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	<updated>2026-05-22T05:33:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Primitive&amp;diff=489685</id>
		<title>Primitive</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Primitive&amp;diff=489685"/>
		<updated>2010-08-12T03:43:52Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: /* Generation 1 cartoon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;The Primitives are a group of Transformers from the [[Generation 1 (franchise)|Generation 1]] [[continuity family]]. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Primitives Calling.jpg|right|500px|thumb|Gathering of the most savage and destructive beings in the universe, or MENSA]]&lt;br /&gt;
The &#039;&#039;&#039;Primitives&#039;&#039;&#039; are a group of Transformers, all featuring robot animal [[alternate mode]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1 cartoon===&lt;br /&gt;
[[Primacron]] built some of the primitives in the ancient past. Over time, he improved his work, building them bigger and nastier until his greatest achievement, [[Unicron]] turned on him, deciding not to allow himself to be controlled by Primacron. Unicron attacked Primacron&#039;s lab. Primacron survived. [[Oracle (G1)|Primacron&#039;s assistant]]&#039;s body was destroyed, but his life essence escaped.&lt;br /&gt;
&lt;br /&gt;
In 2006, the Primitives were brought together by Primacron&#039;s assistant to combat the threat posed by the scientist and his latest creation, [[Tornedron]]. The assistant hoped that the Primitives&#039; &amp;quot;simple instincts&amp;quot; could overcome the brilliant scientist&#039;s complex plans. The assistant was proved correct when Grimlock broke into Primacron&#039;s control room and toggled the &amp;quot;reverse switch,&amp;quot; a solution that eluded Primacron himself. Reversing the energy polarity destroyed Tornedron and reversed all the destruction he caused. {{storylink|Call of the Primitives}}&lt;br /&gt;
&lt;br /&gt;
==List of Primitives==&lt;br /&gt;
====Autobots====&lt;br /&gt;
*[[Dinobot (G1)|Dinobots]]&lt;br /&gt;
**[[Grimlock (G1)|Grimlock]]&lt;br /&gt;
**[[Sludge (G1)|Sludge]]&lt;br /&gt;
**[[Slag (G1)|Slag]]&lt;br /&gt;
**[[Swoop (G1)|Swoop]]&lt;br /&gt;
**[[Snarl (G1)|Snarl]]&lt;br /&gt;
&lt;br /&gt;
*[[Sky Lynx (G1)|Sky Lynx]]&lt;br /&gt;
*[[Mini-Cassette|Mini-Cassettes]]&lt;br /&gt;
**[[Ramhorn]]&lt;br /&gt;
**[[Steeljaw (G1)|Steeljaw]]&lt;br /&gt;
&lt;br /&gt;
====Decepticons====&lt;br /&gt;
*[[Predacon (G1)|Predacons]]&lt;br /&gt;
**[[Razorclaw (G1)|Razorclaw]]&lt;br /&gt;
**[[Divebomb (G1)|Divebomb]]&lt;br /&gt;
**[[Headstrong]]&lt;br /&gt;
**[[Rampage (G1)|Rampage]]&lt;br /&gt;
**[[Tantrum]]&lt;br /&gt;
&lt;br /&gt;
*[[Terrorcon (G1)|Terrorcons]]&lt;br /&gt;
**[[Hun-Gurrr]] &lt;br /&gt;
**[[Blot (G1)|Blot]] &lt;br /&gt;
**[[Cutthroat (G1)|Cutthroat]]&lt;br /&gt;
**[[Rippersnapper (G1)|Rippersnapper]]&lt;br /&gt;
**[[Sinnertwin (G1)|Sinnertwin]]&lt;br /&gt;
&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
*[[Mini-Cassette|Mini-Cassettes]]&lt;br /&gt;
**[[Ravage (G1)|Ravage]]&lt;br /&gt;
**[[Ratbat (G1)|Ratbat]]&lt;br /&gt;
**[[Overkill (G1)|Overkill]]&lt;br /&gt;
**[[Slugfest (G1)|Slugfest]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Generation 1]]&lt;br /&gt;
[[Category:Subgroups]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Slugfest_(G1)&amp;diff=489345</id>
		<title>Slugfest (G1)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Slugfest_(G1)&amp;diff=489345"/>
		<updated>2010-08-11T02:47:53Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: /* Generation 1 cartoon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
{{picsneeded|Toy and cassette mode}}&lt;br /&gt;
{{disambig2|evil G1 Decepticon|the mirrorverse Dinobot|Slugfest (SG)}}&lt;br /&gt;
:&#039;&#039;Slugfest is a [[Decepticon]] [[Decepticon Mini-Cassette|Mini-Cassette]] from the [[Generation 1 (franchise)|Generation 1]] [[continuity family]].&#039;&#039;&lt;br /&gt;
[[Image:Slugfest-cardart.jpg|right|350px|thumb|Make a joke and I will sigh and you will laugh and I will cry.]]&lt;br /&gt;
&#039;&#039;&#039;Slugfest&#039;&#039;&#039; isn&#039;t so bright. Scratch that—he&#039;s a complete and utter &#039;&#039;dimwit&#039;&#039;. Not only that, he&#039;s a complete and utter dimwit who&#039;s so paranoid about what others think of him that the smallest whiff of a supposed slight against his person will send him into a berserker destructive rage.  Hope he never reads this.&lt;br /&gt;
&lt;br /&gt;
Very often the source of the supposed &amp;quot;insults&amp;quot; is whatever message he&#039;s carrying in his function as a data courier. Berserker destructive rages aren&#039;t very good for recorded data, and often result in their destruction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Preliminary name:&#039;&#039; &#039;&#039;&#039;Crunchback&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;French-Canadian name&#039;&#039;: &#039;&#039;&#039;Matraque&#039;&#039;&#039; (&amp;quot;Bludgeons&amp;quot;...[[Bludgeon (G1)|err]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Madman &#039;&#039;The Transformers&#039;&#039; comic===&lt;br /&gt;
[[Image:Madman comic Soundwave ejects tapes.jpg|left|200px|thumb|You&#039;re one to talk, Slugfest.]]&lt;br /&gt;
In the year 2001, Slugfest, along with [[Overkill (G1)|Overkill]], [[Ratbat (G1)|Ratbat]], [[Beastbox (G1)|Beastbox]], and [[Squawktalk]], were dispatched by [[Soundwave (G1)|Soundwave]] to locate the [[Matrix of Leadership]], which [[Optimus Prime (G1)|Optimus Prime]] had buried somewhere at the construction site of [[Autobot City]], prior to the mass Autobot evacuation of [[Cybertron (planet)|Cybertron]]. Slugfest had to explain what &amp;quot;excavation&amp;quot; was to the dull witted Beastbox, though [[Squawkbox]] ended up finding the Matrix. However, Slugfest and Squawktalk were then run over by [[Hot Rod (G1)|Hot Rod]].  {{storylink|The Transformers (Madman)|The Transformers}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Generation 1 cartoon===&lt;br /&gt;
[[Image:CallPrimitivesOverkillSlugfest1.jpg|right|150px|thumb|Oh so crucial to the plot.]]&lt;br /&gt;
In 2006, during a battle on Earth&#039;s [[Moon (moon)|Moon]], Slugfest was one of the many &amp;quot;[[Primitive|primitive]]&amp;quot; Transformers who answered the call put forth by [[Oracle (G1)|Primacron&#039;s assistant]] in response to the threat posed by [[Tornedron]]. They were not seen again afterward. {{storylink|Call of the Primitives}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;The Headmasters&#039;&#039; comic===&lt;br /&gt;
After the Decepticons abandoned Earth, [[Soundwave (G1)|Soundblaster]] remained behind with his cassettes. He jumped the Witwicky family out of nowhere, and had [[Overkill (G1)|Overkill]] and Slugfest keep them hostage while he taunted their protector, [[Chromedome (G1)|Chromedome]]. While his back was turned, though, Overkill and Slugfest were overwhelmed and defeated by [[Daniel Witwicky (G1)|Daniel Witwicky]]. {{storylink|The Headmasters issue 8|The Headmasters #8}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
*&#039;&#039;&#039;Slugfest and Overkill&#039;&#039;&#039; (1987)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Left &amp;amp; right &amp;quot;Vibro Cannons&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: Slugfest transforms from a microcassette into a robotic &#039;&#039;Stegosaurus&#039;&#039;. His spine-plates are on springs so they pop out once his head and tail are flipped down. He also came with two chromed cannons to attach to his beast mode. In the [[Hasbro]] series, he was only available in a two-pack with [[Overkill (G1)|Overkill]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slugfest&#039;&#039;&#039; (Cassettron, 1987)&lt;br /&gt;
**&#039;&#039;Japanese ID number&#039;&#039;: &#039;&#039;&#039;D-108&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Left &amp;amp; right &amp;quot;Vibro Cannons&amp;quot;&lt;br /&gt;
: The [[Takara]] release of Slugfest is identical to the Hasbro one. However, Slugfest was available as a separately-boxed individual, and like (almost) all Japanese microcassettes, came with a clear-plastic &amp;quot;tape case&amp;quot; to be stored in.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Great Cassette Operation Vol.2&#039;&#039;&#039; (2009)&lt;br /&gt;
**&#039;&#039;Encore number&#039;&#039;: &#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Left &amp;amp; right &amp;quot;Vibro Cannons&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: As part of the [[Encore]] Generation 1 [[reissue]] line, Slugfest was released along with [[Ratbat (G1)|Ratbat]], [[Ramhorn]] and [[Steeljaw (G1)|Steeljaw]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.tfu.info/1987/Decepticon/Slugfest/slugfest.htm Slugfest at TFU.info]&lt;br /&gt;
*[http://www.ntfa.net/universe/english/index.php?act=view&amp;amp;char=Slugfest Slugfest&#039;s &#039;&#039;Universe&#039;&#039; profile at NFTA.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Decepticons]]&lt;br /&gt;
[[Category:Generation 1 characters]]&lt;br /&gt;
[[Category:Mini-Cassettes]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Slugfest_(G1)&amp;diff=489344</id>
		<title>Slugfest (G1)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Slugfest_(G1)&amp;diff=489344"/>
		<updated>2010-08-11T02:47:15Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: /* Generation 1 cartoon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
{{picsneeded|Toy and cassette mode}}&lt;br /&gt;
{{disambig2|evil G1 Decepticon|the mirrorverse Dinobot|Slugfest (SG)}}&lt;br /&gt;
:&#039;&#039;Slugfest is a [[Decepticon]] [[Decepticon Mini-Cassette|Mini-Cassette]] from the [[Generation 1 (franchise)|Generation 1]] [[continuity family]].&#039;&#039;&lt;br /&gt;
[[Image:Slugfest-cardart.jpg|right|350px|thumb|Make a joke and I will sigh and you will laugh and I will cry.]]&lt;br /&gt;
&#039;&#039;&#039;Slugfest&#039;&#039;&#039; isn&#039;t so bright. Scratch that—he&#039;s a complete and utter &#039;&#039;dimwit&#039;&#039;. Not only that, he&#039;s a complete and utter dimwit who&#039;s so paranoid about what others think of him that the smallest whiff of a supposed slight against his person will send him into a berserker destructive rage.  Hope he never reads this.&lt;br /&gt;
&lt;br /&gt;
Very often the source of the supposed &amp;quot;insults&amp;quot; is whatever message he&#039;s carrying in his function as a data courier. Berserker destructive rages aren&#039;t very good for recorded data, and often result in their destruction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Preliminary name:&#039;&#039; &#039;&#039;&#039;Crunchback&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;French-Canadian name&#039;&#039;: &#039;&#039;&#039;Matraque&#039;&#039;&#039; (&amp;quot;Bludgeons&amp;quot;...[[Bludgeon (G1)|err]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Madman &#039;&#039;The Transformers&#039;&#039; comic===&lt;br /&gt;
[[Image:Madman comic Soundwave ejects tapes.jpg|left|200px|thumb|You&#039;re one to talk, Slugfest.]]&lt;br /&gt;
In the year 2001, Slugfest, along with [[Overkill (G1)|Overkill]], [[Ratbat (G1)|Ratbat]], [[Beastbox (G1)|Beastbox]], and [[Squawktalk]], were dispatched by [[Soundwave (G1)|Soundwave]] to locate the [[Matrix of Leadership]], which [[Optimus Prime (G1)|Optimus Prime]] had buried somewhere at the construction site of [[Autobot City]], prior to the mass Autobot evacuation of [[Cybertron (planet)|Cybertron]]. Slugfest had to explain what &amp;quot;excavation&amp;quot; was to the dull witted Beastbox, though [[Squawkbox]] ended up finding the Matrix. However, Slugfest and Squawktalk were then run over by [[Hot Rod (G1)|Hot Rod]].  {{storylink|The Transformers (Madman)|The Transformers}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Generation 1 cartoon===&lt;br /&gt;
[[Image:CallPrimitivesOverkillSlugfest1.jpg|right|150px|thumb|Oh so crucial to the plot.]]&lt;br /&gt;
In 2006, during a battle on Earth&#039;s [[Moon (moon)|Moon]], Slugfest was one of the many &amp;quot;[[Primitives|primitive]]&amp;quot; Transformers who answered the call put forth by [[Oracle (G1)|Primacron&#039;s assistant]] in response to the threat posed by [[Tornedron]]. They were not seen again afterward. {{storylink|Call of the Primitives}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;The Headmasters&#039;&#039; comic===&lt;br /&gt;
After the Decepticons abandoned Earth, [[Soundwave (G1)|Soundblaster]] remained behind with his cassettes. He jumped the Witwicky family out of nowhere, and had [[Overkill (G1)|Overkill]] and Slugfest keep them hostage while he taunted their protector, [[Chromedome (G1)|Chromedome]]. While his back was turned, though, Overkill and Slugfest were overwhelmed and defeated by [[Daniel Witwicky (G1)|Daniel Witwicky]]. {{storylink|The Headmasters issue 8|The Headmasters #8}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
*&#039;&#039;&#039;Slugfest and Overkill&#039;&#039;&#039; (1987)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Left &amp;amp; right &amp;quot;Vibro Cannons&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: Slugfest transforms from a microcassette into a robotic &#039;&#039;Stegosaurus&#039;&#039;. His spine-plates are on springs so they pop out once his head and tail are flipped down. He also came with two chromed cannons to attach to his beast mode. In the [[Hasbro]] series, he was only available in a two-pack with [[Overkill (G1)|Overkill]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slugfest&#039;&#039;&#039; (Cassettron, 1987)&lt;br /&gt;
**&#039;&#039;Japanese ID number&#039;&#039;: &#039;&#039;&#039;D-108&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Left &amp;amp; right &amp;quot;Vibro Cannons&amp;quot;&lt;br /&gt;
: The [[Takara]] release of Slugfest is identical to the Hasbro one. However, Slugfest was available as a separately-boxed individual, and like (almost) all Japanese microcassettes, came with a clear-plastic &amp;quot;tape case&amp;quot; to be stored in.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Great Cassette Operation Vol.2&#039;&#039;&#039; (2009)&lt;br /&gt;
**&#039;&#039;Encore number&#039;&#039;: &#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Left &amp;amp; right &amp;quot;Vibro Cannons&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: As part of the [[Encore]] Generation 1 [[reissue]] line, Slugfest was released along with [[Ratbat (G1)|Ratbat]], [[Ramhorn]] and [[Steeljaw (G1)|Steeljaw]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.tfu.info/1987/Decepticon/Slugfest/slugfest.htm Slugfest at TFU.info]&lt;br /&gt;
*[http://www.ntfa.net/universe/english/index.php?act=view&amp;amp;char=Slugfest Slugfest&#039;s &#039;&#039;Universe&#039;&#039; profile at NFTA.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Decepticons]]&lt;br /&gt;
[[Category:Generation 1 characters]]&lt;br /&gt;
[[Category:Mini-Cassettes]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Slugfest_(G1)&amp;diff=489343</id>
		<title>Slugfest (G1)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Slugfest_(G1)&amp;diff=489343"/>
		<updated>2010-08-11T02:46:52Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: /* Generation 1 cartoon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
{{picsneeded|Toy and cassette mode}}&lt;br /&gt;
{{disambig2|evil G1 Decepticon|the mirrorverse Dinobot|Slugfest (SG)}}&lt;br /&gt;
:&#039;&#039;Slugfest is a [[Decepticon]] [[Decepticon Mini-Cassette|Mini-Cassette]] from the [[Generation 1 (franchise)|Generation 1]] [[continuity family]].&#039;&#039;&lt;br /&gt;
[[Image:Slugfest-cardart.jpg|right|350px|thumb|Make a joke and I will sigh and you will laugh and I will cry.]]&lt;br /&gt;
&#039;&#039;&#039;Slugfest&#039;&#039;&#039; isn&#039;t so bright. Scratch that—he&#039;s a complete and utter &#039;&#039;dimwit&#039;&#039;. Not only that, he&#039;s a complete and utter dimwit who&#039;s so paranoid about what others think of him that the smallest whiff of a supposed slight against his person will send him into a berserker destructive rage.  Hope he never reads this.&lt;br /&gt;
&lt;br /&gt;
Very often the source of the supposed &amp;quot;insults&amp;quot; is whatever message he&#039;s carrying in his function as a data courier. Berserker destructive rages aren&#039;t very good for recorded data, and often result in their destruction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Preliminary name:&#039;&#039; &#039;&#039;&#039;Crunchback&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;French-Canadian name&#039;&#039;: &#039;&#039;&#039;Matraque&#039;&#039;&#039; (&amp;quot;Bludgeons&amp;quot;...[[Bludgeon (G1)|err]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Madman &#039;&#039;The Transformers&#039;&#039; comic===&lt;br /&gt;
[[Image:Madman comic Soundwave ejects tapes.jpg|left|200px|thumb|You&#039;re one to talk, Slugfest.]]&lt;br /&gt;
In the year 2001, Slugfest, along with [[Overkill (G1)|Overkill]], [[Ratbat (G1)|Ratbat]], [[Beastbox (G1)|Beastbox]], and [[Squawktalk]], were dispatched by [[Soundwave (G1)|Soundwave]] to locate the [[Matrix of Leadership]], which [[Optimus Prime (G1)|Optimus Prime]] had buried somewhere at the construction site of [[Autobot City]], prior to the mass Autobot evacuation of [[Cybertron (planet)|Cybertron]]. Slugfest had to explain what &amp;quot;excavation&amp;quot; was to the dull witted Beastbox, though [[Squawkbox]] ended up finding the Matrix. However, Slugfest and Squawktalk were then run over by [[Hot Rod (G1)|Hot Rod]].  {{storylink|The Transformers (Madman)|The Transformers}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Generation 1 cartoon===&lt;br /&gt;
[[Image:CallPrimitivesOverkillSlugfest1.jpg|right|150px|thumb|Oh so crucial to the plot.]]&lt;br /&gt;
In 2006, during a battle on Earth&#039;s [[Moon (moon)|Moon]], Slugfest was one of the many &amp;quot;[[primitives|primitive]]&amp;quot; Transformers who answered the call put forth by [[Oracle (G1)|Primacron&#039;s assistant]] in response to the threat posed by [[Tornedron]]. They were not seen again afterward. {{storylink|Call of the Primitives}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;The Headmasters&#039;&#039; comic===&lt;br /&gt;
After the Decepticons abandoned Earth, [[Soundwave (G1)|Soundblaster]] remained behind with his cassettes. He jumped the Witwicky family out of nowhere, and had [[Overkill (G1)|Overkill]] and Slugfest keep them hostage while he taunted their protector, [[Chromedome (G1)|Chromedome]]. While his back was turned, though, Overkill and Slugfest were overwhelmed and defeated by [[Daniel Witwicky (G1)|Daniel Witwicky]]. {{storylink|The Headmasters issue 8|The Headmasters #8}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
*&#039;&#039;&#039;Slugfest and Overkill&#039;&#039;&#039; (1987)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Left &amp;amp; right &amp;quot;Vibro Cannons&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: Slugfest transforms from a microcassette into a robotic &#039;&#039;Stegosaurus&#039;&#039;. His spine-plates are on springs so they pop out once his head and tail are flipped down. He also came with two chromed cannons to attach to his beast mode. In the [[Hasbro]] series, he was only available in a two-pack with [[Overkill (G1)|Overkill]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slugfest&#039;&#039;&#039; (Cassettron, 1987)&lt;br /&gt;
**&#039;&#039;Japanese ID number&#039;&#039;: &#039;&#039;&#039;D-108&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Left &amp;amp; right &amp;quot;Vibro Cannons&amp;quot;&lt;br /&gt;
: The [[Takara]] release of Slugfest is identical to the Hasbro one. However, Slugfest was available as a separately-boxed individual, and like (almost) all Japanese microcassettes, came with a clear-plastic &amp;quot;tape case&amp;quot; to be stored in.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Great Cassette Operation Vol.2&#039;&#039;&#039; (2009)&lt;br /&gt;
**&#039;&#039;Encore number&#039;&#039;: &#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Left &amp;amp; right &amp;quot;Vibro Cannons&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: As part of the [[Encore]] Generation 1 [[reissue]] line, Slugfest was released along with [[Ratbat (G1)|Ratbat]], [[Ramhorn]] and [[Steeljaw (G1)|Steeljaw]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.tfu.info/1987/Decepticon/Slugfest/slugfest.htm Slugfest at TFU.info]&lt;br /&gt;
*[http://www.ntfa.net/universe/english/index.php?act=view&amp;amp;char=Slugfest Slugfest&#039;s &#039;&#039;Universe&#039;&#039; profile at NFTA.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Decepticons]]&lt;br /&gt;
[[Category:Generation 1 characters]]&lt;br /&gt;
[[Category:Mini-Cassettes]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Slugfest_(G1)&amp;diff=489342</id>
		<title>Slugfest (G1)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Slugfest_(G1)&amp;diff=489342"/>
		<updated>2010-08-11T02:45:24Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: /* Generation 1 cartoon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|decepticon}}&lt;br /&gt;
{{picsneeded|Toy and cassette mode}}&lt;br /&gt;
{{disambig2|evil G1 Decepticon|the mirrorverse Dinobot|Slugfest (SG)}}&lt;br /&gt;
:&#039;&#039;Slugfest is a [[Decepticon]] [[Decepticon Mini-Cassette|Mini-Cassette]] from the [[Generation 1 (franchise)|Generation 1]] [[continuity family]].&#039;&#039;&lt;br /&gt;
[[Image:Slugfest-cardart.jpg|right|350px|thumb|Make a joke and I will sigh and you will laugh and I will cry.]]&lt;br /&gt;
&#039;&#039;&#039;Slugfest&#039;&#039;&#039; isn&#039;t so bright. Scratch that—he&#039;s a complete and utter &#039;&#039;dimwit&#039;&#039;. Not only that, he&#039;s a complete and utter dimwit who&#039;s so paranoid about what others think of him that the smallest whiff of a supposed slight against his person will send him into a berserker destructive rage.  Hope he never reads this.&lt;br /&gt;
&lt;br /&gt;
Very often the source of the supposed &amp;quot;insults&amp;quot; is whatever message he&#039;s carrying in his function as a data courier. Berserker destructive rages aren&#039;t very good for recorded data, and often result in their destruction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Preliminary name:&#039;&#039; &#039;&#039;&#039;Crunchback&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;French-Canadian name&#039;&#039;: &#039;&#039;&#039;Matraque&#039;&#039;&#039; (&amp;quot;Bludgeons&amp;quot;...[[Bludgeon (G1)|err]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Madman &#039;&#039;The Transformers&#039;&#039; comic===&lt;br /&gt;
[[Image:Madman comic Soundwave ejects tapes.jpg|left|200px|thumb|You&#039;re one to talk, Slugfest.]]&lt;br /&gt;
In the year 2001, Slugfest, along with [[Overkill (G1)|Overkill]], [[Ratbat (G1)|Ratbat]], [[Beastbox (G1)|Beastbox]], and [[Squawktalk]], were dispatched by [[Soundwave (G1)|Soundwave]] to locate the [[Matrix of Leadership]], which [[Optimus Prime (G1)|Optimus Prime]] had buried somewhere at the construction site of [[Autobot City]], prior to the mass Autobot evacuation of [[Cybertron (planet)|Cybertron]]. Slugfest had to explain what &amp;quot;excavation&amp;quot; was to the dull witted Beastbox, though [[Squawkbox]] ended up finding the Matrix. However, Slugfest and Squawktalk were then run over by [[Hot Rod (G1)|Hot Rod]].  {{storylink|The Transformers (Madman)|The Transformers}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Generation 1 cartoon===&lt;br /&gt;
[[Image:CallPrimitivesOverkillSlugfest1.jpg|right|150px|thumb|Oh so crucial to the plot.]]&lt;br /&gt;
In 2006, during a battle on Earth&#039;s [[Moon (moon)|Moon]], Slugfest was one of the many &amp;quot;[[primatives|primitive]]&amp;quot; Transformers who answered the call put forth by [[Oracle (G1)|Primacron&#039;s assistant]] in response to the threat posed by [[Tornedron]]. They were not seen again afterward. {{storylink|Call of the Primitives}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;The Headmasters&#039;&#039; comic===&lt;br /&gt;
After the Decepticons abandoned Earth, [[Soundwave (G1)|Soundblaster]] remained behind with his cassettes. He jumped the Witwicky family out of nowhere, and had [[Overkill (G1)|Overkill]] and Slugfest keep them hostage while he taunted their protector, [[Chromedome (G1)|Chromedome]]. While his back was turned, though, Overkill and Slugfest were overwhelmed and defeated by [[Daniel Witwicky (G1)|Daniel Witwicky]]. {{storylink|The Headmasters issue 8|The Headmasters #8}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
*&#039;&#039;&#039;Slugfest and Overkill&#039;&#039;&#039; (1987)&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Left &amp;amp; right &amp;quot;Vibro Cannons&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: Slugfest transforms from a microcassette into a robotic &#039;&#039;Stegosaurus&#039;&#039;. His spine-plates are on springs so they pop out once his head and tail are flipped down. He also came with two chromed cannons to attach to his beast mode. In the [[Hasbro]] series, he was only available in a two-pack with [[Overkill (G1)|Overkill]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slugfest&#039;&#039;&#039; (Cassettron, 1987)&lt;br /&gt;
**&#039;&#039;Japanese ID number&#039;&#039;: &#039;&#039;&#039;D-108&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Left &amp;amp; right &amp;quot;Vibro Cannons&amp;quot;&lt;br /&gt;
: The [[Takara]] release of Slugfest is identical to the Hasbro one. However, Slugfest was available as a separately-boxed individual, and like (almost) all Japanese microcassettes, came with a clear-plastic &amp;quot;tape case&amp;quot; to be stored in.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Great Cassette Operation Vol.2&#039;&#039;&#039; (2009)&lt;br /&gt;
**&#039;&#039;Encore number&#039;&#039;: &#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories:&#039;&#039; Left &amp;amp; right &amp;quot;Vibro Cannons&amp;quot;&lt;br /&gt;
&lt;br /&gt;
: As part of the [[Encore]] Generation 1 [[reissue]] line, Slugfest was released along with [[Ratbat (G1)|Ratbat]], [[Ramhorn]] and [[Steeljaw (G1)|Steeljaw]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.tfu.info/1987/Decepticon/Slugfest/slugfest.htm Slugfest at TFU.info]&lt;br /&gt;
*[http://www.ntfa.net/universe/english/index.php?act=view&amp;amp;char=Slugfest Slugfest&#039;s &#039;&#039;Universe&#039;&#039; profile at NFTA.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Decepticons]]&lt;br /&gt;
[[Category:Generation 1 characters]]&lt;br /&gt;
[[Category:Mini-Cassettes]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Primitive&amp;diff=489341</id>
		<title>Primitive</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Primitive&amp;diff=489341"/>
		<updated>2010-08-11T02:42:00Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: /* Generation 1 cartoon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;The Primitives are a group of Transformers from the [[Generation 1 (franchise)|Generation 1]] [[continuity family]]. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Primitives Calling.jpg|right|500px|thumb|Gathering of the most savage and destructive beings in the universe, or MENSA]]&lt;br /&gt;
The &#039;&#039;&#039;Primitives&#039;&#039;&#039; are a group of Transformers, all featuring robot animal [[alternate mode]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1 cartoon===&lt;br /&gt;
[[Primacron]] built some of the primitives in the ancient past. Over time, he improved his work, building them bigger and nastier until his greatest achievement, [[Unicron]] turned on him, deciding not to allow himself to be controlled by Primacron. Unicron attacked Primacron&#039;s lab. Primacron survived. [[Oracle (G1)|Primacron&#039;s assistant]]&#039;s body was destroyed, but his life essence escaped.&lt;br /&gt;
&lt;br /&gt;
In the present day, the Primitives were brought together by Primacron&#039;s assistant to combat the threat posed by the scientist and his latest creation, [[Tornedron]]. The assistant hoped that the Primitives&#039; &amp;quot;simple instincts&amp;quot; could overcome the brilliant scientist&#039;s complex plans. The assistant was proved correct when Grimlock broke into Primacron&#039;s control room and toggled the &amp;quot;reverse switch,&amp;quot; a solution that eluded Primacron himself. Reversing the energy polarity destroyed Tornedron and reversed all the destruction he caused. {{storylink|Call of the Primitives}}&lt;br /&gt;
&lt;br /&gt;
==List of Primitives==&lt;br /&gt;
====Autobots====&lt;br /&gt;
*[[Dinobot (G1)|Dinobots]]&lt;br /&gt;
**[[Grimlock (G1)|Grimlock]]&lt;br /&gt;
**[[Sludge (G1)|Sludge]]&lt;br /&gt;
**[[Slag (G1)|Slag]]&lt;br /&gt;
**[[Swoop (G1)|Swoop]]&lt;br /&gt;
**[[Snarl (G1)|Snarl]]&lt;br /&gt;
&lt;br /&gt;
*[[Sky Lynx (G1)|Sky Lynx]]&lt;br /&gt;
*[[Mini-Cassette|Mini-Cassettes]]&lt;br /&gt;
**[[Ramhorn]]&lt;br /&gt;
**[[Steeljaw (G1)|Steeljaw]]&lt;br /&gt;
&lt;br /&gt;
====Decepticons====&lt;br /&gt;
*[[Predacon (G1)|Predacons]]&lt;br /&gt;
**[[Razorclaw (G1)|Razorclaw]]&lt;br /&gt;
**[[Divebomb (G1)|Divebomb]]&lt;br /&gt;
**[[Headstrong]]&lt;br /&gt;
**[[Rampage (G1)|Rampage]]&lt;br /&gt;
**[[Tantrum]]&lt;br /&gt;
&lt;br /&gt;
*[[Terrorcon (G1)|Terrorcons]]&lt;br /&gt;
**[[Hun-Gurrr]] &lt;br /&gt;
**[[Blot (G1)|Blot]] &lt;br /&gt;
**[[Cutthroat (G1)|Cutthroat]]&lt;br /&gt;
**[[Rippersnapper (G1)|Rippersnapper]]&lt;br /&gt;
**[[Sinnertwin (G1)|Sinnertwin]]&lt;br /&gt;
&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
*[[Mini-Cassette|Mini-Cassettes]]&lt;br /&gt;
**[[Ravage (G1)|Ravage]]&lt;br /&gt;
**[[Ratbat (G1)|Ratbat]]&lt;br /&gt;
**[[Overkill (G1)|Overkill]]&lt;br /&gt;
**[[Slugfest (G1)|Slugfest]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Generation 1]]&lt;br /&gt;
[[Category:Subgroups]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Primitive&amp;diff=489340</id>
		<title>Primitive</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Primitive&amp;diff=489340"/>
		<updated>2010-08-11T02:41:36Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: /* Generation 1 cartoon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;The Primitives are a group of Transformers from the [[Generation 1 (franchise)|Generation 1]] [[continuity family]]. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Primitives Calling.jpg|right|500px|thumb|Gathering of the most savage and destructive beings in the universe, or MENSA]]&lt;br /&gt;
The &#039;&#039;&#039;Primitives&#039;&#039;&#039; are a group of Transformers, all featuring robot animal [[alternate mode]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1 cartoon===&lt;br /&gt;
[[Primacron]] built some of the primitives in the ancient past. Over time, he improved his work, building them bigger and nastier until his greatest achievement, [[Unicron]] turned on him, deciding not to allow himself to be controlled by Primacron. Unicron attacked Primacron&#039;s lab. Primacron survived. [[Primacron&#039;s assistant|Oracle (G1)]]&#039;s body was destroyed, but his life essence escaped.&lt;br /&gt;
&lt;br /&gt;
In the present day, the Primitives were brought together by Primacron&#039;s assistant to combat the threat posed by the scientist and his latest creation, [[Tornedron]]. The assistant hoped that the Primitives&#039; &amp;quot;simple instincts&amp;quot; could overcome the brilliant scientist&#039;s complex plans. The assistant was proved correct when Grimlock broke into Primacron&#039;s control room and toggled the &amp;quot;reverse switch,&amp;quot; a solution that eluded Primacron himself. Reversing the energy polarity destroyed Tornedron and reversed all the destruction he caused. {{storylink|Call of the Primitives}}&lt;br /&gt;
&lt;br /&gt;
==List of Primitives==&lt;br /&gt;
====Autobots====&lt;br /&gt;
*[[Dinobot (G1)|Dinobots]]&lt;br /&gt;
**[[Grimlock (G1)|Grimlock]]&lt;br /&gt;
**[[Sludge (G1)|Sludge]]&lt;br /&gt;
**[[Slag (G1)|Slag]]&lt;br /&gt;
**[[Swoop (G1)|Swoop]]&lt;br /&gt;
**[[Snarl (G1)|Snarl]]&lt;br /&gt;
&lt;br /&gt;
*[[Sky Lynx (G1)|Sky Lynx]]&lt;br /&gt;
*[[Mini-Cassette|Mini-Cassettes]]&lt;br /&gt;
**[[Ramhorn]]&lt;br /&gt;
**[[Steeljaw (G1)|Steeljaw]]&lt;br /&gt;
&lt;br /&gt;
====Decepticons====&lt;br /&gt;
*[[Predacon (G1)|Predacons]]&lt;br /&gt;
**[[Razorclaw (G1)|Razorclaw]]&lt;br /&gt;
**[[Divebomb (G1)|Divebomb]]&lt;br /&gt;
**[[Headstrong]]&lt;br /&gt;
**[[Rampage (G1)|Rampage]]&lt;br /&gt;
**[[Tantrum]]&lt;br /&gt;
&lt;br /&gt;
*[[Terrorcon (G1)|Terrorcons]]&lt;br /&gt;
**[[Hun-Gurrr]] &lt;br /&gt;
**[[Blot (G1)|Blot]] &lt;br /&gt;
**[[Cutthroat (G1)|Cutthroat]]&lt;br /&gt;
**[[Rippersnapper (G1)|Rippersnapper]]&lt;br /&gt;
**[[Sinnertwin (G1)|Sinnertwin]]&lt;br /&gt;
&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
*[[Mini-Cassette|Mini-Cassettes]]&lt;br /&gt;
**[[Ravage (G1)|Ravage]]&lt;br /&gt;
**[[Ratbat (G1)|Ratbat]]&lt;br /&gt;
**[[Overkill (G1)|Overkill]]&lt;br /&gt;
**[[Slugfest (G1)|Slugfest]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Generation 1]]&lt;br /&gt;
[[Category:Subgroups]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Primitive&amp;diff=489339</id>
		<title>Primitive</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Primitive&amp;diff=489339"/>
		<updated>2010-08-11T02:40:23Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: /* Generation 1 cartoon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;The Primitives are a group of Transformers from the [[Generation 1 (franchise)|Generation 1]] [[continuity family]]. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Primitives Calling.jpg|right|500px|thumb|Gathering of the most savage and destructive beings in the universe, or MENSA]]&lt;br /&gt;
The &#039;&#039;&#039;Primitives&#039;&#039;&#039; are a group of Transformers, all featuring robot animal [[alternate mode]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1 cartoon===&lt;br /&gt;
[[Primacron]] built some of the primitives in the ancient past. Over time, he improved his work, building them bigger and nastier until his greatest achievement, [[Unicron]] turned on him, deciding not to allow himself to be controlled by Primacron. Unicron attacked Primacron&#039;s lab. Primacron survived. [[Primacron&#039;s assistant|Oracle (G1)]]&#039;s body was destroyed, but his life essence escaped.&lt;br /&gt;
&lt;br /&gt;
In the present day, the Primitives were brought together by Primacron&#039;s [[Oracle (G1)|assistant]] to combat the threat posed by the scientist and his latest creation, [[Tornedron]]. The assistant hoped that the Primitives&#039; &amp;quot;simple instincts&amp;quot; could overcome the brilliant scientist&#039;s complex plans. The assistant was proved correct when Grimlock broke into Primacron&#039;s control room and toggled the &amp;quot;reverse switch,&amp;quot; a solution that eluded Primacron himself. Reversing the energy polarity destroyed Tornedron and reversed all the destruction he caused. {{storylink|Call of the Primitives}}&lt;br /&gt;
&lt;br /&gt;
==List of Primitives==&lt;br /&gt;
====Autobots====&lt;br /&gt;
*[[Dinobot (G1)|Dinobots]]&lt;br /&gt;
**[[Grimlock (G1)|Grimlock]]&lt;br /&gt;
**[[Sludge (G1)|Sludge]]&lt;br /&gt;
**[[Slag (G1)|Slag]]&lt;br /&gt;
**[[Swoop (G1)|Swoop]]&lt;br /&gt;
**[[Snarl (G1)|Snarl]]&lt;br /&gt;
&lt;br /&gt;
*[[Sky Lynx (G1)|Sky Lynx]]&lt;br /&gt;
*[[Mini-Cassette|Mini-Cassettes]]&lt;br /&gt;
**[[Ramhorn]]&lt;br /&gt;
**[[Steeljaw (G1)|Steeljaw]]&lt;br /&gt;
&lt;br /&gt;
====Decepticons====&lt;br /&gt;
*[[Predacon (G1)|Predacons]]&lt;br /&gt;
**[[Razorclaw (G1)|Razorclaw]]&lt;br /&gt;
**[[Divebomb (G1)|Divebomb]]&lt;br /&gt;
**[[Headstrong]]&lt;br /&gt;
**[[Rampage (G1)|Rampage]]&lt;br /&gt;
**[[Tantrum]]&lt;br /&gt;
&lt;br /&gt;
*[[Terrorcon (G1)|Terrorcons]]&lt;br /&gt;
**[[Hun-Gurrr]] &lt;br /&gt;
**[[Blot (G1)|Blot]] &lt;br /&gt;
**[[Cutthroat (G1)|Cutthroat]]&lt;br /&gt;
**[[Rippersnapper (G1)|Rippersnapper]]&lt;br /&gt;
**[[Sinnertwin (G1)|Sinnertwin]]&lt;br /&gt;
&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
*[[Mini-Cassette|Mini-Cassettes]]&lt;br /&gt;
**[[Ravage (G1)|Ravage]]&lt;br /&gt;
**[[Ratbat (G1)|Ratbat]]&lt;br /&gt;
**[[Overkill (G1)|Overkill]]&lt;br /&gt;
**[[Slugfest (G1)|Slugfest]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Generation 1]]&lt;br /&gt;
[[Category:Subgroups]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Iacon_(polity)&amp;diff=488614</id>
		<title>Iacon (polity)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Iacon_(polity)&amp;diff=488614"/>
		<updated>2010-08-09T03:55:39Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: /* Fiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|the city-state from numerous [[continuity family|continuities]]|the weird [[Godmaster]]-related thingy from [[Super-God Masterforce (franchise)|Super-God Masterforce]]|Iacon (Masterforce)}}&lt;br /&gt;
&#039;&#039;&#039;Iacon&#039;&#039;&#039; is an [[Autobot]]-controlled [[Polities of Cybertron|city-state]], located near the north pole of [[Cybertron (planet)|Cybertron]]. It is also the location of the capital city of the same name.&lt;br /&gt;
&lt;br /&gt;
==Places of Interest==&lt;br /&gt;
Places of interest within Iacon:&lt;br /&gt;
&lt;br /&gt;
===Generation 1 cartoon===&lt;br /&gt;
[[Image:Iacon.jpg|right|180px|thumb|Dome, sweet dome.]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Base&#039;&#039;&#039; - Iacon is depicted as a walled headquarters, reachable by an extendable bridge. Autobots needed to signal their approach before being allowed into Iacon. Lining the path to Iacon were a series of lamp-post like structures—the basis for [[Soundwave (G1)|Soundwave]]&#039;s Cybertron-based alt-form.&lt;br /&gt;
*The [[Ark (G1)|Ark]]&#039;s launch bay&lt;br /&gt;
&lt;br /&gt;
===Marvel comics===&lt;br /&gt;
*[[Academy of Science and Technology]]&lt;br /&gt;
*[[Autobase (G1)|Autobase]] (post-war)&lt;br /&gt;
*[[Jan-Ja]]&lt;br /&gt;
*The Celestial Temple&lt;br /&gt;
*The Great Dome&lt;br /&gt;
*[[Imperial Amphitheatre]]&lt;br /&gt;
*[[Maccadam&#039;s Old Oil House]]&lt;br /&gt;
*The [[Matrix Flame]] Chamber&lt;br /&gt;
&lt;br /&gt;
===Dreamwave comics===&lt;br /&gt;
*The [[Border Regions]] (sub-orbital district) &lt;br /&gt;
**The [[Forum of Enlightenment]]  &lt;br /&gt;
**The [[Promontory]]   &lt;br /&gt;
*The [[Central Spaceport]] &lt;br /&gt;
*The [[High Council Pavilions]]&lt;br /&gt;
**The [[Chamber of the Ancients]]&lt;br /&gt;
**The [[Decagon]] &lt;br /&gt;
**The [[Energon Pools]]&lt;br /&gt;
**The [[Grand Oratory]]  &lt;br /&gt;
**The [[Stellar Galleries]]&lt;br /&gt;
**The [[Tower of Pion]]&lt;br /&gt;
**The [[Vaults]]&lt;br /&gt;
*The [[Oracle Tank]] &lt;br /&gt;
*Iacon East &lt;br /&gt;
*Access Shaft 0-5 (sub-surface)&lt;br /&gt;
*[[Quadrant Epsilon]]&lt;br /&gt;
**The [[Detention Banks]]&lt;br /&gt;
**Shockwave&#039;s secret laboratory&lt;br /&gt;
*[[Shockwave&#039;s Tower]]  &lt;br /&gt;
*Planetary Engine Vents (sub-surface)&lt;br /&gt;
*[[Virtue&#039;s Forum]]&lt;br /&gt;
&lt;br /&gt;
===IDW comics===&lt;br /&gt;
*[[Iaconian Aerial Academy]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Animated&#039;&#039; comics===&lt;br /&gt;
*The Autobot Memorial Plaza&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
====Marvel comics====&lt;br /&gt;
{{noteukonly}}&lt;br /&gt;
Iacon functioned as the heart of Autobot territory on Cybertron, and appears to have been the base of the [[Council of Autobot Elders]] prior to the departure of [[Optimus Prime (G1)/Marvel Comics continuity|Optimus Prime]] and his comrades from the planet. It was termed &amp;quot;greatest of the city-states&amp;quot; for the Autobots on Cybertron.&lt;br /&gt;
&lt;br /&gt;
[[Image:Iaconfrom1986annual.jpg|left|275px|thumb|]]&lt;br /&gt;
&#039;&#039;Without Prime&#039;s leadership, the Autobot war effort fell further and further into disarray—but Iacon&#039;s defences remained steady. The Decepticons, led by [[Trannis]] succeeding [[Megatron (G1)|Megatron]], besieged the city and continued to attempt its capture for many thousands of years. Eventually, being in control of the remainder of Cybertron, Trannis decided it simply was not worth capturing Iacon intact and ordered his troops to level the city, which they did to such an extent that by the time Optimus Prime returned briefly to Cybertron, the city was completely in ruins.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Still, the Autobots maintained a presence in Iacon, if only from small resistance bases in its ruins. [[Autobase (G1)|Autobase]] itself was located within these ruins at one point, and the [[Wrecker]]s operated from this base conducting strikes and raids on Decepticon holdings on a continuing basis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;The Transformers&#039;&#039; cartoon====&lt;br /&gt;
Iacon was the last Autobot safe haven on Cybertron. It was a large, domed fortress colored gold. It was the site of the Ark&#039;s launch for a search of new energy sources. {{storylink|More than Meets the Eye, Part 1}}&lt;br /&gt;
&lt;br /&gt;
====Dreamwave comics====&lt;br /&gt;
Iacon was the capital of Cybertron and the headquarters of the Autobots. After [[Optimus Prime (G1)|Optronix]] became [[Prime (rank)|Prime]], he ordered an evacuation of Cybertron. However, [[Megatron (G1)|Megatron]] ordered a [[planetary engine]] vent to activate, destroying the [[Forum of Enlightenment]]. [[Optimus Prime (G1)|Optimus Prime]] went down beneath the wreckage, in an attempt to leave him isolated and vulnerable. [[Shockwave (G1)|Shockwave]] then led an assault on Iacon, with [[Jazz (G1)|Jazz]] and [[Prowl (G1)|Prowl]] leading the defense. During the assault, [[Starscream (G1)|Starscream]] believed he killed Megatron, and activated the mecha-forming process, intending to destroy Iacon, the Autobots, and Shockwave, the only real threat to his leadership. After seeing the devastation that was Iacon, the Autobots agreed to Prime&#039;s evacuation order, but Optimus reversed the order and ordered the Autobots to dig in.  {{storylink|The War Within|The War Within}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Iaconundershockwave.jpg|right|300px|thumb|]]&lt;br /&gt;
In the future, Iacon had completely shut down as part of a world-wide [[stasis lock]] across the face of Cybertron. The first to awaken, Shockwave saw the dead world as having infinite potential. As part of his efforts to restore the planet, Shockwave united Autobot and Decepticon factions and rebuilt the city as a testament to the supremacy of his rule. {{storylink|Revelation (War and Peace)|Revelation}} &lt;br /&gt;
&lt;br /&gt;
On Earth, Shockwave arrested Optimus Prime and the Autobots under his command and brought them back to Cybertron, Iacon specifically, planning to deactivate them.  {{storylink|Brothers&#039; Burden}} Prime and the others escaped with help from the Autobot resistance and then staged an all-out assault on the city.  {{storylink|Countdown to Extinction (issue)|Countdown to Extinction}}&lt;br /&gt;
&lt;br /&gt;
====IDW comics====&lt;br /&gt;
Iacon was the capital of Cybertron and the base of the [[Senate]], and where most Senators spent their time, rather than with their constituents. When the [[Great War (G1)|Great War]] began with the Battle of [[Kaon]], [[Sentinel Prime (G1)|Sentinel Prime]]&#039;s Autobots were trying to contact Iacon for reinforcements. After Sentinel Prime&#039;s [[body]] was dropped in front of them, Prowl instead requested an evacuation to Iacon. {{storylink|Megatron Origin}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Beast Machines&#039;&#039; cartoon====&lt;br /&gt;
After the [[Great Upgrade]], Iacon was paved over and replaced with [[Cybertropolis]]. [[Megatron (BW)|Megatron]] led [[Optimus Primal]] to believe that clues to the locations of the lost [[spark]]s could be located in Iacon&#039;s ruins, so Primal and [[Nightscream (BM)|Nightscream]] went searching there. {{storylink|Sparkwar Pt. II: The Search}}&lt;br /&gt;
&lt;br /&gt;
{{note|When the Maximals visit Iacon&#039;s ruins, everyone who speaks the city&#039;s name incorrectly pronounces it a &amp;quot;I&#039;&#039;&#039;o&#039;&#039;&#039;con. This isn&#039;t the first time [[Teletraan I (G1)|this kind of error]] has been made}}&lt;br /&gt;
&lt;br /&gt;
===Unicron Trilogy===&lt;br /&gt;
====&#039;&#039;Armada&#039;&#039; cartoon====&lt;br /&gt;
[[Starscream (Armada)|Starscream]] mentioned having been a warrior since his &amp;quot;spark left the Iacon chamber.&amp;quot; {{storylink|Rebellion}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Cybertron&#039;&#039; cartoon====&lt;br /&gt;
Iacon has become the capital of Cybertron, apparently replacing [[Cyber City]] or [[Central City (Energon)|Central City]].&lt;br /&gt;
&lt;br /&gt;
[[Lugnutz]] longed for his pre-Decepticons days in the nanobrew shops of Iacon where poetry was recited. {{storylink|Cyber Key Codes|Lugnutz&#039;s Cyber Key Code text}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
===&#039;&#039;Shattered Glass&#039;&#039;===&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{storylink|Shattered Glass (issue)|Shattered Glass}} {{storylink|Dungeons &amp;amp; Dinobots}} {{storylink|Around Cybertron#Around Cybertron #3|Around Cybertron #3}}&lt;br /&gt;
&lt;br /&gt;
===Live-action Movies===&lt;br /&gt;
[[Image:Iaconrisk.png|right|160px|thumb|]]&lt;br /&gt;
====Risk====&lt;br /&gt;
If the [[Risk|&#039;&#039;Transformers&#039;&#039; RISK]] game is to be taken at face value, Iacon exists and is surrounded by [[the Oracle]] and [[Tower of Pion|Pion Tower]]. {{storylink|Risk}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers Animated&#039;&#039;===&lt;br /&gt;
When [[Optimus Prime (Animated)|Optimus Prime]] [[Bumblebee (Animated)|and]] [[Bulkhead (Animated)|his]] [[Prowl (Animated)|repair]] [[Ratchet (Animated)|crew]] vanished shortly after taking possession of the [[AllSpark (Animated)|AllSpark]], [[Sentinel Prime (Animated)|Sentinel Prime]] begrudgingly gave their eulogy at the Autobot Memorial Plaza in Iacon City. {{storylink|Dispatches}}&lt;br /&gt;
When [[Carmine Fanzone|Captain Carmine Fanzone]] first arrived on Cybertron via the Spacebridge atop Sumdac Tower he arrived in Iacon. Ratchet quickly followed behind him before the two left for [[Maccadam&#039;s Old Oil House]]. {{storylink|This Is Why I Hate Machines}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: Prime&#039;&#039;===&lt;br /&gt;
====&#039;&#039;Exodus&#039;&#039; novel====&lt;br /&gt;
[[Alpha Trion (Prime)|Alpha Trion]], [[Optimus Prime (Prime)|Optimus Prime]] and [[Jazz (Prime)|Jazz]] worked at the [[Hall of Records]], and the latter two would drink at Maccadam&#039;s. The [[Autobot High Council|High Council]] would meet in a tower built over [[Teletraan-1]], which contained the [[Plasma energy|Plasma Energy Chamber]] and the dormant [[Omega Supreme (Prime)|Omega Supreme]]. [[Vector Sigma]] was also located beneath the city, and [[Six Lasers Over Cybertron]] and the [[Manganese Mountains]] were nearby. Iacon remained unmolested until the end of the war, as the [[Autobot]]s also held [[Kalis]], which produced enough fusion energy for the city, and because of the city&#039;s formidable anti-aircraft turrets. Art, music and maintenance of the [[DataNet]] continued. The Decepticons infiltrated Teletraan-1 to steal the Chamber so they could poison Cybertron&#039;s [[core]] with [[Dark Energon]], causing Omega Supreme to crash into the city. When the Autobots left Cybertron on the &#039;&#039;[[Ark (Prime)|Ark]]&#039;&#039;, Decepticons flooded into the city. &#039;&#039;{{storylink|Transformers: Exodus}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Transformers: War for Cybertron&#039;&#039; (Xbox 360/PS3/PC)====&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{storylink|Transformers: War for Cybertron (360/PS3/PC)|Transformers: War for Cybertron}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
[[Image:Iacontoy.jpg|right|180px|thumb|I can see my house from here.]]&lt;br /&gt;
*&#039;&#039;&#039;Primus&#039;&#039;&#039; (2006)&lt;br /&gt;
:Iacon is one of two distinguishable cities molded into the surface of [[Primus]]&#039; planet mode. It features many major landmarks as depicted in the Dreamwave comics and DK&#039;s Transformers &#039;&#039;Ultimate Guide&#039;&#039;, such as the Stellar Galleries, the Decagon, the Chamber of the Ancients, and the Tower of Pion.&lt;br /&gt;
:The other distinguishable landmark is the Decepticon fortress [[Kolkular]], which, similar to the depiction on the Cybertron map in the &#039;&#039;Ultimate Guide&#039;&#039;, is placed on the opposite end of the toy from Iacon. &#039;&#039;The War Within&#039;&#039; comics also describe Iacon being built on the surface above buried planetary engines that could conceivably maneuver Cybertron through space; likewise, the toy places Iacon directly over Primus&#039; shoulder cannon shafts. Both of these details, however, are likely a coincidence.&lt;br /&gt;
&lt;br /&gt;
===Cybertron===&lt;br /&gt;
*&#039;&#039;&#039;Cybertron Primus&#039;&#039;&#039; (Supreme, 2006)&lt;br /&gt;
:Yep, it was still there when the toy was released months later in the &#039;&#039;Cybertron&#039;&#039; toyline.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
* &#039;&#039;&#039;RISK TRANSFORMERS CYBERTRON Battle Edition&#039;&#039;&#039; (2007)&lt;br /&gt;
: Iacon is one of the green zones on the board.&lt;br /&gt;
&lt;br /&gt;
{{polity|Iacon|[[Generation 1 (franchise)|Generation 1]] and [[Cybertron (franchise)|Cybertron]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Iacon| ]]&lt;br /&gt;
[[Category:Animated locations]]&lt;br /&gt;
[[Category:Armada locations]]&lt;br /&gt;
[[Category:Beast Machines locations]]&lt;br /&gt;
[[Category:Cities on Cybertron]]&lt;br /&gt;
[[Category:Cybertron locations]]&lt;br /&gt;
[[Category:Generation 1 locations]]&lt;br /&gt;
[[Category:Movie locations]]&lt;br /&gt;
[[Category:Shattered Glass locations]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Iacon_(polity)&amp;diff=488611</id>
		<title>Iacon (polity)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Iacon_(polity)&amp;diff=488611"/>
		<updated>2010-08-09T03:50:29Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|the city-state from numerous [[continuity family|continuities]]|the weird [[Godmaster]]-related thingy from [[Super-God Masterforce (franchise)|Super-God Masterforce]]|Iacon (Masterforce)}}&lt;br /&gt;
&#039;&#039;&#039;Iacon&#039;&#039;&#039; is an [[Autobot]]-controlled [[Polities of Cybertron|city-state]], located near the north pole of [[Cybertron (planet)|Cybertron]]. It is also the location of the capital city of the same name.&lt;br /&gt;
&lt;br /&gt;
==Places of Interest==&lt;br /&gt;
Places of interest within Iacon:&lt;br /&gt;
&lt;br /&gt;
===Generation 1 cartoon===&lt;br /&gt;
[[Image:Iacon.jpg|right|180px|thumb|Dome, sweet dome.]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Base&#039;&#039;&#039; - Iacon is depicted as a walled headquarters, reachable by an extendable bridge. Autobots needed to signal their approach before being allowed into Iacon. Lining the path to Iacon were a series of lamp-post like structures—the basis for [[Soundwave (G1)|Soundwave]]&#039;s Cybertron-based alt-form.&lt;br /&gt;
*The [[Ark (G1)|Ark]]&#039;s launch bay&lt;br /&gt;
&lt;br /&gt;
===Marvel comics===&lt;br /&gt;
*[[Academy of Science and Technology]]&lt;br /&gt;
*[[Autobase (G1)|Autobase]] (post-war)&lt;br /&gt;
*[[Jan-Ja]]&lt;br /&gt;
*The Celestial Temple&lt;br /&gt;
*The Great Dome&lt;br /&gt;
*[[Imperial Amphitheatre]]&lt;br /&gt;
*[[Maccadam&#039;s Old Oil House]]&lt;br /&gt;
*The [[Matrix Flame]] Chamber&lt;br /&gt;
&lt;br /&gt;
===Dreamwave comics===&lt;br /&gt;
*The [[Border Regions]] (sub-orbital district) &lt;br /&gt;
**The [[Forum of Enlightenment]]  &lt;br /&gt;
**The [[Promontory]]   &lt;br /&gt;
*The [[Central Spaceport]] &lt;br /&gt;
*The [[High Council Pavilions]]&lt;br /&gt;
**The [[Chamber of the Ancients]]&lt;br /&gt;
**The [[Decagon]] &lt;br /&gt;
**The [[Energon Pools]]&lt;br /&gt;
**The [[Grand Oratory]]  &lt;br /&gt;
**The [[Stellar Galleries]]&lt;br /&gt;
**The [[Tower of Pion]]&lt;br /&gt;
**The [[Vaults]]&lt;br /&gt;
*The [[Oracle Tank]] &lt;br /&gt;
*Iacon East &lt;br /&gt;
*Access Shaft 0-5 (sub-surface)&lt;br /&gt;
*[[Quadrant Epsilon]]&lt;br /&gt;
**The [[Detention Banks]]&lt;br /&gt;
**Shockwave&#039;s secret laboratory&lt;br /&gt;
*[[Shockwave&#039;s Tower]]  &lt;br /&gt;
*Planetary Engine Vents (sub-surface)&lt;br /&gt;
*[[Virtue&#039;s Forum]]&lt;br /&gt;
&lt;br /&gt;
===IDW comics===&lt;br /&gt;
*[[Iaconian Aerial Academy]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Animated&#039;&#039; comics===&lt;br /&gt;
*The Autobot Memorial Plaza&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
====Marvel comics====&lt;br /&gt;
{{noteukonly}}&lt;br /&gt;
Iacon functioned as the heart of Autobot territory on Cybertron, and appears to have been the base of the [[Council of Autobot Elders]] prior to the departure of [[Optimus Prime (G1)/Marvel Comics continuity|Optimus Prime]] and his comrades from the planet. It was termed &amp;quot;greatest of the city-states&amp;quot; for the Autobots on Cybertron.&lt;br /&gt;
&lt;br /&gt;
[[Image:Iaconfrom1986annual.jpg|left|275px|thumb|]]&lt;br /&gt;
&#039;&#039;Without Prime&#039;s leadership, the Autobot war effort fell further and further into disarray—but Iacon&#039;s defences remained steady. The Decepticons, led by [[Trannis]] succeeding [[Megatron (G1)|Megatron]], besieged the city and continued to attempt its capture for many thousands of years. Eventually, being in control of the remainder of Cybertron, Trannis decided it simply was not worth capturing Iacon intact and ordered his troops to level the city, which they did to such an extent that by the time Optimus Prime returned briefly to Cybertron, the city was completely in ruins.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Still, the Autobots maintained a presence in Iacon, if only from small resistance bases in its ruins. [[Autobase (G1)|Autobase]] itself was located within these ruins at one point, and the [[Wrecker]]s operated from this base conducting strikes and raids on Decepticon holdings on a continuing basis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;The Transformers&#039;&#039; cartoon====&lt;br /&gt;
Iacon was the last Autobot safe haven on Cybertron. It was a large, domed fortress colored gold. It was the site of the Ark&#039;s launch for a search of new energy sources. {{storylink|More than Meets the Eye, Part 1}}&lt;br /&gt;
&lt;br /&gt;
====Dreamwave comics====&lt;br /&gt;
Iacon was the capital of Cybertron and the headquarters of the Autobots. After [[Optimus Prime (G1)|Optronix]] became [[Prime (rank)|Prime]], he ordered an evacuation of Cybertron. However, [[Megatron (G1)|Megatron]] ordered a [[planetary engine]] vent to activate, destroying the [[Forum of Enlightenment]]. [[Optimus Prime (G1)|Optimus Prime]] went down beneath the wreckage, in an attempt to leave him isolated and vulnerable. [[Shockwave (G1)|Shockwave]] then led an assault on Iacon, with [[Jazz (G1)|Jazz]] and [[Prowl (G1)|Prowl]] leading the defense. During the assault, [[Starscream (G1)|Starscream]] believed he killed Megatron, and activated the mecha-forming process, intending to destroy Iacon, the Autobots, and Shockwave, the only real threat to his leadership. After seeing the devastation that was Iacon, the Autobots agreed to Prime&#039;s evacuation order, but Optimus reversed the order and ordered the Autobots to dig in.  {{storylink|The War Within|The War Within}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Iaconundershockwave.jpg|right|300px|thumb|]]&lt;br /&gt;
In the future, Iacon had completely shut down as part of a world-wide [[stasis lock]] across the face of Cybertron. The first to awaken, Shockwave saw the dead world as having infinite potential. As part of his efforts to restore the planet, Shockwave united Autobot and Decepticon factions and rebuilt the city as a testament to the supremacy of his rule. {{storylink|Revelation (War and Peace)|Revelation}} &lt;br /&gt;
&lt;br /&gt;
On Earth, Shockwave arrested Optimus Prime and the Autobots under his command and brought them back to Cybertron, Iacon specifically, planning to deactivate them.  {{storylink|Brothers&#039; Burden}} Prime and the others escaped with help from the Autobot resistance and then staged an all-out assault on the city.  {{storylink|Countdown to Extinction (issue)|Countdown to Extinction}}&lt;br /&gt;
&lt;br /&gt;
====IDW comics====&lt;br /&gt;
Iacon was the capital of Cybertron and the base of the [[Senate]], and where most Senators spent their time, rather than with their constituents. When the [[Great War (G1)|Great War]] began with the Battle of [[Kaon]], [[Sentinel Prime (G1)|Sentinel Prime]]&#039;s Autobots were trying to contact Iacon for reinforcements. After Sentinel Prime&#039;s [[body]] was dropped in front of them, Prowl instead requested an evacuation to Iacon. {{storylink|Megatron Origin}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Beast Machines&#039;&#039; cartoon====&lt;br /&gt;
After the [[Great Upgrade]], Iacon was paved over and replaced with [[Cybertropolis]]. [[Megatron (BW)|Megatron]] led [[Optimus Primal]] to believe that clues to the locations of the lost [[spark]]s could be located in Iacon&#039;s ruins, so Primal and [[Nightscream (BM)|Nightscream]] went searching there. {{storylink|Sparkwar Pt. II: The Search}}&lt;br /&gt;
&lt;br /&gt;
{{note|When the Maximals visit Iacon&#039;s ruins, everyone who speaks the city&#039;s name incorrectly pronounces it a &amp;quot;I&#039;&#039;&#039;o&#039;&#039;&#039;con. This isn&#039;t the first time [[Teletraan I (G1)|this kind of error]] has been made}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
===Unicron Trilogy===&lt;br /&gt;
====&#039;&#039;Armada&#039;&#039; cartoon====&lt;br /&gt;
[[Starscream (Armada)|Starscream]] mentioned having been a warrior since his &amp;quot;spark left the Iacon chamber.&amp;quot; {{storylink|Rebellion}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Cybertron&#039;&#039; cartoon====&lt;br /&gt;
Iacon has become the capital of Cybertron, apparently replacing [[Cyber City]] or [[Central City (Energon)|Central City]].&lt;br /&gt;
&lt;br /&gt;
[[Lugnutz]] longed for his pre-Decepticons days in the nanobrew shops of Iacon where poetry was recited. {{storylink|Cyber Key Codes|Lugnutz&#039;s Cyber Key Code text}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
===&#039;&#039;Shattered Glass&#039;&#039;===&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{storylink|Shattered Glass (issue)|Shattered Glass}} {{storylink|Dungeons &amp;amp; Dinobots}} {{storylink|Around Cybertron#Around Cybertron #3|Around Cybertron #3}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
===Live-action Movies===&lt;br /&gt;
[[Image:Iaconrisk.png|right|160px|thumb|]]&lt;br /&gt;
====Risk====&lt;br /&gt;
If the [[Risk|&#039;&#039;Transformers&#039;&#039; RISK]] game is to be taken at face value, Iacon exists and is surrounded by [[the Oracle]] and [[Tower of Pion|Pion Tower]]. {{storylink|Risk}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
===&#039;&#039;Transformers Animated&#039;&#039;===&lt;br /&gt;
When [[Optimus Prime (Animated)|Optimus Prime]] [[Bumblebee (Animated)|and]] [[Bulkhead (Animated)|his]] [[Prowl (Animated)|repair]] [[Ratchet (Animated)|crew]] vanished shortly after taking possession of the [[AllSpark (Animated)|AllSpark]], [[Sentinel Prime (Animated)|Sentinel Prime]] begrudgingly gave their eulogy at the Autobot Memorial Plaza in Iacon City. {{storylink|Dispatches}}&lt;br /&gt;
When [[Carmine Fanzone|Captain Carmine Fanzone]] first arrived on Cybertron via the Spacebridge atop Sumdac Tower he arrived in Iacon. Ratchet quickly followed behind him before the two left for [[Maccadam&#039;s Old Oil House]]. {{storylink|This Is Why I Hate Machines}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
===&#039;&#039;Transformers: Prime&#039;&#039;===&lt;br /&gt;
====&#039;&#039;Exodus&#039;&#039; novel====&lt;br /&gt;
[[Alpha Trion (Prime)|Alpha Trion]], [[Optimus Prime (Prime)|Optimus Prime]] and [[Jazz (Prime)|Jazz]] worked at the [[Hall of Records]], and the latter two would drink at Maccadam&#039;s. The [[Autobot High Council|High Council]] would meet in a tower built over [[Teletraan-1]], which contained the [[Plasma energy|Plasma Energy Chamber]] and the dormant [[Omega Supreme (Prime)|Omega Supreme]]. [[Vector Sigma]] was also located beneath the city, and [[Six Lasers Over Cybertron]] and the [[Manganese Mountains]] were nearby. Iacon remained unmolested until the end of the war, as the [[Autobot]]s also held [[Kalis]], which produced enough fusion energy for the city, and because of the city&#039;s formidable anti-aircraft turrets. Art, music and maintenance of the [[DataNet]] continued. The Decepticons infiltrated Teletraan-1 to steal the Chamber so they could poison Cybertron&#039;s [[core]] with [[Dark Energon]], causing Omega Supreme to crash into the city. When the Autobots left Cybertron on the &#039;&#039;[[Ark (Prime)|Ark]]&#039;&#039;, Decepticons flooded into the city. &#039;&#039;{{storylink|Transformers: Exodus}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Transformers: War for Cybertron&#039;&#039; (Xbox 360/PS3/PC)====&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{storylink|Transformers: War for Cybertron (360/PS3/PC)|Transformers: War for Cybertron}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
[[Image:Iacontoy.jpg|right|180px|thumb|I can see my house from here.]]&lt;br /&gt;
*&#039;&#039;&#039;Primus&#039;&#039;&#039; (2006)&lt;br /&gt;
:Iacon is one of two distinguishable cities molded into the surface of [[Primus]]&#039; planet mode. It features many major landmarks as depicted in the Dreamwave comics and DK&#039;s Transformers &#039;&#039;Ultimate Guide&#039;&#039;, such as the Stellar Galleries, the Decagon, the Chamber of the Ancients, and the Tower of Pion.&lt;br /&gt;
:The other distinguishable landmark is the Decepticon fortress [[Kolkular]], which, similar to the depiction on the Cybertron map in the &#039;&#039;Ultimate Guide&#039;&#039;, is placed on the opposite end of the toy from Iacon. &#039;&#039;The War Within&#039;&#039; comics also describe Iacon being built on the surface above buried planetary engines that could conceivably maneuver Cybertron through space; likewise, the toy places Iacon directly over Primus&#039; shoulder cannon shafts. Both of these details, however, are likely a coincidence.&lt;br /&gt;
&lt;br /&gt;
===Cybertron===&lt;br /&gt;
*&#039;&#039;&#039;Cybertron Primus&#039;&#039;&#039; (Supreme, 2006)&lt;br /&gt;
:Yep, it was still there when the toy was released months later in the &#039;&#039;Cybertron&#039;&#039; toyline.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
* &#039;&#039;&#039;RISK TRANSFORMERS CYBERTRON Battle Edition&#039;&#039;&#039; (2007)&lt;br /&gt;
: Iacon is one of the green zones on the board.&lt;br /&gt;
&lt;br /&gt;
{{polity|Iacon|[[Generation 1 (franchise)|Generation 1]] and [[Cybertron (franchise)|Cybertron]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Iacon| ]]&lt;br /&gt;
[[Category:Animated locations]]&lt;br /&gt;
[[Category:Armada locations]]&lt;br /&gt;
[[Category:Beast Machines locations]]&lt;br /&gt;
[[Category:Cities on Cybertron]]&lt;br /&gt;
[[Category:Cybertron locations]]&lt;br /&gt;
[[Category:Generation 1 locations]]&lt;br /&gt;
[[Category:Movie locations]]&lt;br /&gt;
[[Category:Shattered Glass locations]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Iacon_(polity)&amp;diff=488609</id>
		<title>Iacon (polity)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Iacon_(polity)&amp;diff=488609"/>
		<updated>2010-08-09T03:46:54Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: /* Fiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|the city-state from numerous [[continuity family|continuities]]|the weird [[Godmaster]]-related thingy from [[Super-God Masterforce (franchise)|Super-God Masterforce]]|Iacon (Masterforce)}}&lt;br /&gt;
&#039;&#039;&#039;Iacon&#039;&#039;&#039; is an [[Autobot]]-controlled [[Polities of Cybertron|city-state]], located near the north pole of [[Cybertron (planet)|Cybertron]]. It is also the location of the capital city of the same name.&lt;br /&gt;
&lt;br /&gt;
==Places of Interest==&lt;br /&gt;
Places of interest within Iacon:&lt;br /&gt;
&lt;br /&gt;
===Generation 1 cartoon===&lt;br /&gt;
[[Image:Iacon.jpg|right|180px|thumb|Dome, sweet dome.]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Base&#039;&#039;&#039; - Iacon is depicted as a walled headquarters, reachable by an extendable bridge. Autobots needed to signal their approach before being allowed into Iacon. Lining the path to Iacon were a series of lamp-post like structures—the basis for [[Soundwave (G1)|Soundwave]]&#039;s Cybertron-based alt-form.&lt;br /&gt;
*The [[Ark (G1)|Ark]]&#039;s launch bay&lt;br /&gt;
&lt;br /&gt;
===Marvel comics===&lt;br /&gt;
*[[Academy of Science and Technology]]&lt;br /&gt;
*[[Autobase (G1)|Autobase]] (post-war)&lt;br /&gt;
*[[Jan-Ja]]&lt;br /&gt;
*The Celestial Temple&lt;br /&gt;
*The Great Dome&lt;br /&gt;
*[[Imperial Amphitheatre]]&lt;br /&gt;
*[[Maccadam&#039;s Old Oil House]]&lt;br /&gt;
*The [[Matrix Flame]] Chamber&lt;br /&gt;
&lt;br /&gt;
===Dreamwave comics===&lt;br /&gt;
*The [[Border Regions]] (sub-orbital district) &lt;br /&gt;
**The [[Forum of Enlightenment]]  &lt;br /&gt;
**The [[Promontory]]   &lt;br /&gt;
*The [[Central Spaceport]] &lt;br /&gt;
*The [[High Council Pavilions]]&lt;br /&gt;
**The [[Chamber of the Ancients]]&lt;br /&gt;
**The [[Decagon]] &lt;br /&gt;
**The [[Energon Pools]]&lt;br /&gt;
**The [[Grand Oratory]]  &lt;br /&gt;
**The [[Stellar Galleries]]&lt;br /&gt;
**The [[Tower of Pion]]&lt;br /&gt;
**The [[Vaults]]&lt;br /&gt;
*The [[Oracle Tank]] &lt;br /&gt;
*Iacon East &lt;br /&gt;
*Access Shaft 0-5 (sub-surface)&lt;br /&gt;
*[[Quadrant Epsilon]]&lt;br /&gt;
**The [[Detention Banks]]&lt;br /&gt;
**Shockwave&#039;s secret laboratory&lt;br /&gt;
*[[Shockwave&#039;s Tower]]  &lt;br /&gt;
*Planetary Engine Vents (sub-surface)&lt;br /&gt;
*[[Virtue&#039;s Forum]]&lt;br /&gt;
&lt;br /&gt;
===IDW comics===&lt;br /&gt;
*[[Iaconian Aerial Academy]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Animated&#039;&#039; comics===&lt;br /&gt;
*The Autobot Memorial Plaza&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
====Marvel comics====&lt;br /&gt;
{{noteukonly}}&lt;br /&gt;
Iacon functioned as the heart of Autobot territory on Cybertron, and appears to have been the base of the [[Council of Autobot Elders]] prior to the departure of [[Optimus Prime (G1)/Marvel Comics continuity|Optimus Prime]] and his comrades from the planet. It was termed &amp;quot;greatest of the city-states&amp;quot; for the Autobots on Cybertron.&lt;br /&gt;
&lt;br /&gt;
[[Image:Iaconfrom1986annual.jpg|left|275px|thumb|]]&lt;br /&gt;
&#039;&#039;Without Prime&#039;s leadership, the Autobot war effort fell further and further into disarray—but Iacon&#039;s defences remained steady. The Decepticons, led by [[Trannis]] succeeding [[Megatron (G1)|Megatron]], besieged the city and continued to attempt its capture for many thousands of years. Eventually, being in control of the remainder of Cybertron, Trannis decided it simply was not worth capturing Iacon intact and ordered his troops to level the city, which they did to such an extent that by the time Optimus Prime returned briefly to Cybertron, the city was completely in ruins.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Still, the Autobots maintained a presence in Iacon, if only from small resistance bases in its ruins. [[Autobase (G1)|Autobase]] itself was located within these ruins at one point, and the [[Wrecker]]s operated from this base conducting strikes and raids on Decepticon holdings on a continuing basis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;The Transformers&#039;&#039; cartoon====&lt;br /&gt;
Iacon was the last Autobot safe haven on Cybertron. It was a large, domed fortress colored gold. It was the site of the Ark&#039;s launch for a search of new energy sources. {{storylink|More than Meets the Eye, Part 1}}&lt;br /&gt;
&lt;br /&gt;
====Dreamwave comics====&lt;br /&gt;
Iacon was the capital of Cybertron and the headquarters of the Autobots. After [[Optimus Prime (G1)|Optronix]] became [[Prime (rank)|Prime]], he ordered an evacuation of Cybertron. However, [[Megatron (G1)|Megatron]] ordered a [[planetary engine]] vent to activate, destroying the [[Forum of Enlightenment]]. [[Optimus Prime (G1)|Optimus Prime]] went down beneath the wreckage, in an attempt to leave him isolated and vulnerable. [[Shockwave (G1)|Shockwave]] then led an assault on Iacon, with [[Jazz (G1)|Jazz]] and [[Prowl (G1)|Prowl]] leading the defense. During the assault, [[Starscream (G1)|Starscream]] believed he killed Megatron, and activated the mecha-forming process, intending to destroy Iacon, the Autobots, and Shockwave, the only real threat to his leadership. After seeing the devastation that was Iacon, the Autobots agreed to Prime&#039;s evacuation order, but Optimus reversed the order and ordered the Autobots to dig in.  {{storylink|The War Within|The War Within}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Iaconundershockwave.jpg|right|300px|thumb|]]&lt;br /&gt;
In the future, Iacon had completely shut down as part of a world-wide [[stasis lock]] across the face of Cybertron. The first to awaken, Shockwave saw the dead world as having infinite potential. As part of his efforts to restore the planet, Shockwave united Autobot and Decepticon factions and rebuilt the city as a testament to the supremacy of his rule. {{storylink|Revelation (War and Peace)|Revelation}} &lt;br /&gt;
&lt;br /&gt;
On Earth, Shockwave arrested Optimus Prime and the Autobots under his command and brought them back to Cybertron, Iacon specifically, planning to deactivate them.  {{storylink|Brothers&#039; Burden}} Prime and the others escaped with help from the Autobot resistance and then staged an all-out assault on the city.  {{storylink|Countdown to Extinction (issue)|Countdown to Extinction}}&lt;br /&gt;
&lt;br /&gt;
====IDW comics====&lt;br /&gt;
Iacon was the capital of Cybertron and the base of the [[Senate]], and where most Senators spent their time, rather than with their constituents. When the [[Great War (G1)|Great War]] began with the Battle of [[Kaon]], [[Sentinel Prime (G1)|Sentinel Prime]]&#039;s Autobots were trying to contact Iacon for reinforcements. After Sentinel Prime&#039;s [[body]] was dropped in front of them, Prowl instead requested an evacuation to Iacon. {{storylink|Megatron Origin}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Beast Machines&#039;&#039; cartoon====&lt;br /&gt;
After the [[Great Upgrade]], Iacon was paved over and replaced with [[Cybertropolis]]. [[Megatron (BW)|Megatron]] led [[Optimus Primal]] to believe that clues to the locations of the lost [[spark]]s could be located in Iacon&#039;s ruins, so Primal and [[Nightscream (BM)|Nightscream]] went searching there. {{storylink|Sparkwar Pt. II: The Search}}&lt;br /&gt;
&lt;br /&gt;
{{note|When the Maximals visit Iacon&#039;s ruins, everyone who speaks the city&#039;s name incorrectly pronounces it a &amp;quot;I&#039;&#039;&#039;o&#039;&#039;&#039;con. This isn&#039;t the first time [[Teletraan I (G1)|this kind of error]] has been made}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
===Unicron Trilogy===&lt;br /&gt;
====&#039;&#039;Armada&#039;&#039; cartoon====&lt;br /&gt;
[[Starscream (Armada)|Starscream]] mentioned having been a warrior since his &amp;quot;spark left the Iacon chamber.&amp;quot; {{storylink|Rebellion}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Cybertron&#039;&#039; cartoon====&lt;br /&gt;
Iacon has become the capital of Cybertron, apparently replacing [[Cyber City]] or [[Central City (Energon)|Central City]].&lt;br /&gt;
&lt;br /&gt;
[[Lugnutz]] longed for his pre-Decepticons days in the nanobrew shops of Iacon where poetry was recited. {{storylink|Cyber Key Codes|Lugnutz&#039;s Cyber Key Code text}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
===&#039;&#039;Shattered Glass&#039;&#039;===&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{storylink|Shattered Glass (issue)|Shattered Glass}} {{storylink|Dungeons &amp;amp; Dinobots}} {{storylink|Around Cybertron#Around Cybertron #3|Around Cybertron #3}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
===Live-action Movies===&lt;br /&gt;
[[Image:Iaconrisk.png|right|160px|thumb|]]&lt;br /&gt;
====Risk====&lt;br /&gt;
If the [[Risk|&#039;&#039;Transformers&#039;&#039; RISK]] game is to be taken at face value, Iacon exists and is surrounded by [[the Oracle]] and [[Tower of Pion|Pion Tower]]. {{storylink|Risk}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
===&#039;&#039;Transformers Animated&#039;&#039;===&lt;br /&gt;
When [[Optimus Prime (Animated)|Optimus Prime]] [[Bumblebee (Animated)|and]] [[Bulkhead (Animated)|his]] [[Prowl (Animated)|repair]] [[Ratchet (Animated)|crew]] vanished shortly after taking possession of the [[AllSpark (Animated)|AllSpark]], [[Sentinel Prime (Animated)|Sentinel Prime]] begrudgingly gave their eulogy at the Autobot Memorial Plaza in Iacon City. {{storylink|Dispatches}}&lt;br /&gt;
When [[Carmine Fanzone|Captain Carmine Fanzone]] first arrived on Cybertron via the Spacebridge atop Sumdac Tower he arrived in Iacon. Ratchet quickly followed behind him before the two left for [[Maccadam&#039;s Old Oil House]]. {{storylink|This Is Why I Hate Machines}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
===&#039;&#039;Transformers: Prime&#039;&#039;===&lt;br /&gt;
====&#039;&#039;Exodus&#039;&#039; novel====&lt;br /&gt;
[[Alpha Trion (Prime)|Alpha Trion]], [[Optimus Prime (Prime)|Optimus Prime]] and [[Jazz (Prime)|Jazz]] worked at the [[Hall of Records]], and the latter two would drink at Maccadam&#039;s. The [[Autobot High Council|High Council]] would meet in a tower built over [[Teletraan-1]], which contained the [[Plasma energy|Plasma Energy Chamber]] and the dormant [[Omega Supreme (Prime)|Omega Supreme]]. [[Vector Sigma]] was also located beneath the city, and [[Six Lasers Over Cybertron]] and the [[Manganese Mountains]] were nearby. Iacon remained unmolested until the end of the war, as the [[Autobot]]s also held [[Kalis]], which produced enough fusion energy for the city, and because of the city&#039;s formidable anti-aircraft turrets. Art, music and maintenance of the [[DataNet]] continued. The Decepticons infiltrated Teletraan-1 to steal the Chamber so they could poison Cybertron&#039;s [[core]] with [[Dark Energon]], causing Omega Supreme to crash into the city. When the Autobots left Cybertron on the &#039;&#039;[[Ark (Prime)|Ark]]&#039;&#039;, Decepticons flooded into the city. &#039;&#039;{{storylink|Transformers: Exodus}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Transformers: War for Cybertron&#039;&#039; (Xbox 360/PS3/PC)====&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{storylink|Transformers: War for Cybertron (360/PS3/PC)|Transformers: War for Cybertron}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
[[Image:Iacontoy.jpg|right|180px|thumb|I can see my house from here.]]&lt;br /&gt;
*&#039;&#039;&#039;Primus&#039;&#039;&#039; (2006)&lt;br /&gt;
:Iacon is one of two distinguishable cities molded into the surface of [[Primus]]&#039; planet mode. It features many major landmarks as depicted in the Dreamwave comics and DK&#039;s Transformers &#039;&#039;Ultimate Guide&#039;&#039;, such as the Stellar Galleries, the Decagon, the Chamber of the Ancients, and the Tower of Pion.&lt;br /&gt;
:The other distinguishable landmark is the Decepticon fortress [[Kolkular]], which, similar to the depiction on the Cybertron map in the &#039;&#039;Ultimate Guide&#039;&#039;, is placed on the opposite end of the toy from Iacon. &#039;&#039;The War Within&#039;&#039; comics also describe Iacon being built on the surface above buried planetary engines that could conceivably maneuver Cybertron through space; likewise, the toy places Iacon directly over Primus&#039; shoulder cannon shafts. Both of these details, however, are likely a coincidence.&lt;br /&gt;
&lt;br /&gt;
===Cybertron===&lt;br /&gt;
*&#039;&#039;&#039;Cybertron Primus&#039;&#039;&#039; (Supreme, 2006)&lt;br /&gt;
:Yep, it was still there when the toy was released months later in the &#039;&#039;Cybertron&#039;&#039; toyline.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{polity|Iacon|[[Generation 1 (franchise)|Generation 1]] and [[Cybertron (franchise)|Cybertron]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Iacon| ]]&lt;br /&gt;
[[Category:Animated locations]]&lt;br /&gt;
[[Category:Armada locations]]&lt;br /&gt;
[[Category:Beast Machines locations]]&lt;br /&gt;
[[Category:Cities on Cybertron]]&lt;br /&gt;
[[Category:Cybertron locations]]&lt;br /&gt;
[[Category:Generation 1 locations]]&lt;br /&gt;
[[Category:Movie locations]]&lt;br /&gt;
[[Category:Shattered Glass locations]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Iaconrisk.png&amp;diff=488605</id>
		<title>File:Iaconrisk.png</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Iaconrisk.png&amp;diff=488605"/>
		<updated>2010-08-09T03:45:33Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: personal image created of iacon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;personal image created of iacon&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Iacon_(polity)&amp;diff=488597</id>
		<title>Iacon (polity)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Iacon_(polity)&amp;diff=488597"/>
		<updated>2010-08-09T03:37:00Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: /* Fiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|the city-state from numerous [[continuity family|continuities]]|the weird [[Godmaster]]-related thingy from [[Super-God Masterforce (franchise)|Super-God Masterforce]]|Iacon (Masterforce)}}&lt;br /&gt;
&#039;&#039;&#039;Iacon&#039;&#039;&#039; is an [[Autobot]]-controlled [[Polities of Cybertron|city-state]], located near the north pole of [[Cybertron (planet)|Cybertron]]. It is also the location of the capital city of the same name.&lt;br /&gt;
&lt;br /&gt;
==Places of Interest==&lt;br /&gt;
Places of interest within Iacon:&lt;br /&gt;
&lt;br /&gt;
===Generation 1 cartoon===&lt;br /&gt;
[[Image:Iacon.jpg|right|180px|thumb|Dome, sweet dome.]]&lt;br /&gt;
*&#039;&#039;&#039;Autobot Base&#039;&#039;&#039; - Iacon is depicted as a walled headquarters, reachable by an extendable bridge. Autobots needed to signal their approach before being allowed into Iacon. Lining the path to Iacon were a series of lamp-post like structures—the basis for [[Soundwave (G1)|Soundwave]]&#039;s Cybertron-based alt-form.&lt;br /&gt;
*The [[Ark (G1)|Ark]]&#039;s launch bay&lt;br /&gt;
&lt;br /&gt;
===Marvel comics===&lt;br /&gt;
*[[Academy of Science and Technology]]&lt;br /&gt;
*[[Autobase (G1)|Autobase]] (post-war)&lt;br /&gt;
*[[Jan-Ja]]&lt;br /&gt;
*The Celestial Temple&lt;br /&gt;
*The Great Dome&lt;br /&gt;
*[[Imperial Amphitheatre]]&lt;br /&gt;
*[[Maccadam&#039;s Old Oil House]]&lt;br /&gt;
*The [[Matrix Flame]] Chamber&lt;br /&gt;
&lt;br /&gt;
===Dreamwave comics===&lt;br /&gt;
*The [[Border Regions]] (sub-orbital district) &lt;br /&gt;
**The [[Forum of Enlightenment]]  &lt;br /&gt;
**The [[Promontory]]   &lt;br /&gt;
*The [[Central Spaceport]] &lt;br /&gt;
*The [[High Council Pavilions]]&lt;br /&gt;
**The [[Chamber of the Ancients]]&lt;br /&gt;
**The [[Decagon]] &lt;br /&gt;
**The [[Energon Pools]]&lt;br /&gt;
**The [[Grand Oratory]]  &lt;br /&gt;
**The [[Stellar Galleries]]&lt;br /&gt;
**The [[Tower of Pion]]&lt;br /&gt;
**The [[Vaults]]&lt;br /&gt;
*The [[Oracle Tank]] &lt;br /&gt;
*Iacon East &lt;br /&gt;
*Access Shaft 0-5 (sub-surface)&lt;br /&gt;
*[[Quadrant Epsilon]]&lt;br /&gt;
**The [[Detention Banks]]&lt;br /&gt;
**Shockwave&#039;s secret laboratory&lt;br /&gt;
*[[Shockwave&#039;s Tower]]  &lt;br /&gt;
*Planetary Engine Vents (sub-surface)&lt;br /&gt;
*[[Virtue&#039;s Forum]]&lt;br /&gt;
&lt;br /&gt;
===IDW comics===&lt;br /&gt;
*[[Iaconian Aerial Academy]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Animated&#039;&#039; comics===&lt;br /&gt;
*The Autobot Memorial Plaza&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
====Marvel comics====&lt;br /&gt;
{{noteukonly}}&lt;br /&gt;
Iacon functioned as the heart of Autobot territory on Cybertron, and appears to have been the base of the [[Council of Autobot Elders]] prior to the departure of [[Optimus Prime (G1)/Marvel Comics continuity|Optimus Prime]] and his comrades from the planet. It was termed &amp;quot;greatest of the city-states&amp;quot; for the Autobots on Cybertron.&lt;br /&gt;
&lt;br /&gt;
[[Image:Iaconfrom1986annual.jpg|left|275px|thumb|]]&lt;br /&gt;
&#039;&#039;Without Prime&#039;s leadership, the Autobot war effort fell further and further into disarray—but Iacon&#039;s defences remained steady. The Decepticons, led by [[Trannis]] succeeding [[Megatron (G1)|Megatron]], besieged the city and continued to attempt its capture for many thousands of years. Eventually, being in control of the remainder of Cybertron, Trannis decided it simply was not worth capturing Iacon intact and ordered his troops to level the city, which they did to such an extent that by the time Optimus Prime returned briefly to Cybertron, the city was completely in ruins.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Still, the Autobots maintained a presence in Iacon, if only from small resistance bases in its ruins. [[Autobase (G1)|Autobase]] itself was located within these ruins at one point, and the [[Wrecker]]s operated from this base conducting strikes and raids on Decepticon holdings on a continuing basis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;The Transformers&#039;&#039; cartoon====&lt;br /&gt;
Iacon was the last Autobot safe haven on Cybertron. It was a large, domed fortress colored gold. It was the site of the Ark&#039;s launch for a search of new energy sources. {{storylink|More than Meets the Eye, Part 1}}&lt;br /&gt;
&lt;br /&gt;
====Dreamwave comics====&lt;br /&gt;
Iacon was the capital of Cybertron and the headquarters of the Autobots. After [[Optimus Prime (G1)|Optronix]] became [[Prime (rank)|Prime]], he ordered an evacuation of Cybertron. However, [[Megatron (G1)|Megatron]] ordered a [[planetary engine]] vent to activate, destroying the [[Forum of Enlightenment]]. [[Optimus Prime (G1)|Optimus Prime]] went down beneath the wreckage, in an attempt to leave him isolated and vulnerable. [[Shockwave (G1)|Shockwave]] then led an assault on Iacon, with [[Jazz (G1)|Jazz]] and [[Prowl (G1)|Prowl]] leading the defense. During the assault, [[Starscream (G1)|Starscream]] believed he killed Megatron, and activated the mecha-forming process, intending to destroy Iacon, the Autobots, and Shockwave, the only real threat to his leadership. After seeing the devastation that was Iacon, the Autobots agreed to Prime&#039;s evacuation order, but Optimus reversed the order and ordered the Autobots to dig in.  {{storylink|The War Within|The War Within}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Iaconundershockwave.jpg|right|300px|thumb|]]&lt;br /&gt;
In the future, Iacon had completely shut down as part of a world-wide [[stasis lock]] across the face of Cybertron. The first to awaken, Shockwave saw the dead world as having infinite potential. As part of his efforts to restore the planet, Shockwave united Autobot and Decepticon factions and rebuilt the city as a testament to the supremacy of his rule. {{storylink|Revelation (War and Peace)|Revelation}} &lt;br /&gt;
&lt;br /&gt;
On Earth, Shockwave arrested Optimus Prime and the Autobots under his command and brought them back to Cybertron, Iacon specifically, planning to deactivate them.  {{storylink|Brothers&#039; Burden}} Prime and the others escaped with help from the Autobot resistance and then staged an all-out assault on the city.  {{storylink|Countdown to Extinction (issue)|Countdown to Extinction}}&lt;br /&gt;
&lt;br /&gt;
====IDW comics====&lt;br /&gt;
Iacon was the capital of Cybertron and the base of the [[Senate]], and where most Senators spent their time, rather than with their constituents. When the [[Great War (G1)|Great War]] began with the Battle of [[Kaon]], [[Sentinel Prime (G1)|Sentinel Prime]]&#039;s Autobots were trying to contact Iacon for reinforcements. After Sentinel Prime&#039;s [[body]] was dropped in front of them, Prowl instead requested an evacuation to Iacon. {{storylink|Megatron Origin}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Beast Machines&#039;&#039; cartoon====&lt;br /&gt;
After the [[Great Upgrade]], Iacon was paved over and replaced with [[Cybertropolis]]. [[Megatron (BW)|Megatron]] led [[Optimus Primal]] to believe that clues to the locations of the lost [[spark]]s could be located in Iacon&#039;s ruins, so Primal and [[Nightscream (BM)|Nightscream]] went searching there. {{storylink|Sparkwar Pt. II: The Search}}&lt;br /&gt;
&lt;br /&gt;
{{note|When the Maximals visit Iacon&#039;s ruins, everyone who speaks the city&#039;s name incorrectly pronounces it a &amp;quot;I&#039;&#039;&#039;o&#039;&#039;&#039;con. This isn&#039;t the first time [[Teletraan I (G1)|this kind of error]] has been made}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
===Unicron Trilogy===&lt;br /&gt;
====&#039;&#039;Armada&#039;&#039; cartoon====&lt;br /&gt;
[[Starscream (Armada)|Starscream]] mentioned having been a warrior since his &amp;quot;spark left the Iacon chamber.&amp;quot; {{storylink|Rebellion}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Cybertron&#039;&#039; cartoon====&lt;br /&gt;
Iacon has become the capital of Cybertron, apparently replacing [[Cyber City]] or [[Central City (Energon)|Central City]].&lt;br /&gt;
&lt;br /&gt;
[[Lugnutz]] longed for his pre-Decepticons days in the nanobrew shops of Iacon where poetry was recited. {{storylink|Cyber Key Codes|Lugnutz&#039;s Cyber Key Code text}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
===&#039;&#039;Shattered Glass&#039;&#039;===&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{storylink|Shattered Glass (issue)|Shattered Glass}} {{storylink|Dungeons &amp;amp; Dinobots}} {{storylink|Around Cybertron#Around Cybertron #3|Around Cybertron #3}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
===&#039;&#039;Transformers Animated&#039;&#039;===&lt;br /&gt;
When [[Optimus Prime (Animated)|Optimus Prime]] [[Bumblebee (Animated)|and]] [[Bulkhead (Animated)|his]] [[Prowl (Animated)|repair]] [[Ratchet (Animated)|crew]] vanished shortly after taking possession of the [[AllSpark (Animated)|AllSpark]], [[Sentinel Prime (Animated)|Sentinel Prime]] begrudgingly gave their eulogy at the Autobot Memorial Plaza in Iacon City. {{storylink|Dispatches}}&lt;br /&gt;
When [[Carmine Fanzone|Captain Carmine Fanzone]] first arrived on Cybertron via the Spacebridge atop Sumdac Tower he arrived in Iacon. Ratchet quickly followed behind him before the two left for [[Maccadam&#039;s Old Oil House]]. {{storylink|This Is Why I Hate Machines}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
===&#039;&#039;Transformers: Prime&#039;&#039;===&lt;br /&gt;
====&#039;&#039;Exodus&#039;&#039; novel====&lt;br /&gt;
[[Alpha Trion (Prime)|Alpha Trion]], [[Optimus Prime (Prime)|Optimus Prime]] and [[Jazz (Prime)|Jazz]] worked at the [[Hall of Records]], and the latter two would drink at Maccadam&#039;s. The [[Autobot High Council|High Council]] would meet in a tower built over [[Teletraan-1]], which contained the [[Plasma energy|Plasma Energy Chamber]] and the dormant [[Omega Supreme (Prime)|Omega Supreme]]. [[Vector Sigma]] was also located beneath the city, and [[Six Lasers Over Cybertron]] and the [[Manganese Mountains]] were nearby. Iacon remained unmolested until the end of the war, as the [[Autobot]]s also held [[Kalis]], which produced enough fusion energy for the city, and because of the city&#039;s formidable anti-aircraft turrets. Art, music and maintenance of the [[DataNet]] continued. The Decepticons infiltrated Teletraan-1 to steal the Chamber so they could poison Cybertron&#039;s [[core]] with [[Dark Energon]], causing Omega Supreme to crash into the city. When the Autobots left Cybertron on the &#039;&#039;[[Ark (Prime)|Ark]]&#039;&#039;, Decepticons flooded into the city. &#039;&#039;{{storylink|Transformers: Exodus}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Transformers: War for Cybertron&#039;&#039; (Xbox 360/PS3/PC)====&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{storylink|Transformers: War for Cybertron (360/PS3/PC)|Transformers: War for Cybertron}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
[[Image:Iacontoy.jpg|right|180px|thumb|I can see my house from here.]]&lt;br /&gt;
*&#039;&#039;&#039;Primus&#039;&#039;&#039; (2006)&lt;br /&gt;
:Iacon is one of two distinguishable cities molded into the surface of [[Primus]]&#039; planet mode. It features many major landmarks as depicted in the Dreamwave comics and DK&#039;s Transformers &#039;&#039;Ultimate Guide&#039;&#039;, such as the Stellar Galleries, the Decagon, the Chamber of the Ancients, and the Tower of Pion.&lt;br /&gt;
:The other distinguishable landmark is the Decepticon fortress [[Kolkular]], which, similar to the depiction on the Cybertron map in the &#039;&#039;Ultimate Guide&#039;&#039;, is placed on the opposite end of the toy from Iacon. &#039;&#039;The War Within&#039;&#039; comics also describe Iacon being built on the surface above buried planetary engines that could conceivably maneuver Cybertron through space; likewise, the toy places Iacon directly over Primus&#039; shoulder cannon shafts. Both of these details, however, are likely a coincidence.&lt;br /&gt;
&lt;br /&gt;
===Cybertron===&lt;br /&gt;
*&#039;&#039;&#039;Cybertron Primus&#039;&#039;&#039; (Supreme, 2006)&lt;br /&gt;
:Yep, it was still there when the toy was released months later in the &#039;&#039;Cybertron&#039;&#039; toyline.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{polity|Iacon|[[Generation 1 (franchise)|Generation 1]] and [[Cybertron (franchise)|Cybertron]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Iacon| ]]&lt;br /&gt;
[[Category:Animated locations]]&lt;br /&gt;
[[Category:Armada locations]]&lt;br /&gt;
[[Category:Beast Machines locations]]&lt;br /&gt;
[[Category:Cities on Cybertron]]&lt;br /&gt;
[[Category:Cybertron locations]]&lt;br /&gt;
[[Category:Generation 1 locations]]&lt;br /&gt;
[[Category:Movie locations]]&lt;br /&gt;
[[Category:Shattered Glass locations]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=High_Council_Pavilions&amp;diff=488595</id>
		<title>High Council Pavilions</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=High_Council_Pavilions&amp;diff=488595"/>
		<updated>2010-08-09T03:32:55Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: added info about live-action continuity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;The High Council Pavilions is a location on [[Cybertron (planet)|Cybertron]] from multiple [[continuity family|continuity families]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:The Ultimate Guide High Council Pavilions.jpg|right|300px|thumb|Cybertron&#039;s use of the term Golden Age is very literal.]]&lt;br /&gt;
Housing the [[Autobot High Council]] and the [[Council of Ancients]], the &#039;&#039;&#039;High Council Pavilions&#039;&#039;&#039; were the center of government on [[Cybertron (planet)|Cybertron]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
====Dreamwave Comic Continuity====&lt;br /&gt;
The High Council Pavilions were the main center of government in [[Iacon (city-state)|Iacon]] before and during the [[Great War (G1)|Great War]]. After [[Optimus Prime (G1)|Optimus Prime]] became [[Prime (rank)|leader]] of the [[Autobot]]s, a [[Decepticon]] assassination squad managed to breach the Pavilions security and nearly succeeded in killing Prime. {{storylink|The War Within issue 1|The War Within #1}} Later, the High Council Pavilions became the Autobots main base when [[Shockwave (G1)|Shockwave]] launched an attack on Iacon. {{storylink|The War Within issue 3|The War Within #3}} When [[Starscream (G1)|Starscream]] activated the planetary mechaforming substructure, the High Council Pavilions were destroyed along with most of Iacon.  {{storylink|The War Within issue 5|The War Within #5}}&lt;br /&gt;
&lt;br /&gt;
After Optimus Prime and [[Megatron (G1)|Megatron]]&#039;s disappearance caused the Autobots and the Decepticons to fracture, the ruins of the High Council Pavilions served as the base of the [[Protectobot (G1)|Protectobots]].  {{storylink|Escalation (Dreamwave)|Escalation}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
===Live-action Movies===&lt;br /&gt;
[[Image:HCPavilions.jpg|160px|right|thumb|]]&lt;br /&gt;
====Risk====&lt;br /&gt;
If the [[Risk|&#039;&#039;Transformers&#039;&#039; RISK]] game is to be taken at face value, the High Council Pavilions exists and is surrounded by the Unicron, [[Central City]], and [[Tyger Pax]]. {{storylink|Risk}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
* &#039;&#039;&#039;RISK TRANSFORMERS CYBERTRON Battle Edition&#039;&#039;&#039; (2007)&lt;br /&gt;
: The High Council Pavilions is one of the green zones on the board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Autobot bases]]&lt;br /&gt;
[[Category:Generation 1 locations]]&lt;br /&gt;
[[Category:Iacon]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:HCPavilions.jpg&amp;diff=488593</id>
		<title>File:HCPavilions.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:HCPavilions.jpg&amp;diff=488593"/>
		<updated>2010-08-09T03:32:00Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: personal image i made&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;personal image i made&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Chamber_of_the_Ancients&amp;diff=488590</id>
		<title>Chamber of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Chamber_of_the_Ancients&amp;diff=488590"/>
		<updated>2010-08-09T03:27:33Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;The Chamber of the Ancients is a location on [[Cybertron (planet)|Cybertron]] from multiple [[continuity family|continuity families]].&#039;&#039;&lt;br /&gt;
[[Image:Ancients.jpg|thumb|right|300px]]&lt;br /&gt;
The &#039;&#039;&#039;Chamber of the Ancients&#039;&#039;&#039;, located in [[Iacon]], is where the [[Council of Ancients]] meet and carry out their official ceremonies.  It&#039;s a wee bit ostentatious.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
====Dreamwave comics continuity====&lt;br /&gt;
Archivist Optronix was called to the Chamber of the Ancients and told that he had been selected by the [[Matrix of Leadership|Matrix]] to be the next [[Prime (rank)|Prime]].  Though he disagreed with the decision, after consulting the [[Oracle Tank]], the archivist accepted the position, undergoing the inauguration ceremony in the Chamber, becoming [[Optimus Prime (G1)|Optimus Prime]]. He was immediately attacked by a Decepticon assassination squad, and handed them their skidplates.  [[Grimlock (G1)|Grimlock]] approved. {{storylink|The War Within issue 1}}  The Chamber of Ancients was destroyed, along with the rest of Iacon, when [[Starscream (G1)|Starscream]] activated the mechaforming process and obliterated the city-state. {{storylink|The War Within issue 6}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
===Live-action movies===&lt;br /&gt;
[[Image:Chamber.jpg|160px|right|thumb|]]&lt;br /&gt;
====Risk====&lt;br /&gt;
If the [[Risk|&#039;&#039;Transformers&#039;&#039; RISK]] game is to be taken at face value, the Chamber of the Ancients exists and is surrounded by the [[Stellar Galleries|Stella Galleries]], [[Nova Cronum]], [[Central City]], and [[Tyrest]]. {{storylink|Risk}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
* &#039;&#039;&#039;RISK TRANSFORMERS CYBERTRON Battle Edition&#039;&#039;&#039; (2007)&lt;br /&gt;
: The Chamber of the Ancients is one of the green zones on the board.&lt;br /&gt;
&lt;br /&gt;
[[Category:Generation 1 locations]]&lt;br /&gt;
[[Category:Iacon]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Tyger_Pax&amp;diff=488587</id>
		<title>Tyger Pax</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Tyger_Pax&amp;diff=488587"/>
		<updated>2010-08-09T03:25:59Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Tyger Pax is a location on [[Cybertron (planet)|Cybertron]] from multiple [[continuity family|continuity families]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie Prequel 1 Tyger Pax before &amp;amp; after.jpg|400px|right|thumb|]]&lt;br /&gt;
&#039;&#039;&#039;Tyger Pax&#039;&#039;&#039; is a circularly built [[Polities of Cybertron|settlement]] on [[Cybertron (planet)|Cybertron]] with a structure focussing on its center. It has the reputation of being idyllic and tranquil.&lt;br /&gt;
&lt;br /&gt;
{{TOCclear}}&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
====Dreamwave comics====&lt;br /&gt;
The end of the [[Border Wars]] was marked by the victory of the [[Autobot]]s over the other splinter factions, which gave them the edge to convince the [[Decepticon]]s and the [[Ultracon]]s to sign a peace treaty. The three leaders, [[Ultra Magnus (G1)|Ultra Magnus]], [[Shockwave (G1)|Shockwave]] and [[Ratbat (G1)|Ratbat]], came together in Tyger Pax to formalize the treaty. It was all working out nicely, but then [[Starscream (G1)|Starscream]] and his [[Predacon (War Within)|Predacon faction]] crashed the conference with the intent of bringing down the whole of their enemies and rivals at once. The fight initially proceeded in favor of the Predacons, but the joined forces of the peace treaty-factions turned the tide when they got over their surprise. Yet with everything seeming back under control, [[Megatron (G1)|Megatron]] suddenly showed up and announced his return from millions of years of absence, bringing with him a gazillion [[Air Warrior]]s that easily intimidated all factions into [[Age of Internment|surrender]]. {{storylink|The Age of Wrath issue 1|The Age of Wrath #1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
===Live-action film series===&lt;br /&gt;
[[Image:Tygerpax.jpg|160px|right|thumb|]]&lt;br /&gt;
====Risk====&lt;br /&gt;
If the [[Risk|&#039;&#039;Transformers&#039;&#039; RISK]] game is to be taken at face value, Tyger Pax lies surrounded by, uhm [[Unicron]], the [[Praetorus Wharf]], [[Nova Cronum]], [[Central City (Energon)|Central City]] and the area where the [[High Council Pavilions]] can be found. {{storylink|Risk}}&lt;br /&gt;
&lt;br /&gt;
====IDW comics====&lt;br /&gt;
[[Optimus Prime (Movie)|Optimus Prime]] had the [[AllSpark (Movie)|AllSpark]] moved to Tyger Pax in preparation of its launch into space, as he believed the [[Decepticon]]s would never look for it there. To ensure they would not prevent the launch and claim the AllSpark after all, Optimus Prime made both factions believe the AllSpark was still in [[Simfur]], stationing only a small squad of [[Autobot]]s under command of [[Bumblebee (Movie)|Bumblebee]] at Tyger Pax to on one hand not draw attention to the city, but on the other have some defense ready if the Decepticons would show up there despite his diversion. Of the Autobots sent to Tyger Pax, only Bumblebee was informed of the plan, though even he was not told exactly where in the city the AllSpark was located.&lt;br /&gt;
&lt;br /&gt;
[[Megatron (Movie)|Megatron]] indeed showed up, &#039;&#039;sensing&#039;&#039; the AllSpark. Using Optimus Prime&#039;s tactics against him, he had instructed [[Starscream (Movie)|Starscream]] and his troops to keep the rest of the Autobot army stuck at Simfur so he could easily defeat the squad at Tyger Pax. {{storylink|Planetfall}} The Autobots did give the Decepticons a run for their &amp;lt;s&amp;gt;money&amp;lt;/s&amp;gt; AllSpark, bringing down entire buildings to try stop the Decepticons, but the odds were never in their favor. When the remaining Autobots were captured, some tortured, Megatron threatened Bumblebee to tell him the location of the AllSpark immediately. Stoically, Bumblebee kept Megatron distracted to buy the last bits of time needed for the launch. Enraged, Megatron tore out Bumblebee&#039;s vocal mechanism before finally giving chase to the AllSpark. &lt;br /&gt;
&lt;br /&gt;
Bumblebee and the other survivors were picked up shortly after by Autobot reinforcements and brought to safety. {{storylink|Movie Prequel issue 1|Movie Prequel #1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
===&#039;&#039;TransTech&#039;&#039;===&lt;br /&gt;
The historical records kept in the city of Tyger Pax inspired [[Optimus Prime (TransTech)|Optimus Prime]] to pursue a career in politics. {{storylink|Hasbro Transformers Collectors&#039; Club issue 24|Optimus Prime&#039;s &#039;&#039;Collector&#039;s Club&#039;&#039; profile}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
* &#039;&#039;&#039;RISK TRANSFORMERS CYBERTRON Battle Edition&#039;&#039;&#039; (2007)&lt;br /&gt;
: Tyger Pax is one of the green zones on the board.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Tyger Pax was mentioned twice in the extras of the [[Titan Books|Titan]] [[Transformers (Titan Magazine)|comics]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ah, I remember being four. Assembling my first high yield plasma accelerator, and being told off for hanging around near the primary heat exchangers in downtown Tyger Pax.&amp;quot; —&#039;&#039;&#039;[[Ironhide (Movie)|Ironhide]]&#039;&#039;&#039; {{storylink|Transformers Comic issue 2.7|Law and Disorder #7}}&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;CAPRICORN (22 Dec — 19 Jan): You never believed in horoscopes and now you missed out on the chance for true love, getting that condo in Tyger Pax and becoming god emperor of the known universe. Serves you right.&amp;quot; {{storylink|Transformers Comic issue 2.4|Starscream&#039;s Stars #4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{polity|Tyger Pax|[[Generation 1 (franchise)|Generation 1]] (2004), [[Movie (franchise)|Movie]] (2007), [[TransTech]] (2008)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities on Cybertron]]&lt;br /&gt;
[[Category:Generation 1 locations]]&lt;br /&gt;
[[Category:Movie locations]]&lt;br /&gt;
[[Category:TransTech]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Tyger_Pax&amp;diff=488586</id>
		<title>Tyger Pax</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Tyger_Pax&amp;diff=488586"/>
		<updated>2010-08-09T03:25:22Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Tyger Pax is a location on [[Cybertron (planet)|Cybertron]] from multiple [[continuity family|continuity families]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie Prequel 1 Tyger Pax before &amp;amp; after.jpg|400px|right|thumb|]]&lt;br /&gt;
&#039;&#039;&#039;Tyger Pax&#039;&#039;&#039; is a circularly built [[Polities of Cybertron|settlement]] on [[Cybertron (planet)|Cybertron]] with a structure focussing on its center. It has the reputation of being idyllic and tranquil.&lt;br /&gt;
&lt;br /&gt;
{{TOCclear}}&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
====Dreamwave comics====&lt;br /&gt;
The end of the [[Border Wars]] was marked by the victory of the [[Autobot]]s over the other splinter factions, which gave them the edge to convince the [[Decepticon]]s and the [[Ultracon]]s to sign a peace treaty. The three leaders, [[Ultra Magnus (G1)|Ultra Magnus]], [[Shockwave (G1)|Shockwave]] and [[Ratbat (G1)|Ratbat]], came together in Tyger Pax to formalize the treaty. It was all working out nicely, but then [[Starscream (G1)|Starscream]] and his [[Predacon (War Within)|Predacon faction]] crashed the conference with the intent of bringing down the whole of their enemies and rivals at once. The fight initially proceeded in favor of the Predacons, but the joined forces of the peace treaty-factions turned the tide when they got over their surprise. Yet with everything seeming back under control, [[Megatron (G1)|Megatron]] suddenly showed up and announced his return from millions of years of absence, bringing with him a gazillion [[Air Warrior]]s that easily intimidated all factions into [[Age of Internment|surrender]]. {{storylink|The Age of Wrath issue 1|The Age of Wrath #1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
===Live-action film series===&lt;br /&gt;
[[Image:Tygerpax.jpg|160px|right|thumb|]]&lt;br /&gt;
====Risk====&lt;br /&gt;
If the [[Risk|&#039;&#039;Transformers&#039;&#039; RISK]] game is to be taken at face value, Tyger Pax lies surrounded by, uhm [[Unicron]], the [[Praetorus Wharf]], [[Nova Cronum]], [[Central City (Energon)|Central City]] and the area where the [[High Council Pavilions]] can be found. {{storylink|Risk}}&lt;br /&gt;
&lt;br /&gt;
====IDW comics====&lt;br /&gt;
[[Optimus Prime (Movie)|Optimus Prime]] had the [[AllSpark (Movie)|AllSpark]] moved to Tyger Pax in preparation of its launch into space, as he believed the [[Decepticon]]s would never look for it there. To ensure they would not prevent the launch and claim the AllSpark after all, Optimus Prime made both factions believe the AllSpark was still in [[Simfur]], stationing only a small squad of [[Autobot]]s under command of [[Bumblebee (Movie)|Bumblebee]] at Tyger Pax to on one hand not draw attention to the city, but on the other have some defense ready if the Decepticons would show up there despite his diversion. Of the Autobots sent to Tyger Pax, only Bumblebee was informed of the plan, though even he was not told exactly where in the city the AllSpark was located.&lt;br /&gt;
&lt;br /&gt;
[[Megatron (Movie)|Megatron]] indeed showed up, &#039;&#039;sensing&#039;&#039; the AllSpark. Using Optimus Prime&#039;s tactics against him, he had instructed [[Starscream (Movie)|Starscream]] and his troops to keep the rest of the Autobot army stuck at Simfur so he could easily defeat the squad at Tyger Pax. {{storylink|Planetfall}} The Autobots did give the Decepticons a run for their &amp;lt;s&amp;gt;money&amp;lt;/s&amp;gt; AllSpark, bringing down entire buildings to try stop the Decepticons, but the odds were never in their favor. When the remaining Autobots were captured, some tortured, Megatron threatened Bumblebee to tell him the location of the AllSpark immediately. Stoically, Bumblebee kept Megatron distracted to buy the last bits of time needed for the launch. Enraged, Megatron tore out Bumblebee&#039;s vocal mechanism before finally giving chase to the AllSpark. &lt;br /&gt;
&lt;br /&gt;
Bumblebee and the other survivors were picked up shortly after by Autobot reinforcements and brought to safety. {{storylink|Movie Prequel issue 1|Movie Prequel #1}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;TransTech&#039;&#039;===&lt;br /&gt;
The historical records kept in the city of Tyger Pax inspired [[Optimus Prime (TransTech)|Optimus Prime]] to pursue a career in politics. {{storylink|Hasbro Transformers Collectors&#039; Club issue 24|Optimus Prime&#039;s &#039;&#039;Collector&#039;s Club&#039;&#039; profile}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
* &#039;&#039;&#039;RISK TRANSFORMERS CYBERTRON Battle Edition&#039;&#039;&#039; (2007)&lt;br /&gt;
: Tyger Pax is one of the green zones on the board.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Tyger Pax was mentioned twice in the extras of the [[Titan Books|Titan]] [[Transformers (Titan Magazine)|comics]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ah, I remember being four. Assembling my first high yield plasma accelerator, and being told off for hanging around near the primary heat exchangers in downtown Tyger Pax.&amp;quot; —&#039;&#039;&#039;[[Ironhide (Movie)|Ironhide]]&#039;&#039;&#039; {{storylink|Transformers Comic issue 2.7|Law and Disorder #7}}&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;CAPRICORN (22 Dec — 19 Jan): You never believed in horoscopes and now you missed out on the chance for true love, getting that condo in Tyger Pax and becoming god emperor of the known universe. Serves you right.&amp;quot; {{storylink|Transformers Comic issue 2.4|Starscream&#039;s Stars #4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{polity|Tyger Pax|[[Generation 1 (franchise)|Generation 1]] (2004), [[Movie (franchise)|Movie]] (2007), [[TransTech]] (2008)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities on Cybertron]]&lt;br /&gt;
[[Category:Generation 1 locations]]&lt;br /&gt;
[[Category:Movie locations]]&lt;br /&gt;
[[Category:TransTech]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Tyger_Pax&amp;diff=488585</id>
		<title>Tyger Pax</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Tyger_Pax&amp;diff=488585"/>
		<updated>2010-08-09T03:24:55Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Tyger Pax is a location on [[Cybertron (planet)|Cybertron]] from multiple [[continuity family|continuity families]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie Prequel 1 Tyger Pax before &amp;amp; after.jpg|400px|right|thumb|]]&lt;br /&gt;
&#039;&#039;&#039;Tyger Pax&#039;&#039;&#039; is a circularly built [[Polities of Cybertron|settlement]] on [[Cybertron (planet)|Cybertron]] with a structure focussing on its center. It has the reputation of being idyllic and tranquil.&lt;br /&gt;
&lt;br /&gt;
{{TOCclear}}&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
====Dreamwave comics====&lt;br /&gt;
The end of the [[Border Wars]] was marked by the victory of the [[Autobot]]s over the other splinter factions, which gave them the edge to convince the [[Decepticon]]s and the [[Ultracon]]s to sign a peace treaty. The three leaders, [[Ultra Magnus (G1)|Ultra Magnus]], [[Shockwave (G1)|Shockwave]] and [[Ratbat (G1)|Ratbat]], came together in Tyger Pax to formalize the treaty. It was all working out nicely, but then [[Starscream (G1)|Starscream]] and his [[Predacon (War Within)|Predacon faction]] crashed the conference with the intent of bringing down the whole of their enemies and rivals at once. The fight initially proceeded in favor of the Predacons, but the joined forces of the peace treaty-factions turned the tide when they got over their surprise. Yet with everything seeming back under control, [[Megatron (G1)|Megatron]] suddenly showed up and announced his return from millions of years of absence, bringing with him a gazillion [[Air Warrior]]s that easily intimidated all factions into [[Age of Internment|surrender]]. {{storylink|The Age of Wrath issue 1|The Age of Wrath #1}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===Live-action film series===&lt;br /&gt;
[[Image:Tygerpax.jpg|160px|right|thumb|]]&lt;br /&gt;
====Risk====&lt;br /&gt;
If the [[Risk|&#039;&#039;Transformers&#039;&#039; RISK]] game is to be taken at face value, Tyger Pax lies surrounded by, uhm [[Unicron]], the [[Praetorus Wharf]], [[Nova Cronum]], [[Central City (Energon)|Central City]] and the area where the [[High Council Pavilions]] can be found. {{storylink|Risk}}&lt;br /&gt;
&lt;br /&gt;
====IDW comics====&lt;br /&gt;
[[Optimus Prime (Movie)|Optimus Prime]] had the [[AllSpark (Movie)|AllSpark]] moved to Tyger Pax in preparation of its launch into space, as he believed the [[Decepticon]]s would never look for it there. To ensure they would not prevent the launch and claim the AllSpark after all, Optimus Prime made both factions believe the AllSpark was still in [[Simfur]], stationing only a small squad of [[Autobot]]s under command of [[Bumblebee (Movie)|Bumblebee]] at Tyger Pax to on one hand not draw attention to the city, but on the other have some defense ready if the Decepticons would show up there despite his diversion. Of the Autobots sent to Tyger Pax, only Bumblebee was informed of the plan, though even he was not told exactly where in the city the AllSpark was located.&lt;br /&gt;
&lt;br /&gt;
[[Megatron (Movie)|Megatron]] indeed showed up, &#039;&#039;sensing&#039;&#039; the AllSpark. Using Optimus Prime&#039;s tactics against him, he had instructed [[Starscream (Movie)|Starscream]] and his troops to keep the rest of the Autobot army stuck at Simfur so he could easily defeat the squad at Tyger Pax. {{storylink|Planetfall}} The Autobots did give the Decepticons a run for their &amp;lt;s&amp;gt;money&amp;lt;/s&amp;gt; AllSpark, bringing down entire buildings to try stop the Decepticons, but the odds were never in their favor. When the remaining Autobots were captured, some tortured, Megatron threatened Bumblebee to tell him the location of the AllSpark immediately. Stoically, Bumblebee kept Megatron distracted to buy the last bits of time needed for the launch. Enraged, Megatron tore out Bumblebee&#039;s vocal mechanism before finally giving chase to the AllSpark. &lt;br /&gt;
&lt;br /&gt;
Bumblebee and the other survivors were picked up shortly after by Autobot reinforcements and brought to safety. {{storylink|Movie Prequel issue 1|Movie Prequel #1}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;TransTech&#039;&#039;===&lt;br /&gt;
The historical records kept in the city of Tyger Pax inspired [[Optimus Prime (TransTech)|Optimus Prime]] to pursue a career in politics. {{storylink|Hasbro Transformers Collectors&#039; Club issue 24|Optimus Prime&#039;s &#039;&#039;Collector&#039;s Club&#039;&#039; profile}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
* &#039;&#039;&#039;RISK TRANSFORMERS CYBERTRON Battle Edition&#039;&#039;&#039; (2007)&lt;br /&gt;
: Tyger Pax is one of the green zones on the board.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Tyger Pax was mentioned twice in the extras of the [[Titan Books|Titan]] [[Transformers (Titan Magazine)|comics]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ah, I remember being four. Assembling my first high yield plasma accelerator, and being told off for hanging around near the primary heat exchangers in downtown Tyger Pax.&amp;quot; —&#039;&#039;&#039;[[Ironhide (Movie)|Ironhide]]&#039;&#039;&#039; {{storylink|Transformers Comic issue 2.7|Law and Disorder #7}}&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;CAPRICORN (22 Dec — 19 Jan): You never believed in horoscopes and now you missed out on the chance for true love, getting that condo in Tyger Pax and becoming god emperor of the known universe. Serves you right.&amp;quot; {{storylink|Transformers Comic issue 2.4|Starscream&#039;s Stars #4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{polity|Tyger Pax|[[Generation 1 (franchise)|Generation 1]] (2004), [[Movie (franchise)|Movie]] (2007), [[TransTech]] (2008)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities on Cybertron]]&lt;br /&gt;
[[Category:Generation 1 locations]]&lt;br /&gt;
[[Category:Movie locations]]&lt;br /&gt;
[[Category:TransTech]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Tyger_Pax&amp;diff=488584</id>
		<title>Tyger Pax</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Tyger_Pax&amp;diff=488584"/>
		<updated>2010-08-09T03:24:06Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Tyger Pax is a location on [[Cybertron (planet)|Cybertron]] from multiple [[continuity family|continuity families]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie Prequel 1 Tyger Pax before &amp;amp; after.jpg|400px|right|thumb|]]&lt;br /&gt;
&#039;&#039;&#039;Tyger Pax&#039;&#039;&#039; is a circularly built [[Polities of Cybertron|settlement]] on [[Cybertron (planet)|Cybertron]] with a structure focussing on its center. It has the reputation of being idyllic and tranquil.&lt;br /&gt;
&lt;br /&gt;
{{TOCclear}}&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
====Dreamwave comics====&lt;br /&gt;
The end of the [[Border Wars]] was marked by the victory of the [[Autobot]]s over the other splinter factions, which gave them the edge to convince the [[Decepticon]]s and the [[Ultracon]]s to sign a peace treaty. The three leaders, [[Ultra Magnus (G1)|Ultra Magnus]], [[Shockwave (G1)|Shockwave]] and [[Ratbat (G1)|Ratbat]], came together in Tyger Pax to formalize the treaty. It was all working out nicely, but then [[Starscream (G1)|Starscream]] and his [[Predacon (War Within)|Predacon faction]] crashed the conference with the intent of bringing down the whole of their enemies and rivals at once. The fight initially proceeded in favor of the Predacons, but the joined forces of the peace treaty-factions turned the tide when they got over their surprise. Yet with everything seeming back under control, [[Megatron (G1)|Megatron]] suddenly showed up and announced his return from millions of years of absence, bringing with him a gazillion [[Air Warrior]]s that easily intimidated all factions into [[Age of Internment|surrender]]. {{storylink|The Age of Wrath issue 1|The Age of Wrath #1}}&lt;br /&gt;
&lt;br /&gt;
===Live-action film series===&lt;br /&gt;
[[Image:Tygerpax.jpg|160px|right|thumb|]]&lt;br /&gt;
====Risk====&lt;br /&gt;
If the [[Risk|&#039;&#039;Transformers&#039;&#039; RISK]] game is to be taken at face value, Tyger Pax lies surrounded by, uhm [[Unicron]], the [[Praetorus Wharf]], [[Nova Cronum]], [[Central City (Energon)|Central City]] and the area where the [[High Council Pavilions]] can be found. {{storylink|Risk}}&lt;br /&gt;
&lt;br /&gt;
====IDW comics====&lt;br /&gt;
[[Optimus Prime (Movie)|Optimus Prime]] had the [[AllSpark (Movie)|AllSpark]] moved to Tyger Pax in preparation of its launch into space, as he believed the [[Decepticon]]s would never look for it there. To ensure they would not prevent the launch and claim the AllSpark after all, Optimus Prime made both factions believe the AllSpark was still in [[Simfur]], stationing only a small squad of [[Autobot]]s under command of [[Bumblebee (Movie)|Bumblebee]] at Tyger Pax to on one hand not draw attention to the city, but on the other have some defense ready if the Decepticons would show up there despite his diversion. Of the Autobots sent to Tyger Pax, only Bumblebee was informed of the plan, though even he was not told exactly where in the city the AllSpark was located.&lt;br /&gt;
&lt;br /&gt;
[[Megatron (Movie)|Megatron]] indeed showed up, &#039;&#039;sensing&#039;&#039; the AllSpark. Using Optimus Prime&#039;s tactics against him, he had instructed [[Starscream (Movie)|Starscream]] and his troops to keep the rest of the Autobot army stuck at Simfur so he could easily defeat the squad at Tyger Pax. {{storylink|Planetfall}} The Autobots did give the Decepticons a run for their &amp;lt;s&amp;gt;money&amp;lt;/s&amp;gt; AllSpark, bringing down entire buildings to try stop the Decepticons, but the odds were never in their favor. When the remaining Autobots were captured, some tortured, Megatron threatened Bumblebee to tell him the location of the AllSpark immediately. Stoically, Bumblebee kept Megatron distracted to buy the last bits of time needed for the launch. Enraged, Megatron tore out Bumblebee&#039;s vocal mechanism before finally giving chase to the AllSpark. &lt;br /&gt;
&lt;br /&gt;
Bumblebee and the other survivors were picked up shortly after by Autobot reinforcements and brought to safety. {{storylink|Movie Prequel issue 1|Movie Prequel #1}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;TransTech&#039;&#039;===&lt;br /&gt;
The historical records kept in the city of Tyger Pax inspired [[Optimus Prime (TransTech)|Optimus Prime]] to pursue a career in politics. {{storylink|Hasbro Transformers Collectors&#039; Club issue 24|Optimus Prime&#039;s &#039;&#039;Collector&#039;s Club&#039;&#039; profile}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
* &#039;&#039;&#039;RISK TRANSFORMERS CYBERTRON Battle Edition&#039;&#039;&#039; (2007)&lt;br /&gt;
: Tyger Pax is one of the green zones on the board.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Tyger Pax was mentioned twice in the extras of the [[Titan Books|Titan]] [[Transformers (Titan Magazine)|comics]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ah, I remember being four. Assembling my first high yield plasma accelerator, and being told off for hanging around near the primary heat exchangers in downtown Tyger Pax.&amp;quot; —&#039;&#039;&#039;[[Ironhide (Movie)|Ironhide]]&#039;&#039;&#039; {{storylink|Transformers Comic issue 2.7|Law and Disorder #7}}&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;CAPRICORN (22 Dec — 19 Jan): You never believed in horoscopes and now you missed out on the chance for true love, getting that condo in Tyger Pax and becoming god emperor of the known universe. Serves you right.&amp;quot; {{storylink|Transformers Comic issue 2.4|Starscream&#039;s Stars #4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{polity|Tyger Pax|[[Generation 1 (franchise)|Generation 1]] (2004), [[Movie (franchise)|Movie]] (2007), [[TransTech]] (2008)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities on Cybertron]]&lt;br /&gt;
[[Category:Generation 1 locations]]&lt;br /&gt;
[[Category:Movie locations]]&lt;br /&gt;
[[Category:TransTech]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Chamber_of_the_Ancients&amp;diff=488533</id>
		<title>Chamber of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Chamber_of_the_Ancients&amp;diff=488533"/>
		<updated>2010-08-08T23:28:16Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;The Chamber of the Ancients is a location on [[Cybertron (planet)|Cybertron]] from multiple [[continuity family|continuity families]].&#039;&#039;&lt;br /&gt;
[[Image:Ancients.jpg|thumb|right|300px]]&lt;br /&gt;
The &#039;&#039;&#039;Chamber of the Ancients&#039;&#039;&#039;, located in [[Iacon]], is where the [[Council of Ancients]] meet and carry out their official ceremonies.  It&#039;s a wee bit ostentatious.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
====Dreamwave comics continuity====&lt;br /&gt;
Archivist Optronix was called to the Chamber of the Ancients and told that he had been selected by the [[Matrix of Leadership|Matrix]] to be the next [[Prime (rank)|Prime]].  Though he disagreed with the decision, after consulting the [[Oracle Tank]], the archivist accepted the position, undergoing the inauguration ceremony in the Chamber, becoming [[Optimus Prime (G1)|Optimus Prime]]. He was immediately attacked by a Decepticon assassination squad, and handed them their skidplates.  [[Grimlock (G1)|Grimlock]] approved. {{storylink|The War Within issue 1}}  The Chamber of Ancients was destroyed, along with the rest of Iacon, when [[Starscream (G1)|Starscream]] activated the mechaforming process and obliterated the city-state. {{storylink|The War Within issue 6}}&lt;br /&gt;
&lt;br /&gt;
===Live-action movies===&lt;br /&gt;
[[Image:Chamber.jpg|160px|right|thumb|]]&lt;br /&gt;
====Risk====&lt;br /&gt;
If the [[Risk|&#039;&#039;Transformers&#039;&#039; RISK]] game is to be taken at face value, the Chamber of the Ancients exists and is surrounded by the [[Stellar Galleries|Stella Galleries]], [[Nova Cronum]], [[Central City]], and [[Tyrest]]. {{storylink|Risk}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
* &#039;&#039;&#039;RISK TRANSFORMERS CYBERTRON Battle Edition&#039;&#039;&#039; (2007)&lt;br /&gt;
: The Chamber of the Ancients is one of the green zones on the board.&lt;br /&gt;
&lt;br /&gt;
[[Category:Generation 1 locations]]&lt;br /&gt;
[[Category:Iacon]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Central_City_(Earth)&amp;diff=488527</id>
		<title>Central City (Earth)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Central_City_(Earth)&amp;diff=488527"/>
		<updated>2010-08-08T23:11:45Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3|Central City}}&lt;br /&gt;
{{Merge|Central City (Armada)|date=August 2010}}&lt;br /&gt;
:&#039;&#039;Central City is a city from the [[Generation 1 (franchise)|Generation 1]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Central City&#039;&#039;&#039; is a large [[human]] settlement near the [[Autobot]]s&#039; [[Ark (G1)|not-so concealed headquarters]]. &lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Cartoon continuity===&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Associated characters==&lt;br /&gt;
===Mayor===&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Alan Oppenheimer]] (English), [[Ken Shiroyama]] (Japanese)&lt;br /&gt;
&lt;br /&gt;
[[Image:Mayor CentralCity.jpg|right|125px|thumb|&amp;quot;Do you mind?! I am just trying to have a quiet meal with my secret other family!&amp;quot;]]&lt;br /&gt;
The bespectacled mayor of Central City won the bitterly contested 1984 election against his rival, the influential businessman [[Shawn Berger]].&lt;br /&gt;
&lt;br /&gt;
The mayor easily mixes up his speeches.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Shawn Berger===&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Ed Gilbert]] (English), [[Toshio Ishii]] (Japanese)&lt;br /&gt;
&lt;br /&gt;
[[Image:Berger at desk.jpg|right|125px|thumb|A triple-patty heart-stopper deluxe of greed, dripping with cheese.]]&lt;br /&gt;
A powerful and unscrupulous businessman, Berger runs [[Berger, Inc.]], a large company that operates a major commercial television network and a rocket launchpad in Central City. Greedy and power-hungry, what Berger desires most is to be mayor and have the adulation of the masses. He is known to make demagogue-styled impassioned rants on television while sitting in front of the American flag. How very topical.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See main article on [[Shawn Berger]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Produce-thrower===&lt;br /&gt;
:&#039;&#039;Voice actor:&#039;&#039; [[Bud Davis]] (English),&amp;amp;nbsp;? (Japanese)&lt;br /&gt;
&lt;br /&gt;
[[Image:Producethrower.jpg|right|125px|thumb|The smartest/dumbest among them.]]&lt;br /&gt;
This mustachioed man threw tomatoes at [[Optimus Prime (G1)|Optimus Prime]] immediately after watching Berger&#039;s supposedly damning evidence of the Autobots&#039; duplicity. He demanded that the Autobots &amp;quot;go home!&amp;quot; It is unknown whether he had already purchased the produce prior to the Autobot Day parade, or if he purchased them after watching Berger&#039;s footage specifically for the purpose of throwing the tomatoes in indignant anger. As [[Spike Witwicky (G1)|Spike]], [[Sparkplug Witwicky|Sparkplug]] and [[Chip Chase]] left with the Autobots, he accused them of being &amp;quot;lousy Autobot-lovers&amp;quot; and led a mob.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notable locations==&lt;br /&gt;
It should be noted that many buildings in Central City are large enough to accommodate Transformers within their interiors.&lt;br /&gt;
&lt;br /&gt;
[[Image:CentralCityHall.jpg|right|150px|thumb|Meanwhile, at Judiciary Square...]]&lt;br /&gt;
===City Hall===&lt;br /&gt;
This imposing edifice of bureaucratic opulence impresses even the vain [[Sunstreaker (G1)|Sunstreaker]] in its majestic brown colour.&lt;br /&gt;
&lt;br /&gt;
{{-}} &lt;br /&gt;
&lt;br /&gt;
===Berger, Inc. building===&lt;br /&gt;
[[Image:BergerInc Building.jpg|right|150px|thumb|The commute&amp;amp;#39;s great, but it&amp;amp;#39;s hell on the windows.]]&lt;br /&gt;
Standing in Central City&#039;s business district, the Berger, Inc. building rises not very high above the other skyscrapers surrounding it. A helipad for Berger&#039;s personal helicopter is on the roof of the building, under which his poorly decorated office is located on the seventh of nine floors. It has a lot of windows, which makes [[Laserbeak (G1)|Laserbeak]]&#039;s job much easier.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Fake Solar Power Plant===&lt;br /&gt;
[[Image:FakeSolarplant.jpg|right|151px|thumb|Ask your doctor about Viagra™!]]&lt;br /&gt;
This faux solar power plant was donated by Shawn Berger after losing the election, in a scheme to lure the Decepticons into attacking the plant. The inoperative plant hid Berger&#039;s private army tanks, which were supposed to defeat the Decepticons in battle, humiliate the real mayor and win Berger his much-cherished adulation of the masses. Unfortunately, they didn&#039;t, it didn&#039;t and he didn&#039;t.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Oil field===&lt;br /&gt;
[[Image:CentralCity Oilfield.jpg|right|150px|thumb|Despite all this oil, Megs never actually tried to steal any of it.]]&lt;br /&gt;
The lazy and shiftless workers of this oil field don&#039;t bother turning up until it is well into the daylight hours, allowing fake Autobots to steal the oil right out of the tanks.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Sports Stadium===&lt;br /&gt;
[[Image:CentralCityStadium.jpg|right|151px|thumb|DUH-NUH-NUH-NUH HEY!]]&lt;br /&gt;
Whether it&#039;s football or staging a rigged trial to determine the fate of friendly alien robots, Central City&#039;s Sports Team Stadium is there for you!&lt;br /&gt;
&lt;br /&gt;
It&#039;s either surrounded by &#039;&#039;gigantic&#039;&#039; buildings, or else holds some &#039;&#039;incredibly&#039;&#039; tiny humans.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Gymnasium===&lt;br /&gt;
[[Image:CentralCityGymnasium.jpg|right|150px|thumb|The lady in the pink rushes to BotCon.]]&lt;br /&gt;
This local sports center held a Teen Dance Day later on Decepticon Day (or the day earlier or the day after - who knows). Inside, to go with the seizure-inducing disco lighting, they were playing all the music teenagers love, such as big band music, but no [[Cold Slither]]. [[Soundwave (G1)|Soundwave]] took the [[Mini-Cassette|cassettes]] to the dance; [[Rumble (G1)|Rumble]] got down with his good self, [[Ravage (G1)|Ravage]] was a big hit with the ladies, but some kid dared to offer Laserbeak a cracker. Laserbeak looked at him as if he would have preferred to eat the kid. {{storylink|Megatron&#039;s Master Plan, Part 1}} {{storylink|Megatron&#039;s Master Plan, Part 2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities in the United States]]&lt;br /&gt;
[[Category:Generation 1 locations]]&lt;br /&gt;
[[Category:Pacific Northwest]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Talk:Central_City_(Earth)&amp;diff=488523</id>
		<title>Talk:Central City (Earth)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Talk:Central_City_(Earth)&amp;diff=488523"/>
		<updated>2010-08-08T23:07:07Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: /* combining of G1 article and Armada  */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It occurs to me that Central City, being demonstrably close to Autobot Headquarters, might be the very same city seen in [[Transport to Oblivion]], [[The Immobilizer]], and any other time when the Autobots casually go &amp;quot;into town&amp;quot;.  I seriously doubt the writers had it in mind, but... how many other major cities can there &#039;&#039;be&#039;&#039; close to this active volcano?  Wheeljack says &amp;quot;run into town&amp;quot;, which basically implies &#039;&#039;one&#039;&#039; town. -- [[User:Repowers|Repowers]] 23:23, 16 December 2009 (EST)&lt;br /&gt;
:I like this idea a lot.--[[Special:Contributions/76.167.228.223|76.167.228.223]] 23:43, 16 December 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== combining of G1 article and Armada  ==&lt;br /&gt;
&lt;br /&gt;
It appears as though there are 3 articles on Central City which covers 4 continuities. 2 of these continuities cover a city on Earth, the other two cover a city on Cybertron.&lt;br /&gt;
Either 4 articles could be created (one for each continuity) or 2 articles could be created (one for each planet). The former option contradicts the notion of placing multiple continuities on a page.&lt;br /&gt;
Therefore, I recommend that the G1 and the Armada articles be combined to form one article; as well as a renaming of the Central City (Energon) article.&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Central_City_(Cybertron)&amp;diff=488515</id>
		<title>Central City (Cybertron)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Central_City_(Cybertron)&amp;diff=488515"/>
		<updated>2010-08-08T22:55:45Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: this article covers multiple continuities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3|Central City}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Central City is a location on [[Cybertron (planet)|Cybertron]] from multiple [[continuity family|continuity families]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Central City&#039;&#039;&#039; is the capital of Cybertron. It is the home of the &amp;quot;[[Control Room]]&amp;quot; that gives the user access to all of Cybertron&#039;s functions.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Japanese name:&#039;&#039; &#039;&#039;&#039;central city&#039;&#039;&#039; (not a proper noun)&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;Energon&#039;&#039; cartoon===&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Live-action movies===&lt;br /&gt;
[[Image:CentCity.jpg|160px|right|thumb|]]&lt;br /&gt;
If the [[Risk|&#039;&#039;Transformers&#039;&#039; RISK]] game is to be taken at face value, Central City exists and is surrounded by the area where the [[High Council Pavilions]] is located, [[Tyger Pax]], [[Nova Cronum]], the area of the [[Chamber of the Ancients]], [[Praxus]] and the area where the [[smelting pool]]s can be found. {{storylink|Risk}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
* &#039;&#039;&#039;RISK TRANSFORMERS CYBERTRON Battle Edition&#039;&#039;&#039; (2007)&lt;br /&gt;
: Central City is one of the green zones on the board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{polity|Central City|[[Energon (franchise)|Energon]] (2004), [[Movie (franchise)|Movie]] (2007)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities on Cybertron]]&lt;br /&gt;
[[Category:Energon locations]]&lt;br /&gt;
[[Category:Movie locations]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Chamber_of_the_Ancients&amp;diff=488511</id>
		<title>Chamber of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Chamber_of_the_Ancients&amp;diff=488511"/>
		<updated>2010-08-08T22:43:43Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: added info on live-action version of c.o.t.Ancients&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;The Chamber of the Ancients is a location on [[Cybertron (planet)|Cybertron]] from the [[Dreamwave Productions|Dreamwave]] portion of the [[Generation 1 continuity family]].&#039;&#039;&lt;br /&gt;
:&#039;&#039;The Chamber of the Ancients is a location on [[Cybertron (planet)|Cybertron]] from the [[Movie (franchise)|2007 film]] [[continuity family]].&#039;&#039;&lt;br /&gt;
[[Image:Ancients.jpg|thumb|right|300px]]&lt;br /&gt;
The &#039;&#039;&#039;Chamber of the Ancients&#039;&#039;&#039;, located in [[Iacon]], is where the [[Council of Ancients]] meet and carry out their official ceremonies.  It&#039;s a wee bit ostentatious.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
====Dreamwave comics continuity====&lt;br /&gt;
Archivist Optronix was called to the Chamber of the Ancients and told that he had been selected by the [[Matrix of Leadership|Matrix]] to be the next [[Prime (rank)|Prime]].  Though he disagreed with the decision, after consulting the [[Oracle Tank]], the archivist accepted the position, undergoing the inauguration ceremony in the Chamber, becoming [[Optimus Prime (G1)|Optimus Prime]]. He was immediately attacked by a Decepticon assassination squad, and handed them their skidplates.  [[Grimlock (G1)|Grimlock]] approved. {{storylink|The War Within issue 1}}  The Chamber of Ancients was destroyed, along with the rest of Iacon, when [[Starscream (G1)|Starscream]] activated the mechaforming process and obliterated the city-state. {{storylink|The War Within issue 6}}&lt;br /&gt;
&lt;br /&gt;
===Live-action movies===&lt;br /&gt;
[[Image:Chamber.jpg|160px|right|thumb|]]&lt;br /&gt;
====Risk====&lt;br /&gt;
If the [[Risk|&#039;&#039;Transformers&#039;&#039; RISK]] game is to be taken at face value, the Chamber of the Ancients exists and is surrounded by the [[Stellar Galleries|Stella Galleries]], [[Nova Cronum]], [[Central City]], and [[Tyrest]]. {{storylink|Risk}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
* &#039;&#039;&#039;RISK TRANSFORMERS CYBERTRON Battle Edition&#039;&#039;&#039; (2007)&lt;br /&gt;
: The Chamber of the Ancients is one of the green zones on the board.&lt;br /&gt;
&lt;br /&gt;
[[Category:Generation 1 locations]]&lt;br /&gt;
[[Category:Iacon]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Chamber.jpg&amp;diff=488510</id>
		<title>File:Chamber.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Chamber.jpg&amp;diff=488510"/>
		<updated>2010-08-08T22:41:27Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: my created image of risk map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;my created image of risk map&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Central_City_(Cybertron)&amp;diff=488501</id>
		<title>Central City (Cybertron)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Central_City_(Cybertron)&amp;diff=488501"/>
		<updated>2010-08-08T22:23:52Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: /* Live-action movies */ added personal map on centralCity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig3|Central City}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Central City is a city from the [[Energon (franchise)|Energon]] portion of the [[Unicron Trilogy]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Central City&#039;&#039;&#039; is the capital of Cybertron. It is the home of the &amp;quot;[[Control Room]]&amp;quot; that gives the user access to all of Cybertron&#039;s functions.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Japanese name:&#039;&#039; &#039;&#039;&#039;central city&#039;&#039;&#039; (not a proper noun)&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===&#039;&#039;Energon&#039;&#039; cartoon===&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
===Live-action movies===&lt;br /&gt;
[[Image:CentCity.jpg|160px|right|thumb|]]&lt;br /&gt;
If the [[Risk|&#039;&#039;Transformers&#039;&#039; RISK]] game is to be taken at face value, Central City exists and is surrounded by the area where the [[High Council Pavilions]] is located, [[Tyger Pax]], [[Nova Cronum]], the area of the [[Chamber of the Ancients]], [[Praxus]] and the area where the [[smelting pool]]s can be found. {{storylink|Risk}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
* &#039;&#039;&#039;RISK TRANSFORMERS CYBERTRON Battle Edition&#039;&#039;&#039; (2007)&lt;br /&gt;
: Central City is one of the green zones on the board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{polity|Central City|[[Energon (franchise)|Energon]] (2004), [[Movie (franchise)|Movie]] (2007)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities on Cybertron]]&lt;br /&gt;
[[Category:Energon locations]]&lt;br /&gt;
[[Category:Movie locations]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:CentCity.jpg&amp;diff=488500</id>
		<title>File:CentCity.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:CentCity.jpg&amp;diff=488500"/>
		<updated>2010-08-08T22:21:40Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: my map of cent city from risk board&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;my map of cent city from risk board&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Risk:_Transformers_%C3%A2%E2%82%AC%E2%80%9D_Cybertron_Battle_Edition&amp;diff=488492</id>
		<title>Risk: Transformers â€” Cybertron Battle Edition</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Risk:_Transformers_%C3%A2%E2%82%AC%E2%80%9D_Cybertron_Battle_Edition&amp;diff=488492"/>
		<updated>2010-08-08T22:05:53Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: /* Gameplay */  added &amp;lt;br/&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tformers risk.jpg|right|250px|thumb|Unicron played the game loads of times to satisfy his desire for crushing Primus...]]&lt;br /&gt;
&#039;&#039;&#039;Risk&#039;&#039;&#039; is a commercial boardgame produced by [[Hasbro]] under its [[Parker Brothers]] board games imprint. It involves turn-based strategy on a world map for two to six players. It was invented in 1957 by the clever fleshling Albert Lamorisse to allow his fellow meat creatures to pretend they were conquering the world. Little did these primitive sentients know that they were but grain before the thresher of mighty [[Megatron (Movie)|Megatron]]!  Ahem.&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
* &#039;&#039;&#039;RISK TRANSFORMERS CYBERTRON Battle Edition&#039;&#039;&#039; (2007)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
:Transformers RISK is a variation on the traditional RISK game ostensibly set in the [[Movie (franchise)|movie continuity]], though it may constitute a [[Micro-continuity|micro-continuity]] of its own. As a themed version of the old board game with a little Cybertronian flair, it grants a long-standing wish of many Transformer fans: a chance to participate in the Great War! :In the classic, Earth-map game RISK, holding the bottlenecks, and therefore the &amp;quot;continent&amp;quot;, is the key to victory. Hasbro&#039;s newest version changes the rules slightly with the ability to transform. The Cybertronian version of this game has characters (leaders of armies) who can change from their robot form to their alt mode, as well as entire territories (zones) that turn, open, and even crush whole armies, creating new strategic opportunities instantly. While the characters are obviously from the live-action movie, the areas of Cybertron draw primarily from the comic book continuities, and players can even occupy Unicron and Primus themselves—or, presumably, just zones named in honor of them. The game&#039;s duration is restricted by a 6 &amp;quot;day&amp;quot; time limit, but this is easily modified by just ignoring the counter on the side of the board. A more prominent variation from standard RISK is the use of the cards one gets from successfully invading another&#039;s territory during one&#039;s turn. Instead of the regular card with an army type on it accompanied by a territory, which could be exchanged for reinforcements once three of a kind were collected, the Transformer&#039;s RISK cards contain the ability to transform territories, provide offensive/defensive enhancements, or add an extra army or two, depending on the choice of the player who plays them. Gone are the days of massive reinforcements with which to scour the planet in one massive march.&lt;br /&gt;
&lt;br /&gt;
:The winner of the game is still primarily decided by the dice, which proffer luck indiscriminately and often thwart even the most capable war planner. Still, the game is fun and encourages creativity in the field of All Things Transformers. Now all fans need is a software version complete with graphics and sound bites...&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Leaders===&lt;br /&gt;
Each force in Transformers RISK has a &#039;&#039;&#039;leader&#039;&#039;&#039;, capable of transforming (or &amp;quot;morphing&amp;quot;) between robot and vehicle mode, each of which confers special powers on the character. Although the game is set on Cybertron, all the leaders (except Megatron) are depicted with Earthen [[Alternate mode|alternate modes]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Optimus Prime (Movie)|Optimus Prime]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Megatron (Movie)|Megatron]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Bumblebee (Movie)|Bumblebee]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Barricade (Movie)|Barricade]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===Locations===&lt;br /&gt;
Though the game is set in the movie continuity, the Cybertron of Transformers RISK spans many locations, or &amp;quot;zones&amp;quot;, drawn from previous incarnations of the franchise that will be familiar to the casual (and not-so-casual) fan. As with other themed versions of RISK, use of the definite article and spelling are somewhat arbitrary, leading to some slightly odd location names. These zones are grouped by color into &amp;quot;sectors&amp;quot;, analogous to continents in traditional RISK.&lt;br /&gt;
&lt;br /&gt;
====Green Sector====&lt;br /&gt;
* &#039;&#039;&#039;[[Central City (Energon)|Central City]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Chamber of the Ancients]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[High Council Pavilions]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Iacon]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Nova Cronum]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The [[Oracle (BM)|Oracle]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Primus]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Protihex]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tower of Pion|Pion Tower]]&#039;&#039;&#039; - this zone can be &amp;quot;transformed&amp;quot;, or rotated, to allow access to neighbouring zones.&lt;br /&gt;
* &#039;&#039;&#039;[[Tyger Pax]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Unicron&#039;&#039;&#039; - the starting point for Megatron, Unicron is a location on Cybertron in this [[Micro-continuity|micro-continuity]] (perhaps he crashed).&lt;br /&gt;
* &#039;&#039;&#039;[[Uraya]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Blue Sector====&lt;br /&gt;
* &#039;&#039;&#039;The Arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Hexima State]]&#039;&#039;&#039; - invented for the game.&lt;br /&gt;
* &#039;&#039;&#039;Launch Pad&#039;&#039;&#039; - the tie-breaker. If both sides control an even number of zones at the end of the game, whoever controls this zone wins.&lt;br /&gt;
* &#039;&#039;&#039;Orbital Beta Platform&#039;&#039;&#039; - invented for the game.&lt;br /&gt;
* &#039;&#039;&#039;The [[Praetorus Wharf]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Rad Zone&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stella Galleries&#039;&#039;&#039; - presumably a misspelling of the [[Stellar Galleries]], possibly by someone rather too fond of the old [[wikipedia:Stella_Artois|wife-beater]]. &lt;br /&gt;
* &#039;&#039;&#039;[[Tarn]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Vos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Purple Sector====&lt;br /&gt;
* &#039;&#039;&#039;[[Altihex]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Kaon]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Kolkular]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Maccadam&#039;s Old Oil House|Maccadams]]&#039;&#039;&#039; - as an unofficial rule, all players must take a drink whenever there&#039;s a battle involving this zone.&lt;br /&gt;
* &#039;&#039;&#039;[[Polyhex]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Praxus]]&#039;&#039;&#039; - like Pion Tower, Praxus can be rotated to allow or deny access to neighbouring zones.&lt;br /&gt;
* &#039;&#039;&#039;[[Smelting pool|Smelting Pool]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Red Sector====&lt;br /&gt;
* &#039;&#039;&#039;[[Autobase]]&#039;&#039;&#039; - this is the starting point for Optimus Prime.&lt;br /&gt;
* &#039;&#039;&#039;The [[Decagon]]&#039;&#039;&#039; - opens to reveal a Secret War Factory.&lt;br /&gt;
* &#039;&#039;&#039;The [[Neutral Territories]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma Energy Chamber]]&#039;&#039;&#039;&lt;br /&gt;
* The &#039;&#039;&#039;[[Tagan Heights|Tagon Heights]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tyrest (city-state)|Tyrest]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Yellow Sector====&lt;br /&gt;
* &#039;&#039;&#039;The [[Border Regions]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Kalis]]&#039;&#039;&#039; - where the dead walk.&lt;br /&gt;
* &#039;&#039;&#039;[[Perihex]]&#039;&#039;&#039; - invented for the game.&lt;br /&gt;
* &#039;&#039;&#039;The [[Space Bridge]]&#039;&#039;&#039; - this is the starting point for Bumblebee.&lt;br /&gt;
&lt;br /&gt;
====Orange Sector====&lt;br /&gt;
* &#039;&#039;&#039;[[Hydrax Plateau]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Moon Alpha&#039;&#039;&#039; - opens to reveal a Secret War Factory.&lt;br /&gt;
* &#039;&#039;&#039;The [[Sonic Canyons]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tri-Torus Loop]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Some cities from the live-action movie continuity are absent from the board as well, notably &#039;&#039;&#039;[[Metrotitan (ROTF)|Metrotitan]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Simfur]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Trypticon (Movie)|Trypticon]]&#039;&#039;&#039; (which could possibly be &#039;&#039;&#039;Unicron&#039;&#039;&#039; because they are both Megatron&#039;s headquarters/starting point).&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://tformers.com/reviews.php?op=showcontent&amp;amp;id=805 TF Risk review with pictures]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Board games]]&lt;br /&gt;
[[Category:Movie]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Risk:_Transformers_%C3%A2%E2%82%AC%E2%80%9D_Cybertron_Battle_Edition&amp;diff=488489</id>
		<title>Risk: Transformers â€” Cybertron Battle Edition</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Risk:_Transformers_%C3%A2%E2%82%AC%E2%80%9D_Cybertron_Battle_Edition&amp;diff=488489"/>
		<updated>2010-08-08T22:04:53Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: /* Merchandise */  added &amp;lt;br/&amp;gt; after title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tformers risk.jpg|right|250px|thumb|Unicron played the game loads of times to satisfy his desire for crushing Primus...]]&lt;br /&gt;
&#039;&#039;&#039;Risk&#039;&#039;&#039; is a commercial boardgame produced by [[Hasbro]] under its [[Parker Brothers]] board games imprint. It involves turn-based strategy on a world map for two to six players. It was invented in 1957 by the clever fleshling Albert Lamorisse to allow his fellow meat creatures to pretend they were conquering the world. Little did these primitive sentients know that they were but grain before the thresher of mighty [[Megatron (Movie)|Megatron]]!  Ahem.&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
* &#039;&#039;&#039;RISK TRANSFORMERS CYBERTRON Battle Edition&#039;&#039;&#039; (2007)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
:Transformers RISK is a variation on the traditional RISK game ostensibly set in the [[Movie (franchise)|movie continuity]], though it may constitute a [[Micro-continuity|micro-continuity]] of its own. As a themed version of the old board game with a little Cybertronian flair, it grants a long-standing wish of many Transformer fans: a chance to participate in the Great War! :In the classic, Earth-map game RISK, holding the bottlenecks, and therefore the &amp;quot;continent&amp;quot;, is the key to victory. Hasbro&#039;s newest version changes the rules slightly with the ability to transform. The Cybertronian version of this game has characters (leaders of armies) who can change from their robot form to their alt mode, as well as entire territories (zones) that turn, open, and even crush whole armies, creating new strategic opportunities instantly. While the characters are obviously from the live-action movie, the areas of Cybertron draw primarily from the comic book continuities, and players can even occupy Unicron and Primus themselves—or, presumably, just zones named in honor of them. The game&#039;s duration is restricted by a 6 &amp;quot;day&amp;quot; time limit, but this is easily modified by just ignoring the counter on the side of the board. A more prominent variation from standard RISK is the use of the cards one gets from successfully invading another&#039;s territory during one&#039;s turn. Instead of the regular card with an army type on it accompanied by a territory, which could be exchanged for reinforcements once three of a kind were collected, the Transformer&#039;s RISK cards contain the ability to transform territories, provide offensive/defensive enhancements, or add an extra army or two, depending on the choice of the player who plays them. Gone are the days of massive reinforcements with which to scour the planet in one massive march.&lt;br /&gt;
&lt;br /&gt;
:The winner of the game is still primarily decided by the dice, which proffer luck indiscriminately and often thwart even the most capable war planner. Still, the game is fun and encourages creativity in the field of All Things Transformers. Now all fans need is a software version complete with graphics and sound bites...&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Leaders===&lt;br /&gt;
Each force in Transformers RISK has a &#039;&#039;&#039;leader&#039;&#039;&#039;, capable of transforming (or &amp;quot;morphing&amp;quot;) between robot and vehicle mode, each of which confers special powers on the character. Although the game is set on Cybertron, all the leaders (except Megatron) are depicted with Earthen [[Alternate mode|alternate modes]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Optimus Prime (Movie)|Optimus Prime]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Megatron (Movie)|Megatron]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Bumblebee (Movie)|Bumblebee]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Barricade (Movie)|Barricade]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
Though the game is set in the movie continuity, the Cybertron of Transformers RISK spans many locations, or &amp;quot;zones&amp;quot;, drawn from previous incarnations of the franchise that will be familiar to the casual (and not-so-casual) fan. As with other themed versions of RISK, use of the definite article and spelling are somewhat arbitrary, leading to some slightly odd location names. These zones are grouped by color into &amp;quot;sectors&amp;quot;, analogous to continents in traditional RISK.&lt;br /&gt;
&lt;br /&gt;
====Green Sector====&lt;br /&gt;
* &#039;&#039;&#039;[[Central City (Energon)|Central City]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Chamber of the Ancients]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[High Council Pavilions]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Iacon]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Nova Cronum]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The [[Oracle (BM)|Oracle]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Primus]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Protihex]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tower of Pion|Pion Tower]]&#039;&#039;&#039; - this zone can be &amp;quot;transformed&amp;quot;, or rotated, to allow access to neighbouring zones.&lt;br /&gt;
* &#039;&#039;&#039;[[Tyger Pax]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Unicron&#039;&#039;&#039; - the starting point for Megatron, Unicron is a location on Cybertron in this [[Micro-continuity|micro-continuity]] (perhaps he crashed).&lt;br /&gt;
* &#039;&#039;&#039;[[Uraya]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Blue Sector====&lt;br /&gt;
* &#039;&#039;&#039;The Arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Hexima State]]&#039;&#039;&#039; - invented for the game.&lt;br /&gt;
* &#039;&#039;&#039;Launch Pad&#039;&#039;&#039; - the tie-breaker. If both sides control an even number of zones at the end of the game, whoever controls this zone wins.&lt;br /&gt;
* &#039;&#039;&#039;Orbital Beta Platform&#039;&#039;&#039; - invented for the game.&lt;br /&gt;
* &#039;&#039;&#039;The [[Praetorus Wharf]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Rad Zone&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stella Galleries&#039;&#039;&#039; - presumably a misspelling of the [[Stellar Galleries]], possibly by someone rather too fond of the old [[wikipedia:Stella_Artois|wife-beater]]. &lt;br /&gt;
* &#039;&#039;&#039;[[Tarn]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Vos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Purple Sector====&lt;br /&gt;
* &#039;&#039;&#039;[[Altihex]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Kaon]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Kolkular]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Maccadam&#039;s Old Oil House|Maccadams]]&#039;&#039;&#039; - as an unofficial rule, all players must take a drink whenever there&#039;s a battle involving this zone.&lt;br /&gt;
* &#039;&#039;&#039;[[Polyhex]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Praxus]]&#039;&#039;&#039; - like Pion Tower, Praxus can be rotated to allow or deny access to neighbouring zones.&lt;br /&gt;
* &#039;&#039;&#039;[[Smelting pool|Smelting Pool]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Red Sector====&lt;br /&gt;
* &#039;&#039;&#039;[[Autobase]]&#039;&#039;&#039; - this is the starting point for Optimus Prime.&lt;br /&gt;
* &#039;&#039;&#039;The [[Decagon]]&#039;&#039;&#039; - opens to reveal a Secret War Factory.&lt;br /&gt;
* &#039;&#039;&#039;The [[Neutral Territories]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma Energy Chamber]]&#039;&#039;&#039;&lt;br /&gt;
* The &#039;&#039;&#039;[[Tagan Heights|Tagon Heights]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tyrest (city-state)|Tyrest]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Yellow Sector====&lt;br /&gt;
* &#039;&#039;&#039;The [[Border Regions]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Kalis]]&#039;&#039;&#039; - where the dead walk.&lt;br /&gt;
* &#039;&#039;&#039;[[Perihex]]&#039;&#039;&#039; - invented for the game.&lt;br /&gt;
* &#039;&#039;&#039;The [[Space Bridge]]&#039;&#039;&#039; - this is the starting point for Bumblebee.&lt;br /&gt;
&lt;br /&gt;
====Orange Sector====&lt;br /&gt;
* &#039;&#039;&#039;[[Hydrax Plateau]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Moon Alpha&#039;&#039;&#039; - opens to reveal a Secret War Factory.&lt;br /&gt;
* &#039;&#039;&#039;The [[Sonic Canyons]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tri-Torus Loop]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Some cities from the live-action movie continuity are absent from the board as well, notably &#039;&#039;&#039;[[Metrotitan (ROTF)|Metrotitan]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Simfur]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Trypticon (Movie)|Trypticon]]&#039;&#039;&#039; (which could possibly be &#039;&#039;&#039;Unicron&#039;&#039;&#039; because they are both Megatron&#039;s headquarters/starting point).&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://tformers.com/reviews.php?op=showcontent&amp;amp;id=805 TF Risk review with pictures]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Board games]]&lt;br /&gt;
[[Category:Movie]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Risk:_Transformers_%C3%A2%E2%82%AC%E2%80%9D_Cybertron_Battle_Edition&amp;diff=488486</id>
		<title>Risk: Transformers â€” Cybertron Battle Edition</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Risk:_Transformers_%C3%A2%E2%82%AC%E2%80%9D_Cybertron_Battle_Edition&amp;diff=488486"/>
		<updated>2010-08-08T22:03:44Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: moved image of board to top or article, moonAlpha links to no article and link removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tformers risk.jpg|right|250px|thumb|Unicron played the game loads of times to satisfy his desire for crushing Primus...]]&lt;br /&gt;
&#039;&#039;&#039;Risk&#039;&#039;&#039; is a commercial boardgame produced by [[Hasbro]] under its [[Parker Brothers]] board games imprint. It involves turn-based strategy on a world map for two to six players. It was invented in 1957 by the clever fleshling Albert Lamorisse to allow his fellow meat creatures to pretend they were conquering the world. Little did these primitive sentients know that they were but grain before the thresher of mighty [[Megatron (Movie)|Megatron]]!  Ahem.&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
* &#039;&#039;&#039;RISK TRANSFORMERS CYBERTRON Battle Edition&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
:Transformers RISK is a variation on the traditional RISK game ostensibly set in the [[Movie (franchise)|movie continuity]], though it may constitute a [[Micro-continuity|micro-continuity]] of its own. As a themed version of the old board game with a little Cybertronian flair, it grants a long-standing wish of many Transformer fans: a chance to participate in the Great War! :In the classic, Earth-map game RISK, holding the bottlenecks, and therefore the &amp;quot;continent&amp;quot;, is the key to victory. Hasbro&#039;s newest version changes the rules slightly with the ability to transform. The Cybertronian version of this game has characters (leaders of armies) who can change from their robot form to their alt mode, as well as entire territories (zones) that turn, open, and even crush whole armies, creating new strategic opportunities instantly. While the characters are obviously from the live-action movie, the areas of Cybertron draw primarily from the comic book continuities, and players can even occupy Unicron and Primus themselves—or, presumably, just zones named in honor of them. The game&#039;s duration is restricted by a 6 &amp;quot;day&amp;quot; time limit, but this is easily modified by just ignoring the counter on the side of the board. A more prominent variation from standard RISK is the use of the cards one gets from successfully invading another&#039;s territory during one&#039;s turn. Instead of the regular card with an army type on it accompanied by a territory, which could be exchanged for reinforcements once three of a kind were collected, the Transformer&#039;s RISK cards contain the ability to transform territories, provide offensive/defensive enhancements, or add an extra army or two, depending on the choice of the player who plays them. Gone are the days of massive reinforcements with which to scour the planet in one massive march.&lt;br /&gt;
&lt;br /&gt;
:The winner of the game is still primarily decided by the dice, which proffer luck indiscriminately and often thwart even the most capable war planner. Still, the game is fun and encourages creativity in the field of All Things Transformers. Now all fans need is a software version complete with graphics and sound bites...&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Leaders===&lt;br /&gt;
Each force in Transformers RISK has a &#039;&#039;&#039;leader&#039;&#039;&#039;, capable of transforming (or &amp;quot;morphing&amp;quot;) between robot and vehicle mode, each of which confers special powers on the character. Although the game is set on Cybertron, all the leaders (except Megatron) are depicted with Earthen [[Alternate mode|alternate modes]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Optimus Prime (Movie)|Optimus Prime]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Megatron (Movie)|Megatron]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Bumblebee (Movie)|Bumblebee]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Barricade (Movie)|Barricade]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
Though the game is set in the movie continuity, the Cybertron of Transformers RISK spans many locations, or &amp;quot;zones&amp;quot;, drawn from previous incarnations of the franchise that will be familiar to the casual (and not-so-casual) fan. As with other themed versions of RISK, use of the definite article and spelling are somewhat arbitrary, leading to some slightly odd location names. These zones are grouped by color into &amp;quot;sectors&amp;quot;, analogous to continents in traditional RISK.&lt;br /&gt;
&lt;br /&gt;
====Green Sector====&lt;br /&gt;
* &#039;&#039;&#039;[[Central City (Energon)|Central City]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Chamber of the Ancients]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[High Council Pavilions]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Iacon]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Nova Cronum]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The [[Oracle (BM)|Oracle]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Primus]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Protihex]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tower of Pion|Pion Tower]]&#039;&#039;&#039; - this zone can be &amp;quot;transformed&amp;quot;, or rotated, to allow access to neighbouring zones.&lt;br /&gt;
* &#039;&#039;&#039;[[Tyger Pax]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Unicron&#039;&#039;&#039; - the starting point for Megatron, Unicron is a location on Cybertron in this [[Micro-continuity|micro-continuity]] (perhaps he crashed).&lt;br /&gt;
* &#039;&#039;&#039;[[Uraya]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Blue Sector====&lt;br /&gt;
* &#039;&#039;&#039;The Arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Hexima State]]&#039;&#039;&#039; - invented for the game.&lt;br /&gt;
* &#039;&#039;&#039;Launch Pad&#039;&#039;&#039; - the tie-breaker. If both sides control an even number of zones at the end of the game, whoever controls this zone wins.&lt;br /&gt;
* &#039;&#039;&#039;Orbital Beta Platform&#039;&#039;&#039; - invented for the game.&lt;br /&gt;
* &#039;&#039;&#039;The [[Praetorus Wharf]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Rad Zone&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stella Galleries&#039;&#039;&#039; - presumably a misspelling of the [[Stellar Galleries]], possibly by someone rather too fond of the old [[wikipedia:Stella_Artois|wife-beater]]. &lt;br /&gt;
* &#039;&#039;&#039;[[Tarn]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Vos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Purple Sector====&lt;br /&gt;
* &#039;&#039;&#039;[[Altihex]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Kaon]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Kolkular]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Maccadam&#039;s Old Oil House|Maccadams]]&#039;&#039;&#039; - as an unofficial rule, all players must take a drink whenever there&#039;s a battle involving this zone.&lt;br /&gt;
* &#039;&#039;&#039;[[Polyhex]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Praxus]]&#039;&#039;&#039; - like Pion Tower, Praxus can be rotated to allow or deny access to neighbouring zones.&lt;br /&gt;
* &#039;&#039;&#039;[[Smelting pool|Smelting Pool]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Red Sector====&lt;br /&gt;
* &#039;&#039;&#039;[[Autobase]]&#039;&#039;&#039; - this is the starting point for Optimus Prime.&lt;br /&gt;
* &#039;&#039;&#039;The [[Decagon]]&#039;&#039;&#039; - opens to reveal a Secret War Factory.&lt;br /&gt;
* &#039;&#039;&#039;The [[Neutral Territories]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma Energy Chamber]]&#039;&#039;&#039;&lt;br /&gt;
* The &#039;&#039;&#039;[[Tagan Heights|Tagon Heights]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tyrest (city-state)|Tyrest]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Yellow Sector====&lt;br /&gt;
* &#039;&#039;&#039;The [[Border Regions]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Kalis]]&#039;&#039;&#039; - where the dead walk.&lt;br /&gt;
* &#039;&#039;&#039;[[Perihex]]&#039;&#039;&#039; - invented for the game.&lt;br /&gt;
* &#039;&#039;&#039;The [[Space Bridge]]&#039;&#039;&#039; - this is the starting point for Bumblebee.&lt;br /&gt;
&lt;br /&gt;
====Orange Sector====&lt;br /&gt;
* &#039;&#039;&#039;[[Hydrax Plateau]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Moon Alpha&#039;&#039;&#039; - opens to reveal a Secret War Factory.&lt;br /&gt;
* &#039;&#039;&#039;The [[Sonic Canyons]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tri-Torus Loop]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Some cities from the live-action movie continuity are absent from the board as well, notably &#039;&#039;&#039;[[Metrotitan (ROTF)|Metrotitan]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Simfur]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Trypticon (Movie)|Trypticon]]&#039;&#039;&#039; (which could possibly be &#039;&#039;&#039;Unicron&#039;&#039;&#039; because they are both Megatron&#039;s headquarters/starting point).&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://tformers.com/reviews.php?op=showcontent&amp;amp;id=805 TF Risk review with pictures]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Board games]]&lt;br /&gt;
[[Category:Movie]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Risk:_Transformers_%C3%A2%E2%82%AC%E2%80%9D_Cybertron_Battle_Edition&amp;diff=488485</id>
		<title>Risk: Transformers â€” Cybertron Battle Edition</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Risk:_Transformers_%C3%A2%E2%82%AC%E2%80%9D_Cybertron_Battle_Edition&amp;diff=488485"/>
		<updated>2010-08-08T22:02:42Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Risk&#039;&#039;&#039; is a commercial boardgame produced by [[Hasbro]] under its [[Parker Brothers]] board games imprint. It involves turn-based strategy on a world map for two to six players. It was invented in 1957 by the clever fleshling Albert Lamorisse to allow his fellow meat creatures to pretend they were conquering the world. Little did these primitive sentients know that they were but grain before the thresher of mighty [[Megatron (Movie)|Megatron]]!  Ahem.&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
* &#039;&#039;&#039;RISK TRANSFORMERS CYBERTRON Battle Edition&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
[[Image:Tformers risk.jpg|right|250px|thumb|Unicron played the game loads of times to satisfy his desire for crushing Primus...]]&lt;br /&gt;
:Transformers RISK is a variation on the traditional RISK game ostensibly set in the [[Movie (franchise)|movie continuity]], though it may constitute a [[Micro-continuity|micro-continuity]] of its own. As a themed version of the old board game with a little Cybertronian flair, it grants a long-standing wish of many Transformer fans: a chance to participate in the Great War! :In the classic, Earth-map game RISK, holding the bottlenecks, and therefore the &amp;quot;continent&amp;quot;, is the key to victory. Hasbro&#039;s newest version changes the rules slightly with the ability to transform. The Cybertronian version of this game has characters (leaders of armies) who can change from their robot form to their alt mode, as well as entire territories (zones) that turn, open, and even crush whole armies, creating new strategic opportunities instantly. While the characters are obviously from the live-action movie, the areas of Cybertron draw primarily from the comic book continuities, and players can even occupy Unicron and Primus themselves—or, presumably, just zones named in honor of them. The game&#039;s duration is restricted by a 6 &amp;quot;day&amp;quot; time limit, but this is easily modified by just ignoring the counter on the side of the board. A more prominent variation from standard RISK is the use of the cards one gets from successfully invading another&#039;s territory during one&#039;s turn. Instead of the regular card with an army type on it accompanied by a territory, which could be exchanged for reinforcements once three of a kind were collected, the Transformer&#039;s RISK cards contain the ability to transform territories, provide offensive/defensive enhancements, or add an extra army or two, depending on the choice of the player who plays them. Gone are the days of massive reinforcements with which to scour the planet in one massive march.&lt;br /&gt;
&lt;br /&gt;
:The winner of the game is still primarily decided by the dice, which proffer luck indiscriminately and often thwart even the most capable war planner. Still, the game is fun and encourages creativity in the field of All Things Transformers. Now all fans need is a software version complete with graphics and sound bites...&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Leaders===&lt;br /&gt;
Each force in Transformers RISK has a &#039;&#039;&#039;leader&#039;&#039;&#039;, capable of transforming (or &amp;quot;morphing&amp;quot;) between robot and vehicle mode, each of which confers special powers on the character. Although the game is set on Cybertron, all the leaders (except Megatron) are depicted with Earthen [[Alternate mode|alternate modes]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Optimus Prime (Movie)|Optimus Prime]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Megatron (Movie)|Megatron]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Bumblebee (Movie)|Bumblebee]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Barricade (Movie)|Barricade]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
Though the game is set in the movie continuity, the Cybertron of Transformers RISK spans many locations, or &amp;quot;zones&amp;quot;, drawn from previous incarnations of the franchise that will be familiar to the casual (and not-so-casual) fan. As with other themed versions of RISK, use of the definite article and spelling are somewhat arbitrary, leading to some slightly odd location names. These zones are grouped by color into &amp;quot;sectors&amp;quot;, analogous to continents in traditional RISK.&lt;br /&gt;
&lt;br /&gt;
====Green Sector====&lt;br /&gt;
* &#039;&#039;&#039;[[Central City (Energon)|Central City]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Chamber of the Ancients]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[High Council Pavilions]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Iacon]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Nova Cronum]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The [[Oracle (BM)|Oracle]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Primus]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Protihex]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tower of Pion|Pion Tower]]&#039;&#039;&#039; - this zone can be &amp;quot;transformed&amp;quot;, or rotated, to allow access to neighbouring zones.&lt;br /&gt;
* &#039;&#039;&#039;[[Tyger Pax]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Unicron&#039;&#039;&#039; - the starting point for Megatron, Unicron is a location on Cybertron in this [[Micro-continuity|micro-continuity]] (perhaps he crashed).&lt;br /&gt;
* &#039;&#039;&#039;[[Uraya]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Blue Sector====&lt;br /&gt;
* &#039;&#039;&#039;The Arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Hexima State]]&#039;&#039;&#039; - invented for the game.&lt;br /&gt;
* &#039;&#039;&#039;Launch Pad&#039;&#039;&#039; - the tie-breaker. If both sides control an even number of zones at the end of the game, whoever controls this zone wins.&lt;br /&gt;
* &#039;&#039;&#039;Orbital Beta Platform&#039;&#039;&#039; - invented for the game.&lt;br /&gt;
* &#039;&#039;&#039;The [[Praetorus Wharf]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Rad Zone&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stella Galleries&#039;&#039;&#039; - presumably a misspelling of the [[Stellar Galleries]], possibly by someone rather too fond of the old [[wikipedia:Stella_Artois|wife-beater]]. &lt;br /&gt;
* &#039;&#039;&#039;[[Tarn]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Vos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Purple Sector====&lt;br /&gt;
* &#039;&#039;&#039;[[Altihex]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Kaon]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Kolkular]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Maccadam&#039;s Old Oil House|Maccadams]]&#039;&#039;&#039; - as an unofficial rule, all players must take a drink whenever there&#039;s a battle involving this zone.&lt;br /&gt;
* &#039;&#039;&#039;[[Polyhex]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Praxus]]&#039;&#039;&#039; - like Pion Tower, Praxus can be rotated to allow or deny access to neighbouring zones.&lt;br /&gt;
* &#039;&#039;&#039;[[Smelting pool|Smelting Pool]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Red Sector====&lt;br /&gt;
* &#039;&#039;&#039;[[Autobase]]&#039;&#039;&#039; - this is the starting point for Optimus Prime.&lt;br /&gt;
* &#039;&#039;&#039;The [[Decagon]]&#039;&#039;&#039; - opens to reveal a Secret War Factory.&lt;br /&gt;
* &#039;&#039;&#039;The [[Neutral Territories]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma Energy Chamber]]&#039;&#039;&#039;&lt;br /&gt;
* The &#039;&#039;&#039;[[Tagan Heights|Tagon Heights]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tyrest (city-state)|Tyrest]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Yellow Sector====&lt;br /&gt;
* &#039;&#039;&#039;The [[Border Regions]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Kalis]]&#039;&#039;&#039; - where the dead walk.&lt;br /&gt;
* &#039;&#039;&#039;[[Perihex]]&#039;&#039;&#039; - invented for the game.&lt;br /&gt;
* &#039;&#039;&#039;The [[Space Bridge]]&#039;&#039;&#039; - this is the starting point for Bumblebee.&lt;br /&gt;
&lt;br /&gt;
====Orange Sector====&lt;br /&gt;
* &#039;&#039;&#039;[[Hydrax Plateau]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Moon Alpha]]&#039;&#039;&#039; - opens to reveal a Secret War Factory.&lt;br /&gt;
* &#039;&#039;&#039;The [[Sonic Canyons]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tri-Torus Loop]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Some cities from the live-action movie continuity are absent from the board as well, notably &#039;&#039;&#039;[[Metrotitan (ROTF)|Metrotitan]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Simfur]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Trypticon (Movie)|Trypticon]]&#039;&#039;&#039; (which could possibly be &#039;&#039;&#039;Unicron&#039;&#039;&#039; because they are both Megatron&#039;s headquarters/starting point).&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://tformers.com/reviews.php?op=showcontent&amp;amp;id=805 TF Risk review with pictures]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Board games]]&lt;br /&gt;
[[Category:Movie]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Risk:_Transformers_%C3%A2%E2%82%AC%E2%80%9D_Cybertron_Battle_Edition&amp;diff=488484</id>
		<title>Risk: Transformers â€” Cybertron Battle Edition</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Risk:_Transformers_%C3%A2%E2%82%AC%E2%80%9D_Cybertron_Battle_Edition&amp;diff=488484"/>
		<updated>2010-08-08T22:02:04Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: added notes regarding missing cities from the continuity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Risk&#039;&#039;&#039; is a commercial boardgame produced by [[Hasbro]] under its [[Parker Brothers]] board games imprint. It involves turn-based strategy on a world map for two to six players. It was invented in 1957 by the clever fleshling Albert Lamorisse to allow his fellow meat creatures to pretend they were conquering the world. Little did these primitive sentients know that they were but grain before the thresher of mighty [[Megatron (Movie)|Megatron]]!  Ahem.&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
* &#039;&#039;&#039;RISK TRANSFORMERS CYBERTRON Battle Edition&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
[[Image:Tformers risk.jpg|right|250px|thumb|Unicron played the game loads of times to satisfy his desire for crushing Primus...]]&lt;br /&gt;
:Transformers RISK is a variation on the traditional RISK game ostensibly set in the [[Movie (franchise)|movie continuity]], though it may constitute a [[Micro-continuity|micro-continuity]] of its own. As a themed version of the old board game with a little Cybertronian flair, it grants a long-standing wish of many Transformer fans: a chance to participate in the Great War! :In the classic, Earth-map game RISK, holding the bottlenecks, and therefore the &amp;quot;continent&amp;quot;, is the key to victory. Hasbro&#039;s newest version changes the rules slightly with the ability to transform. The Cybertronian version of this game has characters (leaders of armies) who can change from their robot form to their alt mode, as well as entire territories (zones) that turn, open, and even crush whole armies, creating new strategic opportunities instantly. While the characters are obviously from the live-action movie, the areas of Cybertron draw primarily from the comic book continuities, and players can even occupy Unicron and Primus themselves—or, presumably, just zones named in honor of them. The game&#039;s duration is restricted by a 6 &amp;quot;day&amp;quot; time limit, but this is easily modified by just ignoring the counter on the side of the board. A more prominent variation from standard RISK is the use of the cards one gets from successfully invading another&#039;s territory during one&#039;s turn. Instead of the regular card with an army type on it accompanied by a territory, which could be exchanged for reinforcements once three of a kind were collected, the Transformer&#039;s RISK cards contain the ability to transform territories, provide offensive/defensive enhancements, or add an extra army or two, depending on the choice of the player who plays them. Gone are the days of massive reinforcements with which to scour the planet in one massive march.&lt;br /&gt;
&lt;br /&gt;
:The winner of the game is still primarily decided by the dice, which proffer luck indiscriminately and often thwart even the most capable war planner. Still, the game is fun and encourages creativity in the field of All Things Transformers. Now all fans need is a software version complete with graphics and sound bites...&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Leaders===&lt;br /&gt;
Each force in Transformers RISK has a &#039;&#039;&#039;leader&#039;&#039;&#039;, capable of transforming (or &amp;quot;morphing&amp;quot;) between robot and vehicle mode, each of which confers special powers on the character. Although the game is set on Cybertron, all the leaders (except Megatron) are depicted with Earthen [[Alternate mode|alternate modes]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Optimus Prime (Movie)|Optimus Prime]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Megatron (Movie)|Megatron]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Bumblebee (Movie)|Bumblebee]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Barricade (Movie)|Barricade]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
Though the game is set in the movie continuity, the Cybertron of Transformers RISK spans many locations, or &amp;quot;zones&amp;quot;, drawn from previous incarnations of the franchise that will be familiar to the casual (and not-so-casual) fan. As with other themed versions of RISK, use of the definite article and spelling are somewhat arbitrary, leading to some slightly odd location names. These zones are grouped by color into &amp;quot;sectors&amp;quot;, analogous to continents in traditional RISK.&lt;br /&gt;
&lt;br /&gt;
====Green Sector====&lt;br /&gt;
* &#039;&#039;&#039;[[Central City (Energon)|Central City]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Chamber of the Ancients]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[High Council Pavilions]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Iacon]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Nova Cronum]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The [[Oracle (BM)|Oracle]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Primus]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Protihex]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tower of Pion|Pion Tower]]&#039;&#039;&#039; - this zone can be &amp;quot;transformed&amp;quot;, or rotated, to allow access to neighbouring zones.&lt;br /&gt;
* &#039;&#039;&#039;[[Tyger Pax]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Unicron&#039;&#039;&#039; - the starting point for Megatron, Unicron is a location on Cybertron in this [[Micro-continuity|micro-continuity]] (perhaps he crashed).&lt;br /&gt;
* &#039;&#039;&#039;[[Uraya]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Blue Sector====&lt;br /&gt;
* &#039;&#039;&#039;The Arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Hexima State]]&#039;&#039;&#039; - invented for the game.&lt;br /&gt;
* &#039;&#039;&#039;Launch Pad&#039;&#039;&#039; - the tie-breaker. If both sides control an even number of zones at the end of the game, whoever controls this zone wins.&lt;br /&gt;
* &#039;&#039;&#039;Orbital Beta Platform&#039;&#039;&#039; - invented for the game.&lt;br /&gt;
* &#039;&#039;&#039;The [[Praetorus Wharf]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Rad Zone&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stella Galleries&#039;&#039;&#039; - presumably a misspelling of the [[Stellar Galleries]], possibly by someone rather too fond of the old [[wikipedia:Stella_Artois|wife-beater]]. &lt;br /&gt;
* &#039;&#039;&#039;[[Tarn]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Vos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Purple Sector====&lt;br /&gt;
* &#039;&#039;&#039;[[Altihex]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Kaon]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Kolkular]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Maccadam&#039;s Old Oil House|Maccadams]]&#039;&#039;&#039; - as an unofficial rule, all players must take a drink whenever there&#039;s a battle involving this zone.&lt;br /&gt;
* &#039;&#039;&#039;[[Polyhex]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Praxus]]&#039;&#039;&#039; - like Pion Tower, Praxus can be rotated to allow or deny access to neighbouring zones.&lt;br /&gt;
* &#039;&#039;&#039;[[Smelting pool|Smelting Pool]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Red Sector====&lt;br /&gt;
* &#039;&#039;&#039;[[Autobase]]&#039;&#039;&#039; - this is the starting point for Optimus Prime.&lt;br /&gt;
* &#039;&#039;&#039;The [[Decagon]]&#039;&#039;&#039; - opens to reveal a Secret War Factory.&lt;br /&gt;
* &#039;&#039;&#039;The [[Neutral Territories]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma Energy Chamber]]&#039;&#039;&#039;&lt;br /&gt;
* The &#039;&#039;&#039;[[Tagan Heights|Tagon Heights]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tyrest (city-state)|Tyrest]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Yellow Sector====&lt;br /&gt;
* &#039;&#039;&#039;The [[Border Regions]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Kalis]]&#039;&#039;&#039; - where the dead walk.&lt;br /&gt;
* &#039;&#039;&#039;[[Perihex]]&#039;&#039;&#039; - invented for the game.&lt;br /&gt;
* &#039;&#039;&#039;The [[Space Bridge]]&#039;&#039;&#039; - this is the starting point for Bumblebee.&lt;br /&gt;
&lt;br /&gt;
====Orange Sector====&lt;br /&gt;
* &#039;&#039;&#039;[[Hydrax Plateau]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Moon Alpha]]&#039;&#039;&#039; - opens to reveal a Secret War Factory.&lt;br /&gt;
* &#039;&#039;&#039;The [[Sonic Canyons]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tri-Torus Loop]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Some cities from the live-action movie continuity are absent from the board as well, notably &#039;&#039;&#039;[[Metrotitan (ROTF)|Metrotitan]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Simfur]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Trypticon (Movie)|Trypticon]]&#039;&#039;&#039; (which could possibly be &#039;&#039;&#039;Unicron&#039;&#039;&#039; because they are bot Megatron&#039;s headquarters/starting point).&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://tformers.com/reviews.php?op=showcontent&amp;amp;id=805 TF Risk review with pictures]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Board games]]&lt;br /&gt;
[[Category:Movie]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Risk:_Transformers_%C3%A2%E2%82%AC%E2%80%9D_Cybertron_Battle_Edition&amp;diff=488483</id>
		<title>Risk: Transformers â€” Cybertron Battle Edition</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Risk:_Transformers_%C3%A2%E2%82%AC%E2%80%9D_Cybertron_Battle_Edition&amp;diff=488483"/>
		<updated>2010-08-08T21:57:37Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: /* Locations */  added the sectors for each zone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Risk&#039;&#039;&#039; is a commercial boardgame produced by [[Hasbro]] under its [[Parker Brothers]] board games imprint. It involves turn-based strategy on a world map for two to six players. It was invented in 1957 by the clever fleshling Albert Lamorisse to allow his fellow meat creatures to pretend they were conquering the world. Little did these primitive sentients know that they were but grain before the thresher of mighty [[Megatron (Movie)|Megatron]]!  Ahem.&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
* &#039;&#039;&#039;RISK TRANSFORMERS CYBERTRON Battle Edition&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
[[Image:Tformers risk.jpg|right|250px|thumb|Unicron played the game loads of times to satisfy his desire for crushing Primus...]]&lt;br /&gt;
:Transformers RISK is a variation on the traditional RISK game ostensibly set in the [[Movie (franchise)|movie continuity]], though it may constitute a [[Micro-continuity|micro-continuity]] of its own. As a themed version of the old board game with a little Cybertronian flair, it grants a long-standing wish of many Transformer fans: a chance to participate in the Great War! :In the classic, Earth-map game RISK, holding the bottlenecks, and therefore the &amp;quot;continent&amp;quot;, is the key to victory. Hasbro&#039;s newest version changes the rules slightly with the ability to transform. The Cybertronian version of this game has characters (leaders of armies) who can change from their robot form to their alt mode, as well as entire territories (zones) that turn, open, and even crush whole armies, creating new strategic opportunities instantly. While the characters are obviously from the live-action movie, the areas of Cybertron draw primarily from the comic book continuities, and players can even occupy Unicron and Primus themselves—or, presumably, just zones named in honor of them. The game&#039;s duration is restricted by a 6 &amp;quot;day&amp;quot; time limit, but this is easily modified by just ignoring the counter on the side of the board. A more prominent variation from standard RISK is the use of the cards one gets from successfully invading another&#039;s territory during one&#039;s turn. Instead of the regular card with an army type on it accompanied by a territory, which could be exchanged for reinforcements once three of a kind were collected, the Transformer&#039;s RISK cards contain the ability to transform territories, provide offensive/defensive enhancements, or add an extra army or two, depending on the choice of the player who plays them. Gone are the days of massive reinforcements with which to scour the planet in one massive march.&lt;br /&gt;
&lt;br /&gt;
:The winner of the game is still primarily decided by the dice, which proffer luck indiscriminately and often thwart even the most capable war planner. Still, the game is fun and encourages creativity in the field of All Things Transformers. Now all fans need is a software version complete with graphics and sound bites...&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Leaders===&lt;br /&gt;
Each force in Transformers RISK has a &#039;&#039;&#039;leader&#039;&#039;&#039;, capable of transforming (or &amp;quot;morphing&amp;quot;) between robot and vehicle mode, each of which confers special powers on the character. Although the game is set on Cybertron, all the leaders (except Megatron) are depicted with Earthen [[Alternate mode|alternate modes]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Optimus Prime (Movie)|Optimus Prime]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Megatron (Movie)|Megatron]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Bumblebee (Movie)|Bumblebee]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Barricade (Movie)|Barricade]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
Though the game is set in the movie continuity, the Cybertron of Transformers RISK spans many locations, or &amp;quot;zones&amp;quot;, drawn from previous incarnations of the franchise that will be familiar to the casual (and not-so-casual) fan. As with other themed versions of RISK, use of the definite article and spelling are somewhat arbitrary, leading to some slightly odd location names. These zones are grouped by color into &amp;quot;sectors&amp;quot;, analogous to continents in traditional RISK.&lt;br /&gt;
&lt;br /&gt;
====Green Sector====&lt;br /&gt;
* &#039;&#039;&#039;[[Central City (Energon)|Central City]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Chamber of the Ancients]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[High Council Pavilions]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Iacon]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Nova Cronum]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The [[Oracle (BM)|Oracle]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Primus]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Protihex]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tower of Pion|Pion Tower]]&#039;&#039;&#039; - this zone can be &amp;quot;transformed&amp;quot;, or rotated, to allow access to neighbouring zones.&lt;br /&gt;
* &#039;&#039;&#039;[[Tyger Pax]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Unicron&#039;&#039;&#039; - the starting point for Megatron, Unicron is a location on Cybertron in this [[Micro-continuity|micro-continuity]] (perhaps he crashed). Unicron could also be [[Trypticon (Movie)|Trypticon]] since that is the home of the Decepticon Leader.&lt;br /&gt;
* &#039;&#039;&#039;[[Uraya]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Blue Sector====&lt;br /&gt;
* &#039;&#039;&#039;The Arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Hexima State]]&#039;&#039;&#039; - invented for the game.&lt;br /&gt;
* &#039;&#039;&#039;Launch Pad&#039;&#039;&#039; - the tie-breaker. If both sides control an even number of zones at the end of the game, whoever controls this zone wins.&lt;br /&gt;
* &#039;&#039;&#039;Orbital Beta Platform&#039;&#039;&#039; - invented for the game.&lt;br /&gt;
* &#039;&#039;&#039;The [[Praetorus Wharf]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Rad Zone&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stella Galleries&#039;&#039;&#039; - presumably a misspelling of the [[Stellar Galleries]], possibly by someone rather too fond of the old [[wikipedia:Stella_Artois|wife-beater]]. &lt;br /&gt;
* &#039;&#039;&#039;[[Tarn]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Vos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Purple Sector====&lt;br /&gt;
* &#039;&#039;&#039;[[Altihex]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Kaon]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Kolkular]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Maccadam&#039;s Old Oil House|Maccadams]]&#039;&#039;&#039; - as an unofficial rule, all players must take a drink whenever there&#039;s a battle involving this zone.&lt;br /&gt;
* &#039;&#039;&#039;[[Polyhex]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Praxus]]&#039;&#039;&#039; - like Pion Tower, Praxus can be rotated to allow or deny access to neighbouring zones.&lt;br /&gt;
* &#039;&#039;&#039;[[Smelting pool|Smelting Pool]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Red Sector====&lt;br /&gt;
* &#039;&#039;&#039;[[Autobase]]&#039;&#039;&#039; - this is the starting point for Optimus Prime.&lt;br /&gt;
* &#039;&#039;&#039;The [[Decagon]]&#039;&#039;&#039; - opens to reveal a Secret War Factory.&lt;br /&gt;
* &#039;&#039;&#039;The [[Neutral Territories]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma Energy Chamber]]&#039;&#039;&#039;&lt;br /&gt;
* The &#039;&#039;&#039;[[Tagan Heights|Tagon Heights]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tyrest (city-state)|Tyrest]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Yellow Sector====&lt;br /&gt;
* &#039;&#039;&#039;The [[Border Regions]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Kalis]]&#039;&#039;&#039; - where the dead walk.&lt;br /&gt;
* &#039;&#039;&#039;[[Perihex]]&#039;&#039;&#039; - invented for the game.&lt;br /&gt;
* &#039;&#039;&#039;The [[Space Bridge]]&#039;&#039;&#039; - this is the starting point for Bumblebee.&lt;br /&gt;
&lt;br /&gt;
====Orange Sector====&lt;br /&gt;
* &#039;&#039;&#039;[[Hydrax Plateau]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Moon Alpha]]&#039;&#039;&#039; - opens to reveal a Secret War Factory.&lt;br /&gt;
* &#039;&#039;&#039;The [[Sonic Canyons]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tri-Torus Loop]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some cities from the live-action movie continuity are absent from the board as well, notably:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Metrotitan (ROTF)|Metrotitan]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Simfur]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Trypticon (Movie)|Trypticon]]&#039;&#039;&#039; - which could possibly be &#039;&#039;&#039;Unicron&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://tformers.com/reviews.php?op=showcontent&amp;amp;id=805 TF Risk review with pictures]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Board games]]&lt;br /&gt;
[[Category:Movie]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Risk:_Transformers_%C3%A2%E2%82%AC%E2%80%9D_Cybertron_Battle_Edition&amp;diff=488466</id>
		<title>Risk: Transformers â€” Cybertron Battle Edition</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Risk:_Transformers_%C3%A2%E2%82%AC%E2%80%9D_Cybertron_Battle_Edition&amp;diff=488466"/>
		<updated>2010-08-08T21:23:53Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: /* Merchandise */  gameplay is a section such as merchandise&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Risk&#039;&#039;&#039; is a commercial boardgame produced by [[Hasbro]] under its [[Parker Brothers]] board games imprint. It involves turn-based strategy on a world map for two to six players. It was invented in 1957 by the clever fleshling Albert Lamorisse to allow his fellow meat creatures to pretend they were conquering the world. Little did these primitive sentients know that they were but grain before the thresher of mighty [[Megatron (Movie)|Megatron]]!  Ahem.&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
* &#039;&#039;&#039;RISK TRANSFORMERS CYBERTRON Battle Edition&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
[[Image:Tformers risk.jpg|right|250px|thumb|Unicron played the game loads of times to satisfy his desire for crushing Primus...]]&lt;br /&gt;
:Transformers RISK is a variation on the traditional RISK game ostensibly set in the [[Movie (franchise)|movie continuity]], though it may constitute a [[Micro-continuity|micro-continuity]] of its own. As a themed version of the old board game with a little Cybertronian flair, it grants a long-standing wish of many Transformer fans: a chance to participate in the Great War! :In the classic, Earth-map game RISK, holding the bottlenecks, and therefore the &amp;quot;continent&amp;quot;, is the key to victory. Hasbro&#039;s newest version changes the rules slightly with the ability to transform. The Cybertronian version of this game has characters (leaders of armies) who can change from their robot form to their alt mode, as well as entire territories (zones) that turn, open, and even crush whole armies, creating new strategic opportunities instantly. While the characters are obviously from the live-action movie, the areas of Cybertron draw primarily from the comic book continuities, and players can even occupy Unicron and Primus themselves—or, presumably, just zones named in honor of them. The game&#039;s duration is restricted by a 6 &amp;quot;day&amp;quot; time limit, but this is easily modified by just ignoring the counter on the side of the board. A more prominent variation from standard RISK is the use of the cards one gets from successfully invading another&#039;s territory during one&#039;s turn. Instead of the regular card with an army type on it accompanied by a territory, which could be exchanged for reinforcements once three of a kind were collected, the Transformer&#039;s RISK cards contain the ability to transform territories, provide offensive/defensive enhancements, or add an extra army or two, depending on the choice of the player who plays them. Gone are the days of massive reinforcements with which to scour the planet in one massive march.&lt;br /&gt;
&lt;br /&gt;
:The winner of the game is still primarily decided by the dice, which proffer luck indiscriminately and often thwart even the most capable war planner. Still, the game is fun and encourages creativity in the field of All Things Transformers. Now all fans need is a software version complete with graphics and sound bites...&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Leaders===&lt;br /&gt;
Each force in Transformers RISK has a &#039;&#039;&#039;leader&#039;&#039;&#039;, capable of transforming (or &amp;quot;morphing&amp;quot;) between robot and vehicle mode, each of which confers special powers on the character. Although the game is set on Cybertron, all the leaders (except Megatron) are depicted with Earthen [[Alternate mode|alternate modes]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Optimus Prime (Movie)|Optimus Prime]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Megatron (Movie)|Megatron]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Bumblebee (Movie)|Bumblebee]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Barricade (Movie)|Barricade]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
Though the game is set in the movie continuity, the Cybertron of Transformers RISK spans many locations, or &amp;quot;zones&amp;quot;, drawn from previous incarnations of the franchise that will be familiar to the casual (and not-so-casual) fan. As with other themed versions of RISK, use of the definite article and spelling are somewhat arbitrary, leading to some slightly odd location names. These zones are grouped by color into &amp;quot;sectors&amp;quot;, analogous to continents in traditional RISK.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Altihex]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Autobase]]&#039;&#039;&#039; - this is the starting point for Optimus Prime.&lt;br /&gt;
* &#039;&#039;&#039;The [[Border Regions]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Central City (Energon)|Central City]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Chamber of the Ancients]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The [[Decagon]]&#039;&#039;&#039; - opens to reveal a Secret War Factory.&lt;br /&gt;
* &#039;&#039;&#039;[[Hexima State]]&#039;&#039;&#039; - invented for the game.&lt;br /&gt;
* &#039;&#039;&#039;[[High Council Pavilions]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Hydrax Plateau]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Iacon]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Kalis]]&#039;&#039;&#039; - where the dead walk.&lt;br /&gt;
* &#039;&#039;&#039;[[Kaon]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Kolkular]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Launch Pad&#039;&#039;&#039; - the tie-breaker. If both sides control an even number of zones at the end of the game, whoever controls this zone wins.&lt;br /&gt;
* &#039;&#039;&#039;[[Maccadam&#039;s Old Oil House|Maccadams]]&#039;&#039;&#039; - as an unofficial rule, all players must take a drink whenever there&#039;s a battle involving this zone.&lt;br /&gt;
* &#039;&#039;&#039;[[Moon Alpha]]&#039;&#039;&#039; - opens to reveal a Secret War Factory.&lt;br /&gt;
* &#039;&#039;&#039;The [[Neutral Territories]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Nova Cronum]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The [[Oracle (BM)|Oracle]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Orbital Beta Platform&#039;&#039;&#039; - invented for the game.&lt;br /&gt;
* &#039;&#039;&#039;[[Perihex]]&#039;&#039;&#039; - invented for the game.&lt;br /&gt;
* &#039;&#039;&#039;[[Tower of Pion|Pion Tower]]&#039;&#039;&#039; - this zone can be &amp;quot;transformed&amp;quot;, or rotated, to allow access to neighbouring zones.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma Energy Chamber]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Polyhex]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The [[Praetorus Wharf]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Praxus]]&#039;&#039;&#039; - like Pion Tower, Praxus can be rotated to allow or deny access to neighbouring zones.&lt;br /&gt;
* &#039;&#039;&#039;[[Primus]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Protihex]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Secret War Factory&#039;&#039;&#039; - whoever controls these territories receives an additional three robots per day.&lt;br /&gt;
* &#039;&#039;&#039;[[Smelting pool|Smelting Pool]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The [[Sonic Canyons]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The [[Space Bridge]]&#039;&#039;&#039; - this is the starting point for Bumblebee.&lt;br /&gt;
* &#039;&#039;&#039;Stella Galleries&#039;&#039;&#039; - presumably a misspelling of the [[Stellar Galleries]], possibly by someone rather too fond of the old [[wikipedia:Stella_Artois|wife-beater]].&lt;br /&gt;
* The &#039;&#039;&#039;[[Tagan Heights|Tagon Heights]]&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;[[Tarn]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tri-Torus Loop]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tyger Pax]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tyrest (city-state)|Tyrest]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Unicron&#039;&#039;&#039; - the starting point for Megatron, Unicron is a location on Cybertron in this [[Micro-continuity|micro-continuity]]. Perhaps he crashed. Unicron could also be [[Trypticon (Movie)|Trypticon]] since that is the home of the Decepticon Leader.&lt;br /&gt;
* &#039;&#039;&#039;[[Uraya]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Vos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some cities from the live-action movie continuity are absent from the board as well, notably:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Metrotitan (ROTF)|Metrotitan]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Simfur]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Trypticon (Movie)|Trypticon]]&#039;&#039;&#039; - which could possibly be &#039;&#039;&#039;Unicron&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://tformers.com/reviews.php?op=showcontent&amp;amp;id=805 TF Risk review with pictures]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Board games]]&lt;br /&gt;
[[Category:Movie]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Risk:_Transformers_%C3%A2%E2%82%AC%E2%80%9D_Cybertron_Battle_Edition&amp;diff=488465</id>
		<title>Risk: Transformers â€” Cybertron Battle Edition</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Risk:_Transformers_%C3%A2%E2%82%AC%E2%80%9D_Cybertron_Battle_Edition&amp;diff=488465"/>
		<updated>2010-08-08T21:18:20Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: /* Locations */  metrotitan (rotf), not metrotitan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Risk&#039;&#039;&#039; is a commercial boardgame produced by [[Hasbro]] under its [[Parker Brothers]] board games imprint. It involves turn-based strategy on a world map for two to six players. It was invented in 1957 by the clever fleshling Albert Lamorisse to allow his fellow meat creatures to pretend they were conquering the world. Little did these primitive sentients know that they were but grain before the thresher of mighty [[Megatron (Movie)|Megatron]]!  Ahem.&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
* &#039;&#039;&#039;RISK TRANSFORMERS CYBERTRON Battle Edition&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
[[Image:Tformers risk.jpg|right|250px|thumb|Unicron played the game loads of times to satisfy his desire for crushing Primus...]]&lt;br /&gt;
:Transformers RISK is a variation on the traditional RISK game ostensibly set in the [[Movie (franchise)|movie continuity]], though it may constitute a [[Micro-continuity|micro-continuity]] of its own. As a themed version of the old board game with a little Cybertronian flair, it grants a long-standing wish of many Transformer fans: a chance to participate in the Great War! :In the classic, Earth-map game RISK, holding the bottlenecks, and therefore the &amp;quot;continent&amp;quot;, is the key to victory. Hasbro&#039;s newest version changes the rules slightly with the ability to transform. The Cybertronian version of this game has characters (leaders of armies) who can change from their robot form to their alt mode, as well as entire territories (zones) that turn, open, and even crush whole armies, creating new strategic opportunities instantly. While the characters are obviously from the live-action movie, the areas of Cybertron draw primarily from the comic book continuities, and players can even occupy Unicron and Primus themselves—or, presumably, just zones named in honor of them. The game&#039;s duration is restricted by a 6 &amp;quot;day&amp;quot; time limit, but this is easily modified by just ignoring the counter on the side of the board. A more prominent variation from standard RISK is the use of the cards one gets from successfully invading another&#039;s territory during one&#039;s turn. Instead of the regular card with an army type on it accompanied by a territory, which could be exchanged for reinforcements once three of a kind were collected, the Transformer&#039;s RISK cards contain the ability to transform territories, provide offensive/defensive enhancements, or add an extra army or two, depending on the choice of the player who plays them. Gone are the days of massive reinforcements with which to scour the planet in one massive march.&lt;br /&gt;
&lt;br /&gt;
:The winner of the game is still primarily decided by the dice, which proffer luck indiscriminately and often thwart even the most capable war planner. Still, the game is fun and encourages creativity in the field of All Things Transformers. Now all fans need is a software version complete with graphics and sound bites...&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
===Leaders===&lt;br /&gt;
Each force in Transformers RISK has a &#039;&#039;&#039;leader&#039;&#039;&#039;, capable of transforming (or &amp;quot;morphing&amp;quot;) between robot and vehicle mode, each of which confers special powers on the character. Although the game is set on Cybertron, all the leaders (except Megatron) are depicted with Earthen [[Alternate mode|alternate modes]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Optimus Prime (Movie)|Optimus Prime]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Megatron (Movie)|Megatron]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Bumblebee (Movie)|Bumblebee]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Barricade (Movie)|Barricade]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
Though the game is set in the movie continuity, the Cybertron of Transformers RISK spans many locations, or &amp;quot;zones&amp;quot;, drawn from previous incarnations of the franchise that will be familiar to the casual (and not-so-casual) fan. As with other themed versions of RISK, use of the definite article and spelling are somewhat arbitrary, leading to some slightly odd location names. These zones are grouped by color into &amp;quot;sectors&amp;quot;, analogous to continents in traditional RISK.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Altihex]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Autobase]]&#039;&#039;&#039; - this is the starting point for Optimus Prime.&lt;br /&gt;
* &#039;&#039;&#039;The [[Border Regions]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Central City (Energon)|Central City]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Chamber of the Ancients]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The [[Decagon]]&#039;&#039;&#039; - opens to reveal a Secret War Factory.&lt;br /&gt;
* &#039;&#039;&#039;[[Hexima State]]&#039;&#039;&#039; - invented for the game.&lt;br /&gt;
* &#039;&#039;&#039;[[High Council Pavilions]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Hydrax Plateau]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Iacon]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Kalis]]&#039;&#039;&#039; - where the dead walk.&lt;br /&gt;
* &#039;&#039;&#039;[[Kaon]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Kolkular]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Launch Pad&#039;&#039;&#039; - the tie-breaker. If both sides control an even number of zones at the end of the game, whoever controls this zone wins.&lt;br /&gt;
* &#039;&#039;&#039;[[Maccadam&#039;s Old Oil House|Maccadams]]&#039;&#039;&#039; - as an unofficial rule, all players must take a drink whenever there&#039;s a battle involving this zone.&lt;br /&gt;
* &#039;&#039;&#039;[[Moon Alpha]]&#039;&#039;&#039; - opens to reveal a Secret War Factory.&lt;br /&gt;
* &#039;&#039;&#039;The [[Neutral Territories]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Nova Cronum]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The [[Oracle (BM)|Oracle]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Orbital Beta Platform&#039;&#039;&#039; - invented for the game.&lt;br /&gt;
* &#039;&#039;&#039;[[Perihex]]&#039;&#039;&#039; - invented for the game.&lt;br /&gt;
* &#039;&#039;&#039;[[Tower of Pion|Pion Tower]]&#039;&#039;&#039; - this zone can be &amp;quot;transformed&amp;quot;, or rotated, to allow access to neighbouring zones.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma Energy Chamber]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Polyhex]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The [[Praetorus Wharf]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Praxus]]&#039;&#039;&#039; - like Pion Tower, Praxus can be rotated to allow or deny access to neighbouring zones.&lt;br /&gt;
* &#039;&#039;&#039;[[Primus]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Protihex]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Secret War Factory&#039;&#039;&#039; - whoever controls these territories receives an additional three robots per day.&lt;br /&gt;
* &#039;&#039;&#039;[[Smelting pool|Smelting Pool]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The [[Sonic Canyons]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The [[Space Bridge]]&#039;&#039;&#039; - this is the starting point for Bumblebee.&lt;br /&gt;
* &#039;&#039;&#039;Stella Galleries&#039;&#039;&#039; - presumably a misspelling of the [[Stellar Galleries]], possibly by someone rather too fond of the old [[wikipedia:Stella_Artois|wife-beater]].&lt;br /&gt;
* The &#039;&#039;&#039;[[Tagan Heights|Tagon Heights]]&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;[[Tarn]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tri-Torus Loop]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tyger Pax]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tyrest (city-state)|Tyrest]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Unicron&#039;&#039;&#039; - the starting point for Megatron, Unicron is a location on Cybertron in this [[Micro-continuity|micro-continuity]]. Perhaps he crashed. Unicron could also be [[Trypticon (Movie)|Trypticon]] since that is the home of the Decepticon Leader.&lt;br /&gt;
* &#039;&#039;&#039;[[Uraya]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Vos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some cities from the live-action movie continuity are absent from the board as well, notably:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Metrotitan (ROTF)|Metrotitan]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Simfur]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Trypticon (Movie)|Trypticon]]&#039;&#039;&#039; - which could possibly be &#039;&#039;&#039;Unicron&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://tformers.com/reviews.php?op=showcontent&amp;amp;id=805 TF Risk review with pictures]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Board games]]&lt;br /&gt;
[[Category:Movie]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Risk:_Transformers_%C3%A2%E2%82%AC%E2%80%9D_Cybertron_Battle_Edition&amp;diff=488464</id>
		<title>Risk: Transformers â€” Cybertron Battle Edition</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Risk:_Transformers_%C3%A2%E2%82%AC%E2%80%9D_Cybertron_Battle_Edition&amp;diff=488464"/>
		<updated>2010-08-08T21:16:47Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: /* Locations */ made note that some cities from this continuity are not present on this board.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Risk&#039;&#039;&#039; is a commercial boardgame produced by [[Hasbro]] under its [[Parker Brothers]] board games imprint. It involves turn-based strategy on a world map for two to six players. It was invented in 1957 by the clever fleshling Albert Lamorisse to allow his fellow meat creatures to pretend they were conquering the world. Little did these primitive sentients know that they were but grain before the thresher of mighty [[Megatron (Movie)|Megatron]]!  Ahem.&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
* &#039;&#039;&#039;RISK TRANSFORMERS CYBERTRON Battle Edition&#039;&#039;&#039; (2007)&lt;br /&gt;
&lt;br /&gt;
[[Image:Tformers risk.jpg|right|250px|thumb|Unicron played the game loads of times to satisfy his desire for crushing Primus...]]&lt;br /&gt;
:Transformers RISK is a variation on the traditional RISK game ostensibly set in the [[Movie (franchise)|movie continuity]], though it may constitute a [[Micro-continuity|micro-continuity]] of its own. As a themed version of the old board game with a little Cybertronian flair, it grants a long-standing wish of many Transformer fans: a chance to participate in the Great War! :In the classic, Earth-map game RISK, holding the bottlenecks, and therefore the &amp;quot;continent&amp;quot;, is the key to victory. Hasbro&#039;s newest version changes the rules slightly with the ability to transform. The Cybertronian version of this game has characters (leaders of armies) who can change from their robot form to their alt mode, as well as entire territories (zones) that turn, open, and even crush whole armies, creating new strategic opportunities instantly. While the characters are obviously from the live-action movie, the areas of Cybertron draw primarily from the comic book continuities, and players can even occupy Unicron and Primus themselves—or, presumably, just zones named in honor of them. The game&#039;s duration is restricted by a 6 &amp;quot;day&amp;quot; time limit, but this is easily modified by just ignoring the counter on the side of the board. A more prominent variation from standard RISK is the use of the cards one gets from successfully invading another&#039;s territory during one&#039;s turn. Instead of the regular card with an army type on it accompanied by a territory, which could be exchanged for reinforcements once three of a kind were collected, the Transformer&#039;s RISK cards contain the ability to transform territories, provide offensive/defensive enhancements, or add an extra army or two, depending on the choice of the player who plays them. Gone are the days of massive reinforcements with which to scour the planet in one massive march.&lt;br /&gt;
&lt;br /&gt;
:The winner of the game is still primarily decided by the dice, which proffer luck indiscriminately and often thwart even the most capable war planner. Still, the game is fun and encourages creativity in the field of All Things Transformers. Now all fans need is a software version complete with graphics and sound bites...&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
===Leaders===&lt;br /&gt;
Each force in Transformers RISK has a &#039;&#039;&#039;leader&#039;&#039;&#039;, capable of transforming (or &amp;quot;morphing&amp;quot;) between robot and vehicle mode, each of which confers special powers on the character. Although the game is set on Cybertron, all the leaders (except Megatron) are depicted with Earthen [[Alternate mode|alternate modes]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Optimus Prime (Movie)|Optimus Prime]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Megatron (Movie)|Megatron]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Bumblebee (Movie)|Bumblebee]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Barricade (Movie)|Barricade]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
Though the game is set in the movie continuity, the Cybertron of Transformers RISK spans many locations, or &amp;quot;zones&amp;quot;, drawn from previous incarnations of the franchise that will be familiar to the casual (and not-so-casual) fan. As with other themed versions of RISK, use of the definite article and spelling are somewhat arbitrary, leading to some slightly odd location names. These zones are grouped by color into &amp;quot;sectors&amp;quot;, analogous to continents in traditional RISK.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Altihex]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Autobase]]&#039;&#039;&#039; - this is the starting point for Optimus Prime.&lt;br /&gt;
* &#039;&#039;&#039;The [[Border Regions]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Central City (Energon)|Central City]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Chamber of the Ancients]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The [[Decagon]]&#039;&#039;&#039; - opens to reveal a Secret War Factory.&lt;br /&gt;
* &#039;&#039;&#039;[[Hexima State]]&#039;&#039;&#039; - invented for the game.&lt;br /&gt;
* &#039;&#039;&#039;[[High Council Pavilions]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Hydrax Plateau]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Iacon]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Kalis]]&#039;&#039;&#039; - where the dead walk.&lt;br /&gt;
* &#039;&#039;&#039;[[Kaon]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Kolkular]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Launch Pad&#039;&#039;&#039; - the tie-breaker. If both sides control an even number of zones at the end of the game, whoever controls this zone wins.&lt;br /&gt;
* &#039;&#039;&#039;[[Maccadam&#039;s Old Oil House|Maccadams]]&#039;&#039;&#039; - as an unofficial rule, all players must take a drink whenever there&#039;s a battle involving this zone.&lt;br /&gt;
* &#039;&#039;&#039;[[Moon Alpha]]&#039;&#039;&#039; - opens to reveal a Secret War Factory.&lt;br /&gt;
* &#039;&#039;&#039;The [[Neutral Territories]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Nova Cronum]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The [[Oracle (BM)|Oracle]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Orbital Beta Platform&#039;&#039;&#039; - invented for the game.&lt;br /&gt;
* &#039;&#039;&#039;[[Perihex]]&#039;&#039;&#039; - invented for the game.&lt;br /&gt;
* &#039;&#039;&#039;[[Tower of Pion|Pion Tower]]&#039;&#039;&#039; - this zone can be &amp;quot;transformed&amp;quot;, or rotated, to allow access to neighbouring zones.&lt;br /&gt;
* &#039;&#039;&#039;[[Plasma Energy Chamber]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Polyhex]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The [[Praetorus Wharf]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Praxus]]&#039;&#039;&#039; - like Pion Tower, Praxus can be rotated to allow or deny access to neighbouring zones.&lt;br /&gt;
* &#039;&#039;&#039;[[Primus]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Protihex]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Secret War Factory&#039;&#039;&#039; - whoever controls these territories receives an additional three robots per day.&lt;br /&gt;
* &#039;&#039;&#039;[[Smelting pool|Smelting Pool]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The [[Sonic Canyons]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The [[Space Bridge]]&#039;&#039;&#039; - this is the starting point for Bumblebee.&lt;br /&gt;
* &#039;&#039;&#039;Stella Galleries&#039;&#039;&#039; - presumably a misspelling of the [[Stellar Galleries]], possibly by someone rather too fond of the old [[wikipedia:Stella_Artois|wife-beater]].&lt;br /&gt;
* The &#039;&#039;&#039;[[Tagan Heights|Tagon Heights]]&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;[[Tarn]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tri-Torus Loop]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tyger Pax]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tyrest (city-state)|Tyrest]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Unicron&#039;&#039;&#039; - the starting point for Megatron, Unicron is a location on Cybertron in this [[Micro-continuity|micro-continuity]]. Perhaps he crashed. Unicron could also be [[Trypticon (Movie)|Trypticon]] since that is the home of the Decepticon Leader.&lt;br /&gt;
* &#039;&#039;&#039;[[Uraya]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Vos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some cities from the live-action movie continuity are absent from the board as well, notably:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Metrotitan]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Simfur]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Trypticon (Movie)|Trypticon]]&#039;&#039;&#039; - which could possibly be &#039;&#039;&#039;Unicron&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://tformers.com/reviews.php?op=showcontent&amp;amp;id=805 TF Risk review with pictures]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Board games]]&lt;br /&gt;
[[Category:Movie]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Tyger_Pax&amp;diff=488457</id>
		<title>Tyger Pax</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Tyger_Pax&amp;diff=488457"/>
		<updated>2010-08-08T21:10:44Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: added image of personal map of risk board in relation to tygerPax&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Tyger Pax is a location on [[Cybertron (planet)|Cybertron]] from the [[Generation 1 continuity family|Generation 1]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Movie Prequel 1 Tyger Pax before &amp;amp; after.jpg|400px|right|thumb|]]&lt;br /&gt;
&#039;&#039;&#039;Tyger Pax&#039;&#039;&#039; is a circularly built [[Polities of Cybertron|settlement]] on [[Cybertron (planet)|Cybertron]] with a structure focussing on its center. It has the reputation of being idyllic and tranquil.&lt;br /&gt;
&lt;br /&gt;
{{TOCclear}}&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1===&lt;br /&gt;
====Dreamwave comics====&lt;br /&gt;
The end of the [[Border Wars]] was marked by the victory of the [[Autobot]]s over the other splinter factions, which gave them the edge to convince the [[Decepticon]]s and the [[Ultracon]]s to sign a peace treaty. The three leaders, [[Ultra Magnus (G1)|Ultra Magnus]], [[Shockwave (G1)|Shockwave]] and [[Ratbat (G1)|Ratbat]], came together in Tyger Pax to formalize the treaty. It was all working out nicely, but then [[Starscream (G1)|Starscream]] and his [[Predacon (War Within)|Predacon faction]] crashed the conference with the intent of bringing down the whole of their enemies and rivals at once. The fight initially proceeded in favor of the Predacons, but the joined forces of the peace treaty-factions turned the tide when they got over their surprise. Yet with everything seeming back under control, [[Megatron (G1)|Megatron]] suddenly showed up and announced his return from millions of years of absence, bringing with him a gazillion [[Air Warrior]]s that easily intimidated all factions into [[Age of Internment|surrender]]. {{storylink|The Age of Wrath issue 1|The Age of Wrath #1}}&lt;br /&gt;
&lt;br /&gt;
===Live-action film series===&lt;br /&gt;
[[Image:Tygerpax.jpg|160px|right|thumb|]]&lt;br /&gt;
====Risk====&lt;br /&gt;
If the [[Risk|&#039;&#039;Transformers&#039;&#039; RISK]] game is to be taken at face value, Tyger Pax lies surrounded by, uhm [[Unicron]], the [[Praetorus Wharf]], [[Nova Cronum]], [[Central City (Energon)|Central City]] and the area where the [[High Council Pavilions]] can be found. {{storylink|Risk}}&lt;br /&gt;
&lt;br /&gt;
====IDW comics====&lt;br /&gt;
[[Optimus Prime (Movie)|Optimus Prime]] had the [[AllSpark (Movie)|AllSpark]] moved to Tyger Pax in preparation of its launch into space, as he believed the [[Decepticon]]s would never look for it there. To ensure they would not prevent the launch and claim the AllSpark after all, Optimus Prime made both factions believe the AllSpark was still in [[Simfur]], stationing only a small squad of [[Autobot]]s under command of [[Bumblebee (Movie)|Bumblebee]] at Tyger Pax to on one hand not draw attention to the city, but on the other have some defense ready if the Decepticons would show up there despite his diversion. Of the Autobots sent to Tyger Pax, only Bumblebee was informed of the plan, though even he was not told exactly where in the city the AllSpark was located.&lt;br /&gt;
&lt;br /&gt;
[[Megatron (Movie)|Megatron]] indeed showed up, &#039;&#039;sensing&#039;&#039; the AllSpark. Using Optimus Prime&#039;s tactics against him, he had instructed [[Starscream (Movie)|Starscream]] and his troops to keep the rest of the Autobot army stuck at Simfur so he could easily defeat the squad at Tyger Pax. {{storylink|Planetfall}} The Autobots did give the Decepticons a run for their &amp;lt;s&amp;gt;money&amp;lt;/s&amp;gt; AllSpark, bringing down entire buildings to try stop the Decepticons, but the odds were never in their favor. When the remaining Autobots were captured, some tortured, Megatron threatened Bumblebee to tell him the location of the AllSpark immediately. Stoically, Bumblebee kept Megatron distracted to buy the last bits of time needed for the launch. Enraged, Megatron tore out Bumblebee&#039;s vocal mechanism before finally giving chase to the AllSpark. &lt;br /&gt;
&lt;br /&gt;
Bumblebee and the other survivors were picked up shortly after by Autobot reinforcements and brought to safety. {{storylink|Movie Prequel issue 1|Movie Prequel #1}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;TransTech&#039;&#039;===&lt;br /&gt;
The historical records kept in the city of Tyger Pax inspired [[Optimus Prime (TransTech)|Optimus Prime]] to pursue a career in politics. {{storylink|Hasbro Transformers Collectors&#039; Club issue 24|Optimus Prime&#039;s &#039;&#039;Collector&#039;s Club&#039;&#039; profile}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
* &#039;&#039;&#039;RISK TRANSFORMERS CYBERTRON Battle Edition&#039;&#039;&#039; (2007)&lt;br /&gt;
: Tyger Pax is one of the green zones on the board.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Tyger Pax was mentioned twice in the extras of the [[Titan Books|Titan]] [[Transformers (Titan Magazine)|comics]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Ah, I remember being four. Assembling my first high yield plasma accelerator, and being told off for hanging around near the primary heat exchangers in downtown Tyger Pax.&amp;quot; —&#039;&#039;&#039;[[Ironhide (Movie)|Ironhide]]&#039;&#039;&#039; {{storylink|Transformers Comic issue 2.7|Law and Disorder #7}}&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;CAPRICORN (22 Dec — 19 Jan): You never believed in horoscopes and now you missed out on the chance for true love, getting that condo in Tyger Pax and becoming god emperor of the known universe. Serves you right.&amp;quot; {{storylink|Transformers Comic issue 2.4|Starscream&#039;s Stars #4}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{polity|Tyger Pax|[[Generation 1 (franchise)|Generation 1]] (2004), [[Movie (franchise)|Movie]] (2007), [[TransTech]] (2008)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities on Cybertron]]&lt;br /&gt;
[[Category:Generation 1 locations]]&lt;br /&gt;
[[Category:Movie locations]]&lt;br /&gt;
[[Category:TransTech]]&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Tygerpax.jpg&amp;diff=488454</id>
		<title>File:Tygerpax.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Tygerpax.jpg&amp;diff=488454"/>
		<updated>2010-08-08T21:06:36Z</updated>

		<summary type="html">&lt;p&gt;Zulatry: personal created location of Tyger Pax on Risk board.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;personal created location of Tyger Pax on Risk board.&lt;/div&gt;</summary>
		<author><name>Zulatry</name></author>
	</entry>
</feed>