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	<updated>2026-07-06T00:48:51Z</updated>
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		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Wii/PS2)&amp;diff=1879005</id>
		<title>Transformers: Revenge of the Fallen (Wii/PS2)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Wii/PS2)&amp;diff=1879005"/>
		<updated>2025-12-11T00:34:39Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup|July 2009|This is clearly not up to our standards}}&lt;br /&gt;
&lt;br /&gt;
{{nav-rotf-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&lt;br /&gt;
|image=Wii Revenge of the Fallen cover.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[Krome Studios]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 23]], [[2009]] (NA)&amp;lt;br&amp;gt;[[June 24]], 2009 (AU)&amp;lt;br&amp;gt;[[June 26]], 2009 (EU)&lt;br /&gt;
|platform=[[PlayStation]] 2, [[Wii]]&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&#039; is the video game adaptation of the [[Transformers: Revenge of the Fallen (film)|film]] of the same name for the Wii and PS2. It was developed by [[Krome Studios]] and shares a few developers with the [[Transformers (Armada PS2)|earlier &#039;&#039;Armada&#039;&#039;-based game]], due to Krome&#039;s acquisition of [[Melbourne House]] (the developers of said game) in 2006.&amp;lt;ref&amp;gt;http://videogames.yahoo.com/news-1325222&amp;lt;/ref&amp;gt; The two games are considerably different from the [[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|Xbox 360 and PS3 versions]], even using different gameplay. It was panned by critics because of limited transformation, linear levels and repetitive gameplay.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
With [[Megatron (Movie)/games|Megatron]] destroyed, [[Optimus Prime (Movie)/games|Optimus Prime]] and the Autobots have begun fighting off the remaining Decepticons. However, Starscream and [[The Fallen|his master]] are not going down without a fight...&lt;br /&gt;
&lt;br /&gt;
In space, an innocent satellite is just floating around when [[Soundwave (ROTF)|mysterious, alien satellite]] docks with it. Quickly, Soundwave locates a [[NEST]] convoy and orders [[Sideways (ROTF)|Sideways]] and [[Demolishor (ROTF)|Demolishor]] to intercept. Sideways steals the convoy&#039;s cargo, while Demolishor causes destruction.&lt;br /&gt;
&lt;br /&gt;
===Chapter 1: Optimus Invades===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)/games|Optimus Prime]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Decepticons have taken control of a NEST gun and are firing at planes. Two Autobot fighter jets go down, but before the [[Stratosphere|large transport plane]] explodes, Optimus Prime leaps out. As he falls toward Shanghai, Decepticon [[Seeker Sniper|ranged warriors]] intercept him. While Optimus is firing at them with his [[Ion blaster|light weapons]], the NEST gun continues firing at &#039;&#039;him&#039;&#039;. And on top of all that, ground-based Decepticons are firing huge missiles. When Prime defeats the warriors, a [[Thrust (Movie)|ranged lieutenant]] takes him on. After defeating him, three more warriors come at him, so he cuts one in half, and quickly dispatches of the other two. He then lands and orders the Autobots to report. Bumblebee is chasing Sideways, and Ironhide is on Demolishor&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Ironhide vs. Demolishor===&lt;br /&gt;
:&#039;&#039; Character: [[Ironhide (Movie)|Ironhide]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ironhide blows up and smashes his way through numerous Decepticon drones, eventually jumping between walls onto a rooftop and winning a shootout with Decepticon long range warriors. Ironhide jumps off the building onto the street, toppling a tower crane with his light weapon as [[Demolishor (ROTF)|Demolishor]] is under it. This knocks Demolishor into a pit, where he appears to be digging for something. Ironhide takes out Demolishor&#039;s top wheel and finally kills the larger Decepticon with three punches to the head. &lt;br /&gt;
&lt;br /&gt;
===Chapter 3: Pursuit Over Shanghai===&lt;br /&gt;
:&#039;&#039; Character: [[Bumblebee (Movie)|Bumblebee]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bumblebee transforms and calls for assistance, warning that he&#039;s found [[Sideways (ROTF)|Sideways]]. As he runs through the city streets, several Decepticon soldiers swoop down and open fire. Returning fire, Bumblebee ducks behind a bus, which explodes. As he continues, Bumblebee finds that Sideways is on top of the taller buildings of [[Shanghai|the city]]. Leaping from wall to wall, Bumblebee reaches the top of a tower and dispatches two more Air Warriors. As he continues atop the buildings, Bumblebee blasts any Decepticon in his way and finally reaches Sideways...&lt;br /&gt;
&lt;br /&gt;
===Chapter 4: Sideways Goes to Ground===&lt;br /&gt;
:&#039;&#039; Character: [[Sideways (ROTF)|Sideways]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
...who calls [[Soundwave (ROTF)|Soundwave]], asking for a little help. Bumblebee replies that Sideways will need a lot of help, as he is close enough to hear his whining transmission. Sideways transforms and races through Shanghai&#039;s busy streets. As he is about to escape from Bumblebee, Sideways is intercepted by a fire truck, which transforms into an Autobot warrior. Transforming into robot form, Sideways returns fire and ends the miserable Autobot&#039;s life. As more Autobots intercept Sideways, Soundwave has sends backup, with waves of Decepticons assaulting the Autobots. Inches from Sideways, Bumblebee transforms and Sideways is carried away by Starscream. Growling, Bumblebee turns to Optimus and apologizes, saying that they got away...&lt;br /&gt;
&lt;br /&gt;
===Chapter 5: Starscream Strikes===&lt;br /&gt;
:&#039;&#039; Character: [[Starscream (Movie)|Starscream]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starscream launches an attack on aircraft carriers, deployed to destroy generators powering the shields that defend the main platform tower of NEST that conserves the crushed Decepticon leader Megatron. Air Warriors attack Starscream, forcing them to flee or he will destroy them. Then Starscream blows up the generators allowing Sideways to enter.&lt;br /&gt;
&lt;br /&gt;
===Chapter 6: From the Depths===&lt;br /&gt;
:&#039;&#039; Character: [[Sideways (ROTF)|Sideways]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the naval fleet now decimated, Sideways enters the platform, deployed to enter and destroy power generators. He infiltrates and revives Megatron.&lt;br /&gt;
&lt;br /&gt;
===Chapter 7: The Devastator===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)/games|Optimus Prime]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Megatron sends Devastator to Shanghai causing destruction. NEST Team orders Optimus, Bumblebee and Ironhide to stop Devastator before he can cause more destruction. Optimus swings through, defeating every drone that comes his way. Bumblebee contacts Optimus to backup, but then Starscream (damn it!) takes the little Autobot, forcing Optimus to attack Devastator. Then, Devastator launches Optimus to the bridge, destroyed by Demolishor with Ironhide telling Prime to use the pillars to destroy Devastator&#039;s missile launchers. Then Optimus finally attacks Devastator with two energy canisters sent by NEST. Optimus makes Devastator swallow the energy dock&#039;s power and finally destroys him. Then, Optimus finds a piece of ancient Cybertronian Technology that Devastator unearthed. NEST Team decides to take it to a secret Russian base where it&#039;ll never get found. On their way out, Optimus and Ironhide discover that Bumblebee has been taken by the Decepticons, and are now tasked with getting him back.&lt;br /&gt;
&lt;br /&gt;
===Chapter 8: Bumblebee Breaks Free===&lt;br /&gt;
:&#039;&#039; Character: [[Bumblebee (Movie)|Bumblebee]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Held captive in the Decepticon base, Bumblebee is freed by an unlikely ally. None other than [[Jetfire (Movie)|Jetfire]], the old bot himself.&lt;br /&gt;
&lt;br /&gt;
===Chapter 9: Megatron&#039;s Glory===&lt;br /&gt;
:&#039;&#039; Character: [[Megatron (Movie)|Megatron]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As hostile forces invade the base, Megatron must reach the hangar to confront Optimus Prime. He manages to take the Autobots and Optimus down all by himself, and vows to destroy Bumblebee. With Prime out of the picture, the Fallen sends Megatron to recover the last of his artifacts, to his dismay as he wanted Starscream sent first. As they argue, Bumblebee watches from afar. He and Jetfire put his body to rest, as they split up.&lt;br /&gt;
&lt;br /&gt;
===Chapter 10: Starscream&#039;s Path===&lt;br /&gt;
:&#039;&#039; Character: [[Starscream (Movie)|Starscream]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Optimus Prime is defeated, but the Autobots aren&#039;t out of the picture yet! Starscream launches an attack on the Russian base found earlier, taking out their defenses so that Megatron can find the Artifact. After destroying waves of Humans, Autobots, and turrets, Starscream reigns supreme and claims himself invincible.&lt;br /&gt;
&lt;br /&gt;
===Chapter 11: Megatron&#039;s Onslaught===&lt;br /&gt;
:&#039;&#039; Character: [[Megatron (Movie)|Megatron]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the Human and Autobot defenses severly compromised, Megatron enters the Russian base to retrieve the Artifact, with Starscream helping along the way. On his way, he&#039;s ambushed by Autobots who are clearly no match for him. Upon collecting the Artifact, Starscream is very disappointed in its small size, but Megatron assures him that it will doom all life on the planet. As Jetfire watches afar, Megatron and Starscream head to activate the [[Star Harvester]].&lt;br /&gt;
&lt;br /&gt;
===Chapter 12: Jetfire&#039;s Gift===&lt;br /&gt;
:&#039;&#039; Character: [[Jetfire (Movie)|Jetfire]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Decepticons now have the power to activate the Star Harvester and destroy Earth. Alone, Jetfire must reach Earth&#039;s only chance for survival, a faint Energon signature belonging to Optimus Prime. Megatron shoots him down on the way to Egypt, so Jetfire must go on foot. In the middle of the desert, a damaged Optimus calls for help, only to get spotted by Starscream and has a missile launched at him. Jetfire swoops in and takes the missile, severally damaging him. Jetfire introduces himself, and helps Optimus accomplish his mission by combining with him. Reunited with his Autobots, Optimus rallies them to fight the Decepticons as he flies away to stop Megatron and the Fallen, once and for all.&lt;br /&gt;
&lt;br /&gt;
===Chapter 13: Ironhide&#039;s Stand===&lt;br /&gt;
:&#039;&#039; Character: [[Ironhide (Movie)|Ironhide]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Autobots must act fast to prevent Earth&#039;s destruction, as Ironhide disables cannons to allow Optimus to fly in. After taking down the last cannon, he gets taken down by Moronitron- I mean Megatron. Before Megatron can finish off such heroic nonsense, Optimus swoops in to save him, and the two duke it out once more!&lt;br /&gt;
&lt;br /&gt;
===Chapter 14: Prime&#039;s Return===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)/games|Optimus Prime]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crash landing in an arena, Optimus Prime and Megatron fight to the death, with Optimus coming out on top. Despite this, Megatron still brags about the Fallen and how the Decepticons will win no matter what. Optimus had enough so he slaps him and flies away to confront the Fallen.&lt;br /&gt;
&lt;br /&gt;
===Chapter 15: Final Showdown===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)/games|Optimus Prime]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To save Earth, Optimus Prime must defeat the most formidable of all Decepticons - The Fallen! Megatron and Starscream teleport out, so the Fallen has to play with portals and throw random objects at Optimus, to no avail. Optimus tells him he&#039;s wrong for sacrificing human lives even for the sake of his own, and the Fallen states that Optimus&#039; cowardice for the humans will be his undoing (&amp;lt;s&amp;gt; [[Transformers: Age of Extinction (film)|foreshadowing...]] &amp;lt;/s&amp;gt;). So Optimus gladly sacrifices the Fallen by taking him up to the Star Harvester beam, destroying him and the Harvester in the process. Back on the ground, the Autobots rebuild the pyramid as Bumblebee and Ironhide bicker. Optimus calls Sam and Mikaela, hoping both Humans and Cybertronians can unite in peace without the Decepticons to worry about.&lt;br /&gt;
&lt;br /&gt;
Back in the Nemesis, Megatron claims the Fallen&#039;s throne, and his new, yet to be activated army...&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|h1=[[Autobot]]s|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]]/Powered-Up Optimus Prime ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]] ([[Mark Ryan]])&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Jess Harnell]])&lt;br /&gt;
*[[Jetfire (Movie)|Jetfire]] ([[Clive Revill]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nonplayable&#039;&#039;&#039;&lt;br /&gt;
* [[Autobot Melee Warrior|Autobot Melee Warriors]]&lt;br /&gt;
* [[Autobot Ranged Warrior|Autobot Ranged Warriors]]&lt;br /&gt;
* [[Autobot Sergeant|Autobot Sergeants]]&lt;br /&gt;
* [[Autobot Captain|Autobot Captains]]&lt;br /&gt;
&lt;br /&gt;
|h2=[[Decepticon]]s|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]]/Megatron (Flight) ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Charlie Adler]])&lt;br /&gt;
*[[Sideways (ROTF)|Sideways]] ([[John DiMaggio]])&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]]* ([[Peter Jessop]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bosses&#039;&#039;&#039;&lt;br /&gt;
*[[The Fallen]] ([[James Arnold Taylor]])&lt;br /&gt;
*[[Demolishor (ROTF)|Demolishor]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Devastator (ROTF)|Devastator]] (Fred Tatasciore)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nonplayable&#039;&#039;&#039;&lt;br /&gt;
* [[Decepticon Melee Warrior|Decepticon Melee Warriors]]&lt;br /&gt;
* [[Decepticon Ranged Warrior|Decepticon Ranged Warriors]] &lt;br /&gt;
* [[Decepticon Sergeant|Decepticon Sergeants]]&lt;br /&gt;
* [[Decepticon Captain|Decepticon Captains]]&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&#039;&#039;&#039;Jetfire&#039;&#039;&#039;: Calm yourself, child. I am no enemy. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bumblebee&#039;&#039;&#039;: You&#039;re no Autobot.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jetfire&#039;&#039;&#039;: The universe is larger than your understanding of it. My motivations are larger than those of your petty war.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bumblebee&#039;&#039;&#039;: Mind your words, old man. I&#039;ve lost friends in this petty war.&amp;lt;br&amp;gt; &lt;br /&gt;
:—Bumblebee converses with Jetfire aggresively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;: Megatron, you fight for nothing. That is why you will never win.&amp;lt;br&amp;gt; &lt;br /&gt;
:—Optimus Prime taunts Megatron during their fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
Krome was clearly writing the game on a different planet than the movie&#039;s script, even more than [[Luxoflux]].&lt;br /&gt;
&lt;br /&gt;
* Sideways doesn&#039;t die in Shanghai. &lt;br /&gt;
* Ironhide, rather than Optimus, kills Demolishor.&lt;br /&gt;
* Instead of the forest, Megatron wounds Optimus in the Decepticon base. &lt;br /&gt;
* Optimus does not die, but is damaged.&lt;br /&gt;
* The Fallen appears to be in total command of the Decepticons even before Megatron revives, as he is the one calling the shots.&lt;br /&gt;
* Sam and Mikaela aren&#039;t in the game, except for a brief phone conversation with Optimus, and even then, it is only their voices.&lt;br /&gt;
* Optimus kills The Fallen by putting him in front of the Star Harvester&#039;s beam.&lt;br /&gt;
* The battle with Devastator happens in the &#039;&#039;first&#039;&#039; battle. While Optimus, Ironhide, and Bumblebee are cleaning up in Shanghai, Devastator appears out of nowhere and attacks. &lt;br /&gt;
* Also, Optimus Prime, rather than a railgun, kills Devastator.&lt;br /&gt;
* Instead of looking for the Matrix, The Fallen looks for pieces of the Harvester, saying he already has the Matrix. We...probably don&#039;t want to know what that means.&lt;br /&gt;
* Instead of being trapped in the Smithsonian, [[Jetfire (Movie)|Jetfire]] is in the Decepticon base.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* You are unable to transform in robot missions, but able to transform in driving missions, and can [[Bumblebee (Animated)|jump from wall to wall]]. [[Transformers Animated: The Game|Sounds kind of familiar]].&lt;br /&gt;
* The ranged Warriors look a lot like Breakaway, but they are blue.&lt;br /&gt;
* While in the first game, cars (and humans) seemed nearly invincible until you shot them, in this game, if you so much as &#039;&#039;step on&#039;&#039; a car, it &#039;&#039;explodes&#039;&#039;.&lt;br /&gt;
* Jetfire can beat the &#039;&#039;snot&#039;&#039; out of Decepticons by &#039;&#039;stepping on them&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official website]&lt;br /&gt;
{{DEFAULTSORT:Revenge of the Fallen (Wii/PS2)}}&lt;br /&gt;
[[Category:Revenge of the Fallen games]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Wii/PS2)&amp;diff=1878685</id>
		<title>Transformers: Revenge of the Fallen (Wii/PS2)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Wii/PS2)&amp;diff=1878685"/>
		<updated>2025-12-09T02:53:46Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Synopsis */ Last edit for now but I added descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup|July 2009|This is clearly not up to our standards}}&lt;br /&gt;
&lt;br /&gt;
{{nav-rotf-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&lt;br /&gt;
|image=Wii Revenge of the Fallen cover.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[Krome Studios]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 23]], [[2009]] (NA)&amp;lt;br&amp;gt;[[June 24]], 2009 (AU)&amp;lt;br&amp;gt;[[June 26]], 2009 (EU)&lt;br /&gt;
|platform=[[PlayStation]] 2, [[Wii]]&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&#039; is the video game adaptation of the [[Transformers: Revenge of the Fallen (film)|film]] of the same name for the Wii and PS2. It was developed by [[Krome Studios]] and shares a few developers with the [[Transformers (Armada PS2)|earlier &#039;&#039;Armada&#039;&#039;-based game]], due to Krome&#039;s acquisition of [[Melbourne House]] (the developers of said game) in 2006.&amp;lt;ref&amp;gt;http://videogames.yahoo.com/news-1325222&amp;lt;/ref&amp;gt; The two games are considerably different from the [[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|Xbox 360 and PS3 versions]], even using different gameplay. It was panned by critics because of limited transformation, linear levels and repetitive gameplay.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
With [[Megatron (Movie)/games|Megatron]] destroyed, [[Optimus Prime (Movie)/games|Optimus Prime]] and the Autobots have begun fighting off the remaining Decepticons. However, Starscream and [[The Fallen|his master]] are not going down without a fight...&lt;br /&gt;
&lt;br /&gt;
In space, an innocent satellite is just floating around when [[Soundwave (ROTF)|mysterious, alien satellite]] docks with it. Quickly, Soundwave locates a [[NEST]] convoy and orders [[Sideways (ROTF)|Sideways]] and [[Demolishor (ROTF)|Demolishor]] to intercept. Sideways steals the convoy&#039;s cargo, while Demolishor causes destruction.&lt;br /&gt;
&lt;br /&gt;
===Chapter 1: Optimus Invades===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)/games|Optimus Prime]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Decepticons have taken control of a NEST gun and are firing at planes. Two Autobot fighter jets go down, but before the [[Stratosphere|large transport plane]] explodes, Optimus Prime leaps out. As he falls toward Shanghai, Decepticon [[Seeker Sniper|ranged warriors]] intercept him. While Optimus is firing at them with his [[Ion blaster|light weapons]], the NEST gun continues firing at &#039;&#039;him&#039;&#039;. And on top of all that, ground-based Decepticons are firing huge missiles. When Prime defeats the warriors, a [[Thrust (Movie)|ranged lieutenant]] takes him on. After defeating him, three more warriors come at him, so he cuts one in half, and quickly dispatches of the other two. He then lands and orders the Autobots to report. Bumblebee is chasing Sideways, and Ironhide is on Demolishor&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Ironhide vs. Demolishor===&lt;br /&gt;
:&#039;&#039; Character: [[Ironhide (Movie)|Ironhide]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ironhide blows up and smashes his way through numerous Decepticon drones, eventually jumping between walls onto a rooftop and winning a shootout with Decepticon long range warriors. Ironhide jumps off the building onto the street, toppling a tower crane with his light weapon as [[Demolishor (ROTF)|Demolishor]] is under it. This knocks Demolishor into a pit, where he appears to be digging for something. Ironhide takes out Demolishor&#039;s top wheel and finally kills the larger Decepticon with three punches to the head. &lt;br /&gt;
&lt;br /&gt;
===Chapter 3: Pursuit Over Shanghai===&lt;br /&gt;
:&#039;&#039; Character: [[Bumblebee (Movie)|Bumblebee]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bumblebee transforms and calls for assistance, warning that he&#039;s found [[Sideways (ROTF)|Sideways]]. As he runs through the city streets, several Decepticon soldiers swoop down and open fire. Returning fire, Bumblebee ducks behind a bus, which explodes. As he continues, Bumblebee finds that Sideways is on top of the taller buildings of [[Shanghai|the city]]. Leaping from wall to wall, Bumblebee reaches the top of a tower and dispatches two more Air Warriors. As he continues atop the buildings, Bumblebee blasts any Decepticon in his way and finally reaches Sideways...&lt;br /&gt;
&lt;br /&gt;
===Chapter 4: Sideways Goes to Ground===&lt;br /&gt;
:&#039;&#039; Character: [[Sideways (ROTF)|Sideways]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
...who calls [[Soundwave (ROTF)|Soundwave]], asking for a little help. Bumblebee replies that Sideways will need a lot of help, as he is close enough to hear his whining transmission. Sideways transforms and races through Shanghai&#039;s busy streets. As he is about to escape from Bumblebee, Sideways is intercepted by a fire truck, which transforms into an Autobot warrior. Transforming into robot form, Sideways returns fire and ends the miserable Autobot&#039;s life. As more Autobots intercept Sideways, Soundwave has sends backup, with waves of Decepticons assaulting the Autobots. Inches from Sideways, Bumblebee transforms and Sideways is carried away by Starscream. Growling, Bumblebee turns to Optimus and apologizes, saying that they got away...&lt;br /&gt;
&lt;br /&gt;
===Chapter 5: Starscream Strikes===&lt;br /&gt;
:&#039;&#039; Character: [[Starscream (Movie)|Starscream]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starscream launches an attack on aircraft carriers, deployed to destroy generators powering the shields that defend the main platform tower of NEST that conserves the crushed Decepticon leader Megatron. Air Warriors attack Starscream, forcing them to flee or he will destroy them. Then Starscream blows up the generators allowing Sideways to enter.&lt;br /&gt;
&lt;br /&gt;
===Chapter 6: From the Depths===&lt;br /&gt;
:&#039;&#039; Character: [[Sideways (ROTF)|Sideways]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the naval fleet now decimated, Sideways enters the platform, deployed to enter and destroy power generators. He infiltrates and revives Megatron.&lt;br /&gt;
&lt;br /&gt;
===Chapter 7: The Devastator===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)/games|Optimus Prime]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Megatron sends Devastator to Shanghai causing destruction. NEST Team orders Optimus, Bumblebee and Ironhide to stop Devastator before he can cause more destruction. Optimus swings through, defeating every drone that comes his way. Bumblebee contacts Optimus to backup, but then Starscream (damn it!) takes the little Autobot, forcing Optimus to attack Devastator. Then, Devastator launches Optimus to the bridge, destroyed by Demolishor with Ironhide telling Prime to use the pillars to destroy Devastator&#039;s missile launchers. Then Optimus finally attacks Devastator with two energy canisters sent by NEST. Optimus makes Devastator swallow the energy dock&#039;s power and finally destroys him. Then, Optimus finds a piece of ancient Cybertronian Technology that Devastator unearthed. NEST Team decides to take it to a secret Russian base where it&#039;ll never get found. On their way out, Optimus and Ironhide discover that Bumblebee has been taken by the Decepticons, and are now tasked with getting him back.&lt;br /&gt;
&lt;br /&gt;
===Chapter 8: Bumblebee Breaks Free===&lt;br /&gt;
:&#039;&#039; Character: [[Bumblebee (Movie)|Bumblebee]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Held captive in the Decepticon base, Bumblebee is freed by an unlikely ally. None other than [[Jetfire (Movie)|Jetfire]], the old bot himself.&lt;br /&gt;
&lt;br /&gt;
===Chapter 9: Megatron&#039;s Glory===&lt;br /&gt;
:&#039;&#039; Character: [[Megatron (Movie)|Megatron]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As hostile forces invade the base, Megatron must reach the hangar to confront Optimus Prime. He manages to take the Autobots and Optimus down all by himself, and vows to destroy Bumblebee. With Prime out of the picture, the Fallen sends Megatron to recover the last of his artifacts, to his dismay as he wanted Starscream sent first. As they argue, Bumblebee watches from afar. He and Jetfire put his body to rest, as they split up.&lt;br /&gt;
&lt;br /&gt;
===Chapter 10: Starscream&#039;s Path===&lt;br /&gt;
:&#039;&#039; Character: [[Starscream (Movie)|Starscream]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Optimus Prime is defeated, but the Autobots aren&#039;t out of the picture yet! Starscream launches an attack on the Russian base found earlier, taking out their defenses so that Megatron can find the Artifact. After destroying waves of Humans, Autobots, and turrets, Starscream reigns supreme and claims himself invincible.&lt;br /&gt;
&lt;br /&gt;
===Chapter 11: Megatron&#039;s Onslaught===&lt;br /&gt;
:&#039;&#039; Character: [[Megatron (Movie)|Megatron]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the Human and Autobot defenses severly compromised, Megatron enters the Russian base to retrieve the Artifact, with Starscream helping along the way. On his way, he&#039;s ambushed by Autobots who are clearly no match for him. Upon collecting the Artifact, Starscream is very disappointed in its small size, but Megatron assures him that it will doom all life on the planet. As Jetfire watches afar, Megatron and Starscream head to activate the [[Star Harvester]].&lt;br /&gt;
&lt;br /&gt;
===Chapter 12: Jetfire&#039;s Gift===&lt;br /&gt;
:&#039;&#039; Character: [[Jetfire (Movie)|Jetfire]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Decepticons now have the power to activate the Star Harvester and destroy Earth. Alone, Jetfire must reach Earth&#039;s only chance for survival, a faint Energon signature belonging to Optimus Prime. Megatron shoots him down on the way to Egypt, so Jetfire must go on foot. In the middle of the desert, a damaged Optimus calls for help, only to get spotted by Starscream and has a missile launched at him. Jetfire swoops in and takes the missile, severally damaging him. Jetfire introduces himself, and helps Optimus accomplish his mission by combining with him. Reunited with his Autobots, Optimus rallies them to fight the Decepticons as he flies away to stop Megatron and the Fallen, once and for all.&lt;br /&gt;
&lt;br /&gt;
===Chapter 13: Ironhide&#039;s Stand===&lt;br /&gt;
:&#039;&#039; Character: [[Ironhide (Movie)|Ironhide]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Autobots must act fast to prevent Earth&#039;s destruction, as Ironhide disables cannons to allow Optimus to fly in. After taking down the last cannon, he gets taken down by Moronitron- I mean Megatron. Before Megatron can finish off such heroic nonsense, Optimus swoops in to save him, and the two duke it out once more!&lt;br /&gt;
&lt;br /&gt;
===Chapter 14: Prime&#039;s Return===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)/games|Optimus Prime]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crash landing in an arena, Optimus Prime and Megatron fight to the death, with Optimus coming out on top. Despite this, Megatron still brags about the Fallen and how the Decepticons will win no matter what. Optimus had enough so he slaps him and flies away to confront the Fallen.&lt;br /&gt;
&lt;br /&gt;
===Chapter 15: Final Showdown===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)/games|Optimus Prime]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To save Earth, Optimus Prime must defeat the most formidable of all Decepticons - The Fallen! Megatron and Starscream teleport out, so the Fallen has to play with portals and throw random objects at Optimus, to no avail. Optimus tells him he&#039;s wrong for sacrificing human lives even for the sake of his own, and the Fallen states that Optimus&#039; cowardice for the humans will be his undoing (&amp;lt;s&amp;gt; [[Transformers: Age of Extinction (film)|foreshadowing...]] &amp;lt;/s&amp;gt;). So Optimus gladly sacrifices the Fallen by taking him up to the Star Harvester beam, destroying him and the Harvester in the process. Back on the ground, the Autobots rebuild the pyramid as Bumblebee and Ironhide bicker. Optimus calls Sam and Mikaela, hoping both Humans and Cybertronians can unite in peace without the Decepticons to worry about.&lt;br /&gt;
&lt;br /&gt;
Back in the Nemesis, Megatron claims the Fallen&#039;s throne, and his new, yet to be activated army...&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|h1=[[Autobot]]s|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]]/Powered-Up Optimus Prime ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]] ([[Mark Ryan]])&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Jess Harnell]])&lt;br /&gt;
*[[Jetfire (Movie)|Jetfire]]*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ([[Clive Revill]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nonplayable&#039;&#039;&#039;&lt;br /&gt;
* [[Autobot Melee Warrior|Autobot Melee Warriors]]&lt;br /&gt;
* [[Autobot Ranged Warrior|Autobot Ranged Warriors]]&lt;br /&gt;
* [[Autobot Sergeant|Autobot Sergeants]]&lt;br /&gt;
* [[Autobot Captain|Autobot Captains]]&lt;br /&gt;
&lt;br /&gt;
|h2=[[Decepticon]]s|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]]/Megatron (Flight) ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Charlie Adler]])&lt;br /&gt;
*[[Sideways (ROTF)|Sideways]] ([[John DiMaggio]])&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]]* ([[Peter Jessop]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bosses&#039;&#039;&#039;&lt;br /&gt;
*[[The Fallen]] ([[James Arnold Taylor]])&lt;br /&gt;
*[[Demolishor (ROTF)|Demolishor]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Devastator (ROTF)|Devastator]] (Fred Tatasciore)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nonplayable&#039;&#039;&#039;&lt;br /&gt;
* [[Decepticon Melee Warrior|Decepticon Melee Warriors]]&lt;br /&gt;
* [[Decepticon Ranged Warrior|Decepticon Ranged Warriors]] &lt;br /&gt;
* [[Decepticon Sergeant|Decepticon Sergeants]]&lt;br /&gt;
* [[Decepticon Captain|Decepticon Captains]]&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&#039;&#039;&#039;Jetfire&#039;&#039;&#039;: Calm yourself, child. I am no enemy. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bumblebee&#039;&#039;&#039;: You&#039;re no Autobot.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jetfire&#039;&#039;&#039;: The universe is larger than your understanding of it. My motivations are larger than those of your petty war.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bumblebee&#039;&#039;&#039;: Mind your words, old man. I&#039;ve lost friends in this petty war.&amp;lt;br&amp;gt; &lt;br /&gt;
:—Bumblebee converses with Jetfire aggresively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;: Megatron, you fight for nothing. That is why you will never win.&amp;lt;br&amp;gt; &lt;br /&gt;
:—Optimus Prime taunts Megatron during their fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
Krome was clearly writing the game on a different planet than the movie&#039;s script, even more than [[Luxoflux]].&lt;br /&gt;
&lt;br /&gt;
* Sideways doesn&#039;t die in Shanghai. &lt;br /&gt;
* Ironhide, rather than Optimus, kills Demolishor.&lt;br /&gt;
* Instead of the forest, Megatron wounds Optimus in the Decepticon base. &lt;br /&gt;
* Optimus does not die, but is damaged.&lt;br /&gt;
* The Fallen appears to be in total command of the Decepticons even before Megatron revives, as he is the one calling the shots.&lt;br /&gt;
* Sam and Mikaela aren&#039;t in the game, except for a brief phone conversation with Optimus, and even then, it is only their voices.&lt;br /&gt;
* Optimus kills The Fallen by putting him in front of the Star Harvester&#039;s beam.&lt;br /&gt;
* The battle with Devastator happens in the &#039;&#039;first&#039;&#039; battle. While Optimus, Ironhide, and Bumblebee are cleaning up in Shanghai, Devastator appears out of nowhere and attacks. &lt;br /&gt;
* Also, Optimus Prime, rather than a railgun, kills Devastator.&lt;br /&gt;
* Instead of looking for the Matrix, The Fallen looks for pieces of the Harvester, saying he already has the Matrix. We...probably don&#039;t want to know what that means.&lt;br /&gt;
* Instead of being trapped in the Smithsonian, [[Jetfire (Movie)|Jetfire]] is in the Decepticon base.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* You are unable to transform in robot missions, but able to transform in driving missions, and can [[Bumblebee (Animated)|jump from wall to wall]]. [[Transformers Animated: The Game|Sounds kind of familiar]].&lt;br /&gt;
* The ranged Warriors look a lot like Breakaway, but they are blue.&lt;br /&gt;
* While in the first game, cars (and humans) seemed nearly invincible until you shot them, in this game, if you so much as &#039;&#039;step on&#039;&#039; a car, it &#039;&#039;explodes&#039;&#039;.&lt;br /&gt;
* Jetfire can beat the &#039;&#039;snot&#039;&#039; out of Decepticons by &#039;&#039;stepping on them&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official website]&lt;br /&gt;
{{DEFAULTSORT:Revenge of the Fallen (Wii/PS2)}}&lt;br /&gt;
[[Category:Revenge of the Fallen games]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Wii/PS2)&amp;diff=1878683</id>
		<title>Transformers: Revenge of the Fallen (Wii/PS2)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Wii/PS2)&amp;diff=1878683"/>
		<updated>2025-12-09T02:06:01Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Story */ Renamed the section to, again, be more like the Xbox 360 page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup|July 2009|This is clearly not up to our standards}}&lt;br /&gt;
&lt;br /&gt;
{{nav-rotf-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&lt;br /&gt;
|image=Wii Revenge of the Fallen cover.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[Krome Studios]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 23]], [[2009]] (NA)&amp;lt;br&amp;gt;[[June 24]], 2009 (AU)&amp;lt;br&amp;gt;[[June 26]], 2009 (EU)&lt;br /&gt;
|platform=[[PlayStation]] 2, [[Wii]]&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&#039; is the video game adaptation of the [[Transformers: Revenge of the Fallen (film)|film]] of the same name for the Wii and PS2. It was developed by [[Krome Studios]] and shares a few developers with the [[Transformers (Armada PS2)|earlier &#039;&#039;Armada&#039;&#039;-based game]], due to Krome&#039;s acquisition of [[Melbourne House]] (the developers of said game) in 2006.&amp;lt;ref&amp;gt;http://videogames.yahoo.com/news-1325222&amp;lt;/ref&amp;gt; The two games are considerably different from the [[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|Xbox 360 and PS3 versions]], even using different gameplay. It was panned by critics because of limited transformation, linear levels and repetitive gameplay.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
With [[Megatron (Movie)/games|Megatron]] destroyed, [[Optimus Prime (Movie)/games|Optimus Prime]] and the Autobots have begun fighting off the remaining Decepticons. However, Starscream and [[The Fallen|his master]] are not going down without a fight...&lt;br /&gt;
&lt;br /&gt;
In space, an innocent satellite is just floating around when [[Soundwave (ROTF)|mysterious, alien satellite]] docks with it. Quickly, Soundwave locates a [[NEST]] convoy and orders [[Sideways (ROTF)|Sideways]] and [[Demolishor (ROTF)|Demolishor]] to intercept. Sideways steals the convoy&#039;s cargo, while Demolishor causes destruction.&lt;br /&gt;
&lt;br /&gt;
===Chapter 1: Optimus Invades===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)/games|Optimus Prime]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Decepticons have taken control of a NEST gun and are firing at planes. Two Autobot fighter jets go down, but before the [[Stratosphere|large transport plane]] explodes, Optimus Prime leaps out. As he falls toward Shanghai, Decepticon [[Seeker Sniper|ranged warriors]] intercept him. While Optimus is firing at them with his [[Ion blaster|light weapons]], the NEST gun continues firing at &#039;&#039;him&#039;&#039;. And on top of all that, ground-based Decepticons are firing huge missiles. When Prime defeats the warriors, a [[Thrust (Movie)|ranged lieutenant]] takes him on. After defeating him, three more warriors come at him, so he cuts one in half, and quickly dispatches of the other two. He then lands and orders the Autobots to report. Bumblebee is chasing Sideways, and Ironhide is on Demolishor&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Ironhide vs. Demolishor===&lt;br /&gt;
:&#039;&#039; Character: [[Ironhide (Movie)|Ironhide]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ironhide blows up and smashes his way through numerous Decepticon drones, eventually jumping between walls onto a rooftop and winning a shootout with Decepticon long range warriors. Ironhide jumps off the building onto the street, toppling a tower crane with his light weapon as [[Demolishor (ROTF)|Demolishor]] is under it. This knocks Demolishor into a pit, where he appears to be digging for something. Ironhide takes out Demolishor&#039;s top wheel and finally kills the larger Decepticon with three punches to the head. &lt;br /&gt;
&lt;br /&gt;
===Chapter 3: Pursuit Over Shanghai===&lt;br /&gt;
:&#039;&#039; Character: [[Bumblebee (Movie)|Bumblebee]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bumblebee transforms and calls for assistance, warning that he&#039;s found [[Sideways (ROTF)|Sideways]]. As he runs through the city streets, several Decepticon soldiers swoop down and open fire. Returning fire, Bumblebee ducks behind a bus, which explodes. As he continues, Bumblebee finds that Sideways is on top of the taller buildings of [[Shanghai|the city]]. Leaping from wall to wall, Bumblebee reaches the top of a tower and dispatches two more Air Warriors. As he continues atop the buildings, Bumblebee blasts any Decepticon in his way and finally reaches Sideways...&lt;br /&gt;
&lt;br /&gt;
===Chapter 4: Sideways Goes to Ground===&lt;br /&gt;
:&#039;&#039; Character: [[Sideways (ROTF)|Sideways]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
...who calls [[Soundwave (ROTF)|Soundwave]], asking for a little help. Bumblebee replies that Sideways will need a lot of help, as he is close enough to hear his whining transmission. Sideways transforms and races through Shanghai&#039;s busy streets. As he is about to escape from Bumblebee, Sideways is intercepted by a fire truck, which transforms into an Autobot warrior. Transforming into robot form, Sideways returns fire and ends the miserable Autobot&#039;s life. As more Autobots intercept Sideways, Soundwave has sends backup, with waves of Decepticons assaulting the Autobots. Inches from Sideways, Bumblebee transforms and Sideways is carried away by Starscream. Growling, Bumblebee turns to Optimus and apologizes, saying that they got away...&lt;br /&gt;
&lt;br /&gt;
===Chapter 5: Starscream Strikes===&lt;br /&gt;
:&#039;&#039; Character: [[Starscream (Movie)|Starscream]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starscream launches an attack on aircraft carriers, deployed to destroy generators powering the shields that defend the main platform tower of NEST that conserves the crushed Decepticon leader Megatron. Air Warriors attack Starscream, forcing them to flee or he will destroy them. Then Starscream blows up the generators allowing Sideways to enter.&lt;br /&gt;
&lt;br /&gt;
===Chapter 6: From the Depths===&lt;br /&gt;
:&#039;&#039; Character: [[Sideways (ROTF)|Sideways]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the naval fleet now decimated, Sideways enters the platform, deployed to enter and destroy power generators. He infiltrates and revives Megatron.&lt;br /&gt;
&lt;br /&gt;
===Chapter 7: The Devastator===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)/games|Optimus Prime]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Megatron sends Devastator to Shanghai causing destruction. NEST Team orders Optimus, Bumblebee and Ironhide to stop Devastator before he can cause more destruction. Optimus swings through, defeating every drone that comes his way. Bumblebee contacts Optimus to backup, but then Starscream (damn it!) takes the little Autobot, forcing Optimus to attack Devastator. Then, Devastator launches Optimus to the bridge, destroyed by Demolishor with Ironhide telling Prime to use the pillars to destroy Devastator&#039;s missile launchers. Then Optimus finally attacks Devastator with two energy canisters sent by NEST. Optimus makes Devastator swallow the energy dock&#039;s power and finally destroys him. Then, Optimus finds a piece of ancient Cybertronian Technology that Devastator unearthed. On their way out, Optimus and Ironhide discover that Bumblebee has been taken by the Decepticons, and are now tasked with getting him back.&lt;br /&gt;
&lt;br /&gt;
===Chapter 8: Bumblebee Breaks Free===&lt;br /&gt;
:&#039;&#039; Character: [[Bumblebee (Movie)|Bumblebee]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 9: Megatron&#039;s Glory===&lt;br /&gt;
:&#039;&#039; Character: [[Megatron (Movie)|Megatron]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 10: Starscream&#039;s Path===&lt;br /&gt;
:&#039;&#039; Character: [[Starscream (Movie)|Starscream]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 11: Megatron&#039;s Onslaught===&lt;br /&gt;
:&#039;&#039; Character: [[Megatron (Movie)|Megatron]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 12: Jetfire&#039;s Gift===&lt;br /&gt;
:&#039;&#039; Character: [[Jetfire (Movie)|Jetfire]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 13: Ironhide&#039;s Stand===&lt;br /&gt;
:&#039;&#039; Character: [[Ironhide (Movie)|Ironhide]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 14: Prime&#039;s Return===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)/games|Optimus Prime]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 15: Final Showdown===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)/games|Optimus Prime]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|h1=[[Autobot]]s|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]]/Powered-Up Optimus Prime ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]] ([[Mark Ryan]])&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Jess Harnell]])&lt;br /&gt;
*[[Jetfire (Movie)|Jetfire]]*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ([[Clive Revill]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nonplayable&#039;&#039;&#039;&lt;br /&gt;
* [[Autobot Melee Warrior|Autobot Melee Warriors]]&lt;br /&gt;
* [[Autobot Ranged Warrior|Autobot Ranged Warriors]]&lt;br /&gt;
* [[Autobot Sergeant|Autobot Sergeants]]&lt;br /&gt;
* [[Autobot Captain|Autobot Captains]]&lt;br /&gt;
&lt;br /&gt;
|h2=[[Decepticon]]s|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]]/Megatron (Flight) ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Charlie Adler]])&lt;br /&gt;
*[[Sideways (ROTF)|Sideways]] ([[John DiMaggio]])&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]]* ([[Peter Jessop]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bosses&#039;&#039;&#039;&lt;br /&gt;
*[[The Fallen]] ([[James Arnold Taylor]])&lt;br /&gt;
*[[Demolishor (ROTF)|Demolishor]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Devastator (ROTF)|Devastator]] (Fred Tatasciore)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nonplayable&#039;&#039;&#039;&lt;br /&gt;
* [[Decepticon Melee Warrior|Decepticon Melee Warriors]]&lt;br /&gt;
* [[Decepticon Ranged Warrior|Decepticon Ranged Warriors]] &lt;br /&gt;
* [[Decepticon Sergeant|Decepticon Sergeants]]&lt;br /&gt;
* [[Decepticon Captain|Decepticon Captains]]&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&#039;&#039;&#039;Jetfire&#039;&#039;&#039;: Calm yourself, child. I am no enemy. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bumblebee&#039;&#039;&#039;: You&#039;re no Autobot.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jetfire&#039;&#039;&#039;: The universe is larger than your understanding of it. My motivations are larger than those of your petty war.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bumblebee&#039;&#039;&#039;: Mind your words, old man. I&#039;ve lost friends in this petty war.&amp;lt;br&amp;gt; &lt;br /&gt;
:—Bumblebee converses with Jetfire aggresively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;: Megatron, you fight for nothing. That is why you will never win.&amp;lt;br&amp;gt; &lt;br /&gt;
:—Optimus Prime taunts Megatron during their fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
Krome was clearly writing the game on a different planet than the movie&#039;s script, even more than [[Luxoflux]].&lt;br /&gt;
&lt;br /&gt;
* Sideways doesn&#039;t die in Shanghai. &lt;br /&gt;
* Ironhide, rather than Optimus, kills Demolishor.&lt;br /&gt;
* Instead of the forest, Megatron wounds Optimus in the Decepticon base. &lt;br /&gt;
* Optimus does not die, but is damaged.&lt;br /&gt;
* The Fallen appears to be in total command of the Decepticons even before Megatron revives, as he is the one calling the shots.&lt;br /&gt;
* Sam and Mikaela aren&#039;t in the game, except for a brief phone conversation with Optimus, and even then, it is only their voices.&lt;br /&gt;
* Optimus kills The Fallen by putting him in front of the Star Harvester&#039;s beam.&lt;br /&gt;
* The battle with Devastator happens in the &#039;&#039;first&#039;&#039; battle. While Optimus, Ironhide, and Bumblebee are cleaning up in Shanghai, Devastator appears out of nowhere and attacks. &lt;br /&gt;
* Also, Optimus Prime, rather than a railgun, kills Devastator.&lt;br /&gt;
* Instead of looking for the Matrix, The Fallen looks for pieces of the Harvester, saying he already has the Matrix. We...probably don&#039;t want to know what that means.&lt;br /&gt;
* Instead of being trapped in the Smithsonian, [[Jetfire (Movie)|Jetfire]] is in the Decepticon base.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* You are unable to transform in robot missions, but able to transform in driving missions, and can [[Bumblebee (Animated)|jump from wall to wall]]. [[Transformers Animated: The Game|Sounds kind of familiar]].&lt;br /&gt;
* The ranged Warriors look a lot like Breakaway, but they are blue.&lt;br /&gt;
* While in the first game, cars (and humans) seemed nearly invincible until you shot them, in this game, if you so much as &#039;&#039;step on&#039;&#039; a car, it &#039;&#039;explodes&#039;&#039;.&lt;br /&gt;
* Jetfire can beat the &#039;&#039;snot&#039;&#039; out of Decepticons by &#039;&#039;stepping on them&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official website]&lt;br /&gt;
{{DEFAULTSORT:Revenge of the Fallen (Wii/PS2)}}&lt;br /&gt;
[[Category:Revenge of the Fallen games]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Wii/PS2)&amp;diff=1878682</id>
		<title>Transformers: Revenge of the Fallen (Wii/PS2)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Wii/PS2)&amp;diff=1878682"/>
		<updated>2025-12-09T02:04:46Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Notes */ Moved the sections around and made it more like the Xbox 360/PS3 page (same with the Characters as its been polished)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup|July 2009|This is clearly not up to our standards}}&lt;br /&gt;
&lt;br /&gt;
{{nav-rotf-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&lt;br /&gt;
|image=Wii Revenge of the Fallen cover.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[Krome Studios]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 23]], [[2009]] (NA)&amp;lt;br&amp;gt;[[June 24]], 2009 (AU)&amp;lt;br&amp;gt;[[June 26]], 2009 (EU)&lt;br /&gt;
|platform=[[PlayStation]] 2, [[Wii]]&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&#039; is the video game adaptation of the [[Transformers: Revenge of the Fallen (film)|film]] of the same name for the Wii and PS2. It was developed by [[Krome Studios]] and shares a few developers with the [[Transformers (Armada PS2)|earlier &#039;&#039;Armada&#039;&#039;-based game]], due to Krome&#039;s acquisition of [[Melbourne House]] (the developers of said game) in 2006.&amp;lt;ref&amp;gt;http://videogames.yahoo.com/news-1325222&amp;lt;/ref&amp;gt; The two games are considerably different from the [[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|Xbox 360 and PS3 versions]], even using different gameplay. It was panned by critics because of limited transformation, linear levels and repetitive gameplay.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
With [[Megatron (Movie)/games|Megatron]] destroyed, [[Optimus Prime (Movie)/games|Optimus Prime]] and the Autobots have begun fighting off the remaining Decepticons. However, Starscream and [[The Fallen|his master]] are not going down without a fight...&lt;br /&gt;
&lt;br /&gt;
In space, an innocent satellite is just floating around when [[Soundwave (ROTF)|mysterious, alien satellite]] docks with it. Quickly, Soundwave locates a [[NEST]] convoy and orders [[Sideways (ROTF)|Sideways]] and [[Demolishor (ROTF)|Demolishor]] to intercept. Sideways steals the convoy&#039;s cargo, while Demolishor causes destruction.&lt;br /&gt;
&lt;br /&gt;
===Chapter 1: Optimus Invades===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)/games|Optimus Prime]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Decepticons have taken control of a NEST gun and are firing at planes. Two Autobot fighter jets go down, but before the [[Stratosphere|large transport plane]] explodes, Optimus Prime leaps out. As he falls toward Shanghai, Decepticon [[Seeker Sniper|ranged warriors]] intercept him. While Optimus is firing at them with his [[Ion blaster|light weapons]], the NEST gun continues firing at &#039;&#039;him&#039;&#039;. And on top of all that, ground-based Decepticons are firing huge missiles. When Prime defeats the warriors, a [[Thrust (Movie)|ranged lieutenant]] takes him on. After defeating him, three more warriors come at him, so he cuts one in half, and quickly dispatches of the other two. He then lands and orders the Autobots to report. Bumblebee is chasing Sideways, and Ironhide is on Demolishor&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Ironhide vs. Demolishor===&lt;br /&gt;
:&#039;&#039; Character: [[Ironhide (Movie)|Ironhide]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ironhide blows up and smashes his way through numerous Decepticon drones, eventually jumping between walls onto a rooftop and winning a shootout with Decepticon long range warriors. Ironhide jumps off the building onto the street, toppling a tower crane with his light weapon as [[Demolishor (ROTF)|Demolishor]] is under it. This knocks Demolishor into a pit, where he appears to be digging for something. Ironhide takes out Demolishor&#039;s top wheel and finally kills the larger Decepticon with three punches to the head. &lt;br /&gt;
&lt;br /&gt;
===Chapter 3: Pursuit Over Shanghai===&lt;br /&gt;
:&#039;&#039; Character: [[Bumblebee (Movie)|Bumblebee]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bumblebee transforms and calls for assistance, warning that he&#039;s found [[Sideways (ROTF)|Sideways]]. As he runs through the city streets, several Decepticon soldiers swoop down and open fire. Returning fire, Bumblebee ducks behind a bus, which explodes. As he continues, Bumblebee finds that Sideways is on top of the taller buildings of [[Shanghai|the city]]. Leaping from wall to wall, Bumblebee reaches the top of a tower and dispatches two more Air Warriors. As he continues atop the buildings, Bumblebee blasts any Decepticon in his way and finally reaches Sideways...&lt;br /&gt;
&lt;br /&gt;
===Chapter 4: Sideways Goes to Ground===&lt;br /&gt;
:&#039;&#039; Character: [[Sideways (ROTF)|Sideways]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
...who calls [[Soundwave (ROTF)|Soundwave]], asking for a little help. Bumblebee replies that Sideways will need a lot of help, as he is close enough to hear his whining transmission. Sideways transforms and races through Shanghai&#039;s busy streets. As he is about to escape from Bumblebee, Sideways is intercepted by a fire truck, which transforms into an Autobot warrior. Transforming into robot form, Sideways returns fire and ends the miserable Autobot&#039;s life. As more Autobots intercept Sideways, Soundwave has sends backup, with waves of Decepticons assaulting the Autobots. Inches from Sideways, Bumblebee transforms and Sideways is carried away by Starscream. Growling, Bumblebee turns to Optimus and apologizes, saying that they got away...&lt;br /&gt;
&lt;br /&gt;
===Chapter 5: Starscream Strikes===&lt;br /&gt;
:&#039;&#039; Character: [[Starscream (Movie)|Starscream]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starscream launches an attack on aircraft carriers, deployed to destroy generators powering the shields that defend the main platform tower of NEST that conserves the crushed Decepticon leader Megatron. Air Warriors attack Starscream, forcing them to flee or he will destroy them. Then Starscream blows up the generators allowing Sideways to enter.&lt;br /&gt;
&lt;br /&gt;
===Chapter 6: From the Depths===&lt;br /&gt;
:&#039;&#039; Character: [[Sideways (ROTF)|Sideways]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the naval fleet now decimated, Sideways enters the platform, deployed to enter and destroy power generators. He infiltrates and revives Megatron.&lt;br /&gt;
&lt;br /&gt;
===Chapter 7: The Devastator===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)/games|Optimus Prime]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Megatron sends Devastator to Shanghai causing destruction. NEST Team orders Optimus, Bumblebee and Ironhide to stop Devastator before he can cause more destruction. Optimus swings through, defeating every drone that comes his way. Bumblebee contacts Optimus to backup, but then Starscream (damn it!) takes the little Autobot, forcing Optimus to attack Devastator. Then, Devastator launches Optimus to the bridge, destroyed by Demolishor with Ironhide telling Prime to use the pillars to destroy Devastator&#039;s missile launchers. Then Optimus finally attacks Devastator with two energy canisters sent by NEST. Optimus makes Devastator swallow the energy dock&#039;s power and finally destroys him. Then, Optimus finds a piece of ancient Cybertronian Technology that Devastator unearthed. On their way out, Optimus and Ironhide discover that Bumblebee has been taken by the Decepticons, and are now tasked with getting him back.&lt;br /&gt;
&lt;br /&gt;
===Chapter 8: Bumblebee Breaks Free===&lt;br /&gt;
:&#039;&#039; Character: [[Bumblebee (Movie)|Bumblebee]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 9: Megatron&#039;s Glory===&lt;br /&gt;
:&#039;&#039; Character: [[Megatron (Movie)|Megatron]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 10: Starscream&#039;s Path===&lt;br /&gt;
:&#039;&#039; Character: [[Starscream (Movie)|Starscream]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 11: Megatron&#039;s Onslaught===&lt;br /&gt;
:&#039;&#039; Character: [[Megatron (Movie)|Megatron]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 12: Jetfire&#039;s Gift===&lt;br /&gt;
:&#039;&#039; Character: [[Jetfire (Movie)|Jetfire]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 13: Ironhide&#039;s Stand===&lt;br /&gt;
:&#039;&#039; Character: [[Ironhide (Movie)|Ironhide]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 14: Prime&#039;s Return===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)/games|Optimus Prime]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 15: Final Showdown===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)/games|Optimus Prime]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|h1=[[Autobot]]s|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]]/Powered-Up Optimus Prime ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]] ([[Mark Ryan]])&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Jess Harnell]])&lt;br /&gt;
*[[Jetfire (Movie)|Jetfire]]*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ([[Clive Revill]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nonplayable&#039;&#039;&#039;&lt;br /&gt;
* [[Autobot Melee Warrior|Autobot Melee Warriors]]&lt;br /&gt;
* [[Autobot Ranged Warrior|Autobot Ranged Warriors]]&lt;br /&gt;
* [[Autobot Sergeant|Autobot Sergeants]]&lt;br /&gt;
* [[Autobot Captain|Autobot Captains]]&lt;br /&gt;
&lt;br /&gt;
|h2=[[Decepticon]]s|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]]/Megatron (Flight) ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Charlie Adler]])&lt;br /&gt;
*[[Sideways (ROTF)|Sideways]] ([[John DiMaggio]])&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]]* ([[Peter Jessop]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bosses&#039;&#039;&#039;&lt;br /&gt;
*[[The Fallen]] ([[James Arnold Taylor]])&lt;br /&gt;
*[[Demolishor (ROTF)|Demolishor]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Devastator (ROTF)|Devastator]] (Fred Tatasciore)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nonplayable&#039;&#039;&#039;&lt;br /&gt;
* [[Decepticon Melee Warrior|Decepticon Melee Warriors]]&lt;br /&gt;
* [[Decepticon Ranged Warrior|Decepticon Ranged Warriors]] &lt;br /&gt;
* [[Decepticon Sergeant|Decepticon Sergeants]]&lt;br /&gt;
* [[Decepticon Captain|Decepticon Captains]]&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&#039;&#039;&#039;Jetfire&#039;&#039;&#039;: Calm yourself, child. I am no enemy. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bumblebee&#039;&#039;&#039;: You&#039;re no Autobot.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jetfire&#039;&#039;&#039;: The universe is larger than your understanding of it. My motivations are larger than those of your petty war.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bumblebee&#039;&#039;&#039;: Mind your words, old man. I&#039;ve lost friends in this petty war.&amp;lt;br&amp;gt; &lt;br /&gt;
:—Bumblebee converses with Jetfire aggresively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;: Megatron, you fight for nothing. That is why you will never win.&amp;lt;br&amp;gt; &lt;br /&gt;
:—Optimus Prime taunts Megatron during their fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
Krome was clearly writing the game on a different planet than the movie&#039;s script, even more than [[Luxoflux]].&lt;br /&gt;
&lt;br /&gt;
* Sideways doesn&#039;t die in Shanghai. &lt;br /&gt;
* Ironhide, rather than Optimus, kills Demolishor.&lt;br /&gt;
* Instead of the forest, Megatron wounds Optimus in the Decepticon base. &lt;br /&gt;
* Optimus does not die, but is damaged.&lt;br /&gt;
* The Fallen appears to be in total command of the Decepticons even before Megatron revives, as he is the one calling the shots.&lt;br /&gt;
* Sam and Mikaela aren&#039;t in the game, except for a brief phone conversation with Optimus, and even then, it is only their voices.&lt;br /&gt;
* Optimus kills The Fallen by putting him in front of the Star Harvester&#039;s beam.&lt;br /&gt;
* The battle with Devastator happens in the &#039;&#039;first&#039;&#039; battle. While Optimus, Ironhide, and Bumblebee are cleaning up in Shanghai, Devastator appears out of nowhere and attacks. &lt;br /&gt;
* Also, Optimus Prime, rather than a railgun, kills Devastator.&lt;br /&gt;
* Instead of looking for the Matrix, The Fallen looks for pieces of the Harvester, saying he already has the Matrix. We...probably don&#039;t want to know what that means.&lt;br /&gt;
* Instead of being trapped in the Smithsonian, [[Jetfire (Movie)|Jetfire]] is in the Decepticon base.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* You are unable to transform in robot missions, but able to transform in driving missions, and can [[Bumblebee (Animated)|jump from wall to wall]]. [[Transformers Animated: The Game|Sounds kind of familiar]].&lt;br /&gt;
* The ranged Warriors look a lot like Breakaway, but they are blue.&lt;br /&gt;
* While in the first game, cars (and humans) seemed nearly invincible until you shot them, in this game, if you so much as &#039;&#039;step on&#039;&#039; a car, it &#039;&#039;explodes&#039;&#039;.&lt;br /&gt;
* Jetfire can beat the &#039;&#039;snot&#039;&#039; out of Decepticons by &#039;&#039;stepping on them&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official website]&lt;br /&gt;
{{DEFAULTSORT:Revenge of the Fallen (Wii/PS2)}}&lt;br /&gt;
[[Category:Revenge of the Fallen games]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Wii/PS2)&amp;diff=1878681</id>
		<title>Transformers: Revenge of the Fallen (Wii/PS2)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Wii/PS2)&amp;diff=1878681"/>
		<updated>2025-12-09T02:02:05Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Featured Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup|July 2009|This is clearly not up to our standards}}&lt;br /&gt;
&lt;br /&gt;
{{nav-rotf-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&lt;br /&gt;
|image=Wii Revenge of the Fallen cover.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[Krome Studios]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 23]], [[2009]] (NA)&amp;lt;br&amp;gt;[[June 24]], 2009 (AU)&amp;lt;br&amp;gt;[[June 26]], 2009 (EU)&lt;br /&gt;
|platform=[[PlayStation]] 2, [[Wii]]&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&#039; is the video game adaptation of the [[Transformers: Revenge of the Fallen (film)|film]] of the same name for the Wii and PS2. It was developed by [[Krome Studios]] and shares a few developers with the [[Transformers (Armada PS2)|earlier &#039;&#039;Armada&#039;&#039;-based game]], due to Krome&#039;s acquisition of [[Melbourne House]] (the developers of said game) in 2006.&amp;lt;ref&amp;gt;http://videogames.yahoo.com/news-1325222&amp;lt;/ref&amp;gt; The two games are considerably different from the [[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|Xbox 360 and PS3 versions]], even using different gameplay. It was panned by critics because of limited transformation, linear levels and repetitive gameplay.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
With [[Megatron (Movie)/games|Megatron]] destroyed, [[Optimus Prime (Movie)/games|Optimus Prime]] and the Autobots have begun fighting off the remaining Decepticons. However, Starscream and [[The Fallen|his master]] are not going down without a fight...&lt;br /&gt;
&lt;br /&gt;
In space, an innocent satellite is just floating around when [[Soundwave (ROTF)|mysterious, alien satellite]] docks with it. Quickly, Soundwave locates a [[NEST]] convoy and orders [[Sideways (ROTF)|Sideways]] and [[Demolishor (ROTF)|Demolishor]] to intercept. Sideways steals the convoy&#039;s cargo, while Demolishor causes destruction.&lt;br /&gt;
&lt;br /&gt;
===Chapter 1: Optimus Invades===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)/games|Optimus Prime]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Decepticons have taken control of a NEST gun and are firing at planes. Two Autobot fighter jets go down, but before the [[Stratosphere|large transport plane]] explodes, Optimus Prime leaps out. As he falls toward Shanghai, Decepticon [[Seeker Sniper|ranged warriors]] intercept him. While Optimus is firing at them with his [[Ion blaster|light weapons]], the NEST gun continues firing at &#039;&#039;him&#039;&#039;. And on top of all that, ground-based Decepticons are firing huge missiles. When Prime defeats the warriors, a [[Thrust (Movie)|ranged lieutenant]] takes him on. After defeating him, three more warriors come at him, so he cuts one in half, and quickly dispatches of the other two. He then lands and orders the Autobots to report. Bumblebee is chasing Sideways, and Ironhide is on Demolishor&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Ironhide vs. Demolishor===&lt;br /&gt;
:&#039;&#039; Character: [[Ironhide (Movie)|Ironhide]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ironhide blows up and smashes his way through numerous Decepticon drones, eventually jumping between walls onto a rooftop and winning a shootout with Decepticon long range warriors. Ironhide jumps off the building onto the street, toppling a tower crane with his light weapon as [[Demolishor (ROTF)|Demolishor]] is under it. This knocks Demolishor into a pit, where he appears to be digging for something. Ironhide takes out Demolishor&#039;s top wheel and finally kills the larger Decepticon with three punches to the head. &lt;br /&gt;
&lt;br /&gt;
===Chapter 3: Pursuit Over Shanghai===&lt;br /&gt;
:&#039;&#039; Character: [[Bumblebee (Movie)|Bumblebee]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bumblebee transforms and calls for assistance, warning that he&#039;s found [[Sideways (ROTF)|Sideways]]. As he runs through the city streets, several Decepticon soldiers swoop down and open fire. Returning fire, Bumblebee ducks behind a bus, which explodes. As he continues, Bumblebee finds that Sideways is on top of the taller buildings of [[Shanghai|the city]]. Leaping from wall to wall, Bumblebee reaches the top of a tower and dispatches two more Air Warriors. As he continues atop the buildings, Bumblebee blasts any Decepticon in his way and finally reaches Sideways...&lt;br /&gt;
&lt;br /&gt;
===Chapter 4: Sideways Goes to Ground===&lt;br /&gt;
:&#039;&#039; Character: [[Sideways (ROTF)|Sideways]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
...who calls [[Soundwave (ROTF)|Soundwave]], asking for a little help. Bumblebee replies that Sideways will need a lot of help, as he is close enough to hear his whining transmission. Sideways transforms and races through Shanghai&#039;s busy streets. As he is about to escape from Bumblebee, Sideways is intercepted by a fire truck, which transforms into an Autobot warrior. Transforming into robot form, Sideways returns fire and ends the miserable Autobot&#039;s life. As more Autobots intercept Sideways, Soundwave has sends backup, with waves of Decepticons assaulting the Autobots. Inches from Sideways, Bumblebee transforms and Sideways is carried away by Starscream. Growling, Bumblebee turns to Optimus and apologizes, saying that they got away...&lt;br /&gt;
&lt;br /&gt;
===Chapter 5: Starscream Strikes===&lt;br /&gt;
:&#039;&#039; Character: [[Starscream (Movie)|Starscream]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starscream launches an attack on aircraft carriers, deployed to destroy generators powering the shields that defend the main platform tower of NEST that conserves the crushed Decepticon leader Megatron. Air Warriors attack Starscream, forcing them to flee or he will destroy them. Then Starscream blows up the generators allowing Sideways to enter.&lt;br /&gt;
&lt;br /&gt;
===Chapter 6: From the Depths===&lt;br /&gt;
:&#039;&#039; Character: [[Sideways (ROTF)|Sideways]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the naval fleet now decimated, Sideways enters the platform, deployed to enter and destroy power generators. He infiltrates and revives Megatron.&lt;br /&gt;
&lt;br /&gt;
===Chapter 7: The Devastator===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)/games|Optimus Prime]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Megatron sends Devastator to Shanghai causing destruction. NEST Team orders Optimus, Bumblebee and Ironhide to stop Devastator before he can cause more destruction. Optimus swings through, defeating every drone that comes his way. Bumblebee contacts Optimus to backup, but then Starscream (damn it!) takes the little Autobot, forcing Optimus to attack Devastator. Then, Devastator launches Optimus to the bridge, destroyed by Demolishor with Ironhide telling Prime to use the pillars to destroy Devastator&#039;s missile launchers. Then Optimus finally attacks Devastator with two energy canisters sent by NEST. Optimus makes Devastator swallow the energy dock&#039;s power and finally destroys him. Then, Optimus finds a piece of ancient Cybertronian Technology that Devastator unearthed. On their way out, Optimus and Ironhide discover that Bumblebee has been taken by the Decepticons, and are now tasked with getting him back.&lt;br /&gt;
&lt;br /&gt;
===Chapter 8: Bumblebee Breaks Free===&lt;br /&gt;
:&#039;&#039; Character: [[Bumblebee (Movie)|Bumblebee]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 9: Megatron&#039;s Glory===&lt;br /&gt;
:&#039;&#039; Character: [[Megatron (Movie)|Megatron]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 10: Starscream&#039;s Path===&lt;br /&gt;
:&#039;&#039; Character: [[Starscream (Movie)|Starscream]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 11: Megatron&#039;s Onslaught===&lt;br /&gt;
:&#039;&#039; Character: [[Megatron (Movie)|Megatron]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 12: Jetfire&#039;s Gift===&lt;br /&gt;
:&#039;&#039; Character: [[Jetfire (Movie)|Jetfire]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 13: Ironhide&#039;s Stand===&lt;br /&gt;
:&#039;&#039; Character: [[Ironhide (Movie)|Ironhide]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 14: Prime&#039;s Return===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)/games|Optimus Prime]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 15: Final Showdown===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)/games|Optimus Prime]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|h1=[[Autobot]]s|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]]/Powered-Up Optimus Prime ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]] ([[Mark Ryan]])&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Jess Harnell]])&lt;br /&gt;
*[[Jetfire (Movie)|Jetfire]]*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ([[Clive Revill]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nonplayable&#039;&#039;&#039;&lt;br /&gt;
* [[Autobot Melee Warrior|Autobot Melee Warriors]]&lt;br /&gt;
* [[Autobot Ranged Warrior|Autobot Ranged Warriors]]&lt;br /&gt;
* [[Autobot Sergeant|Autobot Sergeants]]&lt;br /&gt;
* [[Autobot Captain|Autobot Captains]]&lt;br /&gt;
&lt;br /&gt;
|h2=[[Decepticon]]s|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]]/Megatron (Flight) ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Charlie Adler]])&lt;br /&gt;
*[[Sideways (ROTF)|Sideways]] ([[John DiMaggio]])&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]]* ([[Peter Jessop]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bosses&#039;&#039;&#039;&lt;br /&gt;
*[[The Fallen]] ([[James Arnold Taylor]])&lt;br /&gt;
*[[Demolishor (ROTF)|Demolishor]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Devastator (ROTF)|Devastator]] (Fred Tatasciore)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nonplayable&#039;&#039;&#039;&lt;br /&gt;
* [[Decepticon Melee Warrior|Decepticon Melee Warriors]]&lt;br /&gt;
* [[Decepticon Ranged Warrior|Decepticon Ranged Warriors]] &lt;br /&gt;
* [[Decepticon Sergeant|Decepticon Sergeants]]&lt;br /&gt;
* [[Decepticon Captain|Decepticon Captains]]&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&#039;&#039;&#039;Jetfire&#039;&#039;&#039;: Calm yourself, child. I am no enemy. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bumblebee&#039;&#039;&#039;: You&#039;re no Autobot.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jetfire&#039;&#039;&#039;: The universe is larger than your understanding of it. My motivations are larger than those of your petty war.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bumblebee&#039;&#039;&#039;: Mind your words, old man. I&#039;ve lost friends in this petty war.&amp;lt;br&amp;gt; &lt;br /&gt;
:—Bumblebee converses with Jetfire aggresively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;: Megatron, you fight for nothing. That is why you will never win.&amp;lt;br&amp;gt; &lt;br /&gt;
:—Optimus Prime taunts Megatron during their fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* You are unable to transform in robot missions, but able to transform in driving missions, and can [[Bumblebee (Animated)|jump from wall to wall]]. [[Transformers Animated: The Game|Sounds kind of familiar]].&lt;br /&gt;
* The ranged Warriors look a lot like Breakaway, but they are blue.&lt;br /&gt;
* While in the first game, cars (and humans) seemed nearly invincible until you shot them, in this game, if you so much as &#039;&#039;step on&#039;&#039; a car, it &#039;&#039;explodes&#039;&#039;.&lt;br /&gt;
* Jetfire can beat the &#039;&#039;snot&#039;&#039; out of Decepticons by &#039;&#039;stepping on them&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
===Differences with the Movie===&lt;br /&gt;
Krome was clearly writing the game on a different planet than the Movie&#039;s script.&lt;br /&gt;
&lt;br /&gt;
* Sideways doesn&#039;t die in Shanghai. &lt;br /&gt;
* Ironhide, rather than Optimus, kills Demolishor.&lt;br /&gt;
* Instead of the forest, Megatron wounds Optimus in the Decepticon base. &lt;br /&gt;
* Optimus does not die, but is damaged.&lt;br /&gt;
* The Fallen appears to be in total command of the Decepticons even before Megatron revives, as he is the one calling the shots.&lt;br /&gt;
* Sam and Mikaela aren&#039;t in the game, except for a brief phone conversation with Optimus, and even then, it is only their voices.&lt;br /&gt;
* Optimus kills The Fallen by putting him in front of the Star Harvester&#039;s beam.&lt;br /&gt;
* The battle with Devastator happens in the &#039;&#039;first&#039;&#039; battle. While Optimus, Ironhide, and Bumblebee are cleaning up in Shanghai, Devastator appears out of nowhere and attacks. &lt;br /&gt;
* Also, Optimus Prime, rather than a railgun, kills Devastator.&lt;br /&gt;
* Instead of looking for the Matrix, The Fallen looks for pieces of the Harvester, saying he already has the Matrix. We...probably don&#039;t want to know what that means.&lt;br /&gt;
* Instead of being trapped in the Smithsonian, [[Jetfire (Movie)|Jetfire]] is in the Decepticon base.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official website]&lt;br /&gt;
{{DEFAULTSORT:Revenge of the Fallen (Wii/PS2)}}&lt;br /&gt;
[[Category:Revenge of the Fallen games]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Wii/PS2)&amp;diff=1878680</id>
		<title>Transformers: Revenge of the Fallen (Wii/PS2)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Wii/PS2)&amp;diff=1878680"/>
		<updated>2025-12-09T01:51:47Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Story */ I don&amp;#039;t have the time to fix all of this unfortunately but this is probably the start of it (did a toddler write this summary or something)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup|July 2009|This is clearly not up to our standards}}&lt;br /&gt;
&lt;br /&gt;
{{nav-rotf-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&lt;br /&gt;
|image=Wii Revenge of the Fallen cover.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[Krome Studios]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 23]], [[2009]] (NA)&amp;lt;br&amp;gt;[[June 24]], 2009 (AU)&amp;lt;br&amp;gt;[[June 26]], 2009 (EU)&lt;br /&gt;
|platform=[[PlayStation]] 2, [[Wii]]&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&#039; is the video game adaptation of the [[Transformers: Revenge of the Fallen (film)|film]] of the same name for the Wii and PS2. It was developed by [[Krome Studios]] and shares a few developers with the [[Transformers (Armada PS2)|earlier &#039;&#039;Armada&#039;&#039;-based game]], due to Krome&#039;s acquisition of [[Melbourne House]] (the developers of said game) in 2006.&amp;lt;ref&amp;gt;http://videogames.yahoo.com/news-1325222&amp;lt;/ref&amp;gt; The two games are considerably different from the [[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|Xbox 360 and PS3 versions]], even using different gameplay. It was panned by critics because of limited transformation, linear levels and repetitive gameplay.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
With [[Megatron (Movie)/games|Megatron]] destroyed, [[Optimus Prime (Movie)/games|Optimus Prime]] and the Autobots have begun fighting off the remaining Decepticons. However, Starscream and [[The Fallen|his master]] are not going down without a fight...&lt;br /&gt;
&lt;br /&gt;
In space, an innocent satellite is just floating around when [[Soundwave (ROTF)|mysterious, alien satellite]] docks with it. Quickly, Soundwave locates a [[NEST]] convoy and orders [[Sideways (ROTF)|Sideways]] and [[Demolishor (ROTF)|Demolishor]] to intercept. Sideways steals the convoy&#039;s cargo, while Demolishor causes destruction.&lt;br /&gt;
&lt;br /&gt;
===Chapter 1: Optimus Invades===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)/games|Optimus Prime]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Decepticons have taken control of a NEST gun and are firing at planes. Two Autobot fighter jets go down, but before the [[Stratosphere|large transport plane]] explodes, Optimus Prime leaps out. As he falls toward Shanghai, Decepticon [[Seeker Sniper|ranged warriors]] intercept him. While Optimus is firing at them with his [[Ion blaster|light weapons]], the NEST gun continues firing at &#039;&#039;him&#039;&#039;. And on top of all that, ground-based Decepticons are firing huge missiles. When Prime defeats the warriors, a [[Thrust (Movie)|ranged lieutenant]] takes him on. After defeating him, three more warriors come at him, so he cuts one in half, and quickly dispatches of the other two. He then lands and orders the Autobots to report. Bumblebee is chasing Sideways, and Ironhide is on Demolishor&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Ironhide vs. Demolishor===&lt;br /&gt;
:&#039;&#039; Character: [[Ironhide (Movie)|Ironhide]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ironhide blows up and smashes his way through numerous Decepticon drones, eventually jumping between walls onto a rooftop and winning a shootout with Decepticon long range warriors. Ironhide jumps off the building onto the street, toppling a tower crane with his light weapon as [[Demolishor (ROTF)|Demolishor]] is under it. This knocks Demolishor into a pit, where he appears to be digging for something. Ironhide takes out Demolishor&#039;s top wheel and finally kills the larger Decepticon with three punches to the head. &lt;br /&gt;
&lt;br /&gt;
===Chapter 3: Pursuit Over Shanghai===&lt;br /&gt;
:&#039;&#039; Character: [[Bumblebee (Movie)|Bumblebee]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bumblebee transforms and calls for assistance, warning that he&#039;s found [[Sideways (ROTF)|Sideways]]. As he runs through the city streets, several Decepticon soldiers swoop down and open fire. Returning fire, Bumblebee ducks behind a bus, which explodes. As he continues, Bumblebee finds that Sideways is on top of the taller buildings of [[Shanghai|the city]]. Leaping from wall to wall, Bumblebee reaches the top of a tower and dispatches two more Air Warriors. As he continues atop the buildings, Bumblebee blasts any Decepticon in his way and finally reaches Sideways...&lt;br /&gt;
&lt;br /&gt;
===Chapter 4: Sideways Goes to Ground===&lt;br /&gt;
:&#039;&#039; Character: [[Sideways (ROTF)|Sideways]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
...who calls [[Soundwave (ROTF)|Soundwave]], asking for a little help. Bumblebee replies that Sideways will need a lot of help, as he is close enough to hear his whining transmission. Sideways transforms and races through Shanghai&#039;s busy streets. As he is about to escape from Bumblebee, Sideways is intercepted by a fire truck, which transforms into an Autobot warrior. Transforming into robot form, Sideways returns fire and ends the miserable Autobot&#039;s life. As more Autobots intercept Sideways, Soundwave has sends backup, with waves of Decepticons assaulting the Autobots. Inches from Sideways, Bumblebee transforms and Sideways is carried away by Starscream. Growling, Bumblebee turns to Optimus and apologizes, saying that they got away...&lt;br /&gt;
&lt;br /&gt;
===Chapter 5: Starscream Strikes===&lt;br /&gt;
:&#039;&#039; Character: [[Starscream (Movie)|Starscream]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Starscream launches an attack on aircraft carriers, deployed to destroy generators powering the shields that defend the main platform tower of NEST that conserves the crushed Decepticon leader Megatron. Air Warriors attack Starscream, forcing them to flee or he will destroy them. Then Starscream blows up the generators allowing Sideways to enter.&lt;br /&gt;
&lt;br /&gt;
===Chapter 6: From the Depths===&lt;br /&gt;
:&#039;&#039; Character: [[Sideways (ROTF)|Sideways]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the naval fleet now decimated, Sideways enters the platform, deployed to enter and destroy power generators. He infiltrates and revives Megatron.&lt;br /&gt;
&lt;br /&gt;
===Chapter 7: The Devastator===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)/games|Optimus Prime]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Megatron sends Devastator to Shanghai causing destruction. NEST Team orders Optimus, Bumblebee and Ironhide to stop Devastator before he can cause more destruction. Optimus swings through, defeating every drone that comes his way. Bumblebee contacts Optimus to backup, but then Starscream (damn it!) takes the little Autobot, forcing Optimus to attack Devastator. Then, Devastator launches Optimus to the bridge, destroyed by Demolishor with Ironhide telling Prime to use the pillars to destroy Devastator&#039;s missile launchers. Then Optimus finally attacks Devastator with two energy canisters sent by NEST. Optimus makes Devastator swallow the energy dock&#039;s power and finally destroys him. Then, Optimus finds a piece of ancient Cybertronian Technology that Devastator unearthed. On their way out, Optimus and Ironhide discover that Bumblebee has been taken by the Decepticons, and are now tasked with getting him back.&lt;br /&gt;
&lt;br /&gt;
===Chapter 8: Bumblebee Breaks Free===&lt;br /&gt;
:&#039;&#039; Character: [[Bumblebee (Movie)|Bumblebee]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 9: Megatron&#039;s Glory===&lt;br /&gt;
:&#039;&#039; Character: [[Megatron (Movie)|Megatron]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 10: Starscream&#039;s Path===&lt;br /&gt;
:&#039;&#039; Character: [[Starscream (Movie)|Starscream]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 11: Megatron&#039;s Onslaught===&lt;br /&gt;
:&#039;&#039; Character: [[Megatron (Movie)|Megatron]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 12: Jetfire&#039;s Gift===&lt;br /&gt;
:&#039;&#039; Character: [[Jetfire (Movie)|Jetfire]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 13: Ironhide&#039;s Stand===&lt;br /&gt;
:&#039;&#039; Character: [[Ironhide (Movie)|Ironhide]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 14: Prime&#039;s Return===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)/games|Optimus Prime]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 15: Final Showdown===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)/games|Optimus Prime]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
== Featured Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=Playable|c1=&lt;br /&gt;
&#039;&#039;&#039;[[Autobot]]s&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]]&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]]&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]]&lt;br /&gt;
*[[Jetfire (Movie)|Jetfire]]&lt;br /&gt;
&#039;&#039;&#039;[[Decepticon]]s&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]]&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]]&lt;br /&gt;
*[[Sideways (ROTF)|Sideways]]&lt;br /&gt;
|h2=Nonplayable|c2=&lt;br /&gt;
&#039;&#039;&#039;Autobots&#039;&#039;&#039;&lt;br /&gt;
* [[Autobot Melee Warrior|Autobot Melee Warriors]]&lt;br /&gt;
* [[Autobot Ranged Warrior|Autobot Ranged Warriors]]&lt;br /&gt;
* [[Autobot Sergeant|Autobot Sergeants]]&lt;br /&gt;
* [[Autobot Captain|Autobot Captains]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decepticons&#039;&#039;&#039;&lt;br /&gt;
* [[Decepticon Melee Warrior|Decepticon Melee Warriors]]&lt;br /&gt;
* [[Decepticon Ranged Warrior|Decepticon Ranged Warriors]] &lt;br /&gt;
* [[Decepticon Sergeant|Decepticon Sergeants]]&lt;br /&gt;
* [[Decepticon Captain|Decepticon Captains]]&lt;br /&gt;
* [[Demolishor (ROTF)|Demolishor]]&lt;br /&gt;
* [[The Fallen]]&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&#039;&#039;&#039;Jetfire&#039;&#039;&#039;: Calm yourself, child. I am no enemy. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bumblebee&#039;&#039;&#039;: You&#039;re no Autobot.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jetfire&#039;&#039;&#039;: The universe is larger than your understanding of it. My motivations are larger than those of your petty war.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bumblebee&#039;&#039;&#039;: Mind your words, old man. I&#039;ve lost friends in this petty war.&amp;lt;br&amp;gt; &lt;br /&gt;
:—Bumblebee converses with Jetfire aggresively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;: Megatron, you fight for nothing. That is why you will never win.&amp;lt;br&amp;gt; &lt;br /&gt;
:—Optimus Prime taunts Megatron during their fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* You are unable to transform in robot missions, but able to transform in driving missions, and can [[Bumblebee (Animated)|jump from wall to wall]]. [[Transformers Animated: The Game|Sounds kind of familiar]].&lt;br /&gt;
* The ranged Warriors look a lot like Breakaway, but they are blue.&lt;br /&gt;
* While in the first game, cars (and humans) seemed nearly invincible until you shot them, in this game, if you so much as &#039;&#039;step on&#039;&#039; a car, it &#039;&#039;explodes&#039;&#039;.&lt;br /&gt;
* Jetfire can beat the &#039;&#039;snot&#039;&#039; out of Decepticons by &#039;&#039;stepping on them&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
===Differences with the Movie===&lt;br /&gt;
Krome was clearly writing the game on a different planet than the Movie&#039;s script.&lt;br /&gt;
&lt;br /&gt;
* Sideways doesn&#039;t die in Shanghai. &lt;br /&gt;
* Ironhide, rather than Optimus, kills Demolishor.&lt;br /&gt;
* Instead of the forest, Megatron wounds Optimus in the Decepticon base. &lt;br /&gt;
* Optimus does not die, but is damaged.&lt;br /&gt;
* The Fallen appears to be in total command of the Decepticons even before Megatron revives, as he is the one calling the shots.&lt;br /&gt;
* Sam and Mikaela aren&#039;t in the game, except for a brief phone conversation with Optimus, and even then, it is only their voices.&lt;br /&gt;
* Optimus kills The Fallen by putting him in front of the Star Harvester&#039;s beam.&lt;br /&gt;
* The battle with Devastator happens in the &#039;&#039;first&#039;&#039; battle. While Optimus, Ironhide, and Bumblebee are cleaning up in Shanghai, Devastator appears out of nowhere and attacks. &lt;br /&gt;
* Also, Optimus Prime, rather than a railgun, kills Devastator.&lt;br /&gt;
* Instead of looking for the Matrix, The Fallen looks for pieces of the Harvester, saying he already has the Matrix. We...probably don&#039;t want to know what that means.&lt;br /&gt;
* Instead of being trapped in the Smithsonian, [[Jetfire (Movie)|Jetfire]] is in the Decepticon base.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official website]&lt;br /&gt;
{{DEFAULTSORT:Revenge of the Fallen (Wii/PS2)}}&lt;br /&gt;
[[Category:Revenge of the Fallen games]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Fortnite&amp;diff=1874825</id>
		<title>Fortnite</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Fortnite&amp;diff=1874825"/>
		<updated>2025-11-15T18:13:37Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Notes */ Fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{videogame&lt;br /&gt;
|title=&#039;&#039;Fortnite&#039;&#039;&lt;br /&gt;
|image=FortniteLogo.jpg&lt;br /&gt;
|caption=Making families poorer since 2017!&lt;br /&gt;
|developer=[[Epic Games]]&lt;br /&gt;
|publisher=Epic Games&lt;br /&gt;
|date=[[July 21]], [[2017]]&lt;br /&gt;
|platforms=Windows, macOS, [[Nintendo Switch]], [[PlayStation]] 4, PlayStation 5, [[Xbox]] One, Xbox Series X/S, iOS, Android&lt;br /&gt;
|rating=ESRB: T&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fortnite&#039;&#039;&#039;&#039;&#039; is a massively popular online video game developed by [[Epic Games]], most famous for its 100-player &amp;quot;Battle Royale&amp;quot; game mode where players battle it out until only one remains. In June 2023, themed skins and accessories based on [[Optimus Prime (Movie)|Optimus Prime]] and [[Optimus Primal (ROTB)|Optimus Primal]] were made available as part of a &#039;&#039;[[Transformers: Rise of the Beasts (film)|Rise of the Beasts]]&#039;&#039; promotion. Additional skins and accessories based on [[Bumblebee (G1)|Bumblebee]], [[Megatron (G1)|Megatron]], and even a Transformer version of the Fortnite Battle Bus released in October 2023.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
[[File:FortniteWilds.jpg|thumb|upright=1.5|left|Sadly, this is as close as we ever got to [[Dinobot (BW)|Dinobot]] showing up in &#039;&#039;Rise of the Beasts&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Given the game&#039;s widespread perception, it may be surprising to learn that &#039;&#039;Fortnite&#039;&#039; actually has a fairly complicated story that has played out in both the game and a few comic book tie-ins, involving characters and items from worlds throughout the [[omniverse]], including (but &#039;&#039;far&#039;&#039; from limited to) the worlds of [[Marvel Comics]], [[DC Comics]], &#039;&#039;[[Star Wars (franchise)|Star Wars]]&#039;&#039;, the [[Ghostbusters]], and fellow [[Hasbro]] series &#039;&#039;[[G.I. Joe (franchise)|G.I. Joe]]&#039;&#039; arriving in the dimension where &#039;&#039;Fortnite&#039;&#039; occurs. Compared to a couple other fictional universes involved in the game&#039;s plot, &#039;&#039;Transformers&#039;&#039; only plays a fairly small role—small enough to be described in a &#039;&#039;single sentence&#039;&#039;, in fact—so we&#039;ll try and keep this summary of the surrounding events fairly concise.&lt;br /&gt;
&lt;br /&gt;
===The Basics===&lt;br /&gt;
&#039;&#039;Fortnite&#039;&#039;{{&#039;}}s Battle Royale mode takes place within a universe known as &amp;quot;Reality Zero&amp;quot;, which primarily consists of a large island home to the &amp;quot;Zero Point&amp;quot;, the nexus from which all existence emerged. This naturally makes it very powerful, and thousands of years before we enter the picture, a clandestine organization known as the Imagined Order (or &amp;quot;IO&amp;quot;, for short) took control of the Zero Point and used it as a sort of omniversal teleporter to traverse the omniverse and adjust the various universes and realities within to fit their definition of &amp;quot;order&amp;quot;. To ensure their control of the Zero Point and test strong individuals that might be worthy of joining their ranks, the IO also used the Zero Point to establish a time loop (referred to as simply &amp;quot;The Loop&amp;quot;) on the island that renders its victims mute, restrains any superhuman abilities they might have, and nearly destroys one&#039;s memories and self-identity. These individuals, called &amp;quot;loopers&amp;quot;, are forced to battle each other until one of them survives as a damaging storm closes in. At the same time, a mysterious, alien force known as the Last Reality has been traversing the omniverse and destroying reality after reality until only they remain, hence their name. These factions are opposed by &amp;quot;The Seven&amp;quot;, a group dedicated to protecting the Zero Point and breaking the Loop at all costs.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a whole lot of stuff that happens during the game&#039;s first three chapters, but if you wanna know more about those events, go check the [[fandom:fortnite:Fortnite Wiki|&#039;&#039;Fortnite&#039;&#039; wiki]] for an in-depth summary. For now, we&#039;re going to skip forward to the part that&#039;s relevant to this wiki...&lt;br /&gt;
&lt;br /&gt;
===Chapter 4, Seasons 1–3===&lt;br /&gt;
Eventually, due to an all-out attack from the Last Reality&#039;s agent known as the Herald, Reality Zero is destroyed. However, the Zero Point reawakens and reforges it anew.&lt;br /&gt;
&lt;br /&gt;
After a day-long camping break, the player&#039;s looper returns to the island to find all of The Seven missing. AMIE, an AI created by one of The Seven, having gained free will as a consequence of their absence, becomes unstable (in the violent, psychological sense), asking the player&#039;s looper to help her use the kinetic ore found on the new island to build her an exoskeleton so she can finally move about and interact with the world. The Oathbound, the main faction on the island and (seemingly) a past version of the Imagined Order, begins construction on a Rift Gate. The project&#039;s leader, The Warden (real name Stellan), has the player&#039;s looper assist in the project, which AMIE takes advantage of when a test of the Gate&#039;s capabilities reveals that The Seven are trapped and being &amp;quot;sculpted anew&amp;quot; by some dark entity. AMIE disconnects as her new body begins construction, and when the player&#039;s looper and Stellan activate the finished Rift Gate, things... don&#039;t go to either side&#039;s plan. The unstable Rift Gate creates a massive crack in the sky, which eventually opens up and drops a [[Japan]]-inspired landmass on top of part of the island. A largely-disconnected plot about uniting the syndicates of the region ensues.&lt;br /&gt;
&lt;br /&gt;
The island soon begins experiencing earthquakes, which eventually cause a part of the island to crumble away and reveal a massive jungle that was hidden underground. [[Doctor Slone]], formerly the functional head of the Imagined Order, survived all this time and was trapped here after Reality Zero was reforged. Now independent from the IO and working with a group of Explorers (using them for her own means, naturally), she begins working to make her plans for the island a reality... whatever those are.&lt;br /&gt;
&lt;br /&gt;
...Oh, and some guy named [[Optimus Prime (Movie)|Optimus Prime]] begins sending messages to the island through the vehicle radios, warning the loopers of reality&#039;s impending collapse at the hands of some &amp;quot;formidable enemy&amp;quot; that&#039;s caught wind of the island&#039;s power fading.&lt;br /&gt;
&lt;br /&gt;
As the weeks go by, a picture comes into focus: an ancient, broken-down &amp;quot;Apparatus&amp;quot;, regularly described as some kind of &amp;quot;stellar projector&amp;quot;, is discovered in the jungle, which Slone and the explorers gradually dig up and rebuild over the course of Season 3. The player&#039;s looper (optionally in-game, but canonically story-wise) uncovers the prisms needed to get the Apparatus up and running. During the season&#039;s eighth week, Slone, having evidently fallen out with the explorers, tasks the player&#039;s looper with recovering schematics created by Stellan as part of his Rift Gate project, then uses them to track down some of the ore Stellan used to build the Rift Gate, which the looper uncovers and places at the Apparatus. The Apparatus is then turned on, after which Slone divulges that her plans might just be what gets the island and the loopers away from their enemies for good, and an audio log of hers indicates that the key involves some kind of &amp;quot;Eclipse&amp;quot;... &lt;br /&gt;
&lt;br /&gt;
...But since &#039;&#039;Transformers&#039;&#039; stops being actively involved at this point (&#039;&#039;for now&#039;&#039;, at least), we&#039;re going to have to leave things off there. Again, if you wanna know what happens next, the &#039;&#039;Fortnite&#039;&#039; wiki&#039;s got you covered.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{note|The following are a collection of Optimus Prime&#039;s in-game voice lines. Unless specified otherwise, all of these lines could be heard in-game by tuning into the &amp;quot;Mysterious Transmission&amp;quot; radio station while driving a vehicle.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am Optimus Prime, and this message is to my allies. There is grave danger on the horizon.&lt;br /&gt;
The power that once flowed through your island has faded, and formidable enemies have taken notice.&lt;br /&gt;
You must brave the unknown... The answers you seek lie deep within the starless void that brought you here.&lt;br /&gt;
Fight on, and roll out.&amp;quot; &lt;br /&gt;
:—Heard by accessing a mural within Rumble Ruins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Greetings. My name is Optimus Prime. If you are hearing this, the time has come to make your escape.&lt;br /&gt;
This reality is doomed to collapse, but hope is not yet lost.&lt;br /&gt;
I cannot sustain this broadcast for much longer. Listen and more will follow.&amp;quot;&lt;br /&gt;
:—Week 1&#039;s radio transmission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have been in contact with the one you call Slone.&lt;br /&gt;
And while she may be an unlikely ally...&lt;br /&gt;
She alone, knows the path forward.&amp;quot; &lt;br /&gt;
:—Week 2&#039;s radio transmission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Those who lived here long ago discovered a secret hidden among the stars.&lt;br /&gt;
The artifacts they left behind will guide you.&lt;br /&gt;
You will find everything you need to study the stars hidden throughout the island.&amp;quot;&lt;br /&gt;
:—Week 3&#039;s radio transmission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The key to your future lies in the past... You must brave the unknown.&lt;br /&gt;
Fight on, and roll out!&amp;quot;&lt;br /&gt;
:—The final radio transmission.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Transformers&#039;&#039; content==&lt;br /&gt;
[[File:Fortnite-Transformers-Skins.jpg|thumb|550px]]&lt;br /&gt;
Several skins and accompanying accessories based on &#039;&#039;Transformers&#039;&#039; characters have been made available, either for purchase from the in-game shop or earnable through gameplay:&lt;br /&gt;
* A skin based on [[Optimus Prime (Movie)|Optimus Prime]], which comes with a built-in &amp;quot;Barrage Cannon&amp;quot; emote, was available as part of the Battle Pass for Chapter 4, Season 3, which began on June 9, 2023, to tie in with the release of &#039;&#039;[[Transformers: Rise of the Beasts (film)|Rise of the Beasts]]&#039;&#039;. The skin could only be unlocked after reaching level 100 and unlocking every other item on the pass, including a &amp;quot;Cybertronian Axe&amp;quot; pickaxe skin, an [[Autobot]] [[Insignia|Emblem]] &amp;quot;Back Bling&amp;quot;, an animated emoticon of the Autobot insignia morphing into the phrase &amp;quot;[[Roll out|ROLL OUT!]]&amp;quot; and back, a graffiti tag of Optimus (based on the in-game skin, but labelled as &amp;quot;[[The Transformers (franchise)|G1]] Optimus Prime&amp;quot;) posing in front of a silhouetted [[Cybertron (planet)|Cybertron]], and a replacement for the game&#039;s loading screen featuring Prime rushing towards the camera. Gaining an extra 25 levels after finishing the Battle Pass allowed the player to earn some additional &#039;&#039;Transformers&#039;&#039;-themed &amp;quot;Bonus Rewards&amp;quot;, including an &amp;quot;Autobot Signal Flare&amp;quot; contrail (a particle effect visible as the player falls towards the island), a &amp;quot;Battle-Tested&amp;quot; variation of the Prime skin with added battle damage, and a player banner based on the Autobot insignia. As Battle Pass rewards are only available via purchasing the Pass itself and then unlocking them, Prime and his associated items became unobtainable following the end of Chapter 4, Season 3 on [[August 25]], 2023. &#039;&#039;Boo.&#039;&#039;&lt;br /&gt;
* Also as part of Chapter 4, Season 3, an [[Optimus Primal (ROTB)|Optimus Primal]] skin was made available alongside a Back Bling based on the [[Maximal]] insignia via the in-game shop for 1600 of the game&#039;s in-game currency, V-Bucks (roughly $12.78 US dollars at the time), with his twin swords (referred to as &amp;quot;[[Sonic sword|Sonic Swords]]&amp;quot;) also available as a pickaxe skin for 800 V-Bucks; a bundle containing both sets was also added, costing 1800 V-Bucks. Primal disappeared from the shop on [[June 20]], but unlike Battle Pass items, shop items &#039;&#039;do&#039;&#039; tend to return every so often, and thus far Primal has been re-added to the shop once since his initial removal... on [[November 26]], 2023, a roughly &#039;&#039;160 day gap&#039;&#039; between appearances.&amp;lt;ref&amp;gt;[https://fnbr.co/outfit/optimus-primal Optimus Primal&#039;s page on fnbr.co, an unofficial directory for Fortnite shop rotations and cosmetics]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* A &#039;&#039;Fortnite Transformers&#039;&#039; Pack was released in physical retailers on October 13, 2023, followed by a digital release on October 21. The pack costs $24.99, and includes 1000 V-bucks, along with the following:&lt;br /&gt;
** A [[Bumblebee (G1)|Bumblebee]] skin, which comes with a built-in &amp;quot;Battle Ready&amp;quot; emote, along with an accompanying &amp;quot;Bumblebee&#039;s Wings&amp;quot; Back Bling and [[Stinger Sword]] pickaxe skin.&lt;br /&gt;
** A [[Megatron (G1)|Megatron]] skin, which comes with a built-in [[Fusion cannon]] emote, along with an accompanying [[Decepticon]] Emblem Back Bling and an [[Energon mace|Energon Mace]] pickaxe skin.&lt;br /&gt;
** A skin based on a hypothetical robot mode for the &#039;&#039;Fortnite&#039;&#039; [[fandom:fortnite:Battle Bus|Battle Bus]], complete with a &amp;quot;Bot Air Balloon&amp;quot; Back Bling and a &amp;quot;Pick Axle&amp;quot; pickaxe skin. As the announcement is &#039;&#039;very&#039;&#039; careful to note that &amp;quot;BattleBus is not an official &#039;&#039;Transformers&#039;&#039; character&amp;quot;, we do not currently cover it in depth.&lt;br /&gt;
* A series of &amp;quot;Transformers Quests&amp;quot; were made available for players to complete from June 9 to June 22, 2023, with each individual quest rewarding Battle Pass XP. Two additional rewards were also available, earned for completing enough quests overall: 5 quests earned the &amp;quot;Jungle King&amp;quot; spray (a graffiti tag of Optimus Primal), and 10 quests earned the &amp;quot;[[Maximize]]!&amp;quot; emoji (the Maximal equivalent of the aforementioned &amp;quot;Roll Out!&amp;quot; emoji).&lt;br /&gt;
* During Chapter 4, Season 3, a &amp;quot;[[Cybertron Cannon]]&amp;quot; was temporarily added to the list of possible weapon drops. Outside of the name and the fact that it transforms into a compact backpack bearing the Autobot insignia for the user when not in-hand, it doesn&#039;t have any real connection to &#039;&#039;Transformers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:Prime Time Fortnite Spray.jpeg|thumb|upright=1|Unfortunately for Fortnite players, it will &#039;&#039;never&#039;&#039; be Prime Time.]]&lt;br /&gt;
* While all the &#039;&#039;Transformers&#039;&#039; skins have unique, built-in emotes, none of them involve the character [[Transformation|transforming]] into their [[Alternate mode|alt-mode]]. It&#039;s likely that Epic decided that it would be too confusing and unbalanced to have skins with emotes that cause the player&#039;s character (and therefore, their hitboxes) to radically change in size and shape, thereby potentially giving those who bought the skins a competitive advantage over those who didn&#039;t.&lt;br /&gt;
* The &amp;quot;Autobot Signal Flare&amp;quot; contrail features the [[Transwarp Key]] appearing above the player and opening a portal. If the player has the Optimus Primal skin and the Autobot Signal Flare contrail equipped at the same time, the Autobot insignia that normally appears is replaced with the Maximal insignia instead. (Sadly, no Decepticon insignia when using Megatron.)&lt;br /&gt;
* [[Peter Cullen]] voiced Optimus Prime&#039;s radio messages during Chapter 4, Season 3 and was voice directed by {{w|Elias Toufexis}}.&lt;br /&gt;
* The promotional images for the &#039;&#039;Fortnite Transformers&#039;&#039; Pack feature the word &amp;quot;Fortnite&amp;quot; written in the Autobot [[alphabet]] along the left edge.&lt;br /&gt;
* Of the two skins in the &amp;quot;&#039;&#039;Transformers&#039;&#039; Pack&amp;quot;, Megatron&#039;s is based directly on his [[evergreen]] design, with multiple details lifted near-1:1 from his [[:File:Quidd-evergreen-Megatron-robot-mode.jpg|character model]], while Bumblebee&#039;s appears to be derived from his (loosely evergreen-influenced) design in &#039;&#039;{{w|Rocket League}}&#039;&#039;, also owned by Epic Games.&lt;br /&gt;
*A spray named &amp;quot;Prime Time&amp;quot; was created, but never released. It&#039;s unclear if the spray is planned for a future update, or if it was scrapped in favor of the &amp;quot;G1 Optimus Prime&amp;quot; spray. &lt;br /&gt;
* The Transformers skins are sadly not among those that are cross-compatible with the &#039;&#039;[[LEGO]] Fortnite&#039;&#039; mode. Sorry, [[Kre-O]] fans.&lt;br /&gt;
* In early November 2024, Fortnite added the &amp;quot;Kicks&amp;quot; cosmetics, allowing certain skins to wear licensed Nike shoes. Currently, the Optimus Prime, Megatron, and Bumblebee skins can equip Kicks.&lt;br /&gt;
* &#039;&#039;[[Transformers: BotBots (toyline)|BotBots]]&#039;&#039; [[Brash Butterhead]] features a molded detail of a jetpack on his back based directly on the [[fandom:fortnite-archive:Jetpack|jetpack]] from &#039;&#039;Fortnite&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* &#039;&#039;{{w|Fortnite}}&#039;&#039; at Wikipedia&lt;br /&gt;
* [[fandom:fortnite:Fortnite Wiki|&#039;&#039;Fortnite&#039;&#039; wiki]]&lt;br /&gt;
* [https://www.youtube.com/watch?v=P2JnTforl_4 Chapter 4 season 3 trailer]&lt;br /&gt;
&lt;br /&gt;
[[Category:Crossovers]]&lt;br /&gt;
[[Category:Rise of the Beasts media]]&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:Fortnite]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Xbox_360/PS3/PC)&amp;diff=1874819</id>
		<title>Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Xbox_360/PS3/PC)&amp;diff=1874819"/>
		<updated>2025-11-15T17:52:14Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Notes */ ps3 trophy error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-rotf-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&lt;br /&gt;
|image=ROTF360cover.jpg&lt;br /&gt;
|caption=This is for the record. History is written by the victor. History is filled with liars. If he lives, and we die, his truth becomes written - and ours is lost.&lt;br /&gt;
|developer=[[Luxoflux]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 23]], [[2009]] (NA)&amp;lt;br&amp;gt;[[June 24]], 2009 (AU)&amp;lt;br&amp;gt;[[June 26]], 2009 (EU)&lt;br /&gt;
|platform=[[PlayStation]] 3, [[Xbox 360]], PC&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&#039; is the video game adaptation of the [[Transformers: Revenge of the Fallen (film)|film]] of the same name. Developed by [[Luxoflux]] for the Xbox 360, PlayStation 3 and PC, the game follows a number of Autobots and Decepticons through a loose approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. It is the first Transformers game on a console to feature online multiplayer.&lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;[[Revenge of the Fallen (video games)|other versions]]&#039;&#039;&#039; of the title were released for other platforms.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobot campaign===&lt;br /&gt;
[[File:ROTF 360PS3PC BumblebeeVsCombaticonWarrior.jpg|left|250px|thumb|C&#039;mon, since when does Shepherd care about danger close?]]&lt;br /&gt;
The Autobot campaign begins with NEST Pilot Sgt. Epps reporting Decepticons in [[Shanghai]], [[China]]. Upon the arrival of the Autobots, Major William Lennox tells them there are Decepticons in the perimeter and must not escape. [[Ironhide (Movie)|Ironhide]] is sent to fight them. Ironhide then battles and defeats [[Sideways (ROTF)|Sideways]]. When [[Optimus Prime (Movie)/games|Optimus Prime]] gets word that Ironhide is missing, Ratchet heads out to find him and get him to safety. After locating Ironhide, his power is recharged and another Decepticon battle ensues. After annihilating Decepticon troops, Optimus battles [[Demolishor (ROTF)|Demolishor]]. Upon his defeat and before Optimus deactivates him, Demolishor states &amp;quot;[[The Fallen]] shall rise again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Burbank, California where a previously unknown fragment of the [[AllSpark]] has surfaced, now in possession of [[Mikaela Banes]]. [[Bumblebee (Movie)/games|Bumblebee]] is sent to protect Mikaela when the Decepticons detect the fragment also. The Autobots learn that a second AllSpark fragment held by the Americans has been stolen. Soundwave learns of [[Megatron (Movie)/games|Megatron]]&#039;s location, and transmits it to the Decepticons. [[Breakaway (ROTF)|Breakaway]] is sent to defend a carrier fleet guarding Megatron&#039;s corpse in the [[Laurentian Abyss]] from the Decepticons. Despite his efforts, Megatron is reactivated.&lt;br /&gt;
&lt;br /&gt;
[[File:Jetfire-ROTFvideogame.jpg|right|250px|thumb|Five years ago, I lost 30,000 bots in the blink of an eye... and the world just fraggin&#039;&#039; watched.]]&lt;br /&gt;
On the East Coast, [[Sam Witwicky]] is kidnapped by the Decepticon troops and taken to an industrial park near his college. Ratchet manages to locate Sam in an abandoned foundry and sends Bumblebee the coordinates. Bumblebee rescues Sam and gets him to the extraction point, Grindor attacks, but Bumblebee manages to defeat him. To aid their allies against the Decepticons, Optimus decides to give them advanced weaponry and escorts the [[Axiom Gun]] to NEST headquarters. After getting the convoy to destination, the Autobots meet with Sam who is going to visit the deli where [[Seymour Simmons|Agent Simmons]] is currently working. With intel from Simmons, Sam has Bumblebee take him to the museum to seek out a robot named [[Jetfire (Movie)|Jetfire]]. While Sam looks for Jetfire, Bumblebee defends the museum from the Decepticon troops. Jetfire emerges from the museum and takes Sam through the inter-dimensional [[space bridge]] to [[Cairo]], Egypt, with the Autobots following.&lt;br /&gt;
&lt;br /&gt;
Jetfire reveals the [[Dynasty of Primes]] have constructed a machine called the [[Star Harvester|Sun Harvester]] hidden in an [[Pyramid|Egyptian pyramid]]. He says the device destroys stars to harvest their energy. Upon arrival in the outskirts of Cairo, the Autobots search for Sam while evading Decepticon troops. After finding Sam, Optimus Prime takes him to the Tomb of the 12 Ancients. While Sam is in the tomb, Optimus defends it from Megatron and [[Starscream (Movie)/games|Starscream]]. Optimus defeats Megatron and Starscream, but they escape after Megatron impales Jetfire. Before dying, Jetfire donates his wings and parts to Optimus Prime. In the city, Bumblebee faces and destroys Devastator who is leading the Decepticon troops attacking Cairo.&lt;br /&gt;
&lt;br /&gt;
The Fallen reveals himself and the Sun Harvester. Optimus battles The Fallen, killing him by stabbing him through the head with his sword. The Fallen falls into the Sun Harvester, destroying it. With the Ancient Transformers avenged, [[Ratchet (Movie)|Ratchet]] tells Optimus that Megatron is on a ship in a distant galaxy. Optimus then salutes his troops for their good work in stopping the Decepticons.&lt;br /&gt;
&lt;br /&gt;
===Decepticon Campaign===&lt;br /&gt;
[[File:ROTFgame_360PS3PC_LongHaul_shanghai.jpg|left|250px|thumb|Ramirez! Take your team and secure Burger Town!]]&lt;br /&gt;
The Decepticon campaign begins in Shanghai with Sideways tracking down Autobots in his area. He then learns that Grindor has gone missing and Sideways must find, repair, and transport Grindor to the extraction site. Once Grindor is safe, he attacks Autobots protecting NEST arrays and infiltrates them with a [[viroid]]s, viruses that give the Decepticons access to NEST communications. Elsewhere, Long Haul destroys NEST bases located around the city of Shanghai. Ironhide emerges to fight Long Haul but is defeated. Starscream proclaims the victory as a message to Optimus Prime.&lt;br /&gt;
&lt;br /&gt;
The Decepticons then head to Burbank, California. Soundwave has learned that Sam Witwicky has given a shard of the Allspark to Mikaela. They hope to recover the shard and revive Megatron. Long Haul destroys buildings, capturing men who may know Mikaela&#039;s location. However, the probe Starscream uses kills the first three before they can be of any use. Although the last engineer dies, Starscream is able to discover Mikaela&#039;s location. Long Haul is once again sent to recover her. Unfortunately, Starscream receives word that the Decepticon troops transporting Mikaela has been intercepted by the Autobots. After this, Starscream decides to kidnap NSA chief Galloway. After destroying several buildings owned by the front corporation Massive Dynamics, Starscream captures Galloway and places him under Decepticon control. Breakaway attempts to stop the Decepticons, but he is killed by Grindor. &lt;br /&gt;
&lt;br /&gt;
[[File:ROTF game Prime dying.JPG|right|250px|thumb|Good. That&#039;s one less loose end.]]&lt;br /&gt;
&lt;br /&gt;
With Galloway under their control, the Decepticons learn both the location of the AllSpark shard and where Megatron&#039;s remains have been hidden. Soundwave dispatches [[Ravage (ROTF)|Ravage]] to retrieve the shard, while Starscream and Long Haul head to the Laurentian Abyss. Starscream destroys the turrets on aircraft carriers stationed at the Abyss, allowing the Decepticons to gain access to Megatron&#039;s remains. Long Haul uses the shard to raise Megatron back to life, who returns to the &#039;&#039;Nemesis&#039;&#039; and presents himself to the Fallen. Megatron believes he has failed, but the Fallen reveals that there is a machine that can create the energon needed to raise their army. The knowledge lies within Sam Witwicky. The Fallen promises to grant Megatron the powers of a Prime if he completes his task. Megatron dispatches Grindor to retrieve the boy and succeeds, but the Autobots rescue him when Starscream&#039;s extraction unit is defeated. However, their hunt for the boy has drawn out Optimus Prime. Megatron defeats Optimus and has Starscream destroy a museum that Sam entered, but he is not among the ruins. They learn he was transported to Cairo, Egypt via a Space Bridge created by Jetfire.&lt;br /&gt;
&lt;br /&gt;
Megatron arrives on the outskirts of an Egyptian city and engages Autobots in combat. Jetfire and Bumblebee both challenge him but are defeated. Long Haul is then dispatched to destroy the Axiom Gun and succeeds. With the last threats removed, Megatron goes to meet the Fallen at the harvester. However, Optimus survived his battle with Megatron and reveals that The Fallen has no way to make Megatron a Prime, as Primes are born, not made. Megatron then attacks and destroys his former master, but Optimus is able to deactivate the harvester before it can destroy the sun.&lt;br /&gt;
&lt;br /&gt;
With his initial plan ruined, Megatron returns to the &#039;&#039;Nemesis&#039;&#039; and activates the Decepticon protoforms inside the ship, commanding his new army to arise. &lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|h1=[[Autobot]]s|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]]/Powered-Up Optimus Prime ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]] ([[Mark Ryan]])&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Jess Harnell]])&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Robert Foxworth]])&lt;br /&gt;
*[[Breakaway (ROTF)|Breakaway]] ([[Andrew Kishino]])&lt;br /&gt;
*[[Sideswipe (Movie)|Sideswipe]]* ([[Nolan North]])&lt;br /&gt;
*[[Jazz (Movie)|Jazz]]* ([[Andrew Kishino]])&lt;br /&gt;
*[[Jetfire (Movie)|Jetfire]]*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ([[Clive Revill]])&lt;br /&gt;
*[[Optimus Prime (G1)|G1 Optimus Prime]]* ([[Peter Cullen]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
* [[Omnibot (ROTF)|Omnibots]]&lt;br /&gt;
**[[Omnibot Scout 1]]&lt;br /&gt;
**[[Omnibot Scout 2]]&lt;br /&gt;
**[[Omnibot Warrior]]&lt;br /&gt;
* [[Protectobot (ROTF)|Protectobots]]&lt;br /&gt;
**[[Protectobot Scout]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Protectobot Sniper]]&lt;br /&gt;
**[[Protectobot Warrior]]&lt;br /&gt;
* [[Aerialbot (ROTF)|Aerialbots]]&lt;br /&gt;
**[[Aerialbot Scout 1]]&lt;br /&gt;
**[[Aerialbot Scout 2]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Aerialbot Warrior]]&lt;br /&gt;
&lt;br /&gt;
|h2=[[Decepticon]]s|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]]/Megatron (Flight) ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Charlie Adler]])&lt;br /&gt;
*[[Long Haul (ROTF)|Long Haul]] ([[Neil Kaplan]])&lt;br /&gt;
*[[Grindor (ROTF)|Grindor]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Sideways (ROTF)|Sideways]] ([[John DiMaggio]])&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]]* ([[Peter Jessop]])&lt;br /&gt;
*[[Megatron (G1)|G1 Megatron]]* ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (G1)|G1 Starscream]]* ([[Charlie Adler]])&lt;br /&gt;
*[[Sunstorm (G1)|G1 Sunstorm]]* ([[Charlie Adler]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bosses&#039;&#039;&#039;&lt;br /&gt;
*[[The Fallen]] ([[James Arnold Taylor]])&lt;br /&gt;
*[[Demolishor (ROTF)|Demolishor]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Devastator (ROTF)|Devastator]] (Fred Tatasciore)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
* [[Stunticon (ROTF)|Stunticons]]&lt;br /&gt;
**[[Stunticon Scout 1]]&lt;br /&gt;
**[[Stunticon Scout 2]]&lt;br /&gt;
**[[Stunticon Sniper]]&lt;br /&gt;
* [[Combaticon (ROTF)|Combaticons]]&lt;br /&gt;
**[[Combaticon Scout]]&lt;br /&gt;
**[[Combaticon Sniper]]&lt;br /&gt;
**[[Combaticon Warrior]]&lt;br /&gt;
* [[Constructicon (ROTF)|Constructicons]]&lt;br /&gt;
**[[Constructicon Scout]]&lt;br /&gt;
**[[Constructicon Warrior]]&lt;br /&gt;
* [[Seeker (Movie)|Seekers]]&lt;br /&gt;
**[[Seeker Sniper]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Seeker Warrior|Seeker Warrior 1]]&lt;br /&gt;
**[[Seeker Warrior 2]]&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
*[[William Lennox|Major Lennox]] (John DiMaggio)&lt;br /&gt;
*[[Robert Epps|Sergeant Epps]] ([[Avery Kidd Waddell]])&lt;br /&gt;
*[[Theodore Galloway]] ([[Bryce Johnson]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
*Helicopter&lt;br /&gt;
*[[NEST]] heavy gun vehicle&lt;br /&gt;
*Missile truck&lt;br /&gt;
*Tank&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Downloadable content&lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;: Playable in multiplayer only&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;: Also playable in some single player levels via DLC&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Campaign===&lt;br /&gt;
As with [[Transformers The Game (console)|its predecessor]], &#039;&#039;Revenge of the Fallen&#039;&#039; features separate Autobot and Decepticon campaigns. Players start out in a central hub, from which they can select missions to complete in different areas, with new areas and missions unlocked as they progress. Unlike its predecessor, &#039;&#039;Revenge of the Fallen&#039;&#039; does not feature predetermined characters for missions, instead allowing players to select between a group of available characters. Players will received medals ranging from bronze to platinum based on their mission completion time; the better the medal, the more campaign points received, which are used to unlock new areas and missions. Earning a medal of any rank in each mission of an area will allow the player to freely explore that area.&lt;br /&gt;
&lt;br /&gt;
[[File:ROTF_360PS3PC_G1Sunstorm_DLC.jpg|right|250px|thumb|He has no rules, no boundaries. He doesn&#039;t flinch at torture, human trafficking or genocide.]]&lt;br /&gt;
Players can use a variety of melee attacks and ranged weapons, as well as climb walls and transform between modes. Continuously using ranged weapons will cause them to overheat and require a brief cooldown before they can be used again. Destroying enemies will gradually fill an Overdrive meter at the bottom of the screen; when full, the player can temporarily enter Overdrive mode, which increases damage output and rate of fire, removes overheating, and makes players invincible while it is active. Players can earn [[energon]] by destroying five hidden skill shots in each mission, completing bonus objectives, and performing certain types of attacks. Collected energon can be used to purchase upgrades for he characters, including health extensions, new weaponry, and additional attacks.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
&#039;&#039;Revenge of the Fallen&#039;&#039; features five multiplayer game types. &amp;quot;Deathmatch&amp;quot; allows players to choose any character in a free-for-all battle. &amp;quot;Team Deathmatch&amp;quot; functions similarly, but instead features teams of Autobots and Decepticons competing for the most kills. &amp;quot;Control Points&amp;quot; features teams battling for control of specific areas to gain points. &amp;quot;One Shall Stand&amp;quot; has Autobot and Decepticon teams attempting to take out the opposing team&#039;s leader (Optimus Prime or Megatron) while protecting their own. Finally, &amp;quot;Battle for the Shards&amp;quot;, features {{w|capture the flag}}-style gameplay, with teams retrieving shards of the AllSpark scattered around the battlefield and returning them to their base to earn points.&lt;br /&gt;
&lt;br /&gt;
===Single Player Weapons and Abilities===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Special Ability&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Optimus Prime (Movie)/games|Optimus Prime]]/Gold Optimus Prime&lt;br /&gt;
|Valiant Leader (Turn Blue)&lt;br /&gt;
|Dual Laser Rifles&lt;br /&gt;
|Dual Shell Cannons&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironhide (Movie)|Ironhide]]/G1 Colors Ironhide&lt;br /&gt;
|Automated Rocket Turret&lt;br /&gt;
|Dual Pulse Cannons&lt;br /&gt;
|Proximity Grenades&lt;br /&gt;
|-&lt;br /&gt;
|[[Ratchet (Movie)|Ratchet]]/G1 Colors Ratchet&lt;br /&gt;
|Combat Repair&lt;br /&gt;
|Energon Multi-Beam Gun&lt;br /&gt;
|Sticky Grenades&lt;br /&gt;
|-&lt;br /&gt;
|[[Bumblebee (Movie)/games|Bumblebee]]/Stealth Bumblebee&lt;br /&gt;
|EMP Stun&lt;br /&gt;
|Solar Plasma Cannon&lt;br /&gt;
|Micro-Missile Launcher&lt;br /&gt;
|-&lt;br /&gt;
|[[Breakaway (ROTF)|Breakaway]]&lt;br /&gt;
|Thermal Wave&lt;br /&gt;
|Fusion Beam Sniper Rifle&lt;br /&gt;
|Burst Mini-Gun&lt;br /&gt;
|-&lt;br /&gt;
|Powered-Up Optimus&lt;br /&gt;
|Heroic Shield (Turn Red)&lt;br /&gt;
|Dual Laser Rifles&lt;br /&gt;
|Dual Shell Cannons&lt;br /&gt;
|-&lt;br /&gt;
|[[Optimus Prime (G1)|G1 Optimus]]&lt;br /&gt;
|Valiant Leader (Turn Golden)&lt;br /&gt;
|Laser Rifle&lt;br /&gt;
|Shell Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Jazz (Movie)|Jazz]]&lt;br /&gt;
|Super Speed&lt;br /&gt;
|Slug Repeater&lt;br /&gt;
|Crescent Blaster&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideswipe (Movie)|Sideswipe]]/G1 Colors Sideswipe&lt;br /&gt;
|Blade Strike&lt;br /&gt;
|Pulse Pistols&lt;br /&gt;
|Mine Launcher&lt;br /&gt;
|-&lt;br /&gt;
|[[Megatron (Movie)/games|Megatron]]/Gold Megatron /Megatron (Flight)/[[Megatron (G1)|G1 Megatron]]&lt;br /&gt;
|Fusion Arm Cannon&lt;br /&gt;
|Lightning Gun&lt;br /&gt;
|Dark Matter Beam&lt;br /&gt;
|-&lt;br /&gt;
|[[Starscream (Movie)/games|Starscream]]/G1 Colors Starscream&lt;br /&gt;
|Null Reactor&lt;br /&gt;
|Gatling Cannon&lt;br /&gt;
|Homing Missiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Long Haul (ROTF)|Long Haul]]/Yellow Long Haul&lt;br /&gt;
|Combat Repair&lt;br /&gt;
|Charge Grenades&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|-&lt;br /&gt;
|[[Grindor (ROTF)|Grindor]]&lt;br /&gt;
|Automated Gun Turret&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|Energon Wave Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideways (ROTF)|Sideways]]&lt;br /&gt;
|Graviton Mine&lt;br /&gt;
|Plasma Sniper Rifle&lt;br /&gt;
|Slag Repeater&lt;br /&gt;
|-&lt;br /&gt;
|[[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
|Jammer Pod / AOE Pod (Deployable mini-drone)&lt;br /&gt;
|Charged Pulse Blast&lt;br /&gt;
|Sonic Disruptor&lt;br /&gt;
|-&lt;br /&gt;
|[[Starscream (G1)|G1 Starscream]]&lt;br /&gt;
|Megatron Blast (G1 Megatron gun mode)&lt;br /&gt;
|Dual Null Rays&lt;br /&gt;
|Dual Homing Missiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunstorm (G1)|G1 Sunstorm]]&lt;br /&gt;
|Thermal Wave&lt;br /&gt;
|Dual Null Rays&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|-&lt;br /&gt;
|[[Jetfire (Movie)|Jetfire]]&lt;br /&gt;
|Radar Scanner&lt;br /&gt;
|Cybertronian Pistol {{fact&lt;br /&gt;
|source needed&lt;br /&gt;
}}&lt;br /&gt;
|Energon Wave Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerialbot Scout 2|Aerialbot]]&lt;br /&gt;
|Reactor Vent&lt;br /&gt;
|Thermal Burst Laser&lt;br /&gt;
|Thermal Greandes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
[[File:ROTF game Megatron.jpg|right|250px|thumb|Remember... No Russian.]]&lt;br /&gt;
&amp;quot;Today, one shall stand, and one shall fall.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; homages like it&#039;s [[The Transformers: The Movie|1986]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All units: let the slaughter begin!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039; does as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Time to bust some Deceptichops!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Ironhide&#039;&#039;&#039; continues the homage rampage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I still function!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039;. No, the homages don&#039;t ever stop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see a Decepticon, I attack a Decepticon.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; kills and kills and kills.&lt;br /&gt;
&lt;br /&gt;
[[File:ROTF_360PS3PC_Starscream_AerialbotScout1.jpg|right|250px|thumb|Get a grip, Corporal! Our weapons still work, which means we can still kick some ass!]]&lt;br /&gt;
&#039;&#039;&#039;Optimus&#039;&#039;&#039;: We are accomplishing our objectives with great speed and less damage to the surroundings.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ratchet&#039;&#039;&#039;: Except for the incident where Ironhide destroyed that ice cream truck.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ironhide&#039;&#039;&#039;: It was emitting a Decepticon audio signature!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ratchet&#039;&#039;&#039;: It was &#039;&#039;playing a song&#039;&#039;.&lt;br /&gt;
:—As [[Kyber-5|before]], Ironhide is way too trigger happy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: We Decepticons are always swift in battle!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grindor&#039;&#039;&#039;: Although you, Starscream, are equally swift in retreating.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: I have &#039;&#039;never&#039;&#039; retreated! EVER!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grindor&#039;&#039;&#039;: Of course not. You simply advance &#039;&#039;backwards&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Starscream roars in anger]&#039;&#039;&lt;br /&gt;
:—Grindor takes up [[Blackout (Movie)|Blackout]]&#039;s job of dissing Starscream.&lt;br /&gt;
&lt;br /&gt;
==Trophy/Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, the player will be rewarded as part of their console of choice&#039;s meta-goal system. Players can earn up to 42 Trophies on PlayStation 3 and 41 Achievements on the Xbox 360, plus an additional 10 via the &amp;quot;Character and Map Pack Plus&amp;quot; DLC. The PlayStation version&#039;s trophies come in four types: Bronze, which represent easier tasks and are worth the least experience; Silver, which are awarded for challenges of mid-level difficulty; Gold, which are given for harder tasks and worth more experience; and Platinum, the highest-level trophy unlocked only after earning all of a game&#039;s other trophies (excluding DLC). On the Xbox, each achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 1000 Gamerscore can be earned in &#039;&#039;Revenge of the Fallen&#039;&#039;, plus another 250 via DLC for a total of 1250 Gamerscore.&lt;br /&gt;
&lt;br /&gt;
===Base game===&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Down to Chinatown achievement.jpg]]&lt;br /&gt;
|Down to Chinatown&lt;br /&gt;
|Medal in all Autobot Shanghai Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF West Side achievement.jpg]]&lt;br /&gt;
|West Side&lt;br /&gt;
|Medal in all Autobot West Coast Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Aerialbot Assault achievement.jpg]]&lt;br /&gt;
|Aerialbot Assault&lt;br /&gt;
|Medal in all Autobot Deep Six Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF East Side achievement.jpg]]&lt;br /&gt;
|East Side&lt;br /&gt;
|Medal in all Autobot East Coast Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF One Shall Stand achievement.jpg]]&lt;br /&gt;
|One Shall Stand&lt;br /&gt;
|Defeat Megatron - Autobot Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Dagger&#039;s Tip achievement.jpg]]&lt;br /&gt;
|The Dagger&#039;s Tip&lt;br /&gt;
|Medal in all Autobot Cairo Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Only a Prime achievement.jpg]]&lt;br /&gt;
|Only a Prime&lt;br /&gt;
|Defeat The Fallen as Optimus (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF West Coast For The Win achievement.jpg]]&lt;br /&gt;
|West Coast For The Win!&lt;br /&gt;
|Medal in all Decepticon West Coast Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Shanghai&#039;d achievement.jpg]]&lt;br /&gt;
|Shanghai&#039;d&lt;br /&gt;
|Medal in all Decepticon Shanghai Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Rise of The Fallen achievement.jpg]]&lt;br /&gt;
|Rise of The Fallen&lt;br /&gt;
|Medal in all Decepticon Deep Six Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF One Shall Fall achievement.jpg]]&lt;br /&gt;
|One Shall Fall&lt;br /&gt;
|Defeat Optimus Prime - Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Coast to Coast achievement.jpg]]&lt;br /&gt;
|Coast to Coast&lt;br /&gt;
|Medal in all Decepticon East Coast Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Lies achievement.jpg]]&lt;br /&gt;
|Lies&lt;br /&gt;
|Medal in all Decepticon Cairo Missions&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Traitor achievement.jpg]]&lt;br /&gt;
|Traitor&lt;br /&gt;
|Defeat The Fallen as Megatron - Decepticon Campaign (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Cast in Bronze achievement.jpg]]&lt;br /&gt;
|Cast in Bronze&lt;br /&gt;
|Earn a Bronze Medal - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Not Gold Enough achievement.jpg]]&lt;br /&gt;
|Not Gold Enough&lt;br /&gt;
|Earn a Silver Medal - Either Campaign&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Golden Boy achievement.jpg]]&lt;br /&gt;
|Golden Boy&lt;br /&gt;
|Earn a Gold Medal - Either Campaign&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Platty For The Win achievement.jpg]]&lt;br /&gt;
|Platty For The Win!&lt;br /&gt;
|Earn a Platinum Medal - Either Campaign&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF A True Autobot achievement.jpg]]&lt;br /&gt;
|A True Autobot&lt;br /&gt;
|Earn Platinum Medals on ALL Autobot Missions&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF A True Decepticon achievement.jpg]]&lt;br /&gt;
|A True Decepticon&lt;br /&gt;
|Earn Platinum Medals on ALL Decepticon Missions&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Awesome Achievement achievement.jpg]]&lt;br /&gt;
|Awesome Achievement/Trophy!&lt;br /&gt;
|Eliminate 250 Decepticons - Autobot Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Bad Boys achievement.jpg]]&lt;br /&gt;
|Bad Boys&lt;br /&gt;
|Eliminate 350 Autobots - Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Choices achievement.jpg]]&lt;br /&gt;
|Choices...&lt;br /&gt;
|Unlock a New Zone - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Grind On achievement.jpg]]&lt;br /&gt;
|Grind On&lt;br /&gt;
|Purchase an Upgrade - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF And So It Begins achievement.jpg]]&lt;br /&gt;
|And So It Begins...&lt;br /&gt;
|Unlock a Single Unlockable - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF You&#039;ve Got The Touch achievement.jpg]]&lt;br /&gt;
|You&#039;ve Got The Touch&lt;br /&gt;
|Fill OVERDRIVE Meter - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Bonecrusher achievement.jpg]]&lt;br /&gt;
|Bonecrusher&lt;br /&gt;
|Make it into the Top 1,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF Good Mojo achievement.jpg]]&lt;br /&gt;
|Good Mojo&lt;br /&gt;
|Make it into the Top 10,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers ROTF On The Board achievement.jpg]]&lt;br /&gt;
|On the Board&lt;br /&gt;
|Make it into the Top 100,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Power to the People achievement.jpg]]&lt;br /&gt;
|Power to the People&lt;br /&gt;
|Purchase All Autobot Upgrades&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Now I&#039;ve Seen It All achievement.jpg]]&lt;br /&gt;
|Now I&#039;ve Seen It All&lt;br /&gt;
|Unlock all Autobot Unlockables&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF Do the Math achievement.jpg]]&lt;br /&gt;
|Do the Math&lt;br /&gt;
|Acquire 2,000,000 Energon in the Autobot Campaign&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Spoils of War achievement.jpg]]&lt;br /&gt;
|Spoils of War&lt;br /&gt;
|Purchase All Decepticon Upgrades&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Now I&#039;ve Really Seen It All achievement.jpg]]&lt;br /&gt;
|Now I&#039;ve Really Seen It All&lt;br /&gt;
|Unlock all Decepticon Unlockables&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Break the Bank achievement.jpg]]&lt;br /&gt;
|Break the Bank&lt;br /&gt;
|Acquire 3,000,000 Energon in the Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Choose a Side achievement.jpg]]&lt;br /&gt;
|Choose a Side&lt;br /&gt;
|Win one RANKED/PLAYER MATCH game as Autobots and one as Decepticons&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Hold achievement.jpg]]&lt;br /&gt;
|Hold!&lt;br /&gt;
|Win a Control Point round without losing a control point in a RANKED/PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Life of the Party achievement.jpg]]&lt;br /&gt;
|Life of the Party&lt;br /&gt;
|Host one game of each game type in a PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Follow the Leader achievement.jpg]]&lt;br /&gt;
|Follow the Leader&lt;br /&gt;
|While playing One Shall Stand, as the leader, kill the opposing leader in a RANKED/PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Living Dead achievement.jpg]]&lt;br /&gt;
|The Living Dead&lt;br /&gt;
|Viral - Kill someone with Viral Achievement, then taunt them in a RANKED or PLAYER MATCH game. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Transformers RotF Smells Like Victory achievement.jpg]]&lt;br /&gt;
|Smells Like Victory&lt;br /&gt;
|Win a Match as Each of the 15 Default Characters&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF More Than Meets the Eye trophy.jpg]]&lt;br /&gt;
|More Than Meets the Eye&lt;br /&gt;
|Earn ALL Trophies&lt;br /&gt;
|&lt;br /&gt;
|{{PS Platinum}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Character and Map Pack Plus===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF The Autobot Run achievement.jpg]]&lt;br /&gt;
|The Autobot Run&lt;br /&gt;
|Complete the Autobot campaign on expert with a 75% completion&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Megatron&#039;s Master Plan achievement.jpg]]&lt;br /&gt;
|Megatron&#039;s Master Plan&lt;br /&gt;
|Complete the Decepticon campaign on expert with a 75% completion&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Quest for Survival achievement.jpg]]&lt;br /&gt;
|Quest for Survival&lt;br /&gt;
|Win a match on ANY game mode on each new map. (3 maps)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Ultimate Weapon achievement.jpg]]&lt;br /&gt;
|The Ultimate Weapon&lt;br /&gt;
|Defeat G1 Megatron using G1 Optimus (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Prime Target achievement.jpg]]&lt;br /&gt;
|Prime Target&lt;br /&gt;
|Defeat G1 Optimus using G1 Megatron (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers ROTF Carnage in C-Minor achievement.jpg]]&lt;br /&gt;
|Carnage in C-Minor&lt;br /&gt;
|Win a match as each new character (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Jazz Hands achievement.jpg]]&lt;br /&gt;
|Jazz Hands&lt;br /&gt;
|Defeat Megatron with Jazz using melee (MP only)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Soundwave Superior achievement.jpg]]&lt;br /&gt;
|Soundwave Superior&lt;br /&gt;
|Soundwave defeats Long Haul (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Sideswiped achievement.jpg]]&lt;br /&gt;
|Sideswiped&lt;br /&gt;
|Sideswipe defeats Sideways (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Everyone has a weakness achievement.jpg]]&lt;br /&gt;
|Everyone has a weakness&lt;br /&gt;
|Defeat G1 Megatron with G1 Starscream (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PC version notes==&lt;br /&gt;
The PC version of the game was handled by [[Beenox]], but like many of their PC ports of the era, it&#039;s rough around the edges and has several issues.&lt;br /&gt;
*The game is capped at 32 frames per second, though there is a [https://community.pcgamingwiki.com/files/file/2430-transformers-revenge-of-the-fallen-ultrawide-fix-fps-unlock/ fanmade patch] to fix that. This patch also fixes other graphical issues such as the color correction (yellowish tint) and improves the draw distance.&lt;br /&gt;
*None of the console DLC, including the characters or expert difficulty, are available on PC.&lt;br /&gt;
*Unused files from the console versions of the game are still intact, including unused character and level files leftover by the devs.&lt;br /&gt;
*The cutscenes are lower quality than their console counterparts, though again, this can be fixed with a [https://gamebanana.com/mods/339144 fan patch].&lt;br /&gt;
&lt;br /&gt;
==Cut and unused content==&lt;br /&gt;
[[File:RoTFGame UnusedMap mp cairo city.jpg|thumb|250px|This decryption code better be worth the price we paid...]]&lt;br /&gt;
&lt;br /&gt;
*Through [https://www.youtube.com/watch?v=ZTUwnASxf64 character swapping], one can play as unused and unplayable characters, such as Jetfire, who is his NPC variant in the base game and is quite different from his DLC variant, such as having a repair animation despite not being playable.&lt;br /&gt;
*Bumblebee&#039;s stealth skin, which was normally DLC. It is recommended to swap his character file only, as his sound files are missing several sounds.&lt;br /&gt;
*The Combaticon Scout, Sniper, and Warrior. [https://www.youtube.com/watch?v=eLbUxNeLfKk They&#039;re] [https://www.youtube.com/watch?v=p27Apokpd3I pretty] [https://www.youtube.com/watch?v=PwbZ0Sihv9I glitchy].   &lt;br /&gt;
*Three cut Multiplayer maps, mp_west_canals, mp_cairo_ruins, and mp_cairo_city, can be played by renaming their mission.str into zone.str and swapping any campaign map with them. Depending on the map, their spawn points and despawn locations may have bugs. &lt;br /&gt;
*mp_cairo_city seems to be an early version of the Sandstorm DLC map, but with different buildings and blue and red squares on both sides of the map. &lt;br /&gt;
*mp_west_canals is a multiplayer version of the West Canals level, but it appears heavily unfinished with missing geometry. &lt;br /&gt;
*The same can be said for mp_cairo_ruins, a Multiplayer map of the Cairo ruins level.&lt;br /&gt;
*For every dialogue file in which Starscream mentions Long Haul in the tutorial, there is another unused one where he mentions Sideways, maybe hinting at Sideways being playable in the first part of the tutorial instead of Long Haul at one point.&lt;br /&gt;
*There are [https://www.youtube.com/watch?v=RQQKrSNDFV4 multiple] [https://www.youtube.com/watch?v=b-r3W6FCoRc unused] missions only in the PC version.&lt;br /&gt;
*In the 360 version, there are some unused debug files not present in any other version. It&#039;s unknown how to get them to work, but with a hex editor, one can open the files and reveal what these debug files include.&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
* The Decepticons are not looking for the [[Matrix of Leadership]] as they did in the movie, but the Star Harvester itself; in the movie, they already knew where the harvester was.&lt;br /&gt;
* In the Decepticon campaign, it&#039;s said that the Decepticons were in Shanghai to look for Megatron&#039;s remains.&lt;br /&gt;
[[File:ROTF_360PS3PC_Breakaway_ConstructiconWarriors.jpg|right|250px|thumb| I see you do not have situation under control! Very unsafe to land. It looks like when I was in Afghanistan with the Soviets!]]&lt;br /&gt;
* Breakaway did not appear in the movie.&lt;br /&gt;
* In the movie, Bumblebee is still having troubles with his speech. In the game, he has completely regained his speech.&lt;br /&gt;
* In the game, Optimus Prime doesn&#039;t die in either campaign and so isn&#039;t resurrected. The battle in the forest doesn&#039;t happen either, but there&#039;s a similar battle in Cairo against Megatron and Starscream, where Jetfire is also present. A more reminiscent battle can be found during the final battle from the Decepticon campaign from [[Transformers The Game (console)|the previous game]]&lt;br /&gt;
* Jetfire&#039;s death is altered. In the movie, he commits suicide and gives his parts to Optimus. In the games, he is either stabbed by Megatron before giving his parts to Optimus (Autobot campaign) or killed by the player (Decepticon campaign). Also, in the movie there&#039;s a neat combination sequence for Jetfire&#039;s parts and Optimus. In the game...Prime just abruptly appears in Autobot HQ in the next cutscene wearing Jetfire armor. Talk about anti-climactic.&lt;br /&gt;
* In the movie, Sideways is killed by [[Sideswipe (Movie)|Sideswipe]]. In the Autobot campaign, he is killed by Ironhide (or whoever the player is), as Sideswipe was absent from the game until he was added as multiplayer-only downloadable content.&lt;br /&gt;
* Along with Sideswipe, [[Skids (ROTF)|Skids]], [[Mudflap (ROTF)|Mudflap]], [[Arcee (Movie)|Arcee]], [[Wheelie (ROTF)|Wheelie]] and [[Jolt (ROTF)|Jolt]] are absent from the game&#039;s story, and [[Ravage (ROTF)|Ravage]] is only mentioned briefly in the Decepticon campaign. The only [[Constructicon (ROTF)|Constructicon]] to make an appearance, except as a part of [[Devastator (ROTF)|Devastator]], is [[Long Haul (ROTF)|Long Haul]] (as well as [[Constructicon Scout]]s very rarely being present as enemies in the Autobot campaign). Of the major human characters, [[Leo Spitz]] is not seen or mentioned during the game, and [[Seymour Simmons|Agent Simmons]] is only mentioned in a mission where the player has to escort Sam to the deli where he works.&lt;br /&gt;
* Like [[Transformers: Revenge of the Fallen (novel)|other]] [[Transformers: Revenge of the Fallen Official Movie Adaptation|adaptations]], the [[Tomb of the Primes]] is called the Tomb of the Twelve, while in the movie, there were only seven dead Primes.&lt;br /&gt;
* In the movie, Devastator is killed at the pyramids. In the game, he is killed in Cairo, meaning he never gets the chance to rip the pyramid apart, yet in the battle against The Fallen, the pyramid is open, revealing the Star Harvester.&lt;br /&gt;
* The Autobots did not supply the humans with a weapon to battle the Decepticons in the movie.&lt;br /&gt;
* [[Starscream (Movie)/games|Starscream]] speaks in a voice rather reminiscent of his [[Starscream (G1)/Generation 1 cartoon continuity|G1 counterpart]] in the movie. In the game, his voice is far deeper and more aggressive in nature, although he has the same voice actor.&lt;br /&gt;
* Similarly, [[Hugo Weaving]]&#039;s Megatron is deep-voiced in the film. In the game, however, [[Frank Welker]] plays him with exactly the same voice as he used for [[Megatron (G1)/Generation 1 cartoon continuity|Megatron&#039;s G1 counterpart]] in the original cartoon. He even has the trademark laugh.&lt;br /&gt;
* In the game, the Decepticons have to fight their way past a Naval fleet in order to reach Megatron&#039;s remains. In the movie, they just sneak past them on a ship and then dive straight down.&lt;br /&gt;
* [[Demolishor (ROTF)|Demolishor]] is shown to be much more heavily damaged in the film, before his final moment, than in the game. For instance, in the film, his entire face is shown to be falling apart; in the game, it&#039;s fine.&lt;br /&gt;
* Reedman and Alice are absent from the game.&lt;br /&gt;
&lt;br /&gt;
==Toys inspired by this game==&lt;br /&gt;
[[File:TF2010-toy_Payload.jpg|right|250px|thumb|Voyager Class Payload, officially doubling as a toy representation of the Constructicon Warrior]]&lt;br /&gt;
Unlike [[Transformers The Game (console)#Toys inspired by this game|with the previous movie game]], the &#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; game did not receive any [[subline imprint]] tie-in with the concurrent [[Transformers: Revenge of the Fallen (toyline)|&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; toyline]]. Nonetheless, the [[Payload (Movie)#Toys|Payload]] redeco of Long Haul, released under the [[Transformers (2010 toyline)|2010 &#039;&#039;Transformers&#039;&#039; toyline]], would be directly named as one of the game&#039;s Constructicon Warrior drones, as confirmed by a [[Hasbro Q&amp;amp;A/March 2010: Answers|March 2010 Q&amp;amp;A session]] with Hasbro. He would also receive a Legends Class version as part of Takara&#039;s &#039;&#039;[[EZ Collection]]&#039;&#039; line. &lt;br /&gt;
&lt;br /&gt;
Breakaway would also receive a Deluxe Class toy in the very first wave of the &#039;&#039;Revenge of the Fallen&#039;&#039; toyline, likely owing both to him being an unused movie design (more on the [[Transformers: Revenge of the Fallen (Xbox_360/PS3/PC)#Notes|Notes]] down below) and the then-upcoming game making him a more relevant character than most (other unused movie designs would become smaller Scout Class figures instead). As such; given how strongly associated he is with this game, we&#039;ll give him a honorable mention in the list below!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Revenge of the Fallen&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
Deluxe Class&amp;lt;br&amp;gt;{{Bp-a1|[[Breakaway (ROTF)#Toys|Breakaway]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Transformers (2010)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
Voyager Class&amp;lt;br&amp;gt;{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;EZ Collection&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:ROTF_Deluxe_Class_Breakaway_Darker_Variant.jpg|thumb|250px|The game that made 2009 collectors go from &amp;quot;Who the hell is this guy?&amp;quot; to &amp;quot;I want this guy&amp;quot;.]]&lt;br /&gt;
*Breakway was most likely going to be in the &#039;&#039;Revenge of the Fallen&#039;&#039; film at one point, being an original design from artist [[Ben Procter]] (who also worked on most of the new designs featured in &#039;&#039;Revenge of the Fallen&#039;&#039;). Eventually, even as he was likely cut from the film early on, Luxoflux chose to keep him in the game as a major character.&lt;br /&gt;
**Breakaway&#039;s working name, &#039;&#039;Firestorm&#039;&#039;, is used as the filename for his character file. Likewise, Grindor&#039;s character filename is &#039;&#039;Blackout&#039;&#039;.&lt;br /&gt;
*The game makes several nods to other productions by the film&#039;s director [[Michael Bay]].&lt;br /&gt;
**Throughout the North American levels, there are billboards for films such as {{w|The Island (2005 film)|The Atoll}}, {{w|Bad Boys (1995 film)|Tough Guyz}}, {{w|Armageddon (1998 film)|Earth&#039;s End}}, and {{w|The Rock (film)|The Stone}}.&lt;br /&gt;
**For destroying 250 Decepticons in the Autobot campaign, you earn the [http://www.youtube.com/watch?v=lXRCf9LbLM0 Awesome] Achievement/Trophy.&lt;br /&gt;
**For destroying 350 Autobots in the Decepticon campaign, you earn the {{w|Bad Boys (1995 film)|Bad Boys}} Achievement/Trophy, another nod to Bay.&lt;br /&gt;
*Six episodes of the [[The Transformers (cartoon)|original cartoon]] can be unlocked over the course of the game: &amp;quot;[[S.O.S. Dinobots]]&amp;quot;, &amp;quot;[[Fire on the Mountain (episode)|Fire on the Mountain]]&amp;quot;, &amp;quot;[[War of the Dinobots]]&amp;quot; (mislabeled as &amp;quot;War &#039;&#039;&#039;on&#039;&#039;&#039; the Dinobots&amp;quot;), and &amp;quot;The Ultimate Doom&amp;quot;, Parts [[The Ultimate Doom, Part 1|1]], [[The Ultimate Doom, Part 2|2]], and [[The Ultimate Doom, Part 3|3]].&lt;br /&gt;
*G1-style color schemes for Ironhide and Starscream can be unlocked for both single and multiplayer modes. Additionally, a yellow color scheme can be unlocked for Long Haul, making him more closely resemble a conventional (or [[Tonka]]) dump truck.&lt;br /&gt;
*As in the [[Transformers The Game|previous game]], [[Frank Welker]] returns as Megatron. He does not, however, voice any of the characters ([[Soundwave (ROTF)|Soundwave]], [[Grindor (ROTF)|Grindor]] and [[Devastator (ROTF)|Devastator]]) he did in the movie.&lt;br /&gt;
*Speaking of &#039;&#039;Transformers The Game&#039;&#039;, this game reuses a lot of sounds and a little bit of music from it. You ought to wonder how this game would&#039;ve sounded in the prototype stage.&lt;br /&gt;
*Several multiplayer levels feature advertisements for [[Coca-Cola]].&lt;br /&gt;
*The names of several achievements/trophies make reference to the original cartoon, such as &amp;quot;[[Carnage in C-Minor]]&amp;quot;, &amp;quot;[[Megatron&#039;s Master Plan, Part 1|Megatron&#039;s Master Plan]]&amp;quot;, and &amp;quot;You&#039;ve Got [[The Touch]]&amp;quot;.&lt;br /&gt;
*Starscream is the only boss that is fought twice during the game.&lt;br /&gt;
*Like the previous game, Ratchet doesn&#039;t exist in the Decepticon campaign.&lt;br /&gt;
*At one point, shown through concept art unlocked in the game, [[Barricade (Movie)|Barricade]] was going to appear. He was most likely replaced by Sideways, going along with an early comic idea that Barricade was upgraded into Sideways, but was later dropped. That sucks.&lt;br /&gt;
*This was [[Luxoflux]]&#039;s last game before the studio&#039;s closure in 2010. Bummer.&lt;br /&gt;
*On Playstation 3, the Character and Map Pack trophies all share the same icon with the &#039;&#039;Smells Like Victory&#039;&#039; trophy for some reason. This is not the case for the Xbox 360 version.&lt;br /&gt;
*There are some errors with the DLC Characters in this game. Stealth Bumblebee&#039;s guns don&#039;t show up, Ratchet&#039;s G1 skin&#039;s vehicle mode has the robot spec texture on it, and Sideswipe&#039;s G1 color scheme reuses Bumblebee&#039;s entrance animation even though he&#039;s a reskin of Sideswipe with his own entrance animation, which means he&#039;ll walk in by &#039;&#039;stepping on the ground&#039;&#039; instead of rolling, and it just makes him look weird.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official website]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Revenge of the Fallen (Xbox 360/PS3/PC)}}&lt;br /&gt;
[[Category:Revenge of the Fallen games]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Fall_of_Cybertron_(video_game)&amp;diff=1868371</id>
		<title>Transformers: Fall of Cybertron (video game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Fall_of_Cybertron_(video_game)&amp;diff=1868371"/>
		<updated>2025-10-07T19:30:15Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-foc}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|prev=Transformers: Rise of the Dark Spark (console)&lt;br /&gt;
|next=Transformers: Exiles&lt;br /&gt;
|title=&#039;&#039;Transformers: Fall of Cybertron&#039;&#039;&lt;br /&gt;
|image=Fall of Cybertron PC cover.jpg‎&lt;br /&gt;
|caption=[[Ron Perlman|War. War never changes]].&lt;br /&gt;
|developer=[[High Moon Studios]] (console), [[Mercenary Technology]] (PC) Funlabs (Next Gen port)&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|writtenby=[[Dan Jolley]]&lt;br /&gt;
|date=[[August 21]], [[2012]]&amp;lt;br&amp;gt;[[August 8]], [[2016]] (XB1, PS4)&lt;br /&gt;
|platform=PlayStation 3, Xbox 360, PC, Xbox One, Playstation 4&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Fall of Cybertron&#039;&#039;&#039;&#039;&#039; is a direct sequel to the 2010 game &#039;&#039;[[Transformers: War for Cybertron (games)|War for Cybertron]]&#039;&#039; that was released on [[August 21]], [[2012]]. Published by [[Activision]] and developed by [[High Moon Studios]] (with the PC version being handled by [[Mercenary Technology]]), the game is a continuation of the events of &#039;&#039;War for Cybertron&#039;&#039;. It explores the [[Autobot]]s&#039; attempts to escape from a rapidly deteriorating [[Cybertron (planet)|Cybertron]] aboard the &#039;&#039;[[Ark (WFC)|Ark]]&#039;&#039;, as well as the gradual downfall and collapse of the remnants of Cybertronian society. A side story also focuses on the creation of the [[Dinobot (FOC)|Dinobots]].&lt;br /&gt;
&lt;br /&gt;
Considerably darker in tone than its predecessor, the game begins with [[Optimus Prime (WFC)|Optimus Prime]] outright conceding defeat to the [[Decepticon]]s, who are in no better straits than their enemies. The story does not shy away from the grim realities of a dying planet and its inhabitants who cope with it. Characters grieve their losses, be it their home or their comrades. Both sides are depicted resorting to extremes just to keep fighting another day, and all hope seems lost. Yet a critical discovery by [[Grimlock (WFC)|Grimlock]] may light the way for the [[Transformer]] species to a new era and hope; provided they can survive the fall of Cybertron.&lt;br /&gt;
&lt;br /&gt;
{{quote|This terrible war will reach its end. Not because [[&#039;Til all are one|all have finally become one]]. But simply, I fear, because all have become &#039;&#039;none&#039;&#039;.|[[Ratchet (WFC)|Ratchet]]}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Chapter I: The Exodus===&lt;br /&gt;
:&#039;&#039;Character: [[Bumblebee (WFC)|Bumblebee]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Ark (WFC)|Ark]] heads off to the portal which will take them to [[Earth]]. [[Megatron (WFC)|Megatron]] invades the ship using the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039;, sending [[Decepticon]]s over directly to the bridge of the Ark, forcing Bumblebee, [[Ratchet (WFC)|Ratchet]] and [[Optimus Prime (WFC)|Optimus Prime]] to fight off the aggressors. With more Decepticons swarming the engine room, Optimus heads off to help, leaving Bumblebee to protect the bridge. The artillery cannons are taken offline and the ship blows a [[moleculon fuse|fuse]]. Ratchet sends Bumblebee off to fix it, and after braving nearly being sucked into space, the scout soon replaces the fuse and ascends up a lift to the defense tower. He witnesses Autobots being overrun by a [[Titan (FOC)|Titan]] and then on another level, [[Soundwave (WFC)|Soundwave]], [[Laserbeak (WFC)|Laserbeak]] and [[Rumble (WFC)|Rumble]] attacking. He reaches the defense mainframe and rushes the Decepticon manning it, reactivating the Ark&#039;s guns. The tower is hit by a claw that knocks him down a shaft. With his alternator jarred back into gear, Bumblebee transforms and races through an outer area, avoiding explosions, Decepticon tow cables and large chunks of rubble. He passes [[Bruticus (WFC)|Bruticus]] having a [[Brawl (WFC)|brawl]] and bringing an [[Onslaught (WFC)|onslaught]] of destruction. He makes it to a stronghold, restocking on ammo, [[energon]] and weapons. He fights his way through a few waves of Decepticons, making his way to the engine room, where Prime and Megatron are doing battle. He pushes through enemy lines, with the help of two Titans, and makes his way to the engine room. There he finds Optimus and Megatron engaging in a fierce melee battle on the hull of the ship, and just as Megatron fires a huge cannon at Optimus, Bumblebee throws himself forwards, taking the shot meant for Prime. As Bumblebee falls, Optimus lifts his body...&lt;br /&gt;
&lt;br /&gt;
[[File:FOC-Metroplexheedsthecall.jpg|thumb|left|upright=1.67|&amp;quot;Embrace democracy, or you will be eradicated.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Chapter II: Defend the Ark===&lt;br /&gt;
:&#039;&#039;Character: Optimus Prime&#039;&#039;&lt;br /&gt;
Six days earlier, the Autobots are preparing the last transport for launch. [[Ironhide (WFC)|Ironhide]] reports the energon reserves are aboard, and Perceptor is overseeing city shutdown, only for the news to come that the Decepticons have invaded the city. Optimus tries to contact [[Grimlock (WFC)|Grimlock]], as it&#039;s his sector the Decepticons have invaded, but gets no answer. As Prime moves to head out, a [[Warp Cannon]] crashes to the ground nearby and targets the Ark. Optimus heads through the [[Iacon (polity)|Iacon]] ruins and enters Autobot City through a side door to find the Autobots trying to get the city stable without the absent Grimlock. After helping Ratchet stabilize a badly-injured [[Silverbolt (WFC)|Silverbolt]], Prime sends [[Jazz (WFC)|Jazz]] to find where Grimlock&#039;s disappeared to. At the armory, [[Warpath (WFC)|Warpath]] reports that [[Perceptor (Prime)|Perceptor]] and others are trapped in a nerve center, so he and Optimus fight their way there. After fighting off a horde of Decepticons, they unseal the [[detpak]] from the nerve center door. Sending Warpath back to the Ark, Optimus goes in to meet with Perceptor, who&#039;s struggling to get the city working again so they can fight off the Decepticons. He sends Prime to activate an old artillery gun using energon from the Ark, and Prime soon puts the weapon to good use taking out Decepticons. With news that the Warp Cannons are firing on the Ark, Optimus heads to the engine room, but as he moves towards the flight deck, the corridors restructure around him. Decepticons, including [[Starscream (WFC)|Starscream]], have invaded the area, and Optimus finds many bodies, but heads for the [[neutron cannon]]. After fighting his way through more Decepticons, he brings the neutron gun online, but again the targeting is out. Optimus takes manual control and helps defend the Ark refueling station from a number of Decepticon tanks. When the cannon runs out of energon, Optimus heads back inside the city and is guided by a mysterious intelligence to the city&#039;s core where he pulls a lever... and the entire city transforms into [[Metroplex (FOC)|Metroplex]].&lt;br /&gt;
&lt;br /&gt;
===Chapter III: Metroplex Heeds the Call===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Character: Optimus Prime&#039;&#039;&lt;br /&gt;
Optimus and Metroplex head for the Iacon ruins where the Warp Cannons are located. Once they find the first Warp Cannon, Metroplex laboriously synchronizes his targeting systems with Optimus and together they take out the first cannon. Moving on, Prime helps the survivors of a crashed Autobot ship and finds Warpath in a huge plaza. With the second Warp Cannon shelling them, they head into a building and manage to get close enough to the cannon for Optimus to mark it for destruction by Metroplex. That done, Optimus heads down more corridors and is confronted by three Leapers, which Metroplex handily takes out by putting a fist through the wall. After fighting his way across a huge bridge, Prime gets close enough to the last Warp Cannon to mark it, only for it to take out Metroplex first. With no other choice, Optimus makes his way to the base of the cannon and forces open a door, only to be blasted by Starscream, bashed by Brawl and Onslaught, and dragged in front of Megatron. While Starscream gloats at his victory over Prime, Megatron simply blasts his Air Commander before killing an Autobot in front of the bound Prime. Luckily it turns out Metroplex is back online, and he rips the roof off Megatron&#039;s throne room before smashing Megatron into the ground repeatedly with his fist. Starscream pronounces Megatron dead, himself leader and orders the Decepticons back to base. The day is won, but unfortunately all the Autobots&#039; energon is exhausted and they need to find more. Prime believes Grimlock may hold the key, and says Jazz and [[Cliffjumper (WFC)|Cliffjumper]] are tracking down their missing comrade.&lt;br /&gt;
&lt;br /&gt;
[[File:FOC-Cliffjumperobservatory.jpg|thumb|right|upright=1.67|&amp;quot;Historical algorithms engaged. Processing Capital Post articles. Extrapolating American cultural references.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Chapter IV: Eye of the Storm===&lt;br /&gt;
:&#039;&#039;Character: Cliffjumper&#039;&#039;&lt;br /&gt;
[[Sideswipe (WFC)|Sideswipe]] drops Jazz and Cliffjumper off over the [[Rust Sea|Sea of Rust]] in the middle of a rust storm to look for Grimlock. In a ruined base, they find a crashed ship which they recognize as one that was stolen by Grimlock from the base. They soon spot Decepticons moving around and sneak inside the base. As they stealthily make their way through, they overhear some Decepticons discussing [[Shockwave (WFC)|Shockwave]] and his &amp;quot;pets&amp;quot;. Using a garbage conveyor, Cliffjumper finds himself in an ancient tomb where guardians are roaming around, scanning for Autobots. Jazz reports the rust storm is increasing in intensity outside. Cliffjumper finds a [[ancient map room|huge domed room]] and activates a starmap that shows him an image of [[Earth]]. Continuing through the tomb, Cliffjumper finds more Decepticons, plus sword marks and a trail of destruction he recognizes as Grimlock&#039;s work. Eventually he reaches outside again and spots Jazz, but a collapse cuts them off from each other. Cliff hunts through the storm and finds Jazz, freeing his companion from some fallen debris. They soon find more devastation and Jazz detects a faint Autobot distress signal which Cliffjumper tracks to a huge pit, just as the Decepticons seal it. Luckily the two Autobots find a huge bomb they use to blow the pit open and, leaving Cliffjumper behind, Jazz leaps in.&lt;br /&gt;
&lt;br /&gt;
[[File:FOC-Jazzvsinsecticons.jpg|thumb|left|upright=1.67|&amp;quot;Gary?&amp;quot; &amp;quot;Gary!&amp;quot; &amp;quot;Gary?&amp;quot; &amp;quot;Gary!&amp;quot; &amp;quot;Gary!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Chapter V: Cut and Run===&lt;br /&gt;
:&#039;&#039;Character: Jazz&#039;&#039;&lt;br /&gt;
Jazz reaches the bottom of the pit, where he discovers [[Sludge (FOC)|Sludge]], who has been so badly damaged he&#039;s been forced into [[stasis lock]]. The audio he plays back from Sludge&#039;s memory is not promising. The meaning of the green pods Jazz spots is clear when he finds himself under attack by the [[Insecticon (WFC)|Insecticon]] horde. He blasts a tank which releases a toxic green gas, and he has to race to escape in time. Escaping the pit, he seals it and pair continue to look for the source of the distress signal. They stumble on a huge lake filled with energon which the Decepticons are mining. They fight their way across the moat to the Decepticon facility where Cliffjumper promptly manages to trip an alarm. Jazz utilizes a network of service tunnels, but creeping down one of them, he falls through a grating and is ambushed. Naturally he fights the Decepticons off and even helps out Cliffjumper who&#039;s pinned down by Wall Crawlers and other Decepticons. The pair rendezvous at the other side of the moat and head inside the tower. Within, they find Insecticons in tubes and a map pointing to Earth&#039;s solar system. Intriguing! Further in, they find Shockwave arguing with Starscream via hologram. Cliffjumper fails to creep up on Shockwave, who sets a bunch of Insecticons on them before leaving. While Jazz keeps the Insecticons busy, Cliffjumper diverts toxic waste into the refinery to make it overload. The refinery starts to melt down and the pair book out, getting picked up by Sideswipe just in time. Jazz contacts Optimus with the news there&#039;s a lake of energon ripe for the taking. The Autobots begin preparing a massive energon transport to take the energon to the Ark.&lt;br /&gt;
&lt;br /&gt;
===Chapter VI: Death from Above===&lt;br /&gt;
:&#039;&#039;Character: Vortex&#039;&#039;&lt;br /&gt;
The Decepticons get wind of the Autobot plan, and as the transport heads back with a load of energon, Starscream tasks the [[Combaticon (WFC)|Combaticon]]s with intercepting it and leading it to an ambush. [[Vortex (FOC)|Vortex]] and [[Blast Off (FOC)|Blast Off]] are sent to clear a short-cut so Brawl can take a dropship and destroy a bridge. They fly through an ancient Autobot city. The pair run into Autobots though, and Blast Off ends up racing ahead, leaving Vortex to fight them. They eventually reach the bridge, but when Brawl shells it, they find it&#039;s shielded. Vortex deactivates the shielding, allowing Brawl to take out the side supports. The central support is a little trickier, and Brawl has to blow a hole in it so Vortex can get in to find the shield controls. After fighting more Autobots, including a Titan, Vortex uses a detpak on the central support and races out as the bridge collapses.&lt;br /&gt;
&lt;br /&gt;
===Chapter VII: Belly of the Beast===&lt;br /&gt;
:&#039;&#039;Character: Swindle&#039;&#039;&lt;br /&gt;
Starscream springs his ambush on the transport, but the transport&#039;s defenses blast them. Onslaught exasperatedly sends [[Swindle (FOC)|Swindle]] under the transport to try to stop it. Swindle takes out the rear wheels and heads to the front, using his grapple to avoid the deadly acid pools, and takes out the front wheels. This unleashes a pair of titans which he has to destroy. However just as victory looks certain, the transport&#039;s wheels convert into jets. As the transport takes to the air, Swindle grapples on board.&lt;br /&gt;
&lt;br /&gt;
[[File:FOC-Bruticus-Game.jpg|thumb|right|upright=1.67|&amp;quot;Get the Fat Man! I&#039;ll try to keep him busy!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Chapter VIII: Combaticons Combine!===&lt;br /&gt;
:&#039;&#039;Character: Swindle/Bruticus&#039;&#039;&lt;br /&gt;
Within the transport, Swindle begins heading through the transport, aiming to take out the anti-aircraft defenses so the other Combaticons can come over in their drop ship. He blows a hole in an exterior wall and starts making his way along the side of the transport. Starscream announces he&#039;s calling off the assault, but is corrected by Onslaught, who still believes they can pull it off. Swindle finds the anti-aircraft cannons can be destroyed by simply shooting the shells being fed into them, so he does that, then moves around to the other side of the ship. Unfortunately the Autobots are wise to what the Decepticons are doing and destroy the controls for the shell feed shields so Swindle can&#039;t deactivate them. Onslaught brings the drop ship around, and Swindle hops on. Once he uses the top turret to destroy the last gun emplacement, the Combaticons merge into [[Bruticus (WFC)|Bruticus]] and start breaking things. He smashes through the transports turbine and break into the control room where the Combaticons split and make swift work of the Autobots. Unfortunately though they have the transport in their control, it&#039;s badly damaged and going down, and they can do little more than try to control its course as it crashes. Starscream&#039;s unimpressed that they managed to destroy half the energon supply in the crash, and when Onslaught talks back, pointing that the Autobots would have gotten all of it if they did nothing and everything going wrong was a result of Starscream&#039;s incompetence, Starscream orders the Combaticons arrested.&lt;br /&gt;
&lt;br /&gt;
===Chapter IX: Megatron Returns===&lt;br /&gt;
:&#039;&#039;Character: [[Soundwave (WFC)|Soundwave]]/Megatron&#039;&#039;&lt;br /&gt;
In his [[Soundwave&#039;s workshop|old workshop]] under the gladiator pits, Soundwave powers up the assembly systems so he can put Megatron&#039;s salvaged body back together. With the help of his minions, he manages to get Megatron back in one piece and uses an infusion of [[Dark Energon]] to bring his master back to life. Megatron&#039;s enraged by the news Starscream is in charge and, grabbing his cannon, heads out to confront his former lieutenant. He arrives, naturally, in the middle of Starscream&#039;s coronation. Starscream sets the assembled Decepticons onto their former leader, but as Megatron points out, he was practically forged in these arenas. Once he finishes with the many, many Decepticons, he blasts Starscream who flees. Onslaught offers to chase them down, but Megatron doesn&#039;t consider him a threat and has other plans. As the Decepticons move a huge statue of him into pride of place, Megatron meets with Shockwave who has deciphered the ancient technology to open wormholes and located a suitably energy rich planet for them to plunder. Megatron boards a drop ship and heads for the crater where [[Trypticon (WFC)|Trypticon]] crashed with the intention of recovering the giant Decepticon&#039;s power core. Unfortunately his drop ship is shot down on the way.&lt;br /&gt;
&lt;br /&gt;
===Chapter X: The Final Countdown===&lt;br /&gt;
:&#039;&#039;Character: Megatron&#039;&#039;&lt;br /&gt;
Jumping clear of the ship, Megatron notes that the Autobots have installed anti-aircraft defenses. Once the Decepticons assault the facility and take it over, Soundwave detects a power source nearby—the Autobots are using Trypticon&#039;s power core as an energy source, which left Megatron impressed by their rather bold choice. Megatron goes on to investigate and takes out the defenses surrounding the main compound before calling in Bruticus to clear a path. The Combiner makes short work of the remaining Autobots and holds the massive doors open so Megatron can enter. After emptying the main compound of Autobots, he enters the main building where some Autobots are reporting to Optimus. Megatron slags them and makes it clear he blames Optimus for [[Cybertron (planet)|Cybertron]]&#039;s depleted state. The Autobots redouble their attempts to keep Megatron away, but as he gets closer to Trypticon, he realizes that the Autobots haven&#039;t removed the power core—Trypticon is still functional. Fighting through more Autobot defenses, including a titan, Megatron gets to Trypticon&#039;s legs and finds they&#039;ve been bound. A few shots of Megatron&#039;s cannon free them. Trypticon&#039;s torso is similarly easy to find, with a little help from Laserbeak. Once Megatron breaks Trypticon&#039;s bonds, Soundwave arrives and hacks the computer while Megatron smashes the Autobots attacking them. Trypticon, however, is still badly damaged. Megatron informs Trypticon that he failed to destroy the Autobots and will be rebuilt into a new form—the &#039;&#039;Nemesis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:FOC-theonecalledGrimlock.jpg|left|thumb|upright=1.67|&amp;quot;You and I have a chance to make our country a better place for all of us. I&#039;d like you to make sure that chance isn&#039;t wasted.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Chapter XI: Starscream&#039;s Betrayal===&lt;br /&gt;
:&#039;&#039;Characters: Decepticon trooper/Starscream/Grimlock&#039;&#039;&lt;br /&gt;
As the Nemesis nears launch, the Decepticons are roused by an alarm as someone tries to hack Shockwave&#039;s data logs. A trooper and his friend are sent to check the main server. As the two troopers enter the server, they discuss Starscream&#039;s humiliating defeat, only for Starscream himself to decloak and flatten them. Hoping to build an army of his own, Starscream analyzes the data logs and discovers that Shockwave&#039;s latest experiments are imprisoned within the tower. He uses EMP detpaks to take out the security towers providing the defenses, which knocks out the [[force field]]s protecting the maintenance shafts. Flying inside, he finds Shockwave experimenting on Grimlock with [[Hardshell]], [[Kickback (FOC)|Kickback]], and [[Sharpshot]]. Once they leave, Starscream drops into the lab and informs Grimlock he&#039;ll be set free if he pledges allegiance to the Air Commander. Grimlock responds that he can free himself, then throws Starscream into a wall. Grimlock&#039;s surgically altered body leaves him confused and unable to transform, and before long he searches for [[Swoop (WFC)|Swoop]] by smashing everything in his path. He finds Swoop, only to be confronted by a hologram of Shockwave, who has predicted this move. After destroying all the Decepticons in the lab, he solves the problem of freeing Swoop by smashing more things. Swoop reveals that he has gained a new [[alternate mode]], although Grimlock still cannot transform. The pair search for the rest of their team, and discover more of Shockwave&#039;s experiments—Insecticons in tubes—and Swoop remembers where [[Slug (FOC)|Slug]] is. Unfortunately Hardshell is waiting for them with some artillery, and Grimlock has to throw fuel pods at him until the ship&#039;s destroyed. Grimlock holds the Insecticon up to the optical scanner so they can progress. When they reach the surgical lab, it&#039;s totally trashed and there&#039;s a big hole in the floor. Grimlock and Swoop jump in.&lt;br /&gt;
&lt;br /&gt;
[[File:FOC-Grimlockspacetrex.jpg|right|thumb|upright=1.67|&amp;quot;There are times that I feel the primal part of me... pulling me away.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Chapter XII: Grimlock Smash===&lt;br /&gt;
:&#039;&#039;Character: Grimlock/Swoop&#039;&#039;&lt;br /&gt;
Beneath the lab, the ground gives way under Grimlock, dropping him into a tunnel, and he decides they&#039;ll split up to find Slug. He soon finds the area is infested with Insecticons. Shockwave&#039;s voice rings out, telling Grimlock that he has yet to fulfill his full potential and transform, and Kickback has volunteered to help. The Insecticon taunts Grimlock and unleashes a huge &amp;quot;bruiser&amp;quot; Insecticon to fight him, causing Grimlock to get angry enough to finally change into his new &#039;&#039;T. rex&#039;&#039; alternate mode. Kickback decides discretion is the better part of not being slagged, but before he can escape, the door crashes down on him as Slug enters. Slug relates the news that Sludge didn&#039;t make it out of the caves, and [[Snarl (FOC)|Snarl]]&#039;s been taken by Shockwave for &amp;quot;extensive testing&amp;quot;. As they step outside where Swoop is waiting, they see Shockwave&#039;s [[space bridge]] tower firing up. They soon track down Snarl being guarded by Sharpshot and squash his captor. Searching for a place to take shelter and patch up Snarl, they find an observatory and Slug discovers Shockwave&#039;s plans to open a space bridge portal. They contact Optimus, who orders Grimlock to return to base, but Grimlock insists on taking the space bridge himself. With Swoop&#039;s help, he flies to the tower and fights his way through more Decepticons until he finds Shockwave working. As he goes to attack Shockwave, he&#039;s seized by energy chains, while Shockwave reports to Megatron that all is ready. Grimlock switches to dino mode to break free and rips Shockwave&#039;s arm off before bashing the space bridge which explodes. Back in Autobot City, the Autobots note that Megatron&#039;s portal is becoming unstable and decide they must urgently launch. Metroplex offers whatever spark energy he has left, which allows the Autobots to launch the Ark, at the cost of Metroplex&#039;s life.&lt;br /&gt;
&lt;br /&gt;
===Chapter XIII: Till All Are One===&lt;br /&gt;
:&#039;&#039;Characters: Soundwave/Jetfire/Bruticus/Jazz/Optimus/Megatron&#039;&#039;&lt;br /&gt;
The &#039;&#039;Nemesis&#039;&#039; draws close to the &#039;&#039;Ark&#039;&#039; as it nears the portal. Megatron orders Soundwave to lead the first wave of the assault. Soundwave rides a tow cable over and, with the help of Rumble and Laserbeak, neutralizes the Ark&#039;s cannons. The Decepticons begin their assault en masse. [[Jetfire (WFC)|Jetfire]] flies outside and severs the tow cables, but even though he&#039;s successful, Bruticus flies right past him and lands on the hull of the &#039;&#039;Ark&#039;&#039;. After smashing his way through the Autobot defenses, he busts the ship&#039;s main energon tank. Jetfire raises the alarm, and Jazz responds. He tries grappling onto Bruticus and shooting the giant in the face, but with the help of Jetfire and an EMP mine, the Autobots hit Bruticus with a series of air strikes, sending him flying off into space. Elsewhere, Bumblebee jumps in the path of Megatron&#039;s shot, saving Optimus. Enraged, Optimus punches Megatron across the hull and they face off once again. Their fight is eventually interrupted by the unstable space bridge portal sucking them and both starships in before closing.&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Optimus Prime (WFC)|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (WFC)|Bumblebee]] &lt;br /&gt;
*[[Ratchet (WFC)|Ratchet]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Ironhide (WFC)|Ironhide]] ([[Keith Szarabajka]])&lt;br /&gt;
*[[Cliffjumper (WFC)|Cliffjumper]] ([[Nolan North]])&lt;br /&gt;
*[[Jazz (WFC)|Jazz]] ([[Troy Baker]])&lt;br /&gt;
*[[Jetfire (WFC)|Jetfire]] (Troy Baker)&lt;br /&gt;
*[[Warpath (WFC)|Warpath]] ([[Jamieson Price]])&lt;br /&gt;
*[[Perceptor (Prime)|Perceptor]] ([[Jim Ward]])&lt;br /&gt;
*[[Sideswipe (WFC)|Sideswipe]] ([[Travis Willingham]])&lt;br /&gt;
*[[Air Raid (WFC)|Air Raid]]&lt;br /&gt;
*[[Silverbolt (WFC)|Silverbolt]]&lt;br /&gt;
*[[Sentinel Zeta Prime|Zeta Prime]]&lt;br /&gt;
*[[Scattershot (WFC)|Scattershot]]&lt;br /&gt;
*[[Wheeljack (Prime)|Wheeljack]]&lt;br /&gt;
*[[Hound (Prime)|Hound]] &amp;lt;ref&amp;gt;[https://www.ign.com/articles/2012/07/26/play-transformers-fall-of-cybertron-multiplayer-on-july-31 Transformers: Fall of Cybertron - G1 Optimus Vignette]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Ultra Magnus (WFC)|Ultra Magnus]] &amp;lt;ref&amp;gt;[http://www.tfw2005.com/boards/attachments/transformers-video-game-discussion/27314578d1345329191-full-game-being-played-live-right-now-um.jpg Screencap of a locked Ultra Magnus]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dinobots&#039;&#039;&#039;&lt;br /&gt;
*[[Grimlock (WFC)|Grimlock]] ([[Gregg Berger]])&lt;br /&gt;
*[[Swoop (WFC)|Swoop]] ([[Mark Allan Stewart]])&lt;br /&gt;
*[[Slug (FOC)|Slug]] (Travis Willingham)&lt;br /&gt;
*[[Snarl (FOC)|Snarl]] ([[Sam Riegel]])&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Megatron (WFC)|Megatron]] (Fred Tatasciore)&lt;br /&gt;
*[[Starscream (WFC)|Starscream]] (Sam Riegel) &lt;br /&gt;
*[[Shockwave (WFC)|Shockwave]] ([[Steve Blum]])&lt;br /&gt;
*[[Soundwave (WFC)|Soundwave]] ([[Isaac C. Singleton, Jr.]])&lt;br /&gt;
*[[Bruticus (WFC)|Bruticus]] (Nolan North)&lt;br /&gt;
**[[Brawl (WFC)|Brawl]] (Nolan North)&lt;br /&gt;
**[[Swindle (FOC)|Swindle]] (Steve Blum)&lt;br /&gt;
**[[Onslaught (WFC)|Onslaught]] (Travis Willingham)&lt;br /&gt;
**[[Vortex (FOC)|Vortex]] ([[Dave Boat]])&lt;br /&gt;
**[[Blast Off (FOC)|Blast Off]] ([[Keith Silverstein]])&lt;br /&gt;
*[[Dragstrip (WFC)|Dragstrip]]&lt;br /&gt;
*[[Quake (FOC)|Quake]]&lt;br /&gt;
*[[Thundercracker (WFC)|Thundercracker]]&lt;br /&gt;
*[[Skywarp (WFC)|Skywarp]]&lt;br /&gt;
*[[Breakdown (WFC)|Breakdown]]&lt;br /&gt;
*[[Dead End (WFC)|Dead End]]&lt;br /&gt;
*[[Demolishor (WFC)|Demolishor]]&lt;br /&gt;
&#039;&#039;&#039;Insecticons&#039;&#039;&#039;&lt;br /&gt;
*[[Sharpshot]] (Steve Blum)&lt;br /&gt;
*[[Kickback (FOC)|Kickback]] (Troy Baker)&lt;br /&gt;
*[[Hardshell]]&lt;br /&gt;
|h3=Non-Player|c3=&lt;br /&gt;
&#039;&#039;&#039;Autobots&#039;&#039;&#039;&lt;br /&gt;
*[[Metroplex (FOC)|Metroplex]] (Fred Tatasciore)&lt;br /&gt;
*[[Sludge (FOC)|Sludge]]*&lt;br /&gt;
*[[Skirmisher]]*&lt;br /&gt;
*[[Titan (FOC)|Titan]]*&lt;br /&gt;
*[[Heavy Soldier]]*&lt;br /&gt;
&#039;&#039;&#039;Decepticons&#039;&#039;&#039;&lt;br /&gt;
*[[Rumble (WFC)|Rumble]] (Keith Silverstein)&lt;br /&gt;
*[[Frenzy (WFC)|Frenzy]]&lt;br /&gt;
*[[Laserbeak (WFC)|Laserbeak]]*&lt;br /&gt;
*[[Leaper]]*&lt;br /&gt;
*[[Guardian (FOC)|Guardian]]*&lt;br /&gt;
*[[Trypticon (WFC)|Trypticon]]&lt;br /&gt;
&#039;&#039;&#039;Insecticons&#039;&#039;&#039;&lt;br /&gt;
*[[Insecticon Swarmer]]s&lt;br /&gt;
*[[Insecticon Bruiser]]&lt;br /&gt;
*[[Insecticon Spitter]]&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
*[[Soldier (unit)|Soldiers]]*&lt;br /&gt;
*[[Rocket Soldier]]s*&lt;br /&gt;
*[[Shotgunner]]s*&lt;br /&gt;
*[[Flier (WFC)|Fliers]]*&lt;br /&gt;
*[[Marauder (FOC)|Marauder]]&lt;br /&gt;
*[[Wall Crawler]]*&lt;br /&gt;
*[[Scrapper (FOC)|Scrappers]]*&lt;br /&gt;
*[[Sharpshooter]]s*&lt;br /&gt;
*[[Lever Transformer]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Denotes a character who speaks (or squawks), but is credited as &amp;quot;Additional Voices&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;Metroplex heeds the call of the last Prime&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Metroplex&#039;&#039;&#039; assures Optimus that he&#039;s not there to render him into his component molecules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is needless. All we want is to leave!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;No one leaves without &#039;&#039;my&#039;&#039; permission!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;I wasn&#039;t asking&#039;&#039;.&amp;quot;&lt;br /&gt;
:—What &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; thought would be the last time he would have to tell &#039;&#039;&#039;Megatron&#039;&#039;&#039; how it was.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cliffjumper, you catch any of that?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You mean the screaming, the horror, followed by more screaming?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Uh, yeah, that&#039;d be it.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Jazz&#039;&#039;&#039; and &#039;&#039;&#039;Cliffjumper&#039;&#039;&#039; discuss what they heard from Sludge&#039;s memory core.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ungh! This lever is heavy! Couldn&#039;t they just make it a button?&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Vortex&#039;&#039;&#039; makes a valid point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ugh, great, it&#039;s spooky dark down here!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You&#039;re afraid of the dark?!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Well, it does make it hard to see!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:—&#039;&#039;&#039;Vortex&#039;&#039;&#039; and &#039;&#039;&#039;Brawl&#039;&#039;&#039; bicker like a bunch of kids.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Seriously?! We&#039;re still trying to stop this thing with drop ships? I haven&#039;t stopped the AA guns yet!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Think of this as an encouragement to HURRY THE SCRAP UP!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Swindle&#039;&#039;&#039; and &#039;&#039;&#039;Onslaught&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Always tinkering, aren&#039;t you, Shockwave? Must be quite the test!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Starscream&#039;&#039;&#039;, after hearing Shockwave and the Insecticons discuss experiments on Grimlock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nothing feels right... Hard to think.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Grimlock&#039;&#039;&#039;, shortly after breaking free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I remember you, Grimlock. Do you remember me? Me? Me?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;Kickback&#039;&#039;...&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Kickback&#039;&#039;&#039; taunts &#039;&#039;&#039;Grimlock&#039;&#039;&#039; to provoke him into transforming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kickback&#039;&#039;&#039;: Time for me to take my leave!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Slug knocks the door down on Kickback]&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Slug&#039;&#039;&#039;: Excuse me.&lt;br /&gt;
:—[[The Transformers: The Movie|Never gets old]], &#039;&#039;&#039;Slug&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slug&#039;&#039;&#039;: You cut through those guys like they were [[Beryllium baloney|Beryllium Bologna]]!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grimlock&#039;&#039;&#039;: You mean [[Cesium salami|Cesium Salami]]!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Slug&#039;&#039;&#039;: No...Beryllium Bologna!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grimlock&#039;&#039;&#039;: Cesium Salami!&lt;br /&gt;
:—[[The Transformers: The Movie|Again with this argument, guys?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re weak, Optimus. You run when you should fight!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Grimlock&#039;&#039;&#039; gives Optimus a piece of his mind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pathetic! This is the so called Ark? The Autobots have placed all of their hopes on a glorified cargo hauler!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039; gives his two cents about the Ark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No problem! It slices, it dices!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Bruticus&#039;&#039;&#039;, your Swindle&#039;s showing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;After eons of conflict, I finally see the truth of your words, Megatron.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;And what might that be, Optimus?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Megatron swings his sword, only for Optimus to stop his strike]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;This universe, no matter how vast, will never be big enough for you and I to coexist!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Optimus punches Megatron across the Ark]&#039;&#039;&lt;br /&gt;
:—&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; tells &#039;&#039;&#039;Megatron&#039;&#039;&#039; that he&#039;s done holding back.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Like &#039;&#039;War for Cybertron&#039;&#039;, this game is an over-the-shoulder third-person shooter. The player has access to a range of weapons split between light and heavy and can carry one of each class at a time. As one would expect from a &#039;&#039;Transformers&#039;&#039; game, the player character can also transform to [[alternate mode|vehicle mode]] which provides more maneuverability and in some cases the power of flight. Whereas in the previous game, characters had two abilities that were charged up by shooting opponents, each character now has &amp;quot;dash&amp;quot; and a unique ability that works on a time recharge. Abilities include Vortex&#039;s shockwave, Cliffjumper&#039;s cloaking, and Optimus Prime&#039;s ability to order a missile strike.&lt;br /&gt;
&lt;br /&gt;
While &#039;&#039;War for Cybertron&#039;&#039; had three-bot teams in each campaign level, with the user playing as their choice of the three, &#039;&#039;Fall of Cybertron&#039;&#039; instead follows a single character at a time, though the character often teams up with other NPCs. This allows levels to be tailored to the player character&#039;s special abilities, such as Jazz&#039;s level having plenty of places to use his grapple, and Megatron&#039;s levels having places which are only reachable by hovering. The player will sometimes also automatically switch between characters as the narrative demands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fall of Cybertron&#039;&#039; introduces an upgrade mechanic. The player collects energon from defeated opponents which they can use at [[Teletraan-1 (WFC)|Teletraan-1]] machines scattered throughout the levels to buy character upgrades, T.E.C.H. items such as [[C.L.U.T.C.H.]] drones, and weapon upgrades. Upgrades carry over between characters, so Megatron gets the benefit of upgrades purchased by Optimus Prime. Collecting the blueprints hidden in each level unlocks more upgrades or weapons. Also hidden throughout the levels are [[Source:Fall of Cybertron audio logs|audio logs]], recordings left by various characters which give extra information or insight into an aspect of the game world. Energon can be used to open [[Armory Recreator]]s, which contain weapons and equipment.&lt;br /&gt;
&lt;br /&gt;
Grimlock&#039;s sections alter the game mechanics substantially. He has no ranged attack, relying on melee with his sword. Rather than gaining currency from defeating Decepticons, their deaths fill his &amp;quot;rage meter&amp;quot;, eventually allowing him to transform to his dino mode that lets him use his [[fire-breath]] and jaws to wreak more havoc. Similarly, Bruticus behaves like a melee brawler, fighting with a mix of weaponry like Vortex&#039;s propellers, a flamethrower, and the [[Sonic Pain Wave]].&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
Fall of Cybertron follows War for Cybertron&#039;s tradition in having a fleshed-out, online multiplayer mode. The general idea is the same, but quite a number of gameplay elements have been added, removed, or altered. For example, vehicle mode abilities have been removed, but every character has the ability to dash. Weapons are also exclusive to each class and can&#039;t be wielded by other players. &lt;br /&gt;
&lt;br /&gt;
Players can create custom characters to participate in the regular multiplayer mode. Customization options are greatly expanded from the previous game: Individual heads, bodies/[[Alternate mode|alt-modes]], shoulders, arms, legs, and wheels can be selected, all based on existing character models. The color palette is also expanded, and players can alter the shininess of characters and choose from three different voices per faction. &lt;br /&gt;
&lt;br /&gt;
Characters level up by performing well in battle. Completing challenges will also yield experience points. Class weapons and abilities become unlocked by reaching certain levels. Reaching level 25 in every class unlocks &amp;quot;Prime Mode,&amp;quot; which resets all experience points and challenges and gives the player a cool spinny icon next to their name. Reaching level 25 for all classes in Prime Mode grants the player access to &amp;quot;Elite&amp;quot; heads, which are 4 heads per class, and are the most iconic character of the class (Bumblebee, Optimus, Starscream and Megatron) with a crown.&lt;br /&gt;
&lt;br /&gt;
Finally, [[Energon shard]]s can be gained along with experience points and can be spent on custom body parts and decals. &lt;br /&gt;
&lt;br /&gt;
;Classes&lt;br /&gt;
The four classes return, with some alterations:&lt;br /&gt;
*[[Infiltrator (FOC)|Infiltrators]] - Cars. Fast, with an emphasis on stealth. Replaces the [[Scout (WFC)|Scout]] class.&lt;br /&gt;
*[[Destroyer (FOC)|Destroyers]] - Trucks. Mixture of defensive and offensive abilities, with emphasis on explosions. Replaces the [[Leader (WFC)|Leader]] class.&lt;br /&gt;
*[[Titan (FOC)|Titans]] - Tanks. Huge health and defense, heavy weapons. Replaces the [[Soldier (WFC)|Soldier]] class.&lt;br /&gt;
*[[Scientist (WFC)|Scientists]] - Jets. Great speed, no armor, emphasis on healing and buffer abilities. &lt;br /&gt;
&lt;br /&gt;
;Playlists&lt;br /&gt;
*Team Death Match - [[Fred Tatasciore|&#039;&#039;ELIMINATE THE ENEMY TEAM!&#039;&#039;]] Kills count as points for the player&#039;s team, and 40 points are required to win on default settings.&lt;br /&gt;
*Conquest - There are 3 nodes, A, B and C. Team members wait at nodes to fill a bar and capture the node, and all teams are competing constantly for the nodes. The possession of a node adds points, and the rate at which points are added is increased based on how many nodes the team has. The match ends once a team reaches 400 points.&lt;br /&gt;
*Headhunter - This match is very similar to Team Deathmatch, except killed enemies drop their [[Spark]]. Players must pick up these sparks and return them to teamless nodes to gain a point per spark. These nodes occasionally move, the approaching change signaled by beacons that mark their location, which flash when nodes are about to move. &lt;br /&gt;
*Capture the Flag - Both teams have flags in their base. Players must protect their own flag and capture the enemy flag. Each capture grants a point, and the amount of points required for a team to win is 3.&lt;br /&gt;
* Deathmatch: Kill opponents to win. It&#039;s a free-for-all. (Check the notes)&lt;br /&gt;
&lt;br /&gt;
;Teletraan-1&lt;br /&gt;
The signature Autobot computer here lets the player sift through global player rankings and see the challenges they have completed. Prime Mode is also activated through this menu.&lt;br /&gt;
&lt;br /&gt;
;Escalation&lt;br /&gt;
Up to 4 players face off against increasingly difficult waves. Once the players finish wave 15, the game ends and the players are scored on how many kills, deaths, and energon chips they collected throughout the match.&lt;br /&gt;
&lt;br /&gt;
==Trophy/Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, the player will be rewarded as part of their console of choice&#039;s meta-goal system. Players can earn up to 51 Trophies on PlayStation 3 and PlayStation 4, and 50 Achievements on the Xbox 360 and Xbox One. The PlayStation versions&#039; trophies come in four types: Bronze, which represent easier tasks and are worth the least experience; Silver, which are awarded for challenges of mid-level difficulty; Gold, which are given for harder tasks and worth more experience; and Platinum, the highest-level trophy unlocked only after earning all of a game&#039;s other trophies. On the Xbox versions, each achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 1000 Gamerscore can be earned in &#039;&#039;Fall of Cybertron&#039;&#039;. These achievements can also be earned in the PC version as part of the Steam interface, but lack the individual values and weights from the console versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FoC_Exodus.png|60px]]&lt;br /&gt;
| The Exodus&lt;br /&gt;
| Complete Chapter I&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
| [[File:FoC_Defend_Ark.png‎|60px]]&lt;br /&gt;
| Defend the Ark&lt;br /&gt;
| Complete Chapter II&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FoC_Metroplex_Heeds_Call.png‎|60px]]&lt;br /&gt;
| Metroplex Heeds the Call&lt;br /&gt;
| Complete Chapter III&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|[[File:FoC_Eye_of_Storm.png|60px]]&lt;br /&gt;
| Eye of the Storm&lt;br /&gt;
| Complete Chapter IV&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FoC_Cut_and_Run.png|60px]]&lt;br /&gt;
| Cut and Run&lt;br /&gt;
| Complete Chapter V&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|[[File:FoC_Death_From_Above.png|60px]]&lt;br /&gt;
| Death from Above&lt;br /&gt;
| Complete Chapter VI&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FoC_Belly_of_Beast.png|60px]]&lt;br /&gt;
| Belly of the Beast&lt;br /&gt;
| Complete Chapter VII&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|[[File:FoC_Combaticons_Combine.png|60px]]&lt;br /&gt;
| Combaticons Combine!&lt;br /&gt;
| Complete Chapter VIII&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FoC_Megatron_Returns.png|60px]]&lt;br /&gt;
| Megatron Returns&lt;br /&gt;
| Complete Chapter IX&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|[[File:FoC_Final_Countdown.png|60px]]&lt;br /&gt;
| The Final Countdown&lt;br /&gt;
| Complete Chapter X&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FoC_Starscream&#039;s_Betrayal.png|60px]]&lt;br /&gt;
| Starscream&#039;s Betrayal&lt;br /&gt;
| Complete Chapter XI&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|[[File:FoC_Grimlock_Smash.png|60px]]&lt;br /&gt;
| Grimlock Smash&lt;br /&gt;
| Complete Chapter XII&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FoC_Till_All_Are_One_Optimus.png|60px]]&lt;br /&gt;
| [[&#039;Til all are one|Till All Are One]] - (Optimus Ending)	&lt;br /&gt;
| Complete Chapter XIII as Optimus (secret achievement)&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
| [[File:FoC_Till_All_Are_One_Megatron.png|60px]]&lt;br /&gt;
| Till All Are One - (Megatron Ending)	&lt;br /&gt;
| Complete Chapter XIII as Megatron (secret achievement)&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FoC_Battle_is_Far_From_Over.png‎|60px]]&lt;br /&gt;
| [[The battle is far from over!|The Battle is Far From Over!]]&lt;br /&gt;
| Complete Campaign - Easy&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|[[File:FoC_More_Than_Meets_The_Eye.png|60px]]&lt;br /&gt;
| [[More than Meets the Eye (mini-series)|More Than Meets the Eye]]&lt;br /&gt;
| Complete Campaign - Normal&lt;br /&gt;
| 50 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FoC_All_Hail_You.png|60px]]&lt;br /&gt;
| [[The Transformers: All Hail Megatron|All Hail You!]]&lt;br /&gt;
| Complete Campaign - Hard&lt;br /&gt;
| 100 {{gamerscore}}&lt;br /&gt;
| {{PS Gold}}&lt;br /&gt;
|[[File:FoC_Last_Stand.png|60px]]&lt;br /&gt;
| [[The Last Stand]]&lt;br /&gt;
| Chapter II: Save two Autobots when Optimus is downed by the first Leaper&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FoC_Carnage_in_C_Major.png|60px]]&lt;br /&gt;
| [[Carnage in C-Minor|Carnage in C-Major]]&lt;br /&gt;
| Chapter III: Take out a cluster of five Decepticons using Metroplex&#039;s Air Strike&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|[[File:FoC_Invisibility_Spray.png|60px]]&lt;br /&gt;
| [[Invisibility spray|Invisibility Spray]]&lt;br /&gt;
| Chapter IV: Sneak through the Trash Compactor Facility undetected&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FoC_Target_Master_2.0.png‎|60px]]&lt;br /&gt;
| [[Targetmaster (technology)|Target Master]] 2.0&lt;br /&gt;
| Chapter V: Shoot a Sniper out of the air with a scoped weapon&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|[[File:FoC_Car_Wash_of_Doom.png|60px]]&lt;br /&gt;
| [[Buster Witwicky and the Car Wash of Doom|Car Wash of Doom]]&lt;br /&gt;
| Chapter VI: Destroy all of the homing mines chasing Blast Off before they self destruct&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FoC_Club_a_Con.png|60px]]&lt;br /&gt;
| [[Club Con!]]&lt;br /&gt;
| Chapter VII: Ram a jet (on the ground or in the air)&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|[[File:FoC_Fusilateral_Quintrocombiner.png|60px]]&lt;br /&gt;
| [[Swarm (issue)|Fusilateral Quintrocombiner]]&lt;br /&gt;
| Chapter VIII: Melee an enemy through the goal post&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FoC_I_Robot_Master.png|60px]]&lt;br /&gt;
| [[I, Robot-Master!|I, Robot Master]]&lt;br /&gt;
| Chapter IX: Destroy all images of Starscream and his Statues&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|[[File:FoC_The_Harder_They_Die.png|60px]]&lt;br /&gt;
| [[...The Harder They Die!|The Harder They Die]]&lt;br /&gt;
| Chapter X: Kill five Autobots with a single hover slam attack&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoC_Internal_Affairs.png|60px]]&lt;br /&gt;
| [[Internal Affairs!]]&lt;br /&gt;
| Chapter XI: Hack all of the security terminals before the Decepticons can activate them&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|[[File:FoC_Slap_Grimlock.png|60px]]&lt;br /&gt;
| Slap the Grimlock&lt;br /&gt;
| Chapter XII: Kill a Leaper in the air with an explosive barrel&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FoC_Monacus_Spender.png|60px]]&lt;br /&gt;
| [[Monacus]] Spender&lt;br /&gt;
| Spend 250,000 Energon in the Teletraan-1 store&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|[[File:FoC_Reconstructor.png‎|60px]]&lt;br /&gt;
| Reconstructor&lt;br /&gt;
| Fully upgrade one weapon&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FoC_Master_Builder.png|60px]]&lt;br /&gt;
| [[The Master Builders (episode)|Master Builder]]&lt;br /&gt;
| Fully upgrade all weapons&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
|[[File:FoC_Teletraan_1_Regular.png|60px]]&lt;br /&gt;
| [[Teletraan-1 (WFC)|Teletraan-1]] Regular&lt;br /&gt;
| Rate all weapons, weapon upgrades, and equipment&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FoC_Chop_Shop.png|60px]]&lt;br /&gt;
| [[Chop Shop (G1)|Chop Shop]]&lt;br /&gt;
| Purchase all weapons and perks&lt;br /&gt;
| 50 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
|[[File:FoC_Beachcomber.png|60px]]&lt;br /&gt;
| [[Beachcomber (G1)|Beachcomber]]&lt;br /&gt;
| Collect all blueprints&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FoC_Cassetticon_Audiophile.png|60px]]&lt;br /&gt;
| [[Decepticon Mini-Cassette|Cassetticon]] Audiophile&lt;br /&gt;
| Collect all audio logs&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
|[[File:FoC_Octopunch_Scavenger.png|60px]]&lt;br /&gt;
| [[Octopunch (G1)|Octopunch]] Scavenger	&lt;br /&gt;
| Open fifteen Armory Recreators in Campaign or Escalation&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FoC_Reconfiguration_Matrix.png|60px]]&lt;br /&gt;
| [[Reconfiguration Matrix]]	&lt;br /&gt;
| Create a custom character in Multiplayer&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|[[File:FoC_Headmaster.png|60px]]&lt;br /&gt;
| [[Headmaster (technology)|Headmaster!]]&lt;br /&gt;
| Reach max level in a single class&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FoC_King_of_Scrap_Heap.png‎|60px]]&lt;br /&gt;
| King of the Scrap Heap	&lt;br /&gt;
| Reach max level in all four classes&lt;br /&gt;
| 100 {{gamerscore}}&lt;br /&gt;
| {{PS Gold}}&lt;br /&gt;
|[[File:FoC_What_Prime_Directive.png‎|60px]]&lt;br /&gt;
| What [[Prime Directive]]s?&lt;br /&gt;
| Unlock Prime Mode&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
|- &lt;br /&gt;
|[[File:FoC_Full_Throttle_Scramble.png‎|60px]]&lt;br /&gt;
|[[Full Throttle Scramble Power!]]&lt;br /&gt;
| Earn MVP in any game mode during a public Multiplayer match&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|[[File:FoC_Ultimate_Menasor.png|60px]]&lt;br /&gt;
| Ultimate [[Menasor (G1)|Menasor]]	&lt;br /&gt;
| Capture three flags in a single CTF game during a public Multiplayer match&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FoC_Moonbase_One.png‎|60px]]&lt;br /&gt;
| [[Moonbase One]]&lt;br /&gt;
| Personally capture all 3 nodes in a conquest game during a public Multiplayer match&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|[[File:FoC_Ballistic_Energon_Goodie.png|60px]]&lt;br /&gt;
| Ballistic Energon Goodie&lt;br /&gt;
| Return five heads at once in a headhunter game during a public Multiplayer match&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FoC_Heavy_Metal_War.png|60px]]&lt;br /&gt;
| [[Heavy Metal War]]&lt;br /&gt;
| Kill 6 different opposing players in a TDM game during a public Multiplayer match&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|[[File:FoC_Robotopossum.png‎|60px]]&lt;br /&gt;
| [[Roboto-possum|Robotopossum]]&lt;br /&gt;
| Complete wave 15 in Escalation (Ignition)&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FoC_Maccadams_Old_Oil_House.png|60px]]&lt;br /&gt;
| [[Maccadam&#039;s Old Oil House]]&lt;br /&gt;
| Complete wave 15 in Escalation (DownFall)&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|[[File:FoC_Space_Pirates.png|60px]]&lt;br /&gt;
| [[Space Pirates!]]&lt;br /&gt;
| Complete wave 15 in Escalation (Oblivion)&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FoC_Rust_Marks.png|60px]]&lt;br /&gt;
| Rust Marks&lt;br /&gt;
| Complete wave 15 in Escalation (Ancients)&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|[[File:FoC_Ultra_Power_Master.png|60px]]&lt;br /&gt;
| Ultra [[Powermaster|Power Master]]&lt;br /&gt;
| Spend 100,000 credits in Escalation&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
|- &lt;br /&gt;
|[[File:FoC_Vector_Sigma_Victory.png|60px]]&lt;br /&gt;
| [[Vector Sigma]] Victory	&lt;br /&gt;
| Unlock All Trophies&lt;br /&gt;
| &lt;br /&gt;
| {{PS Platinum}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transformers references==&lt;br /&gt;
Aside from the obvious G1 inspired character designs, the game has some references to previous iterations of Transformers, a number of them from [[The Transformers (cartoon)|the original cartoon]] and [[The Transformers: The Movie|the 1986 movie]].&lt;br /&gt;
&lt;br /&gt;
* Most of the achievements and trophies are named in homage to Generation 1, such as characters, cartoon episodes, [[The Transformers (Marvel comic)|Marvel comic]] issues, and more. Due to the sheer number, we have opted to list them in the achievement list above instead.&lt;br /&gt;
* Soundwave does a short impression of a light fixture.&lt;br /&gt;
* Jazz and Cliffjumper are paired together, just as they were in the film and in the episode [[Starscream&#039;s Brigade]].&lt;br /&gt;
* Jazz finds an inscription on a tank in the Sea of Rust that says &amp;quot;IX-XVII-MCMLXXXIV,&amp;quot; or the date that &amp;quot;[[More than Meets the Eye, Part 1]]&amp;quot; first aired.&lt;br /&gt;
* During his coronation, Starscream is wearing the same crown his [[Starscream (G1)/Generation 1 cartoon continuity|Generation 1 counterpart]] wore in the movie, and the dialogue he has with Megatron during the scene is almost word-for-word as well. He even blasts him in tank mode, though this does not kill him like it did in the movie. The crown can be found in Starscream&#039;s level and worn for its duration.&lt;br /&gt;
* When Megatron is done killing off soldiers under Starscream&#039;s command, Starscream calls Megatron a [[Pretender to the Throne!|pretender to the throne]].&lt;br /&gt;
* When Kickback runs to the door, Slug pushes it from outside and the door falls, smashing Kickback to the ground and when Slug sees Kickback under the door, he says &amp;quot;Excuse me!&amp;quot;. This is a straight homage to the scene where [[Slag (G1)|Slag]] pushes the door and it smashes the [[Quintesson]] prosecutor.&lt;br /&gt;
* A secret room can be found in Grimlock&#039;s level containing his waiter outfit from &amp;quot;[[Madman&#039;s Paradise]]&amp;quot;; upon finding it, Grimlock utters his famous movie quote, &amp;quot;Me Grimlock no bozo, me king.&amp;quot; It also contains three swords that resemble the [[Master Sword]] mounted on fixtures around the room.&lt;br /&gt;
* After defeating a group of Insecticons, Slug says that Grimlock tore through them like they were &amp;quot;[[beryllium baloney]]&amp;quot;, but Grimlock says &amp;quot;[[cesium salami]]&amp;quot;, mirroring the scene where their Generation 1 counterparts argue on [[Quintessa (planet)|Quintessa]].&lt;br /&gt;
* In an audio log left by [[Sideswipe (WFC)|Sideswipe]], the &#039;&#039;[[Ark (WFC)|Ark]]&#039;&#039; is described as [[Vanguard-class Deep Space Interceptor]], a term which originated in [[Transformers: The Ultimate Guide]].&lt;br /&gt;
* The five [[Dinobot (FOC)|Dinobot]]s are originally grouped together as the &amp;quot;[[Lightning Strike Coalition]]&amp;quot;, the name of [[Grimlock (G1)|Grimlock]]&#039;s breakaway Autobot faction in &#039;&#039;[[Transformers: War Within: The Dark Ages]]&#039;&#039;. On that note, the Coalition&#039;s logo serves as the difficulty symbols.&lt;br /&gt;
* The [[Path Blaster]] is named for the [[Pathblaster]] from &amp;quot;[[Time Wars]]&amp;quot;. One of its modifications is named for Generation 1 episode &amp;quot;[[The Gambler]]&amp;quot; and involves the use of [[Destronium]], a substance introduced in &#039;&#039;[[Transformers Animated (cartoon)|Transformers Animated]]&#039;&#039;.&lt;br /&gt;
* The [[Riot Cannon]]&#039;s &amp;quot;Planet Buster&amp;quot; modification is likewise named after the [[Planet Buster]] that appeared in the &#039;&#039;[[Beast Wars: Transformers (cartoon)|Beast Wars]]&#039;&#039; cartoon.&lt;br /&gt;
* The [[neutron assault rifle]]&#039;s special modification is the &amp;quot;P.O.K.E. Beta&amp;quot;—not the first [[Punch of Kill Everything]] reference in the game series.&lt;br /&gt;
* One of the corrosive slime cannon&#039;s modifications for multiplayer is the [[Cosmic Rust (disease)|Cosmic Rust]] Disperser.&lt;br /&gt;
* Other weapon modifications available include [[tachyon transmitter]], [[fireblast]], [[turbo booster]]s, [[unspace|transwarp]] ballistics, and [[R-infinity accelerator|R-Infinity]] finders.&lt;br /&gt;
* Bruticus&#039;s special attack is the [[Sonic Pain Wave]], one of the [[Transformers: Robots in Disguise (2001 franchise)|2001 &#039;&#039;Robots in Disguise&#039;&#039; franchise]] [[Megatron (RID)|Megatron]]&#039;s weapons.&lt;br /&gt;
* When Cliffjumper is accessing the Teletraan-1 store one of the random phrases apologizes for not being able to provide [[glass gas]], the unique weapon of G1 [[Cliffjumper (G1)|Cliffjumper]]. The Glass Gas Cannon is awarded, however, after beating the main campaign.&lt;br /&gt;
* In Chapter IX, playing as Megatron after his awakening Soundwave says &amp;quot;Less talk, more work&amp;quot;, quoting the G1 episode &amp;quot;[[Megatron&#039;s Master Plan, Part 2]]&amp;quot;.&lt;br /&gt;
As part of the expanding [[Aligned continuity family|Aligned continuity]], &#039;&#039;Fall of Cybertron&#039;&#039; also incorporates thematic and visual references to the &#039;&#039;[[Transformers: Exodus]]&#039;&#039; novel and the &#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039; television series:&lt;br /&gt;
* Bumblebee&#039;s voice circuits/vocal processor having been damaged prior to the story&#039;s beginning, essentially rendering him mute.&lt;br /&gt;
* Optimus Prime&#039;s [[Path Blaster|rifle]] design, which was described by [[High Moon Studios]] as being an earlier version of the rifles Optimus uses in the &#039;&#039;Prime&#039;&#039; television series.&lt;br /&gt;
* Optimus being referred to as having been a librarian named Orion Pax and Megatron having been a gladiator from Kaon named Megatronus.&lt;br /&gt;
* Cliffjumper&#039;s head design and Megatron&#039;s reformatted/rebuilt body design.&lt;br /&gt;
* Dark Energon&#039;s power to revive the dead is an aspect from the &#039;&#039;Prime&#039;&#039; television series that was not seen in the previous game, &#039;&#039;War For Cybertron&#039;&#039;.&lt;br /&gt;
* Trypticon being reformatted into the &#039;&#039;Nemesis&#039;&#039;.&lt;br /&gt;
* The discovery that there were [[Ancient]]s who had traveled to other planets, particularly Earth.&lt;br /&gt;
* One of the weapons is called an [[Energon Harvester]].&lt;br /&gt;
&lt;br /&gt;
==PC version notes==&lt;br /&gt;
Initially, developer High Moon Studios commented (as late as [[BotCon 2012]] on the end of April of that year) that there would not be a Windows PC version of &#039;&#039;Fall for Cybertron&#039;&#039; due to their own lack of experience with the PC platform and the criticism the PC version of &#039;&#039;War for Cybertron&#039;&#039; had received. However, shortly before the Electronic Entertainment Expo (E3) 2012 in early June, publisher Activision announced a PC version of the game, to be developed by [[Mercenary Technology]], a new studio formed by &amp;quot;veterans of the industry&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The PC version of &#039;&#039;Fall of Cybertron&#039;&#039; improves upon the console versions of &#039;&#039;Fall&#039;&#039; (and indeed the PC version of &#039;&#039;War for Cybertron&#039;&#039;) by featuring higher quality graphics, higher resolution textures, runs at 1080p resolution and 60 frames per second (versus 30 frames for the console version). Unfortunately, as is standard in most console game ports, the graphical settings are lacking and the controls cannot be reset/rebound.&lt;br /&gt;
&lt;br /&gt;
Even with these pros and cons, there is still a number of differences from the console and PC versions:&lt;br /&gt;
* The main menu background in the PC version is a still image, rather than the long, beautiful cutscene file that is used in the console versions. The cutscene is unused in the PC files, but there currently is no way to put it back in the game.&lt;br /&gt;
* The VGA trailer isn&#039;t in the PC version of the game. It&#039;s not selectable in the Movies section of the Extras menu, not played when you idle on the main menu long enough, and isn&#039;t in any of the PC version files. This issue isn&#039;t present in the console versions, so that&#039;s a complete bummer!&lt;br /&gt;
* Jetfire&#039;s mouth doesn&#039;t move in the PC version when transitioning to Bruticus in the final level.&lt;br /&gt;
* Though the prompts appear, you cannot pet Laserbeak in the PC version.&lt;br /&gt;
&lt;br /&gt;
==Toys inspired by this game==&lt;br /&gt;
[[File:Generationstoy-OptimusPrimeFOC.jpg|right|thumb|250px|Deluxe Optimus Prime]]&lt;br /&gt;
{{main|Transformers: Generations (toyline)#FOC}}&lt;br /&gt;
A [[subline imprint]] for &#039;&#039;Fall of Cybertron&#039;&#039; characters was introduced to the 2012 &#039;&#039;[[Transformers: Generations (toyline)|Transformers: Generations]]&#039;&#039; line-up. In contrast with the [[Transformers: War for Cybertron (franchise)#Toys|relatively few toys]] released in 2010 to tie into &#039;&#039;War for Cybertron&#039;&#039;, the &#039;&#039;Fall of Cybertron&#039;&#039; subline was significantly more extensive, featuring figures across multiple different size classes and even a fully-fledged combiner with [[Bruticus (WFC)#Toys|Bruticus]].&lt;br /&gt;
&lt;br /&gt;
A full list of all the figures released under the &#039;&#039;Fall of Cybertron&#039;&#039; subline can be found [[Transformers: Generations (toyline)#FOC|here]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This game, like its predecessor, plays a Stan Bush song at the end, this time being a slightly modified version of &amp;quot;[[The Touch]]&amp;quot;, using elements from both the 2007 and 2009 versions to create a unique hybrid of the two. Soundwave plays it, while Bumblebee dances &amp;quot;The Carlton Dance,&amp;quot; made famous by {{w|Alfonso Ribeiro}} on &#039;&#039;{{w|The Fresh Prince of Bel-Air}}&#039;&#039;, which is also performed in the game by the [[Lever Transformer]] hidden in Chapter V.&lt;br /&gt;
* One of the unlocks for beating the game is the Glass Gas Cannon, however, Teletraan still tells Cliffjumper during replays that it is not available.&lt;br /&gt;
* In Chapter VIII, a {{w|Wilhelm scream}} can be heard when Bruticus is attacking the Autobots.&lt;br /&gt;
* If Grimlock is recreated in any multiplayer mode, his T-rex alt mode will function differently than the campaign mode, behaving more like a typical vehicle mode.&lt;br /&gt;
* In an unfortunate oversight, the downloadable demo for the game is the first section of Chapter VI, in which one can find an audio log that blows the surprise of Megatron&#039;s death earlier in the game. Oops.&lt;br /&gt;
* Sludge&#039;s model is noted to have been set up for skeletal deformation; which would only be needed if the character had needed to transform in-game. The model also sports beast kibble, so Sludge may have initially had a bigger role in the story mode than what he had in the final game; either that, or he was intended to be a usable model in Multiplayer.&lt;br /&gt;
* Unlike its predecessor &#039;&#039;War for Cybertron&#039;&#039;, &#039;&#039;Fall of Cybertron&#039;&#039; has not been dubbed in languages ​​other than English.&lt;br /&gt;
* Some backstory elements are expanded upon in [[Transformers: Fall of Cybertron Logs]] for the iPhone.&lt;br /&gt;
* The [[2011]] cinematic trailer for the game features the song &amp;quot;The Humbling River&amp;quot; by {{w|Puscifer}}. The [[2012]] trailers feature a cover by The EverLove of the song &amp;quot;{{w|Cities in Dust}}&amp;quot; (originally written by {{w|Siouxsie and the Banshees}}).&lt;br /&gt;
*The game was &amp;quot;&#039;&#039;remastered&#039;&#039;&amp;quot; in  August 8th, 2016 for the PS4 and Xbox One in Australia, and on August 9th in America. However, like with High Moon&#039;s other &amp;quot;&#039;&#039;remastered&#039;&#039;&amp;quot; game, {{w|Deadpool_(video_game)#Removal_and_eighth-generation_ports|Deadpool}}, it&#039;s just a simple port with updated button icons (not even a framerate boost!). Thankfully, All DLC is unlocked.&lt;br /&gt;
**Unlike the Deadpool remaster, however, this version of the game was never sold physically, and is currently unattainable through official means.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
*When Soundwave looks at Megatron&#039;s arm after he has been crushed by Metroplex, it is in the design of his upgraded body from later in the game, rather than the original one he just had.&lt;br /&gt;
*When Shockwave speaks to Grimlock just when the latter comes in to rescue Swoop, the subtitles say, &amp;quot;your attempt to &amp;quot;&#039;you&#039;&amp;quot; rescue your friend was easily predicted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.transformersgame.com/ Official Website]&lt;br /&gt;
*[https://web.archive.org/web/20111007025111/https://www.gameinformer.com/b/news/archive/2011/10/06/november-cover-revealed-transformers-fall-of-cybertron.aspx November cover revealed: Fall of Cybertron] @ Game Informer (Wayback Machine link)&lt;br /&gt;
*[https://web.archive.org/web/20111008100520/https://www.gameinformer.com/b/features/archive/2011/10/07/transformers-high-moon-studios-tour.aspx Transformers: High Moon Studio tour] @ Game Informer (Wayback Machine link)&lt;br /&gt;
*[https://web.archive.org/web/20111012164209/https://www.gameinformer.com/b/features/archive/2011/10/10/fall-of-cybertron-the-new-optimus-prime.aspx Fall of Cybertron: The New Optimus Prime] @ Game Informer (Wayback Machine link)&lt;br /&gt;
*[https://www.youtube.com/watch?v=NYZ8THjpl1E Grimlock Rises In Transformers: Fall of Cybertron Teaser Trailer] via Gematsu&lt;br /&gt;
*[https://web.archive.org/web/20111014032248/https://www.gameinformer.com/b/features/archive/2011/10/12/behind-the-crosshairs-the-weapons-of-transformers.aspx Behind the Crosshairs: The Weapons of Transformers] @ Game Informer (Wayback Machine link)&lt;br /&gt;
*[https://www.youtube.com/watch?v=Tn4ECyCExeg Fall of Cybertron Teaser 01] @ YouTube&lt;br /&gt;
*[https://web.archive.org/web/20111017180138/https://www.gameinformer.com/b/features/archive/2011/10/13/the-illustrated-tour-of-cybertron.aspx The Illustrated Tour of Cybertron] @ GameInformer (Wayback Machine link)&lt;br /&gt;
*[https://web.archive.org/web/20111018225804/https://www.gameinformer.com/b/features/archive/2011/10/17/directing-transformers-fall-of-cybertron.aspx The Story And Direction Of Transformers: Fall Of Cybertron] @ GameInformer, &amp;quot;[https://www.youtube.com/watch?v=4jX82pVRvXw  Directing Transformers: Fall of Cybertron]&amp;quot; on YouTube&lt;br /&gt;
*[https://web.archive.org/web/20111021193833/http://www.gameinformer.com/b/features/archive/2011/10/19/animating-the-transformers.aspx Animating The Transformers] @ GameInformer (Wayback Machine link): [https://www.youtube.com/watch?v=pDrOcu7-uMU Optimus], [https://www.youtube.com/watch?v=7n0WMLLPmRM Grimlock], and [https://www.youtube.com/watch?v=Fd4cfpJ9U08 Jazz]&lt;br /&gt;
*[https://web.archive.org/web/20111021202431/https://www.gameinformer.com/b/features/archive/2011/10/20/clever-devils-the-enemies-and-ai-of-fall-of-cybertron.aspx The Enemies &amp;amp; AI Of Transformers: Fall Of Cybertron] @ GameInformer (Wayback Machine link)&lt;br /&gt;
*[https://web.archive.org/web/20111022201903/https://www.gameinformer.com/b/features/archive/2011/10/21/transformers-resurrecting-the-dinobots.aspx Transformers: Resurrecting The Dinobots] @ GameInformer (Wayback Machine link): &amp;quot;[https://www.youtube.com/watch?v=oK1tpNt1GyI The Story Behind the Dinobots in Transformers: Fall of Cybertron]&amp;quot;, &amp;quot;[https://www.youtube.com/watch?app=desktop&amp;amp;v=9qC7gSKpILc Designing the Dinobots for Transformers: Fall of Cybertron]&amp;quot;&lt;br /&gt;
*[https://web.archive.org/web/20111027171303/https://www.gameinformer.com/b/features/archive/2011/10/24/fall-of-cybertron-deep-character-dive-jazz.aspx Fall Of Cybertron Deep Character Dive: Jazz] @ GameInformer (Wayback Machine link)&lt;br /&gt;
*[https://web.archive.org/web/20111027182400/https://www.gameinformer.com/b/features/archive/2011/10/26/the-transformers-timeline.aspx The Transformers Timeline] @ Game Informer (Wayback Machine link)&lt;br /&gt;
*[https://web.archive.org/web/20111030190235/https://www.gameinformer.com/b/features/archive/2011/10/26/true-to-character-transformer-fall-of-cybertron.aspx True To Form: Safeguarding The Transformers License] @ GameInformer (Wayback Machine link)&lt;br /&gt;
*[https://web.archive.org/web/20111029135749/https://www.gameinformer.com/b/features/archive/2011/10/28/creating-the-sounds-of-the-transformers.aspx Creating The Soundscape Of Transformers] @ GameInformer; &amp;quot;[https://www.youtube.com/watch?v=UEAiHRBpMcw Creating the Transformers Sound in Fall of Cybertron]&amp;quot;, &amp;quot;[https://www.youtube.com/watch?v=f6o1p7v2Nws Peter Cullen and Transformers: Fall of Cybertron]&amp;quot;, &amp;quot;[https://www.youtube.com/watch?v=bZTiwe5FM2o Capturing Sounds for Transformers: Fall of Cybertron]&amp;quot; on YouTube&lt;br /&gt;
*[https://web.archive.org/web/20111103185318/https://www.gameinformer.com/b/features/archive/2011/10/31/larger-than-life-designing-transformer-s-set-piece-moments.aspx Larger Than Life: Designing Fall of Cybertron&#039;s Set Piece Moments] @ GameInformer (Wayback Machine link)&lt;br /&gt;
*[https://web.archive.org/web/20111104221448/https://www.gameinformer.com/b/features/archive/2011/11/02/transformers-fall-of-cybertron-gameplay-roundtable.aspx Transformers: Fall of Cybertron Gameplay Roundtable] @ GameInformer (Wayback Machine link), &amp;quot;[https://www.youtube.com/watch?v=7YBRyIKdQS0 Transformers: Fall of Cybertron Gameplay Roundtable]&amp;quot; on YouTube&lt;br /&gt;
*[https://web.archive.org/web/20111129193132/https://www.gameinformer.com/b/podcasts/archive/2011/11/03/tfse.aspx Special Edition Podcast: Transformers: Fall of Cybertron] @ GameInformer (Wayback Machine link)&lt;br /&gt;
*[https://www.youtube.com/watch?v=LVsINYfFG5Q Fall of Cybertron Cinematic Teaser Trailer] @ YouTube&lt;br /&gt;
*[https://www.youtube.com/watch?v=C3E358n7pcI Fall of Cybertron Cinematic Trailer] @ YouTube&lt;br /&gt;
*[https://www.gamespot.com/videos/transformers-fall-of-cybertron-official-trailer/2300-6368583/ Fall of Cybertron Official Gameplay Trailer] @ GameSpot&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
{{reflist|2}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Fall of Cybertron}}&lt;br /&gt;
[[Category:Aligned video games]]&lt;br /&gt;
[[Category:Fall of Cybertron| ]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Fires_of_the_Past&amp;diff=1860987</id>
		<title>Fires of the Past</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Fires_of_the_Past&amp;diff=1860987"/>
		<updated>2025-09-01T22:35:39Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Trivia */ grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{episode&lt;br /&gt;
|series=BMtoon&lt;br /&gt;
|ep=3&lt;br /&gt;
|image=Vehicons Fires of The Past.JPG&lt;br /&gt;
|caption=Larry, Curly, and Moe.&lt;br /&gt;
|title=&amp;quot;Fires of the Past&amp;quot;&lt;br /&gt;
|season=1&lt;br /&gt;
|season ep=3&lt;br /&gt;
|production company=[[Mainframe Entertainment]]&lt;br /&gt;
|airdate=[[October 2]], [[1999]]&lt;br /&gt;
|written by=[[Marv Wolfman]]&lt;br /&gt;
|directed by=[[John Pozer]]&lt;br /&gt;
|animation studio=[[Mainframe Entertainment]]&lt;br /&gt;
|continuity=[[Beast Wars continuity]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Stymied time and again by his Maximal foes, Megatron brings three new Generals online.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
[[File:Fires of the Past Maximals archives.jpg|left|upright=1.1|thumb|I&#039;m telling you, Optimus, they were all out of bananas.]]&lt;br /&gt;
A fleet of [[Vehicon (BM)|Vehicon]] [[Tank Drone]]s roll towards the [[Cybertron Archives]]. A hiding [[Blackarachnia (BW)|Blackarachnia]] watches in horror as the tanks open fire, seemingly without provocation, on a [[Optimus Prime memorial|statue]] of [[Optimus Prime (G1)|Optimus Prime]] holding a pair of [[Golden Disk (disambiguation)|Golden Disks]]. The tanks continue their barrage on the Archive center itself as Blackarachnia runs back to the rest of the hiding [[Maximal]]s, who are there searching for clues to what happened to the missing Cybertronian population. [[Rattrap (BW)|Rattrap]] makes it out of the Archives, revealing that he&#039;s found... absolutely nothing. The Archives have been deleted in their entirety.&lt;br /&gt;
&lt;br /&gt;
[[File:Fires of the Past Blackarachnia dream.jpg|right|upright=1.1|thumb|In the jungle, the mighty jungle...]]&lt;br /&gt;
[[Optimus Primal (BW)/Beast Wars cartoon continuity|Optimus Primal]] howls in rage, while a spying [[Megatron (BW)/Beast Wars cartoon continuity|Megatron]] chuckles to himself that he&#039;s starting history over; everything prior to his reign is now simply a rumor. Inside Megatron&#039;s control chamber, a [[Diagnostic Drone]] assures him that he has been &amp;quot;purged&amp;quot; of whatever organic traces remained in him that caused his outbreak into [[beast mode]] in the previous episode. More Tank Drones appear to attack the Maximals, and Optimus orders yet another retreat. During the battle, Blackarachnia is knocked out by a blast and has a vision of a beautiful sunset-lit forest. In her dream, she falls into a chasm, but is saved by a mysterious silhouette.&lt;br /&gt;
&lt;br /&gt;
In the waking world, [[Cheetor (BW)|Cheetor]] is carrying the woozy Blackarachnia away from the battle while Optimus draws the Vehicon fire. Rather than simply taking cover behind a building, he climbs straight &#039;&#039;up&#039;&#039; one while dodging more shots, and the accumulated damage causes the building to topple on the Tank Drone fleet, destroying almost all of them while Optimus leaps to safety. (Optimus planned it that way. Seriously.)&lt;br /&gt;
&lt;br /&gt;
[[File:Fires of the Past Megatron sparks.jpg|left|upright=1.1|thumb|Nope. Totally won&#039;t come back around to bite him in the ass.]]&lt;br /&gt;
Megatron is so enraged at this turn of events that he loses all control and again reverts to his dragon form, disconnecting from the control armor. He becomes further enraged when he realizes he &#039;&#039;still&#039;&#039; hasn&#039;t been cured of his bestial tendencies and takes it out on the Diagnostic Drone with some fire breath. Collecting himself and returning to robot form, he ponders why his elite army of drones is still unable to capture four rogue Maximals. The only reasonable answer is simply &amp;quot;free will&amp;quot;, so, Megatron pulls out three [[spark]]s from an enormous bank of stored sparks...&lt;br /&gt;
&lt;br /&gt;
Back at the [[underground amphitheater|Maximal hideout]], Optimus chews out the rest of the Maximals for their sloppy battle performance. Blackarachnia has another vision of Silverbolt while pretending to listen to Optimus&#039; angry lecture, and so she decides to sneak off to the [[Central Spaceport]]. As she reaches the spaceport, she realizes that Rattrap has tailed her. Before Rattrap can get her to explain why she&#039;s out there in the first place, they are attacked by three Vehicons. Unfortunately, these three are no Drones—each Vehicon has a spark of their own! They are [[Jetstorm (BM)|Jetstorm]], a wisecracking Aero Drone General, [[Thrust (BM)|Thrust]], a smoldering Cycle Drone General, and [[Tankor (BM)|Tankor]], a Tank Drone General, whose only distinguishable personality traits are being very angry and stupid.&lt;br /&gt;
&lt;br /&gt;
[[File:Fires of the Past Blackarachnia Rattrap records.jpg|right|upright=1.1|thumb|&amp;quot;See, I told you the Omega-Delta shuttle toy came with six figures.&amp;quot;]]&lt;br /&gt;
The three Vehicons pretty much blow up everything around Rattrap and Blackarachnia. Blackarachnia loses concentration and reverts to beast mode, so she and Rattrap scurry off. Neither of them yet realize it, but doing so saves them—the Vehicons are unable to detect them on radar while in beast mode. Getting inside the spaceport control building, Blackarachnia accesses the aerospace records, finding the records of the [[Autobot]] shuttle they came to Cybertron on. She discovers that the ship was shot down by Cybertron&#039;s own automated defense systems and that there were six of them on the ship, though their memories of the missing two Maximals are hazy. Blackarachnia then plans to get to the ship itself to find its own backed-up data files.&lt;br /&gt;
&lt;br /&gt;
[[File:Fires of the Past Blackarachnia ship computer.jpg|left|upright=1.1|thumb|&amp;quot;Come on, Neo, get off the other line!&amp;quot;]]&lt;br /&gt;
The Vehicons again attack, having locked onto Blackarachnia&#039;s Maximal signature, and she and Rattrap are again forced to flee, with Blackarachnia heading for the Autobot Shuttle and Rattrap simply heading home (he&#039;s had enough of being shot at for one day). As the Vehicon generals pass by, Rattrap realizes that the Vehicons are unable to track him while he is in beast mode. He scampers off to warn Blackarachnia. Megatron decides to call off the Vehicon attack once he realizes where Blackarachnia is headed, planning to tap into her mind when she accesses the Autobot ship&#039;s computer and find the Maximal base through her.&lt;br /&gt;
&lt;br /&gt;
Blackarachnia successfully links up with the Autobot computer. She finally realizes that there &#039;&#039;were&#039;&#039; originally six Maximals aboard the shuttle, and the two missing Maximals are none other than [[Rhinox (BW)|Rhinox]] and [[Silverbolt (Fuzor)|Silverbolt]]! She can&#039;t get much further before Rattrap cuts her off. Realizing that Megatron is planning to download Blackarachnia&#039;s own memory files, the two rig the shuttle to blow to prevent Megatron from finding out the location of their hideout. The Vehicons resume their attack, and Optimus Primal and Cheetor save the day by crashing through a skylight. They hold them off just long enough to escape before the Autobot shuttle explodes. Optimus is, in a word, steamed that his teammates needlessly endangered themselves, losing their only chance at filling in the gaps in their memory. There&#039;s not much that can be done now, and the Maximals retreat to their hideout.&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=[[Maximal]]s&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Blackarachnia (BW)|Blackarachnia]] (2)&lt;br /&gt;
*[[Optimus Primal (BW)/Beast Wars cartoon continuity|Optimus Primal]] (3)&lt;br /&gt;
*[[Cheetor (BW)|Cheetor]] (4)&lt;br /&gt;
*[[Rattrap (BW)|Rattrap]] (5)&lt;br /&gt;
&lt;br /&gt;
|h2=[[Vehicon (BM)|Vehicons]]&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Tank Drone]]s (1)&lt;br /&gt;
*[[Megatron (BW)/Beast Wars cartoon continuity|Megatron]] (6)&lt;br /&gt;
*[[Diagnostic Drone]] (7)&lt;br /&gt;
*[[Tankor (BM)|Tankor]] (8)&lt;br /&gt;
*[[Jetstorm (BM)|Jetstorm]] (9)&lt;br /&gt;
*[[Thrust (BM)|Thrust]] (10)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;How is this possible? My battle drones are models of technological perfection. They possess superior firepower and manoeuvrability, and yet they are continually defeated by a small pack of lowly beasts. Why?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Free will?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Hmm, interesting notion.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039; and the &#039;&#039;&#039;Diagnostic Drone&#039;&#039;&#039; discuss the recent losses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Three mindless drones shouldn&#039;t be a problem.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Only three things wrong with that little theory: One, we&#039;re not drones, two, we&#039;re not mindless, and three, problem&#039;s my middle name.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Blackarachnia&#039;&#039;&#039; is introduced to &#039;&#039;&#039;Jet-Problem-storm&#039;&#039;&#039; and the new Vehicons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is Captain Jetstorm speaking. Please feel free to move about the tarmac, and flee for your &#039;&#039;miserable little life!&#039;&#039;&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Jetstorm&#039;&#039;&#039; enjoying himself way too much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They blew us out of the sky?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Yes, stranding all six of us.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Why, those lousy— six?! Get real, Webs—if there were six of us then why don&#039;t we remember the other two?&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Blackarachnia&#039;&#039;&#039; and &#039;&#039;&#039;Rattrap&#039;&#039;&#039; learn that their memories have been tampered with more than they realise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, well, well. Your situation exactly matches your location: TERMINAL!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Jetstorm&#039;&#039;&#039; finding Rattrap and Blackarachnia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now just stick to beast mode and those Vehicon goons will never find us! ...Unless they happen to be standing right here in front of us.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Rattrap&#039;&#039;&#039;&#039;s plan has one minor flaw.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Animation and technical errors===&lt;br /&gt;
[[File:bm_megatron_transforming.gif|right|thumb|Don&#039;t even ask where his tail goes.]]&lt;br /&gt;
* The animators avoid directly showing Megatron&#039;s unveiled [[robot mode]] out of its control harness—in the previous episode, we barely see him transform, in this episode, any clear shot of it is partially obscured either by fast action or back-lighting. We do, however, see that his &amp;quot;cloak&amp;quot; is made up of his wings that would ordinarily arch out of his back in robot mode. Watching in slow-motion more clearly reveals however that the irregular design of his dragon wing &amp;quot;membranes&amp;quot; completely morphs shape between frames to become the long, even strips that make up his cloak.&lt;br /&gt;
* Also, although visible for barely a split-second in the previous episode, we now get a better (albeit still fleeting and incomplete) look at his robot mode mid-transformation, and the fact that in this state Megatron&#039;s [[character model]] entirely lacks the new metal-plated texture seen on his dragon mode. His barely-glimpsed robot mode under his &amp;quot;cloak&amp;quot; is the same model and texture used from the final episodes of &#039;&#039;Beast Wars&#039;&#039;, and does not match the currently frankensteinian state of his dragon skin when fully transformed.&lt;br /&gt;
* The tank drones advancing on the Maximals in the opening have their cannons on the wrong side in some shots, due to the shots being mirrored.&lt;br /&gt;
* When the Diagnostic Drone taps on its hand-held device to replay the footage of Megatron&#039;s dragon form, its fingers clip through it.&lt;br /&gt;
* The Drone and its gadget get charred when Megatron breathes fire on them. A moment later, they&#039;re clean again.&lt;br /&gt;
* During Optimus&#039; &amp;quot;I failed my people once...&amp;quot; line, his body turns low-res.&lt;br /&gt;
* Rattrap&#039;s resting his foot on air when he asks Blackarachnia why she&#039;s staying in &#039;bot mode.&lt;br /&gt;
* After Tankor first transforms into robot mode, the sky texture jumps position between frames, albeit barely noticeably.&lt;br /&gt;
* Rattrap&#039;s body becomes low-res in a handful of shots during their clash with the Vehicon generals.&lt;br /&gt;
* When we see the Vehicons through the pipes, Thrust&#039;s model is low-res.&lt;br /&gt;
* After the computer notifies the generals that it doesn&#039;t detect Maximal signatures, there&#039;s a dark &amp;quot;aura&amp;quot; of sorts on Jetstorm&#039;s jet-head.&lt;br /&gt;
* After Optimus and Cheetor break in through the glass ceiling, all the shards just vanish.&lt;br /&gt;
* When Blackarachnia puts her arm around Cheetor, it actually clips through him.&lt;br /&gt;
* During Primal&#039;s little outbreak of temper at the end, the shadow that he casts on Cheetor freezes as soon as he walks out of frame.&lt;br /&gt;
* As Optimus transforms back into his [[beast mode]], Cheetor&#039;s legs are all messed up, their parts clipping into each other.&lt;br /&gt;
&lt;br /&gt;
===Continuity errors===&lt;br /&gt;
* Optimus Primal seems very insistent on Blackarachnia reverting to beast mode despite not knowing the reason why she &#039;&#039;should&#039;&#039; until much later in the episode.&lt;br /&gt;
* Why would a Diagnostic Drone be so grossly inaccurate when he told Megatron that his organic purging was complete? He even chalks up the mistake to &amp;quot;random residual biological—&amp;quot;, right before being blasted by Megatron&#039;s &#039;&#039;extremely&#039;&#039; biological beast mode.&lt;br /&gt;
* Since it&#039;s already clear that the Maximals are amnesiac, Rattrap&#039;s claim that they would remember their missing team members is a little inaccurate (but, then again, they did remember each other on the previous episodes).&lt;br /&gt;
&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
* Beginning with this episode, the Maximals have taken up residence at a ruined [[underground amphitheater]] that serves as their headquarters for roughly the first-third of the series.&lt;br /&gt;
* The Autobot shuttle is the same vessel that carried the triumphant Maximals off of prehistoric [[Earth]] in &amp;quot;[[Nemesis Part 2]]&amp;quot;. It gets a [[Autobot Shuttle Omega Delta|proper name]] here.&lt;br /&gt;
* Blackarachnia&#039;s vision seems to be set on prehistoric [[Earth]], where she was essentially &amp;quot;born&amp;quot;.&lt;br /&gt;
* When Blackarachnia logs into the ship&#039;s computer, we get some brief glimpses of the Maximals in their Season 3 &#039;&#039;Beast Wars&#039;&#039; bodies. But why were the Maximals running around in their Season 1 bodies on returning to Cybertron? Hmm...&lt;br /&gt;
* Optimus is extremely distraught over his perceived failure to stop Megatron, becoming much harsher on his troops than in the past. This won&#039;t come back to bite him at all, will it?&lt;br /&gt;
* Gadgets and powers:&lt;br /&gt;
** In robot mode, Blackarachnia can throw explosive discs of webbing.&lt;br /&gt;
** Cheetor&#039;s two scimitars can be hooked together and thrown like a boomerang.&lt;br /&gt;
&lt;br /&gt;
===Transformers references===&lt;br /&gt;
[[File:Statue rockandrollhalloffame.jpg|right|thumb|He won the spelling bee by correctly spelling &amp;quot;[[Hun-Gurrr (G1)|Hun-Gurrr]]&amp;quot; and &amp;quot;[[Latolata|Rartorata]]&amp;quot;.]]&lt;br /&gt;
*A [[Optimus Prime memorial|giant statue]] of [[Optimus Prime (G1)|Optimus Prime]] holding two [[Golden Disk (disambiguation)|Golden Disks]] stands in front of the [[Cybertron Archives]]. Writer [[Bob Skir]] claims that neither the statue nor the golden disks in its hands were mentioned the script. However, he suggested that they were either the [[Golden Disk (Voyager)|disks]] from the Voyager 1 and Voyager 2 probes, or that Optimus won them in the 2,395,989th Annual Cybertronian spelling bee.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20080614012630/http://bigbot.com/beast-machines-transformers-bob-skir/Beast-Machines-FAQ/Tue_12_Oct_1999.html Q&amp;amp;amp;A from Bigbot&#039;s &amp;quot;bobskir.com&amp;quot;] (archive copy)&amp;lt;/ref&amp;gt; We&#039;re betting on the latter.&lt;br /&gt;
&lt;br /&gt;
===Real-world references===&lt;br /&gt;
*Jetstorm refers to Rattrap and Blackarachnia as &amp;quot;Beasties&amp;quot;, a reference to the Canadian name for &#039;&#039;Beast Wars&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
[[File:Fires_of_the_past_Silverbolt_head.jpg|thumb|right|He needs an eye doctor more than he needs screentime.]]&lt;br /&gt;
* Starting from this episode, Blackarachnia&#039;s webs are green instead of blue.&lt;br /&gt;
* While Megatron is looking at computer screens, text in the Predacon version of the [[Cybertronix]] [[Cybertronian language|language]] appears.  Among the messages are such gems as &amp;quot;these flowers taste funny&amp;quot;, &amp;quot;we are the mcanimators from mcmainframe&amp;quot;, &amp;quot;smoke some ganja&amp;quot;, and &amp;quot;if you can read this seek help&amp;quot;.&lt;br /&gt;
* If you pause at the right time (or have a really good eye), you can kinda see that Silverbolt has eye pupils. And they look ugly!&lt;br /&gt;
* Though he says it much less frequently than in &#039;&#039;[[Beast Wars: Transformers (cartoon)|Beast Wars]]&#039;&#039;, this episode marks the first time Megatron utters &amp;quot;Yesssss&amp;quot;, though in a much less hammy, more sinister manner than before.&lt;br /&gt;
* Tankor, Jetstorm and Thrust&#039;s personality traits are the exact opposites of the characters whose sparks they possess. Instead of being kind of dense and chivalrous like Silverbolt, Jetstorm is sarcastic and sociopathic. Instead of being a gentle genius, Tankor&#039;s a violent idiot. And Thrust is slick and cool, instead of being... well... Waspinator. Comments by Waspinator and Silverbolt in [[The Catalyst|later]] [[In Darkest Knight|episodes]] would reveal they were aware of what was going on and &#039;&#039;enjoyed&#039;&#039; being completely different people, both personas apparently being fantasies of theirs. This didn&#039;t seem to apply to Rhinox.&lt;br /&gt;
&lt;br /&gt;
===Foreign localization===&lt;br /&gt;
&#039;&#039;&#039;French&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Les Feux du Passé&#039;&#039;&#039;&amp;quot; (&amp;quot;The Fires of the Past&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;German&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Spur in die Vergangenheit&#039;&#039;&#039;&amp;quot; (&amp;quot;Trail to the Past&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[December 4]], [[2000]]&lt;br /&gt;
::The dub contains a handful of mishearings and other goofs. For instance, Megatron says &amp;quot;there is merely one &#039;&#039;ruler&#039;&#039;&amp;quot; instead of &amp;quot;it is merely a &#039;&#039;rumor&#039;&#039;&amp;quot;, Jetstorm&#039;s command code &amp;quot;afterburn&amp;quot; becomes &amp;quot;After her!&amp;quot;, and an off-screen Thrust says a line in Tankor&#039;s voice. But these technically still make sense in context and don&#039;t stick out unless one knows the original dialogue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Italian&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Fuochi del passato&#039;&#039;&#039;&amp;quot; (&amp;quot;Fires of the past&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Japanese&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Ai no Shirushi&#039;&#039;&#039;&amp;quot; (愛の古傷, &amp;quot;The Scars of Love&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[November 13]], [[2004]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mandarin&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Jìyì zhī Huǒ &#039;&#039;&#039;&amp;quot; (记忆之火, &amp;quot;Fires in Remenberance&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polish&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Demony Przeszłości&#039;&#039;&#039;&amp;quot; (&amp;quot;Demons Of Past&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brazilian Portuguese&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Fogos do Passado&#039;&#039;&#039;&amp;quot; (&amp;quot;Fires of the Past&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spanish&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Fuegos del Pasado&#039;&#039;&#039;&amp;quot; (&amp;quot;Fires of the Past&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==Home video releases==&lt;br /&gt;
{{homevidnote}}&lt;br /&gt;
;DVD&lt;br /&gt;
[[File:Flag of Japan.png|20px|Japan]] 2004 — &#039;&#039;Super Lifeform Transformers: Beast Wars Returns&#039;&#039; — Volume 1 ([[Geneon Universal Entertainment|Geneon Entertainment]]) — Japanese audio only.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2006 — &#039;&#039;Beast Machines: Transformers&#039;&#039; — The Complete Series ([[Rhino Entertainment|Rhinomation]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2014 — &#039;&#039;Transformers: Beast Machines&#039;&#039; — The Complete Series ([[Shout! Factory]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2007 — &#039;&#039;Transformers: Beast Machines&#039;&#039; — Season One: Volume One ([[Sony]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of UK.png|20px|United Kingdom]] 2007 — &#039;&#039;Transformers: Beast Machines&#039;&#039; — Season One: Volume One — Reformatting (Sony)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of UK.png|20px|United Kingdom]] 2007 — &#039;&#039;Transformers: Beast Machines&#039;&#039; — Complete Season One (Sony)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of France.png|20px|France]] 2009 — &#039;&#039;Transformers: Beast Machines&#039;&#039; — Intégrale Saison 1 (Sony) — French audio only.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beast Machines episodes]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User:Trashatron&amp;diff=1860984</id>
		<title>User:Trashatron</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User:Trashatron&amp;diff=1860984"/>
		<updated>2025-09-01T22:26:25Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=User:Trashatron&amp;diff=1860983</id>
		<title>User:Trashatron</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=User:Trashatron&amp;diff=1860983"/>
		<updated>2025-09-01T22:25:57Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* To-do list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m a small Youtuber and modder of a few Transformers games. Am also a fan of Tron (the Disney franchise, not the crypto).&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Infiltrator_(FOC)&amp;diff=1860981</id>
		<title>Infiltrator (FOC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Infiltrator_(FOC)&amp;diff=1860981"/>
		<updated>2025-09-01T22:24:14Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Body Types */ Will update the rest of this page soon, I can tell how dated it is&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{picsneeded}}&lt;br /&gt;
{{factions|autobot|decepticon}}&lt;br /&gt;
:&#039;&#039;Infiltrator is a class from [[Transformers: Fall of Cybertron|Fall of Cybertron&#039;s]] multiplayer mode.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As an &#039;&#039;&#039;Infiltrator&#039;&#039;&#039;, you sneak up behind your opponent and attack his weak point for massive damage. Infiltrators are fast on land, tend to be invisible, and can attack with sniper rifles and other precision weapons. They turn into cars and [[Slug (FOC)|dinosaurs]].&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
The Infiltrator class was quite similar to its basis, the [[Scout (WFC)|Scout]]. It was still the fastest (ground) class and still relied on stealth and guile to rack up kills.&lt;br /&gt;
&lt;br /&gt;
===Body Types===&lt;br /&gt;
Six body types were available with the game initially, with two unlocked from the get-go and the rest available by spending [[Energon shard]]s. The heads, chest/vehicle, shoulders, arms, legs, and wheels were interchangeable. The initial bodies were:&lt;br /&gt;
*&#039;&#039;&#039;Recon&#039;&#039;&#039; ([[Bumblebee (WFC)|Bumblebee]])&lt;br /&gt;
*&#039;&#039;&#039;Saboteur&#039;&#039;&#039; ([[Breakdown (WFC)|Breakdown]])&lt;br /&gt;
*&#039;&#039;&#039;Rogue&#039;&#039;&#039; ([[Sideswipe (WFC)|Sideswipe]])&lt;br /&gt;
*&#039;&#039;&#039;Assassin&#039;&#039;&#039; ([[Dead End (WFC)|Dead End]])&lt;br /&gt;
*&#039;&#039;&#039;Ghost&#039;&#039;&#039; ([[Jazz (WFC)|Jazz]])&lt;br /&gt;
*&#039;&#039;&#039;Slayer&#039;&#039;&#039; ([[Dragstrip (WFC)|Dragstrip]])&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the &#039;&#039;&#039;Eliminator&#039;&#039;&#039; ([[Cliffjumper (WFC)|Cliffjumper]]) head is also available in the head options, but does not require any specific levels to unlock.&lt;br /&gt;
&lt;br /&gt;
Several bonus heads could be added on by attaining certain levels. They were:&lt;br /&gt;
*&#039;&#039;&#039;Predator&#039;&#039;&#039; ([[Slug (FOC)|Slug]] beast head, unlocked at level 25)&lt;br /&gt;
*&#039;&#039;&#039;Fire Breather&#039;&#039;&#039; ([[Trypticon (WFC)|Trypticon]], unlocked at Prime)&lt;br /&gt;
*&#039;&#039;&#039;Creeper&#039;&#039;&#039; ([[Hardshell]] insect mode head, unlocked at Prime level 25)&lt;br /&gt;
*&#039;&#039;&#039;Elite&#039;&#039;&#039; (Bumblebee with a crown, unlocked by reaching Prime 25 with every class)&lt;br /&gt;
Later, downloadable content could be purchased that added more body types:&lt;br /&gt;
*&#039;&#039;&#039;Scrapper&#039;&#039;&#039; ([[Wheeljack (Prime)|Wheeljack]])&lt;br /&gt;
*&#039;&#039;&#039;Roadside&#039;&#039;&#039; (Slug; wheels can&#039;t be altered with this type)&lt;br /&gt;
Finally, each class could apply a variety of [[Insignia|faction symbols]] (called &amp;quot;[[Sticker|decals]]&amp;quot;). Each set cost 400 Energon shards, and many contained references to past Transformers subgroups. They were: [[Targetmaster (technology)|Targetmasters]]; [[Lightning Strike Coalition|Lightning Strikeforce]]; [[Battlecharger|Warchargers]]; [[Astro Squad]]; [[Protectobot (G1)|Protectobots]]; Energo Squad; [[Battle Squad]]; [[Laser Rod|Lazer Rods]].&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Each class in FOC was able to equip a primary and secondary firearm, and each had four to choose from. Two would be unlocked to begin with, and the rest became available as levels were gained. Each weapon upgrades that could be added by gaining levels. The Infiltrator had access to:&lt;br /&gt;
*&#039;&#039;&#039;[[Path Blaster]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Scatter blaster|Scatter Blaster]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Subsonic Repeater]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Nucleon Charge Rifle]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Each class had access to two different abilities and could equip one at a time. The second ability, as well as various upgrades, could be unlocked by gaining experience. The Infiltrator could:&lt;br /&gt;
*&#039;&#039;&#039;Cloak&#039;&#039;&#039; - Turn invisible for a short time. Attacking or pressing the ability button cancels the cloak.&lt;br /&gt;
*&#039;&#039;&#039;EMP Grenade&#039;&#039;&#039; - Similar to the EMP grenades of &#039;&#039;[[Transformers: War for Cybertron (360/PS3/PC)|War for Cybertron]]&#039;&#039;, this thrown projectile fogs up an enemy&#039;s visual display and slows them down for a few seconds. Affected opponents glow orange.&lt;br /&gt;
&lt;br /&gt;
{{groupstub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video game-only characters]]&lt;br /&gt;
[[Category:Fall of Cybertron subgroups]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen:_Autobots/Decepticons&amp;diff=1860557</id>
		<title>Transformers: Revenge of the Fallen: Autobots/Decepticons</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen:_Autobots/Decepticons&amp;diff=1860557"/>
		<updated>2025-08-31T01:58:18Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Notes */ grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-rotf-game}}&lt;br /&gt;
&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Revenge of the Fallen: Autobots/Decepticons&#039;&#039;&lt;br /&gt;
|prev=Transformers Autobots/Decepticons&lt;br /&gt;
|next=Transformers: Dark of the Moon: Autobots/Decepticons&lt;br /&gt;
|image=RotfDS Cover.jpeg&lt;br /&gt;
|caption=It only gets worse from here.&lt;br /&gt;
|developer=[[Vicarious Visions]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 23]], [[2009]]&lt;br /&gt;
|platform=[[Nintendo DS]]&lt;br /&gt;
|ratings=ESRB: E10+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{picsneeded|Covers, relevant screenshots}}&lt;br /&gt;
The &#039;&#039;&#039;Transformers: Revenge of the Fallen Autobots&#039;&#039;&#039; and &#039;&#039;&#039;Decepticons&#039;&#039;&#039; video games were developed by [[Vicarious Visions]] for [[Activision]], in conjunction with the &#039;&#039;[[Transformers: Revenge of the Fallen (franchise)|Revenge of the Fallen]]&#039;&#039; movie.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Like the [[Transformers Autobots/Decepticons|DS games]] produced to tie in with the [[Transformers (film)|first live-action &#039;&#039;Transformers&#039;&#039; movie]], the [[Nintendo DS]] incarnation of &#039;&#039;Revenge of the Fallen&#039;&#039; is divided into two separately-sold games, one for each of the two factions. The two games, however, are a lot less distinct from one another than the original movie games were: where those games featured unique levels and differing objectives, the &#039;&#039;Revenge of the Fallen&#039;&#039; games both feature the same basic goals, taking place over the same levels. Generally speaking, the games have little to actually &#039;&#039;do&#039;&#039; with the story of the film, simply depicting both factions hopping around the world, carrying out random acts of heroism or terrorism, occasionally visiting a significant location from the movie storyline ([[Shanghai]], the [[Laurentian Abyss]]) before things culminate in a big fight in [[Cairo]]. Players primarily control a new Autobot or Decepticon protoform for most of the game, with other named characters being used only during challenge missions. Each version also features one playable character with a flying alternate mode, used for dogfighting segments at specific points in the game.&lt;br /&gt;
&lt;br /&gt;
The player&#039;s hub is a two-dimensional world map, from which they select the mission they wish to play. There are four main levels in the game (each located on a different continent), each containing three missions, three challenge missions, and one level closer. The player completes all of the missions in the level, then plays the challenge missions that are in the same location as the regular ones, except with a timed objective, usually to destroy the most enemies or collect the most energon. After completing all three missions and challenge missions in a level, the player is brought to the level closer, which takes place in a specific city (usually)in that continent. These usually end with a boss battle against one of the major characters in the game.  Completing both the &amp;quot;mission&amp;quot; and &amp;quot;challenge&amp;quot; from each level earns the player a bronze medal; each completed level can then be re-entered at the player&#039;s discretion, and both the &amp;quot;mission&amp;quot; and the &amp;quot;challenge&amp;quot; can be replayed, this time with an additional handicap (such as completing the level with the player&#039;s stats halved, or accomplishing an objective within a certain time limit). Completing one earns the player a silver medal, and completing both and thereby finishing the entire level gains you a gold medal.&lt;br /&gt;
&lt;br /&gt;
Sadly, the games discards the two most enjoyable aspects of the original movie games: large, free-roaming environments, and the ability to scan ambient vehicles and change alternate mode at will. At the beginning of the game, the player&#039;s protoform character is given the option to choose which of three vehicle forms it will adopt (&amp;quot;light,&amp;quot; weak but fast; &amp;quot;medium&amp;quot;, balanced speed and strength; and &amp;quot;heavy&amp;quot;, strong but slow), and retains this form for the entire game. Replacing this gameplay mechanic is the &amp;quot;Medical Bay,&amp;quot; a new system which allows players to heavily customize their character. When enemies die, they drop [[energon cube]]s, which the player can spend to upgrade their stats (strength, speed, durability, marksmanship, etc.). Additionally, each &amp;quot;mission&amp;quot; level includes several hidden bonus items, which, when found by the player, unlock new weapons and other items which provide various effects when equipped. For instance, a less powerful weapon may offer as a bonus &amp;quot;perfect aim&amp;quot;, whereas a stronger gun may only be functional at short range. In addition to customary lasers and rockets, players will also get the chance to lob grenades and even wield a freeze-ray that immobilizes enemies. The other items players can acquire are &amp;quot;capacitors&amp;quot; and &amp;quot;nodes&amp;quot;, which apply bonuses to player&#039;s stats; for example, boosting strength at the cost of speed. Two weapons and four capacitors and/or nodes can be equipped at once; several weapons and gadgets are only unlocked by playing the game online.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
*&#039;&#039;&#039;Autobots Version&#039;&#039;&#039;&lt;br /&gt;
When the protoform of a new Autobot recruit lands on Earth, Optimus sends him to training by the caves and he kills his Decepticon counterpart in the process. He is sent to Europe by the Autobots to carry out a series of tasks. Meanwhile, in the Atlantic, Bumblebee and Breakaway team up to save an oil rig from destruction. The recruit is soon sent to Rome, where he helps a fellow Autobot (who resembles Inferno) to assist NEST forces and destroys Grindor. He is then sent to Asia, where he assists Ironhide. He is able to track down Sideways and kill him in Shanghai. However, both Grindor and Sideways makes some mention of a mysterious Transformer called The Fallen, which prompts Autobot investigation. &lt;br /&gt;
&lt;br /&gt;
The recruit is sent to North America, where he ends up disabling a large number of bombs and generators. He is sent to New York City to investigate a strange signal. This turns out to be the ancient seeker, Jetfire, who knows all about the Fallen. He also talks about the history of the Transformers and the Matrix of Leadership, which the Fallen can use to power up the Star Harvester hidden in the Pyramids of Giza to consume Earth&#039;s sun in order to provide his race with Energon. The recruit relays this alarming news to the Autobots, only to hear that Megatron has been awakened by the other Decepticons.&lt;br /&gt;
&lt;br /&gt;
The recruit heads to Egypt along with the other Autobots to stop their foes. As Devastator begins to uncover the harvester, Optimus and the Fallen have a showdown. Megatron slips away to activate the Harvester, but is followed by the recruit, who tracks Megatron through a sand-pit (with Scorponok hidden inside) and into a large structure. There, the recruit proves his skill and bravery by defeating Megatron. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Decepticons Version&#039;&#039;&#039;&lt;br /&gt;
When a Decepticon recruit&#039;s protoform lands on Earth, Starscream sends him to training by the caves and he kills his Autobot counterpart in the process. He then goes on a series of missions in Europe under Starscream&#039;s orders. Meanwhile, Starscream and Grindor team up to destroy an oil rig in the Atlantic. The recruit is soon sent to Rome, where he destroys a large number of Autobots, including Bumblebee. However, upon return to the base, it is clear that the Fallen is displeased with Starscream&#039;s behavior and demands that the Allspark shard be found.&lt;br /&gt;
&lt;br /&gt;
The recruit is sent to Asia, where he assists Grindor and Sideways in causing mass destruction. They are able to track down the location of the remaining Allspark shards and, despite Starscream&#039;s disapproval, revive Megatron. He is then sent to North America. While in New York City, he comes across Ironhide, who is attempting to escape with the old seeker Jetfire. The recruit destroys him and extracts the information he needs from Jetfire, despite the old Transformer&#039;s resistance. &lt;br /&gt;
&lt;br /&gt;
The Decepticons travel to Egypt to recover the Matrix of Leadership so they can activate the Star Harvester, and the Fallen arrives on Earth. As Devastator begins to uncover the Harvester (hidden in one of the Pyramids of Giza), the recruit recovers the Matrix and takes it to the Fallen, who is pleased with his efforts. He then goes on to destroy Optimus Prime. This feat catches the Fallen&#039;s eye, and he proclaims the recruit his new right-hand, thus removing Megatron from the position. Megatron and Starscream both express their contempt for the recruit before the story ends.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|c1=&lt;br /&gt;
*[[The Recruit (Autobot)|Autobot Protoform]]&amp;lt;ref name=&amp;quot;name&amp;quot;&amp;gt;name derived from credits&amp;lt;/ref&amp;gt; ([[James Arnold Taylor]])&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]] ([[Mark Ryan]])&lt;br /&gt;
*[[Breakaway (ROTF)|Breakaway]]&lt;br /&gt;
*[[Sideswipe (Movie)|Sideswipe]]&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
*[[The Recruit (Decepticon)|Decepticon Protoform]]&amp;lt;ref name=&amp;quot;name&amp;quot;/&amp;gt; ([[James Arnold Taylor]])&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]] ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Charlie Adler]])&lt;br /&gt;
*[[Sideways (ROTF)|Sideways]] ([[John DiMaggio]])&lt;br /&gt;
*[[Barricade (Movie)|Barricade]]&lt;br /&gt;
&lt;br /&gt;
|h3=&lt;br /&gt;
 Non-Playable|c3=&lt;br /&gt;
*[[The Fallen]] ([[James Arnold Taylor]])&lt;br /&gt;
*[[Devastator (ROTF)|Devastator]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]] ([[Peter Jessop]])&lt;br /&gt;
*[[Grindor (ROTF)|Grindor]] (Fred Tatasciore)&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Jess Harnell]])&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Robert Foxworth]])&lt;br /&gt;
*[[Jetfire (Movie)|Jetfire]] ([[Clive Revill]])&lt;br /&gt;
*[[Scorponok (Movie)|Scorponok]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Some of the weapons in the game re-use sound effects from the [[The Transformers (cartoon)|Generation 1 cartoon]].&lt;br /&gt;
*Bumblebee speaks normally in this game. &lt;br /&gt;
*Most of the SFX from the old game are re-used for this one (i.e. Create-a-bot&#039;s, Starscream&#039;s, and Ironhide’s grunts when they jump, attack, or get hit).&lt;br /&gt;
*Barricade is playable in the game, despite not appearing in the film itself.&lt;br /&gt;
*Ironhide, despite having a movie accurate head portrait, reuses his [[Transformers Autobots/Decepticons]] model, with a body that isn&#039;t accurate to his movie appearance.&lt;br /&gt;
*The [[Omnibot Warrior]], [[Protectobot Warrior]], and the [[Combaticon Warrior]] appear as playable body-types for both games, but the player can only pick one. The other body-types&#039; heads during dialogue sequences are based on the Omnibot Scouts, Seekers, and the concept art for the [[Combaticon Scout]].&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com Official website for Transformers: The Game]&lt;br /&gt;
{{DEFAULTSORT:Autobots/Decepticons}}&lt;br /&gt;
[[Category:Revenge of the Fallen games]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Ironhide_(Movie)&amp;diff=1860551</id>
		<title>Ironhide (Movie)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Ironhide_(Movie)&amp;diff=1860551"/>
		<updated>2025-08-31T01:46:31Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Notes */ Added year date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|NEST|hofsilver}}&lt;br /&gt;
{{disambig3|Ironhide}}{{suite}}&lt;br /&gt;
:&#039;&#039;Ironhide is an [[Autobot]] from the [[Movie continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Movie Ironhide promorender2.jpg|upright=2.2|thumb|A different kind of tooth fairy. He knocks them out for the one in the frilly dress to collect.]]&lt;br /&gt;
&#039;&#039;&#039;Ironhide&#039;&#039;&#039; is the Autobots&#039; resident weapons specialist and [[Optimus Prime (Movie)|Optimus Prime]]&#039;s old friend. He is old because he is &#039;&#039;hard&#039;&#039;. He&#039;s probably had enough replacement parts to build a small army, but Ironhide doggedly refuses to roll over and die for anyone. He&#039;ll fight to the bitter end and take down more than his fair share of [[Decepticon]]s in the process. &lt;br /&gt;
&lt;br /&gt;
Ironhide doesn&#039;t always see optic to optic with Prime, despite their friendship. He&#039;s perhaps the more practical of the two, and more than a little trigger happy, so he can be more willing to push the Autobot code to the limit if he thinks it will get the job done faster.&lt;br /&gt;
&lt;br /&gt;
He has more guns than [[Socialist Democratic Federated Republic of Carbombya|a smaller third-world country]], and he may or may not have blown up a [[Kyber-5|planet]] with said guns. Ironhide possesses an unusual, vaguely Oceanic [[accent]].&lt;br /&gt;
&lt;br /&gt;
He is also sometimes known as the &amp;quot;[[Tooth Fairy]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{bigquote|I&#039;m a soldier. I&#039;m &#039;&#039;made&#039;&#039; for war. Your kind simply... are not.|Ironhide&#039;s resume for joining the Autobots|[[Defiance issue 4|&#039;&#039;Defiance&#039;&#039; #4]]}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Movies===&lt;br /&gt;
{{note|The six movies are the primary component of the live-action movie continuity family. Their events should be taken as canon for all other pieces of fiction listed below, unless otherwise specified.}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Transformers&#039;&#039; film====&lt;br /&gt;
{{voiceactor|[[Jess Harnell]] (English), [[Katsuhiro Kitagawa]] (Japanese)|[[Gai Wenge]] (Chinese), [[Oliver Siebeck]] (German), [[Duda Espinoza]] (Portuguese), [[Dafnis Fernández]] (Latin American-Spanish), [[Ricky Coello]] (Castilian Spanish), [[Pascal Massix]] (European French), [[Manuel Tadros]] (Canadian French), [[Vinod Sharma]] (Hindi), [[Roberto Pedicini]] (Italian), [[Kerem Atabeyoğlu]] (Turkish), [[Lee Gwang-soo]] (Korean)}}&lt;br /&gt;
&lt;br /&gt;
{{bigquote | Just kidding... I just wanted to show him my cannons.|Ironhide is eager to impress.}} &lt;br /&gt;
&lt;br /&gt;
[[File:Movie Ironhide introduction.jpg|left|upright=1.2|thumb|Clint Eastbot in The Good, The Bad and The Metallic.]]&lt;br /&gt;
&lt;br /&gt;
Responding to [[Bumblebee (Movie)|Bumblebee]]&#039;s call for assistance, Ironhide and the other Autobots under Optimus Prime&#039;s direct command came to [[Earth]], with the old soldier landing in a suburban pool. As he climbed out of the water, a little human girl asked him if he was (of all things) the tooth fairy before he quickly hid behind some trees when the child&#039;s parents exited the house. He scanned their GMC Topkick truck and transformed, leaving the residence. He linked up with [[Jazz (Movie)|Jazz]] and [[Ratchet (Movie)|Ratchet]], and they proceeded to the rendezvous point, where they met up with Optimus and Bumblebee. After meeting [[Sam Witwicky]] and [[Mikaela Banes]], Ironhide displayed an eagerness to show off his [[Weapon|cannons]], and made a classic {{w|Clint Eastwood}} impression to show it by saying &amp;quot;You feeling lucky, punk?&amp;quot;(which earned him an instant reproof from Optimus). &lt;br /&gt;
&lt;br /&gt;
[[File:Movie Ironhide threatens Mojo.JPG|upright=1.4|thumb|Don&#039;t shoot! I swear I don&#039;t feel lucky!]]&lt;br /&gt;
&lt;br /&gt;
Going to the Witwicky residence, Ironhide had lubricant released upon him by [[Mojo|a rodent]]. This unpleasant situation was made worse by Sam Witwicky&#039;s frantic refusal to let him shoot it. Ironhide relented, despite the fact that it would cause rust. He also suggested shooting [[Ron Witwicky|the]] [[Judy Witwicky|parents]], as they were interfering with Sam&#039;s search for [[Archibald Witwicky|Captain Witwicky]]&#039;s [[glasses]]. Optimus reminded him that they don&#039;t hurt humans and scolded his weapons expert, to which Ironhide meekly responded that he merely thought it should remain an option.&lt;br /&gt;
&lt;br /&gt;
After Sam, Mikaela and his parents were captured by [[Sector Seven]], Ironhide got a &#039;&#039;real&#039;&#039; good chance to show off his cannons when he and the other Autobots totally outclassed the S7 agents by instantly disarming them of their weapons, then rescuing the boy and his girl. Unfortunately, their escape was to be short-lived, as [[Bumblebee (Movie)|Bumblebee]] was captured by the mysterious agents after saving Sam and Mikaela&#039;s lives. The next morning, when Optimus Prime was pondering their next move, Ironhide asked why they had to save the humans, prompting Prime to go into one of his long speeches about freedom and sacrifice, concluding that the humans need not pay for the mistakes of Cybertron-kind, and if need be, he would destroy the AllSpark by fusing it with his own spark. Inspired by his words, Ironhide debated no further, and the Autobots set out for the location of the AllSpark, [[Hoover Dam]]. Halfway there, to their surprise, they saw Bumblebee leading a column of Sector Seven assault vehicles, so Ironhide and the rest of the Autobots joined the unit.&lt;br /&gt;
&lt;br /&gt;
[[File:Movie Ironhide shootground.jpg|left|upright=1.4|thumb|Ironhide is a real showoff.]]&lt;br /&gt;
&lt;br /&gt;
During the final battle at [[Mission City]], Ironhide realized that the F-22 Raptor that appeared to be providing [[William Lennox|Captain Lennox&#039;s]] troops with air cover was in fact his former comrade [[Starscream (Movie)|Starscream]]. Ordering the others to take cover, Ironhide and Bumblebee lifted a discarded truck full of &#039;&#039;[[Furby]]&#039;&#039; toys to protect the humans against Starscream&#039;s strafing run. It worked, but the explosion threw Ironhide back and crippled Bumblebee. Soon afterwards, [[Brawl (Movie)|Devastator]] attacked, forcing Ironhide to do several somersaults to avoid the Decepticon&#039;s missiles, thus totally scaring the crap out of a lady sitting in the middle of the street.&lt;br /&gt;
&lt;br /&gt;
[[File:Movie Prime Jazz Ironhide Ratchet battleaftermath2.jpg|thumb|upright=1.4|Now you know why they call me Ironhide: every dirty job that comes along.]]&lt;br /&gt;
Ironhide and Ratchet took it upon themselves to protect Sam from [[Starscream (Movie)|Starscream]] and [[Blackout (Movie)|Blackout]] as he made his way to a rooftop where he could pass the [[AllSpark#Live-action movie universe|AllSpark]] to a military helicopter. Unfortunately, Starscream blocked off Sam&#039;s path, prompting the Autobot guardians to engage the more powerful Decepticon immediately. After taking several missiles in the gut, Ironhide implored Sam to keep running.&lt;br /&gt;
&lt;br /&gt;
After the destruction of Megatron and the AllSpark, Ironhide cradled the body of the fallen Jazz and somberly informed Optimus Prime that there was nothing they could do. Ironhide then gave Captain Lennox a ride home and spent the remainder of the day observing Sam and Mikaela making out on the hood of Bumblebee&#039;s [[alternate mode|vehicle mode]]. {{Storylink|Transformers (film)|Transformers}}&lt;br /&gt;
&lt;br /&gt;
{{note|Ironhide&#039;s involvement in the preceding events, or events mostly similar, were also chronicled in the novels &amp;quot;[[Transformers (novel)|Transformers]],&amp;quot; &amp;quot;[[Transformers: The Junior Novel]]&amp;quot; and &amp;quot;[[The Quest for the AllSpark]]&amp;quot;; the &amp;quot;[[Transformers: Movie Adaptation]]&amp;quot; and &amp;quot;[[Movie Trilogy]]&amp;quot; comics; the activity book &amp;quot;[[Look and Find Transformers]]&amp;quot;; and the storybooks &amp;quot;[[Optimus Prime Versus Megatron]],&amp;quot; &amp;quot;[[Sam&#039;s New Car]],&amp;quot; &amp;quot;[[Transformers (interactive Play-a-Sound Storybook)|Transformers Play-a-Sound]],&amp;quot; &amp;quot;[[Meet the Autobots]],&amp;quot; &amp;quot;[[Meet the Decepticons]],&amp;quot; &amp;quot;[[Transformers Mix &amp;amp; Match]]&amp;quot; and &amp;quot;[[Transformers: The Movie Storybook]].&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Revenge of the Fallen&#039;&#039; film====&lt;br /&gt;
{{voiceactor|[[Jess Harnell]] (English), [[Katsuhiro Kitagawa]] (Japanese)|[[Gai Wenge]] (Chinese), [[Oliver Siebeck]] (German), [[Duda Espinoza]] (Portuguese), [[Dafnis Fernández]] (Latin American-Spanish), [[Ricky Coello]] (Castilian Spanish), [[Gilles Morvan]] (European French), [[Manuel Tadros]] (Canadian French), [[Vinod Sharma]] (Hindi), [[Roberto Pedicini]] (Italian), [[Kerem Atabeyoğlu]] (Turkish)}}&lt;br /&gt;
[[File:ROTFPrimeandIronhide-Nottoday.jpg|thumb|upright=1.4|We see you down there.]]&lt;br /&gt;
Ironhide acted as an Autobot support unit in [[Shanghai]] as [[NEST]] hunted for Decepticons. When [[William Lennox|Major Lennox]] told him that they had echoes of energy readings, Ironhide assumed robot mode and confirmed that their target was nearby, saying he could smell him. Unfortunately, the Decepticon in question turned out to be [[Demolishor (ROTF)|Demolishor]]. Ironhide chased after the massive Decepticon as it roared through the streets before [[Optimus Prime (Movie)|Optimus Prime]] was deployed from the air and attacked Demolishor, allowing Ironhide to jump on his structure and shoot out his massive wheel, sending him crashing into a warehouse. Ironhide stood with his commander as Optimus prepared to deliver the killing blow, listening to Demolishor&#039;s warning about [[The Fallen]]&#039;s return before he died. Ironhide returned to base, resting in his [[alternate mode]] in his hangar while Optimus conferred with [[William Lennox]], General [[Morshower]] and [[Theodore Galloway]].&lt;br /&gt;
&lt;br /&gt;
[[File:ROTF Ironhide standoff.jpg|thumb|left|upright=1.4|&amp;quot;If you&#039;re gonna point a gun at someone, just keep it pointed away from him.&amp;quot;]]&lt;br /&gt;
Later, Ironhide accompanied the Autobots to rescue [[Sam Witwicky]] from [[Megatron (Movie)|Megatron]] and [[Starscream (Movie)|Starscream]], but was too late, for the revived Decepticon leader had killed Optimus in combat. When Ironhide returned to an American air base with Optimus&#039; body, he was surrounded by military forces under Galloway, who had managed to secure NEST&#039;s deactivation following multiple Decepticon attacks around the planet. Furious that the humans dared to point a weapon at him, Ironhide almost lost his temper, but Lennox convinced him to not turn on the non-NEST soldiers. [[Ratchet (Movie)|Ratchet]] recommended leaving [[Earth]], but Ironhide argued he believed Optimus would not want them to abandon the humans, apparently becoming leader of the Autobots in the process.&lt;br /&gt;
&lt;br /&gt;
Ironhide was to retreat with the other Autobots to [[Diego Garcia]] until Lennox received a message from Witwicky and his friends to come to [[Egypt]], having figured out the Decepticons&#039; scheme. Lennox managed to trick Galloway into jumping out of the plane carrying the soldiers and Prime&#039;s body, while the rest of the Autobots in the second plane quickly cut through the nets containing them. Ironhide then advised the crew to open the doors and let him out of the plane. NEST parachuted into a small village near the [[Pyramid]]s, but soon lost communication when Starscream released an EMP blast at them. &lt;br /&gt;
&lt;br /&gt;
[[File:ROTF Ironhide retreat.jpg|thumb|upright=1.4|If I&#039;m running you know its bad!]]&lt;br /&gt;
During the [[Operation: Firestorm|defensive operations of NEST&#039;s position]], Lennox decided to send a team to locate Sam, and Ironhide and [[Arcee (Movie)|Arcee]] immediately announced that they would lead the team. Transforming to vehicle mode, Ironhide rolled out with a number of soldiers and Arcee. After finding the humans, they were ambushed by [[Buffalo MPV Decepticon|several Decepticons]], with both Arcee and Ironhide hit numerous times while providing cover fire for their friends, and told Sam and Mikaela to run while they drew their fire. Ironhide survived, albeit heavily damaged, and had to run for his life (ejecting his weapons in the process) when a [[United States Air Force]] B-1B Lancer bomber arrived delivering 2000-pound JDAM bombs, obliterating the remaining Decepticon troops in the area. Momentarily safe, Ironhide and the others witnessed Sam resurrect Optimus Prime with the [[Matrix of Leadership#Live-action film series|Matrix of Leadership]], and his leader&#039;s subsequent defeat of The Fallen. {{storylink|Transformers: Revenge of the Fallen (film)|Revenge of the Fallen}}&lt;br /&gt;
&lt;br /&gt;
{{note|Ironhide&#039;s involvement in the preceding events, or events mostly similar, were also chronicled in the novels &amp;quot;[[Transformers: Revenge of the Fallen (novel)|Transformers: Revenge of the Fallen]],&amp;quot; &amp;quot;[[Revenge of the Fallen: The Junior Novel]]&amp;quot; and &amp;quot;[[The Last Prime]]&amp;quot;; the &amp;quot;[[Transformers: Revenge of the Fallen Official Movie Adaptation]]&amp;quot; and &amp;quot;[[Movie Trilogy]]&amp;quot; comics; and the storybooks &amp;quot;[[I Am Optimus Prime (ROTF)|I Am Optimus Prime]],&amp;quot; &amp;quot;[[Operation Autobot]],&amp;quot; &amp;quot;[[When Robots Attack!]],&amp;quot; &amp;quot;[[Rise of the Decepticons]],&amp;quot; &amp;quot;[[Transformers: Revenge of the Fallen Electronic Voice Changer]]&amp;quot; and &amp;quot;[[Transformers: Revenge of the Fallen Mix &amp;amp; Match]].&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Dark of the Moon&#039;&#039; film====&lt;br /&gt;
{{voiceactor|[[Jess Harnell]] (English), [[Katsuhiro Kitagawa]] (Japanese)|[[Gai Wenge]] (Chinese), [[Dafnis Fernández]] (Latin American Spanish), [[Ricky Coello]] (Castilian Spanish), [[Oliver Siebeck]] (German), [[Gilles Morvan]] (European French), [[Manuel Tadros]] (Canadian French), [[Vinod Sharma]] (Hindi), [[Duda Espinoza]] (Portuguese), [[Roberto Pedicini]] (Italian), [[Galip Erdal]] (Turkish), [[Lee Gwang-soo]] (Korean)}}&lt;br /&gt;
&lt;br /&gt;
{{bigquote|Class dismissed.|Ironhide, after destroying the [[Dread (DOTM)|Dreads]]}}&lt;br /&gt;
&lt;br /&gt;
[[File:DOTM-Ironhidecrashvault.jpg|thumb|upright=1.67|Who&#039;s that coming up on my right?]]&lt;br /&gt;
&lt;br /&gt;
In the years since the defeat of The Fallen in Egypt, and with their human allies closely watching for signs of Decepticon activity, the Autobots have now dedicated themselves to resolving human conflicts, fearing that rogue elements of humanity might spark the sort of global conflicts that devastated Cybertron.&lt;br /&gt;
&lt;br /&gt;
Shortly after returning to the NEST facility from an unspecified mission, Ironhide was inspecting a new weapon that [[Wheeljack (Movie)|Que]] had created when NSA Director [[Charlotte Mearing]] arrived to speak with [[Optimus Prime (Movie)|Optimus Prime]]. However, Ironhide and [[Dino]] let the human know that the Autobot leader was in a foul mood, believing that the US government had lied to the Autobots about disclosing all of their knowledge about the Cybertronians, given the discovery of an engine fuel cell from the long-lost &#039;&#039;[[Ark (DOTM)|Ark]]&#039;&#039; at [[Chernobyl Nuclear Power Plant|Chernobyl]]. Mearing professed that she had not had clearance to this information until now, and introduced the Autobots to [[NASA]] administrators and famed [[Apollo 11]] astronaut [[Buzz Aldrin]], who explained the truth about their mission to the [[Moon (moon)|Moon]] was to explore the wreck of the &#039;&#039;Ark&#039;&#039;, and how they suspected that the [[Soviet Union]] had been trying to generate fissionable power with the fuel cell.&lt;br /&gt;
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After [[Sentinel Prime (ROTF)|Sentinel Prime]] had been rescued from the wreck of the &#039;&#039;Ark&#039;&#039; and brought back to Earth, Ironhide rushed into the chamber where he had been reactivated by the [[Matrix of Leadership]] after hearing of a commotion. After Sentinel realized that he was among friends, Ironhide witnessed him explain how his pillars were key to activating his [[space bridge]], a teleportation device that was crucial to the Autobot war effort.&lt;br /&gt;
&lt;br /&gt;
[[File:DOTM-Mexicanstandoff.jpg|left|thumb|upright=1.67|How did this happen?! None of us are even Mexican!]]&lt;br /&gt;
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Soon, the human boy Sam Witwicky discovered that the Decepticons had stolen hundreds of pillars from the &#039;&#039;Ark&#039;&#039; decades earlier, and were now after Sentinel Prime and his control pillar to utilize the space bridge. As Sentinel, Bumblebee, [[Sideswipe (Movie)|Sideswipe]] and Mirage neared the NEST base, Ironhide moved out to intercept their Decepticon pursuers, the [[Dread (DOTM)|Dreads]]. After colliding head on with [[Crankcase (DOTM)|Crankcase]] and [[Crowbar]], Ironhide and Sideswipe forced the Decepticons to drop their weapons after a tense &amp;quot;Mexican standoff&amp;quot;. However, they deployed explosive spears, managing to hit Ironhide in the shoulder with one before recommencing their attack. The veteran Autobot caught a blaster tossed by Sideswipe and used it to shoot Crowbar in the face, before pulling the spear out of his shoulder, impaling it into Crankcase&#039;s face, slamming the Decepticon into an abandoned car and kicking the wreckage into a nearby auto shop as the spear exploded.&lt;br /&gt;
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[[File:DOTM-Ironhiderust.jpg|thumb|upright=1.4|You better [[:File:TFTM Ironhide dies.jpg|get used]] to [[Death|dying horribly]], buddy.]] &lt;br /&gt;
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Arriving at the NEST base, Ironhide assured Sam and Colonel Lennox that he would protect Sentinel Prime from the Decepticons. However, the former Autobot leader had other ideas, explaining that he knew that they would never win the war, and to save Cybertron from destruction, a deal was made with Megatron. Before anybody could react, Sentinel shot Ironhide in the back with his hidden [[Cosmic Rust (disease)|cosmic rust]] cannon. Succumbing to the effects of the rust, Ironhide demanded to know what Sentinel had done, but the Prime callously stated that he was merely &amp;quot;discharging&amp;quot; the soldier from duty, and dealt the finishing blow. As the traitor disappeared into the NEST base to retrieve his pillars, Ironhide died, crumbling into dust. {{storylink|Transformers: Dark of the Moon (film)|Dark of the Moon}}&lt;br /&gt;
{{note|Ironhide&#039;s involvement in the preceding events, or events mostly similar, were also chronicled in the novels &amp;quot;[[Transformers: Dark of the Moon (novel)|Transformers: Dark of the Moon]]&amp;quot; and &amp;quot;[[Transformers: Dark of the Moon: The Junior Novel]]&amp;quot;; the &amp;quot;[[Transformers: Dark of the Moon Movie Adaptation]]&amp;quot; and &amp;quot;[[Movie Trilogy]]&amp;quot; comics; and the storybooks &amp;quot;[[Autobots Versus Decepticons]],&amp;quot; &amp;quot;[[Optimus Prime&#039;s Friends and Foes]],&amp;quot; &amp;quot;[[Dark of the Moon: Action Pop-ups!]]&amp;quot; and &amp;quot;[[Bumblebee&#039;s Best Friend]].&amp;quot;}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Age of Extinction&#039;&#039; film====&lt;br /&gt;
Five years after the Battle of Chicago, Ironhide was listed as &amp;quot;deceased&amp;quot; by the CIA taskforce, [[Cemetery Wind]]. {{storylink|Transformers: Age of Extinction (film)|Age of Extinction}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;The Last Knight&#039;&#039; film====&lt;br /&gt;
[[File:TLK-history-Ironhide.jpg|thumb|upright=0.85|left]]&lt;br /&gt;
Ironhide was active during the {{w|Battle of Trafalgar}} in 1805 and the [[World War I|First World War]] in 1914, where his exploits were documented and covered up by the [[Order of the Witwiccans]]. {{storylink|Transformers: The Last Knight (film)|The Last Knight}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Bumblebee&#039;&#039; film====&lt;br /&gt;
Ironhide was among the Autobots fending off a wave of Decepticon forces led by [[Shockwave (Movie)|Shockwave]] and [[Soundwave (ROTF)|Soundwave]] and was eventually ordered to retreat by Optimus Prime. Tasked with finding other Autobots scattered throughout the galaxy and rendezvous on [[Earth]], they left Cybertron in various escape pods. {{storylink|Bumblebee (film)|Bumblebee}}&lt;br /&gt;
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===IDW movie comics===&lt;br /&gt;
Thousands of years ago, with Cybertron&#039;s energy reserves dwindling and the Transformer race splintering into warring factions, Ironhide was part of the [[Thetacon (tribe)|Thetacons]], violent militants who rejected the teachings of [[Sentinel Prime (ROTF)|Sentinel Prime]]. He was part of the battle to seize the retrieved [[AllSpark]] from Sentinel&#039;s band, but when that group used the AllSpark to revitalise Cybertron (proving Sentinel was right all along), the Thetacons lay down their arms. Ironhide did not understand what the Cube was going to be used &#039;&#039;for&#039;&#039; if not for subjugation, and Optimus informed him it was to spread &amp;quot;freedom&amp;quot;. In gratitude, Ironhide spoke to his commanders about building a temple to house the AllSpark. {{storylink|Foundation issue 1|Foundation #1}}&lt;br /&gt;
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In the unified Cybertron, Ironhide became a captain in [[Megatron (Movie)|Megatron]]&#039;s Cybertronian [[Defense Force]]. He grumbled about working with inexperienced recruits like [[Starscream (Movie)|Starscream]] and [[Chromia (ROTF)|Chromia]], though he and Chromia shared a more merciful attitude than the rest of the force towards [[malcontent]]s opposing Sentinel&#039;s new order. He visited Optimus during an archaeological expedition by his [[Science Division]], expressing delight at how they were proving many beliefs Ironhide had deemed invalid after Sentinel proved he was a Prime. {{storylink|Foundation issue 2|Foundation #2}}&lt;br /&gt;
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[[File:Defiance1 Ironhide Starscream.jpg|thumb|left|upright=1.67|&amp;quot;Sorry, we can&#039;t take you on in the Decepticons if you insist on having good-guy eyes.&amp;quot;]]&lt;br /&gt;
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Later, when Megatron had usurped leadership of Cybertron with Optimus to become [[Lord High Protector]], Ironhide and commander Starscream were to report to him, but Starscream was late due to an encounter with [[Ejoornian|hostile aliens]] from the [[Eshems Nebula]]. Later, during an attack by the same aliens, Ironhide commanded the ground defense units in the city of [[Metrotitan (ROTF)|Metrotitan]], near the [[Simfur Temple]]. When [[Bumblebee (Movie)|Bumblebee]] and [[Cliffjumper (Movie)|Cliffjumper]] were pinned down inside the temple, they considered contacting Ironhide for suggestions on what to do. {{storylink|Defiance issue 1|Defiance #1}}&lt;br /&gt;
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After the aliens were driven out and Megatron assumed his dictatorship of [[Cybertron (planet)|Cybertron]], Ironhide found himself belonging to an increasingly violent and unstable military. He was present when Megatron ordered Starscream to conduct some clandestine operation of which Ironhide did not take part in. {{storylink|Defiance issue 3|Defiance #3}} He and Chromia later saw Optimus Prime and his team leaving after setting up a bomb after defeating Starscream. {{storylink|Foundation issue 3|Foundation #3}} The disenchanted Ironhide turned his back on the military after Megatron&#039;s declared Optimus&#039;s followers to be traitors, and that the army now flew under the banner of the [[Decepticon]]s. {{Storylink|Defiance issue 3|Defiance #3}}&lt;br /&gt;
&lt;br /&gt;
[[File:Defiance4 Ironhide madeforwar.jpg|thumb|upright=1.67|Ironhide &#039;&#039;&#039;&#039;&#039;REALLY&#039;&#039;&#039;&#039;&#039; wants to join the Autobots.]]&lt;br /&gt;
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Disillusioned with what the military had become, Ironhide wandered far from [[Trypticon (Movie)|Trypticon]] to search for answers, and so preoccupied was his thoughts that he was captured by forces loyal to Optimus Prime in [[Burthov]]. Brought before the rebel leader, Ironhide pledged his allegiance to Optimus&#039;s Autobots, stating that he had no desire to destroy the innocent, and he knew the Autobots to be innocent of what Megatron charged them with. Besides, they needed somebody with his experience as a soldier. When the Autobots discovered that Megatron was building [[Nemesis (ROTF)|a massive warship]], they thought it would be best to build one of their own, though they lacked the means to do so. Ironhide, however, knew of [[Ark (Movie)|a fix-er-upper]] that they could repair in secret. {{Storylink|Defiance issue 4|Defiance #4}} &lt;br /&gt;
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As more gathered to Optimus Prime&#039;s cause, a young Autobot named [[Sideswipe (Movie)|Sideswipe]] came to train under Ironhide. After Ironhide showed him the ropes, he went on to be assigned to a settlement of displaced Autobots. That assignment went disastrously, as [[Demolishor (ROTF)|Demolishor]] massacred the entire settlement, leaving Ironhide&#039;s student for dead. Sideswipe returned to the same unit as his former mentor embittered, suffering from survivor&#039;s guilt. Noting the new recklessness and ruthlessness that Sideswipe displayed, Ironhide attempted to reach out to his old student. Angrily, Sideswipe declared that he had grown beyond Ironhide&#039;s tutelage. {{storylink|Tales of the Fallen issue 2|Tales of the Fallen #2}}&lt;br /&gt;
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As the war raged, Sentinel revealed he had constructed a [[pillar|torch]] that would end the war and prevent more deaths. It required the AllSpark to be activated, and Ironhide led the Autobot charge on Simfur Temple. [[Elita-One (Movie)|Elita-One]] successfully activated the torch and delivered it to Sentinel, who boarded the [[Ark (DOTM)|Ark]]. The ship arrived at Simfur, but Starscream destroyed it. Ironhide carried Arcee and Chromia off the battlefield during the retreat. A vengeful Optimus led an attack on [[Lord High Protector citadel|Megatron&#039;s citadel]], and Ironhide stood by his side, sustaining heavy damage when he pushed Optimus out of the way of the [[smelting pool]]. Optimus entered the citadel to confront Megatron alone, while Starscream and [[Shockwave (Movie)|Shockwave]] attacked Ironhide. Optimus revealed the attack was a distraction from the theft of the AllSpark by [[Wheeljack (Movie)|Wheeljack]]&#039;s Autobots aboard the second [[Ark (Movie)|Ark]], and opted to rescue his best friend instead of killing Megatron. {{storylink|Foundation issue 3|Foundation #3}} {{storylink|Foundation issue 4|Foundation #4}}&lt;br /&gt;
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Optimus claimed they would take the AllSpark aboard the Ark as they left Cybertron, but what he didn&#039;t reveal to all but a select few was that they were really going to blast the AllSpark into deep space to both distract the Decepticons and to buy them valuable time. Ironhide was one of those who followed Prime on the &#039;&#039;Ark&#039;&#039; to chase after the AllSpark, which, unbeknownst to the Autobots, had locked onto the position of a [[Star Harvester]] in a distant star system. {{Storylink|Defiance issue 4|Defiance #4}}&lt;br /&gt;
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As the Autobots and their human allies made their way to Mission City, Ironhide rammed [[Barricade (Movie)|Barricade]] into a support pylon on the freeway, putting the Decepticon out of commission. {{storylink|The Reign of Starscream issue 1|The Reign of Starscream #1}}&lt;br /&gt;
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[[File:Alliance1 Ironhide Lennox realfirepower.jpg|left|upright=1.67|thumb|&amp;quot;I&#039;m not impressed by someone who blows up JUST ONE CAR.&amp;quot;]]&lt;br /&gt;
In the immediate aftermath of the battle in Mission City, Ironhide accompanied Captain Lennox and his soldiers, hunting for [[AllSpark Mutation|creatures created by the AllSpark energies]]. They had already destroyed three of the creatures when [[Xbox 360 robot|another one]] fled into a red minivan, which Lennox&#039;s men peppered with small arms fire. Ironhide decided to show them what &#039;&#039;real&#039;&#039; firepower was and blew up the van with one shot. As the Autobots prepared to move out and flee the approaching Sector Seven and government forces, Ironhide placed Jazz&#039;s remains into a trailer [[Robert Epps|Sergeant Epps]] had found, and together the soldiers had a moment of silence for their fallen comrade. A month later, after he was approached by [[Seymour Simmons|Agent Simmons]], Lennox requested the Autobots help escort the human convoy transporting the remains of the fallen Decepticons. However, the Autobots had been shadowed on their way to the meeting place by a police car, whom both Lennox and Ironhide guessed was Barricade. {{storylink|Alliance issue 1|Alliance #1}}&lt;br /&gt;
&lt;br /&gt;
[[File:Alliance1 Ironhide-Jazz momentofsilence.jpg|upright=1.4|thumb|At least [[Human|they&#039;re]] more emotional about this than Prime, and &#039;&#039;they never knew him&#039;&#039;.]]&lt;br /&gt;
Ironhide and the other Autobots arrived at Sector Seven&#039;s secret [[Nevada]] desert installation to participate in the convoy that would transport the Decepticon bodies to San Francisco. He disagreed with Optimus Prime&#039;s decision to leave the AllSpark fragment in the custody of Sector Seven while they were away, but nevertheless respected his commander&#039;s decision. On the freeway, Optimus Prime had a change of heart and sent Ironhide and Bumblebee back to retrieve the AllSpark fragment. Unfortunately, Ironhide, being the slower of the two Autobots, didn&#039;t reach the base until after [[Wreckage (Movie)|Wreckage]] and Starscream had caused significant death and destruction. During the cleanup, he could be seen comforting the injured Bumblebee. {{storylink|Alliance issue 2|Alliance #2}}&lt;br /&gt;
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[[File:Alliance3 Ironhide Bumblebee.jpg|thumb|left|upright=1.4]]&lt;br /&gt;
Amidst the scene of devastation at Sector Seven&#039;s Nevada base, Ironhide praised Bumblebee for his courage in attempting to defend the humans, but Bumblebee regretted that he could not save them all. After Jazz&#039;s burial two weeks later, Optimus Prime accepted a proposal from Captain Lennox that the humans and the Autobots form [[NEST|a special unit]] tasked with defending their mutual home. The Autobots began training with their human allies on the island of [[Diego Garcia]], however, the lack of coordination meant even Bumblebee showed up the humans. Ironhide opined that Bumblebee&#039;s shot was &amp;quot;awesome&amp;quot;. Regardless of some teething issues, the team rolled out when the Decepticon [[Swindle (Movie)|Swindle]] was spotted in [[San Francisco]]. {{storylink|Alliance issue 3|Alliance #3}}&lt;br /&gt;
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On the plane trip to the city, Ironhide commented on the likelihood of Swindle and [[Jolt (Movie)|Dead End]] putting up a fight, and how he hated flying. On the safe, stable ground, Lennox gave orders, Ratchet and Epps were assigned to team two, who would set the trap. En route to the Decepticons, Ratchet and Ironhide bantered about how the former&#039;s vehicle mode was more suited to [[NEST]]&#039;s cover story of a chemical spill, while the latter asserted that he was the more stylish of the pair. After the Decepticons were disposed of, Major Lennox and Optimus Prime decided to send Bumblebee back to the United States to once again assume the role of Sam&#039;s guardian. Ironhide reminded his little buddy to stay out of trouble, at least until the larger Autobot arrived to take over the protector role. Soon, more Decepticons were spotted on Earth, and Ironhide was deployed to [[Italy]] to deal with [[Fracture (Movie)|Fracture]]&#039;s team. After [[Reverb (Movie)|Reverb]] and [[Gunbarrel (Movie)|Gunbarrel]] had been destroyed, NEST forces led Fracture to Ironhide, who rammed the [[Female Transformer|female Decepticon]] off the cliff road she was racing upon. Somewhere in the United States, Barricade managed to evade capture or destruction, forcing Ironhide to give Bumblebee warning. {{Storylink|Alliance issue 4|Alliance #4}}&lt;br /&gt;
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Ironhide was reunited with Sideswipe at [[Diego Garcia]] after the younger bot had answered Optimus Prime&#039;s homing beacon and joined [[NEST]]. He found that Sideswipe had changed little, and if anything had become even more of a loose cannon in his pursuit of Demolishor. Unable to reach his former trainee with words, Ironhide was reduced to performing damage control in the skirmish at [[Buenos Aires]], [[Argentina]]. However, in the aftermath, Sideswipe saw the destruction he had wrought and the fear it engendered in the humans, begrudgingly admitting that Ironhide had been right all along. {{storylink|Tales of the Fallen issue 2|Tales of the Fallen #2}}&lt;br /&gt;
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[[File:Ironhidehitnefarious2.jpeg|thumb|upright=1.65]]&lt;br /&gt;
Ironhide was part of the team that halted [[Alice (ROTF)|Alice]]&#039;s rampage after the Decepticon stole an RV. He didn&#039;t contribute much to the battle, possibly because subtlety was called for. {{storylink|Nefarious issue 1|Nefarious #1}} He joined Sideswipe in stopping three Decepticons fleeing a site in [[Utah]]. He warned Sideswipe of the possible effects of hubris, and rammed [[Reverb (ROTF)|Reverb]]. When [[Dirt Boss (ROTF)|Dirt Boss]] seemed to surrender, Ironhide prevented Sideswipe from doing anything fatal to the Decepticon so they could have an interrogation, but Dirt Boss&#039;s surrender was merely to allow time for [[Soundwave (ROTF)|Soundwave]] to attack. Ironhide was pounced on by [[Ravage (ROTF)|Ravage]] and then shot at by Soundwave, but luckily [[Optimus Prime (Movie)|Optimus]] chose that point to come to their rescue and Soundwave was captured. {{storylink|Nefarious issue 2|Nefarious #2}}&lt;br /&gt;
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Ironhide began preparing an old nuclear shelter in [[Texas]] to house Soundwave, though he was sceptical that the Decepticon would reach it. As it turned out, he was right, and Soundwave escaped en route. {{storylink|Nefarious issue 3|Nefarious #3}} When he heard Galloway was under Decepticon attack, Ironhide put forward the opinion that the man was a &amp;quot;pain in the aft&amp;quot;, but Optimus reminded him they should still help. {{storylink|Nefarious issue 4|Nefarious #4}}&lt;br /&gt;
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Soundwave led the Autobots to the location of the [[Initiative base]] in [[California]], but it was gone. Ironhide figured that it must have had something to do with the recent mysterious activities. Soundwave&#039;s research relocated the base in [[Utah]], so the Autobots drove there and attacked, only to find themselves facing brainwashed [[Transformer]]s. {{storylink|Nefarious issue 5|Nefarious #5}} Ironhide and Ratchet fought on, ramming a bunch of the brainwashed &#039;bots in their vehicle modes. They felt the effects when [[Carter Newell]] attempted to destroy all Cybertronian life on the planet using the [[AllSpark]] constructed by the Initiative, however the battle turned in the Autobots&#039; favor and they eventually triumphed. {{storylink|Nefarious issue 6|Nefarious #6}}&lt;br /&gt;
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[[File:Sideswipesandrfriendsparachuterisingstorm4.jpeg|thumb|upright=1.1|left]]&lt;br /&gt;
Ironhide was part of a human-Autobot joint strike team that took out a group of Decepticons dealing weapons to Earth&#039;s human populace. When Divebomb attempted to use Lennox, Galloway and another NEST soldier as a hostage to extricate himself from the situation, Ironhide blew a hole through the Decepticon, telling him not to threaten humans. This display of power was enough to make the remaining Decepticon, Fearswoop, surrender unconditionally. Ironhide escorted Fearswoop back to NEST headquarters, keeping his cannons locked on the &#039;con at all times. {{storylink|Rising Storm issue 1|Rising Storm #1}} When Sam called in that he was being attacked by a group of Decepticons, after the [[Brains|Brain Unit]] that he had stumbled onto, Ironhide was deployed to help with the situation. {{storylink|Rising Storm issue 2|Rising Storm #2}} Ironhide&#039;s group arrived in Philadelphia just in time to rescue Sam from being killed by Starscream&#039;s hand. {{storylink|Rising Storm issue 3|Rising Storm #3}} But Ironhide noticed something odd about the battle. The Decepticons weren&#039;t fighting back, merely trying to make their getaway. The battle had turned out to be a diversion orchestrated by Shockwave in order to get to several Autobot refugees left behind at the NEST headquarters. Shockwave himself soon joined the battle, turning the tide in the Decepticons&#039; favour. The Autobots managed to send Shockwave fleeing with his pet Driller, but only just barely. {{storylink|Rising Storm issue 4|Rising Storm #4}}&lt;br /&gt;
{{-}}&lt;br /&gt;
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===Titan movie comics===&lt;br /&gt;
[[File:Titan Ironhidetranisition.jpg|left|upright=1.1|thumb|Okay, when even your &#039;&#039;transition form&#039;&#039; has eff-off great weapons...]]&lt;br /&gt;
That mega-bazooka of his has been with him since he was a proto-chip. {{storylink|Transformers Comic issue 20|Return to Cybertron: Part 4}}&lt;br /&gt;
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During the war, Ironhide ran training missions for the younger Autobot recruits. These missions would often have the recruits thrown into the sharp end: one, involving [[Signal Flare (Movie)|Signal Flare]], [[Strongarm (Movie)|Strongarm]] and [[Skyblast (Movie)|Skyblast]], abruptly turned into a raid on a [[Deserted Decepticon outpost|Decepticon base]] and rescuing [[Longview (Movie)|a prisoner]]. He also developed skills at resisting psychic interrogation techniques. {{storylink|Transformers Comic issue 5|Lost In Space 3: Ironhide}} &lt;br /&gt;
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He would later be one of three Autobots who tried to prevent [[Megatron (Movie)|Megatron]] from reaching the [[AllSpark#Live-action movie universe|AllSpark]]. They hadn&#039;t, however, expected for [[Brawl (Movie)|Brawl]] to be demented enough to set off a [[foldspace warhead]] at pointblank range - a weapon that warped everyone to different parts of the galaxy. {{storylink|Transformers Comic issue 2|Prelude: Megatron}} &lt;br /&gt;
&lt;br /&gt;
After spending some time planet-hopping, Ironhide detected [[Ratchet (Movie)|Ratchet]]&#039;s homing signal and headed for it. En route, he was captured by an alien spacecraft, one that appeared to belong to immense entities that created the AllSpark and wanted it back. Ironhide, shrugging off a psychic probe, worked out these entities were an illusion - the ship was a derelict that had been salvaged by a group of aquatic aliens who wanted to find &amp;amp; exploit the AllSpark. Ironhide removed their ability to do so by taking the derelict&#039;s device that tracked down AllSpark energy. While he then went on his way, he was left wondering what race had originally owned this vessel and what their connection to the AllSpark was... {{storylink|Transformers Comic issue 5|Lost In Space 3: Ironhide}}&lt;br /&gt;
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[[File:Movie TitanTransformers6 Ironhide.jpg|upright=1.4|thumb|[[War Machine|HERE&#039;S MY SUNDAY BEST!!!]]]]&lt;br /&gt;
After meeting up with Ratchet, the two began searching for Jazz. They found he was the prisoner of a living, predatory planet; Ironhide reasoned with the planet to let their friend go (i.e. shot it repeatedly with his slag-off great cannon) and they took him back to Cybertron with them. {{storylink|Transformers Comic issue 6|Lost In Space Part 4: Jazz}}&lt;br /&gt;
&lt;br /&gt;
Following the [[Mission City]] battle, he got into &#039;&#039;another&#039;&#039; battle with [[zombie]] Decepticons. Already injured and exhausted from the last fight, he almost fell before Ratchet found a solution. {{storylink|Transformers Comic issue 7|Starscream&#039;s Militia}}&lt;br /&gt;
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[[File:Movie TitanTransformers8 ScorpieIronhide1.jpg|left|upright=1.4|thumb|Ratchet was right. That tingles!]]&lt;br /&gt;
After that, he worked with a [[United States Marine Corps]] team to track down [[Scorponok (Movie)|Scorponok]]. The Decepticon led them into a trap and took control of Ironhide&#039;s motor functions, causing him to attack the humans. They attempted to fight back - oh, you know those sabot rounds that are supposed to harm Transformers? They had no effect. Luckily, one of the soldiers was able to sever Scorponok&#039;s connection before he killed them all, and Ironhide killed the Decepticon the old-fashioned way: &#039;&#039;brutally&#039;&#039;. {{storylink|Transformers Comic issue 8|Scorpion Sting}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ironhidetwins KLUNNG.jpg|upright=1.67|thumb|You may now kiss the bride.]]&lt;br /&gt;
&lt;br /&gt;
Ironhide was later the commanding officer at the [[NEST]] base at Edwards [[United States Air Force|Air Force]] Base, [[California]]. To his intense annoyance, [[Skids (ROTF)|Skids]] and [[Mudflap (ROTF)|Mudflap]] had turned up, claiming to have a message for Optimus Prime and &#039;&#039;only&#039;&#039; him. Since they&#039;d cried wolf before and Optimus was busy on another mission, Ironhide refused. So the twins &#039;&#039;ambushed him with piles of crates&#039;&#039; so they could reach NEST&#039;s ops room and send in a call. Ironhide hurt them for this.&lt;br /&gt;
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He grew more frustrated when, after NEST picked up a Decepticon signal heading for [[Las Vegas]] and Ironhide headed up a strike team, the twins pleaded to come along. He bluntly stated they couldn&#039;t be trusted &#039;&#039;not&#039;&#039; to screw up the way they were going, and if they wanted his trust they&#039;d have to earn it. &lt;br /&gt;
&lt;br /&gt;
Once in Las Vegas, Ironhide led his team to capture [[Grindor (ROTF)|the Decepticon Grindor]]. The target used his rotors to blast cars at everyone, knocking Ironhide over, though the human soldiers under [[Dundee|Sergeant Dundee]] completed the mission. Then the twins turned up to earn his trust and show their skills! ...which caused Grindor to be accidentally freed. This time, seeming to notice his way of dealing with the twins wasn&#039;t helping matters, Ironhide calmly pointed out that they&#039;d made a mistake, but so does everyone: the trick is to &#039;&#039;learn&#039;&#039; from them. {{storylink|Transformers Comic issue 2.3|Learning Curve}} &lt;br /&gt;
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He had them sent to be trained by [[Sideswipe (Movie)|Sideswipe]], but didn&#039;t act on their claims of important info {{storylink|Transformers Comic issue 2.4|New Tricks}} as he still doesn&#039;t trust them. {{storylink|Transformers Comic issue 2.5|Previously...}} Soon after that, they turned traitor ([[Soundwave (ROTF)|or so it seemed]]) and Ironhide worked with Optimus to capture them. When an anonymous tip-off came in that the twins were abducting [[Sam Witwicky]], Ironhide stated that the call seemed dodgy but they couldn&#039;t afford to not follow it up. {{storylink|Transformers Comic issue 2.6|Outlaw Blues}}&lt;br /&gt;
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Later, after being alerted to the twins&#039; position and while in a NEST carrier plane, Ironhide (with Sideswipe) watched the fugitives battle the very Decepticons they thought the twins had been aiding and abetting. With the plane unable to land, Ironhide continued to monitor the situation {{storylink|Transformers Comic issue 2.7|Turnabout}} and would track the twins to the Decepticons&#039; [[Mars (planet)|Phobos]] base. As a result, the Autobots cleared out a whole nest of [[Purple generic drone|drones]]. Finally realising that the twins &#039;&#039;had&#039;&#039; been innocent all along, Ironhide apologised to them and officially welcomed them into the Autobot&#039;s Earth division. {{storylink|Transformers Comic issue 2.8|Back-to-Back}}&lt;br /&gt;
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[[File:Titan11 cleaningupHoist.jpg|left|upright=1.67|thumb|&amp;quot;I think we&#039;ve [[Hoist (Movie)|made a mistake]] here.&amp;quot;]]&lt;br /&gt;
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After the Fallen&#039;s defeat, Ironhide led clean-up operations against the Decepticon stragglers on Earth. {{storylink|Transformers Comic issue 2.11|Spare Parts!}}&lt;br /&gt;
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[[File:Titan17 ironhideUGH.jpg|upright=0.85|thumb|[[Ironfist (disambiguation)|Iron&#039;s fist!]]]]&lt;br /&gt;
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In one different mission, he, [[Ratchet (Movie)|Ratchet]], and [[William Lennox]] were investigating strange clearances in [[Peru]] alongside [[Redway|Doctor Redway]]&#039;s ecological survey team. They found several statues of [[Starscream (Movie)|Starscream]] in the jungle, while Ironhide was &#039;&#039;really&#039;&#039; eager to burn, but warned them the Decepticon was in the area. Ironhide identified blast damage as being caused by Starscream&#039;s Vulcan cannon, but before they could withdraw with the evidence the robot himself attack! Ironhide took him on, using his guns to clear the treeline and then engaging in hand-to-hand combat (and taking some major whacks to the face!), and eventually the Decepticon fled. {{storylink|Transformers Comic issue 2.17|The Kingdom of Starscream}}&lt;br /&gt;
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As open battles were turning humans against the Transformers, Prime and Ironhide oversaw the creation of a secret covert unit that would monitor the Decepticons, wait for windows of opportunity out of the public eye, and then hit hard and fast. Ironhide was quite happy with the unit&#039;s performance, not knowing why Optimus was left disquiet about the tactics used.{{storylink|Transformers Comic issue 2.18|Shadow War}} When preparing for an assault on [[Bludgeon (ROTF)|Bludgeon]]&#039;s base, Wheelie offered to help out. Unfotunately, Ironhide made the tragic mistake of declining the offer, as it lead to Wheelie turning on the Autobots. During the battle, Ironhide used himself as a human shield while Optimus and Bumblebee opened fire on [[Tankor (ROTF)|Tankor]] and [[Dead End (ROTF)|Dead End]]. {{storylink|Transformers Comic issue 2.20|Divided Loyalties}}&lt;br /&gt;
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Sent on a mission with Ratchet, Ironhide confided in his companion that he would rather be on a suicide mission than where they were now—running public relations at an anti-[[Transformer|Cybertronian]] rally outside the [[Tech Museum of Innovation]]. After Ratchet&#039;s attempts to mollify the crowd failed, Ironhide tried his hand, but only managed to panic them further. Then, Starscream and Barricade arrived, and Ironhide boldly charged at them. Though he deftly disabled Barricade, Starscream threw a tanker truck at Ratchet and the humans. Ironhide body-slammed it out of the way and was promptly caught in the explosion. As the Decepticons prepared to finish him off, they were besieged by the protesters, who were now adamantly pro-Autobot. He was later well enough to request one of Castor&#039;s anti-Decepticon T-shirts. {{storylink|Transformers Comic issue 3.4|Automatic for the People}}&lt;br /&gt;
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====Alternate timeline====&lt;br /&gt;
[[File:Titan11_Bonecrusher.jpg|left|250px|thumb]]&lt;br /&gt;
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In a [[Tyran 208.28 Gamma|divergent timeline]], the Decepticons succeeded at Mission City and conquered the United States. Ironhide was part of the Autobot resistance on [[Earth]] and was in contact with reinforcements from Cybertron. {{storylink|Transformers Comic issue 9|Twilight&#039;s Last Gleaming, Part: 1}} He and Ratchet were in a mission in Savannah, Georgia, the site of the Decepticon&#039;s [[cyberforming]] process. {{storylink|Transformers Comic issue 10|Twilight&#039;s Last Gleaming, Part: 2}} Using [[Payload (Movie)|Payload]] disguises, they sneaked in and Ironhide worked out how to destroy the facility and save the planet, only to find [[Bonecrusher (Movie)|Bonecrusher]] let them in to kill them! {{storylink|Transformers Comic issue 11|Twilight&#039;s Last Gleaming, Part: 3}} Ironhide got the slag kicked out of him until Ratchet saved him, {{storylink|Transformers Comic issue 12|Twilight&#039;s Last Gleaming, Part: 4}} but he made up for it in keeping the Decepticons distracted while Ratchet finally took out the AllSpark. {{storylink|Transformers Comic issue 13|Twilight&#039;s Last Gleaming, Part: 5}}&lt;br /&gt;
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He was stationed near a refugee shelter in Savannah following the liberation of America. When Decepticons attacked the shelter, a position with no strategic value, Ironhide suspected it was a trap—which it was, an attempt to keep the Autobots in a position where a manipulated [[NATO]] could kill them all. {{storylink|Transformers Comic issue 14|Aftermath Part 1}} Ironhide showed annoyance that the humans couldn&#039;t see the Autobots were just trying to help, and he replied with a curt &amp;quot;fine&amp;quot; when he was ordered not to return fire on any human tanks. {{storylink|Transformers Comic issue 15|Aftermath Part 2}}&lt;br /&gt;
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Alongside [[Longarm (Movie)|Longarm]], he protected San Diego from a Decepticon raid, talking the younger Autobot through how to best drive off the attackers. {{storylink|Transformers Comic issue 16|Dark Spark}} &lt;br /&gt;
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[[File:AutobotsVehiclemodes-ReturntoCybertronpart1.jpg|thumb|right|upright=1.67]]&lt;br /&gt;
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When Optimus wanted [[Nucleon (substance)|Nucleon]] to be secretly brought from the long-dead Cybertron to Earth, Ironhide was the one chosen to lead the mission (Bumblebee, Arcee and Armorhide with him). Ironhide warned his team to be on their guard, trust nothing, and that they&#039;d die if they got misty-eyed about being home. Soon after landing, they ran into [[Stockade (Movie)|Stockade]]&#039;s Decepticons, and Ironhide was challenged to hand-to-hand combat to resolve the situation. The look on Ironhide&#039;s face as Stockade shrugged off his strongest blow was a joy to behold (but not for Ironhide cos he got battered). {{storylink|Transformers Comic issue 17|Return to Cybertron: Part 1}}&lt;br /&gt;
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[[File:StockadeVsIronhide.jpg|upright=1.67|thumb|left|...Well, &#039;&#039;that&#039;s&#039;&#039; never happened before.]]&lt;br /&gt;
Ironhide absolutely refused to back down or surrender, leading to Stockade beating him up a few more times. When it became clear the Decepticons were going to use all the Nucleon to summon an alien entity into Cybertron&#039;s core, Ironhide decided to provide the &amp;quot;distraction&amp;quot; so the other Autobots could stop the plan: that distraction being to run over [[Divebomb (Movie)|Divebomb]] and smash into things, which ended when Stockade smashed him up one last time. {{storylink|Transformers Comic issue 18|Return to Cybertron: Part 2}}&lt;br /&gt;
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When [[Unicron]] entered Cybertron&#039;s core and began reshaping the planet, Ironhide ordered Bumblebee to flee from falling rubble and not wait for him... and got squished. The other Autobots pulled him out, and he decided the only logical response to Unicron&#039;s invasion was to &#039;&#039;blow up the planet&#039;&#039;. {{storylink|Transformers Comic issue 19|Return to Cybertron: Part 3}} Luckily, a newly arrived Optimus had a better plan: Cut off the Nucleon that Unicron was using to power his physical form. Ironhide was part of this mission and led the defensive action against Unicron&#039;s internal defender drones, but lost his mega-bazooka in the process. {{storylink|Transformers Comic issue 20|Return to Cybertron: Part 4}}&lt;br /&gt;
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Upon returning to Earth and being fired on by Decepticons (who had seized Autobase and the six hundred square miles around it), he said he&#039;s the last guy to run from a firefight but they should... run from a firefight. He was both respectful of the fact the Autobots had not been around to stop the Decepticons and recognised the President was a blatant Decepticon slave. {{storylink|Transformers Comic issue 21|Hard Target}}&lt;br /&gt;
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He was part of the raid to get [[Mikaela Banes]] back from the Decepticons, noting the Decepticons were letting them enter Savannah. His big contribution to the mission was to get thwacked by [[Blackout (Movie)|Blackout]]. {{storylink|Transformers Comic issue 22|The Decepticon Who Haunted Himself}}&lt;br /&gt;
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Optimus and Ironhide both realised Allen would be used against them, and so two weeks before he &#039;&#039;was&#039;&#039;, Ironhide covertly contatced [[Tom Banachek]] and set him up to identify &#039;&#039;every&#039;&#039; Decepticon cerebro-strip puppet in the US government. {{storylink|Transformers Comic issue 25|Revolution Part 3}} When it became clear Allen was going to order the Autobots off American soil, Ironhide headed off to do something &#039;&#039;mysteeeeerious&#039;&#039; with Bumblebee, which turned out to be setting things up so they could fake their own deaths. {{storylink|Transformers Comic issue 23|Revolution Part 1}} This gave the Autobots the freedom to rig up the means to forcibly exile the Decepticons on Cybertron, and once Banachek was done the Autobots returned to hit the [[Decepticon Heartland]]. &lt;br /&gt;
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Ironhide was in the spearhead, acting as Prime&#039;s second-in-command and having his dialogue stolen by [[Strongarm (Movie)|Strongarm]]. He forcibly teleported Starscream to Cybertron, helping finally win a lasting peace for Earth. {{storylink|Transformers Comic issue 25|Revolution Part 3}}&lt;br /&gt;
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====Law and Disorder====&lt;br /&gt;
[[File:Lawanddisorder logo.jpg|left|upright=1.67|thumb]]&lt;br /&gt;
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[[Barricade (Movie)|Barricade]] was meant to be a solo letters page host, but Ironhide forcibly took co-ownership of the section. He spends his time undermining and dissing Barricade. Particularly, he used to seem focused on the fact Barricade was beaten by Bumblebee, viewing this as laughable and Bumblebee as a weak fighter (#2). ([[:File:Titan17 Bumblebeehandlesthis.jpg|Maybe he&#039;s trying to cover something...]]) He later began to admit Bumblebee is hardcore (#3, #7), and started switching tactics to taunting Barricade for his absence from the new video games (#4, #12) and the awesome popularity of [[Live-action film series|the Autobot propaganda films]]. (#5) He did try once to get on with Barricade but the Decepticon was having none of it. (#6)&lt;br /&gt;
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While he&#039;s happy to dish it, he&#039;s not so happy when the Decepticon wins out. When a [[Female Transformer]] wrote in and engaged in heavy flirting with Barricade, Ironhide got grumpy and abruptly decided that was all the letters they had time for and ran reader&#039;s photos instead. (#5) At other times, he&#039;s tried to shame readers for being too pro-Decepticon (#7, #8) and dissed their creative work. (#11, #12) He&#039;s even menaced &#039;&#039;[[Simon Furman|Furman himself]]&#039;&#039; into writing more pro-Autobot scripts! (#12)&lt;br /&gt;
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From #9, he started offering Barricade the opportunity to defect to the Autobots. And he &#039;&#039;will not stop&#039;&#039;. He&#039;s even admitted that the Decepticon has grown on him and he&#039;s becoming fond of him, something Barricade considers an act of psychological warfare. (#11)&lt;br /&gt;
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Barricade likes and admires &#039;&#039;your&#039;&#039; anal-retentive knowledge of Transformers trivia! (#1) Very soon after announcing this, he turned against it (fans must&#039;ve kept emailing him). (#7) Despite this, he often encourages and defends the younger Autobot fans, encouraging young kids to dress as Transformers and send in pictures; he&#039;s also a supporter of [[unofficial conventions|fan conventions]]! (#7) We&#039;re not just his fans, we&#039;re his &amp;quot;biological insurgents&amp;quot;! (#9)&lt;br /&gt;
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Ironhide is in talk with some producers about the third film being focused on &#039;&#039;him&#039;&#039;, but is disgruntled that they&#039;re insisting on Bumblebee being in it as his sidekick. (#8)&lt;br /&gt;
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He&#039;s a big fan of video games, especially the [[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|Xbox 360 ROTF game]] (#4) and &#039;&#039;[[Transformers: War for Cybertron (games)|War for Cybertron]]&#039;&#039; (#12), and always loves playing against people in multiplayer! (#4)(#7) His other favourite things are [[Michael Bay]]&#039;s explosive directing style (#5), and both heavy metal music and DJ Shadow. (#7) He also admires [[Batman]] cos his car has &#039;&#039;lots&#039;&#039; of weapons (#2). &lt;br /&gt;
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Details about his past have been revealed: When Ironhide was four years old, he lived in [[Tyger Pax]] and assembled his first high yield plasma accelerator. He was often told off for hanging around the primary heat exchangers downtown. (#7) He&#039;s encountered the [[Combaticon (ROTF)|Combaticons]] before, along with Optimus, and warns readers to be careful around them! (#3) He has some awareness of [[Unicron]] too, describing him as being &amp;quot;as mad as his mouth is big, so pretty mad&amp;quot;. (#6) More surprisingly, he was once active in the &#039;&#039;1980s&#039;&#039;, [[Starscream (Movie)#Star Screams|similar to Starscream]], when he took the form of a [[Ironhide (G1)/toys|red version of Ratchet]]. He fought Barricade during this time, and still has disgust for mullets. (#12)&lt;br /&gt;
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[[Wheelie (ROTF)|Wheelie]] annoys him. A &#039;&#039;lot&#039;&#039;. (#9) Enough so that, upon hearing the punishment given to Decepticons who defect, he pleaded with Barricade to send someone to &amp;quot;collect&amp;quot; Wheelie... (#10)&lt;br /&gt;
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Sometimes, he wistfully wonders what it must be like to have [[relatives|a son]]... (#10)&lt;br /&gt;
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===Novels===&lt;br /&gt;
====&#039;&#039;Ghosts of Yesterday&#039;&#039;====&lt;br /&gt;
During their long search for the AllSpark, the crew of the &#039;&#039;[[Ark (Movie)|Ark]]&#039;&#039; encountered a strange ship in an abandoned star system. Ironhide identified it as Decepticon, but on second glance wasn&#039;t so sure. Though he was all in favor of destroying the mystery craft in case it was a Decepticon trap, [[Optimus Prime (Movie)|Optimus]] disagreed, believing it to be of alien construction. As [[Bumblebee (Movie)|Bumblebee]] followed the ship down to a planet, Ironhide appeared to express concern for his fellow, though he later dismissed this as not wanting their numbers depleted. Ironhide and [[Jazz (Movie)|Jazz]] backed up Optimus when the Decepticons sprang an attack on them, though Ironhide was growing increasingly uncomfortable with the passive tactics they were employing. He and Jazz ejected [[Bonecrusher (Movie)|Bonecrusher]] from the &#039;&#039;Ark&#039;&#039;{{&#039;}}s hangar. After the fight, Optimus departed to help Bumblebee, and left Ironhide in charge.&lt;br /&gt;
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During a subsequent Decepticon attack, Ironhide and Jazz employed a new plan wherein Jazz distracted the foe, and Ironhide attempted to approach the &#039;&#039;[[Nemesis (Movie)|Nemesis]]&#039;&#039; from a sensor blind-spot. The plan might have succeeded had [[Starscream (Movie)|Starscream]] not chosen that moment to return from the nearby planet. Jazz was badly damaged as a result, and Ironhide had to work with [[Ratchet (Movie)|Ratchet]] to return them both safely to the &#039;&#039;Ark&#039;&#039;. The return of Optimus and Bumblebee meant another battle, and Ironhide was matched up against Bonecrusher. He managed to avoid getting hit for the most part, though he did suffer some damage to his armor. Following the Decepticon retreat, and Optimus&#039;s news that [[Megatron (Movie)|Megatron]] and possibly the AllSpark were located on Earth, Ironhide opined that Starscream would be reluctant to go there because he wanted Megatron to stay lost. {{storylink|Transformers: Ghosts of Yesterday|Ghosts of Yesterday}}&lt;br /&gt;
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====&#039;&#039;The Veiled Threat&#039;&#039;====&lt;br /&gt;
{{Note|The events of &#039;&#039;The Veiled Threat&#039;&#039; take place during [[IDW Publishing]]&#039;s &#039;&#039;[[Transformers: Alliance|Alliance]]&#039;&#039; comic.}}&lt;br /&gt;
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During a trip back to Diego Garcia, Ironhide&#039;s ship was stopped by Somali pirates. Although the crew could have taken them, they decided to let Ironhide handle it. Transforming into [[robot mode]], Ironhide instructed the pirates to &amp;quot;walk the plank&amp;quot;. Most of the pirates opted to instead jump off the ship at running speed.&lt;br /&gt;
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Following reports that Starscream was operating in [[Zambia]], Ironhide accompanied Optimus, Ratchet, [[Salvage (Movie)|Salvage]], and [[Beachbreak]] to Africa with Captain Lennox, Sergeant Epps, [[Petr Andronov]], and [[Kaminari Ishihara]]. They confronted [[Macerator (ROTF)|Macerator]], [[Dropkick (Movie)|Dropkick]], and [[Payload (Movie)|Payload]] on the Zambezi, where the Decepticons fought in the river, pulling the Autobots downstream. Optimus nearly fell over the falls, but was saved by Beackbreak, at the cost of his life. Ironhide got some payback at a dam down the river, which the Decepticons were trying to destroy. Macerator was killed and Payload swept away when they opened the flood gates rather than allow him to destroy the dam, but Ironhide was forced to let Dropkick escape since he was heading toward the humans.&lt;br /&gt;
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Following this, two separate signals of Decepticon activity were detected, in [[Peru]] and the [[Australia]]n outback. Ironhide accompanied Optimus, Salvage, Lennox, and Kaminara to Australia. As they reached the outback close to dark, they decided to begin searching in the day, with Lennox taking Ironhide&#039;s cab, a situation the old Autobot preferred, as he would have turned one of his lesser weapons on Kami&#039;s music devices (stop looking at him like that, he wouldn&#039;t have hurt her). The next day, Lennox realized that the Decepticons were interested in the two regions because of energy sources, uranium in Australia&#039;s case, and Lennox theorized that it might the Decepticons might hope to use the energy to reactivate a depleted Spark. Considering the situation, Ironhide conceded that a spark could be restored via a focused energy blast, but doubted that human resources could do the trick, and the individual in question would be only partially revived at best. Two days later, the NEST team discovered the [[Constructicon (ROTF)|Constructicon]]s [[Kickback (ROTF)|Kickback]], [[Tread]], and [[Trample]]. Ironhide wailed on Trample for a while before he grabbed Kami, but she used her weapon to disorient him and allow Ironhide to move in for the kill.&lt;br /&gt;
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After their return to Diego Garcia, reports came in of [[Jolt (Movie)|Deadend]] and [[Swindle (Movie)|Swindle]] racing around in [[Rome]]. Ironhide went along as part of the NEST team, but found himself unable to enter the narrower streets that the two Decepticons were using to get around. Though [[Knock Out (ROTF)|Knockout]] managed to deal with the two cars on his own, Starscream arrived and challenged Prime to one-on-one combat. It was a ruse to lure Optimus into a trap, leaving Ironhide, Ratchet and Knockout to fight Starscream themselves. They managed to hold their own against the much larger Decepticon, largely thanks to Ironhide&#039;s might, until Optimus got free of the trap and joined them, at which point Starscream fled. {{storylink|Transformers: The Veiled Threat|The Veiled Threat}}&lt;br /&gt;
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====&#039;&#039;Classified&#039;&#039; novels====&lt;br /&gt;
Ironhide took part in several [[Battle of Polyhex|battles]] in [[Polyhex]] with Optimus Prime during the war.&lt;br /&gt;
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On [[Earth]], he and Optimus later used the same tactics while dealing with a trio of Decepticons who attacked the [[Nevada Test and Training Range]]. Also he killed [[Tracer (Classified)|Tracer]] by shooting the Decepticon in the face. Afterwards, Ironhide wondered if the humans might give them medals, but Optimus revealed that the trio had been communicating with an unidentified third party. Ironhide was annoyed when the humans later kept them out of the loop. Optimus and Ironhide later traveled to [[Hawthorne Army Depot]], where [[Reverb (ROTF)|Reverb]] had uncovered an ancient cache of weapons, including a personal [[force field]]. This made it difficult for Ironhide to use his guns on the Decepticon, and even trying to punch Reverb resulted in Ironhide being knocked backwards and being hit by Reverb&#039;s sonic cannon. He was too injured to do much for the rest of the battle, though a missile he later fired proved that Reverb&#039;s force field had failed. {{storylink|Transformers Classified: Switching Gears|Switching Gears}}&lt;br /&gt;
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Ironhide was back up to fighting strength a month later, and helped [[Hyperdynamix]] test their new prototype tank, though he almost lost the battle with it. When Decepticons later attacked Hyperdynamix, he, Optimus and Ratchet went to defend the location, but had trouble locating the Decepticons in question. The game of hide and seek ended for Ironhide when he was sent by helicopter to [[Battle Mountain]] to pick up [[Gears (ROTF)|Gears]], [[Bumblebee (Movie)|Bumblebee]] and [[Kevin Bowman]], who had left the base without permission. To his disappointment, he arrived back at Hyperdynamix to find the three attacking Decepticons had already been finished off. {{storylink|Transformers Classified: Battle Mountain|Battle Mountain}}&lt;br /&gt;
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During a visit to Hyperdynamix Aerospace to learn about the [[Hyperdynamix Orbital Debris Disposal Initiative Station|HODDIS]] station intended to track incoming Cybertronians, and the satellite with which [[Alexander Porter|Dr. Porter]] intended to wipe out the Decepticons, incoming meteoroids were detected. Optimus, Ironhide and Ratchet and his team went to the crash site in [[Idaho]], and found themselves having to fight the giant robot centipedes which came out of the meteoroids. Dubbing them &amp;quot;[[robo-pede]]s&amp;quot;, Ironhide teamed up with Ratchet to take down two of them before they could reach a human town, and had to follow one into a lake to catch it. {{storylink|Transformers Classified: Satellite of Doom|Satellite of Doom}}&lt;br /&gt;
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===Toy bios===&lt;br /&gt;
Even before the war began, Ironhide loved weapons. Nothing made him happier than travelling to some remote asteroid field where he could let loose and blast rocks to his spark&#039;s content. These days, Ironhide&#039;s targets are all mobile, and the length of the war has started to take the fun out of heavy weaponry for him. {{storylink|Ironhide (Movie)/toys#Titanium Series|Titanium Series Ironhide}} Nonetheless, he found time between fights to train Arcee in combat. {{storylink|Arcee (Movie)#Scout Class toys|Arcee (Scout)}}&lt;br /&gt;
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Just before coming to Earth, Jazz was badly hurt in a battle with Brawl. As part of his recovery, Ironhide helped upgrade Jazz&#039;s endoskeleton reinforcements. {{storylink|Jazz (Movie)#Premium|Premium Series Jazz}}&lt;br /&gt;
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When Ironhide got himself a new pulse cannon, he couldn&#039;t wait to test it out on the Decepticons. {{storylink|#Fast Action Battlers|Pulse Cannon Ironhide}} At some point, he had a knock-down, drag-out fight with Blackout, possibly in a desert. {{storylink|#Legends Class toys|Ironhide Vs Desert Blackout}}&lt;br /&gt;
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With the war over, and infused with the power of the AllSpark, Ironhide felt like a young &#039;bot again and decided to spend his new spare time exploring Earth. Together with his new human friends, he&#039;s having the time of his life conquering the most challenging trails on the planet, from Death Valley to the darkest Amazon basin! {{storylink|#Voyager Class toys|Offroad Ironhide}} He does this with William Lennox, who he stays with; when the soldier&#039;s away, Ironhide watches his family for him. And he also gets to play with [[Sector Seven]] experimental weaponry! Yay peace! {{storylink|#Voyager Class toys|Premium Series Ironhide}}&lt;br /&gt;
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During this relatively quiet period, Ironhide also began mentoring [[Landmine (Movie)|Landmine]] in the ways of battle. {{storylink|Landmine (Movie)|Landmine (Deluxe)}}&lt;br /&gt;
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With Megatron dead, the Autobots are able to go on the offensive. Hunting down and killing Decepticons is the most fun Ironhide ever had! {{storylink|Ironhide (Movie)/toys#Voyager Class toys 2|&#039;&#039;Revenge of the Fallen&#039;&#039; Voyager Ironhide}} As part of this mission, he got spiffy new red armor, making him far tougher. {{storylink|Ironhide (Movie)/toys#Fast Action Battlers 2|Cannon Force Ironhide}}&lt;br /&gt;
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Ironhide took on specific missions against especially dangerous Decepticons, such as leading a team consisting of himself, Mudflap, and [[Swerve (Movie)|Swerve]] against the infamous and ferocious [[Sparkcrusher]] and [[Runamuck (ROTF)|Runamuck]] {{storylink|Straightaway Shootout}} and using stealth tactics to hunt down the murderous [[Bludgeon (ROTF)|Bludgeon]] in Southeast Asian jungles alongside [[Armorhide (Movie)|Armorhide]]. {{storylink|Ironhide (Movie)/toys#Recon|Recon Ironhide}} {{storylink|Armorhide (Movie)#Revenge of the Fallen|Armorhide (Deluxe)}}&lt;br /&gt;
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Ironhide volunteered for a solo op against weapons specialist [[Hailstorm (TF 2010)|Hailstorm]], as the two used to belong to the same gun club on Cybertron. Knowing how dangerous Hailstorm is, he was eager to test &#039;&#039;his&#039;&#039; guns against him! {{storylink|Ironhide (Movie)/toys#Deluxe Class toys|&#039;&#039;Hunt for the Decepticons&#039;&#039; Deluxe Ironhide}}&lt;br /&gt;
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Somewhat disturbingly, Ironhide feels &#039;&#039;nothing&#039;&#039; matches the thrill of establishing a target lock, and the world slows down around him as he heads into battle. Part of him hopes he &#039;&#039;never&#039;&#039; runs out of Decepticons to kill... {{storylink|Ironhide (Movie)/toys#Robot Replicas|Robot Replicas Ironhide}}&lt;br /&gt;
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Ironhide spent months training Skids on how to effectively handle himself in a fight. {{storylink|Skids (ROTF)#Cyberverse|Cyberverse Autobot Skids}}&lt;br /&gt;
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===&#039;&#039;Beast Wars Diorama Story&#039;&#039;===&lt;br /&gt;
At some point, Ironhide and multiple Autobots and Decepticons traversed dimensions and found themselves on a different [[Earth]], in the distant past. They crossed paths with new Transformer factions, the [[Maximal]]s and the [[Predacon (BW)|Predacon]]s, who were engaged in a conflict called the [[Beast Wars (event)|Beast Wars]]. A battle broke out between the four factions. The Autobots and the Decepticons eventually returned to their home dimension, leaving the Maximals and Predacons behind to settle the Beast Wars. {{storylink|Transformers: Beast Wars Diorama Story|Beast Wars Diorama Story}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mini Mayhem!&#039;&#039;===&lt;br /&gt;
Sam asked Ironhide and [[Ratchet (Movie)|Ratchet]] whether either of them ever thought of defeating [[The Fallen]] with water, him always being on fire and all. Ironhide responded that they had instead tried to &amp;quot;fight fire with fire&amp;quot; in the most literal sense, though the results were less than desirable. {{storylink|Mini Mayhem!}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Cyber Missions&#039;&#039;===&lt;br /&gt;
{{voiceactor|[[Bronco D. Jackson]] (English)|[[Germán Fabregat]] (Latin American-Spanish), [[Luiz Carlos Persy]] (Brazilian Portuguese)}}&lt;br /&gt;
[[File:Ironhide Cyber Missions.JPG‎|thumb|upright=1.67|left|About to get a fright.]]&lt;br /&gt;
&lt;br /&gt;
While reviewing some [[Datatrax|data tracks]] with [[Bumblebee (Movie)|Bumblebee]], an explosion was detected outside of [[NEST]] HQ. Ironhide told Bumblebee to lock down the most important data tracks while he went to investigate the explosion. As it turned out, it was [[Bludgeon (ROTF)|Bludgeon]], whom Ironhide had been hoping for a rematch. After a brief struggle, Bludgeon lured Ironhide into the jungle, and hit him with a tree. Bumblebee then contacted Ironhide (to inform him that Bludgeon was a feint to allow [[Soundwave (ROTF)|Soundwave]] to break into the base) but Ironhide told Bumblebee that this was between him and Bludgeon. {{storylink|Cyber Missions 1}} Optimus Prime, however, disagreed, and by morning, told Ironhide to not engage Bludgeon. The Decepticon made that difficult, but Ironhide eventually gained the upper hand, cornering him at a cliff. Deciding to extend the olive branch, Ironhide offered to ensure Bludgeon would receive amnesty if he joined the Autobots (and people say Ironhide is too aggressive). Bludgeon rejected the offer out of fear of Megatron&#039;s wrath and jumped off the cliff, escaping. {{storylink|Cyber Missions 2}}&lt;br /&gt;
&lt;br /&gt;
Lost in the jungle, Ironhide stumbled onto a cave. There he was hypnotised by [[Mindwipe (ROTF)|Mindwipe]] and commanded to gather up the deposits of [[energon]] scattered around the cave floor. He remained that way until Optimus Prime was able to defeat Mindwipe, at which point he wondered what the heck had been going on. {{storylink|Cyber Missions 5}} Some time later, he took Bumblebee to train in some snowy wastes. While he was somewhat aggressive with his training methods, he suddenly stopped when he saw that they had almost crushed a flower growing in the snow. Bumblebee wondered what the fuss was, until Ironhide pointed out that the flower was giving off sentient life readings, and swore the smaller bot to secrecy, as the revelation might have weirded out the humans. {{storylink|Cyber Missions 8}}&lt;br /&gt;
&lt;br /&gt;
[[File:CyberMissions11 Ironhide pursued.jpg|thumb|upright=1.67]]&lt;br /&gt;
While speeding down [[Interstate 95]], Ironhide was pulled over by a police car. He was just contemplating Optimus&#039;s reaction to him having been pulled over by the Earth authorities, when he realised that he&#039;d been ambushed by [[Barricade (Movie)|Barricade]] and [[Lockdown (ROTF)|Lockdown]]. While he was holding them at bay with his bravado, Lockdown grabbed the missile right out of his launcher, only for the missile to explode and knock the Decepticon down. Ironhide followed this up by picking up a nearby dump truck and emptying its contents on Barricade, before chasing the two Decepticons off. {{storylink|Cyber Missions 11}}&lt;br /&gt;
&lt;br /&gt;
Ironhide was one of the group of Autobots who went to aid Optimus Prime in a remote area of the [[Arctic]]. They were intercepted by [[Starscream (Movie)|Starscream]], but brought the Decepticon jet down and caught up with Optimus in time to see him letting [[Megatron (Movie)|Megatron]] go. {{storylink|Cyber Missions 12}} Ironhide took part in a gambit to trap the Decepticons. As Optimus and Megatron fought, Ironhide, Ratchet and Bumblebee attacked the other Decepticons. Starscream tried to flee, but Ironhide fired on him, forcing the Decepticon to try and engage him in combat at ground level. Ironhide easily matched him for strength and, with the defeat of Megatron, the Decepticons fled. Bumblebee and Ironhide celebrated their victory as Optimus delivered yet another speech. {{storylink|Decepticons Attack}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;I Can Read!&#039;&#039; books===&lt;br /&gt;
[[File:OptimusandIronhide-TrainingDay.jpeg|thumb|left|upright=1.1]]&lt;br /&gt;
Ironhide met up with Optimus, Sideswipe and Bumblebee in a desert to train. He and Optimus tackled a rough off-road trail, only for their training to be interrupted by a nearby dam bursting open. The two Autobots sealed up the dam using rocks from a nearby quarry. They met back up with Bumblebee and Sideswipe afterwards, who admitted to have encountered their own &amp;quot;natural disaster.&amp;quot; The source of the disturbances soon revealed itself to be Megatron and Starscream tunneling underground. Though the two Decepticons attempted to ambush the Autobots, Ironhide and the others were able to send them running thanks to the training they had gone through that day. {{storylink|Training Day (book)|Training Day}}&lt;br /&gt;
&lt;br /&gt;
[[File:ScalpelvsIronhide-RttR.jpg|thumb|right|upright=1.1]]&lt;br /&gt;
Ironhide and Ratchet encountered [[Blackout (Movie)|Blackout]], [[Brawl (Movie)|Brawl]] and [[Scalpel (ROTF)|Scalpel]] at a sea-side dock. Ratchet was able to hold off the Decepticons with an electrical discharge, allowing both Autobots to escape safely. Ironhide later helped the Autobots defeat the Decepticons in Egypt. {{storylink|Ratchet to the Rescue}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Hunt for the Decepticons&#039;&#039; storybooks===&lt;br /&gt;
[[File:SamwarnsAutobots-SatelliteMeltdown.jpeg|thumb|upright=1.1|right]]&lt;br /&gt;
Upon learning that [[Buzzsaw (ROTF)|Buzzsaw]] and [[Ratbat (ROTF)|Ratbat]] were causing trouble, Optimus ordered Ironhide and the rest of the Autobots to roll out to face the Decepticons. Thanks to Soundwave&#039;s tampering with their communications, however, the Autobots arrived at an abandonned warehouse instead of where the trouble was taking place. Thankfully, Sam and Bumblebee met with the Autobots, and led them to the correct location. The Decepticons were defeated and the Autobots cheered Sam for his help in the mission. {{storylink|Satellite Meltdown}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Spot the &#039;Bots&#039;&#039;===&lt;br /&gt;
Ironhide and a group of other Autobots duked it out against the Decepticons in an old warehouse in a battle that would decide the fate of the Earth! {{storylink|Transformers: Revenge of the Fallen Spot the &#039;Bots}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Unite for the Universe&#039;&#039;===&lt;br /&gt;
Ironhide was aiding N.E.S.T. operatives dispose of the remains of fallen Decepticons by smelting them when [[Skystalker (ROTF)|Skystalker]] attacked the group. He was unable to stop the Decepticon from teleporting away with several Decepticon carcasses, though the humans were kept safe thanks to his efforts. {{storylink|Unite for the Universe issue 1|Unite for the Universe #1|Ambition Instigated}}&lt;br /&gt;
&lt;br /&gt;
===Transformers Annual 2011===&lt;br /&gt;
When Decepticon activity was detected in [[Tokyo]], Ironhide headed there with Optimus, Sideswipe and Ratchet. Unfortunately for him, he was elsewhere in the city when all the fun occurred. {{storylink|Sam in Danger}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers&#039;&#039; The Game (Console)===&lt;br /&gt;
{{voiceactor|[[Mark Ryan]] (English)|[[Patrice Melennec]] (French), [[Ángel Amorós]] (Castilian Spanish)}}&lt;br /&gt;
&lt;br /&gt;
====Autobot campaign====&lt;br /&gt;
Ironhide arrived on Earth alongside the other Autobots upon Bumblebee&#039;s call. As [[Sector Seven]] forces closed in on them, Jazz was given the task of drawing the human authorities&#039; attention away from the others. When Jazz soon found himself trapped by both human agents &#039;&#039;and&#039;&#039; Decepticons, Ironhide was sent to rescue him (without, Prime ordered him, another incident like that on [[Kyber-5]]), a task that ended with his tangling with a [[Mixmaster (Movie)|Mixmaster]] unit in a construction lot.&lt;br /&gt;
&lt;br /&gt;
A brief aside with Optimus Prime during the rescue revealed Ironhide&#039;s actions may have resulted in the destruction of [[Kyber-5|a small planet]] at one point. Ironhide maintained that it was going to blow up &#039;&#039;anyway&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In [[Mission City]], Ironhide once again was called to the rescue, as Bumblebee was trapped by a massive swarm of [[Energon drone]]s activated by the [[AllSpark#Live-action movie universe|AllSpark]]. Ironhide waded into the thick of them and destroyed every last one. Shortly afterwards, he responded to Jazz&#039;s S.O.S. call, but was too late; the warrior had been killed by [[Brawl (Movie)|Brawl]]. Enraged, Ironhide engaged the tank, smashing through the backup drone-units before finally taking on Brawl himself. {{storylink|Transformers The Game (console)|Transformers The Game (console)}}&lt;br /&gt;
&lt;br /&gt;
====Decepticon campaign====&lt;br /&gt;
As the Decepticons closed in on the AllSpark within Mission City, [[Blackout (Movie)|Blackout]] was tasked with bringing down the mighty Ironhide. Ironhide&#039;s powerful cannons, force shielding and hordes of backup drones made this fight &#039;&#039;incredibly&#039;&#039; difficult for Blackout, but the mammoth Decepticon was finally able to take Ironhide out. {{storylink|Transformers The Game (console)|Transformers The Game (console)}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: The Game&#039;&#039; (PSP)===&lt;br /&gt;
{{charstubgame}}&lt;br /&gt;
{{storylink|Transformers The Game (PSP)}}&lt;br /&gt;
&lt;br /&gt;
===Transformers Autobots===&lt;br /&gt;
Ironhide served as a mentor to the young [[Create-A-Bot (Autobot)|Create-A-Bot]] as he learned the ropes on Earth. He was a bit annoyed by the kid&#039;s spunk, but knew he had a good Spark deep down. He later accompanied him to the Arctic to find Megatron, but discovered that the Decepticon leader had been moved elsewhere. On their way out of the region, they were attacked by Starscream, but the old war horse was able to fend him off.&lt;br /&gt;
&lt;br /&gt;
In Tranquility, Ironhide met up with his leader and the rest of the team, and laid low until Optimus summoned them. After revealing Sector Seven&#039;s custody of both Megatron and the AllSpark, Bumblebee was sent to create a distraction so the group could escape. However, the rookie ended up getting Bumblebee caught by trying to show off. Ironhide scolded him, but was enraged to learn that Optimus decided to leave Bumblebee behind in favor of the AllSpark. Ironhide blew up at his leader, claiming that Optimus only cared about killing his brother, a belief he&#039;d apparently been bottling up for some time. Jazz coldly told him to leave, and Ironhide eventually joined the group on their way to Hoover Dam.&lt;br /&gt;
&lt;br /&gt;
When Bumblebee was eventually found, Ironhide apologized for his attack on his leader. However, before he could finish, Optimus reassured him that no harm was done between the two old friends. When Megatron was released and the Decepticons set about to bomb the dam, Ironhide was able to halt the scheme and headed for Tranquility. In the ensuing city-wide battle, Ironhide fought off countless Decepticons with the help of the rookie, who himself fell in battle defeating Megatron. Ironhide joined the other Autobots in solidarity as Optimus called out for more to join them on Earth.&lt;br /&gt;
&lt;br /&gt;
{{storylink|Transformers Autobots/Decepticons}}&lt;br /&gt;
&lt;br /&gt;
===Transformers Decepticons===&lt;br /&gt;
Ironhide took part in the battle for Tranquility when Megatron stormed it for the AllSpark, and ran into his old nemesis Brawl. Despite his best efforts, Ironhide ultimately died defending the city.&lt;br /&gt;
&lt;br /&gt;
{{storylink|Transformers Autobots/Decepticons}}&lt;br /&gt;
&lt;br /&gt;
===AllSpark Wars===&lt;br /&gt;
After the first battle with the Decepticons on Earth, Ironhide and the other Autobots went into stasis lock, held in storage around the world. {{storylink|AllSpark Wars}}&lt;br /&gt;
&lt;br /&gt;
===Allspark Highway===&lt;br /&gt;
The Autobots obtained the AllSpark, and needed to bring it to a secure location. Relaying it to one another, Ironhide being the third link in the chain, the Autobots kept the AllSpark out of Decepticon hands until the evil robots simply gave up the chase. {{storylink|Allspark Highway}}&lt;br /&gt;
===&#039;&#039;Transformers Video Mash-Up&#039;&#039;===&lt;br /&gt;
{{note|Various short clips featuring Ironhide were available for users to custom-create their own short film about the Transformers.}} {{storylink|Transformers Video Mash-Up}}&lt;br /&gt;
&lt;br /&gt;
===Autobot Stronghold===&lt;br /&gt;
The Decepticons were invading an Autobot stronghold in the city, and Ironhide and the Autobots placed themselves at key positions to defend it from attack. {{storylink|Autobot Stronghold}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; - The Game===&lt;br /&gt;
{{voiceactor|[[Jess Harnell]] (English)|[[Patrice Melennec]] (French), [[Ángel Amorós]] (Castilian Spanish)}}&lt;br /&gt;
&lt;br /&gt;
====Xbox 360/Sony PS3/PC====&lt;br /&gt;
=====Autobot campaign=====&lt;br /&gt;
Ironhide was the Autobots&#039; heavy weapons specialist, armed with dual pulse cannons firing shotgun-like energy bursts, and proximity grenade launchers. He could deploy missile turrets for added firepower.&lt;br /&gt;
&lt;br /&gt;
Ironhide oversaw both [[Bumblebee (Movie)|Bumblebee]] and [[Breakaway (ROTF)|Breakaway]]&#039;s training in Tranquility, near [[Colin Banes|Mikaela&#039;s father&#039;s]] garage.&lt;br /&gt;
&lt;br /&gt;
When [[Robert Epps|Sergeant Epps]] detected the presence of [[Stunticon (ROTF)|Stunticons]] in Shanghai, NEST deployed Ironhide to take them out. After fighting through numerous drones, their leader [[Sideways (ROTF)|Sideways]] appeared, leading the Ironhide in a pursuit through the winding back alleys of the city. Finally, the Decepticon was cornered on the roof of an apartment building, and with one mighty punch, Ironhide sent Sideways to the ground. Unfortunately, Ironhide was soon jumped by the [[Combaticon (ROTF)|Combaticons]] and [[Long Haul (ROTF)|Long Haul]] at the nearby spiral freeway and had to wait for Ratchet to rescue him. After being repaired, Ironhide returned to the spiral freeway and paid back Long Haul for his earlier defeat.&lt;br /&gt;
&lt;br /&gt;
{{charstubgame}}&lt;br /&gt;
{{storylink|Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|Revenge of the Fallen (Xbox 360/PS3/PC)}}&lt;br /&gt;
&lt;br /&gt;
=====Decepticon Campaign=====&lt;br /&gt;
After taking care of Sideways, Ironhide was sent to defend the spiral freeway to help the NEST units under attack by Long Haul. After a ferocious battle, Long Haul got the best of him. {{storylink|Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|Revenge of the Fallen (Xbox 360/PS3/PC)}}&lt;br /&gt;
&lt;br /&gt;
====Wii/PS2====&lt;br /&gt;
{{charstubgame}}&lt;br /&gt;
{{storylink|Transformers: Revenge of the Fallen (Wii/PS2)}}&lt;br /&gt;
&lt;br /&gt;
====PSP====&lt;br /&gt;
{{charstubgame}}&lt;br /&gt;
{{storylink|Transformers: Revenge of the Fallen (PSP)}}&lt;br /&gt;
&lt;br /&gt;
===Transformers: Revenge of the Fallen Autobots/Decepticons===&lt;br /&gt;
{{charstubgame}}&lt;br /&gt;
{{storylink|Transformers: Revenge of the Fallen: Autobots/Decepticons}}&lt;br /&gt;
&lt;br /&gt;
===Transformers RPMs: Devastator&#039;s Demise===&lt;br /&gt;
[[File:Devastatorsdemise ironhide.jpg|left|thumb|upright=1.1]]&lt;br /&gt;
Ironhide was slow, but he made up for it in muscle. His 4x4 grip on the road was unequaled.&lt;br /&gt;
&lt;br /&gt;
In order to defeat [[Devastator (ROTF)|Devastator]], Bumblebee, Optimus and Ironhide drove through Cairo and avoided obstacles. {{storylink|Transformers RPMs: Devastator&#039;s Demise}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Hunt for the Decepticons===&lt;br /&gt;
Once [[you]] were welcomed into the Autobots, Ironhide trained you in order to improve your strength, in order to prepare you for your fight with Megatron. Once the Decepticon tyrant was defeated, Ironhide and the rest of the Autobots thanked you for your contribution to the Autobot cause. {{storylink|Hunt for the Decepticons}}&lt;br /&gt;
&lt;br /&gt;
===StrikeZone Showdown===&lt;br /&gt;
Ironhide, Ratchet and Bumblebee faced off against Megatron, Lockdown and Bludgeon in the middle of a forest in a battle to the death. Ironhide would launch missiles in high arcs to defeat his opponents. {{storylink|Transformers StrikeZone Showdown|StrikeZone Showdown}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Web Wars&#039;&#039;===&lt;br /&gt;
Ironhide battled the Decepticons across the digital frontier, defending numerous websites across the internet from their encroachment! {{storylink|Web Wars}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Dark of the Moon&#039;&#039; - The Game===&lt;br /&gt;
{{voiceactor|[[Jess Harnell]] (English)|[[Pascal Casanova]] (French), [[Ángel Amorós]] (Castilian Spanish)}}&lt;br /&gt;
&lt;br /&gt;
====(Xbox 360/PS3)====&lt;br /&gt;
[[File:Ironhide, Ratchet and Optimus.jpg|thumb|left|upright=1.67]]&lt;br /&gt;
After [[Bumblebee (Movie)|Bumblebee]] succeeded in planting a virus into the Decepticon&#039;s network, [[NEST]] major [[Reynolds]] picked up an attack on Detroit which was reported to [[Optimus Prime (Movie)|Optimus]]. Ironhide was contacted and ordered to go in and assist in the evacuation effort (which would involve killing lots of Decepticons). Ironhide arrived and, as he transformed, Optimus ordered him to destroy all Decepticons with minimal environmental damage much to Ironhide&#039;s disappointment. Ironhide met up with [[Ratchet (Movie)|Ratchet]] and pointed him in the right direction to the Decepticons. Ironhide went in to attack while Ratchet went to evacuate civilians. After fighting through many Decepticons, Ratchet sent out a distress call to Ironhide. Once Ironhide met up with Ratchet he discovered that the Decepticon, [[Mixmaster (ROTF)|Mixmaster]], had heavily damaged him. Ironhide managed to make Mixmaster fall through the floor and saved Ratchet. Ratchet then required self repair and had Ironhide cover him until the repairs were finished. Once Ratchet finished repairs, Ironhide was informed [[Wheeljack (Movie)|Wheeljack]] would send a new version of Ironhide&#039;s [[Heavy Iron]] weapon to him. This Heavy Iron 2.0 would be able to penetrate Mixmaster&#039;s shield and destroy him.&lt;br /&gt;
&lt;br /&gt;
[[File:Heavy Iron.jpeg|thumb|upright=1.67]]&lt;br /&gt;
Ironhide eventually found Mixmaster and, after a brief fight, managed to destroy him.&lt;br /&gt;
&lt;br /&gt;
Much later, Starscream stole a piece of [[MechTech]] from a defeated [[Stratosphere]] and tried to use it as a new weapon for the Decepticon cause. Instead, the weapon contained a tracking system that allowed the Autobots to find the Decepticon hideout and launch a full-scale assault on it. While attacking the base, Ironhide managed to find Megatron and shot him, causing Megatron to go flying through a wall. Megatron survived and vowed that Ironhide would pay for his interference.&lt;br /&gt;
&lt;br /&gt;
[[File:Ironhide and Ratchet.jpg|thumb|left|upright=1.67]]&lt;br /&gt;
Ironhide assisted Ratchet in the evacuation of the wounded soldiers after the battle. They tried to get a fix on Optimus&#039; location with no success, while at the same time failing to notice Megatron in his new vehicle mode leaving the base. Optimus however was fine but busy fighting [[Shockwave (Movie)|Shockwave]] and his [[Driller]]. {{storylink|Transformers: Dark of the Moon (Xbox 360/PS3)|Dark of the Moon (Xbox 360/PS3)}}&lt;br /&gt;
&lt;br /&gt;
====Autobots/Decepticons====&lt;br /&gt;
[[File:DOTMDS Ironhide.jpg|thumb|upright=1.1]]&lt;br /&gt;
Optimus Prime alerted Ironhide to the fact that [[Mixmaster (ROTF)|Mixmaster]] might be trying to bring the [[Constructicon (ROTF)|Constructicon]]s back online, but more importantly that [[Starscream (Movie)|Starscream]] was hanging around a nearby industrial park. Ironhide headed for the industrial park and protected a bunch of buildings from the Decepticons. Some time later, Mirage contacted Ironhide to tell him that Lockdown had infiltrated the NEST base, and Ironhide was eventually able to chase the Decepticon down. When the Autobots tracked the Decepticons to [[Siberia]], Ironhide was selected to gain access to their base by shutting down the radar installations surrounding it. Once they got inside and worked out where Megatron was, Ironhide asked Optimus who he was taking in with him. Optimus opted to go in alone, and was overcome by Megatron and [[Shockwave (Movie)|Shockwave]], leading Ironhide to go in himself. Despite the Decepticons escaping, Optimus complemented Ironhide&#039;s skills as a warrior. {{storylink|Transformers: Dark of the Moon: Autobots/Decepticons|Dark of the Moon: Autobots/Decepticons}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Dark of the Moon&#039;&#039; (mobile game)===&lt;br /&gt;
{{charstubgame}}&lt;br /&gt;
{{storylink|Transformers: Dark of the Moon (mobile game)}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Cyberverse Battle Builder&#039;&#039;===&lt;br /&gt;
Ironhide joined the rest of the Autobots in combating the Decepticons on battlefields on Earth, the Earth&#039;s Moon and on Cybertron. Sometimes there were many of him! {{storylink|Cyberverse Battle Builder}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;MechTech Weapons Challenge&#039;&#039;===&lt;br /&gt;
When Bumblebee was sent off on missions to retrieve stolen MechTech weapons technology from the Decepticons, Ironhide could provide him with a plethora of weaponry to aid him in his trials. {{storylink|MechTech Weapons Challenge}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Age of Extinction&#039;&#039; (mobile game)===&lt;br /&gt;
Ironhide was one of the Autobots, who helped destroy the Decepticons on streets of Texas, Detroit and Chicago (Despite his death). He also get a red paintjob too.&lt;br /&gt;
{{storylink|Transformers: Age of Extinction (mobile game)}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: The Ride – 3D&#039;&#039;===&lt;br /&gt;
{{voiceactor|[[Jess Harnell]] (English)}}&lt;br /&gt;
&lt;br /&gt;
To his distaste, Ironhide had to try to whip some new NEST recruits into shape, and lectured them on how inferior they were to Cybertronians. He made it clear that the NEST recruits would not defeat any Decepticon on their own; rather, Ironhide promised that as a unit, they would defeat the Decepticons... as long as they stopped bringing in churros, that is. He could later be seen firing on Devastator along with Ratchet.&lt;br /&gt;
{{storylink|Transformers: The Ride – 3D}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Forged to Fight&#039;&#039;===&lt;br /&gt;
[[File:Ironhide-Forged-to-Fight.jpg|thumb|300px|Are you glad to see me alive and kicking?]]&lt;br /&gt;
Ironhide was one of the Autobots pulled from [[Live-action film series|his universe]] by the [[Quintesson]]s and forced to fight. He eventually joins the [[You|Commander]]. There are at least a few of him running around! As a Demolitions bot, his cannons tear enemies apart with Burning missiles that deal Obliterang amounts of Critical Damage. {{storylink|Transformers: Forged to Fight}}&lt;br /&gt;
&lt;br /&gt;
{{chargamestub}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
{{main|Ironhide (Movie)/toys}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
{{main|Ironhide (Movie)/toys#Merchandise}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:MovieIronhidevsLost.jpg|thumb|upright=0.85|The crossover you never expected to see!]]&lt;br /&gt;
&lt;br /&gt;
*In the initial draft of the [[Transformers (film)|first movie]], Ironhide was not present among the Autobot cast. However, he replaced female Autobot [[Arcee (Movie)|Arcee]] in later drafts and the subsequent final script.&lt;br /&gt;
*According to his animation files in the [[Transformers The Game|2007 video game]], his alternate mode was going to be a GMC Dually instead of a GMC Topkick. &lt;br /&gt;
*In an earlier draft of the 2007 movie called the &#039;&#039;Prime Directive&#039;&#039;, while introducing him, Optimus Prime adds that Ironhide was forged in the Tri-Peninsular Torus states of [[Praxus]].&lt;br /&gt;
*It is a common misconception that Ironhide&#039;s cannons &#039;&#039;each&#039;&#039; have a total of 10,000 CGI parts in the first movie, but Ironhide&#039;s cannons actually have a &#039;&#039;combined&#039;&#039; amount of 10,000 parts in the first movie, meaning that Ironhide&#039;s cannons &#039;&#039;each&#039;&#039; have about 5,000 CGI parts in the first movie. &lt;br /&gt;
*Ironhide&#039;s robot CG model in the first movie sports the [[license plate]] &amp;quot;4PCI382&amp;quot; on his chest. Despite not being visible in the movie itself, the GMC Topkick car prop used as his [[alternate mode]] sports the same plate (registered in California in January), as seen in set photos. This appears to be a license plate reserved for Hollywood productions, as it was also used for the &#039;&#039;{{w|Lost (TV series)|Lost}}&#039;&#039; season 5 episode &amp;quot;[[wikia:lostpedia:The Little Prince|The Little Prince]]&amp;quot;, for the car driven by minor character Dan Norton. The &#039;&#039;Transformers&#039;&#039; version of the license plate was later auctioned off.&amp;lt;ref name=&amp;quot;auction plate&amp;quot;&amp;gt;[http://www.yourprops.com/Ironhide-Screen-Used-License-Plate-original---screen-used-movie-props-Transformers--2007--prop-15186.html Ironhide license plate prop for auction, YourProps.com]&amp;lt;/ref&amp;gt; Oddly enough, in &#039;&#039;Revenge of the Fallen&#039;&#039;, Ironhide clearly sports &#039;&#039;no&#039;&#039; license plate in vehicle mode anymore, whereas on the [[Chicago]] set for &#039;&#039;[[Transformers: Dark of the Moon (film)|Dark of the Moon]]&#039;&#039;, the GMC Topkick car prop sported a black plate with a [[NEST]] logo on it&amp;lt;ref name=&amp;quot;chicago2&amp;quot;&amp;gt;[http://www.seibertron.com/live-action-films/gallery.php?id=132&amp;amp;size=0&amp;amp;start=100 Dark of the Moon Chicago set (2)] at Seibertron.com.&amp;lt;/ref&amp;gt;... yet his old &amp;quot;4PCI382&amp;quot; plate can still be seen on his [[robot mode]] chest in both movies.&lt;br /&gt;
*The GMC Topkick prop vehicle only has one vent on the right side above the front wheel well, however, Ironhide&#039;s CGI model sports one on either side of his chest. [[Industrial Light &amp;amp; Magic|ILM animators]] had stated in the &amp;quot;making of&amp;quot; featurette for the first film that some of the parts used on the robot modes were duplicated for symmetry even if the vehicle itself only has one of those parts present.&lt;br /&gt;
*Ironhide has a large scar covering most of the right side of his face, including his eye, which is kinda cool.&lt;br /&gt;
*Ironhide&#039;s movements throughout the films indicates that he walks and runs with a slight limp.&lt;br /&gt;
*Apparently, he&#039;s a bit of a fan of [[Batman]]. {{Storylink|Transformers Comic issue 2.2|Dogfight!}}&lt;br /&gt;
*The [[NEST]] &amp;quot;Special Programs&amp;quot; logo on the first &#039;&#039;[[Transformers: Revenge of the Fallen (toyline)|Revenge of the Fallen]]&#039;&#039; Voyager class Ironhide&#039;s toy is based upon a shoulder patch on [[Graham]]&#039;s uniform.&lt;br /&gt;
[[File:BB-Ironhide-model.jpg|thumb]]&lt;br /&gt;
*[[TakaraTomy]] marketing director, [[Masahiko Yamazaki]], has claimed that the Japanese version of &#039;&#039;[[Transformers Animated (cartoon)|Transformers Animated]]&#039;&#039; takes place in the Movie continuity and that [[Bulkhead (Animated)|Bulkhead]] (renamed Ironhide in Japan) would actually &#039;&#039;be&#039;&#039; Movie Ironhide. Yamazaki&#039;s statement has come under some contradiction, as he also said that Bulkhead would have his &amp;quot;world view&amp;quot; altered in the dub to reflect Movie Ironhide&#039;s when, in fact, Japanese Bulkhead remains the same in personality as US Bulkhead. So whether Bulkhead actually &#039;&#039;is&#039;&#039; Ironhide in Japan remains uncertain at the moment.&lt;br /&gt;
*During Chapter Two of the &#039;&#039;Dark of the Moon&#039;&#039; video game, Ironhide&#039;s old cannons can be seen on his arms with battle damage, in following with his ejection of them during the &#039;&#039;Revenge of the Fallen&#039;&#039; film and implying he retrieved them.&lt;br /&gt;
*Ironhide is the basis for the non-toy character [[Nagoya Prime]].&lt;br /&gt;
*In &#039;&#039;[[Transformers: Age of Extinction (film)|Age of Extinction]]&#039;&#039;, Ironhide is seen on the cards [[Harold Attinger]] pulls out early in the film, listed as deceased and having been last seen in Chicago. However, Ironhide was killed by Sentinel Prime in Washington, D.C., midway through &#039;&#039;Dark of the Moon&#039;&#039;, and long before the final battle in Chicago.&lt;br /&gt;
*Ironhide&#039;s Cybertronian design in &#039;&#039;Bumblebee&#039;&#039; is heavily inspired by his Generation 1 [[Ironhide (G1)|namesake]].&lt;br /&gt;
*A Seibertron article on [[Jon Bailey]]&#039;s experience shows that Bailey auditioned for Ironhide, meaning he was originally meant to speak in &#039;&#039;Bumblebee&#039;&#039;.&amp;lt;ref&amp;gt;[https://www.seibertron.com/transformers/news/bumblebee-movie-voice-actor-jon-bailey-talks-about-his-experience/42553/ Seibertron article Bailey&#039;s experience]&amp;lt;/ref&amp;gt;  &lt;br /&gt;
*Ironhide has three characters printed on his forehead from the as-yet-untranslated [[Cybertronian language|Cybertronian alphabet]] designed by [[Ben Procter]] for the live-action film series. He has several other of these letters stamped on other parts of his body.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Ironhide&#039;&#039;&#039; (アイアンハイド &#039;&#039;Aianhaido&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Czech:&#039;&#039; &#039;&#039;&#039;Železňák&#039;&#039;&#039; (&amp;quot;Iron Guy&amp;quot;)&lt;br /&gt;
*&#039;&#039;Hungarian:&#039;&#039; &#039;&#039;&#039;Acélfej&#039;&#039;&#039; (&amp;quot;Steelhead&amp;quot;)&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;Tiěpí&#039;&#039;&#039; (Taiwan, 鐵皮, China, 铁皮, &amp;quot;Iron Hide&amp;quot;)&lt;br /&gt;
*&#039;&#039;Ukrainian:&#039;&#039; &#039;&#039;&#039;Staleshkir&#039;&#039;&#039; (Сталешкір, &amp;quot;Steelskin&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Extinction Autobots]]&amp;lt;!-- Cemetery Wind cards --&amp;gt;&lt;br /&gt;
[[Category:Beast Wars Autobots]]&lt;br /&gt;
[[Category:Bumblebee Autobots]]&lt;br /&gt;
[[Category:Classified Autobots]]&lt;br /&gt;
[[Category:Cyber Missions characters]]&lt;br /&gt;
[[Category:Dark of the Moon Autobots]]&lt;br /&gt;
[[Category:Hall of Fame characters]]&lt;br /&gt;
[[Category:Letters page answerers]]&lt;br /&gt;
[[Category:Movie Autobots]]&lt;br /&gt;
[[Category:NEST]]&lt;br /&gt;
[[Category:Revenge of the Fallen Autobots]]&lt;br /&gt;
[[Category:The Last Knight Autobots]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1860550</id>
		<title>Transformers The Game (console)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1860550"/>
		<updated>2025-08-31T01:35:27Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Character models */ ratchet info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-movie-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers The Game&#039;&#039;&lt;br /&gt;
|image=Transformers The Game cover.jpg&lt;br /&gt;
|caption=If you&#039;re a mid-to-late-00s kid and remember this game, then your childhood was... Probably pretty average, I guess?&lt;br /&gt;
|developer=[[Traveller&#039;s Tales]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 19]], [[2007]] (NA)&amp;lt;br&amp;gt;[[June 20]], 2007 (AU)&amp;lt;br&amp;gt;[[July 20]], 2007 (EU)&amp;lt;br&amp;gt;[[February 7]], [[2008]] (JP, PS3/PS2)&amp;lt;br&amp;gt;[[March 13]], [[2008]] (JP, Wii)&lt;br /&gt;
|platform=[[PlayStation]] 2, [[Wii]], PlayStation 3, [[Xbox]] 360, PC DVD-ROM&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&amp;lt;br&amp;gt;CER0:B&lt;br /&gt;
}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers The Game&#039;&#039;&#039;&#039;&#039; is the video game adaptation of the [[Transformers (film)|2007 live-action movie]]. Developed by [[Traveller&#039;s Tales]] with cinematic cutscenes animated by [[Blur Studio]] for the Xbox 360, PlayStation 2, PlayStation 3, Wii and PC via DVD-ROM, the game follows several of the movie&#039;s robotic characters through a loose approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. It was the first Transformers game published by [[Activision]] in 21 years.&lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;[[Transformers The Game|other versions]]&#039;&#039;&#039; of the title were released for other platforms.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobots===&lt;br /&gt;
====Level 1: The Suburbs====&lt;br /&gt;
[[file:BumblebeeBarricadeGameFight.jpg|upright=1.25|thumb|left|BONK!]]&lt;br /&gt;
[[Bumblebee (Movie)/games|Bumblebee]] crashes down to [[Earth]], ending up in [[Bay Demolitions]]. The Autobot [[Scanning|scans]] a yellow Camaro, and is contacted by [[Optimus Prime (Movie)/games|Optimus Prime]], who tells him to find an object that will help lead them to the missing [[AllSpark]], but warns him to beware [[Decepticon]] drones. Bumblebee zooms off to a construction site and defeats some of the drones, but even more drones fall from the sky, destroying major parts of the town until Bumblebee defeats them. After defeating them, he scans the corpses and discovers the Decepticons have found a [[Transformer]] code linked to [[Megatron (Movie)/games|Megatron]] in a [[Archibald Witwicky&#039;s glasses|family artifact]] of [[Sam Witwicky]]. Seeking to protect him the Decepticons, Bumblebee drives to his home and he overhears Sam&#039;s [[Ron Witwicky|father]] promise him he will buy him a car the next day. On Optimus&#039;s orders, Bumblebee races to [[Bobby Bolivia]]&#039;s [[Bolivia&#039;s Finest Quality Used Cars and Petting Zoo|used car lot]], defeating more Decepticon drones marching through the streets along the way. With the path cleared, Bumblebee reaches Bolivia&#039;s and gets himself purchased by Sam.&lt;br /&gt;
&lt;br /&gt;
The next day while Sam is at school, [[Barricade (Movie)|Barricade]] attacks him, but Bumblebee stops the Decepticon, pursuing him to prevent further human casualties. After defeating Barricade, Bumblebee is ordered to destroy radio towers that have been hacked by the Decepticons to prevent the [[Autobot]]s from landing, then clear a landing zone. The Autobots touch down and scan new [[alternate mode]]s before gathering at the rendezvous point.&lt;br /&gt;
&lt;br /&gt;
====Level 2: More Than Meets the Eye====&lt;br /&gt;
[[File:Shockwave movie.jpg|thumb|upright=1.45|Logic, etc. etc.]]&lt;br /&gt;
[[file:JazzIsUselessMovie.jpg|upright=1.30|left|thumb|You... wouldn&#039;t happen to know where the Taco store is, would you?]]&lt;br /&gt;
After a very brief explanation of what is going on, [[Sector Seven]] finds the Autobots. In his new alt mode, Bumblebee takes Sam and [[Mikaela Banes]] to safety, while [[Jazz (Movie)|Jazz]] distracts Sector Seven. Unfortunately, Jazz&#039;s luck runs out and he is eventually caught, only to be saved from the humans and a subsequent Decepticon drone attack by Ironhide.&lt;br /&gt;
&lt;br /&gt;
Sector Seven manages to catch Bumblebee in a net and parades him around the city, but Optimus follow in vehicle mode and eventually catches hold. Before he can rescue his comrade, he is dislodged by the arriving Decepticon [[Shockwave (Movie)|Shockwave]], who begins to destroy the city. Optimus and Shockwave clash, ultimately resulting in Shockwave&#039;s destruction. Investigating Shockwave&#039;s body, Optimus finds the glasses and intercepts a transmission from [[Starscream (Movie)/games|Starscream]] that the Decepticons have found Megatron in [[Hoover Dam]], along with the AllSpark. Their mission now clear, Optimus rolls out with the rest of the Autobots. &lt;br /&gt;
&lt;br /&gt;
====Level 3: Inside Hoover Dam====&lt;br /&gt;
[[file:BumblebeeBay.jpg|upright=1.45|thumb|Micheal Bay endorses this message]]&lt;br /&gt;
In [[Hoover Dam]], Bumblebee is being held in a force field, but manages to escape when a power surge disables it. While exploring, Bumblebee discovers the AllSpark hidden behind a &#039;laser grid. Commanded by Prime to retrieve the relic, Bumblebee battles the security robots and destroys the command center consoles, only to discover this would not be enough to disable the grid. Next, Bumblebee desroyed a set of cooling fans, causing the generators powering the grid to overheat and explode. After destroying the last of the generators, Bumblebee entered the holding chamber andbegan to shrink the AllSpark to portable size fending of the security drones as he did so. Unfortunately, Megatron begins to thaw out and attacks Bumblebee as well. Bumblebee manages to escape with Sam, Mikaela, and the AllSpark, but Starscream and [[Blackout (Movie)|Blackout]] arrive at the dam shortly there after to release their leader.&lt;br /&gt;
&lt;br /&gt;
====Level 4: The Last Stand====&lt;br /&gt;
[[file:JazzStarscreamBattle.jpg|thumb|left|Walk up to him slowly with your gun out, [[Starscream_(G1)/Generation_1_cartoon_continuity|because that ALWAYS works.]]]]&lt;br /&gt;
Upon arriving in [[Mission City]], the Allspark becomes overloaded with energy and creates some energon drones. Bumblebee loses control and gets himself stuck in a building, but is rescued by Ironhide. Starscream appears and begins attacking, but is swiftly engaged by Jazz, who kills Starscream, Blackout, and their drone minions. Unfortunately, [[Brawl (Movie)|Brawl]] arrives and manages to finally finish Jazz off, angering Ironhide. After chasing Brawl throughout the city, Ironhide finally kills him and his drones, avenging Jazz&#039;s death.&lt;br /&gt;
&lt;br /&gt;
Barricade tries to take the AllSpark, but Bumblebee confronts and kills him. Before he can savor his victory, Bumblebee is effortlessly flicked aside by Megatron. Fearing for their lives, Sam and Mikaela take the AllSpark and hide in one of the nearby buildings.&lt;br /&gt;
&lt;br /&gt;
====Level 5: The Ultimate Doom====&lt;br /&gt;
Megatron manages to find Sam and Mikaela, but before he can grab the AllSpark, Optimus arrives and engages him in a final battle. After a long and grueling fight, Megatron finally goes down. Believing his foe vanquished, Optimus turns to Sam as the human hands him the AllSpark. However, Megatron reveals himself to still be alive and leaps at the heroes. Grabbing Megatron&#039;s flail, Optimus pulls the Decepticon towards him and shoves the cube into his chest, killing him.&lt;br /&gt;
&lt;br /&gt;
Later, Optimus and the other Autobots reflect on the events that have transpired. Though the AllSpark is lost, they have found themselves a new home, one which Optimus now vows to protect.&lt;br /&gt;
&lt;br /&gt;
===Decepticons===&lt;br /&gt;
&lt;br /&gt;
====Level 1: SOCCENT Military Base====&lt;br /&gt;
[[File:VGBlackoutE1M3Intro.jpg|thumb|left|&amp;quot;Time for a delicious, cool... what? [[Pepsi]]?!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Blackout shot down an MH-53 and scanned it as his vehicle mode, and then proceeded to the [[SOCCENT Forward Operations Base]] in [[Qatar]]. At [[Starscream (Movie)/games|Starscream&#039;s]] command, he destroys the entire base.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE1M4Intro.gif|thumb|&amp;quot;Damn it, Scorponok, that is NOT my [[Powerlinx]] plug!&amp;quot;]]&lt;br /&gt;
Some humans managed to scramble their communication vehicles, and [[Scorponok (Movie)|Scorponok]] was dispatched to deal with the situation and succeeded. Meanwhile, Blackout went to destroy a communication array, hoping to steal their mainframes and data, since they contained important information about the location of the AllSpark.&lt;br /&gt;
&lt;br /&gt;
Scorponok then returned to Blackout, whereupon Starscream informed that some human reinforcements were on the way to prevent their escape, but Blackout managed to destroy them all. After that, Starscream informed them that there wasn&#039;t any concrete information on the data, but a human was in possession of an artifact whose origin matched with the information they acquired. Blackout and Scorponok then leave Qatar.&lt;br /&gt;
&lt;br /&gt;
====Level 2: The Hunt For Sam Witwicky====&lt;br /&gt;
&lt;br /&gt;
Barricade landed in Tranquility, and scanned a Saleen S281 police car near a donut store (because cops like donuts) and got in contact with Starscream. Starscream informed him he was there to find the artifact, which happened to be a pair of glasses. and that Barricade must do it before the Autobots do.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M2Intro.jpg|thumb|This is what is technically known as a bad idea.]]&lt;br /&gt;
Starscream informed Barricade that they might not be the only Transformers in the area, and ordered him to investigate. Driving around town, he was attacked by Autobot drones. After destroying all the drones in the area, Starscream told him to head to the power plant in order to find [[Frenzy (Movie)|Frenzy]], who discovered interesting information about their mission. Upon arrival, Barricade encountered Sector Seven, who had captured Frenzy. Finding himself dealing with a Sector Seven SUV which could enter buildings, Barricade tore down all the nearby buildings in his search for Frenzy. However, he became trapped inside a Sector Seven SUV whose drivers used the explosions caused by the Decepticon to their advantage, escaped the building and hid inside another one without causing damage (because they&#039;re Sector Seven, they knew how to do that).&lt;br /&gt;
&lt;br /&gt;
After repeating this several times, Barricade eventually cornered Frenzy&#039;s captors at the local shopping mall, destroying the entire building and killing everyone inside. After freeing Frenzy, he passed all the information that he gathered to Barricade, who then contacted Starscream with the information. Frenzy discovered that a human named Sam Witwicky was in possession of the artifact that revealed the location of Megatron.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M4Gameplay.gif|left|thumb|This is what you&#039;ll be doing for approximately 90% of the time you&#039;re in Tranquility, so get used to it.]]&lt;br /&gt;
Bumblebee then showed up heading for the police station, forcing Barricade stop the Autobot in order to find Sam. This forced Bumblebee to use a shockwave attack that destroyed a huge area of town by accident every time he used it and stunned Barricade. Still, Barricade won the upper hand against Bumblebee, then chased him down to the local [[Bay Demolition]], only to be ambushed by Autobot drones who were hiding there. Barricade defeated all of them.&lt;br /&gt;
&lt;br /&gt;
Barricade collected information about Sam through the databank in the police station. There, he cornered Sam with Mikaela, but when he was about to attack them, Bumblebee intervened, picked them both up and escaped to safety. Then, Bumblebee returned to engage him.&lt;br /&gt;
&lt;br /&gt;
By using the same tactics from their last encounter, Barricade defeated Bumblebee. Knowing what will happen if he kept fighting, Bumblebee drove off, Barricade followed, and they battled again. Bumblebee was eventually killed. Barricade then threatened to harm the humans if Sam didn&#039;t give him the glasses. Sam then gave up the glasses and fled. Sam and Mikaela were then surrounded by Sector Seven and placed under arrest.&lt;br /&gt;
&lt;br /&gt;
====Level 3: A Gathering Force ====&lt;br /&gt;
&lt;br /&gt;
With the location of Megatron and the AllSpark now known, Starscream gathered the remaining Decepticons. He approached a secret human airbase to  search for [[Bonecrusher (Movie)|Bonecrusher]] and Brawl, but upon arriving his radar was jammed by local human communications equipment. Frenzy, who decided to speak in [[Cybertronian language|Cybertronian]] to be annoying, came in contact with Starscream to request locations to destroy. After doing that, Bonecrusher was located.&lt;br /&gt;
&lt;br /&gt;
[[File:VGStarscreamE3M4Gameplay.jpg|thumb|&amp;quot;Brawl! You&#039;re a tank! Use your tank parts!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I can&#039;t, I&#039;m shy.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;What?!&amp;quot;]]&lt;br /&gt;
[[File:VGStarscreamE3M3Intro.jpg|left|thumb|&amp;quot;None shall stand in my way!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Your talking privileges are hereby revoked, Bonecrusher.&amp;quot;]]&lt;br /&gt;
Bonecrusher had stealthily hidden himself until he was surrounded by turrets firing paralyzing electrical energy at him. Starscream, rather than reprimanding him for this idiocy, destroyed turrets and escorted him onto the runway. They found themselves surrounded by flying drones, which upon careful inspection (actually consisting of shooting down the aircraft, picking it up and then throwing it away) had actually been made using technology based on Megatron&#039;s biology. Realizing this, Starscream no doubt viewed destroying these vehicles as useful practice.&lt;br /&gt;
&lt;br /&gt;
Following on from this, Brawl got the courage to move out, and Bonecrusher went to meet with him. They immediately encountered` human tanks that fires the same electricity that paralyzed Bonecrusher earlier. Starscream then went to do everything himself again, flying back and forth using everything he has to destroy the tanks and save his rather apathetic comrades from self-imposed doom. With the base destroyed and all the Decepticons united, Starscream then ordered them all to make for the rendezvous point. &lt;br /&gt;
&lt;br /&gt;
Starscream and Blackout arrived at the [[Hoover Dam]] and started to destroy it, some Autobot Drones who managed to secretly follow Sam and Mikaela&#039;s kinnapers to their base tried to defend it but to no avail, as in the end, Megatron was finally free. Starscream and Blackout then bowed before their lord, who then declared they have much to do.&lt;br /&gt;
&lt;br /&gt;
====Level 4: City of the Machines====&lt;br /&gt;
&lt;br /&gt;
Because of everything that happened in Hoover Dam, the Autobots managed to set the humans free and they got the cube. Megatron sent his Decepticons ahead of him except for Starscream, Brawl and Bonecrusher, who would proceed to Mission City. Barricade arrived there and informed Megatron that Sam went into hiding with the AllSpark, Megatron asks him if he knows what will be at stake if he fails, but Barricade stated that it will be done.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE4M3Gameplay.jpg|left|thumb|&amp;quot;I didn&#039;t touch anything!&amp;quot;]]&lt;br /&gt;
Jazz was protecting Sam and Mikaela when Barricade arrived. Jazz ordered both of them to get away so that he and Barricade could fight. After taking too much damage, Jazz knew that he would suffer Bumblebee&#039;s fate if he kept fighting and decided to run away.&lt;br /&gt;
&lt;br /&gt;
[[File:VGMegatronE4M4Guitar.jpg|thumb|Megatron prepares to unleash his impression of [[Soundwave (Animated)|someone else]].]]&lt;br /&gt;
Barricade managed to catch up to Jazz and killed him, his last words being &amp;quot;Optimus, I tried&amp;quot;. Megatron detected an huge energy signature coming from the city&#039;s park and ordered Scorponok to determine what it was. There, they discovered the AllSpark caused various machines to come to life. Scorponok had to kill all the [[Energon drone|Energon drones]] in the area before more were generated. After all of them were destroyed, Scorponok threatened the humans if they don&#039;t give the AllSpark to him. Sam was about to hand over the AllSpark when Ironhide intervened and ordered Sam to flee while he took care of the scorpion-esque Decepticon. Blackout was angered by this mistreatment of his pet, and vowed to give Ironhide the honor of dying by his blade.&lt;br /&gt;
&lt;br /&gt;
[[File:BlackoutIronhideFightE4M4.jpg|thumb|This is what is technically known as CHEATING.]]&lt;br /&gt;
Ironhide used every weapon he had: every Autobot drone type except for Mixmaster and Dreadwing, and Ironhide himself used the dastardly tactic of being invincible for most of the battle, unleashing a never-ending torrent of rockets which Blackout could do nothing about whenever he approached Ironhide too closely. He only became vulnerable after all the drones in the area were destroyed. Despite this, Blackout finally killed him; Mikaela and Sam finally find Optimus to inform him of the rest of the Autobots demise, leaving Optimus alone to defend them and the Allspark as he drives off to hide Sam and Mikaela.&lt;br /&gt;
&lt;br /&gt;
Megatron finally arrived in the city, where he formulated a plan to take possession of the AllSpark once and for all. This plan consisted of Megatron trying to coax Optimus out of hiding by destroying the city at random, and after destroying a huge part of it, Megatron followed a beacon sent by Prime, thinking he would fight him there, only to be ambushed by some Autobot drones. This led to Megatron destroying multiple waves drones across the city; he finally found Optimus Prime at the top of the tallest building in the city, and climbed it. When he reached the top, they both battled and fell back to the streets.&lt;br /&gt;
&lt;br /&gt;
====Level 5: Day of the Machines====&lt;br /&gt;
[[File:TFTG Decepticon Ending Megatron.jpg|thumb|upright=1.1]]&lt;br /&gt;
&lt;br /&gt;
Back on the ground, the final battle began. This largely consisted of Megatron attacking Prime with every melee attack he had. After some attacking, Optimus would run away while Megatron fought the drones. After the Drones were destroyed, Megatron then flew around, trying to find Optimus who was with Sam, protecting the AllSpark. Soon, Megatron found them and Sam escaped, allowing both of them to continue the battle. Starscream and Blackout each attempt to ambush Optimus but are no match for him and are quickly knocked out. Eventually, Optimus got exhausted and Megatron hit him in the head using his whip-chain with all his strength, killing him right in front of Sam. Megatron finally took the cube and absorbed it, creating a fire wave that killed everyone in the area.&lt;br /&gt;
&lt;br /&gt;
Life on Earth as we know is now over. Megatron decided that the [[Atlantis, Arise!|Lincoln Memorial would make a fine throne from which to rule the world]]. All the Decepticons who were absent from the battle joined together to watch the eradication of the human race. After sitting in his new throne, Megatron sent his Decepticons to finish conquering the planet, since they were done here. Barricade thought himself suitable for the job and obliged, and promptly got up while the others watched.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]]&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Mark Ryan]])&lt;br /&gt;
*[[Jazz (Movie)|Jazz]] ([[Andrew Kishino]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Fred Tatasciore]])&lt;br /&gt;
|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]] ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Daniel Ross]])&lt;br /&gt;
*[[Barricade (Movie)|Barricade]] ([[Keith David]])&lt;br /&gt;
*[[Blackout (Movie)|Blackout]] ([[Noah Nelson]])&lt;br /&gt;
*[[Scorponok (Movie)|Scorponok]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Frenzy (Movie)|Frenzy]]&lt;br /&gt;
*[[Bonecrusher (Movie)|Bonecrusher]] ([[Daniel Riordan]])*&lt;br /&gt;
*[[Brawl (Movie)|Brawl]] ([[David Sobolov]])&lt;br /&gt;
*[[Shockwave (Movie)|Shockwave]]&lt;br /&gt;
|h3=Drones|c3=&lt;br /&gt;
*[[Dropkick (Movie)|Dropkick]]&lt;br /&gt;
*[[Payload (Movie)|Payload]]&lt;br /&gt;
*[[Scrapper (Movie)|Scrapper]]&lt;br /&gt;
*[[Swindle (Movie)|Swindle]]&lt;br /&gt;
*[[Longarm (Movie)|Longarm]]&lt;br /&gt;
*[[Dreadwing (Movie)|Dreadwing]]&lt;br /&gt;
*[[Mixmaster (Movie)|Mixmaster]]&lt;br /&gt;
*[[Energon drone]]&lt;br /&gt;
|h4=&#039;&#039;&#039;[[Human]]s&#039;&#039;&#039;|c4=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;While Bonecrusher does not speak in the game, Riordan is credited with voicing him in the game&#039;s credits. Unused voice clips of his (and Brawl&#039;s) can be found in the game&#039;s files.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In each chapter, players control a pre-determined Autobot or Decepticon, and are placed in a small open-world area they can freely explore. All the robots can walk, run, evade, jump, transform into a vehicle and vice-versa, climb walls, block attacks and have six attack types: light ranged weapon, heavy ranged weapon, melee attack, and the abilities to grab and throw objects such as cars, lamp posts, trees, etc, use a long object like a lamp post as a sword, and to use an special attack which can only be executed when pressing the melee attack button while holding the block button.&lt;br /&gt;
&lt;br /&gt;
Each of the playable characters have different statistics and properties. For example, Barricade and Bumblebee are the most evenly balanced, Starscream does higher weapon damage and lower melee damage, and Ironhide has the highest ammo capacity of any character.&lt;br /&gt;
&lt;br /&gt;
===Drone Variants===&lt;br /&gt;
Both sides of the conflict have access to drones, and thus each side has random encounters that you will occasionally have to battle in small skirmishes. Each has their own AI and attack pattern, along with set weaknesses. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scrappers&#039;&#039;&#039;: The grunts of this game, but not necessarily the most common. Their AI is a relatively simple one in that they just shoot a missile at you, and than charge at you and try to melee you the rest of the way. They cannot shield themselves from gunfire which makes these guys easy to destroy in hordes. &lt;br /&gt;
*&#039;&#039;&#039;Swindles&#039;&#039;&#039;: The common mooks of this game, and the most frequently encountered not just in missions but in those small little out-of-story skirmishes. They frequently charge at you 1 missile at a time, and once in melee range they will try to punch you. They can shield themselves, but it&#039;s very uncommon, and they can easily be dispatched. &lt;br /&gt;
*&#039;&#039;&#039;Dropkicks&#039;&#039;&#039;: The &amp;quot;heavy lifters&amp;quot; of the common drone type, they&#039;re usually seen using Swindles as cannon fodder and firing missiles at you from a distance. They are also the only drones smart enough to throw stuff at you, and autoblock attacks from all ranged weapons except for Blackout’s heavy weapon.&lt;br /&gt;
*&#039;&#039;&#039;Longarms&#039;&#039;&#039;: The most common of the &amp;quot;Throw stuff at them to make them stop&amp;quot; types, these guys walk up to you slowly while flailing around a giant and long wire cable with a hook attached to it, knocking the poor player all over the place. Throwing cars is not advisable though, unless you are Optimus Prime, seeing as when most characters throw cars, it&#039;s thrown from above, so it will usually hit the top of the hitbox instead of hitting the Longarm drone. &lt;br /&gt;
*&#039;&#039;&#039;Payloads&#039;&#039;&#039;: These drones charge at you headfirst, but their reckless charge means you can jump around them. Once they start looking around aimlessly, throw something at them or punch them to knock them out of the AI state. They will go back into charging phase after you land a hit, so be sure to combo them before running away. Be prepared, since they always come in pairs.&lt;br /&gt;
* &#039;&#039;&#039;Dreadwings&#039;&#039;&#039;: Dreadwings are uncommon drones that, when encountered, will fly in and land in a ring of expanding fire that will launch you away from them. They will then have the audacity to run at you nonstop, and spam their flamethrowers. And the flamethrowers have a deceptively &#039;&#039;large&#039;&#039; range, making it hard for you as the player to throw items at them. And once you land a decent combo on them, they fly away, regain about 5% of their health, and come back at you, forcing you to repeat the same process until they are defeated. &lt;br /&gt;
* &#039;&#039;&#039;Mixmasters&#039;&#039;&#039;: The most uncommon type of drone encountered, these guys cannot be damaged by conventional means, and require that you grab an object, throw it at them, knock them over, pick them up, and throw them at a random building or onto the floor. Their slow speed makes them relatively easy to fight though, as you can usually knock them down extremely easily, but they can easily kill an unprepared player as their missiles deal some massive damage.&lt;br /&gt;
&lt;br /&gt;
===Sub Missions=== &lt;br /&gt;
Represented by large glowing boxes containing symbols of said Sub Mission, they provide challenges for those who wanted to pay energon cubes to play a &amp;quot;mini-game&amp;quot; where the player must complete the objective before time runs out. So if you want to unlock everything, or just take a break from what&#039;s happening in the story mode? Well, good news for you; every single time you beat a Sub Mission, a new mini-game opens up, offering more energon cubes in exchange for more energon cubes and maybe the occasional bonus content.&lt;br /&gt;
 &lt;br /&gt;
Sub Missions come in six types:&lt;br /&gt;
*Hunt: Hunt down all the vehicles and destroy them. (You just chase down and destroy a bunch of cars within the time limit. It would be easier were it not for the driving).&lt;br /&gt;
*Scavenger: Find all the cogs within the marked area. (They&#039;re not really well hidden, and the map shows them in little green blips, so it&#039;s pretty easy).&lt;br /&gt;
*Attack: Defeat all the enemies. (It&#039;s very easy, mostly because this is just a challenge version of the average drone battles in the game).&lt;br /&gt;
*Sumo: Push all the opponents out of the ring. Careful you don&#039;t get knocked out! (It&#039;s WAY harder than it looks, mostly due in fact that Longarms just exist, and Mixmasters are the most common enemy types faced here. You heard that right, &#039;&#039;&#039;MIXMASTER DRONES.&#039;&#039;&#039;).&lt;br /&gt;
*Race: Race to the finish line. (Every checkpoint does lower the timer, but you lose time for transforming, which happens often because the buildings are coated with a substance that makes you transform the moment you touch it. And you have to race in order to reach the checkpoints in time. Are you mad? &#039;&#039;&#039;&#039;&#039;YOU WILL BE&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
*Destruction: Destroy the place within the marked area. (This is a challenge version of the missions in the Decepticon campaign where you have to destroy the area. No wonder why this Sub Mission isn&#039;t available to play in the Autobot campaign).&lt;br /&gt;
&lt;br /&gt;
===Cybertron Levels===&lt;br /&gt;
A &amp;quot;Bonus Level&amp;quot; set on [[Cybertron (planet)|Cybertron]] is unlocked after completing all oher levels, one for each campaign. Players control Optimus Prime or Megatron, with their ability to transform disabled, and must destroy 35 drones to complete the level. Unfortunately, Cybertron&#039;s look in both levels doesn&#039;t resemble the G1 cartoon, nor the opening cinematic or the scenes from the movie.&lt;br /&gt;
&lt;br /&gt;
===Unlockables===&lt;br /&gt;
The game includes a &amp;quot;Bonus Features&amp;quot; menu with several items to be unlocked. These unlockables can be obtained via any or all of the following methods:&lt;br /&gt;
*Collecting 15 glowing yellow cubes (100 hidden per level). Technically some levels do contain only 95 cubes, but when playing the level &#039;A Gathering Force&#039;, the player is automatically awarded 5 cubes.&lt;br /&gt;
:Note: One does not need to collect 15 cubes in a single level to unlock a bonus feature; the game counts total cubes found, and once 15 are collected, a bonus feature is unlocked. This explains why there are 100 cubes in each level, even though bonus features are only unlocked every 15 cubes.&lt;br /&gt;
*Collecting a hidden Autobot or Decepticon faction symbol, with five hidden on each level.&lt;br /&gt;
*Completing a chapter.&lt;br /&gt;
*Completing a sub mission.&lt;br /&gt;
*Completing a level, including the bonus Cybertron levels&lt;br /&gt;
*Completing a skill, including: Throw, Speed (when in land vehicle mode), Slide (when in land vehicle mode), Jump (when in land vehicle mode), Evil (for Decepticons), Heroic (for Autobots) and Destruction (for Decepticons).&lt;br /&gt;
&lt;br /&gt;
The unlockable bonus features are separated into three sections:&lt;br /&gt;
* Bonus Movies: consisting of four commercials for the 2007 movie and the intro sequences of the &#039;&#039;[[Transformers: Armada (cartoon)|Armada]]&#039;&#039;, &#039;&#039;[[Transformers: Energon (cartoon)|Energon]]&#039;&#039;, and &#039;&#039;[[Transformers: Cybertron (cartoon)|Cybertron]]&#039;&#039; cartoons.&lt;br /&gt;
* Bonus Gallery: an image gallery with 158 images in total. Featuring concept art, toy box art images, models of the characters seen in game, and covers of past Transformers comics by [[Marvel Comics]], [[Dreamwave Productions]], and [[IDW Publishing]].&lt;br /&gt;
* G1 characters: five alternate character skins, including the following:&lt;br /&gt;
**Three toy-inspired &amp;quot;skins&amp;quot; can be unlocked, including [[Jazz (Movie)#Deluxe Class toys|Generation 1 Jazz]], [[Optimus Prime (Movie)/toys#Voyager Class toys|Robo-Vision Optimus Prime]] (minus flames) and [[Starscream (Movie)/toys#Voyager Class toys|Generation 1 Starscream]] (minus the resculpted head).&lt;br /&gt;
*(Similarly, one can unlock Generation 1 [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]], replacing their movie counterparts with new 3D models as opposed to simple skin recolors. Optimus Prime converts into his original truck mode, but [[Transformers: Go-Bots (franchise)|fires from his fists]] rather than using his trademark [[ion blaster]]. Megatron cannot transform into his gun mode, but instead starts flying in robot mode when the &amp;quot;transform&amp;quot; button is pressed.&lt;br /&gt;
&lt;br /&gt;
==Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, Xbox 360 players will be rewarded as part of the &amp;quot;Achievement&amp;quot; meta-goal system. Each Achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 42 Achievements collectively worth 1000 Gamerscore can be earned in &#039;&#039;Transformers The Game&#039;&#039;. The other versions do not feature any in-game achievements, as the game was not released on Steam and predates the implementation of the Trophy system on PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero&lt;br /&gt;
|Bumblebee helped protect Sam in The Suburbs (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighbourhood Watch&lt;br /&gt;
|You continued your defense of The Suburbs as Jazz and Optimus Prime (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Could You Describe the Ruckus?&lt;br /&gt;
|Bumblebee caused a disturbance in order to escape the Hoover Dam with the AllSpark. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender&lt;br /&gt;
|The Last Stand has been made. There&#039;s only one thing left to do… (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Look to the Stars&lt;br /&gt;
|Megatron and the Decepticons are finished. Earth is safe...for now… (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster&lt;br /&gt;
|The humans have much to fear. Qatar is destroyed. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Surburban Scourge&lt;br /&gt;
|The Autobots fall before you. The Suburbs are done for. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer&lt;br /&gt;
|Starscream&#039;s power knows no bounds. The airbase&#039;s defenses are obsolete. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher&lt;br /&gt;
|The city is in ruins. There&#039;s only one thing left to do… (secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Finish this Planet&lt;br /&gt;
|Optimus and the Autobots are but a memory. Earth is yours. (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|What Challenge?&lt;br /&gt;
|You have handled a challenge with ease. Complete your first Challenge sub-mission.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighborhood Watch Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|The Ruckus? Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Inside Hoover Dam (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Autobot City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Qatar Desert. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Scourge Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Hunt for Sam Witwicky. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Airbase. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Decepticon City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Transform and Roll Out&lt;br /&gt;
|You&#039;ve transformed for the first time.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Robots in Disguise&lt;br /&gt;
|You&#039;ve transformed 500 times.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Optimus Prime&lt;br /&gt;
|200 Decepticon Drones have met their match.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Megatron&lt;br /&gt;
|200 Autobot Drones have fallen before you.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Wrong Way!&lt;br /&gt;
|You&#039;re living dangerously. Ram 250 Cars.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Bumblebee&lt;br /&gt;
|You&#039;ve scouted the world thoroughly. All the secret icons have been collected.&lt;br /&gt;
|60 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Shot Putter&lt;br /&gt;
|You&#039;ve sent objects flying. Achieved full Throw Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Speed Demon&lt;br /&gt;
|You&#039;ve really burned rubber. Achieved full Speed Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Sideways Motion&lt;br /&gt;
|You can handle turns with ease. Achieved full Slide Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|We Don&#039;t Need Roads&lt;br /&gt;
|Who needs roads when you can fly through the air? Achieved full Jump Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Root of all Evil&lt;br /&gt;
|You take pride in destroying your enemies. Achieved full Evil Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Ironhide&lt;br /&gt;
|You are the epitome of an Autobot. Achieved full Heroic Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Brawl&lt;br /&gt;
|Your destruction comes naturally as a Decepticon. Achieved full Destruction Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Mad Skillz&lt;br /&gt;
|You are skilled beyond belief. Achieved all Skill items on all levels.&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Batter Up&lt;br /&gt;
|Find a bat and make your enemy fly. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Ring-A-Ding-Ding&lt;br /&gt;
|Dial up some pain for your enemy. Use the Helio phone as a weapon. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Pit Crew&lt;br /&gt;
|Stop your enemy in their tracks!! Use a large tire to harm your enemy. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|I know Kung-Fu&lt;br /&gt;
|You are quite skilled Grasshoppa. Perform 1000 punches. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Weapon Systems Inactive&lt;br /&gt;
|Your enemy knows the might of your fist. Complete Suburbs Chapter 1 using only melee attacks. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Land Shark&lt;br /&gt;
|The enemy can&#039;t hit you if they can&#039;t see you. Spend 2 minutes underground. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sharp Shooter&lt;br /&gt;
|You&#039;re destructive and efficient. Complete Airbase Chapter 3 with more than 2:30 minutes remaining. (Secret)&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Turbo? We don’t need no turbo!&lt;br /&gt;
|You&#039;ve got a lead foot and it shows. Complete Hoover Internal Chapter 2 without using boost. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Keeper of the AllSpark&lt;br /&gt;
|There is no Transformer that stands greater than you. You have achieved 100% completion.&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cut and unused content==&lt;br /&gt;
&lt;br /&gt;
Perhaps owing to a somewhat rushed development cycle, &#039;&#039;Transformers the Game&#039;&#039; has a staggering amount of beta content that did not make it into the final game. A good portion of this content has been datamined from the game&#039;s many multiplatform releases and can be found extensively listed on the &#039;&#039;The Cutting Room Floor&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s page for the game &amp;lt;ref&amp;gt;[https://tcrf.net/Transformers:_The_Game_(Windows) Transformers: The Game (Windows, Xbox 360, PlayStation 3, PlayStation 2, Wii)] on &#039;&#039;The Cutting Room Floor&#039;&#039;&amp;lt;/ref&amp;gt;, but down below we&#039;ll only list some of the more interesting examples (as well as a few others not featured on TCRF as a result of being discovered from other sources beyond datamining). Writer [[Flint Dille]] said that most of his work for the project did not end up in the game. &amp;lt;ref&amp;gt;{{citesocial|quote=I did have a one brief foray, two actually, for the first Michael Bay Transformer game. That most of what I did ended up on, you know, not in the game. Because the game got stunted.|link=https://youtu.be/nS-7a3jIBGc?si=riXqYL_k7mmCF4tK|name=Flint Dille|site=YouTube|year=2019|month=11|day=19}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
[[File:HooverExt-TransformersTheGame.jpg|thumb|250px|If you saw this video as a kid and couldn&#039;t find this place in-game, then you know the pain — especially when Tim from school kept lying about this being a secret level screw you Tim I want my Legends Class Optimus Prime back and -]]&lt;br /&gt;
*An entire level set in the exterior of Hoover Dam was to be featured in both campaigns, internally named HOOVEREXT for the Autobots and HOOVERDAM for the Decepticons. It was first discovered through surviving text strings  assigned to a nonexistent level with the aforementioned name, describing a Decepticon attack culminating in a fight against Bonecrusher for the Autobots and the resurrection of Megatron for the Decepticons, corresponding with the order of events shown in the film. This was further corroborated by multiple making-of featurettes, where footage of an earlier beta build of the game shows what clearly is an exterior map of Hoover Dam that isn&#039;t featured anywhere in the actual retail release.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=I97UImtAQ6g&amp;lt;/ref&amp;gt; For a while, these appeared to be the only surviving remains of Hooverext, leading the small but dedicated modding community for the game to speculate that whatever was left of the map would never get to see the light of day - that is, until TT Games founder Jon Burton streamed a look at two prototype builds featuring the fabled level on his GameHut YouTube channel.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=A5d9G0SQw_8&amp;lt;/ref&amp;gt; This reinvigorated the interest of modders, which until now had primarily worked on the PC version of the game, and led to the idea of instead datamining the console releases. Finally, only a couple of weeks later, [https://www.youtube.com/watch?v=oE01Os_O76c the entire playable level was surprisingly discovered lurking in the Wii version all along!] In another note, the entire playable level was also discovered on the PS3 version, but it has two versions, a default one for Hi-Res with broken mountains, and a Low-Res version, which is a copy of the Xbox 360 prototype version of the level for some reason. Both levels suffer from their programming being from an outdated version of the engine, which makes these levels from [https://www.youtube.com/watch?v=0rg3YJeqWLM easy to straight up unplayable.]&lt;br /&gt;
**There are also [https://www.youtube.com/watch?v=M83Dwx-AGQY two] [https://www.youtube.com/watch?v=UTxxmOckjFg cutscenes] surviving from the deleted stage (with one of them being briefly featured in one of the aforementioned making-of videos), as well as multiple strings of dialogues for the Chapters in the Level. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qDm710zwUxg&amp;lt;/ref&amp;gt;&lt;br /&gt;
***The final retail version includes the dam in a pre-rendered cutscene at the end of Mission 3 on both campaigns. This uses the once playable map as a basis, similarly to how most other FMVs in the game were rendered using pre-existing maps as background.&lt;br /&gt;
**On a complimentary note, both the [[Transformers The Game (PSP)|Playstation Portable]] and [[Transformers Autobots/Decepticons|Nintendo DS]] versions of the game feature levels set in the exterior of Hoover Dam, making the removal of this one an interesting oddity.&lt;br /&gt;
**There are unused voicelines relating to the HooverExt missions by Optimus Prime on the PS3 version of the original game.&lt;br /&gt;
*There are also other unused &amp;lt;s&amp;gt; Tranquility &amp;lt;/s&amp;gt; levels in this game, such as BLACKOUTTRANQUILITY, TESTTRANQUILITY, AUTOBONUS1, CVIEW, and STARTSCREEN. CVIEW and STARTSCREEN are thought to be the character model viewer and the early version of the start screen, but only have one file and that is their LEVEL.CFG, making them completely unplayable. The other levels, however, are playable. BLACKOUTTRANQUILITY doesn&#039;t have accessible missions, but the SPLINE.DAT reveals that the level has early data of The Hunt for Sam Witwicky level. TESTTRANQUILITY is a test level used for testing the various AI of each of the characters and submissions. AUTOBONUS1 was possibly going to be a bonus level unlockable after completing the Autobot campaign, in which you collect and throw 10 dounts. The counter is broken, so that means if you do what the level wants you to do, the level doesn&#039;t end, and you&#039;ll be stuck until you exit the level or the timer runs out.&lt;br /&gt;
*As seen in the aforementioned GameHut livestream, other levels also suffered substantial alterations between their early builds and the final retail version. Whereas some locations like Tranquility and Mission City remain pretty much identical in alphas dating back as far as November 2006, others like the interior of Hoover Dam and the bonus Cybertron levels were entirely redesigned from the ground up. The former featured a tighter, somewhat more movie-accurate look and layout that ended up being discarded in favor of the wider industrial area seen in the final game, whereas the latter was a surprisingly massive map directly based on artwork from the brief flashback sequence in the film.&lt;br /&gt;
[[File:TFTG_Unused_City_BurgerKing_Megatron.jpg|250px|thumb|[https://www.youtube.com/watch?v=AxhjAiP9hk8 &amp;quot;Yeah, a whopper. No cheese, no onions.&amp;quot;]]]&lt;br /&gt;
*If you play with the High-Res city files on Low-Res mode on PC, a weird early and unfinished city appears when you load into the level. It features cut [[Pepsi]] signs and even a [[Burger King]] replacing Chip Chase&#039;s!&lt;br /&gt;
&lt;br /&gt;
===Character models===&lt;br /&gt;
[[File:TFTG_Unused_EvilBumblebee.jpg|thumb]]&lt;br /&gt;
*Ratchet, despite never appearing in both campaigns, has high res and low res models for both his robot and vehicle mode, but only 3 animations are left over for him, rendering him basically unplayable. Thankfully, a [https://youtu.be/JYAE95tlw6c?si=puChs-q6S_aivAt5  mod] exists that does make him playable.&lt;br /&gt;
*A strange retexture of Bumblebee in the classic Camaro form that replaces most of his distinctive yellow with a muddy dark red, oddly titled as &amp;quot;evilbumblebee&amp;quot; in the game files. We have no idea how it got there or what its purpose was, though it does sound heavily exploitable for a creepypasta if anyone&#039;s interested in writing one.&lt;br /&gt;
*A variant of the [[Payload (Movie)|Payload]] drone crudely textured with a shoddily compressed [[Pepsi]] livery, most likely cut early in development. &lt;br /&gt;
*On the PS3 version, there are also &#039;&#039;A LOT&#039;&#039; of unused character files and folders, including Bumblebee_BCK, an early version of the Hi-Res Bumblebee model with it&#039;s own animations. This was primarily seen in promotional screenshots of the game.&lt;br /&gt;
&lt;br /&gt;
===Weapons and abilities===&lt;br /&gt;
*An unused version of Optimus Prime&#039;s gun with animations, based on concept art, which can be restored with easy modding. A picture of Optimus with this gun out can be seen on the back of the packaging for the game. Oops.&lt;br /&gt;
*There are tons of unused dialogue on all versions, with the most notable being the PS3 version, with prototype grunt sounds, Optimus saying you&#039;ve won a mission or lost voiced by [[Peter Cullen]] himself, and alternate takes of all of Ironhide&#039;s lines.&lt;br /&gt;
*There are unused special abilities in the game&#039;s files, with most of them based on concept art, including:&lt;br /&gt;
**A reel in ability for the Longarm Drones, being able to reel the player in with their hook and attack them.&lt;br /&gt;
**A special shield ability for the Mixmaster Drones, being able to ricochet shots to the player and having a more powerful counter attack.&lt;br /&gt;
**An electrocute ability for the Scrapper Drones, being able to jump on the player and electrocute them.&lt;br /&gt;
**A pickup ability for the Dropkick Drones, being able to pick up and throw the player while standing.&lt;br /&gt;
**A healing ability possibly meant for Ratchet, being able to heal the player.&lt;br /&gt;
**An unknown &amp;quot;SapEnergy&amp;quot; ability with no mention of it anywhere other than the combat script file, leaving it a mystery as to how it would work or who would use it. A common theory is that it was intended to be used by Ratchet to damage enemies in the Decepticon campaign.&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
*Two orchestral tracks, &amp;quot;mx_city_barricade_1&amp;quot; and &amp;quot;mx_city_skorponok_1&amp;quot;, were cut from the final Mission City chapters. Both are still available in full as .wav files.&lt;br /&gt;
*Some of the music tracks in the [[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; videogame]] have their in-game files labelled with the prefix &amp;quot;mx_hoover_ext&amp;quot;, suggesting that they might have been directly re-purposed from the previously-mentioned extinct exterior Hoover Dam level from &#039;&#039;Transformers The Game&#039;&#039;. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=yhaoVtEPfO0&amp;lt;/ref&amp;gt;&lt;br /&gt;
*There are also some unused SFX files, such as splashing into water.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
[[File:CONTROLLERSCREEN SKORPONOK PC.jpg|220px|thumb]]&lt;br /&gt;
*[https://www.youtube.com/watch?v=BkwobdKzzQA&amp;amp;list=PL3XAX4htSEIU01KK49biOAMbXCFLWEJO6&amp;amp;index=80 There are a few debug options leftover in all versions of the game.]&lt;br /&gt;
*Seven cutscenes (one for &#039;&#039;&#039;More Than Meets The Eye&#039;&#039;&#039;, one for &#039;&#039;&#039;Inside Hoover Dam&#039;&#039;&#039;, one for &#039;&#039;&#039;The Ultimate Doom&#039;&#039;&#039;, and four for &#039;&#039;&#039;A Gathering Force&#039;&#039;&#039;.) were cut from the final release. All of these can be found on Youtube. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=KKD7jCplFNo&amp;lt;/ref&amp;gt;&lt;br /&gt;
*A cut controller screen for Scorponok exists on all platforms with their respective console controllers. Controller screens are used for loading into a level, so maybe there was a cut Scorponok level? We&#039;ll let this wiki decide.&lt;br /&gt;
*There are multiple unused VFX listings in the files, but almost none of them exist, such as a VFX listing for a Grenade.&lt;br /&gt;
*A buttload of unused animations. Brawl, Bonecrusher, Blackout, Optimus, Megatron, and Starscream all have downed animations, but none for being picked up. Starscream has a scrapped climbing animation, and Brawl, Bonecrusher, and most of the drones have unused object-grabbing animations.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
===Versions===&lt;br /&gt;
[[File:TransformersTheGame 2007 consolecovers.jpg|upright=2.2|thumb|One of these things is not like the others...]]&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&lt;br /&gt;
**The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2, 3 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.&lt;br /&gt;
*&#039;&#039;&#039;Nintendo Wii&#039;&#039;&#039;&lt;br /&gt;
**The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers reviewers were resoundingly unimpressed by].&lt;br /&gt;
*&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&lt;br /&gt;
**The 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.&lt;br /&gt;
**The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There&#039;s one for pressing the &amp;quot;transform&amp;quot; button once. This version suffers less from frame rate issues and has better lighting than the PS3 version.&lt;br /&gt;
**It was also available in a limited &amp;quot;Cybertron Edition&amp;quot; that featured exclusive packaging art, a &amp;quot;Making Of&amp;quot; DVD, a code to unlock the [[Cybertron (planet)|Cybertron]] bonus levels early, and [[Movie Prequel issue 1|issue 1 of the &#039;&#039;Transformers&#039;&#039; movie prequel comic]] by [[Simon Furman]], [[Don Figueroa]] and [[Josh Burcham]]. It was exclusive to Gamestop/EB stores.&lt;br /&gt;
**For 500 Microsoft points, players can download an add-on that unlocks everything in the game. While this does not disable Achievements like the cheat codes do, a message that reads &#039;&#039;&amp;quot;This item has been unlocked by a downloadable content pack&amp;quot;&#039;&#039; appears below any bonus features that have not been earned through gameplay.&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 3&#039;&#039;&#039;&lt;br /&gt;
**The PS3, like the 360 version, featured the same improved graphics, environmental damage, and extra physics objects. The same flaws, however, still apply to how the environmental damage and physics objects interact with the player. Oops.&lt;br /&gt;
**The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself &#039;&#039;isn&#039;t doing anything&#039;&#039;.&lt;br /&gt;
**SixAxis motion control is also added for Decepticons with aircraft altmodes ([[Blackout (Movie)|Blackout]], [[Starscream (Movie)/games|Starscream]] and [[Megatron (Movie)/games|Megatron]]). It&#039;s disabled by default.&lt;br /&gt;
*&#039;&#039;&#039;PC DVD-ROM&#039;&#039;&#039;&lt;br /&gt;
**The PC version is exactly like the PS3 and Xbox 360 versions. It, however, does not feature the same exclusive flaws or bonuses of either console version. The physics are still crazy, though. The loading screens replaces the instructions of how to play with images from the opening and cinematics and allow players to setup the controller the way it so chooses.&lt;br /&gt;
**High-Detail mode on PC suffers from a multitude of issues. The projectile models are missing on PC for High-Detail, meaning you&#039;ll be shooting nothing but special effects. High-Detail Airbase suffers from broken road textures, rendering most of the roads in pitch black. None of these issues are present on PS3/360.&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
&lt;br /&gt;
[[File:VG-E3Allspark.jpg|thumb|The Quarterspark.]]&lt;br /&gt;
*Almost all plotlines relating to humans have been removed; the game has nothing involving [[William Lennox|soldiers]] (replaced by communication trucks, helicopters and tanks), [[Seymour Simmons|agents]] (replaced by [[Landmine (Movie)|Buggies]] and [[Stockade (Movie)|SUVs]]), or [[Glen Whitmann|comic relief]] (replaced by the cutscenes). Even Sam has barely any role beyond &amp;quot;holder of the MacGuffins.&amp;quot;&lt;br /&gt;
*Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the AllSpark. Sam turns up at the end of the mission just in time to leave.&lt;br /&gt;
*The game&#039;s AllSpark is tiny, only four or five times taller than Bumblebee, unlike the movie&#039;s city block-sized cube. It&#039;s housed in the same room as Megatron. Whoever wanted things to be this way could be asking for the end of the world!&lt;br /&gt;
*In the Autobot Campaign, Barricade is present at the Mission City battle. Same for Scorponok in the Decepticon Campaign.&lt;br /&gt;
*Autobot Campaign: Brawl is killed by Ironhide after the former killed Jazz. In the movie, he is killed by Bumblebee.&lt;br /&gt;
*Autobot Campaign: Brawl kills Jazz after the latter kills Blackout and Starscream. In the Decepticon campaign, Barricade kills him. Either way, Megatron doesn&#039;t.&lt;br /&gt;
*Autobot Campaign: Blackout is killed by Jazz. In the movie, he is killed by [[William Lennox|Lennox]].&lt;br /&gt;
*Autobot Campaign: Starscream and Barricade are killed. In the movie, they both survive. &lt;br /&gt;
*Frenzy has [[FIRRIB|red eyes]]!&lt;br /&gt;
*Shockwave makes an appearance! &lt;br /&gt;
*Autobot Campaign: Optimus, rather than Sam, kills Megatron with the AllSpark.&lt;br /&gt;
*Decepticon Campaign: Shoving the All Spark cube into his &#039;&#039;own&#039;&#039; chest does not kill Megatron.&lt;br /&gt;
*Decepticon Campaign: [[The Agenda (Part III)|The Autobots lose! Evil triumphs!]]&lt;br /&gt;
&lt;br /&gt;
==Technical errors and oddities==&lt;br /&gt;
&lt;br /&gt;
===Glitches===&lt;br /&gt;
*The PS2 version sometimes features a bizarre error; in the opening cinematic to Barricade&#039;s first mission in Mission City, after Jazz&#039;s door slams there is no further post-recording sound work. This means Barricade&#039;s voice is completely unaltered. [https://www.youtube.com/watch?v=9h3KWLGt5-w He sounds like Sideshow Bob]. The Wii, PS3, and Xbox 360 versions have the effects added correctly.&lt;br /&gt;
*In the final Chapter of &amp;quot;A Gathering Force&amp;quot;, it&#039;s just this side of entirely possible to be &#039;&#039;too good&#039;&#039; at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he&#039;ll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets&#039; ability to actually take damage is pretexted on &#039;&#039;Brawl&#039;&#039; transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing. &lt;br /&gt;
*The Dreadwing AI doesn&#039;t properly turn off when activating a Chapter during Mission 3, but thankfully the drone will despawn once you actually start the mission. &amp;lt;s&amp;gt;Doesn&#039;t stop them from being pesky and persistent motherfragging pains in the aft. &amp;lt;/s&amp;gt;&lt;br /&gt;
**To make Dreadwings even more annoying, someone didn&#039;t do a proper bug test, so the Spawn variable for Dreadwings is active &#039;&#039;&#039;AT ALL TIMES&#039;&#039;&#039; during &amp;quot;A Gathering Force&amp;quot;. This means that a Dreadwing is able to spawn ANYWHERE, during ANY CHAPTER if you even so much as decide to land and walk around in robot mode. Oh yeah, you heard us right. Dreadwings can spawn during the BRAWL AND BONECRUSHER ESCORT CHAPTERS. WHERE YOU ARE REQUIRED TO BE IN ROBOT MODE TO DESTROY THOSE ELECTRICITY TURRETS. &#039;&#039;&#039;&#039;&#039;ARGH.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*Barricade&#039;s shield attack&#039;s hitbox extends beyond his arm for some reason.&lt;br /&gt;
* In a rather &#039;&#039;&#039;frustrating&#039;&#039;&#039; case of poor bug testing for all of the main consoles, any drone encountered in Mission City will cause you &#039;&#039;HOURS&#039;&#039; upon &#039;&#039;&#039;HOURS&#039;&#039;&#039; of Frustration. There are many spots and even frame perfect PIXELS on buildings that do not have collision hitboxes, which means if a drone is in free-fall (you throwing them, or slapping them with a heavy enough object during which their Hitboxes move at a rate that can allow their hitbox to warp past those of other larger hitboxes simply because that&#039;s what they were programmed to do) they WILL get stuck in the buildings if their collison hitboxes end up stuck behind those of the collision hitboxes of buildings. Which means you have to memorize which buildings in Mission city don&#039;t have those missing collision hitboxes, because if you don&#039;t you&#039;ll end up having to reset the entire level, all because a single Payload or Longarm got stuck behind a building. This coincidentally includes a MAJORITY of the buildings during the Ironhide fight in Mission Park, and all of the buildings in the far corner map where Megatron has to fight Payloads and Longarms.  &amp;lt;s&amp;gt; Many controllers have been lost. Let their noble cause be remembered. &amp;lt;/s&amp;gt;&lt;br /&gt;
* As a rather weird side-effect of the game&#039;s Physics engine, nitro-boosting at a certain angle as Bumblebee or Jazz over the destructible bridge portions of the Mission City Train System will cause the Vehicle Mode to get launched straight into the stratosphere.&lt;br /&gt;
*Because the end of mission &amp;quot;mission complete&amp;quot; screens follow straight on from the game play, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the &amp;quot;mission complete&amp;quot; screen will show &#039;&#039;his own bullets hitting him&#039;&#039;. (The same thing can happen anywhere in the game.)&lt;br /&gt;
&lt;br /&gt;
===Developer oversights===&lt;br /&gt;
*In the second chapter of &amp;quot;The Suburbs&amp;quot;, Swindle drones are &#039;&#039;walking down the street&#039;&#039; to Sam&#039;s house. &#039;&#039;&#039;WHY&#039;&#039;&#039; they even bother to have altmodes is not clear.&lt;br /&gt;
*The final Autobot mission in Hoover Dam&#039;s depiction of the defrosting Megatron is all kinds of screwy:&lt;br /&gt;
**Before the mission is triggered, he&#039;s shown covered in a layer of ice.&lt;br /&gt;
**In the pre-mission cutscene, there&#039;s suddenly not a hint of ice on him at all. When Bumblebee walks near him, his head turns to look at the Autobot, despite the fact he&#039;s supposed to be frozen and immobile.&lt;br /&gt;
**As the mission starts, he&#039;s encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.&lt;br /&gt;
**When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there&#039;s clearly none on his face.&lt;br /&gt;
**When gameplay resumes, there&#039;s ice on his face again.&lt;br /&gt;
**In the end of mission cutscene, he&#039;s suddenly defrosted right down to his hips.&lt;br /&gt;
**[[B.O.T. (episode)|Argh.]]&lt;br /&gt;
* Regarding the Battle logistics for the Autobots...&lt;br /&gt;
** Despite the fact that the Human military is allied with the autobots at this current moment in time, they&#039;ll still attack the autobots even though the decepticons are the ones causing all the damage to everything.&lt;br /&gt;
** Despite the fact you can destroy the building Bumblebee is stuck in... he&#039;ll still be stuck in there somehow.&lt;br /&gt;
** During the cutscene, Starscream uses his regular Jet-mode missiles, but in the actual game he uses some form of super-explosive missiles. Michael Bay must&#039;ve had a say in that.&lt;br /&gt;
** In that same mission, when Blackout joins in the cutscene, he fires his bot-mode missiles instead of the usual rapid fire missiles that he has in Helicopter mode.&lt;br /&gt;
**When the game cuts back to the action, Blackout is firing his Rapid Fire missiles. &lt;br /&gt;
*Regarding Time for the Autobots...&lt;br /&gt;
** When Starscream starts desecrating buildings, the time is morning. &lt;br /&gt;
** When Jazz confronts Starscream the sun is setting...&lt;br /&gt;
** Midway through the fight, Starscream is &amp;quot;damaged&amp;quot; but it&#039;s now Noon. &lt;br /&gt;
** At the end of the mission Brawl shows up and it&#039;s Sunset again. &lt;br /&gt;
** When Ironhide confronts Brawl, it&#039;s sunset, but by the time Ironhide kills Brawl it&#039;s Noon again. &lt;br /&gt;
** Bumblebee drives off to confront Barricade at Noon. He faces off against Barricade at Sunset.&lt;br /&gt;
**Midway through the fight, Bumblebee knocks Barricade into a bus, and it&#039;s noon again. It stays this way for a while (Thankfully.)&lt;br /&gt;
**Bumblebee defeats Barricade by Sunset. Than Megatron shows up, and Megatron and Optimus fight at Sunset. In the final mission, it&#039;s still noon.&lt;br /&gt;
**It goes back to sunset when Optimus defeats Megatron.&lt;br /&gt;
** Regarding the Decepticons...&lt;br /&gt;
** Bonecrusher, Brawl, and Starscream are completely absent from the fight. &lt;br /&gt;
** Jazz is seen transporting Sam and Mikaela, but Sam doesn&#039;t have the Allspark. Barricade must really hate fleshlings.&lt;br /&gt;
**When Barricade confronts Jazz it&#039;s Sunset. &lt;br /&gt;
** When Barricade knocks down Jazz, it&#039;s Noon. &lt;br /&gt;
** When Barricade kills Jazz... you should already know at this point.&lt;br /&gt;
**&#039;&#039;&#039;[[B.O.T. (episode)|Argh.]]&#039;&#039;&#039;&lt;br /&gt;
*After the last mission of Chapter 3, a cutscene will trigger of Blackout and Starscream trashing Hoover Dam, Blackout tosses a gas tank at three defending Autobots who seem to be red Swindles... Which is the color of the Decepticon Swindle drones, not their Autobot variants.&lt;br /&gt;
**This cutscene in the Autobot Campaign is also the only time in the game where drones aligned with the player&#039;s faction are seen. This could be an oversight from recycling footage.&lt;br /&gt;
**Also, they appear to be shooting from their &#039;&#039;fingers&#039;&#039;.&lt;br /&gt;
*The opening infographic of &amp;quot;City of the Machines&amp;quot; states that Bumblebee has escaped to the city with the Allspark. Of course Bumblebee was already killed in &amp;quot;The Hunt for Sam Witwicky&amp;quot;, and likewise isn&#039;t seen for the rest of the game with Jazz now transporting Sam and Mikaela. This is referring to the Bumblebee fight that would&#039;ve taken place in the scrapped &amp;quot;Megatron, Arise!&amp;quot; level, where Bumblebee is probably dead &#039;&#039;for good&#039;&#039;. Since the level was scrapped, this is likely an oversight the developers forgot to correct.&lt;br /&gt;
*In Decepticon Chapter 4, mission 2&#039;s intro cinematic has Scorponok firing from a Gatling gun in his tail. This weapon doesn&#039;t exist (although he can use it for melee attacks).&lt;br /&gt;
*Starscream was probably the most unfinished character in the entire game. His normal fall animation doesn&#039;t occur in the game properly, which means if he falls after he jumps, he&#039;ll still be in his jump animation unlike everyone else in the game. The animation can only trigger when falling from a building. On top of that, he doesn&#039;t use his Playerland animation at all, meaning that if you get in a Dreadwing drone&#039;s landing radius and get knocked away fall, he won&#039;t roll back up like everyone else, and will just stand there waiting for him to get back up.&lt;br /&gt;
*Before the final battle in the Autobot campaign, Energon drones are &#039;&#039;just lying around on the street&#039;&#039; waiting to be brought to life by the AllSpark.&lt;br /&gt;
*Scorponok is the only playable character that can&#039;t jump, climb or pick up debris. This means that there are several Decepticon insignias and glowing yellow cubes that are unattainable when playing as him. &lt;br /&gt;
*In the opening cinematic for Blackout, the entire army personnel fires at him, without any consequence whatsoever. However, when playing as any character in Tranquility or Mission City, police officers with standard pistols can damage you.&lt;br /&gt;
*In Chapter 2, Mission 2 of the Autobots campaign, a cutscene has a Dropkick and Swindle drone tossing Jazz next to a house. As they are about to finish him off, Ironhide attacks the two drones by slamming into them in vehicle mode. When he transforms, the drones just magically disappear.&lt;br /&gt;
*Speaking of cutscene oddities, Blackout is sand colored during the SOCCENT cutscenes, but during gameplay he is [[Grindor (ROTF)|light gray]].&lt;br /&gt;
**Even more so, in the initial cutscene of Plight of the Bumblebee, as Barricade scans the humans, Mikaela is misspelled as &amp;quot;Mikela&amp;quot;.&lt;br /&gt;
*In the final chapter of City of the Machines right before reaching the tallest building in Mission City, Megatron speaks in Starscream&#039;s voice due to a programming error.&lt;br /&gt;
*There are many size errors revolving around Bonecrusher and Brawl. During &#039;&#039;Sinister Saviour&#039;&#039; and &#039;&#039;Warpath&#039;&#039;, they are shown to be about the same height as Starscream (31&amp;amp;nbsp;ft), while during the opening cutscene of &#039;&#039;Fireworks&#039;&#039;, Bonecrusher is half his size and during &#039;&#039;For The Fallen&#039;&#039; Brawl is the same height as Ironhide (22&amp;amp;nbsp;ft).&lt;br /&gt;
*Optimus Prime has color issues between his truck and robot modes, such as the cab&#039;s roof: In robot mode it&#039;s red, while in vehicle mode it&#039;s blue with red flames. Robo-vision Optimus&#039;s truck mode&#039;s front half is red and back half is blue, but the back half (Sleeper and back fenders) forms his back and part of his arms, which are &#039;&#039;&#039;[[FIRRIB|red]]&#039;&#039;&#039;, while the front fenders form his ankles, which are &#039;&#039;&#039;blue&#039;&#039;&#039;.&lt;br /&gt;
*The Decepticon Cybertron level actually has no music or ambience coded to play. The game defaults to playing the main menu theme.&lt;br /&gt;
&lt;br /&gt;
===Other oddities and quirks===&lt;br /&gt;
[[File:TFTG city tint on &amp;amp; off.jpg|thumb|Wouldn&#039;t be a 2000s game without the old piss filter &#039;&#039;(Left: Brightness filter on / Right: Brightness filter off)&#039;&#039;]]&lt;br /&gt;
*For whatever reason, Bonecrusher is immortal when you play as him. &lt;br /&gt;
* You cannot destroy the top halves of buildings, but the bottom halves of the buildings are susceptible to all sorts of damage. &lt;br /&gt;
** Alongside that, you can climb on thin air.&lt;br /&gt;
*Transformer Protoforms have to [[Scanning|scan]] their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers.&lt;br /&gt;
*Curiously, there is an added brightness layer with a green-ish tint on all of the city levels. It&#039;s not noticeable on PS2 or Wii, but it&#039;s very noticeable on PS3, Xbox 360, and PC, and requires modding to be disabled.&lt;br /&gt;
*The residents of Tranquility are apparently capable of rebuilding a power station&#039;s gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys &#039;&#039;again&#039;&#039; within less than six.&lt;br /&gt;
*Autobots still have the &amp;quot;Destruction&amp;quot; unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it&#039;s filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn&#039;t actually do &#039;&#039;anything&#039;&#039;, and the Autobots are free to be as destructive as the Decepticons. It doesn&#039;t help that this gauge is filled by causing damage to &#039;&#039;any&#039;&#039; scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the All Spark.&lt;br /&gt;
*Other cars are like cardboard. Jazz can ram into a truck, and it will go &#039;&#039;flying in the air&#039;&#039;. However, Bumblebee, who should be much heavier doesn&#039;t knock them over with such ease. The same can be said about drones and Bot alt-modes. Ironhide, Jazz, or any other character in game can ram into any alt-mode and send them flying. Although you yourself will fly too. &lt;br /&gt;
*Guns are often useless in this game. Any drone beyond a Swindle drone will shield themselves from your gunfire, and anything that can be shot at can be destroyed five times faster if you punch it, throw something at it or whack it with a random piece of debris.&lt;br /&gt;
** This makes playing as Ironhide a little more difficult, as Ironhide has a 50% &#039;&#039;chance&#039;&#039; to replace the last melee hit with a cannon shot. &lt;br /&gt;
*** Doesn&#039;t make it better that when a projectile hits a barrier or shield, it will reflect and &#039;&#039;&#039;can deal damage to you!&#039;&#039;&#039; &#039;&#039;Great.&#039;&#039;&lt;br /&gt;
*Starscream sounds a lot like {{w|Grover}}.&lt;br /&gt;
*Since &#039;&#039;Generation 1&#039;&#039; Optimus Prime is a skin of Optimus Prime, many would think &#039;&#039;Generation 1&#039;&#039; Megatron would be a skin of Megatron with his attributes. Instead, he has Optimus Prime&#039;s attributes, featuring his moves, weapons, and even features a blue Autobot shield instead of a red Decepticon one, making him more like an Optimus Prime who can fly. Weird.&lt;br /&gt;
*Jazz’s High-Res model suffers from misplaced textures, which can make his armor look broken. This is most apparent in cutscenes where he doesn’t speak. Strangely, G1 Jazz doesn’t suffer from this.&lt;br /&gt;
*Starscream is programmed not to climb, possibly because the buildings in his level are short enough to get on top of. Because of this, his climbing animations go unused.&lt;br /&gt;
*During cutscenes where the respective character doesn&#039;t speak, they will be modelled using their highly detailed PS3/Xbox 360/PC version. In cutscenes where they do, some characters will use their low resolution Wii/PS2 counterparts. This is most notable with Ironhide&#039;s realistic model oddly being blue and having a visible mouth instead of the faceplate of the Low-Res counterpart, and Starscream.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Toys inspired by this game==&lt;br /&gt;
===Direct game tie-ins===&lt;br /&gt;
A first for &#039;&#039;Transformers&#039;&#039; videogames, a handful of toys would be released [[Transformers (2007 toyline)|under the 2007 movie toyline]] as direct tie-ins to &#039;&#039;Transformers The Game&#039;&#039;, with the packaging featuring a label above the toys that describes them &amp;quot;&#039;&#039;As seen in the TRANSFORMERS Video-Game&#039;&#039;&amp;quot; (or its equivalent in [[Multilingual packaging|multilingual versions]]). This small [[subline imprint]] consisted of five unique molds, all based around the enemy drone characters for the videogame.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Deluxe Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Swindle (Movie)#Toys|Swindle]]}}&lt;br /&gt;
{{Bp-d1|[[Dreadwing (Movie)#Toys|Dreadwing]]}}&lt;br /&gt;
{{Bp-a1|[[Longarm (Movie)#Toys|Longarm]]}}&lt;br /&gt;
{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
{{Bp-d1|[[Dropkick (Movie)#Toys|Dropkick]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;|[[File:Movie_Deluxe_Swindle_toy1.jpg|right|250px|thumb|Deluxe Swindle]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other figures===&lt;br /&gt;
A few other figures in the 2007 toyline are also de facto game tie-ins despite not being marketed with the aforementioned &amp;quot;&#039;&#039;As seen in the TRANSFORMERS Video-Game&#039;&#039;&amp;quot; subline imprint. These include Robo-Vision Optimus Prime and the Generation 1 redecos of Jazz and Starscream, all of which, as mentioned, are special unlockable skins in &#039;&#039;Transformers The Game&#039;&#039;. A pair of redecos for the aforementioned drone molds - released under the 2008 &#039;&#039;[[AllSpark Power]]&#039;&#039; subline imprint - are also seemingly inspired by the opposing factions&#039; versions of their respective units.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Deluxe Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-a1|[[Jazz (Movie)#TargetG1|Autobot Jazz (G1 deco)]]}}&lt;br /&gt;
{{Bp-a1|[[Salvage (Movie)#Toys|Salvage]]&amp;lt;br&amp;gt;(Inspired by the Autobot Dropkick unit)}}&lt;br /&gt;
{{Bp-d1|[[Overcast (Movie)#Toys|Overcast]]&amp;lt;br&amp;gt;(Inspired by the Autobot Dreadwing unit)}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Voyager Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-a1|[[Optimus Prime (Movie)/toys#Robovision|Robo-Vision Optimus Prime]]}}&lt;br /&gt;
{{Bp-d1|[[Starscream (Movie)/toys#TargetG1|Starscream (G1 deco)]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;|[[File:Movie G1Jazz toy.jpg|right|250px|thumb|Deluxe Autobot Jazz with G1 deco]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Beyond the 2007 toyline, [[Dirt Boss (ROTF)|Dirt Boss]] from the [[2009]] &#039;&#039;[[Transformers: Revenge of the Fallen (toyline)|Transformers: Revenge of the Fallen]]&#039;&#039; line-up would also feature a design distinctively based on the Scrapper drone. He would later be repainted into orange as [[Deadlift]], making the similarities between the two designs all the more evident.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
The game&#039;s Metacritic scores [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers hover] [http://www.metacritic.com/games/platforms/ps2/transformersthegame?q=transformers around] [http://www.metacritic.com/games/platforms/xbox360/transformersthegame?q=transformers fifty-five] [http://www.metacritic.com/games/platforms/ps3/transformersthegame?q=transformers percent]. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat but generally praised by the random destruction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*&#039;&#039;Transformers The Game&#039;&#039; is one of only two Activision-published &#039;&#039;Transformers&#039;&#039; games, alongside &#039;&#039;[[Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark]]&#039;&#039;, to be released in Japan, albeit only on PS3, PS2, and Wii.&lt;br /&gt;
*The Autobots and Decepticons &#039;&#039;really&#039;&#039; like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.&lt;br /&gt;
* Some of the transformation animations seem to be based on their contemporary mainline toys. For example, Bumblebee&#039;s arms are formed from his car roof like his deluxe class 2008 Camaro toy, and Optimus&#039;s arms flip out from his truck cabin while his legs are formed from his truck nose (despite being the opposite in the movies) like his leader class toy.&lt;br /&gt;
*It&#039;s assumed that both sides of the conflict are cannibals, seeing as how killing a Cybertronian opponent somehow replenishes your health.&lt;br /&gt;
*Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee and Barricade grow kibble after scanning their respective car modes. This looks roughly twice as ridiculous as what you&#039;re currently imagining.&lt;br /&gt;
*Punching your enemies in the face repeatedly is &amp;quot;heroic&amp;quot; when Autobots do it, but &amp;quot;evil&amp;quot; when Decepticons do it. Sounds like a double standard!&lt;br /&gt;
*Blackout is [[Show-accuracy|toy accurate]] in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.&lt;br /&gt;
*Tranquility features a large number of Generation 1 references, with adverts for &amp;quot;[[Hound (G1)|Hound]]&#039;s Hotdogs,&amp;quot; &amp;quot;[[Seaspray (G1)|Seaspray]]&#039;s Fish and Chips,&amp;quot; a [[Tranquility Mall|local mall]] called &amp;quot;[[Metroplex (G1)|Metroplex]]&amp;quot; and a fast food restaurant named &amp;quot;[[Chip Chase|Chip Chase&#039;s]]&amp;quot;. As a more recent reference, there is also a building site belonging to &amp;quot;[[Bay Demolition]]&amp;quot;. There is also a place called [[Frank Welker|Frank]] &amp;amp; [[Peter Cullen|Peter]]&#039;s cafe.&lt;br /&gt;
*One Autobot isn&#039;t explicitly killed in the Decepticon campaign: Ratchet (who does die in the [[Transformers Autobots/Decepticons|DS Version]]). Three Decepticons aren&#039;t killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in &#039;&#039;both&#039;&#039; campaigns is, unsurprisingly enough, Jazz.(Though Blackout isn&#039;t present in the final Decepticon cutscene after he was last being punched out by Optimus Prime, making his status uncertain) Even when every other bit of movie canon is thrown out the window, he &#039;&#039;still&#039;&#039; can&#039;t make it out alive.&lt;br /&gt;
*Jazz&#039;s last words of &#039;Optimus... I tried&#039; are the same as in the DS version.&lt;br /&gt;
*Bumblebee uses some kind of [[axe (weapon)|axe]] when he fights with a three-punch combo, probably referencing one of his earlier concept designs.&lt;br /&gt;
*Jazz&#039;s special attack is a sword, which he had in early concept art and his Deluxe Class toy.&lt;br /&gt;
*Ratchet, Bonecrusher, Brawl, and Frenzy aren&#039;t playable. However, Ratchet has a model and lacking necessary animations to make him fully playable. It&#039;s possible that, had he made it into the final game, he would&#039;ve been just a health dispenser.&lt;br /&gt;
*Throwing vehicles at buildings barely puts a dent in the structure. Instead of making a hole or even damaging it at all, cars and trucks thrown at buildings bounce off the building and often hit you instead.&lt;br /&gt;
*G1 Megatron flies rather than turning into a gun.&lt;br /&gt;
*Movie Megatron has the largest hitbox of any transformer in the game, which unfortunately makes it so that his hitbox extends outside his shield.&lt;br /&gt;
*If you stand in front of a building, you automatically start climbing it. If you idle while doing this as Blackout, they will scratch their butt. Optimus looks like he&#039;s doing the same, but he&#039;s just shaking his arm.&lt;br /&gt;
*In Mission City, there&#039;s a giant guitar on a building. If you grab it as Bumblebee or Barricade, it looks like they&#039;re playing it.&lt;br /&gt;
*Dreadwings are an absolute nightmare. Did we ever tell you how much we hate Dreadwings in this game?&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.transformersgame.com Official website for Transformers: The Game]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie video games]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1860549</id>
		<title>Transformers The Game (console)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1860549"/>
		<updated>2025-08-31T01:30:07Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Weapons and abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-movie-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers The Game&#039;&#039;&lt;br /&gt;
|image=Transformers The Game cover.jpg&lt;br /&gt;
|caption=If you&#039;re a mid-to-late-00s kid and remember this game, then your childhood was... Probably pretty average, I guess?&lt;br /&gt;
|developer=[[Traveller&#039;s Tales]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 19]], [[2007]] (NA)&amp;lt;br&amp;gt;[[June 20]], 2007 (AU)&amp;lt;br&amp;gt;[[July 20]], 2007 (EU)&amp;lt;br&amp;gt;[[February 7]], [[2008]] (JP, PS3/PS2)&amp;lt;br&amp;gt;[[March 13]], [[2008]] (JP, Wii)&lt;br /&gt;
|platform=[[PlayStation]] 2, [[Wii]], PlayStation 3, [[Xbox]] 360, PC DVD-ROM&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&amp;lt;br&amp;gt;CER0:B&lt;br /&gt;
}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers The Game&#039;&#039;&#039;&#039;&#039; is the video game adaptation of the [[Transformers (film)|2007 live-action movie]]. Developed by [[Traveller&#039;s Tales]] with cinematic cutscenes animated by [[Blur Studio]] for the Xbox 360, PlayStation 2, PlayStation 3, Wii and PC via DVD-ROM, the game follows several of the movie&#039;s robotic characters through a loose approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. It was the first Transformers game published by [[Activision]] in 21 years.&lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;[[Transformers The Game|other versions]]&#039;&#039;&#039; of the title were released for other platforms.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobots===&lt;br /&gt;
====Level 1: The Suburbs====&lt;br /&gt;
[[file:BumblebeeBarricadeGameFight.jpg|upright=1.25|thumb|left|BONK!]]&lt;br /&gt;
[[Bumblebee (Movie)/games|Bumblebee]] crashes down to [[Earth]], ending up in [[Bay Demolitions]]. The Autobot [[Scanning|scans]] a yellow Camaro, and is contacted by [[Optimus Prime (Movie)/games|Optimus Prime]], who tells him to find an object that will help lead them to the missing [[AllSpark]], but warns him to beware [[Decepticon]] drones. Bumblebee zooms off to a construction site and defeats some of the drones, but even more drones fall from the sky, destroying major parts of the town until Bumblebee defeats them. After defeating them, he scans the corpses and discovers the Decepticons have found a [[Transformer]] code linked to [[Megatron (Movie)/games|Megatron]] in a [[Archibald Witwicky&#039;s glasses|family artifact]] of [[Sam Witwicky]]. Seeking to protect him the Decepticons, Bumblebee drives to his home and he overhears Sam&#039;s [[Ron Witwicky|father]] promise him he will buy him a car the next day. On Optimus&#039;s orders, Bumblebee races to [[Bobby Bolivia]]&#039;s [[Bolivia&#039;s Finest Quality Used Cars and Petting Zoo|used car lot]], defeating more Decepticon drones marching through the streets along the way. With the path cleared, Bumblebee reaches Bolivia&#039;s and gets himself purchased by Sam.&lt;br /&gt;
&lt;br /&gt;
The next day while Sam is at school, [[Barricade (Movie)|Barricade]] attacks him, but Bumblebee stops the Decepticon, pursuing him to prevent further human casualties. After defeating Barricade, Bumblebee is ordered to destroy radio towers that have been hacked by the Decepticons to prevent the [[Autobot]]s from landing, then clear a landing zone. The Autobots touch down and scan new [[alternate mode]]s before gathering at the rendezvous point.&lt;br /&gt;
&lt;br /&gt;
====Level 2: More Than Meets the Eye====&lt;br /&gt;
[[File:Shockwave movie.jpg|thumb|upright=1.45|Logic, etc. etc.]]&lt;br /&gt;
[[file:JazzIsUselessMovie.jpg|upright=1.30|left|thumb|You... wouldn&#039;t happen to know where the Taco store is, would you?]]&lt;br /&gt;
After a very brief explanation of what is going on, [[Sector Seven]] finds the Autobots. In his new alt mode, Bumblebee takes Sam and [[Mikaela Banes]] to safety, while [[Jazz (Movie)|Jazz]] distracts Sector Seven. Unfortunately, Jazz&#039;s luck runs out and he is eventually caught, only to be saved from the humans and a subsequent Decepticon drone attack by Ironhide.&lt;br /&gt;
&lt;br /&gt;
Sector Seven manages to catch Bumblebee in a net and parades him around the city, but Optimus follow in vehicle mode and eventually catches hold. Before he can rescue his comrade, he is dislodged by the arriving Decepticon [[Shockwave (Movie)|Shockwave]], who begins to destroy the city. Optimus and Shockwave clash, ultimately resulting in Shockwave&#039;s destruction. Investigating Shockwave&#039;s body, Optimus finds the glasses and intercepts a transmission from [[Starscream (Movie)/games|Starscream]] that the Decepticons have found Megatron in [[Hoover Dam]], along with the AllSpark. Their mission now clear, Optimus rolls out with the rest of the Autobots. &lt;br /&gt;
&lt;br /&gt;
====Level 3: Inside Hoover Dam====&lt;br /&gt;
[[file:BumblebeeBay.jpg|upright=1.45|thumb|Micheal Bay endorses this message]]&lt;br /&gt;
In [[Hoover Dam]], Bumblebee is being held in a force field, but manages to escape when a power surge disables it. While exploring, Bumblebee discovers the AllSpark hidden behind a &#039;laser grid. Commanded by Prime to retrieve the relic, Bumblebee battles the security robots and destroys the command center consoles, only to discover this would not be enough to disable the grid. Next, Bumblebee desroyed a set of cooling fans, causing the generators powering the grid to overheat and explode. After destroying the last of the generators, Bumblebee entered the holding chamber andbegan to shrink the AllSpark to portable size fending of the security drones as he did so. Unfortunately, Megatron begins to thaw out and attacks Bumblebee as well. Bumblebee manages to escape with Sam, Mikaela, and the AllSpark, but Starscream and [[Blackout (Movie)|Blackout]] arrive at the dam shortly there after to release their leader.&lt;br /&gt;
&lt;br /&gt;
====Level 4: The Last Stand====&lt;br /&gt;
[[file:JazzStarscreamBattle.jpg|thumb|left|Walk up to him slowly with your gun out, [[Starscream_(G1)/Generation_1_cartoon_continuity|because that ALWAYS works.]]]]&lt;br /&gt;
Upon arriving in [[Mission City]], the Allspark becomes overloaded with energy and creates some energon drones. Bumblebee loses control and gets himself stuck in a building, but is rescued by Ironhide. Starscream appears and begins attacking, but is swiftly engaged by Jazz, who kills Starscream, Blackout, and their drone minions. Unfortunately, [[Brawl (Movie)|Brawl]] arrives and manages to finally finish Jazz off, angering Ironhide. After chasing Brawl throughout the city, Ironhide finally kills him and his drones, avenging Jazz&#039;s death.&lt;br /&gt;
&lt;br /&gt;
Barricade tries to take the AllSpark, but Bumblebee confronts and kills him. Before he can savor his victory, Bumblebee is effortlessly flicked aside by Megatron. Fearing for their lives, Sam and Mikaela take the AllSpark and hide in one of the nearby buildings.&lt;br /&gt;
&lt;br /&gt;
====Level 5: The Ultimate Doom====&lt;br /&gt;
Megatron manages to find Sam and Mikaela, but before he can grab the AllSpark, Optimus arrives and engages him in a final battle. After a long and grueling fight, Megatron finally goes down. Believing his foe vanquished, Optimus turns to Sam as the human hands him the AllSpark. However, Megatron reveals himself to still be alive and leaps at the heroes. Grabbing Megatron&#039;s flail, Optimus pulls the Decepticon towards him and shoves the cube into his chest, killing him.&lt;br /&gt;
&lt;br /&gt;
Later, Optimus and the other Autobots reflect on the events that have transpired. Though the AllSpark is lost, they have found themselves a new home, one which Optimus now vows to protect.&lt;br /&gt;
&lt;br /&gt;
===Decepticons===&lt;br /&gt;
&lt;br /&gt;
====Level 1: SOCCENT Military Base====&lt;br /&gt;
[[File:VGBlackoutE1M3Intro.jpg|thumb|left|&amp;quot;Time for a delicious, cool... what? [[Pepsi]]?!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Blackout shot down an MH-53 and scanned it as his vehicle mode, and then proceeded to the [[SOCCENT Forward Operations Base]] in [[Qatar]]. At [[Starscream (Movie)/games|Starscream&#039;s]] command, he destroys the entire base.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE1M4Intro.gif|thumb|&amp;quot;Damn it, Scorponok, that is NOT my [[Powerlinx]] plug!&amp;quot;]]&lt;br /&gt;
Some humans managed to scramble their communication vehicles, and [[Scorponok (Movie)|Scorponok]] was dispatched to deal with the situation and succeeded. Meanwhile, Blackout went to destroy a communication array, hoping to steal their mainframes and data, since they contained important information about the location of the AllSpark.&lt;br /&gt;
&lt;br /&gt;
Scorponok then returned to Blackout, whereupon Starscream informed that some human reinforcements were on the way to prevent their escape, but Blackout managed to destroy them all. After that, Starscream informed them that there wasn&#039;t any concrete information on the data, but a human was in possession of an artifact whose origin matched with the information they acquired. Blackout and Scorponok then leave Qatar.&lt;br /&gt;
&lt;br /&gt;
====Level 2: The Hunt For Sam Witwicky====&lt;br /&gt;
&lt;br /&gt;
Barricade landed in Tranquility, and scanned a Saleen S281 police car near a donut store (because cops like donuts) and got in contact with Starscream. Starscream informed him he was there to find the artifact, which happened to be a pair of glasses. and that Barricade must do it before the Autobots do.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M2Intro.jpg|thumb|This is what is technically known as a bad idea.]]&lt;br /&gt;
Starscream informed Barricade that they might not be the only Transformers in the area, and ordered him to investigate. Driving around town, he was attacked by Autobot drones. After destroying all the drones in the area, Starscream told him to head to the power plant in order to find [[Frenzy (Movie)|Frenzy]], who discovered interesting information about their mission. Upon arrival, Barricade encountered Sector Seven, who had captured Frenzy. Finding himself dealing with a Sector Seven SUV which could enter buildings, Barricade tore down all the nearby buildings in his search for Frenzy. However, he became trapped inside a Sector Seven SUV whose drivers used the explosions caused by the Decepticon to their advantage, escaped the building and hid inside another one without causing damage (because they&#039;re Sector Seven, they knew how to do that).&lt;br /&gt;
&lt;br /&gt;
After repeating this several times, Barricade eventually cornered Frenzy&#039;s captors at the local shopping mall, destroying the entire building and killing everyone inside. After freeing Frenzy, he passed all the information that he gathered to Barricade, who then contacted Starscream with the information. Frenzy discovered that a human named Sam Witwicky was in possession of the artifact that revealed the location of Megatron.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M4Gameplay.gif|left|thumb|This is what you&#039;ll be doing for approximately 90% of the time you&#039;re in Tranquility, so get used to it.]]&lt;br /&gt;
Bumblebee then showed up heading for the police station, forcing Barricade stop the Autobot in order to find Sam. This forced Bumblebee to use a shockwave attack that destroyed a huge area of town by accident every time he used it and stunned Barricade. Still, Barricade won the upper hand against Bumblebee, then chased him down to the local [[Bay Demolition]], only to be ambushed by Autobot drones who were hiding there. Barricade defeated all of them.&lt;br /&gt;
&lt;br /&gt;
Barricade collected information about Sam through the databank in the police station. There, he cornered Sam with Mikaela, but when he was about to attack them, Bumblebee intervened, picked them both up and escaped to safety. Then, Bumblebee returned to engage him.&lt;br /&gt;
&lt;br /&gt;
By using the same tactics from their last encounter, Barricade defeated Bumblebee. Knowing what will happen if he kept fighting, Bumblebee drove off, Barricade followed, and they battled again. Bumblebee was eventually killed. Barricade then threatened to harm the humans if Sam didn&#039;t give him the glasses. Sam then gave up the glasses and fled. Sam and Mikaela were then surrounded by Sector Seven and placed under arrest.&lt;br /&gt;
&lt;br /&gt;
====Level 3: A Gathering Force ====&lt;br /&gt;
&lt;br /&gt;
With the location of Megatron and the AllSpark now known, Starscream gathered the remaining Decepticons. He approached a secret human airbase to  search for [[Bonecrusher (Movie)|Bonecrusher]] and Brawl, but upon arriving his radar was jammed by local human communications equipment. Frenzy, who decided to speak in [[Cybertronian language|Cybertronian]] to be annoying, came in contact with Starscream to request locations to destroy. After doing that, Bonecrusher was located.&lt;br /&gt;
&lt;br /&gt;
[[File:VGStarscreamE3M4Gameplay.jpg|thumb|&amp;quot;Brawl! You&#039;re a tank! Use your tank parts!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I can&#039;t, I&#039;m shy.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;What?!&amp;quot;]]&lt;br /&gt;
[[File:VGStarscreamE3M3Intro.jpg|left|thumb|&amp;quot;None shall stand in my way!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Your talking privileges are hereby revoked, Bonecrusher.&amp;quot;]]&lt;br /&gt;
Bonecrusher had stealthily hidden himself until he was surrounded by turrets firing paralyzing electrical energy at him. Starscream, rather than reprimanding him for this idiocy, destroyed turrets and escorted him onto the runway. They found themselves surrounded by flying drones, which upon careful inspection (actually consisting of shooting down the aircraft, picking it up and then throwing it away) had actually been made using technology based on Megatron&#039;s biology. Realizing this, Starscream no doubt viewed destroying these vehicles as useful practice.&lt;br /&gt;
&lt;br /&gt;
Following on from this, Brawl got the courage to move out, and Bonecrusher went to meet with him. They immediately encountered` human tanks that fires the same electricity that paralyzed Bonecrusher earlier. Starscream then went to do everything himself again, flying back and forth using everything he has to destroy the tanks and save his rather apathetic comrades from self-imposed doom. With the base destroyed and all the Decepticons united, Starscream then ordered them all to make for the rendezvous point. &lt;br /&gt;
&lt;br /&gt;
Starscream and Blackout arrived at the [[Hoover Dam]] and started to destroy it, some Autobot Drones who managed to secretly follow Sam and Mikaela&#039;s kinnapers to their base tried to defend it but to no avail, as in the end, Megatron was finally free. Starscream and Blackout then bowed before their lord, who then declared they have much to do.&lt;br /&gt;
&lt;br /&gt;
====Level 4: City of the Machines====&lt;br /&gt;
&lt;br /&gt;
Because of everything that happened in Hoover Dam, the Autobots managed to set the humans free and they got the cube. Megatron sent his Decepticons ahead of him except for Starscream, Brawl and Bonecrusher, who would proceed to Mission City. Barricade arrived there and informed Megatron that Sam went into hiding with the AllSpark, Megatron asks him if he knows what will be at stake if he fails, but Barricade stated that it will be done.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE4M3Gameplay.jpg|left|thumb|&amp;quot;I didn&#039;t touch anything!&amp;quot;]]&lt;br /&gt;
Jazz was protecting Sam and Mikaela when Barricade arrived. Jazz ordered both of them to get away so that he and Barricade could fight. After taking too much damage, Jazz knew that he would suffer Bumblebee&#039;s fate if he kept fighting and decided to run away.&lt;br /&gt;
&lt;br /&gt;
[[File:VGMegatronE4M4Guitar.jpg|thumb|Megatron prepares to unleash his impression of [[Soundwave (Animated)|someone else]].]]&lt;br /&gt;
Barricade managed to catch up to Jazz and killed him, his last words being &amp;quot;Optimus, I tried&amp;quot;. Megatron detected an huge energy signature coming from the city&#039;s park and ordered Scorponok to determine what it was. There, they discovered the AllSpark caused various machines to come to life. Scorponok had to kill all the [[Energon drone|Energon drones]] in the area before more were generated. After all of them were destroyed, Scorponok threatened the humans if they don&#039;t give the AllSpark to him. Sam was about to hand over the AllSpark when Ironhide intervened and ordered Sam to flee while he took care of the scorpion-esque Decepticon. Blackout was angered by this mistreatment of his pet, and vowed to give Ironhide the honor of dying by his blade.&lt;br /&gt;
&lt;br /&gt;
[[File:BlackoutIronhideFightE4M4.jpg|thumb|This is what is technically known as CHEATING.]]&lt;br /&gt;
Ironhide used every weapon he had: every Autobot drone type except for Mixmaster and Dreadwing, and Ironhide himself used the dastardly tactic of being invincible for most of the battle, unleashing a never-ending torrent of rockets which Blackout could do nothing about whenever he approached Ironhide too closely. He only became vulnerable after all the drones in the area were destroyed. Despite this, Blackout finally killed him; Mikaela and Sam finally find Optimus to inform him of the rest of the Autobots demise, leaving Optimus alone to defend them and the Allspark as he drives off to hide Sam and Mikaela.&lt;br /&gt;
&lt;br /&gt;
Megatron finally arrived in the city, where he formulated a plan to take possession of the AllSpark once and for all. This plan consisted of Megatron trying to coax Optimus out of hiding by destroying the city at random, and after destroying a huge part of it, Megatron followed a beacon sent by Prime, thinking he would fight him there, only to be ambushed by some Autobot drones. This led to Megatron destroying multiple waves drones across the city; he finally found Optimus Prime at the top of the tallest building in the city, and climbed it. When he reached the top, they both battled and fell back to the streets.&lt;br /&gt;
&lt;br /&gt;
====Level 5: Day of the Machines====&lt;br /&gt;
[[File:TFTG Decepticon Ending Megatron.jpg|thumb|upright=1.1]]&lt;br /&gt;
&lt;br /&gt;
Back on the ground, the final battle began. This largely consisted of Megatron attacking Prime with every melee attack he had. After some attacking, Optimus would run away while Megatron fought the drones. After the Drones were destroyed, Megatron then flew around, trying to find Optimus who was with Sam, protecting the AllSpark. Soon, Megatron found them and Sam escaped, allowing both of them to continue the battle. Starscream and Blackout each attempt to ambush Optimus but are no match for him and are quickly knocked out. Eventually, Optimus got exhausted and Megatron hit him in the head using his whip-chain with all his strength, killing him right in front of Sam. Megatron finally took the cube and absorbed it, creating a fire wave that killed everyone in the area.&lt;br /&gt;
&lt;br /&gt;
Life on Earth as we know is now over. Megatron decided that the [[Atlantis, Arise!|Lincoln Memorial would make a fine throne from which to rule the world]]. All the Decepticons who were absent from the battle joined together to watch the eradication of the human race. After sitting in his new throne, Megatron sent his Decepticons to finish conquering the planet, since they were done here. Barricade thought himself suitable for the job and obliged, and promptly got up while the others watched.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]]&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Mark Ryan]])&lt;br /&gt;
*[[Jazz (Movie)|Jazz]] ([[Andrew Kishino]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Fred Tatasciore]])&lt;br /&gt;
|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]] ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Daniel Ross]])&lt;br /&gt;
*[[Barricade (Movie)|Barricade]] ([[Keith David]])&lt;br /&gt;
*[[Blackout (Movie)|Blackout]] ([[Noah Nelson]])&lt;br /&gt;
*[[Scorponok (Movie)|Scorponok]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Frenzy (Movie)|Frenzy]]&lt;br /&gt;
*[[Bonecrusher (Movie)|Bonecrusher]] ([[Daniel Riordan]])*&lt;br /&gt;
*[[Brawl (Movie)|Brawl]] ([[David Sobolov]])&lt;br /&gt;
*[[Shockwave (Movie)|Shockwave]]&lt;br /&gt;
|h3=Drones|c3=&lt;br /&gt;
*[[Dropkick (Movie)|Dropkick]]&lt;br /&gt;
*[[Payload (Movie)|Payload]]&lt;br /&gt;
*[[Scrapper (Movie)|Scrapper]]&lt;br /&gt;
*[[Swindle (Movie)|Swindle]]&lt;br /&gt;
*[[Longarm (Movie)|Longarm]]&lt;br /&gt;
*[[Dreadwing (Movie)|Dreadwing]]&lt;br /&gt;
*[[Mixmaster (Movie)|Mixmaster]]&lt;br /&gt;
*[[Energon drone]]&lt;br /&gt;
|h4=&#039;&#039;&#039;[[Human]]s&#039;&#039;&#039;|c4=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;While Bonecrusher does not speak in the game, Riordan is credited with voicing him in the game&#039;s credits. Unused voice clips of his (and Brawl&#039;s) can be found in the game&#039;s files.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In each chapter, players control a pre-determined Autobot or Decepticon, and are placed in a small open-world area they can freely explore. All the robots can walk, run, evade, jump, transform into a vehicle and vice-versa, climb walls, block attacks and have six attack types: light ranged weapon, heavy ranged weapon, melee attack, and the abilities to grab and throw objects such as cars, lamp posts, trees, etc, use a long object like a lamp post as a sword, and to use an special attack which can only be executed when pressing the melee attack button while holding the block button.&lt;br /&gt;
&lt;br /&gt;
Each of the playable characters have different statistics and properties. For example, Barricade and Bumblebee are the most evenly balanced, Starscream does higher weapon damage and lower melee damage, and Ironhide has the highest ammo capacity of any character.&lt;br /&gt;
&lt;br /&gt;
===Drone Variants===&lt;br /&gt;
Both sides of the conflict have access to drones, and thus each side has random encounters that you will occasionally have to battle in small skirmishes. Each has their own AI and attack pattern, along with set weaknesses. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scrappers&#039;&#039;&#039;: The grunts of this game, but not necessarily the most common. Their AI is a relatively simple one in that they just shoot a missile at you, and than charge at you and try to melee you the rest of the way. They cannot shield themselves from gunfire which makes these guys easy to destroy in hordes. &lt;br /&gt;
*&#039;&#039;&#039;Swindles&#039;&#039;&#039;: The common mooks of this game, and the most frequently encountered not just in missions but in those small little out-of-story skirmishes. They frequently charge at you 1 missile at a time, and once in melee range they will try to punch you. They can shield themselves, but it&#039;s very uncommon, and they can easily be dispatched. &lt;br /&gt;
*&#039;&#039;&#039;Dropkicks&#039;&#039;&#039;: The &amp;quot;heavy lifters&amp;quot; of the common drone type, they&#039;re usually seen using Swindles as cannon fodder and firing missiles at you from a distance. They are also the only drones smart enough to throw stuff at you, and autoblock attacks from all ranged weapons except for Blackout’s heavy weapon.&lt;br /&gt;
*&#039;&#039;&#039;Longarms&#039;&#039;&#039;: The most common of the &amp;quot;Throw stuff at them to make them stop&amp;quot; types, these guys walk up to you slowly while flailing around a giant and long wire cable with a hook attached to it, knocking the poor player all over the place. Throwing cars is not advisable though, unless you are Optimus Prime, seeing as when most characters throw cars, it&#039;s thrown from above, so it will usually hit the top of the hitbox instead of hitting the Longarm drone. &lt;br /&gt;
*&#039;&#039;&#039;Payloads&#039;&#039;&#039;: These drones charge at you headfirst, but their reckless charge means you can jump around them. Once they start looking around aimlessly, throw something at them or punch them to knock them out of the AI state. They will go back into charging phase after you land a hit, so be sure to combo them before running away. Be prepared, since they always come in pairs.&lt;br /&gt;
* &#039;&#039;&#039;Dreadwings&#039;&#039;&#039;: Dreadwings are uncommon drones that, when encountered, will fly in and land in a ring of expanding fire that will launch you away from them. They will then have the audacity to run at you nonstop, and spam their flamethrowers. And the flamethrowers have a deceptively &#039;&#039;large&#039;&#039; range, making it hard for you as the player to throw items at them. And once you land a decent combo on them, they fly away, regain about 5% of their health, and come back at you, forcing you to repeat the same process until they are defeated. &lt;br /&gt;
* &#039;&#039;&#039;Mixmasters&#039;&#039;&#039;: The most uncommon type of drone encountered, these guys cannot be damaged by conventional means, and require that you grab an object, throw it at them, knock them over, pick them up, and throw them at a random building or onto the floor. Their slow speed makes them relatively easy to fight though, as you can usually knock them down extremely easily, but they can easily kill an unprepared player as their missiles deal some massive damage.&lt;br /&gt;
&lt;br /&gt;
===Sub Missions=== &lt;br /&gt;
Represented by large glowing boxes containing symbols of said Sub Mission, they provide challenges for those who wanted to pay energon cubes to play a &amp;quot;mini-game&amp;quot; where the player must complete the objective before time runs out. So if you want to unlock everything, or just take a break from what&#039;s happening in the story mode? Well, good news for you; every single time you beat a Sub Mission, a new mini-game opens up, offering more energon cubes in exchange for more energon cubes and maybe the occasional bonus content.&lt;br /&gt;
 &lt;br /&gt;
Sub Missions come in six types:&lt;br /&gt;
*Hunt: Hunt down all the vehicles and destroy them. (You just chase down and destroy a bunch of cars within the time limit. It would be easier were it not for the driving).&lt;br /&gt;
*Scavenger: Find all the cogs within the marked area. (They&#039;re not really well hidden, and the map shows them in little green blips, so it&#039;s pretty easy).&lt;br /&gt;
*Attack: Defeat all the enemies. (It&#039;s very easy, mostly because this is just a challenge version of the average drone battles in the game).&lt;br /&gt;
*Sumo: Push all the opponents out of the ring. Careful you don&#039;t get knocked out! (It&#039;s WAY harder than it looks, mostly due in fact that Longarms just exist, and Mixmasters are the most common enemy types faced here. You heard that right, &#039;&#039;&#039;MIXMASTER DRONES.&#039;&#039;&#039;).&lt;br /&gt;
*Race: Race to the finish line. (Every checkpoint does lower the timer, but you lose time for transforming, which happens often because the buildings are coated with a substance that makes you transform the moment you touch it. And you have to race in order to reach the checkpoints in time. Are you mad? &#039;&#039;&#039;&#039;&#039;YOU WILL BE&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
*Destruction: Destroy the place within the marked area. (This is a challenge version of the missions in the Decepticon campaign where you have to destroy the area. No wonder why this Sub Mission isn&#039;t available to play in the Autobot campaign).&lt;br /&gt;
&lt;br /&gt;
===Cybertron Levels===&lt;br /&gt;
A &amp;quot;Bonus Level&amp;quot; set on [[Cybertron (planet)|Cybertron]] is unlocked after completing all oher levels, one for each campaign. Players control Optimus Prime or Megatron, with their ability to transform disabled, and must destroy 35 drones to complete the level. Unfortunately, Cybertron&#039;s look in both levels doesn&#039;t resemble the G1 cartoon, nor the opening cinematic or the scenes from the movie.&lt;br /&gt;
&lt;br /&gt;
===Unlockables===&lt;br /&gt;
The game includes a &amp;quot;Bonus Features&amp;quot; menu with several items to be unlocked. These unlockables can be obtained via any or all of the following methods:&lt;br /&gt;
*Collecting 15 glowing yellow cubes (100 hidden per level). Technically some levels do contain only 95 cubes, but when playing the level &#039;A Gathering Force&#039;, the player is automatically awarded 5 cubes.&lt;br /&gt;
:Note: One does not need to collect 15 cubes in a single level to unlock a bonus feature; the game counts total cubes found, and once 15 are collected, a bonus feature is unlocked. This explains why there are 100 cubes in each level, even though bonus features are only unlocked every 15 cubes.&lt;br /&gt;
*Collecting a hidden Autobot or Decepticon faction symbol, with five hidden on each level.&lt;br /&gt;
*Completing a chapter.&lt;br /&gt;
*Completing a sub mission.&lt;br /&gt;
*Completing a level, including the bonus Cybertron levels&lt;br /&gt;
*Completing a skill, including: Throw, Speed (when in land vehicle mode), Slide (when in land vehicle mode), Jump (when in land vehicle mode), Evil (for Decepticons), Heroic (for Autobots) and Destruction (for Decepticons).&lt;br /&gt;
&lt;br /&gt;
The unlockable bonus features are separated into three sections:&lt;br /&gt;
* Bonus Movies: consisting of four commercials for the 2007 movie and the intro sequences of the &#039;&#039;[[Transformers: Armada (cartoon)|Armada]]&#039;&#039;, &#039;&#039;[[Transformers: Energon (cartoon)|Energon]]&#039;&#039;, and &#039;&#039;[[Transformers: Cybertron (cartoon)|Cybertron]]&#039;&#039; cartoons.&lt;br /&gt;
* Bonus Gallery: an image gallery with 158 images in total. Featuring concept art, toy box art images, models of the characters seen in game, and covers of past Transformers comics by [[Marvel Comics]], [[Dreamwave Productions]], and [[IDW Publishing]].&lt;br /&gt;
* G1 characters: five alternate character skins, including the following:&lt;br /&gt;
**Three toy-inspired &amp;quot;skins&amp;quot; can be unlocked, including [[Jazz (Movie)#Deluxe Class toys|Generation 1 Jazz]], [[Optimus Prime (Movie)/toys#Voyager Class toys|Robo-Vision Optimus Prime]] (minus flames) and [[Starscream (Movie)/toys#Voyager Class toys|Generation 1 Starscream]] (minus the resculpted head).&lt;br /&gt;
*(Similarly, one can unlock Generation 1 [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]], replacing their movie counterparts with new 3D models as opposed to simple skin recolors. Optimus Prime converts into his original truck mode, but [[Transformers: Go-Bots (franchise)|fires from his fists]] rather than using his trademark [[ion blaster]]. Megatron cannot transform into his gun mode, but instead starts flying in robot mode when the &amp;quot;transform&amp;quot; button is pressed.&lt;br /&gt;
&lt;br /&gt;
==Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, Xbox 360 players will be rewarded as part of the &amp;quot;Achievement&amp;quot; meta-goal system. Each Achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 42 Achievements collectively worth 1000 Gamerscore can be earned in &#039;&#039;Transformers The Game&#039;&#039;. The other versions do not feature any in-game achievements, as the game was not released on Steam and predates the implementation of the Trophy system on PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero&lt;br /&gt;
|Bumblebee helped protect Sam in The Suburbs (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighbourhood Watch&lt;br /&gt;
|You continued your defense of The Suburbs as Jazz and Optimus Prime (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Could You Describe the Ruckus?&lt;br /&gt;
|Bumblebee caused a disturbance in order to escape the Hoover Dam with the AllSpark. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender&lt;br /&gt;
|The Last Stand has been made. There&#039;s only one thing left to do… (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Look to the Stars&lt;br /&gt;
|Megatron and the Decepticons are finished. Earth is safe...for now… (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster&lt;br /&gt;
|The humans have much to fear. Qatar is destroyed. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Surburban Scourge&lt;br /&gt;
|The Autobots fall before you. The Suburbs are done for. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer&lt;br /&gt;
|Starscream&#039;s power knows no bounds. The airbase&#039;s defenses are obsolete. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher&lt;br /&gt;
|The city is in ruins. There&#039;s only one thing left to do… (secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Finish this Planet&lt;br /&gt;
|Optimus and the Autobots are but a memory. Earth is yours. (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|What Challenge?&lt;br /&gt;
|You have handled a challenge with ease. Complete your first Challenge sub-mission.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighborhood Watch Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|The Ruckus? Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Inside Hoover Dam (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Autobot City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Qatar Desert. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Scourge Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Hunt for Sam Witwicky. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Airbase. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Decepticon City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Transform and Roll Out&lt;br /&gt;
|You&#039;ve transformed for the first time.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Robots in Disguise&lt;br /&gt;
|You&#039;ve transformed 500 times.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Optimus Prime&lt;br /&gt;
|200 Decepticon Drones have met their match.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Megatron&lt;br /&gt;
|200 Autobot Drones have fallen before you.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Wrong Way!&lt;br /&gt;
|You&#039;re living dangerously. Ram 250 Cars.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Bumblebee&lt;br /&gt;
|You&#039;ve scouted the world thoroughly. All the secret icons have been collected.&lt;br /&gt;
|60 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Shot Putter&lt;br /&gt;
|You&#039;ve sent objects flying. Achieved full Throw Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Speed Demon&lt;br /&gt;
|You&#039;ve really burned rubber. Achieved full Speed Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Sideways Motion&lt;br /&gt;
|You can handle turns with ease. Achieved full Slide Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|We Don&#039;t Need Roads&lt;br /&gt;
|Who needs roads when you can fly through the air? Achieved full Jump Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Root of all Evil&lt;br /&gt;
|You take pride in destroying your enemies. Achieved full Evil Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Ironhide&lt;br /&gt;
|You are the epitome of an Autobot. Achieved full Heroic Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Brawl&lt;br /&gt;
|Your destruction comes naturally as a Decepticon. Achieved full Destruction Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Mad Skillz&lt;br /&gt;
|You are skilled beyond belief. Achieved all Skill items on all levels.&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Batter Up&lt;br /&gt;
|Find a bat and make your enemy fly. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Ring-A-Ding-Ding&lt;br /&gt;
|Dial up some pain for your enemy. Use the Helio phone as a weapon. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Pit Crew&lt;br /&gt;
|Stop your enemy in their tracks!! Use a large tire to harm your enemy. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|I know Kung-Fu&lt;br /&gt;
|You are quite skilled Grasshoppa. Perform 1000 punches. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Weapon Systems Inactive&lt;br /&gt;
|Your enemy knows the might of your fist. Complete Suburbs Chapter 1 using only melee attacks. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Land Shark&lt;br /&gt;
|The enemy can&#039;t hit you if they can&#039;t see you. Spend 2 minutes underground. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sharp Shooter&lt;br /&gt;
|You&#039;re destructive and efficient. Complete Airbase Chapter 3 with more than 2:30 minutes remaining. (Secret)&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Turbo? We don’t need no turbo!&lt;br /&gt;
|You&#039;ve got a lead foot and it shows. Complete Hoover Internal Chapter 2 without using boost. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Keeper of the AllSpark&lt;br /&gt;
|There is no Transformer that stands greater than you. You have achieved 100% completion.&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cut and unused content==&lt;br /&gt;
&lt;br /&gt;
Perhaps owing to a somewhat rushed development cycle, &#039;&#039;Transformers the Game&#039;&#039; has a staggering amount of beta content that did not make it into the final game. A good portion of this content has been datamined from the game&#039;s many multiplatform releases and can be found extensively listed on the &#039;&#039;The Cutting Room Floor&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s page for the game &amp;lt;ref&amp;gt;[https://tcrf.net/Transformers:_The_Game_(Windows) Transformers: The Game (Windows, Xbox 360, PlayStation 3, PlayStation 2, Wii)] on &#039;&#039;The Cutting Room Floor&#039;&#039;&amp;lt;/ref&amp;gt;, but down below we&#039;ll only list some of the more interesting examples (as well as a few others not featured on TCRF as a result of being discovered from other sources beyond datamining). Writer [[Flint Dille]] said that most of his work for the project did not end up in the game. &amp;lt;ref&amp;gt;{{citesocial|quote=I did have a one brief foray, two actually, for the first Michael Bay Transformer game. That most of what I did ended up on, you know, not in the game. Because the game got stunted.|link=https://youtu.be/nS-7a3jIBGc?si=riXqYL_k7mmCF4tK|name=Flint Dille|site=YouTube|year=2019|month=11|day=19}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
[[File:HooverExt-TransformersTheGame.jpg|thumb|250px|If you saw this video as a kid and couldn&#039;t find this place in-game, then you know the pain — especially when Tim from school kept lying about this being a secret level screw you Tim I want my Legends Class Optimus Prime back and -]]&lt;br /&gt;
*An entire level set in the exterior of Hoover Dam was to be featured in both campaigns, internally named HOOVEREXT for the Autobots and HOOVERDAM for the Decepticons. It was first discovered through surviving text strings  assigned to a nonexistent level with the aforementioned name, describing a Decepticon attack culminating in a fight against Bonecrusher for the Autobots and the resurrection of Megatron for the Decepticons, corresponding with the order of events shown in the film. This was further corroborated by multiple making-of featurettes, where footage of an earlier beta build of the game shows what clearly is an exterior map of Hoover Dam that isn&#039;t featured anywhere in the actual retail release.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=I97UImtAQ6g&amp;lt;/ref&amp;gt; For a while, these appeared to be the only surviving remains of Hooverext, leading the small but dedicated modding community for the game to speculate that whatever was left of the map would never get to see the light of day - that is, until TT Games founder Jon Burton streamed a look at two prototype builds featuring the fabled level on his GameHut YouTube channel.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=A5d9G0SQw_8&amp;lt;/ref&amp;gt; This reinvigorated the interest of modders, which until now had primarily worked on the PC version of the game, and led to the idea of instead datamining the console releases. Finally, only a couple of weeks later, [https://www.youtube.com/watch?v=oE01Os_O76c the entire playable level was surprisingly discovered lurking in the Wii version all along!] In another note, the entire playable level was also discovered on the PS3 version, but it has two versions, a default one for Hi-Res with broken mountains, and a Low-Res version, which is a copy of the Xbox 360 prototype version of the level for some reason. Both levels suffer from their programming being from an outdated version of the engine, which makes these levels from [https://www.youtube.com/watch?v=0rg3YJeqWLM easy to straight up unplayable.]&lt;br /&gt;
**There are also [https://www.youtube.com/watch?v=M83Dwx-AGQY two] [https://www.youtube.com/watch?v=UTxxmOckjFg cutscenes] surviving from the deleted stage (with one of them being briefly featured in one of the aforementioned making-of videos), as well as multiple strings of dialogues for the Chapters in the Level. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qDm710zwUxg&amp;lt;/ref&amp;gt;&lt;br /&gt;
***The final retail version includes the dam in a pre-rendered cutscene at the end of Mission 3 on both campaigns. This uses the once playable map as a basis, similarly to how most other FMVs in the game were rendered using pre-existing maps as background.&lt;br /&gt;
**On a complimentary note, both the [[Transformers The Game (PSP)|Playstation Portable]] and [[Transformers Autobots/Decepticons|Nintendo DS]] versions of the game feature levels set in the exterior of Hoover Dam, making the removal of this one an interesting oddity.&lt;br /&gt;
**There are unused voicelines relating to the HooverExt missions by Optimus Prime on the PS3 version of the original game.&lt;br /&gt;
*There are also other unused &amp;lt;s&amp;gt; Tranquility &amp;lt;/s&amp;gt; levels in this game, such as BLACKOUTTRANQUILITY, TESTTRANQUILITY, AUTOBONUS1, CVIEW, and STARTSCREEN. CVIEW and STARTSCREEN are thought to be the character model viewer and the early version of the start screen, but only have one file and that is their LEVEL.CFG, making them completely unplayable. The other levels, however, are playable. BLACKOUTTRANQUILITY doesn&#039;t have accessible missions, but the SPLINE.DAT reveals that the level has early data of The Hunt for Sam Witwicky level. TESTTRANQUILITY is a test level used for testing the various AI of each of the characters and submissions. AUTOBONUS1 was possibly going to be a bonus level unlockable after completing the Autobot campaign, in which you collect and throw 10 dounts. The counter is broken, so that means if you do what the level wants you to do, the level doesn&#039;t end, and you&#039;ll be stuck until you exit the level or the timer runs out.&lt;br /&gt;
*As seen in the aforementioned GameHut livestream, other levels also suffered substantial alterations between their early builds and the final retail version. Whereas some locations like Tranquility and Mission City remain pretty much identical in alphas dating back as far as November 2006, others like the interior of Hoover Dam and the bonus Cybertron levels were entirely redesigned from the ground up. The former featured a tighter, somewhat more movie-accurate look and layout that ended up being discarded in favor of the wider industrial area seen in the final game, whereas the latter was a surprisingly massive map directly based on artwork from the brief flashback sequence in the film.&lt;br /&gt;
[[File:TFTG_Unused_City_BurgerKing_Megatron.jpg|250px|thumb|[https://www.youtube.com/watch?v=AxhjAiP9hk8 &amp;quot;Yeah, a whopper. No cheese, no onions.&amp;quot;]]]&lt;br /&gt;
*If you play with the High-Res city files on Low-Res mode on PC, a weird early and unfinished city appears when you load into the level. It features cut [[Pepsi]] signs and even a [[Burger King]] replacing Chip Chase&#039;s!&lt;br /&gt;
&lt;br /&gt;
===Character models===&lt;br /&gt;
[[File:TFTG_Unused_EvilBumblebee.jpg|thumb]]&lt;br /&gt;
*A strange retexture of Bumblebee in the classic Camaro form that replaces most of his distinctive yellow with a muddy dark red, oddly titled as &amp;quot;evilbumblebee&amp;quot; in the game files. We have no idea how it got there or what its purpose was, though it does sound heavily exploitable for a creepypasta if anyone&#039;s interested in writing one.&lt;br /&gt;
*A variant of the [[Payload (Movie)|Payload]] drone crudely textured with a shoddily compressed [[Pepsi]] livery, most likely cut early in development. &lt;br /&gt;
*On the PS3 version, there are also &#039;&#039;A LOT&#039;&#039; of unused character files and folders, including Bumblebee_BCK, an early version of the Hi-Res Bumblebee model with it&#039;s own animations. This was primarily seen in promotional screenshots of the game.&lt;br /&gt;
&lt;br /&gt;
===Weapons and abilities===&lt;br /&gt;
*An unused version of Optimus Prime&#039;s gun with animations, based on concept art, which can be restored with easy modding. A picture of Optimus with this gun out can be seen on the back of the packaging for the game. Oops.&lt;br /&gt;
*There are tons of unused dialogue on all versions, with the most notable being the PS3 version, with prototype grunt sounds, Optimus saying you&#039;ve won a mission or lost voiced by [[Peter Cullen]] himself, and alternate takes of all of Ironhide&#039;s lines.&lt;br /&gt;
*There are unused special abilities in the game&#039;s files, with most of them based on concept art, including:&lt;br /&gt;
**A reel in ability for the Longarm Drones, being able to reel the player in with their hook and attack them.&lt;br /&gt;
**A special shield ability for the Mixmaster Drones, being able to ricochet shots to the player and having a more powerful counter attack.&lt;br /&gt;
**An electrocute ability for the Scrapper Drones, being able to jump on the player and electrocute them.&lt;br /&gt;
**A pickup ability for the Dropkick Drones, being able to pick up and throw the player while standing.&lt;br /&gt;
**A healing ability possibly meant for Ratchet, being able to heal the player.&lt;br /&gt;
**An unknown &amp;quot;SapEnergy&amp;quot; ability with no mention of it anywhere other than the combat script file, leaving it a mystery as to how it would work or who would use it. A common theory is that it was intended to be used by Ratchet to damage enemies in the Decepticon campaign.&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
*Two orchestral tracks, &amp;quot;mx_city_barricade_1&amp;quot; and &amp;quot;mx_city_skorponok_1&amp;quot;, were cut from the final Mission City chapters. Both are still available in full as .wav files.&lt;br /&gt;
*Some of the music tracks in the [[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; videogame]] have their in-game files labelled with the prefix &amp;quot;mx_hoover_ext&amp;quot;, suggesting that they might have been directly re-purposed from the previously-mentioned extinct exterior Hoover Dam level from &#039;&#039;Transformers The Game&#039;&#039;. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=yhaoVtEPfO0&amp;lt;/ref&amp;gt;&lt;br /&gt;
*There are also some unused SFX files, such as splashing into water.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
[[File:CONTROLLERSCREEN SKORPONOK PC.jpg|220px|thumb]]&lt;br /&gt;
*[https://www.youtube.com/watch?v=BkwobdKzzQA&amp;amp;list=PL3XAX4htSEIU01KK49biOAMbXCFLWEJO6&amp;amp;index=80 There are a few debug options leftover in all versions of the game.]&lt;br /&gt;
*Seven cutscenes (one for &#039;&#039;&#039;More Than Meets The Eye&#039;&#039;&#039;, one for &#039;&#039;&#039;Inside Hoover Dam&#039;&#039;&#039;, one for &#039;&#039;&#039;The Ultimate Doom&#039;&#039;&#039;, and four for &#039;&#039;&#039;A Gathering Force&#039;&#039;&#039;.) were cut from the final release. All of these can be found on Youtube. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=KKD7jCplFNo&amp;lt;/ref&amp;gt;&lt;br /&gt;
*A cut controller screen for Scorponok exists on all platforms with their respective console controllers. Controller screens are used for loading into a level, so maybe there was a cut Scorponok level? We&#039;ll let this wiki decide.&lt;br /&gt;
*There are multiple unused VFX listings in the files, but almost none of them exist, such as a VFX listing for a Grenade.&lt;br /&gt;
*A buttload of unused animations. Brawl, Bonecrusher, Blackout, Optimus, Megatron, and Starscream all have downed animations, but none for being picked up. Starscream has a scrapped climbing animation, and Brawl, Bonecrusher, and most of the drones have unused object-grabbing animations.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
===Versions===&lt;br /&gt;
[[File:TransformersTheGame 2007 consolecovers.jpg|upright=2.2|thumb|One of these things is not like the others...]]&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&lt;br /&gt;
**The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2, 3 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.&lt;br /&gt;
*&#039;&#039;&#039;Nintendo Wii&#039;&#039;&#039;&lt;br /&gt;
**The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers reviewers were resoundingly unimpressed by].&lt;br /&gt;
*&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&lt;br /&gt;
**The 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.&lt;br /&gt;
**The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There&#039;s one for pressing the &amp;quot;transform&amp;quot; button once. This version suffers less from frame rate issues and has better lighting than the PS3 version.&lt;br /&gt;
**It was also available in a limited &amp;quot;Cybertron Edition&amp;quot; that featured exclusive packaging art, a &amp;quot;Making Of&amp;quot; DVD, a code to unlock the [[Cybertron (planet)|Cybertron]] bonus levels early, and [[Movie Prequel issue 1|issue 1 of the &#039;&#039;Transformers&#039;&#039; movie prequel comic]] by [[Simon Furman]], [[Don Figueroa]] and [[Josh Burcham]]. It was exclusive to Gamestop/EB stores.&lt;br /&gt;
**For 500 Microsoft points, players can download an add-on that unlocks everything in the game. While this does not disable Achievements like the cheat codes do, a message that reads &#039;&#039;&amp;quot;This item has been unlocked by a downloadable content pack&amp;quot;&#039;&#039; appears below any bonus features that have not been earned through gameplay.&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 3&#039;&#039;&#039;&lt;br /&gt;
**The PS3, like the 360 version, featured the same improved graphics, environmental damage, and extra physics objects. The same flaws, however, still apply to how the environmental damage and physics objects interact with the player. Oops.&lt;br /&gt;
**The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself &#039;&#039;isn&#039;t doing anything&#039;&#039;.&lt;br /&gt;
**SixAxis motion control is also added for Decepticons with aircraft altmodes ([[Blackout (Movie)|Blackout]], [[Starscream (Movie)/games|Starscream]] and [[Megatron (Movie)/games|Megatron]]). It&#039;s disabled by default.&lt;br /&gt;
*&#039;&#039;&#039;PC DVD-ROM&#039;&#039;&#039;&lt;br /&gt;
**The PC version is exactly like the PS3 and Xbox 360 versions. It, however, does not feature the same exclusive flaws or bonuses of either console version. The physics are still crazy, though. The loading screens replaces the instructions of how to play with images from the opening and cinematics and allow players to setup the controller the way it so chooses.&lt;br /&gt;
**High-Detail mode on PC suffers from a multitude of issues. The projectile models are missing on PC for High-Detail, meaning you&#039;ll be shooting nothing but special effects. High-Detail Airbase suffers from broken road textures, rendering most of the roads in pitch black. None of these issues are present on PS3/360.&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
&lt;br /&gt;
[[File:VG-E3Allspark.jpg|thumb|The Quarterspark.]]&lt;br /&gt;
*Almost all plotlines relating to humans have been removed; the game has nothing involving [[William Lennox|soldiers]] (replaced by communication trucks, helicopters and tanks), [[Seymour Simmons|agents]] (replaced by [[Landmine (Movie)|Buggies]] and [[Stockade (Movie)|SUVs]]), or [[Glen Whitmann|comic relief]] (replaced by the cutscenes). Even Sam has barely any role beyond &amp;quot;holder of the MacGuffins.&amp;quot;&lt;br /&gt;
*Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the AllSpark. Sam turns up at the end of the mission just in time to leave.&lt;br /&gt;
*The game&#039;s AllSpark is tiny, only four or five times taller than Bumblebee, unlike the movie&#039;s city block-sized cube. It&#039;s housed in the same room as Megatron. Whoever wanted things to be this way could be asking for the end of the world!&lt;br /&gt;
*In the Autobot Campaign, Barricade is present at the Mission City battle. Same for Scorponok in the Decepticon Campaign.&lt;br /&gt;
*Autobot Campaign: Brawl is killed by Ironhide after the former killed Jazz. In the movie, he is killed by Bumblebee.&lt;br /&gt;
*Autobot Campaign: Brawl kills Jazz after the latter kills Blackout and Starscream. In the Decepticon campaign, Barricade kills him. Either way, Megatron doesn&#039;t.&lt;br /&gt;
*Autobot Campaign: Blackout is killed by Jazz. In the movie, he is killed by [[William Lennox|Lennox]].&lt;br /&gt;
*Autobot Campaign: Starscream and Barricade are killed. In the movie, they both survive. &lt;br /&gt;
*Frenzy has [[FIRRIB|red eyes]]!&lt;br /&gt;
*Shockwave makes an appearance! &lt;br /&gt;
*Autobot Campaign: Optimus, rather than Sam, kills Megatron with the AllSpark.&lt;br /&gt;
*Decepticon Campaign: Shoving the All Spark cube into his &#039;&#039;own&#039;&#039; chest does not kill Megatron.&lt;br /&gt;
*Decepticon Campaign: [[The Agenda (Part III)|The Autobots lose! Evil triumphs!]]&lt;br /&gt;
&lt;br /&gt;
==Technical errors and oddities==&lt;br /&gt;
&lt;br /&gt;
===Glitches===&lt;br /&gt;
*The PS2 version sometimes features a bizarre error; in the opening cinematic to Barricade&#039;s first mission in Mission City, after Jazz&#039;s door slams there is no further post-recording sound work. This means Barricade&#039;s voice is completely unaltered. [https://www.youtube.com/watch?v=9h3KWLGt5-w He sounds like Sideshow Bob]. The Wii, PS3, and Xbox 360 versions have the effects added correctly.&lt;br /&gt;
*In the final Chapter of &amp;quot;A Gathering Force&amp;quot;, it&#039;s just this side of entirely possible to be &#039;&#039;too good&#039;&#039; at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he&#039;ll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets&#039; ability to actually take damage is pretexted on &#039;&#039;Brawl&#039;&#039; transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing. &lt;br /&gt;
*The Dreadwing AI doesn&#039;t properly turn off when activating a Chapter during Mission 3, but thankfully the drone will despawn once you actually start the mission. &amp;lt;s&amp;gt;Doesn&#039;t stop them from being pesky and persistent motherfragging pains in the aft. &amp;lt;/s&amp;gt;&lt;br /&gt;
**To make Dreadwings even more annoying, someone didn&#039;t do a proper bug test, so the Spawn variable for Dreadwings is active &#039;&#039;&#039;AT ALL TIMES&#039;&#039;&#039; during &amp;quot;A Gathering Force&amp;quot;. This means that a Dreadwing is able to spawn ANYWHERE, during ANY CHAPTER if you even so much as decide to land and walk around in robot mode. Oh yeah, you heard us right. Dreadwings can spawn during the BRAWL AND BONECRUSHER ESCORT CHAPTERS. WHERE YOU ARE REQUIRED TO BE IN ROBOT MODE TO DESTROY THOSE ELECTRICITY TURRETS. &#039;&#039;&#039;&#039;&#039;ARGH.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*Barricade&#039;s shield attack&#039;s hitbox extends beyond his arm for some reason.&lt;br /&gt;
* In a rather &#039;&#039;&#039;frustrating&#039;&#039;&#039; case of poor bug testing for all of the main consoles, any drone encountered in Mission City will cause you &#039;&#039;HOURS&#039;&#039; upon &#039;&#039;&#039;HOURS&#039;&#039;&#039; of Frustration. There are many spots and even frame perfect PIXELS on buildings that do not have collision hitboxes, which means if a drone is in free-fall (you throwing them, or slapping them with a heavy enough object during which their Hitboxes move at a rate that can allow their hitbox to warp past those of other larger hitboxes simply because that&#039;s what they were programmed to do) they WILL get stuck in the buildings if their collison hitboxes end up stuck behind those of the collision hitboxes of buildings. Which means you have to memorize which buildings in Mission city don&#039;t have those missing collision hitboxes, because if you don&#039;t you&#039;ll end up having to reset the entire level, all because a single Payload or Longarm got stuck behind a building. This coincidentally includes a MAJORITY of the buildings during the Ironhide fight in Mission Park, and all of the buildings in the far corner map where Megatron has to fight Payloads and Longarms.  &amp;lt;s&amp;gt; Many controllers have been lost. Let their noble cause be remembered. &amp;lt;/s&amp;gt;&lt;br /&gt;
* As a rather weird side-effect of the game&#039;s Physics engine, nitro-boosting at a certain angle as Bumblebee or Jazz over the destructible bridge portions of the Mission City Train System will cause the Vehicle Mode to get launched straight into the stratosphere.&lt;br /&gt;
*Because the end of mission &amp;quot;mission complete&amp;quot; screens follow straight on from the game play, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the &amp;quot;mission complete&amp;quot; screen will show &#039;&#039;his own bullets hitting him&#039;&#039;. (The same thing can happen anywhere in the game.)&lt;br /&gt;
&lt;br /&gt;
===Developer oversights===&lt;br /&gt;
*In the second chapter of &amp;quot;The Suburbs&amp;quot;, Swindle drones are &#039;&#039;walking down the street&#039;&#039; to Sam&#039;s house. &#039;&#039;&#039;WHY&#039;&#039;&#039; they even bother to have altmodes is not clear.&lt;br /&gt;
*The final Autobot mission in Hoover Dam&#039;s depiction of the defrosting Megatron is all kinds of screwy:&lt;br /&gt;
**Before the mission is triggered, he&#039;s shown covered in a layer of ice.&lt;br /&gt;
**In the pre-mission cutscene, there&#039;s suddenly not a hint of ice on him at all. When Bumblebee walks near him, his head turns to look at the Autobot, despite the fact he&#039;s supposed to be frozen and immobile.&lt;br /&gt;
**As the mission starts, he&#039;s encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.&lt;br /&gt;
**When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there&#039;s clearly none on his face.&lt;br /&gt;
**When gameplay resumes, there&#039;s ice on his face again.&lt;br /&gt;
**In the end of mission cutscene, he&#039;s suddenly defrosted right down to his hips.&lt;br /&gt;
**[[B.O.T. (episode)|Argh.]]&lt;br /&gt;
* Regarding the Battle logistics for the Autobots...&lt;br /&gt;
** Despite the fact that the Human military is allied with the autobots at this current moment in time, they&#039;ll still attack the autobots even though the decepticons are the ones causing all the damage to everything.&lt;br /&gt;
** Despite the fact you can destroy the building Bumblebee is stuck in... he&#039;ll still be stuck in there somehow.&lt;br /&gt;
** During the cutscene, Starscream uses his regular Jet-mode missiles, but in the actual game he uses some form of super-explosive missiles. Michael Bay must&#039;ve had a say in that.&lt;br /&gt;
** In that same mission, when Blackout joins in the cutscene, he fires his bot-mode missiles instead of the usual rapid fire missiles that he has in Helicopter mode.&lt;br /&gt;
**When the game cuts back to the action, Blackout is firing his Rapid Fire missiles. &lt;br /&gt;
*Regarding Time for the Autobots...&lt;br /&gt;
** When Starscream starts desecrating buildings, the time is morning. &lt;br /&gt;
** When Jazz confronts Starscream the sun is setting...&lt;br /&gt;
** Midway through the fight, Starscream is &amp;quot;damaged&amp;quot; but it&#039;s now Noon. &lt;br /&gt;
** At the end of the mission Brawl shows up and it&#039;s Sunset again. &lt;br /&gt;
** When Ironhide confronts Brawl, it&#039;s sunset, but by the time Ironhide kills Brawl it&#039;s Noon again. &lt;br /&gt;
** Bumblebee drives off to confront Barricade at Noon. He faces off against Barricade at Sunset.&lt;br /&gt;
**Midway through the fight, Bumblebee knocks Barricade into a bus, and it&#039;s noon again. It stays this way for a while (Thankfully.)&lt;br /&gt;
**Bumblebee defeats Barricade by Sunset. Than Megatron shows up, and Megatron and Optimus fight at Sunset. In the final mission, it&#039;s still noon.&lt;br /&gt;
**It goes back to sunset when Optimus defeats Megatron.&lt;br /&gt;
** Regarding the Decepticons...&lt;br /&gt;
** Bonecrusher, Brawl, and Starscream are completely absent from the fight. &lt;br /&gt;
** Jazz is seen transporting Sam and Mikaela, but Sam doesn&#039;t have the Allspark. Barricade must really hate fleshlings.&lt;br /&gt;
**When Barricade confronts Jazz it&#039;s Sunset. &lt;br /&gt;
** When Barricade knocks down Jazz, it&#039;s Noon. &lt;br /&gt;
** When Barricade kills Jazz... you should already know at this point.&lt;br /&gt;
**&#039;&#039;&#039;[[B.O.T. (episode)|Argh.]]&#039;&#039;&#039;&lt;br /&gt;
*After the last mission of Chapter 3, a cutscene will trigger of Blackout and Starscream trashing Hoover Dam, Blackout tosses a gas tank at three defending Autobots who seem to be red Swindles... Which is the color of the Decepticon Swindle drones, not their Autobot variants.&lt;br /&gt;
**This cutscene in the Autobot Campaign is also the only time in the game where drones aligned with the player&#039;s faction are seen. This could be an oversight from recycling footage.&lt;br /&gt;
**Also, they appear to be shooting from their &#039;&#039;fingers&#039;&#039;.&lt;br /&gt;
*The opening infographic of &amp;quot;City of the Machines&amp;quot; states that Bumblebee has escaped to the city with the Allspark. Of course Bumblebee was already killed in &amp;quot;The Hunt for Sam Witwicky&amp;quot;, and likewise isn&#039;t seen for the rest of the game with Jazz now transporting Sam and Mikaela. This is referring to the Bumblebee fight that would&#039;ve taken place in the scrapped &amp;quot;Megatron, Arise!&amp;quot; level, where Bumblebee is probably dead &#039;&#039;for good&#039;&#039;. Since the level was scrapped, this is likely an oversight the developers forgot to correct.&lt;br /&gt;
*In Decepticon Chapter 4, mission 2&#039;s intro cinematic has Scorponok firing from a Gatling gun in his tail. This weapon doesn&#039;t exist (although he can use it for melee attacks).&lt;br /&gt;
*Starscream was probably the most unfinished character in the entire game. His normal fall animation doesn&#039;t occur in the game properly, which means if he falls after he jumps, he&#039;ll still be in his jump animation unlike everyone else in the game. The animation can only trigger when falling from a building. On top of that, he doesn&#039;t use his Playerland animation at all, meaning that if you get in a Dreadwing drone&#039;s landing radius and get knocked away fall, he won&#039;t roll back up like everyone else, and will just stand there waiting for him to get back up.&lt;br /&gt;
*Before the final battle in the Autobot campaign, Energon drones are &#039;&#039;just lying around on the street&#039;&#039; waiting to be brought to life by the AllSpark.&lt;br /&gt;
*Scorponok is the only playable character that can&#039;t jump, climb or pick up debris. This means that there are several Decepticon insignias and glowing yellow cubes that are unattainable when playing as him. &lt;br /&gt;
*In the opening cinematic for Blackout, the entire army personnel fires at him, without any consequence whatsoever. However, when playing as any character in Tranquility or Mission City, police officers with standard pistols can damage you.&lt;br /&gt;
*In Chapter 2, Mission 2 of the Autobots campaign, a cutscene has a Dropkick and Swindle drone tossing Jazz next to a house. As they are about to finish him off, Ironhide attacks the two drones by slamming into them in vehicle mode. When he transforms, the drones just magically disappear.&lt;br /&gt;
*Speaking of cutscene oddities, Blackout is sand colored during the SOCCENT cutscenes, but during gameplay he is [[Grindor (ROTF)|light gray]].&lt;br /&gt;
**Even more so, in the initial cutscene of Plight of the Bumblebee, as Barricade scans the humans, Mikaela is misspelled as &amp;quot;Mikela&amp;quot;.&lt;br /&gt;
*In the final chapter of City of the Machines right before reaching the tallest building in Mission City, Megatron speaks in Starscream&#039;s voice due to a programming error.&lt;br /&gt;
*There are many size errors revolving around Bonecrusher and Brawl. During &#039;&#039;Sinister Saviour&#039;&#039; and &#039;&#039;Warpath&#039;&#039;, they are shown to be about the same height as Starscream (31&amp;amp;nbsp;ft), while during the opening cutscene of &#039;&#039;Fireworks&#039;&#039;, Bonecrusher is half his size and during &#039;&#039;For The Fallen&#039;&#039; Brawl is the same height as Ironhide (22&amp;amp;nbsp;ft).&lt;br /&gt;
*Optimus Prime has color issues between his truck and robot modes, such as the cab&#039;s roof: In robot mode it&#039;s red, while in vehicle mode it&#039;s blue with red flames. Robo-vision Optimus&#039;s truck mode&#039;s front half is red and back half is blue, but the back half (Sleeper and back fenders) forms his back and part of his arms, which are &#039;&#039;&#039;[[FIRRIB|red]]&#039;&#039;&#039;, while the front fenders form his ankles, which are &#039;&#039;&#039;blue&#039;&#039;&#039;.&lt;br /&gt;
*The Decepticon Cybertron level actually has no music or ambience coded to play. The game defaults to playing the main menu theme.&lt;br /&gt;
&lt;br /&gt;
===Other oddities and quirks===&lt;br /&gt;
[[File:TFTG city tint on &amp;amp; off.jpg|thumb|Wouldn&#039;t be a 2000s game without the old piss filter &#039;&#039;(Left: Brightness filter on / Right: Brightness filter off)&#039;&#039;]]&lt;br /&gt;
*For whatever reason, Bonecrusher is immortal when you play as him. &lt;br /&gt;
* You cannot destroy the top halves of buildings, but the bottom halves of the buildings are susceptible to all sorts of damage. &lt;br /&gt;
** Alongside that, you can climb on thin air.&lt;br /&gt;
*Transformer Protoforms have to [[Scanning|scan]] their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers.&lt;br /&gt;
*Curiously, there is an added brightness layer with a green-ish tint on all of the city levels. It&#039;s not noticeable on PS2 or Wii, but it&#039;s very noticeable on PS3, Xbox 360, and PC, and requires modding to be disabled.&lt;br /&gt;
*The residents of Tranquility are apparently capable of rebuilding a power station&#039;s gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys &#039;&#039;again&#039;&#039; within less than six.&lt;br /&gt;
*Autobots still have the &amp;quot;Destruction&amp;quot; unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it&#039;s filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn&#039;t actually do &#039;&#039;anything&#039;&#039;, and the Autobots are free to be as destructive as the Decepticons. It doesn&#039;t help that this gauge is filled by causing damage to &#039;&#039;any&#039;&#039; scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the All Spark.&lt;br /&gt;
*Other cars are like cardboard. Jazz can ram into a truck, and it will go &#039;&#039;flying in the air&#039;&#039;. However, Bumblebee, who should be much heavier doesn&#039;t knock them over with such ease. The same can be said about drones and Bot alt-modes. Ironhide, Jazz, or any other character in game can ram into any alt-mode and send them flying. Although you yourself will fly too. &lt;br /&gt;
*Guns are often useless in this game. Any drone beyond a Swindle drone will shield themselves from your gunfire, and anything that can be shot at can be destroyed five times faster if you punch it, throw something at it or whack it with a random piece of debris.&lt;br /&gt;
** This makes playing as Ironhide a little more difficult, as Ironhide has a 50% &#039;&#039;chance&#039;&#039; to replace the last melee hit with a cannon shot. &lt;br /&gt;
*** Doesn&#039;t make it better that when a projectile hits a barrier or shield, it will reflect and &#039;&#039;&#039;can deal damage to you!&#039;&#039;&#039; &#039;&#039;Great.&#039;&#039;&lt;br /&gt;
*Starscream sounds a lot like {{w|Grover}}.&lt;br /&gt;
*Since &#039;&#039;Generation 1&#039;&#039; Optimus Prime is a skin of Optimus Prime, many would think &#039;&#039;Generation 1&#039;&#039; Megatron would be a skin of Megatron with his attributes. Instead, he has Optimus Prime&#039;s attributes, featuring his moves, weapons, and even features a blue Autobot shield instead of a red Decepticon one, making him more like an Optimus Prime who can fly. Weird.&lt;br /&gt;
*Jazz’s High-Res model suffers from misplaced textures, which can make his armor look broken. This is most apparent in cutscenes where he doesn’t speak. Strangely, G1 Jazz doesn’t suffer from this.&lt;br /&gt;
*Starscream is programmed not to climb, possibly because the buildings in his level are short enough to get on top of. Because of this, his climbing animations go unused.&lt;br /&gt;
*During cutscenes where the respective character doesn&#039;t speak, they will be modelled using their highly detailed PS3/Xbox 360/PC version. In cutscenes where they do, some characters will use their low resolution Wii/PS2 counterparts. This is most notable with Ironhide&#039;s realistic model oddly being blue and having a visible mouth instead of the faceplate of the Low-Res counterpart, and Starscream.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Toys inspired by this game==&lt;br /&gt;
===Direct game tie-ins===&lt;br /&gt;
A first for &#039;&#039;Transformers&#039;&#039; videogames, a handful of toys would be released [[Transformers (2007 toyline)|under the 2007 movie toyline]] as direct tie-ins to &#039;&#039;Transformers The Game&#039;&#039;, with the packaging featuring a label above the toys that describes them &amp;quot;&#039;&#039;As seen in the TRANSFORMERS Video-Game&#039;&#039;&amp;quot; (or its equivalent in [[Multilingual packaging|multilingual versions]]). This small [[subline imprint]] consisted of five unique molds, all based around the enemy drone characters for the videogame.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Deluxe Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Swindle (Movie)#Toys|Swindle]]}}&lt;br /&gt;
{{Bp-d1|[[Dreadwing (Movie)#Toys|Dreadwing]]}}&lt;br /&gt;
{{Bp-a1|[[Longarm (Movie)#Toys|Longarm]]}}&lt;br /&gt;
{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
{{Bp-d1|[[Dropkick (Movie)#Toys|Dropkick]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;|[[File:Movie_Deluxe_Swindle_toy1.jpg|right|250px|thumb|Deluxe Swindle]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other figures===&lt;br /&gt;
A few other figures in the 2007 toyline are also de facto game tie-ins despite not being marketed with the aforementioned &amp;quot;&#039;&#039;As seen in the TRANSFORMERS Video-Game&#039;&#039;&amp;quot; subline imprint. These include Robo-Vision Optimus Prime and the Generation 1 redecos of Jazz and Starscream, all of which, as mentioned, are special unlockable skins in &#039;&#039;Transformers The Game&#039;&#039;. A pair of redecos for the aforementioned drone molds - released under the 2008 &#039;&#039;[[AllSpark Power]]&#039;&#039; subline imprint - are also seemingly inspired by the opposing factions&#039; versions of their respective units.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Deluxe Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-a1|[[Jazz (Movie)#TargetG1|Autobot Jazz (G1 deco)]]}}&lt;br /&gt;
{{Bp-a1|[[Salvage (Movie)#Toys|Salvage]]&amp;lt;br&amp;gt;(Inspired by the Autobot Dropkick unit)}}&lt;br /&gt;
{{Bp-d1|[[Overcast (Movie)#Toys|Overcast]]&amp;lt;br&amp;gt;(Inspired by the Autobot Dreadwing unit)}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Voyager Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-a1|[[Optimus Prime (Movie)/toys#Robovision|Robo-Vision Optimus Prime]]}}&lt;br /&gt;
{{Bp-d1|[[Starscream (Movie)/toys#TargetG1|Starscream (G1 deco)]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;|[[File:Movie G1Jazz toy.jpg|right|250px|thumb|Deluxe Autobot Jazz with G1 deco]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Beyond the 2007 toyline, [[Dirt Boss (ROTF)|Dirt Boss]] from the [[2009]] &#039;&#039;[[Transformers: Revenge of the Fallen (toyline)|Transformers: Revenge of the Fallen]]&#039;&#039; line-up would also feature a design distinctively based on the Scrapper drone. He would later be repainted into orange as [[Deadlift]], making the similarities between the two designs all the more evident.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
The game&#039;s Metacritic scores [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers hover] [http://www.metacritic.com/games/platforms/ps2/transformersthegame?q=transformers around] [http://www.metacritic.com/games/platforms/xbox360/transformersthegame?q=transformers fifty-five] [http://www.metacritic.com/games/platforms/ps3/transformersthegame?q=transformers percent]. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat but generally praised by the random destruction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*&#039;&#039;Transformers The Game&#039;&#039; is one of only two Activision-published &#039;&#039;Transformers&#039;&#039; games, alongside &#039;&#039;[[Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark]]&#039;&#039;, to be released in Japan, albeit only on PS3, PS2, and Wii.&lt;br /&gt;
*The Autobots and Decepticons &#039;&#039;really&#039;&#039; like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.&lt;br /&gt;
* Some of the transformation animations seem to be based on their contemporary mainline toys. For example, Bumblebee&#039;s arms are formed from his car roof like his deluxe class 2008 Camaro toy, and Optimus&#039;s arms flip out from his truck cabin while his legs are formed from his truck nose (despite being the opposite in the movies) like his leader class toy.&lt;br /&gt;
*It&#039;s assumed that both sides of the conflict are cannibals, seeing as how killing a Cybertronian opponent somehow replenishes your health.&lt;br /&gt;
*Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee and Barricade grow kibble after scanning their respective car modes. This looks roughly twice as ridiculous as what you&#039;re currently imagining.&lt;br /&gt;
*Punching your enemies in the face repeatedly is &amp;quot;heroic&amp;quot; when Autobots do it, but &amp;quot;evil&amp;quot; when Decepticons do it. Sounds like a double standard!&lt;br /&gt;
*Blackout is [[Show-accuracy|toy accurate]] in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.&lt;br /&gt;
*Tranquility features a large number of Generation 1 references, with adverts for &amp;quot;[[Hound (G1)|Hound]]&#039;s Hotdogs,&amp;quot; &amp;quot;[[Seaspray (G1)|Seaspray]]&#039;s Fish and Chips,&amp;quot; a [[Tranquility Mall|local mall]] called &amp;quot;[[Metroplex (G1)|Metroplex]]&amp;quot; and a fast food restaurant named &amp;quot;[[Chip Chase|Chip Chase&#039;s]]&amp;quot;. As a more recent reference, there is also a building site belonging to &amp;quot;[[Bay Demolition]]&amp;quot;. There is also a place called [[Frank Welker|Frank]] &amp;amp; [[Peter Cullen|Peter]]&#039;s cafe.&lt;br /&gt;
*One Autobot isn&#039;t explicitly killed in the Decepticon campaign: Ratchet (who does die in the [[Transformers Autobots/Decepticons|DS Version]]). Three Decepticons aren&#039;t killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in &#039;&#039;both&#039;&#039; campaigns is, unsurprisingly enough, Jazz.(Though Blackout isn&#039;t present in the final Decepticon cutscene after he was last being punched out by Optimus Prime, making his status uncertain) Even when every other bit of movie canon is thrown out the window, he &#039;&#039;still&#039;&#039; can&#039;t make it out alive.&lt;br /&gt;
*Jazz&#039;s last words of &#039;Optimus... I tried&#039; are the same as in the DS version.&lt;br /&gt;
*Bumblebee uses some kind of [[axe (weapon)|axe]] when he fights with a three-punch combo, probably referencing one of his earlier concept designs.&lt;br /&gt;
*Jazz&#039;s special attack is a sword, which he had in early concept art and his Deluxe Class toy.&lt;br /&gt;
*Ratchet, Bonecrusher, Brawl, and Frenzy aren&#039;t playable. However, Ratchet has a model and lacking necessary animations to make him fully playable. It&#039;s possible that, had he made it into the final game, he would&#039;ve been just a health dispenser.&lt;br /&gt;
*Throwing vehicles at buildings barely puts a dent in the structure. Instead of making a hole or even damaging it at all, cars and trucks thrown at buildings bounce off the building and often hit you instead.&lt;br /&gt;
*G1 Megatron flies rather than turning into a gun.&lt;br /&gt;
*Movie Megatron has the largest hitbox of any transformer in the game, which unfortunately makes it so that his hitbox extends outside his shield.&lt;br /&gt;
*If you stand in front of a building, you automatically start climbing it. If you idle while doing this as Blackout, they will scratch their butt. Optimus looks like he&#039;s doing the same, but he&#039;s just shaking his arm.&lt;br /&gt;
*In Mission City, there&#039;s a giant guitar on a building. If you grab it as Bumblebee or Barricade, it looks like they&#039;re playing it.&lt;br /&gt;
*Dreadwings are an absolute nightmare. Did we ever tell you how much we hate Dreadwings in this game?&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.transformersgame.com Official website for Transformers: The Game]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie video games]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Rise_of_the_Dark_Spark_(console)&amp;diff=1860198</id>
		<title>Transformers: Rise of the Dark Spark (console)</title>
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		<summary type="html">&lt;p&gt;Trashatron: fixed link&lt;/p&gt;
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&lt;div&gt;{{Nav-aoe}}&lt;br /&gt;
{{Disambig2|the home console/PC version|the Nintendo 3DS version|Transformers: Rise of the Dark Spark (3DS)}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039;&lt;br /&gt;
|prev=Transformers: War for Cybertron (360/PS3/PC)&lt;br /&gt;
|next=Transformers: Fall of Cybertron&lt;br /&gt;
|title2=&lt;br /&gt;
|prev2=&lt;br /&gt;
|next2=&lt;br /&gt;
|image=Rise Of The Dark Spark Cover.jpg&lt;br /&gt;
|caption=USA cover&lt;br /&gt;
|publisher=[[Activision]]&amp;lt;br&amp;gt;[[Square Enix]] (JP)&lt;br /&gt;
|developer=[[Edge of Reality]]&lt;br /&gt;
|writer=[[Andy Schmidt]]&lt;br /&gt;
|platforms=[[PlayStation|PlayStation 3 &amp;amp; 4]]&amp;lt;br&amp;gt;[[Xbox]] 360 &amp;amp; One&amp;lt;br&amp;gt;[[Wii U]]&amp;lt;br&amp;gt;[[PC]]&lt;br /&gt;
|date=NA/EU:[[June 24]], [[2014]]&amp;lt;br&amp;gt;AU: [[June 25]], 2014&amp;lt;br&amp;gt;JP: [[August 28]], 2014 (PS3/PS4)&lt;br /&gt;
|continuity=[[Aligned continuity family]]&amp;lt;br&amp;gt;[[Movie continuity family]]&lt;br /&gt;
|chronology=Between &#039;&#039;[[Transformers: War for Cybertron (360/PS3/PC)|War for Cybertron]]&#039;&#039; and &#039;&#039;[[Transformers: Fall of Cybertron|Fall of Cybertron]]&#039;&#039;&amp;lt;br&amp;gt;Alternate version of &#039;&#039;[[Transformers: Age of Extinction (film)|Age of Extinction]]&#039;&#039;&lt;br /&gt;
|price=&lt;br /&gt;
|rating=ESRB: T&amp;lt;br&amp;gt;PEGI: 12&amp;lt;br&amp;gt;CERO: B&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039;&#039;&#039;&#039; is a video game developed by [[Edge of Reality]] and published by [[Activision]] for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U, and PC.&amp;lt;ref&amp;gt;[http://www.examiner.com/article/transformers-rise-of-the-dark-spark-announced-3ds-version-to-be-strategy-rpg &amp;quot;Transformers: Rise of the Dark Spark&amp;quot; announced; 3DS version to be Strategy RPG]&amp;lt;/ref&amp;gt; It incorporates elements of both the &#039;&#039;Transformers&#039;&#039; [[Live-action film series|film franchise]] and the &#039;&#039;[[Transformers: War for Cybertron (games)|War for Cybertron]]&#039;&#039; / &#039;&#039;[[Transformers: Fall of Cybertron (video game)|Fall of Cybertron]]&#039;&#039; games. The story takes place before the &#039;&#039;Ark&#039;&#039; is launched in the Aligned continuity, and it also deals with a storyline revolving around one of [[Lockdown (ROTF)|Lockdown]]&#039;s schemes in the &#039;&#039;Age of Extinction&#039;&#039; portion. It features over forty playable characters, slightly fewer than [[Transformers: Rise of the Dark Spark (3DS)|the Nintendo 3DS version]].&amp;lt;ref&amp;gt;http://www.tfw2005.com/transformers-news/video-games-17/new-rise-of-the-dark-spark-preview-from-game-informer-179722/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On [[December 21]], [[2017]], &#039;&#039;Rise of the Dark Spark&#039;&#039; and its downloadable content were delisted from multiple digital storefronts due to the expiration of [[Activision]]&#039;s licensing deal with [[Hasbro]].&amp;lt;ref&amp;gt;https://www.polygon.com/2017/12/22/16810202/platinum-games-transformers-devastation-legend-of-korra-steam-xbox-live-playstation-store&amp;lt;/ref&amp;gt; In [[2020]], Activision discontinued support for the title and disabled its online functionality,&amp;lt;ref&amp;gt;https://support.activision.com/articles/legacy-activision-games&amp;lt;/ref&amp;gt; namely the cooperative Escalation multiplayer mode. However, DLC for the Xbox One version of &#039;&#039;Rise of the Dark Spark&#039;&#039;, including content only usable in Escalation, remains available for purchase on the Microsoft Store. This version of the game is playable on the Xbox Series S and X via backwards compatibility. &lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Chapter I: The Dark Spark===&lt;br /&gt;
:&#039;&#039; Character: [[Drift (AOE)|Drift]] &#039;&#039;&lt;br /&gt;
[[File:ROTDS1.jpg|thumb|right|Are you an Angel?]]&lt;br /&gt;
Above [[Earth]], a strange object flies through space, destroying a satellite in orbit. The mysterious item flies past a ship, piloted by none other than the legendary mercenary [[Lockdown (ROTF)|Lockdown]]. One of [[Shadow Raider|his henchmen]] arrives in the cockpit and asks Lockdown what it was. He replies that it is &amp;quot;the past come calling.&amp;quot; [[Drift (AOE)|Drift]], the Decepticon-turned-Autobot, arrives in a burning city to investigate. He notices that something crash-landed nearby. He contacts [[Optimus Prime (Movie)|Optimus Prime]], leader of the Autobots, and tells him about the strange object.&lt;br /&gt;
Prime instructs Drift to investigate the crash site, but while Drift is en route, Lockdown&#039;s goons attack the city. Recognizing that they are not [[Decepticon]]s, Drift reports to Optimus, who correctly guesses that they are mercenaries (much to Drift&#039;s disdain). Drift takes out all three mercenaries and, at Optimus&#039;s instruction, equips himself with blasters to better fight with, he continues to the site of the crash, taking out mercenaries as he goes. Drift meets up with Optimus and [[Bumblebee (Movie)|Bumblebee]], and the three arrive at the crash site. The Autobots discover an object that Drift does not recognize, but its appearance horrifies Optimus. To make things worse, Lockdown&#039;s henchman have arrived first. After another fight, the Autobots walk to the edge of the crater, and Optimus reveals to Drift that it is the Dark Spark. Before it can be retrieved, Lockdown arrives and steals the artifact for himself. The Dark Spark&#039;s power prevents him from intervening, and all he can do is furiously watch as Lockdown departs in his ship for parts unknown.&lt;br /&gt;
&lt;br /&gt;
===Chapter II: The Lost Vault===&lt;br /&gt;
:&#039;&#039; Characters: [[Soundwave (WFC)]]/ [[Shockwave (WFC)]]&#039;&#039;&lt;br /&gt;
As Shockwave and [[Starscream (WFC)|Starscream]] fly through an ancient, abandoned Cybertronian city, Starscream complains of Megatron sending him on a fool&#039;s errand to find a mystical relic that may or may not exist. As this sparks a discussion between Shockwave and Starscream, Soundwave chimes in over the com link, demanding &amp;quot;less talk&amp;quot;. As the three &#039;cons make their way through the city and into an ancient vault, they are met with heavy resistance from feral cybernetic life forms Shockwave has dubbed &amp;quot;[[Insecticon (WFC)|Insecticons]]&amp;quot;.&lt;br /&gt;
Upon destroying the Insecticons attacking them, Shockwave splits off from the group, hoping to find out more about the vault they are in and what is hidden in it. He never gets the chance, however, as he is attacked by, to his surprise, [[Sharpshot|three]] [[Kickback (FOC)|sentient]] [[Hardshell|insecticons]]. Inadvertently insulting them, (kind of) and incurring their wrath they all attack him, and are all soundly defeated.&lt;br /&gt;
As Soundwave and Starscream come upon more Insecticons, they go about opening up the vault further so that they can keep moving. Upon defeating the attacking Insecticons, Starscream is alarmed at the appearance of Hardshell, and begins shooting at him, only to be stopped by Shockwave, who reveals Hardshell, along with Kickback and Sharpshot, to be &amp;quot;new recruits&amp;quot; to the Decepticon cause. Sharpshot points the Decepticons in the direction of the Dark Spark before departing with the other Insecticons.&lt;br /&gt;
The Decepticons continue their trek further into the vault, they are met with resistance in the form of auto turrets and [[Crystal Guardian]]s as they deactivate the chamber to the Dark Spark. While doing so, Soundwave begins to notice Autobot energy signatures on his scanners, but Shockwave passes them off as glitches. Soon, the Decepticons arrive, triumphant, at the entrance to the chamber holding the Dark Spark.&lt;br /&gt;
&lt;br /&gt;
===Chapter III: Getaway===&lt;br /&gt;
:&#039;&#039; Character: [[Sideswipe (WFC)]]&#039;&#039;&lt;br /&gt;
Sideswipe and [[Ironhide (WFC)|Ironhide]] have been tailing the aforementioned Decepticon trio through their whole trip to find the Dark Spark, and have arrived at the Dark Spark before the Decepticons. Ironhide, wishing to be long gone before they are found, takes the Dark Spark. As the Autobots are leaving, marveling at their luck, the Decepticons enter the chamber, and, enraged that the Autobots beat them to the Dark Spark, open fire. Ironhide and Sideswipe barely escape from the chamber as security measures cause it to close itself up, trapping the Decepticons inside. Starscream is enraged, but Shockwave bids him to calm down, as Soundwave had released [[Laserbeak (WFC)|Laserbeak]] before they entered the chamber, and the small bird-bot would ensure they are not trapped for long.&lt;br /&gt;
Meanwhile, Sideswipe and Ironhide are running into resistance from the Insecticons, and Sideswipe must juggle keeping the Insecticons away from Ironhide and the Dark Spark, along with using his grappling hook to &#039;&#039;pull Ironhide&#039;&#039; up through the tunnel to the exit. As Sideswipe and Ironhide keep moving, they get separated when Sideswipe accidentally closes a blast door between himself and Ironhide. As Sideswipe fights off swarming Insecticons, Ironhide opens up another path for him to travel through, allowing them to meet up again.&lt;br /&gt;
As they reach the scheduled rendezvous point (some abandoned subway tunnels), Ironhide reports to [[Optimus Prime (WFC)|Prime]] that they have the Dark Spark. They are greeted at the rendezvous point by Optimus himself and [[Bumblebee (WFC)|Bumblebee]]. As Optimus and the others fight off the swarming Insecticons, Sideswipe is ordered to get to the control panel for the subway and call a train. Sideswipe is successful, but the train, being revealed to be on a timer, leaves as quickly as it came, with only Bumblebee on board. Optimus declares that they will have to hold the line against the Insecticons until the next train arrives.&lt;br /&gt;
As the Autobots fend off the Decepticons, Starscream, having been freed by Laserbeak, arrives, triumphantly demanding that the Autobots surrender or face his wrath. The Insecticons proceed to swarm him. As Starscream is distracted by the Insecticons, the next train arrives, and the Autobots board, departing for Iacon. As the train leaves, Shockwave and Soundwave arrive, just in time for Starscream to finish off the Insecticons and berate them for not coming sooner and letting the Autobots get away. Shockwave simply looks at Starscream, then presses a switch on his arm, causing the train, which had been wired, to explode.&lt;br /&gt;
&lt;br /&gt;
===Chapter IV: Possession===&lt;br /&gt;
:&#039;&#039; Character: [[Sharpshot]]&#039;&#039;&lt;br /&gt;
Shockwave, believing Optimus Prime has the Dark Spark, hides in the rubble of the smoldering train. Sharpshot appears and informs Shockwave of the Dark Spark&#039;s real location, with Ironhide, and the two set off to get it. After a short firefight, Shockwave seizes the Dark Spark from a heavily damaged Ironhide and begins to head for [[Kaon (polity)|Kaon]]. The bridge is destroyed while he is on it, but he manages to escape before he falls. Sharpshot transforms into insect mode and covers him as he advances along the walkway, eventually barred by an energy barrier. Sharpshot destroys the energy barrier, allowing Shockwave to progress, only to be met by another one. After destroying the second barrier, Shockwave is met by a duo of [[Titan (FOC)|Titans]], which cause him to jump off the walkway. He lands in an ancient research laboratory, and, after inserting some [[moleculon fuse]]s, some history of the Dark Spark is revealed. When Sharpshot journeys down into the catacombs to activate the final switch, he is attacked by Crystal Guardians. Sharpshot returns to Shockwave, and the two exit the facility. Outside, they are found by [[Vortex (FOC)|Vortex]], who alerts the other [[Combaticon (WFC)|Combaticons]]. [[Onslaught (WFC)|Onslaught]] and [[Swindle (FOC)|Swindle]] arrive soon after. Onslaught orders a reluctant Swindle to escort Shockwave and Sharpshot to Kaon.&lt;br /&gt;
&lt;br /&gt;
===Chapter V: Hustle===&lt;br /&gt;
:&#039;&#039; Character: [[Swindle (FOC)]]&#039;&#039;&lt;br /&gt;
While making their way towards Kaon, Swindle, Shockwave, and Sharpshot find themselves in a spacecraft boneyard. As Swindle activates some beacons in order to find a way through, the Decepticons are ambushed by a fleet of Autobot Flyers. Swindle manages to open up a hallway while an Autobot [[Dropship (WFC)|Dropship]] sends in reinforcements. The Decepticons destroy the Dropship in order to make some makeshift stairs and enter the hallway. While making their way through, Sharpshot senses something and abandons the group (much to Swindle&#039;s relief). Shortly afterwards, Swindle &amp;amp; Shockwave are ambushed by a squadron of Autobots led by [[Cliffjumper (WFC)|Cliffjumper]]. After defeating Cliffjumper and his forces, Swindle &amp;amp; Shockwave surround the Autobot before he activates his invisibility cloak and escapes. Swindle alerts Shockwave that they are nearly at the gates of Kaon and that the other Combaticons should meet up with them at the rendezvous point. Meanwhile, Cliffjumper reports to Optimus that he failed to stop the Decepticons, but Optimus reassures him that he bought them enough time to set their plan into motion.&lt;br /&gt;
&lt;br /&gt;
===Chapter VI: Gates of Kaon===&lt;br /&gt;
:&#039;&#039; Characters: [[Swindle (FOC)]]/ [[Bruticus (WFC)]]&#039;&#039;&lt;br /&gt;
As the Combaticons meet up at the gates of Kaon, they find themselves under attack by the Autobots. [[Blast Off (FOC)|Blast Off]] offers to deliver the Dark Spark via air, but Shockwave warns that should the Dark Spark fall from a great height, it would cause massive damage to the city. Onslaught orders Shockwave to stay behind while the Combaticons take care of the Autobots. Swindle is tasked with taking down the Enforcers so Blast Off can provide air support. After the Enforcers are destroyed, Shockwave requests some back-up from Swindle. After arguing with Swindle, Blast Off finally provides some air support after Shockwave angrily orders him to. Swindle &amp;amp; Shockwave soon find themselves blocked off by a barrier, and Swindle is forced to protect Shockwave while he hacks the force-field. Swindle meets up with Onslaught and helps him take down a Titan. Soon the rest of the Combaticons arrive and they combine into [[Bruticus (WFC)|Bruticus]]. Bruticus begins defeating wave after wave of Autobot soldiers. While Bruticus has his back turned, Cliffjumper tries to plant a bomb on his back. However, Bruticus finds out and smashes Cliffjumper against a wall. Holding Cliffjumper hostage, Shockwave orders the Autobots to ceasefire. [[Jazz (WFC)|Jazz]] and his troops comply, but the Decepticons take Cliffjumper with them into Kaon anyway. Jazz alerts Optimus to their situation, with Optimus assuring that they&#039;ll rescue Cliffjumper and secure the Dark Spark.&lt;br /&gt;
&lt;br /&gt;
===Chapter VII: Infiltration===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (WFC)]]&#039;&#039;&lt;br /&gt;
Optimus &amp;amp; Jazz begin their rescue mission by driving down a road towards [[Kolkular]], Megatron&#039;s fortress. Jazz asks Prime why they just can&#039;t leave the Dark Spark with Megatron, considering the Autobots are leaving Cybertron anyway. Optimus is worried however that Megatron may use the Dark Spark&#039;s power to destroy the [[Ark (WFC)|Ark]], which is still under construction. Optimus and Jazz manage to make their way into Kolkular by blowing out the vents. Jazz heads off to find a way through, leaving Optimus to fight off some Decepticon soldiers. Jazz finds himself trapped by some turrets, which Optimus manages to shut off. The two Autobots meet up and continue to fight their way through the Recycling Pits. After making their way through some defense grids, Jazz hacks into a terminal and finds out where Shockwave is keeping Cliffjumper. Jazz notices how easy their journey has been, and both he and Optimus agree that they&#039;re walking into a trap. On cue, Megatron treats the two with a warm Decepticon welcome, which naturally includes gunfire. Optimus and Jazz fight off Megatron&#039;s troops and find the prison cell that Cliffjumper is being held captive. Optimus provides cover for Jazz using a turret while he breaks Cliffjumper out. As Optimus and Jazz check up on Cliffjumper, walls begin to surround the cell, trapping all three Autobots. Optimus contacts [[Perceptor (Prime)|Perceptor]] and orders him to commence Operation Longshot.&lt;br /&gt;
&lt;br /&gt;
===Chapter VIII: A Desperate Plan===&lt;br /&gt;
:&#039;&#039; Character: [[Jetfire (WFC)]]&#039;&#039;&lt;br /&gt;
Perceptor relays the details of Operation Longshot to Jetfire, namely how Jetfire&#039;s mission is to infiltrate the smoldering remains of [[Trypticon (WFC)|Trypticon]]. Perceptor has reprogrammed a Decepticon maintenance probe to map out Trypticon&#039;s interior, which would have changed since Jetfire&#039;s last visit. Once inside, Jetfire finds that some of Trypticon&#039;s systems are still online, but these are automatic functions and not a sign of Trypticon&#039;s consciousness. However, Jetfire notices some new gear inside Trypticon and he is attacked by some Decepticon soldiers. Jetfire discovers that Starscream is salvaging some Energon from Trypticon without Megatron&#039;s permission. Jetfire continues on his way towards the cargo bay, but he catches the attention of some turrets, alerting Starscream to his presence. Jetfire soon arrives at the weapon chamber, and he is tasked with reactivating Trypticon&#039;s weapon system. Perceptor activates Trypticon&#039;s orbital strike, giving Jetfire barely enough time to escape. Starscream is enraged that all his Energon has gone to waste and vows revenge against Jetfire. The energy beam fired from Trypticon soon reaches its target: Kolkular. Things go according to plan, as Optimus, Jazz, and Cliffjumper are freed due to the damage to the fortress and the three begin their escape.&lt;br /&gt;
&lt;br /&gt;
===Chapter IX: Ascension===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (WFC)]]&#039;&#039;&lt;br /&gt;
During the Autobot&#039;s prison break, Cliffjumper recalls Shockwave bringing up his experiments with the Dark Spark and how Cliffjumper &amp;quot;wouldn&#039;t have to be an Autobot much longer&amp;quot;. Optimus orders Jazz to get Cliffjumper to safety, while he&#039;ll go after Megatron and the Dark Spark alone. Jazz &amp;amp; Cliffjumper are reluctant, but comply. Optimus is soon suppressed by turret fire, but he manages to destroy the turrets power source. Optimus accesses a computer terminal to discover where Megatron&#039;s location is, and also locks the doors behind him to prevent any counter-strike against him. After fighting through more Decepticon troops, Optimus enters a room that contains some fallen Autobot soldiers. Megatron and Shockwave observe from a distance and decide to use Optimus for an experiment. Using [[Dark Energon]], Shockwave [[Terrorcon (Prime)|resurrects]] the Autobots, now pledging their allegiance to Megatron. Megatron, now using the Dark Spark to increase his power, joins his new troops in their fight against Optimus. Whenever Megatron begins to recharge the Dark Spark, Optimus starts destroying the charging towers. In a last ditch effort, Optimus and Megatron begin to unleash the power of the [[Matrix of Leadership]] and the Dark Spark, respectively. Eventually, the power of the Matrix overpowers the Dark Spark, causing it to eject itself out of Megatron and launch itself into space. Shockwave begins to drag Megatron away, having sustained serious injuries. Jazz contacts Optimus to ask him about his condition. Optimus informs him that the Dark Spark has been neutralized and the Autobots should now focus their attention on finishing the Ark. Optimus does express his concerns however, that the Dark Spark may eventually cause havoc [[Live-action film series|elsewhere]]...&lt;br /&gt;
&lt;br /&gt;
===Chapter X: Hunted ===&lt;br /&gt;
:&#039;&#039; Character: [[Bumblebee (Movie)]] &#039;&#039;&lt;br /&gt;
Across time and space, Lockdown is contemplating how fortunate it was for him to find the Dark Spark. Bumblebee and Drift have been busy tracking [[Knight Ship|Lockdown&#039;s ship]] and report to Optimus that he may be heading towards an abandoned military base. Bumblebee asks (well, more like beeps) Optimus if their back-up is ready, but Optimus tells him to be patient. After ending their transmission, the two Autobots are attacked by snipers. The duo manage to flank the snipers, and Bumblebee provides cover for Drift as he makes his way down the cliffs. The two eventually make it to base, which is swarming with mercenaries. Drift attempts a stealth attack against Lockdown, but he is quickly spotted and taken down. Lockdown then orders his men to find Bumblebee, knowing that Autobots rarely travel alone.&lt;br /&gt;
&lt;br /&gt;
===Chapter XI: Investigation ===&lt;br /&gt;
:&#039;&#039; Characters: [[Bumblebee (Movie)]]/ [[Drift (AOE)|Drift]] &#039;&#039;&lt;br /&gt;
Bumblebee continues to fight his way through Lockdown&#039;s men while looking for Drift. The mercenaries have jammed the Autobot&#039;s radio signals, leaving them unable to communicate with Optimus. Bumblebee eventually finds Drift being interrogated by Lockdown. Lockdown mocks Drift for his shift in allegiance and leaves him to get roughed up by the mercenaries. Bumblebee takes this opportunity to snipe one of the henchmen, allowing Drift to escape. While fighting wave after wave of Lockdown&#039;s henchmen, Drift overhears Lockdown assuring he&#039;ll keep the Autobots distracted. Lockdown unveils [[Combaticon Warrior|his new Titan mercenary]], which is impervious to the Autobot&#039;s weapons. This forces Drift and Bumblebee to flee.&lt;br /&gt;
&lt;br /&gt;
===Chapter XII: Ambushed===&lt;br /&gt;
:&#039;&#039;Characters: [[Drift (AOE)|Drift]]/ [[Grimlock (AOE)]]&#039;&#039;&lt;br /&gt;
Drift and Bumblebee make their way outside while more mercenaries try to take them out. Just when it seems like there&#039;s no hope left for the two, Grimlock, one of the [[Dinobot (AOE)|Dinobots]], comes to their rescue. After Grimlock easily dispatches the mercenaries, the Titan mercenary finally arrives. Grimlock smacktalks the Titan before rendering it &amp;quot;extinct&amp;quot;. Lockdown takes this opportunity to escape, much to Grimlock&#039;s anger.&lt;br /&gt;
&lt;br /&gt;
===Chapter XIII: Extinction===&lt;br /&gt;
:&#039;&#039; Character: [[Grimlock (AOE)]]&#039;&#039;&lt;br /&gt;
Lockdown and his men enter their base located in the middle of a city. Upon hearing that the Autobots have entered the city, Lockdown orders the mercenaries to keep them occupied. Grimlock and Optimus make their way through a blockade on a bridge. Afterwards, Optimus heads off to meet up with Drift and Bumblebee, and Grimlock has to continue alone. As Grimlock rampages his way through, Optimus detects Energon surges coming from within the city. The Autobots reach the entrance to Lockdown&#039;s hide out and Grimlock is tasked with destroying the transmitters that allow Lockdown to communicate with his troops. Grimlock then meets up with the rest of the Autobots and provides cover for Optimus as he tries to get the entrance to open. Optimus succeeds, and he and Bumblebee enter Lockdown&#039;s lair.&lt;br /&gt;
&lt;br /&gt;
===Chapter XIV: Locked Down===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)]]&#039;&#039;&lt;br /&gt;
Optimus and Bumblebee make their way underground, while Drift and Grimlock guard the entrance. Optimus and Bumblebee fight Lockdown&#039;s mercenaries as they make their way through the base. Drift meets up with the two and assures them that Grimlock has everything under control. The three Autobots soon confront Lockdown and discover that he has built himself a time bridge. Since the Autobots failed to prevent him from recovering an amplifier that was located in the jungle, Lockdown is free to go back in time and save the Decepticons that were in the [[Transformers: Dark of the Moon (film)|Battle for Chicago]]. After destroying the energy stabilizers for the time bridge, Lockdown begins to monologue about how well-paid he was during the war and that after [[Megatron (Movie)|Megatron&#039;s]] death, things haven&#039;t been the same. Lockdown intends to bring the Decepticons into the present and continue the war anew. Lockdown intends his first job to deliver Optimus to Megatron. Optimus is disgusted by Lockdown&#039;s plan and tries to fight the bounty hunter. Lockdown is impervious to Optimus&#039; weapons thanks to the Dark Spark and Optimus has to resort to melee attacks in order to damage him. Eventually, the two begin to grapple with each other and Optimus tosses Lockdown towards Drift, who cuts the Dark Spark out of Lockdown&#039;s chest. Optimus then uses the Matrix to toss the Dark Spark into the time bridge. The time bridge becomes too unstable, and the Autobots make their escape. His plans ruined, Lockdown flees from the Autobots in his ship.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Dark Spark finally lands in the middle of a desert. Watching over this, [[Optimus Prime (G1)|a familiar face]] expresses horror that the day has finally come...&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=Movie Autobots&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Optimus Prime (Movie)|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)|Bumblebee]]&lt;br /&gt;
*[[Drift (AOE)|Drift]] ([[Chris Jai Alex]])&lt;br /&gt;
*[[Grimlock (AOE)|Grimlock]] ([[Gregg Berger]])&lt;br /&gt;
&lt;br /&gt;
|h2=Mercenaries&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Lockdown (ROTF)|Lockdown]] (Gregg Berger)&lt;br /&gt;
*[[Stinger (AOE)|Stinger]] (via [[Walmart]] pre-order/DLC)&lt;br /&gt;
&lt;br /&gt;
|h3=Aligned Autobots&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Optimus Prime (WFC)|Optimus Prime]] (Peter Cullen)&lt;br /&gt;
*[[Bumblebee (WFC)|Bumblebee]]&lt;br /&gt;
*[[Grimlock (WFC)|Grimlock]]&lt;br /&gt;
*[[Jazz (WFC)|Jazz]] ([[Troy Baker]])&lt;br /&gt;
*[[Jetfire (WFC)|Jetfire]] (Troy Baker)&lt;br /&gt;
*[[Sideswipe (WFC)|Sideswipe]] ([[Travis Willingham]])&lt;br /&gt;
*[[Cliffjumper (WFC)|Cliffjumper]] ([[Nolan North]])&lt;br /&gt;
*[[Ironhide (WFC)|Ironhide]] ([[Keith Szarabajka]])&lt;br /&gt;
*[[Hound (Prime)|Hound]]&lt;br /&gt;
*[[Ratchet (WFC)|Ratchet]]&lt;br /&gt;
*[[Air Raid (WFC)|Air Raid]]&lt;br /&gt;
*[[Silverbolt (WFC)|Silverbolt]]&lt;br /&gt;
*[[Scattershot (WFC)|Scattershot]]&lt;br /&gt;
*[[Snarl (FOC)|Snarl]]&lt;br /&gt;
*[[Perceptor (Prime)|Perceptor]] ([[Jim Ward]])&lt;br /&gt;
*[[Warpath (WFC)|Warpath]]&lt;br /&gt;
*[[Sentinel Zeta Prime|Zeta Prime]]&lt;br /&gt;
*[[Slug (FOC)|Slug]]&lt;br /&gt;
*[[Swoop (WFC)|Swoop]]&lt;br /&gt;
*[[Ultra Magnus (WFC)|Ultra Magnus]]&lt;br /&gt;
*[[Wheeljack (Prime)|Wheeljack]]&lt;br /&gt;
|h4=Decepticons&lt;br /&gt;
|c4=&lt;br /&gt;
*[[Megatron (WFC)|Megatron]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Starscream (WFC)|Starscream]] ([[Sam Riegel]])&lt;br /&gt;
*[[Shockwave (WFC)|Shockwave]] ([[Steve Blum]])&lt;br /&gt;
*[[Soundwave (WFC)|Soundwave]] ([[Isaac C. Singleton, Jr.]])&lt;br /&gt;
*[[Swindle (FOC)|Swindle]] (Steve Blum)&lt;br /&gt;
*[[Brawl (WFC)|Brawl]]&lt;br /&gt;
*[[Onslaught (WFC)|Onslaught]] (Travis Willingham)&lt;br /&gt;
*[[Blast Off (FOC)|Blast Off]] ([[Keith Silverstein]])&lt;br /&gt;
*[[Vortex (FOC)|Vortex]] ([[Dave Boat]])&lt;br /&gt;
*[[Bruticus (WFC)|Bruticus]] (Nolan North)&lt;br /&gt;
*[[Kickback (FOC)|Kickback]] (Troy Baker)&lt;br /&gt;
*[[Sharpshot]] (Steve Blum)&lt;br /&gt;
*[[Hardshell]] ([[Scott Whyte]])&lt;br /&gt;
*[[Quake (FOC)|Quake]]&lt;br /&gt;
*[[Breakdown (WFC)|Breakdown]]&lt;br /&gt;
*[[Dead End (WFC)|Dead End]]&lt;br /&gt;
*[[Dragstrip (WFC)|Dragstrip]]&lt;br /&gt;
*[[Demolishor (WFC)|Demolishor]]&lt;br /&gt;
*[[Thundercracker (WFC)|Thundercracker]] (via Gamestop pre-order/DLC)&lt;br /&gt;
*[[Skywarp (WFC)|Skywarp]] (via Gamestop pre-order/DLC)&lt;br /&gt;
|h5=Other&lt;br /&gt;
|c5=&lt;br /&gt;
*[[Optimus Prime (G1)|Generation 1 Optimus Prime]] (Peter Cullen)&lt;br /&gt;
&#039;&#039;&#039;Non-Player&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Mercenaries&#039;&#039;&#039;&lt;br /&gt;
*[[Shadow Raider|Mercenaries]]&lt;br /&gt;
*[[Combaticon Warrior|Behemoth]]&lt;br /&gt;
&#039;&#039;&#039;Autobots&#039;&#039;&#039;&lt;br /&gt;
*[[Heavy Soldier]]&lt;br /&gt;
*[[Crystal Guardian]]&lt;br /&gt;
&#039;&#039;&#039;Decepticons&#039;&#039;&#039;&lt;br /&gt;
*[[Rumble (WFC)|Rumble]]&lt;br /&gt;
*[[Laserbeak (WFC)|Laserbeak]]&lt;br /&gt;
*[[Leaper]]&lt;br /&gt;
*[[Insecticon Swarmer]]&lt;br /&gt;
*[[Insecticon Bruiser]]&lt;br /&gt;
*[[Insecticon Spitter]]&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
*[[Soldier (unit)|Soldiers]]*&lt;br /&gt;
*[[Rocket Soldier]]s*&lt;br /&gt;
*[[Shotgunner]]s*&lt;br /&gt;
*[[Flier (WFC)|Fliers]]*&lt;br /&gt;
*[[Sharpshooter]]s&lt;br /&gt;
*[[Marauder (FOC)|Marauder]]&lt;br /&gt;
*[[Wall Crawler]]&lt;br /&gt;
*[[Titan (FOC)|Titan]]&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&#039;&#039;&#039;Starscream:&#039;&#039;&#039; &amp;quot;Soundwave, did Shockwave make a &#039;&#039;joke&#039;&#039; back there? &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Soundwave:&#039;&#039;&#039; &amp;quot;AFFIRMATIVE.&amp;quot; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream:&#039;&#039;&#039; &amp;quot;Was it intentional? &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Soundwave:&#039;&#039;&#039; &amp;quot;AFFIRMATIVE.&amp;quot; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream:&#039;&#039;&#039; &amp;quot;You know, Soundwave, you&#039;ve become quite the conversationalist.&amp;quot; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Soundwave:&#039;&#039;&#039; &amp;quot;AFFIRMATIVE.&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Starscream&#039;&#039;&#039; and &#039;&#039;&#039;Soundwave&#039;&#039;&#039; discuss Shockwave&#039;s brief moment of humor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starscream:&#039;&#039;&#039; &amp;quot;A pity, then, that &#039;&#039;we&#039;&#039; are only &#039;&#039;three&#039;&#039;.&amp;quot; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Soundwave:&#039;&#039;&#039; &amp;quot;LASERBEAK: EJECT.&amp;quot; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream:&#039;&#039;&#039; &amp;quot;My mistake. &#039;&#039;Three and a half&#039;&#039;.&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Starscream&#039;&#039;&#039; does not think much of &#039;&#039;&#039;Soundwave&#039;s&#039;&#039;&#039; minions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[A failed headshot prompts the [[Combaticon Warrior|Mercenary Titan]] to turn towards Bee and Drift]&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bumblebee:&#039;&#039;&#039; &#039;&#039;[Surprised beeps]&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drift&#039;&#039;&#039;: Bee, I have formed a plan: &#039;&#039;&#039;Run!&#039;&#039;&#039;&lt;br /&gt;
:-&#039;&#039;&#039;Drift&#039;&#039;&#039;, coming up with brilliant impromptu plans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swindle:&#039;&#039;&#039; &amp;quot;No sign of the bug &#039;&#039;[Sharpshot]&#039;&#039;. Oh well, can&#039;t say I&#039;m sad to see him go.&amp;quot; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shockwave:&#039;&#039;&#039; &amp;quot;Are you implying that you two were not forming a &#039;&#039;long and lasting bond of friendship&#039;&#039;?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Swindle:&#039;&#039;&#039; &amp;quot;You can&#039;t be serious?&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Shockwave&#039;&#039;&#039; discusses with Swindle about his &amp;lt;s&amp;gt; slash fic &amp;lt;/s&amp;gt; observations of the two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Jetfire:&#039;&#039;&#039; &amp;quot;I used to be &#039;&#039;stationed&#039;&#039; on [[Trypticon (WFC)|Trypticon]], remember? I can find my way.&amp;quot; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Perceptor:&#039;&#039;&#039; &amp;quot;Your knowledge is based on the &#039;&#039;erroneous&#039;&#039; notion that Trypticon&#039;s layout was not altered during his conversion from space station to &#039;&#039;smoldering wreck&#039;&#039;.&amp;quot; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jetfire:&#039;&#039;&#039; &amp;quot;Point taken... Well, lead the way, little buddy.&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Jetfire&#039;&#039;&#039; and &#039;&#039;&#039;Perceptor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The only future to master is one&#039;s own. The [[fandom|humans]] understand this. Yet they also understand that [[The Transformers (franchise)|the past]] is the genesis of all things, and must be [[GEEWUN|afforded proper deference]].&amp;quot;&lt;br /&gt;
:-&#039;&#039;&#039;Movie Optimus Prime&#039;&#039;&#039; is willing to segue into a Generation One epilogue...but he&#039;s going to be meta about it.&lt;br /&gt;
&lt;br /&gt;
==Trophy/Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, the player will be rewarded as part of their console of choice&#039;s meta-goal system. Players can earn up to 51 Trophies on PlayStation 3 and PlayStation 4, and 50 Achievements on the Xbox 360 and Xbox One. The PlayStation versions&#039; trophies come in four types: Bronze, which represent easier tasks and are worth the least experience; Silver, which are awarded for challenges of mid-level difficulty; Gold, which are given for harder tasks and worth more experience; and Platinum, the highest-level trophy unlocked only after earning all of a game&#039;s other trophies. On the Xbox versions, each achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 1000 Gamerscore can be earned in &#039;&#039;Rise of the Dark Spark&#039;&#039;. These achievements can also be earned in the PC version as part of the Steam interface, but lack the individual values and weights from the console versions.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
! Achievement/Trophy name&lt;br /&gt;
! Achievement/Trophy description&lt;br /&gt;
! Gamerscore&lt;br /&gt;
! PS Trophy&lt;br /&gt;
! Achievement/Trophy name&lt;br /&gt;
! Achievement/Trophy description&lt;br /&gt;
! Gamerscore&lt;br /&gt;
! PS Trophy&lt;br /&gt;
|- &lt;br /&gt;
| Til All Are One!&lt;br /&gt;
| Earned All Trophies.&lt;br /&gt;
|&lt;br /&gt;
| {{PS Platinum}}&lt;br /&gt;
| Aligned&lt;br /&gt;
| Chose your allegiance.&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
| Peace through tyranny&lt;br /&gt;
| Defeated 250 Autobots.&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
| It Was An Honor&lt;br /&gt;
| Defeated 250 Decepticons and mercenaries.&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|Short Circuit&lt;br /&gt;
|Reached Level 5.&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|Perfect	&lt;br /&gt;
|Reached Level 10.&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|You Got The Touch&lt;br /&gt;
|Reached Level 25.&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|Covenant of Primus&lt;br /&gt;
|Activated Prime Mode.&lt;br /&gt;
| 50 {{gamerscore}}&lt;br /&gt;
| {{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|It’s The Thought That Counts&lt;br /&gt;
|Opened 3 Gear Boxes.&lt;br /&gt;
| 5 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|Tough&lt;br /&gt;
|Made it through Wave 5 in Escalation.&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|Double Tough&lt;br /&gt;
|Made it through Wave 10 in Escalation.&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|Double Tough Hard&lt;br /&gt;
|Made it through Wave 15 in Escalation.&lt;br /&gt;
| 50 {{gamerscore}}&lt;br /&gt;
| {{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|Hmm, Upgrades&lt;br /&gt;
|Upgraded an installation to max level in Escalation.&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|You Get Nothing, Good Day Sir&lt;br /&gt;
|Slowed down the reverse engineering project.&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|Make Peace, Not War&lt;br /&gt;
|Destroyed Lockdown&#039;s Weapon Caches.&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|Somebody&#039;s Watching Me&lt;br /&gt;
|Found all the Stalker&#039;s Observations.&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|Make It Rain&lt;br /&gt;
|Discovered the fate of the Entrepreneur.&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
|Spoils of War&lt;br /&gt;
|Listened to all the Veteran&#039;s laments.&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|Snitches Get Stitches&lt;br /&gt;
|As Drift, destroyed all the Anti-Alien Propaganda Billboards.&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|My Blade Has Tasted Better&lt;br /&gt;
|As Drift, defeated 25 enemies with the Blade Dash ability.&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|Spectacularly Amazing!&lt;br /&gt;
|As Sideswipe, got through the whole chasm using less than 6 grapples.&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|Softly Softly Catchee Monkey&lt;br /&gt;
|As Swindle, defeated Cliffjumper without causing any collateral damage.&lt;br /&gt;
| 20 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|No One Gets Outta Here Alive!&lt;br /&gt;
|Destroyed everything outside the Gates of Kaon.&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|What Could Go Wrong?&lt;br /&gt;
|As Optimus, completed the rescue of Cliffjumper without using the turret.&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|I&#039;d Like To Leave Here Please&lt;br /&gt;
|As Jetfire, escaped the ruins of Trypticon without taking any damage from the laser gates.&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|Sting like a . . .&lt;br /&gt;
|As Bumblebee, defeated a sniper with a melee attack.&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|Tread Lightly&lt;br /&gt;
|As Grimlock, prevented Optimus from falling below 50% health while defending him.&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|Give Me The News Doc&lt;br /&gt;
|Healed 50000 health points amongst you and your allies.&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|Need ... Oil ... Can&lt;br /&gt;
|Defeated 75 enemies that are slowed.&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|Bleeding Edge&lt;br /&gt;
|Completed the game with a HACK active.&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|Of Merit and Distinction&lt;br /&gt;
|Earned 250 Combat Distinctions.&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|Challenge Accepted&lt;br /&gt;
|Completed 50 Challenges.&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|Blasters! Blasters! Blasters!&lt;br /&gt;
|Unlocked every weapon.&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|This Weapon of Iron &amp;amp; Wood&lt;br /&gt;
|Fully upgraded a primary weapon.&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|VROOM-pire!&lt;br /&gt;
|Defeated 50 enemies by siphoning their health away with the Energon Harvester.&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|Y U Heff 2 B Mad?&lt;br /&gt;
|Used the V32.Cybr Corrupt@r on a Power Foe and have them defeat an enemy.&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Company&lt;br /&gt;
|Defeated 25 enemies after using the Cloak ability.&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|Thumbs Up Soldier!&lt;br /&gt;
|Defeated 35 enemies using throwback damage from the Kinetic Capacitor Shield ability.&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|Marked For Destruction&lt;br /&gt;
|Defeated 50 enemies marked with E.D.U.&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|Turret Buddy&lt;br /&gt;
|Defeated 25 enemies with your Battle Sentry.&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|healing.exe&lt;br /&gt;
|Repaired 5000 points of damage with your Repair Sentry.&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|Quartermaster&lt;br /&gt;
|Resupplied 250 times with the Ammo Supply Core.&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|Totally OP&lt;br /&gt;
|Defeated 100 enemies with the Riot Cannon.&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|I Hope You Have Insurance&lt;br /&gt;
|Healed 15000 health points with your Heal Beam.&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|Scrapped&lt;br /&gt;
|Used Explosive Path to defeat 35 enemies.&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|Tormenta&lt;br /&gt;
|Used Thunder Blast to earn 35 multi kills.&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|Loadsa Money&lt;br /&gt;
|Earned 25000 Energon Shards.&lt;br /&gt;
| 20 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|What Does This Do?&lt;br /&gt;
|Used 50 T.E.C.H.&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s Not A Sprint&lt;br /&gt;
|Drove or Flew 26 miles (42km) in vehicle mode.&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|Full Metal Jacket&lt;br /&gt;
|Reloaded 1000 times.&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|Welcome to Earth!&lt;br /&gt;
|Defeated Lockdown.&lt;br /&gt;
| 50 {{gamerscore}}&lt;br /&gt;
| {{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
*The Cybertron portion of the game occurs between &#039;&#039;War for Cybertron&#039;&#039; and &#039;&#039;Fall of Cybertron&#039;&#039; – the &#039;&#039;[[Ark (WFC)|Ark]]&#039;&#039; is under construction, [[Trypticon (WFC)|Trypticon]] still lies where he crashed, and we see Shockwave discover the [[Insecticon (WFC)|Insecticons]] for the first time. However, there are two notable inconsistencies – see &#039;Errors&#039; below.&lt;br /&gt;
*The &#039;&#039;Age of Extinction&#039;&#039; story, meanwhile, is utterly irreconcilable with the events of the film – the Autobots have an existing alliance with the [[Dinobot (AOE)|Dinobots]], and Optimus Prime and Bumblebee sport the new bodies they acquire during the film, yet Lockdown is perfectly alive and Prime is active on Earth. Stinger&#039;s brief cameo as a mercenary is similarly impossible to reconcile (although KSI could have plagiarized Stinger&#039;s model.)&lt;br /&gt;
*[[Source:Rise of the Dark Spark audio logs|Audio logs]] speak of the [[Patterner]]s and [[Galvatron (COP)|Galvatron]] indicating that studies of the [[Dark Spark]] took place during the Age of Origins in &#039;&#039;[[Transformers: The Covenant of Primus|The Covenant of Primus]]&#039;&#039;.&lt;br /&gt;
*Starscream sarcastically makes note of how Soundwave is becoming a &amp;quot;conversationalist&amp;quot;, likely alluding to the vow of silence he takes and employs during the [[Transformers: Prime (cartoon)|&#039;&#039;Prime&#039;&#039;]] cartoon.&lt;br /&gt;
*For the first time in the &amp;quot;Aligned&amp;quot; games, Shockwave and Megatron use [[Dark Energon]] to revive dead Autobots and turn them into [[Terrorcon (Prime)|Terrorcons]] (though not named as such within the game), as we would later see in &#039;&#039;Prime&#039;&#039;. It is also first alluded that Dark Energon has a connection to Unicron. &lt;br /&gt;
*Like his [[Drift (G1)|namesake]], [[Drift (AOE)|Drift]] was once a Decepticon before switching allegiance to join the Autobots, as noted by [[Lockdown (ROTF)|Lockdown]] when the former was held captive. Whether this background also applies to the film is unknown, given the above differences in the continuity.&lt;br /&gt;
*In chapter one, [[Optimus Prime (Movie)|Optimus Prime]] refers to a line: &amp;quot;The humans never asked for our war&amp;quot;, which was previously heard in the previous game, [[Transformers: Dark of the Moon (Xbox 360/PS3)|Transformers: Dark of the Moon]], during an attack on [[Detroit|Detroit]].&lt;br /&gt;
&lt;br /&gt;
===Transformers references===&lt;br /&gt;
*In the first level of the game, there&#039;s a billboard that reads &amp;quot;Vote Berger for Mayor&amp;quot;, an obvious reference to the [[The Transformers (cartoon)|original &#039;&#039;The Transformers&#039;&#039; cartoon]] character [[Shawn Berger]], who expressed such mayoral desires in the two-part episode &amp;quot;[[Megatron&#039;s Master Plan, Part 1|Megatron&#039;s Master Plan]]&amp;quot;.&lt;br /&gt;
*Shockwave quotes his motto from his toy&#039;s [[bio]], &amp;quot;Clarity of thought before rashness of action&amp;quot;.&lt;br /&gt;
*Ironhide and Sideswipe both paraphrase Ironhide&#039;s motto from his original bio, &amp;quot;High-tech circuitry is no replacement for guts&amp;quot;.&lt;br /&gt;
*Blast Off quotes his motto from his original bio, &amp;quot;I destroy Autobots by choice, not command&amp;quot;.&lt;br /&gt;
*Swindle mentions Starscream freeing the Combaticons from the Decepticon brig, a reference to the origin of the Combaticons in the G1 cartoon episode &amp;quot;[[Starscream&#039;s Brigade]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
*Despite the game&#039;s script clearly positioning it before the events of &#039;&#039;Fall of Cybertron&#039;&#039;, and the main menu background depicting him in his &#039;&#039;War for Cybertron&#039;&#039; body, Megatron is depicted in the new body he acquired only part-way through that game.&lt;br /&gt;
*Ironhide and Sideswipe encounter an Insecticon Bruiser, despite &#039;&#039;Fall of Cybertron&#039;&#039; having established them as a creation of Shockwave. &lt;br /&gt;
*The live-action film universe Matrix of Leadership uses the model from the Aligned games, rather than the very different Matrix design first seen in &#039;&#039;[[Transformers: Revenge of the Fallen (film)|Revenge of the Fallen]]&#039;&#039;.&lt;br /&gt;
*Lockdown&#039;s model has a Decepticon insignia and is undersized.&lt;br /&gt;
*During the fourth chapter, Shockwave plummets off a ledge and crashes through a ceiling while carrying the Dark Spark, to no ill effect. Two chapters later, Shockwave conversely claims that that Dark Spark falling from height could cause &#039;&#039;citywide&#039;&#039; damage.&lt;br /&gt;
*If the player hits an allied character, they react physically, but the accompanying sound effects present in previous games in the series are missing.&lt;br /&gt;
*As Stinger and Bumblebee are both redecoes of each others, while Bumblebee&#039;s head uses the unmasked head, Stinger on the other hand uses the masked &amp;amp; unmasked head at the same time: if you zoom closely you&#039;ll notice it &amp;amp; by clipping in game, you&#039;ll see Bumblebee&#039;s unmasked head (with purple eyes).&lt;br /&gt;
*The entirety of Chapter 8 contradicts a &#039;&#039;&#039;LOT&#039;&#039;&#039; of things.&lt;br /&gt;
**The remains of Trypticon are apparently in Decepticon hands, unlike in &#039;&#039;Fall of Cybertron&#039;&#039;, where his remains are in Autobot hands.&lt;br /&gt;
**Trypticon looks really different than from his &#039;&#039;War for Cybertron&#039;&#039; appearance. His head looks more dinosaur-like and his color scheme is completely different.&lt;br /&gt;
**Apparently, Jetfire and Perceptor take ALL of the Energon remaining in Trypticon, along with the other amount Starscream needed for something, despite the &#039;&#039;&#039;BIG&#039;&#039;&#039; fact that the AUTOBOTS were USING Trypticon for the ARK, which would get them OFF of Cybertron in &#039;&#039;Fall of Cybertron.&#039;&#039; Does that make Jetfire AND Perceptor war criminals? &amp;lt;s&amp;gt; This game is a poorly written and buggy mess. &amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
*&#039;&#039;Rise of the Dark Spark&#039;&#039; is one of only two Activision-published &#039;&#039;Transformers&#039;&#039; games, alongside &#039;&#039;[[Transformers The Game (console)|Transformers The Game]]&#039;&#039;, to be released in Japan, albeit only on PS4 and PS3.&lt;br /&gt;
*&#039;&#039;Rise of the Dark Spark&#039;&#039; marks a [[PlayStation]] 4 milestone by being the first game to support the PlayStation Store pre-loading feature introduced in the console&#039;s 1.70 update.&amp;lt;ref&amp;gt;[http://blog.us.playstation.com/2014/06/18/pre-order-pre-load-upcoming-ps4-games/ PlayStation Blog: Pre-Order, Pre-Load Upcoming PS4 Games]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The game reuses a large portion of existing game assets from &#039;&#039;[[Transformers: Fall of Cybertron]]&#039;&#039;, such as character models, environmental textures, animation cycles, control sequences and weapons. In contrast, the majority of assets freshly created to represent the AOE scenarios do not match the quality of the re-used assets, and even go as far as to reskin a number of them.&lt;br /&gt;
**The Crystal Guardians the Decepticons face in chapter 2 are all [[generic]]s with the [[body-type]] of [[Sentinel Zeta Prime|Zeta Prime]].&lt;br /&gt;
**Grimlock&#039;s AOE iteration in the game is a complete reskin of his depiction from &#039;&#039;Fall of Cybertron&#039;&#039;, meaning he retains all his animations and attacks from that game, despite using a mace rather than a sword. This does not stop him from somehow stabbing enemies with the aforementioned mace, and also results in an unusual transformation, with Grimlock&#039;s parts flipping around randomly before suddenly swapping models from T-Rex to Robot mode. Because of him reusing animations, his body parts clip in his body when they move.&lt;br /&gt;
*Just to give you a quick rundown on &#039;&#039;how&#039;&#039; much this game does and doesn&#039;t reuse from the last 3 games:&lt;br /&gt;
**All of the audio of this game is reused from other games, save for the dialogue and some voice clips. The main menu music is new, but it [https://www.youtube.com/watch?v=eOfOLp5NpcI doesn&#039;t even come from the actual game!]&lt;br /&gt;
**The Mercenaries you fight in the Earth levels consist of [[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)| &#039;&#039;Revenge of the Fallen&#039;&#039; game]] &amp;amp; [[Transformers: Dark of the Moon (Xbox 360/PS3)|&#039;&#039;Dark of the Moon&#039;&#039; game]] character models. The common [[Shadow Raider|Mercenary]] Solders reuse Autobot solder models from the DotM game (which were modeled after the [[:File:DOTM Ark crew.jpg|Ark&#039;s crew]]). Rocket-troopers, Shotgunners and Titans reuse the [[Combaticon Scout]]s, any [[Seeker (Movie)|generic Seeker]]s and [[Combaticon Warrior]]s models from RotF respectively. Leapers are tweaked Combaticons Warriors too with [[Dino|Mirage]]&#039;s blades and at last but not least, the Wall Crawlers are reskins with added bits of their Decepticons counterparts from &#039;&#039;Fall of Cybertron&#039;&#039;.&lt;br /&gt;
**The level models for Campaign and the Earth levels for Escalation are all new, though some designs are reused from &#039;&#039;War for Cybertron&#039;&#039; and &#039;&#039;Fall of Cybertron&#039;&#039;. The returning &#039;&#039;War for Cybertron&#039;&#039; Escalation maps have been completely remade, almost looking better than their original counterparts. The &#039;&#039;Fall of Cybertron&#039;&#039; Escalation maps are completely reused.&lt;br /&gt;
**Earth Bumblebee uses his DotM vehicle mode, retextured to look like the 2014 Camaro vehicle he scans in &#039;&#039;Age of Extinction&#039;&#039;. Stinger&#039;s vehicle mode uses Mirage&#039;s vehicle mode from the &#039;&#039;Dark of the Moon&#039;&#039; game, once again, retextured to look like his vehicle mode in &#039;&#039;Age of Extinction&#039;&#039;.&lt;br /&gt;
[[File:RiseOfTheDarkSpark Barricade render.jpg|thumb|Guess who&#039;s still not back?]]&lt;br /&gt;
*During Escalation, Earth characters are noticeably bigger than Cybertron characters with Earth Optimus hilariously towering over Warpath.&lt;br /&gt;
*This game marks the first time Shockwave and Sharpshot are playable in a Story mode, as well as the first instance of Hardshell speaking.&lt;br /&gt;
*The relationship between Bumblebee and Drift is much more friendly than in the movie. Lockdown also is very different. In the game, greed and personal power seems to be his primary motivation, while in the movie Lockdown simply wanted fair payment for his services as he talks about how inferior humans are and how he thinks extremely highly of his creators.&lt;br /&gt;
*[[Steve Blum]] really gets his work cut out for him, since he gets more than an entire level dedicated to his three characters, Swindle, Sharpshot, and Shockwave. [[Scott McNeil]] would be proud!&lt;br /&gt;
*In the game&#039;s files, there are unused models, textures, and a character portrait of Barricade, possibly meaning that he was at one point going to be in the game, but scrapped &amp;lt;s&amp;gt; again &amp;lt;/s&amp;gt; for whatever reason. You can mod the game to play as him, but modding this game is stupid difficult.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039;&#039;&#039;&#039; (トランスフォーマー ライズ オブ ザ ダーク スパーク &#039;&#039;Toransufōmā Raizu Obu za Dāku Supāku&#039;&#039;)&lt;br /&gt;
*&#039;&#039;European:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Transformers: The Dark Spark&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;&#039;&#039;Transformery: Bitva za Tomnuyu Iskru&#039;&#039;&#039;&#039;&#039; (Трансформеры: Битва за Тёмную Искру, &amp;quot;Transformers: Battle for the Dark Spark&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=Sj-lD5gthQ8 Announcement trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=LMfLEbUqGyQ G1 Optimus Prime trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=0azQrLC07OI Bumblebee trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=RKT6KeuEGi0 Gameplay trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=bae87EGy-1E Bruticus trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=oMZn4uBsOAY Grimlock trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=288YItFXPfI Gampelay trailer - Escalation]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Rise of the Dark Spark (console)}}&lt;br /&gt;
[[Category:Age of Extinction video games]]&lt;br /&gt;
[[Category:Aligned video games]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=The_Fallen&amp;diff=1860191</id>
		<title>The Fallen</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=The_Fallen&amp;diff=1860191"/>
		<updated>2025-08-28T22:23:06Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Revenge of the Fallen */&lt;/p&gt;
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{{disambigm|Fallen (episode)|Megatronus (disambiguation)}}&lt;br /&gt;
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[[File:AOTP Fallen bot mode.jpg|upright=1.96|thumb|&amp;quot;Eh, y&#039;know, it&#039;s funny, these people, they go to sleep, they think everything&#039;s fine, everything&#039;s good... they wake up the next day and they&#039;re on fire!&amp;quot;]]&lt;br /&gt;
When [[Primus]] created the [[Thirteen|first Transformers]], he made a &amp;quot;Dark Warrior&amp;quot; who would be in touch with entropy and destruction. Known as &#039;&#039;&#039;Megatronus&#039;&#039;&#039; or &#039;&#039;&#039;Megatronus Prime&#039;&#039;&#039;, he is the most powerful of the original [[Prime (rank)|Primes]], who [[Expulsion of Unicron|battled]] [[Unicron]] in the earliest days of [[Cybertron (planet)|Cybertron]]. When not using fiery mystic abilities, [[dark science]], or [[Void Scepter|gravitational powers]], he wields the most dangerous of [[Artifacts of the Primes|artifacts]]: the [[Requiem Blaster (Megatronus)|Requiem Blaster]].&lt;br /&gt;
&lt;br /&gt;
Unfortunately, his inherently dark nature often leads him down a tragic path. In most realities, his original name is replaced by a more well-known title: &#039;&#039;&#039;the Fallen&#039;&#039;&#039;. Often manipulated by [[Liege Maximo|other]] [[Shockwave (G1)/2005 IDW continuity|members]] of the Thirteen, the Fallen is best known for becoming a [[Transformer|Cybertronian]] analog to the biblical {{w|Cain}}, committing Cybertron&#039;s first murder with the death of his [[Solus Prime|beloved]]. In some realities, he willingly betrays the Thirteen by siding with Unicron, and becomes the &amp;quot;the first Decepticon&amp;quot;, making him more akin to {{w|Judas Iscariot|Judas}}. Even in realities where he doesn&#039;t take a villainous turn, [[Megatron (One)|his legacy]] is inevitably one of betrayal and death. &lt;br /&gt;
&lt;br /&gt;
While his size, shape, and colors may vary between realities, his most common physical feature is his face, which often serves as the inspiration for a certain [[Decepticon|faction]]&#039;s [[insignia]] during the [[Great War (disambiguation)|Great War]]. &lt;br /&gt;
&lt;br /&gt;
In short: he&#039;s usually bad, bad news.&lt;br /&gt;
&lt;br /&gt;
{{bigquote|You... you&#039;re from &#039;&#039;&#039;before&#039;&#039;&#039;. Aren&#039;t you? Before the &#039;&#039;&#039;Golden Age&#039;&#039;&#039;, before recorded time.|[[Jetfire (G1)|Jetfire]]|&amp;quot;[[Confrontation (issue)|Confrontation]]&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Conceptual history==&lt;br /&gt;
[[File:Fallenpatlee.jpg|thumb|upright=1.3|Original Dreamwave Productions concept art for the Fallen]]&lt;br /&gt;
Created by writer [[Simon Furman]] and artist [[Pat Lee]]&amp;lt;ref&amp;gt;[[Pat Lee#Failure to give proper credit|Allegedly.]]&amp;lt;/ref&amp;gt; with contributions from [[Andrew Wildman]]&amp;lt;ref&amp;gt;Namely the fire thing.&amp;lt;/ref&amp;gt; and [[Don Figueroa]], the Fallen debuted in the [[2003]] [[Dreamwave Productions]] comic mini-series &#039;&#039;[[Transformers: War Within: The Dark Ages|War Within: The Dark Ages]]&#039;&#039; as a [[Herald of Unicron]]. A mysterious, fiery being from the Transformers&#039; ancient past, he returned to Cybertron to enact the [[Unbinding]], a ritual that would alert Unicron to Primus&#039;s location. Wielding mystical, entropic abilities, he was defeated by his creator, trapping him within the [[Seal of Primus]]. Only a month after this series concluded, &#039;&#039;[[Transformers: The Ultimate Guide]]&#039;&#039;—also written by Furman—was released, and filled in more details of the Fallen&#039;s backstory, established him to be one of the mysterious &amp;quot;Thirteen Original Transformers&amp;quot; created by Primus to battle Unicron. According to the Guide, the Fallen betrayed his siblings by joining forces with Unicron, and the battle ended with the Fallen being sucked into a black hole until his escape, as seen in &#039;&#039;The Dark Ages&#039;&#039;. A [[2007]] [[bio]] written for the Fallen&#039;s &#039;&#039;[[Titanium Series]]&#039;&#039; toy would reveal he was the overseer of entropy.&amp;lt;ref&amp;gt;[http://www.seibertron.com/transformers/toys/titanium/the-fallen/1126/2/9/ Fallen&#039;s &#039;&#039;Titanium Series&#039;&#039; on-package bio]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As various parties slowly developed the concept of the Thirteen, [[2009]] would be a significant year for the character, becoming the titular main antagonist of the [[Live-action film series]]&#039; second film, &#039;&#039;[[Transformers: Revenge of the Fallen (film)|Revenge of the Fallen]]&#039;&#039;. The film would establish the character&#039;s connection to Megatron, and use his Decepticon-insignia-looking face to cement him as the true originator of the Decepticons: &amp;quot;The First Decepticon&amp;quot;. Despite his death in the film, online Q&amp;amp;A sessions with [[Hasbro]] representatives&amp;lt;ref&amp;gt;See [[Hasbro Q&amp;amp;A/July 2009: Answers|Hasbro Q&amp;amp;A/July 2009: Answer #3]] for more information.&amp;lt;/ref&amp;gt; established that the Fallen and his siblings were &amp;quot;[[multiversal singularity|multiversal singularities]]&amp;quot;: special entities who existed across all realities, moving between them; this provided a loophole for the Fallen to survive the events of the film. &lt;br /&gt;
&lt;br /&gt;
The novels of the [[Aligned continuity family]] significantly fleshed out the character&#039;s backstory, relationships, and weaponry. The [[2010]] novel &#039;&#039;[[Transformers: Exodus|Exodus]]&#039;&#039; established his original name of Megatronus, further strengthening the character&#039;s connection to Megatron and the Decepticon cause. Its sequel, [[2011]]&#039;s &#039;&#039;[[Transformers: Exiles|Exiles]]&#039;&#039;, re-introduced the Requiem Blaster as the personal artifact of Megatronus, unlike the Mini-Con weapon of &#039;&#039;[[Transformers: Armada (cartoon)|Armada]]&#039;&#039;. The novel would reveal that the weapon&#039;s existence became a great point of contention among the Primes, and would be the weapon that killed [[Solus Prime]], who was introduced as his love interest. Two years later, &#039;&#039;[[Transformers: The Covenant of Primus|The Covenant of Primus]]&#039;&#039; provided an alternate, less-villainous interpretation of the Fallen&#039;s backstory, exploring his tense relationship with [[Prima]], the &amp;quot;Warrior of Light&amp;quot;, and how the manipulations of the silver-tongued [[Liege Maximo]] led to an accidental death of Solus Prime in the [[War of the Primes]]. This less-villainous, more tragic interpretation of the character would be largely ignored when he made his proper television debut in the [[2015]] [[Transformers: Robots in Disguise (2015 cartoon)|&#039;&#039;Robots in Disguise&#039;&#039; cartoon]], which highlighted his role as the &amp;quot;First Decepticon&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The Fallen was introduced to IDW Publishing&#039;s [[2005 IDW continuity|long-running continuity]], being mentioned in [[The Crucible|&#039;&#039;Robots in Disguise&#039;&#039; #34]], and making visual appearances in [[Heavy|&#039;&#039;Till All Are One &#039;&#039;#9]], [[Origin Myths|&#039;&#039;Optimus Prime&#039;&#039; #10]], and [[The Falling, Interlude: The First Who Was Named|&#039;&#039;Optimus Prime&#039;&#039; #18]], albeit in flashback sequences. In this universe, Megatronus and the rest of the Thirteen were warlords of [[Thirteen Tribes]] rather than demigods. &lt;br /&gt;
&lt;br /&gt;
Concurrently with IDW&#039;s continuity, the concept of multiversal singularities was nullified in the 2015 Collectors&#039; Club comic storyline &#039;&#039;[[Another Light]]&#039;&#039;. The [[All Things Must Pass|final episode]] of the [[Transformers: Titans Return (cartoon)|&#039;&#039;Titans Return&#039;&#039; cartoon]] introduced an amalgamated version of the Fallen—featuring his fiery abilities of the Dreamwave incarnation and the Egyptian-crown-like head and color scheme of &#039;&#039;Revenge of the Fallen&#039;&#039;. The proceeding [[Transformers: Power of the Primes (cartoon)|&#039;&#039;Power of the Primes&#039;&#039; cartoon]] would adapt his backstory from &#039;&#039;The Covenant of Primus&#039;&#039;, featuring the Requiem Blaster and Solus Prime prominently in flashbacks and the present-day story. &lt;br /&gt;
&lt;br /&gt;
For a few years, the Fallen was absent from &#039;&#039;Transformers&#039;&#039; media, save the rare cameo appearance in the [[2019 IDW continuity]] or mention in &#039;&#039;[[Transformers: Cyberverse (cartoon)|Cyberverse]]&#039;&#039;, until [[2024]] brought him back to relevance with the &#039;&#039;[[Transformers One (film)|Transformers One]]&#039;&#039; film. The film established Megatronus Prime as the strongest and most powerful of the Primes, whose facial design was virtually identical to the Decepticon insignia, including its purple color. Unlike previous incarnations, this Megatronus remained heroic right up to his death, having never betrayed or murdered his fellow Primes. Later that year, the &#039;&#039;[[Transformers: Age of the Primes|Age of the Primes]]&#039;&#039; toyline would be revealed, introducing &amp;quot;Megatronus the Fallen&amp;quot; as a Leader Class toy inspired primarily by his appearance in &#039;&#039;War Within: The Dark Ages&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Dreamwave &#039;&#039;Generation One&#039;&#039; continuity===&lt;br /&gt;
[[File:Thefallen.jpg|left|thumb|&amp;quot;Like the Phoenix, I have risen from the ashes. And into my fire, you shall fall.&amp;quot;]]&lt;br /&gt;
When Primus and Unicron first battled as planets, Primus created the first 13 Transformers to assist him in planet mode. The Fallen&#039;s original purpose as one of the 13 was to oversee entropy, the orderly dissolution of all things in preparation for the next creation. But the concept of destruction fascinated him too much, and he lost sight of the goal of rebirth and the necessity of restraint. His investigations into the dark sciences led him to Unicron, to whom he gave himself.&amp;lt;ref&amp;gt;[http://www.seibertron.com/transformers/toys/titanium/the-fallen/1126/2/9/ Fallen&#039;s &#039;&#039;Titanium Series&#039;&#039; on-package bio]&amp;lt;/ref&amp;gt; Corrupted by Unicron, the Fallen then tried to sabotage his creator&#039;s body. This attempt ended in failure, and &amp;quot;the Fallen&amp;quot; fled to his master, but there was little refuge to be found: They were both sucked into a [[black hole]]. {{storylink|Transformers: The Ultimate Guide}}&lt;br /&gt;
&lt;br /&gt;
Approximately 7 million years before the 21st century, [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]] were lost in a [[space bridge]] accident. This accident weakened the barrier between reality and [[unspace|the dimension]] in which the Fallen was trapped, allowing the Fallen to eventually break free and return to Cybertron. The Fallen set about initiating the &amp;quot;[[Unbinding]]&amp;quot;, to precipitate the return of Unicron, and spent years, if not millennia, subtly manipulating the Autobots and Decepticons, causing them to splinter into multiple sub-factions that engaged in a constant series of escalating conflicts.&lt;br /&gt;
&lt;br /&gt;
[[File:Thefallengrimlock.jpg|thumb|Someone should tell Grimlock this more often.]]&lt;br /&gt;
As the time for the Unbinding drew near, the Fallen recruited a [[Chaos Trinity|trio of Decepticon outcasts]], [[Bludgeon (G1)|Bludgeon]], [[Mindwipe (G1)|Mindwipe]], and [[Bugly (G1)|Bugly]], who hungered for a command of [[Dark science|the occult]]. The Fallen promised them all manner of dark powers in exchange for serving him. Leading his three followers to the [[Well of All Sparks]], hidden within Cybertron, he explained that the Unbinding required four particular Transformers, who would function as &amp;quot;angles in the geometry of dissolution&amp;quot;, and named [[Grimlock (G1)|Grimlock]] as the first. {{storylink|Fragmentation (G1)|Fragmentation}}&lt;br /&gt;
&lt;br /&gt;
The Fallen and company proceeded to construct a strange machine within the Well of All Sparks in preparation for the Unbinding. Unfortunately, Bludgeon and friends got impatient for more than the Fallen&#039;s praise and demanded a more tangible reward: the arcane power he had promised them. The Fallen responded by grabbing Bludgeon&#039;s head and giving him a mere glimpse of what he sought: images of a fiery vortex, demonic faces, stabbing swords and a human skull engulfed Bludgeon. The Fallen stated that this was but a peek inside a dark door he would fully open if they served him well. This left Bludgeon suitably inspired to begin hunting down their targets.&lt;br /&gt;
&lt;br /&gt;
Bugly and Mindwipe leaked information to draw the [[Protectobot (G1)|Protectobots]] out into combat with [[Devastator (G1)|Devastator]], while Bludgeon hatched a plot to snare both Grimlock and [[Jetfire (G1)|Jetfire]]. {{storylink|Escalation}} Bludgeon, Bugly, and Mindwipe ambushed Jetfire as he attempted a cross-faction meeting with [[Shockwave (G1)|Shockwave]]. When Grimlock crashed the party earlier than they expected, however, the Fallen himself had to intervene and caught Grimlock&#039;s blazing energo-sword in his bare hand. {{storylink|Revelation (The Dark Ages)|Revelation}}&lt;br /&gt;
&lt;br /&gt;
Grimlock took one punch from the Fallen yet still got back up, so the Fallen grabbed him by the shoulders and unleashed a huge blast of energy that put the [[Dinobot (G1)|Dinobot]] leader out cold. Shocked by the display, Jetfire surmised that the Fallen predated the Golden Age. The Fallen responded by knocking Jetfire out cold too. He then dragged Grimlock and Jetfire away and commanded his followers to gather the third angle, while he handled the fourth. The Fallen singlehandedly abducted [[Blitzwing (G1)|Blitzwing]] from his well-guarded holding cell in Autobot headquarters, shrugging off attacks by some of the Autobots&#039; best warriors and causing their weapons to corrode away into uselessness with a mere gesture. Bludgeon&#039;s team, meanwhile, succeeded in acquiring [[Hot Spot (G1)|Hot Spot]] from the Protectobots.&lt;br /&gt;
&lt;br /&gt;
[[File:Fallenmoreonfire.jpg|thumb|left|The Fallen somehow sets himself &#039;&#039;more on fire&#039;&#039;.]]&lt;br /&gt;
All four angles were strapped to the device in the Well of All Sparks. The Fallen theatrically explained to the awakening Jetfire that they were casualties in the war of the Gods, and would be used to break the Seal of Primus, after which &amp;quot;all chaos will follow&amp;quot;. {{storylink|Confrontation (issue)|Confrontation}}&lt;br /&gt;
&lt;br /&gt;
The Fallen continued his villainous monologue, apparently directing it not at Jetfire but at Primus himself, as the four Transformers&#039; unique sparks were drained to unlock the Seal of Primus. A combined army of forces from several factions defeated the Chaos Trinity and penetrated the Fallen&#039;s operation. By the time they reached the door, the Fallen was satisfied that the Transformers were too late, until Jetfire arranged a force-field to surround the Seal. The Fallen was further impressed that Jetfire understood enough to try to contain the Seal, but his distraction cost him victory: the God of Light himself was subsequently roused from his slumber where he saw the Fallen. With a gesture of his radiant hand, Primus engulfed his wayward creation in a torrent of searing energy that was then sucked back into the Seal of Primus. {{storylink|Conflagration}}&lt;br /&gt;
&lt;br /&gt;
{{Unreleased DW G1 comic}}&lt;br /&gt;
Shockwave broke the Seal for his cloning experiments, siphoning from within it the energy needed to create life. The Fallen&#039;s essence had then escaped and corrupted [[Sunstorm (G1)|Sunstorm]]. Following the clone&#039;s death, the Fallen&#039;s essence passed into Jetfire. Within visions, The Fallen attacked the Autobot over and over, while around them various key moments in Cybertron&#039;s history unfolded. Jetfire returned to reality as the Autobots were digging him free from the frozen prison he now found himself in. He was unable to warn them that the Fallen&#039;s essence had taken root in his spark as they broke through the ice holding him. {{storylink|The Enemy Within}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===Fun Publications===&lt;br /&gt;
[[File:The Evil One.jpg|left|upright=0.8|thumb|&amp;quot;Someone remembered me!&amp;quot;]]&lt;br /&gt;
Though [[Vector Prime]] did not necessarily think history was wrong to record Megatronus as a monster, he &#039;&#039;was&#039;&#039; his brother, and Vector still had happy memories of their time together before Megatronus&#039;s fall from grace. {{storylink|Ask Vector Prime|Ask Vector Prime, 2015/06/14}} During the Thirteen&#039;s time in ancient Greece in some [[universal stream]]s, the holomatter avatar that the rage-filled Megatronus used to interact with the human population inspired the myth of {{w|Ares}}. {{storylink|Ask Vector Prime|Ask Vector Prime, 2015/07/20}} He used to have an impressive collection of antique melee weapons before [[Sideways (AVP)|Sideways]] ruined it with Cosmic Rust... at least, according to Sideways. {{storylink|Ask Vector Prime|Sideways, 2015/07/02}}&lt;br /&gt;
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In the [[Gargent]] realities, where he went by the name &amp;quot;&#039;&#039;&#039;the Evil One&#039;&#039;&#039;&amp;quot;, Megatronus nearly destroyed [[Gobotron]] with the Dark Heart, only to wind up under the [[Nazca Lines]] on Earth. [[Vector Prime]] noted that this was not the only reality where Megatronus was drawn to human pyramids and wondered if there was any link to [[Devil Z]]&#039;s own affinity for pyramids and the Nazca Lines. {{storylink|Ask Vector Prime|Ask Vector Prime, 2015/05/30}} [[Cy-Kill (GoBots)|Cy-Kill]] would even be heard to swear by the Evil One. {{storylink|Ask Vector Prime#Renegade Rhetoric|Renegade Rhetoric (1), 2015/10/13}}&lt;br /&gt;
&lt;br /&gt;
[[File:Vectorprimeut.jpg|thumb|upright=0.8|Back, and to the left.]]&lt;br /&gt;
Jealous of his brothers and sisters, Megatronus was motivated to move against his siblings, and targeted Prima&#039;s [[Star Saber (Prima)|Star Saber]], intending to take it for his own. To keep it out of his hands, [[Solus Prime]] shattered the blade with her [[Forge of Solus Prime|Forge]], and each piece was taken by one of [[Nexus Prime]]&#039;s components and scattered across the multiverse. {{storylink|Ask Vector Prime|Ask Vector Prime, 2015/05/18}} {{storylink|Out of the One, Many}}&lt;br /&gt;
&lt;br /&gt;
Millions of years later, when [[Vector Prime]] returned to the linear universe to deal with the [[Unicron Singularity]] crisis, he reminisced about his mission and his past, including the silhouetted form of the Fallen. {{storylink|Vector Prime: In the Beginning}} Vector&#039;s return was soon followed by the that of Nexus Prime, who set about reassembling the Star Saber. While visiting [[Primax 509.28 Epsilon|one universe]]&#039;s Cybertron as part of his quest for the sword&#039;s fragments, Nexus decided to tell his companion [[Aquarius (SG)|Aquarius]] about his quest. As he explained the danger of the artifact falling into evil hands, the face of the Fallen flashed through his mind. {{storylink|The Coming Storm: Part 1}}&lt;br /&gt;
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When dimensional scoundrel [[Sideways (AVP)|Sideways]] seized control of Vector Prime&#039;s [[Ask Vector Prime#Facebook|ANN Q&amp;amp;A column]], he commented, &amp;quot;Every time The Fallen polishes his pistons reality splits.&amp;quot; to explain why he could be cloned. Surprisingly, this was actually the truth, more or less. {{storylink|Ask Vector Prime#Facebook|Ask Sideways, 2015/06/29}}&lt;br /&gt;
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When Nexus succeeded in locating the Star Saber, he combined its power with that of the [[Terminus Blade]] to [[Shroud|thicken the walls of reality]], limiting dimensional travel. The Fallen and the other members of the Thirteen gathered to witness this momentous event, and found that, as a side effect, they ceased to exist as [[Multiversal singularity|multiversal singularities]]. {{storylink|Out of the One, Many}}&lt;br /&gt;
{{l-}}&lt;br /&gt;
&lt;br /&gt;
===Live-action film series continuity family===&lt;br /&gt;
====&#039;&#039;Revenge of the Fallen&#039;&#039; film====&lt;br /&gt;
{{voiceactor|[[Tony Todd]] (English), [[Masafumi Kimura]] (Japanese)|[[Zhao Xiaoming]] (Chinese), [[José Luccioni]] (European French), [[Bert Franzke]] (German), [[Gabriel Pingarrón]] (Latin American-Spanish), [[Ramón Canals]] (Castilian Spanish), [[Carlos Gesteira]] (Portuguese), [[Gaetano Varcasia]] (Italian), [[Ender Yiğit]] (Turkish)}}&lt;br /&gt;
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[[File:TheFallen-ROTFwithPrimes.jpg|thumb|left|upright=1.95|&#039;&#039;Way-oh, way-oh, oh-way-oh-way-oooooh&#039;&#039;]]&lt;br /&gt;
Nineteen thousand years ago, the Fallen accompanied [[Dynasty of Primes|his brother Primes]] to [[Earth]] in an attempt to harvest the [[Sun|star]] it orbited. Just as they had completed construction of the [[Star Harvester]], however, the Fallen discovered [[Human|a primitive race of hunters]]. The Primes invoked their rule of the sanctity of life and refused to activate the harvester, but the Fallen despised the humans as simple insects and attempted to activate the Harvester. A great battle took place, but ultimately, the Fallen was defeated and the remaining Primes hid themselves and the [[Matrix of Leadership]], and the Fallen&#039;s harvester was concealed within a pyramid in [[Egypt]]. The Fallen dispatched the [[Seeker (ROTF)|Seekers]] to locate the Matrix, but they proved unable and he eventually abandoned them. The Fallen became known as the first [[Decepticon]], and he became the master of [[Megatron (Movie)|Megatron]], leader of the faction. He employed Megatron in the pursuit of the [[AllSpark]], but after Megatron&#039;s defeat at [[Mission City]], the AllSpark was reduced to a mere fragment.&lt;br /&gt;
&lt;br /&gt;
[[File:TheFallen-ROTFNemesis.jpg|thumb|upright=1.95|&#039;&#039;Ocupado!&#039;&#039;]]&lt;br /&gt;
Upon Megatron&#039;s revival he traveled to the &#039;&#039;[[Nemesis (ROTF)|Nemesis]]&#039;&#039;, where the Fallen stayed in a life-support chair while [[Starscream (Movie)|Starscream]] oversaw the creation of a new army of Decepticons. Prostrating himself before the Fallen, Megatron said that he had failed his master and their race by allowing the AllSpark to be destroyed. Amused by his disciple&#039;s misinformation, the Fallen revealed that the cube was merely a vessel, while the knowledge within the AllSpark was instead placed within the mind of the human who had challenged Megatron, [[Sam Witwicky]]. With the knowledge within Sam&#039;s mind, they could find the Star Harvester and the Matrix needed to activate it. Megatron asked permission to avenge himself and reclaim the AllSpark, but the Fallen asked for patience, though he could understand his desire, as the Fallen himself hungered to return to the wretched planet where his brother Primes had betrayed him. The Fallen also explained that the only threat to him was the last surviving Prime, [[Optimus Prime (Movie)|Optimus]]. Since Optimus would protect Sam, the Fallen ordered Megatron to capture the boy and draw out the Prime.&lt;br /&gt;
&lt;br /&gt;
Megatron&#039;s mission was partially successful: although the boy escaped, Optimus came to defend him and died in the process. The Fallen sensed his death and was very pleased, knowing that the time to strike was now. When the Decepticons traveled to the Earth&#039;s surface in [[transition form|re-entry mode]]s, the Fallen accompanied them, destroying an [[USS Theodore Roosevelt|aircraft carrier]] as well as attacking several cities. As the aircraft carrier sank into the ocean, the Fallen quietly intoned that revenge was finally his. The Fallen tapped into Earth&#039;s communication network, and announced the presence of the Transformers on Earth on worldwide television, demanding the &amp;quot;human hive&amp;quot; hand over Sam or be destroyed. &lt;br /&gt;
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[[File:ROTF Fallen headchop.jpg|thumb|left|upright=1.66|Can&#039;t. Take. Our. Sun. Unless you got buns, hon! And, oh man, he don&#039;t.]]&lt;br /&gt;
Unfortunately, Sam was in Egypt hunting for the [[Matrix of Leadership]] after being told it might be able to revive Optimus. He succeeded, but moments after Prime&#039;s resurrection, the Fallen appeared amongst the assorted NEST troops, scattering the soldiers, pinning Optimus, and stealing the Matrix. He then teleported to the harvester that was uncovered earlier by [[Devastator (ROTF)|Devastator]], and as he inserted the Matrix into the machine, he declared that his brothers had failed as he now claimed the Sun. While it charged, the humans attempted to destroy the harvester with their heavy weapons. Unimpressed with their display, the Fallen demonstrated his considerable power by destroying the attacking military forces with telekinesis, then raised a blockade of debris to prevent an air strike. However, a super-powered Optimus Prime, now fused with [[Jetfire (Movie)|Jetfire]], destroyed the harvester and attacked the Fallen, sending them both falling to the ground below. &lt;br /&gt;
&lt;br /&gt;
[[File:TheFallen-ROTFfacegotten.jpg|upright=1.66|thumb|Don&#039;t talk to me or my Sun ever again!]]&lt;br /&gt;
{{quote|Die, like your brothers!}}&lt;br /&gt;
{{quote|They were your brothers, too.|The Fallen and [[Optimus Prime (Movie)|Optimus Prime]]|&#039;&#039;[[Transformers: Revenge of the Fallen (film)|Revenge of the Fallen]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Enraged, the Fallen commanded Optimus to join his brothers in death and two engaged in a fierce duel, but it quickly became apparent that Optimus was strong enough to face the Fallen. Megatron attacked Optimus in an attempt to help his master, but was quickly overpowered and knocked out. The Fallen counterattacked Optimus, managing to rip off Prime&#039;s left rocket thruster and strike him in the face with it. However, Optimus eventually managed to impale the Fallen through the shoulder with his own spear, then demanded his face, tearing it off. The Fallen tried to flee, but Optimus Prime punched through his chest and ripped out his spark core, finally killing the Fallen.&lt;br /&gt;
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Afterwards, a wounded and horrified Megatron fled with Starscream, and the Autobots and their allies declared victory. {{Storylink|Transformers: Revenge of the Fallen (film)|Revenge of the Fallen}}&lt;br /&gt;
&lt;br /&gt;
{{note|The Fallen&#039;s involvement in the preceding events, or events mostly similar, were also chronicled in the novels &#039;&#039;[[Transformers: Revenge of the Fallen (novel)|Transformers: Revenge of the Fallen]]&#039;&#039;, &#039;&#039;[[Revenge of the Fallen: The Junior Novel]]&#039;&#039;, and &#039;&#039;[[The Last Prime]]&#039;&#039;; the &#039;&#039;[[Transformers: Revenge of the Fallen Official Movie Adaptation]]&#039;&#039; and &#039;&#039;[[Movie Trilogy]]&#039;&#039; comics; and the storybooks &amp;quot;[[I Am Optimus Prime (ROTF)|I Am Optimus Prime]]&amp;quot;, &amp;quot;[[Rise of the Decepticons]]&amp;quot;, &amp;quot;[[Transformers: Revenge of the Fallen Electronic Voice Changer]]&amp;quot;, and &amp;quot;[[Transformers: Revenge of the Fallen Mix &amp;amp; Match]]&amp;quot;. Most of these adaptations are based on early drafts of the script and provide more backstory for the Fallen, such as his hunt for the descendants of his brother Primes, and his promise to Megatron that he would make him a Prime—something Optimus exposes as a lie during their final battle, as one can only be born a Prime, leading Megatron to abandon his teacher. In several, Optimus defeats him not by killing him, but by [[:File:TheFallen-thrownintospace.jpg|hurling him into space]].}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
====IDW movie comics====&lt;br /&gt;
[[File:Defianceissue4-creation.jpg|left|thumb|upright=0.85|Look [[Prima|familiar]]?]]&lt;br /&gt;
According to the Fallen, he and his brothers were the first creations of the [[AllSpark]]. The planet that would become [[Cybertron (planet)|Cybertron]] was mostly barren, but as the AllSpark gradually shaped Cybertron around them and gave the Fallen and his brothers power beyond measure, the cube&#039;s own power was depleted. They learned that its power could be replenished by harvesting the energy of stars, but they were unable to locate new stars to suit their purposes, despite their amazing ability to travel between dimensions using triangular &amp;quot;[[sarcophagus|sarcophagi]]&amp;quot;. {{storylink|Defiance issue 4|Defiance #4}} As he quested, the Fallen came to believe that the AllSpark was speaking to him, telling him of a grander destiny than that of his brothers, picking him as its &amp;quot;chosen one.&amp;quot; {{storylink|Tales of the Fallen issue 4|Tales of the Fallen #4}}&lt;br /&gt;
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To aid the Dynasty of Primes in their quest, the AllSpark created for them a race of [[Transformer|workers]] that had a power of their own: the ability to transform their bodies into new forms! Some, called &amp;quot;[[Seeker (ROTF)|Seekers]]&amp;quot;, could change into interstellar crafts that could locate stars for them, the energies of which would then be harvested to power the AllSpark by massive devices built by the [[Constructicon (ROTF)|other workers]]. The Dynasty tempered their search with the rule of sparing stars with inhabited worlds, but the Fallen believed that the Dynasty&#039;s compassion would ultimately doom the Cybertronians to inevitable extinction. As he sought a way to fix this problem, the Fallen came to think evil thoughts. What if there were no other Primes to share the AllSpark with? What if its power was his alone? {{storylink|Defiance issue 4|Defiance #4}}&lt;br /&gt;
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[[File:TalesoftheFallen4-theyshallpay.jpg|thumb|upright=1.4|Yummy, yummy, yummy, I got hate in my tummy!]]&lt;br /&gt;
The Fallen began to court some Transformers to his side. He selected a small number of the [[Constructicon (ROTF)|Constructicon]] drones to do his bidding in private, ultimately in service of subverting the Dynasty of Primes in favor of his own agenda. He called this group the Decepticons. [[Jetfire (Movie)|Jetfire]], the Fallen&#039;s most trusted and capable Seeker, began to unwittingly harvest the stars of inhabited star systems; the two would scan a system together, but the Fallen would report that his search areas were devoid of life. This practice got the Fallen and Jetfire into trouble with the other Primes, and so the Fallen began to sow seeds of mistrust in Jetfire. He claimed the Primes&#039; refusal to sacrifice life to save their own planet would be its downfall, and that an army had to be readied in case the Primes betrayed them all. {{storylink|Tales of the Fallen issue 3|Tales of the Fallen #3}}&lt;br /&gt;
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The Fallen attempted to build a Star Harvester on his own, powered by a counterfeit [[Matrix of Leadership]] he had constructed. However, it was unstable, and the resulting explosion infused the Fallen with power he had never known. He now burned with dark, unimaginable powers from within. The Fallen, feeling a darker sense of purpose that complemented his darker powers, traveled from world to world to world, killing scores of organisms and assimilating their technology, and leaving the dry husks of planets in his wake. He evolved, and during his ascension he planned for the eventual battle with his brothers. {{storylink|Tales of the Fallen issue 4|Tales of the Fallen #4}}&lt;br /&gt;
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As Jetfire joined the Decepticons, The Fallen took them to a planet named Earth, and they built a [[Star Harvester]] to claim the [[Sun]]. However, it, too, harbored life: the Fallen was building the harvester there to either bait his brothers into taking action (while he was prepared to kill them all) or to remain in limbo. Either way, he won! Jetfire finally turned against his master, just as the remaining Primes arrived, falling into the traitor&#039;s trap. The Fallen warped Jetfire and his other underlings away and faced his brothers alone. {{storylink|Tales of the Fallen issue 3|Tales of the Fallen #3}}&lt;br /&gt;
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[[File:TalesoftheFallen4-notlikethis.jpg|thumb|upright=1.66|left|Ever since he was a child, he was hated by triangles.]]&lt;br /&gt;
The battle between the Fallen and the other Primes was costly. They did not expect the Fallen to have so much power, and one by one they fell by his wretched hand. He had &amp;quot;expanded [his] consciousness—absorbed the mental mass of a hive intelligence seventy trillion strong, probed the neural functions of creatures that swim in unrefined thought...&amp;quot; Since last they met, he was &amp;quot;so much more&amp;quot; than they were. The Fallen was able to grab weapons from his stockpile through personal dimensional portals, and one by one he murdered his brothers until there was only one Prime left to oppose him. With one last desperate gamble, the final Prime fled, and he and the Fallen warped from location to location; the Fallen thought this Prime was merely stalling, but he was gravely mistaken. The final Prime had gathered up the bodies of his defeated brothers, and when at last he had collected them all and the Fallen was weak from overteleportation, he used their combined lifeforce to banish the Fallen forever. The Fallen was sent through his sarcophagus and trapped in another dimension, where he crashed into a desolate landscape, swearing revenge. {{storylink|Tales of the Fallen issue 4|Tales of the Fallen #4}}{{storylink|Foundation issue 2|Foundation #2}}&lt;br /&gt;
&lt;br /&gt;
Knowledge of this was lost through the ages, and the Dynasty of Primes became little more than a myth. Thousands of years later, however, the Fallen&#039;s sarcophagus was unearthed on modern-day Cybertron and brought to the quarters of the planet&#039;s military leader Megatron. There, sensing the fury and resentment, the Fallen established contact with Megatron, filling him with a new resolve to destroy those who sought out the AllSpark. {{Storylink|Defiance issue 2|Defiance #2}} In the aftermath of Megatron&#039;s ruthless battle against a band of [[Ejoornian|aliens]] seeking the AllSpark, the Fallen further counseled him to seize control of Cybertron to make way for The Fallen&#039;s return. He also told him that [[Optimus Prime (Movie)|Optimus]] sought the AllSpark for himself, and Megatron immediately decided that Optimus and his followers deserved to be killed for this transgression. {{Storylink|Defiance issue 3|Defiance #3}}&lt;br /&gt;
&lt;br /&gt;
[[File:Defiance4 Megatron TheFallen.jpg|thumb|upright=1.66|All right, who changed the thermostat!?]]&lt;br /&gt;
But simply taking the planet would not be enough. The Fallen also ordered Megatron to build a [[Nemesis (Movie)|space cruiser]] to seek out the Matrix, which he said was a prerequisite to his return. As the ship&#039;s construction came to an end, the Fallen told Megatron the story of his origin and his plans regarding the harvester on Earth. The Fallen ordered Megatron to put his sarcophagus on the ship and then stay behind to fight Optimus&#039;s forces and safeguard the AllSpark. [[Soundwave (ROTF)|Soundwave]] and a majority of the Decepticon soldiers crewed the ship. &lt;br /&gt;
Meanwhile, on Cybertron, civil war raged between Optimus&#039;s Autobots and Megatron&#039;s Decepticons, a war which eventually led to the AllSpark being launched into space. {{storylink|Defiance issue 4|Defiance #4}} {{storylink|Foundation issue 3|Foundation #3}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Nemesis&#039;&#039; came across the AllSpark&#039;s energon signature, to Soundwave&#039;s disbelief. The Fallen began speaking to Soundwave just as a [[Ark (DOTM)|ship]] crashed into the &#039;&#039;Nemesis&#039;&#039;, and disappeared once more through a portal. After landing the ship on a dead planet, Soundwave was commanded to pursue the ship via the portal—that the Fallen recognized as a [[space bridge]]—it left behind. {{storylink|Convergence chapter 1}} Later, Megatron found the abandoned &#039;&#039;Nemesis&#039;&#039; during his pursuit of the AllSpark. He once again spoke with the Fallen, who was furious that Megatron had taken this detour. He ordered him to resume the chase immediately, confident that the Cube would guide them to the harvester. Megatron obeyed, leaving the sarcophagus in the barren wreckage. {{storylink|Defiance issue 4|Defiance #4}}&lt;br /&gt;
&lt;br /&gt;
Thousands of years later, Soundwave returned, having recovered a space bridge [[pillar]] from the Autobot ship. The Fallen informed Soundwave of Megatron&#039;s visit, and Soundwave deduced Megatron was one of the Cybertronians rumored to be held captive by the humans, prompting him to return. The Fallen then used the pillar to warp space and time, leaving his prison at last... {{storylink|Convergence chapter 4}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Transformers: The Movie Universe&#039;&#039;====&lt;br /&gt;
The original Transformers, all of them Primes, were united by a directive that safeguarded all life, and as such they refused to utilize the harvester on the inhabited Earth. One of their number, however, decided &amp;quot;I want Energon!&amp;quot; and slaughtered his brothers so he could harvest the Sun. He threw away his original name and became the Fallen. In the end, he slaughtered all of his brethren, but they were still able to imprison him in a pocket dimension and save the Earth. In the process, his appearance had changed to a terrifying, cage-like exostructure burning with chaotic energies from the universe&#039;s creation, forces that had purged him of all morality. Since his body was never meant to contain the unholy power flowing through it, he had to steadily vent that energy to ensure his own continued existence. This created the visual effect of a constant fiery nimbus. &lt;br /&gt;
&lt;br /&gt;
While effectively harmless to the universe outside his prison, his powers remained vast: He could generate space bridges spontaneously, as well as focus his energies into discrete blasts that could unmake creation itself. Were he ever able to escape, he would be a supremely powerful danger. {{storylink|Transformers: Revenge of the Fallen: The Movie Universe|The Movie Universe}}&lt;br /&gt;
&lt;br /&gt;
====Titan movie comics====&lt;br /&gt;
The Fallen was the worst of the worst—he made Devastator look like a puppy with a bad tummy! {{storylink|Transformers Comic issue 2.3|#3&#039;s Contents section}}&lt;br /&gt;
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Legend had it that the first seven Transformers were created by [[Primus]], but the Fallen believed them to be creations of the AllSpark. Their task was to harvest Energon for the AllSpark without endangering alien life, but the Fallen cared nothing for the [[Human|puny meatsacks]] of Earth and tried to harvest the Sun! {{storylink|Transformers Comic issue 2.3|The Fallen Profile}} His duped servant Jetfire watched in horror as the Fallen imprisoned the other six Primes! {{storylink|Transformers Comic issue 2.8|Jetfire Profile}} However, the Primes still managed to sacrifice themselves to hide the Creation Matrix, key to the AllSpark, while the Fallen was imprisoned in a pocket dimension on one of Saturn&#039;s moons... until Megatron released him! {{storylink|Transformers Comic issue 2.3|The Fallen Profile}}&lt;br /&gt;
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[[File:Titan1 FallenStarscream.jpg|upright=2|thumb|left|Behold my &amp;lt;s&amp;gt;resting&amp;lt;/s&amp;gt; mighty hand!]]&lt;br /&gt;
Soon after Megatron&#039;s death in Mission City, the Fallen made contact with [[Starscream (Movie)|Starscream]] and used him to organize the Decepticon army and lay the groundwork for his return. He ordered Starscream and his forces to go to Cybertron and await further instruction, and promised that once the Matrix was found, [[Earth]] would &#039;&#039;burn&#039;&#039;! Unfortunately for the Fallen, Autobot twins [[Skids (ROTF)|Skids]] and [[Mudflap (ROTF)|Mudflap]] learned the Starscream was colluding with the Fallen (though not who or what the Fallen &#039;&#039;was&#039;&#039;), and headed for Earth to warn Optimus Prime. {{storylink|Transformers Comic issue 2.1|Training Day}} The Fallen had [[Soundwave (ROTF)|Soundwave]] contact one of his Seekers still on the planet, [[Ransack (ROTF)|Ransack]], and had him dispatched him to deal with the Twins. He angrily warned Starscream not to fail again, grrrr! {{storylink|Transformers Comic issue 2.2|Dogfight!}}&lt;br /&gt;
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However, due to his imprisonment, the Fallen could only communicate with his generals and not Ransack directly, which led to Soundwave taking his own actions and working his own angles to try and find the Tomb of the Primes, which included recruiting the Twins, rather than eliminating them. In a fitting act of cosmic irony, the twins turned out to be faking their defection, and they put an end to Soundwave&#039;s treacherous scheme. Ransack intended to inform the Fallen, but evidently never made it, while Skids and Mudflap decided that, after all the trouble they had gotten in to after coming to Earth, they&#039;d better not tell anyone about that whole &amp;quot;Fallen&amp;quot; thing they&#039;d learned about after all. {{storylink|Transformers Comic issue 2.8|Back-to-Back}}&lt;br /&gt;
&lt;br /&gt;
=====Law and Disorder=====&lt;br /&gt;
The Fallen suffered from iron barnacles in the folds of his armor... and if YOU were an Autobot sympathizer, you would be forced to clean them out! {{storylink|Transformers Comic issue 2.7|#7&#039;s Law and Disorder}}&lt;br /&gt;
&lt;br /&gt;
====Toy bios====&lt;br /&gt;
[[File:TF2010-The-Fallen-art.jpg|thumb|I did more things here than on my feature film.]]&lt;br /&gt;
Since even before history was recorded on Cybertron, the Fallen has lurked in the shadows, guiding the fate of his fellow machines. His is the hand in the darkness that drives the engines of fate. It was him that engineered the civil war on Cybertron and drove the Decepticons to slaughter their Autobot counterparts. Now on the primitive, flesh-slug infected planet known as Earth, he has stepped out of the shadows to finally seize the [[Star Harvester|power]] he has sought for millennia. {{storylink|The Fallen/toys#Robot Replicas|Robot Replicas The Fallen}}&lt;br /&gt;
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For thousands of years, the Fallen has recruited proxies to scour the cosmos for the star harvester he required before returning to Earth, the very planet on which his quest began. Nothing will stand in his way this time, and he will scour the surface of this disgusting world clean in the fire of his rage and search through the blasted rubble for that which he seeks. {{storylink|The Fallen/toys#Voyager Class toys|&#039;&#039;Revenge of the Fallen&#039;&#039; Voyager The Fallen}}&lt;br /&gt;
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Aware that only a true Prime can destroy him, the Fallen has entered every battle knowing that the outcome of his victory is inevitable. Modern-day Autobots such as [[Ratchet (Movie)|Ratchet]] and [[Highbrow (TF 2010)|Highbrow]] stand no chance against him, for he wields the power of advanced technology that looks like magic. The Fallen will crush the miserable Autobots that dare to challenge him before proceeding with his plans as if the interruption never occurred. {{storylink|The Fallen/toys#TF2010Voyager|&#039;&#039;Hunt for the Decepticons&#039;&#039; Voyager The Fallen}}&lt;br /&gt;
&lt;br /&gt;
As a desperate battle raged in the desert below him, the Fallen reveled in his triumph. The ancient machine with which he intends to harvest the Sun&#039;s energy would soon be uncovered and the Earth would be destroyed if he were to win. {{storylink|The Fallen/toys#Transformers (2010)|The Victory of The Fallen}}&lt;br /&gt;
&lt;br /&gt;
====Ask Vector Prime====&lt;br /&gt;
Vector Prime recounted the story of [[Tyran 208.28 Gamma]], an alternate timeline in which Megatron and the Decepticons triumphed in the battle of [[Mission City]], but were then trapped on the dead Cybertron by the Autobots before they managed to free The Fallen. Sensing the loss of his servants, the Fallen summoned a new army of Decepticons (including [[Blue Maximus]], [[Chopsaw]], [[Undertow (PCC)|Undertow]], and [[Duststorm (TF 2010)|Duststorm]]) to terrorize Earth! Many an epic battle was fought against them! {{storylink|Ask Vector Prime|Ask Vector Prime, 2015/08/21}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Shattered Glass&#039;&#039;====&lt;br /&gt;
[[File:Coalescence FallenSunstormAlphaTrion.jpg|thumb|left|upright=1.66|Their adventures were recorded in Realityripple Comics.]]&lt;br /&gt;
One version of the Fallen from an unknown universe found himself on the brink of defeat at the hands of [[Optimus Prime (Movie)|the last descendant]] of [[Dynasty of Primes|his brothers]].  Desperately fleeing through a seam in reality, he miscalculated and ended up in [[Primax -408.24 Epsilon|an unconventional negative polarity universe]]. In this universe, rather than being constantly on fire, the Fallen was now constantly freezing and risked becoming immobile as ice constantly built up from within him.  He soon attracted a devoted servant, [[Sunstorm (Universe)|Sunstorm]], who used his heat-generating abilities to keep him warm.  Also gaining [[Cybaxx (SG)|Cybaxx]]&#039;s allegiance, the Fallen sought to create a dimensional gateway that would allow him to enter and conquer other negative-polarity universes.  Cybaxx&#039;s followers were tasked with retrieving components to complete this gateway.&lt;br /&gt;
&lt;br /&gt;
The Fallen was soon confronted by a number of Decepticons, Autobots, and humans seeking to halt his plans.  After the captive [[Beta Maxx (RID)|Beta Maxx]] was freed, he rallied the others against the Fallen, who was somewhat deflated to learn that no one had ever heard of him in this universe.  With Sunstorm taxing himself beyond limits to keep the Fallen defrosted, the ancient Prime was set upon by a ferocious [[Alpha Trion#Shattered Glass|mechanical lion]] commanded by Beta Maxx.  Noticing the Fallen&#039;s reliance on Sunstorm to keep him mobile, [[Sephie Beller|Emulator]] knocked Sunstorm out with her powers, hobbling the ancient Prime.  The frozen Fallen was helpless to stop himself as he was sucked into the now-active dimensional gateway.  He found himself in a positive-polarity universe and quickly defrosted, only to realize that he was now trapped in an empty, desolate [[void]].  To his horror, the Fallen beheld the [[Unicron|only other living thing]] within the void, which began approaching him with a ravenous hunger.  {{storylink|Coalescence}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Animated&#039;&#039; cartoon===&lt;br /&gt;
[[Kup (Animated)|Kup]] sardonically compared [[Rodimus Prime (Animated)|Hot Rod]]&#039;s paint job to the Fallen&#039;s. {{storylink|Transformers Animated: The AllSpark Almanac II|The AllSpark Almanac II}}&lt;br /&gt;
&lt;br /&gt;
===Aligned continuity family===&lt;br /&gt;
====&#039;&#039;The Covenant of Primus&#039;&#039;====&lt;br /&gt;
[[File:MegatronusPrime.jpg|thumb|upright=1.4|To have a helmet as good as this will cost you your soul... and also ten cents.]]&lt;br /&gt;
Megatronus was the twelfth Prime created by Primus to defeat [[Unicron]]. Rightfully proud of his power and unwaveringly loyal to his creator [[Primus]], he thought of himself as a warrior first and foremost, but his dark powers and conflicted nature meant that he was rarely at peace with himself. His artifact of power—the deadly [[Requiem Blaster (Megatronus)|Requiem Blaster]]—used stellar fusion as an energy conduit, exponentially increasing his already destructive powers. Viewing himself as an outsider, he frequently butted heads with the warrior of light [[Prima]], to the point where even his closest allies among the Thirteen viewed him as an unpredictable and unstable presence. In spite of this, he struck up a close friendship with Solus Prime, which eventually blossomed into a mutual romance. Not even Solus Prime&#039;s comforting presence could rein in Megatronus&#039;s chaotic tendencies; his private insecurities and hidden fears continued to fester, and soon gave way to something darker.&lt;br /&gt;
&lt;br /&gt;
The thirteen newly created Primes soon began experimenting with their powers and strategizing for the upcoming conflict. Megatronus considered himself a warrior and trained alongside Vector Prime, Prima, [[Onyx Prime]], and [[Amalgamous Prime|Amalgamous]]. Megatronus, having the closest connection to Unicron, offered advice to Solus Prime on how to create the best weapons to defeat the chaos-bringer. Among their collaborative efforts were [[Dark Energon skin]]s, which would protect the Primes from the toxic [[Dark Energon]]. Megatronus eventually requested that a blaster be made for him by Solus Prime. She reluctantly agreed, and the Requiem Blaster was forged. Solus had doubts about the weapon, but her deep faith in Megatronus was what allowed her to trust him with the Blaster.&lt;br /&gt;
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[[File:COP-Megatronusshootssolus.jpg|thumb|upright=1.4|left|&amp;quot;How could this happen? We started out like Romeo and Juliet but it ended up in tragedy!&amp;quot;]]&lt;br /&gt;
When the fight against Unicron came, Megatronus fought alongside his siblings, and was ultimately triumphant. However, some of Unicron&#039;s darkness had rubbed off on all of them; a fact that Megatronus strangely appeared to revel in. In the era of peace and rebuilding that followed, Megatronus worked alongside [[Liege Maximo]], [[Micronus Prime]], and Amalgmous Prime, refining [[Energon]] for future use. He slowly befriended more of the Thirteen, although his love for Solus Prime never faded.&lt;br /&gt;
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Unfortunately, this period of peace was not to last. Megatronus and Solus Prime were both being manipulated by Liege Maximo, who managed to drive a schism between the two lovers. Megatronus confronted Solus Prime over a newly created suit of armor intended for Maximo&#039;s &amp;quot;farm&amp;quot;. Their disagreement eventually grew into a full-fledged fight after Megatronus killed her pet, which had secretly been recording Solus Prime&#039;s actions. In the chaos, Megatronus fired the Requiem Blaster without thinking, fatally wounding Solus Prime. Before Solus passed away, however, she professed her love for him.&lt;br /&gt;
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Megatronus hid himself away in the untamed regions of Cybertron, until the surviving Primes discovered him. Megatronus confessed his crime, but also accused Maximo of setting up the whole plot, and aimed to kill him once and for all. The accusations flew quickly, and before long the argument descended into a free-for-all. In the aftermath, Liege Maximo was apparently blown apart by a shot from the Requiem Blaster, although [[Alpha Trion]] could not identify just who had fired the weapon. Along with the surviving Primes, a repentant Megatronus attended Solus&#039;s funeral. Renaming himself &amp;quot;the Fallen&amp;quot;, he donned Solus Prime&#039;s suit of armor and went into exile in space, never to be seen again.&lt;br /&gt;
&lt;br /&gt;
Eons later, a young gladiator and social rhetorician named [[Megatron (WFC)|D-16]] took inspiration from ancient folk tales, renaming himself &amp;quot;Megatronus&amp;quot;. {{storylink|Transformers: The Covenant of Primus|The Covenant of Primus}}&lt;br /&gt;
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====Aligned novels====&lt;br /&gt;
Megatronus conceived the idea of the [[Requiem Blaster (Megatronus)|Requiem Blaster]], a weapon so powerful that it dwarfed all other weapons in existence. With great reluctance, Solus Prime agreed to forge the weapon for Megatronus, and even then only after Megatronus convinced other members of the Thirteen to petition her on his behalf as well. Even after the weapon was completed, Solus Prime showed great reluctance in allowing it to remain in existence. After demonstrating its awesome power to the Thirteen, she asked for a vote as to whether the Requiem Blaster should be destroyed. Megatronus led the group who voted in favor of retaining the Blaster, and they won by the slimmest of margins, 7-to-6.&lt;br /&gt;
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At some later date, Megatronus killed Solus Prime in a fit of rage, and became the Fallen, forever more. The reason for the murder is not fully known at this point, although Solus did favor [[Nexus Prime]] over others in the Thirteen, a fact that had stirred jealousy in Megatronus in the past. Though a terrible thing, Vector Prime considered the Fallen lashing out in a moment of anger forgivable over Liege Maximo&#039;s active plotting. {{storylink|Transformers: Exiles|Exiles}}&lt;br /&gt;
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Megatron, who took his name to inspire fear, took a favorable view of the Fallen, considering him the one member of the Thirteen who refused to bow down to the others, and the only Prime who sought his own destiny. {{storylink|Transformers: Exodus|Exodus}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Prime&#039;&#039; cartoon====&lt;br /&gt;
[[File:OneShallRise1-WellofAllSparks.jpg|right|thumb|Dum de dum, not thinking about demons...]]&lt;br /&gt;
According to legend, at the beginning of time, Unicron and Primus battled each other for eons, with neither side remaining victorious for long. Until, that is, Primus created the [[Thirteen]]. These Thirteen defeated Unicron and cast him into space. {{storylink|One Shall Rise, Part 1}} At some point statues of Megatronus and his brothers were made. They were placed in the chamber of the High Council. A [[Megatron (WFC)|gladiator]] would also name himself after Megatronus before shortening his name to simply &amp;quot;Megatron&amp;quot;. {{storylink|One Shall Rise, Part 3}}&lt;br /&gt;
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When [[Starscream (WFC)|Starscream]] proclaimed to Optimus Prime that he wished to change sides, [[Bulkhead (Prime)|Bulkhead]] sarcastically claimed that he had been [[Cybertronian sport#Lobbing|lobbing]] with the Fallen. {{storylink|Partners (Prime)|Partners}}&lt;br /&gt;
&lt;br /&gt;
====2015 &#039;&#039;Robots in Disguise&#039;&#039; cartoon====&lt;br /&gt;
{{voiceactor|[[Gil Gerard]] (English), [[Fumihiko Tachiki]] (Japanese)|[[Klaus Lochthove]] (German), [[Salvador Reyes]] (Latin American-Spanish), [[Martin Spinhayer]] (French), [[Ferenc Borbiczki]] (Hungarian), [[Antônio Moreno]] (Brazilian Portuguese, first voice), [[Vanderlan Mendes]] (Brazilian Portuguese, &amp;quot;[[Battlegrounds, Part 2]]&amp;quot; only), [[Janusz German]] (Polish), [[Yeong-jun Si]] (Korean, Tooniverse dub))}}&lt;br /&gt;
&lt;br /&gt;
[[file:RID-phantommegatronus.jpg|thumb|left|upright=.7|&amp;quot;You will bow down before me, Jor-El!&amp;quot;]]&lt;br /&gt;
In the distant past, Megatronus killed Solus Prime. {{storylink|Battlegrounds, Part 2}} He was eventually imprisoned in another dimension, and held both [[Earth]] and Cybertron responsible for his defeat. {{storylink|Battlegrounds, Part 1}} He maintained a degree of agency over the events in this world, and he was able to influence events so that the prison ship &#039;&#039;[[Alchemor (RID)|Alchemor]]&#039;&#039; crash-landed on Earth, releasing its cargo of [[Decepticon]] convicts in the process. From there, Megatronus bided his time. Eventually, he contacted the Decepticon revolutionary [[Steeljaw (RID)|Steeljaw]], who had just suffered a humiliating rout at the hands of [[Bumblebee (WFC)|Bumblebee]]&#039;s [[Autobot]]s. Introducing himself as &amp;quot;the first Decepticon&amp;quot;, Megatronus struck a bargain with Steeljaw: if Steeljaw helped free him from his prison, Megatronus would let Steeljaw and his gang have the Earth. Steeljaw reluctantly agreed. {{storylink|Lockout}}&lt;br /&gt;
&lt;br /&gt;
[[File:Battlegrounds2-Megatronus.jpg|thumb]]&lt;br /&gt;
Megatronus interrupted Steeljaw while the latter was scheming, demanding to know if they had made progress on the device that would allow him to escape. Steeljaw retorted that he needed more Decepticons to help him with the task, but Megatronus was less than moved, using his telekinetic powers to make [[Clampdown (RID)|Clampdown]] pull on his arm hard until Steeljaw capitulated. Megatronus informed his new servant that the device would require a mass of sufficient metal to anchor the energies generated by his arrival- namely, the [[Crown City Colossus]]. Although the Autobots, accompanied with a reborn [[Optimus Prime (WFC)|Optimus Prime]], attempted to intervene, their efforts weren&#039;t enough to stop Steeljaw from activating the portal. A triumphant Megatronus materialized, ready to carry out his plan. {{storylink|Battlegrounds, Part 1}} &lt;br /&gt;
&lt;br /&gt;
Megatronus moved to attack the weakened Autobots, but was intercepted by Optimus, and the two began dueling. Megatronus gained the upper hand and managed to slash at Optimus, knocking him into the water and temporarily taking him out of the fight. Megatronus retieved his fallen [[Spark fuser]] and activated it, intending to draw the remnants of [[Unicron]]&#039;s anti-[[spark]] from the Earth&#039;s core and merge it with the AllSpark, destroying both Earth and Cybertron. When Steeljaw realized this, Megatronus retorted that he had never technically lied to him about his right to own Earth... or whatever would be left of it. Megatronus restrained the furious Steeljaw with his telekinesis and opened a rift in the sky.&lt;br /&gt;
&lt;br /&gt;
[[File:RID-megatronustank.jpg|thumb|left|Megatronus deploys his dreaded drill-nipples.]]&lt;br /&gt;
Fighting Steeljaw distracted Megatronus long enough for Bumblebee to resuscitate Optimus, and the two Autobot leaders moved in to finish him off after Megatronus hurled Steeljaw away. While Optimus once again dueled with Megatronus, Bumblebee, [[Strongarm (RID)|Strongarm]], and [[Sideswipe (RID 2015)|Sideswipe]] used their [[Decepticon Hunter]]s to power themselves up. Optimus managed to shatter Megatronus&#039;s Spark fuser, closing the rift and ruining his plan. Furious, Megatronus redoubled his attack. [[Drift (RID)|Drift]] helped to drop part of the Colossus on Megatronus. The weight of the statue was enough that Bumblebee&#039;s team could blast him with a sustained burst of energy, disintegrating his body and seemingly destroying him, though Bumblebee questioned if he truly was destroyed. {{storylink|Battlegrounds, Part 2}}&lt;br /&gt;
&lt;br /&gt;
====IDW &#039;&#039;Robots in Disguise&#039;&#039; comic====&lt;br /&gt;
In later happier times, Bumblebee recalled the events of their battle against Megatronus. {{storylink|Robots in Disguise issue 5|Robots in Disguise #5}}&lt;br /&gt;
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====&#039;&#039;Adventure&#039;&#039; toy bios====&lt;br /&gt;
On the moment of Megatronus&#039;s defeat at the hands of Bumblebee&#039;s team, an evil presence emanated from his wounds and resonated with [[Nemesis Prime (RID)|Nemesis Prime]], powering him up into a new form. {{storylink|Nemesis Prime (RID)#TAV56|Nemesis Prime bio}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Kre-O&#039;&#039; online comic===&lt;br /&gt;
[[File:Kreo fallen skybyte.JPG|thumb]]&lt;br /&gt;
When [[Predaking (G1)|Predaking]] attacked [[Metroplex (G1)|Autobot City]], the Fallen stood next to [[Sky-Byte (RID)|Gelshark]]. {{storylink|Behemoth Combination! But They&#039;re Cute? The Predacon Unit}}&lt;br /&gt;
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===Japanese Generation 1 cartoon continuity===&lt;br /&gt;
====Train Wars====&lt;br /&gt;
[[File:TrainWars TheFallen.jpg|left|thumb|upright=1.5|The aftermath of when Queen Metallia claimed his Sun.]]&lt;br /&gt;
The Fallen staged an attack on Cybertron to steal [[Vector Sigma]], smashing his way through all Autobot resistance. The mega-computer managed to wrest itself free of the ancient villain&#039;s grip long enough to transform into its &amp;quot;[[Primus|Oracle]]&amp;quot; robot mode and lend its power to [[Overdrive]], who then used his powered-up [[Quantum Dial]] to bring forth reinforcements from time itself. The Fallen responded by summoning up troops of his own, who [[combiner|combined]] with him. {{storylink|Train Wars}} In his new combiner mode, the Fallen laid waste to the Autobots&#039; multiversal reinforcements, impaling them on energy-blades. Recovering Vector Sigma, he began to integrate the computer into his body, but was fortunately distracted by [[Daniel Witwicky (G1)|Daniel Witwicky]] long enough for [[Metroplex (G1)|Metroplex]] to arrive with more reinforcements, made up of all kinds of train Transformers. Daniel and his partner [[Shouki]] blasted Vector Sigma free, and [[Shūta Gō]] and [[Goshooter]] then &#039;&#039;kicked&#039;&#039; the computer like a soccer ball, straight into The Fallen&#039;s face. The dazed demi-god found himself bound in a [[Trainbot Omni-Car Joint|living chain made up of all the interlinked train Transformers]], leaving him immobilized and open for one final attack. Using the power of Vector Sigma, Shouki unlocked a new transformation, becoming the gigantic &amp;quot;Train Bazooka&amp;quot; weapon, which Shuta then fired at the Fallen, obliterating him. {{storylink|Train Wars 2}}&lt;br /&gt;
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====&#039;&#039;Legends&#039;&#039; comic====&lt;br /&gt;
[[Smokescreen (G1)|Smokescreen]] cheered on the Fallen in the battle against the opposition. {{storylink|The Road to Legends&#039; Revival Chapter 4: LG-EX Big Powered Prologue Part One|LG-EX Big Powered Prologue Part One}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===2005 IDW continuity===&lt;br /&gt;
{{first|[[The Crucible|&#039;&#039;Robots in Disguise&#039;&#039; #34]] (mentioned), [[Heavy|&#039;&#039;Till All Are One&#039;&#039; #9]] (depicted)}}&lt;br /&gt;
[[File:TheFirstWhoWasNamed-MegatronusOrigins.jpg|thumb|upright=1.4|&amp;quot;[[Darth Vader|What is thy bidding, my master?]]&amp;quot;]]&lt;br /&gt;
Twelve million years ago, in the primitive age that followed the departure of the [[Knights of Cybertron]], the &#039;bot who would become &amp;quot;Megatronus&amp;quot; was a humble nomad who wandered the deserts of prehistoric Cybertron alongside the shepherd [[Onyx Prime|Onyx]] and his flock of beasts. One day, the flock came across a badly damaged Transformer in the wastes—unbeknownst to any of them, this was [[Shockwave (G1)/2005 IDW continuity|Shockwave]], who had been cast backwards in time following the destruction of his [[chronal drive]].&lt;br /&gt;
&lt;br /&gt;
Having recognized the figures for who they would become, Shockwave slew Onyx without a moment&#039;s hesitation, sending his followers fleeing... all of them, that is, except one of Onyx&#039;s compatriots. Realizing that he could use his understanding of Cybertron&#039;s past to set the planet&#039;s history along the preordained course that he knew it must follow, Shockwave dubbed Onyx&#039;s terrified compatriot &amp;quot;Megatronus,&amp;quot; naming him after [[Megatron (G1)/2005 IDW continuity|the Decepticon leader that would one day arise]]. Fashioning a new body for himself from Onyx&#039;s remains, Shockwave thus became &amp;quot;Onyx&amp;quot;; knowing from history that Megatronus&#039;s conquests would lead to the eventual unification of Cybertron, &amp;quot;Onyx Prime&amp;quot; trained Megatronus in the ways of war and deliberately inspired him to build an empire of his own.&lt;br /&gt;
&lt;br /&gt;
His tutelage complete, Shockwave set Megatronus on the lands to the west, and Shockwave&#039;s pupil soon established a kingdom that became known as the &amp;quot;[[Darklands]]&amp;quot;. As his power and influence grew over the course of his campaigns, Megatronus became a feared warrior and tyrant, and took to calling himself &amp;quot;The First Who Was Named.&amp;quot; {{storylink|The Falling, Interlude: The First Who Was Named|The First Who Was Named}}&lt;br /&gt;
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[[File:OriginMyths-Megatronuskillspeople.jpg|thumb|left|upright=1.4|&amp;quot;[[Megatron (Movie)|You still fight for the &#039;&#039;&#039;weak!&#039;&#039;&#039; That is why you &#039;&#039;&#039;lose!&#039;&#039;&#039;&amp;quot;]]]]&lt;br /&gt;
Late into his conquests, Megatronus marched on neighboring [[Protihex|Protohex]] and easily annexed it into the Darklands, overthrowing its ruler [[Septimus Prime]] and murdering his [[Supplicants of Arrius]]. There, he recruited the gladiator twins [[Arcee (G1)/2005 IDW continuity|Arcee]] and [[Galvatron (G1)/2005 IDW continuity|Galvatron]], who proved their loyalty to him by slaughtering their old master. The pair thus became the vanguards of the army as Megatronus continued their eastward advance, conquering the [[Forgotten Plains]], deposing [[Liege Maximo]], and giving them the opportunity to attack the humble village that would one day become the [[Crystal City]]. Unbeknownst to Megatronus, &amp;quot;Onyx Prime&amp;quot; and Liege Maximo had arrived beforehand and galvanized the local tribes into allying with his army of beasts to battle Megatronus—deliberately providing the necessary impetus that would unite the scattered tribes of Cybertron into a single civilization. Megatronus fought on the front lines before three [[Titan (group)|Titans]], drawn to the sounds of battle, arose from the ground. Megatronus paused to look, giving Onyx the opening to fight his way through Megatronus&#039;s forces, meet with his old friend, and convince him to stand down. The two armies quickly ratified a proper truce, and Megatronus and his warriors joined the alliance of [[Prime (rank)|Prime]]s. {{storylink|Origin Myths}}&lt;br /&gt;
&lt;br /&gt;
In the era that followed, the seven Primes were joined by five more, giving rise to the [[Thirteen]], who ruled over the [[Thirteen Tribes]]. Many of the Primes had grown arrogant, however, and began spreading rumors that only a Prime could kill another Prime so as to maintain their superiority over their followers. {{storylink|The Crucible}} At Onyx&#039;s urging, [[Prima]] began a program of interstellar expansion; aiming to spread [[Pax Cybertronia]] across the galaxy, he sent Megatronus, Onyx, Alpha Trion, [[Omega Supreme (G1)|Omega Supreme]], and the [[Guardian robot|Omega Sentinels]] to lead an extraplanetary colonization mission to neighboring [[Antilla]], claiming that their deeds would spread the &amp;quot;enlightenment&amp;quot; of Cybertronian civilization to other worlds. The Cybertronian colonization force quickly encountered severe resistance from the Antillans; the devastating Antillan/Cybertronian war would end when an [[Unicron&#039;s creator|Antillan scientist]] deployed a [[Talisman (G1)|doomsday weapon]] that scoured all life on the planet, and the fallout from the war would ensure that the rest of the universe would come to fear the destructive power of the Transformers. {{storylink|Our Finest}} {{storylink|The Falling, Interlude: The First Who Was Named|The First Who Was Named}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheFirstWhoWasNamed-MegatronusKillsSolus.jpg|thumb|upright=1.66|&amp;quot;You&#039;re with &#039;&#039;&#039;HIM!!!&#039;&#039;&#039; You brought him here to kill me!&amp;quot;]]&lt;br /&gt;
Prima was enraged to learn that their benevolent mission had failed and blamed Megatronus for the disaster; when an insulted Megatronus was subsequently approached by Liege Maximo, the manipulative Prime stoked Megatronus&#039;s resentment and eventually brokered a secret alliance, a sequence of events that had been deliberately orchestrated by Shockwave so as to bring about the fall of the Primes as history had foretold. Megatronus and Liege Maximo sought to overthrow Prima, but in the ensuing struggle [[Solus Prime]] sacrificed her life to defend their leader, allowing Megatronus to run her through with her own [[Star Saber (Prima)|Star Saber]]. {{storylink|The Falling, Interlude: The First Who Was Named|The First Who Was Named}} Their conspiracy unveiled, the grand alliance between the Primes collapsed and their followers fell to fighting amongst one another, heralding the beginning of the [[First Cybertronian Civil War]]. {{storylink|Heavy}} Megatronus subsequently fled the planet with, leaving his co-conspirator to be imprisoned aboard his own [[Titan (group)|Titan]], [[Vigilem]]. {{storylink|The Falling, Interlude: The First Who Was Named|The First Who Was Named}}&lt;br /&gt;
&lt;br /&gt;
Without Megatronus leading his tribe, his empire collapsed and his followers went their own ways; Galvatron became notable for deserting his post in Megatronus&#039;s faltering army in order to wage a personal crusade against the [[Headmaster (technology)|Headmaster]]s of [[Nexus Prime]]. {{storylink|The Crucible}} {{storylink|Earthfall Part 3: The Mind Bomb|The Mind Bomb}} By the time that Galvatron hunted down and killed Nexus Prime, many of the remaining Primes had fled Cybertron entirely {{storylink|The Crucible}} and Megatronus had taken up residence on the barren world of [[Tsiehshi]], using its voltaic blooms to fuel his systems.&lt;br /&gt;
&lt;br /&gt;
[[File:TheFirstWhoWasNamed-Megatronus.jpg|thumb|left|upright=1.66|&amp;quot;I &#039;&#039;&#039;SMELL&#039;&#039;&#039; you, boy!&amp;quot;]]&lt;br /&gt;
Seeking to bring him to justice, Prima, Alpha Trion, and Onyx Prime left Cybertron to search for him aboard the Titan [[Emissary (IDW)|Emissary]]. They tracked him to Tsiehshi, where Prima and Onyx faced down the rogue Prime in a final duel; in the ensuing battle, Megatronus simply bisected Prima with the Star Saber. To ensure that the [[Matrix of Leadership]] in the sword&#039;s hilt would find its way to its [[Nova Prime|next owner]] when the time was right, however, Onyx coldly informed his student that his usefulness was at an end and murdered him, telling him that—thanks to the impending rise of Megatron—Cybertronians would, after a fashion, remember his name.&lt;br /&gt;
&lt;br /&gt;
On returning to Alpha Trion, Onyx told the record-keeper the version of events that would find their way into the records of Cybertronian myth, lying that Prima had heroically slain Megatronus at the cost of his own life... a fabrication based on the stories that Shockwave had been told in his youth. {{storylink|The Falling, Interlude: The First Who Was Named|The First Who Was Named}}&lt;br /&gt;
&lt;br /&gt;
[[File:OP18-MegatronusDead.jpg|right|thumb|upright=1.5|&amp;quot;Who would you be without me, Prime?&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Time to find out.&amp;quot;]]&lt;br /&gt;
Megatronus&#039;s name was stricken from the Cybertronian records for his crimes, and on both Cybertron and its colony worlds he was only remembered as &amp;quot;the Fallen&amp;quot;. {{storylink|Conquerors Part 2: Lagrange|Lagrange}} When Alpha Trion recounted the story of the war&#039;s end to [[Optimus Prime (G1)/2005 IDW continuity|Optimus Prime]], he was unable to elaborate on why Megatronus and Megatron shared such similar names. {{storylink|The Crucible}} He was, however, able to point out that Shockwave had sent one of his [[Regenesis]] ores, [[Ore-8]], to Tsiehshi, where Megatronus had once resided; unbeknownst to Trion, this was because &amp;quot;Onyx Prime&amp;quot; had manipulated events so that his younger self would select this planet for the Regenesis project. {{storylink|The Falling, Interlude: The First Who Was Named|The First Who Was Named}}&lt;br /&gt;
&lt;br /&gt;
On the eve of [[Earth]]&#039;s official induction into the [[Council of Worlds]], Alpha Trion told Optimus Prime, [[Starscream (G1)/2005 IDW continuity|Starscream]], and [[Pyra Magna]] the story of how Megatronus&#039;s conquests had first brought the Thirteen together all those years ago. Starscream questioned if he was represented in this story by Arcee or Megatronus, believing the latter to be a made-up name. {{storylink|Origin Myths}}&lt;br /&gt;
&lt;br /&gt;
When &amp;quot;Onyx Prime&amp;quot; and his tribe of [[Maximal]]s invaded Cybertron some weeks later, [[Devastator (G1)|Devastator]], driven on by [[Scoop (G1)|Scoop]]&#039;s religious fanaticism, reached an earth-shattering epiphany: the duplicitous, backstabbing Starscream was the reincarnation of Megatronus. Initially unsure of this revelation, Starscream went with it until Shockwave, unmasked as an impostor, revealed that he had orchestrated the decidedly mortal Starscream&#039;s disastrous rise and fall from power. {{storylink|The Falling, Chapter 4: The Hallowing|The Hallowing}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Prime Wars Trilogy&#039;&#039; cartoons===&lt;br /&gt;
{{voiceactor|[[Mark Hamill]] (English)}}&lt;br /&gt;
[[File:POTP-Cartoon-Ep3-SolusDies.jpg|thumb|upright=1.2|left|&amp;quot;You will remain here in the Fire Nation.&amp;quot;]]&lt;br /&gt;
Long ago, Megatronus was hailed as a hero for his defeat of [[Unicron/Generation 1|Unicron]] using the [[Requiem Blaster (Megatronus)|Requiem Blaster]]. However, he and his lover [[Solus Prime]] clashed over what to do with the Blaster afterwards, as Megatronus wanted to keep it for his own rather than see it destroyed. {{storylink|The Swamp}} As the two fought, the weapon was accidentally discharged, killing Solus and leaving Megatronus to grieve. {{storylink|Without Warning}} The other Primes took back the Blaster from Megatronus, sealing it away, and he placed himself into exile until he could find a way to reunite with his deceased love. {{storylink|Athenaeum Sanctorum (episode)|Athenaeum Sanctorum}}&lt;br /&gt;
&lt;br /&gt;
Many years later, Megatronus orchestrated the events of both the [[Combiner Wars (event)|Combiner Wars]] and [[Trypticon (G1)|Trypticon]]&#039;s resurrection from behind the scenes in an attempt to claim the [[Enigma of Combination]] and the [[Matrix of Leadership]]. To this end, he recruited [[Overlord (G1)|Overlord]] to his cause and guided him to the [[Matrix of Conquest|Matrix of Chaos]] within Unicron&#039;s remains, promising Overlord immense power after his plan had succeeded. [[Hot Rod (G1)|Hot Rod]] also joined the ranks of his acolytes after Overlord used the Matrix of Chaos to turn him into Rodimus Cron. {{storylink|Volcanicus (episode)|Volcanicus}} After Trypticon&#039;s defeat, [[Victorion]] attempted to claim the Enigma and Matrix, but Megatronus surrounded them with a fiery aura, destroying part of Victorion&#039;s [[Dust Up|arm]]. He appeared before the other Transformers, warning them that their time had come to an end. [[Megatron (G1)|Megatron]] attempted to distract Megatronus with an angry outburst, giving [[Optimus Prime (G1)|Optimus Prime]] and [[Fortress Maximus (G1)|Fortress Maximus]] a chance to surprise attack him, but Megatronus brushed Maximus aside and killed Optimus. With no one else daring to challenge him, Megatronus took the two relics and departed to complete his plans. {{storylink|All Things Must Pass}}&lt;br /&gt;
&lt;br /&gt;
[[File:TR-Ep10-All-Things-Must-Pass-Fallen-appears.jpg|thumb|upright=1.2|&amp;quot;Even with all the power in the world, you are still weak.&amp;quot;]]&lt;br /&gt;
Determined to reunite with Solus, Megatronus turned his sights towards the missing Requiem Blaster. Unsure where it might have been hidden, he began searching its most likely hiding places, burning them to the ground when left empty-handed. {{storylink|The Swamp}} In the [[Well of All Sparks|Well of Sparks]], he began gathering the sparks of Overlord&#039;s and Rodimus Cron&#039;s victims and installed the Enigma and Matrix into an device which, when combined with the Blaster, would be capable of ripping the spark from every Transformer. {{storylink|Without Warning}} Taking notice of the Blaster being fired, Megatronus rushed to the [[Athenaeum Sanctorum]], where he revealed his plan. After clashing with Megatron, [[Optimus Primal (BW)|Optimus Primal]] and a Unicron-possessed Rodimus, he grabbed the Blaster and took off to put his plan into motion. {{storylink|Consequences}}&lt;br /&gt;
&lt;br /&gt;
[[File:POTP-Cartoon-Ep7-FlameOn.jpg|thumb|upright=1.2|left|&amp;quot;It&#039;s time for this world to end in fire, and for a new world to be born from the ashes.&amp;quot;]]&lt;br /&gt;
Megatronus returned to the [[Well of All Sparks|Well of Sparks]] and installed the Blaster, activating his doomsday weapon. The machine began to drain everyone&#039;s sparks as planned, causing Solus to manifest, but they were interrupted by the arrival of Megatron and his team. Refusing to lose, Megatronus shot down Windblade, but was restrained by Grimlock and Optimus Primal. However, the sight of his nearly-resurrected lover gave him the strength to break free, and he burned all the others except Megatron, who moved to protect them. Before he could finish them off, their battle was interrupted by the unexpected arrival of Rodimus Cron, now totally under Unicron&#039;s control {{storylink|Collision Course}} and determined to destroy Megatronus and Solus for being part of [[Primus]]&#039;s Thirteen, along with the Matrix. Megatronus battled against Unicron while repeatedly having to divert his attention towards the others attacking his device. Temporarily incapacitating Unicron, Megatronus attacked the others despite Solus&#039;s pleas for him to stop, but was unable to prevent them from releasing the relics as the Matrix transformed Primal into Optimal Optimus. While Unicron attacked the new Prime, Megatronus made a grab for the Enigma and Blaster, only to be restrained by the other heroes. {{storylink|Megatronus Unleashed}} He managed to overtake them and grab the Blaster, seeking vengeance for the failure of his plans, but was caught off guard when new arrival [[Predaking (G1)|Predaking]] landed on him from above. The two briefly battled before Megatronus gained the upper hand and ripped off Predaking&#039;s head, and attempted to stop Megatron from destroying Solus. His lover, however, suddenly grew in size and grabbed him. Despite his pleas that his love for her was everlasting, she rebuked him and dragged him into the Well, finally killing him. {{storylink|Saga&#039;s End}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Power of the Primes&#039;&#039; marketing material===&lt;br /&gt;
Megatronus&#039;s [[Spark]] passed into the possession of one of the twelve [[Prime Master]]s; hidden within a suit of decoy armor, they safeguarded the abilities of the Primes until the present day. By uniting with a larger Transformer, the Prime Master could channel the powers of Megatronus&#039;s Spark and grant them unique abilities that varied with each new partner. {{storylink|The Fallen/toys#Generations|&#039;&#039;Power of the Primes&#039;&#039; Bomb-Burst / Megatronus online bio}}&lt;br /&gt;
{{note|For a list of every permutation of Megatronus&#039;s abilities, see [[Prime Master/Combinations|this link]].}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Cyberverse&#039;&#039; cartoon===&lt;br /&gt;
Megatronus was one of the [[Thirteen]], {{storylink|Dweller In The Depths (Cyberverse)|Dweller In The Depths}} {{storylink|Silent Strike}} {{storylink|The Other One}} Cybertronians being known to swear by his name in times of shock. {{storylink|The Extinction Event}} {{storylink|The Immobilizers}}&lt;br /&gt;
&lt;br /&gt;
After gaining control of the AllSpark, [[Starscream (Cyberverse)|Starscream]] believed he had pulled Megatronus&#039;s spark back to the world of the living and implanted it into one of his &amp;quot;[[scraplet|children]]&amp;quot;, though some questioned the legitimacy of his claims. {{storylink|Parley}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===2019 IDW continuity===&lt;br /&gt;
[[File:EndOfTime-Thirteen.jpg|thumb|right|upright=1.66]]&lt;br /&gt;
Megatronus was remembered as one of the Thirteen, described by [[Termagax]] as avatars of the life pattern that infused Cybertron itself. {{storylink|End of Time}}&lt;br /&gt;
&lt;br /&gt;
===Energon Universe===&lt;br /&gt;
When [[human]]s began to attack [[Optimus Prime (G1)#Energon Universe|Optimus Prime]] even after he helped them, [[Skywarp (G1)#Energon Universe|Skywarp]] swore &amp;quot;by the soul of the Fallen&amp;quot;, noting that humanity was stupid in addition to weak. Just like Optimus Prime. {{storylink|Transformers (2023) issue 3|Transformers #3}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;One&#039;&#039; film===&lt;br /&gt;
[[File:TransformersOne-Megatronushologram.jpg|left|upright=1.66|thumb|Remember me as I was: not on fire.]]&lt;br /&gt;
A member of the [[Thirteen|Primes]], Megatronus Prime was the strongest and largest of them all. He and the other Primes participated in the war against the [[Quintesson]]s. At a critical point in the war, the Primes, including Megatronus, moved to intercept a Quintesson high command meeting following a report from [[Sentinel Prime (One)|Sentinel]], unaware that the aide had led them into a trap to be ambushed. Megatronus fought bravely against the Quintesson horde alongside his siblings, almost emerging victorious until Sentinel revealed his treachery and killed several of the Primes himself. Overpowered and subdued by his enemies, Megatronus was personally beheaded by a grandstanding Sentinel, who took Megatronus&#039;s [[transformation cog (biology)|transformation cog]] for himself after failing to obtain the [[Matrix of Leadership]].&lt;br /&gt;
&lt;br /&gt;
Megatronus was widely known as a heroic figure after his death, and merchandise was made of him including [[sticker]]s of various rarity. The miner [[Megatron (One)|D-16]] idolized Megatronus the most out of all the Primes for his mighty power, eagerly accepting when his friend [[Optimus Prime (One)|Orion Pax]] gave him a rare sticker based on Megatronus&#039;s face. D-16 proudly wore the sticker on his shoulder. However, it continued to sustain damage as he got involved in a mining accident, the [[Iacon 5000]], and a dangerous adventure to the surface alongside Orion, [[Bumblebee (One)|B-127]], and [[Elita-1 (One)|Elita-1]]. When D-16 was captured and taken to Sentinel&#039;s tower, the false Prime mocked him for his hero worship, revealing his possession of Megatronus&#039;s cog to D-16 and painfully scoring a crude rendition of Megatronus&#039;s face into the captive miner&#039;s chest. The sticker was destroyed in the process. After being freed by a coordinated assault by Orion, Elita, and the [[High Guard]], D-16 killed the false Prime and ripped the cog from Sentinel&#039;s chest, installing it into his own and discarding the one he had previously received from [[Alpha Trion]]. As he did so, he renamed himself &amp;quot;Megatron&amp;quot; after his hero and idol. This powerful cog granted Megatron new upgrades such as a triple-barrel rapid-fire [[fusion cannon]], an arm-mounted [[machine gun]] on his left arm, and additional armor. A vision of Megatronus appeared among his fellow Primes to a heavily damaged [[Optimus Prime (One)|Orion Pax]] as he fell into Cybertron&#039;s core, who was chosen by Primus to carry the Matrix and would be reborn as Optimus Prime.&lt;br /&gt;
&lt;br /&gt;
Later, after being exiled from [[Iacon (polity)|Iacon]] by the newly christened Optimus Prime, Megatron fashioned a new [[insignia]] based on Megatronus Prime&#039;s face and branded it onto himself and his followers, officially forming the [[Decepticon]]s. {{storylink|Transformers One (film)|One}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: Battle for the Matrix&#039;&#039;===&lt;br /&gt;
{{Note|Battle for the Matrix is a simplified retelling of the events of &#039;&#039;[[Transformers: Revenge of the Fallen (film)|Revenge of the Fallen]]&#039;&#039;. It can be played from the perspective of either Bumblebee or Optimus Prime. The final battle is against Megatron and the Fallen at the [[Star Harvester]].}}&lt;br /&gt;
[[File:The Fallen battleforthematrix.jpg|thumb|Behind you!]]&lt;br /&gt;
The Fallen tried to defend the Sun Harvester from some Autobot attackers. {{storylink|Transformers: Battle for the Matrix}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; - The Game===&lt;br /&gt;
{{voiceactor|[[James Arnold Taylor]] (English)|[[Sylvain Lemarié]] (French), [[Luis Fernando Ríos]] (Castilian Spanish)}}&lt;br /&gt;
[[File:ROTF 360PS3PC TheFallen.jpg|thumb|I shall light this holy ring, release its cleansing flame, and burn a path into the divine beyond!!! ...Wait, what game is this again?]]&lt;br /&gt;
&lt;br /&gt;
====Xbox 360/PS3/PC====&lt;br /&gt;
=====Decepticon campaign=====&lt;br /&gt;
With Optimus Prime seemingly defeated, the Fallen and the Decepticons journeyed to Egypt, where he uncovered the Star Harvester from inside the Great Pyramid of Giza and commenced his plans to destroy the Sun. However, the last of the Primes had survived his battle with Megatron and now revealed to the enraged Decepticon leader that the Fallen had betrayed him. the Fallen&#039;s promise to Megatron that he would make his student a Prime would never be fulfilled, as Primes were born, not made. Megatron demanded what he had been promised, but the Fallen, disgusted with the creature that he no longer needed, attacked. Righteous indignation fueled Megatron through this battle, and ultimately, he ended the Fallen&#039;s mastery over the Decepticons by impaling him through his head and letting the corpse fall into the depths of the Star Harvester. {{storylink|Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)}}&lt;br /&gt;
&lt;br /&gt;
=====Autobot campaign=====&lt;br /&gt;
Optimus Prime had survived his battle with Megatron and merged with the parts of Jetfire, and now this new, powered-up form faced the might of the Fallen at the Great Pyramid. Optimus&#039;s ancestor mocked this young upstart who dared to face his elder, telekinetically throwing debris at the Autobot, summoning great bursts of energy from the ground, and unleashing an army of Decepticon drones. However, Optimus Prime&#039;s new armour more than enabled him to survive this onslaught, and as he rained energy slugs into the Fallen, the ancient Cybertronian called out to Megatron for help, but to no avail, for his student had since learned of the Fallen&#039;s treachery. Optimus ended the Fallen&#039;s reign of terror by impaling him through his head and letting the corpse fall into the depths of the Star Harvester. {{storylink|Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)}}&lt;br /&gt;
&lt;br /&gt;
====PSP====&lt;br /&gt;
{{charstubgame|{{storylink|Transformers: Revenge of the Fallen (PSP)}}}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers Autobots&#039;&#039;/&#039;&#039;Decepticons&#039;&#039;===&lt;br /&gt;
====&#039;&#039;Autobots&#039;&#039;====&lt;br /&gt;
The Fallen was the true leader of the Decepticons, orchestrating Megatron&#039;s resurrection. While the new recruit fought Megatron, the Fallen was defeated by Optimus Prime and Jetfire.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Decepticons&#039;&#039;====&lt;br /&gt;
The Fallen was still the true leader of the Decepticons despite Starscream having taken &#039;&#039;de facto&#039;&#039; command after Megatron&#039;s death. When the new recruit arrived, Grindor and Sideways made no bones to him about how the Fallen was really the one calling the shots, and that they&#039;d soon get Megatron back. The recruit would be introduced to the Fallen during the hunt for the Matrix and the Harvester. Things came to a head in a battle in Egypt, where the recruit presented the Matrix to the Fallen. The overlord was pleased by his performance and code of loyalty, complaining that other Decepticons didn&#039;t share it while throwing a big fat side glance at his other henchmen present. This caused Starscream to tease Megatron that his job as Decepticon leader was in jeopardy.&lt;br /&gt;
&lt;br /&gt;
The Fallen sent the recruit to wipe out most of the remaining Autobots to pave the way for their final plan in what was likely a final test for his new position, and sure enough, the recruit succeeded and even killed Optimus Prime. Megatron was horrified since he was supposed to be the one to kill Optimus, and the Fallen snarked that he obviously didn&#039;t. Noting that his apprentice had been outperformed by a Decepticon who was merely a lowly foot soldier, the Fallen announced some role changes: the recruit would now replace Megatron as Decepticon leader and his apprentice, with Megatron now being just a lowly foot soldier in his place. The Fallen congratulated the recruit, and with his new apprentice by his side, activated the Harvester, claimed the resultant Energon, and prepared to engage in a universe-wide campaign of conquest, now that Earth, humanity, and the Autobots had been destroyed. {{storylink|Transformers: Revenge of the Fallen: Autobots/Decepticons|Revenge of the Fallen: Autobots/Decepticons}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Revenge of the Fallen&#039;&#039; mobile game===&lt;br /&gt;
The Fallen sent [[Starscream (Movie)|Starscream]] and some Decepticon forces to [[Shanghai]] to retrieve a fragment of the [[AllSpark]]. Starscream returned successful, and the Fallen sent him to NEST HQ as a diversion. the Fallen himself used the AllSpark shard to resurrect [[Megatron (Movie)|Megatron]] as part of the ongoing plan to gain possession of the [[Matrix of Leadership]] so they could reactivate the &amp;quot;[[Star Harvester|Great Machine]]&amp;quot;. The Fallen sent Megatron to [[Egypt]], but when the other Decepticons fell, he himself put in an appearance. the Fallen was confident that [[Optimus Prime (Movie)|Optimus Prime]] had worn himself out fighting Megatron, however Optimus channeled the power of the Matrix into a single blast, destroying the Fallen. {{storylink|Transformers: Revenge of the Fallen (Glu)}}&lt;br /&gt;
&lt;br /&gt;
====Wii/PS2====&lt;br /&gt;
{{charstubgame|{{storylink|Transformers: Revenge of the Fallen (Wii/PS2)}}}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Robots in Disguise&#039;&#039; mobile game===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:65%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Version&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background: #00CCFF; color: black&amp;quot; scope=&amp;quot;col&amp;quot; width=&amp;quot;35%&amp;quot; | &#039;&#039;&#039;Unlock Cost (Energon)&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background: #BF00FF; color: white&amp;quot; scope=&amp;quot;col&amp;quot; width=&amp;quot;35%&amp;quot; | &#039;&#039;&#039;Unlock Cost (Ultra Sparks)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Starter&lt;br /&gt;
|500&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Legion&lt;br /&gt;
|1500&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Warrior&lt;br /&gt;
|4000&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Warrior Elite&lt;br /&gt;
|4000&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Ultra&lt;br /&gt;
|8000&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:TF-RID2015-Mobage-Legion-Megatronus.jpg&lt;br /&gt;
File:TF-RID2015-Mobage-Warrior-Megatronus.jpg&lt;br /&gt;
File:TF-RID2015-Mobage-Warrior-Elite-Megatronus.jpg&lt;br /&gt;
File:TF-RID2015-Mobage-Ultra-Megatronus.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Megatronus was among the many Decepticons available to repel an Insecticon invasion. {{storylink|Transformers: Robots in Disguise (mobile game)|Robots in Disguise}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Splatoon&#039;&#039;===&lt;br /&gt;
[[Squid Sisters|Marie]] considered Megatronus among the coolest of the Decepticons. {{storylink|Splatoon}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Forged to Fight&#039;&#039;===&lt;br /&gt;
[[File:ForgedToFight-Megatronus.jpg|thumb|Megatronus after hitting the jackpot through watching &#039;&#039;Sushi Girl&#039;&#039;.]]&lt;br /&gt;
One of the original Thirteen Primes created by Primus to combat Unicron, Megatronus betrayed his fellow Primes in his quest for power, leading to his banishment.&amp;lt;ref&amp;gt;[https://transformersforgedtofight.com/bot-intel-report-megatronus/ Bot Intel Report - Megatronous]&amp;lt;/ref&amp;gt; He returned in the present day on [[New Quintessa]] to trouble the Cybertronians marooned on the strange planet.&lt;br /&gt;
&lt;br /&gt;
In an attempt by Megatronus to take the power of the dormant [[Quintessa (IDW)|Necrotitan]], their sparks merged to become [[Necrotronus]]. {{storylink|Transformers: Forged to Fight}}&lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
===&#039;&#039;Transformers: Earth Wars&#039;&#039;===&lt;br /&gt;
;&#039;&#039;&#039;Megatronus Core&#039;&#039;&#039;&lt;br /&gt;
[[File:Earth Wars Megatronus Core.jpg|thumb|upright=0.6]]&lt;br /&gt;
&lt;br /&gt;
Megatronus&#039;s [[Prime Master#Transformers: Earth Wars|Prime Core]] (his &amp;quot;heart&amp;quot; as one of the primordial [[Thirteen|Thirteen Primes]]) fell to Earth under mysterious circumstances along with those of his siblings to become a hotly contested resource in the [[Earth Wars (conflict)|Earth Wars]]. {{storylink|Power of the Primes (Earth Wars)|Power of the Primes}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effect:&#039;&#039;&#039; You are enveloped in hellfire, constantly damaging nearby enemies for a percentage of your attack power.&lt;br /&gt;
&lt;br /&gt;
[https://tfew.zendesk.com/hc/en-us/articles/4733780017183-Prime-Cores-Bot Megatronus Core at Transformers: Earth Wars Wiki]&lt;br /&gt;
&lt;br /&gt;
{{chargamestub|{{storylink|Transformers: Earth Wars}}}}&lt;br /&gt;
{{--}}&lt;br /&gt;
;&#039;&#039;&#039;Rodimus Unicronus&#039;&#039;&#039;&lt;br /&gt;
[[File:RodimusUnicronusEarthWars.jpg|thumb|upright=1.75]]&lt;br /&gt;
{{main|Hot Rod (G1)#Transformers: Earth Wars}}&lt;br /&gt;
The Megatronus Core possessed [[Hot Rod (G1)|Rodimus Prime]], [[Reformatting|reformatting]] him into Rodimus Unicronus. {{storylink|Transformers: Earth Wars|Rodimus Unicronus bio}} Inside of his mind, when Rodimus Prime was talking to Rodimus Unicronus, he wasn&#039;t sure if he was speaking to Unicron or Megatronus. {{storylink|Inferno &amp;amp; Rodimus Unicronus Saga#Rodimus Unicronus|Rodimus Unicronus story}}&lt;br /&gt;
&lt;br /&gt;
{{chargamestub|{{storylink|Transformers: Earth Wars}}}}&lt;br /&gt;
{{--}}&lt;br /&gt;
;&#039;&#039;&#039;The Fallen&#039;&#039;&#039;&lt;br /&gt;
{{chargamestub|{{storylink|New Armada}} {{storylink|Second Armada}} {{storylink|Earth Wars Saga 85|Saga 85}} {{storylink|Earth Wars Saga 86|Saga 86}}}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers Roleplaying Game&#039;&#039;===&lt;br /&gt;
Megatronus was the youngest and most powerful member of the Thirteen. As the lord of entropy, he was destined to betray his siblings, earning him the title of the First Decepticon. His Requiem Blaster could tear reality itself, and his destructive powers caused early humans to venerate him as the war god {{w|Ares}}. {{storylink|Transformers One Sourcebook}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
{{main|The Fallen/toys}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
[[File:Fallenpatlee.jpg|thumb|upright=0.85|I&#039;m The Fallen, and I can&#039;t get up!]]&lt;br /&gt;
*The Fallen was created by [[Simon Furman]] for [[Dreamwave Productions]]&#039; &#039;&#039;[[Transformers: War Within: The Dark Ages|War Within: The Dark Ages]]&#039;&#039; comic book. Furman used him to recycle some of the plans he had for the [[Last Autobot]] in the [[The Transformers (Marvel comic)|original Marvel comic]], but which he was unable to use as a result of the comic&#039;s cancellation.&amp;lt;ref&amp;gt;[http://www.camphortree.net/tf/tidbits/otfcc2004.txt OTFCC 2004 convention report]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The Fallen design was created by [[Pat Lee]], his first (and only) original Transformers character. The early design concept differed incredibly from the final product, noticeably lacking the Fallen&#039;s characteristic mouthplate. He was envisioned as a medieval, ancient-looking Transformer who glowed like a furnace, but he was not depicted as being perpetually on fire until [[Andrew Wildman]] penciled his appearances in &#039;&#039;The Dark Ages&#039;&#039; and the colorists caught on. When questioned about him constantly being aflame, Furman responded that they went with it &amp;quot;because it looks cool&amp;quot;.&lt;br /&gt;
*Lee designed [[:File:Thefallentank.jpg|a tank alternate mode for the Fallen]], which was shown in the profile series &#039;&#039;[[Transformers: More than Meets the Eye|More than Meets the Eye]]&#039;&#039;; it was never used in fiction.&lt;br /&gt;
*The Fallen can speak Spanish.&amp;lt;ref&amp;gt;Fanclub-exclusive Mini Mayhem strip, March 19, 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The Fallen&#039;s appearance in the &#039;&#039;Train Wars&#039;&#039; comic is based on [[:File:TFGenerations2014 Rejected TheFallen.jpg|a mock-up]] created for a [[Fan polls#Generations Magazine Exclusive Character Popularity Vote|poll]] in &#039;&#039;[[Transformers Generations 2014 Volume 1]]&#039;&#039;, one of ten potential exclusives for Vol. 2. A redeco of &#039;&#039;[[Transformers: Generations (toyline)|Generations]]&#039;&#039; [[Onslaught (WFC)#Toys|Onslaught]], it would have featured the [[Ruination (FOC)#Toys|Ruination]] head in combiner mode, which would have been making its Japanese market debut. Ultimately, the Fallen only claimed 5% of the votes.&amp;lt;ref&amp;gt;[http://millionhero.sblo.jp/article/101898683.html Poll results at Hero-X]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Jason Marnocha]] provided the scratch track recording voice for Megatronus in &#039;&#039;Prime Wars Trilogy&#039;&#039; before [[Mark Hamill]] was cast in the role.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Revenge of the Fallen&#039;&#039;===&lt;br /&gt;
[[File:TheFallen-ROTFstaff.jpg|thumb|upright=1.66|Give him the stick! Don&#039;t give him the stick!]]&lt;br /&gt;
* Michael Bay attempted to hide the Fallen&#039;s involvement in &#039;&#039;Revenge of the Fallen&#039;&#039;, going so far as to claim that statements made by Simon Furman at [[San Diego Comic-Con]] 2008&amp;lt;ref&amp;gt;[http://www.comicbookresources.com/?page=article&amp;amp;id=17412 Simon Furman confirms the Fallen is a character in an interview with Comic Book Resources (Fallen details removed)]&amp;lt;/ref&amp;gt; and [[Chris Mowry]] in an interview with MTV Splash Page &amp;lt;ref&amp;gt;[http://splashpage.mtv.com/2008/07/28/exclusive-transformers-2-prequel-comic-gives-inside-scoop-on-2009-movie/ MTV Splash Page interviews Chris Mowry (Fallen details removed)]&amp;lt;/ref&amp;gt; were part of a disinformation campaign, and that only a small number of people had seen the script.&amp;lt;ref&amp;gt;[http://www.shootfortheedit.com/forum/showpost.php?p=44729&amp;amp;postcount=2 A post made by Michael Bay on his forum]&amp;lt;/ref&amp;gt; On August 5, 2008, after a fan posted on Michael Bay&#039;s forum pointing out that several IDW representatives had said they had the script, all references to the Fallen were removed from the aforementioned interviews, as well as any references to IDW Publishing having the script. &lt;br /&gt;
* Voice actor [[James Arnold Taylor]] was originally cast as the Fallen in the film version of &#039;&#039;Revenge of the Fallen&#039;&#039; (which led to him getting the same role in &#039;&#039;[[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|Revenge of the Fallen: The Game]]&#039;&#039;), but was replaced by [[Tony Todd]] in the final edit of the film, to his disappointment. [[Leonard Nimoy]] was also considered for the role, but did not get it on the basis Bay feared Nimoy would have been paid too little money.{{fact}}&lt;br /&gt;
* After nearly 15 years, the Fallen was finally made playable in the &#039;&#039;Revenge of the Fallen&#039;&#039; game, thanks to a prototype build of the game leaked. [https://youtu.be/6ga8JlV6-vk?si=PBRVyGNw2SDg22D2 He’s more polished than you think!]&lt;br /&gt;
* The Fallen&#039;s &amp;quot;Command Staff&amp;quot; (also known as the &amp;quot;[[Void Scepter]]&amp;quot;&amp;lt;ref&amp;gt;[http://www2.hasbro.com/transformers/en_US/discover/cybertronian-database.cfm#/characters/the-fallen The Fallen&#039;s bio at Hasbro.com]&amp;lt;/ref&amp;gt;) seemed to be a later addition to the film, as the staff made no appearances in secondary fiction, and was not included with the Fallen&#039;s original toy releases. The [[The Fallen/toys#TF2010Voyager|later Voyager Class figure]] includes said staff, and the toy&#039;s hands were retooled to be able to hold it.&lt;br /&gt;
* [[Paul Ozzimo]] and [[Josh Nizzi]] designed Earth modes for the Fallen to take on in &#039;&#039;Revenge of the Fallen&#039;&#039;, but he does not assume one in the finished film. Ozzimo clarified on his website he was to turn into an {{w|Aurora (aircraft)|Aurora}} reconnaissance aircraft, the alleged modern replacement for the [[Jetfire (Movie)|SR-71 Blackbird]].&lt;br /&gt;
* The Fallen was planned to be much larger in &#039;&#039;Revenge of the Fallen&#039;&#039;: the novelization describes him as making Optimus look like an infant, and &#039;&#039;Defiance&#039;&#039; #4 depicts him as about the size of a pyramid. In the finished film, the Fallen is only slightly bigger than Optimus and Megatron, and &#039;&#039;[[Transformers: Revenge of the Fallen: The Movie Universe]]&#039;&#039; clarifies he is 42 feet tall.&lt;br /&gt;
* Michael Bay doesn&#039;t actually like The Fallen, calling him &amp;quot;kind of a (expletive) character&amp;quot;.&amp;lt;ref&amp;gt;[http://www.usatoday.com/life/movies/news/2010-06-11-Transformers11_ST_N.htm?csp=usat.me USA Today, &amp;quot;Next &#039;Transformers&#039; is due for a switch&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In early drafts of &#039;&#039;Revenge of the Fallen&#039;&#039;, the Fallen doesn&#039;t appear in person until the climax, communicating with Megatron aboard the &#039;&#039;Nemesis&#039;&#039; via an interdimensional window. This led to the [[sarcophagus]] storyline in the comics, where only discovering the harvester&#039;s location would free him. When dropped from the film to give the character more screen time, it led to a massive plot hole in the comic storyline that was only resolved two years later by [[John Barber]] in &#039;&#039;[[Transformers: Convergence|Convergence]]&#039;&#039;.&lt;br /&gt;
* The Fallen&#039;s design—at least in the early stages of development—appears to be heavily inspired by Egyptian {{w|pharaoh}}s and their attire, which is most noticeable on his [[The Fallen/toys#Voyager Class toys|original Voyager Class toy]] (which was based on early concept art), as it sports a [[Facial hair|goatee]] not unlike the long, fake metal goatees pharaohs like King {{w|Tutankhamun}} wore; as well as his spiky bearded parts somewhat resembling {{w|Nemes}}, which are the striped-cloth headdresses that pharaohs wore. Given both the film&#039;s central location being Egypt, and the Egyptian hieroglyph-styled packaging for the toyline, the inspiration makes sense.&lt;br /&gt;
** The aforementioned sarcophagus plotline from the IDW comics also adds another layer of Egyptian inspiration into the mix.&lt;br /&gt;
** The Fallen&#039;s face is also a highly stylized Decepticon [[insignia]] in both early concept art and the final CGI model. While it isn&#039;t as prominent a Decepticon insignia as [[Tarn (G1)|IDW Tarn]]&#039;s mask is with the points and everything poking up off the top of his head, the design elements are still there, you just have to look a little harder to notice them.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
[[File:The Evil One-Goodbye Renegade.jpg|thumb|right|250px|He&#039;s a redeco of himself!]]&lt;br /&gt;
* The Evil One was originally a one-off character from the &#039;&#039;{{gb|Challenge of the GoBots (cartoon)|Challenge of the GoBots}}&#039;&#039; episode &amp;quot;{{gb|In Search of Ancient GoBonauts}}&amp;quot;, where [[Cy-Kill (GoBots)|Cy-Kill]] was looking for the ancient villain, who&#039;d hidden a weapon of great power underneath an ancient pyramid. The idea that the Evil One could be an alternate-universe equivalent of the Fallen was inspired by [https://tfwiki.net/mediawiki/index.php?title=The_Fallen&amp;amp;oldid=685238 an edit] of this very page back in 2012, which noted the episode&#039;s coincidental similarities to &#039;&#039;Revenge of the Fallen&#039;&#039;.&amp;lt;ref&amp;gt;[https://www.allspark.com/forums/topic/129168-out-of-printhard-to-find-media-mega-thread/page-9#entry3440904 Post by Verity Carlo on the Allspark Forums, 2017/02/12]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&amp;quot;Megatronus Prime&amp;quot; occurs in the &#039;&#039;[[Transformers Vault]]&#039;&#039; book and the &#039;&#039;[[Transformers One (film)|Transformers One]]&#039;&#039; film. All other instances are &amp;quot;Megatronus&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
====The Fallen====&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;The Fallen&#039;&#039;&#039; (ザ・フォールン &#039;&#039;Za Fōrun&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;Duòluò Jīngāng&#039;&#039;&#039; (堕落金刚, &amp;quot;Corrupted Vajra&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
====Megatronus====&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Megatronus&#039;&#039;&#039; (メガトロナス &#039;&#039;Megatoronasu&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;Zhèn Tiān Zūn&#039;&#039;&#039; (震天尊, &amp;quot;Majesty Shocking the Heaven&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|2}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{GBwiki|Evil One}}&lt;br /&gt;
&lt;br /&gt;
{{Thirteen}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Fallen}}&lt;br /&gt;
[[Category:Cyberverse Transformers]]&lt;br /&gt;
[[Category:Decepticon leaders]]&lt;br /&gt;
[[Category:Deep lore characters]]&lt;br /&gt;
[[Category:Dreamwave Generation 1 Transformers]]&lt;br /&gt;
[[Category:Earth Wars Transformers]]&lt;br /&gt;
[[Category:Generation 1 Transformers]]&lt;br /&gt;
[[Category:Hall of Fame characters]]&lt;br /&gt;
[[Category:IDW (2005) Transformers]]&lt;br /&gt;
[[Category:Matrix bearers]]&lt;br /&gt;
[[Category:One Transformers]]&lt;br /&gt;
[[Category:Prime Transformers]]&lt;br /&gt;
[[Category:Renegades]]&lt;br /&gt;
[[Category:Revenge of the Fallen Decepticons]]&lt;br /&gt;
[[Category:Robots in Disguise (2015) Decepticons]]&lt;br /&gt;
[[Category:Thirteen]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game Transformers]]&lt;br /&gt;
[[Category:Unicron-related characters]]&lt;br /&gt;
[[Category:War for Cybertron characters]]&lt;br /&gt;
[[Category:War for Cybertron: Earthrise characters]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=The_Fallen&amp;diff=1860190</id>
		<title>The Fallen</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=The_Fallen&amp;diff=1860190"/>
		<updated>2025-08-28T22:20:08Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Revenge of the Fallen */ playable fallen&lt;/p&gt;
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{{disambigm|Fallen (episode)|Megatronus (disambiguation)}}&lt;br /&gt;
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[[File:AOTP Fallen bot mode.jpg|upright=1.96|thumb|&amp;quot;Eh, y&#039;know, it&#039;s funny, these people, they go to sleep, they think everything&#039;s fine, everything&#039;s good... they wake up the next day and they&#039;re on fire!&amp;quot;]]&lt;br /&gt;
When [[Primus]] created the [[Thirteen|first Transformers]], he made a &amp;quot;Dark Warrior&amp;quot; who would be in touch with entropy and destruction. Known as &#039;&#039;&#039;Megatronus&#039;&#039;&#039; or &#039;&#039;&#039;Megatronus Prime&#039;&#039;&#039;, he is the most powerful of the original [[Prime (rank)|Primes]], who [[Expulsion of Unicron|battled]] [[Unicron]] in the earliest days of [[Cybertron (planet)|Cybertron]]. When not using fiery mystic abilities, [[dark science]], or [[Void Scepter|gravitational powers]], he wields the most dangerous of [[Artifacts of the Primes|artifacts]]: the [[Requiem Blaster (Megatronus)|Requiem Blaster]].&lt;br /&gt;
&lt;br /&gt;
Unfortunately, his inherently dark nature often leads him down a tragic path. In most realities, his original name is replaced by a more well-known title: &#039;&#039;&#039;the Fallen&#039;&#039;&#039;. Often manipulated by [[Liege Maximo|other]] [[Shockwave (G1)/2005 IDW continuity|members]] of the Thirteen, the Fallen is best known for becoming a [[Transformer|Cybertronian]] analog to the biblical {{w|Cain}}, committing Cybertron&#039;s first murder with the death of his [[Solus Prime|beloved]]. In some realities, he willingly betrays the Thirteen by siding with Unicron, and becomes the &amp;quot;the first Decepticon&amp;quot;, making him more akin to {{w|Judas Iscariot|Judas}}. Even in realities where he doesn&#039;t take a villainous turn, [[Megatron (One)|his legacy]] is inevitably one of betrayal and death. &lt;br /&gt;
&lt;br /&gt;
While his size, shape, and colors may vary between realities, his most common physical feature is his face, which often serves as the inspiration for a certain [[Decepticon|faction]]&#039;s [[insignia]] during the [[Great War (disambiguation)|Great War]]. &lt;br /&gt;
&lt;br /&gt;
In short: he&#039;s usually bad, bad news.&lt;br /&gt;
&lt;br /&gt;
{{bigquote|You... you&#039;re from &#039;&#039;&#039;before&#039;&#039;&#039;. Aren&#039;t you? Before the &#039;&#039;&#039;Golden Age&#039;&#039;&#039;, before recorded time.|[[Jetfire (G1)|Jetfire]]|&amp;quot;[[Confrontation (issue)|Confrontation]]&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Conceptual history==&lt;br /&gt;
[[File:Fallenpatlee.jpg|thumb|upright=1.3|Original Dreamwave Productions concept art for the Fallen]]&lt;br /&gt;
Created by writer [[Simon Furman]] and artist [[Pat Lee]]&amp;lt;ref&amp;gt;[[Pat Lee#Failure to give proper credit|Allegedly.]]&amp;lt;/ref&amp;gt; with contributions from [[Andrew Wildman]]&amp;lt;ref&amp;gt;Namely the fire thing.&amp;lt;/ref&amp;gt; and [[Don Figueroa]], the Fallen debuted in the [[2003]] [[Dreamwave Productions]] comic mini-series &#039;&#039;[[Transformers: War Within: The Dark Ages|War Within: The Dark Ages]]&#039;&#039; as a [[Herald of Unicron]]. A mysterious, fiery being from the Transformers&#039; ancient past, he returned to Cybertron to enact the [[Unbinding]], a ritual that would alert Unicron to Primus&#039;s location. Wielding mystical, entropic abilities, he was defeated by his creator, trapping him within the [[Seal of Primus]]. Only a month after this series concluded, &#039;&#039;[[Transformers: The Ultimate Guide]]&#039;&#039;—also written by Furman—was released, and filled in more details of the Fallen&#039;s backstory, established him to be one of the mysterious &amp;quot;Thirteen Original Transformers&amp;quot; created by Primus to battle Unicron. According to the Guide, the Fallen betrayed his siblings by joining forces with Unicron, and the battle ended with the Fallen being sucked into a black hole until his escape, as seen in &#039;&#039;The Dark Ages&#039;&#039;. A [[2007]] [[bio]] written for the Fallen&#039;s &#039;&#039;[[Titanium Series]]&#039;&#039; toy would reveal he was the overseer of entropy.&amp;lt;ref&amp;gt;[http://www.seibertron.com/transformers/toys/titanium/the-fallen/1126/2/9/ Fallen&#039;s &#039;&#039;Titanium Series&#039;&#039; on-package bio]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As various parties slowly developed the concept of the Thirteen, [[2009]] would be a significant year for the character, becoming the titular main antagonist of the [[Live-action film series]]&#039; second film, &#039;&#039;[[Transformers: Revenge of the Fallen (film)|Revenge of the Fallen]]&#039;&#039;. The film would establish the character&#039;s connection to Megatron, and use his Decepticon-insignia-looking face to cement him as the true originator of the Decepticons: &amp;quot;The First Decepticon&amp;quot;. Despite his death in the film, online Q&amp;amp;A sessions with [[Hasbro]] representatives&amp;lt;ref&amp;gt;See [[Hasbro Q&amp;amp;A/July 2009: Answers|Hasbro Q&amp;amp;A/July 2009: Answer #3]] for more information.&amp;lt;/ref&amp;gt; established that the Fallen and his siblings were &amp;quot;[[multiversal singularity|multiversal singularities]]&amp;quot;: special entities who existed across all realities, moving between them; this provided a loophole for the Fallen to survive the events of the film. &lt;br /&gt;
&lt;br /&gt;
The novels of the [[Aligned continuity family]] significantly fleshed out the character&#039;s backstory, relationships, and weaponry. The [[2010]] novel &#039;&#039;[[Transformers: Exodus|Exodus]]&#039;&#039; established his original name of Megatronus, further strengthening the character&#039;s connection to Megatron and the Decepticon cause. Its sequel, [[2011]]&#039;s &#039;&#039;[[Transformers: Exiles|Exiles]]&#039;&#039;, re-introduced the Requiem Blaster as the personal artifact of Megatronus, unlike the Mini-Con weapon of &#039;&#039;[[Transformers: Armada (cartoon)|Armada]]&#039;&#039;. The novel would reveal that the weapon&#039;s existence became a great point of contention among the Primes, and would be the weapon that killed [[Solus Prime]], who was introduced as his love interest. Two years later, &#039;&#039;[[Transformers: The Covenant of Primus|The Covenant of Primus]]&#039;&#039; provided an alternate, less-villainous interpretation of the Fallen&#039;s backstory, exploring his tense relationship with [[Prima]], the &amp;quot;Warrior of Light&amp;quot;, and how the manipulations of the silver-tongued [[Liege Maximo]] led to an accidental death of Solus Prime in the [[War of the Primes]]. This less-villainous, more tragic interpretation of the character would be largely ignored when he made his proper television debut in the [[2015]] [[Transformers: Robots in Disguise (2015 cartoon)|&#039;&#039;Robots in Disguise&#039;&#039; cartoon]], which highlighted his role as the &amp;quot;First Decepticon&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The Fallen was introduced to IDW Publishing&#039;s [[2005 IDW continuity|long-running continuity]], being mentioned in [[The Crucible|&#039;&#039;Robots in Disguise&#039;&#039; #34]], and making visual appearances in [[Heavy|&#039;&#039;Till All Are One &#039;&#039;#9]], [[Origin Myths|&#039;&#039;Optimus Prime&#039;&#039; #10]], and [[The Falling, Interlude: The First Who Was Named|&#039;&#039;Optimus Prime&#039;&#039; #18]], albeit in flashback sequences. In this universe, Megatronus and the rest of the Thirteen were warlords of [[Thirteen Tribes]] rather than demigods. &lt;br /&gt;
&lt;br /&gt;
Concurrently with IDW&#039;s continuity, the concept of multiversal singularities was nullified in the 2015 Collectors&#039; Club comic storyline &#039;&#039;[[Another Light]]&#039;&#039;. The [[All Things Must Pass|final episode]] of the [[Transformers: Titans Return (cartoon)|&#039;&#039;Titans Return&#039;&#039; cartoon]] introduced an amalgamated version of the Fallen—featuring his fiery abilities of the Dreamwave incarnation and the Egyptian-crown-like head and color scheme of &#039;&#039;Revenge of the Fallen&#039;&#039;. The proceeding [[Transformers: Power of the Primes (cartoon)|&#039;&#039;Power of the Primes&#039;&#039; cartoon]] would adapt his backstory from &#039;&#039;The Covenant of Primus&#039;&#039;, featuring the Requiem Blaster and Solus Prime prominently in flashbacks and the present-day story. &lt;br /&gt;
&lt;br /&gt;
For a few years, the Fallen was absent from &#039;&#039;Transformers&#039;&#039; media, save the rare cameo appearance in the [[2019 IDW continuity]] or mention in &#039;&#039;[[Transformers: Cyberverse (cartoon)|Cyberverse]]&#039;&#039;, until [[2024]] brought him back to relevance with the &#039;&#039;[[Transformers One (film)|Transformers One]]&#039;&#039; film. The film established Megatronus Prime as the strongest and most powerful of the Primes, whose facial design was virtually identical to the Decepticon insignia, including its purple color. Unlike previous incarnations, this Megatronus remained heroic right up to his death, having never betrayed or murdered his fellow Primes. Later that year, the &#039;&#039;[[Transformers: Age of the Primes|Age of the Primes]]&#039;&#039; toyline would be revealed, introducing &amp;quot;Megatronus the Fallen&amp;quot; as a Leader Class toy inspired primarily by his appearance in &#039;&#039;War Within: The Dark Ages&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Dreamwave &#039;&#039;Generation One&#039;&#039; continuity===&lt;br /&gt;
[[File:Thefallen.jpg|left|thumb|&amp;quot;Like the Phoenix, I have risen from the ashes. And into my fire, you shall fall.&amp;quot;]]&lt;br /&gt;
When Primus and Unicron first battled as planets, Primus created the first 13 Transformers to assist him in planet mode. The Fallen&#039;s original purpose as one of the 13 was to oversee entropy, the orderly dissolution of all things in preparation for the next creation. But the concept of destruction fascinated him too much, and he lost sight of the goal of rebirth and the necessity of restraint. His investigations into the dark sciences led him to Unicron, to whom he gave himself.&amp;lt;ref&amp;gt;[http://www.seibertron.com/transformers/toys/titanium/the-fallen/1126/2/9/ Fallen&#039;s &#039;&#039;Titanium Series&#039;&#039; on-package bio]&amp;lt;/ref&amp;gt; Corrupted by Unicron, the Fallen then tried to sabotage his creator&#039;s body. This attempt ended in failure, and &amp;quot;the Fallen&amp;quot; fled to his master, but there was little refuge to be found: They were both sucked into a [[black hole]]. {{storylink|Transformers: The Ultimate Guide}}&lt;br /&gt;
&lt;br /&gt;
Approximately 7 million years before the 21st century, [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]] were lost in a [[space bridge]] accident. This accident weakened the barrier between reality and [[unspace|the dimension]] in which the Fallen was trapped, allowing the Fallen to eventually break free and return to Cybertron. The Fallen set about initiating the &amp;quot;[[Unbinding]]&amp;quot;, to precipitate the return of Unicron, and spent years, if not millennia, subtly manipulating the Autobots and Decepticons, causing them to splinter into multiple sub-factions that engaged in a constant series of escalating conflicts.&lt;br /&gt;
&lt;br /&gt;
[[File:Thefallengrimlock.jpg|thumb|Someone should tell Grimlock this more often.]]&lt;br /&gt;
As the time for the Unbinding drew near, the Fallen recruited a [[Chaos Trinity|trio of Decepticon outcasts]], [[Bludgeon (G1)|Bludgeon]], [[Mindwipe (G1)|Mindwipe]], and [[Bugly (G1)|Bugly]], who hungered for a command of [[Dark science|the occult]]. The Fallen promised them all manner of dark powers in exchange for serving him. Leading his three followers to the [[Well of All Sparks]], hidden within Cybertron, he explained that the Unbinding required four particular Transformers, who would function as &amp;quot;angles in the geometry of dissolution&amp;quot;, and named [[Grimlock (G1)|Grimlock]] as the first. {{storylink|Fragmentation (G1)|Fragmentation}}&lt;br /&gt;
&lt;br /&gt;
The Fallen and company proceeded to construct a strange machine within the Well of All Sparks in preparation for the Unbinding. Unfortunately, Bludgeon and friends got impatient for more than the Fallen&#039;s praise and demanded a more tangible reward: the arcane power he had promised them. The Fallen responded by grabbing Bludgeon&#039;s head and giving him a mere glimpse of what he sought: images of a fiery vortex, demonic faces, stabbing swords and a human skull engulfed Bludgeon. The Fallen stated that this was but a peek inside a dark door he would fully open if they served him well. This left Bludgeon suitably inspired to begin hunting down their targets.&lt;br /&gt;
&lt;br /&gt;
Bugly and Mindwipe leaked information to draw the [[Protectobot (G1)|Protectobots]] out into combat with [[Devastator (G1)|Devastator]], while Bludgeon hatched a plot to snare both Grimlock and [[Jetfire (G1)|Jetfire]]. {{storylink|Escalation}} Bludgeon, Bugly, and Mindwipe ambushed Jetfire as he attempted a cross-faction meeting with [[Shockwave (G1)|Shockwave]]. When Grimlock crashed the party earlier than they expected, however, the Fallen himself had to intervene and caught Grimlock&#039;s blazing energo-sword in his bare hand. {{storylink|Revelation (The Dark Ages)|Revelation}}&lt;br /&gt;
&lt;br /&gt;
Grimlock took one punch from the Fallen yet still got back up, so the Fallen grabbed him by the shoulders and unleashed a huge blast of energy that put the [[Dinobot (G1)|Dinobot]] leader out cold. Shocked by the display, Jetfire surmised that the Fallen predated the Golden Age. The Fallen responded by knocking Jetfire out cold too. He then dragged Grimlock and Jetfire away and commanded his followers to gather the third angle, while he handled the fourth. The Fallen singlehandedly abducted [[Blitzwing (G1)|Blitzwing]] from his well-guarded holding cell in Autobot headquarters, shrugging off attacks by some of the Autobots&#039; best warriors and causing their weapons to corrode away into uselessness with a mere gesture. Bludgeon&#039;s team, meanwhile, succeeded in acquiring [[Hot Spot (G1)|Hot Spot]] from the Protectobots.&lt;br /&gt;
&lt;br /&gt;
[[File:Fallenmoreonfire.jpg|thumb|left|The Fallen somehow sets himself &#039;&#039;more on fire&#039;&#039;.]]&lt;br /&gt;
All four angles were strapped to the device in the Well of All Sparks. The Fallen theatrically explained to the awakening Jetfire that they were casualties in the war of the Gods, and would be used to break the Seal of Primus, after which &amp;quot;all chaos will follow&amp;quot;. {{storylink|Confrontation (issue)|Confrontation}}&lt;br /&gt;
&lt;br /&gt;
The Fallen continued his villainous monologue, apparently directing it not at Jetfire but at Primus himself, as the four Transformers&#039; unique sparks were drained to unlock the Seal of Primus. A combined army of forces from several factions defeated the Chaos Trinity and penetrated the Fallen&#039;s operation. By the time they reached the door, the Fallen was satisfied that the Transformers were too late, until Jetfire arranged a force-field to surround the Seal. The Fallen was further impressed that Jetfire understood enough to try to contain the Seal, but his distraction cost him victory: the God of Light himself was subsequently roused from his slumber where he saw the Fallen. With a gesture of his radiant hand, Primus engulfed his wayward creation in a torrent of searing energy that was then sucked back into the Seal of Primus. {{storylink|Conflagration}}&lt;br /&gt;
&lt;br /&gt;
{{Unreleased DW G1 comic}}&lt;br /&gt;
Shockwave broke the Seal for his cloning experiments, siphoning from within it the energy needed to create life. The Fallen&#039;s essence had then escaped and corrupted [[Sunstorm (G1)|Sunstorm]]. Following the clone&#039;s death, the Fallen&#039;s essence passed into Jetfire. Within visions, The Fallen attacked the Autobot over and over, while around them various key moments in Cybertron&#039;s history unfolded. Jetfire returned to reality as the Autobots were digging him free from the frozen prison he now found himself in. He was unable to warn them that the Fallen&#039;s essence had taken root in his spark as they broke through the ice holding him. {{storylink|The Enemy Within}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===Fun Publications===&lt;br /&gt;
[[File:The Evil One.jpg|left|upright=0.8|thumb|&amp;quot;Someone remembered me!&amp;quot;]]&lt;br /&gt;
Though [[Vector Prime]] did not necessarily think history was wrong to record Megatronus as a monster, he &#039;&#039;was&#039;&#039; his brother, and Vector still had happy memories of their time together before Megatronus&#039;s fall from grace. {{storylink|Ask Vector Prime|Ask Vector Prime, 2015/06/14}} During the Thirteen&#039;s time in ancient Greece in some [[universal stream]]s, the holomatter avatar that the rage-filled Megatronus used to interact with the human population inspired the myth of {{w|Ares}}. {{storylink|Ask Vector Prime|Ask Vector Prime, 2015/07/20}} He used to have an impressive collection of antique melee weapons before [[Sideways (AVP)|Sideways]] ruined it with Cosmic Rust... at least, according to Sideways. {{storylink|Ask Vector Prime|Sideways, 2015/07/02}}&lt;br /&gt;
&lt;br /&gt;
In the [[Gargent]] realities, where he went by the name &amp;quot;&#039;&#039;&#039;the Evil One&#039;&#039;&#039;&amp;quot;, Megatronus nearly destroyed [[Gobotron]] with the Dark Heart, only to wind up under the [[Nazca Lines]] on Earth. [[Vector Prime]] noted that this was not the only reality where Megatronus was drawn to human pyramids and wondered if there was any link to [[Devil Z]]&#039;s own affinity for pyramids and the Nazca Lines. {{storylink|Ask Vector Prime|Ask Vector Prime, 2015/05/30}} [[Cy-Kill (GoBots)|Cy-Kill]] would even be heard to swear by the Evil One. {{storylink|Ask Vector Prime#Renegade Rhetoric|Renegade Rhetoric (1), 2015/10/13}}&lt;br /&gt;
&lt;br /&gt;
[[File:Vectorprimeut.jpg|thumb|upright=0.8|Back, and to the left.]]&lt;br /&gt;
Jealous of his brothers and sisters, Megatronus was motivated to move against his siblings, and targeted Prima&#039;s [[Star Saber (Prima)|Star Saber]], intending to take it for his own. To keep it out of his hands, [[Solus Prime]] shattered the blade with her [[Forge of Solus Prime|Forge]], and each piece was taken by one of [[Nexus Prime]]&#039;s components and scattered across the multiverse. {{storylink|Ask Vector Prime|Ask Vector Prime, 2015/05/18}} {{storylink|Out of the One, Many}}&lt;br /&gt;
&lt;br /&gt;
Millions of years later, when [[Vector Prime]] returned to the linear universe to deal with the [[Unicron Singularity]] crisis, he reminisced about his mission and his past, including the silhouetted form of the Fallen. {{storylink|Vector Prime: In the Beginning}} Vector&#039;s return was soon followed by the that of Nexus Prime, who set about reassembling the Star Saber. While visiting [[Primax 509.28 Epsilon|one universe]]&#039;s Cybertron as part of his quest for the sword&#039;s fragments, Nexus decided to tell his companion [[Aquarius (SG)|Aquarius]] about his quest. As he explained the danger of the artifact falling into evil hands, the face of the Fallen flashed through his mind. {{storylink|The Coming Storm: Part 1}}&lt;br /&gt;
&lt;br /&gt;
When dimensional scoundrel [[Sideways (AVP)|Sideways]] seized control of Vector Prime&#039;s [[Ask Vector Prime#Facebook|ANN Q&amp;amp;A column]], he commented, &amp;quot;Every time The Fallen polishes his pistons reality splits.&amp;quot; to explain why he could be cloned. Surprisingly, this was actually the truth, more or less. {{storylink|Ask Vector Prime#Facebook|Ask Sideways, 2015/06/29}}&lt;br /&gt;
&lt;br /&gt;
When Nexus succeeded in locating the Star Saber, he combined its power with that of the [[Terminus Blade]] to [[Shroud|thicken the walls of reality]], limiting dimensional travel. The Fallen and the other members of the Thirteen gathered to witness this momentous event, and found that, as a side effect, they ceased to exist as [[Multiversal singularity|multiversal singularities]]. {{storylink|Out of the One, Many}}&lt;br /&gt;
{{l-}}&lt;br /&gt;
&lt;br /&gt;
===Live-action film series continuity family===&lt;br /&gt;
====&#039;&#039;Revenge of the Fallen&#039;&#039; film====&lt;br /&gt;
{{voiceactor|[[Tony Todd]] (English), [[Masafumi Kimura]] (Japanese)|[[Zhao Xiaoming]] (Chinese), [[José Luccioni]] (European French), [[Bert Franzke]] (German), [[Gabriel Pingarrón]] (Latin American-Spanish), [[Ramón Canals]] (Castilian Spanish), [[Carlos Gesteira]] (Portuguese), [[Gaetano Varcasia]] (Italian), [[Ender Yiğit]] (Turkish)}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheFallen-ROTFwithPrimes.jpg|thumb|left|upright=1.95|&#039;&#039;Way-oh, way-oh, oh-way-oh-way-oooooh&#039;&#039;]]&lt;br /&gt;
Nineteen thousand years ago, the Fallen accompanied [[Dynasty of Primes|his brother Primes]] to [[Earth]] in an attempt to harvest the [[Sun|star]] it orbited. Just as they had completed construction of the [[Star Harvester]], however, the Fallen discovered [[Human|a primitive race of hunters]]. The Primes invoked their rule of the sanctity of life and refused to activate the harvester, but the Fallen despised the humans as simple insects and attempted to activate the Harvester. A great battle took place, but ultimately, the Fallen was defeated and the remaining Primes hid themselves and the [[Matrix of Leadership]], and the Fallen&#039;s harvester was concealed within a pyramid in [[Egypt]]. The Fallen dispatched the [[Seeker (ROTF)|Seekers]] to locate the Matrix, but they proved unable and he eventually abandoned them. The Fallen became known as the first [[Decepticon]], and he became the master of [[Megatron (Movie)|Megatron]], leader of the faction. He employed Megatron in the pursuit of the [[AllSpark]], but after Megatron&#039;s defeat at [[Mission City]], the AllSpark was reduced to a mere fragment.&lt;br /&gt;
&lt;br /&gt;
[[File:TheFallen-ROTFNemesis.jpg|thumb|upright=1.95|&#039;&#039;Ocupado!&#039;&#039;]]&lt;br /&gt;
Upon Megatron&#039;s revival he traveled to the &#039;&#039;[[Nemesis (ROTF)|Nemesis]]&#039;&#039;, where the Fallen stayed in a life-support chair while [[Starscream (Movie)|Starscream]] oversaw the creation of a new army of Decepticons. Prostrating himself before the Fallen, Megatron said that he had failed his master and their race by allowing the AllSpark to be destroyed. Amused by his disciple&#039;s misinformation, the Fallen revealed that the cube was merely a vessel, while the knowledge within the AllSpark was instead placed within the mind of the human who had challenged Megatron, [[Sam Witwicky]]. With the knowledge within Sam&#039;s mind, they could find the Star Harvester and the Matrix needed to activate it. Megatron asked permission to avenge himself and reclaim the AllSpark, but the Fallen asked for patience, though he could understand his desire, as the Fallen himself hungered to return to the wretched planet where his brother Primes had betrayed him. The Fallen also explained that the only threat to him was the last surviving Prime, [[Optimus Prime (Movie)|Optimus]]. Since Optimus would protect Sam, the Fallen ordered Megatron to capture the boy and draw out the Prime.&lt;br /&gt;
&lt;br /&gt;
Megatron&#039;s mission was partially successful: although the boy escaped, Optimus came to defend him and died in the process. The Fallen sensed his death and was very pleased, knowing that the time to strike was now. When the Decepticons traveled to the Earth&#039;s surface in [[transition form|re-entry mode]]s, the Fallen accompanied them, destroying an [[USS Theodore Roosevelt|aircraft carrier]] as well as attacking several cities. As the aircraft carrier sank into the ocean, the Fallen quietly intoned that revenge was finally his. The Fallen tapped into Earth&#039;s communication network, and announced the presence of the Transformers on Earth on worldwide television, demanding the &amp;quot;human hive&amp;quot; hand over Sam or be destroyed. &lt;br /&gt;
&lt;br /&gt;
[[File:ROTF Fallen headchop.jpg|thumb|left|upright=1.66|Can&#039;t. Take. Our. Sun. Unless you got buns, hon! And, oh man, he don&#039;t.]]&lt;br /&gt;
Unfortunately, Sam was in Egypt hunting for the [[Matrix of Leadership]] after being told it might be able to revive Optimus. He succeeded, but moments after Prime&#039;s resurrection, the Fallen appeared amongst the assorted NEST troops, scattering the soldiers, pinning Optimus, and stealing the Matrix. He then teleported to the harvester that was uncovered earlier by [[Devastator (ROTF)|Devastator]], and as he inserted the Matrix into the machine, he declared that his brothers had failed as he now claimed the Sun. While it charged, the humans attempted to destroy the harvester with their heavy weapons. Unimpressed with their display, the Fallen demonstrated his considerable power by destroying the attacking military forces with telekinesis, then raised a blockade of debris to prevent an air strike. However, a super-powered Optimus Prime, now fused with [[Jetfire (Movie)|Jetfire]], destroyed the harvester and attacked the Fallen, sending them both falling to the ground below. &lt;br /&gt;
&lt;br /&gt;
[[File:TheFallen-ROTFfacegotten.jpg|upright=1.66|thumb|Don&#039;t talk to me or my Sun ever again!]]&lt;br /&gt;
{{quote|Die, like your brothers!}}&lt;br /&gt;
{{quote|They were your brothers, too.|The Fallen and [[Optimus Prime (Movie)|Optimus Prime]]|&#039;&#039;[[Transformers: Revenge of the Fallen (film)|Revenge of the Fallen]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Enraged, the Fallen commanded Optimus to join his brothers in death and two engaged in a fierce duel, but it quickly became apparent that Optimus was strong enough to face the Fallen. Megatron attacked Optimus in an attempt to help his master, but was quickly overpowered and knocked out. The Fallen counterattacked Optimus, managing to rip off Prime&#039;s left rocket thruster and strike him in the face with it. However, Optimus eventually managed to impale the Fallen through the shoulder with his own spear, then demanded his face, tearing it off. The Fallen tried to flee, but Optimus Prime punched through his chest and ripped out his spark core, finally killing the Fallen.&lt;br /&gt;
&lt;br /&gt;
Afterwards, a wounded and horrified Megatron fled with Starscream, and the Autobots and their allies declared victory. {{Storylink|Transformers: Revenge of the Fallen (film)|Revenge of the Fallen}}&lt;br /&gt;
&lt;br /&gt;
{{note|The Fallen&#039;s involvement in the preceding events, or events mostly similar, were also chronicled in the novels &#039;&#039;[[Transformers: Revenge of the Fallen (novel)|Transformers: Revenge of the Fallen]]&#039;&#039;, &#039;&#039;[[Revenge of the Fallen: The Junior Novel]]&#039;&#039;, and &#039;&#039;[[The Last Prime]]&#039;&#039;; the &#039;&#039;[[Transformers: Revenge of the Fallen Official Movie Adaptation]]&#039;&#039; and &#039;&#039;[[Movie Trilogy]]&#039;&#039; comics; and the storybooks &amp;quot;[[I Am Optimus Prime (ROTF)|I Am Optimus Prime]]&amp;quot;, &amp;quot;[[Rise of the Decepticons]]&amp;quot;, &amp;quot;[[Transformers: Revenge of the Fallen Electronic Voice Changer]]&amp;quot;, and &amp;quot;[[Transformers: Revenge of the Fallen Mix &amp;amp; Match]]&amp;quot;. Most of these adaptations are based on early drafts of the script and provide more backstory for the Fallen, such as his hunt for the descendants of his brother Primes, and his promise to Megatron that he would make him a Prime—something Optimus exposes as a lie during their final battle, as one can only be born a Prime, leading Megatron to abandon his teacher. In several, Optimus defeats him not by killing him, but by [[:File:TheFallen-thrownintospace.jpg|hurling him into space]].}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
====IDW movie comics====&lt;br /&gt;
[[File:Defianceissue4-creation.jpg|left|thumb|upright=0.85|Look [[Prima|familiar]]?]]&lt;br /&gt;
According to the Fallen, he and his brothers were the first creations of the [[AllSpark]]. The planet that would become [[Cybertron (planet)|Cybertron]] was mostly barren, but as the AllSpark gradually shaped Cybertron around them and gave the Fallen and his brothers power beyond measure, the cube&#039;s own power was depleted. They learned that its power could be replenished by harvesting the energy of stars, but they were unable to locate new stars to suit their purposes, despite their amazing ability to travel between dimensions using triangular &amp;quot;[[sarcophagus|sarcophagi]]&amp;quot;. {{storylink|Defiance issue 4|Defiance #4}} As he quested, the Fallen came to believe that the AllSpark was speaking to him, telling him of a grander destiny than that of his brothers, picking him as its &amp;quot;chosen one.&amp;quot; {{storylink|Tales of the Fallen issue 4|Tales of the Fallen #4}}&lt;br /&gt;
&lt;br /&gt;
To aid the Dynasty of Primes in their quest, the AllSpark created for them a race of [[Transformer|workers]] that had a power of their own: the ability to transform their bodies into new forms! Some, called &amp;quot;[[Seeker (ROTF)|Seekers]]&amp;quot;, could change into interstellar crafts that could locate stars for them, the energies of which would then be harvested to power the AllSpark by massive devices built by the [[Constructicon (ROTF)|other workers]]. The Dynasty tempered their search with the rule of sparing stars with inhabited worlds, but the Fallen believed that the Dynasty&#039;s compassion would ultimately doom the Cybertronians to inevitable extinction. As he sought a way to fix this problem, the Fallen came to think evil thoughts. What if there were no other Primes to share the AllSpark with? What if its power was his alone? {{storylink|Defiance issue 4|Defiance #4}}&lt;br /&gt;
&lt;br /&gt;
[[File:TalesoftheFallen4-theyshallpay.jpg|thumb|upright=1.4|Yummy, yummy, yummy, I got hate in my tummy!]]&lt;br /&gt;
The Fallen began to court some Transformers to his side. He selected a small number of the [[Constructicon (ROTF)|Constructicon]] drones to do his bidding in private, ultimately in service of subverting the Dynasty of Primes in favor of his own agenda. He called this group the Decepticons. [[Jetfire (Movie)|Jetfire]], the Fallen&#039;s most trusted and capable Seeker, began to unwittingly harvest the stars of inhabited star systems; the two would scan a system together, but the Fallen would report that his search areas were devoid of life. This practice got the Fallen and Jetfire into trouble with the other Primes, and so the Fallen began to sow seeds of mistrust in Jetfire. He claimed the Primes&#039; refusal to sacrifice life to save their own planet would be its downfall, and that an army had to be readied in case the Primes betrayed them all. {{storylink|Tales of the Fallen issue 3|Tales of the Fallen #3}}&lt;br /&gt;
&lt;br /&gt;
The Fallen attempted to build a Star Harvester on his own, powered by a counterfeit [[Matrix of Leadership]] he had constructed. However, it was unstable, and the resulting explosion infused the Fallen with power he had never known. He now burned with dark, unimaginable powers from within. The Fallen, feeling a darker sense of purpose that complemented his darker powers, traveled from world to world to world, killing scores of organisms and assimilating their technology, and leaving the dry husks of planets in his wake. He evolved, and during his ascension he planned for the eventual battle with his brothers. {{storylink|Tales of the Fallen issue 4|Tales of the Fallen #4}}&lt;br /&gt;
&lt;br /&gt;
As Jetfire joined the Decepticons, The Fallen took them to a planet named Earth, and they built a [[Star Harvester]] to claim the [[Sun]]. However, it, too, harbored life: the Fallen was building the harvester there to either bait his brothers into taking action (while he was prepared to kill them all) or to remain in limbo. Either way, he won! Jetfire finally turned against his master, just as the remaining Primes arrived, falling into the traitor&#039;s trap. The Fallen warped Jetfire and his other underlings away and faced his brothers alone. {{storylink|Tales of the Fallen issue 3|Tales of the Fallen #3}}&lt;br /&gt;
&lt;br /&gt;
[[File:TalesoftheFallen4-notlikethis.jpg|thumb|upright=1.66|left|Ever since he was a child, he was hated by triangles.]]&lt;br /&gt;
The battle between the Fallen and the other Primes was costly. They did not expect the Fallen to have so much power, and one by one they fell by his wretched hand. He had &amp;quot;expanded [his] consciousness—absorbed the mental mass of a hive intelligence seventy trillion strong, probed the neural functions of creatures that swim in unrefined thought...&amp;quot; Since last they met, he was &amp;quot;so much more&amp;quot; than they were. The Fallen was able to grab weapons from his stockpile through personal dimensional portals, and one by one he murdered his brothers until there was only one Prime left to oppose him. With one last desperate gamble, the final Prime fled, and he and the Fallen warped from location to location; the Fallen thought this Prime was merely stalling, but he was gravely mistaken. The final Prime had gathered up the bodies of his defeated brothers, and when at last he had collected them all and the Fallen was weak from overteleportation, he used their combined lifeforce to banish the Fallen forever. The Fallen was sent through his sarcophagus and trapped in another dimension, where he crashed into a desolate landscape, swearing revenge. {{storylink|Tales of the Fallen issue 4|Tales of the Fallen #4}}{{storylink|Foundation issue 2|Foundation #2}}&lt;br /&gt;
&lt;br /&gt;
Knowledge of this was lost through the ages, and the Dynasty of Primes became little more than a myth. Thousands of years later, however, the Fallen&#039;s sarcophagus was unearthed on modern-day Cybertron and brought to the quarters of the planet&#039;s military leader Megatron. There, sensing the fury and resentment, the Fallen established contact with Megatron, filling him with a new resolve to destroy those who sought out the AllSpark. {{Storylink|Defiance issue 2|Defiance #2}} In the aftermath of Megatron&#039;s ruthless battle against a band of [[Ejoornian|aliens]] seeking the AllSpark, the Fallen further counseled him to seize control of Cybertron to make way for The Fallen&#039;s return. He also told him that [[Optimus Prime (Movie)|Optimus]] sought the AllSpark for himself, and Megatron immediately decided that Optimus and his followers deserved to be killed for this transgression. {{Storylink|Defiance issue 3|Defiance #3}}&lt;br /&gt;
&lt;br /&gt;
[[File:Defiance4 Megatron TheFallen.jpg|thumb|upright=1.66|All right, who changed the thermostat!?]]&lt;br /&gt;
But simply taking the planet would not be enough. The Fallen also ordered Megatron to build a [[Nemesis (Movie)|space cruiser]] to seek out the Matrix, which he said was a prerequisite to his return. As the ship&#039;s construction came to an end, the Fallen told Megatron the story of his origin and his plans regarding the harvester on Earth. The Fallen ordered Megatron to put his sarcophagus on the ship and then stay behind to fight Optimus&#039;s forces and safeguard the AllSpark. [[Soundwave (ROTF)|Soundwave]] and a majority of the Decepticon soldiers crewed the ship. &lt;br /&gt;
Meanwhile, on Cybertron, civil war raged between Optimus&#039;s Autobots and Megatron&#039;s Decepticons, a war which eventually led to the AllSpark being launched into space. {{storylink|Defiance issue 4|Defiance #4}} {{storylink|Foundation issue 3|Foundation #3}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Nemesis&#039;&#039; came across the AllSpark&#039;s energon signature, to Soundwave&#039;s disbelief. The Fallen began speaking to Soundwave just as a [[Ark (DOTM)|ship]] crashed into the &#039;&#039;Nemesis&#039;&#039;, and disappeared once more through a portal. After landing the ship on a dead planet, Soundwave was commanded to pursue the ship via the portal—that the Fallen recognized as a [[space bridge]]—it left behind. {{storylink|Convergence chapter 1}} Later, Megatron found the abandoned &#039;&#039;Nemesis&#039;&#039; during his pursuit of the AllSpark. He once again spoke with the Fallen, who was furious that Megatron had taken this detour. He ordered him to resume the chase immediately, confident that the Cube would guide them to the harvester. Megatron obeyed, leaving the sarcophagus in the barren wreckage. {{storylink|Defiance issue 4|Defiance #4}}&lt;br /&gt;
&lt;br /&gt;
Thousands of years later, Soundwave returned, having recovered a space bridge [[pillar]] from the Autobot ship. The Fallen informed Soundwave of Megatron&#039;s visit, and Soundwave deduced Megatron was one of the Cybertronians rumored to be held captive by the humans, prompting him to return. The Fallen then used the pillar to warp space and time, leaving his prison at last... {{storylink|Convergence chapter 4}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Transformers: The Movie Universe&#039;&#039;====&lt;br /&gt;
The original Transformers, all of them Primes, were united by a directive that safeguarded all life, and as such they refused to utilize the harvester on the inhabited Earth. One of their number, however, decided &amp;quot;I want Energon!&amp;quot; and slaughtered his brothers so he could harvest the Sun. He threw away his original name and became the Fallen. In the end, he slaughtered all of his brethren, but they were still able to imprison him in a pocket dimension and save the Earth. In the process, his appearance had changed to a terrifying, cage-like exostructure burning with chaotic energies from the universe&#039;s creation, forces that had purged him of all morality. Since his body was never meant to contain the unholy power flowing through it, he had to steadily vent that energy to ensure his own continued existence. This created the visual effect of a constant fiery nimbus. &lt;br /&gt;
&lt;br /&gt;
While effectively harmless to the universe outside his prison, his powers remained vast: He could generate space bridges spontaneously, as well as focus his energies into discrete blasts that could unmake creation itself. Were he ever able to escape, he would be a supremely powerful danger. {{storylink|Transformers: Revenge of the Fallen: The Movie Universe|The Movie Universe}}&lt;br /&gt;
&lt;br /&gt;
====Titan movie comics====&lt;br /&gt;
The Fallen was the worst of the worst—he made Devastator look like a puppy with a bad tummy! {{storylink|Transformers Comic issue 2.3|#3&#039;s Contents section}}&lt;br /&gt;
&lt;br /&gt;
Legend had it that the first seven Transformers were created by [[Primus]], but the Fallen believed them to be creations of the AllSpark. Their task was to harvest Energon for the AllSpark without endangering alien life, but the Fallen cared nothing for the [[Human|puny meatsacks]] of Earth and tried to harvest the Sun! {{storylink|Transformers Comic issue 2.3|The Fallen Profile}} His duped servant Jetfire watched in horror as the Fallen imprisoned the other six Primes! {{storylink|Transformers Comic issue 2.8|Jetfire Profile}} However, the Primes still managed to sacrifice themselves to hide the Creation Matrix, key to the AllSpark, while the Fallen was imprisoned in a pocket dimension on one of Saturn&#039;s moons... until Megatron released him! {{storylink|Transformers Comic issue 2.3|The Fallen Profile}}&lt;br /&gt;
&lt;br /&gt;
[[File:Titan1 FallenStarscream.jpg|upright=2|thumb|left|Behold my &amp;lt;s&amp;gt;resting&amp;lt;/s&amp;gt; mighty hand!]]&lt;br /&gt;
Soon after Megatron&#039;s death in Mission City, the Fallen made contact with [[Starscream (Movie)|Starscream]] and used him to organize the Decepticon army and lay the groundwork for his return. He ordered Starscream and his forces to go to Cybertron and await further instruction, and promised that once the Matrix was found, [[Earth]] would &#039;&#039;burn&#039;&#039;! Unfortunately for the Fallen, Autobot twins [[Skids (ROTF)|Skids]] and [[Mudflap (ROTF)|Mudflap]] learned the Starscream was colluding with the Fallen (though not who or what the Fallen &#039;&#039;was&#039;&#039;), and headed for Earth to warn Optimus Prime. {{storylink|Transformers Comic issue 2.1|Training Day}} The Fallen had [[Soundwave (ROTF)|Soundwave]] contact one of his Seekers still on the planet, [[Ransack (ROTF)|Ransack]], and had him dispatched him to deal with the Twins. He angrily warned Starscream not to fail again, grrrr! {{storylink|Transformers Comic issue 2.2|Dogfight!}}&lt;br /&gt;
&lt;br /&gt;
However, due to his imprisonment, the Fallen could only communicate with his generals and not Ransack directly, which led to Soundwave taking his own actions and working his own angles to try and find the Tomb of the Primes, which included recruiting the Twins, rather than eliminating them. In a fitting act of cosmic irony, the twins turned out to be faking their defection, and they put an end to Soundwave&#039;s treacherous scheme. Ransack intended to inform the Fallen, but evidently never made it, while Skids and Mudflap decided that, after all the trouble they had gotten in to after coming to Earth, they&#039;d better not tell anyone about that whole &amp;quot;Fallen&amp;quot; thing they&#039;d learned about after all. {{storylink|Transformers Comic issue 2.8|Back-to-Back}}&lt;br /&gt;
&lt;br /&gt;
=====Law and Disorder=====&lt;br /&gt;
The Fallen suffered from iron barnacles in the folds of his armor... and if YOU were an Autobot sympathizer, you would be forced to clean them out! {{storylink|Transformers Comic issue 2.7|#7&#039;s Law and Disorder}}&lt;br /&gt;
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====Toy bios====&lt;br /&gt;
[[File:TF2010-The-Fallen-art.jpg|thumb|I did more things here than on my feature film.]]&lt;br /&gt;
Since even before history was recorded on Cybertron, the Fallen has lurked in the shadows, guiding the fate of his fellow machines. His is the hand in the darkness that drives the engines of fate. It was him that engineered the civil war on Cybertron and drove the Decepticons to slaughter their Autobot counterparts. Now on the primitive, flesh-slug infected planet known as Earth, he has stepped out of the shadows to finally seize the [[Star Harvester|power]] he has sought for millennia. {{storylink|The Fallen/toys#Robot Replicas|Robot Replicas The Fallen}}&lt;br /&gt;
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For thousands of years, the Fallen has recruited proxies to scour the cosmos for the star harvester he required before returning to Earth, the very planet on which his quest began. Nothing will stand in his way this time, and he will scour the surface of this disgusting world clean in the fire of his rage and search through the blasted rubble for that which he seeks. {{storylink|The Fallen/toys#Voyager Class toys|&#039;&#039;Revenge of the Fallen&#039;&#039; Voyager The Fallen}}&lt;br /&gt;
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Aware that only a true Prime can destroy him, the Fallen has entered every battle knowing that the outcome of his victory is inevitable. Modern-day Autobots such as [[Ratchet (Movie)|Ratchet]] and [[Highbrow (TF 2010)|Highbrow]] stand no chance against him, for he wields the power of advanced technology that looks like magic. The Fallen will crush the miserable Autobots that dare to challenge him before proceeding with his plans as if the interruption never occurred. {{storylink|The Fallen/toys#TF2010Voyager|&#039;&#039;Hunt for the Decepticons&#039;&#039; Voyager The Fallen}}&lt;br /&gt;
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As a desperate battle raged in the desert below him, the Fallen reveled in his triumph. The ancient machine with which he intends to harvest the Sun&#039;s energy would soon be uncovered and the Earth would be destroyed if he were to win. {{storylink|The Fallen/toys#Transformers (2010)|The Victory of The Fallen}}&lt;br /&gt;
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====Ask Vector Prime====&lt;br /&gt;
Vector Prime recounted the story of [[Tyran 208.28 Gamma]], an alternate timeline in which Megatron and the Decepticons triumphed in the battle of [[Mission City]], but were then trapped on the dead Cybertron by the Autobots before they managed to free The Fallen. Sensing the loss of his servants, the Fallen summoned a new army of Decepticons (including [[Blue Maximus]], [[Chopsaw]], [[Undertow (PCC)|Undertow]], and [[Duststorm (TF 2010)|Duststorm]]) to terrorize Earth! Many an epic battle was fought against them! {{storylink|Ask Vector Prime|Ask Vector Prime, 2015/08/21}}&lt;br /&gt;
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====&#039;&#039;Shattered Glass&#039;&#039;====&lt;br /&gt;
[[File:Coalescence FallenSunstormAlphaTrion.jpg|thumb|left|upright=1.66|Their adventures were recorded in Realityripple Comics.]]&lt;br /&gt;
One version of the Fallen from an unknown universe found himself on the brink of defeat at the hands of [[Optimus Prime (Movie)|the last descendant]] of [[Dynasty of Primes|his brothers]].  Desperately fleeing through a seam in reality, he miscalculated and ended up in [[Primax -408.24 Epsilon|an unconventional negative polarity universe]]. In this universe, rather than being constantly on fire, the Fallen was now constantly freezing and risked becoming immobile as ice constantly built up from within him.  He soon attracted a devoted servant, [[Sunstorm (Universe)|Sunstorm]], who used his heat-generating abilities to keep him warm.  Also gaining [[Cybaxx (SG)|Cybaxx]]&#039;s allegiance, the Fallen sought to create a dimensional gateway that would allow him to enter and conquer other negative-polarity universes.  Cybaxx&#039;s followers were tasked with retrieving components to complete this gateway.&lt;br /&gt;
&lt;br /&gt;
The Fallen was soon confronted by a number of Decepticons, Autobots, and humans seeking to halt his plans.  After the captive [[Beta Maxx (RID)|Beta Maxx]] was freed, he rallied the others against the Fallen, who was somewhat deflated to learn that no one had ever heard of him in this universe.  With Sunstorm taxing himself beyond limits to keep the Fallen defrosted, the ancient Prime was set upon by a ferocious [[Alpha Trion#Shattered Glass|mechanical lion]] commanded by Beta Maxx.  Noticing the Fallen&#039;s reliance on Sunstorm to keep him mobile, [[Sephie Beller|Emulator]] knocked Sunstorm out with her powers, hobbling the ancient Prime.  The frozen Fallen was helpless to stop himself as he was sucked into the now-active dimensional gateway.  He found himself in a positive-polarity universe and quickly defrosted, only to realize that he was now trapped in an empty, desolate [[void]].  To his horror, the Fallen beheld the [[Unicron|only other living thing]] within the void, which began approaching him with a ravenous hunger.  {{storylink|Coalescence}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Animated&#039;&#039; cartoon===&lt;br /&gt;
[[Kup (Animated)|Kup]] sardonically compared [[Rodimus Prime (Animated)|Hot Rod]]&#039;s paint job to the Fallen&#039;s. {{storylink|Transformers Animated: The AllSpark Almanac II|The AllSpark Almanac II}}&lt;br /&gt;
&lt;br /&gt;
===Aligned continuity family===&lt;br /&gt;
====&#039;&#039;The Covenant of Primus&#039;&#039;====&lt;br /&gt;
[[File:MegatronusPrime.jpg|thumb|upright=1.4|To have a helmet as good as this will cost you your soul... and also ten cents.]]&lt;br /&gt;
Megatronus was the twelfth Prime created by Primus to defeat [[Unicron]]. Rightfully proud of his power and unwaveringly loyal to his creator [[Primus]], he thought of himself as a warrior first and foremost, but his dark powers and conflicted nature meant that he was rarely at peace with himself. His artifact of power—the deadly [[Requiem Blaster (Megatronus)|Requiem Blaster]]—used stellar fusion as an energy conduit, exponentially increasing his already destructive powers. Viewing himself as an outsider, he frequently butted heads with the warrior of light [[Prima]], to the point where even his closest allies among the Thirteen viewed him as an unpredictable and unstable presence. In spite of this, he struck up a close friendship with Solus Prime, which eventually blossomed into a mutual romance. Not even Solus Prime&#039;s comforting presence could rein in Megatronus&#039;s chaotic tendencies; his private insecurities and hidden fears continued to fester, and soon gave way to something darker.&lt;br /&gt;
&lt;br /&gt;
The thirteen newly created Primes soon began experimenting with their powers and strategizing for the upcoming conflict. Megatronus considered himself a warrior and trained alongside Vector Prime, Prima, [[Onyx Prime]], and [[Amalgamous Prime|Amalgamous]]. Megatronus, having the closest connection to Unicron, offered advice to Solus Prime on how to create the best weapons to defeat the chaos-bringer. Among their collaborative efforts were [[Dark Energon skin]]s, which would protect the Primes from the toxic [[Dark Energon]]. Megatronus eventually requested that a blaster be made for him by Solus Prime. She reluctantly agreed, and the Requiem Blaster was forged. Solus had doubts about the weapon, but her deep faith in Megatronus was what allowed her to trust him with the Blaster.&lt;br /&gt;
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[[File:COP-Megatronusshootssolus.jpg|thumb|upright=1.4|left|&amp;quot;How could this happen? We started out like Romeo and Juliet but it ended up in tragedy!&amp;quot;]]&lt;br /&gt;
When the fight against Unicron came, Megatronus fought alongside his siblings, and was ultimately triumphant. However, some of Unicron&#039;s darkness had rubbed off on all of them; a fact that Megatronus strangely appeared to revel in. In the era of peace and rebuilding that followed, Megatronus worked alongside [[Liege Maximo]], [[Micronus Prime]], and Amalgmous Prime, refining [[Energon]] for future use. He slowly befriended more of the Thirteen, although his love for Solus Prime never faded.&lt;br /&gt;
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Unfortunately, this period of peace was not to last. Megatronus and Solus Prime were both being manipulated by Liege Maximo, who managed to drive a schism between the two lovers. Megatronus confronted Solus Prime over a newly created suit of armor intended for Maximo&#039;s &amp;quot;farm&amp;quot;. Their disagreement eventually grew into a full-fledged fight after Megatronus killed her pet, which had secretly been recording Solus Prime&#039;s actions. In the chaos, Megatronus fired the Requiem Blaster without thinking, fatally wounding Solus Prime. Before Solus passed away, however, she professed her love for him.&lt;br /&gt;
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Megatronus hid himself away in the untamed regions of Cybertron, until the surviving Primes discovered him. Megatronus confessed his crime, but also accused Maximo of setting up the whole plot, and aimed to kill him once and for all. The accusations flew quickly, and before long the argument descended into a free-for-all. In the aftermath, Liege Maximo was apparently blown apart by a shot from the Requiem Blaster, although [[Alpha Trion]] could not identify just who had fired the weapon. Along with the surviving Primes, a repentant Megatronus attended Solus&#039;s funeral. Renaming himself &amp;quot;the Fallen&amp;quot;, he donned Solus Prime&#039;s suit of armor and went into exile in space, never to be seen again.&lt;br /&gt;
&lt;br /&gt;
Eons later, a young gladiator and social rhetorician named [[Megatron (WFC)|D-16]] took inspiration from ancient folk tales, renaming himself &amp;quot;Megatronus&amp;quot;. {{storylink|Transformers: The Covenant of Primus|The Covenant of Primus}}&lt;br /&gt;
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====Aligned novels====&lt;br /&gt;
Megatronus conceived the idea of the [[Requiem Blaster (Megatronus)|Requiem Blaster]], a weapon so powerful that it dwarfed all other weapons in existence. With great reluctance, Solus Prime agreed to forge the weapon for Megatronus, and even then only after Megatronus convinced other members of the Thirteen to petition her on his behalf as well. Even after the weapon was completed, Solus Prime showed great reluctance in allowing it to remain in existence. After demonstrating its awesome power to the Thirteen, she asked for a vote as to whether the Requiem Blaster should be destroyed. Megatronus led the group who voted in favor of retaining the Blaster, and they won by the slimmest of margins, 7-to-6.&lt;br /&gt;
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At some later date, Megatronus killed Solus Prime in a fit of rage, and became the Fallen, forever more. The reason for the murder is not fully known at this point, although Solus did favor [[Nexus Prime]] over others in the Thirteen, a fact that had stirred jealousy in Megatronus in the past. Though a terrible thing, Vector Prime considered the Fallen lashing out in a moment of anger forgivable over Liege Maximo&#039;s active plotting. {{storylink|Transformers: Exiles|Exiles}}&lt;br /&gt;
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Megatron, who took his name to inspire fear, took a favorable view of the Fallen, considering him the one member of the Thirteen who refused to bow down to the others, and the only Prime who sought his own destiny. {{storylink|Transformers: Exodus|Exodus}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Prime&#039;&#039; cartoon====&lt;br /&gt;
[[File:OneShallRise1-WellofAllSparks.jpg|right|thumb|Dum de dum, not thinking about demons...]]&lt;br /&gt;
According to legend, at the beginning of time, Unicron and Primus battled each other for eons, with neither side remaining victorious for long. Until, that is, Primus created the [[Thirteen]]. These Thirteen defeated Unicron and cast him into space. {{storylink|One Shall Rise, Part 1}} At some point statues of Megatronus and his brothers were made. They were placed in the chamber of the High Council. A [[Megatron (WFC)|gladiator]] would also name himself after Megatronus before shortening his name to simply &amp;quot;Megatron&amp;quot;. {{storylink|One Shall Rise, Part 3}}&lt;br /&gt;
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When [[Starscream (WFC)|Starscream]] proclaimed to Optimus Prime that he wished to change sides, [[Bulkhead (Prime)|Bulkhead]] sarcastically claimed that he had been [[Cybertronian sport#Lobbing|lobbing]] with the Fallen. {{storylink|Partners (Prime)|Partners}}&lt;br /&gt;
&lt;br /&gt;
====2015 &#039;&#039;Robots in Disguise&#039;&#039; cartoon====&lt;br /&gt;
{{voiceactor|[[Gil Gerard]] (English), [[Fumihiko Tachiki]] (Japanese)|[[Klaus Lochthove]] (German), [[Salvador Reyes]] (Latin American-Spanish), [[Martin Spinhayer]] (French), [[Ferenc Borbiczki]] (Hungarian), [[Antônio Moreno]] (Brazilian Portuguese, first voice), [[Vanderlan Mendes]] (Brazilian Portuguese, &amp;quot;[[Battlegrounds, Part 2]]&amp;quot; only), [[Janusz German]] (Polish), [[Yeong-jun Si]] (Korean, Tooniverse dub))}}&lt;br /&gt;
&lt;br /&gt;
[[file:RID-phantommegatronus.jpg|thumb|left|upright=.7|&amp;quot;You will bow down before me, Jor-El!&amp;quot;]]&lt;br /&gt;
In the distant past, Megatronus killed Solus Prime. {{storylink|Battlegrounds, Part 2}} He was eventually imprisoned in another dimension, and held both [[Earth]] and Cybertron responsible for his defeat. {{storylink|Battlegrounds, Part 1}} He maintained a degree of agency over the events in this world, and he was able to influence events so that the prison ship &#039;&#039;[[Alchemor (RID)|Alchemor]]&#039;&#039; crash-landed on Earth, releasing its cargo of [[Decepticon]] convicts in the process. From there, Megatronus bided his time. Eventually, he contacted the Decepticon revolutionary [[Steeljaw (RID)|Steeljaw]], who had just suffered a humiliating rout at the hands of [[Bumblebee (WFC)|Bumblebee]]&#039;s [[Autobot]]s. Introducing himself as &amp;quot;the first Decepticon&amp;quot;, Megatronus struck a bargain with Steeljaw: if Steeljaw helped free him from his prison, Megatronus would let Steeljaw and his gang have the Earth. Steeljaw reluctantly agreed. {{storylink|Lockout}}&lt;br /&gt;
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[[File:Battlegrounds2-Megatronus.jpg|thumb]]&lt;br /&gt;
Megatronus interrupted Steeljaw while the latter was scheming, demanding to know if they had made progress on the device that would allow him to escape. Steeljaw retorted that he needed more Decepticons to help him with the task, but Megatronus was less than moved, using his telekinetic powers to make [[Clampdown (RID)|Clampdown]] pull on his arm hard until Steeljaw capitulated. Megatronus informed his new servant that the device would require a mass of sufficient metal to anchor the energies generated by his arrival- namely, the [[Crown City Colossus]]. Although the Autobots, accompanied with a reborn [[Optimus Prime (WFC)|Optimus Prime]], attempted to intervene, their efforts weren&#039;t enough to stop Steeljaw from activating the portal. A triumphant Megatronus materialized, ready to carry out his plan. {{storylink|Battlegrounds, Part 1}} &lt;br /&gt;
&lt;br /&gt;
Megatronus moved to attack the weakened Autobots, but was intercepted by Optimus, and the two began dueling. Megatronus gained the upper hand and managed to slash at Optimus, knocking him into the water and temporarily taking him out of the fight. Megatronus retieved his fallen [[Spark fuser]] and activated it, intending to draw the remnants of [[Unicron]]&#039;s anti-[[spark]] from the Earth&#039;s core and merge it with the AllSpark, destroying both Earth and Cybertron. When Steeljaw realized this, Megatronus retorted that he had never technically lied to him about his right to own Earth... or whatever would be left of it. Megatronus restrained the furious Steeljaw with his telekinesis and opened a rift in the sky.&lt;br /&gt;
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[[File:RID-megatronustank.jpg|thumb|left|Megatronus deploys his dreaded drill-nipples.]]&lt;br /&gt;
Fighting Steeljaw distracted Megatronus long enough for Bumblebee to resuscitate Optimus, and the two Autobot leaders moved in to finish him off after Megatronus hurled Steeljaw away. While Optimus once again dueled with Megatronus, Bumblebee, [[Strongarm (RID)|Strongarm]], and [[Sideswipe (RID 2015)|Sideswipe]] used their [[Decepticon Hunter]]s to power themselves up. Optimus managed to shatter Megatronus&#039;s Spark fuser, closing the rift and ruining his plan. Furious, Megatronus redoubled his attack. [[Drift (RID)|Drift]] helped to drop part of the Colossus on Megatronus. The weight of the statue was enough that Bumblebee&#039;s team could blast him with a sustained burst of energy, disintegrating his body and seemingly destroying him, though Bumblebee questioned if he truly was destroyed. {{storylink|Battlegrounds, Part 2}}&lt;br /&gt;
&lt;br /&gt;
====IDW &#039;&#039;Robots in Disguise&#039;&#039; comic====&lt;br /&gt;
In later happier times, Bumblebee recalled the events of their battle against Megatronus. {{storylink|Robots in Disguise issue 5|Robots in Disguise #5}}&lt;br /&gt;
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====&#039;&#039;Adventure&#039;&#039; toy bios====&lt;br /&gt;
On the moment of Megatronus&#039;s defeat at the hands of Bumblebee&#039;s team, an evil presence emanated from his wounds and resonated with [[Nemesis Prime (RID)|Nemesis Prime]], powering him up into a new form. {{storylink|Nemesis Prime (RID)#TAV56|Nemesis Prime bio}}&lt;br /&gt;
{{--}}&lt;br /&gt;
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===&#039;&#039;Kre-O&#039;&#039; online comic===&lt;br /&gt;
[[File:Kreo fallen skybyte.JPG|thumb]]&lt;br /&gt;
When [[Predaking (G1)|Predaking]] attacked [[Metroplex (G1)|Autobot City]], the Fallen stood next to [[Sky-Byte (RID)|Gelshark]]. {{storylink|Behemoth Combination! But They&#039;re Cute? The Predacon Unit}}&lt;br /&gt;
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===Japanese Generation 1 cartoon continuity===&lt;br /&gt;
====Train Wars====&lt;br /&gt;
[[File:TrainWars TheFallen.jpg|left|thumb|upright=1.5|The aftermath of when Queen Metallia claimed his Sun.]]&lt;br /&gt;
The Fallen staged an attack on Cybertron to steal [[Vector Sigma]], smashing his way through all Autobot resistance. The mega-computer managed to wrest itself free of the ancient villain&#039;s grip long enough to transform into its &amp;quot;[[Primus|Oracle]]&amp;quot; robot mode and lend its power to [[Overdrive]], who then used his powered-up [[Quantum Dial]] to bring forth reinforcements from time itself. The Fallen responded by summoning up troops of his own, who [[combiner|combined]] with him. {{storylink|Train Wars}} In his new combiner mode, the Fallen laid waste to the Autobots&#039; multiversal reinforcements, impaling them on energy-blades. Recovering Vector Sigma, he began to integrate the computer into his body, but was fortunately distracted by [[Daniel Witwicky (G1)|Daniel Witwicky]] long enough for [[Metroplex (G1)|Metroplex]] to arrive with more reinforcements, made up of all kinds of train Transformers. Daniel and his partner [[Shouki]] blasted Vector Sigma free, and [[Shūta Gō]] and [[Goshooter]] then &#039;&#039;kicked&#039;&#039; the computer like a soccer ball, straight into The Fallen&#039;s face. The dazed demi-god found himself bound in a [[Trainbot Omni-Car Joint|living chain made up of all the interlinked train Transformers]], leaving him immobilized and open for one final attack. Using the power of Vector Sigma, Shouki unlocked a new transformation, becoming the gigantic &amp;quot;Train Bazooka&amp;quot; weapon, which Shuta then fired at the Fallen, obliterating him. {{storylink|Train Wars 2}}&lt;br /&gt;
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====&#039;&#039;Legends&#039;&#039; comic====&lt;br /&gt;
[[Smokescreen (G1)|Smokescreen]] cheered on the Fallen in the battle against the opposition. {{storylink|The Road to Legends&#039; Revival Chapter 4: LG-EX Big Powered Prologue Part One|LG-EX Big Powered Prologue Part One}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===2005 IDW continuity===&lt;br /&gt;
{{first|[[The Crucible|&#039;&#039;Robots in Disguise&#039;&#039; #34]] (mentioned), [[Heavy|&#039;&#039;Till All Are One&#039;&#039; #9]] (depicted)}}&lt;br /&gt;
[[File:TheFirstWhoWasNamed-MegatronusOrigins.jpg|thumb|upright=1.4|&amp;quot;[[Darth Vader|What is thy bidding, my master?]]&amp;quot;]]&lt;br /&gt;
Twelve million years ago, in the primitive age that followed the departure of the [[Knights of Cybertron]], the &#039;bot who would become &amp;quot;Megatronus&amp;quot; was a humble nomad who wandered the deserts of prehistoric Cybertron alongside the shepherd [[Onyx Prime|Onyx]] and his flock of beasts. One day, the flock came across a badly damaged Transformer in the wastes—unbeknownst to any of them, this was [[Shockwave (G1)/2005 IDW continuity|Shockwave]], who had been cast backwards in time following the destruction of his [[chronal drive]].&lt;br /&gt;
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Having recognized the figures for who they would become, Shockwave slew Onyx without a moment&#039;s hesitation, sending his followers fleeing... all of them, that is, except one of Onyx&#039;s compatriots. Realizing that he could use his understanding of Cybertron&#039;s past to set the planet&#039;s history along the preordained course that he knew it must follow, Shockwave dubbed Onyx&#039;s terrified compatriot &amp;quot;Megatronus,&amp;quot; naming him after [[Megatron (G1)/2005 IDW continuity|the Decepticon leader that would one day arise]]. Fashioning a new body for himself from Onyx&#039;s remains, Shockwave thus became &amp;quot;Onyx&amp;quot;; knowing from history that Megatronus&#039;s conquests would lead to the eventual unification of Cybertron, &amp;quot;Onyx Prime&amp;quot; trained Megatronus in the ways of war and deliberately inspired him to build an empire of his own.&lt;br /&gt;
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His tutelage complete, Shockwave set Megatronus on the lands to the west, and Shockwave&#039;s pupil soon established a kingdom that became known as the &amp;quot;[[Darklands]]&amp;quot;. As his power and influence grew over the course of his campaigns, Megatronus became a feared warrior and tyrant, and took to calling himself &amp;quot;The First Who Was Named.&amp;quot; {{storylink|The Falling, Interlude: The First Who Was Named|The First Who Was Named}}&lt;br /&gt;
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[[File:OriginMyths-Megatronuskillspeople.jpg|thumb|left|upright=1.4|&amp;quot;[[Megatron (Movie)|You still fight for the &#039;&#039;&#039;weak!&#039;&#039;&#039; That is why you &#039;&#039;&#039;lose!&#039;&#039;&#039;&amp;quot;]]]]&lt;br /&gt;
Late into his conquests, Megatronus marched on neighboring [[Protihex|Protohex]] and easily annexed it into the Darklands, overthrowing its ruler [[Septimus Prime]] and murdering his [[Supplicants of Arrius]]. There, he recruited the gladiator twins [[Arcee (G1)/2005 IDW continuity|Arcee]] and [[Galvatron (G1)/2005 IDW continuity|Galvatron]], who proved their loyalty to him by slaughtering their old master. The pair thus became the vanguards of the army as Megatronus continued their eastward advance, conquering the [[Forgotten Plains]], deposing [[Liege Maximo]], and giving them the opportunity to attack the humble village that would one day become the [[Crystal City]]. Unbeknownst to Megatronus, &amp;quot;Onyx Prime&amp;quot; and Liege Maximo had arrived beforehand and galvanized the local tribes into allying with his army of beasts to battle Megatronus—deliberately providing the necessary impetus that would unite the scattered tribes of Cybertron into a single civilization. Megatronus fought on the front lines before three [[Titan (group)|Titans]], drawn to the sounds of battle, arose from the ground. Megatronus paused to look, giving Onyx the opening to fight his way through Megatronus&#039;s forces, meet with his old friend, and convince him to stand down. The two armies quickly ratified a proper truce, and Megatronus and his warriors joined the alliance of [[Prime (rank)|Prime]]s. {{storylink|Origin Myths}}&lt;br /&gt;
&lt;br /&gt;
In the era that followed, the seven Primes were joined by five more, giving rise to the [[Thirteen]], who ruled over the [[Thirteen Tribes]]. Many of the Primes had grown arrogant, however, and began spreading rumors that only a Prime could kill another Prime so as to maintain their superiority over their followers. {{storylink|The Crucible}} At Onyx&#039;s urging, [[Prima]] began a program of interstellar expansion; aiming to spread [[Pax Cybertronia]] across the galaxy, he sent Megatronus, Onyx, Alpha Trion, [[Omega Supreme (G1)|Omega Supreme]], and the [[Guardian robot|Omega Sentinels]] to lead an extraplanetary colonization mission to neighboring [[Antilla]], claiming that their deeds would spread the &amp;quot;enlightenment&amp;quot; of Cybertronian civilization to other worlds. The Cybertronian colonization force quickly encountered severe resistance from the Antillans; the devastating Antillan/Cybertronian war would end when an [[Unicron&#039;s creator|Antillan scientist]] deployed a [[Talisman (G1)|doomsday weapon]] that scoured all life on the planet, and the fallout from the war would ensure that the rest of the universe would come to fear the destructive power of the Transformers. {{storylink|Our Finest}} {{storylink|The Falling, Interlude: The First Who Was Named|The First Who Was Named}}&lt;br /&gt;
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[[File:TheFirstWhoWasNamed-MegatronusKillsSolus.jpg|thumb|upright=1.66|&amp;quot;You&#039;re with &#039;&#039;&#039;HIM!!!&#039;&#039;&#039; You brought him here to kill me!&amp;quot;]]&lt;br /&gt;
Prima was enraged to learn that their benevolent mission had failed and blamed Megatronus for the disaster; when an insulted Megatronus was subsequently approached by Liege Maximo, the manipulative Prime stoked Megatronus&#039;s resentment and eventually brokered a secret alliance, a sequence of events that had been deliberately orchestrated by Shockwave so as to bring about the fall of the Primes as history had foretold. Megatronus and Liege Maximo sought to overthrow Prima, but in the ensuing struggle [[Solus Prime]] sacrificed her life to defend their leader, allowing Megatronus to run her through with her own [[Star Saber (Prima)|Star Saber]]. {{storylink|The Falling, Interlude: The First Who Was Named|The First Who Was Named}} Their conspiracy unveiled, the grand alliance between the Primes collapsed and their followers fell to fighting amongst one another, heralding the beginning of the [[First Cybertronian Civil War]]. {{storylink|Heavy}} Megatronus subsequently fled the planet with, leaving his co-conspirator to be imprisoned aboard his own [[Titan (group)|Titan]], [[Vigilem]]. {{storylink|The Falling, Interlude: The First Who Was Named|The First Who Was Named}}&lt;br /&gt;
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Without Megatronus leading his tribe, his empire collapsed and his followers went their own ways; Galvatron became notable for deserting his post in Megatronus&#039;s faltering army in order to wage a personal crusade against the [[Headmaster (technology)|Headmaster]]s of [[Nexus Prime]]. {{storylink|The Crucible}} {{storylink|Earthfall Part 3: The Mind Bomb|The Mind Bomb}} By the time that Galvatron hunted down and killed Nexus Prime, many of the remaining Primes had fled Cybertron entirely {{storylink|The Crucible}} and Megatronus had taken up residence on the barren world of [[Tsiehshi]], using its voltaic blooms to fuel his systems.&lt;br /&gt;
&lt;br /&gt;
[[File:TheFirstWhoWasNamed-Megatronus.jpg|thumb|left|upright=1.66|&amp;quot;I &#039;&#039;&#039;SMELL&#039;&#039;&#039; you, boy!&amp;quot;]]&lt;br /&gt;
Seeking to bring him to justice, Prima, Alpha Trion, and Onyx Prime left Cybertron to search for him aboard the Titan [[Emissary (IDW)|Emissary]]. They tracked him to Tsiehshi, where Prima and Onyx faced down the rogue Prime in a final duel; in the ensuing battle, Megatronus simply bisected Prima with the Star Saber. To ensure that the [[Matrix of Leadership]] in the sword&#039;s hilt would find its way to its [[Nova Prime|next owner]] when the time was right, however, Onyx coldly informed his student that his usefulness was at an end and murdered him, telling him that—thanks to the impending rise of Megatron—Cybertronians would, after a fashion, remember his name.&lt;br /&gt;
&lt;br /&gt;
On returning to Alpha Trion, Onyx told the record-keeper the version of events that would find their way into the records of Cybertronian myth, lying that Prima had heroically slain Megatronus at the cost of his own life... a fabrication based on the stories that Shockwave had been told in his youth. {{storylink|The Falling, Interlude: The First Who Was Named|The First Who Was Named}}&lt;br /&gt;
&lt;br /&gt;
[[File:OP18-MegatronusDead.jpg|right|thumb|upright=1.5|&amp;quot;Who would you be without me, Prime?&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Time to find out.&amp;quot;]]&lt;br /&gt;
Megatronus&#039;s name was stricken from the Cybertronian records for his crimes, and on both Cybertron and its colony worlds he was only remembered as &amp;quot;the Fallen&amp;quot;. {{storylink|Conquerors Part 2: Lagrange|Lagrange}} When Alpha Trion recounted the story of the war&#039;s end to [[Optimus Prime (G1)/2005 IDW continuity|Optimus Prime]], he was unable to elaborate on why Megatronus and Megatron shared such similar names. {{storylink|The Crucible}} He was, however, able to point out that Shockwave had sent one of his [[Regenesis]] ores, [[Ore-8]], to Tsiehshi, where Megatronus had once resided; unbeknownst to Trion, this was because &amp;quot;Onyx Prime&amp;quot; had manipulated events so that his younger self would select this planet for the Regenesis project. {{storylink|The Falling, Interlude: The First Who Was Named|The First Who Was Named}}&lt;br /&gt;
&lt;br /&gt;
On the eve of [[Earth]]&#039;s official induction into the [[Council of Worlds]], Alpha Trion told Optimus Prime, [[Starscream (G1)/2005 IDW continuity|Starscream]], and [[Pyra Magna]] the story of how Megatronus&#039;s conquests had first brought the Thirteen together all those years ago. Starscream questioned if he was represented in this story by Arcee or Megatronus, believing the latter to be a made-up name. {{storylink|Origin Myths}}&lt;br /&gt;
&lt;br /&gt;
When &amp;quot;Onyx Prime&amp;quot; and his tribe of [[Maximal]]s invaded Cybertron some weeks later, [[Devastator (G1)|Devastator]], driven on by [[Scoop (G1)|Scoop]]&#039;s religious fanaticism, reached an earth-shattering epiphany: the duplicitous, backstabbing Starscream was the reincarnation of Megatronus. Initially unsure of this revelation, Starscream went with it until Shockwave, unmasked as an impostor, revealed that he had orchestrated the decidedly mortal Starscream&#039;s disastrous rise and fall from power. {{storylink|The Falling, Chapter 4: The Hallowing|The Hallowing}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Prime Wars Trilogy&#039;&#039; cartoons===&lt;br /&gt;
{{voiceactor|[[Mark Hamill]] (English)}}&lt;br /&gt;
[[File:POTP-Cartoon-Ep3-SolusDies.jpg|thumb|upright=1.2|left|&amp;quot;You will remain here in the Fire Nation.&amp;quot;]]&lt;br /&gt;
Long ago, Megatronus was hailed as a hero for his defeat of [[Unicron/Generation 1|Unicron]] using the [[Requiem Blaster (Megatronus)|Requiem Blaster]]. However, he and his lover [[Solus Prime]] clashed over what to do with the Blaster afterwards, as Megatronus wanted to keep it for his own rather than see it destroyed. {{storylink|The Swamp}} As the two fought, the weapon was accidentally discharged, killing Solus and leaving Megatronus to grieve. {{storylink|Without Warning}} The other Primes took back the Blaster from Megatronus, sealing it away, and he placed himself into exile until he could find a way to reunite with his deceased love. {{storylink|Athenaeum Sanctorum (episode)|Athenaeum Sanctorum}}&lt;br /&gt;
&lt;br /&gt;
Many years later, Megatronus orchestrated the events of both the [[Combiner Wars (event)|Combiner Wars]] and [[Trypticon (G1)|Trypticon]]&#039;s resurrection from behind the scenes in an attempt to claim the [[Enigma of Combination]] and the [[Matrix of Leadership]]. To this end, he recruited [[Overlord (G1)|Overlord]] to his cause and guided him to the [[Matrix of Conquest|Matrix of Chaos]] within Unicron&#039;s remains, promising Overlord immense power after his plan had succeeded. [[Hot Rod (G1)|Hot Rod]] also joined the ranks of his acolytes after Overlord used the Matrix of Chaos to turn him into Rodimus Cron. {{storylink|Volcanicus (episode)|Volcanicus}} After Trypticon&#039;s defeat, [[Victorion]] attempted to claim the Enigma and Matrix, but Megatronus surrounded them with a fiery aura, destroying part of Victorion&#039;s [[Dust Up|arm]]. He appeared before the other Transformers, warning them that their time had come to an end. [[Megatron (G1)|Megatron]] attempted to distract Megatronus with an angry outburst, giving [[Optimus Prime (G1)|Optimus Prime]] and [[Fortress Maximus (G1)|Fortress Maximus]] a chance to surprise attack him, but Megatronus brushed Maximus aside and killed Optimus. With no one else daring to challenge him, Megatronus took the two relics and departed to complete his plans. {{storylink|All Things Must Pass}}&lt;br /&gt;
&lt;br /&gt;
[[File:TR-Ep10-All-Things-Must-Pass-Fallen-appears.jpg|thumb|upright=1.2|&amp;quot;Even with all the power in the world, you are still weak.&amp;quot;]]&lt;br /&gt;
Determined to reunite with Solus, Megatronus turned his sights towards the missing Requiem Blaster. Unsure where it might have been hidden, he began searching its most likely hiding places, burning them to the ground when left empty-handed. {{storylink|The Swamp}} In the [[Well of All Sparks|Well of Sparks]], he began gathering the sparks of Overlord&#039;s and Rodimus Cron&#039;s victims and installed the Enigma and Matrix into an device which, when combined with the Blaster, would be capable of ripping the spark from every Transformer. {{storylink|Without Warning}} Taking notice of the Blaster being fired, Megatronus rushed to the [[Athenaeum Sanctorum]], where he revealed his plan. After clashing with Megatron, [[Optimus Primal (BW)|Optimus Primal]] and a Unicron-possessed Rodimus, he grabbed the Blaster and took off to put his plan into motion. {{storylink|Consequences}}&lt;br /&gt;
&lt;br /&gt;
[[File:POTP-Cartoon-Ep7-FlameOn.jpg|thumb|upright=1.2|left|&amp;quot;It&#039;s time for this world to end in fire, and for a new world to be born from the ashes.&amp;quot;]]&lt;br /&gt;
Megatronus returned to the [[Well of All Sparks|Well of Sparks]] and installed the Blaster, activating his doomsday weapon. The machine began to drain everyone&#039;s sparks as planned, causing Solus to manifest, but they were interrupted by the arrival of Megatron and his team. Refusing to lose, Megatronus shot down Windblade, but was restrained by Grimlock and Optimus Primal. However, the sight of his nearly-resurrected lover gave him the strength to break free, and he burned all the others except Megatron, who moved to protect them. Before he could finish them off, their battle was interrupted by the unexpected arrival of Rodimus Cron, now totally under Unicron&#039;s control {{storylink|Collision Course}} and determined to destroy Megatronus and Solus for being part of [[Primus]]&#039;s Thirteen, along with the Matrix. Megatronus battled against Unicron while repeatedly having to divert his attention towards the others attacking his device. Temporarily incapacitating Unicron, Megatronus attacked the others despite Solus&#039;s pleas for him to stop, but was unable to prevent them from releasing the relics as the Matrix transformed Primal into Optimal Optimus. While Unicron attacked the new Prime, Megatronus made a grab for the Enigma and Blaster, only to be restrained by the other heroes. {{storylink|Megatronus Unleashed}} He managed to overtake them and grab the Blaster, seeking vengeance for the failure of his plans, but was caught off guard when new arrival [[Predaking (G1)|Predaking]] landed on him from above. The two briefly battled before Megatronus gained the upper hand and ripped off Predaking&#039;s head, and attempted to stop Megatron from destroying Solus. His lover, however, suddenly grew in size and grabbed him. Despite his pleas that his love for her was everlasting, she rebuked him and dragged him into the Well, finally killing him. {{storylink|Saga&#039;s End}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Power of the Primes&#039;&#039; marketing material===&lt;br /&gt;
Megatronus&#039;s [[Spark]] passed into the possession of one of the twelve [[Prime Master]]s; hidden within a suit of decoy armor, they safeguarded the abilities of the Primes until the present day. By uniting with a larger Transformer, the Prime Master could channel the powers of Megatronus&#039;s Spark and grant them unique abilities that varied with each new partner. {{storylink|The Fallen/toys#Generations|&#039;&#039;Power of the Primes&#039;&#039; Bomb-Burst / Megatronus online bio}}&lt;br /&gt;
{{note|For a list of every permutation of Megatronus&#039;s abilities, see [[Prime Master/Combinations|this link]].}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Cyberverse&#039;&#039; cartoon===&lt;br /&gt;
Megatronus was one of the [[Thirteen]], {{storylink|Dweller In The Depths (Cyberverse)|Dweller In The Depths}} {{storylink|Silent Strike}} {{storylink|The Other One}} Cybertronians being known to swear by his name in times of shock. {{storylink|The Extinction Event}} {{storylink|The Immobilizers}}&lt;br /&gt;
&lt;br /&gt;
After gaining control of the AllSpark, [[Starscream (Cyberverse)|Starscream]] believed he had pulled Megatronus&#039;s spark back to the world of the living and implanted it into one of his &amp;quot;[[scraplet|children]]&amp;quot;, though some questioned the legitimacy of his claims. {{storylink|Parley}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===2019 IDW continuity===&lt;br /&gt;
[[File:EndOfTime-Thirteen.jpg|thumb|right|upright=1.66]]&lt;br /&gt;
Megatronus was remembered as one of the Thirteen, described by [[Termagax]] as avatars of the life pattern that infused Cybertron itself. {{storylink|End of Time}}&lt;br /&gt;
&lt;br /&gt;
===Energon Universe===&lt;br /&gt;
When [[human]]s began to attack [[Optimus Prime (G1)#Energon Universe|Optimus Prime]] even after he helped them, [[Skywarp (G1)#Energon Universe|Skywarp]] swore &amp;quot;by the soul of the Fallen&amp;quot;, noting that humanity was stupid in addition to weak. Just like Optimus Prime. {{storylink|Transformers (2023) issue 3|Transformers #3}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;One&#039;&#039; film===&lt;br /&gt;
[[File:TransformersOne-Megatronushologram.jpg|left|upright=1.66|thumb|Remember me as I was: not on fire.]]&lt;br /&gt;
A member of the [[Thirteen|Primes]], Megatronus Prime was the strongest and largest of them all. He and the other Primes participated in the war against the [[Quintesson]]s. At a critical point in the war, the Primes, including Megatronus, moved to intercept a Quintesson high command meeting following a report from [[Sentinel Prime (One)|Sentinel]], unaware that the aide had led them into a trap to be ambushed. Megatronus fought bravely against the Quintesson horde alongside his siblings, almost emerging victorious until Sentinel revealed his treachery and killed several of the Primes himself. Overpowered and subdued by his enemies, Megatronus was personally beheaded by a grandstanding Sentinel, who took Megatronus&#039;s [[transformation cog (biology)|transformation cog]] for himself after failing to obtain the [[Matrix of Leadership]].&lt;br /&gt;
&lt;br /&gt;
Megatronus was widely known as a heroic figure after his death, and merchandise was made of him including [[sticker]]s of various rarity. The miner [[Megatron (One)|D-16]] idolized Megatronus the most out of all the Primes for his mighty power, eagerly accepting when his friend [[Optimus Prime (One)|Orion Pax]] gave him a rare sticker based on Megatronus&#039;s face. D-16 proudly wore the sticker on his shoulder. However, it continued to sustain damage as he got involved in a mining accident, the [[Iacon 5000]], and a dangerous adventure to the surface alongside Orion, [[Bumblebee (One)|B-127]], and [[Elita-1 (One)|Elita-1]]. When D-16 was captured and taken to Sentinel&#039;s tower, the false Prime mocked him for his hero worship, revealing his possession of Megatronus&#039;s cog to D-16 and painfully scoring a crude rendition of Megatronus&#039;s face into the captive miner&#039;s chest. The sticker was destroyed in the process. After being freed by a coordinated assault by Orion, Elita, and the [[High Guard]], D-16 killed the false Prime and ripped the cog from Sentinel&#039;s chest, installing it into his own and discarding the one he had previously received from [[Alpha Trion]]. As he did so, he renamed himself &amp;quot;Megatron&amp;quot; after his hero and idol. This powerful cog granted Megatron new upgrades such as a triple-barrel rapid-fire [[fusion cannon]], an arm-mounted [[machine gun]] on his left arm, and additional armor. A vision of Megatronus appeared among his fellow Primes to a heavily damaged [[Optimus Prime (One)|Orion Pax]] as he fell into Cybertron&#039;s core, who was chosen by Primus to carry the Matrix and would be reborn as Optimus Prime.&lt;br /&gt;
&lt;br /&gt;
Later, after being exiled from [[Iacon (polity)|Iacon]] by the newly christened Optimus Prime, Megatron fashioned a new [[insignia]] based on Megatronus Prime&#039;s face and branded it onto himself and his followers, officially forming the [[Decepticon]]s. {{storylink|Transformers One (film)|One}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: Battle for the Matrix&#039;&#039;===&lt;br /&gt;
{{Note|Battle for the Matrix is a simplified retelling of the events of &#039;&#039;[[Transformers: Revenge of the Fallen (film)|Revenge of the Fallen]]&#039;&#039;. It can be played from the perspective of either Bumblebee or Optimus Prime. The final battle is against Megatron and the Fallen at the [[Star Harvester]].}}&lt;br /&gt;
[[File:The Fallen battleforthematrix.jpg|thumb|Behind you!]]&lt;br /&gt;
The Fallen tried to defend the Sun Harvester from some Autobot attackers. {{storylink|Transformers: Battle for the Matrix}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; - The Game===&lt;br /&gt;
{{voiceactor|[[James Arnold Taylor]] (English)|[[Sylvain Lemarié]] (French), [[Luis Fernando Ríos]] (Castilian Spanish)}}&lt;br /&gt;
[[File:ROTF 360PS3PC TheFallen.jpg|thumb|I shall light this holy ring, release its cleansing flame, and burn a path into the divine beyond!!! ...Wait, what game is this again?]]&lt;br /&gt;
&lt;br /&gt;
====Xbox 360/PS3/PC====&lt;br /&gt;
=====Decepticon campaign=====&lt;br /&gt;
With Optimus Prime seemingly defeated, the Fallen and the Decepticons journeyed to Egypt, where he uncovered the Star Harvester from inside the Great Pyramid of Giza and commenced his plans to destroy the Sun. However, the last of the Primes had survived his battle with Megatron and now revealed to the enraged Decepticon leader that the Fallen had betrayed him. the Fallen&#039;s promise to Megatron that he would make his student a Prime would never be fulfilled, as Primes were born, not made. Megatron demanded what he had been promised, but the Fallen, disgusted with the creature that he no longer needed, attacked. Righteous indignation fueled Megatron through this battle, and ultimately, he ended the Fallen&#039;s mastery over the Decepticons by impaling him through his head and letting the corpse fall into the depths of the Star Harvester. {{storylink|Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)}}&lt;br /&gt;
&lt;br /&gt;
=====Autobot campaign=====&lt;br /&gt;
Optimus Prime had survived his battle with Megatron and merged with the parts of Jetfire, and now this new, powered-up form faced the might of the Fallen at the Great Pyramid. Optimus&#039;s ancestor mocked this young upstart who dared to face his elder, telekinetically throwing debris at the Autobot, summoning great bursts of energy from the ground, and unleashing an army of Decepticon drones. However, Optimus Prime&#039;s new armour more than enabled him to survive this onslaught, and as he rained energy slugs into the Fallen, the ancient Cybertronian called out to Megatron for help, but to no avail, for his student had since learned of the Fallen&#039;s treachery. Optimus ended the Fallen&#039;s reign of terror by impaling him through his head and letting the corpse fall into the depths of the Star Harvester. {{storylink|Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)}}&lt;br /&gt;
&lt;br /&gt;
====PSP====&lt;br /&gt;
{{charstubgame|{{storylink|Transformers: Revenge of the Fallen (PSP)}}}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers Autobots&#039;&#039;/&#039;&#039;Decepticons&#039;&#039;===&lt;br /&gt;
====&#039;&#039;Autobots&#039;&#039;====&lt;br /&gt;
The Fallen was the true leader of the Decepticons, orchestrating Megatron&#039;s resurrection. While the new recruit fought Megatron, the Fallen was defeated by Optimus Prime and Jetfire.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Decepticons&#039;&#039;====&lt;br /&gt;
The Fallen was still the true leader of the Decepticons despite Starscream having taken &#039;&#039;de facto&#039;&#039; command after Megatron&#039;s death. When the new recruit arrived, Grindor and Sideways made no bones to him about how the Fallen was really the one calling the shots, and that they&#039;d soon get Megatron back. The recruit would be introduced to the Fallen during the hunt for the Matrix and the Harvester. Things came to a head in a battle in Egypt, where the recruit presented the Matrix to the Fallen. The overlord was pleased by his performance and code of loyalty, complaining that other Decepticons didn&#039;t share it while throwing a big fat side glance at his other henchmen present. This caused Starscream to tease Megatron that his job as Decepticon leader was in jeopardy.&lt;br /&gt;
&lt;br /&gt;
The Fallen sent the recruit to wipe out most of the remaining Autobots to pave the way for their final plan in what was likely a final test for his new position, and sure enough, the recruit succeeded and even killed Optimus Prime. Megatron was horrified since he was supposed to be the one to kill Optimus, and the Fallen snarked that he obviously didn&#039;t. Noting that his apprentice had been outperformed by a Decepticon who was merely a lowly foot soldier, the Fallen announced some role changes: the recruit would now replace Megatron as Decepticon leader and his apprentice, with Megatron now being just a lowly foot soldier in his place. The Fallen congratulated the recruit, and with his new apprentice by his side, activated the Harvester, claimed the resultant Energon, and prepared to engage in a universe-wide campaign of conquest, now that Earth, humanity, and the Autobots had been destroyed. {{storylink|Transformers: Revenge of the Fallen: Autobots/Decepticons|Revenge of the Fallen: Autobots/Decepticons}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Revenge of the Fallen&#039;&#039; mobile game===&lt;br /&gt;
The Fallen sent [[Starscream (Movie)|Starscream]] and some Decepticon forces to [[Shanghai]] to retrieve a fragment of the [[AllSpark]]. Starscream returned successful, and the Fallen sent him to NEST HQ as a diversion. the Fallen himself used the AllSpark shard to resurrect [[Megatron (Movie)|Megatron]] as part of the ongoing plan to gain possession of the [[Matrix of Leadership]] so they could reactivate the &amp;quot;[[Star Harvester|Great Machine]]&amp;quot;. The Fallen sent Megatron to [[Egypt]], but when the other Decepticons fell, he himself put in an appearance. the Fallen was confident that [[Optimus Prime (Movie)|Optimus Prime]] had worn himself out fighting Megatron, however Optimus channeled the power of the Matrix into a single blast, destroying the Fallen. {{storylink|Transformers: Revenge of the Fallen (Glu)}}&lt;br /&gt;
&lt;br /&gt;
====Wii/PS2====&lt;br /&gt;
{{charstubgame|{{storylink|Transformers: Revenge of the Fallen (Wii/PS2)}}}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Robots in Disguise&#039;&#039; mobile game===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:65%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Version&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background: #00CCFF; color: black&amp;quot; scope=&amp;quot;col&amp;quot; width=&amp;quot;35%&amp;quot; | &#039;&#039;&#039;Unlock Cost (Energon)&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background: #BF00FF; color: white&amp;quot; scope=&amp;quot;col&amp;quot; width=&amp;quot;35%&amp;quot; | &#039;&#039;&#039;Unlock Cost (Ultra Sparks)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Starter&lt;br /&gt;
|500&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Legion&lt;br /&gt;
|1500&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Warrior&lt;br /&gt;
|4000&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Warrior Elite&lt;br /&gt;
|4000&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Ultra&lt;br /&gt;
|8000&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:TF-RID2015-Mobage-Legion-Megatronus.jpg&lt;br /&gt;
File:TF-RID2015-Mobage-Warrior-Megatronus.jpg&lt;br /&gt;
File:TF-RID2015-Mobage-Warrior-Elite-Megatronus.jpg&lt;br /&gt;
File:TF-RID2015-Mobage-Ultra-Megatronus.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Megatronus was among the many Decepticons available to repel an Insecticon invasion. {{storylink|Transformers: Robots in Disguise (mobile game)|Robots in Disguise}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Splatoon&#039;&#039;===&lt;br /&gt;
[[Squid Sisters|Marie]] considered Megatronus among the coolest of the Decepticons. {{storylink|Splatoon}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Forged to Fight&#039;&#039;===&lt;br /&gt;
[[File:ForgedToFight-Megatronus.jpg|thumb|Megatronus after hitting the jackpot through watching &#039;&#039;Sushi Girl&#039;&#039;.]]&lt;br /&gt;
One of the original Thirteen Primes created by Primus to combat Unicron, Megatronus betrayed his fellow Primes in his quest for power, leading to his banishment.&amp;lt;ref&amp;gt;[https://transformersforgedtofight.com/bot-intel-report-megatronus/ Bot Intel Report - Megatronous]&amp;lt;/ref&amp;gt; He returned in the present day on [[New Quintessa]] to trouble the Cybertronians marooned on the strange planet.&lt;br /&gt;
&lt;br /&gt;
In an attempt by Megatronus to take the power of the dormant [[Quintessa (IDW)|Necrotitan]], their sparks merged to become [[Necrotronus]]. {{storylink|Transformers: Forged to Fight}}&lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
===&#039;&#039;Transformers: Earth Wars&#039;&#039;===&lt;br /&gt;
;&#039;&#039;&#039;Megatronus Core&#039;&#039;&#039;&lt;br /&gt;
[[File:Earth Wars Megatronus Core.jpg|thumb|upright=0.6]]&lt;br /&gt;
&lt;br /&gt;
Megatronus&#039;s [[Prime Master#Transformers: Earth Wars|Prime Core]] (his &amp;quot;heart&amp;quot; as one of the primordial [[Thirteen|Thirteen Primes]]) fell to Earth under mysterious circumstances along with those of his siblings to become a hotly contested resource in the [[Earth Wars (conflict)|Earth Wars]]. {{storylink|Power of the Primes (Earth Wars)|Power of the Primes}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Effect:&#039;&#039;&#039; You are enveloped in hellfire, constantly damaging nearby enemies for a percentage of your attack power.&lt;br /&gt;
&lt;br /&gt;
[https://tfew.zendesk.com/hc/en-us/articles/4733780017183-Prime-Cores-Bot Megatronus Core at Transformers: Earth Wars Wiki]&lt;br /&gt;
&lt;br /&gt;
{{chargamestub|{{storylink|Transformers: Earth Wars}}}}&lt;br /&gt;
{{--}}&lt;br /&gt;
;&#039;&#039;&#039;Rodimus Unicronus&#039;&#039;&#039;&lt;br /&gt;
[[File:RodimusUnicronusEarthWars.jpg|thumb|upright=1.75]]&lt;br /&gt;
{{main|Hot Rod (G1)#Transformers: Earth Wars}}&lt;br /&gt;
The Megatronus Core possessed [[Hot Rod (G1)|Rodimus Prime]], [[Reformatting|reformatting]] him into Rodimus Unicronus. {{storylink|Transformers: Earth Wars|Rodimus Unicronus bio}} Inside of his mind, when Rodimus Prime was talking to Rodimus Unicronus, he wasn&#039;t sure if he was speaking to Unicron or Megatronus. {{storylink|Inferno &amp;amp; Rodimus Unicronus Saga#Rodimus Unicronus|Rodimus Unicronus story}}&lt;br /&gt;
&lt;br /&gt;
{{chargamestub|{{storylink|Transformers: Earth Wars}}}}&lt;br /&gt;
{{--}}&lt;br /&gt;
;&#039;&#039;&#039;The Fallen&#039;&#039;&#039;&lt;br /&gt;
{{chargamestub|{{storylink|New Armada}} {{storylink|Second Armada}} {{storylink|Earth Wars Saga 85|Saga 85}} {{storylink|Earth Wars Saga 86|Saga 86}}}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers Roleplaying Game&#039;&#039;===&lt;br /&gt;
Megatronus was the youngest and most powerful member of the Thirteen. As the lord of entropy, he was destined to betray his siblings, earning him the title of the First Decepticon. His Requiem Blaster could tear reality itself, and his destructive powers caused early humans to venerate him as the war god {{w|Ares}}. {{storylink|Transformers One Sourcebook}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
{{main|The Fallen/toys}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
[[File:Fallenpatlee.jpg|thumb|upright=0.85|I&#039;m The Fallen, and I can&#039;t get up!]]&lt;br /&gt;
*The Fallen was created by [[Simon Furman]] for [[Dreamwave Productions]]&#039; &#039;&#039;[[Transformers: War Within: The Dark Ages|War Within: The Dark Ages]]&#039;&#039; comic book. Furman used him to recycle some of the plans he had for the [[Last Autobot]] in the [[The Transformers (Marvel comic)|original Marvel comic]], but which he was unable to use as a result of the comic&#039;s cancellation.&amp;lt;ref&amp;gt;[http://www.camphortree.net/tf/tidbits/otfcc2004.txt OTFCC 2004 convention report]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The Fallen design was created by [[Pat Lee]], his first (and only) original Transformers character. The early design concept differed incredibly from the final product, noticeably lacking the Fallen&#039;s characteristic mouthplate. He was envisioned as a medieval, ancient-looking Transformer who glowed like a furnace, but he was not depicted as being perpetually on fire until [[Andrew Wildman]] penciled his appearances in &#039;&#039;The Dark Ages&#039;&#039; and the colorists caught on. When questioned about him constantly being aflame, Furman responded that they went with it &amp;quot;because it looks cool&amp;quot;.&lt;br /&gt;
*Lee designed [[:File:Thefallentank.jpg|a tank alternate mode for the Fallen]], which was shown in the profile series &#039;&#039;[[Transformers: More than Meets the Eye|More than Meets the Eye]]&#039;&#039;; it was never used in fiction.&lt;br /&gt;
*The Fallen can speak Spanish.&amp;lt;ref&amp;gt;Fanclub-exclusive Mini Mayhem strip, March 19, 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The Fallen&#039;s appearance in the &#039;&#039;Train Wars&#039;&#039; comic is based on [[:File:TFGenerations2014 Rejected TheFallen.jpg|a mock-up]] created for a [[Fan polls#Generations Magazine Exclusive Character Popularity Vote|poll]] in &#039;&#039;[[Transformers Generations 2014 Volume 1]]&#039;&#039;, one of ten potential exclusives for Vol. 2. A redeco of &#039;&#039;[[Transformers: Generations (toyline)|Generations]]&#039;&#039; [[Onslaught (WFC)#Toys|Onslaught]], it would have featured the [[Ruination (FOC)#Toys|Ruination]] head in combiner mode, which would have been making its Japanese market debut. Ultimately, the Fallen only claimed 5% of the votes.&amp;lt;ref&amp;gt;[http://millionhero.sblo.jp/article/101898683.html Poll results at Hero-X]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Jason Marnocha]] provided the scratch track recording voice for Megatronus in &#039;&#039;Prime Wars Trilogy&#039;&#039; before [[Mark Hamill]] was cast in the role.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Revenge of the Fallen&#039;&#039;===&lt;br /&gt;
[[File:TheFallen-ROTFstaff.jpg|thumb|upright=1.66|Give him the stick! Don&#039;t give him the stick!]]&lt;br /&gt;
* Michael Bay attempted to hide the Fallen&#039;s involvement in &#039;&#039;Revenge of the Fallen&#039;&#039;, going so far as to claim that statements made by Simon Furman at [[San Diego Comic-Con]] 2008&amp;lt;ref&amp;gt;[http://www.comicbookresources.com/?page=article&amp;amp;id=17412 Simon Furman confirms the Fallen is a character in an interview with Comic Book Resources (Fallen details removed)]&amp;lt;/ref&amp;gt; and [[Chris Mowry]] in an interview with MTV Splash Page &amp;lt;ref&amp;gt;[http://splashpage.mtv.com/2008/07/28/exclusive-transformers-2-prequel-comic-gives-inside-scoop-on-2009-movie/ MTV Splash Page interviews Chris Mowry (Fallen details removed)]&amp;lt;/ref&amp;gt; were part of a disinformation campaign, and that only a small number of people had seen the script.&amp;lt;ref&amp;gt;[http://www.shootfortheedit.com/forum/showpost.php?p=44729&amp;amp;postcount=2 A post made by Michael Bay on his forum]&amp;lt;/ref&amp;gt; On August 5, 2008, after a fan posted on Michael Bay&#039;s forum pointing out that several IDW representatives had said they had the script, all references to the Fallen were removed from the aforementioned interviews, as well as any references to IDW Publishing having the script. &lt;br /&gt;
* Voice actor [[James Arnold Taylor]] was originally cast as the Fallen in the film version of &#039;&#039;Revenge of the Fallen&#039;&#039; (which led to him getting the same role in &#039;&#039;[[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|Revenge of the Fallen: The Game]]&#039;&#039;), but was replaced by [[Tony Todd]] in the final edit of the film, to his disappointment. [[Leonard Nimoy]] was also considered for the role, but did not get it on the basis Bay feared Nimoy would have been paid too little money.{{fact}}&lt;br /&gt;
* After nearly 15 years, the Fallen was finally made playable in the ‘’Revenge of the Fallen’’ game, thanks to a prototype build of the game leaked. [https://youtu.be/6ga8JlV6-vk?si=PBRVyGNw2SDg22D2 He’s more polished than you think!]&lt;br /&gt;
* The Fallen&#039;s &amp;quot;Command Staff&amp;quot; (also known as the &amp;quot;[[Void Scepter]]&amp;quot;&amp;lt;ref&amp;gt;[http://www2.hasbro.com/transformers/en_US/discover/cybertronian-database.cfm#/characters/the-fallen The Fallen&#039;s bio at Hasbro.com]&amp;lt;/ref&amp;gt;) seemed to be a later addition to the film, as the staff made no appearances in secondary fiction, and was not included with the Fallen&#039;s original toy releases. The [[The Fallen/toys#TF2010Voyager|later Voyager Class figure]] includes said staff, and the toy&#039;s hands were retooled to be able to hold it.&lt;br /&gt;
* [[Paul Ozzimo]] and [[Josh Nizzi]] designed Earth modes for the Fallen to take on in &#039;&#039;Revenge of the Fallen&#039;&#039;, but he does not assume one in the finished film. Ozzimo clarified on his website he was to turn into an {{w|Aurora (aircraft)|Aurora}} reconnaissance aircraft, the alleged modern replacement for the [[Jetfire (Movie)|SR-71 Blackbird]].&lt;br /&gt;
* The Fallen was planned to be much larger in &#039;&#039;Revenge of the Fallen&#039;&#039;: the novelization describes him as making Optimus look like an infant, and &#039;&#039;Defiance&#039;&#039; #4 depicts him as about the size of a pyramid. In the finished film, the Fallen is only slightly bigger than Optimus and Megatron, and &#039;&#039;[[Transformers: Revenge of the Fallen: The Movie Universe]]&#039;&#039; clarifies he is 42 feet tall.&lt;br /&gt;
* Michael Bay doesn&#039;t actually like The Fallen, calling him &amp;quot;kind of a (expletive) character&amp;quot;.&amp;lt;ref&amp;gt;[http://www.usatoday.com/life/movies/news/2010-06-11-Transformers11_ST_N.htm?csp=usat.me USA Today, &amp;quot;Next &#039;Transformers&#039; is due for a switch&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In early drafts of &#039;&#039;Revenge of the Fallen&#039;&#039;, the Fallen doesn&#039;t appear in person until the climax, communicating with Megatron aboard the &#039;&#039;Nemesis&#039;&#039; via an interdimensional window. This led to the [[sarcophagus]] storyline in the comics, where only discovering the harvester&#039;s location would free him. When dropped from the film to give the character more screen time, it led to a massive plot hole in the comic storyline that was only resolved two years later by [[John Barber]] in &#039;&#039;[[Transformers: Convergence|Convergence]]&#039;&#039;.&lt;br /&gt;
* The Fallen&#039;s design—at least in the early stages of development—appears to be heavily inspired by Egyptian {{w|pharaoh}}s and their attire, which is most noticeable on his [[The Fallen/toys#Voyager Class toys|original Voyager Class toy]] (which was based on early concept art), as it sports a [[Facial hair|goatee]] not unlike the long, fake metal goatees pharaohs like King {{w|Tutankhamun}} wore; as well as his spiky bearded parts somewhat resembling {{w|Nemes}}, which are the striped-cloth headdresses that pharaohs wore. Given both the film&#039;s central location being Egypt, and the Egyptian hieroglyph-styled packaging for the toyline, the inspiration makes sense.&lt;br /&gt;
** The aforementioned sarcophagus plotline from the IDW comics also adds another layer of Egyptian inspiration into the mix.&lt;br /&gt;
** The Fallen&#039;s face is also a highly stylized Decepticon [[insignia]] in both early concept art and the final CGI model. While it isn&#039;t as prominent a Decepticon insignia as [[Tarn (G1)|IDW Tarn]]&#039;s mask is with the points and everything poking up off the top of his head, the design elements are still there, you just have to look a little harder to notice them.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
[[File:The Evil One-Goodbye Renegade.jpg|thumb|right|250px|He&#039;s a redeco of himself!]]&lt;br /&gt;
* The Evil One was originally a one-off character from the &#039;&#039;{{gb|Challenge of the GoBots (cartoon)|Challenge of the GoBots}}&#039;&#039; episode &amp;quot;{{gb|In Search of Ancient GoBonauts}}&amp;quot;, where [[Cy-Kill (GoBots)|Cy-Kill]] was looking for the ancient villain, who&#039;d hidden a weapon of great power underneath an ancient pyramid. The idea that the Evil One could be an alternate-universe equivalent of the Fallen was inspired by [https://tfwiki.net/mediawiki/index.php?title=The_Fallen&amp;amp;oldid=685238 an edit] of this very page back in 2012, which noted the episode&#039;s coincidental similarities to &#039;&#039;Revenge of the Fallen&#039;&#039;.&amp;lt;ref&amp;gt;[https://www.allspark.com/forums/topic/129168-out-of-printhard-to-find-media-mega-thread/page-9#entry3440904 Post by Verity Carlo on the Allspark Forums, 2017/02/12]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&amp;quot;Megatronus Prime&amp;quot; occurs in the &#039;&#039;[[Transformers Vault]]&#039;&#039; book and the &#039;&#039;[[Transformers One (film)|Transformers One]]&#039;&#039; film. All other instances are &amp;quot;Megatronus&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
====The Fallen====&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;The Fallen&#039;&#039;&#039; (ザ・フォールン &#039;&#039;Za Fōrun&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;Duòluò Jīngāng&#039;&#039;&#039; (堕落金刚, &amp;quot;Corrupted Vajra&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
====Megatronus====&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Megatronus&#039;&#039;&#039; (メガトロナス &#039;&#039;Megatoronasu&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;Zhèn Tiān Zūn&#039;&#039;&#039; (震天尊, &amp;quot;Majesty Shocking the Heaven&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|2}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{GBwiki|Evil One}}&lt;br /&gt;
&lt;br /&gt;
{{Thirteen}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Fallen}}&lt;br /&gt;
[[Category:Cyberverse Transformers]]&lt;br /&gt;
[[Category:Decepticon leaders]]&lt;br /&gt;
[[Category:Deep lore characters]]&lt;br /&gt;
[[Category:Dreamwave Generation 1 Transformers]]&lt;br /&gt;
[[Category:Earth Wars Transformers]]&lt;br /&gt;
[[Category:Generation 1 Transformers]]&lt;br /&gt;
[[Category:Hall of Fame characters]]&lt;br /&gt;
[[Category:IDW (2005) Transformers]]&lt;br /&gt;
[[Category:Matrix bearers]]&lt;br /&gt;
[[Category:One Transformers]]&lt;br /&gt;
[[Category:Prime Transformers]]&lt;br /&gt;
[[Category:Renegades]]&lt;br /&gt;
[[Category:Revenge of the Fallen Decepticons]]&lt;br /&gt;
[[Category:Robots in Disguise (2015) Decepticons]]&lt;br /&gt;
[[Category:Thirteen]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game Transformers]]&lt;br /&gt;
[[Category:Unicron-related characters]]&lt;br /&gt;
[[Category:War for Cybertron characters]]&lt;br /&gt;
[[Category:War for Cybertron: Earthrise characters]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_War_for_Cybertron_(360/PS3/PC)&amp;diff=1860187</id>
		<title>Transformers: War for Cybertron (360/PS3/PC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_War_for_Cybertron_(360/PS3/PC)&amp;diff=1860187"/>
		<updated>2025-08-28T22:11:54Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Cut and unused content */ definitive dlc mod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-wfc}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|next=Transformers: Rise of the Dark Spark (console)&lt;br /&gt;
|title=&#039;&#039;Transformers: War for Cybertron&#039;&#039;&lt;br /&gt;
|image=War_for_Cybertron_Next_Gen_Version_Cover_Art.jpg‎&lt;br /&gt;
|caption=It&#039;s like Gears of War, but you &#039;&#039;turn into&#039;&#039; the Centaur.&lt;br /&gt;
|developer=[[High Moon Studios]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|writer=[[Dan Jolley]]&lt;br /&gt;
|additionalwriting=[[Daniel Arey]]&lt;br /&gt;
|date=[[June 17]], [[2010]]&lt;br /&gt;
|platform=PlayStation 3, Xbox 360 PC&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: War for Cybertron&#039;&#039;&#039;&#039;&#039; is one of several [[Transformers: War for Cybertron (games)|&#039;&#039;Transformers: War for Cybertron&#039;&#039; video games]]. It was developed by [[High Moon Studios]] and published by [[Activision]], and it is set in the [[Aligned continuity family]] in the ancient days of the [[Cybertron (planet)|Cybertron]]ian war. The game is an over-the-shoulder third-person shooter in which the player can choose their character from a small roster of either [[Autobot]]s or [[Decepticon]]s. It was released for Xbox 360 and PlayStation 3 at Sears stores on [[June 17]], [[2010]]. On [[June 22]], those and the PC version were released to the broader market.&lt;br /&gt;
&lt;br /&gt;
Companion games, [[Transformers: War for Cybertron (DS)|two for the Nintendo DS]] and [[Transformers: Cybertron Adventures|one for the Wii]], were developed by [[Vicarious Visions]] and [[Next Level Games]], respectively.&lt;br /&gt;
 &lt;br /&gt;
{{quote|One shall stand.|Optimus}}&lt;br /&gt;
:{{quote|One shall fall.|Megatron}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
[[File:WarforCybertron-OptimusPrime.jpg|right|thumb|upright=2.2|Prime auditions for Unreal Tournament. There were no survivors.]]&lt;br /&gt;
Unlike previous &#039;&#039;Transformers&#039;&#039; video games which feature distinctly separate campaigns for the Autobots and the Decepticons (traditionally depicting the playable faction utterly defeating the other), &#039;&#039;War for Cybertron&#039;&#039; features a single, linear storyline; the Decepticon campaign occurs chronologically before the Autobot campaign, but [[Fandom|fans]] can play through them in whichever order they prefer.&amp;lt;ref&amp;gt;[http://www.seibertron.com/transformers/news/seibertron-qa-with-activision-makers-of-war-for-cybertron/17548/ Seibertron Q&amp;amp;A with Activision]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{note|The novel &#039;&#039;[[Transformers: Exodus]]&#039;&#039; was, naturally, promoted as being in the same [[continuity]] as the game. In practice, however, the two stories differ substantially on many details. The first fifteen chapters of &#039;&#039;Exodus&#039;&#039; chronicle the backstory of the war, with an interlude by Alpha Trion placed between them and the remaining of the thirty-nine chapters. Events akin to the &#039;&#039;War for Cybertron&#039;&#039; campaigns do take place in the second portion of the novel, but the settings, details, and involved parties change in each case. Below, in italics, are brief descriptions of the parallel events that take place in &#039;&#039;Exodus&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
===Decepticon Campaign===&lt;br /&gt;
&#039;&#039;&#039;Chapter I: Dark Energon&#039;&#039;&#039;&lt;br /&gt;
*Characters available: [[Brawl (WFC)|Brawl]], [[Barricade (WFC)|Barricade]], [[Megatron (WFC)|Megatron]]&lt;br /&gt;
*Boss: Autobot Swarm&lt;br /&gt;
&lt;br /&gt;
It is the waning days of the [[Great War (Prime)|Great War]] on [[Cybertron (planet)|Cybertron]] before the Transformers come to Earth. [[Megatron (WFC)|Megatron]], genuinely believing a caste system will bring Cybertron back to its [[Golden Age]], is researching a dangerous power source known as [[Dark Energon]] to fuel his conquest of the planet. Megatron discovers that the factory that produces Dark Energon is guarded by a neutral army led by [[Starscream (WFC)|Starscream]], and he leads an attack on the station. After his ship crashes into the hull of the station, Megatron, [[Brawl (WFC)|Brawl]] and [[Barricade (WFC)|Barricade]] defeat Starscream&#039;s army and harness the power of the Dark Energon. Cornered, Starscream tells Megatron that he&#039;s the only one who knows how to make more of the energon and that he will help the Decepticon leader if Megatron takes him into his army. Megatron reluctantly agrees to this. Doing this also causes Jetfire to lose trust in Starscream and warn Zeta Prime of their ambitions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Exodus Chapters 18–19, Megatron laid claim to Trypticon Station and the Dark Energon contained within. By this point in the war, however, Starscream was already a full member of the Decepticon army. The Dark Energon was his trump card in case he ever chose to betray Megatron to the Autobots. The taking of Trypticon Station happened largely behind the scenes in the novel, without Starscream actively defending it—Megatron took advantage of a rare absence of Starscream from the station to make it his own. He returned from an errand to find his loyal pack of Decepticons brutalized by Megatron&#039;s gladiators, and his power base usurped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter II: Fuel of War&#039;&#039;&#039;&lt;br /&gt;
*Characters available: Starscream, [[Thundercracker (WFC)|Thundercracker]], [[Skywarp (WFC)|Skywarp]]&lt;br /&gt;
*Boss: [[Energon Bridge Guardian]]&lt;br /&gt;
Megatron sends the [[seeker (body-type)|Seekers]] to reactivate the ancient [[Geosynchronous Energon Bridge|Energon Bridge]] that will produce new Dark Energon. After encountering Autobot [[security probe]]s, [[Cybertronian jellyfish|strange jellyfish-like life forms]], and fighting legions of Autobot defenders, they succeed. They then start the assault on Iacon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Exodus Chapter 22, Starscream and his Seekers reactivate the Geosynchronous Energon Bridge to help Megatron conduct Energon from Cybertron&#039;s core to Trypticon Station. The events are basically the same as the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter III: [[Iacon (polity)|Iacon]] Destroyed&#039;&#039;&#039;&lt;br /&gt;
*Characters available: Megatron, [[Soundwave (WFC)|Soundwave]], [[Breakdown (WFC)|Breakdown]]&lt;br /&gt;
*Boss: [[Sentinel Zeta Prime‎|Zeta Prime]]&lt;br /&gt;
With his new powers, Megatron takes the fight straight to the Autobots&#039; capital city. While Starscream and Brawl lead the main attack on the city, Megatron takes Soundwave and Breakdown on a flanking attack to recover the Omega Key, which will allow him to access the core of the planet. Arriving at the key&#039;s holding place, the Decepticons learn that the Autobot leader Zeta Prime has taken it to keep it safe. The team regroup with Brawl and Starscream, and use Dark Energon bombers to eliminate the remaining Autobots before storming the building in which Zeta Prime is waiting. Megatron defeats the Autobot leader, stealing the Omega Key and punching a hole in his chest. Zeta reveals that the key Megatron has just stolen only activates the &#039;&#039;real&#039;&#039; Omega Key, and that soon &#039;&#039;&#039;it&#039;&#039;&#039; will find &#039;&#039;&#039;him.&#039;&#039;&#039; Suddenly [[Omega Supreme (WFC)|a huge ship awakens and takes off.]] This is the Autobots&#039; last line of defense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Exodus Chapters 24–27, Megatron led a group of Decepticons to capture the Code Key of Justice while Starscream acquired the Code Key of Power. Together, the two could access the Plasma Energy Chamber. He was confronted with Sentinel Prime at the end, but only because the Prime had been Starscream&#039;s prisoner up until that point, and the Seeker commander had released Sentinel to delay Megatron. After defeating Sentinel Prime in personal combat (no holographic death rooms), Megatron found the Key inside Sentinel&#039;s body. At that moment, Teletraan-1 reactivated Omega Supreme to protect the Plasma Energy Chamber from Megatron, at Starscream&#039;s secret behest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter IV: Death of Hope&#039;&#039;&#039;&lt;br /&gt;
*Characters available: Megatron, Soundwave, Breakdown&lt;br /&gt;
*Boss: Omega Supreme ([[Alternate mode|Vehicle mode]])&lt;br /&gt;
An unknown amount of time later, Megatron is commanding his ship in search of the &amp;quot;Omega Key.&amp;quot; The ship is suddenly attacked by Omega Supreme, who shoots them out of the sky, causing them to crash-land in Iacon. Megatron, Soundwave and Breakdown began a desperate retreat from Omega Supreme&#039;s attack and take cover in a large tower. Once inside, the group hear Starscream announce that Megatron is dead and that he is taking command of the Decepticons (surprise!). Enraged but unable to make any outside contact, Megatron leads his forces through the city, dodging attacks from Omega Supreme while searching for a way to fight him. Soundwave discovers that they can use some of the Autobots&#039; Nucleon Shock Cannon turrets on a tower roof against the massive Autobot. Along the way, the group makes contact with Starscream and corrects his mistake, using him to distract Omega Supreme. Once they reached the turrets, the group manages to shoot down Omega Supreme, causing him to crash to the ground below. This is when Megatron and the others make the final assault on him...to unlock Cybertron&#039;s core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Exodus Chapters 27–28, Omega did nothing to pursue Megatron. Instead, he attempted to depart Cybertron altogether to keep the Plasma Energy Chamber, inside him, away from the Decepticons. Starscream and the Seekers shot down Omega in a brief aerial skirmish.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter V: The Final Guardian&#039;&#039;&#039;&lt;br /&gt;
*Characters available: Megatron, Soundwave, Breakdown&lt;br /&gt;
*Boss: Omega Supreme (Robot mode)&lt;br /&gt;
The Decepticons descend into the impact crater to loot Omega&#039;s remains, but he transforms into [[robot mode]], unleashing his full barrage on the squad. Megatron manages to corrupt Omega with Dark Energon, using him to reach and corrupt the core of Cybertron with Dark Energon. The planet itself is now under control of the Decepticons. Or is it?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Exodus Chapter 29, Omega did not fight alone—Optimus Prime and his top aides were present fighting alongside Omega Supreme at his crash site, until Megatron brought the Guardian low and ripped the Plasma Energy Chamber from within him. Because that was all he needed from Omega, the Guardian was not captured in Exodus, but left badly wounded for the Autobots to retrieve and repair.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Autobot Campaign===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter VI: Defend Iacon&#039;&#039;&#039;&lt;br /&gt;
*Characters available: [[Optimus Prime (WFC)|Optimus]], [[Bumblebee (WFC)|Bumblebee]], [[Ratchet (WFC)|Ratchet]]&lt;br /&gt;
*Boss: Starscream&lt;br /&gt;
In a decimated Iacon, the young Autobot messenger Bumblebee is sent to tell the soldier Optimus that Zeta Prime is dead. Optimus decides to take temporary control of the Autobots, adopting Bumblebee into his team. The two of them and Ratchet kick off a counterattack to push out Decepticon forces. They manage to reactivate the planetary guns, clearing the skies over Iacon, and proceed to aid [[Ironhide (WFC)|Ironhide]] in reclaiming the Decagon, tangling with Starscream along the way. Entering the Decagon, Optimus receives a message from Zeta Prime, revealing that he is not yet dead but is being held in a prison in [[Kaon (polity)|Kaon]]. Optimus gathers up a bunch of Autobots to rescue their fallen comrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A direct conflict with Starscream like this did not take place at this point in the novel. Iacon was the last bastion of Autobot resistance for most of the novel, and did not need to be reclaimed. Furthermore, Sentinel Prime had been captured since the beginning of the war, so Optimus Prime had already accepted his role as leader.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter VII: Kaon Prison Break&#039;&#039;&#039;&lt;br /&gt;
*Characters available: Optimus, [[Sideswipe (WFC)|Sideswipe]], Bumblebee&lt;br /&gt;
*Boss: Soundwave&lt;br /&gt;
Optimus allows his team to be captured by the Decepticons and enter the prison. The three are just barely saved from a firing squad by [[Air Raid (WFC)|Air Raid]], but as they escape into the tunnels below, Air Raid is captured. The three Autobots sneak through the prison, rescuing Air Raid and releasing all the Autobot prisoners (including [[Arcee (WFC)|Arcee]] and [[Jazz (WFC)|Jazz]]). Using the chaos as a distraction, the trio sneak to the high security bunker where Zeta Prime is being held. When the Autobots try to save him, Soundwave attacks, sending out [[Frenzy (WFC)|Frenzy]], [[Rumble (WFC)|Rumble]], and [[Laserbeak (WFC)|Laserbeak]]. The Autobots defeat them, but Soundwave manages to retreat. When Optimus tries to rescue Zeta, the Prime tells him that he is already dead and collapses. Optimus returns the body to the [[Autobot High Council|High Council]], who tell Optimus that he must accept that he is a Prime and take up his role as leader. Thus, he becomes Optimus Prime. He then travels to the core to stop its corruption by dark energon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Exodus Chapter 32, Optimus Prime, Jazz and Prowl stormed Kaon to recover a dying Sentinel Prime. It did not involve being deliberately captured or a battle with Soundwave.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter VIII: To the Core&#039;&#039;&#039;&lt;br /&gt;
*Characters available: Optimus Prime, [[Ironhide (WFC)|Ironhide]], [[Warpath (WFC)|Warpath]]&lt;br /&gt;
*Boss: Corrupted Worm&lt;br /&gt;
Optimus&#039;s first task as Prime is to cure the currently infected core. Heading to the entrance, where Omega Supreme is being held by the Decepticons, the three Autobots manage to free Omega, then call in Ratchet to repair him enough to open the Omega Gate. Thanks to the help of some [[space slug]]s, Prime, Warpath, and Ironhide defeat a corrupted space slug and reach the [[Primus|core]]. However, the core tells Optimus that, in order to repair itself, it will have to shut down for millions of years, forcing Optimus and the Autobots to evacuate Cybertron. Before the core shuts down, it gives Optimus the [[Matrix of Leadership]]. A vessel of pure energy and the collective wisdom of the primes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Exodus Chapter 33–34, Optimus Prime, Jetfire and Bumblebee traveled down to the Core, disconnected the corrupted Plasma Energy Chamber, and Optimus received the Matrix of Leadership. It was a largely uneventful trek, as Megatron staged no troops around the Core and trusted the sheer intensity of the Dark Energon in that region to ward off any Autobots. Also, no space slugs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter IX: Aerial Assault&#039;&#039;&#039;&lt;br /&gt;
*Characters available: [[Silverbolt (WFC)|Silverbolt]], [[Air Raid (WFC)|Air Raid]], [[Jetfire (WFC)|Jetfire]]&lt;br /&gt;
*Boss: [[Trypticon (WFC)|Trypticon]] &lt;br /&gt;
Returning to Iacon, Optimus Prime orders the launching of a full-scale evacuation of Cybertron&#039;s surface. However, as the transports leave the atmosphere, Megatron, feeling slighted by his &amp;quot;brother&amp;quot;, begins shooting them down with his massive orbital space station. Optimus quickly realizes the need to shut down the station, and hastily sends a group of fliers to shut it down from the inside. The team manages to disable the power core, but Megatron taunts them as he activates a back-up generator. Then the station &#039;&#039;itself&#039;&#039; begins to mock them. Realizing the station is a Cybertronian, the team flies in deeper to find its Conversion Cog to force it into its robot mode before it can finish leveling Iacon, and &amp;quot;The Last Prime&amp;quot; along with it. Succeeding, the Autobots race out of the quickly transforming space station as it reveals itself to be Trypticon. The Autobots manage to shoot out the massive Decepticon&#039;s thrusters, causing it to hurtle towards the surface of the planet, just outside Iacon. Meanwhile, Optimus and the others decide to investigate the crash site and finish off the beast themselves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Exodus Chapter 36–37, Trypticon Station began firing on the Autobot fleet as it fled Cybertron. Optimus Prime and a crew aboard the &#039;&#039;Eight Track&#039;&#039; commandoed their way into Trypticon and blasted apart the station from within. The novel made a point of (mostly) treating Jetfire as the only Autobot Seeker, and so there were no Air Raid and Silverbolt to act as his wingmen for a flying assault. Also, Trypticon did not transform in freefall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter X: One Shall Stand...&#039;&#039;&#039;&lt;br /&gt;
*Characters available: Optimus Prime, Bumblebee, Ironhide&lt;br /&gt;
*Boss: Trypticon&lt;br /&gt;
All seems quiet as Optimus, Ironhide, Bumblebee, and others search the wreckage, but soon a very much alive and enraged Trypticon emerges to wage a long and difficult battle with Prime and the Autobots. After repeatedly targeting key weaknesses, Optimus uses his axe to knock Trypticon off balance, sending him plummeting into the deep Energon pool below, causing the last of his systems to shut down. Later, as the remaining Autobot transports escape the planet&#039;s dying surface, Optimus informs his primary contingent of &#039;&#039;their&#039;&#039; new transport—an [[Ark (WFC)|Ark]] that will allow them to keep Cybertron&#039;s legacy alive, [[Earth|wherever their adventures may take them.]] So begins the [[Transformers: Fall of Cybertron|&#039;&#039;fall of Cybertron&#039;&#039;]]...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Exodus Chapter 38, Trypticon Station transformed after making planetfall. Optimus Prime and the core Autobots left Cybertron aboard the Ark, avoiding conflict with it. Instead, the Wreckers led by Ultra Magnus remained behind to confront the creature and cover the other Autobots&#039; escape. Soul-crushingly, the battle between the Wreckers and Trypticon was not depicted and, instead of being destroyed, Trypticon transformed into the Nemesis to pursue the Ark through space.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
At the start of each Campaign level, the player can choose from one of three characters.&lt;br /&gt;
&lt;br /&gt;
==Featured Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=[[Autobot]]s|c1=&lt;br /&gt;
*[[Optimus Prime (WFC)#Games|Optimus Prime]] ([[Peter Cullen]]) &lt;br /&gt;
*[[Bumblebee (WFC)|Bumblebee]] ([[Johnny Yong Bosch]])&lt;br /&gt;
*[[Ratchet (WFC)|Ratchet]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Ironhide (WFC)|Ironhide]] ([[Keith Szarabajka]])&lt;br /&gt;
*[[Sideswipe (WFC)|Sideswipe]] ([[Travis Willingham]])&lt;br /&gt;
*[[Jetfire (WFC)|Jetfire]] ([[Troy Baker]])&lt;br /&gt;
*[[Silverbolt (WFC)|Silverbolt]] ([[Patrick Seitz]])&lt;br /&gt;
*[[Air Raid (WFC)|Air Raid]] ([[Liam O&#039;Brien]])&lt;br /&gt;
*[[Warpath (WFC)|Warpath]] ([[Jamieson Price]])&lt;br /&gt;
*[[Arcee (WFC)|Arcee]] ([[Kari Wahlgren]])&lt;br /&gt;
*[[Sentinel Zeta Prime‎|Zeta Prime]] (Troy Baker) (downloadable content character)&lt;br /&gt;
*[[Jazz (WFC)|Jazz]] (downloadable content character)&lt;br /&gt;
*[[Scattershot (WFC)|Scattershot]] (downloadable content character)&lt;br /&gt;
|h2=[[Decepticon]]s|c2=&lt;br /&gt;
*[[Megatron (WFC)|Megatron]] (Fred Tatasciore)&lt;br /&gt;
*[[Starscream (WFC)|Starscream]] ([[Sam Riegel]]) &lt;br /&gt;
*[[Soundwave (WFC)|Soundwave]] ([[Isaac C. Singleton, Jr.]]) &lt;br /&gt;
*[[Thundercracker (WFC)|Thundercracker]] ([[Graham McTavish]])&lt;br /&gt;
*[[Skywarp (WFC)|Skywarp]] ([[Richard Epcar]])&lt;br /&gt;
*[[Breakdown (WFC)|Breakdown]] ([[Crispin Freeman]])&lt;br /&gt;
*[[Brawl (WFC)|Brawl]] ([[Nolan North]])&lt;br /&gt;
*[[Barricade (WFC)|Barricade]] ([[Steve Blum]])&lt;br /&gt;
*[[Slipstream (WFC)|Slipstream]] ([[Jessica Straus]])&lt;br /&gt;
*[[Shockwave (WFC)|Shockwave]] &amp;lt;!-- IS NOT VOICED BY COREY BURTON --&amp;gt;(downloadable content character)&lt;br /&gt;
*[[Demolishor (WFC)|Demolishor]] (downloadable content character)&lt;br /&gt;
*[[Onslaught (WFC)|Onslaught]] (downloadable content character)&lt;br /&gt;
*[[Dead End (WFC)|Dead End]] (downloadable content character)&lt;br /&gt;
|h3=Non-Player|c3=&lt;br /&gt;
&#039;&#039;&#039;Autobots&#039;&#039;&#039;&lt;br /&gt;
*[[Omega Supreme (WFC)|Omega Supreme]] (Fred Tatasciore)&lt;br /&gt;
&#039;&#039;&#039;Decepticons&#039;&#039;&#039;&lt;br /&gt;
*[[Trypticon (WFC)|Trypticon]] (Fred Tatasciore)&lt;br /&gt;
*[[Rumble (WFC)|Rumble]] ([[Keith Silverstein]])&lt;br /&gt;
*[[Frenzy (WFC)|Frenzy]] (Keith Silverstein)&lt;br /&gt;
*[[Laserbeak (WFC)|Laserbeak]]&lt;br /&gt;
*[[Decepticon war machine]]&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
*[[Core|Cybertron]] (Isaac C. Singleton, Jr.)&lt;br /&gt;
*[[Narrator]] (Steve Blum)&lt;br /&gt;
*[[Soldier (unit)|Soldiers]]&lt;br /&gt;
*[[Rocket Soldier]]s&lt;br /&gt;
*[[Protector (WFC)|Protectors]]&lt;br /&gt;
*[[Shotgunner]]s&lt;br /&gt;
*[[Machine Gunner]]s&lt;br /&gt;
*[[Flier (WFC)|Fliers]]&lt;br /&gt;
*[[Sniper (WFC)|Snipers]]&lt;br /&gt;
*[[Cloaker]]s&lt;br /&gt;
*[[Brute (WFC)|Brutes]]&lt;br /&gt;
*[[Heavy Soldier]]s&lt;br /&gt;
*[[Destroyer (WFC)|Destroyers]]&lt;br /&gt;
*[[Spider]]s&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;Megatron, when this is over can I rip off Starscream&#039;s head and boot it into space, please?&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Brawl&#039;&#039;&#039; asking to kill Starscream…with Megatron&#039;s permission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fascinating…according to this a quantity of Dark Energon became unstable, and the resulting explosion destroyed this part of the station.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Dark Energon did all of THIS?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Those fools had no idea how to control it…I&#039;ll not make the same mistake.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039; and &#039;&#039;&#039;Brawl&#039;&#039;&#039; discuss Dark Energon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unbelievable! These Autobots are dumber than Skywarp!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;&#039;Dumber than Skywarp?&#039; I&#039;ll show you dumb, Starscream!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;You always do.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Starscream&#039;&#039;&#039; and &#039;&#039;&#039;Skywarp&#039;&#039;&#039; bicker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did you see that?!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You mean that creepy looking thing that just jumped over the side?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Yah!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Nope, I didn&#039;t see anything.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Skywarp&#039;&#039;&#039; and &#039;&#039;&#039;Thundercracker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;More Cloakers? These guys creep me out!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;What&#039;s the matter Skywarp, afraid?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;At least I&#039;m not ugly!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Ugly? You and I look the SAME!&lt;br /&gt;
:—&#039;&#039;&#039;Skywarp&#039;&#039;&#039; and &#039;&#039;&#039;Thundercracker&#039;&#039;&#039; bicker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skywarp:&#039;&#039;&#039; &amp;quot;Wait, what&#039;s happening?!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Thundercracker:&#039;&#039;&#039; &amp;quot;Precisely what I was afraid of, Cybertron is trying to purge itself from contamination!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skywarp:&#039;&#039;&#039; &amp;quot;What contamination?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream:&#039;&#039;&#039; &amp;quot;He means US, you idiot!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Skywarp&#039;&#039;&#039;, &#039;&#039;&#039;Thundercracker&#039;&#039;&#039;, and &#039;&#039;&#039;Starscream&#039;&#039;&#039; bicker. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Enter the tunnels Decepticons. And try not to get crushed by the trains.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You&#039;re joking, right?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Yes, Breakdown. I am famous for my sparkling sense of humor. Now get moving! Before I dismantle you myself!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039; and &#039;&#039;&#039;Breakdown&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We made it! I can&#039;t believe it! WE MADE IT!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Yes, Breakdown, your constant whining saw us through&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Breakdown&#039;&#039;&#039; and &#039;&#039;&#039;Megatron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes…YES! I, Megatron, have defeated Omega Supreme!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Uhh…all hail Megatron!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039; and &#039;&#039;&#039;Breakdown&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uh…is that good or bad?&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Bumblebee… we&#039;re locked inside an enemy prison, surrounded by countless Decepticons bent on our destruction.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;So it IS bad.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;It&#039;s purely a matter of perspective.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:—&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; and &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The multiplayer options make up a large portion of &#039;&#039;War for Cybertron&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s content.&lt;br /&gt;
&lt;br /&gt;
===Campaign===&lt;br /&gt;
The single-player campaigns can be played online, with players taking control of the other two allies that are, in singleplayer, rather low-quality A.I. If other players are participating, a tally of each participant&#039;s kills is kept.&lt;br /&gt;
&lt;br /&gt;
===Escalation===&lt;br /&gt;
This cooperative mode puts several friends together against an unending horde of enemies. With each horde vanquished, tougher ones come in. The players can get points from killing enemies, and these points can be used to get new weapons, ammo, health, and to access new areas. Characters in Escalation mode are the same as those selected in Campaign (as well as bonus and DLC characters); custom multiplayer &#039;bots are not available here.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
This broad option is where you will be spending most of your hours after you beat Trypticon. Here, players can create their own Cybertronian combatant and pit them against the multitude of online [[Fandom|transfans]] and 12-year-olds that will more than likely slaughter you. Custom characters can be leveled up by killing dudes in matches, with specific bonuses being given for specific actions. As they level up, more abilities become available.&lt;br /&gt;
&lt;br /&gt;
;Characters&lt;br /&gt;
Characters are created from four different bases, each of which feature different weapons, abilities and alternate forms. They are:&lt;br /&gt;
*[[Scout (WFC)|Scout]] - Cars. Fast, usually cloakers. &lt;br /&gt;
*[[Scientist (WFC)|Scientist]] - Jets. Also fast, usually medics and buffers.&lt;br /&gt;
*[[Leader (WFC)|Leader]] - Trucks. Balanced, with emphasis on defense and ally-aid.&lt;br /&gt;
*[[Soldier (WFC)|Soldier]] - Tanks. Slow and powerful, with offensive abilities.&lt;br /&gt;
&lt;br /&gt;
Initially, players are only able to create one of each class, but as they level up, more slots open for a maximum of three of each class. Names can be chosen for each, but don&#039;t get too excited about making the [[Fanon|Transformer you always dreamed of]]: bodies are limited to about three options per faction and look exactly like characters from single-player (for example, the Autobot Scout category lets you choose from Bumblebee, Sideswipe, Jazz or Arcee). And while you can pick your color scheme, the palettes are rather limited, especially for Decepticons. Downloading or unlocking additional characters will also make their chassis available for customizing.&lt;br /&gt;
&lt;br /&gt;
;Playlists&lt;br /&gt;
Choosing a playlist will automatically send you into a lobby, where the service will do its best to form balanced teams (I.E., you hopefully won&#039;t see a team of level 25 leaders fighting one level zero Scout). The service will also select a random [[Map (WFC)|stage]], which players can veto. Finally, when the game begins, combatants select their character. If your scientist gets butchered too many times, you can pick a different character at any time during the match, and you will switch to it upon dying. Players also cannot pick a faction; the game does it automatically. Weapons can only be picked up from defeated enemies; ammo caches, [[overshield]]s and energon are scattered throughout the stages.&lt;br /&gt;
&lt;br /&gt;
Playlists include:&lt;br /&gt;
*&#039;&#039;&#039;Team deathmatch&#039;&#039;&#039;: Kill 40 opponents to win. Games can range from four to sixteen players.&lt;br /&gt;
*&#039;&#039;&#039;Deathmatch&#039;&#039;&#039;: Kill 20 opponents to win. It&#039;s a free-for-all.&lt;br /&gt;
*&#039;&#039;&#039;Conquest&#039;&#039;&#039;: Capture and defend several &amp;quot;power nodes&amp;quot; until your team gets 400 points. &lt;br /&gt;
*&#039;&#039;&#039;Code of power&#039;&#039;&#039;: Capture the flag. Team with highest score after two rounds wins.&lt;br /&gt;
*&#039;&#039;&#039;Countdown to extinction&#039;&#039;&#039;: Plant the bomb in the enemy&#039;s base three times to win.&lt;br /&gt;
*&#039;&#039;&#039;Power struggle&#039;&#039;&#039;: Control the active power node until you get 400 points.&lt;br /&gt;
&lt;br /&gt;
Players can also set up private matches, where the game options and maps can be adjusted as you see fit, but they are invite-only. Hopefully, you&#039;ve got a lot of online friends!&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
As an early marketing campaign, the game&#039;s website included the feature &amp;quot;Operation Transmission Recovery&amp;quot;: using transmission and coordinate dials, you could pick up &amp;quot;transmissions&amp;quot; from Cybertron (or &amp;quot;video clips&amp;quot; to you and me). &lt;br /&gt;
&lt;br /&gt;
The art and design team did intense research (i.e. watched the original cartoon, looked at comics, and watched &amp;quot;typical sci-fi cool stuff&amp;quot; like &#039;&#039;Blade Runner&#039;&#039;) to work out the aesthetic of Cybertron; lead artist [[Ivan Power]] remarked that the original cartoon was the main inspiration, and that Cybertron wasn&#039;t shown there so they had to rewatch the same few clips &amp;quot;over and over&amp;quot;. While many of the city designs are elaborate and shiny, Decepticon [[Kaon (polity)|Kaon]] was deliberately designed to be sharp-edged, rusting, and slapped together to show the Decepticons weren&#039;t interested in building a functioning society.&amp;lt;ref&amp;gt;{{citesocial|quote=|link=https://web.archive.org/web/20091222170921/http://gameinformer.com/b/features/archive/2009/12/21/transformers-art-video.aspx|name=Dan Ryckert|site=Game Informer|title=Behind the Art of War for Cybertron|year=2009|month=12|day=21}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Tyler Bates]] composed the score.&lt;br /&gt;
&lt;br /&gt;
==Trophy/Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, the player will be rewarded as part of their console of choice&#039;s meta-goal system. Players can earn up to 51 Trophies on PlayStation 3, and 50 Achievements on the Xbox 360. The PlayStation version&#039;s trophies come in four types: Bronze, which represent easier tasks and are worth the least experience; Silver, which are awarded for challenges of mid-level difficulty; Gold, which are given for harder tasks and worth more experience; and Platinum, the highest-level trophy unlocked only after earning all of a game&#039;s other trophies. On the Xbox, each achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 1000 Gamerscore can be earned in &#039;&#039;War For Cybertron&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC APrimeProblemTrophy.jpg|60px]]&lt;br /&gt;
| [[A Prime Problem]]&lt;br /&gt;
| Complete &amp;quot;Defend Iacon&amp;quot; on any difficulty&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
| [[File:WFC TheLastPrimeTrophy.jpg|60px]]&lt;br /&gt;
| The Last Prime&lt;br /&gt;
| Complete &amp;quot;Kaon Prison Break&amp;quot; on any difficulty&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC YouGotTheTouch.jpg|60px]]&lt;br /&gt;
| [[The Touch|You Got the Touch]]&lt;br /&gt;
| Complete &amp;quot;To the Core&amp;quot; on any difficulty&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
| [[File:WFC TheWarWithinTrophy.jpg|60px]]&lt;br /&gt;
| [[Transformers: The War Within|The War Within]]&lt;br /&gt;
| Complete &amp;quot;Aerial Assault&amp;quot; on any difficulty&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC TheHarderTheyFallTrophy.jpg|60px]]&lt;br /&gt;
| The Harder They Fall&lt;br /&gt;
| Complete &amp;quot;One Shall Stand&amp;quot; on any difficulty&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
| [[File:WFC PagingRatchetTrophy.jpg|60px]]&lt;br /&gt;
| Paging Ratchet&lt;br /&gt;
| Revive 5 Autobot soldiers in &amp;quot;Defend Iacon&amp;quot;&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC BeakBreakerTrophy.jpg|60px]]&lt;br /&gt;
| Beak Breaker&lt;br /&gt;
| Shoot the 3 hidden Laserbeaks in throughout &amp;quot;Kaon Prion Break&amp;quot;&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
| [[File:WFC SlugfestTrophy.jpg|60px]]&lt;br /&gt;
| [[Slugfest (G1)|Slugfest]]&lt;br /&gt;
| Save the slug before it is executed in &amp;quot;To the Core&amp;quot;&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC PowerglidePerformerTrophy.jpg|60px]]&lt;br /&gt;
| [[Powerglide (G1)|Powerglide]] Performer&lt;br /&gt;
| Fly through the coolant tunnels in under 23 seconds in &amp;quot;Aerial Assault&amp;quot;&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
| [[File:WFC FirstWeCrackTheShell.jpg|60px]]&lt;br /&gt;
| [[The Transformers: The Movie|First We Crack the Shell...]]&lt;br /&gt;
| Get smashed by Trypticon&#039;s hand as he falls into energon goo in &amp;quot;One Shall Stand&amp;quot;&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC AutobotRecuit.jpg|60px]]&lt;br /&gt;
| Autobot Recruit&lt;br /&gt;
| Autobot Campaign Complete (Easy)&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
| [[File:WFC AutobotCommanderTrophy.jpg|60px]]&lt;br /&gt;
| Autobot Commander&lt;br /&gt;
| Autobot Campaign Complete (Medium)&lt;br /&gt;
| 30 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC AutobotPrimeTrophy.jpg|60px]]&lt;br /&gt;
| Autobot Prime&lt;br /&gt;
| Autobot Campaign Complete (Hard)&lt;br /&gt;
| 45 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
| [[File:WFC DarkAwakeningTrophy.jpg|60px]]&lt;br /&gt;
| [[Dark Awakening (episode)|Dark Awakening]]&lt;br /&gt;
| Complete &amp;quot;Dark Energon&amp;quot; on any difficulty&lt;br /&gt;
| 10 {{gamerscore}} &lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WFC Starscream&#039;sBrigadeTrophy.jpg|60px]]&lt;br /&gt;
| [[Starscream&#039;s Brigade]]&lt;br /&gt;
| Complete &amp;quot;Fuel of War&amp;quot; on any difficulty&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
| [[File:WFC TheFallOfIaconTrophy.jpg|60px]]&lt;br /&gt;
| The Fall of Iacon&lt;br /&gt;
| Complete &amp;quot;Iacon Destroyed&amp;quot; on any difficulty&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC TheSecretOfOmegaSupremeTrophy.jpg|60px]]&lt;br /&gt;
| [[The Secret of Omega Supreme (episode)|The Secret of Omega Supreme]]&lt;br /&gt;
| Complete &amp;quot;Death of Hope&amp;quot; on any difficulty&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
| [[File:WFC VictoryisMineTrophy.jpg|60px]]&lt;br /&gt;
| [[Mars (episode)#Quotes|Victory is]] [[Home Is Where the Spark Is|Mine]]&lt;br /&gt;
| Complete &amp;quot;The Final Guardian&amp;quot; on any difficulty&lt;br /&gt;
| 10 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC YourLuckyDayTrophy.jpg|60px]]&lt;br /&gt;
| Your Lucky Day&lt;br /&gt;
| Kill all but 1 of the neutral prisoners in &amp;quot;Dark Energon&amp;quot;&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
| [[File:WFC ThiefInTheNightTrophy.jpg|60px]]&lt;br /&gt;
| [[Thief in the Night]]&lt;br /&gt;
| Find and disable all of the security trip-wire switches in &amp;quot;Fuel of War&amp;quot;&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC ChaosBringerTrophy.jpg|60px]]&lt;br /&gt;
| [[Unicron|Chaos Bringer]]&lt;br /&gt;
| Destroy the planets in the Stellar Galleries in &amp;quot;Iacon Destroyed&amp;quot;&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
| [[File:WFC Motormaster!Trophy.jpg|60px]]&lt;br /&gt;
| [[Motormaster (G1)|Motormaster]]!&lt;br /&gt;
| Race across the Chasm Bridge in under 33 seconds in &amp;quot;Death of Hope&amp;quot;&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC DevastatorTrophy.jpg|60px]]&lt;br /&gt;
| [[Devastator (G1)|Devastator]]&lt;br /&gt;
| Destroy all cover in the arena in &amp;quot;The Final Guardian&amp;quot;&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
| [[File:WFC DecepticonGruntTrophy.jpg|60px]]&lt;br /&gt;
| Decepticon Grunt&lt;br /&gt;
| Complete the Decepticon Campaign (Easy)&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC DecepticonSeeker.jpg|60px]]&lt;br /&gt;
| Decepticon Seeker&lt;br /&gt;
| Complete the Decepticon Campaign (Medium)&lt;br /&gt;
| 30 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
| [[File:WFC DecepticonWarlordTrophy.jpg|60px]]&lt;br /&gt;
| Decepticon Warlord&lt;br /&gt;
| Complete the Decepticon Campaign (Hard)&lt;br /&gt;
| 45 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC TillAllAreOneTrophy.jpg|60px]]&lt;br /&gt;
| [[&#039;Til all are one|Till All Are One]]&lt;br /&gt;
| Complete both Campaigns (Any Difficulty)&lt;br /&gt;
| 30 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
| [[File:WFC Brute-a-kiss!Trophy.jpg|60px]]&lt;br /&gt;
| [[Bruticus (G1)|Brute-a-kiss]]!&lt;br /&gt;
| Ignite a Brute&#039;s back 5 times in Campaign or Escalation&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}} &lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC FootlooseandFancyFree.jpg|60px]]&lt;br /&gt;
| Footloose and Fancy Free&lt;br /&gt;
| Destroy a Jet Soldier&#039;s foot thrusters 5 times in Campaign or Escalation&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}} &lt;br /&gt;
| [[File:WFC That&#039;sNoMirageTrophy.jpg|60px]]&lt;br /&gt;
| That&#039;s No [[Mirage (G1)|Mirage]]&lt;br /&gt;
| Headshot a Cloaker when it is invisible in Campaign or Escalation&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}} &lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC Targetmaster!Trophy.jpg|60px]]&lt;br /&gt;
| [[Targetmaster (technology)|Targetmaster]]!&lt;br /&gt;
| Kill two snipers in 5 seconds&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}} &lt;br /&gt;
| [[File:WFC ThereArePartsEverywhereTrophy.jpg|60px]]&lt;br /&gt;
| There Are Parts Everywhere&lt;br /&gt;
| Multi-Kill 3 car soldiers at once using an explosive weapon in Campaign or Escalation&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}} &lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC Blast-arachnia!.jpg|60px]]&lt;br /&gt;
| [[Blackarachnia (BW)|Blast-arachnia]]!&lt;br /&gt;
| Destroy 100 spiders in Campaign or Escalation&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}} &lt;br /&gt;
| [[File:WFC FireInTheSkyTrophy.jpg|60px]]&lt;br /&gt;
| [[Fire in the Sky]]&lt;br /&gt;
| Melee kill a Jet Vehicle in Campaign or Escalation&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}} &lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC FriendsToTheEndTrophy.jpg|60px]]&lt;br /&gt;
| Friends to the End&lt;br /&gt;
| Complete a level in Co-Op&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}} &lt;br /&gt;
| [[File:WFC UnlikelyAlliesTrophy.jpg|60px]]&lt;br /&gt;
| Unlikely Allies&lt;br /&gt;
| Complete a level in Competitive Co-Op&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}} &lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC MoreThanMeetsTheEyeTrophy.jpg|60px]]&lt;br /&gt;
| [[More than Meets the Eye (disambiguation)|More Than Meets the Eye]]&lt;br /&gt;
| Earn a 1st Place MVP award in any Multiplayer mode&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}} &lt;br /&gt;
| [[File:WFC YouGotSpark,Kid.jpg|60px]]&lt;br /&gt;
| You Got [[Spark]], Kid&lt;br /&gt;
| Reach level 5 in any single class in Multiplayer&lt;br /&gt;
| 5 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}} &lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC Spike&#039;sBFFTrophy.jpg|60px]]&lt;br /&gt;
| [[Spike Witwicky (G1)|Spike&#039;s]] BFF&lt;br /&gt;
| Reach a combined class of level of 25 in Multiplayer&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}} &lt;br /&gt;
| [[File:WFC TheKup&#039;sHalfFullTrophy.jpg|60px]]&lt;br /&gt;
| The [[Kup (G1)|Kup&#039;s]] Half Full&lt;br /&gt;
| Reach a combined class level of 50 in Multiplayer&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC OnlyTheStrongSurviveTrophy.jpg|60px]]&lt;br /&gt;
| Only the Strong Survive&lt;br /&gt;
| Reach a combined class level of 75 in Multiplayer&lt;br /&gt;
| 50 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
| [[File:WFC TopOfTheScrapheapTrophy.jpg|60px]]&lt;br /&gt;
| Top of the Scrap Heap&lt;br /&gt;
| Reach a combined class level of 100 in Multiplayer&lt;br /&gt;
| 75 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC PrimeDirectiveTrophy.jpg|60px]]&lt;br /&gt;
| [[Prime Directive]]&lt;br /&gt;
| Unlock Prime Mode&lt;br /&gt;
| 30 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
| [[File:WFC Powermaster!Trophy.jpg|60px]]&lt;br /&gt;
| [[Powermaster]]!&lt;br /&gt;
| Spend 25,000 power in Escalation&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC HeavyMetalWarTrophy.jpg|60px]]&lt;br /&gt;
| [[Heavy Metal War]]&lt;br /&gt;
| Complete the 15th wave in Escalation&lt;br /&gt;
| 50 {{gamerscore}}&lt;br /&gt;
| {{PS Gold}}&lt;br /&gt;
| [[File:WFC ScavengerWouldBeProudTrophy.jpg|60px]]&lt;br /&gt;
| [[Scavenger (G1)|Scavenger]] Would Be Proud&lt;br /&gt;
| Destroy all hidden Autobot symbols in the Decepticon Campaign&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC Grimlock,Smash!.jpg|60px]]&lt;br /&gt;
| [[Grimlock (G1)|Grimlock]], Smash!&lt;br /&gt;
| Destroy all hidden Decepticon symbols in the Autobot Campaign&lt;br /&gt;
| 25 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
| [[File:WFC ActionMasterTrophy.jpg|60px]]&lt;br /&gt;
| [[Action Master]]&lt;br /&gt;
| Get 10 kills with a single detached turret in any mode&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC Wait!IStillFunction!Trophy.jpg|60px]]&lt;br /&gt;
| [[The Transformers: The Movie|Wait! I Still Function!]]&lt;br /&gt;
| Get 3 kills while downed in a Co-Op campaign or Escalation&lt;br /&gt;
| 30 {{gamerscore}}&lt;br /&gt;
| {{PS Silver}}&lt;br /&gt;
| [[File:WFC RamhornTrophy.jpg|60px]]&lt;br /&gt;
| [[Ramhorn (G1)|Ramhorn]]&lt;br /&gt;
| Ram-kill an enemy who is stunned by an EMP Grenade in Campaign or Multiplayer&lt;br /&gt;
| 15 {{gamerscore}}&lt;br /&gt;
| {{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
| [[File:WFC Trophy VectorSigmaVictory.jpg|60px]]&lt;br /&gt;
| [[Vector Sigma]] Victory&lt;br /&gt;
| Unlock All Trophies&lt;br /&gt;
| &lt;br /&gt;
| {{PS Platinum}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PC version notes==&lt;br /&gt;
The PC port of the game was handled by High Moon Studios, but due to their lack of experience of making PC ports, the PC port has some... noteworthy issues.&lt;br /&gt;
*There are a few graphical bugs with the PC port, with textures being super blurry, and sometimes the game might not even launch! &lt;br /&gt;
*The PC port does not support gamepad input, leaving mouse and keyboard as the only viable gameplay option. While controller input CAN be accessed via Steam&#039;s key-to-controller setting, not all the controls are successfully mapped, leaving the control-input incomplete.&lt;br /&gt;
*When the game was delisted from Steam, Amazon still sold the digital version of the game, but some reviews suggest that the purchased codes don&#039;t work sometimes. &lt;br /&gt;
*The PC version of the game is capped at only 30 frames per second, which isn&#039;t good, but there are some [https://www.pcgamingwiki.com/wiki/Transformers:_War_for_Cybertron#High_frame_rate| fixes] for that.&lt;br /&gt;
*None of the console versions&#039; DLC was ever released for the PC port.&lt;br /&gt;
&lt;br /&gt;
==Cut and unused content==&lt;br /&gt;
While the unused content in this game is small, it definitely shows a &#039;&#039;lot&#039;&#039; in the grand scheme of things.&lt;br /&gt;
&lt;br /&gt;
*There are multiple [https://www.youtube.com/watch?v=AOgxDUui9N4 unused weapons] in this game, most notable one is the Ceremonial Staff, which only appeared in a cutscene. The others either appeared in other cutscenes and trailers, or were just cut entirely.&lt;br /&gt;
*Every character in the game has a tag that identifies if they&#039;re a locked character or chassis, which all of the DLC characters have as True (having false means they&#039;re unlocked). Zeta Prime has one, and so do the DLC characters, and setting his Locked tag to false reveals that he is fully included in the PC version of the game, no bugs, no nothin&#039;. Setting the other&#039;s Locked tags to false works, but they need some modding to be fully playable.&lt;br /&gt;
*An [https://www.youtube.com/watch?v=B_mp0ON-unc unused cutscene] in the files shows Starscream rambling something with no audio present. The filename likely suggests it would&#039;ve been in the first Decepticon chapter of the game. &lt;br /&gt;
**However, Starscream has his Decepticon insignias on his wings, which he doesn&#039;t get until the ending cutscene of the chapter. It&#039;s unknown just &#039;&#039;where&#039;&#039; it might&#039;ve been placed.&lt;br /&gt;
*In the game&#039;s localization file, there are listings for 8 more DLC maps. It&#039;s unknown which ones were for Escalation or Multiplayer (or both), but they have names such as Surge, Turmoil, Impact, Void, Pressure, Beacon, Badlands, Desolation, Exodus, Unobtanium, Fusion, Fragment, and Citadel. These names sound very cool, but sadly, there are no files or even level thumbnails relating to these maps at all. Maybe it&#039;s evidence of an unreleased 3rd DLC pack? Who knows!&lt;br /&gt;
*There is an [https://www.youtube.com/watch?v=fPE8oaDUNEs unused Co-Op/Split Screen mode] in the game&#039;s files which never made it to the retail release. It&#039;s possible this would&#039;ve involved up to three controllers used in a Campaign level at the same time, probably for the PS3/360 versions of the game. It&#039;s obviously unfinished.&lt;br /&gt;
*An unused grenade ability which is OP as heck exists in the files, probably for testing. To show how OP it is, if you spam it, Escalation waves will pass by in literal seconds. No wonder why it was unused.&lt;br /&gt;
*A weapon called TankVehicleMG exists in the files, which is a modified and very small Neutron Assault Rifle that deals very little damage.&lt;br /&gt;
*Silverbolt (an Autobot) is in the files for Remnant (a Decepticon map) for some reason. The Decepticon shotgunner is also in the files.&lt;br /&gt;
*There exists vehicles modes of [[Heavy Soldier|Heavy Soldiers]], the Decepticon variant uses Megatron&#039;s alt mode meanwhile the Autobot counterpart uses Brawl&#039;s tank mode&lt;br /&gt;
*The modding community behind this game have managed to port [https://youtu.be/sryeCiQ7WTQ?si=2jPBWyEjpZ3kjMFU all of the DLC] into the PC version of the game. This includes DLC characters, Multiplayer and Escalation maps, albeit a bit buggy. They also made Escalation playable offline. Wicked!&lt;br /&gt;
&lt;br /&gt;
==Toys inspired by this game==&lt;br /&gt;
[[File:StudioSeriestoy-SkywarpWFCGE.jpg|right|thumb|250px|Voyager Skywarp]]&lt;br /&gt;
{{main|Transformers: War for Cybertron (franchise)#Toys}}&lt;br /&gt;
A few Deluxe Class toys based on the cast of characters for &#039;&#039;War for Cybertron&#039;&#039; were concurrently released in the &#039;&#039;[[Transformers: Generations (toyline)|Transformers: Generations]]&#039;&#039; toyline (and eventually redecoed and re-released in [[Takara]]&#039;s &#039;&#039;[[Transformers United|United]]&#039;&#039; toyline). This was it for &#039;&#039;War of Cybertron&#039;&#039; figures for well over a decade, until Hasbro introduced the  &amp;quot;Gamer Edition&amp;quot; subline to [[Studio Series|&#039;&#039;Studio Series&#039;&#039;]] in 2023, and with it, a whole new batch of figures based on the game&#039;s cast.&lt;br /&gt;
&lt;br /&gt;
More about the War for Cybertron toys can be read on [[Transformers: War for Cybertron (franchise)|this section]] in the core franchise page.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
The game has received many positive reviews from critics and fans alike. IGN has given the score 9/10 because of its &amp;quot;Great Presentation&amp;quot;, &amp;quot;Fun Multiplayer&amp;quot;, &amp;quot;Classy Fan Service&amp;quot;, but subtracted from its score due to the &amp;quot;Repetitive Visuals&amp;quot;.&amp;lt;ref&amp;gt;{{citesocial|quote=|link=https://www.ign.com/articles/2010/06/24/transformers-war-for-cybertron-review|name=Arthur Gies|site=IGN|title=Transformers: War for Cybertron Review|year=2010|month=06|day=24}}&amp;lt;/ref&amp;gt; &#039;&#039;GameRankings&#039;&#039; sums up the average score of numerous reviews with 79 points,&amp;lt;ref&amp;gt;{{citesocial|quote=|link=https://web.archive.org/web/20100624095348/http://www.gamerankings.com/ps3/981364-transformers-war-for-cybertron/index.html|name=|site=GameRankings.com|title=GameRankings&#039; archive of reviews for PS3 version of &amp;quot;War for Cybertron&amp;quot;|year=2010|month=|day=}}&amp;lt;/ref&amp;gt; Metacritic averages 77 points for the PS3 version,&amp;lt;ref&amp;gt;{{citesocial|quote=|link=https://www.metacritic.com/game/transformers-war-for-cybertron/|name=|site=|title=&amp;quot;Transformers: War for Cybertron&amp;quot; on Metacritic|year=|month=|day=}}&amp;lt;/ref&amp;gt; and other scores include 85 from &#039;&#039;GameInformer&#039;&#039;,&amp;lt;ref&amp;gt;{{citesocial|quote=|link=https://web.archive.org/web/20120509200825/http://gameinformer.com/games/transformers_war_for_cybertron/b/ps3/archive/2010/06/22/review.aspx|name=Matt Miller|site=Game Informer|title=High Moon has the touch|year=2010|month=06|day=22}}&amp;lt;/ref&amp;gt; B+ from 1UP.com,&amp;lt;ref&amp;gt;{{citesocial|link=https://web.archive.org/web/20160603211447/http://www.1up.com/reviews/transformers-war-cybertron-review|site=1UP.com|title=1UP.com&#039;s review of &amp;quot;War for Cybertron&amp;quot; on PS3|year=2010|month=06|day=22|name=Mike Nelson}}&amp;lt;/ref&amp;gt; and 4 out of 5 stars from &#039;&#039;GamePro&#039;&#039;.&amp;lt;ref&amp;gt;{{citesocial|quote=|link=https://web.archive.org/web/20110607073116/http://www.gamepro.com/article/reviews/215618/transformers-war-for-cybertron/|name=Kat Bailey|site=GamePro|title=GamePro&#039;s review of &amp;quot;Transformers: War for Cybertron&amp;quot;on PS3|year=2010|month=06|day=22}}&amp;lt;/ref&amp;gt; The lowest, however, is 6.5 from GameSpot, citing the weaknesses: &amp;quot;Lack of visual and gameplay variety in the campaign, Paucity of ammunition, Boss fights are incredibly tedious, Friendly and enemy AI is poor, Transformations are integrated poorly with the core action&amp;quot;.&amp;lt;ref&amp;gt;{{citesocial|quote=|link=https://www.gamespot.com/reviews/transformers-war-for-cybertron-review/1900-6267016/|name=Tom McShea|site=GameSpot|title=Transformers: War for Cybertron Review|year=2013|month=10|day=04}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Transformer references==&lt;br /&gt;
*[[Steve Blum]] does his best [[Victor Caroli]] impression for his role of the narrator. Though, this role may also retroactively be considered Blum&#039;s role as Shockwave, archiving the events in-universe.&lt;br /&gt;
*A variety of callbacks to &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;:&lt;br /&gt;
**Ironhide greets the space slug with the [[universal greeting]], to Warpath&#039;s confusion.&lt;br /&gt;
**In the Kaon prison, an Autobot is pronounced guilty and pushed off a gantry into a pit. He responds with &amp;quot;Spare me this mockery of justice!&amp;quot;, quoting [[Kranix (G1)|Kranix]] during his trial on [[Quintessa (planet)|Quintessa]].&lt;br /&gt;
**Rumble repeats another line from the movie: &amp;quot;First we crack the shell, then we crack the nuts inside!&amp;quot; &lt;br /&gt;
**When Starscream declares himself as Decepticon leader, Megatron retorts that &amp;quot;[he] still function[s].&amp;quot;&lt;br /&gt;
**Whenever Megatron picks up the [[Ion Displacer]], he calls it a &amp;quot;real [[Instruments of Destruction|instrument of destruction]].&lt;br /&gt;
*The [[Punch of Kill Everything]] is a multiplayer Leader Class ability and a Soldier class upgrade.&lt;br /&gt;
*When Skywarp calls Thundercracker ugly he replies [[Seeker (body-type)|that they look the same]]. [[Twins (ROTF)|Hmmm.]]&lt;br /&gt;
*[[Stan Bush]]&#039;s [[BotCon 2007]] [[theme song]], &amp;quot;[[Till All Are One (Transformers Theme)]]&amp;quot; is used in the credits, and the special thanks claim that the families that were involved &amp;quot;rock like Stan Bush&amp;quot;.&lt;br /&gt;
*Several scenes in the credits are homages to the [[commercial bumper]]s used in the G1 series (Jazz transforming and shooting off-screen, Laserbeak flying past a Decepticon logo, etc.).&lt;br /&gt;
*Air Raid pokes fun at Silverbolt&#039;s fear of heights.&lt;br /&gt;
*The in-game menu for stat tracking and leaderboards is called [[Teletraan I|Teletraan 1]].&lt;br /&gt;
*When Ironhide asks Optimus how he knows Megatron, Optimus replies that it is a story for [[War Dawn (episode)|another time]].&lt;br /&gt;
*Pretty much all the Achievement/Trophy names are references to other parts of Transformers history, mostly G1.&lt;br /&gt;
**The ones for completing the campaign chapters include [[Dark Awakening (episode)|Dark Awakening]], [[Starscream&#039;s Brigade]], [[A Prime Problem]], [[The Last Prime]], [[The Touch|You Got The Touch]], [[Transformers: The War Within|The War Within]], and [[&#039;Til all are one|Till All Are One]].&lt;br /&gt;
**Gameplay names include [[Thief in the Night]], [[Fire in the Sky]], [[Unicron|Chaos Bringer]], [[Motormaster (G1)|Motormaster!]], [[Devastator (G1)|Devastator!]], [[Bruticus (G1)|Brute-a-kiss!]], [[Slugfest (G1)|Slugfest]], [[Powerglide (G1)|Powerglide Performer]], [[Rumble (G1)|First we crack the shell...]], [[Blackarachnia (BW)|Blast-a-rachnia]] and [[Ramhorn (G1)|Ramhorn]].&lt;br /&gt;
*Autobots and Decepticons alike are heard to swear by &#039;[[Primus]]&#039;, confirming his &#039;existence&#039;.&lt;br /&gt;
*Trypticon has a &#039;conversion cog&#039; that controls his transformation, and is probably a less &#039;branded&#039; term for G1&#039;s [[transformation cog]].&lt;br /&gt;
*The game&#039;s Rocket Turret, when ripped from its mounting, is named the &amp;quot;[[Nucleon (substance)|Nucleon]] Shock Cannon&amp;quot; on the HUD.&lt;br /&gt;
*Just before you go into the Stellar Galleries in Iacon Destroyed, above the doors is the Marathon logo.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
*In Chapter III, when fighting Zeta Prime, in one of the subtitles Megatron said &amp;quot;ZetaPrime&amp;quot;.&lt;br /&gt;
*Megatron has multiple glitches when controlled by the computer, among them shrinking (quite hilariously), losing his Fusion Cannon, and having his Tank mode cannon stick straight up (also humorous). He may be the most glitchy character in the game.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:WarForCybertron Soundwave Intro.jpg|thumb|]]&lt;br /&gt;
*On [[June 10]], 2010, a demo for the game was released on Xbox Live Marketplace. The demo is multiplayer only, and only two of the four classes, Soldier and Scout, are playable. Only one &amp;quot;Create a Character&amp;quot; slot is open for each class, but customization for chassis is not available. Players can only level up to Level 3 in each class. The only map available is &amp;quot;Molten&amp;quot;, and the two gametypes available are Team Deathmatch and Conquest.&lt;br /&gt;
*In the intro, and in some [[:File:Soundwave WfC GameInformer Concept Art.jpg|concept art]], Soundwave is shown to have a red visor, despite him having a yellow visor in-game. It&#039;s possible this was a late change, as his [[Soundwave (WFC)/toys#War for Cybertron|toy]] had the red visor, too.&lt;br /&gt;
*The Plasma Cannon is treated as a rapid firing weapon in cutscenes instead of the charged weapon it is in game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official site]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:War for Cybertron (360/PS3/PC)}}&lt;br /&gt;
[[Category:Aligned video games]]&lt;br /&gt;
[[Category:War for Cybertron media]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Dead_End_(WFC)&amp;diff=1859800</id>
		<title>Dead End (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Dead_End_(WFC)&amp;diff=1859800"/>
		<updated>2025-08-26T16:01:18Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Transformers: War for Cybertron (360/PS3) */  voice actor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{faction|decepticon}}&lt;br /&gt;
{{disambig3|Dead End}}&lt;br /&gt;
:&#039;&#039;Dead End is a [[Decepticon]] from the [[Aligned continuity family]].&#039;&#039;&lt;br /&gt;
[[File:Prime-DeadEndCardArt.jpg|right|thumb|upright=1.67|I Have a Gaping Hole for a Mouth, and I Can Only Scream]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Energon]] can do strange and horrific things. Once a chatty hired thug, long-term exposure to the substance has left &#039;&#039;&#039;Dead End&#039;&#039;&#039; a silent, brooding shell of a bot with an insatiable hunger for power. While the [[Autobot]]s have always thought of him as rather freaky, his recent change in personality and behavior has made even his fellow Decepticons rather unnerved, with Dead End hiding in the darkness, eyeing his comrades and their power cores as rich sources of energy, and &#039;&#039;waiting&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;Prime&#039;&#039; cartoon continuity===&lt;br /&gt;
During the war for [[Cybertron (planet)|Cybertron]], Dead End was critically injured and admitted to the [[Skyquake Pre-Memorial Hospital]]. [[Shockwave (WFC)|Shockwave]] would later request him as a test subject for a [[laser core]] procedure that would see his [[spark]] transplanted into a new shell form, cloned from the [[Wreckers|Wrecker]] [[Wheeljack (Prime)|Wheeljack]]. {{storylink|Unreliable Narratives}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; (360/PS3)===&lt;br /&gt;
[[File:WFCDeadEnd.jpg|upright=1.4|thumb|Say hello to my little friend!!!]]&lt;br /&gt;
{{voiceactor|[[Patrick Seitz]]}}&lt;br /&gt;
&lt;br /&gt;
{{note|The chassis for Dead End, the Tracker [[Scout (WFC)|Scout]], was made available as a part of DLC #2 on [[September 7]], 2010. He was available for the XBox 360 and PS3 versions of the game, but not for the PC version. In addition, he can be played as himself in Escalation mode.}}&lt;br /&gt;
{{storylink|Transformers: War for Cybertron (360/PS3/PC)}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Fall of Cybertron&#039;&#039;===&lt;br /&gt;
{{note|Once again, Dead End does not appear in the campaign of &#039;&#039;Fall of Cybertron&#039;&#039;, however he is available in multiplayer.}}&lt;br /&gt;
{{storylink|Transformers: Fall of Cybertron}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039; (Xbox 360/PS3/Xbox One)===&lt;br /&gt;
{{Note|Dead End appears as an Escalation only character. His default ability is the Repair Drone, and his default weapon is the Scatter Blaster.}}&lt;br /&gt;
{{storylink|Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark (console)}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Prime&#039;&#039;===&lt;br /&gt;
[[File:Primetoy-DeadEnd.jpg|upright=1.67|thumb|Trick or treat, smell my feet&amp;lt;br&amp;gt;Give me [[Spark|something]] good to eat&amp;lt;br&amp;gt;If you don&#039;t, I don&#039;t care&amp;lt;br&amp;gt;I&#039;ll jump you and &#039;&#039;rend and tear!&#039;&#039;]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1|&#039;&#039;&#039;Dead End&#039;&#039;&#039; (Deluxe, 2012)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Series / number&#039;&#039;: &#039;&#039;&#039;1 / 010&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: 2 laser swords&lt;br /&gt;
&lt;br /&gt;
: Released in the fourth wave of Hasbro&#039;s &#039;&#039;[[Transformers: Prime (toyline)#Robots in Disguise (2012)|Prime: Robots in Disguise]]&#039;&#039; Deluxes, Dead End is a [[retool]]ing and [[redeco]] of [[Wheeljack (Prime)#Deluxe|Wheeljack]], transforming into a modified [http://www.new-stratos.com/en/#/downloads 2011 Lancia New Stratos Concept]. He sports a new head, which has light-piping not only for his eyes, but also his huge, screaming mouth.&lt;br /&gt;
&lt;br /&gt;
: He comes with two swords which can stow underneath the vehicle, or attach under the front bumper to create an [[attack mode]]. In robot mode, Dead End can either hold the swords, mount them on his shoulders using [[5 mm post|5mm post]]s, or they can be inserted into slots near his wings. &lt;br /&gt;
&lt;br /&gt;
: This mold was differently [[retool]]ed into &#039;&#039;Prime&#039;&#039; [[Wildrider (Prime)#Toys|Wildrider]] and &#039;&#039;[[Transformers Timelines (toyline)|Timelines]]&#039;&#039; [[Chromedome (G1)#Timelines|Chromedome]].&lt;br /&gt;
&lt;br /&gt;
: Dead End&#039;s head would be used in fiction by [[Geckobot]] with &#039;&#039;Beast Hunters&#039;&#039; Wheeljack&#039;s body in the &#039;&#039;[[Beast Wars: Uprising]]&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2012/Decepticon/DeadEnd/deadend.htm More information on Dead End at TFU.info]&#039;&#039;&lt;br /&gt;
{{PrimeRIDWheeljackMold}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Construct-Bots&#039;&#039;===&lt;br /&gt;
[[File:Dead End Construct-Bots.jpg|upright=1.66|thumb|Hey could I get some new swords? I think these went bad.]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1|&#039;&#039;&#039;Dead End&#039;&#039;&#039; (Scout, 2013)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;ID number&#039;&#039;: &#039;&#039;&#039;E1:08&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Pieces&#039;&#039;: 47&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: 2 swords&lt;br /&gt;
{{toydesigner|[[Andrew Scribner]] (deco artist)}}&lt;br /&gt;
&lt;br /&gt;
: Part of the third wave of &#039;&#039;[[Construct-Bots]]&#039;&#039; Scouts, Dead End comes as a set of disassembled parts. Once assembled into a robotic skeleton, his armor pieces can be added, allowing him to transform into a weird car/jet/dragster-thing without disassembly. As all of his parts use universal joints and connectors, you can mix-and-match pieces from other sets to create some truly interesting monstrosities.&lt;br /&gt;
&lt;br /&gt;
: Much of his armor is recycled from other figures: he has [[Soundwave (G1)/toys#Construct-Bots|Soundwave]]&#039;s chest, feet, and forearms, [[Bumblebee (G1)/toys#Construct-Bots|Bumblebee]]&#039;s back plate and nose cone, [[Wheeljack (G1)/toys#Construct-Bots|Wheeljack]]&#039;s leg armor, and [[Megatron (G1)/toys#Construct-Bots|Megatron]]&#039;s shoulder and thigh armor. His head is a retool of [[Smokescreen (G1)/toys#Construct-Bots|Smokescreen]]&#039;s which replaces his humanoid face with a gas-mask to go along with Dead End&#039;s toxic scheme.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2013/Decepticon/CBDeadEnd/deadend.htm More information on Dead End at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* As noted above, Dead End&#039;s model is usable in &#039;&#039;War for Cybertron&#039;&#039; multiplayer as the Tracker-type chassis for [[Scout (WFC)|Scout]]-class characters. His parts are also available in &#039;&#039;Fall of Cybertron&#039;&#039;, now classified as Assassin-type components for the [[Infiltrator (FOC)|Infiltrator]] class (although his wheels can also be used by [[Destroyer (FOC)|Destroyers]]).&lt;br /&gt;
* Like the rest of the DLC characters, Dead End in Escalation shares voice lines with his Multiplayer class. In this case, he’s voiced by Patrick Seitz.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Tupik&#039;&#039;&#039; (Тупик, &amp;quot;Dead End&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Construct-Bots Decepticons]]&lt;br /&gt;
[[Category:Fall of Cybertron Decepticons]]&lt;br /&gt;
[[Category:Prime Decepticons]]&lt;br /&gt;
[[Category:War for Cybertron Decepticons]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Dead_End_(WFC)&amp;diff=1859798</id>
		<title>Dead End (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Dead_End_(WFC)&amp;diff=1859798"/>
		<updated>2025-08-26T16:00:41Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{faction|decepticon}}&lt;br /&gt;
{{disambig3|Dead End}}&lt;br /&gt;
:&#039;&#039;Dead End is a [[Decepticon]] from the [[Aligned continuity family]].&#039;&#039;&lt;br /&gt;
[[File:Prime-DeadEndCardArt.jpg|right|thumb|upright=1.67|I Have a Gaping Hole for a Mouth, and I Can Only Scream]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Energon]] can do strange and horrific things. Once a chatty hired thug, long-term exposure to the substance has left &#039;&#039;&#039;Dead End&#039;&#039;&#039; a silent, brooding shell of a bot with an insatiable hunger for power. While the [[Autobot]]s have always thought of him as rather freaky, his recent change in personality and behavior has made even his fellow Decepticons rather unnerved, with Dead End hiding in the darkness, eyeing his comrades and their power cores as rich sources of energy, and &#039;&#039;waiting&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;Prime&#039;&#039; cartoon continuity===&lt;br /&gt;
During the war for [[Cybertron (planet)|Cybertron]], Dead End was critically injured and admitted to the [[Skyquake Pre-Memorial Hospital]]. [[Shockwave (WFC)|Shockwave]] would later request him as a test subject for a [[laser core]] procedure that would see his [[spark]] transplanted into a new shell form, cloned from the [[Wreckers|Wrecker]] [[Wheeljack (Prime)|Wheeljack]]. {{storylink|Unreliable Narratives}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; (360/PS3)===&lt;br /&gt;
[[File:WFCDeadEnd.jpg|upright=1.4|thumb|Say hello to my little friend!!!]]&lt;br /&gt;
&lt;br /&gt;
{{note|The chassis for Dead End, the Tracker [[Scout (WFC)|Scout]], was made available as a part of DLC #2 on [[September 7]], 2010. He was available for the XBox 360 and PS3 versions of the game, but not for the PC version. In addition, he can be played as himself in Escalation mode.}}&lt;br /&gt;
{{storylink|Transformers: War for Cybertron (360/PS3/PC)}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Fall of Cybertron&#039;&#039;===&lt;br /&gt;
{{note|Once again, Dead End does not appear in the campaign of &#039;&#039;Fall of Cybertron&#039;&#039;, however he is available in multiplayer.}}&lt;br /&gt;
{{storylink|Transformers: Fall of Cybertron}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039; (Xbox 360/PS3/Xbox One)===&lt;br /&gt;
{{Note|Dead End appears as an Escalation only character. His default ability is the Repair Drone, and his default weapon is the Scatter Blaster.}}&lt;br /&gt;
{{storylink|Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark (console)}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Prime&#039;&#039;===&lt;br /&gt;
[[File:Primetoy-DeadEnd.jpg|upright=1.67|thumb|Trick or treat, smell my feet&amp;lt;br&amp;gt;Give me [[Spark|something]] good to eat&amp;lt;br&amp;gt;If you don&#039;t, I don&#039;t care&amp;lt;br&amp;gt;I&#039;ll jump you and &#039;&#039;rend and tear!&#039;&#039;]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1|&#039;&#039;&#039;Dead End&#039;&#039;&#039; (Deluxe, 2012)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Series / number&#039;&#039;: &#039;&#039;&#039;1 / 010&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: 2 laser swords&lt;br /&gt;
&lt;br /&gt;
: Released in the fourth wave of Hasbro&#039;s &#039;&#039;[[Transformers: Prime (toyline)#Robots in Disguise (2012)|Prime: Robots in Disguise]]&#039;&#039; Deluxes, Dead End is a [[retool]]ing and [[redeco]] of [[Wheeljack (Prime)#Deluxe|Wheeljack]], transforming into a modified [http://www.new-stratos.com/en/#/downloads 2011 Lancia New Stratos Concept]. He sports a new head, which has light-piping not only for his eyes, but also his huge, screaming mouth.&lt;br /&gt;
&lt;br /&gt;
: He comes with two swords which can stow underneath the vehicle, or attach under the front bumper to create an [[attack mode]]. In robot mode, Dead End can either hold the swords, mount them on his shoulders using [[5 mm post|5mm post]]s, or they can be inserted into slots near his wings. &lt;br /&gt;
&lt;br /&gt;
: This mold was differently [[retool]]ed into &#039;&#039;Prime&#039;&#039; [[Wildrider (Prime)#Toys|Wildrider]] and &#039;&#039;[[Transformers Timelines (toyline)|Timelines]]&#039;&#039; [[Chromedome (G1)#Timelines|Chromedome]].&lt;br /&gt;
&lt;br /&gt;
: Dead End&#039;s head would be used in fiction by [[Geckobot]] with &#039;&#039;Beast Hunters&#039;&#039; Wheeljack&#039;s body in the &#039;&#039;[[Beast Wars: Uprising]]&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2012/Decepticon/DeadEnd/deadend.htm More information on Dead End at TFU.info]&#039;&#039;&lt;br /&gt;
{{PrimeRIDWheeljackMold}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Construct-Bots&#039;&#039;===&lt;br /&gt;
[[File:Dead End Construct-Bots.jpg|upright=1.66|thumb|Hey could I get some new swords? I think these went bad.]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1|&#039;&#039;&#039;Dead End&#039;&#039;&#039; (Scout, 2013)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;ID number&#039;&#039;: &#039;&#039;&#039;E1:08&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Pieces&#039;&#039;: 47&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: 2 swords&lt;br /&gt;
{{toydesigner|[[Andrew Scribner]] (deco artist)}}&lt;br /&gt;
&lt;br /&gt;
: Part of the third wave of &#039;&#039;[[Construct-Bots]]&#039;&#039; Scouts, Dead End comes as a set of disassembled parts. Once assembled into a robotic skeleton, his armor pieces can be added, allowing him to transform into a weird car/jet/dragster-thing without disassembly. As all of his parts use universal joints and connectors, you can mix-and-match pieces from other sets to create some truly interesting monstrosities.&lt;br /&gt;
&lt;br /&gt;
: Much of his armor is recycled from other figures: he has [[Soundwave (G1)/toys#Construct-Bots|Soundwave]]&#039;s chest, feet, and forearms, [[Bumblebee (G1)/toys#Construct-Bots|Bumblebee]]&#039;s back plate and nose cone, [[Wheeljack (G1)/toys#Construct-Bots|Wheeljack]]&#039;s leg armor, and [[Megatron (G1)/toys#Construct-Bots|Megatron]]&#039;s shoulder and thigh armor. His head is a retool of [[Smokescreen (G1)/toys#Construct-Bots|Smokescreen]]&#039;s which replaces his humanoid face with a gas-mask to go along with Dead End&#039;s toxic scheme.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2013/Decepticon/CBDeadEnd/deadend.htm More information on Dead End at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* As noted above, Dead End&#039;s model is usable in &#039;&#039;War for Cybertron&#039;&#039; multiplayer as the Tracker-type chassis for [[Scout (WFC)|Scout]]-class characters. His parts are also available in &#039;&#039;Fall of Cybertron&#039;&#039;, now classified as Assassin-type components for the [[Infiltrator (FOC)|Infiltrator]] class (although his wheels can also be used by [[Destroyer (FOC)|Destroyers]]).&lt;br /&gt;
* Like the rest of the DLC characters, Dead End in Escalation shares voice lines with his Multiplayer class. In this case, he’s voiced by Patrick Seitz.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Tupik&#039;&#039;&#039; (Тупик, &amp;quot;Dead End&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Construct-Bots Decepticons]]&lt;br /&gt;
[[Category:Fall of Cybertron Decepticons]]&lt;br /&gt;
[[Category:Prime Decepticons]]&lt;br /&gt;
[[Category:War for Cybertron Decepticons]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Onslaught_(WFC)&amp;diff=1859795</id>
		<title>Onslaught (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Onslaught_(WFC)&amp;diff=1859795"/>
		<updated>2025-08-26T15:56:29Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
{{disambig3|Onslaught}}&lt;br /&gt;
:&#039;&#039;Onslaught is a [[Decepticon]] [[Combaticon (WFC)|Combaticon]] from the [[Aligned continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:WFC Onslaught bot.jpg|thumb|upright=1.67|Status as roaring and/or a dudicus: unconfirmed.]]&lt;br /&gt;
&lt;br /&gt;
The [[Combaticon (WFC)|Combaticon]]s are a fairly unruly mob, and it takes a strict leader to keep them in check. Thankfully, &#039;&#039;&#039;Onslaught&#039;&#039;&#039; fills that role nicely. Precision, strategy, and cunning are his watchwords, and they&#039;ll be necessary to rein in his troops. Submitting himself to [[Shockwave (WFC)|Shockwave]]&#039;s [[combiner]] experiments, he became the core of the dangerously unstable gestalt form known as [[Bruticus (WFC)|Bruticus]].&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;Aligned&#039;&#039; novels===&lt;br /&gt;
Onslaught was put into [[stasis lock]] under [[Crystal City]] with the rest of Bruticus Maximus when Shockwave&#039;s combination experiment proved unsuccessful. After [[Devastator (WFC)|Devastator]] destroyed Crystal City, Bruticus was revived and sent to [[Kalis]]. But the Autobots won, with [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]] and [[Sideswipe (WFC)|Sideswipe]] taking down the giant. Sideswipe boasted he tore off Bruticus&#039;s head, which was formed by Onslaught. Bruticus was later repaired and deployed at [[Praxus]] and spearheaded the [[Nova Cronum]] massacre. {{storylink|Transformers: Exodus|Exodus}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;The Covenant of Primus&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The Combaticons remained behind on Cybertron after the launch of the [[Ark (WFC)|Ark]] and the [[Trypticon (WFC)|Nemesis]]. Onslaught and his comrades fought against the [[Wreckers]] to help [[Shockwave (WFC)|Shockwave]] maintain control of Cybertron. {{storylink|Transformers: The Covenant of Primus|The Covenant of Primus}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: The Ultimate Pop-Up Universe&#039;&#039;===&lt;br /&gt;
Onslaught and the rest of the Combaticons had the ability to merge into the mighty Bruticus! It is not known whether they followed Megatron to Earth in his quest for the Allspark or if they remained behind on Cybertron, as they had yet to have been seen adopting an Earth vehicle mode. {{storylink|Transformers: The Ultimate Pop-Up Universe|The Ultimate Pop-Up Universe}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; (Xbox 360/PS3)===&lt;br /&gt;
[[File:WFC Onslaught vehicle.jpg|thumb|upright=1.4|Noticeably lacking in fandom shout-outs.]]&lt;br /&gt;
{{voiceactor|[[Travis Willingham]] (English)}}&lt;br /&gt;
{{Note|Onslaught is a downloadable content character,&amp;lt;ref name=&amp;quot;WFC DLC listing&amp;quot;&amp;gt;[http://www.kotaku.com.au/2010/07/first-transformers-war-for-cybertron-dlc-contains-all-three-preorder-characters/ First Transformers: War For Cybertron DLC Contains All Three Preorder Characters, Kotaku.com, July 3 2010]&amp;lt;/ref&amp;gt; made available by downloading the &#039;&#039;Transformers: War for Cybertron Map and Character Pack&#039;&#039;. He is not playable in the &#039;&#039;War for Cybertron&#039;&#039; storyline campaign. He was available for the XBox 360 and PS3 versions of the game, but not for the PC version.}}&lt;br /&gt;
&lt;br /&gt;
{{storylink|Transformers: War for Cybertron (360/PS3/PC)|Transformers: War for Cybertron}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; (DS)===&lt;br /&gt;
{{voiceactor|[[Brad Davidorf]] (English)|[[Bruno Carna]] (French)}}&lt;br /&gt;
&lt;br /&gt;
{{Note|Onslaught is an unlockable character for the [[Transformers: War for Cybertron (DS)|Nintendo DS version]] of &#039;&#039;War for Cybertron&#039;&#039; (Decepticon version), unlocked by finding a disc in the mission &amp;quot;Reactivating the Energon Bridge&amp;quot; (requires Heavy and Light class characters). Like the other unlockable characters, he can replace any of the other Decepticons in the campaign mode.}}&lt;br /&gt;
&lt;br /&gt;
Onslaught defended the [[Dark Energon]] injection machines. Wielding a large hammer, he introduced himself to his foes with a simple &amp;quot;Get ready for an ONSLAUGHT!&amp;quot;, but was eventually defeated by the Autobots.&lt;br /&gt;
{{storylink|Transformers: War for Cybertron (DS)|War for Cybertron - Autobots/Decepticons}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Fall of Cybertron&#039;&#039;===&lt;br /&gt;
{{voiceactor|[[Travis Willingham]] (English)}}&lt;br /&gt;
&lt;br /&gt;
[[File:FOC-OnslaughtStarscream.jpg|left|thumb|upright=1.67|Now available in lime.]] Onslaught joined the Combaticons in the closing battles of the Great War. He and [[Brawl (WFC)|Brawl]] helped Starscream ambush Optimus under one of the [[Warp Cannon]]s, and dragged him before Megatron. After Megatron was mashed into the ground by [[Metroplex (FOC)|Metroplex]], he along with the rest of the Combaticons fell under [[Starscream (WFC)|Starscream]]&#039;s command. &lt;br /&gt;
&lt;br /&gt;
They began a mission to assault an Autobot tanker, loaded with Energon the Autobots had managed to steal from the Decepticons. Onslaught&#039;s plan, which he had to keep reminding Starscream was his, called for the team to split up, as [[Swindle (FOC)|Swindle]] eliminated enemy scouts, [[Blast Off (FOC)|Blast Off]] and [[Vortex (FOC)|Vortex]] would clear a path for Brawl to arrive on a transport and destroy the supports to the bridge the tanker was headed for, diverting it into an ambush led by Starscream. However Starscream bungled the plan by continuing the air assault despite the heavy anti-air guns, and Onslaught decided to continue on despite Starscream&#039;s retreat order. Once the tanker&#039;s anti-air guns disabled, the Combaticons merged into [[Bruticus (WFC)|Bruticus]] so they could smash through the rest of the defenses surrounding the bridge. They disassembled to take the bridge itself, but the tanker was so badly damaged, they could do little more than attempt to guide its crash landing. Following the crash, Onslaught was arrested alongside his teammates by Starscream&#039;s henchmen, despite his protests that destroying half of the Energon inside was better than letting the Autobots have all of it.&lt;br /&gt;
&lt;br /&gt;
Onslaught was later released alongside everyone else who opposed Starscream after Megatron was resurrected by Soundwave. He offered to lead the Combaticons after the fleeing Starscream, but Megatron had other plans; to recover [[Trypticon (WFC)|Trypticon]]&#039;s power core. During the assault, Onslaught combined with the others again to assist their leader. Onslaught was aboard the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039; before the Decepticons&#039; assault on the fleeing [[Ark (WFC)|Ark]], and became part of Bruticus as the giant attacked the Ark&#039;s engines. Bruticus killed off dozens of Autobots before being taken down by the combined effort of [[Jazz (WFC)|Jazz]] and [[Jetfire (WFC)|Jetfire]] and was last seen flying off the Ark, the Combaticons&#039; fate unknown.&lt;br /&gt;
{{storylink|Transformers: Fall of Cybertron}}&lt;br /&gt;
&lt;br /&gt;
{{note|Onslaught is also a playable character in the &#039;Downfall&#039; Escalation map. He fights alongside [[Quake (FOC)|Quake]] and fellow Combaticons [[Swindle (FOC)|Swindle]] and [[Brawl (WFC)|Brawl]]. He is the team&#039;s [[Medic (FOC)|Medic]], with a heal beam that can be used to revive an injured teammate and replenish their health.}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039;===&lt;br /&gt;
====Console====&lt;br /&gt;
{{voiceactor|[[Travis Willingham]] (English)}}&lt;br /&gt;
&lt;br /&gt;
When Shockwave went missing while trying to transport the [[Dark Spark]] back to [[Kaon (polity)|Kaon]], Onslaught and the Combaticons were dispatched to track him down. Vortex found the missing scientist along with a [[Sharpshot|new recruit]]. Taking the info in stride, Onslaught quickly took charge, issuing orders to Swindle to escort Shockwave and his precious cargo while the other Combaticons covered their flanks. Swindle attempted to complain, but Onslaught cut him off by reminding him who was in command.&lt;br /&gt;
&lt;br /&gt;
Just as Swindle and Shockwave reached the Gates of Kaon, the Autobots under the command of Jazz launched a desperate assault in order to prevent Megatron from getting his hands on the artifact. Onslaught took cover while discussing options with Shockwave and the others, with a shell landing dangerously close by. When Blast-Off&#039;s suggestion that he simply fly the Dark Spark in was belayed by Shockwave&#039;s warnings of its volatility, Onslaught concluded that the only option was to push through. &lt;br /&gt;
&lt;br /&gt;
While coordinating the defense, Onslaught ordered Shockwave to stay put and tasked Swindle with seeing he made it in one piece. As they drew closer, Onslaught personally defended the Gates and came under fire from an Autobot [[Titan (FOC)|Titan]]. Once Swindle destroyed the Titan, Onslaught praised him for a job well done. At that moment, Vortex and Blast Off also arrived and Onslaught quickly gave the order to combine into Bruticus. The combiner quickly ravaged the Autobot ranks until seizing [[Cliffjumper (WFC)|Cliffjumper]] as a hostage and forcing the Autobots to stand down. {{storylink|Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark}}&lt;br /&gt;
&lt;br /&gt;
====3DS====&lt;br /&gt;
{{Charstubgames}}&lt;br /&gt;
{{storylink|Transformers: Rise of the Dark Spark (3DS)|Rise of the Dark Spark}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Battle Tactics&#039;&#039;===&lt;br /&gt;
[[File:Battle-Tactics-Onslaught-(FoC).jpg|thumb|400px]]&lt;br /&gt;
Onslaught (FoC) participated in battles against a variety of opponents, both Autobots and Decepticons. Sometimes there were many of him! He was an Epic character who could be acquired as a reward for 20 leagues in the &amp;quot;Bruticus&#039; Chaos&amp;quot; event. {{storylink|Transformers: Battle Tactics}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Generations&#039;&#039;===&lt;br /&gt;
[[File:Generationstoy-Onslaught.jpg|right|thumb|upright=3|He has caused many a teenage girl&#039;s squeal, and probably even more thirty-year-old men&#039;s squeals.]]&lt;br /&gt;
*&#039;&#039;&#039;Decepticon Bruticus&#039;&#039;&#039; (multi-pack, [[2012]])&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Twin-barreled cannon&lt;br /&gt;
: The first version of Onslaught released was made available as part of a [[Hasbro Toy Shop]] [[exclusive]] &amp;quot;[[Bruticus (WFC)#Generations|Decepticon Bruticus]]&amp;quot; [[giftset]]. Like most Hasbro Toy Shop exclusive toys, it was initially sold at the store&#039;s booth at [[San Diego Comic-Con]] and made available at the store&#039;s website a few days later.&lt;br /&gt;
&lt;br /&gt;
: Onslaught&#039;s [[alternate mode]] is a four-wheeled [[Cybertron (planet)|Cybertronian]] &amp;quot;Missile Carrier&amp;quot; truck, with the main color being a dark, dull shade of ocher, with some [[paint operation|painted]] highlights in a muted shade of green. Although the general vibe of the set is [[show-accuracy|game-accurate]] colors, Onslaught is actually substantially &#039;&#039;less&#039;&#039; accurate as an individual, sacrificing his own colors to better serve as Bruticus&#039;s head and torso. His twin-barreled cannon can be attached to two small pegs on top of the vehicle mode, completing his &amp;quot;missile carrier&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
: In addition to his robot and vehicle modes, Onslaught can also combine with his fellow Combaticons into Bruticus, serving as the gestalt torso. Bruticus&#039;s head is permanently attached to Onslaught&#039;s body. The most obtrusive indicators of Onslaught&#039;s combiner capability are the two pegs for attaching the Combaticons that form the gestalt arms, which are placed on the outsides of the front wheels, making them stick out rather prominently in vehicle mode.&lt;br /&gt;
&lt;br /&gt;
: Onslaught&#039;s twin-barreled cannon can either be attached to Bruticus&#039;s back (although as the result of a [[design flaw]], two small tabs that are very prone to showing stress marks, and eventually breaking, are used to attach the cannon more securely), mimicking the cannon barrels on [[The Transformers (franchise)|Generation 1]] [[Onslaught (G1)|Onslaught]]&#039;s back, which were also characteristic elements of &#039;&#039;Generation 1&#039;&#039; [[Bruticus (G1)|Bruticus]]&#039;s design, or can be combined with the other Combaticons&#039; weapons to form Bruticus&#039;s Sonic Cannon.&lt;br /&gt;
&lt;br /&gt;
: A [[redeco]] of Onslaught in more &amp;quot;flashy&amp;quot; (and, in his case, somewhat more game-accurate) colors was available as an individually-released mass retail toy (see below), whereas a redeco in &#039;&#039;[[Transformers: Generation 2 (franchise)|Generation 2]]&#039;&#039; colors (as the &#039;&#039;Generation 1&#039;&#039; Onslaught character) was released as part of a shared Amazon.com/[[BigBadToyStore]] exclusive [[Bruticus (G1)#WFC|Decepticon Bruticus]] gift set. The sculpt was also retooled into [[Impactor (Prime)#Generations|Impactor]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Retail}}&lt;br /&gt;
[[File:Generationstoy-RetailOnslaught.jpg|thumb|upright=1.67|Now you know how [[Hulk]] feels.]]&lt;br /&gt;
*&#039;&#039;&#039;Onslaught&#039;&#039;&#039; (Deluxe, 2012)&lt;br /&gt;
**&#039;&#039;Series/number&#039;&#039;: &#039;&#039;&#039;01/#004&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;PART 1 OF 5!&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Japanese release date:&#039;&#039; &#039;&#039;&#039;[[2013]]-[[January 26|01-26]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;TG07&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Cannons&lt;br /&gt;
{{toydesigner|[[Lenny Panzica]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
: A [[redeco]] of Onslaught from the Decepticon Bruticus gift set was available individually alongside his fellow Combaticons as part of the second [[wave]] of the &#039;&#039;[[Transformers: Fall of Cybertron|Fall of Cybertron]]&#039;&#039;-themed 2012-onwards Deluxe Class &#039;&#039;[[Transformers: Generations (toyline)|Generations]]&#039;&#039; assortment. Overall, these versions of the Combaticons replace the [[show-accuracy|game-accurate]], [[The Transformers (cartoon)|original &#039;&#039;The Transformers&#039;&#039; cartoon]]-inspired decoes with more &amp;quot;flashy&amp;quot; colors apparently homaging the color scheme of [[Bruticus Maximus (Energon)|Bruticus Maximus]]. Onslaught, however, is an exception to this: Although his colors are brighter and more vivid, the colors themselves are more game-accurate, replacing the dull shade of ocher with dark blue as the main color. &lt;br /&gt;
&lt;br /&gt;
: Aside from the colors, mass retail Onslaught is identical to the version from the Decepticon Bruticus gift set.&lt;br /&gt;
: The TakaraTomy Japanese release features a shade of dark blue similar to Hasbro&#039;s. Naturally, it features more paint applications, such as blue on the wheels and painted &amp;quot;light&amp;quot; details.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2012/Decepticon/Onslaught/onslaught.htm More information on retail Onslaught at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Platinum Edition&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Grimlock vs Decepticon Bruticus&#039;&#039;&#039; (Multi-pack, 2013)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Sonic Cannon&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[Transformers: Platinum Edition|Platinum Edition]]&#039;&#039; &amp;quot;Decepticon Bruticus&amp;quot; is a seemingly-identical re-release of his San Diego Comic-Con 2012 toy. He comes with a redeco of &#039;&#039;Fall of Cybertron&#039;&#039; [[Grimlock (WFC)#Platinum Edition|Grimlock]].&lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* At one point, &#039;&#039;Exodus&#039;&#039; refers to Onslaught as a Constructicon, but this seems likely to be an error as the Combaticon name is used later.&lt;br /&gt;
* Like the rest of the DLC characters, Onslaught shares voice lines with his multiplayer class. In this case, he’s voiced by Travis Willingham, who would actually return to reprise his role in ‘’Fall of Cybertron’’. Despite this, Onslaught has one unique voice line, which is just him [https://youtu.be/JTjRdcJw3y0?si=LFdpCjefEHZRqXwP screaming].&lt;br /&gt;
* Onslaught is usable in both the Autobot and Decepticon versions of the &#039;&#039;War for Cybertron&#039;&#039; games for the DS. Used only for multiplayer, bonus missions and Arena mode in the Autobot version and used in Multiplayer, Arena mode, and campaign in the Decepticon version.&lt;br /&gt;
* A glitch causes Onslaught (or rather [[Leader (WFC)|Leader]] class characters using his &amp;quot;Tactical Rig&amp;quot; model) to be immune to the [[Scout (WFC)|Scout]]&#039;s Mark target ability in &#039;&#039;War for Cybertron&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s competitive multiplayer while in robot mode, but it works when in vehicle mode.&lt;br /&gt;
*In the game files of &#039;&#039;[[Transformers Universe (Jagex)|Transformers Universe]]&#039;&#039;, Onslaught&#039;s portrait is among the many playable characters portraits. Further, [[Mark Brassington]] uploaded images of Onslaught&#039;s model on Artstation, even though Onslaught was never officially announced to ever be included in the game.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Onslaught&#039;&#039;&#039; (オンスロート &#039;&#039;Onsurōto&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Shturmovik&#039;&#039;&#039; (Штурмовик, &amp;quot;Stormtrooper&amp;quot;)&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;Xíjí&#039;&#039;&#039; (China, 袭击, &amp;quot;Raid&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:WFC-Onslaught-render-robot mode.jpg|&#039;&#039;War for Cybertron&#039;&#039; model&lt;br /&gt;
File:Mark-brassington-onslaught-skin.jpg|&#039;&#039;Transformers Universe&#039;&#039; model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combaticons]]&lt;br /&gt;
[[Category:Fall of Cybertron Decepticons]]&lt;br /&gt;
[[Category:Generations]]&lt;br /&gt;
[[Category:Platinum Edition]]&lt;br /&gt;
[[Category:War for Cybertron Decepticons]]&lt;br /&gt;
[[Category:Transformers Universe game Decepticons]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Onslaught_(WFC)&amp;diff=1859788</id>
		<title>Onslaught (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Onslaught_(WFC)&amp;diff=1859788"/>
		<updated>2025-08-26T15:52:50Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Transformers: War for Cybertron (Xbox 360/PS3) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
{{disambig3|Onslaught}}&lt;br /&gt;
:&#039;&#039;Onslaught is a [[Decepticon]] [[Combaticon (WFC)|Combaticon]] from the [[Aligned continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:WFC Onslaught bot.jpg|thumb|upright=1.67|Status as roaring and/or a dudicus: unconfirmed.]]&lt;br /&gt;
&lt;br /&gt;
The [[Combaticon (WFC)|Combaticon]]s are a fairly unruly mob, and it takes a strict leader to keep them in check. Thankfully, &#039;&#039;&#039;Onslaught&#039;&#039;&#039; fills that role nicely. Precision, strategy, and cunning are his watchwords, and they&#039;ll be necessary to rein in his troops. Submitting himself to [[Shockwave (WFC)|Shockwave]]&#039;s [[combiner]] experiments, he became the core of the dangerously unstable gestalt form known as [[Bruticus (WFC)|Bruticus]].&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;Aligned&#039;&#039; novels===&lt;br /&gt;
Onslaught was put into [[stasis lock]] under [[Crystal City]] with the rest of Bruticus Maximus when Shockwave&#039;s combination experiment proved unsuccessful. After [[Devastator (WFC)|Devastator]] destroyed Crystal City, Bruticus was revived and sent to [[Kalis]]. But the Autobots won, with [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]] and [[Sideswipe (WFC)|Sideswipe]] taking down the giant. Sideswipe boasted he tore off Bruticus&#039;s head, which was formed by Onslaught. Bruticus was later repaired and deployed at [[Praxus]] and spearheaded the [[Nova Cronum]] massacre. {{storylink|Transformers: Exodus|Exodus}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;The Covenant of Primus&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The Combaticons remained behind on Cybertron after the launch of the [[Ark (WFC)|Ark]] and the [[Trypticon (WFC)|Nemesis]]. Onslaught and his comrades fought against the [[Wreckers]] to help [[Shockwave (WFC)|Shockwave]] maintain control of Cybertron. {{storylink|Transformers: The Covenant of Primus|The Covenant of Primus}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: The Ultimate Pop-Up Universe&#039;&#039;===&lt;br /&gt;
Onslaught and the rest of the Combaticons had the ability to merge into the mighty Bruticus! It is not known whether they followed Megatron to Earth in his quest for the Allspark or if they remained behind on Cybertron, as they had yet to have been seen adopting an Earth vehicle mode. {{storylink|Transformers: The Ultimate Pop-Up Universe|The Ultimate Pop-Up Universe}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; (Xbox 360/PS3)===&lt;br /&gt;
[[File:WFC Onslaught vehicle.jpg|thumb|upright=1.4|Noticeably lacking in fandom shout-outs.]]&lt;br /&gt;
{{voiceactor|[[Travis Willingham]] (English)}}&lt;br /&gt;
{{Note|Onslaught is a downloadable content character,&amp;lt;ref name=&amp;quot;WFC DLC listing&amp;quot;&amp;gt;[http://www.kotaku.com.au/2010/07/first-transformers-war-for-cybertron-dlc-contains-all-three-preorder-characters/ First Transformers: War For Cybertron DLC Contains All Three Preorder Characters, Kotaku.com, July 3 2010]&amp;lt;/ref&amp;gt; made available by downloading the &#039;&#039;Transformers: War for Cybertron Map and Character Pack&#039;&#039;. He is not playable in the &#039;&#039;War for Cybertron&#039;&#039; storyline campaign. He was available for the XBox 360 and PS3 versions of the game, but not for the PC version.}}&lt;br /&gt;
&lt;br /&gt;
{{storylink|Transformers: War for Cybertron (360/PS3/PC)|Transformers: War for Cybertron}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; (DS)===&lt;br /&gt;
{{voiceactor|[[Brad Davidorf]] (English)|[[Bruno Carna]] (French)}}&lt;br /&gt;
&lt;br /&gt;
{{Note|Onslaught is an unlockable character for the [[Transformers: War for Cybertron (DS)|Nintendo DS version]] of &#039;&#039;War for Cybertron&#039;&#039; (Decepticon version), unlocked by finding a disc in the mission &amp;quot;Reactivating the Energon Bridge&amp;quot; (requires Heavy and Light class characters). Like the other unlockable characters, he can replace any of the other Decepticons in the campaign mode.}}&lt;br /&gt;
&lt;br /&gt;
Onslaught defended the [[Dark Energon]] injection machines. Wielding a large hammer, he introduced himself to his foes with a simple &amp;quot;Get ready for an ONSLAUGHT!&amp;quot;, but was eventually defeated by the Autobots.&lt;br /&gt;
{{storylink|Transformers: War for Cybertron (DS)|War for Cybertron - Autobots/Decepticons}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Fall of Cybertron&#039;&#039;===&lt;br /&gt;
{{voiceactor|[[Travis Willingham]] (English)}}&lt;br /&gt;
&lt;br /&gt;
[[File:FOC-OnslaughtStarscream.jpg|left|thumb|upright=1.67|Now available in lime.]] Onslaught joined the Combaticons in the closing battles of the Great War. He and [[Brawl (WFC)|Brawl]] helped Starscream ambush Optimus under one of the [[Warp Cannon]]s, and dragged him before Megatron. After Megatron was mashed into the ground by [[Metroplex (FOC)|Metroplex]], he along with the rest of the Combaticons fell under [[Starscream (WFC)|Starscream]]&#039;s command. &lt;br /&gt;
&lt;br /&gt;
They began a mission to assault an Autobot tanker, loaded with Energon the Autobots had managed to steal from the Decepticons. Onslaught&#039;s plan, which he had to keep reminding Starscream was his, called for the team to split up, as [[Swindle (FOC)|Swindle]] eliminated enemy scouts, [[Blast Off (FOC)|Blast Off]] and [[Vortex (FOC)|Vortex]] would clear a path for Brawl to arrive on a transport and destroy the supports to the bridge the tanker was headed for, diverting it into an ambush led by Starscream. However Starscream bungled the plan by continuing the air assault despite the heavy anti-air guns, and Onslaught decided to continue on despite Starscream&#039;s retreat order. Once the tanker&#039;s anti-air guns disabled, the Combaticons merged into [[Bruticus (WFC)|Bruticus]] so they could smash through the rest of the defenses surrounding the bridge. They disassembled to take the bridge itself, but the tanker was so badly damaged, they could do little more than attempt to guide its crash landing. Following the crash, Onslaught was arrested alongside his teammates by Starscream&#039;s henchmen, despite his protests that destroying half of the Energon inside was better than letting the Autobots have all of it.&lt;br /&gt;
&lt;br /&gt;
Onslaught was later released alongside everyone else who opposed Starscream after Megatron was resurrected by Soundwave. He offered to lead the Combaticons after the fleeing Starscream, but Megatron had other plans; to recover [[Trypticon (WFC)|Trypticon]]&#039;s power core. During the assault, Onslaught combined with the others again to assist their leader. Onslaught was aboard the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039; before the Decepticons&#039; assault on the fleeing [[Ark (WFC)|Ark]], and became part of Bruticus as the giant attacked the Ark&#039;s engines. Bruticus killed off dozens of Autobots before being taken down by the combined effort of [[Jazz (WFC)|Jazz]] and [[Jetfire (WFC)|Jetfire]] and was last seen flying off the Ark, the Combaticons&#039; fate unknown.&lt;br /&gt;
{{storylink|Transformers: Fall of Cybertron}}&lt;br /&gt;
&lt;br /&gt;
{{note|Onslaught is also a playable character in the &#039;Downfall&#039; Escalation map. He fights alongside [[Quake (FOC)|Quake]] and fellow Combaticons [[Swindle (FOC)|Swindle]] and [[Brawl (WFC)|Brawl]]. He is the team&#039;s [[Medic (FOC)|Medic]], with a heal beam that can be used to revive an injured teammate and replenish their health.}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039;===&lt;br /&gt;
====Console====&lt;br /&gt;
{{voiceactor|[[Travis Willingham]] (English)}}&lt;br /&gt;
&lt;br /&gt;
When Shockwave went missing while trying to transport the [[Dark Spark]] back to [[Kaon (polity)|Kaon]], Onslaught and the Combaticons were dispatched to track him down. Vortex found the missing scientist along with a [[Sharpshot|new recruit]]. Taking the info in stride, Onslaught quickly took charge, issuing orders to Swindle to escort Shockwave and his precious cargo while the other Combaticons covered their flanks. Swindle attempted to complain, but Onslaught cut him off by reminding him who was in command.&lt;br /&gt;
&lt;br /&gt;
Just as Swindle and Shockwave reached the Gates of Kaon, the Autobots under the command of Jazz launched a desperate assault in order to prevent Megatron from getting his hands on the artifact. Onslaught took cover while discussing options with Shockwave and the others, with a shell landing dangerously close by. When Blast-Off&#039;s suggestion that he simply fly the Dark Spark in was belayed by Shockwave&#039;s warnings of its volatility, Onslaught concluded that the only option was to push through. &lt;br /&gt;
&lt;br /&gt;
While coordinating the defense, Onslaught ordered Shockwave to stay put and tasked Swindle with seeing he made it in one piece. As they drew closer, Onslaught personally defended the Gates and came under fire from an Autobot [[Titan (FOC)|Titan]]. Once Swindle destroyed the Titan, Onslaught praised him for a job well done. At that moment, Vortex and Blast Off also arrived and Onslaught quickly gave the order to combine into Bruticus. The combiner quickly ravaged the Autobot ranks until seizing [[Cliffjumper (WFC)|Cliffjumper]] as a hostage and forcing the Autobots to stand down. {{storylink|Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark}}&lt;br /&gt;
&lt;br /&gt;
====3DS====&lt;br /&gt;
{{Charstubgames}}&lt;br /&gt;
{{storylink|Transformers: Rise of the Dark Spark (3DS)|Rise of the Dark Spark}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Battle Tactics&#039;&#039;===&lt;br /&gt;
[[File:Battle-Tactics-Onslaught-(FoC).jpg|thumb|400px]]&lt;br /&gt;
Onslaught (FoC) participated in battles against a variety of opponents, both Autobots and Decepticons. Sometimes there were many of him! He was an Epic character who could be acquired as a reward for 20 leagues in the &amp;quot;Bruticus&#039; Chaos&amp;quot; event. {{storylink|Transformers: Battle Tactics}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Generations&#039;&#039;===&lt;br /&gt;
[[File:Generationstoy-Onslaught.jpg|right|thumb|upright=3|He has caused many a teenage girl&#039;s squeal, and probably even more thirty-year-old men&#039;s squeals.]]&lt;br /&gt;
*&#039;&#039;&#039;Decepticon Bruticus&#039;&#039;&#039; (multi-pack, [[2012]])&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Twin-barreled cannon&lt;br /&gt;
: The first version of Onslaught released was made available as part of a [[Hasbro Toy Shop]] [[exclusive]] &amp;quot;[[Bruticus (WFC)#Generations|Decepticon Bruticus]]&amp;quot; [[giftset]]. Like most Hasbro Toy Shop exclusive toys, it was initially sold at the store&#039;s booth at [[San Diego Comic-Con]] and made available at the store&#039;s website a few days later.&lt;br /&gt;
&lt;br /&gt;
: Onslaught&#039;s [[alternate mode]] is a four-wheeled [[Cybertron (planet)|Cybertronian]] &amp;quot;Missile Carrier&amp;quot; truck, with the main color being a dark, dull shade of ocher, with some [[paint operation|painted]] highlights in a muted shade of green. Although the general vibe of the set is [[show-accuracy|game-accurate]] colors, Onslaught is actually substantially &#039;&#039;less&#039;&#039; accurate as an individual, sacrificing his own colors to better serve as Bruticus&#039;s head and torso. His twin-barreled cannon can be attached to two small pegs on top of the vehicle mode, completing his &amp;quot;missile carrier&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
: In addition to his robot and vehicle modes, Onslaught can also combine with his fellow Combaticons into Bruticus, serving as the gestalt torso. Bruticus&#039;s head is permanently attached to Onslaught&#039;s body. The most obtrusive indicators of Onslaught&#039;s combiner capability are the two pegs for attaching the Combaticons that form the gestalt arms, which are placed on the outsides of the front wheels, making them stick out rather prominently in vehicle mode.&lt;br /&gt;
&lt;br /&gt;
: Onslaught&#039;s twin-barreled cannon can either be attached to Bruticus&#039;s back (although as the result of a [[design flaw]], two small tabs that are very prone to showing stress marks, and eventually breaking, are used to attach the cannon more securely), mimicking the cannon barrels on [[The Transformers (franchise)|Generation 1]] [[Onslaught (G1)|Onslaught]]&#039;s back, which were also characteristic elements of &#039;&#039;Generation 1&#039;&#039; [[Bruticus (G1)|Bruticus]]&#039;s design, or can be combined with the other Combaticons&#039; weapons to form Bruticus&#039;s Sonic Cannon.&lt;br /&gt;
&lt;br /&gt;
: A [[redeco]] of Onslaught in more &amp;quot;flashy&amp;quot; (and, in his case, somewhat more game-accurate) colors was available as an individually-released mass retail toy (see below), whereas a redeco in &#039;&#039;[[Transformers: Generation 2 (franchise)|Generation 2]]&#039;&#039; colors (as the &#039;&#039;Generation 1&#039;&#039; Onslaught character) was released as part of a shared Amazon.com/[[BigBadToyStore]] exclusive [[Bruticus (G1)#WFC|Decepticon Bruticus]] gift set. The sculpt was also retooled into [[Impactor (Prime)#Generations|Impactor]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Retail}}&lt;br /&gt;
[[File:Generationstoy-RetailOnslaught.jpg|thumb|upright=1.67|Now you know how [[Hulk]] feels.]]&lt;br /&gt;
*&#039;&#039;&#039;Onslaught&#039;&#039;&#039; (Deluxe, 2012)&lt;br /&gt;
**&#039;&#039;Series/number&#039;&#039;: &#039;&#039;&#039;01/#004&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;PART 1 OF 5!&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Japanese release date:&#039;&#039; &#039;&#039;&#039;[[2013]]-[[January 26|01-26]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;TG07&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Cannons&lt;br /&gt;
{{toydesigner|[[Lenny Panzica]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
: A [[redeco]] of Onslaught from the Decepticon Bruticus gift set was available individually alongside his fellow Combaticons as part of the second [[wave]] of the &#039;&#039;[[Transformers: Fall of Cybertron|Fall of Cybertron]]&#039;&#039;-themed 2012-onwards Deluxe Class &#039;&#039;[[Transformers: Generations (toyline)|Generations]]&#039;&#039; assortment. Overall, these versions of the Combaticons replace the [[show-accuracy|game-accurate]], [[The Transformers (cartoon)|original &#039;&#039;The Transformers&#039;&#039; cartoon]]-inspired decoes with more &amp;quot;flashy&amp;quot; colors apparently homaging the color scheme of [[Bruticus Maximus (Energon)|Bruticus Maximus]]. Onslaught, however, is an exception to this: Although his colors are brighter and more vivid, the colors themselves are more game-accurate, replacing the dull shade of ocher with dark blue as the main color. &lt;br /&gt;
&lt;br /&gt;
: Aside from the colors, mass retail Onslaught is identical to the version from the Decepticon Bruticus gift set.&lt;br /&gt;
: The TakaraTomy Japanese release features a shade of dark blue similar to Hasbro&#039;s. Naturally, it features more paint applications, such as blue on the wheels and painted &amp;quot;light&amp;quot; details.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2012/Decepticon/Onslaught/onslaught.htm More information on retail Onslaught at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Platinum Edition&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Grimlock vs Decepticon Bruticus&#039;&#039;&#039; (Multi-pack, 2013)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Sonic Cannon&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[Transformers: Platinum Edition|Platinum Edition]]&#039;&#039; &amp;quot;Decepticon Bruticus&amp;quot; is a seemingly-identical re-release of his San Diego Comic-Con 2012 toy. He comes with a redeco of &#039;&#039;Fall of Cybertron&#039;&#039; [[Grimlock (WFC)#Platinum Edition|Grimlock]].&lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* At one point, &#039;&#039;Exodus&#039;&#039; refers to Onslaught as a Constructicon, but this seems likely to be an error as the Combaticon name is used later.&lt;br /&gt;
* Onslaught is usable in both the Autobot and Decepticon versions of the &#039;&#039;War for Cybertron&#039;&#039; games for the DS. Used only for multiplayer, bonus missions and Arena mode in the Autobot version and used in Multiplayer, Arena mode, and campaign in the Decepticon version.&lt;br /&gt;
* A glitch causes Onslaught (or rather [[Leader (WFC)|Leader]] class characters using his &amp;quot;Tactical Rig&amp;quot; model) to be immune to the [[Scout (WFC)|Scout]]&#039;s Mark target ability in &#039;&#039;War for Cybertron&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s competitive multiplayer while in robot mode, but it works when in vehicle mode.&lt;br /&gt;
*In the game files of &#039;&#039;[[Transformers Universe (Jagex)|Transformers Universe]]&#039;&#039;, Onslaught&#039;s portrait is among the many playable characters portraits. Further, [[Mark Brassington]] uploaded images of Onslaught&#039;s model on Artstation, even though Onslaught was never officially announced to ever be included in the game.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Onslaught&#039;&#039;&#039; (オンスロート &#039;&#039;Onsurōto&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Shturmovik&#039;&#039;&#039; (Штурмовик, &amp;quot;Stormtrooper&amp;quot;)&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;Xíjí&#039;&#039;&#039; (China, 袭击, &amp;quot;Raid&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:WFC-Onslaught-render-robot mode.jpg|&#039;&#039;War for Cybertron&#039;&#039; model&lt;br /&gt;
File:Mark-brassington-onslaught-skin.jpg|&#039;&#039;Transformers Universe&#039;&#039; model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combaticons]]&lt;br /&gt;
[[Category:Fall of Cybertron Decepticons]]&lt;br /&gt;
[[Category:Generations]]&lt;br /&gt;
[[Category:Platinum Edition]]&lt;br /&gt;
[[Category:War for Cybertron Decepticons]]&lt;br /&gt;
[[Category:Transformers Universe game Decepticons]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Jazz_(WFC)&amp;diff=1859785</id>
		<title>Jazz (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Jazz_(WFC)&amp;diff=1859785"/>
		<updated>2025-08-26T15:50:20Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|hofsilver}}&lt;br /&gt;
{{disambig3|Jazz}}&lt;br /&gt;
:&#039;&#039;Jazz is an [[Autobot]] from the [[Aligned continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:RID2015-jazzpromorender.jpg|thumb|upright=1.67|My name is [[Linkin Park|Chester Bennington]]. Wait... Ahhh, I&#039;m Jazz...]]&lt;br /&gt;
&#039;&#039;&#039;Jazz&#039;&#039;&#039; is a cool and collected Autobot. Before the war he was part of the caste tasked with cultural observation and analysis, which gave him more freedom and a wider perspective on the world than his good friend Orion Pax. Though the war has changed much of his life (he is now a skilled and deadly combatant), two things remain constant: his dedication to the friend who is now also his leader [[Optimus Prime (WFC)|Optimus Prime]], and the interest he takes in all facets of culture, wherever his travels lead. On [[Earth]], Jazz has adopted many popular [[human]] idioms into his vocabulary, and his fascination with their music has led him to implement speakers that fire a hundred sonic booms per second into his weaponry.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;The Covenant of Primus&#039;&#039;===&lt;br /&gt;
Jazz emerged from the [[Well of All Sparks]] sometime during or prior to the [[Age of Wrath]]. As Cybertronian tolerance of [[Quintesson]] rule began to sour, Jazz became part of the secret order planning to throw off Quintesson oppression. He was located and hired by [[Optimus Prime (WFC)|Orion Pax]] (on behalf of [[Alpha Trion]]) for his slick moves and knack for covert operations. Jazz was teamed with [[Ultra Magnus (WFC)|Ultra Magnus]] to, well, steal a car. He captured a Quintesson vehicle and brought it back to the order for examination, to understand the Quints&#039; tech as well as they do. Jazz worked with [[Prowl (WFC)|Prowl]] and [[Bluestreak (Prime)|Bluestreak]] (as engineers) and Orion Pax (as their archivist) to study the vehicle. Their spitballing and brainstorming during the reverse engineering process forged a strong friendship between them all, especially Jazz and Pax.&lt;br /&gt;
&lt;br /&gt;
After the overthrow of the Quintessons, Jazz was present at the lighting of the torch, bringing the light and life of the Well of All Sparks across the [[Space bridge]] to Cybertron&#039;s first colony world, [[Archon]]. &lt;br /&gt;
&lt;br /&gt;
When war came to Cybertron, Jazz became an Autobot fighting alongside the arisen Optimus Prime with the likes of Prowl, Ironhide, Ratchet, and Bumblebee. {{storylink|Transformers: The Covenant of Primus|Covenant of Primus}}&lt;br /&gt;
&lt;br /&gt;
===Aligned novels===&lt;br /&gt;
Jazz was a [[cultural investigator]] who came to the [[Hall of Records]] to analyze new data from the [[Communication Grid]], which was where he befriended Orion Pax. He secretly attended the [[gladiatorial combat]] in [[Iacon (polity)|Iacon]]. When Orion told him about the gladiator [[Megatron (WFC)|Megatron]]us and his movement to abolish the [[caste system]], Jazz suggested going to [[Kaon (polity)|Kaon]] or that at the very least he should contact Megatronus, considering how much Orion agreed with his ideas. Orion followed his advice, and contacted Megatron (whose name had been shortened by the crowds following a [[Insecticon (WFC)|particularly rousing victory]]). Orion practiced self-defense with Jazz following a suggestion in his and Megatron&#039;s brainstorms. Jazz was suspicious of Megatron though, and warned Orion that he was the sort of bot that would kill him if he felt he betrayed his ideas.&lt;br /&gt;
&lt;br /&gt;
After terrorists committed acts of violence in Megatron&#039;s name, Megatron took Orion to a gladiatorial pit in Iacon, exposing Jazz&#039;s secret. Jazz attended the [[Autobot High Council|High Council]]&#039;s hearing with Orion and Megatron and gestured to Orion to be strong in the face of the Council&#039;s accusations. After Orion was promoted to Optimus Prime, Jazz joined his Autobots and told him not to mourn every lost soldier following the capture of [[Fort Scyk]]. He, Optimus, and [[Sideswipe (WFC)|Sideswipe]] led the Autobots to victory at [[Kalis]] by taking down the combiner [[Bruticus (WFC)|Bruticus Maximus]].&lt;br /&gt;
&lt;br /&gt;
Jazz was with others in Optimus&#039;s inner circle—[[Bumblebee (WFC)|Bumblebee]], [[Ironhide (WFC)|Ironhide]] and [[Prowl (WFC)|Prowl]]—when the war turned into a siege of Iacon and [[Alpha Trion]] informed Optimus of a new weapon aboard [[Trypticon (WFC)|Trypticon]] Station. He asked them what they knew about [[energon]]. Jazz joked that it was time for school, but Prowl chided him for making fun at Alpha Trion&#039;s expense and that if the Archivist had something to say, it was important. Alpha Trion explained Energon was the emanation of [[Primus]], to which Jazz quipped he still didn&#039;t know what that was, prompting laughter from Ironhide and Prowl. Alpha Trion then said Megatron&#039;s weapon was [[Dark Energon]], the essence of [[Unicron]], and Jazz stopped joking when he realized a confrontation with superpowered Decepticons was imminent.&lt;br /&gt;
&lt;br /&gt;
Indeed, it was Jazz&#039;s team that first encountered Darkened Decepticons at Maintenance Port A46, along the Iacon-[[Kalis]] energy conduit. Though faster than any Decepticon and able to evade them, the Darkened gladiators wiped out his six-member unit. Autobots continually had to flee whenever Darkened Decepticons appeared, but Optimus realized Dark Energon was inefficient and Decepticons always had to retreat if a battle was prolonged. Jazz suggested they continue to fight back.&lt;br /&gt;
&lt;br /&gt;
When Megatron came to Iacon to steal the [[Plasma energy|Plasma Energy Chamber]], Jazz fought with [[Omega Supreme (WFC)|Omega Supreme]] against the Darkened Decepticons, but Megatron was too powerful and took the Chamber to contaminate the [[core]] of Cybertron. Jazz went with Optimus and Prowl in rescuing Sentinel Prime from Kaon, getting briefly paralyzed by a guard&#039;s whip, though he was still able to hear Sentinel&#039;s last words. After Sentinel&#039;s funeral in Iacon, Optimus asked Jazz if he believed the [[Thirteen|Thirteen original Transformers]] existed, to which he replied he didn&#039;t, though he saw great metaphorical value in them.&lt;br /&gt;
&lt;br /&gt;
Optimus journeyed to the core, purifying it and obtaining the [[Matrix of Leadership]]. He returned ordering the commencement of [[Ark (WFC)|Project Generation One]] and the evacuation of Cybertron, a notion [[Jetfire (WFC)|Jetfire]] found suicidal but which Jazz defended. He coined the ship&#039;s name: the &#039;&#039;Ark&#039;&#039;. Jazz helped down Trypticon as part of the &#039;&#039;[[Eight Track (WFC)|Eight Track]]&#039;&#039; crew—bearing the brunt of Trypticon&#039;s drones&#039; attacks with Prowl and Ironhide—before boarding the &#039;&#039;Ark&#039;&#039;. Despite Jazz&#039;s fears about the last [[space bridge]], it transported the Autobots to a [[Milky Way|spiral galaxy]] away from the Decepticons and near the [[AllSpark]]. {{storylink|Transformers: Exodus|Exodus}}&lt;br /&gt;
&lt;br /&gt;
{{note|Jazz&#039;s involvement in the preceding events, or events mostly similar, were also chronicled in the comic &amp;quot;[[Transformers: War for Cybertron (comic)|Transformers: War for Cybertron]].&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
After passing through the unstable Space Bridge, Jazz and the Autobots aboard the Ark found themselves in the vicinity of a Cybertronian colony world called [[Velocitron]]. They located it in part thanks to a mysterious starmap projected outwards from Optimus Prime&#039;s chest by the Matrix itself. Jazz was part of Optimus Prime&#039;s initial landing team, who made contact with the planet&#039;s rulers, [[Override (Prime)|Override]] and [[Ransack (Prime)|Ransack]]. It was a time of great stress between Velocitron&#039;s rulers, and the Autobots&#039; arrival from mythical Cybertron only exacerbated the situation. Worse still, active acts of sabotage led the Autobots to the conclusion that one of their crew was actually a Decepticon agent. Jazz and Prowl conferred with Optimus about the situation, but ultimately concluded there was little they could do at the moment other than remain on guard. Although the Autobots secured an ally in Override, they left Velocitron on the brink of civil war during their departure, as Ransack&#039;s followers had been corrupted by the Decepticon rhetoric of &amp;quot;peace through tyranny&amp;quot; spread by the Ark&#039;s traitor.&lt;br /&gt;
&lt;br /&gt;
The next leg of their journey through the Space Bridge brought the Autobots to fabled [[Junkion (planet)|Junkion]], a world composed entirely of space junk. Jazz mouthed off about the poor conditions of the planet and the somewhat meandering nature of their &amp;quot;quest&amp;quot;, forcing Optimus Prime to put his foot down about his old friend&#039;s lack of discipline. Jazz remained behind on the Ark during the initial visit to Junkion. Of course, this meant he was on hand when the ship exploded and crashed down to Junkion&#039;s surface thanks to another round of sabotage. The Autobots went to work repairing the Ark, with the relative assistance of the Junkions. Prowl&#039;s investigations into their traitor turned up an astonishing culprit—[[Makeshift (Prime)|Makeshift]], one of the fabled &amp;quot;[[Shifter]]s&amp;quot; descendant from [[Amalgamous Prime]], with the ability to change appearances at will. Jazz and Optimus managed to identify and trap the Shifter in a stasis field, ending his threat to the Autobots.&lt;br /&gt;
&lt;br /&gt;
The Decepticons eventually arrived on Junkion in force, and the two sides warred over a hidden treasure at the planet&#039;s core...the [[Requiem Blaster (Megatronus)|Requiem Blaster]]. A weapon capable of drawing infinite power from nearby stellar sources, the Requiem Blaster had its own gravity field, and had literally been the core around which Junkion&#039;s &amp;quot;junk&amp;quot; had formed. The fighting over the Requiem Blaster ripped the planet apart, but both sides eventually called off the melee and abandoned the Blaster after learning the location of the Allspark itself. Optimus Prime, Jazz, and the rest of the Autobots boarded the Ark and began the long race to reach their civilization&#039;s greatest prize before Megatron could. {{storylink|Transformers: Exiles|Exiles}}&lt;br /&gt;
&lt;br /&gt;
Jazz was one of Optimus Prime&#039;s lieutenants who alerted him when the Ark&#039;s long-range scans picked up the planet [[Aquatron]]. After Prowl&#039;s initial scouting patrol, Jazz traveled down to the planet with Optimus and the Autobots&#039; main force. Although the Curator and his Aquatronians initially appeared benign, they revealed their true nature as agents of the Quintessons when the Decepticons arrived. The Aquatronians disabled the Ark and the &#039;&#039;Nemesis&#039;&#039; in orbit before politely insisting that the Autobots and Decepticons engage in peace talks, with the Curator as moderator. Optimus skeptically agreed, but Jazz remained posted outside the doors to Optimus&#039;s quarters before the talks began to ensure security.&lt;br /&gt;
&lt;br /&gt;
Indeed, the &amp;quot;peace talks&amp;quot; were a sham from the beginning, orchestrated by the Curator to fail and bring the Cybertronians before a kangaroo court of trumped up charges before executing them to harvest their energon for an invasion of Cybertron itself. When Optimus and Megatron were separated from the others during a single combat exercise, Jazz and Prowl gathered the Autobots in freeing themselves from their cells to strike back against the Quintessons&#039; Sharkticon guards. Alongside the Decepticons, they fought a holding action at [[Hydratron]] while Optimus and Megatron dealt with their true foes. During the battle, Starscream and the Nemesis crash-landed at the site, forcing Jazz to share command with the arrogant Air Commander. The Autobots attempted to abandon the Decepticons by fleeing in the still mobile Ark, but Starscream and Soundwave latched onto it with clamps, forcing the Ark to drag the Nemesis up with them. In the end, [[Superion (Prime)|Superion]] provided the force necessary to propel both ships into orbit. Afterwards, Jazz coordinated a joint effort to locate their missing leaders among the wreckage, and found Optimus Prime and Megatron side-by-side atop a friendly [[Leviacon]]. {{storylink|Transformers: Retribution|Retribution}}&lt;br /&gt;
&lt;br /&gt;
===Ask Vector Prime===&lt;br /&gt;
In [[Uniend 610.23 Zeta]], {{storylink|Ask Vector Prime}} Jazz attended a meeting of Optimus&#039;s most trusted lieutenants, where the Autobot leader announced his plan to keep the AllSpark from Megatron by launching it into space. Jazz was eager to put Optimus&#039;s plan into motion. When the Autobots neared the Well of AllSparks, they learned that Megatron was moving in much earlier than expected. The plan was modified accordingly, and Jazz was posted as lookout within the Well. The AllSpark was launched without the Decepticons ever breaching the Well, thanks to Bumblebee&#039;s involvement. {{storylink|Bumblebee at Tyger Pax}}&lt;br /&gt;
&lt;br /&gt;
===IDW Aligned comics===&lt;br /&gt;
Before the launch of the &#039;&#039;Ark&#039;&#039;, Jazz was among the Autobots entrenched in Iacon city, playing for time as they constructed their ship. Though most soldiers under Optimus Prime&#039;s command knew to play defensive on the battlefield, lest they waste some of their scarce energon reserves, [[Grimlock (WFC)|Grimlock]] and his [[Lightning Strike Coalition]] loathed to be cautious. When the LSC broke rank to plow through a Decepticon platoon, Jazz reported the happenings to Optimus. Both Jazz and Optimus went out to meet Grimlock after the latter had been ordered back to base. As he came to them, Grimlock accused Optimus of not doing enough to ensure the Autobots&#039; victory in the war. Jazz assured Optimus that his plan to leave the planet was still the best hope they had. {{storylink|Good Intentions}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: The Ultimate Pop-Up Universe&#039;&#039;===&lt;br /&gt;
Pursuing the AllSpark after it had been launched into space, Jazz was one of the many Autobots that found their way to Earth. There, he participated in a great battle within a human settlement against the Decepticons. Although Jazz can blend readily into almost any environment, Earth is his favorite one so far. {{storylink|Transformers: The Ultimate Pop-Up Universe|The Ultimate Pop-Up Universe}}&lt;br /&gt;
&lt;br /&gt;
===2015 &#039;&#039;Robots in Disguise&#039;&#039; cartoon===&lt;br /&gt;
{{voiceactor|[[Arif S. Kinchen]] (English), [[Wataru Takagi]] (Japanese)|[[Gabriele Calindri]] (Italian), [[Petri Hanttu]] (Finnish), [[Christopher Kohn]] (German, first voice), [[Dirk Bublies]] (German, second voice), [[José Arenas]] (Latin-American Spanish), [[Hermes Baroli]] (Brazilian Portuguese, season 1), [[José Leonardo]] (Brazilian Portuguese, season 3), [[Paweł Ciołkosz]] (Polish), [[Choi Ji-hoon]] (Korean)}}&lt;br /&gt;
[[File:Jazz 2015.jpg|thumb|left|250px|You like Jazz?]]&lt;br /&gt;
&lt;br /&gt;
Jazz was sent by the [[Autobot High Council|High Council]] to investigate the distress call from the &#039;&#039;[[Alchemor (RID)|Alchemor]]&#039;&#039;. Arriving on Earth, he landed not far from the scrapyard and encountered [[Sideswipe (RID)|Sideswipe]] whose attempts to challenge him were short-lived. After exchanging information with [[Bumblebee (WFC)|Bumblebee]], Jazz found their reunion interrupted by the arrival of the Decepticon [[Ped (RID)|Ped]]. The Autobots pursued Ped underground, and Jazz was paired with Sideswipe. The pair found Ped&#039;s hideout, and were soon face-to-face with Ped himself. &lt;br /&gt;
[[File:CanYouDigIt Jazz vehicle mode.jpg|thumb|right|250px|thumb|If it&#039;s worth drivin&#039;, it&#039;s worth drivin&#039; in style!]]&lt;br /&gt;
Jazz used a ruse to draw information out of Ped, but during the subsequent fight, he and Sideswipe were buried in rubble. When they arrived back at the scrapyard, a plan was in operation to trap Ped. After a brief setback in which the Autobots fell into a pit, [[Denny Clay]] managed to fish them out with an electromagnet. Jazz helped get Ped into a stasis pod, before returning to [[Cybertron (planet)|Cybertron]] with the promise he&#039;d smooth things over with the council. {{storylink|Can You Dig It?}} However, Jazz was instead blacklisted by the council for his support of the Autobots and joined up with Optimus to investigate exactly what the council was up to.&lt;br /&gt;
&lt;br /&gt;
Learning enough to make their move, Optimus&#039;s team traveled to Earth where they enlisted the help of Bumblebee and his team. While the Bee Team traveled to Cybertron, Optimus, Jazz, Ratchet, Windblade and Bulkhead remained on Earth temporarily. They soon found action when a signal led them to the steel mill that had just been burgled by a Cybertronian advance force. Within, they found a list of items pointing to the fact the advance force was building a space bridge receiver, and also a bomb which promptly exploded. {{storylink|Enemy of My Enemy (RID)|Enemy of My Enemy}} The group was saved by Ratchet&#039;s [[Triage Shield]]. They continued to follow the trail to the [[Crown City]] docks, where they battled the advance force. At one point Jazz had to pull Bulkhead to safety after the latter was hit by weapons fire. Following the destruction of the space bridge portal that had been opened, the team returned to Cybertron where Optimus nominated the rest of the group as a provisional council. {{storylink|Freedom Fighters}}&lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; (Xbox 360/PS3)===&lt;br /&gt;
{{voiceactor|[[Jamieson Price]]}}&lt;br /&gt;
[[File:WFC Jazz.jpg|thumb|upright=1.67|Apparently [[Primus]] isn&#039;t a matter of belief but his [[Thirteen|children]] are.]]&lt;br /&gt;
{{Note|Jazz was initially a pre-order [[exclusive]] downloadable content character&amp;lt;ref&amp;gt;[http://www.bestbuy.com/site/olspage.jsp;?id=pcat17071&amp;amp;type=page&amp;amp;st=Transformers+War+for+Cybertron&amp;amp;sc=Global&amp;amp;nrp=15&amp;amp;usc=All+Categories Bestbuy.com preorder] in the United States, Amazon.com preorder exclusive in UK, also available at Gamestation in UK&amp;lt;/ref&amp;gt; and is not playable in the &#039;&#039;War for Cybertron&#039;&#039; storyline campaign. Using a preorder code to unlock him will allow the player to use Jazz in Escalation mode, and makes his chassis available for customizing an online multiplayer character for Autobot scouts. Jazz was later made available alongside the other preorder-exclusive characters in the &#039;&#039;Transformers: War for Cybertron Map and Character Pack 1&#039;&#039;. He was available for the XBox 360 and PS3 versions of the game, but not for the PC version.}}&lt;br /&gt;
&lt;br /&gt;
Jazz was one of many Autobots who was captured by the Decepticons and sent to the [[Kaon (polity)|Kaon]] prison complex. He passed the time in incarceration by doing push ups in his cell, waiting for the day he would be able to break out. That chance came when [[Optimus Prime (WFC)|Optimus]], [[Bumblebee (WFC)|Bumblebee]] and [[Sideswipe (WFC)|Sideswipe]] (who had allowed themselves to be captured) opened all the cells in Kaon during a daring attempted rescue mission of [[Sentinel Zeta Prime|Zeta Prime]]. [[Air Raid (WFC)|Air Raid]] led the prisoners to transport ships, with which they escaped. He could be seen waving Autobots onto the closest ship through the window from above. Jazz also helped in escorting fellow prisoners into the transport ships.&lt;br /&gt;
{{storylink|Transformers: War for Cybertron (360/PS3/PC)|Transformers: War for Cybertron}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; (DS)===&lt;br /&gt;
{{voiceactor|[[Scott Whyte]] (English)|[[Martial Le Minoux]] (French)}}&lt;br /&gt;
{{Note|Jazz is an unlockable character for the DS. He can be unlocked by completing the sixth Stadium mission as an Autobot in Arena mode.}}&lt;br /&gt;
&lt;br /&gt;
Jazz was among the Autobot captives in Kaon Stadium when a team of escaping Autobots teamed up with him to escape. Jazz had figured a way out of the Stadium, but first the Autobots had to fight him to buy them some time. After the fight and Jazz&#039;s defeat, Jazz left with the Autobots free at last. {{storylink|Transformers: War for Cybertron (DS)|Transformers: War for Cybertron}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Fall of Cybertron&#039;&#039;===&lt;br /&gt;
{{voiceactor|[[Troy Baker]] (English)}}&lt;br /&gt;
[[File:FOC Jazz Scrapmaker Cannon.jpg|thumb|upright=1.67|I have yet to meet one that can outsmart bullet.]]&lt;br /&gt;
After [[Grimlock (WFC)|Grimlock]] went missing from his post, [[Optimus Prime (WFC)|Optimus Prime]] met [[Cliffjumper (WFC)|Cliffjumper]] and Jazz in the armory as they were preparing to go find Grimlock and his team. [[Sideswipe (WFC)|Sideswipe]] took the duo in a [[dropship (WFC)|dropship]] to the [[Rust Sea|Sea of Rust]] where they explored the ruins, with Cliff managing to save Jazz&#039;s life when he was trapped under debris. The pair tracked a distress signal to a huge pit, which Jazz opted to venture into alone. He managed to find [[Sludge (FOC)|Sludge]], albeit non-functional, and immediately got into trouble in the form of [[Insecticon (WFC)|Insecticons]]. He escaped by flooding the pit with toxic waste. Exploring further, they found an [[energon lake]] and spotted the huge tower in which [[Shockwave (WFC)|Shockwave]] was conducting his [[space bridge]] experiments. Jazz and Cliffjumper infiltrated the facility, eventually finding Shockwave himself. The Decepticon trapped Cliff behind a [[force field]] and Jazz was forced to fight off wave after wave of Insecticons while the other Autobot worked out a way to destroy the base. They escaped just before the place exploded and reported the energon lake back to Optimus before returning to finish preparing the [[Ark (WFC)|Ark]] for launch.&lt;br /&gt;
&lt;br /&gt;
After takeoff, the Ark headed for a space bridge Shockwave had opened but was pursued by the Decepticons aboard their flagship the [[Trypticon (WFC)|Nemesis]]. They attacked the Ark and Jazz responded to a report that [[Bruticus (WFC)|Bruticus]] was on board. His arrival was cheered by the defending Autobots, but even though Jazz made full use of his grapple and shot Bruticus repeatedly in the face the giant Decepticon seemed unstoppable. However, with the help of air strikes from [[Jetfire (WFC)|Jetfire]] and the [[Aerialbot (WFC)|Aerialbots]], Jazz managed to knock Bruticus off-balance enough for the air strikes to knock him clean off the Ark and spiral away into space. {{storylink|Transformers: Fall of Cybertron (video game)|Fall of Cybertron}}&lt;br /&gt;
&lt;br /&gt;
{{note|Jazz is also available as a playable character in the Escalation Map, &#039;Ancients&#039;. He is an [[Ammo Supplier]] and fights alongside [[Cliffjumper (WFC)|Cliffjumper]], [[Perceptor (Prime)|Perceptor]], and [[Wheeljack (Prime)|Wheeljack]].}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039; (console)===&lt;br /&gt;
{{voiceactor|[[Troy Baker]] (English)}}&lt;br /&gt;
Jazz led the Autobot attack on Kaon to reclaim the [[Dark Spark]] from the Decepticons. When Bruticus incapacitated and captured Cliffjumper, Jazz called for a ceasefire and begged Shockwave to return Cliffjumper, claiming that the Decepticons had got what they wanted, and didn&#039;t need to take Cliffjumper. Shockwave responded by simply laughing as he led Bruticus and the unconscious Cliffjumper into Kaon. &lt;br /&gt;
&lt;br /&gt;
Jazz reported Cliffjumper&#039;s capture to Optimus, and subsequently accompanied his leader to the Decepticon base [[Kolkular]] to retrieve their comrade and destroy the Dark Spark. Jazz was responsible for freeing Cliffjumper while Optimus covered them, but was captured, along with Optimus and Cliffjumper, by Megatron. They were freed when Jetfire commandeered the wrecked Trypticon&#039;s weapons systems and fired upon Kolkular, and the &#039;bots parted ways when Optimus ordered Jazz to take Cliffjumper and escape the base while Prime faced Megatron himself in order to reclaim the Dark Spark. {{storylink|Transformers: Rise of the Dark Spark (console)|Transformers: Rise of the Dark Spark}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039; (3DS)===&lt;br /&gt;
{{voiceactor|? (English)}}&lt;br /&gt;
{{charstubgame|{{storylink|Transformers: Rise of the Dark Spark (3DS)|Rise of the Dark Spark}}}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Robots in Disguise&#039;&#039; mobile game===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:65%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Version&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background: #00CCFF; color: black&amp;quot; scope=&amp;quot;col&amp;quot; width=&amp;quot;35%&amp;quot; | &#039;&#039;&#039;Unlock Cost (Energon)&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background: #BF00FF; color: white&amp;quot; scope=&amp;quot;col&amp;quot; width=&amp;quot;35%&amp;quot; | &#039;&#039;&#039;Unlock Cost (Ultra Sparks)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Starter&lt;br /&gt;
|500&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Warrior&lt;br /&gt;
|4000&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
When Crown City was overrun by Decepticons as a result of a stasis pod modified to clone an army, the Autobots were forced to battle them throughout the city and surrounding landscape. They eventually found that Steeljaw and another Decepticon had constructed a [[space bridge]] and defeated the pair. {{storylink|Transformers: Robots in Disguise (mobile game)|Robots in Disguise}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers Ultimate Allstars&#039;&#039;===&lt;br /&gt;
{{charstubgames|{{storylink|Adventure Episode II}}}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Battle Tactics&#039;&#039;===&lt;br /&gt;
[[File:Battle-Tactics-Jazz-(FOC).jpg|thumb|upright=2.2]]&lt;br /&gt;
Jazz participated in battles against a variety of opponents, both Autobots and Decepticons. Sometimes there were many of him! He was a Super Rare character who could be acquired as a reward in the &amp;quot;Cybertron Episode 3&amp;quot; event. {{storylink|Transformers: Battle Tactics}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Commercial appearances==&lt;br /&gt;
[[File:Jazz blasts Soundwave FOC trailer.jpg|thumb|200px]]&lt;br /&gt;
*On a large battlefield, Jazz and Ironhide defended Optimus carrying an injured Bumblebee from the Decepticons. Jazz blew a hole through Soundwave&#039;s gut, the latter being one of the attackers. He, along with Optimus and Ironhide, looked on from the edge of a peak towards the battle below as Megatron ordered the Decepticons to advance towards them. {{storylink|Commercial#Fall of Cybertron|&#039;&#039;Fall of Cybertron&#039;&#039; VGA Cinematic Trailer}}&lt;br /&gt;
[[File:FOC Jazz vs Bruticus.jpg|thumb|200px]]&lt;br /&gt;
*Jazz, along with the Swoop and Slug of the Dinobots, came to Grimlock&#039;s aid as he was fighting Bruticus. Jazz jumped on top of the combiner&#039;s head and started shooting at it. &lt;br /&gt;
{{storylink|Commercial#Fall of Cybertron|&#039;&#039;Fall of Cybertron&#039;&#039; E3 Trailer}}&lt;br /&gt;
{{Note|The story of the FOC E3 Trailer seemingly follows on from the FOC VGA Cinematic Trailer.}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Generations&#039;&#039;===&lt;br /&gt;
[[File:Generationstoy-Jazz.jpg|thumb|upright=1.66|Shhh, don&#039;t look at my hidden wheels. &#039;&#039;(Hasbro Version Pictured)&#039;&#039;]]&lt;br /&gt;
[[File:TF-Generations-JP-TG-02-Jazz.jpg|upright=1.66|thumb|&#039;&#039;(TakaraTomy Version Pictured)&#039;&#039;]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Deluxe, 2012)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Series / number&#039;&#039;: &#039;&#039;&#039;01 / #002&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;TakaraTomy ID number&#039;&#039;: &#039;&#039;&#039;TG02&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;TakaraTomy release date&#039;&#039;: [[December 28]], 2012&lt;br /&gt;
:*&#039;&#039;Accessories:&#039;&#039; Blaster pistol&lt;br /&gt;
&lt;br /&gt;
: Part of the first wave of [[2012]] &#039;&#039;[[Transformers: Generations (toyline)|Generations]]&#039;&#039; Deluxe Class toys (in both the Hasbro and TakaraTomy lines), &#039;&#039;[[Transformers: Fall of Cybertron|Fall of Cybertron]]&#039;&#039; &amp;quot;Autobot Jazz&amp;quot; transforms into a Cybertronian racer. His blaster pistol has a [[C joint|3mm hole]] running through it, and can mount via [[5 mm post|5mm post]] onto his roof, forearms/rear vehicle side, and hands.&lt;br /&gt;
&lt;br /&gt;
: In robot mode, he features a case of [[Kibble#&amp;quot;Faux-parts&amp;quot;|faux parts]]: The centers of his feet are fake wheels (attached to the legs via [[Ratchet (mechanism)|ratchet joints]]) that are hidden in the rear section of his vehicle mode, while his real vehicle mode wheels end up on his forearms and on the sides of his chest (partially obscured by panels). &lt;br /&gt;
&lt;br /&gt;
: A [[Variant#Colors and deco|running change variant]] of Jazz exists in the fourth wave, wherein his white plastic is darker and his translucent visor is cast in light blue instead of the previous extremely dark blue, allowing the light piping to work properly.&lt;br /&gt;
&lt;br /&gt;
: The [[TakaraTomy]] release of Jazz features an extensive paint job, with his white plastic being coated in grayish off-white paint, along with numerous additional details.&lt;br /&gt;
&lt;br /&gt;
: This toy was repurposed as [[The Transformers (franchise)|Generation 1]] [[Jazz (G1)/toys#Generations|Jazz]] and [[Transformers Cloud|&#039;&#039;Cloud&#039;&#039;]] [[Jazz (Cloud)|Jazz]], and was [[redeco]]ed/[[retool]]ed into &#039;&#039;Fall of Cybertron&#039;&#039; [[Sideswipe (WFC)#Generations|Sideswipe]]. It also went through a &#039;&#039;different&#039;&#039; redeco and retool to become [[Smooth Jazz#Toys|Smooth Jazz]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2012/Autobot/GenJazz/jazz.htm More information on Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Robots in Disguise&#039;&#039; (2015)===&lt;br /&gt;
[[File:RID15-toy Jazz.jpg|thumb|right|upright=1.67| Gotta dance, gotta lance. &#039;&#039;(Hasbro version pictured)&#039;&#039;]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Warrior Class, [[2015]])}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;TakaraTomy ID number&#039;&#039;: &#039;&#039;&#039;TAV23&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;TakaraTomy release date&#039;&#039;: [[July 25]], 2015&lt;br /&gt;
:*&#039;&#039;Accessories:&#039;&#039; Lance/rifle&lt;br /&gt;
&lt;br /&gt;
: Part of the third wave of Hasbro&#039;s &#039;&#039;[[Transformers: Robots in Disguise (2015 toyline)|Robots in Disguise]]&#039;&#039; Warrior Class figures, Jazz transforms into a sleek sportscar of entirely-made-up model. He comes with a lance weapon that doubles as a sniper rifle; in vehicle mode, the lance attaches to his roof via [[5 mm post]]. &lt;br /&gt;
&lt;br /&gt;
:[[File:Transformers-Adventure-TAV23-Jazz.jpg|upright=1|left|thumb|&#039;&#039;(TakaraTomy version pictured)&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
: His scannable Autobot insignia is on his robot mode stomach, making it easily scannable while still in-package. Scanning him into the (now defunct) [[Transformers: Robots in Disguise (mobile game)|&#039;&#039;Robots in Disguise&#039;&#039; mobile game]] temporarily unlocked him as a playable character if the player had not permanently unlocked them already.&lt;br /&gt;
&lt;br /&gt;
: The TakaraTomy version of the toy, released in the fifth wave of &#039;&#039;[[Transformers: Robots in Disguise (2015 toyline)#TakaraTomy Adventure toyline|Adventure]]&#039;&#039; product, has considerably more paint operations than the Hasbro version in both modes, with more elaborate racing stripes. This version&#039;s scan-badge simply marks Jazz down in the Takara &#039;&#039;Adventure&#039;&#039; app&#039;s collection checklist.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2015/Autobot/Jazz/jazz.htm More information on Warrior Class Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|Adventure}}&lt;br /&gt;
[[File:Transformers-Adventure-TAVVS05-Jazz.jpg|upright=1.66|thumb|Shades optional.]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Drift Origin Mode &amp;amp; Jazz Battle Mode&#039;&#039;&#039; (Multi-pack, 2015)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;ID Number&#039;&#039;: &#039;&#039;&#039;TAV VS05&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Release date&#039;&#039;: [[November 14]], 2015&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Lance/rifle&lt;br /&gt;
&lt;br /&gt;
: Released in the ninth wave of TakaraTomy&#039;s &#039;&#039;[[Transformers: Robots in Disguise (2015 toyline)#TakaraTomy Adventure toyline|Adventure]]&#039;&#039; toyline, &amp;quot;Jazz Battle Mode&amp;quot; is a minor [[retool]] of Warrior Class Jazz, now with a visor over his eyes. Otherwise, he is identical to the single-packed &#039;&#039;Adventure&#039;&#039; release of the toy.&lt;br /&gt;
&lt;br /&gt;
: He was only available in a two-pack with [[Drift (G1)#Adventure|Drift Origin Mode]]. &lt;br /&gt;
&lt;br /&gt;
: This version of the Jazz mold was also used to make &#039;&#039;Adventure&#039;&#039; [[Ricochet (RID)#Toys|Stepper]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.transformers-universe.com/i.php?ID=6092 More information on Battle Mode Jazz at Transformers-Universe.com]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
===&#039;&#039;Tiny Titans&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Tiny Titans, 2016)&lt;br /&gt;
**&#039;&#039;Series&#039;&#039;: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Number&#039;&#039;: &#039;&#039;&#039;4/12&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Part of the fifth assortment of &#039;&#039;[[Tiny Titans]]&#039;&#039; [[blindpacking|blindpacks]], this version of Jazz is a very small, soft-plastic figure of him in robot mode.&lt;br /&gt;
&lt;br /&gt;
: He includes a collectible card that includes a scan-badge for the [[Transformers: Robots in Disguise (mobile game)|&#039;&#039;Robots in Disguise&#039;&#039; mobile game]], which unlocks a random amount of Energon &amp;quot;currency&amp;quot; and a randomized bonus power-up item.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* As noted above, Jazz&#039;s model is usable in &#039;&#039;War for Cybertron&#039;&#039; multiplayer as the Dragster-type chassis for [[Scout (WFC)|Scout]]-class characters. His parts are also available in &#039;&#039;Fall of Cybertron&#039;&#039;, now classified as Ghost-type components for the [[Infiltrator (FOC)|Infiltrator]] class (although his wheels can also be used by [[Destroyer (FOC)|Destroyers]]).&lt;br /&gt;
* Like the rest of the DLC characters, Jazz in Escalation shares voice lines with his Multiplayer class. In this case, he&#039;s voiced by Jamieson Price.&lt;br /&gt;
* According to his [[Transformers Hall of Fame]] bio, Jazz is trained as a [[Cyber-Ninja Corps|Cyber-Ninja]], a trait based on [[Jazz (Animated)|&#039;&#039;Animated&#039;&#039; Jazz]].&lt;br /&gt;
*Jazz&#039;s trademark tool in &#039;&#039;Fall of Cybertron&#039;&#039; is his Grapple Hook, a multipurpose tool that allows him to manipulate far away objects and swing onto or from high areas. A similar tool is used by the Combaticon merchant Swindle, as well as Sideswipe in &#039;&#039;Rise of the Dark Spark&#039;&#039;.&lt;br /&gt;
* [[Emiliano Santalucia]] created [http://santalux.blogspot.ca/2012/12/transformers-concepts-jazz.html the design for Jazz] that is in Hasbro&#039;s [[Binder of Revelation]].&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Jazz&#039;&#039;&#039; (ジャズ &#039;&#039;Jazu&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;Jué-shìh&#039;&#039;&#039; (Taiwan, 爵士, &amp;quot;Jazz&amp;quot; or &amp;quot;{{w|Order of the British Empire|Sir}}&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Council members]]&lt;br /&gt;
[[Category:Fall of Cybertron Autobots]]&lt;br /&gt;
[[Category:Generations]]&lt;br /&gt;
[[Category:Hall of Fame characters]]&lt;br /&gt;
[[Category:Martial artists]]&lt;br /&gt;
[[Category:Prime Autobots]]&lt;br /&gt;
[[Category:Robots in Disguise (2015) Autobots]]&lt;br /&gt;
[[Category:War for Cybertron Autobots]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Jazz_(WFC)&amp;diff=1859782</id>
		<title>Jazz (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Jazz_(WFC)&amp;diff=1859782"/>
		<updated>2025-08-26T15:48:22Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Transformers: War for Cybertron (Xbox 360/PS3) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|hofsilver}}&lt;br /&gt;
{{disambig3|Jazz}}&lt;br /&gt;
:&#039;&#039;Jazz is an [[Autobot]] from the [[Aligned continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:RID2015-jazzpromorender.jpg|thumb|upright=1.67|My name is [[Linkin Park|Chester Bennington]]. Wait... Ahhh, I&#039;m Jazz...]]&lt;br /&gt;
&#039;&#039;&#039;Jazz&#039;&#039;&#039; is a cool and collected Autobot. Before the war he was part of the caste tasked with cultural observation and analysis, which gave him more freedom and a wider perspective on the world than his good friend Orion Pax. Though the war has changed much of his life (he is now a skilled and deadly combatant), two things remain constant: his dedication to the friend who is now also his leader [[Optimus Prime (WFC)|Optimus Prime]], and the interest he takes in all facets of culture, wherever his travels lead. On [[Earth]], Jazz has adopted many popular [[human]] idioms into his vocabulary, and his fascination with their music has led him to implement speakers that fire a hundred sonic booms per second into his weaponry.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;The Covenant of Primus&#039;&#039;===&lt;br /&gt;
Jazz emerged from the [[Well of All Sparks]] sometime during or prior to the [[Age of Wrath]]. As Cybertronian tolerance of [[Quintesson]] rule began to sour, Jazz became part of the secret order planning to throw off Quintesson oppression. He was located and hired by [[Optimus Prime (WFC)|Orion Pax]] (on behalf of [[Alpha Trion]]) for his slick moves and knack for covert operations. Jazz was teamed with [[Ultra Magnus (WFC)|Ultra Magnus]] to, well, steal a car. He captured a Quintesson vehicle and brought it back to the order for examination, to understand the Quints&#039; tech as well as they do. Jazz worked with [[Prowl (WFC)|Prowl]] and [[Bluestreak (Prime)|Bluestreak]] (as engineers) and Orion Pax (as their archivist) to study the vehicle. Their spitballing and brainstorming during the reverse engineering process forged a strong friendship between them all, especially Jazz and Pax.&lt;br /&gt;
&lt;br /&gt;
After the overthrow of the Quintessons, Jazz was present at the lighting of the torch, bringing the light and life of the Well of All Sparks across the [[Space bridge]] to Cybertron&#039;s first colony world, [[Archon]]. &lt;br /&gt;
&lt;br /&gt;
When war came to Cybertron, Jazz became an Autobot fighting alongside the arisen Optimus Prime with the likes of Prowl, Ironhide, Ratchet, and Bumblebee. {{storylink|Transformers: The Covenant of Primus|Covenant of Primus}}&lt;br /&gt;
&lt;br /&gt;
===Aligned novels===&lt;br /&gt;
Jazz was a [[cultural investigator]] who came to the [[Hall of Records]] to analyze new data from the [[Communication Grid]], which was where he befriended Orion Pax. He secretly attended the [[gladiatorial combat]] in [[Iacon (polity)|Iacon]]. When Orion told him about the gladiator [[Megatron (WFC)|Megatron]]us and his movement to abolish the [[caste system]], Jazz suggested going to [[Kaon (polity)|Kaon]] or that at the very least he should contact Megatronus, considering how much Orion agreed with his ideas. Orion followed his advice, and contacted Megatron (whose name had been shortened by the crowds following a [[Insecticon (WFC)|particularly rousing victory]]). Orion practiced self-defense with Jazz following a suggestion in his and Megatron&#039;s brainstorms. Jazz was suspicious of Megatron though, and warned Orion that he was the sort of bot that would kill him if he felt he betrayed his ideas.&lt;br /&gt;
&lt;br /&gt;
After terrorists committed acts of violence in Megatron&#039;s name, Megatron took Orion to a gladiatorial pit in Iacon, exposing Jazz&#039;s secret. Jazz attended the [[Autobot High Council|High Council]]&#039;s hearing with Orion and Megatron and gestured to Orion to be strong in the face of the Council&#039;s accusations. After Orion was promoted to Optimus Prime, Jazz joined his Autobots and told him not to mourn every lost soldier following the capture of [[Fort Scyk]]. He, Optimus, and [[Sideswipe (WFC)|Sideswipe]] led the Autobots to victory at [[Kalis]] by taking down the combiner [[Bruticus (WFC)|Bruticus Maximus]].&lt;br /&gt;
&lt;br /&gt;
Jazz was with others in Optimus&#039;s inner circle—[[Bumblebee (WFC)|Bumblebee]], [[Ironhide (WFC)|Ironhide]] and [[Prowl (WFC)|Prowl]]—when the war turned into a siege of Iacon and [[Alpha Trion]] informed Optimus of a new weapon aboard [[Trypticon (WFC)|Trypticon]] Station. He asked them what they knew about [[energon]]. Jazz joked that it was time for school, but Prowl chided him for making fun at Alpha Trion&#039;s expense and that if the Archivist had something to say, it was important. Alpha Trion explained Energon was the emanation of [[Primus]], to which Jazz quipped he still didn&#039;t know what that was, prompting laughter from Ironhide and Prowl. Alpha Trion then said Megatron&#039;s weapon was [[Dark Energon]], the essence of [[Unicron]], and Jazz stopped joking when he realized a confrontation with superpowered Decepticons was imminent.&lt;br /&gt;
&lt;br /&gt;
Indeed, it was Jazz&#039;s team that first encountered Darkened Decepticons at Maintenance Port A46, along the Iacon-[[Kalis]] energy conduit. Though faster than any Decepticon and able to evade them, the Darkened gladiators wiped out his six-member unit. Autobots continually had to flee whenever Darkened Decepticons appeared, but Optimus realized Dark Energon was inefficient and Decepticons always had to retreat if a battle was prolonged. Jazz suggested they continue to fight back.&lt;br /&gt;
&lt;br /&gt;
When Megatron came to Iacon to steal the [[Plasma energy|Plasma Energy Chamber]], Jazz fought with [[Omega Supreme (WFC)|Omega Supreme]] against the Darkened Decepticons, but Megatron was too powerful and took the Chamber to contaminate the [[core]] of Cybertron. Jazz went with Optimus and Prowl in rescuing Sentinel Prime from Kaon, getting briefly paralyzed by a guard&#039;s whip, though he was still able to hear Sentinel&#039;s last words. After Sentinel&#039;s funeral in Iacon, Optimus asked Jazz if he believed the [[Thirteen|Thirteen original Transformers]] existed, to which he replied he didn&#039;t, though he saw great metaphorical value in them.&lt;br /&gt;
&lt;br /&gt;
Optimus journeyed to the core, purifying it and obtaining the [[Matrix of Leadership]]. He returned ordering the commencement of [[Ark (WFC)|Project Generation One]] and the evacuation of Cybertron, a notion [[Jetfire (WFC)|Jetfire]] found suicidal but which Jazz defended. He coined the ship&#039;s name: the &#039;&#039;Ark&#039;&#039;. Jazz helped down Trypticon as part of the &#039;&#039;[[Eight Track (WFC)|Eight Track]]&#039;&#039; crew—bearing the brunt of Trypticon&#039;s drones&#039; attacks with Prowl and Ironhide—before boarding the &#039;&#039;Ark&#039;&#039;. Despite Jazz&#039;s fears about the last [[space bridge]], it transported the Autobots to a [[Milky Way|spiral galaxy]] away from the Decepticons and near the [[AllSpark]]. {{storylink|Transformers: Exodus|Exodus}}&lt;br /&gt;
&lt;br /&gt;
{{note|Jazz&#039;s involvement in the preceding events, or events mostly similar, were also chronicled in the comic &amp;quot;[[Transformers: War for Cybertron (comic)|Transformers: War for Cybertron]].&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
After passing through the unstable Space Bridge, Jazz and the Autobots aboard the Ark found themselves in the vicinity of a Cybertronian colony world called [[Velocitron]]. They located it in part thanks to a mysterious starmap projected outwards from Optimus Prime&#039;s chest by the Matrix itself. Jazz was part of Optimus Prime&#039;s initial landing team, who made contact with the planet&#039;s rulers, [[Override (Prime)|Override]] and [[Ransack (Prime)|Ransack]]. It was a time of great stress between Velocitron&#039;s rulers, and the Autobots&#039; arrival from mythical Cybertron only exacerbated the situation. Worse still, active acts of sabotage led the Autobots to the conclusion that one of their crew was actually a Decepticon agent. Jazz and Prowl conferred with Optimus about the situation, but ultimately concluded there was little they could do at the moment other than remain on guard. Although the Autobots secured an ally in Override, they left Velocitron on the brink of civil war during their departure, as Ransack&#039;s followers had been corrupted by the Decepticon rhetoric of &amp;quot;peace through tyranny&amp;quot; spread by the Ark&#039;s traitor.&lt;br /&gt;
&lt;br /&gt;
The next leg of their journey through the Space Bridge brought the Autobots to fabled [[Junkion (planet)|Junkion]], a world composed entirely of space junk. Jazz mouthed off about the poor conditions of the planet and the somewhat meandering nature of their &amp;quot;quest&amp;quot;, forcing Optimus Prime to put his foot down about his old friend&#039;s lack of discipline. Jazz remained behind on the Ark during the initial visit to Junkion. Of course, this meant he was on hand when the ship exploded and crashed down to Junkion&#039;s surface thanks to another round of sabotage. The Autobots went to work repairing the Ark, with the relative assistance of the Junkions. Prowl&#039;s investigations into their traitor turned up an astonishing culprit—[[Makeshift (Prime)|Makeshift]], one of the fabled &amp;quot;[[Shifter]]s&amp;quot; descendant from [[Amalgamous Prime]], with the ability to change appearances at will. Jazz and Optimus managed to identify and trap the Shifter in a stasis field, ending his threat to the Autobots.&lt;br /&gt;
&lt;br /&gt;
The Decepticons eventually arrived on Junkion in force, and the two sides warred over a hidden treasure at the planet&#039;s core...the [[Requiem Blaster (Megatronus)|Requiem Blaster]]. A weapon capable of drawing infinite power from nearby stellar sources, the Requiem Blaster had its own gravity field, and had literally been the core around which Junkion&#039;s &amp;quot;junk&amp;quot; had formed. The fighting over the Requiem Blaster ripped the planet apart, but both sides eventually called off the melee and abandoned the Blaster after learning the location of the Allspark itself. Optimus Prime, Jazz, and the rest of the Autobots boarded the Ark and began the long race to reach their civilization&#039;s greatest prize before Megatron could. {{storylink|Transformers: Exiles|Exiles}}&lt;br /&gt;
&lt;br /&gt;
Jazz was one of Optimus Prime&#039;s lieutenants who alerted him when the Ark&#039;s long-range scans picked up the planet [[Aquatron]]. After Prowl&#039;s initial scouting patrol, Jazz traveled down to the planet with Optimus and the Autobots&#039; main force. Although the Curator and his Aquatronians initially appeared benign, they revealed their true nature as agents of the Quintessons when the Decepticons arrived. The Aquatronians disabled the Ark and the &#039;&#039;Nemesis&#039;&#039; in orbit before politely insisting that the Autobots and Decepticons engage in peace talks, with the Curator as moderator. Optimus skeptically agreed, but Jazz remained posted outside the doors to Optimus&#039;s quarters before the talks began to ensure security.&lt;br /&gt;
&lt;br /&gt;
Indeed, the &amp;quot;peace talks&amp;quot; were a sham from the beginning, orchestrated by the Curator to fail and bring the Cybertronians before a kangaroo court of trumped up charges before executing them to harvest their energon for an invasion of Cybertron itself. When Optimus and Megatron were separated from the others during a single combat exercise, Jazz and Prowl gathered the Autobots in freeing themselves from their cells to strike back against the Quintessons&#039; Sharkticon guards. Alongside the Decepticons, they fought a holding action at [[Hydratron]] while Optimus and Megatron dealt with their true foes. During the battle, Starscream and the Nemesis crash-landed at the site, forcing Jazz to share command with the arrogant Air Commander. The Autobots attempted to abandon the Decepticons by fleeing in the still mobile Ark, but Starscream and Soundwave latched onto it with clamps, forcing the Ark to drag the Nemesis up with them. In the end, [[Superion (Prime)|Superion]] provided the force necessary to propel both ships into orbit. Afterwards, Jazz coordinated a joint effort to locate their missing leaders among the wreckage, and found Optimus Prime and Megatron side-by-side atop a friendly [[Leviacon]]. {{storylink|Transformers: Retribution|Retribution}}&lt;br /&gt;
&lt;br /&gt;
===Ask Vector Prime===&lt;br /&gt;
In [[Uniend 610.23 Zeta]], {{storylink|Ask Vector Prime}} Jazz attended a meeting of Optimus&#039;s most trusted lieutenants, where the Autobot leader announced his plan to keep the AllSpark from Megatron by launching it into space. Jazz was eager to put Optimus&#039;s plan into motion. When the Autobots neared the Well of AllSparks, they learned that Megatron was moving in much earlier than expected. The plan was modified accordingly, and Jazz was posted as lookout within the Well. The AllSpark was launched without the Decepticons ever breaching the Well, thanks to Bumblebee&#039;s involvement. {{storylink|Bumblebee at Tyger Pax}}&lt;br /&gt;
&lt;br /&gt;
===IDW Aligned comics===&lt;br /&gt;
Before the launch of the &#039;&#039;Ark&#039;&#039;, Jazz was among the Autobots entrenched in Iacon city, playing for time as they constructed their ship. Though most soldiers under Optimus Prime&#039;s command knew to play defensive on the battlefield, lest they waste some of their scarce energon reserves, [[Grimlock (WFC)|Grimlock]] and his [[Lightning Strike Coalition]] loathed to be cautious. When the LSC broke rank to plow through a Decepticon platoon, Jazz reported the happenings to Optimus. Both Jazz and Optimus went out to meet Grimlock after the latter had been ordered back to base. As he came to them, Grimlock accused Optimus of not doing enough to ensure the Autobots&#039; victory in the war. Jazz assured Optimus that his plan to leave the planet was still the best hope they had. {{storylink|Good Intentions}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: The Ultimate Pop-Up Universe&#039;&#039;===&lt;br /&gt;
Pursuing the AllSpark after it had been launched into space, Jazz was one of the many Autobots that found their way to Earth. There, he participated in a great battle within a human settlement against the Decepticons. Although Jazz can blend readily into almost any environment, Earth is his favorite one so far. {{storylink|Transformers: The Ultimate Pop-Up Universe|The Ultimate Pop-Up Universe}}&lt;br /&gt;
&lt;br /&gt;
===2015 &#039;&#039;Robots in Disguise&#039;&#039; cartoon===&lt;br /&gt;
{{voiceactor|[[Arif S. Kinchen]] (English), [[Wataru Takagi]] (Japanese)|[[Gabriele Calindri]] (Italian), [[Petri Hanttu]] (Finnish), [[Christopher Kohn]] (German, first voice), [[Dirk Bublies]] (German, second voice), [[José Arenas]] (Latin-American Spanish), [[Hermes Baroli]] (Brazilian Portuguese, season 1), [[José Leonardo]] (Brazilian Portuguese, season 3), [[Paweł Ciołkosz]] (Polish), [[Choi Ji-hoon]] (Korean)}}&lt;br /&gt;
[[File:Jazz 2015.jpg|thumb|left|250px|You like Jazz?]]&lt;br /&gt;
&lt;br /&gt;
Jazz was sent by the [[Autobot High Council|High Council]] to investigate the distress call from the &#039;&#039;[[Alchemor (RID)|Alchemor]]&#039;&#039;. Arriving on Earth, he landed not far from the scrapyard and encountered [[Sideswipe (RID)|Sideswipe]] whose attempts to challenge him were short-lived. After exchanging information with [[Bumblebee (WFC)|Bumblebee]], Jazz found their reunion interrupted by the arrival of the Decepticon [[Ped (RID)|Ped]]. The Autobots pursued Ped underground, and Jazz was paired with Sideswipe. The pair found Ped&#039;s hideout, and were soon face-to-face with Ped himself. &lt;br /&gt;
[[File:CanYouDigIt Jazz vehicle mode.jpg|thumb|right|250px|thumb|If it&#039;s worth drivin&#039;, it&#039;s worth drivin&#039; in style!]]&lt;br /&gt;
Jazz used a ruse to draw information out of Ped, but during the subsequent fight, he and Sideswipe were buried in rubble. When they arrived back at the scrapyard, a plan was in operation to trap Ped. After a brief setback in which the Autobots fell into a pit, [[Denny Clay]] managed to fish them out with an electromagnet. Jazz helped get Ped into a stasis pod, before returning to [[Cybertron (planet)|Cybertron]] with the promise he&#039;d smooth things over with the council. {{storylink|Can You Dig It?}} However, Jazz was instead blacklisted by the council for his support of the Autobots and joined up with Optimus to investigate exactly what the council was up to.&lt;br /&gt;
&lt;br /&gt;
Learning enough to make their move, Optimus&#039;s team traveled to Earth where they enlisted the help of Bumblebee and his team. While the Bee Team traveled to Cybertron, Optimus, Jazz, Ratchet, Windblade and Bulkhead remained on Earth temporarily. They soon found action when a signal led them to the steel mill that had just been burgled by a Cybertronian advance force. Within, they found a list of items pointing to the fact the advance force was building a space bridge receiver, and also a bomb which promptly exploded. {{storylink|Enemy of My Enemy (RID)|Enemy of My Enemy}} The group was saved by Ratchet&#039;s [[Triage Shield]]. They continued to follow the trail to the [[Crown City]] docks, where they battled the advance force. At one point Jazz had to pull Bulkhead to safety after the latter was hit by weapons fire. Following the destruction of the space bridge portal that had been opened, the team returned to Cybertron where Optimus nominated the rest of the group as a provisional council. {{storylink|Freedom Fighters}}&lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; (Xbox 360/PS3)===&lt;br /&gt;
{{voiceactor|[[Jamieson Price]]}}&lt;br /&gt;
[[File:WFC Jazz.jpg|thumb|upright=1.67|Apparently [[Primus]] isn&#039;t a matter of belief but his [[Thirteen|children]] are.]]&lt;br /&gt;
{{Note|Jazz was initially a pre-order [[exclusive]] downloadable content character&amp;lt;ref&amp;gt;[http://www.bestbuy.com/site/olspage.jsp;?id=pcat17071&amp;amp;type=page&amp;amp;st=Transformers+War+for+Cybertron&amp;amp;sc=Global&amp;amp;nrp=15&amp;amp;usc=All+Categories Bestbuy.com preorder] in the United States, Amazon.com preorder exclusive in UK, also available at Gamestation in UK&amp;lt;/ref&amp;gt; and is not playable in the &#039;&#039;War for Cybertron&#039;&#039; storyline campaign. Using a preorder code to unlock him will allow the player to use Jazz in Escalation mode, and makes his chassis available for customizing an online multiplayer character for Autobot scouts. Jazz was later made available alongside the other preorder-exclusive characters in the &#039;&#039;Transformers: War for Cybertron Map and Character Pack 1&#039;&#039;. He was available for the XBox 360 and PS3 versions of the game, but not for the PC version.}}&lt;br /&gt;
&lt;br /&gt;
Jazz was one of many Autobots who was captured by the Decepticons and sent to the [[Kaon (polity)|Kaon]] prison complex. He passed the time in incarceration by doing push ups in his cell, waiting for the day he would be able to break out. That chance came when [[Optimus Prime (WFC)|Optimus]], [[Bumblebee (WFC)|Bumblebee]] and [[Sideswipe (WFC)|Sideswipe]] (who had allowed themselves to be captured) opened all the cells in Kaon during a daring attempted rescue mission of [[Sentinel Zeta Prime|Zeta Prime]]. [[Air Raid (WFC)|Air Raid]] led the prisoners to transport ships, with which they escaped. He could be seen waving Autobots onto the closest ship through the window from above. Jazz also helped in escorting fellow prisoners into the transport ships.&lt;br /&gt;
{{storylink|Transformers: War for Cybertron (360/PS3/PC)|Transformers: War for Cybertron}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; (DS)===&lt;br /&gt;
{{voiceactor|[[Scott Whyte]] (English)|[[Martial Le Minoux]] (French)}}&lt;br /&gt;
{{Note|Jazz is an unlockable character for the DS. He can be unlocked by completing the sixth Stadium mission as an Autobot in Arena mode.}}&lt;br /&gt;
&lt;br /&gt;
Jazz was among the Autobot captives in Kaon Stadium when a team of escaping Autobots teamed up with him to escape. Jazz had figured a way out of the Stadium, but first the Autobots had to fight him to buy them some time. After the fight and Jazz&#039;s defeat, Jazz left with the Autobots free at last. {{storylink|Transformers: War for Cybertron (DS)|Transformers: War for Cybertron}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Fall of Cybertron&#039;&#039;===&lt;br /&gt;
{{voiceactor|[[Troy Baker]] (English)}}&lt;br /&gt;
[[File:FOC Jazz Scrapmaker Cannon.jpg|thumb|upright=1.67|I have yet to meet one that can outsmart bullet.]]&lt;br /&gt;
After [[Grimlock (WFC)|Grimlock]] went missing from his post, [[Optimus Prime (WFC)|Optimus Prime]] met [[Cliffjumper (WFC)|Cliffjumper]] and Jazz in the armory as they were preparing to go find Grimlock and his team. [[Sideswipe (WFC)|Sideswipe]] took the duo in a [[dropship (WFC)|dropship]] to the [[Rust Sea|Sea of Rust]] where they explored the ruins, with Cliff managing to save Jazz&#039;s life when he was trapped under debris. The pair tracked a distress signal to a huge pit, which Jazz opted to venture into alone. He managed to find [[Sludge (FOC)|Sludge]], albeit non-functional, and immediately got into trouble in the form of [[Insecticon (WFC)|Insecticons]]. He escaped by flooding the pit with toxic waste. Exploring further, they found an [[energon lake]] and spotted the huge tower in which [[Shockwave (WFC)|Shockwave]] was conducting his [[space bridge]] experiments. Jazz and Cliffjumper infiltrated the facility, eventually finding Shockwave himself. The Decepticon trapped Cliff behind a [[force field]] and Jazz was forced to fight off wave after wave of Insecticons while the other Autobot worked out a way to destroy the base. They escaped just before the place exploded and reported the energon lake back to Optimus before returning to finish preparing the [[Ark (WFC)|Ark]] for launch.&lt;br /&gt;
&lt;br /&gt;
After takeoff, the Ark headed for a space bridge Shockwave had opened but was pursued by the Decepticons aboard their flagship the [[Trypticon (WFC)|Nemesis]]. They attacked the Ark and Jazz responded to a report that [[Bruticus (WFC)|Bruticus]] was on board. His arrival was cheered by the defending Autobots, but even though Jazz made full use of his grapple and shot Bruticus repeatedly in the face the giant Decepticon seemed unstoppable. However, with the help of air strikes from [[Jetfire (WFC)|Jetfire]] and the [[Aerialbot (WFC)|Aerialbots]], Jazz managed to knock Bruticus off-balance enough for the air strikes to knock him clean off the Ark and spiral away into space. {{storylink|Transformers: Fall of Cybertron (video game)|Fall of Cybertron}}&lt;br /&gt;
&lt;br /&gt;
{{note|Jazz is also available as a playable character in the Escalation Map, &#039;Ancients&#039;. He is an [[Ammo Supplier]] and fights alongside [[Cliffjumper (WFC)|Cliffjumper]], [[Perceptor (Prime)|Perceptor]], and [[Wheeljack (Prime)|Wheeljack]].}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039; (console)===&lt;br /&gt;
{{voiceactor|[[Troy Baker]] (English)}}&lt;br /&gt;
Jazz led the Autobot attack on Kaon to reclaim the [[Dark Spark]] from the Decepticons. When Bruticus incapacitated and captured Cliffjumper, Jazz called for a ceasefire and begged Shockwave to return Cliffjumper, claiming that the Decepticons had got what they wanted, and didn&#039;t need to take Cliffjumper. Shockwave responded by simply laughing as he led Bruticus and the unconscious Cliffjumper into Kaon. &lt;br /&gt;
&lt;br /&gt;
Jazz reported Cliffjumper&#039;s capture to Optimus, and subsequently accompanied his leader to the Decepticon base [[Kolkular]] to retrieve their comrade and destroy the Dark Spark. Jazz was responsible for freeing Cliffjumper while Optimus covered them, but was captured, along with Optimus and Cliffjumper, by Megatron. They were freed when Jetfire commandeered the wrecked Trypticon&#039;s weapons systems and fired upon Kolkular, and the &#039;bots parted ways when Optimus ordered Jazz to take Cliffjumper and escape the base while Prime faced Megatron himself in order to reclaim the Dark Spark. {{storylink|Transformers: Rise of the Dark Spark (console)|Transformers: Rise of the Dark Spark}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039; (3DS)===&lt;br /&gt;
{{voiceactor|? (English)}}&lt;br /&gt;
{{charstubgame|{{storylink|Transformers: Rise of the Dark Spark (3DS)|Rise of the Dark Spark}}}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Robots in Disguise&#039;&#039; mobile game===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;5&amp;quot; style=&amp;quot;width:65%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Version&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background: #00CCFF; color: black&amp;quot; scope=&amp;quot;col&amp;quot; width=&amp;quot;35%&amp;quot; | &#039;&#039;&#039;Unlock Cost (Energon)&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background: #BF00FF; color: white&amp;quot; scope=&amp;quot;col&amp;quot; width=&amp;quot;35%&amp;quot; | &#039;&#039;&#039;Unlock Cost (Ultra Sparks)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Starter&lt;br /&gt;
|500&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Warrior&lt;br /&gt;
|4000&lt;br /&gt;
|80&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
When Crown City was overrun by Decepticons as a result of a stasis pod modified to clone an army, the Autobots were forced to battle them throughout the city and surrounding landscape. They eventually found that Steeljaw and another Decepticon had constructed a [[space bridge]] and defeated the pair. {{storylink|Transformers: Robots in Disguise (mobile game)|Robots in Disguise}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers Ultimate Allstars&#039;&#039;===&lt;br /&gt;
{{charstubgames|{{storylink|Adventure Episode II}}}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Battle Tactics&#039;&#039;===&lt;br /&gt;
[[File:Battle-Tactics-Jazz-(FOC).jpg|thumb|upright=2.2]]&lt;br /&gt;
Jazz participated in battles against a variety of opponents, both Autobots and Decepticons. Sometimes there were many of him! He was a Super Rare character who could be acquired as a reward in the &amp;quot;Cybertron Episode 3&amp;quot; event. {{storylink|Transformers: Battle Tactics}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Commercial appearances==&lt;br /&gt;
[[File:Jazz blasts Soundwave FOC trailer.jpg|thumb|200px]]&lt;br /&gt;
*On a large battlefield, Jazz and Ironhide defended Optimus carrying an injured Bumblebee from the Decepticons. Jazz blew a hole through Soundwave&#039;s gut, the latter being one of the attackers. He, along with Optimus and Ironhide, looked on from the edge of a peak towards the battle below as Megatron ordered the Decepticons to advance towards them. {{storylink|Commercial#Fall of Cybertron|&#039;&#039;Fall of Cybertron&#039;&#039; VGA Cinematic Trailer}}&lt;br /&gt;
[[File:FOC Jazz vs Bruticus.jpg|thumb|200px]]&lt;br /&gt;
*Jazz, along with the Swoop and Slug of the Dinobots, came to Grimlock&#039;s aid as he was fighting Bruticus. Jazz jumped on top of the combiner&#039;s head and started shooting at it. &lt;br /&gt;
{{storylink|Commercial#Fall of Cybertron|&#039;&#039;Fall of Cybertron&#039;&#039; E3 Trailer}}&lt;br /&gt;
{{Note|The story of the FOC E3 Trailer seemingly follows on from the FOC VGA Cinematic Trailer.}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Generations&#039;&#039;===&lt;br /&gt;
[[File:Generationstoy-Jazz.jpg|thumb|upright=1.66|Shhh, don&#039;t look at my hidden wheels. &#039;&#039;(Hasbro Version Pictured)&#039;&#039;]]&lt;br /&gt;
[[File:TF-Generations-JP-TG-02-Jazz.jpg|upright=1.66|thumb|&#039;&#039;(TakaraTomy Version Pictured)&#039;&#039;]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Deluxe, 2012)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Series / number&#039;&#039;: &#039;&#039;&#039;01 / #002&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;TakaraTomy ID number&#039;&#039;: &#039;&#039;&#039;TG02&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;TakaraTomy release date&#039;&#039;: [[December 28]], 2012&lt;br /&gt;
:*&#039;&#039;Accessories:&#039;&#039; Blaster pistol&lt;br /&gt;
&lt;br /&gt;
: Part of the first wave of [[2012]] &#039;&#039;[[Transformers: Generations (toyline)|Generations]]&#039;&#039; Deluxe Class toys (in both the Hasbro and TakaraTomy lines), &#039;&#039;[[Transformers: Fall of Cybertron|Fall of Cybertron]]&#039;&#039; &amp;quot;Autobot Jazz&amp;quot; transforms into a Cybertronian racer. His blaster pistol has a [[C joint|3mm hole]] running through it, and can mount via [[5 mm post|5mm post]] onto his roof, forearms/rear vehicle side, and hands.&lt;br /&gt;
&lt;br /&gt;
: In robot mode, he features a case of [[Kibble#&amp;quot;Faux-parts&amp;quot;|faux parts]]: The centers of his feet are fake wheels (attached to the legs via [[Ratchet (mechanism)|ratchet joints]]) that are hidden in the rear section of his vehicle mode, while his real vehicle mode wheels end up on his forearms and on the sides of his chest (partially obscured by panels). &lt;br /&gt;
&lt;br /&gt;
: A [[Variant#Colors and deco|running change variant]] of Jazz exists in the fourth wave, wherein his white plastic is darker and his translucent visor is cast in light blue instead of the previous extremely dark blue, allowing the light piping to work properly.&lt;br /&gt;
&lt;br /&gt;
: The [[TakaraTomy]] release of Jazz features an extensive paint job, with his white plastic being coated in grayish off-white paint, along with numerous additional details.&lt;br /&gt;
&lt;br /&gt;
: This toy was repurposed as [[The Transformers (franchise)|Generation 1]] [[Jazz (G1)/toys#Generations|Jazz]] and [[Transformers Cloud|&#039;&#039;Cloud&#039;&#039;]] [[Jazz (Cloud)|Jazz]], and was [[redeco]]ed/[[retool]]ed into &#039;&#039;Fall of Cybertron&#039;&#039; [[Sideswipe (WFC)#Generations|Sideswipe]]. It also went through a &#039;&#039;different&#039;&#039; redeco and retool to become [[Smooth Jazz#Toys|Smooth Jazz]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2012/Autobot/GenJazz/jazz.htm More information on Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Robots in Disguise&#039;&#039; (2015)===&lt;br /&gt;
[[File:RID15-toy Jazz.jpg|thumb|right|upright=1.67| Gotta dance, gotta lance. &#039;&#039;(Hasbro version pictured)&#039;&#039;]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Warrior Class, [[2015]])}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;TakaraTomy ID number&#039;&#039;: &#039;&#039;&#039;TAV23&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;TakaraTomy release date&#039;&#039;: [[July 25]], 2015&lt;br /&gt;
:*&#039;&#039;Accessories:&#039;&#039; Lance/rifle&lt;br /&gt;
&lt;br /&gt;
: Part of the third wave of Hasbro&#039;s &#039;&#039;[[Transformers: Robots in Disguise (2015 toyline)|Robots in Disguise]]&#039;&#039; Warrior Class figures, Jazz transforms into a sleek sportscar of entirely-made-up model. He comes with a lance weapon that doubles as a sniper rifle; in vehicle mode, the lance attaches to his roof via [[5 mm post]]. &lt;br /&gt;
&lt;br /&gt;
:[[File:Transformers-Adventure-TAV23-Jazz.jpg|upright=1|left|thumb|&#039;&#039;(TakaraTomy version pictured)&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
: His scannable Autobot insignia is on his robot mode stomach, making it easily scannable while still in-package. Scanning him into the (now defunct) [[Transformers: Robots in Disguise (mobile game)|&#039;&#039;Robots in Disguise&#039;&#039; mobile game]] temporarily unlocked him as a playable character if the player had not permanently unlocked them already.&lt;br /&gt;
&lt;br /&gt;
: The TakaraTomy version of the toy, released in the fifth wave of &#039;&#039;[[Transformers: Robots in Disguise (2015 toyline)#TakaraTomy Adventure toyline|Adventure]]&#039;&#039; product, has considerably more paint operations than the Hasbro version in both modes, with more elaborate racing stripes. This version&#039;s scan-badge simply marks Jazz down in the Takara &#039;&#039;Adventure&#039;&#039; app&#039;s collection checklist.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2015/Autobot/Jazz/jazz.htm More information on Warrior Class Jazz at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|Adventure}}&lt;br /&gt;
[[File:Transformers-Adventure-TAVVS05-Jazz.jpg|upright=1.66|thumb|Shades optional.]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Drift Origin Mode &amp;amp; Jazz Battle Mode&#039;&#039;&#039; (Multi-pack, 2015)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;ID Number&#039;&#039;: &#039;&#039;&#039;TAV VS05&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Release date&#039;&#039;: [[November 14]], 2015&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Lance/rifle&lt;br /&gt;
&lt;br /&gt;
: Released in the ninth wave of TakaraTomy&#039;s &#039;&#039;[[Transformers: Robots in Disguise (2015 toyline)#TakaraTomy Adventure toyline|Adventure]]&#039;&#039; toyline, &amp;quot;Jazz Battle Mode&amp;quot; is a minor [[retool]] of Warrior Class Jazz, now with a visor over his eyes. Otherwise, he is identical to the single-packed &#039;&#039;Adventure&#039;&#039; release of the toy.&lt;br /&gt;
&lt;br /&gt;
: He was only available in a two-pack with [[Drift (G1)#Adventure|Drift Origin Mode]]. &lt;br /&gt;
&lt;br /&gt;
: This version of the Jazz mold was also used to make &#039;&#039;Adventure&#039;&#039; [[Ricochet (RID)#Toys|Stepper]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.transformers-universe.com/i.php?ID=6092 More information on Battle Mode Jazz at Transformers-Universe.com]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
===&#039;&#039;Tiny Titans&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Autobot Jazz&#039;&#039;&#039; (Tiny Titans, 2016)&lt;br /&gt;
**&#039;&#039;Series&#039;&#039;: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Number&#039;&#039;: &#039;&#039;&#039;4/12&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Part of the fifth assortment of &#039;&#039;[[Tiny Titans]]&#039;&#039; [[blindpacking|blindpacks]], this version of Jazz is a very small, soft-plastic figure of him in robot mode.&lt;br /&gt;
&lt;br /&gt;
: He includes a collectible card that includes a scan-badge for the [[Transformers: Robots in Disguise (mobile game)|&#039;&#039;Robots in Disguise&#039;&#039; mobile game]], which unlocks a random amount of Energon &amp;quot;currency&amp;quot; and a randomized bonus power-up item.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* As noted above, Jazz&#039;s model is usable in &#039;&#039;War for Cybertron&#039;&#039; multiplayer as the Dragster-type chassis for [[Scout (WFC)|Scout]]-class characters. His parts are also available in &#039;&#039;Fall of Cybertron&#039;&#039;, now classified as Ghost-type components for the [[Infiltrator (FOC)|Infiltrator]] class (although his wheels can also be used by [[Destroyer (FOC)|Destroyers]]).&lt;br /&gt;
* According to his [[Transformers Hall of Fame]] bio, Jazz is trained as a [[Cyber-Ninja Corps|Cyber-Ninja]], a trait based on [[Jazz (Animated)|&#039;&#039;Animated&#039;&#039; Jazz]].&lt;br /&gt;
*Jazz&#039;s trademark tool in &#039;&#039;Fall of Cybertron&#039;&#039; is his Grapple Hook, a multipurpose tool that allows him to manipulate far away objects and swing onto or from high areas. A similar tool is used by the Combaticon merchant Swindle, as well as Sideswipe in &#039;&#039;Rise of the Dark Spark&#039;&#039;.&lt;br /&gt;
* [[Emiliano Santalucia]] created [http://santalux.blogspot.ca/2012/12/transformers-concepts-jazz.html the design for Jazz] that is in Hasbro&#039;s [[Binder of Revelation]].&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Jazz&#039;&#039;&#039; (ジャズ &#039;&#039;Jazu&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;Jué-shìh&#039;&#039;&#039; (Taiwan, 爵士, &amp;quot;Jazz&amp;quot; or &amp;quot;{{w|Order of the British Empire|Sir}}&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Council members]]&lt;br /&gt;
[[Category:Fall of Cybertron Autobots]]&lt;br /&gt;
[[Category:Generations]]&lt;br /&gt;
[[Category:Hall of Fame characters]]&lt;br /&gt;
[[Category:Martial artists]]&lt;br /&gt;
[[Category:Prime Autobots]]&lt;br /&gt;
[[Category:Robots in Disguise (2015) Autobots]]&lt;br /&gt;
[[Category:War for Cybertron Autobots]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Scattershot_(WFC)&amp;diff=1859777</id>
		<title>Scattershot (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Scattershot_(WFC)&amp;diff=1859777"/>
		<updated>2025-08-26T15:45:44Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Transformers: War for Cybertron (Xbox 360/PS3) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot}}&lt;br /&gt;
{{disambig3|Scattershot}}&lt;br /&gt;
:&#039;&#039;Scattershot is an [[Autobot]] from the [[Transformers: War for Cybertron (franchise)|War for Cybertron]] portion of the [[Aligned continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:WFC_Scattorshot_bot.jpg|thumb|300px|I&#039;m a scout class.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scattershot&#039;&#039;&#039; is an Autobot who fought on [[Cybertron (planet)|Cybertron]] during the early days of the Autobot/[[Decepticon]] war. &lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; (Xbox 360/PS3)===&lt;br /&gt;
{{voiceactor|[[Keith Silverstein]]}}&lt;br /&gt;
&lt;br /&gt;
{{Note|Scattershot is a downloadable content character, made available by downloading the &#039;&#039;Transformers: War for Cybertron Map and Character Pack&#039;&#039;. He is playable in the multiplayer Escalation mode and his chassis, identified as a &amp;quot;Protector&amp;quot;, can be used in multiplayer customization, but he is not playable in the &#039;&#039;War for Cybertron&#039;&#039; storyline campaign. He was available for the XBox 360 and PS3 versions of the game, but not for the PC version.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:WFC_Scattorshot_vehicle.jpg|thumb|left|250px|My daddy doesn&#039;t want me to play on the PC.]]&lt;br /&gt;
{{storylink|Transformers: War for Cybertron (360/PS3/PC)|Transformers: War for Cybertron}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Fall of Cybertron&#039;&#039; (Xbox 360/PS3)===&lt;br /&gt;
&lt;br /&gt;
{{Note|Once again, Scattershot only appears as a usable [[Titan (FOC)|Titan]]-class chassis in [[Transformers: Fall of Cybertron|&#039;&#039;Fall of Cybertron&#039;&#039;]]&#039;s multiplayer mode, identified as &amp;quot;Wrecker.&amp;quot; This time, he was available from the get-go. He is not playable in the &#039;&#039;Fall of Cybertron&#039;&#039; storyline campaign.}}&lt;br /&gt;
{{storylink|Transformers: Fall of Cybertron}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039;===&lt;br /&gt;
====Console====&lt;br /&gt;
{{Charstubgames}}&lt;br /&gt;
{{storylink|Transformers: Rise of the Dark Spark}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:TFUniverse scattershot concept.jpg|thumb|200px|]]&lt;br /&gt;
* As noted above, Scattershot&#039;s model is usable in &#039;&#039;War for Cybertron&#039;&#039; multiplayer as the Protector-type chassis for [[Soldier (WFC)|Soldier]]-class characters. His parts are also available in &#039;&#039;Fall of Cybertron&#039;&#039;, now classified as Wrecker-type components for [[Titan (FOC)|Titan]]-class characters.&lt;br /&gt;
* Like the rest of the DLC characters, Scattershot in Escalation shares voice lines with his Multiplayer class. In this case, he&#039;s voiced by [[Keith Silverstein]].&lt;br /&gt;
* Scattershot is a [[homage]] to the &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039; character [[Scattorshot (Cybertron)|Scattorshot]] (specifically his [[Cybertron Defense Team (Cybertron)|&amp;quot;Cybertron Defense&amp;quot; form]]), as opposed to the G1 [[Technobot]] Leader of the same name.&lt;br /&gt;
* In the DLC trailer, Scattershot&#039;s character model was placed over an animation of [[Brawl (WFC)|Brawl]]&#039;s. Specifically, from a cutscene where he goes berserk on several attacking Autobots, providing the rather amusing image of making it appear Scattershot decided it would be fun to beat up his own comrades. Rather tellingly, Scattershot&#039;s weapon (a [[Neutron assault rifle]]) has purple Decepticon glow lines, and is Brawl&#039;s default weapon in the game. &lt;br /&gt;
* Scattershot was planned for the &#039;&#039;[[Transformers Universe (Jagex)|Transformers Universe]]&#039;&#039; online game before it was canceled. Character designer [[Theo Stylianides]] would [https://www.artstation.com/artwork/d0B8w3 post his concept art] of Scattershot online (at right).&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Scattershot&#039;&#039;&#039; (スキャッターショット &#039;&#039;Sukyattāshotto&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Chaotic&#039;&#039;&#039; (Хаотик &#039;&#039;Khaotik&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Fall of Cybertron Autobots]]&lt;br /&gt;
[[Category:Video game-only characters]]&lt;br /&gt;
[[Category:War for Cybertron Autobots]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Scattershot_(WFC)&amp;diff=1859775</id>
		<title>Scattershot (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Scattershot_(WFC)&amp;diff=1859775"/>
		<updated>2025-08-26T15:44:58Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot}}&lt;br /&gt;
{{disambig3|Scattershot}}&lt;br /&gt;
:&#039;&#039;Scattershot is an [[Autobot]] from the [[Transformers: War for Cybertron (franchise)|War for Cybertron]] portion of the [[Aligned continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:WFC_Scattorshot_bot.jpg|thumb|300px|I&#039;m a scout class.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scattershot&#039;&#039;&#039; is an Autobot who fought on [[Cybertron (planet)|Cybertron]] during the early days of the Autobot/[[Decepticon]] war. &lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; (Xbox 360/PS3)===&lt;br /&gt;
&lt;br /&gt;
{{Note|Scattershot is a downloadable content character, made available by downloading the &#039;&#039;Transformers: War for Cybertron Map and Character Pack&#039;&#039;. He is playable in the multiplayer Escalation mode and his chassis, identified as a &amp;quot;Protector&amp;quot;, can be used in multiplayer customization, but he is not playable in the &#039;&#039;War for Cybertron&#039;&#039; storyline campaign. He was available for the XBox 360 and PS3 versions of the game, but not for the PC version.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:WFC_Scattorshot_vehicle.jpg|thumb|left|250px|My daddy doesn&#039;t want me to play on the PC.]]&lt;br /&gt;
{{storylink|Transformers: War for Cybertron (360/PS3/PC)|Transformers: War for Cybertron}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Fall of Cybertron&#039;&#039; (Xbox 360/PS3)===&lt;br /&gt;
&lt;br /&gt;
{{Note|Once again, Scattershot only appears as a usable [[Titan (FOC)|Titan]]-class chassis in [[Transformers: Fall of Cybertron|&#039;&#039;Fall of Cybertron&#039;&#039;]]&#039;s multiplayer mode, identified as &amp;quot;Wrecker.&amp;quot; This time, he was available from the get-go. He is not playable in the &#039;&#039;Fall of Cybertron&#039;&#039; storyline campaign.}}&lt;br /&gt;
{{storylink|Transformers: Fall of Cybertron}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039;===&lt;br /&gt;
====Console====&lt;br /&gt;
{{Charstubgames}}&lt;br /&gt;
{{storylink|Transformers: Rise of the Dark Spark}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:TFUniverse scattershot concept.jpg|thumb|200px|]]&lt;br /&gt;
* As noted above, Scattershot&#039;s model is usable in &#039;&#039;War for Cybertron&#039;&#039; multiplayer as the Protector-type chassis for [[Soldier (WFC)|Soldier]]-class characters. His parts are also available in &#039;&#039;Fall of Cybertron&#039;&#039;, now classified as Wrecker-type components for [[Titan (FOC)|Titan]]-class characters.&lt;br /&gt;
* Like the rest of the DLC characters, Scattershot in Escalation shares voice lines with his Multiplayer class. In this case, he&#039;s voiced by [[Keith Silverstein]].&lt;br /&gt;
* Scattershot is a [[homage]] to the &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039; character [[Scattorshot (Cybertron)|Scattorshot]] (specifically his [[Cybertron Defense Team (Cybertron)|&amp;quot;Cybertron Defense&amp;quot; form]]), as opposed to the G1 [[Technobot]] Leader of the same name.&lt;br /&gt;
* In the DLC trailer, Scattershot&#039;s character model was placed over an animation of [[Brawl (WFC)|Brawl]]&#039;s. Specifically, from a cutscene where he goes berserk on several attacking Autobots, providing the rather amusing image of making it appear Scattershot decided it would be fun to beat up his own comrades. Rather tellingly, Scattershot&#039;s weapon (a [[Neutron assault rifle]]) has purple Decepticon glow lines, and is Brawl&#039;s default weapon in the game. &lt;br /&gt;
* Scattershot was planned for the &#039;&#039;[[Transformers Universe (Jagex)|Transformers Universe]]&#039;&#039; online game before it was canceled. Character designer [[Theo Stylianides]] would [https://www.artstation.com/artwork/d0B8w3 post his concept art] of Scattershot online (at right).&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Scattershot&#039;&#039;&#039; (スキャッターショット &#039;&#039;Sukyattāshotto&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Chaotic&#039;&#039;&#039; (Хаотик &#039;&#039;Khaotik&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Fall of Cybertron Autobots]]&lt;br /&gt;
[[Category:Video game-only characters]]&lt;br /&gt;
[[Category:War for Cybertron Autobots]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Shockwave_(WFC)&amp;diff=1859773</id>
		<title>Shockwave (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Shockwave_(WFC)&amp;diff=1859773"/>
		<updated>2025-08-26T15:42:37Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Transformers: War for Cybertron (Xbox 360/PS3) */ correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon|primusvanguard|hofsilver}}&lt;br /&gt;
{{disambig3|Shockwave}}&lt;br /&gt;
:&#039;&#039;Shockwave is a [[Decepticon]] from the [[Aligned continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:PrimeShockwave.jpg|thumb|upright=1.66|SPM seeking abominations of science. Turn-ons: dinosaurs, logic.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shockwave&#039;&#039;&#039; was a member of the scientist caste in the industrial city of [[Kaon (polity)|Kaon]]. In a reversal of the usual order, he was swayed by the ambitions of the former mining caste member turned gladiator [[Megatron (WFC)|Megatron]]. Serving as Megatron&#039;s &amp;quot;pet mad scientist&amp;quot; and [[second-in-command]], he saw to the fighter&#039;s armament during his rise to prominence, all the while fantasizing on the prospect of &#039;&#039;mass producing&#039;&#039; such warriors. Thankfully, Megatron&#039;s more practical nature reined in Shockwave as the movement which became the Decepticons finally moved out of the shadows.&lt;br /&gt;
&lt;br /&gt;
Shockwave naturally only serves his one true master: logic. He&#039;s willing to ignore petty squabbles and jabs at him, and will only do what he finds logical. Megatron is pleased by his dedication and his competence stemming from it, starkly contrasting with the egotistical and gloating [[Starscream (WFC)|Starscream]]. His passive nature to goings-on around him may paint him as apathetic, but whoever believes that is writing their death warrant. Shockwave is as brutal and fierce as any Decepticon warrior, and has the strength and durability to withstand everything from explosions to Autobot assault. He does &#039;&#039;&#039;not&#039;&#039;&#039; take well to attempts on his life or his experiments failing or being tampered with. [[Primus]] help you if you actually do break his seemingly eternal calm.&lt;br /&gt;
&lt;br /&gt;
{{quote|Shockwave, you would bring down all of creation just to satisfy your own ambition.|Alpha Trion|&#039;&#039;[[Transformers: Retribution|Retribution]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;The Covenant of Primus&#039;&#039;===&lt;br /&gt;
Shockwave emerged from the [[Well of All Sparks]] sometime during or prior to the [[Age of Wrath]]. Shockwave was among the earliest rebels to oppose their [[Quintesson]] &amp;quot;masters&amp;quot;, and he rejected both the invaders and their puppet government. Shockwave&#039;s genius led him to be the first Cybertronian able to translate the Quintesson language.&lt;br /&gt;
&lt;br /&gt;
Even after the fall of the Quintessons, Shockwave remained on the outskirts of Cybertronian civilization, never taking any official position with the government or its council, despite his brilliance. He eventually became a member of [[Megatron (WFC)|Megatron]]&#039;s Decepticons as war broke out against the Autobots. After the Ark departed, Megatron left Shockwave behind to oversee Cybertron in his stead.&lt;br /&gt;
&lt;br /&gt;
Shockwave&#039;s brilliant but unhinged mind caused him to see other Cybertronians and society itself as a Petri dish for his experiments. He was responsible for creating a new underclass of Cybertronians known as the [[Forged]], test subjects so mentally and physically damaged by his experiments that they forgot their original designations. Shockwave worked with his Insecticon swarms and also was responsible for creating the [[Dinobot (FOC)|Dinobot]]s. He restored the only remaining [[Space bridge]] on Cybertron, powering it to warp space and time in order to look back on Earth during the Cretaceous Era as inspiration for his experiments. {{storylink|Transformers: The Covenant of Primus|Covenant of Primus}}&lt;br /&gt;
&lt;br /&gt;
===Aligned novels===&lt;br /&gt;
Shockwave was a scientist who lived on the fringes of Cybertronian society, admitting to [[Optimus Prime (WFC)|Orion Pax]] he knew little of [[Iacon (polity)|Iacon]]. He was one of the scientists whose innovations allowed the mass production of stressed-crystal material used to build [[Crystal City]]. There he began his [[combiner]] experiments, creating [[Bruticus (WFC)|Bruticus Maximus]], whose lack of intelligence in combined form made him a danger to friend and foe, and he was put in [[stasis lock]]. Shockwave moved to [[Kaon (polity)|Kaon]], becoming a surgeon for the gladiators, where he met [[Megatron (WFC)|Megatron]]us. He continued his combination experiments with the three [[Insecticon (WFC)|Insecticon]]s, whom Megatronus bested in combat: it was in this match that the crowd chanted a shorter name for the gladiator, Megatron. Megatron recognized two things about Shockwave: that he was bereft of any morality or ethics, and that while he was his most loyal ally, he would turn on him one day.&lt;br /&gt;
&lt;br /&gt;
[[File:WFCcomicDecepticons.jpg|thumb|upright=1.66|&#039;&#039;We three &#039;Cons of Kaon are...&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
During the [[Autobot]]-[[Decepticon]] war, Shockwave perfected his experiments with the [[Constructicon (WFC)|Constructicon]]s, creating a [[Devastator (WFC)|Devastator]] which was unleashed on Crystal City. Shockwave set up a laboratory in the ruins but was ordered to take command of the newly conquered city state [[Tarn (polity)|Tarn]]. Autobot sympathizers became fodder for experiments, while Shockwave&#039;s forces conquered [[Vos (polity)|Vos]]. He quelled dissent in both cities by requesting Vos&#039; Air Commanders [[photon missile]] strike Tarn, for which he claimed the Autobots were responsible, and then had a photon missile strike (of supposedly unknown origin) ordered on Vos, killing the Air Commanders whose true loyalty lay with [[Starscream (WFC)|Starscream]].&lt;br /&gt;
&lt;br /&gt;
When the Decepticons captured [[Trypticon (WFC)|Trypticon]] Station, Shockwave oversaw two of Starscream&#039;s scientists ingest [[Dark Energon]]: the powerful result activated a security [[gyro-inhibitor charge]] which rendered Shockwave unconscious. Shockwave later subjected the two subjects to a deprivation study, and found it necessary to muzzle them as the duo agonized as a result of Dark Energon&#039;s absence in their bodies. Shockwave also used the [[Spark]]s of those killed in the capture to turn Trypticon into a Decepticon, able to spawn drones and [[Mini-Con|Minicons]] in its corridors. &lt;br /&gt;
&lt;br /&gt;
Shockwave remained on Cybertron in command of the Decepticons, while Megatron left with his elite soldiers on the &#039;&#039;Nemesis&#039;&#039; to pursue the Autobot &#039;&#039;[[Ark (WFC)|Ark]]&#039;&#039;. Shockwave promised Megatron that [[More than Meets the Eye, Part 1|Cybertron would remain as he left it]], the notion of which Megatron chastised. He ordered Shockwave to rebuild Cybertron and enslave the remaining Autobots. {{storylink|Transformers: Exodus|Exodus}}&lt;br /&gt;
&lt;br /&gt;
{{note|Shockwave&#039;s involvement in the preceding events, or events mostly similar, were also chronicled in the comic &amp;quot;[[Transformers: War for Cybertron (comic)|Transformers: War for Cybertron]].&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{charstubfiction|{{storylink|Transformers: Exiles|Exiles}}}}&lt;br /&gt;
&lt;br /&gt;
On Cybertron, Shockwave established his rule out of the remains of Iacon, building a massive [[Tower of Shockwave]] as his personal citadel. Although he employed [[Ratbat (WFC)|Ratbat]] and other Decepticons ostensibly to patrol the city, in reality Shockwave preferred chaos in the streets to continue producing new variables for him to explore and exploit.&lt;br /&gt;
&lt;br /&gt;
Shockwave eventually decided to seize the historian, Alpha Trion, and use him for his experiments. Shockwave recognized Alpha Trion as a Prime, one of the original [[Thirteen]], and thought to use the old bot&#039;s systems to gain access to the [[Vector Sigma]] super-computer. However, Shockwave was unaware that his data-tracs had been remotely hacked by the Quintessons, who intended to use his work with Alpha Trion to instead repower the space bridge, allowing their invading army to arrive from [[Aquatron]]. &lt;br /&gt;
&lt;br /&gt;
Shockwave recognized his mistake far too late, and General [[Tyrannicon]] led an army of [[Sharkticon (species)|Sharkticon]]s to Cybertron. Despite his best efforts, even [[Devastator (WFC)|Devastator]] and [[Omega Supreme (WFC)|Omega Supreme]] failed to defend Shockwave&#039;s rule. He hoped to loot the [[Hall of Records]] for weapons or artifacts, only to discover Alpha Trion had jettisoned them into space long before. Fortunately, the actions of Megatron across the galaxy on Aquatron ended the threat of the Sharkticons for him. {{storylink|Transformers: Retribution|Retribution}}&lt;br /&gt;
&lt;br /&gt;
===Cartoon continuity===&lt;br /&gt;
====IDW Aligned comics====&lt;br /&gt;
[[File:LastStand-Shockwave.jpg|thumb|upright=1.1|And as purple as he is logical.]]&lt;br /&gt;
&lt;br /&gt;
Shockwave had been put in charge of a remote Decepticon base in the middle of the [[Rust Sea|Sea of Rust]], where he was to oversee a reportedly unlimited source of [[Energon]], a potentially amazing advantage in the waning days of the war for Cybertron. [[Swoop (WFC)|Swoop]] had been dispatched to investigate this mysterious Energon-rich Decepticon base when he overheard a conversation between Shockwave and [[Starscream (WFC)|Starscream]]. Starscream was concerned that Shockwave&#039;s attentions were diverted away from the Energon discovery and was wasting his talents on examining the [[Insecticon (WFC)|Insecticon]]s he&#039;d discovered and the &amp;quot;cosmic secrets&amp;quot; he had learned. Shockwave&#039;s Insecticon horde discovered Swoop&#039;s presence, and the Autobot was captured. {{storylink|Secrets (FOC)|Secrets}}&lt;br /&gt;
&lt;br /&gt;
Predictably, the other members of Swoop&#039;s Autobot team, the [[Lightning Strike Coalition Force]] arrived in hopes of retrieving Swoop. Shockwave confronted the four and boasted that this action on their part was central to his plans. The Lightning Strike Coalition Force would make &amp;quot;perfect test subjects&amp;quot; for his experiments, {{storylink|Siege Mentality}} and as their leader, [[Grimlock (WFC)|Grimlock]], fought back, Shockwave thanked him for not alerting [[Optimus Prime (WFC)|Optimus Prime]] of their whereabouts. The five would be fashioned into the ultimate weapon for the Decepticon cause! He then quickly fell Grimlock with surgeon-like precision, all the while gloating that the Coalition&#039;s absence from the front lines would allow the Decepticons to easily take Autobot City from Optimus Prime&#039;s control. {{storylink|Last Stand}}&lt;br /&gt;
&lt;br /&gt;
Shockwave was waiting when Grimlock awoke, strung up in his laboratory. He explained that he had discovered ancient Transformers technology, a [[space bridge|bridge that could traverse both space and time]]. This &amp;quot;space bridge&amp;quot; had offered him a glimpse of many worlds, but most relevantly Shockwave had seen into the past of a certain [[Earth|small blue planet]] where [[dinosaur (dinosaur)|amazing and terrible creatures]] once stalked its lands. {{storylink|Fragmentation (FOC)|Fragmentation}} {{storylink|Beast Hunters issue 3|Beast Hunters #3}} Having already experimented in recreating dinosaurs organically in the past, Shockwave went to work reconstructing the Dinobots in their image. {{storylink|Beast Hunters issue 4|Beast Hunters #4}} As Shockwave&#039;s machinery took Grimlock apart, he told the Autobot that he and his team would be rebuilt into weapons for the Decepticons. {{storylink|Fragmentation (FOC)|Fragmentation}} As Grimlock was being reformed, through his pain he saw visions of the future, of being unwittingly unleashed by Starscream and ultimately taking his revenge on Shockwave. Shockwave quelled these visions by breaking into Grimlock&#039;s mind, reducing the once fiercely intelligent leader to nothing but a feral berserker. {{storylink|Fall}}&lt;br /&gt;
&lt;br /&gt;
The events in Grimlock&#039;s vision came to pass nonetheless, and Shockwave was left battered by the Dinobot as they escaped from him. {{storylink|Rage of the Dinobots issue 4|Rage of the Dinobots #4}}&lt;br /&gt;
&lt;br /&gt;
After Optimus Prime and [[Megatron (WFC)|Megatron]]&#039;s group of warriors had left the planet, Shockwave remained behind and fashioned a new faction known as [[Forged]]. He commanded this group through [[Ser-Ket (Prime)|Ser-Ket]], a former Decepticon whom he had experimented on and granted a draconic [[Predacon (Prime)|Predacon]] altmode. {{storylink|Rage of the Dinobots issue 2|Rage of the Dinobots #2}} Ser-Ket reported to Shockwave after the Forged had captured [[Ultra Magnus (WFC)|Ultra Magnus]], {{storylink|Rage of the Dinobots issue 1|Rage of the Dinobots #1}} an event that led to the Forged base being attacked by Grimlock&#039;s Dinobots, who killed Ser-Ket. Sending a remote-control avatar [[drone]] in time to witness the battle, Shockwave didn&#039;t think much of his underling&#039;s death, explaining to the Dinobots that she had overestimated her role in his machinations. {{storylink|Rage of the Dinobots issue 3|Rage of the Dinobots #3}} By strategic use of a force field and an [[Electromagnetic pulse|EMP grenade]], he defeated the Dinobots and brought them to one of his labs to finish what he had started by purging them of their sentience once and for all. As he began to work on Grimlock, however, the other Dinobots broke out of captivity and ripped his avatar to pieces. The real Shockwave then contacted them via hologram to let them know they had only destroyed one of many avatars in one of many labs, but one day they might come face to face with the real deal once again. {{storylink|Rage of the Dinobots issue 4|Rage of the Dinobots #4}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Prime&#039;&#039; cartoon====&lt;br /&gt;
{{voiceactor|[[David Sobolov]] (English), [[Kenta Miyake]] (Japanese)|[[Liu Beichen]] (Chinese), [[Ja-hyeong Gu]] (Korean), [[Gergely Horváth-Töreki]] (Hungarian), [[Uli Krohm]] (German), [[Jorge Badillo]] (Latin American Spanish), [[Luis Vicente Ivars]] (Castilian Spanish), [[Jussi Wahlgren]] (Finnish, season 2), [[Osku Ärilä]] (Finnish, season 3), [[Jari Salo]] (Finnish, &amp;quot;[[Predacons Rising (Prime)|Predacons Rising]]&amp;quot;), [[Bruno Bulté]] (French), [[Jean-Marc Delhausse]] (French, a few episodes in season 3), [[Maurizio Trombini]] (Italian), [[Mauro Castro]] (Brazilian Portuguese)}}&lt;br /&gt;
[[File:Prime-Shockwave&amp;amp;Cliffjumper.jpg|upright=1.66|thumb|left|Logic dictates that there is a small chance that I will kill you, here and now... but I&#039;m gonna shoot anyway.]]&lt;br /&gt;
&lt;br /&gt;
During the [[Transformers: War for Cybertron (games)|War for Cybertron]], Shockwave cloned a small army of [[Predacon (Prime)|Predacons]] and had them micro-chipped so he could track them at all times. On Megatron&#039;s orders, he dispatched them to Earth to destroy the Autobots stationed there and secure any energon they could find. {{storylink|Project Predacon}}&lt;br /&gt;
&lt;br /&gt;
While most of the population left [[Cybertron (planet)|Cybertron]] during the [[Great Exodus]], Shockwave stayed behind. He spent his time building and scavenging technology, and managed to reverse-engineer [[space bridge]] technology. His efforts had come to fruition when [[Starscream (WFC)|Starscream]], while delivering Energon to power the bridge, brought him an encrypted Autobot transmission along with two prisoners, [[Arcee (WFC)|Arcee]] and [[Cliffjumper (WFC)|Cliffjumper]]. By using his own invention, the [[cortical psychic patch]], on Arcee, Shockwave gained the codes to decrypt the transmission, revealing it to be a message from [[Optimus Prime (WFC)|Optimus Prime]] calling the Autobots to [[Earth]]. He later found the two Autobots sabotaging the space bridge, and was buried in rubble during the ensuing fight. After he dug himself out, he followed them into the space bridge and was only stopped when Arcee hit his optical sensor. Caught inside the space bridge as it exploded, {{storylink|Out of the Past}} Shockwave found himself back on the abandoned planet Cybertron, blinded. He repaired his injuries and continued his experiment, using recovered CNA to clone a [[Predacon (Prime)|Predacon]]. &lt;br /&gt;
&lt;br /&gt;
Years later, Shockwave detected the energy surge caused by the [[Omega Lock]] and went to investigate, encountering [[Knock Out (Prime)|Knock Out]] who had come on an unrelated mission. {{storylink|Scattered}} Shockwave returned with him to [[Earth]], where [[Megatron (WFC)|Megatron]] had created [[Darkmount (Earth)|a fortress]]. {{storylink|Darkmount, NV}} Megatron appointed Shockwave his first lieutenant in charge of science. With Starscream&#039;s interrogation of [[Wheeljack (Prime)|Wheeljack]] failing to yield results, Shockwave attempted a cortical psychic patch, but was similarly unable to gain any information. The continuing failure to track down the scattered Autobots led Shockwave to reveal the fruits of his cloning work—a [[Predaking (Prime)|huge Predacon]]. {{storylink|Scattered}} Shockwave gave the creature a whiff of Wheeljack&#039;s energon before unleashing it, however it eventually returned empty-handed. {{storylink|Prey (episode)|Prey}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rebellion-Shockwave.jpg|thumb|upright=1.66|Logic dictates that my altmode should look &#039;&#039;awesome&#039;&#039;.]]&lt;br /&gt;
When Darkmount came under attack, Shockwave suggested unleashing the Predacon, only for the beast to be defeated moments after it entered battle. Though Starscream took the opportunity to get some mocking in, Shockwave simply turned and jumped his way down the outside of the fortress before defeating the Autobots himself. The victory was short-lived, as once Optimus Prime turned up, the Autobots turned on their captor. Despite holding his own against them, Shockwave retreated through a GroundBridge once the citadel was destroyed. {{storylink|Rebellion (Prime)|Rebellion}}&lt;br /&gt;
&lt;br /&gt;
Shockwave then began retrieving Predacon remains from the clones previous sent to Earth, so that he could clone them again and form a new army of Predacons. {{storylink|Project Predacon}} When the Predacon returned safe and well to the &#039;&#039;Nemesis&#039;&#039;, Shockwave was content for Megatron to place it under Starscream&#039;s command. {{storylink|Chain of Command (Prime)|Chain of Command}} While he was retrieving Predacon remains in [[Texas]], he was attacked by [[Smokescreen (Prime)|Smokescreen]], [[Bumblebee (WFC)|Bumblebee]] and Optimus Prime. Soundwave arrived through a GroundBridge to give Shockwave support, keeping Prime busy while Shockwave grappled with the other two Autobots. Though the fossil broke apart during Shockwave&#039;s fight, thanks to Soundwave a fraction of it was GroundBridged back to the [[Trypticon (WFC)|&#039;&#039;Nemesis&#039;&#039;]]. Upon returning to the ship and at Megatron&#039;s urging, Shockwave opted to let Starscream retrieve further genetic material. {{storylink|Project Predacon}}&lt;br /&gt;
&lt;br /&gt;
Shockwave&#039;s cloning process neared completion, but the revelation that the existing Predacon was intelligent resulted in the Decepticons rethinking the entire plan, as [[Predaking (Prime)|Predaking]] might turn against them. Shockwave agreed it was logical that they should use the Autobots to terminate the clones, however Starscream lured the Autobots to the off-site laboratory while he was still purging sensitive information from the computers. He retreated, and after the laboratory was destroyed, discovered that the [[Synthetic Energon]] they&#039;d been storing in it had created Cybermatter. {{storylink|Evolution}}&lt;br /&gt;
[[File:ShockwavePunishesScreamer-MinusOne.JPG|thumb|left|upright=1.66| Happy birthday, Starscream!]]&lt;br /&gt;
Shockwave almost put out one of Starscream&#039;s eyes over the early arrival of the Autobots, but was talked out of it in time. The Decepticons decided to repair the Omega Lock as a launch mechanism, with Shockwave in charge of perfecting Synthetic Energon. When they realized that Ratchet would be helpful in perfecting the formula, Shockwave instructed Laserbeak to track [[William Fowler|Agent Fowler]] to find the Autobot base. Meanwhile, Shockwave himself took part in a raid on the [[Solaris particle collider]]. {{storylink|Minus One}} Unfortunately [[Ultra Magnus (WFC)|Ultra Magnus]] proved too much for Shockwave to handle, and he had to be rescued by Predaking. &lt;br /&gt;
&lt;br /&gt;
Back on the &#039;&#039;Nemesis&#039;&#039;, he used a cortical psychic patch on Ratchet in an attempt to learn the completed Synth-En formula, but came up empty handed. As a result, the Decepticons had to switch tack and attempt to persuade Ratchet to help them. {{storylink|Persuasion}} While Ratchet was put to work on the Synthetic Energon formula, Shockwave was called away to oversee the completion of the Omega Lock. As a result, he was not there when Ratchet attempted to escape, but he was able to salvage the completed formula from the mess Ratchet left, and began the process of synthesizing enough to power the Omega Lock. {{storylink|Synthesis}} Shockwave&#039;s attempts to activate the Omega Lock were hampered by having to fight Ratchet and the other Autobots who turned up. Following Megatron&#039;s demise, he grabbed the protesting Starscream and the pair made a run for it. They escaped the warship in a lifepod, somewhere over Cybertron. {{storylink|Deadlock (episode)|Deadlock}}&lt;br /&gt;
&lt;br /&gt;
Shockwave resumed his experiments, though he had to relocate his lab a number of times to avoid detection, and successfully created [[Darksteel (Prime)|Darksteel]] and [[Skylynx (Prime)|Skylynx]]. He was summoned when the two Predacons led Starscream to a Predacon burial ground uncovered by the upheaval of Cybertron&#039;s rebirth, however as they were gathering up the bones, they were witness to the unexpected return of Megatron. It turned out to be [[Unicron]] using Megatron&#039;s body, and after the dark god raised an army of undead Predacons, the horde&#039;s first act was to swarm the terrified Shockwave. &lt;br /&gt;
&lt;br /&gt;
He somehow survived, and later approached Predaking and the other two Predacons as they fought each other, suggesting they might instead like to go fight Unicron, only to disappear as mysteriously as he appeared. {{storylink|Predacons Rising (Prime)|Predacons Rising}}&lt;br /&gt;
&lt;br /&gt;
====Titan &#039;&#039;Prime&#039;&#039; comic====&lt;br /&gt;
{{charstubfiction|{{storylink|Transformers Comic issue 4.17|Collider Scope}} {{storylink|Transformers Comic issue 4.20|Starscream&#039;s Beast}}}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Tales of the Beast Hunters&#039;&#039;===&lt;br /&gt;
Shockwave cloned [[Lazerback (Prime)|Lazerback]] in a [[Hyperevolution Chamber]], unaware his subject could hear everything he said. {{storylink|Tales of the Beast Hunters Chapter 3}} On awakening [[Ripclaw]], Shockwave told the Predacon that [[Predaking (Prime)|Predaking]] was in danger from the [[Autobot]]s. Ripclaw promptly took off out of the laboratory. {{storylink|Tales of the Beast Hunters Chapter 8}} Sometime later, Shockwave realized that the Predacons were as big a threat to the Decepticons as to the Autobots and decided to shut down the cloning project. {{storylink|Tales of the Beast Hunters Chapter 11}} He found [[Smokescreen (Prime)|Smokescreen]] sneaking around his laboratory {{storylink|Tales of the Beast Hunters Chapter 10}} and came up with a new plan to blame the laboratory&#039;s destruction on the Autobots, hopefully causing Predaking to eliminate Prime&#039;s team. {{storylink|Tales of the Beast Hunters Chapter 11}}  Smokescreen and Shockwave&#039;s battle caused some of the Predacons in nearby evolution vats to awaken, and [[Skystalker (Prime)|Skystalker]] soon joined the conflict. {{storylink|Tales of the Beast Hunters Chapter 12}} Ultimately, Smokescreen escaped from Shockwave with several data discs in hand. {{storylink|Tales of the Beast Hunters Chapter 13}}&lt;br /&gt;
&lt;br /&gt;
Deciding to cut his losses and run, Shockwave enlisted [[Knock Out (Prime)|Knock Out]]&#039;s help in packing up his laboratory. The pair took the last two remaining Hyperevolution Chambers with them to Cybertron. {{storylink|Tales of the Beast Hunters Chapter 20}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Full of Fire!&#039;&#039;===&lt;br /&gt;
Shockwave revealed to Megatron that more Predacons had been cloned. The scientist dispatched five new Predacons with Predaking to test the Autobots and record data on the enemy&#039;s combat effectiveness. When all six were defeated, Megatron believed the data to be useless as the Autobots now knew the extent of the Predacon army, only for Shockwave to reveal that he had many more Predacons ready to go. {{storylink|Full of Fire!}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: The Ultimate Pop-Up Universe&#039;&#039;===&lt;br /&gt;
Whereas most Transformers left Cybertron for Earth in pursuit of the Allspark, Shockwave remained behind. He acted as Megatron&#039;s steward over Cybertron, occupying his time by rebuilding his prisoners into weapons of war. {{storylink|Transformers: The Ultimate Pop-Up Universe|The Ultimate Pop-Up Universe}}&lt;br /&gt;
&lt;br /&gt;
===Precursor World===&lt;br /&gt;
[[Primus Vanguard|Warriors of the Seven Lights]] resembling multiple incarnations of Shockwave were members of the [[Purple Order]]. One listened through a screen as their commander [[Purple Wicked Convoy]] received word of the fall of the [[Blue Order]] and the threat of the [[G1 World|interdimensional]] warlord [[Megatron (G1)/Generation 1 cartoon continuity#Generations Selects Special Comic (1)|Ultra Megatron Omega]] from the [[Primus Vanguard]]&#039;s [[Primus#The_old_universe|eponymous supreme leader]].&lt;br /&gt;
&lt;br /&gt;
Another oversaw the containment of Megatron and his turncoat [[Straxus (G1)#Precursor World|Straxus]] followers by the Order&#039;s [[Pretender Monster]] creations such that Wicked could propose an alliance. {{storylink|God Neptune comic 1}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; (Xbox 360/PS3)===&lt;br /&gt;
{{voiceactor|[[Richard Epcar]] (English)|[[Marc Alfos]] (French)}}&lt;br /&gt;
&lt;br /&gt;
[[File:War for Cybertron Shockwave.jpg|upright=1.1|thumb|&amp;quot;When your hit percentage exceeds mine, YOU may choose the soundtrack!&amp;quot;]] {{Note|Shockwave is an pre-order [[exclusive]] downloadable content character for use in multiplayer modes, and is not playable in the &#039;&#039;War for Cybertron&#039;&#039; storyline campaign. Using a preorder code to unlock him will allow the player to use Shockwave in Escalation mode, and makes his chassis available for customizing an online multiplayer character for Decepticon scientists. His chassis is labelled as &amp;quot;Retaliator&amp;quot;. Shockwave was later made available alongside the other preorder-exclusive characters in the &#039;&#039;Transformers: War for Cybertron Map and Character Pack&#039;&#039;. He was available for the XBox 360 and PS3 versions of the game, but not for the PC version.}}&lt;br /&gt;
{{storylink|Transformers: War for Cybertron (360/PS3/PC)|Transformers: War for Cybertron}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; - Decepticons (DS)===&lt;br /&gt;
{{voiceactor|[[Steve Blum]] (English)|[[Marc Alfos]] (French)}}&lt;br /&gt;
&lt;br /&gt;
{{Note|Shockwave is an unlockable character for the Nintendo DS version of &#039;&#039;War for Cybertron&#039;&#039;. On the Decepticon version he can replace any of the other Decepticons in the campaign mode. He can be unlocked by beating Purification 6 in Arena Mode.}}&lt;br /&gt;
&lt;br /&gt;
Shockwave was at the Energon Purification zone when the Decepticons had used it for their stores of Energon. Shockwave challenged Megatron and his troops to a fight, saying if they beat him, he&#039;d join their ranks. Shockwave was indeed defeated, and somewhat reluctantly joined the Decepticon ranks. &lt;br /&gt;
{{storylink|Transformers: War for Cybertron (DS)|War for Cybertron - Autobots/Decepticons}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Fall of Cybertron&#039;&#039;===&lt;br /&gt;
{{voiceactor|[[Steve Blum]] (English)}}&lt;br /&gt;
[[File:FoCShockwave2.JPG|thumb|left|upright=1.66|He&#039;s being scouted for potential membership into the Legion of Doom.]]&lt;br /&gt;
When Cybertron was beginning to shut down, Shockwave wanted to reboot it, but to do this, he needed an large energon supply. As he searched for one, he discovered an ancient technology in the [[Rust Sea|Sea of Rust]] called Space Bridges. Using the observatories of the ancients that used to reside in the Sea of Rust, Shockwave began searching for new planets that he could suck the life out of, and found [[Earth|one]] rich in raw energy. He also began experimenting on several [[Insecticon (WFC)|Insecticons]] which had started coming onto the planet&#039;s surface, and took three unusually intelligent Insecticons, [[Hardshell]], [[Kickback (FOC)|Kickback]] and [[Sharpshot]], under his command. He later used them to capture [[Dinobot (FOC)|five Autobots]], whom he gave new forms based on the [[Dinosaur (dinosaur)|large reptiles]] he saw on the planet.&lt;br /&gt;
&lt;br /&gt;
After [[Megatron (WFC)|Megatron]] was killed during siege on Iacon, [[Starscream (WFC)|Starscream]] took command of the Decepticons. The two argued over the use of a lake of Energon near the Space Bridge tower, and though Shockwave attempted to convince him of its potential usefulness, Starscream simply wanted to drain the lake. When [[Cliffjumper (WFC)|Cliffjumper]] and [[Jazz (WFC)|Jazz]] disrupted the fuel line leading to the tower, Shockwave unleashed an army of Insecticons upon them while he attempted to rectify the problem. He failed to do so, but luckily he had already built a replica tower in Kaon. Following [[Soundwave (WFC)|Soundwave]]&#039;s resurrection of Megatron, Shockwave went to Kaon meet him and informed him of his discovery of the Space Bridge and the planet they could plunder. Megatron subsequently went to retrieve [[Trypticon (WFC)|Trypticon]]&#039;s power core so that they could power a craft to get them there, while Shockwave went to finalize the completion of the tower. &lt;br /&gt;
&lt;br /&gt;
Later, Starscream infiltrated Shockwave&#039;s facility and watched as Shockwave and his Insecticons tortured [[Grimlock (WFC)|one of the Autobots]] he had experimented on, before he attempted to recruit Grimlock, which failed and resulted in the Autobot being freed. Shockwave decided to consider the breakout a test of Grimlock&#039;s new abilities, and monitored him closely as he fought his Insecticon minions, and proceeded to tear apart every one of them. Much later, Grimlock had attempted to attack Shockwave at the Space Bridge, but he was quickly restrained. Shockwave taunted Grimlock saying that he wouldn&#039;t create such a powerful weapon without a means to control it, calling him a pet, and contacted Megatron to let him know the tower was active and the portal was open. After Megatron assigned Shockwave to take charge of the Decepticons in his absence, Grimlock was enraged enough for him to transform into his Tyrannosaurus mode and attack Shockwave, tearing his left arm off and &#039;&#039;swallowing it&#039;&#039; before knocking him away with his tail. {{storylink|Transformers: Fall of Cybertron}}&lt;br /&gt;
&lt;br /&gt;
{{note|Shockwave is also a playable character in the &#039;Oblivion&#039; Escalation map. He fights alongside [[Megatron (WFC)|Megatron]], [[Soundwave (WFC)|Soundwave]], and [[Starscream (WFC)|Starscream]]. He is the team&#039;s [[Medic (FOC)|Medic]], with a heal beam that can be used to revive an injured teammate and replenish their health.}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers On Your Street&#039;&#039;===&lt;br /&gt;
Shockwave arrived on [[you]]r street from space in jet mode. He fought [[Grimlock (WFC)|Grimlock]] and landed a blow against him while you watched through your blinds. Grimlock retaliated by transforming into dinosaur mode, the sight of which sent Shockwave flying away. {{storylink|Transformers On Your Street}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Hunt the Beasts&#039;&#039; online game===&lt;br /&gt;
Shockwave infused protoforms with ancient PRedacon CNA to create powerful monstrous troops for the Decepticons. However, they proved uncontrollable, and broke free of their restraints. Shockwave sent out a transmission to [[Megatron (WFC)|Megatron]] to warn him that his Predacon experiments had escaped his lab despite his best efforts to contain them. As he explained that the beasts were heading towards Earth, he was overpowered by [[Predaking (Prime)|Predaking]], bringing his transmission to an end. {{storylink|Hunt the Beasts}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers Prime: Beast Creator&#039;&#039;===&lt;br /&gt;
When Shockwave left his technology unattended, you could use it to custom-create your own monstrous Predacon! {{storylink|Transformers Prime: Beast Creator|Beast Creator}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers Prime: Decepticon Strike&#039;&#039;===&lt;br /&gt;
Shockwave used his tank mode&#039;s impressive firepower to do battle against Optimus Prime in the middle of a lush tropical forest environment. Boasting that logic would prevail, Shockwave was nonetheless sent fleeing after sustaining too much damage at the hands of the Autobot leader. Shockwave later returned to aid Megatron in his own fight against Optimus, but the Decepticons were defeated once more, and sent fleeing. {{storylink|Transformers Prime: Decepticon Strike|Decepticon Strike}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039;==={{voiceactor|[[Steve Blum]] (English)}}&lt;br /&gt;
====Console====&lt;br /&gt;
Prior to the launch of the &#039;&#039;Ark&#039;&#039;, Shockwave, Soundwave and Starscream were tasked to locate and bring the [[Dark Spark]] to Megatron. As the trio searched for the Dark Spark. When the trio arrived at the ruins of [[Crystal City]], they were beset upon by the [[Insecticon (WFC)|Insecticons]]. After the three had breached the ruins and beaten back the swarm, Shockwave followed the drones back to Hardshell, Kickback and Sharpshot, the three alphas of the swarm. Managing to defeat the three, Shockwave inducted them into the Decepticons.&lt;br /&gt;
&lt;br /&gt;
Sending the Insecticons on patrol, Shockwave reunited with his allies in time to advance through the final layer of security around the Dark Spark. When they returned to the final vault after unsealing it, the Decepticons found that [[Sideswipe (WFC)|Sideswipe]] and [[Ironhide (WFC)|Ironhide]] had already claimed the Dark Spark and fled. The Decepticons pursued the Autobots, managing to rig the Autobots&#039; escape train with a bomb. Following, Shockwave was informed by Sharpshot that Ironhide, not Optimus Prime, had the Dark Spark. After claiming it, Shockwave, escorted by Sharpshot, made for Decepticon territory where they were found by the [[Combaticon (WFC)|Combaticons]], who further reinforced them. Through the power of [[Bruticus (WFC)|Bruticus]], the Decepticons managed to push through to [[Kaon (polity)|Kaon]] where Shockwave gave the Dark Spark to Megatron.&lt;br /&gt;
&lt;br /&gt;
Having taking Cliffjumper prisoner, Shockwave designed an experiment to use the Dark Spark to remove the Autobots&#039; will to fight. Before this could be tested however, Optimus Prime freed Cliffjumper. Instead, the Dark Spark was used to control [[Terrorcon (Prime)|Terrorcons]]. Despite these reinforcements, Megatron failed to match Optimus Prime&#039;s experience with the [[Matrix of Leadership]] which managed to blast the Dark Spark out of Megatron, knocking him into stasis, Shockwave dragging his master away. {{storylink|Transformers: Rise of the Dark Spark (console)|Transformers: Rise of the Dark Spark}}&lt;br /&gt;
&lt;br /&gt;
====3DS====&lt;br /&gt;
{{Charstubgames}}&lt;br /&gt;
{{storylink|Transformers: Rise of the Dark Spark (3DS)|Rise of the Dark Spark}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Battle Tactics&#039;&#039;===&lt;br /&gt;
Shockwave participated in battles against a variety of opponents, both Autobots and Decepticons. Sometimes there were many of him! That is, if he was ever released, but he never made it into the game. {{storylink|Transformers: Battle Tactics}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Splatoon&#039;&#039;===&lt;br /&gt;
[[Squid Sisters|Marie]] considered Shockwave among the coolest of the Decepticons. {{storylink|Splatoon}}&lt;br /&gt;
&lt;br /&gt;
==Commercial appearances==&lt;br /&gt;
{{voiceactor|[[Corey Burton]] (English)}}&lt;br /&gt;
[[File:WFC Shockwave game.jpg|thumb|upright=1.4|Well done. Here come the test results: &amp;quot;You are a horrible person.&amp;quot; That&#039;s what it says: a horrible person. We weren&#039;t even testing for that.]]&lt;br /&gt;
Megatron left Shockwave to handle an unknown battle when he arrived. Shockwave instructed Soundwave to transform into boombox mode and play [[The Touch]]! After a while, Starscream asked about Shockwave&#039;s choice of songs and was told once he got a higher hit percentage than Shockwave then he could choose a soundtrack. {{storylink|Commercial#War for Cybertron|GameStop&#039;s commercial for their Shockwave multiplayer exclusive}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Generations&#039;&#039;===&lt;br /&gt;
[[File:Generationstoy-Shockwave.jpg|thumb|upright=1.66|&amp;quot;I want him in the games until he dies playing. Acknowledge.&amp;quot; &amp;lt;br/&amp;gt; &amp;quot;Acknowledged, Master Control.&amp;quot; &amp;lt;br/&amp;gt; &amp;quot;End of line.&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039; (Deluxe Class, 2012)&lt;br /&gt;
**&#039;&#039;Series/number&#039;&#039;: &#039;&#039;&#039;01 / #003&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Two-piece laser cannon&lt;br /&gt;
&lt;br /&gt;
: Part of the first wave of [[2012]] &#039;&#039;[[Transformers: Generations (toyline)|Generations]]&#039;&#039; Deluxe Class toys, &#039;&#039;[[Transformers: Fall of Cybertron|Fall of Cybertron]]&#039;&#039; Shockwave transforms into a &amp;quot;Cybertronian mobile artillery&amp;quot; mode. The front center fuselage of the vehicle becomes a [[5 mm post|hand-held]] &amp;quot;laser cannon&amp;quot; that&#039;s modeled after the [[Sling Shock#Generations|Sling Shock]]. It can be stored on a 5 mm port on his back, and undocumented in his [[instructions]], can replace his hands by folding either one of them in, and tabbing the cannon onto the revealed wrist socket. As another undocumented feature, the cannon actually consists of two pieces, with a large Y-shaped muzzle that can be removed, revealing the sculpted ends of a triple-barreled gun. The muzzle stays on the cannon through friction and, depending on the [[quality control]], can fit rather loosely and slide off if pointed downward. (A bit of double-stick tape wrapped around the end of one of the barrels will help it stay in place without permanent changes.) The muzzle part can also be stored on Shockwave&#039;s back, forming some sort of [[jet pack|jet-pack]] exhaust. &lt;br /&gt;
&lt;br /&gt;
:Shockwave features two examples of [[Kibble#faux-parts|faux-parts]]: The undersides of his heels resemble the front end of the Y-shaped muzzle part, effectively serving as an extension of the muzzle in vehicle mode, whereas a fake replica of the top end of his head (including his signature &amp;quot;ear&amp;quot; panels) is sculpted on the top side of his vehicle mode (which ends up on the underside of his backpack in robot mode).&lt;br /&gt;
&lt;br /&gt;
:The figure has a &amp;quot;dramatic reveal&amp;quot; feature, where pressing the chest into place causes the head to pop up. The clasp used to hold the spring-loaded piece in place is fairly strong, and requires a small amount of force to latch if the head isn&#039;t pressed down before moving the chest assembly. Depending on the individual quality of the figure, this can cause the latch to wear out, and the spring is strong enough that the head will push the whole assembly out of place in vehicle mode if not properly retracted. As such, care should be taken on this step of conversion.&lt;br /&gt;
&lt;br /&gt;
: This toy was [[repurposing|repurposed]] as &#039;&#039;[[The Transformers (franchise)|Generation 1]]&#039;&#039; [[Shockwave (G1)/toys#Generations|Shockwave]] in [[IDW Publishing]]&#039;s &#039;&#039;[[The Transformers: Robots in Disguise|Robots in Disguise]]&#039;&#039; comics. This mold was also [[redeco]]ed/[[retool]]ed into &#039;&#039;Fall of Cybertron&#039;&#039; [[Fireflight (FOC)|Air Raid]] and [[BotCon 2014]] [[Brimstone (G1 Star Seeker)|Brimstone]]. His weapons were later reused for the Million Publishing mail-away exclusive [[Starscream_(G1)/toys#Generations_.28Japan.29|Infiltrator Starscream]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2012/Decepticon/GenShockwave/shockwave.htm More information on Shockwave at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Prime&#039;&#039;===&lt;br /&gt;
[[File:Primetoy-TakaraTomy-Shockwave.jpg|thumb|upright=1.66|[[Narrator|It is the year 2005...]]]]&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039; (Deluxe Class, 2012-[[December 15|12-15]])&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;AM-29&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; &amp;quot;Bido&amp;quot; Arms Micron&lt;br /&gt;
&lt;br /&gt;
: Part of the ninth wave of [[TakaraTomy]] &#039;&#039;[[Transformers: Prime (toyline)|Prime]]&#039;&#039; toys, Shockwave is a redeco/retool of his &#039;&#039;Fall of Cybertron&#039;&#039; toy, and is the only release of said toy in Japan. His wings have been retooled with additional 5mm posts and ports, and he has been redecoed to have a brighter, metallic shade of purple plastic. Additionally, he has brighter silver [[paint operation]]s, and some of his other paint operations have been replaced with customer-applied [[sticker]]s. &lt;br /&gt;
&lt;br /&gt;
: Instead of his two-piece laser cannon, he now comes with an [[Arms Micron]], [[Bido]], who transforms from a robotic rhinoceros beetle into [[Sling Shock#Prime|Shockwave&#039;s cannon]] and vehicle fuselage. Bido features numerous 5mm ports and posts for mounting, but can only be used as a hand-held cannon, and is unable to replace Shockwave&#039;s hand. Sorry.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Beast Hunters&#039;&#039;====&lt;br /&gt;
[[File:BHtoy Voyager Shockwave.jpg|thumb|upright=1.66|Shockwave&#039;s early attempt at indoctrinating the Predacons to the Decepticon cause involved wearing dragon costumes. It... didn&#039;t go over so well.]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1|&#039;&#039;&#039;Shockwave&#039;&#039;&#039; (Voyager Class, 2013)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Series/number&#039;&#039;: &#039;&#039;&#039;02 / 003&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Chest armor panel, 2 shoulder/foot armor panels&lt;br /&gt;
&lt;br /&gt;
: Part of the second wave of &#039;&#039;[[Transformers: Prime (toyline)|Prime: Beast Hunters]]&#039;&#039; Voyager Class toys, Shockwave transforms into a Cybertronian tank. He features numerous 5mm ports, such as his shoulder-pads, right hand, and right forearm in robot mode, and his feet in vehicle mode. His rear treads are made of rubberized plastic, and the left tread unfurls to become a hose that attaches to the permanently attached &amp;quot;[[Hyperflux Cannon]]&amp;quot; that makes up his left forearm. By repeatedly pressing down on the trigger on top of the cannon, the barrel of the cannon spins while opening and closing, revealing more of its translucent red tip.&lt;br /&gt;
&lt;br /&gt;
:For accessories, he comes with three &amp;quot;beast armor&amp;quot; pieces—a three-eyed chest-plate and two claw-shaped panels—that can be attached to Shockwave in both robot and vehicle modes, with the &amp;quot;claw&amp;quot; pieces attaching to his shoulders and feet via 5mm post. Be aware that these pieces have a tendency to attract dust and acquire a &amp;quot;faded&amp;quot; look. While this munge &#039;&#039;can&#039;&#039; be washed off, it likes to get in the creases and requires a bit of work.&lt;br /&gt;
&lt;br /&gt;
:His instructions forget to mention that the &amp;quot;spike&amp;quot; panels on his tread [[Kibble|backpack]] need to be swung up for robot [[show-accuracy]], and that the treaded portions themselves are on [[Slide joint|telescoping joints]], and need to be pulled apart and extended for tank mode. His instructions also include the [[Tales of the Beast Hunters Chapter 11|eleventh chapter]] of the &#039;&#039;[[Tales of the Beast Hunters]]&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2013/Decepticon/Shockwave/shockwave.htm More information on &#039;&#039;Beast Hunters&#039;&#039; Shockwave at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|SDCC2013}}{{anchor|SDCC}}&lt;br /&gt;
[[File:Shockwave&#039;s-Lab-Shockwave.jpg|right|thumb|upright=1.67|[[Shockwave (G1)|It is only logical.]]]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1p2|&#039;&#039;&#039;Shockwave&#039;s Lab&#039;&#039;&#039; (Multi-pack, 2013)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Lab Playset&lt;br /&gt;
&lt;br /&gt;
: A [[redeco]] of the &#039;&#039;Beast Hunters&#039;&#039; Voyager Shockwave in brighter G1 coloring, this set depicts Shockwave&#039;s creation of [[Predaking (Prime)|Predaking]], complete with a lab playset and a &#039;&#039;[[Cyberverse (toyline)|Cyberverse]]&#039;&#039; Commander Class [[Predaking (Prime)#SDCC|Predaking]] in translucent and opaque blue. Despite what the stock images suggest, the fuchsia highlights were largely replaced with black on the actual figure.&lt;br /&gt;
&lt;br /&gt;
:This set was exclusive to [[San Diego Comic-Con]] and [[Hasbro Toy Shop]], and is considered the &#039;&#039;[[Thrilling 30#30 exclusive toys|Thrilling 30]]&#039;&#039; exclusive 02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|CybertronCon}}&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1p2|&#039;&#039;&#039;Shockwave&#039;s Lab&#039;&#039;&#039; (Multi-pack, 2013)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Lab Playset&lt;br /&gt;
&lt;br /&gt;
: Exclusive to Cybertron-Con, this Shockwave&#039;s Lab set is essentially unchanged from the San Diego Comic Con version, the only difference being that the [[Predaking (Prime)#Cyberverse|Predaking]] figure is now in translucent and opaque orange.&lt;br /&gt;
&lt;br /&gt;
: This set is considered the &#039;&#039;[[Thrilling 30#30 exclusive toys|Thrilling 30]]&#039;&#039; exclusive 06.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Cyberverse&#039;&#039;====&lt;br /&gt;
[[File:PrimeBHtoy-Cyberverse-Shockwave.jpg|thumb|upright=1.66|&amp;quot;Impersonating a stalemate associate. I just added that to the list. It&#039;s a list I made of all the things you&#039;ve done. Well, it&#039;s a list that I &#039;&#039;&#039;AM&#039;&#039;&#039; making, because you&#039;re still doing things right now, even though I&#039;m telling you to stop. Stop, by the way.&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039; (Cyberverse Commander Class, 2013)&lt;br /&gt;
**&#039;&#039;Series/number&#039;&#039;: &#039;&#039;&#039;03 / 007&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; [[Missile]]&lt;br /&gt;
{{toydesigner|[[Joe Kyde]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
: Part of the third wave of &#039;&#039;Prime: Beast Hunters&#039;&#039; [[Cyberverse (toyline)#Series 3|Series 3 &#039;&#039;Cyberverse&#039;&#039;]] Commander Class toys, Shockwave is a [[Size class|smaller-scale]] mold. His right hand is compatible with [[C joint|3mm post]]s, and his left forearm is a &amp;quot;Hyperflux Cannon&amp;quot; that can launch its missile via pressure launch.&lt;br /&gt;
&lt;br /&gt;
:Care must be taken on the legs&#039; swivel joints: the construction between the lower side of the left leg&#039;s upper thighs is somewhat prone to warping due to it&#039;s &#039;&#039;very&#039;&#039; tight construction. &lt;br /&gt;
&lt;br /&gt;
:This mold was later retooled to make [[Bludgeon (Prime)|Bludgeon]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2013/Decepticon/CybCommShockwave/shockwave.htm More information on Cyberverse Shockwave at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|Rising}}&lt;br /&gt;
[[File:PrimeBH-PredaconsRising-toy-Cyberverse-Shockwave.jpg|right|thumb|upright=1.67|&amp;quot;Okay. I guess emotional outbursts require more than one point six volts. Now we know that. We just need to relax. We&#039;re still going to find out what the hell&#039;s going on here. But calmly.&amp;quot;]]&lt;br /&gt;
* &#039;&#039;&#039;Bombshock &amp;amp; Shockwave &#039;&#039;&#039; (Commander Class 2-pack)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Missile&lt;br /&gt;
&lt;br /&gt;
: A [[redeco]] of Shockwave in colors more reminiscent of his &#039;&#039;[[The Transformers (toyline)|Generation 1]]&#039;&#039; [[Shockwave (G1)/toys#Generation 1|precursor]], this version of Shockwave was only available as part of a &amp;quot;[[Transformers: Prime (toyline)#Exclusives 2|Predacons Rising]]&amp;quot; Commander Class 2-pack with [[Bombshock (Prime)|Bombshock]], which, as a second [[wave]] &#039;&#039;Predacons Rising&#039;&#039; release, was only available as a [[Target]] [[exclusive]] in the United States (and not in Canada, Australia or Europe), even though it was used in official advertising by BigW in Australia (who ultimately only stocked the wave 1 [[Optimus Prime (WFC)/toys#Target2pack|Optimus Prime]] vs [[Predaking (Prime)#Target2pack|Predaking]] two-pack).&lt;br /&gt;
&lt;br /&gt;
:Curiously, like all &#039;&#039;Predacons Rising&#039;&#039; multi-packs featuring redecoed &#039;&#039;Cyberverse&#039;&#039; figures, this set doesn&#039;t identify the figures as &#039;&#039;Cyberverse&#039;&#039; products anywhere on the [[packaging]].&lt;br /&gt;
&lt;br /&gt;
:As shown by an official [[stock photography|stock photo]],&amp;lt;ref name=&amp;quot;targetlisting&amp;quot;&amp;gt;[http://www.target.com/p/transformers-predacons-command-shockwave-figure/-/A-14575734 Target listing] for the Shockwave/Bombshock set, depicting the packaging with mixed up names.&amp;lt;/ref&amp;gt; the packaging in its original presentation featured the name &amp;quot;Shockwave&amp;quot; in front of Bombshock, who is placed on the left, and &amp;quot;Bombshock&amp;quot; in front of Shockwave, who is placed on the right. By the time the two-pack hit stores, this was remedied by stickers with the correct names covering up the wrong ones. However, the side panels retain the old names and the &amp;quot;wrong&amp;quot; set of tech specs.&amp;lt;ref name=&amp;quot;stickers&amp;quot;&amp;gt;[http://www.tfw2005.com/boards/transformers-news-rumors/953415-predacon-rising-bombshock-shockwave-found.html &amp;quot;Predacon Rising Bombshock and Shockwave found&amp;quot;] thread at TFW2005, showing the stickers.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2013/Decepticon/PRShockwave/shockwave.htm More information on &#039;&#039;Predacons Rising&#039;&#039; Shockwave at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Kre-O&#039;&#039;===&lt;br /&gt;
{{anchor|CommandCenter}}&lt;br /&gt;
[[File:Kre-O-Autobot-Command-Center.jpg|upright=1.66|thumb|&amp;quot;Did you know that people with guilty consciences are more easily startled by loud noise--[train horn]--&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Command Center&#039;&#039;&#039; (2013)&lt;br /&gt;
**&#039;&#039;Set number&#039;&#039;: &#039;&#039;&#039;A5412&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Pieces&#039;&#039;: &#039;&#039;&#039;461&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Kreons&#039;&#039;: [[Arcee (WFC)#AutobotHQ|Arcee]], [[Bumblebee (Kre-O)#AutobotHQ|Bumblebee]], [[Ratchet (WFC)#Kre-O|Ratchet]], Shockwave, [[Knock Out (Prime)#Kre-O|Knock Out]] mystery figure&lt;br /&gt;
&lt;br /&gt;
:The &#039;&#039;[[Kre-O]]&#039;&#039; [[Autobot Command Center]] set comes with a Shockwave [[Kreon]] to put in the Autobot jail cell. He has a new deco based on &#039;&#039;Prime&#039;&#039; Shockwave.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|BattleChanger}}&lt;br /&gt;
[[File:Kre-O-Battle-Changer-Shockwave.jpg|upright=1.66|thumb|&amp;quot;I&#039;m sorry, I don&#039;t know why that went off. Anyway, just an interesting science fact.&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039; (Battle Changer, 2015)&lt;br /&gt;
&lt;br /&gt;
:Released as part of the second wave of &#039;&#039;Battle Changer&#039;&#039;s, Shockwave is a massively built-up Kreon that transforms from robot to Cybertronic tank and back without removing any parts! His robot mode is based on [[Shockwave (G1)/toys#BattleChanger|Generation 1 Shockwave]] while his vehicle mode is based on &#039;&#039;Prime&#039;&#039; Shockwave.&lt;br /&gt;
&lt;br /&gt;
:All of the 2015 &#039;&#039;Transformers [[Kre-O]]&#039;&#039; product was skipped by retailers in the US (at first), seeing release in Canada, Australia and various Asian markets. In late 2015, much of the line was finally released at discount in the US through TJ Maxx and Marshalls stores, including this set.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2015/Decepticon/Kre-OBCShockwave/shockwave.htm More information on Battle Changer Shockwave at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Construct-Bots&#039;&#039;===&lt;br /&gt;
[[File:ConstructBots BH Shockwave.jpg|thumb|300px|More spikes and hard angles than a Bayformer.]]&lt;br /&gt;
* &#039;&#039;&#039;Shockwave&#039;&#039;&#039; (Beast Hunters Elite Class, 2013)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; 2 missiles, cannon, sword&lt;br /&gt;
&lt;br /&gt;
: Shockwave transforms into a purple truck with a huge cannon on top. The figure&#039;s imposing cannon can be placed on either forearm and even includes a rubber hose! He includes an array of bladed weapons and 2 different types of projectile for his cannon.&lt;br /&gt;
&lt;br /&gt;
:Like pretty much all &#039;&#039;Beast Hunters&#039;&#039; Construct-Bots, Shockwave never saw release in the United States.&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2013/Decepticon/CBBHShockwave/shockwave.htm More information on the Beast Hunters version of Shockwave at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Bot Shots&#039;&#039;===&lt;br /&gt;
{{anchor|JumpShot}}&lt;br /&gt;
[[File:BotShotsS2 Shockwave.jpg|thumb|right|300px|&amp;quot;Oh. Hi. So, how are you holding up? Because &#039;&#039;&#039;I&#039;M A POTATO.&#039;&#039;&#039;&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039; (2013)&lt;br /&gt;
**&#039;&#039;Series&#039;&#039;: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Number&#039;&#039;: &#039;&#039;&#039;B003&#039;&#039;&#039;&lt;br /&gt;
{{toydesigner|[[Hisao Nishimoto]] (TakaraTomy)}}&lt;br /&gt;
::*&#039;&#039;Fist strength&#039;&#039;: &#039;&#039;&#039;645&#039;&#039;&#039;&lt;br /&gt;
::*&#039;&#039;Blaster strength&#039;&#039;: &#039;&#039;&#039;865&#039;&#039;&#039;&lt;br /&gt;
::*&#039;&#039;Sword strength&#039;&#039;: &#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Part of the first wave of &#039;&#039;Bot Shots&#039;&#039; Series 2 single-packs, Jump Shot Shockwave springs up when auto-transforming from tank to robot mode (complete with gun hand).&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2013/Decepticon/BSJSShockwave/shockwave.htm More information on Jump Shot Shockwave at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|BotShot3pack2}}&lt;br /&gt;
[[File:BotShotsS2 3pack Shockwave.jpg|thumb|right|300px|&amp;quot;I can&#039;t move. And unless you&#039;re planning to saw your own head off and wedge it into my old body, you&#039;re going to need me to replace him. We&#039;re at an impasse.&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Bumblebee / Shockwave / Skyquake&#039;&#039;&#039; (Multi-pack, 2013)&lt;br /&gt;
**&#039;&#039;Series&#039;&#039;: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Number&#039;&#039;: &#039;&#039;&#039;BP003&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Fist strength&#039;&#039;: &#039;&#039;&#039;710&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Blaster strength&#039;&#039;: &#039;&#039;&#039;790&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Sword strength&#039;&#039;: &#039;&#039;&#039;115&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Part of the first wave of &#039;&#039;Bot Shots&#039;&#039; Series 2 three-packs, this is a redeco of Jump Shot Shockwave in a lighter, more-bluish purple, with bronze details. He comes with [[Bumblebee (G1)/toys#BotShot3pack2|Jump Shot Bumblebee]] and [[Skyquake (Prime)#BotShot3pack2|Super Bot Skyquake]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2013/Decepticon/BSShockwave/shockwave.htm More information on three-pack Jump Shot Shockwave at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Go!&#039;&#039;===&lt;br /&gt;
[[File:Transformers-Go!-G-13-Hunter-Shockwave.jpg|right|thumb|upright=1.67|[[Shockwave (Movie)|He lost his teeth.]]]]&lt;br /&gt;
*&#039;&#039;&#039;Hunter Shockwave&#039;&#039;&#039; (2013-[[April 27|04-27]])&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;G13&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Chest armor panel, 2 shoulder/foot armor panels&lt;br /&gt;
&lt;br /&gt;
:Part of the first wave of &#039;&#039;[[Triple Combination: Transformers Go! (toyline)|Go!]]&#039;&#039; toys, Hunter Shockwave is a redeco of the [[#Beast Hunters|&#039;&#039;Beast Hunters&#039;&#039; Voyager Class Shockwave]] toy  cast in a darker, metallic shade of purple plastic. He features additional metallic blue paint applications. His armor pieces are now black.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
===&#039;&#039;Thrilling 30&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039; (Collectible Figurine, 2014)&lt;br /&gt;
**&#039;&#039;Series / Number:&#039;&#039; &#039;&#039;&#039;2 / #22&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Collector&#039;s base&lt;br /&gt;
:A super-deformed Shockwave was released among the blindpacked [[Thrilling 30#Collectible Figurines|&#039;&#039;Thrilling 30&#039;&#039; Collectible Figurines]] by [[Goldie Marketing]]. He comes with a base to help him stand, a collector&#039;s card that doubles as a puzzle piece, and a checklist.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Collectible Figurines&#039;&#039;&#039; (5-pack, 2014)&lt;br /&gt;
**&#039;&#039;Series:&#039;&#039; &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; 5 collector&#039;s bases&lt;br /&gt;
:The same Shockwave figurine was also available in a 5-pack alongside [[Bumblebee (WFC)/toys#Thrilling 30|Bumblebee]], [[Wheeljack (Prime)#Thrilling 30|Wheeljack]], [[Soundwave (WFC)#Thrilling 30|Soundwave]] and an [[Insecticon (WFC)#Thrilling 30|Insecticon]].&lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* In the map of [[Cybertron (planet)|Cybertron]] from the &amp;quot;[[Binder of Revelation]]&amp;quot; included in &#039;&#039;[[Transformers Vault]]&#039;&#039;, Shockwave came from [[Tarn (polity)|Tarn]], which explains why he took control of it during the war.&lt;br /&gt;
* As noted above, Shockwave&#039;s model is usable in &#039;&#039;War for Cybertron&#039;&#039; multiplayer as the Retaliator-type chassis for [[Scientist (WFC)|Scientist]]-class characters. His parts are also available for Scientists in &#039;&#039;Fall of Cybertron&#039;&#039;, now classified as Defender-type components.&lt;br /&gt;
* Shockwave is usable in both the Autobot and Decepticon versions of the [[Transformers: War for Cybertron (DS)|&#039;&#039;War for Cybertron&#039;&#039; games for the DS]]. He is used only for multiplayer, bonus missions and Arena mode in the Autobot version and used in Multiplayer, Arena mode, and campaign in the Decepticon version.&lt;br /&gt;
* In the Xbox 360/PS3 versions of War for Cybertron, Shockwave&#039;s left arm is his Plasma Cannon, but in the DS version, it&#039;s his &#039;&#039;right&#039;&#039; arm.&lt;br /&gt;
* Like the rest of the DLC characters, Shockwave in Escalation shares voice lines with his Multiplayer class. In this case, he&#039;s voiced by [[Richard Epcar]].&lt;br /&gt;
* The GameStop &#039;&#039;War for Cybertron&#039;&#039; commercial describes Shockwave as second-in-command of the Decepticons, and [[Starscream (WFC)|Starscream]] is never officially referred to as such. &lt;br /&gt;
* For said commercial, Shockwave was voiced by [[Corey Burton]], voice actor of [[Shockwave (G1)|Generation 1]] and [[Shockwave (Animated)|Animated]] Shockwaves. He later lamented over [http://www.coreyburton.com/phpbb/viewtopic.php?t=853&amp;amp;sid=3992b18086e21d8f6face60940505757 a forum post] that the performance was so rushed and the &amp;quot;gag&amp;quot; nature so out of character, that it hardly even sounded like him: &amp;quot;Two different sessions; and while they were awfully nice to work with, I have to say that the gag line was written and directed completely off-character. Since it was all supposed to be pretty &amp;quot;camp&amp;quot; anyway, and it had to be wedged-into a space that wasn&#039;t even there in the initial cut, I just went along with it. Figured it&#039;s just a silly bit of hype, that wasn&#039;t worth taking seriously enough to fuss over.&amp;quot;&lt;br /&gt;
* The aforementioned commercial also indicates that Shockwave is evidently a fan of [[Stan Bush]]. &lt;br /&gt;
* According to his [[Transformers Hall of Fame]] bio, Shockwave&#039;s emotions sometimes get the better of him, leading to irrational behavior. He also hopes that one day his work will let him reformat all Cybertronians to a new form of existence and ideally become ruler of Cybertron in the process. Looks like Megatron&#039;s hunch wasn&#039;t far off...&lt;br /&gt;
* Although Shockwave is a Jet in the Xbox 360 and PS3 versions of the game, he&#039;s a ground vehicle in the DS Version. This is most probably because the mission he is unlocked in features his Autobot counterpart, [[Grimlock (WFC)|Grimlock]], a Heavy Ground vehicle. Shockwave&#039;s increasable stats are, however, those of a Flying Vehicle.&lt;br /&gt;
* The &#039;&#039;Prime&#039;&#039; writers admitted that, not knowing what to do with the character, Shockwave was not going to survive his debut episode, before eventually coming up with a way to incorporate the character as a regular during the third season.&lt;br /&gt;
* In the Japanese dub of &#039;&#039;Prime&#039;&#039;, actor [[Kenta Miyake]] channels the unique personality of [[Shockwave (G1)|Shockwave]] from the Japanese dub of the [[The Transformers (cartoon)|original &#039;&#039;The Transformers&#039;&#039; cartoon]] in that he&#039;s a grizzled old man with a gravelly voice and a short temper. Unlike the Japanese Generation 1 Shockwave, &#039;&#039;this&#039;&#039; Shockwave has a new verbal tic in which he endlessly punctuates sentences by bellowing the word &#039;&#039;&amp;quot;Shock!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Shockwave&#039;&#039;&#039; (ショックウェーブ &#039;&#039;Shokkuwēbu&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;Zhènbō&#039;&#039;&#039; (Taiwan, 震波, &amp;quot;Shockwave&amp;quot;), &#039;&#039;&#039;Zhèndàngbō&#039;&#039;&#039; (Mainland China, 震荡波, &amp;quot;Shockwave&amp;quot;)&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Vzryvala&#039;&#039;&#039; (Взрывала, &amp;quot;Blaster&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{OtherVersions&lt;br /&gt;
 |charname=Shockwave&lt;br /&gt;
 |disambig=Shockwave (disambiguation)&lt;br /&gt;
 |body=&lt;br /&gt;
*[[Shockwave (G1)|Shockwave]], the logical Decepticon who&#039;s to blame for everything from [[The Transformers (franchise)|Generation 1]].&lt;br /&gt;
*[[Shockblast]], the murderous Decepticon berserker from [[Transformers: Energon (franchise)|&#039;&#039;Energon&#039;&#039;]].&lt;br /&gt;
*[[Shockwave (Animated)|Shockwave]], the loyal Decepticon spy from [[Transformers Animated (franchise)|&#039;&#039;Animated&#039;&#039;]].&lt;br /&gt;
*[[Shockwave (Movie)|Shockwave]], the Decepticon beastmaster and killing machine from [[Transformers: Dark of the Moon (film)|&#039;&#039;Dark of the Moon&#039;&#039;]].&lt;br /&gt;
*[[Shockwave (Cyberverse)|Shockwave]], the Decepticon mad scientist from [[Transformers: Cyberverse (franchise)|&#039;&#039;Cyberverse&#039;&#039;]].}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Construct-Bots Decepticons]]&lt;br /&gt;
[[Category:Cyberverse]]&lt;br /&gt;
[[Category:Fall of Cybertron Decepticons]]&lt;br /&gt;
[[Category:Generations]]&lt;br /&gt;
[[Category:Go! Decepticons]]&lt;br /&gt;
[[Category:Hall of Fame characters]]&lt;br /&gt;
[[Category:Kre-O Decepticons]]&lt;br /&gt;
[[Category:Kreons]]&lt;br /&gt;
[[Category:Prime Decepticons]]&lt;br /&gt;
[[Category:Purple Order]]&lt;br /&gt;
[[Category:Scientists]]&lt;br /&gt;
[[Category:War for Cybertron Decepticons]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Shockwave_(WFC)&amp;diff=1859772</id>
		<title>Shockwave (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Shockwave_(WFC)&amp;diff=1859772"/>
		<updated>2025-08-26T15:41:52Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Notes */  wfc voice actor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon|primusvanguard|hofsilver}}&lt;br /&gt;
{{disambig3|Shockwave}}&lt;br /&gt;
:&#039;&#039;Shockwave is a [[Decepticon]] from the [[Aligned continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:PrimeShockwave.jpg|thumb|upright=1.66|SPM seeking abominations of science. Turn-ons: dinosaurs, logic.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shockwave&#039;&#039;&#039; was a member of the scientist caste in the industrial city of [[Kaon (polity)|Kaon]]. In a reversal of the usual order, he was swayed by the ambitions of the former mining caste member turned gladiator [[Megatron (WFC)|Megatron]]. Serving as Megatron&#039;s &amp;quot;pet mad scientist&amp;quot; and [[second-in-command]], he saw to the fighter&#039;s armament during his rise to prominence, all the while fantasizing on the prospect of &#039;&#039;mass producing&#039;&#039; such warriors. Thankfully, Megatron&#039;s more practical nature reined in Shockwave as the movement which became the Decepticons finally moved out of the shadows.&lt;br /&gt;
&lt;br /&gt;
Shockwave naturally only serves his one true master: logic. He&#039;s willing to ignore petty squabbles and jabs at him, and will only do what he finds logical. Megatron is pleased by his dedication and his competence stemming from it, starkly contrasting with the egotistical and gloating [[Starscream (WFC)|Starscream]]. His passive nature to goings-on around him may paint him as apathetic, but whoever believes that is writing their death warrant. Shockwave is as brutal and fierce as any Decepticon warrior, and has the strength and durability to withstand everything from explosions to Autobot assault. He does &#039;&#039;&#039;not&#039;&#039;&#039; take well to attempts on his life or his experiments failing or being tampered with. [[Primus]] help you if you actually do break his seemingly eternal calm.&lt;br /&gt;
&lt;br /&gt;
{{quote|Shockwave, you would bring down all of creation just to satisfy your own ambition.|Alpha Trion|&#039;&#039;[[Transformers: Retribution|Retribution]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;The Covenant of Primus&#039;&#039;===&lt;br /&gt;
Shockwave emerged from the [[Well of All Sparks]] sometime during or prior to the [[Age of Wrath]]. Shockwave was among the earliest rebels to oppose their [[Quintesson]] &amp;quot;masters&amp;quot;, and he rejected both the invaders and their puppet government. Shockwave&#039;s genius led him to be the first Cybertronian able to translate the Quintesson language.&lt;br /&gt;
&lt;br /&gt;
Even after the fall of the Quintessons, Shockwave remained on the outskirts of Cybertronian civilization, never taking any official position with the government or its council, despite his brilliance. He eventually became a member of [[Megatron (WFC)|Megatron]]&#039;s Decepticons as war broke out against the Autobots. After the Ark departed, Megatron left Shockwave behind to oversee Cybertron in his stead.&lt;br /&gt;
&lt;br /&gt;
Shockwave&#039;s brilliant but unhinged mind caused him to see other Cybertronians and society itself as a Petri dish for his experiments. He was responsible for creating a new underclass of Cybertronians known as the [[Forged]], test subjects so mentally and physically damaged by his experiments that they forgot their original designations. Shockwave worked with his Insecticon swarms and also was responsible for creating the [[Dinobot (FOC)|Dinobot]]s. He restored the only remaining [[Space bridge]] on Cybertron, powering it to warp space and time in order to look back on Earth during the Cretaceous Era as inspiration for his experiments. {{storylink|Transformers: The Covenant of Primus|Covenant of Primus}}&lt;br /&gt;
&lt;br /&gt;
===Aligned novels===&lt;br /&gt;
Shockwave was a scientist who lived on the fringes of Cybertronian society, admitting to [[Optimus Prime (WFC)|Orion Pax]] he knew little of [[Iacon (polity)|Iacon]]. He was one of the scientists whose innovations allowed the mass production of stressed-crystal material used to build [[Crystal City]]. There he began his [[combiner]] experiments, creating [[Bruticus (WFC)|Bruticus Maximus]], whose lack of intelligence in combined form made him a danger to friend and foe, and he was put in [[stasis lock]]. Shockwave moved to [[Kaon (polity)|Kaon]], becoming a surgeon for the gladiators, where he met [[Megatron (WFC)|Megatron]]us. He continued his combination experiments with the three [[Insecticon (WFC)|Insecticon]]s, whom Megatronus bested in combat: it was in this match that the crowd chanted a shorter name for the gladiator, Megatron. Megatron recognized two things about Shockwave: that he was bereft of any morality or ethics, and that while he was his most loyal ally, he would turn on him one day.&lt;br /&gt;
&lt;br /&gt;
[[File:WFCcomicDecepticons.jpg|thumb|upright=1.66|&#039;&#039;We three &#039;Cons of Kaon are...&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
During the [[Autobot]]-[[Decepticon]] war, Shockwave perfected his experiments with the [[Constructicon (WFC)|Constructicon]]s, creating a [[Devastator (WFC)|Devastator]] which was unleashed on Crystal City. Shockwave set up a laboratory in the ruins but was ordered to take command of the newly conquered city state [[Tarn (polity)|Tarn]]. Autobot sympathizers became fodder for experiments, while Shockwave&#039;s forces conquered [[Vos (polity)|Vos]]. He quelled dissent in both cities by requesting Vos&#039; Air Commanders [[photon missile]] strike Tarn, for which he claimed the Autobots were responsible, and then had a photon missile strike (of supposedly unknown origin) ordered on Vos, killing the Air Commanders whose true loyalty lay with [[Starscream (WFC)|Starscream]].&lt;br /&gt;
&lt;br /&gt;
When the Decepticons captured [[Trypticon (WFC)|Trypticon]] Station, Shockwave oversaw two of Starscream&#039;s scientists ingest [[Dark Energon]]: the powerful result activated a security [[gyro-inhibitor charge]] which rendered Shockwave unconscious. Shockwave later subjected the two subjects to a deprivation study, and found it necessary to muzzle them as the duo agonized as a result of Dark Energon&#039;s absence in their bodies. Shockwave also used the [[Spark]]s of those killed in the capture to turn Trypticon into a Decepticon, able to spawn drones and [[Mini-Con|Minicons]] in its corridors. &lt;br /&gt;
&lt;br /&gt;
Shockwave remained on Cybertron in command of the Decepticons, while Megatron left with his elite soldiers on the &#039;&#039;Nemesis&#039;&#039; to pursue the Autobot &#039;&#039;[[Ark (WFC)|Ark]]&#039;&#039;. Shockwave promised Megatron that [[More than Meets the Eye, Part 1|Cybertron would remain as he left it]], the notion of which Megatron chastised. He ordered Shockwave to rebuild Cybertron and enslave the remaining Autobots. {{storylink|Transformers: Exodus|Exodus}}&lt;br /&gt;
&lt;br /&gt;
{{note|Shockwave&#039;s involvement in the preceding events, or events mostly similar, were also chronicled in the comic &amp;quot;[[Transformers: War for Cybertron (comic)|Transformers: War for Cybertron]].&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{charstubfiction|{{storylink|Transformers: Exiles|Exiles}}}}&lt;br /&gt;
&lt;br /&gt;
On Cybertron, Shockwave established his rule out of the remains of Iacon, building a massive [[Tower of Shockwave]] as his personal citadel. Although he employed [[Ratbat (WFC)|Ratbat]] and other Decepticons ostensibly to patrol the city, in reality Shockwave preferred chaos in the streets to continue producing new variables for him to explore and exploit.&lt;br /&gt;
&lt;br /&gt;
Shockwave eventually decided to seize the historian, Alpha Trion, and use him for his experiments. Shockwave recognized Alpha Trion as a Prime, one of the original [[Thirteen]], and thought to use the old bot&#039;s systems to gain access to the [[Vector Sigma]] super-computer. However, Shockwave was unaware that his data-tracs had been remotely hacked by the Quintessons, who intended to use his work with Alpha Trion to instead repower the space bridge, allowing their invading army to arrive from [[Aquatron]]. &lt;br /&gt;
&lt;br /&gt;
Shockwave recognized his mistake far too late, and General [[Tyrannicon]] led an army of [[Sharkticon (species)|Sharkticon]]s to Cybertron. Despite his best efforts, even [[Devastator (WFC)|Devastator]] and [[Omega Supreme (WFC)|Omega Supreme]] failed to defend Shockwave&#039;s rule. He hoped to loot the [[Hall of Records]] for weapons or artifacts, only to discover Alpha Trion had jettisoned them into space long before. Fortunately, the actions of Megatron across the galaxy on Aquatron ended the threat of the Sharkticons for him. {{storylink|Transformers: Retribution|Retribution}}&lt;br /&gt;
&lt;br /&gt;
===Cartoon continuity===&lt;br /&gt;
====IDW Aligned comics====&lt;br /&gt;
[[File:LastStand-Shockwave.jpg|thumb|upright=1.1|And as purple as he is logical.]]&lt;br /&gt;
&lt;br /&gt;
Shockwave had been put in charge of a remote Decepticon base in the middle of the [[Rust Sea|Sea of Rust]], where he was to oversee a reportedly unlimited source of [[Energon]], a potentially amazing advantage in the waning days of the war for Cybertron. [[Swoop (WFC)|Swoop]] had been dispatched to investigate this mysterious Energon-rich Decepticon base when he overheard a conversation between Shockwave and [[Starscream (WFC)|Starscream]]. Starscream was concerned that Shockwave&#039;s attentions were diverted away from the Energon discovery and was wasting his talents on examining the [[Insecticon (WFC)|Insecticon]]s he&#039;d discovered and the &amp;quot;cosmic secrets&amp;quot; he had learned. Shockwave&#039;s Insecticon horde discovered Swoop&#039;s presence, and the Autobot was captured. {{storylink|Secrets (FOC)|Secrets}}&lt;br /&gt;
&lt;br /&gt;
Predictably, the other members of Swoop&#039;s Autobot team, the [[Lightning Strike Coalition Force]] arrived in hopes of retrieving Swoop. Shockwave confronted the four and boasted that this action on their part was central to his plans. The Lightning Strike Coalition Force would make &amp;quot;perfect test subjects&amp;quot; for his experiments, {{storylink|Siege Mentality}} and as their leader, [[Grimlock (WFC)|Grimlock]], fought back, Shockwave thanked him for not alerting [[Optimus Prime (WFC)|Optimus Prime]] of their whereabouts. The five would be fashioned into the ultimate weapon for the Decepticon cause! He then quickly fell Grimlock with surgeon-like precision, all the while gloating that the Coalition&#039;s absence from the front lines would allow the Decepticons to easily take Autobot City from Optimus Prime&#039;s control. {{storylink|Last Stand}}&lt;br /&gt;
&lt;br /&gt;
Shockwave was waiting when Grimlock awoke, strung up in his laboratory. He explained that he had discovered ancient Transformers technology, a [[space bridge|bridge that could traverse both space and time]]. This &amp;quot;space bridge&amp;quot; had offered him a glimpse of many worlds, but most relevantly Shockwave had seen into the past of a certain [[Earth|small blue planet]] where [[dinosaur (dinosaur)|amazing and terrible creatures]] once stalked its lands. {{storylink|Fragmentation (FOC)|Fragmentation}} {{storylink|Beast Hunters issue 3|Beast Hunters #3}} Having already experimented in recreating dinosaurs organically in the past, Shockwave went to work reconstructing the Dinobots in their image. {{storylink|Beast Hunters issue 4|Beast Hunters #4}} As Shockwave&#039;s machinery took Grimlock apart, he told the Autobot that he and his team would be rebuilt into weapons for the Decepticons. {{storylink|Fragmentation (FOC)|Fragmentation}} As Grimlock was being reformed, through his pain he saw visions of the future, of being unwittingly unleashed by Starscream and ultimately taking his revenge on Shockwave. Shockwave quelled these visions by breaking into Grimlock&#039;s mind, reducing the once fiercely intelligent leader to nothing but a feral berserker. {{storylink|Fall}}&lt;br /&gt;
&lt;br /&gt;
The events in Grimlock&#039;s vision came to pass nonetheless, and Shockwave was left battered by the Dinobot as they escaped from him. {{storylink|Rage of the Dinobots issue 4|Rage of the Dinobots #4}}&lt;br /&gt;
&lt;br /&gt;
After Optimus Prime and [[Megatron (WFC)|Megatron]]&#039;s group of warriors had left the planet, Shockwave remained behind and fashioned a new faction known as [[Forged]]. He commanded this group through [[Ser-Ket (Prime)|Ser-Ket]], a former Decepticon whom he had experimented on and granted a draconic [[Predacon (Prime)|Predacon]] altmode. {{storylink|Rage of the Dinobots issue 2|Rage of the Dinobots #2}} Ser-Ket reported to Shockwave after the Forged had captured [[Ultra Magnus (WFC)|Ultra Magnus]], {{storylink|Rage of the Dinobots issue 1|Rage of the Dinobots #1}} an event that led to the Forged base being attacked by Grimlock&#039;s Dinobots, who killed Ser-Ket. Sending a remote-control avatar [[drone]] in time to witness the battle, Shockwave didn&#039;t think much of his underling&#039;s death, explaining to the Dinobots that she had overestimated her role in his machinations. {{storylink|Rage of the Dinobots issue 3|Rage of the Dinobots #3}} By strategic use of a force field and an [[Electromagnetic pulse|EMP grenade]], he defeated the Dinobots and brought them to one of his labs to finish what he had started by purging them of their sentience once and for all. As he began to work on Grimlock, however, the other Dinobots broke out of captivity and ripped his avatar to pieces. The real Shockwave then contacted them via hologram to let them know they had only destroyed one of many avatars in one of many labs, but one day they might come face to face with the real deal once again. {{storylink|Rage of the Dinobots issue 4|Rage of the Dinobots #4}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Prime&#039;&#039; cartoon====&lt;br /&gt;
{{voiceactor|[[David Sobolov]] (English), [[Kenta Miyake]] (Japanese)|[[Liu Beichen]] (Chinese), [[Ja-hyeong Gu]] (Korean), [[Gergely Horváth-Töreki]] (Hungarian), [[Uli Krohm]] (German), [[Jorge Badillo]] (Latin American Spanish), [[Luis Vicente Ivars]] (Castilian Spanish), [[Jussi Wahlgren]] (Finnish, season 2), [[Osku Ärilä]] (Finnish, season 3), [[Jari Salo]] (Finnish, &amp;quot;[[Predacons Rising (Prime)|Predacons Rising]]&amp;quot;), [[Bruno Bulté]] (French), [[Jean-Marc Delhausse]] (French, a few episodes in season 3), [[Maurizio Trombini]] (Italian), [[Mauro Castro]] (Brazilian Portuguese)}}&lt;br /&gt;
[[File:Prime-Shockwave&amp;amp;Cliffjumper.jpg|upright=1.66|thumb|left|Logic dictates that there is a small chance that I will kill you, here and now... but I&#039;m gonna shoot anyway.]]&lt;br /&gt;
&lt;br /&gt;
During the [[Transformers: War for Cybertron (games)|War for Cybertron]], Shockwave cloned a small army of [[Predacon (Prime)|Predacons]] and had them micro-chipped so he could track them at all times. On Megatron&#039;s orders, he dispatched them to Earth to destroy the Autobots stationed there and secure any energon they could find. {{storylink|Project Predacon}}&lt;br /&gt;
&lt;br /&gt;
While most of the population left [[Cybertron (planet)|Cybertron]] during the [[Great Exodus]], Shockwave stayed behind. He spent his time building and scavenging technology, and managed to reverse-engineer [[space bridge]] technology. His efforts had come to fruition when [[Starscream (WFC)|Starscream]], while delivering Energon to power the bridge, brought him an encrypted Autobot transmission along with two prisoners, [[Arcee (WFC)|Arcee]] and [[Cliffjumper (WFC)|Cliffjumper]]. By using his own invention, the [[cortical psychic patch]], on Arcee, Shockwave gained the codes to decrypt the transmission, revealing it to be a message from [[Optimus Prime (WFC)|Optimus Prime]] calling the Autobots to [[Earth]]. He later found the two Autobots sabotaging the space bridge, and was buried in rubble during the ensuing fight. After he dug himself out, he followed them into the space bridge and was only stopped when Arcee hit his optical sensor. Caught inside the space bridge as it exploded, {{storylink|Out of the Past}} Shockwave found himself back on the abandoned planet Cybertron, blinded. He repaired his injuries and continued his experiment, using recovered CNA to clone a [[Predacon (Prime)|Predacon]]. &lt;br /&gt;
&lt;br /&gt;
Years later, Shockwave detected the energy surge caused by the [[Omega Lock]] and went to investigate, encountering [[Knock Out (Prime)|Knock Out]] who had come on an unrelated mission. {{storylink|Scattered}} Shockwave returned with him to [[Earth]], where [[Megatron (WFC)|Megatron]] had created [[Darkmount (Earth)|a fortress]]. {{storylink|Darkmount, NV}} Megatron appointed Shockwave his first lieutenant in charge of science. With Starscream&#039;s interrogation of [[Wheeljack (Prime)|Wheeljack]] failing to yield results, Shockwave attempted a cortical psychic patch, but was similarly unable to gain any information. The continuing failure to track down the scattered Autobots led Shockwave to reveal the fruits of his cloning work—a [[Predaking (Prime)|huge Predacon]]. {{storylink|Scattered}} Shockwave gave the creature a whiff of Wheeljack&#039;s energon before unleashing it, however it eventually returned empty-handed. {{storylink|Prey (episode)|Prey}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rebellion-Shockwave.jpg|thumb|upright=1.66|Logic dictates that my altmode should look &#039;&#039;awesome&#039;&#039;.]]&lt;br /&gt;
When Darkmount came under attack, Shockwave suggested unleashing the Predacon, only for the beast to be defeated moments after it entered battle. Though Starscream took the opportunity to get some mocking in, Shockwave simply turned and jumped his way down the outside of the fortress before defeating the Autobots himself. The victory was short-lived, as once Optimus Prime turned up, the Autobots turned on their captor. Despite holding his own against them, Shockwave retreated through a GroundBridge once the citadel was destroyed. {{storylink|Rebellion (Prime)|Rebellion}}&lt;br /&gt;
&lt;br /&gt;
Shockwave then began retrieving Predacon remains from the clones previous sent to Earth, so that he could clone them again and form a new army of Predacons. {{storylink|Project Predacon}} When the Predacon returned safe and well to the &#039;&#039;Nemesis&#039;&#039;, Shockwave was content for Megatron to place it under Starscream&#039;s command. {{storylink|Chain of Command (Prime)|Chain of Command}} While he was retrieving Predacon remains in [[Texas]], he was attacked by [[Smokescreen (Prime)|Smokescreen]], [[Bumblebee (WFC)|Bumblebee]] and Optimus Prime. Soundwave arrived through a GroundBridge to give Shockwave support, keeping Prime busy while Shockwave grappled with the other two Autobots. Though the fossil broke apart during Shockwave&#039;s fight, thanks to Soundwave a fraction of it was GroundBridged back to the [[Trypticon (WFC)|&#039;&#039;Nemesis&#039;&#039;]]. Upon returning to the ship and at Megatron&#039;s urging, Shockwave opted to let Starscream retrieve further genetic material. {{storylink|Project Predacon}}&lt;br /&gt;
&lt;br /&gt;
Shockwave&#039;s cloning process neared completion, but the revelation that the existing Predacon was intelligent resulted in the Decepticons rethinking the entire plan, as [[Predaking (Prime)|Predaking]] might turn against them. Shockwave agreed it was logical that they should use the Autobots to terminate the clones, however Starscream lured the Autobots to the off-site laboratory while he was still purging sensitive information from the computers. He retreated, and after the laboratory was destroyed, discovered that the [[Synthetic Energon]] they&#039;d been storing in it had created Cybermatter. {{storylink|Evolution}}&lt;br /&gt;
[[File:ShockwavePunishesScreamer-MinusOne.JPG|thumb|left|upright=1.66| Happy birthday, Starscream!]]&lt;br /&gt;
Shockwave almost put out one of Starscream&#039;s eyes over the early arrival of the Autobots, but was talked out of it in time. The Decepticons decided to repair the Omega Lock as a launch mechanism, with Shockwave in charge of perfecting Synthetic Energon. When they realized that Ratchet would be helpful in perfecting the formula, Shockwave instructed Laserbeak to track [[William Fowler|Agent Fowler]] to find the Autobot base. Meanwhile, Shockwave himself took part in a raid on the [[Solaris particle collider]]. {{storylink|Minus One}} Unfortunately [[Ultra Magnus (WFC)|Ultra Magnus]] proved too much for Shockwave to handle, and he had to be rescued by Predaking. &lt;br /&gt;
&lt;br /&gt;
Back on the &#039;&#039;Nemesis&#039;&#039;, he used a cortical psychic patch on Ratchet in an attempt to learn the completed Synth-En formula, but came up empty handed. As a result, the Decepticons had to switch tack and attempt to persuade Ratchet to help them. {{storylink|Persuasion}} While Ratchet was put to work on the Synthetic Energon formula, Shockwave was called away to oversee the completion of the Omega Lock. As a result, he was not there when Ratchet attempted to escape, but he was able to salvage the completed formula from the mess Ratchet left, and began the process of synthesizing enough to power the Omega Lock. {{storylink|Synthesis}} Shockwave&#039;s attempts to activate the Omega Lock were hampered by having to fight Ratchet and the other Autobots who turned up. Following Megatron&#039;s demise, he grabbed the protesting Starscream and the pair made a run for it. They escaped the warship in a lifepod, somewhere over Cybertron. {{storylink|Deadlock (episode)|Deadlock}}&lt;br /&gt;
&lt;br /&gt;
Shockwave resumed his experiments, though he had to relocate his lab a number of times to avoid detection, and successfully created [[Darksteel (Prime)|Darksteel]] and [[Skylynx (Prime)|Skylynx]]. He was summoned when the two Predacons led Starscream to a Predacon burial ground uncovered by the upheaval of Cybertron&#039;s rebirth, however as they were gathering up the bones, they were witness to the unexpected return of Megatron. It turned out to be [[Unicron]] using Megatron&#039;s body, and after the dark god raised an army of undead Predacons, the horde&#039;s first act was to swarm the terrified Shockwave. &lt;br /&gt;
&lt;br /&gt;
He somehow survived, and later approached Predaking and the other two Predacons as they fought each other, suggesting they might instead like to go fight Unicron, only to disappear as mysteriously as he appeared. {{storylink|Predacons Rising (Prime)|Predacons Rising}}&lt;br /&gt;
&lt;br /&gt;
====Titan &#039;&#039;Prime&#039;&#039; comic====&lt;br /&gt;
{{charstubfiction|{{storylink|Transformers Comic issue 4.17|Collider Scope}} {{storylink|Transformers Comic issue 4.20|Starscream&#039;s Beast}}}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Tales of the Beast Hunters&#039;&#039;===&lt;br /&gt;
Shockwave cloned [[Lazerback (Prime)|Lazerback]] in a [[Hyperevolution Chamber]], unaware his subject could hear everything he said. {{storylink|Tales of the Beast Hunters Chapter 3}} On awakening [[Ripclaw]], Shockwave told the Predacon that [[Predaking (Prime)|Predaking]] was in danger from the [[Autobot]]s. Ripclaw promptly took off out of the laboratory. {{storylink|Tales of the Beast Hunters Chapter 8}} Sometime later, Shockwave realized that the Predacons were as big a threat to the Decepticons as to the Autobots and decided to shut down the cloning project. {{storylink|Tales of the Beast Hunters Chapter 11}} He found [[Smokescreen (Prime)|Smokescreen]] sneaking around his laboratory {{storylink|Tales of the Beast Hunters Chapter 10}} and came up with a new plan to blame the laboratory&#039;s destruction on the Autobots, hopefully causing Predaking to eliminate Prime&#039;s team. {{storylink|Tales of the Beast Hunters Chapter 11}}  Smokescreen and Shockwave&#039;s battle caused some of the Predacons in nearby evolution vats to awaken, and [[Skystalker (Prime)|Skystalker]] soon joined the conflict. {{storylink|Tales of the Beast Hunters Chapter 12}} Ultimately, Smokescreen escaped from Shockwave with several data discs in hand. {{storylink|Tales of the Beast Hunters Chapter 13}}&lt;br /&gt;
&lt;br /&gt;
Deciding to cut his losses and run, Shockwave enlisted [[Knock Out (Prime)|Knock Out]]&#039;s help in packing up his laboratory. The pair took the last two remaining Hyperevolution Chambers with them to Cybertron. {{storylink|Tales of the Beast Hunters Chapter 20}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Full of Fire!&#039;&#039;===&lt;br /&gt;
Shockwave revealed to Megatron that more Predacons had been cloned. The scientist dispatched five new Predacons with Predaking to test the Autobots and record data on the enemy&#039;s combat effectiveness. When all six were defeated, Megatron believed the data to be useless as the Autobots now knew the extent of the Predacon army, only for Shockwave to reveal that he had many more Predacons ready to go. {{storylink|Full of Fire!}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: The Ultimate Pop-Up Universe&#039;&#039;===&lt;br /&gt;
Whereas most Transformers left Cybertron for Earth in pursuit of the Allspark, Shockwave remained behind. He acted as Megatron&#039;s steward over Cybertron, occupying his time by rebuilding his prisoners into weapons of war. {{storylink|Transformers: The Ultimate Pop-Up Universe|The Ultimate Pop-Up Universe}}&lt;br /&gt;
&lt;br /&gt;
===Precursor World===&lt;br /&gt;
[[Primus Vanguard|Warriors of the Seven Lights]] resembling multiple incarnations of Shockwave were members of the [[Purple Order]]. One listened through a screen as their commander [[Purple Wicked Convoy]] received word of the fall of the [[Blue Order]] and the threat of the [[G1 World|interdimensional]] warlord [[Megatron (G1)/Generation 1 cartoon continuity#Generations Selects Special Comic (1)|Ultra Megatron Omega]] from the [[Primus Vanguard]]&#039;s [[Primus#The_old_universe|eponymous supreme leader]].&lt;br /&gt;
&lt;br /&gt;
Another oversaw the containment of Megatron and his turncoat [[Straxus (G1)#Precursor World|Straxus]] followers by the Order&#039;s [[Pretender Monster]] creations such that Wicked could propose an alliance. {{storylink|God Neptune comic 1}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; (Xbox 360/PS3)===&lt;br /&gt;
{{voiceactor|[[Steve Blum]] (English)|[[Marc Alfos]] (French)}}&lt;br /&gt;
&lt;br /&gt;
[[File:War for Cybertron Shockwave.jpg|upright=1.1|thumb|&amp;quot;When your hit percentage exceeds mine, YOU may choose the soundtrack!&amp;quot;]] {{Note|Shockwave is an pre-order [[exclusive]] downloadable content character for use in multiplayer modes, and is not playable in the &#039;&#039;War for Cybertron&#039;&#039; storyline campaign. Using a preorder code to unlock him will allow the player to use Shockwave in Escalation mode, and makes his chassis available for customizing an online multiplayer character for Decepticon scientists. His chassis is labelled as &amp;quot;Retaliator&amp;quot;. Shockwave was later made available alongside the other preorder-exclusive characters in the &#039;&#039;Transformers: War for Cybertron Map and Character Pack&#039;&#039;. He was available for the XBox 360 and PS3 versions of the game, but not for the PC version.}}&lt;br /&gt;
{{storylink|Transformers: War for Cybertron (360/PS3/PC)|Transformers: War for Cybertron}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; - Decepticons (DS)===&lt;br /&gt;
{{voiceactor|[[Steve Blum]] (English)|[[Marc Alfos]] (French)}}&lt;br /&gt;
&lt;br /&gt;
{{Note|Shockwave is an unlockable character for the Nintendo DS version of &#039;&#039;War for Cybertron&#039;&#039;. On the Decepticon version he can replace any of the other Decepticons in the campaign mode. He can be unlocked by beating Purification 6 in Arena Mode.}}&lt;br /&gt;
&lt;br /&gt;
Shockwave was at the Energon Purification zone when the Decepticons had used it for their stores of Energon. Shockwave challenged Megatron and his troops to a fight, saying if they beat him, he&#039;d join their ranks. Shockwave was indeed defeated, and somewhat reluctantly joined the Decepticon ranks. &lt;br /&gt;
{{storylink|Transformers: War for Cybertron (DS)|War for Cybertron - Autobots/Decepticons}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Fall of Cybertron&#039;&#039;===&lt;br /&gt;
{{voiceactor|[[Steve Blum]] (English)}}&lt;br /&gt;
[[File:FoCShockwave2.JPG|thumb|left|upright=1.66|He&#039;s being scouted for potential membership into the Legion of Doom.]]&lt;br /&gt;
When Cybertron was beginning to shut down, Shockwave wanted to reboot it, but to do this, he needed an large energon supply. As he searched for one, he discovered an ancient technology in the [[Rust Sea|Sea of Rust]] called Space Bridges. Using the observatories of the ancients that used to reside in the Sea of Rust, Shockwave began searching for new planets that he could suck the life out of, and found [[Earth|one]] rich in raw energy. He also began experimenting on several [[Insecticon (WFC)|Insecticons]] which had started coming onto the planet&#039;s surface, and took three unusually intelligent Insecticons, [[Hardshell]], [[Kickback (FOC)|Kickback]] and [[Sharpshot]], under his command. He later used them to capture [[Dinobot (FOC)|five Autobots]], whom he gave new forms based on the [[Dinosaur (dinosaur)|large reptiles]] he saw on the planet.&lt;br /&gt;
&lt;br /&gt;
After [[Megatron (WFC)|Megatron]] was killed during siege on Iacon, [[Starscream (WFC)|Starscream]] took command of the Decepticons. The two argued over the use of a lake of Energon near the Space Bridge tower, and though Shockwave attempted to convince him of its potential usefulness, Starscream simply wanted to drain the lake. When [[Cliffjumper (WFC)|Cliffjumper]] and [[Jazz (WFC)|Jazz]] disrupted the fuel line leading to the tower, Shockwave unleashed an army of Insecticons upon them while he attempted to rectify the problem. He failed to do so, but luckily he had already built a replica tower in Kaon. Following [[Soundwave (WFC)|Soundwave]]&#039;s resurrection of Megatron, Shockwave went to Kaon meet him and informed him of his discovery of the Space Bridge and the planet they could plunder. Megatron subsequently went to retrieve [[Trypticon (WFC)|Trypticon]]&#039;s power core so that they could power a craft to get them there, while Shockwave went to finalize the completion of the tower. &lt;br /&gt;
&lt;br /&gt;
Later, Starscream infiltrated Shockwave&#039;s facility and watched as Shockwave and his Insecticons tortured [[Grimlock (WFC)|one of the Autobots]] he had experimented on, before he attempted to recruit Grimlock, which failed and resulted in the Autobot being freed. Shockwave decided to consider the breakout a test of Grimlock&#039;s new abilities, and monitored him closely as he fought his Insecticon minions, and proceeded to tear apart every one of them. Much later, Grimlock had attempted to attack Shockwave at the Space Bridge, but he was quickly restrained. Shockwave taunted Grimlock saying that he wouldn&#039;t create such a powerful weapon without a means to control it, calling him a pet, and contacted Megatron to let him know the tower was active and the portal was open. After Megatron assigned Shockwave to take charge of the Decepticons in his absence, Grimlock was enraged enough for him to transform into his Tyrannosaurus mode and attack Shockwave, tearing his left arm off and &#039;&#039;swallowing it&#039;&#039; before knocking him away with his tail. {{storylink|Transformers: Fall of Cybertron}}&lt;br /&gt;
&lt;br /&gt;
{{note|Shockwave is also a playable character in the &#039;Oblivion&#039; Escalation map. He fights alongside [[Megatron (WFC)|Megatron]], [[Soundwave (WFC)|Soundwave]], and [[Starscream (WFC)|Starscream]]. He is the team&#039;s [[Medic (FOC)|Medic]], with a heal beam that can be used to revive an injured teammate and replenish their health.}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers On Your Street&#039;&#039;===&lt;br /&gt;
Shockwave arrived on [[you]]r street from space in jet mode. He fought [[Grimlock (WFC)|Grimlock]] and landed a blow against him while you watched through your blinds. Grimlock retaliated by transforming into dinosaur mode, the sight of which sent Shockwave flying away. {{storylink|Transformers On Your Street}}&lt;br /&gt;
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===&#039;&#039;Hunt the Beasts&#039;&#039; online game===&lt;br /&gt;
Shockwave infused protoforms with ancient PRedacon CNA to create powerful monstrous troops for the Decepticons. However, they proved uncontrollable, and broke free of their restraints. Shockwave sent out a transmission to [[Megatron (WFC)|Megatron]] to warn him that his Predacon experiments had escaped his lab despite his best efforts to contain them. As he explained that the beasts were heading towards Earth, he was overpowered by [[Predaking (Prime)|Predaking]], bringing his transmission to an end. {{storylink|Hunt the Beasts}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers Prime: Beast Creator&#039;&#039;===&lt;br /&gt;
When Shockwave left his technology unattended, you could use it to custom-create your own monstrous Predacon! {{storylink|Transformers Prime: Beast Creator|Beast Creator}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers Prime: Decepticon Strike&#039;&#039;===&lt;br /&gt;
Shockwave used his tank mode&#039;s impressive firepower to do battle against Optimus Prime in the middle of a lush tropical forest environment. Boasting that logic would prevail, Shockwave was nonetheless sent fleeing after sustaining too much damage at the hands of the Autobot leader. Shockwave later returned to aid Megatron in his own fight against Optimus, but the Decepticons were defeated once more, and sent fleeing. {{storylink|Transformers Prime: Decepticon Strike|Decepticon Strike}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039;==={{voiceactor|[[Steve Blum]] (English)}}&lt;br /&gt;
====Console====&lt;br /&gt;
Prior to the launch of the &#039;&#039;Ark&#039;&#039;, Shockwave, Soundwave and Starscream were tasked to locate and bring the [[Dark Spark]] to Megatron. As the trio searched for the Dark Spark. When the trio arrived at the ruins of [[Crystal City]], they were beset upon by the [[Insecticon (WFC)|Insecticons]]. After the three had breached the ruins and beaten back the swarm, Shockwave followed the drones back to Hardshell, Kickback and Sharpshot, the three alphas of the swarm. Managing to defeat the three, Shockwave inducted them into the Decepticons.&lt;br /&gt;
&lt;br /&gt;
Sending the Insecticons on patrol, Shockwave reunited with his allies in time to advance through the final layer of security around the Dark Spark. When they returned to the final vault after unsealing it, the Decepticons found that [[Sideswipe (WFC)|Sideswipe]] and [[Ironhide (WFC)|Ironhide]] had already claimed the Dark Spark and fled. The Decepticons pursued the Autobots, managing to rig the Autobots&#039; escape train with a bomb. Following, Shockwave was informed by Sharpshot that Ironhide, not Optimus Prime, had the Dark Spark. After claiming it, Shockwave, escorted by Sharpshot, made for Decepticon territory where they were found by the [[Combaticon (WFC)|Combaticons]], who further reinforced them. Through the power of [[Bruticus (WFC)|Bruticus]], the Decepticons managed to push through to [[Kaon (polity)|Kaon]] where Shockwave gave the Dark Spark to Megatron.&lt;br /&gt;
&lt;br /&gt;
Having taking Cliffjumper prisoner, Shockwave designed an experiment to use the Dark Spark to remove the Autobots&#039; will to fight. Before this could be tested however, Optimus Prime freed Cliffjumper. Instead, the Dark Spark was used to control [[Terrorcon (Prime)|Terrorcons]]. Despite these reinforcements, Megatron failed to match Optimus Prime&#039;s experience with the [[Matrix of Leadership]] which managed to blast the Dark Spark out of Megatron, knocking him into stasis, Shockwave dragging his master away. {{storylink|Transformers: Rise of the Dark Spark (console)|Transformers: Rise of the Dark Spark}}&lt;br /&gt;
&lt;br /&gt;
====3DS====&lt;br /&gt;
{{Charstubgames}}&lt;br /&gt;
{{storylink|Transformers: Rise of the Dark Spark (3DS)|Rise of the Dark Spark}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Battle Tactics&#039;&#039;===&lt;br /&gt;
Shockwave participated in battles against a variety of opponents, both Autobots and Decepticons. Sometimes there were many of him! That is, if he was ever released, but he never made it into the game. {{storylink|Transformers: Battle Tactics}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Splatoon&#039;&#039;===&lt;br /&gt;
[[Squid Sisters|Marie]] considered Shockwave among the coolest of the Decepticons. {{storylink|Splatoon}}&lt;br /&gt;
&lt;br /&gt;
==Commercial appearances==&lt;br /&gt;
{{voiceactor|[[Corey Burton]] (English)}}&lt;br /&gt;
[[File:WFC Shockwave game.jpg|thumb|upright=1.4|Well done. Here come the test results: &amp;quot;You are a horrible person.&amp;quot; That&#039;s what it says: a horrible person. We weren&#039;t even testing for that.]]&lt;br /&gt;
Megatron left Shockwave to handle an unknown battle when he arrived. Shockwave instructed Soundwave to transform into boombox mode and play [[The Touch]]! After a while, Starscream asked about Shockwave&#039;s choice of songs and was told once he got a higher hit percentage than Shockwave then he could choose a soundtrack. {{storylink|Commercial#War for Cybertron|GameStop&#039;s commercial for their Shockwave multiplayer exclusive}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Generations&#039;&#039;===&lt;br /&gt;
[[File:Generationstoy-Shockwave.jpg|thumb|upright=1.66|&amp;quot;I want him in the games until he dies playing. Acknowledge.&amp;quot; &amp;lt;br/&amp;gt; &amp;quot;Acknowledged, Master Control.&amp;quot; &amp;lt;br/&amp;gt; &amp;quot;End of line.&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039; (Deluxe Class, 2012)&lt;br /&gt;
**&#039;&#039;Series/number&#039;&#039;: &#039;&#039;&#039;01 / #003&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Two-piece laser cannon&lt;br /&gt;
&lt;br /&gt;
: Part of the first wave of [[2012]] &#039;&#039;[[Transformers: Generations (toyline)|Generations]]&#039;&#039; Deluxe Class toys, &#039;&#039;[[Transformers: Fall of Cybertron|Fall of Cybertron]]&#039;&#039; Shockwave transforms into a &amp;quot;Cybertronian mobile artillery&amp;quot; mode. The front center fuselage of the vehicle becomes a [[5 mm post|hand-held]] &amp;quot;laser cannon&amp;quot; that&#039;s modeled after the [[Sling Shock#Generations|Sling Shock]]. It can be stored on a 5 mm port on his back, and undocumented in his [[instructions]], can replace his hands by folding either one of them in, and tabbing the cannon onto the revealed wrist socket. As another undocumented feature, the cannon actually consists of two pieces, with a large Y-shaped muzzle that can be removed, revealing the sculpted ends of a triple-barreled gun. The muzzle stays on the cannon through friction and, depending on the [[quality control]], can fit rather loosely and slide off if pointed downward. (A bit of double-stick tape wrapped around the end of one of the barrels will help it stay in place without permanent changes.) The muzzle part can also be stored on Shockwave&#039;s back, forming some sort of [[jet pack|jet-pack]] exhaust. &lt;br /&gt;
&lt;br /&gt;
:Shockwave features two examples of [[Kibble#faux-parts|faux-parts]]: The undersides of his heels resemble the front end of the Y-shaped muzzle part, effectively serving as an extension of the muzzle in vehicle mode, whereas a fake replica of the top end of his head (including his signature &amp;quot;ear&amp;quot; panels) is sculpted on the top side of his vehicle mode (which ends up on the underside of his backpack in robot mode).&lt;br /&gt;
&lt;br /&gt;
:The figure has a &amp;quot;dramatic reveal&amp;quot; feature, where pressing the chest into place causes the head to pop up. The clasp used to hold the spring-loaded piece in place is fairly strong, and requires a small amount of force to latch if the head isn&#039;t pressed down before moving the chest assembly. Depending on the individual quality of the figure, this can cause the latch to wear out, and the spring is strong enough that the head will push the whole assembly out of place in vehicle mode if not properly retracted. As such, care should be taken on this step of conversion.&lt;br /&gt;
&lt;br /&gt;
: This toy was [[repurposing|repurposed]] as &#039;&#039;[[The Transformers (franchise)|Generation 1]]&#039;&#039; [[Shockwave (G1)/toys#Generations|Shockwave]] in [[IDW Publishing]]&#039;s &#039;&#039;[[The Transformers: Robots in Disguise|Robots in Disguise]]&#039;&#039; comics. This mold was also [[redeco]]ed/[[retool]]ed into &#039;&#039;Fall of Cybertron&#039;&#039; [[Fireflight (FOC)|Air Raid]] and [[BotCon 2014]] [[Brimstone (G1 Star Seeker)|Brimstone]]. His weapons were later reused for the Million Publishing mail-away exclusive [[Starscream_(G1)/toys#Generations_.28Japan.29|Infiltrator Starscream]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2012/Decepticon/GenShockwave/shockwave.htm More information on Shockwave at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Prime&#039;&#039;===&lt;br /&gt;
[[File:Primetoy-TakaraTomy-Shockwave.jpg|thumb|upright=1.66|[[Narrator|It is the year 2005...]]]]&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039; (Deluxe Class, 2012-[[December 15|12-15]])&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;AM-29&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; &amp;quot;Bido&amp;quot; Arms Micron&lt;br /&gt;
&lt;br /&gt;
: Part of the ninth wave of [[TakaraTomy]] &#039;&#039;[[Transformers: Prime (toyline)|Prime]]&#039;&#039; toys, Shockwave is a redeco/retool of his &#039;&#039;Fall of Cybertron&#039;&#039; toy, and is the only release of said toy in Japan. His wings have been retooled with additional 5mm posts and ports, and he has been redecoed to have a brighter, metallic shade of purple plastic. Additionally, he has brighter silver [[paint operation]]s, and some of his other paint operations have been replaced with customer-applied [[sticker]]s. &lt;br /&gt;
&lt;br /&gt;
: Instead of his two-piece laser cannon, he now comes with an [[Arms Micron]], [[Bido]], who transforms from a robotic rhinoceros beetle into [[Sling Shock#Prime|Shockwave&#039;s cannon]] and vehicle fuselage. Bido features numerous 5mm ports and posts for mounting, but can only be used as a hand-held cannon, and is unable to replace Shockwave&#039;s hand. Sorry.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Beast Hunters&#039;&#039;====&lt;br /&gt;
[[File:BHtoy Voyager Shockwave.jpg|thumb|upright=1.66|Shockwave&#039;s early attempt at indoctrinating the Predacons to the Decepticon cause involved wearing dragon costumes. It... didn&#039;t go over so well.]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1|&#039;&#039;&#039;Shockwave&#039;&#039;&#039; (Voyager Class, 2013)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Series/number&#039;&#039;: &#039;&#039;&#039;02 / 003&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Chest armor panel, 2 shoulder/foot armor panels&lt;br /&gt;
&lt;br /&gt;
: Part of the second wave of &#039;&#039;[[Transformers: Prime (toyline)|Prime: Beast Hunters]]&#039;&#039; Voyager Class toys, Shockwave transforms into a Cybertronian tank. He features numerous 5mm ports, such as his shoulder-pads, right hand, and right forearm in robot mode, and his feet in vehicle mode. His rear treads are made of rubberized plastic, and the left tread unfurls to become a hose that attaches to the permanently attached &amp;quot;[[Hyperflux Cannon]]&amp;quot; that makes up his left forearm. By repeatedly pressing down on the trigger on top of the cannon, the barrel of the cannon spins while opening and closing, revealing more of its translucent red tip.&lt;br /&gt;
&lt;br /&gt;
:For accessories, he comes with three &amp;quot;beast armor&amp;quot; pieces—a three-eyed chest-plate and two claw-shaped panels—that can be attached to Shockwave in both robot and vehicle modes, with the &amp;quot;claw&amp;quot; pieces attaching to his shoulders and feet via 5mm post. Be aware that these pieces have a tendency to attract dust and acquire a &amp;quot;faded&amp;quot; look. While this munge &#039;&#039;can&#039;&#039; be washed off, it likes to get in the creases and requires a bit of work.&lt;br /&gt;
&lt;br /&gt;
:His instructions forget to mention that the &amp;quot;spike&amp;quot; panels on his tread [[Kibble|backpack]] need to be swung up for robot [[show-accuracy]], and that the treaded portions themselves are on [[Slide joint|telescoping joints]], and need to be pulled apart and extended for tank mode. His instructions also include the [[Tales of the Beast Hunters Chapter 11|eleventh chapter]] of the &#039;&#039;[[Tales of the Beast Hunters]]&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2013/Decepticon/Shockwave/shockwave.htm More information on &#039;&#039;Beast Hunters&#039;&#039; Shockwave at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|SDCC2013}}{{anchor|SDCC}}&lt;br /&gt;
[[File:Shockwave&#039;s-Lab-Shockwave.jpg|right|thumb|upright=1.67|[[Shockwave (G1)|It is only logical.]]]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1p2|&#039;&#039;&#039;Shockwave&#039;s Lab&#039;&#039;&#039; (Multi-pack, 2013)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Lab Playset&lt;br /&gt;
&lt;br /&gt;
: A [[redeco]] of the &#039;&#039;Beast Hunters&#039;&#039; Voyager Shockwave in brighter G1 coloring, this set depicts Shockwave&#039;s creation of [[Predaking (Prime)|Predaking]], complete with a lab playset and a &#039;&#039;[[Cyberverse (toyline)|Cyberverse]]&#039;&#039; Commander Class [[Predaking (Prime)#SDCC|Predaking]] in translucent and opaque blue. Despite what the stock images suggest, the fuchsia highlights were largely replaced with black on the actual figure.&lt;br /&gt;
&lt;br /&gt;
:This set was exclusive to [[San Diego Comic-Con]] and [[Hasbro Toy Shop]], and is considered the &#039;&#039;[[Thrilling 30#30 exclusive toys|Thrilling 30]]&#039;&#039; exclusive 02.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|CybertronCon}}&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1p2|&#039;&#039;&#039;Shockwave&#039;s Lab&#039;&#039;&#039; (Multi-pack, 2013)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Lab Playset&lt;br /&gt;
&lt;br /&gt;
: Exclusive to Cybertron-Con, this Shockwave&#039;s Lab set is essentially unchanged from the San Diego Comic Con version, the only difference being that the [[Predaking (Prime)#Cyberverse|Predaking]] figure is now in translucent and opaque orange.&lt;br /&gt;
&lt;br /&gt;
: This set is considered the &#039;&#039;[[Thrilling 30#30 exclusive toys|Thrilling 30]]&#039;&#039; exclusive 06.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Cyberverse&#039;&#039;====&lt;br /&gt;
[[File:PrimeBHtoy-Cyberverse-Shockwave.jpg|thumb|upright=1.66|&amp;quot;Impersonating a stalemate associate. I just added that to the list. It&#039;s a list I made of all the things you&#039;ve done. Well, it&#039;s a list that I &#039;&#039;&#039;AM&#039;&#039;&#039; making, because you&#039;re still doing things right now, even though I&#039;m telling you to stop. Stop, by the way.&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039; (Cyberverse Commander Class, 2013)&lt;br /&gt;
**&#039;&#039;Series/number&#039;&#039;: &#039;&#039;&#039;03 / 007&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; [[Missile]]&lt;br /&gt;
{{toydesigner|[[Joe Kyde]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
: Part of the third wave of &#039;&#039;Prime: Beast Hunters&#039;&#039; [[Cyberverse (toyline)#Series 3|Series 3 &#039;&#039;Cyberverse&#039;&#039;]] Commander Class toys, Shockwave is a [[Size class|smaller-scale]] mold. His right hand is compatible with [[C joint|3mm post]]s, and his left forearm is a &amp;quot;Hyperflux Cannon&amp;quot; that can launch its missile via pressure launch.&lt;br /&gt;
&lt;br /&gt;
:Care must be taken on the legs&#039; swivel joints: the construction between the lower side of the left leg&#039;s upper thighs is somewhat prone to warping due to it&#039;s &#039;&#039;very&#039;&#039; tight construction. &lt;br /&gt;
&lt;br /&gt;
:This mold was later retooled to make [[Bludgeon (Prime)|Bludgeon]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2013/Decepticon/CybCommShockwave/shockwave.htm More information on Cyberverse Shockwave at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|Rising}}&lt;br /&gt;
[[File:PrimeBH-PredaconsRising-toy-Cyberverse-Shockwave.jpg|right|thumb|upright=1.67|&amp;quot;Okay. I guess emotional outbursts require more than one point six volts. Now we know that. We just need to relax. We&#039;re still going to find out what the hell&#039;s going on here. But calmly.&amp;quot;]]&lt;br /&gt;
* &#039;&#039;&#039;Bombshock &amp;amp; Shockwave &#039;&#039;&#039; (Commander Class 2-pack)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Missile&lt;br /&gt;
&lt;br /&gt;
: A [[redeco]] of Shockwave in colors more reminiscent of his &#039;&#039;[[The Transformers (toyline)|Generation 1]]&#039;&#039; [[Shockwave (G1)/toys#Generation 1|precursor]], this version of Shockwave was only available as part of a &amp;quot;[[Transformers: Prime (toyline)#Exclusives 2|Predacons Rising]]&amp;quot; Commander Class 2-pack with [[Bombshock (Prime)|Bombshock]], which, as a second [[wave]] &#039;&#039;Predacons Rising&#039;&#039; release, was only available as a [[Target]] [[exclusive]] in the United States (and not in Canada, Australia or Europe), even though it was used in official advertising by BigW in Australia (who ultimately only stocked the wave 1 [[Optimus Prime (WFC)/toys#Target2pack|Optimus Prime]] vs [[Predaking (Prime)#Target2pack|Predaking]] two-pack).&lt;br /&gt;
&lt;br /&gt;
:Curiously, like all &#039;&#039;Predacons Rising&#039;&#039; multi-packs featuring redecoed &#039;&#039;Cyberverse&#039;&#039; figures, this set doesn&#039;t identify the figures as &#039;&#039;Cyberverse&#039;&#039; products anywhere on the [[packaging]].&lt;br /&gt;
&lt;br /&gt;
:As shown by an official [[stock photography|stock photo]],&amp;lt;ref name=&amp;quot;targetlisting&amp;quot;&amp;gt;[http://www.target.com/p/transformers-predacons-command-shockwave-figure/-/A-14575734 Target listing] for the Shockwave/Bombshock set, depicting the packaging with mixed up names.&amp;lt;/ref&amp;gt; the packaging in its original presentation featured the name &amp;quot;Shockwave&amp;quot; in front of Bombshock, who is placed on the left, and &amp;quot;Bombshock&amp;quot; in front of Shockwave, who is placed on the right. By the time the two-pack hit stores, this was remedied by stickers with the correct names covering up the wrong ones. However, the side panels retain the old names and the &amp;quot;wrong&amp;quot; set of tech specs.&amp;lt;ref name=&amp;quot;stickers&amp;quot;&amp;gt;[http://www.tfw2005.com/boards/transformers-news-rumors/953415-predacon-rising-bombshock-shockwave-found.html &amp;quot;Predacon Rising Bombshock and Shockwave found&amp;quot;] thread at TFW2005, showing the stickers.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2013/Decepticon/PRShockwave/shockwave.htm More information on &#039;&#039;Predacons Rising&#039;&#039; Shockwave at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Kre-O&#039;&#039;===&lt;br /&gt;
{{anchor|CommandCenter}}&lt;br /&gt;
[[File:Kre-O-Autobot-Command-Center.jpg|upright=1.66|thumb|&amp;quot;Did you know that people with guilty consciences are more easily startled by loud noise--[train horn]--&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Command Center&#039;&#039;&#039; (2013)&lt;br /&gt;
**&#039;&#039;Set number&#039;&#039;: &#039;&#039;&#039;A5412&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Pieces&#039;&#039;: &#039;&#039;&#039;461&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Kreons&#039;&#039;: [[Arcee (WFC)#AutobotHQ|Arcee]], [[Bumblebee (Kre-O)#AutobotHQ|Bumblebee]], [[Ratchet (WFC)#Kre-O|Ratchet]], Shockwave, [[Knock Out (Prime)#Kre-O|Knock Out]] mystery figure&lt;br /&gt;
&lt;br /&gt;
:The &#039;&#039;[[Kre-O]]&#039;&#039; [[Autobot Command Center]] set comes with a Shockwave [[Kreon]] to put in the Autobot jail cell. He has a new deco based on &#039;&#039;Prime&#039;&#039; Shockwave.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|BattleChanger}}&lt;br /&gt;
[[File:Kre-O-Battle-Changer-Shockwave.jpg|upright=1.66|thumb|&amp;quot;I&#039;m sorry, I don&#039;t know why that went off. Anyway, just an interesting science fact.&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039; (Battle Changer, 2015)&lt;br /&gt;
&lt;br /&gt;
:Released as part of the second wave of &#039;&#039;Battle Changer&#039;&#039;s, Shockwave is a massively built-up Kreon that transforms from robot to Cybertronic tank and back without removing any parts! His robot mode is based on [[Shockwave (G1)/toys#BattleChanger|Generation 1 Shockwave]] while his vehicle mode is based on &#039;&#039;Prime&#039;&#039; Shockwave.&lt;br /&gt;
&lt;br /&gt;
:All of the 2015 &#039;&#039;Transformers [[Kre-O]]&#039;&#039; product was skipped by retailers in the US (at first), seeing release in Canada, Australia and various Asian markets. In late 2015, much of the line was finally released at discount in the US through TJ Maxx and Marshalls stores, including this set.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2015/Decepticon/Kre-OBCShockwave/shockwave.htm More information on Battle Changer Shockwave at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Construct-Bots&#039;&#039;===&lt;br /&gt;
[[File:ConstructBots BH Shockwave.jpg|thumb|300px|More spikes and hard angles than a Bayformer.]]&lt;br /&gt;
* &#039;&#039;&#039;Shockwave&#039;&#039;&#039; (Beast Hunters Elite Class, 2013)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; 2 missiles, cannon, sword&lt;br /&gt;
&lt;br /&gt;
: Shockwave transforms into a purple truck with a huge cannon on top. The figure&#039;s imposing cannon can be placed on either forearm and even includes a rubber hose! He includes an array of bladed weapons and 2 different types of projectile for his cannon.&lt;br /&gt;
&lt;br /&gt;
:Like pretty much all &#039;&#039;Beast Hunters&#039;&#039; Construct-Bots, Shockwave never saw release in the United States.&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2013/Decepticon/CBBHShockwave/shockwave.htm More information on the Beast Hunters version of Shockwave at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Bot Shots&#039;&#039;===&lt;br /&gt;
{{anchor|JumpShot}}&lt;br /&gt;
[[File:BotShotsS2 Shockwave.jpg|thumb|right|300px|&amp;quot;Oh. Hi. So, how are you holding up? Because &#039;&#039;&#039;I&#039;M A POTATO.&#039;&#039;&#039;&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039; (2013)&lt;br /&gt;
**&#039;&#039;Series&#039;&#039;: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Number&#039;&#039;: &#039;&#039;&#039;B003&#039;&#039;&#039;&lt;br /&gt;
{{toydesigner|[[Hisao Nishimoto]] (TakaraTomy)}}&lt;br /&gt;
::*&#039;&#039;Fist strength&#039;&#039;: &#039;&#039;&#039;645&#039;&#039;&#039;&lt;br /&gt;
::*&#039;&#039;Blaster strength&#039;&#039;: &#039;&#039;&#039;865&#039;&#039;&#039;&lt;br /&gt;
::*&#039;&#039;Sword strength&#039;&#039;: &#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Part of the first wave of &#039;&#039;Bot Shots&#039;&#039; Series 2 single-packs, Jump Shot Shockwave springs up when auto-transforming from tank to robot mode (complete with gun hand).&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2013/Decepticon/BSJSShockwave/shockwave.htm More information on Jump Shot Shockwave at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|BotShot3pack2}}&lt;br /&gt;
[[File:BotShotsS2 3pack Shockwave.jpg|thumb|right|300px|&amp;quot;I can&#039;t move. And unless you&#039;re planning to saw your own head off and wedge it into my old body, you&#039;re going to need me to replace him. We&#039;re at an impasse.&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Bumblebee / Shockwave / Skyquake&#039;&#039;&#039; (Multi-pack, 2013)&lt;br /&gt;
**&#039;&#039;Series&#039;&#039;: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Number&#039;&#039;: &#039;&#039;&#039;BP003&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Fist strength&#039;&#039;: &#039;&#039;&#039;710&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Blaster strength&#039;&#039;: &#039;&#039;&#039;790&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;Sword strength&#039;&#039;: &#039;&#039;&#039;115&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Part of the first wave of &#039;&#039;Bot Shots&#039;&#039; Series 2 three-packs, this is a redeco of Jump Shot Shockwave in a lighter, more-bluish purple, with bronze details. He comes with [[Bumblebee (G1)/toys#BotShot3pack2|Jump Shot Bumblebee]] and [[Skyquake (Prime)#BotShot3pack2|Super Bot Skyquake]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2013/Decepticon/BSShockwave/shockwave.htm More information on three-pack Jump Shot Shockwave at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Go!&#039;&#039;===&lt;br /&gt;
[[File:Transformers-Go!-G-13-Hunter-Shockwave.jpg|right|thumb|upright=1.67|[[Shockwave (Movie)|He lost his teeth.]]]]&lt;br /&gt;
*&#039;&#039;&#039;Hunter Shockwave&#039;&#039;&#039; (2013-[[April 27|04-27]])&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;G13&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Chest armor panel, 2 shoulder/foot armor panels&lt;br /&gt;
&lt;br /&gt;
:Part of the first wave of &#039;&#039;[[Triple Combination: Transformers Go! (toyline)|Go!]]&#039;&#039; toys, Hunter Shockwave is a redeco of the [[#Beast Hunters|&#039;&#039;Beast Hunters&#039;&#039; Voyager Class Shockwave]] toy  cast in a darker, metallic shade of purple plastic. He features additional metallic blue paint applications. His armor pieces are now black.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
===&#039;&#039;Thrilling 30&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039; (Collectible Figurine, 2014)&lt;br /&gt;
**&#039;&#039;Series / Number:&#039;&#039; &#039;&#039;&#039;2 / #22&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Collector&#039;s base&lt;br /&gt;
:A super-deformed Shockwave was released among the blindpacked [[Thrilling 30#Collectible Figurines|&#039;&#039;Thrilling 30&#039;&#039; Collectible Figurines]] by [[Goldie Marketing]]. He comes with a base to help him stand, a collector&#039;s card that doubles as a puzzle piece, and a checklist.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Collectible Figurines&#039;&#039;&#039; (5-pack, 2014)&lt;br /&gt;
**&#039;&#039;Series:&#039;&#039; &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; 5 collector&#039;s bases&lt;br /&gt;
:The same Shockwave figurine was also available in a 5-pack alongside [[Bumblebee (WFC)/toys#Thrilling 30|Bumblebee]], [[Wheeljack (Prime)#Thrilling 30|Wheeljack]], [[Soundwave (WFC)#Thrilling 30|Soundwave]] and an [[Insecticon (WFC)#Thrilling 30|Insecticon]].&lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* In the map of [[Cybertron (planet)|Cybertron]] from the &amp;quot;[[Binder of Revelation]]&amp;quot; included in &#039;&#039;[[Transformers Vault]]&#039;&#039;, Shockwave came from [[Tarn (polity)|Tarn]], which explains why he took control of it during the war.&lt;br /&gt;
* As noted above, Shockwave&#039;s model is usable in &#039;&#039;War for Cybertron&#039;&#039; multiplayer as the Retaliator-type chassis for [[Scientist (WFC)|Scientist]]-class characters. His parts are also available for Scientists in &#039;&#039;Fall of Cybertron&#039;&#039;, now classified as Defender-type components.&lt;br /&gt;
* Shockwave is usable in both the Autobot and Decepticon versions of the [[Transformers: War for Cybertron (DS)|&#039;&#039;War for Cybertron&#039;&#039; games for the DS]]. He is used only for multiplayer, bonus missions and Arena mode in the Autobot version and used in Multiplayer, Arena mode, and campaign in the Decepticon version.&lt;br /&gt;
* In the Xbox 360/PS3 versions of War for Cybertron, Shockwave&#039;s left arm is his Plasma Cannon, but in the DS version, it&#039;s his &#039;&#039;right&#039;&#039; arm.&lt;br /&gt;
* Like the rest of the DLC characters, Shockwave in Escalation shares voice lines with his Multiplayer class. In this case, he&#039;s voiced by [[Richard Epcar]].&lt;br /&gt;
* The GameStop &#039;&#039;War for Cybertron&#039;&#039; commercial describes Shockwave as second-in-command of the Decepticons, and [[Starscream (WFC)|Starscream]] is never officially referred to as such. &lt;br /&gt;
* For said commercial, Shockwave was voiced by [[Corey Burton]], voice actor of [[Shockwave (G1)|Generation 1]] and [[Shockwave (Animated)|Animated]] Shockwaves. He later lamented over [http://www.coreyburton.com/phpbb/viewtopic.php?t=853&amp;amp;sid=3992b18086e21d8f6face60940505757 a forum post] that the performance was so rushed and the &amp;quot;gag&amp;quot; nature so out of character, that it hardly even sounded like him: &amp;quot;Two different sessions; and while they were awfully nice to work with, I have to say that the gag line was written and directed completely off-character. Since it was all supposed to be pretty &amp;quot;camp&amp;quot; anyway, and it had to be wedged-into a space that wasn&#039;t even there in the initial cut, I just went along with it. Figured it&#039;s just a silly bit of hype, that wasn&#039;t worth taking seriously enough to fuss over.&amp;quot;&lt;br /&gt;
* The aforementioned commercial also indicates that Shockwave is evidently a fan of [[Stan Bush]]. &lt;br /&gt;
* According to his [[Transformers Hall of Fame]] bio, Shockwave&#039;s emotions sometimes get the better of him, leading to irrational behavior. He also hopes that one day his work will let him reformat all Cybertronians to a new form of existence and ideally become ruler of Cybertron in the process. Looks like Megatron&#039;s hunch wasn&#039;t far off...&lt;br /&gt;
* Although Shockwave is a Jet in the Xbox 360 and PS3 versions of the game, he&#039;s a ground vehicle in the DS Version. This is most probably because the mission he is unlocked in features his Autobot counterpart, [[Grimlock (WFC)|Grimlock]], a Heavy Ground vehicle. Shockwave&#039;s increasable stats are, however, those of a Flying Vehicle.&lt;br /&gt;
* The &#039;&#039;Prime&#039;&#039; writers admitted that, not knowing what to do with the character, Shockwave was not going to survive his debut episode, before eventually coming up with a way to incorporate the character as a regular during the third season.&lt;br /&gt;
* In the Japanese dub of &#039;&#039;Prime&#039;&#039;, actor [[Kenta Miyake]] channels the unique personality of [[Shockwave (G1)|Shockwave]] from the Japanese dub of the [[The Transformers (cartoon)|original &#039;&#039;The Transformers&#039;&#039; cartoon]] in that he&#039;s a grizzled old man with a gravelly voice and a short temper. Unlike the Japanese Generation 1 Shockwave, &#039;&#039;this&#039;&#039; Shockwave has a new verbal tic in which he endlessly punctuates sentences by bellowing the word &#039;&#039;&amp;quot;Shock!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Shockwave&#039;&#039;&#039; (ショックウェーブ &#039;&#039;Shokkuwēbu&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;Zhènbō&#039;&#039;&#039; (Taiwan, 震波, &amp;quot;Shockwave&amp;quot;), &#039;&#039;&#039;Zhèndàngbō&#039;&#039;&#039; (Mainland China, 震荡波, &amp;quot;Shockwave&amp;quot;)&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Vzryvala&#039;&#039;&#039; (Взрывала, &amp;quot;Blaster&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{OtherVersions&lt;br /&gt;
 |charname=Shockwave&lt;br /&gt;
 |disambig=Shockwave (disambiguation)&lt;br /&gt;
 |body=&lt;br /&gt;
*[[Shockwave (G1)|Shockwave]], the logical Decepticon who&#039;s to blame for everything from [[The Transformers (franchise)|Generation 1]].&lt;br /&gt;
*[[Shockblast]], the murderous Decepticon berserker from [[Transformers: Energon (franchise)|&#039;&#039;Energon&#039;&#039;]].&lt;br /&gt;
*[[Shockwave (Animated)|Shockwave]], the loyal Decepticon spy from [[Transformers Animated (franchise)|&#039;&#039;Animated&#039;&#039;]].&lt;br /&gt;
*[[Shockwave (Movie)|Shockwave]], the Decepticon beastmaster and killing machine from [[Transformers: Dark of the Moon (film)|&#039;&#039;Dark of the Moon&#039;&#039;]].&lt;br /&gt;
*[[Shockwave (Cyberverse)|Shockwave]], the Decepticon mad scientist from [[Transformers: Cyberverse (franchise)|&#039;&#039;Cyberverse&#039;&#039;]].}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Construct-Bots Decepticons]]&lt;br /&gt;
[[Category:Cyberverse]]&lt;br /&gt;
[[Category:Fall of Cybertron Decepticons]]&lt;br /&gt;
[[Category:Generations]]&lt;br /&gt;
[[Category:Go! Decepticons]]&lt;br /&gt;
[[Category:Hall of Fame characters]]&lt;br /&gt;
[[Category:Kre-O Decepticons]]&lt;br /&gt;
[[Category:Kreons]]&lt;br /&gt;
[[Category:Prime Decepticons]]&lt;br /&gt;
[[Category:Purple Order]]&lt;br /&gt;
[[Category:Scientists]]&lt;br /&gt;
[[Category:War for Cybertron Decepticons]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Demolishor_(WFC)&amp;diff=1859770</id>
		<title>Demolishor (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Demolishor_(WFC)&amp;diff=1859770"/>
		<updated>2025-08-26T15:38:03Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Transformers: War for Cybertron (Xbox 360/PS3) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
{{disambig3|Demolishor}}&lt;br /&gt;
:&#039;&#039;Demolishor is a [[Decepticon]] from the [[Transformers: War for Cybertron (franchise)|War for Cybertron]] portion of the [[Aligned continuity family]].&#039;&#039;&lt;br /&gt;
[[File:DemolishorWar for Cyb.jpg|upright=1.67|thumb| &amp;quot;I jumped into the car when your mom stopped for gas. I&#039;m just happy to&#039;&#039;&#039; be&#039;&#039;&#039; here!&amp;quot;]]&lt;br /&gt;
&#039;&#039;&#039;Demolishor&#039;&#039;&#039; is a Decepticon who fought on [[Cybertron (planet)|Cybertron]] during the early days of the [[Autobot]]/Decepticon war.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; (Xbox 360/PS3)===&lt;br /&gt;
{{voiceactor|[[Ed O&#039;Ross]]}}&lt;br /&gt;
{{Note|Demolishor was initially a pre-order [[exclusive]] downloadable content character&amp;lt;ref&amp;gt;[http://www.amazon.com/Transformers-War-Cybertron-Playstation-3/dp/B0030HM2WO Amazon.com preorder]&amp;lt;/ref&amp;gt; in the United States and Play.com in UK, and is not playable in the &#039;&#039;War for Cybertron&#039;&#039; storyline campaign. Using a preorder code to unlock him allows the player to use Demolishor in Escalation mode, and makes his chassis available for customizing an online multiplayer character for the Decepticon soldier class. Demolishor was later made available alongside the other preorder-exclusive characters in the &#039;&#039;Transformers: War for Cybertron Map and Character Pack&#039;&#039;. He was available for the XBox 360 and PS3 versions of the game, but not for the PC version.}}&lt;br /&gt;
{{storylink|Transformers: War for Cybertron (360/PS3/PC)}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Fall of Cybertron&#039;&#039; (Xbox 360/PS3)===&lt;br /&gt;
{{Note|Once again, Demolishor only appears as a usable [[Titan (FOC)|Titan]]-class chassis in [[Transformers: Fall of Cybertron|&#039;&#039;Fall of Cybertron&#039;&#039;]]&#039;s multiplayer mode, identified as &amp;quot;Bruiser.&amp;quot; This time, he was available from the get-go. He is not playable in the &#039;&#039;Fall of Cybertron&#039;&#039; storyline campaign.}}&lt;br /&gt;
{{storylink|Transformers: Fall of Cybertron}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Rise of the Dark Spark (Xbox 360/PS3/PS4/Xbox One)&#039;&#039;===&lt;br /&gt;
{{Note|Demolishor appears as an Escalation-only character. His default ability is the Explosive Path and his default weapon is the [[Neutron assault rifle|Neutron Assault Rifle]].}}&lt;br /&gt;
{{storylink|Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark (console)}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Like the rest of the DLC characters, Demolishor in Escalation shares voice lines with his multiplayer class. In this case, he’s voiced by [[Ed O&#039;Ross]].&lt;br /&gt;
*Demolishor is a clear [[homage]] to the [[Demolishor (Armada)|&#039;&#039;Armada&#039;&#039; character of the same name]]—Play.com calls him &amp;quot;a regular character in the animated television show and one of Megatron&#039;s most faithful troops&amp;quot;. [http://www.play.com/Games/Xbox360/4-/13562650/Transformers-3-War-For-Cybertron/Product.html]&lt;br /&gt;
*In &#039;&#039;War for Cybertron&#039;&#039;, his chassis is identified as &amp;quot;Gladiator.&amp;quot; This could be an indicator that he was one of [[Megatron (WFC)|Megatron]]&#039;s loyal gladiators during his uprising in &#039;&#039;[[Transformers: Exodus]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Krushitel&#039;&#039;&#039; (Крушитель, &amp;quot;Crasher&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fall of Cybertron Decepticons]]&lt;br /&gt;
[[Category:Video game-only characters]]&lt;br /&gt;
[[Category:War for Cybertron Decepticons]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Demolishor_(WFC)&amp;diff=1859769</id>
		<title>Demolishor (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Demolishor_(WFC)&amp;diff=1859769"/>
		<updated>2025-08-26T15:37:03Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
{{disambig3|Demolishor}}&lt;br /&gt;
:&#039;&#039;Demolishor is a [[Decepticon]] from the [[Transformers: War for Cybertron (franchise)|War for Cybertron]] portion of the [[Aligned continuity family]].&#039;&#039;&lt;br /&gt;
[[File:DemolishorWar for Cyb.jpg|upright=1.67|thumb| &amp;quot;I jumped into the car when your mom stopped for gas. I&#039;m just happy to&#039;&#039;&#039; be&#039;&#039;&#039; here!&amp;quot;]]&lt;br /&gt;
&#039;&#039;&#039;Demolishor&#039;&#039;&#039; is a Decepticon who fought on [[Cybertron (planet)|Cybertron]] during the early days of the [[Autobot]]/Decepticon war.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; (Xbox 360/PS3)===&lt;br /&gt;
{{voiceactor|???}}&lt;br /&gt;
{{Note|Demolishor was initially a pre-order [[exclusive]] downloadable content character&amp;lt;ref&amp;gt;[http://www.amazon.com/Transformers-War-Cybertron-Playstation-3/dp/B0030HM2WO Amazon.com preorder]&amp;lt;/ref&amp;gt; in the United States and Play.com in UK, and is not playable in the &#039;&#039;War for Cybertron&#039;&#039; storyline campaign. Using a preorder code to unlock him allows the player to use Demolishor in Escalation mode, and makes his chassis available for customizing an online multiplayer character for the Decepticon soldier class. Demolishor was later made available alongside the other preorder-exclusive characters in the &#039;&#039;Transformers: War for Cybertron Map and Character Pack&#039;&#039;. He was available for the XBox 360 and PS3 versions of the game, but not for the PC version.}}&lt;br /&gt;
{{storylink|Transformers: War for Cybertron (360/PS3/PC)}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Fall of Cybertron&#039;&#039; (Xbox 360/PS3)===&lt;br /&gt;
{{Note|Once again, Demolishor only appears as a usable [[Titan (FOC)|Titan]]-class chassis in [[Transformers: Fall of Cybertron|&#039;&#039;Fall of Cybertron&#039;&#039;]]&#039;s multiplayer mode, identified as &amp;quot;Bruiser.&amp;quot; This time, he was available from the get-go. He is not playable in the &#039;&#039;Fall of Cybertron&#039;&#039; storyline campaign.}}&lt;br /&gt;
{{storylink|Transformers: Fall of Cybertron}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Rise of the Dark Spark (Xbox 360/PS3/PS4/Xbox One)&#039;&#039;===&lt;br /&gt;
{{Note|Demolishor appears as an Escalation-only character. His default ability is the Explosive Path and his default weapon is the [[Neutron assault rifle|Neutron Assault Rifle]].}}&lt;br /&gt;
{{storylink|Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark (console)}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Like the rest of the DLC characters, Demolishor in Escalation shares voice lines with his multiplayer class. In this case, he’s voiced by [[Ed O&#039;Ross]].&lt;br /&gt;
*Demolishor is a clear [[homage]] to the [[Demolishor (Armada)|&#039;&#039;Armada&#039;&#039; character of the same name]]—Play.com calls him &amp;quot;a regular character in the animated television show and one of Megatron&#039;s most faithful troops&amp;quot;. [http://www.play.com/Games/Xbox360/4-/13562650/Transformers-3-War-For-Cybertron/Product.html]&lt;br /&gt;
*In &#039;&#039;War for Cybertron&#039;&#039;, his chassis is identified as &amp;quot;Gladiator.&amp;quot; This could be an indicator that he was one of [[Megatron (WFC)|Megatron]]&#039;s loyal gladiators during his uprising in &#039;&#039;[[Transformers: Exodus]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Krushitel&#039;&#039;&#039; (Крушитель, &amp;quot;Crasher&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fall of Cybertron Decepticons]]&lt;br /&gt;
[[Category:Video game-only characters]]&lt;br /&gt;
[[Category:War for Cybertron Decepticons]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Demolishor_(WFC)&amp;diff=1859768</id>
		<title>Demolishor (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Demolishor_(WFC)&amp;diff=1859768"/>
		<updated>2025-08-26T15:36:42Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Notes */ voice actor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
{{disambig3|Demolishor}}&lt;br /&gt;
:&#039;&#039;Demolishor is a [[Decepticon]] from the [[Transformers: War for Cybertron (franchise)|War for Cybertron]] portion of the [[Aligned continuity family]].&#039;&#039;&lt;br /&gt;
[[File:DemolishorWar for Cyb.jpg|upright=1.67|thumb| &amp;quot;I jumped into the car when your mom stopped for gas. I&#039;m just happy to&#039;&#039;&#039; be&#039;&#039;&#039; here!&amp;quot;]]&lt;br /&gt;
&#039;&#039;&#039;Demolishor&#039;&#039;&#039; is a Decepticon who fought on [[Cybertron (planet)|Cybertron]] during the early days of the [[Autobot]]/Decepticon war.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; (Xbox 360/PS3)===&lt;br /&gt;
{{voiceactor|???}}&lt;br /&gt;
{{Note|Demolishor was initially a pre-order [[exclusive]] downloadable content character&amp;lt;ref&amp;gt;[http://www.amazon.com/Transformers-War-Cybertron-Playstation-3/dp/B0030HM2WO Amazon.com preorder]&amp;lt;/ref&amp;gt; in the United States and Play.com in UK, and is not playable in the &#039;&#039;War for Cybertron&#039;&#039; storyline campaign. Using a preorder code to unlock him allows the player to use Demolishor in Escalation mode, and makes his chassis available for customizing an online multiplayer character for the Decepticon soldier class. Demolishor was later made available alongside the other preorder-exclusive characters in the &#039;&#039;Transformers: War for Cybertron Map and Character Pack&#039;&#039;. He was available for the XBox 360 and PS3 versions of the game, but not for the PC version.}}&lt;br /&gt;
{{storylink|Transformers: War for Cybertron (360/PS3/PC)}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Fall of Cybertron&#039;&#039; (Xbox 360/PS3)===&lt;br /&gt;
{{Note|Once again, Demolishor only appears as a usable [[Titan (FOC)|Titan]]-class chassis in [[Transformers: Fall of Cybertron|&#039;&#039;Fall of Cybertron&#039;&#039;]]&#039;s multiplayer mode, identified as &amp;quot;Bruiser.&amp;quot; This time, he was available from the get-go. He is not playable in the &#039;&#039;Fall of Cybertron&#039;&#039; storyline campaign.}}&lt;br /&gt;
{{storylink|Transformers: Fall of Cybertron}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Rise of the Dark Spark (Xbox 360/PS3/PS4/Xbox One)&#039;&#039;===&lt;br /&gt;
{{Note|Demolishor appears as an Escalation-only character. His default ability is the Explosive Path and his default weapon is the [[Neutron assault rifle|Neutron Assault Rifle]].}}&lt;br /&gt;
{{storylink|Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark (console)}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Like the rest of the DLC characters, Demolishor in Escalation shares voice lines with his multiplayer class. In this case, he’s voiced by [[Ed O&#039;Ross]]&lt;br /&gt;
*Demolishor is a clear [[homage]] to the [[Demolishor (Armada)|&#039;&#039;Armada&#039;&#039; character of the same name]]—Play.com calls him &amp;quot;a regular character in the animated television show and one of Megatron&#039;s most faithful troops&amp;quot;. [http://www.play.com/Games/Xbox360/4-/13562650/Transformers-3-War-For-Cybertron/Product.html]&lt;br /&gt;
*In &#039;&#039;War for Cybertron&#039;&#039;, his chassis is identified as &amp;quot;Gladiator.&amp;quot; This could be an indicator that he was one of [[Megatron (WFC)|Megatron]]&#039;s loyal gladiators during his uprising in &#039;&#039;[[Transformers: Exodus]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Krushitel&#039;&#039;&#039; (Крушитель, &amp;quot;Crasher&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fall of Cybertron Decepticons]]&lt;br /&gt;
[[Category:Video game-only characters]]&lt;br /&gt;
[[Category:War for Cybertron Decepticons]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Jetfire_(WFC)&amp;diff=1859765</id>
		<title>Jetfire (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Jetfire_(WFC)&amp;diff=1859765"/>
		<updated>2025-08-26T15:25:53Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Notes */ fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon|wreckers}}&lt;br /&gt;
{{disambig3|Jetfire}}&lt;br /&gt;
:&#039;&#039;Jetfire is an [[Autobot]] from the [[Aligned continuity family]].&#039;&#039;&lt;br /&gt;
[[File:WFCJetfire.jpg|thumb|upright=1.66|{{w|Kamen Rider Ixa|Decepticon, please return that soul to God}}... wait, do I believe in God?]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jetfire&#039;&#039;&#039; is a dedicated scientist whose personal upgrades to his chassis have made him the fastest Autobot on [[Cybertron (planet)|Cybertron]]. He has a strong moral compass, which led to his falling-out with his friend [[Starscream (WFC)|Starscream]], and does not believe in gray areas when making major decisions.&lt;br /&gt;
&lt;br /&gt;
{{quote|Megatron! Enough lives have been lost! You&#039;ve got to stop this madness!|Transformers: War for Cybertron}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Aligned novels===&lt;br /&gt;
Jetfire wasn&#039;t the first [[Autobot]] [[Seeker (body-type)|Seeker]], but he was the first to defect from the [[Decepticon]]s. He spent most of his time in a laboratory trying to further exploit the Autobots&#039; flight capabilities – a scientific dead end, but one [[Optimus Prime (WFC)|Optimus Prime]] placed great hope in. He was absent when [[Megatron (WFC)|Megatron]] entered [[Iacon (polity)|Iacon]] and stole the [[Plasma energy|Plasma Energy Chamber]], but accompanied Optimus with [[Bumblebee (WFC)|Bumblebee]] as back-up during the rescue of [[Sentinel Zeta Prime|Sentinel Prime]] from [[Kaon (polity)|Kaon]]. They then moved to rid the [[Dark Energon]] from the [[core]] of Cybertron. While descending, Jetfire was tempted to try some Dark Energon, but Optimus told him if he did, Prime would have to kill him. &lt;br /&gt;
&lt;br /&gt;
Once at the core, Optimus removed the Chamber and was given the [[Matrix of Leadership]], as well as orders to evacuate the planet as it began repairing itself. Optimus launched Project Generation One, which [[Jazz (WFC)|Jazz]] dubbed the &#039;&#039;[[Ark (WFC)|Ark]]&#039;&#039;. Jetfire found the notion suicidal, but agreed to help and gave the Autobots time to complete the &#039;&#039;Ark&#039;&#039; by creating a diversion. [[Aerialbot (WFC)|Aerialbot]]s under his guidance gathered every space-worthy ship in the ruins of [[Six Lasers Over Cybertron]], while Jetfire picked the &#039;&#039;[[Eight Track (WFC)|Eight Track]]&#039;&#039; for himself to captain. &lt;br /&gt;
&lt;br /&gt;
After drawing out [[Trypticon (WFC)|Trypticon]], Jetfire evaded the Station&#039;s detection system by flying in and out of the Asteroid Belt. He slowly but surely bolted the &#039;&#039;Eight Track&#039;&#039; with an ingress tube on to an unguarded part of the Station, allowing the Autobots to enter and blow up the Dark Energon Facility. Jetfire managed to detach the ship in time before Trypticon crashed in the [[Mithril Sea|Mithric Sea]]. However, Trypticon survived and transformed, and Jetfire refused a place on the &#039;&#039;Ark&#039;&#039; to distract the monster with the flight-capable [[Wreckers|Wrecker]] [[Springer (WFC)|Springer]]. Megatron&#039;s elite entered Trypticon, who transformed into the &#039;&#039;Nemesis&#039;&#039; and flew after the &#039;&#039;Ark&#039;&#039;, leaving Jetfire on Cybertron with the Wreckers, [[Omega Supreme (WFC)|Omega Supreme]] and [[Alpha Trion]] to deal with [[Shockwave (WFC)|Shockwave]]&#039;s forces. {{storylink|Transformers: Exodus|Exodus}}&lt;br /&gt;
&lt;br /&gt;
Jetfire remained a part of the Autobots, serving Ultra Magnus and the Wreckers as a long-range scout and recon expert during their guerilla tactics against Shockwave&#039;s rule. Shockwave finally made his move against Alpha Trion, arresting the sage from the [[Hall of Records]]. With Alpha Trion&#039;s neutrality no longer permitted, Ultra Magnus planned a rescue op. Jetfire joined Magnus&#039;s team of Wreckers to infiltrate Iacon, access the [[Shockwave&#039;s Tower|Tower of Shockwave]], and retrieve Alpha Trion. They were provided support by the recently reactivated [[Omega Supreme (WFC)|Omega Supreme]], who would act as a suitable...distraction for their op.&lt;br /&gt;
&lt;br /&gt;
Inside Iacon&#039;s walls, Jetfire and the Wreckers came to [[Maccadam&#039;s Old Oil House]], who was secretly working with the Autobot resistance. [[Maccadam]] still shared the occasional oil with his Decepticon overlords, gathering intelligence. One of his patrons was an engineer who provided information on the Tower&#039;s mag-lev elevator, allowing the Wreckers to access it underground. The Wreckers were nearly accosted by [[Ratbat (WFC)|Ratbat]] and the Decepticon city garrison, but Magnus radioed Omega Supreme who began long-range bombardment of the city, drawing away the Decepticons.&lt;br /&gt;
&lt;br /&gt;
The Wreckers infiltrated Shockwave&#039;s secret lair and recovered Alpha Trion, but the situation was more dire than they anticipated. Shockwave had been trying to access [[Vector Sigma]] using Alpha Trion&#039;s systems, but the [[Quintesson]]s had secretly tapped into that same circuitry to reactivate the long dormant Space bridge, beginning a [[Sharkticon (species)|Sharkticon]] invasion of Cybertron. The Wreckers raced to the Archives, where Alpha Trion intended to detonate the remaining articles of Cybertronian history that the Quintessons could claim. They were interrupted by General [[Tyrannicon]] of the Sharkticons, who jammed Alpha Trion&#039;s detonator. Fortunately, light-years away, Megatron had claimed the Sharkticon Matrix and therefore ended the Quintesson control over their slaves. Tyrannicon&#039;s troopers turned on him and each other, causing the all-but successful invasion to collapse in a matter of minutes. {{storylink|Transformers: Retribution|Retribution}}&lt;br /&gt;
&lt;br /&gt;
===Ask Vector Prime===&lt;br /&gt;
In [[Uniend 610.23 Zeta]], {{storylink|Ask Vector Prime}} when Optimus Prime put into motion his plan to launch the AllSpark into space, Jetfire was tasked with providing his team aerial cover and reconnaissance. Upon nearing the Well of AllSparks, Jetfire warned the rest of his group that Decepticons were heading towards it through the [[Tyger Pax]] bypass, despite it supposedly being an Autobot-controlled territory. Optimus got him to create a diversion, so to make Megatron think that the rest of the group was approaching the Well from a different side than their actual route. Jetfire ran into a group of Seekers before he could get into proper position, spoiling the effectiveness of this tactic. He was forced to lure the other fliers towards the Wreckers, so they might be able to help him take them out.&lt;br /&gt;
&lt;br /&gt;
As the battle got in full swing, Jetfire was unable to rid himself of several Seekers still tailing him as he flew over the Well, leading to him taking considerable damage. He still managed to fire down a missile salvo towards Megatron, driving the Decepticon leader back somewhat. When the AllSpark was finally launched, the resulting shockwave caused Jetfire to tumble out of the sky. {{storylink|Bumblebee at Tyger Pax}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: The Ultimate Pop-Up Universe&#039;&#039;===&lt;br /&gt;
Jetfire acts as the Autobots&#039; Air Guardian. {{storylink|Transformers: The Ultimate Pop-Up Universe|The Ultimate Pop-Up Universe}}&lt;br /&gt;
&lt;br /&gt;
===2015 &#039;&#039;Robots in Disguise&#039;&#039; cartoon===&lt;br /&gt;
Following the restoration of Cybertron from the [[Great War (Prime)|Great War]], Jetfire was one of the many Autobots blacklisted by the new [[Autobot High Council|High Council]] for being a supporter of [[Optimus Prime (WFC)|Optimus Prime]]. {{Storylink|Enemy of My Enemy (RID)|Enemy of My Enemy}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; (360/PS3/PC)===&lt;br /&gt;
{{voiceactor|[[Troy Baker]] (English)|[[Gabriele Calindri]] (Italian), [[Bernard Bollet]] (French), [[Héctor Garay]] (Spain-Spanish), [[Piotr Urbaniak]] (Polish)}}&lt;br /&gt;
When Megatron attacked Starscream&#039;s station, Jetfire confronted him during a lull in the fighting, noting he did not want to fight and that Dark Energon was too dangerous to use, Jetfire himself having seen what it can do. When Megatron declared his intent to take it anyway, Jetfire proclaimed that the Decepticon would destroy them all. Megatron mused, as Jetfire flew away, &amp;quot;You say that as if it were a bad thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Later, when Megatron had attained Dark Energon and demonstrated his control over it, Starscream offered to serve him and make more. Jetfire was aghast, and quickly escaped the station. Megatron decided to let him go, as he &amp;quot;...wanted the Autobots to know their doom approaches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
During Megatron&#039;s siege of Iacon, Jetfire and the other Aerialbots were outnumbered and lacked surface-to-air support, causing significant losses. When Optimus took command, Jetfire specifically requested that the planetary guns be reactivated, which Optimus and his team promptly achieved. With that taken care of, he proceeded to feed tactical data and warnings whenever the still-overmatched Aerialbots could not stop all the incoming Decepticon Seekers, as well as recommendations on key targets of opportunity, including at least one Decepticon warship.&lt;br /&gt;
&lt;br /&gt;
After Optimus assumed the mantle of Prime and kickstarted the Core of Cybertron&#039;s self-purging, he declared that the Autobots would have to leave their homeworld, as it would be rendered uninhabitable. However, as the transports began to leave, a powerful orbital weapon, part of Trypticon station, blasted apart every ship it could target. Prime sent Silverbolt, Air Raid, and Jetfire to take it out. Jetfire provided key knowledge during the assault, including weak points of machinery and barriers, as well as their main target of the plasma cooling system that prevented the orbital weapon from overloading. He made sure the Aerialbots stayed until the mechanism was destroyed (when the system reached 110% capacity and Air Raid was surprised it &amp;quot;went that high&amp;quot;, Jetfire pointed out it didn&#039;t, and that was the point).&lt;br /&gt;
&lt;br /&gt;
Megatron noted with some amusement that the Aerialbots apparently hadn&#039;t considered the possibility of backup systems, and ordered &amp;quot;Trypticon&amp;quot; to resume firing. He also entered Optimus Prime&#039;s coordinates and told it to bear on him. When Trypticon responded, Jetfire realized that the station, or at least the primary weapon, was a Cybertronian...shortly after which the team realized that they should be able to destroy its transformation systems and force it back into its normal form, which, whatever it was, had to be better than a killsat.&lt;br /&gt;
&lt;br /&gt;
They found to their shock that this placed them inside Trypticon&#039;s mouth, and just barely managed to escape through the gaps between its teeth before it closed its jaws on them; it then headed for the surface, a massive [[jet pack]] controlling its descent. The Aerialbots managed to blast the pack apart, causing it to fall to Cybertron&#039;s surface like a meteor.&lt;br /&gt;
&lt;br /&gt;
As Optimus, Bumblebee, and Ironhide battled the brute, which had survived the assault, the Aerialbots managed to find them and set about providing air support. However, Trypticon was much faster than they expected, taking out all three—not quite killing them, but putting them out of the fight.&lt;br /&gt;
&lt;br /&gt;
Some time after Trypticon&#039;s defeat, they were at least back on their feet, and appeared with Optimus Prime as he surveyed the Ark. {{storylink|Transformers: War for Cybertron (360/PS3/PC)}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; (DS)===&lt;br /&gt;
{{voiceactor|Troy Baker (English)|Gabriele Calindri (Italian)}}&lt;br /&gt;
[[File:WFCDS Jetfire.jpg|thumb|121px]]&lt;br /&gt;
With an attack to obtain the Omega Key from Megatron imminent, Zeta Prime ordered Jetfire and Optimus to take the majority of their forces to protect a library while Zeta hid the Omega Key. However, the Decepticons only attacked faster and harder, and it was in this battle Zeta Prime eventually fell.&lt;br /&gt;
&lt;br /&gt;
Jetfire was among the few Autobots who stood to assist Omega Supreme in the total annihilation of the Decepticons in Iacon. However, Megatron arrived with his strike team, and after defeating Cliffjumper, chased Jetfire through the ravaged city. Jetfire finally decided enough was enough, and faced the Decepticons down. However, the former scientist failed, and could only watch as Megatron advanced and defeated Omega Supreme.&lt;br /&gt;
&lt;br /&gt;
Jetfire recovered and rejoined the Autobots. He was often their intel agent, and helped take back Iacon, and locate Zeta Prime. However, their leader died shortly after his rescue. Optimus was declared Optimus Prime, the new leader of the Autobots by the Autobot High Council. Jetfire helped his new leader reach Cybertron&#039;s core to save it from the Dark Energon. It was made clear that the recovering Core couldn&#039;t sustain the Autobot population, so a mass evacuation was ordered by Optimus. However, Trypticon Space Station began attacking the fleeing Autobot masses, and Jetfire followed Optimus to destroy it. On Cybertron&#039;s surface, the crashed station transformed into a monstrous city-sized Decepticon, Trypticon. Upon Trypticon&#039;s defeat, Jetfire stayed with Optimus on Cybertron to further battle Megatron. &lt;br /&gt;
{{storylink|Transformers: War for Cybertron (DS)}}&lt;br /&gt;
&lt;br /&gt;
===Transformers: Cybertron Adventures===&lt;br /&gt;
&lt;br /&gt;
As the Autobots prepared to evacuate Cybertron, the Decepticons attempted to destroy their supply lines and bring down their transport ships. During one launch, Thundercracker and Skywarp commenced strafing and bombing of the Autobot position, so Optimus Prime dispatched Air Raid and Jetfire to hold off the Seekers. Unfortunately, the Decepticons managed to get Trypticon back on-line, and the orbital station started taking potshots at the Autobots from the sky. Jetfire and the Aerialbots took to the air, shooting up the energon relay stations that fed power to Trypticon. Jetfire infiltrated the orbital base on his strafing runs, sequentially cutting off all power to the ATG weapon systems, until Trypticon fell right out of the sky.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, once Trypticon Station fell to the planet&#039;s surface, it revealed itself as a massive Transformer, laying waste to Cybertron. As Optimus Prime coordinated the attack from the ground, Jetfire fought from the air until Trypticon finally went down, and the war continued for another day. {{storylink|Transformers: Cybertron Adventures}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Fall of Cybertron&#039;&#039;===&lt;br /&gt;
{{voiceactor|[[Troy Baker]] (English)}}&lt;br /&gt;
Jetfire was stationed in Autobot City, launch site of the Ark, during the Autobots&#039; final days on Cybertron. When Megatron launched a brutal assault on the Ark, Jetfire was dismayed to learn that the attack came from the direction of [[Grimlock (WFC)|Grimlock]]&#039;s apparently abandoned post, and subsequently joined the main battle.&lt;br /&gt;
&lt;br /&gt;
When the Ark finally launched a few days later, Jetfire led the Aerialbots in the battle against the Nemesis. Jetfire was able to destroy several tow cables that the Decepticons were boarding the Ark with, and subsequently helped treat some of the wounded. When [[Jazz (WFC)|Jazz]] went up against the titan combiner [[Bruticus (WFC)|Bruticus]], Jetfire assisted him by leaving EMP grenades for him to lure Bruticus into, stunning the combiner. Jetfire and the Aerialbots then were able to defeat Bruticus with Jazz&#039;s help, before both the Ark and the Nemesis were flung into the space bridge portal to parts unknown. {{storylink|Transformers: Fall of Cybertron|Fall of Cybertron}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039;===&lt;br /&gt;
====Console====&lt;br /&gt;
:&#039;&#039;Voice actors:&#039;&#039; [[Troy Baker]] (English)&lt;br /&gt;
When Optimus Prime and Jazz infiltrated the Decepticon base [[Kolkular]], Jetfire was stationed near Trypticon&#039;s crash site as backup in case anything went wrong. When Prime and Jazz were imprisoned while freeing Cliffjumper, Jetfire was contacted and informed by Perceptor that his mission, &amp;quot;Operation: Longshot&amp;quot; was a go. Jetfire&#039;s job was to infiltrate the wreckage of Trypticon and commandeer his weapons systems in order to fire upon Kolkular and free Prime and the others.&lt;br /&gt;
&lt;br /&gt;
Upon entering Trypticon&#039;s wreckage, Jetfire happened upon his former friend Starscream, who was planning to steal energon from the wreckage. Despite the fact that Jetfire wanted to take revenge on Starscream for betraying him, Jetfire stuck to the shadows and kept searching for Trypticon&#039;s weapons systems. However, Starscream discovered Jetfire and deployed his soldiers to dispose of Jetfire. Despite the Decepticon opposition, Jetfire successfully reached Trypticon&#039;s weapons systems and rerouted the energon Starscream had been stealing to the systems, using them to fire upon Kolkular and free his allies. He then evacuated Trypticon as Starscream cursed him and swore to take revenge for Jetfire taking his energon. {{storylink|Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark}}&lt;br /&gt;
====3DS====&lt;br /&gt;
{{Charstubgames}}&lt;br /&gt;
{{storylink|Transformers: Rise of the Dark Spark (3DS)|Rise of the Dark Spark}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:Foc jetfire.jpg|thumb|right|200px]]&lt;br /&gt;
* Despite being a [[Neutral]] before joining Optimus Prime&#039;s cause in War for Cybertron, Jetfire begins the game with his glowing details already in Autobot red as opposed to Neutral yellow.&lt;br /&gt;
* Interestingly, Optimus decided that &#039;&#039;Silverbolt&#039;&#039; should lead the attack on Trypticon Station, despite the fact that Jetfire had worked there for a prolonged period of time and would have known exactly how to cripple the station&#039;s power. It&#039;s possible that Optimus &#039;&#039;didn&#039;t know&#039;&#039; about Jetfire&#039;s tenure at the station, but this is unlikely seeing as how he had always been allied to the Autobots. It is more likely that Jetfire was the &amp;quot;Planetary&amp;quot; Air Commander (as seen in Defend Iacon), and that Silverbolt was already &amp;quot;Orbital&amp;quot; Air Commander. For what it&#039;s worth, in all his appearances in &#039;&#039;Fall of Cybertron&#039;&#039;, he&#039;s leading the Aerialbots.&lt;br /&gt;
* Also interesting is the fact that, while Jetfire underwent no physical changes for &#039;&#039;Fall of Cybertron&#039;&#039;, his face/helmet went from cartoon-accurate colors to primarily red with white for... seemingly no reason. Perhaps this represents minor upgrades in-universe?&lt;br /&gt;
* Jetfire&#039;s model is usable in &#039;&#039;War for Cybertron&#039;&#039; multiplayer as the Air Defender-type chassis for [[Scientist (WFC)|Scientist]]-class characters. His parts are also available to Scientists in &#039;&#039;Fall of Cybertron&#039;&#039;, now classified as Guardian-type components.&lt;br /&gt;
* Jetfire’s voice sounds noticeably different in ‘’Rise of the Dark Spark’’, now [https://youtu.be/aA9zA30LEaw?si=gww-gkJpCbsDlq7R sounding much deeper] compared to the last [https://youtu.be/jXkrT4RurJ0?si=cefUKt9swxY1ZM17 two] [https://youtu.be/sNdlNc5V8j0?si=y5KuwvqMva8Ckldh games]. &lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Jetfire&#039;&#039;&#039; (ジェットファイアー &#039;&#039;Jettofaiā&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Istrebitel&#039;&#039;&#039; (Истребитель, &amp;quot;Aircraft Fighter&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Aerialbots]]&lt;br /&gt;
[[Category:Aligned Seekers]]&lt;br /&gt;
[[Category:Fall of Cybertron Autobots]]&lt;br /&gt;
[[Category:Fiction-only Transformers]]&lt;br /&gt;
[[Category:Prime Autobots]]&lt;br /&gt;
[[Category:Robots in Disguise (2015) Autobots]]&lt;br /&gt;
[[Category:Scientists]]&lt;br /&gt;
[[Category:War for Cybertron Autobots]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Jetfire_(WFC)&amp;diff=1859761</id>
		<title>Jetfire (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Jetfire_(WFC)&amp;diff=1859761"/>
		<updated>2025-08-26T15:24:21Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Notes */ rotds voice is noticeably different compared to wfc/foc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|decepticon|wreckers}}&lt;br /&gt;
{{disambig3|Jetfire}}&lt;br /&gt;
:&#039;&#039;Jetfire is an [[Autobot]] from the [[Aligned continuity family]].&#039;&#039;&lt;br /&gt;
[[File:WFCJetfire.jpg|thumb|upright=1.66|{{w|Kamen Rider Ixa|Decepticon, please return that soul to God}}... wait, do I believe in God?]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jetfire&#039;&#039;&#039; is a dedicated scientist whose personal upgrades to his chassis have made him the fastest Autobot on [[Cybertron (planet)|Cybertron]]. He has a strong moral compass, which led to his falling-out with his friend [[Starscream (WFC)|Starscream]], and does not believe in gray areas when making major decisions.&lt;br /&gt;
&lt;br /&gt;
{{quote|Megatron! Enough lives have been lost! You&#039;ve got to stop this madness!|Transformers: War for Cybertron}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Aligned novels===&lt;br /&gt;
Jetfire wasn&#039;t the first [[Autobot]] [[Seeker (body-type)|Seeker]], but he was the first to defect from the [[Decepticon]]s. He spent most of his time in a laboratory trying to further exploit the Autobots&#039; flight capabilities – a scientific dead end, but one [[Optimus Prime (WFC)|Optimus Prime]] placed great hope in. He was absent when [[Megatron (WFC)|Megatron]] entered [[Iacon (polity)|Iacon]] and stole the [[Plasma energy|Plasma Energy Chamber]], but accompanied Optimus with [[Bumblebee (WFC)|Bumblebee]] as back-up during the rescue of [[Sentinel Zeta Prime|Sentinel Prime]] from [[Kaon (polity)|Kaon]]. They then moved to rid the [[Dark Energon]] from the [[core]] of Cybertron. While descending, Jetfire was tempted to try some Dark Energon, but Optimus told him if he did, Prime would have to kill him. &lt;br /&gt;
&lt;br /&gt;
Once at the core, Optimus removed the Chamber and was given the [[Matrix of Leadership]], as well as orders to evacuate the planet as it began repairing itself. Optimus launched Project Generation One, which [[Jazz (WFC)|Jazz]] dubbed the &#039;&#039;[[Ark (WFC)|Ark]]&#039;&#039;. Jetfire found the notion suicidal, but agreed to help and gave the Autobots time to complete the &#039;&#039;Ark&#039;&#039; by creating a diversion. [[Aerialbot (WFC)|Aerialbot]]s under his guidance gathered every space-worthy ship in the ruins of [[Six Lasers Over Cybertron]], while Jetfire picked the &#039;&#039;[[Eight Track (WFC)|Eight Track]]&#039;&#039; for himself to captain. &lt;br /&gt;
&lt;br /&gt;
After drawing out [[Trypticon (WFC)|Trypticon]], Jetfire evaded the Station&#039;s detection system by flying in and out of the Asteroid Belt. He slowly but surely bolted the &#039;&#039;Eight Track&#039;&#039; with an ingress tube on to an unguarded part of the Station, allowing the Autobots to enter and blow up the Dark Energon Facility. Jetfire managed to detach the ship in time before Trypticon crashed in the [[Mithril Sea|Mithric Sea]]. However, Trypticon survived and transformed, and Jetfire refused a place on the &#039;&#039;Ark&#039;&#039; to distract the monster with the flight-capable [[Wreckers|Wrecker]] [[Springer (WFC)|Springer]]. Megatron&#039;s elite entered Trypticon, who transformed into the &#039;&#039;Nemesis&#039;&#039; and flew after the &#039;&#039;Ark&#039;&#039;, leaving Jetfire on Cybertron with the Wreckers, [[Omega Supreme (WFC)|Omega Supreme]] and [[Alpha Trion]] to deal with [[Shockwave (WFC)|Shockwave]]&#039;s forces. {{storylink|Transformers: Exodus|Exodus}}&lt;br /&gt;
&lt;br /&gt;
Jetfire remained a part of the Autobots, serving Ultra Magnus and the Wreckers as a long-range scout and recon expert during their guerilla tactics against Shockwave&#039;s rule. Shockwave finally made his move against Alpha Trion, arresting the sage from the [[Hall of Records]]. With Alpha Trion&#039;s neutrality no longer permitted, Ultra Magnus planned a rescue op. Jetfire joined Magnus&#039;s team of Wreckers to infiltrate Iacon, access the [[Shockwave&#039;s Tower|Tower of Shockwave]], and retrieve Alpha Trion. They were provided support by the recently reactivated [[Omega Supreme (WFC)|Omega Supreme]], who would act as a suitable...distraction for their op.&lt;br /&gt;
&lt;br /&gt;
Inside Iacon&#039;s walls, Jetfire and the Wreckers came to [[Maccadam&#039;s Old Oil House]], who was secretly working with the Autobot resistance. [[Maccadam]] still shared the occasional oil with his Decepticon overlords, gathering intelligence. One of his patrons was an engineer who provided information on the Tower&#039;s mag-lev elevator, allowing the Wreckers to access it underground. The Wreckers were nearly accosted by [[Ratbat (WFC)|Ratbat]] and the Decepticon city garrison, but Magnus radioed Omega Supreme who began long-range bombardment of the city, drawing away the Decepticons.&lt;br /&gt;
&lt;br /&gt;
The Wreckers infiltrated Shockwave&#039;s secret lair and recovered Alpha Trion, but the situation was more dire than they anticipated. Shockwave had been trying to access [[Vector Sigma]] using Alpha Trion&#039;s systems, but the [[Quintesson]]s had secretly tapped into that same circuitry to reactivate the long dormant Space bridge, beginning a [[Sharkticon (species)|Sharkticon]] invasion of Cybertron. The Wreckers raced to the Archives, where Alpha Trion intended to detonate the remaining articles of Cybertronian history that the Quintessons could claim. They were interrupted by General [[Tyrannicon]] of the Sharkticons, who jammed Alpha Trion&#039;s detonator. Fortunately, light-years away, Megatron had claimed the Sharkticon Matrix and therefore ended the Quintesson control over their slaves. Tyrannicon&#039;s troopers turned on him and each other, causing the all-but successful invasion to collapse in a matter of minutes. {{storylink|Transformers: Retribution|Retribution}}&lt;br /&gt;
&lt;br /&gt;
===Ask Vector Prime===&lt;br /&gt;
In [[Uniend 610.23 Zeta]], {{storylink|Ask Vector Prime}} when Optimus Prime put into motion his plan to launch the AllSpark into space, Jetfire was tasked with providing his team aerial cover and reconnaissance. Upon nearing the Well of AllSparks, Jetfire warned the rest of his group that Decepticons were heading towards it through the [[Tyger Pax]] bypass, despite it supposedly being an Autobot-controlled territory. Optimus got him to create a diversion, so to make Megatron think that the rest of the group was approaching the Well from a different side than their actual route. Jetfire ran into a group of Seekers before he could get into proper position, spoiling the effectiveness of this tactic. He was forced to lure the other fliers towards the Wreckers, so they might be able to help him take them out.&lt;br /&gt;
&lt;br /&gt;
As the battle got in full swing, Jetfire was unable to rid himself of several Seekers still tailing him as he flew over the Well, leading to him taking considerable damage. He still managed to fire down a missile salvo towards Megatron, driving the Decepticon leader back somewhat. When the AllSpark was finally launched, the resulting shockwave caused Jetfire to tumble out of the sky. {{storylink|Bumblebee at Tyger Pax}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: The Ultimate Pop-Up Universe&#039;&#039;===&lt;br /&gt;
Jetfire acts as the Autobots&#039; Air Guardian. {{storylink|Transformers: The Ultimate Pop-Up Universe|The Ultimate Pop-Up Universe}}&lt;br /&gt;
&lt;br /&gt;
===2015 &#039;&#039;Robots in Disguise&#039;&#039; cartoon===&lt;br /&gt;
Following the restoration of Cybertron from the [[Great War (Prime)|Great War]], Jetfire was one of the many Autobots blacklisted by the new [[Autobot High Council|High Council]] for being a supporter of [[Optimus Prime (WFC)|Optimus Prime]]. {{Storylink|Enemy of My Enemy (RID)|Enemy of My Enemy}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; (360/PS3/PC)===&lt;br /&gt;
{{voiceactor|[[Troy Baker]] (English)|[[Gabriele Calindri]] (Italian), [[Bernard Bollet]] (French), [[Héctor Garay]] (Spain-Spanish), [[Piotr Urbaniak]] (Polish)}}&lt;br /&gt;
When Megatron attacked Starscream&#039;s station, Jetfire confronted him during a lull in the fighting, noting he did not want to fight and that Dark Energon was too dangerous to use, Jetfire himself having seen what it can do. When Megatron declared his intent to take it anyway, Jetfire proclaimed that the Decepticon would destroy them all. Megatron mused, as Jetfire flew away, &amp;quot;You say that as if it were a bad thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Later, when Megatron had attained Dark Energon and demonstrated his control over it, Starscream offered to serve him and make more. Jetfire was aghast, and quickly escaped the station. Megatron decided to let him go, as he &amp;quot;...wanted the Autobots to know their doom approaches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
During Megatron&#039;s siege of Iacon, Jetfire and the other Aerialbots were outnumbered and lacked surface-to-air support, causing significant losses. When Optimus took command, Jetfire specifically requested that the planetary guns be reactivated, which Optimus and his team promptly achieved. With that taken care of, he proceeded to feed tactical data and warnings whenever the still-overmatched Aerialbots could not stop all the incoming Decepticon Seekers, as well as recommendations on key targets of opportunity, including at least one Decepticon warship.&lt;br /&gt;
&lt;br /&gt;
After Optimus assumed the mantle of Prime and kickstarted the Core of Cybertron&#039;s self-purging, he declared that the Autobots would have to leave their homeworld, as it would be rendered uninhabitable. However, as the transports began to leave, a powerful orbital weapon, part of Trypticon station, blasted apart every ship it could target. Prime sent Silverbolt, Air Raid, and Jetfire to take it out. Jetfire provided key knowledge during the assault, including weak points of machinery and barriers, as well as their main target of the plasma cooling system that prevented the orbital weapon from overloading. He made sure the Aerialbots stayed until the mechanism was destroyed (when the system reached 110% capacity and Air Raid was surprised it &amp;quot;went that high&amp;quot;, Jetfire pointed out it didn&#039;t, and that was the point).&lt;br /&gt;
&lt;br /&gt;
Megatron noted with some amusement that the Aerialbots apparently hadn&#039;t considered the possibility of backup systems, and ordered &amp;quot;Trypticon&amp;quot; to resume firing. He also entered Optimus Prime&#039;s coordinates and told it to bear on him. When Trypticon responded, Jetfire realized that the station, or at least the primary weapon, was a Cybertronian...shortly after which the team realized that they should be able to destroy its transformation systems and force it back into its normal form, which, whatever it was, had to be better than a killsat.&lt;br /&gt;
&lt;br /&gt;
They found to their shock that this placed them inside Trypticon&#039;s mouth, and just barely managed to escape through the gaps between its teeth before it closed its jaws on them; it then headed for the surface, a massive [[jet pack]] controlling its descent. The Aerialbots managed to blast the pack apart, causing it to fall to Cybertron&#039;s surface like a meteor.&lt;br /&gt;
&lt;br /&gt;
As Optimus, Bumblebee, and Ironhide battled the brute, which had survived the assault, the Aerialbots managed to find them and set about providing air support. However, Trypticon was much faster than they expected, taking out all three—not quite killing them, but putting them out of the fight.&lt;br /&gt;
&lt;br /&gt;
Some time after Trypticon&#039;s defeat, they were at least back on their feet, and appeared with Optimus Prime as he surveyed the Ark. {{storylink|Transformers: War for Cybertron (360/PS3/PC)}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; (DS)===&lt;br /&gt;
{{voiceactor|Troy Baker (English)|Gabriele Calindri (Italian)}}&lt;br /&gt;
[[File:WFCDS Jetfire.jpg|thumb|121px]]&lt;br /&gt;
With an attack to obtain the Omega Key from Megatron imminent, Zeta Prime ordered Jetfire and Optimus to take the majority of their forces to protect a library while Zeta hid the Omega Key. However, the Decepticons only attacked faster and harder, and it was in this battle Zeta Prime eventually fell.&lt;br /&gt;
&lt;br /&gt;
Jetfire was among the few Autobots who stood to assist Omega Supreme in the total annihilation of the Decepticons in Iacon. However, Megatron arrived with his strike team, and after defeating Cliffjumper, chased Jetfire through the ravaged city. Jetfire finally decided enough was enough, and faced the Decepticons down. However, the former scientist failed, and could only watch as Megatron advanced and defeated Omega Supreme.&lt;br /&gt;
&lt;br /&gt;
Jetfire recovered and rejoined the Autobots. He was often their intel agent, and helped take back Iacon, and locate Zeta Prime. However, their leader died shortly after his rescue. Optimus was declared Optimus Prime, the new leader of the Autobots by the Autobot High Council. Jetfire helped his new leader reach Cybertron&#039;s core to save it from the Dark Energon. It was made clear that the recovering Core couldn&#039;t sustain the Autobot population, so a mass evacuation was ordered by Optimus. However, Trypticon Space Station began attacking the fleeing Autobot masses, and Jetfire followed Optimus to destroy it. On Cybertron&#039;s surface, the crashed station transformed into a monstrous city-sized Decepticon, Trypticon. Upon Trypticon&#039;s defeat, Jetfire stayed with Optimus on Cybertron to further battle Megatron. &lt;br /&gt;
{{storylink|Transformers: War for Cybertron (DS)}}&lt;br /&gt;
&lt;br /&gt;
===Transformers: Cybertron Adventures===&lt;br /&gt;
&lt;br /&gt;
As the Autobots prepared to evacuate Cybertron, the Decepticons attempted to destroy their supply lines and bring down their transport ships. During one launch, Thundercracker and Skywarp commenced strafing and bombing of the Autobot position, so Optimus Prime dispatched Air Raid and Jetfire to hold off the Seekers. Unfortunately, the Decepticons managed to get Trypticon back on-line, and the orbital station started taking potshots at the Autobots from the sky. Jetfire and the Aerialbots took to the air, shooting up the energon relay stations that fed power to Trypticon. Jetfire infiltrated the orbital base on his strafing runs, sequentially cutting off all power to the ATG weapon systems, until Trypticon fell right out of the sky.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, once Trypticon Station fell to the planet&#039;s surface, it revealed itself as a massive Transformer, laying waste to Cybertron. As Optimus Prime coordinated the attack from the ground, Jetfire fought from the air until Trypticon finally went down, and the war continued for another day. {{storylink|Transformers: Cybertron Adventures}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Fall of Cybertron&#039;&#039;===&lt;br /&gt;
{{voiceactor|[[Troy Baker]] (English)}}&lt;br /&gt;
Jetfire was stationed in Autobot City, launch site of the Ark, during the Autobots&#039; final days on Cybertron. When Megatron launched a brutal assault on the Ark, Jetfire was dismayed to learn that the attack came from the direction of [[Grimlock (WFC)|Grimlock]]&#039;s apparently abandoned post, and subsequently joined the main battle.&lt;br /&gt;
&lt;br /&gt;
When the Ark finally launched a few days later, Jetfire led the Aerialbots in the battle against the Nemesis. Jetfire was able to destroy several tow cables that the Decepticons were boarding the Ark with, and subsequently helped treat some of the wounded. When [[Jazz (WFC)|Jazz]] went up against the titan combiner [[Bruticus (WFC)|Bruticus]], Jetfire assisted him by leaving EMP grenades for him to lure Bruticus into, stunning the combiner. Jetfire and the Aerialbots then were able to defeat Bruticus with Jazz&#039;s help, before both the Ark and the Nemesis were flung into the space bridge portal to parts unknown. {{storylink|Transformers: Fall of Cybertron|Fall of Cybertron}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039;===&lt;br /&gt;
====Console====&lt;br /&gt;
:&#039;&#039;Voice actors:&#039;&#039; [[Troy Baker]] (English)&lt;br /&gt;
When Optimus Prime and Jazz infiltrated the Decepticon base [[Kolkular]], Jetfire was stationed near Trypticon&#039;s crash site as backup in case anything went wrong. When Prime and Jazz were imprisoned while freeing Cliffjumper, Jetfire was contacted and informed by Perceptor that his mission, &amp;quot;Operation: Longshot&amp;quot; was a go. Jetfire&#039;s job was to infiltrate the wreckage of Trypticon and commandeer his weapons systems in order to fire upon Kolkular and free Prime and the others.&lt;br /&gt;
&lt;br /&gt;
Upon entering Trypticon&#039;s wreckage, Jetfire happened upon his former friend Starscream, who was planning to steal energon from the wreckage. Despite the fact that Jetfire wanted to take revenge on Starscream for betraying him, Jetfire stuck to the shadows and kept searching for Trypticon&#039;s weapons systems. However, Starscream discovered Jetfire and deployed his soldiers to dispose of Jetfire. Despite the Decepticon opposition, Jetfire successfully reached Trypticon&#039;s weapons systems and rerouted the energon Starscream had been stealing to the systems, using them to fire upon Kolkular and free his allies. He then evacuated Trypticon as Starscream cursed him and swore to take revenge for Jetfire taking his energon. {{storylink|Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark}}&lt;br /&gt;
====3DS====&lt;br /&gt;
{{Charstubgames}}&lt;br /&gt;
{{storylink|Transformers: Rise of the Dark Spark (3DS)|Rise of the Dark Spark}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:Foc jetfire.jpg|thumb|right|200px]]&lt;br /&gt;
* Despite being a [[Neutral]] before joining Optimus Prime&#039;s cause in War for Cybertron, Jetfire begins the game with his glowing details already in Autobot red as opposed to Neutral yellow.&lt;br /&gt;
* Interestingly, Optimus decided that &#039;&#039;Silverbolt&#039;&#039; should lead the attack on Trypticon Station, despite the fact that Jetfire had worked there for a prolonged period of time and would have known exactly how to cripple the station&#039;s power. It&#039;s possible that Optimus &#039;&#039;didn&#039;t know&#039;&#039; about Jetfire&#039;s tenure at the station, but this is unlikely seeing as how he had always been allied to the Autobots. It is more likely that Jetfire was the &amp;quot;Planetary&amp;quot; Air Commander (as seen in Defend Iacon), and that Silverbolt was already &amp;quot;Orbital&amp;quot; Air Commander. For what it&#039;s worth, in all his appearances in &#039;&#039;Fall of Cybertron&#039;&#039;, he&#039;s leading the Aerialbots.&lt;br /&gt;
* Also interesting is the fact that, while Jetfire underwent no physical changes for &#039;&#039;Fall of Cybertron&#039;&#039;, his face/helmet went from cartoon-accurate colors to primarily red with white for... seemingly no reason. Perhaps this represents minor upgrades in-universe?&lt;br /&gt;
* Jetfire&#039;s model is usable in &#039;&#039;War for Cybertron&#039;&#039; multiplayer as the Air Defender-type chassis for [[Scientist (WFC)|Scientist]]-class characters. His parts are also available to Scientists in &#039;&#039;Fall of Cybertron&#039;&#039;, now classified as Guardian-type components.&lt;br /&gt;
* Jetfire’s voice sounds noticeably different in ‘’Rise of the Dark Spark’’, now [[https://youtu.be/aA9zA30LEaw?si=gww-gkJpCbsDlq7R |sounding much deeper]] compared to the last [[https://youtu.be/jXkrT4RurJ0?si=cefUKt9swxY1ZM17|two]] [[https://youtu.be/sNdlNc5V8j0?si=y5KuwvqMva8Ckldh|games]]. &lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Jetfire&#039;&#039;&#039; (ジェットファイアー &#039;&#039;Jettofaiā&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Istrebitel&#039;&#039;&#039; (Истребитель, &amp;quot;Aircraft Fighter&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Aerialbots]]&lt;br /&gt;
[[Category:Aligned Seekers]]&lt;br /&gt;
[[Category:Fall of Cybertron Autobots]]&lt;br /&gt;
[[Category:Fiction-only Transformers]]&lt;br /&gt;
[[Category:Prime Autobots]]&lt;br /&gt;
[[Category:Robots in Disguise (2015) Autobots]]&lt;br /&gt;
[[Category:Scientists]]&lt;br /&gt;
[[Category:War for Cybertron Autobots]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Sentinel_Zeta_Prime&amp;diff=1859754</id>
		<title>Sentinel Zeta Prime</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Sentinel_Zeta_Prime&amp;diff=1859754"/>
		<updated>2025-08-26T15:15:42Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|eliteguard}}&lt;br /&gt;
{{disambigm|Sentinel Prime (disambiguation)|Zeta Prime (disambiguation)}}&lt;br /&gt;
:&#039;&#039;Sentinel Zeta Prime is an [[Autobot]] from the [[Aligned continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:WFC ZetaPrime.jpg|thumb|upright=1.4|Believe in the Sign of Zeta.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentinel Zeta Prime&#039;&#039;&#039; was originally an officer in the [[Elite Guard]] before being named [[Prime (rank)|Prime]]. Under pressure from the various guilds of [[Cybertron (planet)|Cybertron]] he oversaw the rise of the caste system that came to dominate Cybertronian society, a policy which brought him into conflict with [[Alpha Trion]], and ultimately led to the archivist&#039;s self-imposed exile in the Iacon [[Hall of Records]]. By the time of the rise of the [[Decepticon]] movement, time had robbed him of much of the fire which had made him an effective military leader, and this left him out of touch with the people he claimed to represent.&lt;br /&gt;
&lt;br /&gt;
{{bigquote|So be it, Megatron, I leave you to your own &#039;&#039;futility.&#039;&#039;|Zeta Prime thinks himself untouchable|&#039;&#039;[[Transformers: War for Cybertron (360/PS3/PC)|War for Cybertron]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;The Covenant of Primus&#039;&#039;===&lt;br /&gt;
[[File:COP Sentinel Zeta.jpg|250px|right|thumb|upright=1.4|[[Diedrich Bader|My name is Zeta. I was built as a weapon to destroy, but I will not destroy anymore.]]]]&lt;br /&gt;
&lt;br /&gt;
Born some time before the [[Age of Wrath]], when the [[Quintesson]]s, the rogue creations of [[Quintus Prime]], colonized Cybertron and enthralled the technologically inferior Cybertronian race, Sentinel Zeta was elected as Prime in a Quintesson-sponsored election, ruling with thirteen subordinates and forming the [[Elite Guard]] as a police force. Recognizing his situation for what it was, Sentinel rallied several Cybertronians into an organized resistance against the invaders, managing to drive them off the planet.&lt;br /&gt;
&lt;br /&gt;
Reverse engineering the discarded Quintesson technology, Sentinel used [[space bridge]] technology to oversee the foundation of 200 [[Cybertronian colonies]] in a [[Golden Age]] until the [[Cosmic Rust (disease)|Rust Plague]] spread across the empire. With no cure to be found, and the disease piggybacking across the space bridges, Sentinel was forced to detonate them all, starting the [[Age of Rust]], an act that [[Alpha Trion]] felt had stolen the fire from Sentinel&#039;s own spark. Trion later gifted Sentinel with the [[Badge of Vector Prime]] which didn&#039;t do much to reignite the fire.&lt;br /&gt;
&lt;br /&gt;
At Trion&#039;s behest, Sentinel charged the archivist Orion Pax to find the [[Matrix of Leadership]] and become the new Prime, an act that sparked the [[Great War (Prime)|Great War]]. Dismissive of the threat, Sentinel was taken captive while watching a performance at [[Altihex]] Casino. Held prisoner for most of the war, Sentinel was killed after a rescue attempt, Megatron tearing open his chest to claim the key to the [[Plasma Energy Chamber]]. {{storylink|Transformers: The Covenant of Primus|The Covenant of Primus}}&lt;br /&gt;
&lt;br /&gt;
===Aligned novels===&lt;br /&gt;
Though not one of the [[Thirteen|Thirteen original Transformers]], Sentinel Prime ruled [[Cybertron (planet)|Cybertron]] since near that time. Having already overthrown Cybertron&#039;s [[Quintesson]] rulers during the [[Age of Wrath]], Sentinel oversaw Cybertron&#039;s [[space bridge]] expansion to worlds such as [[Gigantion]], [[Velocitron]] and the [[Hub (G2)|Hub]], and the construction of [[Trypticon (WFC)|Trypticon]] Station. But as the space bridges grew less reliable and the [[Golden Age]] drew to a close, Sentinel reorganized Cybertron into Guild-run castes, an action [[Alpha Trion]] opposed, forcing him to retreat forever into the [[Hall of Records]] in Iacon. Sentinel also became reclusive, enforcing the notion he did not care for the lower castes.&lt;br /&gt;
&lt;br /&gt;
When the [[Kaon (polity)|Kaon]]ian [[gladiatorial combat|gladiator]] boss [[Megatron (WFC)|Megatron]] began preaching against the [[Functionism|caste system]], Sentinel dispatched the security agents [[Bumper (WFC)|Bumper]] and [[Fastback (WFC)|Fastback]] to investigate him. When their identities were exposed, Megatron brutally murdered them—an act for which Sentinel blamed both Megatron and himself. It was while attending a performance by comedian [[Armorhide (WFC)|Armorhide]] at [[Altihex]] Casino when Megatron&#039;s [[Decepticon]]s attacked. Sentinel did not try to fight back, and relied on his bodyguards [[Starscream (WFC)|Starscream]], [[Thundercracker (WFC)|Thundercracker]] and [[Skywarp (WFC)|Skywarp]] for his safety—only to discover they were part of the plot, and they delivered him to Kaon to gain favor with Megatron.&lt;br /&gt;
&lt;br /&gt;
Megatron occasionally desired to take out his anger on Sentinel, but Starscream saw him as a potential bargaining chip—perhaps as a trade in a ransom deal—so they compromised and had the Prime moved to [[Moonbase One|Moon Base One]]. As the war with the [[Autobot]]s lulled, Starscream visited Sentinel and offered him a chance to redeem his cowardly behavior at Altihex. As Megatron plotted to take the [[Plasma energy]] Chamber beneath the [[High Council Tower]], Starscream released Sentinel and he confronted Megatron below [[Iacon (polity)|Iacon]]. Though he was an agile opponent, Megatron &#039;&#039;literally&#039;&#039; disarmed Sentinel and cut open his chest, exposing the [[Code Key]] of Justice needed to access the Chamber within him. Starscream removed the Key and [[Blackout (WFC)|Blackout]] was ordered to return Sentinel to Kaon. &lt;br /&gt;
&lt;br /&gt;
Sentinel was chained to a pillar in the [[Underworld]] pits that he had despised his whole life. But he was able to send a distress signal which [[Prowl (WFC)|Prowl]] received, and he, [[Jazz (WFC)|Jazz]] and Sentinel&#039;s replacement [[Optimus Prime (WFC)|Optimus Prime]] arrived to rescue him. Sentinel said he had overstayed his welcome as Prime and said the High Council made the right decision in appointing Optimus. Before dying, he ordered Optimus to journey to Cybertron&#039;s [[core]] and purge it of Megatron&#039;s [[Dark Energon]]. Optimus returned Sentinel&#039;s body to Iacon, where it was laid to rest. {{Storylink|Transformers: Exodus|Exodus}}&lt;br /&gt;
&lt;br /&gt;
{{note|Sentinel Zeta Prime&#039;s involvement in the preceding events, or events mostly similar, were also chronicled in the comic &amp;quot;[[Transformers: War for Cybertron (comic)|Transformers: War for Cybertron]].&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Rage of the Dinobots&#039;&#039;===&lt;br /&gt;
After Cybertron was left almost entirely deserted due to the war, [[Swoop (WFC)|Swoop]] called dibs on living in Sentinel Prime&#039;s abandoned palace. {{storylink|Rage of the Dinobots issue 4|Rage of the Dinobots #4}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; (Xbox 360/PS3/PC)===&lt;br /&gt;
{{voiceactor|[[Troy Baker]] (English)|[[Sylvain Lemarié]] (French), [[Miguel Ángel Montero]] (Spain-Spanish)}}&lt;br /&gt;
&lt;br /&gt;
{{quote|High Council... I return with a fallen hero.|Optimus Prime|&#039;&#039;[[Transformers: War for Cybertron (360/PS3/PC)|Transformers: War for Cybertron]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[File:WFC Megatron Vs ZetaPrime.jpg|thumb|left|upright=1.66|Just watch, Megatron will realize he didn&#039;t need Pandora&#039;s box after all.]]&lt;br /&gt;
&lt;br /&gt;
When Megatron launched a raid on [[Trypticon (WFC)|Trypticon station]], and Starscream joined the Decepticons, [[Jetfire (WFC)|Jetfire]] escaped to warn Autobot leader Zeta Prime that the Decepticons had access to Dark Energon. Zeta Prime sent a large group of Autobot soldiers to guard the Energon bridge that Jetfire knew Starscream and his crew would be reactivating in order to refine an endless supply of Dark Energon for the war effort, ordering that all Decepticons would be shot on sight, but they were unsuccessful. After the Decepticons began manufacturing Dark Energon in mass quantities, Megatron led the attack on the Autobot capitol of [[Iacon (polity)|Iacon]], intending to take the [[Omega Key]], a tool that would allow access to [[Cybertron (planet)|Cybertron]]&#039;s core. Megatron&#039;s plan was to pump the powerful [[Dark Energon]] into the core in the hopes of reviving the planet and restoring it to what he claimed would be its &amp;quot;former glory&amp;quot;. He found the Omega Key&#039;s resting place...but it was gone, Zeta Prime having anticipated Megatron&#039;s plan and taken it under his personal protection himself. Megatron simply declared that he would take it from Zeta, who appeared several more times via holographs during the missions, warning the Decepticons to turn back before it was too late and Zeta would be forced to execute them.&lt;br /&gt;
&lt;br /&gt;
Megatron&#039;s team managed to fight their way to Zeta Prime&#039;s chamber in the [[Vaults|Iacon Vaults]], where he was in control of a mechanism that not only rendered him invincible to all attack, but allowed him to create [[Holo-Brute|holographic energon clones of himself]] and manipulate the ceiling to crush the Decepticons. However, the device had a fatal flaw — it generated tremendous heat, requiring the core to periodically open up in order to cool down, allowing Megatron and his Decepticons to damage it. As Zeta Prime&#039;s machine crumbled around him, he was pinned to the floor by the wreckage. He told Megatron to finish it, but instead, the Decepticon leader squeezed his [[spark]] casing, forcing Prime to release his grip on the Omega Key. As Megatron gloated in his victory, the &amp;quot;key&amp;quot; started to flash and beep. Zeta Prime laughed, mocking Megatron for heeding the words of his misinformed spies. The device Megatron now held in his hands was not the Omega Key itself, but merely the device that activated the Key. Zeta said that Megatron would only have to wait for the Omega Key to come to him.&lt;br /&gt;
&lt;br /&gt;
Zeta Prime was taken to Megatron&#039;s [[Kaon (polity)|Kaon]] Prison Complex, but elsewhere on Cybertron, [[Omega Supreme (WFC)|Omega Supreme]], guardian of Iacon and, as it turned out, the true Omega Key, was activated with a mission: Destroy Megatron.&lt;br /&gt;
&lt;br /&gt;
After the defeat of Omega Supreme and the corruption of Cybertron&#039;s core with Dark Energon, rumours spread through the Autobot camp that Zeta Prime was dead. A young soldier named Optimus was forced to take temporary command of the Autobots and lead the defensive efforts of Iacon. After Starscream was defeated in the [[Decagon]]&#039;s communications tower, a message, seemingly from Zeta Prime, was played to all Autobot frequencies. Zeta reported his location, and claimed that he had acquired information vital to the Autobot war effort. [[Ratchet (WFC)|Ratchet]] warned that it was an obvious trap, despite the confirmation of his unique ID signature, but Optimus determined that if there was a chance Zeta was still alive, the Autobots must try to rescue him.&lt;br /&gt;
&lt;br /&gt;
[[File:WFC ZetaPrime Optimus council.jpg|thumb|upright=1.66|&amp;quot;We need a new guy. This guy&#039;s kinda...dead.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Allowing themselves to be captured, Optimus, [[Bumblebee (WFC)|Bumblebee]] and [[Sideswipe (WFC)|Sideswipe]] were imprisoned (and then broke free), only to learn from Megatron himself that he had orchestrated Zeta Prime&#039;s message, their capture and their subsequent escape, so that Megatron could talk to Optimus in a situation he controlled. After being captured and escaping &#039;&#039;again&#039;&#039;, Optimus&#039; team freed the remaining Autobot prisoners and [[Air Raid (WFC)|Air Raid]] (who had helped orchestrate their first escape), then set off to find their leader. Eventually, Zeta Prime was found, being tortured by [[Soundwave (WFC)|Soundwave]] in his laboratory. After Soundwave was bested by the Autobots, in desperation, the Decepticon drew energy from the injured Zeta&#039;s spark itself, mortally wounding him, though Optimus took a final bullet from Soundwave for his erstwhile commander. Optimus promised to bring Zeta home, but with his last breath, the Prime said that while he appreciated the noble sentiment, it was already too late. Zeta Prime, leader of the Autobots, was dead.&lt;br /&gt;
&lt;br /&gt;
Optimus took Zeta&#039;s body back to Iacon, presented it before the [[Autobot High Council|High Council]], and begged them for guidance in these desperate times. The leader of the Council stated that they existed only to choose Primes, and that it was the Primes who led the Autobots. When Optimus responded that there were no Primes left, the Council leader asked if Optimus would still reject his true calling. The Council said that for too long they have watched the Primes fall to greed and pride, but Optimus was one leader whose wisdom and courage inspired and transformed the lives of those around him. Charging him with the mission to remove the infection of Dark Energon from Cybertron&#039;s core, the council bestowed leadership of the Autobots onto Optimus, a burden and responsibility he accepted. He was now Optimus Prime, the last Prime. {{storylink|Transformers: War for Cybertron (360/PS3/PC)|Transformers: War for Cybertron}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; (DS)===&lt;br /&gt;
After the Autobots severed the link between the Energon Bridge and Cybertron&#039;s core, Zeta Prime ordered Optimus to protect the library while he himself took the Omega Key to a secure location. Little did they know that they were being spied on by [[Laserbeak (WFC)|Laserbeak]], who reported back to the Decepticons. The Decepticons eventually tracked him down to Iacon library where, protected behind a force field, Zeta Prime unleashed defense systems on them. Unfortunately he made the mistake of putting the power sources for the force field outside said force field, and the Decepticons were able to disable it and blast him. Defiant to the last, Prime told Megatron to go scrap himself. To Megatron&#039;s surprise, the &amp;quot;Omega Key&amp;quot; turned out to activate the real key — Omega Supreme.&lt;br /&gt;
&lt;br /&gt;
Following Omega Supreme&#039;s defeat, Zeta Prime was taken to Kaon Prison. While held there, he attempted to send a distress call to his old friend Optimus. Once the Autobots retook Iacon and got the Data-net back online, he was able to get through and tell them where he was. Optimus and a group of Autobots fought their way into Kaon prison and eventually found their leader on the verge of death. His dying wish was for them to take his body back to the Autobot council. {{storylink|Transformers: War for Cybertron (DS)}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Fall of Cybertron&#039;&#039;===&lt;br /&gt;
[[File:Tffoc Zeta Prime.jpg|thumb|right|200px|It&#039;s Bennett, RUN!]]&lt;br /&gt;
{{Note|Zeta Prime does not appear in the campaign of &#039;&#039;Fall of Cybertron&#039;&#039;. However, he is available in multiplayer if the Havoc DLC pack is downloaded.}}&lt;br /&gt;
{{storylink|Transformers: Fall of Cybertron|Fall of Cybertron}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Rise of the Dark Spark&#039;&#039;===&lt;br /&gt;
====Console====&lt;br /&gt;
When Shockwave and Sharpshot found themselves in an ancient research laboratory, Shockwave discovered a record about the Dark Spark narrated by Zeta Prime can be seen as a hologram narrating it.&lt;br /&gt;
&lt;br /&gt;
{{Note|Zeta Prime is also a playable character in multiplayer escalation mode.}}&lt;br /&gt;
{{storylink|Transformers: Rise of the Dark Spark (console)|Transformers: Rise of the Dark Spark}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:WFC ZetaPrime concepts.jpg|thumb|upright=1.66|]]&lt;br /&gt;
*As revealed in the unlocked concept art in the Extras menu of the &#039;&#039;[[Transformers: War for Cybertron (360/PS3/PC)|Transformers: War for Cybertron]]&#039;&#039; video game, some early colour schemes for &#039;&#039;War for Cybertron&#039;&#039; Zeta Prime resemble that of Generation 1 [[Sentinel Prime (G1)|Sentinel Prime]]. Also revealed in the concept art is that Zeta Prime&#039;s vehicle mode is a Cybertronic car, though he doesn&#039;t actually transform in the course of the game.&lt;br /&gt;
*Behind-the-scenes material gives the character&#039;s name as &amp;quot;Sentinel Prime&amp;quot;, which is reflected in both the [[Transformers: Exodus|novelization]] and [[Transformers: War for Cybertron (comic)|comic book adaptation]] of the game. At some point, the character&#039;s name was finalized as &amp;quot;Zeta Prime&amp;quot; in the game itself. When questioned about this discontinuity at [[BotCon 2010]], Hasbro&#039;s answer was that the character&#039;s full name was &amp;quot;Sentinel Zeta Prime&amp;quot;. 2011&#039;s &#039;&#039;[[Transformers Vault]]&#039;&#039; approaches the naming issue by referring to the character as &amp;quot;Cybertron&#039;s leader and sentinel, Zeta Prime&amp;quot;. The &amp;quot;full name&amp;quot; would be officially used in 2013&#039;s &#039;&#039;[[Transformers: The Covenant of Primus|The Covenant of Primus]]&#039;&#039;, which gives him a design inspired by [[Sentinel Prime (Animated)|&#039;&#039;Animated&#039;&#039; Sentinel Prime]].&lt;br /&gt;
*Zeta Prime is a playable character in multiplayer and Escalation mode as part of a DLC pack released on September 7, 2010. He was available for the Xbox 360 and PS3 versions of the game, but unused in the PC version. He is a member of the Leader class and transforms into the vehicle mode shown in his concept art. His character model in multiplayer is designated the &amp;quot;Elite Rig&amp;quot;.&lt;br /&gt;
*In the game, Zeta Prime shares the same [[Body-type|character model]] as the head member of the [[Autobot High Council]].&lt;br /&gt;
*In &#039;&#039;Exodus&#039;&#039;, Sentinel Prime&#039;s belt has the sigil of [[Vector Prime]]. However, he doesn&#039;t wear a belt in &#039;&#039;War for Cybertron&#039;&#039;.&lt;br /&gt;
*The dead Prime seen in the &#039;&#039;[[Transformers: Prime (cartoon)|Prime]]&#039;&#039; episode &amp;quot;[[Alpha/Omega]]&amp;quot;, whose arm is harvested by Megatron so that he can use the [[Forge of Solus Prime]], is identified as Sentinel Prime by [[Transformers: The Art of Prime|&#039;&#039;The Art of Prime&#039;&#039;]]. The concurrently-published &#039;&#039;[[Transformers: The Covenant of Primus|Covenant of Primus]]&#039;&#039; identifies him as the [[Liege Maximo]]. The dead Prime&#039;s arm in &#039;&#039;Prime&#039;&#039; is red-colored, which neither Sentinel nor Maximo are.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Zeta Prime&#039;&#039;&#039; (ゼータプライム &#039;&#039;Zēta Puraimu&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Zeta Prime&#039;&#039;&#039; (Зета Прайм &#039;&#039;Zeta Praym&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Autobot leaders]]&lt;br /&gt;
[[Category:Elite Guard]]&lt;br /&gt;
[[Category:Fall of Cybertron Autobots]]&lt;br /&gt;
[[Category:Prime Autobots]]&lt;br /&gt;
[[Category:Primes]]&lt;br /&gt;
[[Category:Rulers of Cybertron]]&lt;br /&gt;
[[Category:War for Cybertron Autobots]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1858703</id>
		<title>Transformers The Game (console)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1858703"/>
		<updated>2025-08-20T21:36:28Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Developer oversights */ Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-movie-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers The Game&#039;&#039;&lt;br /&gt;
|image=Transformers The Game cover.jpg&lt;br /&gt;
|caption=If you&#039;re a mid-to-late-00s kid and remember this game, then your childhood was... Probably pretty average, I guess?&lt;br /&gt;
|developer=[[Traveller&#039;s Tales]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 19]], [[2007]] (NA)&amp;lt;br&amp;gt;[[June 20]], 2007 (AU)&amp;lt;br&amp;gt;[[July 20]], 2007 (EU)&amp;lt;br&amp;gt;[[February 7]], [[2008]] (JP, PS3/PS2)&amp;lt;br&amp;gt;[[March 13]], [[2008]] (JP, Wii)&lt;br /&gt;
|platform=[[PlayStation]] 2, [[Wii]], PlayStation 3, [[Xbox]] 360, PC DVD-ROM&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&amp;lt;br&amp;gt;CER0:B&lt;br /&gt;
}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers The Game&#039;&#039;&#039;&#039;&#039; is the video game adaptation of the [[Transformers (film)|2007 live-action movie]]. Developed by [[Traveller&#039;s Tales]] with cinematic cutscenes animated by [[Blur Studio]] for the Xbox 360, PlayStation 2, PlayStation 3, Wii and PC via DVD-ROM, the game follows several of the movie&#039;s robotic characters through a loose approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. It was the first Transformers game published by [[Activision]] in 21 years.&lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;[[Transformers The Game|other versions]]&#039;&#039;&#039; of the title were released for other platforms.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobots===&lt;br /&gt;
====Level 1: The Suburbs====&lt;br /&gt;
[[file:BumblebeeBarricadeGameFight.jpg|upright=1.25|thumb|left|BONK!]]&lt;br /&gt;
[[Bumblebee (Movie)/games|Bumblebee]] crashes down to [[Earth]], ending up in [[Bay Demolitions]]. The Autobot [[Scanning|scans]] a yellow Camaro, and is contacted by [[Optimus Prime (Movie)/games|Optimus Prime]], who tells him to find an object that will help lead them to the missing [[AllSpark]], but warns him to beware [[Decepticon]] drones. Bumblebee zooms off to a construction site and defeats some of the drones, but even more drones fall from the sky, destroying major parts of the town until Bumblebee defeats them. After defeating them, he scans the corpses and discovers the Decepticons have found a [[Transformer]] code linked to [[Megatron (Movie)/games|Megatron]] in a [[Archibald Witwicky&#039;s glasses|family artifact]] of [[Sam Witwicky]]. Seeking to protect him the Decepticons, Bumblebee drives to his home and he overhears Sam&#039;s [[Ron Witwicky|father]] promise him he will buy him a car the next day. On Optimus&#039;s orders, Bumblebee races to [[Bobby Bolivia]]&#039;s [[Bolivia&#039;s Finest Quality Used Cars and Petting Zoo|used car lot]], defeating more Decepticon drones marching through the streets along the way. With the path cleared, Bumblebee reaches Bolivia&#039;s and gets himself purchased by Sam.&lt;br /&gt;
&lt;br /&gt;
The next day while Sam is at school, [[Barricade (Movie)|Barricade]] attacks him, but Bumblebee stops the Decepticon, pursuing him to prevent further human casualties. After defeating Barricade, Bumblebee is ordered to destroy radio towers that have been hacked by the Decepticons to prevent the [[Autobot]]s from landing, then clear a landing zone. The Autobots touch down and scan new [[alternate mode]]s before gathering at the rendezvous point.&lt;br /&gt;
&lt;br /&gt;
====Level 2: More Than Meets the Eye====&lt;br /&gt;
[[File:Shockwave movie.jpg|thumb|upright=1.45|Logic, etc. etc.]]&lt;br /&gt;
[[file:JazzIsUselessMovie.jpg|upright=1.30|left|thumb|You... wouldn&#039;t happen to know where the Taco store is, would you?]]&lt;br /&gt;
After a very brief explanation of what is going on, [[Sector Seven]] finds the Autobots. In his new alt mode, Bumblebee takes Sam and [[Mikaela Banes]] to safety, while [[Jazz (Movie)|Jazz]] distracts Sector Seven. Unfortunately, Jazz&#039;s luck runs out and he is eventually caught, only to be saved from the humans and a subsequent Decepticon drone attack by Ironhide.&lt;br /&gt;
&lt;br /&gt;
Sector Seven manages to catch Bumblebee in a net and parades him around the city, but Optimus follow in vehicle mode and eventually catches hold. Before he can rescue his comrade, he is dislodged by the arriving Decepticon [[Shockwave (Movie)|Shockwave]], who begins to destroy the city. Optimus and Shockwave clash, ultimately resulting in Shockwave&#039;s destruction. Investigating Shockwave&#039;s body, Optimus finds the glasses and intercepts a transmission from [[Starscream (Movie)/games|Starscream]] that the Decepticons have found Megatron in [[Hoover Dam]], along with the AllSpark. Their mission now clear, Optimus rolls out with the rest of the Autobots. &lt;br /&gt;
&lt;br /&gt;
====Level 3: Inside Hoover Dam====&lt;br /&gt;
[[file:BumblebeeBay.jpg|upright=1.45|thumb|Micheal Bay endorses this message]]&lt;br /&gt;
In [[Hoover Dam]], Bumblebee is being held in a force field, but manages to escape when a power surge disables it. While exploring, Bumblebee discovers the AllSpark hidden behind a &#039;laser grid. Commanded by Prime to retrieve the relic, Bumblebee battles the security robots and destroys the command center consoles, only to discover this would not be enough to disable the grid. Next, Bumblebee desroyed a set of cooling fans, causing the generators powering the grid to overheat and explode. After destroying the last of the generators, Bumblebee entered the holding chamber andbegan to shrink the AllSpark to portable size fending of the security drones as he did so. Unfortunately, Megatron begins to thaw out and attacks Bumblebee as well. Bumblebee manages to escape with Sam, Mikaela, and the AllSpark, but Starscream and [[Blackout (Movie)|Blackout]] arrive at the dam shortly there after to release their leader.&lt;br /&gt;
&lt;br /&gt;
====Level 4: The Last Stand====&lt;br /&gt;
[[file:JazzStarscreamBattle.jpg|thumb|left|Walk up to him slowly with your gun out, [[Starscream_(G1)/Generation_1_cartoon_continuity|because that ALWAYS works.]]]]&lt;br /&gt;
Upon arriving in [[Mission City]], the Allspark becomes overloaded with energy and creates some energon drones. Bumblebee loses control and gets himself stuck in a building, but is rescued by Ironhide. Starscream appears and begins attacking, but is swiftly engaged by Jazz, who kills Starscream, Blackout, and their drone minions. Unfortunately, [[Brawl (Movie)|Brawl]] arrives and manages to finally finish Jazz off, angering Ironhide. After chasing Brawl throughout the city, Ironhide finally kills him and his drones, avenging Jazz&#039;s death.&lt;br /&gt;
&lt;br /&gt;
Barricade tries to take the AllSpark, but Bumblebee confronts and kills him. Before he can savor his victory, Bumblebee is effortlessly flicked aside by Megatron. Fearing for their lives, Sam and Mikaela take the AllSpark and hide in one of the nearby buildings.&lt;br /&gt;
&lt;br /&gt;
====Level 5: The Ultimate Doom====&lt;br /&gt;
Megatron manages to find Sam and Mikaela, but before he can grab the AllSpark, Optimus arrives and engages him in a final battle. After a long and grueling fight, Megatron finally goes down. Believing his foe vanquished, Optimus turns to Sam as the human hands him the AllSpark. However, Megatron reveals himself to still be alive and leaps at the heroes. Grabbing Megatron&#039;s flail, Optimus pulls the Decepticon towards him and shoves the cube into his chest, killing him.&lt;br /&gt;
&lt;br /&gt;
Later, Optimus and the other Autobots reflect on the events that have transpired. Though the AllSpark is lost, they have found themselves a new home, one which Optimus now vows to protect.&lt;br /&gt;
&lt;br /&gt;
===Decepticons===&lt;br /&gt;
&lt;br /&gt;
====Level 1: SOCCENT Military Base====&lt;br /&gt;
[[File:VGBlackoutE1M3Intro.jpg|thumb|left|&amp;quot;Time for a delicious, cool... what? [[Pepsi]]?!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Blackout shot down an MH-53 and scanned it as his vehicle mode, and then proceeded to the [[SOCCENT Forward Operations Base]] in [[Qatar]]. At [[Starscream (Movie)/games|Starscream&#039;s]] command, he destroys the entire base.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE1M4Intro.gif|thumb|&amp;quot;Damn it, Scorponok, that is NOT my [[Powerlinx]] plug!&amp;quot;]]&lt;br /&gt;
Some humans managed to scramble their communication vehicles, and [[Scorponok (Movie)|Scorponok]] was dispatched to deal with the situation and succeeded. Meanwhile, Blackout went to destroy a communication array, hoping to steal their mainframes and data, since they contained important information about the location of the AllSpark.&lt;br /&gt;
&lt;br /&gt;
Scorponok then returned to Blackout, whereupon Starscream informed that some human reinforcements were on the way to prevent their escape, but Blackout managed to destroy them all. After that, Starscream informed them that there wasn&#039;t any concrete information on the data, but a human was in possession of an artifact whose origin matched with the information they acquired. Blackout and Scorponok then leave Qatar.&lt;br /&gt;
&lt;br /&gt;
====Level 2: The Hunt For Sam Witwicky====&lt;br /&gt;
&lt;br /&gt;
Barricade landed in Tranquility, and scanned a Saleen S281 police car near a donut store (because cops like donuts) and got in contact with Starscream. Starscream informed him he was there to find the artifact, which happened to be a pair of glasses. and that Barricade must do it before the Autobots do.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M2Intro.jpg|thumb|This is what is technically known as a bad idea.]]&lt;br /&gt;
Starscream informed Barricade that they might not be the only Transformers in the area, and ordered him to investigate. Driving around town, he was attacked by Autobot drones. After destroying all the drones in the area, Starscream told him to head to the power plant in order to find [[Frenzy (Movie)|Frenzy]], who discovered interesting information about their mission. Upon arrival, Barricade encountered Sector Seven, who had captured Frenzy. Finding himself dealing with a Sector Seven SUV which could enter buildings, Barricade tore down all the nearby buildings in his search for Frenzy. However, he became trapped inside a Sector Seven SUV whose drivers used the explosions caused by the Decepticon to their advantage, escaped the building and hid inside another one without causing damage (because they&#039;re Sector Seven, they knew how to do that).&lt;br /&gt;
&lt;br /&gt;
After repeating this several times, Barricade eventually cornered Frenzy&#039;s captors at the local shopping mall, destroying the entire building and killing everyone inside. After freeing Frenzy, he passed all the information that he gathered to Barricade, who then contacted Starscream with the information. Frenzy discovered that a human named Sam Witwicky was in possession of the artifact that revealed the location of Megatron.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M4Gameplay.gif|left|thumb|This is what you&#039;ll be doing for approximately 90% of the time you&#039;re in Tranquility, so get used to it.]]&lt;br /&gt;
Bumblebee then showed up heading for the police station, forcing Barricade stop the Autobot in order to find Sam. This forced Bumblebee to use a shockwave attack that destroyed a huge area of town by accident every time he used it and stunned Barricade. Still, Barricade won the upper hand against Bumblebee, then chased him down to the local [[Bay Demolition]], only to be ambushed by Autobot drones who were hiding there. Barricade defeated all of them.&lt;br /&gt;
&lt;br /&gt;
Barricade collected information about Sam through the databank in the police station. There, he cornered Sam with Mikaela, but when he was about to attack them, Bumblebee intervened, picked them both up and escaped to safety. Then, Bumblebee returned to engage him.&lt;br /&gt;
&lt;br /&gt;
By using the same tactics from their last encounter, Barricade defeated Bumblebee. Knowing what will happen if he kept fighting, Bumblebee drove off, Barricade followed, and they battled again. Bumblebee was eventually killed. Barricade then threatened to harm the humans if Sam didn&#039;t give him the glasses. Sam then gave up the glasses and fled. Sam and Mikaela were then surrounded by Sector Seven and placed under arrest.&lt;br /&gt;
&lt;br /&gt;
====Level 3: A Gathering Force ====&lt;br /&gt;
&lt;br /&gt;
With the location of Megatron and the AllSpark now known, Starscream gathered the remaining Decepticons. He approached a secret human airbase to  search for [[Bonecrusher (Movie)|Bonecrusher]] and Brawl, but upon arriving his radar was jammed by local human communications equipment. Frenzy, who decided to speak in [[Cybertronian language|Cybertronian]] to be annoying, came in contact with Starscream to request locations to destroy. After doing that, Bonecrusher was located.&lt;br /&gt;
&lt;br /&gt;
[[File:VGStarscreamE3M4Gameplay.jpg|thumb|&amp;quot;Brawl! You&#039;re a tank! Use your tank parts!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I can&#039;t, I&#039;m shy.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;What?!&amp;quot;]]&lt;br /&gt;
[[File:VGStarscreamE3M3Intro.jpg|left|thumb|&amp;quot;None shall stand in my way!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Your talking privileges are hereby revoked, Bonecrusher.&amp;quot;]]&lt;br /&gt;
Bonecrusher had stealthily hidden himself until he was surrounded by turrets firing paralyzing electrical energy at him. Starscream, rather than reprimanding him for this idiocy, destroyed turrets and escorted him onto the runway. They found themselves surrounded by flying drones, which upon careful inspection (actually consisting of shooting down the aircraft, picking it up and then throwing it away) had actually been made using technology based on Megatron&#039;s biology. Realizing this, Starscream no doubt viewed destroying these vehicles as useful practice.&lt;br /&gt;
&lt;br /&gt;
Following on from this, Brawl got the courage to move out, and Bonecrusher went to meet with him. They immediately encountered` human tanks that fires the same electricity that paralyzed Bonecrusher earlier. Starscream then went to do everything himself again, flying back and forth using everything he has to destroy the tanks and save his rather apathetic comrades from self-imposed doom. With the base destroyed and all the Decepticons united, Starscream then ordered them all to make for the rendezvous point. &lt;br /&gt;
&lt;br /&gt;
Starscream and Blackout arrived at the [[Hoover Dam]] and started to destroy it, some Autobot Drones who managed to secretly follow Sam and Mikaela&#039;s kinnapers to their base tried to defend it but to no avail, as in the end, Megatron was finally free. Starscream and Blackout then bowed before their lord, who then declared they have much to do.&lt;br /&gt;
&lt;br /&gt;
====Level 4: City of the Machines====&lt;br /&gt;
&lt;br /&gt;
Because of everything that happened in Hoover Dam, the Autobots managed to set the humans free and they got the cube. Megatron sent his Decepticons ahead of him except for Starscream, Brawl and Bonecrusher, who would proceed to Mission City. Barricade arrived there and informed Megatron that Sam went into hiding with the AllSpark, Megatron asks him if he knows what will be at stake if he fails, but Barricade stated that it will be done.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE4M3Gameplay.jpg|left|thumb|&amp;quot;I didn&#039;t touch anything!&amp;quot;]]&lt;br /&gt;
Jazz was protecting Sam and Mikaela when Barricade arrived. Jazz ordered both of them to get away so that he and Barricade could fight. After taking too much damage, Jazz knew that he would suffer Bumblebee&#039;s fate if he kept fighting and decided to run away.&lt;br /&gt;
&lt;br /&gt;
[[File:VGMegatronE4M4Guitar.jpg|thumb|Megatron prepares to unleash his impression of [[Soundwave (Animated)|someone else]].]]&lt;br /&gt;
Barricade managed to catch up to Jazz and killed him, his last words being &amp;quot;Optimus, I tried&amp;quot;. Megatron detected an huge energy signature coming from the city&#039;s park and ordered Scorponok to determine what it was. There, they discovered the AllSpark caused various machines to come to life. Scorponok had to kill all the [[Energon drone|Energon drones]] in the area before more were generated. After all of them were destroyed, Scorponok threatened the humans if they don&#039;t give the AllSpark to him. Sam was about to hand over the AllSpark when Ironhide intervened and ordered Sam to flee while he took care of the scorpion-esque Decepticon. Blackout was angered by this mistreatment of his pet, and vowed to give Ironhide the honor of dying by his blade.&lt;br /&gt;
&lt;br /&gt;
[[File:BlackoutIronhideFightE4M4.jpg|thumb|This is what is technically known as CHEATING.]]&lt;br /&gt;
Ironhide used every weapon he had: every Autobot drone type except for Mixmaster and Dreadwing, and Ironhide himself used the dastardly tactic of being invincible for most of the battle, unleashing a never-ending torrent of rockets which Blackout could do nothing about whenever he approached Ironhide too closely. He only became vulnerable after all the drones in the area were destroyed. Despite this, Blackout finally killed him; Mikaela and Sam finally find Optimus to inform him of the rest of the Autobots demise, leaving Optimus alone to defend them and the Allspark as he drives off to hide Sam and Mikaela.&lt;br /&gt;
&lt;br /&gt;
Megatron finally arrived in the city, where he formulated a plan to take possession of the AllSpark once and for all. This plan consisted of Megatron trying to coax Optimus out of hiding by destroying the city at random, and after destroying a huge part of it, Megatron followed a beacon sent by Prime, thinking he would fight him there, only to be ambushed by some Autobot drones. This led to Megatron destroying multiple waves drones across the city; he finally found Optimus Prime at the top of the tallest building in the city, and climbed it. When he reached the top, they both battled and fell back to the streets.&lt;br /&gt;
&lt;br /&gt;
====Level 5: Day of the Machines====&lt;br /&gt;
[[File:TFTG Decepticon Ending Megatron.jpg|thumb|upright=1.1]]&lt;br /&gt;
&lt;br /&gt;
Back on the ground, the final battle began. This largely consisted of Megatron attacking Prime with every melee attack he had. After some attacking, Optimus would run away while Megatron fought the drones. After the Drones were destroyed, Megatron then flew around, trying to find Optimus who was with Sam, protecting the AllSpark. Soon, Megatron found them and Sam escaped, allowing both of them to continue the battle. Starscream and Blackout each attempt to ambush Optimus but are no match for him and are quickly knocked out. Eventually, Optimus got exhausted and Megatron hit him in the head using his whip-chain with all his strength, killing him right in front of Sam. Megatron finally took the cube and absorbed it, creating a fire wave that killed everyone in the area.&lt;br /&gt;
&lt;br /&gt;
Life on Earth as we know is now over. Megatron decided that the [[Atlantis, Arise!|Lincoln Memorial would make a fine throne from which to rule the world]]. All the Decepticons who were absent from the battle joined together to watch the eradication of the human race. After sitting in his new throne, Megatron sent his Decepticons to finish conquering the planet, since they were done here. Barricade thought himself suitable for the job and obliged, and promptly got up while the others watched.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]]&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Mark Ryan]])&lt;br /&gt;
*[[Jazz (Movie)|Jazz]] ([[Andrew Kishino]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Fred Tatasciore]])&lt;br /&gt;
|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]] ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Daniel Ross]])&lt;br /&gt;
*[[Barricade (Movie)|Barricade]] ([[Keith David]])&lt;br /&gt;
*[[Blackout (Movie)|Blackout]] ([[Noah Nelson]])&lt;br /&gt;
*[[Scorponok (Movie)|Scorponok]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Frenzy (Movie)|Frenzy]]&lt;br /&gt;
*[[Bonecrusher (Movie)|Bonecrusher]] ([[Daniel Riordan]])*&lt;br /&gt;
*[[Brawl (Movie)|Brawl]] ([[David Sobolov]])&lt;br /&gt;
*[[Shockwave (Movie)|Shockwave]]&lt;br /&gt;
|h3=Drones|c3=&lt;br /&gt;
*[[Dropkick (Movie)|Dropkick]]&lt;br /&gt;
*[[Payload (Movie)|Payload]]&lt;br /&gt;
*[[Scrapper (Movie)|Scrapper]]&lt;br /&gt;
*[[Swindle (Movie)|Swindle]]&lt;br /&gt;
*[[Longarm (Movie)|Longarm]]&lt;br /&gt;
*[[Dreadwing (Movie)|Dreadwing]]&lt;br /&gt;
*[[Mixmaster (Movie)|Mixmaster]]&lt;br /&gt;
*[[Energon drone]]&lt;br /&gt;
|h4=&#039;&#039;&#039;[[Human]]s&#039;&#039;&#039;|c4=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;While Bonecrusher does not speak in the game, Riordan is credited with voicing him in the game&#039;s credits. Unused voice clips of his (and Brawl&#039;s) can be found in the game&#039;s files.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In each chapter, players control a pre-determined Autobot or Decepticon, and are placed in a small open-world area they can freely explore. All the robots can walk, run, evade, jump, transform into a vehicle and vice-versa, climb walls, block attacks and have six attack types: light ranged weapon, heavy ranged weapon, melee attack, and the abilities to grab and throw objects such as cars, lamp posts, trees, etc, use a long object like a lamp post as a sword, and to use an special attack which can only be executed when pressing the melee attack button while holding the block button.&lt;br /&gt;
&lt;br /&gt;
Each of the playable characters have different statistics and properties. For example, Barricade and Bumblebee are the most evenly balanced, Starscream does higher weapon damage and lower melee damage, and Ironhide has the highest ammo capacity of any character.&lt;br /&gt;
&lt;br /&gt;
===Drone Variants===&lt;br /&gt;
Both sides of the conflict have access to drones, and thus each side has random encounters that you will occasionally have to battle in small skirmishes. Each has their own AI and attack pattern, along with set weaknesses. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scrappers&#039;&#039;&#039;: The grunts of this game, but not necessarily the most common. Their AI is a relatively simple one in that they just shoot a missile at you, and than charge at you and try to melee you the rest of the way. They cannot shield themselves from gunfire which makes these guys easy to destroy in hordes. &lt;br /&gt;
*&#039;&#039;&#039;Swindles&#039;&#039;&#039;: The common mooks of this game, and the most frequently encountered not just in missions but in those small little out-of-story skirmishes. They frequently charge at you 1 missile at a time, and once in melee range they will try to punch you. They can shield themselves, but it&#039;s very uncommon, and they can easily be dispatched. &lt;br /&gt;
*&#039;&#039;&#039;Dropkicks&#039;&#039;&#039;: The &amp;quot;heavy lifters&amp;quot; of the common drone type, they&#039;re usually seen using Swindles as cannon fodder and firing missiles at you from a distance. They are also the only drones smart enough to throw stuff at you, and autoblock attacks from all ranged weapons except for Blackout’s heavy weapon.&lt;br /&gt;
*&#039;&#039;&#039;Longarms&#039;&#039;&#039;: The most common of the &amp;quot;Throw stuff at them to make them stop&amp;quot; types, these guys walk up to you slowly while flailing around a giant and long wire cable with a hook attached to it, knocking the poor player all over the place. Throwing cars is not advisable though, unless you are Optimus Prime, seeing as when most characters throw cars, it&#039;s thrown from above, so it will usually hit the top of the hitbox instead of hitting the Longarm drone. &lt;br /&gt;
*&#039;&#039;&#039;Payloads&#039;&#039;&#039;: These drones charge at you headfirst, but their reckless charge means you can jump around them. Once they start looking around aimlessly, throw something at them or punch them to knock them out of the AI state. They will go back into charging phase after you land a hit, so be sure to combo them before running away. Be prepared, since they always come in pairs.&lt;br /&gt;
* &#039;&#039;&#039;Dreadwings&#039;&#039;&#039;: Dreadwings are uncommon drones that, when encountered, will fly in and land in a ring of expanding fire that will launch you away from them. They will then have the audacity to run at you nonstop, and spam their flamethrowers. And the flamethrowers have a deceptively &#039;&#039;large&#039;&#039; range, making it hard for you as the player to throw items at them. And once you land a decent combo on them, they fly away, regain about 5% of their health, and come back at you, forcing you to repeat the same process until they are defeated. &lt;br /&gt;
* &#039;&#039;&#039;Mixmasters&#039;&#039;&#039;: The most uncommon type of drone encountered, these guys cannot be damaged by conventional means, and require that you grab an object, throw it at them, knock them over, pick them up, and throw them at a random building or onto the floor. Their slow speed makes them relatively easy to fight though, as you can usually knock them down extremely easily, but they can easily kill an unprepared player as their missiles deal some massive damage.&lt;br /&gt;
&lt;br /&gt;
===Sub Missions=== &lt;br /&gt;
Represented by large glowing boxes containing symbols of said Sub Mission, they provide challenges for those who wanted to pay energon cubes to play a &amp;quot;mini-game&amp;quot; where the player must complete the objective before time runs out. So if you want to unlock everything, or just take a break from what&#039;s happening in the story mode? Well, good news for you; every single time you beat a Sub Mission, a new mini-game opens up, offering more energon cubes in exchange for more energon cubes and maybe the occasional bonus content.&lt;br /&gt;
 &lt;br /&gt;
Sub Missions come in six types:&lt;br /&gt;
*Hunt: Hunt down all the vehicles and destroy them. (You just chase down and destroy a bunch of cars within the time limit. It would be easier were it not for the driving).&lt;br /&gt;
*Scavenger: Find all the cogs within the marked area. (They&#039;re not really well hidden, and the map shows them in little green blips, so it&#039;s pretty easy).&lt;br /&gt;
*Attack: Defeat all the enemies. (It&#039;s very easy, mostly because this is just a challenge version of the average drone battles in the game).&lt;br /&gt;
*Sumo: Push all the opponents out of the ring. Careful you don&#039;t get knocked out! (It&#039;s WAY harder than it looks, mostly due in fact that Longarms just exist, and Mixmasters are the most common enemy types faced here. You heard that right, &#039;&#039;&#039;MIXMASTER DRONES.&#039;&#039;&#039;).&lt;br /&gt;
*Race: Race to the finish line. (Every checkpoint does lower the timer, but you lose time for transforming, which happens often because the buildings are coated with a substance that makes you transform the moment you touch it. And you have to race in order to reach the checkpoints in time. Are you mad? &#039;&#039;&#039;&#039;&#039;YOU WILL BE&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
*Destruction: Destroy the place within the marked area. (This is a challenge version of the missions in the Decepticon campaign where you have to destroy the area. No wonder why this Sub Mission isn&#039;t available to play in the Autobot campaign).&lt;br /&gt;
&lt;br /&gt;
===Cybertron Levels===&lt;br /&gt;
A &amp;quot;Bonus Level&amp;quot; set on [[Cybertron (planet)|Cybertron]] is unlocked after completing all oher levels, one for each campaign. Players control Optimus Prime or Megatron, with their ability to transform disabled, and must destroy 35 drones to complete the level. Unfortunately, Cybertron&#039;s look in both levels doesn&#039;t resemble the G1 cartoon, nor the opening cinematic or the scenes from the movie.&lt;br /&gt;
&lt;br /&gt;
===Unlockables===&lt;br /&gt;
The game includes a &amp;quot;Bonus Features&amp;quot; menu with several items to be unlocked. These unlockables can be obtained via any or all of the following methods:&lt;br /&gt;
*Collecting 15 glowing yellow cubes (100 hidden per level). Technically some levels do contain only 95 cubes, but when playing the level &#039;A Gathering Force&#039;, the player is automatically awarded 5 cubes.&lt;br /&gt;
:Note: One does not need to collect 15 cubes in a single level to unlock a bonus feature; the game counts total cubes found, and once 15 are collected, a bonus feature is unlocked. This explains why there are 100 cubes in each level, even though bonus features are only unlocked every 15 cubes.&lt;br /&gt;
*Collecting a hidden Autobot or Decepticon faction symbol, with five hidden on each level.&lt;br /&gt;
*Completing a chapter.&lt;br /&gt;
*Completing a sub mission.&lt;br /&gt;
*Completing a level, including the bonus Cybertron levels&lt;br /&gt;
*Completing a skill, including: Throw, Speed (when in land vehicle mode), Slide (when in land vehicle mode), Jump (when in land vehicle mode), Evil (for Decepticons), Heroic (for Autobots) and Destruction (for Decepticons).&lt;br /&gt;
&lt;br /&gt;
The unlockable bonus features are separated into three sections:&lt;br /&gt;
* Bonus Movies: consisting of four commercials for the 2007 movie and the intro sequences of the &#039;&#039;[[Transformers: Armada (cartoon)|Armada]]&#039;&#039;, &#039;&#039;[[Transformers: Energon (cartoon)|Energon]]&#039;&#039;, and &#039;&#039;[[Transformers: Cybertron (cartoon)|Cybertron]]&#039;&#039; cartoons.&lt;br /&gt;
* Bonus Gallery: an image gallery with 158 images in total. Featuring concept art, toy box art images, models of the characters seen in game, and covers of past Transformers comics by [[Marvel Comics]], [[Dreamwave Productions]], and [[IDW Publishing]].&lt;br /&gt;
* G1 characters: five alternate character skins, including the following:&lt;br /&gt;
**Three toy-inspired &amp;quot;skins&amp;quot; can be unlocked, including [[Jazz (Movie)#Deluxe Class toys|Generation 1 Jazz]], [[Optimus Prime (Movie)/toys#Voyager Class toys|Robo-Vision Optimus Prime]] (minus flames) and [[Starscream (Movie)/toys#Voyager Class toys|Generation 1 Starscream]] (minus the resculpted head).&lt;br /&gt;
*(Similarly, one can unlock Generation 1 [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]], replacing their movie counterparts with new 3D models as opposed to simple skin recolors. Optimus Prime converts into his original truck mode, but [[Transformers: Go-Bots (franchise)|fires from his fists]] rather than using his trademark [[ion blaster]]. Megatron cannot transform into his gun mode, but instead starts flying in robot mode when the &amp;quot;transform&amp;quot; button is pressed.&lt;br /&gt;
&lt;br /&gt;
==Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, Xbox 360 players will be rewarded as part of the &amp;quot;Achievement&amp;quot; meta-goal system. Each Achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 42 Achievements collectively worth 1000 Gamerscore can be earned in &#039;&#039;Transformers The Game&#039;&#039;. The other versions do not feature any in-game achievements, as the game was not released on Steam and predates the implementation of the Trophy system on PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero&lt;br /&gt;
|Bumblebee helped protect Sam in The Suburbs (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighbourhood Watch&lt;br /&gt;
|You continued your defense of The Suburbs as Jazz and Optimus Prime (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Could You Describe the Ruckus?&lt;br /&gt;
|Bumblebee caused a disturbance in order to escape the Hoover Dam with the AllSpark. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender&lt;br /&gt;
|The Last Stand has been made. There&#039;s only one thing left to do… (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Look to the Stars&lt;br /&gt;
|Megatron and the Decepticons are finished. Earth is safe...for now… (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster&lt;br /&gt;
|The humans have much to fear. Qatar is destroyed. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Surburban Scourge&lt;br /&gt;
|The Autobots fall before you. The Suburbs are done for. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer&lt;br /&gt;
|Starscream&#039;s power knows no bounds. The airbase&#039;s defenses are obsolete. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher&lt;br /&gt;
|The city is in ruins. There&#039;s only one thing left to do… (secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Finish this Planet&lt;br /&gt;
|Optimus and the Autobots are but a memory. Earth is yours. (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|What Challenge?&lt;br /&gt;
|You have handled a challenge with ease. Complete your first Challenge sub-mission.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighborhood Watch Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|The Ruckus? Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Inside Hoover Dam (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Autobot City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Qatar Desert. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Scourge Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Hunt for Sam Witwicky. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Airbase. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Decepticon City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Transform and Roll Out&lt;br /&gt;
|You&#039;ve transformed for the first time.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Robots in Disguise&lt;br /&gt;
|You&#039;ve transformed 500 times.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Optimus Prime&lt;br /&gt;
|200 Decepticon Drones have met their match.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Megatron&lt;br /&gt;
|200 Autobot Drones have fallen before you.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Wrong Way!&lt;br /&gt;
|You&#039;re living dangerously. Ram 250 Cars.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Bumblebee&lt;br /&gt;
|You&#039;ve scouted the world thoroughly. All the secret icons have been collected.&lt;br /&gt;
|60 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Shot Putter&lt;br /&gt;
|You&#039;ve sent objects flying. Achieved full Throw Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Speed Demon&lt;br /&gt;
|You&#039;ve really burned rubber. Achieved full Speed Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Sideways Motion&lt;br /&gt;
|You can handle turns with ease. Achieved full Slide Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|We Don&#039;t Need Roads&lt;br /&gt;
|Who needs roads when you can fly through the air? Achieved full Jump Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Root of all Evil&lt;br /&gt;
|You take pride in destroying your enemies. Achieved full Evil Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Ironhide&lt;br /&gt;
|You are the epitome of an Autobot. Achieved full Heroic Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Brawl&lt;br /&gt;
|Your destruction comes naturally as a Decepticon. Achieved full Destruction Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Mad Skillz&lt;br /&gt;
|You are skilled beyond belief. Achieved all Skill items on all levels.&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Batter Up&lt;br /&gt;
|Find a bat and make your enemy fly. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Ring-A-Ding-Ding&lt;br /&gt;
|Dial up some pain for your enemy. Use the Helio phone as a weapon. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Pit Crew&lt;br /&gt;
|Stop your enemy in their tracks!! Use a large tire to harm your enemy. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|I know Kung-Fu&lt;br /&gt;
|You are quite skilled Grasshoppa. Perform 1000 punches. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Weapon Systems Inactive&lt;br /&gt;
|Your enemy knows the might of your fist. Complete Suburbs Chapter 1 using only melee attacks. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Land Shark&lt;br /&gt;
|The enemy can&#039;t hit you if they can&#039;t see you. Spend 2 minutes underground. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sharp Shooter&lt;br /&gt;
|You&#039;re destructive and efficient. Complete Airbase Chapter 3 with more than 2:30 minutes remaining. (Secret)&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Turbo? We don’t need no turbo!&lt;br /&gt;
|You&#039;ve got a lead foot and it shows. Complete Hoover Internal Chapter 2 without using boost. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Keeper of the AllSpark&lt;br /&gt;
|There is no Transformer that stands greater than you. You have achieved 100% completion.&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cut and unused content==&lt;br /&gt;
&lt;br /&gt;
Perhaps owing to a somewhat rushed development cycle, &#039;&#039;Transformers the Game&#039;&#039; has a staggering amount of beta content that did not make it into the final game. A good portion of this content has been datamined from the game&#039;s many multiplatform releases and can be found extensively listed on the &#039;&#039;The Cutting Room Floor&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s page for the game &amp;lt;ref&amp;gt;[https://tcrf.net/Transformers:_The_Game_(Windows) Transformers: The Game (Windows, Xbox 360, PlayStation 3, PlayStation 2, Wii)] on &#039;&#039;The Cutting Room Floor&#039;&#039;&amp;lt;/ref&amp;gt;, but down below we&#039;ll only list some of the more interesting examples (as well as a few others not featured on TCRF as a result of being discovered from other sources beyond datamining). Writer [[Flint Dille]] said that most of his work for the project did not end up in the game. &amp;lt;ref&amp;gt;{{citesocial|quote=I did have a one brief foray, two actually, for the first Michael Bay Transformer game. That most of what I did ended up on, you know, not in the game. Because the game got stunted.|link=https://youtu.be/nS-7a3jIBGc?si=riXqYL_k7mmCF4tK|name=Flint Dille|site=YouTube|year=2019|month=11|day=19}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
[[File:HooverExt-TransformersTheGame.jpg|thumb|250px|If you saw this video as a kid and couldn&#039;t find this place in-game, then you know the pain — especially when Tim from school kept lying about this being a secret level screw you Tim I want my Legends Class Optimus Prime back and -]]&lt;br /&gt;
*An entire level set in the exterior of Hoover Dam was to be featured in both campaigns, internally named HOOVEREXT for the Autobots and HOOVERDAM for the Decepticons. It was first discovered through surviving text strings  assigned to a nonexistent level with the aforementioned name, describing a Decepticon attack culminating in a fight against Bonecrusher for the Autobots and the resurrection of Megatron for the Decepticons, corresponding with the order of events shown in the film. This was further corroborated by multiple making-of featurettes, where footage of an earlier beta build of the game shows what clearly is an exterior map of Hoover Dam that isn&#039;t featured anywhere in the actual retail release.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=I97UImtAQ6g&amp;lt;/ref&amp;gt; For a while, these appeared to be the only surviving remains of Hooverext, leading the small but dedicated modding community for the game to speculate that whatever was left of the map would never get to see the light of day - that is, until TT Games founder Jon Burton streamed a look at two prototype builds featuring the fabled level on his GameHut YouTube channel.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=A5d9G0SQw_8&amp;lt;/ref&amp;gt; This reinvigorated the interest of modders, which until now had primarily worked on the PC version of the game, and led to the idea of instead datamining the console releases. Finally, only a couple of weeks later, [https://www.youtube.com/watch?v=oE01Os_O76c the entire playable level was surprisingly discovered lurking in the Wii version all along!] In another note, the entire playable level was also discovered on the PS3 version, but it has two versions, a default one for Hi-Res with broken mountains, and a Low-Res version, which is a copy of the Xbox 360 prototype version of the level for some reason. Both levels suffer from their programming being from an outdated version of the engine, which makes these levels from [https://www.youtube.com/watch?v=0rg3YJeqWLM easy to straight up unplayable.]&lt;br /&gt;
**There are also [https://www.youtube.com/watch?v=M83Dwx-AGQY two] [https://www.youtube.com/watch?v=UTxxmOckjFg cutscenes] surviving from the deleted stage (with one of them being briefly featured in one of the aforementioned making-of videos), as well as multiple strings of dialogues for the Chapters in the Level. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qDm710zwUxg&amp;lt;/ref&amp;gt;&lt;br /&gt;
***The final retail version includes the dam in a pre-rendered cutscene at the end of Mission 3 on both campaigns. This uses the once playable map as a basis, similarly to how most other FMVs in the game were rendered using pre-existing maps as background.&lt;br /&gt;
**On a complimentary note, both the [[Transformers The Game (PSP)|Playstation Portable]] and [[Transformers Autobots/Decepticons|Nintendo DS]] versions of the game feature levels set in the exterior of Hoover Dam, making the removal of this one an interesting oddity.&lt;br /&gt;
**There are unused voicelines relating to the HooverExt missions by Optimus Prime on the PS3 version of the original game.&lt;br /&gt;
*There are also other unused &amp;lt;s&amp;gt; Tranquility &amp;lt;/s&amp;gt; levels in this game, such as BLACKOUTTRANQUILITY, TESTTRANQUILITY, AUTOBONUS1, CVIEW, and STARTSCREEN. CVIEW and STARTSCREEN are thought to be the character model viewer and the early version of the start screen, but only have one file and that is their LEVEL.CFG, making them completely unplayable. The other levels, however, are playable. BLACKOUTTRANQUILITY doesn&#039;t have accessible missions, but the SPLINE.DAT reveals that the level has early data of The Hunt for Sam Witwicky level. TESTTRANQUILITY is a test level used for testing the various AI of each of the characters and submissions. AUTOBONUS1 was possibly going to be a bonus level unlockable after completing the Autobot campaign, in which you collect and throw 10 dounts. The counter is broken, so that means if you do what the level wants you to do, the level doesn&#039;t end, and you&#039;ll be stuck until you exit the level or the timer runs out.&lt;br /&gt;
*As seen in the aforementioned GameHut livestream, other levels also suffered substantial alterations between their early builds and the final retail version. Whereas some locations like Tranquility and Mission City remain pretty much identical in alphas dating back as far as November 2006, others like the interior of Hoover Dam and the bonus Cybertron levels were entirely redesigned from the ground up. The former featured a tighter, somewhat more movie-accurate look and layout that ended up being discarded in favor of the wider industrial area seen in the final game, whereas the latter was a surprisingly massive map directly based on artwork from the brief flashback sequence in the film.&lt;br /&gt;
[[File:TFTG_Unused_City_BurgerKing_Megatron.jpg|250px|thumb|[https://www.youtube.com/watch?v=AxhjAiP9hk8 &amp;quot;Yeah, a whopper. No cheese, no onions.&amp;quot;]]]&lt;br /&gt;
*If you play with the High-Res city files on Low-Res mode on PC, a weird early and unfinished city appears when you load into the level. It features cut [[Pepsi]] signs and even a [[Burger King]] replacing Chip Chase&#039;s!&lt;br /&gt;
&lt;br /&gt;
===Character models===&lt;br /&gt;
[[File:TFTG_Unused_EvilBumblebee.jpg|thumb]]&lt;br /&gt;
*A strange retexture of Bumblebee in the classic Camaro form that replaces most of his distinctive yellow with a muddy dark red, oddly titled as &amp;quot;evilbumblebee&amp;quot; in the game files. We have no idea how it got there or what its purpose was, though it does sound heavily exploitable for a creepypasta if anyone&#039;s interested in writing one.&lt;br /&gt;
*A variant of the [[Payload (Movie)|Payload]] drone crudely textured with a shoddily compressed [[Pepsi]] livery, most likely cut early in development. &lt;br /&gt;
*On the PS3 version, there are also &#039;&#039;A LOT&#039;&#039; of unused character files and folders, including Bumblebee_BCK, an early version of the Hi-Res Bumblebee model with it&#039;s own animations. This was primarily seen in promotional screenshots of the game.&lt;br /&gt;
&lt;br /&gt;
===Weapons and abilities===&lt;br /&gt;
*An unused version of Optimus Prime&#039;s gun with animations, based on concept art. A picture of Optimus with this gun out can be seen on the back of the packaging for the game. Oops.&lt;br /&gt;
*There are tons of unused dialogue on all versions, with the most notable being the PS3 version, with prototype grunt sounds, Optimus saying you&#039;ve won a mission or lost voiced by [[Peter Cullen]] himself, and alternate takes of all of Ironhide&#039;s lines.&lt;br /&gt;
*There are unused special abilities in the game&#039;s files, with most of them based on concept art, including:&lt;br /&gt;
**A reel in ability for the Longarm Drones, being able to reel the player in with their hook and attack them.&lt;br /&gt;
**A special shield ability for the Mixmaster Drones, being able to ricochet shots to the player and having a more powerful counter attack.&lt;br /&gt;
**An electrocute ability for the Scrapper Drones, being able to jump on the player and electrocute them.&lt;br /&gt;
**A pickup ability for the Dropkick Drones, being able to pick up and throw the player while standing.&lt;br /&gt;
**A healing ability possibly meant for Ratchet, being able to heal the player.&lt;br /&gt;
**An unknown &amp;quot;SapEnergy&amp;quot; ability with no mention of it anywhere other than the combat script file, leaving it a mystery as to how it would work or who would use it. A common theory is that it was intended to be used by Ratchet to damage enemies in the Decepticon campaign.&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
*Two orchestral tracks, &amp;quot;mx_city_barricade_1&amp;quot; and &amp;quot;mx_city_skorponok_1&amp;quot;, were cut from the final Mission City chapters. Both are still available in full as .wav files.&lt;br /&gt;
*Some of the music tracks in the [[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; videogame]] have their in-game files labelled with the prefix &amp;quot;mx_hoover_ext&amp;quot;, suggesting that they might have been directly re-purposed from the previously-mentioned extinct exterior Hoover Dam level from &#039;&#039;Transformers The Game&#039;&#039;. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=yhaoVtEPfO0&amp;lt;/ref&amp;gt;&lt;br /&gt;
*There are also some unused SFX files, such as splashing into water.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
[[File:CONTROLLERSCREEN SKORPONOK PC.jpg|220px|thumb]]&lt;br /&gt;
*[https://www.youtube.com/watch?v=BkwobdKzzQA&amp;amp;list=PL3XAX4htSEIU01KK49biOAMbXCFLWEJO6&amp;amp;index=80 There are a few debug options leftover in all versions of the game.]&lt;br /&gt;
*Seven cutscenes (one for &#039;&#039;&#039;More Than Meets The Eye&#039;&#039;&#039;, one for &#039;&#039;&#039;Inside Hoover Dam&#039;&#039;&#039;, one for &#039;&#039;&#039;The Ultimate Doom&#039;&#039;&#039;, and four for &#039;&#039;&#039;A Gathering Force&#039;&#039;&#039;.) were cut from the final release. All of these can be found on Youtube. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=KKD7jCplFNo&amp;lt;/ref&amp;gt;&lt;br /&gt;
*A cut controller screen for Scorponok exists on all platforms with their respective console controllers. Controller screens are used for loading into a level, so maybe there was a cut Scorponok level? We&#039;ll let this wiki decide.&lt;br /&gt;
*There are multiple unused VFX listings in the files, but almost none of them exist, such as a VFX listing for a Grenade.&lt;br /&gt;
*A buttload of unused animations. Brawl, Bonecrusher, Blackout, Optimus, Megatron, and Starscream all have downed animations, but none for being picked up. Starscream has a scrapped climbing animation, and Brawl, Bonecrusher, and most of the drones have unused object-grabbing animations.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
===Versions===&lt;br /&gt;
[[File:TransformersTheGame 2007 consolecovers.jpg|upright=2.2|thumb|One of these things is not like the others...]]&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&lt;br /&gt;
**The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2, 3 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.&lt;br /&gt;
*&#039;&#039;&#039;Nintendo Wii&#039;&#039;&#039;&lt;br /&gt;
**The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers reviewers were resoundingly unimpressed by].&lt;br /&gt;
*&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&lt;br /&gt;
**The 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.&lt;br /&gt;
**The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There&#039;s one for pressing the &amp;quot;transform&amp;quot; button once. This version suffers less from frame rate issues and has better lighting than the PS3 version.&lt;br /&gt;
**It was also available in a limited &amp;quot;Cybertron Edition&amp;quot; that featured exclusive packaging art, a &amp;quot;Making Of&amp;quot; DVD, a code to unlock the [[Cybertron (planet)|Cybertron]] bonus levels early, and [[Movie Prequel issue 1|issue 1 of the &#039;&#039;Transformers&#039;&#039; movie prequel comic]] by [[Simon Furman]], [[Don Figueroa]] and [[Josh Burcham]]. It was exclusive to Gamestop/EB stores.&lt;br /&gt;
**For 500 Microsoft points, players can download an add-on that unlocks everything in the game. While this does not disable Achievements like the cheat codes do, a message that reads &#039;&#039;&amp;quot;This item has been unlocked by a downloadable content pack&amp;quot;&#039;&#039; appears below any bonus features that have not been earned through gameplay.&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 3&#039;&#039;&#039;&lt;br /&gt;
**The PS3, like the 360 version, featured the same improved graphics, environmental damage, and extra physics objects. The same flaws, however, still apply to how the environmental damage and physics objects interact with the player. Oops.&lt;br /&gt;
**The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself &#039;&#039;isn&#039;t doing anything&#039;&#039;.&lt;br /&gt;
**SixAxis motion control is also added for Decepticons with aircraft altmodes ([[Blackout (Movie)|Blackout]], [[Starscream (Movie)/games|Starscream]] and [[Megatron (Movie)/games|Megatron]]). It&#039;s disabled by default.&lt;br /&gt;
*&#039;&#039;&#039;PC DVD-ROM&#039;&#039;&#039;&lt;br /&gt;
**The PC version is exactly like the PS3 and Xbox 360 versions. It, however, does not feature the same exclusive flaws or bonuses of either console version. The physics are still crazy, though. The loading screens replaces the instructions of how to play with images from the opening and cinematics and allow players to setup the controller the way it so chooses.&lt;br /&gt;
**High-Detail mode on PC suffers from a multitude of issues. The projectile models are missing on PC for High-Detail, meaning you&#039;ll be shooting nothing but special effects. High-Detail Airbase suffers from broken road textures, rendering most of the roads in pitch black. None of these issues are present on PS3/360.&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
&lt;br /&gt;
[[File:VG-E3Allspark.jpg|thumb|The Quarterspark.]]&lt;br /&gt;
*Almost all plotlines relating to humans have been removed; the game has nothing involving [[William Lennox|soldiers]] (replaced by communication trucks, helicopters and tanks), [[Seymour Simmons|agents]] (replaced by [[Landmine (Movie)|Buggies]] and [[Stockade (Movie)|SUVs]]), or [[Glen Whitmann|comic relief]] (replaced by the cutscenes). Even Sam has barely any role beyond &amp;quot;holder of the MacGuffins.&amp;quot;&lt;br /&gt;
*Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the AllSpark. Sam turns up at the end of the mission just in time to leave.&lt;br /&gt;
*The game&#039;s AllSpark is tiny, only four or five times taller than Bumblebee, unlike the movie&#039;s city block-sized cube. It&#039;s housed in the same room as Megatron. Whoever wanted things to be this way could be asking for the end of the world!&lt;br /&gt;
*In the Autobot Campaign, Barricade is present at the Mission City battle. Same for Scorponok in the Decepticon Campaign.&lt;br /&gt;
*Autobot Campaign: Brawl is killed by Ironhide after the former killed Jazz. In the movie, he is killed by Bumblebee.&lt;br /&gt;
*Autobot Campaign: Brawl kills Jazz after the latter kills Blackout and Starscream. In the Decepticon campaign, Barricade kills him. Either way, Megatron doesn&#039;t.&lt;br /&gt;
*Autobot Campaign: Blackout is killed by Jazz. In the movie, he is killed by [[William Lennox|Lennox]].&lt;br /&gt;
*Autobot Campaign: Starscream and Barricade are killed. In the movie, they both survive. &lt;br /&gt;
*Frenzy has [[FIRRIB|red eyes]]!&lt;br /&gt;
*Shockwave makes an appearance! &lt;br /&gt;
*Autobot Campaign: Optimus, rather than Sam, kills Megatron with the AllSpark.&lt;br /&gt;
*Decepticon Campaign: Shoving the All Spark cube into his &#039;&#039;own&#039;&#039; chest does not kill Megatron.&lt;br /&gt;
*Decepticon Campaign: [[The Agenda (Part III)|The Autobots lose! Evil triumphs!]]&lt;br /&gt;
&lt;br /&gt;
==Technical errors and oddities==&lt;br /&gt;
&lt;br /&gt;
===Glitches===&lt;br /&gt;
*The PS2 version sometimes features a bizarre error; in the opening cinematic to Barricade&#039;s first mission in Mission City, after Jazz&#039;s door slams there is no further post-recording sound work. This means Barricade&#039;s voice is completely unaltered. [https://www.youtube.com/watch?v=9h3KWLGt5-w He sounds like Sideshow Bob]. The Wii, PS3, and Xbox 360 versions have the effects added correctly.&lt;br /&gt;
*In the final Chapter of &amp;quot;A Gathering Force&amp;quot;, it&#039;s just this side of entirely possible to be &#039;&#039;too good&#039;&#039; at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he&#039;ll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets&#039; ability to actually take damage is pretexted on &#039;&#039;Brawl&#039;&#039; transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing. &lt;br /&gt;
*The Dreadwing AI doesn&#039;t properly turn off when activating a Chapter during Mission 3, but thankfully the drone will despawn once you actually start the mission. &amp;lt;s&amp;gt;Doesn&#039;t stop them from being pesky and persistent motherfragging pains in the aft. &amp;lt;/s&amp;gt;&lt;br /&gt;
**To make Dreadwings even more annoying, someone didn&#039;t do a proper bug test, so the Spawn variable for Dreadwings is active &#039;&#039;&#039;AT ALL TIMES&#039;&#039;&#039; during &amp;quot;A Gathering Force&amp;quot;. This means that a Dreadwing is able to spawn ANYWHERE, during ANY CHAPTER if you even so much as decide to land and walk around in robot mode. Oh yeah, you heard us right. Dreadwings can spawn during the BRAWL AND BONECRUSHER ESCORT CHAPTERS. WHERE YOU ARE REQUIRED TO BE IN ROBOT MODE TO DESTROY THOSE ELECTRICITY TURRETS. &#039;&#039;&#039;&#039;&#039;ARGH.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*Barricade&#039;s shield attack&#039;s hitbox extends beyond his arm for some reason.&lt;br /&gt;
* In a rather &#039;&#039;&#039;frustrating&#039;&#039;&#039; case of poor bug testing for all of the main consoles, any drone encountered in Mission City will cause you &#039;&#039;HOURS&#039;&#039; upon &#039;&#039;&#039;HOURS&#039;&#039;&#039; of Frustration. There are many spots and even frame perfect PIXELS on buildings that do not have collision hitboxes, which means if a drone is in free-fall (you throwing them, or slapping them with a heavy enough object during which their Hitboxes move at a rate that can allow their hitbox to warp past those of other larger hitboxes simply because that&#039;s what they were programmed to do) they WILL get stuck in the buildings if their collison hitboxes end up stuck behind those of the collision hitboxes of buildings. Which means you have to memorize which buildings in Mission city don&#039;t have those missing collision hitboxes, because if you don&#039;t you&#039;ll end up having to reset the entire level, all because a single Payload or Longarm got stuck behind a building. This coincidentally includes a MAJORITY of the buildings during the Ironhide fight in Mission Park, and all of the buildings in the far corner map where Megatron has to fight Payloads and Longarms.  &amp;lt;s&amp;gt; Many controllers have been lost. Let their noble cause be remembered. &amp;lt;/s&amp;gt;&lt;br /&gt;
* As a rather weird side-effect of the game&#039;s Physics engine, nitro-boosting at a certain angle as Bumblebee or Jazz over the destructible bridge portions of the Mission City Train System will cause the Vehicle Mode to get launched straight into the stratosphere.&lt;br /&gt;
*Because the end of mission &amp;quot;mission complete&amp;quot; screens follow straight on from the game play, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the &amp;quot;mission complete&amp;quot; screen will show &#039;&#039;his own bullets hitting him&#039;&#039;. (The same thing can happen anywhere in the game.)&lt;br /&gt;
&lt;br /&gt;
===Developer oversights===&lt;br /&gt;
*In the second chapter of &amp;quot;The Suburbs&amp;quot;, Swindle drones are &#039;&#039;walking down the street&#039;&#039; to Sam&#039;s house. &#039;&#039;&#039;WHY&#039;&#039;&#039; they even bother to have altmodes is not clear.&lt;br /&gt;
*The final Autobot mission in Hoover Dam&#039;s depiction of the defrosting Megatron is all kinds of screwy:&lt;br /&gt;
**Before the mission is triggered, he&#039;s shown covered in a layer of ice.&lt;br /&gt;
**In the pre-mission cutscene, there&#039;s suddenly not a hint of ice on him at all. When Bumblebee walks near him, his head turns to look at the Autobot, despite the fact he&#039;s supposed to be frozen and immobile.&lt;br /&gt;
**As the mission starts, he&#039;s encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.&lt;br /&gt;
**When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there&#039;s clearly none on his face.&lt;br /&gt;
**When gameplay resumes, there&#039;s ice on his face again.&lt;br /&gt;
**In the end of mission cutscene, he&#039;s suddenly defrosted right down to his hips.&lt;br /&gt;
**[[B.O.T. (episode)|Argh.]]&lt;br /&gt;
* Regarding the Battle logistics for the Autobots...&lt;br /&gt;
** Despite the fact that the Human military is allied with the autobots at this current moment in time, they&#039;ll still attack the autobots even though the decepticons are the ones causing all the damage to everything.&lt;br /&gt;
** Despite the fact you can destroy the building Bumblebee is stuck in... he&#039;ll still be stuck in there somehow.&lt;br /&gt;
** During the cutscene, Starscream uses his regular Jet-mode missiles, but in the actual game he uses some form of super-explosive missiles. Michael Bay must&#039;ve had a say in that.&lt;br /&gt;
** In that same mission, when Blackout joins in the cutscene, he fires his bot-mode missiles instead of the usual rapid fire missiles that he has in Helicopter mode.&lt;br /&gt;
**When the game cuts back to the action, Blackout is firing his Rapid Fire missiles. &lt;br /&gt;
*Regarding Time for the Autobots...&lt;br /&gt;
** When Starscream starts desecrating buildings, the time is morning. &lt;br /&gt;
** When Jazz confronts Starscream the sun is setting...&lt;br /&gt;
** Midway through the fight, Starscream is &amp;quot;damaged&amp;quot; but it&#039;s now Noon. &lt;br /&gt;
** At the end of the mission Brawl shows up and it&#039;s Sunset again. &lt;br /&gt;
** When Ironhide confronts Brawl, it&#039;s sunset, but by the time Ironhide kills Brawl it&#039;s Noon again. &lt;br /&gt;
** Bumblebee drives off to confront Barricade at Noon. He faces off against Barricade at Sunset.&lt;br /&gt;
**Midway through the fight, Bumblebee knocks Barricade into a bus, and it&#039;s noon again. It stays this way for a while (Thankfully.)&lt;br /&gt;
**Bumblebee defeats Barricade by Sunset. Than Megatron shows up, and Megatron and Optimus fight at Sunset. In the final mission, it&#039;s still noon.&lt;br /&gt;
**It goes back to sunset when Optimus defeats Megatron.&lt;br /&gt;
** Regarding the Decepticons...&lt;br /&gt;
** Bonecrusher, Brawl, and Starscream are completely absent from the fight. &lt;br /&gt;
** Jazz is seen transporting Sam and Mikaela, but Sam doesn&#039;t have the Allspark. Barricade must really hate fleshlings.&lt;br /&gt;
**When Barricade confronts Jazz it&#039;s Sunset. &lt;br /&gt;
** When Barricade knocks down Jazz, it&#039;s Noon. &lt;br /&gt;
** When Barricade kills Jazz... you should already know at this point.&lt;br /&gt;
**&#039;&#039;&#039;[[B.O.T. (episode)|Argh.]]&#039;&#039;&#039;&lt;br /&gt;
*After the last mission of Chapter 3, a cutscene will trigger of Blackout and Starscream trashing Hoover Dam, Blackout tosses a gas tank at three defending Autobots who seem to be red Swindles... Which is the color of the Decepticon Swindle drones, not their Autobot variants.&lt;br /&gt;
**This cutscene in the Autobot Campaign is also the only time in the game where drones aligned with the player&#039;s faction are seen. This could be an oversight from recycling footage.&lt;br /&gt;
**Also, they appear to be shooting from their &#039;&#039;fingers&#039;&#039;.&lt;br /&gt;
*The opening infographic of &amp;quot;City of the Machines&amp;quot; states that Bumblebee has escaped to the city with the Allspark. Of course Bumblebee was already killed in &amp;quot;The Hunt for Sam Witwicky&amp;quot;, and likewise isn&#039;t seen for the rest of the game with Jazz now transporting Sam and Mikaela. This is referring to the Bumblebee fight that would&#039;ve taken place in the scrapped &amp;quot;Megatron, Arise!&amp;quot; level, where Bumblebee is probably dead &#039;&#039;for good&#039;&#039;. Since the level was scrapped, this is likely an oversight the developers forgot to correct.&lt;br /&gt;
*In Decepticon Chapter 4, mission 2&#039;s intro cinematic has Scorponok firing from a Gatling gun in his tail. This weapon doesn&#039;t exist (although he can use it for melee attacks).&lt;br /&gt;
*Starscream was probably the most unfinished character in the entire game. His normal fall animation doesn&#039;t occur in the game properly, which means if he falls after he jumps, he&#039;ll still be in his jump animation unlike everyone else in the game. The animation can only trigger when falling from a building. On top of that, he doesn&#039;t use his Playerland animation at all, meaning that if you get in a Dreadwing drone&#039;s landing radius and get knocked away fall, he won&#039;t roll back up like everyone else, and will just stand there waiting for him to get back up.&lt;br /&gt;
*Before the final battle in the Autobot campaign, Energon drones are &#039;&#039;just lying around on the street&#039;&#039; waiting to be brought to life by the AllSpark.&lt;br /&gt;
*Scorponok is the only playable character that can&#039;t jump, climb or pick up debris. This means that there are several Decepticon insignias and glowing yellow cubes that are unattainable when playing as him. &lt;br /&gt;
*In the opening cinematic for Blackout, the entire army personnel fires at him, without any consequence whatsoever. However, when playing as any character in Tranquility or Mission City, police officers with standard pistols can damage you.&lt;br /&gt;
*In Chapter 2, Mission 2 of the Autobots campaign, a cutscene has a Dropkick and Swindle drone tossing Jazz next to a house. As they are about to finish him off, Ironhide attacks the two drones by slamming into them in vehicle mode. When he transforms, the drones just magically disappear.&lt;br /&gt;
*Speaking of cutscene oddities, Blackout is sand colored during the SOCCENT cutscenes, but during gameplay he is [[Grindor (ROTF)|light gray]].&lt;br /&gt;
**Even more so, in the initial cutscene of Plight of the Bumblebee, as Barricade scans the humans, Mikaela is misspelled as &amp;quot;Mikela&amp;quot;.&lt;br /&gt;
*In the final chapter of City of the Machines right before reaching the tallest building in Mission City, Megatron speaks in Starscream&#039;s voice due to a programming error.&lt;br /&gt;
*There are many size errors revolving around Bonecrusher and Brawl. During &#039;&#039;Sinister Saviour&#039;&#039; and &#039;&#039;Warpath&#039;&#039;, they are shown to be about the same height as Starscream (31&amp;amp;nbsp;ft), while during the opening cutscene of &#039;&#039;Fireworks&#039;&#039;, Bonecrusher is half his size and during &#039;&#039;For The Fallen&#039;&#039; Brawl is the same height as Ironhide (22&amp;amp;nbsp;ft).&lt;br /&gt;
*Optimus Prime has color issues between his truck and robot modes, such as the cab&#039;s roof: In robot mode it&#039;s red, while in vehicle mode it&#039;s blue with red flames. Robo-vision Optimus&#039;s truck mode&#039;s front half is red and back half is blue, but the back half (Sleeper and back fenders) forms his back and part of his arms, which are &#039;&#039;&#039;[[FIRRIB|red]]&#039;&#039;&#039;, while the front fenders form his ankles, which are &#039;&#039;&#039;blue&#039;&#039;&#039;.&lt;br /&gt;
*The Decepticon Cybertron level actually has no music or ambience coded to play. The game defaults to playing the main menu theme.&lt;br /&gt;
&lt;br /&gt;
===Other oddities and quirks===&lt;br /&gt;
[[File:TFTG city tint on &amp;amp; off.jpg|thumb|Wouldn&#039;t be a 2000s game without the old piss filter &#039;&#039;(Left: Brightness filter on / Right: Brightness filter off)&#039;&#039;]]&lt;br /&gt;
*For whatever reason, Bonecrusher is immortal when you play as him. &lt;br /&gt;
* You cannot destroy the top halves of buildings, but the bottom halves of the buildings are susceptible to all sorts of damage. &lt;br /&gt;
** Alongside that, you can climb on thin air.&lt;br /&gt;
*Transformer Protoforms have to [[Scanning|scan]] their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers.&lt;br /&gt;
*Curiously, there is an added brightness layer with a green-ish tint on all of the city levels. It&#039;s not noticeable on PS2 or Wii, but it&#039;s very noticeable on PS3, Xbox 360, and PC, and requires modding to be disabled.&lt;br /&gt;
*The residents of Tranquility are apparently capable of rebuilding a power station&#039;s gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys &#039;&#039;again&#039;&#039; within less than six.&lt;br /&gt;
*Autobots still have the &amp;quot;Destruction&amp;quot; unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it&#039;s filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn&#039;t actually do &#039;&#039;anything&#039;&#039;, and the Autobots are free to be as destructive as the Decepticons. It doesn&#039;t help that this gauge is filled by causing damage to &#039;&#039;any&#039;&#039; scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the All Spark.&lt;br /&gt;
*Other cars are like cardboard. Jazz can ram into a truck, and it will go &#039;&#039;flying in the air&#039;&#039;. However, Bumblebee, who should be much heavier doesn&#039;t knock them over with such ease. The same can be said about drones and Bot alt-modes. Ironhide, Jazz, or any other character in game can ram into any alt-mode and send them flying. Although you yourself will fly too. &lt;br /&gt;
*Guns are often useless in this game. Any drone beyond a Swindle drone will shield themselves from your gunfire, and anything that can be shot at can be destroyed five times faster if you punch it, throw something at it or whack it with a random piece of debris.&lt;br /&gt;
** This makes playing as Ironhide a little more difficult, as Ironhide has a 50% &#039;&#039;chance&#039;&#039; to replace the last melee hit with a cannon shot. &lt;br /&gt;
*** Doesn&#039;t make it better that when a projectile hits a barrier or shield, it will reflect and &#039;&#039;&#039;can deal damage to you!&#039;&#039;&#039; &#039;&#039;Great.&#039;&#039;&lt;br /&gt;
*Starscream sounds a lot like {{w|Grover}}.&lt;br /&gt;
*Since &#039;&#039;Generation 1&#039;&#039; Optimus Prime is a skin of Optimus Prime, many would think &#039;&#039;Generation 1&#039;&#039; Megatron would be a skin of Megatron with his attributes. Instead, he has Optimus Prime&#039;s attributes, featuring his moves, weapons, and even features a blue Autobot shield instead of a red Decepticon one, making him more like an Optimus Prime who can fly. Weird.&lt;br /&gt;
*Jazz’s High-Res model suffers from misplaced textures, which can make his armor look broken. This is most apparent in cutscenes where he doesn’t speak. Strangely, G1 Jazz doesn’t suffer from this.&lt;br /&gt;
*Starscream is programmed not to climb, possibly because the buildings in his level are short enough to get on top of. Because of this, his climbing animations go unused.&lt;br /&gt;
*During cutscenes where the respective character doesn&#039;t speak, they will be modelled using their highly detailed PS3/Xbox 360/PC version. In cutscenes where they do, some characters will use their low resolution Wii/PS2 counterparts. This is most notable with Ironhide&#039;s realistic model oddly being blue and having a visible mouth instead of the faceplate of the Low-Res counterpart, and Starscream.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Toys inspired by this game==&lt;br /&gt;
===Direct game tie-ins===&lt;br /&gt;
A first for &#039;&#039;Transformers&#039;&#039; videogames, a handful of toys would be released [[Transformers (2007 toyline)|under the 2007 movie toyline]] as direct tie-ins to &#039;&#039;Transformers The Game&#039;&#039;, with the packaging featuring a label above the toys that describes them &amp;quot;&#039;&#039;As seen in the TRANSFORMERS Video-Game&#039;&#039;&amp;quot; (or its equivalent in [[Multilingual packaging|multilingual versions]]). This small [[subline imprint]] consisted of five unique molds, all based around the enemy drone characters for the videogame.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Deluxe Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Swindle (Movie)#Toys|Swindle]]}}&lt;br /&gt;
{{Bp-d1|[[Dreadwing (Movie)#Toys|Dreadwing]]}}&lt;br /&gt;
{{Bp-a1|[[Longarm (Movie)#Toys|Longarm]]}}&lt;br /&gt;
{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
{{Bp-d1|[[Dropkick (Movie)#Toys|Dropkick]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;|[[File:Movie_Deluxe_Swindle_toy1.jpg|right|250px|thumb|Deluxe Swindle]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other figures===&lt;br /&gt;
A few other figures in the 2007 toyline are also de facto game tie-ins despite not being marketed with the aforementioned &amp;quot;&#039;&#039;As seen in the TRANSFORMERS Video-Game&#039;&#039;&amp;quot; subline imprint. These include Robo-Vision Optimus Prime and the Generation 1 redecos of Jazz and Starscream, all of which, as mentioned, are special unlockable skins in &#039;&#039;Transformers The Game&#039;&#039;. A pair of redecos for the aforementioned drone molds - released under the 2008 &#039;&#039;[[AllSpark Power]]&#039;&#039; subline imprint - are also seemingly inspired by the opposing factions&#039; versions of their respective units.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Deluxe Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-a1|[[Jazz (Movie)#TargetG1|Autobot Jazz (G1 deco)]]}}&lt;br /&gt;
{{Bp-a1|[[Salvage (Movie)#Toys|Salvage]]&amp;lt;br&amp;gt;(Inspired by the Autobot Dropkick unit)}}&lt;br /&gt;
{{Bp-d1|[[Overcast (Movie)#Toys|Overcast]]&amp;lt;br&amp;gt;(Inspired by the Autobot Dreadwing unit)}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Voyager Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-a1|[[Optimus Prime (Movie)/toys#Robovision|Robo-Vision Optimus Prime]]}}&lt;br /&gt;
{{Bp-d1|[[Starscream (Movie)/toys#TargetG1|Starscream (G1 deco)]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;|[[File:Movie G1Jazz toy.jpg|right|250px|thumb|Deluxe Autobot Jazz with G1 deco]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Beyond the 2007 toyline, [[Dirt Boss (ROTF)|Dirt Boss]] from the [[2009]] &#039;&#039;[[Transformers: Revenge of the Fallen (toyline)|Transformers: Revenge of the Fallen]]&#039;&#039; line-up would also feature a design distinctively based on the Scrapper drone. He would later be repainted into orange as [[Deadlift]], making the similarities between the two designs all the more evident.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
The game&#039;s Metacritic scores [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers hover] [http://www.metacritic.com/games/platforms/ps2/transformersthegame?q=transformers around] [http://www.metacritic.com/games/platforms/xbox360/transformersthegame?q=transformers fifty-five] [http://www.metacritic.com/games/platforms/ps3/transformersthegame?q=transformers percent]. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat but generally praised by the random destruction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*&#039;&#039;Transformers The Game&#039;&#039; is one of only two Activision-published &#039;&#039;Transformers&#039;&#039; games, alongside &#039;&#039;[[Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark]]&#039;&#039;, to be released in Japan, albeit only on PS3, PS2, and Wii.&lt;br /&gt;
*The Autobots and Decepticons &#039;&#039;really&#039;&#039; like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.&lt;br /&gt;
* Some of the transformation animations seem to be based on their contemporary mainline toys. For example, Bumblebee&#039;s arms are formed from his car roof like his deluxe class 2008 Camaro toy, and Optimus&#039;s arms flip out from his truck cabin while his legs are formed from his truck nose (despite being the opposite in the movies) like his leader class toy.&lt;br /&gt;
*It&#039;s assumed that both sides of the conflict are cannibals, seeing as how killing a Cybertronian opponent somehow replenishes your health.&lt;br /&gt;
*Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee and Barricade grow kibble after scanning their respective car modes. This looks roughly twice as ridiculous as what you&#039;re currently imagining.&lt;br /&gt;
*Punching your enemies in the face repeatedly is &amp;quot;heroic&amp;quot; when Autobots do it, but &amp;quot;evil&amp;quot; when Decepticons do it. Sounds like a double standard!&lt;br /&gt;
*Blackout is [[Show-accuracy|toy accurate]] in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.&lt;br /&gt;
*Tranquility features a large number of Generation 1 references, with adverts for &amp;quot;[[Hound (G1)|Hound]]&#039;s Hotdogs,&amp;quot; &amp;quot;[[Seaspray (G1)|Seaspray]]&#039;s Fish and Chips,&amp;quot; a [[Tranquility Mall|local mall]] called &amp;quot;[[Metroplex (G1)|Metroplex]]&amp;quot; and a fast food restaurant named &amp;quot;[[Chip Chase|Chip Chase&#039;s]]&amp;quot;. As a more recent reference, there is also a building site belonging to &amp;quot;[[Bay Demolition]]&amp;quot;. There is also a place called [[Frank Welker|Frank]] &amp;amp; [[Peter Cullen|Peter]]&#039;s cafe.&lt;br /&gt;
*One Autobot isn&#039;t explicitly killed in the Decepticon campaign: Ratchet (who does die in the [[Transformers Autobots/Decepticons|DS Version]]). Three Decepticons aren&#039;t killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in &#039;&#039;both&#039;&#039; campaigns is, unsurprisingly enough, Jazz.(Though Blackout isn&#039;t present in the final Decepticon cutscene after he was last being punched out by Optimus Prime, making his status uncertain) Even when every other bit of movie canon is thrown out the window, he &#039;&#039;still&#039;&#039; can&#039;t make it out alive.&lt;br /&gt;
*Jazz&#039;s last words of &#039;Optimus... I tried&#039; are the same as in the DS version.&lt;br /&gt;
*Bumblebee uses some kind of [[axe (weapon)|axe]] when he fights with a three-punch combo, probably referencing one of his earlier concept designs.&lt;br /&gt;
*Jazz&#039;s special attack is a sword, which he had in early concept art and his Deluxe Class toy.&lt;br /&gt;
*Ratchet, Bonecrusher, Brawl, and Frenzy aren&#039;t playable. However, Ratchet has a model and lacking necessary animations to make him fully playable. It&#039;s possible that, had he made it into the final game, he would&#039;ve been just a health dispenser.&lt;br /&gt;
*Throwing vehicles at buildings barely puts a dent in the structure. Instead of making a hole or even damaging it at all, cars and trucks thrown at buildings bounce off the building and often hit you instead.&lt;br /&gt;
*G1 Megatron flies rather than turning into a gun.&lt;br /&gt;
*Movie Megatron has the largest hitbox of any transformer in the game, which unfortunately makes it so that his hitbox extends outside his shield.&lt;br /&gt;
*If you stand in front of a building, you automatically start climbing it. If you idle while doing this as Blackout, they will scratch their butt. Optimus looks like he&#039;s doing the same, but he&#039;s just shaking his arm.&lt;br /&gt;
*In Mission City, there&#039;s a giant guitar on a building. If you grab it as Bumblebee or Barricade, it looks like they&#039;re playing it.&lt;br /&gt;
*Dreadwings are an absolute nightmare. Did we ever tell you how much we hate Dreadwings in this game?&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.transformersgame.com Official website for Transformers: The Game]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie video games]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1858701</id>
		<title>Transformers The Game (console)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1858701"/>
		<updated>2025-08-20T21:35:11Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Other oddities and quirks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-movie-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers The Game&#039;&#039;&lt;br /&gt;
|image=Transformers The Game cover.jpg&lt;br /&gt;
|caption=If you&#039;re a mid-to-late-00s kid and remember this game, then your childhood was... Probably pretty average, I guess?&lt;br /&gt;
|developer=[[Traveller&#039;s Tales]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 19]], [[2007]] (NA)&amp;lt;br&amp;gt;[[June 20]], 2007 (AU)&amp;lt;br&amp;gt;[[July 20]], 2007 (EU)&amp;lt;br&amp;gt;[[February 7]], [[2008]] (JP, PS3/PS2)&amp;lt;br&amp;gt;[[March 13]], [[2008]] (JP, Wii)&lt;br /&gt;
|platform=[[PlayStation]] 2, [[Wii]], PlayStation 3, [[Xbox]] 360, PC DVD-ROM&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&amp;lt;br&amp;gt;CER0:B&lt;br /&gt;
}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers The Game&#039;&#039;&#039;&#039;&#039; is the video game adaptation of the [[Transformers (film)|2007 live-action movie]]. Developed by [[Traveller&#039;s Tales]] with cinematic cutscenes animated by [[Blur Studio]] for the Xbox 360, PlayStation 2, PlayStation 3, Wii and PC via DVD-ROM, the game follows several of the movie&#039;s robotic characters through a loose approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. It was the first Transformers game published by [[Activision]] in 21 years.&lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;[[Transformers The Game|other versions]]&#039;&#039;&#039; of the title were released for other platforms.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobots===&lt;br /&gt;
====Level 1: The Suburbs====&lt;br /&gt;
[[file:BumblebeeBarricadeGameFight.jpg|upright=1.25|thumb|left|BONK!]]&lt;br /&gt;
[[Bumblebee (Movie)/games|Bumblebee]] crashes down to [[Earth]], ending up in [[Bay Demolitions]]. The Autobot [[Scanning|scans]] a yellow Camaro, and is contacted by [[Optimus Prime (Movie)/games|Optimus Prime]], who tells him to find an object that will help lead them to the missing [[AllSpark]], but warns him to beware [[Decepticon]] drones. Bumblebee zooms off to a construction site and defeats some of the drones, but even more drones fall from the sky, destroying major parts of the town until Bumblebee defeats them. After defeating them, he scans the corpses and discovers the Decepticons have found a [[Transformer]] code linked to [[Megatron (Movie)/games|Megatron]] in a [[Archibald Witwicky&#039;s glasses|family artifact]] of [[Sam Witwicky]]. Seeking to protect him the Decepticons, Bumblebee drives to his home and he overhears Sam&#039;s [[Ron Witwicky|father]] promise him he will buy him a car the next day. On Optimus&#039;s orders, Bumblebee races to [[Bobby Bolivia]]&#039;s [[Bolivia&#039;s Finest Quality Used Cars and Petting Zoo|used car lot]], defeating more Decepticon drones marching through the streets along the way. With the path cleared, Bumblebee reaches Bolivia&#039;s and gets himself purchased by Sam.&lt;br /&gt;
&lt;br /&gt;
The next day while Sam is at school, [[Barricade (Movie)|Barricade]] attacks him, but Bumblebee stops the Decepticon, pursuing him to prevent further human casualties. After defeating Barricade, Bumblebee is ordered to destroy radio towers that have been hacked by the Decepticons to prevent the [[Autobot]]s from landing, then clear a landing zone. The Autobots touch down and scan new [[alternate mode]]s before gathering at the rendezvous point.&lt;br /&gt;
&lt;br /&gt;
====Level 2: More Than Meets the Eye====&lt;br /&gt;
[[File:Shockwave movie.jpg|thumb|upright=1.45|Logic, etc. etc.]]&lt;br /&gt;
[[file:JazzIsUselessMovie.jpg|upright=1.30|left|thumb|You... wouldn&#039;t happen to know where the Taco store is, would you?]]&lt;br /&gt;
After a very brief explanation of what is going on, [[Sector Seven]] finds the Autobots. In his new alt mode, Bumblebee takes Sam and [[Mikaela Banes]] to safety, while [[Jazz (Movie)|Jazz]] distracts Sector Seven. Unfortunately, Jazz&#039;s luck runs out and he is eventually caught, only to be saved from the humans and a subsequent Decepticon drone attack by Ironhide.&lt;br /&gt;
&lt;br /&gt;
Sector Seven manages to catch Bumblebee in a net and parades him around the city, but Optimus follow in vehicle mode and eventually catches hold. Before he can rescue his comrade, he is dislodged by the arriving Decepticon [[Shockwave (Movie)|Shockwave]], who begins to destroy the city. Optimus and Shockwave clash, ultimately resulting in Shockwave&#039;s destruction. Investigating Shockwave&#039;s body, Optimus finds the glasses and intercepts a transmission from [[Starscream (Movie)/games|Starscream]] that the Decepticons have found Megatron in [[Hoover Dam]], along with the AllSpark. Their mission now clear, Optimus rolls out with the rest of the Autobots. &lt;br /&gt;
&lt;br /&gt;
====Level 3: Inside Hoover Dam====&lt;br /&gt;
[[file:BumblebeeBay.jpg|upright=1.45|thumb|Micheal Bay endorses this message]]&lt;br /&gt;
In [[Hoover Dam]], Bumblebee is being held in a force field, but manages to escape when a power surge disables it. While exploring, Bumblebee discovers the AllSpark hidden behind a &#039;laser grid. Commanded by Prime to retrieve the relic, Bumblebee battles the security robots and destroys the command center consoles, only to discover this would not be enough to disable the grid. Next, Bumblebee desroyed a set of cooling fans, causing the generators powering the grid to overheat and explode. After destroying the last of the generators, Bumblebee entered the holding chamber andbegan to shrink the AllSpark to portable size fending of the security drones as he did so. Unfortunately, Megatron begins to thaw out and attacks Bumblebee as well. Bumblebee manages to escape with Sam, Mikaela, and the AllSpark, but Starscream and [[Blackout (Movie)|Blackout]] arrive at the dam shortly there after to release their leader.&lt;br /&gt;
&lt;br /&gt;
====Level 4: The Last Stand====&lt;br /&gt;
[[file:JazzStarscreamBattle.jpg|thumb|left|Walk up to him slowly with your gun out, [[Starscream_(G1)/Generation_1_cartoon_continuity|because that ALWAYS works.]]]]&lt;br /&gt;
Upon arriving in [[Mission City]], the Allspark becomes overloaded with energy and creates some energon drones. Bumblebee loses control and gets himself stuck in a building, but is rescued by Ironhide. Starscream appears and begins attacking, but is swiftly engaged by Jazz, who kills Starscream, Blackout, and their drone minions. Unfortunately, [[Brawl (Movie)|Brawl]] arrives and manages to finally finish Jazz off, angering Ironhide. After chasing Brawl throughout the city, Ironhide finally kills him and his drones, avenging Jazz&#039;s death.&lt;br /&gt;
&lt;br /&gt;
Barricade tries to take the AllSpark, but Bumblebee confronts and kills him. Before he can savor his victory, Bumblebee is effortlessly flicked aside by Megatron. Fearing for their lives, Sam and Mikaela take the AllSpark and hide in one of the nearby buildings.&lt;br /&gt;
&lt;br /&gt;
====Level 5: The Ultimate Doom====&lt;br /&gt;
Megatron manages to find Sam and Mikaela, but before he can grab the AllSpark, Optimus arrives and engages him in a final battle. After a long and grueling fight, Megatron finally goes down. Believing his foe vanquished, Optimus turns to Sam as the human hands him the AllSpark. However, Megatron reveals himself to still be alive and leaps at the heroes. Grabbing Megatron&#039;s flail, Optimus pulls the Decepticon towards him and shoves the cube into his chest, killing him.&lt;br /&gt;
&lt;br /&gt;
Later, Optimus and the other Autobots reflect on the events that have transpired. Though the AllSpark is lost, they have found themselves a new home, one which Optimus now vows to protect.&lt;br /&gt;
&lt;br /&gt;
===Decepticons===&lt;br /&gt;
&lt;br /&gt;
====Level 1: SOCCENT Military Base====&lt;br /&gt;
[[File:VGBlackoutE1M3Intro.jpg|thumb|left|&amp;quot;Time for a delicious, cool... what? [[Pepsi]]?!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Blackout shot down an MH-53 and scanned it as his vehicle mode, and then proceeded to the [[SOCCENT Forward Operations Base]] in [[Qatar]]. At [[Starscream (Movie)/games|Starscream&#039;s]] command, he destroys the entire base.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE1M4Intro.gif|thumb|&amp;quot;Damn it, Scorponok, that is NOT my [[Powerlinx]] plug!&amp;quot;]]&lt;br /&gt;
Some humans managed to scramble their communication vehicles, and [[Scorponok (Movie)|Scorponok]] was dispatched to deal with the situation and succeeded. Meanwhile, Blackout went to destroy a communication array, hoping to steal their mainframes and data, since they contained important information about the location of the AllSpark.&lt;br /&gt;
&lt;br /&gt;
Scorponok then returned to Blackout, whereupon Starscream informed that some human reinforcements were on the way to prevent their escape, but Blackout managed to destroy them all. After that, Starscream informed them that there wasn&#039;t any concrete information on the data, but a human was in possession of an artifact whose origin matched with the information they acquired. Blackout and Scorponok then leave Qatar.&lt;br /&gt;
&lt;br /&gt;
====Level 2: The Hunt For Sam Witwicky====&lt;br /&gt;
&lt;br /&gt;
Barricade landed in Tranquility, and scanned a Saleen S281 police car near a donut store (because cops like donuts) and got in contact with Starscream. Starscream informed him he was there to find the artifact, which happened to be a pair of glasses. and that Barricade must do it before the Autobots do.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M2Intro.jpg|thumb|This is what is technically known as a bad idea.]]&lt;br /&gt;
Starscream informed Barricade that they might not be the only Transformers in the area, and ordered him to investigate. Driving around town, he was attacked by Autobot drones. After destroying all the drones in the area, Starscream told him to head to the power plant in order to find [[Frenzy (Movie)|Frenzy]], who discovered interesting information about their mission. Upon arrival, Barricade encountered Sector Seven, who had captured Frenzy. Finding himself dealing with a Sector Seven SUV which could enter buildings, Barricade tore down all the nearby buildings in his search for Frenzy. However, he became trapped inside a Sector Seven SUV whose drivers used the explosions caused by the Decepticon to their advantage, escaped the building and hid inside another one without causing damage (because they&#039;re Sector Seven, they knew how to do that).&lt;br /&gt;
&lt;br /&gt;
After repeating this several times, Barricade eventually cornered Frenzy&#039;s captors at the local shopping mall, destroying the entire building and killing everyone inside. After freeing Frenzy, he passed all the information that he gathered to Barricade, who then contacted Starscream with the information. Frenzy discovered that a human named Sam Witwicky was in possession of the artifact that revealed the location of Megatron.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M4Gameplay.gif|left|thumb|This is what you&#039;ll be doing for approximately 90% of the time you&#039;re in Tranquility, so get used to it.]]&lt;br /&gt;
Bumblebee then showed up heading for the police station, forcing Barricade stop the Autobot in order to find Sam. This forced Bumblebee to use a shockwave attack that destroyed a huge area of town by accident every time he used it and stunned Barricade. Still, Barricade won the upper hand against Bumblebee, then chased him down to the local [[Bay Demolition]], only to be ambushed by Autobot drones who were hiding there. Barricade defeated all of them.&lt;br /&gt;
&lt;br /&gt;
Barricade collected information about Sam through the databank in the police station. There, he cornered Sam with Mikaela, but when he was about to attack them, Bumblebee intervened, picked them both up and escaped to safety. Then, Bumblebee returned to engage him.&lt;br /&gt;
&lt;br /&gt;
By using the same tactics from their last encounter, Barricade defeated Bumblebee. Knowing what will happen if he kept fighting, Bumblebee drove off, Barricade followed, and they battled again. Bumblebee was eventually killed. Barricade then threatened to harm the humans if Sam didn&#039;t give him the glasses. Sam then gave up the glasses and fled. Sam and Mikaela were then surrounded by Sector Seven and placed under arrest.&lt;br /&gt;
&lt;br /&gt;
====Level 3: A Gathering Force ====&lt;br /&gt;
&lt;br /&gt;
With the location of Megatron and the AllSpark now known, Starscream gathered the remaining Decepticons. He approached a secret human airbase to  search for [[Bonecrusher (Movie)|Bonecrusher]] and Brawl, but upon arriving his radar was jammed by local human communications equipment. Frenzy, who decided to speak in [[Cybertronian language|Cybertronian]] to be annoying, came in contact with Starscream to request locations to destroy. After doing that, Bonecrusher was located.&lt;br /&gt;
&lt;br /&gt;
[[File:VGStarscreamE3M4Gameplay.jpg|thumb|&amp;quot;Brawl! You&#039;re a tank! Use your tank parts!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I can&#039;t, I&#039;m shy.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;What?!&amp;quot;]]&lt;br /&gt;
[[File:VGStarscreamE3M3Intro.jpg|left|thumb|&amp;quot;None shall stand in my way!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Your talking privileges are hereby revoked, Bonecrusher.&amp;quot;]]&lt;br /&gt;
Bonecrusher had stealthily hidden himself until he was surrounded by turrets firing paralyzing electrical energy at him. Starscream, rather than reprimanding him for this idiocy, destroyed turrets and escorted him onto the runway. They found themselves surrounded by flying drones, which upon careful inspection (actually consisting of shooting down the aircraft, picking it up and then throwing it away) had actually been made using technology based on Megatron&#039;s biology. Realizing this, Starscream no doubt viewed destroying these vehicles as useful practice.&lt;br /&gt;
&lt;br /&gt;
Following on from this, Brawl got the courage to move out, and Bonecrusher went to meet with him. They immediately encountered` human tanks that fires the same electricity that paralyzed Bonecrusher earlier. Starscream then went to do everything himself again, flying back and forth using everything he has to destroy the tanks and save his rather apathetic comrades from self-imposed doom. With the base destroyed and all the Decepticons united, Starscream then ordered them all to make for the rendezvous point. &lt;br /&gt;
&lt;br /&gt;
Starscream and Blackout arrived at the [[Hoover Dam]] and started to destroy it, some Autobot Drones who managed to secretly follow Sam and Mikaela&#039;s kinnapers to their base tried to defend it but to no avail, as in the end, Megatron was finally free. Starscream and Blackout then bowed before their lord, who then declared they have much to do.&lt;br /&gt;
&lt;br /&gt;
====Level 4: City of the Machines====&lt;br /&gt;
&lt;br /&gt;
Because of everything that happened in Hoover Dam, the Autobots managed to set the humans free and they got the cube. Megatron sent his Decepticons ahead of him except for Starscream, Brawl and Bonecrusher, who would proceed to Mission City. Barricade arrived there and informed Megatron that Sam went into hiding with the AllSpark, Megatron asks him if he knows what will be at stake if he fails, but Barricade stated that it will be done.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE4M3Gameplay.jpg|left|thumb|&amp;quot;I didn&#039;t touch anything!&amp;quot;]]&lt;br /&gt;
Jazz was protecting Sam and Mikaela when Barricade arrived. Jazz ordered both of them to get away so that he and Barricade could fight. After taking too much damage, Jazz knew that he would suffer Bumblebee&#039;s fate if he kept fighting and decided to run away.&lt;br /&gt;
&lt;br /&gt;
[[File:VGMegatronE4M4Guitar.jpg|thumb|Megatron prepares to unleash his impression of [[Soundwave (Animated)|someone else]].]]&lt;br /&gt;
Barricade managed to catch up to Jazz and killed him, his last words being &amp;quot;Optimus, I tried&amp;quot;. Megatron detected an huge energy signature coming from the city&#039;s park and ordered Scorponok to determine what it was. There, they discovered the AllSpark caused various machines to come to life. Scorponok had to kill all the [[Energon drone|Energon drones]] in the area before more were generated. After all of them were destroyed, Scorponok threatened the humans if they don&#039;t give the AllSpark to him. Sam was about to hand over the AllSpark when Ironhide intervened and ordered Sam to flee while he took care of the scorpion-esque Decepticon. Blackout was angered by this mistreatment of his pet, and vowed to give Ironhide the honor of dying by his blade.&lt;br /&gt;
&lt;br /&gt;
[[File:BlackoutIronhideFightE4M4.jpg|thumb|This is what is technically known as CHEATING.]]&lt;br /&gt;
Ironhide used every weapon he had: every Autobot drone type except for Mixmaster and Dreadwing, and Ironhide himself used the dastardly tactic of being invincible for most of the battle, unleashing a never-ending torrent of rockets which Blackout could do nothing about whenever he approached Ironhide too closely. He only became vulnerable after all the drones in the area were destroyed. Despite this, Blackout finally killed him; Mikaela and Sam finally find Optimus to inform him of the rest of the Autobots demise, leaving Optimus alone to defend them and the Allspark as he drives off to hide Sam and Mikaela.&lt;br /&gt;
&lt;br /&gt;
Megatron finally arrived in the city, where he formulated a plan to take possession of the AllSpark once and for all. This plan consisted of Megatron trying to coax Optimus out of hiding by destroying the city at random, and after destroying a huge part of it, Megatron followed a beacon sent by Prime, thinking he would fight him there, only to be ambushed by some Autobot drones. This led to Megatron destroying multiple waves drones across the city; he finally found Optimus Prime at the top of the tallest building in the city, and climbed it. When he reached the top, they both battled and fell back to the streets.&lt;br /&gt;
&lt;br /&gt;
====Level 5: Day of the Machines====&lt;br /&gt;
[[File:TFTG Decepticon Ending Megatron.jpg|thumb|upright=1.1]]&lt;br /&gt;
&lt;br /&gt;
Back on the ground, the final battle began. This largely consisted of Megatron attacking Prime with every melee attack he had. After some attacking, Optimus would run away while Megatron fought the drones. After the Drones were destroyed, Megatron then flew around, trying to find Optimus who was with Sam, protecting the AllSpark. Soon, Megatron found them and Sam escaped, allowing both of them to continue the battle. Starscream and Blackout each attempt to ambush Optimus but are no match for him and are quickly knocked out. Eventually, Optimus got exhausted and Megatron hit him in the head using his whip-chain with all his strength, killing him right in front of Sam. Megatron finally took the cube and absorbed it, creating a fire wave that killed everyone in the area.&lt;br /&gt;
&lt;br /&gt;
Life on Earth as we know is now over. Megatron decided that the [[Atlantis, Arise!|Lincoln Memorial would make a fine throne from which to rule the world]]. All the Decepticons who were absent from the battle joined together to watch the eradication of the human race. After sitting in his new throne, Megatron sent his Decepticons to finish conquering the planet, since they were done here. Barricade thought himself suitable for the job and obliged, and promptly got up while the others watched.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]]&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Mark Ryan]])&lt;br /&gt;
*[[Jazz (Movie)|Jazz]] ([[Andrew Kishino]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Fred Tatasciore]])&lt;br /&gt;
|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]] ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Daniel Ross]])&lt;br /&gt;
*[[Barricade (Movie)|Barricade]] ([[Keith David]])&lt;br /&gt;
*[[Blackout (Movie)|Blackout]] ([[Noah Nelson]])&lt;br /&gt;
*[[Scorponok (Movie)|Scorponok]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Frenzy (Movie)|Frenzy]]&lt;br /&gt;
*[[Bonecrusher (Movie)|Bonecrusher]] ([[Daniel Riordan]])*&lt;br /&gt;
*[[Brawl (Movie)|Brawl]] ([[David Sobolov]])&lt;br /&gt;
*[[Shockwave (Movie)|Shockwave]]&lt;br /&gt;
|h3=Drones|c3=&lt;br /&gt;
*[[Dropkick (Movie)|Dropkick]]&lt;br /&gt;
*[[Payload (Movie)|Payload]]&lt;br /&gt;
*[[Scrapper (Movie)|Scrapper]]&lt;br /&gt;
*[[Swindle (Movie)|Swindle]]&lt;br /&gt;
*[[Longarm (Movie)|Longarm]]&lt;br /&gt;
*[[Dreadwing (Movie)|Dreadwing]]&lt;br /&gt;
*[[Mixmaster (Movie)|Mixmaster]]&lt;br /&gt;
*[[Energon drone]]&lt;br /&gt;
|h4=&#039;&#039;&#039;[[Human]]s&#039;&#039;&#039;|c4=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;While Bonecrusher does not speak in the game, Riordan is credited with voicing him in the game&#039;s credits. Unused voice clips of his (and Brawl&#039;s) can be found in the game&#039;s files.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In each chapter, players control a pre-determined Autobot or Decepticon, and are placed in a small open-world area they can freely explore. All the robots can walk, run, evade, jump, transform into a vehicle and vice-versa, climb walls, block attacks and have six attack types: light ranged weapon, heavy ranged weapon, melee attack, and the abilities to grab and throw objects such as cars, lamp posts, trees, etc, use a long object like a lamp post as a sword, and to use an special attack which can only be executed when pressing the melee attack button while holding the block button.&lt;br /&gt;
&lt;br /&gt;
Each of the playable characters have different statistics and properties. For example, Barricade and Bumblebee are the most evenly balanced, Starscream does higher weapon damage and lower melee damage, and Ironhide has the highest ammo capacity of any character.&lt;br /&gt;
&lt;br /&gt;
===Drone Variants===&lt;br /&gt;
Both sides of the conflict have access to drones, and thus each side has random encounters that you will occasionally have to battle in small skirmishes. Each has their own AI and attack pattern, along with set weaknesses. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scrappers&#039;&#039;&#039;: The grunts of this game, but not necessarily the most common. Their AI is a relatively simple one in that they just shoot a missile at you, and than charge at you and try to melee you the rest of the way. They cannot shield themselves from gunfire which makes these guys easy to destroy in hordes. &lt;br /&gt;
*&#039;&#039;&#039;Swindles&#039;&#039;&#039;: The common mooks of this game, and the most frequently encountered not just in missions but in those small little out-of-story skirmishes. They frequently charge at you 1 missile at a time, and once in melee range they will try to punch you. They can shield themselves, but it&#039;s very uncommon, and they can easily be dispatched. &lt;br /&gt;
*&#039;&#039;&#039;Dropkicks&#039;&#039;&#039;: The &amp;quot;heavy lifters&amp;quot; of the common drone type, they&#039;re usually seen using Swindles as cannon fodder and firing missiles at you from a distance. They are also the only drones smart enough to throw stuff at you, and autoblock attacks from all ranged weapons except for Blackout’s heavy weapon.&lt;br /&gt;
*&#039;&#039;&#039;Longarms&#039;&#039;&#039;: The most common of the &amp;quot;Throw stuff at them to make them stop&amp;quot; types, these guys walk up to you slowly while flailing around a giant and long wire cable with a hook attached to it, knocking the poor player all over the place. Throwing cars is not advisable though, unless you are Optimus Prime, seeing as when most characters throw cars, it&#039;s thrown from above, so it will usually hit the top of the hitbox instead of hitting the Longarm drone. &lt;br /&gt;
*&#039;&#039;&#039;Payloads&#039;&#039;&#039;: These drones charge at you headfirst, but their reckless charge means you can jump around them. Once they start looking around aimlessly, throw something at them or punch them to knock them out of the AI state. They will go back into charging phase after you land a hit, so be sure to combo them before running away. Be prepared, since they always come in pairs.&lt;br /&gt;
* &#039;&#039;&#039;Dreadwings&#039;&#039;&#039;: Dreadwings are uncommon drones that, when encountered, will fly in and land in a ring of expanding fire that will launch you away from them. They will then have the audacity to run at you nonstop, and spam their flamethrowers. And the flamethrowers have a deceptively &#039;&#039;large&#039;&#039; range, making it hard for you as the player to throw items at them. And once you land a decent combo on them, they fly away, regain about 5% of their health, and come back at you, forcing you to repeat the same process until they are defeated. &lt;br /&gt;
* &#039;&#039;&#039;Mixmasters&#039;&#039;&#039;: The most uncommon type of drone encountered, these guys cannot be damaged by conventional means, and require that you grab an object, throw it at them, knock them over, pick them up, and throw them at a random building or onto the floor. Their slow speed makes them relatively easy to fight though, as you can usually knock them down extremely easily, but they can easily kill an unprepared player as their missiles deal some massive damage.&lt;br /&gt;
&lt;br /&gt;
===Sub Missions=== &lt;br /&gt;
Represented by large glowing boxes containing symbols of said Sub Mission, they provide challenges for those who wanted to pay energon cubes to play a &amp;quot;mini-game&amp;quot; where the player must complete the objective before time runs out. So if you want to unlock everything, or just take a break from what&#039;s happening in the story mode? Well, good news for you; every single time you beat a Sub Mission, a new mini-game opens up, offering more energon cubes in exchange for more energon cubes and maybe the occasional bonus content.&lt;br /&gt;
 &lt;br /&gt;
Sub Missions come in six types:&lt;br /&gt;
*Hunt: Hunt down all the vehicles and destroy them. (You just chase down and destroy a bunch of cars within the time limit. It would be easier were it not for the driving).&lt;br /&gt;
*Scavenger: Find all the cogs within the marked area. (They&#039;re not really well hidden, and the map shows them in little green blips, so it&#039;s pretty easy).&lt;br /&gt;
*Attack: Defeat all the enemies. (It&#039;s very easy, mostly because this is just a challenge version of the average drone battles in the game).&lt;br /&gt;
*Sumo: Push all the opponents out of the ring. Careful you don&#039;t get knocked out! (It&#039;s WAY harder than it looks, mostly due in fact that Longarms just exist, and Mixmasters are the most common enemy types faced here. You heard that right, &#039;&#039;&#039;MIXMASTER DRONES.&#039;&#039;&#039;).&lt;br /&gt;
*Race: Race to the finish line. (Every checkpoint does lower the timer, but you lose time for transforming, which happens often because the buildings are coated with a substance that makes you transform the moment you touch it. And you have to race in order to reach the checkpoints in time. Are you mad? &#039;&#039;&#039;&#039;&#039;YOU WILL BE&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
*Destruction: Destroy the place within the marked area. (This is a challenge version of the missions in the Decepticon campaign where you have to destroy the area. No wonder why this Sub Mission isn&#039;t available to play in the Autobot campaign).&lt;br /&gt;
&lt;br /&gt;
===Cybertron Levels===&lt;br /&gt;
A &amp;quot;Bonus Level&amp;quot; set on [[Cybertron (planet)|Cybertron]] is unlocked after completing all oher levels, one for each campaign. Players control Optimus Prime or Megatron, with their ability to transform disabled, and must destroy 35 drones to complete the level. Unfortunately, Cybertron&#039;s look in both levels doesn&#039;t resemble the G1 cartoon, nor the opening cinematic or the scenes from the movie.&lt;br /&gt;
&lt;br /&gt;
===Unlockables===&lt;br /&gt;
The game includes a &amp;quot;Bonus Features&amp;quot; menu with several items to be unlocked. These unlockables can be obtained via any or all of the following methods:&lt;br /&gt;
*Collecting 15 glowing yellow cubes (100 hidden per level). Technically some levels do contain only 95 cubes, but when playing the level &#039;A Gathering Force&#039;, the player is automatically awarded 5 cubes.&lt;br /&gt;
:Note: One does not need to collect 15 cubes in a single level to unlock a bonus feature; the game counts total cubes found, and once 15 are collected, a bonus feature is unlocked. This explains why there are 100 cubes in each level, even though bonus features are only unlocked every 15 cubes.&lt;br /&gt;
*Collecting a hidden Autobot or Decepticon faction symbol, with five hidden on each level.&lt;br /&gt;
*Completing a chapter.&lt;br /&gt;
*Completing a sub mission.&lt;br /&gt;
*Completing a level, including the bonus Cybertron levels&lt;br /&gt;
*Completing a skill, including: Throw, Speed (when in land vehicle mode), Slide (when in land vehicle mode), Jump (when in land vehicle mode), Evil (for Decepticons), Heroic (for Autobots) and Destruction (for Decepticons).&lt;br /&gt;
&lt;br /&gt;
The unlockable bonus features are separated into three sections:&lt;br /&gt;
* Bonus Movies: consisting of four commercials for the 2007 movie and the intro sequences of the &#039;&#039;[[Transformers: Armada (cartoon)|Armada]]&#039;&#039;, &#039;&#039;[[Transformers: Energon (cartoon)|Energon]]&#039;&#039;, and &#039;&#039;[[Transformers: Cybertron (cartoon)|Cybertron]]&#039;&#039; cartoons.&lt;br /&gt;
* Bonus Gallery: an image gallery with 158 images in total. Featuring concept art, toy box art images, models of the characters seen in game, and covers of past Transformers comics by [[Marvel Comics]], [[Dreamwave Productions]], and [[IDW Publishing]].&lt;br /&gt;
* G1 characters: five alternate character skins, including the following:&lt;br /&gt;
**Three toy-inspired &amp;quot;skins&amp;quot; can be unlocked, including [[Jazz (Movie)#Deluxe Class toys|Generation 1 Jazz]], [[Optimus Prime (Movie)/toys#Voyager Class toys|Robo-Vision Optimus Prime]] (minus flames) and [[Starscream (Movie)/toys#Voyager Class toys|Generation 1 Starscream]] (minus the resculpted head).&lt;br /&gt;
*(Similarly, one can unlock Generation 1 [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]], replacing their movie counterparts with new 3D models as opposed to simple skin recolors. Optimus Prime converts into his original truck mode, but [[Transformers: Go-Bots (franchise)|fires from his fists]] rather than using his trademark [[ion blaster]]. Megatron cannot transform into his gun mode, but instead starts flying in robot mode when the &amp;quot;transform&amp;quot; button is pressed.&lt;br /&gt;
&lt;br /&gt;
==Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, Xbox 360 players will be rewarded as part of the &amp;quot;Achievement&amp;quot; meta-goal system. Each Achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 42 Achievements collectively worth 1000 Gamerscore can be earned in &#039;&#039;Transformers The Game&#039;&#039;. The other versions do not feature any in-game achievements, as the game was not released on Steam and predates the implementation of the Trophy system on PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero&lt;br /&gt;
|Bumblebee helped protect Sam in The Suburbs (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighbourhood Watch&lt;br /&gt;
|You continued your defense of The Suburbs as Jazz and Optimus Prime (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Could You Describe the Ruckus?&lt;br /&gt;
|Bumblebee caused a disturbance in order to escape the Hoover Dam with the AllSpark. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender&lt;br /&gt;
|The Last Stand has been made. There&#039;s only one thing left to do… (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Look to the Stars&lt;br /&gt;
|Megatron and the Decepticons are finished. Earth is safe...for now… (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster&lt;br /&gt;
|The humans have much to fear. Qatar is destroyed. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Surburban Scourge&lt;br /&gt;
|The Autobots fall before you. The Suburbs are done for. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer&lt;br /&gt;
|Starscream&#039;s power knows no bounds. The airbase&#039;s defenses are obsolete. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher&lt;br /&gt;
|The city is in ruins. There&#039;s only one thing left to do… (secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Finish this Planet&lt;br /&gt;
|Optimus and the Autobots are but a memory. Earth is yours. (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|What Challenge?&lt;br /&gt;
|You have handled a challenge with ease. Complete your first Challenge sub-mission.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighborhood Watch Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|The Ruckus? Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Inside Hoover Dam (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Autobot City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Qatar Desert. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Scourge Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Hunt for Sam Witwicky. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Airbase. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Decepticon City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Transform and Roll Out&lt;br /&gt;
|You&#039;ve transformed for the first time.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Robots in Disguise&lt;br /&gt;
|You&#039;ve transformed 500 times.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Optimus Prime&lt;br /&gt;
|200 Decepticon Drones have met their match.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Megatron&lt;br /&gt;
|200 Autobot Drones have fallen before you.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Wrong Way!&lt;br /&gt;
|You&#039;re living dangerously. Ram 250 Cars.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Bumblebee&lt;br /&gt;
|You&#039;ve scouted the world thoroughly. All the secret icons have been collected.&lt;br /&gt;
|60 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Shot Putter&lt;br /&gt;
|You&#039;ve sent objects flying. Achieved full Throw Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Speed Demon&lt;br /&gt;
|You&#039;ve really burned rubber. Achieved full Speed Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Sideways Motion&lt;br /&gt;
|You can handle turns with ease. Achieved full Slide Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|We Don&#039;t Need Roads&lt;br /&gt;
|Who needs roads when you can fly through the air? Achieved full Jump Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Root of all Evil&lt;br /&gt;
|You take pride in destroying your enemies. Achieved full Evil Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Ironhide&lt;br /&gt;
|You are the epitome of an Autobot. Achieved full Heroic Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Brawl&lt;br /&gt;
|Your destruction comes naturally as a Decepticon. Achieved full Destruction Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Mad Skillz&lt;br /&gt;
|You are skilled beyond belief. Achieved all Skill items on all levels.&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Batter Up&lt;br /&gt;
|Find a bat and make your enemy fly. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Ring-A-Ding-Ding&lt;br /&gt;
|Dial up some pain for your enemy. Use the Helio phone as a weapon. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Pit Crew&lt;br /&gt;
|Stop your enemy in their tracks!! Use a large tire to harm your enemy. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|I know Kung-Fu&lt;br /&gt;
|You are quite skilled Grasshoppa. Perform 1000 punches. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Weapon Systems Inactive&lt;br /&gt;
|Your enemy knows the might of your fist. Complete Suburbs Chapter 1 using only melee attacks. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Land Shark&lt;br /&gt;
|The enemy can&#039;t hit you if they can&#039;t see you. Spend 2 minutes underground. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sharp Shooter&lt;br /&gt;
|You&#039;re destructive and efficient. Complete Airbase Chapter 3 with more than 2:30 minutes remaining. (Secret)&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Turbo? We don’t need no turbo!&lt;br /&gt;
|You&#039;ve got a lead foot and it shows. Complete Hoover Internal Chapter 2 without using boost. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Keeper of the AllSpark&lt;br /&gt;
|There is no Transformer that stands greater than you. You have achieved 100% completion.&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cut and unused content==&lt;br /&gt;
&lt;br /&gt;
Perhaps owing to a somewhat rushed development cycle, &#039;&#039;Transformers the Game&#039;&#039; has a staggering amount of beta content that did not make it into the final game. A good portion of this content has been datamined from the game&#039;s many multiplatform releases and can be found extensively listed on the &#039;&#039;The Cutting Room Floor&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s page for the game &amp;lt;ref&amp;gt;[https://tcrf.net/Transformers:_The_Game_(Windows) Transformers: The Game (Windows, Xbox 360, PlayStation 3, PlayStation 2, Wii)] on &#039;&#039;The Cutting Room Floor&#039;&#039;&amp;lt;/ref&amp;gt;, but down below we&#039;ll only list some of the more interesting examples (as well as a few others not featured on TCRF as a result of being discovered from other sources beyond datamining). Writer [[Flint Dille]] said that most of his work for the project did not end up in the game. &amp;lt;ref&amp;gt;{{citesocial|quote=I did have a one brief foray, two actually, for the first Michael Bay Transformer game. That most of what I did ended up on, you know, not in the game. Because the game got stunted.|link=https://youtu.be/nS-7a3jIBGc?si=riXqYL_k7mmCF4tK|name=Flint Dille|site=YouTube|year=2019|month=11|day=19}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
[[File:HooverExt-TransformersTheGame.jpg|thumb|250px|If you saw this video as a kid and couldn&#039;t find this place in-game, then you know the pain — especially when Tim from school kept lying about this being a secret level screw you Tim I want my Legends Class Optimus Prime back and -]]&lt;br /&gt;
*An entire level set in the exterior of Hoover Dam was to be featured in both campaigns, internally named HOOVEREXT for the Autobots and HOOVERDAM for the Decepticons. It was first discovered through surviving text strings  assigned to a nonexistent level with the aforementioned name, describing a Decepticon attack culminating in a fight against Bonecrusher for the Autobots and the resurrection of Megatron for the Decepticons, corresponding with the order of events shown in the film. This was further corroborated by multiple making-of featurettes, where footage of an earlier beta build of the game shows what clearly is an exterior map of Hoover Dam that isn&#039;t featured anywhere in the actual retail release.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=I97UImtAQ6g&amp;lt;/ref&amp;gt; For a while, these appeared to be the only surviving remains of Hooverext, leading the small but dedicated modding community for the game to speculate that whatever was left of the map would never get to see the light of day - that is, until TT Games founder Jon Burton streamed a look at two prototype builds featuring the fabled level on his GameHut YouTube channel.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=A5d9G0SQw_8&amp;lt;/ref&amp;gt; This reinvigorated the interest of modders, which until now had primarily worked on the PC version of the game, and led to the idea of instead datamining the console releases. Finally, only a couple of weeks later, [https://www.youtube.com/watch?v=oE01Os_O76c the entire playable level was surprisingly discovered lurking in the Wii version all along!] In another note, the entire playable level was also discovered on the PS3 version, but it has two versions, a default one for Hi-Res with broken mountains, and a Low-Res version, which is a copy of the Xbox 360 prototype version of the level for some reason. Both levels suffer from their programming being from an outdated version of the engine, which makes these levels from [https://www.youtube.com/watch?v=0rg3YJeqWLM easy to straight up unplayable.]&lt;br /&gt;
**There are also [https://www.youtube.com/watch?v=M83Dwx-AGQY two] [https://www.youtube.com/watch?v=UTxxmOckjFg cutscenes] surviving from the deleted stage (with one of them being briefly featured in one of the aforementioned making-of videos), as well as multiple strings of dialogues for the Chapters in the Level. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qDm710zwUxg&amp;lt;/ref&amp;gt;&lt;br /&gt;
***The final retail version includes the dam in a pre-rendered cutscene at the end of Mission 3 on both campaigns. This uses the once playable map as a basis, similarly to how most other FMVs in the game were rendered using pre-existing maps as background.&lt;br /&gt;
**On a complimentary note, both the [[Transformers The Game (PSP)|Playstation Portable]] and [[Transformers Autobots/Decepticons|Nintendo DS]] versions of the game feature levels set in the exterior of Hoover Dam, making the removal of this one an interesting oddity.&lt;br /&gt;
**There are unused voicelines relating to the HooverExt missions by Optimus Prime on the PS3 version of the original game.&lt;br /&gt;
*There are also other unused &amp;lt;s&amp;gt; Tranquility &amp;lt;/s&amp;gt; levels in this game, such as BLACKOUTTRANQUILITY, TESTTRANQUILITY, AUTOBONUS1, CVIEW, and STARTSCREEN. CVIEW and STARTSCREEN are thought to be the character model viewer and the early version of the start screen, but only have one file and that is their LEVEL.CFG, making them completely unplayable. The other levels, however, are playable. BLACKOUTTRANQUILITY doesn&#039;t have accessible missions, but the SPLINE.DAT reveals that the level has early data of The Hunt for Sam Witwicky level. TESTTRANQUILITY is a test level used for testing the various AI of each of the characters and submissions. AUTOBONUS1 was possibly going to be a bonus level unlockable after completing the Autobot campaign, in which you collect and throw 10 dounts. The counter is broken, so that means if you do what the level wants you to do, the level doesn&#039;t end, and you&#039;ll be stuck until you exit the level or the timer runs out.&lt;br /&gt;
*As seen in the aforementioned GameHut livestream, other levels also suffered substantial alterations between their early builds and the final retail version. Whereas some locations like Tranquility and Mission City remain pretty much identical in alphas dating back as far as November 2006, others like the interior of Hoover Dam and the bonus Cybertron levels were entirely redesigned from the ground up. The former featured a tighter, somewhat more movie-accurate look and layout that ended up being discarded in favor of the wider industrial area seen in the final game, whereas the latter was a surprisingly massive map directly based on artwork from the brief flashback sequence in the film.&lt;br /&gt;
[[File:TFTG_Unused_City_BurgerKing_Megatron.jpg|250px|thumb|[https://www.youtube.com/watch?v=AxhjAiP9hk8 &amp;quot;Yeah, a whopper. No cheese, no onions.&amp;quot;]]]&lt;br /&gt;
*If you play with the High-Res city files on Low-Res mode on PC, a weird early and unfinished city appears when you load into the level. It features cut [[Pepsi]] signs and even a [[Burger King]] replacing Chip Chase&#039;s!&lt;br /&gt;
&lt;br /&gt;
===Character models===&lt;br /&gt;
[[File:TFTG_Unused_EvilBumblebee.jpg|thumb]]&lt;br /&gt;
*A strange retexture of Bumblebee in the classic Camaro form that replaces most of his distinctive yellow with a muddy dark red, oddly titled as &amp;quot;evilbumblebee&amp;quot; in the game files. We have no idea how it got there or what its purpose was, though it does sound heavily exploitable for a creepypasta if anyone&#039;s interested in writing one.&lt;br /&gt;
*A variant of the [[Payload (Movie)|Payload]] drone crudely textured with a shoddily compressed [[Pepsi]] livery, most likely cut early in development. &lt;br /&gt;
*On the PS3 version, there are also &#039;&#039;A LOT&#039;&#039; of unused character files and folders, including Bumblebee_BCK, an early version of the Hi-Res Bumblebee model with it&#039;s own animations. This was primarily seen in promotional screenshots of the game.&lt;br /&gt;
&lt;br /&gt;
===Weapons and abilities===&lt;br /&gt;
*An unused version of Optimus Prime&#039;s gun with animations, based on concept art. A picture of Optimus with this gun out can be seen on the back of the packaging for the game. Oops.&lt;br /&gt;
*There are tons of unused dialogue on all versions, with the most notable being the PS3 version, with prototype grunt sounds, Optimus saying you&#039;ve won a mission or lost voiced by [[Peter Cullen]] himself, and alternate takes of all of Ironhide&#039;s lines.&lt;br /&gt;
*There are unused special abilities in the game&#039;s files, with most of them based on concept art, including:&lt;br /&gt;
**A reel in ability for the Longarm Drones, being able to reel the player in with their hook and attack them.&lt;br /&gt;
**A special shield ability for the Mixmaster Drones, being able to ricochet shots to the player and having a more powerful counter attack.&lt;br /&gt;
**An electrocute ability for the Scrapper Drones, being able to jump on the player and electrocute them.&lt;br /&gt;
**A pickup ability for the Dropkick Drones, being able to pick up and throw the player while standing.&lt;br /&gt;
**A healing ability possibly meant for Ratchet, being able to heal the player.&lt;br /&gt;
**An unknown &amp;quot;SapEnergy&amp;quot; ability with no mention of it anywhere other than the combat script file, leaving it a mystery as to how it would work or who would use it. A common theory is that it was intended to be used by Ratchet to damage enemies in the Decepticon campaign.&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
*Two orchestral tracks, &amp;quot;mx_city_barricade_1&amp;quot; and &amp;quot;mx_city_skorponok_1&amp;quot;, were cut from the final Mission City chapters. Both are still available in full as .wav files.&lt;br /&gt;
*Some of the music tracks in the [[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; videogame]] have their in-game files labelled with the prefix &amp;quot;mx_hoover_ext&amp;quot;, suggesting that they might have been directly re-purposed from the previously-mentioned extinct exterior Hoover Dam level from &#039;&#039;Transformers The Game&#039;&#039;. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=yhaoVtEPfO0&amp;lt;/ref&amp;gt;&lt;br /&gt;
*There are also some unused SFX files, such as splashing into water.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
[[File:CONTROLLERSCREEN SKORPONOK PC.jpg|220px|thumb]]&lt;br /&gt;
*[https://www.youtube.com/watch?v=BkwobdKzzQA&amp;amp;list=PL3XAX4htSEIU01KK49biOAMbXCFLWEJO6&amp;amp;index=80 There are a few debug options leftover in all versions of the game.]&lt;br /&gt;
*Seven cutscenes (one for &#039;&#039;&#039;More Than Meets The Eye&#039;&#039;&#039;, one for &#039;&#039;&#039;Inside Hoover Dam&#039;&#039;&#039;, one for &#039;&#039;&#039;The Ultimate Doom&#039;&#039;&#039;, and four for &#039;&#039;&#039;A Gathering Force&#039;&#039;&#039;.) were cut from the final release. All of these can be found on Youtube. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=KKD7jCplFNo&amp;lt;/ref&amp;gt;&lt;br /&gt;
*A cut controller screen for Scorponok exists on all platforms with their respective console controllers. Controller screens are used for loading into a level, so maybe there was a cut Scorponok level? We&#039;ll let this wiki decide.&lt;br /&gt;
*There are multiple unused VFX listings in the files, but almost none of them exist, such as a VFX listing for a Grenade.&lt;br /&gt;
*A buttload of unused animations. Brawl, Bonecrusher, Blackout, Optimus, Megatron, and Starscream all have downed animations, but none for being picked up. Starscream has a scrapped climbing animation, and Brawl, Bonecrusher, and most of the drones have unused object-grabbing animations.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
===Versions===&lt;br /&gt;
[[File:TransformersTheGame 2007 consolecovers.jpg|upright=2.2|thumb|One of these things is not like the others...]]&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&lt;br /&gt;
**The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2, 3 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.&lt;br /&gt;
*&#039;&#039;&#039;Nintendo Wii&#039;&#039;&#039;&lt;br /&gt;
**The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers reviewers were resoundingly unimpressed by].&lt;br /&gt;
*&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&lt;br /&gt;
**The 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.&lt;br /&gt;
**The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There&#039;s one for pressing the &amp;quot;transform&amp;quot; button once. This version suffers less from frame rate issues and has better lighting than the PS3 version.&lt;br /&gt;
**It was also available in a limited &amp;quot;Cybertron Edition&amp;quot; that featured exclusive packaging art, a &amp;quot;Making Of&amp;quot; DVD, a code to unlock the [[Cybertron (planet)|Cybertron]] bonus levels early, and [[Movie Prequel issue 1|issue 1 of the &#039;&#039;Transformers&#039;&#039; movie prequel comic]] by [[Simon Furman]], [[Don Figueroa]] and [[Josh Burcham]]. It was exclusive to Gamestop/EB stores.&lt;br /&gt;
**For 500 Microsoft points, players can download an add-on that unlocks everything in the game. While this does not disable Achievements like the cheat codes do, a message that reads &#039;&#039;&amp;quot;This item has been unlocked by a downloadable content pack&amp;quot;&#039;&#039; appears below any bonus features that have not been earned through gameplay.&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 3&#039;&#039;&#039;&lt;br /&gt;
**The PS3, like the 360 version, featured the same improved graphics, environmental damage, and extra physics objects. The same flaws, however, still apply to how the environmental damage and physics objects interact with the player. Oops.&lt;br /&gt;
**The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself &#039;&#039;isn&#039;t doing anything&#039;&#039;.&lt;br /&gt;
**SixAxis motion control is also added for Decepticons with aircraft altmodes ([[Blackout (Movie)|Blackout]], [[Starscream (Movie)/games|Starscream]] and [[Megatron (Movie)/games|Megatron]]). It&#039;s disabled by default.&lt;br /&gt;
*&#039;&#039;&#039;PC DVD-ROM&#039;&#039;&#039;&lt;br /&gt;
**The PC version is exactly like the PS3 and Xbox 360 versions. It, however, does not feature the same exclusive flaws or bonuses of either console version. The physics are still crazy, though. The loading screens replaces the instructions of how to play with images from the opening and cinematics and allow players to setup the controller the way it so chooses.&lt;br /&gt;
**High-Detail mode on PC suffers from a multitude of issues. The projectile models are missing on PC for High-Detail, meaning you&#039;ll be shooting nothing but special effects. High-Detail Airbase suffers from broken road textures, rendering most of the roads in pitch black. None of these issues are present on PS3/360.&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
&lt;br /&gt;
[[File:VG-E3Allspark.jpg|thumb|The Quarterspark.]]&lt;br /&gt;
*Almost all plotlines relating to humans have been removed; the game has nothing involving [[William Lennox|soldiers]] (replaced by communication trucks, helicopters and tanks), [[Seymour Simmons|agents]] (replaced by [[Landmine (Movie)|Buggies]] and [[Stockade (Movie)|SUVs]]), or [[Glen Whitmann|comic relief]] (replaced by the cutscenes). Even Sam has barely any role beyond &amp;quot;holder of the MacGuffins.&amp;quot;&lt;br /&gt;
*Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the AllSpark. Sam turns up at the end of the mission just in time to leave.&lt;br /&gt;
*The game&#039;s AllSpark is tiny, only four or five times taller than Bumblebee, unlike the movie&#039;s city block-sized cube. It&#039;s housed in the same room as Megatron. Whoever wanted things to be this way could be asking for the end of the world!&lt;br /&gt;
*In the Autobot Campaign, Barricade is present at the Mission City battle. Same for Scorponok in the Decepticon Campaign.&lt;br /&gt;
*Autobot Campaign: Brawl is killed by Ironhide after the former killed Jazz. In the movie, he is killed by Bumblebee.&lt;br /&gt;
*Autobot Campaign: Brawl kills Jazz after the latter kills Blackout and Starscream. In the Decepticon campaign, Barricade kills him. Either way, Megatron doesn&#039;t.&lt;br /&gt;
*Autobot Campaign: Blackout is killed by Jazz. In the movie, he is killed by [[William Lennox|Lennox]].&lt;br /&gt;
*Autobot Campaign: Starscream and Barricade are killed. In the movie, they both survive. &lt;br /&gt;
*Frenzy has [[FIRRIB|red eyes]]!&lt;br /&gt;
*Shockwave makes an appearance! &lt;br /&gt;
*Autobot Campaign: Optimus, rather than Sam, kills Megatron with the AllSpark.&lt;br /&gt;
*Decepticon Campaign: Shoving the All Spark cube into his &#039;&#039;own&#039;&#039; chest does not kill Megatron.&lt;br /&gt;
*Decepticon Campaign: [[The Agenda (Part III)|The Autobots lose! Evil triumphs!]]&lt;br /&gt;
&lt;br /&gt;
==Technical errors and oddities==&lt;br /&gt;
&lt;br /&gt;
===Glitches===&lt;br /&gt;
*The PS2 version sometimes features a bizarre error; in the opening cinematic to Barricade&#039;s first mission in Mission City, after Jazz&#039;s door slams there is no further post-recording sound work. This means Barricade&#039;s voice is completely unaltered. [https://www.youtube.com/watch?v=9h3KWLGt5-w He sounds like Sideshow Bob]. The Wii, PS3, and Xbox 360 versions have the effects added correctly.&lt;br /&gt;
*In the final Chapter of &amp;quot;A Gathering Force&amp;quot;, it&#039;s just this side of entirely possible to be &#039;&#039;too good&#039;&#039; at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he&#039;ll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets&#039; ability to actually take damage is pretexted on &#039;&#039;Brawl&#039;&#039; transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing. &lt;br /&gt;
*The Dreadwing AI doesn&#039;t properly turn off when activating a Chapter during Mission 3, but thankfully the drone will despawn once you actually start the mission. &amp;lt;s&amp;gt;Doesn&#039;t stop them from being pesky and persistent motherfragging pains in the aft. &amp;lt;/s&amp;gt;&lt;br /&gt;
**To make Dreadwings even more annoying, someone didn&#039;t do a proper bug test, so the Spawn variable for Dreadwings is active &#039;&#039;&#039;AT ALL TIMES&#039;&#039;&#039; during &amp;quot;A Gathering Force&amp;quot;. This means that a Dreadwing is able to spawn ANYWHERE, during ANY CHAPTER if you even so much as decide to land and walk around in robot mode. Oh yeah, you heard us right. Dreadwings can spawn during the BRAWL AND BONECRUSHER ESCORT CHAPTERS. WHERE YOU ARE REQUIRED TO BE IN ROBOT MODE TO DESTROY THOSE ELECTRICITY TURRETS. &#039;&#039;&#039;&#039;&#039;ARGH.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*Barricade&#039;s shield attack&#039;s hitbox extends beyond his arm for some reason.&lt;br /&gt;
* In a rather &#039;&#039;&#039;frustrating&#039;&#039;&#039; case of poor bug testing for all of the main consoles, any drone encountered in Mission City will cause you &#039;&#039;HOURS&#039;&#039; upon &#039;&#039;&#039;HOURS&#039;&#039;&#039; of Frustration. There are many spots and even frame perfect PIXELS on buildings that do not have collision hitboxes, which means if a drone is in free-fall (you throwing them, or slapping them with a heavy enough object during which their Hitboxes move at a rate that can allow their hitbox to warp past those of other larger hitboxes simply because that&#039;s what they were programmed to do) they WILL get stuck in the buildings if their collison hitboxes end up stuck behind those of the collision hitboxes of buildings. Which means you have to memorize which buildings in Mission city don&#039;t have those missing collision hitboxes, because if you don&#039;t you&#039;ll end up having to reset the entire level, all because a single Payload or Longarm got stuck behind a building. This coincidentally includes a MAJORITY of the buildings during the Ironhide fight in Mission Park, and all of the buildings in the far corner map where Megatron has to fight Payloads and Longarms.  &amp;lt;s&amp;gt; Many controllers have been lost. Let their noble cause be remembered. &amp;lt;/s&amp;gt;&lt;br /&gt;
* As a rather weird side-effect of the game&#039;s Physics engine, nitro-boosting at a certain angle as Bumblebee or Jazz over the destructible bridge portions of the Mission City Train System will cause the Vehicle Mode to get launched straight into the stratosphere.&lt;br /&gt;
*Because the end of mission &amp;quot;mission complete&amp;quot; screens follow straight on from the game play, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the &amp;quot;mission complete&amp;quot; screen will show &#039;&#039;his own bullets hitting him&#039;&#039;. (The same thing can happen anywhere in the game.)&lt;br /&gt;
&lt;br /&gt;
===Developer oversights===&lt;br /&gt;
*In the second chapter of &amp;quot;The Suburbs&amp;quot;, Swindle drones are &#039;&#039;walking down the street&#039;&#039; to Sam&#039;s house. &#039;&#039;&#039;WHY&#039;&#039;&#039; they even bother to have altmodes is not clear.&lt;br /&gt;
*The final Autobot mission in Hoover Dam&#039;s depiction of the defrosting Megatron is all kinds of screwy:&lt;br /&gt;
**Before the mission is triggered, he&#039;s shown covered in a layer of ice.&lt;br /&gt;
**In the pre-mission cutscene, there&#039;s suddenly not a hint of ice on him at all. When Bumblebee walks near him, his head turns to look at the Autobot, despite the fact he&#039;s supposed to be frozen and immobile.&lt;br /&gt;
**As the mission starts, he&#039;s encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.&lt;br /&gt;
**When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there&#039;s clearly none on his face.&lt;br /&gt;
**When gameplay resumes, there&#039;s ice on his face again.&lt;br /&gt;
**In the end of mission cutscene, he&#039;s suddenly defrosted right down to his hips.&lt;br /&gt;
**[[B.O.T. (episode)|Argh.]]&lt;br /&gt;
* Regarding the Battle logistics for the Autobots...&lt;br /&gt;
** Despite the fact that the Human military is allied with the autobots at this current moment in time, they&#039;ll still attack the autobots even though the decepticons are the ones causing all the damage to everything.&lt;br /&gt;
** Despite the fact you can destroy the building Bumblebee is stuck in... he&#039;ll still be stuck in there somehow.&lt;br /&gt;
** During the cutscene, Starscream uses his regular Jet-mode missiles, but in the actual game he uses some form of super-explosive missiles. Michael Bay must&#039;ve had a say in that.&lt;br /&gt;
** In that same mission, when Blackout joins in the cutscene, he fires his bot-mode missiles instead of the usual rapid fire missiles that he has in Helicopter mode.&lt;br /&gt;
**When the game cuts back to the action, Blackout is firing his Rapid Fire missiles. &lt;br /&gt;
*Regarding Time for the Autobots...&lt;br /&gt;
** When Starscream starts desecrating buildings, the time is morning. &lt;br /&gt;
** When Jazz confronts Starscream the sun is setting...&lt;br /&gt;
** Midway through the fight, Starscream is &amp;quot;damaged&amp;quot; but it&#039;s now Noon. &lt;br /&gt;
** At the end of the mission Brawl shows up and it&#039;s Sunset again. &lt;br /&gt;
** When Ironhide confronts Brawl, it&#039;s sunset, but by the time Ironhide kills Brawl it&#039;s Noon again. &lt;br /&gt;
** Bumblebee drives off to confront Barricade at Noon. He faces off against Barricade at Sunset.&lt;br /&gt;
**Midway through the fight, Bumblebee knocks Barricade into a bus, and it&#039;s noon again. It stays this way for a while (Thankfully.)&lt;br /&gt;
**Bumblebee defeats Barricade by Sunset. Than Megatron shows up, and Megatron and Optimus fight at Sunset. In the final mission, it&#039;s still noon.&lt;br /&gt;
**It goes back to sunset when Optimus defeats Megatron.&lt;br /&gt;
** Regarding the Decepticons...&lt;br /&gt;
** Bonecrusher, Brawl, and Starscream are completely absent from the fight. &lt;br /&gt;
** Jazz is seen transporting Sam and Mikaela, but Sam doesn&#039;t have the Allspark. Barricade must really hate fleshlings.&lt;br /&gt;
**When Barricade confronts Jazz it&#039;s Sunset. &lt;br /&gt;
** When Barricade knocks down Jazz, it&#039;s Noon. &lt;br /&gt;
** When Barricade kills Jazz... you should already know at this point.&lt;br /&gt;
**&#039;&#039;&#039;[[B.O.T. (episode)|Argh.]]&#039;&#039;&#039;&lt;br /&gt;
*After the last mission of Chapter 3, a cutscene will trigger of Blackout and Starscream trashing Hoover Dam, Blackout tosses a gas tank at three defending Autobots who seem to be red Swindles... Which is the color of the Decepticon Swindle drones, not their Autobot variants.&lt;br /&gt;
**This cutscene in the Autobot Campaign is also the only time in the game where drones aligned with the player&#039;s faction are seen. This could be an oversight from recycling footage.&lt;br /&gt;
**Also, they appear to be shooting from their &#039;&#039;fingers&#039;&#039;.&lt;br /&gt;
*The opening infographic of &amp;quot;City of the Machines&amp;quot; states that Bumblebee has escaped to the city with the Allspark. Of course Bumblebee was already killed in &amp;quot;The Hunt for Sam Witwicky&amp;quot;, and likewise isn&#039;t seen for the rest of the game with Jazz now transporting Sam and Mikaela. This is referring to the Bumblebee fight that would&#039;ve taken place in the scrapped &amp;quot;Megatron, Arise!&amp;quot; level, where Bumblebee is probably dead &#039;&#039;for good&#039;&#039;. Since the level was scrapped, this is likely an oversight the developers forgot to correct.&lt;br /&gt;
*In Decepticon Chapter 4, mission 2&#039;s intro cinematic has Scorponok firing from a Gatling gun in his tail. This weapon doesn&#039;t exist (although he can use it for melee attacks).&lt;br /&gt;
*Starscream was probably the most rushed character in this entire game. His normal fall animation doesn&#039;t occur in the game properly, which means if he falls after he jumps, he&#039;ll still be in his jump animation unlike everyone else in the game. The animation can only trigger when falling from a building. On top of that, he doesn&#039;t use his Playerland animation at all, meaning that if you get in a Dreadwing drone&#039;s landing radius and get knocked away fall, he won&#039;t roll back up like everyone else, and will just stand there waiting for him to get back up.&lt;br /&gt;
*Before the final battle in the Autobot campaign, Energon drones are &#039;&#039;just lying around on the street&#039;&#039; waiting to be brought to life by the AllSpark.&lt;br /&gt;
*Scorponok is the only playable character that can&#039;t jump, climb or pick up debris. This means that there are several Decepticon insignias and glowing yellow cubes that are unattainable when playing as him. &lt;br /&gt;
*In the opening cinematic for Blackout, the entire army personnel fires at him, without any consequence whatsoever. However, when playing as any character in Tranquility or Mission City, police officers with standard pistols can damage you.&lt;br /&gt;
*In Chapter 2, Mission 2 of the Autobots campaign, a cutscene has a Dropkick and Swindle drone tossing Jazz next to a house. As they are about to finish him off, Ironhide attacks the two drones by slamming into them in vehicle mode. When he transforms, the drones just magically disappear.&lt;br /&gt;
*Speaking of cutscene oddities, Blackout is sand colored during the SOCCENT cutscenes, but during gameplay he is [[Grindor (ROTF)|light gray]].&lt;br /&gt;
**Even more so, in the initial cutscene of Plight of the Bumblebee, as Barricade scans the humans, Mikaela is misspelled as &amp;quot;Mikela&amp;quot;.&lt;br /&gt;
*In the final chapter of City of the Machines right before reaching the tallest building in Mission City, Megatron speaks in Starscream&#039;s voice due to a programming error.&lt;br /&gt;
*There are many size errors revolving around Bonecrusher and Brawl. During &#039;&#039;Sinister Saviour&#039;&#039; and &#039;&#039;Warpath&#039;&#039;, they are shown to be about the same height as Starscream (31&amp;amp;nbsp;ft), while during the opening cutscene of &#039;&#039;Fireworks&#039;&#039;, Bonecrusher is half his size and during &#039;&#039;For The Fallen&#039;&#039; Brawl is the same height as Ironhide (22&amp;amp;nbsp;ft).&lt;br /&gt;
*Optimus Prime has color issues between his truck and robot modes, such as the cab&#039;s roof: In robot mode it&#039;s red, while in vehicle mode it&#039;s blue with red flames. Robo-vision Optimus&#039;s truck mode&#039;s front half is red and back half is blue, but the back half (Sleeper and back fenders) forms his back and part of his arms, which are &#039;&#039;&#039;[[FIRRIB|red]]&#039;&#039;&#039;, while the front fenders form his ankles, which are &#039;&#039;&#039;blue&#039;&#039;&#039;.&lt;br /&gt;
*The Decepticon Cybertron level actually has no music or ambience coded to play. The game defaults to playing the main menu theme.&lt;br /&gt;
&lt;br /&gt;
===Other oddities and quirks===&lt;br /&gt;
[[File:TFTG city tint on &amp;amp; off.jpg|thumb|Wouldn&#039;t be a 2000s game without the old piss filter &#039;&#039;(Left: Brightness filter on / Right: Brightness filter off)&#039;&#039;]]&lt;br /&gt;
*For whatever reason, Bonecrusher is immortal when you play as him. &lt;br /&gt;
* You cannot destroy the top halves of buildings, but the bottom halves of the buildings are susceptible to all sorts of damage. &lt;br /&gt;
** Alongside that, you can climb on thin air.&lt;br /&gt;
*Transformer Protoforms have to [[Scanning|scan]] their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers.&lt;br /&gt;
*Curiously, there is an added brightness layer with a green-ish tint on all of the city levels. It&#039;s not noticeable on PS2 or Wii, but it&#039;s very noticeable on PS3, Xbox 360, and PC, and requires modding to be disabled.&lt;br /&gt;
*The residents of Tranquility are apparently capable of rebuilding a power station&#039;s gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys &#039;&#039;again&#039;&#039; within less than six.&lt;br /&gt;
*Autobots still have the &amp;quot;Destruction&amp;quot; unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it&#039;s filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn&#039;t actually do &#039;&#039;anything&#039;&#039;, and the Autobots are free to be as destructive as the Decepticons. It doesn&#039;t help that this gauge is filled by causing damage to &#039;&#039;any&#039;&#039; scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the All Spark.&lt;br /&gt;
*Other cars are like cardboard. Jazz can ram into a truck, and it will go &#039;&#039;flying in the air&#039;&#039;. However, Bumblebee, who should be much heavier doesn&#039;t knock them over with such ease. The same can be said about drones and Bot alt-modes. Ironhide, Jazz, or any other character in game can ram into any alt-mode and send them flying. Although you yourself will fly too. &lt;br /&gt;
*Guns are often useless in this game. Any drone beyond a Swindle drone will shield themselves from your gunfire, and anything that can be shot at can be destroyed five times faster if you punch it, throw something at it or whack it with a random piece of debris.&lt;br /&gt;
** This makes playing as Ironhide a little more difficult, as Ironhide has a 50% &#039;&#039;chance&#039;&#039; to replace the last melee hit with a cannon shot. &lt;br /&gt;
*** Doesn&#039;t make it better that when a projectile hits a barrier or shield, it will reflect and &#039;&#039;&#039;can deal damage to you!&#039;&#039;&#039; &#039;&#039;Great.&#039;&#039;&lt;br /&gt;
*Starscream sounds a lot like {{w|Grover}}.&lt;br /&gt;
*Since &#039;&#039;Generation 1&#039;&#039; Optimus Prime is a skin of Optimus Prime, many would think &#039;&#039;Generation 1&#039;&#039; Megatron would be a skin of Megatron with his attributes. Instead, he has Optimus Prime&#039;s attributes, featuring his moves, weapons, and even features a blue Autobot shield instead of a red Decepticon one, making him more like an Optimus Prime who can fly. Weird.&lt;br /&gt;
*Jazz’s High-Res model suffers from misplaced textures, which can make his armor look broken. This is most apparent in cutscenes where he doesn’t speak. Strangely, G1 Jazz doesn’t suffer from this.&lt;br /&gt;
*Starscream is programmed not to climb, possibly because the buildings in his level are short enough to get on top of. Because of this, his climbing animations go unused.&lt;br /&gt;
*During cutscenes where the respective character doesn&#039;t speak, they will be modelled using their highly detailed PS3/Xbox 360/PC version. In cutscenes where they do, some characters will use their low resolution Wii/PS2 counterparts. This is most notable with Ironhide&#039;s realistic model oddly being blue and having a visible mouth instead of the faceplate of the Low-Res counterpart, and Starscream.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Toys inspired by this game==&lt;br /&gt;
===Direct game tie-ins===&lt;br /&gt;
A first for &#039;&#039;Transformers&#039;&#039; videogames, a handful of toys would be released [[Transformers (2007 toyline)|under the 2007 movie toyline]] as direct tie-ins to &#039;&#039;Transformers The Game&#039;&#039;, with the packaging featuring a label above the toys that describes them &amp;quot;&#039;&#039;As seen in the TRANSFORMERS Video-Game&#039;&#039;&amp;quot; (or its equivalent in [[Multilingual packaging|multilingual versions]]). This small [[subline imprint]] consisted of five unique molds, all based around the enemy drone characters for the videogame.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Deluxe Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Swindle (Movie)#Toys|Swindle]]}}&lt;br /&gt;
{{Bp-d1|[[Dreadwing (Movie)#Toys|Dreadwing]]}}&lt;br /&gt;
{{Bp-a1|[[Longarm (Movie)#Toys|Longarm]]}}&lt;br /&gt;
{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
{{Bp-d1|[[Dropkick (Movie)#Toys|Dropkick]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;|[[File:Movie_Deluxe_Swindle_toy1.jpg|right|250px|thumb|Deluxe Swindle]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other figures===&lt;br /&gt;
A few other figures in the 2007 toyline are also de facto game tie-ins despite not being marketed with the aforementioned &amp;quot;&#039;&#039;As seen in the TRANSFORMERS Video-Game&#039;&#039;&amp;quot; subline imprint. These include Robo-Vision Optimus Prime and the Generation 1 redecos of Jazz and Starscream, all of which, as mentioned, are special unlockable skins in &#039;&#039;Transformers The Game&#039;&#039;. A pair of redecos for the aforementioned drone molds - released under the 2008 &#039;&#039;[[AllSpark Power]]&#039;&#039; subline imprint - are also seemingly inspired by the opposing factions&#039; versions of their respective units.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Deluxe Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-a1|[[Jazz (Movie)#TargetG1|Autobot Jazz (G1 deco)]]}}&lt;br /&gt;
{{Bp-a1|[[Salvage (Movie)#Toys|Salvage]]&amp;lt;br&amp;gt;(Inspired by the Autobot Dropkick unit)}}&lt;br /&gt;
{{Bp-d1|[[Overcast (Movie)#Toys|Overcast]]&amp;lt;br&amp;gt;(Inspired by the Autobot Dreadwing unit)}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Voyager Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-a1|[[Optimus Prime (Movie)/toys#Robovision|Robo-Vision Optimus Prime]]}}&lt;br /&gt;
{{Bp-d1|[[Starscream (Movie)/toys#TargetG1|Starscream (G1 deco)]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;|[[File:Movie G1Jazz toy.jpg|right|250px|thumb|Deluxe Autobot Jazz with G1 deco]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Beyond the 2007 toyline, [[Dirt Boss (ROTF)|Dirt Boss]] from the [[2009]] &#039;&#039;[[Transformers: Revenge of the Fallen (toyline)|Transformers: Revenge of the Fallen]]&#039;&#039; line-up would also feature a design distinctively based on the Scrapper drone. He would later be repainted into orange as [[Deadlift]], making the similarities between the two designs all the more evident.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
The game&#039;s Metacritic scores [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers hover] [http://www.metacritic.com/games/platforms/ps2/transformersthegame?q=transformers around] [http://www.metacritic.com/games/platforms/xbox360/transformersthegame?q=transformers fifty-five] [http://www.metacritic.com/games/platforms/ps3/transformersthegame?q=transformers percent]. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat but generally praised by the random destruction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*&#039;&#039;Transformers The Game&#039;&#039; is one of only two Activision-published &#039;&#039;Transformers&#039;&#039; games, alongside &#039;&#039;[[Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark]]&#039;&#039;, to be released in Japan, albeit only on PS3, PS2, and Wii.&lt;br /&gt;
*The Autobots and Decepticons &#039;&#039;really&#039;&#039; like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.&lt;br /&gt;
* Some of the transformation animations seem to be based on their contemporary mainline toys. For example, Bumblebee&#039;s arms are formed from his car roof like his deluxe class 2008 Camaro toy, and Optimus&#039;s arms flip out from his truck cabin while his legs are formed from his truck nose (despite being the opposite in the movies) like his leader class toy.&lt;br /&gt;
*It&#039;s assumed that both sides of the conflict are cannibals, seeing as how killing a Cybertronian opponent somehow replenishes your health.&lt;br /&gt;
*Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee and Barricade grow kibble after scanning their respective car modes. This looks roughly twice as ridiculous as what you&#039;re currently imagining.&lt;br /&gt;
*Punching your enemies in the face repeatedly is &amp;quot;heroic&amp;quot; when Autobots do it, but &amp;quot;evil&amp;quot; when Decepticons do it. Sounds like a double standard!&lt;br /&gt;
*Blackout is [[Show-accuracy|toy accurate]] in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.&lt;br /&gt;
*Tranquility features a large number of Generation 1 references, with adverts for &amp;quot;[[Hound (G1)|Hound]]&#039;s Hotdogs,&amp;quot; &amp;quot;[[Seaspray (G1)|Seaspray]]&#039;s Fish and Chips,&amp;quot; a [[Tranquility Mall|local mall]] called &amp;quot;[[Metroplex (G1)|Metroplex]]&amp;quot; and a fast food restaurant named &amp;quot;[[Chip Chase|Chip Chase&#039;s]]&amp;quot;. As a more recent reference, there is also a building site belonging to &amp;quot;[[Bay Demolition]]&amp;quot;. There is also a place called [[Frank Welker|Frank]] &amp;amp; [[Peter Cullen|Peter]]&#039;s cafe.&lt;br /&gt;
*One Autobot isn&#039;t explicitly killed in the Decepticon campaign: Ratchet (who does die in the [[Transformers Autobots/Decepticons|DS Version]]). Three Decepticons aren&#039;t killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in &#039;&#039;both&#039;&#039; campaigns is, unsurprisingly enough, Jazz.(Though Blackout isn&#039;t present in the final Decepticon cutscene after he was last being punched out by Optimus Prime, making his status uncertain) Even when every other bit of movie canon is thrown out the window, he &#039;&#039;still&#039;&#039; can&#039;t make it out alive.&lt;br /&gt;
*Jazz&#039;s last words of &#039;Optimus... I tried&#039; are the same as in the DS version.&lt;br /&gt;
*Bumblebee uses some kind of [[axe (weapon)|axe]] when he fights with a three-punch combo, probably referencing one of his earlier concept designs.&lt;br /&gt;
*Jazz&#039;s special attack is a sword, which he had in early concept art and his Deluxe Class toy.&lt;br /&gt;
*Ratchet, Bonecrusher, Brawl, and Frenzy aren&#039;t playable. However, Ratchet has a model and lacking necessary animations to make him fully playable. It&#039;s possible that, had he made it into the final game, he would&#039;ve been just a health dispenser.&lt;br /&gt;
*Throwing vehicles at buildings barely puts a dent in the structure. Instead of making a hole or even damaging it at all, cars and trucks thrown at buildings bounce off the building and often hit you instead.&lt;br /&gt;
*G1 Megatron flies rather than turning into a gun.&lt;br /&gt;
*Movie Megatron has the largest hitbox of any transformer in the game, which unfortunately makes it so that his hitbox extends outside his shield.&lt;br /&gt;
*If you stand in front of a building, you automatically start climbing it. If you idle while doing this as Blackout, they will scratch their butt. Optimus looks like he&#039;s doing the same, but he&#039;s just shaking his arm.&lt;br /&gt;
*In Mission City, there&#039;s a giant guitar on a building. If you grab it as Bumblebee or Barricade, it looks like they&#039;re playing it.&lt;br /&gt;
*Dreadwings are an absolute nightmare. Did we ever tell you how much we hate Dreadwings in this game?&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.transformersgame.com Official website for Transformers: The Game]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie video games]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1858387</id>
		<title>Transformers The Game (console)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1858387"/>
		<updated>2025-08-19T01:22:05Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Other oddities and quirks */ Not all characters suffer from this oddity. Starscream does, however. Optimus and Megatron only look higher detailed cause Blur Studios worked on those cutscenes and had higher res models compared to the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-movie-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers The Game&#039;&#039;&lt;br /&gt;
|image=Transformers The Game cover.jpg&lt;br /&gt;
|caption=If you&#039;re a mid-to-late-00s kid and remember this game, then your childhood was... Probably pretty average, I guess?&lt;br /&gt;
|developer=[[Traveller&#039;s Tales]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 19]], [[2007]] (NA)&amp;lt;br&amp;gt;[[June 20]], 2007 (AU)&amp;lt;br&amp;gt;[[July 20]], 2007 (EU)&amp;lt;br&amp;gt;[[February 7]], [[2008]] (JP, PS3/PS2)&amp;lt;br&amp;gt;[[March 13]], [[2008]] (JP, Wii)&lt;br /&gt;
|platform=[[PlayStation]] 2, [[Wii]], PlayStation 3, [[Xbox]] 360, PC DVD-ROM&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&amp;lt;br&amp;gt;CER0:B&lt;br /&gt;
}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers The Game&#039;&#039;&#039;&#039;&#039; is the video game adaptation of the [[Transformers (film)|2007 live-action movie]]. Developed by [[Traveller&#039;s Tales]] with cinematic cutscenes animated by [[Blur Studio]] for the Xbox 360, PlayStation 2, PlayStation 3, Wii and PC via DVD-ROM, the game follows several of the movie&#039;s robotic characters through a loose approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. It was the first Transformers game published by [[Activision]] in 21 years.&lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;[[Transformers The Game|other versions]]&#039;&#039;&#039; of the title were released for other platforms.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobots===&lt;br /&gt;
====Level 1: The Suburbs====&lt;br /&gt;
[[file:BumblebeeBarricadeGameFight.jpg|upright=1.25|thumb|left|BONK!]]&lt;br /&gt;
[[Bumblebee (Movie)/games|Bumblebee]] crashes down to [[Earth]], ending up in [[Bay Demolitions]]. The Autobot [[Scanning|scans]] a yellow Camaro, and is contacted by [[Optimus Prime (Movie)/games|Optimus Prime]], who tells him to find an object that will help lead them to the missing [[AllSpark]], but warns him to beware [[Decepticon]] drones. Bumblebee zooms off to a construction site and defeats some of the drones, but even more drones fall from the sky, destroying major parts of the town until Bumblebee defeats them. After defeating them, he scans the corpses and discovers the Decepticons have found a [[Transformer]] code linked to [[Megatron (Movie)/games|Megatron]] in a [[Archibald Witwicky&#039;s glasses|family artifact]] of [[Sam Witwicky]]. Seeking to protect him the Decepticons, Bumblebee drives to his home and he overhears Sam&#039;s [[Ron Witwicky|father]] promise him he will buy him a car the next day. On Optimus&#039;s orders, Bumblebee races to [[Bobby Bolivia]]&#039;s [[Bolivia&#039;s Finest Quality Used Cars and Petting Zoo|used car lot]], defeating more Decepticon drones marching through the streets along the way. With the path cleared, Bumblebee reaches Bolivia&#039;s and gets himself purchased by Sam.&lt;br /&gt;
&lt;br /&gt;
The next day while Sam is at school, [[Barricade (Movie)|Barricade]] attacks him, but Bumblebee stops the Decepticon, pursuing him to prevent further human casualties. After defeating Barricade, Bumblebee is ordered to destroy radio towers that have been hacked by the Decepticons to prevent the [[Autobot]]s from landing, then clear a landing zone. The Autobots touch down and scan new [[alternate mode]]s before gathering at the rendezvous point.&lt;br /&gt;
&lt;br /&gt;
====Level 2: More Than Meets the Eye====&lt;br /&gt;
[[File:Shockwave movie.jpg|thumb|upright=1.45|Logic, etc. etc.]]&lt;br /&gt;
[[file:JazzIsUselessMovie.jpg|upright=1.30|left|thumb|You... wouldn&#039;t happen to know where the Taco store is, would you?]]&lt;br /&gt;
After a very brief explanation of what is going on, [[Sector Seven]] finds the Autobots. In his new alt mode, Bumblebee takes Sam and [[Mikaela Banes]] to safety, while [[Jazz (Movie)|Jazz]] distracts Sector Seven. Unfortunately, Jazz&#039;s luck runs out and he is eventually caught, only to be saved from the humans and a subsequent Decepticon drone attack by Ironhide.&lt;br /&gt;
&lt;br /&gt;
Sector Seven manages to catch Bumblebee in a net and parades him around the city, but Optimus follow in vehicle mode and eventually catches hold. Before he can rescue his comrade, he is dislodged by the arriving Decepticon [[Shockwave (Movie)|Shockwave]], who begins to destroy the city. Optimus and Shockwave clash, ultimately resulting in Shockwave&#039;s destruction. Investigating Shockwave&#039;s body, Optimus finds the glasses and intercepts a transmission from [[Starscream (Movie)/games|Starscream]] that the Decepticons have found Megatron in [[Hoover Dam]], along with the AllSpark. Their mission now clear, Optimus rolls out with the rest of the Autobots. &lt;br /&gt;
&lt;br /&gt;
====Level 3: Inside Hoover Dam====&lt;br /&gt;
[[file:BumblebeeBay.jpg|upright=1.45|thumb|Micheal Bay endorses this message]]&lt;br /&gt;
In [[Hoover Dam]], Bumblebee is being held in a force field, but manages to escape when a power surge disables it. While exploring, Bumblebee discovers the AllSpark hidden behind a &#039;laser grid. Commanded by Prime to retrieve the relic, Bumblebee battles the security robots and destroys the command center consoles, only to discover this would not be enough to disable the grid. Next, Bumblebee desroyed a set of cooling fans, causing the generators powering the grid to overheat and explode. After destroying the last of the generators, Bumblebee entered the holding chamber andbegan to shrink the AllSpark to portable size fending of the security drones as he did so. Unfortunately, Megatron begins to thaw out and attacks Bumblebee as well. Bumblebee manages to escape with Sam, Mikaela, and the AllSpark, but Starscream and [[Blackout (Movie)|Blackout]] arrive at the dam shortly there after to release their leader.&lt;br /&gt;
&lt;br /&gt;
====Level 4: The Last Stand====&lt;br /&gt;
[[file:JazzStarscreamBattle.jpg|thumb|left|Walk up to him slowly with your gun out, [[Starscream_(G1)/Generation_1_cartoon_continuity|because that ALWAYS works.]]]]&lt;br /&gt;
Upon arriving in [[Mission City]], the Allspark becomes overloaded with energy and creates some energon drones. Bumblebee loses control and gets himself stuck in a building, but is rescued by Ironhide. Starscream appears and begins attacking, but is swiftly engaged by Jazz, who kills Starscream, Blackout, and their drone minions. Unfortunately, [[Brawl (Movie)|Brawl]] arrives and manages to finally finish Jazz off, angering Ironhide. After chasing Brawl throughout the city, Ironhide finally kills him and his drones, avenging Jazz&#039;s death.&lt;br /&gt;
&lt;br /&gt;
Barricade tries to take the AllSpark, but Bumblebee confronts and kills him. Before he can savor his victory, Bumblebee is effortlessly flicked aside by Megatron. Fearing for their lives, Sam and Mikaela take the AllSpark and hide in one of the nearby buildings.&lt;br /&gt;
&lt;br /&gt;
====Level 5: The Ultimate Doom====&lt;br /&gt;
Megatron manages to find Sam and Mikaela, but before he can grab the AllSpark, Optimus arrives and engages him in a final battle. After a long and grueling fight, Megatron finally goes down. Believing his foe vanquished, Optimus turns to Sam as the human hands him the AllSpark. However, Megatron reveals himself to still be alive and leaps at the heroes. Grabbing Megatron&#039;s flail, Optimus pulls the Decepticon towards him and shoves the cube into his chest, killing him.&lt;br /&gt;
&lt;br /&gt;
Later, Optimus and the other Autobots reflect on the events that have transpired. Though the AllSpark is lost, they have found themselves a new home, one which Optimus now vows to protect.&lt;br /&gt;
&lt;br /&gt;
===Decepticons===&lt;br /&gt;
&lt;br /&gt;
====Level 1: SOCCENT Military Base====&lt;br /&gt;
[[File:VGBlackoutE1M3Intro.jpg|thumb|left|&amp;quot;Time for a delicious, cool... what? [[Pepsi]]?!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Blackout shot down an MH-53 and scanned it as his vehicle mode, and then proceeded to the [[SOCCENT Forward Operations Base]] in [[Qatar]]. At [[Starscream (Movie)/games|Starscream&#039;s]] command, he destroys the entire base.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE1M4Intro.gif|thumb|&amp;quot;Damn it, Scorponok, that is NOT my [[Powerlinx]] plug!&amp;quot;]]&lt;br /&gt;
Some humans managed to scramble their communication vehicles, and [[Scorponok (Movie)|Scorponok]] was dispatched to deal with the situation and succeeded. Meanwhile, Blackout went to destroy a communication array, hoping to steal their mainframes and data, since they contained important information about the location of the AllSpark.&lt;br /&gt;
&lt;br /&gt;
Scorponok then returned to Blackout, whereupon Starscream informed that some human reinforcements were on the way to prevent their escape, but Blackout managed to destroy them all. After that, Starscream informed them that there wasn&#039;t any concrete information on the data, but a human was in possession of an artifact whose origin matched with the information they acquired. Blackout and Scorponok then leave Qatar.&lt;br /&gt;
&lt;br /&gt;
====Level 2: The Hunt For Sam Witwicky====&lt;br /&gt;
&lt;br /&gt;
Barricade landed in Tranquility, and scanned a Saleen S281 police car near a donut store (because cops like donuts) and got in contact with Starscream. Starscream informed him he was there to find the artifact, which happened to be a pair of glasses. and that Barricade must do it before the Autobots do.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M2Intro.jpg|thumb|This is what is technically known as a bad idea.]]&lt;br /&gt;
Starscream informed Barricade that they might not be the only Transformers in the area, and ordered him to investigate. Driving around town, he was attacked by Autobot drones. After destroying all the drones in the area, Starscream told him to head to the power plant in order to find [[Frenzy (Movie)|Frenzy]], who discovered interesting information about their mission. Upon arrival, Barricade encountered Sector Seven, who had captured Frenzy. Finding himself dealing with a Sector Seven SUV which could enter buildings, Barricade tore down all the nearby buildings in his search for Frenzy. However, he became trapped inside a Sector Seven SUV whose drivers used the explosions caused by the Decepticon to their advantage, escaped the building and hid inside another one without causing damage (because they&#039;re Sector Seven, they knew how to do that).&lt;br /&gt;
&lt;br /&gt;
After repeating this several times, Barricade eventually cornered Frenzy&#039;s captors at the local shopping mall, destroying the entire building and killing everyone inside. After freeing Frenzy, he passed all the information that he gathered to Barricade, who then contacted Starscream with the information. Frenzy discovered that a human named Sam Witwicky was in possession of the artifact that revealed the location of Megatron.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M4Gameplay.gif|left|thumb|This is what you&#039;ll be doing for approximately 90% of the time you&#039;re in Tranquility, so get used to it.]]&lt;br /&gt;
Bumblebee then showed up heading for the police station, forcing Barricade stop the Autobot in order to find Sam. This forced Bumblebee to use a shockwave attack that destroyed a huge area of town by accident every time he used it and stunned Barricade. Still, Barricade won the upper hand against Bumblebee, then chased him down to the local [[Bay Demolition]], only to be ambushed by Autobot drones who were hiding there. Barricade defeated all of them.&lt;br /&gt;
&lt;br /&gt;
Barricade collected information about Sam through the databank in the police station. There, he cornered Sam with Mikaela, but when he was about to attack them, Bumblebee intervened, picked them both up and escaped to safety. Then, Bumblebee returned to engage him.&lt;br /&gt;
&lt;br /&gt;
By using the same tactics from their last encounter, Barricade defeated Bumblebee. Knowing what will happen if he kept fighting, Bumblebee drove off, Barricade followed, and they battled again. Bumblebee was eventually killed. Barricade then threatened to harm the humans if Sam didn&#039;t give him the glasses. Sam then gave up the glasses and fled. Sam and Mikaela were then surrounded by Sector Seven and placed under arrest.&lt;br /&gt;
&lt;br /&gt;
====Level 3: A Gathering Force ====&lt;br /&gt;
&lt;br /&gt;
With the location of Megatron and the AllSpark now known, Starscream gathered the remaining Decepticons. He approached a secret human airbase to  search for [[Bonecrusher (Movie)|Bonecrusher]] and Brawl, but upon arriving his radar was jammed by local human communications equipment. Frenzy, who decided to speak in [[Cybertronian language|Cybertronian]] to be annoying, came in contact with Starscream to request locations to destroy. After doing that, Bonecrusher was located.&lt;br /&gt;
&lt;br /&gt;
[[File:VGStarscreamE3M4Gameplay.jpg|thumb|&amp;quot;Brawl! You&#039;re a tank! Use your tank parts!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I can&#039;t, I&#039;m shy.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;What?!&amp;quot;]]&lt;br /&gt;
[[File:VGStarscreamE3M3Intro.jpg|left|thumb|&amp;quot;None shall stand in my way!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Your talking privileges are hereby revoked, Bonecrusher.&amp;quot;]]&lt;br /&gt;
Bonecrusher had stealthily hidden himself until he was surrounded by turrets firing paralyzing electrical energy at him. Starscream, rather than reprimanding him for this idiocy, destroyed turrets and escorted him onto the runway. They found themselves surrounded by flying drones, which upon careful inspection (actually consisting of shooting down the aircraft, picking it up and then throwing it away) had actually been made using technology based on Megatron&#039;s biology. Realizing this, Starscream no doubt viewed destroying these vehicles as useful practice.&lt;br /&gt;
&lt;br /&gt;
Following on from this, Brawl got the courage to move out, and Bonecrusher went to meet with him. They immediately encountered` human tanks that fires the same electricity that paralyzed Bonecrusher earlier. Starscream then went to do everything himself again, flying back and forth using everything he has to destroy the tanks and save his rather apathetic comrades from self-imposed doom. With the base destroyed and all the Decepticons united, Starscream then ordered them all to make for the rendezvous point. &lt;br /&gt;
&lt;br /&gt;
Starscream and Blackout arrived at the [[Hoover Dam]] and started to destroy it, some Autobot Drones who managed to secretly follow Sam and Mikaela&#039;s kinnapers to their base tried to defend it but to no avail, as in the end, Megatron was finally free. Starscream and Blackout then bowed before their lord, who then declared they have much to do.&lt;br /&gt;
&lt;br /&gt;
====Level 4: City of the Machines====&lt;br /&gt;
&lt;br /&gt;
Because of everything that happened in Hoover Dam, the Autobots managed to set the humans free and they got the cube. Megatron sent his Decepticons ahead of him except for Starscream, Brawl and Bonecrusher, who would proceed to Mission City. Barricade arrived there and informed Megatron that Sam went into hiding with the AllSpark, Megatron asks him if he knows what will be at stake if he fails, but Barricade stated that it will be done.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE4M3Gameplay.jpg|left|thumb|&amp;quot;I didn&#039;t touch anything!&amp;quot;]]&lt;br /&gt;
Jazz was protecting Sam and Mikaela when Barricade arrived. Jazz ordered both of them to get away so that he and Barricade could fight. After taking too much damage, Jazz knew that he would suffer Bumblebee&#039;s fate if he kept fighting and decided to run away.&lt;br /&gt;
&lt;br /&gt;
[[File:VGMegatronE4M4Guitar.jpg|thumb|Megatron prepares to unleash his impression of [[Soundwave (Animated)|someone else]].]]&lt;br /&gt;
Barricade managed to catch up to Jazz and killed him, his last words being &amp;quot;Optimus, I tried&amp;quot;. Megatron detected an huge energy signature coming from the city&#039;s park and ordered Scorponok to determine what it was. There, they discovered the AllSpark caused various machines to come to life. Scorponok had to kill all the [[Energon drone|Energon drones]] in the area before more were generated. After all of them were destroyed, Scorponok threatened the humans if they don&#039;t give the AllSpark to him. Sam was about to hand over the AllSpark when Ironhide intervened and ordered Sam to flee while he took care of the scorpion-esque Decepticon. Blackout was angered by this mistreatment of his pet, and vowed to give Ironhide the honor of dying by his blade.&lt;br /&gt;
&lt;br /&gt;
[[File:BlackoutIronhideFightE4M4.jpg|thumb|This is what is technically known as CHEATING.]]&lt;br /&gt;
Ironhide used every weapon he had: every Autobot drone type except for Mixmaster and Dreadwing, and Ironhide himself used the dastardly tactic of being invincible for most of the battle, unleashing a never-ending torrent of rockets which Blackout could do nothing about whenever he approached Ironhide too closely. He only became vulnerable after all the drones in the area were destroyed. Despite this, Blackout finally killed him; Mikaela and Sam finally find Optimus to inform him of the rest of the Autobots demise, leaving Optimus alone to defend them and the Allspark as he drives off to hide Sam and Mikaela.&lt;br /&gt;
&lt;br /&gt;
Megatron finally arrived in the city, where he formulated a plan to take possession of the AllSpark once and for all. This plan consisted of Megatron trying to coax Optimus out of hiding by destroying the city at random, and after destroying a huge part of it, Megatron followed a beacon sent by Prime, thinking he would fight him there, only to be ambushed by some Autobot drones. This led to Megatron destroying multiple waves drones across the city; he finally found Optimus Prime at the top of the tallest building in the city, and climbed it. When he reached the top, they both battled and fell back to the streets.&lt;br /&gt;
&lt;br /&gt;
====Level 5: Day of the Machines====&lt;br /&gt;
[[File:TFTG Decepticon Ending Megatron.jpg|thumb|upright=1.1]]&lt;br /&gt;
&lt;br /&gt;
Back on the ground, the final battle began. This largely consisted of Megatron attacking Prime with every melee attack he had. After some attacking, Optimus would run away while Megatron fought the drones. After the Drones were destroyed, Megatron then flew around, trying to find Optimus who was with Sam, protecting the AllSpark. Soon, Megatron found them and Sam escaped, allowing both of them to continue the battle. Starscream and Blackout each attempt to ambush Optimus but are no match for him and are quickly knocked out. Eventually, Optimus got exhausted and Megatron hit him in the head using his whip-chain with all his strength, killing him right in front of Sam. Megatron finally took the cube and absorbed it, creating a fire wave that killed everyone in the area.&lt;br /&gt;
&lt;br /&gt;
Life on Earth as we know is now over. Megatron decided that the [[Atlantis, Arise!|Lincoln Memorial would make a fine throne from which to rule the world]]. All the Decepticons who were absent from the battle joined together to watch the eradication of the human race. After sitting in his new throne, Megatron sent his Decepticons to finish conquering the planet, since they were done here. Barricade thought himself suitable for the job and obliged, and promptly got up while the others watched.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]]&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Mark Ryan]])&lt;br /&gt;
*[[Jazz (Movie)|Jazz]] ([[Andrew Kishino]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Fred Tatasciore]])&lt;br /&gt;
|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]] ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Daniel Ross]])&lt;br /&gt;
*[[Barricade (Movie)|Barricade]] ([[Keith David]])&lt;br /&gt;
*[[Blackout (Movie)|Blackout]] ([[Noah Nelson]])&lt;br /&gt;
*[[Scorponok (Movie)|Scorponok]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Frenzy (Movie)|Frenzy]]&lt;br /&gt;
*[[Bonecrusher (Movie)|Bonecrusher]] ([[Daniel Riordan]])*&lt;br /&gt;
*[[Brawl (Movie)|Brawl]] ([[David Sobolov]])&lt;br /&gt;
*[[Shockwave (Movie)|Shockwave]]&lt;br /&gt;
|h3=Drones|c3=&lt;br /&gt;
*[[Dropkick (Movie)|Dropkick]]&lt;br /&gt;
*[[Payload (Movie)|Payload]]&lt;br /&gt;
*[[Scrapper (Movie)|Scrapper]]&lt;br /&gt;
*[[Swindle (Movie)|Swindle]]&lt;br /&gt;
*[[Longarm (Movie)|Longarm]]&lt;br /&gt;
*[[Dreadwing (Movie)|Dreadwing]]&lt;br /&gt;
*[[Mixmaster (Movie)|Mixmaster]]&lt;br /&gt;
*[[Energon drone]]&lt;br /&gt;
|h4=&#039;&#039;&#039;[[Human]]s&#039;&#039;&#039;|c4=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;While Bonecrusher does not speak in the game, Riordan is credited with voicing him in the game&#039;s credits. Unused voice clips of his (and Brawl&#039;s) can be found in the game&#039;s files.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In each chapter, players control a pre-determined Autobot or Decepticon, and are placed in a small open-world area they can freely explore. All the robots can walk, run, evade, jump, transform into a vehicle and vice-versa, climb walls, block attacks and have six attack types: light ranged weapon, heavy ranged weapon, melee attack, and the abilities to grab and throw objects such as cars, lamp posts, trees, etc, use a long object like a lamp post as a sword, and to use an special attack which can only be executed when pressing the melee attack button while holding the block button.&lt;br /&gt;
&lt;br /&gt;
Each of the playable characters have different statistics and properties. For example, Barricade and Bumblebee are the most evenly balanced, Starscream does higher weapon damage and lower melee damage, and Ironhide has the highest ammo capacity of any character.&lt;br /&gt;
&lt;br /&gt;
===Drone Variants===&lt;br /&gt;
Both sides of the conflict have access to drones, and thus each side has random encounters that you will occasionally have to battle in small skirmishes. Each has their own AI and attack pattern, along with set weaknesses. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scrappers&#039;&#039;&#039;: The grunts of this game, but not necessarily the most common. Their AI is a relatively simple one in that they just shoot a missile at you, and than charge at you and try to melee you the rest of the way. They cannot shield themselves from gunfire which makes these guys easy to destroy in hordes. &lt;br /&gt;
*&#039;&#039;&#039;Swindles&#039;&#039;&#039;: The common mooks of this game, and the most frequently encountered not just in missions but in those small little out-of-story skirmishes. They frequently charge at you 1 missile at a time, and once in melee range they will try to punch you. They can shield themselves, but it&#039;s very uncommon, and they can easily be dispatched. &lt;br /&gt;
*&#039;&#039;&#039;Dropkicks&#039;&#039;&#039;: The &amp;quot;heavy lifters&amp;quot; of the common drone type, they&#039;re usually seen using Swindles as cannon fodder and firing missiles at you from a distance. They are also the only drones smart enough to throw stuff at you, and autoblock attacks from all ranged weapons except for Blackout’s heavy weapon.&lt;br /&gt;
*&#039;&#039;&#039;Longarms&#039;&#039;&#039;: The most common of the &amp;quot;Throw stuff at them to make them stop&amp;quot; types, these guys walk up to you slowly while flailing around a giant and long wire cable with a hook attached to it, knocking the poor player all over the place. Throwing cars is not advisable though, unless you are Optimus Prime, seeing as when most characters throw cars, it&#039;s thrown from above, so it will usually hit the top of the hitbox instead of hitting the Longarm drone. &lt;br /&gt;
*&#039;&#039;&#039;Payloads&#039;&#039;&#039;: These drones charge at you headfirst, but their reckless charge means you can jump around them. Once they start looking around aimlessly, throw something at them or punch them to knock them out of the AI state. They will go back into charging phase after you land a hit, so be sure to combo them before running away. Be prepared, since they always come in pairs.&lt;br /&gt;
* &#039;&#039;&#039;Dreadwings&#039;&#039;&#039;: Dreadwings are uncommon drones that, when encountered, will fly in and land in a ring of expanding fire that will launch you away from them. They will then have the audacity to run at you nonstop, and spam their flamethrowers. And the flamethrowers have a deceptively &#039;&#039;large&#039;&#039; range, making it hard for you as the player to throw items at them. And once you land a decent combo on them, they fly away, regain about 5% of their health, and come back at you, forcing you to repeat the same process until they are defeated. &lt;br /&gt;
* &#039;&#039;&#039;Mixmasters&#039;&#039;&#039;: The most uncommon type of drone encountered, these guys cannot be damaged by conventional means, and require that you grab an object, throw it at them, knock them over, pick them up, and throw them at a random building or onto the floor. Their slow speed makes them relatively easy to fight though, as you can usually knock them down extremely easily, but they can easily kill an unprepared player as their missiles deal some massive damage.&lt;br /&gt;
&lt;br /&gt;
===Sub Missions=== &lt;br /&gt;
Represented by large glowing boxes containing symbols of said Sub Mission, they provide challenges for those who wanted to pay energon cubes to play a &amp;quot;mini-game&amp;quot; where the player must complete the objective before time runs out. So if you want to unlock everything, or just take a break from what&#039;s happening in the story mode? Well, good news for you; every single time you beat a Sub Mission, a new mini-game opens up, offering more energon cubes in exchange for more energon cubes and maybe the occasional bonus content.&lt;br /&gt;
 &lt;br /&gt;
Sub Missions come in six types:&lt;br /&gt;
*Hunt: Hunt down all the vehicles and destroy them. (You just chase down and destroy a bunch of cars within the time limit. It would be easier were it not for the driving).&lt;br /&gt;
*Scavenger: Find all the cogs within the marked area. (They&#039;re not really well hidden, and the map shows them in little green blips, so it&#039;s pretty easy).&lt;br /&gt;
*Attack: Defeat all the enemies. (It&#039;s very easy, mostly because this is just a challenge version of the average drone battles in the game).&lt;br /&gt;
*Sumo: Push all the opponents out of the ring. Careful you don&#039;t get knocked out! (It&#039;s WAY harder than it looks, mostly due in fact that Longarms just exist, and Mixmasters are the most common enemy types faced here. You heard that right, &#039;&#039;&#039;MIXMASTER DRONES.&#039;&#039;&#039;).&lt;br /&gt;
*Race: Race to the finish line. (Every checkpoint does lower the timer, but you lose time for transforming, which happens often because the buildings are coated with a substance that makes you transform the moment you touch it. And you have to race in order to reach the checkpoints in time. Are you mad? &#039;&#039;&#039;&#039;&#039;YOU WILL BE&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
*Destruction: Destroy the place within the marked area. (This is a challenge version of the missions in the Decepticon campaign where you have to destroy the area. No wonder why this Sub Mission isn&#039;t available to play in the Autobot campaign).&lt;br /&gt;
&lt;br /&gt;
===Cybertron Levels===&lt;br /&gt;
A &amp;quot;Bonus Level&amp;quot; set on [[Cybertron (planet)|Cybertron]] is unlocked after completing all oher levels, one for each campaign. Players control Optimus Prime or Megatron, with their ability to transform disabled, and must destroy 35 drones to complete the level. Unfortunately, Cybertron&#039;s look in both levels doesn&#039;t resemble the G1 cartoon, nor the opening cinematic or the scenes from the movie.&lt;br /&gt;
&lt;br /&gt;
===Unlockables===&lt;br /&gt;
The game includes a &amp;quot;Bonus Features&amp;quot; menu with several items to be unlocked. These unlockables can be obtained via any or all of the following methods:&lt;br /&gt;
*Collecting 15 glowing yellow cubes (100 hidden per level). Technically some levels do contain only 95 cubes, but when playing the level &#039;A Gathering Force&#039;, the player is automatically awarded 5 cubes.&lt;br /&gt;
:Note: One does not need to collect 15 cubes in a single level to unlock a bonus feature; the game counts total cubes found, and once 15 are collected, a bonus feature is unlocked. This explains why there are 100 cubes in each level, even though bonus features are only unlocked every 15 cubes.&lt;br /&gt;
*Collecting a hidden Autobot or Decepticon faction symbol, with five hidden on each level.&lt;br /&gt;
*Completing a chapter.&lt;br /&gt;
*Completing a sub mission.&lt;br /&gt;
*Completing a level, including the bonus Cybertron levels&lt;br /&gt;
*Completing a skill, including: Throw, Speed (when in land vehicle mode), Slide (when in land vehicle mode), Jump (when in land vehicle mode), Evil (for Decepticons), Heroic (for Autobots) and Destruction (for Decepticons).&lt;br /&gt;
&lt;br /&gt;
The unlockable bonus features are separated into three sections:&lt;br /&gt;
* Bonus Movies: consisting of four commercials for the 2007 movie and the intro sequences of the &#039;&#039;[[Transformers: Armada (cartoon)|Armada]]&#039;&#039;, &#039;&#039;[[Transformers: Energon (cartoon)|Energon]]&#039;&#039;, and &#039;&#039;[[Transformers: Cybertron (cartoon)|Cybertron]]&#039;&#039; cartoons.&lt;br /&gt;
* Bonus Gallery: an image gallery with 158 images in total. Featuring concept art, toy box art images, models of the characters seen in game, and covers of past Transformers comics by [[Marvel Comics]], [[Dreamwave Productions]], and [[IDW Publishing]].&lt;br /&gt;
* G1 characters: five alternate character skins, including the following:&lt;br /&gt;
**Three toy-inspired &amp;quot;skins&amp;quot; can be unlocked, including [[Jazz (Movie)#Deluxe Class toys|Generation 1 Jazz]], [[Optimus Prime (Movie)/toys#Voyager Class toys|Robo-Vision Optimus Prime]] (minus flames) and [[Starscream (Movie)/toys#Voyager Class toys|Generation 1 Starscream]] (minus the resculpted head).&lt;br /&gt;
*(Similarly, one can unlock Generation 1 [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]], replacing their movie counterparts with new 3D models as opposed to simple skin recolors. Optimus Prime converts into his original truck mode, but [[Transformers: Go-Bots (franchise)|fires from his fists]] rather than using his trademark [[ion blaster]]. Megatron cannot transform into his gun mode, but instead starts flying in robot mode when the &amp;quot;transform&amp;quot; button is pressed.&lt;br /&gt;
&lt;br /&gt;
==Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, Xbox 360 players will be rewarded as part of the &amp;quot;Achievement&amp;quot; meta-goal system. Each Achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 42 Achievements collectively worth 1000 Gamerscore can be earned in &#039;&#039;Transformers The Game&#039;&#039;. The other versions do not feature any in-game achievements, as the game was not released on Steam and predates the implementation of the Trophy system on PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero&lt;br /&gt;
|Bumblebee helped protect Sam in The Suburbs (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighbourhood Watch&lt;br /&gt;
|You continued your defense of The Suburbs as Jazz and Optimus Prime (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Could You Describe the Ruckus?&lt;br /&gt;
|Bumblebee caused a disturbance in order to escape the Hoover Dam with the AllSpark. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender&lt;br /&gt;
|The Last Stand has been made. There&#039;s only one thing left to do… (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Look to the Stars&lt;br /&gt;
|Megatron and the Decepticons are finished. Earth is safe...for now… (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster&lt;br /&gt;
|The humans have much to fear. Qatar is destroyed. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Surburban Scourge&lt;br /&gt;
|The Autobots fall before you. The Suburbs are done for. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer&lt;br /&gt;
|Starscream&#039;s power knows no bounds. The airbase&#039;s defenses are obsolete. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher&lt;br /&gt;
|The city is in ruins. There&#039;s only one thing left to do… (secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Finish this Planet&lt;br /&gt;
|Optimus and the Autobots are but a memory. Earth is yours. (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|What Challenge?&lt;br /&gt;
|You have handled a challenge with ease. Complete your first Challenge sub-mission.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighborhood Watch Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|The Ruckus? Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Inside Hoover Dam (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Autobot City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Qatar Desert. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Scourge Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Hunt for Sam Witwicky. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Airbase. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Decepticon City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Transform and Roll Out&lt;br /&gt;
|You&#039;ve transformed for the first time.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Robots in Disguise&lt;br /&gt;
|You&#039;ve transformed 500 times.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Optimus Prime&lt;br /&gt;
|200 Decepticon Drones have met their match.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Megatron&lt;br /&gt;
|200 Autobot Drones have fallen before you.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Wrong Way!&lt;br /&gt;
|You&#039;re living dangerously. Ram 250 Cars.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Bumblebee&lt;br /&gt;
|You&#039;ve scouted the world thoroughly. All the secret icons have been collected.&lt;br /&gt;
|60 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Shot Putter&lt;br /&gt;
|You&#039;ve sent objects flying. Achieved full Throw Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Speed Demon&lt;br /&gt;
|You&#039;ve really burned rubber. Achieved full Speed Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Sideways Motion&lt;br /&gt;
|You can handle turns with ease. Achieved full Slide Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|We Don&#039;t Need Roads&lt;br /&gt;
|Who needs roads when you can fly through the air? Achieved full Jump Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Root of all Evil&lt;br /&gt;
|You take pride in destroying your enemies. Achieved full Evil Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Ironhide&lt;br /&gt;
|You are the epitome of an Autobot. Achieved full Heroic Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Brawl&lt;br /&gt;
|Your destruction comes naturally as a Decepticon. Achieved full Destruction Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Mad Skillz&lt;br /&gt;
|You are skilled beyond belief. Achieved all Skill items on all levels.&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Batter Up&lt;br /&gt;
|Find a bat and make your enemy fly. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Ring-A-Ding-Ding&lt;br /&gt;
|Dial up some pain for your enemy. Use the Helio phone as a weapon. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Pit Crew&lt;br /&gt;
|Stop your enemy in their tracks!! Use a large tire to harm your enemy. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|I know Kung-Fu&lt;br /&gt;
|You are quite skilled Grasshoppa. Perform 1000 punches. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Weapon Systems Inactive&lt;br /&gt;
|Your enemy knows the might of your fist. Complete Suburbs Chapter 1 using only melee attacks. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Land Shark&lt;br /&gt;
|The enemy can&#039;t hit you if they can&#039;t see you. Spend 2 minutes underground. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sharp Shooter&lt;br /&gt;
|You&#039;re destructive and efficient. Complete Airbase Chapter 3 with more than 2:30 minutes remaining. (Secret)&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Turbo? We don’t need no turbo!&lt;br /&gt;
|You&#039;ve got a lead foot and it shows. Complete Hoover Internal Chapter 2 without using boost. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Keeper of the AllSpark&lt;br /&gt;
|There is no Transformer that stands greater than you. You have achieved 100% completion.&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cut and unused content==&lt;br /&gt;
&lt;br /&gt;
Perhaps owing to a somewhat rushed development cycle, &#039;&#039;Transformers the Game&#039;&#039; has a staggering amount of beta content that did not make it into the final game. A good portion of this content has been datamined from the game&#039;s many multiplatform releases and can be found extensively listed on the &#039;&#039;The Cutting Room Floor&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s page for the game &amp;lt;ref&amp;gt;[https://tcrf.net/Transformers:_The_Game_(Windows) Transformers: The Game (Windows, Xbox 360, PlayStation 3, PlayStation 2, Wii)] on &#039;&#039;The Cutting Room Floor&#039;&#039;&amp;lt;/ref&amp;gt;, but down below we&#039;ll only list some of the more interesting examples (as well as a few others not featured on TCRF as a result of being discovered from other sources beyond datamining). Writer [[Flint Dille]] said that most of his work for the project did not end up in the game. &amp;lt;ref&amp;gt;{{citesocial|quote=I did have a one brief foray, two actually, for the first Michael Bay Transformer game. That most of what I did ended up on, you know, not in the game. Because the game got stunted.|link=https://youtu.be/nS-7a3jIBGc?si=riXqYL_k7mmCF4tK|name=Flint Dille|site=YouTube|year=2019|month=11|day=19}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
[[File:HooverExt-TransformersTheGame.jpg|thumb|250px|If you saw this video as a kid and couldn&#039;t find this place in-game, then you know the pain — especially when Tim from school kept lying about this being a secret level screw you Tim I want my Legends Class Optimus Prime back and -]]&lt;br /&gt;
*An entire level set in the exterior of Hoover Dam was to be featured in both campaigns, internally named HOOVEREXT for the Autobots and HOOVERDAM for the Decepticons. It was first discovered through surviving text strings  assigned to a nonexistent level with the aforementioned name, describing a Decepticon attack culminating in a fight against Bonecrusher for the Autobots and the resurrection of Megatron for the Decepticons, corresponding with the order of events shown in the film. This was further corroborated by multiple making-of featurettes, where footage of an earlier beta build of the game shows what clearly is an exterior map of Hoover Dam that isn&#039;t featured anywhere in the actual retail release.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=I97UImtAQ6g&amp;lt;/ref&amp;gt; For a while, these appeared to be the only surviving remains of Hooverext, leading the small but dedicated modding community for the game to speculate that whatever was left of the map would never get to see the light of day - that is, until TT Games founder Jon Burton streamed a look at two prototype builds featuring the fabled level on his GameHut YouTube channel.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=A5d9G0SQw_8&amp;lt;/ref&amp;gt; This reinvigorated the interest of modders, which until now had primarily worked on the PC version of the game, and led to the idea of instead datamining the console releases. Finally, only a couple of weeks later, [https://www.youtube.com/watch?v=oE01Os_O76c the entire playable level was surprisingly discovered lurking in the Wii version all along!] In another note, the entire playable level was also discovered on the PS3 version, but it has two versions, a default one for Hi-Res with broken mountains, and a Low-Res version, which is a copy of the Xbox 360 prototype version of the level for some reason. Both levels suffer from their programming being from an outdated version of the engine, which makes these levels from [https://www.youtube.com/watch?v=0rg3YJeqWLM easy to straight up unplayable.]&lt;br /&gt;
**There are also [https://www.youtube.com/watch?v=M83Dwx-AGQY two] [https://www.youtube.com/watch?v=UTxxmOckjFg cutscenes] surviving from the deleted stage (with one of them being briefly featured in one of the aforementioned making-of videos), as well as multiple strings of dialogues for the Chapters in the Level. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qDm710zwUxg&amp;lt;/ref&amp;gt;&lt;br /&gt;
***The final retail version includes the dam in a pre-rendered cutscene at the end of Mission 3 on both campaigns. This uses the once playable map as a basis, similarly to how most other FMVs in the game were rendered using pre-existing maps as background.&lt;br /&gt;
**On a complimentary note, both the [[Transformers The Game (PSP)|Playstation Portable]] and [[Transformers Autobots/Decepticons|Nintendo DS]] versions of the game feature levels set in the exterior of Hoover Dam, making the removal of this one an interesting oddity.&lt;br /&gt;
**There are unused voicelines relating to the HooverExt missions by Optimus Prime on the PS3 version of the original game.&lt;br /&gt;
*There are also other unused &amp;lt;s&amp;gt; Tranquility &amp;lt;/s&amp;gt; levels in this game, such as BLACKOUTTRANQUILITY, TESTTRANQUILITY, AUTOBONUS1, CVIEW, and STARTSCREEN. CVIEW and STARTSCREEN are thought to be the character model viewer and the early version of the start screen, but only have one file and that is their LEVEL.CFG, making them completely unplayable. The other levels, however, are playable. BLACKOUTTRANQUILITY doesn&#039;t have accessible missions, but the SPLINE.DAT reveals that the level has early data of The Hunt for Sam Witwicky level. TESTTRANQUILITY is a test level used for testing the various AI of each of the characters and submissions. AUTOBONUS1 was possibly going to be a bonus level unlockable after completing the Autobot campaign, in which you collect and throw 10 dounts. The counter is broken, so that means if you do what the level wants you to do, the level doesn&#039;t end, and you&#039;ll be stuck until you exit the level or the timer runs out.&lt;br /&gt;
*As seen in the aforementioned GameHut livestream, other levels also suffered substantial alterations between their early builds and the final retail version. Whereas some locations like Tranquility and Mission City remain pretty much identical in alphas dating back as far as November 2006, others like the interior of Hoover Dam and the bonus Cybertron levels were entirely redesigned from the ground up. The former featured a tighter, somewhat more movie-accurate look and layout that ended up being discarded in favor of the wider industrial area seen in the final game, whereas the latter was a surprisingly massive map directly based on artwork from the brief flashback sequence in the film.&lt;br /&gt;
[[File:TFTG_Unused_City_BurgerKing_Megatron.jpg|250px|thumb|[https://www.youtube.com/watch?v=AxhjAiP9hk8 &amp;quot;Yeah, a whopper. No cheese, no onions.&amp;quot;]]]&lt;br /&gt;
*If you play with the High-Res city files on Low-Res mode on PC, a weird early and unfinished city appears when you load into the level. It features cut [[Pepsi]] signs and even a [[Burger King]] replacing Chip Chase&#039;s!&lt;br /&gt;
&lt;br /&gt;
===Character models===&lt;br /&gt;
[[File:TFTG_Unused_EvilBumblebee.jpg|thumb]]&lt;br /&gt;
*A strange retexture of Bumblebee in the classic Camaro form that replaces most of his distinctive yellow with a muddy dark red, oddly titled as &amp;quot;evilbumblebee&amp;quot; in the game files. We have no idea how it got there or what its purpose was, though it does sound heavily exploitable for a creepypasta if anyone&#039;s interested in writing one.&lt;br /&gt;
*A variant of the [[Payload (Movie)|Payload]] drone crudely textured with a shoddily compressed [[Pepsi]] livery, most likely cut early in development. &lt;br /&gt;
*On the PS3 version, there are also &#039;&#039;A LOT&#039;&#039; of unused character files and folders, including Bumblebee_BCK, an early version of the Hi-Res Bumblebee model with it&#039;s own animations. This was primarily seen in promotional screenshots of the game.&lt;br /&gt;
&lt;br /&gt;
===Weapons and abilities===&lt;br /&gt;
*An unused version of Optimus Prime&#039;s gun with animations, based on concept art. A picture of Optimus with this gun out can be seen on the back of the packaging for the game. Oops.&lt;br /&gt;
*There are tons of unused dialogue on all versions, with the most notable being the PS3 version, with prototype grunt sounds, Optimus saying you&#039;ve won a mission or lost voiced by [[Peter Cullen]] himself, and alternate takes of all of Ironhide&#039;s lines.&lt;br /&gt;
*There are unused special abilities in the game&#039;s files, with most of them based on concept art, including:&lt;br /&gt;
**A reel in ability for the Longarm Drones, being able to reel the player in with their hook and attack them.&lt;br /&gt;
**A special shield ability for the Mixmaster Drones, being able to ricochet shots to the player and having a more powerful counter attack.&lt;br /&gt;
**An electrocute ability for the Scrapper Drones, being able to jump on the player and electrocute them.&lt;br /&gt;
**A pickup ability for the Dropkick Drones, being able to pick up and throw the player while standing.&lt;br /&gt;
**A healing ability possibly meant for Ratchet, being able to heal the player.&lt;br /&gt;
**An unknown &amp;quot;SapEnergy&amp;quot; ability with no mention of it anywhere other than the combat script file, leaving it a mystery as to how it would work or who would use it. A common theory is that it was intended to be used by Ratchet to damage enemies in the Decepticon campaign.&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
*Two orchestral tracks, &amp;quot;mx_city_barricade_1&amp;quot; and &amp;quot;mx_city_skorponok_1&amp;quot;, were cut from the final Mission City chapters. Both are still available in full as .wav files.&lt;br /&gt;
*Some of the music tracks in the [[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; videogame]] have their in-game files labelled with the prefix &amp;quot;mx_hoover_ext&amp;quot;, suggesting that they might have been directly re-purposed from the previously-mentioned extinct exterior Hoover Dam level from &#039;&#039;Transformers The Game&#039;&#039;. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=yhaoVtEPfO0&amp;lt;/ref&amp;gt;&lt;br /&gt;
*There are also some unused SFX files, such as splashing into water.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
[[File:CONTROLLERSCREEN SKORPONOK PC.jpg|220px|thumb]]&lt;br /&gt;
*[https://www.youtube.com/watch?v=BkwobdKzzQA&amp;amp;list=PL3XAX4htSEIU01KK49biOAMbXCFLWEJO6&amp;amp;index=80 There are a few debug options leftover in all versions of the game.]&lt;br /&gt;
*Seven cutscenes (one for &#039;&#039;&#039;More Than Meets The Eye&#039;&#039;&#039;, one for &#039;&#039;&#039;Inside Hoover Dam&#039;&#039;&#039;, one for &#039;&#039;&#039;The Ultimate Doom&#039;&#039;&#039;, and four for &#039;&#039;&#039;A Gathering Force&#039;&#039;&#039;.) were cut from the final release. All of these can be found on Youtube. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=KKD7jCplFNo&amp;lt;/ref&amp;gt;&lt;br /&gt;
*A cut controller screen for Scorponok exists on all platforms with their respective console controllers. Controller screens are used for loading into a level, so maybe there was a cut Scorponok level? We&#039;ll let this wiki decide.&lt;br /&gt;
*There are multiple unused VFX listings in the files, but almost none of them exist, such as a VFX listing for a Grenade.&lt;br /&gt;
*A buttload of unused animations. Brawl, Bonecrusher, Blackout, Optimus, Megatron, and Starscream all have downed animations, but none for being picked up. Starscream has a scrapped climbing animation, and Brawl, Bonecrusher, and most of the drones have unused object-grabbing animations.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
===Versions===&lt;br /&gt;
[[File:TransformersTheGame 2007 consolecovers.jpg|upright=2.2|thumb|One of these things is not like the others...]]&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&lt;br /&gt;
**The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2, 3 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.&lt;br /&gt;
*&#039;&#039;&#039;Nintendo Wii&#039;&#039;&#039;&lt;br /&gt;
**The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers reviewers were resoundingly unimpressed by].&lt;br /&gt;
*&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&lt;br /&gt;
**The 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.&lt;br /&gt;
**The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There&#039;s one for pressing the &amp;quot;transform&amp;quot; button once. This version suffers less from frame rate issues and has better lighting than the PS3 version.&lt;br /&gt;
**It was also available in a limited &amp;quot;Cybertron Edition&amp;quot; that featured exclusive packaging art, a &amp;quot;Making Of&amp;quot; DVD, a code to unlock the [[Cybertron (planet)|Cybertron]] bonus levels early, and [[Movie Prequel issue 1|issue 1 of the &#039;&#039;Transformers&#039;&#039; movie prequel comic]] by [[Simon Furman]], [[Don Figueroa]] and [[Josh Burcham]]. It was exclusive to Gamestop/EB stores.&lt;br /&gt;
**For 500 Microsoft points, players can download an add-on that unlocks everything in the game. While this does not disable Achievements like the cheat codes do, a message that reads &#039;&#039;&amp;quot;This item has been unlocked by a downloadable content pack&amp;quot;&#039;&#039; appears below any bonus features that have not been earned through gameplay.&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 3&#039;&#039;&#039;&lt;br /&gt;
**The PS3, like the 360 version, featured the same improved graphics, environmental damage, and extra physics objects. The same flaws, however, still apply to how the environmental damage and physics objects interact with the player. Oops.&lt;br /&gt;
**The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself &#039;&#039;isn&#039;t doing anything&#039;&#039;.&lt;br /&gt;
**SixAxis motion control is also added for Decepticons with aircraft altmodes ([[Blackout (Movie)|Blackout]], [[Starscream (Movie)/games|Starscream]] and [[Megatron (Movie)/games|Megatron]]). It&#039;s disabled by default.&lt;br /&gt;
*&#039;&#039;&#039;PC DVD-ROM&#039;&#039;&#039;&lt;br /&gt;
**The PC version is exactly like the PS3 and Xbox 360 versions. It, however, does not feature the same exclusive flaws or bonuses of either console version. The physics are still crazy, though. The loading screens replaces the instructions of how to play with images from the opening and cinematics and allow players to setup the controller the way it so chooses.&lt;br /&gt;
**High-Detail mode on PC suffers from a multitude of issues. The projectile models are missing on PC for High-Detail, meaning you&#039;ll be shooting nothing but special effects. High-Detail Airbase suffers from broken road textures, rendering most of the roads in pitch black. None of these issues are present on PS3/360.&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
&lt;br /&gt;
[[File:VG-E3Allspark.jpg|thumb|The Quarterspark.]]&lt;br /&gt;
*Almost all plotlines relating to humans have been removed; the game has nothing involving [[William Lennox|soldiers]] (replaced by communication trucks, helicopters and tanks), [[Seymour Simmons|agents]] (replaced by [[Landmine (Movie)|Buggies]] and [[Stockade (Movie)|SUVs]]), or [[Glen Whitmann|comic relief]] (replaced by the cutscenes). Even Sam has barely any role beyond &amp;quot;holder of the MacGuffins.&amp;quot;&lt;br /&gt;
*Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the AllSpark. Sam turns up at the end of the mission just in time to leave.&lt;br /&gt;
*The game&#039;s AllSpark is tiny, only four or five times taller than Bumblebee, unlike the movie&#039;s city block-sized cube. It&#039;s housed in the same room as Megatron. Whoever wanted things to be this way could be asking for the end of the world!&lt;br /&gt;
*In the Autobot Campaign, Barricade is present at the Mission City battle. Same for Scorponok in the Decepticon Campaign.&lt;br /&gt;
*Autobot Campaign: Brawl is killed by Ironhide after the former killed Jazz. In the movie, he is killed by Bumblebee.&lt;br /&gt;
*Autobot Campaign: Brawl kills Jazz after the latter kills Blackout and Starscream. In the Decepticon campaign, Barricade kills him. Either way, Megatron doesn&#039;t.&lt;br /&gt;
*Autobot Campaign: Blackout is killed by Jazz. In the movie, he is killed by [[William Lennox|Lennox]].&lt;br /&gt;
*Autobot Campaign: Starscream and Barricade are killed. In the movie, they both survive. &lt;br /&gt;
*Frenzy has [[FIRRIB|red eyes]]!&lt;br /&gt;
*Shockwave makes an appearance! &lt;br /&gt;
*Autobot Campaign: Optimus, rather than Sam, kills Megatron with the AllSpark.&lt;br /&gt;
*Decepticon Campaign: Shoving the All Spark cube into his &#039;&#039;own&#039;&#039; chest does not kill Megatron.&lt;br /&gt;
*Decepticon Campaign: [[The Agenda (Part III)|The Autobots lose! Evil triumphs!]]&lt;br /&gt;
&lt;br /&gt;
==Technical errors and oddities==&lt;br /&gt;
&lt;br /&gt;
===Glitches===&lt;br /&gt;
*The PS2 version sometimes features a bizarre error; in the opening cinematic to Barricade&#039;s first mission in Mission City, after Jazz&#039;s door slams there is no further post-recording sound work. This means Barricade&#039;s voice is completely unaltered. [https://www.youtube.com/watch?v=9h3KWLGt5-w He sounds like Sideshow Bob]. The Wii, PS3, and Xbox 360 versions have the effects added correctly.&lt;br /&gt;
*In the final Chapter of &amp;quot;A Gathering Force&amp;quot;, it&#039;s just this side of entirely possible to be &#039;&#039;too good&#039;&#039; at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he&#039;ll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets&#039; ability to actually take damage is pretexted on &#039;&#039;Brawl&#039;&#039; transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing. &lt;br /&gt;
*The Dreadwing AI doesn&#039;t properly turn off when activating a Chapter during Mission 3, but thankfully the drone will despawn once you actually start the mission. &amp;lt;s&amp;gt;Doesn&#039;t stop them from being pesky and persistent motherfragging pains in the aft. &amp;lt;/s&amp;gt;&lt;br /&gt;
**To make Dreadwings even more annoying, someone didn&#039;t do a proper bug test, so the Spawn variable for Dreadwings is active &#039;&#039;&#039;AT ALL TIMES&#039;&#039;&#039; during &amp;quot;A Gathering Force&amp;quot;. This means that a Dreadwing is able to spawn ANYWHERE, during ANY CHAPTER if you even so much as decide to land and walk around in robot mode. Oh yeah, you heard us right. Dreadwings can spawn during the BRAWL AND BONECRUSHER ESCORT CHAPTERS. WHERE YOU ARE REQUIRED TO BE IN ROBOT MODE TO DESTROY THOSE ELECTRICITY TURRETS. &#039;&#039;&#039;&#039;&#039;ARGH.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*Barricade&#039;s shield attack&#039;s hitbox extends beyond his arm for some reason.&lt;br /&gt;
* In a rather &#039;&#039;&#039;frustrating&#039;&#039;&#039; case of poor bug testing for all of the main consoles, any drone encountered in Mission City will cause you &#039;&#039;HOURS&#039;&#039; upon &#039;&#039;&#039;HOURS&#039;&#039;&#039; of Frustration. There are many spots and even frame perfect PIXELS on buildings that do not have collision hitboxes, which means if a drone is in free-fall (you throwing them, or slapping them with a heavy enough object during which their Hitboxes move at a rate that can allow their hitbox to warp past those of other larger hitboxes simply because that&#039;s what they were programmed to do) they WILL get stuck in the buildings if their collison hitboxes end up stuck behind those of the collision hitboxes of buildings. Which means you have to memorize which buildings in Mission city don&#039;t have those missing collision hitboxes, because if you don&#039;t you&#039;ll end up having to reset the entire level, all because a single Payload or Longarm got stuck behind a building. This coincidentally includes a MAJORITY of the buildings during the Ironhide fight in Mission Park, and all of the buildings in the far corner map where Megatron has to fight Payloads and Longarms.  &amp;lt;s&amp;gt; Many controllers have been lost. Let their noble cause be remembered. &amp;lt;/s&amp;gt;&lt;br /&gt;
* As a rather weird side-effect of the game&#039;s Physics engine, nitro-boosting at a certain angle as Bumblebee or Jazz over the destructible bridge portions of the Mission City Train System will cause the Vehicle Mode to get launched straight into the stratosphere.&lt;br /&gt;
*Because the end of mission &amp;quot;mission complete&amp;quot; screens follow straight on from the game play, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the &amp;quot;mission complete&amp;quot; screen will show &#039;&#039;his own bullets hitting him&#039;&#039;. (The same thing can happen anywhere in the game.)&lt;br /&gt;
&lt;br /&gt;
===Developer oversights===&lt;br /&gt;
*In the second chapter of &amp;quot;The Suburbs&amp;quot;, Swindle drones are &#039;&#039;walking down the street&#039;&#039; to Sam&#039;s house. &#039;&#039;&#039;WHY&#039;&#039;&#039; they even bother to have altmodes is not clear.&lt;br /&gt;
*The final Autobot mission in Hoover Dam&#039;s depiction of the defrosting Megatron is all kinds of screwy:&lt;br /&gt;
**Before the mission is triggered, he&#039;s shown covered in a layer of ice.&lt;br /&gt;
**In the pre-mission cutscene, there&#039;s suddenly not a hint of ice on him at all. When Bumblebee walks near him, his head turns to look at the Autobot, despite the fact he&#039;s supposed to be frozen and immobile.&lt;br /&gt;
**As the mission starts, he&#039;s encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.&lt;br /&gt;
**When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there&#039;s clearly none on his face.&lt;br /&gt;
**When gameplay resumes, there&#039;s ice on his face again.&lt;br /&gt;
**In the end of mission cutscene, he&#039;s suddenly defrosted right down to his hips.&lt;br /&gt;
**[[B.O.T. (episode)|Argh.]]&lt;br /&gt;
* Regarding the Battle logistics for the Autobots...&lt;br /&gt;
** Despite the fact that the Human military is allied with the autobots at this current moment in time, they&#039;ll still attack the autobots even though the decepticons are the ones causing all the damage to everything.&lt;br /&gt;
** Despite the fact you can destroy the building Bumblebee is stuck in... he&#039;ll still be stuck in there somehow.&lt;br /&gt;
** During the cutscene, Starscream uses his regular Jet-mode missiles, but in the actual game he uses some form of super-explosive missiles. Michael Bay must&#039;ve had a say in that.&lt;br /&gt;
** In that same mission, when Blackout joins in the cutscene, he fires his bot-mode missiles instead of the usual rapid fire missiles that he has in Helicopter mode.&lt;br /&gt;
**When the game cuts back to the action, Blackout is firing his Rapid Fire missiles. &lt;br /&gt;
*Regarding Time for the Autobots...&lt;br /&gt;
** When Starscream starts desecrating buildings, the time is morning. &lt;br /&gt;
** When Jazz confronts Starscream the sun is setting...&lt;br /&gt;
** Midway through the fight, Starscream is &amp;quot;damaged&amp;quot; but it&#039;s now Noon. &lt;br /&gt;
** At the end of the mission Brawl shows up and it&#039;s Sunset again. &lt;br /&gt;
** When Ironhide confronts Brawl, it&#039;s sunset, but by the time Ironhide kills Brawl it&#039;s Noon again. &lt;br /&gt;
** Bumblebee drives off to confront Barricade at Noon. He faces off against Barricade at Sunset.&lt;br /&gt;
**Midway through the fight, Bumblebee knocks Barricade into a bus, and it&#039;s noon again. It stays this way for a while (Thankfully.)&lt;br /&gt;
**Bumblebee defeats Barricade by Sunset. Than Megatron shows up, and Megatron and Optimus fight at Sunset. In the final mission, it&#039;s still noon.&lt;br /&gt;
**It goes back to sunset when Optimus defeats Megatron.&lt;br /&gt;
** Regarding the Decepticons...&lt;br /&gt;
** Bonecrusher, Brawl, and Starscream are completely absent from the fight. &lt;br /&gt;
** Jazz is seen transporting Sam and Mikaela, but Sam doesn&#039;t have the Allspark. Barricade must really hate fleshlings.&lt;br /&gt;
**When Barricade confronts Jazz it&#039;s Sunset. &lt;br /&gt;
** When Barricade knocks down Jazz, it&#039;s Noon. &lt;br /&gt;
** When Barricade kills Jazz... you should already know at this point.&lt;br /&gt;
**&#039;&#039;&#039;[[B.O.T. (episode)|Argh.]]&#039;&#039;&#039;&lt;br /&gt;
*After the last mission of Chapter 3, a cutscene will trigger of Blackout and Starscream trashing Hoover Dam, Blackout tosses a gas tank at three defending Autobots who seem to be red Swindles... Which is the color of the Decepticon Swindle drones, not their Autobot variants.&lt;br /&gt;
**This cutscene in the Autobot Campaign is also the only time in the game where drones aligned with the player&#039;s faction are seen. This could be an oversight from recycling footage.&lt;br /&gt;
**Also, they appear to be shooting from their &#039;&#039;fingers&#039;&#039;.&lt;br /&gt;
*The opening infographic of &amp;quot;City of the Machines&amp;quot; states that Bumblebee has escaped to the city with the Allspark. Of course Bumblebee was already killed in &amp;quot;The Hunt for Sam Witwicky&amp;quot;, and likewise isn&#039;t seen for the rest of the game with Jazz now transporting Sam and Mikaela. This is referring to the Bumblebee fight that would&#039;ve taken place in the scrapped &amp;quot;Megatron, Arise!&amp;quot; level, where Bumblebee is probably dead &#039;&#039;for good&#039;&#039;. Since the level was scrapped, this is likely an oversight the developers forgot to correct.&lt;br /&gt;
*In Decepticon Chapter 4, mission 2&#039;s intro cinematic has Scorponok firing from a Gatling gun in his tail. This weapon doesn&#039;t exist (although he can use it for melee attacks).&lt;br /&gt;
*Starscream was probably the most rushed character in this entire game. His normal fall animation doesn&#039;t occur in the game properly, which means if he falls after he jumps, he&#039;ll still be in his jump animation unlike everyone else in the game. The animation can only trigger when falling from a building. On top of that, he doesn&#039;t use his Playerland animation at all, meaning that if you get in a Dreadwing drone&#039;s landing radius and get knocked away fall, he won&#039;t roll back up like everyone else, and will just stand there waiting for him to get back up.&lt;br /&gt;
*Before the final battle in the Autobot campaign, Energon drones are &#039;&#039;just lying around on the street&#039;&#039; waiting to be brought to life by the AllSpark.&lt;br /&gt;
*Scorponok is the only playable character that can&#039;t jump, climb or pick up debris. This means that there are several Decepticon insignias and glowing yellow cubes that are unattainable when playing as him. &lt;br /&gt;
*In the opening cinematic for Blackout, the entire army personnel fires at him, without any consequence whatsoever. However, when playing as any character in Tranquility or Mission City, police officers with standard pistols can damage you.&lt;br /&gt;
*In Chapter 2, Mission 2 of the Autobots campaign, a cutscene has a Dropkick and Swindle drone tossing Jazz next to a house. As they are about to finish him off, Ironhide attacks the two drones by slamming into them in vehicle mode. When he transforms, the drones just magically disappear.&lt;br /&gt;
*Speaking of cutscene oddities, Blackout is sand colored during the SOCCENT cutscenes, but during gameplay he is [[Grindor (ROTF)|light gray]].&lt;br /&gt;
**Even more so, in the initial cutscene of Plight of the Bumblebee, as Barricade scans the humans, Mikaela is misspelled as &amp;quot;Mikela&amp;quot;.&lt;br /&gt;
*In the final chapter of City of the Machines right before reaching the tallest building in Mission City, Megatron speaks in Starscream&#039;s voice due to a programming error.&lt;br /&gt;
*There are many size errors revolving around Bonecrusher and Brawl. During &#039;&#039;Sinister Saviour&#039;&#039; and &#039;&#039;Warpath&#039;&#039;, they are shown to be about the same height as Starscream (31&amp;amp;nbsp;ft), while during the opening cutscene of &#039;&#039;Fireworks&#039;&#039;, Bonecrusher is half his size and during &#039;&#039;For The Fallen&#039;&#039; Brawl is the same height as Ironhide (22&amp;amp;nbsp;ft).&lt;br /&gt;
*Optimus Prime has color issues between his truck and robot modes, such as the cab&#039;s roof: In robot mode it&#039;s red, while in vehicle mode it&#039;s blue with red flames. Robo-vision Optimus&#039;s truck mode&#039;s front half is red and back half is blue, but the back half (Sleeper and back fenders) forms his back and part of his arms, which are &#039;&#039;&#039;[[FIRRIB|red]]&#039;&#039;&#039;, while the front fenders form his ankles, which are &#039;&#039;&#039;blue&#039;&#039;&#039;.&lt;br /&gt;
*The Decepticon Cybertron level actually has no music or ambience coded to play. The game defaults to playing the main menu theme.&lt;br /&gt;
&lt;br /&gt;
===Other oddities and quirks===&lt;br /&gt;
[[File:TFTG city tint on &amp;amp; off.jpg|thumb|Wouldn&#039;t be a 2000s game without the old piss filter &#039;&#039;(Left: Brightness filter on / Right: Brightness filter off)&#039;&#039;]]&lt;br /&gt;
*For whatever reason, Bonecrusher is immortal when you play as him. &lt;br /&gt;
* You cannot destroy the top halves of buildings, but the bottom halves of the buildings are susceptible to all sorts of damage. &lt;br /&gt;
** Alongside that, you can climb on thin air.&lt;br /&gt;
*Transformer Protoforms have to [[Scanning|scan]] their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers.&lt;br /&gt;
*Curiously, there is an added brightness layer with a green-ish tint on all of the city levels. It&#039;s not noticeable on PS2 or Wii, but it&#039;s very noticeable on PS3, Xbox 360, and PC, and requires modding to be disabled.&lt;br /&gt;
*The residents of Tranquility are apparently capable of rebuilding a power station&#039;s gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys &#039;&#039;again&#039;&#039; within less than six.&lt;br /&gt;
*Autobots still have the &amp;quot;Destruction&amp;quot; unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it&#039;s filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn&#039;t actually do &#039;&#039;anything&#039;&#039;, and the Autobots are free to be as destructive as the Decepticons. It doesn&#039;t help that this gauge is filled by causing damage to &#039;&#039;any&#039;&#039; scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the All Spark.&lt;br /&gt;
*Other cars are like cardboard. Jazz can ram into a truck, and it will go &#039;&#039;flying in the air&#039;&#039;. However, Bumblebee, who should be much heavier doesn&#039;t knock them over with such ease. The same can be said about drones and Bot alt-modes. Ironhide, Jazz, or any other character in game can ram into any alt-mode and send them flying. Although you yourself will fly too. &lt;br /&gt;
*Guns are often useless in this game. Any drone beyond a Swindle drone will shield themselves from your gunfire, and anything that can be shot at can be destroyed five times faster if you punch it, throw something at it or whack it with a random piece of debris.&lt;br /&gt;
** This makes playing as Ironhide a little more difficult, as Ironhide has a 50% &#039;&#039;chance&#039;&#039; to replace the last melee hit with a cannon shot. &lt;br /&gt;
*** Doesn&#039;t make it better that when a projectile hits a barrier or shield, it will reflect and &#039;&#039;&#039;can deal damage to you!&#039;&#039;&#039; &#039;&#039;Great.&#039;&#039;&lt;br /&gt;
*Starscream sounds a lot like {{w|Grover}}.&lt;br /&gt;
*Since &#039;&#039;Generation 1&#039;&#039; Optimus Prime is a skin of Optimus Prime, many would think &#039;&#039;Generation 1&#039;&#039; Megatron would be a skin of Megatron with his attributes. Instead, he has Optimus Prime&#039;s attributes, featuring his moves, weapons, and even features a blue Autobot shield instead of a red Decepticon one, making him more like an Optimus Prime who can fly. Weird.&lt;br /&gt;
*Jazz’s High-Res model suffers from misplaced textures, which can make his armor look broken. This is most apparent in cutscenes where he doesn’t speak. Strangely, G1 Jazz doesn’t suffer from this.&lt;br /&gt;
*During cutscenes where the respective character doesn&#039;t speak, they will be modelled using their highly detailed PS3/Xbox 360/PC version. In cutscenes where they do, some characters will use their low resolution Wii/PS2 counterparts. This is most notable with Ironhide&#039;s realistic model oddly being blue and having a visible mouth instead of the faceplate of the Low-Res counterpart, and Starscream.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Toys inspired by this game==&lt;br /&gt;
===Direct game tie-ins===&lt;br /&gt;
A first for &#039;&#039;Transformers&#039;&#039; videogames, a handful of toys would be released [[Transformers (2007 toyline)|under the 2007 movie toyline]] as direct tie-ins to &#039;&#039;Transformers The Game&#039;&#039;, with the packaging featuring a label above the toys that describes them &amp;quot;&#039;&#039;As seen in the TRANSFORMERS Video-Game&#039;&#039;&amp;quot; (or its equivalent in [[Multilingual packaging|multilingual versions]]). This small [[subline imprint]] consisted of five unique molds, all based around the enemy drone characters for the videogame.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Deluxe Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Swindle (Movie)#Toys|Swindle]]}}&lt;br /&gt;
{{Bp-d1|[[Dreadwing (Movie)#Toys|Dreadwing]]}}&lt;br /&gt;
{{Bp-a1|[[Longarm (Movie)#Toys|Longarm]]}}&lt;br /&gt;
{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
{{Bp-d1|[[Dropkick (Movie)#Toys|Dropkick]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;|[[File:Movie_Deluxe_Swindle_toy1.jpg|right|250px|thumb|Deluxe Swindle]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other figures===&lt;br /&gt;
A few other figures in the 2007 toyline are also de facto game tie-ins despite not being marketed with the aforementioned &amp;quot;&#039;&#039;As seen in the TRANSFORMERS Video-Game&#039;&#039;&amp;quot; subline imprint. These include Robo-Vision Optimus Prime and the Generation 1 redecos of Jazz and Starscream, all of which, as mentioned, are special unlockable skins in &#039;&#039;Transformers The Game&#039;&#039;. A pair of redecos for the aforementioned drone molds - released under the 2008 &#039;&#039;[[AllSpark Power]]&#039;&#039; subline imprint - are also seemingly inspired by the opposing factions&#039; versions of their respective units.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Deluxe Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-a1|[[Jazz (Movie)#TargetG1|Autobot Jazz (G1 deco)]]}}&lt;br /&gt;
{{Bp-a1|[[Salvage (Movie)#Toys|Salvage]]&amp;lt;br&amp;gt;(Inspired by the Autobot Dropkick unit)}}&lt;br /&gt;
{{Bp-d1|[[Overcast (Movie)#Toys|Overcast]]&amp;lt;br&amp;gt;(Inspired by the Autobot Dreadwing unit)}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Voyager Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-a1|[[Optimus Prime (Movie)/toys#Robovision|Robo-Vision Optimus Prime]]}}&lt;br /&gt;
{{Bp-d1|[[Starscream (Movie)/toys#TargetG1|Starscream (G1 deco)]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;|[[File:Movie G1Jazz toy.jpg|right|250px|thumb|Deluxe Autobot Jazz with G1 deco]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Beyond the 2007 toyline, [[Dirt Boss (ROTF)|Dirt Boss]] from the [[2009]] &#039;&#039;[[Transformers: Revenge of the Fallen (toyline)|Transformers: Revenge of the Fallen]]&#039;&#039; line-up would also feature a design distinctively based on the Scrapper drone. He would later be repainted into orange as [[Deadlift]], making the similarities between the two designs all the more evident.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
The game&#039;s Metacritic scores [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers hover] [http://www.metacritic.com/games/platforms/ps2/transformersthegame?q=transformers around] [http://www.metacritic.com/games/platforms/xbox360/transformersthegame?q=transformers fifty-five] [http://www.metacritic.com/games/platforms/ps3/transformersthegame?q=transformers percent]. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat but generally praised by the random destruction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*&#039;&#039;Transformers The Game&#039;&#039; is one of only two Activision-published &#039;&#039;Transformers&#039;&#039; games, alongside &#039;&#039;[[Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark]]&#039;&#039;, to be released in Japan, albeit only on PS3, PS2, and Wii.&lt;br /&gt;
*The Autobots and Decepticons &#039;&#039;really&#039;&#039; like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.&lt;br /&gt;
* Some of the transformation animations seem to be based on their contemporary mainline toys. For example, Bumblebee&#039;s arms are formed from his car roof like his deluxe class 2008 Camaro toy, and Optimus&#039;s arms flip out from his truck cabin while his legs are formed from his truck nose (despite being the opposite in the movies) like his leader class toy.&lt;br /&gt;
*It&#039;s assumed that both sides of the conflict are cannibals, seeing as how killing a Cybertronian opponent somehow replenishes your health.&lt;br /&gt;
*Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee and Barricade grow kibble after scanning their respective car modes. This looks roughly twice as ridiculous as what you&#039;re currently imagining.&lt;br /&gt;
*Punching your enemies in the face repeatedly is &amp;quot;heroic&amp;quot; when Autobots do it, but &amp;quot;evil&amp;quot; when Decepticons do it. Sounds like a double standard!&lt;br /&gt;
*Blackout is [[Show-accuracy|toy accurate]] in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.&lt;br /&gt;
*Tranquility features a large number of Generation 1 references, with adverts for &amp;quot;[[Hound (G1)|Hound]]&#039;s Hotdogs,&amp;quot; &amp;quot;[[Seaspray (G1)|Seaspray]]&#039;s Fish and Chips,&amp;quot; a [[Tranquility Mall|local mall]] called &amp;quot;[[Metroplex (G1)|Metroplex]]&amp;quot; and a fast food restaurant named &amp;quot;[[Chip Chase|Chip Chase&#039;s]]&amp;quot;. As a more recent reference, there is also a building site belonging to &amp;quot;[[Bay Demolition]]&amp;quot;. There is also a place called [[Frank Welker|Frank]] &amp;amp; [[Peter Cullen|Peter]]&#039;s cafe.&lt;br /&gt;
*One Autobot isn&#039;t explicitly killed in the Decepticon campaign: Ratchet (who does die in the [[Transformers Autobots/Decepticons|DS Version]]). Three Decepticons aren&#039;t killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in &#039;&#039;both&#039;&#039; campaigns is, unsurprisingly enough, Jazz.(Though Blackout isn&#039;t present in the final Decepticon cutscene after he was last being punched out by Optimus Prime, making his status uncertain) Even when every other bit of movie canon is thrown out the window, he &#039;&#039;still&#039;&#039; can&#039;t make it out alive.&lt;br /&gt;
*Jazz&#039;s last words of &#039;Optimus... I tried&#039; are the same as in the DS version.&lt;br /&gt;
*Bumblebee uses some kind of [[axe (weapon)|axe]] when he fights with a three-punch combo, probably referencing one of his earlier concept designs.&lt;br /&gt;
*Jazz&#039;s special attack is a sword, which he had in early concept art and his Deluxe Class toy.&lt;br /&gt;
*Ratchet, Bonecrusher, Brawl, and Frenzy aren&#039;t playable. However, Ratchet has a model and lacking necessary animations to make him fully playable. It&#039;s possible that, had he made it into the final game, he would&#039;ve been just a health dispenser.&lt;br /&gt;
*Throwing vehicles at buildings barely puts a dent in the structure. Instead of making a hole or even damaging it at all, cars and trucks thrown at buildings bounce off the building and often hit you instead.&lt;br /&gt;
*G1 Megatron flies rather than turning into a gun.&lt;br /&gt;
*Movie Megatron has the largest hitbox of any transformer in the game, which unfortunately makes it so that his hitbox extends outside his shield.&lt;br /&gt;
*If you stand in front of a building, you automatically start climbing it. If you idle while doing this as Blackout, they will scratch their butt. Optimus looks like he&#039;s doing the same, but he&#039;s just shaking his arm.&lt;br /&gt;
*In Mission City, there&#039;s a giant guitar on a building. If you grab it as Bumblebee or Barricade, it looks like they&#039;re playing it.&lt;br /&gt;
*Dreadwings are an absolute nightmare. Did we ever tell you how much we hate Dreadwings in this game?&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.transformersgame.com Official website for Transformers: The Game]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie video games]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1858385</id>
		<title>Transformers The Game (console)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1858385"/>
		<updated>2025-08-19T01:03:46Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Developer oversights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-movie-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers The Game&#039;&#039;&lt;br /&gt;
|image=Transformers The Game cover.jpg&lt;br /&gt;
|caption=If you&#039;re a mid-to-late-00s kid and remember this game, then your childhood was... Probably pretty average, I guess?&lt;br /&gt;
|developer=[[Traveller&#039;s Tales]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 19]], [[2007]] (NA)&amp;lt;br&amp;gt;[[June 20]], 2007 (AU)&amp;lt;br&amp;gt;[[July 20]], 2007 (EU)&amp;lt;br&amp;gt;[[February 7]], [[2008]] (JP, PS3/PS2)&amp;lt;br&amp;gt;[[March 13]], [[2008]] (JP, Wii)&lt;br /&gt;
|platform=[[PlayStation]] 2, [[Wii]], PlayStation 3, [[Xbox]] 360, PC DVD-ROM&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&amp;lt;br&amp;gt;CER0:B&lt;br /&gt;
}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers The Game&#039;&#039;&#039;&#039;&#039; is the video game adaptation of the [[Transformers (film)|2007 live-action movie]]. Developed by [[Traveller&#039;s Tales]] with cinematic cutscenes animated by [[Blur Studio]] for the Xbox 360, PlayStation 2, PlayStation 3, Wii and PC via DVD-ROM, the game follows several of the movie&#039;s robotic characters through a loose approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. It was the first Transformers game published by [[Activision]] in 21 years.&lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;[[Transformers The Game|other versions]]&#039;&#039;&#039; of the title were released for other platforms.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobots===&lt;br /&gt;
====Level 1: The Suburbs====&lt;br /&gt;
[[file:BumblebeeBarricadeGameFight.jpg|upright=1.25|thumb|left|BONK!]]&lt;br /&gt;
[[Bumblebee (Movie)/games|Bumblebee]] crashes down to [[Earth]], ending up in [[Bay Demolitions]]. The Autobot [[Scanning|scans]] a yellow Camaro, and is contacted by [[Optimus Prime (Movie)/games|Optimus Prime]], who tells him to find an object that will help lead them to the missing [[AllSpark]], but warns him to beware [[Decepticon]] drones. Bumblebee zooms off to a construction site and defeats some of the drones, but even more drones fall from the sky, destroying major parts of the town until Bumblebee defeats them. After defeating them, he scans the corpses and discovers the Decepticons have found a [[Transformer]] code linked to [[Megatron (Movie)/games|Megatron]] in a [[Archibald Witwicky&#039;s glasses|family artifact]] of [[Sam Witwicky]]. Seeking to protect him the Decepticons, Bumblebee drives to his home and he overhears Sam&#039;s [[Ron Witwicky|father]] promise him he will buy him a car the next day. On Optimus&#039;s orders, Bumblebee races to [[Bobby Bolivia]]&#039;s [[Bolivia&#039;s Finest Quality Used Cars and Petting Zoo|used car lot]], defeating more Decepticon drones marching through the streets along the way. With the path cleared, Bumblebee reaches Bolivia&#039;s and gets himself purchased by Sam.&lt;br /&gt;
&lt;br /&gt;
The next day while Sam is at school, [[Barricade (Movie)|Barricade]] attacks him, but Bumblebee stops the Decepticon, pursuing him to prevent further human casualties. After defeating Barricade, Bumblebee is ordered to destroy radio towers that have been hacked by the Decepticons to prevent the [[Autobot]]s from landing, then clear a landing zone. The Autobots touch down and scan new [[alternate mode]]s before gathering at the rendezvous point.&lt;br /&gt;
&lt;br /&gt;
====Level 2: More Than Meets the Eye====&lt;br /&gt;
[[File:Shockwave movie.jpg|thumb|upright=1.45|Logic, etc. etc.]]&lt;br /&gt;
[[file:JazzIsUselessMovie.jpg|upright=1.30|left|thumb|You... wouldn&#039;t happen to know where the Taco store is, would you?]]&lt;br /&gt;
After a very brief explanation of what is going on, [[Sector Seven]] finds the Autobots. In his new alt mode, Bumblebee takes Sam and [[Mikaela Banes]] to safety, while [[Jazz (Movie)|Jazz]] distracts Sector Seven. Unfortunately, Jazz&#039;s luck runs out and he is eventually caught, only to be saved from the humans and a subsequent Decepticon drone attack by Ironhide.&lt;br /&gt;
&lt;br /&gt;
Sector Seven manages to catch Bumblebee in a net and parades him around the city, but Optimus follow in vehicle mode and eventually catches hold. Before he can rescue his comrade, he is dislodged by the arriving Decepticon [[Shockwave (Movie)|Shockwave]], who begins to destroy the city. Optimus and Shockwave clash, ultimately resulting in Shockwave&#039;s destruction. Investigating Shockwave&#039;s body, Optimus finds the glasses and intercepts a transmission from [[Starscream (Movie)/games|Starscream]] that the Decepticons have found Megatron in [[Hoover Dam]], along with the AllSpark. Their mission now clear, Optimus rolls out with the rest of the Autobots. &lt;br /&gt;
&lt;br /&gt;
====Level 3: Inside Hoover Dam====&lt;br /&gt;
[[file:BumblebeeBay.jpg|upright=1.45|thumb|Micheal Bay endorses this message]]&lt;br /&gt;
In [[Hoover Dam]], Bumblebee is being held in a force field, but manages to escape when a power surge disables it. While exploring, Bumblebee discovers the AllSpark hidden behind a &#039;laser grid. Commanded by Prime to retrieve the relic, Bumblebee battles the security robots and destroys the command center consoles, only to discover this would not be enough to disable the grid. Next, Bumblebee desroyed a set of cooling fans, causing the generators powering the grid to overheat and explode. After destroying the last of the generators, Bumblebee entered the holding chamber andbegan to shrink the AllSpark to portable size fending of the security drones as he did so. Unfortunately, Megatron begins to thaw out and attacks Bumblebee as well. Bumblebee manages to escape with Sam, Mikaela, and the AllSpark, but Starscream and [[Blackout (Movie)|Blackout]] arrive at the dam shortly there after to release their leader.&lt;br /&gt;
&lt;br /&gt;
====Level 4: The Last Stand====&lt;br /&gt;
[[file:JazzStarscreamBattle.jpg|thumb|left|Walk up to him slowly with your gun out, [[Starscream_(G1)/Generation_1_cartoon_continuity|because that ALWAYS works.]]]]&lt;br /&gt;
Upon arriving in [[Mission City]], the Allspark becomes overloaded with energy and creates some energon drones. Bumblebee loses control and gets himself stuck in a building, but is rescued by Ironhide. Starscream appears and begins attacking, but is swiftly engaged by Jazz, who kills Starscream, Blackout, and their drone minions. Unfortunately, [[Brawl (Movie)|Brawl]] arrives and manages to finally finish Jazz off, angering Ironhide. After chasing Brawl throughout the city, Ironhide finally kills him and his drones, avenging Jazz&#039;s death.&lt;br /&gt;
&lt;br /&gt;
Barricade tries to take the AllSpark, but Bumblebee confronts and kills him. Before he can savor his victory, Bumblebee is effortlessly flicked aside by Megatron. Fearing for their lives, Sam and Mikaela take the AllSpark and hide in one of the nearby buildings.&lt;br /&gt;
&lt;br /&gt;
====Level 5: The Ultimate Doom====&lt;br /&gt;
Megatron manages to find Sam and Mikaela, but before he can grab the AllSpark, Optimus arrives and engages him in a final battle. After a long and grueling fight, Megatron finally goes down. Believing his foe vanquished, Optimus turns to Sam as the human hands him the AllSpark. However, Megatron reveals himself to still be alive and leaps at the heroes. Grabbing Megatron&#039;s flail, Optimus pulls the Decepticon towards him and shoves the cube into his chest, killing him.&lt;br /&gt;
&lt;br /&gt;
Later, Optimus and the other Autobots reflect on the events that have transpired. Though the AllSpark is lost, they have found themselves a new home, one which Optimus now vows to protect.&lt;br /&gt;
&lt;br /&gt;
===Decepticons===&lt;br /&gt;
&lt;br /&gt;
====Level 1: SOCCENT Military Base====&lt;br /&gt;
[[File:VGBlackoutE1M3Intro.jpg|thumb|left|&amp;quot;Time for a delicious, cool... what? [[Pepsi]]?!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Blackout shot down an MH-53 and scanned it as his vehicle mode, and then proceeded to the [[SOCCENT Forward Operations Base]] in [[Qatar]]. At [[Starscream (Movie)/games|Starscream&#039;s]] command, he destroys the entire base.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE1M4Intro.gif|thumb|&amp;quot;Damn it, Scorponok, that is NOT my [[Powerlinx]] plug!&amp;quot;]]&lt;br /&gt;
Some humans managed to scramble their communication vehicles, and [[Scorponok (Movie)|Scorponok]] was dispatched to deal with the situation and succeeded. Meanwhile, Blackout went to destroy a communication array, hoping to steal their mainframes and data, since they contained important information about the location of the AllSpark.&lt;br /&gt;
&lt;br /&gt;
Scorponok then returned to Blackout, whereupon Starscream informed that some human reinforcements were on the way to prevent their escape, but Blackout managed to destroy them all. After that, Starscream informed them that there wasn&#039;t any concrete information on the data, but a human was in possession of an artifact whose origin matched with the information they acquired. Blackout and Scorponok then leave Qatar.&lt;br /&gt;
&lt;br /&gt;
====Level 2: The Hunt For Sam Witwicky====&lt;br /&gt;
&lt;br /&gt;
Barricade landed in Tranquility, and scanned a Saleen S281 police car near a donut store (because cops like donuts) and got in contact with Starscream. Starscream informed him he was there to find the artifact, which happened to be a pair of glasses. and that Barricade must do it before the Autobots do.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M2Intro.jpg|thumb|This is what is technically known as a bad idea.]]&lt;br /&gt;
Starscream informed Barricade that they might not be the only Transformers in the area, and ordered him to investigate. Driving around town, he was attacked by Autobot drones. After destroying all the drones in the area, Starscream told him to head to the power plant in order to find [[Frenzy (Movie)|Frenzy]], who discovered interesting information about their mission. Upon arrival, Barricade encountered Sector Seven, who had captured Frenzy. Finding himself dealing with a Sector Seven SUV which could enter buildings, Barricade tore down all the nearby buildings in his search for Frenzy. However, he became trapped inside a Sector Seven SUV whose drivers used the explosions caused by the Decepticon to their advantage, escaped the building and hid inside another one without causing damage (because they&#039;re Sector Seven, they knew how to do that).&lt;br /&gt;
&lt;br /&gt;
After repeating this several times, Barricade eventually cornered Frenzy&#039;s captors at the local shopping mall, destroying the entire building and killing everyone inside. After freeing Frenzy, he passed all the information that he gathered to Barricade, who then contacted Starscream with the information. Frenzy discovered that a human named Sam Witwicky was in possession of the artifact that revealed the location of Megatron.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M4Gameplay.gif|left|thumb|This is what you&#039;ll be doing for approximately 90% of the time you&#039;re in Tranquility, so get used to it.]]&lt;br /&gt;
Bumblebee then showed up heading for the police station, forcing Barricade stop the Autobot in order to find Sam. This forced Bumblebee to use a shockwave attack that destroyed a huge area of town by accident every time he used it and stunned Barricade. Still, Barricade won the upper hand against Bumblebee, then chased him down to the local [[Bay Demolition]], only to be ambushed by Autobot drones who were hiding there. Barricade defeated all of them.&lt;br /&gt;
&lt;br /&gt;
Barricade collected information about Sam through the databank in the police station. There, he cornered Sam with Mikaela, but when he was about to attack them, Bumblebee intervened, picked them both up and escaped to safety. Then, Bumblebee returned to engage him.&lt;br /&gt;
&lt;br /&gt;
By using the same tactics from their last encounter, Barricade defeated Bumblebee. Knowing what will happen if he kept fighting, Bumblebee drove off, Barricade followed, and they battled again. Bumblebee was eventually killed. Barricade then threatened to harm the humans if Sam didn&#039;t give him the glasses. Sam then gave up the glasses and fled. Sam and Mikaela were then surrounded by Sector Seven and placed under arrest.&lt;br /&gt;
&lt;br /&gt;
====Level 3: A Gathering Force ====&lt;br /&gt;
&lt;br /&gt;
With the location of Megatron and the AllSpark now known, Starscream gathered the remaining Decepticons. He approached a secret human airbase to  search for [[Bonecrusher (Movie)|Bonecrusher]] and Brawl, but upon arriving his radar was jammed by local human communications equipment. Frenzy, who decided to speak in [[Cybertronian language|Cybertronian]] to be annoying, came in contact with Starscream to request locations to destroy. After doing that, Bonecrusher was located.&lt;br /&gt;
&lt;br /&gt;
[[File:VGStarscreamE3M4Gameplay.jpg|thumb|&amp;quot;Brawl! You&#039;re a tank! Use your tank parts!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I can&#039;t, I&#039;m shy.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;What?!&amp;quot;]]&lt;br /&gt;
[[File:VGStarscreamE3M3Intro.jpg|left|thumb|&amp;quot;None shall stand in my way!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Your talking privileges are hereby revoked, Bonecrusher.&amp;quot;]]&lt;br /&gt;
Bonecrusher had stealthily hidden himself until he was surrounded by turrets firing paralyzing electrical energy at him. Starscream, rather than reprimanding him for this idiocy, destroyed turrets and escorted him onto the runway. They found themselves surrounded by flying drones, which upon careful inspection (actually consisting of shooting down the aircraft, picking it up and then throwing it away) had actually been made using technology based on Megatron&#039;s biology. Realizing this, Starscream no doubt viewed destroying these vehicles as useful practice.&lt;br /&gt;
&lt;br /&gt;
Following on from this, Brawl got the courage to move out, and Bonecrusher went to meet with him. They immediately encountered` human tanks that fires the same electricity that paralyzed Bonecrusher earlier. Starscream then went to do everything himself again, flying back and forth using everything he has to destroy the tanks and save his rather apathetic comrades from self-imposed doom. With the base destroyed and all the Decepticons united, Starscream then ordered them all to make for the rendezvous point. &lt;br /&gt;
&lt;br /&gt;
Starscream and Blackout arrived at the [[Hoover Dam]] and started to destroy it, some Autobot Drones who managed to secretly follow Sam and Mikaela&#039;s kinnapers to their base tried to defend it but to no avail, as in the end, Megatron was finally free. Starscream and Blackout then bowed before their lord, who then declared they have much to do.&lt;br /&gt;
&lt;br /&gt;
====Level 4: City of the Machines====&lt;br /&gt;
&lt;br /&gt;
Because of everything that happened in Hoover Dam, the Autobots managed to set the humans free and they got the cube. Megatron sent his Decepticons ahead of him except for Starscream, Brawl and Bonecrusher, who would proceed to Mission City. Barricade arrived there and informed Megatron that Sam went into hiding with the AllSpark, Megatron asks him if he knows what will be at stake if he fails, but Barricade stated that it will be done.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE4M3Gameplay.jpg|left|thumb|&amp;quot;I didn&#039;t touch anything!&amp;quot;]]&lt;br /&gt;
Jazz was protecting Sam and Mikaela when Barricade arrived. Jazz ordered both of them to get away so that he and Barricade could fight. After taking too much damage, Jazz knew that he would suffer Bumblebee&#039;s fate if he kept fighting and decided to run away.&lt;br /&gt;
&lt;br /&gt;
[[File:VGMegatronE4M4Guitar.jpg|thumb|Megatron prepares to unleash his impression of [[Soundwave (Animated)|someone else]].]]&lt;br /&gt;
Barricade managed to catch up to Jazz and killed him, his last words being &amp;quot;Optimus, I tried&amp;quot;. Megatron detected an huge energy signature coming from the city&#039;s park and ordered Scorponok to determine what it was. There, they discovered the AllSpark caused various machines to come to life. Scorponok had to kill all the [[Energon drone|Energon drones]] in the area before more were generated. After all of them were destroyed, Scorponok threatened the humans if they don&#039;t give the AllSpark to him. Sam was about to hand over the AllSpark when Ironhide intervened and ordered Sam to flee while he took care of the scorpion-esque Decepticon. Blackout was angered by this mistreatment of his pet, and vowed to give Ironhide the honor of dying by his blade.&lt;br /&gt;
&lt;br /&gt;
[[File:BlackoutIronhideFightE4M4.jpg|thumb|This is what is technically known as CHEATING.]]&lt;br /&gt;
Ironhide used every weapon he had: every Autobot drone type except for Mixmaster and Dreadwing, and Ironhide himself used the dastardly tactic of being invincible for most of the battle, unleashing a never-ending torrent of rockets which Blackout could do nothing about whenever he approached Ironhide too closely. He only became vulnerable after all the drones in the area were destroyed. Despite this, Blackout finally killed him; Mikaela and Sam finally find Optimus to inform him of the rest of the Autobots demise, leaving Optimus alone to defend them and the Allspark as he drives off to hide Sam and Mikaela.&lt;br /&gt;
&lt;br /&gt;
Megatron finally arrived in the city, where he formulated a plan to take possession of the AllSpark once and for all. This plan consisted of Megatron trying to coax Optimus out of hiding by destroying the city at random, and after destroying a huge part of it, Megatron followed a beacon sent by Prime, thinking he would fight him there, only to be ambushed by some Autobot drones. This led to Megatron destroying multiple waves drones across the city; he finally found Optimus Prime at the top of the tallest building in the city, and climbed it. When he reached the top, they both battled and fell back to the streets.&lt;br /&gt;
&lt;br /&gt;
====Level 5: Day of the Machines====&lt;br /&gt;
[[File:TFTG Decepticon Ending Megatron.jpg|thumb|upright=1.1]]&lt;br /&gt;
&lt;br /&gt;
Back on the ground, the final battle began. This largely consisted of Megatron attacking Prime with every melee attack he had. After some attacking, Optimus would run away while Megatron fought the drones. After the Drones were destroyed, Megatron then flew around, trying to find Optimus who was with Sam, protecting the AllSpark. Soon, Megatron found them and Sam escaped, allowing both of them to continue the battle. Starscream and Blackout each attempt to ambush Optimus but are no match for him and are quickly knocked out. Eventually, Optimus got exhausted and Megatron hit him in the head using his whip-chain with all his strength, killing him right in front of Sam. Megatron finally took the cube and absorbed it, creating a fire wave that killed everyone in the area.&lt;br /&gt;
&lt;br /&gt;
Life on Earth as we know is now over. Megatron decided that the [[Atlantis, Arise!|Lincoln Memorial would make a fine throne from which to rule the world]]. All the Decepticons who were absent from the battle joined together to watch the eradication of the human race. After sitting in his new throne, Megatron sent his Decepticons to finish conquering the planet, since they were done here. Barricade thought himself suitable for the job and obliged, and promptly got up while the others watched.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]]&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Mark Ryan]])&lt;br /&gt;
*[[Jazz (Movie)|Jazz]] ([[Andrew Kishino]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Fred Tatasciore]])&lt;br /&gt;
|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]] ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Daniel Ross]])&lt;br /&gt;
*[[Barricade (Movie)|Barricade]] ([[Keith David]])&lt;br /&gt;
*[[Blackout (Movie)|Blackout]] ([[Noah Nelson]])&lt;br /&gt;
*[[Scorponok (Movie)|Scorponok]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Frenzy (Movie)|Frenzy]]&lt;br /&gt;
*[[Bonecrusher (Movie)|Bonecrusher]] ([[Daniel Riordan]])*&lt;br /&gt;
*[[Brawl (Movie)|Brawl]] ([[David Sobolov]])&lt;br /&gt;
*[[Shockwave (Movie)|Shockwave]]&lt;br /&gt;
|h3=Drones|c3=&lt;br /&gt;
*[[Dropkick (Movie)|Dropkick]]&lt;br /&gt;
*[[Payload (Movie)|Payload]]&lt;br /&gt;
*[[Scrapper (Movie)|Scrapper]]&lt;br /&gt;
*[[Swindle (Movie)|Swindle]]&lt;br /&gt;
*[[Longarm (Movie)|Longarm]]&lt;br /&gt;
*[[Dreadwing (Movie)|Dreadwing]]&lt;br /&gt;
*[[Mixmaster (Movie)|Mixmaster]]&lt;br /&gt;
*[[Energon drone]]&lt;br /&gt;
|h4=&#039;&#039;&#039;[[Human]]s&#039;&#039;&#039;|c4=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;While Bonecrusher does not speak in the game, Riordan is credited with voicing him in the game&#039;s credits. Unused voice clips of his (and Brawl&#039;s) can be found in the game&#039;s files.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In each chapter, players control a pre-determined Autobot or Decepticon, and are placed in a small open-world area they can freely explore. All the robots can walk, run, evade, jump, transform into a vehicle and vice-versa, climb walls, block attacks and have six attack types: light ranged weapon, heavy ranged weapon, melee attack, and the abilities to grab and throw objects such as cars, lamp posts, trees, etc, use a long object like a lamp post as a sword, and to use an special attack which can only be executed when pressing the melee attack button while holding the block button.&lt;br /&gt;
&lt;br /&gt;
Each of the playable characters have different statistics and properties. For example, Barricade and Bumblebee are the most evenly balanced, Starscream does higher weapon damage and lower melee damage, and Ironhide has the highest ammo capacity of any character.&lt;br /&gt;
&lt;br /&gt;
===Drone Variants===&lt;br /&gt;
Both sides of the conflict have access to drones, and thus each side has random encounters that you will occasionally have to battle in small skirmishes. Each has their own AI and attack pattern, along with set weaknesses. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scrappers&#039;&#039;&#039;: The grunts of this game, but not necessarily the most common. Their AI is a relatively simple one in that they just shoot a missile at you, and than charge at you and try to melee you the rest of the way. They cannot shield themselves from gunfire which makes these guys easy to destroy in hordes. &lt;br /&gt;
*&#039;&#039;&#039;Swindles&#039;&#039;&#039;: The common mooks of this game, and the most frequently encountered not just in missions but in those small little out-of-story skirmishes. They frequently charge at you 1 missile at a time, and once in melee range they will try to punch you. They can shield themselves, but it&#039;s very uncommon, and they can easily be dispatched. &lt;br /&gt;
*&#039;&#039;&#039;Dropkicks&#039;&#039;&#039;: The &amp;quot;heavy lifters&amp;quot; of the common drone type, they&#039;re usually seen using Swindles as cannon fodder and firing missiles at you from a distance. They are also the only drones smart enough to throw stuff at you, and autoblock attacks from all ranged weapons except for Blackout’s heavy weapon.&lt;br /&gt;
*&#039;&#039;&#039;Longarms&#039;&#039;&#039;: The most common of the &amp;quot;Throw stuff at them to make them stop&amp;quot; types, these guys walk up to you slowly while flailing around a giant and long wire cable with a hook attached to it, knocking the poor player all over the place. Throwing cars is not advisable though, unless you are Optimus Prime, seeing as when most characters throw cars, it&#039;s thrown from above, so it will usually hit the top of the hitbox instead of hitting the Longarm drone. &lt;br /&gt;
*&#039;&#039;&#039;Payloads&#039;&#039;&#039;: These drones charge at you headfirst, but their reckless charge means you can jump around them. Once they start looking around aimlessly, throw something at them or punch them to knock them out of the AI state. They will go back into charging phase after you land a hit, so be sure to combo them before running away. Be prepared, since they always come in pairs.&lt;br /&gt;
* &#039;&#039;&#039;Dreadwings&#039;&#039;&#039;: Dreadwings are uncommon drones that, when encountered, will fly in and land in a ring of expanding fire that will launch you away from them. They will then have the audacity to run at you nonstop, and spam their flamethrowers. And the flamethrowers have a deceptively &#039;&#039;large&#039;&#039; range, making it hard for you as the player to throw items at them. And once you land a decent combo on them, they fly away, regain about 5% of their health, and come back at you, forcing you to repeat the same process until they are defeated. &lt;br /&gt;
* &#039;&#039;&#039;Mixmasters&#039;&#039;&#039;: The most uncommon type of drone encountered, these guys cannot be damaged by conventional means, and require that you grab an object, throw it at them, knock them over, pick them up, and throw them at a random building or onto the floor. Their slow speed makes them relatively easy to fight though, as you can usually knock them down extremely easily, but they can easily kill an unprepared player as their missiles deal some massive damage.&lt;br /&gt;
&lt;br /&gt;
===Sub Missions=== &lt;br /&gt;
Represented by large glowing boxes containing symbols of said Sub Mission, they provide challenges for those who wanted to pay energon cubes to play a &amp;quot;mini-game&amp;quot; where the player must complete the objective before time runs out. So if you want to unlock everything, or just take a break from what&#039;s happening in the story mode? Well, good news for you; every single time you beat a Sub Mission, a new mini-game opens up, offering more energon cubes in exchange for more energon cubes and maybe the occasional bonus content.&lt;br /&gt;
 &lt;br /&gt;
Sub Missions come in six types:&lt;br /&gt;
*Hunt: Hunt down all the vehicles and destroy them. (You just chase down and destroy a bunch of cars within the time limit. It would be easier were it not for the driving).&lt;br /&gt;
*Scavenger: Find all the cogs within the marked area. (They&#039;re not really well hidden, and the map shows them in little green blips, so it&#039;s pretty easy).&lt;br /&gt;
*Attack: Defeat all the enemies. (It&#039;s very easy, mostly because this is just a challenge version of the average drone battles in the game).&lt;br /&gt;
*Sumo: Push all the opponents out of the ring. Careful you don&#039;t get knocked out! (It&#039;s WAY harder than it looks, mostly due in fact that Longarms just exist, and Mixmasters are the most common enemy types faced here. You heard that right, &#039;&#039;&#039;MIXMASTER DRONES.&#039;&#039;&#039;).&lt;br /&gt;
*Race: Race to the finish line. (Every checkpoint does lower the timer, but you lose time for transforming, which happens often because the buildings are coated with a substance that makes you transform the moment you touch it. And you have to race in order to reach the checkpoints in time. Are you mad? &#039;&#039;&#039;&#039;&#039;YOU WILL BE&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
*Destruction: Destroy the place within the marked area. (This is a challenge version of the missions in the Decepticon campaign where you have to destroy the area. No wonder why this Sub Mission isn&#039;t available to play in the Autobot campaign).&lt;br /&gt;
&lt;br /&gt;
===Cybertron Levels===&lt;br /&gt;
A &amp;quot;Bonus Level&amp;quot; set on [[Cybertron (planet)|Cybertron]] is unlocked after completing all oher levels, one for each campaign. Players control Optimus Prime or Megatron, with their ability to transform disabled, and must destroy 35 drones to complete the level. Unfortunately, Cybertron&#039;s look in both levels doesn&#039;t resemble the G1 cartoon, nor the opening cinematic or the scenes from the movie.&lt;br /&gt;
&lt;br /&gt;
===Unlockables===&lt;br /&gt;
The game includes a &amp;quot;Bonus Features&amp;quot; menu with several items to be unlocked. These unlockables can be obtained via any or all of the following methods:&lt;br /&gt;
*Collecting 15 glowing yellow cubes (100 hidden per level). Technically some levels do contain only 95 cubes, but when playing the level &#039;A Gathering Force&#039;, the player is automatically awarded 5 cubes.&lt;br /&gt;
:Note: One does not need to collect 15 cubes in a single level to unlock a bonus feature; the game counts total cubes found, and once 15 are collected, a bonus feature is unlocked. This explains why there are 100 cubes in each level, even though bonus features are only unlocked every 15 cubes.&lt;br /&gt;
*Collecting a hidden Autobot or Decepticon faction symbol, with five hidden on each level.&lt;br /&gt;
*Completing a chapter.&lt;br /&gt;
*Completing a sub mission.&lt;br /&gt;
*Completing a level, including the bonus Cybertron levels&lt;br /&gt;
*Completing a skill, including: Throw, Speed (when in land vehicle mode), Slide (when in land vehicle mode), Jump (when in land vehicle mode), Evil (for Decepticons), Heroic (for Autobots) and Destruction (for Decepticons).&lt;br /&gt;
&lt;br /&gt;
The unlockable bonus features are separated into three sections:&lt;br /&gt;
* Bonus Movies: consisting of four commercials for the 2007 movie and the intro sequences of the &#039;&#039;[[Transformers: Armada (cartoon)|Armada]]&#039;&#039;, &#039;&#039;[[Transformers: Energon (cartoon)|Energon]]&#039;&#039;, and &#039;&#039;[[Transformers: Cybertron (cartoon)|Cybertron]]&#039;&#039; cartoons.&lt;br /&gt;
* Bonus Gallery: an image gallery with 158 images in total. Featuring concept art, toy box art images, models of the characters seen in game, and covers of past Transformers comics by [[Marvel Comics]], [[Dreamwave Productions]], and [[IDW Publishing]].&lt;br /&gt;
* G1 characters: five alternate character skins, including the following:&lt;br /&gt;
**Three toy-inspired &amp;quot;skins&amp;quot; can be unlocked, including [[Jazz (Movie)#Deluxe Class toys|Generation 1 Jazz]], [[Optimus Prime (Movie)/toys#Voyager Class toys|Robo-Vision Optimus Prime]] (minus flames) and [[Starscream (Movie)/toys#Voyager Class toys|Generation 1 Starscream]] (minus the resculpted head).&lt;br /&gt;
*(Similarly, one can unlock Generation 1 [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]], replacing their movie counterparts with new 3D models as opposed to simple skin recolors. Optimus Prime converts into his original truck mode, but [[Transformers: Go-Bots (franchise)|fires from his fists]] rather than using his trademark [[ion blaster]]. Megatron cannot transform into his gun mode, but instead starts flying in robot mode when the &amp;quot;transform&amp;quot; button is pressed.&lt;br /&gt;
&lt;br /&gt;
==Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, Xbox 360 players will be rewarded as part of the &amp;quot;Achievement&amp;quot; meta-goal system. Each Achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 42 Achievements collectively worth 1000 Gamerscore can be earned in &#039;&#039;Transformers The Game&#039;&#039;. The other versions do not feature any in-game achievements, as the game was not released on Steam and predates the implementation of the Trophy system on PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero&lt;br /&gt;
|Bumblebee helped protect Sam in The Suburbs (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighbourhood Watch&lt;br /&gt;
|You continued your defense of The Suburbs as Jazz and Optimus Prime (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Could You Describe the Ruckus?&lt;br /&gt;
|Bumblebee caused a disturbance in order to escape the Hoover Dam with the AllSpark. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender&lt;br /&gt;
|The Last Stand has been made. There&#039;s only one thing left to do… (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Look to the Stars&lt;br /&gt;
|Megatron and the Decepticons are finished. Earth is safe...for now… (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster&lt;br /&gt;
|The humans have much to fear. Qatar is destroyed. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Surburban Scourge&lt;br /&gt;
|The Autobots fall before you. The Suburbs are done for. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer&lt;br /&gt;
|Starscream&#039;s power knows no bounds. The airbase&#039;s defenses are obsolete. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher&lt;br /&gt;
|The city is in ruins. There&#039;s only one thing left to do… (secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Finish this Planet&lt;br /&gt;
|Optimus and the Autobots are but a memory. Earth is yours. (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|What Challenge?&lt;br /&gt;
|You have handled a challenge with ease. Complete your first Challenge sub-mission.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighborhood Watch Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|The Ruckus? Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Inside Hoover Dam (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Autobot City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Qatar Desert. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Scourge Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Hunt for Sam Witwicky. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Airbase. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Decepticon City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Transform and Roll Out&lt;br /&gt;
|You&#039;ve transformed for the first time.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Robots in Disguise&lt;br /&gt;
|You&#039;ve transformed 500 times.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Optimus Prime&lt;br /&gt;
|200 Decepticon Drones have met their match.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Megatron&lt;br /&gt;
|200 Autobot Drones have fallen before you.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Wrong Way!&lt;br /&gt;
|You&#039;re living dangerously. Ram 250 Cars.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Bumblebee&lt;br /&gt;
|You&#039;ve scouted the world thoroughly. All the secret icons have been collected.&lt;br /&gt;
|60 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Shot Putter&lt;br /&gt;
|You&#039;ve sent objects flying. Achieved full Throw Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Speed Demon&lt;br /&gt;
|You&#039;ve really burned rubber. Achieved full Speed Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Sideways Motion&lt;br /&gt;
|You can handle turns with ease. Achieved full Slide Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|We Don&#039;t Need Roads&lt;br /&gt;
|Who needs roads when you can fly through the air? Achieved full Jump Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Root of all Evil&lt;br /&gt;
|You take pride in destroying your enemies. Achieved full Evil Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Ironhide&lt;br /&gt;
|You are the epitome of an Autobot. Achieved full Heroic Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Brawl&lt;br /&gt;
|Your destruction comes naturally as a Decepticon. Achieved full Destruction Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Mad Skillz&lt;br /&gt;
|You are skilled beyond belief. Achieved all Skill items on all levels.&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Batter Up&lt;br /&gt;
|Find a bat and make your enemy fly. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Ring-A-Ding-Ding&lt;br /&gt;
|Dial up some pain for your enemy. Use the Helio phone as a weapon. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Pit Crew&lt;br /&gt;
|Stop your enemy in their tracks!! Use a large tire to harm your enemy. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|I know Kung-Fu&lt;br /&gt;
|You are quite skilled Grasshoppa. Perform 1000 punches. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Weapon Systems Inactive&lt;br /&gt;
|Your enemy knows the might of your fist. Complete Suburbs Chapter 1 using only melee attacks. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Land Shark&lt;br /&gt;
|The enemy can&#039;t hit you if they can&#039;t see you. Spend 2 minutes underground. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sharp Shooter&lt;br /&gt;
|You&#039;re destructive and efficient. Complete Airbase Chapter 3 with more than 2:30 minutes remaining. (Secret)&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Turbo? We don’t need no turbo!&lt;br /&gt;
|You&#039;ve got a lead foot and it shows. Complete Hoover Internal Chapter 2 without using boost. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Keeper of the AllSpark&lt;br /&gt;
|There is no Transformer that stands greater than you. You have achieved 100% completion.&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cut and unused content==&lt;br /&gt;
&lt;br /&gt;
Perhaps owing to a somewhat rushed development cycle, &#039;&#039;Transformers the Game&#039;&#039; has a staggering amount of beta content that did not make it into the final game. A good portion of this content has been datamined from the game&#039;s many multiplatform releases and can be found extensively listed on the &#039;&#039;The Cutting Room Floor&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s page for the game &amp;lt;ref&amp;gt;[https://tcrf.net/Transformers:_The_Game_(Windows) Transformers: The Game (Windows, Xbox 360, PlayStation 3, PlayStation 2, Wii)] on &#039;&#039;The Cutting Room Floor&#039;&#039;&amp;lt;/ref&amp;gt;, but down below we&#039;ll only list some of the more interesting examples (as well as a few others not featured on TCRF as a result of being discovered from other sources beyond datamining). Writer [[Flint Dille]] said that most of his work for the project did not end up in the game. &amp;lt;ref&amp;gt;{{citesocial|quote=I did have a one brief foray, two actually, for the first Michael Bay Transformer game. That most of what I did ended up on, you know, not in the game. Because the game got stunted.|link=https://youtu.be/nS-7a3jIBGc?si=riXqYL_k7mmCF4tK|name=Flint Dille|site=YouTube|year=2019|month=11|day=19}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
[[File:HooverExt-TransformersTheGame.jpg|thumb|250px|If you saw this video as a kid and couldn&#039;t find this place in-game, then you know the pain — especially when Tim from school kept lying about this being a secret level screw you Tim I want my Legends Class Optimus Prime back and -]]&lt;br /&gt;
*An entire level set in the exterior of Hoover Dam was to be featured in both campaigns, internally named HOOVEREXT for the Autobots and HOOVERDAM for the Decepticons. It was first discovered through surviving text strings  assigned to a nonexistent level with the aforementioned name, describing a Decepticon attack culminating in a fight against Bonecrusher for the Autobots and the resurrection of Megatron for the Decepticons, corresponding with the order of events shown in the film. This was further corroborated by multiple making-of featurettes, where footage of an earlier beta build of the game shows what clearly is an exterior map of Hoover Dam that isn&#039;t featured anywhere in the actual retail release.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=I97UImtAQ6g&amp;lt;/ref&amp;gt; For a while, these appeared to be the only surviving remains of Hooverext, leading the small but dedicated modding community for the game to speculate that whatever was left of the map would never get to see the light of day - that is, until TT Games founder Jon Burton streamed a look at two prototype builds featuring the fabled level on his GameHut YouTube channel.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=A5d9G0SQw_8&amp;lt;/ref&amp;gt; This reinvigorated the interest of modders, which until now had primarily worked on the PC version of the game, and led to the idea of instead datamining the console releases. Finally, only a couple of weeks later, [https://www.youtube.com/watch?v=oE01Os_O76c the entire playable level was surprisingly discovered lurking in the Wii version all along!] In another note, the entire playable level was also discovered on the PS3 version, but it has two versions, a default one for Hi-Res with broken mountains, and a Low-Res version, which is a copy of the Xbox 360 prototype version of the level for some reason. Both levels suffer from their programming being from an outdated version of the engine, which makes these levels from [https://www.youtube.com/watch?v=0rg3YJeqWLM easy to straight up unplayable.]&lt;br /&gt;
**There are also [https://www.youtube.com/watch?v=M83Dwx-AGQY two] [https://www.youtube.com/watch?v=UTxxmOckjFg cutscenes] surviving from the deleted stage (with one of them being briefly featured in one of the aforementioned making-of videos), as well as multiple strings of dialogues for the Chapters in the Level. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qDm710zwUxg&amp;lt;/ref&amp;gt;&lt;br /&gt;
***The final retail version includes the dam in a pre-rendered cutscene at the end of Mission 3 on both campaigns. This uses the once playable map as a basis, similarly to how most other FMVs in the game were rendered using pre-existing maps as background.&lt;br /&gt;
**On a complimentary note, both the [[Transformers The Game (PSP)|Playstation Portable]] and [[Transformers Autobots/Decepticons|Nintendo DS]] versions of the game feature levels set in the exterior of Hoover Dam, making the removal of this one an interesting oddity.&lt;br /&gt;
**There are unused voicelines relating to the HooverExt missions by Optimus Prime on the PS3 version of the original game.&lt;br /&gt;
*There are also other unused &amp;lt;s&amp;gt; Tranquility &amp;lt;/s&amp;gt; levels in this game, such as BLACKOUTTRANQUILITY, TESTTRANQUILITY, AUTOBONUS1, CVIEW, and STARTSCREEN. CVIEW and STARTSCREEN are thought to be the character model viewer and the early version of the start screen, but only have one file and that is their LEVEL.CFG, making them completely unplayable. The other levels, however, are playable. BLACKOUTTRANQUILITY doesn&#039;t have accessible missions, but the SPLINE.DAT reveals that the level has early data of The Hunt for Sam Witwicky level. TESTTRANQUILITY is a test level used for testing the various AI of each of the characters and submissions. AUTOBONUS1 was possibly going to be a bonus level unlockable after completing the Autobot campaign, in which you collect and throw 10 dounts. The counter is broken, so that means if you do what the level wants you to do, the level doesn&#039;t end, and you&#039;ll be stuck until you exit the level or the timer runs out.&lt;br /&gt;
*As seen in the aforementioned GameHut livestream, other levels also suffered substantial alterations between their early builds and the final retail version. Whereas some locations like Tranquility and Mission City remain pretty much identical in alphas dating back as far as November 2006, others like the interior of Hoover Dam and the bonus Cybertron levels were entirely redesigned from the ground up. The former featured a tighter, somewhat more movie-accurate look and layout that ended up being discarded in favor of the wider industrial area seen in the final game, whereas the latter was a surprisingly massive map directly based on artwork from the brief flashback sequence in the film.&lt;br /&gt;
[[File:TFTG_Unused_City_BurgerKing_Megatron.jpg|250px|thumb|[https://www.youtube.com/watch?v=AxhjAiP9hk8 &amp;quot;Yeah, a whopper. No cheese, no onions.&amp;quot;]]]&lt;br /&gt;
*If you play with the High-Res city files on Low-Res mode on PC, a weird early and unfinished city appears when you load into the level. It features cut [[Pepsi]] signs and even a [[Burger King]] replacing Chip Chase&#039;s!&lt;br /&gt;
&lt;br /&gt;
===Character models===&lt;br /&gt;
[[File:TFTG_Unused_EvilBumblebee.jpg|thumb]]&lt;br /&gt;
*A strange retexture of Bumblebee in the classic Camaro form that replaces most of his distinctive yellow with a muddy dark red, oddly titled as &amp;quot;evilbumblebee&amp;quot; in the game files. We have no idea how it got there or what its purpose was, though it does sound heavily exploitable for a creepypasta if anyone&#039;s interested in writing one.&lt;br /&gt;
*A variant of the [[Payload (Movie)|Payload]] drone crudely textured with a shoddily compressed [[Pepsi]] livery, most likely cut early in development. &lt;br /&gt;
*On the PS3 version, there are also &#039;&#039;A LOT&#039;&#039; of unused character files and folders, including Bumblebee_BCK, an early version of the Hi-Res Bumblebee model with it&#039;s own animations. This was primarily seen in promotional screenshots of the game.&lt;br /&gt;
&lt;br /&gt;
===Weapons and abilities===&lt;br /&gt;
*An unused version of Optimus Prime&#039;s gun with animations, based on concept art. A picture of Optimus with this gun out can be seen on the back of the packaging for the game. Oops.&lt;br /&gt;
*There are tons of unused dialogue on all versions, with the most notable being the PS3 version, with prototype grunt sounds, Optimus saying you&#039;ve won a mission or lost voiced by [[Peter Cullen]] himself, and alternate takes of all of Ironhide&#039;s lines.&lt;br /&gt;
*There are unused special abilities in the game&#039;s files, with most of them based on concept art, including:&lt;br /&gt;
**A reel in ability for the Longarm Drones, being able to reel the player in with their hook and attack them.&lt;br /&gt;
**A special shield ability for the Mixmaster Drones, being able to ricochet shots to the player and having a more powerful counter attack.&lt;br /&gt;
**An electrocute ability for the Scrapper Drones, being able to jump on the player and electrocute them.&lt;br /&gt;
**A pickup ability for the Dropkick Drones, being able to pick up and throw the player while standing.&lt;br /&gt;
**A healing ability possibly meant for Ratchet, being able to heal the player.&lt;br /&gt;
**An unknown &amp;quot;SapEnergy&amp;quot; ability with no mention of it anywhere other than the combat script file, leaving it a mystery as to how it would work or who would use it. A common theory is that it was intended to be used by Ratchet to damage enemies in the Decepticon campaign.&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
*Two orchestral tracks, &amp;quot;mx_city_barricade_1&amp;quot; and &amp;quot;mx_city_skorponok_1&amp;quot;, were cut from the final Mission City chapters. Both are still available in full as .wav files.&lt;br /&gt;
*Some of the music tracks in the [[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; videogame]] have their in-game files labelled with the prefix &amp;quot;mx_hoover_ext&amp;quot;, suggesting that they might have been directly re-purposed from the previously-mentioned extinct exterior Hoover Dam level from &#039;&#039;Transformers The Game&#039;&#039;. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=yhaoVtEPfO0&amp;lt;/ref&amp;gt;&lt;br /&gt;
*There are also some unused SFX files, such as splashing into water.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
[[File:CONTROLLERSCREEN SKORPONOK PC.jpg|220px|thumb]]&lt;br /&gt;
*[https://www.youtube.com/watch?v=BkwobdKzzQA&amp;amp;list=PL3XAX4htSEIU01KK49biOAMbXCFLWEJO6&amp;amp;index=80 There are a few debug options leftover in all versions of the game.]&lt;br /&gt;
*Seven cutscenes (one for &#039;&#039;&#039;More Than Meets The Eye&#039;&#039;&#039;, one for &#039;&#039;&#039;Inside Hoover Dam&#039;&#039;&#039;, one for &#039;&#039;&#039;The Ultimate Doom&#039;&#039;&#039;, and four for &#039;&#039;&#039;A Gathering Force&#039;&#039;&#039;.) were cut from the final release. All of these can be found on Youtube. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=KKD7jCplFNo&amp;lt;/ref&amp;gt;&lt;br /&gt;
*A cut controller screen for Scorponok exists on all platforms with their respective console controllers. Controller screens are used for loading into a level, so maybe there was a cut Scorponok level? We&#039;ll let this wiki decide.&lt;br /&gt;
*There are multiple unused VFX listings in the files, but almost none of them exist, such as a VFX listing for a Grenade.&lt;br /&gt;
*A buttload of unused animations. Brawl, Bonecrusher, Blackout, Optimus, Megatron, and Starscream all have downed animations, but none for being picked up. Starscream has a scrapped climbing animation, and Brawl, Bonecrusher, and most of the drones have unused object-grabbing animations.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
===Versions===&lt;br /&gt;
[[File:TransformersTheGame 2007 consolecovers.jpg|upright=2.2|thumb|One of these things is not like the others...]]&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&lt;br /&gt;
**The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2, 3 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.&lt;br /&gt;
*&#039;&#039;&#039;Nintendo Wii&#039;&#039;&#039;&lt;br /&gt;
**The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers reviewers were resoundingly unimpressed by].&lt;br /&gt;
*&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&lt;br /&gt;
**The 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.&lt;br /&gt;
**The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There&#039;s one for pressing the &amp;quot;transform&amp;quot; button once. This version suffers less from frame rate issues and has better lighting than the PS3 version.&lt;br /&gt;
**It was also available in a limited &amp;quot;Cybertron Edition&amp;quot; that featured exclusive packaging art, a &amp;quot;Making Of&amp;quot; DVD, a code to unlock the [[Cybertron (planet)|Cybertron]] bonus levels early, and [[Movie Prequel issue 1|issue 1 of the &#039;&#039;Transformers&#039;&#039; movie prequel comic]] by [[Simon Furman]], [[Don Figueroa]] and [[Josh Burcham]]. It was exclusive to Gamestop/EB stores.&lt;br /&gt;
**For 500 Microsoft points, players can download an add-on that unlocks everything in the game. While this does not disable Achievements like the cheat codes do, a message that reads &#039;&#039;&amp;quot;This item has been unlocked by a downloadable content pack&amp;quot;&#039;&#039; appears below any bonus features that have not been earned through gameplay.&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 3&#039;&#039;&#039;&lt;br /&gt;
**The PS3, like the 360 version, featured the same improved graphics, environmental damage, and extra physics objects. The same flaws, however, still apply to how the environmental damage and physics objects interact with the player. Oops.&lt;br /&gt;
**The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself &#039;&#039;isn&#039;t doing anything&#039;&#039;.&lt;br /&gt;
**SixAxis motion control is also added for Decepticons with aircraft altmodes ([[Blackout (Movie)|Blackout]], [[Starscream (Movie)/games|Starscream]] and [[Megatron (Movie)/games|Megatron]]). It&#039;s disabled by default.&lt;br /&gt;
*&#039;&#039;&#039;PC DVD-ROM&#039;&#039;&#039;&lt;br /&gt;
**The PC version is exactly like the PS3 and Xbox 360 versions. It, however, does not feature the same exclusive flaws or bonuses of either console version. The physics are still crazy, though. The loading screens replaces the instructions of how to play with images from the opening and cinematics and allow players to setup the controller the way it so chooses.&lt;br /&gt;
**High-Detail mode on PC suffers from a multitude of issues. The projectile models are missing on PC for High-Detail, meaning you&#039;ll be shooting nothing but special effects. High-Detail Airbase suffers from broken road textures, rendering most of the roads in pitch black. None of these issues are present on PS3/360.&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
&lt;br /&gt;
[[File:VG-E3Allspark.jpg|thumb|The Quarterspark.]]&lt;br /&gt;
*Almost all plotlines relating to humans have been removed; the game has nothing involving [[William Lennox|soldiers]] (replaced by communication trucks, helicopters and tanks), [[Seymour Simmons|agents]] (replaced by [[Landmine (Movie)|Buggies]] and [[Stockade (Movie)|SUVs]]), or [[Glen Whitmann|comic relief]] (replaced by the cutscenes). Even Sam has barely any role beyond &amp;quot;holder of the MacGuffins.&amp;quot;&lt;br /&gt;
*Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the AllSpark. Sam turns up at the end of the mission just in time to leave.&lt;br /&gt;
*The game&#039;s AllSpark is tiny, only four or five times taller than Bumblebee, unlike the movie&#039;s city block-sized cube. It&#039;s housed in the same room as Megatron. Whoever wanted things to be this way could be asking for the end of the world!&lt;br /&gt;
*In the Autobot Campaign, Barricade is present at the Mission City battle. Same for Scorponok in the Decepticon Campaign.&lt;br /&gt;
*Autobot Campaign: Brawl is killed by Ironhide after the former killed Jazz. In the movie, he is killed by Bumblebee.&lt;br /&gt;
*Autobot Campaign: Brawl kills Jazz after the latter kills Blackout and Starscream. In the Decepticon campaign, Barricade kills him. Either way, Megatron doesn&#039;t.&lt;br /&gt;
*Autobot Campaign: Blackout is killed by Jazz. In the movie, he is killed by [[William Lennox|Lennox]].&lt;br /&gt;
*Autobot Campaign: Starscream and Barricade are killed. In the movie, they both survive. &lt;br /&gt;
*Frenzy has [[FIRRIB|red eyes]]!&lt;br /&gt;
*Shockwave makes an appearance! &lt;br /&gt;
*Autobot Campaign: Optimus, rather than Sam, kills Megatron with the AllSpark.&lt;br /&gt;
*Decepticon Campaign: Shoving the All Spark cube into his &#039;&#039;own&#039;&#039; chest does not kill Megatron.&lt;br /&gt;
*Decepticon Campaign: [[The Agenda (Part III)|The Autobots lose! Evil triumphs!]]&lt;br /&gt;
&lt;br /&gt;
==Technical errors and oddities==&lt;br /&gt;
&lt;br /&gt;
===Glitches===&lt;br /&gt;
*The PS2 version sometimes features a bizarre error; in the opening cinematic to Barricade&#039;s first mission in Mission City, after Jazz&#039;s door slams there is no further post-recording sound work. This means Barricade&#039;s voice is completely unaltered. [https://www.youtube.com/watch?v=9h3KWLGt5-w He sounds like Sideshow Bob]. The Wii, PS3, and Xbox 360 versions have the effects added correctly.&lt;br /&gt;
*In the final Chapter of &amp;quot;A Gathering Force&amp;quot;, it&#039;s just this side of entirely possible to be &#039;&#039;too good&#039;&#039; at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he&#039;ll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets&#039; ability to actually take damage is pretexted on &#039;&#039;Brawl&#039;&#039; transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing. &lt;br /&gt;
*The Dreadwing AI doesn&#039;t properly turn off when activating a Chapter during Mission 3, but thankfully the drone will despawn once you actually start the mission. &amp;lt;s&amp;gt;Doesn&#039;t stop them from being pesky and persistent motherfragging pains in the aft. &amp;lt;/s&amp;gt;&lt;br /&gt;
**To make Dreadwings even more annoying, someone didn&#039;t do a proper bug test, so the Spawn variable for Dreadwings is active &#039;&#039;&#039;AT ALL TIMES&#039;&#039;&#039; during &amp;quot;A Gathering Force&amp;quot;. This means that a Dreadwing is able to spawn ANYWHERE, during ANY CHAPTER if you even so much as decide to land and walk around in robot mode. Oh yeah, you heard us right. Dreadwings can spawn during the BRAWL AND BONECRUSHER ESCORT CHAPTERS. WHERE YOU ARE REQUIRED TO BE IN ROBOT MODE TO DESTROY THOSE ELECTRICITY TURRETS. &#039;&#039;&#039;&#039;&#039;ARGH.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*Barricade&#039;s shield attack&#039;s hitbox extends beyond his arm for some reason.&lt;br /&gt;
* In a rather &#039;&#039;&#039;frustrating&#039;&#039;&#039; case of poor bug testing for all of the main consoles, any drone encountered in Mission City will cause you &#039;&#039;HOURS&#039;&#039; upon &#039;&#039;&#039;HOURS&#039;&#039;&#039; of Frustration. There are many spots and even frame perfect PIXELS on buildings that do not have collision hitboxes, which means if a drone is in free-fall (you throwing them, or slapping them with a heavy enough object during which their Hitboxes move at a rate that can allow their hitbox to warp past those of other larger hitboxes simply because that&#039;s what they were programmed to do) they WILL get stuck in the buildings if their collison hitboxes end up stuck behind those of the collision hitboxes of buildings. Which means you have to memorize which buildings in Mission city don&#039;t have those missing collision hitboxes, because if you don&#039;t you&#039;ll end up having to reset the entire level, all because a single Payload or Longarm got stuck behind a building. This coincidentally includes a MAJORITY of the buildings during the Ironhide fight in Mission Park, and all of the buildings in the far corner map where Megatron has to fight Payloads and Longarms.  &amp;lt;s&amp;gt; Many controllers have been lost. Let their noble cause be remembered. &amp;lt;/s&amp;gt;&lt;br /&gt;
* As a rather weird side-effect of the game&#039;s Physics engine, nitro-boosting at a certain angle as Bumblebee or Jazz over the destructible bridge portions of the Mission City Train System will cause the Vehicle Mode to get launched straight into the stratosphere.&lt;br /&gt;
*Because the end of mission &amp;quot;mission complete&amp;quot; screens follow straight on from the game play, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the &amp;quot;mission complete&amp;quot; screen will show &#039;&#039;his own bullets hitting him&#039;&#039;. (The same thing can happen anywhere in the game.)&lt;br /&gt;
&lt;br /&gt;
===Developer oversights===&lt;br /&gt;
*In the second chapter of &amp;quot;The Suburbs&amp;quot;, Swindle drones are &#039;&#039;walking down the street&#039;&#039; to Sam&#039;s house. &#039;&#039;&#039;WHY&#039;&#039;&#039; they even bother to have altmodes is not clear.&lt;br /&gt;
*The final Autobot mission in Hoover Dam&#039;s depiction of the defrosting Megatron is all kinds of screwy:&lt;br /&gt;
**Before the mission is triggered, he&#039;s shown covered in a layer of ice.&lt;br /&gt;
**In the pre-mission cutscene, there&#039;s suddenly not a hint of ice on him at all. When Bumblebee walks near him, his head turns to look at the Autobot, despite the fact he&#039;s supposed to be frozen and immobile.&lt;br /&gt;
**As the mission starts, he&#039;s encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.&lt;br /&gt;
**When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there&#039;s clearly none on his face.&lt;br /&gt;
**When gameplay resumes, there&#039;s ice on his face again.&lt;br /&gt;
**In the end of mission cutscene, he&#039;s suddenly defrosted right down to his hips.&lt;br /&gt;
**[[B.O.T. (episode)|Argh.]]&lt;br /&gt;
* Regarding the Battle logistics for the Autobots...&lt;br /&gt;
** Despite the fact that the Human military is allied with the autobots at this current moment in time, they&#039;ll still attack the autobots even though the decepticons are the ones causing all the damage to everything.&lt;br /&gt;
** Despite the fact you can destroy the building Bumblebee is stuck in... he&#039;ll still be stuck in there somehow.&lt;br /&gt;
** During the cutscene, Starscream uses his regular Jet-mode missiles, but in the actual game he uses some form of super-explosive missiles. Michael Bay must&#039;ve had a say in that.&lt;br /&gt;
** In that same mission, when Blackout joins in the cutscene, he fires his bot-mode missiles instead of the usual rapid fire missiles that he has in Helicopter mode.&lt;br /&gt;
**When the game cuts back to the action, Blackout is firing his Rapid Fire missiles. &lt;br /&gt;
*Regarding Time for the Autobots...&lt;br /&gt;
** When Starscream starts desecrating buildings, the time is morning. &lt;br /&gt;
** When Jazz confronts Starscream the sun is setting...&lt;br /&gt;
** Midway through the fight, Starscream is &amp;quot;damaged&amp;quot; but it&#039;s now Noon. &lt;br /&gt;
** At the end of the mission Brawl shows up and it&#039;s Sunset again. &lt;br /&gt;
** When Ironhide confronts Brawl, it&#039;s sunset, but by the time Ironhide kills Brawl it&#039;s Noon again. &lt;br /&gt;
** Bumblebee drives off to confront Barricade at Noon. He faces off against Barricade at Sunset.&lt;br /&gt;
**Midway through the fight, Bumblebee knocks Barricade into a bus, and it&#039;s noon again. It stays this way for a while (Thankfully.)&lt;br /&gt;
**Bumblebee defeats Barricade by Sunset. Than Megatron shows up, and Megatron and Optimus fight at Sunset. In the final mission, it&#039;s still noon.&lt;br /&gt;
**It goes back to sunset when Optimus defeats Megatron.&lt;br /&gt;
** Regarding the Decepticons...&lt;br /&gt;
** Bonecrusher, Brawl, and Starscream are completely absent from the fight. &lt;br /&gt;
** Jazz is seen transporting Sam and Mikaela, but Sam doesn&#039;t have the Allspark. Barricade must really hate fleshlings.&lt;br /&gt;
**When Barricade confronts Jazz it&#039;s Sunset. &lt;br /&gt;
** When Barricade knocks down Jazz, it&#039;s Noon. &lt;br /&gt;
** When Barricade kills Jazz... you should already know at this point.&lt;br /&gt;
**&#039;&#039;&#039;[[B.O.T. (episode)|Argh.]]&#039;&#039;&#039;&lt;br /&gt;
*After the last mission of Chapter 3, a cutscene will trigger of Blackout and Starscream trashing Hoover Dam, Blackout tosses a gas tank at three defending Autobots who seem to be red Swindles... Which is the color of the Decepticon Swindle drones, not their Autobot variants.&lt;br /&gt;
**This cutscene in the Autobot Campaign is also the only time in the game where drones aligned with the player&#039;s faction are seen. This could be an oversight from recycling footage.&lt;br /&gt;
**Also, they appear to be shooting from their &#039;&#039;fingers&#039;&#039;.&lt;br /&gt;
*The opening infographic of &amp;quot;City of the Machines&amp;quot; states that Bumblebee has escaped to the city with the Allspark. Of course Bumblebee was already killed in &amp;quot;The Hunt for Sam Witwicky&amp;quot;, and likewise isn&#039;t seen for the rest of the game with Jazz now transporting Sam and Mikaela. This is referring to the Bumblebee fight that would&#039;ve taken place in the scrapped &amp;quot;Megatron, Arise!&amp;quot; level, where Bumblebee is probably dead &#039;&#039;for good&#039;&#039;. Since the level was scrapped, this is likely an oversight the developers forgot to correct.&lt;br /&gt;
*In Decepticon Chapter 4, mission 2&#039;s intro cinematic has Scorponok firing from a Gatling gun in his tail. This weapon doesn&#039;t exist (although he can use it for melee attacks).&lt;br /&gt;
*Starscream was probably the most rushed character in this entire game. His normal fall animation doesn&#039;t occur in the game properly, which means if he falls after he jumps, he&#039;ll still be in his jump animation unlike everyone else in the game. The animation can only trigger when falling from a building. On top of that, he doesn&#039;t use his Playerland animation at all, meaning that if you get in a Dreadwing drone&#039;s landing radius and get knocked away fall, he won&#039;t roll back up like everyone else, and will just stand there waiting for him to get back up.&lt;br /&gt;
*Before the final battle in the Autobot campaign, Energon drones are &#039;&#039;just lying around on the street&#039;&#039; waiting to be brought to life by the AllSpark.&lt;br /&gt;
*Scorponok is the only playable character that can&#039;t jump, climb or pick up debris. This means that there are several Decepticon insignias and glowing yellow cubes that are unattainable when playing as him. &lt;br /&gt;
*In the opening cinematic for Blackout, the entire army personnel fires at him, without any consequence whatsoever. However, when playing as any character in Tranquility or Mission City, police officers with standard pistols can damage you.&lt;br /&gt;
*In Chapter 2, Mission 2 of the Autobots campaign, a cutscene has a Dropkick and Swindle drone tossing Jazz next to a house. As they are about to finish him off, Ironhide attacks the two drones by slamming into them in vehicle mode. When he transforms, the drones just magically disappear.&lt;br /&gt;
*Speaking of cutscene oddities, Blackout is sand colored during the SOCCENT cutscenes, but during gameplay he is [[Grindor (ROTF)|light gray]].&lt;br /&gt;
**Even more so, in the initial cutscene of Plight of the Bumblebee, as Barricade scans the humans, Mikaela is misspelled as &amp;quot;Mikela&amp;quot;.&lt;br /&gt;
*In the final chapter of City of the Machines right before reaching the tallest building in Mission City, Megatron speaks in Starscream&#039;s voice due to a programming error.&lt;br /&gt;
*There are many size errors revolving around Bonecrusher and Brawl. During &#039;&#039;Sinister Saviour&#039;&#039; and &#039;&#039;Warpath&#039;&#039;, they are shown to be about the same height as Starscream (31&amp;amp;nbsp;ft), while during the opening cutscene of &#039;&#039;Fireworks&#039;&#039;, Bonecrusher is half his size and during &#039;&#039;For The Fallen&#039;&#039; Brawl is the same height as Ironhide (22&amp;amp;nbsp;ft).&lt;br /&gt;
*Optimus Prime has color issues between his truck and robot modes, such as the cab&#039;s roof: In robot mode it&#039;s red, while in vehicle mode it&#039;s blue with red flames. Robo-vision Optimus&#039;s truck mode&#039;s front half is red and back half is blue, but the back half (Sleeper and back fenders) forms his back and part of his arms, which are &#039;&#039;&#039;[[FIRRIB|red]]&#039;&#039;&#039;, while the front fenders form his ankles, which are &#039;&#039;&#039;blue&#039;&#039;&#039;.&lt;br /&gt;
*The Decepticon Cybertron level actually has no music or ambience coded to play. The game defaults to playing the main menu theme.&lt;br /&gt;
&lt;br /&gt;
===Other oddities and quirks===&lt;br /&gt;
[[File:TFTG city tint on &amp;amp; off.jpg|thumb|Wouldn&#039;t be a 2000s game without the old piss filter &#039;&#039;(Left: Brightness filter on / Right: Brightness filter off)&#039;&#039;]]&lt;br /&gt;
*For whatever reason, Bonecrusher is immortal when you play as him. &lt;br /&gt;
* You cannot destroy the top halves of buildings, but the bottom halves of the buildings are susceptible to all sorts of damage. &lt;br /&gt;
** Alongside that, you can climb on thin air.&lt;br /&gt;
*Transformer Protoforms have to [[Scanning|scan]] their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers.&lt;br /&gt;
*Curiously, there is an added brightness layer with a green-ish tint on all of the city levels. It&#039;s not noticeable on PS2 or Wii, but it&#039;s very noticeable on PS3, Xbox 360, and PC, and requires modding to be disabled.&lt;br /&gt;
*The residents of Tranquility are apparently capable of rebuilding a power station&#039;s gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys &#039;&#039;again&#039;&#039; within less than six.&lt;br /&gt;
*Autobots still have the &amp;quot;Destruction&amp;quot; unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it&#039;s filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn&#039;t actually do &#039;&#039;anything&#039;&#039;, and the Autobots are free to be as destructive as the Decepticons. It doesn&#039;t help that this gauge is filled by causing damage to &#039;&#039;any&#039;&#039; scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the All Spark.&lt;br /&gt;
*Other cars are like cardboard. Jazz can ram into a truck, and it will go &#039;&#039;flying in the air&#039;&#039;. However, Bumblebee, who should be much heavier doesn&#039;t knock them over with such ease. The same can be said about drones and Bot alt-modes. Ironhide, Jazz, or any other character in game can ram into any alt-mode and send them flying. Although you yourself will fly too. &lt;br /&gt;
*Guns are often useless in this game. Any drone beyond a Swindle drone will shield themselves from your gunfire, and anything that can be shot at can be destroyed five times faster if you punch it, throw something at it or whack it with a random piece of debris.&lt;br /&gt;
** This makes playing as Ironhide a little more difficult, as Ironhide has a 50% &#039;&#039;chance&#039;&#039; to replace the last melee hit with a cannon shot. &lt;br /&gt;
*** Doesn&#039;t make it better that when a projectile hits a barrier or shield, it will reflect and &#039;&#039;&#039;can deal damage to you!&#039;&#039;&#039; &#039;&#039;Great.&#039;&#039;&lt;br /&gt;
*Starscream sounds a lot like {{w|Grover}}.&lt;br /&gt;
*Since &#039;&#039;Generation 1&#039;&#039; Optimus Prime is a skin of Optimus Prime, many would think &#039;&#039;Generation 1&#039;&#039; Megatron would be a skin of Megatron with his attributes. Instead, he has Optimus Prime&#039;s attributes, featuring his moves, weapons, and even features a blue Autobot shield instead of a red Decepticon one, making him more like an Optimus Prime who can fly. Weird.&lt;br /&gt;
*During cutscenes where the respective character doesn&#039;t speak, they will be modelled using their highly detailed PS3/Xbox 360/PC version. In cutscenes where they do, they&#039;ll use their low resolution Wii/PS2 counterparts. This is most notable with Ironhide&#039;s realistic model oddly being blue and having a visible mouth instead of the faceplate of the Low-Res counterpart, and Optimus Prime and Megatron looking far more cinematic in both ending cutscenes.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Toys inspired by this game==&lt;br /&gt;
===Direct game tie-ins===&lt;br /&gt;
A first for &#039;&#039;Transformers&#039;&#039; videogames, a handful of toys would be released [[Transformers (2007 toyline)|under the 2007 movie toyline]] as direct tie-ins to &#039;&#039;Transformers The Game&#039;&#039;, with the packaging featuring a label above the toys that describes them &amp;quot;&#039;&#039;As seen in the TRANSFORMERS Video-Game&#039;&#039;&amp;quot; (or its equivalent in [[Multilingual packaging|multilingual versions]]). This small [[subline imprint]] consisted of five unique molds, all based around the enemy drone characters for the videogame.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Deluxe Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Swindle (Movie)#Toys|Swindle]]}}&lt;br /&gt;
{{Bp-d1|[[Dreadwing (Movie)#Toys|Dreadwing]]}}&lt;br /&gt;
{{Bp-a1|[[Longarm (Movie)#Toys|Longarm]]}}&lt;br /&gt;
{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
{{Bp-d1|[[Dropkick (Movie)#Toys|Dropkick]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;|[[File:Movie_Deluxe_Swindle_toy1.jpg|right|250px|thumb|Deluxe Swindle]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other figures===&lt;br /&gt;
A few other figures in the 2007 toyline are also de facto game tie-ins despite not being marketed with the aforementioned &amp;quot;&#039;&#039;As seen in the TRANSFORMERS Video-Game&#039;&#039;&amp;quot; subline imprint. These include Robo-Vision Optimus Prime and the Generation 1 redecos of Jazz and Starscream, all of which, as mentioned, are special unlockable skins in &#039;&#039;Transformers The Game&#039;&#039;. A pair of redecos for the aforementioned drone molds - released under the 2008 &#039;&#039;[[AllSpark Power]]&#039;&#039; subline imprint - are also seemingly inspired by the opposing factions&#039; versions of their respective units.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Deluxe Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-a1|[[Jazz (Movie)#TargetG1|Autobot Jazz (G1 deco)]]}}&lt;br /&gt;
{{Bp-a1|[[Salvage (Movie)#Toys|Salvage]]&amp;lt;br&amp;gt;(Inspired by the Autobot Dropkick unit)}}&lt;br /&gt;
{{Bp-d1|[[Overcast (Movie)#Toys|Overcast]]&amp;lt;br&amp;gt;(Inspired by the Autobot Dreadwing unit)}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Voyager Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-a1|[[Optimus Prime (Movie)/toys#Robovision|Robo-Vision Optimus Prime]]}}&lt;br /&gt;
{{Bp-d1|[[Starscream (Movie)/toys#TargetG1|Starscream (G1 deco)]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;|[[File:Movie G1Jazz toy.jpg|right|250px|thumb|Deluxe Autobot Jazz with G1 deco]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Beyond the 2007 toyline, [[Dirt Boss (ROTF)|Dirt Boss]] from the [[2009]] &#039;&#039;[[Transformers: Revenge of the Fallen (toyline)|Transformers: Revenge of the Fallen]]&#039;&#039; line-up would also feature a design distinctively based on the Scrapper drone. He would later be repainted into orange as [[Deadlift]], making the similarities between the two designs all the more evident.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
The game&#039;s Metacritic scores [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers hover] [http://www.metacritic.com/games/platforms/ps2/transformersthegame?q=transformers around] [http://www.metacritic.com/games/platforms/xbox360/transformersthegame?q=transformers fifty-five] [http://www.metacritic.com/games/platforms/ps3/transformersthegame?q=transformers percent]. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat but generally praised by the random destruction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*&#039;&#039;Transformers The Game&#039;&#039; is one of only two Activision-published &#039;&#039;Transformers&#039;&#039; games, alongside &#039;&#039;[[Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark]]&#039;&#039;, to be released in Japan, albeit only on PS3, PS2, and Wii.&lt;br /&gt;
*The Autobots and Decepticons &#039;&#039;really&#039;&#039; like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.&lt;br /&gt;
* Some of the transformation animations seem to be based on their contemporary mainline toys. For example, Bumblebee&#039;s arms are formed from his car roof like his deluxe class 2008 Camaro toy, and Optimus&#039;s arms flip out from his truck cabin while his legs are formed from his truck nose (despite being the opposite in the movies) like his leader class toy.&lt;br /&gt;
*It&#039;s assumed that both sides of the conflict are cannibals, seeing as how killing a Cybertronian opponent somehow replenishes your health.&lt;br /&gt;
*Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee and Barricade grow kibble after scanning their respective car modes. This looks roughly twice as ridiculous as what you&#039;re currently imagining.&lt;br /&gt;
*Punching your enemies in the face repeatedly is &amp;quot;heroic&amp;quot; when Autobots do it, but &amp;quot;evil&amp;quot; when Decepticons do it. Sounds like a double standard!&lt;br /&gt;
*Blackout is [[Show-accuracy|toy accurate]] in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.&lt;br /&gt;
*Tranquility features a large number of Generation 1 references, with adverts for &amp;quot;[[Hound (G1)|Hound]]&#039;s Hotdogs,&amp;quot; &amp;quot;[[Seaspray (G1)|Seaspray]]&#039;s Fish and Chips,&amp;quot; a [[Tranquility Mall|local mall]] called &amp;quot;[[Metroplex (G1)|Metroplex]]&amp;quot; and a fast food restaurant named &amp;quot;[[Chip Chase|Chip Chase&#039;s]]&amp;quot;. As a more recent reference, there is also a building site belonging to &amp;quot;[[Bay Demolition]]&amp;quot;. There is also a place called [[Frank Welker|Frank]] &amp;amp; [[Peter Cullen|Peter]]&#039;s cafe.&lt;br /&gt;
*One Autobot isn&#039;t explicitly killed in the Decepticon campaign: Ratchet (who does die in the [[Transformers Autobots/Decepticons|DS Version]]). Three Decepticons aren&#039;t killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in &#039;&#039;both&#039;&#039; campaigns is, unsurprisingly enough, Jazz.(Though Blackout isn&#039;t present in the final Decepticon cutscene after he was last being punched out by Optimus Prime, making his status uncertain) Even when every other bit of movie canon is thrown out the window, he &#039;&#039;still&#039;&#039; can&#039;t make it out alive.&lt;br /&gt;
*Jazz&#039;s last words of &#039;Optimus... I tried&#039; are the same as in the DS version.&lt;br /&gt;
*Bumblebee uses some kind of [[axe (weapon)|axe]] when he fights with a three-punch combo, probably referencing one of his earlier concept designs.&lt;br /&gt;
*Jazz&#039;s special attack is a sword, which he had in early concept art and his Deluxe Class toy.&lt;br /&gt;
*Ratchet, Bonecrusher, Brawl, and Frenzy aren&#039;t playable. However, Ratchet has a model and lacking necessary animations to make him fully playable. It&#039;s possible that, had he made it into the final game, he would&#039;ve been just a health dispenser.&lt;br /&gt;
*Throwing vehicles at buildings barely puts a dent in the structure. Instead of making a hole or even damaging it at all, cars and trucks thrown at buildings bounce off the building and often hit you instead.&lt;br /&gt;
*G1 Megatron flies rather than turning into a gun.&lt;br /&gt;
*Movie Megatron has the largest hitbox of any transformer in the game, which unfortunately makes it so that his hitbox extends outside his shield.&lt;br /&gt;
*If you stand in front of a building, you automatically start climbing it. If you idle while doing this as Blackout, they will scratch their butt. Optimus looks like he&#039;s doing the same, but he&#039;s just shaking his arm.&lt;br /&gt;
*In Mission City, there&#039;s a giant guitar on a building. If you grab it as Bumblebee or Barricade, it looks like they&#039;re playing it.&lt;br /&gt;
*Dreadwings are an absolute nightmare. Did we ever tell you how much we hate Dreadwings in this game?&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.transformersgame.com Official website for Transformers: The Game]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie video games]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1857959</id>
		<title>Transformers The Game (console)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1857959"/>
		<updated>2025-08-17T18:44:46Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Character models */ Added evilbumblebee&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-movie-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers The Game&#039;&#039;&lt;br /&gt;
|image=Transformers The Game cover.jpg&lt;br /&gt;
|caption=If you&#039;re a mid-to-late-00s kid and remember this game, then your childhood was... Probably pretty average, I guess?&lt;br /&gt;
|developer=[[Traveller&#039;s Tales]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 19]], [[2007]] (NA)&amp;lt;br&amp;gt;[[June 20]], 2007 (AU)&amp;lt;br&amp;gt;[[July 20]], 2007 (EU)&amp;lt;br&amp;gt;[[February 7]], [[2008]] (JP, PS3/PS2)&amp;lt;br&amp;gt;[[March 13]], [[2008]] (JP, Wii)&lt;br /&gt;
|platform=[[PlayStation]] 2, [[Wii]], PlayStation 3, [[Xbox]] 360, PC DVD-ROM&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&amp;lt;br&amp;gt;CER0:B&lt;br /&gt;
}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers The Game&#039;&#039;&#039;&#039;&#039; is the video game adaptation of the [[Transformers (film)|2007 live-action movie]]. Developed by [[Traveller&#039;s Tales]] with cinematic cutscenes animated by [[Blur Studio]] for the Xbox 360, PlayStation 2, PlayStation 3, Wii and PC via DVD-ROM, the game follows several of the movie&#039;s robotic characters through a loose approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. It was the first Transformers game published by [[Activision]] in 21 years.&lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;[[Transformers The Game|other versions]]&#039;&#039;&#039; of the title were released for other platforms.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobots===&lt;br /&gt;
====Level 1: The Suburbs====&lt;br /&gt;
[[file:BumblebeeBarricadeGameFight.jpg|upright=1.25|thumb|left|BONK!]]&lt;br /&gt;
[[Bumblebee (Movie)/games|Bumblebee]] crashes down to [[Earth]], ending up in [[Bay Demolitions]]. The Autobot [[Scanning|scans]] a yellow Camaro, and is contacted by [[Optimus Prime (Movie)/games|Optimus Prime]], who tells him to find an object that will help lead them to the missing [[AllSpark]], but warns him to beware [[Decepticon]] drones. Bumblebee zooms off to a construction site and defeats some of the drones, but even more drones fall from the sky, destroying major parts of the town until Bumblebee defeats them. After defeating them, he scans the corpses and discovers the Decepticons have found a [[Transformer]] code linked to [[Megatron (Movie)/games|Megatron]] in a [[Archibald Witwicky&#039;s glasses|family artifact]] of [[Sam Witwicky]]. Seeking to protect him the Decepticons, Bumblebee drives to his home and he overhears Sam&#039;s [[Ron Witwicky|father]] promise him he will buy him a car the next day. On Optimus&#039;s orders, Bumblebee races to [[Bobby Bolivia]]&#039;s [[Bolivia&#039;s Finest Quality Used Cars and Petting Zoo|used car lot]], defeating more Decepticon drones marching through the streets along the way. With the path cleared, Bumblebee reaches Bolivia&#039;s and gets himself purchased by Sam.&lt;br /&gt;
&lt;br /&gt;
The next day while Sam is at school, [[Barricade (Movie)|Barricade]] attacks him, but Bumblebee stops the Decepticon, pursuing him to prevent further human casualties. After defeating Barricade, Bumblebee is ordered to destroy radio towers that have been hacked by the Decepticons to prevent the [[Autobot]]s from landing, then clear a landing zone. The Autobots touch down and scan new [[alternate mode]]s before gathering at the rendezvous point.&lt;br /&gt;
&lt;br /&gt;
====Level 2: More Than Meets the Eye====&lt;br /&gt;
[[File:Shockwave movie.jpg|thumb|upright=1.45|Logic, etc. etc.]]&lt;br /&gt;
[[file:JazzIsUselessMovie.jpg|upright=1.30|left|thumb|You... wouldn&#039;t happen to know where the Taco store is, would you?]]&lt;br /&gt;
After a very brief explanation of what is going on, [[Sector Seven]] finds the Autobots. In his new alt mode, Bumblebee takes Sam and [[Mikaela Banes]] to safety, while [[Jazz (Movie)|Jazz]] distracts Sector Seven. Unfortunately, Jazz&#039;s luck runs out and he is eventually caught, only to be saved from the humans and a subsequent Decepticon drone attack by Ironhide.&lt;br /&gt;
&lt;br /&gt;
Sector Seven manages to catch Bumblebee in a net and parades him around the city, but Optimus follow in vehicle mode and eventually catches hold. Before he can rescue his comrade, he is dislodged by the arriving Decepticon [[Shockwave (Movie)|Shockwave]], who begins to destroy the city. Optimus and Shockwave clash, ultimately resulting in Shockwave&#039;s destruction. Investigating Shockwave&#039;s body, Optimus finds the glasses and intercepts a transmission from [[Starscream (Movie)/games|Starscream]] that the Decepticons have found Megatron in [[Hoover Dam]], along with the AllSpark. Their mission now clear, Optimus rolls out with the rest of the Autobots. &lt;br /&gt;
&lt;br /&gt;
====Level 3: Inside Hoover Dam====&lt;br /&gt;
[[file:BumblebeeBay.jpg|upright=1.45|thumb|Micheal Bay endorses this message]]&lt;br /&gt;
In [[Hoover Dam]], Bumblebee is being held in a force field, but manages to escape when a power surge disables it. While exploring, Bumblebee discovers the AllSpark hidden behind a &#039;laser grid. Commanded by Prime to retrieve the relic, Bumblebee battles the security robots and destroys the command center consoles, only to discover this would not be enough to disable the grid. Next, Bumblebee desroyed a set of cooling fans, causing the generators powering the grid to overheat and explode. After destroying the last of the generators, Bumblebee entered the holding chamber andbegan to shrink the AllSpark to portable size fending of the security drones as he did so. Unfortunately, Megatron begins to thaw out and attacks Bumblebee as well. Bumblebee manages to escape with Sam, Mikaela, and the AllSpark, but Starscream and [[Blackout (Movie)|Blackout]] arrive at the dam shortly there after to release their leader.&lt;br /&gt;
&lt;br /&gt;
====Level 4: The Last Stand====&lt;br /&gt;
[[file:JazzStarscreamBattle.jpg|thumb|left|Walk up to him slowly with your gun out, [[Starscream_(G1)/Generation_1_cartoon_continuity|because that ALWAYS works.]]]]&lt;br /&gt;
Upon arriving in [[Mission City]], the Allspark becomes overloaded with energy and creates some energon drones. Bumblebee loses control and gets himself stuck in a building, but is rescued by Ironhide. Starscream appears and begins attacking, but is swiftly engaged by Jazz, who kills Starscream, Blackout, and their drone minions. Unfortunately, [[Brawl (Movie)|Brawl]] arrives and manages to finally finish Jazz off, angering Ironhide. After chasing Brawl throughout the city, Ironhide finally kills him and his drones, avenging Jazz&#039;s death.&lt;br /&gt;
&lt;br /&gt;
Barricade tries to take the AllSpark, but Bumblebee confronts and kills him. Before he can savor his victory, Bumblebee is effortlessly flicked aside by Megatron. Fearing for their lives, Sam and Mikaela take the AllSpark and hide in one of the nearby buildings.&lt;br /&gt;
&lt;br /&gt;
====Level 5: The Ultimate Doom====&lt;br /&gt;
Megatron manages to find Sam and Mikaela, but before he can grab the AllSpark, Optimus arrives and engages him in a final battle. After a long and grueling fight, Megatron finally goes down. Believing his foe vanquished, Optimus turns to Sam as the human hands him the AllSpark. However, Megatron reveals himself to still be alive and leaps at the heroes. Grabbing Megatron&#039;s flail, Optimus pulls the Decepticon towards him and shoves the cube into his chest, killing him.&lt;br /&gt;
&lt;br /&gt;
Later, Optimus and the other Autobots reflect on the events that have transpired. Though the AllSpark is lost, they have found themselves a new home, one which Optimus now vows to protect.&lt;br /&gt;
&lt;br /&gt;
===Decepticons===&lt;br /&gt;
&lt;br /&gt;
====Level 1: SOCCENT Military Base====&lt;br /&gt;
[[File:VGBlackoutE1M3Intro.jpg|thumb|left|&amp;quot;Time for a delicious, cool... what? [[Pepsi]]?!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Blackout shot down an MH-53 and scanned it as his vehicle mode, and then proceeded to the [[SOCCENT Forward Operations Base]] in [[Qatar]]. At [[Starscream (Movie)/games|Starscream&#039;s]] command, he destroys the entire base.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE1M4Intro.gif|thumb|&amp;quot;Damn it, Scorponok, that is NOT my [[Powerlinx]] plug!&amp;quot;]]&lt;br /&gt;
Some humans managed to scramble their communication vehicles, and [[Scorponok (Movie)|Scorponok]] was dispatched to deal with the situation and succeeded. Meanwhile, Blackout went to destroy a communication array, hoping to steal their mainframes and data, since they contained important information about the location of the AllSpark.&lt;br /&gt;
&lt;br /&gt;
Scorponok then returned to Blackout, whereupon Starscream informed that some human reinforcements were on the way to prevent their escape, but Blackout managed to destroy them all. After that, Starscream informed them that there wasn&#039;t any concrete information on the data, but a human was in possession of an artifact whose origin matched with the information they acquired. Blackout and Scorponok then leave Qatar.&lt;br /&gt;
&lt;br /&gt;
====Level 2: The Hunt For Sam Witwicky====&lt;br /&gt;
&lt;br /&gt;
Barricade landed in Tranquility, and scanned a Saleen S281 police car near a donut store (because cops like donuts) and got in contact with Starscream. Starscream informed him he was there to find the artifact, which happened to be a pair of glasses. and that Barricade must do it before the Autobots do.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M2Intro.jpg|thumb|This is what is technically known as a bad idea.]]&lt;br /&gt;
Starscream informed Barricade that they might not be the only Transformers in the area, and ordered him to investigate. Driving around town, he was attacked by Autobot drones. After destroying all the drones in the area, Starscream told him to head to the power plant in order to find [[Frenzy (Movie)|Frenzy]], who discovered interesting information about their mission. Upon arrival, Barricade encountered Sector Seven, who had captured Frenzy. Finding himself dealing with a Sector Seven SUV which could enter buildings, Barricade tore down all the nearby buildings in his search for Frenzy. However, he became trapped inside a Sector Seven SUV whose drivers used the explosions caused by the Decepticon to their advantage, escaped the building and hid inside another one without causing damage (because they&#039;re Sector Seven, they knew how to do that).&lt;br /&gt;
&lt;br /&gt;
After repeating this several times, Barricade eventually cornered Frenzy&#039;s captors at the local shopping mall, destroying the entire building and killing everyone inside. After freeing Frenzy, he passed all the information that he gathered to Barricade, who then contacted Starscream with the information. Frenzy discovered that a human named Sam Witwicky was in possession of the artifact that revealed the location of Megatron.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M4Gameplay.gif|left|thumb|This is what you&#039;ll be doing for approximately 90% of the time you&#039;re in Tranquility, so get used to it.]]&lt;br /&gt;
Bumblebee then showed up heading for the police station, forcing Barricade stop the Autobot in order to find Sam. This forced Bumblebee to use a shockwave attack that destroyed a huge area of town by accident every time he used it and stunned Barricade. Still, Barricade won the upper hand against Bumblebee, then chased him down to the local [[Bay Demolition]], only to be ambushed by Autobot drones who were hiding there. Barricade defeated all of them.&lt;br /&gt;
&lt;br /&gt;
Barricade collected information about Sam through the databank in the police station. There, he cornered Sam with Mikaela, but when he was about to attack them, Bumblebee intervened, picked them both up and escaped to safety. Then, Bumblebee returned to engage him.&lt;br /&gt;
&lt;br /&gt;
By using the same tactics from their last encounter, Barricade defeated Bumblebee. Knowing what will happen if he kept fighting, Bumblebee drove off, Barricade followed, and they battled again. Bumblebee was eventually killed. Barricade then threatened to harm the humans if Sam didn&#039;t give him the glasses. Sam then gave up the glasses and fled. Sam and Mikaela were then surrounded by Sector Seven and placed under arrest.&lt;br /&gt;
&lt;br /&gt;
====Level 3: A Gathering Force ====&lt;br /&gt;
&lt;br /&gt;
With the location of Megatron and the AllSpark now known, Starscream gathered the remaining Decepticons. He approached a secret human airbase to  search for [[Bonecrusher (Movie)|Bonecrusher]] and Brawl, but upon arriving his radar was jammed by local human communications equipment. Frenzy, who decided to speak in [[Cybertronian language|Cybertronian]] to be annoying, came in contact with Starscream to request locations to destroy. After doing that, Bonecrusher was located.&lt;br /&gt;
&lt;br /&gt;
[[File:VGStarscreamE3M4Gameplay.jpg|thumb|&amp;quot;Brawl! You&#039;re a tank! Use your tank parts!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I can&#039;t, I&#039;m shy.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;What?!&amp;quot;]]&lt;br /&gt;
[[File:VGStarscreamE3M3Intro.jpg|left|thumb|&amp;quot;None shall stand in my way!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Your talking privileges are hereby revoked, Bonecrusher.&amp;quot;]]&lt;br /&gt;
Bonecrusher had stealthily hidden himself until he was surrounded by turrets firing paralyzing electrical energy at him. Starscream, rather than reprimanding him for this idiocy, destroyed turrets and escorted him onto the runway. They found themselves surrounded by flying drones, which upon careful inspection (actually consisting of shooting down the aircraft, picking it up and then throwing it away) had actually been made using technology based on Megatron&#039;s biology. Realizing this, Starscream no doubt viewed destroying these vehicles as useful practice.&lt;br /&gt;
&lt;br /&gt;
Following on from this, Brawl got the courage to move out, and Bonecrusher went to meet with him. They immediately encountered` human tanks that fires the same electricity that paralyzed Bonecrusher earlier. Starscream then went to do everything himself again, flying back and forth using everything he has to destroy the tanks and save his rather apathetic comrades from self-imposed doom. With the base destroyed and all the Decepticons united, Starscream then ordered them all to make for the rendezvous point. &lt;br /&gt;
&lt;br /&gt;
Starscream and Blackout arrived at the [[Hoover Dam]] and started to destroy it, some Autobot Drones who managed to secretly follow Sam and Mikaela&#039;s kinnapers to their base tried to defend it but to no avail, as in the end, Megatron was finally free. Starscream and Blackout then bowed before their lord, who then declared they have much to do.&lt;br /&gt;
&lt;br /&gt;
====Level 4: City of the Machines====&lt;br /&gt;
&lt;br /&gt;
Because of everything that happened in Hoover Dam, the Autobots managed to set the humans free and they got the cube. Megatron sent his Decepticons ahead of him except for Starscream, Brawl and Bonecrusher, who would proceed to Mission City. Barricade arrived there and informed Megatron that Sam went into hiding with the AllSpark, Megatron asks him if he knows what will be at stake if he fails, but Barricade stated that it will be done.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE4M3Gameplay.jpg|left|thumb|&amp;quot;I didn&#039;t touch anything!&amp;quot;]]&lt;br /&gt;
Jazz was protecting Sam and Mikaela when Barricade arrived. Jazz ordered both of them to get away so that he and Barricade could fight. After taking too much damage, Jazz knew that he would suffer Bumblebee&#039;s fate if he kept fighting and decided to run away.&lt;br /&gt;
&lt;br /&gt;
[[File:VGMegatronE4M4Guitar.jpg|thumb|Megatron prepares to unleash his impression of [[Soundwave (Animated)|someone else]].]]&lt;br /&gt;
Barricade managed to catch up to Jazz and killed him, his last words being &amp;quot;Optimus, I tried&amp;quot;. Megatron detected an huge energy signature coming from the city&#039;s park and ordered Scorponok to determine what it was. There, they discovered the AllSpark caused various machines to come to life. Scorponok had to kill all the [[Energon drone|Energon drones]] in the area before more were generated. After all of them were destroyed, Scorponok threatened the humans if they don&#039;t give the AllSpark to him. Sam was about to hand over the AllSpark when Ironhide intervened and ordered Sam to flee while he took care of the scorpion-esque Decepticon. Blackout was angered by this mistreatment of his pet, and vowed to give Ironhide the honor of dying by his blade.&lt;br /&gt;
&lt;br /&gt;
[[File:BlackoutIronhideFightE4M4.jpg|thumb|This is what is technically known as CHEATING.]]&lt;br /&gt;
Ironhide used every weapon he had: every Autobot drone type except for Mixmaster and Dreadwing, and Ironhide himself used the dastardly tactic of being invincible for most of the battle, unleashing a never-ending torrent of rockets which Blackout could do nothing about whenever he approached Ironhide too closely. He only became vulnerable after all the drones in the area were destroyed. Despite this, Blackout finally killed him; Mikaela and Sam finally find Optimus to inform him of the rest of the Autobots demise, leaving Optimus alone to defend them and the Allspark as he drives off to hide Sam and Mikaela.&lt;br /&gt;
&lt;br /&gt;
Megatron finally arrived in the city, where he formulated a plan to take possession of the AllSpark once and for all. This plan consisted of Megatron trying to coax Optimus out of hiding by destroying the city at random, and after destroying a huge part of it, Megatron followed a beacon sent by Prime, thinking he would fight him there, only to be ambushed by some Autobot drones. This led to Megatron destroying multiple waves drones across the city; he finally found Optimus Prime at the top of the tallest building in the city, and climbed it. When he reached the top, they both battled and fell back to the streets.&lt;br /&gt;
&lt;br /&gt;
====Level 5: Day of the Machines====&lt;br /&gt;
[[File:TFTG Decepticon Ending Megatron.jpg|thumb|upright=1.1]]&lt;br /&gt;
&lt;br /&gt;
Back on the ground, the final battle began. This largely consisted of Megatron attacking Prime with every melee attack he had. After some attacking, Optimus would run away while Megatron fought the drones. After the Drones were destroyed, Megatron then flew around, trying to find Optimus who was with Sam, protecting the AllSpark. Soon, Megatron found them and Sam escaped, allowing both of them to continue the battle. Starscream and Blackout each attempt to ambush Optimus but are no match for him and are quickly knocked out. Eventually, Optimus got exhausted and Megatron hit him in the head using his whip-chain with all his strength, killing him right in front of Sam. Megatron finally took the cube and absorbed it, creating a fire wave that killed everyone in the area.&lt;br /&gt;
&lt;br /&gt;
Life on Earth as we know is now over. Megatron decided that the [[Atlantis, Arise!|Lincoln Memorial would make a fine throne from which to rule the world]]. All the Decepticons who were absent from the battle joined together to watch the eradication of the human race. After sitting in his new throne, Megatron sent his Decepticons to finish conquering the planet, since they were done here. Barricade thought himself suitable for the job and obliged, and promptly got up while the others watched.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]]&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Mark Ryan]])&lt;br /&gt;
*[[Jazz (Movie)|Jazz]] ([[Andrew Kishino]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Fred Tatasciore]])&lt;br /&gt;
|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]] ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Daniel Ross]])&lt;br /&gt;
*[[Barricade (Movie)|Barricade]] ([[Keith David]])&lt;br /&gt;
*[[Blackout (Movie)|Blackout]] ([[Noah Nelson]])&lt;br /&gt;
*[[Scorponok (Movie)|Scorponok]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Frenzy (Movie)|Frenzy]]&lt;br /&gt;
*[[Bonecrusher (Movie)|Bonecrusher]] ([[Daniel Riordan]])*&lt;br /&gt;
*[[Brawl (Movie)|Brawl]] ([[David Sobolov]])&lt;br /&gt;
*[[Shockwave (Movie)|Shockwave]]&lt;br /&gt;
|h3=Drones|c3=&lt;br /&gt;
*[[Dropkick (Movie)|Dropkick]]&lt;br /&gt;
*[[Payload (Movie)|Payload]]&lt;br /&gt;
*[[Scrapper (Movie)|Scrapper]]&lt;br /&gt;
*[[Swindle (Movie)|Swindle]]&lt;br /&gt;
*[[Longarm (Movie)|Longarm]]&lt;br /&gt;
*[[Dreadwing (Movie)|Dreadwing]]&lt;br /&gt;
*[[Mixmaster (Movie)|Mixmaster]]&lt;br /&gt;
*[[Energon drone]]&lt;br /&gt;
|h4=&#039;&#039;&#039;[[Human]]s&#039;&#039;&#039;|c4=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;While Bonecrusher does not speak in the game, Riordan is credited with voicing him in the game&#039;s credits. Unused voice clips of his (and Brawl&#039;s) can be found in the game&#039;s files.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In each chapter, players control a pre-determined Autobot or Decepticon, and are placed in a small open-world area they can freely explore. All the robots can walk, run, evade, jump, transform into a vehicle and vice-versa, climb walls, block attacks and have six attack types: light ranged weapon, heavy ranged weapon, melee attack, and the abilities to grab and throw objects such as cars, lamp posts, trees, etc, use a long object like a lamp post as a sword, and to use an special attack which can only be executed when pressing the melee attack button while holding the block button.&lt;br /&gt;
&lt;br /&gt;
Each of the playable characters have different statistics and properties. For example, Barricade and Bumblebee are the most evenly balanced, Starscream does higher weapon damage and lower melee damage, and Ironhide has the highest ammo capacity of any character.&lt;br /&gt;
&lt;br /&gt;
===Drone Variants===&lt;br /&gt;
Both sides of the conflict have access to drones, and thus each side has random encounters that you will occasionally have to battle in small skirmishes. Each has their own AI and attack pattern, along with set weaknesses. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scrappers&#039;&#039;&#039;: The grunts of this game, but not necessarily the most common. Their AI is a relatively simple one in that they just shoot a missile at you, and than charge at you and try to melee you the rest of the way. They cannot shield themselves from gunfire which makes these guys easy to destroy in hordes. &lt;br /&gt;
*&#039;&#039;&#039;Swindles&#039;&#039;&#039;: The common mooks of this game, and the most frequently encountered not just in missions but in those small little out-of-story skirmishes. They frequently charge at you 1 missile at a time, and once in melee range they will try to punch you. They can shield themselves, but it&#039;s very uncommon, and they can easily be dispatched. &lt;br /&gt;
*&#039;&#039;&#039;Dropkicks&#039;&#039;&#039;: The &amp;quot;heavy lifters&amp;quot; of the common drone type, they&#039;re usually seen using Swindles as cannon fodder and firing missiles at you from a distance. They are also the only drones smart enough to throw stuff at you, and autoblock attacks from all ranged weapons except for Blackout’s heavy weapon.&lt;br /&gt;
*&#039;&#039;&#039;Longarms&#039;&#039;&#039;: The most common of the &amp;quot;Throw stuff at them to make them stop&amp;quot; types, these guys walk up to you slowly while flailing around a giant and long wire cable with a hook attached to it, knocking the poor player all over the place. Throwing cars is not advisable though, unless you are Optimus Prime, seeing as when most characters throw cars, it&#039;s thrown from above, so it will usually hit the top of the hitbox instead of hitting the Longarm drone. &lt;br /&gt;
*&#039;&#039;&#039;Payloads&#039;&#039;&#039;: These drones charge at you headfirst, but their reckless charge means you can jump around them. Once they start looking around aimlessly, throw something at them or punch them to knock them out of the AI state. They will go back into charging phase after you land a hit, so be sure to combo them before running away. Be prepared, since they always come in pairs.&lt;br /&gt;
* &#039;&#039;&#039;Dreadwings&#039;&#039;&#039;: Dreadwings are uncommon drones that, when encountered, will fly in and land in a ring of expanding fire that will launch you away from them. They will then have the audacity to run at you nonstop, and spam their flamethrowers. And the flamethrowers have a deceptively &#039;&#039;large&#039;&#039; range, making it hard for you as the player to throw items at them. And once you land a decent combo on them, they fly away, regain about 5% of their health, and come back at you, forcing you to repeat the same process until they are defeated. &lt;br /&gt;
* &#039;&#039;&#039;Mixmasters&#039;&#039;&#039;: The most uncommon type of drone encountered, these guys cannot be damaged by conventional means, and require that you grab an object, throw it at them, knock them over, pick them up, and throw them at a random building or onto the floor. Their slow speed makes them relatively easy to fight though, as you can usually knock them down extremely easily, but they can easily kill an unprepared player as their missiles deal some massive damage.&lt;br /&gt;
&lt;br /&gt;
===Sub Missions=== &lt;br /&gt;
Represented by large glowing boxes containing symbols of said Sub Mission, they provide challenges for those who wanted to pay energon cubes to play a &amp;quot;mini-game&amp;quot; where the player must complete the objective before time runs out. So if you want to unlock everything, or just take a break from what&#039;s happening in the story mode? Well, good news for you; every single time you beat a Sub Mission, a new mini-game opens up, offering more energon cubes in exchange for more energon cubes and maybe the occasional bonus content.&lt;br /&gt;
 &lt;br /&gt;
Sub Missions come in six types:&lt;br /&gt;
*Hunt: Hunt down all the vehicles and destroy them. (You just chase down and destroy a bunch of cars within the time limit. It would be easier were it not for the driving).&lt;br /&gt;
*Scavenger: Find all the cogs within the marked area. (They&#039;re not really well hidden, and the map shows them in little green blips, so it&#039;s pretty easy).&lt;br /&gt;
*Attack: Defeat all the enemies. (It&#039;s very easy, mostly because this is just a challenge version of the average drone battles in the game).&lt;br /&gt;
*Sumo: Push all the opponents out of the ring. Careful you don&#039;t get knocked out! (It&#039;s WAY harder than it looks, mostly due in fact that Longarms just exist, and Mixmasters are the most common enemy types faced here. You heard that right, &#039;&#039;&#039;MIXMASTER DRONES.&#039;&#039;&#039;).&lt;br /&gt;
*Race: Race to the finish line. (Every checkpoint does lower the timer, but you lose time for transforming, which happens often because the buildings are coated with a substance that makes you transform the moment you touch it. And you have to race in order to reach the checkpoints in time. Are you mad? &#039;&#039;&#039;&#039;&#039;YOU WILL BE&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
*Destruction: Destroy the place within the marked area. (This is a challenge version of the missions in the Decepticon campaign where you have to destroy the area. No wonder why this Sub Mission isn&#039;t available to play in the Autobot campaign).&lt;br /&gt;
&lt;br /&gt;
===Cybertron Levels===&lt;br /&gt;
A &amp;quot;Bonus Level&amp;quot; set on [[Cybertron (planet)|Cybertron]] is unlocked after completing all oher levels, one for each campaign. Players control Optimus Prime or Megatron, with their ability to transform disabled, and must destroy 35 drones to complete the level. Unfortunately, Cybertron&#039;s look in both levels doesn&#039;t resemble the G1 cartoon, nor the opening cinematic or the scenes from the movie.&lt;br /&gt;
&lt;br /&gt;
===Unlockables===&lt;br /&gt;
The game includes a &amp;quot;Bonus Features&amp;quot; menu with several items to be unlocked. These unlockables can be obtained via any or all of the following methods:&lt;br /&gt;
*Collecting 15 glowing yellow cubes (100 hidden per level). Technically some levels do contain only 95 cubes, but when playing the level &#039;A Gathering Force&#039;, the player is automatically awarded 5 cubes.&lt;br /&gt;
:Note: One does not need to collect 15 cubes in a single level to unlock a bonus feature; the game counts total cubes found, and once 15 are collected, a bonus feature is unlocked. This explains why there are 100 cubes in each level, even though bonus features are only unlocked every 15 cubes.&lt;br /&gt;
*Collecting a hidden Autobot or Decepticon faction symbol, with five hidden on each level.&lt;br /&gt;
*Completing a chapter.&lt;br /&gt;
*Completing a sub mission.&lt;br /&gt;
*Completing a level, including the bonus Cybertron levels&lt;br /&gt;
*Completing a skill, including: Throw, Speed (when in land vehicle mode), Slide (when in land vehicle mode), Jump (when in land vehicle mode), Evil (for Decepticons), Heroic (for Autobots) and Destruction (for Decepticons).&lt;br /&gt;
&lt;br /&gt;
The unlockable bonus features are separated into three sections:&lt;br /&gt;
* Bonus Movies: consisting of four commercials for the 2007 movie and the intro sequences of the &#039;&#039;[[Transformers: Armada (cartoon)|Armada]]&#039;&#039;, &#039;&#039;[[Transformers: Energon (cartoon)|Energon]]&#039;&#039;, and &#039;&#039;[[Transformers: Cybertron (cartoon)|Cybertron]]&#039;&#039; cartoons.&lt;br /&gt;
* Bonus Gallery: an image gallery with 158 images in total. Featuring concept art, toy box art images, models of the characters seen in game, and covers of past Transformers comics by [[Marvel Comics]], [[Dreamwave Productions]], and [[IDW Publishing]].&lt;br /&gt;
* G1 characters: five alternate character skins, including the following:&lt;br /&gt;
**Three toy-inspired &amp;quot;skins&amp;quot; can be unlocked, including [[Jazz (Movie)#Deluxe Class toys|Generation 1 Jazz]], [[Optimus Prime (Movie)/toys#Voyager Class toys|Robo-Vision Optimus Prime]] (minus flames) and [[Starscream (Movie)/toys#Voyager Class toys|Generation 1 Starscream]] (minus the resculpted head).&lt;br /&gt;
*(Similarly, one can unlock Generation 1 [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]], replacing their movie counterparts with new 3D models as opposed to simple skin recolors. Optimus Prime converts into his original truck mode, but [[Transformers: Go-Bots (franchise)|fires from his fists]] rather than using his trademark [[ion blaster]]. Megatron cannot transform into his gun mode, but instead starts flying in robot mode when the &amp;quot;transform&amp;quot; button is pressed.&lt;br /&gt;
&lt;br /&gt;
==Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, Xbox 360 players will be rewarded as part of the &amp;quot;Achievement&amp;quot; meta-goal system. Each Achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 42 Achievements collectively worth 1000 Gamerscore can be earned in &#039;&#039;Transformers The Game&#039;&#039;. The other versions do not feature any in-game achievements, as the game was not released on Steam and predates the implementation of the Trophy system on PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero&lt;br /&gt;
|Bumblebee helped protect Sam in The Suburbs (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighbourhood Watch&lt;br /&gt;
|You continued your defense of The Suburbs as Jazz and Optimus Prime (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Could You Describe the Ruckus?&lt;br /&gt;
|Bumblebee caused a disturbance in order to escape the Hoover Dam with the AllSpark. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender&lt;br /&gt;
|The Last Stand has been made. There&#039;s only one thing left to do… (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Look to the Stars&lt;br /&gt;
|Megatron and the Decepticons are finished. Earth is safe...for now… (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster&lt;br /&gt;
|The humans have much to fear. Qatar is destroyed. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Surburban Scourge&lt;br /&gt;
|The Autobots fall before you. The Suburbs are done for. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer&lt;br /&gt;
|Starscream&#039;s power knows no bounds. The airbase&#039;s defenses are obsolete. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher&lt;br /&gt;
|The city is in ruins. There&#039;s only one thing left to do… (secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Finish this Planet&lt;br /&gt;
|Optimus and the Autobots are but a memory. Earth is yours. (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|What Challenge?&lt;br /&gt;
|You have handled a challenge with ease. Complete your first Challenge sub-mission.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighborhood Watch Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|The Ruckus? Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Inside Hoover Dam (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Autobot City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Qatar Desert. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Scourge Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Hunt for Sam Witwicky. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Airbase. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Decepticon City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Transform and Roll Out&lt;br /&gt;
|You&#039;ve transformed for the first time.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Robots in Disguise&lt;br /&gt;
|You&#039;ve transformed 500 times.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Optimus Prime&lt;br /&gt;
|200 Decepticon Drones have met their match.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Megatron&lt;br /&gt;
|200 Autobot Drones have fallen before you.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Wrong Way!&lt;br /&gt;
|You&#039;re living dangerously. Ram 250 Cars.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Bumblebee&lt;br /&gt;
|You&#039;ve scouted the world thoroughly. All the secret icons have been collected.&lt;br /&gt;
|60 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Shot Putter&lt;br /&gt;
|You&#039;ve sent objects flying. Achieved full Throw Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Speed Demon&lt;br /&gt;
|You&#039;ve really burned rubber. Achieved full Speed Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Sideways Motion&lt;br /&gt;
|You can handle turns with ease. Achieved full Slide Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|We Don&#039;t Need Roads&lt;br /&gt;
|Who needs roads when you can fly through the air? Achieved full Jump Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Root of all Evil&lt;br /&gt;
|You take pride in destroying your enemies. Achieved full Evil Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Ironhide&lt;br /&gt;
|You are the epitome of an Autobot. Achieved full Heroic Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Brawl&lt;br /&gt;
|Your destruction comes naturally as a Decepticon. Achieved full Destruction Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Mad Skillz&lt;br /&gt;
|You are skilled beyond belief. Achieved all Skill items on all levels.&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Batter Up&lt;br /&gt;
|Find a bat and make your enemy fly. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Ring-A-Ding-Ding&lt;br /&gt;
|Dial up some pain for your enemy. Use the Helio phone as a weapon. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Pit Crew&lt;br /&gt;
|Stop your enemy in their tracks!! Use a large tire to harm your enemy. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|I know Kung-Fu&lt;br /&gt;
|You are quite skilled Grasshoppa. Perform 1000 punches. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Weapon Systems Inactive&lt;br /&gt;
|Your enemy knows the might of your fist. Complete Suburbs Chapter 1 using only melee attacks. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Land Shark&lt;br /&gt;
|The enemy can&#039;t hit you if they can&#039;t see you. Spend 2 minutes underground. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sharp Shooter&lt;br /&gt;
|You&#039;re destructive and efficient. Complete Airbase Chapter 3 with more than 2:30 minutes remaining. (Secret)&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Turbo? We don’t need no turbo!&lt;br /&gt;
|You&#039;ve got a lead foot and it shows. Complete Hoover Internal Chapter 2 without using boost. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Keeper of the AllSpark&lt;br /&gt;
|There is no Transformer that stands greater than you. You have achieved 100% completion.&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cut and unused content==&lt;br /&gt;
&lt;br /&gt;
Perhaps owing to a somewhat rushed development cycle, &#039;&#039;Transformers the Game&#039;&#039; has a staggering amount of beta content that did not make it into the final game. A good portion of this content has been datamined from the game&#039;s many multiplatform releases and can be found extensively listed on the &#039;&#039;The Cutting Room Floor&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s page for the game &amp;lt;ref&amp;gt;[https://tcrf.net/Transformers:_The_Game_(Windows) Transformers: The Game (Windows, Xbox 360, PlayStation 3, PlayStation 2, Wii)] on &#039;&#039;The Cutting Room Floor&#039;&#039;&amp;lt;/ref&amp;gt;, but down below we&#039;ll only list some of the more interesting examples (as well as a few others not featured on TCRF as a result of being discovered from other sources beyond datamining).&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
[[File:HooverExt-TransformersTheGame.jpg|thumb|250px|If you saw this video as a kid and couldn&#039;t find this place in-game, then you know the pain — especially when Tim from school kept lying about this being a secret level screw you Tim I want my Legends Class Optimus Prime back and -]]&lt;br /&gt;
*An entire level set in the exterior of Hoover Dam was to be featured in both campaigns, internally named HOOVEREXT for the Autobots and HOOVERDAM for the Decepticons. It was first discovered through surviving text strings  assigned to a nonexistent level with the aforementioned name, describing a Decepticon attack culminating in a fight against Bonecrusher for the Autobots and the resurrection of Megatron for the Decepticons, corresponding with the order of events shown in the film. This was further corroborated by multiple making-of featurettes, where footage of an earlier beta build of the game shows what clearly is an exterior map of Hoover Dam that isn&#039;t featured anywhere in the actual retail release.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=I97UImtAQ6g&amp;lt;/ref&amp;gt; For a while, these appeared to be the only surviving remains of Hooverext, leading the small but dedicated modding community for the game to speculate that whatever was left of the map would never get to see the light of day - that is, until TT Games founder Jon Burton streamed a look at two prototype builds featuring the fabled level on his GameHut YouTube channel.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=A5d9G0SQw_8&amp;lt;/ref&amp;gt; This reinvigorated the interest of modders, which until now had primarily worked on the PC version of the game, and led to the idea of instead datamining the console releases. Finally, only a couple of weeks later, [https://www.youtube.com/watch?v=oE01Os_O76c the entire playable level was surprisingly discovered lurking in the Wii version all along!] In another note, the entire playable level was also discovered on the PS3 version, but it has two versions, a default one for Hi-Res with broken mountains, and a Low-Res version, which is a copy of the Xbox 360 prototype version of the level for some reason. Both levels suffer from their programming being from an outdated version of the engine, which makes these levels from [https://www.youtube.com/watch?v=0rg3YJeqWLM easy to straight up unplayable.]&lt;br /&gt;
**There are also [https://www.youtube.com/watch?v=M83Dwx-AGQY two] [https://www.youtube.com/watch?v=UTxxmOckjFg cutscenes] surviving from the deleted stage (with one of them being briefly featured in one of the aforementioned making-of videos), as well as multiple strings of dialogues for the Chapters in the Level. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qDm710zwUxg&amp;lt;/ref&amp;gt;&lt;br /&gt;
***The final retail version includes the dam in a pre-rendered cutscene at the end of Mission 3 on both campaigns. This uses the once playable map as a basis, similarly to how most other FMVs in the game were rendered using pre-existing maps as background.&lt;br /&gt;
**On a complimentary note, both the [[Transformers The Game (PSP)|Playstation Portable]] and [[Transformers Autobots/Decepticons|Nintendo DS]] versions of the game feature levels set in the exterior of Hoover Dam, making the removal of this one an interesting oddity.&lt;br /&gt;
**There are unused voicelines relating to the HooverExt missions by Optimus Prime on the PS3 version of the original game.&lt;br /&gt;
*There are also other unused &amp;lt;s&amp;gt; Tranquility &amp;lt;/s&amp;gt; levels in this game, such as BLACKOUTTRANQUILITY, TESTTRANQUILITY, AUTOBONUS1, CVIEW, and STARTSCREEN. CVIEW and STARTSCREEN are thought to be the character model viewer and the early version of the start screen, but only have one file and that is their LEVEL.CFG, making them completely unplayable. The other levels, however, are playable. BLACKOUTTRANQUILITY doesn&#039;t have accessible missions, but the SPLINE.DAT reveals that the level has early data of The Hunt for Sam Witwicky level. TESTTRANQUILITY is a test level used for testing the various AI of each of the characters and submissions. AUTOBONUS1 was possibly going to be a bonus level unlockable after completing the Autobot campaign, in which you collect and throw 10 dounts. The counter is broken, so that means if you do what the level wants you to do, the level doesn&#039;t end, and you&#039;ll be stuck until you exit the level or the timer runs out.&lt;br /&gt;
*As seen in the aforementioned GameHut livestream, other levels also suffered substantial alterations between their early builds and the final retail version. Whereas some locations like Tranquility and Mission City remain pretty much identical in alphas dating back as far as November 2006, others like the interior of Hoover Dam and the bonus Cybertron levels were entirely redesigned from the ground up. The former featured a tighter, somewhat more movie-accurate look and layout that ended up being discarded in favor of the wider industrial area seen in the final game, whereas the latter was a surprisingly massive map directly based on artwork from the brief flashback sequence in the film.&lt;br /&gt;
[[File:TFTG_Unused_City_BurgerKing_Megatron.jpg|250px|thumb|[https://www.youtube.com/watch?v=AxhjAiP9hk8 &amp;quot;Yeah, a whopper. No cheese, no onions.&amp;quot;]]]&lt;br /&gt;
*If you play with the High-Res city files on Low-Res mode on PC, a weird early and unfinished city appears when you load into the level. It features cut [[Pepsi]] signs and even a [[Burger King]] replacing Chip Chase&#039;s!&lt;br /&gt;
&lt;br /&gt;
===Character models===&lt;br /&gt;
[[File:TFTG_Unused_EvilBumblebee.jpg|thumb]]&lt;br /&gt;
*A strange retexture of Bumblebee in the classic Camaro form that replaces most of his distinctive yellow with a muddy dark red, oddly titled as &amp;quot;evilbumblebee&amp;quot; in the game files. We have no idea how it got there or what its purpose was, though it does sound heavily exploitable for a creepypasta if anyone&#039;s interested in writing one.&lt;br /&gt;
*A variant of the [[Payload (Movie)|Payload]] drone crudely textured with a shoddily compressed [[Pepsi]] livery, most likely cut early in development. &lt;br /&gt;
*On the PS3 version, there are also &#039;&#039;A LOT&#039;&#039; of unused character files and folders, including Bumblebee_BCK, an early version of the Hi-Res Bumblebee model with it&#039;s own animations. This was primarily seen in promotional screenshots of the game.&lt;br /&gt;
&lt;br /&gt;
===Weapons and abilities===&lt;br /&gt;
*An unused version of Optimus Prime&#039;s gun with animations, based on concept art. A picture of Optimus with this gun out can be seen on the back of the packaging for the game. Oops.&lt;br /&gt;
*There are tons of unused dialogue on all versions, with the most notable being the PS3 version, with prototype grunt sounds, Optimus saying you&#039;ve won a mission or lost voiced by [[Peter Cullen]] himself, and alternate takes of all of Ironhide&#039;s lines.&lt;br /&gt;
*There are unused special abilities in the game&#039;s files, with most of them based on concept art, including:&lt;br /&gt;
**A reel in ability for the Longarm Drones, being able to reel the player in with their hook and attack them.&lt;br /&gt;
**A special shield ability for the Mixmaster Drones, being able to ricochet shots to the player and having a more powerful counter attack.&lt;br /&gt;
**An electrocute ability for the Scrapper Drones, being able to jump on the player and electrocute them.&lt;br /&gt;
**A pickup ability for the Dropkick Drones, being able to pick up and throw the player while standing.&lt;br /&gt;
**A healing ability possibly meant for Ratchet, being able to heal the player.&lt;br /&gt;
**An unknown &amp;quot;SapEnergy&amp;quot; ability with no mention of it anywhere other than the combat script file, leaving it a mystery as to how it would work or who would use it. A common theory is that it was intended to be used by Ratchet to damage enemies in the Decepticon campaign.&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
*Two orchestral tracks, &amp;quot;mx_city_barricade_1&amp;quot; and &amp;quot;mx_city_skorponok_1&amp;quot;, were cut from the final Mission City chapters. Both are still available in full as .wav files.&lt;br /&gt;
*Some of the music tracks in the [[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; videogame]] have their in-game files labelled with the prefix &amp;quot;mx_hoover_ext&amp;quot;, suggesting that they might have been directly re-purposed from the previously-mentioned extinct exterior Hoover Dam level from &#039;&#039;Transformers The Game&#039;&#039;. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=yhaoVtEPfO0&amp;lt;/ref&amp;gt;&lt;br /&gt;
*There are also some unused SFX files, such as splashing into water.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
[[File:CONTROLLERSCREEN SKORPONOK PC.jpg|220px|thumb]]&lt;br /&gt;
*[https://www.youtube.com/watch?v=BkwobdKzzQA&amp;amp;list=PL3XAX4htSEIU01KK49biOAMbXCFLWEJO6&amp;amp;index=80 There are a few debug options leftover in all versions of the game.]&lt;br /&gt;
*Seven cutscenes (one for &#039;&#039;&#039;More Than Meets The Eye&#039;&#039;&#039;, one for &#039;&#039;&#039;Inside Hoover Dam&#039;&#039;&#039;, one for &#039;&#039;&#039;The Ultimate Doom&#039;&#039;&#039;, and four for &#039;&#039;&#039;A Gathering Force&#039;&#039;&#039;.) were cut from the final release. All of these can be found on Youtube. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=KKD7jCplFNo&amp;lt;/ref&amp;gt;&lt;br /&gt;
*A cut controller screen for Scorponok exists on all platforms with their respective console controllers. Controller screens are used for loading into a level, so maybe there was a cut Scorponok level? We&#039;ll let this wiki decide.&lt;br /&gt;
*There are multiple unused VFX listings in the files, but almost none of them exist, such as a VFX listing for a Grenade.&lt;br /&gt;
*A buttload of unused animations. Brawl, Bonecrusher, Blackout, Optimus, Megatron, and Starscream all have downed animations, but none for being picked up. Starscream has a scrapped climbing animation, and Brawl, Bonecrusher, and most of the drones have unused object-grabbing animations.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
===Versions===&lt;br /&gt;
[[File:TransformersTheGame 2007 consolecovers.jpg|upright=2.2|thumb|One of these things is not like the others...]]&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&lt;br /&gt;
**The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2, 3 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.&lt;br /&gt;
*&#039;&#039;&#039;Nintendo Wii&#039;&#039;&#039;&lt;br /&gt;
**The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers reviewers were resoundingly unimpressed by].&lt;br /&gt;
*&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&lt;br /&gt;
**The 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.&lt;br /&gt;
**The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There&#039;s one for pressing the &amp;quot;transform&amp;quot; button once. This version suffers less from frame rate issues and has better lighting than the PS3 version.&lt;br /&gt;
**It was also available in a limited &amp;quot;Cybertron Edition&amp;quot; that featured exclusive packaging art, a &amp;quot;Making Of&amp;quot; DVD, a code to unlock the [[Cybertron (planet)|Cybertron]] bonus levels early, and [[Movie Prequel issue 1|issue 1 of the &#039;&#039;Transformers&#039;&#039; movie prequel comic]] by [[Simon Furman]], [[Don Figueroa]] and [[Josh Burcham]]. It was exclusive to Gamestop/EB stores.&lt;br /&gt;
**For 500 Microsoft points, players can download an add-on that unlocks everything in the game. While this does not disable Achievements like the cheat codes do, a message that reads &#039;&#039;&amp;quot;This item has been unlocked by a downloadable content pack&amp;quot;&#039;&#039; appears below any bonus features that have not been earned through gameplay.&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 3&#039;&#039;&#039;&lt;br /&gt;
**The PS3, like the 360 version, featured the same improved graphics, environmental damage, and extra physics objects. The same flaws, however, still apply to how the environmental damage and physics objects interact with the player. Oops.&lt;br /&gt;
**The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself &#039;&#039;isn&#039;t doing anything&#039;&#039;.&lt;br /&gt;
**SixAxis motion control is also added for Decepticons with aircraft altmodes ([[Blackout (Movie)|Blackout]], [[Starscream (Movie)/games|Starscream]] and [[Megatron (Movie)/games|Megatron]]). It&#039;s disabled by default.&lt;br /&gt;
*&#039;&#039;&#039;PC DVD-ROM&#039;&#039;&#039;&lt;br /&gt;
**The PC version is exactly like the PS3 and Xbox 360 versions. It, however, does not feature the same exclusive flaws or bonuses of either console version. The physics are still crazy, though. The loading screens replaces the instructions of how to play with images from the opening and cinematics and allow players to setup the controller the way it so chooses.&lt;br /&gt;
**High-Detail mode on PC suffers from a multitude of issues. The projectile models are missing on PC for High-Detail, meaning you&#039;ll be shooting nothing but special effects. High-Detail Airbase suffers from broken road textures, rendering most of the roads in pitch black. None of these issues are present on PS3/360.&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
&lt;br /&gt;
[[File:VG-E3Allspark.jpg|thumb|The Quarterspark.]]&lt;br /&gt;
*Almost all plotlines relating to humans have been removed; the game has nothing involving [[William Lennox|soldiers]] (replaced by communication trucks, helicopters and tanks), [[Seymour Simmons|agents]] (replaced by [[Landmine (Movie)|Buggies]] and [[Stockade (Movie)|SUVs]]), or [[Glen Whitmann|comic relief]] (replaced by the cutscenes). Even Sam has barely any role beyond &amp;quot;holder of the MacGuffins.&amp;quot;&lt;br /&gt;
*Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the AllSpark. Sam turns up at the end of the mission just in time to leave.&lt;br /&gt;
*The game&#039;s AllSpark is tiny, only four or five times taller than Bumblebee, unlike the movie&#039;s city block-sized cube. It&#039;s housed in the same room as Megatron. Whoever wanted things to be this way could be asking for the end of the world!&lt;br /&gt;
*In the Autobot Campaign, Barricade is present at the Mission City battle. Same for Scorponok in the Decepticon Campaign.&lt;br /&gt;
*Autobot Campaign: Brawl is killed by Ironhide after the former killed Jazz. In the movie, he is killed by Bumblebee.&lt;br /&gt;
*Autobot Campaign: Brawl kills Jazz after the latter kills Blackout and Starscream. In the Decepticon campaign, Barricade kills him. Either way, Megatron doesn&#039;t.&lt;br /&gt;
*Autobot Campaign: Blackout is killed by Jazz. In the movie, he is killed by [[William Lennox|Lennox]].&lt;br /&gt;
*Autobot Campaign: Starscream and Barricade are killed. In the movie, they both survive. &lt;br /&gt;
*Frenzy has [[FIRRIB|red eyes]]!&lt;br /&gt;
*Shockwave makes an appearance! &lt;br /&gt;
*Autobot Campaign: Optimus, rather than Sam, kills Megatron with the AllSpark.&lt;br /&gt;
*Decepticon Campaign: Shoving the All Spark cube into his &#039;&#039;own&#039;&#039; chest does not kill Megatron.&lt;br /&gt;
*Decepticon Campaign: [[The Agenda (Part III)|The Autobots lose! Evil triumphs!]]&lt;br /&gt;
&lt;br /&gt;
==Technical errors and oddities==&lt;br /&gt;
&lt;br /&gt;
===Glitches===&lt;br /&gt;
*The PS2 version sometimes features a bizarre error; in the opening cinematic to Barricade&#039;s first mission in Mission City, after Jazz&#039;s door slams there is no further post-recording sound work. This means Barricade&#039;s voice is completely unaltered. [https://www.youtube.com/watch?v=9h3KWLGt5-w He sounds like Sideshow Bob]. The Wii, PS3, and Xbox 360 versions have the effects added correctly.&lt;br /&gt;
*In the final Chapter of &amp;quot;A Gathering Force&amp;quot;, it&#039;s just this side of entirely possible to be &#039;&#039;too good&#039;&#039; at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he&#039;ll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets&#039; ability to actually take damage is pretexted on &#039;&#039;Brawl&#039;&#039; transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing. &lt;br /&gt;
*The Dreadwing AI doesn&#039;t properly turn off when activating a Chapter during Mission 3, but thankfully the drone will despawn once you actually start the mission. &amp;lt;s&amp;gt;Doesn&#039;t stop them from being pesky and persistent motherfragging pains in the aft. &amp;lt;/s&amp;gt;&lt;br /&gt;
**To make Dreadwings even more annoying, someone didn&#039;t do a proper bug test, so the Spawn variable for Dreadwings is active &#039;&#039;&#039;AT ALL TIMES&#039;&#039;&#039; during &amp;quot;A Gathering Force&amp;quot;. This means that a Dreadwing is able to spawn ANYWHERE, during ANY CHAPTER if you even so much as decide to land and walk around in robot mode. Oh yeah, you heard us right. Dreadwings can spawn during the BRAWL AND BONECRUSHER ESCORT CHAPTERS. WHERE YOU ARE REQUIRED TO BE IN ROBOT MODE TO DESTROY THOSE ELECTRICITY TURRETS. &#039;&#039;&#039;&#039;&#039;ARGH.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*Barricade&#039;s shield attack&#039;s hitbox extends beyond his arm for some reason.&lt;br /&gt;
* In a rather &#039;&#039;&#039;frustrating&#039;&#039;&#039; case of poor bug testing for all of the main consoles, any drone encountered in Mission City will cause you &#039;&#039;HOURS&#039;&#039; upon &#039;&#039;&#039;HOURS&#039;&#039;&#039; of Frustration. There are many spots and even frame perfect PIXELS on buildings that do not have collision hitboxes, which means if a drone is in free-fall (you throwing them, or slapping them with a heavy enough object during which their Hitboxes move at a rate that can allow their hitbox to warp past those of other larger hitboxes simply because that&#039;s what they were programmed to do) they WILL get stuck in the buildings if their collison hitboxes end up stuck behind those of the collision hitboxes of buildings. Which means you have to memorize which buildings in Mission city don&#039;t have those missing collision hitboxes, because if you don&#039;t you&#039;ll end up having to reset the entire level, all because a single Payload or Longarm got stuck behind a building. This coincidentally includes a MAJORITY of the buildings during the Ironhide fight in Mission Park, and all of the buildings in the far corner map where Megatron has to fight Payloads and Longarms.  &amp;lt;s&amp;gt; Many controllers have been lost. Let their noble cause be remembered. &amp;lt;/s&amp;gt;&lt;br /&gt;
* As a rather weird side-effect of the game&#039;s Physics engine, nitro-boosting at a certain angle as Bumblebee or Jazz over the destructible bridge portions of the Mission City Train System will cause the Vehicle Mode to get launched straight into the stratosphere.&lt;br /&gt;
*Because the end of mission &amp;quot;mission complete&amp;quot; screens follow straight on from the game play, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the &amp;quot;mission complete&amp;quot; screen will show &#039;&#039;his own bullets hitting him&#039;&#039;. (The same thing can happen anywhere in the game.)&lt;br /&gt;
&lt;br /&gt;
===Developer oversights===&lt;br /&gt;
*In the second chapter of &amp;quot;The Suburbs&amp;quot;, Swindle drones are &#039;&#039;walking down the street&#039;&#039; to Sam&#039;s house. &#039;&#039;&#039;WHY&#039;&#039;&#039; they even bother to have altmodes is not clear.&lt;br /&gt;
*The final Autobot mission in Hoover Dam&#039;s depiction of the defrosting Megatron is all kinds of screwy:&lt;br /&gt;
**Before the mission is triggered, he&#039;s shown covered in a layer of ice.&lt;br /&gt;
**In the pre-mission cutscene, there&#039;s suddenly not a hint of ice on him at all. When Bumblebee walks near him, his head turns to look at the Autobot, despite the fact he&#039;s supposed to be frozen and immobile.&lt;br /&gt;
**As the mission starts, he&#039;s encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.&lt;br /&gt;
**When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there&#039;s clearly none on his face.&lt;br /&gt;
**When gameplay resumes, there&#039;s ice on his face again.&lt;br /&gt;
**In the end of mission cutscene, he&#039;s suddenly defrosted right down to his hips.&lt;br /&gt;
**[[B.O.T. (episode)|Argh.]]&lt;br /&gt;
* Regarding the Battle logistics for the Autobots...&lt;br /&gt;
** Despite the fact that the Human military is allied with the autobots at this current moment in time, they&#039;ll still attack the autobots even though the decepticons are the ones causing all the damage to everything.&lt;br /&gt;
** Despite the fact you can destroy the building Bumblebee is stuck in... he&#039;ll still be stuck in there somehow.&lt;br /&gt;
** During the cutscene, Starscream uses his regular Jet-mode missiles, but in the actual game he uses some form of super-explosive missiles. Michael Bay must&#039;ve had a say in that.&lt;br /&gt;
** In that same mission, when Blackout joins in the cutscene, he fires his bot-mode missiles instead of the usual rapid fire missiles that he has in Helicopter mode.&lt;br /&gt;
**When the game cuts back to the action, Blackout is firing his Rapid Fire missiles. &lt;br /&gt;
*Regarding Time for the Autobots...&lt;br /&gt;
** When Starscream starts desecrating buildings, the time is morning. &lt;br /&gt;
** When Jazz confronts Starscream the sun is setting...&lt;br /&gt;
** Midway through the fight, Starscream is &amp;quot;damaged&amp;quot; but it&#039;s now Noon. &lt;br /&gt;
** At the end of the mission Brawl shows up and it&#039;s Sunset again. &lt;br /&gt;
** When Ironhide confronts Brawl, it&#039;s sunset, but by the time Ironhide kills Brawl it&#039;s Noon again. &lt;br /&gt;
** Bumblebee drives off to confront Barricade at Noon. He faces off against Barricade at Sunset.&lt;br /&gt;
**Midway through the fight, Bumblebee knocks Barricade into a bus, and it&#039;s noon again. It stays this way for a while (Thankfully.)&lt;br /&gt;
**Bumblebee defeats Barricade by Sunset. Than Megatron shows up, and Megatron and Optimus fight at Sunset. In the final mission, it&#039;s still noon.&lt;br /&gt;
**It goes back to sunset when Optimus defeats Megatron.&lt;br /&gt;
** Regarding the Decepticons...&lt;br /&gt;
** Bonecrusher, Brawl, and Starscream are completely absent from the fight. &lt;br /&gt;
** Jazz is seen transporting Sam and Mikaela, but Sam doesn&#039;t have the Allspark. Barricade must really hate fleshlings.&lt;br /&gt;
**When Barricade confronts Jazz it&#039;s Sunset. &lt;br /&gt;
** When Barricade knocks down Jazz, it&#039;s Noon. &lt;br /&gt;
** When Barricade kills Jazz... you should already know at this point.&lt;br /&gt;
**&#039;&#039;&#039;[[B.O.T. (episode)|Argh.]]&#039;&#039;&#039;&lt;br /&gt;
*After the last mission of Chapter 3, a cutscene will trigger of Blackout and Starscream trashing Hoover Dam, Blackout tosses a gas tank at three defending Autobots who seem to be red Swindles... Which is the color of the Decepticon Swindle drones, not their Autobot variants.&lt;br /&gt;
**This cutscene in the Autobot Campaign is also the only time in the game where drones aligned with the player&#039;s faction are seen. This could be an oversight from recycling footage.&lt;br /&gt;
**Also, they appear to be shooting from their &#039;&#039;fingers&#039;&#039;.&lt;br /&gt;
*The opening infographic of &amp;quot;City of the Machines&amp;quot; states that Bumblebee has escaped to the city with the Allspark. Of course Bumblebee was already killed in &amp;quot;The Hunt for Sam Witwicky&amp;quot;, and likewise isn&#039;t seen for the rest of the game with Jazz now transporting Sam and Mikaela. This is referring to the Bumblebee fight that would&#039;ve taken place in the scrapped &amp;quot;Megatron, Arise!&amp;quot; level, where Bumblebee is probably dead &#039;&#039;for good&#039;&#039;. Since the level was scrapped, this is likely an oversight the developers forgot to correct.&lt;br /&gt;
*In Decepticon Chapter 4, mission 2&#039;s intro cinematic has Scorponok firing from a Gatling gun in his tail. This weapon doesn&#039;t exist (although he can use it for melee attacks).&lt;br /&gt;
*Starscream was probably the most rushed character in this entire game. His normal fall animation doesn&#039;t occur in the game properly, which means if he falls after he jumps, he&#039;ll still be in his jump animation unlike everyone else in the game. The animation can only trigger when falling from a building. On top of that, he doesn&#039;t use his Playerland animation at all, meaning that if you get in a Dreadwing drone&#039;s landing radius and get knocked away fall, he won&#039;t roll back up like everyone else, and will just stand there waiting for him to get back up.&lt;br /&gt;
*Before the final battle in the Autobot campaign, Energon drones are &#039;&#039;just lying around on the street&#039;&#039; waiting to be brought to life by the AllSpark.&lt;br /&gt;
*Scorponok is the only playable character that can&#039;t jump, climb or pick up debris. This means that there are several Decepticon insignias and glowing yellow cubes that are unattainable when playing as him. &lt;br /&gt;
*In the opening cinematic for Blackout, the entire army personnel fires at him, without any consequence whatsoever. However, when playing as any character in Tranquility or Mission City, police officers with standard pistols can damage you.&lt;br /&gt;
*In Chapter 2, Mission 2 of the Autobots campaign, a cutscene has a Dropkick and Swindle drone tossing Jazz next to a house. As they are about to finish him off, Ironhide attacks the two drones by slamming into them in vehicle mode. When he transforms, the drones just magically disappear.&lt;br /&gt;
*Speaking of cutscene oddities, Blackout is sand colored during the SOCCENT cutscenes, but during gameplay he is [[Grindor (ROTF)|light gray]].&lt;br /&gt;
**Even more so, in the initial cutscene of Plight of the Bumblebee, as Barricade scans the humans, Mikaela is misspelled as &amp;quot;Mikela&amp;quot;.&lt;br /&gt;
*In the final chapter of City of the Machines right before reaching the tallest building in Mission City, Megatron speaks in Starscream&#039;s voice. Maybe they switched bodies.&lt;br /&gt;
*There are many size errors revolving around Bonecrusher and Brawl. During &#039;&#039;Sinister Saviour&#039;&#039; and &#039;&#039;Warpath&#039;&#039;, they are shown to be about the same height as Starscream (31&amp;amp;nbsp;ft), while during the opening cutscene of &#039;&#039;Fireworks&#039;&#039;, Bonecrusher is half his size and during &#039;&#039;For The Fallen&#039;&#039; Brawl is the same height as Ironhide (22&amp;amp;nbsp;ft).&lt;br /&gt;
*Optimus Prime has color issues between his truck and robot modes, such as the cab&#039;s roof: In robot mode it&#039;s red, while in vehicle mode it&#039;s blue with red flames. Robo-vision Optimus&#039;s truck mode&#039;s front half is red and back half is blue, but the back half (Sleeper and back fenders) forms his back and part of his arms, which are &#039;&#039;&#039;[[FIRRIB|red]]&#039;&#039;&#039;, while the front fenders form his ankles, which are &#039;&#039;&#039;blue&#039;&#039;&#039;.&lt;br /&gt;
*The Decepticon Cybertron level actually has no music or ambience coded to play. The game defaults to playing the main menu theme.&lt;br /&gt;
&lt;br /&gt;
===Other oddities and quirks===&lt;br /&gt;
[[File:TFTG city tint on &amp;amp; off.jpg|thumb|Wouldn&#039;t be a 2000s game without the old piss filter &#039;&#039;(Left: Brightness filter on / Right: Brightness filter off)&#039;&#039;]]&lt;br /&gt;
*For whatever reason, Bonecrusher is immortal when you play as him. &lt;br /&gt;
* You cannot destroy the top halves of buildings, but the bottom halves of the buildings are susceptible to all sorts of damage. &lt;br /&gt;
** Alongside that, you can climb on thin air.&lt;br /&gt;
*Transformer Protoforms have to [[Scanning|scan]] their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers.&lt;br /&gt;
*Curiously, there is an added brightness layer with a green-ish tint on all of the city levels. It&#039;s not noticeable on PS2 or Wii, but it&#039;s very noticeable on PS3, Xbox 360, and PC, and requires modding to be disabled.&lt;br /&gt;
*The residents of Tranquility are apparently capable of rebuilding a power station&#039;s gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys &#039;&#039;again&#039;&#039; within less than six.&lt;br /&gt;
*Autobots still have the &amp;quot;Destruction&amp;quot; unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it&#039;s filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn&#039;t actually do &#039;&#039;anything&#039;&#039;, and the Autobots are free to be as destructive as the Decepticons. It doesn&#039;t help that this gauge is filled by causing damage to &#039;&#039;any&#039;&#039; scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the All Spark.&lt;br /&gt;
*Other cars are like cardboard. Jazz can ram into a truck, and it will go &#039;&#039;flying in the air&#039;&#039;. However, Bumblebee, who should be much heavier doesn&#039;t knock them over with such ease. The same can be said about drones and Bot alt-modes. Ironhide, Jazz, or any other character in game can ram into any alt-mode and send them flying. Although you yourself will fly too. &lt;br /&gt;
*Guns are often useless in this game. Any drone beyond a Swindle drone will shield themselves from your gunfire, and anything that can be shot at can be destroyed five times faster if you punch it, throw something at it or whack it with a random piece of debris.&lt;br /&gt;
** This makes playing as Ironhide a little more difficult, as Ironhide has a 50% &#039;&#039;chance&#039;&#039; to replace the last melee hit with a cannon shot. &lt;br /&gt;
*** Doesn&#039;t make it better that when a projectile hits a barrier or shield, it will reflect and &#039;&#039;&#039;can deal damage to you!&#039;&#039;&#039; &#039;&#039;Great.&#039;&#039;&lt;br /&gt;
*Starscream sounds a lot like {{w|Grover}}.&lt;br /&gt;
*Since &#039;&#039;Generation 1&#039;&#039; Optimus Prime is a skin of Optimus Prime, many would think &#039;&#039;Generation 1&#039;&#039; Megatron would be a skin of Megatron with his attributes. Instead, he has Optimus Prime&#039;s attributes, featuring his moves, weapons, and even features a blue Autobot shield instead of a red Decepticon one, making him more like an Optimus Prime who can fly. Weird.&lt;br /&gt;
*During cutscenes where the respective character doesn&#039;t speak, they will be modelled using their highly detailed PS3/Xbox 360/PC version. In cutscenes where they do, they&#039;ll use their low resolution Wii/PS2 counterparts. This is most notable with Ironhide&#039;s realistic model oddly being blue and having a visible mouth instead of the faceplate of the Low-Res counterpart, and Optimus Prime and Megatron looking far more cinematic in both ending cutscenes.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Toys inspired by this game==&lt;br /&gt;
===Direct game tie-ins===&lt;br /&gt;
A first for &#039;&#039;Transformers&#039;&#039; videogames, a handful of toys would be released [[Transformers (2007 toyline)|under the 2007 movie toyline]] as direct tie-ins to &#039;&#039;Transformers The Game&#039;&#039;, with the packaging featuring a label above the toys that describes them &amp;quot;&#039;&#039;As seen in the TRANSFORMERS Video-Game&#039;&#039;&amp;quot; (or its equivalent in [[Multilingual packaging|multilingual versions]]). This small [[subline imprint]] consisted of five unique molds, all based around the enemy drone characters for the videogame.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Deluxe Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Swindle (Movie)#Toys|Swindle]]}}&lt;br /&gt;
{{Bp-d1|[[Dreadwing (Movie)#Toys|Dreadwing]]}}&lt;br /&gt;
{{Bp-a1|[[Longarm (Movie)#Toys|Longarm]]}}&lt;br /&gt;
{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
{{Bp-d1|[[Dropkick (Movie)#Toys|Dropkick]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;|[[File:Movie_Deluxe_Swindle_toy1.jpg|right|250px|thumb|Deluxe Swindle]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other figures===&lt;br /&gt;
A few other figures in the 2007 toyline are also de facto game tie-ins despite not being marketed with the aforementioned &amp;quot;&#039;&#039;As seen in the TRANSFORMERS Video-Game&#039;&#039;&amp;quot; subline imprint. These include Robo-Vision Optimus Prime and the Generation 1 redecos of Jazz and Starscream, all of which, as mentioned, are special unlockable skins in &#039;&#039;Transformers The Game&#039;&#039;. A pair of redecos for the aforementioned drone molds - released under the 2008 &#039;&#039;[[AllSpark Power]]&#039;&#039; subline imprint - are also seemingly inspired by the opposing factions&#039; versions of their respective units.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Deluxe Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-a1|[[Jazz (Movie)#TargetG1|Autobot Jazz (G1 deco)]]}}&lt;br /&gt;
{{Bp-a1|[[Salvage (Movie)#Toys|Salvage]]&amp;lt;br&amp;gt;(Inspired by the Autobot Dropkick unit)}}&lt;br /&gt;
{{Bp-d1|[[Overcast (Movie)#Toys|Overcast]]&amp;lt;br&amp;gt;(Inspired by the Autobot Dreadwing unit)}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Voyager Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-a1|[[Optimus Prime (Movie)/toys#Robovision|Robo-Vision Optimus Prime]]}}&lt;br /&gt;
{{Bp-d1|[[Starscream (Movie)/toys#TargetG1|Starscream (G1 deco)]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;|[[File:Movie G1Jazz toy.jpg|right|250px|thumb|Deluxe Autobot Jazz with G1 deco]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Beyond the 2007 toyline, [[Dirt Boss (ROTF)|Dirt Boss]] from the [[2009]] &#039;&#039;[[Transformers: Revenge of the Fallen (toyline)|Transformers: Revenge of the Fallen]]&#039;&#039; line-up would also feature a design distinctively based on the Scrapper drone. He would later be repainted into orange as [[Deadlift]], making the similarities between the two designs all the more evident.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
The game&#039;s Metacritic scores [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers hover] [http://www.metacritic.com/games/platforms/ps2/transformersthegame?q=transformers around] [http://www.metacritic.com/games/platforms/xbox360/transformersthegame?q=transformers fifty-five] [http://www.metacritic.com/games/platforms/ps3/transformersthegame?q=transformers percent]. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat but generally praised by the random destruction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*&#039;&#039;Transformers The Game&#039;&#039; is one of only two Activision-published &#039;&#039;Transformers&#039;&#039; games, alongside &#039;&#039;[[Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark]]&#039;&#039;, to be released in Japan, albeit only on PS3, PS2, and Wii.&lt;br /&gt;
*The Autobots and Decepticons &#039;&#039;really&#039;&#039; like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.&lt;br /&gt;
* Some of the transformation animations seem to be based on their contemporary mainline toys. For example, Bumblebee&#039;s arms are formed from his car roof like his deluxe class 2008 Camaro toy, and Optimus&#039;s arms flip out from his truck cabin while his legs are formed from his truck nose (despite being the opposite in the movies) like his leader class toy.&lt;br /&gt;
*It&#039;s assumed that both sides of the conflict are cannibals, seeing as how killing a Cybertronian opponent somehow replenishes your health.&lt;br /&gt;
*Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee and Barricade grow kibble after scanning their respective car modes. This looks roughly twice as ridiculous as what you&#039;re currently imagining.&lt;br /&gt;
*Punching your enemies in the face repeatedly is &amp;quot;heroic&amp;quot; when Autobots do it, but &amp;quot;evil&amp;quot; when Decepticons do it. Sounds like a double standard!&lt;br /&gt;
*Blackout is [[Show-accuracy|toy accurate]] in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.&lt;br /&gt;
*Tranquility features a large number of Generation 1 references, with adverts for &amp;quot;[[Hound (G1)|Hound]]&#039;s Hotdogs,&amp;quot; &amp;quot;[[Seaspray (G1)|Seaspray]]&#039;s Fish and Chips,&amp;quot; a [[Tranquility Mall|local mall]] called &amp;quot;[[Metroplex (G1)|Metroplex]]&amp;quot; and a fast food restaurant named &amp;quot;[[Chip Chase|Chip Chase&#039;s]]&amp;quot;. As a more recent reference, there is also a building site belonging to &amp;quot;[[Bay Demolition]]&amp;quot;. There is also a place called [[Frank Welker|Frank]] &amp;amp; [[Peter Cullen|Peter]]&#039;s cafe.&lt;br /&gt;
*One Autobot isn&#039;t explicitly killed in the Decepticon campaign: Ratchet (who does die in the [[Transformers Autobots/Decepticons|DS Version]]). Three Decepticons aren&#039;t killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in &#039;&#039;both&#039;&#039; campaigns is, unsurprisingly enough, Jazz.(Though Blackout isn&#039;t present in the final Decepticon cutscene after he was last being punched out by Optimus Prime, making his status uncertain) Even when every other bit of movie canon is thrown out the window, he &#039;&#039;still&#039;&#039; can&#039;t make it out alive.&lt;br /&gt;
*Jazz&#039;s last words of &#039;Optimus... I tried&#039; are the same as in the DS version.&lt;br /&gt;
*Bumblebee uses some kind of [[axe (weapon)|axe]] when he fights with a three-punch combo, probably referencing one of his earlier concept designs.&lt;br /&gt;
*Jazz&#039;s special attack is a sword, which he had in early concept art and his Deluxe Class toy.&lt;br /&gt;
*Ratchet, Bonecrusher, Brawl, and Frenzy aren&#039;t playable. However, Ratchet has a model and lacking necessary animations to make him fully playable. It&#039;s possible that, had he made it into the final game, he would&#039;ve been just a health dispenser.&lt;br /&gt;
*Throwing vehicles at buildings barely puts a dent in the structure. Instead of making a hole or even damaging it at all, cars and trucks thrown at buildings bounce off the building and often hit you instead.&lt;br /&gt;
*G1 Megatron flies rather than turning into a gun.&lt;br /&gt;
*Movie Megatron has the largest hitbox of any transformer in the game, which unfortunately makes it so that his hitbox extends outside his shield.&lt;br /&gt;
*If you stand in front of a building, you automatically start climbing it. If you idle while doing this as Blackout, they will scratch their butt. Optimus looks like he&#039;s doing the same, but he&#039;s just shaking his arm.&lt;br /&gt;
*In Mission City, there&#039;s a giant guitar on a building. If you grab it as Bumblebee or Barricade, it looks like they&#039;re playing it.&lt;br /&gt;
*Dreadwings are an absolute nightmare. Did we ever tell you how much we hate Dreadwings in this game?&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.transformersgame.com Official website for Transformers: The Game]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie video games]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:TFTG_Unused_EvilBumblebee.jpg&amp;diff=1857958</id>
		<title>File:TFTG Unused EvilBumblebee.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:TFTG_Unused_EvilBumblebee.jpg&amp;diff=1857958"/>
		<updated>2025-08-17T18:43:21Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: {{TTGcap|An unused reskin of Bumblebee, titled “EvilBumblebee” in Transformers The Game (console).}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TTGcap|An unused reskin of Bumblebee, titled “EvilBumblebee” in [[Transformers The Game (console)]].}}&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1857815</id>
		<title>Transformers The Game (console)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1857815"/>
		<updated>2025-08-17T00:41:36Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Cut and unused content */ Moved the scorponok controller screen around&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-movie-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers The Game&#039;&#039;&lt;br /&gt;
|image=Transformers The Game cover.jpg&lt;br /&gt;
|caption=If you&#039;re a mid-to-late-00s kid and remember this game, then your childhood was... Probably pretty average, I guess?&lt;br /&gt;
|developer=[[Traveller&#039;s Tales]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 19]], [[2007]] (NA)&amp;lt;br&amp;gt;[[June 20]], 2007 (AU)&amp;lt;br&amp;gt;[[July 20]], 2007 (EU)&amp;lt;br&amp;gt;[[February 7]], [[2008]] (JP, PS3/PS2)&amp;lt;br&amp;gt;[[March 13]], [[2008]] (JP, Wii)&lt;br /&gt;
|platform=[[PlayStation]] 2, [[Wii]], PlayStation 3, [[Xbox]] 360, PC DVD-ROM&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&amp;lt;br&amp;gt;CER0:B&lt;br /&gt;
}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers The Game&#039;&#039;&#039;&#039;&#039; is the video game adaptation of the [[Transformers (film)|2007 live-action movie]]. Developed by [[Traveller&#039;s Tales]] with cinematic cutscenes animated by [[Blur Studio]] for the Xbox 360, PlayStation 2, PlayStation 3, Wii and PC via DVD-ROM, the game follows several of the movie&#039;s robotic characters through a loose approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. It was the first Transformers game published by [[Activision]] in 21 years.&lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;[[Transformers The Game|other versions]]&#039;&#039;&#039; of the title were released for other platforms.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobots===&lt;br /&gt;
====Level 1: The Suburbs====&lt;br /&gt;
[[file:BumblebeeBarricadeGameFight.jpg|upright=1.25|thumb|left|BONK!]]&lt;br /&gt;
[[Bumblebee (Movie)/games|Bumblebee]] crashes down to [[Earth]], ending up in [[Bay Demolitions]]. The Autobot [[Scanning|scans]] a yellow Camaro, and is contacted by [[Optimus Prime (Movie)/games|Optimus Prime]], who tells him to find an object that will help lead them to the missing [[AllSpark]], but warns him to beware [[Decepticon]] drones. Bumblebee zooms off to a construction site and defeats some of the drones, but even more drones fall from the sky, destroying major parts of the town until Bumblebee defeats them. After defeating them, he scans the corpses and discovers the Decepticons have found a [[Transformer]] code linked to [[Megatron (Movie)/games|Megatron]] in a [[Archibald Witwicky&#039;s glasses|family artifact]] of [[Sam Witwicky]]. Seeking to protect him the Decepticons, Bumblebee drives to his home and he overhears Sam&#039;s [[Ron Witwicky|father]] promise him he will buy him a car the next day. On Optimus&#039;s orders, Bumblebee races to [[Bobby Bolivia]]&#039;s [[Bolivia&#039;s Finest Quality Used Cars and Petting Zoo|used car lot]], defeating more Decepticon drones marching through the streets along the way. With the path cleared, Bumblebee reaches Bolivia&#039;s and gets himself purchased by Sam.&lt;br /&gt;
&lt;br /&gt;
The next day while Sam is at school, [[Barricade (Movie)|Barricade]] attacks him, but Bumblebee stops the Decepticon, pursuing him to prevent further human casualties. After defeating Barricade, Bumblebee is ordered to destroy radio towers that have been hacked by the Decepticons to prevent the [[Autobot]]s from landing, then clear a landing zone. The Autobots touch down and scan new [[alternate mode]]s before gathering at the rendezvous point.&lt;br /&gt;
&lt;br /&gt;
====Level 2: More Than Meets the Eye====&lt;br /&gt;
[[File:Shockwave movie.jpg|thumb|upright=1.45|Logic, etc. etc.]]&lt;br /&gt;
[[file:JazzIsUselessMovie.jpg|upright=1.30|left|thumb|You... wouldn&#039;t happen to know where the Taco store is, would you?]]&lt;br /&gt;
After a very brief explanation of what is going on, [[Sector Seven]] finds the Autobots. In his new alt mode, Bumblebee takes Sam and [[Mikaela Banes]] to safety, while [[Jazz (Movie)|Jazz]] distracts Sector Seven. Unfortunately, Jazz&#039;s luck runs out and he is eventually caught, only to be saved from the humans and a subsequent Decepticon drone attack by Ironhide.&lt;br /&gt;
&lt;br /&gt;
Sector Seven manages to catch Bumblebee in a net and parades him around the city, but Optimus follow in vehicle mode and eventually catches hold. Before he can rescue his comrade, he is dislodged by the arriving Decepticon [[Shockwave (Movie)|Shockwave]], who begins to destroy the city. Optimus and Shockwave clash, ultimately resulting in Shockwave&#039;s destruction. Investigating Shockwave&#039;s body, Optimus finds the glasses and intercepts a transmission from [[Starscream (Movie)/games|Starscream]] that the Decepticons have found Megatron in [[Hoover Dam]], along with the AllSpark. Their mission now clear, Optimus rolls out with the rest of the Autobots. &lt;br /&gt;
&lt;br /&gt;
====Level 3: Inside Hoover Dam====&lt;br /&gt;
[[file:BumblebeeBay.jpg|upright=1.45|thumb|Micheal Bay endorses this message]]&lt;br /&gt;
In [[Hoover Dam]], Bumblebee is being held in a force field, but manages to escape when a power surge disables it. While exploring, Bumblebee discovers the AllSpark hidden behind a &#039;laser grid. Commanded by Prime to retrieve the relic, Bumblebee battles the security robots and destroys the command center consoles, only to discover this would not be enough to disable the grid. Next, Bumblebee desroyed a set of cooling fans, causing the generators powering the grid to overheat and explode. After destroying the last of the generators, Bumblebee entered the holding chamber andbegan to shrink the AllSpark to portable size fending of the security drones as he did so. Unfortunately, Megatron begins to thaw out and attacks Bumblebee as well. Bumblebee manages to escape with Sam, Mikaela, and the AllSpark, but Starscream and [[Blackout (Movie)|Blackout]] arrive at the dam shortly there after to release their leader.&lt;br /&gt;
&lt;br /&gt;
====Level 4: The Last Stand====&lt;br /&gt;
[[file:JazzStarscreamBattle.jpg|thumb|left|Walk up to him slowly with your gun out, [[Starscream_(G1)/Generation_1_cartoon_continuity|because that ALWAYS works.]]]]&lt;br /&gt;
Upon arriving in [[Mission City]], the Allspark becomes overloaded with energy and creates some energon drones. Bumblebee loses control and gets himself stuck in a building, but is rescued by Ironhide. Starscream appears and begins attacking, but is swiftly engaged by Jazz, who kills Starscream, Blackout, and their drone minions. Unfortunately, [[Brawl (Movie)|Brawl]] arrives and manages to finally finish Jazz off, angering Ironhide. After chasing Brawl throughout the city, Ironhide finally kills him and his drones, avenging Jazz&#039;s death.&lt;br /&gt;
&lt;br /&gt;
Barricade tries to take the AllSpark, but Bumblebee confronts and kills him. Before he can savor his victory, Bumblebee is effortlessly flicked aside by Megatron. Fearing for their lives, Sam and Mikaela take the AllSpark and hide in one of the nearby buildings.&lt;br /&gt;
&lt;br /&gt;
====Level 5: The Ultimate Doom====&lt;br /&gt;
Megatron manages to find Sam and Mikaela, but before he can grab the AllSpark, Optimus arrives and engages him in a final battle. After a long and grueling fight, Megatron finally goes down. Believing his foe vanquished, Optimus turns to Sam as the human hands him the AllSpark. However, Megatron reveals himself to still be alive and leaps at the heroes. Grabbing Megatron&#039;s flail, Optimus pulls the Decepticon towards him and shoves the cube into his chest, killing him.&lt;br /&gt;
&lt;br /&gt;
Later, Optimus and the other Autobots reflect on the events that have transpired. Though the AllSpark is lost, they have found themselves a new home, one which Optimus now vows to protect.&lt;br /&gt;
&lt;br /&gt;
===Decepticons===&lt;br /&gt;
&lt;br /&gt;
====Level 1: SOCCENT Military Base====&lt;br /&gt;
[[File:VGBlackoutE1M3Intro.jpg|thumb|left|&amp;quot;Time for a delicious, cool... what? [[Pepsi]]?!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Blackout shot down an MH-53 and scanned it as his vehicle mode, and then proceeded to the [[SOCCENT Forward Operations Base]] in [[Qatar]]. At [[Starscream (Movie)/games|Starscream&#039;s]] command, he destroys the entire base.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE1M4Intro.gif|thumb|&amp;quot;Damn it, Scorponok, that is NOT my [[Powerlinx]] plug!&amp;quot;]]&lt;br /&gt;
Some humans managed to scramble their communication vehicles, and [[Scorponok (Movie)|Scorponok]] was dispatched to deal with the situation and succeeded. Meanwhile, Blackout went to destroy a communication array, hoping to steal their mainframes and data, since they contained important information about the location of the AllSpark.&lt;br /&gt;
&lt;br /&gt;
Scorponok then returned to Blackout, whereupon Starscream informed that some human reinforcements were on the way to prevent their escape, but Blackout managed to destroy them all. After that, Starscream informed them that there wasn&#039;t any concrete information on the data, but a human was in possession of an artifact whose origin matched with the information they acquired. Blackout and Scorponok then leave Qatar.&lt;br /&gt;
&lt;br /&gt;
====Level 2: The Hunt For Sam Witwicky====&lt;br /&gt;
&lt;br /&gt;
Barricade landed in Tranquility, and scanned a Saleen S281 police car near a donut store (because cops like donuts) and got in contact with Starscream. Starscream informed him he was there to find the artifact, which happened to be a pair of glasses. and that Barricade must do it before the Autobots do.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M2Intro.jpg|thumb|This is what is technically known as a bad idea.]]&lt;br /&gt;
Starscream informed Barricade that they might not be the only Transformers in the area, and ordered him to investigate. Driving around town, he was attacked by Autobot drones. After destroying all the drones in the area, Starscream told him to head to the power plant in order to find [[Frenzy (Movie)|Frenzy]], who discovered interesting information about their mission. Upon arrival, Barricade encountered Sector Seven, who had captured Frenzy. Finding himself dealing with a Sector Seven SUV which could enter buildings, Barricade tore down all the nearby buildings in his search for Frenzy. However, he became trapped inside a Sector Seven SUV whose drivers used the explosions caused by the Decepticon to their advantage, escaped the building and hid inside another one without causing damage (because they&#039;re Sector Seven, they knew how to do that).&lt;br /&gt;
&lt;br /&gt;
After repeating this several times, Barricade eventually cornered Frenzy&#039;s captors at the local shopping mall, destroying the entire building and killing everyone inside. After freeing Frenzy, he passed all the information that he gathered to Barricade, who then contacted Starscream with the information. Frenzy discovered that a human named Sam Witwicky was in possession of the artifact that revealed the location of Megatron.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M4Gameplay.gif|left|thumb|This is what you&#039;ll be doing for approximately 90% of the time you&#039;re in Tranquility, so get used to it.]]&lt;br /&gt;
Bumblebee then showed up heading for the police station, forcing Barricade stop the Autobot in order to find Sam. This forced Bumblebee to use a shockwave attack that destroyed a huge area of town by accident every time he used it and stunned Barricade. Still, Barricade won the upper hand against Bumblebee, then chased him down to the local [[Bay Demolition]], only to be ambushed by Autobot drones who were hiding there. Barricade defeated all of them.&lt;br /&gt;
&lt;br /&gt;
Barricade collected information about Sam through the databank in the police station. There, he cornered Sam with Mikaela, but when he was about to attack them, Bumblebee intervened, picked them both up and escaped to safety. Then, Bumblebee returned to engage him.&lt;br /&gt;
&lt;br /&gt;
By using the same tactics from their last encounter, Barricade defeated Bumblebee. Knowing what will happen if he kept fighting, Bumblebee drove off, Barricade followed, and they battled again. Bumblebee was eventually killed. Barricade then threatened to harm the humans if Sam didn&#039;t give him the glasses. Sam then gave up the glasses and fled. Sam and Mikaela were then surrounded by Sector Seven and placed under arrest.&lt;br /&gt;
&lt;br /&gt;
====Level 3: A Gathering Force ====&lt;br /&gt;
&lt;br /&gt;
With the location of Megatron and the AllSpark now known, Starscream gathered the remaining Decepticons. He approached a secret human airbase to  search for [[Bonecrusher (Movie)|Bonecrusher]] and Brawl, but upon arriving his radar was jammed by local human communications equipment. Frenzy, who decided to speak in [[Cybertronian language|Cybertronian]] to be annoying, came in contact with Starscream to request locations to destroy. After doing that, Bonecrusher was located.&lt;br /&gt;
&lt;br /&gt;
[[File:VGStarscreamE3M4Gameplay.jpg|thumb|&amp;quot;Brawl! You&#039;re a tank! Use your tank parts!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I can&#039;t, I&#039;m shy.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;What?!&amp;quot;]]&lt;br /&gt;
[[File:VGStarscreamE3M3Intro.jpg|left|thumb|&amp;quot;None shall stand in my way!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Your talking privileges are hereby revoked, Bonecrusher.&amp;quot;]]&lt;br /&gt;
Bonecrusher had stealthily hidden himself until he was surrounded by turrets firing paralyzing electrical energy at him. Starscream, rather than reprimanding him for this idiocy, destroyed turrets and escorted him onto the runway. They found themselves surrounded by flying drones, which upon careful inspection (actually consisting of shooting down the aircraft, picking it up and then throwing it away) had actually been made using technology based on Megatron&#039;s biology. Realizing this, Starscream no doubt viewed destroying these vehicles as useful practice.&lt;br /&gt;
&lt;br /&gt;
Following on from this, Brawl got the courage to move out, and Bonecrusher went to meet with him. They immediately encountered` human tanks that fires the same electricity that paralyzed Bonecrusher earlier. Starscream then went to do everything himself again, flying back and forth using everything he has to destroy the tanks and save his rather apathetic comrades from self-imposed doom. With the base destroyed and all the Decepticons united, Starscream then ordered them all to make for the rendezvous point. &lt;br /&gt;
&lt;br /&gt;
Starscream and Blackout arrived at the [[Hoover Dam]] and started to destroy it, some Autobot Drones who managed to secretly follow Sam and Mikaela&#039;s kinnapers to their base tried to defend it but to no avail, as in the end, Megatron was finally free. Starscream and Blackout then bowed before their lord, who then declared they have much to do.&lt;br /&gt;
&lt;br /&gt;
====Level 4: City of the Machines====&lt;br /&gt;
&lt;br /&gt;
Because of everything that happened in Hoover Dam, the Autobots managed to set the humans free and they got the cube. Megatron sent his Decepticons ahead of him except for Starscream, Brawl and Bonecrusher, who would proceed to Mission City. Barricade arrived there and informed Megatron that Sam went into hiding with the AllSpark, Megatron asks him if he knows what will be at stake if he fails, but Barricade stated that it will be done.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE4M3Gameplay.jpg|left|thumb|&amp;quot;I didn&#039;t touch anything!&amp;quot;]]&lt;br /&gt;
Jazz was protecting Sam and Mikaela when Barricade arrived. Jazz ordered both of them to get away so that he and Barricade could fight. After taking too much damage, Jazz knew that he would suffer Bumblebee&#039;s fate if he kept fighting and decided to run away.&lt;br /&gt;
&lt;br /&gt;
[[File:VGMegatronE4M4Guitar.jpg|thumb|Megatron prepares to unleash his impression of [[Soundwave (Animated)|someone else]].]]&lt;br /&gt;
Barricade managed to catch up to Jazz and killed him, his last words being &amp;quot;Optimus, I tried&amp;quot;. Megatron detected an huge energy signature coming from the city&#039;s park and ordered Scorponok to determine what it was. There, they discovered the AllSpark caused various machines to come to life. Scorponok had to kill all the [[Energon drone|Energon drones]] in the area before more were generated. After all of them were destroyed, Scorponok threatened the humans if they don&#039;t give the AllSpark to him. Sam was about to hand over the AllSpark when Ironhide intervened and ordered Sam to flee while he took care of the scorpion-esque Decepticon. Blackout was angered by this mistreatment of his pet, and vowed to give Ironhide the honor of dying by his blade.&lt;br /&gt;
&lt;br /&gt;
[[File:BlackoutIronhideFightE4M4.jpg|thumb|This is what is technically known as CHEATING.]]&lt;br /&gt;
Ironhide used every weapon he had: every Autobot drone type except for Mixmaster and Dreadwing, and Ironhide himself used the dastardly tactic of being invincible for most of the battle, unleashing a never-ending torrent of rockets which Blackout could do nothing about whenever he approached Ironhide too closely. He only became vulnerable after all the drones in the area were destroyed. Despite this, Blackout finally killed him; Mikaela and Sam finally find Optimus to inform him of the rest of the Autobots demise, leaving Optimus alone to defend them and the Allspark as he drives off to hide Sam and Mikaela.&lt;br /&gt;
&lt;br /&gt;
Megatron finally arrived in the city, where he formulated a plan to take possession of the AllSpark once and for all. This plan consisted of Megatron trying to coax Optimus out of hiding by destroying the city at random, and after destroying a huge part of it, Megatron followed a beacon sent by Prime, thinking he would fight him there, only to be ambushed by some Autobot drones. This led to Megatron destroying multiple waves drones across the city; he finally found Optimus Prime at the top of the tallest building in the city, and climbed it. When he reached the top, they both battled and fell back to the streets.&lt;br /&gt;
&lt;br /&gt;
====Level 5: Day of the Machines====&lt;br /&gt;
[[File:TFTG Decepticon Ending Megatron.jpg|thumb|upright=1.1]]&lt;br /&gt;
&lt;br /&gt;
Back on the ground, the final battle began. This largely consisted of Megatron attacking Prime with every melee attack he had. After some attacking, Optimus would run away while Megatron fought the drones. After the Drones were destroyed, Megatron then flew around, trying to find Optimus who was with Sam, protecting the AllSpark. Soon, Megatron found them and Sam escaped, allowing both of them to continue the battle. Starscream and Blackout each attempt to ambush Optimus but are no match for him and are quickly knocked out. Eventually, Optimus got exhausted and Megatron hit him in the head using his whip-chain with all his strength, killing him right in front of Sam. Megatron finally took the cube and absorbed it, creating a fire wave that killed everyone in the area.&lt;br /&gt;
&lt;br /&gt;
Life on Earth as we know is now over. Megatron decided that the [[Atlantis, Arise!|Lincoln Memorial would make a fine throne from which to rule the world]]. All the Decepticons who were absent from the battle joined together to watch the eradication of the human race. After sitting in his new throne, Megatron sent his Decepticons to finish conquering the planet, since they were done here. Barricade thought himself suitable for the job and obliged, and promptly got up while the others watched.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]]&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Mark Ryan]])&lt;br /&gt;
*[[Jazz (Movie)|Jazz]] ([[Andrew Kishino]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Fred Tatasciore]])&lt;br /&gt;
|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]] ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Daniel Ross]])&lt;br /&gt;
*[[Barricade (Movie)|Barricade]] ([[Keith David]])&lt;br /&gt;
*[[Blackout (Movie)|Blackout]] ([[Noah Nelson]])&lt;br /&gt;
*[[Scorponok (Movie)|Scorponok]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Frenzy (Movie)|Frenzy]]&lt;br /&gt;
*[[Bonecrusher (Movie)|Bonecrusher]] ([[Daniel Riordan]])*&lt;br /&gt;
*[[Brawl (Movie)|Brawl]] ([[David Sobolov]])&lt;br /&gt;
*[[Shockwave (Movie)|Shockwave]]&lt;br /&gt;
|h3=Drones|c3=&lt;br /&gt;
*[[Dropkick (Movie)|Dropkick]]&lt;br /&gt;
*[[Payload (Movie)|Payload]]&lt;br /&gt;
*[[Scrapper (Movie)|Scrapper]]&lt;br /&gt;
*[[Swindle (Movie)|Swindle]]&lt;br /&gt;
*[[Longarm (Movie)|Longarm]]&lt;br /&gt;
*[[Dreadwing (Movie)|Dreadwing]]&lt;br /&gt;
*[[Mixmaster (Movie)|Mixmaster]]&lt;br /&gt;
*[[Energon drone]]&lt;br /&gt;
|h4=&#039;&#039;&#039;[[Human]]s&#039;&#039;&#039;|c4=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;While Bonecrusher does not speak in the game, Riordan is credited with voicing him in the game&#039;s credits. Unused voice clips of his (and Brawl&#039;s) can be found in the game&#039;s files.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In each chapter, players control a pre-determined Autobot or Decepticon, and are placed in a small open-world area they can freely explore. All the robots can walk, run, evade, jump, transform into a vehicle and vice-versa, climb walls, block attacks and have six attack types: light ranged weapon, heavy ranged weapon, melee attack, and the abilities to grab and throw objects such as cars, lamp posts, trees, etc, use a long object like a lamp post as a sword, and to use an special attack which can only be executed when pressing the melee attack button while holding the block button.&lt;br /&gt;
&lt;br /&gt;
Each of the playable characters have different statistics and properties. For example, Barricade and Bumblebee are the most evenly balanced, Starscream does higher weapon damage and lower melee damage, and Ironhide has the highest ammo capacity of any character.&lt;br /&gt;
&lt;br /&gt;
===Drone Variants===&lt;br /&gt;
Both sides of the conflict have access to drones, and thus each side has random encounters that you will occasionally have to battle in small skirmishes. Each has their own AI and attack pattern, along with set weaknesses. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scrappers&#039;&#039;&#039;: The grunts of this game, but not necessarily the most common. Their AI is a relatively simple one in that they just shoot a missile at you, and than charge at you and try to melee you the rest of the way. They cannot shield themselves from gunfire which makes these guys easy to destroy in hordes. &lt;br /&gt;
*&#039;&#039;&#039;Swindles&#039;&#039;&#039;: The common mooks of this game, and the most frequently encountered not just in missions but in those small little out-of-story skirmishes. They frequently charge at you 1 missile at a time, and once in melee range they will try to punch you. They can shield themselves, but it&#039;s very uncommon, and they can easily be dispatched. &lt;br /&gt;
*&#039;&#039;&#039;Dropkicks&#039;&#039;&#039;: The &amp;quot;heavy lifters&amp;quot; of the common drone type, they&#039;re usually seen using Swindles as cannon fodder and firing missiles at you from a distance. They are also the only drones smart enough to throw stuff at you, and autoblock attacks from all ranged weapons except for Blackout’s heavy weapon.&lt;br /&gt;
*&#039;&#039;&#039;Longarms&#039;&#039;&#039;: The most common of the &amp;quot;Throw stuff at them to make them stop&amp;quot; types, these guys walk up to you slowly while flailing around a giant and long wire cable with a hook attached to it, knocking the poor player all over the place. Throwing cars is not advisable though, unless you are Optimus Prime, seeing as when most characters throw cars, it&#039;s thrown from above, so it will usually hit the top of the hitbox instead of hitting the Longarm drone. &lt;br /&gt;
*&#039;&#039;&#039;Payloads&#039;&#039;&#039;: These drones charge at you headfirst, but their reckless charge means you can jump around them. Once they start looking around aimlessly, throw something at them or punch them to knock them out of the AI state. They will go back into charging phase after you land a hit, so be sure to combo them before running away. Be prepared, since they always come in pairs.&lt;br /&gt;
* &#039;&#039;&#039;Dreadwings&#039;&#039;&#039;: Dreadwings are uncommon drones that, when encountered, will fly in and land in a ring of expanding fire that will launch you away from them. They will then have the audacity to run at you nonstop, and spam their flamethrowers. And the flamethrowers have a deceptively &#039;&#039;large&#039;&#039; range, making it hard for you as the player to throw items at them. And once you land a decent combo on them, they fly away, regain about 5% of their health, and come back at you, forcing you to repeat the same process until they are defeated. &lt;br /&gt;
* &#039;&#039;&#039;Mixmasters&#039;&#039;&#039;: The most uncommon type of drone encountered, these guys cannot be damaged by conventional means, and require that you grab an object, throw it at them, knock them over, pick them up, and throw them at a random building or onto the floor. Their slow speed makes them relatively easy to fight though, as you can usually knock them down extremely easily, but they can easily kill an unprepared player as their missiles deal some massive damage.&lt;br /&gt;
&lt;br /&gt;
===Sub Missions=== &lt;br /&gt;
Represented by large glowing boxes containing symbols of said Sub Mission, they provide challenges for those who wanted to pay energon cubes to play a &amp;quot;mini-game&amp;quot; where the player must complete the objective before time runs out. So if you want to unlock everything, or just take a break from what&#039;s happening in the story mode? Well, good news for you; every single time you beat a Sub Mission, a new mini-game opens up, offering more energon cubes in exchange for more energon cubes and maybe the occasional bonus content.&lt;br /&gt;
 &lt;br /&gt;
Sub Missions come in six types:&lt;br /&gt;
*Hunt: Hunt down all the vehicles and destroy them. (You just chase down and destroy a bunch of cars within the time limit. It would be easier were it not for the driving).&lt;br /&gt;
*Scavenger: Find all the cogs within the marked area. (They&#039;re not really well hidden, and the map shows them in little green blips, so it&#039;s pretty easy).&lt;br /&gt;
*Attack: Defeat all the enemies. (It&#039;s very easy, mostly because this is just a challenge version of the average drone battles in the game).&lt;br /&gt;
*Sumo: Push all the opponents out of the ring. Careful you don&#039;t get knocked out! (It&#039;s WAY harder than it looks, mostly due in fact that Longarms just exist, and Mixmasters are the most common enemy types faced here. You heard that right, &#039;&#039;&#039;MIXMASTER DRONES.&#039;&#039;&#039;).&lt;br /&gt;
*Race: Race to the finish line. (Every checkpoint does lower the timer, but you lose time for transforming, which happens often because the buildings are coated with a substance that makes you transform the moment you touch it. And you have to race in order to reach the checkpoints in time. Are you mad? &#039;&#039;&#039;&#039;&#039;YOU WILL BE&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
*Destruction: Destroy the place within the marked area. (This is a challenge version of the missions in the Decepticon campaign where you have to destroy the area. No wonder why this Sub Mission isn&#039;t available to play in the Autobot campaign).&lt;br /&gt;
&lt;br /&gt;
===Cybertron Levels===&lt;br /&gt;
A &amp;quot;Bonus Level&amp;quot; set on [[Cybertron (planet)|Cybertron]] is unlocked after completing all oher levels, one for each campaign. Players control Optimus Prime or Megatron, with their ability to transform disabled, and must destroy 35 drones to complete the level. Unfortunately, Cybertron&#039;s look in both levels doesn&#039;t resemble the G1 cartoon, nor the opening cinematic or the scenes from the movie.&lt;br /&gt;
&lt;br /&gt;
===Unlockables===&lt;br /&gt;
The game includes a &amp;quot;Bonus Features&amp;quot; menu with several items to be unlocked. These unlockables can be obtained via any or all of the following methods:&lt;br /&gt;
*Collecting 15 glowing yellow cubes (100 hidden per level). Technically some levels do contain only 95 cubes, but when playing the level &#039;A Gathering Force&#039;, the player is automatically awarded 5 cubes.&lt;br /&gt;
:Note: One does not need to collect 15 cubes in a single level to unlock a bonus feature; the game counts total cubes found, and once 15 are collected, a bonus feature is unlocked. This explains why there are 100 cubes in each level, even though bonus features are only unlocked every 15 cubes.&lt;br /&gt;
*Collecting a hidden Autobot or Decepticon faction symbol, with five hidden on each level.&lt;br /&gt;
*Completing a chapter.&lt;br /&gt;
*Completing a sub mission.&lt;br /&gt;
*Completing a level, including the bonus Cybertron levels&lt;br /&gt;
*Completing a skill, including: Throw, Speed (when in land vehicle mode), Slide (when in land vehicle mode), Jump (when in land vehicle mode), Evil (for Decepticons), Heroic (for Autobots) and Destruction (for Decepticons).&lt;br /&gt;
&lt;br /&gt;
The unlockable bonus features are separated into three sections:&lt;br /&gt;
* Bonus Movies: consisting of four commercials for the 2007 movie and the intro sequences of the &#039;&#039;[[Transformers: Armada (cartoon)|Armada]]&#039;&#039;, &#039;&#039;[[Transformers: Energon (cartoon)|Energon]]&#039;&#039;, and &#039;&#039;[[Transformers: Cybertron (cartoon)|Cybertron]]&#039;&#039; cartoons.&lt;br /&gt;
* Bonus Gallery: an image gallery with 158 images in total. Featuring concept art, toy box art images, models of the characters seen in game, and covers of past Transformers comics by [[Marvel Comics]], [[Dreamwave Productions]], and [[IDW Publishing]].&lt;br /&gt;
* G1 characters: five alternate character skins, including the following:&lt;br /&gt;
**Three toy-inspired &amp;quot;skins&amp;quot; can be unlocked, including [[Jazz (Movie)#Deluxe Class toys|Generation 1 Jazz]], [[Optimus Prime (Movie)/toys#Voyager Class toys|Robo-Vision Optimus Prime]] (minus flames) and [[Starscream (Movie)/toys#Voyager Class toys|Generation 1 Starscream]] (minus the resculpted head).&lt;br /&gt;
*(Similarly, one can unlock Generation 1 [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]], replacing their movie counterparts with new 3D models as opposed to simple skin recolors. Optimus Prime converts into his original truck mode, but [[Transformers: Go-Bots (franchise)|fires from his fists]] rather than using his trademark [[ion blaster]]. Megatron cannot transform into his gun mode, but instead starts flying in robot mode when the &amp;quot;transform&amp;quot; button is pressed.&lt;br /&gt;
&lt;br /&gt;
==Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, Xbox 360 players will be rewarded as part of the &amp;quot;Achievement&amp;quot; meta-goal system. Each Achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 42 Achievements collectively worth 1000 Gamerscore can be earned in &#039;&#039;Transformers The Game&#039;&#039;. The other versions do not feature any in-game achievements, as the game was not released on Steam and predates the implementation of the Trophy system on PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero&lt;br /&gt;
|Bumblebee helped protect Sam in The Suburbs (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighbourhood Watch&lt;br /&gt;
|You continued your defense of The Suburbs as Jazz and Optimus Prime (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Could You Describe the Ruckus?&lt;br /&gt;
|Bumblebee caused a disturbance in order to escape the Hoover Dam with the AllSpark. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender&lt;br /&gt;
|The Last Stand has been made. There&#039;s only one thing left to do… (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Look to the Stars&lt;br /&gt;
|Megatron and the Decepticons are finished. Earth is safe...for now… (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster&lt;br /&gt;
|The humans have much to fear. Qatar is destroyed. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Surburban Scourge&lt;br /&gt;
|The Autobots fall before you. The Suburbs are done for. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer&lt;br /&gt;
|Starscream&#039;s power knows no bounds. The airbase&#039;s defenses are obsolete. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher&lt;br /&gt;
|The city is in ruins. There&#039;s only one thing left to do… (secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Finish this Planet&lt;br /&gt;
|Optimus and the Autobots are but a memory. Earth is yours. (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|What Challenge?&lt;br /&gt;
|You have handled a challenge with ease. Complete your first Challenge sub-mission.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighborhood Watch Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|The Ruckus? Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Inside Hoover Dam (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Autobot City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Qatar Desert. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Scourge Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Hunt for Sam Witwicky. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Airbase. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Decepticon City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Transform and Roll Out&lt;br /&gt;
|You&#039;ve transformed for the first time.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Robots in Disguise&lt;br /&gt;
|You&#039;ve transformed 500 times.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Optimus Prime&lt;br /&gt;
|200 Decepticon Drones have met their match.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Megatron&lt;br /&gt;
|200 Autobot Drones have fallen before you.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Wrong Way!&lt;br /&gt;
|You&#039;re living dangerously. Ram 250 Cars.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Bumblebee&lt;br /&gt;
|You&#039;ve scouted the world thoroughly. All the secret icons have been collected.&lt;br /&gt;
|60 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Shot Putter&lt;br /&gt;
|You&#039;ve sent objects flying. Achieved full Throw Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Speed Demon&lt;br /&gt;
|You&#039;ve really burned rubber. Achieved full Speed Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Sideways Motion&lt;br /&gt;
|You can handle turns with ease. Achieved full Slide Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|We Don&#039;t Need Roads&lt;br /&gt;
|Who needs roads when you can fly through the air? Achieved full Jump Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Root of all Evil&lt;br /&gt;
|You take pride in destroying your enemies. Achieved full Evil Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Ironhide&lt;br /&gt;
|You are the epitome of an Autobot. Achieved full Heroic Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Brawl&lt;br /&gt;
|Your destruction comes naturally as a Decepticon. Achieved full Destruction Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Mad Skillz&lt;br /&gt;
|You are skilled beyond belief. Achieved all Skill items on all levels.&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Batter Up&lt;br /&gt;
|Find a bat and make your enemy fly. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Ring-A-Ding-Ding&lt;br /&gt;
|Dial up some pain for your enemy. Use the Helio phone as a weapon. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Pit Crew&lt;br /&gt;
|Stop your enemy in their tracks!! Use a large tire to harm your enemy. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|I know Kung-Fu&lt;br /&gt;
|You are quite skilled Grasshoppa. Perform 1000 punches. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Weapon Systems Inactive&lt;br /&gt;
|Your enemy knows the might of your fist. Complete Suburbs Chapter 1 using only melee attacks. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Land Shark&lt;br /&gt;
|The enemy can&#039;t hit you if they can&#039;t see you. Spend 2 minutes underground. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sharp Shooter&lt;br /&gt;
|You&#039;re destructive and efficient. Complete Airbase Chapter 3 with more than 2:30 minutes remaining. (Secret)&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Turbo? We don’t need no turbo!&lt;br /&gt;
|You&#039;ve got a lead foot and it shows. Complete Hoover Internal Chapter 2 without using boost. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Keeper of the AllSpark&lt;br /&gt;
|There is no Transformer that stands greater than you. You have achieved 100% completion.&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cut and unused content==&lt;br /&gt;
&lt;br /&gt;
Perhaps owing to a somewhat rushed development cycle, &#039;&#039;Transformers the Game&#039;&#039; has a staggering amount of beta content that did not make it into the final game. A good portion of this content has been datamined from the game&#039;s many multiplatform releases and can be found extensively listed on the &#039;&#039;The Cutting Room Floor&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s page for the game &amp;lt;ref&amp;gt;[https://tcrf.net/Transformers:_The_Game_(Windows) Transformers: The Game (Windows, Xbox 360, PlayStation 3, PlayStation 2, Wii)] on &#039;&#039;The Cutting Room Floor&#039;&#039;&amp;lt;/ref&amp;gt;, but down below we&#039;ll only list some of the more interesting examples (as well as a few others not featured on TCRF as a result of being discovered from other sources beyond datamining).&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
[[File:HooverExt-TransformersTheGame.jpg|thumb|250px|If you saw this video as a kid and couldn&#039;t find this place in-game, then you know the pain — especially when Tim from school kept lying about this being a secret level screw you Tim I want my Legends Class Optimus Prime back and -]]&lt;br /&gt;
*An entire level set in the exterior of Hoover Dam was to be featured in both campaigns, internally named HOOVEREXT for the Autobots and HOOVERDAM for the Decepticons. It was first discovered through surviving text strings  assigned to a nonexistent level with the aforementioned name, describing a Decepticon attack culminating in a fight against Bonecrusher for the Autobots and the resurrection of Megatron for the Decepticons, corresponding with the order of events shown in the film. This was further corroborated by multiple making-of featurettes, where footage of an earlier beta build of the game shows what clearly is an exterior map of Hoover Dam that isn&#039;t featured anywhere in the actual retail release.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=I97UImtAQ6g&amp;lt;/ref&amp;gt; For a while, these appeared to be the only surviving remains of Hooverext, leading the small but dedicated modding community for the game to speculate that whatever was left of the map would never get to see the light of day - that is, until TT Games founder Jon Burton streamed a look at two prototype builds featuring the fabled level on his GameHut YouTube channel.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=A5d9G0SQw_8&amp;lt;/ref&amp;gt; This reinvigorated the interest of modders, which until now had primarily worked on the PC version of the game, and led to the idea of instead datamining the console releases. Finally, only a couple of weeks later, [https://www.youtube.com/watch?v=oE01Os_O76c the entire playable level was surprisingly discovered lurking in the Wii version all along!] In another note, the entire playable level was also discovered on the PS3 version, but it has two versions, a default one for Hi-Res with broken mountains, and a Low-Res version, which is a copy of the Xbox 360 prototype version of the level for some reason. Both levels suffer from their programming being from an outdated version of the engine, which makes these levels from [https://www.youtube.com/watch?v=0rg3YJeqWLM easy to straight up unplayable.]&lt;br /&gt;
**There are also [https://www.youtube.com/watch?v=M83Dwx-AGQY two] [https://www.youtube.com/watch?v=UTxxmOckjFg cutscenes] surviving from the deleted stage (with one of them being briefly featured in one of the aforementioned making-of videos), as well as multiple strings of dialogues for the Chapters in the Level. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qDm710zwUxg&amp;lt;/ref&amp;gt;&lt;br /&gt;
***The final retail version includes the dam in a pre-rendered cutscene at the end of Mission 3 on both campaigns. This uses the once playable map as a basis, similarly to how most other FMVs in the game were rendered using pre-existing maps as background.&lt;br /&gt;
**On a complimentary note, both the [[Transformers The Game (PSP)|Playstation Portable]] and [[Transformers Autobots/Decepticons|Nintendo DS]] versions of the game feature levels set in the exterior of Hoover Dam, making the removal of this one an interesting oddity.&lt;br /&gt;
**There are unused voicelines relating to the HooverExt missions by Optimus Prime on the PS3 version of the original game.&lt;br /&gt;
*There are also other unused &amp;lt;s&amp;gt; Tranquility &amp;lt;/s&amp;gt; levels in this game, such as BLACKOUTTRANQUILITY, TESTTRANQUILITY, AUTOBONUS1, CVIEW, and STARTSCREEN. CVIEW and STARTSCREEN are thought to be the character model viewer and the early version of the start screen, but only have one file and that is their LEVEL.CFG, making them completely unplayable. The other levels, however, are playable. BLACKOUTTRANQUILITY doesn&#039;t have accessible missions, but the SPLINE.DAT reveals that the level has early data of The Hunt for Sam Witwicky level. TESTTRANQUILITY is a test level used for testing the various AI of each of the characters and submissions. AUTOBONUS1 was possibly going to be a bonus level unlockable after completing the Autobot campaign, in which you collect and throw 10 dounts. The counter is broken, so that means if you do what the level wants you to do, the level doesn&#039;t end, and you&#039;ll be stuck until you exit the level or the timer runs out.&lt;br /&gt;
*As seen in the aforementioned GameHut livestream, other levels also suffered substantial alterations between their early builds and the final retail version. Whereas some locations like Tranquility and Mission City remain pretty much identical in alphas dating back as far as November 2006, others like the interior of Hoover Dam and the bonus Cybertron levels were entirely redesigned from the ground up. The former featured a tighter, somewhat more movie-accurate look and layout that ended up being discarded in favor of the wider industrial area seen in the final game, whereas the latter was a surprisingly massive map directly based on artwork from the brief flashback sequence in the film.&lt;br /&gt;
[[File:TFTG_Unused_City_BurgerKing_Megatron.jpg|250px|thumb|[https://www.youtube.com/watch?v=AxhjAiP9hk8 &amp;quot;Yeah, a whopper. No cheese, no onions.&amp;quot;]]]&lt;br /&gt;
*If you play with the High-Res city files on Low-Res mode on PC, a weird early and unfinished city appears when you load into the level. It features cut [[Pepsi]] signs and even a [[Burger King]] replacing Chip Chase&#039;s!&lt;br /&gt;
&lt;br /&gt;
===Character models===&lt;br /&gt;
*A strange retexture of Bumblebee in the classic Camaro form that replaces most of his distinctive yellow with a muddy dark red, oddly titled as &amp;quot;evilbumblebee&amp;quot; in the game files. We have no idea how it got there or what its purpose was, though it does sound heavily exploitable for a creepypasta if anyone&#039;s interested in writing one.&lt;br /&gt;
*A variant of the [[Payload (Movie)|Payload]] drone crudely textured with a shoddily compressed [[Pepsi]] livery, most likely cut early in development. &lt;br /&gt;
*On the PS3 version, there are also &#039;&#039;A LOT&#039;&#039; of unused character files and folders, including Bumblebee_BCK, an early version of the Hi-Res Bumblebee model with it&#039;s own animations. This was primarily seen in promotional screenshots of the game.&lt;br /&gt;
===Weapons and abilities===&lt;br /&gt;
*An unused version of Optimus Prime&#039;s gun with animations, based on concept art. A picture of Optimus with this gun out can be seen on the back of the packaging for the game. Oops.&lt;br /&gt;
*There are tons of unused dialogue on all versions, with the most notable being the PS3 version, with prototype grunt sounds, Optimus saying you&#039;ve won a mission or lost voiced by [[Peter Cullen]] himself, and alternate takes of all of Ironhide&#039;s lines.&lt;br /&gt;
*There are unused special abilities in the game&#039;s files, with most of them based on concept art, including:&lt;br /&gt;
**A reel in ability for the Longarm Drones, being able to reel the player in with their hook and attack them.&lt;br /&gt;
**A special shield ability for the Mixmaster Drones, being able to ricochet shots to the player and having a more powerful counter attack.&lt;br /&gt;
**An electrocute ability for the Scrapper Drones, being able to jump on the player and electrocute them.&lt;br /&gt;
**A pickup ability for the Dropkick Drones, being able to pick up and throw the player while standing.&lt;br /&gt;
**A healing ability possibly meant for Ratchet, being able to heal the player.&lt;br /&gt;
**An unknown &amp;quot;SapEnergy&amp;quot; ability with no mention of it anywhere other than the combat script file, leaving it a mystery as to how it would work or who would use it. A common theory is that it was intended to be used by Ratchet to damage enemies in the Decepticon campaign.&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
*Two orchestral tracks, &amp;quot;mx_city_barricade_1&amp;quot; and &amp;quot;mx_city_skorponok_1&amp;quot;, were cut from the final Mission City chapters. Both are still available in full as .wav files.&lt;br /&gt;
*Some of the music tracks in the [[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; videogame]] have their in-game files labelled with the prefix &amp;quot;mx_hoover_ext&amp;quot;, suggesting that they might have been directly re-purposed from the previously-mentioned extinct exterior Hoover Dam level from &#039;&#039;Transformers The Game&#039;&#039;. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=yhaoVtEPfO0&amp;lt;/ref&amp;gt;&lt;br /&gt;
*There are also some unused SFX files, such as splashing into water.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
[[File:CONTROLLERSCREEN SKORPONOK PC.jpg|220px|thumb]]&lt;br /&gt;
*[https://www.youtube.com/watch?v=BkwobdKzzQA&amp;amp;list=PL3XAX4htSEIU01KK49biOAMbXCFLWEJO6&amp;amp;index=80 There are a few debug options leftover in all versions of the game.]&lt;br /&gt;
*Seven cutscenes (one for &#039;&#039;&#039;More Than Meets The Eye&#039;&#039;&#039;, one for &#039;&#039;&#039;Inside Hoover Dam&#039;&#039;&#039;, one for &#039;&#039;&#039;The Ultimate Doom&#039;&#039;&#039;, and four for &#039;&#039;&#039;A Gathering Force&#039;&#039;&#039;.) were cut from the final release. All of these can be found on Youtube. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=KKD7jCplFNo&amp;lt;/ref&amp;gt;&lt;br /&gt;
*A cut controller screen for Scorponok exists on all platforms with their respective console controllers. Controller screens are used for loading into a level, so maybe there was a cut Scorponok level? We&#039;ll let this wiki decide.&lt;br /&gt;
*There are multiple unused VFX listings in the files, but almost none of them exist, such as a VFX listing for a Grenade.&lt;br /&gt;
*A buttload of unused animations. Brawl, Bonecrusher, Blackout, Optimus, Megatron, and Starscream all have downed animations, but none for being picked up. Starscream has a scrapped climbing animation, and Brawl, Bonecrusher, and most of the drones have unused object-grabbing animations.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
===Versions===&lt;br /&gt;
[[File:TransformersTheGame 2007 consolecovers.jpg|upright=2.2|thumb|One of these things is not like the others...]]&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&lt;br /&gt;
**The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2, 3 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.&lt;br /&gt;
*&#039;&#039;&#039;Nintendo Wii&#039;&#039;&#039;&lt;br /&gt;
**The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers reviewers were resoundingly unimpressed by].&lt;br /&gt;
*&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&lt;br /&gt;
**The 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.&lt;br /&gt;
**The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There&#039;s one for pressing the &amp;quot;transform&amp;quot; button once. This version suffers less from frame rate issues and has better lighting than the PS3 version.&lt;br /&gt;
**It was also available in a limited &amp;quot;Cybertron Edition&amp;quot; that featured exclusive packaging art, a &amp;quot;Making Of&amp;quot; DVD, a code to unlock the [[Cybertron (planet)|Cybertron]] bonus levels early, and [[Movie Prequel issue 1|issue 1 of the &#039;&#039;Transformers&#039;&#039; movie prequel comic]] by [[Simon Furman]], [[Don Figueroa]] and [[Josh Burcham]]. It was exclusive to Gamestop/EB stores.&lt;br /&gt;
**For 500 Microsoft points, players can download an add-on that unlocks everything in the game. While this does not disable Achievements like the cheat codes do, a message that reads &#039;&#039;&amp;quot;This item has been unlocked by a downloadable content pack&amp;quot;&#039;&#039; appears below any bonus features that have not been earned through gameplay.&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 3&#039;&#039;&#039;&lt;br /&gt;
**The PS3, like the 360 version, featured the same improved graphics, environmental damage, and extra physics objects. The same flaws, however, still apply to how the environmental damage and physics objects interact with the player. Oops.&lt;br /&gt;
**The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself &#039;&#039;isn&#039;t doing anything&#039;&#039;.&lt;br /&gt;
**SixAxis motion control is also added for Decepticons with aircraft altmodes ([[Blackout (Movie)|Blackout]], [[Starscream (Movie)/games|Starscream]] and [[Megatron (Movie)/games|Megatron]]). It&#039;s disabled by default.&lt;br /&gt;
*&#039;&#039;&#039;PC DVD-ROM&#039;&#039;&#039;&lt;br /&gt;
**The PC version is exactly like the PS3 and Xbox 360 versions. It, however, does not feature the same exclusive flaws or bonuses of either console version. The physics are still crazy, though. The loading screens replaces the instructions of how to play with images from the opening and cinematics and allow players to setup the controller the way it so chooses.&lt;br /&gt;
**High-Detail mode on PC suffers from a multitude of issues. The projectile models are missing on PC for High-Detail, meaning you&#039;ll be shooting nothing but special effects. High-Detail Airbase suffers from broken road textures, rendering most of the roads in pitch black. None of these issues are present on PS3/360.&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
&lt;br /&gt;
[[File:VG-E3Allspark.jpg|thumb|The Quarterspark.]]&lt;br /&gt;
*Almost all plotlines relating to humans have been removed; the game has nothing involving [[William Lennox|soldiers]] (replaced by communication trucks, helicopters and tanks), [[Seymour Simmons|agents]] (replaced by [[Landmine (Movie)|Buggies]] and [[Stockade (Movie)|SUVs]]), or [[Glen Whitmann|comic relief]] (replaced by the cutscenes). Even Sam has barely any role beyond &amp;quot;holder of the MacGuffins.&amp;quot;&lt;br /&gt;
*Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the AllSpark. Sam turns up at the end of the mission just in time to leave.&lt;br /&gt;
*The game&#039;s AllSpark is tiny, only four or five times taller than Bumblebee, unlike the movie&#039;s city block-sized cube. It&#039;s housed in the same room as Megatron. Whoever wanted things to be this way could be asking for the end of the world!&lt;br /&gt;
*In the Autobot Campaign, Barricade is present at the Mission City battle. Same for Scorponok in the Decepticon Campaign.&lt;br /&gt;
*Autobot Campaign: Brawl is killed by Ironhide after the former killed Jazz. In the movie, he is killed by Bumblebee.&lt;br /&gt;
*Autobot Campaign: Brawl kills Jazz after the latter kills Blackout and Starscream. In the Decepticon campaign, Barricade kills him. Either way, Megatron doesn&#039;t.&lt;br /&gt;
*Autobot Campaign: Blackout is killed by Jazz. In the movie, he is killed by [[William Lennox|Lennox]].&lt;br /&gt;
*Autobot Campaign: Starscream and Barricade are killed. In the movie, they both survive. &lt;br /&gt;
*Frenzy has [[FIRRIB|red eyes]]!&lt;br /&gt;
*Shockwave makes an appearance! &lt;br /&gt;
*Autobot Campaign: Optimus, rather than Sam, kills Megatron with the AllSpark.&lt;br /&gt;
*Decepticon Campaign: Shoving the All Spark cube into his &#039;&#039;own&#039;&#039; chest does not kill Megatron.&lt;br /&gt;
*Decepticon Campaign: [[The Agenda (Part III)|The Autobots lose! Evil triumphs!]]&lt;br /&gt;
&lt;br /&gt;
==Technical errors and oddities==&lt;br /&gt;
&lt;br /&gt;
===Glitches===&lt;br /&gt;
*The PS2 version sometimes features a bizarre error; in the opening cinematic to Barricade&#039;s first mission in Mission City, after Jazz&#039;s door slams there is no further post-recording sound work. This means Barricade&#039;s voice is completely unaltered. [https://www.youtube.com/watch?v=9h3KWLGt5-w He sounds like Sideshow Bob]. The Wii, PS3, and Xbox 360 versions have the effects added correctly.&lt;br /&gt;
*In the final Chapter of &amp;quot;A Gathering Force&amp;quot;, it&#039;s just this side of entirely possible to be &#039;&#039;too good&#039;&#039; at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he&#039;ll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets&#039; ability to actually take damage is pretexted on &#039;&#039;Brawl&#039;&#039; transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing. &lt;br /&gt;
*The Dreadwing AI doesn&#039;t properly turn off when activating a Chapter during Mission 3, but thankfully the drone will despawn once you actually start the mission. &amp;lt;s&amp;gt;Doesn&#039;t stop them from being pesky and persistent motherfragging pains in the aft. &amp;lt;/s&amp;gt;&lt;br /&gt;
**To make Dreadwings even more annoying, someone didn&#039;t do a proper bug test, so the Spawn variable for Dreadwings is active &#039;&#039;&#039;AT ALL TIMES&#039;&#039;&#039; during &amp;quot;A Gathering Force&amp;quot;. This means that a Dreadwing is able to spawn ANYWHERE, during ANY CHAPTER if you even so much as decide to land and walk around in robot mode. Oh yeah, you heard us right. Dreadwings can spawn during the BRAWL AND BONECRUSHER ESCORT CHAPTERS. WHERE YOU ARE REQUIRED TO BE IN ROBOT MODE TO DESTROY THOSE ELECTRICITY TURRETS. &#039;&#039;&#039;&#039;&#039;ARGH.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*Barricade&#039;s shield attack&#039;s hitbox extends beyond his arm for some reason.&lt;br /&gt;
* In a rather &#039;&#039;&#039;frustrating&#039;&#039;&#039; case of poor bug testing for all of the main consoles, any drone encountered in Mission City will cause you &#039;&#039;HOURS&#039;&#039; upon &#039;&#039;&#039;HOURS&#039;&#039;&#039; of Frustration. There are many spots and even frame perfect PIXELS on buildings that do not have collision hitboxes, which means if a drone is in free-fall (you throwing them, or slapping them with a heavy enough object during which their Hitboxes move at a rate that can allow their hitbox to warp past those of other larger hitboxes simply because that&#039;s what they were programmed to do) they WILL get stuck in the buildings if their collison hitboxes end up stuck behind those of the collision hitboxes of buildings. Which means you have to memorize which buildings in Mission city don&#039;t have those missing collision hitboxes, because if you don&#039;t you&#039;ll end up having to reset the entire level, all because a single Payload or Longarm got stuck behind a building. This coincidentally includes a MAJORITY of the buildings during the Ironhide fight in Mission Park, and all of the buildings in the far corner map where Megatron has to fight Payloads and Longarms.  &amp;lt;s&amp;gt; Many controllers have been lost. Let their noble cause be remembered. &amp;lt;/s&amp;gt;&lt;br /&gt;
* As a rather weird side-effect of the game&#039;s Physics engine, nitro-boosting at a certain angle as Bumblebee or Jazz over the destructible bridge portions of the Mission City Train System will cause the Vehicle Mode to get launched straight into the stratosphere.&lt;br /&gt;
*Because the end of mission &amp;quot;mission complete&amp;quot; screens follow straight on from the game play, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the &amp;quot;mission complete&amp;quot; screen will show &#039;&#039;his own bullets hitting him&#039;&#039;. (The same thing can happen anywhere in the game.)&lt;br /&gt;
&lt;br /&gt;
===Developer oversights===&lt;br /&gt;
*In the second chapter of &amp;quot;The Suburbs&amp;quot;, Swindle drones are &#039;&#039;walking down the street&#039;&#039; to Sam&#039;s house. &#039;&#039;&#039;WHY&#039;&#039;&#039; they even bother to have altmodes is not clear.&lt;br /&gt;
*The final Autobot mission in Hoover Dam&#039;s depiction of the defrosting Megatron is all kinds of screwy:&lt;br /&gt;
**Before the mission is triggered, he&#039;s shown covered in a layer of ice.&lt;br /&gt;
**In the pre-mission cutscene, there&#039;s suddenly not a hint of ice on him at all. When Bumblebee walks near him, his head turns to look at the Autobot, despite the fact he&#039;s supposed to be frozen and immobile.&lt;br /&gt;
**As the mission starts, he&#039;s encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.&lt;br /&gt;
**When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there&#039;s clearly none on his face.&lt;br /&gt;
**When gameplay resumes, there&#039;s ice on his face again.&lt;br /&gt;
**In the end of mission cutscene, he&#039;s suddenly defrosted right down to his hips.&lt;br /&gt;
**[[B.O.T. (episode)|Argh.]]&lt;br /&gt;
* Regarding the Battle logistics for the Autobots...&lt;br /&gt;
** Despite the fact that the Human military is allied with the autobots at this current moment in time, they&#039;ll still attack the autobots even though the decepticons are the ones causing all the damage to everything.&lt;br /&gt;
** Despite the fact you can destroy the building Bumblebee is stuck in... he&#039;ll still be stuck in there somehow.&lt;br /&gt;
** During the cutscene, Starscream uses his regular Jet-mode missiles, but in the actual game he uses some form of super-explosive missiles. Michael Bay must&#039;ve had a say in that.&lt;br /&gt;
** In that same mission, when Blackout joins in the cutscene, he fires his bot-mode missiles instead of the usual rapid fire missiles that he has in Helicopter mode.&lt;br /&gt;
**When the game cuts back to the action, Blackout is firing his Rapid Fire missiles. &lt;br /&gt;
*Regarding Time for the Autobots...&lt;br /&gt;
** When Starscream starts desecrating buildings, the time is morning. &lt;br /&gt;
** When Jazz confronts Starscream the sun is setting...&lt;br /&gt;
** Midway through the fight, Starscream is &amp;quot;damaged&amp;quot; but it&#039;s now Noon. &lt;br /&gt;
** At the end of the mission Brawl shows up and it&#039;s Sunset again. &lt;br /&gt;
** When Ironhide confronts Brawl, it&#039;s sunset, but by the time Ironhide kills Brawl it&#039;s Noon again. &lt;br /&gt;
** Bumblebee drives off to confront Barricade at Noon. He faces off against Barricade at Sunset.&lt;br /&gt;
**Midway through the fight, Bumblebee knocks Barricade into a bus, and it&#039;s noon again. It stays this way for a while (Thankfully.)&lt;br /&gt;
**Bumblebee defeats Barricade by Sunset. Than Megatron shows up, and Megatron and Optimus fight at Sunset. In the final mission, it&#039;s still noon.&lt;br /&gt;
**It goes back to sunset when Optimus defeats Megatron.&lt;br /&gt;
** Regarding the Decepticons...&lt;br /&gt;
** Bonecrusher, Brawl, and Starscream are completely absent from the fight. &lt;br /&gt;
** Jazz is seen transporting Sam and Mikaela, but Sam doesn&#039;t have the Allspark. Barricade must really hate fleshlings.&lt;br /&gt;
**When Barricade confronts Jazz it&#039;s Sunset. &lt;br /&gt;
** When Barricade knocks down Jazz, it&#039;s Noon. &lt;br /&gt;
** When Barricade kills Jazz... you should already know at this point.&lt;br /&gt;
**&#039;&#039;&#039;[[B.O.T. (episode)|Argh.]]&#039;&#039;&#039;&lt;br /&gt;
*After the last mission of Chapter 3, a cutscene will trigger of Blackout and Starscream trashing Hoover Dam, Blackout tosses a gas tank at three defending Autobots who seem to be red Swindles... Which is the color of the Decepticon Swindle drones, not their Autobot variants.&lt;br /&gt;
**This cutscene in the Autobot Campaign is also the only time in the game where drones aligned with the player&#039;s faction are seen. This could be an oversight from recycling footage.&lt;br /&gt;
**Also, they appear to be shooting from their &#039;&#039;fingers&#039;&#039;.&lt;br /&gt;
*The opening infographic of &amp;quot;City of the Machines&amp;quot; states that Bumblebee has escaped to the city with the Allspark. Of course Bumblebee was already killed in &amp;quot;The Hunt for Sam Witwicky&amp;quot;, and likewise isn&#039;t seen for the rest of the game with Jazz now transporting Sam and Mikaela. This is referring to the Bumblebee fight that would&#039;ve taken place in the scrapped &amp;quot;Megatron, Arise!&amp;quot; level, where Bumblebee is probably dead &#039;&#039;for good&#039;&#039;. Since the level was scrapped, this is likely an oversight the developers forgot to correct.&lt;br /&gt;
*In Decepticon Chapter 4, mission 2&#039;s intro cinematic has Scorponok firing from a Gatling gun in his tail. This weapon doesn&#039;t exist (although he can use it for melee attacks).&lt;br /&gt;
*Starscream was probably the most rushed character in this entire game. His normal fall animation doesn&#039;t occur in the game properly, which means if he falls after he jumps, he&#039;ll still be in his jump animation unlike everyone else in the game. The animation can only trigger when falling from a building. On top of that, he doesn&#039;t use his Playerland animation at all, meaning that if you get in a Dreadwing drone&#039;s landing radius and get knocked away fall, he won&#039;t roll back up like everyone else, and will just stand there waiting for him to get back up.&lt;br /&gt;
*Before the final battle in the Autobot campaign, Energon drones are &#039;&#039;just lying around on the street&#039;&#039; waiting to be brought to life by the AllSpark.&lt;br /&gt;
*Scorponok is the only playable character that can&#039;t jump, climb or pick up debris. This means that there are several Decepticon insignias and glowing yellow cubes that are unattainable when playing as him. &lt;br /&gt;
*In the opening cinematic for Blackout, the entire army personnel fires at him, without any consequence whatsoever. However, when playing as any character in Tranquility or Mission City, police officers with standard pistols can damage you.&lt;br /&gt;
*In Chapter 2, Mission 2 of the Autobots campaign, a cutscene has a Dropkick and Swindle drone tossing Jazz next to a house. As they are about to finish him off, Ironhide attacks the two drones by slamming into them in vehicle mode. When he transforms, the drones just magically disappear.&lt;br /&gt;
*Speaking of cutscene oddities, Blackout is sand colored during the SOCCENT cutscenes, but during gameplay he is [[Grindor (ROTF)|light gray]].&lt;br /&gt;
**Even more so, in the initial cutscene of Plight of the Bumblebee, as Barricade scans the humans, Mikaela is misspelled as &amp;quot;Mikela&amp;quot;.&lt;br /&gt;
*In the final chapter of City of the Machines right before reaching the tallest building in Mission City, Megatron speaks in Starscream&#039;s voice. Maybe they switched bodies.&lt;br /&gt;
*There are many size errors revolving around Bonecrusher and Brawl. During &#039;&#039;Sinister Saviour&#039;&#039; and &#039;&#039;Warpath&#039;&#039;, they are shown to be about the same height as Starscream (31&amp;amp;nbsp;ft), while during the opening cutscene of &#039;&#039;Fireworks&#039;&#039;, Bonecrusher is half his size and during &#039;&#039;For The Fallen&#039;&#039; Brawl is the same height as Ironhide (22&amp;amp;nbsp;ft).&lt;br /&gt;
*Optimus Prime has color issues between his truck and robot modes, such as the cab&#039;s roof: In robot mode it&#039;s red, while in vehicle mode it&#039;s blue with red flames. Robo-vision Optimus&#039;s truck mode&#039;s front half is red and back half is blue, but the back half (Sleeper and back fenders) forms his back and part of his arms, which are &#039;&#039;&#039;[[FIRRIB|red]]&#039;&#039;&#039;, while the front fenders form his ankles, which are &#039;&#039;&#039;blue&#039;&#039;&#039;.&lt;br /&gt;
*The Decepticon Cybertron level actually has no music or ambience coded to play. The game defaults to playing the main menu theme.&lt;br /&gt;
&lt;br /&gt;
===Other oddities and quirks===&lt;br /&gt;
[[File:TFTG city tint on &amp;amp; off.jpg|thumb|Wouldn&#039;t be a 2000s game without the old piss filter &#039;&#039;(Left: Brightness filter on / Right: Brightness filter off)&#039;&#039;]]&lt;br /&gt;
*For whatever reason, Bonecrusher is immortal when you play as him. &lt;br /&gt;
* You cannot destroy the top halves of buildings, but the bottom halves of the buildings are susceptible to all sorts of damage. &lt;br /&gt;
** Alongside that, you can climb on thin air.&lt;br /&gt;
*Transformer Protoforms have to [[Scanning|scan]] their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers.&lt;br /&gt;
*Curiously, there is an added brightness layer with a green-ish tint on all of the city levels. It&#039;s not noticeable on PS2 or Wii, but it&#039;s very noticeable on PS3, Xbox 360, and PC, and requires modding to be disabled.&lt;br /&gt;
*The residents of Tranquility are apparently capable of rebuilding a power station&#039;s gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys &#039;&#039;again&#039;&#039; within less than six.&lt;br /&gt;
*Autobots still have the &amp;quot;Destruction&amp;quot; unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it&#039;s filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn&#039;t actually do &#039;&#039;anything&#039;&#039;, and the Autobots are free to be as destructive as the Decepticons. It doesn&#039;t help that this gauge is filled by causing damage to &#039;&#039;any&#039;&#039; scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the All Spark.&lt;br /&gt;
*Other cars are like cardboard. Jazz can ram into a truck, and it will go &#039;&#039;flying in the air&#039;&#039;. However, Bumblebee, who should be much heavier doesn&#039;t knock them over with such ease. The same can be said about drones and Bot alt-modes. Ironhide, Jazz, or any other character in game can ram into any alt-mode and send them flying. Although you yourself will fly too. &lt;br /&gt;
*Guns are often useless in this game. Any drone beyond a Swindle drone will shield themselves from your gunfire, and anything that can be shot at can be destroyed five times faster if you punch it, throw something at it or whack it with a random piece of debris.&lt;br /&gt;
** This makes playing as Ironhide a little more difficult, as Ironhide has a 50% &#039;&#039;chance&#039;&#039; to replace the last melee hit with a cannon shot. &lt;br /&gt;
*** Doesn&#039;t make it better that when a projectile hits a barrier or shield, it will reflect and &#039;&#039;&#039;can deal damage to you!&#039;&#039;&#039; &#039;&#039;Great.&#039;&#039;&lt;br /&gt;
*Starscream sounds a lot like {{w|Grover}}.&lt;br /&gt;
*Since &#039;&#039;Generation 1&#039;&#039; Optimus Prime is a skin of Optimus Prime, many would think &#039;&#039;Generation 1&#039;&#039; Megatron would be a skin of Megatron with his attributes. Instead, he has Optimus Prime&#039;s attributes, featuring his moves, weapons, and even features a blue Autobot shield instead of a red Decepticon one, making him more like an Optimus Prime who can fly. Weird.&lt;br /&gt;
*During cutscenes where the respective character doesn&#039;t speak, they will be modelled using their highly detailed PS3/Xbox 360/PC version. In cutscenes where they do, they&#039;ll use their low resolution Wii/PS2 counterparts. This is most notable with Ironhide&#039;s realistic model oddly being blue and having a visible mouth instead of the faceplate of the Low-Res counterpart, and Optimus Prime and Megatron looking far more cinematic in both ending cutscenes.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Toys inspired by this game==&lt;br /&gt;
===Direct game tie-ins===&lt;br /&gt;
A first for &#039;&#039;Transformers&#039;&#039; videogames, a handful of toys would be released [[Transformers (2007 toyline)|under the 2007 movie toyline]] as direct tie-ins to &#039;&#039;Transformers The Game&#039;&#039;, with the packaging featuring a label above the toys that describes them &amp;quot;&#039;&#039;As seen in the TRANSFORMERS Video-Game&#039;&#039;&amp;quot; (or its equivalent in [[Multilingual packaging|multilingual versions]]). This small [[subline imprint]] consisted of five unique molds, all based around the enemy drone characters for the videogame.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Deluxe Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Swindle (Movie)#Toys|Swindle]]}}&lt;br /&gt;
{{Bp-d1|[[Dreadwing (Movie)#Toys|Dreadwing]]}}&lt;br /&gt;
{{Bp-a1|[[Longarm (Movie)#Toys|Longarm]]}}&lt;br /&gt;
{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
{{Bp-d1|[[Dropkick (Movie)#Toys|Dropkick]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;|[[File:Movie_Deluxe_Swindle_toy1.jpg|right|250px|thumb|Deluxe Swindle]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other figures===&lt;br /&gt;
A few other figures in the 2007 toyline are also de facto game tie-ins despite not being marketed with the aforementioned &amp;quot;&#039;&#039;As seen in the TRANSFORMERS Video-Game&#039;&#039;&amp;quot; subline imprint. These include Robo-Vision Optimus Prime and the Generation 1 redecos of Jazz and Starscream, all of which, as mentioned, are special unlockable skins in &#039;&#039;Transformers The Game&#039;&#039;. A pair of redecos for the aforementioned drone molds - released under the 2008 &#039;&#039;[[AllSpark Power]]&#039;&#039; subline imprint - are also seemingly inspired by the opposing factions&#039; versions of their respective units.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Deluxe Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-a1|[[Jazz (Movie)#TargetG1|Autobot Jazz (G1 deco)]]}}&lt;br /&gt;
{{Bp-a1|[[Salvage (Movie)#Toys|Salvage]]&amp;lt;br&amp;gt;(Inspired by the Autobot Dropkick unit)}}&lt;br /&gt;
{{Bp-d1|[[Overcast (Movie)#Toys|Overcast]]&amp;lt;br&amp;gt;(Inspired by the Autobot Dreadwing unit)}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Voyager Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-a1|[[Optimus Prime (Movie)/toys#Robovision|Robo-Vision Optimus Prime]]}}&lt;br /&gt;
{{Bp-d1|[[Starscream (Movie)/toys#TargetG1|Starscream (G1 deco)]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;|[[File:Movie G1Jazz toy.jpg|right|250px|thumb|Deluxe Autobot Jazz with G1 deco]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Beyond the 2007 toyline, [[Dirt Boss (ROTF)|Dirt Boss]] from the [[2009]] &#039;&#039;[[Transformers: Revenge of the Fallen (toyline)|Transformers: Revenge of the Fallen]]&#039;&#039; line-up would also feature a design distinctively based on the Scrapper drone. He would later be repainted into orange as [[Deadlift]], making the similarities between the two designs all the more evident.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
The game&#039;s Metacritic scores [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers hover] [http://www.metacritic.com/games/platforms/ps2/transformersthegame?q=transformers around] [http://www.metacritic.com/games/platforms/xbox360/transformersthegame?q=transformers fifty-five] [http://www.metacritic.com/games/platforms/ps3/transformersthegame?q=transformers percent]. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat but generally praised by the random destruction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*&#039;&#039;Transformers The Game&#039;&#039; is one of only two Activision-published &#039;&#039;Transformers&#039;&#039; games, alongside &#039;&#039;[[Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark]]&#039;&#039;, to be released in Japan, albeit only on PS3, PS2, and Wii.&lt;br /&gt;
*The Autobots and Decepticons &#039;&#039;really&#039;&#039; like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.&lt;br /&gt;
* Some of the transformation animations seem to be based on their contemporary mainline toys. For example, Bumblebee&#039;s arms are formed from his car roof like his deluxe class 2008 Camaro toy, and Optimus&#039;s arms flip out from his truck cabin while his legs are formed from his truck nose (despite being the opposite in the movies) like his leader class toy.&lt;br /&gt;
*It&#039;s assumed that both sides of the conflict are cannibals, seeing as how killing a Cybertronian opponent somehow replenishes your health.&lt;br /&gt;
*Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee and Barricade grow kibble after scanning their respective car modes. This looks roughly twice as ridiculous as what you&#039;re currently imagining.&lt;br /&gt;
*Punching your enemies in the face repeatedly is &amp;quot;heroic&amp;quot; when Autobots do it, but &amp;quot;evil&amp;quot; when Decepticons do it. Sounds like a double standard!&lt;br /&gt;
*Blackout is [[Show-accuracy|toy accurate]] in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.&lt;br /&gt;
*Tranquility features a large number of Generation 1 references, with adverts for &amp;quot;[[Hound (G1)|Hound]]&#039;s Hotdogs,&amp;quot; &amp;quot;[[Seaspray (G1)|Seaspray]]&#039;s Fish and Chips,&amp;quot; a [[Tranquility Mall|local mall]] called &amp;quot;[[Metroplex (G1)|Metroplex]]&amp;quot; and a fast food restaurant named &amp;quot;[[Chip Chase|Chip Chase&#039;s]]&amp;quot;. As a more recent reference, there is also a building site belonging to &amp;quot;[[Bay Demolition]]&amp;quot;. There is also a place called [[Frank Welker|Frank]] &amp;amp; [[Peter Cullen|Peter]]&#039;s cafe.&lt;br /&gt;
*One Autobot isn&#039;t explicitly killed in the Decepticon campaign: Ratchet (who does die in the [[Transformers Autobots/Decepticons|DS Version]]). Three Decepticons aren&#039;t killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in &#039;&#039;both&#039;&#039; campaigns is, unsurprisingly enough, Jazz.(Though Blackout isn&#039;t present in the final Decepticon cutscene after he was last being punched out by Optimus Prime, making his status uncertain) Even when every other bit of movie canon is thrown out the window, he &#039;&#039;still&#039;&#039; can&#039;t make it out alive.&lt;br /&gt;
*Jazz&#039;s last words of &#039;Optimus... I tried&#039; are the same as in the DS version.&lt;br /&gt;
*Bumblebee uses some kind of [[axe (weapon)|axe]] when he fights with a three-punch combo, probably referencing one of his earlier concept designs.&lt;br /&gt;
*Jazz&#039;s special attack is a sword, which he had in early concept art and his Deluxe Class toy.&lt;br /&gt;
*Ratchet, Bonecrusher, Brawl, and Frenzy aren&#039;t playable. However, Ratchet has a model and lacking necessary animations to make him fully playable. It&#039;s possible that, had he made it into the final game, he would&#039;ve been just a health dispenser.&lt;br /&gt;
*Throwing vehicles at buildings barely puts a dent in the structure. Instead of making a hole or even damaging it at all, cars and trucks thrown at buildings bounce off the building and often hit you instead.&lt;br /&gt;
*G1 Megatron flies rather than turning into a gun.&lt;br /&gt;
*Movie Megatron has the largest hitbox of any transformer in the game, which unfortunately makes it so that his hitbox extends outside his shield.&lt;br /&gt;
*If you stand in front of a building, you automatically start climbing it. If you idle while doing this as Blackout, they will scratch their butt. Optimus looks like he&#039;s doing the same, but he&#039;s just shaking his arm.&lt;br /&gt;
*In Mission City, there&#039;s a giant guitar on a building. If you grab it as Bumblebee or Barricade, it looks like they&#039;re playing it.&lt;br /&gt;
*Dreadwings are an absolute nightmare. Did we ever tell you how much we hate Dreadwings in this game?&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.transformersgame.com Official website for Transformers: The Game]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie video games]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1857419</id>
		<title>Transformers The Game (console)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1857419"/>
		<updated>2025-08-13T16:52:42Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Other oddities and quirks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-movie-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers The Game&#039;&#039;&lt;br /&gt;
|image=Transformers The Game cover.jpg&lt;br /&gt;
|caption=If you&#039;re a mid-to-late-00s kid and remember this game, then your childhood was... Probably pretty average, I guess?&lt;br /&gt;
|developer=[[Traveller&#039;s Tales]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 19]], [[2007]] (NA)&amp;lt;br&amp;gt;[[June 20]], 2007 (AU)&amp;lt;br&amp;gt;[[July 20]], 2007 (EU)&amp;lt;br&amp;gt;[[February 7]], [[2008]] (JP, PS3/PS2)&amp;lt;br&amp;gt;[[March 13]], [[2008]] (JP, Wii)&lt;br /&gt;
|platform=[[PlayStation]] 2, [[Wii]], PlayStation 3, [[Xbox]] 360, PC DVD-ROM&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&amp;lt;br&amp;gt;CER0:B&lt;br /&gt;
}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers The Game&#039;&#039;&#039;&#039;&#039; is the video game adaptation of the [[Transformers (film)|2007 live-action movie]]. Developed by [[Traveller&#039;s Tales]] with cinematic cutscenes animated by [[Blur Studio]] for the Xbox 360, PlayStation 2, PlayStation 3, Wii and PC via DVD-ROM, the game follows several of the movie&#039;s robotic characters through a loose approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. It was the first Transformers game published by [[Activision]] in 21 years.&lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;[[Transformers The Game|other versions]]&#039;&#039;&#039; of the title were released for other platforms.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobots===&lt;br /&gt;
====Level 1: The Suburbs====&lt;br /&gt;
[[file:BumblebeeBarricadeGameFight.jpg|upright=1.25|thumb|left|BONK!]]&lt;br /&gt;
[[Bumblebee (Movie)/games|Bumblebee]] crashes down to [[Earth]], ending up in [[Bay Demolitions]]. The Autobot [[Scanning|scans]] a yellow Camaro, and is contacted by [[Optimus Prime (Movie)/games|Optimus Prime]], who tells him to find an object that will help lead them to the missing [[AllSpark]], but warns him to beware [[Decepticon]] drones. Bumblebee zooms off to a construction site and defeats some of the drones, but even more drones fall from the sky, destroying major parts of the town until Bumblebee defeats them. After defeating them, he scans the corpses and discovers the Decepticons have found a [[Transformer]] code linked to [[Megatron (Movie)/games|Megatron]] in a [[Archibald Witwicky&#039;s glasses|family artifact]] of [[Sam Witwicky]]. Seeking to protect him the Decepticons, Bumblebee drives to his home and he overhears Sam&#039;s [[Ron Witwicky|father]] promise him he will buy him a car the next day. On Optimus&#039;s orders, Bumblebee races to [[Bobby Bolivia]]&#039;s [[Bolivia&#039;s Finest Quality Used Cars and Petting Zoo|used car lot]], defeating more Decepticon drones marching through the streets along the way. With the path cleared, Bumblebee reaches Bolivia&#039;s and gets himself purchased by Sam.&lt;br /&gt;
&lt;br /&gt;
The next day while Sam is at school, [[Barricade (Movie)|Barricade]] attacks him, but Bumblebee stops the Decepticon, pursuing him to prevent further human casualties. After defeating Barricade, Bumblebee is ordered to destroy radio towers that have been hacked by the Decepticons to prevent the [[Autobot]]s from landing, then clear a landing zone. The Autobots touch down and scan new [[alternate mode]]s before gathering at the rendezvous point.&lt;br /&gt;
&lt;br /&gt;
====Level 2: More Than Meets the Eye====&lt;br /&gt;
[[File:Shockwave movie.jpg|thumb|upright=1.45|Logic, etc. etc.]]&lt;br /&gt;
[[file:JazzIsUselessMovie.jpg|upright=1.30|left|thumb|You... wouldn&#039;t happen to know where the Taco store is, would you?]]&lt;br /&gt;
After a very brief explanation of what is going on, [[Sector Seven]] finds the Autobots. In his new alt mode, Bumblebee takes Sam and [[Mikaela Banes]] to safety, while [[Jazz (Movie)|Jazz]] distracts Sector Seven. Unfortunately, Jazz&#039;s luck runs out and he is eventually caught, only to be saved from the humans and a subsequent Decepticon drone attack by Ironhide.&lt;br /&gt;
&lt;br /&gt;
Sector Seven manages to catch Bumblebee in a net and parades him around the city, but Optimus follow in vehicle mode and eventually catches hold. Before he can rescue his comrade, he is dislodged by the arriving Decepticon [[Shockwave (Movie)|Shockwave]], who begins to destroy the city. Optimus and Shockwave clash, ultimately resulting in Shockwave&#039;s destruction. Investigating Shockwave&#039;s body, Optimus finds the glasses and intercepts a transmission from [[Starscream (Movie)/games|Starscream]] that the Decepticons have found Megatron in [[Hoover Dam]], along with the AllSpark. Their mission now clear, Optimus rolls out with the rest of the Autobots. &lt;br /&gt;
&lt;br /&gt;
====Level 3: Inside Hoover Dam====&lt;br /&gt;
[[file:BumblebeeBay.jpg|upright=1.45|thumb|Micheal Bay endorses this message]]&lt;br /&gt;
In [[Hoover Dam]], Bumblebee is being held in a force field, but manages to escape when a power surge disables it. While exploring, Bumblebee discovers the AllSpark hidden behind a &#039;laser grid. Commanded by Prime to retrieve the relic, Bumblebee battles the security robots and destroys the command center consoles, only to discover this would not be enough to disable the grid. Next, Bumblebee desroyed a set of cooling fans, causing the generators powering the grid to overheat and explode. After destroying the last of the generators, Bumblebee entered the holding chamber andbegan to shrink the AllSpark to portable size fending of the security drones as he did so. Unfortunately, Megatron begins to thaw out and attacks Bumblebee as well. Bumblebee manages to escape with Sam, Mikaela, and the AllSpark, but Starscream and [[Blackout (Movie)|Blackout]] arrive at the dam shortly there after to release their leader.&lt;br /&gt;
&lt;br /&gt;
====Level 4: The Last Stand====&lt;br /&gt;
[[file:JazzStarscreamBattle.jpg|thumb|left|Walk up to him slowly with your gun out, [[Starscream_(G1)/Generation_1_cartoon_continuity|because that ALWAYS works.]]]]&lt;br /&gt;
Upon arriving in [[Mission City]], the Allspark becomes overloaded with energy and creates some energon drones. Bumblebee loses control and gets himself stuck in a building, but is rescued by Ironhide. Starscream appears and begins attacking, but is swiftly engaged by Jazz, who kills Starscream, Blackout, and their drone minions. Unfortunately, [[Brawl (Movie)|Brawl]] arrives and manages to finally finish Jazz off, angering Ironhide. After chasing Brawl throughout the city, Ironhide finally kills him and his drones, avenging Jazz&#039;s death.&lt;br /&gt;
&lt;br /&gt;
Barricade tries to take the AllSpark, but Bumblebee confronts and kills him. Before he can savor his victory, Bumblebee is effortlessly flicked aside by Megatron. Fearing for their lives, Sam and Mikaela take the AllSpark and hide in one of the nearby buildings.&lt;br /&gt;
&lt;br /&gt;
====Level 5: The Ultimate Doom====&lt;br /&gt;
Megatron manages to find Sam and Mikaela, but before he can grab the AllSpark, Optimus arrives and engages him in a final battle. After a long and grueling fight, Megatron finally goes down. Believing his foe vanquished, Optimus turns to Sam as the human hands him the AllSpark. However, Megatron reveals himself to still be alive and leaps at the heroes. Grabbing Megatron&#039;s flail, Optimus pulls the Decepticon towards him and shoves the cube into his chest, killing him.&lt;br /&gt;
&lt;br /&gt;
Later, Optimus and the other Autobots reflect on the events that have transpired. Though the AllSpark is lost, they have found themselves a new home, one which Optimus now vows to protect.&lt;br /&gt;
&lt;br /&gt;
===Decepticons===&lt;br /&gt;
&lt;br /&gt;
====Level 1: SOCCENT Military Base====&lt;br /&gt;
[[File:VGBlackoutE1M3Intro.jpg|thumb|left|&amp;quot;Time for a delicious, cool... what? [[Pepsi]]?!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Blackout shot down an MH-53 and scanned it as his vehicle mode, and then proceeded to the [[SOCCENT Forward Operations Base]] in [[Qatar]]. At [[Starscream (Movie)/games|Starscream&#039;s]] command, he destroys the entire base.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE1M4Intro.gif|thumb|&amp;quot;Damn it, Scorponok, that is NOT my [[Powerlinx]] plug!&amp;quot;]]&lt;br /&gt;
Some humans managed to scramble their communication vehicles, and [[Scorponok (Movie)|Scorponok]] was dispatched to deal with the situation and succeeded. Meanwhile, Blackout went to destroy a communication array, hoping to steal their mainframes and data, since they contained important information about the location of the AllSpark.&lt;br /&gt;
&lt;br /&gt;
Scorponok then returned to Blackout, whereupon Starscream informed that some human reinforcements were on the way to prevent their escape, but Blackout managed to destroy them all. After that, Starscream informed them that there wasn&#039;t any concrete information on the data, but a human was in possession of an artifact whose origin matched with the information they acquired. Blackout and Scorponok then leave Qatar.&lt;br /&gt;
&lt;br /&gt;
====Level 2: The Hunt For Sam Witwicky====&lt;br /&gt;
&lt;br /&gt;
Barricade landed in Tranquility, and scanned a Saleen S281 police car near a donut store (because cops like donuts) and got in contact with Starscream. Starscream informed him he was there to find the artifact, which happened to be a pair of glasses. and that Barricade must do it before the Autobots do.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M2Intro.jpg|thumb|This is what is technically known as a bad idea.]]&lt;br /&gt;
Starscream informed Barricade that they might not be the only Transformers in the area, and ordered him to investigate. Driving around town, he was attacked by Autobot drones. After destroying all the drones in the area, Starscream told him to head to the power plant in order to find [[Frenzy (Movie)|Frenzy]], who discovered interesting information about their mission. Upon arrival, Barricade encountered Sector Seven, who had captured Frenzy. Finding himself dealing with a Sector Seven SUV which could enter buildings, Barricade tore down all the nearby buildings in his search for Frenzy. However, he became trapped inside a Sector Seven SUV whose drivers used the explosions caused by the Decepticon to their advantage, escaped the building and hid inside another one without causing damage (because they&#039;re Sector Seven, they knew how to do that).&lt;br /&gt;
&lt;br /&gt;
After repeating this several times, Barricade eventually cornered Frenzy&#039;s captors at the local shopping mall, destroying the entire building and killing everyone inside. After freeing Frenzy, he passed all the information that he gathered to Barricade, who then contacted Starscream with the information. Frenzy discovered that a human named Sam Witwicky was in possession of the artifact that revealed the location of Megatron.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M4Gameplay.gif|left|thumb|This is what you&#039;ll be doing for approximately 90% of the time you&#039;re in Tranquility, so get used to it.]]&lt;br /&gt;
Bumblebee then showed up heading for the police station, forcing Barricade stop the Autobot in order to find Sam. This forced Bumblebee to use a shockwave attack that destroyed a huge area of town by accident every time he used it and stunned Barricade. Still, Barricade won the upper hand against Bumblebee, then chased him down to the local [[Bay Demolition]], only to be ambushed by Autobot drones who were hiding there. Barricade defeated all of them.&lt;br /&gt;
&lt;br /&gt;
Barricade collected information about Sam through the databank in the police station. There, he cornered Sam with Mikaela, but when he was about to attack them, Bumblebee intervened, picked them both up and escaped to safety. Then, Bumblebee returned to engage him.&lt;br /&gt;
&lt;br /&gt;
By using the same tactics from their last encounter, Barricade defeated Bumblebee. Knowing what will happen if he kept fighting, Bumblebee drove off, Barricade followed, and they battled again. Bumblebee was eventually killed. Barricade then threatened to harm the humans if Sam didn&#039;t give him the glasses. Sam then gave up the glasses and fled. Sam and Mikaela were then surrounded by Sector Seven and placed under arrest.&lt;br /&gt;
&lt;br /&gt;
====Level 3: A Gathering Force ====&lt;br /&gt;
&lt;br /&gt;
With the location of Megatron and the AllSpark now known, Starscream gathered the remaining Decepticons. He approached a secret human airbase to  search for [[Bonecrusher (Movie)|Bonecrusher]] and Brawl, but upon arriving his radar was jammed by local human communications equipment. Frenzy, who decided to speak in [[Cybertronian language|Cybertronian]] to be annoying, came in contact with Starscream to request locations to destroy. After doing that, Bonecrusher was located.&lt;br /&gt;
&lt;br /&gt;
[[File:VGStarscreamE3M4Gameplay.jpg|thumb|&amp;quot;Brawl! You&#039;re a tank! Use your tank parts!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I can&#039;t, I&#039;m shy.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;What?!&amp;quot;]]&lt;br /&gt;
[[File:VGStarscreamE3M3Intro.jpg|left|thumb|&amp;quot;None shall stand in my way!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Your talking privileges are hereby revoked, Bonecrusher.&amp;quot;]]&lt;br /&gt;
Bonecrusher had stealthily hidden himself until he was surrounded by turrets firing paralyzing electrical energy at him. Starscream, rather than reprimanding him for this idiocy, destroyed turrets and escorted him onto the runway. They found themselves surrounded by flying drones, which upon careful inspection (actually consisting of shooting down the aircraft, picking it up and then throwing it away) had actually been made using technology based on Megatron&#039;s biology. Realizing this, Starscream no doubt viewed destroying these vehicles as useful practice.&lt;br /&gt;
&lt;br /&gt;
Following on from this, Brawl got the courage to move out, and Bonecrusher went to meet with him. They immediately encountered` human tanks that fires the same electricity that paralyzed Bonecrusher earlier. Starscream then went to do everything himself again, flying back and forth using everything he has to destroy the tanks and save his rather apathetic comrades from self-imposed doom. With the base destroyed and all the Decepticons united, Starscream then ordered them all to make for the rendezvous point. &lt;br /&gt;
&lt;br /&gt;
Starscream and Blackout arrived at the [[Hoover Dam]] and started to destroy it, some Autobot Drones who managed to secretly follow Sam and Mikaela&#039;s kinnapers to their base tried to defend it but to no avail, as in the end, Megatron was finally free. Starscream and Blackout then bowed before their lord, who then declared they have much to do.&lt;br /&gt;
&lt;br /&gt;
====Level 4: City of the Machines====&lt;br /&gt;
&lt;br /&gt;
Because of everything that happened in Hoover Dam, the Autobots managed to set the humans free and they got the cube. Megatron sent his Decepticons ahead of him except for Starscream, Brawl and Bonecrusher, who would proceed to Mission City. Barricade arrived there and informed Megatron that Sam went into hiding with the AllSpark, Megatron asks him if he knows what will be at stake if he fails, but Barricade stated that it will be done.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE4M3Gameplay.jpg|left|thumb|&amp;quot;I didn&#039;t touch anything!&amp;quot;]]&lt;br /&gt;
Jazz was protecting Sam and Mikaela when Barricade arrived. Jazz ordered both of them to get away so that he and Barricade could fight. After taking too much damage, Jazz knew that he would suffer Bumblebee&#039;s fate if he kept fighting and decided to run away.&lt;br /&gt;
&lt;br /&gt;
[[File:VGMegatronE4M4Guitar.jpg|thumb|Megatron prepares to unleash his impression of [[Soundwave (Animated)|someone else]].]]&lt;br /&gt;
Barricade managed to catch up to Jazz and killed him, his last words being &amp;quot;Optimus, I tried&amp;quot;. Megatron detected an huge energy signature coming from the city&#039;s park and ordered Scorponok to determine what it was. There, they discovered the AllSpark caused various machines to come to life. Scorponok had to kill all the [[Energon drone|Energon drones]] in the area before more were generated. After all of them were destroyed, Scorponok threatened the humans if they don&#039;t give the AllSpark to him. Sam was about to hand over the AllSpark when Ironhide intervened and ordered Sam to flee while he took care of the scorpion-esque Decepticon. Blackout was angered by this mistreatment of his pet, and vowed to give Ironhide the honor of dying by his blade.&lt;br /&gt;
&lt;br /&gt;
[[File:BlackoutIronhideFightE4M4.jpg|thumb|This is what is technically known as CHEATING.]]&lt;br /&gt;
Ironhide used every weapon he had: every Autobot drone type except for Mixmaster and Dreadwing, and Ironhide himself used the dastardly tactic of being invincible for most of the battle, unleashing a never-ending torrent of rockets which Blackout could do nothing about whenever he approached Ironhide too closely. He only became vulnerable after all the drones in the area were destroyed. Despite this, Blackout finally killed him; Mikaela and Sam finally find Optimus to inform him of the rest of the Autobots demise, leaving Optimus alone to defend them and the Allspark as he drives off to hide Sam and Mikaela.&lt;br /&gt;
&lt;br /&gt;
Megatron finally arrived in the city, where he formulated a plan to take possession of the AllSpark once and for all. This plan consisted of Megatron trying to coax Optimus out of hiding by destroying the city at random, and after destroying a huge part of it, Megatron followed a beacon sent by Prime, thinking he would fight him there, only to be ambushed by some Autobot drones. This led to Megatron destroying multiple waves drones across the city; he finally found Optimus Prime at the top of the tallest building in the city, and climbed it. When he reached the top, they both battled and fell back to the streets.&lt;br /&gt;
&lt;br /&gt;
====Level 5: Day of the Machines====&lt;br /&gt;
[[File:TFTG Decepticon Ending Megatron.jpg|thumb|upright=1.1]]&lt;br /&gt;
&lt;br /&gt;
Back on the ground, the final battle began. This largely consisted of Megatron attacking Prime with every melee attack he had. After some attacking, Optimus would run away while Megatron fought the drones. After the Drones were destroyed, Megatron then flew around, trying to find Optimus who was with Sam, protecting the AllSpark. Soon, Megatron found them and Sam escaped, allowing both of them to continue the battle. Starscream and Blackout each attempt to ambush Optimus but are no match for him and are quickly knocked out. Eventually, Optimus got exhausted and Megatron hit him in the head using his whip-chain with all his strength, killing him right in front of Sam. Megatron finally took the cube and absorbed it, creating a fire wave that killed everyone in the area.&lt;br /&gt;
&lt;br /&gt;
Life on Earth as we know is now over. Megatron decided that the [[Atlantis, Arise!|Lincoln Memorial would make a fine throne from which to rule the world]]. All the Decepticons who were absent from the battle joined together to watch the eradication of the human race. After sitting in his new throne, Megatron sent his Decepticons to finish conquering the planet, since they were done here. Barricade thought himself suitable for the job and obliged, and promptly got up while the others watched.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]]&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Mark Ryan]])&lt;br /&gt;
*[[Jazz (Movie)|Jazz]] ([[Andrew Kishino]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Fred Tatasciore]])&lt;br /&gt;
|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]] ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Daniel Ross]])&lt;br /&gt;
*[[Barricade (Movie)|Barricade]] ([[Keith David]])&lt;br /&gt;
*[[Blackout (Movie)|Blackout]] ([[Noah Nelson]])&lt;br /&gt;
*[[Scorponok (Movie)|Scorponok]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Frenzy (Movie)|Frenzy]]&lt;br /&gt;
*[[Bonecrusher (Movie)|Bonecrusher]] ([[Daniel Riordan]])*&lt;br /&gt;
*[[Brawl (Movie)|Brawl]] ([[David Sobolov]])&lt;br /&gt;
*[[Shockwave (Movie)|Shockwave]]&lt;br /&gt;
|h3=Drones|c3=&lt;br /&gt;
*[[Dropkick (Movie)|Dropkick]]&lt;br /&gt;
*[[Payload (Movie)|Payload]]&lt;br /&gt;
*[[Scrapper (Movie)|Scrapper]]&lt;br /&gt;
*[[Swindle (Movie)|Swindle]]&lt;br /&gt;
*[[Longarm (Movie)|Longarm]]&lt;br /&gt;
*[[Dreadwing (Movie)|Dreadwing]]&lt;br /&gt;
*[[Mixmaster (Movie)|Mixmaster]]&lt;br /&gt;
*[[Energon drone]]&lt;br /&gt;
|h4=&#039;&#039;&#039;[[Human]]s&#039;&#039;&#039;|c4=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;While Bonecrusher does not speak in the game, Riordan is credited with voicing him in the game&#039;s credits. Unused voice clips of his (and Brawl&#039;s) can be found in the game&#039;s files.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In each chapter, players control a pre-determined Autobot or Decepticon, and are placed in a small open-world area they can freely explore. All the robots can walk, run, evade, jump, transform into a vehicle and vice-versa, climb walls, block attacks and have six attack types: light ranged weapon, heavy ranged weapon, melee attack, and the abilities to grab and throw objects such as cars, lamp posts, trees, etc, use a long object like a lamp post as a sword, and to use an special attack which can only be executed when pressing the melee attack button while holding the block button.&lt;br /&gt;
&lt;br /&gt;
Each of the playable characters have different statistics and properties. For example, Barricade and Bumblebee are the most evenly balanced, Starscream does higher weapon damage and lower melee damage, and Ironhide has the highest ammo capacity of any character.&lt;br /&gt;
&lt;br /&gt;
===Drone Variants===&lt;br /&gt;
Both sides of the conflict have access to drones, and thus each side has random encounters that you will occasionally have to battle in small skirmishes. Each has their own AI and attack pattern, along with set weaknesses. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scrappers&#039;&#039;&#039;: The grunts of this game, but not necessarily the most common. Their AI is a relatively simple one in that they just shoot a missile at you, and than charge at you and try to melee you the rest of the way. They cannot shield themselves from gunfire which makes these guys easy to destroy in hordes. &lt;br /&gt;
*&#039;&#039;&#039;Swindles&#039;&#039;&#039;: The common mooks of this game, and the most frequently encountered not just in missions but in those small little out-of-story skirmishes. They frequently charge at you 1 missile at a time, and once in melee range they will try to punch you. They can shield themselves, but it&#039;s very uncommon, and they can easily be dispatched. &lt;br /&gt;
*&#039;&#039;&#039;Dropkicks&#039;&#039;&#039;: The &amp;quot;heavy lifters&amp;quot; of the common drone type, they&#039;re usually seen using Swindles as cannon fodder and firing missiles at you from a distance. They are also the only drones smart enough to throw stuff at you, and autoblock attacks from all ranged weapons except for Blackout’s heavy weapon.&lt;br /&gt;
*&#039;&#039;&#039;Longarms&#039;&#039;&#039;: The most common of the &amp;quot;Throw stuff at them to make them stop&amp;quot; types, these guys walk up to you slowly while flailing around a giant and long wire cable with a hook attached to it, knocking the poor player all over the place. Throwing cars is not advisable though, unless you are Optimus Prime, seeing as when most characters throw cars, it&#039;s thrown from above, so it will usually hit the top of the hitbox instead of hitting the Longarm drone. &lt;br /&gt;
*&#039;&#039;&#039;Payloads&#039;&#039;&#039;: These drones charge at you headfirst, but their reckless charge means you can jump around them. Once they start looking around aimlessly, throw something at them or punch them to knock them out of the AI state. They will go back into charging phase after you land a hit, so be sure to combo them before running away. Be prepared, since they always come in pairs.&lt;br /&gt;
* &#039;&#039;&#039;Dreadwings&#039;&#039;&#039;: Dreadwings are uncommon drones that, when encountered, will fly in and land in a ring of expanding fire that will launch you away from them. They will then have the audacity to run at you nonstop, and spam their flamethrowers. And the flamethrowers have a deceptively &#039;&#039;large&#039;&#039; range, making it hard for you as the player to throw items at them. And once you land a decent combo on them, they fly away, regain about 5% of their health, and come back at you, forcing you to repeat the same process until they are defeated. &lt;br /&gt;
* &#039;&#039;&#039;Mixmasters&#039;&#039;&#039;: The most uncommon type of drone encountered, these guys cannot be damaged by conventional means, and require that you grab an object, throw it at them, knock them over, pick them up, and throw them at a random building or onto the floor. Their slow speed makes them relatively easy to fight though, as you can usually knock them down extremely easily, but they can easily kill an unprepared player as their missiles deal some massive damage.&lt;br /&gt;
&lt;br /&gt;
===Sub Missions=== &lt;br /&gt;
Represented by large glowing boxes containing symbols of said Sub Mission, they provide challenges for those who wanted to pay energon cubes to play a &amp;quot;mini-game&amp;quot; where the player must complete the objective before time runs out. So if you want to unlock everything, or just take a break from what&#039;s happening in the story mode? Well, good news for you; every single time you beat a Sub Mission, a new mini-game opens up, offering more energon cubes in exchange for more energon cubes and maybe the occasional bonus content.&lt;br /&gt;
 &lt;br /&gt;
Sub Missions come in six types:&lt;br /&gt;
*Hunt: Hunt down all the vehicles and destroy them. (You just chase down and destroy a bunch of cars within the time limit. It would be easier were it not for the driving).&lt;br /&gt;
*Scavenger: Find all the cogs within the marked area. (They&#039;re not really well hidden, and the map shows them in little green blips, so it&#039;s pretty easy).&lt;br /&gt;
*Attack: Defeat all the enemies. (It&#039;s very easy, mostly because this is just a challenge version of the average drone battles in the game).&lt;br /&gt;
*Sumo: Push all the opponents out of the ring. Careful you don&#039;t get knocked out! (It&#039;s WAY harder than it looks, mostly due in fact that Longarms just exist, and Mixmasters are the most common enemy types faced here. You heard that right, &#039;&#039;&#039;MIXMASTER DRONES.&#039;&#039;&#039;).&lt;br /&gt;
*Race: Race to the finish line. (Every checkpoint does lower the timer, but you lose time for transforming, which happens often because the buildings are coated with a substance that makes you transform the moment you touch it. And you have to race in order to reach the checkpoints in time. Are you mad? &#039;&#039;&#039;&#039;&#039;YOU WILL BE&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
*Destruction: Destroy the place within the marked area. (This is a challenge version of the missions in the Decepticon campaign where you have to destroy the area. No wonder why this Sub Mission isn&#039;t available to play in the Autobot campaign).&lt;br /&gt;
&lt;br /&gt;
===Cybertron Levels===&lt;br /&gt;
A &amp;quot;Bonus Level&amp;quot; set on [[Cybertron (planet)|Cybertron]] is unlocked after completing all oher levels, one for each campaign. Players control Optimus Prime or Megatron, with their ability to transform disabled, and must destroy 35 drones to complete the level. Unfortunately, Cybertron&#039;s look in both levels doesn&#039;t resemble the G1 cartoon, nor the opening cinematic or the scenes from the movie.&lt;br /&gt;
&lt;br /&gt;
===Unlockables===&lt;br /&gt;
The game includes a &amp;quot;Bonus Features&amp;quot; menu with several items to be unlocked. These unlockables can be obtained via any or all of the following methods:&lt;br /&gt;
*Collecting 15 glowing yellow cubes (100 hidden per level). Technically some levels do contain only 95 cubes, but when playing the level &#039;A Gathering Force&#039;, the player is automatically awarded 5 cubes.&lt;br /&gt;
:Note: One does not need to collect 15 cubes in a single level to unlock a bonus feature; the game counts total cubes found, and once 15 are collected, a bonus feature is unlocked. This explains why there are 100 cubes in each level, even though bonus features are only unlocked every 15 cubes.&lt;br /&gt;
*Collecting a hidden Autobot or Decepticon faction symbol, with five hidden on each level.&lt;br /&gt;
*Completing a chapter.&lt;br /&gt;
*Completing a sub mission.&lt;br /&gt;
*Completing a level, including the bonus Cybertron levels&lt;br /&gt;
*Completing a skill, including: Throw, Speed (when in land vehicle mode), Slide (when in land vehicle mode), Jump (when in land vehicle mode), Evil (for Decepticons), Heroic (for Autobots) and Destruction (for Decepticons).&lt;br /&gt;
&lt;br /&gt;
The unlockable bonus features are separated into three sections:&lt;br /&gt;
* Bonus Movies: consisting of four commercials for the 2007 movie and the intro sequences of the &#039;&#039;[[Transformers: Armada (cartoon)|Armada]]&#039;&#039;, &#039;&#039;[[Transformers: Energon (cartoon)|Energon]]&#039;&#039;, and &#039;&#039;[[Transformers: Cybertron (cartoon)|Cybertron]]&#039;&#039; cartoons.&lt;br /&gt;
* Bonus Gallery: an image gallery with 158 images in total. Featuring concept art, toy box art images, models of the characters seen in game, and covers of past Transformers comics by [[Marvel Comics]], [[Dreamwave Productions]], and [[IDW Publishing]].&lt;br /&gt;
* G1 characters: five alternate character skins, including the following:&lt;br /&gt;
**Three toy-inspired &amp;quot;skins&amp;quot; can be unlocked, including [[Jazz (Movie)#Deluxe Class toys|Generation 1 Jazz]], [[Optimus Prime (Movie)/toys#Voyager Class toys|Robo-Vision Optimus Prime]] (minus flames) and [[Starscream (Movie)/toys#Voyager Class toys|Generation 1 Starscream]] (minus the resculpted head).&lt;br /&gt;
*(Similarly, one can unlock Generation 1 [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]], replacing their movie counterparts with new 3D models as opposed to simple skin recolors. Optimus Prime converts into his original truck mode, but [[Transformers: Go-Bots (franchise)|fires from his fists]] rather than using his trademark [[ion blaster]]. Megatron cannot transform into his gun mode, but instead starts flying in robot mode when the &amp;quot;transform&amp;quot; button is pressed.&lt;br /&gt;
&lt;br /&gt;
==Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, Xbox 360 players will be rewarded as part of the &amp;quot;Achievement&amp;quot; meta-goal system. Each Achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 42 Achievements collectively worth 1000 Gamerscore can be earned in &#039;&#039;Transformers The Game&#039;&#039;. The other versions do not feature any in-game achievements, as the game was not released on Steam and predates the implementation of the Trophy system on PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero&lt;br /&gt;
|Bumblebee helped protect Sam in The Suburbs (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighbourhood Watch&lt;br /&gt;
|You continued your defense of The Suburbs as Jazz and Optimus Prime (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Could You Describe the Ruckus?&lt;br /&gt;
|Bumblebee caused a disturbance in order to escape the Hoover Dam with the AllSpark. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender&lt;br /&gt;
|The Last Stand has been made. There&#039;s only one thing left to do… (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Look to the Stars&lt;br /&gt;
|Megatron and the Decepticons are finished. Earth is safe...for now… (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster&lt;br /&gt;
|The humans have much to fear. Qatar is destroyed. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Surburban Scourge&lt;br /&gt;
|The Autobots fall before you. The Suburbs are done for. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer&lt;br /&gt;
|Starscream&#039;s power knows no bounds. The airbase&#039;s defenses are obsolete. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher&lt;br /&gt;
|The city is in ruins. There&#039;s only one thing left to do… (secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Finish this Planet&lt;br /&gt;
|Optimus and the Autobots are but a memory. Earth is yours. (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|What Challenge?&lt;br /&gt;
|You have handled a challenge with ease. Complete your first Challenge sub-mission.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighborhood Watch Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|The Ruckus? Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Inside Hoover Dam (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Autobot City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Qatar Desert. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Scourge Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Hunt for Sam Witwicky. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Airbase. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Decepticon City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Transform and Roll Out&lt;br /&gt;
|You&#039;ve transformed for the first time.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Robots in Disguise&lt;br /&gt;
|You&#039;ve transformed 500 times.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Optimus Prime&lt;br /&gt;
|200 Decepticon Drones have met their match.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Megatron&lt;br /&gt;
|200 Autobot Drones have fallen before you.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Wrong Way!&lt;br /&gt;
|You&#039;re living dangerously. Ram 250 Cars.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Bumblebee&lt;br /&gt;
|You&#039;ve scouted the world thoroughly. All the secret icons have been collected.&lt;br /&gt;
|60 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Shot Putter&lt;br /&gt;
|You&#039;ve sent objects flying. Achieved full Throw Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Speed Demon&lt;br /&gt;
|You&#039;ve really burned rubber. Achieved full Speed Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Sideways Motion&lt;br /&gt;
|You can handle turns with ease. Achieved full Slide Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|We Don&#039;t Need Roads&lt;br /&gt;
|Who needs roads when you can fly through the air? Achieved full Jump Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Root of all Evil&lt;br /&gt;
|You take pride in destroying your enemies. Achieved full Evil Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Ironhide&lt;br /&gt;
|You are the epitome of an Autobot. Achieved full Heroic Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Brawl&lt;br /&gt;
|Your destruction comes naturally as a Decepticon. Achieved full Destruction Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Mad Skillz&lt;br /&gt;
|You are skilled beyond belief. Achieved all Skill items on all levels.&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Batter Up&lt;br /&gt;
|Find a bat and make your enemy fly. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Ring-A-Ding-Ding&lt;br /&gt;
|Dial up some pain for your enemy. Use the Helio phone as a weapon. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Pit Crew&lt;br /&gt;
|Stop your enemy in their tracks!! Use a large tire to harm your enemy. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|I know Kung-Fu&lt;br /&gt;
|You are quite skilled Grasshoppa. Perform 1000 punches. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Weapon Systems Inactive&lt;br /&gt;
|Your enemy knows the might of your fist. Complete Suburbs Chapter 1 using only melee attacks. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Land Shark&lt;br /&gt;
|The enemy can&#039;t hit you if they can&#039;t see you. Spend 2 minutes underground. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sharp Shooter&lt;br /&gt;
|You&#039;re destructive and efficient. Complete Airbase Chapter 3 with more than 2:30 minutes remaining. (Secret)&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Turbo? We don’t need no turbo!&lt;br /&gt;
|You&#039;ve got a lead foot and it shows. Complete Hoover Internal Chapter 2 without using boost. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Keeper of the AllSpark&lt;br /&gt;
|There is no Transformer that stands greater than you. You have achieved 100% completion.&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cut and unused content==&lt;br /&gt;
&lt;br /&gt;
Perhaps owing to a somewhat rushed development cycle, &#039;&#039;Transformers the Game&#039;&#039; has a staggering amount of beta content that did not make it into the final game. A good portion of this content has been datamined from the game&#039;s many multiplatform releases and can be found extensively listed on the &#039;&#039;The Cutting Room Floor&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s page for the game &amp;lt;ref&amp;gt;[https://tcrf.net/Transformers:_The_Game_(Windows) Transformers: The Game (Windows, Xbox 360, PlayStation 3, PlayStation 2, Wii)] on &#039;&#039;The Cutting Room Floor&#039;&#039;&amp;lt;/ref&amp;gt;, but down below we&#039;ll only list some of the more interesting examples (as well as a few others not featured on TCRF as a result of being discovered from other sources beyond datamining).&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
[[File:HooverExt-TransformersTheGame.jpg|thumb|250px|If you saw this video as a kid and couldn&#039;t find this place in-game, then you know the pain — especially when Tim from school kept lying about this being a secret level screw you Tim I want my Legends Class Optimus Prime back and -]]&lt;br /&gt;
*An entire level set in the exterior of Hoover Dam was to be featured in both campaigns, internally named HOOVEREXT for the Autobots and HOOVERDAM for the Decepticons. It was first discovered through surviving text strings  assigned to a nonexistent level with the aforementioned name, describing a Decepticon attack culminating in a fight against Bonecrusher for the Autobots and the resurrection of Megatron for the Decepticons, corresponding with the order of events shown in the film. This was further corroborated by multiple making-of featurettes, where footage of an earlier beta build of the game shows what clearly is an exterior map of Hoover Dam that isn&#039;t featured anywhere in the actual retail release.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=I97UImtAQ6g&amp;lt;/ref&amp;gt; For a while, these appeared to be the only surviving remains of Hooverext, leading the small but dedicated modding community for the game to speculate that whatever was left of the map would never get to see the light of day - that is, until TT Games founder Jon Burton streamed a look at two prototype builds featuring the fabled level on his GameHut YouTube channel.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=A5d9G0SQw_8&amp;lt;/ref&amp;gt; This reinvigorated the interest of modders, which until now had primarily worked on the PC version of the game, and led to the idea of instead datamining the console releases. Finally, only a couple of weeks later, [https://www.youtube.com/watch?v=oE01Os_O76c the entire playable level was surprisingly discovered lurking in the Wii version all along!] In another note, the entire playable level was also discovered on the PS3 version, but it has two versions, a default one for Hi-Res with broken mountains, and a Low-Res version, which is a copy of the Xbox 360 prototype version of the level for some reason. Both levels suffer from their programming being from an outdated version of the engine, which makes these levels from [https://www.youtube.com/watch?v=0rg3YJeqWLM easy to straight up unplayable.]&lt;br /&gt;
**There are also [https://www.youtube.com/watch?v=M83Dwx-AGQY two] [https://www.youtube.com/watch?v=UTxxmOckjFg cutscenes] surviving from the deleted stage (with one of them being briefly featured in one of the aforementioned making-of videos), as well as multiple strings of dialogues for the Chapters in the Level. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qDm710zwUxg&amp;lt;/ref&amp;gt;&lt;br /&gt;
***The final retail version includes the dam in a pre-rendered cutscene at the end of Mission 3 on both campaigns. This uses the once playable map as a basis, similarly to how most other FMVs in the game were rendered using pre-existing maps as background.&lt;br /&gt;
**On a complimentary note, both the [[Transformers The Game (PSP)|Playstation Portable]] and [[Transformers Autobots/Decepticons|Nintendo DS]] versions of the game feature levels set in the exterior of Hoover Dam, making the removal of this one an interesting oddity.&lt;br /&gt;
**There are unused voicelines relating to the HooverExt missions by Optimus Prime on the PS3 version of the original game.&lt;br /&gt;
*There are also other unused &amp;lt;s&amp;gt; Tranquility &amp;lt;/s&amp;gt; levels in this game, such as BLACKOUTTRANQUILITY, TESTTRANQUILITY, AUTOBONUS1, CVIEW, and STARTSCREEN. CVIEW and STARTSCREEN are thought to be the character model viewer and the early version of the start screen, but only have one file and that is their LEVEL.CFG, making them completely unplayable. The other levels, however, are playable. BLACKOUTTRANQUILITY doesn&#039;t have accessible missions, but the SPLINE.DAT reveals that the level has early data of The Hunt for Sam Witwicky level. TESTTRANQUILITY is a test level used for testing the various AI of each of the characters and submissions. AUTOBONUS1 was possibly going to be a bonus level unlockable after completing the Autobot campaign, in which you collect and throw 10 dounts. The counter is broken, so that means if you do what the level wants you to do, the level doesn&#039;t end, and you&#039;ll be stuck until you exit the level or the timer runs out.&lt;br /&gt;
*As seen in the aforementioned GameHut livestream, other levels also suffered substantial alterations between their early builds and the final retail version. Whereas some locations like Tranquility and Mission City remain pretty much identical in alphas dating back as far as November 2006, others like the interior of Hoover Dam and the bonus Cybertron levels were entirely redesigned from the ground up. The former featured a tighter, somewhat more movie-accurate look and layout that ended up being discarded in favor of the wider industrial area seen in the final game, whereas the latter was a surprisingly massive map directly based on artwork from the brief flashback sequence in the film.&lt;br /&gt;
[[File:TFTG_Unused_City_BurgerKing_Megatron.jpg|250px|thumb|[https://www.youtube.com/watch?v=AxhjAiP9hk8 &amp;quot;Yeah, a whopper. No cheese, no onions.&amp;quot;]]]&lt;br /&gt;
*If you play with the High-Res city files on Low-Res mode on PC, a weird early and unfinished city appears when you load into the level. It features cut [[Pepsi]] signs and even a [[Burger King]] replacing Chip Chase&#039;s!&lt;br /&gt;
&lt;br /&gt;
===Character models===&lt;br /&gt;
*A strange retexture of Bumblebee in the classic Camaro form that replaces most of his distinctive yellow with a muddy dark red, oddly titled as &amp;quot;evilbumblebee&amp;quot; in the game files. We have no idea how it got there or what its purpose was, though it does sound heavily exploitable for a creepypasta if anyone&#039;s interested in writing one.&lt;br /&gt;
*A variant of the [[Payload (Movie)|Payload]] drone crudely textured with a shoddily compressed [[Pepsi]] livery, most likely cut early in development. &lt;br /&gt;
*On the PS3 version, there are also &#039;&#039;A LOT&#039;&#039; of unused character files and folders, including Bumblebee_BCK, an early version of the Hi-Res Bumblebee model with it&#039;s own animations. This was primarily seen in promotional screenshots of the game.&lt;br /&gt;
===Weapons and abilities===&lt;br /&gt;
*An unused version of Optimus Prime&#039;s gun with animations, based on concept art. A picture of Optimus with this gun out can be seen on the back of the packaging for the game. Oops.&lt;br /&gt;
*There are tons of unused dialogue on all versions, with the most notable being the PS3 version, with prototype grunt sounds, Optimus saying you&#039;ve won a mission or lost voiced by [[Peter Cullen]] himself, and alternate takes of all of Ironhide&#039;s lines.&lt;br /&gt;
*There are unused special abilities in the game&#039;s files, with most of them based on concept art, including:&lt;br /&gt;
**A reel in ability for the Longarm Drones, being able to reel the player in with their hook and attack them.&lt;br /&gt;
**A special shield ability for the Mixmaster Drones, being able to ricochet shots to the player and having a more powerful counter attack.&lt;br /&gt;
**An electrocute ability for the Scrapper Drones, being able to jump on the player and electrocute them.&lt;br /&gt;
**A pickup ability for the Dropkick Drones, being able to pick up and throw the player while standing.&lt;br /&gt;
**A healing ability possibly meant for Ratchet, being able to heal the player.&lt;br /&gt;
**An unknown &amp;quot;SapEnergy&amp;quot; ability with no mention of it anywhere other than the combat script file, leaving it a mystery as to how it would work or who would use it. A common theory is that it was intended to be used by Ratchet to damage enemies in the Decepticon campaign.&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
[[File:CONTROLLERSCREEN SKORPONOK PC.jpg|220px|thumb]]&lt;br /&gt;
*Two orchestral tracks, &amp;quot;mx_city_barricade_1&amp;quot; and &amp;quot;mx_city_skorponok_1&amp;quot;, were cut from the final Mission City chapters. Both are still available in full as .wav files.&lt;br /&gt;
*Some of the music tracks in the [[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; videogame]] have their in-game files labelled with the prefix &amp;quot;mx_hoover_ext&amp;quot;, suggesting that they might have been directly re-purposed from the previously-mentioned extinct exterior Hoover Dam level from &#039;&#039;Transformers The Game&#039;&#039;. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=yhaoVtEPfO0&amp;lt;/ref&amp;gt;&lt;br /&gt;
*There are also some unused SFX files, such as splashing into water.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*[https://www.youtube.com/watch?v=BkwobdKzzQA&amp;amp;list=PL3XAX4htSEIU01KK49biOAMbXCFLWEJO6&amp;amp;index=80 There are a few debug options leftover in all versions of the game.]&lt;br /&gt;
*Seven cutscenes (one for &#039;&#039;&#039;More Than Meets The Eye&#039;&#039;&#039;, one for &#039;&#039;&#039;Inside Hoover Dam&#039;&#039;&#039;, one for &#039;&#039;&#039;The Ultimate Doom&#039;&#039;&#039;, and four for &#039;&#039;&#039;A Gathering Force&#039;&#039;&#039;.) were cut from the final release. All of these can be found on Youtube. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=KKD7jCplFNo&amp;lt;/ref&amp;gt;&lt;br /&gt;
*A cut controller screen for Scorponok exists on all platforms with their respective console controllers. Controller screens are used for loading into a level, so maybe there was a cut Scorponok level? We&#039;ll let this wiki decide.&lt;br /&gt;
*There are multiple unused VFX listings in the files, but almost none of them exist, such as a VFX listing for a Grenade.&lt;br /&gt;
*A buttload of unused animations. Brawl, Bonecrusher, Blackout, Optimus, Megatron, and Starscream all have downed animations, but none for being picked up. Starscream has a scrapped climbing animation, and Brawl, Bonecrusher, and most of the drones have unused object-grabbing animations.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
===Versions===&lt;br /&gt;
[[File:TransformersTheGame 2007 consolecovers.jpg|upright=2.2|thumb|One of these things is not like the others...]]&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&lt;br /&gt;
**The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2, 3 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.&lt;br /&gt;
*&#039;&#039;&#039;Nintendo Wii&#039;&#039;&#039;&lt;br /&gt;
**The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers reviewers were resoundingly unimpressed by].&lt;br /&gt;
*&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&lt;br /&gt;
**The 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.&lt;br /&gt;
**The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There&#039;s one for pressing the &amp;quot;transform&amp;quot; button once. This version suffers less from frame rate issues and has better lighting than the PS3 version.&lt;br /&gt;
**It was also available in a limited &amp;quot;Cybertron Edition&amp;quot; that featured exclusive packaging art, a &amp;quot;Making Of&amp;quot; DVD, a code to unlock the [[Cybertron (planet)|Cybertron]] bonus levels early, and [[Movie Prequel issue 1|issue 1 of the &#039;&#039;Transformers&#039;&#039; movie prequel comic]] by [[Simon Furman]], [[Don Figueroa]] and [[Josh Burcham]]. It was exclusive to Gamestop/EB stores.&lt;br /&gt;
**For 500 Microsoft points, players can download an add-on that unlocks everything in the game. While this does not disable Achievements like the cheat codes do, a message that reads &#039;&#039;&amp;quot;This item has been unlocked by a downloadable content pack&amp;quot;&#039;&#039; appears below any bonus features that have not been earned through gameplay.&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 3&#039;&#039;&#039;&lt;br /&gt;
**The PS3, like the 360 version, featured the same improved graphics, environmental damage, and extra physics objects. The same flaws, however, still apply to how the environmental damage and physics objects interact with the player. Oops.&lt;br /&gt;
**The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself &#039;&#039;isn&#039;t doing anything&#039;&#039;.&lt;br /&gt;
**SixAxis motion control is also added for Decepticons with aircraft altmodes ([[Blackout (Movie)|Blackout]], [[Starscream (Movie)/games|Starscream]] and [[Megatron (Movie)/games|Megatron]]). It&#039;s disabled by default.&lt;br /&gt;
*&#039;&#039;&#039;PC DVD-ROM&#039;&#039;&#039;&lt;br /&gt;
**The PC version is exactly like the PS3 and Xbox 360 versions. It, however, does not feature the same exclusive flaws or bonuses of either console version. The physics are still crazy, though. The loading screens replaces the instructions of how to play with images from the opening and cinematics and allow players to setup the controller the way it so chooses.&lt;br /&gt;
**High-Detail mode on PC suffers from a multitude of issues. The projectile models are missing on PC for High-Detail, meaning you&#039;ll be shooting nothing but special effects. High-Detail Airbase suffers from broken road textures, rendering most of the roads in pitch black. None of these issues are present on PS3/360.&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
&lt;br /&gt;
[[File:VG-E3Allspark.jpg|thumb|The Quarterspark.]]&lt;br /&gt;
*Almost all plotlines relating to humans have been removed; the game has nothing involving [[William Lennox|soldiers]] (replaced by communication trucks, helicopters and tanks), [[Seymour Simmons|agents]] (replaced by [[Landmine (Movie)|Buggies]] and [[Stockade (Movie)|SUVs]]), or [[Glen Whitmann|comic relief]] (replaced by the cutscenes). Even Sam has barely any role beyond &amp;quot;holder of the MacGuffins.&amp;quot;&lt;br /&gt;
*Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the AllSpark. Sam turns up at the end of the mission just in time to leave.&lt;br /&gt;
*The game&#039;s AllSpark is tiny, only four or five times taller than Bumblebee, unlike the movie&#039;s city block-sized cube. It&#039;s housed in the same room as Megatron. Whoever wanted things to be this way could be asking for the end of the world!&lt;br /&gt;
*In the Autobot Campaign, Barricade is present at the Mission City battle. Same for Scorponok in the Decepticon Campaign.&lt;br /&gt;
*Autobot Campaign: Brawl is killed by Ironhide after the former killed Jazz. In the movie, he is killed by Bumblebee.&lt;br /&gt;
*Autobot Campaign: Brawl kills Jazz after the latter kills Blackout and Starscream. In the Decepticon campaign, Barricade kills him. Either way, Megatron doesn&#039;t.&lt;br /&gt;
*Autobot Campaign: Blackout is killed by Jazz. In the movie, he is killed by [[William Lennox|Lennox]].&lt;br /&gt;
*Autobot Campaign: Starscream and Barricade are killed. In the movie, they both survive. &lt;br /&gt;
*Frenzy has [[FIRRIB|red eyes]]!&lt;br /&gt;
*Shockwave makes an appearance! &lt;br /&gt;
*Autobot Campaign: Optimus, rather than Sam, kills Megatron with the AllSpark.&lt;br /&gt;
*Decepticon Campaign: Shoving the All Spark cube into his &#039;&#039;own&#039;&#039; chest does not kill Megatron.&lt;br /&gt;
*Decepticon Campaign: [[The Agenda (Part III)|The Autobots lose! Evil triumphs!]]&lt;br /&gt;
&lt;br /&gt;
==Technical errors and oddities==&lt;br /&gt;
&lt;br /&gt;
===Glitches===&lt;br /&gt;
*The PS2 version sometimes features a bizarre error; in the opening cinematic to Barricade&#039;s first mission in Mission City, after Jazz&#039;s door slams there is no further post-recording sound work. This means Barricade&#039;s voice is completely unaltered. [https://www.youtube.com/watch?v=9h3KWLGt5-w He sounds like Sideshow Bob]. The Wii, PS3, and Xbox 360 versions have the effects added correctly.&lt;br /&gt;
*In the final Chapter of &amp;quot;A Gathering Force&amp;quot;, it&#039;s just this side of entirely possible to be &#039;&#039;too good&#039;&#039; at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he&#039;ll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets&#039; ability to actually take damage is pretexted on &#039;&#039;Brawl&#039;&#039; transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing. &lt;br /&gt;
*The Dreadwing AI doesn&#039;t properly turn off when activating a Chapter during Mission 3, but thankfully the drone will despawn once you actually start the mission. &amp;lt;s&amp;gt;Doesn&#039;t stop them from being pesky and persistent motherfragging pains in the aft. &amp;lt;/s&amp;gt;&lt;br /&gt;
**To make Dreadwings even more annoying, someone didn&#039;t do a proper bug test, so the Spawn variable for Dreadwings is active &#039;&#039;&#039;AT ALL TIMES&#039;&#039;&#039; during &amp;quot;A Gathering Force&amp;quot;. This means that a Dreadwing is able to spawn ANYWHERE, during ANY CHAPTER if you even so much as decide to land and walk around in robot mode. Oh yeah, you heard us right. Dreadwings can spawn during the BRAWL AND BONECRUSHER ESCORT CHAPTERS. WHERE YOU ARE REQUIRED TO BE IN ROBOT MODE TO DESTROY THOSE ELECTRICITY TURRETS. &#039;&#039;&#039;&#039;&#039;ARGH.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*Barricade&#039;s shield attack&#039;s hitbox extends beyond his arm for some reason.&lt;br /&gt;
* In a rather &#039;&#039;&#039;frustrating&#039;&#039;&#039; case of poor bug testing for all of the main consoles, any drone encountered in Mission City will cause you &#039;&#039;HOURS&#039;&#039; upon &#039;&#039;&#039;HOURS&#039;&#039;&#039; of Frustration. There are many spots and even frame perfect PIXELS on buildings that do not have collision hitboxes, which means if a drone is in free-fall (you throwing them, or slapping them with a heavy enough object during which their Hitboxes move at a rate that can allow their hitbox to warp past those of other larger hitboxes simply because that&#039;s what they were programmed to do) they WILL get stuck in the buildings if their collison hitboxes end up stuck behind those of the collision hitboxes of buildings. Which means you have to memorize which buildings in Mission city don&#039;t have those missing collision hitboxes, because if you don&#039;t you&#039;ll end up having to reset the entire level, all because a single Payload or Longarm got stuck behind a building. This coincidentally includes a MAJORITY of the buildings during the Ironhide fight in Mission Park, and all of the buildings in the far corner map where Megatron has to fight Payloads and Longarms.  &amp;lt;s&amp;gt; Many controllers have been lost. Let their noble cause be remembered. &amp;lt;/s&amp;gt;&lt;br /&gt;
* As a rather weird side-effect of the game&#039;s Physics engine, nitro-boosting at a certain angle as Bumblebee or Jazz over the destructible bridge portions of the Mission City Train System will cause the Vehicle Mode to get launched straight into the stratosphere.&lt;br /&gt;
*Because the end of mission &amp;quot;mission complete&amp;quot; screens follow straight on from the game play, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the &amp;quot;mission complete&amp;quot; screen will show &#039;&#039;his own bullets hitting him&#039;&#039;. (The same thing can happen anywhere in the game.)&lt;br /&gt;
&lt;br /&gt;
===Developer oversights===&lt;br /&gt;
*In the second chapter of &amp;quot;The Suburbs&amp;quot;, Swindle drones are &#039;&#039;walking down the street&#039;&#039; to Sam&#039;s house. &#039;&#039;&#039;WHY&#039;&#039;&#039; they even bother to have altmodes is not clear.&lt;br /&gt;
*The final Autobot mission in Hoover Dam&#039;s depiction of the defrosting Megatron is all kinds of screwy:&lt;br /&gt;
**Before the mission is triggered, he&#039;s shown covered in a layer of ice.&lt;br /&gt;
**In the pre-mission cutscene, there&#039;s suddenly not a hint of ice on him at all. When Bumblebee walks near him, his head turns to look at the Autobot, despite the fact he&#039;s supposed to be frozen and immobile.&lt;br /&gt;
**As the mission starts, he&#039;s encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.&lt;br /&gt;
**When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there&#039;s clearly none on his face.&lt;br /&gt;
**When gameplay resumes, there&#039;s ice on his face again.&lt;br /&gt;
**In the end of mission cutscene, he&#039;s suddenly defrosted right down to his hips.&lt;br /&gt;
**[[B.O.T. (episode)|Argh.]]&lt;br /&gt;
* Regarding the Battle logistics for the Autobots...&lt;br /&gt;
** Despite the fact that the Human military is allied with the autobots at this current moment in time, they&#039;ll still attack the autobots even though the decepticons are the ones causing all the damage to everything.&lt;br /&gt;
** Despite the fact you can destroy the building Bumblebee is stuck in... he&#039;ll still be stuck in there somehow.&lt;br /&gt;
** During the cutscene, Starscream uses his regular Jet-mode missiles, but in the actual game he uses some form of super-explosive missiles. Michael Bay must&#039;ve had a say in that.&lt;br /&gt;
** In that same mission, when Blackout joins in the cutscene, he fires his bot-mode missiles instead of the usual rapid fire missiles that he has in Helicopter mode.&lt;br /&gt;
**When the game cuts back to the action, Blackout is firing his Rapid Fire missiles. &lt;br /&gt;
*Regarding Time for the Autobots...&lt;br /&gt;
** When Starscream starts desecrating buildings, the time is morning. &lt;br /&gt;
** When Jazz confronts Starscream the sun is setting...&lt;br /&gt;
** Midway through the fight, Starscream is &amp;quot;damaged&amp;quot; but it&#039;s now Noon. &lt;br /&gt;
** At the end of the mission Brawl shows up and it&#039;s Sunset again. &lt;br /&gt;
** When Ironhide confronts Brawl, it&#039;s sunset, but by the time Ironhide kills Brawl it&#039;s Noon again. &lt;br /&gt;
** Bumblebee drives off to confront Barricade at Noon. He faces off against Barricade at Sunset.&lt;br /&gt;
**Midway through the fight, Bumblebee knocks Barricade into a bus, and it&#039;s noon again. It stays this way for a while (Thankfully.)&lt;br /&gt;
**Bumblebee defeats Barricade by Sunset. Than Megatron shows up, and Megatron and Optimus fight at Sunset. In the final mission, it&#039;s still noon.&lt;br /&gt;
**It goes back to sunset when Optimus defeats Megatron.&lt;br /&gt;
** Regarding the Decepticons...&lt;br /&gt;
** Bonecrusher, Brawl, and Starscream are completely absent from the fight. &lt;br /&gt;
** Jazz is seen transporting Sam and Mikaela, but Sam doesn&#039;t have the Allspark. Barricade must really hate fleshlings.&lt;br /&gt;
**When Barricade confronts Jazz it&#039;s Sunset. &lt;br /&gt;
** When Barricade knocks down Jazz, it&#039;s Noon. &lt;br /&gt;
** When Barricade kills Jazz... you should already know at this point.&lt;br /&gt;
**&#039;&#039;&#039;[[B.O.T. (episode)|Argh.]]&#039;&#039;&#039;&lt;br /&gt;
*After the last mission of Chapter 3, a cutscene will trigger of Blackout and Starscream trashing Hoover Dam, Blackout tosses a gas tank at three defending Autobots who seem to be red Swindles... Which is the color of the Decepticon Swindle drones, not their Autobot variants.&lt;br /&gt;
**This cutscene in the Autobot Campaign is also the only time in the game where drones aligned with the player&#039;s faction are seen. This could be an oversight from recycling footage.&lt;br /&gt;
**Also, they appear to be shooting from their &#039;&#039;fingers&#039;&#039;.&lt;br /&gt;
*The opening infographic of &amp;quot;City of the Machines&amp;quot; states that Bumblebee has escaped to the city with the Allspark. Of course Bumblebee was already killed in &amp;quot;The Hunt for Sam Witwicky&amp;quot;, and likewise isn&#039;t seen for the rest of the game with Jazz now transporting Sam and Mikaela. This is referring to the Bumblebee fight that would&#039;ve taken place in the scrapped &amp;quot;Megatron, Arise!&amp;quot; level, where Bumblebee is probably dead &#039;&#039;for good&#039;&#039;. Since the level was scrapped, this is likely an oversight the developers forgot to correct.&lt;br /&gt;
*In Decepticon Chapter 4, mission 2&#039;s intro cinematic has Scorponok firing from a Gatling gun in his tail. This weapon doesn&#039;t exist (although he can use it for melee attacks).&lt;br /&gt;
*Starscream was probably the most rushed character in this entire game. His normal fall animation doesn&#039;t occur in the game properly, which means if he falls after he jumps, he&#039;ll still be in his jump animation unlike everyone else in the game. The animation can only trigger when falling from a building. On top of that, he doesn&#039;t use his Playerland animation at all, meaning that if you get in a Dreadwing drone&#039;s landing radius and get knocked away fall, he won&#039;t roll back up like everyone else, and will just stand there waiting for him to get back up.&lt;br /&gt;
*Before the final battle in the Autobot campaign, Energon drones are &#039;&#039;just lying around on the street&#039;&#039; waiting to be brought to life by the AllSpark.&lt;br /&gt;
*Scorponok is the only playable character that can&#039;t jump, climb or pick up debris. This means that there are several Decepticon insignias and glowing yellow cubes that are unattainable when playing as him. &lt;br /&gt;
*In the opening cinematic for Blackout, the entire army personnel fires at him, without any consequence whatsoever. However, when playing as any character in Tranquility or Mission City, police officers with standard pistols can damage you.&lt;br /&gt;
*In Chapter 2, Mission 2 of the Autobots campaign, a cutscene has a Dropkick and Swindle drone tossing Jazz next to a house. As they are about to finish him off, Ironhide attacks the two drones by slamming into them in vehicle mode. When he transforms, the drones just magically disappear.&lt;br /&gt;
*Speaking of cutscene oddities, Blackout is sand colored during the SOCCENT cutscenes, but during gameplay he is [[Grindor (ROTF)|light gray]].&lt;br /&gt;
**Even more so, in the initial cutscene of Plight of the Bumblebee, as Barricade scans the humans, Mikaela is misspelled as &amp;quot;Mikela&amp;quot;.&lt;br /&gt;
*In the final chapter of City of the Machines right before reaching the tallest building in Mission City, Megatron speaks in Starscream&#039;s voice. Maybe they switched bodies.&lt;br /&gt;
*There are many size errors revolving around Bonecrusher and Brawl. During &#039;&#039;Sinister Saviour&#039;&#039; and &#039;&#039;Warpath&#039;&#039;, they are shown to be about the same height as Starscream (31&amp;amp;nbsp;ft), while during the opening cutscene of &#039;&#039;Fireworks&#039;&#039;, Bonecrusher is half his size and during &#039;&#039;For The Fallen&#039;&#039; Brawl is the same height as Ironhide (22&amp;amp;nbsp;ft).&lt;br /&gt;
*Optimus Prime has color issues between his truck and robot modes, such as the cab&#039;s roof: In robot mode it&#039;s red, while in vehicle mode it&#039;s blue with red flames. Robo-vision Optimus&#039;s truck mode&#039;s front half is red and back half is blue, but the back half (Sleeper and back fenders) forms his back and part of his arms, which are &#039;&#039;&#039;[[FIRRIB|red]]&#039;&#039;&#039;, while the front fenders form his ankles, which are &#039;&#039;&#039;blue&#039;&#039;&#039;.&lt;br /&gt;
*The Decepticon Cybertron level actually has no music or ambience coded to play. The game defaults to playing the main menu theme.&lt;br /&gt;
&lt;br /&gt;
===Other oddities and quirks===&lt;br /&gt;
[[File:TFTG city tint on &amp;amp; off.jpg|thumb|Wouldn&#039;t be a 2000s game without the old piss filter &#039;&#039;(Left: Brightness filter on / Right: Brightness filter off)&#039;&#039;]]&lt;br /&gt;
*For whatever reason, Bonecrusher is immortal when you play as him. &lt;br /&gt;
* You cannot destroy the top halves of buildings, but the bottom halves of the buildings are susceptible to all sorts of damage. &lt;br /&gt;
** Alongside that, you can climb on thin air.&lt;br /&gt;
*Transformer Protoforms have to [[Scanning|scan]] their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers.&lt;br /&gt;
*Curiously, there is an added brightness layer with a green-ish tint on all of the city levels. It&#039;s not noticeable on PS2 or Wii, but it&#039;s very noticeable on PS3, Xbox 360, and PC, and requires modding to be disabled.&lt;br /&gt;
*The residents of Tranquility are apparently capable of rebuilding a power station&#039;s gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys &#039;&#039;again&#039;&#039; within less than six.&lt;br /&gt;
*Autobots still have the &amp;quot;Destruction&amp;quot; unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it&#039;s filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn&#039;t actually do &#039;&#039;anything&#039;&#039;, and the Autobots are free to be as destructive as the Decepticons. It doesn&#039;t help that this gauge is filled by causing damage to &#039;&#039;any&#039;&#039; scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the All Spark.&lt;br /&gt;
*Other cars are like cardboard. Jazz can ram into a truck, and it will go &#039;&#039;flying in the air&#039;&#039;. However, Bumblebee, who should be much heavier doesn&#039;t knock them over with such ease. The same can be said about drones and Bot alt-modes. Ironhide, Jazz, or any other character in game can ram into any alt-mode and send them flying. Although you yourself will fly too. &lt;br /&gt;
*Guns are often useless in this game. Any drone beyond a Swindle drone will shield themselves from your gunfire, and anything that can be shot at can be destroyed five times faster if you punch it, throw something at it or whack it with a random piece of debris.&lt;br /&gt;
** This makes playing as Ironhide a little more difficult, as Ironhide has a 50% &#039;&#039;chance&#039;&#039; to replace the last melee hit with a cannon shot. &lt;br /&gt;
*** Doesn&#039;t make it better that when a projectile hits a barrier or shield, it will reflect and &#039;&#039;&#039;can deal damage to you!&#039;&#039;&#039; &#039;&#039;Great.&#039;&#039;&lt;br /&gt;
*Starscream sounds a lot like {{w|Grover}}.&lt;br /&gt;
*Since &#039;&#039;Generation 1&#039;&#039; Optimus Prime is a skin of Optimus Prime, many would think &#039;&#039;Generation 1&#039;&#039; Megatron would be a skin of Megatron with his attributes. Instead, he has Optimus Prime&#039;s attributes, featuring his moves, weapons, and even features a blue Autobot shield instead of a red Decepticon one, making him more like an Optimus Prime who can fly. Weird.&lt;br /&gt;
*During cutscenes where the respective character doesn&#039;t speak, they will be modelled using their highly detailed PS3/Xbox 360/PC version. In cutscenes where they do, they&#039;ll use their low resolution Wii/PS2 counterparts. This is most notable with Ironhide&#039;s realistic model oddly being blue and having a visible mouth instead of the faceplate of the Low-Res counterpart, and Optimus Prime and Megatron looking far more cinematic in both ending cutscenes.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Toys inspired by this game==&lt;br /&gt;
===Direct game tie-ins===&lt;br /&gt;
A first for &#039;&#039;Transformers&#039;&#039; videogames, a handful of toys would be released [[Transformers (2007 toyline)|under the 2007 movie toyline]] as direct tie-ins to &#039;&#039;Transformers The Game&#039;&#039;, with the packaging featuring a label above the toys that describes them &amp;quot;&#039;&#039;As seen in the TRANSFORMERS Video-Game&#039;&#039;&amp;quot; (or its equivalent in [[Multilingual packaging|multilingual versions]]). This small [[subline imprint]] consisted of five unique molds, all based around the enemy drone characters for the videogame.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Deluxe Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Swindle (Movie)#Toys|Swindle]]}}&lt;br /&gt;
{{Bp-d1|[[Dreadwing (Movie)#Toys|Dreadwing]]}}&lt;br /&gt;
{{Bp-a1|[[Longarm (Movie)#Toys|Longarm]]}}&lt;br /&gt;
{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
{{Bp-d1|[[Dropkick (Movie)#Toys|Dropkick]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;|[[File:Movie_Deluxe_Swindle_toy1.jpg|right|250px|thumb|Deluxe Swindle]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other figures===&lt;br /&gt;
A few other figures in the 2007 toyline are also de facto game tie-ins despite not being marketed with the aforementioned &amp;quot;&#039;&#039;As seen in the TRANSFORMERS Video-Game&#039;&#039;&amp;quot; subline imprint. These include Robo-Vision Optimus Prime and the Generation 1 redecos of Jazz and Starscream, all of which, as mentioned, are special unlockable skins in &#039;&#039;Transformers The Game&#039;&#039;. A pair of redecos for the aforementioned drone molds - released under the 2008 &#039;&#039;[[AllSpark Power]]&#039;&#039; subline imprint - are also seemingly inspired by the opposing factions&#039; versions of their respective units.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Deluxe Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-a1|[[Jazz (Movie)#TargetG1|Autobot Jazz (G1 deco)]]}}&lt;br /&gt;
{{Bp-a1|[[Salvage (Movie)#Toys|Salvage]]&amp;lt;br&amp;gt;(Inspired by the Autobot Dropkick unit)}}&lt;br /&gt;
{{Bp-d1|[[Overcast (Movie)#Toys|Overcast]]&amp;lt;br&amp;gt;(Inspired by the Autobot Dreadwing unit)}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Voyager Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-a1|[[Optimus Prime (Movie)/toys#Robovision|Robo-Vision Optimus Prime]]}}&lt;br /&gt;
{{Bp-d1|[[Starscream (Movie)/toys#TargetG1|Starscream (G1 deco)]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;|[[File:Movie G1Jazz toy.jpg|right|250px|thumb|Deluxe Autobot Jazz with G1 deco]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Beyond the 2007 toyline, [[Dirt Boss (ROTF)|Dirt Boss]] from the [[2009]] &#039;&#039;[[Transformers: Revenge of the Fallen (toyline)|Transformers: Revenge of the Fallen]]&#039;&#039; line-up would also feature a design distinctively based on the Scrapper drone. He would later be repainted into orange as [[Deadlift]], making the similarities between the two designs all the more evident.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
The game&#039;s Metacritic scores [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers hover] [http://www.metacritic.com/games/platforms/ps2/transformersthegame?q=transformers around] [http://www.metacritic.com/games/platforms/xbox360/transformersthegame?q=transformers fifty-five] [http://www.metacritic.com/games/platforms/ps3/transformersthegame?q=transformers percent]. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat but generally praised by the random destruction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*&#039;&#039;Transformers The Game&#039;&#039; is one of only two Activision-published &#039;&#039;Transformers&#039;&#039; games, alongside &#039;&#039;[[Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark]]&#039;&#039;, to be released in Japan, albeit only on PS3, PS2, and Wii.&lt;br /&gt;
*The Autobots and Decepticons &#039;&#039;really&#039;&#039; like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.&lt;br /&gt;
* Some of the transformation animations seem to be based on their contemporary mainline toys. For example, Bumblebee&#039;s arms are formed from his car roof like his deluxe class 2008 Camaro toy, and Optimus&#039;s arms flip out from his truck cabin while his legs are formed from his truck nose (despite being the opposite in the movies) like his leader class toy.&lt;br /&gt;
*It&#039;s assumed that both sides of the conflict are cannibals, seeing as how killing a Cybertronian opponent somehow replenishes your health.&lt;br /&gt;
*Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee and Barricade grow kibble after scanning their respective car modes. This looks roughly twice as ridiculous as what you&#039;re currently imagining.&lt;br /&gt;
*Punching your enemies in the face repeatedly is &amp;quot;heroic&amp;quot; when Autobots do it, but &amp;quot;evil&amp;quot; when Decepticons do it. Sounds like a double standard!&lt;br /&gt;
*Blackout is [[Show-accuracy|toy accurate]] in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.&lt;br /&gt;
*Tranquility features a large number of Generation 1 references, with adverts for &amp;quot;[[Hound (G1)|Hound]]&#039;s Hotdogs,&amp;quot; &amp;quot;[[Seaspray (G1)|Seaspray]]&#039;s Fish and Chips,&amp;quot; a [[Tranquility Mall|local mall]] called &amp;quot;[[Metroplex (G1)|Metroplex]]&amp;quot; and a fast food restaurant named &amp;quot;[[Chip Chase|Chip Chase&#039;s]]&amp;quot;. As a more recent reference, there is also a building site belonging to &amp;quot;[[Bay Demolition]]&amp;quot;. There is also a place called [[Frank Welker|Frank]] &amp;amp; [[Peter Cullen|Peter]]&#039;s cafe.&lt;br /&gt;
*One Autobot isn&#039;t explicitly killed in the Decepticon campaign: Ratchet (who does die in the [[Transformers Autobots/Decepticons|DS Version]]). Three Decepticons aren&#039;t killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in &#039;&#039;both&#039;&#039; campaigns is, unsurprisingly enough, Jazz.(Though Blackout isn&#039;t present in the final Decepticon cutscene after he was last being punched out by Optimus Prime, making his status uncertain) Even when every other bit of movie canon is thrown out the window, he &#039;&#039;still&#039;&#039; can&#039;t make it out alive.&lt;br /&gt;
*Jazz&#039;s last words of &#039;Optimus... I tried&#039; are the same as in the DS version.&lt;br /&gt;
*Bumblebee uses some kind of [[axe (weapon)|axe]] when he fights with a three-punch combo, probably referencing one of his earlier concept designs.&lt;br /&gt;
*Jazz&#039;s special attack is a sword, which he had in early concept art and his Deluxe Class toy.&lt;br /&gt;
*Ratchet, Bonecrusher, Brawl, and Frenzy aren&#039;t playable. However, Ratchet has a model and lacking necessary animations to make him fully playable. It&#039;s possible that, had he made it into the final game, he would&#039;ve been just a health dispenser.&lt;br /&gt;
*Throwing vehicles at buildings barely puts a dent in the structure. Instead of making a hole or even damaging it at all, cars and trucks thrown at buildings bounce off the building and often hit you instead.&lt;br /&gt;
*G1 Megatron flies rather than turning into a gun.&lt;br /&gt;
*Movie Megatron has the largest hitbox of any transformer in the game, which unfortunately makes it so that his hitbox extends outside his shield.&lt;br /&gt;
*If you stand in front of a building, you automatically start climbing it. If you idle while doing this as Blackout, they will scratch their butt. Optimus looks like he&#039;s doing the same, but he&#039;s just shaking his arm.&lt;br /&gt;
*In Mission City, there&#039;s a giant guitar on a building. If you grab it as Bumblebee or Barricade, it looks like they&#039;re playing it.&lt;br /&gt;
*Dreadwings are an absolute nightmare. Did we ever tell you how much we hate Dreadwings in this game?&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.transformersgame.com Official website for Transformers: The Game]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie video games]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1857417</id>
		<title>Transformers The Game (console)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_The_Game_(console)&amp;diff=1857417"/>
		<updated>2025-08-13T16:42:16Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Developer oversights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-movie-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers The Game&#039;&#039;&lt;br /&gt;
|image=Transformers The Game cover.jpg&lt;br /&gt;
|caption=If you&#039;re a mid-to-late-00s kid and remember this game, then your childhood was... Probably pretty average, I guess?&lt;br /&gt;
|developer=[[Traveller&#039;s Tales]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 19]], [[2007]] (NA)&amp;lt;br&amp;gt;[[June 20]], 2007 (AU)&amp;lt;br&amp;gt;[[July 20]], 2007 (EU)&amp;lt;br&amp;gt;[[February 7]], [[2008]] (JP, PS3/PS2)&amp;lt;br&amp;gt;[[March 13]], [[2008]] (JP, Wii)&lt;br /&gt;
|platform=[[PlayStation]] 2, [[Wii]], PlayStation 3, [[Xbox]] 360, PC DVD-ROM&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&amp;lt;br&amp;gt;CER0:B&lt;br /&gt;
}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers The Game&#039;&#039;&#039;&#039;&#039; is the video game adaptation of the [[Transformers (film)|2007 live-action movie]]. Developed by [[Traveller&#039;s Tales]] with cinematic cutscenes animated by [[Blur Studio]] for the Xbox 360, PlayStation 2, PlayStation 3, Wii and PC via DVD-ROM, the game follows several of the movie&#039;s robotic characters through a loose approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. It was the first Transformers game published by [[Activision]] in 21 years.&lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;[[Transformers The Game|other versions]]&#039;&#039;&#039; of the title were released for other platforms.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobots===&lt;br /&gt;
====Level 1: The Suburbs====&lt;br /&gt;
[[file:BumblebeeBarricadeGameFight.jpg|upright=1.25|thumb|left|BONK!]]&lt;br /&gt;
[[Bumblebee (Movie)/games|Bumblebee]] crashes down to [[Earth]], ending up in [[Bay Demolitions]]. The Autobot [[Scanning|scans]] a yellow Camaro, and is contacted by [[Optimus Prime (Movie)/games|Optimus Prime]], who tells him to find an object that will help lead them to the missing [[AllSpark]], but warns him to beware [[Decepticon]] drones. Bumblebee zooms off to a construction site and defeats some of the drones, but even more drones fall from the sky, destroying major parts of the town until Bumblebee defeats them. After defeating them, he scans the corpses and discovers the Decepticons have found a [[Transformer]] code linked to [[Megatron (Movie)/games|Megatron]] in a [[Archibald Witwicky&#039;s glasses|family artifact]] of [[Sam Witwicky]]. Seeking to protect him the Decepticons, Bumblebee drives to his home and he overhears Sam&#039;s [[Ron Witwicky|father]] promise him he will buy him a car the next day. On Optimus&#039;s orders, Bumblebee races to [[Bobby Bolivia]]&#039;s [[Bolivia&#039;s Finest Quality Used Cars and Petting Zoo|used car lot]], defeating more Decepticon drones marching through the streets along the way. With the path cleared, Bumblebee reaches Bolivia&#039;s and gets himself purchased by Sam.&lt;br /&gt;
&lt;br /&gt;
The next day while Sam is at school, [[Barricade (Movie)|Barricade]] attacks him, but Bumblebee stops the Decepticon, pursuing him to prevent further human casualties. After defeating Barricade, Bumblebee is ordered to destroy radio towers that have been hacked by the Decepticons to prevent the [[Autobot]]s from landing, then clear a landing zone. The Autobots touch down and scan new [[alternate mode]]s before gathering at the rendezvous point.&lt;br /&gt;
&lt;br /&gt;
====Level 2: More Than Meets the Eye====&lt;br /&gt;
[[File:Shockwave movie.jpg|thumb|upright=1.45|Logic, etc. etc.]]&lt;br /&gt;
[[file:JazzIsUselessMovie.jpg|upright=1.30|left|thumb|You... wouldn&#039;t happen to know where the Taco store is, would you?]]&lt;br /&gt;
After a very brief explanation of what is going on, [[Sector Seven]] finds the Autobots. In his new alt mode, Bumblebee takes Sam and [[Mikaela Banes]] to safety, while [[Jazz (Movie)|Jazz]] distracts Sector Seven. Unfortunately, Jazz&#039;s luck runs out and he is eventually caught, only to be saved from the humans and a subsequent Decepticon drone attack by Ironhide.&lt;br /&gt;
&lt;br /&gt;
Sector Seven manages to catch Bumblebee in a net and parades him around the city, but Optimus follow in vehicle mode and eventually catches hold. Before he can rescue his comrade, he is dislodged by the arriving Decepticon [[Shockwave (Movie)|Shockwave]], who begins to destroy the city. Optimus and Shockwave clash, ultimately resulting in Shockwave&#039;s destruction. Investigating Shockwave&#039;s body, Optimus finds the glasses and intercepts a transmission from [[Starscream (Movie)/games|Starscream]] that the Decepticons have found Megatron in [[Hoover Dam]], along with the AllSpark. Their mission now clear, Optimus rolls out with the rest of the Autobots. &lt;br /&gt;
&lt;br /&gt;
====Level 3: Inside Hoover Dam====&lt;br /&gt;
[[file:BumblebeeBay.jpg|upright=1.45|thumb|Micheal Bay endorses this message]]&lt;br /&gt;
In [[Hoover Dam]], Bumblebee is being held in a force field, but manages to escape when a power surge disables it. While exploring, Bumblebee discovers the AllSpark hidden behind a &#039;laser grid. Commanded by Prime to retrieve the relic, Bumblebee battles the security robots and destroys the command center consoles, only to discover this would not be enough to disable the grid. Next, Bumblebee desroyed a set of cooling fans, causing the generators powering the grid to overheat and explode. After destroying the last of the generators, Bumblebee entered the holding chamber andbegan to shrink the AllSpark to portable size fending of the security drones as he did so. Unfortunately, Megatron begins to thaw out and attacks Bumblebee as well. Bumblebee manages to escape with Sam, Mikaela, and the AllSpark, but Starscream and [[Blackout (Movie)|Blackout]] arrive at the dam shortly there after to release their leader.&lt;br /&gt;
&lt;br /&gt;
====Level 4: The Last Stand====&lt;br /&gt;
[[file:JazzStarscreamBattle.jpg|thumb|left|Walk up to him slowly with your gun out, [[Starscream_(G1)/Generation_1_cartoon_continuity|because that ALWAYS works.]]]]&lt;br /&gt;
Upon arriving in [[Mission City]], the Allspark becomes overloaded with energy and creates some energon drones. Bumblebee loses control and gets himself stuck in a building, but is rescued by Ironhide. Starscream appears and begins attacking, but is swiftly engaged by Jazz, who kills Starscream, Blackout, and their drone minions. Unfortunately, [[Brawl (Movie)|Brawl]] arrives and manages to finally finish Jazz off, angering Ironhide. After chasing Brawl throughout the city, Ironhide finally kills him and his drones, avenging Jazz&#039;s death.&lt;br /&gt;
&lt;br /&gt;
Barricade tries to take the AllSpark, but Bumblebee confronts and kills him. Before he can savor his victory, Bumblebee is effortlessly flicked aside by Megatron. Fearing for their lives, Sam and Mikaela take the AllSpark and hide in one of the nearby buildings.&lt;br /&gt;
&lt;br /&gt;
====Level 5: The Ultimate Doom====&lt;br /&gt;
Megatron manages to find Sam and Mikaela, but before he can grab the AllSpark, Optimus arrives and engages him in a final battle. After a long and grueling fight, Megatron finally goes down. Believing his foe vanquished, Optimus turns to Sam as the human hands him the AllSpark. However, Megatron reveals himself to still be alive and leaps at the heroes. Grabbing Megatron&#039;s flail, Optimus pulls the Decepticon towards him and shoves the cube into his chest, killing him.&lt;br /&gt;
&lt;br /&gt;
Later, Optimus and the other Autobots reflect on the events that have transpired. Though the AllSpark is lost, they have found themselves a new home, one which Optimus now vows to protect.&lt;br /&gt;
&lt;br /&gt;
===Decepticons===&lt;br /&gt;
&lt;br /&gt;
====Level 1: SOCCENT Military Base====&lt;br /&gt;
[[File:VGBlackoutE1M3Intro.jpg|thumb|left|&amp;quot;Time for a delicious, cool... what? [[Pepsi]]?!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Blackout shot down an MH-53 and scanned it as his vehicle mode, and then proceeded to the [[SOCCENT Forward Operations Base]] in [[Qatar]]. At [[Starscream (Movie)/games|Starscream&#039;s]] command, he destroys the entire base.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE1M4Intro.gif|thumb|&amp;quot;Damn it, Scorponok, that is NOT my [[Powerlinx]] plug!&amp;quot;]]&lt;br /&gt;
Some humans managed to scramble their communication vehicles, and [[Scorponok (Movie)|Scorponok]] was dispatched to deal with the situation and succeeded. Meanwhile, Blackout went to destroy a communication array, hoping to steal their mainframes and data, since they contained important information about the location of the AllSpark.&lt;br /&gt;
&lt;br /&gt;
Scorponok then returned to Blackout, whereupon Starscream informed that some human reinforcements were on the way to prevent their escape, but Blackout managed to destroy them all. After that, Starscream informed them that there wasn&#039;t any concrete information on the data, but a human was in possession of an artifact whose origin matched with the information they acquired. Blackout and Scorponok then leave Qatar.&lt;br /&gt;
&lt;br /&gt;
====Level 2: The Hunt For Sam Witwicky====&lt;br /&gt;
&lt;br /&gt;
Barricade landed in Tranquility, and scanned a Saleen S281 police car near a donut store (because cops like donuts) and got in contact with Starscream. Starscream informed him he was there to find the artifact, which happened to be a pair of glasses. and that Barricade must do it before the Autobots do.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M2Intro.jpg|thumb|This is what is technically known as a bad idea.]]&lt;br /&gt;
Starscream informed Barricade that they might not be the only Transformers in the area, and ordered him to investigate. Driving around town, he was attacked by Autobot drones. After destroying all the drones in the area, Starscream told him to head to the power plant in order to find [[Frenzy (Movie)|Frenzy]], who discovered interesting information about their mission. Upon arrival, Barricade encountered Sector Seven, who had captured Frenzy. Finding himself dealing with a Sector Seven SUV which could enter buildings, Barricade tore down all the nearby buildings in his search for Frenzy. However, he became trapped inside a Sector Seven SUV whose drivers used the explosions caused by the Decepticon to their advantage, escaped the building and hid inside another one without causing damage (because they&#039;re Sector Seven, they knew how to do that).&lt;br /&gt;
&lt;br /&gt;
After repeating this several times, Barricade eventually cornered Frenzy&#039;s captors at the local shopping mall, destroying the entire building and killing everyone inside. After freeing Frenzy, he passed all the information that he gathered to Barricade, who then contacted Starscream with the information. Frenzy discovered that a human named Sam Witwicky was in possession of the artifact that revealed the location of Megatron.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBarricadeE2M4Gameplay.gif|left|thumb|This is what you&#039;ll be doing for approximately 90% of the time you&#039;re in Tranquility, so get used to it.]]&lt;br /&gt;
Bumblebee then showed up heading for the police station, forcing Barricade stop the Autobot in order to find Sam. This forced Bumblebee to use a shockwave attack that destroyed a huge area of town by accident every time he used it and stunned Barricade. Still, Barricade won the upper hand against Bumblebee, then chased him down to the local [[Bay Demolition]], only to be ambushed by Autobot drones who were hiding there. Barricade defeated all of them.&lt;br /&gt;
&lt;br /&gt;
Barricade collected information about Sam through the databank in the police station. There, he cornered Sam with Mikaela, but when he was about to attack them, Bumblebee intervened, picked them both up and escaped to safety. Then, Bumblebee returned to engage him.&lt;br /&gt;
&lt;br /&gt;
By using the same tactics from their last encounter, Barricade defeated Bumblebee. Knowing what will happen if he kept fighting, Bumblebee drove off, Barricade followed, and they battled again. Bumblebee was eventually killed. Barricade then threatened to harm the humans if Sam didn&#039;t give him the glasses. Sam then gave up the glasses and fled. Sam and Mikaela were then surrounded by Sector Seven and placed under arrest.&lt;br /&gt;
&lt;br /&gt;
====Level 3: A Gathering Force ====&lt;br /&gt;
&lt;br /&gt;
With the location of Megatron and the AllSpark now known, Starscream gathered the remaining Decepticons. He approached a secret human airbase to  search for [[Bonecrusher (Movie)|Bonecrusher]] and Brawl, but upon arriving his radar was jammed by local human communications equipment. Frenzy, who decided to speak in [[Cybertronian language|Cybertronian]] to be annoying, came in contact with Starscream to request locations to destroy. After doing that, Bonecrusher was located.&lt;br /&gt;
&lt;br /&gt;
[[File:VGStarscreamE3M4Gameplay.jpg|thumb|&amp;quot;Brawl! You&#039;re a tank! Use your tank parts!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;I can&#039;t, I&#039;m shy.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;What?!&amp;quot;]]&lt;br /&gt;
[[File:VGStarscreamE3M3Intro.jpg|left|thumb|&amp;quot;None shall stand in my way!&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Your talking privileges are hereby revoked, Bonecrusher.&amp;quot;]]&lt;br /&gt;
Bonecrusher had stealthily hidden himself until he was surrounded by turrets firing paralyzing electrical energy at him. Starscream, rather than reprimanding him for this idiocy, destroyed turrets and escorted him onto the runway. They found themselves surrounded by flying drones, which upon careful inspection (actually consisting of shooting down the aircraft, picking it up and then throwing it away) had actually been made using technology based on Megatron&#039;s biology. Realizing this, Starscream no doubt viewed destroying these vehicles as useful practice.&lt;br /&gt;
&lt;br /&gt;
Following on from this, Brawl got the courage to move out, and Bonecrusher went to meet with him. They immediately encountered` human tanks that fires the same electricity that paralyzed Bonecrusher earlier. Starscream then went to do everything himself again, flying back and forth using everything he has to destroy the tanks and save his rather apathetic comrades from self-imposed doom. With the base destroyed and all the Decepticons united, Starscream then ordered them all to make for the rendezvous point. &lt;br /&gt;
&lt;br /&gt;
Starscream and Blackout arrived at the [[Hoover Dam]] and started to destroy it, some Autobot Drones who managed to secretly follow Sam and Mikaela&#039;s kinnapers to their base tried to defend it but to no avail, as in the end, Megatron was finally free. Starscream and Blackout then bowed before their lord, who then declared they have much to do.&lt;br /&gt;
&lt;br /&gt;
====Level 4: City of the Machines====&lt;br /&gt;
&lt;br /&gt;
Because of everything that happened in Hoover Dam, the Autobots managed to set the humans free and they got the cube. Megatron sent his Decepticons ahead of him except for Starscream, Brawl and Bonecrusher, who would proceed to Mission City. Barricade arrived there and informed Megatron that Sam went into hiding with the AllSpark, Megatron asks him if he knows what will be at stake if he fails, but Barricade stated that it will be done.&lt;br /&gt;
&lt;br /&gt;
[[File:VGBlackoutE4M3Gameplay.jpg|left|thumb|&amp;quot;I didn&#039;t touch anything!&amp;quot;]]&lt;br /&gt;
Jazz was protecting Sam and Mikaela when Barricade arrived. Jazz ordered both of them to get away so that he and Barricade could fight. After taking too much damage, Jazz knew that he would suffer Bumblebee&#039;s fate if he kept fighting and decided to run away.&lt;br /&gt;
&lt;br /&gt;
[[File:VGMegatronE4M4Guitar.jpg|thumb|Megatron prepares to unleash his impression of [[Soundwave (Animated)|someone else]].]]&lt;br /&gt;
Barricade managed to catch up to Jazz and killed him, his last words being &amp;quot;Optimus, I tried&amp;quot;. Megatron detected an huge energy signature coming from the city&#039;s park and ordered Scorponok to determine what it was. There, they discovered the AllSpark caused various machines to come to life. Scorponok had to kill all the [[Energon drone|Energon drones]] in the area before more were generated. After all of them were destroyed, Scorponok threatened the humans if they don&#039;t give the AllSpark to him. Sam was about to hand over the AllSpark when Ironhide intervened and ordered Sam to flee while he took care of the scorpion-esque Decepticon. Blackout was angered by this mistreatment of his pet, and vowed to give Ironhide the honor of dying by his blade.&lt;br /&gt;
&lt;br /&gt;
[[File:BlackoutIronhideFightE4M4.jpg|thumb|This is what is technically known as CHEATING.]]&lt;br /&gt;
Ironhide used every weapon he had: every Autobot drone type except for Mixmaster and Dreadwing, and Ironhide himself used the dastardly tactic of being invincible for most of the battle, unleashing a never-ending torrent of rockets which Blackout could do nothing about whenever he approached Ironhide too closely. He only became vulnerable after all the drones in the area were destroyed. Despite this, Blackout finally killed him; Mikaela and Sam finally find Optimus to inform him of the rest of the Autobots demise, leaving Optimus alone to defend them and the Allspark as he drives off to hide Sam and Mikaela.&lt;br /&gt;
&lt;br /&gt;
Megatron finally arrived in the city, where he formulated a plan to take possession of the AllSpark once and for all. This plan consisted of Megatron trying to coax Optimus out of hiding by destroying the city at random, and after destroying a huge part of it, Megatron followed a beacon sent by Prime, thinking he would fight him there, only to be ambushed by some Autobot drones. This led to Megatron destroying multiple waves drones across the city; he finally found Optimus Prime at the top of the tallest building in the city, and climbed it. When he reached the top, they both battled and fell back to the streets.&lt;br /&gt;
&lt;br /&gt;
====Level 5: Day of the Machines====&lt;br /&gt;
[[File:TFTG Decepticon Ending Megatron.jpg|thumb|upright=1.1]]&lt;br /&gt;
&lt;br /&gt;
Back on the ground, the final battle began. This largely consisted of Megatron attacking Prime with every melee attack he had. After some attacking, Optimus would run away while Megatron fought the drones. After the Drones were destroyed, Megatron then flew around, trying to find Optimus who was with Sam, protecting the AllSpark. Soon, Megatron found them and Sam escaped, allowing both of them to continue the battle. Starscream and Blackout each attempt to ambush Optimus but are no match for him and are quickly knocked out. Eventually, Optimus got exhausted and Megatron hit him in the head using his whip-chain with all his strength, killing him right in front of Sam. Megatron finally took the cube and absorbed it, creating a fire wave that killed everyone in the area.&lt;br /&gt;
&lt;br /&gt;
Life on Earth as we know is now over. Megatron decided that the [[Atlantis, Arise!|Lincoln Memorial would make a fine throne from which to rule the world]]. All the Decepticons who were absent from the battle joined together to watch the eradication of the human race. After sitting in his new throne, Megatron sent his Decepticons to finish conquering the planet, since they were done here. Barricade thought himself suitable for the job and obliged, and promptly got up while the others watched.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]]&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Mark Ryan]])&lt;br /&gt;
*[[Jazz (Movie)|Jazz]] ([[Andrew Kishino]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Fred Tatasciore]])&lt;br /&gt;
|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]] ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Daniel Ross]])&lt;br /&gt;
*[[Barricade (Movie)|Barricade]] ([[Keith David]])&lt;br /&gt;
*[[Blackout (Movie)|Blackout]] ([[Noah Nelson]])&lt;br /&gt;
*[[Scorponok (Movie)|Scorponok]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Frenzy (Movie)|Frenzy]]&lt;br /&gt;
*[[Bonecrusher (Movie)|Bonecrusher]] ([[Daniel Riordan]])*&lt;br /&gt;
*[[Brawl (Movie)|Brawl]] ([[David Sobolov]])&lt;br /&gt;
*[[Shockwave (Movie)|Shockwave]]&lt;br /&gt;
|h3=Drones|c3=&lt;br /&gt;
*[[Dropkick (Movie)|Dropkick]]&lt;br /&gt;
*[[Payload (Movie)|Payload]]&lt;br /&gt;
*[[Scrapper (Movie)|Scrapper]]&lt;br /&gt;
*[[Swindle (Movie)|Swindle]]&lt;br /&gt;
*[[Longarm (Movie)|Longarm]]&lt;br /&gt;
*[[Dreadwing (Movie)|Dreadwing]]&lt;br /&gt;
*[[Mixmaster (Movie)|Mixmaster]]&lt;br /&gt;
*[[Energon drone]]&lt;br /&gt;
|h4=&#039;&#039;&#039;[[Human]]s&#039;&#039;&#039;|c4=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;While Bonecrusher does not speak in the game, Riordan is credited with voicing him in the game&#039;s credits. Unused voice clips of his (and Brawl&#039;s) can be found in the game&#039;s files.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In each chapter, players control a pre-determined Autobot or Decepticon, and are placed in a small open-world area they can freely explore. All the robots can walk, run, evade, jump, transform into a vehicle and vice-versa, climb walls, block attacks and have six attack types: light ranged weapon, heavy ranged weapon, melee attack, and the abilities to grab and throw objects such as cars, lamp posts, trees, etc, use a long object like a lamp post as a sword, and to use an special attack which can only be executed when pressing the melee attack button while holding the block button.&lt;br /&gt;
&lt;br /&gt;
Each of the playable characters have different statistics and properties. For example, Barricade and Bumblebee are the most evenly balanced, Starscream does higher weapon damage and lower melee damage, and Ironhide has the highest ammo capacity of any character.&lt;br /&gt;
&lt;br /&gt;
===Drone Variants===&lt;br /&gt;
Both sides of the conflict have access to drones, and thus each side has random encounters that you will occasionally have to battle in small skirmishes. Each has their own AI and attack pattern, along with set weaknesses. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scrappers&#039;&#039;&#039;: The grunts of this game, but not necessarily the most common. Their AI is a relatively simple one in that they just shoot a missile at you, and than charge at you and try to melee you the rest of the way. They cannot shield themselves from gunfire which makes these guys easy to destroy in hordes. &lt;br /&gt;
*&#039;&#039;&#039;Swindles&#039;&#039;&#039;: The common mooks of this game, and the most frequently encountered not just in missions but in those small little out-of-story skirmishes. They frequently charge at you 1 missile at a time, and once in melee range they will try to punch you. They can shield themselves, but it&#039;s very uncommon, and they can easily be dispatched. &lt;br /&gt;
*&#039;&#039;&#039;Dropkicks&#039;&#039;&#039;: The &amp;quot;heavy lifters&amp;quot; of the common drone type, they&#039;re usually seen using Swindles as cannon fodder and firing missiles at you from a distance. They are also the only drones smart enough to throw stuff at you, and autoblock attacks from all ranged weapons except for Blackout’s heavy weapon.&lt;br /&gt;
*&#039;&#039;&#039;Longarms&#039;&#039;&#039;: The most common of the &amp;quot;Throw stuff at them to make them stop&amp;quot; types, these guys walk up to you slowly while flailing around a giant and long wire cable with a hook attached to it, knocking the poor player all over the place. Throwing cars is not advisable though, unless you are Optimus Prime, seeing as when most characters throw cars, it&#039;s thrown from above, so it will usually hit the top of the hitbox instead of hitting the Longarm drone. &lt;br /&gt;
*&#039;&#039;&#039;Payloads&#039;&#039;&#039;: These drones charge at you headfirst, but their reckless charge means you can jump around them. Once they start looking around aimlessly, throw something at them or punch them to knock them out of the AI state. They will go back into charging phase after you land a hit, so be sure to combo them before running away. Be prepared, since they always come in pairs.&lt;br /&gt;
* &#039;&#039;&#039;Dreadwings&#039;&#039;&#039;: Dreadwings are uncommon drones that, when encountered, will fly in and land in a ring of expanding fire that will launch you away from them. They will then have the audacity to run at you nonstop, and spam their flamethrowers. And the flamethrowers have a deceptively &#039;&#039;large&#039;&#039; range, making it hard for you as the player to throw items at them. And once you land a decent combo on them, they fly away, regain about 5% of their health, and come back at you, forcing you to repeat the same process until they are defeated. &lt;br /&gt;
* &#039;&#039;&#039;Mixmasters&#039;&#039;&#039;: The most uncommon type of drone encountered, these guys cannot be damaged by conventional means, and require that you grab an object, throw it at them, knock them over, pick them up, and throw them at a random building or onto the floor. Their slow speed makes them relatively easy to fight though, as you can usually knock them down extremely easily, but they can easily kill an unprepared player as their missiles deal some massive damage.&lt;br /&gt;
&lt;br /&gt;
===Sub Missions=== &lt;br /&gt;
Represented by large glowing boxes containing symbols of said Sub Mission, they provide challenges for those who wanted to pay energon cubes to play a &amp;quot;mini-game&amp;quot; where the player must complete the objective before time runs out. So if you want to unlock everything, or just take a break from what&#039;s happening in the story mode? Well, good news for you; every single time you beat a Sub Mission, a new mini-game opens up, offering more energon cubes in exchange for more energon cubes and maybe the occasional bonus content.&lt;br /&gt;
 &lt;br /&gt;
Sub Missions come in six types:&lt;br /&gt;
*Hunt: Hunt down all the vehicles and destroy them. (You just chase down and destroy a bunch of cars within the time limit. It would be easier were it not for the driving).&lt;br /&gt;
*Scavenger: Find all the cogs within the marked area. (They&#039;re not really well hidden, and the map shows them in little green blips, so it&#039;s pretty easy).&lt;br /&gt;
*Attack: Defeat all the enemies. (It&#039;s very easy, mostly because this is just a challenge version of the average drone battles in the game).&lt;br /&gt;
*Sumo: Push all the opponents out of the ring. Careful you don&#039;t get knocked out! (It&#039;s WAY harder than it looks, mostly due in fact that Longarms just exist, and Mixmasters are the most common enemy types faced here. You heard that right, &#039;&#039;&#039;MIXMASTER DRONES.&#039;&#039;&#039;).&lt;br /&gt;
*Race: Race to the finish line. (Every checkpoint does lower the timer, but you lose time for transforming, which happens often because the buildings are coated with a substance that makes you transform the moment you touch it. And you have to race in order to reach the checkpoints in time. Are you mad? &#039;&#039;&#039;&#039;&#039;YOU WILL BE&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
*Destruction: Destroy the place within the marked area. (This is a challenge version of the missions in the Decepticon campaign where you have to destroy the area. No wonder why this Sub Mission isn&#039;t available to play in the Autobot campaign).&lt;br /&gt;
&lt;br /&gt;
===Cybertron Levels===&lt;br /&gt;
A &amp;quot;Bonus Level&amp;quot; set on [[Cybertron (planet)|Cybertron]] is unlocked after completing all oher levels, one for each campaign. Players control Optimus Prime or Megatron, with their ability to transform disabled, and must destroy 35 drones to complete the level. Unfortunately, Cybertron&#039;s look in both levels doesn&#039;t resemble the G1 cartoon, nor the opening cinematic or the scenes from the movie.&lt;br /&gt;
&lt;br /&gt;
===Unlockables===&lt;br /&gt;
The game includes a &amp;quot;Bonus Features&amp;quot; menu with several items to be unlocked. These unlockables can be obtained via any or all of the following methods:&lt;br /&gt;
*Collecting 15 glowing yellow cubes (100 hidden per level). Technically some levels do contain only 95 cubes, but when playing the level &#039;A Gathering Force&#039;, the player is automatically awarded 5 cubes.&lt;br /&gt;
:Note: One does not need to collect 15 cubes in a single level to unlock a bonus feature; the game counts total cubes found, and once 15 are collected, a bonus feature is unlocked. This explains why there are 100 cubes in each level, even though bonus features are only unlocked every 15 cubes.&lt;br /&gt;
*Collecting a hidden Autobot or Decepticon faction symbol, with five hidden on each level.&lt;br /&gt;
*Completing a chapter.&lt;br /&gt;
*Completing a sub mission.&lt;br /&gt;
*Completing a level, including the bonus Cybertron levels&lt;br /&gt;
*Completing a skill, including: Throw, Speed (when in land vehicle mode), Slide (when in land vehicle mode), Jump (when in land vehicle mode), Evil (for Decepticons), Heroic (for Autobots) and Destruction (for Decepticons).&lt;br /&gt;
&lt;br /&gt;
The unlockable bonus features are separated into three sections:&lt;br /&gt;
* Bonus Movies: consisting of four commercials for the 2007 movie and the intro sequences of the &#039;&#039;[[Transformers: Armada (cartoon)|Armada]]&#039;&#039;, &#039;&#039;[[Transformers: Energon (cartoon)|Energon]]&#039;&#039;, and &#039;&#039;[[Transformers: Cybertron (cartoon)|Cybertron]]&#039;&#039; cartoons.&lt;br /&gt;
* Bonus Gallery: an image gallery with 158 images in total. Featuring concept art, toy box art images, models of the characters seen in game, and covers of past Transformers comics by [[Marvel Comics]], [[Dreamwave Productions]], and [[IDW Publishing]].&lt;br /&gt;
* G1 characters: five alternate character skins, including the following:&lt;br /&gt;
**Three toy-inspired &amp;quot;skins&amp;quot; can be unlocked, including [[Jazz (Movie)#Deluxe Class toys|Generation 1 Jazz]], [[Optimus Prime (Movie)/toys#Voyager Class toys|Robo-Vision Optimus Prime]] (minus flames) and [[Starscream (Movie)/toys#Voyager Class toys|Generation 1 Starscream]] (minus the resculpted head).&lt;br /&gt;
*(Similarly, one can unlock Generation 1 [[Optimus Prime (G1)|Optimus Prime]] and [[Megatron (G1)|Megatron]], replacing their movie counterparts with new 3D models as opposed to simple skin recolors. Optimus Prime converts into his original truck mode, but [[Transformers: Go-Bots (franchise)|fires from his fists]] rather than using his trademark [[ion blaster]]. Megatron cannot transform into his gun mode, but instead starts flying in robot mode when the &amp;quot;transform&amp;quot; button is pressed.&lt;br /&gt;
&lt;br /&gt;
==Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, Xbox 360 players will be rewarded as part of the &amp;quot;Achievement&amp;quot; meta-goal system. Each Achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 42 Achievements collectively worth 1000 Gamerscore can be earned in &#039;&#039;Transformers The Game&#039;&#039;. The other versions do not feature any in-game achievements, as the game was not released on Steam and predates the implementation of the Trophy system on PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero&lt;br /&gt;
|Bumblebee helped protect Sam in The Suburbs (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighbourhood Watch&lt;br /&gt;
|You continued your defense of The Suburbs as Jazz and Optimus Prime (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Could You Describe the Ruckus?&lt;br /&gt;
|Bumblebee caused a disturbance in order to escape the Hoover Dam with the AllSpark. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender&lt;br /&gt;
|The Last Stand has been made. There&#039;s only one thing left to do… (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Look to the Stars&lt;br /&gt;
|Megatron and the Decepticons are finished. Earth is safe...for now… (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster&lt;br /&gt;
|The humans have much to fear. Qatar is destroyed. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Surburban Scourge&lt;br /&gt;
|The Autobots fall before you. The Suburbs are done for. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer&lt;br /&gt;
|Starscream&#039;s power knows no bounds. The airbase&#039;s defenses are obsolete. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher&lt;br /&gt;
|The city is in ruins. There&#039;s only one thing left to do… (secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Finish this Planet&lt;br /&gt;
|Optimus and the Autobots are but a memory. Earth is yours. (Secret)&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|What Challenge?&lt;br /&gt;
|You have handled a challenge with ease. Complete your first Challenge sub-mission.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Hero Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Neighborhood Watch Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the suburbs (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|The Ruckus? Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Inside Hoover Dam (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Defender Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Autobot City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sand Blaster Challenger&lt;br /&gt;
|Completed all challenge sub-missions in Qatar Desert. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Suburban Scourge Challenger&lt;br /&gt;
|Completed all challenge sub-missions in The Hunt for Sam Witwicky. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Air Traffic Destroyer Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Airbase. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Downtown Demolisher Challenger&lt;br /&gt;
|Completed all challenge sub-missions in the Decepticon City. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Transform and Roll Out&lt;br /&gt;
|You&#039;ve transformed for the first time.&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Robots in Disguise&lt;br /&gt;
|You&#039;ve transformed 500 times.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Optimus Prime&lt;br /&gt;
|200 Decepticon Drones have met their match.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Megatron&lt;br /&gt;
|200 Autobot Drones have fallen before you.&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Wrong Way!&lt;br /&gt;
|You&#039;re living dangerously. Ram 250 Cars.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Bumblebee&lt;br /&gt;
|You&#039;ve scouted the world thoroughly. All the secret icons have been collected.&lt;br /&gt;
|60 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Shot Putter&lt;br /&gt;
|You&#039;ve sent objects flying. Achieved full Throw Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Speed Demon&lt;br /&gt;
|You&#039;ve really burned rubber. Achieved full Speed Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Sideways Motion&lt;br /&gt;
|You can handle turns with ease. Achieved full Slide Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|We Don&#039;t Need Roads&lt;br /&gt;
|Who needs roads when you can fly through the air? Achieved full Jump Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Root of all Evil&lt;br /&gt;
|You take pride in destroying your enemies. Achieved full Evil Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Ironhide&lt;br /&gt;
|You are the epitome of an Autobot. Achieved full Heroic Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Pride of Brawl&lt;br /&gt;
|Your destruction comes naturally as a Decepticon. Achieved full Destruction Skill.&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Mad Skillz&lt;br /&gt;
|You are skilled beyond belief. Achieved all Skill items on all levels.&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Batter Up&lt;br /&gt;
|Find a bat and make your enemy fly. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Ring-A-Ding-Ding&lt;br /&gt;
|Dial up some pain for your enemy. Use the Helio phone as a weapon. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Pit Crew&lt;br /&gt;
|Stop your enemy in their tracks!! Use a large tire to harm your enemy. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|I know Kung-Fu&lt;br /&gt;
|You are quite skilled Grasshoppa. Perform 1000 punches. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Weapon Systems Inactive&lt;br /&gt;
|Your enemy knows the might of your fist. Complete Suburbs Chapter 1 using only melee attacks. (Secret)&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Land Shark&lt;br /&gt;
|The enemy can&#039;t hit you if they can&#039;t see you. Spend 2 minutes underground. (Secret)&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Sharp Shooter&lt;br /&gt;
|You&#039;re destructive and efficient. Complete Airbase Chapter 3 with more than 2:30 minutes remaining. (Secret)&lt;br /&gt;
|40 {{gamerscore}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers The Game secret achievement.jpg]]&lt;br /&gt;
|Turbo? We don’t need no turbo!&lt;br /&gt;
|You&#039;ve got a lead foot and it shows. Complete Hoover Internal Chapter 2 without using boost. (Secret)&lt;br /&gt;
|30 {{gamerscore}}&lt;br /&gt;
|[[File:Transformers The Game achievement.jpg]]&lt;br /&gt;
|Keeper of the AllSpark&lt;br /&gt;
|There is no Transformer that stands greater than you. You have achieved 100% completion.&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cut and unused content==&lt;br /&gt;
&lt;br /&gt;
Perhaps owing to a somewhat rushed development cycle, &#039;&#039;Transformers the Game&#039;&#039; has a staggering amount of beta content that did not make it into the final game. A good portion of this content has been datamined from the game&#039;s many multiplatform releases and can be found extensively listed on the &#039;&#039;The Cutting Room Floor&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s page for the game &amp;lt;ref&amp;gt;[https://tcrf.net/Transformers:_The_Game_(Windows) Transformers: The Game (Windows, Xbox 360, PlayStation 3, PlayStation 2, Wii)] on &#039;&#039;The Cutting Room Floor&#039;&#039;&amp;lt;/ref&amp;gt;, but down below we&#039;ll only list some of the more interesting examples (as well as a few others not featured on TCRF as a result of being discovered from other sources beyond datamining).&lt;br /&gt;
&lt;br /&gt;
===Levels===&lt;br /&gt;
[[File:HooverExt-TransformersTheGame.jpg|thumb|250px|If you saw this video as a kid and couldn&#039;t find this place in-game, then you know the pain — especially when Tim from school kept lying about this being a secret level screw you Tim I want my Legends Class Optimus Prime back and -]]&lt;br /&gt;
*An entire level set in the exterior of Hoover Dam was to be featured in both campaigns, internally named HOOVEREXT for the Autobots and HOOVERDAM for the Decepticons. It was first discovered through surviving text strings  assigned to a nonexistent level with the aforementioned name, describing a Decepticon attack culminating in a fight against Bonecrusher for the Autobots and the resurrection of Megatron for the Decepticons, corresponding with the order of events shown in the film. This was further corroborated by multiple making-of featurettes, where footage of an earlier beta build of the game shows what clearly is an exterior map of Hoover Dam that isn&#039;t featured anywhere in the actual retail release.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=I97UImtAQ6g&amp;lt;/ref&amp;gt; For a while, these appeared to be the only surviving remains of Hooverext, leading the small but dedicated modding community for the game to speculate that whatever was left of the map would never get to see the light of day - that is, until TT Games founder Jon Burton streamed a look at two prototype builds featuring the fabled level on his GameHut YouTube channel.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=A5d9G0SQw_8&amp;lt;/ref&amp;gt; This reinvigorated the interest of modders, which until now had primarily worked on the PC version of the game, and led to the idea of instead datamining the console releases. Finally, only a couple of weeks later, [https://www.youtube.com/watch?v=oE01Os_O76c the entire playable level was surprisingly discovered lurking in the Wii version all along!] In another note, the entire playable level was also discovered on the PS3 version, but it has two versions, a default one for Hi-Res with broken mountains, and a Low-Res version, which is a copy of the Xbox 360 prototype version of the level for some reason. Both levels suffer from their programming being from an outdated version of the engine, which makes these levels from [https://www.youtube.com/watch?v=0rg3YJeqWLM easy to straight up unplayable.]&lt;br /&gt;
**There are also [https://www.youtube.com/watch?v=M83Dwx-AGQY two] [https://www.youtube.com/watch?v=UTxxmOckjFg cutscenes] surviving from the deleted stage (with one of them being briefly featured in one of the aforementioned making-of videos), as well as multiple strings of dialogues for the Chapters in the Level. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=qDm710zwUxg&amp;lt;/ref&amp;gt;&lt;br /&gt;
***The final retail version includes the dam in a pre-rendered cutscene at the end of Mission 3 on both campaigns. This uses the once playable map as a basis, similarly to how most other FMVs in the game were rendered using pre-existing maps as background.&lt;br /&gt;
**On a complimentary note, both the [[Transformers The Game (PSP)|Playstation Portable]] and [[Transformers Autobots/Decepticons|Nintendo DS]] versions of the game feature levels set in the exterior of Hoover Dam, making the removal of this one an interesting oddity.&lt;br /&gt;
**There are unused voicelines relating to the HooverExt missions by Optimus Prime on the PS3 version of the original game.&lt;br /&gt;
*There are also other unused &amp;lt;s&amp;gt; Tranquility &amp;lt;/s&amp;gt; levels in this game, such as BLACKOUTTRANQUILITY, TESTTRANQUILITY, AUTOBONUS1, CVIEW, and STARTSCREEN. CVIEW and STARTSCREEN are thought to be the character model viewer and the early version of the start screen, but only have one file and that is their LEVEL.CFG, making them completely unplayable. The other levels, however, are playable. BLACKOUTTRANQUILITY doesn&#039;t have accessible missions, but the SPLINE.DAT reveals that the level has early data of The Hunt for Sam Witwicky level. TESTTRANQUILITY is a test level used for testing the various AI of each of the characters and submissions. AUTOBONUS1 was possibly going to be a bonus level unlockable after completing the Autobot campaign, in which you collect and throw 10 dounts. The counter is broken, so that means if you do what the level wants you to do, the level doesn&#039;t end, and you&#039;ll be stuck until you exit the level or the timer runs out.&lt;br /&gt;
*As seen in the aforementioned GameHut livestream, other levels also suffered substantial alterations between their early builds and the final retail version. Whereas some locations like Tranquility and Mission City remain pretty much identical in alphas dating back as far as November 2006, others like the interior of Hoover Dam and the bonus Cybertron levels were entirely redesigned from the ground up. The former featured a tighter, somewhat more movie-accurate look and layout that ended up being discarded in favor of the wider industrial area seen in the final game, whereas the latter was a surprisingly massive map directly based on artwork from the brief flashback sequence in the film.&lt;br /&gt;
[[File:TFTG_Unused_City_BurgerKing_Megatron.jpg|250px|thumb|[https://www.youtube.com/watch?v=AxhjAiP9hk8 &amp;quot;Yeah, a whopper. No cheese, no onions.&amp;quot;]]]&lt;br /&gt;
*If you play with the High-Res city files on Low-Res mode on PC, a weird early and unfinished city appears when you load into the level. It features cut [[Pepsi]] signs and even a [[Burger King]] replacing Chip Chase&#039;s!&lt;br /&gt;
&lt;br /&gt;
===Character models===&lt;br /&gt;
*A strange retexture of Bumblebee in the classic Camaro form that replaces most of his distinctive yellow with a muddy dark red, oddly titled as &amp;quot;evilbumblebee&amp;quot; in the game files. We have no idea how it got there or what its purpose was, though it does sound heavily exploitable for a creepypasta if anyone&#039;s interested in writing one.&lt;br /&gt;
*A variant of the [[Payload (Movie)|Payload]] drone crudely textured with a shoddily compressed [[Pepsi]] livery, most likely cut early in development. &lt;br /&gt;
*On the PS3 version, there are also &#039;&#039;A LOT&#039;&#039; of unused character files and folders, including Bumblebee_BCK, an early version of the Hi-Res Bumblebee model with it&#039;s own animations. This was primarily seen in promotional screenshots of the game.&lt;br /&gt;
===Weapons and abilities===&lt;br /&gt;
*An unused version of Optimus Prime&#039;s gun with animations, based on concept art. A picture of Optimus with this gun out can be seen on the back of the packaging for the game. Oops.&lt;br /&gt;
*There are tons of unused dialogue on all versions, with the most notable being the PS3 version, with prototype grunt sounds, Optimus saying you&#039;ve won a mission or lost voiced by [[Peter Cullen]] himself, and alternate takes of all of Ironhide&#039;s lines.&lt;br /&gt;
*There are unused special abilities in the game&#039;s files, with most of them based on concept art, including:&lt;br /&gt;
**A reel in ability for the Longarm Drones, being able to reel the player in with their hook and attack them.&lt;br /&gt;
**A special shield ability for the Mixmaster Drones, being able to ricochet shots to the player and having a more powerful counter attack.&lt;br /&gt;
**An electrocute ability for the Scrapper Drones, being able to jump on the player and electrocute them.&lt;br /&gt;
**A pickup ability for the Dropkick Drones, being able to pick up and throw the player while standing.&lt;br /&gt;
**A healing ability possibly meant for Ratchet, being able to heal the player.&lt;br /&gt;
**An unknown &amp;quot;SapEnergy&amp;quot; ability with no mention of it anywhere other than the combat script file, leaving it a mystery as to how it would work or who would use it. A common theory is that it was intended to be used by Ratchet to damage enemies in the Decepticon campaign.&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
[[File:CONTROLLERSCREEN SKORPONOK PC.jpg|220px|thumb]]&lt;br /&gt;
*Two orchestral tracks, &amp;quot;mx_city_barricade_1&amp;quot; and &amp;quot;mx_city_skorponok_1&amp;quot;, were cut from the final Mission City chapters. Both are still available in full as .wav files.&lt;br /&gt;
*Some of the music tracks in the [[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; videogame]] have their in-game files labelled with the prefix &amp;quot;mx_hoover_ext&amp;quot;, suggesting that they might have been directly re-purposed from the previously-mentioned extinct exterior Hoover Dam level from &#039;&#039;Transformers The Game&#039;&#039;. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=yhaoVtEPfO0&amp;lt;/ref&amp;gt;&lt;br /&gt;
*There are also some unused SFX files, such as splashing into water.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*[https://www.youtube.com/watch?v=BkwobdKzzQA&amp;amp;list=PL3XAX4htSEIU01KK49biOAMbXCFLWEJO6&amp;amp;index=80 There are a few debug options leftover in all versions of the game.]&lt;br /&gt;
*Seven cutscenes (one for &#039;&#039;&#039;More Than Meets The Eye&#039;&#039;&#039;, one for &#039;&#039;&#039;Inside Hoover Dam&#039;&#039;&#039;, one for &#039;&#039;&#039;The Ultimate Doom&#039;&#039;&#039;, and four for &#039;&#039;&#039;A Gathering Force&#039;&#039;&#039;.) were cut from the final release. All of these can be found on Youtube. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=KKD7jCplFNo&amp;lt;/ref&amp;gt;&lt;br /&gt;
*A cut controller screen for Scorponok exists on all platforms with their respective console controllers. Controller screens are used for loading into a level, so maybe there was a cut Scorponok level? We&#039;ll let this wiki decide.&lt;br /&gt;
*There are multiple unused VFX listings in the files, but almost none of them exist, such as a VFX listing for a Grenade.&lt;br /&gt;
*A buttload of unused animations. Brawl, Bonecrusher, Blackout, Optimus, Megatron, and Starscream all have downed animations, but none for being picked up. Starscream has a scrapped climbing animation, and Brawl, Bonecrusher, and most of the drones have unused object-grabbing animations.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
===Versions===&lt;br /&gt;
[[File:TransformersTheGame 2007 consolecovers.jpg|upright=2.2|thumb|One of these things is not like the others...]]&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&lt;br /&gt;
**The PS2 version is the highest-reviewed, despite limitations on draw distance, physics and damage persistence. In this version, Blackout, Starscream and Barricade start missions 1, 2, 3 and 4 of the Decepticon campaign in their altmodes, while for some reason the PS3 version has them start as robots. Reviews noted it suffers from fewer frame rate issues than other versions.&lt;br /&gt;
*&#039;&#039;&#039;Nintendo Wii&#039;&#039;&#039;&lt;br /&gt;
**The Wii version is very similar to the PS2 version, with the addition of motion-sensor gimmicks that [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers reviewers were resoundingly unimpressed by].&lt;br /&gt;
*&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&lt;br /&gt;
**The 360 version featured improved graphics, more persistent environmental damage, and more physics objects, including ridiculous clouds of rubble that eject themselves from buildings if you so much as look at them funny. The latter is generally annoying, since they get in the way when driving.&lt;br /&gt;
**The 360 version, as might be expected, also features Achievements, though calling them that is somewhat of an exaggeration. There&#039;s one for pressing the &amp;quot;transform&amp;quot; button once. This version suffers less from frame rate issues and has better lighting than the PS3 version.&lt;br /&gt;
**It was also available in a limited &amp;quot;Cybertron Edition&amp;quot; that featured exclusive packaging art, a &amp;quot;Making Of&amp;quot; DVD, a code to unlock the [[Cybertron (planet)|Cybertron]] bonus levels early, and [[Movie Prequel issue 1|issue 1 of the &#039;&#039;Transformers&#039;&#039; movie prequel comic]] by [[Simon Furman]], [[Don Figueroa]] and [[Josh Burcham]]. It was exclusive to Gamestop/EB stores.&lt;br /&gt;
**For 500 Microsoft points, players can download an add-on that unlocks everything in the game. While this does not disable Achievements like the cheat codes do, a message that reads &#039;&#039;&amp;quot;This item has been unlocked by a downloadable content pack&amp;quot;&#039;&#039; appears below any bonus features that have not been earned through gameplay.&lt;br /&gt;
*&#039;&#039;&#039;PlayStation 3&#039;&#039;&#039;&lt;br /&gt;
**The PS3, like the 360 version, featured the same improved graphics, environmental damage, and extra physics objects. The same flaws, however, still apply to how the environmental damage and physics objects interact with the player. Oops.&lt;br /&gt;
**The PS3 version suffers from more frame rate issues than the 360 version, typical of lazy porting. For some reason, this includes frame rate issues in the FMV cinematics when the console itself &#039;&#039;isn&#039;t doing anything&#039;&#039;.&lt;br /&gt;
**SixAxis motion control is also added for Decepticons with aircraft altmodes ([[Blackout (Movie)|Blackout]], [[Starscream (Movie)/games|Starscream]] and [[Megatron (Movie)/games|Megatron]]). It&#039;s disabled by default.&lt;br /&gt;
*&#039;&#039;&#039;PC DVD-ROM&#039;&#039;&#039;&lt;br /&gt;
**The PC version is exactly like the PS3 and Xbox 360 versions. It, however, does not feature the same exclusive flaws or bonuses of either console version. The physics are still crazy, though. The loading screens replaces the instructions of how to play with images from the opening and cinematics and allow players to setup the controller the way it so chooses.&lt;br /&gt;
**High-Detail mode on PC suffers from a multitude of issues. The projectile models are missing on PC for High-Detail, meaning you&#039;ll be shooting nothing but special effects. High-Detail Airbase suffers from broken road textures, rendering most of the roads in pitch black. None of these issues are present on PS3/360.&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
&lt;br /&gt;
[[File:VG-E3Allspark.jpg|thumb|The Quarterspark.]]&lt;br /&gt;
*Almost all plotlines relating to humans have been removed; the game has nothing involving [[William Lennox|soldiers]] (replaced by communication trucks, helicopters and tanks), [[Seymour Simmons|agents]] (replaced by [[Landmine (Movie)|Buggies]] and [[Stockade (Movie)|SUVs]]), or [[Glen Whitmann|comic relief]] (replaced by the cutscenes). Even Sam has barely any role beyond &amp;quot;holder of the MacGuffins.&amp;quot;&lt;br /&gt;
*Video game Bumblebee breaks free inside Hoover Dam and has to deactivate a silly laser grid to get to the AllSpark. Sam turns up at the end of the mission just in time to leave.&lt;br /&gt;
*The game&#039;s AllSpark is tiny, only four or five times taller than Bumblebee, unlike the movie&#039;s city block-sized cube. It&#039;s housed in the same room as Megatron. Whoever wanted things to be this way could be asking for the end of the world!&lt;br /&gt;
*In the Autobot Campaign, Barricade is present at the Mission City battle. Same for Scorponok in the Decepticon Campaign.&lt;br /&gt;
*Autobot Campaign: Brawl is killed by Ironhide after the former killed Jazz. In the movie, he is killed by Bumblebee.&lt;br /&gt;
*Autobot Campaign: Brawl kills Jazz after the latter kills Blackout and Starscream. In the Decepticon campaign, Barricade kills him. Either way, Megatron doesn&#039;t.&lt;br /&gt;
*Autobot Campaign: Blackout is killed by Jazz. In the movie, he is killed by [[William Lennox|Lennox]].&lt;br /&gt;
*Autobot Campaign: Starscream and Barricade are killed. In the movie, they both survive. &lt;br /&gt;
*Frenzy has [[FIRRIB|red eyes]]!&lt;br /&gt;
*Shockwave makes an appearance! &lt;br /&gt;
*Autobot Campaign: Optimus, rather than Sam, kills Megatron with the AllSpark.&lt;br /&gt;
*Decepticon Campaign: Shoving the All Spark cube into his &#039;&#039;own&#039;&#039; chest does not kill Megatron.&lt;br /&gt;
*Decepticon Campaign: [[The Agenda (Part III)|The Autobots lose! Evil triumphs!]]&lt;br /&gt;
&lt;br /&gt;
==Technical errors and oddities==&lt;br /&gt;
&lt;br /&gt;
===Glitches===&lt;br /&gt;
*The PS2 version sometimes features a bizarre error; in the opening cinematic to Barricade&#039;s first mission in Mission City, after Jazz&#039;s door slams there is no further post-recording sound work. This means Barricade&#039;s voice is completely unaltered. [https://www.youtube.com/watch?v=9h3KWLGt5-w He sounds like Sideshow Bob]. The Wii, PS3, and Xbox 360 versions have the effects added correctly.&lt;br /&gt;
*In the final Chapter of &amp;quot;A Gathering Force&amp;quot;, it&#039;s just this side of entirely possible to be &#039;&#039;too good&#039;&#039; at it. If the final set of gun turrets facing Bonecrusher is destroyed too fast, he&#039;ll reach the last checkpoint before Brawl does and transform. Unfortunately, the turrets&#039; ability to actually take damage is pretexted on &#039;&#039;Brawl&#039;&#039; transforming, so all you can do is stand around waiting for Bonecrusher to drop dead. Bonecrusher hates poor bug testing. &lt;br /&gt;
*The Dreadwing AI doesn&#039;t properly turn off when activating a Chapter during Mission 3, but thankfully the drone will despawn once you actually start the mission. &amp;lt;s&amp;gt;Doesn&#039;t stop them from being pesky and persistent motherfragging pains in the aft. &amp;lt;/s&amp;gt;&lt;br /&gt;
**To make Dreadwings even more annoying, someone didn&#039;t do a proper bug test, so the Spawn variable for Dreadwings is active &#039;&#039;&#039;AT ALL TIMES&#039;&#039;&#039; during &amp;quot;A Gathering Force&amp;quot;. This means that a Dreadwing is able to spawn ANYWHERE, during ANY CHAPTER if you even so much as decide to land and walk around in robot mode. Oh yeah, you heard us right. Dreadwings can spawn during the BRAWL AND BONECRUSHER ESCORT CHAPTERS. WHERE YOU ARE REQUIRED TO BE IN ROBOT MODE TO DESTROY THOSE ELECTRICITY TURRETS. &#039;&#039;&#039;&#039;&#039;ARGH.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*Barricade&#039;s shield attack&#039;s hitbox extends beyond his arm for some reason.&lt;br /&gt;
* In a rather &#039;&#039;&#039;frustrating&#039;&#039;&#039; case of poor bug testing for all of the main consoles, any drone encountered in Mission City will cause you &#039;&#039;HOURS&#039;&#039; upon &#039;&#039;&#039;HOURS&#039;&#039;&#039; of Frustration. There are many spots and even frame perfect PIXELS on buildings that do not have collision hitboxes, which means if a drone is in free-fall (you throwing them, or slapping them with a heavy enough object during which their Hitboxes move at a rate that can allow their hitbox to warp past those of other larger hitboxes simply because that&#039;s what they were programmed to do) they WILL get stuck in the buildings if their collison hitboxes end up stuck behind those of the collision hitboxes of buildings. Which means you have to memorize which buildings in Mission city don&#039;t have those missing collision hitboxes, because if you don&#039;t you&#039;ll end up having to reset the entire level, all because a single Payload or Longarm got stuck behind a building. This coincidentally includes a MAJORITY of the buildings during the Ironhide fight in Mission Park, and all of the buildings in the far corner map where Megatron has to fight Payloads and Longarms.  &amp;lt;s&amp;gt; Many controllers have been lost. Let their noble cause be remembered. &amp;lt;/s&amp;gt;&lt;br /&gt;
* As a rather weird side-effect of the game&#039;s Physics engine, nitro-boosting at a certain angle as Bumblebee or Jazz over the destructible bridge portions of the Mission City Train System will cause the Vehicle Mode to get launched straight into the stratosphere.&lt;br /&gt;
*Because the end of mission &amp;quot;mission complete&amp;quot; screens follow straight on from the game play, some very strange things can happen in them. A good example is the above mission; if Scorponok ends the mission firing at the ground in front of the statue at one end of the park, the &amp;quot;mission complete&amp;quot; screen will show &#039;&#039;his own bullets hitting him&#039;&#039;. (The same thing can happen anywhere in the game.)&lt;br /&gt;
&lt;br /&gt;
===Developer oversights===&lt;br /&gt;
*In the second chapter of &amp;quot;The Suburbs&amp;quot;, Swindle drones are &#039;&#039;walking down the street&#039;&#039; to Sam&#039;s house. &#039;&#039;&#039;WHY&#039;&#039;&#039; they even bother to have altmodes is not clear.&lt;br /&gt;
*The final Autobot mission in Hoover Dam&#039;s depiction of the defrosting Megatron is all kinds of screwy:&lt;br /&gt;
**Before the mission is triggered, he&#039;s shown covered in a layer of ice.&lt;br /&gt;
**In the pre-mission cutscene, there&#039;s suddenly not a hint of ice on him at all. When Bumblebee walks near him, his head turns to look at the Autobot, despite the fact he&#039;s supposed to be frozen and immobile.&lt;br /&gt;
**As the mission starts, he&#039;s encased in ice again, save his left arm which is shifted to the left (his left) of the section of ice that should be around it, which is just kind of hanging there.&lt;br /&gt;
**When the cutscene plays during the mission, Megatron breaks the ice surrounding his left arm, and there&#039;s clearly none on his face.&lt;br /&gt;
**When gameplay resumes, there&#039;s ice on his face again.&lt;br /&gt;
**In the end of mission cutscene, he&#039;s suddenly defrosted right down to his hips.&lt;br /&gt;
**[[B.O.T. (episode)|Argh.]]&lt;br /&gt;
* Regarding the Battle logistics for the Autobots...&lt;br /&gt;
** Despite the fact that the Human military is allied with the autobots at this current moment in time, they&#039;ll still attack the autobots even though the decepticons are the ones causing all the damage to everything.&lt;br /&gt;
** Despite the fact you can destroy the building Bumblebee is stuck in... he&#039;ll still be stuck in there somehow.&lt;br /&gt;
** During the cutscene, Starscream uses his regular Jet-mode missiles, but in the actual game he uses some form of super-explosive missiles. Michael Bay must&#039;ve had a say in that.&lt;br /&gt;
** In that same mission, when Blackout joins in the cutscene, he fires his bot-mode missiles instead of the usual rapid fire missiles that he has in Helicopter mode.&lt;br /&gt;
**When the game cuts back to the action, Blackout is firing his Rapid Fire missiles. &lt;br /&gt;
*Regarding Time for the Autobots...&lt;br /&gt;
** When Starscream starts desecrating buildings, the time is morning. &lt;br /&gt;
** When Jazz confronts Starscream the sun is setting...&lt;br /&gt;
** Midway through the fight, Starscream is &amp;quot;damaged&amp;quot; but it&#039;s now Noon. &lt;br /&gt;
** At the end of the mission Brawl shows up and it&#039;s Sunset again. &lt;br /&gt;
** When Ironhide confronts Brawl, it&#039;s sunset, but by the time Ironhide kills Brawl it&#039;s Noon again. &lt;br /&gt;
** Bumblebee drives off to confront Barricade at Noon. He faces off against Barricade at Sunset.&lt;br /&gt;
**Midway through the fight, Bumblebee knocks Barricade into a bus, and it&#039;s noon again. It stays this way for a while (Thankfully.)&lt;br /&gt;
**Bumblebee defeats Barricade by Sunset. Than Megatron shows up, and Megatron and Optimus fight at Sunset. In the final mission, it&#039;s still noon.&lt;br /&gt;
**It goes back to sunset when Optimus defeats Megatron.&lt;br /&gt;
** Regarding the Decepticons...&lt;br /&gt;
** Bonecrusher, Brawl, and Starscream are completely absent from the fight. &lt;br /&gt;
** Jazz is seen transporting Sam and Mikaela, but Sam doesn&#039;t have the Allspark. Barricade must really hate fleshlings.&lt;br /&gt;
**When Barricade confronts Jazz it&#039;s Sunset. &lt;br /&gt;
** When Barricade knocks down Jazz, it&#039;s Noon. &lt;br /&gt;
** When Barricade kills Jazz... you should already know at this point.&lt;br /&gt;
**&#039;&#039;&#039;[[B.O.T. (episode)|Argh.]]&#039;&#039;&#039;&lt;br /&gt;
*After the last mission of Chapter 3, a cutscene will trigger of Blackout and Starscream trashing Hoover Dam, Blackout tosses a gas tank at three defending Autobots who seem to be red Swindles... Which is the color of the Decepticon Swindle drones, not their Autobot variants.&lt;br /&gt;
**This cutscene in the Autobot Campaign is also the only time in the game where drones aligned with the player&#039;s faction are seen. This could be an oversight from recycling footage.&lt;br /&gt;
**Also, they appear to be shooting from their &#039;&#039;fingers&#039;&#039;.&lt;br /&gt;
*The opening infographic of &amp;quot;City of the Machines&amp;quot; states that Bumblebee has escaped to the city with the Allspark. Of course Bumblebee was already killed in &amp;quot;The Hunt for Sam Witwicky&amp;quot;, and likewise isn&#039;t seen for the rest of the game with Jazz now transporting Sam and Mikaela. This is referring to the Bumblebee fight that would&#039;ve taken place in the scrapped &amp;quot;Megatron, Arise!&amp;quot; level, where Bumblebee is probably dead &#039;&#039;for good&#039;&#039;. Since the level was scrapped, this is likely an oversight the developers forgot to correct.&lt;br /&gt;
*In Decepticon Chapter 4, mission 2&#039;s intro cinematic has Scorponok firing from a Gatling gun in his tail. This weapon doesn&#039;t exist (although he can use it for melee attacks).&lt;br /&gt;
*Starscream was probably the most rushed character in this entire game. His normal fall animation doesn&#039;t occur in the game properly, which means if he falls after he jumps, he&#039;ll still be in his jump animation unlike everyone else in the game. The animation can only trigger when falling from a building. On top of that, he doesn&#039;t use his Playerland animation at all, meaning that if you get in a Dreadwing drone&#039;s landing radius and get knocked away fall, he won&#039;t roll back up like everyone else, and will just stand there waiting for him to get back up.&lt;br /&gt;
*Before the final battle in the Autobot campaign, Energon drones are &#039;&#039;just lying around on the street&#039;&#039; waiting to be brought to life by the AllSpark.&lt;br /&gt;
*Scorponok is the only playable character that can&#039;t jump, climb or pick up debris. This means that there are several Decepticon insignias and glowing yellow cubes that are unattainable when playing as him. &lt;br /&gt;
*In the opening cinematic for Blackout, the entire army personnel fires at him, without any consequence whatsoever. However, when playing as any character in Tranquility or Mission City, police officers with standard pistols can damage you.&lt;br /&gt;
*In Chapter 2, Mission 2 of the Autobots campaign, a cutscene has a Dropkick and Swindle drone tossing Jazz next to a house. As they are about to finish him off, Ironhide attacks the two drones by slamming into them in vehicle mode. When he transforms, the drones just magically disappear.&lt;br /&gt;
*Speaking of cutscene oddities, Blackout is sand colored during the SOCCENT cutscenes, but during gameplay he is [[Grindor (ROTF)|light gray]].&lt;br /&gt;
**Even more so, in the initial cutscene of Plight of the Bumblebee, as Barricade scans the humans, Mikaela is misspelled as &amp;quot;Mikela&amp;quot;.&lt;br /&gt;
*In the final chapter of City of the Machines right before reaching the tallest building in Mission City, Megatron speaks in Starscream&#039;s voice. Maybe they switched bodies.&lt;br /&gt;
*There are many size errors revolving around Bonecrusher and Brawl. During &#039;&#039;Sinister Saviour&#039;&#039; and &#039;&#039;Warpath&#039;&#039;, they are shown to be about the same height as Starscream (31&amp;amp;nbsp;ft), while during the opening cutscene of &#039;&#039;Fireworks&#039;&#039;, Bonecrusher is half his size and during &#039;&#039;For The Fallen&#039;&#039; Brawl is the same height as Ironhide (22&amp;amp;nbsp;ft).&lt;br /&gt;
*Optimus Prime has color issues between his truck and robot modes, such as the cab&#039;s roof: In robot mode it&#039;s red, while in vehicle mode it&#039;s blue with red flames. Robo-vision Optimus&#039;s truck mode&#039;s front half is red and back half is blue, but the back half (Sleeper and back fenders) forms his back and part of his arms, which are &#039;&#039;&#039;[[FIRRIB|red]]&#039;&#039;&#039;, while the front fenders form his ankles, which are &#039;&#039;&#039;blue&#039;&#039;&#039;.&lt;br /&gt;
*The Decepticon Cybertron level actually has no music or ambience coded to play. The game defaults to playing the main menu theme.&lt;br /&gt;
&lt;br /&gt;
===Other oddities and quirks===&lt;br /&gt;
[[File:TFTG city tint on &amp;amp; off.jpg|thumb|Wouldn&#039;t be a 2000s game without the old piss filter &#039;&#039;(Left: Brightness filter on / Right: Brightness filter off)&#039;&#039;]]&lt;br /&gt;
* You cannot destroy the top halves of buildings, but the bottom halves of the buildings are susceptible to all sorts of damage. &lt;br /&gt;
** Alongside that, you can climb on thin air.&lt;br /&gt;
*Transformer Protoforms have to [[Scanning|scan]] their altmodes after landing as per the movie; however, drones have an Earth vehicle altmode the instant they land; presumably, so does Shockwave, since Tranquility is a little light on purple Apaches or purple howitzers.&lt;br /&gt;
*Curiously, there is an added brightness layer with a green-ish tint on all of the city levels. It&#039;s not noticeable on PS2 or Wii, but it&#039;s very noticeable on PS3, Xbox 360, and PC, and requires modding to be disabled.&lt;br /&gt;
*The residents of Tranquility are apparently capable of rebuilding a power station&#039;s gas tank farm within less than an hour, then rebuilding the entire tank farm and three of the chimneys &#039;&#039;again&#039;&#039; within less than six.&lt;br /&gt;
*Autobots still have the &amp;quot;Destruction&amp;quot; unlock gauge appear, but it crosses out faction symbols rather than having them appear. If it&#039;s filled, a large red X goes to the left side of the screen instead of a faction symbol; however, whether by accident or design, this doesn&#039;t actually do &#039;&#039;anything&#039;&#039;, and the Autobots are free to be as destructive as the Decepticons. It doesn&#039;t help that this gauge is filled by causing damage to &#039;&#039;any&#039;&#039; scenery and has to be maxed out multiple times while destroying, for example, the clamps that hold the All Spark.&lt;br /&gt;
*Other cars are like cardboard. Jazz can ram into a truck, and it will go &#039;&#039;flying in the air&#039;&#039;. However, Bumblebee, who should be much heavier doesn&#039;t knock them over with such ease. The same can be said about drones and Bot alt-modes. Ironhide, Jazz, or any other character in game can ram into any alt-mode and send them flying. Although you yourself will fly too. &lt;br /&gt;
*Guns are often useless in this game. Any drone beyond a Swindle drone will shield themselves from your gunfire, and anything that can be shot at can be destroyed five times faster if you punch it, throw something at it or whack it with a random piece of debris.&lt;br /&gt;
** This makes playing as Ironhide a little more difficult, as Ironhide has a 50% &#039;&#039;chance&#039;&#039; to replace the last melee hit with a cannon shot. &lt;br /&gt;
*** Doesn&#039;t make it better that when a projectile hits a barrier or shield, it will reflect and &#039;&#039;&#039;can deal damage to you!&#039;&#039;&#039; &#039;&#039;Great.&#039;&#039;&lt;br /&gt;
*Starscream sounds a lot like {{w|Grover}}.&lt;br /&gt;
*Since &#039;&#039;Generation 1&#039;&#039; Optimus Prime is a skin of Optimus Prime, many would think &#039;&#039;Generation 1&#039;&#039; Megatron would be a skin of Megatron with his attributes. Instead, he has Optimus Prime&#039;s attributes, featuring his moves, weapons, and even features a blue Autobot shield instead of a red Decepticon one, making him more like an Optimus Prime who can fly. Weird.&lt;br /&gt;
*During cutscenes where the respective character doesn&#039;t speak, they will be modelled using their highly detailed PS3/Xbox 360/PC version. In cutscenes where they do, they&#039;ll use their low resolution Wii/PS2 counterparts. This is most notable with Ironhide&#039;s realistic model oddly being blue and having a visible mouth instead of the faceplate of the Low-Res counterpart, and Optimus Prime and Megatron looking far more cinematic in both ending cutscenes.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Toys inspired by this game==&lt;br /&gt;
===Direct game tie-ins===&lt;br /&gt;
A first for &#039;&#039;Transformers&#039;&#039; videogames, a handful of toys would be released [[Transformers (2007 toyline)|under the 2007 movie toyline]] as direct tie-ins to &#039;&#039;Transformers The Game&#039;&#039;, with the packaging featuring a label above the toys that describes them &amp;quot;&#039;&#039;As seen in the TRANSFORMERS Video-Game&#039;&#039;&amp;quot; (or its equivalent in [[Multilingual packaging|multilingual versions]]). This small [[subline imprint]] consisted of five unique molds, all based around the enemy drone characters for the videogame.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Deluxe Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Swindle (Movie)#Toys|Swindle]]}}&lt;br /&gt;
{{Bp-d1|[[Dreadwing (Movie)#Toys|Dreadwing]]}}&lt;br /&gt;
{{Bp-a1|[[Longarm (Movie)#Toys|Longarm]]}}&lt;br /&gt;
{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
{{Bp-d1|[[Dropkick (Movie)#Toys|Dropkick]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;|[[File:Movie_Deluxe_Swindle_toy1.jpg|right|250px|thumb|Deluxe Swindle]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other figures===&lt;br /&gt;
A few other figures in the 2007 toyline are also de facto game tie-ins despite not being marketed with the aforementioned &amp;quot;&#039;&#039;As seen in the TRANSFORMERS Video-Game&#039;&#039;&amp;quot; subline imprint. These include Robo-Vision Optimus Prime and the Generation 1 redecos of Jazz and Starscream, all of which, as mentioned, are special unlockable skins in &#039;&#039;Transformers The Game&#039;&#039;. A pair of redecos for the aforementioned drone molds - released under the 2008 &#039;&#039;[[AllSpark Power]]&#039;&#039; subline imprint - are also seemingly inspired by the opposing factions&#039; versions of their respective units.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Deluxe Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-a1|[[Jazz (Movie)#TargetG1|Autobot Jazz (G1 deco)]]}}&lt;br /&gt;
{{Bp-a1|[[Salvage (Movie)#Toys|Salvage]]&amp;lt;br&amp;gt;(Inspired by the Autobot Dropkick unit)}}&lt;br /&gt;
{{Bp-d1|[[Overcast (Movie)#Toys|Overcast]]&amp;lt;br&amp;gt;(Inspired by the Autobot Dreadwing unit)}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Voyager Class&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-a1|[[Optimus Prime (Movie)/toys#Robovision|Robo-Vision Optimus Prime]]}}&lt;br /&gt;
{{Bp-d1|[[Starscream (Movie)/toys#TargetG1|Starscream (G1 deco)]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;|[[File:Movie G1Jazz toy.jpg|right|250px|thumb|Deluxe Autobot Jazz with G1 deco]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Beyond the 2007 toyline, [[Dirt Boss (ROTF)|Dirt Boss]] from the [[2009]] &#039;&#039;[[Transformers: Revenge of the Fallen (toyline)|Transformers: Revenge of the Fallen]]&#039;&#039; line-up would also feature a design distinctively based on the Scrapper drone. He would later be repainted into orange as [[Deadlift]], making the similarities between the two designs all the more evident.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
The game&#039;s Metacritic scores [http://www.metacritic.com/games/platforms/wii/transformersthegame?q=transformers hover] [http://www.metacritic.com/games/platforms/ps2/transformersthegame?q=transformers around] [http://www.metacritic.com/games/platforms/xbox360/transformersthegame?q=transformers fifty-five] [http://www.metacritic.com/games/platforms/ps3/transformersthegame?q=transformers percent]. It was criticised for poor driving controls, blocky graphics, repetitive missions and dull combat but generally praised by the random destruction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*&#039;&#039;Transformers The Game&#039;&#039; is one of only two Activision-published &#039;&#039;Transformers&#039;&#039; games, alongside &#039;&#039;[[Transformers: Rise of the Dark Spark (console)|Rise of the Dark Spark]]&#039;&#039;, to be released in Japan, albeit only on PS3, PS2, and Wii.&lt;br /&gt;
*The Autobots and Decepticons &#039;&#039;really&#039;&#039; like transforming into robots. Optimus likes it so much, he jumps thirty feet into the air every time he does it.&lt;br /&gt;
* Some of the transformation animations seem to be based on their contemporary mainline toys. For example, Bumblebee&#039;s arms are formed from his car roof like his deluxe class 2008 Camaro toy, and Optimus&#039;s arms flip out from his truck cabin while his legs are formed from his truck nose (despite being the opposite in the movies) like his leader class toy.&lt;br /&gt;
*It&#039;s assumed that both sides of the conflict are cannibals, seeing as how killing a Cybertronian opponent somehow replenishes your health.&lt;br /&gt;
*Rather than do the sane thing and pan away, we get to watch a robot-mode protoform Bumblebee and Barricade grow kibble after scanning their respective car modes. This looks roughly twice as ridiculous as what you&#039;re currently imagining.&lt;br /&gt;
*Punching your enemies in the face repeatedly is &amp;quot;heroic&amp;quot; when Autobots do it, but &amp;quot;evil&amp;quot; when Decepticons do it. Sounds like a double standard!&lt;br /&gt;
*Blackout is [[Show-accuracy|toy accurate]] in the game, in that his main rotor is his melee weapon, rather than his tail rotor as in the movie.&lt;br /&gt;
*Tranquility features a large number of Generation 1 references, with adverts for &amp;quot;[[Hound (G1)|Hound]]&#039;s Hotdogs,&amp;quot; &amp;quot;[[Seaspray (G1)|Seaspray]]&#039;s Fish and Chips,&amp;quot; a [[Tranquility Mall|local mall]] called &amp;quot;[[Metroplex (G1)|Metroplex]]&amp;quot; and a fast food restaurant named &amp;quot;[[Chip Chase|Chip Chase&#039;s]]&amp;quot;. As a more recent reference, there is also a building site belonging to &amp;quot;[[Bay Demolition]]&amp;quot;. There is also a place called [[Frank Welker|Frank]] &amp;amp; [[Peter Cullen|Peter]]&#039;s cafe.&lt;br /&gt;
*One Autobot isn&#039;t explicitly killed in the Decepticon campaign: Ratchet (who does die in the [[Transformers Autobots/Decepticons|DS Version]]). Three Decepticons aren&#039;t killed in the Autobot campaign: Bonecrusher, Scorponok and Frenzy. The only character who dies in &#039;&#039;both&#039;&#039; campaigns is, unsurprisingly enough, Jazz.(Though Blackout isn&#039;t present in the final Decepticon cutscene after he was last being punched out by Optimus Prime, making his status uncertain) Even when every other bit of movie canon is thrown out the window, he &#039;&#039;still&#039;&#039; can&#039;t make it out alive.&lt;br /&gt;
*Jazz&#039;s last words of &#039;Optimus... I tried&#039; are the same as in the DS version.&lt;br /&gt;
*Bumblebee uses some kind of [[axe (weapon)|axe]] when he fights with a three-punch combo, probably referencing one of his earlier concept designs.&lt;br /&gt;
*Jazz&#039;s special attack is a sword, which he had in early concept art and his Deluxe Class toy.&lt;br /&gt;
*Ratchet, Bonecrusher, Brawl, and Frenzy aren&#039;t playable. However, Ratchet has a model and lacking necessary animations to make him fully playable. It&#039;s possible that, had he made it into the final game, he would&#039;ve been just a health dispenser.&lt;br /&gt;
*Throwing vehicles at buildings barely puts a dent in the structure. Instead of making a hole or even damaging it at all, cars and trucks thrown at buildings bounce off the building and often hit you instead.&lt;br /&gt;
*G1 Megatron flies rather than turning into a gun.&lt;br /&gt;
*Movie Megatron has the largest hitbox of any transformer in the game, which unfortunately makes it so that his hitbox extends outside his shield.&lt;br /&gt;
*If you stand in front of a building, you automatically start climbing it. If you idle while doing this as Blackout, they will scratch their butt. Optimus looks like he&#039;s doing the same, but he&#039;s just shaking his arm.&lt;br /&gt;
*In Mission City, there&#039;s a giant guitar on a building. If you grab it as Bumblebee or Barricade, it looks like they&#039;re playing it.&lt;br /&gt;
*Dreadwings are an absolute nightmare. Did we ever tell you how much we hate Dreadwings in this game?&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.transformersgame.com Official website for Transformers: The Game]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie video games]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Xbox_360/PS3/PC)&amp;diff=1853002</id>
		<title>Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Revenge_of_the_Fallen_(Xbox_360/PS3/PC)&amp;diff=1853002"/>
		<updated>2025-07-22T22:43:57Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-rotf-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&lt;br /&gt;
|image=ROTF360cover.jpg&lt;br /&gt;
|caption=This is for the record. History is written by the victor. History is filled with liars. If he lives, and we die, his truth becomes written - and ours is lost.&lt;br /&gt;
|developer=[[Luxoflux]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 23]], [[2009]] (NA)&amp;lt;br&amp;gt;[[June 24]], 2009 (AU)&amp;lt;br&amp;gt;[[June 26]], 2009 (EU)&lt;br /&gt;
|platform=[[PlayStation]] 3, [[Xbox 360]], PC&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039;&#039; is the video game adaptation of the [[Transformers: Revenge of the Fallen (film)|film]] of the same name. Developed by [[Luxoflux]] for the Xbox 360, PlayStation 3 and PC, the game follows a number of Autobots and Decepticons through a loose approximation of the movie&#039;s plot. The game has two campaigns, one for each faction. It is the first Transformers game on a console to feature online multiplayer.&lt;br /&gt;
&lt;br /&gt;
Several &#039;&#039;&#039;[[Revenge of the Fallen (video games)|other versions]]&#039;&#039;&#039; of the title were released for other platforms.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Autobot campaign===&lt;br /&gt;
[[File:ROTF 360PS3PC BumblebeeVsCombaticonWarrior.jpg|left|250px|thumb|C&#039;mon, since when does Shepherd care about danger close?]]&lt;br /&gt;
The Autobot campaign begins with NEST Pilot Sgt. Epps reporting Decepticons in [[Shanghai]], [[China]]. Upon the arrival of the Autobots, Major William Lennox tells them there are Decepticons in the perimeter and must not escape. [[Ironhide (Movie)|Ironhide]] is sent to fight them. Ironhide then battles and defeats [[Sideways (ROTF)|Sideways]]. When [[Optimus Prime (Movie)/games|Optimus Prime]] gets word that Ironhide is missing, Ratchet heads out to find him and get him to safety. After locating Ironhide, his power is recharged and another Decepticon battle ensues. After annihilating Decepticon troops, Optimus battles [[Demolishor (ROTF)|Demolishor]]. Upon his defeat and before Optimus deactivates him, Demolishor states &amp;quot;[[The Fallen]] shall rise again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Burbank, California where a previously unknown fragment of the [[AllSpark]] has surfaced, now in possession of [[Mikaela Banes]]. [[Bumblebee (Movie)/games|Bumblebee]] is sent to protect Mikaela when the Decepticons detect the fragment also. The Autobots learn that a second AllSpark fragment held by the Americans has been stolen. Soundwave learns of [[Megatron (Movie)/games|Megatron]]&#039;s location, and transmits it to the Decepticons. [[Breakaway (ROTF)|Breakaway]] is sent to defend a carrier fleet guarding Megatron&#039;s corpse in the [[Laurentian Abyss]] from the Decepticons. Despite his efforts, Megatron is reactivated.&lt;br /&gt;
&lt;br /&gt;
[[File:Jetfire-ROTFvideogame.jpg|right|250px|thumb|Five years ago, I lost 30,000 bots in the blink of an eye... and the world just fraggin&#039;&#039; watched.]]&lt;br /&gt;
On the East Coast, [[Sam Witwicky]] is kidnapped by the Decepticon troops and taken to an industrial park near his college. Ratchet manages to locate Sam in an abandoned foundry and sends Bumblebee the coordinates. Bumblebee rescues Sam and gets him to the extraction point, Grindor attacks, but Bumblebee manages to defeat him. To aid their allies against the Decepticons, Optimus decides to give them advanced weaponry and escorts the [[Axiom Gun]] to NEST headquarters. After getting the convoy to destination, the Autobots meet with Sam who is going to visit the deli where [[Seymour Simmons|Agent Simmons]] is currently working. With intel from Simmons, Sam has Bumblebee take him to the museum to seek out a robot named [[Jetfire (Movie)|Jetfire]]. While Sam looks for Jetfire, Bumblebee defends the museum from the Decepticon troops. Jetfire emerges from the museum and takes Sam through the inter-dimensional [[space bridge]] to [[Cairo]], Egypt, with the Autobots following.&lt;br /&gt;
&lt;br /&gt;
Jetfire reveals the [[Dynasty of Primes]] have constructed a machine called the [[Star Harvester|Sun Harvester]] hidden in an [[Pyramid|Egyptian pyramid]]. He says the device destroys stars to harvest their energy. Upon arrival in the outskirts of Cairo, the Autobots search for Sam while evading Decepticon troops. After finding Sam, Optimus Prime takes him to the Tomb of the 12 Ancients. While Sam is in the tomb, Optimus defends it from Megatron and [[Starscream (Movie)/games|Starscream]]. Optimus defeats Megatron and Starscream, but they escape after Megatron impales Jetfire. Before dying, Jetfire donates his wings and parts to Optimus Prime. In the city, Bumblebee faces and destroys Devastator who is leading the Decepticon troops attacking Cairo.&lt;br /&gt;
&lt;br /&gt;
The Fallen reveals himself and the Sun Harvester. Optimus battles The Fallen, killing him by stabbing him through the head with his sword. The Fallen falls into the Sun Harvester, destroying it. With the Ancient Transformers avenged, [[Ratchet (Movie)|Ratchet]] tells Optimus that Megatron is on a ship in a distant galaxy. Optimus then salutes his troops for their good work in stopping the Decepticons.&lt;br /&gt;
&lt;br /&gt;
===Decepticon Campaign===&lt;br /&gt;
[[File:ROTFgame_360PS3PC_LongHaul_shanghai.jpg|left|250px|thumb|Ramirez! Take your team and secure Burger Town!]]&lt;br /&gt;
The Decepticon campaign begins in Shanghai with Sideways tracking down Autobots in his area. He then learns that Grindor has gone missing and Sideways must find, repair, and transport Grindor to the extraction site. Once Grindor is safe, he attacks Autobots protecting NEST arrays and infiltrates them with a [[viroid]]s, viruses that give the Decepticons access to NEST communications. Elsewhere, Long Haul destroys NEST bases located around the city of Shanghai. Ironhide emerges to fight Long Haul but is defeated. Starscream proclaims the victory as a message to Optimus Prime.&lt;br /&gt;
&lt;br /&gt;
The Decepticons then head to Burbank, California. Soundwave has learned that Sam Witwicky has given a shard of the Allspark to Mikaela. They hope to recover the shard and revive Megatron. Long Haul destroys buildings, capturing men who may know Mikaela&#039;s location. However, the probe Starscream uses kills the first three before they can be of any use. Although the last engineer dies, Starscream is able to discover Mikaela&#039;s location. Long Haul is once again sent to recover her. Unfortunately, Starscream receives word that the Decepticon troops transporting Mikaela has been intercepted by the Autobots. After this, Starscream decides to kidnap NSA chief Galloway. After destroying several buildings owned by the front corporation Massive Dynamics, Starscream captures Galloway and places him under Decepticon control. Breakaway attempts to stop the Decepticons, but he is killed by Grindor. &lt;br /&gt;
&lt;br /&gt;
[[File:ROTF game Prime dying.JPG|right|250px|thumb|Good. That&#039;s one less loose end.]]&lt;br /&gt;
&lt;br /&gt;
With Galloway under their control, the Decepticons learn both the location of the AllSpark shard and where Megatron&#039;s remains have been hidden. Soundwave dispatches [[Ravage (ROTF)|Ravage]] to retrieve the shard, while Starscream and Long Haul head to the Laurentian Abyss. Starscream destroys the turrets on aircraft carriers stationed at the Abyss, allowing the Decepticons to gain access to Megatron&#039;s remains. Long Haul uses the shard to raise Megatron back to life, who returns to the &#039;&#039;Nemesis&#039;&#039; and presents himself to the Fallen. Megatron believes he has failed, but the Fallen reveals that there is a machine that can create the energon needed to raise their army. The knowledge lies within Sam Witwicky. The Fallen promises to grant Megatron the powers of a Prime if he completes his task. Megatron dispatches Grindor to retrieve the boy and succeeds, but the Autobots rescue him when Starscream&#039;s extraction unit is defeated. However, their hunt for the boy has drawn out Optimus Prime. Megatron defeats Optimus and has Starscream destroy a museum that Sam entered, but he is not among the ruins. They learn he was transported to Cairo, Egypt via a Space Bridge created by Jetfire.&lt;br /&gt;
&lt;br /&gt;
Megatron arrives on the outskirts of an Egyptian city and engages Autobots in combat. Jetfire and Bumblebee both challenge him but are defeated. Long Haul is then dispatched to destroy the Axiom Gun and succeeds. With the last threats removed, Megatron goes to meet the Fallen at the harvester. However, Optimus survived his battle with Megatron and reveals that The Fallen has no way to make Megatron a Prime, as Primes are born, not made. Megatron then attacks and destroys his former master, but Optimus is able to deactivate the harvester before it can destroy the sun.&lt;br /&gt;
&lt;br /&gt;
With his initial plan ruined, Megatron returns to the &#039;&#039;Nemesis&#039;&#039; and activates the Decepticon protoforms inside the ship, commanding his new army to arise. &lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
|h1=[[Autobot]]s|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]]/Powered-Up Optimus Prime ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]] ([[Mark Ryan]])&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Jess Harnell]])&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Robert Foxworth]])&lt;br /&gt;
*[[Breakaway (ROTF)|Breakaway]] ([[Andrew Kishino]])&lt;br /&gt;
*[[Sideswipe (Movie)|Sideswipe]]* ([[Nolan North]])&lt;br /&gt;
*[[Jazz (Movie)|Jazz]]* ([[Andrew Kishino]])&lt;br /&gt;
*[[Jetfire (Movie)|Jetfire]]*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ([[Clive Revill]])&lt;br /&gt;
*[[Optimus Prime (G1)|G1 Optimus Prime]]* ([[Peter Cullen]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
* [[Omnibot (ROTF)|Omnibots]]&lt;br /&gt;
**[[Omnibot Scout 1]]&lt;br /&gt;
**[[Omnibot Scout 2]]&lt;br /&gt;
**[[Omnibot Warrior]]&lt;br /&gt;
* [[Protectobot (ROTF)|Protectobots]]&lt;br /&gt;
**[[Protectobot Scout]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Protectobot Sniper]]&lt;br /&gt;
**[[Protectobot Warrior]]&lt;br /&gt;
* [[Aerialbot (ROTF)|Aerialbots]]&lt;br /&gt;
**[[Aerialbot Scout 1]]&lt;br /&gt;
**[[Aerialbot Scout 2]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Aerialbot Warrior]]&lt;br /&gt;
&lt;br /&gt;
|h2=[[Decepticon]]s|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]]/Megatron (Flight) ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Charlie Adler]])&lt;br /&gt;
*[[Long Haul (ROTF)|Long Haul]] ([[Neil Kaplan]])&lt;br /&gt;
*[[Grindor (ROTF)|Grindor]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Sideways (ROTF)|Sideways]] ([[John DiMaggio]])&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]]* ([[Peter Jessop]])&lt;br /&gt;
*[[Megatron (G1)|G1 Megatron]]* ([[Frank Welker]])&lt;br /&gt;
*[[Starscream (G1)|G1 Starscream]]* ([[Charlie Adler]])&lt;br /&gt;
*[[Sunstorm (G1)|G1 Sunstorm]]* ([[Charlie Adler]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bosses&#039;&#039;&#039;&lt;br /&gt;
*[[The Fallen]] ([[James Arnold Taylor]])&lt;br /&gt;
*[[Demolishor (ROTF)|Demolishor]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Devastator (ROTF)|Devastator]] (Fred Tatasciore)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
* [[Stunticon (ROTF)|Stunticons]]&lt;br /&gt;
**[[Stunticon Scout 1]]&lt;br /&gt;
**[[Stunticon Scout 2]]&lt;br /&gt;
**[[Stunticon Sniper]]&lt;br /&gt;
* [[Combaticon (ROTF)|Combaticons]]&lt;br /&gt;
**[[Combaticon Scout]]&lt;br /&gt;
**[[Combaticon Sniper]]&lt;br /&gt;
**[[Combaticon Warrior]]&lt;br /&gt;
* [[Constructicon (ROTF)|Constructicons]]&lt;br /&gt;
**[[Constructicon Scout]]&lt;br /&gt;
**[[Constructicon Warrior]]&lt;br /&gt;
* [[Seeker (Movie)|Seekers]]&lt;br /&gt;
**[[Seeker Sniper]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Seeker Warrior|Seeker Warrior 1]]&lt;br /&gt;
**[[Seeker Warrior 2]]&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Sam Witwicky]] ([[Shia LaBeouf]])&lt;br /&gt;
*[[Mikaela Banes]] ([[Megan Fox]])&lt;br /&gt;
*[[William Lennox|Major Lennox]] (John DiMaggio)&lt;br /&gt;
*[[Robert Epps|Sergeant Epps]] ([[Avery Kidd Waddell]])&lt;br /&gt;
*[[Theodore Galloway]] ([[Bryce Johnson]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy units&#039;&#039;&#039;&lt;br /&gt;
*Helicopter&lt;br /&gt;
*[[NEST]] heavy gun vehicle&lt;br /&gt;
*Missile truck&lt;br /&gt;
*Tank&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Downloadable content&lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;: Playable in multiplayer only&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;: Also playable in some single player levels via DLC&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Campaign===&lt;br /&gt;
As with [[Transformers The Game (console)|its predecessor]], &#039;&#039;Revenge of the Fallen&#039;&#039; features separate Autobot and Decepticon campaigns. Players start out in a central hub, from which they can select missions to complete in different areas, with new areas and missions unlocked as they progress. Unlike its predecessor, &#039;&#039;Revenge of the Fallen&#039;&#039; does not feature predetermined characters for missions, instead allowing players to select between a group of available characters. Players will received medals ranging from bronze to platinum based on their mission completion time; the better the medal, the more campaign points received, which are used to unlock new areas and missions. Earning a medal of any rank in each mission of an area will allow the player to freely explore that area.&lt;br /&gt;
&lt;br /&gt;
[[File:ROTF_360PS3PC_G1Sunstorm_DLC.jpg|right|250px|thumb|He has no rules, no boundaries. He doesn&#039;t flinch at torture, human trafficking or genocide.]]&lt;br /&gt;
Players can use a variety of melee attacks and ranged weapons, as well as climb walls and transform between modes. Continuously using ranged weapons will cause them to overheat and require a brief cooldown before they can be used again. Destroying enemies will gradually fill an Overdrive meter at the bottom of the screen; when full, the player can temporarily enter Overdrive mode, which increases damage output and rate of fire, removes overheating, and makes players invincible while it is active. Players can earn [[energon]] by destroying five hidden skill shots in each mission, completing bonus objectives, and performing certain types of attacks. Collected energon can be used to purchase upgrades for he characters, including health extensions, new weaponry, and additional attacks.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
&#039;&#039;Revenge of the Fallen&#039;&#039; features five multiplayer game types. &amp;quot;Deathmatch&amp;quot; allows players to choose any character in a free-for-all battle. &amp;quot;Team Deathmatch&amp;quot; functions similarly, but instead features teams of Autobots and Decepticons competing for the most kills. &amp;quot;Control Points&amp;quot; features teams battling for control of specific areas to gain points. &amp;quot;One Shall Stand&amp;quot; has Autobot and Decepticon teams attempting to take out the opposing team&#039;s leader (Optimus Prime or Megatron) while protecting their own. Finally, &amp;quot;Battle for the Shards&amp;quot;, features {{w|capture the flag}}-style gameplay, with teams retrieving shards of the AllSpark scattered around the battlefield and returning them to their base to earn points.&lt;br /&gt;
&lt;br /&gt;
===Single Player Weapons and Abilities===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Special Ability&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Optimus Prime (Movie)/games|Optimus Prime]]/Gold Optimus Prime&lt;br /&gt;
|Valiant Leader (Turn Blue)&lt;br /&gt;
|Dual Laser Rifles&lt;br /&gt;
|Dual Shell Cannons&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironhide (Movie)|Ironhide]]/G1 Colors Ironhide&lt;br /&gt;
|Automated Rocket Turret&lt;br /&gt;
|Dual Pulse Cannons&lt;br /&gt;
|Proximity Grenades&lt;br /&gt;
|-&lt;br /&gt;
|[[Ratchet (Movie)|Ratchet]]/G1 Colors Ratchet&lt;br /&gt;
|Combat Repair&lt;br /&gt;
|Energon Multi-Beam Gun&lt;br /&gt;
|Sticky Grenades&lt;br /&gt;
|-&lt;br /&gt;
|[[Bumblebee (Movie)/games|Bumblebee]]/Stealth Bumblebee&lt;br /&gt;
|EMP Stun&lt;br /&gt;
|Solar Plasma Cannon&lt;br /&gt;
|Micro-Missile Launcher&lt;br /&gt;
|-&lt;br /&gt;
|[[Breakaway (ROTF)|Breakaway]]&lt;br /&gt;
|Thermal Wave&lt;br /&gt;
|Fusion Beam Sniper Rifle&lt;br /&gt;
|Burst Mini-Gun&lt;br /&gt;
|-&lt;br /&gt;
|Powered-Up Optimus&lt;br /&gt;
|Heroic Shield (Turn Red)&lt;br /&gt;
|Dual Laser Rifles&lt;br /&gt;
|Dual Shell Cannons&lt;br /&gt;
|-&lt;br /&gt;
|[[Optimus Prime (G1)|G1 Optimus]]&lt;br /&gt;
|Valiant Leader (Turn Golden)&lt;br /&gt;
|Laser Rifle&lt;br /&gt;
|Shell Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Jazz (Movie)|Jazz]]&lt;br /&gt;
|Super Speed&lt;br /&gt;
|Slug Repeater&lt;br /&gt;
|Crescent Blaster&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideswipe (Movie)|Sideswipe]]/G1 Colors Sideswipe&lt;br /&gt;
|Blade Strike&lt;br /&gt;
|Pulse Pistols&lt;br /&gt;
|Mine Launcher&lt;br /&gt;
|-&lt;br /&gt;
|[[Megatron (Movie)/games|Megatron]]/Gold Megatron /Megatron (Flight)/[[Megatron (G1)|G1 Megatron]]&lt;br /&gt;
|Fusion Arm Cannon&lt;br /&gt;
|Lightning Gun&lt;br /&gt;
|Dark Matter Beam&lt;br /&gt;
|-&lt;br /&gt;
|[[Starscream (Movie)/games|Starscream]]/G1 Colors Starscream&lt;br /&gt;
|Null Reactor&lt;br /&gt;
|Gatling Cannon&lt;br /&gt;
|Homing Missiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Long Haul (ROTF)|Long Haul]]/Yellow Long Haul&lt;br /&gt;
|Combat Repair&lt;br /&gt;
|Charge Grenades&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|-&lt;br /&gt;
|[[Grindor (ROTF)|Grindor]]&lt;br /&gt;
|Automated Gun Turret&lt;br /&gt;
|Machine Gun&lt;br /&gt;
|Energon Wave Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideways (ROTF)|Sideways]]&lt;br /&gt;
|Graviton Mine&lt;br /&gt;
|Plasma Sniper Rifle&lt;br /&gt;
|Slag Repeater&lt;br /&gt;
|-&lt;br /&gt;
|[[Soundwave (ROTF)|Soundwave]]&lt;br /&gt;
|Jammer Pod / AOE Pod (Deployable mini-drone)&lt;br /&gt;
|Charged Pulse Blast&lt;br /&gt;
|Sonic Disruptor&lt;br /&gt;
|-&lt;br /&gt;
|[[Starscream (G1)|G1 Starscream]]&lt;br /&gt;
|Megatron Blast (G1 Megatron gun mode)&lt;br /&gt;
|Dual Null Rays&lt;br /&gt;
|Dual Homing Missiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunstorm (G1)|G1 Sunstorm]]&lt;br /&gt;
|Thermal Wave&lt;br /&gt;
|Dual Null Rays&lt;br /&gt;
|Flamethrowers&lt;br /&gt;
|-&lt;br /&gt;
|[[Jetfire (Movie)|Jetfire]]&lt;br /&gt;
|Radar Scanner&lt;br /&gt;
|Cybertronian Pistol {{fact&lt;br /&gt;
|source needed&lt;br /&gt;
}}&lt;br /&gt;
|Energon Wave Cannon&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerialbot Scout 2|Aerialbot]]&lt;br /&gt;
|Reactor Vent&lt;br /&gt;
|Thermal Burst Laser&lt;br /&gt;
|Thermal Greandes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
[[File:ROTF game Megatron.jpg|right|250px|thumb|Remember... No Russian.]]&lt;br /&gt;
&amp;quot;Today, one shall stand, and one shall fall.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; homages like it&#039;s [[The Transformers: The Movie|1986]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All units: let the slaughter begin!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039; does as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Time to bust some Deceptichops!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Ironhide&#039;&#039;&#039; continues the homage rampage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I still function!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039;. No, the homages don&#039;t ever stop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see a Decepticon, I attack a Decepticon.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; kills and kills and kills.&lt;br /&gt;
&lt;br /&gt;
[[File:ROTF_360PS3PC_Starscream_AerialbotScout1.jpg|right|250px|thumb|Get a grip, Corporal! Our weapons still work, which means we can still kick some ass!]]&lt;br /&gt;
&#039;&#039;&#039;Optimus&#039;&#039;&#039;: We are accomplishing our objectives with great speed and less damage to the surroundings.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ratchet&#039;&#039;&#039;: Except for the incident where Ironhide destroyed that ice cream truck.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ironhide&#039;&#039;&#039;: It was emitting a Decepticon audio signature!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ratchet&#039;&#039;&#039;: It was &#039;&#039;playing a song&#039;&#039;.&lt;br /&gt;
:—As [[Kyber-5|before]], Ironhide is way too trigger happy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: We Decepticons are always swift in battle!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grindor&#039;&#039;&#039;: Although you, Starscream, are equally swift in retreating.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: I have &#039;&#039;never&#039;&#039; retreated! EVER!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grindor&#039;&#039;&#039;: Of course not. You simply advance &#039;&#039;backwards&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Starscream roars in anger]&#039;&#039;&lt;br /&gt;
:—Grindor takes up [[Blackout (Movie)|Blackout]]&#039;s job of dissing Starscream.&lt;br /&gt;
&lt;br /&gt;
==Trophy/Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, the player will be rewarded as part of their console of choice&#039;s meta-goal system. Players can earn up to 42 Trophies on PlayStation 3 and 41 Achievements on the Xbox 360, plus an additional 10 via the &amp;quot;Character and Map Pack Plus&amp;quot; DLC. The PlayStation version&#039;s trophies come in four types: Bronze, which represent easier tasks and are worth the least experience; Silver, which are awarded for challenges of mid-level difficulty; Gold, which are given for harder tasks and worth more experience; and Platinum, the highest-level trophy unlocked only after earning all of a game&#039;s other trophies (excluding DLC). On the Xbox, each achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 1000 Gamerscore can be earned in &#039;&#039;Revenge of the Fallen&#039;&#039;, plus another 250 via DLC for a total of 1250 Gamerscore.&lt;br /&gt;
&lt;br /&gt;
===Base game===&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Down to Chinatown achievement.jpg]]&lt;br /&gt;
|Down to Chinatown&lt;br /&gt;
|Medal in all Autobot Shanghai Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF West Side achievement.jpg]]&lt;br /&gt;
|West Side&lt;br /&gt;
|Medal in all Autobot West Coast Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Aerialbot Assault achievement.jpg]]&lt;br /&gt;
|Aerialbot Assault&lt;br /&gt;
|Medal in all Autobot Deep Six Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF East Side achievement.jpg]]&lt;br /&gt;
|East Side&lt;br /&gt;
|Medal in all Autobot East Coast Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF One Shall Stand achievement.jpg]]&lt;br /&gt;
|One Shall Stand&lt;br /&gt;
|Defeat Megatron - Autobot Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Dagger&#039;s Tip achievement.jpg]]&lt;br /&gt;
|The Dagger&#039;s Tip&lt;br /&gt;
|Medal in all Autobot Cairo Missions&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Only a Prime achievement.jpg]]&lt;br /&gt;
|Only a Prime&lt;br /&gt;
|Defeat The Fallen as Optimus (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF West Coast For The Win achievement.jpg]]&lt;br /&gt;
|West Coast For The Win!&lt;br /&gt;
|Medal in all Decepticon West Coast Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Shanghai&#039;d achievement.jpg]]&lt;br /&gt;
|Shanghai&#039;d&lt;br /&gt;
|Medal in all Decepticon Shanghai Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Rise of The Fallen achievement.jpg]]&lt;br /&gt;
|Rise of The Fallen&lt;br /&gt;
|Medal in all Decepticon Deep Six Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF One Shall Fall achievement.jpg]]&lt;br /&gt;
|One Shall Fall&lt;br /&gt;
|Defeat Optimus Prime - Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Coast to Coast achievement.jpg]]&lt;br /&gt;
|Coast to Coast&lt;br /&gt;
|Medal in all Decepticon East Coast Missions&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Lies achievement.jpg]]&lt;br /&gt;
|Lies&lt;br /&gt;
|Medal in all Decepticon Cairo Missions&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Traitor achievement.jpg]]&lt;br /&gt;
|Traitor&lt;br /&gt;
|Defeat The Fallen as Megatron - Decepticon Campaign (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Cast in Bronze achievement.jpg]]&lt;br /&gt;
|Cast in Bronze&lt;br /&gt;
|Earn a Bronze Medal - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Not Gold Enough achievement.jpg]]&lt;br /&gt;
|Not Gold Enough&lt;br /&gt;
|Earn a Silver Medal - Either Campaign&lt;br /&gt;
|10 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Golden Boy achievement.jpg]]&lt;br /&gt;
|Golden Boy&lt;br /&gt;
|Earn a Gold Medal - Either Campaign&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Platty For The Win achievement.jpg]]&lt;br /&gt;
|Platty For The Win!&lt;br /&gt;
|Earn a Platinum Medal - Either Campaign&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF A True Autobot achievement.jpg]]&lt;br /&gt;
|A True Autobot&lt;br /&gt;
|Earn Platinum Medals on ALL Autobot Missions&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF A True Decepticon achievement.jpg]]&lt;br /&gt;
|A True Decepticon&lt;br /&gt;
|Earn Platinum Medals on ALL Decepticon Missions&lt;br /&gt;
|75 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Awesome Achievement achievement.jpg]]&lt;br /&gt;
|Awesome Achievement/Trophy!&lt;br /&gt;
|Eliminate 250 Decepticons - Autobot Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Bad Boys achievement.jpg]]&lt;br /&gt;
|Bad Boys&lt;br /&gt;
|Eliminate 350 Autobots - Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Choices achievement.jpg]]&lt;br /&gt;
|Choices...&lt;br /&gt;
|Unlock a New Zone - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Grind On achievement.jpg]]&lt;br /&gt;
|Grind On&lt;br /&gt;
|Purchase an Upgrade - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF And So It Begins achievement.jpg]]&lt;br /&gt;
|And So It Begins...&lt;br /&gt;
|Unlock a Single Unlockable - Either Campaign&lt;br /&gt;
|5 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF You&#039;ve Got The Touch achievement.jpg]]&lt;br /&gt;
|You&#039;ve Got The Touch&lt;br /&gt;
|Fill OVERDRIVE Meter - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Bonecrusher achievement.jpg]]&lt;br /&gt;
|Bonecrusher&lt;br /&gt;
|Make it into the Top 1,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF Good Mojo achievement.jpg]]&lt;br /&gt;
|Good Mojo&lt;br /&gt;
|Make it into the Top 10,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers ROTF On The Board achievement.jpg]]&lt;br /&gt;
|On the Board&lt;br /&gt;
|Make it into the Top 100,000 on SP Leaderboards - Either Campaign&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Power to the People achievement.jpg]]&lt;br /&gt;
|Power to the People&lt;br /&gt;
|Purchase All Autobot Upgrades&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Now I&#039;ve Seen It All achievement.jpg]]&lt;br /&gt;
|Now I&#039;ve Seen It All&lt;br /&gt;
|Unlock all Autobot Unlockables&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|[[File:Transformers RotF Do the Math achievement.jpg]]&lt;br /&gt;
|Do the Math&lt;br /&gt;
|Acquire 2,000,000 Energon in the Autobot Campaign&lt;br /&gt;
|20 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Spoils of War achievement.jpg]]&lt;br /&gt;
|Spoils of War&lt;br /&gt;
|Purchase All Decepticon Upgrades&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Now I&#039;ve Really Seen It All achievement.jpg]]&lt;br /&gt;
|Now I&#039;ve Really Seen It All&lt;br /&gt;
|Unlock all Decepticon Unlockables&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Break the Bank achievement.jpg]]&lt;br /&gt;
|Break the Bank&lt;br /&gt;
|Acquire 3,000,000 Energon in the Decepticon Campaign&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Choose a Side achievement.jpg]]&lt;br /&gt;
|Choose a Side&lt;br /&gt;
|Win one RANKED/PLAYER MATCH game as Autobots and one as Decepticons&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Hold achievement.jpg]]&lt;br /&gt;
|Hold!&lt;br /&gt;
|Win a Control Point round without losing a control point in a RANKED/PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Life of the Party achievement.jpg]]&lt;br /&gt;
|Life of the Party&lt;br /&gt;
|Host one game of each game type in a PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Follow the Leader achievement.jpg]]&lt;br /&gt;
|Follow the Leader&lt;br /&gt;
|While playing One Shall Stand, as the leader, kill the opposing leader in a RANKED/PLAYER MATCH game&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Living Dead achievement.jpg]]&lt;br /&gt;
|The Living Dead&lt;br /&gt;
|Viral - Kill someone with Viral Achievement, then taunt them in a RANKED or PLAYER MATCH game. (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Transformers RotF Smells Like Victory achievement.jpg]]&lt;br /&gt;
|Smells Like Victory&lt;br /&gt;
|Win a Match as Each of the 15 Default Characters&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF More Than Meets the Eye trophy.jpg]]&lt;br /&gt;
|More Than Meets the Eye&lt;br /&gt;
|Earn ALL Trophies&lt;br /&gt;
|&lt;br /&gt;
|{{PS Platinum}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Character and Map Pack Plus===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF The Autobot Run achievement.jpg]]&lt;br /&gt;
|The Autobot Run&lt;br /&gt;
|Complete the Autobot campaign on expert with a 75% completion&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|[[File:Transformers RotF Megatron&#039;s Master Plan achievement.jpg]]&lt;br /&gt;
|Megatron&#039;s Master Plan&lt;br /&gt;
|Complete the Decepticon campaign on expert with a 75% completion&lt;br /&gt;
|50 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Quest for Survival achievement.jpg]]&lt;br /&gt;
|Quest for Survival&lt;br /&gt;
|Win a match on ANY game mode on each new map. (3 maps)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF The Ultimate Weapon achievement.jpg]]&lt;br /&gt;
|The Ultimate Weapon&lt;br /&gt;
|Defeat G1 Megatron using G1 Optimus (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Prime Target achievement.jpg]]&lt;br /&gt;
|Prime Target&lt;br /&gt;
|Defeat G1 Optimus using G1 Megatron (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers ROTF Carnage in C-Minor achievement.jpg]]&lt;br /&gt;
|Carnage in C-Minor&lt;br /&gt;
|Win a match as each new character (Secret)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Jazz Hands achievement.jpg]]&lt;br /&gt;
|Jazz Hands&lt;br /&gt;
|Defeat Megatron with Jazz using melee (MP only)&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Soundwave Superior achievement.jpg]]&lt;br /&gt;
|Soundwave Superior&lt;br /&gt;
|Soundwave defeats Long Haul (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transformers RotF Sideswiped achievement.jpg]]&lt;br /&gt;
|Sideswiped&lt;br /&gt;
|Sideswipe defeats Sideways (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|[[File:Transformers RotF Everyone has a weakness achievement.jpg]]&lt;br /&gt;
|Everyone has a weakness&lt;br /&gt;
|Defeat G1 Megatron with G1 Starscream (MP only)&lt;br /&gt;
|15 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PC version notes==&lt;br /&gt;
The PC version of the game was handled by [[Beenox]], but like many of their PC ports of the era, it&#039;s rough around the edges and has several issues.&lt;br /&gt;
*The game is capped at 32 frames per second, though there is a [https://community.pcgamingwiki.com/files/file/2430-transformers-revenge-of-the-fallen-ultrawide-fix-fps-unlock/ fanmade patch] to fix that. This patch also fixes other graphical issues such as the color correction (yellowish tint) and improves the draw distance.&lt;br /&gt;
*None of the console DLC, including the characters or expert difficulty, are available on PC.&lt;br /&gt;
*Unused files from the console versions of the game are still intact, including unused character and level files leftover by the devs.&lt;br /&gt;
*The cutscenes are lower quality than their console counterparts, though again, this can be fixed with a [https://gamebanana.com/mods/339144 fan patch].&lt;br /&gt;
&lt;br /&gt;
==Cut and unused content==&lt;br /&gt;
[[File:RoTFGame UnusedMap mp cairo city.jpg|thumb|250px|This decryption code better be worth the price we paid...]]&lt;br /&gt;
&lt;br /&gt;
*Through [https://www.youtube.com/watch?v=ZTUwnASxf64 character swapping], one can play as unused and unplayable characters, such as Jetfire, who is his NPC variant in the base game and is quite different from his DLC variant, such as having a repair animation despite not being playable.&lt;br /&gt;
*Bumblebee&#039;s stealth skin, which was normally DLC. It is recommended to swap his character file only, as his sound files are missing several sounds.&lt;br /&gt;
*The Combaticon Scout, Sniper, and Warrior. [https://www.youtube.com/watch?v=eLbUxNeLfKk They&#039;re] [https://www.youtube.com/watch?v=p27Apokpd3I pretty] [https://www.youtube.com/watch?v=PwbZ0Sihv9I glitchy].   &lt;br /&gt;
*Three cut Multiplayer maps, mp_west_canals, mp_cairo_ruins, and mp_cairo_city, can be played by renaming their mission.str into zone.str and swapping any campaign map with them. Depending on the map, their spawn points and despawn locations may have bugs. &lt;br /&gt;
*mp_cairo_city seems to be an early version of the Sandstorm DLC map, but with different buildings and blue and red squares on both sides of the map. &lt;br /&gt;
*mp_west_canals is a multiplayer version of the West Canals level, but it appears heavily unfinished with missing geometry. &lt;br /&gt;
*The same can be said for mp_cairo_ruins, a Multiplayer map of the Cairo ruins level.&lt;br /&gt;
*For every dialogue file in which Starscream mentions Long Haul in the tutorial, there is another unused one where he mentions Sideways, maybe hinting at Sideways being playable in the first part of the tutorial instead of Long Haul at one point.&lt;br /&gt;
*There are [https://www.youtube.com/watch?v=RQQKrSNDFV4 multiple] [https://www.youtube.com/watch?v=b-r3W6FCoRc unused] missions only in the PC version.&lt;br /&gt;
*In the 360 version, there are some unused debug files not present in any other version. It&#039;s unknown how to get them to work, but with a hex editor, one can open the files and reveal what these debug files include.&lt;br /&gt;
&lt;br /&gt;
==Differences between the Game and Movie==&lt;br /&gt;
* The Decepticons are not looking for the [[Matrix of Leadership]] as they did in the movie, but the Star Harvester itself; in the movie, they already knew where the harvester was.&lt;br /&gt;
* In the Decepticon campaign, it&#039;s said that the Decepticons were in Shanghai to look for Megatron&#039;s remains.&lt;br /&gt;
[[File:ROTF_360PS3PC_Breakaway_ConstructiconWarriors.jpg|right|250px|thumb| I see you do not have situation under control! Very unsafe to land. It looks like when I was in Afghanistan with the Soviets!]]&lt;br /&gt;
* Breakaway did not appear in the movie.&lt;br /&gt;
* In the movie, Bumblebee is still having troubles with his speech. In the game, he has completely regained his speech.&lt;br /&gt;
* In the game, Optimus Prime doesn&#039;t die in either campaign and so isn&#039;t resurrected. The battle in the forest doesn&#039;t happen either, but there&#039;s a similar battle in Cairo against Megatron and Starscream, where Jetfire is also present. A more reminiscent battle can be found during the final battle from the Decepticon campaign from [[Transformers The Game (console)|the previous game]]&lt;br /&gt;
* Jetfire&#039;s death is altered. In the movie, he commits suicide and gives his parts to Optimus. In the games, he is either stabbed by Megatron before giving his parts to Optimus (Autobot campaign) or killed by the player (Decepticon campaign). Also, in the movie there&#039;s a neat combination sequence for Jetfire&#039;s parts and Optimus. In the game...Prime just abruptly appears in Autobot HQ in the next cutscene wearing Jetfire armor. Talk about anti-climactic.&lt;br /&gt;
* In the movie, Sideways is killed by [[Sideswipe (Movie)|Sideswipe]]. In the Autobot campaign, he is killed by Ironhide (or whoever the player is), as Sideswipe was absent from the game until he was added as multiplayer-only downloadable content.&lt;br /&gt;
* Along with Sideswipe, [[Skids (ROTF)|Skids]], [[Mudflap (ROTF)|Mudflap]], [[Arcee (Movie)|Arcee]], [[Wheelie (ROTF)|Wheelie]] and [[Jolt (ROTF)|Jolt]] are absent from the game&#039;s story, and [[Ravage (ROTF)|Ravage]] is only mentioned briefly in the Decepticon campaign. The only [[Constructicon (ROTF)|Constructicon]] to make an appearance, except as a part of [[Devastator (ROTF)|Devastator]], is [[Long Haul (ROTF)|Long Haul]] (as well as [[Constructicon Scout]]s very rarely being present as enemies in the Autobot campaign). Of the major human characters, [[Leo Spitz]] is not seen or mentioned during the game, and [[Seymour Simmons|Agent Simmons]] is only mentioned in a mission where the player has to escort Sam to the deli where he works.&lt;br /&gt;
* Like [[Transformers: Revenge of the Fallen (novel)|other]] [[Transformers: Revenge of the Fallen Official Movie Adaptation|adaptations]], the [[Tomb of the Primes]] is called the Tomb of the Twelve, while in the movie, there were only seven dead Primes.&lt;br /&gt;
* In the movie, Devastator is killed at the pyramids. In the game, he is killed in Cairo, meaning he never gets the chance to rip the pyramid apart, yet in the battle against The Fallen, the pyramid is open, revealing the Star Harvester.&lt;br /&gt;
* The Autobots did not supply the humans with a weapon to battle the Decepticons in the movie.&lt;br /&gt;
* [[Starscream (Movie)/games|Starscream]] speaks in a voice rather reminiscent of his [[Starscream (G1)/Generation 1 cartoon continuity|G1 counterpart]] in the movie. In the game, his voice is far deeper and more aggressive in nature, although he has the same voice actor.&lt;br /&gt;
* Similarly, [[Hugo Weaving]]&#039;s Megatron is deep-voiced in the film. In the game, however, [[Frank Welker]] plays him with exactly the same voice as he used for [[Megatron (G1)/Generation 1 cartoon continuity|Megatron&#039;s G1 counterpart]] in the original cartoon. He even has the trademark laugh.&lt;br /&gt;
* In the game, the Decepticons have to fight their way past a Naval fleet in order to reach Megatron&#039;s remains. In the movie, they just sneak past them on a ship and then dive straight down.&lt;br /&gt;
* [[Demolishor (ROTF)|Demolishor]] is shown to be much more heavily damaged in the film, before his final moment, than in the game. For instance, in the film, his entire face is shown to be falling apart; in the game, it&#039;s fine.&lt;br /&gt;
* Reedman and Alice are absent from the game.&lt;br /&gt;
&lt;br /&gt;
==Toys inspired by this game==&lt;br /&gt;
[[File:TF2010-toy_Payload.jpg|right|250px|thumb|Voyager Class Payload, officially doubling as a toy representation of the Constructicon Warrior]]&lt;br /&gt;
Unlike [[Transformers The Game (console)#Toys inspired by this game|with the previous movie game]], the &#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; game did not receive any [[subline imprint]] tie-in with the concurrent [[Transformers: Revenge of the Fallen (toyline)|&#039;&#039;Transformers: Revenge of the Fallen&#039;&#039; toyline]]. Nonetheless, the [[Payload (Movie)#Toys|Payload]] redeco of Long Haul, released under the [[Transformers (2010 toyline)|2010 &#039;&#039;Transformers&#039;&#039; toyline]], would be directly named as one of the game&#039;s Constructicon Warrior drones, as confirmed by a [[Hasbro Q&amp;amp;A/March 2010: Answers|March 2010 Q&amp;amp;A session]] with Hasbro. He would also receive a Legends Class version as part of Takara&#039;s &#039;&#039;[[EZ Collection]]&#039;&#039; line. &lt;br /&gt;
&lt;br /&gt;
Breakaway would also receive a Deluxe Class toy in the very first wave of the &#039;&#039;Revenge of the Fallen&#039;&#039; toyline, likely owing both to him being an unused movie design (more on the [[Transformers: Revenge of the Fallen (Xbox_360/PS3/PC)#Notes|Notes]] down below) and the then-upcoming game making him a more relevant character than most (other unused movie designs would become smaller Scout Class figures instead). As such; given how strongly associated he is with this game, we&#039;ll give him a honorable mention in the list below!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Revenge of the Fallen&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
Deluxe Class&amp;lt;br&amp;gt;{{Bp-a1|[[Breakaway (ROTF)#Toys|Breakaway]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;Transformers (2010)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
Voyager Class&amp;lt;br&amp;gt;{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot;|&#039;&#039;&#039;EZ Collection&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Payload (Movie)#Toys|Payload]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:ROTF_Deluxe_Class_Breakaway_Darker_Variant.jpg|thumb|250px|The game that made 2009 collectors go from &amp;quot;Who the hell is this guy?&amp;quot; to &amp;quot;I want this guy&amp;quot;.]]&lt;br /&gt;
*Breakway was most likely going to be in the &#039;&#039;Revenge of the Fallen&#039;&#039; film at one point, being an original design from artist [[Ben Procter]] (who also worked on most of the new designs featured in &#039;&#039;Revenge of the Fallen&#039;&#039;). Eventually, even as he was likely cut from the film early on, Luxoflux chose to keep him in the game as a major character.&lt;br /&gt;
**Breakaway&#039;s working name, &#039;&#039;Firestorm&#039;&#039;, is used as the filename for his character file. Likewise, Grindor&#039;s character filename is &#039;&#039;Blackout&#039;&#039;.&lt;br /&gt;
*The game makes several nods to other productions by the film&#039;s director [[Michael Bay]].&lt;br /&gt;
**Throughout the North American levels, there are billboards for films such as {{w|The Island (2005 film)|The Atoll}}, {{w|Bad Boys (1995 film)|Tough Guyz}}, {{w|Armageddon (1998 film)|Earth&#039;s End}}, and {{w|The Rock (film)|The Stone}}.&lt;br /&gt;
**For destroying 250 Decepticons in the Autobot campaign, you earn the [http://www.youtube.com/watch?v=lXRCf9LbLM0 Awesome] Achievement/Trophy.&lt;br /&gt;
**For destroying 350 Autobots in the Decepticon campaign, you earn the {{w|Bad Boys (1995 film)|Bad Boys}} Achievement/Trophy, another nod to Bay.&lt;br /&gt;
*Six episodes of the [[The Transformers (cartoon)|original cartoon]] can be unlocked over the course of the game: &amp;quot;[[S.O.S. Dinobots]]&amp;quot;, &amp;quot;[[Fire on the Mountain (episode)|Fire on the Mountain]]&amp;quot;, &amp;quot;[[War of the Dinobots]]&amp;quot; (mislabeled as &amp;quot;War &#039;&#039;&#039;on&#039;&#039;&#039; the Dinobots&amp;quot;), and &amp;quot;The Ultimate Doom&amp;quot;, Parts [[The Ultimate Doom, Part 1|1]], [[The Ultimate Doom, Part 2|2]], and [[The Ultimate Doom, Part 3|3]].&lt;br /&gt;
*G1-style color schemes for Ironhide and Starscream can be unlocked for both single and multiplayer modes. Additionally, a yellow color scheme can be unlocked for Long Haul, making him more closely resemble a conventional (or [[Tonka]]) dump truck.&lt;br /&gt;
*As in the [[Transformers The Game|previous game]], [[Frank Welker]] returns as Megatron. He does not, however, voice any of the characters ([[Soundwave (ROTF)|Soundwave]], [[Grindor (ROTF)|Grindor]] and [[Devastator (ROTF)|Devastator]]) he did in the movie.&lt;br /&gt;
*Speaking of &#039;&#039;Transformers The Game&#039;&#039;, this game reuses a lot of sounds and a little bit of music from it. You ought to wonder how this game would&#039;ve sounded in the prototype stage.&lt;br /&gt;
*Several multiplayer levels feature advertisements for [[Coca-Cola]].&lt;br /&gt;
*The names of several achievements/trophies make reference to the original cartoon, such as &amp;quot;[[Carnage in C-Minor]]&amp;quot;, &amp;quot;[[Megatron&#039;s Master Plan, Part 1|Megatron&#039;s Master Plan]]&amp;quot;, and &amp;quot;You&#039;ve Got [[The Touch]]&amp;quot;.&lt;br /&gt;
*Starscream is the only boss that is fought twice during the game.&lt;br /&gt;
*Like the previous game, Ratchet doesn&#039;t exist in the Decepticon campaign.&lt;br /&gt;
*At one point, shown through concept art unlocked in the game, [[Barricade (Movie)|Barricade]] was going to appear. He was most likely replaced by Sideways, going along with an early comic idea that Barricade was upgraded into Sideways, but was later dropped. That sucks.&lt;br /&gt;
*This was [[Luxoflux]]&#039;s last game before the studio&#039;s closure in 2010. Bummer.&lt;br /&gt;
*There are some errors with the DLC Characters in this game. Stealth Bumblebee&#039;s guns don&#039;t show up, Ratchet&#039;s G1 skin&#039;s vehicle mode has the robot spec texture on it, and Sideswipe&#039;s G1 color scheme reuses Bumblebee&#039;s entrance animation even though he&#039;s a reskin of Sideswipe with his own entrance animation, which means he&#039;ll walk in by &#039;&#039;stepping on the ground&#039;&#039; instead of rolling, and it just makes him look weird.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official website]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Revenge of the Fallen (Xbox 360/PS3/PC)}}&lt;br /&gt;
[[Category:Revenge of the Fallen games]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Ruined_FOREVER&amp;diff=1846435</id>
		<title>Talk:Ruined FOREVER</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:Ruined_FOREVER&amp;diff=1846435"/>
		<updated>2025-06-23T21:03:41Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: /* Possible Addition: Poor Marketing? (for tf one) */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;font-family:sans-serif;font-size:75px;line-height:75px;font-weight:900;&amp;quot;&amp;gt;BEFORE YOU SUGGEST ANY OTHER ADDITION:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:sans-serif;font-size:25px;line-height:25px;font-weight:225;&amp;quot;&amp;gt;This page is &amp;lt;u&amp;gt;NOT&amp;lt;/u&amp;gt; for anything someone complained about online sometime. This page is for &#039;&#039;exceptionally notable and sizable instances of vast numbers of fans having hugely negative knee-jerk reactions to things that turned out to not be the end of the world at all.&#039;&#039; Think &#039;&#039;very&#039;&#039; hard about what you&#039;re about to suggest. It probably doesn&#039;t belong on this page.&amp;lt;/span&amp;gt;&lt;br /&gt;
::-The Management&lt;br /&gt;
&lt;br /&gt;
{{TOC}}&lt;br /&gt;
==Regarding deletion==&lt;br /&gt;
I see no point to having this article. --[[User:KilMichaelMcC|KilMichaelMcC]] 07:11, 11 July 2007 (UTC)&lt;br /&gt;
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:There are 4 instances of Ruined Forever on [[Transformers timeline|this page]] alone. -[[User:Derik|Derik]] 07:16, 11 July 2007 (UTC)&lt;br /&gt;
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::I see no point to having those, either. --[[User:KilMichaelMcC|KilMichaelMcC]] 07:20, 11 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::JaAm has a page.  &#039;Ruined Forever&#039; is used ironically within the fandom- and this is clearly marked as a fandom article just like [[True fan]] is.  Ruined Forever is clearly more prominent than [[Dull surprise]], though possibly not as widely as [[Neon]].  (Which now that I look at it need its opening quote reformatted...)  My entire impetus for creating it was that Sntint made an ironic Ruined Forever joke on a talk page and I was like- &amp;quot;huh, why dont&#039; we have a page for that?&amp;quot;  (Well, also I wanted to wash the bad tast of [[Don Murphy|Don Murray]] out of my brain.) &lt;br /&gt;
:::Ruined Forever appears to rest comfortably within the range of existing articles on the Wiki, but I am content to allow others to decide.  If a majority think it&#039;s not relevant to Transformers the article can be deleted, as always.  -[[User:Derik|Derik]] 07:37, 11 July 2007 (UTC)&lt;br /&gt;
::::I say it&#039;s as relevant as Playskool, neon, and FIRRIB. {{unsigned|Terrocon Blot}}&lt;br /&gt;
:::::And Derik on the rebound to make me feel dumber.  It&#039;s not enough that I misspelled my own screenname, he&#039;s also got to sign my posts for me.  Damn that Derik.  YAAAAAAAAAAAAAAAWWWWWWWN.  --[[User:Terrocon Blot|Terrocon Blot]] 07:49, 11 July 2007 (UTC)&lt;br /&gt;
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I vote for keeping the page.  As already stated, a number of other pages already exist to explain similar fandom colloquialisms. --[[User:Sntint|Sntint]] 13:20, 11 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t see this article as explaining anything. It seems to exist purely to ridicule fandom behavior that we don&#039;t like, and thus I see no point to keeping it. --[[User:KilMichaelMcC|KilMichaelMcC]] 19:35, 11 July 2007 (UTC)&lt;br /&gt;
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I think it needs to stay too. Where else would terms like &#039;&#039;Ruined FOREVER&#039;&#039;, [[Furmanism]], and Chewed caramels be documented for all time, if not here?--[[User:Evil-yuusha|Evil-yuusha]] 14:59, 11 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Do these fandom terms need to be ones that are famous/infamous, known or used widely? Then how about TFW2005&#039;s &#039;HE TELL ME&#039; (in reference to that guy who claimed Peter Cullen was cast as RID Prime)? TFW2005 is probably the most prominent of the Transformers fan sites, as well as the one that Hasbro seems to unofficially prefer. I personally never even heard of &#039;dull surprise&#039; until I read it on this wiki. --[[User:FFN|FFN]] 20:49, 11 July 2007 (UTC)&lt;br /&gt;
::Nor I.  But I don&#039;t think we&#039;re just documenting memes-- each of these articles, Truk !Munky, Chewed caramels even JaAm are &#039;about&#039; a belief/response/tendency in fandom- not just the phrase used to illustrate it.  Dull Surprise is a belief the masturbatory praise heaped on Superstar Funana was undeserved, JaAm is about the backlash against Dreamwave&#039;s style-over-sanity lack of visual storytelling, Truk not Monkey encompasses both knee-jerk hatred of BW and frustration about knee-jerks, and Chewed caramels &#039;&#039;seems&#039;&#039; to be about a desire that all TF toylines subscribe to some broad interpretation of G1&#039;s design aesthetic.  I doubt anyone put &#039;&#039;conscious thought&#039;&#039; into this, but the fandom-meme articles people found worthy of creating aren&#039;t &#039;&#039;just&#039;&#039; about the phrase- they&#039;re about phrases that expresses something larger about how fans relate to Transformers.&lt;br /&gt;
::(I&#039;m not familiar with &#039;HE TELL ME&#039; and where it may fall with this.) -[[User:Derik|Derik]] 21:21, 11 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Personally, I think dull surprise is way too limited in use (basically just #wiigii! as far as I know) to really belong here, but Derik does sort of have a point about the article being about a little more than that.  I also don&#039;t know &amp;quot;HE TELL ME&amp;quot; but it sounds like something worth considering -- claims of unnamed inside sources and all that.  --[[User:Steve-o|Steve-o]] 01:27, 12 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Oops, it was actually Peter Cullen as Armada Prime. The posts (being from 2002), no longer exists, but fortunately blitz_64 managed to save the posts for posterity [http://www.geocities.com/blitz_64/HETELLME.html The Saga of HE TELL ME and GoOP]. &lt;br /&gt;
&lt;br /&gt;
::::Actually, Steve-o, I&#039;d say &amp;quot;Secret Inside Sources&amp;quot; would be a more appropriate meme/article to describe that last one.  Having never heard of &amp;quot;HE TELL ME&amp;quot;, and seeing that few others apparently have either, I&#039;m not sure it&#039;s as much a meme as &amp;quot;Secret Inside Sources&amp;quot; is.--[[User:G.B. Blackrock|G.B. Blackrock]] 13:45, 14 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Around the same period, I recall some other idiot who claimed to be a Hasbro photographer and described crazy things like the Mini-Cons becoming body armour and Prime&#039;s minicon transforming into his Matrix. These claims, while totally false, were important because they apparently spurred Aaron to emerge as ORSON and totally destroy that other dude, IIRC. --[[User:FFN|FFN]] 03:28, 12 July 2007 (UTC)&lt;br /&gt;
:::::I remember that quite vividly indeed.  The guy who claimed to be the photographer actually revealed himself over [http://www.allspark.com/forums/index.php?showtopic=26415&amp;amp;st=20&amp;amp;p=551756&amp;amp;#entry551756 at the Allspark this year], actually.  Oh yeah, and I think the animu thing was 4Chan leakage [http://www.urbandictionary.com/define.php?term=animu].--[[User:MCRG|MCRG]] 05:46, 19 July 2007 (UTC)&lt;br /&gt;
I say we keep it. [[User:Compy-Rex|Compy-Rex]] 18:55, 16 March 2008 (UTC)Compy-Rex&lt;br /&gt;
:If this page is deleted I will cry. [[User:(Undecided)|(Undecided)]] 05:14, 24 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Has &amp;quot;ruined forever&amp;quot; ever been used seriously by fans? While it describes a real and annoying sentiment, I&#039;m not sure I like basing an article on a phrase that was sarcastic in the first place. [[User:Interrobang|Interrobang]] 18:26, 11 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Seconded. -[[User:Rotty|Rotty]] 18:32, 11 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m sure something very similar, at least, has been used.  But regardless, you say that it describes a real sentiment, so, what&#039;s the problem?  Can you recommend a better title for the article?  Or are you saying the article shouldn&#039;t exist at all?  --[[User:Steve-o|Steve-o]] 19:08, 11 July 2007 (UTC)&lt;br /&gt;
::Well, my vote is for not existing at all. --[[User:KilMichaelMcC|KilMichaelMcC]] 19:22, 11 July 2007 (UTC)&lt;br /&gt;
::: I (and a number of others) used to think &amp;quot;Rapeing my childood&amp;quot; was only used for sarcastic reasons. Then I read the thread on the promo poster for Transformers Animated, which had a number or people using the seriously. --[[User:FortMax|FortMax]] 20:30, 11 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Has Trukk not Munky ever been used in a non Ironic/Sarcastic way? It&#039;s still a catchphrase used by the fandom, as is this. Both rate articles under the fandom category, IMo.--[[User:ZacWilliam|ZacWilliam]] 20:24, 11 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The &#039;&#039;&#039;scream your head off in outraged panic&#039;&#039;&#039; / &#039;&#039;&#039;call for mass-firings or send death threats over something that has/will ruin/ed TF&#039;&#039;&#039; &#039;&#039;behavior&#039;&#039; of this article certainly was in evidence during Beast Machines- and I think the &amp;quot;sky is falling&amp;quot; aspect is amply evidenced by the sheer &#039;&#039;number&#039;&#039; of times fans have declared TF ruined forever.  (And, clearly, been wrong every time, or every time but 1 depending on your belief system.)&lt;br /&gt;
:If you have some other title you&#039;d prefer for this article like &#039;Clicken-Little Syndrome&#039; by all means propose it and see what people think, but the article speaks to a genuine (and highly mockable) aspect of fandom psychology.&lt;br /&gt;
:And frankly, while the &#039;&#039;behavior&#039;&#039; itself is worthy of ridicule, the &#039;&#039;reason&#039;&#039; for it- an exaggerated concern for the health and future of the brand- is actually kinda &#039;&#039;endearing&#039;&#039; and speaks well of fans.  At least their &#039;&#039;hearts&#039;&#039; are in the right place. -[[User:Derik|Derik]] 20:32, 11 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Paul Dini==&lt;br /&gt;
&lt;br /&gt;
I think accusing the fandom of saying the art style of Paul Dini &#039;&#039;the writer&#039;&#039; being used for Animated will &amp;quot;RUIN TRANSFORMERS FOREVER&amp;quot; is making the article simply too mean-spirited. I&#039;ve never seen any individual display the idiocy we&#039;re accusing the fandom of with that line. -[[User:Rotty|Rotty]] 05:40, 13 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have.&lt;br /&gt;
Scary, scary stuff.&lt;br /&gt;
&lt;br /&gt;
Also, the last line of the entry seems to cut a little into the humor by overexplaining. Replace it with a &amp;quot;general hasbro idiocy&amp;quot; linking to &amp;quot;transformers&amp;quot; or somesuch?&lt;br /&gt;
&lt;br /&gt;
==Marked for deletion.==&lt;br /&gt;
&lt;br /&gt;
This is getting out of hand.&lt;br /&gt;
&lt;br /&gt;
This page has become the epicenter of an edit war that has gone on for nearly a week now.  As of the time of this writing, only six other pages link to this article.  While I fully support the light tone of Teletraan I, and I understand that some explanation of aspects of the fandom complete the Wiki, I believe this particular article and debate at this point only detracts from the issue.&lt;br /&gt;
&lt;br /&gt;
I DO agree that it was biased in the form in which it existed before our anonymous editor &amp;quot;friend&amp;quot; decided to change it, but I do not think that matters any longer.  This article does not add anything inherently positive to the wiki, indeed, it does not chronicle anything positive &#039;&#039;or&#039;&#039; negative about Transformers itself at all.  Its relation to Transformers is tangential at best.&lt;br /&gt;
&lt;br /&gt;
By deleting this, we would not lose anything except the beginnings of what appear to be the modern equivalent of a Usenet flamewar.  Deleting it, I believe, can only benefit Teletraan I. --[[User:Sntint|Sntint]] 12:16, 8 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I whole-heartedly agree. [[User:Detour|Detour]] 12:23, 8 August 2007 (UTC)&lt;br /&gt;
::I agree. I didn&#039;t feel this article was necessary, and I still don&#039;t. I agree that the fandom is full of idiots who never bothered to grow up after 1986, but our mockery of them doesn&#039;t belong in the wiki. Not to say that Mister &amp;quot;integrity of the characters&amp;quot; is right, though. [[User:Interrobang|Interrobang]] 12:30, 8 August 2007 (UTC)&lt;br /&gt;
:::I&#039;m putting in a vote for keeping it. It&#039;s a fun article to read, and it speaks a lot of truth in it&#039;s wonderfully snarky way.--[[User:Gouki|Gouki]] 12:32, 8 August 2007 (UTC)&lt;br /&gt;
::::Snarkyness can be fun but this article is just pushing it, IMO. [[User:Detour|Detour]] 12:38, 8 August 2007 (UTC)&lt;br /&gt;
:::::I think it should stay, it&#039;s funny.  Also, if you delete it then the terrorists win.&lt;br /&gt;
::::::I would keep it.  I think it describes a real sentiment, that needs to be pointed out as overblown.  [[User:JW|JW]] 13:55, 8 August 2007 (UTC)&lt;br /&gt;
The edit war was only between registered users and a single unregistered dude.  I&#039;ve fixed things, at least for the moment, by protecting the page from unregistered editors.  If you&#039;re gonna get in a pissy editing war, we&#039;d damn well better know who you are.  --[[User:ItsWalky|ItsWalky]] 14:26, 8 August 2007 (UTC)&lt;br /&gt;
:Our anonymous friend is from the Netherlands, if anybody cares. [[User:Interrobang|Interrobang]] 14:33, 8 August 2007 (UTC)&lt;br /&gt;
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This &amp;quot;Ruined FOREVER&amp;quot; article is stupid and don&#039;t make any sense. Its just shit&lt;br /&gt;
&lt;br /&gt;
: [[Seafood Louis]].  -[[User:Derik|Derik]] 04:00, 14 August 2007 (UTC)&lt;br /&gt;
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&lt;br /&gt;
I don&#039;t know if the opinion of an anon means anything, but I think this article is freaking hilarious. I was talking with a friend about TF:Animated and he said that the girl with the transforming bike &#039;ruined it permanently&#039; so I linked him this article. He laughed and said, &#039;ok, well maybe I&#039;m over-reacting.&#039; &lt;br /&gt;
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I think the article is funny and provides valuable perspective. {{unsigned|66.167.253.76}}&lt;br /&gt;
: Well said, citizen.  [[User:JW|JW]] 16:23, 14 August 2007 (UTC)&lt;br /&gt;
:Well, you&#039;ve cancelled out the other anon from earlier, at any rate.  And yeah, I agree with your assessment of it.--[[User:Andrusi|Andrusi]] 22:43, 14 August 2007 (UTC)&lt;br /&gt;
:Same --[[User:Chiasaur11|Chiasaur11]]&lt;br /&gt;
&lt;br /&gt;
I happen to think this article is incredibly useful in charting the tendency for all fans everywhere (but especially TF fans) to react in comical and hyperbolic ways. I think the breadth of what people determine can/has ruined TF forever automatically makes the article an amusing and insightful look for the novice fan into the fandom&#039;s reactionary past.&lt;br /&gt;
&lt;br /&gt;
Indeed, I actually have shown this article to people just coming back (or getting into) TF. It&#039;s inspired about as many laughs as it has genuine curiosity as to what the fandom and franchise are like as entities. Isn&#039;t that the idea of this wiki? I would think reference materials as to the history of the fandom, good and bad, are always a boon.&lt;br /&gt;
&lt;br /&gt;
(and that aside, I just think it&#039;s really, really funny)&lt;br /&gt;
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.... Aaaaaaand I had to go and screw up. Bah. That&#039;s me above. --[[User:Cmdr Crayfish|Cmdr Crayfish]] 10:24, 18 August 2007 (UTC)&lt;br /&gt;
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==Where do we draw the line?==&lt;br /&gt;
How do we stop this from becoming just a giant list of everything that anyone has ever expressed any dislike for ever?  Why, for instance, is &#039;&#039;The Beast Within&#039;&#039; in there?  Or Gonzo (which I thought was generally accepted as at least &#039;&#039;better&#039;&#039; than We&#039;ve, even if not as good at Mainframe)? - [[User:Jackpot|Jackpot]] 18:34, 4 September 2007 (UTC)&lt;br /&gt;
:I&#039;ve kinda been watching this list grow with some mild irritation- it went from about 1 item for every 2 years to &#039;&#039;twice&#039;&#039; that in fairly short order, and that bothers me.&lt;br /&gt;
:I&#039;ve sorta resolved to edit the list down this October, pruning it (so to speak) with some opportunity for people to say what should stay and what should go.  &lt;br /&gt;
:The Beast Within has to stay though- at the &#039;&#039;very&#039;&#039; least it ruined the Dinobots forever- now whenever George Rodd brings up combiner Dinobots we have to grudgingly admit they&#039;re canon.  Also, it was the reason for the article&#039;s creation in the first place. -[[User:Derik|Derik]] 18:58, 4 September 2007 (UTC)&lt;br /&gt;
::Why wait?  If we want this to be a list of developments that prompted widespread fury that lingered for years, we can shorten it to &amp;quot;Actionmasters, BW, BM, Armada, Hallit, and Bay,&amp;quot; and perhaps a few others, right now.  Then a &amp;quot;Trivia&amp;quot; note saying that The Beast Within really DID ruin Transformers, or at least Dinobots, forever.  Just a thought... but yeah, having every single series in there dilutes the point.  --[[User:Thylacine 2000|Thylacine 2000]] 19:12, 4 September 2007 (UTC)&lt;br /&gt;
:::Problem is, how do you decide what deserves to be listed as ruining TF forever, if none of it really did in the first place. I&#039;ve seen just about everything listed there used as an example of why ____ TF series/movie/toyline will fail--[[User:Carrion|Carrion]] 20:15, 4 September 2007 (UTC)&lt;br /&gt;
:::Also, Thy, I&#039;d append your list with a general &amp;quot;*-masters&amp;quot; thing, as a lot of armchair CEOs claim that the entire -master trend killed the line, not the fact that it had, you know, run its course.  [[User:Hooper X|-hx]] 14:03, 5 September 2007 (UTC)&lt;br /&gt;
:::I&#039;ll just basically agree with Thy and Hoop that whatever&#039;s listed here should have a certain &amp;quot;endurance&amp;quot; as a scapegoat. The turnaround of opinion on Animated was what, two weeks? &amp;quot;* Masters&amp;quot; certainly counts, as should Pretenders. --[[User:M Sipher|M Sipher]] 14:35, 5 September 2007 (UTC)&lt;br /&gt;
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:::What, a simple a Google newsgroup search for [http://groups.google.com/groups?q=%22killed+transformers%22&amp;amp;start=10&amp;amp;sa=N&amp;amp;scoring=d&amp;amp;ie=utf-8&amp;amp;oe=utf-8&amp;amp;|&amp;quot;killed transformers&amp;quot;] ain&#039;t enough? /:] -- [[User:Repowers|Repowers]] 05:15, 6 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I doubt I&#039;d get objections if I added it, but I&#039;d like to throw it by the community: Should we readd [[Transformers: Kiss Players (franchise)|Kiss Players]]? -- [[User:SFH|SFH]] 04:53, 6 September 2007 (UTC)&lt;br /&gt;
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::I really think Animated should stay in there, if only because it&#039;s &#039;&#039;&#039;such a dramatic departure.&#039;&#039;&#039; Turn around was fast, but the initial reaction was strong. I mean, for the first time in fifteen years of being a fan, I actually found myself muttering &amp;quot;My god... they&#039;ve finally done it. It&#039;s ruined...&amp;quot; --[[User:70.190.251.10|70.190.251.10]] 05:07, 6 September 2007 (UTC)&lt;br /&gt;
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beast wars didnt reuin tf beast machines sorta did but it was still quite good ,if u ignore some minor things - Unsigned post by [[User:80.6.180.141|80.6.180.141]]&lt;br /&gt;
:You&#039;re missing the point of the article, then.  The point is that every time something new comes along, the fandom screams about how it will ruin Transformers forever, when in reality it&#039;s usually the opposite. -- [[User:Dark T Zeratul|Dark T Zeratul]] 22:16, 14 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Last Deletion Locked in?==&lt;br /&gt;
Spotted a couple of points on the list removed by [[Special:Contributions/Teletraan|someone who seems to like deleting stuff just because]], but when I tried to restore the page, it was already locked.  Were his edits accepted, then?--[[User:Apcog|Apcog]] 15:30, 2 November 2007 (UTC)&lt;br /&gt;
:There are two facets to this.  First, without occasional pruning, the list in this article tends to grow, and grow, and grow.  Every now and then, someone has to come along and cut it back.  Since this is a wiki, the question of what gets cut is made by the person willing to do the cutting.&lt;br /&gt;
:The second facet is that the items cut were in fact less core to the &amp;quot;ruined forever&amp;quot; concept.  &amp;quot;Runined forever&amp;quot; is a cry that springs up whenever &#039;&#039;something new is added to the Transformers brand&#039;&#039; by HasTak, and it happens every single time.  Thus, the fans &#039;&#039;can&#039;t&#039;&#039; ruin TF forver, because they don&#039;t add new canon.  And, while HasTak &#039;&#039;can&#039;&#039; ruin TF forever, it&#039;s because they&#039;re the only ones who can do so.  I.e., one of the cut items was in error, and one was redundant.  [[User:JW|JW]] 15:54, 2 November 2007 (UTC)&lt;br /&gt;
::Fair enough, I suppose.  It was a combination of both the deletions and the person who committed them that made me question their validity.--[[User:Apcog|Apcog]] 17:00, 2 November 2007 (UTC)&lt;br /&gt;
:::Yah, user Teletraan is not exactly a primo contributor.  Still, this particular edit seems (at minimum) defensible.  [[User:JW|JW]] 17:03, 2 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Masters of the Universe link==&lt;br /&gt;
I&#039;ve never, ever been interested in MOTU, so I have no idea what was the cause of the revamp line&#039;s failure, but given the extreme slant of the article, I can only assume it failed because it concentrated on collectors rather than kids. If so, why does it link to a Wikipedia article that cites Mattel&#039;s &#039;&#039;&amp;quot;excessive focus on attempting to mass-market the line to a new generation of children rather than focusing on a safer collector-based approach&amp;quot;&#039;&#039; as the reason for the line&#039;s failure? Am I missing something or does that sound like the line tanked because it focused on selling toys to kids rather than what this article is railing against? --[[User:FFN|FFN]] 11:09, 14 January 2008 (UTC)&lt;br /&gt;
: Guess who wrote the Wikipedia article.  (Hint: It wasn&#039;t kids.) [[User:Hooper X|-hx]] 12:04, 14 January 2008 (UTC)&lt;br /&gt;
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:: The fact is the line failed, no one can say *exactly* why. There are reasons for both oppinions. &lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;Fact:&#039;&#039;&#039; The line DID court fans rather than kids in many ways. It didn&#039;t reinvent the boat but took the exact looks, exact characters, and in some cases even exact stories the fans clamored for and did them again, only better, prettier, smarter, and more &amp;quot;realisticly&amp;quot;. In that respect it was pretty much EXACTLY what older fans of &#039;80s properties clamor for, and said fans generally loved it. But for whatever reason it never caught on with &#039;&#039;&#039;actual kids&#039;&#039;&#039; in the way the simple, campy, primitive, bowlegged original did. So some see that and blame the line&#039;s failure on the older fan mentality.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;Also Fact:&#039;&#039;&#039; Mattel tried to sell the toyline the way they had Batman. I.E. A million goofy variations on He-man and Skelator (and one or two others) and everyone else was almost impossible to find or didn&#039;t get a figure at all. This was very much NOT what collectors wanted. Many blame it for the line&#039;s failure at retail, arguing that part of what made the original a hit where the huge variety of strange and different warriors and monsters that Mattel had left out this time in favor of flooding the shelves with He-man repaints and ill-concieved alterations (The entire wave of &amp;quot;samori repaints on stilts&amp;quot; is often pointed to, but are only one of many examples.) Some see this and blame an ill-concieved inapropriate retail stratagy aimed at marketing to kids having crippled the line&#039;s retail appeal. &lt;br /&gt;
&lt;br /&gt;
::Personally I think there&#039;s some truth to BOTH. For whatever reason (timing, approach, luck,) the older fan oriented cartoon never clicked with the kiddies, &#039;&#039;&#039;AND&#039;&#039;&#039; the Batman-style retail stratagy was a bad choice for a MOTU type toyline. --[[User:ZacWilliam|ZacWilliam]] 14:17, 14 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Yes, that was the feeling I got, that is there is no clear cut side to &#039;blame&#039;, and in this case, I think we should ditch the Masters of the Universe link, given the information there contradicts the slant of this article, and in any case it&#039;s not a clear cut case of &#039;it&#039;s all the collectors fault&#039;. --[[User:FFN|FFN]] 14:32, 14 January 2008 (UTC)&lt;br /&gt;
::::Hrm, there&#039;s some legitimate thought there... but it ruins the G.I. Joe comparison.  (Why catering to adult collectors and abandoning attempts at reinvention is a losing strategy in the long run necause ther old dudes die off and uyou&#039;re not bringing new fans in.)&lt;br /&gt;
::::For what it&#039;s worth, I meant from design and marketing- I agree that the actual toyline was schitzophrenic- alternating between a slavish adherence to the original designs and case assortments aimed at kida who weren&#039;t watching the cartoon.-[[User:Derik|Derik]] 16:45, 14 January 2008 (UTC)&lt;br /&gt;
:::::Here&#039;s an idea - how about one of you guys (who actually know about MOTU) edit the wikipedia article so it&#039;s more balanced, so we don&#039;t end up looking like idiots in this article? --[[User:FFN|FFN]] 17:30, 14 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think it&#039;s worth noting that even in today&#039;s environment, the military has &#039;&#039;some&#039;&#039; pull to kids. Not so much the gay, gay fur-bikini barbarians. Sword-and-sorcery has some appeal nowadays, but mostly when it&#039;s very Japanesey kids-anime-style. (One could also note that the &amp;quot;big&amp;quot; Joe revival frankly isn&#039;t very big. It&#039;s pretty damn low-key, really, where He-Man was some major-league THIS WILL BE BIG!!! Lower expectations = greater chance of meeting and exceeding them.) --[[User:M Sipher|M Sipher]] 17:06, 14 January 2008 (UTC)&lt;br /&gt;
:Yeah, I&#039;d also imagine that production costs on the 25th anniversary Joe figs are pretty darn reasonable on Hasbro&#039;s bookkeeping. They&#039;ve done similar lines for Star Wars for decades, so they know what they&#039;re doing.--[[User:Rosicrucian|Rosicrucian]][[User Talk:Rosicrucian|&amp;lt;sup&amp;gt;Talk&amp;lt;/sup&amp;gt;]] 17:10, 14 January 2008 (UTC)&lt;br /&gt;
::I&#039;m really annoyed that the GI Joe 25th line isn&#039;t available here, because Hasbro AU&#039;s last attempt to revive GI Joe in Australia totally tanked. If you can believe it, Toys R Us stores here languished under piles of unsold Cobra Trooper 6-packs, which, as I&#039;ve read in forums, collectors were fighting over. They&#039;re not on pegs anymore, so I guess they&#039;ve been shredded or incinerated by now.--[[User:FFN|FFN]] 17:28, 14 January 2008 (UTC)&lt;br /&gt;
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So have we decided on this link yet? The Wikipedia link still contradicts the snarky joke link of this article. --[[User:FFN|FFN]] 13:38, 21 February 2008 (UTC)&lt;br /&gt;
:It&#039;s always going to, because there will always, &#039;&#039;always&#039;&#039; be enough people who are going to make sure that the bullshit boogeyman &amp;quot;CASE RATIOS!! CASE RATIOS!!! KIDS WANTED ALL THOSE OBSCURE ONE-EPISODE GUYS AND USELESS MINOR VILLANS!!!!!&amp;quot; (while patently ignoring the fact that if you can&#039;t sell your &#039;&#039;two primary characters in the line&#039;&#039;, maybe there&#039;s something wrong with your franchise, not case ratios... it&#039;d be like if a Batman line couldn&#039;t sell toys of Batman) is squarely blamed for MOTU&#039;s failure. Frankly, I&#039;d say just add a note to OUR article saying &amp;quot;ignore the bullshit about case ratios. Kids just didn&#039;t want a line about a boring gay man in a fur bikini.&amp;quot; --[[User:M Sipher|M Sipher]] 15:19, 21 February 2008 (UTC)&lt;br /&gt;
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::Ignoring your general disdain for He-man here, and even the whole case ratio issue, the fact remains that saying (as our snark does) that the newer He-man line &amp;quot;catered exclusively to older collectors&amp;quot; and that this caused its failure is both unprovable, AND very widely disputed. I&#039;d say we should remove the link on those issues alone. --[[User:ZacWilliam|ZacWilliam]] 15:35, 21 February 2008 (UTC) (-&#039;&#039;&#039;Edit:&#039;&#039;&#039; On a side-note, given the apparent success of the 25th ann. line and the coming movie, the critical G.I.Joe link in there may soon be meaninglessly out of date as well...)&lt;br /&gt;
&lt;br /&gt;
:::And this is my point - we&#039;ll start looking like idiots who can&#039;t even get our facts or jokes straight if we insist on keeping these links. --[[User:FFN|FFN]] 08:28, 22 February 2008 (UTC)&lt;br /&gt;
:::I see Zac&#039;s point- but I think he&#039;s reacting to something that&#039;s not in the article.  We&#039;re holding the MOTU reboot as an example of a line that abandoned all attempt at reinvention.  Since there &#039;&#039;was&#039;&#039; not reinvention in the reboot line, at all, this should not be up for dispute.  &lt;br /&gt;
:::We do not say that this is &#039;&#039;why&#039;&#039; the line failed.  It probably &#039;&#039;was&#039;&#039;, but we don&#039;t say that.  We merely hold it up as an apporach that&#039;s probably unhealthy for Transformers to follow.&lt;br /&gt;
:::So to be really blunt-- I don&#039;t care what whiny fanboys may have edited Wikipedia to say in support of their view that the line was perfect and viable the way it was.  &#039;&#039;&#039;A)&#039;&#039;&#039; That&#039;s masturbatory.  &#039;&#039;&#039;B)&#039;&#039;&#039; It&#039;s not what this article is talking about, so it&#039;s simply not relevant. -[[User:Derik|Derik]] 14:00, 22 February 2008 (UTC)&lt;br /&gt;
::::But it says &#039;cater exclusively to the old-school collectors&#039;, which the line evidently did not do. In which case, regardless of if we are holding up as an approach that TF should not follow, it&#039;s not a good example in the context of the very joke-link, especially if it sends the reader to an article that disputes the joke. --[[User:FFN|FFN]] 14:28, 22 February 2008 (UTC)&lt;br /&gt;
::::In this context, that &#039;catering&#039; refers to design, not case assortments.  We&#039;re discussing &#039;&#039;reinvention&#039;&#039;.  One does not &#039;reinvent&#039; case assortments!  And in terms of designs, characters etc... MOTU &#039;&#039;did&#039;&#039; cater. -[[User:Derik|Derik]] 14:31, 22 February 2008 (UTC)&lt;br /&gt;
:::::More to the point- we&#039;re discussing changign the content on &#039;&#039;this&#039;&#039; page because highly dubious artument on Wikipedia disagrees with something &#039;&#039;we&#039;re not even saying here&#039;&#039;.&lt;br /&gt;
:::::If Wikipedia had a bullshit argument we were actually refuting I might kinda understand this.  But we&#039;re not!  We are actually arguing about removing a link to an article because fanboys have jizzed across it in ways that contradict things our article &#039;&#039;doesn&#039;t&#039;&#039; say, but which &#039;might run through that same fanboy&#039;s mind as they read our article.&#039;&lt;br /&gt;
:::::While &#039;&#039;&#039;I&#039;&#039;&#039; clearly feel the fanboy argument is specious-at-best &#039;&#039;&#039;it doesn&#039;t matter&#039;&#039;&#039;.  We say it catered to collectors.  That&#039;s it!  &#039;&#039;&#039;It&#039;s just an example of one extreme a toyline can take.&#039;&#039;&#039; -[[User:Derik|Derik]] 14:40, 22 February 2008 (UTC)&lt;br /&gt;
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== Why? ==&lt;br /&gt;
&lt;br /&gt;
Why is The [[Transformers: Armada (franchise)|Armada]] series , [[Beast Wars: Transformers (franchise)|Beast Wars]] series, the [[The Transformers: The Movie|Movie]], and [[Exclusive]]s listed here?[[User:Autobot Soundwave|Autobot Soundwave]] 19:12, 4 April 2008 (UTC)&lt;br /&gt;
:Because fans reacted [[Trukk not munky|very]] [[Pokeformers|negatively]] to a lot of these things, which went on to become major successes. It&#039;s satire. -- [[User:SFH|SFH]] 19:15, 4 April 2008 (UTC)&lt;br /&gt;
:Because they ruined Transformers forever, of course.--[[User:Carrion|Carrion]] 19:16, 4 April 2008 (UTC)&lt;br /&gt;
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== Adding to the list ==&lt;br /&gt;
&lt;br /&gt;
The Cliff Notes version: there&#039;s very little reason to.&lt;br /&gt;
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The full version: Contrary to what [http://transformers.wikia.com/wiki/Ruined_FOREVER many people think], this is not a list of [http://starwars.wikia.com/wiki/Wookieepedia:Ruined_FOREVER everything Transformers ever].  It is not even a list of everything Transformers that fans have ever complained about.  It is a list of the relative handful of times that something ground-shaking and new has come along, something totally different from what&#039;s gone before, something that&#039;s not exactly like 1984, that causes people to complain that Transformers has irrevocably jumped the shark and begun sinking into an irreversible oblivion.  All this doomsaying is then typically followed by the franchise surging back to life as the awful horrible new thing turns out to be a smashing success.  Alternately, the horrible new thing quietly fades away while the franchise chugs along to the next new thing.&lt;br /&gt;
&lt;br /&gt;
Thing is, anybody who&#039;s stuck with Transformers to this point is used to these reinventions.  Perspective has grown long enough that plenty of fans now understand that anything they don&#039;t like will be gone in a year or two.  Maybe I&#039;m biased &#039;cause I only read the Allspark boards and they&#039;re fairly intelligent, but cries of RUINED FOREVER are increasingly rare these days. &lt;br /&gt;
&lt;br /&gt;
I don&#039;t see why Drift is on the list.  Plenty of people think he sucks, but nobody&#039;s claiming he&#039;s going to bring down the whole franchise.  &#039;&#039;All Hail Megatron&#039;&#039; would be a better candidate, because people (including myself!) &#039;&#039;are&#039;&#039; claiming that IDW&#039;s whole storyline has been permanently destroyed by it.  (You could also make a case for &#039;&#039;Energon&#039;&#039; (&amp;quot;bad anime&amp;quot;), &#039;&#039;Prime Directive&#039;&#039; (&amp;quot;MATURE ADULT XXX&amp;quot; or &amp;quot;Buckets of Blood&amp;quot; or &amp;quot;Pat Lee&amp;quot;), and/or Dreamwave (&amp;quot;The Stay-Puft Marshmallow Man&amp;quot;, &amp;quot;Superstars&amp;quot;, &amp;quot;Bankruptcy&amp;quot;).&lt;br /&gt;
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I don&#039;t see why stolen prototypes are on the list.  Yeah, some of us make a fuss over them.  Y&#039;know why?  Because HASBRO THEMSELVES HAS SAID THEY ARE A THREAT TO THEIR BUSINESS.  There&#039;s no ridiculously overblown grasping-at-straws fandom absurdity to mock here.&lt;br /&gt;
&lt;br /&gt;
And I&#039;d need to see a LOT of linked posts before I&#039;d accept ROTF on the list.  I can&#039;t fathom someone having complaints about ROTF that didn&#039;t also apply to the first movie. -- [[User:Repowers|Repowers]] 12:10, 25 June 2009 (EDT)&lt;br /&gt;
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:There are new complaints about ROTF - about [[Mudflap (ROTF)|these]] [[Skids (ROTF)|two]].--[[Special:Contributions/172.162.17.159|172.162.17.159]] 08:34, 10 August 2009 (EDT)&lt;br /&gt;
::I agree with Repowers 100%.  If anything, I think the list could use some trimming.  Are people complaining about the Twins? Sure! Is ANYONE saying that Transformers, as a franchise, is over/tainted? Umm ... not that I&#039;ve heard.  Certainly no substantial block of the fandom.  &lt;br /&gt;
::And stolen prototypes, while I DO think people make a somewhat biggish deal about them, don&#039;t really belong on the list either.  A: as Repowers points out, Hasbro itself has legitimized the concern.  B: people getting annoyed about something is NOT the same as saying that the Transformers brand is beyond recovery.  Hell, even AHM seems like a stretch.  I think that most of the fandom has gained enough hindsight to know that, at worst, AHM represents a change in direction for *IDW&#039;S* story, but certainly not the end of Transformers as we know it.  Hell, ROTF and Animated were contemporary, and both were tremendous successes.--[[User:Jimsorenson|Jimsorenson]] 09:48, 10 August 2009 (EDT)&lt;br /&gt;
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I&#039;m not sure we we can&#039;t have Energon on this list, seeing all the complaints on this very wiki, but, eh.--[[User:Spin-Out|Spin-Out]] 08:00, 14 September 2009 (EDT)&lt;br /&gt;
:I disagree. I&#039;ve read on here that people LIKED it at first, but eventually lost faith/the will to live after watching it. The list chronicles the events which work the OTHER way around. [[User:Metal Gear NOIZE|Metal Gear NOIZE]] 09:07, 14 September 2009 (EDT)&lt;br /&gt;
::Yeah, I&#039;d say the list has nothing to do with how good something is, but more with complaints from the fandom and especially even before the thing in question has been released. Having said that, does RiD really warrant a place on the list? Was there really that much of a commotion about it? -[[User:Mazenoise|Mazenoise]] 10:10, 14 September 2009 (EDT)&lt;br /&gt;
:::I&#039;m surprised &amp;quot;G1 Bayformers&amp;quot;, aka Don Figueroa&#039;s new drawing style isn&#039;t on this list, given that almost every single opinion on it I found was a flame.....--[[User:-Blackout-|-Blackout-]] 12:30, 14 September 2009 (EDT)&lt;br /&gt;
::::I loath it to the core of my petty, petty being... but i don&#039;t see it as something that will kill or taint the franchise.  Kiss-Player is still squicking people &#039;&#039;years&#039;&#039; later... the fact the Japanese owners basically licensed TF loli guro porn is something that genuinely shocks people and lessens their opinion of TF as a whole-- especially since it&#039;s not one of those &#039;worse than it sounds&#039; things, the closer you look, the more disturbing it actually gets.  An unpleasant art style inflicted on the comparatively small comic-book audience... just isn&#039;t in the same ballpark.&lt;br /&gt;
::::I think it&#039;s harmed &#039;&#039;IDW&#039;&#039;&#039;s Transformers brand equity... people seem a lot more skeptical and a lot more negative of editorially-generated jerking around of the TF brand, because they&#039;ve now repeatedly dumped directions they committed to in order to chase imaginary gains that never materialized-- apparently heedless of the negative baggage piled on the story in the process.  (One more major reset in pursuit of some sort of magical deckchair configuration the editors are convinced is more important than telling good stories... and I might as well be reading DC!)  But not the brand overall.  -[[User:Derik|Derik]] 05:46, 13 October 2009 (EDT)&lt;br /&gt;
:::::Not to get all chat roomy here, but... what he said.  Oh dear lord, WHAT HE SAID. (Derik, have you posted that sentiment to IDW&#039;s boards?) -- [[User:Repowers|Repowers]] 19:49, 13 October 2009 (EDT)&lt;br /&gt;
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==How about that B.O.T episode==&lt;br /&gt;
&lt;br /&gt;
To many fans, it&#039;s considered to be the worst G1 episode ever, so I think it should be placed here. [[User:Dinoman96|Dinoman96]] 17:23, 23 November 2009 (EST)&lt;br /&gt;
:Yea, but this isn&#039;t a list of what people just call &amp;quot;bad&amp;quot; - it&#039;s a list of the things that threw the fandom into a colossal uproar and actually caused people to say Transformers was ruined forever, more for the fact that they were drastically or outlandishly new and different than for their actually being of poor quality. - [[User:Chris McFeely|Chris McFeely]] 17:46, 23 November 2009 (EST)&lt;br /&gt;
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==Drift==&lt;br /&gt;
Shouldn&#039;t we add [[Drift (G1)| this Mary Sue]] to Runied FOREVER? {{unsigned|24.62.9.241}}&lt;br /&gt;
:No. He hasn&#039;t ruined anything forever. --[[User:Detour|Detour]] 23:55, 17 August 2010 (EDT)&lt;br /&gt;
:Maybe you should read the page above before you add to it. --[[User:M Sipher|M Sipher]] 01:02, 18 August 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
==A quick question (not about adding additional items)...==&lt;br /&gt;
&lt;br /&gt;
Anyone else think that a funnier name for &#039;&#039;Prime&#039;&#039; would be Bayformers Teen Titans? I ask because we&#039;ve got Bayformers and Teen Titans on the list, and Bayformers Animated kind of throws off the flow. [[User:Ratbatman|Ratbatman]] 20:03, 16 December 2010 (EST)&lt;br /&gt;
:To me at least, &amp;quot;Bayformers Animated&amp;quot; flows much better than &amp;quot;Bayformers Teen Titans&amp;quot;. --[[User:NCZ|NCZ]] 20:04, 16 December 2010 (EST)&lt;br /&gt;
::A fair point. I meant it more in the manner of fitting with what else was in the article. Not a big deal either way, I suppose. [[User:Ratbatman|Ratbatman]] 20:12, 16 December 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
== Parodies of this page in other media ==&lt;br /&gt;
&lt;br /&gt;
Just in case you didn&#039;t noticed it, this page has been parodied several times and in different media:&lt;br /&gt;
&lt;br /&gt;
* http://tvtropes.org/pmwiki/pmwiki.php/DarthWiki/RuinedFOREVER (As noted, this wiki is the trope namer for &amp;quot;Ruined FOREVER&amp;quot;)&lt;br /&gt;
* http://www.queenzone.com/forums/1224448/ruined-forever.aspx&lt;br /&gt;
* http://www.helloweenboard.com/topic/4063-seven-sinner-discussion-thread/page__view__findpost__p__336072&lt;br /&gt;
* http://www.rockband.com/forums/showthread.php?t=47999&amp;amp;page=1&lt;br /&gt;
* http://starwars.wikia.com/wiki/Wookieepedia:Ruined_FOREVER&lt;br /&gt;
* http://www.librarium-online.com/forums/warmachine/163237-blight-spreading-nites-cryx-blog.html#post1416664&lt;br /&gt;
* http://halofanon.wikia.com/wiki/Halo:_Ruined_FOREVER&lt;br /&gt;
{{unsigned|201.212.60.105}}&lt;br /&gt;
&lt;br /&gt;
:I love how the Wookiepedia people completely missed the point. [[User:Ratbatman|Ratbatman]] 12:40, 18 May 2011 (EDT)&lt;br /&gt;
::...their version seems basically the same sarcastic treatment as ours.  Are you reading a different page?  --[[User:ItsWalky|ItsWalky]] 12:43, 18 May 2011 (EDT)&lt;br /&gt;
:::They seemed a lot more concerned with insignificant detail than this wiki is. However, in retrospect, &amp;quot;completely missed the point&amp;quot; was a bit strong on my part. Maybe the Star Wars fandom is more temperamental than we are?  [[User:Ratbatman|Ratbatman]] 12:49, 18 May 2011 (EDT)&lt;br /&gt;
::::&amp;quot;&#039;&#039;MAYBE&#039;&#039;&amp;quot;, he says! :D - [[User:Chris McFeely|Chris McFeely]] 12:54, 18 May 2011 (EDT)&lt;br /&gt;
: Not really parodies, more just... versions. [[User:Esser-Z|Esser-Z]] 11:40, 29 December 2011 (EST)&lt;br /&gt;
::Adaptations. --[[User:ItsWalky|ItsWalky]] 11:54, 29 December 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
== Literal for once ==&lt;br /&gt;
&lt;br /&gt;
Pat Lee. --[[Special:Contributions/96.225.181.135|96.225.181.135]] 21:31, 16 April 2012 (EDT)&lt;br /&gt;
: Transformers survived him, so not really literally, no. --[[User:ItsWalky|ItsWalky]] 22:00, 16 April 2012 (EDT)&lt;br /&gt;
:: The franchise as a whole, but not Dreamwave. Or his reputation. --[[Special:Contributions/96.225.181.135|96.225.181.135]] 21:17, 17 April 2012 (EDT)&lt;br /&gt;
::: Not the point of the page. --[[User:King Starscream|King Starscream]] 21:20, 17 April 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Autobots who didn&#039;t turn into cars ==&lt;br /&gt;
&lt;br /&gt;
[http://www.tfw2005.com/boards/transformers-general-discussion/615489-what-characters-killed-g1.html Transformers was ruined FOREVER in 1985!] Seriously.--[[User:Nevermore|Nevermore]] 14:39, 17 June 2012 (EDT)&lt;br /&gt;
:TFW2005 ruined Transformers forever.--[[User:Carrion|Carrion]] 15:07, 17 June 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Dark of the Moon ==&lt;br /&gt;
*The first and second movies by Michael bay are on the list, but why not the third. Lots of people complained about the third one. [[User:Black rhino ranger|Black rhino ranger]] 07:49, 11 August 2012 (EDT)&lt;br /&gt;
::Getting on this page takes more than simple complaints. --[[User:Khajidha|Khajidha]] 08:16, 11 August 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Rescue Bots ==&lt;br /&gt;
I propose adding rescue bots to this list, only listed as rescue heroes, or Eureka. [[User:Bookwormdalek|Bookwormdalek]] 20:26, 26 September 2012 (EDT)&lt;br /&gt;
:...but it&#039;s universally beloved.  Surely no Transformers fan could hate &#039;&#039;fun&#039;&#039;?! -[[User:Derik|Derik]] 15:51, 12 December 2012 (EST)&lt;br /&gt;
::While I agree that in moderation fun is enjoyable, its creation did cause the standard &amp;quot;Ruined FOREVER&amp;quot; response that would deem it necessary to add to the page in the best interests of keeping an accurate database. [[User:Bookwormdalek|Bookwormdalek]] 18:29, 30 June 2013 (EDT)&lt;br /&gt;
:::...Which died down about a week later, with only the few stubborn mules of the fandom remaining intolerant of it. This list contains things that have had lasting backlash that ran deep. Rescue Bots never got such deep-filled hatred as the things covered by this list. --[[User:Sabrblade|Sabrblade]] 01:09, 1 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Windblade ==&lt;br /&gt;
Given the kerfuffle a certain segment of the fanbase made over Windblade, ahould she and/or her series be added to this list?  And if so, as what? [[User:Nemesis Primal|Nemesis Primal]] ([[User talk:Nemesis Primal|talk]]) 22:10, 20 April 2014 (EDT)&lt;br /&gt;
:This is just me, but I&#039;d say we wait a bit more and see how her series  and its portrayal of her character are received first. --[[User:Sabrblade|Sabrblade]] ([[User talk:Sabrblade|talk]]) 22:22, 20 April 2014 (EDT)&lt;br /&gt;
::You know this fandom better than I do... I&#039;m not always active in forums or anything... so I&#039;ll defer to your judgement.  But from what I heard, the drama got really stupid at some points.  [[User:Nemesis Primal|Nemesis Primal]] ([[User talk:Nemesis Primal|talk]]) 21:45, 21 April 2014 (EDT)&lt;br /&gt;
:::The loudmouths are a minority at this point, people are being really vocal about how much they&#039;re enjoying the book. People are being mixed about whether they like the writing or the art more, but in general I&#039;m seeing a favorable response to the art and an appreciation for its snappy writing. [[User:Antimatter|Antimatter]] ([[User talk:Antimatter|talk]]) 22:06, 21 April 2014 (EDT)&lt;br /&gt;
::::IMO the drama was less to do with Windblade and more about the &amp;quot;brief conflict&amp;quot; between Scott and Furman referenced on &#039;&#039;Spotlight: Arcee&#039;&#039;&#039;s page - the worst criticism of Windblade I&#039;ve seen is that she&#039;s kinda dull so far (and that was from me). I remember Drift raising far more ire when he was introduced and Drift isn&#039;t listed here. --[[User:Emvee|Emvee]] ([[User talk:Emvee|talk]]) 02:58, 23 April 2014 (EDT)&lt;br /&gt;
:::::That&#039;s because IDW shilled Drift as &amp;quot;super cool&amp;quot; and that he&#039;d be &amp;quot;their Wolverine&amp;quot;. Windblade, on the other hand, wasn&#039;t shilled as a super cool &amp;quot;Wolverine&amp;quot;, which is probably why she&#039;s been received better than Drift was.[[User:Spin-Out|Spin-Out]] ([[User talk:Spin-Out|talk]]) 21:11, 1 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Masterpiece Star Saber&#039;s English-language bio for the Australian release ==&lt;br /&gt;
&lt;br /&gt;
Wow, the nerdrage over a little bonus addition for a limited run official import of a Japanese toy that references established IDW fiction is &#039;&#039;amazing&#039;&#039;. If that bio doesn&#039;t ruin Transformers FOREVER, nothing can.--[[User:Nevermore|Nevermore]] ([[User talk:Nevermore|talk]]) 18:11, 4 February 2015 (EST)&lt;br /&gt;
:As always, my instinct in a situation like this is to wait for at least 3-4 months to see if there is widespread and sustained griping. Many people want to find a way to include, well, virtually everything on this page, and most TF franchises just don&#039;t get that level of sustained vitriol to warrant inclusion.--[[User:Jimsorenson|Jimsorenson]] ([[User talk:Jimsorenson|talk]]) 23:20, 4 February 2015 (EST)&lt;br /&gt;
::I don&#039;t think we even need to be that conservative. Nobody is going to claim that one regional release of one toy has &#039;&#039;ruined the entire Transformers franchise&#039;&#039;. There&#039;s no new innovation or franchise re-invention going on here. It&#039;s just one bio on one toy and some people raging for a day or two.&lt;br /&gt;
::As I&#039;ve said before, RUINED FOREVER is not just &amp;quot;BUHR ME FAN HATE THING&amp;quot;. It&#039;s &amp;quot;This new and different thing means that Transformers cannot and will not ever be good again&amp;quot; (add &amp;quot;because new things are bad&amp;quot; as needed), followed by Transformers surviving, thriving, and continuing to be good. In this age of live action movies, there&#039;s not much left that can shake the franchise to its core like that. -- [[User:Repowers|Repowers]] ([[User talk:Repowers|talk]]) 00:04, 5 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== DOTM Soundwave and Wheeljack cancelled in USA ==&lt;br /&gt;
&lt;br /&gt;
Is that ruined forever? Many fans compalined about them cancelled and how they got too many Bumblebees.[[User:Pat|Pat]] ([[User talk:Pat|talk]]) 06:43, 10 February 2015 (EST)&lt;br /&gt;
:No, that is not &amp;quot;ruined forever&amp;quot;. Ruined Forever is large scale complaining about things that have supposedly irredeemably damaged the brand. And the complaining has to continue for a long period of time. Fans were upset about this, but it didn&#039;t drag on for years and years. Or even months and months. --[[User:Khajidha|Khajidha]] ([[User talk:Khajidha|talk]]) 06:52, 10 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Autobot Megatron ==&lt;br /&gt;
&lt;br /&gt;
Alot of fans were really upset with Megatron joining the autobots...That can be considered as a `RUINED FOREVER&amp;quot;.&lt;br /&gt;
[[User:Hyruk|Hyruk]] ([[User talk:Hyruk|talk]]) 16:21, 10 February 2015 (EST)&lt;br /&gt;
:This doesn&#039;t sound like something that happened.  --[[User:Nu-Priest|Nu-Priest]] ([[User talk:Nu-Priest|talk]]) 18:13, 10 February 2015 (EST)&lt;br /&gt;
::Megatron never joined the Autobots ([[Megatron (SG)|though there is a mirrorverse Megatron of course]]) but we don&#039;t talk about fanfics, only official fiction.[[User:Pat|Pat]] ([[User talk:Pat|talk]]) 08:34, 12 February 2015 (EST)&lt;br /&gt;
:::Go read the IDW comics, it happened. Or wait for [[Megatron (G1)/toys#Leader|this toy]]. But again, this is nowhere near the level of complaining that is necessary for Ruined Forever. --[[User:Khajidha|Khajidha]] ([[User talk:Khajidha|talk]]) 08:58, 12 February 2015 (EST)&lt;br /&gt;
::::But what&#039;s wrong if Megatron is an Autobot? It&#039;s supposed to be nice because that means there are no Decepticons and no war.[[User:Pat|Pat]] ([[User talk:Pat|talk]]) 03:45, 13 February 2015 (EST)&lt;br /&gt;
:::::Which would pretty much END the fiction. No conflict, no drama, no story.--[[User:Khajidha|Khajidha]] ([[User talk:Khajidha|talk]]) 07:02, 13 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
In the allinged continuity, he becomes an Autobot in the Beast Hunters Predicons Rising movie. [[User:Markatron|Markatron]] ([[User talk:Markatron|talk]]) 23:09, 1 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Radical Feminist SJWs&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Can we remove this entry from the list? It just seems like pointless flamebait to me- not to mention that in my experience, practically nobody believes that female Transformers &amp;quot;ruined&amp;quot; the brand. I mean, you have some people (including the mighty Simon Furman himself) who find the idea of gender in a race of robots kinda silly because, well, they&#039;re robots- an opinion I personally disagree with but still understand- but in all my time as a Transformers fan I&#039;ve never seen ANYONE having the sort of knee-jerk reaction to the existance of female Transformers that this entry is implying, even on the 4chan Transformers threads.&lt;br /&gt;
&lt;br /&gt;
Plus, quite aside from anything else, it&#039;s an open invitation for LOLDRAMA and not even that funny.[[User:Squigsquasher|Squigsquasher]] ([[User talk:Squigsquasher|talk]]) 12:43, 19 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
* As far as I can tell, the only people who had trouble with it were the writers for some of the comics, under the justification that as automata, Transformers shouldn&#039;t have genders. That said, no one complained and after Arcee&#039;s head-turning introduction to the series, more of them showed up without incident, meaning either a shift in attitude or pressure from Hasbro.&lt;br /&gt;
&lt;br /&gt;
: So yeah, pretty much. Don&#039;t need it. --[[User:King Starscream|King Starscream]] ([[User talk:King Starscream|talk]]) 14:44, 11 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Nnnnnyeah, that one&#039;s staying.&lt;br /&gt;
http://fucknotfw2005.tumblr.com/post/125522205664&lt;br /&gt;
http://fucknotfw2005.tumblr.com/post/124075222269&lt;br /&gt;
http://fucknotfw2005.tumblr.com/post/122682384287&lt;br /&gt;
http://fucknotfw2005.tumblr.com/post/129784394268&lt;br /&gt;
http://fucknotfw2005.tumblr.com/post/128712971726&lt;br /&gt;
http://fucknotfw2005.tumblr.com/post/121195549217&lt;br /&gt;
There is literally an entire Tumblr dedicated to cataloging angry reactions to women in Transformers and how &amp;quot;social justice&amp;quot; is ruining it further.  Hundreds of entries.  If you missed all of it, then you&#039;re blessed! --[[User:ItsWalky|ItsWalky]] ([[User talk:ItsWalky|talk]]) 15:13, 11 December 2015 (EST)&lt;br /&gt;
:I mean, seriously, this is one of the few entries on the page that can [http://fusion.net/story/182445/misogynistic-fans-cant-deal-with-the-new-female-transformers/ actually be supported by articles] [http://www.avclub.com/article/hasbro-declares-war-boys-announcing-female-transfo-218595 on non-Transformers websites].  It belongs on here more than most others, if this were a wiki which was going for any kind of Wikipedia-style notability.  --[[User:ItsWalky|ItsWalky]] ([[User talk:ItsWalky|talk]]) 15:16, 11 December 2015 (EST)&lt;br /&gt;
:: Well, my day is ruined forever. I could seriously have gone my whole life without learning about this tumblr.--[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 15:20, 11 December 2015 (EST)&lt;br /&gt;
Meh, most of the posts linked in that Tumblr (or at least the ones you linked) seemed to be fairly reasonable, and far from the outright disgust that usually accompanies cries of &amp;quot;RUINED FOREVER&amp;quot;. Heck, there were actually a few fairly valid points here and there amidst the &amp;quot;I disagree with the direction IDW is taking the franchise&amp;quot; posts (most notably that men might be better at managing/marketing a boy-oriented toyline, just as women might be better for girl-oriented toylines). Unless &amp;quot;Ruined FOREVER&amp;quot; now means &amp;quot;Not everyone agrees this is a 100% good thing&amp;quot; I still think it&#039;s a pretty petty, unnecessary addition to an otherwise decent article. Now if you want real Ruined Forever butthurt just look at the reactions to Alpha Bravo, Offroad, Rook and Blastoff-as-a-jet.&lt;br /&gt;
&lt;br /&gt;
Also, you aren&#039;t helping your case any by linking to clickbait articles. C&#039;mon, we&#039;re better than this.--[[User:Squigsquasher|Squigsquasher]] ([[User talk:Squigsquasher|talk]]) 17:08, 20 December 2015 (EST)&lt;br /&gt;
:...wow. Now this entry is staying even more. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 17:18, 20 December 2015 (EST)&lt;br /&gt;
I beg your pardon? Is simply stating the fact that the cited sources did not display a particularly vicious level of backlash, especially compared to, say, the absolute atomic butthurt experienced by the fandom due to the existence of Alpha Bravo and the other CW newbies, now some kind of capital offence? I certainly don&#039;t think I said anything that even remotely deserved that level of condescension.--[[User:Squigsquasher|Squigsquasher]] ([[User talk:Squigsquasher|talk]]) 17:44, 20 December 2015 (EST)&lt;br /&gt;
::No, no, he needed to use more condescension.  You&#039;re agreeing with some awful-ass bigoted shit.  --[[User:ItsWalky|ItsWalky]] ([[User talk:ItsWalky|talk]]) 17:58, 20 December 2015 (EST)&lt;br /&gt;
:::Yeah, I was toning it down, really. Because the contention that new Combiner components complaints were somehow more vicious and awful than the shit leveled at the existence of more female TFs, including female TFs who don&#039;t look like metal Barbies (adding a nice layer of transphobia to the mix) is patently ridiculous, repulsive horseshit, and you are NOT going to win this one, so just stop now. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 18:01, 20 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Both those websites linked push agendas up the asshole, and pulling shit off some obscure Tumblr page doesn&#039;t really help one&#039;s argument. Also, it&#039;s funny seeing Walky defend entry. Why don&#039;t we compromise? Remove the shit about feminism and SJWs and replace it with something like... &amp;quot;More female Transformers&amp;quot;? It makes the people mad look like strawmen, but it&#039;s a start. ~~[[User:TheTFGeek]]~~ ([[User talk:TheTFGeek:talk]])&lt;br /&gt;
:Oh, and I won&#039;t be able to reply immediately because I&#039;ll be hitting the hay soon. Please take into consideration my idea and try to act civilized (not that you all aren&#039;t). Oh, and apologies for attacking you like that, Walky. ~~[[User:TheTFGeek|TheTFGeek]]~~&lt;br /&gt;
::Hahahahah &amp;quot;agendas&amp;quot; hahahahhahahahah no. No, it is not going away. Coddling bigoted, misogynistic shit is not &amp;quot;civilized&amp;quot;, its scummy and won&#039;t be tolerated here. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 00:38, 21 December 2015 (EST)&lt;br /&gt;
:::I would sooner raze this website to the ground than allow something I pay for to coddle smallminded 4chan concern trolling about &amp;quot;agendas.&amp;quot;  It stays.  --[[User:ItsWalky|ItsWalky]] ([[User talk:ItsWalky|talk]]) 03:57, 21 December 2015 (EST)&lt;br /&gt;
::::Shit, I was trying to act nice and compromise, but, alright, have it your way. Also, M, are you telling me you really can&#039;t tell when news sites push agendas? ~~[[User:TheTFGeek|TheTFGeek]]~~&lt;br /&gt;
:::::Hahahahahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahah --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 12:32, 21 December 2015 (EST)&lt;br /&gt;
::::::Hahhhhahahahahahahahahahahahahaha this fool won&#039;t actually argue with me and has to reply in a insulting manner hahahahahahahahah ~~[[User:TheTFGeek|TheTFGeek]]~~&lt;br /&gt;
:It&#039;s interesting how nobody&#039;s ever asked that this article be more polite about fans who hate Beast Wars or the live-action films or whatever. No, it&#039;s just the fans who hate female characters who deserve that! [[User:Jalaguy|Jalaguy]] ([[User talk:Jalaguy|talk]]) 07:31, 21 December 2015 (EST)&lt;br /&gt;
:Gamergate has finally reached our shores. [[User:Saix|Saix]] ([[User talk:Saix|talk]]) 09:19, 21 December 2015 (EST)&lt;br /&gt;
::I had a good feeling someone would bring that up... ~~[[User:TheTFGeek|TheTFGeek]]~~&lt;br /&gt;
:::I wonder why. [[User:Saix|Saix]] ([[User talk:Saix|talk]]) 13:38, 21 December 2015 (EST)&lt;br /&gt;
:I&#039;m unclear regarding how the obscurity or otherwise of the tumblr page is relevant when it is reposting stuff people have said on a major Transformers fan site. --[[User:Abates|abates]] ([[User talk:Abates|talk]]) 14:56, 21 December 2015 (EST)&lt;br /&gt;
::My two Euro-Cents: Do I &#039;&#039;personally&#039;&#039; need female Transformers? Not necessarily. Do I hate the concept of female Transformers? Hell no. Do I oppose the introduction of more female Transformers characters? Not if they&#039;re written well, which they seem to be for the most part. (I particularly enjoy Nautica!) Is the backlash hilariously over the top? Absolutely. Is it indicative of misogyny deeply rooted in many members of our jolly little fandom? Definitely. Does it belong on this page? Well, of course.--[[User:Nevermore|Nevermore]] ([[User talk:Nevermore|talk]]) 17:13, 21 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==Locked==&lt;br /&gt;
If ever there was a page that deserved to be locked, it&#039;s this one. The idea that it needs some debate before we go ahead and add something here is a good one, and I hope it stays that way indefinitely. --[[User:Giggidy|Giggidy]] ([[User talk:Giggidy|talk]]) 08:37, 21 December 2015 (EST)&lt;br /&gt;
:Thank you for listening to me instead of laughing at my posts and automatically assuming I&#039;m a troll. I&#039;d add some insulting stuff in this next sentence, but I don&#039;t want to further agitate people. ~~[[User:TheTFGeek|TheTFGeek]]~~&lt;br /&gt;
::Right, I just got an idea for a bullet point; combining Dinobots, which were summarily Ruined FOREVER to the fandom after [[The Beast Within]]. It&#039;s pretty clear that that topic should probably be on here under a bullet point, at least to me. [[User:MaximalBroadjaw|MaximalBroadjaw]] ([[User talk:MaximalBroadjaw|talk]]) 17:00, 17 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Combiner Wars ==&lt;br /&gt;
&lt;br /&gt;
Anyone else think Combiner Wars (cartoon) should be added to the list? [[User:Jcbynum1|Jcbynum1]] 23:11, 27 September 2016 EST&lt;br /&gt;
:No, the point of this list is things which whiners ridiculously claim have ruined Transformers but in fact have not. Terribly made productions are a separate thing. You don&#039;t see the RotF film on here with its dismally low critical reception, do you? [[User:S.H.I.E.L.D. Agent 47|S.H.I.E.L.D. Agent 47]] ([[User talk:S.H.I.E.L.D. Agent 47|talk]]) 23:19, 27 September 2016 (EDT)&lt;br /&gt;
:Sipher gave a big fat NO to that previously, so it&#039;s a no go. This page isn&#039;t for everything terrible or everything new, just specific stuff that was widely, irrationally feared by the fandom to spell certain irreparable doom for the Transformers brand. As bad as the CW cartoon was, it was hyped up with much anticipation and hailed by some as a sort of Second Coming of G1 in cartoon form. People were dying to see this cartoon and were thinking it could be the greatest thing ever, the very opposite of the &amp;quot;Ruined FOREVER&amp;quot; concept. And once it came out, while people saw how bad it was, they still knew that it wouldn&#039;t ruin the brand like they thought the things on this page would. --[[User:Sabrblade|Sabrblade]] ([[User talk:Sabrblade|talk]]) 23:21, 27 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Apparently IDW is adding another to the list ==&lt;br /&gt;
&lt;br /&gt;
According to some people &#039;stuck in 1984&#039;, shall we say, at least, [[Rom the Space Knight|Multi-property crossovers]] are Ruining FOREVER! Transformers as a stealth way to phase out all the 1984-introduced characters we know and love. - [[User:TBR|TBR]] ([[User talk:TBR|talk]]) 04:26, 8 October 2016 (EDT)&lt;br /&gt;
:Once again, the list&#039;s entry requirements are not a simple as &amp;quot;some people complained about it&amp;quot;. (If they were, literally everything the brand has ever done would be on the list.) [[User:Jalaguy|Jalaguy]] ([[User talk:Jalaguy|talk]]) 05:19, 8 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== HasCon ==&lt;br /&gt;
Given the fans&#039; unfavorable reaction to the newest convention, any hopes for adding this to the page? [[User:FigureGunplaFan|FigureGunplaFan]] ([[User talk:FigureGunplaFan|talk]]) 13:21, 13 June 2017 (EDT)&lt;br /&gt;
:Has Hascon been actually accused being something that will &amp;quot;ruin the Transformers brand forever&amp;quot;, or have the negative reactions just been a general dislike of some of the con&#039;s aspects? If only the latter, then no, it wouldn&#039;t be added to this page. --[[User:Sabrblade|Sabrblade]] ([[User talk:Sabrblade|talk]]) 13:53, 13 June 2017 (EDT)&lt;br /&gt;
::Well, looks like HasCon is spared from the fires of this page. [[User:FigureGunplaFan|FigureGunplaFan]] ([[User talk:FigureGunplaFan|talk]]) 02:23, 15 September 2017 (EDT)&lt;br /&gt;
:::Great, that omission has made this page worthless. &amp;quot;Transformers: Ruined FOREVER&amp;quot; ruined FOREVER. [[User:Cosmos1|Cosmos1]] ([[User talk:Cosmos1|talk]]) 23:30, 22 October 2017 (EDT)&lt;br /&gt;
::::At this point I would support the removal of the list of things that have ruined Transformers forever, just to make it easier to keep the page from being indiscriminately added to. --[[User:Khajidha|Khajidha]] ([[User talk:Khajidha|talk]]) 10:06, 23 October 2017 (EDT)&lt;br /&gt;
:::::It&#039;s already locked so only administrators can edit the page. I think bringing prospective items here means we can limit what&#039;s added all right, even if some people are going to disagree with the outcome of the discussion. --[[User:Abates|abates]] ([[User talk:Abates|talk]]) 15:42, 23 October 2017 (EDT)&lt;br /&gt;
::::::I for one was trying to make a joke. I&#039;m not really concerned about HasCon being on this page. [[User:Cosmos1|Cosmos1]] ([[User talk:Cosmos1|talk]]) 10:17, 26 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Hasbro acquiring TakTom ==&lt;br /&gt;
Oh boy, this is a big one. This is going to be mentioned to this page in the future if this happens. https://www.seibertron.com/transformers/news/speculation-hasbro-looking-to-acquire-takara-tomy/39978/ (NOTE: This is speculation) [[User:FigureGunplaFan|FigureGunplaFan]] ([[User talk:FigureGunplaFan|talk]]) 10:25, 8 November 2017 (EST)&lt;br /&gt;
UPDATE: Yup, that &amp;quot;Unifying the Brands&amp;quot; happened. [[User:FigureGunplaFan|FigureGunplaFan]] ([[User talk:FigureGunplaFan|talk]]) 21:45, 26 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Cade&#039;s quote in TLK ==&lt;br /&gt;
Should you add Cade&#039;s &amp;quot;That is &#039;&#039;not&#039;&#039; Optimus&amp;quot; quote in this page as a meta reference to the fans and the page? [[User:FigureGunplaFan|FigureGunplaFan]] ([[User talk:FigureGunplaFan|talk]]) 21:45, 26 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Beast? ==&lt;br /&gt;
&lt;br /&gt;
Given the frequency of the two subjects popping up together, I am actually curious. Has anyone ever accused the Beast of ruining the franchise forever? Or is it one of those thankfully obscure things that only really comes up on this wiki and [https://www.youtube.com/watch?v=KBZDj3DwXD4 The Cinema Sins review of &#039;&#039;Power Rangers&#039;&#039;?] --[[User:King Starscream|King Starscream]] ([[User talk:King Starscream|talk]]) 17:14, 3 April 2018 (EDT)&lt;br /&gt;
:I think it&#039;s one of those things that isn&#039;t obscure among TFdom, but it&#039;s also not exactly mainstream media like most of the things on that list.&lt;br /&gt;
:It prob belongs on this list, tho. [[User:Crossfire|&amp;lt;font color=&amp;quot;SlateGray&amp;quot;&amp;gt;&#039;&#039;&#039;Cross&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Crossfire|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;&#039;&#039;&#039;fire&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 18:35, 3 April 2018 (EDT)&lt;br /&gt;
::The point of this list is not &amp;quot;bad things in the Transformers franchise&amp;quot; but &amp;quot;things the fandom overreacted to&amp;quot;. Nobody cared about the Beast because it&#039;s a British pack-in comic that has zero influence on anything. [[User:Saix|Saix]] ([[User talk:Saix|talk]]) 18:42, 3 April 2018 (EDT)&lt;br /&gt;
:::Have you... &#039;&#039;seen&#039;&#039; the Beast, Saix? I don&#039;t know if I&#039;d say &amp;quot;no influence&amp;quot;...&lt;br /&gt;
:::But in all seriousness, he is correct. Pretty much anyone who goes on a TF news-site or the like can be exposed to mainline show or comic and react to it. The Beast is more one of those things that only hardcore fans (and/or us wiki editors) really understand the reference to. It&#039;s horrifying, but not &amp;quot;controversial&amp;quot;. [[User:Crossfire|&amp;lt;font color=&amp;quot;SlateGray&amp;quot;&amp;gt;&#039;&#039;&#039;Cross&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Crossfire|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;&#039;&#039;&#039;fire&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 22:09, 3 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Toy Distributions in 2020 ==&lt;br /&gt;
&lt;br /&gt;
Looks like this example has potential given the negative reactions regarding Hasbro&#039;s lack of distribution in some countries like the UK. [[User:FigureGunplaFan|FigureGunplaFan]] ([[User talk:FigureGunplaFan|talk]]) 04:52, 8 October 2020 (EDT)&lt;br /&gt;
: No. --[[User:Riptide|Riptide]] ([[User talk:Riptide|talk]]) 07:50, 8 October 2020 (EDT)&lt;br /&gt;
:: (Late response) Okay, I understood. But I&#039;m also here to remind you that the responses to the exclusives these days are alarmingly clear. [[User:FigureGunplaFan|FigureGunplaFan]] ([[User talk:FigureGunplaFan|talk]]) 21:49, 26 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== NFTs ==&lt;br /&gt;
Yup. &amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Definitely&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt; [https://news.tfw2005.com/2022/03/07/transformers-x-funko-nft-collection-series-1-announced-451207?utm_source=dlvr.it&amp;amp;utm_medium=twitter new entry worthy]. [[User:FigureGunplaFan|FigureGunplaFan]] ([[User talk:FigureGunplaFan|talk]]) 22:32, 7 March 2022 (EST)&lt;br /&gt;
:Probably not for this page, because this is a sarcastic list of things that people overreact to but turn out to not be that bad in the long run. NFTs don&#039;t quite fit that, being unironically and unabashedly terrible. -- [[User:Cyberlink420|Cyberlink420]] ([[User talk:Cyberlink420|talk]]) 22:49, 7 March 2022 (EST)&lt;br /&gt;
::Yeah, no. NFTs are &#039;&#039;objectively&#039;&#039; shit. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 22:57, 7 March 2022 (EST)&lt;br /&gt;
:::Okay. Maybe I should SERIOUSLY read the page carefully next time. [[User:FigureGunplaFan|FigureGunplaFan]] ([[User talk:FigureGunplaFan|talk]]) 00:03, 8 March 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
== MOTU no longer a good example ==&lt;br /&gt;
In the years since the intro was written, Netflix She-Ra and &amp;quot;kid&amp;quot; He-Man have shown that that property can be rebuilt to appeal to new, more diverse audiences.  GIJoe still entombed in amber, though.  --[[User:Thylacine 2000|Thylacine 2000]] ([[User talk:Thylacine 2000|talk]]) 08:51, 17 May 2022 (EDT)&lt;br /&gt;
:Honestly, Joe as the sole punchline without Mickey or MOTU feels more effective anyway. -- [[User:Cyberlink420|Cyberlink420]] ([[User talk:Cyberlink420|talk]]) 12:08, 17 May 2022 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Possible addtion - Pronouns? ==&lt;br /&gt;
Considering the uproar about Nightshade&#039;s pronouns being mentioned like, twice, maybe we could add Pronouns to the list and tag them? (Cue all those people saying that EarthSpark is indoctrinating children lol)&lt;br /&gt;
Or add Nightshade to the &amp;quot;SJW&amp;quot; part, since &amp;quot;woke&amp;quot; and &amp;quot;SJW&amp;quot; are pretty much used synonymously nowadays -- [[User:Thunderwave|Thunderwave/Bwans_Art]] ([[User talk:Thunderwave|talk]]) 18:51, 3 January 2024 (EST)&lt;br /&gt;
: I don&#039;t see any mention of that storm in a teacup on &amp;lt;s&amp;gt;his&amp;lt;/s&amp;gt; their page, and frankly I&#039;m disinclined to give the matter any oxygen. --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 20:26, 3 January 2024 (EST)&lt;br /&gt;
:: &amp;quot;His&amp;quot;? --[[User:Broadside|Broadside]] ([[User talk:Broadside|talk]]) 20:40, 3 January 2024 (EST)&lt;br /&gt;
:::guh it&#039;s been a long day --[[User:M Sipher|M Sipher]] ([[User talk:M Sipher|talk]]) 20:42, 3 January 2024 (EST)&lt;br /&gt;
:::: Valid, let&#039;s leave this topic to the whiners on Reddit and X... fingers crossed they&#039;ll get used to it in season 2! -- [[User:Thunderwave|Thunderwave/Bwans_Art]] ([[User talk:Thunderwave|talk]]) 23:03, 3 January 2024 (EST)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Mario movie&amp;quot;?==&lt;br /&gt;
For TF1? I heard that comparison thrown around a lot especially early on. [[User:Liliesrobots|Liliesrobots]] ([[User talk:Liliesrobots|talk]]) 13:31, 8 October 2024 (EDT)&lt;br /&gt;
:No! The fans &#039;&#039;LOVE&#039;&#039; this movie. It&#039;s like the polar &#039;&#039;opposite&#039;&#039; of what this page is about. --[[User:Sabrblade|Sabrblade]] ([[User talk:Sabrblade|talk]]) 13:35, 8 October 2024 (EDT)&lt;br /&gt;
::Fans in general love this movie but people still bitch about it, and the page is about that minority of bitchy fans, right? [[User:Liliesrobots|Liliesrobots]] ([[User talk:Liliesrobots|talk]]) 15:05, 8 October 2024 (EDT)&lt;br /&gt;
:::Sabr is right; this page is for stuff that had &#039;&#039;overwhelming&#039;&#039; discourse surrounding it and/or a not insignificant number of people saying it ruined the franchise, not just a loud minority. TF1 doesn&#039;t qualify under any stretch of the imagination. -- [[User:Cyberlink420|Cyberlink420]] ([[User talk:Cyberlink420|talk]]) 15:28, 8 October 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Possible Addition: Poor Marketing? (for tf one) ==&lt;br /&gt;
&lt;br /&gt;
It’s no secret by now that poor marketing killed any chance of TF one’s success. The trailers made everyone think it was gonna be a generic kids movie, and it threw many people off, me included.  And since TF one bombed, Hasbro pulled their funding and the movie franchise is left in limbo. But what do yall think?--[[User:Trashatron|Trashatron]] ([[User talk:Trashatron|talk]]) 17:03, 23 June 2025 (EDT)&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_Dark_of_the_Moon_(Xbox_360/PS3)&amp;diff=1843741</id>
		<title>Transformers: Dark of the Moon (Xbox 360/PS3)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_Dark_of_the_Moon_(Xbox_360/PS3)&amp;diff=1843741"/>
		<updated>2025-06-14T17:23:47Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav-dotm-game}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: Dark of the Moon&#039;&#039;&lt;br /&gt;
|image=Transformers-Dark-of-the-Moon US ESRB PS3.jpg&lt;br /&gt;
|caption=&amp;quot;You can&#039;t touch me! I was hand-crafted to kill you! My speed, my stamina, my power all rival... nay, dwarf yours! In comparison to you, I am a demigod!&amp;quot;&lt;br /&gt;
|developer=[[High Moon Studios]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 14]], [[2011]] (NA)&amp;lt;br&amp;gt;[[June 24]], 2011 (EU)&amp;lt;br&amp;gt;[[June 29]], 2011 (AU)&lt;br /&gt;
|platform=[[Xbox 360]], [[PlayStation]] 3&lt;br /&gt;
|ratings=ESRB: T&amp;lt;br&amp;gt;PEGI: 12+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{picsneeded|Relevant screenshots}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: Dark of the Moon: The Game&#039;&#039;&#039;&#039;&#039; was released on [[June 14]], [[2011]] for Xbox 360 and PS3 platforms. The game is a prequel to the film &#039;&#039;[[Transformers: Dark of the Moon (film)|Dark of the Moon]]&#039;&#039;. Unlike &#039;&#039;[[Transformers The Game (console)|Transformers The Game]]&#039;&#039; and &#039;&#039;[[Transformers: Revenge of the Fallen (Xbox 360/PS3/PC)|Revenge of the Fallen]]&#039;&#039;, &#039;&#039;Dark of the Moon&#039;&#039; features a single campaign mode, rather than separate Autobot and Decepticon campaigns. The game features a multiplayer mode with gameplay very similar to &#039;&#039;[[Transformers: War for Cybertron (360/PS3/PC)|War for Cybertron]]&#039;&#039;. The game was developed by [[High Moon Studios]], fresh off the success of that game.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&lt;br /&gt;
===Chapter One===&lt;br /&gt;
:&#039;&#039; Character: [[Bumblebee (Movie)|Bumblebee]] &#039;&#039;&lt;br /&gt;
It is three years since the Decepticons were last seen and, humanity believes they have fled Earth. However, Optimus Prime knows better and is constantly searching for Megatron and his forces. Bumblebee is sent to South America to find and investigate a Soviet relay facility being used by the Decepticons to monitor NEST-Autobot communications. He succeeds, and plants a virus prepared by Wheeljack into the transmitter that will allow them to monitor the Decepticons. However, he is discovered by a Decepticon party who flee in an attempt to alert their leader Megatron. Bumblebee tracks the Decepticons down to a small village where he destroys all the long-range transmitters trying to contact Megatron. Waves of Decepticons land in the city hoping to destroy him, but Optimus and Sideswipe, who have been searching other villages, show up and help Bumblebee fight off the attackers.&lt;br /&gt;
&lt;br /&gt;
===Chapter Two===&lt;br /&gt;
:&#039;&#039; Character: [[Ironhide (Movie)|Ironhide]] &#039;&#039;&lt;br /&gt;
The virus allows the Autobots to track down and eliminate Decepticons across the globe. When the Decepticons attack the city of Detroit, Ratchet is ordered to help civilians evacuate while Ironhide goes off to wipe out the attackers in the city. Ironhide makes his way into the city&#039;s main construction zone where he receives word that Ratchet has been captured by Mixmaster. Ironhide battles his way to find Mixmaster who has knocked out and injured Ratchet. Ironhide&#039;s normal weapons are not strong enough to pierce Mixmaster&#039;s shields, so he uses his &amp;quot;Heavy Iron&amp;quot; rifle to cause a large metal platform to land on Mixmaster trapping him underground. Realizing that Mixmaster would probably try to escape them, Ratchet reveals he placed a tracker on the Decepticon when he was captured. Ironhide continues his search for Mixmaster and receives the &amp;quot;Heavy Iron 2.0&amp;quot; from Wheeljack—a new rifle that can destroy Mixmaster&#039;s shields. Mixmaster is powerless against Ironhide&#039;s new weapon, defeated, and is killed by a fatal headshot from Ironhide.&lt;br /&gt;
&lt;br /&gt;
===Chapter Three===&lt;br /&gt;
:&#039;&#039; Character: [[Dino|Mirage]] &#039;&#039;&lt;br /&gt;
Sideswipe is captured by Decepticon forces whilst investigating suspicious activity in Central America and Mirage is sent to find him. Along the way to a rendezvous with Bumblebee, Starscream tries to destroy Mirage with proximity mines, then grabs the Autobot and throws him through a bridge into a deep ravine down below, believing he has killed the Autobot. Mirage&#039;s internal systems have been extensively damaged disabling his weapons and transformation system. He is only able to use his Active Camoflauge to sneak past patrols of Decepticons. He discovers the entrance to an ancient Mayan temple which has Decepticon markings all over it, suggesting the Mayans built their temples on top of Decepticon technology. The NEST team sends weapons and repairs for Mirage deep within the jungle where he eventually meets up with Bumblebee. The two Autobots make their way through the ruins and battle a Decepticon Enforcer on top of a temple. After dispatching the enemy, the two discover and free Sideswipe, who informs them that the temples are built over an ancient Cybertronian spaceport. The three Autobots hold off enemy forces until NEST reinforcements are able to arrive to help ward off the attack. The Autobots then make their way deeper into the ruins where Starscream is trying to launch a Decepticon ship into space. They battle Starscream, but are unable to prevent the launch and the Decepticon second-in-command retreats. &lt;br /&gt;
&lt;br /&gt;
===Chapter Four===&lt;br /&gt;
:&#039;&#039; Character: [[Soundwave (ROTF)|Soundwave]]/[[Laserbeak (DOTM)|Laserbeak]] &#039;&#039;&lt;br /&gt;
As the Autobots attempt to track the launched ship&#039;s heading, Megatron realises Decepticon communications have been compromised and has Soundwave detached from his satellite. He then sends the communications officer to destroy an abandoned [[Sector Seven]] data archive on a Pacific island, which stores information which could jeopardize Decepticon plans. Soundwave lands on the island and takes on an alternate form of a SUV. He soon discovers that NEST has repurposed the old base, which is located inside an active volcano, as a research facility. Soundwave fights his way through the jungle and into the volcano. He arrives at the entrance of the NEST base and is unable to enter, so sends Laserbeak to sneak inside. Laserbeak goes throughout the base scanning hard drives, and Soundwave learns the facility is being used by Wheeljack to develop MechTech weaponry. He also realises that the base can be destroyed by disabling its volcanic stabilizers. Laserbeak alters the harmonics of the three stabilizers, making them vulnerable to his master&#039;s ultrasonics, and then activates the main doors so Soundwave can enter. Despite briefly becoming trapped in a laser grid prison, the communications officer destroys all three stabilizers, and the coolant system, triggering an eruption of the volcano. Soundwave escapes the collapsing tunnels in vehicle mode, then regroups with Laserbeak on the island surface.&lt;br /&gt;
&lt;br /&gt;
===Chapter Five===&lt;br /&gt;
:&#039;&#039; Character: [[Starscream (Movie)|Starscream]] &#039;&#039;&lt;br /&gt;
The Decepticons learn that Autobots are about to transport some of the MechTech weapons that were not destroyed on the island base to human armies in the Middle East, and Starscream is dispatched by Megatron to destroy it. He heads to a mountain NEST base in Nepal, but is ambushed and crash lands. Starscream then chases Air Raid through a canyon only to discover the Aerialbots are already escaping onboard Stratosphere with the MechTech weapons. The Decepticon is able to pursue and injure Stratosphere, forcing the Aerialbots to deploy and try to destroy Starscream. However, he proves to be too strong for them and, despite Stratosphere activating his Stealth Force mode, continues to shoot out the large Autobot&#039;s engines. Starscream boards Stratosphere, steals one MechTech &#039;boomstick&#039;, and detonates the other to finally send the Autobot crashing down.&lt;br /&gt;
&lt;br /&gt;
===Chapter Six===&lt;br /&gt;
:&#039;&#039; Character: [[Megatron (Movie)|Megatron]] &#039;&#039;&lt;br /&gt;
Soundwave begins preparations to cryo-thaw Shockwave, who is frozen in the Siberian Soviet facility the Decepticons have taken as a base. Starscream then returns to Megatron, hoping to please his master with news that they can use the Autobots&#039; technology against them. Megatron, however, is furious as he knows the Autobots will have placed tracking devices in all their weapons. As he prepares to drain Starscream&#039;s energon as punishment, the Autobots arrive, their attack spearheaded by Ironhide. After Soundwave brings Megatron&#039;s weaponry online, he fights off the initial attack, before being blasted into the bowels of the base by Ironhide. The Decepticon leader retrieves plutonium from an old human stockpile, which he uses to create energon to awaken the [[hatchling]]s throughout the base, but structural collapse forces him to use ventilation tunnels to progress. Meanwhile, Starscream gets to the surface and begins bombing the Autobots, but this causes further damage to the base. After acquiring more plutonium, Megatron decides to begin Shockwave&#039;s cryo-thaw, but Soundwave has lost his connection, so the process must be done manually. The leader rallies his Decepticon forces to hold off the Autobot attack while he makes his way through the tunnels to Shockwave&#039;s cryochamber, scanning a truck to get there faster. As he nears the cryochamber, he encounters Warpath who, despite his boasts, Megatron easily finishes off. The Decepticon leader destroys the intense cryo systems that have kept Shockwave frozen for so many years and waits for his assassin to awake. However, Optimus Prime arrives, using weapons and an impenetrable energon shield from his [[Armored Weapons Platform|trailer]] to battle Megatron. Soundwave informs Megatron that the freezing spray from the cryo generators can weaken the shields, and the Decepticon leader destroys the generators in the room until the shields on Prime can be destroyed. Although Optimus activates a jetpack and heavy weaponry, he is still defeated, and Megatron kicks him down into the cryochamber. The Decepticon then flees the base, sneaking past Ironhide and Ratchet using his new vehicle mode.&lt;br /&gt;
&lt;br /&gt;
===Chapter Seven===&lt;br /&gt;
:&#039;&#039; Character: [[Optimus Prime (Movie)|Optimus Prime]] &#039;&#039;&lt;br /&gt;
Optimus awakens at the bottom of the cryochamber, and realises that Megatron&#039;s plan was to awaken Shockwave from his imprisonment by the Soviets. Ratchet is able to activate backup cryo systems, but Shockwave&#039;s [[Driller]] has already begun thawing, and destroys the backups. Shockwave soons awakens, and engages Prime in combat. Ratchet identifies the assassin&#039;s back-mounted power core as a weak spot, and thanks to Shockwave&#039;s sluggishness, Prime is able to exploit this vulnerability. As Optimus begins to gain the edge, the Decepticon fully frees the Driller, which attacks ferociously. Prime utilises his shoulder launcher to injure the creature until it retreats, leaving Shockwave to fight alone. As the room thaws out, Autobot reinforcements begin to arrive, but each wave is swiftly dealt with by the Decepticon. Optimus continues to attack Shockwave&#039;s power core, and activates his jetpack to deal the final blow. However, the Driller re-appears at the last moment, and whisks its master away to safety. Optimus reports his victory to Ratchet, but laments that Megatron is still at large, and must be found.&lt;br /&gt;
&lt;br /&gt;
===Epilogue===&lt;br /&gt;
In [[Namibia]], Starscream joins Megatron and Soundwave just in time to hear Shockwave greeted back into the Decepticons. The Decepticon leader immediately sets his assassin a mission, travel to [[Chernobyl Nuclear Power Plant]] and retrieve an [[Pillar|object]]. Megatron then proceeds to gloat that Optimus Prime has no idea of his plans, and that the Earth and its resources will soon belong to him.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|h1=[[Autobot]]|c1=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Optimus Prime (Movie)/games|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
*[[Bumblebee (Movie)/games|Bumblebee]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Ironhide (Movie)|Ironhide]] ([[Jess Harnell]])&lt;br /&gt;
*[[Dino|Mirage]] ([[Dave Wittenberg]])&lt;br /&gt;
*[[Ratchet (Movie)|Ratchet]] ([[Fred Tatasciore]]) &amp;lt;ref&amp;gt;Amazon.com preorder Multiplayer exclusive, Early character unlock&amp;lt;/ref&amp;gt;*&lt;br /&gt;
*[[Sideswipe (Movie)|Sideswipe]] ([[Fred Tatasciore]]) &amp;lt;ref&amp;gt;GameStop preorder Multiplayer exclusive, Downloadable content character&amp;lt;/ref&amp;gt;*&lt;br /&gt;
*[[Breakaway (ROTF)|Breakaway]] ([[Christian Lanz]])*&lt;br /&gt;
*[[Warpath (Movie)|Warpath]] ([[Dave Fennoy]])*&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Stratosphere]] ([[Travis Willingham]])&lt;br /&gt;
*[[Wheeljack (Movie)|Wheeljack]] ([[Jamie Alcroft]])&lt;br /&gt;
*[[Aerialbot (ROTF)|Aerialbots]]&lt;br /&gt;
**[[Air Raid (Movie)|Air Raid]] ([[Rick Wasserman]])&lt;br /&gt;
**[[Silverbolt (ROTF)|Silverbolt]] ([[Bob Dunsworth]])&lt;br /&gt;
**[[Aerialbot Scout 1|Aerialbot]] [[Aerialbot Scout 2|Scouts]]&lt;br /&gt;
**[[Aerialbot Warrior]]s&lt;br /&gt;
*[[Omnibot Warrior]]s&lt;br /&gt;
*[[Protectobot Sniper]]s&lt;br /&gt;
&lt;br /&gt;
|h2=[[Decepticon]]|c2=&lt;br /&gt;
&#039;&#039;&#039;Playable&#039;&#039;&#039;&lt;br /&gt;
*[[Megatron (Movie)/games|Megatron]] ([[Fred Tatasciore]])&lt;br /&gt;
*[[Starscream (Movie)/games|Starscream]] ([[Steve Blum]])&lt;br /&gt;
*[[Soundwave (ROTF)|Soundwave]] ([[Isaac C. Singleton, Jr.]])&lt;br /&gt;
*[[Laserbeak (DOTM)|Laserbeak]]&lt;br /&gt;
*[[Shockwave (Movie)|Shockwave]]*&lt;br /&gt;
*[[Enforcer]]*&lt;br /&gt;
&#039;&#039;&#039;Non-playable&#039;&#039;&#039;&lt;br /&gt;
*[[Mixmaster (ROTF)|Mixmaster]] ([[Dave Boat]])&lt;br /&gt;
*[[Driller]]&lt;br /&gt;
*[[Combaticon Warrior]]s&lt;br /&gt;
*[[Combaticon Sniper]]s&lt;br /&gt;
*[[Assaulter]]s&lt;br /&gt;
&lt;br /&gt;
|h3=[[Human]]s|c3=&lt;br /&gt;
*[[Reynolds]] ([[Nolan North]])&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; multiplayer only&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;Looks like they gave up telling on us and just decided to finish us off!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;They are welcome to &#039;&#039;try.&#039;&#039;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
:—&#039;&#039;&#039;Sideswipe&#039;&#039;&#039; and &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; discuss the Decepticons&#039; change in tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;…And Ironhide, keep collateral damage to a minimum.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;That&#039;s not exactly playing to my strengths, Prime.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
:—&#039;&#039;&#039;Ironhide&#039;&#039;&#039; just can&#039;t have any fun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well. Detroit&#039;s seen better days.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Ironhide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;That&#039;&#039; was for Ratchet. And &#039;&#039;this&#039;&#039; is for ME!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Ironhide&#039;&#039;&#039; executing Mixmaster. Hardcore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, guys! You see these markings? Stuff is ancient! Even by our standards!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Can you read it?&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Something about your leaking problem!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Seriously?&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;No, but you really should get that checked out!&amp;quot;&lt;br /&gt;
:—Look, work for a &#039;&#039;&#039;Decepticon drone&#039;&#039;&#039; gets boring sometimes, okay?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One Boomstick for me, one Boomstick for you!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Starscream&#039;&#039;&#039; kills &#039;&#039;&#039;Stratosphere&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Starscream&#039;&#039;… You IMBECILE! The Autobots have surely planted a homing beacon in their own device! &#039;&#039;YOU HAVE LED THEM STRAIGHT TO ME!!!&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;But… I… Megatron…&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;At least your life won&#039;t have been a total waste. I shall enjoy draining your Energon to replenish my own!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Megatron! No! No! Please!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Starscream&#039;&#039;&#039; finds out how much his life sucks with a boss like &#039;&#039;&#039;Megatron&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Megatron, catch!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
(&#039;&#039;Ironhide fires a missile at Megatron, who is sent hurtling down a long pit and is buried under rubble&#039;&#039;) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;He will pay &#039;&#039;dearly&#039;&#039; for that…&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039; responds to &#039;&#039;&#039;Ironhide&#039;s&#039;&#039;&#039; attack with some [[Sentinel Prime (ROTF)|foreshadowing]].&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
This broad option is where you will be spending most of your hours after you beat Shockwave. Here, players can create their own Cybertronian combatant and pit them against the multitude of online [[Fandom|transfans]] and [[Coby Hansen|12-year-olds]] that will more than likely slaughter you. Custom characters can be leveled up by killing dudes in matches, with specific bonuses being given for specific actions. As they level up, more abilities become available.&lt;br /&gt;
&lt;br /&gt;
;Characters&lt;br /&gt;
Characters are created from four different bases, each of which feature different weapons, abilities and alternate forms. They are:&lt;br /&gt;
*[[Scout (DOTM)|Scout]] - Cars. Fast, usually cloakers. &lt;br /&gt;
**Bumblebee Chassis (Autobot)&lt;br /&gt;
**Mirage Chassis (Autobot)&lt;br /&gt;
**Sideswipe Chassis (Autobot, Gamestop pre-order bonus and DLC #1)&lt;br /&gt;
**Enforcer Chassis (Decepticon)&lt;br /&gt;
*[[Hunter (DOTM)|Hunter]] - Jets. Also fast, specializing at long range.&lt;br /&gt;
**Breakaway Chassis (Autobot)&lt;br /&gt;
**Starscream Chassis (Decepticon)&lt;br /&gt;
*[[Commander (DOTM)|Commander]] - Trucks. Balanced, with emphasis on defense and ally-aid.&lt;br /&gt;
**Optimus Prime Chasis (Autobot)&lt;br /&gt;
**Ratchet Chassis (Autobot, Amazon.com pre-order bonus, campaign completion bonus)&lt;br /&gt;
**Ironhide Chassis (Autobot)&lt;br /&gt;
**Soundwave Chassis (Decepticon)&lt;br /&gt;
**Megatron Chassis (Decepticon)&lt;br /&gt;
*[[Warrior (DOTM)|Warrior]] - Tanks. Slow and powerful, with strong offensive abilities.&lt;br /&gt;
**Warpath Chassis (Autobot)&lt;br /&gt;
**Megatron Tank (Decepticon)&lt;br /&gt;
**Shockwave (Decepticon, campaign completion bonus)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initially, players are only able to create one of each class, but as they level up, more slots open for a maximum of three of each class. Names can be chosen for each, but don&#039;t get too excited about making the [[Fanon|Transformer you always dreamed of]]: bodies are limited to about three options per faction and look exactly like characters from single-player (for example, the Autobot Scout category lets you choose from Bumblebee, Sideswipe, or Mirage). And while you can pick your color scheme, the palettes are rather limited, especially for Decepticons. Unlocking additional characters will also make their chassis available for customizing.&lt;br /&gt;
&lt;br /&gt;
;Playlists&lt;br /&gt;
Choosing a playlist will automatically send you into a lobby, where the service will do its best to form balanced teams (I.E., you hopefully won&#039;t see a team of level 20 Commanders fighting one level zero Scout). The service will also select a random stage, which players can veto. Finally, when the game begins, combatants select their character. If your Scout gets butchered too many times, you can pick a different character at any time during the match, and you will switch to it upon dying. Players also cannot pick a faction; the game does it automatically. Various powerups (overshield, double damage, and intercooler) are scattered around the stages. Unlike War for Cybertron, you can not pick up fallen player&#039;s weapons.&lt;br /&gt;
&lt;br /&gt;
Playlists include:&lt;br /&gt;
*&#039;&#039;&#039;Team deathmatch&#039;&#039;&#039;: Kill 40 opponents to win. Games can range from four to sixteen players.&lt;br /&gt;
*&#039;&#039;&#039;Deathmatch&#039;&#039;&#039;: Kill 20 opponents to win. It&#039;s a free-for-all.&lt;br /&gt;
*&#039;&#039;&#039;Conquest&#039;&#039;&#039;: Capture and defend several &amp;quot;power nodes&amp;quot; until your team gets 400 points. &lt;br /&gt;
&lt;br /&gt;
Players can also set up private matches, where the game options and maps can be adjusted as you see fit, but they are invite-only. Hopefully, you&#039;ve got a lot of online friends!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trophy/Achievement list==&lt;br /&gt;
When completing various goals and tasks during the game, the player will be rewarded as part of their console of choice&#039;s meta-goal system. Players can earn up to 37 Trophies on PlayStation 3 and 36 Achievements on the Xbox 360. The PlayStation version&#039;s trophies come in four types: Bronze, which represent easier tasks and are worth the least experience; Silver, which are awarded for challenges of mid-level difficulty; Gold, which are given for harder tasks and worth more experience; and Platinum, the highest-level trophy unlocked only after earning all of a game&#039;s other trophies. On the Xbox, each achievement has a Gamerscore value that adds to the player&#039;s total Gamerscore across all games played; up to 1000 Gamerscore can be earned in &#039;&#039;Dark of the Moon&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
| &#039;&#039;&#039;Icon&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Achievement/Trophy description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gamerscore&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PS Trophy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Roadkill.png|60px]]&lt;br /&gt;
|Roadkill&lt;br /&gt;
|Destroy 30 enemies while in vehicle form in Campaign.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Grenade_Expert.png|60px]]&lt;br /&gt;
|Grenade Expert&lt;br /&gt;
|Eliminate 20 opponents with the Flak Grenade in Campaign.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Recruit.png‎|60px]]&lt;br /&gt;
|Recruit&lt;br /&gt;
|Survive 60 seconds in a public multiplayer match without being killed.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Power_Surge.png|60px]]&lt;br /&gt;
|Power Surge&lt;br /&gt;
|Use an active ability 5 times in a public multiplayer match.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM Game The Champion.png|60px]]&lt;br /&gt;
|The Champion&lt;br /&gt;
|Reach level 20 in any single class in multiplayer.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:The_Sacrifice.png|60px]]&lt;br /&gt;
|Sacrifice&lt;br /&gt;
|Be the first one eliminated in a public multiplayer match.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Chapter_1.png|60px]]&lt;br /&gt;
|Chapter I&lt;br /&gt;
|Complete Chapter I on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Top_Score_Bumblebee.png|60px]]&lt;br /&gt;
|Top Score: Bumblebee&lt;br /&gt;
|Complete Chapter I with a score of 1000000 or more.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_I_Know_What_I&#039;m_Doing.png|60px]]&lt;br /&gt;
|I Know What I&#039;m Doing!&lt;br /&gt;
|Change into vehicle form before reaching the change form tutorial in Chapter I.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Boot_Stomper.png|60px]]&lt;br /&gt;
|Boot Stomper&lt;br /&gt;
|Kill 3 Enemies with Bumblebee&#039;s Kick Ability in Chapter I.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Chapter_2.png|60px]]&lt;br /&gt;
|Chapter II&lt;br /&gt;
|Complete Chapter II on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Top_Score_Ironhide.png|60px]]&lt;br /&gt;
|Top Score: Ironhide&lt;br /&gt;
|Complete Chapter II with a score of 1000000 or more.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
||[[File:DotM_Seek_and_Destroy.png|60px]]&lt;br /&gt;
|Seek and Destroy&lt;br /&gt;
|Kill 25 Enemies using Grenade Blossom in Chapter II.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Rule_with_an_Iron_Fist.png|60px]]&lt;br /&gt;
|Rule With an Iron Fist&lt;br /&gt;
|Kill 20 enemies with Ironhide&#039;s Melee attack in Chapter II.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Chapter_3.png|60px]]&lt;br /&gt;
|Chapter III&lt;br /&gt;
|Complete Chapter III on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Top_Score_Mirage.png|60px]]&lt;br /&gt;
|Top Score: Mirage&lt;br /&gt;
|Complete Chapter III on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Body_Count.png|60px]]&lt;br /&gt;
|Body Count&lt;br /&gt;
|While holding out for Reynolds to send backup in Chapter III, 30 Decepticons are killed.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Good_Driver.png|60px]]&lt;br /&gt;
|Good Driver&lt;br /&gt;
|Avoid taking any damage from Starscream&#039;s proximity mines in Chapter III.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Chapter_4.png|60px]]&lt;br /&gt;
|Chapter IV&lt;br /&gt;
|Complete Chapter IV on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Top_Score_Soundwave.png|60px]]&lt;br /&gt;
|Top Score: Soundwave&lt;br /&gt;
|Complete Chapter IV with a score of 1000000 or more.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Serrated.png|60px]]&lt;br /&gt;
|Serrated&lt;br /&gt;
|Kill 10 Autobots with Laserbeak&#039;s ram ability in Chapter IV.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Stunning.png|60px]]&lt;br /&gt;
|Stunning!&lt;br /&gt;
|Stun 10 Autobots with Soundwave&#039;s stun ability in Chapter IV.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Chapter_5.png|60px]]&lt;br /&gt;
|Chapter V&lt;br /&gt;
|Complete Chapter V on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Homewrecker.png|60px]]&lt;br /&gt;
|Homewrecker&lt;br /&gt;
|Wipe out all secret base ground defenders within 60 seconds in Chapter V.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Furious_Flyer.png|60px]]&lt;br /&gt;
|Furious Flyer&lt;br /&gt;
|Fly through the canyons after Air Raid in 120 seconds in Chapter V.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Surprise_Package.png|60px]]&lt;br /&gt;
|Surprise Package&lt;br /&gt;
|In the air battle, activate Starscream&#039;s Guided Missile ability 5 times without dying in Chapter V.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Chapter_6.png|60px]]&lt;br /&gt;
|Chapter VI&lt;br /&gt;
|Complete Chapter VI on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Top_Score_Megatron.png|60px]]&lt;br /&gt;
|Top Score: Megatron&lt;br /&gt;
|Complete Chapter VI with a score of 2000000 or more.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Autobots_Are_Weak.png|60px]]&lt;br /&gt;
|Autobots are Weak!&lt;br /&gt;
|Defeat all 3 waves in Megatron&#039;s Lair without dying on Hard Difficulty in Chapter VI.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Overlord.png‎|60px]]&lt;br /&gt;
|Overlord&lt;br /&gt;
|Drain 5000 health from enemies in Chapter VI.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Chapter_7.png|60px]]&lt;br /&gt;
|Chapter VII&lt;br /&gt;
|Complete Chapter VII on any difficulty.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Silver}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Fleet_of_Foot.png|60px]]&lt;br /&gt;
|Fleet of Foot&lt;br /&gt;
|When one Driller arm is attacking, avoid all attacks in Chapter VII.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Counting_Group.png|60px]]&lt;br /&gt;
|Counting Group&lt;br /&gt;
|Use only melee attacks on Shockwave&#039;s power core to make him retreat to his cryo platform.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Primed_for_Combat.png‎|60px]]&lt;br /&gt;
|Primed for Combat&lt;br /&gt;
|Activate Optimus&#039; Shoulder Rocket ability 5 times without dying in Chapter VII.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Bronze}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Prime.png|60px]]&lt;br /&gt;
|Prime&lt;br /&gt;
|Complete the Campaign&lt;br /&gt;
|125 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Completionist.png|60px]]&lt;br /&gt;
|Completionist&lt;br /&gt;
|Destroy all hidden TRANSFORMERS symbols in Campaign.&lt;br /&gt;
|25 {{gamerscore}}&lt;br /&gt;
|{{PS Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DotM_Allspark.png|60px]]&lt;br /&gt;
|Allspark&lt;br /&gt;
|Unlock All Trophies&lt;br /&gt;
|&lt;br /&gt;
|{{PS Platinum}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* There&#039;s a handful of reused content from previous &#039;&#039;Transformers&#039;&#039; games:&lt;br /&gt;
** Most of the audio in this game is reused from WFC, mostly the sound effects and some character dialogue.&lt;br /&gt;
** Some Autobot and Decepticon models are reused from the &#039;&#039;Revenge of the Fallen&#039;&#039; game, only that those models have new, higher texture quality textures than the models in the last game.&lt;br /&gt;
** The Combaticon Warrior is used as this game&#039;s version of [[Heavy Soldier]].&lt;br /&gt;
* Unfortunately, unlike the two previous movie games, &#039;&#039;Dark of the Moon&#039;&#039; does not feature either [[Transformers The Game (console)#Toys|a tie-in subline imprint]] or even [[Transformers: Revenge of the Fallen (Xbox_360/PS3/PC)#Toys|any concurrent or later figures based on the game]]. Interestingly, though; the game does feature Stratosphere, a character first introduced as a toy in the 2009 &#039;&#039;Revenge of the Fallen&#039;&#039; toyline!&lt;br /&gt;
* During the battle against Stratosphere, an Autobot flier claims that he has a [[Silverbolt (G1)|fear of heights]].&lt;br /&gt;
* Shockwave is the only chassis in Multiplayer that cannot transform. This is because he doesn&#039;t have a vehicle mode, used or unused.&lt;br /&gt;
* Speaking of Multiplayer chassis, the first &#039;&#039;e&#039;&#039; in &#039;&#039;enforcer&#039;&#039; isn&#039;t capitalized for some reason. Megatron has two chassis, his ROTF tank form (Warrior), and his DotM truck form (Commander). His tank chassis is named &amp;quot;Megatron Tank&amp;quot; to differentiate his tank chassis from his truck chassis. Sideswipe is the only DLC chassis for this game.&lt;br /&gt;
* Several of the game&#039;s plot points make very little sense when taken together with the Decepticons&#039; actual plan in the film. For instance, Megatron leaves Optimus to be killed by the awakening Shockwave, despite requiring him and his Matrix to reactivate Sentinel Prime, and in the game&#039;s epilogue Shockwave is instructed to retrieve an object from Chernobyl, despite Megatron actually intending for it to fall into the Autobots&#039; hands. Additionally, the game depicts said object as a [[space bridge]] pillar, whilst in the film it is an engine component from the &#039;&#039;[[Ark (DOTM)|Ark]]&#039;&#039;.&lt;br /&gt;
* While the &#039;&#039;Revenge of the Fallen&#039;&#039; games had the majority of the movie cast reprise their roles, this game notably only features [[Peter Cullen]] and [[Jess Harnell]] reprising their characters, while the rest of the cast is voiced by carry-overs from &#039;&#039;War for Cybertron&#039;&#039; such as [[Fred Tatasciore]] and [[Nolan North]]. Interestingly, the carry-overs are usually voicing different versions of their characters in &#039;&#039;War for Cybertron&#039;&#039;; for example, Tatasciore this time voices Ratchet and Megatron, and [[Isaac C. Singleton, Jr.]] voices Soundwave (albeit without the vocoder effect, much like [[Frank Welker]]&#039;s on-screen portrayal). [[Steve Blum]] instead gets to voice [[Starscream (WFC)|another]] incarnation of Starscream, taking over from [[Charlie Adler]].&lt;br /&gt;
[[File:DOTMGame UnusedMayanConceptArt.jpg|right|thumb|250px]]&lt;br /&gt;
* There is an [https://www.youtube.com/watch?v=1IcnfmlU4bE unused cutscene] in the game&#039;s files, which has a buggy Optimus Prime facing the screen. The filename suggests it would&#039;ve been him broadcasting something in the 6th chapter in the game, but it&#039;s unknown what he&#039;s saying, as there is no audio in the cutscene. There is more unused content in the game such as some unused weapons, like the Repair Ray, Scatter Blaster, Gatling Gun, and an unused variant of the Submachine Gun.&lt;br /&gt;
* Hidden in the files are also pieces of concept art for the game, as well as a bunch of leftovers from &#039;&#039;War for Cybertron&#039;&#039;. The Mayan art suggests that Ironhide might&#039;ve been playable in Chapter 3 instead of Mirage, and the art for Chapter 6 shows Megatron with an earlier design.&lt;br /&gt;
* All Autobots Soldiers strike a heavy resemblance to the [[Protoform]]s and the [[:File:DOTM Ark crew.jpg|Ark&#039;s crew]].&lt;br /&gt;
* [[Omnibot Scout 1|Omnibot]] [[Omnibot Scout 2|Scouts]] and [[Stunticon Sniper]]s are completely missing from the final game despite being shown in the [https://www.youtube.com/watch?v=d1J14vHX3PY GDG Trailer on Youtube.], in the game they were replaced by Autobot Soldiers and [[Enforcer]]s&lt;br /&gt;
* For inexplicable reasons, the Shockwave character model from this game is hidden in the files of &#039;&#039;{{w|Genshin Impact}}&#039;&#039;.&amp;lt;ref&amp;gt;{{citesocial|quote=Transformer boss https://t.co/zg256H7ZPi|link=https://twitter.com/Zeniiet/status/1318687435140681728|name=Zeniiet|site=Twitter|year=2020|month=10|day=20|(defunct=)}}&amp;lt;/ref&amp;gt; The filename is just &amp;quot;shockwave&amp;quot;, and other evidence proves this is a ripped model.&lt;br /&gt;
*By digging in the files, it is revealed that Sideswipe is already included in the base game and can be modded to unlock him. Purchasing the DLC only unlocks him, as is the case for the games preceding this. This is probably in response to how DLC was handled in prior Transformers games like &#039;&#039;Revenge of the Fallen&#039;&#039; and &#039;&#039;War For Cybertron&#039;&#039;, which required the player to download all of the 200+ MB content.&lt;br /&gt;
*Optimus Prime&#039;s stomach matches the red-plated design from the first two films, rather than the silver &amp;quot;abs&amp;quot; he was redesigned with in the titular film.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/ Official Website]&lt;br /&gt;
*[http://www.youtube.com/watch?v=WojGd2_wrCg Gamespot trailer]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Dark of the Moon (Xbox 360/PS3)}}&lt;br /&gt;
[[Category:Dark of the Moon video games]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_War_for_Cybertron_(DS)&amp;diff=1843251</id>
		<title>Transformers: War for Cybertron (DS)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_War_for_Cybertron_(DS)&amp;diff=1843251"/>
		<updated>2025-06-12T16:34:48Z</updated>

		<summary type="html">&lt;p&gt;Trashatron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-wfc}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: War for Cybertron&#039;&#039;&lt;br /&gt;
|next=Transformers: Rise of the Dark Spark (3DS)&lt;br /&gt;
|image=War for Cybertron DS Autobot Cover Art.jpg&lt;br /&gt;
|caption=Like [[Transformers: Revenge of the Fallen: Autobots/Decepticons|Revenge of the Fallen]], but you &#039;&#039;are on&#039;&#039; Cybertron.&lt;br /&gt;
|developer=[[Vicarious Visions]]&lt;br /&gt;
|publisher=[[Activision]]&lt;br /&gt;
|date=[[June 22]], [[2010]]&lt;br /&gt;
|platform=[[Nintendo DS]]&lt;br /&gt;
|ratings=ESRB: E10+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: War for Cybertron — Autobots&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Transformers: War for Cybertron — Decepticons&#039;&#039;&#039;&#039;&#039; are two video games developed by [[Vicarious Visions]] for the Nintendo DS, and published by [[Activision]]. Like their [[Transformers: War for Cybertron (360/PS3/PC)|big brother]] for the PC and consoles, they are third-person shooters set in the early days of the Great War. Chronologically, the Decepticon campaign is set before the Autobot one.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[Image:WFCDS character selection.jpg|right|thumb|256px|He ain&#039;t heavy, he&#039;s my br—oh, wait]]&lt;br /&gt;
Like the console version, the central focus of the two DS versions is a linear campaign of missions, following basically the same story. Additionally, there is an Arena mode with five &amp;quot;arenas&amp;quot;, each with six missions available, four bonus levels from the opposing game, and seven multiplayer levels.&lt;br /&gt;
&lt;br /&gt;
Before each mission, you pick two Transformers from your available troops. During the mission, you switch between the two chosen characters using the A button. If a character is knocked out, they can be revived by defeating a certain number of enemies with the remaining character. New characters can be unlocked by completing campaign and arena missions, locating &amp;quot;[[data disc|data disks]]&amp;quot; which appear as floating golden discs, or using unlock codes. There are thirteen unlockable characters in total, including exclusive characters such as [[Motormaster (WFC)|Motormaster]], [[Cyclonus (WFC)|Cyclonus]], [[Grimlock (WFC)|Grimlock]] and [[Cliffjumper (WFC)|Cliffjumper]]. Other data disks can be selected at the start of a mission to boost character stats.&lt;br /&gt;
&lt;br /&gt;
Characters are classed as &amp;quot;Heavy&amp;quot;, &amp;quot;Light&amp;quot; or &amp;quot;Air&amp;quot;. While &amp;quot;Air&amp;quot; has the obvious advantage of flight, missions contain areas which only certain classes can go: marked walls can be bashed down by heavy vehicles, and there are small spaces where only light vehicles can go. There are also three weapon types: &amp;quot;plasma&amp;quot; represented by a red circle, &amp;quot;laser&amp;quot; represented by a yellow triangle, and &amp;quot;solid&amp;quot; represented by a blue square. Each character has a ranged weapon (typically plasma or laser) and a melee weapon (typically solid). Enemies are particularly vulnerable to a certain type of damage, which is visible as the symbol representing that damage type above the enemy&#039;s head. Advanced enemies can change which damage type they&#039;re vulnerable to.&lt;br /&gt;
&lt;br /&gt;
While the foes have health bars that appear over their heads, the player has three bars on their HUD — a health bar, an energy bar, which represents energy they can use to fire, and a boost bar which appears while in vehicle mode, which they can use to boost their speed. All three bars will regenerate in time, though for &amp;quot;Air&amp;quot; characters, the energy bar will not regenerate while they&#039;re in vehicle mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:WFCDS stat leveling.jpg|right|thumb|256px|MEGATRON learned GROUND POUND!]]&lt;br /&gt;
The game also incorporates a leveling system. Characters begin at level 1 and gain experience by killing enemies and finding [[energon cube]]s. Each level gives the character a stat point which can them be spent on one of three stats &lt;br /&gt;
to increase the character&#039;s power. Some stats, when upgraded to a certain level, bestow on the character extra powers, such as new attacks, more powerful weapons, and sundry other abilities. The maximum level possible is 20, giving 19 stat points.&lt;br /&gt;
&lt;br /&gt;
Multiplayer is achieved by using the DS Wi-Fi. Available game types for multiplayer are Deathmatch, King of the Hill, Capture the Flag, and Energon Dash. Additionally, you can play &amp;quot;Ante Games&amp;quot;, in which each player bets one of their characters on the outcome. The winner gains the loser&#039;s ante character, but the loser can unlock their character again by playing a &amp;quot;rescue&amp;quot; mission, assaulting a prison to free the lost character. Data disks which are exclusive to certain levels available only in the opposite version can be obtained only by playing in multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
===Decepticon campaign===&lt;br /&gt;
&#039;&#039;&#039;Mission 1: The Plot Forms&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ironhide (WFC)|Ironhide]] and [[Ratchet (WFC)|Ratchet]] have discovered that [[Megatron (WFC)|Megatron]] seems to be searching for something at a training facility, so Ironhide sends an Autobot recruit there to investigate. Once he arrives, [[Air Raid (WFC)|Air Raid]] gives him some basic training. Training is interrupted with the news that the Decepticons have taken the control room, and Air Raid goes to help. The recruit is sent to get some data links back online, which he does, facing some [[laser guard]]s into the bargain. Unfortunately this is followed by Megatron bursting through a wall and blasting him. Megatron is contacted by [[Soundwave (WFC)|Soundwave]], who&#039;s hacked into the Autobot mainframe, but needs a diversion to give him time to decrypt the data. Megatron rendezvous with a Decepticon dropship, which drops off [[Dirge (WFC)|Dirge]] and another Decepticon. The trio move into the facility, destroying as much as they can. The third Decepticon is attacked and destroyed by a [[swarm (WFC)|swarm]], and a short time later Megatron is taken out by a laser guard, but with [[Brawl (WFC)|Brawl]]&#039;s help, the Decepticon leader is back on his feet in no time. Finally Soundwave reports he&#039;s completed his mission, and Megatron&#039;s team heads for the extraction point in vehicle mode. They haven&#039;t gone far when they run into [[Jetfire (WFC)|Jetfire]], who blasts Dirge out of the room and battles Megatron. One short fight later, and Megatron receives a report from Soundwave that he&#039;s found the location of the [[Trypticon (WFC)|Trypticon Space Station]]. Megatron orders his ship readied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 2: Reviving the [[Dark Energon]] Project&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;Unlockable characters: Starscream and Skywarp&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:WFCDS Megatron Trypticon debris field.jpg|thumb|right|200px|I have to jump over all these? Man, universal domination is hard work.]]&lt;br /&gt;
Megatron takes his ship to the space station, but the inhabitants take up defensive positions, and [[Barricade (WFC)|Barricade]] reports the shields are down to 15%. Megatron&#039;s prepared to ram the ship into the station, but the debris field prevents them getting any close. A team of Decepticons is dropped off and jumps between chunks of debris until they reach the station itself. [[Starscream (WFC)|Starscream]] meets them at the door, announcing he&#039;s not going to allow them to reactivate the base and, activating the emergency defense systems, runs inside. The Decepticon team fight their way inside and forcibly shut down the defenses, then reroute the power flow to feed back into the core. This done, they head for the lab to restart the [[Dark Energon]] project, however standing in their way is Starscream. Though the air commander fights well, he&#039;s defeated and begs for mercy. Megatron allows him to join the Decepticon cause, and Starscream opens the lab, reactivating the Dark Energon project. Soundwave suggests they test the Dark Energon somewhere safe, so Megatron opts to do so at back at Kaon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 3: Testing the Experiment&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;Unlockable character: Thundercracker&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
There&#039;s the chance that the Dark Energon use will result in fatality, so Barricade has set up Kaon Prison as an assault course, and several of the Decepticons are imbued with the substance. In addition to the swarm infesting the facility, some of the Autobot prisoners have been deployed to add extra combat. The Decepticons make their way down a treacherous winding catwalk in a tower and through ventilation ducts, before testing their navigation skills on an underground area mined with depth charges. Eventually they reach stage 2 of the test, and must fight their way through corridors to the combat arena. Though the opponents gets steadily harder, the Decepticon team reaches the arena, where Barricade reveals the final test — one-on-one combat against Ironhide. They manage to defeat the Autobot, however the tests have depleted almost all of Trypticon&#039;s reserves of Dark Energon. Megatron orders Starscream to find a way to make more while he goes and sits in his war room. Soundwave prepares to infuse a reluctant Barricade with Dark Energon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 4: Reactivating the [[Geosynchronous Energon Bridge|Energon Bridge]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;Unlockable character: Onslaught&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:WFCDS Megatron canals.jpg|thumb|right|200px|Cybertron sure has a lot of [[water]].]]&lt;br /&gt;
Starscream&#039;s deciphering of some ancient data files reveals the existence of a geosynchronous space bridge hidden in Cybertron&#039;s core, used by the [[Ancient]]s to channel power to the Trypticon station. Starscream sets up a computer station to monitor the progress of the Decepticon as they head into a hostile area of Cybertron to locate the access gate. They reach what appear to be canals with no direct path through, but they manage to make their way across despite the swarms and deadly wall turrets which attack them. Beyond they find a fork — they have a choice between a path tricky to navigate versus a path with a lot more enemies to fight. They pick a path and eventually find themselves two sectors from the gate to the core of Cybertron. The next two doors fall in short time, and they reach the control room, allowing them to open the access gate to the core and step inside. Soundwave warns the team that their presence has reactivated long-dormant defense systems. Starscream believes he can find a way inside.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 5: Activating the Uplink&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Decepticons have reached the geosynchronous energon bridge causeway. Soundwave reports that Trypticon&#039;s power cells are exhausted and the supplies of Dark Energon are at 20%. Starscream has worked out a path that bypasses most of the threat. The Decepticon assault team heads along a corridor and takes a short cut through a room filled with superheated gases which they must rush through in vehicle mode to avoid damage. Following huge pipes, they fight some more turrets, and past a room crackling with energy, they breach a series of force fields with conspicuously-placed controls. They eventually reach a control room from where they successfully reroute the power into the energon bridge. They head for the bridge itself to manually connect it to Trypticon station, however their imminent victory is interrupted by [[Silverbolt (WFC)|Silverbolt]], who sets up energon suppressors and sics some Autobots on the Decepticon team. The Decepticons make short work of the protectors and destroy the suppressors, however the interference means they have to reroute the power using the back-up link. In the control room for the back-up link, they encounter Silverbolt himself and trounce the Autobot before achieving their goal. To the Decepticons&#039; collective surprise, the new link only repowers Trypticon to 37%—the Autobots have severed the link to Cybertron&#039;s core using [[Omega Key]] encrypted locks. Megatron orders Soundwave to assemble a strike force to find said key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 6: The Attack of Iacon&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;Unlockable character: Dragstrip&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:WFCDS Starscream energon lake.jpg|thumb|right|200px|&amp;quot;Wait, isn&#039;t this a lake of Dark Energon? Yes! I&#039;ve found it! Now I, Starscream, am leader of the Decepticons!&amp;quot;]]&lt;br /&gt;
[[Laserbeak (WFC)|Lazerbeak]] intercepts a transmission in which [[Sentinel Zeta Prime|Zeta Prime]] tells Optimus to protect the library while he secures the key. Megatron orders a strike team to [[Iacon (polity)|Iacon]] to retrieve the key. The Decepticon team breaks through a force field on the outskirts of Iacon and blasts their way through the initial resistance, before passing a huge lake of Energon. Beyond, they find ruins protected by turrets and a few hapless Autobots. After blasting through the ruins, they pass through an old beaming facility and into another building where they find and dispose of an Autobot ambush. They locate the pylon which regulates Iacon&#039;s power and re-energize it, allowing them passage through a room in which the power is channeled. After meeting some more Autobot resistance with lethal force, they reach the main part of the repository. Starscream tactlessly points out that the information they&#039;ve gathered is encrypted, and on their way in, they&#039;ve just wiped out the Autobots who could decrypt it. Megatron tells him to shut his mouth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 7: The Omega Key&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;Unlockable character: Dirge&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Starscream breaks the encryption and finds the Omega Key is being held in the heart of Iacon, but is skeptical that Megatron will succeed in getting hold of it. Heading out of the building, they cross a broken bridge and blast their way in to the next tower. A door proves particularly troublesome when unlocking it unleashes a mess of swarms and depth charges, but they manage to shoot their way through and breach Iacon&#039;s perimeter defenses and start heading for the Iacon Library. Down a corridor heavily infested with and turrets, they take out another Autobot, and reach the [[Stellar Galleries]]. The galleries are lightly defended, but outside they encounter more Autobots at the entrance to the library. Without stopping to admire the library&#039;s grand architecture, they hunt for Zeta Prime. A bit of shooting later and they find a vaulted area with a heavy security field and the Omega Key behind a force field. Though they deactivate the force field, the door closes before they can take the key, and Zeta Prime reveals himself! Safe behind his force field, Prime shoots at the Decepticons, but they&#039;re able to deactivate the force field and blast him. Zeta Prime refuses to turn over the key, so Megatron slags him, takes the key, and uses it. Zeta then informs him that that key only activates the real key to the core, which will shortly come to him. [[Omega Supreme (WFC)|Omega Supreme]] has been activated and with a might blow, quickly takes out most of the Decepticons in Iacon. His next objective: destroy Megatron!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 8: Omega Supreme&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;Unlockable character: Soundwave&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:WFCDS Defeat Omega Supreme.jpg|thumb|right|200px|&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;Mother&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;]]&lt;br /&gt;
Though the other Decepticons are ready to retreat, Megatron tells them to stand firm and accuses Starscream of planning this. Starscream taunts him in return, but claims he can still restart the link between the core and Trypticon station. Megatron orders the attack. [[Cliffjumper (WFC)|Cliffjumper]] spots them incoming and sets a bunch of mooks onto them. The Decepticons mow through them and break into the building, so Cliffjumper sets up a force field to slow them down. They manage to bypass it and pursue Cliffjumper down long corridors, exchanging fire. The chase ends when Cliffjumper crashes into a wall and feebly protests as the Decepticons run past. They next encounter Jetfire who&#039;s surprised they got past his Cliffjumper, and sets more Autobots onto them. The Decepticons fight their way through the resistance and chase Jetfire down a bunch of corridors, before he ditches them in a room overrun with swarms. After some pest control, the Decepticons manage to get through the door and follow Jetfire, only for him to turn the base&#039;s full defenses on them. Another chase ensues, and they finally corner and finish off Jetfire. As they race through the corridors, Omega Supreme&#039;s claw punches through the wall and they finally face him. The other Decepticons hesitate, but Megatron gives a rousing speech and they raise the courage to attack Omega. When the titan finally falls, Megatron announces that the infusion is complete, Cybertron is his, and the Autobots are a broken army. All hail Lord Megatron!&lt;br /&gt;
&lt;br /&gt;
===Autobot campaign===&lt;br /&gt;
&#039;&#039;&#039;Mission 1: Gathering troops&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Zeta Prime makes a distress call which surprises the Autobots, as they thought he&#039;d bought the farm. Optimus isn&#039;t available to take his call, and he&#039;s cut off before he can tell Ironhide where he is. The Decepticons have cut the data links to prevent further communication. The Autobots send [[Bumblebee (WFC)|Bumblebee]] to find Optimus. Ironhide sends a rookie to help Ratchet and Air Raid. They&#039;ve barely finished some basic training when news comes that the Decepticons have taken the control room, and Air Raid leaves to help. The rookie goes and gets the data links back online. He&#039;s only just informed Ironhide of the fact when Starscream bursts in, ready to terminate him. Luckily Optimus crashes through a nearby wall, and Starscream flees. Optimus heads into the facility proper, and runs into reinforcements in the form of Jetfire and another Autobot. As they move through the facility, the third Autobot is destroyed by a swarm, and then Optimus is taken out by a laser guard. With Bumblebee&#039;s help, Optimus recovers and they head for sector 5, where Ironhide has detected Decepticon activity. A not-so-leisurely drive later and they come face-to-face with Dirge, who promptly gets his skidplate kicked. The data links are back online, but Optimus reminds everyone that they must retake Iacon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 2: Retaking Iacon&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;Unlockable characters: Ironhide and Ratchet&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:WFCDS Optimus and corruptor.jpg|thumb|right|200px|&amp;quot;TIMBER!&amp;quot;]]&lt;br /&gt;
Jetfire reports that the Decepticons&#039; Dark Energon corruptors are causing major damage to Iacon and the Decagon defense grid. The corruptors must be destroyed to restore contact with Zeta Prime. Optimus reminds everyone that he&#039;s not the leader and is intending to return to the docks once the war is over. The Autobots head into Iacon, destroying the turrets and Decepticon in an energon channeling plant. They find a lake of Dark Energon, which Ironhide warns would be hazardous to fall into (&#039;&#039;no&#039;&#039;, really?!) and manage to get across. The walls here are encrusted with Dark Energon crystals and beyond they find a Dark Energon corruptor. The Autobots destroy it by taking out the spikes, but Ironhide reveals there are two more of the things near the Decagon. They continue on until they reach the entrance to the Decagon, and, after destroying the two corruptors, they head inside and reactivate the defenses. All that&#039;s left to do is wait for Zeta Prime to make contact again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 3: Infiltration of Kaon&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;Unlockable character: Cliffjumper&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
With the Data-Net back up and running, Zeta Prime manages to contact the Autobots to let them know he&#039;s being held prisoner in Kaon Prison. The Autobots send a team out to rescue him. They first work their way through a security sector to each the prison entrance. Though the main gate is sealed, they activate a bridge and are able to break in via a secondary entrance. Within, they must first navigate an underground area heavily mined with depth charges and hazardous Dark Energon pools. After a brief crawl through ventilation ducts, they traverse a winding catwalk in a tower to the upper prison levels, destroying the generators to the force field protecting it as they go. Once they reach the prison control room, they&#039;re able to gain access to the next area, leading to the central processing station. As the door&#039;s magnetically shielded, they take out the generators powering it. They unlock the door but are confronted by [[Onslaught (WFC)|Onslaught]], who&#039;s determined to protect the station at all costs. After a vigorous battle, the Autobots head into the station, though Bumblebee is sure it&#039;s a trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 4: Rescuing Zeta Prime&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;Unlockable character: Sideswipe&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:WFCDS Silverbolt vs prisoners.jpg|thumb|right|200px|Wait, if they&#039;re Decepticon prisoners, shouldn&#039;t they be on our side?]]&lt;br /&gt;
Jetfire reports that Zeta Prime is being held in a nearby cell block. Ironhide&#039;s keen to bash more Decepticons, but Optimus reminds him of their mission. Megatron is amused by the rag-tag team which has come to rescue Zeta, and orders the Decepticons to destroy the invaders. Crossing a fast-flowing river of Dark Energon, the Autobots encounter a boastful Decepticon guard who sets a few tanks on them. When the Autobots easily destroy those, the Decepticon faces them himself, and is likewise dispatched. They continue on, over another bridge and fight their way through more Decepticons until they reach the cell block. One of the prison warders promptly unleashes the mysteriously fully-armed prisoners on them. When that doesn&#039;t work, he attacks them along with some grenade turrets, but fares about as well as the prisoners. The Autobots continue through an area with pedestals they have to hop across to reach another door, beyond which is another cell block. The prisoners there are released as well. Once they&#039;re dealt with, the Autobots cross another massive bridge and finally find Zeta Prime. Zeta is mortally injured, and Optimus returns his body to the High Council. The High Council make Optimus the new Prime, and task him with curing Cybertron&#039;s core of its Dark Energon infection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 5: Gaining strength&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;Unlockable character: Swoop&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Optimus approaches [[Grimlock (WFC)|Grimlock]] and [[Swoop (WFC)|Swoop]], but Grimlock&#039;s not interested in fights with Decepticons. Though talks quickly break down, the Autobots use psychology and Grimlock agrees to join them if Optimus can prove his strength against Grimlock. While they&#039;re talking the Decepticons abduct Swoop, and Grimlock asks the Autobots to mount a rescue. The Autobots head to the outskirts of Iacon and break through a series of force fields. A couple of Decepticon [[defender]]s trap them in another force field for an impromptu cage match, but aren&#039;t much of a challenge, however in the next room they encounter the mighty [[Cyclonus (WFC)|Cyclonus]]! Safe behind his force field, Cyclonus sets some &amp;quot;minions&amp;quot; on them, but when the minions are defeated and the force field disabled, Cyclonus feebly lets them past. They find Swoop in a lab, attached to some sort of device. When they free him, they find he&#039;s been experimented on with Dark Energon, and is out of his mind. By jolting him with the other machinery in the lab, they purge him of the infection and he says he&#039;l repay them by showing them the quick way out. Unfortunately Cyclonus has rigged the lab to blow in one minute, so Swoop and the Autobots have to quickly travel down a series of corridors, disabling force fields as they go, in order to escape in time. Grateful, Grimlock lets Swoop join the Autobots, and will tag along for the time being to protect Swoop. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 6: Saving the core&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:WFCDS Optimus near core.jpg|thumb|right|200px|Christmas decorations already? But it&#039;s only June!]]&lt;br /&gt;
Having obtained core samples, Jetfire and Ratchet have determined that the only thing stopping the core from healing is the corruptors. The Autobots therefore head for the core. After battling a Decepticon [[captain]], they traverse another corridor full of Decepticons, and bypass another force field, then find themselves following a set of massive pipes, until they come to a room filled with superheated air, which they speed through in vehicle mode to minimize damage. More fighting ensues and then the Autobots must breach another force field while avoiding floor-based hazards. They reach an area rich in Dark Energon, which Optimus reasons is where the corruptors will be. After battling some more Decepticons, they take out the power supply to the corruptors, and are confronted by Brawl. Brawl boasts that he himself will supply the backup power, and engages the Autobots in battle while displaying the unique ability to spawn swarms. The Autobots defeat him, saving the core. The core, however, is unable to sustain them while it recovers, so Optimus says they must leave in ships. They have one last thing to do, however: destroy Trypticon Space Station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 7: Destroying Trypticon space station&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;Unlockable character: Warpath&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Trypticon station is closing in on Cybertron, destroying the fleeing Autobot ships as it goes. Optimus orders a strike team to ascend the space bridge to Trypticon. Ironhide protests that it&#039;s suicide, but Optimus is determined to protect the Matrix of Leadership and the future of their race. They get on board Trypticon and head for the main energon pumps. The place is swarming with Decepticons, and more come running when the pumps are disengaged, but the Autobots continue on. The intense fighting causes a power surge, knocking out the station&#039;s primary systems. The Autobots get the energy flowing again, but that just attracts more Decepticons. After a while smashing Decepticons, one manages to ambush them at a bridge, but it doesn&#039;t slow them down long. Unfortunately the power goes out again, and Ironhide determines something&#039;s causing a serious power drain. As the station quakes around them, the Autobots find Trypticon&#039;s main cannon. They destroy the cannon and, with the power core destroyed, there&#039;s now nothing keeping the station in orbit (except, y&#039;know, basic physics). The Autobots flee at full speed through the collapsing station and make it out in time. Their relief is shortlived, as the station itself is transforming! Grimlock thinks it looks familiar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission 8: Trypticon&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;Unlockable character: Jetfire&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:WFCDS Optimus vs Trypticon.jpg|thumb|right|200px|I&#039;m going to need a bigger axe.]]&lt;br /&gt;
Optimus rallies his men to make an assault on Trypticon. They first encounter a couple of corruptors disrupting power, which they take out along with their Decepticon guards. Further along they run into Ironhide, who&#039;s pinned down and can&#039;t reach a security access panel. That problem is solved by the application of some gunfire. The Autobots blast their way through more resistance, including a group of [[melee specialist]]s who mob them. Getting closer to the crash site, the Autobots pass through more hazardous areas filled with superheated air, eventually reaching an area filthy with Dark Energon. They fight a few more Decepticon mooks before finally reaching Trypticon himself. The beast is huge, and they fight him from a bridge until he destroys the platform with one swipe of his tail. They keep pounding at him, and finally Trypticon falls, defeated. Optimus gives a last rousing speech declaring they will keep Cybertron alive in their memories forever and the Autobots flee Cybertron in their ships.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters|c1=&lt;br /&gt;
* [[Optimus Prime (WFC)|Optimus Prime]] ([[Peter Cullen]])&lt;br /&gt;
* [[Bumblebee (WFC)|Bumblebee]] ([[Johnny Yong Bosch]])&lt;br /&gt;
* [[Ironhide (WFC)|Ironhide]] ([[Keith Szarabajka]])&lt;br /&gt;
* [[Ratchet (WFC)|Ratchet]] ([[Fred Tatasciore]])&lt;br /&gt;
* [[Cliffjumper (WFC)|Cliffjumper]] ([[Steve Blum]])&lt;br /&gt;
* [[Warpath (WFC)|Warpath]] ([[Jamieson Price]])&lt;br /&gt;
* [[Ultra Magnus (WFC)|Ultra Magnus]] (Jamieson Price)&lt;br /&gt;
* [[Sideswipe (WFC)|Sideswipe]] ([[Travis Willingham]])&lt;br /&gt;
* [[Rodimus (WFC)|Hot Shot]] (Travis Willingham)&lt;br /&gt;
* [[Jetfire (WFC)|Jetfire]] ([[Troy Baker]])&lt;br /&gt;
* [[Air Raid (WFC)|Air Raid]] ([[Liam O&#039;Brien]])&lt;br /&gt;
* [[Silverbolt (WFC)|Silverbolt]] ([[Patrick Seitz]])&lt;br /&gt;
* [[Jazz (WFC)|Jazz]] ([[Scott Whyte]])&lt;br /&gt;
* [[Grimlock (WFC)|Grimlock]] ([[Crispin Freeman]])&lt;br /&gt;
* [[Swoop (WFC)|Swoop]] ([[Eric Artell]])&lt;br /&gt;
* [[Autobot rookie]] (???)&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Megatron (WFC)|Megatron]] ([[Fred Tatasciore]])&lt;br /&gt;
* [[Starscream (WFC)|Starscream]] ([[Sam Riegel]])&lt;br /&gt;
* [[Barricade (WFC)|Barricade]] (Steve Blum)&lt;br /&gt;
* [[Soundwave (WFC)|Soundwave]] ([[Isaac C. Singleton, Jr.]])&lt;br /&gt;
* [[Brawl (WFC)|Brawl]] ([[Nolan North]])&lt;br /&gt;
* [[Thundercracker (WFC)|Thundercracker]] ([[Graham McTavish]])&lt;br /&gt;
* [[Skywarp (WFC)|Skywarp]] ([[Richard Epcar]])&lt;br /&gt;
* [[Dirge (WFC)|Dirge]] (Steve Blum)&lt;br /&gt;
* [[Ramjet (WFC)|Ramjet]] ([[Brad Davidorf]])&lt;br /&gt;
* [[Cyclonus (WFC)|Cyclonus]] ([[Liam O&#039;Brien]])&lt;br /&gt;
* [[Motormaster (WFC)|Motormaster]] (Fred Tatasciore)&lt;br /&gt;
* [[Breakdown (WFC)|Breakdown]] (Steve Blum)&lt;br /&gt;
* [[Dragstrip (WFC)|Dragstrip]] (Eric Artell)&lt;br /&gt;
* [[Shockwave (WFC)|Shockwave]] (Steve Blum)&lt;br /&gt;
* [[Onslaught (WFC)|Onslaught]] (Brad Davidorf)&lt;br /&gt;
|h3=Non-Player|c3=&lt;br /&gt;
&#039;&#039;&#039;Autobots&#039;&#039;&#039;&lt;br /&gt;
*[[Kup (WFC)|Kup]] ([[Ed O&#039;Ross]])&lt;br /&gt;
*[[Sentinel Zeta Prime‎|Zeta Prime]] (Troy Baker)&lt;br /&gt;
*[[Omega Supreme (WFC)|Omega Supreme]] (Fred Tatasciore)&lt;br /&gt;
* Council Leader&lt;br /&gt;
&#039;&#039;&#039;Decepticons&#039;&#039;&#039;&lt;br /&gt;
*[[Laserbeak (WFC)|Lazerbeak]]&lt;br /&gt;
*[[Trypticon (WFC)|Trypticon]] (Fred Tatasciore)&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
*[[Swarm (WFC)|Swarm]]&lt;br /&gt;
*[[Ground crawler]]s&lt;br /&gt;
*[[Laser guard]]s&lt;br /&gt;
*[[Turret]]s&lt;br /&gt;
*[[Shielded tank]]s&lt;br /&gt;
*[[Depth charge]]s&lt;br /&gt;
*[[Melee specialist]]s&lt;br /&gt;
*[[Artillery specialist]]s&lt;br /&gt;
*[[Defender]]s&lt;br /&gt;
*[[Captain]]s&lt;br /&gt;
*[[Medic]]s&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;Their remains can be found within the prison. Now sit on the chair, Barricade, and I will infuse you with Dark Energon. Failure to comply will be considered an act of treason.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Oh man!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Soundwave&#039;&#039;&#039; and &#039;&#039;&#039;Barricade&#039;&#039;&#039; discuss the 11 failures in the Dark Energon experiments, and Soundwave gets creepy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is he bigger than he was a few minutes ago?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;I don&#039;t know. I only saw his fist.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Skywarp&#039;&#039;&#039; and &#039;&#039;&#039;Thundercracker&#039;&#039;&#039; discuss Omega Supreme&lt;br /&gt;
&lt;br /&gt;
==Additional levels==&lt;br /&gt;
===Bonus levels===&lt;br /&gt;
Each version of the game comes with four bonus levels from the other faction&#039;s version. The Decepticon-branded game comes with:&lt;br /&gt;
*Mission 1: Infiltration of Kaon&lt;br /&gt;
*Mission 2: Rescuing Zeta Prime &#039;&#039;Unlockable character: Ironhide&#039;&#039;&lt;br /&gt;
*Mission 3: Saving the Core &#039;&#039;Unlockable character: Ratchet&#039;&#039;&lt;br /&gt;
*Mission 4: Destroying Trypticon Space Station &#039;&#039;Unlockable character: Cliffjumper&#039;&#039;&lt;br /&gt;
While the Autobot-branded game comes with:&lt;br /&gt;
*Mission 1: Reactivating the Energon Bridge&lt;br /&gt;
*Mission 2: Activating the Uplink&lt;br /&gt;
*Mission 3: The Attack of Iacon&lt;br /&gt;
*Mission 4: The Omega Key&lt;br /&gt;
&lt;br /&gt;
===Arena mode===&lt;br /&gt;
Both versions have an additional Arena mode in which the user must perform tasks such as surviving waves of enemies, dodging obstacles to reach a specific point, racing through environments, or destroying or protecting specific targets. The arenas levels take place in:&lt;br /&gt;
*Kaon Stadium&lt;br /&gt;
*The sewers&lt;br /&gt;
*The streets of Iacon city&lt;br /&gt;
*A dam&lt;br /&gt;
*An Energon Purification Core&lt;br /&gt;
&lt;br /&gt;
===Multiplayer locations===&lt;br /&gt;
[[Image:WFCDS capture the flag.jpg|right|thumb|200px|You put that back right now!]]&lt;br /&gt;
Multiplayer games have the following locations available:&lt;br /&gt;
*Beaming Facility&lt;br /&gt;
*Flight Deck&lt;br /&gt;
*Smelting Pools&lt;br /&gt;
*Underground&lt;br /&gt;
*Sewers&lt;br /&gt;
*Kaon Stadium&lt;br /&gt;
*Streets of Iacon City&lt;br /&gt;
&lt;br /&gt;
==Technical errors and oddities==&lt;br /&gt;
[[Image:WFCDS Starscream vs Starscream.jpg|thumb|right|200px|Stop hitting yourself!]]&lt;br /&gt;
*Because you can select any unlocked character to go on a mission, this sometimes leads to characters being in two places at once, if one of the characters you&#039;ve selected is an NPC on that mission.&lt;br /&gt;
*Likewise, Ironhide and Megatron &#039;&#039;always&#039;&#039; provide the instruction for the Autobot and Decepticon rescue missions, respectively, even if they&#039;re who you&#039;re meant to be rescuing. Thus Ironhide will appear on your screen talking about himself in the third person and instructing you on where he&#039;s being held.&lt;br /&gt;
*Despite the fact that the Decepticons spend their whole campaign trying to get hold of Dark Energon, there seems to be a hell of a lot of it on Cybertron already. The canals when they&#039;re trying to reactivate the energon bridge appear to be composed of it, and Iacon has Dark Energon crystals growing out of the walls.&lt;br /&gt;
*A glitch allows you to go almost anywhere in the levels of the games. By backing up into a corner, the camera will glitch and cause you to fall out through the floor and out of the level&#039;s map. If you have an &#039;Air&#039; character, it is entirely possible to fly to the end of a mission or to skip a certain part. For this reason, you could kill certain characters behind barriers and unlock doors and such without having to transverse large distances or defeat an army of enemies. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Image:BluestreakWFCconceptart.jpg|right|250px|thumb|]]&lt;br /&gt;
* The first level of the Autobot version is nigh on identical to the first level of the Decepticon version, as far as gameplay goes.&lt;br /&gt;
* Similar to &#039;&#039;[[Transformers Animated: The Game]]&#039;&#039;, closing the DS will initiate a much more robotic classic [[Transformation#The noise|Transformation sound]]. Opening the DS makes the sound go in reverse.&lt;br /&gt;
* At some point of the game&#039;s development, [[Bluestreak (Prime)|Bluestreak]] was planned to be a playable character. Nevertheless, he was axed from the final version of the game. He did get to have some cool concept art, though.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
On the whole, the Nintendo DS version has reviews which are not as positive as its console counterpart. IGN felt the game had some solid concepts, but lacked polish and could have used more work, rating it 6.5/10.&amp;lt;ref&amp;gt;[https://www.ign.com/articles/2010/06/30/transformers-war-for-cybertron-autobots-review IGN War for Cybertron — Autobots review]&amp;lt;/ref&amp;gt; Digital Chumps loved the combat, but hated the falling deaths, giving it an overall rating of 6.4.&amp;lt;ref&amp;gt;[http://digitalchumps.com/game-reviews/38-ds/5350-transformers-war-for-cyberton-autobots-and-decepticons-versions.html Digital Chumps War for Cybertron DS review]&amp;lt;/ref&amp;gt; Cheat Code Central hated the control layout and the camera movements, but liked everything else, and gave it 2.6/5.&amp;lt;ref&amp;gt;[http://www.cheatcc.com/ds/rev/transformerswarforcybertronreview.html Cheat Code Central&#039;s War for Cybertron DS review]&amp;lt;/ref&amp;gt; Game Vortex gave it a relatively high score at 70%, though cited the common complaint that the save checkpoints were often far apart.&amp;lt;ref&amp;gt;[http://www.gamevortex.com/gamevortex/soft_rev.php/5060/transformers-war-for-cybertron--decepticons-ds.html Game Vortex War for Cybertron - Decepticons review]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.transformersgame.com/nds/ Official site for DS version]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:War for Cybertron (DS)}}&lt;br /&gt;
[[Category:Aligned video games]]&lt;br /&gt;
[[Category:War for Cybertron media]]&lt;/div&gt;</summary>
		<author><name>Trashatron</name></author>
	</entry>
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