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		<id>https://tfwiki.duckdns.org/index.php?title=Drill_Bit_(Cybertron)&amp;diff=1877220</id>
		<title>Drill Bit (Cybertron)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Drill_Bit_(Cybertron)&amp;diff=1877220"/>
		<updated>2025-12-01T18:33:30Z</updated>

		<summary type="html">&lt;p&gt;Yehiyorash: /* Foreign names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|gigantion|minicon|autobot}}&lt;br /&gt;
{{disambig3|Drill Bit}}&lt;br /&gt;
:&#039;&#039;Drill Bit is a [[Gigantion]] [[Mini-Con]] from the [[Transformers: Cybertron (franchise)|Cybertron]] portion of the [[Unicron Trilogy continuity family]].&#039;&#039;&lt;br /&gt;
[[File:GiantCybertronDrillBit.jpg|upright=1.4|thumb|More of a corkscrew, really.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drill Bit&#039;&#039;&#039; is the personal attendant to the Gigantion leader [[Metroplex (Cybertron)|Metroplex]]. As the task of keeping tabs on every project on the planet is monumental enough to dwarf even Metroplex, Drill Bit picks up the slack whenever the bulk&#039;s attention is stretched too thin. Most working Mini-Cons report to him instead of Metroplex himself. Drill Bit has a caring spark and is well-liked, but he&#039;s no softie, and can hold his own in a scrap if need be. &amp;lt;ref&amp;gt;Drill Bit&#039;s profile in [[Hasbro Transformers Collectors&#039; Club issue 15|&#039;&#039;Hasbro Transformers Collectors&#039; Club&#039;&#039; #15]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;Cybertron&#039;&#039; cartoon===&lt;br /&gt;
[[File:MiniCon-Block.jpg|left|thumb|theres a popular nursery rhyme in which the singer claims to be a teapot. this, for many children, is their first experience with &amp;quot;Trolling&amp;quot;&lt;br /&gt;
 - [https://twitter.com/dril/status/1148091806581530625 12:49 AM · Jul 8, 2019]]]&lt;br /&gt;
Drill Bit was working with Metroplex at [[Gigantion]]&#039;s main construction site when [[Optimus Prime (Armada)/Cartoon continuity|Optimus Prime]] and his team arrived from Cybertron. He detached from Metroplex to greet [[Six-Speed (Cybertron)|Six-Speed]] and the other returning Mini-Cons from the Autobots, and even threw in a few good hugs for their human friends as well. He&#039;s a happy guy, that Drill Bit. {{storylink|Giant}} After Metroplex joined the Autobots, Drill Bit and his partner teamed with Optimus Prime, [[Vector Prime]] and the Mini-Cons {{storylink|Fury (Cybertron)|Fury}} in taking one of four possible paths deep underground to find the [[Cyber Planet Key]] of Giant Planet. {{storylink|City}}&lt;br /&gt;
&lt;br /&gt;
While exploring the ruins of Gigantion, Drill Bit, [[Bud Hansen]] and the other Mini-Cons uncovered a lost Mini-Con city. They also ran into [[Scourge (Cybertron)|Scourge]], who attended Bud&#039;s &amp;quot;leadership seminar&amp;quot; with them. {{storylink|Scourge (episode)|Scourge}} After reaching the &#039;&#039;[[Lemuria (Cybertron)|Lemuria]]&#039;&#039; at the core of Giant Planet, Metroplex was forced to fight the renegade Gigantian [[Menasor (Cybertron)|Menasor]]. Their battle ended when Drill Bit and Menasor&#039;s Mini-Con [[Heavy Load (Cybertron)|Heavy Load]] lept in the way, forcing their bosses to reach a peaceful resolution. Their efforts were successful, and so Menasor and Heavy Load joined the Autobot effort. {{storylink|Optimus (episode)|Optimus}}&lt;br /&gt;
&lt;br /&gt;
After the black hole was closed and [[Megatron (Armada)/Cartoon continuity|Galvatron]] was defeated, Optimus Prime proposed the Transformer worlds restart the [[space bridge]] project which their ancestors attempted so many millennia ago. The construction conscious denizens of Gigantion were quick to jump on board the project. Metroplex and Drill Bit assumed command of the starship &#039;&#039;Lemuria&#039;&#039; alongside [[Brimstone (Cybertron)|Brimstone]], [[Undermine (Cybertron)|Undermine]] and [[Signal Lancer (Cybertron)|Signal Lancer]]. Drill Bit and the Gigantian Mini-Cons had a brief teary good-bye with [[Jolt (Cybertron)|Jolt]] and the Recon Team, who had chosen to remain behind on Earth. {{storylink|Beginning}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Cybertron&#039;&#039;===&lt;br /&gt;
[[File:Cyb-toy DrillBit.jpg|right|upright=1.67|thumb|Dammit, &#039;&#039;Legacy&#039;&#039;!]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Metroplex&#039;&#039;&#039; (Leader-Class, 2005)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Takara name&#039;&#039;: &#039;&#039;&#039;Megalo Convoy&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Takara ID number:&#039;&#039; &#039;&#039;&#039;GC-23&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Takara release date&#039;&#039;: [[August 29]], 2005&lt;br /&gt;
{{toydesigner|[[Eric Siebenaler]] (Hasbro), [[Takio Ejima]] (TakaraTomy)}}&lt;br /&gt;
&lt;br /&gt;
: Drill Bit transforms into a Cybertronic (Gigantian?) twin-drill machine, using the same general bodyform-engineering as the &#039;&#039;[[Transformers: Armada (toyline)|Armada]]&#039;&#039; [[Leader-1 (Armada)#toy|Leader-1 toy]], but the mold is entirely new. In vehicle mode, he can attach to the bucket-shovel portion of Metroplex&#039;s &amp;quot;Sparkdrinker&amp;quot; axe, or to any other toy with Mini-Con &amp;quot;Powerlinx&amp;quot;-compatible plugs.&lt;br /&gt;
&lt;br /&gt;
: He was only available as a pack-in with the larger [[Metroplex (Cybertron)#Toys|Metroplex]] toy, released first in the fourteenth wave of [[TakaraTomy|Takara]]&#039;s &#039;&#039;[[Transformers: Cybertron (toyline)#Takara Galaxy Force toyline|Galaxy Force]]&#039;&#039; line, and later in the third wave of [[Hasbro]]&#039;s &#039;&#039;[[Transformers: Cybertron (toyline)| Cybertron]]&#039;&#039; Leader-class toys. There are no notable differences between the two releases. &lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2006/Mini-Con/DrillBit/drillbit.htm More information on Drill Bit at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|gold}}&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Megalo Convoy Gold Version&#039;&#039;&#039; (Leader-Class, 2005)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: An entirely gold-chrome-and-gold-plastic version of Metroplex and Drill Bit was made available as a contest-prize in a currently-unknown Japanese magazine, as part of the same contest as an all-gold version of [[Megatron (Armada)/toys#CybGoldGalv|Master Megatron]].&lt;br /&gt;
&lt;br /&gt;
: Fifteen Metroplexes in total were awarded.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Horri-Bull&#039;&#039;&#039; (ホリブル &#039;&#039;Horiburu&#039;&#039;)&amp;lt;ref&amp;gt;This seems to be based on &#039;&#039;hori&#039;&#039; (掘り), meaning &amp;quot;to dig&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;Korean:&#039;&#039; &#039;&#039;&#039;Horri-Bull&#039;&#039;&#039; (호리불 &#039;&#039;Horibul&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Hungarian:&#039;&#039; &#039;&#039;&#039;Fúrófej&#039;&#039;&#039; (&#039;&#039;Drillbit&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Sverlo&#039;&#039;&#039; (Сверло)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cybertron Mini-Cons]]&lt;br /&gt;
[[Category:Gigantion]]&lt;/div&gt;</summary>
		<author><name>Yehiyorash</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Scourge_(Cybertron)&amp;diff=1877219</id>
		<title>Scourge (Cybertron)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Scourge_(Cybertron)&amp;diff=1877219"/>
		<updated>2025-12-01T18:30:37Z</updated>

		<summary type="html">&lt;p&gt;Yehiyorash: /* Foreign names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|jungleplanet|decepticon|autobot|predaconprime}}&lt;br /&gt;
{{disambig3|Scourge}}&lt;br /&gt;
:&#039;&#039;Scourge is a [[Decepticon]] turned [[Autobot]] and the leader of [[Jungle Planet (colony)|Jungle Planet]] from the [[Transformers: Cybertron (franchise)|Cybertron]] portion of the [[Unicron Trilogy continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Map-Scourge.jpg|right|upright=1.75|thumb|Prickly shoulders.]]&lt;br /&gt;
&#039;&#039;&#039;Scourge&#039;&#039;&#039; believes in survival of the fittest and the rule of the mightiest.  Not coincidentally, he sees himself as the top of both these categories.  A former student of the now-peaceful [[Backstop (Cybertron)|Backstop]], he is savage and brutal, and now holds the [[Jungle Planet (colony)|Jungle Planet]] firmly in his steel jaws. Still, his sense of honor shows that somewhere beneath the exterior of the tyrant, some decency beats in his spark, it just needs to find a way out.&lt;br /&gt;
&lt;br /&gt;
He also apparently looks up (rather down) to one of the humans, [[Lori Jiménez]]; because even though she is small, she is brave enough to stand up to big old Scourge.  And let&#039;s face it, she must have pretty big cojones to do that. Scourge refers to her as &#039;little sister&#039;.&lt;br /&gt;
&lt;br /&gt;
{{quote|&amp;quot;Strength is what leads the masses, commands their respect! &#039;&#039;My&#039;&#039; strength united an entire world! Now it seems it&#039;s not enough?! &#039;&#039;&#039;&#039;&#039;Impossible!&#039;&#039;&#039;&#039;&#039; Strength will save my world! Strength &#039;&#039;must&#039;&#039; be enough! It &#039;&#039;must&#039;&#039; be! &#039;&#039;&#039;&#039;&#039;It&#039;s all I have!&#039;&#039;&#039;&#039;&#039;&amp;quot;|Scourge in the elevator|&amp;quot;[[Scourge (episode)|Scourge]]&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Cartoon continuity===&lt;br /&gt;
====&#039;&#039;Beast Wars Reborn&#039;&#039;====&lt;br /&gt;
When [[Optimus Primal (BW)/Beast Wars cartoon continuity|Optimus Primal]] was sent to [[Jungle Planet (colony)|Animatron]] by [[Logos Prime|Soundblaster]], he came upon Scourge duking it out against a [[Bear Transformer]]. As Scourge grappled with his opponent, he accidently slammed Optimus away with a swing of his tail. {{storylink|Planetfall (BWR)|Planetfall}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Cybertron&#039;&#039; cartoon====&lt;br /&gt;
{{voiceactor|[[Trevor Devall]] (English), [[Colin Murdoch]] (&amp;quot;[[Revelation (episode)|Revelation]]&amp;quot;, English), [[Norio Wakamoto]] (Japanese)|[[Jarosław Boberek]] (Polish), [[Sepuh Apikian]] (Armenian), [[Gábor Forgács]] (Hungarian), [[Wolf Frass]] (German), [[Marko Ahde]] (Finnish), [[Emilio García]] (Castilian Spanish), [[Claes Ljungmark]] (Swedish), [[Lee Gwang-soo]] (Korean)}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cybertron Scourge past peoplesuffer.jpg|left|upright=1.35|thumb|Scourge never stops bragging]]&lt;br /&gt;
Long ago, Scourge was a student training under the tutelage of the wise [[Backstop (Cybertron)|Backstop]]. Frustrated by the lawlessness of his homeworld, as well as the weak rulers&#039; lack of backbone in dealing with the many criminal elements that preyed upon the people of the land, Scourge turned his back on his master&#039;s teachings and waged a revolutionary war, with one message to his enemies: bend to his will or be destroyed. Scourge&#039;s immense strength and force of arms saw him seize power over the Jungle Planet, but over time, his lofty ideal of bringing peace and safety to a chaotic world gave way to merely maintaining order under his iron fist. {{storylink|Honor}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cyb ep10 quite a menagerie.jpg|right|upright=1.38|thumb|[http://www.mariowiki.com/Smithy &amp;quot;Then we could get rid of all wishes and create a world filled with...WEAPONS!!&amp;quot;]]]&lt;br /&gt;
Years later, two strange beings dared enter the grounds of his temple. The leader, calling himself [[Megatron (Armada)|Megatron]], claimed that he was in search of the [[Cyber Planet Key]]s, which could save the universe from a [[Unicron Singularity|black hole]] left in the wake of [[Unicron|some mythical god&#039;s]] destruction. Scourge was interested, but played dumb about the Key&#039;s location, seeing that Megatron had an ulterior motive. {{storylink|Search (episode)|Search}} Scourge challenged Megatron to a bout so that he could fully gauge the newcomer&#039;s power, and found himself suitably impressed by the Decepticon&#039;s &amp;quot;Armor of Unicron.&amp;quot; {{storylink|Deep}} When, far away, the Autobots claimed the [[Omega Lock]], all of the Cyber Planet Keys began to glow. Scourge witnessed the Key in his possession light up his throne room, and watched it in curious awe. {{storylink|Ship}} Scourge ruminated on Megatron&#039;s behavior, noting to himself that the Decepticon was suspiciously secretive. {{storylink|Hero (episode)|Hero}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cyb ep15 overhaul reformatted.jpg|left|upright=1.35|thumb]]&lt;br /&gt;
&lt;br /&gt;
Soon afterwards, another (smaller) [[Overhaul (Cybertron)|outlander]] arrived, telling much the same story as Megatron had, except claiming that the Decepticon had no intention of saving the universe. Unfortunately, his direct, gruff manner got under Scourge&#039;s skin and the Jungle Planet leader challenged the interloper to a battle for the Key. {{storylink|Race}} In the ensuing fight, Scourge took a Cyber Key-powered missile to the face, but quickly revealed his own Key ability-shoulder-mounted dragon heads which laid Overhaul low with their ferocious fire breath. Scourge prepared the final blow, but his victim was spirited away by [[Snarl (Cybertron)|Snarl]], causing Scourge to roar in fury. Overhaul soon returned once more, hell-bent on acquiring the Cyber Planet Key. Initially dismissive of the Autobot, Scourge charged into battle after Overhaul dealt with his guards. When his foe was distracted by Megatron&#039;s attack on Snarl, Scourge unleashed his flames once more, only to find that Overhaul could now withstand their heat. Fortunately for Scourge, Megatron chose that moment to toss Snarl into Overhaul, as a &amp;quot;gift&amp;quot; for him. Scourge would have executed the traitorous wolf on the spot, but Overhaul blocked his blow, drawing on the power of the Cyber Planet Key to reformat himself into Leobreaker and fleeing with Snarl. {{storylink|Detour (episode)|Detour}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cyb ep21 scourge training.jpg|upright=1.35|thumb]]&lt;br /&gt;
&lt;br /&gt;
Bent on punishing Snarl&#039;s treachery, Scourge tracked down the wolf-bot, and had his first meeting with [[Optimus Prime (Armada)|Optimus Prime]]. The naive Autobot leader wished to talk, but Scourge informed him of his planet&#039;s laws and suggested that Optimus battle Megatron&#039;s forces to determine Snarl&#039;s fate. Optimus refused on the spot, but Leobreaker was spurred into action when Scourge&#039;s minions moved to take Snarl away. Scourge observed the ensuing battle and witnessed Optimus and Leobreaker utterly defeat Megatron with their first combination into Savage Claw Mode. Satisfied with their display of power, he released Snarl and left. {{storylink|Savage}}&lt;br /&gt;
&lt;br /&gt;
Having seen the strength of Optimus Prime, Scourge desired a battle against the Autobot leader. His wish was seemingly granted when Optimus contacted him with a challenge, but when the dragon-bot met him in a canyon, Optimus denied ever sending such a message. (In truth, the scheming [[Sideways (Armada)|Sideways]] was behind the message, intent on letting both sides destroy each other.) Nonetheless, Scourge battled Optimus, who struck him down with the power of Savage Claw Mode. Although the Autobots retreated before Scourge could recover, the planet leader was pleased to have felt Prime&#039;s strength first-hand. {{storylink|Sand}}&lt;br /&gt;
&lt;br /&gt;
Scourge was one of the Transformers who felt the energy released by inserting the Velocitron Planet Key into the Omega Lock. {{storylink|Champion}} He witnessed the Autobots&#039; return to his planet and watched them deal with [[Ransack (Cybertron)|Megatron&#039;s]] [[Crumplezone (Cybertron)|flunkies]] {{storylink|Ice}} before meeting them personally at his temple. To his dismay, Optimus still refused to fight him, intent on trying to talk the Key out of Scourge&#039;s hands. Ironically, Leobreaker shared Scourge&#039;s discontent for diplomacy, forcibly separating from Optimus and attacking the dragon. Scourge felled him with a single fire blast, but then stayed Megatron&#039;s hand when he moved to finish off the fallen warrior, claiming that Leobreaker was already defeated. Megatron was not terribly pleased by this, but relented and followed Scourge back to his temple.&lt;br /&gt;
&lt;br /&gt;
Some time later, Scourge at last received a formal challenge from Optimus Prime, delivered by Backstop. Confused by Optimus&#039;s change of heart, he asked his old teacher what motivated the Autobot leader, learning that Optimus fought for peace and justice-familiar words to Scourge, according to Backstop. Although Megatron advised against the battle, Scourge was adamant, {{storylink|Honor}} and immediately began training by fighting off Undermine and Brimstone while restrained by two pillars. Having prepared himself for battle, he proceeded to wait for his opponent...and wait...and wait. To his dismay, the Autobots were late for the match, making him wonder if Optimus would try to intentionally dishonor him. Eventually, the Autobots did arrive, accusing Megatron&#039;s goons of delaying them. When Scourge turned to ask Megatron about this, the Decepticon simply denied everything and left.&lt;br /&gt;
[[File:Cyb ep21 jungle planet key.jpg|left|upright=1.4|thumb]]&lt;br /&gt;
&lt;br /&gt;
Dismissing the issue, Scourge prepared to fight, but found himself confronted by Velocitronian leader [[Override (Cybertron)|Override]] and Lori, one of the Autobots&#039; human allies. The latter attempted to explain the value of working together over fighting, but Scourge misinterpreted it as a slight against his planet&#039;s culture and insisted that the battle commence. However (perhaps motivated by Lori&#039;s words or simple arrogance), he did allow Optimus to choose one Autobot to aid him, and the Prime immediately combined with Leobreaker to meet Scourge head-on. Although the dragon forced the &#039;bots apart by attacking their combination joint, the Autobots reformed Savage Claw Mode on the other side and delivered a punch that laid Scourge out on the floor. He anticipated his own demise, but was surprised to learn that Optimus had no intent to kill him. Nonetheless, he accepted defeat and relinquished the Cyber Planet Key to the Autobots before leaving to contemplate what he had learned that day. Before doing so, he thanked Lori for her words, affectionately calling her &amp;quot;little sister&amp;quot;-much to Lori&#039;s dismay. {{storylink|Primal (Cybertron)|Primal}}&lt;br /&gt;
&lt;br /&gt;
When Megatron&#039;s forces attempted to raid the temple and steal the key, Scourge remained inside, claiming to have no interest in the larger war around him. He showed concern for Lori when she began coughing on smoke from the burning jungle outside, and was perplexed at her belief that bike helmets save lives. When [[Thundercracker (Armada)|Thundercracker]] repeatedly set the forests around the temple alight to keep Optimus occupied, Scourge took action, storming outside and downing the lowbrow jet with a blast of flames. He eventually found himself being examined by [[Bud Hansen|more]] [[Coby Hansen|humans]] as the Autobots regrouped, before finally losing his patience and screaming for everyone to just leave his planet. They at last agreed, and Scourge was left to tend to his realm. {{storylink|Trust (Cybertron)|Trust}}&lt;br /&gt;
&lt;br /&gt;
However, the draconic dictator was soon flying on an asteroid alongside Crumplezone in order to free the Decepticons from a trap laid by the treacherous Starscream. Combining his power with Megatron&#039;s, Scourge eventually breached the sphere trapping the Decepticons, and then requested to join Megatron&#039;s group on their trip to Earth, in order to see new worlds and experience new things (and get vengeance on Optimus Prime and Leobreaker for his defeat). He greeted Optimus Prime upon arrival, and engaged Leobreaker and Snarl in battle, taking them both out in short order with his dragon mode&#039;s powerful fire breath. He briefly battled Optimus Prime before the latter was distracted by Megatron critically wounding [[Hot Shot (Armada)|three]] [[Scattorshot (Cybertron)|of his]] [[Red Alert (Armada)|soldiers]]. {{storylink|Revelation (episode)|Revelation}} He attempted to bar Optimus&#039; path to Megatron, but was knocked aside by Savage Claw Mode. He soon got back on his feet and was poised to help Megatron finish off the Autobots when the wounded trio returned, reborn into the powerful [[Cybertron Defense Team (Cybertron)|Cybertron Defense Team]]. {{storylink|Critical}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cyb ep29 scale nightmare.jpg|right|upright=1.35|thumb]]&lt;br /&gt;
&lt;br /&gt;
Scourge continued fighting the Autobots at [[Niagara Falls]], but took a moment to fry Thundercracker for attempting to flee. He then joined Megatron in warping to Starscream&#039;s island base and joining a massive free-for-all for possession of the Omega Lock. When all of his opponents fled or challenged different enemies, Scourge decided to give chase to the Autobot leaders descending into the volcano at the island&#039;s center. {{storylink|Assault}} He was held up briefly by an electric trap redirected at him by [[Vector Prime]], but recovered in time to squash Sideways underfoot. After another painful encounter with Savage Claw Mode&#039;s power, he evacuated the erupting volcano in time to witness Starscream emerge...as a twenty-story giant with an equally massive crown! When Megatron challenged Starscream in a clash that threatened to rip the planet in half (literally), Scourge led the Decepticons in a full-scale attack on Starscream. They got off one combined Cyber Key-enhanced shot before the super-sized jet blew them away. {{storylink|Starscream (episode)|Starscream}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cyb ep31 yet more nonsense.jpg|upright=1.35|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
When a team of Autobots left for Cybertron with the Omega Lock, Scourge alerted Megatron and joined the rest of the Decepticons in pursuing them. Along the way, he watched Megatron recruit [[Thunderblast (Decepticon)|Thunderblast]] into the Decepticons, although he was shortly informed that Megatron only trusted her as far as cannon fodder. {{storylink|United (episode)|United}} The Autobots escaped at a warped section of the space bridge, but Scourge was able to pass through by focusing his own power. Upon arriving on Cybertron, he mocked Thunderblast for being damaged along the way, but then doubled over from injuries HE sustained during the trip. When Megatron successfully stole the Lock, Scourge joined him in fleeing through a dimension gate, and thus witnessed his leader&#039;s battle with Optimus Prime in the [[fire dimension]]. He managed to escape with Thunderblast before the Autobots collapsed the dimension around Megatron, seemingly destroying the Decepticon leader. {{storylink|Cybertron (episode)|Cybertron}} &lt;br /&gt;
[[File:Decepticpile-Balance.jpg|upright=1.35|right|thumb]]&lt;br /&gt;
&lt;br /&gt;
Regrouping with the other Decepticons, Scourge nominated himself as leader. Ransack, Crumplezone, and Thundercracker objected, but the dragon-bot easily defeated all three of them at once. He soon threw them back into battle against the Autobots before tackling Optimus Prime himself. The battle was briefly interrupted when everyone stopped to watch Starscream&#039;s (rather pathetic) attempt to destroy Primus. Scourge commented that Starscream had really lost his mind-and then used the distraction to attack Optimus again, restarting the fight. The battle did not go well for the Decepticons, but Scourge refused to back down, even when Thundercracker reported that Crumplezone had been maimed by [[Scrapmetal (race)|Scrapmetal]]. Not even he was prepared for what came next-the appearance of a ghostly, darkness-shrouded Megatron above them all! {{storylink|Balance}} He continued fighting Optimus, to the Autobot leader&#039;s growing frustration, until Optimus finally broke off to engage the now-reborn Megatron and his [[Nemesis Breaker|new pet]]. Scourge was among the Decepticons making a break for the Omega Lock when the Autobots were disoriented by the collision of Optimus and Megatron&#039;s powers. {{storylink|Darkness (episode)|Darkness}} He didn&#039;t get far before he had to confront the pursuing Autobots again {{storylink|Memory (Cybertron)|Memory}}, battling various opponents across Cybertron {{storylink|Escape (episode)|Escape}}.&lt;br /&gt;
[[File:Cyb ep37 meet soundwave.jpg|thumb|left|upright=1.35]]&lt;br /&gt;
&lt;br /&gt;
After Megatron learned of Starscream&#039;s survival aboard the ancient starship &#039;&#039;[[Atlantis]]&#039;&#039;, and the location of the final Cyber Planet Key, Scourge and the other Decepticons began searching the cosmos for their leader&#039;s old rival. Thunderblast led them to the &#039;&#039;Atlantis&#039;&#039;, but it warped away before anyone else could board. However, Scourge still found his way to [[Gigantion]] with the help of the mysterious [[Soundwave (Cybertron)|Soundwave]], who led the Decepticons through a dimension gate. {{storylink|Titans}} {{storylink|Warp}}&lt;br /&gt;
&lt;br /&gt;
The Decepticons&#039; first clash on the Giant Planet went poorly, largely due to the presence of the enormous native Transformers on the Autobots&#039; side. Scourge found himself overpowered by [[Quickmix (Cybertron)|Quickmix]] and blown away by planet leader [[Metroplex (Cybertron)|Metroplex]], who also soundly defeated Megatron. {{storylink|Giant}} In the aftermath of the battle, Scourge helped his leader hobble down the corridors of the planet, trying to offer comfort by claiming that everyone loses a battle sometime. He later assured Crumplezone and Ransack that Megatron&#039;s near-tangible anger was not directed at them, but rather at the ones who so easily outmatched his power. He soon saw his leader literally &#039;&#039;rip open&#039;&#039; Gigantion to access its Cyber Planet Key and followed the newly minted Galvatron as he devastated the Autobots around the planet. He then witnessed his leader&#039;s vengeance on Metroplex and battle with Optimus Prime, and again fell back after Galvatron was injured by [[Sparkdrinker|Metroplex&#039;s axe]]. {{storylink|Fury (Cybertron)|Fury}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cyb ep42 cowardly Scourge.jpg|thumb|upright=1.4]]&lt;br /&gt;
&lt;br /&gt;
Upon recovering his strength, Galvatron sent his forces-Scourge included-across the planet to find the Cyber Planet Key. {{storylink|City}} Scourge and Thunderblast attempted to ambush [[Wing Saber (Energon)|Wing Saber]], Override, and Lori, only for the latter to give Scourge a severe lecture about the dishonor of his sneak attack (and fighting for Megatron in general). The dragon actually seemed to be rather shaken by the girl&#039;s rant, and was noticeably relieved when she left with Wing Saber to take on Thunderblast. Scourge was much more confident during his battle with Override, but when his thrown axe nearly killed Lori and the returning Wing Saber, he quickly made a strategic withdrawal (while Lori berated him for running away). {{storylink|Ambush (episode)|Ambush}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cyb-Beastfight.jpg|thumb|left|upright=1.4]]&lt;br /&gt;
&lt;br /&gt;
Scourge next surfaced in another of Gigantion&#039;s abandoned cities, where he was confronted by Leobreaker and Snarl. The beast-bots attempted to sway him from Megatron&#039;s side by claiming that Optimus fought for the right reasons, but Scourge replied that Optimus only fought for &#039;&#039;change&#039;&#039;, not &#039;&#039;improvement&#039;&#039;. His patience wearing thin, Leobreaker angrily challenged Scourge for leadership of Jungle Planet, claiming that Scourge&#039;s selfishness made him unfit to rule. The fight was intense, but Scourge emerged triumphant. As the dragon prepared to leave, Snarl informed him of the Jungle Planet&#039;s suffering due to the black hole, but Scourge revealed that he already knew that, having the same connection to his homeworld as Snarl did. Infuriated by Scourge&#039;s demeanour, Snarl joined Leobreaker in attacking, but Scourge defeated them both and left to contemplate his growing feelings of unease about the situation. {{storylink|Challenge}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cyb ep44 scourge.jpg|right|thumb|upright=1.2|Bud: Why do you pick on people? Scourge: Because I&#039;m bigger than them!]]&lt;br /&gt;
Reflecting on Leobreaker&#039;s insistence that strength was more than physical, Scourge began feeling both confused and apprehensive, as physical power was all he had to save his planet. His wanderings led him to an old amusement park, where he came across Bud and the [[Recon Mini-Con Team]]. The small human was able to have a discussion with Scourge, attempting to illustrate the benefits of creative thinking and teamwork, making Scourge accuse Bud of making things up. When Bud responded that no one said that &#039;&#039;he&#039;&#039; couldn&#039;t make stuff up, Scourge finally had an epiphany, realizing that his constant reliance on brute strength had actually made him weaker. To test his realization, he promptly challenged the Autobots to a duel. He was beaten up by Metroplex, Vector Prime, and Sonic Wing Mode Optimus Prime without doing anything to any of them besides slightly scratching the latter&#039;s shoulder, but still expressed contentment at the result, laughing softly at the sky above him. {{storylink|Scourge (episode)|Scourge}}&lt;br /&gt;
[[File:Cyb ep48 planet leaders.jpg|left|thumb|upright=1.2]]&lt;br /&gt;
&lt;br /&gt;
When the completed Omega Lock opened a path back to the Transformer&#039;s home dimension, Scourge arrived to thank Optimus Prime for everything he taught him. Declaring that he had a planet to save, Scourge proceeded to depart for the Jungle Planet, accompanied by his old friend, Snarl. {{storylink|Showdown (Cybertron)|Showdown}} Unfortunately, the power of the black hole was unstoppable, dragging the Jungle Planet itself through the space bridge and into reach of the singularity itself. Even as his people were evacuated by the Autobots, Scourge intended to die with his homeworld, forcing Snarl to beat some sense into him. Accused of cowardice and giving up on his people, Scourge at last realized the lesson Backstop tried to teach him so long ago, and told his followers to never give up hope and always go down fighting. As his old teacher looked at him with pride, Scourge found himself bathed in the light of [[Primus]] as his temple rose from the ground and revealed itself as the fourth ancient starship: &#039;&#039;[[Hyperborea (Cybertron)|Hyperborea]]&#039;&#039;! Aboard this mighty vessel, he arrived at Primus in time to scare off Galvatron&#039;s minions and witness the creation of the [[Ark (Cybertron)|&#039;&#039;Ark&#039;&#039;]], a symbol of the united Transformer race. {{storylink|Homecoming (episode)|Homecoming}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cyb ep50 scourge shake.jpg|thumb|right|upright=1.2]]&lt;br /&gt;
&lt;br /&gt;
When Galvatron retreated to the very core of the black hole, Scourge and the other planet leaders approached Optimus Prime, wishing to aid him in defeating Galvatron and reclaiming the key-filled Omega Lock. Although Galvatron used the Lock to make himself enormous and all-powerful, the combined strength of the Autobots defeated him, with Scourge contributing his flames to their final attack. Spiteful even in defeat, Galvatron threw the Lock and keys into the black hole, and Scourge was forced to break off and grab his homeworld&#039;s Cyber Planet Key. He beheld Primus&#039; destruction of the black hole at last and then watched the deity reform into Cybertron, now with elements of the Jungle Planet on its surface. {{storylink|End}}&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Jungle Planet itself was still out of place, hovering just above Cybertron. The Autobots worked together to build massive thrusters to push the planet back to its rightful place, and Scourge made sure to thank Optimus once more for all he had done. The plan proceeded without a hitch until Galvatron damaged one of the engines (en route to a final battle with Optimus Prime), changing the planet&#039;s trajectory towards Cybertron. When the damaged thruster began falling over, Scourge was the first Transformer to leap up and try to physically push it back into place. With the combined aid of Transformers from all over the galaxy, he succeeded, allowing his planet-and his people-to return home. {{storylink|Unfinished}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cyb ep51 nothing emotional here.jpg|left|thumb|upright=1.2]]&lt;br /&gt;
&lt;br /&gt;
Weeks after the final defeat of Galvatron and the restoration of normalcy, Scourge joined the other planet leaders in an &amp;quot;intergalactic peace conference&amp;quot;, where it was decided that a new space bridge project would be made. In preparation for the project, Scourge held a boxing match on Jungle Planet to determine its new leader...and ended up winning. As a result, he sent Leobreaker as the Jungle Planet representative. Scourge would later attempt (rather poorly) to hide his tears at Leobreaker&#039;s departure.&lt;br /&gt;
&lt;br /&gt;
Despite his enlightened stance on power, Scourge still seemed to enjoy physical tests, such as lifting very large boulders. {{storylink|Beginning}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Cybertron&#039;&#039; toy bios===&lt;br /&gt;
Long exposure to the freezing waste of deep space irreversibly mutated Scourge into a creature of ice and cold. The once hot-headed dragon spewing flames, was now a cold and calculating ruler, with no mercy for his enemies. Cryo Scourge had ice-cold breath that could ruin an Autobot&#039;s joints and mechanisms, and a freezing aura that could shatter their alloys. His axe—now a blade of supercooled hydrogen—left a deadly numbness wherever it struck. {{storylink|Cyber Key Codes|Cryo Scourge toy bio}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Galaxy Force&#039;&#039; manga===&lt;br /&gt;
{{charstubfiction|{{storylink|The Temple of Hell! Overhaul}} {{storylink|Galaxy Force Mission.7}} {{storylink|Galaxy Force Mission.9}}}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Commercial appearances==&lt;br /&gt;
&amp;quot;Bot Shots&amp;quot; Scourge burst into a moving subway car to challenge Optimus Prime to a duel, telling him it was &amp;quot;Go time!&amp;quot; Optimus responded with &amp;quot;Bring it on!&amp;quot; and both crashed into one another at incredible speeds! {{storylink|Commercial#Bot Shots|Bot Shots Dragon Track Commercial}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers Power Up: The Game&#039;&#039;===&lt;br /&gt;
{{Note|Scourge is one of four Transformers that can be built over the course of the game.}}&lt;br /&gt;
{{storylink|Transformers Power Up: The Game}}&lt;br /&gt;
&lt;br /&gt;
===Bot Shots Battle Game!===&lt;br /&gt;
[[File:BSBG-Scourge.jpg|thumb|right|upright=1.67|I totally have [[Windrazor (Prime)|Windrazor]]&#039;s wings.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;evil&#039;&#039; Scourge was the final challenge that [[you]]r Bot Shot had to face and defeat in [[Shockwave (Movie)|Shockwave]]&#039;s laboratory. With his defeat, [[Cybertron (planet)|Cybertron]] was liberated from another form of tyranny. Hooray!&lt;br /&gt;
{{Note|Scourge is also one of the many random Bot Shots the player can encounter in the game, and he can also be purchased in the &amp;quot;Bot Shop&amp;quot;.}}&lt;br /&gt;
{{storylink|Bot Shots Battle Game!}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Cybertron&#039;&#039;===&lt;br /&gt;
[[File:Cyb-toy Scourge Ultra.jpg|right|upright=1.67|thumb|He&#039;s got a good head on each shoulder. (&#039;&#039;Hasbro version&#039;&#039;)]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1|&#039;&#039;&#039;Scourge&#039;&#039;&#039; (Ultra, 2005)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Takara name&#039;&#039;: &#039;&#039;&#039;Flame Convoy&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Takara ID number&#039;&#039;: &#039;&#039;&#039;GD-07&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Takara release date&#039;&#039;: [[March 17]], 2005&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Tail-axe, Jungle Planet Cyber Planet Key&lt;br /&gt;
:*&#039;&#039;Cyber Key Code&#039;&#039;: &#039;&#039;&#039;u2m8&#039;&#039;&#039;&lt;br /&gt;
{{toydesigner|[[Shogo Hasui]] (TakaraTomy)|[[Hirofumi Ichikawa]] (detailing)}}&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;[[Transformers: Cybertron (toyline)|Cybertron]]&#039;&#039; Scourge transforms into a robotic quadrupedal dragon. Pressing the yellow button on his beast-mode neck activates an electronic roaring sound and red LED in his head. Inserting a [[Cyber Key]] into the slot on his back activates a Generation 1 transformation sound effect and flips out two smaller dragon heads, one on each side of his neck, each with movable upper skulls supported by springs. Pressing the yellow button on his neck with the secondary heads deployed activates a new laser blast sound, along with the LED lights. &lt;br /&gt;
&lt;br /&gt;
: In [[robot mode]], Scourge is armed with a massive axe formed from his tail which can be held in either fist. In this mode, the Cyber Key gimmick swings the dragon-heads over his shoulders.&lt;br /&gt;
&lt;br /&gt;
: Released first by [[TakaraTomy|Takara]] in the fifth wave of &#039;&#039;[[Transformers: Cybertron (toyline)#Takara_Galaxy Force_toyline|Galaxy Force]]&#039;&#039; product, &amp;quot;Flame Convoy&amp;quot; uses a golden-hued plastic for his forelimb spikes and dragon-head horns. Hasbro&#039;s &#039;&#039;Cybertron&#039;&#039; release, in the first wave of Ultra-class toys, casts the spikes in a more yellow-hued tone, adds Decepticon symbols to the top of his extra dragon heads, and gives his golden [[Cyber Planet Key]] a [[Cyber Key Codes|Cyber Key Code]] stamped on the back.&lt;br /&gt;
&lt;br /&gt;
: Customers who bought &#039;&#039;Galaxy Force&#039;&#039; Flame Convoy from [[AEON|JUSCO]] stores in March received one of two different [[Hellflame Mini-Con Team|Hellflame Micron]]s for free: [[Graviton (Cybertron)|Graviton]] or [[Quasar]].&lt;br /&gt;
&lt;br /&gt;
: This mold was also used to make &#039;&#039;[[Transformers: Universe (2008 toyline)|Universe]]&#039;&#039; [[Bruticus (RID)#Universe (2008)|Predacon Bruticus]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2005/Decepticon/Scourge/scourge.htm More information on Scourge at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|SkyLynxEdition}}&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1|&#039;&#039;&#039;Flame Convoy - Sky Lynx Edition&#039;&#039;&#039; (Ultra, 2005)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Tail-axe, gold Jungle Planet Cyber Key&lt;br /&gt;
&lt;br /&gt;
: A &#039;&#039;[[TV Magazine]]&#039;&#039; [[Lucky Draw figure|Lucky Draw]] exclusive item, this extremely rare version of Flame Convoy had a color scheme based (conceptually) on [[Sky Lynx (G1)|Generation 1 Sky Lynx]], and shipped in a plain white version of his retail box.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.transformertoys.co.uk/content.php?/transformers-toys/toy-gallery/1098/Galaxy+Force/Blue+Flame+Convoy.html Flame Convoy Sky Lynx Edition at Transformers @ The Moon]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|Legends}}&lt;br /&gt;
[[File:Cybertron-toy LoC Scourge.JPG|right|upright=1.67|thumb|Nnnnooooo springs! &#039;&#039;Bweep-boop!&#039;&#039;]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1|&#039;&#039;&#039;Scourge&#039;&#039;&#039; (Legends of Cybertron, 2005)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Sold in the second wave of Hasbro&#039;s &amp;quot;[[Legends Class (2005)|Legends of Cybertron]]&amp;quot; product, this toy is a small, extremely simplified version of Scourge, standing roughly three inches tall in robot mode. He has limited articulation, and his tail is pretty resolutely affixed to his back end (not that his hands are designed to hold accessories anyway). He does retain his deployable extra dragon-heads, though of course this time they&#039;re not spring-loaded.&lt;br /&gt;
&lt;br /&gt;
: This mold was also used to make &#039;&#039;[[Transformers: Classics|Classics]]&#039;&#039; [[Trypticon (G1)#Classics|Trypticon]] and &#039;&#039;[[Transformers: Universe (2008 toyline)|Universe]]&#039;&#039; [[Hun-Gurrr (G1)#Universe (2008)|Hun-Gurrr]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2005/Decepticon/LOCScourge/scourge.htm More information on Legends of Cybertron Scourge at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|Cryo}}&lt;br /&gt;
[[File:Cybertron CryoScourge Toy.jpg|right|upright=1|thumb| I will cryo freeze you with some English beef!]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1|&#039;&#039;&#039;Cryo Scourge&#039;&#039;&#039; (Ultra, 2006)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Tail-axe, silver Jungle Planet Cyber Key&lt;br /&gt;
:*&#039;&#039;Cyber Key Code&#039;&#039;: &#039;&#039;&#039;u3fl&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Sold in the sixth and final wave of &#039;&#039;Cybertron&#039;&#039; Ultras (and also the only new toy in that assortment), Cryo Scourge is a predominantly frosty-blue [[redeco]] reminiscent of &#039;&#039;[[Transformers: Robots in Disguise (2001 toyline)|Robots in Disguise]]&#039;&#039; [[Cryotek (RID)|Cryotek]]. He retains all of the gimmickry of the original release, even the same sound effects.&lt;br /&gt;
&lt;br /&gt;
: This time around, Scourge comes with a silver-bordered Jungle Planet style Cyber Key, rather than the gold-bordered version his first toy has.&lt;br /&gt;
&lt;br /&gt;
: Cryo Scourge&#039;s packaging marks him as a [[Triple Changer]] for his ability to pop up the two extra heads. ...Yeah, we don&#039;t buy it either.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2006/Decepticon/CryoScourge/cryoscourge.htm More information on Cryo Scourge at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Bot Shots&#039;&#039;===&lt;br /&gt;
[[File:BotShots Spin Scourge.jpg|thumb|right|upright=1.67|Fear my dragon mustache!]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-p2|&#039;&#039;&#039;Scourge&#039;&#039;&#039; (2013)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Series&#039;&#039;: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Number&#039;&#039;: &#039;&#039;&#039;B005&#039;&#039;&#039;&lt;br /&gt;
:**&#039;&#039;Fist strength&#039;&#039;: &#039;&#039;&#039;265&#039;&#039;&#039;&lt;br /&gt;
:**&#039;&#039;Blaster strength&#039;&#039;: &#039;&#039;&#039;815&#039;&#039;&#039;&lt;br /&gt;
:**&#039;&#039;Sword strength&#039;&#039;: &#039;&#039;&#039;540&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Part of the second wave of &#039;&#039;[[Bot Shots (toyline)|Bot Shots]]&#039;&#039; Series 2 single-packs, Scourge transforms into a dragon-like creature on wheels, and is heavily based on &#039;&#039;Cybertron&#039;&#039; Scourge. As a Spin Shot, one manually winds up his upper body beforehand when transforming him into [[beast mode]], where striking the front of the dragon will cause him to [[Autotransformation|automatically transform]], bursting open and spinning into [[robot mode]]. He has a &amp;quot;spinner&amp;quot; in his chest that shows his three attack types and power levels.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2013/Predacon/BSScourge/scourge.htm More information on Scourge at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|CryoScourge}}&lt;br /&gt;
[[File:BotShots_CryoScourgeLauncher.jpg|thumb|right|upright=1.67]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-p2|&#039;&#039;&#039;Cryo Scourge&#039;&#039;&#039; (Launcher, 2013)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Series&#039;&#039;: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Number&#039;&#039;: &#039;&#039;&#039;BL003&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Accessories:&#039;&#039; Launcher, four targets&lt;br /&gt;
:**&#039;&#039;Fist strength&#039;&#039;: &#039;&#039;&#039;262&#039;&#039;&#039;&lt;br /&gt;
:**&#039;&#039;Blaster strength&#039;&#039;: &#039;&#039;&#039;500&#039;&#039;&#039;&lt;br /&gt;
:**&#039;&#039;Sword strength&#039;&#039;: &#039;&#039;&#039;858&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Part of the second wave of &#039;&#039;Bot Shots&#039;&#039; Series 2 launchers, this is a [[redeco]] of the first Scourge toy in purple and blue with bright green wheels, in [[homage]] to the [[#Cryo|Cryo redeco of &#039;&#039;Cybertron&#039;&#039; Scourge.]]&lt;br /&gt;
&lt;br /&gt;
: The second wave of Series 2 launchers didn&#039;t reach mass retail in the United States, and were only available online or in discount stores like Ross.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2013/Predacon/BSCryoScourge/scourge.htm More information on Cryo Scourge at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|Scourge3Pack}}&lt;br /&gt;
[[File:BStoy-3packScourge.jpg|thumb|right|upright=1.67]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-multi|&#039;&#039;&#039;Scourge / Sergeant Kup / Blitzwing&#039;&#039;&#039; (Multi-pack, 2013)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Series&#039;&#039;: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Number&#039;&#039;: &#039;&#039;&#039;BP005&#039;&#039;&#039;&lt;br /&gt;
:**&#039;&#039;Fist strength&#039;&#039;: &#039;&#039;&#039;487&#039;&#039;&#039;&lt;br /&gt;
:**&#039;&#039;Blaster strength&#039;&#039;: &#039;&#039;&#039;245&#039;&#039;&#039;&lt;br /&gt;
:**&#039;&#039;Sword strength&#039;&#039;: &#039;&#039;&#039;888&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Part of the second wave of &#039;&#039;Bot Shots&#039;&#039; Series 2 three-packs, this is an &amp;quot;inverted&amp;quot; redeco of the first Scourge toy, switching his orange and black, making him resemble &#039;&#039;[[Transformers: Prime (toyline)|Prime]]: [[Transformers: Prime (toyline)#Beast Hunters (2013)|Beast Hunters]]&#039;&#039; [[Predaking (Prime)|Predaking]]. He has a slightly-different paint layout for his dragon head and wings.&lt;br /&gt;
&lt;br /&gt;
: This version was only available in a three-pack with [[Kup (G1)#Bot Shots|Spin Shot Sergeant Kup]] and [[Blitzwing (G1)#Bot Shots|Super Bot Blitzwing]].&lt;br /&gt;
&lt;br /&gt;
:The second wave of Series 2 three-packs didn&#039;t reach mass retail in the United States, only showing up in discount stores like Ross.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2013/Predacon/BS3pkScourge/scourge.htm More information on 3-pack Scourge at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
===&#039;&#039;Attacktix&#039;&#039;===&lt;br /&gt;
[[File:CybertronScourge-atx.jpg|thumb|upright=1.4]]&lt;br /&gt;
*&#039;&#039;&#039;Scourge&#039;&#039;&#039; (Booster, 2006)&lt;br /&gt;
{{attacktix &lt;br /&gt;
|ID=TF07&lt;br /&gt;
|faction=Decepticon&lt;br /&gt;
|class=Specialist&lt;br /&gt;
|special=Recruit - 12/26 (46%) success ratio&lt;br /&gt;
|cost=20&lt;br /&gt;
|speed=8&lt;br /&gt;
|attacktype=Striker (Axe)&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
:Scourge is a surprisingly small &#039;&#039;[[Attacktix]]&#039;&#039; figure considering the massive and powerful character he&#039;s based on. His small axe, small base and low speed make him relatively ineffective against more powerful &#039;&#039;Star Wars&#039;&#039; and Marvel strikers.&lt;br /&gt;
&lt;br /&gt;
:Scourge&#039;s &amp;quot;Recruit&amp;quot; power allows you to summon a trooper into play from your backups.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2006/Decepticon/AttacktixScourge/scourge.htm More information on &#039;&#039;Attacktix&#039;&#039; Scourge at TFU.info]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* A preliminary name for the character in Japan was &amp;quot;&#039;&#039;&#039;Sky Lynx&#039;&#039;&#039;&amp;quot;.&amp;lt;ref&amp;gt;{{citesocial|quote=A mysterious document. 神秘の文書。|link=https://x.com/tfwiki/status/1122035675560325125|name=Monzo|site=Twitter|year=2019|month=04|day=27}}&amp;lt;/ref&amp;gt; Thusly, his [[Scourge (Cybertron)#SkyLynxEdition|&#039;&#039;TV Magazine&#039;&#039; exclusive toy]] was given a color scheme in homage to [[The Transformers (franchise)|G1]] [[Sky Lynx (G1)|Sky Lynx]].&lt;br /&gt;
* According to the Galaxy Force Volume 4 DVD booklet, Scourge&#039;s stats are:&lt;br /&gt;
** Height: 5.5 meters&lt;br /&gt;
** Weight: 16.0 tons&lt;br /&gt;
** Speed: 400 kilometers per hour&lt;br /&gt;
* The toy&#039;s instructions and the show&#039;s CGI model depict the yellow spike on Scourge&#039;s axe as sticking straight up, parallel to the handle, but the molded detail on the toy indicates that it&#039;s supposed to be positioned at a right angle to the handle—it&#039;s the opposite, narrow end of the axe blade, y&#039;see.&lt;br /&gt;
* His stock photography also shows his axe mistransformed—in this case, &#039;&#039;not changed at all&#039;&#039; from its beast mode configuration.&lt;br /&gt;
* In dragon mode, Scourge&#039;s voice deepens.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Flame Convoy&#039;&#039;&#039; (フレイムコンボイ &#039;&#039;Fureimu Konboi&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Hungarian:&#039;&#039; &#039;&#039;&#039;Ostor&#039;&#039;&#039; (&#039;&#039;Whip&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Korean:&#039;&#039; &#039;&#039;&#039;Ultra Dragon&#039;&#039;&#039; (울트라드라곤 &#039;&#039;Ulteura Deuragon&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Whip&#039;&#039;&#039; (Кнут)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Attacktix]]&lt;br /&gt;
[[Category:Bot Shots Predacons]]&lt;br /&gt;
[[Category:Bot Shots Decepticons]]&lt;br /&gt;
[[Category:Beast Wars Transformers]]&lt;br /&gt;
[[Category:Convoys]]&lt;br /&gt;
[[Category:Cybertron Autobots]]&lt;br /&gt;
[[Category:Cybertron Decepticons]]&lt;br /&gt;
[[Category:Decepticon leaders]]&lt;br /&gt;
[[Category:Jungle Planet]]&lt;br /&gt;
[[Category:Predacon leaders]]&lt;br /&gt;
[[Category:Turncoats]]&lt;br /&gt;
[[Category:Triple Changers]]&lt;/div&gt;</summary>
		<author><name>Yehiyorash</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Demolishor_(Armada)&amp;diff=1877213</id>
		<title>Demolishor (Armada)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Demolishor_(Armada)&amp;diff=1877213"/>
		<updated>2025-12-01T18:09:36Z</updated>

		<summary type="html">&lt;p&gt;Yehiyorash: /* Foreign names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
{{disambig3|Demolishor}}&lt;br /&gt;
:&#039;&#039;Demolishor is a [[Decepticon]] from the [[Unicron Trilogy continuity family]].&#039;&#039;&lt;br /&gt;
[[File:ArmDemolishorDWCalendar.jpg|upright=2.3|thumb|They were delicious.]]&lt;br /&gt;
&#039;&#039;&#039;Demolishor&#039;&#039;&#039; is not the brightest soldier in [[Megatron (Armada)|Megatron]]&#039;s ranks, but he is one of the most reliable. He holds very true-to-[[spark]] values concerning loyalty and devotion to the Decepticon cause; to him, a leader is to be obeyed without hesitation, and he will give his all on any battefield he may be ordered onto. His values, however, sometimes collide with Megatron&#039;s ultimately selfish goals, and though Demolishor does not necessarily &#039;&#039;resent&#039;&#039; his leader for sometimes acting contrary to what he sees as the principles of his faction, he does occasionally find himself struggling to reconcile the two. Ultimately, Demolishor may find that devotion to the Decepticon way of life is not the same thing as devotion to Megatron.&lt;br /&gt;
&lt;br /&gt;
His [[Mini-Con]] partner is [[Blackout (Armada)|Blackout]], although sometimes he likes the added boost of firepower that [[Bonecrusher (Armada)|Bonecrusher]] gives him. Demolishor is rarely seen apart from fellow Decepticon [[Cyclonus (Armada)|Cyclonus]], and their shared love of combat has culminated in a genuine friendship between the two. As the somewhat sharper of the duo, Demolishor tends to reign in his friend&#039;s wild antics a bit.&lt;br /&gt;
&lt;br /&gt;
{{bigquote|No matter what the order, I know Demolishor will accept it -- gladly, even.|Megatron|&amp;quot;[[More than Meets the Eye: Transformers: Armada|More than Meets the Eye: Transformers: Armada #1]]&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Cartoon continuity===&lt;br /&gt;
====&#039;&#039;Armada&#039;&#039; cartoon====&lt;br /&gt;
{{voiceactor|[[Alvin Sanders]] (English), [[Dale Wilson]] (English dubbing error, &amp;quot;[[Union]]&amp;quot; only), [[Kōji Yusa]] (Japanese)|[[Anders Öjebo]] (Swedish), [[Christoph Jablonka]] (German), [[Antonio Angrisano]] (Italian), [[Vesa Hämes]] (Finnish), [[Olivier Destrez]] (French), [[Francisco Andrés Valdivia]] (Castilian Spanish), [[Guillermo Martínez]] (Latin-American Spanish), [[Jorge Vasconcellos]] (Brazilian Portuguese)}}&lt;br /&gt;
&lt;br /&gt;
[[File:Metamorphosis demolishor.jpg|left|thumb|upright=1.4|&amp;quot;Is that you, John Wayne? Is this me?&amp;quot;]]&lt;br /&gt;
Alerted by a signal beacon to the reactivation of the long-lost [[Mini-Con]]s on [[Earth]], Demolishor joined [[Megatron (Armada)/Cartoon continuity|Megatron]] and [[Starscream (Armada)/Cartoon continuity|Starscream]] in warping to the planet. While his leader was busy battling [[Optimus Prime (Armada)/Cartoon continuity|Optimus Prime]], who had followed them there, Demolishor and Starscream took an interest in the nearby [[human]] children who had had been responsible for activating the beacon, but were prevented from grabbing them by the appearance of Autobot [[Red Alert (Armada)|Red Alert]] and [[Hot Shot (Armada)|Hot Shot]]. The Decepticons withdrew to their base of operations within the wreck of the [[Exodus (Armada)|Mini-Con spaceship]] on the [[Moon (moon)|moon]] to regroup, where Demolishor soon picked up the signals of two more Mini-Cons the children had activated. Returning to Earth, now outfitted with a missile-tank [[alternate mode]], Demolishor joined the Decepticons in attempting to capture the children and the Mini-Cons, but found themselves obstructed by the Autobots once again. Demolishor went up against Optimus Prime himself, physically trying to restrain the Autobot leader while in his truck mode, but got blasted and run over for his efforts. {{storylink|Metamorphosis (Armada)|Metamorphosis}} During the battle that followed, another two Mini-Cons were uncovered and retrieved by [[Cyclonus (Armada)|Cyclonus]], one of which he kept for himself, and the other which he presented to Megatron. After retreating back to the moon, Demolishor and Starscream duelled to prove themselves worthy of being given the Mini-Con; their contest was something of a draw, but Megatron gave the Mini-Con, [[Blackout (Armada)|Blackout]], to Demolishor. {{storylink|Base}}&lt;br /&gt;
&lt;br /&gt;
[[File:Base demolishor vehiclemode.jpg|right|thumb|upright=1.4|Rolling, rolling, rolling. Keep them wagons rolling.]]&lt;br /&gt;
&lt;br /&gt;
Demolishor took part in the search for a new Mini-Con in the [[Grand Canyon]], during which he menaced Red Alert and [[Carlos Lopez]], {{storylink|Comrade}} and later squared off against Red Alert and Hot Shot alongside the other Decepticons in the Arctic, only to retreat when Optimus Prime joined the fight. {{storylink|Soldier (episode)|Soldier}} While on a mission in a heavy forest, Demolishor used Blackout to track the location of a hidden Mini-Con, and spent most of the time teasing Starscream over his lack of a Mini-Con. {{storylink|Jungle}} The tables were soon turned, though, when the Decepticons experienced some downtime, and everyone began mocking Demolishor for how clumsy and useless he was outside of a combat situation. About to slug Starscream for the insults, Demolishor only wound up proving everyone right when he tripped over [[Leader-1 (Armada)|Leader-1]] and fell through the base wall. {{storylink|Carnival}}&lt;br /&gt;
&lt;br /&gt;
[[File:Palace demolishor and bonecrusher.jpg|left|thumb|upright=1.4|You know, you don&#039;t talk very much...I like you!]]&lt;br /&gt;
&lt;br /&gt;
Demolishor stood guard while the other Decepticons searched the endless wastes of the [[Sahara|Sahara desert]] for a new Mini-Con signal, and nearly blasted Cyclonus when he mistook him for an enemy combatant. Actual enemies were soon to arrive in the form of the Autobots, but in the shoot-out that ensued, a subsidence caused Demolishor and the Autobots&#039; human allies to disappear beneath the shifting sands. They all wound up in a ruined subterranean palace full of anachronistically high-tech defences that they discovered had been created through the power of the [[Mini-Con storage panel]] the temple was built around. Demolishor pursued the kids through the ruins, fighting off robotic spider-sentries, and managed to claim the Mini-Con for his own. Escaping even as the ruins collapsed around him, Demolishor activated the Mini-Con, [[Bonecrusher (Armada)|Bonecrusher]], and used its power to send the Autobots packing. Unfortunately, Megatron forced him to give Bonecrusher up because he had &amp;quot;disobeyed&amp;quot; orders by abandoning his guard post. {{storylink|Palace}}&lt;br /&gt;
&lt;br /&gt;
[[File:Swoop demolishor strung up.jpg|right|thumb|upright=1.4|&amp;quot;He had a baseball bat and I was tied to a ceiling. Ticking him off was the smart thing to do.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Demolishor was not optimistic when the Decepticons captured the Autobots&#039; human friends [[Billy (Armada)|Billy]] and [[Fred (Armada)|Fred]], and he was right, as hostage negotiations went wrong thanks to an act of rebellion by Leader-1. {{storylink|Confrontation (episode)|Confrontation}} A Mini-Con search in the catacombs beneath a human city fared a little better; though he needed to send Blackout to search the narrower spots, Demolishor was able to join in beating up new Autobot [[Smokescreen (Armada)|Smokescreen]] before the Decepticons secured the Mini-Con and withdrew. {{storylink|Underground (episode)|Underground}} Soon after, during a mission to a sunken underwater city, Demolishor kept the Autobots busy while Megatron searched the ruins and successfully located another Mini-Con. {{storylink|Ruin}} Following a failed attempt to secure another Mini-Con from a volcanic island, Demolishor watched as Megatron forcibly awoke the Mini-Con from the underwater ruins, which turned out to be one of a [[Air Defense Mini-Con Team (Armada)|trio]] who could together form the legendary [[Star Saber (Armada)|Star Saber]] sword. {{storylink|Prehistory}} In a failed attempt to obtain the other two sword components, presently in Autobot custody, the Decepticons staged a raid on the Autobots&#039; base, during which Demolishor was ambushed and strung up by Smokescreen. {{storylink|Swoop (episode)|Swoop}} &lt;br /&gt;
&lt;br /&gt;
[[File:Gale demolishor and blackout.jpg|left|thumb|upright=1.4|&amp;quot;Are you saying you have something against a &#039;man&#039; and a minicon being together?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Demolishor&#039;s alternate mode did not prove conducive to mountain-climbing when a new Mini-Con signal was detected on a high peak. Hot Shot proceeded to slice Demolishor&#039;s shoulder cannons off with the Star Saber, which made him reluctant enough to plead with Megatron not to attack the Autobots&#039; base in hopes of retrieving the sword. He was prepared to take Hot Shot on again soon after, but was probably grateful when Starscream stepped in to challenge the young Autobot to a one-on-one duel instead. {{storylink|Overmatch}} Later, Demolishor stood guard when the Decepticons began tunnelling beneath a human highway for a Minicon, ordering Cyclonus into action when Blackout detecting the approaching Autobots. While the other Decepticons were busy in battle, Demolishor got stuck with digging duties, but failed to unearth the Mini-Con before the Autobots surrounded them and forced a retreat. {{storylink|Gale}} The chance for a rematch with Hot Shot soon came in a fight that carried from Earth back to the Decepticons&#039; moonbase, which ended when the enigmatic [[Sideways (Armada)|Sideways]] helped the Decepticons reclaim the Star Saber. With Hot Shot disarmed, Demolishor and Cyclonus gave him a brutal stomping and dumped his body back on Earth. {{storylink|Credulous}}&lt;br /&gt;
&lt;br /&gt;
[[File:Conspiracy demolishor weapons mode.jpg|upright=1.6|thumb|right|After transforming Demolishor a few times in the office, Hasbro wanted to repaint him gray and black and name him Metal Gear Demolishor in hopes of selling him better.]]&lt;br /&gt;
&lt;br /&gt;
The Star Saber ended up in Starscream&#039;s hands, and he swaggered around the base with it, mocking Demolishor and trying to taunt him into fights he couldn&#039;t win. Knowing that simply taking the sword would cause dissension in the ranks, Megatron used Leader-1 to trick Starscream into accidentally attacking Demolishor with the blade. Demolishor and the others were given cause to question Starscream&#039;s competency with the sword, forcing him to hand it over to Megatron. {{storylink|Conspiracy}}&lt;br /&gt;
&lt;br /&gt;
When Starscream voiced his concerns that Scavenger might have went and joined the Autobots after deserting the Decepticons, Cyclonus and Demolishor pointed out that there was no evidence that the mercenary had actually switched sides. Seeing him among the Autobot ranks changed Demolishor&#039;s mind. The turncoat&#039;s tactics allowed the Autobots to thoroughly outsmart the Decepticons on the battlefield, giving them their first defeat in a long time. {{storylink|Trust (Armada)|Trust}} Demolishor then got chased around the moon by Megatron wielding the Star Saber in a supposed &amp;quot;training exercise&amp;quot;. {{storylink|Vacation}} Things seemed to be going Demolishor&#039;s way when he successfully dug up the next Mini-Con, but it was then blasted out of his hands by new Autobot arrival [[Blurr (Armada)|Blurr]] just as he warped out. A slash to his arm from the Star Saber was his punishment, which made him redouble his efforts on the next Mini-Con hunt. The Mini-Con recovered was the final member of the [[Race Mini-Con Team|Race Team]], and Demolishor watched alongside the other Decepticons as the tiny &#039;bots formed the [[Skyboom (Armada)|Skyboom shield]] for the first time. {{storylink|Reinforcement}} When Megatron engineered a decisive battle between himself and the Autobots, bringing both Star Saber and Skyboom to bear, Demolishor helped out by raining fire down on the Autobots and engaging in a back-and-forth bout of boulder slinging with Smokescreen. {{storylink|Decisive Battle}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rebellion demolishor headshot.jpg|left|thumb|upright=1.4|He thought of a good reason to follow Mr. Popo&#039;s pecking order.]]&lt;br /&gt;
&lt;br /&gt;
When Megatron concocted a plan to divide and conquer the Autobots using the Decepticons&#039; warp system, Demolishor was charged with coordinating the operation of the warp gates from the moon base. {{storylink|Vow}} This plan failed, as did their next offensive, and Megatron decided to take out his frustrations on Starscream. Fearing that Megatron would &#039;&#039;kill&#039;&#039; the younger &#039;bot, Demolishor actually blasted through the door his leader had locked in order to stop him. Observing the Decepticons&#039; morale faltering all around him, Demolishor tried to reinvigorate his comrades, but was blind to the fact that they were all being manipulated by Sideways, who was seeking to shake up their ranks. When Sideways goaded Starscream into trying to destroy the warp gate, Demolishor stopped him, but Starscream merely redirected his anger and challenged Megatron to a duel instead. Demolishor woke the sleeping Cyclonus, and the pair watched as their two comrades duked it out, with Megatron&#039;s inevitable victory providing the renewal of morale and vigor the &#039;Cons required. {{storylink|Rebellion (Armada)|Rebellion}}&lt;br /&gt;
&lt;br /&gt;
[[File:Desperate demolishor and minicons.jpg|right|thumb|upright=1.4|World of Tanks: Transformers Edition]]&lt;br /&gt;
&lt;br /&gt;
The arrival of boastful Decepticon tactician [[Thrust (Armada)|Thrust]] was a source of great frustration to Demolishor, who found his position as Megatron&#039;s closest confidant usurped by the newcomer. Already publicly embarrassed by Thrust when he used his invisibility powers to trip him up, Demolishor groused his way through Thrust&#039;s first mission plan, {{storylink|Tactician}} and spent a lot of energy loudly blaming Thrust when it failed. It didn&#039;t break Megatron&#039;s trust in his new minion, however, and Thrust soon had another plan put together, but that one went awry when Optimus Prime and [[Jetfire (Armada)|Jetfire]] revealed their power to combine. Demolishor was grabbed by the powered-up Autobot leader and dumped in the ocean. {{storylink|Linkup}} Demolishor&#039;s hatred of Thrust was soon exploited by Sideways, who tricked him into trying to destroy Thrust in another attempt to manipulate the Decepticons to his own ends. But both Sideways and Demolishor had been duped themselves: Thrust knew Sideways was working against them in service of a mysterious master, and allowed the scenario to play out, then all the Decepticons, including a confused and angry Demolishor, turned on Sideways and expelled him from their ranks. {{storylink|Detection}}&lt;br /&gt;
&lt;br /&gt;
[[File:Sacrifice demolishor binoculars.jpg|left|thumb|upright=1.4|&amp;quot;Swiggity swooty, I&#039;m coming in for that booty.&amp;quot;]] &lt;br /&gt;
&lt;br /&gt;
During a later battle on a beach, Demolishor was nearly squashed when the giant Decepticon battleship [[Tidal Wave (Armada)|Tidal Wave]] arrived on the scene. {{storylink|Awakening (Armada)|Awakening}} While Megatron merged with Tidal Wave to battle Optimus Prime and Jetfire, Demolishor led the Decepticons&#039; Mini-Cons in a charge to keep the other Autobots busy. {{storylink|Desperate}} Some uneventful downtime followed, during which Demolishor just stood around and watched as Megatron got repaired and Thrust went off a Mini-Con search of his own (to be fair, Demolishor had wanted to go too... Thrust simply didn&#039;t bother telling him he was leaving). {{storylink|Runaway}}&lt;br /&gt;
&lt;br /&gt;
Demolishor was on hand when [[Wheeljack (Armada)|Wheeljack]] was welcomed into Megatron&#039;s forces. {{storylink|Past II}} Following this, the Decepticons had Starscream and the Star Saber lure the Autobots out of their base, with Demolishor watching them through binoculars to check that they had brought the third Mini-Con weapon, the [[Requiem Blaster (Armada)|Requiem Blaster]] with them. Once the Decepticons learned the Autobots had purposely left it at the base, Demolishor took part in an attack on the undermanned Autobot headquarters to steal the Blaster. {{storylink|Sacrifice}} Unfortunately, they didn&#039;t tell Starscream they would be doing this, and he was furious at being abandoned on the battlefield; when Demolishor tried to take the Star Saber from him for Megatron, they nearly came to blows until Demolishor backed down. The enraged Starscream proceeded to defect to the Autobots, and provided them with access codes that allowed them to invade the Decepticons&#039; moonbase. {{storylink|Regeneration (Armada)|Regeneration}} Demolishor watched gape-mouthed as the Autobots materialized through the Decepticons&#039; warp gate, but managed to compose himself long enough to sound the alarm. [[File:Rescue demolishor blinded by laserbeak.jpg|right|thumb|upright=1.4|A new low.]] In the resulting battle, Demolishor chased down [[Perceptor (Armada)|Perceptor]], but was prevented from destroying the Mini-Con combiner when a precision strike by [[Laserbeak (Armada)|Laserbeak]] blinded him long enough for Hot Shot to take him out. {{storylink|Rescue}}&lt;br /&gt;
&lt;br /&gt;
The Autobots successfully freed all the Decepticons&#039; captive Mini-Cons, so Demolishor and the others were stuck filling in for the tiny &#039;bots, picking up where they&#039;d left off on the construction of a spaceship, and cutting into the time the Decepticons would have otherwise spent gossiping and watching Megatron vent his anger by destroying the lunar landscape. {{storylink|Mars (episode)|Mars}} He was part of the Decepticons&#039; next battle, which was actually a carefully constructed scheme by Thrust to bring Starscream, the Star Saber and the Skyboom back to the Decepticon fold. {{storylink|Crack (episode)|Crack}} Once Starscream was back in their ranks, however, Demolishor observed him dragging Thrust off for a private &amp;quot;chat&amp;quot;; he tried to tattle on him to Megatron, but the Decepticon leader wasn&#039;t interested. The three Mini-Cons weapons were subsequently used to power the Decepticons&#039; completed spaceship, and Demolishor was charged with piloting the vessel, struggling but eventually succeeding in mastering the proper flow of power from the weapons to achieve successful liftoff. {{storylink|Threaten}} When Optimus Prime and Jetfire arrived to stop the ship from using its [[Hydra Cannon]] against Earth, Demolishor, Cyclonus and Wheeljack dealt with Jetfire, pinning him down and leaving him unable to stop Optimus from sacrificing himself to stop the cannon&#039;s blast. {{storylink|Crisis (Armada)|Crisis}}&lt;br /&gt;
&lt;br /&gt;
[[File:Drift powerlinxdemolishor.jpg|left|thumb|upright=1.4|&amp;quot;My god...it&#039;s full of Mini-Cons...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
With Optimus destroyed, Demolishor and the other Decepticons set course back to Cybertron, {{storylink|Remorse}} but soon found themselves pursued by the Autobots in a [[Axalon (Armada)|ship]] of their own. {{storylink|Depart}} Demolishor tracked the Autobots&#039; approach, and participated in the space battle that followed, grappling with [[Scavenger (Armada)|Scavenger]]. The combat reached a surprising climax when Optimus Prime was returned to life by the Mini-Cons, {{storylink|Miracle (episode)|Miracle}} but no sooner had it ended than a worm hole suddenly appeared that sucked several of the Autobots away. Tracking the lost Autobots to a sterile alien world, Demolishor ventured down to the planet&#039;s surface with Megatron and Starscream, where they all wound up embroiled in a fierce battle with [[Nemesis Prime (Armada)|Nemesis Prime]], a dark clone of Optimus. Gravely wounded by the evil creature, Demolishor, Megatron, Starscream, Hot Shot, and Red Alert were saved by their Mini-Cons, who combined their energy to give their partners a power boost, [[Powerlinx|fusing their armor into new colors]] in the process. {{storylink|Puppet}}&lt;br /&gt;
&lt;br /&gt;
[[File:Alliance powerlinxdemolishor vehiclemode.jpg|right|thumb|upright=1.4|Rolling, rolling, rawhide!]]&lt;br /&gt;
&lt;br /&gt;
Returning to Cybertron ahead of the Autobots, Demolishor and the Decepticons quickly subjugated the planet using the power of the Mini-Con weapons. When the Autobots arrived, they brought warning of the coming of a mysterious cosmic enemy known as [[Unicron]]; Demolishor was concerned by their story, but Megatron (now &amp;quot;Galvatron&amp;quot; after his Mini-Con power-up) refused to believe it. {{storylink|Uprising (Armada)|Uprising}} Soon after, when Hot Shot burst into the Decepticon base in an attempt to make Galvatron see reason, Demolishor and Cyclonus tried to stop him, but Wheeljack, being an old friend of the Autobot&#039;s, let him pass. During Hot Shot&#039;s explanation, Thrust was revealed to be an agent of Unicron himself, and absconded into Cybertron&#039;s depths with the Skyboom and Requiem Blaster; {{storylink|Dash (episode)|Dash}} Demolishor gave chase, but when he reported back that he had lost Thrust&#039;s trail, he was ordered at Star Saber-point by an angry Galvatron to continue searching. {{storylink|Drift (episode)|Drift}} The search for Thrust was a failure, however, Demolishor resumed his military duties, monitoring Autobot troop movements. {{storylink|Portent}}&lt;br /&gt;
&lt;br /&gt;
Despite the revelation that Unicron was very real, having been hiding in plain sight as Cybertron&#039;s moon, Galvatron still refused to acknowledge his threat, and preferring to press on against the Autobots. Demolishor was busy in battle and did not witness Starscream sacrificing himself to prove Unicron&#039;s power to Galvatron. {{storylink|Cramp}} [[File:Alliance powerlinxdemolishor and blackout.jpg|left|thumb|upright=1.4]] Demolishor was unmoved by his death, but supported Galvatron in his decision to at last ally the Decepticons with the Autobots against Unicron. Demolishor attended the formal alliance ceremony, hesitantly shaking hands with Hot Shot. He and Cyclonus subsequently joined Hot Shot and [[Side Swipe (Armada)|Side Swipe]] on a reconnaissance mission to Unicron&#039;s surface, where Demolishor became separated from Blackout when Unicron began transforming. Believing his Mini-Con lost, Demolishor returned to the landing site in preparation for withdrawal, but an attack by a swarm of [[Dead End Drone]]s stymied them. Demolishor was taken aback when the two Autobots willingly covered him so he could help Cyclonus out of a chasm, and was given pause to reconsider his feelings towards them when Hot Shot presented him with Blackout, whom he had safely recovered for him. {{storylink|Alliance}} Analyzing the data that Blackout had gathered on Unicron&#039;s surface, Demolishor located a weak spot on the planet-sized monster&#039;s neck. While their troops attacked this sensitive area, Optimus Prime and Galvatron were able to insert themselves inside Unicron&#039;s body. {{storylink|Union}} Gathering on the bridge of the Autobots&#039; &#039;&#039;Axalon&#039;&#039; with the others, Demolishor watched and waited; when Unicron became non-functional, he voted against attacking in fear that they would hurt Galvatron, still within. Soon, he observed as Galvatron and Prime emerged from the giant, engaged in brutal one-to-one combat, and Galvatron sacrificed himself to end the cycle of hatred that was fuelling Unicron. {{storylink|Mortal Combat}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Cloud&#039;&#039;====&lt;br /&gt;
At some point after [[Side Swipe (Armada)|Side Swipe]] joined the Autobots on Earth, Starscream encountered a small group of Transformers who had travelled to their world from the other-dimensional [[Cloud World]]. This caused him to miss a scheduled check-in with the Decepticon base, and Demolishor and Cyclonus were dispatched to see what had happened. They arrived after the otherworldly travellers had left, and faced off against the trio of [[Hot Shot (Armada)/Cartoon continuity|Hot Shot]], [[Scavenger (Armada)|Scavenger]], and Side Swipe. {{storylink|Return}}&lt;br /&gt;
{{--}}&lt;br /&gt;
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====&#039;&#039;Energon&#039;&#039; cartoon====&lt;br /&gt;
{{voiceactor|[[Alvin Sanders]] (English), unknown stand-in actor (English, &amp;quot;[[Scorpinok (episode)|Scorpinok]]&amp;quot;, &amp;quot;[[Starscream the Mysterious Mercenary]]&amp;quot; only), [[Doron Bell, Jr.]] (English, &amp;quot;[[Distribution]]&amp;quot;, &amp;quot;[[The Omega Train]]&amp;quot;, &amp;quot;[[Decepticon Army]]&amp;quot; and &amp;quot;[[Ironhide Team]]&amp;quot; only), [[Kōji Yusa]] (Japanese)|[[Anders Öjebo]] (Swedish), [[Christoph Jablonka]] (German), [[Csaba Tokaji]] (Hungarian), [[Vesa Hämes]] (Finnish), [[Francisco Andrés Valdivia]] (Castilian Spanish), [[Guillermo Martínez]] (Latin-American Spanish), [[Olivier Destrez]] (French), [[Antonio Angrisano]] (Italian), [[Adam Bauman]] (Polish)}}&lt;br /&gt;
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{{note|Events derived solely from the &#039;&#039;Super Link&#039;&#039; version of the series are described in italic text.}}&lt;br /&gt;
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[[File:MegatronsSword demolishor.jpg|right|thumb|upright=1.4|&amp;quot;Constructicon colors!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;...this is going to end badly for me, isn&#039;t it?&amp;quot;]]&lt;br /&gt;
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Following Megatron and Unicron&#039;s apparent destruction at the climax of the [[Unicron Battles]], the alliance between the Decepticons and Autobots continued. Together, over the next ten years, they rebuilt Cybertron, and allied with humankind to establish the [[Cybertron City (city)|Cybertron Cities]] to mine [[energon]] on Earth. Demolishor was assigned to [[Ocean City]], where he guarded the city&#039;s main gate. Though he was as prone to grumbling as ever, and still put a lot of significance on the fact that he remained a Decepticon despite the alliance, Demolishor developed something of a friendship with his new allies and grew into his role.&lt;br /&gt;
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[[File:MegatronsSword demolishor and cyclonus.jpg|left|thumb|upright=1.4|Dumb and Dumber]]&lt;br /&gt;
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Demolishor probably figured it was going to be another regular duty shift the day rebellious human [[Kicker Jones]] raised Ocean City from its usual resting place beneath the sea. Trying to stop the young punk from leaving the city without authorization, Demolishor was outmaneuvered, and didn&#039;t take kindly to Hot Shot making fun of him for it. As such, when Kicker tried to leave a second time, Demolishor was extra-dedicated to stopping him... but still failed to prevent him getting past. Kicker&#039;s second trip outside, however, had been brought on by the impending arrival of an Energon-stealing [[Terrorcon (Energon)|Terrorcon]] horde, which Demolishor then helped fend off. {{storylink|Cybertron City (episode)|Cybertron City}} Reports soon came in of a Terrorcon attack on [[Asteroid City]] out in space, and [[Lunar City]] on the moon, where Demolishor&#039;s old comrades Tidal Wave and Cyclonus were stationed, respectively. When they disappeared in the attacks, Demolishor angrily claimed the Autobots would have worked harder to search for them if they had been Autobots. {{storylink|Energon Stars}} Tidal Wave soon reappeared, but had fallen in with the Terrorcon forces, claiming that their master [[Alpha Quintesson|Alpha Q]] was planning to revive Megatron for them—an allegation that shocked Demolishor and forced him to think hard on his loyalties. {{storylink|Scorpinok (episode)|Scorpinok}}&lt;br /&gt;
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[[File:Demolishor MegSword.jpg|right|thumb|upright=1.4|And so Demolishor became the king of England.]]&lt;br /&gt;
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When Cyclonus returned to Earth soon after, Demolishor was overjoyed to see that his friend had survived, and the pair immediately indulged in some friendly sparring, &#039;&#039;while Demolishor shared the news of Megatron&#039;s potential rebirth&#039;&#039;. Full of vigor, the duo were keen to help defend [[Plains City]] when the Terrorcon horde attacked it, but things took a turn when the Terrorcon leader [[Scorponok (Energon)|Scorponok]] revealed a sword that Alpha Q had forged from Megatron&#039;s own [[spark]]. Sensing his old leader&#039;s lifeforce in the blade, Cyclonus immediately turned on the Autobots to join the Terrorcon crusade, but Demolishor was much more conflicted; when the blade was sent flying during the fighting and landed in front of him, his fear and uncertainty caused him to hesitate before picking it up, and Tidal Wave snatched it away. {{storylink|Megatron&#039;s Sword}}&lt;br /&gt;
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[[File:NewCybertronCity ironhide and demolishor.jpg|left|thumb|upright=1.4]]&lt;br /&gt;
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Demolishor was part of the unit sent to the Arctic to help establish [[Blizzard City]], but was too distracted by what he had experienced to do much work. This led to him arguing with the Autobot [[Ironhide (Energon)|Ironhide]], who didn&#039;t trust him because he was a Decepticon, and who he in turn teased over being a rookie, but when Kicker got lost in a blizzard, the two had to join forces to search for him. Working with Ironhide to fend off a Terrorcon attack, Demolishor rejected the chance to join Cyclonus and Tidal Wave, still unconvinced that Megatron was &#039;&#039;really&#039;&#039; alive. {{storylink|The New Cybertron City}} But the truth was soon to reveal itself, when Megatron, reborn from within Unicron by the power of energon, launched a massive attack on Ocean City. After only a moment to process this revelation, Demolishor submitted himself to Megatron&#039;s leadership once more, but his time in the Autobots meant the transition was not easy: he knocked Ironhide out himself rather than let him risk his life against Megatron, and hesitated to open the door to the city when Megatron commanded it. To force him to pick one absolute loyalty, Megatron dared Demolishor to fire his weapons at him, but he could not, and reluctantly blew the door to the city open. After Megatron&#039;s forces raided the city&#039;s energon stores, Ironhide pleaded with Demolishor not to leave with them, but he departed in silence with his fellow Decepticons. {{storylink|Megatron Raid}}&lt;br /&gt;
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[[File:EnergonTower demolishor gunfingers.jpg|right|thumb|upright=1.4]]&lt;br /&gt;
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Not wholly convinced of Demolishor&#039;s loyalty, Megatron left him to stand guard over the Decepticons&#039; base—the dormant body of Unicron itself, stolen from Alpha Q—while the villains departed on their next mission. {{storylink|Starscream the Mysterious Mercenary}} When the Decepticons tried searching the remains of Asteroid City for more energon, Demolishor was unable to find any; Megatron started bludgeoning him for his failure until he suggested they check out Lunar City. He joined Megatron and Cyclonus in raiding the moonbase, then confronted the Autobots in a brief battle in the [[asteroid belt]]. {{storylink|Battle of the Asteroid Belt}} Demolishor was slightly taken aback to learn that Ocean City would be their next attack target, but he participated in the assault nonetheless, reluctantly squaring off against an angry, vengeful Ironhide. {{storylink|Energon Tower (episode)|Energon Tower}} Returning to Unicron, they discovered Alpha Q had stolen a chunk of their energon stockpile in their absence, and had one more surprise for them: he had revived Starscream as an &amp;quot;energon ghost&amp;quot; and sent him to kill Megatron. Demolishor tried to hold off the mind-wiped spectre of his former teammate, but was helpless to stop him. Fortunately, Megatron used the power of Unicron to bring Starscream under his control, {{storylink|The Legend of Rodimus}} and Demolishor looked on as Megatron welcomed him back to the Decepticon ranks. {{storylink|Crisis in Jungle City}}&lt;br /&gt;
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[[File:KickerBeware megatron and demolishor.jpg|left|thumb|upright=1.4|{{w|Spider-Man (2002 film)|&amp;quot;You have a knack for getting in trouble.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;You have a knack for saving my life.&amp;quot;}}]]&lt;br /&gt;
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After the Autobots protected their Cybertron Cities with new [[Energon tower (technology)|energon towers]], Megatron took out his frustrations on Demolishor and Cyclonus, and tried to pry from them information on &#039;&#039;how&#039;&#039; the Autobots found energon deposits in the first place. It took Starscream&#039;s blade pressed to his throat before Demolishor would reveal the existence of Kicker&#039;s extrasensory ability to detect energon, but with that information, Megatron formulated a plan. While the Autobots were visiting the remains of Lunar City, Demolishor approached Ironhide and Kicker with the story that he had abandoned Megatron, in an attempt to lure Kicker back to the Decepticons&#039; mobile base for capture. The plan went wrong when Scorponok, secretly working for Alpha Q, took off with the base, and Demolishor and Cyclonus&#039;s subsequent attempt to snatch Kicker was thwarted by the unseen intervention of [[Team Rodimus (G1)|Team Rodimus]]. {{storylink|Kicker Beware!}} Demolishor was aghast at Megatron&#039;s response to this failure: to simply destroy the Cybertron Cities remotely with an orbital bombardment. He tried to make his leader understand that doing so would kill many humans as well, struggling to explain that humans did not have immortal sparks like Transformers, but Megatron was immovable, and Demolishor was forced to stand by his side as the assault began. Fortunately, the Autobots erected a planetwide [[Energon grid (technology)|energon grid]] that shielded Earth from the attack. {{storylink|Energon Grid (episode)|Energon Grid}}&lt;br /&gt;
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[[File:Energon-Demolishor-Death.jpg|right|thumb|upright=1.4|&amp;quot;Damn you, Ironhide! You were the worst roommate!&amp;quot;]]&lt;br /&gt;
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Demolishor was a little concerned for Cyclonus&#039;s mental state when Megatron used the power of Unicron to heal injuries he had sustained, in the process reformatting him into &amp;quot;Snow Cat&amp;quot;; Megatron brushed off his concerns, and instead excoriated his troops for their failure to locate the interfering Alpha Q. {{storylink|Rodimus Friend or Foe?}} An attempt to flush Alpha Q out only brought the Decepticons into conflict with Team Rodimus, a battle from which Demolishor convinced Megatron to retreat. Soon after, the Decepticons attacked the Autobot ship &#039;&#039;[[Miranda II]]&#039;&#039;, which activated its personal [[Energon grid (technology)|energon grid]] defense system during the battle. Observing that the distracted Megatron was directly in the path of the grid, Demolishor was galvanized into making a final, fateful decision about where his loyalties lay: diving into action, he pushed his leader out of the way and took the force of the grid&#039;s blast himself. &#039;&#039;With his final words, Demolishor entreated the horrified Ironhide to remember him&#039;&#039;, and then exploded. {{storylink|Go for Unicron!}}&lt;br /&gt;
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[[File:TaleofTwoHeros demolishor hypermode.jpg|left|thumb|upright=1.4]]&lt;br /&gt;
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Though Demolishor&#039;s body was destroyed, his spark persisted and was salvaged by Megatron. Using his control over Unicron&#039;s powers to fashion a new body for Demolishor, Megatron took the extra step of wiping his mind, removing any trace of his conflicted nature and degenerating him into a simple-minded, ape-like creature, easily excited and prone to grunting and jumping around. He first saw action in his new form on a blizzard-swept planet, where he and Snow Cat successfully seized an energon deposit from the Autobots, but were sent packing by a swarm of Alpha Q&#039;s new [[Cruellock]] Terrorcons. {{storylink|The Return of Demolishor}} He subsequently joined the Decepticon effort to prevent the Autobots from reaching Unicron&#039;s body, {{storylink|A Tale of Two Heros}} and engaged [[Inferno (Energon)|Inferno]] in a vehicle-mode battle on the &#039;&#039;Miranda II&#039;s&#039;&#039; hull as both the ship and Unicron returned to Cybertron via [[space bridge]]. The Decepticons were forced to warp away when the Autobots turned the planet&#039;s energon grid on, inflicting massive damage onto Unicron&#039;s body. {{storylink|Battle Stations}} The sight of Unicron in the skies of Cybertron led the Decepticons on the planet to revolt—news that Demolishor and Snow Cat happily brought to Megatron, though he wasn&#039;t particularly bothered. {{storylink|Alpha Q: Identity}}&lt;br /&gt;
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[[File:SurvivalInstincts reformatted demolishor.jpg|right|thumb|upright=1.4]]&lt;br /&gt;
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Demolishor was part of the unit sent down to Cybertron&#039;s surface to recruit Decepticon war criminal [[Shockblast]]. {{storylink|Shockblast: Rampage}} Upon returning, he had to contend with an energon-starved Unicron&#039;s automatic defense attempting to impale him with huge spikes. {{storylink|Survival Instincts}} Once that situation was under control, Demolishor was part of the team sent back down to Cybertron to create an opening in the planet&#039;s energon grid by destroying energon towers, {{storylink|Each One Fights...}} then helped hold off the Autobots while Terrorcons gathered energon from the planet&#039;s core. This energon re-powered Unicron enough for Megatron to have him transform, and Demolishor helped keep the attacking Autobots busy while the process completed itself. {{storylink|Unicron Unleashed}} When Unicron&#039;s transformation was done, Megatron opened his surface beneath Demolishor and Snow Cat so they could escape a standoff with Scorponok, but the Terrorcon leader dogged them through Unicron&#039;s interior, foiling their every attempt to battle the Autobots. {{storylink|Open Fire!}} Subsequently, an unstable energon reaction initiated by Alpha Q opened up a rift in space, through which Demolishor, along with Unicron and all the other Decepticons, were sucked into. {{storylink|Ripped Up Space}} &lt;br /&gt;
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[[File:ImprisonedInferno demolishor embarassed.jpg|left|thumb|upright=1.4|On this ship, you are to refer to me as &amp;quot;idiot,&amp;quot; not &amp;quot;you captain&amp;quot;! I mean - you know what I mean!]]&lt;br /&gt;
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On the [[Alpha Q&#039;s universe|other side of the rift]], Alpha Q used Unicron&#039;s head and his energon to begin recreating all the planets that Unicron had once eaten, and Demolishor and the Decepticons began stealing the energon growing within them to continue Megatron&#039;s plans for Unicron&#039;s body. The Autobots followed, and succeeded in apprehending Shockblast; Demolishor brought news of his capture to Megatron, but the Decepticons purposely left him in Autobot custody on [[Iron Planet]] while they clashed with the Autobots for that planet&#039;s energon reserves. {{storylink|Protection}} They later made actual attempts to rescue their comrade. As the Decepticons hunted down the Autobot who had been Shockblast&#039;s guard, Inferno, Demolishor was surprised to discover that Shockblast had been demoted below him. He didn&#039;t quite grasp the concept of outranking a fellow Decepticon. {{storylink|Imprisoned Inferno}} During the Decepticon attack on [[Jungle Planet (Energon)|Jungle Planet]], Demolishor helped run interference in orbit to keep the Autobots from getting down to the planet&#039;s surface, but he and his team-mates were taken down by new Autobot arrivals [[Team Bulkhead]]. {{storylink|Jungle Planet (episode)|Jungle Planet}} Undeterred, Demolishor and the Decepticons soon made another play for Jungle Planet&#039;s energon, only to be repelled when the Autobots erected a new energon tower to shield the planet. {{storylink|Bulkhead (episode)|Bulkhead}} Not long thereafter, Demolishor accompanied Megatron in approaching Inferno, who was struggling to overcome the mind-altering programming that the Decepticon leader had inflicted upon him. When Megatron was called away to [[Ocean Planet]], Demolishor, Starscream, and Scorponok were left to help Inferno through his &amp;quot;transition&amp;quot;, but Inferno elected to kill himself rather than become a Decepticon. {{storylink|Farewell Inferno}}&lt;br /&gt;
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[[File:ReturnOurScorponok demolishor and snowcat.jpg|right|thumb|upright=1.4|Dumb and Dumber To]]&lt;br /&gt;
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&#039;&#039;With an energon grid now protecting most of the planets, the Decepticons had to scavenge what they could from the half-formed world outside the grid, but Demolishor didn&#039;t mind the menial labor. He took part in the battle on the newly-formed [[Planet Q]], where he tried and failed to get Scorponok to focus on energon gathering, rather than fighting Ironhide.&#039;&#039; {{storylink|Return! Our Scorponok}} Between fights, Demolishor and Snow Cat shuttled supplies around, but had to contend with tremors that shook Unicron, spawned by Megatron&#039;s impatience. {{storylink|Crash Course}} On their next energon-gathering mission, Demolishor and his buddies came under attack from the Autobots, but managed to cover the Terrorcons&#039; escape, allowing them to deliver the final payload of energon needed to power Unicron back up to the stage where he could move again. {{storylink|Omega Supreme (episode)|Omega Supreme}} Demolishor and the other &#039;Con grunts then battled the Autobots on Unicron&#039;s surface, preventing them from interfering with Megatron&#039;s successful reintegration of Unicron&#039;s body and head. {{storylink|A Heroic Battle}} Demolishor was first on the scene when Shockblast briefly usurped the power of the completed Unicron, but got blasted by the traitor and then expelled from Unicron&#039;s body. {{storylink|The Power of Unicron}} Megatron destroyed Shockblast and briefly retook control, but was soon possessed by Unicron himself, leaving Demolishor, Snow Cat, and Mirage struggling to escape the planet-eater&#039;s internal defenses. They failed, and ended up bound to Unicron&#039;s surface by energy-tentacles, giving them a front-row seat for the Unicron-controlled Megatron&#039;s battle with the gigantic, [[Primus]]-empowered Optimus Prime. {{storylink|Optimus Supreme}} Fortunately for them, they were freed by a barrage of Autobot fire moments before Optimus destroyed Unicron, but were subsequently captured by [[Landmine (Energon)|Landmine]]. {{storylink|Unicron Perishes}} &lt;br /&gt;
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[[File:Wishes rad hides from demolishor.jpg|left|thumb|upright=1.4|&amp;quot;ONCE! IN A LIFE! TIME-&amp;quot; &amp;lt;br&amp;gt; &amp;quot;Go away!&amp;quot; &amp;lt;br&amp;gt; &amp;quot;What? What&#039;s wrong with my voice?&amp;quot;]]&lt;br /&gt;
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With Megatron having apparently perished along with Unicron, Demolishor, Snow Cat, and Mirage were incarcerated on Cybertron, but were soon freed by Starscream, who revealed that Megatron still lived. {{storylink|Ambition}} They were joined in their breakout by Shockblast&#039;s younger brother [[Six Shot (Energon)|Six Shot]], who suggested using the planet&#039;s energon grid against the Autobots. Demolishor led him to the control room, and might have discovered its human operators, [[Rad White]] and the Jones family, hiding in a vent if he hadn&#039;t fallen flat on his face while attempting to peer inside it. {{storylink|Wishes}} Six Shot succeeded in taking control of the energon gas powering the grid and using it to force the Autobots off the planet, and the other Decepticon grunts began to feel underappreciated as Megatron (now &amp;quot;Galvatron&amp;quot; again after exposure to [[Super Energon]]) praised Six Shot for his accomplishments. However, following a battle on the hull of the &#039;&#039;Miranda II&#039;&#039;, during which Demolishor and Snow Cat were clobbered by [[Omega Supreme (Energon)|Omega Supreme]], they all enjoyed watching Galvatron beat Six Shot up for taking action without orders. {{storylink|Galvatron!}} The Autobots were soon able to find a way to break through the gas shroud and return to Cybertron; Demolishor took part in the battle that followed, which concluded with the Autobots escaping underground. {{storylink|Break Through}}&lt;br /&gt;
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[[File:IronhideTeam demolishor news reporter.jpg|right|thumb|upright=1.4|On next week&#039;s episode, we&#039;re gonna have a roach problem!]]&lt;br /&gt;
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At some point, Demolishor took part in a virtual fighting tournament, thanks to Six Shot hacking into an Autobot training program. Fighting as a tag team, he and Snow Cat went up against [[Prowl (Energon)|Prowl]] and [[Downshift (Energon)|Downshift]], and won when the two Autobots took themselves out of the fight by powerlinxing incorrectly—though in the process, the two Decepticons were inspired to try powerlinxing themselves, even if they couldn&#039;t get it quite right. Proceeding to the next round, they discovered their opponents were Galvatron and Starscream, who had already beaten virtual duplicates of the pair in their original bodies in the previous round. Frustrated to have found his minions goofing off in the game, Galvatron thrashed them, then quit the tournament. {{storylink|Distribution}}&lt;br /&gt;
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[[File:Distribution FusionDance.JPG|left|thumb|upright=1.4| [[Chris McFeely|A good man]] died to bring you these Energon summaries.]]&lt;br /&gt;
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Hoping to get a taste of the Super Energon that had empowered Galvatron and Starscream, Demolishor, Snow Cat, and Mirage went searching for the subterranean reservoir that held the miracle fuel, accidentally stumbling into Primus&#039;s chamber in the process. Finding Rad and the Jones family taking refuge there, Demolishor and Snow Cat left Mirage to stand guard and forced [[Brian Jones]] to lead them to the [[Super Energon Temple|temple]] containing the Super Energon. {{storylink|The Omega Train}} They were a little nervous about immersing themselves in it, but were finally about to take the plunge when a horde of [[Insecticon (Energon)|Insecticon Terrorcon drones]] burst out of the reservoir&#039;s depths and scared them witless. {{storylink|Decepticon Army}} Fleeing from the Insecticons, and having grown to giant size due to exposure to Super Energon, the pair headed back to the surface and sent word of the creatures&#039; approach to Galvatron, news-reporter style. They rejoined their leader on the battlefield, just in time for Optimus to have his spark of combination re-energized by Primus&#039;s awakening. Once more able to combine with Omega Supreme, Optimus blew away all of his enemies with a whirlwind attack. {{storylink|Ironhide Team}} &lt;br /&gt;
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[[File:DestructivePower demolishor altmode.jpg|right|thumb|upright=1.4|Who&#039;s the 13-gear road ranger an&#039; a sex machine to all the chicks? [https://www.youtube.com/watch?v=sR_PeHh9wZQ&amp;amp;t=3880 MEGAWEAPON!]]]&lt;br /&gt;
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Once the rogue Terrorcons were back under control, the Decepticons turned to the business of using the energon towers to move Cybertron through space, through the rift and back to Alpha Q&#039;s realm. Demolishor helped battle the Autobots as the planet moved through the rift, and later tried to defend the towers against Autobot attack, though both times, he had to contend with Six Shot&#039;s ambition constantly undermining their battlefield movements. {{storylink|Formidable}} After Six Shot purposefully allowed the towers he was guarding to overload, Demolishor was assigned to keep an eye on him alongside Snow Cat and Mirage. Six Shot soon tricked them into leaving him unattended by suggesting they make another play for the Super Energon pool. Demolishor and his buddies sped off, but quickly found the corridors all around them closing off as Six Shot used the control room to lock them in. Starscream freed Demolishor and co. a short time later, but they found themselves battling Autobots until far more world-shaking matters took precedent: Galvatron had used the Super Energon to transform himself into a giant. {{storylink|Galvatron Terror}}&lt;br /&gt;
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Demolishor and the other Decepticons held off the Autobots as they attacked the towering form of the Decepticon leader, but as he grew larger and larger and the planet&#039;s surface began to crack under his weight, Demolishor followed Snow Cat&#039;s advice to get the heck out of there. Under the sway of the still-living consciousness of Unicron, Galvatron took off for space, towing Cybertron behind him on a Super Energon cable; Demolishor and the rest followed, offering some token return fire at the pursuing Autobots. {{storylink|Destructive Power}} When Optimus Prime used the power of Unicron to grow to a titan of equal height, Demolishor and Snow Cat broke off from the battle to excitedly watch the two giant leaders duke it out on Jungle Planet. {{storylink|Spark (episode)|Spark}} Unable to make much in the way of a contribution to the huge scale of the final battle, Demolishor, Snow Cat, and Mirage could only spectate as the possessed Galvatron shook off Unicron&#039;s influence long enough to sacrifice himself by plunging into a foundling energon sun created by Primus. While loyalists Starscream and Mirage followed their leader into solar oblivion, the long-suffering Demolishor and Snow Cat could only float in space and ponder what to do next with their lives. {{storylink|The Sun}}&lt;br /&gt;
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====&#039;&#039;Cybertron&#039;&#039; toy bio====&lt;br /&gt;
[[File:CybertronDemolishor boxart.jpg|left|thumb]]&lt;br /&gt;
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Ten years after the Battle for Energon, when the [[Unicron Singularity]] forced the evacuation of Cybertron, Demolishor was left behind on their deserted homeworld. Through circumstances unknown, he had reverted to a version of his original Earth body (no word on whether his mentality recovered as well), and kept himself busy by fighting off the [[Scrapmetal (race)|Scrapmetal]] horde that began infesting the planet soon after. Demolishor heard rumors that Megatron had once again returned from the dead, but after the ordeal he went through last time, he hoped it was not true, since he found that he enjoyed not being pushed around by his commander for once. {{storylink|#Cybertron|Demolishor&#039;s &#039;&#039;Cybertron&#039;&#039; toy bio}}&lt;br /&gt;
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====&#039;&#039;Timelines&#039;&#039;====&lt;br /&gt;
During the search for the [[Cyber Planet Key]]s, Decepticon sniper [[Swindle (Cybertron)|Swindle]] bitterly remarked on Demolishor and Snow Cat&#039;s disappearance from the Decepticon ranks, considering it evidence of how little good loyalty to Megatron would do to advance a &#039;bot&#039;s standing in life. {{storylink|Force of Habit}}&lt;br /&gt;
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===Dreamwave &#039;&#039;Armada&#039;&#039; continuity===&lt;br /&gt;
====Dreamwave &#039;&#039;Armada&#039;&#039; comic====&lt;br /&gt;
[[File:DWArmada5 Demolishor whatmakeshumanstick.jpg|thumb|left|upright=2]]&lt;br /&gt;
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Demolishor was part of Megatron&#039;s initial strike force on [[Cybertron (planet)|Cybertron]], and devastated [[Mini-Con Sector|Mini-Con]] [[Village C52]] alongside [[Cyclonus (Armada)|Cyclonus]]. {{storylink|Dreamwave Armada issue 1|Armada #1}} Powered by [[Blackout (Armada)|Blackout]], he also participated in the assault on and devastation of [[Cyber City]]. {{storylink|Dreamwave Armada issue 2|Armada #2}}&lt;br /&gt;
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Millions of years later, when a Mini-Con signal was broadcast from Earth, the Decepticons picked it up and quickly made plans to travel to Earth. {{storylink|Dreamwave Armada issue 3|Armada #3}} Upon arrival, Demolishor, Cyclonus and [[Starscream (Armada)|Starscream]] broke into a [[human]] military base, where Demolishor scanned a tank for his new [[alternate mode]] (though the resulting tank mode wasn&#039;t particularly close to the source). {{storylink|Dreamwave Armada issue 4|Armada #4}} While the other Decepticons began fighting the Autobots who had followed them to Earth, Demolishor ambushed the [[Street Action Mini-Con Team]], [[Sparkplug (Armada)|Sparkplug]] and three human kids. He captured the Mini-Cons and expressed interest in taking the humans apart to see where all their courage came from. Then four other Mini-Cons swarmed his face and shattered his targeting reticle &amp;quot;eyepatch&amp;quot;. {{storylink|Dreamwave Armada issue 5|Armada #5}}&lt;br /&gt;
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[[File:FCBDArmada demolishor.jpg|thumb]]&lt;br /&gt;
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After the Decepticons successfully captured the [[Air Defense Mini-Con Team (Armada)|Air Defense Mini-Con Team]], Demolishor helped bring them back to the Decepticon base at [[Silver Ridge]]. {{storylink|Dreamwave Armada issue 6|Armada #6}} He later participated in the attack on the [[Autobase|Autobot base]], but didn&#039;t do much other than stand around and take offense to Starscream&#039;s claims that Megatron didn&#039;t need any underlings when he had the [[Star Saber (Armada)|Star Saber]]. {{storylink|Dreamwave Armada issue 7|Armada #7}} A little later, Demolishor joined Starscream and Cyclonus in capturing two humans who had been befriended by Starscream&#039;s Mini-Con [[Swindle (Armada)|Swindle]], but unfortunately for them, they turned out to be the Autobots&#039; human allies Rad and Carlos. The Autobots soon arrived to rescue their friends, and when Swindle turned on the Decepticons for tricking him into thinking he was going to be released, the villains retreated. {{storylink|Armada Free Comic Book Day}}&lt;br /&gt;
&lt;br /&gt;
[[File:WorldsCollide2 Demolishor vs SmokescreenScavenger.jpg|thumb|left|upright=1.3]]&lt;br /&gt;
&lt;br /&gt;
When the Decepticons&#039; Mini-Cons escaped, Demolishor and the others pursued them to [[Kansas]], where they fired impotently on a [[Mini-Con Ark|large object]] that was stealing all of Earth&#039;s Mini-Cons. They were then distracted by the arrival of several Autobots, and could only watch as the object rocketed off into space. {{storylink|Dreamwave Armada issue 8|Armada #8}} After figuring out that the Mini-Cons had ended up on the [[Moon (moon)|Moon]], the Decepticons chased after their precious power-ups. As Demolishor was the only Decepticon incapable of flight (Megatron got temporary rocket thrusters), he was left behind to guard the base. {{storylink|Dreamwave Armada issue 9|Armada #9}} He wasn&#039;t very good at it, though, and was beaten up by Autobots who wanted to use the Decepticons&#039; [[space bridge]]. {{storylink|Dreamwave Armada issue 10|Armada #10}}&lt;br /&gt;
&lt;br /&gt;
When said space bridge stopped working some time later, Megatron ordered Demolishor and Starscream to fix it. Neither of them knew how. {{storylink|Worlds Collide, Part 1 of 4}} The Decepticons later learned that [[Optimus Prime (Armada)|Optimus Prime]] had gone missing, and they seized the opportunity to perform an all-out assault on the Autobots. Demolishor found himself facing down [[Scavenger (Armada)|Scavenger]] and [[Smokescreen (Armada)|Smokescreen]] on a thin mountain road, and decided to play a game of chicken with them. He won, as both Autobots swerved away and fell off the road, where Smokescreen was seriously injured by Megatron. Shortly afterwards, their winning streak was interrupted by a [[Galvatron (G1)|mysterious powerful Transformer]] who knocked out Demolishor, Cyclonus and Starscream in short order. {{storylink|Worlds Collide, Part 2 of 4}} As it turned out, the stranger had been a [[Herald of Unicron|Herald]] of [[Unicron]], who was on his way to destroy Cybertron. The Decepticons were forced to ally themselves with the Autobots and return to their home planet in order to fight him off. Demolishor survived the battle with Unicron and was seen among the crowds of cheering Transformers in the aftermath. {{storylink|The End (Armada)|The End}}&lt;br /&gt;
&lt;br /&gt;
====Dreamwave &#039;&#039;Energon&#039;&#039; comic====&lt;br /&gt;
[[File:StarscreamEnergon-Multiplicity3.jpg|thumb|right|Giddy-up now...TO HELL!]]&lt;br /&gt;
Some time in Cybertron&#039;s past, during the war, Demolishor was part of a battle in which [[Scorponok (Energon)|Scorponok]] led an attack on an Autobot bunker. Demolishor watched the battle from a Decepticon saucer-ship, alongside Megatron, Starscream, Cyclonus and Thrust. {{storylink|No Exit}}&lt;br /&gt;
&lt;br /&gt;
Ten years after the battle with Unicron, Unicron&#039;s [[Unicron&#039;s Four Horsemen|Four Horsemen]] attacked Cybertron. Demolishor was among the Transformers called in as reinforcements against this new threat. {{storylink|What Lies Beneath, Part Two}} Some time later, he was stationed at the [[energon]] ore processing plant [[Deltos-Five]] when its systems started going haywire. Grumbling that Thrust had left him to deal with technical difficulties while &#039;&#039;he&#039;&#039; got to have fun fighting [[Terrorcon (Energon)|Terrorcons]] on Earth, Demolishor made his way into the facility, where he was ambushed by a ghostly Starscream. {{storylink|Multiplicity, Pt. 3}}&lt;br /&gt;
&lt;br /&gt;
{{Unreleased energon comic}}&lt;br /&gt;
&lt;br /&gt;
[[File:Energon issue 32 crop.jpg|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
Demolishor was recovered by [[Alpha Quintesson]] and upgraded into a new body via the power of Unicron. Placed on Earth shortly before the Autobots erected a [[Energon grid (technology)|global energy shield]], Demolishor was charged with kidnapping [[Kicker Jones]], and tracked the boy down just as he as attempting to play hooky from a training session at [[Alterenergy|AlterEnergy]]. Demolishor approached in his new dump truck alternate mode, and Kicker actually flagged him down in hopes of hitching a lift before Demolishor revealed his true nature. {{storylink|Doomsday Redux!}} Demolishor&#039;s specially-tailored new form allowed him to first shrug off energon blasts from the human boy, and then easily take out an AlterEnergy rapid response team, before grabbing Kicker and absconding. {{storylink|Armageddon Part 1}}&lt;br /&gt;
&lt;br /&gt;
With Alpha Quntession unable to teleport him off-planet thanks to the energy shield, Demolishor went into hiding; AlterEnergy began searching the planet for him, {{storylink|Armageddon Part 2}} but he was holed up in a cave in [[Mexico]], by a space bridge portal, waiting for Alpha Quintesson&#039;s forces to take out the shield down so he could use the bridge to bring Kicker to his master. {{storylink|Armageddon Part 3}} An AlterEnergy team led by Rad tracked him down before that could happen, but Demolishor was ready for them and the Autobot backup they brought, and was able to fight them to a standstill. Word then came through from Alpha Quintesson that the energy shield was down, so Demolishor broke off the fight and returned to the chamber he had been keeping Kicker in, only to find that the boy had been freed by Rad and Carlos while he had been busy in battle. {{storylink|Armageddon Part 4}} Demolishor immediately gave chase through the caves, but when he caught up to them, Kicker stood his ground and used his special powers to channel the energy of all the energon on Earth, using it to utterly destroy Demolishor. {{storylink|Armageddon Part 5}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===Panini &#039;&#039;Armada&#039;&#039; comic===&lt;br /&gt;
[[File:PaniniArmada3 demolishor.jpg|right|thumb|upright=1.3]]&lt;br /&gt;
Demolishor was among the Decepticons who had a great time kidnapping Mini-Cons back when the war broke out. {{storylink|Panini Armada issue 9|Counter-Strike!}}&lt;br /&gt;
&lt;br /&gt;
In modern day, he was sent to [[Earth]] to search for escaped Mini-Cons alongside [[Cyclonus (Armada)|Cyclonus]] and [[Starscream (Armada)|Starscream]]. Demolishor was apparently still searching elsewhere when the rest of the Decepticons were beaten up by the Autobots and fled. {{storylink|Friends and Foes!}} Eventually, he sawed his way into the wreckage of the Mini-Cons&#039; ship, as he had orders from [[Megatron (Armada)|Megatron]] to retrieve its [[locator log]]. He was surprised to find the [[Street Action Mini-Con Team|Street Action Team]] in the ship, and wasn&#039;t sure what to do with the situation. Deciding that the best course of action was violence, he began blasting the Mini-Cons but was distracted when [[Rad White]] grabbed the locator log and ran for it. Demolishor followed in his tank mode, only to drive straight into an unstable part of the cave, where the vibrations from his treads caused the hidden log to explode and collapse the cave on top of him. {{storylink|Panini Armada issue 3|Deep Trouble!}}&lt;br /&gt;
&lt;br /&gt;
Some time later, Demolishor participated in an attack on the Autobots when they were trying to send their Mini-Cons back to Cybertron. Though the Mini-Cons ultimately decided to stay on Earth, the Decepticons destroyed the Autobots&#039; space bridge anyways. {{storylink|Panini Armada issue 4|No Way Back!}} [[File:PaniniArmada9 demolishor powerlinx.jpg|left|thumb|upright=1.5]] He and Cyclonus were then sent to search for Mini-Cons on the [[Moon (moon)|Moon]]. The Autobots [[Smokescreen (Armada)|Smokescreen]] and [[Scavenger (Armada)|Scavenger]] followed them, but were no match for the Mini-Con-augmented Decepticons. Demolishor shot Smokescreen down and prepared to squash him under his tracks, but didn&#039;t expect the Autobot to suddenly get a Mini-Con partner of his own. Powered by [[Liftor]], Smokescreen delivered a powerful punch to the incoming Demolishor, driving him back. {{storylink|Panini Armada issue 6|Between Two Worlds!}}&lt;br /&gt;
&lt;br /&gt;
When the Decepticons planned to [[Nuclear weapon|nuke]] the Autobots from their new lunar base, Demolishor caught a transmission from the Autobots&#039; Mini-Cons, who offered to surrender in exchange for the Autobots&#039; lives. He reported this to Megatron, who opted to take the Mini-Cons then blow the Autobots up anyway. {{storylink|Panini Armada issue 8|Earthshaker!}} The plan was a huge failure, ending with the destruction of the Decepticon base and no Mini-Cons to show for it. Demolishor cheerfully referred to the whole thing as a &amp;quot;bit of a blip in the old world-conquest plans&amp;quot;, which promptly got him punished by the disgruntled Megatron. Suddenly, Cyclonus showed up and started attacking his fellow Decepticons. He turned out to be possessed by the [[Destruction Mini-Con Team]], who were using him to get rid of Megatron once and for all. After watching the two duel for a while, Demolishor power-linked with [[Blackout (Armada)|Blackout]] and entered the fray, but did little damage to Cyclonus. {{storylink|Panini Armada issue 9|Dawn of Destruction!}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Bendon &#039;&#039;Armada&#039;&#039; books===&lt;br /&gt;
[[File:CaveCatastrophe demolishor vs optimus.jpg|right|thumb|upright=1.75]]&lt;br /&gt;
&lt;br /&gt;
Megatron and Demolishor were searching the area around the Autobot base for Mini-Cons when they were, unsurprisingly enough, stumbled upon by Optimus Prime and Hot Shot. Demolishor tussled with a vehicle mode Optimus, but evidently didn&#039;t fare too well, as the Autobot leader was seen battling Megatron moments later. Bested, the &amp;quot;cowardly&amp;quot; pair warped away. {{storylink|Cave Catastrophe}} &lt;br /&gt;
&lt;br /&gt;
Megatron and Demolishor later launched a sneak attack against the kids when they left themselves in the open, and were yet again bested by the two Autobots when they came to render aid. {{storylink|Race to Disaster}}&lt;br /&gt;
&lt;br /&gt;
===Reader&#039;s Digest &#039;&#039;Armada&#039;&#039; novels===&lt;br /&gt;
Demolishor was one of the Decepticons warped to the planet Earth after the Mini-Cons, who had long been dormant there, awoke. The Decepticons&#039; initial attack against the Autobots was rebuffed, and they began building a base of operations on the Moon by reinforcing the partial remains of the Mini-Cons&#039; ship.&lt;br /&gt;
&lt;br /&gt;
Demolishor and Starscream were tasked by Megatron to scan all of the Earth&#039;s vehicles to find suitable alternate modes. When Megatron checked in on their progress, Demolishor presented Earth&#039;s mightiest military vehicles to his leader. Demolishor chose a &amp;quot;missile tank&amp;quot; alternate mode for himself. Megatron then led the members of his inner circle on an assault on the Autobots&#039; base on Earth. The assault was briefly halted when Megatron spotted the Autobots&#039; human allies, Rad, Alexis and Carlos, rush into the war-zone. Megatron demanded that the children hand over their Mini-Con companions. But Optimus Prime and his Autobots weren&#039;t far behind, and they launched a counter-attack against the Decepticons. Demolishor tried to blast Optimus, only for his missile to be deflected by the Autobot Red Alert. Subsequent assaults on the Autobots proved futile, as Optimus assumed his &amp;quot;Super Optimus Prime&amp;quot; mode and overwhelmed the Decepticons with pure brute strength. The balance of power shifted even further in the Autobots&#039; favor when Red Alert and Hot Shot acquired Mini-Cons. Red Alert used the new strength bestowed upon him by his new partner, Longarm, to lift Demolishor up off the ground, then Hot Shot used the electrical powers granted to him by his Mini-Con, Jolt, to short out the Decepticon&#039;s circuits. Megatron soon recognized that the Decepticons were outmatched and ordered a retreat.&lt;br /&gt;
&lt;br /&gt;
Back on the moon, the Decepticons squabbled over their defeat until Cyclonus teleported in late. As it turns out, two other Mini-Con panels had been uncovered by the children during the fight, and Cyclonus had managed to snatch them away before fleeing. Megatron allowed Cyclonus to keep one of the Mini-Cons, while the other was given to Demolishor. Demolishor named his new partner “Blackout.&amp;quot; {{storylink|Transformers Armada: Race for the Mini-Con Robots|Race for the Mini-Con Robots}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Q-Robo Transformer&#039;&#039;===&lt;br /&gt;
{{charstubfiction|{{storylink|Q-Robo Transformer}}}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Toy pack-in comics===&lt;br /&gt;
[[File:Energon V4 Decepticons.jpg|thumb]]&lt;br /&gt;
When [[Optimus Prime (Armada)|Optimus Prime]] fell to his knees in battle, [[Megatron (Armada)|Megatron]] sent Demolishor, [[Cyclonus (Armada)|Snow Cat]], and [[Tidal Wave (Armada)|Mirage]] to attack the beaten leader. Their attack was averted when they were blasted away by [[Wing Saber (Energon)|Wing Saber]]. {{storylink|Energon Volume 4}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;TransTech&#039;&#039;===&lt;br /&gt;
Demolishor was part of [[Gutcruncher (G1)|Gutcruncher]]&#039;s inner circle in the underlevels of [[Axiom Nexus]]. He was with Gutcruncher in [[The Blue Deployer]] the night the [[Action Master]] took [[Hubcap (G1)|Hubcap]] for a lot of money. {{storylink|Gone Too Far}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers: Battle Tactics&#039;&#039;===&lt;br /&gt;
[[File:Battle-Tactics-Demolisher-Armada.jpg|thumb|400px]]&lt;br /&gt;
Demolishor participated in battles against a variety of opponents, both Autobots and Decepticons. Sometimes there were many of him! He was an Epic character who could be recruited by collecting 650 units of Cybermetal, 350 units of Transmetal, 150 exclusive cores, and 50 cores of this character. {{storylink|Transformers: Battle Tactics}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Earth Wars&#039;&#039;===&lt;br /&gt;
[[File:Earth Wars Demolisher.jpg|thumb|right|upright=1.6|]]&lt;br /&gt;
{{chargamestub|{{storylink|Second Armada}} {{storylink|Third Armada}} Bio, stats}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Armada&#039;&#039;===&lt;br /&gt;
[[File:Arm-toy Demolishor.jpg|right|upright=1.6|thumb|Best Decepticon yes-man toy, ever!&amp;lt;br&amp;gt;(&#039;&#039;Hasbro version pictured&#039;&#039;)]]&lt;br /&gt;
[[File:LOTM Ironhide.jpg|thumb|upright=1|(&#039;&#039;Takara version pictured&#039;&#039;)]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1|&#039;&#039;&#039;Demolishor with Blackout&#039;&#039;&#039; (Super-Con Class, [[2002]])}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Takara name&#039;&#039;: &#039;&#039;&#039;Ironhide&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Sonokong name&#039;&#039;: &#039;&#039;&#039;Hide&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Takara/Sonokong ID number&#039;&#039;: &#039;&#039;&#039;MD-03&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Takara release date&#039;&#039;: [[December 28]], 2002&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: 4 missiles&lt;br /&gt;
{{toydesigner|[[Aaron Archer]] (Hasbro), [[Shogo Hasui]] (Takara)|[[Draxhall Jump]] (concept art)}}&lt;br /&gt;
&lt;br /&gt;
: Part of the first wave of &#039;&#039;[[Transformers: Armada (toyline)|Armada]]&#039;&#039; &amp;quot;Super-Con Class&amp;quot; toy (basically &amp;quot;Deluxes&amp;quot;), Demolishor transforms into an anti-aircraft missile tank of made-up model, though it appears to be heavily based on the ADATS weapon system. His primary Mini-Con gimmick is the twin spring-loaded missile launcher in his left shoulder; attaching any Mini-Con to the Powerlinx port there pops the launcher forward, after which the missiles can be fired simultaneously by pulling the Mini-Con back. Reportedly, Demolishor was to feature this gimmick in both shoulders, but it was cut back to one for cost considerations, so his right shoulder now simply holds two spare missiles.&lt;br /&gt;
&lt;br /&gt;
: In vehicle mode, Demolishor features extra Mini-Con compatibility design specially around his partner [[Blackout (Armada)#Toys|Blackout]]. When in vehicle mode, Blackout can be inserted into the space between Demolishor&#039;s front treads, forming a more &amp;quot;complete&amp;quot;-looking tank. Blackout can then be launched into action by a small spring-loaded launcher, activated by a tiny button on Demolishor&#039;s back end. Also on the back end is a flip-out seat that Blackout or any other appropriately-jointed Mini-Con can sit in to &amp;quot;man&amp;quot; his guns (Though Blackout&#039;s hand-guns plug quite nicely into the screw-holes in the back of Demolishor&#039;s turret, making it look like a more direct interface). The seat can also be used for Demolishor&#039;s rudimentary &amp;quot;Attack Base&amp;quot; mode, which involves folding out his legs/treads to turn him into an elevated anti-aircraft station.&lt;br /&gt;
&lt;br /&gt;
: The [[TakaraTomy|Takara]] &#039;&#039;Legends of the Microns&#039;&#039; &amp;quot;Ironhide&amp;quot; and [[Sonokong]] &#039;&#039;Eunha Yeongung: Cybertron&#039;&#039; &amp;quot;Hide&amp;quot; releases, render the figure in more primary, show-accurate colors, painting him a more greenish shade of tan, making his face brown rather than black, and features a Decepticon symbol with proper &amp;quot;separated&amp;quot; [[Paint operation|paint applications]], among several other smaller paint changes.&lt;br /&gt;
&lt;br /&gt;
: This toy doubles as Generation 1 [[Demolisher (G1)|Demolisher]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2002/Decepticon/Demolishor/demolishor.htm More information on Demolishor at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|MS03}}{{anchor|LandMilitary}}&lt;br /&gt;
[[File:Armadatoy demolishor landmilitaryteam set.jpg|right|thumb|upright=1]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1|&#039;&#039;&#039;Ironhide &amp;amp; Land Military Microns&#039;&#039;&#039; (Multi-pack, 2002)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;ID number:&#039;&#039; &#039;&#039;&#039;MS-03&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Release date&#039;&#039;: [[December 28]], 2002&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: 4 missiles&lt;br /&gt;
&lt;br /&gt;
: In Japan, Ironhide was available both separately and in a multi-pack with the [[Land Military Mini-Con Team#Toys|Land Military Microns]]. All toys in the set are identical to their individual releases.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|Powerlinx}}&lt;br /&gt;
[[File:Armadatoy-DemolishorPX.jpg|right|thumb|upright=1.67|The dumb Decepticon goon homages the [[Ironhide (G1)|staunchest of Autobots]]? Where&#039;s the logic there?]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1|&#039;&#039;&#039;Powerlinx Demolishor with Powerlinx Blackout&#039;&#039;&#039; (Super-Con Class, 2003)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Takara name&#039;&#039;: &#039;&#039;&#039;Ironhide Super Mode&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Takara ID number&#039;&#039;: &#039;&#039;&#039;MD-10&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Takara release date&#039;&#039;: October ??, 2003&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: 4 missiles&lt;br /&gt;
{{toydesigner|[[Aaron Archer]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
: Part of the final wave of &#039;&#039;Armada&#039;&#039; product, this [[redeco]] of the original Demolishor gives him in a new red and off-white color scheme, roughly [[Homage|homaging]] [[Ironhide (G1)|Ironhide]]. According to [[Aaron Archer]], he was originally intended to be colored like [[Sixshot (G1)|Sixshot]], because Demolishor&#039;s gun-hands reminded him of Sixshot (we don&#039;t get it either—maybe he meant [[Six-Gun|Six-&#039;&#039;Gun&#039;&#039;]]?),&amp;lt;ref&amp;gt;{{citesocial|quote=While the repaint was originally supposed to be painted in a “Generation One Sixshot-like” color scheme, the plans were scrapped.|link=https://news.tfw2005.com/2003/04/09/demolishor-repaint-confirmed-179|name=Tim Formas|site=TFW2005|year=2003|month=03|day=09}}&amp;lt;/ref&amp;gt; but the red color scheme was decided upon and used in the animated series first, so the toy had to follow suit. Reflecting the late nature of this change, his packaging depicts a normal-colored Demolishor toy, as the colors had not been decided upon by the time cardback photography was required.&lt;br /&gt;
&lt;br /&gt;
: The Takara &amp;quot;Ironhide Super Mode&amp;quot; release is similar to the Hasbro one, but its colors are once again lightly tweaked to look more cartoony, in darker, more primary shades, and not as glossy. It also lacks the dark blue paint on top of the Hasbro version&#039;s head, and once again has a &amp;quot;separated&amp;quot; Decepticon symbol rather than a block-painted one.&lt;br /&gt;
&lt;br /&gt;
:This toy was [[repurposing|repurposed]] as [[Demolishor (SG)|&#039;&#039;Shattered Glass&#039;&#039; Demolishor]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2003/Decepticon/PXDemolishor/demolishor.htm More information on Powerlinx Demolishor at TFU.info]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Built to Rule!&#039;&#039;===&lt;br /&gt;
[[File:BTR-Demolishor.jpg|right|upright=1.67|thumb|&amp;quot;I&#039;m the man who killed Jaime Lannister.&amp;quot;]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1|&#039;&#039;&#039;Demolishor&#039;&#039;&#039; (Built to Rule!, 2003)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: 2 missiles&lt;br /&gt;
&lt;br /&gt;
: One of the smaller &#039;&#039;[[Built to Rule!]]&#039;&#039; sets, Demolishor&#039;s vehicle mode is still an anti-aircraft missile tank, but with only one spring-loaded rocket per side, activated by a rotating &amp;quot;drum&amp;quot; on top of the launcher. He also features working rubber treads, and a 2x2 &amp;quot;[[Powerlinx]]&amp;quot; plate than can be used by both &#039;&#039;BTR&#039;&#039;-based and regular-type [[Mini-Con]]s, though the grip on the latter is not terribly great. He is &amp;quot;transformed&amp;quot; by removing pretty much everything on the &amp;quot;Trans-Skeleton&amp;quot; core, flipping out the limbs, then adding &#039;&#039;some&#039;&#039; of the parts back on to create a super-top-heavy, awkward robot.&lt;br /&gt;
&lt;br /&gt;
: He also comes with a building-block version of [[Blackout (Armada)#Built to Rule!|Blackout]].&lt;br /&gt;
&lt;br /&gt;
: His 1x4 plates with the flat area in the middle would later show up in some &#039;&#039;[[Kre-O]]&#039;&#039; sets.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2003/Decepticon/BTRDemolishor/demolishor.htm More information on Built to Rule! Demolishor at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|BTRNightAttack}}&lt;br /&gt;
[[File:BTR-toy Demolishor NightAttack.jpg|right|upright=1.67|thumb|WUBBA WUBBA WUBBA.]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1|&#039;&#039;&#039;Night Attack Demolishor&#039;&#039;&#039; (Built to Rule!, 2003)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: 2 missiles&lt;br /&gt;
&lt;br /&gt;
: Part of the final wave of &#039;&#039;Armada Built to Rule!&#039;&#039;, the first Demolishor set was [[redeco]]ed into colors very close to those of the [[Night Attack Mini-Con Team]]. Again, he comes with a similarly-colored version of Blackout.&lt;br /&gt;
&lt;br /&gt;
: Night Attack Demolishor did not ship very prominently, but eventually could be found at [[Toys&amp;quot;R&amp;quot;Us]] stores for the heavily discounted-price of $2 or so.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2004/Decepticon/NADemolishor/demolishor.htm More information on Built to Rule! Night Attack Demolishor at TFU.info]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Energon&#039;&#039;===&lt;br /&gt;
[[File:En-toy DemolishorArm.jpg|right|thumb|upright=1.67|If by &amp;quot;Constructicon homage&amp;quot; you mean &amp;quot;dumped a bucket of slime on him&amp;quot;.]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1|&#039;&#039;&#039;Demolishor with Blackout&#039;&#039;&#039; (Combat Class, [[2004]])}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Takara name&#039;&#039;: &#039;&#039;&#039;Ironhide&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Takara ID number&#039;&#039;: &#039;&#039;&#039;SD-02&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Takara release date&#039;&#039;: [[December 25]], 2003&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: 4 missiles&lt;br /&gt;
{{toydesigner|[[Marcelo Matere]] (packaging artist)}}&lt;br /&gt;
&lt;br /&gt;
: Demolishor&#039;s and Cyclonus&#039;s &#039;&#039;Armada&#039;&#039; toys (with their respective Mini-Cons) were [[redeco]]ed for the initial assortment of [[TakaraTomy|Takara]]&#039;s &#039;&#039;[[Transformers: Energon (toyline)|Super Link]]&#039;&#039; line. It&#039;s quite possible that their new color palettes were chosen to fit with Takara&#039;s plans to characterise the new &#039;&#039;Energon&#039;&#039; Demolishor and Snow Cat toys as upgraded forms for these two; Demolishor has a very [[Constructicon (G1)|Constructicon]]-esque color palette of lurid green and purple with hazard stripes, with his new &#039;&#039;Energon&#039;&#039; toy having originally been conceived in homage to the Constructicon [[Long Haul (G1)|Long Haul]].&lt;br /&gt;
&lt;br /&gt;
: These toys were only released in America &#039;&#039;much&#039;&#039; later, towards the end of the &#039;&#039;[[Transformers: Energon (toyline)|Energon]]&#039;&#039; line as [[KB Toys]] [[exclusive]]s. These releases were identical apart from their packaging, which naturally sold them under their Western-market names.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2004/Decepticon/KBDemolishor/demolishor.htm More information on &#039;&#039;Energon&#039;&#039; KB Toys Demolishor at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|EnergonDumptruck}}&lt;br /&gt;
[[File:En-toy Demolishor.jpg|right|upright=1.67|thumb|MUNKY IS TRUKK]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1|&#039;&#039;&#039;Demolishor&#039;&#039;&#039; (Combat Class, 2004)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Takara name&#039;&#039;: &#039;&#039;&#039;Irontread&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Takara ID number&#039;&#039;: &#039;&#039;&#039;SD-11&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Takara release date&#039;&#039;: [[April 28]], 2004&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: 4 missiles&lt;br /&gt;
{{toydesigner|[[Eric Siebenaler]] (Hasbro), [[Takio Ejima]] (Takara)|[[Marcelo Matere]] (packaging artist)}}&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;[[Transformers: Energon (toyline)|Energon]]&#039;&#039; Demolishor&#039;s new body transforms into a large &amp;quot;earth-mover&amp;quot; dump truck. His truck bed contains four spring-loaded missiles, plus four &amp;quot;false&amp;quot;, non-firing missiles. His center torso block can rotate forward to bring his launcher over his body for &amp;quot;[[Super Mode|Hyper Mode]]&amp;quot;... which puts his head right in the middle of his sternum. His truck bed also features two pairs of &amp;quot;dead&amp;quot; Powerlinx plugs to attach Mini-Cons to, one pair on each side of the &amp;quot;flap&amp;quot;, allowing for Mini-Con Powerlinxing in both truck and [[robot mode]]s.&lt;br /&gt;
&lt;br /&gt;
: The truck bed also has possibly the biggest Decepticon [[insignia]] on a Deluxe-level toy &#039;&#039;ever&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
: According to Hasbro in [[Hasbro Q&amp;amp;A/August 2009: Answers|a Q&amp;amp;A]], he was originally supposed to be a new character named [[Long Haul (disambiguation)|Long Haul]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2004/Decepticon/Demolishor/demolishor.htm More information on &#039;&#039;Energon&#039;&#039; Demolishor at TFU.info]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Cybertron&#039;&#039;===&lt;br /&gt;
[[File:Cyb-toy Demolishor.jpg|right|upright=1.67|thumb]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1|&#039;&#039;&#039;Demolishor&#039;&#039;&#039; (Deluxe Class, [[2006]])}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: 4 missiles, Cybertron Cyber Key&lt;br /&gt;
:*&#039;&#039;Cyber Key Code&#039;&#039;: &#039;&#039;&#039;dt67&#039;&#039;&#039;&lt;br /&gt;
{{toydesigner|[[Marcelo Matere]] (packaging artist)}}&lt;br /&gt;
&lt;br /&gt;
: A late addition to the [[Transformers: Cybertron (toyline)|&#039;&#039;Cybertron&#039;&#039; toy line]], the original &#039;&#039;Armada&#039;&#039; Demolishor figure was redecoed in a more military camo scheme. He does not come with his Mini-Con partner Blackout in this release; instead, Demolishor and his [[wave]]-mate [[Optimus Prime (Armada)/toys#CybDx|Optimus Prime]] debuted a new [[Cyber Key]] variant: [[retool]]ed from the standard &amp;quot;[[Cybertron (planet)|Cybertron]]&amp;quot; style key, this version lacked a sculpted [[insignia]], so that any symbol could be [[tampograph]]ed on to it, and featured a [[Mini-Con]]-style [[Powerlinx]] socket on the back, allowing it to operate the figure&#039;s formerly-Mini-Con-activated missile launcher feature without the figure itself having to be retooled.&lt;br /&gt;
&lt;br /&gt;
: The key sports a tampographed Decepticon insignia, a purple border, and a [[Cyber Key Codes|Key Code]] tampographed on the back. This code, when entered on Hasbro&#039;s website, was &#039;&#039;supposed&#039;&#039; to unlock additional information on the character or the toy, but due to an error on behalf of Hasbro, it unlocked information intended for Demolishor&#039;s wave-mate, the aforementioned Deluxe Class Optimus Prime; Demolishor&#039;s information was instead unlocked using the code &amp;quot;D56B&amp;quot;, which was tampographed on the back of the Cyber Key included with said Optimus Prime toy.&lt;br /&gt;
&lt;br /&gt;
{{note|The photography to the right is slightly mistransformed. The waist is meant to be rotated 180° degrees.}}&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2006/Decepticon/Demolishor/demolishor.htm More information on &#039;&#039;Cybertron&#039;&#039; Demolishor at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Kre-O&#039;&#039;===&lt;br /&gt;
[[File:KreO-Toy DemolishorKreon.jpg|thumb|right|300px|&amp;quot;I&#039;m completely transformable, and I&#039;m proud of it&amp;quot;.]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-d1|&#039;&#039;&#039;Demolishor&#039;&#039;&#039; (Kreon Micro-Changer, [[2014]])}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;Bag number&#039;&#039;: &#039;&#039;&#039;33501 37&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Accessories&#039;&#039;: Stand-brick, 2 double-barreled pistols&lt;br /&gt;
{{toydesigner|[[Ed Masiello]] (Hasbro)}}&lt;br /&gt;
&lt;br /&gt;
:Part of the fourth assortment of [[blindpacking|blind-bagged]] [[Kreon]] [[Micro-Changer]]s, Demolishor can be &amp;quot;rebuilt&amp;quot; into an anti-aircraft tank. We say &amp;quot;rebuilt&amp;quot; but really all you do is flip the treads around, swivel the guns, stick Demmy butt-up and &#039;&#039;bam&#039;&#039;, tank mode.&lt;br /&gt;
&lt;br /&gt;
: He uses the [[Hound (Kre-O)|Hound]]-style helmet.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2014/Decepticon/Kre-ODemolishor/demolishor.htm More information on Demolishor at TFU.info]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
===Happy Meal toys===&lt;br /&gt;
[[File:Armadatoy mcdonalds demolishor.jpg|right|thumb|upright=1.67|Why the slag are the humans playing with my crotch?!]]&lt;br /&gt;
*&#039;&#039;&#039;Demolishor&#039;&#039;&#039; (October 2002)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Arm/cannon&lt;br /&gt;
&lt;br /&gt;
:One of eight [[McDonald&#039;s]] &#039;&#039;Armada&#039;&#039; promotional toys, Demolishor is a simple toy that transforms from Cybertronian tank to robot in a few steps. His right arm/cannon features a &amp;quot;battle damage&amp;quot; pop-off gimmick that is activated when a yellow button on the front of his tank mode is pressed. &lt;br /&gt;
&lt;br /&gt;
:He has a [[Powerlinx]] post on his front left tread that you can attach Mini-Cons to, though its main purpose is to allow him to combine with the other Happy Meal Decepticons to form a [[Mighty Vehicle]]. The back of his head has a Mini-Con Powerlinx port, so he can activate Mini-Con features on larger toys, but given its location and his size, it would be a pretty awkward fit on most figures.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2002/Decepticon/McDemolishor/demolishor.htm More information on Happy Meal Demolishor at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|EnergonHappyMeal}}&lt;br /&gt;
[[File:Mcdemolishor.jpg|right|upright=1.67|thumb|Good luck finding me.]]&lt;br /&gt;
*&#039;&#039;&#039;Demolishor&#039;&#039;&#039; (January 2005)&lt;br /&gt;
&lt;br /&gt;
: Part of the second &#039;&#039;Energon&#039;&#039; Happy Meal promotion, which was only available in some Latin America markets, this heavily-simplified version of dump-truck Demolishor features a spring-loaded transformation from dump truck to robot mode when his truck grill is pushed in. Given his limited release, he&#039;s very rare—even good &#039;&#039;pictures&#039;&#039; of him are hard to come by.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===Super Collection Figure===&lt;br /&gt;
{{anchor|SCF}}&lt;br /&gt;
[[File:SCF Demolishor.jpg|right|thumb|upright=1.67]]&lt;br /&gt;
*&#039;&#039;&#039;Ironhide&#039;&#039;&#039; (SCF, [[December 27]], 2002)&lt;br /&gt;
**&#039;&#039;Series&#039;&#039;: &#039;&#039;&#039;ACT 9&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Stand&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;[[Heroes of Cybertron (toyline)|Super Collection Figure]]&#039;&#039; Demolishor (&amp;quot;Ironhide&amp;quot; in Japan) is a 3-inch tall soft-plastic figurine based on his animation model. Made to pop apart, he has limited articulation, with swivel neck, waist, shoulders and legs. He came in two paint schemes: full-color and pewter-finish, each available at an equal ratio of one each per case of twelve figures. Be careful with the pewter version, as the pegs are often painted, leading to super-tight fits and occasional breakage.&lt;br /&gt;
&lt;br /&gt;
: Like all normal SCF figures, he was sold in a [[blindpacking|blind-box]] assortment, so you could not tell which mold or color scheme you got until you actually opened the box.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===Mega Super Collection Figure===&lt;br /&gt;
[[File:Arm-toy DemolishorMSCF.jpg|right|thumb|upright=1.67|Oh. My. God. Becky. Look at. His. Butt.]]&lt;br /&gt;
*&#039;&#039;&#039;Ironhide&#039;&#039;&#039; (February 2003)&lt;br /&gt;
**&#039;&#039;ID number&#039;&#039;: &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: 4 missiles&lt;br /&gt;
&lt;br /&gt;
: At double the size of a normal SCF figure, this non-transformable figure of Demolishor features more -but still limited- posability, with restricted-balljoint neck, shoulders and hips, double-swivel elbows, and swivel wrists, waist and knees. He also has removable missiles, and comes with a really teeny version of [[Blackout (Armada)#MSCF|Blackout]].&lt;br /&gt;
&lt;br /&gt;
: As the Mega SCFs are all based on a singular ball/socket and clip system for joints, you can swap parts from any figure around with any other in the line... as long as there&#039;s enough clearance, of course.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2003/Destron/MegaSCFIronhide/ironhide.htm More information on &#039;&#039;Mega Super Collection Figure&#039;&#039; Ironhide at TFU.info]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===Battle for Cybertron Game===&lt;br /&gt;
[[File:BattleforCybertron demolishor.jpg|right|thumb|upright=1.67]]&lt;br /&gt;
*&#039;&#039;&#039;Transformers: Armada - Battle for Cybertron Game&#039;&#039;&#039; (2003)&lt;br /&gt;
:A small figurine of Demolishor was among the eight Transformers character playing pieces included with the [[Milton Bradley]] &#039;&#039;[[Battle for Cybertron Game|Battle for Cybertron]]&#039;&#039; board game.&lt;br /&gt;
::*&#039;&#039;[http://boardgamegeek.com/boardgame/6841/transformers-armada-battle-for-cybertron More information on Battle for Cybertron at BoardGameGeek.com]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Attacktix&#039;&#039;===&lt;br /&gt;
[[File:Attacktix-Demolishor.jpg|right|upright=1.67|thumb|But our story isn&#039;t really about him...]]&lt;br /&gt;
*&#039;&#039;&#039;Demolishor&#039;&#039;&#039; (2006)&lt;br /&gt;
**&#039;&#039;Attack Type&#039;&#039;: Shooter (wide missile)&lt;br /&gt;
&lt;br /&gt;
: Shown at Toy Fair 2006, &#039;&#039;[[Attacktix]]&#039;&#039; Demolishor is based on his &#039;&#039;Energon&#039;&#039; dump-truck body, with a back-mounted missile launcher that shot a wide-headed missile. He was placed in an early mock-up of the starter set, but ultimately only the vehicle mode [[Skyblast (Energon)|Skyblast]] piece would end up in the final product. The piece had no sticker on the front as well. And then... that was the last anyone &#039;&#039;saw&#039;&#039; of this piece. It was never shuffled into a later assortment or even mentioned anywhere. What the hell?&lt;br /&gt;
{{canceledattacktix}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:ARgame-DemoFight.jpg|right|thumb|ARHH!!|upright=1.3]]&lt;br /&gt;
*According to the Armada IP Creative Bible, one of his production names was &#039;&#039;&#039;Scourge&#039;&#039;&#039;. Get it, Scourge, [[Cyclonus (Armada)|Cyclonus]], and [[Megatron (Armada)|Galvatron]]?&lt;br /&gt;
*According to [[Aaron Archer]], Demolishor was loosely based on a pirate, hence the eyepatch design and his name being &#039;&#039;Demolish&#039;&#039;&#039;or&#039;&#039;&#039;&#039;&#039;.&amp;lt;ref&amp;gt;{{citesocial|quote=I originally thought of him as a Pirate (accent on the OR at the end of his name) but he is also a tank type body proportion based on his vh form. I like his targeting eye-patch and gun fingers.|link=https://www.instagram.com/p/BukR4uyHbVh/|name=Aaron Archer|site=Instagram|year=2019|month=03|day=04}}&amp;lt;/ref&amp;gt; Alongside Cyclonus, he was an early test for the Mini-Con play pattern; Archer always thought of the characters as a pair.&amp;lt;ref&amp;gt;{{citesocial|quote=Cyclonus was a early concept model for ways the mini cons could work. Him and Demolishor were early tests and that is why they naturally got paired up in the show. we always thought of them together|link=https://www.instagram.com/p/BuzqRavnhlk/c/18025188925116526/r/18026310700117791/|name=Aaron Archer|site=Instagram|year=2019|month=03|day=10}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Meanwhile, his vehicle mode was based on a concept from [[Draxhall Jump]]; of the various designs they produced for &#039;&#039;Armada&#039;&#039;, his was the only one to make it through to the final product more or less unchanged.&amp;lt;ref&amp;gt;{{citesocial|quote=DHJ worked on a couple of Armada items and the only one that really stayed the same from their design is the Demolishor Vh. I did the robot and it was based on a Takara model, so it is hard to give any one group &amp;quot;credit&amp;quot; for being the one responsible for a given product.|name=Aaron Archer|site=TFW2005|year=circa 2002}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Demolishor was originally planned to be in the [[Transformers (Armada PS2)|&#039;&#039;Armada&#039;&#039; PlayStation 2 game]] as a long-running boss fight in the Antarctic. According to the original storyboards (unlocked in the game by finding the appropriate [[Data-Con]] on the [[Pacific Island]] base), he was the pilot of the crashed starship (instead of [[Starscream (Armada)|Starscream]]), and the player would have first fought him inside the control room of the ship. [[Megatron (Armada)|Megatron]] was then to fire on the ship when Demolishor was near defeat, which would cause the ship to crash into the chasm below. The player would then have to chase Demolishor vertically through the downed ship and into an ice cavern, where he would try and drop stalactites on your head during your final confrontation. Why Demolishor was removed from the game is unknown, though the most likely explanation is time and budget concerns.&lt;br /&gt;
*There was almost one more toy in the above list!  &#039;&#039;[[Combiner Wars (toyline)|Combiner Wars]]&#039;&#039; [[Onslaught (G1)#Toys|Onslaught]] had a &amp;quot;[[retool|pretooled]]&amp;quot; alternate head that would have made it represent Demolishor.  This head tooling was never used, though a test prototype surfaced on the Chinese site [[TaoBao]] in 2015.&amp;lt;ref&amp;gt;[https://www.tfw2005.com/boards/threads/looks-like-were-getting-a-cw-demolisher.1051737/ TFW2005 thread, 19 September 2015]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Demolishor&#039;s scrapped renaming into &#039;&#039;&#039;Long Haul&#039;&#039;&#039; for his dump truck body in &#039;&#039;Energon&#039;&#039; leaves him the odd man out compared to &amp;quot;[[Cyclonus (Armada)|Snow Cat]]&amp;quot; and &amp;quot;[[Tidal Wave (Armada)|Mirage]]&amp;quot;.&lt;br /&gt;
*Demolishor&#039;s Energon CG model inconstantly fluctuated between one bearing his toys shrimpy arms and one with larger, more proportionate ones. The color of his hands is also known to swap without reason between green and black.  &lt;br /&gt;
*Despite originating in the Unicron Trilogy, Demolishor has had [[Demolishor (SG)|two]] [[Demolishor (WFC)|characters]] based on him appear in [[Transformers: Shattered Glass (franchise)|two]] [[Transformers: War for Cybertron (franchise)|separate]] Generation 1-influenced continuities, both before he actually got a [[Demolisher (G1)|Generation 1 counterpart]]. Probably helped by [[Demolishor (ROTF)|his third namesake]] appearing in &#039;&#039;[[Transformers: Revenge of the Fallen (film)|Revenge of the Fallen]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Ironhide&#039;&#039;&#039; (アイアンハイド &#039;&#039;Aianhaido&#039;&#039;), &#039;&#039;&#039;Ironhide Super Mode&#039;&#039;&#039; (アイアンハイド{{ruby|S|スーパーモード}} &#039;&#039;Aianhaido Sūpā Mōdo&#039;&#039;), &#039;&#039;&#039;Irontread&#039;&#039;&#039; (dump truck body, アイアントレッド &#039;&#039;Aiantoreddo&#039;&#039;)&lt;br /&gt;
*&#039;&#039;French:&#039;&#039; &#039;&#039;&#039;Démolisseur&#039;&#039;&#039; (&#039;&#039;Demolisher&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Hungarian:&#039;&#039; &#039;&#039;&#039;Pusztító&#039;&#039;&#039; (&#039;&#039;Destroyer&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Italian:&#039;&#039; &#039;&#039;&#039;Demolishor&#039;&#039;&#039;, &#039;&#039;&#039;Demolisher&#039;&#039;&#039; (some episodes of &#039;&#039;Armada&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Korean:&#039;&#039; &#039;&#039;&#039;Hide&#039;&#039;&#039; (하이드 &#039;&#039;Haideu&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;PòHuàiZhě&#039;&#039;&#039; (China, 破坏者, &amp;quot;Demolishor&amp;quot;)&lt;br /&gt;
*&#039;&#039;Polish:&#039;&#039; &#039;&#039;&#039;Demolatron&#039;&#039;&#039; (&#039;&#039;Armada&#039;&#039;), &#039;&#039;&#039;Destruktor&#039;&#039;&#039; (&#039;&#039;Energon&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Portuguese:&#039;&#039; &#039;&#039;&#039;Demolisher&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Razrushitel&#039;&#039;&#039;&#039; (Разрушитель, &amp;quot;Devastator&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist|2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armada Decepticons]]&lt;br /&gt;
[[Category:Attacktix]]&lt;br /&gt;
[[Category:Built to Rule!]]&lt;br /&gt;
[[Category:Cloud Decepticons]]&lt;br /&gt;
[[Category:Cybertron Decepticons]]&lt;br /&gt;
[[Category:Earth Wars Decepticons]]&lt;br /&gt;
[[Category:Earth Wars Terrorcons]]&lt;br /&gt;
[[Category:Energon Decepticons]]&lt;br /&gt;
[[Category:KB Toys exclusives]]&lt;br /&gt;
[[Category:Kre-O Decepticons]]&lt;br /&gt;
[[Category:Kreons]]&lt;br /&gt;
[[Category:McDonald&#039;s exclusives]]&lt;br /&gt;
[[Category:TransTech Decepticons]]&lt;br /&gt;
[[Category:Unicron-related characters]]&lt;/div&gt;</summary>
		<author><name>Yehiyorash</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=A_Decepticon_Raider_in_King_Arthur%27s_Court_(episode)&amp;diff=1876986</id>
		<title>A Decepticon Raider in King Arthur&#039;s Court (episode)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=A_Decepticon_Raider_in_King_Arthur%27s_Court_(episode)&amp;diff=1876986"/>
		<updated>2025-11-29T23:41:24Z</updated>

		<summary type="html">&lt;p&gt;Yehiyorash: /* Animation or technical errors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|the cartoon episode|the mobile game event|A Decepticon Raider in King Arthur&#039;s Court (Legends)}}&lt;br /&gt;
{{episode&lt;br /&gt;
|image=G1toon starscream king of the castle.jpg&lt;br /&gt;
|caption=&amp;quot;It&#039;s only a model.&amp;quot; &amp;quot;Shhh.&amp;quot;&lt;br /&gt;
|series=G1toon&lt;br /&gt;
|ep=40&lt;br /&gt;
|prev2=Desertion of the Dinobots, Part 2&lt;br /&gt;
|next2=The Golden Lagoon (episode)&lt;br /&gt;
|series2=SRLFtoon&lt;br /&gt;
|ep2=30&lt;br /&gt;
|series3=&#039;&#039;[[Transformers: Generation 2 (cartoon)|Transformers: Generation 2]]&#039;&#039;&lt;br /&gt;
|ep3=11&lt;br /&gt;
|prev3=The Master Builders (episode)&lt;br /&gt;
|next3=The Golden Lagoon (episode)&lt;br /&gt;
|title=&amp;quot;A Deceptacon Raider in King Arthur&#039;s Court&amp;quot;&amp;lt;br&amp;gt;&amp;quot;A Decepticon Raider in King Arthur&#039;s Court&amp;quot;&lt;br /&gt;
|season=2&lt;br /&gt;
|season ep=24&lt;br /&gt;
|airdate=[[October 24]], 1985&lt;br /&gt;
|written by=[[Douglas Booth]]&lt;br /&gt;
|production code=#700-39&lt;br /&gt;
|production company=[[Sunbow Productions]]&lt;br /&gt;
|animation studio=[[Unknown Generation 1 animation studios|Unknown]]&lt;br /&gt;
|continuity=[[Generation 1 cartoon continuity]]&lt;br /&gt;
|video=https://www.youtube.com/watch?v=ci98CseGP-g&lt;br /&gt;
|videosite=YouTube&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Transformers go to the sixth century but avoid Camelot, as it is a silly place.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
[[File:Ramjetinpast.gif|left|thumb|You yellow bastard! Come back here, and get what&#039;s coming to you! I&#039;ll bite yer legs off!]]&lt;br /&gt;
&lt;br /&gt;
[[Warpath (G1)|Warpath]] and [[Hoist (G1)|Hoist]] are battling it out with [[Starscream (G1)/Generation 1 cartoon continuity|Starscream]], [[Rumble (G1)|Rumble]], [[Ravage (G1)/Generation 1 cartoon continuity|Ravage]], and [[Ramjet (G1)|Ramjet]]. When the [[Decepticon]]s retreat out of exhaustion, Rumble detects energy in a nearby cave, only for the Decepticons to get caught in a cave-in when they enter to investigate. While searching for the energy source, they accidentally activate ancient runes that transport them to [[United Kingdom|Britain]] in the year [[543]] A.D. There, they are greeted by Sir [[Wigend of Blackthorn]] and his knights, who believe the [[Transformer]]s are knights of an enemy realm.&lt;br /&gt;
&lt;br /&gt;
[[File:Raiderrumblejoust.jpg|thumb|Listen... in order to maintain airspeed velocity, Ramjet needs to spin his turbines 43 times every second, right?]]&lt;br /&gt;
&lt;br /&gt;
The Decepticons agree to help Wigend&#039;s knights win their conflict with rival Sir [[Aetheling the Red]], but Starscream obviously wants to rule and have a land of his own. Nearby, Aetheling&#039;s daughter [[Nimue]] is spying on their conversation and runs to warn her father, but is detected by Ravage and pursued until the newly arrived [[Spike Witwicky (G1)/Generation 1 cartoon continuity|Spike]], Warpath and Hoist rescue her.&lt;br /&gt;
&lt;br /&gt;
Aetheling decides to organize a jousting tournament in hopes of settling his feud with Wigend peacefully. After Spike fails in the tournament, Wigend sends Ramjet and Rumble to compete on his behalf (Rumble riding Ramjet in [[alternate mode|vehicle mode]]), but they are defeated by Warpath and Sir Aetheling. An enraged Starscream is sick of chivalry, kidnaps Nimue and threatens her life unless Sir Aetheling agrees to give up his realm. The Autobots give chase but cannot keep up due to lack of energy and collapse out of exhaustion. The chase is also observed by an [[Solomon|owl]], who flies off to inform his master, the wizard [[Beorht]], of this new development.&lt;br /&gt;
&lt;br /&gt;
[[File:Raiderstarscreamcooks.jpg|left|thumb|What manner of man are you, that can summon up fire without flint or tinder?]]&lt;br /&gt;
&lt;br /&gt;
Starscream holds Nimue prisoner in Wigend&#039;s castle, which he has commandeered, and forces its residents to construct and power a primitive electrical generator to keep the Decepticons energized. Having gathered sulfur, charcoal and rock salt to make gunpowder, Starscream then sends Rumble to get the last ingredient...{{w|potassium nitrate}} from lots of bird droppings. &lt;br /&gt;
&lt;br /&gt;
[[File:Raiderrollinthehay.jpg|thumb|Yes! Yes! You must give us ALL a good spanking!]]&lt;br /&gt;
&lt;br /&gt;
Spike attempts to rescue Nimue from Wigend&#039;s keep, only to find Sir Wigend has switched sides and the two of them are now a happy couple. Despite feeling rejected, Spike still agrees to help fight the war against the Decepticons. Meanwhile, the Autobots and Sir Aetheling&#039;s knights charge towards the castle to battle it out with the Decepticons. The Autobots help the knights cross the moat and scale the walls, but they can&#039;t put up much of a fight due to their dangerously low energy levels. Starscream&#039;s gunpowder projectiles make short work of the invading forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Raiderdragonvsautobots.jpg|left|thumb|When suddenly... the ANIMATOR suffered a fatal heart attack!  And the cartoon peril was no more.]]&lt;br /&gt;
&lt;br /&gt;
Beorht the wizard appears and summons lightning that repowers Warpath and Hoist back up to fighting strength, though not enough to use their weapons. They take back the battle with Starscream and are victorious, destroying Starscream&#039;s power dynamo. Beorht concludes the robots are [[time travel]]ers and that the cave they arrived in was the [[Dragon Mound]], a time travel structure of his own design. He leads the Autobots and captive Decepticons back to the cave, only to find it guarded by the eponymous [[dragon]]. Starscream refuses to go any closer, but Beorht pulls out a pouch of &amp;quot;[[Dragon&#039;s Bane]]&amp;quot;, his own name for gunpowder, noting that a little bit of it works every time. He throws the concoction at the dragon and it explodes, frightening away the beast. &lt;br /&gt;
&lt;br /&gt;
Spike and the Transformers re-enter the Dragon Mound and return to the present. When they arrive back in their own time, they are greeted by multiple cannon blasts by [[Megatron (G1)/Generation 1 cartoon continuity|Megatron]]. Starscream tackles his leader in a burst of enthusiasm at being back safely. Megatron, on the other hand, isn&#039;t nearly as happy to see Starscream, who has just ruined his shot...&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Warpath (G1)|Warpath]] (5)&lt;br /&gt;
*[[Hoist (G1)|Hoist]] (6)&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Starscream (G1)/Generation 1 cartoon continuity|Starscream]] (1)&lt;br /&gt;
*[[Ramjet (G1)|Ramjet]] (2)&lt;br /&gt;
*[[Ravage (G1)/Generation 1 cartoon continuity|Ravage]] (3)&lt;br /&gt;
*[[Rumble (G1)|Rumble]] (4)&lt;br /&gt;
*[[Megatron (G1)/Generation 1 cartoon continuity|Megatron]] (16)&lt;br /&gt;
*[[Thundercracker (G1)/Generation 1 cartoon continuity|Thundercracker]] (17)&lt;br /&gt;
*[[Soundwave (G1)/Generation 1 cartoon continuity|Soundwave]] (18)&lt;br /&gt;
*[[Skywarp (G1)/Generation 1 cartoon continuity|Skywarp]] (19)&lt;br /&gt;
*[[Reflector (G1)|Reflector]] (20)&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Nimue]] (7)&lt;br /&gt;
*[[Wigend of Blackthorn]] (8)&lt;br /&gt;
*[[Wulf]] (9)&lt;br /&gt;
*[[Spike Witwicky (G1)/Generation 1 cartoon continuity|Spike Witwicky]] (11)&lt;br /&gt;
*[[Deore]] (12)&lt;br /&gt;
*[[Aetheling the Red]] (13)&lt;br /&gt;
*[[Beorht]] (14)&lt;br /&gt;
&lt;br /&gt;
|c4=&lt;br /&gt;
*[[Solomon]] (10)&lt;br /&gt;
*A [[dragon]] (15)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
[[File:Beorht01.jpg|thumb|upright=1.1|Look! It&#039;s the old man from Scene 24!]]&lt;br /&gt;
[[File:Raiderrumblepoo.jpg|upright=0.85|thumb|&amp;quot;Who&#039;s that there?&amp;quot;&amp;lt;br&amp;gt;&amp;quot;I dunno. Must be a king.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Why?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oohh! I just changed heads last week!&amp;quot;&lt;br /&gt;
:—A ground-bound &#039;&#039;&#039;Ramjet&#039;&#039;&#039; learns that even a tough jet is no match for [[Warpath (G1)|a tank]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Out of the way, Rumble! It could be dangerous. As your leader, I must take the risk. Anyway, I&#039;m lower on energy than you!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Starscream&#039;&#039;&#039; acting true to form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Huh! Inferior construction, even for an Autobot. One good whack, it breaks right in two!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Ramjet&#039;&#039;&#039; examining the &amp;quot;wreckage&amp;quot; of Sir Wulf and his horse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What&#039;s more important is that we have 1,451 years to go before we have to worry about the Autobots and that bungler Megatron!&amp;quot;&lt;br /&gt;
:—Even trapped in the past, &#039;&#039;&#039;Starscream&#039;&#039;&#039; looks on the bright side, unaware his math is failing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whatcha waiting for, Red Knight? Don&#039;t you wanna rumble with Rumble?&amp;quot;&lt;br /&gt;
:—&amp;quot;Sir&amp;quot; &#039;&#039;&#039;Rumble&#039;&#039;&#039; prepares to joust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Make some idiot twenty feet tall, and he thinks he rules the Earth.&amp;quot;&lt;br /&gt;
:— &#039;&#039;&#039;Beorht&#039;&#039;&#039; isn&#039;t too impressed by Starscream.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Starscream! Lower the drawbridge! &#039;&#039;Ugh!&#039;&#039; I got your stupid potassium nitrate!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Rumble&#039;&#039;&#039;, carrying a pot of bird droppings while also covered in same.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What&#039;s the matter? Aren&#039;t you glad to see us?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;RRRRAGGGH!!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Starscream&#039;&#039;&#039; asks a rather loaded question of &#039;&#039;&#039;Megatron&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Production information===&lt;br /&gt;
* First draft script: 8 March 1985&lt;br /&gt;
* Script revised by [[Ron Friedman]]: 13 March 1985&lt;br /&gt;
&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
[[File:G1 DecepRaiderinKingArthurs WarpathramsRamjet.jpg|thumb|upright=1.1|&#039;&#039;In war we&#039;re tough and able&amp;lt;br&amp;gt;Quite in-de-fa-ti-gable&amp;lt;br&amp;gt;Although at times, we&#039;re given rhymes&amp;lt;br&amp;gt;That are quite un-sing-able!&#039;&#039;]]&lt;br /&gt;
* Gadgets and powers:&lt;br /&gt;
** Starscream can create electric wiring out of gold coins &amp;amp; other treasure, simply by crushing it in his fist&lt;br /&gt;
* Ramjet apparently changes his head on a regular basis.  Hah!&lt;br /&gt;
* Fans have made much of the fact that Warpath defeats Ramjet in a collision, but really, Ramjet&#039;s specialty is hitting &#039;&#039;other planes&#039;&#039;.  Even a tough jet doesn&#039;t compare to a &#039;&#039;tank&#039;&#039;. It&#039;s impressive he withstood one hit when you get down to it.&lt;br /&gt;
* Warpath makes a strange observation, noting that he&#039;s so low on energy that he &amp;quot;can&#039;t even stay transformed&amp;quot;.  Apparently, remaining in vehicle mode consumes energy.&lt;br /&gt;
* Warpath speaks with a moving mouthplate in this episode, rather than the cheek blinkers he sometimes has.&lt;br /&gt;
* Even if he can&#039;t fire lasers, Warpath can still fire shells (and does so, trying to hit Ramjet in the castle).&lt;br /&gt;
* Given it was established that Starscream was a scientist before the war, it makes sense he&#039;s the one who takes the lead in creating the electric generator and the gunpowder.&lt;br /&gt;
&lt;br /&gt;
===Real-world references===&lt;br /&gt;
[[File:Exteriordragonmound.jpg|thumb|SO, brave knights, if you do DOUBT your courage or your strength, come no further, for &#039;&#039;DEATH&#039;&#039; awaits you all... with nasty, big, pointy teeth!]]&lt;br /&gt;
[[File:Runes1.jpg|thumb|It reads, &amp;quot;Here may be found the last words of Joseph of Arimathea...]]&lt;br /&gt;
[[File:Runes2.jpg|thumb|...He who is valiant and pure of spirit may find the Holy Grail in the Castle of aaarrrrggh.&amp;quot;]]&lt;br /&gt;
* The title of this episode is an homage to the novel &#039;&#039;{{w|A Connecticut Yankee in King Arthur&#039;s Court}}&#039;&#039; written by [[Mark Twain]] and published in 1889.&lt;br /&gt;
* The Dragon Mound is surrounded by a {{w|Stonehenge}}-like structure.&lt;br /&gt;
* The instrument panel on the time-travel device is written in {{w|Runic alphabet}}.&lt;br /&gt;
* Sir Wigend was to have sworn by {{w|Wodin}} in a deleted line.&lt;br /&gt;
* The 6th-century characters&#039; names are mostly from period-appropriate {{w|Old English|Old English}}: &amp;quot;Aetheling&amp;quot; [[Wiktionary:æþeling#Old English|means &amp;quot;prince&amp;quot;]], &amp;quot;Beorht&amp;quot; [[Wiktionary:beorht#Old English|means &amp;quot;bright&amp;quot;]], &amp;quot;Deore&amp;quot; (named only in the script) [[Wiktionary:diere#Old English|means &amp;quot;dear&amp;quot;]], &amp;quot;Wigend&amp;quot; [[Wiktionary:wigend#Old English|means &amp;quot;warrior&amp;quot;]], and &amp;quot;Wulf&amp;quot; [[Wiktionary:wulf#Old English|means, well, &amp;quot;wolf&amp;quot;]]. &amp;quot;Nimue&amp;quot; is the name of {{w|Lady of the Lake|the Lady of the Lake}} from {{w|Matter of Britain|Arthurian legend}}, though the character in the episode is nothing like her. &amp;quot;Solomon&amp;quot; is from {{w|Solomon#Biblical account|the Old Testament}}, which long predates the 6th century.&lt;br /&gt;
* Despite the title, [[King Arthur]] doesn&#039;t make an appearance in this tale, thus making him Sir-Not-Appearing-In-This-Film.&lt;br /&gt;
*With the 543 AD setting, some elements are anachronistic, such as:&lt;br /&gt;
**{{w|Castles}} (11th  century in England)&lt;br /&gt;
**{{w|Knights}} (8th century)&lt;br /&gt;
**{{w|Gunpowder}} (13th century in Europe)&lt;br /&gt;
**{{w|Early Modern English}} (15th century)&lt;br /&gt;
**{{w|Received Pronunciation}} (19th century)&lt;br /&gt;
* &#039;&#039;[[Star Wars (franchise)|Star Wars]]&#039;&#039; sound effects:&lt;br /&gt;
** [[Luke Skywalker]]&#039;s [[lightsaber]] deflecting the seeker ball bolts can be faintly heard as Beorht recharges Warpath and Hoist.&lt;br /&gt;
** The sound of a lightsaber igniting is used as Beorht drops his electrically charged staff.&lt;br /&gt;
&lt;br /&gt;
===Animation or technical errors===&lt;br /&gt;
*This episode omits Warpath&#039;s glowing blue faceplate-slits, which light up when he talks throughout the rest of the season. In fact, when he consoles Spike after Nimue is captured, his mouthplate moves up and down, which it doesn&#039;t do in any other episode.&lt;br /&gt;
*Warpath&#039;s chest cannon&#039;s length changes frequently during the episode.&lt;br /&gt;
* The first shot of Warpath has him rolling along in tank mode, drawn at about a 1/4-angle viewpoint, but the ground beneath him is scrolling parallel to the camera.&lt;br /&gt;
* A bizarre flash of energy envelopes Ramjet as he returns to [[robot mode]] after colliding with Warpath.&lt;br /&gt;
* When Starscream raises his right arm to point, the Decepticon emblem on his wing is no longer there.&lt;br /&gt;
* Again showing a wanton disregard for the background matte, Warpath slides sideways as he drives down the hill.&lt;br /&gt;
[[File:DecepticonRaider Nimue.jpg|thumb|upright=0.85|Oh, wicked, bad, evil, &#039;&#039;naughty&#039;&#039; Zoot!]]&lt;br /&gt;
*Nimue has cleavage that appears and disappears from shot to shot and sometimes frame to frame.  And no, you are not a pervert if you watched the episode six times to chronicle this error.&lt;br /&gt;
* The script seems to have called for a trumpet fanfare to summon Spike to the jousting field (thus Hoist&#039;s &amp;quot;That&#039;s your call!&amp;quot; line.)  The sound editors complied by timing a fanfare in the background music to coincide with the moment, but the resulting effect is that Warpath seems to be listening to the background music.&lt;br /&gt;
* A glint of light from Sir Aetheling&#039;s lance gets a &#039;&#039;very&#039;&#039; loud sound effect.  Since sunlight is so loud, y&#039;know.&lt;br /&gt;
* When Ramjet rams into Warpath in the jousting duel, his canopy is smashed and nose cone crushed in, yet less than a minute later, he&#039;s back to normal when the remaining Decepticons attempt to flee with Starscream.&lt;br /&gt;
* As Starscream walks up to kidnap Nimue, the background scrolls behind him much faster than the speed of his walk.&lt;br /&gt;
* Starscream is missing his wing emblems as he drives off with Nimue.&lt;br /&gt;
* Warpath&#039;s tank mode is rather consistently portrayed as bigger and taller than Hoist&#039;s truck mode.  While that would be accurate in the real world, Hoist is taller than Warpath in robot mode.&lt;br /&gt;
* Starscream&#039;s mouth doesn&#039;t move during most of his &amp;quot;No, Rumble, not I...&amp;quot; line.&lt;br /&gt;
* After he throws the gunpowder and puts his hands on his hips, one of Starscream&#039;s arm guns isn&#039;t quite attached to his arm.&lt;br /&gt;
* The tires on Hoist&#039;s feet are white instead of black as he stands up after the lightning recharge.&lt;br /&gt;
* Hoist tackles Starscream even though one frame later he&#039;s seen in vehicle mode.&lt;br /&gt;
* A bit of clumsy sound editing towards the end of this episode results in a small but noticeable error. As Hoist says, &amp;quot;That is, if there&#039;s a way—&amp;quot; his voice is very abruptly cut off.  Then Beohrt announces: &amp;quot;Hoist said &#039;time&#039;!&amp;quot; when Hoist has actually said nothing of the sort. The line as recorded was &amp;quot;That is, if there&#039;s a way back to our own time!&amp;quot; and it was followed by a short scene of Starscream feebly requesting a little energy and being threatened by Warpath, before Beorht makes his proclamation. The removal of the Warpath/Starscream scene appears to have inadvertently clipped the relevant few words off the end of Hoist&#039;s line.&lt;br /&gt;
&lt;br /&gt;
===Continuity errors===&lt;br /&gt;
[[File:Spike gets kissed.jpg|upright=1.1|thumb|&amp;quot;Look, let me go back in there and face the peril.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;No, it&#039;s too perilous.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;...Oh, let me have just a little bit of peril?&amp;quot;]]&lt;br /&gt;
* Starscream&#039;s math is off by a decade: 543 + 1451 = 1994, rather than the correct date of the Transformers&#039; awakening, 1984.&lt;br /&gt;
* Warpath&#039;s cannon changes from shooting lasers to shells again&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
[[File:Deceptacon.jpg|upright=1.1|thumb|&amp;quot;Nu!&amp;quot;&amp;lt;br&amp;gt;&amp;quot;No no no no, it&#039;s not that, it&#039;s &#039;ni&#039;.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Nu!&amp;quot;&amp;lt;br&amp;gt;&amp;quot;No no, &#039;ni&#039;. You&#039;re not doing it properly.&amp;quot;]]&lt;br /&gt;
* The original broadcast version of this episode featured the misspelled title, &amp;quot;A Decept&#039;&#039;&#039;a&#039;&#039;&#039;con Raider...&amp;quot; The error was corrected for the &#039;&#039;[[Transformers: Generation 2 (cartoon)|Generation 2]]&#039;&#039; version of the episode. Likewise, when [[Rhino Entertainment|Kid Rhino]] recreated the title cards for their DVD release of the series, it was also amended. This flub seemed minor then, [[Scorpinok (episode)|but]] [[A Tale of Two Heros|years]] [[Imprisoned Inferno|later...]] &lt;br /&gt;
* Per the [[dialogue script]], Starscream was going to say the &amp;quot;Autobots have us trapped like [[robo-rat]]s!&amp;quot; after the Decepticons were caved in by Warpath, but the line was shortened as-aired. Robo-rats would later be name-dropped in &amp;quot;[[Sea Change]]&amp;quot;.&lt;br /&gt;
* Spike actually gets a kiss from a girl. What will [[Carly (G1)|Carly]] think?&lt;br /&gt;
* This episode is one of four pre-movie episodes in which [[Optimus Prime (G1)/Generation 1 cartoon continuity|Optimus Prime]] does not appear.&lt;br /&gt;
[[File:DecepticonRaider-NotHank.jpg|upright=1.1|thumb|Fear not, Ranger! Or is that &amp;quot;Fear not-Ranger&amp;quot;?]]&lt;br /&gt;
* Among the audience members watching the joust is a dark-skinned man whose outfit greatly resembles the one worn by Hank the Ranger in the {{w|Dungeons and Dragons (TV series)|&#039;&#039;Dungeons and Dragons&#039;&#039; animated series}}—not entirely surprising, as that program was produced by [[Marvel Productions]], who partnered with [[Sunbow Productions|Sunbow]] on &#039;&#039;Transformers&#039;&#039;, and both shows were animated by [[Toei Animation|Toei]]. Next to &amp;quot;Hank&amp;quot; are a man with a shield and a woman in a cloak, but they do not otherwise strongly resemble Eric the Cavalier or Sheila the Thief, characters who were associated with magical versions of those items in the &#039;&#039;Dungeons and Dragons&#039;&#039; cartoon.&lt;br /&gt;
*Beorht wishes &amp;quot;godspeed&amp;quot; to the departing time-travelers, which has to be pretty rare as &#039;80s cartoons go.&lt;br /&gt;
&lt;br /&gt;
===Foreign localization===&lt;br /&gt;
&#039;&#039;&#039;French&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title (Canadian French broadcast):&#039;&#039; &amp;quot;&#039;&#039;&#039;La cour du roi Décepticon&#039;&#039;&#039;&amp;quot; (&amp;quot;The court of the Decepticon king&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Title (European French broadcast):&#039;&#039; &amp;quot;&#039;&#039;&#039;La cour du roi Deceptican&#039;&#039;&#039;&amp;quot; (&amp;quot;The court of the Decepticon king&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Title (European French DVD release):&#039;&#039; &amp;quot;&#039;&#039;&#039;Un commando Decepticon à la cour du Roi Arthur&#039;&#039;&#039;&amp;quot; (&amp;quot;A Decepticon Commando in King Arthur&#039;s Court&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; ?&lt;br /&gt;
::*Starscream&#039;s first line &amp;quot;Wonderful!&amp;quot; was misinterpreted and translated literally, so he strangely says &amp;quot;It&#039;s the best!&amp;quot; before complaining about not having energy.&lt;br /&gt;
::*Warpath&#039;s lines are absent from the dub during the first battle.&lt;br /&gt;
::*Rumble&#039;s line as he inspects the stones is missing.&lt;br /&gt;
::*Ramjet&#039;s line &amp;quot;Look! It is not blocked anymore!&amp;quot; is missing.&lt;br /&gt;
::*Hoist mistakenly calls Wigend of Blackthorn &amp;quot;Wigend of Blackstone&amp;quot;.&lt;br /&gt;
::*For the first appearance of Wigend, [[Francis Lax]] voices him with his &amp;quot;hoarse&amp;quot; voice. He then uses that same voice for Aetheling the Red. Consequently, he dubs Wigend with his &amp;quot;classy&amp;quot; voice for the rest of the episode.&lt;br /&gt;
::*Unlike in English, Starscream does not use a precise number when talking about the time they have before the Transformers awakening. He says they have &amp;quot;a good fifteen centuries&amp;quot; to go.&lt;br /&gt;
::*Wigend mistakenly calls Ramjet &amp;quot;Ratchet&amp;quot;. Ramjet has already been called &amp;quot;Ratchet&amp;quot; the previous times he was named in the dub of the series. However, Starscream and Rumble pronounce his name correctly for the rest of the episode.&lt;br /&gt;
::*When Starscream asks Megatron &amp;quot;Aren&#039;t you happy to see us?&amp;quot;, Megatron screams &amp;quot;No&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;German&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title (Generation 2 dub):&#039;&#039; &amp;quot;&#039;&#039;&#039;Sprung in die Vergangenheit&#039;&#039;&#039;&amp;quot; (&amp;quot;Jump into the Past&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[July 9]], [[1994]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Italian&#039;&#039;&#039; &lt;br /&gt;
:*&#039;&#039;Title (dub 2):&#039;&#039; &amp;quot;&#039;&#039;&#039;Un Decepticon alla corte di re Artù&#039;&#039;&#039;&amp;quot; (&amp;quot;A Decepticon in King Arthur&#039;s Court&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; ?&lt;br /&gt;
::* It&#039;s unknown whether this episode was ever broadcast in Italy in the &#039;80s, since the 2008 Italian dub is the only one available now. If an &#039;80s dub had been produced and broadcast, it&#039;s currently lost. A similar fate happened to &amp;quot;[[The Golden Lagoon (episode)|The Golden Lagoon]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Japanese&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Time Traveller&#039;&#039;&#039;&amp;quot; (タイムトラベラー, &amp;quot;Time Travellers&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[February 7]], [[1986]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mandarin&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Bàtiānhǔ Rùqīn Yàsè Wángcháo&#039;&#039;&#039;&amp;quot; (霸天虎入侵亚瑟王朝, &amp;quot;Decepticons Invade King Arthur&#039;s Dynasty&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brazilian Portuguese&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Um Cavaleiro Decepticon na Corte do Rei Arthur&#039;&#039;&#039;&amp;quot; (&amp;quot;A Decepticon Knight in King Arthur&#039;s Court&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polish&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Najeźdźcy na królewskim dworze&#039;&#039;&#039;&amp;quot; (&amp;quot;Invaders in King&#039;s Court&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Russian&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Deseptikony pri dvore Korolya Artura&#039;&#039;&#039;&amp;quot; (Десептиконы при дворе Короля Артура, &amp;quot;A Decepticons in King Arthur&#039;s Court&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039;?&lt;br /&gt;
&lt;br /&gt;
==Home video releases==&lt;br /&gt;
{{homevidnote}}&lt;br /&gt;
;{{w|LaserDisc}}&lt;br /&gt;
[[File:Flag of Japan.png|20px|Japan]] 1994 — &#039;&#039;Fight! Super Robot Lifeform Transformers&#039;&#039; — Convoy Set ([[TakaraTomy|Takara]]) — Japanese audio only.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Japan.png|20px|Japan]] 1998 — &#039;&#039;The Transformers&#039;&#039; — Autobot Edition ([[Geneon Universal Entertainment|Pioneer LDC]]) — Japanese audio only.&lt;br /&gt;
;DVD&lt;br /&gt;
[[File:Flag of Japan.png|20px|Japan]] 2001 — &#039;&#039;The Transformers&#039;&#039; — DVD Box 1 (Pioneer LDC) — Japanese audio only.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2002 — &#039;&#039;The Original Transformers&#039;&#039; — Season 2 Part 1 ([[The Original Transformers|Rhino Entertainment]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2002 — &#039;&#039;The Original Transformers&#039;&#039; — Season 2 Part 1: Vol. 4 (Rhino Entertainment)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of UK.png|20px|United Kingdom]] 2003 — &#039;&#039;Transformers&#039;&#039; — Season 2 Part 1 ([[Metrodome]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2004 — &#039;&#039;Transformers&#039;&#039; — Collection 2: Series 2.1 ([[Madman Entertainment]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of France.png|20px|France]] 2004 — &#039;&#039;Transformers&#039;&#039; — Volume 9 ([[Déclic Images]]) — European French audio only.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of UK.png|20px|United Kingdom]] 2006 — &#039;&#039;Transformers&#039;&#039; — The Complete Generation One Collection (Metrodome)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2007 — &#039;&#039;The Transformers&#039;&#039; — Complete Collection (Madman Entertainment)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Italy.png|20px|Italy]] 2008 — &#039;&#039;Transformers&#039;&#039; — Volume 04: Stagione Due Parte Seconda ([[Medianetwork Communication]]) — English and Italian audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of UK.png|20px|United Kingdom]] 2009 — &#039;&#039;Transformers&#039;&#039; — Season Two: Part One (Metrodome)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2009 — &#039;&#039;The Transformers&#039;&#039; — Complete Collection: Decepticon Edition (Madman Entertainment)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2009 — &#039;&#039;The Transformers&#039;&#039; — Season Two, Volume One: 25th Anniversary Edition ([[Shout! Factory]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2009 — &#039;&#039;The Transformers&#039;&#039; — The Complete Series: 25th Anniversary &amp;quot;Matrix of Leadership&amp;quot; Collection (Shout! Factory)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2011 — &#039;&#039;The Transformers&#039;&#039; — The Complete Original Series (Shout! Factory)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2014 — &#039;&#039;The Transformers&#039;&#039; — Season Two, Volume One: 30th Anniversary Edition (Shout! Factory)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of UK.png|20px|United Kingdom]] 2014 — &#039;&#039;Transformers&#039;&#039; — The Classic Animated Series (Metrodome)&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://web.archive.org/web/20210527062521/http://cybertronchronicle.freewebspace.com/cartoon-dossier/season-2/synopses/700-39.html Episode Dossier at The Cybertron Chronicle]&lt;br /&gt;
*[https://drive.google.com/file/d/190Rwc2PF0Yk4RpKI_PPZb33WIsRV020X/view?usp=sharing First draft script, originally submitted 8th March 1985]&lt;br /&gt;
*[https://drive.google.com/open?id=1GFwum58xVCsE7FmWgQnnvzL0XCGAheBW Full episode script, as revised by Ron Friedman 13th March 1985]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Decepticon Raider in King Arthur&#039;s Court}}&lt;br /&gt;
[[Category:The Transformers episodes]]&lt;br /&gt;
[[Category:Generation 2 episodes]]&lt;/div&gt;</summary>
		<author><name>Yehiyorash</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Nature_Calls&amp;diff=1875223</id>
		<title>Nature Calls</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Nature_Calls&amp;diff=1875223"/>
		<updated>2025-11-19T04:12:55Z</updated>

		<summary type="html">&lt;p&gt;Yehiyorash: /* Continuity errors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{episode|Ani|14&lt;br /&gt;
|title=&amp;quot;Nature Calls&amp;quot;&lt;br /&gt;
|image=TFA Nature Calls barnacle monster attacks.JPG&lt;br /&gt;
|caption=Zoinks! Like, it&#039;s the Tar Monster!&lt;br /&gt;
|airdate=[[March 22]], [[2008]]&lt;br /&gt;
|season=1&lt;br /&gt;
|season ep=14&lt;br /&gt;
|production company=[[Cartoon Network|Cartoon Network Studios]]&lt;br /&gt;
|written by=[[Todd Casey]]&lt;br /&gt;
|directed by=[[Heather Maxwell]]&amp;lt;br&amp;gt; [[Bouakeo Thongkham]]&amp;lt;br&amp;gt; [[Shunji Ōga|Shunji Oga]]&lt;br /&gt;
|animation studio=[[The Answer Studio]]&lt;br /&gt;
|continuity=[[Animated cartoon continuity]]&lt;br /&gt;
|video=https://www.youtube.com/watch?v=gTo2Ku_GTxU&lt;br /&gt;
|videosite=YouTube}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prowl, Bumblebee, and Sari get more than they bargained for when they head out to the remote woods to investigate a mysterious energy signal.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
[[Image:TFA Nature Calls barnacles constructionbots.JPG|left|150px|thumb|The Constructicons have been smothered by lava before, but this is ridiculous.]]&lt;br /&gt;
&lt;br /&gt;
Far outside of [[Detroit]], a lone worker monitoring [[Constructicon (Animated)|some oddly colored]] mining machines hears a strange noise. Alerted, he looks around, but returns to his drink... only to be attacked by &#039;&#039;something&#039;&#039;. The construction machines stop their work, and they too get attacked.&lt;br /&gt;
&lt;br /&gt;
Outside Detroit, [[Prowl (Animated)|Prowl]], in his [[alternate mode]], looks on at the snow-covered city before a plow comes along and rather rudely covers him in snow. [[Transformation|Transforming]], he rises from the snow with a sad look on his face.&lt;br /&gt;
&lt;br /&gt;
[[Image:TFA Nature Calls mad kids.JPG|right|150px|thumb|You&#039;ll be sorry when the wind changes.]]&lt;br /&gt;
&lt;br /&gt;
When Prowl returns to the base, he goes on a rant about Nature&#039;s beauty and how humanity destroys it at every turn. [[Bumblebee (Animated)|Bumblebee]] and [[Sari Sumdac (Animated)|Sari]] are playing a video game, ignoring his vent. Prowl looks down on Bumblebee and asks if he was listening, where Bumblebee retorts by noting that Prowl is &amp;quot;electrical components&amp;quot; too, nudging his Autobot insignia to activate a [[hologram]] of Prowl. [[Optimus Prime (Animated)|Optimus Prime]] interrupts the friendly banter by noting that there is a strange energy signature coming from the forest, and he sends Prowl and Bumblebee to investigate. Bumblebee is horrified at the idea at venturing into the tech-less wilderness, while Sari uses the opportunity to go camping with the two [[Autobot]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Camp site.jpg|left|150px|thumb|Nothin&#039; says &amp;quot;unplug yourselves&amp;quot; like a little primitive camping.]]&lt;br /&gt;
&lt;br /&gt;
The three of them head off into the woods, and Bumblebee laments unpaved roads, while Sari is excited, saying that they&#039;ll roast marshmallows, tell ghost stories and the like. When they prepare to proceed on foot, it&#039;s learned that Bumblebee brought a few entertainment devices... stored in a place that makes him a little ashamed. After finding a suitable camping site, Prowl sits quietly to commune with Nature while Bumblebee searches for an outlet to power his flatscreen TV. As campers, Sari and Bumblebee are miserable failures. They can&#039;t pitch a tent or get a fire going, and Sari is forced to admit that she&#039;s never been camping before, so Prowl does both within seconds. When Bumblebee commandeers Prowl&#039;s holographic imager to watch a movie, the ninja bot crushes Bumblebee&#039;s portable media player, much to the yellow bot&#039;s horror. Prowl 1, Bumblebee 0.&lt;br /&gt;
&lt;br /&gt;
During the night, the trio is awoken by a crunching noise. Bumblebee cries monster. Prowl says it&#039;s a bear, which are {{w|Stephen Colbert (character)|hardly monsters}}. Lo and behold, a monstrous creature covered in purple tentacles and pink eyes &#039;&#039;does&#039;&#039; stomp out into the open and attack them. Bumblebee 1, Prowl 1. The creature absorbs Prowl&#039;s shurikens and holds its own against Bumblebee&#039;s stingers. What&#039;s more, Sari&#039;s [[AllSpark Key]] glows, indicating that the creature is Cybertronian in origin. Unable to fight it off, the trio retreat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sari expression.jpg|right|150px|thumb|It just gets worse, Sari.]]&lt;br /&gt;
&lt;br /&gt;
Losing the creature, Prowl tries to figure out what the creature was, despite Bumblebee&#039;s snide comments. They both determine the creature is made up of [[space barnacle]]s, scourge of space-going vessels everywhere. Normally, barnacles drain power and act like computer viruses, but these barnacles appear to have been mutated by [[AllSpark#Animated|something]] and made more powerful. They decide to go back and destroy the barnacles, rather than risk the creature reaching Detroit and infecting other machines. Glowing in the direction of the Cybertronian energy, the AllSpark Key leads them to the mine shaft. When they&#039;re not looking, the creature drops a snowbank on them from above, sealing &#039;Bee and Sari inside. &lt;br /&gt;
&lt;br /&gt;
Bumblebee&#039;s attempt to put his [[Medieval Maze Monsters|video game skills to use]] fails to extract himself and Sari from the cave, but Prowl uses a hologram to fool the creature into smashing the entrance open, allowing Bumblebee to use his stingers to fry the barnacles. However, Prowl&#039;s prolonged contact with the creature has infected him and taken over, turning him into a barnacle zombie. &#039;Bee and Sari make a run for it, but they know they can&#039;t go back to the city because the barnacles may spread. They backtrack, hoping to lure Prowl to the mine and seal him inside, but end up sealing themselves inside too. &lt;br /&gt;
&lt;br /&gt;
[[Image:Barnacle bots.jpg|left|150px|thumb|Ve vant to suck your [[energon]].]]&lt;br /&gt;
&lt;br /&gt;
Now trapped, &#039;Bee and Sari seal themselves in a furnace room, and Sari hatches a plan to heat up water from a fire hose to scorch the barnacles off Prowl. However, Prowl&#039;s touch has infected Bumblebee as well. Sari tries to use the AllSpark Key on the furnace machinery, but it doesn&#039;t work (for once). She manages to light the furnace by scratching a spark (not [[Spark|that kind of spark]]) from the Key instead. The furnace heats the water, and Sari sprays her two friends, boiling off the barnacles. The two Autobots are restored, and the three return to the plant to recount their harrowing tale to Prime.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sumdac megatron&#039;s body.jpg|right|150px|thumb|FINALLY! I can resurrect the most ruthless warlord in the galaxy and damn my planet to untold suffering and horror! GO ME!!]]&lt;br /&gt;
&lt;br /&gt;
Back in the woods, [[Isaac Sumdac (Animated)|Professor Sumdac]] arrives in a truck and finds the Cybertronian machinery that was formerly coated by the barnacles, machinery that bears the [[Decepticon]] [[insignia]]. Sumdac comments that he&#039;s finally found what he&#039;s been looking for several years, and that [[Megatron (Animated)|Megatron]] will be pleased with his discovery. What, oh what, could it be?&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Prowl (Animated)|Prowl]] (2)&lt;br /&gt;
*[[Bumblebee (Animated)|Bumblebee]] (4)&lt;br /&gt;
*[[Optimus Prime (Animated)|Optimus Prime]] (5)&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Megatron (Animated)|Megatron&#039;s body]] (6)&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Sparkplug (Animated human)|Sparkplug]] (1)&lt;br /&gt;
*[[Sari Sumdac (Animated)|Sari Sumdac]] (3)&lt;br /&gt;
*[[Isaac Sumdac (Animated)|Isaac Sumdac]] (7)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
[[Image:TFA Nature Calls Bumblebee shame.JPG|right|200px|thumb|&amp;quot;Please show where you hid the equipment on this action figure.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bumblebee&#039;&#039;&#039;: At least I can get this junk out of me. I was feeling kinda bloated.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Electronic devices suddenly fall out of him, Prowl gives him a look]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bumblebee&#039;&#039;&#039;: What? You said to pack the bare essentials!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prowl&#039;&#039;&#039;: Since when are surround-sound speakers, a strobe light, and a hand-held media player &amp;quot;bare essentials?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bumblebee&#039;&#039;&#039;: You should&#039;ve seen what I left back at the plant.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prowl&#039;&#039;&#039;: Where did you even find room for all of this junk?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Bumblebee taps his fingers uncomfortably]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bumblebee&#039;&#039;&#039;: [[Anatomic euphemism#Exhaust port|I&#039;d... rather not say.]]&amp;lt;br&amp;gt;&lt;br /&gt;
:—Bumblebee and Prowl&#039;s conversation takes a decidedly uncomfortable turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;First we must determine this creature&#039;s intentions.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[Creature knocks Prowl aside without provocation]&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;I&#039;m gonna go with &#039;hostile&#039;.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
:—&#039;&#039;&#039;Prowl&#039;&#039;&#039; and &#039;&#039;&#039;Bumblebee&#039;&#039;&#039; meet the monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bumblebee&#039;&#039;&#039;: Hey! Why don&#039;t you pick on someone your own size?!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[Creature swipes at Bumblebee and Sari]&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bumblebee&#039;&#039;&#039;: Okay. Maybe we&#039;re a little unclear on the concept of &amp;quot;your own size&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sari&#039;&#039;&#039;: Maybe you should stop talking logic to a &#039;&#039;creature that has no head!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:—Bumblebee and Sari debate whether or not to open negotiations with the monster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What did I tell you about camping? &#039;&#039;Monsters&#039;&#039;. TV is &#039;&#039;always&#039;&#039; right.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;So, wait. Monsters &#039;&#039;are&#039;&#039; real? Tutor Bot is such a liar!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
:—&#039;&#039;&#039;Bumblebee&#039;&#039;&#039;&#039;s faith in [[television]] is reinforced, while &#039;&#039;&#039;Sari Sumdac&#039;&#039;&#039;&#039;s faith in [[Tutor Bot]] is shattered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Attention, barnacle monster! Come out with your hands over your...well, you don&#039;t have a head. But you get the idea.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
:—&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; instructs the creature to surrender.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Look where nature got you: Barnacles! Luckily we can depend on good old Mother Technology. Right, Prowl?&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Bumblebee&#039;&#039;&#039; may have spoken too soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your tire tracks!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;So I messed up the pretty white woods! You sound just like Prowl!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;No! We can follow them back to the mine and lure Prowl into it then seal him inside!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
:—&#039;&#039;&#039;Sari&#039;&#039;&#039; and &#039;&#039;&#039;Bumblebee&#039;&#039;&#039; discuss the finer points of screwing with the scenery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sari&#039;&#039;&#039;: And then, they were back to normal, like nothing ever happened. Meanwhile, I&#039;m stuck riding home with no dry clothes and an Autobot whose car mode doesn&#039;t have a &#039;&#039;heater&#039;&#039;!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[Sari sneezes]&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Optimus&#039;&#039;&#039;: You showed a lot of courage and ingenuity, Sari. And hopefully, you&#039;ll stop...backfiring soon.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sari&#039;&#039;&#039;: Hel-&#039;&#039;lo&#039;&#039;, it&#039;s called &amp;quot;sneezing&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[Sari sneezes, then blows her nose]&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bumblebee&#039;&#039;&#039;: I don&#039;t even wanna know what &#039;&#039;that&#039;s&#039;&#039; called.&amp;lt;br /&amp;gt;&lt;br /&gt;
:—The Autobots discover the concept of the common cold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prowl&#039;&#039;&#039;: Surely you don&#039;t blame all of nature for a few space barnacles? &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bumblebee&#039;&#039;&#039;: You don&#039;t see my game player turning everyone into zombies, do you?! &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prowl&#039;&#039;&#039;: [[Transformers Comic issue 4.4|Actually...]]&lt;br /&gt;
:— Prowl and Bumblebee have different points of view on nature and video games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Megatron will be so surprised!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
:—&#039;&#039;&#039;Isaac Sumdac&#039;&#039;&#039;, cheerfully dooming us all.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Transformers references===&lt;br /&gt;
[[Image:Aniconstructionvehicles.jpg|right|150px|thumb|They&#039;re so [[neon]].]]&lt;br /&gt;
* The construction drones are [[Constructicon (G1)|green and purple.]] [[Constructicon (Animated)|Foreshadowing much]]? &lt;br /&gt;
* [[Megatron (Animated)|Megatron&#039;s]] body ends up in the [[Megatron (Movie)|deep freeze.]]&lt;br /&gt;
[[Image:Anisparkplugwitwicky.jpg|right|150px|thumb|This kind of stuff never happened in [[Ruby crystal mines of Burma|Burma]]...]]&lt;br /&gt;
* The construction worker looks very [[Sparkplug Witwicky|familiar.]]  (He&#039;s only credited as &amp;quot;Worker&amp;quot; and is voiced by [[Jeff Glen Bennett]].)&lt;br /&gt;
&lt;br /&gt;
===Real-world references===&lt;br /&gt;
* Bumblebee and Sari play their racing game on a console shaped very much like an Xbox with a purple and gray palette swap.&lt;br /&gt;
* There are actually {{w|barnacle|barnacles &#039;&#039;not&#039;&#039; from space}}. Neat, huh?&lt;br /&gt;
&lt;br /&gt;
===Continuity errors===&lt;br /&gt;
*When Bumblebee and Sari are playing a video game, Sari says &amp;quot;jump! jump!&amp;quot;, and when Prowl shuts the game off, Bumblebee notes that he was on level 230... how this is possible when they play a racing game, nobody knows...&lt;br /&gt;
* If space barnacles are killed by heat, how did any survive atmospheric entry?&lt;br /&gt;
* Megatron&#039;s body clearly has the Decepticon emblem on it, and Isaac Sumdac... doesn&#039;t appear to notice, even though he should have noticed the differences between Autobot and Decepticons. Then again, he never noticed Megatron&#039;s eyes being red while all the Autobots have blue ones.&lt;br /&gt;
*The woods look nothing like what exists just outside of Detroit. Detroit is mostly surrounded by developed suburbs for miles in all directions and, even if we accept the idea that Detroit has since absorbed all of those suburbs, most of the Lower Peninsula has long since been developed into farmland, with only the northern tip. Also, the Lower Peninsula of Michigan (and the Upper Peninsula, too) is mostly flat, with no mountains or cliffs of the towering height seen in the background of this episode.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
*If those space barnacles came from the Autobots ship and latched onto Megatron&#039;s body before it hit reentry, what were they doing for the past fifty years? &lt;br /&gt;
* The construction worker [[Sari, No One&#039;s Home|somehow survived]] being attacked by the space barnacle.&lt;br /&gt;
* What use could Bumblebee (and possibly Sari) have for a &#039;&#039;strobe light&#039;&#039;?&lt;br /&gt;
* [[Ratchet (Animated)|Ratchet]], [[Bulkhead (Animated)|Bulkhead]], and Megatron (&#039;s head), while mentioned, make no appearances in this episode. &lt;br /&gt;
* [[Tutor Bot]] is mentioned, and is in the voice credits for the episode, but does not actually appear.&lt;br /&gt;
*...[[Tom Kenny|space]] [[Bill Fagerbakke|barnacles?]]&lt;br /&gt;
* Why didn&#039;t Sari get scalded by hot water when she soaked Prowl and &#039;Bee? Maybe it&#039;s because [[TransWarped|she&#039;s part robot]]?&lt;br /&gt;
* This episode was adapted in comic book format using screen captures as half of &amp;quot;[[Transformers Animated Volume 6]]&amp;quot;, with &amp;quot;[[Headmaster (episode)|Headmaster]]&amp;quot; making up the other half.&lt;br /&gt;
&lt;br /&gt;
===Foreign localization===&lt;br /&gt;
&#039;&#039;&#039;French&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Dans les bois&#039;&#039;&#039;&amp;quot; (&amp;quot;In the Woods&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[September 20|20 September]] [[2008]]&lt;br /&gt;
::*Space barnacles are called &amp;quot;Space cleats&amp;quot;. Consequently, Sari&#039;s phrase &amp;quot;Barnacles? You mean those gross things that attach to boats?&amp;quot; is dubbed by &amp;quot;Cleats? You mean those iron things you put under soccer shoes?&amp;quot;.&lt;br /&gt;
::* Instead of &#039;&#039;[[Medieval Maze Monsters]]&#039;&#039;, Bumblebee says that he spent hours playing &#039;&#039;Dédales &amp;amp; Dragons&#039;&#039; (&amp;quot;Mazes &amp;amp; Dragons&amp;quot;), an obvious reference to &#039;&#039;{{w|Dungeons &amp;amp; Dragons}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;German&#039;&#039;&#039; &lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Der Ruf der Natur&#039;&#039;&#039;&amp;quot; (&amp;quot;The Call of Nature&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[July 10|10 July]] [[2008]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Italian&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Il Richiamo della Natura&#039;&#039;&#039;&amp;quot; (&amp;quot;The Call of Nature&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[December 27|27 December]] [[2008]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polish&#039;&#039;&#039; &lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Zew natury&#039;&#039;&#039;&amp;quot; (&amp;quot;The Call of Nature&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spanish (Latin America)&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;El llamado de la naturaleza&#039;&#039;&#039;&amp;quot; (&amp;quot;The Call of Nature&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[August 23|23 August]] [[2008]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Japanese&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Shi o Yobu Uchū Kaibutsu!&#039;&#039;&#039;&amp;quot; (死を呼ぶ宇宙怪物!, &amp;quot;The Space Monster That Invokes Death!&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Release date:&#039;&#039; [[November 5|5 November]] [[2010]] (home video)&lt;br /&gt;
::* For whatever reasons, this episode never aired in Japan, but is included in the &#039;&#039;Transformers Animated&#039;&#039; Vol. 4 DVD as episode 14.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portuguese&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Chamado da Natureza&#039;&#039;&#039;&amp;quot; (&amp;quot;Call of Nature&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
==Home video releases==&lt;br /&gt;
;DVD&lt;br /&gt;
[[Image:Flag of USA.png|20px|United States of America]] 2008 — &#039;&#039;Transformers Animated&#039;&#039; — Season One ([[Transformers Animated (cartoon)/home video|Paramount]]) — English and Spanish audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Flag of Australia.png|20px|Australia]] 2009 — &#039;&#039;Transformers Animated&#039;&#039; — Volume Three: Megatron Rising (Paramount) — English and German audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Flag of UK.png|20px|United Kingdom]] 2009 — &#039;&#039;Transformers Animated&#039;&#039; — Volume Three: Megatron Rising (Paramount) — English and German audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Flag of Germany.png|20px|Germany]] 2009 — &#039;&#039;Transformers Animated&#039;&#039; — Volume Drei: Megatrons Auferstehung (Paramount) — English and German audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Flag of Japan.png|20px|Japan]] 2010 — &#039;&#039;Transformers Animated&#039;&#039; — Vol. 4 (Paramount) — Japanese audio only.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2013 — &#039;&#039;Transformers Animated&#039;&#039; — Season One ([[Madman Entertainment]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2014  — &#039;&#039;Transformers Animated&#039;&#039; — The Complete Series ([[Shout! Factory]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Animated episodes]]&lt;/div&gt;</summary>
		<author><name>Yehiyorash</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Galata_Valley&amp;diff=1875217</id>
		<title>Galata Valley</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Galata_Valley&amp;diff=1875217"/>
		<updated>2025-11-19T03:59:02Z</updated>

		<summary type="html">&lt;p&gt;Yehiyorash: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TransEuropeExpress Galata Valley.jpg|thumb|upright=1.67]]&lt;br /&gt;
Located in [[Turkey]], near the [[Alibey River]], &#039;&#039;&#039;Galata Valley&#039;&#039;&#039; is an unspoiled tract of nature.  Unspoiled, at least, until the [[Decepticon]]s got their hands on it.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;The Transformers&#039;&#039; cartoon===&lt;br /&gt;
In the 14th century, the [[Pearl of Bahoudin]]—the power core of a [[Cybertron (planet)|Cybertronian]] weather control device—was encased in a golden shell and buried in Galata Valley, to prevent it from causing havoc with the world&#039;s weather.  There it remained until 1985, when [[Megatron (G1)/Generation 1 cartoon continuity|Megatron]] was led to the valley.  The Decepticon leader enlisted the aid of [[Teranova|Professor Teranova]] in narrowing down the Pearl&#039;s location.&lt;br /&gt;
&lt;br /&gt;
By the time the [[Constructicon (G1)|Constructicon]]s had dug the Pearl up, a group of [[Autobot]]s had been led to the valley by the [[Stunticon (G1)|Stunticon]]s&#039; theft of [[Auggie Cahnay (G1)|Auggie Cahnay]]&#039;s car.  During the resulting battle, [[Bumblebee (G1)/Generation 1 cartoon continuity|Bumblebee]] broke open the Pearl&#039;s protective case, unleashing a violent storm on Galata Valley.  Bumblebee allowed himself to get sucked into the tornado and was able to destroy the Pearl, restoring pleasant weather to the valley. {{storylink|Trans-Europe Express}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* {{w|Galata}} is the former name of the Istanbul neighborhood now called {{w|Karaköy}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Asia]]&lt;br /&gt;
[[Category:Generation 1 cartoon locations‎]]&lt;/div&gt;</summary>
		<author><name>Yehiyorash</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Trans-Europe_Express&amp;diff=1875215</id>
		<title>Trans-Europe Express</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Trans-Europe_Express&amp;diff=1875215"/>
		<updated>2025-11-19T03:57:36Z</updated>

		<summary type="html">&lt;p&gt;Yehiyorash: /* Real-world references */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{episode&lt;br /&gt;
|image=TransEuropeExpress riding Wildrider.jpg&lt;br /&gt;
|caption=Wir fahr&#039;n fahr&#039;n fahr&#039;n auf dem Stunticon&lt;br /&gt;
|series=G1toon&lt;br /&gt;
|ep=60&lt;br /&gt;
|series2=SRLFtoon&lt;br /&gt;
|ep2=47&lt;br /&gt;
|prev2=Aerial Assault&lt;br /&gt;
|next2=Cosmic Rust (episode)&lt;br /&gt;
|series3=&#039;&#039;[[Transformers: Generation 2 (cartoon)|Transformers: Generation 2]]&#039;&#039;&lt;br /&gt;
|ep3=51&lt;br /&gt;
|prev3=Countdown to Extinction (episode)&lt;br /&gt;
|next3=City of Steel (episode)&lt;br /&gt;
|title=&amp;quot;Trans-Europe Express&amp;quot;&lt;br /&gt;
|season=2&lt;br /&gt;
|season ep=44&lt;br /&gt;
|written by=[[David Wise]]&lt;br /&gt;
|production code=700-59&lt;br /&gt;
|airdate=[[December 23]], 1985&lt;br /&gt;
|production company=[[Sunbow Productions]]&lt;br /&gt;
|animation studio=[[Toei Animation|Toei]] &lt;br /&gt;
|continuity=[[Generation 1 cartoon continuity]]&lt;br /&gt;
|video=https://www.youtube.com/watch?v=_0YtvwNsHFE&lt;br /&gt;
|videosite=YouTube&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;In a plot to obtain a Cybertronian weather-controlling device, the Decepticons stage a fake race across Europe.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
[[File:Trans-Europe Express race begins.JPG|left|upright=1.1|thumb|This has got to be the widest track ever.]]&lt;br /&gt;
[[Megatron (G1)/Generation 1 cartoon continuity|Megatron]] is looking for the [[Pearl of Bahoudin]], and goes on a rampage through [[Istanbul]] to find the one person who knows where it is. After interrogating the sage [[Abdul Ben-F&#039;aisal]], whom Megatron finds in Istanbul, and kidnapping archeologist [[Teranova|Professor Teranova]], Megatron finally zeros in on the location in the [[Galata Valley]] and has the [[Constructicon (G1)|Constructicons]] digging to retrieve it. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, the [[Europa 2000]] is underway, and among the drivers in the race are the [[Autobot]]s: [[Bluestreak (G1)|Bluestreak]], [[Bumblebee (G1)/Generation 1 cartoon continuity|Bumblebee]], [[Wheeljack (G1)/Generation 1 cartoon continuity|Wheeljack]], [[Sunstreaker (G1)/Generation 1 cartoon continuity|Sunstreaker]], [[Sideswipe (G1)/Generation 1 cartoon continuity|Sideswipe]], [[Tracks (G1)|Tracks]], and [[Smokescreen (G1)|Smokescreen]]. They are hoping to win the million dollar grand prize to give to charity. Also in the competition is [[Auggie Cahnay (G1)|Auggie Cahnay]], America&#039;s top driver, whose car is a custom design from [[Symultech Industries]]. The engine is made of a new energy-resistant alloy, and the Autobots have been instructed to keep an eye on Auggie, as his car may be a target for the [[Decepticon]]s. This is easier said than done, as Auggie&#039;s personality and driving style are both a bit uncouth, and it&#039;s not long before he&#039;s rubbing everyone the wrong way. At one point, Bumblebee literally has to yank him out of his car to criticize his behavior.&lt;br /&gt;
&lt;br /&gt;
[[File:Trans-europe-express-stunticons-sideswipe-sunstreaker.jpg|upright=1.1|thumb]]&lt;br /&gt;
Aware of their proximity to the finish line, Megatron sends the [[Stunticon (G1)|Stunticons]] to take out the Autobots and steal Auggie&#039;s car. [[Motormaster (G1)|Motormaster]] and his group successfully put everyone but Bluestreak, Bumblebee, and Tracks out of commission and make off with the vehicle. While trying to evade the Stunticons, Bluestreak stumbles across Professor Teranova, who snuck away from the Decepticon camp and now explains to him what Megatron is up to. The Pearl of Bahoudin is a powerful jewel that can cause &amp;quot;worldwide disaster&amp;quot;. The three remaining Autobots regroup along with Auggie, who insists on going with them to get his car back. They speed through the finish line, winning the race; though the race announcer eagerly anticipates their return for an interview, they keep right on going to the Decepticon camp.&lt;br /&gt;
&lt;br /&gt;
[[File:TransEuropeExpress Bumblebee snatching pearl.jpg|left|upright=1.1|thumb|&amp;quot;I need to feed Bumblebee from the palm of my hand, or else he will get angry.&amp;quot;]]&lt;br /&gt;
Tracks, Bumblebee, and Bluestreak locate the Decepticons as Megatron finds the Pearl of Bahoudin. Megatron reveals to the Autobots that the content of the Pearl is, in fact, the power core of a weather satellite from [[Cybertron (planet)|Cybertron]] that crashed on Earth millions of years ago. Unearthed and exposed to the atmosphere in the 14th century, its power caused terrible storms that threatened to destroy the land until a Persian seer encased it in a golden, bejeweled shell. Using the parts from Auggie&#039;s car, Megatron plans to build a device that will utilize the jewel&#039;s power to control the elements and rain destruction down on anyone who stands in his way.&lt;br /&gt;
&lt;br /&gt;
[[File:BumblebeePearl.JPG|right|upright=1.1|thumb|&amp;quot;By the power of Greyskull!&amp;quot;]]&lt;br /&gt;
The Autobots are attacked, though Bumblebee snatches the Pearl from Megatron. Seeing that they are outnumbered and outgunned, Bumblebee opens the Pearl, releasing its power and causing a massive twister that scatters everyone. The Pearl core itself is sucked up and lost in the storm. Megatron orders a retreat, saying that they can watch from the safety of their home base while the Earth is destroyed from the core&#039;s power. They leave behind [[Menasor (G1)|Menasor]], who proves to be more than a match for the three smaller Autobots. Auggie jumps in his car and takes off, seemingly to run away, but really to drive his car off a nearby cliff and into Menasor&#039;s head, delivering a crippling blow and knocking out the giant. Bumblebee has himself sucked up into the twister so that he can catch up with the Pearl. He finally scores a successful shot and destroys the jewel.&lt;br /&gt;
&lt;br /&gt;
After things calm down, the Autobots conclude that Megatron must have set up the race from the beginning to snag Auggie&#039;s car, meaning that there&#039;s no prize money for anyone. Auggie remarks that he should take the gold casing of the jewel as payment for his destroyed car, but instead gives it to the Autobots to sell for charity, before walking off with a grudging farewell. Meanwhile, the race announcer is still waiting for that interview with the winners... but everyone else has gone home.&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Tracks (G1)|Tracks]] (8)&lt;br /&gt;
*[[Bumblebee (G1)/Generation 1 cartoon continuity|Bumblebee]] (9)&lt;br /&gt;
*[[Bluestreak (G1)|Bluestreak]] (10)&lt;br /&gt;
*[[Wheeljack (G1)/Generation 1 cartoon continuity|Wheeljack]] (11)&lt;br /&gt;
*[[Smokescreen (G1)|Smokescreen]] (12)&lt;br /&gt;
*[[Sideswipe (G1)/Generation 1 cartoon continuity|Sideswipe]] (15)&lt;br /&gt;
*[[Sunstreaker (G1)/Generation 1 cartoon continuity|Sunstreaker]] (16)&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Megatron (G1)/Generation 1 cartoon continuity|Megatron]] (1)&lt;br /&gt;
*[[Soundwave (G1)/Generation 1 cartoon continuity|Soundwave]] (2)&lt;br /&gt;
*[[Rumble (G1)|Rumble]] (6)&lt;br /&gt;
*[[Scavenger (G1)|Scavenger]] (18)&lt;br /&gt;
*[[Scrapper (G1)|Scrapper]] (19)&lt;br /&gt;
*[[Motormaster (G1)|Motormaster]] (20)&lt;br /&gt;
*[[Drag Strip (G1)|Drag Strip]] (21)&lt;br /&gt;
*[[Dead End (G1)|Dead End]] (22)&lt;br /&gt;
*[[Breakdown (G1)|Breakdown]] (23)&lt;br /&gt;
*[[Wildrider (G1)|Wildrider]] (24)&lt;br /&gt;
*[[Menasor (G1)|Menasor]] (26)&lt;br /&gt;
|c3=&lt;br /&gt;
*Turk No.1 (3)&lt;br /&gt;
*Turk No.2 (4)&lt;br /&gt;
*[[Abdul Ben-F&#039;aisal]] (5)&lt;br /&gt;
*Announcer (7)&lt;br /&gt;
*[[Auggie Cahnay (G1)|Auggie Cahnay]] (13)&lt;br /&gt;
*Race official (14)&lt;br /&gt;
*[[Teranova]] (17)&lt;br /&gt;
*Race commentator (25)&lt;br /&gt;
}}&lt;br /&gt;
==Quotes==&lt;br /&gt;
&#039;&#039;[Megatron and Soundwave smash their way into the sage&#039;s home]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abdul Ben-F&#039;aisal&#039;&#039;&#039;: So, you&#039;ve come at last.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Megatron&#039;&#039;&#039;: You have five seconds to tell me the location of—&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abdul Ben-F&#039;aisal&#039;&#039;&#039;: The Pearl of Bahoudin? I know.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Megatron&#039;&#039;&#039;: If you know so much, then you know it would be unwise to refuse me.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abdul Ben-F&#039;aisal&#039;&#039;&#039;: You have caused enough damage in Istanbul for one day. The legends say the Pearl is buried in the [[Galata Valley]], near the [[Alibey River]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Megatron&#039;&#039;&#039;: You have been wise to oblige me.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abdul Ben-F&#039;aisal&#039;&#039;&#039;: Perhaps. But...once you have dug up the Pearl, you may not find it so easy to put back...&lt;br /&gt;
:—Warning [[Masquerade|duly noted, Abdul. And IGNORED.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Trans-Europe Express Bumblebee road rage.JPG|right|upright=1.1|thumb|Lesson of the day: Never call Bumblebee short.]]&lt;br /&gt;
[[File:TransEuropeExpress DeadEnd carjack.jpg|thumb|right|upright=1.1|Everybody gets a turn!]]&lt;br /&gt;
&amp;quot;There&#039;s only one charity I care about: ME! I want that million bucks!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Auggie Cahnay&#039;&#039;&#039;, born to win&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Bumblebee yanks Auggie right out of his fancy car and holds him aloft.]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bumblebee&#039;&#039;&#039;: Listen, you! Didn&#039;t anybody ever tell you about fair play?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auggie Cahnay&#039;&#039;&#039;: I&#039;m gonna win that million bucks!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bluestreak&#039;&#039;&#039;: Keep driving like that, and you won&#039;t live long enough to win it. Not that that would be any great tragedy, but some decent people might get hurt!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Bumblebee drops Auggie onto the ground.]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auggie Cahnay&#039;&#039;&#039;: I got a race to win!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Auggie jumps into his car and drives off.]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bumblebee&#039;&#039;&#039;: What a creep.&lt;br /&gt;
:—Bumblebee and Bluestreak totally road-rage the asshole Auggie Cahnay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So help me, if one more of those metal maniacs gets in my way...&amp;quot; &#039;&#039;[Motormaster blocks Auggie&#039;s way, and Dead End pulls the human out of his car.]&#039;&#039; &amp;quot;That does it, and I&#039;m not takin&#039; it anymore!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;That&#039;s right, &#039;cause &#039;&#039;we&#039;re&#039;&#039; taking your car.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Auggie Cahnay&#039;&#039;&#039; is car-jacked by &#039;&#039;&#039;Dead End&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Continuity notes===&lt;br /&gt;
* We get a brief flashback to the crash of the [[Nemesis (G1)|Decepticon starship]]; its jungle crash site is reasonably consistent with the ship&#039;s location as shown in &amp;quot;[[Microbots]]&amp;quot;.&lt;br /&gt;
* This episode has the final appearances of Bluestreak, Smokescreen and Sunstreaker with spoken dialogue. From here on, all of their appearances are as silent cameos.&lt;br /&gt;
* This episode is one of four prior to the 1986 movie in which [[Optimus Prime (G1)/Generation 1 cartoon continuity|Optimus Prime]] does not appear.&lt;br /&gt;
* Symultech Industries, the company that custom-built Auggie&#039;s car, would later be mentioned in [[Hirofumi Ichikawa]]&#039;s &#039;&#039;[[Transformers: Alternators#Binaltech|Binaltech]]&#039;&#039; story. According to Dead End&#039;s system description, Symultech was responsible for building the body that was originally intended for Sunstreaker, but ended up getting hijacked by the Decepticons to create &#039;&#039;Binaltech&#039;&#039; Dead End.&lt;br /&gt;
* Much is made of the &amp;quot;weird metal&amp;quot; that Auggie&#039;s car&#039;s engine is made out of... but at no point is the metal actually &#039;&#039;named&#039;&#039;. The [[dialogue script]] has Wheeljack propose in a deleted line that it&#039;s &amp;quot;triple-adamantium&amp;quot; (misspelled as &amp;quot;admantium&amp;quot;), which Auggie refuses to comment on. Confirmed comic geek David Wise was surely thinking of [[Wolverine (Marvel)|Wolverine]] when he wrote that line.&lt;br /&gt;
* [[Auggie Cahnay (RID)|Auggie Cahnay]] is mentioned in the American dub of [[Transformers: Robots in Disguise (2001 cartoon)|the 2001 &#039;&#039;Robots in Disguise&#039;&#039; cartoon]] episode &amp;quot;[[Skid Z&#039;s Choice]]&amp;quot;. That episode states that Cahnay had died and [[Skid-Z (RID)|Skid-Z]] is seemingly possessed by his spirit. Likewise, that episode features a race called the [[Europa 400]], named after the [[Europa 2000]] from this episode.&lt;br /&gt;
&lt;br /&gt;
===Real-world references===&lt;br /&gt;
[[File:TransEurope Istanbul.jpg|right|thumb|upright=1.1|A flawless portrayal of Istanbul circa 1985, we&#039;re sure.]]&lt;br /&gt;
* According to writer [[David Wise]],&amp;lt;ref&amp;gt;http://therealmtoys.com/wordpressorg/5708/vintage-interview-david-wise/&amp;lt;/ref&amp;gt; the title of this episode was directly taken from the {{w|Kraftwerk}} {{w|Trans-Europe Express (album)|album of the same name}} (which in turn is named after the former international railway service, more correctly known as {{w|Trans Europ Express}}).&lt;br /&gt;
* Megatron&#039;s first interrogation victim &amp;quot;swears by the beard of the Prophet&amp;quot;, that prophet presumably being [[Muhammad]]. &lt;br /&gt;
*A moment later, the second interrogatee mentions a mosque called the &amp;quot;Sultan Salim Mosque.&amp;quot; This could refer to either the {{w|Yavuz Selim Mosque}} in the neighborhood of {{w|Çukurbostan, Fatih|Çukurbostan}} or the {{w|Selimiye Mosque, Üsküdar|Selimiye Mosque}} in the neighborhood of {{w|Üsküdar}}.&lt;br /&gt;
* &#039;&#039;[[Star Wars (franchise)|Star Wars]]&#039;&#039; sound effects:&lt;br /&gt;
** [[X-wing Fighter|X-Wing]] engine whine and [[TIE Fighter]] roar as Megatron and Soundwave leave Abdul Ben-F&#039;aisal&#039;s home and land at the valley.&lt;br /&gt;
** [[Death Star]] slamming door sound is used when Soundwave ejects Rumble.&lt;br /&gt;
** Deflected Seeker bolts and clashing [[lightsaber]]s as the Pearl is exposed to the atmosphere in Megatron&#039;s flashback.&lt;br /&gt;
** More lightsaber sounds as Bumblebee cracks open the Pearl&#039;s casing.&lt;br /&gt;
* &#039;&#039;[[Star Trek]]&#039;&#039; sound effects:&lt;br /&gt;
** &#039;&#039;The Original Series&#039;&#039; Enterprise door opening sounds when Soundwave is scanning for the Pearl&lt;br /&gt;
&lt;br /&gt;
===Animation and technical errors===&lt;br /&gt;
* When Megatron fires a warning shot at his second interrogation victim, a missile-launching sound effect is used instead of the usual fusion cannon sound.&lt;br /&gt;
* Coloring errors:&lt;br /&gt;
** As Megatron asks the mystic about the pearl, his ab controls are uncolored.&lt;br /&gt;
** In the first shot of his scanning the valley for the pearl, Soundwave&#039;s chest is missing its gold frame. Two shots later, his arms are missing their red stripes. And the sound effect for his chest opening should be the &amp;quot;Star Trek door&amp;quot; effect, but since that&#039;s used for the scanner, a different sound plays.&lt;br /&gt;
** &amp;quot;There&#039;s only one charity I care about&amp;quot; - Tracks&#039; rear window section (behind his head) is gray; only the top portion should be gray, while the rest should be blue.&lt;br /&gt;
*** The same error repeats much later, in the close shot of the three surrounded Autobots.&lt;br /&gt;
**** And a third time as the Autobots react to Auggie driving away.&lt;br /&gt;
** Smokescreen&#039;s forehead crest is blue instead of yellow as he and Tracks transform.&lt;br /&gt;
** In the overhead shot of the race&#039;s start, Tracks&#039; whole roof is yellow.&lt;br /&gt;
** Sideswipe has light gray tires just before he and Sunstreaker get blown off the road.&lt;br /&gt;
** Dead End&#039;s head has too many yellow bits just before he transforms back to [[Alternate mode|car mode]].&lt;br /&gt;
** &amp;quot;This&#039;ll shake you off!&amp;quot; - Wildrider is light gray instead of his usual dark gray.&lt;br /&gt;
** After Scavenger picks up the Pearl&#039;s energy readings, Megatron&#039;s Decepticon sigil is colored red.&lt;br /&gt;
** As Dead End takes Auggie&#039;s car out of Motormaster, the &amp;quot;eyes&amp;quot; on Megatron&#039;s Decepticon symbol are painted in purple (they should be gray).&lt;br /&gt;
** As Bluestreak jumps to avoid Breakdown, his chest is almost entirely black. Breakdown&#039;s Decepticon sigil is coloured red.&lt;br /&gt;
** As Megatron and the other Decepticons chase after Bumblebee, Megatron&#039;s feet are coloured grey like the front of his legs.&lt;br /&gt;
** When Menasor initially marches up to the Autobots, Bluestreak is colored like Prowl. &lt;br /&gt;
*** The error repeats as the trio is cornered by Menasor.&lt;br /&gt;
** &amp;quot;The Pearl is lost!&amp;quot; - Soundwave&#039;s forehead has some white on it that shouldn&#039;t be there.&lt;br /&gt;
** Bluestreak&#039;s eyes are red instead of blue as he climbs the cliff to escape Menasor; when he turns to leap onto Menasor&#039;s arm, part of his hood/chest is missing.&lt;br /&gt;
** As Menasor prepares to smash the cornered Autobots, his inner arms are purple instead of light gray. Of course, they really shouldn&#039;t be there at all: Dead End and Drag Strip aren&#039;t supposed to &#039;&#039;attach to&#039;&#039; Menasor&#039;s arms; they&#039;re supposed to &#039;&#039;be&#039;&#039; his arms.&lt;br /&gt;
* When Wheeljack scans Auggie&#039;s car, the engine is located in the back.  However, when the Decepticons try to remove the engine, all the work is being done in the car&#039;s front.&lt;br /&gt;
* As they transform to join the race, half of the Autobots (Bumblebee, Wheeljack and Bluestreak) have the ascending pitch sound effect instead of the descending effect.&lt;br /&gt;
[[File:Simultech car.jpg|thumb|right|upright=1.1|Someone&#039;s overcompensating for something.]]&lt;br /&gt;
* As Bumblebee catches up to Wheeljack and the camera angle changes to an overhead shot, the crookedly drawn background of the road continually edges close to Wheeljack, then pulls back as the animation loops, creating the impression that the image is jerking back and forth. In the same shot, Wheeljack is missing his green hood details.&lt;br /&gt;
* In the first shot of Scavenger and Scrapper, they both have misdrawn heads, and Scavenger&#039;s legs are fused together.&lt;br /&gt;
* As Soundwave reports to Megatron about the race, he has two eyes instead of the usual red visor.&lt;br /&gt;
* After running Bumblebee off the road, Auggie can be seen driving through a pack of cars that has the sheer cliff face on the right side of the screen, despite having just driven on a road that had the cliff edge on the left side. Additionally, Wildrider and a deformed Jazz are visible in the pack of human-driven cars.&lt;br /&gt;
* The reversed cel and background problems continue as Auggie pulls away from the rest of the drivers, but are fixed as Bumblebee and Bluestreak catch up to Auggie.&lt;br /&gt;
* As the Stunticons appear in Sunstreaker&#039;s rearview mirror, they continue rising from behind the horizon until they are floating above the road.&lt;br /&gt;
* In the overhead shot of the Stunticons surrounding Sunstreaker and Sideswipe, Dead End moves under Sideswipe.&lt;br /&gt;
* Dead End&#039;s first shot uses Megatron&#039;s fusion cannon sound effect. After the commercial break, it has the usual (correct) Decepticon laser sound effect.&lt;br /&gt;
* Reversed cel problems continue during Wheeljack and Motormaster&#039;s chase scene. When Wheeljack initially appears on the location, the Black Sea is on the left side of the screen as he drives up the road, but as the chase progresses, the sea is now on the right side of the screen, as if they had turned around during the chase or were driving on the opposite coastline.&lt;br /&gt;
*  Motormaster makes a U-turn on a two-lane cliffside highway. While this kind of crazy driving was specifically shown and explained to be part of the Stunticons&#039; abilities, Motormaster actually achieves it by driving into the shot, shrinking in the process, until he&#039;s small enough relative to the background matte to make the turn!&lt;br /&gt;
* Tracks&#039;s scan of the Stunticons has Wild Rider labeled as &amp;quot;WIRD RIDER.&amp;quot;&lt;br /&gt;
* After Drag Strip pushes Auggie&#039;s car into Motormaster&#039;s trailer, as the trailer door closes, Drag Strip&#039;s Decepticon sigil turns into a purple blob.&lt;br /&gt;
* Scavenger reports that &amp;quot;Hey! There&#039;s something glowing down here!&amp;quot;, but no such thing is seen in the animation.&lt;br /&gt;
* When Bluestreak picks up Auggie from the side of the road, Professor Teranova is not present inside the Autobot. Yet when the Autobots arrive at the site of the Pearl&#039;s excavation, Teranova can be seen exiting Bluestreak along with Auggie.&lt;br /&gt;
* During Megatron&#039;s retelling of the Pearl&#039;s history, as the villagers dig it up in the fourteenth century, the animation depicts it as already having the &amp;quot;pure gold protective casing&amp;quot; that was made for it afterwards.&lt;br /&gt;
* When Breakdown hits the cliff after missing Bluestreak, despite an explosion being animated, no sound is heard.&lt;br /&gt;
* Megatron&#039;s mouth doesn&#039;t move when Bumblebee grabs the Pearl right out of his hand. Of course, he also just stands there while Bumblebee drives right up to him, leaps up onto his arm and grabs Pearl.&lt;br /&gt;
* After Menasor smashes the ground to stop Bumblebee from escaping with the Pearl, a large crack forms in the earth, yet it vanishes when Bumblebee reacts to the Pearl rolling away.&lt;br /&gt;
* As Megatron and the Decepticons fly away from the battle, Sideswipe is shown next to Megatron (it should probably be Soundwave). The same error happened in &amp;quot;[[The Secret of Omega Supreme (episode)|The Secret of Omega Supreme]]&amp;quot;.&lt;br /&gt;
* When the Autobots react to Auggie&#039;s apparent escape, Bluestreak is animated mouthing Tracks&#039;s line.&lt;br /&gt;
* When Auggie jumps from his car (from the &#039;&#039;passenger side&#039;&#039;), he is not wearing his helmet, but it reappears after Menasor is defeated.&lt;br /&gt;
* Auggie&#039;s car isn&#039;t nearly as long as it should be when it crashes into Menasor.&lt;br /&gt;
* Menasor starts falling over before Auggie&#039;s car actually hits him.&lt;br /&gt;
* Superhuman Auggie:&lt;br /&gt;
** After leaping from his car onto the cliff edge, Auggie lets go and drops about 30 feet onto solid rock, but lands on his feet like it&#039;s nothing.&lt;br /&gt;
* As Bumblebee drives towards the tornado, he&#039;s layered incorrectly. It looks like he&#039;s driving above the ground for a moment.&lt;br /&gt;
* The gold casing around the pearl clearly cracks in half, yet as Auggie and the Autobots walk away from the battle, it&#039;s back together (and still making the sound effect as if the pearl is still in it!).&lt;br /&gt;
&lt;br /&gt;
===Continuity errors===&lt;br /&gt;
* Professor Teranova frees himself with some kind of lamp device that the &#039;cons have left sitting around... but we have no idea what the thing actually is or why it&#039;s there or anything.&lt;br /&gt;
* Somehow, Megatron knows much of the human history and legend surrounding the Pearl, yet still needs to speak to Abdul Ben-F&#039;aisal to know where it is hidden.&lt;br /&gt;
* Auggie Cahnay is reputed to be the best driver in the US, and the implication is he&#039;s also one of the best drivers in the race, yet twice in the episode, he is seen having to barge his way through the pack from behind.&lt;br /&gt;
* Sunstreaker, Sideswipe and Smokescreen all use &amp;quot;shortcuts&amp;quot; during the race. Doesn&#039;t seem very sporting, does it?&lt;br /&gt;
* Professor Teranova flees from the Decepticons, who are &amp;quot;two miles past the finish line&amp;quot;. The finish line is in Istanbul. Bluestreak still hasn&#039;t made it &#039;&#039;to&#039;&#039; Istanbul when he finds Teranova; in fact he&#039;s still in the wilderness. So the good professor fled all the way into town and all the way back out the other side. No wonder he&#039;s collapsed in the dirt when Bluestreak finds him!&lt;br /&gt;
* On seeing the approaching Stunticons, Bumblebee somehow deduces that &amp;quot;Now they&#039;re after Auggie&#039;s car!&amp;quot; After he and Tracks avoid them, Bumblebee makes the rather non-sequitur observation that &amp;quot;Boy, they sure gave &#039;&#039;him&#039;&#039; the road!&amp;quot; The two lines seem to indicate that Auggie was supposed to be involved in the scene, but he&#039;s not shown.&lt;br /&gt;
* Auggie attacks Scrapper with a blowtorch. Where did it come from?&lt;br /&gt;
* Professor Teranova is last seen in the shot where Bumblebee loses the Pearl, not even reappearing in the post-battle scenes. Did he fall into Menasor&#039;s earthquake crevasse?&lt;br /&gt;
* The tornado that the Pearl and Bumblebee are sucked into is blowing over the Galata Valley while it is active, but when Bumblebee destroys the Pearl, it is suddenly over a huge forest, where he is eventually found in a tree.&lt;br /&gt;
*How does Auggie have the pearl at the end when he gives it to the Autobots when Bumblebee destroyed it?&lt;br /&gt;
&lt;br /&gt;
===Geopolitical errors===&lt;br /&gt;
[[File:Europa 2000.jpg|right|upright=1.1|thumb|Not to Scale.]]&lt;br /&gt;
Quite a bit of real-world European geography pops up in the course of the episode, including the cities of Istanbul, Turkey; Paris, [[France]] (with the Eiffel Tower); [[Italy]]; and the Black Sea. Being the G1 cartoon, of course, this means a lot of it is portrayed wrongly in one form or another:&lt;br /&gt;
* Istanbul is drawn as though it were medieval [[Russia]], with lots of onion dome towers.&lt;br /&gt;
* Paris is shown with a number of skyscrapers around the Eiffel Tower. In real life, almost everything in the city is six stories or less.&lt;br /&gt;
* The Arc de Triomphe is shown at a regular intersection; it actually sits within a large traffic roundabout.&lt;br /&gt;
* Wheeljack says it&#039;s 2,000 miles total; because we are nitpicking here, we&#039;ll point out that the actual route is closer to 1,600 miles.&lt;br /&gt;
* The map of Europe is, erm, very inaccurate.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
* Auggie Cahnay&#039;s car has automatic transmission, which is unusual in a race car.&lt;br /&gt;
* At least one other car in the race appears to have &amp;quot;Citanes&amp;quot; endorsements.&lt;br /&gt;
* Apparently Soundwave&#039;s scanner thingy can&#039;t distinguish solid rock from &#039;&#039;not&#039;&#039;-solid rock.&lt;br /&gt;
* This episode is one of several from late in Season 2 in which characters get severely smashed and beaten up - perhaps a precursor to the violent demise of several characters in the then-forthcoming [[The Transformers: The Movie|animated movie]]. Other such episodes include &amp;quot;[[Triple Takeover]]&amp;quot; with its throne made of smashed Autobots, &amp;quot;[[The Key to Vector Sigma, Part 2]]&amp;quot; in which Omega Supreme explodes, &amp;quot;[[Masquerade]]&amp;quot; which sees the Stunticons beaten to a pulp, and &amp;quot;[[War Dawn (episode)|War Dawn]]&amp;quot;, where characters - both generic and otherwise - drop like flies.&lt;br /&gt;
*David Wise, [[David Wise#Recycle-o-matic|infamous for recycling ideas]] from old stories for his later work, reused the weather-control device climax of this episode for his &#039;&#039;[[Teenage Mutant Ninja Turtles]]&#039;&#039; (1987) story &amp;quot;Hot Rodding Teenagers from Dimension X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Foreign localization===&lt;br /&gt;
&#039;&#039;&#039;French&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title (European French broadcast and DVD release):&#039;&#039; &amp;quot;&#039;&#039;&#039;Europa 2000&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:*&#039;&#039;Title (Canadian French broadcast):&#039;&#039; &amp;quot;&#039;&#039;&#039;L&#039;Europa 2000&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; ?&lt;br /&gt;
::*All the logo transitions were cut. It is unknown if it was that way for the original broadcast or if the episode was chopped for the DVD release.&lt;br /&gt;
::*Like in the Japanese dub, the Pearl of Bahoudin is called the &amp;quot;Pearl of Jehuddin&amp;quot;.&lt;br /&gt;
::*Professor Teranova says &amp;quot;This is Professor &#039;&#039;Taranova&#039;&#039; speaking.&amp;quot;, despite Megatron calling him Teranova in his first scene.&lt;br /&gt;
::*The translator chose to say &amp;quot;Machine à contrôler le temps&amp;quot;, but it can be confusing since &amp;quot;Temps&amp;quot; can mean either &amp;quot;Weather&amp;quot; or &amp;quot;Time&amp;quot; in French. The machine can be confused with a time machine.&lt;br /&gt;
::*Name-dodging:&lt;br /&gt;
:::*Megatron&#039;s line &amp;quot;Energy reading, Soundwave!&amp;quot; becomes &amp;quot;Energy reading!&amp;quot;.&lt;br /&gt;
:::*Megatron&#039;s line &amp;quot;Scavenger! Prepare to dig!&amp;quot; becomes &amp;quot;&#039;&#039;&#039;Come on!&#039;&#039;&#039; To work!&amp;quot;.&lt;br /&gt;
:::*Tracks&#039; line &amp;quot;Wheeljack, come in! Wheeljack? Sideswipe, this is Tracks... do you read?&amp;quot; becomes &amp;quot;Hello, Wheelie, answer! Hello? Does anyone hear me? Hey, Autobots, are you here?&amp;quot;.&lt;br /&gt;
::*Missing lines:&lt;br /&gt;
:::*The announcer does not precise the race starts in Paris. But to be honest, the Eiffel Tower is enough to understand.&lt;br /&gt;
:::*All the dialogues during the start of the race are not dubbed. Consequently, we can just watch almost 40 seconds of cars driving and roaring.&lt;br /&gt;
:::*Sideswipe and Sunstreaker almost don&#039;t talk in their scene. Sunstreaker only says &amp;quot;I&#039;ve got a funny feeling about this!&amp;quot; and Sideswipe answers &amp;quot;You guessed right, these are Stunticons!&amp;quot;.&lt;br /&gt;
:::*Scavenger does not precise he&#039;s found something in the hole he digged. Consequently, Megatron simply says &amp;quot;Hurry up and dig, hurry up! In a few moments, the Pearl of Jehuddin and absolute power will be mine!&amp;quot;.&lt;br /&gt;
:::*The race commentator does not... comment the end of the race. He just announces that the cars are arriving and then does not talk until the Autobots are fully gone.&lt;br /&gt;
:::*Bluestreak&#039;s line &amp;quot;All right, get in!&amp;quot; is missing.&lt;br /&gt;
:::*In the two scenes in which Auggie attacks Scrapper with his blowtorch, both of them don&#039;t say anything.&lt;br /&gt;
:::*The lines Bumblebee says when he&#039;s chased by Motormaster are missing.&lt;br /&gt;
:::*Tracks&#039; line &amp;quot;Bumblebee, they don&#039;t have a weak spot!&amp;quot; is also missing, despite his mouth moving on screen. However, he says the rest of the phrase, replaced by &amp;quot;Wait a second!&amp;quot;.&lt;br /&gt;
:::*Bumblebee doesn&#039;t say anything as he drives to the tornado. His only line is when he arrives, saying &amp;quot;We need to stop this joke!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Italian&#039;&#039;&#039; &lt;br /&gt;
:*&#039;&#039;Title (dub 1):&#039;&#039; &amp;quot;&#039;&#039;&#039;La perla di Istanbul&#039;&#039;&#039;&amp;quot; (&amp;quot;The Istanbul Pearl&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; ?&lt;br /&gt;
::*Bumblebee&#039;s line: «What a creep!» is not present in Italian, so you can see him moving his mouth without talking.&lt;br /&gt;
::*Bumblebee goes to take the pearl &#039;&#039;&#039;before&#039;&#039;&#039; Smokescreen finishes to tell him to get the pearl.&lt;br /&gt;
::*Menasor is called by his English name instead of the Italian one.&lt;br /&gt;
::*The final line of the episode is changed from: «Somebody wants to go out and grab us some diner?» to: «Can you get something to eat for yourself?». It looks like the announcer cares for others more than himself!&lt;br /&gt;
:*&#039;&#039;Title (dub 2):&#039;&#039; &amp;quot;&#039;&#039;&#039;Trans-Europe Express&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Japanese&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Yōroppa Ōdan Tokkyū&#039;&#039;&#039;&amp;quot; (ヨーロッパ横断特急, &amp;quot;Trans-Europe Express&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[June 6]], [[1986]]&lt;br /&gt;
::*The Pearl of Bahoudin is called the &amp;quot;Pearl of Jehuddin&amp;quot; in the Japanese dub.  This was actually the pearl&#039;s preliminary name in early draft scripts of the episode.  As such, it seems evident that the Japanese dub of the series used early scripts for dialogue translations rather than the actual broadcast scripts (which accounts for many of the numerous errors in the dub).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mandarin&#039;&#039;&#039; &lt;br /&gt;
:*&#039;&#039;Title (dub 1):&#039;&#039; &amp;quot;&#039;&#039;&#039;Qìchērén Dàjiǎngsài &#039;&#039;&#039;&amp;quot; (汽车人大奖赛, &amp;quot;Autobot Grand Prix&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brazilian Portuguese&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &#039;&#039;&#039;?&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; ?&lt;br /&gt;
::*This episode&#039;s original translated title is currently lost due to a glitch in the only known surviving copy of the audio track.&lt;br /&gt;
&lt;br /&gt;
==Home video releases==&lt;br /&gt;
{{homevidnote}}&lt;br /&gt;
;{{w|LaserDisc}}&lt;br /&gt;
[[File:Flag of Japan.png|20px|Japan]] 1995 — &#039;&#039;Fight! Super Robot Lifeform Transformers&#039;&#039; — Megatron Set ([[TakaraTomy|Takara]]) — Japanese audio only.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Japan.png|20px|Japan]] 1999 — &#039;&#039;The Transformers&#039;&#039; — Decepticon Edition ([[Geneon Universal Entertainment|Pioneer LDC]]) — Japanese audio only.&lt;br /&gt;
;DVD&lt;br /&gt;
[[File:Flag of Japan.png|20px|Japan]] 2001 — &#039;&#039;The Transformers&#039;&#039; — DVD Box 2 (Pioneer LDC) — Japanese audio only.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2003 — &#039;&#039;The Original Transformers&#039;&#039; — Season 2 Part 2 ([[The Original Transformers|Rhino Entertainment]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2003 — &#039;&#039;The Original Transformers&#039;&#039; — Season 2 Part 2: Vol. 7 (Rhino Entertainment)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of UK.png|20px|United Kingdom]] 2004 — &#039;&#039;Transformers&#039;&#039; — Season 2 Part 2 ([[Metrodome]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2004 — &#039;&#039;Transformers&#039;&#039; — Collection 3: Series 2.2 ([[Madman Entertainment]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of France.png|20px|France]] 2004 — &#039;&#039;Transformers&#039;&#039; — Volume 13 ([[Déclic Images]]) — European French audio only.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of UK.png|20px|United Kingdom]] 2006 — &#039;&#039;Transformers&#039;&#039; — The Complete Generation One Collection (Metrodome)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2007 — &#039;&#039;The Transformers&#039;&#039; — Complete Collection (Madman Entertainment)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Italy.png|20px|Italy]] 2009 — &#039;&#039;Transformers&#039;&#039; — Volume 06: Stagione Due Parte Quarta ([[Medianetwork Communication]]) — English and Italian audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of UK.png|20px|United Kingdom]] 2009 — &#039;&#039;Transformers&#039;&#039; — Season Two: Part Two (Metrodome)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2009 — &#039;&#039;The Transformers&#039;&#039; — Complete Collection: Decepticon Edition (Madman Entertainment)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2009 — &#039;&#039;The Transformers&#039;&#039; — The Complete Series: 25th Anniversary &amp;quot;Matrix of Leadership&amp;quot; Collection ([[Shout! Factory]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2009 — &#039;&#039;The Transformers&#039;&#039; — Season Two, Volume Two: 25th Anniversary Edition (Shout! Factory)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2011 — &#039;&#039;The Transformers&#039;&#039; — The Complete Original Series (Shout! Factory)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2014 — &#039;&#039;The Transformers&#039;&#039; — Season Two, Volume Two: 30th Anniversary Edition (Shout! Factory)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of UK.png|20px|United Kingdom]] 2014 — &#039;&#039;Transformers&#039;&#039; — The Classic Animated Series (Metrodome)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://web.archive.org/web/20210506045541/http://cybertronchronicle.freewebspace.com/cartoon-dossier/season-2/synopses/700-59.html Episode Dossier at The Cybertron Chronicle]&lt;br /&gt;
*[https://drive.google.com/open?id=1GrSo2D3J1zNwDswcpGnrq_yZxRrBjsGb Episode dialogue script with deleted lines]&lt;br /&gt;
*[https://drive.google.com/file/d/1Th78H30-vwtLvpdRXKBGS3U0mWkIAh22/view?usp=drive_link Episode model sheets]&lt;br /&gt;
&lt;br /&gt;
[[Category:The Transformers episodes]]&lt;br /&gt;
[[Category:Generation 2 episodes]]&lt;/div&gt;</summary>
		<author><name>Yehiyorash</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Reginald_Danco&amp;diff=1875212</id>
		<title>Reginald Danco</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Reginald_Danco&amp;diff=1875212"/>
		<updated>2025-11-19T03:42:17Z</updated>

		<summary type="html">&lt;p&gt;Yehiyorash: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Reginald Danco is a [[human]] from the [[live-action film series|live-action film continuity]].&#039;&#039;&lt;br /&gt;
[[File:Sector71_reginald_danco.jpg|thumb|250px]]&lt;br /&gt;
Loyal first mate to Captain [[Archibald Witwicky]] on his fateful final voyage, &#039;&#039;&#039;Reginald Danco&#039;&#039;&#039; is a superstitious old sailor who has seen and experienced too much in his many years on the seas to believe that there aren&#039;t forces at work in the world beyond human ken. Some of these forces he reveres, but should any of them pose a danger to him or those close to him, he won&#039;t hesitate to fight back against the unknown.&lt;br /&gt;
&lt;br /&gt;
Danco is a member of the [[First Seven]], the group who would eventually found the covert government organization [[Sector Seven]].&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===IDW &#039;&#039;Transformers&#039;&#039; movie comic prequels===&lt;br /&gt;
[[Image:Movieprequel2_danco.jpg|left|thumb]]&lt;br /&gt;
When Captain Witwicky&#039;s [[1897]] [[Arctic]] expedition was stymied by frozen seas, Danco was among the men who set out to break the ice. The reaction of the expedition&#039;s sled dogs to something buried in the ice piqued Witwicky&#039;s interest, but Danco advocated leaving well enough alone, believing that a spate of bad luck that had plagued the voyage was the work of the Fates, trying to keep them away from whatever was buried there. Witwicky, unfortunately for him, put no stock in Danco&#039;s superstitions, and broke the ice with a pick, tumbling into an ice cave that contained a gigantic frozen [[Megatron (Movie)|metal man]]. {{storylink|Movie Prequel issue 2|Movie Prequel #2}} Danco ventured into the cave to save his captain, and also laid eyes on the beast, considering it nothing less than the Devil himself. {{storylink|Original}}&lt;br /&gt;
&lt;br /&gt;
By the time the crew returned to [[United States of America|America]], it was evident that Witwicky&#039;s exposure to the metal man had unhinged his mind, as he had filled sheet upon sheet of paper with scrawls and diagrams before eventually going blind. {{storylink|Movie Prequel issue 2|Movie Prequel #2}} Danco brought him to the Boston Secure Hospital, where he was interviewed by [[Walter Simmons]] and [[Theodore Joseph Wells]], two adventurers drafted by the United States government to investigate the otherwordly claims the captain was now making. When Wells dismissed Witwicky&#039;s claims as madness, that was the last straw for Danco, and he assaulted Wells in the corridor outside. Simmons defused the confrontation, and requested that Danco lead them back to the Arctic so they could see the creature for themselves. He wanted to wait until Witwicky was better, but sadly, as Simmons informed him, that was not to be.&lt;br /&gt;
&lt;br /&gt;
Two months later, the group—joined by Secret Service agent [[Billy North]], metallurgist [[Jack Arden]], explosives expert [[Philippe Bowen]], and geologist [[Theodore Grant]]—returned to the ice cave, and Danco proved his captain&#039;s claims true. As the scientists marvelled at the metal man, Danco confided in North than he believed it should be destroyed, not studied. In entering the cave, however, the group had triggered a signal that soon summoned [[Jetfire (Movie)|another of the metal man&#039;s kind]], which began attacking the men. Coordinating the different skills of the team, Danco quickly put a plan into motion that allowed them to blow the ice sheet out from under the robot&#039;s feet, sending it plummeting into the freezing waters. North, alas, did not survive the battle, but Danco vowed to stand by Simmons and the others to avenge him by learning as much as they could about the robots in order to destroy them. {{storylink|Original}}&lt;br /&gt;
&lt;br /&gt;
In [[1899]], as construction of an environment dome began around the site of the &amp;quot;Mega-Man&amp;quot;, as they were now calling it, Danco worriedly observed how Simmons had begun talking to the creature. Three years later, in [[1902]], Danco was manning the radio at the group&#039;s base when a report came through that a [[AllSpark#Movie|mysterious metal cube]] had been discovered in the Colorado River. He didn&#039;t believe news of this find would be enough to drag Simmons away from the Mega-Man...until it was revealed the cube was covered in the same symbols as the metal titan... {{storylink|Movie Prequel issue 2|Movie Prequel #2}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Transformers: Beginnings&#039;&#039;====&lt;br /&gt;
{{voiceactor|Unknown}}&lt;br /&gt;
{{note|Transformers: Beginnings is a condensed, flash-animated retelling of the [[IDW Publishing|IDW]] [[Transformers: Movie Prequel |Movie Prequel]] that is detailed above this section.}} &lt;br /&gt;
{{storylink|Transformers: Beginnings (Movie)|Transformers: Beginnings}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Danco first appears, sans first name, in the second issue of IDW&#039;s [[Transformers: Movie Prequel |Movie Prequel]] comic book. A few pages and a few years after his introduction, a character with a similar appearance to Danco is shown to be part of Simmons&#039;s group, so when author [[John Barber]] brought the character back for the &#039;&#039;[[Transformers: Sector 7|Sector 7]]&#039;&#039; comic book, he decided to declare them the same guy.&lt;br /&gt;
*Danco&#039;s last name is possibly a reference to fellow polar explorer {{w|Émile Danco}}, who took part in the {{w|Belgian Antarctic Expedition}} from 1897 to 1899.&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Danco, Reginald}}&lt;br /&gt;
[[Category:Comic-only humans]]&lt;br /&gt;
[[Category:Dark of the Moon humans]]&lt;br /&gt;
[[Category:Movie humans]]&lt;br /&gt;
[[Category:Sector Seven]]&lt;/div&gt;</summary>
		<author><name>Yehiyorash</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Ravage_(ES)&amp;diff=1875069</id>
		<title>Ravage (ES)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Ravage_(ES)&amp;diff=1875069"/>
		<updated>2025-11-18T00:51:15Z</updated>

		<summary type="html">&lt;p&gt;Yehiyorash: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
{{disambig3|Ravage}}&lt;br /&gt;
:&#039;&#039; Ravage is a [[Decepticon Mini-Cassette]] from the [[Transformers: EarthSpark (franchise)|EarthSpark]] [[continuity family]].&#039;&#039;&lt;br /&gt;
[[File:EarthSpark-Decoy-SoundwaveUnleashesRavage.jpg|right|thumb|upright=1.40|Off to find the highest shelf she can knock things off of.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ravage&#039;&#039;&#039; may be rather small compared to other [[Transformer]]s, but don&#039;t underestimate her. This feline foe&#039;s speed and agility make her hard to pin down, and her roar emits a sonic wave that becomes even stronger when paired with her fellow [[Decepticon Mini-Cassette|cassette-bot]]s. Even in this supposed era of peacetime, she remains loyal to her master [[Soundwave (ES)|Soundwave]] to a fault, no matter what his sinister intentions may be.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;EarthSpark&#039;&#039; cartoon===&lt;br /&gt;
{{voiceactor|[[Luciano Lira]] (Brazilian Portuguese)}}&lt;br /&gt;
[[File:EarthSpark-Decoy-SoundwaveAndCassettes.jpg|left|thumb|&amp;quot;Like...Y&#039;know, nyah.&amp;quot;]]&lt;br /&gt;
Ravage joined her fellow cassette-bots in stealing [[Jon Schloder|Agent Schloder]]&#039;s ID card, leading [[Optimus Prime (ES)|Optimus Prime]] and [[Megatron (ES)|Megatron]] on a chase to retrieve it. The three managed to hold their own until [[Bumblebee (ES)|Bumblebee]] arrived with a set of [[restraining bolt]]s, which he used to [[mode lock]] Ravage and the others. As their captors transported them to [[G.H.O.S.T.]] HQ, [[Soundwave (ES)|Soundwave]] ambushed them and used an electromagnetic pulse to disable the bolts and free his former subordinates. Ravage and the others briefly tussled with Megatron before their attention was drawn to the newly arrived [[Terran]]s and their [[human]] siblings. The three attempted to use their Tri-Tone attack, but were caught off-guard by their opponents&#039; catchy singing, giving Bumblebee an opening to take them all down. In the aftermath, Megatron agreed to allow the cassette-bots to leave in peace, but the loyal Ravage couldn&#039;t bring herself to abandon Soundwave. Unnoticed, Ravage snuck into Soundwave&#039;s chest compartment, and the larger bot later released her into G.H.O.S.T.&#039;s prison facility to do reconnaissance. {{storylink|Decoy (episode)|Decoy}}&lt;br /&gt;
&lt;br /&gt;
A year after Mandroid&#039;s defeat, Ravage was still with Soundwave and the Decepticons. At [[Starscream (ES)|Starscream&#039;s]] command, Ravage inflitrated the Autobot base. She used her alt-mode to quickly scan several crates of hard drives, spefically looking for Croft&#039;s drive. She was discovered by [[Nightshade (ES)|Nightshade]], who sounded the alarm. Ravage deftly evaded all the attempts to capture her and escaped into the woods. Later, she cowered behind [[Shockwave (ES)|Shockwave]] as Starscream berated them for their failure. {{storylink|Control Alt Delete}}&lt;br /&gt;
&lt;br /&gt;
When [[Twitch]] discovered an [[Emberstone|Embershard]] in the woods, Soundwave dispatched Ravage to chase her down. Ravage managed to destroy one of Twitch&#039;s drones but could not pursue her in the air. {{storylink|Spitfire (episode)|Spitfire}} Ravage was eating energon out of a car wheel when [[Spitfire (ES)|Spitfire]], in reality Twitch having been body-swapped with the Chaos Terran, was brought back to the base. While trying to intimidate [[Nova Storm (ES)|Nova Storm]] and [[Skywarp (ES)|Skywarp]], Twitch kicked the makeshift bowl over, making Ravage unhappy. Soundwave later briefed Starscream on intel Ravage had gathered about the Autobot plan to move the [[Cyber Slayer]]. {{storylink|The Imposters}}&lt;br /&gt;
&lt;br /&gt;
After catching Bumblebee, [[Thrash (ES)|Thrash]] and [[Mo Malto|Mo]] in the [[Chaos Dome]], Soundwave unleashed Ravage, Laserbeak and Frenzy on the two Maltos. The fight ended when Bumblebee threw [[Breakdown (ES)|Breakdown]] at them. {{storylink|The Need for Read}} While the Decepticons were trying to steal [[Prowl (ES)|Prowl]]&#039;s ship, Soundwave sent Ravage in to scout the defenses, only for her to be caught by Megatron and [[Dot Malto|Dot]]. Ravage managed to get away after Megatron was tackled by Prowl, who hadn&#039;t yet been filled in on the Decepticon leader&#039;s defection. The three cassette-bots later took part in the battle to secure the ship and were aboard when the Decepticons seized control and took off in it. {{storylink|No Soldier Left Behind}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*It has been a not-uncommon practice to depict Ravage as female in [[fan fiction]] for many years, but this is the first time that Ravage has officially been a female.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Ravage&#039;&#039;&#039; (ラヴィッジ &#039;&#039;Ravijji&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cartoon-only Transformers]]&lt;br /&gt;
[[Category:EarthSpark Decepticons]]&lt;br /&gt;
[[Category:Female Transformers]]&lt;br /&gt;
[[Category:Mini-Cassettes]]&lt;/div&gt;</summary>
		<author><name>Yehiyorash</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Slash_(RBA)&amp;diff=1874906</id>
		<title>Slash (RBA)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Slash_(RBA)&amp;diff=1874906"/>
		<updated>2025-11-16T22:46:06Z</updated>

		<summary type="html">&lt;p&gt;Yehiyorash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{faction|autobot}}&lt;br /&gt;
{{disambig3|Slash}}&lt;br /&gt;
:&#039;&#039;Slash is an [[Autobot]] [[Dinobot (RID)|Dinobot]] from the [[Transformers: Rescue Bots Academy (franchise)|Rescue Bots Academy]] portion of the [[Aligned continuity family]].&#039;&#039;&lt;br /&gt;
[[File:TheTracker Slash.jpg|right|300px|thumb|Clever girl, indeed.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slash&#039;&#039;&#039; is an expert tracker among [[Dinobot (RID)|Dinobots]], surpassing even her good friend [[Grimlock (RID 2015)|Grimlock]] in skill. Feisty and self-confident, she&#039;ll turn away any help if she believes it&#039;ll slow her down. Those who manage to [[Whirl (RBA)|keep up]], however, will earn her respect.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;Rescue Bots Academy&#039;&#039; cartoon===&lt;br /&gt;
{{voiceactor|[[Alex Hairston]] (English)}}&lt;br /&gt;
[[Grimlock (RID 2015)|Grimlock]] asked Slash to help [[Whirl (RBA)|Whirl]] with a mission in the [[Amazon]]. Slash preferred to work alone, so once Whirl told her they were looking for a human, [[Huxley Prescott]], Slash attempted repeatedly to lose Whirl while tracking. She finally managed to lose Whirl by falling into quicksand and into a ruined temple, however Whirl arrived soon afterwards. Slash then accidentally set off a trap and ended up seized by an ancient statue. She would have remained there indefinitely had Whirl not rescued both her and Huxley, at which point she conceded that maybe it would be safer adventuring with a partner. {{storylink|The Tracker}}&lt;br /&gt;
&lt;br /&gt;
Needing help, Whirl enlisted Slash along with [[Brushfire (RB)|Brushfire]], [[Laserbeak (WFC)|Laserbeak]], [[Sludge (FOC)|Sludge]] and [[Snarl (FOC)|Snarl]] to stop [[Citadel Secundus]] from crashing into Earth. They sent Slash to locate the human &amp;quot;[[Cody Burns|Codyburns]]&amp;quot; who was camping and out of communications. She retrieved the boy, taking him back to the Academy so his encryption key could be used to control [[Griffin Rock]]&#039;s satellite dishes and take control of Secundus. During the recruits&#039; graduation ceremony, [[Optimus Prime (WFC)|Optimus Prime]] invited Slash and the others to join the Academy as a new year of students. {{storylink|Crash of the Titan}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*&#039;&#039;Rescue Bots Academy&#039;&#039; Slash is the first female Dinobot to appear onscreen in a TV show or film.&lt;br /&gt;
[[Category:Aligned Dinobots]]&lt;br /&gt;
[[Category:Cartoon-only Transformers]]&lt;br /&gt;
[[Category:Female Transformers]]&lt;br /&gt;
[[Category:Rescue Bots Academy Autobots]]&lt;/div&gt;</summary>
		<author><name>Yehiyorash</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:RattrapLOVEScheetor.jpg&amp;diff=1874769</id>
		<title>File:RattrapLOVEScheetor.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:RattrapLOVEScheetor.jpg&amp;diff=1874769"/>
		<updated>2025-11-15T05:32:08Z</updated>

		<summary type="html">&lt;p&gt;Yehiyorash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BWcap|[[Rattrap (BW)|Rattrap]] holds [[Cheetor (BW)|Cheetor]]&#039;s mouth shut.|Beast Wars (Part 1)|6}}&lt;/div&gt;</summary>
		<author><name>Yehiyorash</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Mission_Accomplished&amp;diff=1874723</id>
		<title>Mission Accomplished</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Mission_Accomplished&amp;diff=1874723"/>
		<updated>2025-11-14T22:48:11Z</updated>

		<summary type="html">&lt;p&gt;Yehiyorash: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{episode|&lt;br /&gt;
|series=Anitoon&lt;br /&gt;
|series2=AniJapan&lt;br /&gt;
|image=Jagged.JPG&lt;br /&gt;
|caption=Starscream refused to invoke his right to remain silent, so the Autobots decided to enforce it.&lt;br /&gt;
|ep=19&lt;br /&gt;
|ep2=18&lt;br /&gt;
|prev2=The Return of the Headmaster&lt;br /&gt;
|next2=Garbage In, Garbage Out&lt;br /&gt;
|title=&amp;quot;Mission Accomplished&amp;quot;&lt;br /&gt;
|airdate= [[April 26]], [[2008]] (Canada)&amp;lt;br&amp;gt;[[May 3]], 2008 (USA)&lt;br /&gt;
|season=2&lt;br /&gt;
|season ep=3&lt;br /&gt;
|production company=[[Cartoon Network|Cartoon Network Studios]]&lt;br /&gt;
|written by= [[Marsha Griffin]]&lt;br /&gt;
|directed by=[[Irineo Maramba]]&amp;lt;br&amp;gt; [[Yoshio Frank Chatani|Yoshio Chatani]]&lt;br /&gt;
|animation studio=[[Mook]]&lt;br /&gt;
|continuity=[[Animated cartoon continuity]]&lt;br /&gt;
|video=https://www.youtube.com/watch?v=4uG2bOqniTk&lt;br /&gt;
|videosite=YouTube&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Convinced there are no Decepticons left on Earth, the Elite Guard prepares to take Optimus Prime and his crew back to Cybertron, unaware of the increasing Decepticon activity taking place under their very noses.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
The Autobot [[Ironhide (Animated)|Ironhide]] sends a message to the Earth-based Autobots, revealing he is under [[Decepticon Uprisings|attack]] from Decepticons and has already lost one [[space bridge]]. He requests backup, but the transmission is cut off. [[Ultra Magnus (Animated)|Ultra Magnus]] explains this is but one of many reports of rising Decepticon activity. [[Jazz (Animated)|Jazz]] thinks it is due to the rumours of Megatron&#039;s survival, and [[Sentinel Prime (Animated)|Sentinel]] can&#039;t resist an opportunity to make a snide comment about the source of those rumours: [[Optimus Prime (Animated)|Optimus Prime]]. Magnus therefore decides that all Earth-bound Autobots will make preparations to leave the planet. When Optimus protests due to the presence of Decepticons on Earth, Ultra Magnus brushes him off, whilst Sentinel butts in with another tirade about putting Prime up for an inquiry (or a {{w|court-martial}}, as Optimus perceives it). Ultra Magnus tries to make his position clear; that in the long run, everyone is better off believing [[Megatron (Animated)|Megatron]] is dead. Putting forward the idea of the Decepticon leader surviving and the [[AllSpark]] being destroyed would cause panic among the Autobots and strengthen the resolve of the Decepticons. An outraged Optimus is forced into compliance.&lt;br /&gt;
&lt;br /&gt;
Back at the [[Autobot Earth Base|factory]], [[Sari Sumdac (Animated)|Sari]] is heartbroken by the idea of her friends being forced to leave Earth. The situation is made worse when Sentinel shows up. With his usual grace and tact, he tells Sari to belt up and officially inducts Optimus&#039;s team into the war effort. In the middle of insulting the &amp;quot;repair grunts&amp;quot;, he makes a gesture of sorts to Optimus: Do as Ultra Magnus says, admit he&#039;s been lying, and Sentinel will use his connections to get Optimus&#039;s military career back on track, as thanks for [[The Return of the Headmaster|the recent Headmaster incident]]. When Optimus tells him what to do with his offer, Sentinel places him under formal arrest. &lt;br /&gt;
&lt;br /&gt;
[[File:Tooyoungtodie.JPG|left|thumb|Go to your happy place, Screamer.]]&lt;br /&gt;
&lt;br /&gt;
On a garbage scow moving along the river, [[Starscream (Animated)|Starscream]] suddenly reactivates. Disorientated, he panics when he realises that not only can he not pick up any other Decepticon [[energy signature]]s, he can&#039;t even pick up his own! After a moment of shock, he recovers and gets his bearings: he&#039;s alive and still on Earth. Furious at Megatron&#039;s attempt on his life, he transforms and blasts off into the sky. &lt;br /&gt;
&lt;br /&gt;
At the Decepticon base, [[Blitzwing (Animated)|Blitzwing]] and [[Lugnut (Animated)|Lugnut]] successfully test out [[Isaac Sumdac (Animated)|Professor Sumdac]]&#039;s new Decepticon signal dampener. Mildly impressed, Megatron quickly moves on, demanding the creation of a subspace communicator so he can contact his forces in space to cease their aimless attacks in favor of a coordinated assault. When Sumdac comments that Earth technology is too primitive to create a [[tachyon transmitter]], Megatron smugly informs him that they will simply steal the required tech from the Elite Guard&#039;s [[Sigma Supreme|ship]]. Meanwhile, the Autobots are trying to figure out what to do with Sari, so they take her to the most together human they know, [[Carmine Fanzone|Captain Fanzone]]—although they do point out that most of the humans they know are criminally insane, such as [[Meltdown (Animated)|Meltdown]] and [[Nanosec]].&lt;br /&gt;
&lt;br /&gt;
[[File:MissionAccomplished-Fanzoneindressinggown.jpg|right|thumb|It&#039;s not what it looks like.]]&lt;br /&gt;
&lt;br /&gt;
While they handle that, Optimus is on the Elite Guard&#039;s ship, with Sentinel still trying to convince him to play ball. Optimus refuses to lie, while Sentinel says that confirming there are no Decepticons on Earth would merely confirm what their sensors are saying. While they argue, Lugnut and Blitzwing tunnel under the ship&#039;s shield and steal a tachyon transmitter. As they make their escape, they fail to notice Starscream tailing them back to base.&lt;br /&gt;
&lt;br /&gt;
[[File:Swordscream.JPG|left|thumb|And so begins the greatest &#039;&#039;Transformers&#039;&#039; montage of all time.]]&lt;br /&gt;
&lt;br /&gt;
As Lugnut presents his prize to Megatron, Starscream makes his presence known. What follows is a quick but decisive victory for Megatron, who simply slashes Starscream before blasting him point-blank. Lugnut checks to see if Starscream is still online, and finding no spark, helps Blitzwing toss his corpse into the river. After floating downstream, Starscream suddenly reactivates again. He realizes he lacks a spark and discovers he is being kept alive by a fragment of the AllSpark buried in his head, effectively making him immortal. Delighted, he declares the end of Megatron&#039;s era. As Megatron sends his message out to the Decepticons, Starscream attacks...and is promptly killed again. After a couple more fruitless attempts, he starts to wonder if he needs a new strategy. His fragment allows him to locate a second shard, and a plan begins to formulate...&lt;br /&gt;
&lt;br /&gt;
[[File:Sentinel Prime shocked.jpg|right|thumb|Sentinel Prime: Totally owned. Again.]]&lt;br /&gt;
&lt;br /&gt;
At the Elite Guard ship, Magnus presses Optimus Prime to cooperate, when Jazz reveals that he&#039;s discovered a sudden surge in AllSpark energy. Concluding that it&#039;s another shard, Magnus and Jazz go to retrieve it, while Sentinel is to remain and watch Optimus. As Sentinel moans, Optimus realizes that they had only found AllSpark shards before due to [[AllSpark Key|Sari&#039;s key]]. Doing a thermal scan, he discovers Starscream. Optimus tries to warn Ultra Magnus, but Sentinel threatens to put him in [[stasis cuffs]] if he tries to leave. Optimus is able to take down Sentinel and place him in the cuffs, then [[Roll out|rolls out]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Optimus&#039; crew are watching Sari &amp;quot;interview&amp;quot; Captain Fanzone, who is not very fond of children, when Optimus contacts them and tells his team to meet him en route to the train.&lt;br /&gt;
&lt;br /&gt;
As Starscream gloats about his plan to draw out Megatron and kill him in a massive explosion, Ultra Magnus and Jazz arrive, as do Megatron and Blitzwing. Megatron realizes that it&#039;s a trap set by Starscream, while Magnus and Jazz have trouble extracting the shard. An energy surge throws the Elite Guard off the train. Further ahead along the tracks, Optimus orders Prowl to sever the passenger cars from the main car, while Bumblebee takes Sari to use her key to remove the shard. They succeed, but the train still nearly crashes, only stopped because Ratchet uses his magnets from ahead while Bulkhead, anchored by Optimus Prime, grabs the rear of the train. High in the air, as Starscream fumes about the lost opportunity, Megatron appears, ready to beat him senseless.&lt;br /&gt;
&lt;br /&gt;
On the ground, Ultra Magnus reprimands Optimus Prime, while Sentinel Prime arrives and accuses him of assault. Though Optimus defends his position, both Elite Guardsmen point out that there is no evidence of Decepticons—only for Starscream to crash into the ground mere meters away, causing Sentinel Prime to freak out at the sight of an actual Decepticon. Quickly coming back online, Starscream takes advantage of Magnus&#039;s momentary inattention to blast the Autobot leader into unconsciousness from point-blank range, taking the shard with him. The Autobots&#039; attempts to take down Starscream fail, until Optimus comes up with a plan—although an intervention from Jazz is required to make Sentinel go along with it. Having Sentinel draw Starscream&#039;s attention, Optimus uses the stasis cuffs on the Decepticon, who is then taken to the Elite Guard ship—with his mouth riveted shut.&lt;br /&gt;
&lt;br /&gt;
Ultra Magnus admits that Optimus Prime was right about there being Decepticons on Earth, and though Sentinel Prime brings up the assault and insubordination charges, Magnus still supports Optimus&#039;s actions. Magnus decides that Optimus Prime&#039;s crew will remain on Earth to locate the remaining AllSpark shards and capture the Decepticons, while the Elite Guard returns to Cybertron for Magnus to conduct the war effort. Sari is overjoyed that the Autobots are staying, but promises Captain Fanzone that they can still hang out.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Megatron tells his minions to inform their [[Shockwave (Animated)|double agent]] on Cybertron that the Decepticons have repledged their allegiance to him and are proceeding with their leader&#039;s plan to make coordinated strikes on the edge of the galaxy so as to draw the Autobots away from Cybertron. Once the space bridge technology is fully developed, Megatron&#039;s group will return to the defenseless Cybertron and conquer the planet from within...&lt;br /&gt;
&lt;br /&gt;
==Featured characters==&lt;br /&gt;
&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Ironhide (Animated)|Ironhide]] (1)&lt;br /&gt;
*[[Ultra Magnus (Animated)|Ultra Magnus]] (2)&lt;br /&gt;
*[[Jazz (Animated)|Jazz]] (3)&lt;br /&gt;
*[[Sentinel Prime (Animated)|Sentinel Prime]] (4)&lt;br /&gt;
*[[Optimus Prime (Animated)|Optimus Prime]] (5)&lt;br /&gt;
*[[Bumblebee (Animated)|Bumblebee]] (7)&lt;br /&gt;
*[[Bulkhead (Animated)|Bulkhead]] (8)&lt;br /&gt;
*[[Prowl (Animated)|Prowl]] (9)&lt;br /&gt;
*[[Ratchet (Animated)|Ratchet]] (10)&lt;br /&gt;
&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Starscream (Animated)|Starscream]] (11)&lt;br /&gt;
*[[Blitzwing (Animated)|Blitzwing]] (12)&lt;br /&gt;
*[[Lugnut (Animated)|Lugnut]] (13)&lt;br /&gt;
*[[Megatron (Animated)|Megatron]] (15)&lt;br /&gt;
&lt;br /&gt;
|c3=&lt;br /&gt;
*[[Sari Sumdac (Animated)|Sari Sumdac]] (6)&lt;br /&gt;
*[[Isaac Sumdac (Animated)|Isaac Sumdac]] (14)&lt;br /&gt;
*[[Carmine Fanzone|Captain Fanzone]] (16)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;You dare strike ME, Megatron? After all my loyal stellar cycles of—wh-wu-wait, where is everybody? How did I get here? I&#039;m not picking up any Decepticon energy signatures... not even my own. I&#039;m too young to be offline!&amp;quot;&lt;br /&gt;
:—On coming back from the dead, &#039;&#039;&#039;Starscream&#039;&#039;&#039;&#039;s speech-making tendencies outweigh his observational skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: Ahhh. If it isn&#039;t my old pal Megatron. And by old pal, I mean the piece of scum who tried to incinerate me into oblivion!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Megatron&#039;&#039;&#039;: Starscream... you&#039;re alive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starscream&#039;&#039;&#039;: What&#039;s the matter? You look like you&#039;ve seen a ghost. Well, maybe you &#039;&#039;have!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Starscream opens fire on Megatron, who simply picks up his sword and strikes Starscream with it]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Megatron&#039;&#039;&#039;: Is that the best you can do, Starscream? And to think you actually believed you could take over as leader of the Decepticons. You couldn&#039;t lead a parade.&amp;lt;br&amp;gt;&lt;br /&gt;
:—&#039;&#039;&#039;Starscream&#039;&#039;&#039; and &#039;&#039;&#039;Megatron&#039;&#039;&#039; get reacquainted again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Number one wink.jpg|right|upright=1.1|thumb|Thumbs up, soldier!]]&lt;br /&gt;
&#039;&#039;&#039;Fanzone&#039;&#039;&#039;: Why me?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bumblebee&#039;&#039;&#039;: You&#039;re tops on the list of all the humans we know personally.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bulkhead&#039;&#039;&#039;: Although, it is kind of a short list.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prowl&#039;&#039;&#039;: And it does include [[Meltdown (Animated)|Prometheus Black]] and [[Nanosec]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bumblebee&#039;&#039;&#039;: But still, you&#039;re number one!&amp;lt;br&amp;gt;&lt;br /&gt;
:—The Autobots try to get Captain Fanzone to adopt Sari. They need to work on their sales pitch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fellow Decepticons, take heed. Your leader, Megatron, still lives! Though we remain dispersed throughout the far reaches of the galaxy, exiled from our true home, we are all still Decepticons, united by a common purpose. The time has come for us to put aside our differences and act as one under my undisputed leadership. Only then can we cast off the shackles of Autobot oppression. Working together, we can raise up our glorious empire once more and crush all who stand in our way!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Megatron&#039;&#039;&#039; has a good speechwriter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When are you going to get it through your thick processor? There are no Decepticons on this planet! So keep your audio unit shut or I&#039;ll do it for you.&amp;quot; &#039;&#039;[brandishes stasis cuffs]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[beat]&#039;&#039; &amp;quot;I&#039;d like to see you try, you worthless crankshaft!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;THAT&#039;S IT!&amp;quot; &#039;&#039;[ten seconds later]&#039;&#039; &amp;quot;You put me in stasis lock?!&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Sentinel Prime&#039;&#039;&#039;, owned by &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039; yet again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This day couldn&#039;t possibly get any worse!&amp;quot; &#039;&#039;[Megatron appears in front of him]&#039;&#039; &amp;quot;I stand corrected.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;&#039;&#039;STARSCREEEEEEAM!!!!!&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Sorry, you must have me confused with some other harrier jet.&amp;quot;&lt;br /&gt;
:—&#039;&#039;&#039;Starscream&#039;&#039;&#039; and &#039;&#039;&#039;Megatron&#039;&#039;&#039;. We don&#039;t think he bought it, Screamer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentinel&#039;&#039;&#039;: Optimus Prime, you are under arrest for assaulting an Elite Guard officer. Add that to the other charges against you, and you can kiss your career goodbye. Do you have anything to say for yourself?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Optimus&#039;&#039;&#039;: ...Incoming!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Starscream crashes from high altitude into the ground.]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sentinel&#039;&#039;&#039;: WHAT IS THAT THING?!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Optimus&#039;&#039;&#039;: Oh, that&#039;s right, you&#039;ve never seen one up close. It&#039;s called...a Decepticon.&lt;br /&gt;
:—Starscream crashes to Earth, freaks out Sentinel Prime, and gives Optimus Prime the proof he needs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeesh, Optimus, think you could have drawn that one out any longer?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You&#039;re welcome, Sentinel.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:—&#039;&#039;&#039;Sentinel Prime&#039;&#039;&#039; and &#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;, same old song and dance.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This episode was first broadcast in Canada on April 26, one week before its United States premiere, and during the American premiere of the episode &amp;quot;[[The Return of the Headmaster]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* Much like [[Starscream (G1)/Generation 1 cartoon continuity|his Generation 1 counterpart]], [[Starscream (Animated)|Starscream]] is now immortal, only this time they actually explain why and leave him with a body.&lt;br /&gt;
&lt;br /&gt;
===Real-world references===&lt;br /&gt;
* The episode&#039;s title refers to [[George W. Bush]]&#039;s {{w|Mission Accomplished speech|infamous 2003 address}} during the {{w|2003 invasion of Iraq|invasion of Iraq}}, in which a banner reading &amp;quot;MISSION ACCOMPLISHED&amp;quot; hung prominently behind the President.&lt;br /&gt;
* Starscream refers to his disguise as a {{w|Harrier Jump Jet|Harrier Jet}}. Pity his model won&#039;t turn up for another hundred years or so.&lt;br /&gt;
* When Bumblebee and Sari jump onto the train, the bionic sound effect from &#039;&#039;{{w|The Six Million Dollar Man}}&#039;&#039; plays while they are in mid-air.&lt;br /&gt;
&lt;br /&gt;
===Animation or technical errors===&lt;br /&gt;
*When Optimus stops Bumblebee from going after Sari when she learns they&#039;re leaving Earth, his crotch is missing all detail. &lt;br /&gt;
* When Starscream drops into Megatron&#039;s mountain base for the first time, the &amp;quot;glow&amp;quot; effect on his jet exhaust is misaligned for several seconds until he &#039;catches up&#039; to it.&lt;br /&gt;
* Just before Prime activates the thermal scan of the cloud bank supposedly concealing Starscream, Starscream is already plainly visible on the viewscreen. If Starscream wasn&#039;t meant to be concealed, then it&#039;s a continuity error, as Prime wouldn&#039;t need a thermal scan to detect him, just a magnified visual, unless Starscream has a different heat signature than normal Harrier Jets.&lt;br /&gt;
* When Megatron comments on the success of Isaac Sumdac&#039;s Decepticon signal dampener, Blitzwing&#039;s wings disppear. This error is repeated in &amp;quot;[[A Fistful of Energon]]&amp;quot;.&lt;br /&gt;
*When the screen scrolls to the side after Isaac Sumdac starts working on Megatron&#039;s body, Megatron&#039;s head is clearly too big for the body, and it&#039;s farther away.&lt;br /&gt;
&lt;br /&gt;
===Continuity errors===&lt;br /&gt;
* Megatron shatters Starscream&#039;s yellow cockpit the first and fourth times he &amp;quot;kills&amp;quot; him in the episode, leaving his empty spark chamber visible. When Starscream pulls a {{w|Jack Harkness|Captain Jack}}, it is still missing. After he sees his reflection in the water the first time, and simply when they cut to a different angle on the fourth time, it is suddenly present and intact once more. (It&#039;s possible that&#039;s because of the miraculous powers of the AllSpark shard; if it can keep Starscream online, it surely can regenerate any damage he has taken.)&lt;br /&gt;
* The AllSpark shard Starscream recovers changes size constantly, from barely fitting into Starscream&#039;s hand, to small enough to fit into Optimus&#039;s palm with his hand closed. &lt;br /&gt;
* How did Sentinel get the stasis cuffs off?&lt;br /&gt;
* Captain Fanzone&#039;s wife is mentioned in &amp;quot;[[Total Meltdown]]&amp;quot;, but she&#039;s neither seen nor mentioned here. A possible divorce, perhaps?&lt;br /&gt;
* When Optimus Prime puts the newly acquired fragment of the AllSpark into its housing, there are four shards total, even though only two have been recovered by the Autobots on-screen by this episode. It is possible that they located the additional fragments off-screen, as Optimus notes that, in the past, [[AllSpark Key|Sari&#039;s key]] had been the primary tool used to locate fragments of the AllSpark. Since this has only been done once before, it can be assumed they used the same technique to find those fragments.&lt;br /&gt;
* As Lugnut and Blitzwing tunnel under the force shield to the Elite Guard&#039;s ship, they leave a gigantic hole, which no one notices. And later on, the hole has mysteriously disappeared.&lt;br /&gt;
* When the Autobots stop the train, Sari is somehow not hurled forward off its roof by her own momentum, even though she is not restrained in any fashion.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
* Along with [[Transformer|machines]] and [[Survival of the Fittest|lawyers]], it seems [[Carmine Fanzone|Captain Fanzone]] doesn&#039;t like kids.&lt;br /&gt;
* It&#039;s not clear from the episode itself how Starscream ended up in the garbage scow, but according to &#039;&#039;[[Transformers Animated: The AllSpark Almanac|The AllSpark Almanac]]&#039;&#039; the other Decepticons threw him in there.&lt;br /&gt;
* In the first interior shot of the Decepticons&#039; hideout, we see the markings on the top of their computer station resemble the upper half of the Decepticon sigil, complete with glowing eyes.&lt;br /&gt;
* In his speech, Megatron goes on about how the Decepticons are united by a common purpose and need to put aside their differences, yet Megatron himself is beating the slag out of a fellow Decepticon for the duration of the speech. How ironic. &lt;br /&gt;
* Starscream is not just beaten up, but &#039;&#039;killed&#039;&#039; by Megatron five times in a &#039;&#039;single episode&#039;&#039;. Definitely a new record.&lt;br /&gt;
** Yet any of the Decepticons don&#039;t seem to be interested about taking time to actually try to figure out just how Starscream keeps coming back even after seemingly extinguishing his spark or why his body doesn&#039;t turn grey like what&#039;s already been [[Transform and Roll Out|established]] to happen to a Transformer&#039;s corpse in this continuity, instead they just keep throwing his husk in the river over and over again.&lt;br /&gt;
* The Elite Guard does not come off very well in this episode: Ultra Magnus and Jazz fail to notice a large hole the size of [[Lugnut (Animated)|a B2 bomber]] when leaving their ship, a tachyon transmitter gets ripped off their ship without them even noticing, Sentinel Prime freaks out at the mere sight of a Decepticon, and Ultra Magnus gets defeated by Starscream after only one shot. (To be fair, it &#039;&#039;was&#039;&#039; at point-blank range, &#039;&#039;right in the face&#039;&#039;.)&lt;br /&gt;
* Megatron mentions having a double agent on Cybertron. [[Shockwave (Animated)|Who could it be?]]&lt;br /&gt;
* With this episode, [[Optimus Prime (Movie)|all]] [[Ironhide (Movie)|five]] [[Bumblebee (Movie)|of]] [[Jazz (Movie)|the]] [[Ratchet (Movie)|Autobots]] from [[Transformers (film)|the live-action movie]] have appeared in &#039;&#039;Transformers: Animated&#039;&#039;.&lt;br /&gt;
* When Sentinel is trying to bribe Optimus, he says he could get Optimus re-instated in the Elite Guard, yet in the flashback in &amp;quot;[[Endgame, Part I]]&amp;quot;, Optimus would be expelled from the Autobot Academy, and rendered permanently ineligible from joining the Elite Guard in the first place.&lt;br /&gt;
* Optimus Prime&#039;s crew has already proven to be smaller and less powerful than the Decepticons yet these Autobots are all that the great Autobot Supreme Commander could think of to leave behind on Earth to fight and capture the really powerful MEGATRON!? Sure, he left some stasis cuffs, but it&#039;s still a gross overestimation of their abilities. That plan is worse than movie Optimus Prime&#039;s.&lt;br /&gt;
*According to [[Marty Isenberg]] at a TFCon panel in 2025 says that the episodes title was originally &amp;quot;Mission Mostly Accomplished&amp;quot; but [[Sam Register]] rejected that and suggested Mission Accomplished instead.&lt;br /&gt;
*There&#039;s a whole desert with mesas and brush within eyeshot of the skyscrapers of Detroit. Desertification must be a real problem in the future!&lt;br /&gt;
&lt;br /&gt;
===Foreign localization===&lt;br /&gt;
&#039;&#039;&#039;French&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Mission accomplie&#039;&#039;&#039;&amp;quot; (&amp;quot;Mission Accomplished&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[October 8|8 October]] [[2008]]&lt;br /&gt;
::*[[Frédéric Cerdal]] switches again his voices for Blitzwing&#039;s &amp;quot;Icy&amp;quot; and &amp;quot;Hothead&amp;quot; faces. Now he&#039;s back to the pattern he created in &#039;&#039;[[Transform and Roll Out]]&#039;&#039;.&lt;br /&gt;
::*After Starscream&#039;s phrase &amp;quot;This day couldn&#039;t possibly get any worse!&amp;quot;, his next phrase &amp;quot;I stand corrected&amp;quot; is mistakenly said by Megatron&#039;s voice actor. He says it in his Megatron voice, despite the mouth of the latter not moving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;German&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Mission erfüllt&#039;&#039;&#039;&amp;quot; (&amp;quot;Mission Fulfilled&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[July 17|17 July]] [[2008]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Italian&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Missione Compiuta&#039;&#039;&#039;&amp;quot; (&amp;quot;Mission Complete&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[January 31|31 January]] [[2009]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spanish (Latin America)&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Misión Cumplida&#039;&#039;&#039;&amp;quot; (&amp;quot;Mission Accomplished&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[September 27|27 September]] [[2008]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Japanese&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Bakuchin Kanryō!&#039;&#039;&#039;&amp;quot; (爆鎮完了!, &amp;quot;Blast-Extinguishing Complete!&amp;quot;)&amp;lt;ref&amp;gt;This is the title of the [http://www.youtube.com/watch?v=Whraac3aqhc second opening theme] for &#039;&#039;{{w|Tomica Hero: Rescue Fire}}&#039;&#039;, the live-action &#039;&#039;{{w|tokusatsu}}&#039;&#039; show that previously held &#039;&#039;Transformers: Animated&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s time slot. It was sung by [[JAM Project]], who also sings the [[Japanese themes|Japanese]] [[Transformers Evo.|opening theme to &#039;&#039;Animated&#039;&#039;]]. In-jokes, ahoy!&amp;lt;/ref&amp;gt;&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; [[July 31|31 July]] [[2010]]&lt;br /&gt;
::* New stock footage of Prowl transforming has him delivering the &amp;quot;watch TV in a bright room&amp;quot; message, while Jazz does the intro.&lt;br /&gt;
::* The scene where Sentinel tells Optimus to &amp;quot;Stand down&amp;quot; and having a temporarily feud with him and Jazz talking down both Primes are cut.&lt;br /&gt;
::* In this [[Otoboto family]] segment, [[Hiroyuki Otoboto|Hiroyuki]] and [[Tatsuya Otoboto|Tatsuya]] are demonstrating gameplay of &#039;&#039;[[Transformers Animated: The Chase]]&#039;&#039; and &#039;&#039;[[Transformers Animated: The Shooting]]&#039;&#039;. ...all to see who gets to eat a {{w|taiyaki}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polish&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Misja wykonana&#039;&#039;&#039;&amp;quot; (&amp;quot;Mission Accomplished&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portuguese&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Title:&#039;&#039; &amp;quot;&#039;&#039;&#039;Missão Cumprida&#039;&#039;&#039;&amp;quot; (&amp;quot;Mission Accomplished&amp;quot;)&lt;br /&gt;
:*&#039;&#039;Original airdate:&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
==Home video releases==&lt;br /&gt;
;DVD&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2009 — &#039;&#039;Transformers Animated&#039;&#039; — Season Two ([[Transformers Animated (cartoon)/home video|Paramount]]) — English and Spanish audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2009 — &#039;&#039;Transformers Animated&#039;&#039; — Volume Four: Mission Accomplished (Paramount) — English and German audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of UK.png|20px|United Kingdom]] 2009 — &#039;&#039;Transformers Animated&#039;&#039; — Volume Four: Mission Accomplished (Paramount) — English and German audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Germany.png|20px|Germany]] 2009 — &#039;&#039;Transformers Animated&#039;&#039; — Volume Vier: Mission Erfüllt (Paramount) — English and German audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Japan.png|20px|Japan]] 2010 — &#039;&#039;Transformers Animated&#039;&#039; — Vol. 5 (Paramount) — Japanese audio only.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of Australia.png|20px|Australia]] 2014 — &#039;&#039;Transformers Animated&#039;&#039; — Season Two ([[Madman Entertainment]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Flag of USA.png|20px|United States of America]] 2014  — &#039;&#039;Transformers Animated&#039;&#039; — The Complete Series ([[Shout! Factory]])&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Animated episodes]]&lt;/div&gt;</summary>
		<author><name>Yehiyorash</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Whirl_(RBA)&amp;diff=1874722</id>
		<title>Whirl (RBA)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Whirl_(RBA)&amp;diff=1874722"/>
		<updated>2025-11-14T22:30:44Z</updated>

		<summary type="html">&lt;p&gt;Yehiyorash: /* Rescue Bots Academy cartoon */&lt;/p&gt;
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&lt;div&gt;{{faction|autobot|rescuebot}}&lt;br /&gt;
{{featured}}&lt;br /&gt;
{{disambig3.5|the &#039;&#039;Rescue Bots Academy&#039;&#039; Autobot|the &#039;&#039;Fall of Cybertron&#039;&#039; Autobot|Whirl (FOC)|Whirl}}&lt;br /&gt;
:&#039;&#039;Whirl the Flight-Bot is an [[Autobot]] from the [[Transformers: Rescue Bots Academy (franchise)|Rescue Bots Academy]] portion of the [[Aligned continuity family]].&#039;&#039;&lt;br /&gt;
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[[File:RBA Whirl.jpg|thumb|upright=1.67|&#039;&#039;Whirly Whirly Whirly Whirly girl&#039;&#039;]]&lt;br /&gt;
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&#039;&#039;&#039;Whirl&#039;&#039;&#039; aspires to be a [[Rescue Bot]] police officer like [[Chase (RB)|Chase]], though while her senior has a no-nonsense approach, Whirl is all optimism and heavily into [[Earth]] culture like fellow copter-bot [[Blades (RB)|Blades]]. Her enthusiasm for the work can be overwhelming, and her sense of judgement may lead to some simply &#039;&#039;ridiculous&#039;&#039; theories and quotes, giving her fellow recruits pause; more often than not she&#039;s proven right, though it may take some time for her friends to follow her advice.&lt;br /&gt;
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{{quote|To be fair, I am not certain one can &#039;&#039;ever&#039;&#039; be as excited as Whirl.|[[Medix (RB)|Medix]]|&amp;quot;[[Mount Botmore]]&amp;quot;}}&lt;br /&gt;
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==Fiction==&lt;br /&gt;
===&#039;&#039;Rescue Bots Academy&#039;&#039; cartoon===&lt;br /&gt;
{{voiceactor|[[Courtney Shaw]] (English)|[[Martina Tamburello]] (Italian), [[Marie Braam]] (French)}}&lt;br /&gt;
[[File:RecruitsI Whirl welcomes Hot Shot.jpg|thumb|left|280px|&amp;quot;What whirley great arms you&#039;ve got!&amp;quot;]]&lt;br /&gt;
Whirl was among those selected to be a recruit at the [[Rescue Bot Training Center]] on [[Earth]]. She was first to enthusiastically greet [[Hot Shot (Prime)|Hot Shot]] when he arrived. She and the rest of the team subsequently took part in a rescue drill overseen by [[Heatwave (RB)|Heatwave]] but were unsuccessful in putting out a house fire thanks to the newcomer. {{storylink|Recruits Part I}} Whirl and [[Hoist (RB)|Hoist]] tried unsuccessfully to find Hot Shot when it looked like he&#039;d given up, but he later returned with two new alternate modes. The team went on to successfully carry out a cave rescue exercise. {{storylink|Recruits Part II}} When [[Blades (RB)|Blades]] was summoned to the academy to help Hot Shot perfect his flying, Whirl enthusiastically volunteered to take part as well, and later took part in a rescue in [[Griffin Rock]]  during which Hot Shot put the lessons into practice. {{storylink|The Secret of Flight}}&lt;br /&gt;
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Following a rescue in [[Griffin Rock]], the recruits persuaded Hoist to make new rescue tools for them all. Whirl got new rotors on her arms, and though the initial test went horribly wrong, she and the other recruits enlisted the help of Boulder, and Hoist eventually perfected the tools. {{storylink|If at first...}} After Hot Shot badly damaged [[Tough Luck Chuck]] and was assigned the task of looking after the robot, he tried to foist the duty onto Whirl, who was trying to do some rescue research, only for Chuck to slip past them. They attempted to hunt him down, and eventually pursued him to [[Milford]]. {{storylink|Tough Luck Chuck (episode)|Tough Luck Chuck}} Whirl enthusiastically memorised all of the police codes Chase was teaching the recruits, and as a result, when the other recruits persuaded Chase to let them try a rescue and instead got stuck in the snow, Whirl was able to rescue them. {{storylink|Whirl&#039;d View}} When the recruits didn&#039;t understand why Boulder was having them plant flowers, the Rescue Bot set them a task which taught them that all parts of nature are important. {{storylink|Plan Bee}}&lt;br /&gt;
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[[File:MissionInaudible Whirl copter mode.jpg|thumb|right|300px|&amp;quot;I can hover like a bird. Don&#039;t you wish you could hover?&amp;quot;]]&lt;br /&gt;
Whirl and the other recruits were bugged when [[Wedge (RBA)|Wedge]] borrowed the trigger for the rescue alarm and had them constantly running drills to get their response time down. {{storylink|The Bot Who Cried Rescue}} The recruits had to contend with a runaway rock sculpture of Hot Shot&#039;s head when he decided to carve it into a mountain alongside the likenesses of the Rescue Bots. {{storylink|Mount Botmore}} When Hoist was put in charge of a rescue exercise, Whirl was the only one who actually followed any of his orders, and ended up dangling over a chasm with Hot Shot, Wedge and [[Medix (RB)|Medix]] dangling from her until Hoist successfully rescued them. {{storylink|Mission Inaudible}} After completing a simulated rescue, despite a glitch occurring, the recruits took part in a real rescue in Griffin Rock which was only successful because the glitch gave [[Medix (RB)|Medix]] an idea to complete it safely. {{storylink|Glitch (episode)|Glitch}}&lt;br /&gt;
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[[File:RescuePromo Whirl filmmaker.jpg|thumb|left|270px|&amp;quot;I think railways are slow. They&#039;re not much use, and are quite out of date.&amp;quot;]]&lt;br /&gt;
After a ride on the &#039;&#039;[[Sigma]]&#039;&#039;, the recruits assumed the four command chairs meant one of their number wouldn&#039;t graduate. The team went on to botch a volcano rescue drill after staying up all night worrying, until Heatwave told them they&#039;d assumed wrong. {{storylink|Five into Four}} Whirl took over filming a recruitment video for the training center, but all the footage she got was terrible and it wasn&#039;t until she told the other recruits that they were able to pitch in and help her make a workable video. {{storylink|Rescue Promo}} After a botched rescue had the recruits blaming each other, Heatwave assigned them to cleaning duties. Hot Shot sneaked out to do a rescue, and as a result, the rest of the recruits had to go help him when he hit trouble. {{storylink|Blame Game}} Whirl and the other recruits set up a surprise rescue mission for Medix, who didn&#039;t get the appeal of surprises. Unfortunately the mission did not go well, and the other recruits promised to stop with the surprises. {{storylink|Medix Surprise}}&lt;br /&gt;
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The recruits got to try out some [[TX3000]]s on loan to the rescue center, and even used them during an actual rescue. {{storylink|The TX3000}} They had to round up a lost flock of sheep, but were hampered by Hoist malfunctioning. {{storylink|Little Bot Peep}} When [[Lad Pioneer|Teen Pioneer]] [[Wes]] visited the base and Wedge was reluctant to spend time with the boy due to low self-confidence, Whirl pointed out that Wedge was Wes&#039;s favorite Rescue Bot. {{Storylink|Driving a Wedge}} Boulder accompanied the recruits to the planet [[Parvus]] where they rescued the last surviving [[Galax]]. {{storylink|Big Small Rescue}}&lt;br /&gt;
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[[File:RBA-Fright At The Museum-Shades.jpg|thumb|right|350px|She likes to watch reruns of &#039;&#039;CSI: Miami.&#039;&#039;]]&lt;br /&gt;
When Hot Shot and Wedge decided to compete over who was qualified to get into the [[Heroes of Cybertron (cards)|Heroes of Cybertron]] card game, Medix and Whirl acted as commentators for the building and Cube challenges they undertook. {{storylink|Battle of the Bots}} After Hot Shot is blamed by his friends for stealing a space rock, Whirl sticks up for him and suggests they find the rock to prove his innocence. Discovering the rock to actually be an alien loose in the academy, Whirl gives chase but winds up temporarily trapped in her locker. {{storylink|About A Rock}} The recruits tried to keep secret the fact a dog had followed them home after the last rescue, only to discover that the dog was actually trying to alert them to the fact they&#039;d missed someone who needed rescuing. {{storylink|Dog Stray Afternoon}} Whirl took part in rescuing [[Dr. Hart]] from a runaway iceberg. {{storylink|Lucky Ducky}}&lt;br /&gt;
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Inspired by Blades, Whirl took it upon herself to get into cheerleading. Though the other recruits weren&#039;t as enthused, they soon discovered that the skills they were learning were helpful during rescues, and began practicing in earnest. {{storylink|Go Team, Go!}} When Boulder assigned the recruits smartphones so they could familiarize themselves with the devices, they began neglecting their lessons and chores, until they realized it was causing problems with their rescues. {{storylink|Screen Time}} During a trip to a museum in Milford, Whirl naturally assumed they&#039;d encounter a heist in progress, and turned out to be right. Her policing skills resulted in her catching a thief in the act, and she was able to ferry him to the Griffin Rock jail. {{storylink|Fright At The Museum}}&lt;br /&gt;
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[[File:AllAtSea Whirl mermaid.jpg|thumb|left|250px|&amp;quot;My job is to stay at sea in case of other emergencies.&amp;quot;]]&lt;br /&gt;
When their teachers went missing on a space mission, the recruits worked together to pilot the &#039;&#039;Sigma&#039;&#039; and mount a rescue. {{storylink|Space Case (episode)|Space Case}} Boulder had the recruits cleaning up a park, though as Whirl spent the whole time chasing a rogue plastic bag, she didn&#039;t get much trash. The same thing happened during the follow up mission at the bottom of the sea, though Whirl did accidentally make herself look like a mermaid using seaweed. She and the other recruits later had to rescue Medix from a shark. {{storylink|All At Sea}} With the teachers on another off-planet mission, the recruits were left to tidy up the Academy, and had to deal with Hoist&#039;s [[Scrub-A-Dubber]] when it went rogue. {{storylink|All Washed Up}}&lt;br /&gt;
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Heatwave suggested that the bored students try their hands at being teachers for the day. None of the recruits seemed to do well, with Whirl&#039;s lecture on transforming boring Heatwave and Cody, but their teachers later put what they&#039;d learned to use during a real rescue. {{storylink|Who&#039;s Teaching Who?}} An attempt to rescue a balloon from a tree turned into a major disaster when the recruits went in without a plan. {{storylink|Balloon Up A Tree}} A fantasy simulation saw the recruits trying to corral a dragon, until they worked out that the dragon was actually trying to help, {{storylink|The Mystery of Dragon Mountain}} and yet another sim turned into chaos thanks to Hot Shot combining it with his game, forcing the recruits to deal with giant hedgehogs. {{storylink|Hack Attack}}&lt;br /&gt;
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Whirl and the other recruits found their rescues complicated by Medix&#039;s attempts to loosen up after they suggested he was a stick in the mud. {{storylink|Life of the Party}} Whirl learned that the recruits were getting a new teacher, but was too excited to find out who. It turned out to be [[Grimlock (RID 2015)|Grimlock]]! {{storylink|Tyrannosaurus Wrecked}} Grimlock took Whirl and the others on a field trip to [[Wayward Island|Dino Island]]. After the GroundBridge was damaged, Whirl had to tow Grimlock back to the mainland. {{storylink|Dino Hard}} Assigned a stealth mission by Chase, Whirl and Hoist managed to find Tough Luck Chuck hiding in a barn, but were caught by Chase after Whirl accidentally demolished the structure. {{storylink|Buddy Cop}}&lt;br /&gt;
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[[File:DigFest Whirl signalling.jpg|thumb|right|300px]]&lt;br /&gt;
The recruits had to rescue some penguins from an island, and Whirl came up with the idea of building a raft after their ability to transform was disabled by an electrical storm. {{storylink|Escape From Penguin Island}} Whirl was surprised to learn Hoist had cheated during a search and rescue test that led to the recruits taking part in an Old West simulation. {{storylink|All that Glitters}} A hunt for a downed satellite resulted in the recruits hiding out backstage at [[Dig Fest (event)|Dig Fest]] while trying to signal Wedge. {{storylink|Dig Fest (episode)|Dig Fest}} The recruits took part in [[Halloween]] festivities and ended up having to deal with a house fire. {{storylink|Trick or Treat}}&lt;br /&gt;
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Medix&#039;s confusion over a television commercial meant that the recruits had to mount a hasty coverup so he wouldn&#039;t blow their secret to all of Milford {{storylink|Monster Savings}} Whirl and the others got a tune stuck in their heads, impairing their performance on a training exercise. They managed to forget the tune, but this caused problems on a mission to the planet [[Herboo]], as it was the code needed for the [[Virtual Sonic Fence]] Hoist needed to use to stop the [[karknoid beetle]]. {{storylink|Tune Out}} A trip to survey a geyser field saw the recruits having to deal with a swarm of [[Scraplet]]s. {{storylink|Metal Munchers}}&lt;br /&gt;
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[[File:WhirlsWiseBotQuest Whirl rotor blades.jpg|thumb|left|350px]]&lt;br /&gt;
Whirl and the other recruits took part in essential maintenance as directed by [[Bumblebee (WFC)|Bumblebee]], unlike Wedge who spent the whole time trying to impress his hero, and they were therefore fully functional for the following rescue drill. {{Storylink|Bee Prepared}} After Whirl failed to master a tricky maneuver, Blades told her about a Rescue Bot guru who had once helped him. Whirl set out to find the guru, unaware that Blades had made the story up, and along the way made a series of rescues. The rescues gave her the skills to master the maneuver, which she was later able to use to rescue her fellow recruits. {{storylink|Whirl&#039;s Wise-Bot Quest}}&lt;br /&gt;
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Hot Shot&#039;s careless actions in ejecting his junk into space had Whirl and the others following his lead, resulting an a huge junk meteor that threatened the satellite they were trying to repair. {{Storylink|Flying Hunk-A-Junk}} A mission deep undersea forced the recruits to rely on each other as they rescued an automated drone from deep sea wildlife. {{storylink|Into The Depths}} Whirl joined the hunt for some dogs when Hoist&#039;s new comms system turned out to annoy animals. {{storylink|Milford Goes To The Dogs}} The recruits struggled to complete a rescue sim until Hot Shot realized they&#039;d been trying to stop the disaster instead of saving the people. {{storylink|The Ice Wave}}&lt;br /&gt;
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As graduation drew closer, the recruits successful competed against their teachers in a relay race carrying a pretend rescue victim. Whirl and the others were surprised and saddened when Hot Shot opted to abandon his Rescue Bot training and return to Cybertron to compete in the Cube finals. {{storylink|Best Bots Forever Part 1}} The remaining recruits decided to tune in to the final using the [[space bridge]] to boost the holo-emitter screen. Unfortunately this led to the creation of a slowly growing energon bubble which engulfed the academy. It was only when Hot Shot returned that the recruits were able to burst the bubble. The recruits were able to graduate from year one of their learning. {{storylink|Best Bots Forever Part 2}}&lt;br /&gt;
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[[File:BackToSchool Whirl gets excited.jpg|thumb|right|260px]]&lt;br /&gt;
After the recruits returned to the Academy for year two, they were given personal areas—in Whirl&#039;s case a wind tunnel—and the news they&#039;d be paired with mentors. Whirl was worried that [[Ratchet (WFC)|Ratchet]]&#039;s [[Aptitude Analyzer]] wouldn&#039;t find her worthy of a mentor, but it ended up pairing her with Chase. {{storylink|Back To School}} She and the other recruits got some new training simulations courtesy of Ratchet. {{Storylink|Mission Dinobot}} Whirl got to work with Chase ticketing jaywalkers. She and the other recruits later rescued some foxes from a tree in a forest fire. {{storylink|In Training}} The recruits went on a trip to Cybertron to visit Ratchet&#039;s lab, which ended up being disrupted by Medix&#039;s bat [[Mister Flappy]]. {{Storylink|Medix Steps Up To The Bat}}&lt;br /&gt;
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When the recruits thought Cody was unhappy because he wasn&#039;t a giant robot like them, they built him a robotic suit which caused chaos during their mission to rescue a rogue bull. Cody later clarified that he was just missing hanging out with the recruits. {{storylink|Robo-Cody}} Heatwave tasked the recruits with acting in the play [[Jack and the Beanstalk]]. Whirl was assigned the role of Jack. Unfortunately the play ended when the stage almost collapsed, but Whirl stayed in character throughout. {{storylink|Acting Out}} Whirl and the others found Wedge&#039;s boredom was interfering with their study time. Wedge later surprised them by being enthusiastic about studying. {{storylink|Need to Know}}&lt;br /&gt;
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[[File:ActingOut Whirl climbs beanstalk.jpg|thumb|left|290px|&amp;quot;Fee-fi-fo-fum, I smell the energon of an Rescue Bot.&amp;quot;]]&lt;br /&gt;
After Hot Shot and Hoist turned Grimlock&#039;s Cube into an unstoppable escaping machine, the other three recruits attempted to help them recapture it but eventually had to call on Grimlock&#039;s help. {{storylink|Trouble Cubed}} When Heatwave let the recruits pick their favorite rescue to do, Whirl&#039;s was a rain of meteors in a desert, from which they would need to rescue a bunch of animals. The disagreement over which simulation to run resulted in the recruits accidentally breaking the control unit and plunging the sim into chaos until they worked together to fix the unit. {{storylink|My Favorite Rescue}}&lt;br /&gt;
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After Ratchet got trapped in an ancient sim, the five recruits entered the sim as well. They successfully negotiated their way through a tower full of traps and rescued their teacher, completing the sim and opening the vault to find four Mul-T-Cogs and an ancient artifact. {{storylink|The Vault Of The Primes}} Chase assigned Whirl the task of investigating the [[Charlotte Wayne|Lady of Griffin Rock]], so she enlisted Medix as a sidekick. They ended up locating Wayne&#039;s run-down mansion, but all they found inside was a family of opossums which they were able to rescue before the mansion collapsed. {{storylink|Wild Ghost Chase}} Following a soil-sampling mission on some dwarf planets, Whirl and the others found Medix had replanted the Galax in the academy garden, which it had promptly taken over, forcing them to relocate it to a more suitable home. {{storylink|Little Plot of Horrors}}&lt;br /&gt;
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[[File:WildGhostChase Whirl Polyvisor.jpg|thumb|right|250px]]&lt;br /&gt;
Whirl and Chase were setting up security measures at the [[Museum of Future Tech Art]] when the prize sculpture [[Mano e Nano]] went missing. Though Chase suspected former criminals [[Evan (RB)|Evan]] and [[Myles]], Whirl consulted [[Ezra Greene|Doc Greene]], who determined that the nanotech statue had simply reverted to a shapeless form. {{storylink|Mystery Museum}} Whirl and Chase also took part in the rescue of Doc Greene and [[Frankie Greene|Frankie]] when a force field dome trapped the two humans in the lab. {{storylink|Partners (RBA)|Partners}}&lt;br /&gt;
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Medix&#039;s overly-harsh criticism of the other recruits made them upset at him, however his overcompensation then led them to believe they had mastered a rescue technique when they had not. {{storylink|Critical Condition}} During a visit to [[Mechapark]], Whirl and Medix discovered that everything was malfunctioning, resulting in Whirl having to rescue the other recruits from the rides. {{Storylink|Fun Droids}} The [[Sparksayer]] gifted Whirl with a polyvisor which she put to good use during a volcano rescue. {{storylink|Power Up And Energize}} Cody had the five recruits learn some ballet to improve their poise and balance during rescues. {{storylink|Shall We Dance?}}&lt;br /&gt;
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[[File:FiveLittleRescueBots Whirl and Chase.jpg|thumb|left|320px]]&lt;br /&gt;
Whirl and the others helped Hot Shot overcome his one-alternate-mode-per-day limitation by tricking him into thinking a sim rescue was real. {{storylink|Mul-T-Change of Pace}} Whirl&#039;s final exam on deductive reasoning was to take place during a camping trip on [[Natura Island]], and when her fellow recruits started disappearing, she correctly worked out the island&#039;s tech defense system was still active and transporting people to a junk yard. She and Chase successfully rescued everyone, only to discover that the actual test Heatwave had devised was to find him in his tree disguise. {{storylink|Five Little Rescue Bots}} After Hot Shot accidentally messed up Hoist&#039;s museum, Medix persuaded Whirl to help clean up. A diagnostic tool interfered with Whirl&#039;s wind tunnel and caused it to go crazy, which she actually extremely enjoyed. {{storylink|Good Advice}}&lt;br /&gt;
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After a campout, the recruits noticed Hot Shot was acting oddly and eventually worked out his comm transmitter had fallen out, resulting in them having to go back for it and rescuing a bear cub in the process. {{storylink|Campfire Fright}} Hot Shot persuaded the other recruits to test out the new Mul-T-Cogs from the vault, only for them to discover that the cogs weren&#039;t charged enough and they could no longer transform. Hot Shot successfully fully activated them at the cost of his own ability to transform, at least until Whirl and the others found they could return the favor and use their cogs to reactivate his. {{storylink|Small Cogs}} Whirl quickly selected a police car as her new alternate mode, and was particularly pleased with the cupholders. {{storylink|Big Wheels}}&lt;br /&gt;
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The recruits&#039; first solo off-world mission took them to a deserted city, where they rescued Scorch and his Cube team from an arena and discovered the whole place was a long-lost [[Titan (group)|Titan]], [[Citadel Secundus]]. {{storylink|The Empty City}} After taking part in Mentor Training Day with Chase, Whirl teamed up with her mentor again for a &amp;quot;rescue-athon&amp;quot;. {{storylink|First Responder}}&lt;br /&gt;
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Boulder assigned the recruits the task of training Scraplets, which they attempted unsuccessfully for a while before giving up. During a subsequent mission to prevent a power plant from exploding down, it turned out Medix had managed to train the Scraplets after all, saving the day. {{storylink|How To Train Your Scraplet}} After Medix showed her up during a training sim, Whirl became worried that he was a better helicopter than her. She later realized during a fire fighting mission that he really was inexperienced and helped him to get the hang of his helicopter mode. {{storylink|Helicopter Heroes}}&lt;br /&gt;
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[[File:RBA TheTiesThatBind towline.jpg|thumb|right|300px]]&lt;br /&gt;
During a sim mission, Whirl didn&#039;t feel confident enough in her own decision making to switch a lever, resulting in the sim being failed. She and the rest of the recruits were dispatched to [[Australia]] to help [[Brushfire (RB)|Brushfire]], and being teamed up with the loner bot helped Whirl learn to be more self reliant, resulting in her rescuing a [[kangaroo]] from the fires they were fighting. {{storylink|Brushfire (episode)|Brushfire}} Whirl continued to have trouble getting used to her police car mode, which caused her trouble when racing with Hot Shot. When she was forced to tow Scorch back to base in car mode, she was at first irritated by his constant chatter, but he helped her get used to her car mode and even put himself in [[stasis lock]] to save her from being crushed by a falling boulder. She airlifted him back to base where Medix was able to revive him, and the two firm friends went racing. {{storylink|The Ties That Bind (episode)|The Ties That Bind}}&lt;br /&gt;
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[[File:RBA Whirl Bus Push.jpg|thumb|left|300px]]&lt;br /&gt;
While the recruits were doing a sim mission where they had to rescue a crashed charter bus, Whirl tried to push the bus but she was too weak and needed help from Wedge. After their training, Whirl uploaded an embarrassing video of Hot Shot to the Rescue Network without consulting him, and later realized she&#039;d made a mistake. She confessed what she&#039;d done to him during a mission to prevent a sandstone butte from falling on a tree, but fortunately he liked that the video had gone viral. {{storylink|Bot Blog}} She, Medix and Heatwave were subjected to [[H.B. Luskey|Mayor Luskey]]&#039;s comedy routine when the ice blocks needed for an ice sculpture contest failed to show up on time. Fortunately for all present, Whirl hit on the idea of using other materials to sculpt. {{storylink|The Icebot Cometh}}&lt;br /&gt;
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After the recruits rescued the [[Decepticon]] [[Laserbeak (WFC)|Laserbeak]] from a stricken spaceship, Whirl and the others learned that Wedge had originally been created as a Decepticon, and helped him track down the injured Laserbeak. {{storylink|More Than Meets the Eye (RBA)|More Than Meets the Eye}} Whirl helped Hoist carry out an investigation into who had trashed the lab, with the pair coming to the erroneous conclusion that Sludge and Snarl were the culprits. {{storylink|Things That Go Bot in the Night}} Whirl and the others participated in a series of physics-related exercises set by Perceptor, and later had to rescue Medix when their fellow recruit ran into trouble trying to impress the teacher. {{Storylink|Medix Gets Schooled}} She and the other recruits experienced jealousy when a group of teens began carrying out rescues in Milford and getting press. {{storylink|Rescue TEENS}}&lt;br /&gt;
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[[File:TheTracker Whirl resets trap.jpg|thumb|right|250px]]&lt;br /&gt;
Perceptor sent the recruits to [[Sifrolicous-5]] to discover why the planet changed color, and they found [[mudlubber]]s, who turned out to be exactly suited to the environment. {{storylink|Enter the Flood}} Worried about spoiling her perfect score, Whirl avoided meeting with Optimus for her review. She was knocked out during a rescue and experienced a &#039;&#039;Wizard of Oz&#039;&#039; inspired dream which gave her the courage to meet with Optimus and discover she aced her review again anyway. {{Storylink|Wizard of Botz}} When Chase sent Whirl to the [[Amazon]] to hunt for [[Huxley Prescott]], she teamed up with the Dinobot [[Slash (RBA)|Slash]]. Though Slash was not keen on having company, Whirl rescued her and Prescott from an ancient trap and she conceded company might be a good thing. {{storylink|The Tracker}} Heatwave assigned Whirl the task of checking the wind turbine, as part of doing maintenance on the academy. She and the others later had to cover up a holographic dragon when Hot Shot and Hoist let it escape Hero Hall and menace Milford. {{storylink|One of Our Dragons is Missing}}&lt;br /&gt;
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[[File:DontBeAlarmed Whirl dashboard.jpg|thumb|left|300px]]&lt;br /&gt;
Whirl and the other recruits were taken on a field trip by Perceptor to a tropical island to study volcanoes. {{storylink|Dino-mite Duo}} They joined Heatwave in responding to a vague message from Citadel Secundus, only to find the Titan was just in need of some company. {{storylink|The Lonely Titan}} The recruits teamed up with [[Finn O&#039;Reilly]] to follow the clues on a [[Holokey]]. They expected treasure, but instead found a hidden cache of [[Tox-En]]. {{Storylink|X Marks the Bot}} Whirl, Hoist, and Medix helped Hot Shot modify the racing track so they could help Wedge get used to moving at speed. {{storylink|Making Tracks (RBA)|Making Tracks}} During a mission to the planet [[Krimol]], Whirl realized the loud sirens the other recruits had made themselves were aggravating the life forms. Unfortunately her warnings came too late and she had to rescue the others from annoyed tentacles so they could rescue Hoist from a crevasse. {{Storylink|Don&#039;t be Alarmed}} Heatwave had Whirl and the other recruits retrieve toxic barrels from the seabed and rescue Jerry in order to teach them to exercise more restraint in using their power up tools. {{Storylink|Powerless}}&lt;br /&gt;
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[[File:CrashOfTheTitan Hot Shot pilots Secundus.jpg|thumb|right|300px]]&lt;br /&gt;
After discovering that Medix was into DJ Mechmaster&#039;s electronic music, the recruits joined him in rescuing the DJ during a charity concert in Griffin Rock, and even took part in the show masquerading as stage props. {{storylink|Griffin Rock Rocks!}} Whirl and the other recruits watched from the Academy as Chuck and Hot Shot entered the Bot Battle event at Dig Fest. {{storylink|Bot Battle}}&lt;br /&gt;
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Following the successful completion of the last test of year two, the recruits were rewarded with a party aboard Citadel Secundus. When Hot Shot opted not to go in favor of building a nanobot sculpture to thank the teachers, Whirl also stayed back to help. The sculpture didn&#039;t turn out as planned, however the pair found they had a new emergency as Secundus had been hit by an asteroid, knocking out him and everyone on board except Wedge, and was on a crash course for Earth. {{storylink|Space Party}} Being short a few teammates, Whirl and Hot Shot rounded up some of the friends they&#039;d made and with their help, were able to remotely take control of Secundus, landing the Titan safely near the Academy. Afterwards, the recruits finally got to have their graduation ceremony. {{storylink|Crash of the Titan}}&lt;br /&gt;
{{--}}&lt;br /&gt;
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==Toys==&lt;br /&gt;
===&#039;&#039;Rescue Bots Academy&#039;&#039;===&lt;br /&gt;
[[File:RBA-Whirl-toy.jpg|thumb|right|upright=1.67]]&lt;br /&gt;
*&#039;&#039;&#039;Whirl the Flight-Bot&#039;&#039;&#039; (2019)&lt;br /&gt;
&lt;br /&gt;
: Whirl&#039;s first toy is sized similarly to the previous Megabots line, at about 11 inches tall, transforming into a helicopter in a couple of &amp;quot;Easy 2 Do Conversion&amp;quot; steps. In either bot or vehicle mode, pressing a button on her rotor causes it to spin. She comes packaged in robot mode, and helpfully, a cutout in the package allows this gimmick to be tried in-store without removing her from the package. Her engineering and transformation pattern are based on the [[Blades (RB)#RescanCopter|Rescan helicopter version of Blades]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Racecar}}&lt;br /&gt;
[[File:RBA-RaceCarWhirl-carded.jpg|thumb|right|upright=1.67]]&lt;br /&gt;
*&#039;&#039;&#039;Whirl the Flight-Bot&#039;&#039;&#039; (2019)&lt;br /&gt;
&lt;br /&gt;
: Revealed at Toy Fair 2019,&amp;lt;ref name=&amp;quot;RBToyFair2019&amp;quot;&amp;gt;[https://www.seibertron.com/events/gallery.php?event_id=621 Seibertron.com - Toy Fair 2019: Transformers Rescue Bots Academy Photogallery]&amp;lt;/ref&amp;gt; this Whirl is a redeco of the [[Heatwave (RB)#RescanRaceCar|race-car version of Heatwave]] - itself derived from the [[Blurr (Prime)#Rescue Bots|Blurr]]/[[MorBot]] mold - with a new head and some subtle retooling, mostly located in the chest and legs. She is curiously still identified as a &amp;quot;Flight-Bot&amp;quot; despite her new land-based alt-mode.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|AcadRescTeam}}&lt;br /&gt;
[[File:RBA-AcademyRescueTeam-boxed.jpg|thumb|right|upright=1.67|Medix drew the short straw.]]&lt;br /&gt;
*&#039;&#039;&#039;Academy Rescue Team&#039;&#039;&#039; (2019)&lt;br /&gt;
&lt;br /&gt;
: First previewed at Toy Fair 2019,&amp;lt;ref name=&amp;quot;RBToyFair2019&amp;quot; /&amp;gt; this version of Whirl is a new-head redeco of the [[Blades (RB)#RescanVTOL|VTOL jet version of Blades]] (itself a retool of VTOL Bumblebee). As such, she is one of the very few figures in the &#039;&#039;Rescue Bots&#039;&#039; franchise to have articulation unrelated to transformation. She comes in a set of four, similar to the previous &amp;quot;[[Transformers: Rescue Bots (toyline)#Rescan Series|Griffin Rock Rescue Team]]&amp;quot;, with [[Hot Shot (Prime)#AcadRescTeam|Hot Shot]] (retool of Rock Rescue Team Bumblebee), [[Wedge (RBA)#AcadRescTeam|Wedge]] (retool of cement mixer Salvage) and [[Hoist (RB)#AcadRescTeam|Hoist]] (retool of &#039;&#039;Rescan&#039;&#039; Hoist). This version of Whirl was later [[#WhirlVTOL|released singly]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|FlipRacers}}&lt;br /&gt;
[[File:RBA-Flip-Racers-Whirl.JPG|thumb|right]]&lt;br /&gt;
*&#039;&#039;&#039;Whirl the Flight-Bot Flip Racers&#039;&#039;&#039; (2018)&lt;br /&gt;
&lt;br /&gt;
: Released (apparently) as the only new toy in the fifth and final wave of Flip Racers Single Packs.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|WhirlVTOL}}&lt;br /&gt;
[[File:Whirl-VTOL-Single-2020W5.jpg|right|thumb|upright=1.1]]&lt;br /&gt;
*&#039;&#039;&#039;Whirl the Flight-Bot&#039;&#039;&#039; (2020)&lt;br /&gt;
&lt;br /&gt;
: The [[#AcadRescTeam|VTOL version of Whirl]] from the Academy Rescue Team boxset was released singly in 2020&#039;s Wave 5, with no notable changes.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Mini Bot Racers====&lt;br /&gt;
{{-}}{{anchor|MBR}}&lt;br /&gt;
*&#039;&#039;&#039;Whirl&#039;&#039;&#039;&lt;br /&gt;
[[File:RBA Mini Bot Racers Whirl.jpg|right|thumb|upright=1|]]&lt;br /&gt;
{{charstubtoys}}&lt;br /&gt;
{{--}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:Whirl-RBA-early design.jpg|upright=1.2|thumb|right]]&lt;br /&gt;
*&#039;&#039;Rescue Bots Academy&#039;&#039; Whirl is the first incarnation of the character to be portrayed as a female ([[Whirl (G1)#2005 IDW continuity|IDW Whirl&#039;s]] [[holomatter]] avatar notwithstanding).&lt;br /&gt;
*Whirl&#039;s animation model was slightly modified from her [[:File:Rescue Bots Academy Whirl.jpg|initial promotional image]] by shifting the silver patch to the center of her head while recoloring the yellow chest harness sky blue.&lt;br /&gt;
*Early show concept art (at right) by character designer [[Francesco Giglio]] features a very different Whirl design much more closely based on that of her [[Whirl (G1)|Generation 1 counterpart]].&amp;lt;ref&amp;gt;[https://www.artstation.com/artwork/xzaZX4 ArtStation post by Francesco Giglio, April 2020]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* If the recruits were to have an official age order, [[Pete Slattery]] would write Whirl as the second oldest.&amp;lt;ref&amp;gt;{{citesocial|quote=Okay, a few questions! The Bots are mid teens if they were human-like. Say 14 in year 1,15 year 2. We never got into who&#039;s older but if I were to write it, I&#039;d say Wedge oldest, then Whirl, Hot Shot, Hoist and Medix the youngest!|link=https://twitter.com/PeteSlatteryIE/status/1276778456659918848|name=Pete Slattery|site=Twitter|month=06|day=27|year=2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Whirl&#039;s locker features a [[Media:RBA-Ep20-TwoWhirls.jpg|drawing]] of her and [[Whirl (FOC)|another Whirl]], using the character&#039;s [[The Transformers: More than Meets the Eye|&#039;&#039;More than Meets the Eye&#039;&#039;]] [[Whirl (G1)#2005 IDW continuity|design]].&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;Xuányì&#039;&#039;&#039; (旋翼, &amp;quot;Rotor&amp;quot;)&amp;lt;ref&amp;gt;This name is different from the usual Mandarin translation for [[Whirl (G1)|Whirl]], &#039;&#039;Xuánrèn&#039;&#039; (旋刃).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Female Transformers]]&lt;br /&gt;
[[Category:Rescue Bots Academy Autobots]]&lt;/div&gt;</summary>
		<author><name>Yehiyorash</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1874721</id>
		<title>Transformers (Armada PS2)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1874721"/>
		<updated>2025-11-14T22:12:58Z</updated>

		<summary type="html">&lt;p&gt;Yehiyorash: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3.5|the English PlayStation 2 game based on &#039;&#039;Armada&#039;&#039;|the Japanese PlayStation 2 game based on G1|The Transformers (G1 PS2)|Transformers}}&lt;br /&gt;
{{Nav-armada}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers&#039;&#039;&lt;br /&gt;
|image=TF atari.jpg&lt;br /&gt;
|caption=[[The Transformers (G1 PS2)|That&#039;s]] not a game. &#039;&#039;[shhhhhlink]&#039;&#039; &#039;&#039;&#039;This&#039;&#039;&#039; is a game!&lt;br /&gt;
|developer=[[Melbourne House]]&lt;br /&gt;
|publisher=[[Atari, Inc.|Atari]]&lt;br /&gt;
|date=[[May 7]], 2004 (EU)&amp;lt;br&amp;gt;[[May 11]], 2004 (NA)&amp;lt;br&amp;gt;2004 (KR)&lt;br /&gt;
|platform=PlayStation 2&lt;br /&gt;
|ratings=ESRB: T&lt;br /&gt;
|credits=Transformers (Armada PS2)/credits&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers&#039;&#039;&#039;&#039;&#039; is a 2004 video game for the [[PlayStation|PlayStation 2]], developed by [[Melbourne House]] and published by [[Atari, Inc.|Atari]]. It is based on the &#039;&#039;[[Transformers: Armada (franchise)|Armada]]&#039;&#039; series, though it does not follow any pre-established storyline. The game features three Autobots traveling around the Earth to retrieve the missing Mini-Cons before the Decepticons. In September 2005, Atari released a &amp;quot;Director&#039;s Cut&amp;quot; of the game exclusively in the UK, which was identical aside from the inclusion of a bonus DVD containing a &amp;quot;Making Of Documentary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Millions of years ago, the [[Mini-Con]]s fled [[Cybertron (planet)|Cybertron]] and crash landed on ancient [[Earth]], going into stasis all around the planet. In the present, the [[Decepticon]]s have conquered nearly all of Cybertron thanks to their [[Decepticlone]] army.  As they overtake [[Iacon (polity)|Iacon]], only [[Optimus Prime (Armada)|Optimus Prime]], [[Hot Shot (Armada)|Hot Shot]], and [[Red Alert (Armada)|Red Alert]] stand in their way. Optimus and [[Megatron (Armada)|Megatron]] face off on a building until they are interrupted by the Mini-Con distress beacon. Both sides head off to Earth to recover the Mini-Cons.&lt;br /&gt;
&lt;br /&gt;
[[Image: Transformers_2004_Video_Game_Fullspeed_Released.jpg|thumb|left|&amp;quot;Finally, the egg cracks open!&amp;quot;]]&lt;br /&gt;
From their headquarters, the Autobots head out one-at-a-time through their space bridge to the different regions around Earth, beginning with the [[Amazon]].  After collecting Mini-Cons scattered around the region and fighting through Decepticlone patrols, they are confronted by [[Cyclonus (Armada)|Cyclonus]] in some ruins at the top of a mountain. Cyclonus declares Earth to now be Decepticon property and leaves one of the Decepticlone Heavy Units to attack them. After destroying the Heavy Unit, the Autobots reunite and discover the Mini-Cons [[Sparkplug (Armada)|Sparkplug]], [[Jolt (Armada)|Jolt]], and [[Longarm (Armada)|Longarm]], who send out a call to the other Mini-Cons on Earth. The three Mini-Cons then partner up with the Autobots.&lt;br /&gt;
&lt;br /&gt;
Following the signal, the Autobots then head to [[Antarctica]]. After making their way through an icy canyon, they come to a large open glacial area. While collecting Mini-Cons and avoiding Decepticlone Sentry Drones, they follow smoke to a human plane that had been shot down. They then make their way to a nearby research facility where a Mini-Con has been discovered and engage the numerous enemy guards. [[Starscream (Armada)|Starscream]] then erupts from the facility in a massive explosion and attacks the Autobot, both with his sword and his jet mode. After defeating Starscream, Optimus orders the Autobots back to the Amazon to stop Cyclonus, unaware that Starscream still functions.&lt;br /&gt;
&lt;br /&gt;
In a deeper part of the Amazon, the Autobots make their way through the terrain and many Decepticlone enemies, including Guerilla Units, Artillery Units, Sentries, and Turrets. They make their way into and through a large ancient pyramid and, after reaching the base, take an elevator to the very top, where they are attacked by Cyclonus in his helicopter mode. After being defeated, Cyclonus crashes into the pyramid and explodes, while the Autobots observe the enemy Dropships flying away towards the [[Atlantic Ocean]].&lt;br /&gt;
&lt;br /&gt;
[[Image: Transformers_2004_Tidal_Wave.jpg|thumb|Your biggest nightmare... literally.]]&lt;br /&gt;
The Dropships arrive at [[Tidal Wave (Armada)|Tidal Wave]], in his massive warship mode, in the Mid-Atlantic. The Autobots make their way across multiple small islands and gain the ability to glide after finding the Mini-Con [[Slipstream (Armada)|Slipstream]]. After fighting Jet Snipers and making it to a high enough island, the Autobot glides onto the warship, avoiding missile fire from its turrets. After fighting the many Decpticlone units on board and finding a way into the ship, they make their way to the warship&#039;s control room and learn that its destination is [[Alaska]]. It is then that Tidal Wave transforms from his warship form to his massive, towering robot form.  Due to his massive size and heavily armored body, the only spot the Autobots are capable of wounding him is his head. After sustaining enough damage, Tidal Wave&#039;s internal systems begin to explode and he collapses into the ocean. &lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Alaska, believing it to be the location of Megatron&#039;s base, and make their way through a large mountainous region. They use a cave system to travel through one of the mountains and up to higher ground. Starscream, piloting a starship, purposely crashes the ship in an attempt to crush the Autobot. The ship ends up on a steep cliff and the Autobots infiltrate it. After making their way through the ship and battling through its Decepticlone crew, they confront Starscream on the bridge. The scuffle causes the cliff edge to be destroyed and the ship is sent plunging into the valley below. The impact of the crash buries the bow deep into the snow, forcing the Autobots to climb their way up and out to the surface. Once they make it out of the ship, they are confronted by Starscream once again. After being defeated, Starscream is interrogated by Optimus Prime. After proving less than cooperative, Starscream is knocked out and Red Alert hacks his warp transponder.&lt;br /&gt;
&lt;br /&gt;
[[Image: Transformers_2004_Unicron_Core.jpg‎|thumb|left|So, this is what a planet-eater&#039;s stomach looks like.]]&lt;br /&gt;
Thanks to the info extracted from Starscream, the Autobots have discovered Megatron&#039;s true base: a volcanic island in the [[Pacific Ocean|Pacific]]. The Autobots are forced to glide and fight through the hundreds of various types of Decepticlones swarming the island. They make their way around the island&#039;s perimeter then up the side of the active volcano at its center. They descend onto a platform built above the lava and Megatron reveals himself and attacks the Autobots. After a long and fierce battle, Megatron is defeated and the volcano begins to erupt.  Optimus Prime attempts to save his nemesis, but after delivering a final bitter insult, Megatron allows himself to fall into the lava and perish. The Autobots escape the volcano and believe they are victorious, unaware that far away, [[Unicron]] looms over Cybertron.&lt;br /&gt;
&lt;br /&gt;
[[Image: Transformers_2004_Cybertron_Ending.jpg|thumb|[[&#039;Til all are one]]!]]&lt;br /&gt;
Unicron hovers over Cybertron and begins to destroy the planet. The Autobots then return to their home with all of the rescued Mini-Cons, who combine their power to give the Autobots the strength to stop Unicron.  Given a special jetpack and extra power, the Autobot flies around Cybertron and into Unicron&#039;s maw itself to attack his core before he can destroy the planet. After suffering enough damage, Unicron utters his final words before his body erupts in a massive explosion. The Autobots and Mini-Cons then celebrate as Cybertron is now safe and at peace.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Optimus Prime (Armada)|Optimus Prime]] ([[Garry Chalk]])&lt;br /&gt;
* [[Hot Shot (Armada)|Hot Shot]] ([[Dublin James]])&lt;br /&gt;
* [[Red Alert (Armada)|Red Alert]] ([[Daran Norris]])&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Megatron (Armada)|Megatron]] ([[David Kaye]])&lt;br /&gt;
* [[Starscream (Armada)|Starscream]] ([[Matt Hetherington]])&lt;br /&gt;
* [[Cyclonus (Armada)|Cyclonus]] ([[Daran Norris]])&lt;br /&gt;
* [[Tidal Wave (Armada)|Tidal Wave]]&lt;br /&gt;
&lt;br /&gt;
|h3=[[Mini-Con]]s|c3=&lt;br /&gt;
* [[Sparkplug (Armada)|Sparkplug]]&lt;br /&gt;
* [[Jolt (Armada)|Jolt]]&lt;br /&gt;
* [[Longarm (Armada)|Longarm]]&lt;br /&gt;
* [[Leader-1 (Armada)|Leader-1]]&lt;br /&gt;
* [[Crumplezone (Armada)|Crumplezone]]&lt;br /&gt;
* [[Dead End (Armada)|Dead End]]&lt;br /&gt;
&lt;br /&gt;
|h4=Other|c4=&lt;br /&gt;
* [[Unicron]] ([[Matthew Yang King|Matthew King]])&lt;br /&gt;
&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Hidden Mini-Cons===&lt;br /&gt;
{{collist|4|&lt;br /&gt;
* [[Aftershock (Armada)|Aftershock]]&lt;br /&gt;
* [[Airburst]]&lt;br /&gt;
* [[Aurora]]&lt;br /&gt;
* [[Buildup]]&lt;br /&gt;
* [[Bulletproof]]&lt;br /&gt;
* [[Claymore]]&lt;br /&gt;
* [[Comeback]]&lt;br /&gt;
* [[Corona]]&lt;br /&gt;
* [[Covert]]&lt;br /&gt;
* [[Deflector]]&lt;br /&gt;
* [[Discord (Armada)|Discord]]&lt;br /&gt;
* [[Failsafe]]&lt;br /&gt;
* [[Firefight]]&lt;br /&gt;
* [[Flashbang]]&lt;br /&gt;
* [[Fullspeed]]&lt;br /&gt;
* [[Hailstorm (Armada)|Hailstorm]]&lt;br /&gt;
* [[Hawkeye]]&lt;br /&gt;
* [[Highgear]]&lt;br /&gt;
* [[Highjump (Armada)|Highjump]]&lt;br /&gt;
* [[Jumpstart]]&lt;br /&gt;
* [[Kickback (Armada)|Kickback]]&lt;br /&gt;
* [[Knockdown (Armada)|Knockdown]]&lt;br /&gt;
* [[Lock-On]]&lt;br /&gt;
* [[Lookout]]&lt;br /&gt;
* [[Overwatch]]&lt;br /&gt;
* [[Pressurepoint]]&lt;br /&gt;
* [[Rangefinder]]&lt;br /&gt;
* [[Safeguard (Armada)|Safeguard]]&lt;br /&gt;
* [[Shepherd]]&lt;br /&gt;
* [[Shieldwall]]&lt;br /&gt;
* [[Shockpunch]]&lt;br /&gt;
* [[Skirmish]]&lt;br /&gt;
* [[Slapshot]]&lt;br /&gt;
* [[Slipstream (Armada)|Slipstream]]&lt;br /&gt;
* [[Smackdown]]&lt;br /&gt;
* [[Sparkjump]]&lt;br /&gt;
* [[Stronghold]]&lt;br /&gt;
* [[Tractor]]&lt;br /&gt;
* [[Twister (Armada)|Twister]]&lt;br /&gt;
* [[Watchdog (Armada)|Watchdog]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[Image: Autobots_HQ_Iacon_City_Gate.jpg|thumb|Please remove any liquids from your bag before entering the warp gate.]]&lt;br /&gt;
In the game, players take control of one of three [[Autobot]]s ([[Optimus Prime (Armada)|Optimus Prime]], [[Red Alert (Armada)|Red Alert]], or [[Hot Shot (Armada)|Hot Shot]]), each with unique gameplay styles and capable of transforming between modes at any time. The Mini-Cons [[Sparkplug (Armada)|Sparkplug]], [[Longarm (Armada)|Longarm]], and [[Jolt (Armada)|Jolt]] join their toy-partners after the player completes the first level, acting as support fighters that follow the player and shoot at enemies. The player can also &amp;quot;Powerlinx&amp;quot; with their partner Mini-Con, allowing for a Max Payne-style &amp;quot;bullet time&amp;quot; mode, though this drains the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
Players explore large open environments in third person, finding hidden Mini-Cons (including multiple original Mini-Con characters not part of the [[Transformers: Armada (toyline)|toyline]]) and battling generic Decepticlone forces and larger Decepticon bosses. Once collected, up to four Mini-Cons can be equipped at a time, one for each of the controller&#039;s shoulder buttons, each of which gives the player access to a new weapon or ability. Some combinations of Mini-Cons also have additional synergistic effects, such as faster weapon recharging or a larger life meter. Players can leave levels without completing them through [[warp gate]]s, and return to any previously-played level to discover more areas using their newly collected Mini-Cons. In addition to Mini-Cons, players can also collect [[Data-Con]]s that unlock bonus features in the game&#039;s main menu, including game artwork (development sketches, renders, and the like), toy instructions, toy prototype photos, the toy pack-in mini-comics, and five previously-unavailable-elsewhere [[The Transformers (franchise)|Generation 1]]-era [[public service announcement|PSA]]s.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
Melbourne House&#039;s [[Gavin Parker]] composed much of the in-game music while [[Ric Formosa]], [[Danny Beckerman]], and [[Ricky Edwards]] provided the music for the cinematic sequences. American band [[Dropbox]] and Australian band [[Regurgitator]] were recruited to create their versions of the classic &#039;&#039;Transformers&#039;&#039; [[theme song]] to promote the game, while funk band [[The Brown Hornet]] sung over the end credits.&lt;br /&gt;
&lt;br /&gt;
===Tracks===&lt;br /&gt;
{{collist|3|&lt;br /&gt;
# Amazon Theme 1 &lt;br /&gt;
# Amazon Theme 2&lt;br /&gt;
# Antarctica Theme&lt;br /&gt;
# Starscream Fight Theme 1&lt;br /&gt;
# Deep Amazon Theme 1&lt;br /&gt;
# Deep Amazon Theme 2&lt;br /&gt;
# Cyclonus Fight Theme (by Regurgitator)&lt;br /&gt;
# Mid-Atlantic Theme&lt;br /&gt;
# Tidal Wave Fight Theme&lt;br /&gt;
# Alaska Theme 1&lt;br /&gt;
# Alaska Theme 2&lt;br /&gt;
# Starship Theme 1&lt;br /&gt;
# Starship Theme 2&lt;br /&gt;
# Starscream Fight Theme 2&lt;br /&gt;
# Pacific Island Theme&lt;br /&gt;
# Megatron Fight Theme&lt;br /&gt;
# Cybertron 1&lt;br /&gt;
# Cybertron 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Themes===&lt;br /&gt;
# &#039;&#039;Transformers: Armada&#039;&#039; television theme&lt;br /&gt;
# &#039;&#039;Transformers&#039;&#039; orchestral theme arranged by [[Ric Formosa]]&lt;br /&gt;
# &#039;&#039;Transformers&#039;&#039; by [[The Brown Hornet]]&lt;br /&gt;
# &#039;&#039;Transformers&#039;&#039; theme by [[Dropbox]]&lt;br /&gt;
# &#039;&#039;Transformers&#039;&#039; theme by [[Regurgitator]]&lt;br /&gt;
# &#039;&#039;Wishbone&#039;&#039; by Dropbox&lt;br /&gt;
&lt;br /&gt;
==Cut Content==&lt;br /&gt;
As with many games, &#039;&#039;Transformers&#039;&#039; has a good chunk of content which was cut or changed prior to release. A non-exhaustive list includes:&lt;br /&gt;
&lt;br /&gt;
* Jetbikes were ridable vehicles which could carry the player and Medium Units. Medium Units piloting the Jetbike can be observed delivering out-of-range Medium Units to the player in order to sustain firefights. As the Jetbike is only a two-seater, this isn&#039;t a very effective way of transporting troops. The bike also has built-in machine guns which the player can utilize as a weapon.&lt;br /&gt;
* Unused data suggests that [[Scavenger (Armada)|Scavenger]] and [[Smokescreen (Armada)|Smokescreen]] were once intended to be playable characters. Unfortunately, it appears there wasn&#039;t much work put into them before they were cut.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)#Cut_Characters Cut Characters - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Two additional enemy types, the Lightning Rod and Heavy Tank, were cut during development. While a plethora of enemies were conceptualized for the game, these two in particular got far enough into development to have been implemented into the game to some extent. Concept art of the Lightning Rod can be viewed in the Extras Menu, while the Heavy Tank only appears in two Pacific Island storyboards. &lt;br /&gt;
* At least &#039;&#039;&#039;&#039;&#039;21&#039;&#039;&#039;&#039;&#039; Mini-Cons were cut from the game. Three of the most notable ones include:&lt;br /&gt;
** Endgame (Dark Energon Gun) can summon a black hole which deals an absurd amount of damage to enemies. Enemies who don&#039;t immediately perish from its immense power will ragdoll and get sucked into its center whilst taking damage. The player can charge the Dark Energon Gun to increase the size of the black hole. This Mini-Con was cut very late in development and has most of its data present in the final game. Endgame was originally found on the lone Dropship patrolling the volcano in the Pacific Island level. The Mini-Con&#039;s appearance would have been similar to [[Twister (Armada)|Twister]], with a red color palette. &lt;br /&gt;
** Bug-Out (Emergency Warp Gate) can summon an emergency warp gate in front of the player, returning them to HQ. However, this only functions one-way, with the player unable to immediately return to the spot they were warped from.&lt;br /&gt;
** Fake-Out (Decoy Launcher) is described as summoning a holographic projection of the Autobot to lure enemies. Fake-Out is the least functional, as its holographic projection is a mere half-ellipse which fails to distract enemies.&lt;br /&gt;
** Other Mini-Cons which were cut include a tier 1 Ribbon Beam, an upgraded Energon Shield, a tier 1 Heavy Cannon, and a stronger version of the Impact Gun. Some of the more peculiar cut Mini-Cons include a Repulsion Beam, an Airstrike weapon, an Energon Whip, and a &amp;quot;Cold Projector&amp;quot;. It&#039;s difficult to ascertain how these particular Mini-Cons could have functioned.&lt;br /&gt;
* Development sketches unlocked in the game show that several characters were ultimately dropped from the original plans. [[Demolishor (Armada)|Demolishor]] was to be a level-boss in the caves, and [[Tidal Wave (Armada)|Tidal Wave]]&#039;s partner Mini-Con [[Ramjet (Armada)|Ramjet]] was going to harass players before they could board the Decepticon battleship.&lt;br /&gt;
* Design sketches reveal that initial plans for the levels were different than what is present in the final game.&lt;br /&gt;
** The Amazon and Deep Amazon levels were originally merged, with Cyclonus being the boss of the level.&lt;br /&gt;
** Antarctica originally featured objectives present in both the Alaska and Starship levels, with Demolishor being the boss fight.&lt;br /&gt;
** Pacific Island (which was initially named Easter Island) originally featured objectives from Mid-Atlantic, such as boarding and fighting Tidal Wave. There was also an additional level nicknamed &amp;quot;Volcano&amp;quot; which was cut, with its concepts being implemented into Pacific Island.&lt;br /&gt;
* Most of the music underwent changes prior to release. A few music tracks were cut from the game as well.&lt;br /&gt;
** [https://www.youtube.com/watch?v=mca-yIuEMaU An early version of Tidal Wave&#039;s theme] features flailing guitars one minute into the soundtrack. &lt;br /&gt;
** [https://www.youtube.com/watch?v=i9bi2o0e7e4 Cyclonus&#039; theme was completely different.]&lt;br /&gt;
** Probably by accident, the [https://www.youtube.com/watch?v=SYXEBld4SRs&amp;amp;list=PLiCxnQ1A26wj6orm-2slM2Z10J71oHSMW&amp;amp;index=46 intro to Megatron&#039;s boss theme] doesn&#039;t play, instead going straight into the main composition when the fight begins. Whoops.&lt;br /&gt;
** An early build contains an [https://www.youtube.com/watch?v=4tig4a6e7do instrumental version of the &#039;&#039;Armada&#039;&#039; cartoon theme.]&lt;br /&gt;
* Earlier iterations of Pacific Island featured rainy weather. While rain effects are disabled on the level, various regions of the level are still set up for rainfall.&lt;br /&gt;
* The game&#039;s difficulties, in descending order, are internally referred to as Normal, Hard, and Extreme. Unused text indicate that an Easy difficulty was cut.&lt;br /&gt;
** Also evident by unused text, the Turbo Mode cheat code was considered to be a difficulty mode at some point, with Extras Menu items locked behind it.&lt;br /&gt;
* A variety of audio transmissions belonging to both the Autobots and Decepticons were cut. These only exist in text and were not professionally voice-acted.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)/Unused_Text#Cut_Transmissions Cut Transmissions - Unused Text - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** The Autobot transmissions detail Scavenger, Smokescreen, [[Jetfire (Armada)|Jetfire]], [[Blurr (Armada)|Blurr]], and [[Side Swipe (Armada)|Side Swipe]] investigating the &amp;quot;Hyper Power cloning tech&amp;quot; being used to create the Decepticlones on [[Junkion (planet)|Junkion]]. It&#039;s eventually discovered that Decepticon forces raided Junkion to steal the Hyper Power cloning tech and left the planet in ruin. The transmissions eventually conclude with Junkion being destroyed by a monster, with it heading straight for Cybertron.&lt;br /&gt;
** Decepticon audio transmissions often involved Megatron bickering with his troops or demanding they complete various tasks. Tidal Wave speaks in the Mid-Atlantic transmission, while [[Sideways (Armada)|Sideways]] shows up to intimidate Megatron on Unicron&#039;s behalf in the Pacific Island transmission.&lt;br /&gt;
* A clip of Megatron proclaiming &amp;quot;I still function!&amp;quot; to act as sequel bait was cut from the credits.&lt;br /&gt;
* At some point in development, Data-Cons were referred to as [[Golden Disk (disambiguation)|Golden Disks]].&lt;br /&gt;
&lt;br /&gt;
==Demos==&lt;br /&gt;
Prior to the game&#039;s release, Atari distributed demo discs for the game, consisting of the &amp;quot;Amazon Basin&amp;quot; level playable with a single character. In the UK, fans could sign up online&amp;lt;ref&amp;gt;{{citesocial|link=https://www.neo-geo.com/forums/index.php?threads/free-transformers-demo-disc-ps2.81221/|name=MVS Matt|site=Neo-Geo|title=Free Transformers Demo Disc (PS2)|year=2004|month=04|day=26}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{citesocial|quote=&#039;Transformers&#039; demo&amp;lt;br&amp;gt;Complete the form below to receive a &#039;Transformers&#039; demo CD and, if you wish, receive updates from Atari. CDs will be despatched within 28 days. Offer available within UK only.|link=https://web.archive.org/web/20060425192437/http://www.jointhelist.com:80/atari/tf/transformers.html|site=Atari}}&amp;lt;/ref&amp;gt; to receive a free copy of &#039;&#039;Transformers: Red Alert&#039;&#039; in the mail.&amp;lt;ref&amp;gt;{{citesocial|quote=So I got a pleasant surprise this afternoon in the post, my very own copy of the Transformers game Demo: Red Alert version. [...] As it&#039;s a demo version these options are limited however and only Red Alert is selectable as the title of the Demo suggests. You can however check out both Hot Shot and Optimus Prime sitting in their chairs. A nice touch is Hot Shot tapping his fingers and wiggling his knees, signifying his impatience to start the battle. Prime and Red Alert sit still, only moving slightly. Once a character is selected you may choose which level to tackle, the only selectable level is the Amazon Basin.|link=https://web.archive.org/web/20041030193238/http://www.tfw2005.com/boards/showthread.php?t=43688|name=Twin Twist|site=TFW2005|title=Game Demo Review: Transformers (Red Alert)|year=2004|month=04|day=17}}&amp;lt;/ref&amp;gt; &#039;&#039;Transformers: Optimus Prime&#039;&#039; was offered for free to customers who pre-ordered the game from {{w|Game (retailer)|GAME}}. &#039;&#039;Transformers: Hot Shot&#039;&#039; was distributed via the &#039;&#039;{{w|MCV/Develop|MCV}}&#039;&#039; trade magazine,&amp;lt;ref&amp;gt;{{citesocial|quote=Ok i dont know if this should go here as it is only a first play of the demo given free with MCV today and should be on PS2 official magazine this month.|link=https://bordersdown.net/forum/gaming/first-play/9104-transformers-ps2-1-level-demo|name=Family Fry|site=Bordersdown|title=Transformers (PS2 1 Level Demo)|year=2004|month=04|day=02}}&amp;lt;/ref&amp;gt; and likely via other means. Issue #46 of &#039;&#039;{{w|PlayStation Official Magazine – UK#Official UK PlayStation 2 Magazine|Official PlayStation 2 Magazine}}&#039;&#039; came with a customary demo disc featuring &#039;&#039;Transformers&#039;&#039; amongst other titles.&amp;lt;ref&amp;gt;{{citesocial|quote=I recently picked up the last disk i needed to have all 3 character demos from the Armada PS2 game. Didn&#039;t know till recently that hotshot had a separate demo, the only one I knew of was the PS2 Magazine release. &lt;br /&gt;
Demo L-R Hotshot, Red Alert, Optimus Prime|link=https://twitter.com/walruslaw/status/1326675533321572354|name=walruslaw|site=Twitter|year=2020|month=11|day=11}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{citesocial|quote=Unused Megatron Mock Quotes (If they were used in the game, I&#039;ve never heard them!), with one of them exclusive to the PS2 Magazine #46 Demo|link=https://www.tfw2005.com/boards/threads/transformers-armada-ps2-demo-alpha-unreleased-material-thread.1157862/#post-16061094|name=bullettrain|site=TFW2005|title=TRANSFORMERS ARMADA &amp;lt;nowiki&amp;gt;[PS2] DEMO / ALPHA / UNRELEASED MATERIAL THREAD&amp;lt;/nowiki&amp;gt;|year=2018|month=08|day=18}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{citesocial|quote=Great news for the UK, there´s even more Transformers PS2 goodness coming your way! In addition to the Red Alert demo mailed out by Atari, there are two other demo discs, each featuring the game´s other playable characters, Optimus Prime and Hot Shot. The Optimus Prime demo is available in &#039;&#039;&#039;Game&#039;&#039;&#039; stores across the UK free of charge when you pre-order (just ask for the demo disc at the counter), and the Hot Shot demo is packed in with this month´s issue of the Official Playstation 2 Magazine. So there´s lots more PS2 fun out there for UK fans right now - grab those demo discs while you can!|link=https://www.seibertron.com/transformers/news/hot-shot-and-optimus-prime-ps2-game-demo039s-for-t/2490/|site=Seibertron|title=Hot Shot and Optimus Prime PS2 Game Demo&#039;s For The UK|year=2004|month=04|day=23}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Impressions and sales==&lt;br /&gt;
The game was well received by critics and fans alike, and at the time was often considered to be the best of all &#039;&#039;Transformers&#039;&#039; video games, despite this being damning with faint praise. Some review sites and magazines seemed to reject the game outright for [[GEEWUN|not being based]] on the [[The Transformers (franchise)|Generation 1]] series, though some seemed to begrudgingly accept it due to the gameplay and graphic flair, the latter being one notable standout considering the difficulty of developing games for the PS2, especially as the game sported graphical effects not commonly found in most titles of the era while also maintaining a smooth framerate.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uC0_ylWrOB8 PS2 Atari Melbourne House Transformers Graphics and foliage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most common actual &#039;&#039;gameplay-related&#039;&#039; complaints are the disappointingly small roster of characters, sometimes stiff control, high difficulty level (not born of bad design, the game is just set too &#039;&#039;tough&#039;&#039;), and a lack of a &amp;quot;directional&amp;quot; guide resulting in players getting lost in the vast environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transformers&#039;&#039; was the #7 top-selling game across all consoles for the month of May 2004... and that&#039;s only because the incredibly popular &amp;quot;Red Dead Revolver&amp;quot; was on two different consoles.  On the PlayStation 2 alone, &#039;&#039;Transformers&#039;&#039; ranked #6.  It sold over 600,000 copies by the time the &amp;quot;Directors Cut&amp;quot; was released, although the total was ultimately less than what Atari had hoped for.&lt;br /&gt;
&lt;br /&gt;
In 2010, &#039;&#039;Transformers&#039;&#039; was ranked #83 in the Top 100 PlayStation 2 Games list by IGN.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20101029212350/http://www.ign.com/top-ps2-games/83 Transformers - #83 Top PS2 Games - IGN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cancelled follow-ups==&lt;br /&gt;
In an interview with Eurogamer, director and executive producer [[Andrew Carter]] mentioned the possibility of future sequels being released on non-PS2 hardware.&amp;lt;ref&amp;gt;[https://www.eurogamer.net/articles/i_transformers_ps2 Melbourne House: Transform! - Eurogamer]&amp;lt;/ref&amp;gt; The team developed a pitch for a PlayStation Portable game, titled &#039;&#039;Transformers: 2nd Strike&#039;&#039;, which reused assets from the PS2 game but featured strategy gameplay more conducive to the portable format. However, this never made it past the proof of concept stage.&amp;lt;ref&amp;gt;[https://www.allspark.com/a-look-at-transformers-2nd-strike-the-psp-armada-game-port-that-never-was/ A look at &amp;quot;Transformers: 2nd Strike&amp;quot;, the PSP Armada game port that never was - The Allspark]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melbourne House had also begun work on a sequel based in part upon the &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039; series. The general story for the sequel would have placed the game immediately after the ending of the &#039;&#039;Armada&#039;&#039; game, with the death of Unicron causing a black hole to form near Cybertron. In order to save the planet, players would have to travel around the galaxy, visit different worlds, and gather keys in order to transform Cybertron and save it from destruction. However, according to a member of the Melbourne House team, the &#039;&#039;Cybertron&#039;&#039; game was only a few months into development when Atari moved the studio onto a different project, effectively nixing the sequel.&lt;br /&gt;
&lt;br /&gt;
Dang.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* Some of the dialog used in cutscenes is recycled from &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Real-world references===&lt;br /&gt;
*Each of the locations on Earth (except for Alaska, for some reason) are given geographic coordinates if the player presses the circle button in the Drop Zone select menu.&lt;br /&gt;
**The Amazon&#039;s coordinates are given as 10S-60W, which would place the level in the [[Brazil|Brazilian]] state of {{w|Mato Grosso}}, about 64km from the town of {{w|Aripuanã}}.&lt;br /&gt;
**Antarctica&#039;s coordinates are given as 66S-33W, which would place it in the open water of the {{w|Weddell Sea}}, nowhere near land!&lt;br /&gt;
**The Deep Amazon&#039;s coordinates are given as 12S-70W, which would place it on the banks of the {{w|Las Piedras River}} within the {{w|Department of Madre de Dios}}, [[Peru]].&lt;br /&gt;
**The Mid-Atlantic&#039;s coordinates are given as 43N-29W, which would place the atoll roughly 456km directly north of the {{w|Azores}}.&lt;br /&gt;
**The Pacific Island&#039;s coordinates are given as 25S-150W, which would place the island roughly 184km southwest of the French Polynesian island of {{w|Tubuai}}.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* A rare glitch sometimes occurs at Megatron&#039;s death, in which when he falls down, his tank barrel sticks out of...[[Anatomic euphemism#Gearbox|an unusual location on his body]].&lt;br /&gt;
* Very rarely, enemies can end up underneath the map. While it&#039;s impossible for you to actually shoot them, their projectiles can hit you just fine!&lt;br /&gt;
* It&#039;s a result of gameplay contrivance, but the scale during and after the Unicron battle are way off. Cybertron (and, by extension, Unicron) are &#039;&#039;reaaaally&#039;&#039; tiny. (For planets, anyway.) It takes Optimus about 10 seconds to travel the whole surface of Cybertron and his body is almost as wide as some of the &amp;quot;skyscrapers&amp;quot; seen jutting out from Cybertron&#039;s surface. In the final cutscene, at the camera zooms out from the tower that the Autobots are standing on, one can see Cybertron&#039;s curvature, meaning that either the buildings (and the Autobots) are &#039;&#039;&#039;&#039;&#039;HUGE&#039;&#039;&#039;&#039;&#039; or Cybertron is pathetically tiny.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
[[Image: Optimus_Prime_Ragdoll_Effect.jpg|thumb|Ouch.]]&lt;br /&gt;
*&#039;&#039;Transformers&#039;&#039; uses Melbourne House&#039;s proprietary game engine, allowing for large, detailed outdoor levels with no slowdown. An impressive feat of the engine is allowing for many ragdolls to be on-screen at once. Oh and of course, be prepared for your character to ragdoll around &#039;&#039;a lot.&#039;&#039;&lt;br /&gt;
* At the game&#039;s launch party, Atari&#039;s venue served several [[Mini-Con Madness (Armada)|signature drinks]] named for the game-exclusive Mini-Cons.&lt;br /&gt;
* Hidden in the files of the game is the first story draft written for the game.&amp;lt;ref&amp;gt;Found in all versions of the retail game at &#039;&#039;tfa.zip\LEVELS\EPISODES\07_EASTERISLAND\CINEMA\MEGATRONSAYS1-3.CS&#039;&#039;&amp;lt;/ref&amp;gt; It features many characters who appear in the &#039;&#039;Armada&#039;&#039; cartoon series and a completely different premise. The full story can be read [https://pastebin.com/3RRg29vS here.]&lt;br /&gt;
* One of the game&#039;s working titles was &#039;&#039;Transformers Armada: Prelude to [[Transformers: Energon (franchise)|Energon]]&#039;&#039;. Another one, used in pack-in [[catalog]]s during the &#039;&#039;[[Transformers: Energon (toyline)|Energon]]&#039;&#039; line, was &#039;&#039;Transformers Armada: Battle for Energon&#039;&#039;.&lt;br /&gt;
* During his boss battle, Cyclonus is shown with the cockpit design similar to the third mode of his Mini-Con partner Crumplezone, indicating the latter being Powerlinxed with him. This would mean that the Autobots essentially kill the Mini-Con along with his master, as the cockpit piece is attached to Cyclonus when he crashes into the temple and explodes. His character model omits his folded up default cockpit kibble.&lt;br /&gt;
* It is possible to get an alternate &#039;Bad Ending&#039;. This ending can be achieved if Cybertron&#039;s health meter gets to zero. The full motion video of this ending will be unlocked (as well in the gallery), showing Cybertron&#039;s destruction by [[Unicron]].&lt;br /&gt;
* During the end credits of the game, Tidal Wave is doing push-ups while the Decepticlones are all doing jumping jacks and side-bends. So that&#039;s how Decepticons keep in shape.&lt;br /&gt;
* In the &#039;Recruit&#039; difficulty, you need to collect 30 Mini-Cons to form the Matrix Cannon, 35 in the &#039;Veteran&#039; difficulty, and 40 in the &#039;Commander&#039; difficulty.. Which means all of them. All hail the cheats.&lt;br /&gt;
* The ragdoll physics are &#039;&#039;hilarious&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.atari.com/transformers/ Official &#039;&#039;Transformers&#039;&#039; game page at Atari.com] (dead link)&lt;br /&gt;
*[https://www.gamespot.com/articles/chartspot-may-2004/1100-6101516/ &#039;&#039;Transformers&#039;&#039; game rankings for May 2004 at Gamespot]&lt;br /&gt;
*[http://www.seibertron.com/transformers/news/transformers-ps2-soundtrack-news/2441/ News post from Seibertron.com for Atari&#039;s announcement of Regurgitator&#039;s involvement]&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armada media]]&lt;br /&gt;
[[Category:Unicron Trilogy video games]]&lt;/div&gt;</summary>
		<author><name>Yehiyorash</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1874720</id>
		<title>Transformers (Armada PS2)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1874720"/>
		<updated>2025-11-14T22:11:38Z</updated>

		<summary type="html">&lt;p&gt;Yehiyorash: /* Errors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3.5|the English PlayStation 2 game based on &#039;&#039;Armada&#039;&#039;|the Japanese PlayStation 2 game based on G1|The Transformers (G1 PS2)|Transformers}}&lt;br /&gt;
{{Nav-armada}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers&#039;&#039;&lt;br /&gt;
|image=TF atari.jpg&lt;br /&gt;
|caption=[[The Transformers (G1 PS2)|That&#039;s]] not a game. &#039;&#039;[shhhhhlink]&#039;&#039; &#039;&#039;&#039;This&#039;&#039;&#039; is a game!&lt;br /&gt;
|developer=[[Melbourne House]]&lt;br /&gt;
|publisher=[[Atari, Inc.|Atari]]&lt;br /&gt;
|date=[[May 7]], 2004 (EU)&amp;lt;br&amp;gt;[[May 11]], 2004 (NA)&amp;lt;br&amp;gt;2004 (KR)&lt;br /&gt;
|platform=PlayStation 2&lt;br /&gt;
|ratings=ESRB: T&lt;br /&gt;
|credits=Transformers (Armada PS2)/credits&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers&#039;&#039;&#039;&#039;&#039; is a 2004 video game for the [[PlayStation|PlayStation 2]], developed by [[Melbourne House]] and published by [[Atari, Inc.|Atari]]. It is based on the &#039;&#039;[[Transformers: Armada (franchise)|Armada]]&#039;&#039; series, though it does not follow any pre-established storyline. The game features three Autobots traveling around the Earth to retrieve the missing Mini-Cons before the Decepticons. In September 2005, Atari released a &amp;quot;Director&#039;s Cut&amp;quot; of the game exclusively in the UK, which was identical aside from the inclusion of a bonus DVD containing a &amp;quot;Making Of Documentary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Millions of years ago, the [[Mini-Con]]s fled [[Cybertron (planet)|Cybertron]] and crash landed on ancient [[Earth]], going into stasis all around the planet. In the present, the [[Decepticon]]s have conquered nearly all of Cybertron thanks to their [[Decepticlone]] army.  As they overtake [[Iacon (polity)|Iacon]], only [[Optimus Prime (Armada)|Optimus Prime]], [[Hot Shot (Armada)|Hot Shot]], and [[Red Alert (Armada)|Red Alert]] stand in their way. Optimus and [[Megatron (Armada)|Megatron]] face off on a building until they are interrupted by the Mini-Con distress beacon. Both sides head off to Earth to recover the Mini-Cons.&lt;br /&gt;
&lt;br /&gt;
[[Image: Transformers_2004_Video_Game_Fullspeed_Released.jpg|thumb|left|&amp;quot;Finally, the egg cracks open!&amp;quot;]]&lt;br /&gt;
From their headquarters, the Autobots head out one-at-a-time through their space bridge to the different regions around Earth, beginning with the [[Amazon]].  After collecting Mini-Cons scattered around the region and fighting through Decepticlone patrols, they are confronted by [[Cyclonus (Armada)|Cyclonus]] in some ruins at the top of a mountain. Cyclonus declares Earth to now be Decepticon property and leaves one of the Decepticlone Heavy Units to attack them. After destroying the Heavy Unit, the Autobots reunite and discover the Mini-Cons [[Sparkplug (Armada)|Sparkplug]], [[Jolt (Armada)|Jolt]], and [[Longarm (Armada)|Longarm]], who send out a call to the other Mini-Cons on Earth. The three Mini-Cons then partner up with the Autobots.&lt;br /&gt;
&lt;br /&gt;
Following the signal, the Autobots then head to [[Antarctica]]. After making their way through an icy canyon, they come to a large open glacial area. While collecting Mini-Cons and avoiding Decepticlone Sentry Drones, they follow smoke to a human plane that had been shot down. They then make their way to a nearby research facility where a Mini-Con has been discovered and engage the numerous enemy guards. [[Starscream (Armada)|Starscream]] then erupts from the facility in a massive explosion and attacks the Autobot, both with his sword and his jet mode. After defeating Starscream, Optimus orders the Autobots back to the Amazon to stop Cyclonus, unaware that Starscream still functions.&lt;br /&gt;
&lt;br /&gt;
In a deeper part of the Amazon, the Autobots make their way through the terrain and many Decepticlone enemies, including Guerilla Units, Artillery Units, Sentries, and Turrets. They make their way into and through a large ancient pyramid and, after reaching the base, take an elevator to the very top, where they are attacked by Cyclonus in his helicopter mode. After being defeated, Cyclonus crashes into the pyramid and explodes, while the Autobots observe the enemy Dropships flying away towards the [[Atlantic Ocean]].&lt;br /&gt;
&lt;br /&gt;
[[Image: Transformers_2004_Tidal_Wave.jpg|thumb|Your biggest nightmare... literally.]]&lt;br /&gt;
The Dropships arrive at [[Tidal Wave (Armada)|Tidal Wave]], in his massive warship mode, in the Mid-Atlantic. The Autobots make their way across multiple small islands and gain the ability to glide after finding the Mini-Con [[Slipstream (Armada)|Slipstream]]. After fighting Jet Snipers and making it to a high enough island, the Autobot glides onto the warship, avoiding missile fire from its turrets. After fighting the many Decpticlone units on board and finding a way into the ship, they make their way to the warship&#039;s control room and learn that its destination is [[Alaska]]. It is then that Tidal Wave transforms from his warship form to his massive, towering robot form.  Due to his massive size and heavily armored body, the only spot the Autobots are capable of wounding him is his head. After sustaining enough damage, Tidal Wave&#039;s internal systems begin to explode and he collapses into the ocean. &lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Alaska, believing it to be the location of Megatron&#039;s base, and make their way through a large mountainous region. They use a cave system to travel through one of the mountains and up to higher ground. Starscream, piloting a starship, purposely crashes the ship in an attempt to crush the Autobot. The ship ends up on a steep cliff and the Autobots infiltrate it. After making their way through the ship and battling through its Decepticlone crew, they confront Starscream on the bridge. The scuffle causes the cliff edge to be destroyed and the ship is sent plunging into the valley below. The impact of the crash buries the bow deep into the snow, forcing the Autobots to climb their way up and out to the surface. Once they make it out of the ship, they are confronted by Starscream once again. After being defeated, Starscream is interrogated by Optimus Prime. After proving less than cooperative, Starscream is knocked out and Red Alert hacks his warp transponder.&lt;br /&gt;
&lt;br /&gt;
[[Image: Transformers_2004_Unicron_Core.jpg‎|thumb|left|So, this is what a planet-eater&#039;s stomach looks like.]]&lt;br /&gt;
Thanks to the info extracted from Starscream, the Autobots have discovered Megatron&#039;s true base: a volcanic island in the [[Pacific Ocean|Pacific]]. The Autobots are forced to glide and fight through the hundreds of various types of Decepticlones swarming the island. They make their way around the island&#039;s perimeter then up the side of the active volcano at its center. They descend onto a platform built above the lava and Megatron reveals himself and attacks the Autobots. After a long and fierce battle, Megatron is defeated and the volcano begins to erupt.  Optimus Prime attempts to save his nemesis, but after delivering a final bitter insult, Megatron allows himself to fall into the lava and perish. The Autobots escape the volcano and believe they are victorious, unaware that far away, [[Unicron]] looms over Cybertron.&lt;br /&gt;
&lt;br /&gt;
[[Image: Transformers_2004_Cybertron_Ending.jpg|thumb|[[&#039;Til all are one]]!]]&lt;br /&gt;
Unicron hovers over Cybertron and begins to destroy the planet. The Autobots then return to their home with all of the rescued Mini-Cons, who combine their power to give the Autobots the strength to stop Unicron.  Given a special jetpack and extra power, the Autobot flies around Cybertron and into Unicron&#039;s maw itself to attack his core before he can destroy the planet. After suffering enough damage, Unicron utters his final words before his body erupts in a massive explosion. The Autobots and Mini-Cons then celebrate as Cybertron is now safe and at peace.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Optimus Prime (Armada)|Optimus Prime]] ([[Garry Chalk]])&lt;br /&gt;
* [[Hot Shot (Armada)|Hot Shot]] ([[Dublin James]])&lt;br /&gt;
* [[Red Alert (Armada)|Red Alert]] ([[Daran Norris]])&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Megatron (Armada)|Megatron]] ([[David Kaye]])&lt;br /&gt;
* [[Starscream (Armada)|Starscream]] ([[Matt Hetherington]])&lt;br /&gt;
* [[Cyclonus (Armada)|Cyclonus]] ([[Daran Norris]])&lt;br /&gt;
* [[Tidal Wave (Armada)|Tidal Wave]]&lt;br /&gt;
&lt;br /&gt;
|h3=[[Mini-Con]]s|c3=&lt;br /&gt;
* [[Sparkplug (Armada)|Sparkplug]]&lt;br /&gt;
* [[Jolt (Armada)|Jolt]]&lt;br /&gt;
* [[Longarm (Armada)|Longarm]]&lt;br /&gt;
* [[Leader-1 (Armada)|Leader-1]]&lt;br /&gt;
* [[Crumplezone (Armada)|Crumplezone]]&lt;br /&gt;
* [[Dead End (Armada)|Dead End]]&lt;br /&gt;
&lt;br /&gt;
|h4=Other|c4=&lt;br /&gt;
* [[Unicron]] ([[Matthew Yang King|Matthew King]])&lt;br /&gt;
&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Hidden Mini-Cons===&lt;br /&gt;
{{collist|4|&lt;br /&gt;
* [[Aftershock (Armada)|Aftershock]]&lt;br /&gt;
* [[Airburst]]&lt;br /&gt;
* [[Aurora]]&lt;br /&gt;
* [[Buildup]]&lt;br /&gt;
* [[Bulletproof]]&lt;br /&gt;
* [[Claymore]]&lt;br /&gt;
* [[Comeback]]&lt;br /&gt;
* [[Corona]]&lt;br /&gt;
* [[Covert]]&lt;br /&gt;
* [[Deflector]]&lt;br /&gt;
* [[Discord (Armada)|Discord]]&lt;br /&gt;
* [[Failsafe]]&lt;br /&gt;
* [[Firefight]]&lt;br /&gt;
* [[Flashbang]]&lt;br /&gt;
* [[Fullspeed]]&lt;br /&gt;
* [[Hailstorm (Armada)|Hailstorm]]&lt;br /&gt;
* [[Hawkeye]]&lt;br /&gt;
* [[Highgear]]&lt;br /&gt;
* [[Highjump (Armada)|Highjump]]&lt;br /&gt;
* [[Jumpstart]]&lt;br /&gt;
* [[Kickback (Armada)|Kickback]]&lt;br /&gt;
* [[Knockdown (Armada)|Knockdown]]&lt;br /&gt;
* [[Lock-On]]&lt;br /&gt;
* [[Lookout]]&lt;br /&gt;
* [[Overwatch]]&lt;br /&gt;
* [[Pressurepoint]]&lt;br /&gt;
* [[Rangefinder]]&lt;br /&gt;
* [[Safeguard (Armada)|Safeguard]]&lt;br /&gt;
* [[Shepherd]]&lt;br /&gt;
* [[Shieldwall]]&lt;br /&gt;
* [[Shockpunch]]&lt;br /&gt;
* [[Skirmish]]&lt;br /&gt;
* [[Slapshot]]&lt;br /&gt;
* [[Slipstream (Armada)|Slipstream]]&lt;br /&gt;
* [[Smackdown]]&lt;br /&gt;
* [[Sparkjump]]&lt;br /&gt;
* [[Stronghold]]&lt;br /&gt;
* [[Tractor]]&lt;br /&gt;
* [[Twister (Armada)|Twister]]&lt;br /&gt;
* [[Watchdog (Armada)|Watchdog]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[Image: Autobots_HQ_Iacon_City_Gate.jpg|thumb|Please remove any liquids from your bag before entering the warp gate.]]&lt;br /&gt;
In the game, players take control of one of three [[Autobot]]s ([[Optimus Prime (Armada)|Optimus Prime]], [[Red Alert (Armada)|Red Alert]], or [[Hot Shot (Armada)|Hot Shot]]), each with unique gameplay styles and capable of transforming between modes at any time. The Mini-Cons [[Sparkplug (Armada)|Sparkplug]], [[Longarm (Armada)|Longarm]], and [[Jolt (Armada)|Jolt]] join their toy-partners after the player completes the first level, acting as support fighters that follow the player and shoot at enemies. The player can also &amp;quot;Powerlinx&amp;quot; with their partner Mini-Con, allowing for a Max Payne-style &amp;quot;bullet time&amp;quot; mode, though this drains the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
Players explore large open environments in third person, finding hidden Mini-Cons (including multiple original Mini-Con characters not part of the [[Transformers: Armada (toyline)|toyline]]) and battling generic Decepticlone forces and larger Decepticon bosses. Once collected, up to four Mini-Cons can be equipped at a time, one for each of the controller&#039;s shoulder buttons, each of which gives the player access to a new weapon or ability. Some combinations of Mini-Cons also have additional synergistic effects, such as faster weapon recharging or a larger life meter. Players can leave levels without completing them through [[warp gate]]s, and return to any previously-played level to discover more areas using their newly collected Mini-Cons. In addition to Mini-Cons, players can also collect [[Data-Con]]s that unlock bonus features in the game&#039;s main menu, including game artwork (development sketches, renders, and the like), toy instructions, toy prototype photos, the toy pack-in mini-comics, and five previously-unavailable-elsewhere [[The Transformers (franchise)|Generation 1]]-era [[public service announcement|PSA]]s.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
Melbourne House&#039;s [[Gavin Parker]] composed much of the in-game music while [[Ric Formosa]], [[Danny Beckerman]], and [[Ricky Edwards]] provided the music for the cinematic sequences. American band [[Dropbox]] and Australian band [[Regurgitator]] were recruited to create their versions of the classic &#039;&#039;Transformers&#039;&#039; [[theme song]] to promote the game, while funk band [[The Brown Hornet]] sung over the end credits.&lt;br /&gt;
&lt;br /&gt;
===Tracks===&lt;br /&gt;
{{collist|3|&lt;br /&gt;
# Amazon Theme 1 &lt;br /&gt;
# Amazon Theme 2&lt;br /&gt;
# Antarctica Theme&lt;br /&gt;
# Starscream Fight Theme 1&lt;br /&gt;
# Deep Amazon Theme 1&lt;br /&gt;
# Deep Amazon Theme 2&lt;br /&gt;
# Cyclonus Fight Theme (by Regurgitator)&lt;br /&gt;
# Mid-Atlantic Theme&lt;br /&gt;
# Tidal Wave Fight Theme&lt;br /&gt;
# Alaska Theme 1&lt;br /&gt;
# Alaska Theme 2&lt;br /&gt;
# Starship Theme 1&lt;br /&gt;
# Starship Theme 2&lt;br /&gt;
# Starscream Fight Theme 2&lt;br /&gt;
# Pacific Island Theme&lt;br /&gt;
# Megatron Fight Theme&lt;br /&gt;
# Cybertron 1&lt;br /&gt;
# Cybertron 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Themes===&lt;br /&gt;
# &#039;&#039;Transformers: Armada&#039;&#039; television theme&lt;br /&gt;
# &#039;&#039;Transformers&#039;&#039; orchestral theme arranged by [[Ric Formosa]]&lt;br /&gt;
# &#039;&#039;Transformers&#039;&#039; by [[The Brown Hornet]]&lt;br /&gt;
# &#039;&#039;Transformers&#039;&#039; theme by [[Dropbox]]&lt;br /&gt;
# &#039;&#039;Transformers&#039;&#039; theme by [[Regurgitator]]&lt;br /&gt;
# &#039;&#039;Wishbone&#039;&#039; by Dropbox&lt;br /&gt;
&lt;br /&gt;
==Cut Content==&lt;br /&gt;
As with many games, &#039;&#039;Transformers&#039;&#039; has a good chunk of content which was cut or changed prior to release. A non-exhaustive list includes:&lt;br /&gt;
&lt;br /&gt;
* Jetbikes were ridable vehicles which could carry the player and Medium Units. Medium Units piloting the Jetbike can be observed delivering out-of-range Medium Units to the player in order to sustain firefights. As the Jetbike is only a two-seater, this isn&#039;t a very effective way of transporting troops. The bike also has built-in machine guns which the player can utilize as a weapon.&lt;br /&gt;
* Unused data suggests that [[Scavenger (Armada)|Scavenger]] and [[Smokescreen (Armada)|Smokescreen]] were once intended to be playable characters. Unfortunately, it appears there wasn&#039;t much work put into them before they were cut.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)#Cut_Characters Cut Characters - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Two additional enemy types, the Lightning Rod and Heavy Tank, were cut during development. While a plethora of enemies were conceptualized for the game, these two in particular got far enough into development to have been implemented into the game to some extent. Concept art of the Lightning Rod can be viewed in the Extras Menu, while the Heavy Tank only appears in two Pacific Island storyboards. &lt;br /&gt;
* At least &#039;&#039;&#039;&#039;&#039;21&#039;&#039;&#039;&#039;&#039; Mini-Cons were cut from the game. Three of the most notable ones include:&lt;br /&gt;
** Endgame (Dark Energon Gun) can summon a black hole which deals an absurd amount of damage to enemies. Enemies who don&#039;t immediately perish from its immense power will ragdoll and get sucked into its center whilst taking damage. The player can charge the Dark Energon Gun to increase the size of the black hole. This Mini-Con was cut very late in development and has most of its data present in the final game. Endgame was originally found on the lone Dropship patrolling the volcano in the Pacific Island level. The Mini-Con&#039;s appearance would have been similar to [[Twister (Armada)|Twister]], with a red color palette. &lt;br /&gt;
** Bug-Out (Emergency Warp Gate) can summon an emergency warp gate in front of the player, returning them to HQ. However, this only functions one-way, with the player unable to immediately return to the spot they were warped from.&lt;br /&gt;
** Fake-Out (Decoy Launcher) is described as summoning a holographic projection of the Autobot to lure enemies. Fake-Out is the least functional, as its holographic projection is a mere half-ellipse which fails to distract enemies.&lt;br /&gt;
** Other Mini-Cons which were cut include a tier 1 Ribbon Beam, an upgraded Energon Shield, a tier 1 Heavy Cannon, and a stronger version of the Impact Gun. Some of the more peculiar cut Mini-Cons include a Repulsion Beam, an Airstrike weapon, an Energon Whip, and a &amp;quot;Cold Projector&amp;quot;. It&#039;s difficult to ascertain how these particular Mini-Cons could have functioned.&lt;br /&gt;
* Development sketches unlocked in the game show that several characters were ultimately dropped from the original plans. [[Demolishor (Armada)|Demolishor]] was to be a level-boss in the caves, and [[Tidal Wave (Armada)|Tidal Wave]]&#039;s partner Mini-Con [[Ramjet (Armada)|Ramjet]] was going to harass players before they could board the Decepticon battleship.&lt;br /&gt;
* Design sketches reveal that initial plans for the levels were different than what is present in the final game.&lt;br /&gt;
** The Amazon and Deep Amazon levels were originally merged, with Cyclonus being the boss of the level.&lt;br /&gt;
** Antarctica originally featured objectives present in both the Alaska and Starship levels, with Demolishor being the boss fight.&lt;br /&gt;
** Pacific Island (which was initially named Easter Island) originally featured objectives from Mid-Atlantic, such as boarding and fighting Tidal Wave. There was also an additional level nicknamed &amp;quot;Volcano&amp;quot; which was cut, with its concepts being implemented into Pacific Island.&lt;br /&gt;
* Most of the music underwent changes prior to release. A few music tracks were cut from the game as well.&lt;br /&gt;
** [https://www.youtube.com/watch?v=mca-yIuEMaU An early version of Tidal Wave&#039;s theme] features flailing guitars one minute into the soundtrack. &lt;br /&gt;
** [https://www.youtube.com/watch?v=i9bi2o0e7e4 Cyclonus&#039; theme was completely different.]&lt;br /&gt;
** Probably by accident, the [https://www.youtube.com/watch?v=SYXEBld4SRs&amp;amp;list=PLiCxnQ1A26wj6orm-2slM2Z10J71oHSMW&amp;amp;index=46 intro to Megatron&#039;s boss theme] doesn&#039;t play, instead going straight into the main composition when the fight begins. Whoops.&lt;br /&gt;
** An early build contains an [https://www.youtube.com/watch?v=4tig4a6e7do instrumental version of the &#039;&#039;Armada&#039;&#039; cartoon theme.]&lt;br /&gt;
* Earlier iterations of Pacific Island featured rainy weather. While rain effects are disabled on the level, various regions of the level are still set up for rainfall.&lt;br /&gt;
* The game&#039;s difficulties, in descending order, are internally referred to as Normal, Hard, and Extreme. Unused text indicate that an Easy difficulty was cut.&lt;br /&gt;
** Also evident by unused text, the Turbo Mode cheat code was considered to be a difficulty mode at some point, with Extras Menu items locked behind it.&lt;br /&gt;
* A variety of audio transmissions belonging to both the Autobots and Decepticons were cut. These only exist in text and were not professionally voice-acted.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)/Unused_Text#Cut_Transmissions Cut Transmissions - Unused Text - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** The Autobot transmissions detail Scavenger, Smokescreen, [[Jetfire (Armada)|Jetfire]], [[Blurr (Armada)|Blurr]], and [[Side Swipe (Armada)|Side Swipe]] investigating the &amp;quot;Hyper Power cloning tech&amp;quot; being used to create the Decepticlones on [[Junkion (planet)|Junkion]]. It&#039;s eventually discovered that Decepticon forces raided Junkion to steal the Hyper Power cloning tech and left the planet in ruin. The transmissions eventually conclude with Junkion being destroyed by a monster, with it heading straight for Cybertron.&lt;br /&gt;
** Decepticon audio transmissions often involved Megatron bickering with his troops or demanding they complete various tasks. Tidal Wave speaks in the Mid-Atlantic transmission, while [[Sideways (Armada)|Sideways]] shows up to intimidate Megatron on Unicron&#039;s behalf in the Pacific Island transmission.&lt;br /&gt;
* A clip of Megatron proclaiming &amp;quot;I still function!&amp;quot; to act as sequel bait was cut from the credits.&lt;br /&gt;
* At some point in development, Data-Cons were referred to as [[Golden Disk (disambiguation)|Golden Disks]].&lt;br /&gt;
&lt;br /&gt;
==Demos==&lt;br /&gt;
Prior to the game&#039;s release, Atari distributed demo discs for the game, consisting of the &amp;quot;Amazon Basin&amp;quot; level playable with a single character. In the UK, fans could sign up online&amp;lt;ref&amp;gt;{{citesocial|link=https://www.neo-geo.com/forums/index.php?threads/free-transformers-demo-disc-ps2.81221/|name=MVS Matt|site=Neo-Geo|title=Free Transformers Demo Disc (PS2)|year=2004|month=04|day=26}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{citesocial|quote=&#039;Transformers&#039; demo&amp;lt;br&amp;gt;Complete the form below to receive a &#039;Transformers&#039; demo CD and, if you wish, receive updates from Atari. CDs will be despatched within 28 days. Offer available within UK only.|link=https://web.archive.org/web/20060425192437/http://www.jointhelist.com:80/atari/tf/transformers.html|site=Atari}}&amp;lt;/ref&amp;gt; to receive a free copy of &#039;&#039;Transformers: Red Alert&#039;&#039; in the mail.&amp;lt;ref&amp;gt;{{citesocial|quote=So I got a pleasant surprise this afternoon in the post, my very own copy of the Transformers game Demo: Red Alert version. [...] As it&#039;s a demo version these options are limited however and only Red Alert is selectable as the title of the Demo suggests. You can however check out both Hot Shot and Optimus Prime sitting in their chairs. A nice touch is Hot Shot tapping his fingers and wiggling his knees, signifying his impatience to start the battle. Prime and Red Alert sit still, only moving slightly. Once a character is selected you may choose which level to tackle, the only selectable level is the Amazon Basin.|link=https://web.archive.org/web/20041030193238/http://www.tfw2005.com/boards/showthread.php?t=43688|name=Twin Twist|site=TFW2005|title=Game Demo Review: Transformers (Red Alert)|year=2004|month=04|day=17}}&amp;lt;/ref&amp;gt; &#039;&#039;Transformers: Optimus Prime&#039;&#039; was offered for free to customers who pre-ordered the game from {{w|Game (retailer)|GAME}}. &#039;&#039;Transformers: Hot Shot&#039;&#039; was distributed via the &#039;&#039;{{w|MCV/Develop|MCV}}&#039;&#039; trade magazine,&amp;lt;ref&amp;gt;{{citesocial|quote=Ok i dont know if this should go here as it is only a first play of the demo given free with MCV today and should be on PS2 official magazine this month.|link=https://bordersdown.net/forum/gaming/first-play/9104-transformers-ps2-1-level-demo|name=Family Fry|site=Bordersdown|title=Transformers (PS2 1 Level Demo)|year=2004|month=04|day=02}}&amp;lt;/ref&amp;gt; and likely via other means. Issue #46 of &#039;&#039;{{w|PlayStation Official Magazine – UK#Official UK PlayStation 2 Magazine|Official PlayStation 2 Magazine}}&#039;&#039; came with a customary demo disc featuring &#039;&#039;Transformers&#039;&#039; amongst other titles.&amp;lt;ref&amp;gt;{{citesocial|quote=I recently picked up the last disk i needed to have all 3 character demos from the Armada PS2 game. Didn&#039;t know till recently that hotshot had a separate demo, the only one I knew of was the PS2 Magazine release. &lt;br /&gt;
Demo L-R Hotshot, Red Alert, Optimus Prime|link=https://twitter.com/walruslaw/status/1326675533321572354|name=walruslaw|site=Twitter|year=2020|month=11|day=11}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{citesocial|quote=Unused Megatron Mock Quotes (If they were used in the game, I&#039;ve never heard them!), with one of them exclusive to the PS2 Magazine #46 Demo|link=https://www.tfw2005.com/boards/threads/transformers-armada-ps2-demo-alpha-unreleased-material-thread.1157862/#post-16061094|name=bullettrain|site=TFW2005|title=TRANSFORMERS ARMADA &amp;lt;nowiki&amp;gt;[PS2] DEMO / ALPHA / UNRELEASED MATERIAL THREAD&amp;lt;/nowiki&amp;gt;|year=2018|month=08|day=18}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{citesocial|quote=Great news for the UK, there´s even more Transformers PS2 goodness coming your way! In addition to the Red Alert demo mailed out by Atari, there are two other demo discs, each featuring the game´s other playable characters, Optimus Prime and Hot Shot. The Optimus Prime demo is available in &#039;&#039;&#039;Game&#039;&#039;&#039; stores across the UK free of charge when you pre-order (just ask for the demo disc at the counter), and the Hot Shot demo is packed in with this month´s issue of the Official Playstation 2 Magazine. So there´s lots more PS2 fun out there for UK fans right now - grab those demo discs while you can!|link=https://www.seibertron.com/transformers/news/hot-shot-and-optimus-prime-ps2-game-demo039s-for-t/2490/|site=Seibertron|title=Hot Shot and Optimus Prime PS2 Game Demo&#039;s For The UK|year=2004|month=04|day=23}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Impressions and sales==&lt;br /&gt;
The game was well received by critics and fans alike, and at the time was often considered to be the best of all &#039;&#039;Transformers&#039;&#039; video games, despite this being damning with faint praise. Some review sites and magazines seemed to reject the game outright for [[GEEWUN|not being based]] on the [[The Transformers (franchise)|Generation 1]] series, though some seemed to begrudgingly accept it due to the gameplay and graphic flair, the latter being one notable standout considering the difficulty of developing games for the PS2, especially as the game sported graphical effects not commonly found in most titles of the era while also maintaining a smooth framerate.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uC0_ylWrOB8 PS2 Atari Melbourne House Transformers Graphics and foliage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most common actual &#039;&#039;gameplay-related&#039;&#039; complaints are the disappointingly small roster of characters, sometimes stiff control, high difficulty level (not born of bad design, the game is just set too &#039;&#039;tough&#039;&#039;), and a lack of a &amp;quot;directional&amp;quot; guide resulting in players getting lost in the vast environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transformers&#039;&#039; was the #7 top-selling game across all consoles for the month of May 2004... and that&#039;s only because the incredibly popular &amp;quot;Red Dead Revolver&amp;quot; was on two different consoles.  On the PlayStation 2 alone, &#039;&#039;Transformers&#039;&#039; ranked #6.  It sold over 600,000 copies by the time the &amp;quot;Directors Cut&amp;quot; was released, although the total was ultimately less than what Atari had hoped for.&lt;br /&gt;
&lt;br /&gt;
In 2010, &#039;&#039;Transformers&#039;&#039; was ranked #83 in the Top 100 PlayStation 2 Games list by IGN.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20101029212350/http://www.ign.com/top-ps2-games/83 Transformers - #83 Top PS2 Games - IGN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cancelled follow-ups==&lt;br /&gt;
In an interview with Eurogamer, director and executive producer [[Andrew Carter]] mentioned the possibility of future sequels being released on non-PS2 hardware.&amp;lt;ref&amp;gt;[https://www.eurogamer.net/articles/i_transformers_ps2 Melbourne House: Transform! - Eurogamer]&amp;lt;/ref&amp;gt; The team developed a pitch for a PlayStation Portable game, titled &#039;&#039;Transformers: 2nd Strike&#039;&#039;, which reused assets from the PS2 game but featured strategy gameplay more conducive to the portable format. However, this never made it past the proof of concept stage.&amp;lt;ref&amp;gt;[https://www.allspark.com/a-look-at-transformers-2nd-strike-the-psp-armada-game-port-that-never-was/ A look at &amp;quot;Transformers: 2nd Strike&amp;quot;, the PSP Armada game port that never was - The Allspark]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melbourne House had also begun work on a sequel based in part upon the &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039; series. The general story for the sequel would have placed the game immediately after the ending of the &#039;&#039;Armada&#039;&#039; game, with the death of Unicron causing a black hole to form near Cybertron. In order to save the planet, players would have to travel around the galaxy, visit different worlds, and gather keys in order to transform Cybertron and save it from destruction. However, according to a member of the Melbourne House team, the &#039;&#039;Cybertron&#039;&#039; game was only a few months into development when Atari moved the studio onto a different project, effectively nixing the sequel.&lt;br /&gt;
&lt;br /&gt;
Dang.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* Some of the dialog used in cutscenes is recycled from &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Real-world references===&lt;br /&gt;
*Each of the locations on Earth (except for Alaska, for some reason) are given geographic coordinates if the player presses the circle button in the Drop Zone select menu.&lt;br /&gt;
**The Amazon&#039;s coordinates are given as 10S-60W, which would place the level in the [[Brazil|Brazilian]] state of {{w|Mato Grosso}}, about 64km from the town of {{w|Aripuanã}}.&lt;br /&gt;
**Antarctica&#039;s coordinates are given as 66S-33W, which would place it in the open water of the {{w|Weddell Sea}}, nowhere near land!&lt;br /&gt;
**The Deep Amazon&#039;s coordinates are given as 12S-70W, which would place it on the banks of the {{w|Las Piedras River}} within the {{w|Department of Madre de Dios}}, [[Peru]].&lt;br /&gt;
**The Mid-Atlantic&#039;s coordinates are given as 43N-29W, which would place the atoll roughly 456km directly north of the {{w|Azores}}.&lt;br /&gt;
**The Pacific Island&#039;s coordinates are given as 25S-150W, which would place the island roughly 184km southwest of the French Polynesian island of {{w|Tubuai}}.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* A rare glitch sometimes occurs at Megatron&#039;s death, in which when he falls down, his tank barrel sticks out of...[[Anatomic euphemism#Gearbox|an unusual location on his body]].&lt;br /&gt;
* Very rarely, enemies can end up underneath the map. While it&#039;s impossible for you to actually shoot them, their projectiles can hit you just fine!&lt;br /&gt;
* It&#039;s a result of gameplay contrivance, but the scale during and after the Unicron battle are way off. Cybertron (and, by extension, Unicron) are &#039;&#039;reaaaally&#039;&#039; tiny. (For planets, anyway.) It takes Optimus about 10 seconds to travel the whole surface of Cybertron and his body is almost as wide as some of the &amp;quot;skyscrapers&amp;quot; seen jutting out from Cybertron&#039;s surface. In the final cutscene, at the camera zooms out from the tower that the Autobots are standing on, one can see Cybertron&#039;s curvature, meaning that either the buildings (and the Autobots) are &#039;&#039;&#039;&#039;&#039;HUGE&#039;&#039;&#039;&#039;&#039; or Cybertron is pathetically tiny.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
[[Image: Optimus_Prime_Ragdoll_Effect.jpg|thumb|Ouch.]]&lt;br /&gt;
*&#039;&#039;Transformers&#039;&#039; uses Melbourne House&#039;s proprietary game engine, allowing for large, detailed outdoor levels with no slowdown. An impressive feat of the engine is allowing for many ragdolls to be on-screen at once. Oh and of course, be prepared for your character to ragdoll around &#039;&#039;a lot.&#039;&#039;&lt;br /&gt;
* At the game&#039;s launch party, Atari&#039;s venue served several [[Mini-Con Madness (Armada)|signature drinks]] named for the game-exclusive Mini-Cons.&lt;br /&gt;
* Hidden in the files of the game is the first story draft written for the game.&amp;lt;ref&amp;gt;Found in all versions of the retail game at &#039;&#039;tfa.zip\LEVELS\EPISODES\07_EASTERISLAND\CINEMA\MEGATRONSAYS1-3.CS&#039;&#039;&amp;lt;/ref&amp;gt; It features many characters who appear in the &#039;&#039;Armada&#039;&#039; cartoon series and a completely different premise. The full story can be read [https://pastebin.com/3RRg29vS here.]&lt;br /&gt;
* One of the game&#039;s working titles was &#039;&#039;Transformers Armada: Prelude to [[Transformers: Energon (franchise)|Energon]]&#039;&#039;. Another one, used in pack-in [[catalog]]s during the &#039;&#039;[[Transformers: Energon (toyline)|Energon]]&#039;&#039; line, was &#039;&#039;Transformers Armada: Battle for Energon&#039;&#039;.&lt;br /&gt;
* During his boss battle, Cyclonus is shown with the cockpit design similar to the third mode of his Mini-Con partner Crumplezone, indicating the latter being Powerlinxed with him. This would mean that the Autobots essentially kill the Mini-Con along with his master, as the cockpit piece is attached to Cyclonus when he crashes into the temple and explodes. His character model omits his folded up default cockpit kibble.&lt;br /&gt;
* It is possible to get an alternate &#039;Bad Ending&#039;. This ending can be achieved if Cybertron&#039;s health meter gets to zero. The full motion video of this ending will be unlocked (as well in the gallery), showing Cybertron&#039;s destruction by [[Unicron]].&lt;br /&gt;
* During the end credits of the game, Tidal Wave is doing push-ups while the Decepticlones are all doing jumping jacks and side-bends. So that&#039;s how Decepticons keep in shape.&lt;br /&gt;
* In the &#039;Recruit&#039; difficulty, you need to collect 30 Mini-Cons to form the Matrix Cannon, 35 in the &#039;Veteran&#039; difficulty, and 40 in the &#039;Commander&#039; difficulty.. Which means all of them. All hail the cheats.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.atari.com/transformers/ Official &#039;&#039;Transformers&#039;&#039; game page at Atari.com] (dead link)&lt;br /&gt;
*[https://www.gamespot.com/articles/chartspot-may-2004/1100-6101516/ &#039;&#039;Transformers&#039;&#039; game rankings for May 2004 at Gamespot]&lt;br /&gt;
*[http://www.seibertron.com/transformers/news/transformers-ps2-soundtrack-news/2441/ News post from Seibertron.com for Atari&#039;s announcement of Regurgitator&#039;s involvement]&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armada media]]&lt;br /&gt;
[[Category:Unicron Trilogy video games]]&lt;/div&gt;</summary>
		<author><name>Yehiyorash</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1874719</id>
		<title>Transformers (Armada PS2)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1874719"/>
		<updated>2025-11-14T22:11:28Z</updated>

		<summary type="html">&lt;p&gt;Yehiyorash: /* Errors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3.5|the English PlayStation 2 game based on &#039;&#039;Armada&#039;&#039;|the Japanese PlayStation 2 game based on G1|The Transformers (G1 PS2)|Transformers}}&lt;br /&gt;
{{Nav-armada}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers&#039;&#039;&lt;br /&gt;
|image=TF atari.jpg&lt;br /&gt;
|caption=[[The Transformers (G1 PS2)|That&#039;s]] not a game. &#039;&#039;[shhhhhlink]&#039;&#039; &#039;&#039;&#039;This&#039;&#039;&#039; is a game!&lt;br /&gt;
|developer=[[Melbourne House]]&lt;br /&gt;
|publisher=[[Atari, Inc.|Atari]]&lt;br /&gt;
|date=[[May 7]], 2004 (EU)&amp;lt;br&amp;gt;[[May 11]], 2004 (NA)&amp;lt;br&amp;gt;2004 (KR)&lt;br /&gt;
|platform=PlayStation 2&lt;br /&gt;
|ratings=ESRB: T&lt;br /&gt;
|credits=Transformers (Armada PS2)/credits&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers&#039;&#039;&#039;&#039;&#039; is a 2004 video game for the [[PlayStation|PlayStation 2]], developed by [[Melbourne House]] and published by [[Atari, Inc.|Atari]]. It is based on the &#039;&#039;[[Transformers: Armada (franchise)|Armada]]&#039;&#039; series, though it does not follow any pre-established storyline. The game features three Autobots traveling around the Earth to retrieve the missing Mini-Cons before the Decepticons. In September 2005, Atari released a &amp;quot;Director&#039;s Cut&amp;quot; of the game exclusively in the UK, which was identical aside from the inclusion of a bonus DVD containing a &amp;quot;Making Of Documentary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Millions of years ago, the [[Mini-Con]]s fled [[Cybertron (planet)|Cybertron]] and crash landed on ancient [[Earth]], going into stasis all around the planet. In the present, the [[Decepticon]]s have conquered nearly all of Cybertron thanks to their [[Decepticlone]] army.  As they overtake [[Iacon (polity)|Iacon]], only [[Optimus Prime (Armada)|Optimus Prime]], [[Hot Shot (Armada)|Hot Shot]], and [[Red Alert (Armada)|Red Alert]] stand in their way. Optimus and [[Megatron (Armada)|Megatron]] face off on a building until they are interrupted by the Mini-Con distress beacon. Both sides head off to Earth to recover the Mini-Cons.&lt;br /&gt;
&lt;br /&gt;
[[Image: Transformers_2004_Video_Game_Fullspeed_Released.jpg|thumb|left|&amp;quot;Finally, the egg cracks open!&amp;quot;]]&lt;br /&gt;
From their headquarters, the Autobots head out one-at-a-time through their space bridge to the different regions around Earth, beginning with the [[Amazon]].  After collecting Mini-Cons scattered around the region and fighting through Decepticlone patrols, they are confronted by [[Cyclonus (Armada)|Cyclonus]] in some ruins at the top of a mountain. Cyclonus declares Earth to now be Decepticon property and leaves one of the Decepticlone Heavy Units to attack them. After destroying the Heavy Unit, the Autobots reunite and discover the Mini-Cons [[Sparkplug (Armada)|Sparkplug]], [[Jolt (Armada)|Jolt]], and [[Longarm (Armada)|Longarm]], who send out a call to the other Mini-Cons on Earth. The three Mini-Cons then partner up with the Autobots.&lt;br /&gt;
&lt;br /&gt;
Following the signal, the Autobots then head to [[Antarctica]]. After making their way through an icy canyon, they come to a large open glacial area. While collecting Mini-Cons and avoiding Decepticlone Sentry Drones, they follow smoke to a human plane that had been shot down. They then make their way to a nearby research facility where a Mini-Con has been discovered and engage the numerous enemy guards. [[Starscream (Armada)|Starscream]] then erupts from the facility in a massive explosion and attacks the Autobot, both with his sword and his jet mode. After defeating Starscream, Optimus orders the Autobots back to the Amazon to stop Cyclonus, unaware that Starscream still functions.&lt;br /&gt;
&lt;br /&gt;
In a deeper part of the Amazon, the Autobots make their way through the terrain and many Decepticlone enemies, including Guerilla Units, Artillery Units, Sentries, and Turrets. They make their way into and through a large ancient pyramid and, after reaching the base, take an elevator to the very top, where they are attacked by Cyclonus in his helicopter mode. After being defeated, Cyclonus crashes into the pyramid and explodes, while the Autobots observe the enemy Dropships flying away towards the [[Atlantic Ocean]].&lt;br /&gt;
&lt;br /&gt;
[[Image: Transformers_2004_Tidal_Wave.jpg|thumb|Your biggest nightmare... literally.]]&lt;br /&gt;
The Dropships arrive at [[Tidal Wave (Armada)|Tidal Wave]], in his massive warship mode, in the Mid-Atlantic. The Autobots make their way across multiple small islands and gain the ability to glide after finding the Mini-Con [[Slipstream (Armada)|Slipstream]]. After fighting Jet Snipers and making it to a high enough island, the Autobot glides onto the warship, avoiding missile fire from its turrets. After fighting the many Decpticlone units on board and finding a way into the ship, they make their way to the warship&#039;s control room and learn that its destination is [[Alaska]]. It is then that Tidal Wave transforms from his warship form to his massive, towering robot form.  Due to his massive size and heavily armored body, the only spot the Autobots are capable of wounding him is his head. After sustaining enough damage, Tidal Wave&#039;s internal systems begin to explode and he collapses into the ocean. &lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Alaska, believing it to be the location of Megatron&#039;s base, and make their way through a large mountainous region. They use a cave system to travel through one of the mountains and up to higher ground. Starscream, piloting a starship, purposely crashes the ship in an attempt to crush the Autobot. The ship ends up on a steep cliff and the Autobots infiltrate it. After making their way through the ship and battling through its Decepticlone crew, they confront Starscream on the bridge. The scuffle causes the cliff edge to be destroyed and the ship is sent plunging into the valley below. The impact of the crash buries the bow deep into the snow, forcing the Autobots to climb their way up and out to the surface. Once they make it out of the ship, they are confronted by Starscream once again. After being defeated, Starscream is interrogated by Optimus Prime. After proving less than cooperative, Starscream is knocked out and Red Alert hacks his warp transponder.&lt;br /&gt;
&lt;br /&gt;
[[Image: Transformers_2004_Unicron_Core.jpg‎|thumb|left|So, this is what a planet-eater&#039;s stomach looks like.]]&lt;br /&gt;
Thanks to the info extracted from Starscream, the Autobots have discovered Megatron&#039;s true base: a volcanic island in the [[Pacific Ocean|Pacific]]. The Autobots are forced to glide and fight through the hundreds of various types of Decepticlones swarming the island. They make their way around the island&#039;s perimeter then up the side of the active volcano at its center. They descend onto a platform built above the lava and Megatron reveals himself and attacks the Autobots. After a long and fierce battle, Megatron is defeated and the volcano begins to erupt.  Optimus Prime attempts to save his nemesis, but after delivering a final bitter insult, Megatron allows himself to fall into the lava and perish. The Autobots escape the volcano and believe they are victorious, unaware that far away, [[Unicron]] looms over Cybertron.&lt;br /&gt;
&lt;br /&gt;
[[Image: Transformers_2004_Cybertron_Ending.jpg|thumb|[[&#039;Til all are one]]!]]&lt;br /&gt;
Unicron hovers over Cybertron and begins to destroy the planet. The Autobots then return to their home with all of the rescued Mini-Cons, who combine their power to give the Autobots the strength to stop Unicron.  Given a special jetpack and extra power, the Autobot flies around Cybertron and into Unicron&#039;s maw itself to attack his core before he can destroy the planet. After suffering enough damage, Unicron utters his final words before his body erupts in a massive explosion. The Autobots and Mini-Cons then celebrate as Cybertron is now safe and at peace.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Optimus Prime (Armada)|Optimus Prime]] ([[Garry Chalk]])&lt;br /&gt;
* [[Hot Shot (Armada)|Hot Shot]] ([[Dublin James]])&lt;br /&gt;
* [[Red Alert (Armada)|Red Alert]] ([[Daran Norris]])&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Megatron (Armada)|Megatron]] ([[David Kaye]])&lt;br /&gt;
* [[Starscream (Armada)|Starscream]] ([[Matt Hetherington]])&lt;br /&gt;
* [[Cyclonus (Armada)|Cyclonus]] ([[Daran Norris]])&lt;br /&gt;
* [[Tidal Wave (Armada)|Tidal Wave]]&lt;br /&gt;
&lt;br /&gt;
|h3=[[Mini-Con]]s|c3=&lt;br /&gt;
* [[Sparkplug (Armada)|Sparkplug]]&lt;br /&gt;
* [[Jolt (Armada)|Jolt]]&lt;br /&gt;
* [[Longarm (Armada)|Longarm]]&lt;br /&gt;
* [[Leader-1 (Armada)|Leader-1]]&lt;br /&gt;
* [[Crumplezone (Armada)|Crumplezone]]&lt;br /&gt;
* [[Dead End (Armada)|Dead End]]&lt;br /&gt;
&lt;br /&gt;
|h4=Other|c4=&lt;br /&gt;
* [[Unicron]] ([[Matthew Yang King|Matthew King]])&lt;br /&gt;
&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Hidden Mini-Cons===&lt;br /&gt;
{{collist|4|&lt;br /&gt;
* [[Aftershock (Armada)|Aftershock]]&lt;br /&gt;
* [[Airburst]]&lt;br /&gt;
* [[Aurora]]&lt;br /&gt;
* [[Buildup]]&lt;br /&gt;
* [[Bulletproof]]&lt;br /&gt;
* [[Claymore]]&lt;br /&gt;
* [[Comeback]]&lt;br /&gt;
* [[Corona]]&lt;br /&gt;
* [[Covert]]&lt;br /&gt;
* [[Deflector]]&lt;br /&gt;
* [[Discord (Armada)|Discord]]&lt;br /&gt;
* [[Failsafe]]&lt;br /&gt;
* [[Firefight]]&lt;br /&gt;
* [[Flashbang]]&lt;br /&gt;
* [[Fullspeed]]&lt;br /&gt;
* [[Hailstorm (Armada)|Hailstorm]]&lt;br /&gt;
* [[Hawkeye]]&lt;br /&gt;
* [[Highgear]]&lt;br /&gt;
* [[Highjump (Armada)|Highjump]]&lt;br /&gt;
* [[Jumpstart]]&lt;br /&gt;
* [[Kickback (Armada)|Kickback]]&lt;br /&gt;
* [[Knockdown (Armada)|Knockdown]]&lt;br /&gt;
* [[Lock-On]]&lt;br /&gt;
* [[Lookout]]&lt;br /&gt;
* [[Overwatch]]&lt;br /&gt;
* [[Pressurepoint]]&lt;br /&gt;
* [[Rangefinder]]&lt;br /&gt;
* [[Safeguard (Armada)|Safeguard]]&lt;br /&gt;
* [[Shepherd]]&lt;br /&gt;
* [[Shieldwall]]&lt;br /&gt;
* [[Shockpunch]]&lt;br /&gt;
* [[Skirmish]]&lt;br /&gt;
* [[Slapshot]]&lt;br /&gt;
* [[Slipstream (Armada)|Slipstream]]&lt;br /&gt;
* [[Smackdown]]&lt;br /&gt;
* [[Sparkjump]]&lt;br /&gt;
* [[Stronghold]]&lt;br /&gt;
* [[Tractor]]&lt;br /&gt;
* [[Twister (Armada)|Twister]]&lt;br /&gt;
* [[Watchdog (Armada)|Watchdog]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[Image: Autobots_HQ_Iacon_City_Gate.jpg|thumb|Please remove any liquids from your bag before entering the warp gate.]]&lt;br /&gt;
In the game, players take control of one of three [[Autobot]]s ([[Optimus Prime (Armada)|Optimus Prime]], [[Red Alert (Armada)|Red Alert]], or [[Hot Shot (Armada)|Hot Shot]]), each with unique gameplay styles and capable of transforming between modes at any time. The Mini-Cons [[Sparkplug (Armada)|Sparkplug]], [[Longarm (Armada)|Longarm]], and [[Jolt (Armada)|Jolt]] join their toy-partners after the player completes the first level, acting as support fighters that follow the player and shoot at enemies. The player can also &amp;quot;Powerlinx&amp;quot; with their partner Mini-Con, allowing for a Max Payne-style &amp;quot;bullet time&amp;quot; mode, though this drains the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
Players explore large open environments in third person, finding hidden Mini-Cons (including multiple original Mini-Con characters not part of the [[Transformers: Armada (toyline)|toyline]]) and battling generic Decepticlone forces and larger Decepticon bosses. Once collected, up to four Mini-Cons can be equipped at a time, one for each of the controller&#039;s shoulder buttons, each of which gives the player access to a new weapon or ability. Some combinations of Mini-Cons also have additional synergistic effects, such as faster weapon recharging or a larger life meter. Players can leave levels without completing them through [[warp gate]]s, and return to any previously-played level to discover more areas using their newly collected Mini-Cons. In addition to Mini-Cons, players can also collect [[Data-Con]]s that unlock bonus features in the game&#039;s main menu, including game artwork (development sketches, renders, and the like), toy instructions, toy prototype photos, the toy pack-in mini-comics, and five previously-unavailable-elsewhere [[The Transformers (franchise)|Generation 1]]-era [[public service announcement|PSA]]s.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
Melbourne House&#039;s [[Gavin Parker]] composed much of the in-game music while [[Ric Formosa]], [[Danny Beckerman]], and [[Ricky Edwards]] provided the music for the cinematic sequences. American band [[Dropbox]] and Australian band [[Regurgitator]] were recruited to create their versions of the classic &#039;&#039;Transformers&#039;&#039; [[theme song]] to promote the game, while funk band [[The Brown Hornet]] sung over the end credits.&lt;br /&gt;
&lt;br /&gt;
===Tracks===&lt;br /&gt;
{{collist|3|&lt;br /&gt;
# Amazon Theme 1 &lt;br /&gt;
# Amazon Theme 2&lt;br /&gt;
# Antarctica Theme&lt;br /&gt;
# Starscream Fight Theme 1&lt;br /&gt;
# Deep Amazon Theme 1&lt;br /&gt;
# Deep Amazon Theme 2&lt;br /&gt;
# Cyclonus Fight Theme (by Regurgitator)&lt;br /&gt;
# Mid-Atlantic Theme&lt;br /&gt;
# Tidal Wave Fight Theme&lt;br /&gt;
# Alaska Theme 1&lt;br /&gt;
# Alaska Theme 2&lt;br /&gt;
# Starship Theme 1&lt;br /&gt;
# Starship Theme 2&lt;br /&gt;
# Starscream Fight Theme 2&lt;br /&gt;
# Pacific Island Theme&lt;br /&gt;
# Megatron Fight Theme&lt;br /&gt;
# Cybertron 1&lt;br /&gt;
# Cybertron 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Themes===&lt;br /&gt;
# &#039;&#039;Transformers: Armada&#039;&#039; television theme&lt;br /&gt;
# &#039;&#039;Transformers&#039;&#039; orchestral theme arranged by [[Ric Formosa]]&lt;br /&gt;
# &#039;&#039;Transformers&#039;&#039; by [[The Brown Hornet]]&lt;br /&gt;
# &#039;&#039;Transformers&#039;&#039; theme by [[Dropbox]]&lt;br /&gt;
# &#039;&#039;Transformers&#039;&#039; theme by [[Regurgitator]]&lt;br /&gt;
# &#039;&#039;Wishbone&#039;&#039; by Dropbox&lt;br /&gt;
&lt;br /&gt;
==Cut Content==&lt;br /&gt;
As with many games, &#039;&#039;Transformers&#039;&#039; has a good chunk of content which was cut or changed prior to release. A non-exhaustive list includes:&lt;br /&gt;
&lt;br /&gt;
* Jetbikes were ridable vehicles which could carry the player and Medium Units. Medium Units piloting the Jetbike can be observed delivering out-of-range Medium Units to the player in order to sustain firefights. As the Jetbike is only a two-seater, this isn&#039;t a very effective way of transporting troops. The bike also has built-in machine guns which the player can utilize as a weapon.&lt;br /&gt;
* Unused data suggests that [[Scavenger (Armada)|Scavenger]] and [[Smokescreen (Armada)|Smokescreen]] were once intended to be playable characters. Unfortunately, it appears there wasn&#039;t much work put into them before they were cut.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)#Cut_Characters Cut Characters - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Two additional enemy types, the Lightning Rod and Heavy Tank, were cut during development. While a plethora of enemies were conceptualized for the game, these two in particular got far enough into development to have been implemented into the game to some extent. Concept art of the Lightning Rod can be viewed in the Extras Menu, while the Heavy Tank only appears in two Pacific Island storyboards. &lt;br /&gt;
* At least &#039;&#039;&#039;&#039;&#039;21&#039;&#039;&#039;&#039;&#039; Mini-Cons were cut from the game. Three of the most notable ones include:&lt;br /&gt;
** Endgame (Dark Energon Gun) can summon a black hole which deals an absurd amount of damage to enemies. Enemies who don&#039;t immediately perish from its immense power will ragdoll and get sucked into its center whilst taking damage. The player can charge the Dark Energon Gun to increase the size of the black hole. This Mini-Con was cut very late in development and has most of its data present in the final game. Endgame was originally found on the lone Dropship patrolling the volcano in the Pacific Island level. The Mini-Con&#039;s appearance would have been similar to [[Twister (Armada)|Twister]], with a red color palette. &lt;br /&gt;
** Bug-Out (Emergency Warp Gate) can summon an emergency warp gate in front of the player, returning them to HQ. However, this only functions one-way, with the player unable to immediately return to the spot they were warped from.&lt;br /&gt;
** Fake-Out (Decoy Launcher) is described as summoning a holographic projection of the Autobot to lure enemies. Fake-Out is the least functional, as its holographic projection is a mere half-ellipse which fails to distract enemies.&lt;br /&gt;
** Other Mini-Cons which were cut include a tier 1 Ribbon Beam, an upgraded Energon Shield, a tier 1 Heavy Cannon, and a stronger version of the Impact Gun. Some of the more peculiar cut Mini-Cons include a Repulsion Beam, an Airstrike weapon, an Energon Whip, and a &amp;quot;Cold Projector&amp;quot;. It&#039;s difficult to ascertain how these particular Mini-Cons could have functioned.&lt;br /&gt;
* Development sketches unlocked in the game show that several characters were ultimately dropped from the original plans. [[Demolishor (Armada)|Demolishor]] was to be a level-boss in the caves, and [[Tidal Wave (Armada)|Tidal Wave]]&#039;s partner Mini-Con [[Ramjet (Armada)|Ramjet]] was going to harass players before they could board the Decepticon battleship.&lt;br /&gt;
* Design sketches reveal that initial plans for the levels were different than what is present in the final game.&lt;br /&gt;
** The Amazon and Deep Amazon levels were originally merged, with Cyclonus being the boss of the level.&lt;br /&gt;
** Antarctica originally featured objectives present in both the Alaska and Starship levels, with Demolishor being the boss fight.&lt;br /&gt;
** Pacific Island (which was initially named Easter Island) originally featured objectives from Mid-Atlantic, such as boarding and fighting Tidal Wave. There was also an additional level nicknamed &amp;quot;Volcano&amp;quot; which was cut, with its concepts being implemented into Pacific Island.&lt;br /&gt;
* Most of the music underwent changes prior to release. A few music tracks were cut from the game as well.&lt;br /&gt;
** [https://www.youtube.com/watch?v=mca-yIuEMaU An early version of Tidal Wave&#039;s theme] features flailing guitars one minute into the soundtrack. &lt;br /&gt;
** [https://www.youtube.com/watch?v=i9bi2o0e7e4 Cyclonus&#039; theme was completely different.]&lt;br /&gt;
** Probably by accident, the [https://www.youtube.com/watch?v=SYXEBld4SRs&amp;amp;list=PLiCxnQ1A26wj6orm-2slM2Z10J71oHSMW&amp;amp;index=46 intro to Megatron&#039;s boss theme] doesn&#039;t play, instead going straight into the main composition when the fight begins. Whoops.&lt;br /&gt;
** An early build contains an [https://www.youtube.com/watch?v=4tig4a6e7do instrumental version of the &#039;&#039;Armada&#039;&#039; cartoon theme.]&lt;br /&gt;
* Earlier iterations of Pacific Island featured rainy weather. While rain effects are disabled on the level, various regions of the level are still set up for rainfall.&lt;br /&gt;
* The game&#039;s difficulties, in descending order, are internally referred to as Normal, Hard, and Extreme. Unused text indicate that an Easy difficulty was cut.&lt;br /&gt;
** Also evident by unused text, the Turbo Mode cheat code was considered to be a difficulty mode at some point, with Extras Menu items locked behind it.&lt;br /&gt;
* A variety of audio transmissions belonging to both the Autobots and Decepticons were cut. These only exist in text and were not professionally voice-acted.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)/Unused_Text#Cut_Transmissions Cut Transmissions - Unused Text - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** The Autobot transmissions detail Scavenger, Smokescreen, [[Jetfire (Armada)|Jetfire]], [[Blurr (Armada)|Blurr]], and [[Side Swipe (Armada)|Side Swipe]] investigating the &amp;quot;Hyper Power cloning tech&amp;quot; being used to create the Decepticlones on [[Junkion (planet)|Junkion]]. It&#039;s eventually discovered that Decepticon forces raided Junkion to steal the Hyper Power cloning tech and left the planet in ruin. The transmissions eventually conclude with Junkion being destroyed by a monster, with it heading straight for Cybertron.&lt;br /&gt;
** Decepticon audio transmissions often involved Megatron bickering with his troops or demanding they complete various tasks. Tidal Wave speaks in the Mid-Atlantic transmission, while [[Sideways (Armada)|Sideways]] shows up to intimidate Megatron on Unicron&#039;s behalf in the Pacific Island transmission.&lt;br /&gt;
* A clip of Megatron proclaiming &amp;quot;I still function!&amp;quot; to act as sequel bait was cut from the credits.&lt;br /&gt;
* At some point in development, Data-Cons were referred to as [[Golden Disk (disambiguation)|Golden Disks]].&lt;br /&gt;
&lt;br /&gt;
==Demos==&lt;br /&gt;
Prior to the game&#039;s release, Atari distributed demo discs for the game, consisting of the &amp;quot;Amazon Basin&amp;quot; level playable with a single character. In the UK, fans could sign up online&amp;lt;ref&amp;gt;{{citesocial|link=https://www.neo-geo.com/forums/index.php?threads/free-transformers-demo-disc-ps2.81221/|name=MVS Matt|site=Neo-Geo|title=Free Transformers Demo Disc (PS2)|year=2004|month=04|day=26}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{citesocial|quote=&#039;Transformers&#039; demo&amp;lt;br&amp;gt;Complete the form below to receive a &#039;Transformers&#039; demo CD and, if you wish, receive updates from Atari. CDs will be despatched within 28 days. Offer available within UK only.|link=https://web.archive.org/web/20060425192437/http://www.jointhelist.com:80/atari/tf/transformers.html|site=Atari}}&amp;lt;/ref&amp;gt; to receive a free copy of &#039;&#039;Transformers: Red Alert&#039;&#039; in the mail.&amp;lt;ref&amp;gt;{{citesocial|quote=So I got a pleasant surprise this afternoon in the post, my very own copy of the Transformers game Demo: Red Alert version. [...] As it&#039;s a demo version these options are limited however and only Red Alert is selectable as the title of the Demo suggests. You can however check out both Hot Shot and Optimus Prime sitting in their chairs. A nice touch is Hot Shot tapping his fingers and wiggling his knees, signifying his impatience to start the battle. Prime and Red Alert sit still, only moving slightly. Once a character is selected you may choose which level to tackle, the only selectable level is the Amazon Basin.|link=https://web.archive.org/web/20041030193238/http://www.tfw2005.com/boards/showthread.php?t=43688|name=Twin Twist|site=TFW2005|title=Game Demo Review: Transformers (Red Alert)|year=2004|month=04|day=17}}&amp;lt;/ref&amp;gt; &#039;&#039;Transformers: Optimus Prime&#039;&#039; was offered for free to customers who pre-ordered the game from {{w|Game (retailer)|GAME}}. &#039;&#039;Transformers: Hot Shot&#039;&#039; was distributed via the &#039;&#039;{{w|MCV/Develop|MCV}}&#039;&#039; trade magazine,&amp;lt;ref&amp;gt;{{citesocial|quote=Ok i dont know if this should go here as it is only a first play of the demo given free with MCV today and should be on PS2 official magazine this month.|link=https://bordersdown.net/forum/gaming/first-play/9104-transformers-ps2-1-level-demo|name=Family Fry|site=Bordersdown|title=Transformers (PS2 1 Level Demo)|year=2004|month=04|day=02}}&amp;lt;/ref&amp;gt; and likely via other means. Issue #46 of &#039;&#039;{{w|PlayStation Official Magazine – UK#Official UK PlayStation 2 Magazine|Official PlayStation 2 Magazine}}&#039;&#039; came with a customary demo disc featuring &#039;&#039;Transformers&#039;&#039; amongst other titles.&amp;lt;ref&amp;gt;{{citesocial|quote=I recently picked up the last disk i needed to have all 3 character demos from the Armada PS2 game. Didn&#039;t know till recently that hotshot had a separate demo, the only one I knew of was the PS2 Magazine release. &lt;br /&gt;
Demo L-R Hotshot, Red Alert, Optimus Prime|link=https://twitter.com/walruslaw/status/1326675533321572354|name=walruslaw|site=Twitter|year=2020|month=11|day=11}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{citesocial|quote=Unused Megatron Mock Quotes (If they were used in the game, I&#039;ve never heard them!), with one of them exclusive to the PS2 Magazine #46 Demo|link=https://www.tfw2005.com/boards/threads/transformers-armada-ps2-demo-alpha-unreleased-material-thread.1157862/#post-16061094|name=bullettrain|site=TFW2005|title=TRANSFORMERS ARMADA &amp;lt;nowiki&amp;gt;[PS2] DEMO / ALPHA / UNRELEASED MATERIAL THREAD&amp;lt;/nowiki&amp;gt;|year=2018|month=08|day=18}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{citesocial|quote=Great news for the UK, there´s even more Transformers PS2 goodness coming your way! In addition to the Red Alert demo mailed out by Atari, there are two other demo discs, each featuring the game´s other playable characters, Optimus Prime and Hot Shot. The Optimus Prime demo is available in &#039;&#039;&#039;Game&#039;&#039;&#039; stores across the UK free of charge when you pre-order (just ask for the demo disc at the counter), and the Hot Shot demo is packed in with this month´s issue of the Official Playstation 2 Magazine. So there´s lots more PS2 fun out there for UK fans right now - grab those demo discs while you can!|link=https://www.seibertron.com/transformers/news/hot-shot-and-optimus-prime-ps2-game-demo039s-for-t/2490/|site=Seibertron|title=Hot Shot and Optimus Prime PS2 Game Demo&#039;s For The UK|year=2004|month=04|day=23}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Impressions and sales==&lt;br /&gt;
The game was well received by critics and fans alike, and at the time was often considered to be the best of all &#039;&#039;Transformers&#039;&#039; video games, despite this being damning with faint praise. Some review sites and magazines seemed to reject the game outright for [[GEEWUN|not being based]] on the [[The Transformers (franchise)|Generation 1]] series, though some seemed to begrudgingly accept it due to the gameplay and graphic flair, the latter being one notable standout considering the difficulty of developing games for the PS2, especially as the game sported graphical effects not commonly found in most titles of the era while also maintaining a smooth framerate.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uC0_ylWrOB8 PS2 Atari Melbourne House Transformers Graphics and foliage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most common actual &#039;&#039;gameplay-related&#039;&#039; complaints are the disappointingly small roster of characters, sometimes stiff control, high difficulty level (not born of bad design, the game is just set too &#039;&#039;tough&#039;&#039;), and a lack of a &amp;quot;directional&amp;quot; guide resulting in players getting lost in the vast environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transformers&#039;&#039; was the #7 top-selling game across all consoles for the month of May 2004... and that&#039;s only because the incredibly popular &amp;quot;Red Dead Revolver&amp;quot; was on two different consoles.  On the PlayStation 2 alone, &#039;&#039;Transformers&#039;&#039; ranked #6.  It sold over 600,000 copies by the time the &amp;quot;Directors Cut&amp;quot; was released, although the total was ultimately less than what Atari had hoped for.&lt;br /&gt;
&lt;br /&gt;
In 2010, &#039;&#039;Transformers&#039;&#039; was ranked #83 in the Top 100 PlayStation 2 Games list by IGN.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20101029212350/http://www.ign.com/top-ps2-games/83 Transformers - #83 Top PS2 Games - IGN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cancelled follow-ups==&lt;br /&gt;
In an interview with Eurogamer, director and executive producer [[Andrew Carter]] mentioned the possibility of future sequels being released on non-PS2 hardware.&amp;lt;ref&amp;gt;[https://www.eurogamer.net/articles/i_transformers_ps2 Melbourne House: Transform! - Eurogamer]&amp;lt;/ref&amp;gt; The team developed a pitch for a PlayStation Portable game, titled &#039;&#039;Transformers: 2nd Strike&#039;&#039;, which reused assets from the PS2 game but featured strategy gameplay more conducive to the portable format. However, this never made it past the proof of concept stage.&amp;lt;ref&amp;gt;[https://www.allspark.com/a-look-at-transformers-2nd-strike-the-psp-armada-game-port-that-never-was/ A look at &amp;quot;Transformers: 2nd Strike&amp;quot;, the PSP Armada game port that never was - The Allspark]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melbourne House had also begun work on a sequel based in part upon the &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039; series. The general story for the sequel would have placed the game immediately after the ending of the &#039;&#039;Armada&#039;&#039; game, with the death of Unicron causing a black hole to form near Cybertron. In order to save the planet, players would have to travel around the galaxy, visit different worlds, and gather keys in order to transform Cybertron and save it from destruction. However, according to a member of the Melbourne House team, the &#039;&#039;Cybertron&#039;&#039; game was only a few months into development when Atari moved the studio onto a different project, effectively nixing the sequel.&lt;br /&gt;
&lt;br /&gt;
Dang.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* Some of the dialog used in cutscenes is recycled from &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Real-world references===&lt;br /&gt;
*Each of the locations on Earth (except for Alaska, for some reason) are given geographic coordinates if the player presses the circle button in the Drop Zone select menu.&lt;br /&gt;
**The Amazon&#039;s coordinates are given as 10S-60W, which would place the level in the [[Brazil|Brazilian]] state of {{w|Mato Grosso}}, about 64km from the town of {{w|Aripuanã}}.&lt;br /&gt;
**Antarctica&#039;s coordinates are given as 66S-33W, which would place it in the open water of the {{w|Weddell Sea}}, nowhere near land!&lt;br /&gt;
**The Deep Amazon&#039;s coordinates are given as 12S-70W, which would place it on the banks of the {{w|Las Piedras River}} within the {{w|Department of Madre de Dios}}, [[Peru]].&lt;br /&gt;
**The Mid-Atlantic&#039;s coordinates are given as 43N-29W, which would place the atoll roughly 456km directly north of the {{w|Azores}}.&lt;br /&gt;
**The Pacific Island&#039;s coordinates are given as 25S-150W, which would place the island roughly 184km southwest of the French Polynesian island of {{w|Tubuai}}.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* A rare glitch sometimes occurs at Megatron&#039;s death, in which when he falls down, his tank barrel sticks out of...[[Anatomic euphemism#Gearbox|an unusual location on his body]].&lt;br /&gt;
* Very rarely, enemies can end up underneath the map. While it&#039;s impossible for you to actually shoot them, their projectiles can hit you just fine!&lt;br /&gt;
* It&#039;s a result of gameplay contrivance, but the scale during and after the Unicron battle are way off. Cybertron (and, by extension, Unicron) are &#039;&#039;reaaaally&#039;&#039; tiny. (For planets, anyway.) It takes Optimus about 10 seconds to travel the whole surface of Cybertron and his body is almost as wide as some of the &amp;quot;skyscrapers&amp;quot; seen jutting out from Cybertron&#039;s surface. In the final cutscene, at the camera zooms out from the tower that the Autobots are standing on, one can see Cybertron&#039;s curvature, meaning that either the buildings (and the Autobots) are &#039;&#039;&#039;&#039;&#039;HUGE&#039;&#039;&#039;&#039;&#039;or Cybertron is pathetically tiny.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
[[Image: Optimus_Prime_Ragdoll_Effect.jpg|thumb|Ouch.]]&lt;br /&gt;
*&#039;&#039;Transformers&#039;&#039; uses Melbourne House&#039;s proprietary game engine, allowing for large, detailed outdoor levels with no slowdown. An impressive feat of the engine is allowing for many ragdolls to be on-screen at once. Oh and of course, be prepared for your character to ragdoll around &#039;&#039;a lot.&#039;&#039;&lt;br /&gt;
* At the game&#039;s launch party, Atari&#039;s venue served several [[Mini-Con Madness (Armada)|signature drinks]] named for the game-exclusive Mini-Cons.&lt;br /&gt;
* Hidden in the files of the game is the first story draft written for the game.&amp;lt;ref&amp;gt;Found in all versions of the retail game at &#039;&#039;tfa.zip\LEVELS\EPISODES\07_EASTERISLAND\CINEMA\MEGATRONSAYS1-3.CS&#039;&#039;&amp;lt;/ref&amp;gt; It features many characters who appear in the &#039;&#039;Armada&#039;&#039; cartoon series and a completely different premise. The full story can be read [https://pastebin.com/3RRg29vS here.]&lt;br /&gt;
* One of the game&#039;s working titles was &#039;&#039;Transformers Armada: Prelude to [[Transformers: Energon (franchise)|Energon]]&#039;&#039;. Another one, used in pack-in [[catalog]]s during the &#039;&#039;[[Transformers: Energon (toyline)|Energon]]&#039;&#039; line, was &#039;&#039;Transformers Armada: Battle for Energon&#039;&#039;.&lt;br /&gt;
* During his boss battle, Cyclonus is shown with the cockpit design similar to the third mode of his Mini-Con partner Crumplezone, indicating the latter being Powerlinxed with him. This would mean that the Autobots essentially kill the Mini-Con along with his master, as the cockpit piece is attached to Cyclonus when he crashes into the temple and explodes. His character model omits his folded up default cockpit kibble.&lt;br /&gt;
* It is possible to get an alternate &#039;Bad Ending&#039;. This ending can be achieved if Cybertron&#039;s health meter gets to zero. The full motion video of this ending will be unlocked (as well in the gallery), showing Cybertron&#039;s destruction by [[Unicron]].&lt;br /&gt;
* During the end credits of the game, Tidal Wave is doing push-ups while the Decepticlones are all doing jumping jacks and side-bends. So that&#039;s how Decepticons keep in shape.&lt;br /&gt;
* In the &#039;Recruit&#039; difficulty, you need to collect 30 Mini-Cons to form the Matrix Cannon, 35 in the &#039;Veteran&#039; difficulty, and 40 in the &#039;Commander&#039; difficulty.. Which means all of them. All hail the cheats.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.atari.com/transformers/ Official &#039;&#039;Transformers&#039;&#039; game page at Atari.com] (dead link)&lt;br /&gt;
*[https://www.gamespot.com/articles/chartspot-may-2004/1100-6101516/ &#039;&#039;Transformers&#039;&#039; game rankings for May 2004 at Gamespot]&lt;br /&gt;
*[http://www.seibertron.com/transformers/news/transformers-ps2-soundtrack-news/2441/ News post from Seibertron.com for Atari&#039;s announcement of Regurgitator&#039;s involvement]&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armada media]]&lt;br /&gt;
[[Category:Unicron Trilogy video games]]&lt;/div&gt;</summary>
		<author><name>Yehiyorash</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1874717</id>
		<title>Transformers (Armada PS2)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1874717"/>
		<updated>2025-11-14T21:50:14Z</updated>

		<summary type="html">&lt;p&gt;Yehiyorash: /* Real-world references */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3.5|the English PlayStation 2 game based on &#039;&#039;Armada&#039;&#039;|the Japanese PlayStation 2 game based on G1|The Transformers (G1 PS2)|Transformers}}&lt;br /&gt;
{{Nav-armada}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers&#039;&#039;&lt;br /&gt;
|image=TF atari.jpg&lt;br /&gt;
|caption=[[The Transformers (G1 PS2)|That&#039;s]] not a game. &#039;&#039;[shhhhhlink]&#039;&#039; &#039;&#039;&#039;This&#039;&#039;&#039; is a game!&lt;br /&gt;
|developer=[[Melbourne House]]&lt;br /&gt;
|publisher=[[Atari, Inc.|Atari]]&lt;br /&gt;
|date=[[May 7]], 2004 (EU)&amp;lt;br&amp;gt;[[May 11]], 2004 (NA)&amp;lt;br&amp;gt;2004 (KR)&lt;br /&gt;
|platform=PlayStation 2&lt;br /&gt;
|ratings=ESRB: T&lt;br /&gt;
|credits=Transformers (Armada PS2)/credits&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers&#039;&#039;&#039;&#039;&#039; is a 2004 video game for the [[PlayStation|PlayStation 2]], developed by [[Melbourne House]] and published by [[Atari, Inc.|Atari]]. It is based on the &#039;&#039;[[Transformers: Armada (franchise)|Armada]]&#039;&#039; series, though it does not follow any pre-established storyline. The game features three Autobots traveling around the Earth to retrieve the missing Mini-Cons before the Decepticons. In September 2005, Atari released a &amp;quot;Director&#039;s Cut&amp;quot; of the game exclusively in the UK, which was identical aside from the inclusion of a bonus DVD containing a &amp;quot;Making Of Documentary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Millions of years ago, the [[Mini-Con]]s fled [[Cybertron (planet)|Cybertron]] and crash landed on ancient [[Earth]], going into stasis all around the planet. In the present, the [[Decepticon]]s have conquered nearly all of Cybertron thanks to their [[Decepticlone]] army.  As they overtake [[Iacon (polity)|Iacon]], only [[Optimus Prime (Armada)|Optimus Prime]], [[Hot Shot (Armada)|Hot Shot]], and [[Red Alert (Armada)|Red Alert]] stand in their way. Optimus and [[Megatron (Armada)|Megatron]] face off on a building until they are interrupted by the Mini-Con distress beacon. Both sides head off to Earth to recover the Mini-Cons.&lt;br /&gt;
&lt;br /&gt;
[[Image: Transformers_2004_Video_Game_Fullspeed_Released.jpg|thumb|left|&amp;quot;Finally, the egg cracks open!&amp;quot;]]&lt;br /&gt;
From their headquarters, the Autobots head out one-at-a-time through their space bridge to the different regions around Earth, beginning with the [[Amazon]].  After collecting Mini-Cons scattered around the region and fighting through Decepticlone patrols, they are confronted by [[Cyclonus (Armada)|Cyclonus]] in some ruins at the top of a mountain. Cyclonus declares Earth to now be Decepticon property and leaves one of the Decepticlone Heavy Units to attack them. After destroying the Heavy Unit, the Autobots reunite and discover the Mini-Cons [[Sparkplug (Armada)|Sparkplug]], [[Jolt (Armada)|Jolt]], and [[Longarm (Armada)|Longarm]], who send out a call to the other Mini-Cons on Earth. The three Mini-Cons then partner up with the Autobots.&lt;br /&gt;
&lt;br /&gt;
Following the signal, the Autobots then head to [[Antarctica]]. After making their way through an icy canyon, they come to a large open glacial area. While collecting Mini-Cons and avoiding Decepticlone Sentry Drones, they follow smoke to a human plane that had been shot down. They then make their way to a nearby research facility where a Mini-Con has been discovered and engage the numerous enemy guards. [[Starscream (Armada)|Starscream]] then erupts from the facility in a massive explosion and attacks the Autobot, both with his sword and his jet mode. After defeating Starscream, Optimus orders the Autobots back to the Amazon to stop Cyclonus, unaware that Starscream still functions.&lt;br /&gt;
&lt;br /&gt;
In a deeper part of the Amazon, the Autobots make their way through the terrain and many Decepticlone enemies, including Guerilla Units, Artillery Units, Sentries, and Turrets. They make their way into and through a large ancient pyramid and, after reaching the base, take an elevator to the very top, where they are attacked by Cyclonus in his helicopter mode. After being defeated, Cyclonus crashes into the pyramid and explodes, while the Autobots observe the enemy Dropships flying away towards the [[Atlantic Ocean]].&lt;br /&gt;
&lt;br /&gt;
[[Image: Transformers_2004_Tidal_Wave.jpg|thumb|Your biggest nightmare... literally.]]&lt;br /&gt;
The Dropships arrive at [[Tidal Wave (Armada)|Tidal Wave]], in his massive warship mode, in the Mid-Atlantic. The Autobots make their way across multiple small islands and gain the ability to glide after finding the Mini-Con [[Slipstream (Armada)|Slipstream]]. After fighting Jet Snipers and making it to a high enough island, the Autobot glides onto the warship, avoiding missile fire from its turrets. After fighting the many Decpticlone units on board and finding a way into the ship, they make their way to the warship&#039;s control room and learn that its destination is [[Alaska]]. It is then that Tidal Wave transforms from his warship form to his massive, towering robot form.  Due to his massive size and heavily armored body, the only spot the Autobots are capable of wounding him is his head. After sustaining enough damage, Tidal Wave&#039;s internal systems begin to explode and he collapses into the ocean. &lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Alaska, believing it to be the location of Megatron&#039;s base, and make their way through a large mountainous region. They use a cave system to travel through one of the mountains and up to higher ground. Starscream, piloting a starship, purposely crashes the ship in an attempt to crush the Autobot. The ship ends up on a steep cliff and the Autobots infiltrate it. After making their way through the ship and battling through its Decepticlone crew, they confront Starscream on the bridge. The scuffle causes the cliff edge to be destroyed and the ship is sent plunging into the valley below. The impact of the crash buries the bow deep into the snow, forcing the Autobots to climb their way up and out to the surface. Once they make it out of the ship, they are confronted by Starscream once again. After being defeated, Starscream is interrogated by Optimus Prime. After proving less than cooperative, Starscream is knocked out and Red Alert hacks his warp transponder.&lt;br /&gt;
&lt;br /&gt;
[[Image: Transformers_2004_Unicron_Core.jpg‎|thumb|left|So, this is what a planet-eater&#039;s stomach looks like.]]&lt;br /&gt;
Thanks to the info extracted from Starscream, the Autobots have discovered Megatron&#039;s true base: a volcanic island in the [[Pacific Ocean|Pacific]]. The Autobots are forced to glide and fight through the hundreds of various types of Decepticlones swarming the island. They make their way around the island&#039;s perimeter then up the side of the active volcano at its center. They descend onto a platform built above the lava and Megatron reveals himself and attacks the Autobots. After a long and fierce battle, Megatron is defeated and the volcano begins to erupt.  Optimus Prime attempts to save his nemesis, but after delivering a final bitter insult, Megatron allows himself to fall into the lava and perish. The Autobots escape the volcano and believe they are victorious, unaware that far away, [[Unicron]] looms over Cybertron.&lt;br /&gt;
&lt;br /&gt;
[[Image: Transformers_2004_Cybertron_Ending.jpg|thumb|[[&#039;Til all are one]]!]]&lt;br /&gt;
Unicron hovers over Cybertron and begins to destroy the planet. The Autobots then return to their home with all of the rescued Mini-Cons, who combine their power to give the Autobots the strength to stop Unicron.  Given a special jetpack and extra power, the Autobot flies around Cybertron and into Unicron&#039;s maw itself to attack his core before he can destroy the planet. After suffering enough damage, Unicron utters his final words before his body erupts in a massive explosion. The Autobots and Mini-Cons then celebrate as Cybertron is now safe and at peace.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Optimus Prime (Armada)|Optimus Prime]] ([[Garry Chalk]])&lt;br /&gt;
* [[Hot Shot (Armada)|Hot Shot]] ([[Dublin James]])&lt;br /&gt;
* [[Red Alert (Armada)|Red Alert]] ([[Daran Norris]])&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Megatron (Armada)|Megatron]] ([[David Kaye]])&lt;br /&gt;
* [[Starscream (Armada)|Starscream]] ([[Matt Hetherington]])&lt;br /&gt;
* [[Cyclonus (Armada)|Cyclonus]] ([[Daran Norris]])&lt;br /&gt;
* [[Tidal Wave (Armada)|Tidal Wave]]&lt;br /&gt;
&lt;br /&gt;
|h3=[[Mini-Con]]s|c3=&lt;br /&gt;
* [[Sparkplug (Armada)|Sparkplug]]&lt;br /&gt;
* [[Jolt (Armada)|Jolt]]&lt;br /&gt;
* [[Longarm (Armada)|Longarm]]&lt;br /&gt;
* [[Leader-1 (Armada)|Leader-1]]&lt;br /&gt;
* [[Crumplezone (Armada)|Crumplezone]]&lt;br /&gt;
* [[Dead End (Armada)|Dead End]]&lt;br /&gt;
&lt;br /&gt;
|h4=Other|c4=&lt;br /&gt;
* [[Unicron]] ([[Matthew Yang King|Matthew King]])&lt;br /&gt;
&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Hidden Mini-Cons===&lt;br /&gt;
{{collist|4|&lt;br /&gt;
* [[Aftershock (Armada)|Aftershock]]&lt;br /&gt;
* [[Airburst]]&lt;br /&gt;
* [[Aurora]]&lt;br /&gt;
* [[Buildup]]&lt;br /&gt;
* [[Bulletproof]]&lt;br /&gt;
* [[Claymore]]&lt;br /&gt;
* [[Comeback]]&lt;br /&gt;
* [[Corona]]&lt;br /&gt;
* [[Covert]]&lt;br /&gt;
* [[Deflector]]&lt;br /&gt;
* [[Discord (Armada)|Discord]]&lt;br /&gt;
* [[Failsafe]]&lt;br /&gt;
* [[Firefight]]&lt;br /&gt;
* [[Flashbang]]&lt;br /&gt;
* [[Fullspeed]]&lt;br /&gt;
* [[Hailstorm (Armada)|Hailstorm]]&lt;br /&gt;
* [[Hawkeye]]&lt;br /&gt;
* [[Highgear]]&lt;br /&gt;
* [[Highjump (Armada)|Highjump]]&lt;br /&gt;
* [[Jumpstart]]&lt;br /&gt;
* [[Kickback (Armada)|Kickback]]&lt;br /&gt;
* [[Knockdown (Armada)|Knockdown]]&lt;br /&gt;
* [[Lock-On]]&lt;br /&gt;
* [[Lookout]]&lt;br /&gt;
* [[Overwatch]]&lt;br /&gt;
* [[Pressurepoint]]&lt;br /&gt;
* [[Rangefinder]]&lt;br /&gt;
* [[Safeguard (Armada)|Safeguard]]&lt;br /&gt;
* [[Shepherd]]&lt;br /&gt;
* [[Shieldwall]]&lt;br /&gt;
* [[Shockpunch]]&lt;br /&gt;
* [[Skirmish]]&lt;br /&gt;
* [[Slapshot]]&lt;br /&gt;
* [[Slipstream (Armada)|Slipstream]]&lt;br /&gt;
* [[Smackdown]]&lt;br /&gt;
* [[Sparkjump]]&lt;br /&gt;
* [[Stronghold]]&lt;br /&gt;
* [[Tractor]]&lt;br /&gt;
* [[Twister (Armada)|Twister]]&lt;br /&gt;
* [[Watchdog (Armada)|Watchdog]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[Image: Autobots_HQ_Iacon_City_Gate.jpg|thumb|Please remove any liquids from your bag before entering the warp gate.]]&lt;br /&gt;
In the game, players take control of one of three [[Autobot]]s ([[Optimus Prime (Armada)|Optimus Prime]], [[Red Alert (Armada)|Red Alert]], or [[Hot Shot (Armada)|Hot Shot]]), each with unique gameplay styles and capable of transforming between modes at any time. The Mini-Cons [[Sparkplug (Armada)|Sparkplug]], [[Longarm (Armada)|Longarm]], and [[Jolt (Armada)|Jolt]] join their toy-partners after the player completes the first level, acting as support fighters that follow the player and shoot at enemies. The player can also &amp;quot;Powerlinx&amp;quot; with their partner Mini-Con, allowing for a Max Payne-style &amp;quot;bullet time&amp;quot; mode, though this drains the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
Players explore large open environments in third person, finding hidden Mini-Cons (including multiple original Mini-Con characters not part of the [[Transformers: Armada (toyline)|toyline]]) and battling generic Decepticlone forces and larger Decepticon bosses. Once collected, up to four Mini-Cons can be equipped at a time, one for each of the controller&#039;s shoulder buttons, each of which gives the player access to a new weapon or ability. Some combinations of Mini-Cons also have additional synergistic effects, such as faster weapon recharging or a larger life meter. Players can leave levels without completing them through [[warp gate]]s, and return to any previously-played level to discover more areas using their newly collected Mini-Cons. In addition to Mini-Cons, players can also collect [[Data-Con]]s that unlock bonus features in the game&#039;s main menu, including game artwork (development sketches, renders, and the like), toy instructions, toy prototype photos, the toy pack-in mini-comics, and five previously-unavailable-elsewhere [[The Transformers (franchise)|Generation 1]]-era [[public service announcement|PSA]]s.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
Melbourne House&#039;s [[Gavin Parker]] composed much of the in-game music while [[Ric Formosa]], [[Danny Beckerman]], and [[Ricky Edwards]] provided the music for the cinematic sequences. American band [[Dropbox]] and Australian band [[Regurgitator]] were recruited to create their versions of the classic &#039;&#039;Transformers&#039;&#039; [[theme song]] to promote the game, while funk band [[The Brown Hornet]] sung over the end credits.&lt;br /&gt;
&lt;br /&gt;
===Tracks===&lt;br /&gt;
{{collist|3|&lt;br /&gt;
# Amazon Theme 1 &lt;br /&gt;
# Amazon Theme 2&lt;br /&gt;
# Antarctica Theme&lt;br /&gt;
# Starscream Fight Theme 1&lt;br /&gt;
# Deep Amazon Theme 1&lt;br /&gt;
# Deep Amazon Theme 2&lt;br /&gt;
# Cyclonus Fight Theme (by Regurgitator)&lt;br /&gt;
# Mid-Atlantic Theme&lt;br /&gt;
# Tidal Wave Fight Theme&lt;br /&gt;
# Alaska Theme 1&lt;br /&gt;
# Alaska Theme 2&lt;br /&gt;
# Starship Theme 1&lt;br /&gt;
# Starship Theme 2&lt;br /&gt;
# Starscream Fight Theme 2&lt;br /&gt;
# Pacific Island Theme&lt;br /&gt;
# Megatron Fight Theme&lt;br /&gt;
# Cybertron 1&lt;br /&gt;
# Cybertron 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Themes===&lt;br /&gt;
# &#039;&#039;Transformers: Armada&#039;&#039; television theme&lt;br /&gt;
# &#039;&#039;Transformers&#039;&#039; orchestral theme arranged by [[Ric Formosa]]&lt;br /&gt;
# &#039;&#039;Transformers&#039;&#039; by [[The Brown Hornet]]&lt;br /&gt;
# &#039;&#039;Transformers&#039;&#039; theme by [[Dropbox]]&lt;br /&gt;
# &#039;&#039;Transformers&#039;&#039; theme by [[Regurgitator]]&lt;br /&gt;
# &#039;&#039;Wishbone&#039;&#039; by Dropbox&lt;br /&gt;
&lt;br /&gt;
==Cut Content==&lt;br /&gt;
As with many games, &#039;&#039;Transformers&#039;&#039; has a good chunk of content which was cut or changed prior to release. A non-exhaustive list includes:&lt;br /&gt;
&lt;br /&gt;
* Jetbikes were ridable vehicles which could carry the player and Medium Units. Medium Units piloting the Jetbike can be observed delivering out-of-range Medium Units to the player in order to sustain firefights. As the Jetbike is only a two-seater, this isn&#039;t a very effective way of transporting troops. The bike also has built-in machine guns which the player can utilize as a weapon.&lt;br /&gt;
* Unused data suggests that [[Scavenger (Armada)|Scavenger]] and [[Smokescreen (Armada)|Smokescreen]] were once intended to be playable characters. Unfortunately, it appears there wasn&#039;t much work put into them before they were cut.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)#Cut_Characters Cut Characters - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Two additional enemy types, the Lightning Rod and Heavy Tank, were cut during development. While a plethora of enemies were conceptualized for the game, these two in particular got far enough into development to have been implemented into the game to some extent. Concept art of the Lightning Rod can be viewed in the Extras Menu, while the Heavy Tank only appears in two Pacific Island storyboards. &lt;br /&gt;
* At least &#039;&#039;&#039;&#039;&#039;21&#039;&#039;&#039;&#039;&#039; Mini-Cons were cut from the game. Three of the most notable ones include:&lt;br /&gt;
** Endgame (Dark Energon Gun) can summon a black hole which deals an absurd amount of damage to enemies. Enemies who don&#039;t immediately perish from its immense power will ragdoll and get sucked into its center whilst taking damage. The player can charge the Dark Energon Gun to increase the size of the black hole. This Mini-Con was cut very late in development and has most of its data present in the final game. Endgame was originally found on the lone Dropship patrolling the volcano in the Pacific Island level. The Mini-Con&#039;s appearance would have been similar to [[Twister (Armada)|Twister]], with a red color palette. &lt;br /&gt;
** Bug-Out (Emergency Warp Gate) can summon an emergency warp gate in front of the player, returning them to HQ. However, this only functions one-way, with the player unable to immediately return to the spot they were warped from.&lt;br /&gt;
** Fake-Out (Decoy Launcher) is described as summoning a holographic projection of the Autobot to lure enemies. Fake-Out is the least functional, as its holographic projection is a mere half-ellipse which fails to distract enemies.&lt;br /&gt;
** Other Mini-Cons which were cut include a tier 1 Ribbon Beam, an upgraded Energon Shield, a tier 1 Heavy Cannon, and a stronger version of the Impact Gun. Some of the more peculiar cut Mini-Cons include a Repulsion Beam, an Airstrike weapon, an Energon Whip, and a &amp;quot;Cold Projector&amp;quot;. It&#039;s difficult to ascertain how these particular Mini-Cons could have functioned.&lt;br /&gt;
* Development sketches unlocked in the game show that several characters were ultimately dropped from the original plans. [[Demolishor (Armada)|Demolishor]] was to be a level-boss in the caves, and [[Tidal Wave (Armada)|Tidal Wave]]&#039;s partner Mini-Con [[Ramjet (Armada)|Ramjet]] was going to harass players before they could board the Decepticon battleship.&lt;br /&gt;
* Design sketches reveal that initial plans for the levels were different than what is present in the final game.&lt;br /&gt;
** The Amazon and Deep Amazon levels were originally merged, with Cyclonus being the boss of the level.&lt;br /&gt;
** Antarctica originally featured objectives present in both the Alaska and Starship levels, with Demolishor being the boss fight.&lt;br /&gt;
** Pacific Island (which was initially named Easter Island) originally featured objectives from Mid-Atlantic, such as boarding and fighting Tidal Wave. There was also an additional level nicknamed &amp;quot;Volcano&amp;quot; which was cut, with its concepts being implemented into Pacific Island.&lt;br /&gt;
* Most of the music underwent changes prior to release. A few music tracks were cut from the game as well.&lt;br /&gt;
** [https://www.youtube.com/watch?v=mca-yIuEMaU An early version of Tidal Wave&#039;s theme] features flailing guitars one minute into the soundtrack. &lt;br /&gt;
** [https://www.youtube.com/watch?v=i9bi2o0e7e4 Cyclonus&#039; theme was completely different.]&lt;br /&gt;
** Probably by accident, the [https://www.youtube.com/watch?v=SYXEBld4SRs&amp;amp;list=PLiCxnQ1A26wj6orm-2slM2Z10J71oHSMW&amp;amp;index=46 intro to Megatron&#039;s boss theme] doesn&#039;t play, instead going straight into the main composition when the fight begins. Whoops.&lt;br /&gt;
** An early build contains an [https://www.youtube.com/watch?v=4tig4a6e7do instrumental version of the &#039;&#039;Armada&#039;&#039; cartoon theme.]&lt;br /&gt;
* Earlier iterations of Pacific Island featured rainy weather. While rain effects are disabled on the level, various regions of the level are still set up for rainfall.&lt;br /&gt;
* The game&#039;s difficulties, in descending order, are internally referred to as Normal, Hard, and Extreme. Unused text indicate that an Easy difficulty was cut.&lt;br /&gt;
** Also evident by unused text, the Turbo Mode cheat code was considered to be a difficulty mode at some point, with Extras Menu items locked behind it.&lt;br /&gt;
* A variety of audio transmissions belonging to both the Autobots and Decepticons were cut. These only exist in text and were not professionally voice-acted.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)/Unused_Text#Cut_Transmissions Cut Transmissions - Unused Text - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** The Autobot transmissions detail Scavenger, Smokescreen, [[Jetfire (Armada)|Jetfire]], [[Blurr (Armada)|Blurr]], and [[Side Swipe (Armada)|Side Swipe]] investigating the &amp;quot;Hyper Power cloning tech&amp;quot; being used to create the Decepticlones on [[Junkion (planet)|Junkion]]. It&#039;s eventually discovered that Decepticon forces raided Junkion to steal the Hyper Power cloning tech and left the planet in ruin. The transmissions eventually conclude with Junkion being destroyed by a monster, with it heading straight for Cybertron.&lt;br /&gt;
** Decepticon audio transmissions often involved Megatron bickering with his troops or demanding they complete various tasks. Tidal Wave speaks in the Mid-Atlantic transmission, while [[Sideways (Armada)|Sideways]] shows up to intimidate Megatron on Unicron&#039;s behalf in the Pacific Island transmission.&lt;br /&gt;
* A clip of Megatron proclaiming &amp;quot;I still function!&amp;quot; to act as sequel bait was cut from the credits.&lt;br /&gt;
* At some point in development, Data-Cons were referred to as [[Golden Disk (disambiguation)|Golden Disks]].&lt;br /&gt;
&lt;br /&gt;
==Demos==&lt;br /&gt;
Prior to the game&#039;s release, Atari distributed demo discs for the game, consisting of the &amp;quot;Amazon Basin&amp;quot; level playable with a single character. In the UK, fans could sign up online&amp;lt;ref&amp;gt;{{citesocial|link=https://www.neo-geo.com/forums/index.php?threads/free-transformers-demo-disc-ps2.81221/|name=MVS Matt|site=Neo-Geo|title=Free Transformers Demo Disc (PS2)|year=2004|month=04|day=26}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{citesocial|quote=&#039;Transformers&#039; demo&amp;lt;br&amp;gt;Complete the form below to receive a &#039;Transformers&#039; demo CD and, if you wish, receive updates from Atari. CDs will be despatched within 28 days. Offer available within UK only.|link=https://web.archive.org/web/20060425192437/http://www.jointhelist.com:80/atari/tf/transformers.html|site=Atari}}&amp;lt;/ref&amp;gt; to receive a free copy of &#039;&#039;Transformers: Red Alert&#039;&#039; in the mail.&amp;lt;ref&amp;gt;{{citesocial|quote=So I got a pleasant surprise this afternoon in the post, my very own copy of the Transformers game Demo: Red Alert version. [...] As it&#039;s a demo version these options are limited however and only Red Alert is selectable as the title of the Demo suggests. You can however check out both Hot Shot and Optimus Prime sitting in their chairs. A nice touch is Hot Shot tapping his fingers and wiggling his knees, signifying his impatience to start the battle. Prime and Red Alert sit still, only moving slightly. Once a character is selected you may choose which level to tackle, the only selectable level is the Amazon Basin.|link=https://web.archive.org/web/20041030193238/http://www.tfw2005.com/boards/showthread.php?t=43688|name=Twin Twist|site=TFW2005|title=Game Demo Review: Transformers (Red Alert)|year=2004|month=04|day=17}}&amp;lt;/ref&amp;gt; &#039;&#039;Transformers: Optimus Prime&#039;&#039; was offered for free to customers who pre-ordered the game from {{w|Game (retailer)|GAME}}. &#039;&#039;Transformers: Hot Shot&#039;&#039; was distributed via the &#039;&#039;{{w|MCV/Develop|MCV}}&#039;&#039; trade magazine,&amp;lt;ref&amp;gt;{{citesocial|quote=Ok i dont know if this should go here as it is only a first play of the demo given free with MCV today and should be on PS2 official magazine this month.|link=https://bordersdown.net/forum/gaming/first-play/9104-transformers-ps2-1-level-demo|name=Family Fry|site=Bordersdown|title=Transformers (PS2 1 Level Demo)|year=2004|month=04|day=02}}&amp;lt;/ref&amp;gt; and likely via other means. Issue #46 of &#039;&#039;{{w|PlayStation Official Magazine – UK#Official UK PlayStation 2 Magazine|Official PlayStation 2 Magazine}}&#039;&#039; came with a customary demo disc featuring &#039;&#039;Transformers&#039;&#039; amongst other titles.&amp;lt;ref&amp;gt;{{citesocial|quote=I recently picked up the last disk i needed to have all 3 character demos from the Armada PS2 game. Didn&#039;t know till recently that hotshot had a separate demo, the only one I knew of was the PS2 Magazine release. &lt;br /&gt;
Demo L-R Hotshot, Red Alert, Optimus Prime|link=https://twitter.com/walruslaw/status/1326675533321572354|name=walruslaw|site=Twitter|year=2020|month=11|day=11}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{citesocial|quote=Unused Megatron Mock Quotes (If they were used in the game, I&#039;ve never heard them!), with one of them exclusive to the PS2 Magazine #46 Demo|link=https://www.tfw2005.com/boards/threads/transformers-armada-ps2-demo-alpha-unreleased-material-thread.1157862/#post-16061094|name=bullettrain|site=TFW2005|title=TRANSFORMERS ARMADA &amp;lt;nowiki&amp;gt;[PS2] DEMO / ALPHA / UNRELEASED MATERIAL THREAD&amp;lt;/nowiki&amp;gt;|year=2018|month=08|day=18}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{citesocial|quote=Great news for the UK, there´s even more Transformers PS2 goodness coming your way! In addition to the Red Alert demo mailed out by Atari, there are two other demo discs, each featuring the game´s other playable characters, Optimus Prime and Hot Shot. The Optimus Prime demo is available in &#039;&#039;&#039;Game&#039;&#039;&#039; stores across the UK free of charge when you pre-order (just ask for the demo disc at the counter), and the Hot Shot demo is packed in with this month´s issue of the Official Playstation 2 Magazine. So there´s lots more PS2 fun out there for UK fans right now - grab those demo discs while you can!|link=https://www.seibertron.com/transformers/news/hot-shot-and-optimus-prime-ps2-game-demo039s-for-t/2490/|site=Seibertron|title=Hot Shot and Optimus Prime PS2 Game Demo&#039;s For The UK|year=2004|month=04|day=23}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Impressions and sales==&lt;br /&gt;
The game was well received by critics and fans alike, and at the time was often considered to be the best of all &#039;&#039;Transformers&#039;&#039; video games, despite this being damning with faint praise. Some review sites and magazines seemed to reject the game outright for [[GEEWUN|not being based]] on the [[The Transformers (franchise)|Generation 1]] series, though some seemed to begrudgingly accept it due to the gameplay and graphic flair, the latter being one notable standout considering the difficulty of developing games for the PS2, especially as the game sported graphical effects not commonly found in most titles of the era while also maintaining a smooth framerate.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uC0_ylWrOB8 PS2 Atari Melbourne House Transformers Graphics and foliage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most common actual &#039;&#039;gameplay-related&#039;&#039; complaints are the disappointingly small roster of characters, sometimes stiff control, high difficulty level (not born of bad design, the game is just set too &#039;&#039;tough&#039;&#039;), and a lack of a &amp;quot;directional&amp;quot; guide resulting in players getting lost in the vast environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transformers&#039;&#039; was the #7 top-selling game across all consoles for the month of May 2004... and that&#039;s only because the incredibly popular &amp;quot;Red Dead Revolver&amp;quot; was on two different consoles.  On the PlayStation 2 alone, &#039;&#039;Transformers&#039;&#039; ranked #6.  It sold over 600,000 copies by the time the &amp;quot;Directors Cut&amp;quot; was released, although the total was ultimately less than what Atari had hoped for.&lt;br /&gt;
&lt;br /&gt;
In 2010, &#039;&#039;Transformers&#039;&#039; was ranked #83 in the Top 100 PlayStation 2 Games list by IGN.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20101029212350/http://www.ign.com/top-ps2-games/83 Transformers - #83 Top PS2 Games - IGN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cancelled follow-ups==&lt;br /&gt;
In an interview with Eurogamer, director and executive producer [[Andrew Carter]] mentioned the possibility of future sequels being released on non-PS2 hardware.&amp;lt;ref&amp;gt;[https://www.eurogamer.net/articles/i_transformers_ps2 Melbourne House: Transform! - Eurogamer]&amp;lt;/ref&amp;gt; The team developed a pitch for a PlayStation Portable game, titled &#039;&#039;Transformers: 2nd Strike&#039;&#039;, which reused assets from the PS2 game but featured strategy gameplay more conducive to the portable format. However, this never made it past the proof of concept stage.&amp;lt;ref&amp;gt;[https://www.allspark.com/a-look-at-transformers-2nd-strike-the-psp-armada-game-port-that-never-was/ A look at &amp;quot;Transformers: 2nd Strike&amp;quot;, the PSP Armada game port that never was - The Allspark]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melbourne House had also begun work on a sequel based in part upon the &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039; series. The general story for the sequel would have placed the game immediately after the ending of the &#039;&#039;Armada&#039;&#039; game, with the death of Unicron causing a black hole to form near Cybertron. In order to save the planet, players would have to travel around the galaxy, visit different worlds, and gather keys in order to transform Cybertron and save it from destruction. However, according to a member of the Melbourne House team, the &#039;&#039;Cybertron&#039;&#039; game was only a few months into development when Atari moved the studio onto a different project, effectively nixing the sequel.&lt;br /&gt;
&lt;br /&gt;
Dang.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* Some of the dialog used in cutscenes is recycled from &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Real-world references===&lt;br /&gt;
*Each of the locations on Earth (except for Alaska, for some reason) are given geographic coordinates if the player presses the circle button in the Drop Zone select menu.&lt;br /&gt;
**The Amazon&#039;s coordinates are given as 10S-60W, which would place the level in the [[Brazil|Brazilian]] state of {{w|Mato Grosso}}, about 64km from the town of {{w|Aripuanã}}.&lt;br /&gt;
**Antarctica&#039;s coordinates are given as 66S-33W, which would place it in the open water of the {{w|Weddell Sea}}, nowhere near land!&lt;br /&gt;
**The Deep Amazon&#039;s coordinates are given as 12S-70W, which would place it on the banks of the {{w|Las Piedras River}} within the {{w|Department of Madre de Dios}}, [[Peru]].&lt;br /&gt;
**The Mid-Atlantic&#039;s coordinates are given as 43N-29W, which would place the atoll roughly 456km directly north of the {{w|Azores}}.&lt;br /&gt;
**The Pacific Island&#039;s coordinates are given as 25S-150W, which would place the island roughly 184km southwest of the French Polynesian island of {{w|Tubuai}}.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* A rare glitch sometimes occurs at Megatron&#039;s death, in which when he falls down, his tank barrel sticks out of...[[Anatomic euphemism#Gearbox|an unusual location on his body]].&lt;br /&gt;
* Very rarely, enemies can end up underneath the map. While it&#039;s impossible for you to actually shoot them, their projectiles can hit you just fine!&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
[[Image: Optimus_Prime_Ragdoll_Effect.jpg|thumb|Ouch.]]&lt;br /&gt;
*&#039;&#039;Transformers&#039;&#039; uses Melbourne House&#039;s proprietary game engine, allowing for large, detailed outdoor levels with no slowdown. An impressive feat of the engine is allowing for many ragdolls to be on-screen at once. Oh and of course, be prepared for your character to ragdoll around &#039;&#039;a lot.&#039;&#039;&lt;br /&gt;
* At the game&#039;s launch party, Atari&#039;s venue served several [[Mini-Con Madness (Armada)|signature drinks]] named for the game-exclusive Mini-Cons.&lt;br /&gt;
* Hidden in the files of the game is the first story draft written for the game.&amp;lt;ref&amp;gt;Found in all versions of the retail game at &#039;&#039;tfa.zip\LEVELS\EPISODES\07_EASTERISLAND\CINEMA\MEGATRONSAYS1-3.CS&#039;&#039;&amp;lt;/ref&amp;gt; It features many characters who appear in the &#039;&#039;Armada&#039;&#039; cartoon series and a completely different premise. The full story can be read [https://pastebin.com/3RRg29vS here.]&lt;br /&gt;
* One of the game&#039;s working titles was &#039;&#039;Transformers Armada: Prelude to [[Transformers: Energon (franchise)|Energon]]&#039;&#039;. Another one, used in pack-in [[catalog]]s during the &#039;&#039;[[Transformers: Energon (toyline)|Energon]]&#039;&#039; line, was &#039;&#039;Transformers Armada: Battle for Energon&#039;&#039;.&lt;br /&gt;
* During his boss battle, Cyclonus is shown with the cockpit design similar to the third mode of his Mini-Con partner Crumplezone, indicating the latter being Powerlinxed with him. This would mean that the Autobots essentially kill the Mini-Con along with his master, as the cockpit piece is attached to Cyclonus when he crashes into the temple and explodes. His character model omits his folded up default cockpit kibble.&lt;br /&gt;
* It is possible to get an alternate &#039;Bad Ending&#039;. This ending can be achieved if Cybertron&#039;s health meter gets to zero. The full motion video of this ending will be unlocked (as well in the gallery), showing Cybertron&#039;s destruction by [[Unicron]].&lt;br /&gt;
* During the end credits of the game, Tidal Wave is doing push-ups while the Decepticlones are all doing jumping jacks and side-bends. So that&#039;s how Decepticons keep in shape.&lt;br /&gt;
* In the &#039;Recruit&#039; difficulty, you need to collect 30 Mini-Cons to form the Matrix Cannon, 35 in the &#039;Veteran&#039; difficulty, and 40 in the &#039;Commander&#039; difficulty.. Which means all of them. All hail the cheats.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.atari.com/transformers/ Official &#039;&#039;Transformers&#039;&#039; game page at Atari.com] (dead link)&lt;br /&gt;
*[https://www.gamespot.com/articles/chartspot-may-2004/1100-6101516/ &#039;&#039;Transformers&#039;&#039; game rankings for May 2004 at Gamespot]&lt;br /&gt;
*[http://www.seibertron.com/transformers/news/transformers-ps2-soundtrack-news/2441/ News post from Seibertron.com for Atari&#039;s announcement of Regurgitator&#039;s involvement]&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armada media]]&lt;br /&gt;
[[Category:Unicron Trilogy video games]]&lt;/div&gt;</summary>
		<author><name>Yehiyorash</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1874716</id>
		<title>Transformers (Armada PS2)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1874716"/>
		<updated>2025-11-14T21:49:50Z</updated>

		<summary type="html">&lt;p&gt;Yehiyorash: /* Real-world references */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3.5|the English PlayStation 2 game based on &#039;&#039;Armada&#039;&#039;|the Japanese PlayStation 2 game based on G1|The Transformers (G1 PS2)|Transformers}}&lt;br /&gt;
{{Nav-armada}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers&#039;&#039;&lt;br /&gt;
|image=TF atari.jpg&lt;br /&gt;
|caption=[[The Transformers (G1 PS2)|That&#039;s]] not a game. &#039;&#039;[shhhhhlink]&#039;&#039; &#039;&#039;&#039;This&#039;&#039;&#039; is a game!&lt;br /&gt;
|developer=[[Melbourne House]]&lt;br /&gt;
|publisher=[[Atari, Inc.|Atari]]&lt;br /&gt;
|date=[[May 7]], 2004 (EU)&amp;lt;br&amp;gt;[[May 11]], 2004 (NA)&amp;lt;br&amp;gt;2004 (KR)&lt;br /&gt;
|platform=PlayStation 2&lt;br /&gt;
|ratings=ESRB: T&lt;br /&gt;
|credits=Transformers (Armada PS2)/credits&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers&#039;&#039;&#039;&#039;&#039; is a 2004 video game for the [[PlayStation|PlayStation 2]], developed by [[Melbourne House]] and published by [[Atari, Inc.|Atari]]. It is based on the &#039;&#039;[[Transformers: Armada (franchise)|Armada]]&#039;&#039; series, though it does not follow any pre-established storyline. The game features three Autobots traveling around the Earth to retrieve the missing Mini-Cons before the Decepticons. In September 2005, Atari released a &amp;quot;Director&#039;s Cut&amp;quot; of the game exclusively in the UK, which was identical aside from the inclusion of a bonus DVD containing a &amp;quot;Making Of Documentary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Millions of years ago, the [[Mini-Con]]s fled [[Cybertron (planet)|Cybertron]] and crash landed on ancient [[Earth]], going into stasis all around the planet. In the present, the [[Decepticon]]s have conquered nearly all of Cybertron thanks to their [[Decepticlone]] army.  As they overtake [[Iacon (polity)|Iacon]], only [[Optimus Prime (Armada)|Optimus Prime]], [[Hot Shot (Armada)|Hot Shot]], and [[Red Alert (Armada)|Red Alert]] stand in their way. Optimus and [[Megatron (Armada)|Megatron]] face off on a building until they are interrupted by the Mini-Con distress beacon. Both sides head off to Earth to recover the Mini-Cons.&lt;br /&gt;
&lt;br /&gt;
[[Image: Transformers_2004_Video_Game_Fullspeed_Released.jpg|thumb|left|&amp;quot;Finally, the egg cracks open!&amp;quot;]]&lt;br /&gt;
From their headquarters, the Autobots head out one-at-a-time through their space bridge to the different regions around Earth, beginning with the [[Amazon]].  After collecting Mini-Cons scattered around the region and fighting through Decepticlone patrols, they are confronted by [[Cyclonus (Armada)|Cyclonus]] in some ruins at the top of a mountain. Cyclonus declares Earth to now be Decepticon property and leaves one of the Decepticlone Heavy Units to attack them. After destroying the Heavy Unit, the Autobots reunite and discover the Mini-Cons [[Sparkplug (Armada)|Sparkplug]], [[Jolt (Armada)|Jolt]], and [[Longarm (Armada)|Longarm]], who send out a call to the other Mini-Cons on Earth. The three Mini-Cons then partner up with the Autobots.&lt;br /&gt;
&lt;br /&gt;
Following the signal, the Autobots then head to [[Antarctica]]. After making their way through an icy canyon, they come to a large open glacial area. While collecting Mini-Cons and avoiding Decepticlone Sentry Drones, they follow smoke to a human plane that had been shot down. They then make their way to a nearby research facility where a Mini-Con has been discovered and engage the numerous enemy guards. [[Starscream (Armada)|Starscream]] then erupts from the facility in a massive explosion and attacks the Autobot, both with his sword and his jet mode. After defeating Starscream, Optimus orders the Autobots back to the Amazon to stop Cyclonus, unaware that Starscream still functions.&lt;br /&gt;
&lt;br /&gt;
In a deeper part of the Amazon, the Autobots make their way through the terrain and many Decepticlone enemies, including Guerilla Units, Artillery Units, Sentries, and Turrets. They make their way into and through a large ancient pyramid and, after reaching the base, take an elevator to the very top, where they are attacked by Cyclonus in his helicopter mode. After being defeated, Cyclonus crashes into the pyramid and explodes, while the Autobots observe the enemy Dropships flying away towards the [[Atlantic Ocean]].&lt;br /&gt;
&lt;br /&gt;
[[Image: Transformers_2004_Tidal_Wave.jpg|thumb|Your biggest nightmare... literally.]]&lt;br /&gt;
The Dropships arrive at [[Tidal Wave (Armada)|Tidal Wave]], in his massive warship mode, in the Mid-Atlantic. The Autobots make their way across multiple small islands and gain the ability to glide after finding the Mini-Con [[Slipstream (Armada)|Slipstream]]. After fighting Jet Snipers and making it to a high enough island, the Autobot glides onto the warship, avoiding missile fire from its turrets. After fighting the many Decpticlone units on board and finding a way into the ship, they make their way to the warship&#039;s control room and learn that its destination is [[Alaska]]. It is then that Tidal Wave transforms from his warship form to his massive, towering robot form.  Due to his massive size and heavily armored body, the only spot the Autobots are capable of wounding him is his head. After sustaining enough damage, Tidal Wave&#039;s internal systems begin to explode and he collapses into the ocean. &lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Alaska, believing it to be the location of Megatron&#039;s base, and make their way through a large mountainous region. They use a cave system to travel through one of the mountains and up to higher ground. Starscream, piloting a starship, purposely crashes the ship in an attempt to crush the Autobot. The ship ends up on a steep cliff and the Autobots infiltrate it. After making their way through the ship and battling through its Decepticlone crew, they confront Starscream on the bridge. The scuffle causes the cliff edge to be destroyed and the ship is sent plunging into the valley below. The impact of the crash buries the bow deep into the snow, forcing the Autobots to climb their way up and out to the surface. Once they make it out of the ship, they are confronted by Starscream once again. After being defeated, Starscream is interrogated by Optimus Prime. After proving less than cooperative, Starscream is knocked out and Red Alert hacks his warp transponder.&lt;br /&gt;
&lt;br /&gt;
[[Image: Transformers_2004_Unicron_Core.jpg‎|thumb|left|So, this is what a planet-eater&#039;s stomach looks like.]]&lt;br /&gt;
Thanks to the info extracted from Starscream, the Autobots have discovered Megatron&#039;s true base: a volcanic island in the [[Pacific Ocean|Pacific]]. The Autobots are forced to glide and fight through the hundreds of various types of Decepticlones swarming the island. They make their way around the island&#039;s perimeter then up the side of the active volcano at its center. They descend onto a platform built above the lava and Megatron reveals himself and attacks the Autobots. After a long and fierce battle, Megatron is defeated and the volcano begins to erupt.  Optimus Prime attempts to save his nemesis, but after delivering a final bitter insult, Megatron allows himself to fall into the lava and perish. The Autobots escape the volcano and believe they are victorious, unaware that far away, [[Unicron]] looms over Cybertron.&lt;br /&gt;
&lt;br /&gt;
[[Image: Transformers_2004_Cybertron_Ending.jpg|thumb|[[&#039;Til all are one]]!]]&lt;br /&gt;
Unicron hovers over Cybertron and begins to destroy the planet. The Autobots then return to their home with all of the rescued Mini-Cons, who combine their power to give the Autobots the strength to stop Unicron.  Given a special jetpack and extra power, the Autobot flies around Cybertron and into Unicron&#039;s maw itself to attack his core before he can destroy the planet. After suffering enough damage, Unicron utters his final words before his body erupts in a massive explosion. The Autobots and Mini-Cons then celebrate as Cybertron is now safe and at peace.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Optimus Prime (Armada)|Optimus Prime]] ([[Garry Chalk]])&lt;br /&gt;
* [[Hot Shot (Armada)|Hot Shot]] ([[Dublin James]])&lt;br /&gt;
* [[Red Alert (Armada)|Red Alert]] ([[Daran Norris]])&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Megatron (Armada)|Megatron]] ([[David Kaye]])&lt;br /&gt;
* [[Starscream (Armada)|Starscream]] ([[Matt Hetherington]])&lt;br /&gt;
* [[Cyclonus (Armada)|Cyclonus]] ([[Daran Norris]])&lt;br /&gt;
* [[Tidal Wave (Armada)|Tidal Wave]]&lt;br /&gt;
&lt;br /&gt;
|h3=[[Mini-Con]]s|c3=&lt;br /&gt;
* [[Sparkplug (Armada)|Sparkplug]]&lt;br /&gt;
* [[Jolt (Armada)|Jolt]]&lt;br /&gt;
* [[Longarm (Armada)|Longarm]]&lt;br /&gt;
* [[Leader-1 (Armada)|Leader-1]]&lt;br /&gt;
* [[Crumplezone (Armada)|Crumplezone]]&lt;br /&gt;
* [[Dead End (Armada)|Dead End]]&lt;br /&gt;
&lt;br /&gt;
|h4=Other|c4=&lt;br /&gt;
* [[Unicron]] ([[Matthew Yang King|Matthew King]])&lt;br /&gt;
&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Hidden Mini-Cons===&lt;br /&gt;
{{collist|4|&lt;br /&gt;
* [[Aftershock (Armada)|Aftershock]]&lt;br /&gt;
* [[Airburst]]&lt;br /&gt;
* [[Aurora]]&lt;br /&gt;
* [[Buildup]]&lt;br /&gt;
* [[Bulletproof]]&lt;br /&gt;
* [[Claymore]]&lt;br /&gt;
* [[Comeback]]&lt;br /&gt;
* [[Corona]]&lt;br /&gt;
* [[Covert]]&lt;br /&gt;
* [[Deflector]]&lt;br /&gt;
* [[Discord (Armada)|Discord]]&lt;br /&gt;
* [[Failsafe]]&lt;br /&gt;
* [[Firefight]]&lt;br /&gt;
* [[Flashbang]]&lt;br /&gt;
* [[Fullspeed]]&lt;br /&gt;
* [[Hailstorm (Armada)|Hailstorm]]&lt;br /&gt;
* [[Hawkeye]]&lt;br /&gt;
* [[Highgear]]&lt;br /&gt;
* [[Highjump (Armada)|Highjump]]&lt;br /&gt;
* [[Jumpstart]]&lt;br /&gt;
* [[Kickback (Armada)|Kickback]]&lt;br /&gt;
* [[Knockdown (Armada)|Knockdown]]&lt;br /&gt;
* [[Lock-On]]&lt;br /&gt;
* [[Lookout]]&lt;br /&gt;
* [[Overwatch]]&lt;br /&gt;
* [[Pressurepoint]]&lt;br /&gt;
* [[Rangefinder]]&lt;br /&gt;
* [[Safeguard (Armada)|Safeguard]]&lt;br /&gt;
* [[Shepherd]]&lt;br /&gt;
* [[Shieldwall]]&lt;br /&gt;
* [[Shockpunch]]&lt;br /&gt;
* [[Skirmish]]&lt;br /&gt;
* [[Slapshot]]&lt;br /&gt;
* [[Slipstream (Armada)|Slipstream]]&lt;br /&gt;
* [[Smackdown]]&lt;br /&gt;
* [[Sparkjump]]&lt;br /&gt;
* [[Stronghold]]&lt;br /&gt;
* [[Tractor]]&lt;br /&gt;
* [[Twister (Armada)|Twister]]&lt;br /&gt;
* [[Watchdog (Armada)|Watchdog]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[Image: Autobots_HQ_Iacon_City_Gate.jpg|thumb|Please remove any liquids from your bag before entering the warp gate.]]&lt;br /&gt;
In the game, players take control of one of three [[Autobot]]s ([[Optimus Prime (Armada)|Optimus Prime]], [[Red Alert (Armada)|Red Alert]], or [[Hot Shot (Armada)|Hot Shot]]), each with unique gameplay styles and capable of transforming between modes at any time. The Mini-Cons [[Sparkplug (Armada)|Sparkplug]], [[Longarm (Armada)|Longarm]], and [[Jolt (Armada)|Jolt]] join their toy-partners after the player completes the first level, acting as support fighters that follow the player and shoot at enemies. The player can also &amp;quot;Powerlinx&amp;quot; with their partner Mini-Con, allowing for a Max Payne-style &amp;quot;bullet time&amp;quot; mode, though this drains the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
Players explore large open environments in third person, finding hidden Mini-Cons (including multiple original Mini-Con characters not part of the [[Transformers: Armada (toyline)|toyline]]) and battling generic Decepticlone forces and larger Decepticon bosses. Once collected, up to four Mini-Cons can be equipped at a time, one for each of the controller&#039;s shoulder buttons, each of which gives the player access to a new weapon or ability. Some combinations of Mini-Cons also have additional synergistic effects, such as faster weapon recharging or a larger life meter. Players can leave levels without completing them through [[warp gate]]s, and return to any previously-played level to discover more areas using their newly collected Mini-Cons. In addition to Mini-Cons, players can also collect [[Data-Con]]s that unlock bonus features in the game&#039;s main menu, including game artwork (development sketches, renders, and the like), toy instructions, toy prototype photos, the toy pack-in mini-comics, and five previously-unavailable-elsewhere [[The Transformers (franchise)|Generation 1]]-era [[public service announcement|PSA]]s.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
Melbourne House&#039;s [[Gavin Parker]] composed much of the in-game music while [[Ric Formosa]], [[Danny Beckerman]], and [[Ricky Edwards]] provided the music for the cinematic sequences. American band [[Dropbox]] and Australian band [[Regurgitator]] were recruited to create their versions of the classic &#039;&#039;Transformers&#039;&#039; [[theme song]] to promote the game, while funk band [[The Brown Hornet]] sung over the end credits.&lt;br /&gt;
&lt;br /&gt;
===Tracks===&lt;br /&gt;
{{collist|3|&lt;br /&gt;
# Amazon Theme 1 &lt;br /&gt;
# Amazon Theme 2&lt;br /&gt;
# Antarctica Theme&lt;br /&gt;
# Starscream Fight Theme 1&lt;br /&gt;
# Deep Amazon Theme 1&lt;br /&gt;
# Deep Amazon Theme 2&lt;br /&gt;
# Cyclonus Fight Theme (by Regurgitator)&lt;br /&gt;
# Mid-Atlantic Theme&lt;br /&gt;
# Tidal Wave Fight Theme&lt;br /&gt;
# Alaska Theme 1&lt;br /&gt;
# Alaska Theme 2&lt;br /&gt;
# Starship Theme 1&lt;br /&gt;
# Starship Theme 2&lt;br /&gt;
# Starscream Fight Theme 2&lt;br /&gt;
# Pacific Island Theme&lt;br /&gt;
# Megatron Fight Theme&lt;br /&gt;
# Cybertron 1&lt;br /&gt;
# Cybertron 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Themes===&lt;br /&gt;
# &#039;&#039;Transformers: Armada&#039;&#039; television theme&lt;br /&gt;
# &#039;&#039;Transformers&#039;&#039; orchestral theme arranged by [[Ric Formosa]]&lt;br /&gt;
# &#039;&#039;Transformers&#039;&#039; by [[The Brown Hornet]]&lt;br /&gt;
# &#039;&#039;Transformers&#039;&#039; theme by [[Dropbox]]&lt;br /&gt;
# &#039;&#039;Transformers&#039;&#039; theme by [[Regurgitator]]&lt;br /&gt;
# &#039;&#039;Wishbone&#039;&#039; by Dropbox&lt;br /&gt;
&lt;br /&gt;
==Cut Content==&lt;br /&gt;
As with many games, &#039;&#039;Transformers&#039;&#039; has a good chunk of content which was cut or changed prior to release. A non-exhaustive list includes:&lt;br /&gt;
&lt;br /&gt;
* Jetbikes were ridable vehicles which could carry the player and Medium Units. Medium Units piloting the Jetbike can be observed delivering out-of-range Medium Units to the player in order to sustain firefights. As the Jetbike is only a two-seater, this isn&#039;t a very effective way of transporting troops. The bike also has built-in machine guns which the player can utilize as a weapon.&lt;br /&gt;
* Unused data suggests that [[Scavenger (Armada)|Scavenger]] and [[Smokescreen (Armada)|Smokescreen]] were once intended to be playable characters. Unfortunately, it appears there wasn&#039;t much work put into them before they were cut.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)#Cut_Characters Cut Characters - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Two additional enemy types, the Lightning Rod and Heavy Tank, were cut during development. While a plethora of enemies were conceptualized for the game, these two in particular got far enough into development to have been implemented into the game to some extent. Concept art of the Lightning Rod can be viewed in the Extras Menu, while the Heavy Tank only appears in two Pacific Island storyboards. &lt;br /&gt;
* At least &#039;&#039;&#039;&#039;&#039;21&#039;&#039;&#039;&#039;&#039; Mini-Cons were cut from the game. Three of the most notable ones include:&lt;br /&gt;
** Endgame (Dark Energon Gun) can summon a black hole which deals an absurd amount of damage to enemies. Enemies who don&#039;t immediately perish from its immense power will ragdoll and get sucked into its center whilst taking damage. The player can charge the Dark Energon Gun to increase the size of the black hole. This Mini-Con was cut very late in development and has most of its data present in the final game. Endgame was originally found on the lone Dropship patrolling the volcano in the Pacific Island level. The Mini-Con&#039;s appearance would have been similar to [[Twister (Armada)|Twister]], with a red color palette. &lt;br /&gt;
** Bug-Out (Emergency Warp Gate) can summon an emergency warp gate in front of the player, returning them to HQ. However, this only functions one-way, with the player unable to immediately return to the spot they were warped from.&lt;br /&gt;
** Fake-Out (Decoy Launcher) is described as summoning a holographic projection of the Autobot to lure enemies. Fake-Out is the least functional, as its holographic projection is a mere half-ellipse which fails to distract enemies.&lt;br /&gt;
** Other Mini-Cons which were cut include a tier 1 Ribbon Beam, an upgraded Energon Shield, a tier 1 Heavy Cannon, and a stronger version of the Impact Gun. Some of the more peculiar cut Mini-Cons include a Repulsion Beam, an Airstrike weapon, an Energon Whip, and a &amp;quot;Cold Projector&amp;quot;. It&#039;s difficult to ascertain how these particular Mini-Cons could have functioned.&lt;br /&gt;
* Development sketches unlocked in the game show that several characters were ultimately dropped from the original plans. [[Demolishor (Armada)|Demolishor]] was to be a level-boss in the caves, and [[Tidal Wave (Armada)|Tidal Wave]]&#039;s partner Mini-Con [[Ramjet (Armada)|Ramjet]] was going to harass players before they could board the Decepticon battleship.&lt;br /&gt;
* Design sketches reveal that initial plans for the levels were different than what is present in the final game.&lt;br /&gt;
** The Amazon and Deep Amazon levels were originally merged, with Cyclonus being the boss of the level.&lt;br /&gt;
** Antarctica originally featured objectives present in both the Alaska and Starship levels, with Demolishor being the boss fight.&lt;br /&gt;
** Pacific Island (which was initially named Easter Island) originally featured objectives from Mid-Atlantic, such as boarding and fighting Tidal Wave. There was also an additional level nicknamed &amp;quot;Volcano&amp;quot; which was cut, with its concepts being implemented into Pacific Island.&lt;br /&gt;
* Most of the music underwent changes prior to release. A few music tracks were cut from the game as well.&lt;br /&gt;
** [https://www.youtube.com/watch?v=mca-yIuEMaU An early version of Tidal Wave&#039;s theme] features flailing guitars one minute into the soundtrack. &lt;br /&gt;
** [https://www.youtube.com/watch?v=i9bi2o0e7e4 Cyclonus&#039; theme was completely different.]&lt;br /&gt;
** Probably by accident, the [https://www.youtube.com/watch?v=SYXEBld4SRs&amp;amp;list=PLiCxnQ1A26wj6orm-2slM2Z10J71oHSMW&amp;amp;index=46 intro to Megatron&#039;s boss theme] doesn&#039;t play, instead going straight into the main composition when the fight begins. Whoops.&lt;br /&gt;
** An early build contains an [https://www.youtube.com/watch?v=4tig4a6e7do instrumental version of the &#039;&#039;Armada&#039;&#039; cartoon theme.]&lt;br /&gt;
* Earlier iterations of Pacific Island featured rainy weather. While rain effects are disabled on the level, various regions of the level are still set up for rainfall.&lt;br /&gt;
* The game&#039;s difficulties, in descending order, are internally referred to as Normal, Hard, and Extreme. Unused text indicate that an Easy difficulty was cut.&lt;br /&gt;
** Also evident by unused text, the Turbo Mode cheat code was considered to be a difficulty mode at some point, with Extras Menu items locked behind it.&lt;br /&gt;
* A variety of audio transmissions belonging to both the Autobots and Decepticons were cut. These only exist in text and were not professionally voice-acted.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)/Unused_Text#Cut_Transmissions Cut Transmissions - Unused Text - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** The Autobot transmissions detail Scavenger, Smokescreen, [[Jetfire (Armada)|Jetfire]], [[Blurr (Armada)|Blurr]], and [[Side Swipe (Armada)|Side Swipe]] investigating the &amp;quot;Hyper Power cloning tech&amp;quot; being used to create the Decepticlones on [[Junkion (planet)|Junkion]]. It&#039;s eventually discovered that Decepticon forces raided Junkion to steal the Hyper Power cloning tech and left the planet in ruin. The transmissions eventually conclude with Junkion being destroyed by a monster, with it heading straight for Cybertron.&lt;br /&gt;
** Decepticon audio transmissions often involved Megatron bickering with his troops or demanding they complete various tasks. Tidal Wave speaks in the Mid-Atlantic transmission, while [[Sideways (Armada)|Sideways]] shows up to intimidate Megatron on Unicron&#039;s behalf in the Pacific Island transmission.&lt;br /&gt;
* A clip of Megatron proclaiming &amp;quot;I still function!&amp;quot; to act as sequel bait was cut from the credits.&lt;br /&gt;
* At some point in development, Data-Cons were referred to as [[Golden Disk (disambiguation)|Golden Disks]].&lt;br /&gt;
&lt;br /&gt;
==Demos==&lt;br /&gt;
Prior to the game&#039;s release, Atari distributed demo discs for the game, consisting of the &amp;quot;Amazon Basin&amp;quot; level playable with a single character. In the UK, fans could sign up online&amp;lt;ref&amp;gt;{{citesocial|link=https://www.neo-geo.com/forums/index.php?threads/free-transformers-demo-disc-ps2.81221/|name=MVS Matt|site=Neo-Geo|title=Free Transformers Demo Disc (PS2)|year=2004|month=04|day=26}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{citesocial|quote=&#039;Transformers&#039; demo&amp;lt;br&amp;gt;Complete the form below to receive a &#039;Transformers&#039; demo CD and, if you wish, receive updates from Atari. CDs will be despatched within 28 days. Offer available within UK only.|link=https://web.archive.org/web/20060425192437/http://www.jointhelist.com:80/atari/tf/transformers.html|site=Atari}}&amp;lt;/ref&amp;gt; to receive a free copy of &#039;&#039;Transformers: Red Alert&#039;&#039; in the mail.&amp;lt;ref&amp;gt;{{citesocial|quote=So I got a pleasant surprise this afternoon in the post, my very own copy of the Transformers game Demo: Red Alert version. [...] As it&#039;s a demo version these options are limited however and only Red Alert is selectable as the title of the Demo suggests. You can however check out both Hot Shot and Optimus Prime sitting in their chairs. A nice touch is Hot Shot tapping his fingers and wiggling his knees, signifying his impatience to start the battle. Prime and Red Alert sit still, only moving slightly. Once a character is selected you may choose which level to tackle, the only selectable level is the Amazon Basin.|link=https://web.archive.org/web/20041030193238/http://www.tfw2005.com/boards/showthread.php?t=43688|name=Twin Twist|site=TFW2005|title=Game Demo Review: Transformers (Red Alert)|year=2004|month=04|day=17}}&amp;lt;/ref&amp;gt; &#039;&#039;Transformers: Optimus Prime&#039;&#039; was offered for free to customers who pre-ordered the game from {{w|Game (retailer)|GAME}}. &#039;&#039;Transformers: Hot Shot&#039;&#039; was distributed via the &#039;&#039;{{w|MCV/Develop|MCV}}&#039;&#039; trade magazine,&amp;lt;ref&amp;gt;{{citesocial|quote=Ok i dont know if this should go here as it is only a first play of the demo given free with MCV today and should be on PS2 official magazine this month.|link=https://bordersdown.net/forum/gaming/first-play/9104-transformers-ps2-1-level-demo|name=Family Fry|site=Bordersdown|title=Transformers (PS2 1 Level Demo)|year=2004|month=04|day=02}}&amp;lt;/ref&amp;gt; and likely via other means. Issue #46 of &#039;&#039;{{w|PlayStation Official Magazine – UK#Official UK PlayStation 2 Magazine|Official PlayStation 2 Magazine}}&#039;&#039; came with a customary demo disc featuring &#039;&#039;Transformers&#039;&#039; amongst other titles.&amp;lt;ref&amp;gt;{{citesocial|quote=I recently picked up the last disk i needed to have all 3 character demos from the Armada PS2 game. Didn&#039;t know till recently that hotshot had a separate demo, the only one I knew of was the PS2 Magazine release. &lt;br /&gt;
Demo L-R Hotshot, Red Alert, Optimus Prime|link=https://twitter.com/walruslaw/status/1326675533321572354|name=walruslaw|site=Twitter|year=2020|month=11|day=11}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{citesocial|quote=Unused Megatron Mock Quotes (If they were used in the game, I&#039;ve never heard them!), with one of them exclusive to the PS2 Magazine #46 Demo|link=https://www.tfw2005.com/boards/threads/transformers-armada-ps2-demo-alpha-unreleased-material-thread.1157862/#post-16061094|name=bullettrain|site=TFW2005|title=TRANSFORMERS ARMADA &amp;lt;nowiki&amp;gt;[PS2] DEMO / ALPHA / UNRELEASED MATERIAL THREAD&amp;lt;/nowiki&amp;gt;|year=2018|month=08|day=18}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{citesocial|quote=Great news for the UK, there´s even more Transformers PS2 goodness coming your way! In addition to the Red Alert demo mailed out by Atari, there are two other demo discs, each featuring the game´s other playable characters, Optimus Prime and Hot Shot. The Optimus Prime demo is available in &#039;&#039;&#039;Game&#039;&#039;&#039; stores across the UK free of charge when you pre-order (just ask for the demo disc at the counter), and the Hot Shot demo is packed in with this month´s issue of the Official Playstation 2 Magazine. So there´s lots more PS2 fun out there for UK fans right now - grab those demo discs while you can!|link=https://www.seibertron.com/transformers/news/hot-shot-and-optimus-prime-ps2-game-demo039s-for-t/2490/|site=Seibertron|title=Hot Shot and Optimus Prime PS2 Game Demo&#039;s For The UK|year=2004|month=04|day=23}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Impressions and sales==&lt;br /&gt;
The game was well received by critics and fans alike, and at the time was often considered to be the best of all &#039;&#039;Transformers&#039;&#039; video games, despite this being damning with faint praise. Some review sites and magazines seemed to reject the game outright for [[GEEWUN|not being based]] on the [[The Transformers (franchise)|Generation 1]] series, though some seemed to begrudgingly accept it due to the gameplay and graphic flair, the latter being one notable standout considering the difficulty of developing games for the PS2, especially as the game sported graphical effects not commonly found in most titles of the era while also maintaining a smooth framerate.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uC0_ylWrOB8 PS2 Atari Melbourne House Transformers Graphics and foliage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most common actual &#039;&#039;gameplay-related&#039;&#039; complaints are the disappointingly small roster of characters, sometimes stiff control, high difficulty level (not born of bad design, the game is just set too &#039;&#039;tough&#039;&#039;), and a lack of a &amp;quot;directional&amp;quot; guide resulting in players getting lost in the vast environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transformers&#039;&#039; was the #7 top-selling game across all consoles for the month of May 2004... and that&#039;s only because the incredibly popular &amp;quot;Red Dead Revolver&amp;quot; was on two different consoles.  On the PlayStation 2 alone, &#039;&#039;Transformers&#039;&#039; ranked #6.  It sold over 600,000 copies by the time the &amp;quot;Directors Cut&amp;quot; was released, although the total was ultimately less than what Atari had hoped for.&lt;br /&gt;
&lt;br /&gt;
In 2010, &#039;&#039;Transformers&#039;&#039; was ranked #83 in the Top 100 PlayStation 2 Games list by IGN.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20101029212350/http://www.ign.com/top-ps2-games/83 Transformers - #83 Top PS2 Games - IGN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cancelled follow-ups==&lt;br /&gt;
In an interview with Eurogamer, director and executive producer [[Andrew Carter]] mentioned the possibility of future sequels being released on non-PS2 hardware.&amp;lt;ref&amp;gt;[https://www.eurogamer.net/articles/i_transformers_ps2 Melbourne House: Transform! - Eurogamer]&amp;lt;/ref&amp;gt; The team developed a pitch for a PlayStation Portable game, titled &#039;&#039;Transformers: 2nd Strike&#039;&#039;, which reused assets from the PS2 game but featured strategy gameplay more conducive to the portable format. However, this never made it past the proof of concept stage.&amp;lt;ref&amp;gt;[https://www.allspark.com/a-look-at-transformers-2nd-strike-the-psp-armada-game-port-that-never-was/ A look at &amp;quot;Transformers: 2nd Strike&amp;quot;, the PSP Armada game port that never was - The Allspark]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melbourne House had also begun work on a sequel based in part upon the &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039; series. The general story for the sequel would have placed the game immediately after the ending of the &#039;&#039;Armada&#039;&#039; game, with the death of Unicron causing a black hole to form near Cybertron. In order to save the planet, players would have to travel around the galaxy, visit different worlds, and gather keys in order to transform Cybertron and save it from destruction. However, according to a member of the Melbourne House team, the &#039;&#039;Cybertron&#039;&#039; game was only a few months into development when Atari moved the studio onto a different project, effectively nixing the sequel.&lt;br /&gt;
&lt;br /&gt;
Dang.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* Some of the dialog used in cutscenes is recycled from &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Real-world references===&lt;br /&gt;
*Each of the locations on Earth (except for Alaska, for some reason) are given geographic coordinates if the player presses the circle button in the Drop Zone select menu.&lt;br /&gt;
**The Amazon&#039;s coordinates are given as 10S-60W, which would place the level in the [[Brazil|Brazilian]] state of {{w|Mato Grosso}}, about 64km from the town of {{w|Aripuanã}}.&lt;br /&gt;
**Antarctica&#039;s coordinates are given as 66S-33W, which would place it in the open water of the {{w|Weddell Sea}}, nowhere near land!&lt;br /&gt;
**The Deep Amazon&#039;s coordinates are given as 12S-70W, which would place it on the banks of the {{w|Las Piedras River}} within the {{w|Department of Madre de Dios}}, [[Peru]].&lt;br /&gt;
**The Mid-Antlanic&#039;s coordinates are given as 43N-29W, which would place the atoll roughly 456km directly north of the {{w|Azores}}.&lt;br /&gt;
**The Pacific Island&#039;s coordinates are given as 25S-150W, which would place the island roughly 184km southwest of the French Polynesian island of {{w|Tubuai}}.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* A rare glitch sometimes occurs at Megatron&#039;s death, in which when he falls down, his tank barrel sticks out of...[[Anatomic euphemism#Gearbox|an unusual location on his body]].&lt;br /&gt;
* Very rarely, enemies can end up underneath the map. While it&#039;s impossible for you to actually shoot them, their projectiles can hit you just fine!&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
[[Image: Optimus_Prime_Ragdoll_Effect.jpg|thumb|Ouch.]]&lt;br /&gt;
*&#039;&#039;Transformers&#039;&#039; uses Melbourne House&#039;s proprietary game engine, allowing for large, detailed outdoor levels with no slowdown. An impressive feat of the engine is allowing for many ragdolls to be on-screen at once. Oh and of course, be prepared for your character to ragdoll around &#039;&#039;a lot.&#039;&#039;&lt;br /&gt;
* At the game&#039;s launch party, Atari&#039;s venue served several [[Mini-Con Madness (Armada)|signature drinks]] named for the game-exclusive Mini-Cons.&lt;br /&gt;
* Hidden in the files of the game is the first story draft written for the game.&amp;lt;ref&amp;gt;Found in all versions of the retail game at &#039;&#039;tfa.zip\LEVELS\EPISODES\07_EASTERISLAND\CINEMA\MEGATRONSAYS1-3.CS&#039;&#039;&amp;lt;/ref&amp;gt; It features many characters who appear in the &#039;&#039;Armada&#039;&#039; cartoon series and a completely different premise. The full story can be read [https://pastebin.com/3RRg29vS here.]&lt;br /&gt;
* One of the game&#039;s working titles was &#039;&#039;Transformers Armada: Prelude to [[Transformers: Energon (franchise)|Energon]]&#039;&#039;. Another one, used in pack-in [[catalog]]s during the &#039;&#039;[[Transformers: Energon (toyline)|Energon]]&#039;&#039; line, was &#039;&#039;Transformers Armada: Battle for Energon&#039;&#039;.&lt;br /&gt;
* During his boss battle, Cyclonus is shown with the cockpit design similar to the third mode of his Mini-Con partner Crumplezone, indicating the latter being Powerlinxed with him. This would mean that the Autobots essentially kill the Mini-Con along with his master, as the cockpit piece is attached to Cyclonus when he crashes into the temple and explodes. His character model omits his folded up default cockpit kibble.&lt;br /&gt;
* It is possible to get an alternate &#039;Bad Ending&#039;. This ending can be achieved if Cybertron&#039;s health meter gets to zero. The full motion video of this ending will be unlocked (as well in the gallery), showing Cybertron&#039;s destruction by [[Unicron]].&lt;br /&gt;
* During the end credits of the game, Tidal Wave is doing push-ups while the Decepticlones are all doing jumping jacks and side-bends. So that&#039;s how Decepticons keep in shape.&lt;br /&gt;
* In the &#039;Recruit&#039; difficulty, you need to collect 30 Mini-Cons to form the Matrix Cannon, 35 in the &#039;Veteran&#039; difficulty, and 40 in the &#039;Commander&#039; difficulty.. Which means all of them. All hail the cheats.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.atari.com/transformers/ Official &#039;&#039;Transformers&#039;&#039; game page at Atari.com] (dead link)&lt;br /&gt;
*[https://www.gamespot.com/articles/chartspot-may-2004/1100-6101516/ &#039;&#039;Transformers&#039;&#039; game rankings for May 2004 at Gamespot]&lt;br /&gt;
*[http://www.seibertron.com/transformers/news/transformers-ps2-soundtrack-news/2441/ News post from Seibertron.com for Atari&#039;s announcement of Regurgitator&#039;s involvement]&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armada media]]&lt;br /&gt;
[[Category:Unicron Trilogy video games]]&lt;/div&gt;</summary>
		<author><name>Yehiyorash</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1874715</id>
		<title>Transformers (Armada PS2)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1874715"/>
		<updated>2025-11-14T21:48:28Z</updated>

		<summary type="html">&lt;p&gt;Yehiyorash: /* Real-world references */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3.5|the English PlayStation 2 game based on &#039;&#039;Armada&#039;&#039;|the Japanese PlayStation 2 game based on G1|The Transformers (G1 PS2)|Transformers}}&lt;br /&gt;
{{Nav-armada}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers&#039;&#039;&lt;br /&gt;
|image=TF atari.jpg&lt;br /&gt;
|caption=[[The Transformers (G1 PS2)|That&#039;s]] not a game. &#039;&#039;[shhhhhlink]&#039;&#039; &#039;&#039;&#039;This&#039;&#039;&#039; is a game!&lt;br /&gt;
|developer=[[Melbourne House]]&lt;br /&gt;
|publisher=[[Atari, Inc.|Atari]]&lt;br /&gt;
|date=[[May 7]], 2004 (EU)&amp;lt;br&amp;gt;[[May 11]], 2004 (NA)&amp;lt;br&amp;gt;2004 (KR)&lt;br /&gt;
|platform=PlayStation 2&lt;br /&gt;
|ratings=ESRB: T&lt;br /&gt;
|credits=Transformers (Armada PS2)/credits&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers&#039;&#039;&#039;&#039;&#039; is a 2004 video game for the [[PlayStation|PlayStation 2]], developed by [[Melbourne House]] and published by [[Atari, Inc.|Atari]]. It is based on the &#039;&#039;[[Transformers: Armada (franchise)|Armada]]&#039;&#039; series, though it does not follow any pre-established storyline. The game features three Autobots traveling around the Earth to retrieve the missing Mini-Cons before the Decepticons. In September 2005, Atari released a &amp;quot;Director&#039;s Cut&amp;quot; of the game exclusively in the UK, which was identical aside from the inclusion of a bonus DVD containing a &amp;quot;Making Of Documentary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Millions of years ago, the [[Mini-Con]]s fled [[Cybertron (planet)|Cybertron]] and crash landed on ancient [[Earth]], going into stasis all around the planet. In the present, the [[Decepticon]]s have conquered nearly all of Cybertron thanks to their [[Decepticlone]] army.  As they overtake [[Iacon (polity)|Iacon]], only [[Optimus Prime (Armada)|Optimus Prime]], [[Hot Shot (Armada)|Hot Shot]], and [[Red Alert (Armada)|Red Alert]] stand in their way. Optimus and [[Megatron (Armada)|Megatron]] face off on a building until they are interrupted by the Mini-Con distress beacon. Both sides head off to Earth to recover the Mini-Cons.&lt;br /&gt;
&lt;br /&gt;
[[Image: Transformers_2004_Video_Game_Fullspeed_Released.jpg|thumb|left|&amp;quot;Finally, the egg cracks open!&amp;quot;]]&lt;br /&gt;
From their headquarters, the Autobots head out one-at-a-time through their space bridge to the different regions around Earth, beginning with the [[Amazon]].  After collecting Mini-Cons scattered around the region and fighting through Decepticlone patrols, they are confronted by [[Cyclonus (Armada)|Cyclonus]] in some ruins at the top of a mountain. Cyclonus declares Earth to now be Decepticon property and leaves one of the Decepticlone Heavy Units to attack them. After destroying the Heavy Unit, the Autobots reunite and discover the Mini-Cons [[Sparkplug (Armada)|Sparkplug]], [[Jolt (Armada)|Jolt]], and [[Longarm (Armada)|Longarm]], who send out a call to the other Mini-Cons on Earth. The three Mini-Cons then partner up with the Autobots.&lt;br /&gt;
&lt;br /&gt;
Following the signal, the Autobots then head to [[Antarctica]]. After making their way through an icy canyon, they come to a large open glacial area. While collecting Mini-Cons and avoiding Decepticlone Sentry Drones, they follow smoke to a human plane that had been shot down. They then make their way to a nearby research facility where a Mini-Con has been discovered and engage the numerous enemy guards. [[Starscream (Armada)|Starscream]] then erupts from the facility in a massive explosion and attacks the Autobot, both with his sword and his jet mode. After defeating Starscream, Optimus orders the Autobots back to the Amazon to stop Cyclonus, unaware that Starscream still functions.&lt;br /&gt;
&lt;br /&gt;
In a deeper part of the Amazon, the Autobots make their way through the terrain and many Decepticlone enemies, including Guerilla Units, Artillery Units, Sentries, and Turrets. They make their way into and through a large ancient pyramid and, after reaching the base, take an elevator to the very top, where they are attacked by Cyclonus in his helicopter mode. After being defeated, Cyclonus crashes into the pyramid and explodes, while the Autobots observe the enemy Dropships flying away towards the [[Atlantic Ocean]].&lt;br /&gt;
&lt;br /&gt;
[[Image: Transformers_2004_Tidal_Wave.jpg|thumb|Your biggest nightmare... literally.]]&lt;br /&gt;
The Dropships arrive at [[Tidal Wave (Armada)|Tidal Wave]], in his massive warship mode, in the Mid-Atlantic. The Autobots make their way across multiple small islands and gain the ability to glide after finding the Mini-Con [[Slipstream (Armada)|Slipstream]]. After fighting Jet Snipers and making it to a high enough island, the Autobot glides onto the warship, avoiding missile fire from its turrets. After fighting the many Decpticlone units on board and finding a way into the ship, they make their way to the warship&#039;s control room and learn that its destination is [[Alaska]]. It is then that Tidal Wave transforms from his warship form to his massive, towering robot form.  Due to his massive size and heavily armored body, the only spot the Autobots are capable of wounding him is his head. After sustaining enough damage, Tidal Wave&#039;s internal systems begin to explode and he collapses into the ocean. &lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Alaska, believing it to be the location of Megatron&#039;s base, and make their way through a large mountainous region. They use a cave system to travel through one of the mountains and up to higher ground. Starscream, piloting a starship, purposely crashes the ship in an attempt to crush the Autobot. The ship ends up on a steep cliff and the Autobots infiltrate it. After making their way through the ship and battling through its Decepticlone crew, they confront Starscream on the bridge. The scuffle causes the cliff edge to be destroyed and the ship is sent plunging into the valley below. The impact of the crash buries the bow deep into the snow, forcing the Autobots to climb their way up and out to the surface. Once they make it out of the ship, they are confronted by Starscream once again. After being defeated, Starscream is interrogated by Optimus Prime. After proving less than cooperative, Starscream is knocked out and Red Alert hacks his warp transponder.&lt;br /&gt;
&lt;br /&gt;
[[Image: Transformers_2004_Unicron_Core.jpg‎|thumb|left|So, this is what a planet-eater&#039;s stomach looks like.]]&lt;br /&gt;
Thanks to the info extracted from Starscream, the Autobots have discovered Megatron&#039;s true base: a volcanic island in the [[Pacific Ocean|Pacific]]. The Autobots are forced to glide and fight through the hundreds of various types of Decepticlones swarming the island. They make their way around the island&#039;s perimeter then up the side of the active volcano at its center. They descend onto a platform built above the lava and Megatron reveals himself and attacks the Autobots. After a long and fierce battle, Megatron is defeated and the volcano begins to erupt.  Optimus Prime attempts to save his nemesis, but after delivering a final bitter insult, Megatron allows himself to fall into the lava and perish. The Autobots escape the volcano and believe they are victorious, unaware that far away, [[Unicron]] looms over Cybertron.&lt;br /&gt;
&lt;br /&gt;
[[Image: Transformers_2004_Cybertron_Ending.jpg|thumb|[[&#039;Til all are one]]!]]&lt;br /&gt;
Unicron hovers over Cybertron and begins to destroy the planet. The Autobots then return to their home with all of the rescued Mini-Cons, who combine their power to give the Autobots the strength to stop Unicron.  Given a special jetpack and extra power, the Autobot flies around Cybertron and into Unicron&#039;s maw itself to attack his core before he can destroy the planet. After suffering enough damage, Unicron utters his final words before his body erupts in a massive explosion. The Autobots and Mini-Cons then celebrate as Cybertron is now safe and at peace.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Optimus Prime (Armada)|Optimus Prime]] ([[Garry Chalk]])&lt;br /&gt;
* [[Hot Shot (Armada)|Hot Shot]] ([[Dublin James]])&lt;br /&gt;
* [[Red Alert (Armada)|Red Alert]] ([[Daran Norris]])&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Megatron (Armada)|Megatron]] ([[David Kaye]])&lt;br /&gt;
* [[Starscream (Armada)|Starscream]] ([[Matt Hetherington]])&lt;br /&gt;
* [[Cyclonus (Armada)|Cyclonus]] ([[Daran Norris]])&lt;br /&gt;
* [[Tidal Wave (Armada)|Tidal Wave]]&lt;br /&gt;
&lt;br /&gt;
|h3=[[Mini-Con]]s|c3=&lt;br /&gt;
* [[Sparkplug (Armada)|Sparkplug]]&lt;br /&gt;
* [[Jolt (Armada)|Jolt]]&lt;br /&gt;
* [[Longarm (Armada)|Longarm]]&lt;br /&gt;
* [[Leader-1 (Armada)|Leader-1]]&lt;br /&gt;
* [[Crumplezone (Armada)|Crumplezone]]&lt;br /&gt;
* [[Dead End (Armada)|Dead End]]&lt;br /&gt;
&lt;br /&gt;
|h4=Other|c4=&lt;br /&gt;
* [[Unicron]] ([[Matthew Yang King|Matthew King]])&lt;br /&gt;
&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Hidden Mini-Cons===&lt;br /&gt;
{{collist|4|&lt;br /&gt;
* [[Aftershock (Armada)|Aftershock]]&lt;br /&gt;
* [[Airburst]]&lt;br /&gt;
* [[Aurora]]&lt;br /&gt;
* [[Buildup]]&lt;br /&gt;
* [[Bulletproof]]&lt;br /&gt;
* [[Claymore]]&lt;br /&gt;
* [[Comeback]]&lt;br /&gt;
* [[Corona]]&lt;br /&gt;
* [[Covert]]&lt;br /&gt;
* [[Deflector]]&lt;br /&gt;
* [[Discord (Armada)|Discord]]&lt;br /&gt;
* [[Failsafe]]&lt;br /&gt;
* [[Firefight]]&lt;br /&gt;
* [[Flashbang]]&lt;br /&gt;
* [[Fullspeed]]&lt;br /&gt;
* [[Hailstorm (Armada)|Hailstorm]]&lt;br /&gt;
* [[Hawkeye]]&lt;br /&gt;
* [[Highgear]]&lt;br /&gt;
* [[Highjump (Armada)|Highjump]]&lt;br /&gt;
* [[Jumpstart]]&lt;br /&gt;
* [[Kickback (Armada)|Kickback]]&lt;br /&gt;
* [[Knockdown (Armada)|Knockdown]]&lt;br /&gt;
* [[Lock-On]]&lt;br /&gt;
* [[Lookout]]&lt;br /&gt;
* [[Overwatch]]&lt;br /&gt;
* [[Pressurepoint]]&lt;br /&gt;
* [[Rangefinder]]&lt;br /&gt;
* [[Safeguard (Armada)|Safeguard]]&lt;br /&gt;
* [[Shepherd]]&lt;br /&gt;
* [[Shieldwall]]&lt;br /&gt;
* [[Shockpunch]]&lt;br /&gt;
* [[Skirmish]]&lt;br /&gt;
* [[Slapshot]]&lt;br /&gt;
* [[Slipstream (Armada)|Slipstream]]&lt;br /&gt;
* [[Smackdown]]&lt;br /&gt;
* [[Sparkjump]]&lt;br /&gt;
* [[Stronghold]]&lt;br /&gt;
* [[Tractor]]&lt;br /&gt;
* [[Twister (Armada)|Twister]]&lt;br /&gt;
* [[Watchdog (Armada)|Watchdog]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[Image: Autobots_HQ_Iacon_City_Gate.jpg|thumb|Please remove any liquids from your bag before entering the warp gate.]]&lt;br /&gt;
In the game, players take control of one of three [[Autobot]]s ([[Optimus Prime (Armada)|Optimus Prime]], [[Red Alert (Armada)|Red Alert]], or [[Hot Shot (Armada)|Hot Shot]]), each with unique gameplay styles and capable of transforming between modes at any time. The Mini-Cons [[Sparkplug (Armada)|Sparkplug]], [[Longarm (Armada)|Longarm]], and [[Jolt (Armada)|Jolt]] join their toy-partners after the player completes the first level, acting as support fighters that follow the player and shoot at enemies. The player can also &amp;quot;Powerlinx&amp;quot; with their partner Mini-Con, allowing for a Max Payne-style &amp;quot;bullet time&amp;quot; mode, though this drains the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
Players explore large open environments in third person, finding hidden Mini-Cons (including multiple original Mini-Con characters not part of the [[Transformers: Armada (toyline)|toyline]]) and battling generic Decepticlone forces and larger Decepticon bosses. Once collected, up to four Mini-Cons can be equipped at a time, one for each of the controller&#039;s shoulder buttons, each of which gives the player access to a new weapon or ability. Some combinations of Mini-Cons also have additional synergistic effects, such as faster weapon recharging or a larger life meter. Players can leave levels without completing them through [[warp gate]]s, and return to any previously-played level to discover more areas using their newly collected Mini-Cons. In addition to Mini-Cons, players can also collect [[Data-Con]]s that unlock bonus features in the game&#039;s main menu, including game artwork (development sketches, renders, and the like), toy instructions, toy prototype photos, the toy pack-in mini-comics, and five previously-unavailable-elsewhere [[The Transformers (franchise)|Generation 1]]-era [[public service announcement|PSA]]s.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
Melbourne House&#039;s [[Gavin Parker]] composed much of the in-game music while [[Ric Formosa]], [[Danny Beckerman]], and [[Ricky Edwards]] provided the music for the cinematic sequences. American band [[Dropbox]] and Australian band [[Regurgitator]] were recruited to create their versions of the classic &#039;&#039;Transformers&#039;&#039; [[theme song]] to promote the game, while funk band [[The Brown Hornet]] sung over the end credits.&lt;br /&gt;
&lt;br /&gt;
===Tracks===&lt;br /&gt;
{{collist|3|&lt;br /&gt;
# Amazon Theme 1 &lt;br /&gt;
# Amazon Theme 2&lt;br /&gt;
# Antarctica Theme&lt;br /&gt;
# Starscream Fight Theme 1&lt;br /&gt;
# Deep Amazon Theme 1&lt;br /&gt;
# Deep Amazon Theme 2&lt;br /&gt;
# Cyclonus Fight Theme (by Regurgitator)&lt;br /&gt;
# Mid-Atlantic Theme&lt;br /&gt;
# Tidal Wave Fight Theme&lt;br /&gt;
# Alaska Theme 1&lt;br /&gt;
# Alaska Theme 2&lt;br /&gt;
# Starship Theme 1&lt;br /&gt;
# Starship Theme 2&lt;br /&gt;
# Starscream Fight Theme 2&lt;br /&gt;
# Pacific Island Theme&lt;br /&gt;
# Megatron Fight Theme&lt;br /&gt;
# Cybertron 1&lt;br /&gt;
# Cybertron 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Themes===&lt;br /&gt;
# &#039;&#039;Transformers: Armada&#039;&#039; television theme&lt;br /&gt;
# &#039;&#039;Transformers&#039;&#039; orchestral theme arranged by [[Ric Formosa]]&lt;br /&gt;
# &#039;&#039;Transformers&#039;&#039; by [[The Brown Hornet]]&lt;br /&gt;
# &#039;&#039;Transformers&#039;&#039; theme by [[Dropbox]]&lt;br /&gt;
# &#039;&#039;Transformers&#039;&#039; theme by [[Regurgitator]]&lt;br /&gt;
# &#039;&#039;Wishbone&#039;&#039; by Dropbox&lt;br /&gt;
&lt;br /&gt;
==Cut Content==&lt;br /&gt;
As with many games, &#039;&#039;Transformers&#039;&#039; has a good chunk of content which was cut or changed prior to release. A non-exhaustive list includes:&lt;br /&gt;
&lt;br /&gt;
* Jetbikes were ridable vehicles which could carry the player and Medium Units. Medium Units piloting the Jetbike can be observed delivering out-of-range Medium Units to the player in order to sustain firefights. As the Jetbike is only a two-seater, this isn&#039;t a very effective way of transporting troops. The bike also has built-in machine guns which the player can utilize as a weapon.&lt;br /&gt;
* Unused data suggests that [[Scavenger (Armada)|Scavenger]] and [[Smokescreen (Armada)|Smokescreen]] were once intended to be playable characters. Unfortunately, it appears there wasn&#039;t much work put into them before they were cut.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)#Cut_Characters Cut Characters - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Two additional enemy types, the Lightning Rod and Heavy Tank, were cut during development. While a plethora of enemies were conceptualized for the game, these two in particular got far enough into development to have been implemented into the game to some extent. Concept art of the Lightning Rod can be viewed in the Extras Menu, while the Heavy Tank only appears in two Pacific Island storyboards. &lt;br /&gt;
* At least &#039;&#039;&#039;&#039;&#039;21&#039;&#039;&#039;&#039;&#039; Mini-Cons were cut from the game. Three of the most notable ones include:&lt;br /&gt;
** Endgame (Dark Energon Gun) can summon a black hole which deals an absurd amount of damage to enemies. Enemies who don&#039;t immediately perish from its immense power will ragdoll and get sucked into its center whilst taking damage. The player can charge the Dark Energon Gun to increase the size of the black hole. This Mini-Con was cut very late in development and has most of its data present in the final game. Endgame was originally found on the lone Dropship patrolling the volcano in the Pacific Island level. The Mini-Con&#039;s appearance would have been similar to [[Twister (Armada)|Twister]], with a red color palette. &lt;br /&gt;
** Bug-Out (Emergency Warp Gate) can summon an emergency warp gate in front of the player, returning them to HQ. However, this only functions one-way, with the player unable to immediately return to the spot they were warped from.&lt;br /&gt;
** Fake-Out (Decoy Launcher) is described as summoning a holographic projection of the Autobot to lure enemies. Fake-Out is the least functional, as its holographic projection is a mere half-ellipse which fails to distract enemies.&lt;br /&gt;
** Other Mini-Cons which were cut include a tier 1 Ribbon Beam, an upgraded Energon Shield, a tier 1 Heavy Cannon, and a stronger version of the Impact Gun. Some of the more peculiar cut Mini-Cons include a Repulsion Beam, an Airstrike weapon, an Energon Whip, and a &amp;quot;Cold Projector&amp;quot;. It&#039;s difficult to ascertain how these particular Mini-Cons could have functioned.&lt;br /&gt;
* Development sketches unlocked in the game show that several characters were ultimately dropped from the original plans. [[Demolishor (Armada)|Demolishor]] was to be a level-boss in the caves, and [[Tidal Wave (Armada)|Tidal Wave]]&#039;s partner Mini-Con [[Ramjet (Armada)|Ramjet]] was going to harass players before they could board the Decepticon battleship.&lt;br /&gt;
* Design sketches reveal that initial plans for the levels were different than what is present in the final game.&lt;br /&gt;
** The Amazon and Deep Amazon levels were originally merged, with Cyclonus being the boss of the level.&lt;br /&gt;
** Antarctica originally featured objectives present in both the Alaska and Starship levels, with Demolishor being the boss fight.&lt;br /&gt;
** Pacific Island (which was initially named Easter Island) originally featured objectives from Mid-Atlantic, such as boarding and fighting Tidal Wave. There was also an additional level nicknamed &amp;quot;Volcano&amp;quot; which was cut, with its concepts being implemented into Pacific Island.&lt;br /&gt;
* Most of the music underwent changes prior to release. A few music tracks were cut from the game as well.&lt;br /&gt;
** [https://www.youtube.com/watch?v=mca-yIuEMaU An early version of Tidal Wave&#039;s theme] features flailing guitars one minute into the soundtrack. &lt;br /&gt;
** [https://www.youtube.com/watch?v=i9bi2o0e7e4 Cyclonus&#039; theme was completely different.]&lt;br /&gt;
** Probably by accident, the [https://www.youtube.com/watch?v=SYXEBld4SRs&amp;amp;list=PLiCxnQ1A26wj6orm-2slM2Z10J71oHSMW&amp;amp;index=46 intro to Megatron&#039;s boss theme] doesn&#039;t play, instead going straight into the main composition when the fight begins. Whoops.&lt;br /&gt;
** An early build contains an [https://www.youtube.com/watch?v=4tig4a6e7do instrumental version of the &#039;&#039;Armada&#039;&#039; cartoon theme.]&lt;br /&gt;
* Earlier iterations of Pacific Island featured rainy weather. While rain effects are disabled on the level, various regions of the level are still set up for rainfall.&lt;br /&gt;
* The game&#039;s difficulties, in descending order, are internally referred to as Normal, Hard, and Extreme. Unused text indicate that an Easy difficulty was cut.&lt;br /&gt;
** Also evident by unused text, the Turbo Mode cheat code was considered to be a difficulty mode at some point, with Extras Menu items locked behind it.&lt;br /&gt;
* A variety of audio transmissions belonging to both the Autobots and Decepticons were cut. These only exist in text and were not professionally voice-acted.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)/Unused_Text#Cut_Transmissions Cut Transmissions - Unused Text - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** The Autobot transmissions detail Scavenger, Smokescreen, [[Jetfire (Armada)|Jetfire]], [[Blurr (Armada)|Blurr]], and [[Side Swipe (Armada)|Side Swipe]] investigating the &amp;quot;Hyper Power cloning tech&amp;quot; being used to create the Decepticlones on [[Junkion (planet)|Junkion]]. It&#039;s eventually discovered that Decepticon forces raided Junkion to steal the Hyper Power cloning tech and left the planet in ruin. The transmissions eventually conclude with Junkion being destroyed by a monster, with it heading straight for Cybertron.&lt;br /&gt;
** Decepticon audio transmissions often involved Megatron bickering with his troops or demanding they complete various tasks. Tidal Wave speaks in the Mid-Atlantic transmission, while [[Sideways (Armada)|Sideways]] shows up to intimidate Megatron on Unicron&#039;s behalf in the Pacific Island transmission.&lt;br /&gt;
* A clip of Megatron proclaiming &amp;quot;I still function!&amp;quot; to act as sequel bait was cut from the credits.&lt;br /&gt;
* At some point in development, Data-Cons were referred to as [[Golden Disk (disambiguation)|Golden Disks]].&lt;br /&gt;
&lt;br /&gt;
==Demos==&lt;br /&gt;
Prior to the game&#039;s release, Atari distributed demo discs for the game, consisting of the &amp;quot;Amazon Basin&amp;quot; level playable with a single character. In the UK, fans could sign up online&amp;lt;ref&amp;gt;{{citesocial|link=https://www.neo-geo.com/forums/index.php?threads/free-transformers-demo-disc-ps2.81221/|name=MVS Matt|site=Neo-Geo|title=Free Transformers Demo Disc (PS2)|year=2004|month=04|day=26}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{citesocial|quote=&#039;Transformers&#039; demo&amp;lt;br&amp;gt;Complete the form below to receive a &#039;Transformers&#039; demo CD and, if you wish, receive updates from Atari. CDs will be despatched within 28 days. Offer available within UK only.|link=https://web.archive.org/web/20060425192437/http://www.jointhelist.com:80/atari/tf/transformers.html|site=Atari}}&amp;lt;/ref&amp;gt; to receive a free copy of &#039;&#039;Transformers: Red Alert&#039;&#039; in the mail.&amp;lt;ref&amp;gt;{{citesocial|quote=So I got a pleasant surprise this afternoon in the post, my very own copy of the Transformers game Demo: Red Alert version. [...] As it&#039;s a demo version these options are limited however and only Red Alert is selectable as the title of the Demo suggests. You can however check out both Hot Shot and Optimus Prime sitting in their chairs. A nice touch is Hot Shot tapping his fingers and wiggling his knees, signifying his impatience to start the battle. Prime and Red Alert sit still, only moving slightly. Once a character is selected you may choose which level to tackle, the only selectable level is the Amazon Basin.|link=https://web.archive.org/web/20041030193238/http://www.tfw2005.com/boards/showthread.php?t=43688|name=Twin Twist|site=TFW2005|title=Game Demo Review: Transformers (Red Alert)|year=2004|month=04|day=17}}&amp;lt;/ref&amp;gt; &#039;&#039;Transformers: Optimus Prime&#039;&#039; was offered for free to customers who pre-ordered the game from {{w|Game (retailer)|GAME}}. &#039;&#039;Transformers: Hot Shot&#039;&#039; was distributed via the &#039;&#039;{{w|MCV/Develop|MCV}}&#039;&#039; trade magazine,&amp;lt;ref&amp;gt;{{citesocial|quote=Ok i dont know if this should go here as it is only a first play of the demo given free with MCV today and should be on PS2 official magazine this month.|link=https://bordersdown.net/forum/gaming/first-play/9104-transformers-ps2-1-level-demo|name=Family Fry|site=Bordersdown|title=Transformers (PS2 1 Level Demo)|year=2004|month=04|day=02}}&amp;lt;/ref&amp;gt; and likely via other means. Issue #46 of &#039;&#039;{{w|PlayStation Official Magazine – UK#Official UK PlayStation 2 Magazine|Official PlayStation 2 Magazine}}&#039;&#039; came with a customary demo disc featuring &#039;&#039;Transformers&#039;&#039; amongst other titles.&amp;lt;ref&amp;gt;{{citesocial|quote=I recently picked up the last disk i needed to have all 3 character demos from the Armada PS2 game. Didn&#039;t know till recently that hotshot had a separate demo, the only one I knew of was the PS2 Magazine release. &lt;br /&gt;
Demo L-R Hotshot, Red Alert, Optimus Prime|link=https://twitter.com/walruslaw/status/1326675533321572354|name=walruslaw|site=Twitter|year=2020|month=11|day=11}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{citesocial|quote=Unused Megatron Mock Quotes (If they were used in the game, I&#039;ve never heard them!), with one of them exclusive to the PS2 Magazine #46 Demo|link=https://www.tfw2005.com/boards/threads/transformers-armada-ps2-demo-alpha-unreleased-material-thread.1157862/#post-16061094|name=bullettrain|site=TFW2005|title=TRANSFORMERS ARMADA &amp;lt;nowiki&amp;gt;[PS2] DEMO / ALPHA / UNRELEASED MATERIAL THREAD&amp;lt;/nowiki&amp;gt;|year=2018|month=08|day=18}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{citesocial|quote=Great news for the UK, there´s even more Transformers PS2 goodness coming your way! In addition to the Red Alert demo mailed out by Atari, there are two other demo discs, each featuring the game´s other playable characters, Optimus Prime and Hot Shot. The Optimus Prime demo is available in &#039;&#039;&#039;Game&#039;&#039;&#039; stores across the UK free of charge when you pre-order (just ask for the demo disc at the counter), and the Hot Shot demo is packed in with this month´s issue of the Official Playstation 2 Magazine. So there´s lots more PS2 fun out there for UK fans right now - grab those demo discs while you can!|link=https://www.seibertron.com/transformers/news/hot-shot-and-optimus-prime-ps2-game-demo039s-for-t/2490/|site=Seibertron|title=Hot Shot and Optimus Prime PS2 Game Demo&#039;s For The UK|year=2004|month=04|day=23}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Impressions and sales==&lt;br /&gt;
The game was well received by critics and fans alike, and at the time was often considered to be the best of all &#039;&#039;Transformers&#039;&#039; video games, despite this being damning with faint praise. Some review sites and magazines seemed to reject the game outright for [[GEEWUN|not being based]] on the [[The Transformers (franchise)|Generation 1]] series, though some seemed to begrudgingly accept it due to the gameplay and graphic flair, the latter being one notable standout considering the difficulty of developing games for the PS2, especially as the game sported graphical effects not commonly found in most titles of the era while also maintaining a smooth framerate.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uC0_ylWrOB8 PS2 Atari Melbourne House Transformers Graphics and foliage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most common actual &#039;&#039;gameplay-related&#039;&#039; complaints are the disappointingly small roster of characters, sometimes stiff control, high difficulty level (not born of bad design, the game is just set too &#039;&#039;tough&#039;&#039;), and a lack of a &amp;quot;directional&amp;quot; guide resulting in players getting lost in the vast environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transformers&#039;&#039; was the #7 top-selling game across all consoles for the month of May 2004... and that&#039;s only because the incredibly popular &amp;quot;Red Dead Revolver&amp;quot; was on two different consoles.  On the PlayStation 2 alone, &#039;&#039;Transformers&#039;&#039; ranked #6.  It sold over 600,000 copies by the time the &amp;quot;Directors Cut&amp;quot; was released, although the total was ultimately less than what Atari had hoped for.&lt;br /&gt;
&lt;br /&gt;
In 2010, &#039;&#039;Transformers&#039;&#039; was ranked #83 in the Top 100 PlayStation 2 Games list by IGN.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20101029212350/http://www.ign.com/top-ps2-games/83 Transformers - #83 Top PS2 Games - IGN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cancelled follow-ups==&lt;br /&gt;
In an interview with Eurogamer, director and executive producer [[Andrew Carter]] mentioned the possibility of future sequels being released on non-PS2 hardware.&amp;lt;ref&amp;gt;[https://www.eurogamer.net/articles/i_transformers_ps2 Melbourne House: Transform! - Eurogamer]&amp;lt;/ref&amp;gt; The team developed a pitch for a PlayStation Portable game, titled &#039;&#039;Transformers: 2nd Strike&#039;&#039;, which reused assets from the PS2 game but featured strategy gameplay more conducive to the portable format. However, this never made it past the proof of concept stage.&amp;lt;ref&amp;gt;[https://www.allspark.com/a-look-at-transformers-2nd-strike-the-psp-armada-game-port-that-never-was/ A look at &amp;quot;Transformers: 2nd Strike&amp;quot;, the PSP Armada game port that never was - The Allspark]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melbourne House had also begun work on a sequel based in part upon the &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039; series. The general story for the sequel would have placed the game immediately after the ending of the &#039;&#039;Armada&#039;&#039; game, with the death of Unicron causing a black hole to form near Cybertron. In order to save the planet, players would have to travel around the galaxy, visit different worlds, and gather keys in order to transform Cybertron and save it from destruction. However, according to a member of the Melbourne House team, the &#039;&#039;Cybertron&#039;&#039; game was only a few months into development when Atari moved the studio onto a different project, effectively nixing the sequel.&lt;br /&gt;
&lt;br /&gt;
Dang.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* Some of the dialog used in cutscenes is recycled from &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Real-world references===&lt;br /&gt;
*Each of the locations on Earth (except for Alaska, for some reason) are given geographic coordinates if the player presses the circle button in the Drop Zone select menu.&lt;br /&gt;
**The Amazon&#039;s coordinates are given as 10S-60W, which would place the level in the [[Brazil|Brazilian]] state of {{w|Mato Grosso}}, about 64km from the town of {{w|Aripuanã}}.&lt;br /&gt;
**Antarctica&#039;s coordinates are given as 66S-33W, which would place it in the open water of the {{w|Weddell Sea}}, nowhere near land!&lt;br /&gt;
**The Deep Amazon&#039;s coordinates are given as 12S-70W, which would place it on the banks of the {{w|Las Piedras River}} within the {{w|Department of Madre de Dios}}, Peru.&lt;br /&gt;
**The Mid-Antlanic&#039;s coordinates are given as 43N-29W, which would place the atoll roughly 456km directly north of the {{w|Azores}}.&lt;br /&gt;
**The Pacific Island&#039;s coordinates are given as 25S-150W, which would place the island roughly 184km southwest of the French Polynesian island of {{w|Tubuai}}.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* A rare glitch sometimes occurs at Megatron&#039;s death, in which when he falls down, his tank barrel sticks out of...[[Anatomic euphemism#Gearbox|an unusual location on his body]].&lt;br /&gt;
* Very rarely, enemies can end up underneath the map. While it&#039;s impossible for you to actually shoot them, their projectiles can hit you just fine!&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
[[Image: Optimus_Prime_Ragdoll_Effect.jpg|thumb|Ouch.]]&lt;br /&gt;
*&#039;&#039;Transformers&#039;&#039; uses Melbourne House&#039;s proprietary game engine, allowing for large, detailed outdoor levels with no slowdown. An impressive feat of the engine is allowing for many ragdolls to be on-screen at once. Oh and of course, be prepared for your character to ragdoll around &#039;&#039;a lot.&#039;&#039;&lt;br /&gt;
* At the game&#039;s launch party, Atari&#039;s venue served several [[Mini-Con Madness (Armada)|signature drinks]] named for the game-exclusive Mini-Cons.&lt;br /&gt;
* Hidden in the files of the game is the first story draft written for the game.&amp;lt;ref&amp;gt;Found in all versions of the retail game at &#039;&#039;tfa.zip\LEVELS\EPISODES\07_EASTERISLAND\CINEMA\MEGATRONSAYS1-3.CS&#039;&#039;&amp;lt;/ref&amp;gt; It features many characters who appear in the &#039;&#039;Armada&#039;&#039; cartoon series and a completely different premise. The full story can be read [https://pastebin.com/3RRg29vS here.]&lt;br /&gt;
* One of the game&#039;s working titles was &#039;&#039;Transformers Armada: Prelude to [[Transformers: Energon (franchise)|Energon]]&#039;&#039;. Another one, used in pack-in [[catalog]]s during the &#039;&#039;[[Transformers: Energon (toyline)|Energon]]&#039;&#039; line, was &#039;&#039;Transformers Armada: Battle for Energon&#039;&#039;.&lt;br /&gt;
* During his boss battle, Cyclonus is shown with the cockpit design similar to the third mode of his Mini-Con partner Crumplezone, indicating the latter being Powerlinxed with him. This would mean that the Autobots essentially kill the Mini-Con along with his master, as the cockpit piece is attached to Cyclonus when he crashes into the temple and explodes. His character model omits his folded up default cockpit kibble.&lt;br /&gt;
* It is possible to get an alternate &#039;Bad Ending&#039;. This ending can be achieved if Cybertron&#039;s health meter gets to zero. The full motion video of this ending will be unlocked (as well in the gallery), showing Cybertron&#039;s destruction by [[Unicron]].&lt;br /&gt;
* During the end credits of the game, Tidal Wave is doing push-ups while the Decepticlones are all doing jumping jacks and side-bends. So that&#039;s how Decepticons keep in shape.&lt;br /&gt;
* In the &#039;Recruit&#039; difficulty, you need to collect 30 Mini-Cons to form the Matrix Cannon, 35 in the &#039;Veteran&#039; difficulty, and 40 in the &#039;Commander&#039; difficulty.. Which means all of them. All hail the cheats.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.atari.com/transformers/ Official &#039;&#039;Transformers&#039;&#039; game page at Atari.com] (dead link)&lt;br /&gt;
*[https://www.gamespot.com/articles/chartspot-may-2004/1100-6101516/ &#039;&#039;Transformers&#039;&#039; game rankings for May 2004 at Gamespot]&lt;br /&gt;
*[http://www.seibertron.com/transformers/news/transformers-ps2-soundtrack-news/2441/ News post from Seibertron.com for Atari&#039;s announcement of Regurgitator&#039;s involvement]&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armada media]]&lt;br /&gt;
[[Category:Unicron Trilogy video games]]&lt;/div&gt;</summary>
		<author><name>Yehiyorash</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1874714</id>
		<title>Transformers (Armada PS2)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers_(Armada_PS2)&amp;diff=1874714"/>
		<updated>2025-11-14T21:47:58Z</updated>

		<summary type="html">&lt;p&gt;Yehiyorash: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3.5|the English PlayStation 2 game based on &#039;&#039;Armada&#039;&#039;|the Japanese PlayStation 2 game based on G1|The Transformers (G1 PS2)|Transformers}}&lt;br /&gt;
{{Nav-armada}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers&#039;&#039;&lt;br /&gt;
|image=TF atari.jpg&lt;br /&gt;
|caption=[[The Transformers (G1 PS2)|That&#039;s]] not a game. &#039;&#039;[shhhhhlink]&#039;&#039; &#039;&#039;&#039;This&#039;&#039;&#039; is a game!&lt;br /&gt;
|developer=[[Melbourne House]]&lt;br /&gt;
|publisher=[[Atari, Inc.|Atari]]&lt;br /&gt;
|date=[[May 7]], 2004 (EU)&amp;lt;br&amp;gt;[[May 11]], 2004 (NA)&amp;lt;br&amp;gt;2004 (KR)&lt;br /&gt;
|platform=PlayStation 2&lt;br /&gt;
|ratings=ESRB: T&lt;br /&gt;
|credits=Transformers (Armada PS2)/credits&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers&#039;&#039;&#039;&#039;&#039; is a 2004 video game for the [[PlayStation|PlayStation 2]], developed by [[Melbourne House]] and published by [[Atari, Inc.|Atari]]. It is based on the &#039;&#039;[[Transformers: Armada (franchise)|Armada]]&#039;&#039; series, though it does not follow any pre-established storyline. The game features three Autobots traveling around the Earth to retrieve the missing Mini-Cons before the Decepticons. In September 2005, Atari released a &amp;quot;Director&#039;s Cut&amp;quot; of the game exclusively in the UK, which was identical aside from the inclusion of a bonus DVD containing a &amp;quot;Making Of Documentary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Millions of years ago, the [[Mini-Con]]s fled [[Cybertron (planet)|Cybertron]] and crash landed on ancient [[Earth]], going into stasis all around the planet. In the present, the [[Decepticon]]s have conquered nearly all of Cybertron thanks to their [[Decepticlone]] army.  As they overtake [[Iacon (polity)|Iacon]], only [[Optimus Prime (Armada)|Optimus Prime]], [[Hot Shot (Armada)|Hot Shot]], and [[Red Alert (Armada)|Red Alert]] stand in their way. Optimus and [[Megatron (Armada)|Megatron]] face off on a building until they are interrupted by the Mini-Con distress beacon. Both sides head off to Earth to recover the Mini-Cons.&lt;br /&gt;
&lt;br /&gt;
[[Image: Transformers_2004_Video_Game_Fullspeed_Released.jpg|thumb|left|&amp;quot;Finally, the egg cracks open!&amp;quot;]]&lt;br /&gt;
From their headquarters, the Autobots head out one-at-a-time through their space bridge to the different regions around Earth, beginning with the [[Amazon]].  After collecting Mini-Cons scattered around the region and fighting through Decepticlone patrols, they are confronted by [[Cyclonus (Armada)|Cyclonus]] in some ruins at the top of a mountain. Cyclonus declares Earth to now be Decepticon property and leaves one of the Decepticlone Heavy Units to attack them. After destroying the Heavy Unit, the Autobots reunite and discover the Mini-Cons [[Sparkplug (Armada)|Sparkplug]], [[Jolt (Armada)|Jolt]], and [[Longarm (Armada)|Longarm]], who send out a call to the other Mini-Cons on Earth. The three Mini-Cons then partner up with the Autobots.&lt;br /&gt;
&lt;br /&gt;
Following the signal, the Autobots then head to [[Antarctica]]. After making their way through an icy canyon, they come to a large open glacial area. While collecting Mini-Cons and avoiding Decepticlone Sentry Drones, they follow smoke to a human plane that had been shot down. They then make their way to a nearby research facility where a Mini-Con has been discovered and engage the numerous enemy guards. [[Starscream (Armada)|Starscream]] then erupts from the facility in a massive explosion and attacks the Autobot, both with his sword and his jet mode. After defeating Starscream, Optimus orders the Autobots back to the Amazon to stop Cyclonus, unaware that Starscream still functions.&lt;br /&gt;
&lt;br /&gt;
In a deeper part of the Amazon, the Autobots make their way through the terrain and many Decepticlone enemies, including Guerilla Units, Artillery Units, Sentries, and Turrets. They make their way into and through a large ancient pyramid and, after reaching the base, take an elevator to the very top, where they are attacked by Cyclonus in his helicopter mode. After being defeated, Cyclonus crashes into the pyramid and explodes, while the Autobots observe the enemy Dropships flying away towards the [[Atlantic Ocean]].&lt;br /&gt;
&lt;br /&gt;
[[Image: Transformers_2004_Tidal_Wave.jpg|thumb|Your biggest nightmare... literally.]]&lt;br /&gt;
The Dropships arrive at [[Tidal Wave (Armada)|Tidal Wave]], in his massive warship mode, in the Mid-Atlantic. The Autobots make their way across multiple small islands and gain the ability to glide after finding the Mini-Con [[Slipstream (Armada)|Slipstream]]. After fighting Jet Snipers and making it to a high enough island, the Autobot glides onto the warship, avoiding missile fire from its turrets. After fighting the many Decpticlone units on board and finding a way into the ship, they make their way to the warship&#039;s control room and learn that its destination is [[Alaska]]. It is then that Tidal Wave transforms from his warship form to his massive, towering robot form.  Due to his massive size and heavily armored body, the only spot the Autobots are capable of wounding him is his head. After sustaining enough damage, Tidal Wave&#039;s internal systems begin to explode and he collapses into the ocean. &lt;br /&gt;
&lt;br /&gt;
The Autobots then head to Alaska, believing it to be the location of Megatron&#039;s base, and make their way through a large mountainous region. They use a cave system to travel through one of the mountains and up to higher ground. Starscream, piloting a starship, purposely crashes the ship in an attempt to crush the Autobot. The ship ends up on a steep cliff and the Autobots infiltrate it. After making their way through the ship and battling through its Decepticlone crew, they confront Starscream on the bridge. The scuffle causes the cliff edge to be destroyed and the ship is sent plunging into the valley below. The impact of the crash buries the bow deep into the snow, forcing the Autobots to climb their way up and out to the surface. Once they make it out of the ship, they are confronted by Starscream once again. After being defeated, Starscream is interrogated by Optimus Prime. After proving less than cooperative, Starscream is knocked out and Red Alert hacks his warp transponder.&lt;br /&gt;
&lt;br /&gt;
[[Image: Transformers_2004_Unicron_Core.jpg‎|thumb|left|So, this is what a planet-eater&#039;s stomach looks like.]]&lt;br /&gt;
Thanks to the info extracted from Starscream, the Autobots have discovered Megatron&#039;s true base: a volcanic island in the [[Pacific Ocean|Pacific]]. The Autobots are forced to glide and fight through the hundreds of various types of Decepticlones swarming the island. They make their way around the island&#039;s perimeter then up the side of the active volcano at its center. They descend onto a platform built above the lava and Megatron reveals himself and attacks the Autobots. After a long and fierce battle, Megatron is defeated and the volcano begins to erupt.  Optimus Prime attempts to save his nemesis, but after delivering a final bitter insult, Megatron allows himself to fall into the lava and perish. The Autobots escape the volcano and believe they are victorious, unaware that far away, [[Unicron]] looms over Cybertron.&lt;br /&gt;
&lt;br /&gt;
[[Image: Transformers_2004_Cybertron_Ending.jpg|thumb|[[&#039;Til all are one]]!]]&lt;br /&gt;
Unicron hovers over Cybertron and begins to destroy the planet. The Autobots then return to their home with all of the rescued Mini-Cons, who combine their power to give the Autobots the strength to stop Unicron.  Given a special jetpack and extra power, the Autobot flies around Cybertron and into Unicron&#039;s maw itself to attack his core before he can destroy the planet. After suffering enough damage, Unicron utters his final words before his body erupts in a massive explosion. The Autobots and Mini-Cons then celebrate as Cybertron is now safe and at peace.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
* [[Optimus Prime (Armada)|Optimus Prime]] ([[Garry Chalk]])&lt;br /&gt;
* [[Hot Shot (Armada)|Hot Shot]] ([[Dublin James]])&lt;br /&gt;
* [[Red Alert (Armada)|Red Alert]] ([[Daran Norris]])&lt;br /&gt;
|c2=&lt;br /&gt;
* [[Megatron (Armada)|Megatron]] ([[David Kaye]])&lt;br /&gt;
* [[Starscream (Armada)|Starscream]] ([[Matt Hetherington]])&lt;br /&gt;
* [[Cyclonus (Armada)|Cyclonus]] ([[Daran Norris]])&lt;br /&gt;
* [[Tidal Wave (Armada)|Tidal Wave]]&lt;br /&gt;
&lt;br /&gt;
|h3=[[Mini-Con]]s|c3=&lt;br /&gt;
* [[Sparkplug (Armada)|Sparkplug]]&lt;br /&gt;
* [[Jolt (Armada)|Jolt]]&lt;br /&gt;
* [[Longarm (Armada)|Longarm]]&lt;br /&gt;
* [[Leader-1 (Armada)|Leader-1]]&lt;br /&gt;
* [[Crumplezone (Armada)|Crumplezone]]&lt;br /&gt;
* [[Dead End (Armada)|Dead End]]&lt;br /&gt;
&lt;br /&gt;
|h4=Other|c4=&lt;br /&gt;
* [[Unicron]] ([[Matthew Yang King|Matthew King]])&lt;br /&gt;
&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Hidden Mini-Cons===&lt;br /&gt;
{{collist|4|&lt;br /&gt;
* [[Aftershock (Armada)|Aftershock]]&lt;br /&gt;
* [[Airburst]]&lt;br /&gt;
* [[Aurora]]&lt;br /&gt;
* [[Buildup]]&lt;br /&gt;
* [[Bulletproof]]&lt;br /&gt;
* [[Claymore]]&lt;br /&gt;
* [[Comeback]]&lt;br /&gt;
* [[Corona]]&lt;br /&gt;
* [[Covert]]&lt;br /&gt;
* [[Deflector]]&lt;br /&gt;
* [[Discord (Armada)|Discord]]&lt;br /&gt;
* [[Failsafe]]&lt;br /&gt;
* [[Firefight]]&lt;br /&gt;
* [[Flashbang]]&lt;br /&gt;
* [[Fullspeed]]&lt;br /&gt;
* [[Hailstorm (Armada)|Hailstorm]]&lt;br /&gt;
* [[Hawkeye]]&lt;br /&gt;
* [[Highgear]]&lt;br /&gt;
* [[Highjump (Armada)|Highjump]]&lt;br /&gt;
* [[Jumpstart]]&lt;br /&gt;
* [[Kickback (Armada)|Kickback]]&lt;br /&gt;
* [[Knockdown (Armada)|Knockdown]]&lt;br /&gt;
* [[Lock-On]]&lt;br /&gt;
* [[Lookout]]&lt;br /&gt;
* [[Overwatch]]&lt;br /&gt;
* [[Pressurepoint]]&lt;br /&gt;
* [[Rangefinder]]&lt;br /&gt;
* [[Safeguard (Armada)|Safeguard]]&lt;br /&gt;
* [[Shepherd]]&lt;br /&gt;
* [[Shieldwall]]&lt;br /&gt;
* [[Shockpunch]]&lt;br /&gt;
* [[Skirmish]]&lt;br /&gt;
* [[Slapshot]]&lt;br /&gt;
* [[Slipstream (Armada)|Slipstream]]&lt;br /&gt;
* [[Smackdown]]&lt;br /&gt;
* [[Sparkjump]]&lt;br /&gt;
* [[Stronghold]]&lt;br /&gt;
* [[Tractor]]&lt;br /&gt;
* [[Twister (Armada)|Twister]]&lt;br /&gt;
* [[Watchdog (Armada)|Watchdog]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[Image: Autobots_HQ_Iacon_City_Gate.jpg|thumb|Please remove any liquids from your bag before entering the warp gate.]]&lt;br /&gt;
In the game, players take control of one of three [[Autobot]]s ([[Optimus Prime (Armada)|Optimus Prime]], [[Red Alert (Armada)|Red Alert]], or [[Hot Shot (Armada)|Hot Shot]]), each with unique gameplay styles and capable of transforming between modes at any time. The Mini-Cons [[Sparkplug (Armada)|Sparkplug]], [[Longarm (Armada)|Longarm]], and [[Jolt (Armada)|Jolt]] join their toy-partners after the player completes the first level, acting as support fighters that follow the player and shoot at enemies. The player can also &amp;quot;Powerlinx&amp;quot; with their partner Mini-Con, allowing for a Max Payne-style &amp;quot;bullet time&amp;quot; mode, though this drains the player&#039;s health.&lt;br /&gt;
&lt;br /&gt;
Players explore large open environments in third person, finding hidden Mini-Cons (including multiple original Mini-Con characters not part of the [[Transformers: Armada (toyline)|toyline]]) and battling generic Decepticlone forces and larger Decepticon bosses. Once collected, up to four Mini-Cons can be equipped at a time, one for each of the controller&#039;s shoulder buttons, each of which gives the player access to a new weapon or ability. Some combinations of Mini-Cons also have additional synergistic effects, such as faster weapon recharging or a larger life meter. Players can leave levels without completing them through [[warp gate]]s, and return to any previously-played level to discover more areas using their newly collected Mini-Cons. In addition to Mini-Cons, players can also collect [[Data-Con]]s that unlock bonus features in the game&#039;s main menu, including game artwork (development sketches, renders, and the like), toy instructions, toy prototype photos, the toy pack-in mini-comics, and five previously-unavailable-elsewhere [[The Transformers (franchise)|Generation 1]]-era [[public service announcement|PSA]]s.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
Melbourne House&#039;s [[Gavin Parker]] composed much of the in-game music while [[Ric Formosa]], [[Danny Beckerman]], and [[Ricky Edwards]] provided the music for the cinematic sequences. American band [[Dropbox]] and Australian band [[Regurgitator]] were recruited to create their versions of the classic &#039;&#039;Transformers&#039;&#039; [[theme song]] to promote the game, while funk band [[The Brown Hornet]] sung over the end credits.&lt;br /&gt;
&lt;br /&gt;
===Tracks===&lt;br /&gt;
{{collist|3|&lt;br /&gt;
# Amazon Theme 1 &lt;br /&gt;
# Amazon Theme 2&lt;br /&gt;
# Antarctica Theme&lt;br /&gt;
# Starscream Fight Theme 1&lt;br /&gt;
# Deep Amazon Theme 1&lt;br /&gt;
# Deep Amazon Theme 2&lt;br /&gt;
# Cyclonus Fight Theme (by Regurgitator)&lt;br /&gt;
# Mid-Atlantic Theme&lt;br /&gt;
# Tidal Wave Fight Theme&lt;br /&gt;
# Alaska Theme 1&lt;br /&gt;
# Alaska Theme 2&lt;br /&gt;
# Starship Theme 1&lt;br /&gt;
# Starship Theme 2&lt;br /&gt;
# Starscream Fight Theme 2&lt;br /&gt;
# Pacific Island Theme&lt;br /&gt;
# Megatron Fight Theme&lt;br /&gt;
# Cybertron 1&lt;br /&gt;
# Cybertron 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Themes===&lt;br /&gt;
# &#039;&#039;Transformers: Armada&#039;&#039; television theme&lt;br /&gt;
# &#039;&#039;Transformers&#039;&#039; orchestral theme arranged by [[Ric Formosa]]&lt;br /&gt;
# &#039;&#039;Transformers&#039;&#039; by [[The Brown Hornet]]&lt;br /&gt;
# &#039;&#039;Transformers&#039;&#039; theme by [[Dropbox]]&lt;br /&gt;
# &#039;&#039;Transformers&#039;&#039; theme by [[Regurgitator]]&lt;br /&gt;
# &#039;&#039;Wishbone&#039;&#039; by Dropbox&lt;br /&gt;
&lt;br /&gt;
==Cut Content==&lt;br /&gt;
As with many games, &#039;&#039;Transformers&#039;&#039; has a good chunk of content which was cut or changed prior to release. A non-exhaustive list includes:&lt;br /&gt;
&lt;br /&gt;
* Jetbikes were ridable vehicles which could carry the player and Medium Units. Medium Units piloting the Jetbike can be observed delivering out-of-range Medium Units to the player in order to sustain firefights. As the Jetbike is only a two-seater, this isn&#039;t a very effective way of transporting troops. The bike also has built-in machine guns which the player can utilize as a weapon.&lt;br /&gt;
* Unused data suggests that [[Scavenger (Armada)|Scavenger]] and [[Smokescreen (Armada)|Smokescreen]] were once intended to be playable characters. Unfortunately, it appears there wasn&#039;t much work put into them before they were cut.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)#Cut_Characters Cut Characters - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Two additional enemy types, the Lightning Rod and Heavy Tank, were cut during development. While a plethora of enemies were conceptualized for the game, these two in particular got far enough into development to have been implemented into the game to some extent. Concept art of the Lightning Rod can be viewed in the Extras Menu, while the Heavy Tank only appears in two Pacific Island storyboards. &lt;br /&gt;
* At least &#039;&#039;&#039;&#039;&#039;21&#039;&#039;&#039;&#039;&#039; Mini-Cons were cut from the game. Three of the most notable ones include:&lt;br /&gt;
** Endgame (Dark Energon Gun) can summon a black hole which deals an absurd amount of damage to enemies. Enemies who don&#039;t immediately perish from its immense power will ragdoll and get sucked into its center whilst taking damage. The player can charge the Dark Energon Gun to increase the size of the black hole. This Mini-Con was cut very late in development and has most of its data present in the final game. Endgame was originally found on the lone Dropship patrolling the volcano in the Pacific Island level. The Mini-Con&#039;s appearance would have been similar to [[Twister (Armada)|Twister]], with a red color palette. &lt;br /&gt;
** Bug-Out (Emergency Warp Gate) can summon an emergency warp gate in front of the player, returning them to HQ. However, this only functions one-way, with the player unable to immediately return to the spot they were warped from.&lt;br /&gt;
** Fake-Out (Decoy Launcher) is described as summoning a holographic projection of the Autobot to lure enemies. Fake-Out is the least functional, as its holographic projection is a mere half-ellipse which fails to distract enemies.&lt;br /&gt;
** Other Mini-Cons which were cut include a tier 1 Ribbon Beam, an upgraded Energon Shield, a tier 1 Heavy Cannon, and a stronger version of the Impact Gun. Some of the more peculiar cut Mini-Cons include a Repulsion Beam, an Airstrike weapon, an Energon Whip, and a &amp;quot;Cold Projector&amp;quot;. It&#039;s difficult to ascertain how these particular Mini-Cons could have functioned.&lt;br /&gt;
* Development sketches unlocked in the game show that several characters were ultimately dropped from the original plans. [[Demolishor (Armada)|Demolishor]] was to be a level-boss in the caves, and [[Tidal Wave (Armada)|Tidal Wave]]&#039;s partner Mini-Con [[Ramjet (Armada)|Ramjet]] was going to harass players before they could board the Decepticon battleship.&lt;br /&gt;
* Design sketches reveal that initial plans for the levels were different than what is present in the final game.&lt;br /&gt;
** The Amazon and Deep Amazon levels were originally merged, with Cyclonus being the boss of the level.&lt;br /&gt;
** Antarctica originally featured objectives present in both the Alaska and Starship levels, with Demolishor being the boss fight.&lt;br /&gt;
** Pacific Island (which was initially named Easter Island) originally featured objectives from Mid-Atlantic, such as boarding and fighting Tidal Wave. There was also an additional level nicknamed &amp;quot;Volcano&amp;quot; which was cut, with its concepts being implemented into Pacific Island.&lt;br /&gt;
* Most of the music underwent changes prior to release. A few music tracks were cut from the game as well.&lt;br /&gt;
** [https://www.youtube.com/watch?v=mca-yIuEMaU An early version of Tidal Wave&#039;s theme] features flailing guitars one minute into the soundtrack. &lt;br /&gt;
** [https://www.youtube.com/watch?v=i9bi2o0e7e4 Cyclonus&#039; theme was completely different.]&lt;br /&gt;
** Probably by accident, the [https://www.youtube.com/watch?v=SYXEBld4SRs&amp;amp;list=PLiCxnQ1A26wj6orm-2slM2Z10J71oHSMW&amp;amp;index=46 intro to Megatron&#039;s boss theme] doesn&#039;t play, instead going straight into the main composition when the fight begins. Whoops.&lt;br /&gt;
** An early build contains an [https://www.youtube.com/watch?v=4tig4a6e7do instrumental version of the &#039;&#039;Armada&#039;&#039; cartoon theme.]&lt;br /&gt;
* Earlier iterations of Pacific Island featured rainy weather. While rain effects are disabled on the level, various regions of the level are still set up for rainfall.&lt;br /&gt;
* The game&#039;s difficulties, in descending order, are internally referred to as Normal, Hard, and Extreme. Unused text indicate that an Easy difficulty was cut.&lt;br /&gt;
** Also evident by unused text, the Turbo Mode cheat code was considered to be a difficulty mode at some point, with Extras Menu items locked behind it.&lt;br /&gt;
* A variety of audio transmissions belonging to both the Autobots and Decepticons were cut. These only exist in text and were not professionally voice-acted.&amp;lt;ref&amp;gt;[https://tcrf.net/Transformers_(PlayStation_2,_International)/Unused_Text#Cut_Transmissions Cut Transmissions - Unused Text - Transformers (PlayStation 2, International) - The Cutting Room Floor]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** The Autobot transmissions detail Scavenger, Smokescreen, [[Jetfire (Armada)|Jetfire]], [[Blurr (Armada)|Blurr]], and [[Side Swipe (Armada)|Side Swipe]] investigating the &amp;quot;Hyper Power cloning tech&amp;quot; being used to create the Decepticlones on [[Junkion (planet)|Junkion]]. It&#039;s eventually discovered that Decepticon forces raided Junkion to steal the Hyper Power cloning tech and left the planet in ruin. The transmissions eventually conclude with Junkion being destroyed by a monster, with it heading straight for Cybertron.&lt;br /&gt;
** Decepticon audio transmissions often involved Megatron bickering with his troops or demanding they complete various tasks. Tidal Wave speaks in the Mid-Atlantic transmission, while [[Sideways (Armada)|Sideways]] shows up to intimidate Megatron on Unicron&#039;s behalf in the Pacific Island transmission.&lt;br /&gt;
* A clip of Megatron proclaiming &amp;quot;I still function!&amp;quot; to act as sequel bait was cut from the credits.&lt;br /&gt;
* At some point in development, Data-Cons were referred to as [[Golden Disk (disambiguation)|Golden Disks]].&lt;br /&gt;
&lt;br /&gt;
==Demos==&lt;br /&gt;
Prior to the game&#039;s release, Atari distributed demo discs for the game, consisting of the &amp;quot;Amazon Basin&amp;quot; level playable with a single character. In the UK, fans could sign up online&amp;lt;ref&amp;gt;{{citesocial|link=https://www.neo-geo.com/forums/index.php?threads/free-transformers-demo-disc-ps2.81221/|name=MVS Matt|site=Neo-Geo|title=Free Transformers Demo Disc (PS2)|year=2004|month=04|day=26}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{citesocial|quote=&#039;Transformers&#039; demo&amp;lt;br&amp;gt;Complete the form below to receive a &#039;Transformers&#039; demo CD and, if you wish, receive updates from Atari. CDs will be despatched within 28 days. Offer available within UK only.|link=https://web.archive.org/web/20060425192437/http://www.jointhelist.com:80/atari/tf/transformers.html|site=Atari}}&amp;lt;/ref&amp;gt; to receive a free copy of &#039;&#039;Transformers: Red Alert&#039;&#039; in the mail.&amp;lt;ref&amp;gt;{{citesocial|quote=So I got a pleasant surprise this afternoon in the post, my very own copy of the Transformers game Demo: Red Alert version. [...] As it&#039;s a demo version these options are limited however and only Red Alert is selectable as the title of the Demo suggests. You can however check out both Hot Shot and Optimus Prime sitting in their chairs. A nice touch is Hot Shot tapping his fingers and wiggling his knees, signifying his impatience to start the battle. Prime and Red Alert sit still, only moving slightly. Once a character is selected you may choose which level to tackle, the only selectable level is the Amazon Basin.|link=https://web.archive.org/web/20041030193238/http://www.tfw2005.com/boards/showthread.php?t=43688|name=Twin Twist|site=TFW2005|title=Game Demo Review: Transformers (Red Alert)|year=2004|month=04|day=17}}&amp;lt;/ref&amp;gt; &#039;&#039;Transformers: Optimus Prime&#039;&#039; was offered for free to customers who pre-ordered the game from {{w|Game (retailer)|GAME}}. &#039;&#039;Transformers: Hot Shot&#039;&#039; was distributed via the &#039;&#039;{{w|MCV/Develop|MCV}}&#039;&#039; trade magazine,&amp;lt;ref&amp;gt;{{citesocial|quote=Ok i dont know if this should go here as it is only a first play of the demo given free with MCV today and should be on PS2 official magazine this month.|link=https://bordersdown.net/forum/gaming/first-play/9104-transformers-ps2-1-level-demo|name=Family Fry|site=Bordersdown|title=Transformers (PS2 1 Level Demo)|year=2004|month=04|day=02}}&amp;lt;/ref&amp;gt; and likely via other means. Issue #46 of &#039;&#039;{{w|PlayStation Official Magazine – UK#Official UK PlayStation 2 Magazine|Official PlayStation 2 Magazine}}&#039;&#039; came with a customary demo disc featuring &#039;&#039;Transformers&#039;&#039; amongst other titles.&amp;lt;ref&amp;gt;{{citesocial|quote=I recently picked up the last disk i needed to have all 3 character demos from the Armada PS2 game. Didn&#039;t know till recently that hotshot had a separate demo, the only one I knew of was the PS2 Magazine release. &lt;br /&gt;
Demo L-R Hotshot, Red Alert, Optimus Prime|link=https://twitter.com/walruslaw/status/1326675533321572354|name=walruslaw|site=Twitter|year=2020|month=11|day=11}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{citesocial|quote=Unused Megatron Mock Quotes (If they were used in the game, I&#039;ve never heard them!), with one of them exclusive to the PS2 Magazine #46 Demo|link=https://www.tfw2005.com/boards/threads/transformers-armada-ps2-demo-alpha-unreleased-material-thread.1157862/#post-16061094|name=bullettrain|site=TFW2005|title=TRANSFORMERS ARMADA &amp;lt;nowiki&amp;gt;[PS2] DEMO / ALPHA / UNRELEASED MATERIAL THREAD&amp;lt;/nowiki&amp;gt;|year=2018|month=08|day=18}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{citesocial|quote=Great news for the UK, there´s even more Transformers PS2 goodness coming your way! In addition to the Red Alert demo mailed out by Atari, there are two other demo discs, each featuring the game´s other playable characters, Optimus Prime and Hot Shot. The Optimus Prime demo is available in &#039;&#039;&#039;Game&#039;&#039;&#039; stores across the UK free of charge when you pre-order (just ask for the demo disc at the counter), and the Hot Shot demo is packed in with this month´s issue of the Official Playstation 2 Magazine. So there´s lots more PS2 fun out there for UK fans right now - grab those demo discs while you can!|link=https://www.seibertron.com/transformers/news/hot-shot-and-optimus-prime-ps2-game-demo039s-for-t/2490/|site=Seibertron|title=Hot Shot and Optimus Prime PS2 Game Demo&#039;s For The UK|year=2004|month=04|day=23}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Impressions and sales==&lt;br /&gt;
The game was well received by critics and fans alike, and at the time was often considered to be the best of all &#039;&#039;Transformers&#039;&#039; video games, despite this being damning with faint praise. Some review sites and magazines seemed to reject the game outright for [[GEEWUN|not being based]] on the [[The Transformers (franchise)|Generation 1]] series, though some seemed to begrudgingly accept it due to the gameplay and graphic flair, the latter being one notable standout considering the difficulty of developing games for the PS2, especially as the game sported graphical effects not commonly found in most titles of the era while also maintaining a smooth framerate.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=uC0_ylWrOB8 PS2 Atari Melbourne House Transformers Graphics and foliage]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most common actual &#039;&#039;gameplay-related&#039;&#039; complaints are the disappointingly small roster of characters, sometimes stiff control, high difficulty level (not born of bad design, the game is just set too &#039;&#039;tough&#039;&#039;), and a lack of a &amp;quot;directional&amp;quot; guide resulting in players getting lost in the vast environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transformers&#039;&#039; was the #7 top-selling game across all consoles for the month of May 2004... and that&#039;s only because the incredibly popular &amp;quot;Red Dead Revolver&amp;quot; was on two different consoles.  On the PlayStation 2 alone, &#039;&#039;Transformers&#039;&#039; ranked #6.  It sold over 600,000 copies by the time the &amp;quot;Directors Cut&amp;quot; was released, although the total was ultimately less than what Atari had hoped for.&lt;br /&gt;
&lt;br /&gt;
In 2010, &#039;&#039;Transformers&#039;&#039; was ranked #83 in the Top 100 PlayStation 2 Games list by IGN.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20101029212350/http://www.ign.com/top-ps2-games/83 Transformers - #83 Top PS2 Games - IGN]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cancelled follow-ups==&lt;br /&gt;
In an interview with Eurogamer, director and executive producer [[Andrew Carter]] mentioned the possibility of future sequels being released on non-PS2 hardware.&amp;lt;ref&amp;gt;[https://www.eurogamer.net/articles/i_transformers_ps2 Melbourne House: Transform! - Eurogamer]&amp;lt;/ref&amp;gt; The team developed a pitch for a PlayStation Portable game, titled &#039;&#039;Transformers: 2nd Strike&#039;&#039;, which reused assets from the PS2 game but featured strategy gameplay more conducive to the portable format. However, this never made it past the proof of concept stage.&amp;lt;ref&amp;gt;[https://www.allspark.com/a-look-at-transformers-2nd-strike-the-psp-armada-game-port-that-never-was/ A look at &amp;quot;Transformers: 2nd Strike&amp;quot;, the PSP Armada game port that never was - The Allspark]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melbourne House had also begun work on a sequel based in part upon the &#039;&#039;[[Transformers: Cybertron (franchise)|Cybertron]]&#039;&#039; series. The general story for the sequel would have placed the game immediately after the ending of the &#039;&#039;Armada&#039;&#039; game, with the death of Unicron causing a black hole to form near Cybertron. In order to save the planet, players would have to travel around the galaxy, visit different worlds, and gather keys in order to transform Cybertron and save it from destruction. However, according to a member of the Melbourne House team, the &#039;&#039;Cybertron&#039;&#039; game was only a few months into development when Atari moved the studio onto a different project, effectively nixing the sequel.&lt;br /&gt;
&lt;br /&gt;
Dang.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Transformers references===&lt;br /&gt;
* Some of the dialog used in cutscenes is recycled from &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Real-world references===&lt;br /&gt;
*Each of the locations on Earth (except for Alaska, for some reason) are given geographic coordinates if the player presses the circle button in the Drop Zone select menu.&lt;br /&gt;
**The Amazon&#039;s coordinates are given as 10S-60W, which would place the level in the [[Brazil|Brazilian]]state of {{w|Mato Grosso}}, about 64km from the town of {{w|Aripuanã}}.&lt;br /&gt;
**Antarctica&#039;s coordinates are given as 66S-33W, which would place it in the open water of the {{w|Weddell Sea}}, nowhere near land!&lt;br /&gt;
**The Deep Amazon&#039;s coordinates are given as 12S-70W, which would place it on the banks of the {{w|Las Piedras River}} within the {{w|Department of Madre de Dios}}, Peru.&lt;br /&gt;
**The Mid-Antlanic&#039;s coordinates are given as 43N-29W, which would place the atoll roughly 456km directly north of the {{w|Azores}}.&lt;br /&gt;
**The Pacific Island&#039;s coordinates are given as 25S-150W, which would place the island roughly 184km southwest of the French Polynesian island of {{w|Tubuai}}.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* A rare glitch sometimes occurs at Megatron&#039;s death, in which when he falls down, his tank barrel sticks out of...[[Anatomic euphemism#Gearbox|an unusual location on his body]].&lt;br /&gt;
* Very rarely, enemies can end up underneath the map. While it&#039;s impossible for you to actually shoot them, their projectiles can hit you just fine!&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
[[Image: Optimus_Prime_Ragdoll_Effect.jpg|thumb|Ouch.]]&lt;br /&gt;
*&#039;&#039;Transformers&#039;&#039; uses Melbourne House&#039;s proprietary game engine, allowing for large, detailed outdoor levels with no slowdown. An impressive feat of the engine is allowing for many ragdolls to be on-screen at once. Oh and of course, be prepared for your character to ragdoll around &#039;&#039;a lot.&#039;&#039;&lt;br /&gt;
* At the game&#039;s launch party, Atari&#039;s venue served several [[Mini-Con Madness (Armada)|signature drinks]] named for the game-exclusive Mini-Cons.&lt;br /&gt;
* Hidden in the files of the game is the first story draft written for the game.&amp;lt;ref&amp;gt;Found in all versions of the retail game at &#039;&#039;tfa.zip\LEVELS\EPISODES\07_EASTERISLAND\CINEMA\MEGATRONSAYS1-3.CS&#039;&#039;&amp;lt;/ref&amp;gt; It features many characters who appear in the &#039;&#039;Armada&#039;&#039; cartoon series and a completely different premise. The full story can be read [https://pastebin.com/3RRg29vS here.]&lt;br /&gt;
* One of the game&#039;s working titles was &#039;&#039;Transformers Armada: Prelude to [[Transformers: Energon (franchise)|Energon]]&#039;&#039;. Another one, used in pack-in [[catalog]]s during the &#039;&#039;[[Transformers: Energon (toyline)|Energon]]&#039;&#039; line, was &#039;&#039;Transformers Armada: Battle for Energon&#039;&#039;.&lt;br /&gt;
* During his boss battle, Cyclonus is shown with the cockpit design similar to the third mode of his Mini-Con partner Crumplezone, indicating the latter being Powerlinxed with him. This would mean that the Autobots essentially kill the Mini-Con along with his master, as the cockpit piece is attached to Cyclonus when he crashes into the temple and explodes. His character model omits his folded up default cockpit kibble.&lt;br /&gt;
* It is possible to get an alternate &#039;Bad Ending&#039;. This ending can be achieved if Cybertron&#039;s health meter gets to zero. The full motion video of this ending will be unlocked (as well in the gallery), showing Cybertron&#039;s destruction by [[Unicron]].&lt;br /&gt;
* During the end credits of the game, Tidal Wave is doing push-ups while the Decepticlones are all doing jumping jacks and side-bends. So that&#039;s how Decepticons keep in shape.&lt;br /&gt;
* In the &#039;Recruit&#039; difficulty, you need to collect 30 Mini-Cons to form the Matrix Cannon, 35 in the &#039;Veteran&#039; difficulty, and 40 in the &#039;Commander&#039; difficulty.. Which means all of them. All hail the cheats.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.atari.com/transformers/ Official &#039;&#039;Transformers&#039;&#039; game page at Atari.com] (dead link)&lt;br /&gt;
*[https://www.gamespot.com/articles/chartspot-may-2004/1100-6101516/ &#039;&#039;Transformers&#039;&#039; game rankings for May 2004 at Gamespot]&lt;br /&gt;
*[http://www.seibertron.com/transformers/news/transformers-ps2-soundtrack-news/2441/ News post from Seibertron.com for Atari&#039;s announcement of Regurgitator&#039;s involvement]&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Armada media]]&lt;br /&gt;
[[Category:Unicron Trilogy video games]]&lt;/div&gt;</summary>
		<author><name>Yehiyorash</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Reginald_Danco&amp;diff=1874407</id>
		<title>Reginald Danco</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Reginald_Danco&amp;diff=1874407"/>
		<updated>2025-11-13T04:15:41Z</updated>

		<summary type="html">&lt;p&gt;Yehiyorash: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Reginald Danco is a [[human]] from the [[live-action film series|live-action film continuity]].&#039;&#039;&lt;br /&gt;
[[File:Sector71_reginald_danco.jpg|thumb|250px]]&lt;br /&gt;
Loyal first mate to Captain [[Archibald Witwicky]] on his fateful final voyage, &#039;&#039;&#039;Reginald Danco&#039;&#039;&#039; is a superstitious old sailor who has seen and experienced too much in his many years on the seas to believe that there aren&#039;t forces at work in the world beyond human ken. Some of these forces he reveres, but should any of them pose a danger to him or those close to him, he won&#039;t hesitate to fight back against the unknown.&lt;br /&gt;
&lt;br /&gt;
Danco is a member of the [[First Seven]], the group who would eventually found the covert government organization [[Sector Seven]].&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===IDW &#039;&#039;Transformers&#039;&#039; movie comic prequels===&lt;br /&gt;
[[Image:Movieprequel2_danco.jpg|left|thumb]]&lt;br /&gt;
When Captain Witwicky&#039;s [[1897]] [[Arctic]] expedition was stymied by frozen seas, Danco was among the men who set out to break the ice. The reaction of the expedition&#039;s sled dogs to something buried in the ice piqued Witwicky&#039;s interest, but Danco advocated leaving well enough alone, believing that a spate of bad luck that had plagued the voyage was the work of the Fates, trying to keep them away from whatever was buried there. Witwicky, unfortunately for him, put no stock in Danco&#039;s superstitions, and broke the ice with a pick, tumbling into an ice cave that contained a gigantic frozen [[Megatron (Movie)|metal man]]. {{storylink|Movie Prequel issue 2|Movie Prequel #2}} Danco ventured into the cave to save his captain, and also laid eyes on the beast, considering it nothing less than the Devil himself. {{storylink|Original}}&lt;br /&gt;
&lt;br /&gt;
By the time the crew returned to [[United States of America|America]], it was evident that Witwicky&#039;s exposure to the metal man had unhinged his mind, as he had filled sheet upon sheet of paper with scrawls and diagrams before eventually going blind. {{storylink|Movie Prequel issue 2|Movie Prequel #2}} Danco brought him to the Boston Secure Hospital, where he was interviewed by [[Walter Simmons]] and [[Theodore Joseph Wells]], two adventurers drafted by the United States government to investigate the otherwordly claims the captain was now making. When Wells dismissed Witwicky&#039;s claims as madness, that was the last straw for Danco, and he assaulted Wells in the corridor outside. Simmons defused the confrontation, and requested that Danco lead them back to the Arctic so they could see the creature for themselves. He wanted to wait until Witwicky was better, but sadly, as Simmons informed him, that was not to be.&lt;br /&gt;
&lt;br /&gt;
Two months later, the group—joined by Secret Service agent [[Billy North]], metallurgist [[Jack Arden]], explosives expert [[Philippe Bowen]], and geologist [[Theodore Grant]]—returned to the ice cave, and Danco proved his captain&#039;s claims true. As the scientists marvelled at the metal man, Danco confided in North than he believed it should be destroyed, not studied. In entering the cave, however, the group had triggered a signal that soon summoned [[Jetfire (Movie)|another of the metal man&#039;s kind]], which began attacking the men. Coordinating the different skills of the team, Danco quickly put a plan into motion that allowed them to blow the ice sheet out from under the robot&#039;s feet, sending it plummeting into the freezing waters. North, alas, did not survive the battle, but Danco vowed to stand by Simmons and the others to avenge him by learning as much as they could about the robots in order to destroy them. {{storylink|Original}}&lt;br /&gt;
&lt;br /&gt;
In [[1899]], as construction of an environment dome began around the site of the &amp;quot;Mega-Man&amp;quot;, as they were now calling it, Danco worriedly observed how Simmons had begun talking to the creature. Three years later, in [[1902]], Danco was manning the radio at the group&#039;s base when a report came through that a [[AllSpark#Movie|mysterious metal cube]] had been discovered in the Colorado River. He didn&#039;t believe news of this find would be enough to drag Simmons away from the Mega-Man...until it was revealed the cube was covered in the same symbols as the metal titan... {{storylink|Movie Prequel issue 2|Movie Prequel #2}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Transformers: Beginnings&#039;&#039;====&lt;br /&gt;
{{voiceactor|Unknown}}&lt;br /&gt;
{{note|Transformers: Beginnings is a condensed, flash-animated retelling of the [[IDW Publishing|IDW]] [[Transformers: Movie Prequel |Movie Prequel]] that is detailed above this section.}} &lt;br /&gt;
{{storylink|Transformers: Beginnings (Movie)|Transformers: Beginnings}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Danco first appears, sans first name, in the second issue of IDW&#039;s [[Transformers: Movie Prequel |Movie Prequel]] comic book. A few pages and a few years after his introduction, a character with a similar appearance to Danco is shown to be part of Simmons&#039;s group, so when author [[John Barber]] brought the character back for the &#039;&#039;[[Transformers: Sector 7|Sector 7]]&#039;&#039; comic book, he decided to declare them the same guy.&lt;br /&gt;
*Danco&#039;s last name is possibly a reference to Belgian explorer Émile Danco, who led the {{w|Belgian Antarctic Expedition}} from 1897 to 1899.&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Danco, Reginald}}&lt;br /&gt;
[[Category:Comic-only humans]]&lt;br /&gt;
[[Category:Dark of the Moon humans]]&lt;br /&gt;
[[Category:Movie humans]]&lt;br /&gt;
[[Category:Sector Seven]]&lt;/div&gt;</summary>
		<author><name>Yehiyorash</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Reginald_Danco&amp;diff=1874393</id>
		<title>Reginald Danco</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Reginald_Danco&amp;diff=1874393"/>
		<updated>2025-11-13T03:19:06Z</updated>

		<summary type="html">&lt;p&gt;Yehiyorash: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Reginald Danco is a [[human]] from the [[live-action film series|live-action film continuity]].&#039;&#039;&lt;br /&gt;
[[File:Sector71_reginald_danco.jpg|thumb|250px]]&lt;br /&gt;
Loyal first mate to Captain [[Archibald Witwicky]] on his fateful final voyage, &#039;&#039;&#039;Reginald Danco&#039;&#039;&#039; is a superstitious old sailor who has seen and experienced too much in his many years on the seas to believe that there aren&#039;t forces at work in the world beyond human ken. Some of these forces he reveres, but should any of them pose a danger to him or those close to him, he won&#039;t hesitate to fight back against the unknown.&lt;br /&gt;
&lt;br /&gt;
Danco is a member of the [[First Seven]], the group who would eventually found the covert government organization [[Sector Seven]].&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===IDW &#039;&#039;Transformers&#039;&#039; movie comic prequels===&lt;br /&gt;
[[Image:Movieprequel2_danco.jpg|left|thumb]]&lt;br /&gt;
When Captain Witwicky&#039;s [[1897]] [[Arctic]] expedition was stymied by frozen seas, Danco was among the men who set out to break the ice. The reaction of the expedition&#039;s sled dogs to something buried in the ice piqued Witwicky&#039;s interest, but Danco advocated leaving well enough alone, believing that a spate of bad luck that had plagued the voyage was the work of the Fates, trying to keep them away from whatever was buried there. Witwicky, unfortunately for him, put no stock in Danco&#039;s superstitions, and broke the ice with a pick, tumbling into an ice cave that contained a gigantic frozen [[Megatron (Movie)|metal man]]. {{storylink|Movie Prequel issue 2|Movie Prequel #2}} Danco ventured into the cave to save his captain, and also laid eyes on the beast, considering it nothing less than the Devil himself. {{storylink|Original}}&lt;br /&gt;
&lt;br /&gt;
By the time the crew returned to [[United States of America|America]], it was evident that Witwicky&#039;s exposure to the metal man had unhinged his mind, as he had filled sheet upon sheet of paper with scrawls and diagrams before eventually going blind. {{storylink|Movie Prequel issue 2|Movie Prequel #2}} Danco brought him to the Boston Secure Hospital, where he was interviewed by [[Walter Simmons]] and [[Theodore Joseph Wells]], two adventurers drafted by the United States government to investigate the otherwordly claims the captain was now making. When Wells dismissed Witwicky&#039;s claims as madness, that was the last straw for Danco, and he assaulted Wells in the corridor outside. Simmons defused the confrontation, and requested that Danco lead them back to the Arctic so they could see the creature for themselves. He wanted to wait until Witwicky was better, but sadly, as Simmons informed him, that was not to be.&lt;br /&gt;
&lt;br /&gt;
Two months later, the group—joined by Secret Service agent [[Billy North]], metallurgist [[Jack Arden]], explosives expert [[Philippe Bowen]], and geologist [[Theodore Grant]]—returned to the ice cave, and Danco proved his captain&#039;s claims true. As the scientists marvelled at the metal man, Danco confided in North than he believed it should be destroyed, not studied. In entering the cave, however, the group had triggered a signal that soon summoned [[Jetfire (Movie)|another of the metal man&#039;s kind]], which began attacking the men. Coordinating the different skills of the team, Danco quickly put a plan into motion that allowed them to blow the ice sheet out from under the robot&#039;s feet, sending it plummeting into the freezing waters. North, alas, did not survive the battle, but Danco vowed to stand by Simmons and the others to avenge him by learning as much as they could about the robots in order to destroy them. {{storylink|Original}}&lt;br /&gt;
&lt;br /&gt;
In [[1899]], as construction of an environment dome began around the site of the &amp;quot;Mega-Man&amp;quot;, as they were now calling it, Danco worriedly observed how Simmons had begun talking to the creature. Three years later, in [[1902]], Danco was manning the radio at the group&#039;s base when a report came through that a [[AllSpark#Movie|mysterious metal cube]] had been discovered in the Colorado River. He didn&#039;t believe news of this find would be enough to drag Simmons away from the Mega-Man...until it was revealed the cube was covered in the same symbols as the metal titan... {{storylink|Movie Prequel issue 2|Movie Prequel #2}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Transformers: Beginnings&#039;&#039;====&lt;br /&gt;
{{voiceactor|Unknown}}&lt;br /&gt;
{{note|Transformers: Beginnings is a condensed, flash-animated retelling of the [[IDW Publishing|IDW]] [[Transformers: Movie Prequel |Movie Prequel]] that is detailed above this section.}} &lt;br /&gt;
{{storylink|Transformers: Beginnings (Movie)|Transformers: Beginnings}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Danco first appears, sans first name, in the second issue of IDW&#039;s [[Transformers: Movie Prequel |Movie Prequel]] comic book. A few pages and a few years after his introduction, a character with a similar appearance to Danco is shown to be part of Simmons&#039;s group, so when author [[John Barber]] brought the character back for the &#039;&#039;[[Transformers: Sector 7|Sector 7]]&#039;&#039; comic book, he decided to declare them the same guy.&lt;br /&gt;
*Danco&#039;s last name appears to be a reference to Belgian explorer Émile Danco, who led the {{w|Belgian Antarctic Expedition}} from 1897 to 1899.&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Danco, Reginald}}&lt;br /&gt;
[[Category:Comic-only humans]]&lt;br /&gt;
[[Category:Dark of the Moon humans]]&lt;br /&gt;
[[Category:Movie humans]]&lt;br /&gt;
[[Category:Sector Seven]]&lt;/div&gt;</summary>
		<author><name>Yehiyorash</name></author>
	</entry>
</feed>