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	<updated>2026-05-21T11:36:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Jason_Heath&amp;diff=1912248</id>
		<title>Jason Heath</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Jason_Heath&amp;diff=1912248"/>
		<updated>2026-05-01T10:31:16Z</updated>

		<summary type="html">&lt;p&gt;Useless19: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Jason Heath is a human from the [[Transformers Roleplaying Game]] portion of the [[Generation 1 continuity family|Generation 1]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{faceless}}&lt;br /&gt;
&lt;br /&gt;
The leader of the [[The Heath Group|Heath Group]], Jason Heath is a tall, charismatic bald veteran.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers Roleplaying Game&#039;&#039;===&lt;br /&gt;
Jason led a rally in Jacksonville, Florida, that was interrupted when his &amp;quot;evidence&amp;quot; ([[Energon]]) was stolen by [[Knock Out (Prime)|Knock Out]] and [[Breakdown (G1)|Breakdown&#039;s]] plans. He led the Heath Group on a chase after the Energon, pestering the [[Bee Team (G1)|Autobots]] with questions.&lt;br /&gt;
&lt;br /&gt;
Jason&#039;s opinion that there was no difference between the [[Autobot|Autobots]] and [[Decepticon|Decepticons]] was altered when he and the Heath Group were caught in the crossfire of a fight between Autobots and Knock Out. Knock Out&#039;s blatant disregard for human life and the Autobots&#039; focus on protecting it (to a degree, depending on player choices) showed him the error of his ways and he became a potential ally of the Autobots. {{storylink|The Breakdown Shakedown}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Transformers Roleplaying Game humans]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Jason_Heath&amp;diff=1912247</id>
		<title>Jason Heath</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Jason_Heath&amp;diff=1912247"/>
		<updated>2026-05-01T10:31:01Z</updated>

		<summary type="html">&lt;p&gt;Useless19: Created page with &amp;quot;:&amp;#039;&amp;#039;Jason Heath Group is a human from the Transformers Roleplaying Game portion of the Generation 1 continuity family.&amp;#039;&amp;#039;  {{faceless}...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Jason Heath Group is a human from the [[Transformers Roleplaying Game]] portion of the [[Generation 1 continuity family|Generation 1]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{faceless}}&lt;br /&gt;
&lt;br /&gt;
The leader of the [[The Heath Group|Heath Group]], Jason Heath is a tall, charismatic bald veteran.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers Roleplaying Game&#039;&#039;===&lt;br /&gt;
Jason led a rally in Jacksonville, Florida, that was interrupted when his &amp;quot;evidence&amp;quot; ([[Energon]]) was stolen by [[Knock Out (Prime)|Knock Out]] and [[Breakdown (G1)|Breakdown&#039;s]] plans. He led the Heath Group on a chase after the Energon, pestering the [[Bee Team (G1)|Autobots]] with questions.&lt;br /&gt;
&lt;br /&gt;
Jason&#039;s opinion that there was no difference between the [[Autobot|Autobots]] and [[Decepticon|Decepticons]] was altered when he and the Heath Group were caught in the crossfire of a fight between Autobots and Knock Out. Knock Out&#039;s blatant disregard for human life and the Autobots&#039; focus on protecting it (to a degree, depending on player choices) showed him the error of his ways and he became a potential ally of the Autobots. {{storylink|The Breakdown Shakedown}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Transformers Roleplaying Game humans]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=The_Heath_Group&amp;diff=1912242</id>
		<title>The Heath Group</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=The_Heath_Group&amp;diff=1912242"/>
		<updated>2026-05-01T10:16:46Z</updated>

		<summary type="html">&lt;p&gt;Useless19: Created page with &amp;quot;:&amp;#039;&amp;#039;The Heath Group is a human organization from the Transformers Roleplaying Game portion of the Generation 1 continuity family.&amp;#039;&amp;#039;  ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;The Heath Group is a human organization from the [[Transformers Roleplaying Game]] portion of the [[Generation 1 continuity family|Generation 1]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{faceless}}&lt;br /&gt;
&lt;br /&gt;
The Heath Group is a private human political group determined to uncover and expose the violence brought upon humankind by extraterrestrial forces. Led by the charismatic firebrand [[Jason Heath]], this group has been documenting the battles between the [[Autobot|Autobots]] and [[Decepticon|Decepticons]] and is beginning to go public with its findings. Without knowing the Autobots’ ironclad morality, the Heath Group sees no difference between the two groups of aliens. Their message is clear: they want answers, and they want to protect the public.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers Roleplaying Game&#039;&#039;===&lt;br /&gt;
The Heath Group collected [[Energon]], which they were planning to use to force the military into admitting that aliens were amongst humanity. However, their Energon was stolen by [[Knock Out (Prime)|Knock Out]] and [[Breakdown (G1)|Breakdown]]. {{storylink|The Breakdown Shakedown}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Human organizations]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game humans]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=The_Breakdown_Shakedown&amp;diff=1912241</id>
		<title>The Breakdown Shakedown</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=The_Breakdown_Shakedown&amp;diff=1912241"/>
		<updated>2026-05-01T10:04:33Z</updated>

		<summary type="html">&lt;p&gt;Useless19: Created page with &amp;quot;{{Comicstory |seriesissue=Transformers Roleplaying Game |prev= |next= |caption= |image=TransformersRPG_TheBreakdownShakedown_cover.jpg |title=&amp;quot;The Breakdown Shakedown&amp;quot; |pu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Comicstory&lt;br /&gt;
|seriesissue=[[Transformers Roleplaying Game]]&lt;br /&gt;
|prev=&lt;br /&gt;
|next=&lt;br /&gt;
|caption=&lt;br /&gt;
|image=TransformersRPG_TheBreakdownShakedown_cover.jpg&lt;br /&gt;
|title=&amp;quot;The Breakdown Shakedown&amp;quot;&lt;br /&gt;
|publisher=[[Renegade Game Studios]]&lt;br /&gt;
|published in=&lt;br /&gt;
|date=&lt;br /&gt;
|written by=[[Michael Jacobson]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;The Breakdown Shakedown&#039;&#039;&#039;&amp;quot; is an adventure scenario for the &#039;&#039;[[Transformers Roleplaying Game]]&#039;&#039;, released as part of [[Renegade Game Studios]] exclusive &amp;quot;Play Renegade&amp;quot; line. A group of 4-6 1st level [[Autobot]] player characters are sent to investigate an [[Energon]] cache being moved around [[Florida]] by a [[The Heath Group|group of humans]].&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
===Part 1: Strange Readings===&lt;br /&gt;
At Autobot Headquarters, [[Kup (G1)|Kup]] briefs the players on the situation: there&#039;s a cache of Energon being moved around Florida by a group of humans who are unaffiliated with the US Government and it needs to be retrieved without gaining negative human attention. [[Prowl (G1)|Prowl]] accompanies the players, he also supplies them with equipment and reiterates that they should keep a low profile on this mission.&lt;br /&gt;
&lt;br /&gt;
The players (and Prowl) arrive in Florida, where they are greeted over radio by local Autobot ally, [[William Fowler]]. Fowler fills in some information about the group of humans—[[the Heath Group]]—as the players track the Energon to... the Heath Group&#039;s gathering!&lt;br /&gt;
&lt;br /&gt;
===Part 2: Start Your Engines===&lt;br /&gt;
The Energon the Heath Group had gathered as &amp;quot;evidence&amp;quot; of alien life has been stolen by thugs in pickup trucks. Prowl puts his energy into clearing the road of civilians, while the players must chase down the stolen Energon, as the Heath Group chases them with cameras.&lt;br /&gt;
&lt;br /&gt;
Partway into the chase, [[Insecticon clone|Insecticon Drones]] show up to try and eat the Energon on half the trucks. The ensuing fight gives the Heath Group the chance to catch up with the players and their leader ([[Jason Heath]]) starts aggressively peppering them with questions.&lt;br /&gt;
&lt;br /&gt;
When the Insecticons are defeated, Prowl tells the players to go after the rest of the Energon. As they set off, the players receive a taunting message from [[Knock Out (Prime)|Knock Out]].&lt;br /&gt;
&lt;br /&gt;
===Part 3: Bridge to Paradise===&lt;br /&gt;
The players catch up to the Energon trucks and Knock Out, and fight it out in a construction zone. The Heath Group run into trouble during the fight and the players must decide whether to help them or finish the fight. Afterwards Jason Heath will ask questions of the players, this time being much less aggressive, as he&#039;s figured out that they&#039;re the good guys.&lt;br /&gt;
&lt;br /&gt;
As the part wraps up, the players will be surprised to overhear an accidental broadcast from [[Breakdown (G1)|Breakdown]] to Knock Out (who most likely escaped in the fight), giving them the [[Decepticon|Decepticons&#039;]] location.&lt;br /&gt;
&lt;br /&gt;
===Part 4: Finish Line===&lt;br /&gt;
The players find the Decepticons at a dock, loading stolen Energon and an unconscious Prowl onto a barge (Prowl was overwhelmed and captured by Decepticons when the players left him behind at the end of part 2). It&#039;s an all out fight!&lt;br /&gt;
&lt;br /&gt;
===Part 5: Desperately Seeking Energon===&lt;br /&gt;
One of Breakdown&#039;s bombs goes off by accident and sinks the barge, foiling the Decepticons&#039; escape. It&#039;s up to the players to retrieve any remaining Energon before the seawater causes it to explode (and possibly also rescue Prowl if he&#039;s still on the barge).&lt;br /&gt;
&lt;br /&gt;
The adventure wraps up with Kup showing up to commend (or reprimand) the players and deciding where the Heath Group now stands with the Autobots.&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Breakout]] (1)&lt;br /&gt;
* [[Downforce]] (2)&lt;br /&gt;
* [[Oversteer]] (3)&lt;br /&gt;
* [[Scattershield]] (4)&lt;br /&gt;
* [[Shakedown]] (5)&lt;br /&gt;
* [[Skidplate]] (6)&lt;br /&gt;
* [[Kup (G1)|Kup]] (7)&lt;br /&gt;
* [[Prowl (G1)|Prowl]] (8)&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Insecticon clone|Insecticon Drones]] (13)&lt;br /&gt;
* [[Knock Out (Prime)|Knock Out]] (14)&lt;br /&gt;
* [[Decepticon Soldier|Decepticon Soldiers]] (15)&lt;br /&gt;
* [[Breakdown (G1)|Breakdown]] (16)&lt;br /&gt;
* [[Heat Seeker Drone]] (18)&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
* [[William Fowler]] (9)&lt;br /&gt;
* [[Heath Group]] (10)&lt;br /&gt;
* [[Jason Heath]] (11)&lt;br /&gt;
* [[Unnamed thugs]] (12)&lt;br /&gt;
* [[Construction workers]] (17)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
* The optional pregenerated character sheets reuse the profiles of the [[Bee Team (G1)|Bee Team]]—[[Breakout]], [[Downforce]], [[Oversteer]], [[Scattershield]], [[Shakedown]], and [[Skidplate]]—rookie Autobots who&#039;d previously appeared in the &amp;quot;[[Winner&#039;s Cup]]&amp;quot; and &amp;quot;[[From Yesterday to Today]]&amp;quot; adventures.&lt;br /&gt;
* Knock Out is based on his [[Aligned continuity family|Transformers Prime]] model throughout. However, Breakdown appears as his [[Generation 1 continuity family|G1]] [[Alternate mode|alt-mode]] on the cover and his Prime model in [[Robot mode|robot-mode]] in an internal illustration.&lt;br /&gt;
&lt;br /&gt;
[[Category:Generation 1 multipath adventures]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:TransformersRPG_TheBreakdownShakedown_cover.jpg&amp;diff=1912228</id>
		<title>File:TransformersRPG TheBreakdownShakedown cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:TransformersRPG_TheBreakdownShakedown_cover.jpg&amp;diff=1912228"/>
		<updated>2026-05-01T08:42:15Z</updated>

		<summary type="html">&lt;p&gt;Useless19: The cover of &amp;quot;The Breakdown Shakedown&amp;quot;, an adventure for the Transformers Roleplaying Game, featuring the Breakdown and Knock Out being chased by unknown Autobots, all driving away from an exposion.
{{bookcover|source=[[The Breakdow...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The cover of &amp;quot;[[The Breakdown Shakedown]]&amp;quot;, an adventure for the [[Transformers Roleplaying Game]], featuring the [[Breakdown]] and [[Knock Out]] being chased by unknown [[Autobots]], all driving away from an exposion.&lt;br /&gt;
{{bookcover|source=[[The Breakdown Shakedown]]|owner=Hasbro and Renegade Game Studios}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Transformers Roleplaying Game images]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_One_Sourcebook&amp;diff=1856121</id>
		<title>Transformers One Sourcebook</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_One_Sourcebook&amp;diff=1856121"/>
		<updated>2025-08-05T16:57:21Z</updated>

		<summary type="html">&lt;p&gt;Useless19: /* Continuity notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Comicstory|&lt;br /&gt;
|seriesissue=&#039;&#039;Transformers One Sourcebook&#039;&#039;&lt;br /&gt;
|prev=Technorganic Secrets&lt;br /&gt;
|next=&lt;br /&gt;
|image=TFOneSourcebook.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|publisher=[[Renegade Game Studios]]&lt;br /&gt;
|written by=[[Jacob Blackmon]], [[Carlos Cabrera]], [[Ryan Costello]], [[Kim Frandsen]], [[Paige Leitman]], [[Brandon Perdue]], [[Mike Pohjola]], [[Erin Roberts]], and [[Jim Sorenson]]&lt;br /&gt;
|date=[[September]] [[2025]]&lt;br /&gt;
|pagecount=112&lt;br /&gt;
|price=$45.00 USD&amp;lt;br/&amp;gt;&lt;br /&gt;
|ISBN=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers One Sourcebooks&#039;&#039;&#039;&#039;&#039; is an expansion sourcebook for the [[Transformers Roleplaying Game]]. Based on the [[Transformers One (film)|animated movie]], the book highlights settings and characters from the film, along with a new Origin to represent the film&#039;s [[cogless]] miners and seven new Influences. &lt;br /&gt;
&lt;br /&gt;
It was released digitally in [[May]] [[2025]], with a physical release in [[September]] of the same year.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
===Character Options===&lt;br /&gt;
* Origins&lt;br /&gt;
* Influences&lt;br /&gt;
* New Factions&lt;br /&gt;
* General Perks&lt;br /&gt;
* Equipment Options&lt;br /&gt;
===Chapter 2: Your Characters, Your Group===&lt;br /&gt;
* Family Play&lt;br /&gt;
* Teaching the Rules&lt;br /&gt;
* Ensemble Play&lt;br /&gt;
* Splitting the Party&lt;br /&gt;
* Playing Together&lt;br /&gt;
* Character Development&lt;br /&gt;
* Session Zero&lt;br /&gt;
===Chapter 3: Threats &amp;amp; Allies===&lt;br /&gt;
{{note|Profiles marked with asterisks * are designated as &amp;quot;non-canon&amp;quot;.}}&lt;br /&gt;
{| style=&amp;quot;margin-left:1em;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;lt;u&amp;gt;&#039;&#039;&#039;Main Characters&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Bp-a1|[[Bumblebee (One)|B-127]]}}&lt;br /&gt;
{{Bp-d1|[[Megatron (One)|D-16/Megatron]]}}&lt;br /&gt;
{{Bp-a1|[[Elita-1 (One)|Elita-1]]}}&lt;br /&gt;
{{Bp-a1|[[Optimus Prime (One)|Orion Pax/Optimus Prime]]}}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;lt;u&amp;gt;&#039;&#039;&#039;Antagonists&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Sentinel Prime (One)|Sentinel Prime]]&lt;br /&gt;
*[[Airachnid (One)|Airachnid]]&lt;br /&gt;
*[[Darkwing (One)|Darkwing]]&lt;br /&gt;
*Guard/Advanced Guard&lt;br /&gt;
*Quintesson Scout Ship&lt;br /&gt;
* Soldier/Elite Soldier&lt;br /&gt;
* [[Tracker|Tracker/Elite Tracker]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;lt;u&amp;gt;&#039;&#039;&#039;The High Guard&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
{{Bp-d1|[[Redwing (One)|Redwing]]}}&lt;br /&gt;
{{Bp-d1|[[Shockwave (One)|Shockwave]]}}&lt;br /&gt;
{{Bp-d1|[[Skywarp (One)|Skywarp]]}}&lt;br /&gt;
{{Bp-d1|[[Slipstream (One)|Slipstream]]}}&lt;br /&gt;
{{Bp-d1|[[Soundwave (One)|Soundwave]]}}&lt;br /&gt;
{{Bp-d1|[[Starscream (One)|Starscream]]}}&lt;br /&gt;
{{Bp-d1|[[Thundercracker (One)|Thundercracker]]}}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;lt;u&amp;gt;&#039;&#039;&#039;Notable Cybertronians&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
* [[Alpha Trion]]&lt;br /&gt;
{{Bp-a1|[[Arcee (One)|Arcee]] (Bot) *}}&lt;br /&gt;
{{Bp-a1|[[Brawn (One)|Brawn]] (Bot)}}&lt;br /&gt;
{{Bp-a1|[[Chromia (One)|Chromia]]}}&lt;br /&gt;
{{Bp-a1|[[Firestar (One)|Firestar]] (Bot)}}&lt;br /&gt;
{{Bp-a1|[[Ironhide (One)|Ironhide]] *}}&lt;br /&gt;
{{Bp-a1|[[Jazz (One)|Jazz]]}}&lt;br /&gt;
{{Bp-a1|[[Moonracer (One)|Moonracer]]}}&lt;br /&gt;
{{Bp-a1|[[Prowl (One)|Prowl]] *}}&lt;br /&gt;
{{Bp-a1|[[Sideswipe (One)|Sideswipe]] *}}&lt;br /&gt;
{{Bp-a1|[[Sunstreaker (One)|Sunstreaker]] *}}&lt;br /&gt;
{{Bp-a1|[[Wheeljack (One)|Wheeljack]]}}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;lt;u&amp;gt;&#039;&#039;&#039;Common Cybertronians&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
* Archivist&lt;br /&gt;
* Commuter&lt;br /&gt;
* Miner&lt;br /&gt;
* Mine Overseer&lt;br /&gt;
* Politician *&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;lt;u&amp;gt;&#039;&#039;&#039;Cybertronian Surface Beasts&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;&lt;br /&gt;
* [[Buzz-Boar]] *&lt;br /&gt;
* [[Robo-deer]]&lt;br /&gt;
* [[Techno-Thylacine]] *&lt;br /&gt;
* [[Vapor Squid]] *&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chapter 4: Locations===&lt;br /&gt;
* Archives&lt;br /&gt;
* Energon Mines&lt;br /&gt;
* [[Iacon 5000]] Raceway&lt;br /&gt;
* Sublevels 41-50&lt;br /&gt;
* Train Station and Trains&lt;br /&gt;
* Surface of Cybertron&lt;br /&gt;
* [[Mouth of Unicron|Grave of the Primes]]&lt;br /&gt;
* High Guard Hideout&lt;br /&gt;
* [[Iacon Tower]]&lt;br /&gt;
* [[Well of All Sparks|Well of Sparks]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 4: Campaigns and Variations===&lt;br /&gt;
* [[Thirteen|The Thirteen Primes]]&lt;br /&gt;
* Origins&lt;br /&gt;
* Alternate Allegiances&lt;br /&gt;
* Alternative Origin Stories&lt;br /&gt;
* Side Stories &amp;amp; Unanswered Questions&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
* As a tie-in with &#039;&#039;[[Transformers One (film)|Transformers One]]&#039;&#039;, the book (unsurprisingly) draws quite heavily from the characters, concepts, and mythology laid down the film—profiles include [[Sentinel Prime (One)|Sentinel Prime]], the various members of the [[High Guard]], [[cogless]] energon miners, and soforth. Presumably in order to avoid conflict with any potential future media, certain profiles and names are marked as &amp;quot;non-canon&amp;quot;—in the case of character profiles, those that describe the characters&#039; proficiency in battle or include alt-mode rules are marked as non-canon, while those that only describe the Bot characters in the context of being energon miners are unmarked. (However, see &amp;quot;Errors&amp;quot;, below.)&lt;br /&gt;
* As in the film, but &#039;&#039;unlike&#039;&#039; in most other modern media (including &#039;&#039;Transformers One&#039;&#039; tie-in media), the term &amp;quot;Transformer&amp;quot; is used exclusively to refer to Cybertronians with the ability to transform; &amp;quot;T-cog&amp;quot; is also explicitly noted to be short for &amp;quot;transformation cog&amp;quot;. Cybertronians unable to transform are instead referred to as &amp;quot;Bots&amp;quot;.&lt;br /&gt;
* The last chapter of the book shifts to a more multiversal focus, speaking broadly about the origins of the Thirteen, their exploits, and the history of the Cybertronian race across multiple continuities. To this end, the book includes profiles for seventeen Primes, and notes that what&#039;s true in one universe may not be true in another.&lt;br /&gt;
&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* Sentinel Prime&#039;s sword is referred to as the &amp;quot;[[Primax Blade]]&amp;quot;, co-opting the name from [[Sentinel Prime (ROTF)|&#039;&#039;Dark of the Moon&#039;&#039; Sentinel Prime]]&#039;s weapon of choice.&lt;br /&gt;
* The [[Reticulated Sprotchet]], a doohickey from the [[Sticker Adventures]] book &amp;quot;[[Battle on the Junk Planet]]&amp;quot;, is name-dropped as one of the many pieces of mining equipment in the book.&lt;br /&gt;
* The description of the [[Well of All Sparks|Well of Sparks]] incorporates a few other characters and religions from [[2005 IDW continuity|IDW&#039;s &amp;quot;Phase 2&amp;quot;]] comics—these include [[Cyclonus (One)|Cyclonus]] of the [[Clavis Aurea]], [[Pyra Magna (One)|Pyra Magna]] of the [[Torchbearer]]s, and [[Windblade (One)|Windblade]] of the [[Cityspeaker|City Speaker]]s {{sic}}, all marked as &amp;quot;non-canon&amp;quot;.&lt;br /&gt;
* [[Xaaron (One)|Emirate Xaaron]], another non-canon character, is mentioned as an example of a politician who might be found in [[Iacon Tower]].&lt;br /&gt;
* In addition to the standard &amp;quot;Covenant Thirteen&amp;quot; — [[Prima]], [[Vector Prime|Vector]], [[Alpha Trion]], [[Solus Prime|Solus]], [[Micronus Prime|Micronus]], [[Maccadam|Alchemist]], [[Nexus Prime|Nexus]], [[Onyx Prime|Onyx]], [[Amalgamous Prime|Amalgamous]], [[Quintus Prime|Quintus]], [[Liege Maximo]], [[The Fallen|Megatronus]], and [[Thirteenth Prime]]—&#039;&#039;Transformers One Sourcebook&#039;&#039; also includes a number of minor figures as potential candidates for a Thirteen roster. Three of these characters—[[Logos Prime]], [[Last Autobot|Autonomous Maximus]], and [[Mortilus]]—had previously been tied to the Thirteen through [[Fun Publications]]&#039; &amp;quot;[[Ask Vector Prime]]&amp;quot; column, written before Hasbro began aggressively marketing its &amp;quot;Covenant Thirteen&amp;quot; interpretation. [[Zeta Prime (One)|Zeta Prime]], of course, originated in &#039;&#039;Transformers One&#039;&#039;.&lt;br /&gt;
* Notably, three of the Thirteen are deliberately conflated with members of the [[Guiding Hand]] from IDW Publishing&#039;s 2005 comic continuity; &amp;quot;Ask Vector Prime&amp;quot; had previously done this for the first two Primes below, and the third one continues that extrapolation.&lt;br /&gt;
** Amalgamous Prime&#039;s profile deliberately conflates him and the Guiding Hand&#039;s [[Adaptus]], who served a similar function in Cybertronian mythology as the &amp;quot;first Transformer.&amp;quot; The blurb describes him as the &amp;quot;Grand Architect&amp;quot; of the Thirteen, and suggests that his disruptive nature may have led him to deliberately initiate the [[God War]], all feats lifted from Adaptus&#039;s appearance in &#039;&#039;[[The Transformers: Lost Light|Lost Light]].&lt;br /&gt;
** Similarly, Alpha Trion&#039;s profile notes that he is sometimes known as [[Solomus]], another member of the Guiding Hand, and sometimes worshipped under the title of Arrius, based on half-remembered accounts of the &amp;quot;true&amp;quot; Solomus in [[Origin Myths|&#039;&#039;Optimus Prime&#039;&#039; #10]].&lt;br /&gt;
** Logos Prime&#039;s profile incorporates a simplified version of his backstory from &amp;quot;Ask Vector Prime&amp;quot;, noting that he was driven to madness after encountering a &amp;quot;[[Hytherion|creature beyond all understanding]]&amp;quot;. Like several other profiles, Logos Prime&#039;s profile deliberately merges him with [[Epistemus]], &#039;&#039;More than Meets the Eye&#039;&#039;&#039;s god of knowledge, and gives him the omniscient Magnificence as one of his relics.&lt;br /&gt;
* The Arisen wields the [[Scepter of Sparks]], an accessory that debuted with &#039;&#039;[[Power of the Primes (toyline)|Power of the Primes]]&#039;&#039; [[Optimus Primal (BW)/toys#SDCC2018|Optimal Optimus]].&lt;br /&gt;
* Autonomous Maximus wields a [[Viewtrex Staff]], a [[Viewtrex|piece of equipment]] that originated in the &#039;&#039;[[The Transformers (cartoon)|The Transformers]]&#039;&#039; episode &amp;quot;[[More than Meets the Eye, Part 1]]&amp;quot;. The book suggests that he sometimes manifests as a [[Titan (group)|Titan]] and could be revealed to be the &#039;&#039;[[Ark (G1)|Ark]]&#039;&#039; or &#039;&#039;[[Axalon (BW)|Axalon]]&#039;&#039;, a nod to the [[Ark (G1)#War for Cybertron: Kingdom|&#039;&#039;Kingdom&#039;&#039; Ark toy]], which was modeled after the Last Autobot.&lt;br /&gt;
* Mortilus wields the [[Dark Spark]], the plot device of the [[Transformers: Rise of the Dark Spark (console)|Dark Spark video game]], and the [[Void Scepter]], the Fallen&#039;s weapon of choice in [[Transformers: Revenge of the Fallen (film)|Revenge of the Fallen]], and which had already been associated with Mortilus in IDW&#039;s first continuity. It also states he was sometimes known as &amp;quot;Zarak Maximus&amp;quot;, the name &#039;&#039;Ask Vector Prime&#039;&#039; gave to the unnamed giant Decepticon soldier from the Generation 1 Micromaster transports commercial, who was later made their own distinct character in IDW&#039;s second Transformers continuity. AVP had already jokingly suggested a connection between Zarak, the usual Headmaster partner of Scorponok, and Mortilus, and this sourcebook runs with that.&lt;br /&gt;
* As with &#039;&#039;The Enigma of Combination&#039;&#039;, Nexus Prime&#039;s profile notes that he was originally known as &amp;quot;Nexus Maximus&amp;quot;, a working name for the character that was hastily changed after an infamous mix-up.&lt;br /&gt;
* While Zeta Prime featured as one of the Primes in &#039;&#039;Transformers One&#039;&#039;, his profile here draws heavily from his [[Zeta Prime (G1)|&amp;quot;Generation 1&amp;quot; counterpart]], ascribing him the [[vamparc ribbon]]s used by his IDW counterpart while also describing him as an ambitious commander with a penchant for nation-building.&lt;br /&gt;
* Onyx Prime&#039;s name is given as &amp;quot;Onyx Prime (Primal)&amp;quot;, alluding to the [[Onyx Primal|convention-exclusive Maximal]] (or Predacon?) whose name Onyx Prime&#039;s evokes.&lt;br /&gt;
* Prima is said to wield both the [[Star Saber (Prima)|Star Saber]], as is traditional, and the [[Skyboom Shield (Prima)|Skyboom Shield]]—a new addition named, similar to the Star Saber and the [[Requiem Blaster (Megatronus)|Requiem Blaster]], after one of the [[Skyboom (Armada)|legendary Mini-Con weapons]] from &#039;&#039;[[Transformers: Armada (franchise)|Transformers: Armada]]&#039;&#039;.&lt;br /&gt;
* The &amp;quot;Origins&amp;quot; section lays out a number of proposed backgrounds for the Cybertronian race. In addition to the well-known explanations—[[Primus]], the [[Quintesson]]s, and the [[AllSpark]]—the book also alludes to Cybertron&#039;s organic past from &#039;&#039;[[Beast Machines: Transformers (cartoon)|Beast Machines]]&#039;&#039;, and makes a veiled allusion to the ending of [[Tom Scioli]]&#039;s &#039;&#039;[[Go-Bots (comic)|Go-Bots]]&#039;&#039;, describing a universe where mechanical lifeforms seeded the multiverse with mechanical worlds after evolving on Earth.&lt;br /&gt;
* &amp;quot;New and Expanded Transformers Groups&amp;quot; outlines a number of alternate conflicts for players who want to look beyond the traditional [[Autobot]]-[[Decepticon]] war, highlighting various subgroups and factions from across the &#039;&#039;Transformers&#039;&#039; multiverse. These include the [[Destructon]]s from &#039;&#039;[[Transformers in 3-D]]&#039;&#039;, the [[Cybertronian (faction)|Cybertronian Empire]] from &#039;&#039;[[Transformers: Generation 2 (Marvel)|Generation 2]]&#039;&#039;, the [[Functionist Council|Functionists]] from &#039;&#039;More than Meets the Eye&#039;&#039;, the [[Acolyte of Unicron|Acolytes of Unicron]] from the [[The Transformers (Marvel comic)|Marvel comic]]... and, of course, the [[Renegade]]s from &#039;&#039;[[GoBots]]&#039;&#039;. (It wouldn&#039;t be a [[Jim Sorenson]] book without a &#039;&#039;GoBots&#039;&#039; reference!)&lt;br /&gt;
* A paragraph describing a theoretical [[Micromaster]] and [[Mini-Con]]-themed campaign uses the term &amp;quot;[[Bulk]]s&amp;quot; to describe full-sized Transformers, a term that originated with the &amp;quot;[[Linkage (comic)|Linkage]]&amp;quot; manga.&lt;br /&gt;
* &amp;quot;Alternative Origin Stories&amp;quot; lays out four potential campaign settings based on notable &#039;&#039;Transformers&#039;&#039; comics: &#039;&#039;[[Transformers: The War Within|The War Within]]&#039;&#039;, &#039;&#039;[[The Transformers: Megatron Origin|Megatron Origin]]&#039;&#039;, &#039;&#039;[[Transformers: Shattered Glass (IDW)|Shattered Glass]]&#039;&#039;, and &#039;&#039;[[Transformers: Unicron|Unicron]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Real-world references===&lt;br /&gt;
* The [[Buzz-Boar]], an example of a [[Mechanimal|surface beast]], is named after the [[Buzz Boar|vehicle of the same name]] from [[G.I. Joe (franchise)|&#039;&#039;G.I. Joe&#039;&#039;]].&lt;br /&gt;
* Tying back to a decade-old bit of lore from Fun Publications&#039; &amp;quot;[[Ask Vector Prime]]&amp;quot; column, &#039;&#039;Transformers One Sourcebook&#039;&#039; revisits the idea that the Thirteen visited ancient [[Earth]], inadvertently mythologizing themselves as various Greek deities. &#039;&#039;Transformers One Sourcebook&#039;&#039; reiterates this bit of lore, and invents some new identities for those Thirteen members who didn&#039;t appear in &amp;quot;Ask Vector Prime&amp;quot;, which include...&lt;br /&gt;
** The heroic tale of the Arisen gave rise to the myth of {{w|Heracles}}.&lt;br /&gt;
** The tragic Logos Prime adopted the guise of {{w|Demeter}}.&lt;br /&gt;
** The diminutive Micronus Prime became known as {{w|Pan}}.&lt;br /&gt;
** The intellectual Quintus Prime adopted the identity of {{w|Janus}}.&lt;br /&gt;
** Zeta Prime&#039;s ambitious feats of nation-building were immortalized in the exploits of {{w|Romulus}} and {{w|Quirinus}}.&lt;br /&gt;
:Where &amp;quot;Ask Vector Prime&amp;quot; had Poseidon as an identity taken on by Adaptus, this book refers to both Adaptus and Poseidon as epithets of Amalgamous Prime. Unusually, the book claims that Nexus Prime was known as the Roman goddess Juno, where &amp;quot;Ask Vector Prime&amp;quot; had him known as her Greek counterpart Hera.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* Even allowing for the &amp;quot;non-canon&amp;quot; disclaimer, the descriptions of [[Arcee (One)|Arcee]] as a &amp;quot;seasoned sniper&amp;quot; and [[Ironhide (One)|Ironhide]] as a &amp;quot;rugged veteran of countless battles&amp;quot; &#039;&#039;really&#039;&#039; don&#039;t feel in keeping with the spirit of the film, which was very explicit about the miners lacking such opportunities in life. The profiles of Ironhide, Prowl, Sideswipe and Sunstreaker are also illustrated with screencaps and stock art of their cogless forms, while the profiles—cut down from those printed in &#039;&#039;[[Decepticon Directive]]&#039;&#039;—include rules for their vehicle modes.&lt;br /&gt;
* On page 62, &amp;quot;Quintesson&amp;quot; is misspelled &amp;quot;Quientessons&amp;quot;.&lt;br /&gt;
* On page 109, [[Gigantion]] is misspelled as &amp;quot;Gigantian&amp;quot;.&lt;br /&gt;
* Zeta Prime&#039;s profile claims he has a &amp;quot;perchance for empire-building&amp;quot;. You can&#039;t just say &amp;quot;perchance&amp;quot;. (Presumably, a &#039;&#039;penchant&#039;&#039; for empire-building was the intention.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Reference texts]]&lt;br /&gt;
[[Category:One]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Megatron_(ES)&amp;diff=1853788</id>
		<title>Megatron (ES)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Megatron_(ES)&amp;diff=1853788"/>
		<updated>2025-07-26T20:08:04Z</updated>

		<summary type="html">&lt;p&gt;Useless19: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon|ghost|hofsilver}}&lt;br /&gt;
{{disambig3|Megatron}}&lt;br /&gt;
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:&#039;&#039;Megatron is a [[G.H.O.S.T.]]-allied [[Decepticon]] from the [[Transformers: EarthSpark (franchise)|EarthSpark]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Megatron-earthspark-stock.jpg|thumb|upright=1.2|Wanna make somethin&#039; of it?]]&lt;br /&gt;
&#039;&#039;&#039;Megatron&#039;&#039;&#039; &#039;&#039;used&#039;&#039; to be the cruel and merciless leader of the Decepticons, who fought against [[Optimus Prime (ES)|Optimus Prime]] and his [[Autobot]]s across both [[Cybertron (planet)|Cybertron]] and [[Earth]].&lt;br /&gt;
&lt;br /&gt;
These days, however, he&#039;s reformed. He now works &#039;&#039;with&#039;&#039; Optimus and his Autobots, as well as [[G.H.O.S.T.]], to protect the people of Earth, human and Cybertronian alike. However, that doesn&#039;t mean he follows Optimus blindly. Megatron cares deeply for his former troops, and does NOT appreciate G.H.O.S.T.’s treatment of them. He’s trying to make the best of a bad situation, in the name of peace, but there’s still a bit of tension between the two leaders. He has, however, forged a lasting friendship with fellow veteran [[Dot Malto]].&lt;br /&gt;
&lt;br /&gt;
As much as he has his doubts in the alliance with G.H.O.S.T., he doesn&#039;t regret turning away from what he was becoming. Though the other Decepticons call him &amp;quot;traitor&amp;quot;, he&#039;s the only one who still believes in their &#039;&#039;original&#039;&#039; vision: a peaceful and plentiful future for the Cybertronian race. He sees the [[Terran]]s as the embodiment of that hope, and wants to make sure they don&#039;t make the same mistakes he now regrets.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;EarthSpark&#039;&#039; cartoon===&lt;br /&gt;
{{voiceactor|[[Rory McCann]] (English), [[Shigeru Chiba]] (Japanese)| [[Gerardo Vásquez]] (Latin American Spanish), [[Pedro Tena]] (Castilian Spanish), [[Dario Oppido]] (Italian), [[Carlos Gesteira]] (Brazilian Portuguese), [[Julien Kramer]] (French), [[Ferenc Borbiczki]] (Hungarian), [[Andrzej Chudy]] (Polish), [[Sim Seung-han]] (Korean), [[Douglas Welbat]] (German)}}&lt;br /&gt;
&lt;br /&gt;
[[File:ShockwaveVsMegatron Warzone.jpg|thumb|left|300px|&amp;quot;I&#039;m afraid I can&#039;t let you do that, Megatron&amp;quot;]]&lt;br /&gt;
Megatron led the Decepticons in a war against the Autobots on Cybertron. However, things changed when the war moved to Earth and Megatron came to realize how far he strayed from his original ideals when he encountered the human soldier, [[Dot Malto]]. {{storylink|Warzone}} At some point, the two fought together in the [[Battle of Burbank]].{{storylink|Secret Legacy, Part 2}} Megatron later convinced Optimus Prime of his change of [[spark]] by scanning an Earth [[alternate mode]], taking on the form of a helicopter so he could defend Dot and other human soldiers from a seeker attack. {{storylink|Outtakes}} When the Decepticons moved the source of Cybertronian life, the [[AllSpark]], off their home world and brought it to Earth to try and create a new Decepticon army, Megatron realized how dire the war had become. He aided Optimus in the final battle of the war, where he snuck behind enemy lines and stole the AllSpark from his former friend and subordinate, [[Shockwave (ES)|Shockwave]]. Imprisoning Shockwave and fighting through his own former soldiers as he tried to return the AllSpark to Cybertron, Megatron could only gaze in awe as it looked like the AllSpark was destroyed after he hurled it through [[space bridge]], which exploded when Optimus fired a shot at it. {{storylink|Warzone}} With both factions now stranded on Earth and the war essentially over, Megatron began working with both the Autobots and humans, including [[Dot Malto]] as part of Platoon Cyber Strike, to rebuild the damage the war had caused and round up resisting Decepticons, many of whom regarded Megatron as a traitor. He and Optimus began working with the secret human organization G.H.O.S.T. {{storylink|Secret Legacy, Part 1}}&lt;br /&gt;
&lt;br /&gt;
[[File:MegatronLiveLaughLove.jpg|thumb|upright=1.66|[[Nickelback|LOOK AT THIS PHOTOGRAPH!]]]]&lt;br /&gt;
&lt;br /&gt;
When someone began attacking G.H.O.S.T. convoys near [[Witwicky (town)|Witwicky]], Megatron arrived to help Optimus and [[Elita-1 (ES)|Elita-1]], and was reunited with Dot. {{storylink|Secret Legacy, Part 1}} Their investigation led them to Dot&#039;s kids, who had encountered two new Terran Transformers, [[Thrash (ES)|Thrash]] and [[Twitch]]. After the two Terrans were botnapped by [[Mandroid]], Megatron and the others had to assault the scientist&#039;s base to rescue them. {{storylink|Secret Legacy, Part 2}} Megatron was training in a simulator provided by G.H.O.S.T. when Bumblebee contacted him looking for advice on getting Twitch and Thrash to listen to him. Megatron&#039;s advice was not all that helpful. {{storylink|Moo-ving In}} Megatron and Optimus found themselves struggling in battle against [[Frenzy (ES)|Frenzy]], [[Laserbeak (ES)|Laserbeak]] and [[Ravage (ES)|Ravage]] after the cassettebots stole [[Jon Schloder|Agent Schloder]]&#039;s ID badge. With Bumblebee&#039;s help, the trio were captured, though Megatron was beginning to regret how they were treating his former comrades. On the way back to the G.H.O.S.T. base, they were attacked by [[Soundwave (ES)|Soundwave]], and though Soundwave was defeated and captured, Megatron opted to let the three cassettebot minions go. {{storylink|Decoy (episode)|Decoy}}&lt;br /&gt;
&lt;br /&gt;
During an Autobot Alliance ceremony at G.H.O.S.T., Megatron and Optimus found themselves battling [[Skywarp (ES)|Skywarp]] and [[Nova Storm (ES)|Nova Storm]], who had come aiming to get hold of Optimus&#039;s left arm. Though they fought the pair off, Megatron believed the battle would not help cement human/Cybertronian relations. When the two seekers were later captured, Megatron and Dot went to take the pair in to captivity, only to discover it was a trap. They were instead imprisoned by Mandroid, who had machinery ready to disassemble Megatron. {{storylink|Age of Evolution, Part 1}} Optimus and the Terrans arrived posing as captives of three new Terrans, and though the plan was exposed almost immediately, it succeeded in freeing Megatron. Mandroid&#039;s base turned out to be a huge mech, and Megatron and Twitch provided air support while the others took out the mech&#039;s cameras. When the time came to destroy the mech&#039;s cannon, Megatron was too injured to continue, leading Twitch to carry out the task instead. In the aftermath, Megatron pointed out the lack of G.H.O.S.T. backup to Optimus, but the Autobot leader pointed out the Terrans and humans that they had fought alongside as the true alliance. {{storylink|Age of Evolution, Part 2}}&lt;br /&gt;
&lt;br /&gt;
Sometime after the battle, Megatron was performing cleanup duty with Elita-1 when he was approached by the young Terran, [[Jawbreaker (ES)|Jawbreaker]], who nervously asked how he got his current an alt-mode. Taken aback at this, as no one had ever asked him that question before, Megatron sat down with the young bot and told him how he got his tiltrotor alt-mode. He at first thought it unfair to lose his Cybertronian alt-mode but had to make a quick decision when Dot Malto&#039;s squad came under attack and their unit needed air support. The other Terran present, [[Hashtag (ES)|Hashtag]], then began replaying footage of this moment but was quickly told to stop by Jawbreaker for drudging up bad memories. {{storylink|Outtakes}}&lt;br /&gt;
&lt;br /&gt;
Megatron later brought the Malto children and Terrans to the [[Spacebridge Memorial Park]]. Despite the location bringing up bad memories, Megatron taught the children the true history of the final battle of the war, mainly that the AllSpark&#039;s seeming destruction meant Cybertron itself was also destroyed and the Transformers stranded on Earth were the only remaining survivors of their species. His history lesson was interrupted by the returning Shockwave, freed from the stasis chamber Megatron had long ago trapped him. Vowing that the war wouldn&#039;t end so long as he functioned, Shockwave and Megatron battled it out until Megatron got the drop on him with a shot from The Immobilizer, once again forcibly putting Shockwave into stasis-lock. As the morning dawned and Shockwave was taken into custody by G.H.O.S.T., Megatron gave some parting words of advice to the Terrans, not to simply just learn from their Autobot/Decepticon seniors, but to be better than they were. {{storylink|Warzone}}&lt;br /&gt;
&lt;br /&gt;
Mandroid used a hologram of Megatron as an avatar to fight the Malto kids when they were trapped in the Autobot rec room. {{storylink|Disarmed}} Following a jail break by [[Starscream (ES)|Starscream]], Megatron disregarded Croft&#039;s instructions and secretly pursued his former subordinate into an unused cave system. He found both the missing Decepticons and the Malto kids in a fight with the [[Dweller (ES)|Dweller]], and afterwards offered Starscream a safe haven rather than taking him back to G.H.O.S.T., though the offer was refused. {{storylink|What Dwells Within}} Megatron continued to be frustrated by Croft&#039;s refusal to let him go after Starscream. Optimus turned out to share his concerns about G.H.O.S.T., revealing to Megatron that he&#039;d had Bumblebee infiltrate the base to investigate the areas they were barred from. {{storylink|Stowed Away, Stowaways}}&lt;br /&gt;
&lt;br /&gt;
Receiving a distress call from Hashtag using an old Decepticon frequency, Megatron headed to the Malto farm with Optimus and a group of Autobots to help defend it against Croft&#039;s squad of [[Ghoid]]s. Though they were triumphant, Croft activated a Mandroid-supplied device that knocked out Megatron and the Autobots present. {{storylink|The Battle of Witwicky}} Megatron and the others remained out-cold while Mandroid began enacting his plan to turn the spacebridge into a worldwide energon-draining superweapon {{storylink|The Last Hope, Part 1}} but he and the others were brought back online under Mandroid&#039;s control so that they could protect the weapon. Megatron was directed at Twitch and she was just able to avoid being fragged until Starscream arrived to keep his former leader busy. When Mandroid activated the superweapon, the pair were deactivated and dropped from the sky, later being reactivated when Robby and Mo used their cyber-sleeves to reverse the effects. {{storylink|The Last Hope, Part 2}}&lt;br /&gt;
&lt;br /&gt;
To help the Maltos retrieve the Decepticon’s Emberstone shards, Megatron participated in a diversionary battle at the shipyards. He grappled with Starscream in the air over a shard container. He tried to talk Starscream down, but the seeker was beyond reason. Skywarp and Nova Storm managed to double-team Megatron, and Starscream grabbed the container exposing the ruse. {{storylink|Aftermath (ES episode)|Aftermath}}&lt;br /&gt;
&lt;br /&gt;
When Twitch and Spitfire could not agree on who should go on an important Autobot mission, Megatron invoked the Polyhex Protocol to settle the dispute. This consisted of an obstacle course in which all of the Maltos and Spitfire would compete. Megatron started the competion with a blast from his alt mode and monitored the contestant’s progress. Spitfire proved to be a ruthless competitor and severed Alex’s zip line, forcing Twitch to rescue him. Megatron witnessed the save from the air. When Spitfire loudly objected to Twitch being declared the winner, Megatron responded that the protocols demanded the winner demonstrate a sense of honor. Spitfire furiously attacked Twitch in retaliation, and Megatron insisted that Twitch must face her alone. {{storylink|Spitfire (episode)|Spitfire}}&lt;br /&gt;
&lt;br /&gt;
Megatron was a part of the Terran/Autobot strike force that stormed the Decepticon base. He traded barbs with his former underlings as the battle began. He and the others were frozen in place when Starscream had Spitfire unleash the power of the corrupted Emberstone. He was returned to normal when the Emberstone was destroyed. {{storylink|Witwicky, Part 2}}&lt;br /&gt;
&lt;br /&gt;
When an Autobot spacecraft landed in the dome, Megatron, along with Optimus and the Maltos, went to investigate. As they entered the dome, Megatron and Optimus bickered over the best way to proceed. They discovered that Shockwave&#039;s Decepticons were already at the ship blasting away at it until they were repulsed by the ship&#039;s autocannons. The ship then targeted Megatron, who had to remain behind cover with Dot while the others went on until he was forced to emerge to stop Ravage scouting the ship, resulting in him coming into conflict with [[Prowl (ES)|Prowl]]. As part of a plan to recharge the ship, Megatron attempted to fly to Terratronus&#039;s helm, only to be struck by chaos lightning and forced down. He recovered in time to later save the kids when they fell. Unfortunately the ship had been commandeered by Shockwave&#039;s forces, and Megatron turned down Shockwave&#039;s offer of a place on board in favor of saving Optimus&#039;s life when the Autobot leader fell from the ship. {{storylink|No Soldier Left Behind}}&lt;br /&gt;
&lt;br /&gt;
An outbreak of [[Hate Plague]] in the Autobot base left Optimus and Megatron at odds over the next course of action, as Megatron believed they should abandon base to seek help. As it turned out, Optimus was infected in their attempt to reach the base entrance, and though Megatron and Twitch used the [[Hypershuttle]] to reach the [[Arctic]], Megatron too revealed he had been infected. He and his old enemy fought, until it turned out the extreme cold was an effective cure for the plague. {{storylink|Fire and Ice}} During the following investigation, Prowl, Thrash and Robby questioned Megatron regarding his whereabouts the previous day. {{storylink|The Truth Is Out There}}&lt;br /&gt;
&lt;br /&gt;
The arrival of a [[Quintesson]] ship had the Autobots and Maltos turn out to greet it. Following the destruction of the Chaos Dome, Megatron attempted to escort Mo and Robby up to the ship, only to be shot down and caught by Prowl. They rejoined the others in time to hear Nightshade&#039;s plan to deal with the chaos storm that the Quintessons had unleashed. {{Storylink|Judgment Day, Part 1}} Megatron was ready to take part in the plan, but Optimus sent Prowl and [[Cosmos (ES)|Cosmos]] to carry it out instead. When it all went terribly wrong, Megatron stepped in to save Prowl&#039;s life, using the Cyber Slayer to revive the Autobot and returning the earlier favor. The kids escaped from the Quintesson ship in their cyber-synced form, but were shot down in the process and as a result Twitch was seriously injured. Megatron transported her and Wheeljack to safety so she could be repaired, returning with her fully healed after the Quintesson ship had been destroyed. {{storylink|Judgment Day, Part 2}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;EarthSpark&#039;&#039;===&lt;br /&gt;
{{Note|The TakaraTomy releases of some toys feature additional/altered paint patterns (complete with [[G.H.O.S.T.]] emblems) to make him closely resemble the character&#039;s on-screen appearances.}}&lt;br /&gt;
{{anchor|Tacticon}}&lt;br /&gt;
[[File:TF-Earthspark-Tacticon-Megatron.jpg|thumb|upright=1.66]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1|&#039;&#039;&#039;Megatron&#039;&#039;&#039; (Tacticon, [[2022]])}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Released in the first wave of the &#039;&#039;[[Transformers: EarthSpark (toyline)|EarthSpark]]&#039;&#039; &amp;quot;Tacticon assortment&amp;quot;, Megatron is a small figure that converts from a small tiltrotor aircraft into an [[Brick (term)|unposeable]] robot with just a single step controlled by your fingertip.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|ESDeluxe}}&lt;br /&gt;
[[File:Transformers-EarthSpark-Deluxe-Class-Megatron.jpg|thumb|upright=1.66|&amp;quot;Hey guys, check out this disembodied arm I found!&amp;quot; &#039;&#039;(Hasbro Version Pictured)&#039;&#039;]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1|&#039;&#039;&#039;Megatron&#039;&#039;&#039; (Deluxe, 2022)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;TakaraTomy ID Number&#039;&#039;: &#039;&#039;&#039;ESD-02&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Two-part cannon, left arm for [[Mandroid]] (Hasbro release only)&lt;br /&gt;
&lt;br /&gt;
: Released as part of the first wave of &#039;&#039;Earthspark&#039;&#039; Deluxe Class figures, Megatron is a show-accurate mold that transforms into a stylized tiltrotor aircraft. Parts of his vehicle mode engines combine to form his arm cannon. He also comes with a [[Build a Figure]] piece, in this case: a left arm for Mandroid.&lt;br /&gt;
&lt;br /&gt;
:[[File:TF-ES-JP-ESD-02-Deluxe-Megatron.jpg|thumb|upright=1|left|&#039;&#039;(TakaraTomy Version Pictured)&#039;&#039;]]&lt;br /&gt;
:A later variant of Megatron has new packaging and omits the BAF piece.&lt;br /&gt;
&lt;br /&gt;
:The TakaraTomy release of the figure has more paint operations to make him more show-accurate. This release also omits the Mandroid BAF piece.&lt;br /&gt;
&lt;br /&gt;
: Box images show Megatron with a cannon on his arm and another cannon held in his hand.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|Warrior}}&lt;br /&gt;
[[File:TF-Earthspark-Warrior-Megatron.jpg|thumb|upright=1.66|&#039;&#039;(Hasbro Version Pictured)&#039;&#039;]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1|&#039;&#039;&#039;Megatron&#039;&#039;&#039; (Warrior, [[2023]])}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Blaster/ sword&lt;br /&gt;
&lt;br /&gt;
:Released in the second wave of &#039;&#039;Earthspark&#039;&#039; Warrior Class figures, this version of Megatron is a somewhat simplified Deluxe-scaled figure. His cannon features a deployable blade from its barrel.&lt;br /&gt;
&lt;br /&gt;
:Like many contemporary figures, Megatron features [[5 mm post|5 mm ports]] in his feet. The outer side of his cannon also features a 3mm port for an unknown reason.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|OneStep}}&lt;br /&gt;
[[File:TF-Earthspark-OneStep-Megatron.jpg|thumb|upright=1.66|&#039;&#039;(Hasbro Version Pictured)&#039;&#039;]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1|&#039;&#039;&#039;Megatron&#039;&#039;&#039; (1-Step Flip Changer, 2023)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;TakaraTomy Name&#039;&#039;: &#039;&#039;&#039;Supatto Change Megatron&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;TakaraTomy ID Number&#039;&#039;: &#039;&#039;&#039;ESS-02&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Released in the third wave of Hasbro&#039;s &amp;quot;1-Step Flip Changer&amp;quot; assortment, Megatron is a simple toy that converts from robot to vehicle and vice versa by being folded inside-out/outside-in. The change to helicopter mode can be done automatically by pressing the button between his legs; this can also be done by simply tipping him face-forward, which makes the trigger connect with the ground before his upper body does and activating the spring-loaded transformation mechanism.&lt;br /&gt;
&lt;br /&gt;
:[[File:TF-ES-JP-ESS-02-Supatto-(Flip-Changer)-Megatron.jpg|thumb|upright=1|left|&#039;&#039;(TakaraTomy Version Pictured)&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
: The TakaraTomy version of this toy, released in the first wave of their &#039;&#039;Earthspark&#039;&#039; line, has significantly more paint on him so he better reflects the show model. His GHOST/Decepticon symbol is also black instead of purple.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|Smash}}&lt;br /&gt;
[[File:TF-ES-SmashChanger-Megatron.jpg|thumb|upright=1.66]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1|&#039;&#039;&#039;Megatron&#039;&#039;&#039; (1-Step Smash Changer, [[2025]])}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
: Part of the first wave of &amp;quot;1-Step Smash Changers&amp;quot;, this version of Megatron is a LOT like his prior 1-Step toy. However, this time it&#039;s the vehicle-to-robot transformation that&#039;s spring-activated: triggered by holding the fins at the rear of his vehicle mode and smashing him against a surface (or just press down on the fins if you&#039;re boring). The toy is reset by pulling his body back down.&lt;br /&gt;
&lt;br /&gt;
:He sports a regular Decepticon symbol instead of a GHOST one as reflected in later episodes of the show. His wings have hinges that are seemingly only for fitting in his box as they go mentioned, though folding them in robot mode does emulate his fusion cannon.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|Cyberglow}}&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1|&#039;&#039;&#039;Cyberglow Megatron&#039;&#039;&#039; (Deluxe, [[2025]])}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: [[Energon mace]]&lt;br /&gt;
:Released in the ninth wave of &#039;&#039;Earthspark&#039;&#039; Deluxe Class figures, Cyberglow Megatron is a release of his Warrior Class toy with a [[glow-in-the-dark]] [[Energon mace]] in place of his fusion cannon, and apparently glow in the dark plastic. He is now sold at a Deluxe pricepoint.&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:ES_Megatron_concept_art_-_ArtCup.jpg|thumb|upright=2.0|I thought he looked familiar!]]&lt;br /&gt;
*Megatron being an ex-villain harkens back to his [[Megatron (G1)/2005 IDW continuity|2005 IDW counterpart]]. &#039;&#039;Unlike&#039;&#039; IDW&#039;s Megatron, however, this Megatron retains his Decepticon [[insignia]]. This version of Megatron also draws design elements from his IDW counterpart, as evident from the concept art collage&amp;lt;ref&amp;gt;[https://www.artstation.com/artwork/VyEkYg ArtStation post by ArtCup 21 November 2022]&amp;lt;/ref&amp;gt; (at right), which includes [[Flame Toys]]&#039; [[Megatron (G1)/merchandise#Flame Toys|model kit]] based on [[Alex Milne]]&#039;s [[:File:RageRage-Megatronappears.jpg|2014 Autobot design]].&lt;br /&gt;
*The Earthspark Series Production Bible described Megatron as turning into &amp;quot;his own version of a&amp;quot; Weaponized Bell Boeing V-22 Osprey.&lt;br /&gt;
*Megatron calling Twitch &amp;quot;little bird&amp;quot; is likely a reference to the same nickname being used by Rory McCann&#039;s character in Game Of Thrones.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Megatron&#039;&#039;&#039; (メガトロン &#039;&#039;Megatoron&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:EarthSpark Decepticons]]&lt;br /&gt;
[[Category:G.H.O.S.T.]]&lt;br /&gt;
[[Category:Hall of Fame characters]]&lt;br /&gt;
[[Category:Turncoats]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:TransformersRPG_WinnersCup_cover.jpg&amp;diff=1818916</id>
		<title>File:TransformersRPG WinnersCup cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:TransformersRPG_WinnersCup_cover.jpg&amp;diff=1818916"/>
		<updated>2025-03-10T14:38:33Z</updated>

		<summary type="html">&lt;p&gt;Useless19: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Front cover artwork for &amp;quot;[[Winner&#039;s Cup]]&amp;quot;, an adventure for the [[Transformers Roleplaying Game]] by [[Renegade Game Studios]], featuring [[Optimus Prime (G1)|Optimus Prime]] running through a blue void.&lt;br /&gt;
{{bookcover|source=[[Winner&#039;s Cup]]|owner=Hasbro and Renegade Game Studios}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Transformers Roleplaying Game images]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:TransformersRPG_CatchAFallingStarscream_cover.jpg&amp;diff=1818915</id>
		<title>File:TransformersRPG CatchAFallingStarscream cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:TransformersRPG_CatchAFallingStarscream_cover.jpg&amp;diff=1818915"/>
		<updated>2025-03-10T14:35:23Z</updated>

		<summary type="html">&lt;p&gt;Useless19: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Front cover artwork for &amp;quot;[[Catch a Falling Starscream]]&amp;quot;, an adventure for the [[Transformers Roleplaying Game]] by [[Renegade Game Studios]], featuring [[Optimus Prime (G1)|Optimus Prime]] running through a blue void.&lt;br /&gt;
{{bookcover|source=[[Catch a Falling Starscream]]|owner=Hasbro and Renegade Game Studios}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Transformers Roleplaying Game images]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Danger_at_Dinobot_Island&amp;diff=1818914</id>
		<title>Danger at Dinobot Island</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Danger_at_Dinobot_Island&amp;diff=1818914"/>
		<updated>2025-03-10T14:32:11Z</updated>

		<summary type="html">&lt;p&gt;Useless19: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Comicstory&lt;br /&gt;
|seriesissue=[[Transformers Roleplaying Game]]&lt;br /&gt;
|prev=&lt;br /&gt;
|next=&lt;br /&gt;
|caption=&lt;br /&gt;
|image=TransformersRPG_DangerAtDinobotIsland_cover.jpg&lt;br /&gt;
|title=&amp;quot;Danger at Dinobot Island&amp;quot;&lt;br /&gt;
|publisher=[[Renegade Game Studios]]&lt;br /&gt;
|published in=&lt;br /&gt;
|date=&lt;br /&gt;
|written by=[[Shu Qing Tan]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Danger at Dinobot Island&#039;&#039;&#039;&amp;quot; is an adventure scenario for the &#039;&#039;[[Transformers Roleplaying Game]]&#039;&#039;, released as part of [[Renegade Game Studios]] exclusive &amp;quot;Play Renegade&amp;quot; line. A group of 4-6 5th level [[Autobot]] player characters (ideally [[Dinobot (G1)|Dinobots]]) are put on patrol around Dinobot Island when they notice strange things happening.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
===Part 1: Call to Adventure/Briefing===&lt;br /&gt;
The players begin on Dinobot Island and are given their mission by [[Snapbeak]]: they are to patrol the tar pits, the beach, and the northern woodlands. Strange footprints have been found, suggesting new unknown arrivals. Just as the team is ready to leave there is a flash of light to the north and the ground rumbles. Snapbeak instructs the team to investigate that first.&lt;br /&gt;
&lt;br /&gt;
===Part 2: Get to it!===&lt;br /&gt;
The team heads off. There are more suspicious footprints and a landslide has trapped a Hadrosaur. After the team has dealt with that, they reach the tar pits, where a group of [[Insecticons]] are waiting to ambush them.&lt;br /&gt;
&lt;br /&gt;
===Part 3: The Sum of All Parts===&lt;br /&gt;
The team finds a crashed [[Decepticon]] aircraft that has been mostly destroyed. They can discover some intel about [[Combiners]] if they can successfully break into its databanks. A loud roar cuts through the air and the team go to find [[Predaking (G1)|Predaking]] terrorizing Dinobots. The team has enough time to prepare some traps to help them in the upcoming fight.&lt;br /&gt;
&lt;br /&gt;
===Part 4: Long Ling Predaking!===&lt;br /&gt;
The team battles Predaking.&lt;br /&gt;
&lt;br /&gt;
===Part 5: Endings===&lt;br /&gt;
If the team wins the fight (or at least survives it) then they will be hailed as champions by Snapbeak and the other Dinobots.&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Skar (IDW)|Scarr]] (1)&lt;br /&gt;
* [[Slag (G1)|Slug]] (2)&lt;br /&gt;
* [[Slash (POTP)|Slash]] (3)&lt;br /&gt;
* [[Sludge (G1)|Sludge]] (4)&lt;br /&gt;
* [[Snarl (G1)|Snarl]] (5)&lt;br /&gt;
* [[Swoop (G1)|Swoop]] (6)&lt;br /&gt;
* [[Snapbeak]] (7)&lt;br /&gt;
* [[Clanky]] (8)&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Insecticon clone|Insecticon Drone]] (10)&lt;br /&gt;
* [[Insecticon clone|Insecticon Seeker Scout]] (11)&lt;br /&gt;
* [[Insecticon clone|Insecticon Spy]] (12)&lt;br /&gt;
* [[Predaking (G1)|Predaking]] (13)&lt;br /&gt;
* [[Divebomb (G1)|Divebomb]] (14)&lt;br /&gt;
* [[Headstrong (G1)|Headstrong]] (15)&lt;br /&gt;
* [[Rampage (G1)|Rampage]] (16)&lt;br /&gt;
* [[Razorclaw (G1)|Razorclaw]] (17)&lt;br /&gt;
* [[Tantrum (G1)|Tantrum]] (18)&lt;br /&gt;
&lt;br /&gt;
|c4=&lt;br /&gt;
* [[Hadrosaur]] (9)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This adventure booklet comes with six pregenerated character sheets: [[Skar (IDW)|Scarr]], [[Slag (G1)|Slug]], [[Slash (POTP)|Slash]], [[Sludge (G1)|Sludge]], [[Snarl (G1)|Snarl]], [[Swoop (G1)|Swoop]].&lt;br /&gt;
* This adventure booklet ties in with the [[The Enigma of Combination|Enigma of Combination]] sourcebook, and probably also with the soon-to-be-released [[Technorganic Secrets]] sourcebook.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* There are a couple of pictures of [[Grimlock (G1)|Grimlock]] in the booklet, despite him not making an appearance in the adventure.&lt;br /&gt;
[[Category:Generation 1 multipath adventures]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:TransformersRPG_DangerAtDinobotIsland_cover.jpg&amp;diff=1818913</id>
		<title>File:TransformersRPG DangerAtDinobotIsland cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:TransformersRPG_DangerAtDinobotIsland_cover.jpg&amp;diff=1818913"/>
		<updated>2025-03-10T14:29:32Z</updated>

		<summary type="html">&lt;p&gt;Useless19: Front cover artwork for &amp;quot;Danger at Dinobot Island&amp;quot;, an adventure for the Transformers Roleplaying Game by Renegade Game Studios, featuring Swoop flying over Dinobot Island. It incorrectly identifies the adventure as &amp;quot;Season 3&amp;quot; (it s...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Front cover artwork for &amp;quot;[[Danger at Dinobot Island]]&amp;quot;, an adventure for the [[Transformers Roleplaying Game]] by [[Renegade Game Studios]], featuring [[Swoop]] flying over [[Dinobot Island]]. It incorrectly identifies the adventure as &amp;quot;Season 3&amp;quot; (it should be &amp;quot;Season 4&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
{{bookcover|source=[[Danger at Dinobot Island]]|owner=Hasbro and Renegade Game Studios}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Transformers Roleplaying Game images]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:TransformersRPG_FromYesterdayToToday_cover.jpg&amp;diff=1818910</id>
		<title>File:TransformersRPG FromYesterdayToToday cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:TransformersRPG_FromYesterdayToToday_cover.jpg&amp;diff=1818910"/>
		<updated>2025-03-10T14:21:42Z</updated>

		<summary type="html">&lt;p&gt;Useless19: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The cover of &amp;quot;[[From Yesterday to Today]]&amp;quot;, an adventure for the [[Transformers Roleplaying Game]], featuring the [[Autobot]] logo on a grey background.&lt;br /&gt;
{{bookcover|source=[[From Yesterday to Today]]|owner=Hasbro and Renegade Game Studios}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Transformers Roleplaying Game images]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=From_Yesterday_to_Today&amp;diff=1818909</id>
		<title>From Yesterday to Today</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=From_Yesterday_to_Today&amp;diff=1818909"/>
		<updated>2025-03-10T14:10:43Z</updated>

		<summary type="html">&lt;p&gt;Useless19: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Comicstory&lt;br /&gt;
|seriesissue=[[Transformers Roleplaying Game]]&lt;br /&gt;
|prev=Catch a Falling Starscream&lt;br /&gt;
|next=Worlds Collide 2: The Pony Puzzle&lt;br /&gt;
|caption=&lt;br /&gt;
|image=TransformersRPG_FromYesterdayToToday_cover.jpg&lt;br /&gt;
|title=&amp;quot;From Yesterday to Today&amp;quot;&lt;br /&gt;
|publisher=[[Renegade Game Studios]]&lt;br /&gt;
|published in=&lt;br /&gt;
|date= August 2024&lt;br /&gt;
|written by=[[Brian CP Steele]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;From Yesterday to Today &#039;&#039;&#039;&amp;quot; is an adventure scenario for the &#039;&#039;Transformers Roleplaying Game&#039;&#039;. In this adventure, a group of 4-6 Autobots contend with [[Barrage (Insecticon)|Barrage]] and his minions as the Decepticons head underground in search of [[Primal Energon]]. This scenario can be played using original characters or with the pregenerated character sheets provided in the booklet. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
===Part 1: A Necessary Field Trip===&lt;br /&gt;
On the [[Ark (G1)|Ark]], [[Optimus Prime (G1)|Optimus Prime]] briefs a team of [[Autobot]]s on the latest crisis: a team of [[Decepticon]]s have besieged the [[Royal Oak Farming Co-Op]], only a few hours away from Autobot headquarters. Before passing the team off to [[Perceptor (G1)|Perceptor]], Prime explains that the Autobots have already allied with [[Theresa Rambeau]], a local scientist on the property who can potentially help keep the existence of the Transformers under wraps. In the launch bay, Perceptor explains that their mission is to take out the Decepticons and figure out what it is they&#039;re looking for.&lt;br /&gt;
While on the road, the Autobots attract the attention of the Decepticon scout [[Chemtrail]], who has been specifically posted to keep an eye for incoming Autobots. If they&#039;re able to detect her approach, the Autobots may choose to hide amidst the nearby terrain, or turn the tables on their attacker by luring her into an ambush; allowing Chemtrail to escape means that the Decepticons at the farm are forewarned of the Autobots&#039; approach.&lt;br /&gt;
&lt;br /&gt;
When the heroes arrive at the farming co-op, they immediately run afoul of a group of Decepticons--[[Cricket (G1)|Cricket]], [[Deergren]], [[Compost]], and [[Ranch Hand]]-- who have been tearing the grounds apart in search of something valuable. Taking down half of the Decepticons causes the other half to flee, and their flight allows the Autobots to rescue the humans who&#039;d been imprisoned in the factory. However, as they retreat, the Decepticons warn the Autobots that they&#039;re too late, and that they&#039;ve already got the [[energon]] they came for...&lt;br /&gt;
&lt;br /&gt;
===Part 2: Scratching the Surface===&lt;br /&gt;
After the Autobots reassure the humans of their good intentions, Theresa explains what&#039;s been going on: after she invented a new device to analyze soil samples, her device picked up unusual radiation samples on a new part of the farm; radar scans revealed a large network of underground tunnels. When the Decepticons arrived, [[Barrage (Insecticon)|one of their number]] took a [[Insecticon clone|swarm of robotic insects]] with him to seize a cache of &amp;quot;[[Primal Energon]]&amp;quot;, leaving the others to patrol the farm. The Autobots may choose to either plunge ahead into the tunnels or look for another way to navigate the underground labyrinth, in which case they may work with Theresa or Perceptor to modify her soil-sampling machine into an effective underground sounding device before heading underground.&lt;br /&gt;
&lt;br /&gt;
After dealing with the security guards posted at the entrance to the tunnel, the Autobots may examine their surroundings to discover that the Decepticons have indeed uncovered a rich vein of Primal Energon, meaning that they may very well be on track to acquire a dangerous weapon in their war against the Autobots. &lt;br /&gt;
&lt;br /&gt;
===Part 3: Buried Treasure===&lt;br /&gt;
After heading underground, the Autobots discover that the Insecticons have been hard at work digging out the underground, leaving behind a confusing maze of tunnels, dead ends, and backtracks. The party must carefully work their way through the underground, dealing with various threats--cave-ins, tight tunnels, and various rogue Insecticon drones--before finally stumbling into the final chamber of the tunnel network. Inside, Barrage and his minions have already begun turning the raw Primal Energon into its concentrated [[Energon cube|cube]] form. However, the cave &#039;&#039;also&#039;&#039; contains an unexpected ally: the half-buried [[Dinobot (G1)|Dinobot]] [[Slash (POTP)|Slash]]! in stasis. Using the concentrated Primal Energon, one of the heroes can attempt to reactivate Slash, which sends her into an unstoppable battle frenzy.&lt;br /&gt;
If Barrage wins the final battle, he and his minions escape with their energon, which the Decepticons will assuredly use to further their own malevolent experiments. Regardless of whether or not the heroes triumph, however, they will have to find a way to convince Slash to return to the Ark with them, bringing back any remaining supplies of Primal Energon. There, Slash has a happy reunion with [[Grimlock (G1)|Grimlock]], who tells the group that they&#039;re now trusted allies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Optimus Prime (G1)|Optimus Prime]] (1)&lt;br /&gt;
* [[Perceptor (G1)|Perceptor]] (2)&lt;br /&gt;
* [[Slash (POTP)|Slash]] (11)&lt;br /&gt;
* [[Grimlock (G1)|Grimlock]] (12)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Chemtrail]] (3)&lt;br /&gt;
* [[Deergren]] (4)&lt;br /&gt;
* [[Compost]] (5)&lt;br /&gt;
* [[Cricket (G1)|Cricket]] (6)&lt;br /&gt;
* [[Ranch Hand]] (7)&lt;br /&gt;
* [[Insecticon clone|Insecticon drone]]s (9)&lt;br /&gt;
* [[Barrage (Insecticon)|Barrage]] (10)&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
* [[Theresa Rambeau]] (8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
* The optional pregenerated character sheets reuse the profiles of the [[Bee Team (G1)|Bee Team]]—[[Breakout]], [[Downforce]], [[Oversteer]], [[Scattershield]], [[Shakedown]], and [[Skidplate]]—rookie Autobots who&#039;d previously appeared in the &amp;quot;[[Winner&#039;s Cup]]&amp;quot; adventure.&lt;br /&gt;
* [[Primal Energon]] previously featured in Renegade’s  &amp;quot;[[The Time is Now]]&amp;quot; adventure.&lt;br /&gt;
&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* The text suggests that Shockwave will use his newly-procured supplies of Primal Energon to create &amp;quot;Predacons&amp;quot;, evoking the activities of his [[Shockwave (WFC)|&amp;quot;Aligned&amp;quot; counterpart]] in the [[Transformers: Prime (cartoon)|&#039;&#039;Prime&#039;&#039; cartoon]]. While the [[Predacon (G1)|&amp;quot;Generation 1&amp;quot; combiner team]] has been said to exist within the world of the &#039;&#039;Transformers Roleplaying Game&#039;&#039;, it&#039;s ambiguous if the text is referring to them or the [[Predacon (Prime)|prehistoric dragon creatures]] from &#039;&#039;Prime&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Real-world references===&lt;br /&gt;
* The book opens with a famous quote from science fiction author {{w|Larry Niven}}: “The dinosaurs became extinct because they didn’t have a space program.”&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* Chemtrail&#039;s profile sheet reuses art of [[Blazewake]] from “The Time is Now”. However, the text describes her as bright red.&lt;br /&gt;
* Strictly speaking, the Insecticon Drones&#039;s skills don&#039;t match up with their Essence Scores. The Insecticon Drone - Beetle is based on the core rulebook&#039;s Insecticon Drone, but has added Specializations in its Might and Targeting Skills. This gives it 6 ranks in Strength Skills, and 4 ranks in Speed Skills, while it has only 5 Strength and 3 Speed. Similarly, the Insecticon Drone - Locust&#039;s skills include four ranks of Speed Skills while only having a 3 in Speed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Generation 1 multipath adventures]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:TransformersRPG_FromYesterdayToToday_cover.jpg&amp;diff=1818908</id>
		<title>File:TransformersRPG FromYesterdayToToday cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:TransformersRPG_FromYesterdayToToday_cover.jpg&amp;diff=1818908"/>
		<updated>2025-03-10T14:10:12Z</updated>

		<summary type="html">&lt;p&gt;Useless19: The cover of the Transformers Roleplaying Game adventure From Yesterday to Today, featuring the Autobot logo on a grey background.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The cover of the [[Transformers Roleplaying Game]] adventure [[From Yesterday to Today]], featuring the [[Autobot]] logo on a grey background.&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Catch_a_Falling_Starscream&amp;diff=1818905</id>
		<title>Catch a Falling Starscream</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Catch_a_Falling_Starscream&amp;diff=1818905"/>
		<updated>2025-03-10T14:08:41Z</updated>

		<summary type="html">&lt;p&gt;Useless19: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Comicstory&lt;br /&gt;
|seriesissue=[[Transformers Roleplaying Game]]&lt;br /&gt;
|prev=The Great Energon Robbery&lt;br /&gt;
|next=From Yesterday to Today&lt;br /&gt;
|caption=&lt;br /&gt;
|image=TransformersRPG_CatchAFallingStarscream_cover.jpg&lt;br /&gt;
|title=&amp;quot;Catch a Falling Starscream&amp;quot;&lt;br /&gt;
|publisher=[[Renegade Game Studios]]&lt;br /&gt;
|published in=&lt;br /&gt;
|date=&lt;br /&gt;
|written by=[[Brite Cheney]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Catch a Falling Starscream&#039;&#039;&#039;&amp;quot; is an adventure scenario released that ties in with the &#039;&#039;[[Decepticon Directive]]&#039;&#039; sourcebook, released as part of [[Renegade Game Studios]] exclusive &amp;quot;Play Renegade&amp;quot; line. In keeping with the Decepticon focus, this adventure introduces a party of 4-6 players to the dark side—either using original characters or the pregenerated character sheets provided in the booklet. This adventure follows a group of Decepticon rookies as they become spies for [[Soundwave (G1)|Soundwave]], and find themselves working undercover to foil Starscream&#039;s latest scheme.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
===Part 1: Falling in With Starscream===&lt;br /&gt;
On the crashed &#039;&#039;[[Nemesis (G1)|Nemesis]]&#039;&#039;, [[Laserbeak (G1)|Laserbeak]] brings a small group of Decepticon rookies to [[Soundwave (G1)|Soundwave]], who explains the nature of their mission: recently, one of Soundwave&#039;s [[Mini-Cassette|Recordicon]] spies observed [[Starscream (G1)|Starscream]] fraternizing with Autobots, and now the Decepticon spymaster needs them to infiltrate his inner circle and figure out what he&#039;s planning. Soundwave suggests meeting with [[Skywarp (G1)|Skywarp]], as they might be able to trick the dimwitted [[Seeker (body-type)|Seeker]] into getting them close with their target. &lt;br /&gt;
&lt;br /&gt;
When the group finally finds Skywarp, he ropes the group into helping him with his practical jokes; if they help him, he&#039;ll put a good word in for them when he meets with Starscream. After hacking [[Shockwave (G1)|Shockwave]]&#039;s computer, scrambling one of Soundwave&#039;s recordings, and stealing [[Thrust (G1)|Thrust]]&#039;s [[sonic vortex optimizer]], Skywarp brings the group to a large hangar, where they meet Starscream for the first time. Initially, Starscream doesn&#039;t trust the group; the players may choose to argue their case, and in the end Starscream decides to bring them along anyways. The treacherous Air Commander explains that he has acquired details on an ancient Cybertronian shipwreck, and plans to excavate the site with some hired help.&lt;br /&gt;
&lt;br /&gt;
===Part 2: Chasing the Moon===&lt;br /&gt;
In the desert, Starscream, his Seekers, and the player characters establish a temporary field camp. Eventually—whether through interrogating Starscream or analyzing the crash site itself—the players realize that the old ship contains several [[Polarity gauntlet|Polarity Gauntlets]], extremely powerful weapons capable of manipulating metal. Additionally, they learn that Starscream has recruited some gullible Autobots to go into the still-active ship for him deactivating its security systems, and then double-cross them when they least expect it.&lt;br /&gt;
&lt;br /&gt;
After learning what Starscream&#039;s really up to, the group heads toward the crashed ship: they may choose to either sneak past the guards, somehow convince them to leave, or just defeat them in combat. &lt;br /&gt;
&lt;br /&gt;
===Part 3: The Fallen Star===&lt;br /&gt;
Inside the ship, the group make their way through the wreck, dealing with the ship&#039;s automated security systems, until they finally come across a single, half-damaged Polarity Gauntlet in a supply room. The players must attempt to crack the lock, and can use their technological experience to assist with the codebreaking. In the end, however, one member of the party now has access to this unique weapon. &lt;br /&gt;
&lt;br /&gt;
===Part 4: Autobots Assembled===&lt;br /&gt;
Outside the ship, the team runs into a furious Starscream, who demands that they hand over what&#039;s his. At that moment, however, Soundwave arrives; Starscream wisely flees, and Soundwave orders the group to deal with Starscream&#039;s would-be Autobot patsies while he teaches the Air Commander a lesson. Not long afterwards, [[Rollbar (G1)|Rollbar]] and three [[Throttlebot]] recruits arrive, intent on double-crossing their double-crosser and seizing the Polarity Gauntlet for the Autobots.&lt;br /&gt;
&lt;br /&gt;
If the Decepticons lose the fight, Rollbar and his allies take the Polarity Gauntlet, 	leaving Soundwave to drag the defeated recruits back to headquarters. Otherwise, the villains defeat Rollbar and his allies; Soundwave promises that the Decepticons will be able to study the artifact and replicate its functions. Although [[Megatron (G1)|Megatron]] believed Starscream&#039;s claims, Soundwave tells the group that he&#039;ll need their help keeping an eye on their treacherous comrade in future...&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Rollbar (G1)|Rollbar]] (8)&lt;br /&gt;
* [[Throttlebot]] recruits (9)&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Laserbeak (G1)|Laserbeak]] (1)&lt;br /&gt;
* [[Soundwave (G1)|Soundwave]] (2)&lt;br /&gt;
* [[Skywarp (G1)|Skywarp]] (3)&lt;br /&gt;
* [[Shockwave (G1)|Shockwave]] (4)&lt;br /&gt;
* [[Thrust (G1)|Thrust]] (5)&lt;br /&gt;
* [[Starscream (G1)|Starscream]] (6)&lt;br /&gt;
* [[Seeker (body-type)|Seeker]] drones (7)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This adventure booklet comes with six pregenerated character sheets: [[Bitstream (G1)|Bitstream]], [[Dirge (G1)|Dirge]], [[Heavywait]], [[Howlback (G1)|Howlback]], [[Scatterspike (G1)|Scatterspike]], and [[Swift (G1)|Swift]]. &lt;br /&gt;
* This adventure booklet ties in with the [[Decepticon Directive]] sourcebook.&lt;br /&gt;
&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* The aforementioned character sheets draw quite heavily from the [[2019 IDW continuity]]—all of the pregenerated characters either appeared in or were created for the comic, and several of them have &amp;quot;[[Voin]]&amp;quot; as one of their spoken languages. &lt;br /&gt;
* Scatterspike&#039;s profile notes that she likes to bet on [[skitter]] races, a form of gambling that appeared in [[Rise of the Decepticons: Swindle&#039;s|&#039;&#039;Transformers&#039;&#039; #20]]. &lt;br /&gt;
* Howlback&#039;s profile mentions the [[Cobalt Sentry|Cobalt Sentries]] from her original toy bio. &lt;br /&gt;
* The opening setpiece has the player characters enjoying a game of [[Cybertronian games#Praxus Fold .27Em|Praxus Fold &#039;Em]], a card game that originated in [[Brimstone (Cybertron)|Brimstone]]&#039;s online &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039; profile. &lt;br /&gt;
* The Polarity Gauntlets originated in the &#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039; episode &amp;quot;[[Metal Attraction]]&amp;quot;, although they&#039;ve previously featured in the &#039;&#039;Roleplaying Game&#039;&#039; material as part of a free PDF&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* In an aside relating to role-playing respectfully, the text claims that all &#039;&#039;Transformers&#039;&#039; movies are rated PG. However, as of writing, this is only true for &#039;&#039;[[The Transformers: The Movie]]&#039;&#039; and &#039;&#039;[[Transformers One (film)|Transformers One]]&#039;&#039;; all of the live-action films distributed by Paramount are thus far rated PG-13.&lt;br /&gt;
* Howlback&#039;s Threat sheet in &#039;&#039;[[Field Guide to Action and Adventure]]&#039;&#039; describes her as a clone of the Mini-Con [[Ravage (G1)|Ravage]], puts her size as &amp;quot;Small&amp;quot;, and notes that she is effective at taking down enemies many times her size. Here, Howlback&#039;s character sheet gives her the &amp;quot;Monstrosity&amp;quot; Origin (i.e., she turns from a humanoid robot into an animal) and gives her a &amp;quot;Huge&amp;quot; size rating.  It&#039;s especially odd given that &#039;&#039;Decepticon Directive&#039;&#039; has rules for playing as an independent Mini-Con!&lt;br /&gt;
* The character sheets flip-flop between &amp;quot;Junkion&amp;quot; and &amp;quot;Junkian&amp;quot; as the official language of the [[Junkion (species)|Junkion]]s.&lt;br /&gt;
* Dirge&#039;s profile sheet has a typo that renders &amp;quot;good&amp;quot; as &amp;quot;food&amp;quot;.&lt;br /&gt;
* Despite the adventure being aimed at 1st level characters, the pre-generated Decepticons are all level 3.&lt;br /&gt;
* Unlike the previous adventure ([[Winner&#039;s Cup]]), the pre-generated character sheets are presented similarly to NPC stat blocks (or the pre-generated Autobots in the free PDFs). Which would be fine &#039;&#039;if&#039;&#039; they&#039;d ensured each character had their own page. As it stands, there are 6 characters spread over 7 pages, usually with half one character&#039;s stats and half another on the same page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Generation 1 multipath adventures]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:TransformersRPG_CatchAFallingStarscream_cover.jpg&amp;diff=1818903</id>
		<title>File:TransformersRPG CatchAFallingStarscream cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:TransformersRPG_CatchAFallingStarscream_cover.jpg&amp;diff=1818903"/>
		<updated>2025-03-10T14:07:36Z</updated>

		<summary type="html">&lt;p&gt;Useless19: The cover of the Transformers Roleplaying Game adventure Catch a Falling Starscream, featuring Optimus Prime running through a blue void.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The cover of the [[Transformers Roleplaying Game]] adventure [[Catch a Falling Starscream]], featuring [[Optimus Prime]] running through a blue void.&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Winner%27s_Cup&amp;diff=1818902</id>
		<title>Winner&#039;s Cup</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Winner%27s_Cup&amp;diff=1818902"/>
		<updated>2025-03-10T14:05:56Z</updated>

		<summary type="html">&lt;p&gt;Useless19: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Comicstory&lt;br /&gt;
|seriesissue=[[Transformers Roleplaying Game]]&lt;br /&gt;
|prev=A Beacon of Hope&lt;br /&gt;
|next=The Time is Now&lt;br /&gt;
|caption=&lt;br /&gt;
|image=TransformersRPG_WinnersCup_cover.jpg&lt;br /&gt;
|title=&amp;quot;Winner&#039;s Cup&amp;quot;&lt;br /&gt;
|publisher=[[Renegade Game Studios]]&lt;br /&gt;
|published in=&lt;br /&gt;
|date=&lt;br /&gt;
|written by=[[Eddy Webb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Winner&#039;s Cup&#039;&#039;&#039;&amp;quot; is an adventure scenario for the &#039;&#039;[[Transformers Roleplaying Game]]&#039;&#039;, released as part of [[Renegade Game Studios]] exclusive &amp;quot;Play Renegade&amp;quot; line. A group of 4-6 1st level Autobot player characters investigate a strange Energon reading at the [[Indianapolis Motor Speedway]] in [[Indianapolis]], [[Indiana]], where they find Decepticons up to no good.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
===Part 1: A Close Encounter!===&lt;br /&gt;
At Autobot HQ, a group of rookie [[Autobot|Autobots]] are summoned by [[Bumblebee (G1)|Bumblebee]] to take on a mission. He explains that [[Teletraan I|Teletraan-1]] has discovered a strange source of [[Energon]] and it sounds like a simple mission for the Bee Team to investigate.&lt;br /&gt;
[[Wheeljack (G1)|Wheeljack]] sends the Team through the [[Autobot Road]] and they emerge in a parking garage right in front of [[Danica Furman]], a race car driver. Danica&#039;s looking for help because a strange meteorite crashed in the middle of the Indy Speedway, but hasn&#039;t had any luck with the local authorities. The players can choose to take Danica with them, or leave her behind (either way she ends up at the Speedway when the players do).&lt;br /&gt;
&lt;br /&gt;
===Part 2: The Pit Crew Arrives!===&lt;br /&gt;
When the players arrive at the Speedway, they discover a large glowing meteorite in the center of the track and three [[Decepticon|Decepticons]] holding several humans hostage. The Decepticons ([[Blockade]], [[Roughspot]], and [[Blitzkrieg]]) are having a loud argument about what they should be doing, allowing the players to attempt a stealthy approach if desired. If they go unspotted, the Team can discover bombs hidden around the Speedway and attempt to disarm them.&lt;br /&gt;
&lt;br /&gt;
When the Decepticons become aware of the Bee Team, either Danica or Roughspot will propose a race with the humans and the meteorite as stakes.&lt;br /&gt;
&lt;br /&gt;
===Part 3: Start Your Engines===&lt;br /&gt;
If the players accept the race proposal, two Autobots vs two Decepticons will race for three laps around the track. There are special rules for the race and the Decepticons will attempt to cheat at specific points.&lt;br /&gt;
If the players win, the Decepticons will attack out of frustration.&lt;br /&gt;
If the Decepticons win and the players let them go, the Decepticons will reveal that they&#039;ve placed bombs around the Speedway and trigger them to go off in five minutes, before fleeing. The players can attempt to disarm the bombs or escape.&lt;br /&gt;
&lt;br /&gt;
===Part 4: Terror at the Racetrack!===&lt;br /&gt;
If the Bee Team refuses the race proposal, the Decepticons lost, or the Bee Team are sore losers, then a fight breaks out. Scrap, the last member of the Pit Crew, shows up at a distance to help her team as a sniper. The players can spend their time helping the humans escape instead of fighting directly.&lt;br /&gt;
Once the Pit Crew have been hurt enough, they retreat, setting the bombs to go off in five minutes. The players can attempt to disarm the bombs or escape.&lt;br /&gt;
&lt;br /&gt;
===Part 5: Revenge of the Pit Crew!===&lt;br /&gt;
The Bee Team can follow the Pit Crew to a park, where they have the final fight. Scrap has a mysterious artifact called the Planet Cup, which can interfere with the Autobot Road (which is why there&#039;s no available backup for the Bee Team). She spends the fight trying using the Planet Cup to open a portal to escape.&lt;br /&gt;
&lt;br /&gt;
If the players get the Planet Cup, they can take it back to base and give it to Wheeljack for examination. It turns out to be what brought the meteorite of pure Energon crashing into the Speedway.&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Bumblebee (G1)|Bumblebee]] (1)&lt;br /&gt;
* [[Wheeljack (G1)|Wheeljack]] (2)&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Blockade]] (4)&lt;br /&gt;
* [[Blitzkrieg]] (5)&lt;br /&gt;
* [[Roughspot]] (6)&lt;br /&gt;
* [[Scrap (G1)|Scrap]] (7)&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
* [[Danica Furman]] (3)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This adventure booklet comes with six pregenerated character sheets that make up the [[Bee Team (G1)|Bee Team]]: [[Breakout]], [[Downforce]], [[Oversteer]], [[Scattershield]], [[Shakedown]], and [[Skidplate]].&lt;br /&gt;
&lt;br /&gt;
===Real-world references===&lt;br /&gt;
* Danica Furman likely takes her name from former professional racecar driver {{W|Danica Patrick}} and &#039;&#039;Transformers&#039;&#039; writer [[Simon Furman]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Generation 1 multipath adventures]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:TransformersRPG_WinnersCup_cover.jpg&amp;diff=1818900</id>
		<title>File:TransformersRPG WinnersCup cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:TransformersRPG_WinnersCup_cover.jpg&amp;diff=1818900"/>
		<updated>2025-03-10T14:03:27Z</updated>

		<summary type="html">&lt;p&gt;Useless19: The cover of the Transformers Roleplaying Game adventure Winner&amp;#039;s Cup, featuring Optimus Prime running through a blue void.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The cover of the [[Transformers Roleplaying Game]] adventure [[Winner&#039;s Cup]], featuring [[Optimus Prime]] running through a blue void.&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Danger_at_Dinobot_Island&amp;diff=1818897</id>
		<title>Danger at Dinobot Island</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Danger_at_Dinobot_Island&amp;diff=1818897"/>
		<updated>2025-03-10T13:24:50Z</updated>

		<summary type="html">&lt;p&gt;Useless19: /* Part 1: Call to Adventure/Briefing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Comicstory&lt;br /&gt;
|seriesissue=[[Transformers Roleplaying Game]]&lt;br /&gt;
|prev=&lt;br /&gt;
|next=&lt;br /&gt;
|caption=&lt;br /&gt;
|image=&lt;br /&gt;
|title=&amp;quot;Danger at Dinobot Island&amp;quot;&lt;br /&gt;
|publisher=[[Renegade Game Studios]]&lt;br /&gt;
|published in=&lt;br /&gt;
|date=&lt;br /&gt;
|written by=[[Shu Qing Tan]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Danger at Dinobot Island&#039;&#039;&#039;&amp;quot; is an adventure scenario for the &#039;&#039;[[Transformers Roleplaying Game]]&#039;&#039;, released as part of [[Renegade Game Studios]] exclusive &amp;quot;Play Renegade&amp;quot; line. A group of 4-6 5th level [[Autobot]] player characters (ideally [[Dinobot (G1)|Dinobots]]) are put on patrol around Dinobot Island when they notice strange things happening.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
===Part 1: Call to Adventure/Briefing===&lt;br /&gt;
The players begin on Dinobot Island and are given their mission by [[Snapbeak]]: they are to patrol the tar pits, the beach, and the northern woodlands. Strange footprints have been found, suggesting new unknown arrivals. Just as the team is ready to leave there is a flash of light to the north and the ground rumbles. Snapbeak instructs the team to investigate that first.&lt;br /&gt;
&lt;br /&gt;
===Part 2: Get to it!===&lt;br /&gt;
The team heads off. There are more suspicious footprints and a landslide has trapped a Hadrosaur. After the team has dealt with that, they reach the tar pits, where a group of [[Insecticons]] are waiting to ambush them.&lt;br /&gt;
&lt;br /&gt;
===Part 3: The Sum of All Parts===&lt;br /&gt;
The team finds a crashed [[Decepticon]] aircraft that has been mostly destroyed. They can discover some intel about [[Combiners]] if they can successfully break into its databanks. A loud roar cuts through the air and the team go to find [[Predaking (G1)|Predaking]] terrorizing Dinobots. The team has enough time to prepare some traps to help them in the upcoming fight.&lt;br /&gt;
&lt;br /&gt;
===Part 4: Long Ling Predaking!===&lt;br /&gt;
The team battles Predaking.&lt;br /&gt;
&lt;br /&gt;
===Part 5: Endings===&lt;br /&gt;
If the team wins the fight (or at least survives it) then they will be hailed as champions by Snapbeak and the other Dinobots.&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Skar (IDW)|Scarr]] (1)&lt;br /&gt;
* [[Slag (G1)|Slug]] (2)&lt;br /&gt;
* [[Slash (POTP)|Slash]] (3)&lt;br /&gt;
* [[Sludge (G1)|Sludge]] (4)&lt;br /&gt;
* [[Snarl (G1)|Snarl]] (5)&lt;br /&gt;
* [[Swoop (G1)|Swoop]] (6)&lt;br /&gt;
* [[Snapbeak]] (7)&lt;br /&gt;
* [[Clanky]] (8)&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Insecticon clone|Insecticon Drone]] (10)&lt;br /&gt;
* [[Insecticon clone|Insecticon Seeker Scout]] (11)&lt;br /&gt;
* [[Insecticon clone|Insecticon Spy]] (12)&lt;br /&gt;
* [[Predaking (G1)|Predaking]] (13)&lt;br /&gt;
* [[Divebomb (G1)|Divebomb]] (14)&lt;br /&gt;
* [[Headstrong (G1)|Headstrong]] (15)&lt;br /&gt;
* [[Rampage (G1)|Rampage]] (16)&lt;br /&gt;
* [[Razorclaw (G1)|Razorclaw]] (17)&lt;br /&gt;
* [[Tantrum (G1)|Tantrum]] (18)&lt;br /&gt;
&lt;br /&gt;
|c4=&lt;br /&gt;
* [[Hadrosaur]] (9)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This adventure booklet comes with six pregenerated character sheets: [[Skar (IDW)|Scarr]], [[Slag (G1)|Slug]], [[Slash (POTP)|Slash]], [[Sludge (G1)|Sludge]], [[Snarl (G1)|Snarl]], [[Swoop (G1)|Swoop]].&lt;br /&gt;
* This adventure booklet ties in with the [[The Enigma of Combination|Enigma of Combination]] sourcebook, and probably also with the soon-to-be-released [[Technorganic Secrets]] sourcebook.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* There are a couple of pictures of [[Grimlock (G1)|Grimlock]] in the booklet, despite him not making an appearance in the adventure.&lt;br /&gt;
[[Category:Generation 1 multipath adventures]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_Roleplaying_Game&amp;diff=1817791</id>
		<title>Transformers Roleplaying Game</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_Roleplaying_Game&amp;diff=1817791"/>
		<updated>2025-03-03T14:21:18Z</updated>

		<summary type="html">&lt;p&gt;Useless19: /* Adventure scenarios */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Transformers RPG Logo 2022.jpg|centre|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Transformers Roleplaying Game cover art (Preorder).jpg|thumb|right|upright=1.4|Are you prepared for all of those shabby impersonations of beloved characters? &#039;&#039;Are you?&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Transformers Roleplaying Game&#039;&#039;&#039;&#039;&#039; is a tabletop roleplaying game created by [[Renegade Game Studios]]. It was first teased in the summer of [[2020]]&amp;lt;ref&amp;gt;https://www.dicebreaker.com/universes/power-rangers/news/power-rangers-rpg-deckbuilder-announced&amp;lt;/ref&amp;gt;, and officially announced on [[September 1]], [[2021]]. The game was digitally released on [[August 2]], [[2022]], followed by a physical release on [[October 11]].&lt;br /&gt;
&lt;br /&gt;
The game sees players create their own [[Autobot]] characters and wage their battles to destroy the evil forces of the &amp;lt;s&amp;gt;Game Master&amp;lt;/s&amp;gt; [[Decepticon]]s. (Or vice-versa!)&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The &#039;&#039;Transformers Roleplaying Game&#039;&#039; makes use of Renegade Game Studios&#039; own Essence20 system, which is also used in their other [[Hasbro]]-licensed games, including their &#039;&#039;[[Power Rangers (franchise)|Mighty Morphin Power Rangers]]&#039;&#039;, &#039;&#039;[[G.I. Joe (franchise)|G.I. Joe]]&#039;&#039;, and &#039;&#039;[[My Little Pony]]&#039;&#039; roleplaying games; as such, characters from the different games can theoretically be mixed and matched for crossover campaigns. Renegade has also noted that the game &amp;quot;lends itself to cinematic action and cooperative roleplaying experiences, by using a character&#039;s background along with mechanics to incorporate unique character flaws&amp;quot;, as well as a &amp;quot;Story Point&amp;quot; system which will be rewarded to players for finishing missions, performing daring heroics, and roleplaying.&lt;br /&gt;
&lt;br /&gt;
Essence20 uses a system based on the d20 (20-sided die) and what they call a &amp;quot;skill die&amp;quot;, which ranges from a d2 to d20. By rolling these dice, a player must exceed the numerical difficulty of the task at hand to succeed. The finer points of this mechanic are designed to &amp;quot;[lead] to more chances for [critical successes] and more opportunities for great roleplaying incorporating them&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Character creation===&lt;br /&gt;
Skills are based on Strength, Speed, Smarts, and Social, referred to as &amp;quot;the 4 S&#039;s&amp;quot;. First level characters begin with 16 Essence Points—four of these points are automatically assigned based on the player&#039;s choice of Origin, Role, and Focus, while the remaining twelve may be allocated at the player&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
When creating a new character, players may freely combine most Influences, Origins, and Roles at will. This provides players with an &amp;quot;amazing depth and breadth to the variety of characters [they] can create&amp;quot;,&amp;lt;ref&amp;gt;https://renegadegamestudios.com/blog/introducing-the-essence20-roleplaying-system/&amp;lt;/ref&amp;gt; and allows for some charmingly outlandish combinations.&lt;br /&gt;
&lt;br /&gt;
====Influences====&lt;br /&gt;
Influences flesh out a character&#039;s backstory and provide players with inspiration for a character&#039;s personality, appearance, and traits—these include former professions such as &amp;quot;[[Gladiatorial combat|Gladiator]]&amp;quot;, or &amp;quot;Refinery Laborer&amp;quot;, personality traits like &amp;quot;Skeptic&amp;quot; and &amp;quot;Stargazer&amp;quot;, or the presence of additional body augmentations, such as &amp;quot;Experiment&amp;quot; or &amp;quot;[[Binary bonding|Binary Bonded]]&amp;quot;. These Influences may provide minor stat boosts or a chance to re-roll specific failed skill tests. Each Influence comes with several suggested Background Bonds, which players can select at will to add some additional flavor to their in-character roleplaying.&lt;br /&gt;
&lt;br /&gt;
A player can take as many influences as they want; however, for every two Influences they select, they must choose a Flaw, which permanently impacts their character&#039;s stats or raises the chance of failing specific skill tests.&lt;br /&gt;
&lt;br /&gt;
====Origins====&lt;br /&gt;
In the &#039;&#039;Transformers Roleplaying Game&#039;&#039;, a character&#039;s Origin generally corresponds to a Cybertronian&#039;s [[alternate mode]] or physical construction. A character&#039;s Origin also determines factors such as their size, starting health pool, movement speed, and overall Essence Points distribution. The &#039;&#039;Core Rulebook&#039;&#039; features the first eight Origins listed here; subsequent sourcebooks have added at least one Origin each.&lt;br /&gt;
&lt;br /&gt;
{{collist|2|&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Champions&#039;&#039;&#039; transform into sports cars, luxury sedans, and other such flashy vehicles, which gives them an edge in social scenarios.&amp;lt;ref name=&amp;quot;CR&amp;quot;&amp;gt;&#039;&#039;[[Transformers Roleplaying Game Core Rulebook]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cutters&#039;&#039;&#039; transform into aquatic vehicles like boats or submarines, which lets them easily cross watery terrain or attack from unexpected angles.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Lookouts&#039;&#039;&#039; convert into inconspicuous vehicles or inanimate objects, and excel at espionage and reconnaissance.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Monoliths&#039;&#039;&#039; use heavy-duty alternate modes like trucks and vans to literally throw their weight around.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Outriders&#039;&#039;&#039; usually become off-road vehicles like SUVs.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Rainmakers&#039;&#039;&#039; specialize in firepower and often transform into military vehicles like tanks.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Seekers&#039;&#039;&#039; are nimble fighters who transform into jets and other high-speed air vehicles.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Supports&#039;&#039;&#039; take the form of practical vehicles like cranes, ambulances, or helicopters. Although they&#039;re not dedicated fighters, they can use their vehicle mode equipment as an extra weapon.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Pretenders&#039;&#039;&#039; are a unique group of Cybertronians capable of disguising themselves as organic creatures.&amp;lt;ref name=&amp;quot;FG&amp;quot;&amp;gt;&#039;&#039;[[Field Guide to Action and Adventure]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Armory Call&#039;&#039;&#039; characters become hand-held firearms or armor for other Transformers.&amp;lt;ref name=&amp;quot;DD&amp;quot;&amp;gt;&#039;&#039;[[Decepticon Directive]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Drones&#039;&#039;&#039; may have begun as mindless soldiers, but they&#039;ve somehow developed independence and unique quirks that differentiate them from their [[Drone|mass-produced brethren]].&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Insecticons&#039;&#039;&#039; are tough fighters who become giant insects.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Mini-Cons&#039;&#039;&#039; are often partnered with larger Cybertronians. However, with the &#039;&#039;Decepticon Directive&#039;&#039; sourcebook, a player can choose to roleplay as an independent [[Mini-Con]].&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Monstrosities&#039;&#039;&#039; adopt [[beast mode]]s based on [[dragon]]s, [[Dinosaur (dinosaur)|dinosaur]]s, and other fearsome creatures.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Salvaged&#039;&#039;&#039; Transformers, such as the [[Junkion (species)|Junkion]]s, can cobble together improvised weapons from whatever&#039;s at hand.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Chargers&#039;&#039;&#039; specialize in vehicle mode combat, using bulldozer blades and cowcatchers to flatten their foes.&amp;lt;ref name=&amp;quot;EC&amp;quot;&amp;gt;&#039;&#039;[[The Enigma of Combination]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Pillars&#039;&#039;&#039; protect their smaller comrades by drawing enemy aggression.&amp;lt;ref name=&amp;quot;EC&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Speakers&#039;&#039;&#039; boost morale and generate free Story Points on critical successes.&amp;lt;ref name=&amp;quot;EC&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fuzors&#039;&#039;&#039; become strange hybrid creatures. &amp;lt;ref name=&amp;quot;TS&amp;quot;&amp;gt;&#039;&#039;[[Technorganic Secrets]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Behemoths&#039;&#039;&#039; transform into huge animals like dinosaurs or elephants. &amp;lt;ref name=&amp;quot;TS&amp;quot;&amp;gt;&#039;&#039;[[Technorganic Secrets]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Carapaced&#039;&#039;&#039; Transformers become armored beasts like tortoises or crustaceans. &amp;lt;ref name=&amp;quot;TS&amp;quot;&amp;gt;&#039;&#039;[[Technorganic Secrets]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Climber/Nimble&#039;&#039;&#039; Transformers are cunning fighters who become agile creatures like rodents and spiders. &amp;lt;ref name=&amp;quot;TS&amp;quot;&amp;gt;&#039;&#039;[[Technorganic Secrets]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Flora&#039;&#039;&#039; Transformers adopt plant-based alternate modes, which give them additional regenerative powers. &amp;lt;ref name=&amp;quot;TS&amp;quot;&amp;gt;&#039;&#039;[[Technorganic Secrets]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Flyers&#039;&#039;&#039; use their winged beast modes to attack from the air. &amp;lt;ref name=&amp;quot;TS&amp;quot;&amp;gt;&#039;&#039;[[Technorganic Secrets]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Many-Armed&#039;&#039;&#039; Transformers can use their extra limbs or tentacles in combat. &amp;lt;ref name=&amp;quot;TS&amp;quot;&amp;gt;&#039;&#039;[[Technorganic Secrets]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Primates&#039;&#039;&#039; are efficient climbers and can use their dexterous digits to manipulate delicate instruments while in their beast modes. &amp;lt;ref name=&amp;quot;TS&amp;quot;&amp;gt;&#039;&#039;[[Technorganic Secrets]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Quadrupeds&#039;&#039;&#039; are efficient trackers and skilled hunters. &amp;lt;ref name=&amp;quot;TS&amp;quot;&amp;gt;&#039;&#039;[[Technorganic Secrets]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Saurian&#039;&#039;&#039; Cybertronians are resilient fighters with reptilian forms. &amp;lt;ref name=&amp;quot;TS&amp;quot;&amp;gt;&#039;&#039;[[Technorganic Secrets]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Slitherers&#039;&#039;&#039; become snakes, giant millipedes, and other such low-slung creatures. &amp;lt;ref name=&amp;quot;TS&amp;quot;&amp;gt;&#039;&#039;[[Technorganic Secrets]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Swimmers&#039;&#039;&#039; take the form of aquatic creatures. &amp;lt;ref name=&amp;quot;TS&amp;quot;&amp;gt;&#039;&#039;[[Technorganic Secrets]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Roles====&lt;br /&gt;
The &#039;&#039;Transformers Roleplaying Game&#039;&#039; offers nine distinct Roles, which correspond to an overall character &amp;quot;class&amp;quot; in a game like &#039;&#039;Dungeons and Dragons&#039;&#039;. A player&#039;s chosen Role dictates some of their Essence Points allotments; additionally, each Role offers at least one unique way a player can use their Energon Points. Each Role is further subdivided into at least two distinct Focuses—for instance, a Transformer who takes the &amp;quot;Gunner&amp;quot; role must choose whether to specialize as a Gunslinger or Sharpshooter. Subsequent expansions have offered further Roles and individual Focuses within preexisting Roles.&lt;br /&gt;
 &lt;br /&gt;
Focuses are not locked behind faction affiliations; for instance, players wishing to roleplay as morally ambiguous Autobots are free to choose more destructive Focuses from the &#039;&#039;Decepticon Directive&#039;&#039; sourcebook.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 500px;&amp;quot; | Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1000px;&amp;quot; | Focuses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Analysts&#039;&#039;&#039; are information warfare specialists who can manipulate the game&#039;s Initiative-based combat order by boosting up allies or suppressing enemies.&lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;Manipulators&#039;&#039;&#039; disorient their foes with [[holographic projector|holo-projector]]s and [[electro-disrupter]]s.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Spec Ops&#039;&#039;&#039; use charisma and deception to gain an enemy&#039;s trust... then strike when their foes least expect it.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Corruptors&#039;&#039;&#039; fool their enemies through espionage and misdirection.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Inquisitors&#039;&#039;&#039; gain the information they need through interrogation and coercion.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hubs&#039;&#039;&#039; keep teammates connected by acting as a mobile communications center.&amp;lt;ref name=&amp;quot;EC&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Field Commanders&#039;&#039;&#039; make everyone around them better—they can temporarily boost an ally&#039;s stats or inspire their teammates to take free actions.&lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;Ambassadors&#039;&#039;&#039; prefer to minimize casualties through negotiations, but will fight fiercely to protect non-combatants from harm.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Strategists&#039;&#039;&#039; combine their inspiring presence with clever tactics to control the flow of combat.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Masterminds&#039;&#039;&#039; lead from the rear, using cunning strategies to mislead and deceive their enemies.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Tyrants&#039;&#039;&#039; lean on their terrifying presence in combat to intimidate enemies into surrendering—and frighten allies into obedience.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Team Leaders&#039;&#039;&#039; lead by example, fighting alongside and supporting the &#039;bots under their command.&amp;lt;ref name=&amp;quot;EC&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gunners&#039;&#039;&#039; always have the right firearm for the job—whether they&#039;re sniping foes from afar, laying down a hail of close-range covering fire, or obliterating hard targets with heavy weapons.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Gunslingers&#039;&#039;&#039; adapt to the changing battlefield by rapidly switching from one firearm to another.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sharpshooters&#039;&#039;&#039; are long range fighters who rely on single, precise shots.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cannonade&#039;&#039;&#039; Gunners deploy explosive munitions to blow their enemies to bits.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Triggerbots&#039;&#039;&#039; specialize in two-handed heavy weapons.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cannoneers&#039;&#039;&#039; use heavy artillery to obliterate enemy cover.&amp;lt;ref name=&amp;quot;EC&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Modemasters&#039;&#039;&#039; are well-rounded fighters with enhanced [[transformation]] abilities, who can take on extra [[alternate mode]]s or link up with a smaller [[Mini-Con]] partner.  Unlike other Roles, Modemasters can choose how to allocate their Essence Score Points and Skills as they level up.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Microlinked&#039;&#039;&#039; Transformers have formed a symbiotic partnership with a smaller [[Mini-Con]]; as they level up, they may pair up with an additional Mini-Con.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Triple Changers&#039;&#039;&#039; gain extra flexibility by choosing an additional Origin.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Mimics&#039;&#039;&#039; gradually gain Origins as they level up, until they cap out at [[Six Changer|six]].&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Minion Masters&#039;&#039;&#039; may control up to four Mini-Cons, and can gain additional Mini-Cons through General Perks.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Bonded Masters&#039;&#039;&#039; have been [[Binary bonding|binary bonded]] with a smaller being, either a [[Headmaster (technology)|Headmaster]], [[Powermaster]], or [[Targetmaster (technology)|Targetmaster]].&amp;lt;ref name=&amp;quot;EC&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Component Ace&#039;&#039;&#039; Transformers lend additional expertise to a [[combiner]] team.&amp;lt;ref name=&amp;quot;EC&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scientists&#039;&#039;&#039; start with extra Energon Points, which they can use to heal and support their allies in and out of combat.  &lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Medical Officers&#039;&#039;&#039; patch up injured teammates and protect them from incoming damage.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gadgeteers&#039;&#039;&#039; can augment their allies with advanced technology, jury-rig battlefield equipment, and take out enemy equipment.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cyber Engineers&#039;&#039;&#039; apply various stat boosts by experimenting on themselves and their fellow Cybertronians.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Elementalists&#039;&#039;&#039; specialize in weaponry involving one particular element, such as fire, lasers, or acid.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Counsellors&#039;&#039;&#039; provide psychological support for allies... or prey upon the psychological problems of their enemies.&amp;lt;ref name=&amp;quot;EC&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Scouts&#039;&#039;&#039; excel at gathering intelligence, marking targets, and causing havoc behind enemy lines.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Outriders&#039;&#039;&#039; rely on speed to evade their enemies.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Prowlers&#039;&#039;&#039; use stealth tactics and silenced weapons to ambush their opponents.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Demolitionists&#039;&#039;&#039; trip up foes and destroy buildings with booby traps and explosives.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Trackers&#039;&#039;&#039; pursue and isolate single targets across long distances.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Surveyors&#039;&#039;&#039; map out terrain, plan routes, and lay explosive traps.&amp;lt;ref name=&amp;quot;EC&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warriors&#039;&#039;&#039; are close-range fighters who specialize in melee combat. When a Warrior takes enough damage to be Defeated, they may choose to instead lose one of their limbs and fight on with a temporary stat loss.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Sentinels&#039;&#039;&#039; emphasize defence and precision.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Wreckers&#039;&#039;&#039; prefer one-on-one combat.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Brutes&#039;&#039;&#039; cut foes down to size with underhanded tactics.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Shredders&#039;&#039;&#039; work themselves into an unstoppable rage. ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Pugilists&#039;&#039;&#039; pummel foes into submission with their fists.&amp;lt;ref name=&amp;quot;EC&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Envoys&#039;&#039;&#039; prefer diplomacy over violence, and this wide perspective allows them to use another faction’s specific Faction Benefit in addition to their own.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Alien Ambassadors&#039;&#039;&#039; specialize in translating languages and assisting beings from other planets, even those that don&#039;t share a common language with the party.&amp;lt;ref name=&amp;quot;FG&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Grid Psychics&#039;&#039;&#039; can telepathically tap into the power of the [[Morphin Grid]] to assist their allies in combat situations.&amp;lt;ref name=&amp;quot;FG&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Military Attaches&#039;&#039;&#039; are combat diplomats who can handle themselves in a fight.&amp;lt;ref name=&amp;quot;FG&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raiders&#039;&#039;&#039; take whatever they feel they&#039;re owed, through coercion, deception, or brute force. &lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Acquisition Experts&#039;&#039;&#039; combine sticky fingers with hit-and-run tactics.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Siegemasters&#039;&#039;&#039; use heavy weapons to bust bunkers and crack open fortifications.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Perks and levels===&lt;br /&gt;
&lt;br /&gt;
All player characters begin with multiple Perks—these include universal perks that apply to all Cybertronians, faction-specific Perks for Autobots and Decepticons, Origin Benefits based on a character&#039;s Origin, and Perks based on their chosen Roles and Focuses. As they level up, characters gain additional Role and Focus Perks; at certain levels players may also select from a General Perk from a universal pool to further customize their character.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Transformers Roleplaying Game&#039;&#039; does not use an experience-based level system. Instead, levelling is left to the discretion of the GM, who may award the party the opportunity to level up at the end of an adventure or after a key encounter such as a boss fight.&lt;br /&gt;
&lt;br /&gt;
==Game content==&lt;br /&gt;
===Sourcebooks===&lt;br /&gt;
* &#039;&#039;[[Transformers Roleplaying Game Core Rulebook|Core Rulebook]]&#039;&#039; — The first book to be released, which presents the basics of the gameplay and contains rules for character creation, mechanics for tools, equipment, weapons, and vehicles, all to be used while exploring the world of the Transformers along with your friends (as well as the GM). The &#039;&#039;Core Rulebook&#039;&#039; also includes material for the Game Master, such as guidelines for creating adventures and campaigns, and a dossier of famous and infamous Cybertronians to use as non-player characters. A starter-adventure, &amp;quot;[[Troubled Waters]]&amp;quot;, is included in the book to help prepare players and the GM for what the game has to offer.&lt;br /&gt;
* &#039;&#039;[[Field Guide to Action and Adventure]]&#039;&#039; — A sourcebook meant to not only be used with the &#039;&#039;Transformers Roleplaying Game&#039;&#039;, but also with the &#039;&#039;Power Rangers Roleplaying Game&#039;&#039; and the &#039;&#039;[[G.I. Joe (franchise)|G.I. Joe]] Roleplaying Game&#039;&#039;. The book offers new character options, as well as rules and tools for GMs to create crossover adventures between the aforementioned roleplaying games and new threats.&lt;br /&gt;
* &#039;&#039;[[Decepticon Directive]]&#039;&#039; — A sourcebook all about creating Decepticon characters and running a Decepticon campaign. The &#039;&#039;Decepticon Directive Sourcebook&#039;&#039; adds several new character options, including a new Role, many of which are also compatible with Autobot characters. Various Decepticon-themed settings, non-player characters, gear, and so forth are also included for GM usage, along with a new adventure scenario.&lt;br /&gt;
* &#039;&#039;[[The Enigma of Combination|Enigma of Combination]]&#039;&#039; — A sourcebook focusing on [[combiner]]s and [[Binary bonding|binary bonded]] characters, along with several new Roles, Inspirations, and Focuses.&lt;br /&gt;
* &#039;&#039;[[Technorganic Secrets]]&#039;&#039; —  A [[beast mode]]-based expansion, featuring [[Dinobot (G1)|Dinobot]]s, [[Maximal]]s, [[Predacon (BW)|Predacon]]s, and [[Vehicon (BM)|Vehicon]]s.&lt;br /&gt;
* &#039;&#039;[[Transformers One Sourcebook]]&#039;&#039; — An expansion set in the universe of the [[Transformers One (film)|animated film]].&lt;br /&gt;
&lt;br /&gt;
===Adventure scenarios===&lt;br /&gt;
Adventure scenarios are pre-written game modules that provide a full session&#039;s worth of content for players, including characters to interact with, branching story paths based on their choices, and plenty of enemy encounters to overcome.&lt;br /&gt;
{| style=&amp;quot;margin-left:1em;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;lt;u&amp;gt;&#039;&#039;&#039;Regular release&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*&amp;quot;[[Troubled Waters]]&amp;quot;&lt;br /&gt;
*&amp;quot;[[A Beacon of Hope]]&amp;quot;&lt;br /&gt;
*&amp;quot;[[The Time is Now]]&amp;quot;&lt;br /&gt;
*&amp;quot;[[Memories and Salvation]]&amp;quot;&lt;br /&gt;
*&amp;quot;[[The Great Energon Robbery]]&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;lt;u&amp;gt;&#039;&#039;&#039;&#039;&#039;Play Renegade&#039;&#039; program&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*&amp;quot;[[Winner&#039;s Cup]]&amp;quot; (season 1 adventure PDF)&lt;br /&gt;
*&amp;quot;[[Catch a Falling Starscream]]&amp;quot; (season 2 adventure PDF)&lt;br /&gt;
*&amp;quot;[[From Yesterday to Today]]&amp;quot; (season 3 adventure PDF)&lt;br /&gt;
*&amp;quot;[[Danger at Dinobot Island]]&amp;quot; (season 4 adventure PDF)&lt;br /&gt;
*&amp;quot;[[The Breakdown Shakedown]]&amp;quot; (season 5 adventure PDF)&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;lt;u&amp;gt;&#039;&#039;&#039;Free RPG Day&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*&amp;quot;[[Cobra/Con Fusion]]&amp;quot; (cross-compatible with the &#039;&#039;G.I. Joe Roleplaying Game&#039;&#039;)&lt;br /&gt;
*&amp;quot;[[Unnatural Disaster]]&amp;quot; (cross-compatible with the &#039;&#039;G.I. Joe&#039;&#039;, &#039;&#039;Power Rangers&#039;&#039;, and &#039;&#039;My Little Pony&#039;&#039; &#039;&#039;Roleplaying Games&#039;&#039;)&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;lt;u&amp;gt;&#039;&#039;&#039;Gen Con&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*&amp;quot;[[Worlds Collide: Battle for the Multiverse]]&amp;quot;&lt;br /&gt;
*&amp;quot;[[Worlds Collide 2: The Pony Puzzle]]&amp;quot; (cross-compatible with the &#039;&#039;G.I. Joe&#039;&#039;, &#039;&#039;Power Rangers&#039;&#039;, and &#039;&#039;My Little Pony&#039;&#039; &#039;&#039;Roleplaying Games&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bonus material===&lt;br /&gt;
Additional pieces of material, such as stat blocks for new characters and items the GM can choose to implement, are available as part of [https://renegadegamestudios.com/transformers-roleplaying-game-free-bonus-material/ a free &amp;quot;Bonus Material&amp;quot; download], which is set to be updated with new content as time goes on.&lt;br /&gt;
* [[Polarity gauntlet]] lore sheet.&lt;br /&gt;
* Potential plot hooks on how to implement everyone&#039;s favorite self-serving, backstabbing Decepticon, [[Starscream (G1)|Starscream]], into a campaign.&lt;br /&gt;
* Game details and lore regarding the [[Hate Plague]].&lt;br /&gt;
* Pre-Generated character sheets for [[Arcee (G1)|Arcee]], [[Blaster (G1)|Blaster]] and [[Eject (G1)|Eject]], [[Bumblebee (G1)|Bumblebee]], [[Chromia (G1)|Chromia]], [[Cliffjumper (G1)|Cliffjumper]], [[Elita One (G1)|Elita-1]], [[Jazz (G1)|Jazz]], and [[Wheeljack (G1)|Wheeljack]].&lt;br /&gt;
&lt;br /&gt;
===Transformers Roleplaying Game Starter Bundle===&lt;br /&gt;
A beginner’s collection of books, PDFs, and Autobot branded accessories to get started in the basic gameplay.&lt;br /&gt;
* &#039;&#039;[[Transformers Roleplaying Game Core Rulebook]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[A Beacon of Hope]]&#039;&#039; &lt;br /&gt;
* &#039;&#039;[[Transformers Roleplaying Game Core Rulebook]]&#039;&#039; (PDF)&lt;br /&gt;
* &#039;&#039;[[Winner&#039;s Cup]]&#039;&#039; (&#039;&#039;Play Renegade&#039;&#039; PDF)&lt;br /&gt;
* &#039;&#039;&#039;Fillable Character Sheet&#039;&#039;&#039; (PDF)&lt;br /&gt;
* &#039;&#039;&#039;Free Bonus Material&#039;&#039;&#039; (PDF)&lt;br /&gt;
* &#039;&#039;&#039;A Beacon of Hope - GM Screen&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Autobot Dice Set&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Autobot Dice Bag&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
* &#039;&#039;&#039;Fillable PDF Character Sheet&#039;&#039;&#039; ([[August 2]], 2022)&lt;br /&gt;
: A fillable PDF file of a standard blank character sheet, to be used by the players. The sheet was released on the same day as the digital release of the &#039;&#039;Core Rulebook&#039;&#039;, and is [https://renegadegamestudios.com/transformers-roleplaying-game-fillable-pdf-character-sheet/ available as a free download] from Renegade&#039;s website.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Character Journal&#039;&#039;&#039; ([[August 16]], 2022)&lt;br /&gt;
: An 80-page hardcover book designed for more detailed tracking of character information. The journal includes an expanded character sheet, prompts to assist with character building, cheat sheets and other guidelines for quick reference, and 40 pages of space intended for session note-taking.&lt;br /&gt;
&lt;br /&gt;
[[File:Transformers RPG GM Screen Renegade Game Studios.jpg|thumb|right|350px|We have a feeling that the players won&#039;t be able to go all-out murderhobo on these NPCs...]]&lt;br /&gt;
* &#039;&#039;&#039;GM Screen&#039;&#039;&#039; ([[January 4]], 2023)&lt;br /&gt;
: A physical screen designed to hide the contents of the Game Master&#039;s side of the table from prying eyes. While the exterior features artwork of [[Grimlock (G1)|Grimlock]], [[Bumblebee (G1)|Bumblebee]], [[Optimus Prime (G1)|Optimus Prime]], [[Wheeljack (G1)|Wheeljack]] and [[Windblade (G1)|Windblade]], the inside of the screen features rules, lists, and reference tables for the GM&#039;s convenience. The screen also comes with a booklet containing the adventure scenario &amp;quot;[[A Beacon of Hope]]&amp;quot;; those who pre-ordered also received the PDF version of the adventure for free.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dice Bag&#039;&#039;&#039; ([[October 11]], 2022)&lt;br /&gt;
: A double-lined fabric dice bag bearing the Autobot insignia; a Decepticon variant is schedule for release in November 2023. It measures 6.25 inches x 8.5 inches flat, and features a locking drawstring clasp. Perfect for holding...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dice Set&#039;&#039;&#039; ([[October 11]], 2022)&lt;br /&gt;
: A full set of dice required for play, with the Autobot insignia appearing in place of the highest number on each die to instantly let you know when you roll a critical success. The set includes two d20, a d12, a d10, a d8, a d6, a d4, and a d2 coin. A Decepticon set is scheduled for a November 2023 release.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[FIRRIB|Frenzy is Red, Rumble is Blue (or both).]]&lt;br /&gt;
* When first announced it was implied that all of Renegade Game Studios&#039; Hasbro-related releases would use a modified version of the rules for 5th edition &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039;, managed by Hasbro subsidiary [[Wizards of the Coast]], but such plans seem to have been nixed when Renegade announced the creation of their own unique system—stating: &amp;quot;While we originally announced that these RPGs would be using the 5th Edition Open Game License, during development, it became clear that a custom system would allow fans to take better advantage of these unique worlds.&amp;quot;&amp;lt;ref&amp;gt;https://www.polygon.com/tabletop-games/22652204/power-rangers-g-i-joe-transformers-tabletop-rpg-release-date-price&amp;lt;/ref&amp;gt;&lt;br /&gt;
* As with a lot of auxiliary Transformers merchandise, the &#039;&#039;Roleplaying Game&#039;&#039; makes heavy use of the [[Evergreen]] designs.&lt;br /&gt;
* Unusually for a mostly Generation 1 inspired evergreen product, the &#039;&#039;Roleplaying Game&#039;&#039; makes a number of prominent references to 2001&#039;s [[Transformers: Robots in Disguise (2001 franchise)|&#039;&#039;Robots in Disguise&#039;&#039;]] series. The [[Autobot Road]] (already a fairly obscure reference) is also referred to as the [[Global Space Bridge]], there&#039;s reference to the [[Black Pyramid]], and most apparent, enemy sheets for [[Mega-Octane]] and [[Armorhide (RID)|Armorhide]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://renegadegamestudios.com Official website of Renegade Game Studios]&lt;br /&gt;
* [https://renegadegamestudios.com/blog/announcing-the-transformers-roleplaying-game/ Official announcement of the Transformers Roleplaying Game]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game| ]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Danger_at_Dinobot_Island&amp;diff=1801022</id>
		<title>Danger at Dinobot Island</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Danger_at_Dinobot_Island&amp;diff=1801022"/>
		<updated>2024-12-01T19:44:27Z</updated>

		<summary type="html">&lt;p&gt;Useless19: /* Errors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Comicstory&lt;br /&gt;
|seriesissue=[[Transformers Roleplaying Game]]&lt;br /&gt;
|prev=&lt;br /&gt;
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|caption=&lt;br /&gt;
|image=&lt;br /&gt;
|title=&amp;quot;Danger at Dinobot Island&amp;quot;&lt;br /&gt;
|publisher=[[Renegade Game Studios]]&lt;br /&gt;
|published in=&lt;br /&gt;
|date=&lt;br /&gt;
|written by=[[Shu Qing Tan]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Danger at Dinobot Island&#039;&#039;&#039;&amp;quot; is an adventure scenario for the &#039;&#039;[[Transformers Roleplaying Game]]&#039;&#039;, released as part of [[Renegade Game Studios]] exclusive &amp;quot;Play Renegade&amp;quot; line. A group of 4-6 5th level [[Autobot]] player characters (ideally [[Dinobot (G1)|Dinobots]]) are put on patrol around Dinobot Island when they notice strange things happening.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
===Part 1: Call to Adventure/Briefing===&lt;br /&gt;
The players being on Dinobot Island and are given their mission by [[Snapbeak]]: they are to patrol the tar pits, the beach, and the northern woodlands. Strange footprints have been found, suggesting new unknown arrivals. Just as the team is ready to leave there is a flash of light to the north and the ground rumbles. Snapbeak instructs the team to investigate that first.&lt;br /&gt;
&lt;br /&gt;
===Part 2: Get to it!===&lt;br /&gt;
The team heads off. There are more suspicious footprints and a landslide has trapped a Hadrosaur. After the team has dealt with that, they reach the tar pits, where a group of [[Insecticons]] are waiting to ambush them.&lt;br /&gt;
&lt;br /&gt;
===Part 3: The Sum of All Parts===&lt;br /&gt;
The team finds a crashed [[Decepticon]] aircraft that has been mostly destroyed. They can discover some intel about [[Combiners]] if they can successfully break into its databanks. A loud roar cuts through the air and the team go to find [[Predaking (G1)|Predaking]] terrorizing Dinobots. The team has enough time to prepare some traps to help them in the upcoming fight.&lt;br /&gt;
&lt;br /&gt;
===Part 4: Long Ling Predaking!===&lt;br /&gt;
The team battles Predaking.&lt;br /&gt;
&lt;br /&gt;
===Part 5: Endings===&lt;br /&gt;
If the team wins the fight (or at least survives it) then they will be hailed as champions by Snapbeak and the other Dinobots.&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Skar (IDW)|Scarr]] (1)&lt;br /&gt;
* [[Slag (G1)|Slug]] (2)&lt;br /&gt;
* [[Slash (POTP)|Slash]] (3)&lt;br /&gt;
* [[Sludge (G1)|Sludge]] (4)&lt;br /&gt;
* [[Snarl (G1)|Snarl]] (5)&lt;br /&gt;
* [[Swoop (G1)|Swoop]] (6)&lt;br /&gt;
* [[Snapbeak]] (7)&lt;br /&gt;
* [[Clanky]] (8)&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Insecticon clone|Insecticon Drone]] (10)&lt;br /&gt;
* [[Insecticon clone|Insecticon Seeker Scout]] (11)&lt;br /&gt;
* [[Insecticon clone|Insecticon Spy]] (12)&lt;br /&gt;
* [[Predaking (G1)|Predaking]] (13)&lt;br /&gt;
* [[Divebomb (G1)|Divebomb]] (14)&lt;br /&gt;
* [[Headstrong (G1)|Headstrong]] (15)&lt;br /&gt;
* [[Rampage (G1)|Rampage]] (16)&lt;br /&gt;
* [[Razorclaw (G1)|Razorclaw]] (17)&lt;br /&gt;
* [[Tantrum (G1)|Tantrum]] (18)&lt;br /&gt;
&lt;br /&gt;
|c4=&lt;br /&gt;
* [[Hadrosaur]] (9)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This adventure booklet comes with six pregenerated character sheets: [[Skar (IDW)|Scarr]], [[Slag (G1)|Slug]], [[Slash (POTP)|Slash]], [[Sludge (G1)|Sludge]], [[Snarl (G1)|Snarl]], [[Swoop (G1)|Swoop]].&lt;br /&gt;
* This adventure booklet ties in with the [[The Enigma of Combination|Enigma of Combination]] sourcebook, and probably also with the soon-to-be-released [[Technorganic Secrets]] sourcebook.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* There are a couple of pictures of [[Grimlock (G1)|Grimlock]] in the booklet, despite him not making an appearance in the adventure.&lt;br /&gt;
[[Category:Generation 1 multipath adventures]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Catch_a_Falling_Starscream&amp;diff=1797785</id>
		<title>Catch a Falling Starscream</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Catch_a_Falling_Starscream&amp;diff=1797785"/>
		<updated>2024-11-13T11:02:23Z</updated>

		<summary type="html">&lt;p&gt;Useless19: /* Errors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Comicstory&lt;br /&gt;
|seriesissue=[[Transformers Roleplaying Game]]&lt;br /&gt;
|prev=The Great Energon Robbery&lt;br /&gt;
|next=From Yesterday to Today&lt;br /&gt;
|caption=&lt;br /&gt;
|image=&lt;br /&gt;
|title=&amp;quot;Catch a Falling Starscream&amp;quot;&lt;br /&gt;
|publisher=[[Renegade Game Studios]]&lt;br /&gt;
|published in=&lt;br /&gt;
|date=&lt;br /&gt;
|written by=[[Brite Cheney]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Catch a Falling Starscream&#039;&#039;&#039;&amp;quot; is an adventure scenario released that ties in with the &#039;&#039;[[Decepticon Directive]]&#039;&#039; sourcebook, released as part of [[Renegade Game Studios]] exclusive &amp;quot;Play Renegade&amp;quot; line. In keeping with the Decepticon focus, this adventure introduces a party of 4-6 players to the dark side—either using original characters or the pregenerated character sheets provided in the booklet. This adventure follows a group of Decepticon rookies as they become spies for [[Soundwave (G1)|Soundwave]], and find themselves working undercover to foil Starscream&#039;s latest scheme.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
===Part 1: Falling in With Starscream===&lt;br /&gt;
On the crashed &#039;&#039;[[Nemesis (G1)|Nemesis]]&#039;&#039;, [[Laserbeak (G1)|Laserbeak]] brings a small group of Decepticon rookies to [[Soundwave (G1)|Soundwave]], who explains the nature of their mission: recently, one of Soundwave&#039;s [[Mini-Cassette|Recordicon]] spies observed [[Starscream (G1)|Starscream]] fraternizing with Autobots, and now the Decepticon spymaster needs them to infiltrate his inner circle and figure out what he&#039;s planning. Soundwave suggests meeting with [[Skywarp (G1)|Skywarp]], as they might be able to trick the dimwitted [[Seeker (body-type)|Seeker]] into getting them close with their target. &lt;br /&gt;
&lt;br /&gt;
When the group finally finds Skywarp, he ropes the group into helping him with his practical jokes; if they help him, he&#039;ll put a good word in for them when he meets with Starscream. After hacking [[Shockwave (G1)|Shockwave]]&#039;s computer, scrambling one of Soundwave&#039;s recordings, and stealing [[Thrust (G1)|Thrust]]&#039;s [[sonic vortex optimizer]], Skywarp brings the group to a large hangar, where they meet Starscream for the first time. Initially, Starscream doesn&#039;t trust the group; the players may choose to argue their case, and in the end Starscream decides to bring them along anyways. The treacherous Air Commander explains that he has acquired details on an ancient Cybertronian shipwreck, and plans to excavate the site with some hired help.&lt;br /&gt;
&lt;br /&gt;
===Part 2: Chasing the Moon===&lt;br /&gt;
In the desert, Starscream, his Seekers, and the player characters establish a temporary field camp. Eventually—whether through interrogating Starscream or analyzing the crash site itself—the players realize that the old ship contains several [[Polarity gauntlet|Polarity Gauntlets]], extremely powerful weapons capable of manipulating metal. Additionally, they learn that Starscream has recruited some gullible Autobots to go into the still-active ship for him deactivating its security systems, and then double-cross them when they least expect it.&lt;br /&gt;
&lt;br /&gt;
After learning what Starscream&#039;s really up to, the group heads toward the crashed ship: they may choose to either sneak past the guards, somehow convince them to leave, or just defeat them in combat. &lt;br /&gt;
&lt;br /&gt;
===Part 3: The Fallen Star===&lt;br /&gt;
Inside the ship, the group make their way through the wreck, dealing with the ship&#039;s automated security systems, until they finally come across a single, half-damaged Polarity Gauntlet in a supply room. The players must attempt to crack the lock, and can use their technological experience to assist with the codebreaking. In the end, however, one member of the party now has access to this unique weapon. &lt;br /&gt;
&lt;br /&gt;
===Part 4: Autobots Assembled===&lt;br /&gt;
Outside the ship, the team runs into a furious Starscream, who demands that they hand over what&#039;s his. At that moment, however, Soundwave arrives; Starscream wisely flees, and Soundwave orders the group to deal with Starscream&#039;s would-be Autobot patsies while he teaches the Air Commander a lesson. Not long afterwards, [[Rollbar (G1)|Rollbar]] and three [[Throttlebot]] recruits arrive, intent on double-crossing their double-crosser and seizing the Polarity Gauntlet for the Autobots.&lt;br /&gt;
&lt;br /&gt;
If the Decepticons lose the fight, Rollbar and his allies take the Polarity Gauntlet, 	leaving Soundwave to drag the defeated recruits back to headquarters. Otherwise, the villains defeat Rollbar and his allies; Soundwave promises that the Decepticons will be able to study the artifact and replicate its functions. Although [[Megatron (G1)|Megatron]] believed Starscream&#039;s claims, Soundwave tells the group that he&#039;ll need their help keeping an eye on their treacherous comrade in future...&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Rollbar (G1)|Rollbar]] (8)&lt;br /&gt;
* [[Throttlebot]] recruits (9)&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Laserbeak (G1)|Laserbeak]] (1)&lt;br /&gt;
* [[Soundwave (G1)|Soundwave]] (2)&lt;br /&gt;
* [[Skywarp (G1)|Skywarp]] (3)&lt;br /&gt;
* [[Shockwave (G1)|Shockwave]] (4)&lt;br /&gt;
* [[Thrust (G1)|Thrust]] (5)&lt;br /&gt;
* [[Starscream (G1)|Starscream]] (6)&lt;br /&gt;
* [[Seeker (body-type)|Seeker]] drones (7)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This adventure booklet comes with six pregenerated character sheets: [[Bitstream (G1)|Bitstream]], [[Dirge (G1)|Dirge]], [[Heavywait]], [[Howlback (G1)|Howlback]], [[Scatterspike (G1)|Scatterspike]], and [[Swift (G1)|Swift]]. &lt;br /&gt;
* This adventure booklet ties in with the [[Decepticon Directive]] sourcebook.&lt;br /&gt;
&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* The aforementioned character sheets draw quite heavily from the [[2019 IDW continuity]]—all of the pregenerated characters either appeared in or were created for the comic, and several of them have &amp;quot;[[Voin]]&amp;quot; as one of their spoken languages. &lt;br /&gt;
* Scatterspike&#039;s profile notes that she likes to bet on [[skitter]] races, a form of gambling that appeared in [[Rise of the Decepticons: Swindle&#039;s|&#039;&#039;Transformers&#039;&#039; #20]]. &lt;br /&gt;
* Howlback&#039;s profile mentions the [[Cobalt Sentry|Cobalt Sentries]] from her original toy bio. &lt;br /&gt;
* The opening setpiece has the player characters enjoying a game of [[Cybertronian games#Praxus Fold .27Em|Praxus Fold &#039;Em]], a card game that originated in [[Brimstone (Cybertron)|Brimstone]]&#039;s online &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039; profile. &lt;br /&gt;
* The Polarity Gauntlets originated in the &#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039; episode &amp;quot;[[Metal Attraction]]&amp;quot;, although they&#039;ve previously featured in the &#039;&#039;Roleplaying Game&#039;&#039; material as part of a free PDF&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* In an aside relating to role-playing respectfully, the text claims that all &#039;&#039;Transformers&#039;&#039; movies are rated PG. However, as of writing, this is only true for &#039;&#039;[[The Transformers: The Movie]]&#039;&#039; and &#039;&#039;[[Transformers One (film)|Transformers One]]&#039;&#039;; all of the live-action films distributed by Paramount are thus far rated PG-13.&lt;br /&gt;
* Howlback&#039;s Threat sheet in &#039;&#039;[[Field Guide to Action and Adventure]]&#039;&#039; describes her as a clone of the Mini-Con [[Ravage (G1)|Ravage]], puts her size as &amp;quot;Small&amp;quot;, and notes that she is effective at taking down enemies many times her size. Here, Howlback&#039;s character sheet gives her the &amp;quot;Monstrosity&amp;quot; Origin (i.e., she turns from a humanoid robot into an animal) and gives her a &amp;quot;Huge&amp;quot; size rating.  It&#039;s especially odd given that &#039;&#039;Decepticon Directive&#039;&#039; has rules for playing as an independent Mini-Con!&lt;br /&gt;
* The character sheets flip-flop between &amp;quot;Junkion&amp;quot; and &amp;quot;Junkian&amp;quot; as the official language of the [[Junkion (species)|Junkion]]s.&lt;br /&gt;
* Dirge&#039;s profile sheet has a typo that renders &amp;quot;good&amp;quot; as &amp;quot;food&amp;quot;.&lt;br /&gt;
* Despite the adventure being aimed at 1st level characters, the pre-generated Decepticons are all level 3.&lt;br /&gt;
* Unlike the previous adventure ([[Winner&#039;s Cup]]), the pre-generated character sheets are presented similarly to NPC stat blocks (or the pre-generated Autobots in the free PDFs). Which would be fine &#039;&#039;if&#039;&#039; they&#039;d ensured each character had their own page. As it stands, there are 6 characters spread over 7 pages, usually with half one character&#039;s stats and half another on the same page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Generation 1 multipath adventures]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Catch_a_Falling_Starscream&amp;diff=1797784</id>
		<title>Catch a Falling Starscream</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Catch_a_Falling_Starscream&amp;diff=1797784"/>
		<updated>2024-11-13T11:01:40Z</updated>

		<summary type="html">&lt;p&gt;Useless19: /* Errors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Comicstory&lt;br /&gt;
|seriesissue=[[Transformers Roleplaying Game]]&lt;br /&gt;
|prev=The Great Energon Robbery&lt;br /&gt;
|next=From Yesterday to Today&lt;br /&gt;
|caption=&lt;br /&gt;
|image=&lt;br /&gt;
|title=&amp;quot;Catch a Falling Starscream&amp;quot;&lt;br /&gt;
|publisher=[[Renegade Game Studios]]&lt;br /&gt;
|published in=&lt;br /&gt;
|date=&lt;br /&gt;
|written by=[[Brite Cheney]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Catch a Falling Starscream&#039;&#039;&#039;&amp;quot; is an adventure scenario released that ties in with the &#039;&#039;[[Decepticon Directive]]&#039;&#039; sourcebook, released as part of [[Renegade Game Studios]] exclusive &amp;quot;Play Renegade&amp;quot; line. In keeping with the Decepticon focus, this adventure introduces a party of 4-6 players to the dark side—either using original characters or the pregenerated character sheets provided in the booklet. This adventure follows a group of Decepticon rookies as they become spies for [[Soundwave (G1)|Soundwave]], and find themselves working undercover to foil Starscream&#039;s latest scheme.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
===Part 1: Falling in With Starscream===&lt;br /&gt;
On the crashed &#039;&#039;[[Nemesis (G1)|Nemesis]]&#039;&#039;, [[Laserbeak (G1)|Laserbeak]] brings a small group of Decepticon rookies to [[Soundwave (G1)|Soundwave]], who explains the nature of their mission: recently, one of Soundwave&#039;s [[Mini-Cassette|Recordicon]] spies observed [[Starscream (G1)|Starscream]] fraternizing with Autobots, and now the Decepticon spymaster needs them to infiltrate his inner circle and figure out what he&#039;s planning. Soundwave suggests meeting with [[Skywarp (G1)|Skywarp]], as they might be able to trick the dimwitted [[Seeker (body-type)|Seeker]] into getting them close with their target. &lt;br /&gt;
&lt;br /&gt;
When the group finally finds Skywarp, he ropes the group into helping him with his practical jokes; if they help him, he&#039;ll put a good word in for them when he meets with Starscream. After hacking [[Shockwave (G1)|Shockwave]]&#039;s computer, scrambling one of Soundwave&#039;s recordings, and stealing [[Thrust (G1)|Thrust]]&#039;s [[sonic vortex optimizer]], Skywarp brings the group to a large hangar, where they meet Starscream for the first time. Initially, Starscream doesn&#039;t trust the group; the players may choose to argue their case, and in the end Starscream decides to bring them along anyways. The treacherous Air Commander explains that he has acquired details on an ancient Cybertronian shipwreck, and plans to excavate the site with some hired help.&lt;br /&gt;
&lt;br /&gt;
===Part 2: Chasing the Moon===&lt;br /&gt;
In the desert, Starscream, his Seekers, and the player characters establish a temporary field camp. Eventually—whether through interrogating Starscream or analyzing the crash site itself—the players realize that the old ship contains several [[Polarity gauntlet|Polarity Gauntlets]], extremely powerful weapons capable of manipulating metal. Additionally, they learn that Starscream has recruited some gullible Autobots to go into the still-active ship for him deactivating its security systems, and then double-cross them when they least expect it.&lt;br /&gt;
&lt;br /&gt;
After learning what Starscream&#039;s really up to, the group heads toward the crashed ship: they may choose to either sneak past the guards, somehow convince them to leave, or just defeat them in combat. &lt;br /&gt;
&lt;br /&gt;
===Part 3: The Fallen Star===&lt;br /&gt;
Inside the ship, the group make their way through the wreck, dealing with the ship&#039;s automated security systems, until they finally come across a single, half-damaged Polarity Gauntlet in a supply room. The players must attempt to crack the lock, and can use their technological experience to assist with the codebreaking. In the end, however, one member of the party now has access to this unique weapon. &lt;br /&gt;
&lt;br /&gt;
===Part 4: Autobots Assembled===&lt;br /&gt;
Outside the ship, the team runs into a furious Starscream, who demands that they hand over what&#039;s his. At that moment, however, Soundwave arrives; Starscream wisely flees, and Soundwave orders the group to deal with Starscream&#039;s would-be Autobot patsies while he teaches the Air Commander a lesson. Not long afterwards, [[Rollbar (G1)|Rollbar]] and three [[Throttlebot]] recruits arrive, intent on double-crossing their double-crosser and seizing the Polarity Gauntlet for the Autobots.&lt;br /&gt;
&lt;br /&gt;
If the Decepticons lose the fight, Rollbar and his allies take the Polarity Gauntlet, 	leaving Soundwave to drag the defeated recruits back to headquarters. Otherwise, the villains defeat Rollbar and his allies; Soundwave promises that the Decepticons will be able to study the artifact and replicate its functions. Although [[Megatron (G1)|Megatron]] believed Starscream&#039;s claims, Soundwave tells the group that he&#039;ll need their help keeping an eye on their treacherous comrade in future...&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Rollbar (G1)|Rollbar]] (8)&lt;br /&gt;
* [[Throttlebot]] recruits (9)&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Laserbeak (G1)|Laserbeak]] (1)&lt;br /&gt;
* [[Soundwave (G1)|Soundwave]] (2)&lt;br /&gt;
* [[Skywarp (G1)|Skywarp]] (3)&lt;br /&gt;
* [[Shockwave (G1)|Shockwave]] (4)&lt;br /&gt;
* [[Thrust (G1)|Thrust]] (5)&lt;br /&gt;
* [[Starscream (G1)|Starscream]] (6)&lt;br /&gt;
* [[Seeker (body-type)|Seeker]] drones (7)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This adventure booklet comes with six pregenerated character sheets: [[Bitstream (G1)|Bitstream]], [[Dirge (G1)|Dirge]], [[Heavywait]], [[Howlback (G1)|Howlback]], [[Scatterspike (G1)|Scatterspike]], and [[Swift (G1)|Swift]]. &lt;br /&gt;
* This adventure booklet ties in with the [[Decepticon Directive]] sourcebook.&lt;br /&gt;
&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* The aforementioned character sheets draw quite heavily from the [[2019 IDW continuity]]—all of the pregenerated characters either appeared in or were created for the comic, and several of them have &amp;quot;[[Voin]]&amp;quot; as one of their spoken languages. &lt;br /&gt;
* Scatterspike&#039;s profile notes that she likes to bet on [[skitter]] races, a form of gambling that appeared in [[Rise of the Decepticons: Swindle&#039;s|&#039;&#039;Transformers&#039;&#039; #20]]. &lt;br /&gt;
* Howlback&#039;s profile mentions the [[Cobalt Sentry|Cobalt Sentries]] from her original toy bio. &lt;br /&gt;
* The opening setpiece has the player characters enjoying a game of [[Cybertronian games#Praxus Fold .27Em|Praxus Fold &#039;Em]], a card game that originated in [[Brimstone (Cybertron)|Brimstone]]&#039;s online &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039; profile. &lt;br /&gt;
* The Polarity Gauntlets originated in the &#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039; episode &amp;quot;[[Metal Attraction]]&amp;quot;, although they&#039;ve previously featured in the &#039;&#039;Roleplaying Game&#039;&#039; material as part of a free PDF&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* In an aside relating to role-playing respectfully, the text claims that all &#039;&#039;Transformers&#039;&#039; movies are rated PG. However, as of writing, this is only true for &#039;&#039;[[The Transformers: The Movie]]&#039;&#039; and &#039;&#039;[[Transformers One (film)|Transformers One]]&#039;&#039;; all of the live-action films distributed by Paramount are thus far rated PG-13.&lt;br /&gt;
* Howlback&#039;s Threat sheet in &#039;&#039;[[Field Guide to Action and Adventure]]&#039;&#039; describes her as a clone of the Mini-Con [[Ravage (G1)|Ravage]], puts her size as &amp;quot;Small&amp;quot;, and notes that she is effective at taking down enemies many times her size. Here, Howlback&#039;s character sheet gives her the &amp;quot;Monstrosity&amp;quot; Origin (i.e., she turns from a humanoid robot into an animal) and gives her a &amp;quot;Huge&amp;quot; size rating.  It&#039;s especially odd given that &#039;&#039;Decepticon Directive&#039;&#039; has rules for playing as an independent Mini-Con!&lt;br /&gt;
* The character sheets flip-flop between &amp;quot;Junkion&amp;quot; and &amp;quot;Junkian&amp;quot; as the official language of the [[Junkion (species)|Junkion]]s.&lt;br /&gt;
* Dirge&#039;s profile sheet has a typo that renders &amp;quot;good&amp;quot; as &amp;quot;food&amp;quot;.&lt;br /&gt;
* Despite the adventure being aimed at 1st level characters, the pre-generated Decepticons are all level 3.&lt;br /&gt;
* Unlike the previous adventure ([[Winner&#039;s Cup]]), the pre-generated character sheets are presented similarly to NPC stat blocks (or the pre-generated Autobots in the free pdfs). Which would be fine &#039;&#039;if&#039;&#039; they&#039;d ensured each character had their own page. As it stands, there are 6 characters spread over 7 pages, usually with half one character&#039;s stats and half another on the same page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Generation 1 multipath adventures]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Tracy_Pembrooke&amp;diff=1797783</id>
		<title>Tracy Pembrooke</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Tracy_Pembrooke&amp;diff=1797783"/>
		<updated>2024-11-13T09:54:37Z</updated>

		<summary type="html">&lt;p&gt;Useless19: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
:&#039;&#039;Tracy Pembrooke is a [[human]] from the [[Transformers Roleplaying Game]] portion of the [[Generation 1 continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Doctor &#039;&#039;&#039;Tracy Pembrooke&#039;&#039;&#039; is an expert in her field of advanced physics and xenoscientific research. Always a fervent believer in extraterrestrial life and the unknown, her theories were proven correct when she was attacked by [[Decepticon]]s while researching [[Energon]] and subsequently rescued by [[Arcee (G1)|Arcee]] and [[Bumblebee (G1)|Bumblebee]]. She&#039;s now a firm ally to the [[Autobot]]s and assists [[Perceptor (G1)|Perceptor]] in theoretical space-time engineering.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers Roleplaying Game&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Tracy is introduced to the player characters via [[Blaster (G1)|Blaster]] and Perceptor, with the mission that the players will escort her to the Mobius Gathering. On the way, Tracy acts as an icebreaker, asking questions about the player Autobot characters and giving her own backstory in turn.&lt;br /&gt;
&lt;br /&gt;
At the Mobius Gathering, Tracy gives a few talks in the virtual symposium (&amp;quot;Applications of Xeno-Energic Wavelengths&amp;quot;, &amp;quot;Spacetime Theory&amp;quot;, and &amp;quot;Tracking Extraterrestrial Threats&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
After the Gathering and the subsequent kidnapping of other scientists, Tracy spends her time assisting Perceptor and doesn&#039;t play a huge part in the rest of the adventure book.{{storylink|The Time is Now}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Tracy started believing in aliens and the supernatural when she was 7. Her brother went missing and she was convinced it was aliens. If the players manage to ask the right questions and roll well enough, they realize that her brother was likely got by a [[velgrox]], a &amp;quot;hideous carnivorous alien&amp;quot;. (Though given the players visit an alien trading hub later in the adventure, it seems a waste to not have Tracy&#039;s brother show up there).&lt;br /&gt;
* Tracy can be encouraged to go into more fringe theories if the Autobots prioritize watching over her during the Gathering.&lt;br /&gt;
* Tracy&#039;s theories are described as &amp;quot;strange&amp;quot; (by Blaster) and &amp;quot;wonderful&amp;quot; (by Perceptor).&lt;br /&gt;
&lt;br /&gt;
==Tracy&#039;s questions==&lt;br /&gt;
Tracy will ask the following questions to the player Autobots in the hopes of getting to know them better (and to encourage the players to roleplay):&lt;br /&gt;
* What did you do/what was your career on your home planet?&lt;br /&gt;
* Do you have any hobbies here on Earth?&lt;br /&gt;
* Why did you come to Earth?&lt;br /&gt;
* Have you met any other aliens?&lt;br /&gt;
* Is [[Optimus Prime (G1)|Optimus Prime]] a good leader, and how long have you been an Autobot?&lt;br /&gt;
* What exactly &#039;&#039;is&#039;&#039; a Decepticon and why do they hate you folks so much?&lt;br /&gt;
* How many humans actually know about you Autobots?&lt;br /&gt;
* Why is Energon so important?&lt;br /&gt;
* As robots, can your kind actuall &#039;&#039;die&#039;&#039;?&lt;br /&gt;
* What is the Spark?&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* Tracy&#039;s name is misspelled as &amp;quot;Doctor Tract Pembrooke&amp;quot; in the chapter overview.&lt;br /&gt;
&lt;br /&gt;
[[Category:Generation 1 humans]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game humans]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Snapbeak&amp;diff=1797782</id>
		<title>Snapbeak</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Snapbeak&amp;diff=1797782"/>
		<updated>2024-11-13T09:51:19Z</updated>

		<summary type="html">&lt;p&gt;Useless19: Created page with &amp;quot;{{factions|autobot}} :&amp;#039;&amp;#039;Snapbeak is an Autobot Dinobot from the Transformers Roleplaying Game portion of the Generation 1 [[cont...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot}}&lt;br /&gt;
:&#039;&#039;Snapbeak is an [[Autobot]] [[Dinobot]] from the [[Transformers Roleplaying Game]] portion of the [[Generation 1 continuity family|Generation 1]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{faceless}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snapbeak&#039;&#039;&#039; is a strict, by-the-book Dinobot who turns into an oviraptor. She lives on Dinobot Island and oversees the routine patrols.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers Roleplaying Game&#039;&#039;===&lt;br /&gt;
In the [[Danger at Dinobot Island]] one-shot adventure, Snapbeak is responsible for sending the PCs out on their mission to patrol the island. While the PCs are dealing with the bulk of the adventure, Snapbeak spends her time rounding up the other Dinobots to try and keep them safe.&lt;br /&gt;
&lt;br /&gt;
If the PCs are successful in their mission, she will be the first to hail them as champions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Generation 1 Autobots]]&lt;br /&gt;
[[Category:Generation 1 Dinobots]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game Autobots]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game Dinobots]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Danger_at_Dinobot_Island&amp;diff=1796143</id>
		<title>Danger at Dinobot Island</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Danger_at_Dinobot_Island&amp;diff=1796143"/>
		<updated>2024-11-06T11:42:05Z</updated>

		<summary type="html">&lt;p&gt;Useless19: /* Featured characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Comicstory&lt;br /&gt;
|seriesissue=[[Transformers Roleplaying Game]]&lt;br /&gt;
|prev=&lt;br /&gt;
|next=&lt;br /&gt;
|caption=&lt;br /&gt;
|image=&lt;br /&gt;
|title=&amp;quot;Danger at Dinobot Island&amp;quot;&lt;br /&gt;
|publisher=[[Renegade Game Studios]]&lt;br /&gt;
|published in=&lt;br /&gt;
|date=&lt;br /&gt;
|written by=[[Shu Qing Tan]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Danger at Dinobot Island&#039;&#039;&#039;&amp;quot; is an adventure scenario for the &#039;&#039;[[Transformers Roleplaying Game]]&#039;&#039;, released as part of [[Renegade Game Studios]] exclusive &amp;quot;Play Renegade&amp;quot; line. A group of 4-6 5th level [[Autobot]] player characters (ideally [[Dinobot (G1)|Dinobots]]) are put on patrol around Dinobot Island when they notice strange things happening.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
===Part 1: Call to Adventure/Briefing===&lt;br /&gt;
The players being on Dinobot Island and are given their mission by [[Snapbeak]]: they are to patrol the tar pits, the beach, and the northern woodlands. Strange footprints have been found, suggesting new unknown arrivals. Just as the team is ready to leave there is a flash of light to the north and the ground rumbles. Snapbeak instructs the team to investigate that first.&lt;br /&gt;
&lt;br /&gt;
===Part 2: Get to it!===&lt;br /&gt;
The team heads off. There are more suspicious footprints and a landslide has trapped a Hadrosaur. After the team has dealt with that, they reach the tar pits, where a group of [[Insecticons]] are waiting to ambush them.&lt;br /&gt;
&lt;br /&gt;
===Part 3: The Sum of All Parts===&lt;br /&gt;
The team finds a crashed [[Decepticon]] aircraft that has been mostly destroyed. They can discover some intel about [[Combiners]] if they can successfully break into its databanks. A loud roar cuts through the air and the team go to find [[Predaking (G1)|Predaking]] terrorizing Dinobots. The team has enough time to prepare some traps to help them in the upcoming fight.&lt;br /&gt;
&lt;br /&gt;
===Part 4: Long Ling Predking!===&lt;br /&gt;
The team battles Predaking.&lt;br /&gt;
&lt;br /&gt;
===Part 5: Endings===&lt;br /&gt;
If the team wins the fight (or at least survives it) then they will be hailed as champions by Snapbeak and the other Dinobots.&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Skar (IDW)|Scarr]] (1)&lt;br /&gt;
* [[Slag (G1)|Slug]] (2)&lt;br /&gt;
* [[Slash (POTP)|Slash]] (3)&lt;br /&gt;
* [[Sludge (G1)|Sludge]] (4)&lt;br /&gt;
* [[Snarl (G1)|Snarl]] (5)&lt;br /&gt;
* [[Swoop (G1)|Swoop]] (6)&lt;br /&gt;
* [[Snapbeak]] (7)&lt;br /&gt;
* [[Clanky]] (8)&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Insecticon clone|Insecticon Drone]] (10)&lt;br /&gt;
* [[Insecticon clone|Insecticon Seeker Scout]] (11)&lt;br /&gt;
* [[Insecticon clone|Insecticon Spy]] (12)&lt;br /&gt;
* [[Predaking (G1)|Predaking]] (13)&lt;br /&gt;
* [[Divebomb (G1)|Divebomb]] (14)&lt;br /&gt;
* [[Headstrong (G1)|Headstrong]] (15)&lt;br /&gt;
* [[Rampage (G1)|Rampage]] (16)&lt;br /&gt;
* [[Razorclaw (G1)|Razorclaw]] (17)&lt;br /&gt;
* [[Tantrum (G1)|Tantrum]] (18)&lt;br /&gt;
&lt;br /&gt;
|c4=&lt;br /&gt;
* [[Hadrosaur]] (9)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This adventure booklet comes with six pregenerated character sheets: [[Skar (IDW)|Scarr]], [[Slag (G1)|Slug]], [[Slash (POTP)|Slash]], [[Sludge (G1)|Sludge]], [[Snarl (G1)|Snarl]], [[Swoop (G1)|Swoop]].&lt;br /&gt;
* This adventure booklet ties in with the [[The Enigma of Combination|Enigma of Combination]] sourcebook, and probably also with the soon-to-be-released [[Technorganic Secrets]] sourcebook.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* There are a couple of pictures of [[Grimlock (G1)|Grimlock]] in the booklet, despite him not making an appearance in the adventure.&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Danger_at_Dinobot_Island&amp;diff=1796141</id>
		<title>Danger at Dinobot Island</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Danger_at_Dinobot_Island&amp;diff=1796141"/>
		<updated>2024-11-06T11:41:23Z</updated>

		<summary type="html">&lt;p&gt;Useless19: Created page with &amp;quot;{{Comicstory |seriesissue=Transformers Roleplaying Game |prev= |next= |caption= |image= |title=&amp;quot;Danger at Dinobot Island&amp;quot; |publisher=Renegade Game Studios |published i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Comicstory&lt;br /&gt;
|seriesissue=[[Transformers Roleplaying Game]]&lt;br /&gt;
|prev=&lt;br /&gt;
|next=&lt;br /&gt;
|caption=&lt;br /&gt;
|image=&lt;br /&gt;
|title=&amp;quot;Danger at Dinobot Island&amp;quot;&lt;br /&gt;
|publisher=[[Renegade Game Studios]]&lt;br /&gt;
|published in=&lt;br /&gt;
|date=&lt;br /&gt;
|written by=[[Shu Qing Tan]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Danger at Dinobot Island&#039;&#039;&#039;&amp;quot; is an adventure scenario for the &#039;&#039;[[Transformers Roleplaying Game]]&#039;&#039;, released as part of [[Renegade Game Studios]] exclusive &amp;quot;Play Renegade&amp;quot; line. A group of 4-6 5th level [[Autobot]] player characters (ideally [[Dinobot (G1)|Dinobots]]) are put on patrol around Dinobot Island when they notice strange things happening.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
===Part 1: Call to Adventure/Briefing===&lt;br /&gt;
The players being on Dinobot Island and are given their mission by [[Snapbeak]]: they are to patrol the tar pits, the beach, and the northern woodlands. Strange footprints have been found, suggesting new unknown arrivals. Just as the team is ready to leave there is a flash of light to the north and the ground rumbles. Snapbeak instructs the team to investigate that first.&lt;br /&gt;
&lt;br /&gt;
===Part 2: Get to it!===&lt;br /&gt;
The team heads off. There are more suspicious footprints and a landslide has trapped a Hadrosaur. After the team has dealt with that, they reach the tar pits, where a group of [[Insecticons]] are waiting to ambush them.&lt;br /&gt;
&lt;br /&gt;
===Part 3: The Sum of All Parts===&lt;br /&gt;
The team finds a crashed [[Decepticon]] aircraft that has been mostly destroyed. They can discover some intel about [[Combiners]] if they can successfully break into its databanks. A loud roar cuts through the air and the team go to find [[Predaking (G1)|Predaking]] terrorizing Dinobots. The team has enough time to prepare some traps to help them in the upcoming fight.&lt;br /&gt;
&lt;br /&gt;
===Part 4: Long Ling Predking!===&lt;br /&gt;
The team battles Predaking.&lt;br /&gt;
&lt;br /&gt;
===Part 5: Endings===&lt;br /&gt;
If the team wins the fight (or at least survives it) then they will be hailed as champions by Snapbeak and the other Dinobots.&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Skar (IDW)|Scarr]] (1)&lt;br /&gt;
* [[Slag (G1)|Slug]] (2)&lt;br /&gt;
* [[Slash (POTP)|Slash]] (3)&lt;br /&gt;
* [[Sludge (G1)|Sludge]] (4)&lt;br /&gt;
* [[Snarl (G1)|Snarl]] (5)&lt;br /&gt;
* [[Swoop (G1)|Swoop]] (6)&lt;br /&gt;
* [[Snapbeak]] (7)&lt;br /&gt;
* [[Clanky]] (8)&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Insecticon clone|Insecticon Drone]] (10)&lt;br /&gt;
* [[Insecticon clone|Insecticon Seeker Scout]] (11)&lt;br /&gt;
* [[Insecticon clone|Insecticon Spy]] (12)&lt;br /&gt;
* [[Predaking (G1)|Predaking]] (13)&lt;br /&gt;
* [[Divebomb (G1)|Divebomb]] (14)&lt;br /&gt;
* [[Headstrong (G1)|Headstrong]] (15)&lt;br /&gt;
* [[Rampage (G1)|Rampage]] (16)&lt;br /&gt;
* [[Razorclaw (G1)|Razorclaw]] (17)&lt;br /&gt;
* [[Tantrum (G1)|Tantrum]] (18)&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
* [[Hadrosaur]] (9)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This adventure booklet comes with six pregenerated character sheets: [[Skar (IDW)|Scarr]], [[Slag (G1)|Slug]], [[Slash (POTP)|Slash]], [[Sludge (G1)|Sludge]], [[Snarl (G1)|Snarl]], [[Swoop (G1)|Swoop]].&lt;br /&gt;
* This adventure booklet ties in with the [[The Enigma of Combination|Enigma of Combination]] sourcebook, and probably also with the soon-to-be-released [[Technorganic Secrets]] sourcebook.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* There are a couple of pictures of [[Grimlock (G1)|Grimlock]] in the booklet, despite him not making an appearance in the adventure.&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Catch_a_Falling_Starscream&amp;diff=1796130</id>
		<title>Catch a Falling Starscream</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Catch_a_Falling_Starscream&amp;diff=1796130"/>
		<updated>2024-11-06T11:05:09Z</updated>

		<summary type="html">&lt;p&gt;Useless19: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Comicstory&lt;br /&gt;
|seriesissue=[[Transformers Roleplaying Game]]&lt;br /&gt;
|prev=The Great Energon Robbery&lt;br /&gt;
|next=From Yesterday to Today&lt;br /&gt;
|caption=&lt;br /&gt;
|image=&lt;br /&gt;
|title=&amp;quot;Catch a Falling Starscream&amp;quot;&lt;br /&gt;
|publisher=[[Renegade Game Studios]]&lt;br /&gt;
|published in=&lt;br /&gt;
|date=&lt;br /&gt;
|written by=[[Brite Cheney]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Catch a Falling Starscream&#039;&#039;&#039;&amp;quot; is an adventure scenario released that ties in with the &#039;&#039;[[Decepticon Directive]]&#039;&#039; sourcebook, released as part of [[Renegade Game Studios]] exclusive &amp;quot;Play Renegade&amp;quot; line. In keeping with the Decepticon focus, this adventure introduces a party of 4-6 players to the dark side—either using original characters or the pregenerated character sheets provided in the booklet. This adventure follows a group of Decepticon rookies as they become spies for [[Soundwave (G1)|Soundwave]], and find themselves working undercover to foil Starscream&#039;s latest scheme.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
===Part 1: Falling in With Starscream===&lt;br /&gt;
On the crashed &#039;&#039;[[Nemesis (G1)|Nemesis]]&#039;&#039;, [[Laserbeak (G1)|Laserbeak]] brings a small group of Decepticon rookies to [[Soundwave (G1)|Soundwave]], who explains the nature of their mission: recently, one of Soundwave&#039;s [[Mini-Cassette|Recordicon]] spies observed [[Starscream (G1)|Starscream]] fraternizing with Autobots, and now the Decepticon spymaster needs them to infiltrate his inner circle and figure out what he&#039;s planning. Soundwave suggests meeting with [[Skywarp (G1)|Skywarp]], as they might be able to trick the dimwitted [[Seeker (body-type)|Seeker]] into getting them close with their target. &lt;br /&gt;
&lt;br /&gt;
When the group finally finds Skywarp, he ropes the group into helping him with his practical jokes; if they help him, he&#039;ll put a good word in for them when he meets with Starscream. After hacking [[Shockwave (G1)|Shockwave]]&#039;s computer, scrambling one of Soundwave&#039;s recordings, and stealing [[Thrust (G1)|Thrust]]&#039;s [[sonic vortex optimizer]], Skywarp brings the group to a large hangar, where they meet Starscream for the first time. Initially, Starscream doesn&#039;t trust the group; the players may choose to argue their case, and in the end Starscream decides to bring them along anyways. The treacherous Air Commander explains that he has acquired details on an ancient Cybertronian shipwreck, and plans to excavate the site with some hired help.&lt;br /&gt;
&lt;br /&gt;
===Part 2: Chasing the Moon===&lt;br /&gt;
In the desert, Starscream, his Seekers, and the player characters establish a temporary field camp. Eventually—whether through interrogating Starscream or analyzing the crash site itself—the players realize that the old ship contains several [[Polarity gauntlet|Polarity Gauntlets]], extremely powerful weapons capable of manipulating metal. Additionally, they learn that Starscream has recruited some gullible Autobots to go into the still-active ship for him deactivating its security systems, and then double-cross them when they least expect it.&lt;br /&gt;
&lt;br /&gt;
After learning what Starscream&#039;s really up to, the group heads toward the crashed ship: they may choose to either sneak past the guards, somehow convince them to leave, or just defeat them in combat. &lt;br /&gt;
&lt;br /&gt;
===Part 3: The Fallen Star===&lt;br /&gt;
Inside the ship, the group make their way through the wreck, dealing with the ship&#039;s automated security systems, until they finally come across a single, half-damaged Polarity Gauntlet in a supply room. The players must attempt to crack the lock, and can use their technological experience to assist with the codebreaking. In the end, however, one member of the party now has access to this unique weapon. &lt;br /&gt;
&lt;br /&gt;
===Part 4: Autobots Assembled===&lt;br /&gt;
Outside the ship, the team runs into a furious Starscream, who demands that they hand over what&#039;s his. At that moment, however, Soundwave arrives; Starscream wisely flees, and Soundwave orders the group to deal with Starscream&#039;s would-be Autobot patsies while he teaches the Air Commander a lesson. Not long afterwards, [[Rollbar (G1)|Rollbar]] and three [[Throttlebot]] recruits arrive, intent on double-crossing their double-crosser and seizing the Polarity Gauntlet for the Autobots.&lt;br /&gt;
&lt;br /&gt;
If the Decepticons lose the fight, Rollbar and his allies take the Polarity Gauntlet, 	leaving Soundwave to drag the defeated recruits back to headquarters. Otherwise, the villains defeat Rollbar and his allies; Soundwave promises that the Decepticons will be able to study the artifact and replicate its functions. Although [[Megatron (G1)|Megatron]] believed Starscream&#039;s claims, Soundwave tells the group that he&#039;ll need their help keeping an eye on their treacherous comrade in future...&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Rollbar (G1)|Rollbar]] (8)&lt;br /&gt;
* [[Throttlebot]] recruits (9)&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Laserbeak (G1)|Laserbeak]] (1)&lt;br /&gt;
* [[Soundwave (G1)|Soundwave]] (2)&lt;br /&gt;
* [[Skywarp (G1)|Skywarp]] (3)&lt;br /&gt;
* [[Shockwave (G1)|Shockwave]] (4)&lt;br /&gt;
* [[Thrust (G1)|Thrust]] (5)&lt;br /&gt;
* [[Starscream (G1)|Starscream]] (6)&lt;br /&gt;
* [[Seeker (body-type)|Seeker]] drones (7)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This adventure booklet comes with six pregenerated character sheets: [[Bitstream (G1)|Bitstream]], [[Dirge (G1)|Dirge]], [[Heavywait]], [[Howlback (G1)|Howlback]], [[Scatterspike (G1)|Scatterspike]], and [[Swift (G1)|Swift]]. &lt;br /&gt;
* This adventure booklet ties in with the [[Decepticon Directive]] sourcebook.&lt;br /&gt;
&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* The aforementioned character sheets draw quite heavily from the [[2019 IDW continuity]]—all of the pregenerated characters either appeared in or were created for the comic, and several of them have &amp;quot;[[Voin]]&amp;quot; as one of their spoken languages. &lt;br /&gt;
* Scatterspike&#039;s profile notes that she likes to bet on [[skitter]] races, a form of gambling that appeared in [[Rise of the Decepticons: Swindle&#039;s|&#039;&#039;Transformers&#039;&#039; #20]]. &lt;br /&gt;
* Howlback&#039;s profile mentions the [[Cobalt Sentry|Cobalt Sentries]] from her original toy bio. &lt;br /&gt;
* The opening setpiece has the player characters enjoying a game of [[Cybertronian games#Praxus Fold .27Em|Praxus Fold &#039;Em]], a card game that originated in [[Brimstone (Cybertron)|Brimstone]]&#039;s online &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039; profile. &lt;br /&gt;
* The Polarity Gauntlets originated in the &#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039; episode &amp;quot;[[Metal Attraction]]&amp;quot;, although they&#039;ve previously featured in the &#039;&#039;Roleplaying Game&#039;&#039; material as part of a free PDF&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* In an aside relating to role-playing respectfully, the text claims that all &#039;&#039;Transformers&#039;&#039; movies are rated PG. However, as of writing, this is only true for &#039;&#039;[[The Transformers: The Movie]]&#039;&#039; and &#039;&#039;[[Transformers One (film)|Transformers One]]&#039;&#039;; all of the live-action films distributed by Paramount are thus far rated PG-13.&lt;br /&gt;
* Howlback&#039;s Threat sheet in &#039;&#039;[[Field Guide to Action and Adventure]]&#039;&#039; describes her as a clone of the Mini-Con [[Ravage (G1)|Ravage]], puts her size as &amp;quot;Small&amp;quot;, and notes that she is effective at taking down enemies many times her size. Here, Howlback&#039;s character sheet gives her the &amp;quot;Monstrosity&amp;quot; Origin (i.e., she turns from a humanoid robot into an animal) and gives her a &amp;quot;Huge&amp;quot; size rating.  It&#039;s especially odd given that &#039;&#039;Decepticon Directive&#039;&#039; has rules for playing as an independent Mini-Con!&lt;br /&gt;
* The character sheets flip-flop between &amp;quot;Junkion&amp;quot; and &amp;quot;Junkian&amp;quot; as the official language of the [[Junkion (species)|Junkion]]s.&lt;br /&gt;
* Dirge&#039;s profile sheet has a typo that renders &amp;quot;good&amp;quot; as &amp;quot;food&amp;quot;.&lt;br /&gt;
* Despite the adventure being aimed at 1st level characters, the pre-generated Decepticons are all level 3.&lt;br /&gt;
&lt;br /&gt;
[[Category:Generation 1 multipath adventures]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=The_Time_is_Now&amp;diff=1796126</id>
		<title>The Time is Now</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=The_Time_is_Now&amp;diff=1796126"/>
		<updated>2024-11-06T10:56:21Z</updated>

		<summary type="html">&lt;p&gt;Useless19: /* Chapter 4: Burning Bridges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Comicstory&lt;br /&gt;
|seriesissue=[[Transformers Roleplaying Game]]&lt;br /&gt;
|prev=Winner&#039;s Cup&lt;br /&gt;
|next=Memories and Salvation&lt;br /&gt;
|caption=&lt;br /&gt;
|image=TransformersRPG_TimeIsNow_front_cover.jpg&lt;br /&gt;
|title=&amp;quot;The Time Is Now&amp;quot;&lt;br /&gt;
|publisher=[[Renegade Game Studios]]&lt;br /&gt;
|published in=&lt;br /&gt;
|date=[[March 27]], [[2023]] (digital)&amp;lt;br&amp;gt;May 2023 (physical)&lt;br /&gt;
|written by=[[Bryan CP Steele]]&lt;br /&gt;
|ISBN=ISBN 978-1-957311-25-8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;The Time Is Now&#039;&#039;&#039;&amp;quot; is an adventure book for the [[Transformers Roleplaying Game]]. The adventure is optimized for 4 to 6 Autobot characters of 2nd level, which will reach level 6 by the end of the adventure. The adventure is set as a direct follow-up to the introductory adventure &amp;quot;[[Troubled Waters]]&amp;quot;, published in the &#039;&#039;[[Transformers Roleplaying Game Core Rulebook|Core Rulebook]]&#039;&#039;, and can be played following &amp;quot;[[A Beacon of Hope]]&amp;quot;, the adventure that came packaged with the [[Transformers Roleplaying Game#Accessories|Game Master Screen]].&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
===Chapter 1: Roll Out!===&lt;br /&gt;
&lt;br /&gt;
====Part 1: Call to Action====&lt;br /&gt;
[[Blaster (G1)|Blaster]] and [[Perceptor (G1)|Perceptor]] introduce the team to [[Tracy Pembrooke|Doctor Tracy Pembrooke]] and ask them to escort her to a scientific symposium in New Mexico known as the Mobius Gathering.&lt;br /&gt;
====Part 2: The Doctor is In====&lt;br /&gt;
On the way to the Mobius Gathering, the Autobots get to know Dr. Pembrooke better and learn more about the symposium. Once there, the team might attract the attention of a [[Blazewake|Decepticon Seeker]] if they don&#039;t blend in.&lt;br /&gt;
====Part 3: Meeting of the Minds====&lt;br /&gt;
The Autobots join Dr. Pembrooke in a virtual gathering of genius-level conspiracy theorists, researchers, and xenoscience experts. There are some high-concept discussions about temporal displacement and intergalactic matter transports; some of which seem seeded by beings that know a little too much.&lt;br /&gt;
====Part 4: Keeping Secrets Secret====&lt;br /&gt;
The Autobots discover a small unit of Decepticons gathering scientific data from the earthling geniuses and must track down the trespassing Decepticons. Why do these villains want this information, who is in charge of these spies, and why are they trying to kidnap these human scientists?&lt;br /&gt;
====Part 5: A Wrinkle in Space-Time====&lt;br /&gt;
After finding a test site for temporal experiments, the Autobots must deal with the side-effects of this new scientific procedure, figure out where the Decepticons are performing this crime against quantum physics, and stop them.&lt;br /&gt;
====Part 6: Base Camp====&lt;br /&gt;
The Autobots report what took place at the summit, preparing their commanding officers for what might come next.&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Looking Back to Go Forward===&lt;br /&gt;
&lt;br /&gt;
====Part 1: Lab Assistance====&lt;br /&gt;
The team are sent to Perceptor&#039;s lab in the new base camp to discuss the Decepticons&#039; latest plans.&lt;br /&gt;
&lt;br /&gt;
====Part 2: Opening the Path====&lt;br /&gt;
As Perceptor, Dr. Tracy Pembrooke, and [[Salvatore Etruscus|Professor Salvatore Etuscus]] work to understand a strange fluctuation in the space-time continuum, the Autobot team must protect vital scientific equipment from Decepticon attacks.&lt;br /&gt;
&lt;br /&gt;
====Part 3: The Lost Grove====&lt;br /&gt;
After connecting the patch of jungle in the New Mexico desert to [[Mindwipe (G1)|Mindwipe&#039;s]] spacebridge energies, the Autobots enter a pocket dimension that has been invaded by Decepticons.&lt;br /&gt;
&lt;br /&gt;
====Part 4: A Time of Claws, Fangs, and Energon====&lt;br /&gt;
The Autobots follow Decepticon agents into the dangerous depths of the Lost Grove, where they encounter pre-historic Cybertronian life, including [[Reptaurica]]. They also come across a Decepticon mining operation lead by [[Runabout (G1)|Runabout]].&lt;br /&gt;
&lt;br /&gt;
====Part 5: Closing Time====&lt;br /&gt;
With the Decepticons&#039; technology damaged, the pocket of space-time that holds the Lost Grove becomes unstable and begins to collapse spectacularly. The Autobot team must race to escape before they are trapped within!&lt;br /&gt;
&lt;br /&gt;
====Part 6: Putting the Past Behind You====&lt;br /&gt;
The team makes their report to Perceptor and can question any Decepticon captives they might have.&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: Cybertron Never Dies===&lt;br /&gt;
&lt;br /&gt;
====Part 1: End Transmission====&lt;br /&gt;
While performing a routine survey in the American Midwest, the Autobot team in contacted by [[Ironhide (G1)|Ironhide]] and asked to investigate a transmission tower that has gone offline.&lt;br /&gt;
&lt;br /&gt;
====Part 2: Raids and Ambushes====&lt;br /&gt;
Once the tower is back online, the Autobots learn of attacks occurring across the globe, no doubt due to the Decepticons&#039; new spacebridge technology! The team responds to some of these incidents and must try to predict where the next one could occur.&lt;br /&gt;
&lt;br /&gt;
====Part 3: Static Shock====&lt;br /&gt;
After discovering that Perceptor&#039;s long-standing orbital surveillance network has become corrupted (with numerous &amp;quot;dark areas&amp;quot; around the world likely being exploited by Mindwipe&#039;s new project), the Autobots must go to these locations and confirm this theory.&lt;br /&gt;
&lt;br /&gt;
====Part 4: Aggressive Cartography====&lt;br /&gt;
The Autobots take the initiative and map out locations where the Decepticons might strike next.&lt;br /&gt;
&lt;br /&gt;
====Part 5: Defensive Grid 2.0====&lt;br /&gt;
Using a new element of Mindwipe&#039;s targeting spacebridge tech, the Autobots upgrade Perceptor&#039;s surveillance and defense network.&lt;br /&gt;
&lt;br /&gt;
====Part 6: Looking at the Stars====&lt;br /&gt;
Knowing their next step will take them into deep space, the team must discuss their futures with Perceptor.&lt;br /&gt;
&lt;br /&gt;
===Chapter 4: Burning Bridges===&lt;br /&gt;
&lt;br /&gt;
====Part 1: Welcome to Outer Space====&lt;br /&gt;
From an Autobot satellite in orbit around Earth, the team discusses how to stop Mindwipe&#039;s weaponized technology.&lt;br /&gt;
&lt;br /&gt;
====Part 2: Dark Side of the Moon====&lt;br /&gt;
The Autobots journey to Earth&#039;s moon to secure a spacebridge platform that will allow them to travel deeper into space, only to learn that unfortunate lost aliens are holding the facility.&lt;br /&gt;
&lt;br /&gt;
====Part 3: The Omnicron flotilla====&lt;br /&gt;
The team must navigate an alien space station called the Omnicron Flotilla to collect the technology needed to hijack Mindwipe&#039;s targeting spacebridge and follow it all the way back to his base of operations!&lt;br /&gt;
&lt;br /&gt;
====Part 4: A Sinister Hypothesis====&lt;br /&gt;
The Autobots are all alone on a Decepticon-controlled moon. They must battle against the odds and some of Mindwipe&#039;s dastardly horrors to reach the spacebridge control center.&lt;br /&gt;
&lt;br /&gt;
====Part 5: Shutdown Protocol====&lt;br /&gt;
The team must breach the base&#039;s shield, get to Mindwipe&#039;s command core, and destroy the targeting spacebridge system.&lt;br /&gt;
&lt;br /&gt;
====Part 6: Down to Earth Again====&lt;br /&gt;
Stranded on a distant moon and surrounded by more enemies than friends, the Autobots need to find a way to get back home to tell everyone the good news.&lt;br /&gt;
&lt;br /&gt;
===Appendix: Threat Stat Blocks===&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* Autobot Player Characters (4)&lt;br /&gt;
* [[Ramhorn (G1)|Ramhorn]] (5)&lt;br /&gt;
* [[Steeljaw (G1)|Steeljaw]] (6)&lt;br /&gt;
* [[Stripes]] (7)&lt;br /&gt;
* [[Blaster (G1)|Blaster]] (8)&lt;br /&gt;
* [[Perceptor (G1)|Perceptor]] (10)&lt;br /&gt;
* [[Arcee (G1)|Arcee]] (23)&lt;br /&gt;
* [[Ironhide (G1)|Ironhide]] (33)&lt;br /&gt;
* [[Kup (G1)|Kup]] (35)&lt;br /&gt;
* [[Eject (G1)|Eject]] (38)&lt;br /&gt;
* [[Rewind (G1)|Rewind]] (39)&lt;br /&gt;
* [[Brainstorm (G1)|Brainstorm]] (41)&lt;br /&gt;
* [[Galaxy Shuttle]] (42)&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Mindwipe (G1)|Mindwipe]] (1)&lt;br /&gt;
* [[Vorath]] (2)&lt;br /&gt;
* [[Soundwave (G1)|Soundwave]] (3)&lt;br /&gt;
* [[Blazewake]] (11)&lt;br /&gt;
* [[Spikestrip]] (16)&lt;br /&gt;
* [[Trasher]] (18)&lt;br /&gt;
* [[Buzzsaw (G1)|Buzzsaw]] (19)&lt;br /&gt;
* [[Wingthing (G1)|Wingthing]] (20)&lt;br /&gt;
* [[Beastbox (G1)|Beastbox]] (24)&lt;br /&gt;
* [[Ravage (G1)|Ravage Clone]] (25)&lt;br /&gt;
* [[Squawktalk (G1)|Squawktalk]] (26)&lt;br /&gt;
* [[Squawkbox]] (27)&lt;br /&gt;
* Decepticon Commando Rookie (31)&lt;br /&gt;
* [[Runabout (G1)|Runabout]] (32)&lt;br /&gt;
* [[Insecticon (G1)|Insecticon]] Boring Drones (34)&lt;br /&gt;
* [[Static]] (37)&lt;br /&gt;
* [[Weirdwolf (G1)|Weirdwolf]] (40)&lt;br /&gt;
* Decepticon [[Seeker (body-type)|Seeker]] Rookie (43)&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
* [[Tracy Pembrooke]] (9)&lt;br /&gt;
* [[Salvatore Etruscus]] (12)&lt;br /&gt;
* [[Grace Pauline Meriweather]] (13)&lt;br /&gt;
* [[Jamie Bragisdottir]] (14)&lt;br /&gt;
* [[Abegoya Trendala]] (15)&lt;br /&gt;
* [[Truth Founder]]s (17)&lt;br /&gt;
&lt;br /&gt;
|c4=&lt;br /&gt;
* [[Devolved Whiptail]] (21)&lt;br /&gt;
* [[Meanaconda]] (22)&lt;br /&gt;
* [[Primal Sharkticon]] (28)&lt;br /&gt;
* [[Primal Compsognabot]]s (29)&lt;br /&gt;
* [[Reptaurica]] (30)&lt;br /&gt;
* [[Devourer]] (36)&lt;br /&gt;
* [[Leggero]] (44)&lt;br /&gt;
* [[Rivetro]] (45)&lt;br /&gt;
* [[Rusty]] (46)&lt;br /&gt;
* [[Catharsian]] Gangsters (47)&lt;br /&gt;
* [[Yaruba]] (48)&lt;br /&gt;
* [[Lightpole]]s (49)&lt;br /&gt;
* [[Warlond]] (50)&lt;br /&gt;
* [[Zombie|Necrocons]] (51)&lt;br /&gt;
* [[Xenoroc]]s (52)&lt;br /&gt;
* [[Jettison]] (53)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Trivia===&lt;br /&gt;
* Throughout the book, several images depicting a team of Autobots used as stand-ins for the player characters can be seen. Members of this rather eclectic group include: [[Gauge]], [[Hound (G1)|Hound]], [[Firestar (G1)|Novastar]], [[Seaspray (G1)|Seaspray]] , [[Smokescreen (G1)|Smokescreen]], and [[Springer (G1)|Springer]].&lt;br /&gt;
* Among the more established Decepticons, four brand new &#039;Cons are presented in this book, including the seeker [[Blazewake]], the spy [[Spikestrip]], the engineer [[Static]], and the brawler [[Trasher]]. &lt;br /&gt;
* Despite him featuring in the synopsis of the adventure, as well as being on the cover of the book, Soundwave is relegated to little more than a bit player in the escapades that unfold, especially after the conclusion of the second chapter, after which he’s only mentioned in passing. It can be reasoned that the recognizability of Soundwave trumps that of actual big-bad, Mindwipe, in terms of marketing.&lt;br /&gt;
* This book includes rules for [[Combiner]]s! They&#039;re basically an abridged version of the rules for combining Zords in the Mighty Morphin [[Power Rangers]] Roleplaying Game, also developed and published by [[Renegade Game Studios]].&lt;br /&gt;
&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* The book features a few noteworthy alien races pulled from various corners of the &#039;&#039;Transformers&#039;&#039; mythos, including: &lt;br /&gt;
** [[Velgrox]], who originated in &#039;&#039;[[Transformers: Rescue Bots (cartoon)|Rescue Bots]]&#039;&#039;,&lt;br /&gt;
** [[Catharsian]]s, [[Gorlamite]]s, and [[Miliarian]]s, all of whom had their origins in the [[2005 IDW continuity]], &lt;br /&gt;
** [[Nebulan]]s who are a well-known species to many longtime fans of the franchise, &lt;br /&gt;
** [[Arcadroid]]s (&amp;quot;[[Five Faces of Darkness, Part 1]]&amp;quot;) and [[Eurythman]]s (&amp;quot;[[Carnage in C-Minor]]&amp;quot;), both somewhat obscure aliens that appeared in a single episode of [[The Transformers (cartoon)|the original cartoon]] each.&lt;br /&gt;
**Also [[Lightpole]]s!&lt;br /&gt;
* The Devourers, Meanaconda, Reptaurica are all described as being proto-versions of established Transformer factions, specifically, the [[Terrorcon (G1)|Terrorcons]], [[Predacon (G1)|Predacons]], and [[Dinobot (G1)|Dinobots]], respectively.&lt;br /&gt;
**The Devourers bear a striking resemblance to the Terrorcon [[Sinnertwin (G1)|Sinnertwin]].&lt;br /&gt;
* Mindwipe&#039;s fascination with the dead is an allusion to his original characterization, an aspect of him that&#039;s never been that much in focus whenever he&#039;s been included in stories. &lt;br /&gt;
*[[Unicron]] appears in two separate images in this book, but isn’t included as a threat or even alluded to at all within the story. Of his two appearances, one depicts him in his traditional Generation 1 design, while the second features him in the planet-mode of his [[Unicron/toys #Armada|&#039;&#039;Armada&#039;&#039; toy incarnation]].&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* There are several issues with the overview sections of each chapter, as many of the details presented there are just flat-out wrong when compared to the actual events of the chapters themselves. &lt;br /&gt;
** In the overview of chapter one, Dr. Pembrooke’s first name is spelled &amp;quot;Tract&amp;quot;, instead of &amp;quot;Tracy&amp;quot;. It also states that the Autobot player characters return to the &#039;&#039;Ark&#039;&#039; to deliver their report, something that doesn&#039;t happen, as they just call in for assistance.&lt;br /&gt;
** Chapter two’s overview states that [[Optimus Prime (G1)|Optimus Prime]] has a part to play in the beginning stages of the chapter, but he doesn&#039;t.&lt;br /&gt;
* When the player characters and Dr. Pembrooke are offered a chance to get to know each other in chapter one, the book states: &amp;quot;After a brief period of travel, Tracy asks whichever character is transporting her to open communications with the rest of the team so she can start a dialogue. Read or paraphrase the following.&amp;quot;—only that the block quote meant to lead into the back-and-forth appears above this particular bit of text, not below it.&lt;br /&gt;
* In the intro to &amp;quot;Part 6: Base Camp&amp;quot;, in the book&#039;s first chapter, Meanaconda is referred to as &amp;quot;Maniaconda&amp;quot;—despite his name being written correctly several other times on that very page.&lt;br /&gt;
* In the write-up of Spikestrip&#039;s abilities, an editor&#039;s note lingers, explaining what art to use in relation to the write-up.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://renegadegamestudios.com/transformers-roleplaying-game-the-time-is-now-adventure-book/ Product listing on Renegade Game Studios&#039; website]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Time Is Now}}&lt;br /&gt;
[[Category:Generation 1 multipath adventures]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=The_Time_is_Now&amp;diff=1796117</id>
		<title>The Time is Now</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=The_Time_is_Now&amp;diff=1796117"/>
		<updated>2024-11-06T10:47:54Z</updated>

		<summary type="html">&lt;p&gt;Useless19: /* Chapter 3: Cybertron Never Dies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Comicstory&lt;br /&gt;
|seriesissue=[[Transformers Roleplaying Game]]&lt;br /&gt;
|prev=Winner&#039;s Cup&lt;br /&gt;
|next=Memories and Salvation&lt;br /&gt;
|caption=&lt;br /&gt;
|image=TransformersRPG_TimeIsNow_front_cover.jpg&lt;br /&gt;
|title=&amp;quot;The Time Is Now&amp;quot;&lt;br /&gt;
|publisher=[[Renegade Game Studios]]&lt;br /&gt;
|published in=&lt;br /&gt;
|date=[[March 27]], [[2023]] (digital)&amp;lt;br&amp;gt;May 2023 (physical)&lt;br /&gt;
|written by=[[Bryan CP Steele]]&lt;br /&gt;
|ISBN=ISBN 978-1-957311-25-8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;The Time Is Now&#039;&#039;&#039;&amp;quot; is an adventure book for the [[Transformers Roleplaying Game]]. The adventure is optimized for 4 to 6 Autobot characters of 2nd level, which will reach level 6 by the end of the adventure. The adventure is set as a direct follow-up to the introductory adventure &amp;quot;[[Troubled Waters]]&amp;quot;, published in the &#039;&#039;[[Transformers Roleplaying Game Core Rulebook|Core Rulebook]]&#039;&#039;, and can be played following &amp;quot;[[A Beacon of Hope]]&amp;quot;, the adventure that came packaged with the [[Transformers Roleplaying Game#Accessories|Game Master Screen]].&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
===Chapter 1: Roll Out!===&lt;br /&gt;
&lt;br /&gt;
====Part 1: Call to Action====&lt;br /&gt;
[[Blaster (G1)|Blaster]] and [[Perceptor (G1)|Perceptor]] introduce the team to [[Tracy Pembrooke|Doctor Tracy Pembrooke]] and ask them to escort her to a scientific symposium in New Mexico known as the Mobius Gathering.&lt;br /&gt;
====Part 2: The Doctor is In====&lt;br /&gt;
On the way to the Mobius Gathering, the Autobots get to know Dr. Pembrooke better and learn more about the symposium. Once there, the team might attract the attention of a [[Blazewake|Decepticon Seeker]] if they don&#039;t blend in.&lt;br /&gt;
====Part 3: Meeting of the Minds====&lt;br /&gt;
The Autobots join Dr. Pembrooke in a virtual gathering of genius-level conspiracy theorists, researchers, and xenoscience experts. There are some high-concept discussions about temporal displacement and intergalactic matter transports; some of which seem seeded by beings that know a little too much.&lt;br /&gt;
====Part 4: Keeping Secrets Secret====&lt;br /&gt;
The Autobots discover a small unit of Decepticons gathering scientific data from the earthling geniuses and must track down the trespassing Decepticons. Why do these villains want this information, who is in charge of these spies, and why are they trying to kidnap these human scientists?&lt;br /&gt;
====Part 5: A Wrinkle in Space-Time====&lt;br /&gt;
After finding a test site for temporal experiments, the Autobots must deal with the side-effects of this new scientific procedure, figure out where the Decepticons are performing this crime against quantum physics, and stop them.&lt;br /&gt;
====Part 6: Base Camp====&lt;br /&gt;
The Autobots report what took place at the summit, preparing their commanding officers for what might come next.&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Looking Back to Go Forward===&lt;br /&gt;
&lt;br /&gt;
====Part 1: Lab Assistance====&lt;br /&gt;
The team are sent to Perceptor&#039;s lab in the new base camp to discuss the Decepticons&#039; latest plans.&lt;br /&gt;
&lt;br /&gt;
====Part 2: Opening the Path====&lt;br /&gt;
As Perceptor, Dr. Tracy Pembrooke, and [[Salvatore Etruscus|Professor Salvatore Etuscus]] work to understand a strange fluctuation in the space-time continuum, the Autobot team must protect vital scientific equipment from Decepticon attacks.&lt;br /&gt;
&lt;br /&gt;
====Part 3: The Lost Grove====&lt;br /&gt;
After connecting the patch of jungle in the New Mexico desert to [[Mindwipe (G1)|Mindwipe&#039;s]] spacebridge energies, the Autobots enter a pocket dimension that has been invaded by Decepticons.&lt;br /&gt;
&lt;br /&gt;
====Part 4: A Time of Claws, Fangs, and Energon====&lt;br /&gt;
The Autobots follow Decepticon agents into the dangerous depths of the Lost Grove, where they encounter pre-historic Cybertronian life, including [[Reptaurica]]. They also come across a Decepticon mining operation lead by [[Runabout (G1)|Runabout]].&lt;br /&gt;
&lt;br /&gt;
====Part 5: Closing Time====&lt;br /&gt;
With the Decepticons&#039; technology damaged, the pocket of space-time that holds the Lost Grove becomes unstable and begins to collapse spectacularly. The Autobot team must race to escape before they are trapped within!&lt;br /&gt;
&lt;br /&gt;
====Part 6: Putting the Past Behind You====&lt;br /&gt;
The team makes their report to Perceptor and can question any Decepticon captives they might have.&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: Cybertron Never Dies===&lt;br /&gt;
&lt;br /&gt;
====Part 1: End Transmission====&lt;br /&gt;
While performing a routine survey in the American Midwest, the Autobot team in contacted by [[Ironhide (G1)|Ironhide]] and asked to investigate a transmission tower that has gone offline.&lt;br /&gt;
&lt;br /&gt;
====Part 2: Raids and Ambushes====&lt;br /&gt;
Once the tower is back online, the Autobots learn of attacks occurring across the globe, no doubt due to the Decepticons&#039; new spacebridge technology! The team responds to some of these incidents and must try to predict where the next one could occur.&lt;br /&gt;
&lt;br /&gt;
====Part 3: Static Shock====&lt;br /&gt;
After discovering that Perceptor&#039;s long-standing orbital surveillance network has become corrupted (with numerous &amp;quot;dark areas&amp;quot; around the world likely being exploited by Mindwipe&#039;s new project), the Autobots must go to these locations and confirm this theory.&lt;br /&gt;
&lt;br /&gt;
====Part 4: Aggressive Cartography====&lt;br /&gt;
The Autobots take the initiative and map out locations where the Decepticons might strike next.&lt;br /&gt;
&lt;br /&gt;
====Part 5: Defensive Grid 2.0====&lt;br /&gt;
Using a new element of Mindwipe&#039;s targeting spacebridge tech, the Autobots upgrade Perceptor&#039;s surveillance and defense network.&lt;br /&gt;
&lt;br /&gt;
====Part 6: Looking at the Stars====&lt;br /&gt;
Knowing their next step will take them into deep space, the team must discuss their futures with Perceptor.&lt;br /&gt;
&lt;br /&gt;
===Chapter 4: Burning Bridges===&lt;br /&gt;
===Appendix: Threat Stat Blocks===&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* Autobot Player Characters (4)&lt;br /&gt;
* [[Ramhorn (G1)|Ramhorn]] (5)&lt;br /&gt;
* [[Steeljaw (G1)|Steeljaw]] (6)&lt;br /&gt;
* [[Stripes]] (7)&lt;br /&gt;
* [[Blaster (G1)|Blaster]] (8)&lt;br /&gt;
* [[Perceptor (G1)|Perceptor]] (10)&lt;br /&gt;
* [[Arcee (G1)|Arcee]] (23)&lt;br /&gt;
* [[Ironhide (G1)|Ironhide]] (33)&lt;br /&gt;
* [[Kup (G1)|Kup]] (35)&lt;br /&gt;
* [[Eject (G1)|Eject]] (38)&lt;br /&gt;
* [[Rewind (G1)|Rewind]] (39)&lt;br /&gt;
* [[Brainstorm (G1)|Brainstorm]] (41)&lt;br /&gt;
* [[Galaxy Shuttle]] (42)&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Mindwipe (G1)|Mindwipe]] (1)&lt;br /&gt;
* [[Vorath]] (2)&lt;br /&gt;
* [[Soundwave (G1)|Soundwave]] (3)&lt;br /&gt;
* [[Blazewake]] (11)&lt;br /&gt;
* [[Spikestrip]] (16)&lt;br /&gt;
* [[Trasher]] (18)&lt;br /&gt;
* [[Buzzsaw (G1)|Buzzsaw]] (19)&lt;br /&gt;
* [[Wingthing (G1)|Wingthing]] (20)&lt;br /&gt;
* [[Beastbox (G1)|Beastbox]] (24)&lt;br /&gt;
* [[Ravage (G1)|Ravage Clone]] (25)&lt;br /&gt;
* [[Squawktalk (G1)|Squawktalk]] (26)&lt;br /&gt;
* [[Squawkbox]] (27)&lt;br /&gt;
* Decepticon Commando Rookie (31)&lt;br /&gt;
* [[Runabout (G1)|Runabout]] (32)&lt;br /&gt;
* [[Insecticon (G1)|Insecticon]] Boring Drones (34)&lt;br /&gt;
* [[Static]] (37)&lt;br /&gt;
* [[Weirdwolf (G1)|Weirdwolf]] (40)&lt;br /&gt;
* Decepticon [[Seeker (body-type)|Seeker]] Rookie (43)&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
* [[Tracy Pembrooke]] (9)&lt;br /&gt;
* [[Salvatore Etruscus]] (12)&lt;br /&gt;
* [[Grace Pauline Meriweather]] (13)&lt;br /&gt;
* [[Jamie Bragisdottir]] (14)&lt;br /&gt;
* [[Abegoya Trendala]] (15)&lt;br /&gt;
* [[Truth Founder]]s (17)&lt;br /&gt;
&lt;br /&gt;
|c4=&lt;br /&gt;
* [[Devolved Whiptail]] (21)&lt;br /&gt;
* [[Meanaconda]] (22)&lt;br /&gt;
* [[Primal Sharkticon]] (28)&lt;br /&gt;
* [[Primal Compsognabot]]s (29)&lt;br /&gt;
* [[Reptaurica]] (30)&lt;br /&gt;
* [[Devourer]] (36)&lt;br /&gt;
* [[Leggero]] (44)&lt;br /&gt;
* [[Rivetro]] (45)&lt;br /&gt;
* [[Rusty]] (46)&lt;br /&gt;
* [[Catharsian]] Gangsters (47)&lt;br /&gt;
* [[Yaruba]] (48)&lt;br /&gt;
* [[Lightpole]]s (49)&lt;br /&gt;
* [[Warlond]] (50)&lt;br /&gt;
* [[Zombie|Necrocons]] (51)&lt;br /&gt;
* [[Xenoroc]]s (52)&lt;br /&gt;
* [[Jettison]] (53)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Trivia===&lt;br /&gt;
* Throughout the book, several images depicting a team of Autobots used as stand-ins for the player characters can be seen. Members of this rather eclectic group include: [[Gauge]], [[Hound (G1)|Hound]], [[Firestar (G1)|Novastar]], [[Seaspray (G1)|Seaspray]] , [[Smokescreen (G1)|Smokescreen]], and [[Springer (G1)|Springer]].&lt;br /&gt;
* Among the more established Decepticons, four brand new &#039;Cons are presented in this book, including the seeker [[Blazewake]], the spy [[Spikestrip]], the engineer [[Static]], and the brawler [[Trasher]]. &lt;br /&gt;
* Despite him featuring in the synopsis of the adventure, as well as being on the cover of the book, Soundwave is relegated to little more than a bit player in the escapades that unfold, especially after the conclusion of the second chapter, after which he’s only mentioned in passing. It can be reasoned that the recognizability of Soundwave trumps that of actual big-bad, Mindwipe, in terms of marketing.&lt;br /&gt;
* This book includes rules for [[Combiner]]s! They&#039;re basically an abridged version of the rules for combining Zords in the Mighty Morphin [[Power Rangers]] Roleplaying Game, also developed and published by [[Renegade Game Studios]].&lt;br /&gt;
&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* The book features a few noteworthy alien races pulled from various corners of the &#039;&#039;Transformers&#039;&#039; mythos, including: &lt;br /&gt;
** [[Velgrox]], who originated in &#039;&#039;[[Transformers: Rescue Bots (cartoon)|Rescue Bots]]&#039;&#039;,&lt;br /&gt;
** [[Catharsian]]s, [[Gorlamite]]s, and [[Miliarian]]s, all of whom had their origins in the [[2005 IDW continuity]], &lt;br /&gt;
** [[Nebulan]]s who are a well-known species to many longtime fans of the franchise, &lt;br /&gt;
** [[Arcadroid]]s (&amp;quot;[[Five Faces of Darkness, Part 1]]&amp;quot;) and [[Eurythman]]s (&amp;quot;[[Carnage in C-Minor]]&amp;quot;), both somewhat obscure aliens that appeared in a single episode of [[The Transformers (cartoon)|the original cartoon]] each.&lt;br /&gt;
**Also [[Lightpole]]s!&lt;br /&gt;
* The Devourers, Meanaconda, Reptaurica are all described as being proto-versions of established Transformer factions, specifically, the [[Terrorcon (G1)|Terrorcons]], [[Predacon (G1)|Predacons]], and [[Dinobot (G1)|Dinobots]], respectively.&lt;br /&gt;
**The Devourers bear a striking resemblance to the Terrorcon [[Sinnertwin (G1)|Sinnertwin]].&lt;br /&gt;
* Mindwipe&#039;s fascination with the dead is an allusion to his original characterization, an aspect of him that&#039;s never been that much in focus whenever he&#039;s been included in stories. &lt;br /&gt;
*[[Unicron]] appears in two separate images in this book, but isn’t included as a threat or even alluded to at all within the story. Of his two appearances, one depicts him in his traditional Generation 1 design, while the second features him in the planet-mode of his [[Unicron/toys #Armada|&#039;&#039;Armada&#039;&#039; toy incarnation]].&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* There are several issues with the overview sections of each chapter, as many of the details presented there are just flat-out wrong when compared to the actual events of the chapters themselves. &lt;br /&gt;
** In the overview of chapter one, Dr. Pembrooke’s first name is spelled &amp;quot;Tract&amp;quot;, instead of &amp;quot;Tracy&amp;quot;. It also states that the Autobot player characters return to the &#039;&#039;Ark&#039;&#039; to deliver their report, something that doesn&#039;t happen, as they just call in for assistance.&lt;br /&gt;
** Chapter two’s overview states that [[Optimus Prime (G1)|Optimus Prime]] has a part to play in the beginning stages of the chapter, but he doesn&#039;t.&lt;br /&gt;
* When the player characters and Dr. Pembrooke are offered a chance to get to know each other in chapter one, the book states: &amp;quot;After a brief period of travel, Tracy asks whichever character is transporting her to open communications with the rest of the team so she can start a dialogue. Read or paraphrase the following.&amp;quot;—only that the block quote meant to lead into the back-and-forth appears above this particular bit of text, not below it.&lt;br /&gt;
* In the intro to &amp;quot;Part 6: Base Camp&amp;quot;, in the book&#039;s first chapter, Meanaconda is referred to as &amp;quot;Maniaconda&amp;quot;—despite his name being written correctly several other times on that very page.&lt;br /&gt;
* In the write-up of Spikestrip&#039;s abilities, an editor&#039;s note lingers, explaining what art to use in relation to the write-up.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://renegadegamestudios.com/transformers-roleplaying-game-the-time-is-now-adventure-book/ Product listing on Renegade Game Studios&#039; website]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Time Is Now}}&lt;br /&gt;
[[Category:Generation 1 multipath adventures]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=The_Time_is_Now&amp;diff=1796110</id>
		<title>The Time is Now</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=The_Time_is_Now&amp;diff=1796110"/>
		<updated>2024-11-06T10:32:47Z</updated>

		<summary type="html">&lt;p&gt;Useless19: /* Chapter 2: Looking Back to Go Forward */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Comicstory&lt;br /&gt;
|seriesissue=[[Transformers Roleplaying Game]]&lt;br /&gt;
|prev=Winner&#039;s Cup&lt;br /&gt;
|next=Memories and Salvation&lt;br /&gt;
|caption=&lt;br /&gt;
|image=TransformersRPG_TimeIsNow_front_cover.jpg&lt;br /&gt;
|title=&amp;quot;The Time Is Now&amp;quot;&lt;br /&gt;
|publisher=[[Renegade Game Studios]]&lt;br /&gt;
|published in=&lt;br /&gt;
|date=[[March 27]], [[2023]] (digital)&amp;lt;br&amp;gt;May 2023 (physical)&lt;br /&gt;
|written by=[[Bryan CP Steele]]&lt;br /&gt;
|ISBN=ISBN 978-1-957311-25-8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;The Time Is Now&#039;&#039;&#039;&amp;quot; is an adventure book for the [[Transformers Roleplaying Game]]. The adventure is optimized for 4 to 6 Autobot characters of 2nd level, which will reach level 6 by the end of the adventure. The adventure is set as a direct follow-up to the introductory adventure &amp;quot;[[Troubled Waters]]&amp;quot;, published in the &#039;&#039;[[Transformers Roleplaying Game Core Rulebook|Core Rulebook]]&#039;&#039;, and can be played following &amp;quot;[[A Beacon of Hope]]&amp;quot;, the adventure that came packaged with the [[Transformers Roleplaying Game#Accessories|Game Master Screen]].&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
===Chapter 1: Roll Out!===&lt;br /&gt;
&lt;br /&gt;
====Part 1: Call to Action====&lt;br /&gt;
[[Blaster (G1)|Blaster]] and [[Perceptor (G1)|Perceptor]] introduce the team to [[Tracy Pembrooke|Doctor Tracy Pembrooke]] and ask them to escort her to a scientific symposium in New Mexico known as the Mobius Gathering.&lt;br /&gt;
====Part 2: The Doctor is In====&lt;br /&gt;
On the way to the Mobius Gathering, the Autobots get to know Dr. Pembrooke better and learn more about the symposium. Once there, the team might attract the attention of a [[Blazewake|Decepticon Seeker]] if they don&#039;t blend in.&lt;br /&gt;
====Part 3: Meeting of the Minds====&lt;br /&gt;
The Autobots join Dr. Pembrooke in a virtual gathering of genius-level conspiracy theorists, researchers, and xenoscience experts. There are some high-concept discussions about temporal displacement and intergalactic matter transports; some of which seem seeded by beings that know a little too much.&lt;br /&gt;
====Part 4: Keeping Secrets Secret====&lt;br /&gt;
The Autobots discover a small unit of Decepticons gathering scientific data from the earthling geniuses and must track down the trespassing Decepticons. Why do these villains want this information, who is in charge of these spies, and why are they trying to kidnap these human scientists?&lt;br /&gt;
====Part 5: A Wrinkle in Space-Time====&lt;br /&gt;
After finding a test site for temporal experiments, the Autobots must deal with the side-effects of this new scientific procedure, figure out where the Decepticons are performing this crime against quantum physics, and stop them.&lt;br /&gt;
====Part 6: Base Camp====&lt;br /&gt;
The Autobots report what took place at the summit, preparing their commanding officers for what might come next.&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Looking Back to Go Forward===&lt;br /&gt;
&lt;br /&gt;
====Part 1: Lab Assistance====&lt;br /&gt;
The team are sent to Perceptor&#039;s lab in the new base camp to discuss the Decepticons&#039; latest plans.&lt;br /&gt;
&lt;br /&gt;
====Part 2: Opening the Path====&lt;br /&gt;
As Perceptor, Dr. Tracy Pembrooke, and [[Salvatore Etruscus|Professor Salvatore Etuscus]] work to understand a strange fluctuation in the space-time continuum, the Autobot team must protect vital scientific equipment from Decepticon attacks.&lt;br /&gt;
&lt;br /&gt;
====Part 3: The Lost Grove====&lt;br /&gt;
After connecting the patch of jungle in the New Mexico desert to [[Mindwipe (G1)|Mindwipe&#039;s]] spacebridge energies, the Autobots enter a pocket dimension that has been invaded by Decepticons.&lt;br /&gt;
&lt;br /&gt;
====Part 4: A Time of Claws, Fangs, and Energon====&lt;br /&gt;
The Autobots follow Decepticon agents into the dangerous depths of the Lost Grove, where they encounter pre-historic Cybertronian life, including [[Reptaurica]]. They also come across a Decepticon mining operation lead by [[Runabout (G1)|Runabout]].&lt;br /&gt;
&lt;br /&gt;
====Part 5: Closing Time====&lt;br /&gt;
With the Decepticons&#039; technology damaged, the pocket of space-time that holds the Lost Grove becomes unstable and begins to collapse spectacularly. The Autobot team must race to escape before they are trapped within!&lt;br /&gt;
&lt;br /&gt;
====Part 6: Putting the Past Behind You====&lt;br /&gt;
The team makes their report to Perceptor and can question any Decepticon captives they might have.&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: Cybertron Never Dies===&lt;br /&gt;
===Chapter 4: Burning Bridges===&lt;br /&gt;
===Appendix: Threat Stat Blocks===&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* Autobot Player Characters (4)&lt;br /&gt;
* [[Ramhorn (G1)|Ramhorn]] (5)&lt;br /&gt;
* [[Steeljaw (G1)|Steeljaw]] (6)&lt;br /&gt;
* [[Stripes]] (7)&lt;br /&gt;
* [[Blaster (G1)|Blaster]] (8)&lt;br /&gt;
* [[Perceptor (G1)|Perceptor]] (10)&lt;br /&gt;
* [[Arcee (G1)|Arcee]] (23)&lt;br /&gt;
* [[Ironhide (G1)|Ironhide]] (33)&lt;br /&gt;
* [[Kup (G1)|Kup]] (35)&lt;br /&gt;
* [[Eject (G1)|Eject]] (38)&lt;br /&gt;
* [[Rewind (G1)|Rewind]] (39)&lt;br /&gt;
* [[Brainstorm (G1)|Brainstorm]] (41)&lt;br /&gt;
* [[Galaxy Shuttle]] (42)&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Mindwipe (G1)|Mindwipe]] (1)&lt;br /&gt;
* [[Vorath]] (2)&lt;br /&gt;
* [[Soundwave (G1)|Soundwave]] (3)&lt;br /&gt;
* [[Blazewake]] (11)&lt;br /&gt;
* [[Spikestrip]] (16)&lt;br /&gt;
* [[Trasher]] (18)&lt;br /&gt;
* [[Buzzsaw (G1)|Buzzsaw]] (19)&lt;br /&gt;
* [[Wingthing (G1)|Wingthing]] (20)&lt;br /&gt;
* [[Beastbox (G1)|Beastbox]] (24)&lt;br /&gt;
* [[Ravage (G1)|Ravage Clone]] (25)&lt;br /&gt;
* [[Squawktalk (G1)|Squawktalk]] (26)&lt;br /&gt;
* [[Squawkbox]] (27)&lt;br /&gt;
* Decepticon Commando Rookie (31)&lt;br /&gt;
* [[Runabout (G1)|Runabout]] (32)&lt;br /&gt;
* [[Insecticon (G1)|Insecticon]] Boring Drones (34)&lt;br /&gt;
* [[Static]] (37)&lt;br /&gt;
* [[Weirdwolf (G1)|Weirdwolf]] (40)&lt;br /&gt;
* Decepticon [[Seeker (body-type)|Seeker]] Rookie (43)&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
* [[Tracy Pembrooke]] (9)&lt;br /&gt;
* [[Salvatore Etruscus]] (12)&lt;br /&gt;
* [[Grace Pauline Meriweather]] (13)&lt;br /&gt;
* [[Jamie Bragisdottir]] (14)&lt;br /&gt;
* [[Abegoya Trendala]] (15)&lt;br /&gt;
* [[Truth Founder]]s (17)&lt;br /&gt;
&lt;br /&gt;
|c4=&lt;br /&gt;
* [[Devolved Whiptail]] (21)&lt;br /&gt;
* [[Meanaconda]] (22)&lt;br /&gt;
* [[Primal Sharkticon]] (28)&lt;br /&gt;
* [[Primal Compsognabot]]s (29)&lt;br /&gt;
* [[Reptaurica]] (30)&lt;br /&gt;
* [[Devourer]] (36)&lt;br /&gt;
* [[Leggero]] (44)&lt;br /&gt;
* [[Rivetro]] (45)&lt;br /&gt;
* [[Rusty]] (46)&lt;br /&gt;
* [[Catharsian]] Gangsters (47)&lt;br /&gt;
* [[Yaruba]] (48)&lt;br /&gt;
* [[Lightpole]]s (49)&lt;br /&gt;
* [[Warlond]] (50)&lt;br /&gt;
* [[Zombie|Necrocons]] (51)&lt;br /&gt;
* [[Xenoroc]]s (52)&lt;br /&gt;
* [[Jettison]] (53)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Trivia===&lt;br /&gt;
* Throughout the book, several images depicting a team of Autobots used as stand-ins for the player characters can be seen. Members of this rather eclectic group include: [[Gauge]], [[Hound (G1)|Hound]], [[Firestar (G1)|Novastar]], [[Seaspray (G1)|Seaspray]] , [[Smokescreen (G1)|Smokescreen]], and [[Springer (G1)|Springer]].&lt;br /&gt;
* Among the more established Decepticons, four brand new &#039;Cons are presented in this book, including the seeker [[Blazewake]], the spy [[Spikestrip]], the engineer [[Static]], and the brawler [[Trasher]]. &lt;br /&gt;
* Despite him featuring in the synopsis of the adventure, as well as being on the cover of the book, Soundwave is relegated to little more than a bit player in the escapades that unfold, especially after the conclusion of the second chapter, after which he’s only mentioned in passing. It can be reasoned that the recognizability of Soundwave trumps that of actual big-bad, Mindwipe, in terms of marketing.&lt;br /&gt;
* This book includes rules for [[Combiner]]s! They&#039;re basically an abridged version of the rules for combining Zords in the Mighty Morphin [[Power Rangers]] Roleplaying Game, also developed and published by [[Renegade Game Studios]].&lt;br /&gt;
&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* The book features a few noteworthy alien races pulled from various corners of the &#039;&#039;Transformers&#039;&#039; mythos, including: &lt;br /&gt;
** [[Velgrox]], who originated in &#039;&#039;[[Transformers: Rescue Bots (cartoon)|Rescue Bots]]&#039;&#039;,&lt;br /&gt;
** [[Catharsian]]s, [[Gorlamite]]s, and [[Miliarian]]s, all of whom had their origins in the [[2005 IDW continuity]], &lt;br /&gt;
** [[Nebulan]]s who are a well-known species to many longtime fans of the franchise, &lt;br /&gt;
** [[Arcadroid]]s (&amp;quot;[[Five Faces of Darkness, Part 1]]&amp;quot;) and [[Eurythman]]s (&amp;quot;[[Carnage in C-Minor]]&amp;quot;), both somewhat obscure aliens that appeared in a single episode of [[The Transformers (cartoon)|the original cartoon]] each.&lt;br /&gt;
**Also [[Lightpole]]s!&lt;br /&gt;
* The Devourers, Meanaconda, Reptaurica are all described as being proto-versions of established Transformer factions, specifically, the [[Terrorcon (G1)|Terrorcons]], [[Predacon (G1)|Predacons]], and [[Dinobot (G1)|Dinobots]], respectively.&lt;br /&gt;
**The Devourers bear a striking resemblance to the Terrorcon [[Sinnertwin (G1)|Sinnertwin]].&lt;br /&gt;
* Mindwipe&#039;s fascination with the dead is an allusion to his original characterization, an aspect of him that&#039;s never been that much in focus whenever he&#039;s been included in stories. &lt;br /&gt;
*[[Unicron]] appears in two separate images in this book, but isn’t included as a threat or even alluded to at all within the story. Of his two appearances, one depicts him in his traditional Generation 1 design, while the second features him in the planet-mode of his [[Unicron/toys #Armada|&#039;&#039;Armada&#039;&#039; toy incarnation]].&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* There are several issues with the overview sections of each chapter, as many of the details presented there are just flat-out wrong when compared to the actual events of the chapters themselves. &lt;br /&gt;
** In the overview of chapter one, Dr. Pembrooke’s first name is spelled &amp;quot;Tract&amp;quot;, instead of &amp;quot;Tracy&amp;quot;. It also states that the Autobot player characters return to the &#039;&#039;Ark&#039;&#039; to deliver their report, something that doesn&#039;t happen, as they just call in for assistance.&lt;br /&gt;
** Chapter two’s overview states that [[Optimus Prime (G1)|Optimus Prime]] has a part to play in the beginning stages of the chapter, but he doesn&#039;t.&lt;br /&gt;
* When the player characters and Dr. Pembrooke are offered a chance to get to know each other in chapter one, the book states: &amp;quot;After a brief period of travel, Tracy asks whichever character is transporting her to open communications with the rest of the team so she can start a dialogue. Read or paraphrase the following.&amp;quot;—only that the block quote meant to lead into the back-and-forth appears above this particular bit of text, not below it.&lt;br /&gt;
* In the intro to &amp;quot;Part 6: Base Camp&amp;quot;, in the book&#039;s first chapter, Meanaconda is referred to as &amp;quot;Maniaconda&amp;quot;—despite his name being written correctly several other times on that very page.&lt;br /&gt;
* In the write-up of Spikestrip&#039;s abilities, an editor&#039;s note lingers, explaining what art to use in relation to the write-up.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://renegadegamestudios.com/transformers-roleplaying-game-the-time-is-now-adventure-book/ Product listing on Renegade Game Studios&#039; website]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Time Is Now}}&lt;br /&gt;
[[Category:Generation 1 multipath adventures]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=The_Time_is_Now&amp;diff=1796097</id>
		<title>The Time is Now</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=The_Time_is_Now&amp;diff=1796097"/>
		<updated>2024-11-06T10:21:46Z</updated>

		<summary type="html">&lt;p&gt;Useless19: /* Featured characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Comicstory&lt;br /&gt;
|seriesissue=[[Transformers Roleplaying Game]]&lt;br /&gt;
|prev=Winner&#039;s Cup&lt;br /&gt;
|next=Memories and Salvation&lt;br /&gt;
|caption=&lt;br /&gt;
|image=TransformersRPG_TimeIsNow_front_cover.jpg&lt;br /&gt;
|title=&amp;quot;The Time Is Now&amp;quot;&lt;br /&gt;
|publisher=[[Renegade Game Studios]]&lt;br /&gt;
|published in=&lt;br /&gt;
|date=[[March 27]], [[2023]] (digital)&amp;lt;br&amp;gt;May 2023 (physical)&lt;br /&gt;
|written by=[[Bryan CP Steele]]&lt;br /&gt;
|ISBN=ISBN 978-1-957311-25-8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;The Time Is Now&#039;&#039;&#039;&amp;quot; is an adventure book for the [[Transformers Roleplaying Game]]. The adventure is optimized for 4 to 6 Autobot characters of 2nd level, which will reach level 6 by the end of the adventure. The adventure is set as a direct follow-up to the introductory adventure &amp;quot;[[Troubled Waters]]&amp;quot;, published in the &#039;&#039;[[Transformers Roleplaying Game Core Rulebook|Core Rulebook]]&#039;&#039;, and can be played following &amp;quot;[[A Beacon of Hope]]&amp;quot;, the adventure that came packaged with the [[Transformers Roleplaying Game#Accessories|Game Master Screen]].&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
===Chapter 1: Roll Out!===&lt;br /&gt;
&lt;br /&gt;
====Part 1: Call to Action====&lt;br /&gt;
[[Blaster (G1)|Blaster]] and [[Perceptor (G1)|Perceptor]] introduce the team to [[Tracy Pembrooke|Doctor Tracy Pembrooke]] and ask them to escort her to a scientific symposium in New Mexico known as the Mobius Gathering.&lt;br /&gt;
====Part 2: The Doctor is In====&lt;br /&gt;
On the way to the Mobius Gathering, the Autobots get to know Dr. Pembrooke better and learn more about the symposium. Once there, the team might attract the attention of a [[Blazewake|Decepticon Seeker]] if they don&#039;t blend in.&lt;br /&gt;
====Part 3: Meeting of the Minds====&lt;br /&gt;
The Autobots join Dr. Pembrooke in a virtual gathering of genius-level conspiracy theorists, researchers, and xenoscience experts. There are some high-concept discussions about temporal displacement and intergalactic matter transports; some of which seem seeded by beings that know a little too much.&lt;br /&gt;
====Part 4: Keeping Secrets Secret====&lt;br /&gt;
The Autobots discover a small unit of Decepticons gathering scientific data from the earthling geniuses and must track down the trespassing Decepticons. Why do these villains want this information, who is in charge of these spies, and why are they trying to kidnap these human scientists?&lt;br /&gt;
====Part 5: A Wrinkle in Space-Time====&lt;br /&gt;
After finding a test site for temporal experiments, the Autobots must deal with the side-effects of this new scientific procedure, figure out where the Decepticons are performing this crime against quantum physics, and stop them.&lt;br /&gt;
====Part 6: Base Camp====&lt;br /&gt;
The Autobots report what took place at the summit, preparing their commanding officers for what might come next.&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Looking Back to Go Forward===&lt;br /&gt;
===Chapter 3: Cybertron Never Dies===&lt;br /&gt;
===Chapter 4: Burning Bridges===&lt;br /&gt;
===Appendix: Threat Stat Blocks===&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* Autobot Player Characters (4)&lt;br /&gt;
* [[Ramhorn (G1)|Ramhorn]] (5)&lt;br /&gt;
* [[Steeljaw (G1)|Steeljaw]] (6)&lt;br /&gt;
* [[Stripes]] (7)&lt;br /&gt;
* [[Blaster (G1)|Blaster]] (8)&lt;br /&gt;
* [[Perceptor (G1)|Perceptor]] (10)&lt;br /&gt;
* [[Arcee (G1)|Arcee]] (23)&lt;br /&gt;
* [[Ironhide (G1)|Ironhide]] (33)&lt;br /&gt;
* [[Kup (G1)|Kup]] (35)&lt;br /&gt;
* [[Eject (G1)|Eject]] (38)&lt;br /&gt;
* [[Rewind (G1)|Rewind]] (39)&lt;br /&gt;
* [[Brainstorm (G1)|Brainstorm]] (41)&lt;br /&gt;
* [[Galaxy Shuttle]] (42)&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Mindwipe (G1)|Mindwipe]] (1)&lt;br /&gt;
* [[Vorath]] (2)&lt;br /&gt;
* [[Soundwave (G1)|Soundwave]] (3)&lt;br /&gt;
* [[Blazewake]] (11)&lt;br /&gt;
* [[Spikestrip]] (16)&lt;br /&gt;
* [[Trasher]] (18)&lt;br /&gt;
* [[Buzzsaw (G1)|Buzzsaw]] (19)&lt;br /&gt;
* [[Wingthing (G1)|Wingthing]] (20)&lt;br /&gt;
* [[Beastbox (G1)|Beastbox]] (24)&lt;br /&gt;
* [[Ravage (G1)|Ravage Clone]] (25)&lt;br /&gt;
* [[Squawktalk (G1)|Squawktalk]] (26)&lt;br /&gt;
* [[Squawkbox]] (27)&lt;br /&gt;
* Decepticon Commando Rookie (31)&lt;br /&gt;
* [[Runabout (G1)|Runabout]] (32)&lt;br /&gt;
* [[Insecticon (G1)|Insecticon]] Boring Drones (34)&lt;br /&gt;
* [[Static]] (37)&lt;br /&gt;
* [[Weirdwolf (G1)|Weirdwolf]] (40)&lt;br /&gt;
* Decepticon [[Seeker (body-type)|Seeker]] Rookie (43)&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
* [[Tracy Pembrooke]] (9)&lt;br /&gt;
* [[Salvatore Etruscus]] (12)&lt;br /&gt;
* [[Grace Pauline Meriweather]] (13)&lt;br /&gt;
* [[Jamie Bragisdottir]] (14)&lt;br /&gt;
* [[Abegoya Trendala]] (15)&lt;br /&gt;
* [[Truth Founder]]s (17)&lt;br /&gt;
&lt;br /&gt;
|c4=&lt;br /&gt;
* [[Devolved Whiptail]] (21)&lt;br /&gt;
* [[Meanaconda]] (22)&lt;br /&gt;
* [[Primal Sharkticon]] (28)&lt;br /&gt;
* [[Primal Compsognabot]]s (29)&lt;br /&gt;
* [[Reptaurica]] (30)&lt;br /&gt;
* [[Devourer]] (36)&lt;br /&gt;
* [[Leggero]] (44)&lt;br /&gt;
* [[Rivetro]] (45)&lt;br /&gt;
* [[Rusty]] (46)&lt;br /&gt;
* [[Catharsian]] Gangsters (47)&lt;br /&gt;
* [[Yaruba]] (48)&lt;br /&gt;
* [[Lightpole]]s (49)&lt;br /&gt;
* [[Warlond]] (50)&lt;br /&gt;
* [[Zombie|Necrocons]] (51)&lt;br /&gt;
* [[Xenoroc]]s (52)&lt;br /&gt;
* [[Jettison]] (53)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Trivia===&lt;br /&gt;
* Throughout the book, several images depicting a team of Autobots used as stand-ins for the player characters can be seen. Members of this rather eclectic group include: [[Gauge]], [[Hound (G1)|Hound]], [[Firestar (G1)|Novastar]], [[Seaspray (G1)|Seaspray]] , [[Smokescreen (G1)|Smokescreen]], and [[Springer (G1)|Springer]].&lt;br /&gt;
* Among the more established Decepticons, four brand new &#039;Cons are presented in this book, including the seeker [[Blazewake]], the spy [[Spikestrip]], the engineer [[Static]], and the brawler [[Trasher]]. &lt;br /&gt;
* Despite him featuring in the synopsis of the adventure, as well as being on the cover of the book, Soundwave is relegated to little more than a bit player in the escapades that unfold, especially after the conclusion of the second chapter, after which he’s only mentioned in passing. It can be reasoned that the recognizability of Soundwave trumps that of actual big-bad, Mindwipe, in terms of marketing.&lt;br /&gt;
* This book includes rules for [[Combiner]]s! They&#039;re basically an abridged version of the rules for combining Zords in the Mighty Morphin [[Power Rangers]] Roleplaying Game, also developed and published by [[Renegade Game Studios]].&lt;br /&gt;
&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* The book features a few noteworthy alien races pulled from various corners of the &#039;&#039;Transformers&#039;&#039; mythos, including: &lt;br /&gt;
** [[Velgrox]], who originated in &#039;&#039;[[Transformers: Rescue Bots (cartoon)|Rescue Bots]]&#039;&#039;,&lt;br /&gt;
** [[Catharsian]]s, [[Gorlamite]]s, and [[Miliarian]]s, all of whom had their origins in the [[2005 IDW continuity]], &lt;br /&gt;
** [[Nebulan]]s who are a well-known species to many longtime fans of the franchise, &lt;br /&gt;
** [[Arcadroid]]s (&amp;quot;[[Five Faces of Darkness, Part 1]]&amp;quot;) and [[Eurythman]]s (&amp;quot;[[Carnage in C-Minor]]&amp;quot;), both somewhat obscure aliens that appeared in a single episode of [[The Transformers (cartoon)|the original cartoon]] each.&lt;br /&gt;
**Also [[Lightpole]]s!&lt;br /&gt;
* The Devourers, Meanaconda, Reptaurica are all described as being proto-versions of established Transformer factions, specifically, the [[Terrorcon (G1)|Terrorcons]], [[Predacon (G1)|Predacons]], and [[Dinobot (G1)|Dinobots]], respectively.&lt;br /&gt;
**The Devourers bear a striking resemblance to the Terrorcon [[Sinnertwin (G1)|Sinnertwin]].&lt;br /&gt;
* Mindwipe&#039;s fascination with the dead is an allusion to his original characterization, an aspect of him that&#039;s never been that much in focus whenever he&#039;s been included in stories. &lt;br /&gt;
*[[Unicron]] appears in two separate images in this book, but isn’t included as a threat or even alluded to at all within the story. Of his two appearances, one depicts him in his traditional Generation 1 design, while the second features him in the planet-mode of his [[Unicron/toys #Armada|&#039;&#039;Armada&#039;&#039; toy incarnation]].&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* There are several issues with the overview sections of each chapter, as many of the details presented there are just flat-out wrong when compared to the actual events of the chapters themselves. &lt;br /&gt;
** In the overview of chapter one, Dr. Pembrooke’s first name is spelled &amp;quot;Tract&amp;quot;, instead of &amp;quot;Tracy&amp;quot;. It also states that the Autobot player characters return to the &#039;&#039;Ark&#039;&#039; to deliver their report, something that doesn&#039;t happen, as they just call in for assistance.&lt;br /&gt;
** Chapter two’s overview states that [[Optimus Prime (G1)|Optimus Prime]] has a part to play in the beginning stages of the chapter, but he doesn&#039;t.&lt;br /&gt;
* When the player characters and Dr. Pembrooke are offered a chance to get to know each other in chapter one, the book states: &amp;quot;After a brief period of travel, Tracy asks whichever character is transporting her to open communications with the rest of the team so she can start a dialogue. Read or paraphrase the following.&amp;quot;—only that the block quote meant to lead into the back-and-forth appears above this particular bit of text, not below it.&lt;br /&gt;
* In the intro to &amp;quot;Part 6: Base Camp&amp;quot;, in the book&#039;s first chapter, Meanaconda is referred to as &amp;quot;Maniaconda&amp;quot;—despite his name being written correctly several other times on that very page.&lt;br /&gt;
* In the write-up of Spikestrip&#039;s abilities, an editor&#039;s note lingers, explaining what art to use in relation to the write-up.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://renegadegamestudios.com/transformers-roleplaying-game-the-time-is-now-adventure-book/ Product listing on Renegade Game Studios&#039; website]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Time Is Now}}&lt;br /&gt;
[[Category:Generation 1 multipath adventures]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Tracy_Pembrooke&amp;diff=1796090</id>
		<title>Tracy Pembrooke</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Tracy_Pembrooke&amp;diff=1796090"/>
		<updated>2024-11-06T10:15:07Z</updated>

		<summary type="html">&lt;p&gt;Useless19: Created page with &amp;quot; :&amp;#039;&amp;#039;Doctor Tracy Pembrooke is a human from the Transformers Roleplaying Game portion of the Generation 1 continuity family.&amp;#039;&amp;#039;  Tracy is an expert in her field of a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
:&#039;&#039;Doctor Tracy Pembrooke is a [[human]] from the [[Transformers Roleplaying Game]] portion of the [[Generation 1 continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tracy is an expert in her field of advanced physics and xenoscientific research. Always a fervent believer in extraterrestrial life and the unknown, her theories were proven correct when she was attacked by [[Decepticons]] while researching [[Energon]] and subsequently rescued by [[Arcee (G1)|Arcee]] and [[Bumblebee (G1)|Bumblebee]]. She&#039;s now a firm ally to the [[Autobots]] and assists [[Perceptor (G1)|Perceptor]] in theoretical space-time engineering.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers Roleplaying Game&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Tracy is introduced to the player characters via [[Blaster (G1)|Blaster]] and Perceptor, with the mission that the players will escort her to the Mobius Gathering. On the way, Tracy acts as an icebreaker, asking questions about the player Autobot characters and giving her own backstory in turn.&lt;br /&gt;
&lt;br /&gt;
At the Mobius Gathering, Tracy gives a few talks in the virtual symposium (&amp;quot;Applications of Xeno-Energic Wavelengths&amp;quot;, &amp;quot;Spacetime Theory&amp;quot;, and &amp;quot;Tracking Extraterrestrial Threats&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
After the Gathering and the subsequent kidnapping of other scientists, Tracy spends her time assisting Perceptor and doesn&#039;t play a huge part in the rest of the adventure book.{{storylink|The Time is Now}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Tracy started believing in aliens and the supernatural when she was 7. Her brother went missing and she was convinced it was aliens. If the players manage to ask the right questions and roll well enough, they realize that her brother was likely got by a velgrox, a hideous carnivorous alien. (Though given the players visit an alien trading hub later in the adventure, it seems a waste to not have Tracy&#039;s brother show up there).&lt;br /&gt;
* Tracy can be encouraged to go into more fringe theories if the Autobots prioritize watching over her during the Gathering.&lt;br /&gt;
* Tracy&#039;s theories are described as &amp;quot;strange&amp;quot; (by Blaster) and &amp;quot;wonderful&amp;quot; (by Perceptor).&lt;br /&gt;
&lt;br /&gt;
==Tracy&#039;s questions==&lt;br /&gt;
Tracy will ask the following questions to the player Autobots in the hopes of getting to know them better (and to encourage the players to roleplay):&lt;br /&gt;
* What did you do/what was your career on your home planet?&lt;br /&gt;
* Do you have any hobbies here on Earth?&lt;br /&gt;
* Why did you come to Earth?&lt;br /&gt;
* Have you met any other aliens?&lt;br /&gt;
* Is [[Optimus Prime (G1)|Optimus Prime]] a good leader, and how long have you been an Autobot?&lt;br /&gt;
* What exactly &#039;&#039;is&#039;&#039; a Decepticon and why do they hate you folks so much?&lt;br /&gt;
* How many humans actually know about you Autobots?&lt;br /&gt;
* Why is Energon so important?&lt;br /&gt;
* As robots, can your kind actuall &#039;&#039;die&#039;&#039;?&lt;br /&gt;
* What is the Spark?&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* Tracy&#039;s name is misspelled as &amp;quot;Doctor Tract Pembrooke&amp;quot; in the chapter overview.&lt;br /&gt;
&lt;br /&gt;
[[Category:Generation 1 humans]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game humans]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=The_Time_is_Now&amp;diff=1796080</id>
		<title>The Time is Now</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=The_Time_is_Now&amp;diff=1796080"/>
		<updated>2024-11-06T09:38:57Z</updated>

		<summary type="html">&lt;p&gt;Useless19: /* Chapter 1: Roll Out! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Comicstory&lt;br /&gt;
|seriesissue=[[Transformers Roleplaying Game]]&lt;br /&gt;
|prev=Winner&#039;s Cup&lt;br /&gt;
|next=Memories and Salvation&lt;br /&gt;
|caption=&lt;br /&gt;
|image=TransformersRPG_TimeIsNow_front_cover.jpg&lt;br /&gt;
|title=&amp;quot;The Time Is Now&amp;quot;&lt;br /&gt;
|publisher=[[Renegade Game Studios]]&lt;br /&gt;
|published in=&lt;br /&gt;
|date=[[March 27]], [[2023]] (digital)&amp;lt;br&amp;gt;May 2023 (physical)&lt;br /&gt;
|written by=[[Bryan CP Steele]]&lt;br /&gt;
|ISBN=ISBN 978-1-957311-25-8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;The Time Is Now&#039;&#039;&#039;&amp;quot; is an adventure book for the [[Transformers Roleplaying Game]]. The adventure is optimized for 4 to 6 Autobot characters of 2nd level, which will reach level 6 by the end of the adventure. The adventure is set as a direct follow-up to the introductory adventure &amp;quot;[[Troubled Waters]]&amp;quot;, published in the &#039;&#039;[[Transformers Roleplaying Game Core Rulebook|Core Rulebook]]&#039;&#039;, and can be played following &amp;quot;[[A Beacon of Hope]]&amp;quot;, the adventure that came packaged with the [[Transformers Roleplaying Game#Accessories|Game Master Screen]].&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
===Chapter 1: Roll Out!===&lt;br /&gt;
&lt;br /&gt;
====Part 1: Call to Action====&lt;br /&gt;
[[Blaster (G1)|Blaster]] and [[Perceptor (G1)|Perceptor]] introduce the team to [[Tracy Pembrooke|Doctor Tracy Pembrooke]] and ask them to escort her to a scientific symposium in New Mexico known as the Mobius Gathering.&lt;br /&gt;
====Part 2: The Doctor is In====&lt;br /&gt;
On the way to the Mobius Gathering, the Autobots get to know Dr. Pembrooke better and learn more about the symposium. Once there, the team might attract the attention of a [[Blazewake|Decepticon Seeker]] if they don&#039;t blend in.&lt;br /&gt;
====Part 3: Meeting of the Minds====&lt;br /&gt;
The Autobots join Dr. Pembrooke in a virtual gathering of genius-level conspiracy theorists, researchers, and xenoscience experts. There are some high-concept discussions about temporal displacement and intergalactic matter transports; some of which seem seeded by beings that know a little too much.&lt;br /&gt;
====Part 4: Keeping Secrets Secret====&lt;br /&gt;
The Autobots discover a small unit of Decepticons gathering scientific data from the earthling geniuses and must track down the trespassing Decepticons. Why do these villains want this information, who is in charge of these spies, and why are they trying to kidnap these human scientists?&lt;br /&gt;
====Part 5: A Wrinkle in Space-Time====&lt;br /&gt;
After finding a test site for temporal experiments, the Autobots must deal with the side-effects of this new scientific procedure, figure out where the Decepticons are performing this crime against quantum physics, and stop them.&lt;br /&gt;
====Part 6: Base Camp====&lt;br /&gt;
The Autobots report what took place at the summit, preparing their commanding officers for what might come next.&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Looking Back to Go Forward===&lt;br /&gt;
===Chapter 3: Cybertron Never Dies===&lt;br /&gt;
===Chapter 4: Burning Bridges===&lt;br /&gt;
===Appendix: Threat Stat Blocks===&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* Autobot Player Characters (4)&lt;br /&gt;
* [[Ramhorn (G1)|Ramhorn]] (5)&lt;br /&gt;
* [[Steeljaw (G1)|Steeljaw]] (6)&lt;br /&gt;
* [[Stripes]] (7)&lt;br /&gt;
* [[Blaster (G1)|Blaster]] (8)&lt;br /&gt;
* [[Perceptor (G1)|Perceptor]] (10)&lt;br /&gt;
* [[Arcee (G1)|Arcee]] (23)&lt;br /&gt;
* [[Ironhide (G1)|Ironhide]] (33)&lt;br /&gt;
* [[Kup (G1)|Kup]] (35)&lt;br /&gt;
* [[Eject (G1)|Eject]] (38)&lt;br /&gt;
* [[Rewind (G1)|Rewind]] (39)&lt;br /&gt;
* [[Brainstorm (G1)|Brainstorm]] (41)&lt;br /&gt;
* [[Galaxy Shuttle]] (42)&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Mindwipe (G1)|Mindwipe]] (1)&lt;br /&gt;
* [[Vorath]] (2)&lt;br /&gt;
* [[Soundwave (G1)|Soundwave]] (3)&lt;br /&gt;
* [[Blazewake]] (11)&lt;br /&gt;
* [[Spikestrip]] (16)&lt;br /&gt;
* [[Trasher]] (18)&lt;br /&gt;
* [[Buzzsaw (G1)|Buzzsaw]] (19)&lt;br /&gt;
* [[Wingthing (G1)|Wingthing]] (20)&lt;br /&gt;
* [[Beastbox (G1)|Beastbox]] (24)&lt;br /&gt;
* [[Ravage (G1)|Ravage Clone]] (25)&lt;br /&gt;
* [[Squawktalk (G1)|Squawktalk]] (26)&lt;br /&gt;
* [[Squawkbox]] (27)&lt;br /&gt;
* Decepticon Commando Rookie (31)&lt;br /&gt;
* [[Runabout (G1)|Runabout]] (32)&lt;br /&gt;
* [[Insecticon (G1)|Insecticon]] Boring Drones (34)&lt;br /&gt;
* [[Static]] (37)&lt;br /&gt;
* [[Weirdwolf (G1)|Weirdwolf]] (40)&lt;br /&gt;
* Decepticon [[Seeker (body-type)|Seeker]] Rookie (43)&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
* [[Tracy Pembrooke]] (9)&lt;br /&gt;
* [[Salvatore Etruscus]] (12)&lt;br /&gt;
* [[Grace Puline Merimweather]] (13)&lt;br /&gt;
* [[Jamie Bragisdottir]] (14)&lt;br /&gt;
* [[Abegoya Trendala]] (15)&lt;br /&gt;
* [[Truth Founder]]s (17)&lt;br /&gt;
&lt;br /&gt;
|c4=&lt;br /&gt;
* [[Devolved Whiptail]] (21)&lt;br /&gt;
* [[Meanaconda]] (22)&lt;br /&gt;
* [[Primal Sharkticon]] (28)&lt;br /&gt;
* [[Primal Compsognabot]]s (29)&lt;br /&gt;
* [[Reptaurica]] (30)&lt;br /&gt;
* [[Devourer]] (36)&lt;br /&gt;
* [[Leggero]] (44)&lt;br /&gt;
* [[Rivetro]] (45)&lt;br /&gt;
* [[Rusty]] (46)&lt;br /&gt;
* [[Catharsian]] Gangsters (47)&lt;br /&gt;
* [[Yaruba]] (48)&lt;br /&gt;
* [[Lightpole]]s (49)&lt;br /&gt;
* [[Warlond]] (50)&lt;br /&gt;
* [[Zombie|Necrocons]] (51)&lt;br /&gt;
* [[Xenoroc]]s (52)&lt;br /&gt;
* [[Jettison]] (53)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Trivia===&lt;br /&gt;
* Throughout the book, several images depicting a team of Autobots used as stand-ins for the player characters can be seen. Members of this rather eclectic group include: [[Gauge]], [[Hound (G1)|Hound]], [[Firestar (G1)|Novastar]], [[Seaspray (G1)|Seaspray]] , [[Smokescreen (G1)|Smokescreen]], and [[Springer (G1)|Springer]].&lt;br /&gt;
* Among the more established Decepticons, four brand new &#039;Cons are presented in this book, including the seeker [[Blazewake]], the spy [[Spikestrip]], the engineer [[Static]], and the brawler [[Trasher]]. &lt;br /&gt;
* Despite him featuring in the synopsis of the adventure, as well as being on the cover of the book, Soundwave is relegated to little more than a bit player in the escapades that unfold, especially after the conclusion of the second chapter, after which he’s only mentioned in passing. It can be reasoned that the recognizability of Soundwave trumps that of actual big-bad, Mindwipe, in terms of marketing.&lt;br /&gt;
* This book includes rules for [[Combiner]]s! They&#039;re basically an abridged version of the rules for combining Zords in the Mighty Morphin [[Power Rangers]] Roleplaying Game, also developed and published by [[Renegade Game Studios]].&lt;br /&gt;
&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* The book features a few noteworthy alien races pulled from various corners of the &#039;&#039;Transformers&#039;&#039; mythos, including: &lt;br /&gt;
** [[Velgrox]], who originated in &#039;&#039;[[Transformers: Rescue Bots (cartoon)|Rescue Bots]]&#039;&#039;,&lt;br /&gt;
** [[Catharsian]]s, [[Gorlamite]]s, and [[Miliarian]]s, all of whom had their origins in the [[2005 IDW continuity]], &lt;br /&gt;
** [[Nebulan]]s who are a well-known species to many longtime fans of the franchise, &lt;br /&gt;
** [[Arcadroid]]s (&amp;quot;[[Five Faces of Darkness, Part 1]]&amp;quot;) and [[Eurythman]]s (&amp;quot;[[Carnage in C-Minor]]&amp;quot;), both somewhat obscure aliens that appeared in a single episode of [[The Transformers (cartoon)|the original cartoon]] each.&lt;br /&gt;
**Also [[Lightpole]]s!&lt;br /&gt;
* The Devourers, Meanaconda, Reptaurica are all described as being proto-versions of established Transformer factions, specifically, the [[Terrorcon (G1)|Terrorcons]], [[Predacon (G1)|Predacons]], and [[Dinobot (G1)|Dinobots]], respectively.&lt;br /&gt;
**The Devourers bear a striking resemblance to the Terrorcon [[Sinnertwin (G1)|Sinnertwin]].&lt;br /&gt;
* Mindwipe&#039;s fascination with the dead is an allusion to his original characterization, an aspect of him that&#039;s never been that much in focus whenever he&#039;s been included in stories. &lt;br /&gt;
*[[Unicron]] appears in two separate images in this book, but isn’t included as a threat or even alluded to at all within the story. Of his two appearances, one depicts him in his traditional Generation 1 design, while the second features him in the planet-mode of his [[Unicron/toys #Armada|&#039;&#039;Armada&#039;&#039; toy incarnation]].&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* There are several issues with the overview sections of each chapter, as many of the details presented there are just flat-out wrong when compared to the actual events of the chapters themselves. &lt;br /&gt;
** In the overview of chapter one, Dr. Pembrooke’s first name is spelled &amp;quot;Tract&amp;quot;, instead of &amp;quot;Tracy&amp;quot;. It also states that the Autobot player characters return to the &#039;&#039;Ark&#039;&#039; to deliver their report, something that doesn&#039;t happen, as they just call in for assistance.&lt;br /&gt;
** Chapter two’s overview states that [[Optimus Prime (G1)|Optimus Prime]] has a part to play in the beginning stages of the chapter, but he doesn&#039;t.&lt;br /&gt;
* When the player characters and Dr. Pembrooke are offered a chance to get to know each other in chapter one, the book states: &amp;quot;After a brief period of travel, Tracy asks whichever character is transporting her to open communications with the rest of the team so she can start a dialogue. Read or paraphrase the following.&amp;quot;—only that the block quote meant to lead into the back-and-forth appears above this particular bit of text, not below it.&lt;br /&gt;
* In the intro to &amp;quot;Part 6: Base Camp&amp;quot;, in the book&#039;s first chapter, Meanaconda is referred to as &amp;quot;Maniaconda&amp;quot;—despite his name being written correctly several other times on that very page.&lt;br /&gt;
* In the write-up of Spikestrip&#039;s abilities, an editor&#039;s note lingers, explaining what art to use in relation to the write-up.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://renegadegamestudios.com/transformers-roleplaying-game-the-time-is-now-adventure-book/ Product listing on Renegade Game Studios&#039; website]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Time Is Now}}&lt;br /&gt;
[[Category:Generation 1 multipath adventures]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=The_Time_is_Now&amp;diff=1796079</id>
		<title>The Time is Now</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=The_Time_is_Now&amp;diff=1796079"/>
		<updated>2024-11-06T09:37:05Z</updated>

		<summary type="html">&lt;p&gt;Useless19: /* Chapter 1: Roll Out! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Comicstory&lt;br /&gt;
|seriesissue=[[Transformers Roleplaying Game]]&lt;br /&gt;
|prev=Winner&#039;s Cup&lt;br /&gt;
|next=Memories and Salvation&lt;br /&gt;
|caption=&lt;br /&gt;
|image=TransformersRPG_TimeIsNow_front_cover.jpg&lt;br /&gt;
|title=&amp;quot;The Time Is Now&amp;quot;&lt;br /&gt;
|publisher=[[Renegade Game Studios]]&lt;br /&gt;
|published in=&lt;br /&gt;
|date=[[March 27]], [[2023]] (digital)&amp;lt;br&amp;gt;May 2023 (physical)&lt;br /&gt;
|written by=[[Bryan CP Steele]]&lt;br /&gt;
|ISBN=ISBN 978-1-957311-25-8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;The Time Is Now&#039;&#039;&#039;&amp;quot; is an adventure book for the [[Transformers Roleplaying Game]]. The adventure is optimized for 4 to 6 Autobot characters of 2nd level, which will reach level 6 by the end of the adventure. The adventure is set as a direct follow-up to the introductory adventure &amp;quot;[[Troubled Waters]]&amp;quot;, published in the &#039;&#039;[[Transformers Roleplaying Game Core Rulebook|Core Rulebook]]&#039;&#039;, and can be played following &amp;quot;[[A Beacon of Hope]]&amp;quot;, the adventure that came packaged with the [[Transformers Roleplaying Game#Accessories|Game Master Screen]].&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
===Chapter 1: Roll Out!===&lt;br /&gt;
&lt;br /&gt;
====Part 1: Call to Action====&lt;br /&gt;
Blaster and Perceptor introduce the team to [[Tracy Pembrooke|Doctor Tracy Pembrooke]] and ask them to escort her to a scientific symposium in New Mexico known as the Mobius Gathering.&lt;br /&gt;
====Part 2: The Doctor is In====&lt;br /&gt;
On the way to the Mobius Gathering, the Autobots get to know Dr. Pembrooke better and learn more about the symposium. Once there, the team might attract the attention of a [[Blazewake|Decepticon Seeker]] if they don&#039;t blend in.&lt;br /&gt;
====Part 3: Meeting of the Minds====&lt;br /&gt;
The Autobots join Dr. Pembrooke in a virtual gathering of genius-level conspiracy theorists, researchers, and xenoscience experts. There are some high-concept discussions about temporal displacement and intergalactic matter transports; some of which seem seeded by beings that know a little too much.&lt;br /&gt;
====Part 4: Keeping Secrets Secret====&lt;br /&gt;
The Autobots discover a small unit of Decepticons gathering scientific data from the earthling geniuses and must track down the trespassing Decepticons. Why do these villains want this information, who is in charge of these spies, and why are they trying to kidnap these human scientists?&lt;br /&gt;
====Part 5: A Wrinkle in Space-Time====&lt;br /&gt;
After finding a test site for temporal experiments, the Autobots must deal with the side-effects of this new scientific procedure, figure out where the Decepticons are performing this crime against quantum physics, and stop them.&lt;br /&gt;
====Part 6: Base Camp====&lt;br /&gt;
The Autobots report what took place at the summit, preparing their commanding officers for what might come next.&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Looking Back to Go Forward===&lt;br /&gt;
===Chapter 3: Cybertron Never Dies===&lt;br /&gt;
===Chapter 4: Burning Bridges===&lt;br /&gt;
===Appendix: Threat Stat Blocks===&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* Autobot Player Characters (4)&lt;br /&gt;
* [[Ramhorn (G1)|Ramhorn]] (5)&lt;br /&gt;
* [[Steeljaw (G1)|Steeljaw]] (6)&lt;br /&gt;
* [[Stripes]] (7)&lt;br /&gt;
* [[Blaster (G1)|Blaster]] (8)&lt;br /&gt;
* [[Perceptor (G1)|Perceptor]] (10)&lt;br /&gt;
* [[Arcee (G1)|Arcee]] (23)&lt;br /&gt;
* [[Ironhide (G1)|Ironhide]] (33)&lt;br /&gt;
* [[Kup (G1)|Kup]] (35)&lt;br /&gt;
* [[Eject (G1)|Eject]] (38)&lt;br /&gt;
* [[Rewind (G1)|Rewind]] (39)&lt;br /&gt;
* [[Brainstorm (G1)|Brainstorm]] (41)&lt;br /&gt;
* [[Galaxy Shuttle]] (42)&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Mindwipe (G1)|Mindwipe]] (1)&lt;br /&gt;
* [[Vorath]] (2)&lt;br /&gt;
* [[Soundwave (G1)|Soundwave]] (3)&lt;br /&gt;
* [[Blazewake]] (11)&lt;br /&gt;
* [[Spikestrip]] (16)&lt;br /&gt;
* [[Trasher]] (18)&lt;br /&gt;
* [[Buzzsaw (G1)|Buzzsaw]] (19)&lt;br /&gt;
* [[Wingthing (G1)|Wingthing]] (20)&lt;br /&gt;
* [[Beastbox (G1)|Beastbox]] (24)&lt;br /&gt;
* [[Ravage (G1)|Ravage Clone]] (25)&lt;br /&gt;
* [[Squawktalk (G1)|Squawktalk]] (26)&lt;br /&gt;
* [[Squawkbox]] (27)&lt;br /&gt;
* Decepticon Commando Rookie (31)&lt;br /&gt;
* [[Runabout (G1)|Runabout]] (32)&lt;br /&gt;
* [[Insecticon (G1)|Insecticon]] Boring Drones (34)&lt;br /&gt;
* [[Static]] (37)&lt;br /&gt;
* [[Weirdwolf (G1)|Weirdwolf]] (40)&lt;br /&gt;
* Decepticon [[Seeker (body-type)|Seeker]] Rookie (43)&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
* [[Tracy Pembrooke]] (9)&lt;br /&gt;
* [[Salvatore Etruscus]] (12)&lt;br /&gt;
* [[Grace Puline Merimweather]] (13)&lt;br /&gt;
* [[Jamie Bragisdottir]] (14)&lt;br /&gt;
* [[Abegoya Trendala]] (15)&lt;br /&gt;
* [[Truth Founder]]s (17)&lt;br /&gt;
&lt;br /&gt;
|c4=&lt;br /&gt;
* [[Devolved Whiptail]] (21)&lt;br /&gt;
* [[Meanaconda]] (22)&lt;br /&gt;
* [[Primal Sharkticon]] (28)&lt;br /&gt;
* [[Primal Compsognabot]]s (29)&lt;br /&gt;
* [[Reptaurica]] (30)&lt;br /&gt;
* [[Devourer]] (36)&lt;br /&gt;
* [[Leggero]] (44)&lt;br /&gt;
* [[Rivetro]] (45)&lt;br /&gt;
* [[Rusty]] (46)&lt;br /&gt;
* [[Catharsian]] Gangsters (47)&lt;br /&gt;
* [[Yaruba]] (48)&lt;br /&gt;
* [[Lightpole]]s (49)&lt;br /&gt;
* [[Warlond]] (50)&lt;br /&gt;
* [[Zombie|Necrocons]] (51)&lt;br /&gt;
* [[Xenoroc]]s (52)&lt;br /&gt;
* [[Jettison]] (53)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Trivia===&lt;br /&gt;
* Throughout the book, several images depicting a team of Autobots used as stand-ins for the player characters can be seen. Members of this rather eclectic group include: [[Gauge]], [[Hound (G1)|Hound]], [[Firestar (G1)|Novastar]], [[Seaspray (G1)|Seaspray]] , [[Smokescreen (G1)|Smokescreen]], and [[Springer (G1)|Springer]].&lt;br /&gt;
* Among the more established Decepticons, four brand new &#039;Cons are presented in this book, including the seeker [[Blazewake]], the spy [[Spikestrip]], the engineer [[Static]], and the brawler [[Trasher]]. &lt;br /&gt;
* Despite him featuring in the synopsis of the adventure, as well as being on the cover of the book, Soundwave is relegated to little more than a bit player in the escapades that unfold, especially after the conclusion of the second chapter, after which he’s only mentioned in passing. It can be reasoned that the recognizability of Soundwave trumps that of actual big-bad, Mindwipe, in terms of marketing.&lt;br /&gt;
* This book includes rules for [[Combiner]]s! They&#039;re basically an abridged version of the rules for combining Zords in the Mighty Morphin [[Power Rangers]] Roleplaying Game, also developed and published by [[Renegade Game Studios]].&lt;br /&gt;
&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* The book features a few noteworthy alien races pulled from various corners of the &#039;&#039;Transformers&#039;&#039; mythos, including: &lt;br /&gt;
** [[Velgrox]], who originated in &#039;&#039;[[Transformers: Rescue Bots (cartoon)|Rescue Bots]]&#039;&#039;,&lt;br /&gt;
** [[Catharsian]]s, [[Gorlamite]]s, and [[Miliarian]]s, all of whom had their origins in the [[2005 IDW continuity]], &lt;br /&gt;
** [[Nebulan]]s who are a well-known species to many longtime fans of the franchise, &lt;br /&gt;
** [[Arcadroid]]s (&amp;quot;[[Five Faces of Darkness, Part 1]]&amp;quot;) and [[Eurythman]]s (&amp;quot;[[Carnage in C-Minor]]&amp;quot;), both somewhat obscure aliens that appeared in a single episode of [[The Transformers (cartoon)|the original cartoon]] each.&lt;br /&gt;
**Also [[Lightpole]]s!&lt;br /&gt;
* The Devourers, Meanaconda, Reptaurica are all described as being proto-versions of established Transformer factions, specifically, the [[Terrorcon (G1)|Terrorcons]], [[Predacon (G1)|Predacons]], and [[Dinobot (G1)|Dinobots]], respectively.&lt;br /&gt;
**The Devourers bear a striking resemblance to the Terrorcon [[Sinnertwin (G1)|Sinnertwin]].&lt;br /&gt;
* Mindwipe&#039;s fascination with the dead is an allusion to his original characterization, an aspect of him that&#039;s never been that much in focus whenever he&#039;s been included in stories. &lt;br /&gt;
*[[Unicron]] appears in two separate images in this book, but isn’t included as a threat or even alluded to at all within the story. Of his two appearances, one depicts him in his traditional Generation 1 design, while the second features him in the planet-mode of his [[Unicron/toys #Armada|&#039;&#039;Armada&#039;&#039; toy incarnation]].&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* There are several issues with the overview sections of each chapter, as many of the details presented there are just flat-out wrong when compared to the actual events of the chapters themselves. &lt;br /&gt;
** In the overview of chapter one, Dr. Pembrooke’s first name is spelled &amp;quot;Tract&amp;quot;, instead of &amp;quot;Tracy&amp;quot;. It also states that the Autobot player characters return to the &#039;&#039;Ark&#039;&#039; to deliver their report, something that doesn&#039;t happen, as they just call in for assistance.&lt;br /&gt;
** Chapter two’s overview states that [[Optimus Prime (G1)|Optimus Prime]] has a part to play in the beginning stages of the chapter, but he doesn&#039;t.&lt;br /&gt;
* When the player characters and Dr. Pembrooke are offered a chance to get to know each other in chapter one, the book states: &amp;quot;After a brief period of travel, Tracy asks whichever character is transporting her to open communications with the rest of the team so she can start a dialogue. Read or paraphrase the following.&amp;quot;—only that the block quote meant to lead into the back-and-forth appears above this particular bit of text, not below it.&lt;br /&gt;
* In the intro to &amp;quot;Part 6: Base Camp&amp;quot;, in the book&#039;s first chapter, Meanaconda is referred to as &amp;quot;Maniaconda&amp;quot;—despite his name being written correctly several other times on that very page.&lt;br /&gt;
* In the write-up of Spikestrip&#039;s abilities, an editor&#039;s note lingers, explaining what art to use in relation to the write-up.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://renegadegamestudios.com/transformers-roleplaying-game-the-time-is-now-adventure-book/ Product listing on Renegade Game Studios&#039; website]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Time Is Now}}&lt;br /&gt;
[[Category:Generation 1 multipath adventures]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_Roleplaying_Game&amp;diff=1782511</id>
		<title>Transformers Roleplaying Game</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_Roleplaying_Game&amp;diff=1782511"/>
		<updated>2024-09-09T09:09:09Z</updated>

		<summary type="html">&lt;p&gt;Useless19: /* Transformers Roleplaying Game Starter Bundle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Transformers RPG Logo 2022.jpg|centre|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Transformers Roleplaying Game cover art (Preorder).jpg|thumb|right|upright=1.4|Are you prepared for all of those shabby impersonations of beloved characters? &#039;&#039;Are you?&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Transformers Roleplaying Game&#039;&#039;&#039;&#039;&#039; is a tabletop roleplaying game created by [[Renegade Game Studios]]. It was first teased in the summer of [[2020]]&amp;lt;ref&amp;gt;https://www.dicebreaker.com/universes/power-rangers/news/power-rangers-rpg-deckbuilder-announced&amp;lt;/ref&amp;gt;, and officially announced on [[September 1]], [[2021]]. The game was digitally released on [[August 2]], [[2022]], followed by a physical release on [[October 11]].&lt;br /&gt;
&lt;br /&gt;
The game sees players create their own [[Autobot]] characters and wage their battles to destroy the evil forces of the &amp;lt;s&amp;gt;Game Master&amp;lt;/s&amp;gt; [[Decepticon]]s. (Or vice-versa!)&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The &#039;&#039;Transformers Roleplaying Game&#039;&#039; makes use of Renegade Game Studios&#039; own Essence20 system, which is also used in their other [[Hasbro]]-licensed games, including their &#039;&#039;[[Power Rangers (franchise)|Mighty Morphin Power Rangers]]&#039;&#039;, &#039;&#039;[[G.I. Joe (franchise)|G.I. Joe]]&#039;&#039;, and &#039;&#039;[[My Little Pony]]&#039;&#039; roleplaying games; as such, characters from the different games can theoretically be mixed and matched for crossover campaigns. Renegade has also noted that the game &amp;quot;lends itself to cinematic action and cooperative roleplaying experiences, by using a character&#039;s background along with mechanics to incorporate unique character flaws&amp;quot;, as well as a &amp;quot;Story Point&amp;quot; system which will be rewarded to players for finishing missions, performing daring heroics, and roleplaying.&lt;br /&gt;
&lt;br /&gt;
Essence20 uses a system based on the d20 (20-sided die) and what they call a &amp;quot;skill die&amp;quot;, which ranges from a d2 to d20. By rolling these dice, a player must exceed the numerical difficulty of the task at hand to succeed. The finer points of this mechanic are designed to &amp;quot;[lead] to more chances for [critical successes] and more opportunities for great roleplaying incorporating them&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Character creation===&lt;br /&gt;
Skills are based on Strength, Speed, Smarts, and Social, referred to as &amp;quot;the 4 S&#039;s&amp;quot;. First level characters begin with 16 Essence Points—four of these points are automatically assigned based on the player&#039;s choice of Origin, Role, and Focus, while the remaining twelve may be allocated at the player&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
When creating a new character, players may freely combine most Influences, Origins, and Roles at will. This provides players with an &amp;quot;amazing depth and breadth to the variety of characters [they] can create&amp;quot;,&amp;lt;ref&amp;gt;https://renegadegamestudios.com/blog/introducing-the-essence20-roleplaying-system/&amp;lt;/ref&amp;gt; and allows for some charmingly outlandish combinations.&lt;br /&gt;
&lt;br /&gt;
====Influences====&lt;br /&gt;
Influences flesh out a character&#039;s backstory and provide players with inspiration for a character&#039;s personality, appearance, and traits—these include former professions such as &amp;quot;[[Gladiatorial combat|Gladiator]]&amp;quot;, or &amp;quot;Refinery Laborer&amp;quot;, personality traits like &amp;quot;Skeptic&amp;quot; and &amp;quot;Stargazer&amp;quot;, or the presence of additional body augmentations, such as &amp;quot;Experiment&amp;quot; or &amp;quot;[[Binary bonding|Binary Bonded]]&amp;quot;. These Influences may provide minor stat boosts or a chance to re-roll specific failed skill tests. Each Influence comes with several suggested Background Bonds, which players can select at will to add some additional flavor to their in-character roleplaying.&lt;br /&gt;
&lt;br /&gt;
A player can take as many influences as they want; however, for every two Influences they select, they must choose a Flaw, which permanently impacts their character&#039;s stats or raises the chance of failing specific skill tests.&lt;br /&gt;
&lt;br /&gt;
====Origins====&lt;br /&gt;
In the &#039;&#039;Transformers Roleplaying Game&#039;&#039;, a character&#039;s Origin generally corresponds to a Cybertronian&#039;s [[alternate mode]] or physical construction. A character&#039;s Origin also determines factors such as their size, starting health pool, movement speed, and overall Essence Points distribution. The &#039;&#039;Core Rulebook&#039;&#039; features the first eight Origins listed here; subsequent sourcebooks have added at least one Origin each.&lt;br /&gt;
&lt;br /&gt;
{{collist|2|&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Champions&#039;&#039;&#039; transform into sports cars, luxury sedans, and other such flashy vehicles, which gives them an edge in social scenarios.&amp;lt;ref name=&amp;quot;CR&amp;quot;&amp;gt;&#039;&#039;[[Transformers Roleplaying Game Core Rulebook]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cutters&#039;&#039;&#039; transform into aquatic vehicles like boats or submarines, which lets them easily cross watery terrain or attack from unexpected angles.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Lookouts&#039;&#039;&#039; convert into inconspicuous vehicles or inanimate objects, and excel at espionage and reconnaissance.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Monoliths&#039;&#039;&#039; use heavy-duty alternate modes like trucks and vans to literally throw their weight around.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Outriders&#039;&#039;&#039; usually become off-road vehicles like SUVs.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Rainmakers&#039;&#039;&#039; specialize in firepower and often transform into military vehicles like tanks.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Seekers&#039;&#039;&#039; are nimble fighters who transform into jets and other high-speed air vehicles.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Supports&#039;&#039;&#039; take the form of practical vehicles like cranes, ambulances, or helicopters. Although they&#039;re not dedicated fighters, they can use their vehicle mode equipment as an extra weapon.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Pretenders&#039;&#039;&#039; are a unique group of Cybertronians capable of disguising themselves as organic creatures.&amp;lt;ref name=&amp;quot;FG&amp;quot;&amp;gt;&#039;&#039;[[Field Guide to Action and Adventure]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Armory Call&#039;&#039;&#039; characters become hand-held firearms or armor for other Transformers.&amp;lt;ref name=&amp;quot;DD&amp;quot;&amp;gt;&#039;&#039;[[Decepticon Directive]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Drones&#039;&#039;&#039; may have begun as mindless soldiers, but they&#039;ve somehow developed independence and unique quirks that differentiate them from their [[Drone|mass-produced brethren]].&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Insecticons&#039;&#039;&#039; are tough fighters who become giant insects.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Mini-Cons&#039;&#039;&#039; are often partnered with larger Cybertronians. However, with the &#039;&#039;Decepticon Directive&#039;&#039; sourcebook, a player can choose to roleplay as an independent [[Mini-Con]].&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Monstrosities&#039;&#039;&#039; adopt [[beast mode]]s based on [[dragon]]s, [[Dinosaur (dinosaur)|dinosaur]]s, and other fearsome creatures.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Salvaged&#039;&#039;&#039; Transformers, such as the [[Junkion (species)|Junkion]]s, can cobble together improvised weapons from whatever&#039;s at hand.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Chargers&#039;&#039;&#039; specialize in vehicle mode combat, using bulldozer blades and cowcatchers to flatten their foes.&amp;lt;ref name=&amp;quot;EC&amp;quot;&amp;gt;&#039;&#039;[[The Enigma of Combination]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Pillars&#039;&#039;&#039; protect their smaller comrades by drawing enemy aggression.&amp;lt;ref name=&amp;quot;EC&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Speakers&#039;&#039;&#039; boost morale and generate free Story Points on critical successes.&amp;lt;ref name=&amp;quot;EC&amp;quot;/&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Roles====&lt;br /&gt;
The &#039;&#039;Transformers Roleplaying Game&#039;&#039; offers nine distinct Roles, which correspond to an overall character &amp;quot;class&amp;quot; in a game like &#039;&#039;Dungeons and Dragons&#039;&#039;. A player&#039;s chosen Role dictates some of their Essence Points allotments; additionally, each Role offers at least one unique way a player can use their Energon Points. Each Role is further subdivided into at least two distinct Focuses—for instance, a Transformer who takes the &amp;quot;Gunner&amp;quot; role must choose whether to specialize as a Gunslinger or Sharpshooter. Subsequent expansions have offered further Roles and individual Focuses within preexisting Roles.&lt;br /&gt;
 &lt;br /&gt;
Focuses are not locked behind faction affiliations; for instance, players wishing to roleplay as morally ambiguous Autobots are free to choose more destructive Focuses from the &#039;&#039;Decepticon Directive&#039;&#039; sourcebook.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 500px;&amp;quot; | Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 1000px;&amp;quot; | Focuses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Analysts&#039;&#039;&#039; are information warfare specialists who can manipulate the game&#039;s Initiative-based combat order by boosting up allies or suppressing enemies.&lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;Manipulators&#039;&#039;&#039; disorient their foes with [[holographic projector|holo-projector]]s and [[electro-disrupter]]s.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Spec Ops&#039;&#039;&#039; use charisma and deception to gain an enemy&#039;s trust... then strike when their foes least expect it.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Corruptors&#039;&#039;&#039; fool their enemies through espionage and misdirection.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Inquisitors&#039;&#039;&#039; gain the information they need through interrogation and coercion.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Hubs&#039;&#039;&#039; keep teammates connected by acting as a mobile communications center.&amp;lt;ref name=&amp;quot;EC&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Field Commanders&#039;&#039;&#039; make everyone around them better—they can temporarily boost an ally&#039;s stats or inspire their teammates to take free actions.&lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;Ambassadors&#039;&#039;&#039; prefer to minimize casualties through negotiations, but will fight fiercely to protect non-combatants from harm.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Strategists&#039;&#039;&#039; combine their inspiring presence with clever tactics to control the flow of combat.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Masterminds&#039;&#039;&#039; lead from the rear, using cunning strategies to mislead and deceive their enemies.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Tyrants&#039;&#039;&#039; lean on their terrifying presence in combat to intimidate enemies into surrendering—and frighten allies into obedience.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Team Leaders&#039;&#039;&#039; lead by example, fighting alongside and supporting the &#039;bots under their command.&amp;lt;ref name=&amp;quot;EC&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gunners&#039;&#039;&#039; always have the right firearm for the job—whether they&#039;re sniping foes from afar, laying down a hail of close-range covering fire, or obliterating hard targets with heavy weapons.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Gunslingers&#039;&#039;&#039; adapt to the changing battlefield by rapidly switching from one firearm to another.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sharpshooters&#039;&#039;&#039; are long range fighters who rely on single, precise shots.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cannonade&#039;&#039;&#039; Gunners deploy explosive munitions to blow their enemies to bits.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Triggerbots&#039;&#039;&#039; specialize in two-handed heavy weapons.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cannoneers&#039;&#039;&#039; use heavy artillery to obliterate enemy cover.&amp;lt;ref name=&amp;quot;EC&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Modemasters&#039;&#039;&#039; are well-rounded fighters with enhanced [[transformation]] abilities, who can take on extra [[alternate mode]]s or link up with a smaller [[Mini-Con]] partner.  Unlike other Roles, Modemasters can choose how to allocate their Essence Score Points and Skills as they level up.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Microlinked&#039;&#039;&#039; Transformers have formed a symbiotic partnership with a smaller [[Mini-Con]]; as they level up, they may pair up with an additional Mini-Con.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Triple Changers&#039;&#039;&#039; gain extra flexibility by choosing an additional Origin.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Mimics&#039;&#039;&#039; gradually gain Origins as they level up, until they cap out at [[Six Changer|six]].&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Minion Masters&#039;&#039;&#039; may control up to four Mini-Cons, and can gain additional Mini-Cons through General Perks.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Bonded Masters&#039;&#039;&#039; have been [[Binary bonding|binary bonded]] with a smaller being, either a [[Headmaster (technology)|Headmaster]], [[Powermaster]], or [[Targetmaster (technology)|Targetmaster]].&amp;lt;ref name=&amp;quot;EC&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Component Ace&#039;&#039;&#039; Transformers lend additional expertise to a [[combiner]] team.&amp;lt;ref name=&amp;quot;EC&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scientists&#039;&#039;&#039; start with extra Energon Points, which they can use to heal and support their allies in and out of combat.  &lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Medical Officers&#039;&#039;&#039; patch up injured teammates and protect them from incoming damage.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gadgeteers&#039;&#039;&#039; can augment their allies with advanced technology, jury-rig battlefield equipment, and take out enemy equipment.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Cyber Engineers&#039;&#039;&#039; apply various stat boosts by experimenting on themselves and their fellow Cybertronians.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Elementalists&#039;&#039;&#039; specialize in weaponry involving one particular element, such as fire, lasers, or acid.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Counsellors&#039;&#039;&#039; provide psychological support for allies... or prey upon the psychological problems of their enemies.&amp;lt;ref name=&amp;quot;EC&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Scouts&#039;&#039;&#039; excel at gathering intelligence, marking targets, and causing havoc behind enemy lines.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Outriders&#039;&#039;&#039; rely on speed to evade their enemies.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Prowlers&#039;&#039;&#039; use stealth tactics and silenced weapons to ambush their opponents.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Demolitionists&#039;&#039;&#039; trip up foes and destroy buildings with booby traps and explosives.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Trackers&#039;&#039;&#039; pursue and isolate single targets across long distances.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Surveyors&#039;&#039;&#039; map out terrain, plan routes, and lay explosive traps.&amp;lt;ref name=&amp;quot;EC&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warriors&#039;&#039;&#039; are close-range fighters who specialize in melee combat. When a Warrior takes enough damage to be Defeated, they may choose to instead lose one of their limbs and fight on with a temporary stat loss.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Sentinels&#039;&#039;&#039; emphasize defence and precision.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Wreckers&#039;&#039;&#039; prefer one-on-one combat.&amp;lt;ref name=&amp;quot;CR&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Brutes&#039;&#039;&#039; cut foes down to size with underhanded tactics.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Shredders&#039;&#039;&#039; work themselves into an unstoppable rage. ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Pugilists&#039;&#039;&#039; pummel foes into submission with their fists.&amp;lt;ref name=&amp;quot;EC&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Envoys&#039;&#039;&#039; prefer diplomacy over violence, and this wide perspective allows them to use another faction’s specific Faction Benefit in addition to their own.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Alien Ambassadors&#039;&#039;&#039; specialize in translating languages and assisting beings from other planets, even those that don&#039;t share a common language with the party.&amp;lt;ref name=&amp;quot;FG&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Grid Psychics&#039;&#039;&#039; can telepathically tap into the power of the [[Morphin Grid]] to assist their allies in combat situations.&amp;lt;ref name=&amp;quot;FG&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Military Attaches&#039;&#039;&#039; are combat diplomats who can handle themselves in a fight.&amp;lt;ref name=&amp;quot;FG&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raiders&#039;&#039;&#039; take whatever they feel they&#039;re owed, through coercion, deception, or brute force. &lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Acquisition Experts&#039;&#039;&#039; combine sticky fingers with hit-and-run tactics.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Siegemasters&#039;&#039;&#039; use heavy weapons to bust bunkers and crack open fortifications.&amp;lt;ref name=&amp;quot;DD&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Perks and levels===&lt;br /&gt;
&lt;br /&gt;
All player characters begin with multiple Perks—these include universal perks that apply to all Cybertronians, faction-specific Perks for Autobots and Decepticons, Origin Benefits based on a character&#039;s Origin, and Perks based on their chosen Roles and Focuses. As they level up, characters gain additional Role and Focus Perks; at certain levels players may also select from a General Perk from a universal pool to further customize their character.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Transformers Roleplaying Game&#039;&#039; does not use an experience-based level system. Instead, levelling is left to the discretion of the GM, who may award the party the opportunity to level up at the end of an adventure or after a key encounter such as a boss fight.&lt;br /&gt;
&lt;br /&gt;
==Game content==&lt;br /&gt;
===Sourcebooks===&lt;br /&gt;
* &#039;&#039;[[Transformers Roleplaying Game Core Rulebook|Core Rulebook]]&#039;&#039; — The first book to be released, which presents the basics of the gameplay and contains rules for character creation, mechanics for tools, equipment, weapons, and vehicles, all to be used while exploring the world of the Transformers along with your friends (as well as the GM). The &#039;&#039;Core Rulebook&#039;&#039; also includes material for the Game Master, such as guidelines for creating adventures and campaigns, and a dossier of famous and infamous Cybertronians to use as non-player characters. A starter-adventure, &amp;quot;[[Troubled Waters]]&amp;quot;, is included in the book to help prepare players and the GM for what the game has to offer.&lt;br /&gt;
* &#039;&#039;[[Field Guide to Action and Adventure]]&#039;&#039; — A sourcebook meant to not only be used with the &#039;&#039;Transformers Roleplaying Game&#039;&#039;, but also with the &#039;&#039;Power Rangers Roleplaying Game&#039;&#039; and the &#039;&#039;[[G.I. Joe (franchise)|G.I. Joe]] Roleplaying Game&#039;&#039;. The book offers new character options, as well as rules and tools for GMs to create crossover adventures between the aforementioned roleplaying games and new threats.&lt;br /&gt;
* &#039;&#039;[[Decepticon Directive]]&#039;&#039; — A sourcebook all about creating Decepticon characters and running a Decepticon campaign. The &#039;&#039;Decepticon Directive Sourcebook&#039;&#039; adds several new character options, including a new Role, many of which are also compatible with Autobot characters. Various Decepticon-themed settings, non-player characters, gear, and so forth are also included for GM usage, along with a new adventure scenario.&lt;br /&gt;
* &#039;&#039;[[The Enigma of Combination|Enigma of Combination]]&#039;&#039; — A sourcebook focusing on [[combiner]]s and [[Binary bonding|binary bonded]] characters, along with several new Roles, Inspirations, and Focuses.&lt;br /&gt;
&lt;br /&gt;
===Adventure scenarios===&lt;br /&gt;
Adventure scenarios are pre-written game modules that provide a full session&#039;s worth of content for players, including characters to interact with, branching story paths based on their choices, and plenty of enemy encounters to overcome.&lt;br /&gt;
{| style=&amp;quot;margin-left:1em;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;lt;u&amp;gt;&#039;&#039;&#039;Regular release&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*&amp;quot;[[Troubled Waters]]&amp;quot;&lt;br /&gt;
*&amp;quot;[[A Beacon of Hope]]&amp;quot;&lt;br /&gt;
*&amp;quot;[[The Time is Now]]&amp;quot;&lt;br /&gt;
*&amp;quot;[[Memories and Salvation]]&amp;quot;&lt;br /&gt;
*&amp;quot;[[The Great Energon Robbery]]&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;lt;u&amp;gt;&#039;&#039;&#039;&#039;&#039;Play Renegade&#039;&#039; program&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*&amp;quot;[[Winner&#039;s Cup]]&amp;quot; (season 1 adventure PDF)&lt;br /&gt;
*&amp;quot;[[Catch a Falling Starscream]]&amp;quot; (season 2 adventure PDF)&lt;br /&gt;
*&amp;quot;[[From Yesterday to Today]]&amp;quot; (season 3 adventure PDF)&lt;br /&gt;
*&amp;quot;[[Danger at Dinobot Island]]&amp;quot; (season 4 adventure PDF)&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;lt;u&amp;gt;&#039;&#039;&#039;Free RPG Day&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*&amp;quot;[[Cobra/Con Fusion]]&amp;quot; (cross-compatible with the &#039;&#039;G.I. Joe Roleplaying Game&#039;&#039;)&lt;br /&gt;
*&amp;quot;[[Unnatural Disaster]]&amp;quot; (cross-compatible with the &#039;&#039;G.I. Joe&#039;&#039;, &#039;&#039;Power Rangers&#039;&#039;, and &#039;&#039;My Little Pony&#039;&#039; &#039;&#039;Roleplaying Games&#039;&#039;)&lt;br /&gt;
|&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;lt;u&amp;gt;&#039;&#039;&#039;Gen Con&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*&amp;quot;[[Worlds Collide: Battle for the Multiverse]]&amp;quot;&lt;br /&gt;
*&amp;quot;[[Worlds Collide 2: The Pony Puzzle]]&amp;quot; (cross-compatible with the &#039;&#039;G.I. Joe&#039;&#039;, &#039;&#039;Power Rangers&#039;&#039;, and &#039;&#039;My Little Pony&#039;&#039; &#039;&#039;Roleplaying Games&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bonus material===&lt;br /&gt;
Additional pieces of material, such as stat blocks for new characters and items the GM can choose to implement, are available as part of [https://renegadegamestudios.com/transformers-roleplaying-game-free-bonus-material/ a free &amp;quot;Bonus Material&amp;quot; download], which is set to be updated with new content as time goes on.&lt;br /&gt;
* [[Polarity gauntlet]] lore sheet.&lt;br /&gt;
* Potential plot hooks on how to implement everyone&#039;s favorite self-serving, backstabbing Decepticon, [[Starscream (G1)|Starscream]], into a campaign.&lt;br /&gt;
* Game details and lore regarding the [[Hate Plague]].&lt;br /&gt;
* Pre-Generated character sheets for [[Arcee (G1)|Arcee]], [[Blaster (G1)|Blaster]] and [[Eject (G1)|Eject]], [[Bumblebee (G1)|Bumblebee]], [[Chromia (G1)|Chromia]], [[Cliffjumper (G1)|Cliffjumper]], [[Elita One (G1)|Elita-1]], [[Jazz (G1)|Jazz]], and [[Wheeljack (G1)|Wheeljack]].&lt;br /&gt;
&lt;br /&gt;
===Transformers Roleplaying Game Starter Bundle===&lt;br /&gt;
A beginner’s collection of books, PDFs, and Autobot branded accessories to get started in the basic gameplay.&lt;br /&gt;
* &#039;&#039;[[Transformers Roleplaying Game Core Rulebook]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[A Beacon of Hope]]&#039;&#039; &lt;br /&gt;
* &#039;&#039;[[Transformers Roleplaying Game Core Rulebook]]&#039;&#039; (PDF)&lt;br /&gt;
* &#039;&#039;[[Winner&#039;s Cup]]&#039;&#039; (&#039;&#039;Play Renegade&#039;&#039; PDF)&lt;br /&gt;
* &#039;&#039;&#039;Fillable Character Sheet&#039;&#039;&#039; (PDF)&lt;br /&gt;
* &#039;&#039;&#039;Free Bonus Material&#039;&#039;&#039; (PDF)&lt;br /&gt;
* &#039;&#039;&#039;A Beacon of Hope - GM Screen&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Autobot Dice Set&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Autobot Dice Bag&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
* &#039;&#039;&#039;Fillable PDF Character Sheet&#039;&#039;&#039; ([[August 2]], 2022)&lt;br /&gt;
: A fillable PDF file of a standard blank character sheet, to be used by the players. The sheet was released on the same day as the digital release of the &#039;&#039;Core Rulebook&#039;&#039;, and is [https://renegadegamestudios.com/transformers-roleplaying-game-fillable-pdf-character-sheet/ available as a free download] from Renegade&#039;s website.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Character Journal&#039;&#039;&#039; ([[August 16]], 2022)&lt;br /&gt;
: An 80-page hardcover book designed for more detailed tracking of character information. The journal includes an expanded character sheet, prompts to assist with character building, cheat sheets and other guidelines for quick reference, and 40 pages of space intended for session note-taking.&lt;br /&gt;
&lt;br /&gt;
[[File:Transformers RPG GM Screen Renegade Game Studios.jpg|thumb|right|350px|We have a feeling that the players won&#039;t be able to go all-out murderhobo on these NPCs...]]&lt;br /&gt;
* &#039;&#039;&#039;GM Screen&#039;&#039;&#039; ([[January 4]], 2023)&lt;br /&gt;
: A physical screen designed to hide the contents of the Game Master&#039;s side of the table from prying eyes. While the exterior features artwork of [[Grimlock (G1)|Grimlock]], [[Bumblebee (G1)|Bumblebee]], [[Optimus Prime (G1)|Optimus Prime]], [[Wheeljack (G1)|Wheeljack]] and [[Windblade (G1)|Windblade]], the inside of the screen features rules, lists, and reference tables for the GM&#039;s convenience. The screen also comes with a booklet containing the adventure scenario &amp;quot;[[A Beacon of Hope]]&amp;quot;; those who pre-ordered also received the PDF version of the adventure for free.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dice Bag&#039;&#039;&#039; ([[October 11]], 2022)&lt;br /&gt;
: A double-lined fabric dice bag bearing the Autobot insignia; a Decepticon variant is schedule for release in November 2023. It measures 6.25 inches x 8.5 inches flat, and features a locking drawstring clasp. Perfect for holding...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dice Set&#039;&#039;&#039; ([[October 11]], 2022)&lt;br /&gt;
: A full set of dice required for play, with the Autobot insignia appearing in place of the highest number on each die to instantly let you know when you roll a critical success. The set includes two d20, a d12, a d10, a d8, a d6, a d4, and a d2 coin. A Decepticon set is scheduled for a November 2023 release.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[FIRRIB|Frenzy is Red, Rumble is Blue (or both).]]&lt;br /&gt;
* When first announced it was implied that all of Renegade Game Studios&#039; Hasbro-related releases would use a modified version of the rules for 5th edition &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039;, managed by Hasbro subsidiary [[Wizards of the Coast]], but such plans seem to have been nixed when Renegade announced the creation of their own unique system—stating: &amp;quot;While we originally announced that these RPGs would be using the 5th Edition Open Game License, during development, it became clear that a custom system would allow fans to take better advantage of these unique worlds.&amp;quot;&amp;lt;ref&amp;gt;https://www.polygon.com/tabletop-games/22652204/power-rangers-g-i-joe-transformers-tabletop-rpg-release-date-price&amp;lt;/ref&amp;gt;&lt;br /&gt;
* As with a lot of auxiliary Transformers merchandise, the &#039;&#039;Roleplaying Game&#039;&#039; makes heavy use of the [[Evergreen]] designs.&lt;br /&gt;
* Unusually for a mostly Generation 1 inspired evergreen product, the &#039;&#039;Roleplaying Game&#039;&#039; makes a number of prominent references to 2001&#039;s [[Transformers: Robots in Disguise (2001 franchise)|&#039;&#039;Robots in Disguise&#039;&#039;]] series. The [[Autobot Road]] (already a fairly obscure reference) is also referred to as the [[Global Space Bridge]], there&#039;s reference to the [[Black Pyramid]], and most apparent, enemy sheets for [[Mega-Octane]] and [[Armorhide (RID)|Armorhide]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://renegadegamestudios.com Official website of Renegade Game Studios]&lt;br /&gt;
* [https://renegadegamestudios.com/blog/announcing-the-transformers-roleplaying-game/ Official announcement of the Transformers Roleplaying Game]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game| ]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Alpha/Omega&amp;diff=1782510</id>
		<title>Alpha/Omega</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Alpha/Omega&amp;diff=1782510"/>
		<updated>2024-09-09T09:04:06Z</updated>

		<summary type="html">&lt;p&gt;Useless19: /* Transformers references */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{episode|&lt;br /&gt;
|otherseries=&#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039; ep 47&lt;br /&gt;
|prev=Legacy (episode)&lt;br /&gt;
|next=Hard Knocks&lt;br /&gt;
|image=AlphaOmega-ohmy.jpg&lt;br /&gt;
|caption=Simba, you have forgotten me.&lt;br /&gt;
|title=&amp;quot;Alpha/Omega&amp;quot;&lt;br /&gt;
|season=2&lt;br /&gt;
|season ep=21&lt;br /&gt;
|airdate=[[September 28]], [[2012]]&lt;br /&gt;
|written by=[[David McDermott]]&lt;br /&gt;
|directed by=[[Todd Waterman]]&lt;br /&gt;
|animation studio=[[Polygon Pictures]]&lt;br /&gt;
|production company=[[Allspark (company)|Hasbro Studios]]&lt;br /&gt;
|video=https://www.youtube.com/watch?v=MD5jgCMhKfY&lt;br /&gt;
|videosite=YouTube&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Megatron takes extreme measures to harness the power of the Primes, while Optimus learns the secret of the Omega Keys.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
[[Dreadwing (Prime)|Dreadwing]] volunteers to counterattack the [[Autobot]]s, but [[Megatron (WFC)|Megatron]] points out that with the power of the [[Star Saber (Prima)|Star Saber]] in the hands of [[Optimus Prime (WFC)|Optimus Prime]], the [[Decepticon]]s will not stand a chance against him and must find a means of meeting that power. As the Seeker mentions the [[Forge of Solus Prime]], Megatron counters that it will only work for a Prime, but then comes up with an idea.&lt;br /&gt;
&lt;br /&gt;
Optimus telepathically communicates with [[Alpha Trion (WFC)|Alpha Trion]], or rather a recorded message from same, through the Star Saber. Alpha Trion tells Prime that through the [[Covenant of Primus]], he foresaw the battle against the Decepticons on [[Earth]] and intentionally transported the Iacon relics there for use by the [[Autobot]]s. He furthermore informs Prime of the most important of the relics: the [[Omega Key]]s which hold the power to restore [[Cybertron (planet)|Cybertron]]. After Optimus comes out of his trance, he tells the other Autobots about their new mission to retrieve the keys.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039; reaches Earth&#039;s [[Moon (moon)|Moon]], beyond which is the Decepticon [[space bridge]], hidden there after the Autobots discovered its previous location on Earth. Megatron and Dreadwing head through it to Cybertron.&lt;br /&gt;
&lt;br /&gt;
The Autobots are overjoyed at the fact they&#039;re going to be able to go back to their homeworld and truly restore it, but quickly realize they will have to leave their [[human]] friends behind. [[Smokescreen (Prime)|Smokescreen]] wonders if the keys can really restore Cybertron, and Optimus assures him that the [[Ancient]]s possessed knowledge beyond current sciences and so starts decoding the last four coordinates.&lt;br /&gt;
&lt;br /&gt;
[[Image:AlphaOmegaPrimeTomb.jpg|thumb|left|250px|Insert Voldemort joke here.]]&lt;br /&gt;
On Cybertron, Megatron and Dreadwing break into a sealed [[Liege Maximo&#039;s tomb|tomb]] which contains the lifeless shell of a Prime. Though Dreadwing does not like the place, as it reminds him of his lost twin, Megatron has him crack open the coffin and &amp;quot;respectfully&amp;quot; takes what he needs.&lt;br /&gt;
&lt;br /&gt;
[[Arcee (WFC)|Arcee]], [[Bulkhead (Prime)|Bulkhead]] and [[Bumblebee (WFC)|Bumblebee]] ponder if they really want to go back to Cybertron if it means leaving their friends on Earth, with Bulkhead wondering if he can do anything other than fight. [[Ratchet (WFC)|Ratchet]] suggests he go back to construction as the cities will still be in ruin. Arcee reminds everyone that they still need to locate the four Omega Keys first before leaving Earth.&lt;br /&gt;
&lt;br /&gt;
Having returned to the &#039;&#039;Nemesis&#039;&#039;, Megatron directs [[Knock Out (Prime)|Knock Out]] to attach his new arm. Though the doctor suggests inducing [[stasis lock]] for the procedure, Megatron refuses and insists he witness the transplant.&lt;br /&gt;
&lt;br /&gt;
Optimus finishes decoding the first Omega Key coordinates. Smokescreen immediately volunteers to go look and Arcee joins him to keep an eye on him. They arrive in [[Egypt]] and start tracking down the relic. As they search, Smokescreen attempts to apologise again for endangering [[Jack Darby|Jack]], but Arcee rebuffs him by saying that she does not want to lose a &#039;&#039;&#039;third&#039;&#039;&#039; partner.&lt;br /&gt;
&lt;br /&gt;
Megatron tests his new appendage on the Forge and is elated to see it react to his touch. He starts using the Forge to pound out a new weapon from a chunk of [[Dark Energon]]. He is interrupted by [[Soundwave (WFC)|Soundwave]], who has decoded more Iacon coordinates.&lt;br /&gt;
&lt;br /&gt;
[[Image:AlphaOmegaDarkStarSaber.jpg|thumb|right|300px|[[Robert Epps|Why do the Decepticons always get the good shit?]]]]&lt;br /&gt;
Arcee and Smokescreen follow the signal through underground ruins until they pull aside a stone and find the Omega Key they&#039;re after. They&#039;re soon back in the open air, only to find Megatron waiting for them with a shiny new sword. He sends them flying with an energy wave and when Smokescreen tries to charge at him, the Autobot is sent flying into the side of a pyramid. Megatron spares Arcee so she can tell Optimus to come get the Omega Key personally. Returning to base, Arcee reports Smokescreen&#039;s death and the other Autobots are ready to exact revenge. Optimus insists on going alone with the Star Saber. When he arrives, he&#039;s shocked to see Megatron has a new arm and a [[Dark Star Saber]]. The pair use their swords to send energy waves at each other but each manages to dodge or dispel the energy waves. They move in to close combat but it doesn&#039;t take long before Megatron&#039;s sword smashes right through the Star Saber. Megatron&#039;s about to make the killing blow when Smokescreen speaks up, having grabbed the Omega Key while Megatron was occupied. Optimus takes advantage of Megatron&#039;s distraction to renew his assault on the Decepticon leader, but after a short struggle, Megatron throws him off and flings a wave of energy. The energy wave passes right through Prime and Smokescreen, who disappear through the [[GroundBridge]].&lt;br /&gt;
&lt;br /&gt;
Back at base, Smokescreen reveals that he borrowed the [[phase shifter]] again, and that&#039;s how he escaped destruction. Ratchet says Smokescreen can keep the device, but Smokescreen&#039;s joy is short-lived as they contemplate the destroyed Star Saber. Optimus, however, is right back at work decoding coordinates.&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Optimus Prime (WFC)|Optimus Prime]] (3)&lt;br /&gt;
*[[Ratchet (WFC)|Ratchet]] (4)&lt;br /&gt;
*[[Alpha Trion (WFC)|Alpha Trion]] (5)&lt;br /&gt;
*[[Arcee (WFC)|Arcee]] (6)&lt;br /&gt;
*[[Smokescreen (Prime)|Smokescreen]] (7)&lt;br /&gt;
*[[Bulkhead (Prime)|Bulkhead]] (8)&lt;br /&gt;
*[[Bumblebee (WFC)|Bumblebee]] (9)&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Dreadwing (Prime)|Dreadwing]] (1)&lt;br /&gt;
*[[Megatron (WFC)|Megatron]] (2)&lt;br /&gt;
*[[Knock Out (Prime)|Knock Out]] (10)&lt;br /&gt;
*[[Soundwave (WFC)|Soundwave]] (11)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;So, did Alpha Trion ask about me?&amp;quot;&lt;br /&gt;
:—Ego, thy name is &#039;&#039;&#039;Smokescreen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, I don&#039;t think I&#039;d ever wanna leave Miko.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;We&#039;ve made friends here. Family.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;We could always... &#039;text&#039; them.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Bulkhead&#039;&#039;&#039;, &#039;&#039;&#039;Arcee&#039;&#039;&#039;, and &#039;&#039;&#039;Ratchet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;By the AllSpark, Megatron, what have you done?!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;This? I find it affords me certain...&#039;&#039;advantages&#039;&#039;, such as the use of the Forge of Solus Prime.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; and &#039;&#039;&#039;Megatron&#039;&#039;&#039; discuss Megatron&#039;s new arm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My first creation, fashioned from the very blood of Unicron! I call it the &#039;&#039;Dark&#039;&#039; Star Saber, Slayer of Primes, if you will.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;At last we take our rightful places, Optimus, as &#039;&#039;gods&#039;&#039;! Wielding the power of the cosmos.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;I am but a soldier, Megatron, and you are a prisoner of your own twisted delusions!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039; and &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And so it ends, just as I&#039;d envisioned! With your head beside my new trophy-&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
* The episode continues from the end of the [[Legacy (episode)|previous one]], showing the message from Alpha Trion.&lt;br /&gt;
* The Autobots learned the location of the second space bridge in &amp;quot;[[Orion Pax, Part 2]]&amp;quot;, necessitating its relocation.&lt;br /&gt;
* Dreadwing feels uneasy being in a tomb due to [[Masters &amp;amp; Students|what happened]] to his twin brother [[Skyquake (Prime)|Skyquake]], and Megatron uses that and recalls Dreadwing&#039;s proclamation that [[Loose Cannons|every Autobot shall pay]] to egg Dreadwing on.&lt;br /&gt;
* Megatron uses the [[Forge of Solus Prime]], which he acquired in &amp;quot;[[Operation Bumblebee, Part 2]]&amp;quot;. The Dark Energon he uses it on was acquired in &amp;quot;[[One Shall Rise, Part 1]]&amp;quot;.&lt;br /&gt;
* Smokescreen uses the [[phase shifter]] [[New Recruit|again]], and [[Ratchet (WFC)|Ratchet]] allows him to keep it as a &amp;quot;signature weapon&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* The idea that the Covenant of Primus could give Alpha Trion a blurry glimpse into the future as well as be a recording of the past was belabored in &#039;&#039;[[Transformers: Exodus]]&#039;&#039;.&lt;br /&gt;
* The Omega Keys are an amalgam of the [[Omega Lock]] and [[Cyber Planet Key]]s from &#039;&#039;[[Transformers: Cybertron (franchise)|Transformers: Cybertron]]&#039;&#039;, which together had the power to reawaken [[Primus]]. A singular Omega Key also appears in &#039;&#039;[[Transformers: War for Cybertron (360/PS3/PC)|War for Cybertron]]&#039;&#039;, which grants access to Cybertron&#039;s core.&lt;br /&gt;
* Megatron and Dreadwing loot the tomb of an unnamed Prime for an arm ([[Transformers: The Art of Prime]] refers to it as [[Sentinel Zeta Prime|Sentinel Prime&#039;s]] arm). The cartoon doesn&#039;t feel like it&#039;s taking into account wider [[Aligned continuity family]] lore with this development; per those stories, Optimus is the only true divinely-appointed Prime to have existed since the original [[Thirteen]], with those to have borne the title in-between being Primes in name only, never carrying the Matrix, meaning they would therefore lack the power Megatron seeks. To reconcile things, &#039;&#039;[[Transformers: The Covenant of Primus]]&#039;&#039; would reveal that the Prime in this tomb &#039;&#039;was&#039;&#039; one of the Thirteen, [[Liege Maximo]]—though that does mean that the arm&#039;s red coloration doesn&#039;t jibe with Maximo&#039;s green-armoured appearance in other stories.&lt;br /&gt;
* The Dark Star Saber is most likely based on the Dark Sabers from &#039;&#039;[[Transformers: Armada (franchise)|Transformers: Armada]]&#039;&#039;, one of which appeared in the comics as a form of the [[Star Saber (Armada)|Star Saber]] when held by [[Megatron (Armada)|Megatron]], and the other of which was used by [[Nemesis Prime (Armada)|Nemesis Prime]] (which was ultimately renamed the [[Vorpal Saber]]).&lt;br /&gt;
&lt;br /&gt;
===Real-world references===&lt;br /&gt;
* The battle takes place at the pyramids of [[Giza (region)|Giza]], which was also the site for the [[Operation: Firestorm|final battle]] of &#039;&#039;[[Transformers: Revenge of the Fallen (film)|Revenge of the Fallen]]&#039;&#039;. The outdoor plaza in front of the tomb containing the Omega Key strongly resembles the area where [[Optimus Prime (Movie)|Optimus Prime]] killed [[the Fallen]].&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* While the green glow can be seen from Arcee&#039;s right side, there is no rupture sound when the GroundBridge portal opens while Megatron tells Arcee to send Optimus his challenge message.&lt;br /&gt;
* When asking Optimus about the validity of the Omega Keys, Smokescreen has his pre-earth paint job.&lt;br /&gt;
* Megatron&#039;s eyes become purple when he&#039;s around Dark Energon due to the fact that he has Dark Energon within him, but this is not consistently depicted in this episode.&lt;br /&gt;
* When Smokescreen and Arcee enter the groundbridge from the base, Smokescreen&#039;s wrists are bare. When they exit the groundbridge, Smokescreen is wearing the phase shifter.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
* Smokescreen has a vague understanding of Earth religion. &lt;br /&gt;
* In &amp;quot;[[Operation Bumblebee, Part 1]]&amp;quot;, Ratchet comments that even Megatron would not be ghoulish enough to steal parts from other Cybertronians. In this episode, that&#039;s exactly what he does.&lt;br /&gt;
&lt;br /&gt;
===Foreign localization===&lt;br /&gt;
&#039;&#039;&#039;French&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;L&#039;Alpha et Oméga&#039;&#039;&#039;&amp;quot; (&amp;quot;The Alpha and Omega&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;German&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Die Omega-Schlüssel&#039;&#039;&#039;&amp;quot; (&amp;quot;The Omega-Keys&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[February 20|20 February]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Japanese&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Yogen Henkei! Toki o Koeta Message&#039;&#039;&#039;&amp;quot; (予言変形!時を超えたメッセージ, &amp;quot;Prophetic Transformation! A Message from Beyond Time&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[February 23|23 February]] [[2013]]&lt;br /&gt;
:*Like the Star Saber in the previous episode, the Dark Star Saber is renamed and said to be one of the Super Combo Weapons from the [[Arms Micron]] gimmick present in [[TakaraTomy]]&#039;s &#039;&#039;Prime&#039;&#039; toyline. It&#039;s now called the &amp;quot;Dark Energon Saber&amp;quot;, which in the toyline is an upgraded form of the [[Dark Matter Calibur]] included with [[Megatron (WFC)#Darkest|Final Battle Megatron]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brazilian Portuguese&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Alfa/ Omega&#039;&#039;&#039;&amp;quot; (&amp;quot;Alpha/ Omega&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[July 15|15 July]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Italian&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Alpha - Omega&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[February 13|13 February]] [[2013]]&lt;br /&gt;
&lt;br /&gt;
==Home video releases==&lt;br /&gt;
{{homevidnote}}&lt;br /&gt;
;DVD&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2012 — &#039;&#039;Transformers Prime&#039;&#039; — Season Two ([[Shout! Factory]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Japan.png|20px|Japan]] 2013 — &#039;&#039;Transformers Prime&#039;&#039; — Vol. 24 ([[Avex Trax]]) — Japanese audio only.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Germany.png|20px|Germany]] 2013 — &#039;&#039;Transformers Prime&#039;&#039; — Folge 11: Die Omega-Schlüssel ([[EDEL:kids]]) — English and German audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2014 — &#039;&#039;Transformers Prime&#039;&#039; — Volume 5: Advance on Cybertron ([[Madman Entertainment]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2014 — &#039;&#039;Transformers Prime&#039;&#039; — Season Two Collection (Madman Entertainment)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of France.png|20px|France]] 2014 — &#039;&#039;Transformers Prime&#039;&#039; — Saison 2 Vol. 4: Bataille épiques ([[Primal Screen]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of UK.png|20px|United Kingdom]] 2015 — &#039;&#039;Transformers Prime&#039;&#039; — Season 2 Vol. 4: Darkest Hour (Primal Screen)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of France.png|20px|France]] 2015 — &#039;&#039;Transformers Prime&#039;&#039; — Intégrale Saison 2 (Primal Screen)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Italy.png|20px|Italy]] 2015 — &#039;&#039;Transformers Prime&#039;&#039; — Stagione 2 Vol. 4: L&#039;ora più buia (Primal Screen) — English, Italian, Swedish, Finnish, Danish and Norwegian audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of UK.png|20px|United Kingdom]] 2015 — &#039;&#039;Transformers Prime&#039;&#039; — The Complete Season 2 (Primal Screen)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Italy.png|20px|Italy]] 2015 — &#039;&#039;Transformers Prime&#039;&#039; — La Seconda Stagione Completa (Primal Screen) — English, Italian, Swedish, Finnish, Danish and Norwegian audio.&lt;br /&gt;
;Blu-ray&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2012 — &#039;&#039;Transformers Prime&#039;&#039; — Season Two (Shout! Factory)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2015 — &#039;&#039;Transformers Prime&#039;&#039; — Season Two Collection (Madman Entertainment)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Prime episodes]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=The_Great_Energon_Robbery&amp;diff=1779801</id>
		<title>The Great Energon Robbery</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=The_Great_Energon_Robbery&amp;diff=1779801"/>
		<updated>2024-08-22T18:30:06Z</updated>

		<summary type="html">&lt;p&gt;Useless19: /* Errors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Comicstory&lt;br /&gt;
|seriesissue=[[Transformers Roleplaying Game]]&lt;br /&gt;
|prev=Worlds Collide: Battle for the Multiverse&lt;br /&gt;
|next=Catch a Falling Starscream&lt;br /&gt;
|caption=It was going so well until some jerk thought it&#039;d be funny to shoot one of the energon cubes.&lt;br /&gt;
|image=TheGreatEnergonRobbery.jpg&lt;br /&gt;
|title=&amp;quot;The Great Energon Robbery&amp;quot;&lt;br /&gt;
|publisher=[[Renegade Game Studios]]&lt;br /&gt;
|published in=&#039;&#039;[[Decepticon Directive]]&#039;&#039;&lt;br /&gt;
|date=[[September 12]], [[2023]]&lt;br /&gt;
|written by=[[Bryan C.P. Steele]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;The Great Energon Robbery&#039;&#039;&#039;&amp;quot; is an adventure scenario released with the &#039;&#039;[[Decepticon Directive]]&#039;&#039; sourcebook, meant to introduce a party of 3-5 1st level characters and a new Game Master to the mechanics of the [[Transformers Roleplaying Game]]. In keeping with the book&#039;s Decepticon focus, this adventure follows a group of ambitious Decepticon rookies as they attempt to hijack a freight train carrying [[energon cube]]s.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
===Part 1: We&#039;re Not on the Nemesis Anymore===&lt;br /&gt;
On the &#039;&#039;[[Nemesis (G1)|Nemesis]]&#039;&#039;, [[Thundercracker (G1)|Thundercracker]] and [[Acid Storm (G1)|Acid Storm]] approach a group of Decepticon rookies with a mission: use an abandoned Autobot [[space bridge]] to meet up with [[Astrotrain (G1)|Astrotrain]] in a place called &amp;quot;[[Kansas]]&amp;quot;. Armed with a [[broadwave signal jammer]] and a one-use spacebridge transit code, the group use the &#039;&#039;Nemesis&#039;&#039;&#039;s space bridge and are transported to an underground spacebridge terminus, inside an abandoned [[energon]] mine. However, the energy from their arrival has destabilized the mineshaft; the party can either search the room for some extra equipment, or make their escape before the ceiling collapses. After evading or surviving the cave-in, the Decepticons receive a transmission from Astrotrain, who encourages them to get a move on before the Autobots catch wind of their arrival. Unbeknownst to the Decepticons, however, local seismic equipment has picked up the geological disturbance created by their arrival, and local emergency services are already on their way.&lt;br /&gt;
&lt;br /&gt;
As the Decepticons head out, an unmanned aerial vehicle picks up the Decepticons. If the player characters detect the drone overhed, they may attempt to blend in with the local machines to try and throw the drone off their tail, remotely hack the drone, or simply shoot it down. The players may also encounter a group of Kansas state troopers; similarly, they may choose to either evade the humans, outrun their blockade, or meet them head-on in a direct confrontation.&lt;br /&gt;
&lt;br /&gt;
Whether they choose to confront the police or not, the party eventually meets up with Astrotrain in an abandoned quarry. The Triple Changer informs them that the local Earthlings will be using a [[Union Pacific]] locomotive to send a shipment of [[energon cube]]s by rail to an Autobot facility on the East Coast. Astrotrain is certain that the Autobots picked him up on their defense grid, and will have to lie low while the rookies spring their trap and hijack the train.&lt;br /&gt;
&lt;br /&gt;
===Part 2: Finding the Right Place for Their Wrong Time===&lt;br /&gt;
Astrotrain instructs the group to scout out a location for their ambush. While they do so, however, they spy [[Whirl (G1)|Whirl]], who&#039;s been on high alert for Decepticon activity ever since Astrotrain touched down in the area. The players may try to evade or outrun Whirl; otherwise, they must face the reckless Autobot flier in combat. Whether they win or lose, Whirl leaves the scene and the group continues with their mission.&lt;br /&gt;
&lt;br /&gt;
Eventually, the group finds a suitable spot near the Kansas-[[Colorado]] border. With hours to go before the train arrives, the group has the opportunity to set up a thorough ambush. Eventually, the sun rises, and the train draws near...&lt;br /&gt;
&lt;br /&gt;
===Part 3: Stick &#039;Em Up!===&lt;br /&gt;
The Decepticons have multiple options when it comes to attacking the train. However, when the time comes to fight, the villains discover that the Autobots [[Mirage (G1)|Mirage]] and [[Rollbar (G1)|Rollbar]] have been driving alongside the train, hiding behind Mirage&#039;s holograms so as to launch a counter-ambush. It soon becomes clear that the entire train was a decoy—the Autobots have &#039;&#039;already&#039;&#039; moved their energon somewhere else, and the train is empty, a deliberate ploy to draw the attention of any would-be Decepticon raiders. If the Autobots defeat the Decepticons, Astrotrain intervenes to rescue them; otherwise, the Decepticons take the two Autobots prisoner and learn—either through coercion, investigating the stopped train&#039;s controls, or through Astrotrain—that the train was bound for an abandoned railyard in Colorado.&lt;br /&gt;
&lt;br /&gt;
===Part 4: Last Stop... Calamity and Chaos===&lt;br /&gt;
In the yard, the group encounter [[Ramhorn (G1)|Ramhorn]], who&#039;s been sent on patrol while [[Blaster (G1)|Blaster]] and the other cassettes guard the primary energon stockpile. The group may try to sneak past the [[Mini-Con]], intimidate him into backing down, or simply defeat him in combat.&lt;br /&gt;
&lt;br /&gt;
In the final fight, the players may choose to create a smokescreen by igniting a nearby tank car, distract Blaster by detonating a jury-rigged Cybertronian generator nearby, or attempt to call in Astrotrain early for some extra support. If Astrotrain did not initially join the battle, he arrives midway through to claim the spoils. Regardless of whether or not the player characters defeat Blaster, the adventure ends with Astrotrain taking control of the Energon, and the players returning to the Nemesis with their ill-gotten loot.&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{Featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Whirl (G1)|Whirl]] (5)&lt;br /&gt;
* [[Mirage (G1)|Mirage]] (6)&lt;br /&gt;
* [[Rollbar (G1)|Rollbar]] 7)&lt;br /&gt;
* [[Blaster (G1)|Blaster]] (9)&lt;br /&gt;
* [[Ramhorn (G1)|Ramhorn]] (8)&lt;br /&gt;
* [[Eject (G1)|Eject]] (9)&lt;br /&gt;
* [[Rewind (G1)|Rewind]] (10)&lt;br /&gt;
* [[Steeljaw (G1)|Steeljaw]] (11)&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Acid Storm (G1)|Acid Storm]] (1)&lt;br /&gt;
* [[Thundercracker (G1)|Thundercracker]] (2)&lt;br /&gt;
* [[Astrotrain (G1)|Astrotrain]] (3)&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
* Kansas state troopers (4)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* At the beginning of this adventure, the party receives a [[broadwave signal jammer]] from Thundercracker, who informs them that it&#039;s &amp;quot;a gift from Blackout&amp;quot;. Although [[Blackout (disambiguation)|many Decepticons have gone by this name]], the device&#039;s electromagnetic properties suggest that this is a creation of [[Black-Out|the Generation 1 incarnation]] of the [[Blackout (Movie)|helicopter Decepticon]] of the [[Movie continuity family|live-action films]], who notably jammed the communications of a [[SOCCENT Forward Operations Base|US Military base]] in the [[Transformers (film)|2007 movie]]&#039;s opening scene.&lt;br /&gt;
&lt;br /&gt;
===Real-world references===&lt;br /&gt;
* The title of this adventure probably takes its name from the famous silent film &#039;&#039;{{w|The Great Train Robbery (1903 film)|The Great Train Robbery}}&#039;&#039;.&lt;br /&gt;
* Based on the fact that most of this adventure takes place in rural [[Kansas]], the name of the first chapter is, of course, a reference to &#039;&#039;{{w|The Wizard of Oz}}&#039;&#039;. &lt;br /&gt;
* Some of the subheadings in the adventure—&amp;quot;{{w|Night Moves (Bob Seger song)|Night Moves}}&amp;quot;, &amp;quot;{{w|On the Road Again (Willie Nelson song)|On the Road Again}}&amp;quot;, and &amp;quot;{{w|This Must Be the Place (Naive Melody)|This Must Be the Place}}&amp;quot;—take their names from various real-world songs.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
[[File:TheGreatEnergonRobbery-WrongSteeljaw.jpg|thumb|right|upright=1.4|No, we&#039;re not putting all of &#039;&#039;Robots in Disguise&#039;&#039; Steeljaw&#039;s toys on [[Steeljaw (G1)#Toys|G1 Steeljaw&#039;s toys section]].]]&lt;br /&gt;
&lt;br /&gt;
* The art on page 202  purports to show Blaster and his various cassettes. However, it seems the artist must&#039;ve used the wrong Steeljaw as reference material, as the Autobots are shown hanging out with a blue wolf-bot based on the [[Steeljaw (RID)|&#039;&#039;Robots in Disguise&#039;&#039; Decepticon]].&lt;br /&gt;
* The maps given for the ambush and the fight at the railyard have been switched and incorrectly labeled.&lt;br /&gt;
&lt;br /&gt;
===Other trivia===&lt;br /&gt;
* Although this adventure doesn’t feature any pregenerated character sheets, an illustration on page 189 depicting the party in action shows a four-man group of Decepticons who transform into a tank, a jeep, a motorbike, and an ice cream truck. &lt;br /&gt;
* The cover for this adventure shows Mirage and Rollbar facing off against a group of high-ranking Decepticons that includes [[Shockwave (G1)|Shockwave]], [[Megatron (G1)|Megatron]], [[Starscream (G1)|Starscream]], and [[Zarak (G1)|Zarak]], but they don&#039;t appear in the adventure.&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Great Energon Robbery}}&lt;br /&gt;
[[Category:Generation 1 multipath adventures]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Catch_a_Falling_Starscream&amp;diff=1779765</id>
		<title>Catch a Falling Starscream</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Catch_a_Falling_Starscream&amp;diff=1779765"/>
		<updated>2024-08-22T10:48:59Z</updated>

		<summary type="html">&lt;p&gt;Useless19: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Comicstory&lt;br /&gt;
|seriesissue=[[Transformers Roleplaying Game]]&lt;br /&gt;
|prev=The Great Energon Robbery&lt;br /&gt;
|next=From Yesterday to Today&lt;br /&gt;
|caption=&lt;br /&gt;
|image=&lt;br /&gt;
|title=&amp;quot;Catch a Falling Starscream&amp;quot;&lt;br /&gt;
|publisher=[[Renegade Game Studios]]&lt;br /&gt;
|published in=&lt;br /&gt;
|date=&lt;br /&gt;
|written by=[[Brite Cheney]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Catch a Falling Starscream&#039;&#039;&#039;&amp;quot; is an adventure scenario released that ties in with the &#039;&#039;[[Decepticon Directive]]&#039;&#039; sourcebook, released as part of [[Renegade Game Studios]] exclusive &amp;quot;Play Renegade&amp;quot; line. In keeping with the Decepticon focus, this adventure introduces a party of 4-6 players to the dark side—either using original characters or the pregenerated character sheets provided in the booklet. This adventure follows a group of Decepticon rookies as they become spies for [[Soundwave (G1)|Soundwave]], and find themselves working undercover to foil Starscream&#039;s latest scheme.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
===Part 1: Falling in With Starscream===&lt;br /&gt;
On the crashed &#039;&#039;[[Nemesis (G1)|Nemesis]]&#039;&#039;, [[Laserbeak (G1)|Laserbeak]] brings a small group of Decepticon rookies to [[Soundwave (G1)|Soundwave]], who explains the nature of their mission: recently, one of Soundwave&#039;s [[Mini-Cassette|Recordicon]] spies observed [[Starscream (G1)|Starscream]] fraternizing with Autobots, and now the Decepticon spymaster needs them to infiltrate his inner circle and figure out what he&#039;s planning. Soundwave suggests meeting with [[Skywarp (G1)|Skywarp]], as they might be able to trick the dimwitted [[Seeker (body-type)|Seeker]] into getting them close with their target. &lt;br /&gt;
&lt;br /&gt;
When the group finally finds Skywarp, he ropes the group into helping him with his practical jokes; if they help him, he&#039;ll put a good word in for them when he meets with Starscream. After hacking [[Shockwave (G1)|Shockwave]]&#039;s computer, scrambling one of Soundwave&#039;s recordings, and stealing [[Thrust (G1)|Thrust]]&#039;s [[sonic vortex optimizer]], Skywarp brings the group to a large hangar, where they meet Starscream for the first time. Initially, Starscream doesn&#039;t trust the group; the players may choose to argue their case, and in the end Starscream decides to bring them along anyways. The treacherous Air Commander explains that he has acquired details on an ancient Cybertronian shipwreck, and plans to excavate the site with some hired help.&lt;br /&gt;
&lt;br /&gt;
===Part 2: Chasing the Moon===&lt;br /&gt;
In the desert, Starscream, his Seekers, and the player characters establish a temporary field camp. Eventually—whether through interrogating Starscream or analyzing the crash site itself—the players realize that the old ship contains several [[Polarity gauntlet|Polarity Gauntlets]], extremely powerful weapons capable of manipulating metal. Additionally, they learn that Starscream has recruited some gullible Autobots to go into the still-active ship for him deactivating its security systems, and then double-cross them when they least expect it.&lt;br /&gt;
&lt;br /&gt;
After learning what Starscream&#039;s really up to, the group heads toward the crashed ship: they may choose to either sneak past the guards, somehow convince them to leave, or just defeat them in combat. &lt;br /&gt;
&lt;br /&gt;
===Part 3: The Fallen Star===&lt;br /&gt;
Inside the ship, the group make their way through the wreck, dealing with the ship&#039;s automated security systems, until they finally come across a single, half-damaged Polarity Gauntlet in a supply room. The players must attempt to crack the lock, and can use their technological experience to assist with the codebreaking. In the end, however, one member of the party now has access to this unique weapon. &lt;br /&gt;
&lt;br /&gt;
===Part 4: Autobots Assembled===&lt;br /&gt;
Outside the ship, the team runs into a furious Starscream, who demands that they hand over what&#039;s his. At that moment, however, Soundwave arrives; Starscream wisely flees, and Soundwave orders the group to deal with Starscream&#039;s would-be Autobot patsies while he teaches the Air Commander a lesson. Not long afterwards, [[Rollbar (G1)|Rollbar]] and three [[Throttlebot]] recruits arrive, intent on double-crossing their double-crosser and seizing the Polarity Gauntlet for the Autobots.&lt;br /&gt;
&lt;br /&gt;
If the Decepticons lose the fight, Rollbar and his allies take the Polarity Gauntlet, 	leaving Soundwave to drag the defeated recruits back to headquarters. Otherwise, the villains defeat Rollbar and his allies; Soundwave promises that the Decepticons will be able to study the artifact and replicate its functions. Although [[Megatron (G1)|Megatron]] believed Starscream&#039;s claims, Soundwave tells the group that he&#039;ll need their help keeping an eye on their treacherous comrade in future...&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Rollbar (G1)|Rollbar]] (8)&lt;br /&gt;
* [[Throttlebot]] recruits (9)&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Laserbeak (G1)|Laserbeak]] (1)&lt;br /&gt;
* [[Soundwave (G1)|Soundwave]] (2)&lt;br /&gt;
* [[Skywarp (G1)|Skywarp]] (3)&lt;br /&gt;
* [[Shockwave (G1)|Shockwave]] (4)&lt;br /&gt;
* [[Thrust (G1)|Thrust]] (5)&lt;br /&gt;
* [[Starscream (G1)|Starscream]] (6)&lt;br /&gt;
* [[Seeker (body-type)|Seeker]] drones (7)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This adventure booklet comes with six pregenerated character sheets: [[Bitstream (G1)|Bitstream]], [[Dirge (G1)|Dirge]], [[Heavywait]], [[Howlback (G1)|Howlback]], [[Scatterspike (G1)|Scatterspike]], and [[Swift (G1)|Swift]]. &lt;br /&gt;
&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* The aforementioned character sheets draw quite heavily from the [[2019 IDW continuity]]—all of the pregenerated characters either appeared in or were created for the comic, and several of them have &amp;quot;[[Voin]]&amp;quot; as one of their spoken languages. &lt;br /&gt;
* Scatterspike&#039;s profile notes that she likes to bet on [[skitter]] races, a form of gambling that appeared in [[Rise of the Decepticons: Swindle&#039;s|&#039;&#039;Transformers&#039;&#039; #20]]. &lt;br /&gt;
* Howlback&#039;s profile mentions the [[Cobalt Sentry|Cobalt Sentries]] from her original toy bio. &lt;br /&gt;
* The opening setpiece has the player characters enjoying a game of [[Cybertronian games#Praxus Fold .27Em|Praxus Fold &#039;Em]], a card game that originated in [[Brimstone (Cybertron)|Brimstone]]&#039;s online &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039; profile. &lt;br /&gt;
* The Polarity Gauntlets originated in the &#039;&#039;[[Transformers: Prime (cartoon)|Transformers: Prime]]&#039;&#039; episode &amp;quot;[[Metal Attraction]]&amp;quot;, although they&#039;ve previously featured in the &#039;&#039;Roleplaying Game&#039;&#039; material as part of a free PDF&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* In an aside relating to role-playing respectfully, the text claims that all &#039;&#039;Transformers&#039;&#039; movies are rated PG. However, as of writing, this is only true for &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;; all of the live-action films distributed by Paramount are thus far rated PG-13.&lt;br /&gt;
* Howlback&#039;s Threat sheet in &#039;&#039;[[Field Guide to Action and Adventure]]&#039;&#039; describes her as a clone of the Mini-Con [[Ravage (G1)|Ravage]], puts her size as &amp;quot;Small&amp;quot;, and notes that she is effective at taking down enemies many times her size. Here, Howlback&#039;s character sheet gives her the &amp;quot;Monstrosity&amp;quot; Origin (i.e., she turns from a humanoid robot into an animal) and gives her a &amp;quot;Huge&amp;quot; size rating.  It&#039;s especially odd given that &#039;&#039;Decepticon Directive&#039;&#039; has rules for playing as an independent Mini-Con!&lt;br /&gt;
* The character sheets flip-flop between &amp;quot;Junkion&amp;quot; and &amp;quot;Junkian&amp;quot; as the official language of the [[Junkion (species)|Junkion]]s.&lt;br /&gt;
* Dirge&#039;s profile sheet has a typo that renders &amp;quot;good&amp;quot; as &amp;quot;food&amp;quot;.&lt;br /&gt;
* Despite the adventure being aimed at 1st level characters, the pre-generated Decepticons are all level 3.&lt;br /&gt;
&lt;br /&gt;
[[Category:Generation 1 multipath adventures]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Winner%27s_Cup&amp;diff=1779764</id>
		<title>Winner&#039;s Cup</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Winner%27s_Cup&amp;diff=1779764"/>
		<updated>2024-08-22T10:46:52Z</updated>

		<summary type="html">&lt;p&gt;Useless19: Created page with &amp;quot;{{Comicstory |seriesissue=Transformers Roleplaying Game |prev=A Beacon of Hope |next=The Time is Now |caption= |image= |title=&amp;quot;Winner&amp;#039;s Cup&amp;quot; |publisher=[[Renegade Game Stu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Comicstory&lt;br /&gt;
|seriesissue=[[Transformers Roleplaying Game]]&lt;br /&gt;
|prev=A Beacon of Hope&lt;br /&gt;
|next=The Time is Now&lt;br /&gt;
|caption=&lt;br /&gt;
|image=&lt;br /&gt;
|title=&amp;quot;Winner&#039;s Cup&amp;quot;&lt;br /&gt;
|publisher=[[Renegade Game Studios]]&lt;br /&gt;
|published in=&lt;br /&gt;
|date=&lt;br /&gt;
|written by=[[Eddy Webb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Winner&#039;s Cup&#039;&#039;&#039;&amp;quot; is an adventure scenario for the &#039;&#039;[[Transformers Roleplaying Game]]&#039;&#039;, released as part of [[Renegade Game Studios]] exclusive &amp;quot;Play Renegade&amp;quot; line. A group of 4-6 1st level Autobot player characters investigate a strange Energon reading at the [[Indianapolis Motor Speedway]] in [[Indianapolis]], [[Indiana]], where they find Decepticons up to no good.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
===Part 1: A Close Encounter!===&lt;br /&gt;
At Autobot HQ, a group of rookie [[Autobot|Autobots]] are summoned by [[Bumblebee (G1)|Bumblebee]] to take on a mission. He explains that [[Teletraan-1 (G1)|Teletraan-1]] has discovered a strange source of [[Energon]] and it sounds like a simple mission for the Bee Team to investigate.&lt;br /&gt;
[[Wheeljack (G1)|Wheeljack]] sends the Team through the [[Autobot Road]] and they emerge in a parking garage right in front of [[Danica Furman]], a race car driver. Danica&#039;s looking for help because a strange meteorite crashed in the middle of the Indy Speedway, but hasn&#039;t had any luck with the local authorities. The players can choose to take Danica with them, or leave her behind (either way she ends up at the Speedway when the players do).&lt;br /&gt;
&lt;br /&gt;
===Part 2: The Pit Crew Arrives!===&lt;br /&gt;
When the players arrive at the Speedway, they discover a large glowing meteorite in the center of the track and three [[Decepticon|Decepticons]] holding several humans hostage. The Decepticons ([[Blockade]], [[Roughspot]], and [[Blitzkrieg]]) are having a loud argument about what they should be doing, allowing the players to attempt a stealthy approach if desired. If they go unspotted, the Team can discover bombs hidden around the Speedway and attempt to disarm them.&lt;br /&gt;
&lt;br /&gt;
When the Decepticons become aware of the Bee Team, either Danica or Roughspot will propose a race with the humans and the meteorite as stakes.&lt;br /&gt;
&lt;br /&gt;
===Part 3: Start Your Engines===&lt;br /&gt;
If the players accept the race proposal, two Autobots vs two Decepticons will race for three laps around the track. There are special rules for the race and the Decepticons will attempt to cheat at specific points.&lt;br /&gt;
If the players win, the Decepticons will attack out of frustration.&lt;br /&gt;
If the Decepticons win and the players let them go, the Decepticons will reveal that they&#039;ve placed bombs around the Speedway and trigger them to go off in five minutes, before fleeing. The players can attempt to disarm the bombs or escape.&lt;br /&gt;
&lt;br /&gt;
===Part 4: Terror at the Racetrack!===&lt;br /&gt;
If the Bee Team refuses the race proposal, the Decepticons lost, or the Bee Team are sore losers, then a fight breaks out. Scrap, the last member of the Pit Crew, shows up at a distance to help her team as a sniper. The players can spend their time helping the humans escape instead of fighting directly.&lt;br /&gt;
Once the Pit Crew have been hurt enough, they retreat, setting the bombs to go off in five minutes. The players can attempt to disarm the bombs or escape.&lt;br /&gt;
&lt;br /&gt;
===Part 5: Revenge of the Pit Crew!===&lt;br /&gt;
The Bee Team can follow the Pit Crew to a park, where they have the final fight. Scrap has a mysterious artifact called the Planet Cup, which can interfere with the Autobot Road (which is why there&#039;s no available backup for the Bee Team). She spends the fight trying using the Planet Cup to open a portal to escape.&lt;br /&gt;
&lt;br /&gt;
If the players get the Planet Cup, they can take it back to base and give it to Wheeljack for examination. It turns out to be what brought the meteorite of pure Energon crashing into the Speedway.&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Bumblebee (G1)|Bumblebee]] (1)&lt;br /&gt;
* [[Wheeljack (G1)|Wheeljack]] (2)&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Blockade]] (4)&lt;br /&gt;
* [[Blitzkrieg]] (5)&lt;br /&gt;
* [[Roughspot]] (6)&lt;br /&gt;
* [[Scrap (G1)|Scrap]] (7)&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
* [[Danica Furman]] (3)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This adventure booklet comes with six pregenerated character sheets that make up the [[Bee Team (G1)|Bee Team]]: [[Breakout]], [[Downforce]], [[Oversteer]], [[Scattershield]], [[Shakedown]], and [[Skidplate]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Generation 1 multipath adventures]]&lt;br /&gt;
[[Category:Transformers Roleplaying Game]]&lt;/div&gt;</summary>
		<author><name>Useless19</name></author>
	</entry>
</feed>