<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://tfwiki.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Village+Baka</id>
	<title>MediaWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://tfwiki.duckdns.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Village+Baka"/>
	<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php/Special:Contributions/Village_Baka"/>
	<updated>2026-05-23T00:28:47Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Blast_Off_(FOC)&amp;diff=861492</id>
		<title>Blast Off (FOC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Blast_Off_(FOC)&amp;diff=861492"/>
		<updated>2014-03-20T08:23:48Z</updated>

		<summary type="html">&lt;p&gt;Village Baka: /* Generations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{faction|decepticon}}&lt;br /&gt;
{{disambig3|Blast Off}}&lt;br /&gt;
:&#039;&#039;Blast Off is a [[Decepticon]] from the [[Transformers: Fall of Cybertron| Fall of Cybertron]] portion of the [[Aligned continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[image:FOC_Blast_Off.jpg|thumb|right|300px|Giant, flying death-church.]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blast Off&#039;&#039;&#039; may seem disgusted by those who cannot escape the atmosphere and reach the orbit on their own ability, but it&#039;s really a front to hide the loneliness when he&#039;s up there. He is also a bit of a speed demon, and is a bit reckless about it. [[Combiner|Combining]] with the other [[Combaticon (WFC)|Combaticon]]s, they can form [[Bruticus (WFC)|Bruticus]].&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;Rage of the Dinobots&#039;&#039;===&lt;br /&gt;
During the final days of the evacuation of [[Cybertron (planet)|Cybertron]], Blast Off led a Decepticon team in an attack on the ground troops supporting the Autobot evacuation ships. It might have gone well if these troops hadn&#039;t included the [[Dinobot (FOC)|Dinobots]], but they did and thus Blast Off ended up with [[Grimlock (WFC)|Grimlock]]&#039;s sword through his chest. {{storylink|Rage of the Dinobots issue 1|Rage of the Dinobots #1}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: Fall of Cybertron&#039;&#039; (360/PS3/PC)===&lt;br /&gt;
{{voiceactor|[[Keith Silverstein]] (English)}}&lt;br /&gt;
&lt;br /&gt;
When the [[Autobot]]s came into possession of a large amount of [[energon]], [[Starscream (WFC)|Starscream]] tasked the [[Combaticon (WFC)|Combaticons]] with diverting the transport by destroying a bridge. [[Vortex (FOC)|Vortex]] and Blast Off were sent to clear a short cut to allow [[Brawl (WFC)|Brawl]] to take a drop ship through. Blast Off went through first, drawing out Autobot mines for Vortex to destroy. Once they got through the ruins, the Autobots closed some huge shutters, so Blast Off went ahead, leaving Vortex behind to fight all the Autobots by himself. Once the bridge was down and [[Swindle (FOC)|Swindle]] brought the transport to a halt, the Combaticons combined into Bruticus and smashed through the rest of its defenses. Unfortunately the damage they did resulted in the transport crashing. Starscream was not very pleased at all and had them all arrested.&lt;br /&gt;
&lt;br /&gt;
Blast Off and the Combaticons were later freed once Megatron was resurrected and retook his leadership. They were aboard the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039; as it pursued the &#039;&#039;Ark&#039;&#039; and Blast Off took part in the assault on the Autobot ship&#039;s engines as part of Bruticus. The giant took out many Autobots before he was taken down by the combined efforts of [[Jazz (WFC)|Jazz]] and the [[Aerialbot (WFC)|Aerialbots]] before floating free of the &#039;&#039;Ark&#039;&#039;. {{storylink|Transformers: Fall of Cybertron|Fall of Cybertron}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Generations===&lt;br /&gt;
[[Image:Generationstoy-BlastOff.jpg|center|600px|thumb||He&#039;s like the Organ that played &#039;&#039;[[Elton John|Rocket Man]]&#039;&#039;.]]&lt;br /&gt;
*&#039;&#039;&#039;Decepticon Bruticus&#039;&#039;&#039; (Multi-pack, 2012)&lt;br /&gt;
:&#039;&#039;Accessories:&#039;&#039; 2 hand-held blasters/tailfins&lt;br /&gt;
&lt;br /&gt;
: The first version of &#039;&#039;[[Transformers: Generations|Generations:]] [[Transformers: Fall of Cybertron|Fall of Cybertron]]&#039;&#039; Blast Off released was made available as part of a [[Hasbro Toy Shop]] [[exclusive]] &amp;quot;[[Bruticus (WFC)#Generations|Decepticon Bruticus]]&amp;quot; [[giftset]] that contains all five Combaticons in (more or less) [[show-accuracy|game-accurate colors]]. Like most Hasbro Toy Shop exclusive toys, it was initially sold at the store&#039;s booth at [[San Diego Comic-Con#2012|San Diego Comic-Con 2012]] and made available at the store&#039;s website a few days later.&lt;br /&gt;
&lt;br /&gt;
: Blast Off&#039;s [[alternate mode]] is a [[Cybertron (planet)|Cybertronian]] &amp;quot;rocket plane&amp;quot;. Unlike the largely gray game model, however, Blast Off&#039;s main color is a caramel shade. His comes with two pistols which peg/are pegged via [[5mm post]] onto his hands and forearms, and can peg onto both sides of the alternate mode&#039;s rear section to provide Blast Off with tailfins. &lt;br /&gt;
&lt;br /&gt;
: Blast Off can also combine with his fellow Combaticons into Bruticus and serve as any of the gestalt robot&#039;s four limbs, though his official configuration shown in the [[instructions]] is the right arm. Blast Off&#039;s arm mode is much longer than the arm modes of the other components, and while a shorter arm mode can be achieved, this is not advisable as it puts incredible stress on Blast Off&#039;s torso and may damage it. His blasters can be combined with the other Combaticons&#039; weapons to form Bruticus&#039;s Sonic Cannon.&lt;br /&gt;
&lt;br /&gt;
: This mold was [[redeco]]ed into &#039;&#039;[[Transformers: Generation 2 (toyline)|Generation 2]]&#039;&#039; [[Blast Off (G1)#FOCgiftset|Blast Off]] and [[retool]]ed into &#039;&#039;Fall of Cybertron&#039;&#039; [[Topspin (FOC)|Topspin]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Retail}}&lt;br /&gt;
[[Image:Generationstoy-RetailBlastOff.jpg|thumb|300px|I&#039;m the version you really want.]]&lt;br /&gt;
*&#039;&#039;&#039;Blast Off&#039;&#039;&#039; (Deluxe, 2012)&lt;br /&gt;
**&#039;&#039;Series / Number&#039;&#039;: &#039;&#039;&#039;01 / #008&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;PART 2 OF 5!&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; 2 hand-held blasters/tailfins&lt;br /&gt;
&lt;br /&gt;
: A [[redeco]] of Blast Off from the Decepticon Bruticus gift set was available individually alongside his fellow Combaticons as part of the second [[wave]] of the &#039;&#039;[[Transformers: Fall of Cybertron|Fall of Cybertron]]&#039;&#039;-themed 2012-onwards Deluxe Class &#039;&#039;[[Transformers: Generations|Generations]]&#039;&#039; assortment. These versions of the Combaticons replace the [[show-accuracy|game-accurate]], &#039;&#039;[[Generation 1 (franchise)|Generation 1]]&#039;&#039;-inspired decos with more &amp;quot;flashy&amp;quot; colors apparently homaging the color scheme of [[Bruticus_Maximus_%28Energon%29|Bruticus Maximus]]. Blast Off replaces the primarily tan colors and purple details of the giftset release with a mainly purple body and yellow detailing, and features new yellow paint operations on his blaster.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2012/Decepticon/BlastOff/blastoff.htm More information on retail Blast Off at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Platinum Edition===&lt;br /&gt;
*&#039;&#039;&#039;Grimlock vs Decepticon Bruticus&#039;&#039;&#039; (Multi-pack, 2013)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; 2 hand-held blasters/tailfins&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[Transformers: Platinum Edition|Platinum Edition]]&#039;&#039; &amp;quot;[[Bruticus (WFC)#Platinum Edition|Decepticon Bruticus]]&amp;quot; is a seemingly-identical re-release of his San Diego Comic-Con 2012 toy. As such, Blast Off is seemingly unchanged. He and the other Combaticons come with a redeco of &#039;&#039;Fall of Cybertron&#039;&#039; [[Grimlock (WFC)#Platinum Edition|Grimlock]].&lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Blast Off&#039;s armor set and individual parts are available in the Multiplayer Havoc DLC pack for &#039;&#039;Fall of Cybertron&#039;&#039;. His parts are labeled as &amp;quot;Wingman&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Vzryv&#039;&#039;&#039; (Взрыв, &amp;quot;Explosion&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Combaticons]]&lt;br /&gt;
[[Category:Fall of Cybertron Decepticons]]&lt;br /&gt;
[[Category:Generations]]&lt;/div&gt;</summary>
		<author><name>Village Baka</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Swindle_(FOC)&amp;diff=861491</id>
		<title>Swindle (FOC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Swindle_(FOC)&amp;diff=861491"/>
		<updated>2014-03-20T08:17:23Z</updated>

		<summary type="html">&lt;p&gt;Village Baka: /* Generations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{faction|decepticon}}&lt;br /&gt;
{{disambig3|Swindle}}&lt;br /&gt;
:&#039;&#039;Swindle is a [[Decepticon]] from the [[Transformers: Fall of Cybertron| Fall of Cybertron]] portion of the [[Aligned continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[image:FOC_Swindle.jpg|thumb|right|400px|Who&#039;s got two thumbs and loads of personality in his box art?]] &lt;br /&gt;
&lt;br /&gt;
Unlike his fellow Decepticons, &#039;&#039;&#039;Swindle&#039;&#039;&#039; doesn&#039;t really care about the fate of the universe.  No, the war for [[Cybertron (planet)|Cybertron]] is actually a pretty good business opportunity!  While he&#039;s acting as the leg of [[Bruticus (WFC)|Bruticus]], Swindle thinks only of what he&#039;ll get in trade for [[Autobot]] bodies he&#039;s stomping once the current battle ends.&lt;br /&gt;
&lt;br /&gt;
{{bigquote|&#039;&#039;The money machine is on the move!|Swindle, [[Transformers: Fall of Cybertron|&#039;&#039;Fall of Cybertron&#039;&#039;]]}}&lt;br /&gt;
&lt;br /&gt;
{{TOCclear}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: Fall of Cybertron&#039;&#039; (360/PS3/PC)===&lt;br /&gt;
:&#039;&#039;Voice actors:&#039;&#039; [[Steve Blum]] (English)&lt;br /&gt;
[[Image:FOC-Swindlecap.jpg|left|thumb|200px|Eh, I didn&#039;t want to be in the [[Transformers Hall of Fame|Hall of Fame]] anyway...]]&lt;br /&gt;
[[Starscream (WFC)|Starscream]] tasked the [[Combaticon (WFC)|Combaticon]]s with intercepting an [[Autobot]] transport. [[Onslaught (WFC)|Onslaught]] tasked Swindle with patrolling the area to take out any scouts who might give away their operation. Though they successfully destroyed the bridge, the diverted transport still had plenty of anti-air defenses to keep Starscream&#039;s aerial forces at bay, so Swindle was sent in. Driving underneath, he destroyed the transport&#039;s wheels before taking on a pair of titans. The transport converted to a flight mode, so Swindle grappled on board and started taking out the transport&#039;s anti-aircraft cannons by blowing up their ammo. Working his way around to the other side of the ship, he discovered that the Autobots had destroyed the controls for the shields so he couldn&#039;t blow them up, so instead he had to join the other Combaticons on their drop ship so they could take it out. The team combined into Bruticus and stormed through the rest of the Autobot defenses, though in the process they damaged the transport so badly that it crashed. The enraged Starscream ordered the Combaticons arrested.&lt;br /&gt;
&lt;br /&gt;
Swindle and the Combaticons were later freed once [[Megatron (WFC)|Megatron]] was resurrected and defeated Starscream. They were aboard the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039; as it pursued the &#039;&#039;[[Ark (WFC)|Ark]]&#039;&#039; and Swindle took part in the assault on the Autobot ship&#039;s engines as part of Bruticus. The giant took out many Autobots before he was taken down by the combined efforts of [[Jazz (WFC)|Jazz]] and the [[Aerialbot (WFC)|Aerialbot]]s before floating free of the Ark. {{storylink|Transformers: Fall of Cybertron|Fall of Cybertron}}&lt;br /&gt;
&lt;br /&gt;
{{note|Swindle also appears as a playable character in the Escalaton map, &#039;Downfall&#039;.  He appears alongside fellow Combaticons [[Quake (FOC)|Quake]], [[Onslaught (WFC)|Onslaught]], and [[Brawl (WFC)|Brawl]].  Swindle serves as the team&#039;s [[Ammo Supplier]].}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Generations===&lt;br /&gt;
[[Image:Generationstoy-Swindle.jpg|right|thumb|300px|My [[:Image:Alternators_Swindle_toy.jpg|Alternators Swindle head]] makes [[Derrick J. Wyatt|Derrick Wyatt]] SO ANGRY!]]&lt;br /&gt;
*&#039;&#039;&#039;Decepticon Bruticus&#039;&#039;&#039; (multi-pack, 2012)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Blaster&lt;br /&gt;
&lt;br /&gt;
: The first version of Swindle released was made available as part of a [[Hasbro Toy Shop]] [[exclusive]] &amp;quot;[[Bruticus (WFC)#Generations|Decepticon Bruticus]]&amp;quot; [[giftset|gift set]] that contains all five Combaticons in [[show-accuracy|game-accurate colors]]. Like most Hasbro Toy Shop exclusive toys, it was initially sold at the store&#039;s booth at [[San Diego Comic-Con]] and made available at the store&#039;s website a few days later.&lt;br /&gt;
&lt;br /&gt;
: Swindle&#039;s [[alternate mode]] is an SUV-like [[Cybertron (planet)|Cybertronian]] Assault Transport vehicle with large wheels, with the main color being a muted ocher. His &amp;quot;auto-neutron turret&amp;quot; weapon accessory can be attached to the roof using the same [[5mm post]] post also used as a handle for holding the weapon in robot mode.&lt;br /&gt;
&lt;br /&gt;
: In addition to his robot and vehicle modes, Swindle can also combine with his fellow Combaticons into Bruticus and serve as any of the gestalt robot&#039;s four limbs, though his official configuration shown in the [[instructions]] is the right leg. (He features hands attached to his legs via hinges which are not addressed by the instructions, but &#039;&#039;are&#039;&#039; required for his [[retool]] [[Roadbuster (Prime)#Toys|Roadbuster]], who serves as [[Ruination (FOC)|Ruination]]&#039;s right arm.) His &amp;quot;auto-neutron turret&amp;quot; weapon can be combined with the other Combaticons&#039; weapons to form Bruticus&#039;s Sonic Cannon.&lt;br /&gt;
&lt;br /&gt;
: Swindle suffers from a [[design flaw]]: The small tabs used to attach the robot mode&#039;s chest section to the legs in vehicle or gestalt limb mode (using different slots for the tabs) are prone to showing stress marks, and eventually breaking.&amp;lt;ref name=&amp;quot;tabs&amp;quot;&amp;gt;[http://www.allspark.com/forums/index.php?showtopic=88154 &amp;quot;Bruticus, PSA: Be the F Careful&amp;quot;] thread at The Allspark.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: A [[redeco]] of Swindle in more &amp;quot;flashy&amp;quot; colors was available as an individually-released mass retail toy (see below), whereas a redeco in &#039;&#039;[[Transformers: Generation 2 (franchise)|Generation 2]]&#039;&#039; colors (as the &#039;&#039;[[Generation 1 (franchise)|Generation 1]]&#039;&#039; [[Swindle (G1)#Amazon|Swindle]] character) was released as part of a shared Amazon.com/[[BigBadToyStore]] exclusive [[Bruticus (G1)#WFC|Decepticon Bruticus]] gift set. The sculpt was also retooled into Roadbuster, as mentioned above.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Retail}}&lt;br /&gt;
[[Image:Generationstoy-RetailSwindle.jpg|thumb|300px|Remember folks, always stay gold. With a bang.]]&lt;br /&gt;
*&#039;&#039;&#039;Swindle&#039;&#039;&#039; (Deluxe, 2012)&lt;br /&gt;
**&#039;&#039;Series/number&#039;&#039;: &#039;&#039;&#039;01/#005&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;PART 4 OF 5!&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Blaster&lt;br /&gt;
&lt;br /&gt;
: A [[redeco]] of Swindle from the Decepticon Bruticus gift set was available individually alongside his fellow Combaticons as part of the second [[wave]] of the &#039;&#039;[[Transformers: Fall of Cybertron|Fall of Cybertron]]&#039;&#039;-themed 2012-onwards Deluxe Class &#039;&#039;[[Transformers: Generations|Generations]]&#039;&#039; assortment. These versions of the Combaticons replace the [[show-accuracy|game-accurate]], &#039;&#039;[[Generation 1 (franchise)|Generation 1]]&#039;&#039;-inspired decos with more &amp;quot;flashy&amp;quot; colors apparently homaging the color scheme of [[Bruticus_Maximus_%28Energon%29|Bruticus Maximus]]. Swindle replaces the ocher from his gift set release with a bright shade of yellow.&lt;br /&gt;
&lt;br /&gt;
: Aside from the colors, mass retail Swindle is identical to the version from the Decepticon Bruticus gift set.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2012/Decepticon/Swindle/swindle.htm More information on retail Swindle at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Swindle&#039;&#039;&#039; (スィンドル &#039;&#039;Swindoru&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Fingal&#039;&#039;&#039; (Фингал, &amp;quot;Black Eye&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combaticons]]&lt;br /&gt;
[[Category:Fall of Cybertron Decepticons]]&lt;br /&gt;
[[Category:Generations]]&lt;br /&gt;
[[Category:War for Cybertron Decepticons]]&lt;/div&gt;</summary>
		<author><name>Village Baka</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Brawl_(WFC)&amp;diff=861490</id>
		<title>Brawl (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Brawl_(WFC)&amp;diff=861490"/>
		<updated>2014-03-20T08:17:15Z</updated>

		<summary type="html">&lt;p&gt;Village Baka: /* Generations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{faction|decepticon}}&lt;br /&gt;
{{disambig3|Brawl}}&lt;br /&gt;
:&#039;&#039;Brawl is a [[Decepticon]] from the [[Aligned continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:WFC Brawl.jpg|thumb|300px|I carry around these twin cannons on my back... and my default weapon is an assault rifle. Sigh.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawl&#039;&#039;&#039; is rage incarnate.  It&#039;s not that he doesn&#039;t love his job -- he does -- it&#039;s just that he has so little control over the destruction he brings to the battlefield.  His rage is so great, it&#039;s been suggested that when he combines with his fellow [[Combaticon (WFC)|Combaticon]]s to form [[Bruticus (WFC)|Bruticus]], it&#039;s his rage alone that fuels the titan.  But fortunately for Brawl, he has no problem with this.  Best to love what you aren&#039;t capable of controlling in the first place, eh? &lt;br /&gt;
&lt;br /&gt;
{{bigquote|Real Decepticons roll on treads.|Brawl on car alt-modes|[[Transformers: War for Cybertron (360/PS3/PC)|Transformers: War for Cybertron]] }}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron (360/PS3/PC)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Nolan North]]&lt;br /&gt;
&lt;br /&gt;
During the final days of the war, Brawl served aboard a Decepticon starship under [[Megatron (WFC)|Megatron]], who was seeking the [[Dark Energon]] guarded by the neutral Sky Commander [[Starscream (WFC)|Starscream]]. He was part of the bridge crew, along with [[Barricade (WFC)|Barricade]] as Megatron laid siege to the orbiting station where Starscream hid the supply of Dark Energon. After Megatron gained entry to the station (by ramming his starship into it, no less), Brawl and Barricade then helped Megatron fight his way into the station, past Starscream&#039;s soldiers. Starscream&#039;s constant taunting irritated Brawl, to the point he requested permission to rip off Starscream&#039;s head. He even said please. The Decepticons eventually reached the supply of Dark Energon and prevented Starscream from destroying it, and as his reward, Brawl was infused with the corrupted Energon&#039;s power by Megatron.&lt;br /&gt;
&lt;br /&gt;
[[Image:WFC-Brawlhammer.jpg|left|thumb|300px|BRAWL SMASH!]]&lt;br /&gt;
&lt;br /&gt;
Later, during the Decepticon assault on the Autobot capital of Iacon, Brawl had the honour of commanding and spearheading the ground attack while Starscream (his head sadly still attached) commanded the aerial forces and Megatron personally led a small strikeforce into the heart of the city. Megatron&#039;s team eventually reunited with Brawl and his forces outside the Iacon Vaults, where Autobot leader [[Sentinel Zeta Prime]] had taken refuge. Despite being heavily out-numbered (and being dogpiled by numerous Autobots), Brawl held out until Megatron, [[Breakdown (WFC)|Breakdown]]  and [[Soundwave (WFC)|Soundwave]] arrived to assist. Brawl complained about Starscream&#039;s refusal to give his ground troops air support, but Megatron wasn&#039;t interested in excuses.&lt;br /&gt;
&lt;br /&gt;
When even Megatron&#039;s Dark Energon powers failed to open the massive doors to the Vaults, the enraged Decepticon ordered a bombing run. Brawl attempted to protest, since the Autobots&#039; anti-aircraft defenses were still active, but Megatron would not be convinced. After the bombing attempt failed miserably, Brawl tactfully suggested they first take the anti-aircraft guns in order to guarantee success. Megatron noted this was &#039;an excellent suggestion&#039; and commanded him to see to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:WFC-Brawlvehicle.jpg|right|thumb|300px|Bite my shiny metal cannons. If not, then I tread you first, then blast.]]&lt;br /&gt;
&lt;br /&gt;
The Decepticons successfully disabled the anti-aircraft guns and Brawl once again called down a bombing run, only to be bluntly refused by Starscream. Taking issue with Starscream referring to the bombers as &#039;his ships&#039;, Megatron cut in and ensured the bombing run would take place. However, Brawl and his comrades now had to hold off a massive Autobot counterattack until the bombers arrived. Despite fighting and killing numerous Autobots (including several Heavy Soldiers and Aerialbots), it seemed as though the Decepticons would be overwhelmed by nothing less than the entire Autobot army. Brawl, keeping track of the bombers&#039; progress, started counting down the last few seconds verbally, and the Decepticons watched as the Autobots realized their doom, too late to retreat to safety. Megatron ordered Brawl to hold his position while he led his team to &#039;discuss&#039; matters with Zeta Prime.&lt;br /&gt;
&lt;br /&gt;
Brawl followed his orders to hold his ground to the letter. In fact, while Megatron, Breakdown and Soundwave were being attacked by [[Destroyer (WFC)|a huge Autobot]], Brawl watched, no doubt confident that his master would be victorious.&lt;br /&gt;
&lt;br /&gt;
He probably wasn&#039;t too happy when Starscream claimed leadership when Megatron was apparently killed by a [[Omega Supreme (WFC)|huge heavily-armed ship]]. That was fixed soon enough, though.&lt;br /&gt;
&lt;br /&gt;
Brawl then journeyed with Megatron and the rest of the Decepticons to Cybertron&#039;s core, watching as Megatron corrupted the core and cowered from falling debris.{{storylink|Transformers: War for Cybertron (360/PS3/PC)}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron - Decepticon&#039;&#039; (DS)===&lt;br /&gt;
Brawl, Megatron, and Dirge captured an Autobot training facility during the waning days of the Great War. He later accompanied Megatron during the capture of Trypticon Space Station - a station which could manufacture Dark Energon. After a field test, the Dark Energon enhanced the Decepticons&#039; stamina and strength. However, the Decepticons had to journey to Cybertron&#039;s core to get the fuel to make more Dark Energon. Brawl helped in an all-out assault on Iacon City to find the Omega Key, the key to Cybertron&#039;s core - but upon taking it from Zeta Prime, it activated the titanic Autobot Omega Supreme, who quickly decimated the Decepticons. Brawl followed his leader, and defeated Omega Supreme, gaining total supremacy over Cybertron.&lt;br /&gt;
&lt;br /&gt;
Later, the Autobots, with their new leader Optimus Prime, came to the Core to flush out the Dark Energon. Brawl had been lying in wait for such an attack, and unleashed his full power upon them. But the Autobots defeated Brawl, and the Decepticon retreated. {{Storylink|Transformers: War for Cybertron (DS)}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Fall of Cybertron (360/PS3/PC)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Nolan North]]&lt;br /&gt;
[[Image:FOC Brawl legged tank.jpg|thumb|left|250px]]&lt;br /&gt;
Brawl joined the Combaticons in the closing battles of the Great War. He and [[Onslaught (WFC)|Onslaught]] helped Starscream ambush Optimus under one of the [[Warp Cannon]]s, and dragged him before Megatron. After Megatron was mashed into the ground by Metroplex, he along with the rest of the Combaticons fell under Starscream&#039;s command. They began a mission to assault an Autobot tanker, loaded with Energon the Autobots had managed to steal from the Decepticons. [[Onslaught (WFC)|Onslaught]]&#039;s plan called for the team to split up, as [[Swindle (FOC)|Swindle]] eliminated enemy scouts, [[Blast Off (FOC)|Blast Off]] and [[Vortex (FOC)|Vortex]] would clear a path for Brawl to arrive on a transport and destroy the supports to the bridge the tanker was headed for, diverting it into an ambush led by Starscream. Once the path was clear, Brawl headed in, but his artillery was unable to penetrate the shields around the bridge&#039;s supports. Vortex brought down the shields on the two side supports for him though the bridge remained standing, and Brawl had to blast a hole in the central support so Vortex could head in and take it out with a [[detpak]].&lt;br /&gt;
&lt;br /&gt;
After Swindle disabled the tanker&#039;s anti-air guns, the Combaticons merged into [[Bruticus (WFC)|Bruticus]] so they could smash through the rest of the defenses surrounding the bridge. They disassembled to take the bridge itself, but the tanker was so badly damaged, they could do little more than attempt to guide its crash landing. Following the crash, Brawl was arrested alongside his teammates by Starscream&#039;s henchmen.&lt;br /&gt;
&lt;br /&gt;
Brawl was later released alongside everyone else who opposed Starscream after Megatron was resurrected by Soundwave. He oversaw the destruction of a Starscream statue, which he had wanted to destroy ever since the [[Constructicon (Prime)|Constructicon]]s were ordered to build it. Brawl was aboard the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039; before the Decepticons&#039; assault on the fleeing [[Ark (WFC)|Ark]], and became part of Bruticus as the giant attacked the Ark&#039;s engines. Bruticus killed off dozens of Autobots before being taken down by the combined effort of [[Jazz (WFC)|Jazz]] and the [[Aerialbot (WFC)|Aerialbot]]s and was last seen flying off the Ark, fate unknown. {{storylink|Transformers: Fall of Cybertron}}&lt;br /&gt;
&lt;br /&gt;
{{note|Brawl is a playable character in the &#039;Downfall&#039; Escalation map.  He fights alongside fellow Combaticons [[Quake (FOC)|Quake]], [[Onslaught (WFC)|Onslaught]], and [[Swindle (FOC)|Swindle]].  He is able to deploy Battle Sentries, which fire at enemies.}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Generations===&lt;br /&gt;
[[Image:Generationstoy-Brawl.jpg|right|thumb|300px|I&#039;m not [[neon]]...]]&lt;br /&gt;
*&#039;&#039;&#039;Decepticon Bruticus&#039;&#039;&#039; (multi-pack, 2012)&lt;br /&gt;
:*&#039;&#039;Accessory:&#039;&#039; rifle&lt;br /&gt;
: The first version of &amp;quot;Decepticon Brawl&amp;quot; (named so for [[trademark]] reasons) was made available as part of a [[Hasbro Toy Shop]] [[exclusive]] &amp;quot;[[Bruticus (WFC)#Generations|Decepticon Bruticus]]&amp;quot; [[giftset|gift set]] that contains all five Combaticons in [[show-accuracy|game-accurate colors]]. Like most Hasbro Toy Shop exclusive toys, it was initially sold at the store&#039;s booth at [[San Diego Comic-Con]] and made available at the store&#039;s website a few days later.&lt;br /&gt;
&lt;br /&gt;
: Brawl&#039;s [[alternate mode]] is a green &amp;quot;[[Cybertron (planet)|Cybertronian]]&amp;quot; hover tank with a twin-barreled turret. Unlike most other Transformers toys with tank alternate modes, Brawl sports &#039;&#039;no&#039;&#039; wheels whatsoever. His robot mode rifle can be attached to the turret (between the two cannon barrels) and thus serve as an additional weapon. In robot mode, Brawl can hold his rifle (which features a [[5mm post]] as its handle) in either hand.&lt;br /&gt;
&lt;br /&gt;
: In addition to his robot and vehicle modes, Brawl can also combine with his fellow Combaticons into Bruticus and serve as any of the gestalt robot&#039;s four limbs, though his official configuration shown in the [[instructions]] is the left leg. (He features &amp;quot;fingers&amp;quot; attached to his feet via hinges which are not addressed by the instructions, but &#039;&#039;are&#039;&#039; required for his [[retool]] [[Twintwist]], who serves as [[Ruination (FOC)|Ruination]]&#039;s left arm.) His rifle can be combined with the other Combaticons&#039; weapons to form Bruticus&#039;s Sonic Cannon.&lt;br /&gt;
&lt;br /&gt;
: A [[redeco]] of Brawl in more &amp;quot;flashy&amp;quot; colors was available as an individually-released mass retail toy (see below), whereas a redeco in &#039;&#039;[[Transformers: Generation 2 (franchise)|Generation 2]]&#039;&#039; colors (as the &#039;&#039;[[Generation 1 (franchise)|Generation 1]]&#039;&#039; [[Brawl (G1)#G22012|Brawl]] character) was released as part of a shared Amazon.com/[[BigBadToyStore]] exclusive [[Bruticus (G1)#WFC|Decepticon Bruticus]] gift set. The sculpt was also retooled into Twintwist, as mentioned above.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Retail}}&lt;br /&gt;
[[Image:Generationstoy-RetailBrawl.jpg|thumb|300px|... but I am!]]&lt;br /&gt;
*&#039;&#039;&#039;Decepticon Brawl&#039;&#039;&#039; (Deluxe, 2012)&lt;br /&gt;
**&#039;&#039;Series/number&#039;&#039;: &#039;&#039;&#039;01/#007&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;PART 5 OF 5!&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessory:&#039;&#039; rifle&lt;br /&gt;
: A [[redeco]] of Decepticon Brawl from the Decepticon Bruticus gift set was available individually alongside his fellow Combaticons as part of the second [[wave]] of the &#039;&#039;[[Transformers: Fall of Cybertron|Fall of Cybertron]]&#039;&#039;-themed 2012-onwards Deluxe Class &#039;&#039;[[Transformers: Generations|Generations]]&#039;&#039; assortment. These versions of the Combaticons replace the [[show-accuracy|game-accurate]], &#039;&#039;[[Generation 1 (franchise)|Generation 1]]&#039;&#039;-inspired decos with more &amp;quot;flashy&amp;quot; colors apparently homaging the color scheme of [[Bruticus_Maximus_%28Energon%29|Bruticus Maximus]].&lt;br /&gt;
&lt;br /&gt;
: Aside from the colors, mass retail Brawl is identical to the version from the Decepticon Bruticus gift set.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2012/Decepticon/Brawl/brawl.htm More information on &#039;&#039;Generations&#039;&#039; Brawl at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Despite his [[Brawl (G1)|Generation 1 counterpart]] being nothing more than a battle-hungry bundle of rage and his [[Brawl (Movie)|live-action movie counterpart]] being a heavily-armed, battle-hungry bundle of rage (both being shock-troops to be unleashed on the enemy), this Brawl is intelligent enough to act as overall ground commander. He even makes a calm, well-thought out suggestion during the Iacon battle, advising Megatron to disable the anti-aircraft guns.&lt;br /&gt;
*While his tank mode, color, and lust for battle are pure Brawl, his intelligence, strategic outlook, and command ability are more in line with the Combaticon commander [[Onslaught (G1)|Onslaught]]. The twin barrels on his back even harken back to his old boss, as the original Brawl only had one barrel (though the original Brawl toy DID include a double barreled weapon for his vehicle mode).&lt;br /&gt;
*In War for Cybertron, Brawl&#039;s colors appeared in a dark gunmetal-gray colorscheme, and he was not classified as a Combaticon. It was not until the game&#039;s sequel he was labeled as a Combaticon, along with his colors changing to a muted shade of green. Besides his hover tank alt-mode, in Fall of Cybertron he also displayed the ability to change into a tripod-legged stationary cannon mode, although this is unusable by the player in any form of gameplay.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Brawl&#039;&#039;&#039; (ブロウル &#039;&#039;Burōru&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Grom&#039;&#039;&#039; (Гром, &amp;quot;Thunder&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Combaticons]]&lt;br /&gt;
[[Category:Fall of Cybertron Decepticons]]&lt;br /&gt;
[[Category:Generations]]&lt;br /&gt;
[[Category:War for Cybertron Decepticons]]&lt;/div&gt;</summary>
		<author><name>Village Baka</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Vortex_(FOC)&amp;diff=861489</id>
		<title>Vortex (FOC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Vortex_(FOC)&amp;diff=861489"/>
		<updated>2014-03-20T08:16:52Z</updated>

		<summary type="html">&lt;p&gt;Village Baka: /* Generations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{faction|decepticon}}&lt;br /&gt;
{{disambig3|Vortex}}&lt;br /&gt;
:&#039;&#039;Vortex is a [[Decepticon]] from the [[Aligned continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[image:FOC-Vortex.jpg|thumb|left/right|400px|Oh, Ashley. Oh, Rhett. I don&#039;t know nothin bout birthin&#039; no baby. ]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vortex&#039;&#039;&#039; isn&#039;t much of a fighter.  Instead, what Autobots fear is being caught in his magnetic grapples.  Once they are in his clutches, Vortex will execute a series of terrifying maneuvers that leave his victims scared oilless, shortly before dropping them to the planet surface, shellshocked, to their deaths.  Along with the other [[Combaticon (WFC)|Combaticon]]s, he can form [[Bruticus (WFC)|Bruticus]].&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: Fall of Cybertron&#039;&#039; (360/PS3/PC)===&lt;br /&gt;
{{voiceactor|[[Dave Boat]] (English)}}&lt;br /&gt;
&lt;br /&gt;
When the [[Autobot]]s came into possession of a large amount of [[energon]], [[Starscream (WFC)|Starscream]] tasked the [[Combaticon (WFC)|Combaticons]] with diverting the transport by destroying a bridge. Vortex and [[Blast Off (FOC)|Blast Off]] were sent to clear a short cut to allow [[Brawl (WFC)|Brawl]] to take a drop ship through. Blast Off went through first, drawing out Autobot mines for Vortex to destroy. Once they got through the ruins, the Autobots closed some huge shutters, so Blast Off went ahead, leaving Vortex behind to fight all the Autobots by himself. Vortex eventually reached the bridge and helped out Brawl when it turned out the shielding on the bridge supports was too much for his artillery mode to handle. Vortex flew in and destroyed the autobots guarding bridge to reach the controls, where he manually lowered the defenses of the supports. After the pair took out the side supports, Brawl blasted a hole in the center support so Vortex could head in and destroy it with a [[detpak]]. This he did, and barely managed to escape the bridge before it collapsed, forcing the Autobots&#039; transport to use more of its fuel to take flight. Once [[Swindle (FOC)|Swindle]] took out the anti-aircraft cannons, Vortex and the other Combaticons combined into Bruticus and smashed through the rest of the transports defenses in order to reach the flight deck. There, Bruticus separated back into the individual Combaticons, who rushed the room and quickly dispatched the Autobots inside. On [[Onslaught (WFC)|Onslaught]]&#039;s orders, Vortex and Blastoff took the flight controls and attempted to land the craft. Unfortunately the damage they had done resulted in the transport crashing, destroying half of the energon it was carrying. Starscream was not pleased, and ordered them arrested after being scorned about his poor leadership by Onslaught.&lt;br /&gt;
&lt;br /&gt;
Vortex and the other Combaticons were later freed once Megatron was resurrected and retook his leadership. They were aboard the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039; as it pursued the &#039;&#039;Ark&#039;&#039; and Vortex took part in the assault on the Autobot ship&#039;s engines as part of Bruticus. The giant took out many Autobots before he was taken down by the combined efforts of [[Jazz (WFC)|Jazz]] and the [[Aerialbot (WFC)|Aerialbots]], blasted off the &#039;&#039;Ark&#039;&#039;&#039;s hull to fall to the dying [[Cybertron (planet)|Cybertron]] behind them. {{storylink|Transformers: Fall of Cybertron|Fall of Cybertron}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Generations===&lt;br /&gt;
[[Image:Generationstoy-Vortex.jpg|right|thumb|300px|A boat is not his true calling.]]&lt;br /&gt;
*&#039;&#039;&#039;Decepticon Bruticus&#039;&#039;&#039; (multi-pack, 2012)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; 2 swords&lt;br /&gt;
&lt;br /&gt;
: The first version of Vortex released was made available as part of a [[Hasbro Toy Shop]] [[exclusive]] &amp;quot;[[Bruticus (WFC)#Generations|Decepticon Bruticus]]&amp;quot; [[giftset|gift set]] that contains all five Combaticons in [[show-accuracy|game-accurate colors]]. Like most Hasbro Toy Shop exclusive toys, it was initially sold at the store&#039;s booth at [[San Diego Comic-Con]] and made available at the store&#039;s website a few days later.&lt;br /&gt;
&lt;br /&gt;
: Vortex&#039;s [[alternate mode]] is an ocher and red [[Cybertron (planet)|Cybertronian]] assault helicopter with four rotor blades and a double-barreled gun at the front end of the cockpit. His swords feature sculpted weapon barrels on the underside and can be either held as swords or as rifles with &amp;quot;bayonets&amp;quot; in robot mode, and can also be attached to the skid-like sections on both sides of the cockpit using the same [[5mm post]] posts also used as handles for holding the swords as rifles in robot mode.&lt;br /&gt;
&lt;br /&gt;
: In addition to his robot and vehicle modes, Vortex can also combine with his fellow Combaticons into Bruticus and serve as any of the gestalt robot&#039;s four limbs, though his official configuration shown in the [[instructions]] is the left arm. (The gestalt&#039;s hand features a thumb which can fold over to either side of the palm so that it can be used as either the left or right hand. He can also easily be used as either foot, which is shown by his later [[retool]] [[Whirl (FOC)#Toys|Autobot Whirl]], who serves as [[Ruination (FOC)|Ruination]]&#039;s left leg.) His swords can be combined with the other Combaticons&#039; weapons to form Bruticus&#039;s Sonic Cannon.&lt;br /&gt;
&lt;br /&gt;
: A [[redeco]] of Vortex in more &amp;quot;flashy&amp;quot; colors was available as an individually-released mass retail toy (see below), whereas a redeco in &#039;&#039;[[Transformers: Generation 2 (franchise)|Generation 2]]&#039;&#039; colors (as the &#039;&#039;[[Generation 1 (franchise)|Generation 1]]&#039;&#039; [[Vortex (G1)#FOCgiftset|Vortex]] character) was released as part of a shared Amazon.com/[[BigBadToyStore]] exclusive [[Bruticus (G1)#WFC|Decepticon Bruticus]] gift set. The sculpt was also retooled into Autobot Whirl, as mentioned above.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Retail}}&lt;br /&gt;
[[Image:Generationstoy-RetailVortex.jpg|thumb|300px|Is [[Repurposing|repurposed]] as a [[Stormcloud (Energon)|cloud—a cloud of ionized particles]]]]&lt;br /&gt;
*&#039;&#039;&#039;Vortex&#039;&#039;&#039; (Deluxe, 2012)&lt;br /&gt;
**&#039;&#039;Series/number&#039;&#039;: &#039;&#039;&#039;01/#006&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;PART 3 OF 5!&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; 2 swords&lt;br /&gt;
&lt;br /&gt;
: A [[redeco]] of Vortex from the Decepticon Bruticus gift set was available individually alongside his fellow Combaticons as part of the second [[wave]] of the &#039;&#039;[[Transformers: Fall of Cybertron|Fall of Cybertron]]&#039;&#039;-themed 2012-onwards Deluxe Class &#039;&#039;[[Transformers: Generations|Generations]]&#039;&#039; assortment. These versions of the Combaticons replace the [[show-accuracy|game-accurate]], &#039;&#039;[[Generation 1 (franchise)|Generation 1]]&#039;&#039;-inspired decos with more &amp;quot;flashy&amp;quot; colors apparently homaging the color scheme of [[Bruticus_Maximus_%28Energon%29|Bruticus Maximus]]. Vortex replaces the ocher and red colors from his gift set release with red and purple, with the swords&#039; blades sporting [[paint operation]]s in a lime-ish shade of yellow.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2012/Decepticon/Vortex/vortex.htm More information on retail Vortex at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[image:FOC_Vortex.jpg|thumb|right|200px|Not this time, fanbase.]]&lt;br /&gt;
* Vortex&#039;s original design art (right) used the same color scheme as his &#039;&#039;[[Generation 1 (franchise)|Generation 1]]&#039;&#039; [[Vortex (G1)|counterpart]], and this art found its way into some significant promotional use.&lt;br /&gt;
* Vortex&#039;s body parts are available to [[Scientist (WFC)|Scientist]]-class characters in &#039;&#039;Fall of Cybertron&#039;&#039; multiplayer, identified as Vanguard-type components. Because of his unique vehicle mode, there are no Vanguard-type wings.  However, wings from other characters can be used by equipping the desired wings on one chest, then switching over to the Vanguard chest.  They are only visible on the tail of the helicopter, however.&lt;br /&gt;
* Vortex&#039;s alt-mode is unusual in that while in it he is normally configured as a helicopter (fitting the trend of [[Vortex (disambiguation)|other Vortexes]] in the multiverse), but converts to a jet-like form when using his ability to boost (this would technically classify him as a gyrodyne). Unfortunately, it appears that the toy is not capable of replicating this &amp;quot;boost mode&amp;quot;.&lt;br /&gt;
*His toy instructions depict Whirl&#039;s head.&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Vortex&#039;&#039;&#039; (ボルテックス &#039;&#039;Borutekkusu&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Vihr&#039;&#039;&#039; (Вихрь, &amp;quot;Whirlwind&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Combaticons]]&lt;br /&gt;
[[Category:Fall of Cybertron Decepticons]]&lt;br /&gt;
[[Category:Generations]]&lt;/div&gt;</summary>
		<author><name>Village Baka</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Onslaught_(WFC)&amp;diff=861488</id>
		<title>Onslaught (WFC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Onslaught_(WFC)&amp;diff=861488"/>
		<updated>2014-03-20T08:14:21Z</updated>

		<summary type="html">&lt;p&gt;Village Baka: /* Generations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
{{disambig3|Onslaught}}&lt;br /&gt;
:&#039;&#039;Onslaught is a [[Decepticon]] from the [[Transformers: War for Cybertron (franchise)| War for Cybertron]] portion of the [[Aligned continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:WFC_Onslaught_bot.jpg|thumb|300px|Status as roaring and/or a dudicus: unconfirmed.]]&lt;br /&gt;
&lt;br /&gt;
The [[Combaticon (WFC)|Combaticon]]s are a fairly unruly mob, and it takes a strict leader to keep them in check.  Thankfully, &#039;&#039;&#039;Onslaught&#039;&#039;&#039; fills that role nicely.  Precision, strategy, and cunning are his watchwords, and they&#039;ll be necessary to reign in his troops.  Submitting himself to [[Shockwave (WFC)|Shockwave]]&#039;s [[combiner]] experiments, he became the core of the dangerously unstable gestalt form known as [[Bruticus (WFC)|Bruticus]].&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;Exodus&#039;&#039;===&lt;br /&gt;
Onslaught was put into [[stasis lock]] under [[Crystal City]] with the rest of Bruticus Maximus when Shockwave&#039;s combination experiment proved unsuccessful. After [[Devastator (WFC)|Devastator]] destroyed Crystal City, Bruticus was revived and sent to [[Kalis]]. But the Autobots won, with [[Optimus Prime (WFC)|Optimus Prime]], [[Jazz (WFC)|Jazz]] and [[Sideswipe (WFC)|Sideswipe]] taking down the giant. Sideswipe boasted he tore off Bruticus&#039;s head, which was formed by Onslaught. Bruticus was later repaired and deployed at [[Praxus]] and spearheaded the [[Nova Cronum]] massacre. {{storylink|Transformers: Exodus|Exodus}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; (Xbox 360/PS3)===&lt;br /&gt;
&lt;br /&gt;
{{Note|Onslaught is a downloadable content character&amp;lt;ref name=&amp;quot;WFC DLC listing&amp;quot;&amp;gt;[http://www.kotaku.com.au/2010/07/first-transformers-war-for-cybertron-dlc-contains-all-three-preorder-characters/ First Transformers: War For Cybertron DLC Contains All Three Preorder Characters, Kotaku.com, July 3 2010]&amp;lt;/ref&amp;gt;, made available by downloading the &#039;&#039;Transformers: War for Cybertron Map and Character Pack&#039;&#039;. He is not playable in the &#039;&#039;War for Cybertron&#039;&#039; storyline campaign. He was available for the XBox 360 and PS3 versions of the game, but not for the PC version.}}&lt;br /&gt;
&lt;br /&gt;
{{storylink|Transformers: War for Cybertron (360/PS3/PC)|Transformers: War for Cybertron}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: War for Cybertron&#039;&#039; (DS)===&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Brad Davidorf]]&lt;br /&gt;
[[Image:WFC_Onslaught_vehicle.jpg|thumb|250px|Noticeably lacking in fandom shout-outs.]]&lt;br /&gt;
&lt;br /&gt;
{{Note|Onslaught is an unlockable character for the [[Transformers: War for Cybertron (DS)|Nintendo DS version]] of &#039;&#039;War for Cybertron&#039;&#039; (Decepticon version), unlocked by finding a disc in the mission &amp;quot;Reactivating the Energon Bridge&amp;quot; (requires Heavy and Light class characters). Like the other unlockable characters, he can replace any of the other Decepticons in the campaign mode.}}&lt;br /&gt;
&lt;br /&gt;
Onslaught defended the [[Dark Energon]] injection machines. Wielding a large hammer, he introduced himself to his foes with a simple &amp;quot;Get ready for an ONSLAUGHT!&amp;quot;, but was eventually defeated by the Autobots.&lt;br /&gt;
{{Storylink|Transformers: War for Cybertron (DS)|Transformers: War for Cybertron}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Fall of Cybertron&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Travis Willingham]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FOC-OnslaughtStarscream.jpg|left|thumb|300px|Now available in lime.]] Onslaught joined the Combaticons in the closing battles of the Great War. He and [[Brawl (WFC)|Brawl]] helped Starscream ambush Optimus under one of the [[Warp Cannon]]s, and dragged him before Megatron. After Megatron was mashed into the ground by [[Metroplex (FOC)|Metroplex]], he along with the rest of the Combaticons fell under [[Starscream (WFC)|Starscream]]&#039;s command. &lt;br /&gt;
&lt;br /&gt;
They began a mission to assault an Autobot tanker, loaded with Energon the Autobots had managed to steal from the Decepticons. Onslaught&#039;s plan, which he had to keep reminding Starscream was his, called for the team to split up, as [[Swindle (FOC)|Swindle]] eliminated enemy scouts, [[Blast Off (FOC)|Blast Off]] and [[Vortex (FOC)|Vortex]] would clear a path for Brawl to arrive on a transport and destroy the supports to the bridge the tanker was headed for, diverting it into an ambush led by Starscream. However Starscream bungled the plan by continuing the air assault despite the heavy anti-air guns, and Onslaught decided to continue on despite Starscream&#039;s retreat order. Once the tanker&#039;s anti-air guns disabled, the Combaticons merged into [[Bruticus (WFC)|Bruticus]] so they could smash through the rest of the defenses surrounding the bridge. They disassembled to take the bridge itself, but the tanker was so badly damaged, they could do little more than attempt to guide its crash landing. Following the crash, Onslaught was arrested alongside his teammates by Starscream&#039;s henchmen, despite his protests that destroying half of the Energon inside was better than letting the Autobots have all of it.&lt;br /&gt;
&lt;br /&gt;
Onslaught was later released alongside everyone else who opposed Starscream after Megatron was resurrected by Soundwave. He offered to lead the Combaticons after the fleeing Starscream, but Megatron had other plans; to recover [[Trypticon (WFC)|Trypticon]]&#039;s power core. During the assault, Onslaught combined with the others again to assist their leader. Onslaught was aboard the &#039;&#039;[[Trypticon (WFC)|Nemesis]]&#039;&#039; before the Decepticons&#039; assault on the fleeing [[Ark (WFC)|Ark]], and became part of Bruticus as the giant attacked the Ark&#039;s engines. Bruticus killed off dozens of Autobots before being taken down by the combined effort of [[Jazz (WFC)|Jazz]] and [[Jetfire (WFC)|Jetfire]] and was last seen flying off the Ark, the Combaticons&#039; fate unknown.&lt;br /&gt;
{{storylink|Transformers: Fall of Cybertron}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Generations===&lt;br /&gt;
[[Image:Generationstoy-Onslaught.jpg|right|thumb|300px|He has caused many a teenage girl&#039;s squeal.]]&lt;br /&gt;
*&#039;&#039;&#039;Decepticon Bruticus&#039;&#039;&#039; (multi-pack, 2012)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Twin-barreled cannon&lt;br /&gt;
: The first version of Onslaught released was made available as part of a [[Hasbro Toy Shop]] [[exclusive]] &amp;quot;[[Bruticus (WFC)#Generations|Decepticon Bruticus]]&amp;quot; [[giftset|gift set]]. Like most Hasbro Toy Shop exclusive toys, it was initially sold at the store&#039;s booth at [[San Diego Comic-Con]] and made available at the store&#039;s website a few days later.&lt;br /&gt;
&lt;br /&gt;
: Onslaught&#039;s [[alternate mode]] is a four-wheeled [[Cybertron (planet)|Cybertronian]] &amp;quot;Missile Carrier&amp;quot; truck, with the main color being a dark, dull shade of ocher, with some [[paint operation|painted]] highlights in a muted shade of green. Although the general vibe of the set is [[show-accuracy|game-accurate]] colors, Onslaught is actually substantially &#039;&#039;less&#039;&#039; accurate as an individual, sacrificing his own colors to better serve as Bruticus&#039;s head and torso. His twin-barreled cannon can be attached to two small pegs on top of the vehicle mode, completing his &amp;quot;missile carrier&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
: In addition to his robot and vehicle modes, Onslaught can also combine with his fellow Combaticons into Bruticus, serving as the gestalt torso. Bruticus&#039;s head is permanently attached to Onslaught&#039;s body. The most obtrusive indicators of Onslaught&#039;s combiner capability are the two pegs for attaching the Combaticons that form the gestalt arms, which are placed on the outsides of the front wheels, making them stick out rather prominently in vehicle mode.&lt;br /&gt;
&lt;br /&gt;
: Onslaught&#039;s twin-barreled cannon can either be attached to Bruticus&#039;s back (although as the result of a [[design flaw]], two small tabs that are very prone to showing stress marks, and eventually breaking, are used to attach the cannon more securely), mimicking the cannon barrels on &#039;&#039;[[Generation 1 (franchise)|Generation 1]]&#039;&#039; [[Onslaught (G1)|Onslaught]]&#039;s back, which were also characteristic elements of &#039;&#039;Generation 1&#039;&#039; [[Bruticus (G1)|Bruticus]]&#039;s design, or can be combined with the other Combaticons&#039; weapons to form Bruticus&#039;s Sonic Cannon.&lt;br /&gt;
&lt;br /&gt;
: A [[redeco]] of Onslaught in more &amp;quot;flashy&amp;quot; (and, in his case, somewhat more game-accurate) colors was available as an individually-released mass retail toy (see below), whereas a redeco in &#039;&#039;[[Transformers: Generation 2 (franchise)|Generation 2]]&#039;&#039; colors (as the &#039;&#039;Generation 1&#039;&#039; Onslaught character) was released as part of a shared Amazon.com/[[BigBadToyStore]] exclusive [[Bruticus (G1)#WFC|Decepticon Bruticus]] gift set. The sculpt was also retooled into [[Impactor (Prime)|Impactor]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Retail}}&lt;br /&gt;
[[Image:Generationstoy-RetailOnslaught.jpg|thumb|300px|Now you know how [[Hulk]] feels.]]&lt;br /&gt;
*&#039;&#039;&#039;Onslaught&#039;&#039;&#039; (Deluxe, 2012)&lt;br /&gt;
**&#039;&#039;Series/number&#039;&#039;: &#039;&#039;&#039;01/#004&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;PART 1 OF 5!&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Cannons&lt;br /&gt;
&lt;br /&gt;
: A [[redeco]] of Onslaught from the Decepticon Bruticus gift set was available individually alongside his fellow Combaticons as part of the second [[wave]] of the &#039;&#039;[[Transformers: Fall of Cybertron|Fall of Cybertron]]&#039;&#039;-themed 2012-onwards Deluxe Class &#039;&#039;[[Transformers: Generations|Generations]]&#039;&#039; assortment. Overall, these versions of the Combaticons replace the [[show-accuracy|game-accurate]], &#039;&#039;[[Generation 1 (franchise)|Generation 1]]&#039;&#039;-inspired decos with more &amp;quot;flashy&amp;quot; colors apparently homaging the color scheme of [[Bruticus_Maximus_%28Energon%29|Bruticus Maximus]]. Onslaught, however, is an exception to this: Although his colors are brighter and more vivid, the colors themselves are more game-accurate, replacing the dull shade of ocher with dark blue as the main color. &lt;br /&gt;
&lt;br /&gt;
: Aside from the colors, mass retail Onslaught is identical to the version from the Decepticon Bruticus gift set.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2012/Decepticon/Onslaught/onslaught.htm More information on retail Onslaught at TFU.info]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* At one point, &#039;&#039;Exodus&#039;&#039; refers to Onslaught as a Constructicon, but this seems likely to be an error as the Combaticon name is used later.&lt;br /&gt;
* Onslaught is usable in both the Autobot and Decepticon versions of the &#039;&#039;War for Cybertron&#039;&#039; games for the DS. Used only for multiplayer, bonus missions and Arena mode in the Autobot version and used in Multiplayer, Arena mode, and campaign in the Decepticon version.&lt;br /&gt;
* A glitch causes Onslaught (or rather [[Leader (WFC)|Leader]] class characters using his &amp;quot;Tactical Rig&amp;quot; model) to be immune to the [[Scout (WFC)|Scout]]&#039;s Mark target ability in &#039;&#039;War for Cybertron&#039;&#039;&#039;s competitive multiplayer while in robot mode, but it works when in vehicle mode.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Onslaught&#039;&#039;&#039; (オンスロート &#039;&#039;Onsurōto&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Shturmovik&#039;&#039;&#039; (Штурмовик, &amp;quot;Stormtrooper&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combaticons]]&lt;br /&gt;
[[Category:Fall of Cybertron Decepticons]]&lt;br /&gt;
[[Category:Generations]]&lt;br /&gt;
[[Category:War for Cybertron Decepticons]]&lt;/div&gt;</summary>
		<author><name>Village Baka</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Shockwave_(Animated)&amp;diff=846453</id>
		<title>Shockwave (Animated)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Shockwave_(Animated)&amp;diff=846453"/>
		<updated>2014-01-11T21:54:24Z</updated>

		<summary type="html">&lt;p&gt;Village Baka: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon|autobot|eliteguard|hofsilver}}&lt;br /&gt;
{{disambig3|Shockwave}}&lt;br /&gt;
{{disambig3|Longarm}}&lt;br /&gt;
:&#039;&#039;Shockwave is a [[Decepticon]] from the [[Transformers Animated (franchise)|Transformers Animated]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:TFA Shockwave.jpg|thumb|right|250px|My awesomeness is logical.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shockwave&#039;&#039;&#039; is a covert agent in service to [[Megatron (Animated)|Megatron]]. This size-changing master of disguise has infiltrated the Autobot security apparatus at the highest level: his cover persona is &#039;&#039;&#039;Longarm Prime&#039;&#039;&#039;, head of [[Cybertron Intelligence]], reporting directly to [[Ultra Magnus (Animated)|Ultra Magnus]] himself. The undercover Decepticon is the perfect agent to pull this off, as he&#039;s able to change his voice, his appearance, and even his energy signature. This puts Shockwave in the perfect position to undermine and mislead the Autobots while feeding strategic information to his true master. To establish his credibility, &amp;quot;Longarm&amp;quot; attended the [[Autobot boot camp]] alongside Bumblebee and Bulkhead. Over the years, he worked his way up the Autobot hierarchy until finally he was promoted to be the very head of the Intelligence Division itself!&lt;br /&gt;
&lt;br /&gt;
Befitting a double agent, Shockwave is highly secretive and fearful of detection. Befitting a cartoon villain, he can confidently give those secrets away if he thinks he&#039;s winning. If he suspects his cover may be compromised, he&#039;s given to acts of desperation.&lt;br /&gt;
&lt;br /&gt;
{{bigquote|Rise, Shockwave: my most loyal servant!|Megatron|&amp;quot;[[This Is Why I Hate Machines]]&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;Animated&#039;&#039; cartoon===&lt;br /&gt;
{{Idw-tfa}}&lt;br /&gt;
{{voiceactor|[[Corey Burton]] (English), [[Nobuyuki Hiyama]] (Japanese)|[[Helmut Gauß]] (German), [[Ulisses Bezerra]] (Portuguese), [[Leonardo Salas]] (Latin American Spanish, season 3)}}&lt;br /&gt;
&lt;br /&gt;
[[Image:TFA Longarm.jpg|thumb|left|200px|Why am I wearing a scuba mask?]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TFA Shockwave DoubleAgent.jpg|thumb|right|150px|So does that mean he&#039;s Shockwave Prime?]]&lt;br /&gt;
&#039;&#039;Shockwave was recruited by Megatron because his mass-shifting abilities allowed him to impersonate effectively a wide variety of shapes and sizes, making it difficult for Autobots to accurately track him during missions of infiltration and sabotage. It was these traits which led to Megatron sending him to enlist in the Autobot armed services as a means of climbing the ranks and eventually taking the organization down from within.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the aid of [[Blackarachnia (Animated)|Blackarachnia]],&#039;&#039; {{storylink|Transformers Animated: The AllSpark Almanac|The AllSpark Almanac}} Shockwave crafted a young Autobot persona and form for himself from old historical records &amp;lt;ref&amp;gt;Shockwave&#039;s on-package bio&amp;lt;/ref&amp;gt; and enrolled in [[Autobot boot camp]], where his ability to stretch his limbs to great lengths (a limited use of his ability to change shape and size) earned him the name &amp;quot;Longarm&amp;quot; from his drill sergeant [[Sentinel Prime (Animated)|Sentinel Minor]]. However, he slipped up in the early days of training and was overheard reporting to Megatron by the black sheep recruit [[Bumblebee (Animated)|Bumblebee]]. Although Shockwave managed to avoid detection right away, Bumblebee was tipped off to the presence of a traitor in the camp and suspected fellow recruit [[Wasp]], whom he spotted leaving the building shortly afterward. Bumblebee turned to the espionage-savvy Longarm for advice, and Shockwave used the opportunity to divert attention away from himself.  He suggested that the young Autobot refrain from telling their commander, [[Sentinel Prime (Animated)|Sentinel Minor]], so that Bumblebee could take all the credit himself. Unfortunately, all of Bumblebee&#039;s efforts only got him in worse trouble, and his fellow recruits began to bully him, with Longarm being the only one to stick up for him. After several failures on Bumblebee&#039;s part, Shockwave took matters into his own hands during a training exercise and switched the training equipment to live ammo in an attempt to offline Bumblebee and keep the whole matter of a traitor a secret. Luckily for Bumblebee, this plan was foiled by [[Bulkhead (Animated)|Bulkhead]].&lt;br /&gt;
&lt;br /&gt;
Eventually, Shockwave found out that Sentinel Minor intended to conduct a surprise inspection, and he contrived to set up Wasp to take the fall himself. After planting a Decepticon communicator in Wasp&#039;s locker, Shockwave, as Longarm, informed Bumblebee of the upcoming inspection, telling him that it was his last chance to find the evidence he needed. Using one of his extensible limbs to trip up Wasp, Shockwave allowed Bumblebee to palm Wasp&#039;s locker key as &#039;Bee helped him up, allowing him to find the communicator and show it to Sentinel. In the end, Wasp was dragged off to prison, and Longarm commended Bumblebee for his deductive work.&lt;br /&gt;
&lt;br /&gt;
Subsequently, Shockwave graduated boot camp and eventually became the head of [[Cybertron Intelligence]]. Now &amp;quot;Longarm [[Prime (rank)#Transformers Animated|&#039;&#039;&#039;Prime&#039;&#039;&#039;]]&amp;quot;, he remained in this position, hiding in plain sight, for the fifty stellar cycles that Megatron was lost on [[Earth]]. {{storylink|Autoboot Camp}} He murdered [[Highbrow (Animated)|Intel director Highbrow]] to get the job. &amp;lt;ref&amp;gt;&#039;&#039;[[Transformers Animated: The AllSpark Almanac II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After [[Optimus Prime (Animated)|Optimus Prime]]&#039;s ship was lost, Longarm pressed Sentinel to continue the search for the ship&#039;s crew, the AllSpark and [[Megatron (Animated)|Megatron]]. His pleas fell on deaf ears. {{storylink|Dispatches}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After Megatron succeeded in restoring himself and the Decepticons were assembled on Earth, he re-established contact with Shockwave on Cybertron and initiated a plan to construct a [[space bridge]] that would allow the Decepticons to conquer the planet from within. {{storylink|Mission Accomplished}} Wasp, now criminally insane, escaped from prison, and Megatron started receiving transmissions from his double agent on Cybertron. When Megatron&#039;s captive, [[Isaac Sumdac]], attempted to alert the Autobots to the existence of the double agent by bouncing a transmission to their base, Bumblebee again suspected Wasp. He reported the news to Longarm Prime on Cybertron, but of course, that accomplished nothing. {{storylink|Autoboot Camp}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Anim shockwave pinchy.jpg|thumb|right|250px|Pinchy pinchy!]]&lt;br /&gt;
&lt;br /&gt;
When the completed space bridge failed to function, Megatron contacted Shockwave and instructed him to locate the top space bridge specialist on Cybertron to help correct the problem. Shockwave was surprised to discover that the specialist was already on Earth; it was Bulkhead! Bulkhead was subsequently captured by Megatron and forced to perfect the space bridge. {{storylink|A Bridge Too Close, Part I}} The other Autobots arrived too late to stop him, and they were defeated by the Decepticons and strung up to watch as the bridge was activated. Shockwave revealed his alter ego of Longarm Prime to the Autobots, disclosing that he had already given Megatron an appropriate access code and forcing Bumblebee to feel the shame of sending an innocent Wasp to prison. When Megatron tried to test the space bridge by sending Optimus Prime through it, Shockwave assured his master that he awaited the &amp;quot;test subject&amp;quot; on the other side. Unfortunately, an attempt by Megatron to boost power caused the space bridge to overload, deleting the access code and setting the space bridge to random coordinates. {{storylink|A Bridge Too Close, Part II}} &lt;br /&gt;
&lt;br /&gt;
Megacycles later, Shockwave, as Longarm once more, assured Ultra Magnus that the Decepticons would not be able to reach the Cybertron Space Bridge nexus. Shockwave then contacted [[Team Chaar]], who had successfully taken over a space bridge and were ready to use it in order to gate to Cybertron. [[Strika (Animated)|Strika]] asked for permission to begin the assault, only to have Shockwave deny her request. She was to stay put with her team and wait for Megatron to arrive, even if he was megacycles overdue. &lt;br /&gt;
&lt;br /&gt;
[[Image:TransWarpedBlurrLongarm.jpg|left|thumb|250px|&amp;quot;Whoops—there&#039;s a bug on your head, Blurr.  Holllld stilll...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Not long afterward, the entire Space Bridge Nexus powered down. Confused, Longarm questioned Cybertron Command, and [[Cliffjumper (Animated)|Cliffjumper]] informed him that Ultra Magnus had ordered the shutdown in order to prevent the Decepticons from accessing Cybertron.  Just then, Agent [[Blurr (Animated)|Blurr]] arrived and (very) quickly informed Longarm that while on Earth, he had intercepted a transmission between Megatron and his double agent on Cybertron, Shockwave. Further, Blurr noted that Shockwave&#039;s voice didn&#039;t match that of the suspected Wasp, but quick search of the Cybertron Intel Database would allow them to find the true identity of the traitor. Shocked, Longarm asked if Blurr had shared this information with anyone else. When Blurr replied that he had not, Shockwave decided it would be wise to quiet him down—permanently. Blurr eluded his initial attempts and escaped into the corridors around the nexus control center. Rather than give chase, Shockwave simply had the corridors&#039; security hatches slam shut and close in on Blurr, trapping and crushing him.&lt;br /&gt;
&lt;br /&gt;
At the [[Metroplex (Animated)|Metroplex]], Longarm handed over Blurr&#039;s remains to Cliffjumper, calling the small cube &amp;quot;sensitive materials.&amp;quot;  He received an incoming transmission from Lord Megatron in his private office. They traded information on their respective setbacks, but Megatron assured Shockwave that he had [[Omega Supreme (Animated)|a method]] of preventing the Earth Autobots from blowing Shockwave&#039;s cover.&lt;br /&gt;
&lt;br /&gt;
Shortly, Longarm Prime attended an [[Autobot High Council]] meeting, where Ultra Magnus declared that the Decepticons&#039; attacks were too organized to be random acts of sabotage.  Rather, evidence pointed to a double agent in the Autobots&#039; midst. Longarm nervously pointed out that the Decepticon uprisings had started after Wasp&#039;s escape, making the cause plain. Ultra Magnus agreed and ordered [[Jazz (Animated)|Jazz]] and Sentinel Prime to organize an Elite Guard Unit to find the escapee. He then requested that the Earth-bound Autobots be contacted. Increasingly distraught, Longarm declared that all communications should be first filtered through him, without exceptions—for the sake of security and the protection of Cybertron, naturally. {{storylink|TransWarped}}&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Longarm&#039;s insistence on diverting blame toward Wasp was his undoing. When Wasp headed to Earth, Ultra Magnus didn&#039;t inform him about Wasp&#039;s destination until the Elite Guard&#039;s ship was in sight of the planet. Knowing he was on the verge of being exposed, Shockwave tried to contact Megatron, but still received no response. With no other orders on how to proceed, Shockwave took matters into his own hands: In an effort to inflict one last blow to the Autobots, Shockwave attacked and seriously damaged Ultra Magnus, stealing his Magnus hammer in the process. {{storylink|Where Is Thy Sting?}}&lt;br /&gt;
&lt;br /&gt;
When the Autobots became trapped in [[Soundwave (Animated)|Soundwave&#039;s]] virtual reality, Shockwave appeared to invade and attack Earth. However, he didn&#039;t seem to do much besides set an apartment on fire. {{storylink|Human Error, Part I}}&lt;br /&gt;
&lt;br /&gt;
[[Image:TFAni ThisisWhyIHateMachines Shockwave TrueColors.jpg|thumb|240px|right|Wish you&#039;d bought that repaint now, don&#039;t you?]]&lt;br /&gt;
After escaping, Shockwave hid in an underground tunnel, concealed from detection, waiting for Megatron to call. The Decepticon leader, trapped inside of [[Omega Supreme (Animated)|Omega Supreme]] along with [[Starscream (Animated)|Starscream]] and [[Lugnut (Animated)|Lugnut]], contacted Shockwave, who revealed a way to gain the access codes for Omega Supreme. However, Shockwave was soon discovered by [[Ratchet (Animated)|Ratchet]] and [[Carmine Fanzone|Captain Fanzone]]. He easily defeated them and went to find the female intelligence agent [[Arcee (Animated)|Arcee]]. To do this, he &amp;quot;asked&amp;quot; an informant-bot named [[Rattletrap]] for the directions. However, he apparently got lost, and so merely hid and waited for Fanzone and Ratchet to find her. He battled Ratchet and severely wounded the elderly Autobot. During the battle, he then found Ultra Magnus, still wounded. He was about to kill him for good when Ratchet used his EMP generator on both Shockwave &#039;&#039;and&#039;&#039; Ultra Magnus&#039;s hammer. Ratchet was then distracted by the arrival of temporary Magnus Sentinel Prime. After getting back online, Shockwave took Arcee and escaped to Omega Supreme, using the access codes to transwarp to Earth&#039;s orbit. He then celebrated his freedom to serve Megatron openly by [[electronic paint job|changing]] into more... [[Shockwave (G1)|suitable colors]], while Lugnut silently fumed at Megatron&#039;s description of him as his &amp;quot;most loyal servant&amp;quot;. {{storylink|This Is Why I Hate Machines}}&lt;br /&gt;
&lt;br /&gt;
[[Image:TFA-Endgame-ShockwavePointsAndLaughs.jpg|thumb|left|240px|It is only logical that you&#039;re an idiot.]]&lt;br /&gt;
Shockwave worked on the captured Arcee, initially hitting an early datatrax from her time as a teacher before the Great War. Megatron assured his &amp;quot;ever-loyal Shockwave&amp;quot; that if any bot could access the right datatrax, it was him. Combined with some taunting by Starscream, this sent Lugnut into a frenzy of jealousy, and he knocked Shockwave across the room as he begged for Megatron&#039;s favour. Shockwave in turn pointed out that while Lugnut was &amp;quot;fawning at Megatron&#039;s feet&amp;quot;, he&#039;d risked &amp;quot;spark and servo&amp;quot; as a double agent. This didn&#039;t go over well, and soon the two purple &#039;Cons were fighting one another. Later, with both sent to convert material from the wrecked [[Nemesis (Animated)|Decepticon flagship]] into [[Lugnut Supreme|clones of Omega Supreme]], Shockwave could be seen pointing and laughing at a misfortune on his rival&#039;s part.&lt;br /&gt;
&lt;br /&gt;
After dropping a bit of stripped material from the wrecked ship, unwittingly nearly crushing a spying Bumblebee, Shockwave returned to working on Arcee and successfully restored her to the [[The Thrill of the Hunt|point at which her memory was wiped]]. Briefly returning to his grey &amp;quot;Longarm&amp;quot; mode, he confirmed that she had the activation codes, so he ripped the wires which artificially sustained her from her head, knocking her back into stasis. Outside, with the clones ready for activation, he rebooted Arcee. Despite &amp;quot;Longarm&#039;s&amp;quot; prompting, she refused to give the activation codes to Megatron voluntarily. Instead, Shockwave knocked her back into stasis and extracted the codes manually, making no comment when they ended up in Lugnut and Megatron proclaimed Lugnut his &amp;quot;most loyal lieutenant&amp;quot;. As it turned out, however, the codes which Shockwave had torn from Arcee were missing a crucial &amp;quot;security upgrade patch&amp;quot;, and he was forced to rig up an inelegant bypass—involving Lugnut directly puppeteering the clones—until he could retrieve the rest of the code from Arcee. {{storylink|Endgame, Part I}} &lt;br /&gt;
&lt;br /&gt;
[[Image:EndGamePartII-Longarm.jpg|right|thumb|200px|You wouldn&#039;t hit a purple guy, would you?]]&lt;br /&gt;
&lt;br /&gt;
As Shockwave attempted to find the patch in Arcee&#039;s processor, Megatron grew impatient with Lugnut&#039;s giving a long speech on the greatness of his Glorious Leader before he would actually do anything with the clones, and angrily inquired of Shockwave if he was done yet. Shockwave replied, with great amusement in his voice, that he was still working on it and Megatron would have to relay all orders through Lugnut for the time being.&lt;br /&gt;
&lt;br /&gt;
[[Image:TFA-Endgame-PanAcrossEveryone.jpg|thumb|left|300px|Decepticons have failed forevermore.]]&lt;br /&gt;
&lt;br /&gt;
Apparently, he gave up on extracting the patch, and instead left Arcee—her datatrax once again reverted to her teaching days—on the lunar surface as a trap, while he waited to ambush any Autobots who came for her and Omega Supreme. The group which transwarped there, led by Ratchet, blundered straight into the trap, and Ratchet was forced to flee with Arcee and [[Sari Sumdac]] while Bumblebee and Bulkhead confronted their old classmate. While Shockwave initially had little difficulty as they attempted to attack from distance, he couldn&#039;t deal with Bulkhead&#039;s strength Bot-to-Con, and was left sprawled on the lunar surface, his cannon knocked out of reach. In a desperate attempt to buy time, he switched to Longarm mode—forgetting to activate his [[electronic paint job]]—but the pair of Autobots were not impressed, and Bulkhead smashed the cannon.&lt;br /&gt;
&lt;br /&gt;
He was last seen as the Autobots&#039; prisoner, being paraded before a large crowd on Cybertron. {{storylink|Endgame, Part II}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;The Cool&#039;&#039; comic===&lt;br /&gt;
&lt;br /&gt;
With all foes defeated, Megatron contacted Shockwave on Cybertron to activate the [[Space Bridge]].  When the Space Bridge would not work, Shockwave deduced that it had yet to be connected to a power source. {{storylink|The Cool Episode 8}}&lt;br /&gt;
&lt;br /&gt;
As Ultra Magnus lay wounded in a medical facility, Shockwave plotted to end the Autobot&#039;s vital functions once and for all. His assassination attempt was foiled by the combined efforts of Ratchet and Ultra Magnus though, and although victory seemed briefly within Shockwave&#039;s reach, having acquired the famed Magnus Hammer, he did not anticipate it still being under Ultra Magnus&#039;s control, and was electrocuted to death for his troubles. {{storylink|The Cool Extra issue 1}}&lt;br /&gt;
&lt;br /&gt;
===Toy bios===&lt;br /&gt;
After graduating near the top of his class at the [[Autobot Academy]], he rose through the ranks of the [[Cybertron Elite Guard]] to become the head of its Intelligence Division.  Though he normally enjoys a subtle approach, blackmailing Autobots in positions of authority, Bumblebee&#039;s hyperactive personality annoys him enough to make him break cover and attack the Autobot directly.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===Transformers Animated: The Game===&lt;br /&gt;
[[Image:TFAnimated Game Shockwave.jpg|thumb|right|134px]]&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Corey Burton]] (English)&lt;br /&gt;
When [[Megatron (Animated)|Megatron]] put out the call to his Decepticons to take as many Space Bridges as they could, Shockwave reported back that they&#039;d captured over a dozen and were ready to invade Cybertron. Megatron radioed back to stand by and wait for his orders. {{storylink|Transformers Animated: The Game}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Animated===&lt;br /&gt;
[[Image:Longarmanimatedvoyager.jpg|thumb|right|300px|Punch.]]&lt;br /&gt;
[[Image:Shockwaveanimatedvoyager.jpg|thumb|right|300px|Counterpunch.]]&lt;br /&gt;
* &#039;&#039;&#039;Shockwave&#039;&#039;&#039; (Voyager, 2008)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;TA-14&#039;&#039;&#039;&lt;br /&gt;
:Representing his double nature in the cartoon, &#039;&#039;Animated&#039;&#039; Shockwave becomes both the Autobot Longarm and Decepticon Shockwave, featuring four distinct modes. In &amp;quot;Infiltration Mode,&amp;quot; the shorter, stockier Autobot Longarm transforms into a four-legged crane platform. If one fancies, one can stretch out his Shockwave-mode limbs to emulate his limb-stretching ability in Longarm mode (albeit not very well). In &amp;quot;Spy Mode,&amp;quot; he stretches and converts into the taller, lankier Decepticon Shockwave, as the crane portion of Longarm&#039;s body converts into a hand-held cannon. The center panel on his chest flips between Autobot and Decepticon symbols. Both chest symbols are vacuum metalized, with very shiny silver and gold. Curiously, while the rotating faction symbols on his chest use the usual &amp;quot;classic&amp;quot; designs, the tampographed Decepticon symbol on his cannon/crane is in the movie style, and is visible in his Autobot modes. Additionally, the only mode in which Longarm&#039;s head is not fully visible is Shockwave himself.&lt;br /&gt;
&lt;br /&gt;
:All the differences between Shockwave and Longarm can be difficult to remember, even for Hasbro.  In the &amp;quot;tank mode&amp;quot; picture at right, the secondary guns are incorrectly folded back.  On the back of this toy&#039;s box, there are several small transformation errors, the most obvious being that only &#039;&#039;one&#039;&#039; of Shockwave&#039;s shoulders has been correctly rotated up.  Also, the toy [[instruction booklet|instructions]] do not show Shockwave&#039;s neck as correctly extended (his chin is touching his chestplate in the instructions, just as for Longarm). They also fail to mention that you can bend his upper torso forward as Shockwave to better replicate the slouch that he has in the cartoon. In his Longarm mode, it is also possible to extend his neck and push the tab forward, so that he maintains his Longarm face while having a better-articulated neck.&lt;br /&gt;
&lt;br /&gt;
:The instructions for the trilingual packaging version of Shockwave have an odd error, in the space that should explain the transformation for his hands, is a glitched/overlapping version of the final two steps instead.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Decepticon/Shockwave/shockwave.htm More information on Shockwave at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|Target}}&lt;br /&gt;
[[Image:Animated longarm targetexclusive.jpg|thumb|right|300px|Chugway.&amp;lt;ref&amp;gt;According to the &#039;&#039;Animated&#039;&#039; DVD closed captioning for [[Autoboot Camp]].&amp;lt;/ref&amp;gt;]]&lt;br /&gt;
[[Image:Animated shockwave targetexclusive.jpg|thumb|right|300px|One-eyed one-horned giant purple [[Blurr (Animated)|people squisher...]] ]]&lt;br /&gt;
* &#039;&#039;&#039;Shockwave VS Bumblebee&#039;&#039;&#039; (Multi-pack, 2009) &lt;br /&gt;
&lt;br /&gt;
:A predominantly purple [[redeco]] of the Voyager toy, this version of Shockwave is packaged with an apparently unaltered [[Activators]]-class [[Bumblebee (Animated)|Bumblebee]] figure. Shockwave retains his four modes and gimmickry within each. A Target stores [[exclusive]], this set was available simultaneously with the [[Sunstorm (Animated)|Sunstorm]]/[[Ratchet (Animated)#Activators|Ratchet]] multi-pack. Although this version seems to be a less convincing Autobot due to its purple paintjob, in one respect he would be a better spy in this form, as the redeco doesn&#039;t have the Decepticon symbol on the cannon arm to give him away. The Autobot and Decepticon symbols are also now red and purple, as opposed to the original silver and gold.&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2009/Decepticon/Shockwave/shockwave.htm More information on Purple Shockwave at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shockwave Original Ver.&#039;&#039;&#039; (Voyager, 2010)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;TA-42&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The Japanese edition of purple Shockwave is available on his own, and like most of the Japanese &#039;&#039;Animated&#039;&#039; toys, he features a shiny metallic finish for some of his purple parts, including his chest and main shoulder and leg pieces. The Decepticon insignia on his cannon also makes its return, this time in purple. &lt;br /&gt;
: Oddly, despite Japanese toys generally having less stringent [[For safety reasons|safety requirements]] than in America, the soft plastic used on this Shockwave&#039;s claws and antennae are made of a noticeably more rubbery plastic than in Hasbro&#039;s release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Actor Corey Burton reprises the role of Shockwave from Generation 1, reusing precisely the same British-accented, [[Wikipedia:Sark (Tron)|David-Warner-inspired]] voice for the character (while employing an American accented variation for Longarm). In an online interview with Seibertron.com in early 2009 (sadly lost owing to a server crash), Burton revealed that Shockwave&#039;s inclusion in Season 2 arose from a between-scenes conversation he had with the production team, regarding how little the original Shockwave actually had to do.&lt;br /&gt;
* In somewhat of a reversal, while this incarnation of Shockwave has much fewer appearances than his original incarnation, he does a heck of a lot more stuff: in just a few fleeting appearances on &#039;&#039;Animated&#039;&#039;, Shockwave manages to destroy Wasp&#039;s life, kill/nearly kill a [[Blurr (Animated)|popular recurring character]], bring down Cybertron&#039;s entire interplanetary transport and communications system, brutally assault the Magnus (and steal his hammer!), and give Megatron control of the Autobots&#039; [[Omega Supreme (Animated)|most feared and powerful weapon]]. Oh, and according to the Almanacs, he probably offed Highbrow, and Magnus wasn&#039;t going to survive. &lt;br /&gt;
* While Shockwave possesses the single, round optic and window-chest of his Generation 1 counterpart, much of the rest of his body appears to be largely patterned after &#039;&#039;[[Transformers: Armada (franchise)|Armada]]&#039;&#039; [[Megatron (Armada)|Megatron]]; he transforms into an &amp;quot;H-tank&amp;quot;, the front treads end up on his shoulders and the rear treads end up on the back of his lower legs, plus he has the large, spiky &amp;quot;antlers&amp;quot; on his head. Additionally, Shockwave&#039;s vehicle mode (like Armada Megatron&#039;s) appears to take some cues from the [[Transtech]] sketch designs for Megatron, with the high angled treads and turret. However, Shockwave is much thinner and taller than Megatron, and is also able to bend his knees. Regardless, he can do a fairly convincing impression of Transtech Megatron&#039;s &amp;quot;all terrain super aggressive attack&amp;quot; configuration by simply flipping his treads down into crane mode and leaving his turret in tank cannon mode.&lt;br /&gt;
[[Image:Chugway.jpg|thumb|right|180px|Loyal servant to the Decepticon Leader Mechatross.]]&lt;br /&gt;
* The [[Transformers Animated (cartoon)/home video|DVD]] closed captioning for the episode &amp;quot;[[Autoboot Camp]]&amp;quot; misspelled Shockwave&#039;s name as &#039;&#039;&#039;Chugway&#039;&#039;&#039;.&lt;br /&gt;
* Shockwave&#039;s status as an Elite Guard member in his Longarm identity is an issue fraught with much confusion. His on-package [[bio]] states that, as Longarm, he rose through the ranks of the [[Cybertron Elite Guard]] to reach his current position; this theoretically meshes with Longarm&#039;s cover story in &amp;quot;Autoboot Camp&amp;quot;, where he states that he wishes to become an Elite Guard intelligence officer&amp;lt;ref&amp;gt;On the other hand, &#039;&#039;everyone else&#039;&#039; (outside of Bulkhead) in Sentinel Minor&#039;s recruit line-up stated that they wanted to serve some function in the Elite Guard, and none of them actually ended up in it.&amp;lt;/ref&amp;gt;. However, [[Derrick J. Wyatt]] has informed this wiki that Longarm is not actually a member of that group in the cartoon continuity. Shockwave&#039;s status as a nonmember of the Elite Guard is supported by Longarm&#039;s lack of the Elite Guard&#039;s winged Autobot symbol, and the evident fact that, while Longarm &#039;&#039;is&#039;&#039; head of the Autobot Intelligence Division, the Autobot Intelligence Division is &#039;&#039;not&#039;&#039; a part of the Elite Guard; Longarm&#039;s immediate predecessor as head of the organization, [[Highbrow (Animated)|Highbrow]], did not sport the Elite Guard symbol either. Adding to this confusion, Longarm was drawn with an Elite Guard symbol in [[Dispatches|&#039;&#039;The Arrival&#039;&#039; #1]], but this seems to have been in error, as Sentinel Prime—stated to be &#039;&#039;the second-in-command&#039;&#039; of the Elite Guard in the story—sported a normal Autobot symbol throughout it, suggesting the symbol-paster got confused. &#039;&#039;[[Transformers Animated: The AllSpark Almanac II]]&#039;&#039; suggests that part of the reason Shockwave isn&#039;t an Elite Guardsman is toy-based. The toy&#039;s faction symbol rotates to switch allegiances, and the wider Elite Guard symbol wouldn&#039;t have been mechanically feasible.&lt;br /&gt;
[[Image:Shockwave_goodside.jpg|thumb|right|180px|I hear this is my good side...]] &lt;br /&gt;
*Both &amp;quot;Shockwave&amp;quot; and &amp;quot;Longarm&amp;quot; have official alternate capitalizations. The credits of &amp;quot;[[TransWarped]]&amp;quot; give &amp;quot;LongArm Prime&amp;quot;, and the credits for &amp;quot;[[This Is Why I Hate Machines]]&amp;quot; have &amp;quot;ShockWave&amp;quot;.&lt;br /&gt;
* Despite not having a face, Shockwave still manages to have a [[chin]].&lt;br /&gt;
* Like [[Soundwave (Animated)|Soundwave]], Shockwave has the ability to fly despite having a land-based vehicle mode. Unlike Soundwave, his ability is explained by having rocket boosters in his feet [[Megatron (Animated)|like]] [[Starscream (Animated)|several]] [[Lugnut (Animated)|other]] [[Blitzwing (Animated)|Decepticons]].&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Shockwave&#039;&#039;&#039; (ショックウェーブ &#039;&#039;Shokkuwēbu&#039;&#039;), &#039;&#039;&#039;Longarm&#039;&#039;&#039; (ロングアーム &#039;&#039;Ronguāmu&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Animated Autobots]]&lt;br /&gt;
[[Category:Animated Decepticons]]&lt;br /&gt;
[[Category:Double agents]]&lt;br /&gt;
[[Category:Elite Guard]]&lt;br /&gt;
[[Category:Hall of Fame]]&lt;br /&gt;
[[Category:Primes]]&lt;br /&gt;
[[Category:Spies]]&lt;br /&gt;
[[Category:Transformers with multiple modes]]&lt;/div&gt;</summary>
		<author><name>Village Baka</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Shockwave_(Animated)&amp;diff=846452</id>
		<title>Shockwave (Animated)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Shockwave_(Animated)&amp;diff=846452"/>
		<updated>2014-01-11T21:51:29Z</updated>

		<summary type="html">&lt;p&gt;Village Baka: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon|autobot|eliteguard|hofsilver}}&lt;br /&gt;
{{disambig3|Shockwave}}&lt;br /&gt;
{{disambig3|Longarm}}&lt;br /&gt;
:&#039;&#039;Shockwave is a [[Decepticon]] from the [[Transformers Animated (franchise)|Transformers Animated]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:TFA Shockwave.jpg|thumb|right|250px|My awesomeness is logical.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shockwave&#039;&#039;&#039; is a covert agent in service to [[Megatron (Animated)|Megatron]]. This size-changing master of disguise has infiltrated the Autobot security apparatus at the highest level: his cover persona is &#039;&#039;&#039;Longarm Prime&#039;&#039;&#039;, head of [[Cybertron Intelligence]], reporting directly to [[Ultra Magnus (Animated)|Ultra Magnus]] himself. The undercover Decepticon is the perfect agent to pull this off, as he&#039;s able to change his voice, his appearance, and even his energy signature. This puts Shockwave in the perfect position to undermine and mislead the Autobots while feeding strategic information to his true master. To establish his credibility, &amp;quot;Longarm&amp;quot; attended the [[Autobot boot camp]] alongside Bumblebee and Bulkhead. Over the years, he worked his way up the Autobot hierarchy until finally he was promoted to be the very head of the Intelligence Division itself!&lt;br /&gt;
&lt;br /&gt;
Befitting a double agent, Shockwave is highly secretive and fearful of detection. Befitting a cartoon villain, he can confidently give those secrets away if he thinks he&#039;s winning. If he suspects his cover may be compromised, he&#039;s given to acts of desperation.&lt;br /&gt;
&lt;br /&gt;
{{bigquote|Rise, Shockwave: my most loyal servant!|Megatron|&amp;quot;[[This Is Why I Hate Machines]]&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;Animated&#039;&#039; cartoon===&lt;br /&gt;
{{Idw-tfa}}&lt;br /&gt;
{{voiceactor|[[Corey Burton]] (English), [[Nobuyuki Hiyama]] (Japanese)|[[Helmut Gauß]] (German), [[Ulisses Bezerra]] (Portuguese), [[Leonardo Salas]] (Latin American Spanish, season 3)}}&lt;br /&gt;
&lt;br /&gt;
[[Image:TFA Longarm.jpg|thumb|left|200px|Why am I wearing a scuba mask?]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TFA Shockwave DoubleAgent.jpg|thumb|right|150px|So does that mean he&#039;s Shockwave Prime?]]&lt;br /&gt;
&#039;&#039;Shockwave was recruited by Megatron because his mass-shifting abilities allowed him to impersonate effectively a wide variety of shapes and sizes, making it difficult for Autobots to accurately track him during missions of infiltration and sabotage. It was these traits which led to Megatron sending him to enlist in the Autobot armed services as a means of climbing the ranks and eventually taking the organization down from within.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the aid of [[Blackarachnia (Animated)|Blackarachnia]],&#039;&#039; {{storylink|Transformers Animated: The AllSpark Almanac|The AllSpark Almanac}} Shockwave crafted a young Autobot persona and form for himself from old historical records &amp;lt;ref&amp;gt;Shockwave&#039;s on-package bio&amp;lt;/ref&amp;gt; and enrolled in [[Autobot boot camp]], where his ability to stretch his limbs to great lengths (a limited use of his ability to change shape and size) earned him the name &amp;quot;Longarm&amp;quot; from his drill sergeant [[Sentinel Prime (Animated)|Sentinel Minor]]. However, he slipped up in the early days of training and was overheard reporting to Megatron by the black sheep recruit [[Bumblebee (Animated)|Bumblebee]]. Although Shockwave managed to avoid detection right away, Bumblebee was tipped off to the presence of a traitor in the camp and suspected fellow recruit [[Wasp]], whom he spotted leaving the building shortly afterward. Bumblebee turned to the espionage-savvy Longarm for advice, and Shockwave used the opportunity to divert attention away from himself.  He suggested that the young Autobot refrain from telling their commander, [[Sentinel Prime (Animated)|Sentinel Minor]], so that Bumblebee could take all the credit himself. Unfortunately, all of Bumblebee&#039;s efforts only got him in worse trouble, and his fellow recruits began to bully him, with Longarm being the only one to stick up for him. After several failures on Bumblebee&#039;s part, Shockwave took matters into his own hands during a training exercise and switched the training equipment to live ammo in an attempt to offline Bumblebee and keep the whole matter of a traitor a secret. Luckily for Bumblebee, this plan was foiled by [[Bulkhead (Animated)|Bulkhead]].&lt;br /&gt;
&lt;br /&gt;
Eventually, Shockwave found out that Sentinel Minor intended to conduct a surprise inspection, and he contrived to set up Wasp to take the fall himself. After planting a Decepticon communicator in Wasp&#039;s locker, Shockwave, as Longarm, informed Bumblebee of the upcoming inspection, telling him that it was his last chance to find the evidence he needed. Using one of his extensible limbs to trip up Wasp, Shockwave allowed Bumblebee to palm Wasp&#039;s locker key as &#039;Bee helped him up, allowing him to find the communicator and show it to Sentinel. In the end, Wasp was dragged off to prison, and Longarm commended Bumblebee for his deductive work.&lt;br /&gt;
&lt;br /&gt;
Subsequently, Shockwave graduated boot camp and eventually became the head of [[Cybertron Intelligence]]. Now &amp;quot;Longarm [[Prime (rank)#Transformers Animated|&#039;&#039;&#039;Prime&#039;&#039;&#039;]]&amp;quot;, he remained in this position, hiding in plain sight, for the fifty stellar cycles that Megatron was lost on [[Earth]]. {{storylink|Autoboot Camp}} He murdered [[Highbrow (Animated)|Intel director Highbrow]] to get the job. &amp;lt;ref&amp;gt;&#039;&#039;[[Transformers Animated: The AllSpark Almanac II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After [[Optimus Prime (Animated)|Optimus Prime]]&#039;s ship was lost, Longarm pressed Sentinel to continue the search for the ship&#039;s crew, the AllSpark and [[Megatron (Animated)|Megatron]]. His pleas fell on deaf ears. {{storylink|Dispatches}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After Megatron succeeded in restoring himself and the Decepticons were assembled on Earth, he re-established contact with Shockwave on Cybertron and initiated a plan to construct a [[space bridge]] that would allow the Decepticons to conquer the planet from within. {{storylink|Mission Accomplished}} Wasp, now criminally insane, escaped from prison, and Megatron started receiving transmissions from his double agent on Cybertron. When Megatron&#039;s captive, [[Isaac Sumdac]], attempted to alert the Autobots to the existence of the double agent by bouncing a transmission to their base, Bumblebee again suspected Wasp. He reported the news to Longarm Prime on Cybertron, but of course, that accomplished nothing. {{storylink|Autoboot Camp}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Anim shockwave pinchy.jpg|thumb|right|250px|Pinchy pinchy!]]&lt;br /&gt;
&lt;br /&gt;
When the completed space bridge failed to function, Megatron contacted Shockwave and instructed him to locate the top space bridge specialist on Cybertron to help correct the problem. Shockwave was surprised to discover that the specialist was already on Earth; it was Bulkhead! Bulkhead was subsequently captured by Megatron and forced to perfect the space bridge. {{storylink|A Bridge Too Close, Part I}} The other Autobots arrived too late to stop him, and they were defeated by the Decepticons and strung up to watch as the bridge was activated. Shockwave revealed his alter ego of Longarm Prime to the Autobots, disclosing that he had already given Megatron an appropriate access code and forcing Bumblebee to feel the shame of sending an innocent Wasp to prison. When Megatron tried to test the space bridge by sending Optimus Prime through it, Shockwave assured his master that he awaited the &amp;quot;test subject&amp;quot; on the other side. Unfortunately, an attempt by Megatron to boost power caused the space bridge to overload, deleting the access code and setting the space bridge to random coordinates. {{storylink|A Bridge Too Close, Part II}} &lt;br /&gt;
&lt;br /&gt;
Megacycles later, Shockwave, as Longarm once more, assured Ultra Magnus that the Decepticons would not be able to reach the Cybertron Space Bridge nexus. Shockwave then contacted [[Team Chaar]], who had successfully taken over a space bridge and were ready to use it in order to gate to Cybertron. [[Strika (Animated)|Strika]] asked for permission to begin the assault, only to have Shockwave deny her request. She was to stay put with her team and wait for Megatron to arrive, even if he was megacycles overdue. &lt;br /&gt;
&lt;br /&gt;
[[Image:TransWarpedBlurrLongarm.jpg|left|thumb|250px|&amp;quot;Whoops—there&#039;s a bug on your head, Blurr.  Holllld stilll...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Not long afterward, the entire Space Bridge Nexus powered down. Confused, Longarm questioned Cybertron Command, and [[Cliffjumper (Animated)|Cliffjumper]] informed him that Ultra Magnus had ordered the shutdown in order to prevent the Decepticons from accessing Cybertron.  Just then, Agent [[Blurr (Animated)|Blurr]] arrived and (very) quickly informed Longarm that while on Earth, he had intercepted a transmission between Megatron and his double agent on Cybertron, Shockwave. Further, Blurr noted that Shockwave&#039;s voice didn&#039;t match that of the suspected Wasp, but quick search of the Cybertron Intel Database would allow them to find the true identity of the traitor. Shocked, Longarm asked if Blurr had shared this information with anyone else. When Blurr replied that he had not, Shockwave decided it would be wise to quiet him down—permanently. Blurr eluded his initial attempts and escaped into the corridors around the nexus control center. Rather than give chase, Shockwave simply had the corridors&#039; security hatches slam shut and close in on Blurr, trapping and crushing him.&lt;br /&gt;
&lt;br /&gt;
At the [[Metroplex (Animated)|Metroplex]], Longarm handed over Blurr&#039;s remains to Cliffjumper, calling the small cube &amp;quot;sensitive materials.&amp;quot;  He received an incoming transmission from Lord Megatron in his private office. They traded information on their respective setbacks, but Megatron assured Shockwave that he had [[Omega Supreme (Animated)|a method]] of preventing the Earth Autobots from blowing Shockwave&#039;s cover.&lt;br /&gt;
&lt;br /&gt;
Shortly, Longarm Prime attended an [[Autobot High Council]] meeting, where Ultra Magnus declared that the Decepticons&#039; attacks were too organized to be random acts of sabotage.  Rather, evidence pointed to a double agent in the Autobots&#039; midst. Longarm nervously pointed out that the Decepticon uprisings had started after Wasp&#039;s escape, making the cause plain. Ultra Magnus agreed and ordered [[Jazz (Animated)|Jazz]] and Sentinel Prime to organize an Elite Guard Unit to find the escapee. He then requested that the Earth-bound Autobots be contacted. Increasingly distraught, Longarm declared that all communications should be first filtered through him, without exceptions—for the sake of security and the protection of Cybertron, naturally. {{storylink|TransWarped}}&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Longarm&#039;s insistence on diverting blame toward Wasp was his undoing. When Wasp headed to Earth, Ultra Magnus didn&#039;t inform him about Wasp&#039;s destination until the Elite Guard&#039;s ship was in sight of the planet. Knowing he was on the verge of being exposed, Shockwave tried to contact Megatron, but still received no response. With no other orders on how to proceed, Shockwave took matters into his own hands: In an effort to inflict one last blow to the Autobots, Shockwave attacked and seriously damaged Ultra Magnus, stealing his Magnus hammer in the process. {{storylink|Where Is Thy Sting?}}&lt;br /&gt;
&lt;br /&gt;
When the Autobots became trapped in [[Soundwave (Animated)|Soundwave&#039;s]] virtual reality, Shockwave appeared to invade and attack Earth. However, he didn&#039;t seem to do much besides set an apartment on fire. {{storylink|Human Error, Part I}}&lt;br /&gt;
&lt;br /&gt;
[[Image:TFAni ThisisWhyIHateMachines Shockwave TrueColors.jpg|thumb|240px|right|Wish you&#039;d bought that repaint now, don&#039;t you?]]&lt;br /&gt;
After escaping, Shockwave hid in an underground tunnel, concealed from detection, waiting for Megatron to call. The Decepticon leader, trapped inside of [[Omega Supreme (Animated)|Omega Supreme]] along with [[Starscream (Animated)|Starscream]] and [[Lugnut (Animated)|Lugnut]], contacted Shockwave, who revealed a way to gain the access codes for Omega Supreme. However, Shockwave was soon discovered by [[Ratchet (Animated)|Ratchet]] and [[Carmine Fanzone|Captain Fanzone]]. He easily defeated them and went to find the female intelligence agent [[Arcee (Animated)|Arcee]]. To do this, he &amp;quot;asked&amp;quot; an informant-bot named [[Rattletrap]] for the directions. However, he apparently got lost, and so merely hid and waited for Fanzone and Ratchet to find her. He battled Ratchet and severely wounded the elderly Autobot. During the battle, he then found Ultra Magnus, still wounded. He was about to kill him for good when Ratchet used his EMP generator on both Shockwave &#039;&#039;and&#039;&#039; Ultra Magnus&#039;s hammer. Ratchet was then distracted by the arrival of temporary Magnus Sentinel Prime. After getting back online, Shockwave took Arcee and escaped to Omega Supreme, using the access codes to transwarp to Earth&#039;s orbit. He then celebrated his freedom to serve Megatron openly by [[electronic paint job|changing]] into more... [[Shockwave (G1)|suitable colors]], while Lugnut silently fumed at Megatron&#039;s description of him as his &amp;quot;most loyal servant&amp;quot;. {{storylink|This Is Why I Hate Machines}}&lt;br /&gt;
&lt;br /&gt;
[[Image:TFA-Endgame-ShockwavePointsAndLaughs.jpg|thumb|left|240px|It is only logical that you&#039;re an idiot.]]&lt;br /&gt;
Shockwave worked on the captured Arcee, initially hitting an early datatrax from her time as a teacher before the Great War. Megatron assured his &amp;quot;ever-loyal Shockwave&amp;quot; that if any bot could access the right datatrax, it was him. Combined with some taunting by Starscream, this sent Lugnut into a frenzy of jealousy, and he knocked Shockwave across the room as he begged for Megatron&#039;s favour. Shockwave in turn pointed out that while Lugnut was &amp;quot;fawning at Megatron&#039;s feet&amp;quot;, he&#039;d risked &amp;quot;spark and servo&amp;quot; as a double agent. This didn&#039;t go over well, and soon the two purple &#039;Cons were fighting one another. Later, with both sent to convert material from the wrecked [[Nemesis (Animated)|Decepticon flagship]] into [[Lugnut Supreme|clones of Omega Supreme]], Shockwave could be seen pointing and laughing at a misfortune on his rival&#039;s part.&lt;br /&gt;
&lt;br /&gt;
After dropping a bit of stripped material from the wrecked ship, unwittingly nearly crushing a spying Bumblebee, Shockwave returned to working on Arcee and successfully restored her to the [[The Thrill of the Hunt|point at which her memory was wiped]]. Briefly returning to his grey &amp;quot;Longarm&amp;quot; mode, he confirmed that she had the activation codes, so he ripped the wires which artificially sustained her from her head, knocking her back into stasis. Outside, with the clones ready for activation, he rebooted Arcee. Despite &amp;quot;Longarm&#039;s&amp;quot; prompting, she refused to give the activation codes to Megatron voluntarily. Instead, Shockwave knocked her back into stasis and extracted the codes manually, making no comment when they ended up in Lugnut and Megatron proclaimed Lugnut his &amp;quot;most loyal lieutenant&amp;quot;. As it turned out, however, the codes which Shockwave had torn from Arcee were missing a crucial &amp;quot;security upgrade patch&amp;quot;, and he was forced to rig up an inelegant bypass—involving Lugnut directly puppeteering the clones—until he could retrieve the rest of the code from Arcee. {{storylink|Endgame, Part I}} &lt;br /&gt;
&lt;br /&gt;
[[Image:EndGamePartII-Longarm.jpg|right|thumb|200px|You wouldn&#039;t hit a purple guy, would you?]]&lt;br /&gt;
&lt;br /&gt;
As Shockwave attempted to find the patch in Arcee&#039;s processor, Megatron grew impatient with Lugnut&#039;s giving a long speech on the greatness of his Glorious Leader before he would actually do anything with the clones, and angrily inquired of Shockwave if he was done yet. Shockwave replied, with great amusement in his voice, that he was still working on it and Megatron would have to relay all orders through Lugnut for the time being.&lt;br /&gt;
&lt;br /&gt;
[[Image:TFA-Endgame-PanAcrossEveryone.jpg|thumb|left|300px|Decepticons have failed forevermore.]]&lt;br /&gt;
&lt;br /&gt;
Apparently, he gave up on extracting the patch, and instead left Arcee—her datatrax once again reverted to her teaching days—on the lunar surface as a trap, while he waited to ambush any Autobots who came for her and Omega Supreme. The group which transwarped there, led by Ratchet, blundered straight into the trap, and Ratchet was forced to flee with Arcee and [[Sari Sumdac]] while Bumblebee and Bulkhead confronted their old classmate. While Shockwave initially had little difficulty as they attempted to attack from distance, he couldn&#039;t deal with Bulkhead&#039;s strength Bot-to-Con, and was left sprawled on the lunar surface, his cannon knocked out of reach. In a desperate attempt to buy time, he switched to Longarm mode—forgetting to activate his [[electronic paint job]]—but the pair of Autobots were not impressed, and Bulkhead smashed the cannon.&lt;br /&gt;
&lt;br /&gt;
He was last seen as the Autobots&#039; prisoner, being paraded before a large crowd on Cybertron. {{storylink|Endgame, Part II}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;The Cool&#039;&#039; comic===&lt;br /&gt;
&lt;br /&gt;
With all foes defeated, Megatron contacted Shockwave on Cybertron to activate the [[Space Bridge]].  When the Space Bridge would not work, Shockwave deduced that it had yet to be connected to a power source. {{storylink|The Cool Episode 8}}&lt;br /&gt;
&lt;br /&gt;
As Ultra Magnus lay wounded in a medical facility, Shockwave plotted to end the Autobot&#039;s vital functions once and for all. His assassination attempt was foiled by the combined efforts of Ratchet and Ultra Magnus though, and although victory seemed briefly within Shockwave&#039;s reach, having acquired the famed Magnus Hammer, he did not anticipate it still being under Ultra Magnus&#039;s control, and was electrocuted to death for his troubles. {{storylink|The Cool Extra issue 1}}&lt;br /&gt;
&lt;br /&gt;
===Toy bios===&lt;br /&gt;
After graduating near the top of his class at the [[Autobot Academy]], he rose through the ranks of the [[Cybertron Elite Guard]] to become the head of its Intelligence Division.  Though he normally enjoys a subtle approach, blackmailing Autobots in positions of authority, Bumblebee&#039;s hyperactive personality annoys him enough to make him break cover and attack the Autobot directly.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===Transformers Animated: The Game===&lt;br /&gt;
[[Image:TFAnimated Game Shockwave.jpg|thumb|right|134px]]&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Corey Burton]] (English)&lt;br /&gt;
When [[Megatron (Animated)|Megatron]] put out the call to his Decepticons to take as many Space Bridges as they could, Shockwave reported back that they&#039;d captured over a dozen and were ready to invade Cybertron. Megatron radioed back to stand by and wait for his orders. {{storylink|Transformers Animated: The Game}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Animated===&lt;br /&gt;
[[Image:Longarmanimatedvoyager.jpg|thumb|right|300px|Punch.]]&lt;br /&gt;
[[Image:Shockwaveanimatedvoyager.jpg|thumb|right|300px|Counterpunch.]]&lt;br /&gt;
* &#039;&#039;&#039;Shockwave&#039;&#039;&#039; (Voyager, 2008)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;TA-14&#039;&#039;&#039;&lt;br /&gt;
:Representing his double nature in the cartoon, &#039;&#039;Animated&#039;&#039; Shockwave becomes both the Autobot Longarm and Decepticon Shockwave, featuring four distinct modes. In &amp;quot;Infiltration Mode,&amp;quot; the shorter, stockier Autobot Longarm transforms into a four-legged crane platform. If one fancies, one can stretch out his Shockwave-mode limbs to emulate his limb-stretching ability in Longarm mode (albeit not very well). In &amp;quot;Spy Mode,&amp;quot; he stretches and converts into the taller, lankier Decepticon Shockwave, as the crane portion of Longarm&#039;s body converts into a hand-held cannon. The center panel on his chest flips between Autobot and Decepticon symbols. Both chest symbols are vacuum metalized, with very shiny silver and gold. Curiously, while the rotating faction symbols on his chest use the usual &amp;quot;classic&amp;quot; designs, the tampographed Decepticon symbol on his cannon/crane is in the movie style, and is visible in his Autobot modes. Additionally, the only mode in which Longarm&#039;s head is not fully visible is Shockwave himself.&lt;br /&gt;
&lt;br /&gt;
:All the differences between Shockwave and Longarm can be difficult to remember, even for Hasbro.  In the &amp;quot;tank mode&amp;quot; picture at right, the secondary guns are incorrectly folded back.  On the back of this toy&#039;s box, there are several small transformation errors, the most obvious being that only &#039;&#039;one&#039;&#039; of Shockwave&#039;s shoulders has been correctly rotated up.  Also, the toy [[instruction booklet|instructions]] do not show Shockwave&#039;s neck as correctly extended (his chin is touching his chestplate in the instructions, just as for Longarm). They also fail to mention that you can bend his upper torso forward as Shockwave to better replicate the slouch that he has in the cartoon. In his Longarm mode, it is also possible to extend his neck and push the tab forward, so that he maintains his Longarm face while having a better-articulated neck.&lt;br /&gt;
&lt;br /&gt;
:The instructions for the trilingual packaging version of Shockwave have an odd error, in the space that should explain the transformation for his hands, is a glitched/overlapping version of the final two steps instead.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2008/Decepticon/Shockwave/shockwave.htm More information on Shockwave at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|Target}}&lt;br /&gt;
[[Image:Animated longarm targetexclusive.jpg|thumb|right|300px|Chugway.&amp;lt;ref&amp;gt;According to the &#039;&#039;Animated&#039;&#039; DVD closed captioning for [[Autoboot Camp]].&amp;lt;/ref&amp;gt;]]&lt;br /&gt;
[[Image:Animated shockwave targetexclusive.jpg|thumb|right|300px|One-eyed one-horned giant purple [[Blurr (Animated)|people squisher...]] ]]&lt;br /&gt;
* &#039;&#039;&#039;Shockwave VS Bumblebee&#039;&#039;&#039; (Multi-pack, 2009) &lt;br /&gt;
&lt;br /&gt;
:A predominantly purple [[redeco]] of the Voyager toy, this version of Shockwave is packaged with an apparently unaltered [[Activators]]-class [[Bumblebee (Animated)|Bumblebee]] figure. Shockwave retains his four modes and gimmickry within each. A Target stores [[exclusive]], this set was available simultaneously with the [[Sunstorm (Animated)|Sunstorm]]/[[Ratchet (Animated)#Activators|Ratchet]] multi-pack. Although this version seems to be a less convincing Autobot due to its purple paintjob, in one respect he would be a better spy in this form, as the redeco doesn&#039;t have the Decepticon symbol on the cannon arm to give him away. The Autobot and Decepticon symbols are also now red and purple, as opposed to the original silver and gold.&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2009/Decepticon/Shockwave/shockwave.htm More information on Purple Shockwave at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shockwave Original Ver.&#039;&#039;&#039; (Voyager, 2010)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;TA-42&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The Japanese edition of purple Shockwave is available on his own, and like most of the Japanese &#039;&#039;Animated&#039;&#039; toys, he features a shiny metallic finish for some of his purple parts, including his chest and main shoulder and leg pieces. The Decepticon insignia on his cannon also makes its return, this time in purple. &lt;br /&gt;
: Oddly, despite Japanese toys generally having less stringent [[For safety reasons|safety requirements]] than in America, the soft plastic used on this Shockwave&#039;s claws and antennae are made of a noticeably more rubbery plastic than in Hasbro&#039;s release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Actor Corey Burton reprises the role of Shockwave from Generation 1, reusing precisely the same British-accented, [[Wikipedia:Sark (Tron)|David-Warner-inspired]] voice for the character (while employing an American accented variation for Longarm). In an online interview with Seibertron.com in early 2009 (sadly lost owing to a server crash), Burton revealed that Shockwave&#039;s inclusion in Season 2 arose from a between-scenes conversation he had with the production team, regarding how little the original Shockwave actually had to do.&lt;br /&gt;
* In somewhat of a reversal, while this incarnation of Shockwave has much fewer appearances than his original incarnation, he does a heck of a lot more stuff: in just a few fleeting appearances on &#039;&#039;Animated&#039;&#039;, Shockwave manages to destroy Wasp&#039;s life, kill/nearly kill a [[Blurr (Animated)|popular recurring character]], bring down Cybertron&#039;s entire interplanetary transport and communications system, brutally assault the Magnus (and steal his hammer!), and give Megatron control of the Autobots&#039; [[Omega Supreme (Animated)|most feared and powerful weapon]]. Oh, and according to the Almanacs, he probably offed Highbrow, and Magnus wasn&#039;t going to survive. &lt;br /&gt;
* While Shockwave possesses the single, round optic and window-chest of his Generation 1 counterpart, much of the rest of his body appears to be largely patterned after &#039;&#039;[[Transformers: Armada (franchise)|Armada]]&#039;&#039; [[Megatron (Armada)|Megatron]]; he transforms into an &amp;quot;H-tank&amp;quot;, the front treads end up on his shoulders and the rear treads end up on the back of his lower legs, plus he has the large, spiky &amp;quot;antlers&amp;quot; on his head. Additionally, Shockwave&#039;s vehicle mode (like Armada Megatron&#039;s) appears to take some cues from the [[Transtech]] sketch designs for Megatron, with the high angled treads and turret. However, Shockwave is much thinner and taller than Megatron, and is also able to bend his knees. Regardless, he can do a fairly convincing impression of Transtech Megatron&#039;s &amp;quot;Destroyer Tank&amp;quot; configuration by simply flipping his treads down into crane mode and leaving his turret in tank cannon mode.&lt;br /&gt;
[[Image:Chugway.jpg|thumb|right|180px|Loyal servant to the Decepticon Leader Mechatross.]]&lt;br /&gt;
* The [[Transformers Animated (cartoon)/home video|DVD]] closed captioning for the episode &amp;quot;[[Autoboot Camp]]&amp;quot; misspelled Shockwave&#039;s name as &#039;&#039;&#039;Chugway&#039;&#039;&#039;.&lt;br /&gt;
* Shockwave&#039;s status as an Elite Guard member in his Longarm identity is an issue fraught with much confusion. His on-package [[bio]] states that, as Longarm, he rose through the ranks of the [[Cybertron Elite Guard]] to reach his current position; this theoretically meshes with Longarm&#039;s cover story in &amp;quot;Autoboot Camp&amp;quot;, where he states that he wishes to become an Elite Guard intelligence officer&amp;lt;ref&amp;gt;On the other hand, &#039;&#039;everyone else&#039;&#039; (outside of Bulkhead) in Sentinel Minor&#039;s recruit line-up stated that they wanted to serve some function in the Elite Guard, and none of them actually ended up in it.&amp;lt;/ref&amp;gt;. However, [[Derrick J. Wyatt]] has informed this wiki that Longarm is not actually a member of that group in the cartoon continuity. Shockwave&#039;s status as a nonmember of the Elite Guard is supported by Longarm&#039;s lack of the Elite Guard&#039;s winged Autobot symbol, and the evident fact that, while Longarm &#039;&#039;is&#039;&#039; head of the Autobot Intelligence Division, the Autobot Intelligence Division is &#039;&#039;not&#039;&#039; a part of the Elite Guard; Longarm&#039;s immediate predecessor as head of the organization, [[Highbrow (Animated)|Highbrow]], did not sport the Elite Guard symbol either. Adding to this confusion, Longarm was drawn with an Elite Guard symbol in [[Dispatches|&#039;&#039;The Arrival&#039;&#039; #1]], but this seems to have been in error, as Sentinel Prime—stated to be &#039;&#039;the second-in-command&#039;&#039; of the Elite Guard in the story—sported a normal Autobot symbol throughout it, suggesting the symbol-paster got confused. &#039;&#039;[[Transformers Animated: The AllSpark Almanac II]]&#039;&#039; suggests that part of the reason Shockwave isn&#039;t an Elite Guardsman is toy-based. The toy&#039;s faction symbol rotates to switch allegiances, and the wider Elite Guard symbol wouldn&#039;t have been mechanically feasible.&lt;br /&gt;
[[Image:Shockwave_goodside.jpg|thumb|right|180px|I hear this is my good side...]] &lt;br /&gt;
*Both &amp;quot;Shockwave&amp;quot; and &amp;quot;Longarm&amp;quot; have official alternate capitalizations. The credits of &amp;quot;[[TransWarped]]&amp;quot; give &amp;quot;LongArm Prime&amp;quot;, and the credits for &amp;quot;[[This Is Why I Hate Machines]]&amp;quot; have &amp;quot;ShockWave&amp;quot;.&lt;br /&gt;
* Despite not having a face, Shockwave still manages to have a [[chin]].&lt;br /&gt;
* Like [[Soundwave (Animated)|Soundwave]], Shockwave has the ability to fly despite having a land-based vehicle mode. Unlike Soundwave, his ability is explained by having rocket boosters in his feet [[Megatron (Animated)|like]] [[Starscream (Animated)|several]] [[Lugnut (Animated)|other]] [[Blitzwing (Animated)|Decepticons]].&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Shockwave&#039;&#039;&#039; (ショックウェーブ &#039;&#039;Shokkuwēbu&#039;&#039;), &#039;&#039;&#039;Longarm&#039;&#039;&#039; (ロングアーム &#039;&#039;Ronguāmu&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Animated Autobots]]&lt;br /&gt;
[[Category:Animated Decepticons]]&lt;br /&gt;
[[Category:Double agents]]&lt;br /&gt;
[[Category:Elite Guard]]&lt;br /&gt;
[[Category:Hall of Fame]]&lt;br /&gt;
[[Category:Primes]]&lt;br /&gt;
[[Category:Spies]]&lt;br /&gt;
[[Category:Transformers with multiple modes]]&lt;/div&gt;</summary>
		<author><name>Village Baka</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Double_Clutch_(PCC)&amp;diff=845726</id>
		<title>Double Clutch (PCC)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Double_Clutch_(PCC)&amp;diff=845726"/>
		<updated>2014-01-05T23:13:13Z</updated>

		<summary type="html">&lt;p&gt;Village Baka: /* Power Core Combiners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{faction|autobot}}&lt;br /&gt;
{{disambig2|the Power Core Combiners character|the Generation 2 character|Double Clutch (G2)}}&lt;br /&gt;
:&#039;&#039;Double Clutch is an [[Autobot]] [[Commander (PCC)|Commander]] from &#039;&#039;[[Power Core Combiners]]&#039;&#039;.&#039;&#039;&lt;br /&gt;
[[Image:DoubleClutchart.jpg|right|thumb|300px|&amp;quot;Hey, is my trunk open?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Double Clutch&#039;&#039;&#039; is a long-time expert on using diversions to confuse and disrupt [[Decepticon]] activities, and it&#039;s all thanks to his [[Rallybot]]s. The drones under his command are fast and noisy enough to disrupt enemy optical and audio sensors, and also have a variety of built-in electronic countermeasures that can really mess up Decepticon tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TOCclear}}&lt;br /&gt;
==Toys==&lt;br /&gt;
===Power Core Combiners===&lt;br /&gt;
[[Image:PCC-toy DoubleClutch.jpg|right|thumb|300px|Rally ho!]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Double Clutch with Rallybots&#039;&#039;&#039; (Commander Class, 2010)&lt;br /&gt;
&lt;br /&gt;
: Part of the second wave of &#039;&#039;Power Core Combiners&#039;&#039; 5-Packs, Double Clutch is a Scout-sized muscle car of undetermined model. He can also transform into a super-mode torso, which uses Power Core Combiner drones for limbs. He comes with four [[Rallybot]] drones, which automatically transform from vehicle to limb using [[Automorph Technology]] when clipped onto Double Clutch. When detached, they transform back to vehicle mode. Thanks to the universal connection peg system used, he can use any other Power Core Combiner drone as a limb. Amusingly, his torso mode crotchplate is his alt mode&#039;s trunk, which can open and close in vehicle mode.&lt;br /&gt;
&lt;br /&gt;
:Several [[design flaw]]s have unfortunately plagued Double Clutch: an exceptionally loose torso-mode head is but the least of these, as floppy elbow [[ball joint]]s and ill-fitting pegs on his forearms leave his torso mode shoulder assemblies &#039;&#039;very&#039;&#039; loose and unable to stay pegged in place as the drones are attached.&lt;br /&gt;
&lt;br /&gt;
:Later releases have not one, not two, but &#039;&#039;four&#039;&#039; minor retools to deal with these issues.  The troublesome torso mode pegs that plagued earlier releases have been substantially thickened, somewhat dealing with but not entirely eliminating the looseness problem.  The pegs that hold his torso mode&#039;s head plate on to the chest have been lengthened and the awkward slots they once fit into switched to holes, although once again this does not entirely fix the problem.  The fin that slots in place to form the lower torso has been retooled to have an angled edge on the end, so it no longer wiggles and resets the entire upper body when touched. Whew.&lt;br /&gt;
&lt;br /&gt;
: This mold was also used to make [[Rapido|Racemaster]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2010/Autobot/DoubleClutch/doubleclutch.htm More information on Double Clutch at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power Core Combiners Special Value Offer&#039;&#039;&#039; (2011)&lt;br /&gt;
&lt;br /&gt;
: Double Clutch and the Rallybot were also released as part of a [[Walmart]]-[[exclusive]] [[Black Friday (event)|Black Friday]] value pack, combining a 5-pack team with a Commander 2-pack via packaging tape and a couple of stickers, and costing all of &#039;&#039;ten dollars&#039;&#039;. Wow.&lt;br /&gt;
&lt;br /&gt;
: Double Clutch has been found packed with the [[Huffer (PCC)|Huffer]]/[[Caliburst (PCC)|Caliburst]], [[Salvage (Movie)|Salvage]]/[[Bomb-Burst (PCC)|Bomb-Burst]], [[Steelshot]]/[[Beacon (PCC)|Beacon]], [[Undertow (PCC)|Undertow]]/[[Waterlog (PCC)|Waterlog]], and [[Windburn]]/[[Darkray]] 2-packs.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Double Clutch&#039;s super-mode head bears more than a passing resemblance to the [[Generation 1 (franchise)|Generation 1]] [[Throttlebot]] [[Freeway (G1)|Freeway]]. Whether this is an intentional [[homage]] or a mere coincidence is unknown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Multi-component Transformers]]&lt;br /&gt;
[[Category:Power Core Combiners Autobots]]&lt;br /&gt;
[[Category:Toy-only characters]]&lt;/div&gt;</summary>
		<author><name>Village Baka</name></author>
	</entry>
</feed>