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	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Ginou&amp;diff=1743207</id>
		<title>Ginou</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Ginou&amp;diff=1743207"/>
		<updated>2024-01-24T21:03:43Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: /* Masterpiece G Series */  ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Ginou is an [[Autobot]] [[Trainbot]] from the [[Generation 1 continuity family]] (via [[The Transformers: Masterpiece|Masterpiece]]).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Masterpiece Ginou stock.jpg|thumb|upright=1.6]]&lt;br /&gt;
&#039;&#039;&#039;Ginou&#039;&#039;&#039; (ギンオウ &#039;&#039;Gin&#039;ō&#039;&#039;) is the seventh member of the [[Trainbot]]s, able to replace [[Shouki]] as the upper torso of [[Raiden]], the Trainbots&#039; combined form.&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Masterpiece G Series&#039;&#039;===&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Trainbot Ginou&#039;&#039;&#039; (2024)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;ID number:&#039;&#039; &#039;&#039;&#039;MPG-07&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Release date:&#039;&#039; [[September 28|28 September]] [[2024]]&lt;br /&gt;
:*&#039;&#039;Accessories:&#039;&#039; Weapon, shield, maintenance box, seat x 2, joint part, rail A, rail B, sticker sheet&lt;br /&gt;
&lt;br /&gt;
: Ginou is the seventh release in the Masterpiece G Series. Produced in collaboration with [[TOMIX]], the train department of [[TakaraTomy]]&#039;s scale model oriented subsidiary [[Tomytec]], the figure converts into a fully HO scale compatible incarnation of the 0-series diagnostic 922 type train also known as “Dr. Yellow.&amp;quot; Ginou is a redeco and retool of Shouki, featuring a newly sculpted, G1-toy inspired head. Ginou can also transform into a third mode that can replace Shouki as the torso of Raiden.&lt;br /&gt;
&lt;br /&gt;
: Like Shouki, Ginou includes seat parts scaled to fit two figures in his front cabin, both Masterpiece human figures or pilots from the 2016 Diaclone toyline via a pair of flip-down &amp;quot;booster seats.&amp;quot; The figure includes a newly sculpted shield/chest plate based on early catalogue artwork for the pre-Transformers [[Diaclone]] version of Raiden, as well as a new &amp;quot;maintenance box&amp;quot; which can transform into an abdomen filler for Raiden, can be held by Ginou in robot mode, or stored on the side of his train mode. He includes the same handheld rifle as Shouki which can still be stored on his train mode&#039;s undercarriage.&lt;br /&gt;
&lt;br /&gt;
: Lastly, the figure includes two modular railway sections which can combine with segments included with the other Trainbots à la the team&#039;s original Diaclone plastic tracks. This track can be converted into a base for a stand armature (sold separately), and an adapter is included for display as either a &amp;quot;flying train&amp;quot; or a floating Raiden torso for when Shouki is hogging combiner duties.&lt;br /&gt;
&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The etymology of Ginou&#039;s name isn&#039;t fully clear, but it may mean &amp;quot;silver king&amp;quot; (銀王) or &amp;quot;silver yellow&amp;quot; (銀黄), a reference to [[Silver (G1)|Silverliner]], [[Shouki|Machliner]]&#039;s variant deco in &#039;&#039;[[Diaclone]]&#039;&#039;.&lt;br /&gt;
*That Shouki is redecoed into a {{w|Doctor Yellow}} train is due to the &#039;&#039;[[Masterpiece G Series]]&#039;&#039; Trainbots adhering as closely to real-world trains as possible. As the deco for &amp;quot;[[Doctor (G1)|Yellowliner]]&amp;quot; does not exist on the model of train used for [[Yukikaze (G1)|Yukikaze]] (Doctor Yellow trains of the 200 series type use a green stripe), nor does a metallic-plated version of the 0 series exist, it was decided to redeco Shouki instead, as his train model (the 0 series) utilizes this color scheme in real life.&lt;br /&gt;
&lt;br /&gt;
[[Category:Masterpiece]]&lt;br /&gt;
[[Category:Trainbots]]&lt;br /&gt;
[[Category:Toy-only characters]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Ginou&amp;diff=1743205</id>
		<title>Ginou</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Ginou&amp;diff=1743205"/>
		<updated>2024-01-24T20:56:38Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: /* Masterpiece G Series */  ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Ginou is an [[Autobot]] [[Trainbot]] from the [[Generation 1 continuity family]] (via [[The Transformers: Masterpiece|Masterpiece]]).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Masterpiece Ginou stock.jpg|thumb|upright=1.6]]&lt;br /&gt;
&#039;&#039;&#039;Ginou&#039;&#039;&#039; (ギンオウ &#039;&#039;Gin&#039;ō&#039;&#039;) is the seventh member of the [[Trainbot]]s, able to replace [[Shouki]] as the upper torso of [[Raiden]], the Trainbots&#039; combined form.&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Masterpiece G Series&#039;&#039;===&lt;br /&gt;
&amp;lt;ul class=&amp;quot;iconlist&amp;quot;&amp;gt;{{Bp-a1|&#039;&#039;&#039;Trainbot Ginou&#039;&#039;&#039; (2024)}}&amp;lt;/ul&amp;gt;&lt;br /&gt;
:*&#039;&#039;ID number:&#039;&#039; &#039;&#039;&#039;MPG-07&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Release date:&#039;&#039; [[September 28|28 September]] [[2024]]&lt;br /&gt;
:*&#039;&#039;Accessories:&#039;&#039; Weapon, shield, maintenance box, seat x 2, joint part, rail A, rail B, sticker sheet&lt;br /&gt;
&lt;br /&gt;
: Ginou is the seventh release in the Masterpiece G Series. Produced in collaboration with [[TOMIX]], the train department of [[TakaraTomy]]&#039;s scale model oriented subsidiary [[Tomytec]], the figure converts into a fully HO scale compatible incarnation of the diagnostic 922 type train also known as “Dr. Yellow.&amp;quot; Ginou is a redeco and retool of Shouki, featuring a newly sculpted, G1-toy inspired head. Ginou can also transform into a third mode that can replace Shouki as the torso of Raiden.&lt;br /&gt;
&lt;br /&gt;
: Like Shouki, Ginou includes seat parts scaled to fit two figures in his front cabin, both Masterpiece human figures or pilots from the 2016 Diaclone toyline via a pair of flip-down &amp;quot;booster seats.&amp;quot; The figure includes a newly sculpted shield/chest plate based on early catalogue artwork for the pre-Transformers [[Diaclone]] version of Raiden, as well as a new &amp;quot;maintenance box&amp;quot; which can transform into an abdomen filler for Raiden, can be held by Ginou in robot mode, or stored on the side of his train mode. He includes the same handheld rifle as Shouki which can still be stored on his train mode&#039;s undercarriage.&lt;br /&gt;
&lt;br /&gt;
: Lastly, the figure includes two modular railway sections which can combine with segments included with the other Trainbots à la the team&#039;s original Diaclone plastic tracks. This track can be converted into a base for a stand armature (sold separately), and an adapter is included for display as either a &amp;quot;flying train&amp;quot; or a floating Raiden torso for when Shouki is hogging combiner duties.&lt;br /&gt;
&lt;br /&gt;
{{comingsoontoy}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The etymology of Ginou&#039;s name isn&#039;t fully clear, but it may mean &amp;quot;silver king&amp;quot; (銀王) or &amp;quot;silver yellow&amp;quot; (銀黄), a reference to [[Silver (G1)|Silverliner]], [[Shouki|Machliner]]&#039;s variant deco in &#039;&#039;[[Diaclone]]&#039;&#039;.&lt;br /&gt;
*That Shouki is redecoed into a {{w|Doctor Yellow}} train is due to the &#039;&#039;[[Masterpiece G Series]]&#039;&#039; Trainbots adhering as closely to real-world trains as possible. As the deco for &amp;quot;[[Doctor (G1)|Yellowliner]]&amp;quot; does not exist on the model of train used for [[Yukikaze (G1)|Yukikaze]] (Doctor Yellow trains of the 200 series type use a green stripe), nor does a metallic-plated version of the 0 series exist, it was decided to redeco Shouki instead, as his train model (the 0 series) utilizes this color scheme in real life.&lt;br /&gt;
&lt;br /&gt;
[[Category:Masterpiece]]&lt;br /&gt;
[[Category:Trainbots]]&lt;br /&gt;
[[Category:Toy-only characters]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Sparkplug_Witwicky&amp;diff=1386494</id>
		<title>Sparkplug Witwicky</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Sparkplug_Witwicky&amp;diff=1386494"/>
		<updated>2020-01-13T20:42:56Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: /* Masterpiece */  Filled out toy description. ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot|autobotg2|skywatch|edc}}&lt;br /&gt;
{{disambigm|Sparkplug (disambiguation)|Daniel Witwicky (disambiguation)}}&lt;br /&gt;
:&#039;&#039;Sparkplug [[Witwicky]] is a [[human]] from the [[Generation 1 continuity family|Generation 1]] [[continuity family]].&#039;&#039;&lt;br /&gt;
[[File:SparkplugG1.jpg|upright=1.8|thumb|&amp;quot;I fought in wars, kid.&amp;quot;]]&lt;br /&gt;
&#039;&#039;&#039;Sparkplug Witwicky&#039;&#039;&#039; is many things, but first and foremost a father. He&#039;s gruff and no-nonsense in a working-class manner, but he loves his son(s) dearly—a sentiment very much reciprocated. His experiences with the [[Transformer]]s aren&#039;t always smooth, but his down-to-earth approach serves him well. He is very mechanically inclined, which is an obvious asset when dealing with robots.&lt;br /&gt;
&lt;br /&gt;
His several incarnations throughout the [[Continuity|multiverse]] have a varying number of sons with names like &amp;quot;[[Spike Witwicky (G1)|Spike]]&amp;quot;, &amp;quot;[[Buster Witwicky (G1)|Buster]]&amp;quot;, and &amp;quot;[[Butch Witwicky (G1)|Butch]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Sometimes his real first name is &#039;&#039;&#039;William&#039;&#039;&#039;, &#039;&#039;&#039;Irving&#039;&#039;&#039;, or &#039;&#039;&#039;Daniel&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{bigquote|I&#039;m a mechanic! I know what I&#039;m doing!|A mind-controlled Sparkplug states his credentials|&amp;quot;[[The Ultimate Doom, Part 1]]&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Marvel Comics continuity===&lt;br /&gt;
====Marvel &#039;&#039;The Transformers&#039;&#039; comics====&lt;br /&gt;
{{quote|Y&#039;know, son, if my hands aren&#039;t coated with an inch of motor grease, they may as well not be on my wrists!|Sparkplug Witwicky|&amp;quot;[[The Next Best Thing to Being There!]]&amp;quot;}}&lt;br /&gt;
{{noteukonly}}&lt;br /&gt;
[[File:LastStand-Sparkplugflashback.jpg|left|thumb|upright=1.4|Car monkey have boring weekend, boring manager Rob.]]&lt;br /&gt;
In his younger days, &#039;&#039;&#039;&amp;quot;Sparkplug&amp;quot; Witwicky&#039;&#039;&#039; was a Sergeant in the [[United States Marine Corps]]. A P.O.W. during the {{w|Korean War}}, Sparkplug was forced to repair the [[North Korea]]ns&#039; equipment. However, he secretly sabotaged that same equipment, leading to personnel and material losses for the North Koreans. {{storylink|The Last Stand}}&lt;br /&gt;
&lt;br /&gt;
Later in life, he was a mechanic who owned [[S. Witwicky Auto Repairs &amp;amp; Tow Service]], his own auto service shop in [[Portland]], [[Oregon]]. He had a teenage son, [[Buster Witwicky (G1)|Buster]], who didn&#039;t share his interest in auto repair. Buster was more interested in reading, learning, and his work in the literary scholarship program, which he hoped would help pay for his college. This caused Sparkplug to worry, because this wouldn&#039;t &amp;quot;lead to a job one day&amp;quot;? &amp;lt;font size=1&amp;gt;What?&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:TheTransformers-Sparkplug.jpg|thumb|upright=1.1|Like any good father, Sparkplug believes education is a tragic waste of time.]]&lt;br /&gt;
Sparkplug was rudely awoken one night by noise in his garage, and when he rushed down there to investigate, he was incredibly pleased to see Buster inspecting a damaged Volkswagen Beetle. Finally his son had begun carrying on his father&#039;s work! Buster explained that Sparkplug was mistaken, and that this car was &#039;&#039;alive&#039;&#039;. {{storylink|The Transformers (issue)|The Transformers}}&lt;br /&gt;
&lt;br /&gt;
Buster told his dad that while he, [[Jesse (G1)|Jessie]], and [[&amp;quot;O&amp;quot;]] were at the drive-in movie that night, they were attacked by [[Seeker (body-type)|three jet fighters]] and during the confusion that followed, Buster ended up driving the Volkswagen home. Sparkplug, though he disbelieved Buster&#039;s story, nonetheless began working on repairing the car. Hours later, what repairs Sparkplug could manage were finished, and the car transformed into the alien robot, [[Bumblebee (G1)/Marvel Comics continuity|Bumblebee!]] He explained to the two humans that he was an Autobot who had crash landed on Earth along with several others, and that they were in the middle of a civil war. When Buster asked to return with Bumblebee to the [[Ark (G1)|Autobots&#039; spaceship]], at first Sparkplug refused, but then Buster reminded him that Sparkplug had always wanted Buster to stop reading and start living. Sparkplug let his son leave. &lt;br /&gt;
&lt;br /&gt;
But the two quickly returned when Bumblebee realized his damage was more widespread than he realized. Using some materials from Sparkplugs garage, they constructed a communicator. Soon the rest of the Autobots arrived, and their leader, [[Optimus Prime (G1)/Marvel Comics continuity|Optimus Prime]], introduced himself to them and addressed their group&#039;s dire fuel needs. Their introductions were interrupted by an attack by the [[Decepticon]]s, the Autobots&#039; enemies. As the battlefield consumed the neighborhood, Sparkplug hid with his son in the cab of a wreck in the lot&#039;s junkyard. However, the Decepticon leader, [[Megatron (G1)/Marvel Comics continuity|Megatron]] located Sparkplug and grabbed him, intent on getting the human to make fuel for the Decepticons. Megatron dropped him (&amp;quot;Geronimo!&amp;quot;) momentarily to fight Optimus Prime, only for Sparkplug to be scooped up again by [[Starscream (G1)/Marvel Comics continuity|Starscream]]. The Decepticons immediately fled with their prize. {{storylink|Power Play!}} {{storylink|Cold Comfort and Joy!}}&lt;br /&gt;
&lt;br /&gt;
After being kidnapped by the Decepticons, he was instructed by Megatron to develop a process that would convert Earthen gasoline into fuel they could consume. Sparkplug drew on his memories of his time as a mechanic in the Korean War, recalling an instance where he had sabotaged the enemy vehicles&#039; fuel and brake lines, and did the same to the Decepticons, poisoning their fuel and hopefully allowing the Autobots to snatch victory from the jaws of defeat. Finally, Sparkplug was rescued from the [[Fortress Sinister|Decepticons&#039; fortress]] by the Autobot [[Gears (G1)|Gears]] and the mysterious [[Spider-Man]]. {{storylink|Prisoner of War!}}&lt;br /&gt;
&lt;br /&gt;
[[File:LastStand-heartattack.jpg|left|thumb|upright=1.66|Suffer a heart attack, Sparkplug, courtesy of my [[photon rifle]]!]]&lt;br /&gt;
However, before Sparkplug&#039;s heroic act could come to light, many of the Autobots believed that Sparkplug had betrayed them by making fuel for the Decepticons, and an over-reactive [[Jazz (G1)/Marvel Comics continuity|Jazz]] let loose with his flamethrower. Although Sparkplug wasn&#039;t injured by the weapon itself, he did suffer a mild heart attack. Startled, the Autobots allowed [[Ratchet (G1)/Marvel Comics continuity|Ratchet]] to drive Sparkplug and his son to [[Greater Portland Medical Center|the nearest hospital]]. Much later, Sparkplug&#039;s condition was stabilised, and he woke up in the hospital surrounded by Buster, Jessie, and &amp;quot;O&amp;quot;. He smiled, knowing that ultimately, his plan to poison the Decepticons&#039; fuel would spell their doom. {{storylink|The Last Stand}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The alien history student [[Dicet Alpha-zero]] traveled through time to witness key moments in the Autobot/Decepticon civil war, and thus he observed Sparkplug poison the Decepticons&#039; fuel and suffer his heart attack.&#039;&#039; {{storylink|The Quest!}}&lt;br /&gt;
&lt;br /&gt;
From his hospital bed, he asked Buster to promise to cut his ties with the Autobots, as an alien civil war was no place for a high school teenager. {{storylink|The New Order}} As Sparkplug was kept in the hospital, his customers grew irate with his disappearance and threatened to take their business to [[Scarpatoni&#039;s Garage]]. {{storylink|DIS-Integrated Circuits!}} Finally, Sparkplug was sent home, muttering about how the doctors demanded to keep him there a week for &amp;quot;only a little&amp;quot; heart attack. He couldn&#039;t wait to get back to fixing cars, but amazingly, when he opened the garage, there were none inside. Buster explained that he had somehow fixed them all. Ecstatic, Sparkplug noted that it wasn&#039;t too late to change the sign to say &amp;quot;Witwicky and Son.&amp;quot; {{storylink|The Next Best Thing to Being There!}} &lt;br /&gt;
&lt;br /&gt;
[[File:Brainstorm-Sparkplug.jpg|thumb|upright=1.66|&amp;quot;Uh, dad, when [[Jesse (G1)|Jessie]] says she&#039;s going to apologize, that&#039;s code for &amp;quot;[[kiss|make out]].&amp;quot; You&#039;re not gonna...?&amp;quot;]]&lt;br /&gt;
Convinced his son enjoyed auto repairs as much as he did, Sparkplug asked Buster to accompany him in the tow-truck when he learned about a breakdown on the interstate. They returned to their service shop to find Buster&#039;s girlfriend Jessie. Sparkplug told Buster to forget about the car repairs and have fun with Jessie on their bicycles, so long as they returned in time for dinner. But the repairs were interrupted when Bumblebee arrived and told Sparkplug that his son was in grave danger, for Buster had broken his promise to avoid the Transformers and had somehow come into possession of the [[Matrix of Leadership|Creation Matrix]]. The Decepticons would stop at nothing to take it for themselves. Despite Bumblebee&#039;s warning, Sparkplug shooed the Autobot away, insisting that he didn&#039;t need help taking care of his son. Once Bumblebee left, Sparkplug left the shop in his tow truck, hoping to find Buster before the Autobots did. Though Sparkplug was able to notice Bumblebee tailing him and subsequently lose him, he didn&#039;t notice Bumblebee&#039;s colleague [[Bluestreak (G1)|Bluestreak]]. And thankfully so, because once Buster and Jessie were spotted, the group was under attack first by [[Laserbeak (G1)|Laserbeak]] and then the mindless Decepticon creation, [[Jetfire (G1)|Jetfire]]. Both Bumblebee and Bluestreak were damaged in the battle, so it fell to Buster Witwicky and his command of the Creation Matrix to save them. After Sparkplug watched Buster take apart Jetfire with his mind, he realized that Buster was becoming an adult and didn&#039;t need him to tell him what to do anymore - his son could decide what was best for himself. {{storylink|Brainstorm!}} {{storylink|Prime Time!}}&lt;br /&gt;
&lt;br /&gt;
[[File:Specialteamssense.jpg|left|thumb|upright=1.4|I&#039;m just a caveman. Your &amp;quot;Defensor&amp;quot; and &amp;quot;Superion&amp;quot; frighten and confuse me.]]&lt;br /&gt;
&#039;&#039;Buster eventually returned the Creation Matrix to Optimus Prime, but residual energy persisted within his mind. Late one night, Sparkplug rushed into Buster&#039;s room when he heard his son screaming from nightmares. During his sleep, Buster had somehow carved an image of [[Superion (G1)|a strange Transformer]] into his bedroom door. Righfully so, the next day Sparkplug insisted Buster join Jessie to a local demolition derby to help clear his head. After they left, Sparkplug detached the door and brought it to the Autobots in the hope that they could diagnose Buster&#039;s problem. Worried that [[Shockwave (G1)/Marvel Comics continuity|Shockwave]] would come after Buster, Sparkplug and [[Smokescreen (G1)|Smokescreen]] followed Buster and Jessie to the derby. After the Decepticons attacked as suspected and Buster was knocked into a coma, Sparkplug&#039;s misgivings about interacting with the Transformers were strengthened.&#039;&#039; {{storylink|Devastation Derby!}} &#039;&#039;Against his father&#039;s wishes, Buster and Optimus Prime traveled into Buster&#039;s dreams in order to decipher the meaning of them. After learning about the Second Generation of Transformers known as the &amp;quot;[[Special Teams]],&amp;quot; Buster and Optimus came to, and Buster&#039;s nightmares were excised. Sparkplug was left thoroughly confused by his son&#039;s babbling on about the Transformers he had seen in his dream however.&#039;&#039; {{storylink|Second Generation!}}&lt;br /&gt;
&lt;br /&gt;
Years later, Sparkplug had opened up a [[Wash and Roll]] car wash franchise adjacent to his service shop. Nothing pleased Sparkplug more than filling up cars, except maybe all the extra money that was coming in. It was later revealed that the car wash had put Sparkplug and countless other humans under hypnotic suggestion to surrender their fuel to [[Ratbat (G1)|Ratbat]]&#039;s Decepticons and become their slaves. While under Decepticon control, Sparkplug and an angry mob attacked Buster while the teenager was attempting to defeat Ratbat. Once Buster managed to snap Sparkplug and the other slaves out of their trances, the humans turned on Ratbat and Laserbeak, their former controllers, en-masse. Sparkplug promised his son that he&#039;d have more free time from then on, as the Wash and Roll franchise had until then swallowed their lives whole. Sure, he was out half his business, but it beat being a &amp;quot;rich zombie.&amp;quot; {{storylink|Buster Witwicky and the Car Wash of Doom}}&lt;br /&gt;
&lt;br /&gt;
[[File:TrialByFire-Sparkplug.jpg|thumb|upright=1.1|&amp;quot;Something more like a stream of flames or something, maybe, but not a collapsing building.&amp;quot;]]&lt;br /&gt;
Some months later, Sparkplug received a letter from his other son, [[Spike Witwicky (G1)|Spike]], who had been away at college &amp;quot;back east&amp;quot; and was going to come visit his family for break. Sparkplug went to tell Buster the great news, but Buster was too busy thinking about the Autobots he recently saw executed on the news; one of them looked like Bumblebee. Sparkplug reminded Buster that there wasn&#039;t anything ordinary folks like them could do. The next morning, the Witwickys received a surprise visit from [[Walter Barnett (G1)|Walter Barnett]], who carried a briefcase containing the brains of the executed Autobots attached to remote control cars. When Barnett said Buster must come with him on a matter of national security, Sparkplug happily handed over the keys to the pickup. But unfortunately for Sparkplug, once Barnett and Buster had departed, he was confronted by Ratbat and the [[Predacon (G1)|Predacons]]. When Sparkplug refused to give up their location, the Decepticons tore the Witwicky service garage apart, collapsing it on top of the mechanic. {{storylink|Toy Soldiers!}} &lt;br /&gt;
&lt;br /&gt;
Needless to say, a day or two later when Spike arrived from college and saw the collapsed building, he feared for his father&#039;s life. Sparkplug appeared behind him, laughing, saying that it &amp;quot;takes more than a garage collapsing on top of him to keep old Sparkplug Witwicky down!&amp;quot; It had taken over a day for the authorities to dig him out, but he was no worse for wear. Once Sparkplug told Spike that his younger brother Buster was last seen heading off to the Ark, Spike worried for Buster as well, and left Sparkplug to go find him. {{storylink|Trial by Fire!}} &lt;br /&gt;
&lt;br /&gt;
[[File:DesertIslandofSpace-Spikereveals.jpg|left|thumb|upright=2.2|&amp;quot;Oh, thank god, I thought you were coming out.&amp;quot;]]&lt;br /&gt;
With his home demolished, Sparkplug took up residence in the [[Cascade Vista Motel]]. Several days later, Spike returned, telling his father that he was going to go find Buster. Their conversation was interrupted by a phone call from Walter Barnett, who said that he had located Buster and was keeping an eye on him, but couldn&#039;t tell them where he was. When Spike ran his fingers over the phone cord to track the call, Sparkplug&#039;s eldest son was forced to admit the cause of his recent departure: he had become an Autobot [[Headmaster (technology)|Headmaster]], [[Binary bonding|binary bonded]] to [[Fortress Maximus (G1)/Marvel Comics continuity|Fortress Maximus]]. Sparkplug was understandably shocked, and when Spike combined with [[Cerebros (G1)|Cerebros]] and then combined with Fortress Maximus, the mechanic wondered audibly what the Autobots had done to his son. After being introduced to the Autobot [[Targetmaster (technology)|Targetmasters]], Fortress Maximus bid farewell to his father, and the Autobots left him. {{storylink|The Desert Island of Space!}} &lt;br /&gt;
&lt;br /&gt;
[[File:PretendertotheThrone-Sparkplug.jpg|thumb|upright=1.1|Sparkplug&#039;s tired of Prime&#039;s prank calls.]]&lt;br /&gt;
Ethan Zachary, trying to help his digital copy of the dead Optimus Prime get through some personality issues, called every Witwicky in Portland, hoping to get in contact with one of Prime&#039;s former human friends. By then, Sparkplug was living in a boarding house in a run-down section of the city. When Zachary told Sparkplug that he was calling on behalf of Optimus Prime, Sparkplug fumed.&lt;br /&gt;
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{{quote|My family&#039;s destroyed, my home is gone, I&#039;m forced to live in this rat-hole -- all because of those robots -- &#039;&#039;&#039;and now you ask me to help them again?!&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Sparkplug slammed the phone. &amp;quot;Some game players are sorer losers than others,&amp;quot; Prime observed. {{storylink|Pretender to the Throne!}} &lt;br /&gt;
&lt;br /&gt;
Since his auto repair business had been destroyed, Sparkplug didn&#039;t get much practice fixing cars, so he was grateful when Jessie stopped by to have her car&#039;s transmission looked at. He bemoaned the loss of his business and both of his sons to the Autobots. Suddenly, an egg-like capsule landed, shot from orbit, and opened to reveal the Autobot [[Blaster (G1)|Blaster]]. Blaster offered to help them get Buster back... if one of them snuck him onto the Decepticons&#039; island resort, [[Club Con]], in his stereo mode. Jessie noted that Sparkplug was too old and might be too conspicuous and volunteered herself. Sparkplug forbade it, not wishing harm to befall Jessie as well, but Jessie insisted, mentioning that with Buster back, she wouldn&#039;t be around to annoy him so much anymore. {{storylink|Club Con!}} &lt;br /&gt;
&lt;br /&gt;
Though Blaster failed, Buster was rescued from the Decepticons via other means, and Sparkplug was happy to have both of his sons back home with him. Spike was off to pick up his friend [[Cliff Dietz]] in [[San Francisco]] to go skiing, and Sparkplug told his eldest son to be careful, as he would be returning to college soon. {{storylink|The Man in the Machine!}}&lt;br /&gt;
&lt;br /&gt;
{{note|In &amp;quot;[[The Last Stand]]&amp;quot;, Sparkplug had a dream sequence where he identified his first name as William. Later, in &amp;quot;[[Buster Witwicky and the Car Wash of Doom]]&amp;quot;, while hypnotized, he identified his first name as Irving. Additionally, the name of his service shop is &amp;quot;S. Witwicky Auto Repairs &amp;amp; Tow Service&amp;quot;, which was revealed at [[Bob Budiansky]]&#039;s [[BotCon 2010]] slideshow to stand for &amp;quot;Stanislas Piotr&amp;quot; Witwicky.&amp;lt;ref name=&amp;quot;BC10&amp;quot;&amp;gt;[http://www.toycollectors.com.au/bc10/bc10bb.html griffin&#039;s 2010 BotCon report]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Regeneration One&#039;&#039;====&lt;br /&gt;
[[File:Sparkplug the war to end all wars.jpg|thumb|Hmmm... No, not seeing any difference.]]&lt;br /&gt;
{{NoteRG1}}&lt;br /&gt;
Sparkplug died sometime after the supposed end of the [[Great War (G1)|Great War]], most likely during [[Megatron (G1)/Marvel Comics continuity|Megatron]]&#039;s [[zombie]]-powered devastation of [[Earth]] in the mid-1990s. Later, as the [[Dark Matrix]] creature tortured Spike Witwicky in [[Zero Space]], it manifested as Sparkplug in order to fuel Spike&#039;s guilt over abandoning his family (and most of the population of Earth) to their fates. This caused multiple fissures to tear in the membranes of reality itself so that the Dark Matrix could infect the rest of the [[multiverse]], though its plan was ultimately foiled by [[Hot Rod (G1)/Marvel Comics continuity|Rodimus Prime]] and an army of alternate versions of himself. {{storylink|The War to End All Wars, Part 5}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Generation 1 cartoon continuity===&lt;br /&gt;
====&#039;&#039;The Transformers&#039;&#039; cartoon====&lt;br /&gt;
{{voiceactor|[[Chris Latta]] (English), [[Toshio Ishii]] (Japanese)|[[Zhan Che]] (Chinese), [[Edgar Fruitier]] (Canadian French), [[Gerd Wiedenhofen]] (German), [[Gerd Rigauer]] (German, &#039;&#039;Generation 2&#039;&#039;), [[Juan Cuadra]] (American Spanish)}}&lt;br /&gt;
At some unspecified point in the past, Sparkplug Witwicky worked as a [[Ruby crystal mines of Burma|ruby crystal miner in Burma]], of all things. {{storylink|More than Meets the Eye, Part 2}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mtmte2 witwickys and trailbreaker.jpg|left|upright=1.3|thumb|&amp;quot;Another crumpet, Mr. Car?&amp;quot;]]&lt;br /&gt;
In [[1984]], he and his son [[Spike Witwicky (G1)/Generation 1 cartoon continuity|Spike]] were working on an offshore [[oil rig]]. The day was like any other day, with Sparkplug asking his son to help him flush out a drill bit. Before they could carry out their task, [[Decepticon|giant robots]] descended from the sky and landed on the oil rig, and with no provocation, were almost immediately attacked by Sparkplug&#039;s coworkers. Regardless, their intentions became clear when Sparkplug himself was pinned against a wall by [[Rumble (G1)|a small purple robot]], who then threw Spike overboard when he tried to help his father. Freeing himself from the robot&#039;s clutches, Sparkplug dived into the water after his son. While the rig workers hid in the ocean, [[Autobot|another group of giant robots]] arrived and fought with the group of robots who were stealing [[oil]] from the rig. The leader of the evil robots destroyed the rig and set fire to the oil tanks as a diversion while he escaped. {{storylink|More than Meets the Eye, Part 1}}&lt;br /&gt;
&lt;br /&gt;
The good robots, calling themselves the Autobots, saved the oil rig workers from a fate exactly the same as death. Grateful, Sparkplug and Spike happily latched on to the friendly alien robots, offering up their expertise and knowledge about planet Earth in exchange for joining the team. After the Autobots failed to stop the evil Decepticons at [[Sherman Dam]], Sparkplug, Spike and [[Trailbreaker (G1)|Trailbreaker]] had a tea party in the woods, ostensibly so they could eavesdrop on the nearby Decepticon base. After finding out that the evil robots intended to attack the Ruby Crystal Mines of Burma, Sparkplug opined that he preferred being a spy to his old job at the oil rig, which was just as well, given the fact he was now unemployed. Later, Sparkplug&#039;s prior experience in the Burma mines came in handy when the Autobots needed to plant an explosive device inside the mine. As he left with [[Bumblebee (G1)/Generation 1 cartoon continuity|Bumblebee]], Sparkplug declared that their mission was for both the fortunes of Cybertron and Earth. Moments later, they were caught in the explosion and buried alive. Oops. {{storylink|More than Meets the Eye, Part 2}}&lt;br /&gt;
&lt;br /&gt;
[[File:G1 Transport RatchetSparkplug fixingIronhide.jpg|upright=1.34|thumb|&amp;quot;Now where is that tumor?&amp;quot;]]&lt;br /&gt;
Fortunately, they were saved. Later, both father and son volunteered for the Autobot attack on the Decepticon space cruiser. After [[Optimus Prime (G1)/Generation 1 cartoon continuity|Optimus Prime]] failed to stop the cruiser, Sparkplug tried to reassure the Autobot leader that he&#039;d done all that anybody could do. Subsequently, the Decepticons were apparently defeated when their ship crashed into the sea, so Sparkplug and Spike were to join the Autobots as they went home to [[Cybertron (planet)|Cybertron]], with fuel from the grateful nations of Earth. {{storylink|More than Meets the Eye, Part 3}}&lt;br /&gt;
&lt;br /&gt;
For some reason, this did not pan out, and neither the Autobots nor Sparkplug and his son went anywhere. As their livelihoods had been destroyed, the Witwickys seemed to move into the [[Ark (G1)|Ark]] and were almost constantly hanging out with the Autobots. After the Autobots failed to stop the Decepticons at the local solar power station, Sparkplug helped [[Ratchet (G1)/Generation 1 cartoon continuity|Ratchet]] repair the stubborn old [[Ironhide (G1)/Generation 1 cartoon continuity|Ironhide]]. Later, Sparkplug stopped the trigger-happy Ironhide from blowing up a shuttle full of Decepticon [[energon cube]]s, as he was the only one who bothered to remember the fact that Spike had been captured to pilot the shuttle through the [[space bridge]]. {{storylink|Transport to Oblivion (episode)|Transport to Oblivion}} Shortly afterward, Sparkplug was present at Autobot Headquarters when it was attacked by the [[antimatter]]-powered Megatron. {{storylink|Roll for It}}&lt;br /&gt;
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After Optimus Prime was mortally wounded in battle, Sparkplug watched Ratchet and [[Wheeljack (G1)/Generation 1 cartoon continuity|Wheeljack]] attempt repairs, but couldn&#039;t lend much more than moral support. Though a team was sent to Cybertron to pick up a replacement [[Cosmitron]] provided some hope, Sparkplug cautioned Spike that sometimes things just don&#039;t turn out like you&#039;d hope. Spike continued to hope and, despite his father&#039;s wishes, went to help the Autobot defend headquarters against a Decepticon attack. Sparkplug&#039;s earlier caution was proved unnecessary when [[Chip Chase]] and the Autobots returned with a new Cosmitron. {{storylink|Divide and Conquer}}&lt;br /&gt;
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[[File:WaroftheDinobots Sparkplug with plans.jpg|left|upright=1.2|thumb|&amp;quot;Wait, the anklebone&#039;s connected to the hipbone? That can&#039;t be right.&amp;quot;]]&lt;br /&gt;
Spike and Sparkplug accompanied the Autobots to the [[Arctic]], to investigate Decepticon activity there. They couldn&#039;t do much more than run for cover when the giant Decepticon [[Jetfire (G1)|Skyfire]] fired on them. After Sparkplug rescued his son from the water, the pair became stranded on a chuck of ice, and captured by Skyfire. [[Megatron (G1)/Generation 1 cartoon continuity|Megatron]]&#039;s treatment of the two humans, imprisoning them in an ice case, clued Skyfire in that the Decepticons weren&#039;t what they seemed. Spike and Sparkplug were soon rescued by the Autobots, and cheered on Skyfire as he dealt with [[Starscream (G1)/Generation 1 cartoon continuity|Starscream]]. {{storylink|Fire in the Sky}}&lt;br /&gt;
&lt;br /&gt;
Sparkplug helped out with the construction of the [[Dinobot (G1)|Dinobot]]s, and was present for their unveiling and subsequent rampage. Fortunately neither him nor his son were injured, but he was concerned when Spike and Bumblebee went after [[Grimlock (G1)/Generation 1 cartoon continuity|Grimlock]]. {{storylink|S.O.S. Dinobots}} When Chip came up with two more Dinobots to build, Sparkplug professed his ignorance of the prehistoric beasts, but helped build them anyway. The Autobots lost contact with Optimus, who had gone to check on [[Meteorini Chipperoni|a potentially explosive meteorite]], and Wheeljack informed the humans that the meteorite had been moved. The two new Dinobots were sent to investigate, and by the time Sparkplug and the others arrived, Grimlock and Optimus were making up after an earlier falling out. {{storylink|War of the Dinobots}}&lt;br /&gt;
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[[File:UltimateDoom1 SparkplugslapsSpike.jpg|upright=1.34|thumb|&amp;quot;Disrespecting little brat! OBEY YOUR DADDY!&amp;quot;]]&lt;br /&gt;
Sparkplug was kidnapped by the Decepticons as a test subject for [[Doctor Arkeville]] and turned to their side by the doctor&#039;s [[hypno-chip]]s. The Decepticons allowed the Autobots to free Sparkplug so he could sabotage [[Teletraan I]], which gave them an easy means to attack the Autobot headquarters. Spike confronted his father over the apparent betrayal, and Sparkplug appealed to his son to join the Decepticons. When Spike refused, Sparkplug declared that the next time they met, it would be as enemies. Sparkplug and a number of other controlled humans were used as a shield by the Decepticons, while they set up a huge space bridge. During the battle, Spike was able to momentarily reach his father, before Arkeville increased the power of the hypno-chip, once again overriding Sparkplug&#039;s will. Sparkplug later activated one of the massive pylons, bringing Cybertron into Earth&#039;s orbit and imperiling both worlds. {{storylink|The Ultimate Doom, Part 1}}&lt;br /&gt;
&lt;br /&gt;
[[File:UltimateDoom3 Sparkplug and Spike hug.jpg|left|upright=1.2|thumb|D&#039;aawww.]]&lt;br /&gt;
In the aftermath, a celebratory Sparkplug left aboard [[Skywarp (G1)/Generation 1 cartoon continuity|Skywarp]]. When the Decepticons started using the slaves as human shields for their energon shipments, Sparkplug ended up on Cybertron. Spike mounted a rescue mission, eventually stumbling on the hypno-chip control center. There he encountered Sparkplug, who immediately trigged an alarm. {{storylink|The Ultimate Doom, Part 2}} On [[Shockwave (G1)/Generation 1 cartoon continuity|Shockwave]]&#039;s orders, Sparkplug prevented Spike from escaping, but with the arrival of more Autobots, Spike got away. Once Wheeljack had rigged up disruption device to disable the hypno-chips, they returned to Decepticon HQ and used it to free Sparkplug. The reunited family returned to Earth in Skyfire to help defeat Megatron and remove Cybertron from orbit. {{storylink|The Ultimate Doom, Part 3}}&lt;br /&gt;
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[[File:PlagueofInsecticons distress call.jpg|upright=1.45|thumb|&amp;quot;Let&#039;s see if I remember my morse. Y. O. M. A. M. M. A. ... Hey!&amp;quot;]]&lt;br /&gt;
Sparkplug listened in on a distress call from [[Bali]] about [[Insecticon (G1)|giant monster insects]]. While Spike and several of the Autobots went to investigate, Sparkplug contacted Optimus Prime and alerted him to the problem. {{storylink|A Plague of Insecticons}} After Megatron challenged Optimus to a one-on-one duel, Sparkplug, Spike, Chip and the Autobots all turned out to watch and cheer Optimus on. To their horror, Megatron bested Prime, meaning the Autobots would have to leave Earth. Fortunately, when they got back to Headquarters, they discovered that Megatron had cheated, rendering the result void. {{storylink|Heavy Metal War}} &lt;br /&gt;
&lt;br /&gt;
In an effort to show his friend Wheeljack that the Autobot wasn&#039;t the only inventor in the Ark, Sparkplug once managed to take spare Autobot parts and put them together to make a functioning robot called [[Autobot X (G1)|Autobot X]]. Once activated, the mindless robot immediately bashed in everything and everyone in sight. After Spike was injured in a battle with the Decepticons, they formulated a plan to transfer Spike&#039;s mind into Autobot X while his human body was worked upon by surgeons. Sparkplug regretted this decision, as it drove Spike insane. Spike was on the verge of joining the Decepticons when his own actions sent his father plummeting from a clifftop. The threat to Sparkplug caused Spike to regain his senses, and he was later restored to his own body. {{storylink|Autobot Spike}}&lt;br /&gt;
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[[File:AttackOfTheAutobots Attitude Exchanger.jpg|left|upright=1.34|Sparkplug Witwicky, Quidditch enthusiast.|thumb]]&lt;br /&gt;
Sparkplug was at Autobot HQ when new reports indicated Decepticon activity in [[New York City]]. As he left, Optimus told Sparkplug to tell the other Autobots to head there. {{storylink|City of Steel (episode)|City of Steel}} After &amp;quot;enjoying&amp;quot; a test of [[Jazz (G1)/Generation 1 cartoon continuity|Jazz]]&#039;s new speaker system, Spike and Sparkplug returned to HQ with the Autobot, to find [[Bluestreak (G1)|Bluestreak]] acting strangely. Once Sparkplug had patched up Teletraan I, they discovered that Megatron had modified the [[recharging chamber]]s to turn the Autobots evil. Sparkplug created an [[attitude exchanger]] and, after testing it on Bluestreak, built enough to cure the rest of the Autobots as well. He and Jazz daringly rescued [[Harding|Doctor Harding]] from Ratchet and [[Hound (G1)/Generation 1 cartoon continuity|Hound]], then headed to an air field to hunt down everyone else. Later there was a brief argument over who should claim the credit, before Spike reminded them that there were a bunch of planes busted by the Autobots that needed fixing. {{storylink|Attack of the Autobots (episode)|Attack of the Autobots}} &lt;br /&gt;
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Sparkplug alerted Ironhide after [[Sky Spy]] witnessed [[Carly]] being captured by the Decepticons. Though Ironhide figured Spike would handle it, Sparkplug talked him into lending a hand. Sparkplug was pleased as punch when his son went out with [[Carly]], because she was clearly out of Spike&#039;s league. {{storylink|The Immobilizer}} When the Autobots were called to [[Quantum Laboratories]] to fight out-of-control machinery, Sparkplug found a [[Remote Control Circuit Linker]] card on one of the devices. He accompanied the Autobots on a hydrofoil to the [[oil rig|oil platform]] which the Decepticons were using to steal energy from [[oil tanker]]s. He was useful in alerting the Autobots when he spotted the Decepticons making a swift retreat, and everyone evacuated before it exploded. {{storylink|Day of the Machines}}&lt;br /&gt;
&lt;br /&gt;
Sparkplug joined his son for the unveiling of [[Nightbird (G1)|Nightbird]] and fled the hall when the Decepticons attacked. {{storylink|Enter the Nightbird}} During a demonstration of the training Wheeljack had given the Dinobots, Sparkplug was impressed with their progress, but it turned out he&#039;d spoken too soon, as the Dinobots began another rampage. He and Ratchet made the mistake of starting to try to fix thing &#039;&#039;before&#039;&#039; the Dinobots had been reigned in. {{storylink|Dinobot Island, Part 1}} Repairs were completed in record time, however the repaired Teletraan alerted them to strange energy readings in town, which Sparkplug realised were near where Spike had gone. {{storylink|Dinobot Island, Part 2}} He helped out with one of the stranger plans by loading a box containing [[Perceptor (G1)/Generation 1 cartoon continuity|Perceptor]], [[Brawn (G1)|Brawn]] and Bumblebee onto [[Powerglide (G1)|Powerglide]]. {{storylink|Microbots}}&lt;br /&gt;
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[[File:MMP2 Sparkplug Chip enjoy Decepticon Day.jpg|thumb|upright=1.1|&amp;quot;This is the LAST time I visit San Francisco, Chip.&amp;quot;]]&lt;br /&gt;
Sparkplug, Spike and Chip were part of the cheering crowds that greeted the Autobots on [[Autobot Day]]. Unfortunately the crowd turned nasty after incriminating video was played of the Autobots raiding [[oil refinery|oil refineries]], but the trio stuck by their Autobot friends, returning to Headquarters with them. To Sparkplug&#039;s bewilderment, the Autobots were rapidly found guilty and commanded to leave the planet. As they did so, Sparkplug wondered where Spike had gone. {{storylink|Megatron&#039;s Master Plan, Part 1}} The humans put on [[Decepticon Day]], a celebration that Sparkplug found sickening. Spike turned up with evidence exonerating the Autobots, but as he, Sparkplug and Chip tried to present it, the other shoe dropped — the Decepticons revealed their true intent and took over the city. The trio was put to work with other humans in a power plant. Just when all hope seemed lost, the Autobots returned and freed everyone. {{storylink|Megatron&#039;s Master Plan, Part 2}}&lt;br /&gt;
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[[File:DesertionDinos1 SparkpluginaSuit.jpg|left|upright=1.3|thumb|&amp;quot;A suit? Who are you, and what have you done with my father?&amp;quot;]]&lt;br /&gt;
Later, Sparkplug left on a &#039;&#039;mysterious&#039;&#039; trip that required him to wear a suit. Upon his arrival at the airport, he was greeted by Spike, Carly and Bumblebee. The three humans were remarkably unharmed after Megatron blew up a nearby plane, though the Dinobots were badly damaged, and Sparkplug helped repair them, only for the ingrates to leave the Autobots. When the Autobots suffered from [[Cybertonium]] depletion, Sparkplug managed to persuade the Dinobots to steal some from the Decepticon space bridge. Instead they went to Cybertron. Spike and Carly opted to follow them, so Sparkplug supplied Spike with a two-way radio. {{storylink|Desertion of the Dinobots, Part 1}} He monitored the pair as they explored Cybertron, providing guidance until they went too deep into the planet to communicate with. He somehow set up a space bridge platform right outside Headquarters, and was waiting by it when Spike, Carly and the Dinobots returned with a supply of Cybertonium. {{storylink|Desertion of the Dinobots, Part 2}}&lt;br /&gt;
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Blaster&#039;s broadcast of a human concert managed to annoy Sparkplug as well as the Autobots when it came through the comms system at Headquarters. When Megatron subsequently stole the [[Voltronic Galaxer]] and blocked radio transmissions worldwide, Sparkplug wondered what they could do and quickly [[Roll out|got an answer]]. {{storylink|Blaster Blues}} As the Autobots expanded their operations, they installed a small urban base in [[New York City|New York]] City, concealed behind an auto-repair garage operated by Sparkplug. In the aftermath of the failed Decepticon plan to use stolen cars as robot drones, Sparkplug bemoaned the fact it would take weeks for himself, [[Hoist (G1)|Hoist]], Ratchet and Wheeljack to return the cars to normal functionality. {{storylink|Make Tracks}}&lt;br /&gt;
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[[File:CosmicRust Spike Carly Sparkplug at awards.jpg|thumb|upright=1.34|&amp;quot;How is it that &#039;&#039;Sparkplug Witwicky&#039;&#039; of all people owns more than one suit?&amp;quot; muses guy-in-front-who-is-totally-G.B.-Blackrock.]]&lt;br /&gt;
When Megatron unleashed [[Kremzeek (G1)|Kremzeek]] onto the Autobots, Sparkplug was the first to realize the electrically based creature scrambled Autobot circuits and would thus be repelled by an insulating compound sprayed on the remaining Autobots. While those few left for [[Japan]] to chase after the creature, the hapless Sparkplug was left with the unenviable task of reactivating the other Autobots left behind. {{storylink|Kremzeek!}} Spike and Sparkplug were running a workshop when Powerglide was assigned to protect [[Astoria Carlton-Ritz]]. Sparkplug observed with amusement that Powerglide appeared to have fallen in love with Astoria, provoking laughter from Ratchet and Ironhide, and a threat of violence from Powerglide. {{storylink|The Girl Who Loved Powerglide}} After [[Omega Supreme (G1)|Omega Supreme]] was critically damaged, Sparkplug worked hard to help repair him. His toiling and support of Ratchet helped to show the [[Aerialbot (G1)|Aerialbot]]s that the Autobot cause was worthier than the Decepticon one. {{storylink|The Key to Vector Sigma, Part 2}} Sparkplug got all gussied up again for a [[National Scientific Achievement]] ceremony during which Perceptor was presented with an award. {{storylink|Cosmic Rust (episode)|Cosmic Rust}}&lt;br /&gt;
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====Scramble City: Mobilization====&lt;br /&gt;
Sparkplug worked alongside Spike, [[Chip Chase]] and [[Carly]] to help to construct [[Autobot City (G1)|Autobot City]]. {{storylink|Scramble City: Mobilization}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Legends&#039;&#039; comic====&lt;br /&gt;
Sparkplug was at the Autobot base when [[Wheeljack (G1)/Generation 1 cartoon continuity|Wheeljack]] unveiled his latest invention. {{storylink|Slugslinger&#039;s Ambition}}&lt;br /&gt;
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===Find Your Fate Junior===&lt;br /&gt;
{{notemultipath}}&lt;br /&gt;
====Battle Drive====&lt;br /&gt;
Sparkplug discovered a critical weakness in the Decepticons&#039; circuits that would allow the Autobots to destroy them once and for all. However, the Decepticons discovered this and came after Sparkplug, who fled to the hills to hide. This eventually led to an Alamo-like standoff with a small group of Autobots holding off the Decepticon army from the shelter of a cave for two days while they waited for relief to arrive, with Sparkplug performing the makeshift repair work to keep them running. In one possible scenario that ensued, Sparkplug and Prowl attempted to make a mad dash back to Autobots headquarters in order to get the schematics to safety. But this turned out to be one of [[you]]r dreams. In another possible sequence of events, Sparkplug, Buster and the Autobots trapped in the cave tried to escape by going farther down inside the cavern. They only plummeted to their doom for their trouble, as they couldn&#039;t see the chasm before them in the dark.&lt;br /&gt;
&lt;br /&gt;
The paper on which Sparkplug had the specifics of the weakness was ruined in the battle. He could re-create the research, but the Decepticons would be able to change the design of their circuits while he did so. Still, at least it would keep them out of trouble for a while! {{storylink|Battle Drive}}&lt;br /&gt;
&lt;br /&gt;
====Attack of the Insecticons====&lt;br /&gt;
While tinkering in his lab, Sparkplug invented the [[Sun-Pak]], a powerful solar battery that threatened to change the balance of power between the Autobots and the Decepticons. Observing Ironhide testing the device in an underground cave, Sparkplug alongside his son, Buster, and the Autobots became excited at the prospect of never needing to worry about their energy supplies running low ever again. Optimus Prime was quick to praise Sparkplug, calling him a genius for his new invention, though the ever-humble Sparkplug was happy enough with the simple title of &amp;quot;mechanic.&amp;quot; Celebrations are short lived, however, as the Decepticons discover the Autobot&#039;s testing grounds just as the device is waning in power, and Sparkplug is pushed aside to safety by Optimus when a firefight breaks out between the two factions.&lt;br /&gt;
&lt;br /&gt;
One of the possible outcomes of the firefight leads to Sparkplug being kidnapped by Starscream, hellbent on acquiring the Sun-Pak for himself. Later finding himself before Starscream and Bombshell in a museum after-hours, the two Decepticons attempt to browbeat the human into building another Sun-Pak for them. He is given the choice of building one out of his own free will, or being subjected to Bombshell&#039;s Cerebro-shells, and being made a slave to the Decepticons&#039; whims. Sparkplug insists that nothing will make him cooperate with the evil robots, and so Bombshell prepares to administer the mind-control device. Depending one what choices Buster makes, who observed the whole drama develop while hiding nearby, Sparkplug&#039;s fate differs.&lt;br /&gt;
&lt;br /&gt;
If Buster decides to contact Megatron and provide him with a recording proving that Starscream intends to overthrow him as leader of the Decepticons, Megatron is shortly on-scene. The Decepticon leader orders Sparkplug&#039;s release, and allows the humans and their Autobot allies to leave the museum safely while he deals out disciplinary actions towards his troops. Though Sparkplug is worried that the Decepticons may seek out to steal his invention again, Buster informs him that circumstances are so either all Decepticons who know about the Sun-Pak will be unable or unwilling to divulge the information to Megatron.&lt;br /&gt;
&lt;br /&gt;
If Buster decides to contact Megatron but refuses to provide him with proof of Starscream&#039;s treachery, Megatron appears nonetheless, but allows the Cerebro-shell to be administered onto Sparkplug. Though it appears at first as though the Decepticons have secured themselves victory over the Autobots, the mind-control process leaves Sparkplug&#039;s memory damaged, and he is unable to recreate the Sun-Pak for the Decepticons. He is later released from Decepticon custody, the effects of the Cerebro-Shell having worn off, and informs his Autobot allies that the only invention he could provide for the Decepticons while under their spell was a laser-toothbrush!&lt;br /&gt;
&lt;br /&gt;
If Buster decides to formulate a plan with Bumblebee and Blaster to rescue his father, the Autobots use a combination of speed and Electro-scramblers to have Bombshell miss his target, and hit Starscream instead of Sparkplug. Sparkplug is ordered to be release by the newly mentally malleable Decepticons, and father, son and Autobots allies ride off safely as Starscream and Bombshell bicker over allegiances.&lt;br /&gt;
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In another possible outcome of the previously mentioned firefight, if the Autobots attempt to flee and confuse their escape route with another passage, they find themselves in the Insecticons&#039; underground nest. The heroic Cybertronians find themselves under the effect of an Electro-Scramblers, and are unable to fight back against their captors. Sparkplug and Buster are however unaffected by the device. Sparkplug proposes that he can rewire the Sun-Pak to provide for a short time a source of energy for all the Autobots, if the manage to recharge it.&lt;br /&gt;
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If Beachcomber is tasked with sneaking off with the Sun-Pak to the surface, and manages to make his way there, the Autobot comes face to face with Kickback. Thankfully, Sparkplug and Buster find their way to the surface too, and take the Insecticon by surprise with a blaster. Father, son and Beachcomber make their way back to the rest of the Autobots, and enable them to escape the Insecticon&#039;s trap with the now-charge Sun-Pak.&lt;br /&gt;
&lt;br /&gt;
If the Autobots instead attempt to use the Sun-Pak as a bargaining chip against the Insecticons, the Insecticons turn down their offer, leaving Sparkplug and Buster to rescue the lot of them. The duo sneak up on the Insecticons, and turn the power of the Electro-Disrupter onto them, allowing the Autobots to flee safely out of the cavern.&lt;br /&gt;
&lt;br /&gt;
In other possible adventures where the Autobots are forced to destroy the Sun-Pak to keep it out of Decepticon hands, Optimus is confident that Sparkplug can construct a new Sun-Pak if the situation calls for him to do so. {{storylink|Attack of the Insecticons}}&lt;br /&gt;
&lt;br /&gt;
====Earthquake====&lt;br /&gt;
In one possible sequence of events, after the Autobots had uncovered a Decepticon plot to destroy Center City, a lead team, including Optimus and his strongest Autobots, headed for the city to defend it. On route, Optimus picked up Sparkplug to help the Autobots better communicate with the humans. Stopping outside of Center City, Prime asked Sparkplug on which course of action would best... To enter Center City in their [[alternate mode|vehicle mode]]s, or in their [[robot mode]]s?&lt;br /&gt;
&lt;br /&gt;
If Sparkplug suggested that the Autobots not worry about subtlety, the entire squad transformed and began prowling the streets in search of Decepticons. Though Sparkplug and the Autobots attempted to find the mayor of the city to restore order, they were unable to do so amidst the chaos. Having lost too much time, Sparkplug was presumably killed when the Decepticons’ earthquake successfully destroyed Center City.&lt;br /&gt;
&lt;br /&gt;
If Sparkplug suggested that the Autobots not risk causing a panic and remain in their vehicle modes, he asked the Autobots to drive him to the mayor&#039;s office. As an old friend of his, the mayor would listen to his pleas for an evacuation. The Autobots would serve as the means for the evacuation in their vehicle modes. Sparkplug&#039;s plan was carried out smoothly. {{storylink|Earthquake (book)|Earthquake}}&lt;br /&gt;
&lt;br /&gt;
====Decepticon Poison====&lt;br /&gt;
Sparkplug was dispensing the Autobots’ newest batch of fuel, only to discover once he had topped up about half of the Autobots that the fuel had been poisoned by the Decepticons.&lt;br /&gt;
&lt;br /&gt;
If Optimus decided in light of these events to stay on the defensive while the Autobots attempted to devise a cure, he sent Sparkplug out to fetch the Autobots’ emergency stash of fuel, in case the Decepticons attacked while the Autobots were in a weakened state.&lt;br /&gt;
&lt;br /&gt;
In one possible scenario, Sparkplug returned to the Autobot headquarters with the fuel in tow just in time to refuel Optimus, Mirage, Prowl and Bumblebee as the group took off on an espionage mission against the Decepticons.&lt;br /&gt;
&lt;br /&gt;
In several possible versions of the events that followed, Sparkplug then returned to the Autobot headquarters with more fuel, just in time to see the Autobots having been cured from the poison. {{storylink|Decepticon Poison}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Project Brain Drain====&lt;br /&gt;
[[File:ProjectBrainDrainSparkplugandSpike.jpg|thumb|upright=1.1]]&lt;br /&gt;
Sparkplug was fiddling around with a new invention, a new type of high-tech radio when Spike came about to inform his father that he was off to a rock concert at [[Heywood Heights]]. Just as Spike was leaving, Sparkplug managed to get his radio to work, only for him to stumble upon a secret Decepticon frequency. Overhearing their plans, Sparkplug learned that the Decepticons were planning to drain the brain powers of the attendees of the very rock concert his son was going to attend later in the day. Though Sparkplug attempted to warn Spike, the boy had already left with his friends. Realizing that he needed to radio the Autobots, Sparkplug needed to decide whether he would try contacting them over his radio, or if he should set out for the Autobot city Metroplex.&lt;br /&gt;
&lt;br /&gt;
If Sparkplugs set out immediately for Metroplex, he managed to make it most of the way there, only for his old beat-up car to get a flat a few miles from the Autobot base and swerve out of control. The car was demolished after crashing into a telephone pole, but Sprakplug emerged unharmed from the wreckage. Knowing that time was still of the essence, he pressed on towards Metroplex.&lt;br /&gt;
&lt;br /&gt;
If Sparkplug continued to follow the road towards Metroplex, he soon crossed paths with Bumblebee, who gave him a ride to the Autobot headquarters. The both of them then rushed to Ultra Magnus to inform him of what Sparkplug had previously learned.&lt;br /&gt;
&lt;br /&gt;
In one possible scenario that ensued, Sparkplug joined the Autobots as they headed to the Decepticons’ headquarters, hoping to create enough trouble there that the Decepticons would be forced to abandon their scheme. Upon arrival, Sparkplug checked his watch to realize they had only a few minutes left before the Decepticons were scheduled to begin their attack. Sparkplug didn&#039;t participate further in the conflict from this point forward, and whether or not the Autobots won depended on what choices Ultra Magnus made.&lt;br /&gt;
&lt;br /&gt;
In another possible scenario, Sparkplug accompanied the Autobots as they moved to intercept the Decepticons at the concert itself. He was mostly uninvolved in the ensuing battle, and whether or not the Autobots succeeded depended on choices his allies made.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if instead of continuing on the road to Metroplex, Sparkplug attempted to take a shortcut, he accidentally tumbled into a raving en route, falling into a hole from which there was no escape. Oops.&lt;br /&gt;
&lt;br /&gt;
In a completely different sequence of events, where Sparkplug attempted to contact the Autobots through his radio instead of setting out for Metroplex himself, he came into communication with Wreck-Gar. Unable to hail anyone else, Sparkplug agreed to have the Junkion motorcycle drive him to Ultra Magnus. En route, the pair noticed an old abandoned building guarded by Decepticons. Realizing that the Brain Drain device might be held within, Sparkplug considered sneaking into the lab and taking care of it himself.&lt;br /&gt;
&lt;br /&gt;
If Sparkplug decided to keep on pushing Wreck-Gar to head for Metroplex, the strain caused the Junkion to break down. Stranded in the middle of nowhere, without any spare parts to repair Wreck-Gar, the pair were unable to reach the Autobots in time to warn them of the Decepticons’ plot.&lt;br /&gt;
&lt;br /&gt;
If Sparkplug decided to sneak into the lab, he and Wreck-Gar circled the building until they came upon an unguarded backdoor. They two of them made a dash for the entrance, only to run into Soundwave exiting the building. Spotting them immediately, Soundwave opened fire on the pair, forcing them to retreat. But Sparkplug soon found his and Wreck-Gar&#039;s escape route being blocked off by a detachment of Decepticons. Surrounded by Decepticons on all sides, Sparkplug was instructed to surrender by Soundwave, who further told him that no harm would come to him if he did so.&lt;br /&gt;
&lt;br /&gt;
If Sparkplug did surrender, he was immediately blown to smithereens by the lying Decepticons.&lt;br /&gt;
&lt;br /&gt;
If instead, Sparkplug and Wreck-Gar made a mad dash to escape, the two of them managed to get past the Decepticons surrounding them, but were then chased down by Thrust and Laserbeak, who managed to send them skidding into a nearby lake. As the Decepticons moved in for the kill, Hot Rod, Kup and Jazz showed up, shifting the odds and rescuing Sparkplug and Wreck-Gar. With Thrust and Laserbeak retreating, Sparkplug explained to his rescuers the situation as it were. The Autobots then decided whether they would try a counter-attack on the Decepticons’ lab, or if they would send Hot Rod off to Metroplex for reinforcements while the rest of them headed for the rock concert.&lt;br /&gt;
&lt;br /&gt;
If the Autobots decided to storm the Decepticons’ lab, Sparkplug loaded Kup up with some hefty rock, so that he too could participate in the battle that ensued. Sparkplug managed to knock out Thrust with one of his rocks, which demoralized the rest of the Decepticons, and led to them being further beaten back. The Autobots winning, Soundwave attempted to escape with the Brain Drain device in hand.&lt;br /&gt;
&lt;br /&gt;
If Hot Rod attempted to stop Soundwave, Laserbeak managed to grab hold of the device and flew off to meet Galvatron. The Autobots being too low on power to pursue meant that the Decepticons would ultimately be victorious. If Jazz attempted to stop him however, he was successful in doing so and the Autobots successfully destroyed the Brain Drain device.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if Sprakplug, Wreck-Gar, Kup and Jazz headed towards the concert while Hot Rod headed back to Metroplex for reinforcements, the small group found themselves wondering how they could defend the huge sea of people by themselves upon their arrival. Hearing the Decepticons approaching, but uncertain from which direction they were coming from, the Autobots and Sparkplug had to decide whether they would station themselves on the west side of the concert, or at its south.&lt;br /&gt;
&lt;br /&gt;
If the Autobots decided to head for the west side of the concert, Sparkplug and the others positioned themselves just in time to see a whole squadron of Decepticons coming into view. As the Autobots fought the Decepticons off, Sparkplug stood at the ready to perform any repairs needed to help his friends. After Wreck-Gar was blown apart, Sparkplug help reassemble him, so that the Junkion could continue fighting. But Wreck-Gar was blown apart once more. As Sparkplug scramble to bring back together the Junkion&#039;s parts, he spied a cloud of dust coming towards them from the horizon. Unsure whether it was more Decepticons or Autobot reinforcements, Sparkplug needed to decide whether to continue reassembling Wreck-Gar or to try and signal the newcomers.&lt;br /&gt;
&lt;br /&gt;
If Sparkplug went off to wave the newcomers over, he was relieved to see Hot Rod, Ultra Magnus, and numerous other Decepticons drive up to meet them. Thanks to Sparkplug directing the reinforcements to his position, the Autobots were successful in foiling Galvatron&#039;s plans.&lt;br /&gt;
&lt;br /&gt;
If Sparkplug instead continued to fix Wreck-Gar, the reassembled Junkion was able to himself destroy the Brain Drain device.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if the Autobots decided to head for the south side of the concerts, Sparkplug split from the group to search the crowd for his son. As they were facing in the wrong direction, the Autobots were surprised and immediately destroyed by the Decepticons. With no one to stop him, Galvatron used the Brain Drain device on the crowd before him. Sparkplug found his son too late to save him from having all of his brain power stolen from him. {{storylink|Project Brain Drain}}&lt;br /&gt;
&lt;br /&gt;
===Big Looker storybooks continuity===&lt;br /&gt;
[[File:Battle-for-earth sparkplug.jpg|thumb|upright=1.1|1980s coveralls had big shoulderpads.]]&lt;br /&gt;
When Sparkplug and [[Spike Witwicky (G1)|Spike]] were inspecting the damage wrought by a volcano&#039;s eruption, they spotted an ancient buried spacecraft from which came [[Decepticon|giant robots]]. The pair hid, and after the Decepticons left, they approached the ship and encountered [[Bumblebee (G1)|Bumblebee]]. After helping the Autobots get back on their feet, Sparkplug suggested they tap into the volcano&#039;s thermal energy as a power supply. On their way back to their home city of [[Kimball]] in [[Hound (G1)|Hound]], Spike and Sparkplug spotted the Decepticons attacking the nuclear power plant and alerted the Autobots. During the ensuing battle, [[Optimus Prime (G1)|Optimus Prime]] was hit, and it was only Sparkplug&#039;s quick work that got him functioning again, ensuring an Autobot victory. {{storylink|Battle for Cybertron}} The Autobots entered a car rally to win free gas and Sparkplug and Spike turned out as spectators to cheer them on. Despite Decepticon interference, [[Cliffjumper (G1)|Cliffjumper]] got to the finishing line first, to cheers from the two humans. {{storylink|The Great Car Rally}}&lt;br /&gt;
&lt;br /&gt;
===Marvel Storybooks continuity===&lt;br /&gt;
Shortly after the Autobots arrived on Earth, they met Sparkplug and [[Buster Witwicky (G1)|Buster Witwicky]], who befriended them. One morning Buster pointed out to his father the new [[Freedom Sports Arena]] being built in [[Beacon (city)|Beacon]], and Sparkplug said the company building it was well known for its great buildings. He wasn&#039;t to know that the reason for that was because [[Global Building Corporation]] was a front for the [[Constructicon (G1)|Constructicon]]s, and the buildings it had created were all cunning traps! {{storylink|Battle for Earth}}&lt;br /&gt;
&lt;br /&gt;
===Marvel coloring books===&lt;br /&gt;
[[File:Bumblebeetotherescue-sparkplug.jpg|left|upright=1.1|thumb|&amp;quot;You got a real purty mouth, boy!&amp;quot;]]&lt;br /&gt;
Sparkplug and [[Buster Witwicky (G1)|Buster Witwicky]] spied on the Autobots from behind rocks, but were grabbed by the Decepticons. Fortunately the Autobots noticed their predicament and came to their aid. In return, Sparkplug repaired all the damaged Autobots and declared his intent to help the Autobots defend Earth. When the Decepticons attacked [[Hoover Dam]], Sparkplug went along and, with [[Cliffjumper (G1)|Cliffjumper]]&#039;s help, carried out battlefield repairs on [[Sunstreaker (G1)|Sunstreaker]]. {{storylink|The Deadly Fuel Shortage}} Sparkplug was serving as referee for a race between [[Sideswipe (G1)|Sideswipe]] and [[Bluestreak (G1)|Bluestreak]] when Decepticon [[Seeker (body-type)|Seekers]] trapped them with [[Sleep Net]]s. When all of the Autobots except Bumblebee were captured by the enemy, a plan was devised and implemented — Sparkplug and [[Spike Witwicky (G1)|Spike]] constructed a giant cut-out Autobot which was placed outside Decepticon headquarters as a diversion while Bumblebee slipped in and freed everyone. {{storylink|Bumblebee to the Rescue!}}&lt;br /&gt;
&lt;br /&gt;
Sparkplug and Spike accompanied the Autobots on a ship [[Wheeljack (G1)|Wheeljack]] built, when the Decepticons were searching for undersea treasure. The humans were safe inside [[Brawn (G1)|Brawn]] when the missiles started flying. {{storylink|Search for Treasure Under the Sea}} Sparkplug and [[Butch Witwicky (G1)|Butch]] went fishing in the forest with the Autobots, or at least Butch fished while Sparkplug polished Bumblebee. During a battle with the Decepticons, [[Megatron (G1)|Megatron]] made a grab for Sparkplug and Butch... but came up empty-handed because he&#039;d been fooled by one of [[Hound (G1)|Hound]]&#039;s holograms. Afterwards, the Autobots fixed the forest, and Sparkplug and Butch thanked them. {{storylink|Forest Rescue Mission}}&lt;br /&gt;
{{charstubfiction|{{storylink|The Big Book of Coloring Fun}}}}&lt;br /&gt;
&lt;br /&gt;
===Sticker Adventures books===&lt;br /&gt;
While Optimus and [[Prowl (G1)|Prowl]] prepared a one-bot ship for launch to [[Cybertron (planet)|Cybertron]], Sparkplug put together a device to track the ship&#039;s journey, though he didn&#039;t see why they needed to leave a lovely planet like Earth. Optimus patiently explained that they needed to see what had been happening there in their absence. The Decepticons picked that point to attack. After Optimus recovered, he related the dream of returning to Cybertron he&#039;d had, and Sparkplug said he was glad Optimus was still with them, for now. {{storylink|Return to Cybertron}} Optimus and Sparkplug went on a road trip together to find parts for the Autobot spaceship. When they returned, they found that the Decepticons had stolen the Autobots&#039; fuel supply and were attacking. Luckily the pair had picked up lots of fuel on their way back, and the Autobots used it to recharge and chase the Decepticons off. {{storylink|Revenge of the Decepticons}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Ladybird Books continuity===&lt;br /&gt;
{{voiceactor|[[Blain Fairman]] (English)}}&lt;br /&gt;
[[File:LaserbeaksFury Cliffjumper and Sparkplug.jpg|thumb|upright=1.4]]&lt;br /&gt;
Spike&#039;s father had seen lightning damage all sorts of things, which is why he wasn&#039;t surprised to see it had made half of a mountain disappear. After he explained the phenomenon to the Autobots, they build a machine to try to harness the power of lightning, and he joined them in watching the initial test from a safe distance. {{storylink|Autobots&#039; Lightning Strike}} Spike&#039;s father helped the Autobots repair their space cruiser, but lamented the lack of a power source for the ship. He and Spike accompanied [[Optimus Prime (G1)|Optimus Prime]] to a solar research plant, and he was able to decipher Spike&#039;s morse code when the boy scouted out the Decepticon activities. {{storylink|Megatron&#039;s Fight for Power}}&lt;br /&gt;
&lt;br /&gt;
When the Decepticons were found to be at work on a space cruiser of their own, Spike&#039;s father noted that the area they were building in was once famous for its quarries, and the Decepticons were probably using one of those. After Spike discovered that there was a convenient road rally in the area, he and his father entered with the Autobots as vehicles, so they could search for the Decepticons without raising suspicion. {{storylink|Autobots Fight Back}} During a search for [[Laserbeak (G1)|Laserbeak]], Spike&#039;s father filled the Autobots in on the technical aspects of windmills. He and Spike manage to avoid being flattened when the Decepticons accidentally destroyed the windmill in question. {{storylink|Laserbeak&#039;s Fury}} Spike&#039;s father offered advice to the Autobots when they found a Decepticon base dangerously near a human estate. He and his son were able to talk to the office and factory workers, and establish that the place would soon be empty and it would be safe for the Autobots to attack the Decepticons. During the ensuing battle, the pair proved themselves useful by distracting the Decepticons with a piece of machinery. {{storylink|Decepticon Hideout}}&lt;br /&gt;
&lt;br /&gt;
{{note|Sparkplug is never referred to by name, merely as &amp;quot;Spike&#039;s father&amp;quot;.}}&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
===Dreamwave &#039;&#039;Generation One&#039;&#039; continuity===&lt;br /&gt;
[[File:DWPrimeDirective1 Sparkplug newspaper.jpg|thumb|left|No, not taken the day before Daniel was born.]]&lt;br /&gt;
Though he believed the alien robots to all be dangerous at first, {{storylink|Prime Directive issue 3|Prime Directive #3}} Sparkplug, along with his sons Spike and Buster, befriended the Autobots shortly after the Transformers re-awoke in 1984. After [[Operation Liberation]] and the defeat of the Decepticons, Sparkplug was one of the humans chosen to accompany the Autobots back to Cybertron. Unfortunately, he and the rest of the [[Magnificent Seven]] were killed in 1999 when the &#039;&#039;[[Ark II]]&#039;&#039; exploded. &lt;br /&gt;
&lt;br /&gt;
His death caused Spike and Buster to turn into jerks towards the Autobots. {{storylink|Prime Directive issue 1|Prime Directive #1}} Buster, now a Colonel working at the Pentagon, kept a photo of his father on his desk. {{storylink|The Route of All Evil}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers Legends&#039;&#039; anthology===&lt;br /&gt;
When Ratchet began feeling lost and disillusioned while on Earth, he began going on more and more combat missions, increasingly leaving his medical duties in the hands of Sparkplug, Wheeljack, and Perceptor. This presumably stopped after he had a perception-changing experience in a chance meeting with [[Stitch|a disabled war veteran]]. {{storylink|Healers, Fighters, and Transformers}}&lt;br /&gt;
&lt;br /&gt;
===2005 IDW continuity===&lt;br /&gt;
[[File:tf08 the hunger witwickies.jpg|right|thumb|upright=1.4|]]&lt;br /&gt;
&#039;&#039;&#039;Daniel &amp;quot;Sparkplug&amp;quot; Witwicky&#039;&#039;&#039; frequently used to take his son, [[Spike Witwicky (G1)/2005 IDW continuity|Spike]] out camping in the woods when he was young, but these trips came to an end when he became a colonel in the [[United States military]]. {{storylink|Scrapper (issue)|Scrapper}} When his son went to West Point, he was able to get away with being a complete prat because of who his dad was. {{storylink|Police Action Part 2: Only Forward|Only Forward}} Sparkplug had met General [[Joe Colton]] at some point. Colton did not consider Sparkplug [[Adventure Team]] material but did consider him to understand the chain of command. {{storylink|White Light}}&lt;br /&gt;
&lt;br /&gt;
[[File:Danielwitwickyidw.jpg|left|upright=1.2|thumb|Sparkplug sucks the blood off his toothpick as Chad gasps wordlessly, organs spilling out of his lacerated belly. It tastes of tapioca and shame.]]&lt;br /&gt;
Sparkplug was grinning and bearing a cocktail party with [[Mrs. Witwicky|his wife&#039;s]] environmentally-conscious associates, fantasizing about killing them with his toothpick, when an army helicopter suddenly landed on the lawn. At the [[President of the United States|president]]&#039;s request, Sparkplug was whisked to [[New York City]] to lead troops against a Decepticon onslaught. On the way, he repeatedly mouthed off at CIA [[Grant (G1)|Agent Grant]] and later had him assaulted by another soldier because the member of &#039;&#039;the CIA&#039;&#039; was big on secrecy. Once in New York, he gathered all the senior officers for a briefing, but when the Decepticons began targeting the city&#039;s bridges and tunnels, he just stood there open-mouthed and said, &amp;quot;Good God.&amp;quot; {{storylink|All Hail Megatron issue 2|All Hail Megatron #2}}&lt;br /&gt;
&lt;br /&gt;
As the Decepticons overtook New York City, the now-General Witwicky had his troops pulled back into the residential areas, given that the last batch was annihilated by [[Frenzy (G1)|one robot]], to better protect them from raids. He sat in his command tent powerless as he got updates on the death toll, the flooding of the tunnels, and how the Decepticons had begun invasions of [[San Francisco]], [[Los Angeles]] and [[San Diego]]. He was then informed of how the Decepticons had completely wasted the US Navy, and that Air Force One had been destroyed. The president dead, Witwicky was left as speechless as the &amp;quot;snooty elite&amp;quot; he&#039;d harped on earlier. {{storylink|All Hail Megatron issue 3|All Hail Megatron #3}} {{storylink|All Hail Megatron issue 4|All Hail Megatron #4}}&lt;br /&gt;
&lt;br /&gt;
Witwicky would later send Spike on a special mission to take out [[Megatron (G1)/2005 IDW continuity|Megatron]], but was disheartened when his son&#039;s team was attacked by [[Ratbat (G1)|Ratbat]] and thought dead. {{storylink|All Hail Megatron issue 5|All Hail Megatron #5}} In truth, Spike alone survived and called his dad from within New York after the Decepticon radio blackout was taken down. Sparkplug told him that the other nations were planning to nuke the city with him and all other survivors still there. {{storylink|All Hail Megatron issue 9|All Hail Megatron #9}}&lt;br /&gt;
&lt;br /&gt;
[[File:Dropshot down AHM.jpg|thumb|upright=1.66|&amp;quot;Anyway, tomorrow I&#039;m gonna go back to trying to kill you guys.&amp;quot;]]&lt;br /&gt;
Later, when the Autobots returned to Earth and [[Omega Supreme (G1)|Omega Supreme]] battled [[Devastator (G1)|Devastator]], Witwicky was astounded but continued to lead an evacuation. Unfortunately one of his vehicles happened to be [[Dropshot (G1)|Dropshot]], who transformed and started mowing down his men. The colonel was not amused. {{storylink|All Hail Megatron issue 11|All Hail Megatron #11}} Sparkplug fired a bazooka at Dropshot, but only slightly injured him. Luckily [[Kup (G1)/2005 IDW continuity|Kup]] showed up. Afterwards, Sparkplug and Kup had a chat about outer space and Kup&#039;s &amp;quot;[[cy-gar|cigar]]&amp;quot; while sitting on the fallen body of Dropshot. {{storylink|All Hail Megatron issue 12|All Hail Megatron #12}}&lt;br /&gt;
&lt;br /&gt;
In the aftermath of the invasion, the covert alien investigation organization [[Skywatch]] was reworked into a Transformer-hunting military force working under the [[United Nations]]. General Witwicky was put in charge of the organization, replacing the very ineffective [[Joshua Red|Agent Red]]. Spike also became a Major of Skywatch. {{storylink|All Hail Megatron issue 16|The Man of Steel}}&lt;br /&gt;
&lt;br /&gt;
[[File:Sparkplug New Arrivals Old Encounters.jpg|thumb|left|upright=1.8]]&lt;br /&gt;
Two years later, Autobot leader [[Optimus Prime (G1)/2005 IDW continuity|Optimus Prime]] surrendered himself to Skywatch and was put into custody at Spike&#039;s base. Once General Witwicky heard of this, he contacted his son and ordered him to keep Prime there while he conferred with the Joint Chiefs of Staff on what to do. He was unimpressed with how Spike had been off-site during two important events: the Autobots attacking and saved [[Prowl (G1)/2005 IDW continuity|a prisoner]], and Prime&#039;s surrender. {{storylink|Things Fall Apart, Part 1: &amp;quot;New Arrivals, Old Encounters&amp;quot;|New Arrivals, Old Encounters}} Wanting to show his dad and the other generals that he could be a good leader and not just a grunt, Spike struggled to get any information at all out of Optimus Prime. {{storylink|Things Fall Apart, Part 2: &amp;quot;A Rude Awakening&amp;quot;|A Rude Awakening}} {{storylink|Things Fall Apart, Part 3: &amp;quot;Seasons in Flight&amp;quot;|Seasons in Flight}} Just hours before General Witwicky arrived, Spike temporarily released Optimus Prime so he could fight [[Menasor (G1)|Menasor]] and didn&#039;t care if anyone reported him to his father. {{storylink|Things Fall Apart, Part 5: &amp;quot;Earthworks&amp;quot;|Earthworks}}&lt;br /&gt;
&lt;br /&gt;
[[File:Sparkplug All His Engines.jpg|thumb|right|upright=1.4]]&lt;br /&gt;
When Sparkplug finally did arrive, he was outraged about the release of the prisoner, but Spike argued that the Autobots weren&#039;t a threat to humans and that forming an alliance with them would be for the best. Sparkplug reluctantly agreed with his idea, as long as the much stricter [[Allenby|General Allenby]] didn&#039;t find out he let Optimus Prime go and they kept [[Section 82|certain]] Skywatch activities secret from the Autobots. {{storylink|All His Engines}} Together with Allenby and the Joint Chiefs, he later participated in a video conference with Spike, helping his son&#039;s cover story by lying to Allenby that Optimus Prime had actually escaped on his own. When they got some time alone, he warned Spike against getting sloppy as he feared what might happen if the Autobots stopped trusting him. {{storylink|Scrapper (issue)|Scrapper}}&lt;br /&gt;
&lt;br /&gt;
As it turned out, the Autobots did indeed stop trusting him because he&#039;d been cutting deals with Decepticons for weaponry. Spike became an international fugitive as a result... and Sparkplug &#039;&#039;aided&#039;&#039; him in this, sending him covert emails. {{storylink|Onyx Interface Part Two: Vs.|Vs}}&lt;br /&gt;
&lt;br /&gt;
[[File:DetonationBoulevard MarissaGeneralWitwicky.jpg|thumb|upright=1.7|left|]]&lt;br /&gt;
Years later, following the apparent dissolution of Skywatch after their alliance with the Autobots was made public, General Witwicky had come to lead its replacement, [[Earth Defense Command]]. Together with Director [[Marissa Faireborn]] he traveled to the [[Antarctica|South Pole]] to meet with [[Galvatron (G1)/2005 IDW continuity|Galvatron]] and [[Soundwave (G1)/2005 IDW continuity|Soundwave]] when the Decepticons returned to Earth with a peace offer. {{storylink|Earthfall Part 2: Detonation Boulevard|Detonation Boulevard}} In return for the Decepticons&#039; help in preventing the return of the Autobots, the EDC would build them a haven in the form of a space station near [[Jupiter]]. {{storylink|Earthfall Chapter 4: Full Fathom Five|Full Fathom Five}}&lt;br /&gt;
&lt;br /&gt;
[[File:IDreamOfWires GalvatronKillsGeneralWitwicky.jpg|thumb|right|upright=1.6]]&lt;br /&gt;
When the Decepticons ambushed the Autobots, Witwicky monitored the situation and ordered Faireborn to keep the number of civilian witnesses to a minimum, but was cut off when Soundwave began blocking all communications. {{storylink|Earthfall Chapter 3: The Mind Bomb|The Mind Bomb}} As the battle risked revealing their alliance to the public, the EDC used their [[mindbomb]] weapon to neutralize the Decepticons, prompting a vengeful Galvatron to confront General Witwicky at their [[Marshall Islands|Bikini Atoll]] base. Keeping his composure, Witwicky defended himself by accusing the Decepticons of not sticking to their agreement and updating them on the progress of the EDC&#039;s part of the bargain. {{storylink|Earthfall Chapter 4: Full Fathom Five|Full Fathom Five}} Interrupted by an Autobot attack on the base, Witwicky tried to organize an evacuation, only to learn that Galvatron had not been placated when he found himself staring down the barrel of the Decepticon leader&#039;s cannon. For his last words, Witwicky tried to pass on a message to his son, Spike, but Galvatron didn&#039;t hear him out and killed him on the spot. When Marissa Faireborn arrived at the scene, the Decepticon upheld the alliance by telling her the general had been killed by Prowl. {{storylink|Earthfall Chapter 5: I Dream of Wires|I Dream of Wires}}&lt;br /&gt;
&lt;br /&gt;
After his death, Prowl used General Witwicky&#039;s emails to track down Spike. {{storylink|Onyx Interface Part Two: Vs.|Vs}}  [[Miles Mayhem]] later recalled being present when the general and the EDC made their alliance with Galvatron and Soundwave.  {{storylink|Secret Raiders: A Revolution Prelude|Secret Raiders}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: All Spark&#039;&#039;===&lt;br /&gt;
{{charstubfiction|{{storylink|Reunion and Parting}} {{storylink|Conclusion}}}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers Legends&#039;&#039;===&lt;br /&gt;
Sparkplug spent a night out with [[Bumblebee (G1)|Bumblebee]] and [[Jazz (G1)|Jazz]], testing the latter&#039;s new sound system. When they returned to base, they found [[Megatron (G1)|Megatron]] had sabotaged the [[recharging chamber]], turning the other Autobots evil. Sparkplug created an [[attitude exchanger]] to repair the damage to the Autobots&#039; circuits. {{storylink|Attack of the Autobots (Legends)|Attack of the Autobots}} After Spike&#039;s mind was placed in a [[Autobot X (G1)|robot body]] and the boy turned against the Autobots, Sparkplug&#039;s injury in the ensuing battle resulted in Spike coming back to his senses. {{storylink|Autobot X (Legends)|Autobot X}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;Kre-O&#039;&#039;===&lt;br /&gt;
[[File:KreO-toy DanielWitwicky.jpg|right|thumb|300px]]&lt;br /&gt;
*&#039;&#039;&#039;Ripclaw Strike&#039;&#039;&#039; (2013)&lt;br /&gt;
**&#039;&#039;Set number&#039;&#039;: &#039;&#039;&#039;A2201&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Pieces&#039;&#039;: 199&lt;br /&gt;
**&#039;&#039;Kreons&#039;&#039;: Ripclaw, Colonel Daniel Witwicky&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Missile launcher, flak jacket&lt;br /&gt;
&lt;br /&gt;
: The first toy of Sparkplug came from the &#039;&#039;[[Kre-O]]&#039;&#039; line, and is based on the [[#2005 IDW continuity|IDW military-man incarnation]] to boot. Part of the &amp;quot;Ripclaw Strike&amp;quot; set, he comes with a pressure-firing missile launcher.&lt;br /&gt;
&lt;br /&gt;
: In this set, he faces off alone against two different versions of [[Ripclaw#Kre-O|Ripclaw]], one as a giant brick-built dragon-like creature that can be rebuilt into a robot, and Ripclaw Kreon. Good luck with that, Sparky!&lt;br /&gt;
&lt;br /&gt;
: As part of the &#039;&#039;Beast Hunters&#039;&#039; series of &#039;&#039;Kre-O&#039;&#039; sets, &amp;quot;Ripclaw Strike&amp;quot; was pretty much only sold at [[Toys&amp;quot;R&amp;quot;Us|ToysЯUs]] stores in the US... not because it was an intentional [[exclusive]], but because by that point the other major retailers had stopped carrying &#039;&#039;Kre-O Transformers&#039;&#039; outside of the [[Micro-Changer]] items. It and the other large sets eventually ended up in clearance-sale chains.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2013/Autobot/Kre-ODanielWitwicky/danielwitwicky.htm More information on Daniel Witwicky at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|PredaconAttack}}&lt;br /&gt;
[[File:KreO-Toy PredaconAttack-Box.jpg|right|thumb|300px]]&lt;br /&gt;
*&#039;&#039;&#039;Predacon Attack&#039;&#039;&#039; (2016)&lt;br /&gt;
**&#039;&#039;Set number&#039;&#039;: &#039;&#039;&#039;B6192&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Pieces&#039;&#039;: 199&lt;br /&gt;
**&#039;&#039;Kreons&#039;&#039;: Ripclaw, Colonel Daniel Witwicky&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Missile launcher, flak jacket&lt;br /&gt;
&lt;br /&gt;
: Re-packaged and re-released through budget chains like Dollar General and Family Dollar in the US, this is a seemingly-unchanged version of the &amp;quot;Ripclaw Strike&amp;quot; set, only with the packaging and instructions omitting any mention or visuals of the kit&#039;s large robot build. The set still has all the parts for the large robot build, there&#039;s just no instructions for said build so you get to puzzle it out yourself (or look them up online).&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Masterpiece&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;Convoy&#039;&#039;&#039; ([[August 31]], [[2019]])&lt;br /&gt;
**&#039;&#039;ID number:&#039;&#039; &#039;&#039;&#039;MP-44&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:After years of not having any normal figure, Sparkplug finally has one of his own! Sparkplug is an all-new mold scaled to fit inside Prime&#039;s cab mode. He is about two inches tall and has ball-jointed articulation at the head, arms, hips, and torso, as well as swing-jointed knees. In a reference to the classic [[Diaclone]] pilot figures, he also has tiny magnets in the soles of his feet, allowing him to stand on several magnetized panels scattered around Prime&#039;s [[Combat Deck (G1)|Combat Deck]]. He can also pilot [[Roller (G1)|Roller]] or the Auto-Launcher mounted on the deck. However, like his other human friends packaged with Prime, the tiny size of his ball joints make them rather weak, and he is prone to falling apart when his limbs are moved.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:FFoD01CastSparkplug.jpg|upright=0.6|thumb|He was sick that day, so the Skuxxoid filled in.]]&lt;br /&gt;
*Although the [[The Transformers (cartoon)|Sunbow cartoon]] [[production bible]] states that Sparkplug is a widower,&amp;lt;ref&amp;gt;[http://tfarchive.com/cartoons/bible/#007 Sparkplug&#039;s bio] in the G1 cartoon bible.&amp;lt;/ref&amp;gt; the cartoon itself never mentions him having a wife—or &#039;&#039;anything&#039;&#039; whatsoever about Spike&#039;s mom. In fact, no published story ever acknowledged a [[Mrs. Witwicky]] to exist until 2008 in [[IDW Publishing]]&#039;s [[All Hail Megatron issue 2|&#039;&#039;All Hail Megatron&#039;&#039; #2]].&lt;br /&gt;
*Speaking of love interests, in addition to revealing Sparkplug&#039;s real name to be &amp;quot;Stanislas Piotr Witwicky&amp;quot;, [[Marvel Comics]]&#039; original treatment mentions Sparkplug&#039;s &amp;quot;ladyfriend&amp;quot;, &amp;quot;Toots&amp;quot;. She&#039;s kept out of the loop on the Transformers&#039; arrival from Cybertron and wonders why Sparkplug&#039;s suddenly so busy all the time.&amp;lt;ref name=&amp;quot;BC10&amp;quot;/&amp;gt;&lt;br /&gt;
*Sparkplug is mentioned in the [[Sunbow Productions|Sunbow]] cast list for &amp;quot;[[Five Faces of Darkness, Part 1]]&amp;quot;—and the relevant [[dialogue script]] for the episode reveals that he was indeed supposed to make an appearance! He would have been with [[Outback (G1)|Outback]] and [[Blaster (G1)/Generation 1 cartoon continuity|Blaster]] aboard the [[Earth Defense Command|E.D.C.]] shuttle sent to investigate reports of Decepticon activity in [[Socialist Democratic Federated Republic of Carbombya|Carbombya]]. His one line—&amp;quot;How&#039;re we gonna find the Decepticons? It&#039;s like a needle in a haystack.&amp;quot;—was reassigned to Blaster in the final cut of the episode.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Sparkplug Witwicky&#039;&#039;&#039; (スパークプラグ・ウィトウィッキー &#039;&#039;Supākupuragu Witowikkī&#039;&#039;)&lt;br /&gt;
*&#039;&#039;French:&#039;&#039; &#039;&#039;&#039;Malabar&#039;&#039;&#039; (Canada)&lt;br /&gt;
*&#039;&#039;Hungarian:&#039;&#039; &#039;&#039;&#039;William &amp;quot;Gyertya&amp;quot; Witwicky&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;Spikeplug&#039;&#039;&#039; (斯派克普拉 &#039;&#039;Sīpàikèpǔlā&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Portuguese:&#039;&#039; &#039;&#039;&#039;Vela-de-Ignição Witwicky&#039;&#039;&#039; (Portugal comics), &#039;&#039;&#039;Bob Centelha&#039;&#039;&#039; (Brazil comics)&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Fakel&#039;&#039;&#039; (Факел, &amp;quot;Torch&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Witwicky, Sparkplug}}&lt;br /&gt;
[[Category:Earth Defense Command]]&lt;br /&gt;
[[Category:Fiction-only characters]]&lt;br /&gt;
[[Category:Generation 1 humans]]&lt;br /&gt;
[[Category:Generation 1 cartoon humans]]&lt;br /&gt;
[[Category:Legends humans]]&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Regeneration One humans]]&lt;br /&gt;
[[Category:Skywatch]]&lt;br /&gt;
[[Category:United States military officers]]&amp;lt;!--IDW continuity--&amp;gt;&lt;br /&gt;
[[Category:United States military personnel]]&amp;lt;!--Marvel continuity--&amp;gt;&lt;br /&gt;
[[Category:Witwicky family|Sparkplug Witwicky]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Spike_Witwicky_(G1)&amp;diff=1386482</id>
		<title>Spike Witwicky (G1)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Spike_Witwicky_(G1)&amp;diff=1386482"/>
		<updated>2020-01-13T19:21:43Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: /* Masterpiece */  Filled out toy description. ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|{{factions/icons|custom=Symbol autobot reg.png|cLink=Honorary Autobot}}|autobot|autobotg2|gijoe|skywatch|edc}}&lt;br /&gt;
{{disambig3|Spike Witwicky}}&lt;br /&gt;
{{suite}}&lt;br /&gt;
:&#039;&#039;Spike [[Witwicky]] is a [[human]] and sometimes [[Autobot]] ally and [[Headmaster (technology)|Headmaster]] from the [[Generation 1 continuity family|Generation 1]] [[continuity family]].&#039;&#039;&lt;br /&gt;
[[File:Spikewitwickyg1.jpg|upright=1.1|thumb|Wait till you see my sweet future jumpsuit!]]&lt;br /&gt;
&#039;&#039;&#039;Spike Witwicky&#039;&#039;&#039; is the oldest (and sometimes only) son of [[Sparkplug Witwicky]].&lt;br /&gt;
Spike, like most Witwickys, has a tendency to form close bonds to the Autobots and become one of their main human allies. &#039;Cause let&#039;s face it, there are advantages when your best friend is [[Bumblebee (G1)|a car]].&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1 cartoon continuity===&lt;br /&gt;
[[File:Mtmte2 spike finds soundwave.jpg|thumb|left|upright=1.6]]&lt;br /&gt;
{{main|Spike Witwicky (G1)/Generation 1 cartoon continuity}}&lt;br /&gt;
&lt;br /&gt;
Despite being too young to qualify for a driver&#039;s license, Spike worked with his father Sparkplug on an offshore oilrig in 1984 and became one of the first human allies of the Autobots.  Spike soon became friends with the Autobot Bumblebee and &#039;&#039;more than friends&#039;&#039; with the human Carly.  By 2005, he&#039;d had a son named Daniel and was stationed on the Cybertron Moon Base.  Narrowly surviving the [[Unicron War]], Spike continued to aid the Autobots in missions both deadly and diplomatic, eventually becoming the Headmaster partner of Cerebros in 2006.&lt;br /&gt;
&lt;br /&gt;
In a splinter timeline, Spike did not become a Headmaster at first, and by 2011 had focused his energies on diplomacy.  He eventually journeyed to planet Master and became a Headmaster via a modified Exo-Suit.  In 2021, Spike was embroiled in a scheme concocted by [[Cobra Commander|Old Snake]] that briefly saw him framed for crimes he didn&#039;t commit.  His name was cleared by his old friend Bumblebee, though.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Marvel coloring books===&lt;br /&gt;
Spike and his father joined the Autobots on a mission to stop the Decepticons from acquiring sunken treasure in Alaskan waters. As they sailed northward in a boat of Wheeljack&#039;s creation, Spike commented on the beauty of the scenery. He and Hound were then ambushed by Ravage. Thanks to Hound&#039;s holographic powers, they both escaped the encounter unscathed. After Bumblebee had been captured by the Decepticons, Spike and Sparkplug tagged along with Optimus and the rest of the Autobots in order to rescue him. They remained safe from Decepticon fire within Brawn&#039;s durable car mode.{{storylink|Search for Treasure Under the Sea}}&lt;br /&gt;
&lt;br /&gt;
When all of the Autobots except Bumblebee were captured by the Decepticons, a plan was devised and implemented — Sparkplug and Spike constructed a [[Giant fake Autobot|giant cut-out Autobot]] which was placed outside Decepticon headquarters as a diversion while Bumblebee slipped in and freed everyone. {{storylink|Bumblebee to the Rescue!}}&lt;br /&gt;
&lt;br /&gt;
{{charstubfiction|{{storylink|The Big Book of Coloring Fun}}}}&lt;br /&gt;
&lt;br /&gt;
===Big Looker Storybooks continuity===&lt;br /&gt;
[[File:BattleforCybertron bumblebee spike sparkplug.jpg|thumb|upright=1.45]]&lt;br /&gt;
Spike Witwicky and his father Sparkplug were investigating the damage done by a volcanic eruption close to their home town of [[Kimball]] when they witnessed a fleet of jet planes emerging from a spaceship buried within the volcano that the tremors had exposed. Spike was vocally opposed to Sparkplug&#039;s desire to examine the ship in search of &amp;quot;a little adventure&amp;quot;, but ventured into the crater nonetheless, where he and his father were met by a talking Volkswagen named Bumblebee, who brought them into the ship and introduced them to his fellow Autobots. After helping the Autobots tap the volcano&#039;s energies to re-power their ship, Spike and Sparkplug were given a lift back home by Hound, but on the way, they witnessed the Decepticons draining the energy of a nearby power plant. Knowing that Hound wanted to return to his Autobot comrades to warn them that their enemies had re-powered themselves, Spike told him he could use &amp;quot;a little more adventure&amp;quot;. The message was delivered, and as the Autobots readied for battle, Bumblebee took Spike and Sparkplug to a safe distance, where he would serve as a lookout and warn of a potential second wave of Decepticons approaching from the rear. Unfortunately, the battle lasted through the night, and when the rear wave appeared, Sparkplug realized that Bumblebee&#039;s signal—a flash of his headlights—was being lost in the rising sun. Spike, Sparkplug and Bumblebee raced into the battlefield to alert the Autobots, and they were able to get ready for the attack just in time. Optimus Prime credited victory in the battle to Spike and Sparkplug, and Spike affirmed his father&#039;s belief that the Autobots were their kind of machines. {{storylink|Battle for Cybertron}}&lt;br /&gt;
&lt;br /&gt;
Spike and Sparkplug watched as the Autobots participated in a race to win a year&#039;s supply of gas and oil. The Autobots won, but Spike decided he&#039;d stick to hot dogs and soda! {{storylink|The Great Car Rally}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Ladybird Books continuity===&lt;br /&gt;
[[File:MegatronsFightforPower sonic multi tool.jpg|left|thumb|upright=1.1]]&lt;br /&gt;
When a lighting storm spooked the Autobots, Spike wrote about the experience in his [[Spike&#039;s diary|diary]] the next morning, then tried to explain the phenomenon to his robot friends with the aid of his father. Intrigued by the idea of energy that fell from the sky, Optimus Prime had [[Huffer (G1)|Huffer]] construct a lightning rod to collect it, and Spike and Sparkplug were on hand as the finishing touches were added to the project. That night, Spike monitored weather forecasts and alerted the Autobots to the arrival of a new storm so they could see the machine in action. {{storylink|Autobots&#039; Lightning Strike}} &lt;br /&gt;
&lt;br /&gt;
Spike was instrumental in breaking the Decepticons&#039; control over a human solar power station when he snuck into the facility with the intent of disabling the power-collecting machinery. Finding the door to the control room locked, Spike at first thought to pick the lock with his pen-knife, but quickly dismissed the idea and instead used the blade to alert the Autobots, watching nearby, flashing them a message in morse code by allowing the sun to glint off the knife. Optimus Prime sent [[Roller (G1)|Roller]] to deliver a [[sonic multi-tool]] to Spike, which allowed him to unlock the door and use the machinery to destroy the energon cubes the Decepticons had already gathered, sending them fleeing. {{storylink|Megatron&#039;s Fight for Power}}&lt;br /&gt;
[[File:AutobotsFightBack spike jump.jpg|thumb|upright=1.4]]&lt;br /&gt;
While he was in town with Ironhide to buy groceries, Spike spotted a flier for a car rally that he realized passed through the region where the Decepticons had set up a new temporary base. Spike suggested using the race as cover to investigate the Decepticons&#039; activities, and so he and Jazz joined the rally, with Spike stealthily jumping from the moving Autobot as they neared the area in question to avoid detection. He discovered the Decepticons testing a new [[ion drive]] in an abandoned mineshaft, and hit on an idea: he had Jazz push a row of mine-cars down into the tunnel, destroying the ion drive and collapsing the tunnel on the evil robots. {{storylink|Autobots Fight Back}}&lt;br /&gt;
&lt;br /&gt;
Investigating a report of Decepticon activity near a small village, Hound and Spike discovered that they had taken an interest in a local windmill. Spike and his father had to explain the concept of a non-electromagnetic mechanism to the baffled Autobots. When battle erupted around the windmill, Spike ran to the top of the structure to get a better look at the fight, but a blast from Laserbeak caused him to lose his footing and he fell onto the breaking lever, freeing the windmills sails to spin. [[File:LaserbeaksFury spike headshot.jpg|left|thumb|upright=1.1]] Laserbeak was knocked from the sky by a sail and the Decepticons were panicked by the primitive machine, causing Rumble to destroy it. Spike was able to get to safety before it collapsed, and the next day, consoled the worried Optimus Prime with the new that their battle hadn&#039;t even made the front page: the town was buzzing about Laserbeak&#039;s appearance a local disco! {{storylink|Laserbeak&#039;s Fury}}&lt;br /&gt;
&lt;br /&gt;
When Spike joined the Autobots on a salvage mission to gather useful materials, it quickly became apparent that the Decepticons had developed a new method of spying on their enemies from orbital satellites. Remembering a story his father had told him when he was younger about two giants that were tricked into fighting each other, Spike suggested using the same tactic on the satellites. His aid didn&#039;t stop there: he was able to provide information about the [[Aurora Borealis]] and its radio-scrambling effects, allowing the Autobots to duplicate it as part of their plan to make the satellites crash into each other. {{storylink|Galvatron&#039;s Air Attack}}&lt;br /&gt;
[[File:DecepticonHideout spike attacks.jpg|thumb|upright=1.1]]&lt;br /&gt;
Following a failed Decepticon attack on Autobot City, Bumblebee and Spike secretly trailed the retreating [[Onslaught (G1)|Onslaught]] to the Decepticons&#039; new hidden base in a nearby industrial estate. Instructed by Bumblebee to wait outside while he went spy, Spike paid a visit to an adjacent scrap yard and asked the [[A. McNulty|manager]] to help him find some some bronze-chrome wheel trims for Hot Rod. When Spike saved the man from a collapsing pile of junk, in gratitude, he gave him the wheel-trims for free. Bumblebee, meanwhile, had been spotted by [[Swindle (G1)|Swindle]], and hidden in vehicle mode in the junkyard, where he was almost scrapped by an electromagnet until Spike distracted the magnet&#039;s operator and save his little Autobot buddy. Subsequently, Spike and his father were used as the Autobots&#039; human eyes and ears in the industrial estate, and learned for them that it was about to close down for a few weeks. The Autobots used this as a chance to take the fight to the Decepticons hiding there, and during the battle, Spike used several pieces of construction equipment to aid the Autobots, first drawing their fire with a calorifier on a chain, then using the electromagnet to trap several smaller Decepticons, before using a wrecking ball to attack Galvatron himself! Finally, Spike used the wrecking ball to collapse the entire building, burying the Decepticons in the rubble. {{storylink|Decepticon Hideout}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Marvel Comics continuity===&lt;br /&gt;
====Marvel &#039;&#039;The Transformers&#039;&#039; comics====&lt;br /&gt;
{{noteukonly}}&lt;br /&gt;
[[File:G138 spike.jpg|left|thumb|Man, those Witwickies love pink shirts, don&#039;t they?]]&lt;br /&gt;
Spike Witwicky was away at college for the first few years of the [[Autobot]]/[[Decepticon]] [[Great War (G1)|war]] on [[Earth]], and was entirely unaware of his family&#039;s involvement in the robot conflict until the day he returned home to find [[Sparkplug Witwicky|his father]]&#039;s [[S. Witwicky Auto Repairs &amp;amp; Tow Service|garage]] a pile of rubble. Spike was relieved to find his father alive and well, but this sense of relief did not last long, as Sparkplug explained that the damage was the work of the Decepticon [[Ratbat (G1)|Ratbat]], and told Spike of [[Buster Witwicky (G1)|Buster]]&#039;s involvement with the Autobots. Intent on ensuring his brother&#039;s safety, Spike headed up to [[Mount St. Hilary]], but found the volcano abandoned. Presently, the Autobot splinter group led by [[Fortress Maximus (G1)/Marvel Comics continuity|Fortress Maximus]], who had recently arrived in Earth orbit after departing the planet [[Nebulos]], entered the caverns, having followed distress call broadcast by [[Bumblebee (G1)/Marvel Comics continuity|Goldbug]]. Finding Goldbug&#039;s [[brain module]] in a toy car on the cavern floor, [[Chromedome (G1)|Chromedome]] replayed recent images from the disembodied Autobots&#039; memory, including Buster&#039;s capture by Ratbat. Seeing this image, Spike stepped forward and petitioned the Autobots for aid in saving his brother, but they turned him down and departed.&lt;br /&gt;
&lt;br /&gt;
[[File:G138 spike in control.jpg|thumb|&amp;quot;Watch as I give him a wet willy!&amp;quot;]]&lt;br /&gt;
Spike bedded down in the cave overnight, but when he awoke the next morning, it was to the sight of [[Scorponok (G1)/Marvel Comics continuity|Scorponok]]&#039;s Decepticons arriving in search of the Autobots. Despite their brushing him off, Spike believed the Autobots deserved a warning, and used the machinery in the cave to replay Goldbug&#039;s distress signal, summoning Maximus&#039;s team back to the volcano in time to save him from a vengeful Scorponok. As battle erupted, Spike sought safety deeper in the volcano, but was pursued into its confines by Scorponok&#039;s [[Nebulan]] component, Lord [[Zarak (G1)|Zarak]]. Fortress Maximus&#039;s Nebulan component [[Galen]] followed, but was killed when Zarak triggered a rockslide. In his last moments, Galen passed his control helmet to Spike, who took control of Fortress Maximus and used his firepower to send the Decepticons into retreat. {{storylink|Trial by Fire!}} &lt;br /&gt;
&lt;br /&gt;
The Autobots offered to properly [[binary bonding|binary bond]] Spike with Fortress Maximus, transforming him into a [[Headmaster (technology)|Headmaster]], and Spike accepted, believing it to be his best chance of finding and rescuing Buster. He returned home to tell his father the news just as Sparkplug received a call from [[Walter Barnett (G1)|Walter Barnett]] of [[Rapid Anti-robot Assault Team|RAAT]] to let him know that Buster had been located. Using his new Headmaster powers to trace the call, Spike led the Autobots to a desert island that soon proved to be a [[Club Con|Decepticon base]] in disguise. [[File:G139 headmaster spike.jpg|left|thumb|&amp;quot;Though maybe the giant boxy shapes under my conspicuous trenchcoat should have been a clue.&amp;quot;]] Prohibited from joining the fight by the other Autobots due to their fears his concern for Buster would short out Maximus&#039;s [[Circuit (circuit)#Logic circuits|logic circuits]], Spike complied with their wishes at first, but when the Decepticons&#039; base also proved to be a rocket that took off for space, Spike was forced to take action, linking with Fortress Maximus and pursuing. Although he was able to use Maximus to shoot down [[Shockwave (G1)/Marvel Comics continuity|Shockwave]], Spike was unable to get Buster free of the island&#039;s protective dome before the rocket outpaced him. {{storylink|The Desert Island of Space!}}&lt;br /&gt;
&lt;br /&gt;
Returning to the &#039;&#039;[[Steelhaven (G1)|Steelhaven]]&#039;&#039; to build a new body for Goldbug, Spike was alerted by a bugging device he had left in his father&#039;s home to a phone call from [[Ethan Zachary]], and learned that the [[human]] had preserved the deceased [[Optimus Prime (G1)/Marvel Comics continuity|Optimus Prime]]&#039;s mind as a computer program. {{storylink|Pretender to the Throne!}} Rendezvousing with the other Autobots in the [[Ark (G1)|Ark]] to gain the resources to build Prime a new body, Spike earned the ire of current commander [[Grimlock (G1)/Marvel Comics continuity|Grimlock]], who violently rejected the notion that a human could lead any Autobots. {{storylink|Totaled!}} &lt;br /&gt;
&lt;br /&gt;
[[File:G151 spikes nightmare.jpg|thumb|upright=1.45]]&lt;br /&gt;
&#039;&#039;When Optimus Prime was restored to life on Nebulous and returned to Earth, Spike, as part of Fortress Maximus, fought alongside him during the &amp;quot;[[Time Wars (event)|Time Wars]]&amp;quot;.&#039;&#039; {{storylink|Time Wars}} Soon after, the Decepticons&#039; island base resurfaced, and Spike took Optimus Prime and [[Blaster (G1)|Blaster]] aboard Fortress Maximus to investigate. But by the time they arrived, the island had been relocated to the Arctic. {{storylink|Cold War!}} Following a distress signal sent out by Buster, the Autobots tracked down the younger Witwicky on the verge of hypothermia in the frozen wastes. In order to save his brother&#039;s life, Spike used Fortress Maximus to carefully raise Buster&#039;s body temperature with infra-red heating. However, the Autobots&#039; intrusion near the Decepticons&#039; secret base at that time had been orchestrated by Starscream, and they came to blows against the evil robots once again. When Ratbat learned that he was being forestalled from chasing Starscream, who had designs for the legendary [[Underbase]], he brokered a ceasefire with Maximus. Temporarily united, both of their teams could now focus on stopping the treacherous Seeker.&lt;br /&gt;
&lt;br /&gt;
The Autobot/Decepticon alliance headed into space in pursuit of Starscream, and though they interrupted his absorption of the Underbase&#039;s energies, the portion he managed to consume was enough to grant him unimaginable power. Spike had to once more store Buster within Fortress Maximus as Ratbat&#039;s ship was destroyed, saving him from the vacuum of space. After they had boarded the Ark, the Autobots followed Starscream back to Earth. This time around, Optimus insisted on staying back with Buster while the others dealt with Starscream&#039;s rampage. Spike protested, but Optimus assured him he wouldn&#039;t do any less to keep Buster safe than Spike would. Spike was sent to [[Buenos Aires]], where he and Maximus were bested in battle. Thankfully, due to their partially-organic nature, they were able to survive exposure to Starscream&#039;s cosmic blasts. {{storylink|Dark Star}}&lt;br /&gt;
&lt;br /&gt;
With Buster saved, Spike considered his work as Fortress Maximus&#039;s partner done, and following Starscream&#039;s defeat, announced his intent to leave the Autobot ranks despite their current depleted state. Leaving Maximus&#039;s body to gather dust in storage on the Ark, Spike returned to his normal life on Earth, but found himself plagued by nightmares full of mechanical imagery, prompting him to throw away his control helmet—kept for security&#039;s sake at the urging of Optimus Prime—in a junkyard to make a totally clean break from his brief time as a Headmaster. [[File:Fortressmaximus-thelastautobot1.jpg|left|thumb]] Unfortunately, Decepticon [[Pretender Beast]]s [[Snarler]] and [[Carnivac (G1)|Carnivac]], who had been sent to kill Spike by Scorponok, located the discarded helmet and proceeded to track Spike to [[California]], where he was on a ski trip with his friend, [[Cliff Dietz]]. Taking refuge in a cave, Cliff helped Spike realize that his nightmares held a deeper meaning: that binary-bonding went far deeper that he had ever realized, and that even without his control helmet, separated by millions of miles, he and Fortress Maximus were still connected, two minds in one being. With this realization, Spike was able to summon Fortress Maximus from the Ark to battle Snarler and Catilla, though his responses proved far more sluggish than usual. Recovering his control helmet from Snarler&#039;s disabled Pretender shell, Spike fully re-established his connection with Fortress Maximus and combined with him once more to defeat the two Decepticons. {{storylink|The Man in the Machine!}}&lt;br /&gt;
&lt;br /&gt;
Although this realization about the nature of his connection with Fortress Maximus seemed to change Spike&#039;s tune, at some point over the next few years, he reverted to his old outlook, and returned Maximus to the Ark so he could get back to his human life. When the Ark crashed back on Earth in [[1991]], Fortress Maximus urged Spike to investigate the crash site and recover his body so they could become one again and stop the menace posed to Earth by [[Galvatron II|Galvatron]]. Accepting his responsibility as the last Autobot currently on Earth, Spike acquiesced, but once he had re-combined with Maximus, found his will subsumed by the Autobot, who elected to actively pursue Galvatron. Maximus found himself no match for the deranged future Decepticon, however, and called out for Spike&#039;s aid, but Spike refused to make a point, before the two came to an understanding and united their minds to bring Galvatron down. {{storylink|The Last Autobot?}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Marvel UK future timelines=====&lt;br /&gt;
{{note|The movie adaptation, originally published by Marvel US, is in italics}}&lt;br /&gt;
[[File:Bumblebee and spike the planet eater.jpg|thumb|left|upright=1.4]]&lt;br /&gt;
&#039;&#039;By [[2005]], Spike had sired a son, the young [[Daniel Witwicky (G1)|Daniel Witwicky]]. At this time, the Decepticons had conquered Cybertron, relegating the Autobots to its two moons and Autobot City on Earth. Still playing an active role in his allies&#039; struggle against the Decepticons, Spike was stationed on [[Moonbase Two]] alongside Bumblebee. Spike instructed Ironhide as he departed for Autobot City to tell Daniel that his father missed him, and that they would see each other as soon as Megatron was defeated.&#039;&#039; {{storylink|The Planet-Eater!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But Spike found himself facing down an even greater threat when [[Unicron/Generation 1|Unicron]] began encroaching on Cybertron&#039;s orbit. The &amp;quot;monster planet&amp;quot; gobbled up [[Moonbase One]], and Spike reported the disastrous turn of events to Ultra Magnus on Earth. As Unicron moved on to Cybertron&#039;s second moon, Spike rigged the satellite&#039;s entire stockpile of weapons to blow up after a twenty-second delay. He and Bumblebee then hopped on a ship and watched from afar as the moon exploded while Unicron was devouring it. The pair cheered until they realized that Unicron had been left completely unscathed by the explosion. They then attempted to flee, to no avail; Unicron sucked up their ship and swallowed it.&#039;&#039; {{storylink|Judgment Day!}}&lt;br /&gt;
&lt;br /&gt;
[[File:Spikewitwickytimewars.jpg|upright=0.85|thumb|White jumpsuits were so 2006.]]&lt;br /&gt;
&#039;&#039;Fortunately, a group composed of [[Springer (G1)|Springer]], [[Arcee (G1)|Arcee]] and others found Spike and Bumblebee within Unicron during the Autobots&#039; last stand against him. Spike was reunited with Daniel before [[Hot Rod (G1)/Marvel Comics continuity|Rodimus Prime]] gave them both a ride to safety, while Unicron was destroyed around them.&#039;&#039; {{storylink|The Final Battle!}}&lt;br /&gt;
&lt;br /&gt;
In the year [[2009]], Decepticons had built an [[energy leech (device)|energy leech]] to destroy Earth while [[time rift|a space-time anomaly]] was eating entire planets. After Rodimus Prime orchestrated a plan to travel twenty years back in time to the source of the anomaly, Spike Witwicky and his son Daniel accused Rodimus of shirking his responsibilities towards Earth and guilted Rodimus into allotting more troops to help destroy the Decepticons&#039; machine. {{storylink|Time Wars}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Rhythms of Darkness!=====&lt;br /&gt;
[[File:Spikewitwicky2009.jpg|thumb|upright=0.75|left|In 2009, jheri curls returned with a vengeance. Don&#039;t you remember that?]]&lt;br /&gt;
In an alternate timeline in the year [[2009]], Spike Witwicky was part of a very small Autobot/human resistance movement in a world where [[Galvatron II|Galvatron]]&#039;s Decepticons controlled North America. The handful of Autobots who remained alive despaired and were on the cusp of giving up, but Spike and [[Lisa]] (who shared growing feelings for each other) guilted them into one last suicidal attack on the [[Decepticon Powerbase]] in New York before the rest of the world could unleash a nuclear holocaust onto America at midnight. Though there were several casualties, Spike managed to hoist an American flag on the Decepticon stronghold on live television, a symbolic measure which prompted the end of the planned nuclear strike. Before Galvatron could respond, the Decepticon despot was abducted by [[Hook, Line, and Sinker]] into another timeline {{storylink|Rhythms of Darkness!}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Marvel &#039;&#039;Generation 2&#039;&#039; comic====&lt;br /&gt;
[[File:Spikewitwickyg2.jpg|upright=0.5|thumb|Now the jumpsuit&#039;s in BROWN?]]&lt;br /&gt;
Despite the conclusions he had come to and the newfound unity he had forged with Maximus during his battle with Galvatron, it was apparent that old habits proved hard for Spike to shake. He again returned Maximus&#039;s body to the ruined Ark and tried to get back to life, presumably on the basis that so much time passed on Earth without any Transformer activity that he believed it was &amp;quot;all over&amp;quot;. {{storylink|All or Nothing!}} A few years later, however, when Megatron returned and a small squad of Autobots came to Earth to battle him in [[Milleville]], Spike was drawn to the site of the battle, and snuck back aboard the Ark, now restored and under Megatron&#039;s control. {{storylink|Final Transformations}}&lt;br /&gt;
&lt;br /&gt;
Discovering that Megatron was holding [[Sidney Biggles-Jones]] captive, Spike realized that he had no choice but to bond with Fortress Maximus once more, only to find that Megatron had disabled Maximus&#039;s dormant body while rebuilding the Ark, leaving him under-equipped for combat. Caught in the act of donning his armor by fellow stowaway [[Skydive (G1 Aerialbot)|Skydive]], Spike combined with Maximus (curiously omitting Cerebros from the process) and explained his presence, then charged Skydive with rescuing Doctor Biggles-Jones while he and Maximus took Megatron on. Unsurprisingly, Megatron grievously wounded the pair, forcing Skydive to step in and distract him long enough for Maximus to escape, and make his way to the Ark&#039;s anti-matter power core. Intended to breach the core with his body and destroy the ship, hoping to take Megatron with it, Maximus instructed Spike to disconnect and escape, but Spike resolved to stay with his partner to the end to ensure their success. They smashed into the core together and perished in the resultant ship-destroying explosion, but alas, their sacrifice was in vain, as Megatron survived. {{storylink|All or Nothing!}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Classics&#039;&#039;====&lt;br /&gt;
{{noteclassics}}&lt;br /&gt;
[[File:Invasion-Radcontrolroom.jpg|left|thumb|upright=1.4|Well, it beats a jheri curl.]]&lt;br /&gt;
Spike retained his duties as Fortress Maximus&#039;s binary-bond partner for decades, and eventually he was stationed in [[South America]]. He was present one day in [[2012]] when [[Rad (G1)|Rad]] reported from the [[Ironworks (base)|Ironworks]] base in [[Oregon]] about a foiled attack by [[Overlord (Masterforce)|Gigatron]] and his Decepticons. Soon thereafter, due to the actions of an evil [[Ultra Magnus (SG)|Ultra Magnus]] from [[Transformers: Shattered Glass (franchise)|another dimension]], a rift of space time opened over Earth, causing catastrophes worldwide. Spike, merged with [[Cerebros (G1)|Cerebros]], gathered civilians inside Fortress Maximus for safety. {{storylink|Invasion (issue)|Invasion}}&lt;br /&gt;
&lt;br /&gt;
When the [[Rarified Energon|Rarefied Energon]] of his world caused Earth to come alive as the entity called [[Gaea]], Spike and all other Earth-lifeforms were teleported across dimensions to inhabit a new Earth. {{storylink|The Future Buried...}} Spike and his allies set out to uncover the mysteries of this new world; while all the cities and animals on this planet were the same as their old one, no humans appeared to have called this Earth home prior to their arrival. [[Buster Witwicky (G1)|Buster]] set up Spike, [[Vroom (G1)|Vroom]], [[Crossblades (G1)|Crossblades]], and [[Lisa|Elizabeth]] with an apartment in Yucatán, but the group found it difficult to both get themselves employed and investigate a mysterious radio signal burst detected in the area. &lt;br /&gt;
&lt;br /&gt;
While on a walk, Spike ruminated about his current situation. His reverie was interrupted by a crash, and Spike ran to assist a father and daughter trapped in an overturned car. He was helped in this task by Vroom and Crossblades, though all three had to hide their Cybertronian strength during the rescue, so as to avoid anti-Transformer sentiments. The trio then returned home, where they met with [[Metalhawk (Masterforce)|Metalhawk]] and Elizabeth. After taking a video-call from Buster (and dodging inquiries over when he&#039;d be getting a job) Spike joined his roommates on an outing to an Italian restaurant. After their meal, they were accosted by a mugger. {{storylink|Assembly (OMAM)|Assembly}} In the altercation that followed, Metalhawk was shot in the chest, and though it did him little harm, it did betray his human disguise. After Vroom and Crossblades had restrained the mugger, Metalhawk tried figuring out what to do with their attacker, only for two local police officers to turn up and take them all in for questioning. Though Metalhawk stumbled through his words, Spike was able to give his statement to the officers interviewing them, glossing over whatever details needed to be glossed over for their true identities to remain secret. Spike and the rest of the group were told they were free to go, but as soon as they exited the building, they were approached by a mysterious man. This new player informed the Autobots that he knew of their true identities, and warned them that [[Ramjet (Universe)|an evil force]] was coming... {{storylink|Insight}}&lt;br /&gt;
&lt;br /&gt;
Though Spike and company were highly suspicious of the man, they agreed to follow him nonetheless, as he claimed to have a spaceship stashed nearby. Upon coming upon the craft however, the man revealed himself to be a Decepticon Pretender, and opened fire on Spike to provoke the Autobots into unveiling their true natures as well. Elizabeth managed to shove Spike out of harm&#039;s way, and the Autobots battled their new opponent: the universe&#039;s native Megatron! {{storylink|History}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Regeneration One&#039;&#039;====&lt;br /&gt;
{{NoteRG1}}&lt;br /&gt;
[[File:Lessthanzero-spike.jpg|left|thumb|upright=1.66]]&lt;br /&gt;
Spike was able to keep everyone from poking around in the Ark for a year or two, but he eventually stopped being Fortress Maximus full-time so he could live his life. Unfortunately, that meant some greedy/bored people were able to sneak into the Ark and fiddle with what it held in 1994... awakening Megatron! {{storylink|Loose Ends, Part 3}} Even with nuclear weaponry turned against Earth&#039;s cities by the [[Aunty|Ark&#039;s computer]] and [[zombie]] Decepticons roaming the Earth, Spike struggled with becoming Fortress Maximus again—and his hesitation cost the lives of his brother, Buster and Buster&#039;s wife, [[Jesse (G1)|Jessie]]. {{storylink|Less Than Zero}}&lt;br /&gt;
&lt;br /&gt;
[[File:SpikeWitwicky CircuitSmasher LooseEnds3.jpg|thumb|Powered by Blackrock ingenuity and 90s angst.]]&lt;br /&gt;
Spike finally became Fortress Maximus again and led a final battle alongside [[Circuit Breaker (G1)|Josie Beller]] and [[G.B. Blackrock]]. The final battle was a bust: Fortress Maximus was killed and Spike&#039;s mind and nervous system went with him. &lt;br /&gt;
&lt;br /&gt;
Blackrock, however, used Beller&#039;s neural-cybernetic technology and bonded them with Spike&#039;s Headmaster parts, bringing him &#039;back to life&#039;, retarding his aging, and giving him powerful electric powers. Taking up the name &#039;&#039;&#039;Circuit-Smasher&#039;&#039;&#039;, Spike became the main weapon for the rebels in [[Argus Base]] against Megatron&#039;s genocide. Unfortunately, he could only do so much and the Decepticon corpses were incapable of being permanently killed (again), and by 2012 he was angry enough to attack the first Autobots he saw on sight, blaming them for Earth&#039;s demise. {{storylink|Loose Ends, Part 2}}&lt;br /&gt;
&lt;br /&gt;
[[File:Roadbuster CircuitSmasher LooseEnds4.jpg|left|thumb|upright=1.1]]&lt;br /&gt;
Only some appeals from [[Topspin (G1)|Topspin]] and fellow rebel [[Gordon Kent]] calmed Spike down. He led the Autobot [[Wrecker]]s to Argus Base, filling them in on the destruction of Earth and how it was due to the Ark being left behind, unattended by the Autobots. He then formed part of a conference with Springer, Blackrock, Kent, and Sandstorm, running through their new options now that the Wreckers were on Earth, only to be interrupted by a broadcast from Megatron, taunting the Autobots with the tortured body of Kup. {{storylink|Loose Ends, Part 3}} Spike, along with a few of the Wreckers and a handful of humans armed with [[Battlesuit]]s, attacked the Ark, with the intention of shutting down its supercomputer [[Aunty|Auntie]]. Before attacking, Spike made it clear that they were to deactivate the Ark, and if he began to suspect any of them were thinking of trying to get it back under control and using it to leave, he would crash every single one of their circuits. Their initial progress through the Ark&#039;s defences started well, with Spike picking off any projectiles that managed to get through their formations. After [[Leadfoot (G2)|Leadfoot]] was blasted by the Ark&#039;s auto-turret defenses, Spike coldly commanded everyone to keep moving, saying that all of the Wreckers were expendable. Once the troupe broke through the Ark&#039;s outer defenses, Auntie deployed [[Guardian (Marvel)|Guardians]] to protect herself. {{storylink|Loose Ends, Part 4}} As the Wreckers and humans fought the Guardians, Spike infiltrated the Ark, but was detected by Auntie, who detained him. However, Spike was still able to use his powers to smash every single one of Auntie&#039;s circuits, deactivating her and the Guardians. {{storylink|Loose Ends, Part 5}}&lt;br /&gt;
&lt;br /&gt;
After Megatron and his army were taken care of, Spike came to Optimus Prime, telling him that he and the others had unanimously decided on the Autobots leaving Earth for good. When Prime offered to help, Spike angrily rejected the offer, warning Optimus not to make ask them to leave more than once. {{storylink|Natural Selection, Part One}}&lt;br /&gt;
&lt;br /&gt;
Spike was, naturally, very angry to find out that Optimus Prime had chosen to stay behind, despite their wishes, and proceeded to brutally attack him upon encountering him in Wyoming. Only the intervention of other humans kept Circuit Smasher from finishing Optimus off, and their commander, [[Linda Chang]], agreed to allow Optimus to speak to the human leadership, but if he were to deviate in any way from their orders, she would allow Spike to finish him off. As he was led away, Optimus asked Spike if she was his commanding officer; he revealed that she was his wife!&lt;br /&gt;
&lt;br /&gt;
At the human encampment, Optimus proposed uniting the people of Earth with Nebulos in a joint effort to rebuild both their worlds. The Nebulans&#039; advanced science and technology could speed the rebuilding of Earth, while the Earthlings&#039; strength and tenacity could help the Nebulans recover from the mass mental trauma inflicted upon them by the recently revived [[Scorponok (G1)/Marvel Comics continuity|Scorponok]]. Circuit Smasher was quick to shoot down the idea, but the other humans, including G.B. Blackrock, proved more receptive, and agreed to give careful consideration to Prime&#039;s plan. {{storylink|Destiny, Part Two}}&lt;br /&gt;
&lt;br /&gt;
Primus identified Spike to [[Hot Rod (G1)/Marvel Comics continuity|Rodimus Prime]] as one of four threats to the Great Plan. {{storylink|Destiny, Part Five}} With his anger, it was easy to see why—even after the human coalition voted to accept Prime&#039;s offer of rigging a [[space bridge]] to connect them to [[Nebulos]] for mutual gain, Spike less-than-subtly implied he might destroy the Bridge anyway. {{storylink|The War to End All Wars, Part 1}}&lt;br /&gt;
&lt;br /&gt;
Spike was as surprised as anyone when the Space Bridge first opened, and Fortress Maximus emerged. His &amp;quot;other self&amp;quot; had been reconstituted with his original head thanks to Nebulos&#039;s bio-metasynthesis program, but he was also corrupted by the [[Dark Matrix (G1)|Dead Matrix]]. Fortress Maximus blasted Optimus Prime into submission and kidnapped the stunned Spike. {{storylink|The War to End All Wars, Part 3}} In Zero Space, the Dead Matrix entity revealed Spike&#039;s unique blend of human-Nebulan-Cybertronian anatomy made him the perfect key to accessing the rest of the multiverse. The entity psychologically tortured Spike to bring forth the power necessary to achieve its ends. {{storylink|The War to End All Wars, Part 4}} Rodimus Prime was eventually able to reach Spike in Zero Space, convincing him to let go of his anger, denying the entity the power it needed for passage to other worlds. Spike returned to Earth with a great burden lifted from his conscience, and assisted with the reconstruction of human civilization. {{storylink|The War to End All Wars, Part 5}}&lt;br /&gt;
&lt;br /&gt;
===Project Brain Drain===&lt;br /&gt;
{{notemultipath}}&lt;br /&gt;
[[File:ProjectBrainDrainSparkplugandSpike.jpg|thumb|upright=1.1]]&lt;br /&gt;
Spike set out for a rock concert taking place at [[Heywood Heights]] with some friends, unaware that his father had just discovered that the Decepticons were planning on using a brain drain device to syphon all of the concertgoers’ brain power away.&lt;br /&gt;
&lt;br /&gt;
Whether or not Spike&#039;s father and the Autobots succeeded in saving Spike depended on the choices they made throughout the adventure that followed.&lt;br /&gt;
&lt;br /&gt;
In one notable scenario, Sparkplug searched the crowd of concert-goers frantically for Spike, as his Autobot friends were being destroyed by Galvatron and his troops. Upon being found, Spike had already been drained of his brain power, and was confused as to why Sparkplug was looking so sad, though Spike was unable to recognize the man as his own father. {{storylink|Project Brain Drain}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Dreamwave &#039;&#039;Generation One&#039;&#039; continuity===&lt;br /&gt;
{{notekeepers}}&lt;br /&gt;
Spike, his brother Buster, and his father Sparkplug met the Autobots early on in their time on Earth. {{storylink|The Route of All Evil}} Spike formed a close friendship with Bumblebee. {{storylink|Extermination}}&lt;br /&gt;
&lt;br /&gt;
Somewhere in the time after [[1984]], Spike married Carly, who then gave birth to Spike&#039;s son, Daniel. {{storylink|Extermination}} After the explosion of the &#039;&#039;[[Ark II]]&#039;&#039; in [[1999]], which caused the death of Spike&#039;s father Sparkplug, Spike tried to leave his involvement with the Transformers behind and settled down with his wife and son in Cleveland, Ohio, trying to live a new life as a normal family. The newfound peace wouldn&#039;t last for long, though, as Spike was soon recruited by a shady military official named [[Robert Hallo|General Hallo]] seeking his help in reviving Optimus Prime, whose body his men had recently found in the Arctic. {{storylink|Prime Directive issue 1|Prime Directive #1}} Spike, who had been entrusted by Prime with a fragment of the Matrix, used that fragment to bring Prime back to life.&lt;br /&gt;
&lt;br /&gt;
Optimus Prime subsequently used the Matrix to revive and assemble a group of his Autobots, which he would then lead against Megatron&#039;s Decepticons. {{storylink|Prime Directive issue 2|Prime Directive #2}} Spike, however, revealed he had become disillusioned with the Autobots&#039; war. Having its the human cost, he could no longer give Optimus his full support in his crusade against the Decepticons. Spike&#039;s words hit Prime hard, and the Autobot leader opted to confront the Decepticons without any human back-up once their location had been pinpointed. But General Hallo had double motives behind reviving the Autobots. He and Spike followed them in a helicopter, and once Hallo noted that the Decepticons were no longer under human control, ordered the delivery of a bomb upon all robot combatants. Spike futilely tried to intervene, and the payload exploded, enveloping all Autobots and Decepticons in its radius. {{storylink|Prime Directive issue 3|Prime Directive #3}} Spike was subsequently taken prisoner by Hallo, and locked up within the Pentagon. However, he apparently had an ally within the building; a note telling him to be ready when he would soon be broken free was slipped under his cell&#039;s door... {{storylink|Prime Directive issue 4|Prime Directive #4}} His benefactor was [[Larry|Larry, the World&#039;s Most Resourceful Janitor]], and with his help, Spike was able to escape his cell. Once freed, he uncovered the [[Lazarus Project]] and Hallo&#039;s sinister schemes, but not in time to stop him from launching a nuclear strike against the Autobots. {{storylink|Prime Directive issue 5|Prime Directive #5}} Spike confronted Hallo, brandishing the files on the Lazarus project. But Hallo revealed he no longer cared about being found out, pulled out his firearm, and forced Spike to watch with him as the missile he had launched streaked towards Los Angeles. Spike accused Hallo of being a lunatic, caring only for power. Hallo agreed, positing that safety could only acquired through power. Hallo was interrupted mid-rant by the arrival of the secret service, who gunned him down when he refused to surrender. The Autobots&#039; destruction was ultimately averted when [[Superion (G1)|Superion]] sacrificed his life in order to make it detonate before it could reach its target. Afterwards, Spike made his way to Optimus&#039;s side as he rebooted. Spike had hoped that Optimus would be happy after achieving another victory against the Decepticons, but Optimus remained crestfallen, his eyes now opened to how much suffering he had brought to Earth with his war. {{storylink|Prime Directive issue 6|Prime Directive #6}}&lt;br /&gt;
&lt;br /&gt;
{{charstubfiction|[[The Transformers Trilogy]] ({{storylink|Transformers: Hardwired|Hardwired}} / {{storylink|Transformers: Annihilation|Annihilation}} / {{storylink|Transformers: Fusion|Fusion}})}}&lt;br /&gt;
&lt;br /&gt;
Following these events, Spike once again returned to his family and tried to leave his past with the Transformers behind. A few months later, though, his old friend Bumblebee, who had just decided to quit the Autobot army following a fierce battle against [[Sunstorm (G1)|Sunstorm]], showed up by his house. Spike, frustrated that the Autobots refused to leave him alone, hurled a few nasty insults against his old buddy {{storylink|Extermination}} before changing his mind and joining him on a men&#039;s night out in the city, where they stopped a mugging. {{storylink|Lost and Found (issue)|Lost and Found}}&lt;br /&gt;
&lt;br /&gt;
{{charstubfiction|{{storylink|Transformers Volume 2 Preview}}}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;G.I. Joe vs. the Transformers&#039;&#039;===&lt;br /&gt;
In response to the forming of the terrorist organization [[Cobra]] and its commandeered Transformers, the United States government assembled a strike team dubbed [[G.I. Joe (team)|G.I. Joe]]. Spike Witwicky (codename Spike) was listed on the roster, but was never seen. {{storylink|G.I. Joe vs. the Transformers issue 2|G.I. Joe vs. the Transformers #2}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers Legends&#039;&#039; anthology===&lt;br /&gt;
In a reality where the Dinobots consisted of [[Grimlock (G1)|Grimlock]], [[Slag (G1)|Slag]], [[Snarl (G1)|Snarl]], and [[Paddles (G1)|Paddles]], Spike befriended the first three, but never got a chance to meet the latter. {{storylink|Paddles (story)|Paddles}}&lt;br /&gt;
&lt;br /&gt;
Spike was out driving with Bumblebee and Hound when, to their surprise, they stumbled on a badly-damaged Starscream. Though Spike was all in favor of leaving the Decepticon there, Bumblebee insisted they take Starscream back to the [[Ark (G1)|Ark]] with them. {{storylink|Redemption Center}}&lt;br /&gt;
&lt;br /&gt;
Bumblebee gave Spike a ride to his high school, but while Spike was in class, his Autobot pal got carjacked. When Spike emerged, he found a smug Bumblebee sitting in the carpark with two wet seats. {{storylink|Joyride (story)|Joyride}}&lt;br /&gt;
&lt;br /&gt;
===2005 IDW continuity===&lt;br /&gt;
[[File:Spikewitwickybuttonflies.jpg|thumb|left|upright=1.4]]&lt;br /&gt;
{{main|Spike Witwicky (G1)/2005 IDW continuity}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: All Spark&#039;&#039;===&lt;br /&gt;
{{charstubfiction|{{storylink|The Fated Rival, Once Again...}} {{storylink|To Earth}} {{storylink|Reunion and Parting}} {{storylink|Plans of the Emperor of Destruction}} {{storylink|Revenge (All Spark)|Revenge}} {{storylink|The False Power}} {{storylink|Ray of Hope}} {{storylink|Great Aspirations}} {{storylink|Conclusion}}}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Kre-O&#039;&#039; online manga===&lt;br /&gt;
Spike and [[Minerva (Masterforce human)|Minerva]] ran away from Mega-Megatron in terror. {{storylink|Defend the Blocks! Autobots, Dispatch!}}&lt;br /&gt;
&lt;br /&gt;
[[File:Autobot-X_Kre-O_Character_Image.jpg|left|thumb|upright=1.1|Nothing is so painful to the [[Transformer|Cybertronian]] memory module as a great and sudden cameo.]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Autobot Spike&amp;quot; ran away in fear from [[Predaking (G1)|Predaking]], the combined form of the [[Predacon (G1)|Predacons]]. {{storylink|Behemoth Combination! But They&#039;re Cute? The Predacon Unit}}&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Autobot Spike&amp;quot; robot was later seen among a group of Earth&#039;s most wanted criminals. They attacked [[Metroplex (Kre-O)|Metroplex]] together, though Spike seemed more confused than actively malevolent throughout the venture. Despite their best efforts, the villains were repelled, and left the battlefield empty-handed. {{storylink|The Brick List: Earth&#039;s Most Wanted}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Beast Wars: Uprising&#039;&#039;===&lt;br /&gt;
Spike Witwicky had already been [[Binary bonding|binary bonded]] to Cerebros when the Decepticons threatened Nebulos. Together, they bonded themselves to Fortress Maximus to combat [[Scorponok (G1)|MegaZarak]]. By the time that MegaZarak was present on [[Master (planet)|Rebirth]] a few years later, Spike had presumably died, leaving his son [[Daniel Witwicky (G1)|Daniel]] to fill his shoes. {{storylink|A Brush With Infamy–Prologue}}&lt;br /&gt;
&lt;br /&gt;
When Cerebros got wind of the [[Human Confederacy]]&#039;s [[Eutychus Project]], he asked them to resurrect his former human partners, but they refused and gave him the [[Energon Matrix|energon matrix]] instead.&lt;br /&gt;
&lt;br /&gt;
An etching of &amp;quot;Spike Witwicky&amp;quot; existed in [[Fortress Maximus (G1)|Fortress Maximus]], along with &amp;quot;Daniel&amp;quot; and &amp;quot;[[Galen Witwicky]]&amp;quot;. [[Cerebros (RID)|Plasma]], part of the trio that controlled Fortress Maximus, claimed to be Spike, among many other individuals related to the giant. {{storylink|Head Games}}&lt;br /&gt;
&lt;br /&gt;
==Commercial appearances==&lt;br /&gt;
Spike brought some friends to visit an Autobot base in the dead of night. They were briefly stopped by the base&#039;s guards, who shined their headlights down on them to verify their allegiance. The three boys were cleared for entry, since they were wearing Transformers [[Iron-on patch|reflective patches]]! {{storylink|Commercial/Generation 1#Reflective patches|Prizes in Disguise contest/reflective patches commercial}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers Legends&#039;&#039;===&lt;br /&gt;
[[File:TFLegends-AutobotX.jpg|thumb|left|upright=1.1]]&lt;br /&gt;
Spike, along with [[Warpath (G1)|Warpath]] and [[Hoist (G1)|Hoist]], was transported back in time to the sixth century, where they joined with [[Aetheling the Red|Lord Aetheling]], and were forced to combat similarly-displaced Decepticons at a medieval technology level. They eventually triumphed and returned to the present with the Decepticons as prisoners. {{storylink|A Decepticon Raider in King Arthur&#039;s Court (Legends)|A Decepticon Raider in King Arthur&#039;s Court}} After Spike was gravely wounded during a Decepticon attack on an air force base, [[Wheeljack (G1)|Wheeljack]] transferred Spike&#039;s mind into [[Autobot X (G1)|Autobot X]]. The trauma made Autobot X go berserk, and he fled the base, eventually being found by [[Skywarp (G1)|Skywarp]] and [[Thrust (G1)|Thrust]], who convinced him to turn on the Autobots. When his father was injured in the battle, Spike came back to his senses and after the Decepticons were defeated, Wheeljack transferred his mind back to his healed body. {{storylink|Autobot X (Legends)|Autobot X}} Spike suggested the Autobots hold a charity race. It did not go as planned. {{storylink|Autobot Run}} Hoist was out driving with Spike and [[Carly]] when they happened on a film shoot, leading to the Autobot being cast in a film. {{storylink|Hoist Goes Hollywood (Legends)|Hoist Goes Hollywood}}&lt;br /&gt;
&lt;br /&gt;
During [[Unicron]]&#039;s attack on [[Cybertron (planet)|Cybertron]], Spike and some Autobots were lost inside the giant, resulting in [[Arcee (G1)|Arcee]] and Spike&#039;s son [[Daniel Witwicky (G1)|Daniel]] searching for them. They were reunited and escaped Unicron prior to his destruction. {{storylink|Belly of the Beast (Legends)|Belly of the Beast}}&lt;br /&gt;
&lt;br /&gt;
[[Ultra Magnus (G1)|Ultra Magnus]], [[Kup (G1)|Kup]], and Spike were kidnapped by [[Skuxxoid]]s during the [[Galactic Olympics|Galactic Games]]. {{storylink|Five Faces of Darkness: Part 1}} Though the trio were sentenced to death by the Quints, the other Autobots arrived in time to save them. {{storylink|Five Faces of Darkness: Part 2}} When the Quintessons later used an ancient device to deactivate the Transformers, Spike was able to destroy it, saving the lives of his friends. {{storylink|Five Faces of Darkness: Part 3}}&lt;br /&gt;
&lt;br /&gt;
Following an Decepticon assault led by [[Galvatron (G1)|Galvatron]], Spike, alongside [[Hot Rod (G1)|Rodimus Prime]], [[Arcee (G1)|Arcee]], and Ultra Magnus were forced into taking cover within the [[Autobot Mausoleum]]. This did little to improve their situation, however, as the Decepticons continued their advance. Unexpectedly, [[Optimus Prime (G1)|Optimus Prime]] rose from his tomb, providing hope that the tide may yet turn in the Autobots&#039; favour. This was not to be, unfortunately, as the resurrected Autobot leader left the group stranded after having received the Matrix of leadership from Rodimus. After Optimus regained his senses, the Autobots were left to mourn their leader as he sacrificed himself once more to undo the Quintessons&#039; trap. {{storylink|Dark Awakening (Legends)|Dark Awakening}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===&#039;&#039;The Transformers&#039;&#039;===&lt;br /&gt;
{{anchor|Generation 1}}&lt;br /&gt;
[[File:Spikeheadmastertoy.jpg|upright=1.66|thumb|Finally, your favorite Transformers character!]]&lt;br /&gt;
*&#039;&#039;&#039;Fortress Maximus&#039;&#039;&#039; (Headmaster, [[1987]])&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[The Transformers (toyline)|The Transformers]]&#039;&#039; Spike is a [[Headmaster (technology)|Headmaster]] figure that comes with [[Fortress Maximus (G1)/toys#Generation 1|Fortress Maximus]]. Gray and blue, it transforms into [[Cerebros (G1)#Generation 1|Cerebros]]&#039;s head, which then in turn becomes Fortress Maximus&#039;s head. Although the on-package [[bio]] refers to &#039;the Nebulan leader, Spike&#039;, most assume it is supposed to represent the character from TV, making this the first &#039;&#039;Transformers&#039;&#039; toy of an Earth human.&lt;br /&gt;
&lt;br /&gt;
:This toy was [[Repurposing|repurposed]] in the [[The Transformers (Marvel comic)|Marvel Generation 1 comic]] as [[Galen]]. This mold was also [[redeco]]ed as [[Grand Maximus|Gran]], &#039;&#039;[[Transformers: Robots in Disguise (2001 toyline)|Car Robots]]&#039;&#039; [[Cerebros (RID)|Plasma]], and &#039;&#039;[[Robotmasters (franchise)|Robotmasters]]&#039;&#039; [[Master (RM)|Master]] and retooled to make [[BotCon 2014]] [[Olin Zarak]].&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/1987/Autobot/FortressMaximus/fortressmaximus.htm More information on Spike (with Fortress Maximus) at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Masterpiece===&lt;br /&gt;
:&#039;&#039;See also:&#039;&#039; [[#Masterpiece 2]]&lt;br /&gt;
[[File:Masterpiecetoy spike.jpg|thumb|upright=1.66]]&lt;br /&gt;
*&#039;&#039;&#039;Convoy&#039;&#039;&#039; ([[2011]])&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;MP-10&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;[[The Transformers: Masterpiece|Masterpiece]]&#039;&#039; [[Optimus Prime (G1)/toys#MP10|MP-10 Convoy]] comes with a small figure of Spike. Standing at about an inch tall, he features articulation in his shoulders, hips and knees, and is scaled to be able to sit in all the cockpit spaces that &#039;&#039;[[Diaclone]]&#039;&#039; figures could occupy on the original Generation 1 Optimus Prime figure, such as Prime&#039;s passenger compartment while in [[alternate mode|vehicle mode]], [[Roller (G1)#MP10|Roller]]&#039;s seats, the consoles on the floor of the [[Combat Deck (G1)#MP10|Combat Deck]], and the cockpit of the Combat Deck&#039;s artillery robot.&lt;br /&gt;
&lt;br /&gt;
:As this smaller incarnation of Convoy is in [[scale]] with them, Spike is also capable of riding &#039;&#039;[[Transformers: Alternity|Alternity]]&#039;&#039; figures!&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|eva}}&lt;br /&gt;
[[File:ConvoyModeEva Spike.jpg|upright=1.66|thumb|Looks like Shinji ran away again...Spike, you&#039;re hired!]]&lt;br /&gt;
*&#039;&#039;&#039;Convoy Mode &amp;quot;Eva&amp;quot;&#039;&#039;&#039; ([[2014]]-[[November 28|11-28]])&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;MP-10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:For &#039;&#039;[[Transformers × Evangelion]]&#039;&#039; [[Optimus Prime (G1)/toys#eva|Convoy Mode &amp;quot;Eva&amp;quot;]], an &#039;&#039;Evangelion&#039;&#039;-themed redeco of MP-10 Convoy, the Spike figure was redecoed in a color scheme based on [[NERV]] uniforms.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|MP22}}&lt;br /&gt;
[[File:MP22-UltraMagnus-SpikeDaniel.jpg|upright=1.66|thumb]]&lt;br /&gt;
*&#039;&#039;&#039;Ultra Magnus&#039;&#039;&#039; (2014-[[December 27|12-27]])&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;MP-22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Masterpiece&#039;&#039; MP-22 [[Ultra Magnus (G1)/toys#MP22|Ultra Magnus]] includes articulated figurines of [[Daniel Witwicky (G1)#MP22|Daniel]] and his father Spike, based on their appearances in the movie and Season 3 of the cartoon. Both can fit in seats inside the truck cab. &lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|MP711}}&lt;br /&gt;
[[File:MP711-Spike.jpg|upright=1.66|thumb|It might be his after-school job... if he ever actually went to school.]]&lt;br /&gt;
*&#039;&#039;&#039;Convoy (7-Eleven ver.)&#039;&#039;&#039; ([[2018]]-[[February 28|02-28]])&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;MP-711&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Available exclusively from Japanese 7-11 stores, MP-711 is a [[7-Eleven]]-themed [[Optimus Prime (G1)/toys#MP711|Optimus Prime]], with the Spike figurine sporting a 7-Eleven uniform.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|35th}}{{anchor|MP44}}&lt;br /&gt;
*&#039;&#039;&#039;Convoy&#039;&#039;&#039; ([[August 31]], [[2019]])&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;MP-44&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:This figure of Spike Witwicky is an all-new mold scaled to fit inside Prime&#039;s cab mode. He is about two inches tall and has ball-jointed articulation at the head, arms, hips, and torso, as well as swing-jointed knees. In a reference to the classic [[Diaclone]] pilot figures, he also has tiny magnets in the soles of his feet, allowing him to stand on several magnetized panels scattered around Prime&#039;s [[Combat Deck (G1)|Combat Deck]]. He can also pilot [[Roller (G1)|Roller]] or the Auto-Launcher mounted on the deck. However, like his other human friends packaged with Prime, the tiny size of his ball joints make them rather weak, and he is prone to falling apart when his limbs are moved.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Transformers (2010)===&lt;br /&gt;
*&#039;&#039;&#039;Masterpiece Optimus Prime&#039;&#039;&#039; ([[2012]])&lt;br /&gt;
:A [[Toys&amp;quot;R&amp;quot;Us]]-[[exclusive]] in the [[Transformers (2010 toyline)|2010 &#039;&#039;Transformers&#039;&#039; toyline]], [[Optimus Prime (G1)/toys#mp10hasbro|Hasbro&#039;s release]] of the MP-10 figure and its accessories features various plastic color and [[Paint operation|paint detail]] changes, yet Spike appears to be no different.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2012/Autobot/MPSpikeWitwicky/spikewitwicky.htm More information on Masterpiece Spike at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Kre-O===&lt;br /&gt;
[[File:Kre-O-Earth&#039;s-Most-Wanted-Autobot-Spike.jpg|upright=1.2|thumb]]&lt;br /&gt;
*&#039;&#039;&#039;Earth&#039;s Most Wanted&#039;&#039;&#039; (Souvenir set, 2015)&lt;br /&gt;
&lt;br /&gt;
:Part of the [[BotCon 2015]] &#039;&#039;Earth&#039;s Most Wanted&#039;&#039; Souvenir Figure Set, &amp;quot;Autobot Spike&amp;quot; is a [[Kreon]] based on his appearance in the comic, albeit with some slightly different details.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Generations===&lt;br /&gt;
====Masterpiece====&lt;br /&gt;
:&#039;&#039;See also:&#039;&#039; [[#Masterpiece]]&lt;br /&gt;
{{anchor|HasbroMP}}&lt;br /&gt;
[[File:Hasbro-MP-Exosuit-Spike-Witwicky.jpg|upright=1.66|thumb]]&lt;br /&gt;
*&#039;&#039;&#039; [[Bumblebee (G1)/toys#HasbroMP|Bumblebee]] &amp;amp; [[Exosuit]] Spike Witwicky&#039;&#039;&#039; (2016)&lt;br /&gt;
**&#039;&#039;ID Number&#039;&#039;: &#039;&#039;&#039;MP-08&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:The Hasbro release of &#039;&#039;Masterpiece&#039;&#039; MP-11 [[Bumblebee (G1)/toys#Masterpiece|Bumble]] comes with a Spike clad in the [[exosuit]] he wore in &#039;&#039;[[The Transformers: The Movie]]&#039;&#039;. While the figure is identical to the [[Daniel Witwicky (G1)#Masterpiece|Daniel Witwicky]] figure in the Takara release, Spike features a darker tone of light blue.&lt;br /&gt;
&lt;br /&gt;
:He is mistransformed in vehicle mode.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|TitansReturn}}&lt;br /&gt;
====Titans Return====&lt;br /&gt;
[[File:TF-Generations-Titans-Return-Emissary.jpg|upright=1.66|thumb|If I change my name, they&#039;ll never realize that I&#039;m the guy that shot [[Scrapper (G1)|Scrapper]].]]&lt;br /&gt;
*&#039;&#039;&#039;[[Emissary (Generations)|Emissary]] &amp;amp; Cerebros &amp;amp; Fortress Maximus&#039;&#039;&#039; (Titan Class, 2016)&lt;br /&gt;
{{note|The &#039;&#039;Titans Return&#039;&#039; Emissary figure is based on the 1987 Spike figure, but whether it truly qualifies as a version of the Spike character is ambiguous.}}&lt;br /&gt;
:Only available with his partners (both medium and large), Emissary forms the head of [[Cerebros (G1)#Generations|Cerebros]] who in turn forms the head of [[Fortress Maximus (G1)/toys#Generations|Fortress Maximus]]. Emissary can also be used as a head for any other Deluxe, Voyager, or Leader figure in the &#039;&#039;[[Titans Return (toyline)|Titans Return]]&#039;&#039; subline of &#039;&#039;[[Transformers: Generations|Generations]]&#039;&#039;. His robot mode is based on the Headmaster [[#Generation 1|Spike]] figure, whilst his head mode is the [[mouthplate]]d design of Cerebros&#039;s [[character model]].&lt;br /&gt;
&lt;br /&gt;
:This mold was later retooled into &#039;&#039;Legends&#039;&#039; [[Fortress Maximus (G1)/toys#Legends|Fortress&#039; Headmaster stage]], and into &#039;&#039;Transformers &amp;amp; Downtown No Gaki No Tsukai Ya Arahende! Crossover&#039;&#039; [[Donarimasu]] &amp;amp; [[Guchirimasu]] Headmaster units.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|SDCC}}&lt;br /&gt;
*&#039;&#039;&#039;Fortress Maximus Convention Edition&#039;&#039;&#039; (Titan Class, 2016)&lt;br /&gt;
&lt;br /&gt;
:The San Diego Comic-Con 2016 release of Fortress Maximus comes with a new head piece for Emissary, which resembles Fortress&#039;s Headmaster form in &#039;&#039;The Headmasters&#039;&#039; cartoon.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Legends===&lt;br /&gt;
[[File:TF-Legends-LG-54-Exosuit-Spike.jpg|right|thumb|upright=1.66|His face is in our nightmares.]] &lt;br /&gt;
*&#039;&#039;&#039;Bumble &amp;amp; Excelsuit Spike&#039;&#039;&#039; (&#039;&#039;&#039;Bumblebee &amp;amp; Exo-suit Spike&#039;&#039;&#039;) ([[2017]]-[[December 30|12-30]])&lt;br /&gt;
**&#039;&#039;ID Number&#039;&#039;: &#039;&#039;&#039;LG-54&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[Transformers Legends (franchise)|Legends]]&#039;&#039; &amp;quot;Excelsuit Spike&amp;quot;, despite possible appearances, is an all new sculpt transforming from a small robot based on Spike&#039;s exosuit into [[Cerebros (G1)|Cerebros]]&#039;s head which is compatible to any Deluxe-to-Larger &#039;&#039;Legends&#039;&#039; Headmaster/&#039;&#039;Titans Return&#039;&#039; figures, although he was meant to form Fortress&#039;s head. Just like [[Starscream (G1)/toys#Legends|Ghost Starscream]], his smaller head is cast in transparent plastic.&lt;br /&gt;
&lt;br /&gt;
:Excelsuit Spike comes with [[Bumblebee (G1)/toys#Legends|Bumble]], a redeco of the &#039;&#039;Titans Return&#039;&#039; Legends Class Bumblebee figure.&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Merchandise==&lt;br /&gt;
===Super Collection Figure===&lt;br /&gt;
[[File:SCF-HOC Spike.jpg|thumb|upright=1.66|Spike says &amp;quot;How.&amp;quot;]]&lt;br /&gt;
*&#039;&#039;&#039;Bumble and Spike&#039;&#039;&#039; (PVC figurine, [[2001]])&lt;br /&gt;
**&#039;&#039;ACT&#039;&#039;: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Japanese ID Number&#039;&#039;: &#039;&#039;&#039;5&#039;&#039;&#039; (painted) &#039;&#039;&#039;6&#039;&#039;&#039; (clear)&lt;br /&gt;
&lt;br /&gt;
:[[Plastic|PVC]] figurines of Spike and [[Bumblebee (G1)/toys|Bumblebee]] were sold together in the third act of [[TakaraTomy|Takara]]&#039;s &#039;&#039;[[Heroes of Cybertron|Super Collection Figure]]&#039;&#039; series. Like all the figures in the wave, the pair were available as both regular full-color figures and clear plastic versions, one of each of which was available in a standard case of twelve [[blindpacking|blindpacked]] figures. Spike has peg-holes in the soles of his feet for a stand, but the holes are &#039;&#039;far&#039;&#039; too small to work with the accompanying stand.&lt;br /&gt;
&lt;br /&gt;
: In two out of every ten cases, the full-color version of the set came packaged with the torso piece of the wave&#039;s [[Fortress Maximus (G1)/toys#Super Collection Figure/Heroes of Cybertron|Fortress Maximus]] &amp;quot;build-a-figure&amp;quot;, itself in either full-color or clear versions in an equal 1:1 ratio. Yikes.&lt;br /&gt;
&lt;br /&gt;
===Heroes of Cybertron===&lt;br /&gt;
*&#039;&#039;&#039;Autobot Espionage Team&#039;&#039;&#039; ([[2003]])&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Super Collection Figure&#039;&#039; Spike and Bumblebee were later released by [[Hasbro]] in the fourth wave of their &#039;&#039;[[Heroes of Cybertron]]&#039;&#039; line, sold under the name &amp;quot;Autobot Espionage Team,&amp;quot; as Hasbro did not have the trademark rights to Bumblebee&#039;s name at this point in time. This version of Spike was cast in transparent-blue plastic then wholly painted over.&lt;br /&gt;
&lt;br /&gt;
: Unlike the blindpacked Japanese version, they were sold on an individual blister card, and came packaged with the right leg of the Fortress Maximus figure.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2002/Autobot/HoCSpike/spike.htm More information on &#039;&#039;Heroes of Cybertron&#039;&#039; Spike at TFU.info]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===History Collection===&lt;br /&gt;
[[File:TFhistorycollection spike.jpg|thumb|upright=1.66]]&lt;br /&gt;
*&#039;&#039;&#039;Spike&#039;&#039;&#039; (2004)&lt;br /&gt;
:A PVC figurine of Spike was the rare [[chase figure]] of Takara&#039;s &#039;&#039;[[History Collection]]&#039;&#039;. Spike was the only piece in the series who did not come with a circular &amp;quot;bottlecap&amp;quot; display base, instead, coming crouched on Optimus Prime&#039;s hand, from which he could be removed. Additionally, Prime&#039;s hand could plug into the wrist socket of the [[Optimus Prime (G1)/toys#20th Anniversary/Masterpiece|20th Anniversary/Masterpiece Optimus Prime]] figure.&lt;br /&gt;
::*&#039;&#039;[http://tfkenkon.com/collection/act234/ More information on the History Collection at TFKenkon.com]&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Brave-Goukin===&lt;br /&gt;
[[File:BraveGoukin exosuit.jpg|thumb|upright=2.33]]&lt;br /&gt;
*&#039;&#039;&#039;Excel Suit&#039;&#039;&#039; (&amp;lt;s&amp;gt;2014&amp;lt;/s&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
:A poseable Exosuit toy was to be produced by [[CM&#039;s Corporation]] as part of their &#039;&#039;Brave-Goukin&#039;&#039; line, complete with vehicle mode and transforming arm blasters. It would have included static figures of Spike and [[Daniel Witwicky (G1)|Daniel Witwicky]] who could be displayed separately or have their heads placed inside the suit, with alternate piloting heads included for the suit&#039;s vehicle mode. The Exosuit would also have come with a small figurine of [[Grand Galvatron]] and the [[Master Sword]] data disc from the &#039;&#039;[[Transformers: The Headmasters (cartoon)|Headmasters]]&#039;&#039; episode &amp;quot;[[The Master Sword Is in Danger!!]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:This toy only made it as far as the painted [[prototype]] stage before CM&#039;s Corporation was forced to file for bankruptcy, leaving it unreleased.&lt;br /&gt;
&lt;br /&gt;
{{canceledtoy}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Spike and Buster were both derived from the same &amp;quot;young male human friend&amp;quot; character in early backstory material. For more on the name variation see [[Butch Witwicky (G1)|Butch Witwicky]].&lt;br /&gt;
*Apparently Spike Witwicky is named after a person in real life! According to the [[BotCon 2010]] panel hosted by [[Bob Budiansky]], [[Jim Shooter]] (editor in-chief at [[Marvel Comics|Marvel]] at the time) chose the name based on one of his real life friends. The name Witwicky had previously showed up in Marvel&#039;s &#039;&#039;Dazzler&#039;&#039; comics, as co-plotted by Shooter.&lt;br /&gt;
*While being a patchwork like the [[Autobot X (G1)|original cartoon Autobot X]], it is clear that the details on the comic version of Autobot Spike are mostly by the use of paint, complete with the use of the [[Bluestreak (G1)/toys#Kre-O|Bluestreak]] helmet with only one crest painted red (though the crests are bigger than normal) and a green-grey wing-door piece. He also utilities the [[Shockwave (G1)/toys#Kre-O|Shockwave]] gun hand to simulate the original&#039;s own. The BotCon 2015 Kreon faithfully replicated this design, with the exception of the right door-wing, which remains white instead of being painted green.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Spike Witwicky&#039;&#039;&#039; (スパイク・ウィトウィッキー &#039;&#039;Supaiku Witowikkī&#039;&#039;)&lt;br /&gt;
*&#039;&#039;English:&#039;&#039; &#039;&#039;&#039;Sparkle&#039;&#039;&#039; ([[Omni Productions]] dub)&lt;br /&gt;
*&#039;&#039;French:&#039;&#039; &#039;&#039;&#039;La Flèche&#039;&#039;&#039; (Canada, &amp;quot;The Arrow&amp;quot;)&lt;br /&gt;
*&#039;&#039;Hungarian:&#039;&#039; &#039;&#039;&#039;Csuka&#039;&#039;&#039; (&#039;&#039;The Movie&#039;&#039;, &amp;quot;Pike&amp;quot;)&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;Spike&#039;&#039;&#039; (斯派克 &#039;&#039;Sīpàikè&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Ukrainian:&#039;&#039; &#039;&#039;&#039;Spys&#039;&#039;&#039; (&amp;quot;Spear&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Witwicky, Spike (G1)}}&lt;br /&gt;
[[Category:Beast Wars: Uprising humans]]&lt;br /&gt;
[[Category:Classics humans]]&lt;br /&gt;
[[Category:G.I. Joe]]&lt;br /&gt;
[[Category:Generation 1 Autobots]]&lt;br /&gt;
[[Category:Generation 1 humans]]&lt;br /&gt;
[[Category:Headmasters]]&lt;br /&gt;
[[Category:Kre-O humans]]&lt;br /&gt;
[[Category:Legends humans]]&lt;br /&gt;
[[Category:Marvel Generation 1 humans]]&lt;br /&gt;
[[Category:Marvel Generation 2 humans]]&lt;br /&gt;
[[Category:Masterpiece]]&lt;br /&gt;
[[Category:Regeneration One humans]]&lt;br /&gt;
[[Category:Scientists]]&lt;br /&gt;
[[Category:United States military officers]]&lt;br /&gt;
[[Category:Wings Universe humans]]&lt;br /&gt;
[[Category:Witwicky family|Spike Witwicky (G1)]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Carly_(G1)&amp;diff=1386481</id>
		<title>Carly (G1)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Carly_(G1)&amp;diff=1386481"/>
		<updated>2020-01-13T19:13:15Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: /* Masterpiece */  Filled out toy description. ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|{{factions/icons|custom=Symbol autobot reg.png|cLink=Honorary Autobot}}}}&lt;br /&gt;
{{disambig3|Carly}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Carly is a [[human]] [[honorary Autobot]] from the [[The Transformers (cartoon)|cartoon portion]] of the [[Generation 1 continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Carly.jpg|upright=1.1|thumb|MIT graduates make either great ambassadors or fantastic housewives!]]&lt;br /&gt;
&#039;&#039;&#039;Carly&#039;&#039;&#039; is a human ally of the Autobots. She attended [[MIT]] and has a gift for chemistry and electronics. She married [[Spike Witwicky (G1)|Spike Witwicky]] and eventually gave birth to [[Daniel Witwicky (G1)|Daniel]].&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Generation 1 cartoon continuity===&lt;br /&gt;
====&#039;&#039;The Transformers&#039;&#039; cartoon====&lt;br /&gt;
{{voiceactor|[[Arlene Banas]] (English), [[Gara Takashima]] (Japanese, teenager), [[Kazue Komiya]] (Japanese, adult)|[[Yu Hong]] (Chinese), [[Irene Oberrauch]] (German, second voice), [[Michele Sterr]] (German, &#039;&#039;&amp;quot;Hoist Goes Hollywood&amp;quot;&#039;&#039;)}}&lt;br /&gt;
&lt;br /&gt;
[[File:Arcade Hahaha.jpg|left|upright=1.1|thumb|Spike now knows how Dudley Do-Right feels.]]&lt;br /&gt;
&lt;br /&gt;
Carly first met [[Spike Witwicky (G1)|Spike]] and [[Bumblebee (G1)/Generation 1 cartoon continuity|Bumblebee]] at the [[Robots Video Arcade]], though she was more interested in the Autobot than Spike, much to his disgust. Sometime later, she encountered [[Ironhide (G1)/Generation 1 cartoon continuity|Ironhide]], who was standing guard during the test of [[Wheeljack (G1)|Wheeljack]]&#039;s [[Wheeljack Instant Immobilizer|Immobilizer]]. She blamed herself for the device&#039;s capture by the [[Decepticon]]s, and after Ironhide took her on a tour of Autobot Headquarters, she went on a solo mission to retrieve it and was promptly captured. After Ironhide, Bumblebee and Spike rescued her, she was able to put her MIT studies to use and reverse the Immobilizer&#039;s operation, ensuring an Autobot victory. Back at base, she accepted Spike&#039;s offer of a date, despite the obvious age difference.&amp;lt;ref&amp;gt;From the show&#039;s [[production bible]], [http://web.archive.org/web/20090420053203/http://transformers.winterchill.com/bible/biblepage8.html page eight]&amp;lt;/ref&amp;gt; {{storylink|The Immobilizer}}&lt;br /&gt;
&lt;br /&gt;
After a stop at a [[Fun A Rama Park|fun park]], Carly, Spike and Bumblebee picked up [[Sparkplug Witwicky|Sparkplug]] at an airport, only to discover the Decepticons were using the location as a [[Hangar|secret base]]. The Dinobots were called in, but became critically injured during the battle. The three humans returned to headquarters, where the Dinobots decided to desert the Autobot cause. When the Autobots themselves later became crippled by the levels of [[Cybertonium]] deteriorating in their systems, Carly realised that the Dinobots would still be functioning, and the trio of humans were able to persuade the Dinobots to help by intercepting a Decepticon shipment of the mineral. Unfortunately [[Grimlock (G1)/Generation 1 cartoon continuity|Grimlock]] instead led his troops to Cybertron, and Carly and Spike were forced to follow them there. {{storylink|Desertion of the Dinobots, Part 1}}&lt;br /&gt;
&lt;br /&gt;
[[File:DesertionDinobots2 Spike carrying Carly.jpg|upright=1.1|thumb|&amp;quot;My ankle will feel better once we&#039;re at the top of that 100-foot staircase.&amp;quot;]]&lt;br /&gt;
Carly&#039;s technical know-how once again proved useful as she, Spike and the [[Dinobot (G1)|Dinobots]] outwitted [[Shockwave (G1)|Shockwave]]. She also undid some Decepticon cross-circuiting of the Dinobots, and helped the Dinobots and Spike steal some Cybertonium. She was very impressed with Cybertron&#039;s design and layout, and even watched a cybertronic history disc from a neglected machine. Unfortunately, the trip had several drawbacks; among them, Shockwave disintegrated her car (Decepticreep!), and she twisted her ankle. However, after the Cybertonium mission was completed, some good came of it all — [[Optimus Prime (G1)/Generation 1 cartoon continuity|Optimus Prime]] gave both Carly and Spike the title of honorary Autobots. {{storylink|Desertion of the Dinobots, Part 2}}&lt;br /&gt;
&lt;br /&gt;
[[File:BlasterBlues Carly Spike in spacesuits.jpg|left|upright=1.1|thumb|In this continuity, the female pilots the &#039;&#039;Red&#039;&#039; Lion.]]&lt;br /&gt;
The pair took [[Blaster (G1)/Generation 1 cartoon continuity|Blaster]] along with them to a rock concert, however Blaster&#039;s transmission of the concert to the other Autobots caused them to miss a distress signal, resulting in the theft of the [[Voltronic Galaxer]]. Carly and Spike started searching the globe in [[Powerglide (G1)|Powerglide]], however [[Megatron (G1)/Generation 1 cartoon continuity|Megatron]] used the missing device to jam Earth&#039;s radio signals. Carly used her technical knowhow to track the signal to the [[Moon (moon)|Moon]], and she and Spike accompanied Powerglide and Optimus there in [[Omega Supreme (G1)|Omega Supreme]], though the two humans couldn&#039;t do much more than be a cheering squad. {{storylink|Blaster Blues}}&lt;br /&gt;
&lt;br /&gt;
Out driving in [[Hoist (G1)|Hoist]], Spike and Carly stumbled on a film shoot. After Hoist rescued some stuntmen, he was invited to be part of the movie, while Spike and Carly got free passes to the studio. The duo went to watch the filming, and were dismayed as the other Autobots also attempted to get in on the act, but their time was soon occupied in preventing the Decepticons from getting their hands on a film reel. They were chased through the backlot by Megatron, until a cunning ruse by Hoist involving dropping the pair into a vat of &amp;quot;lava&amp;quot; fooled the Decepticons into thinking the film reel had been destroyed. {{storylink|Hoist Goes Hollywood (episode)|Hoist Goes Hollywood}}&lt;br /&gt;
&lt;br /&gt;
Spike, Carly and Sparkplug got all dressed up to watch [[Perceptor (G1)|Perceptor]] get presented with a prestigious award for his invention of [[corrostop]]. {{storylink|Cosmic Rust (episode)|Cosmic Rust}}&lt;br /&gt;
&lt;br /&gt;
[[File:FFOD1 Witwickys under attack.jpg|upright=1.4|thumb|&amp;quot;I don&#039;t think you heard me. I said &#039;Disco&#039;s coming back.&#039; Now play some Bee Gees and start that mirror ball.&amp;quot;]]&lt;br /&gt;
By the year 2006, she and Spike, who had become Earth&#039;s ambassador to Cybertron, had married and had a son, [[Daniel Witwicky (G1)|Daniel]]. The family attended the first [[Galactic Olympics]] together, from which Spike was abducted by the [[Quintesson]]s, along with [[Ultra Magnus (G1)/Generation 1 cartoon continuity|Ultra Magnus]] and [[Kup (G1)/Generation 1 cartoon continuity|Kup]]. {{storylink|Five Faces of Darkness, Part 1}}&lt;br /&gt;
&lt;br /&gt;
[[File:G1 Carly Witwicky adult.JPG|left|upright=1.1|thumb|Daniel? Daniel? Oh, good, I lost him.]]&lt;br /&gt;
The Witwickys attended a diplomatic event on Cybertron, during which Daniel wandered off with Grimlock. It was a while before Carly noticed her son was missing, and insisted on joining in the search. The Autobots followed the trail to a [[Planetary Corridor CB-311-B4|secret Quintesson room]] with portals leading to prison dimensions. Carly and the Autobots traveled to [[Menonia]] in search of Daniel and Grimlock. Carly was able to find a piece of Daniel&#039;s tuxedo and, with the aid of [[Steeljaw (G1)|Steeljaw]] and [[Ramhorn (G1)|Ramhorn]], tracked down the boy himself. After defeating the Quintesson who&#039;d been exiled to Menonia, the Autobots and the two humans returned to Cybertron. {{storylink|Madman&#039;s Paradise}}&lt;br /&gt;
&lt;br /&gt;
When Daniel started having bad dreams, Spike and Carly asked Rodimus to help the boy overcome them. {{storylink|Nightmare Planet}}&lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
====Japanese cartoon continuity====&lt;br /&gt;
{{note|The events of the American animated series occur in Japanese continuity as noted above, except that the events of season three were moved back to 2010. Japanese animated continuity inserts several additional storylines into the timeline.}}&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;Legends&#039;&#039; comic=====&lt;br /&gt;
Carly was one of the many women brought to the [[Legends World]] by [[Tigatron]] using the [[10.2 ultra-drill|ultra-drill]] in an attempt to get women who liked him better than [[Springer (G1)|Springer]]. It did not work out, as all of the women brought over eventually swooned over Springer. {{storylink|Legends Comic: Bonus Edition Vol. 19|Bonus Edition Vol. 19}} In her own universe, Carly was present at the Autobot base when [[Wheeljack (G1)|Wheeljack]] showed off his latest invention. {{storylink|Slugslinger&#039;s Ambition}}&lt;br /&gt;
&lt;br /&gt;
=====Scramble City=====&lt;br /&gt;
[[File:ScrambleCarlyChip01.jpg|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
In the late 1980s, the Autobots began work on a mobile battle fortress dubbed &amp;quot;[[Metroplex (G1)|Scramble City]]&amp;quot;, and began construction of the massive structure in a subterranean cavern. Carly helped the Autobots work on the project, and was seen twiddling knobs and consulting some paperwork. {{storylink|Scramble City: Mobilization}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;Story of Binaltech&#039;&#039;=====&lt;br /&gt;
{{Note|This section takes place in [[BT World|a divergent timeline]]. Skip to the next section to continue reading about the original timeline.}}&lt;br /&gt;
{{charstubfiction|{{storylink|Outlier (comic)|Outlier}}}}&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;The Headmasters&#039;&#039; cartoon=====&lt;br /&gt;
{{voiceactor|[[Kazue Komiya]] (Japanese)}}&lt;br /&gt;
[[File:Hm6 unexplained injuries.jpg|thumb|270px]]&lt;br /&gt;
Apparently, doing anything constructive with her degree from MIT wasn&#039;t a priority for Carly, as she became strictly a doting housewife by 2011. She, Spike and Daniel lived in the Autobot base on [[Athenia]]. &lt;br /&gt;
{{storylink|Four Warriors Come out of the Sky}} After Spike was injured, she took care of him. Thus when the Decepticons sent a [[Metamorphose|metal-warping meteor]] towards the planet, neither she nor Spike was able to go and deal with it, so Daniel went instead. {{storylink|Approach of the Demon Meteorite}}&lt;br /&gt;
&lt;br /&gt;
[[File:HM13 Carly.jpg|thumb|left|upright=1.1]]&lt;br /&gt;
Daniel cut short a meal with his mother so he could go and check on some seeds he brought back from [[Earth]]. When it turned out to be a deadly [[buridanka]], she sat uselessly in on the discussion about it. {{storylink|Head On!! Fortress Maximus}} When Daniel and Spike ran into Decepticon trouble on [[Mars (planet)|Mars]], she pointedly wondered aloud why [[Fortress Maximus (G1)|Fortress]] wasn&#039;t bothering to do anything yet. {{storylink|Explosion on Mars!! Maximus Is in Danger}} Carly attended a meeting about a distress call from the planet [[Sandra (planet)|Sandra]]. She was in favor of providing help, and assisted [[Arcee (G1)|Arcee]] in contacting [[Ultra Magnus (G1)/Generation 1 cartoon continuity|Ultra Magnus]] on Earth to see if there was energy to spare. {{storylink|SOS from Planet Sandra}}&lt;br /&gt;
&lt;br /&gt;
[[File:HM18 Carly and Daniel.jpg|thumb|240px]]&lt;br /&gt;
She and Daniel traveled to Earth with Spike when her husband decided to try and negotiate with the Decepticons. The pair were held hostage during the negotiations. When [[Galvatron (G1)/Generation 1 cartoon continuity|Galvatron]] insisted on Daniel remaining on Earth while Spike worked on Athenia, Carly volunteered to stay on Earth to look after the boy. As it turned out she didn&#039;t have to, as Galvatron turned out to be [[Sixshot]] in disguise, and she and Daniel were swiftly rescued by the [[Headmaster (technology)|Headmasters]]. Apparently she didn&#039;t mind Daniel running off to go into space to hunt Decepticons with the Autobots. {{storylink|Daniel Faces His Biggest Crisis Ever!!}}&lt;br /&gt;
&lt;br /&gt;
[[File:HM28 Carly pours tea.jpg|thumb|left|upright=1.4]]&lt;br /&gt;
She attended Ultra Magnus&#039;s funeral. {{storylink|Ultra Magnus Dies!!}} She worried over Spike when he was injured during a Decepticon attack. Luckily Fortress was able to use his telekinesis to help Spike, and the family was tearfully reunited. {{storylink|I Risk My Life for Earth}} While Daniel asked if he could go to planet [[Master (planet)|Master]], Carly poured tea and suggested he stay on Athenia so she wouldn&#039;t have to worry about him. Then Spike totally said Daniel could go anyway. {{storylink|Miraculous Warriors, Targetmasters (Part 2)}} While on the alien planet of [[Daira]], a [[space ration]] reminded Daniel of when his mother made it for him. {{storylink|My Friend Sixshot!}}&lt;br /&gt;
&lt;br /&gt;
When the Decepticons began attacking locations around the world, Spike and Carly headed for [[Santiago]] on a plane, only for it to crash in the [[Andes Mountains]]. Carly ended up down a crevasse and promptly fainted, necessitating her rescue by Daniel, who carried her out on his back. {{storylink|The Final Showdown on Earth (Part 1)}} Restricted to a stretcher, Carly returned to America on the &#039;&#039;[[Queen World]]&#039;&#039;, where Spike said he&#039;d look after her so that Daniel could go take part in the fight against the Decepticons. Following the Decepticons&#039; defeat, Carly, Spike, and Daniel turned out to farewell the Autobots, who were following the Decepticons into space. {{storylink|The Final Showdown on Earth (Part 2)}}&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;The Headmasters&#039;&#039; manga=====&lt;br /&gt;
Carly was strolling the beach with her family and Autobot friends shortly after the defeat of [[Scorponok (G1)|Mega Zarak]]. After [[Soundwave (G1)/Generation 1 cartoon continuity|Soundblaster]] attacked, Carly was taken hostage by [[Slugfest (G1)|Slugfest]] and [[Overkill (G1)|Overkill]] until she was rescued by Daniel. Afterwards, the Witwicky family resumed spending some quality time together at the seaside. {{storylink|The Headmasters issue 8|The Headmasters #8}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Wings Universe&#039;&#039;====&lt;br /&gt;
{{Wingsnote}}&lt;br /&gt;
Carly and Spike were stationed on [[Nebulos]] in [[2012]]. Carly turned out to meet [[Pyro (G1)|Pyro]]&#039;s team when they arrived from Earth to investigate [[Hi-Q]]&#039;s disappearance. {{storylink|A Flash Forward, Part 3}}&lt;br /&gt;
===Marvel coloring books===&lt;br /&gt;
Carly married Buster Witwicky, and together they raised their son Daniel.&lt;br /&gt;
{{note|Unless of course Buster married Jesse. Buster&#039;s wife is never named, and her brief appearance doesn&#039;t really clear up who she is supposed to be.}}&lt;br /&gt;
{{storylink|The Lost Treasure of Cybertron}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Dreamwave &#039;&#039;Generation One&#039;&#039; continuity===&lt;br /&gt;
[[File:DW Extermination Witwickyfamily.jpg|thumb|upright=1.66|It turned out blondes actually did have more fun.]]&lt;br /&gt;
&lt;br /&gt;
In 2002, Carly was a brunette. {{storylink|Prime Directive issue 1|Prime Directive #1}} She was back to her natural blonde locks when [[Bumblebee (G1)|Bumblebee]] arrived at the Witwicky household to talk to Spike. When Daniel asked who the yellow car was, Carly, not wishing to reveal to her son the family&#039;s history with the Transformers, merely replied that it was his father&#039;s best friend. {{Storylink|Extermination}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers: All Spark&#039;&#039;===&lt;br /&gt;
{{charstubfiction}}&lt;br /&gt;
{{storylink|Conclusion}}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===&#039;&#039;Transformers Legends&#039;&#039;===&lt;br /&gt;
[[Hoist (G1)|Hoist]] was out driving with Spike and Carly when they happened on a film shoot, leading to the Autobot being cast in a film. {{storylink|Hoist Goes Hollywood (Legends)|Hoist Goes Hollywood}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Masterpiece===&lt;br /&gt;
{{anchor|Masterpiece}}Making her toy debut as a small, slightly articulated figure that is scaled to be able to fit in [[Optimus Prime (G1)/toys#35th|Prime&#039;s]] cab mode, Carly is about two inches tall and has ball-jointed articulation at the head, arms, hips, and torso, as well as swing-jointed knees. In a reference to the classic [[Diaclone]] pilot figures, she also has tiny magnets in the soles of her feet, allowing her to stand on several magnetized panels scattered around Prime&#039;s [[Combat Deck (G1)|Combat Deck]]. She can also pilot [[Roller (G1)|Roller]] or the Auto-Launcher mounted on the deck. However, like her other human friends packaged with Prime, the tiny size of her ball joints make them rather weak, and she is prone to falling apart when her limbs are moved.&lt;br /&gt;
&lt;br /&gt;
{{charstubtoys}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Carly never appeared in any of the [[The Transformers (Marvel comic)|Marvel comics]], though she arguably exists within its [[continuity]]. Daniel at least does, and [[Jesse (G1)|someone]] has to be his mother.&lt;br /&gt;
* Carly and [[Chip Chase]] never appeared in the same episode during the entire US run. Coincidence!? &#039;&#039;&#039;&#039;&#039;Shocking dual identity!?&#039;&#039;&#039;&#039;&#039; (Or maybe the two of them just can&#039;t stand to be in the same room for whatever reason...) The only time they&#039;re both seen on screen is near the beginning of &amp;quot;[[Scramble City: Mobilization]]&amp;quot;. Blink twice and you&#039;ll miss &#039;em.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Carly&#039;&#039;&#039; (カーリー &#039;&#039;Kārī&#039;&#039;)&lt;br /&gt;
*&#039;&#039;English:&#039;&#039; &#039;&#039;&#039;Carey&#039;&#039;&#039; ([[Omni Productions]] dub)&lt;br /&gt;
*&#039;&#039;Mandarin:&#039;&#039; &#039;&#039;&#039;Carly&#039;&#039;&#039; (卡莉 &#039;&#039;Kǎlì&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction-only characters]]&lt;br /&gt;
[[Category:Generation 1 Autobots]]&lt;br /&gt;
[[Category:Generation 1 humans]]&lt;br /&gt;
[[Category:Generation 1 cartoon humans]]&lt;br /&gt;
[[Category:Legends humans]]&lt;br /&gt;
[[Category:The Headmasters humans]]&lt;br /&gt;
[[Category:Wings Universe humans]]&lt;br /&gt;
[[Category:Witwicky family]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370672</id>
		<title>Transformers: The Headmasters (video game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370672"/>
		<updated>2019-09-14T23:41:30Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-headmasters}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: The Headmasters&#039;&#039;&lt;br /&gt;
|image=Headmasters_famicom.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|japanese=トランスフォーマー　ザ★ヘッドマースターズ&lt;br /&gt;
|romaji=Transformer: The Headmasters&lt;br /&gt;
|developer=&lt;br /&gt;
|publisher=[[TakaraTomy|Takara]]&lt;br /&gt;
|date=[[August 28|28 August]] 1987&lt;br /&gt;
|platform=Famicom Disk System&lt;br /&gt;
|rating=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: The Headmasters&#039;&#039;&#039;&#039;&#039; is a video game for the [[Family Computer|Famicom]] Disk System, based on the toy line and TV series of the same name. [[Hot Rod (G1)|Rodimus Prime]], [[Chromedome (G1)|Chromedome]], [[Highbrow (G1)|Highbrow]], [[Brainstorm (G1)|Brainstorm]], [[Hardhead (G1)|Hardhead]], and [[Fortress Maximus (G1)|Fortress Maximus]] are all playable characters at various points in the game. The game follows Chromedome on a quest to free his allies and free several planets from the control of several Decepticon warlords. All of the playable characters (except for Fortress Maximus) share the same sprite for their robot modes.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game plays similarly to its predecessor, Mystery of Convoy, the biggest differences being that the player now has a health bar, and can no longer transform at will. Instead, each stage is divided into two segments, an above-ground stage played in vehicle form, and an underground maze played in robot form. There are five playable Autobots: Chromedome, Rodimus Prime, Hardhead, Highbrow, Brainstorm, and Fortress Maximus. The player can switch between each one freely, although only Chromedome is available at the start of the game, as the rest are being held captive. Fortress Maximus is only playable in the final stage.&lt;br /&gt;
&lt;br /&gt;
Each Autobot has three separate stats: Energon, Power, and Speed, each of which can be increased by collecting power-ups dropped by fallen foes. Energon measures the character&#039;s health from 0-8; if it drops to zero, they go offline. Power measures the strength of the character&#039;s weapons from A-E, and each level increases the speed and sometimes number of bullets fired. Speed measures (go figure) how fast a character is, which helps them avoid traps and dodge enemy fire.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
[[file:Headmasters Game Story 01.jpg|thumb|300px]]&lt;br /&gt;
Except for the Last world, each location consists of two levels, one above ground stage (played through in vehicle mode) and an underground maze stage (played through in robot mode).&lt;br /&gt;
#[[Earth]]&lt;br /&gt;
#[[Cybertron (planet)|Cybertron]]&lt;br /&gt;
#[[Chaar]]&lt;br /&gt;
#Last&lt;br /&gt;
&lt;br /&gt;
=== Above-Ground Stages ===&lt;br /&gt;
During the first part of each stage, the player controls one of the Autobots in his vehicle mode, driving or flying along while avoiding or shooting down enemies. At the end, the player fights against one of the Decepticon bosses. The land-based Autobots (Chromedome, Rodimus Prime, Hardhead, and Fortress Maximus) have two weapons in this stage, a surface-to-air diagonal shot, and a ground weapon that shoots straight forward (Except Hardhead, who, being a tank, lobs shells in an arc). The air-based Autobots (Brainstorm and Highbrow) can only shoot forward, but they can fly, making it easier to dodge enemies. Some Autobot allies are hidden in the above-ground areas, and must be freed by shooting down the vehicles holding them captive.&lt;br /&gt;
&lt;br /&gt;
=== Underground Segments ===&lt;br /&gt;
[[file:Headmasters Game Story 03.jpg|thumb|300px]]&lt;br /&gt;
In second part of each stage, the Autobots convert to robot mode to assault the Decepticons&#039; base and defeat the boss at the end. In robot mode, the player can now shoot forward, punch, and walk/fly in all directions. Each base consists of a number of rooms with locked doors, which will only open after defeating enough enemies and collecting a Decepticon insignia. Captured Autobots can sometimes be found within the stages: when touched, the freed Autobot becomes instantly playable, but his power levels will be at minimum. At the end of the stage, the player will face one of several boss Decepticons. In the boss rooms, shots now can be angled up or down depending on the player&#039;s trajectory, and bullets will bounce off the walls and ceilings like ping-pong balls.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Stage ===&lt;br /&gt;
After successfully completing both portions of a stage, the player enters a bonus stage, where Chromedome flies through space while the other Autobots trail behind. Asteroids and other objects fly from the top of the screen that will drop power-ups if shot, but deal damage if they hit.&lt;br /&gt;
=== Differences from Mystery of Convoy ===&lt;br /&gt;
The Headmasters takes advantage of the special features of the Famicom Disk System, allowing players to save up to three different games. The game automatically saves each time a planet is cleared. The game also makes use of the extra sound channel made available by the 2C33 sound chip in the FDS RAM card and features a full-length MIDI-esque rendition of The Headmasters&#039; [[The Headmasters (song)|opening theme]] played over the title screen. The background music in each stage also makes use of the extra channel. In terms of gameplay, The Headmasters is far less punishing to the player. Each Autobot has a dedicated life bar, and in general enemy bullets and attacks are easier to see and avoid.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
[[File:Headmasters Game Story 02.jpg|thumb||300px]] Bad things are happening in space. On Cybertron, Galvatron puppeteers [[Vector Sigma]]. Trypticon has conquered Earth. Menasor has taken control of Chaar. And worse, four of the Autobot&#039;s greatest warriors -- Rodimus Prime, Hardhead, Brainstorm, and Highbrow -- have been taken captive. In their absence, the Decepticons run riot over every planet. The last Autobot, Chromedome, sets out to free his allies. However, their powers are weak at the outset. They defeat their enemies to build their strength. And when unified, they ride together in Fortress Maximus to fight against Scorponok in the Decepticon Army&#039;s Final Planet.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Chromedome (G1)|Chromedome]]&lt;br /&gt;
*[[Hot Rod (G1)|Rodimus Prime]]&lt;br /&gt;
*[[Hardhead (G1)|Hardhead]]&lt;br /&gt;
*[[Highbrow (G1)|Highbrow]]&lt;br /&gt;
*[[Brainstorm (G1)|Brainstorm]]&lt;br /&gt;
*[[Fortress Maximus (G1)|Fortress Maximus]]&lt;br /&gt;
|c2=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
;Common Enemies&lt;br /&gt;
*[[Bombron]]&lt;br /&gt;
*[[Crabzon]]&lt;br /&gt;
*[[Darkron]]&lt;br /&gt;
*[[Dropton]]&lt;br /&gt;
*[[Floatron]]&lt;br /&gt;
*[[Gialis]]&lt;br /&gt;
*[[Mini Scourge]]&lt;br /&gt;
*[[Pitch Shot]]&lt;br /&gt;
*[[Time Tank]]&lt;br /&gt;
*[[Triango]]&lt;br /&gt;
*[[Cassettron]]&lt;br /&gt;
*[[Drillgon]]&lt;br /&gt;
*[[Foraitron]]&lt;br /&gt;
*[[Mindwipe (G1)|Mindwipe]]&lt;br /&gt;
*[[Octoper]]&lt;br /&gt;
*[[Rivoluz]]&lt;br /&gt;
*[[Rocketron]]&lt;br /&gt;
*[[Snapper (Headmasters)|Snapper]]&lt;br /&gt;
*[[Squider]]&lt;br /&gt;
*[[Wallbolt]]&lt;br /&gt;
*[[Blackcross]]&lt;br /&gt;
*[[Missile Shot]]&lt;br /&gt;
*[[Roundbox]]&lt;br /&gt;
*[[Sastron]]&lt;br /&gt;
*[[Scourge (G1)|Scourge]]&lt;br /&gt;
*[[Stone Boil]]&lt;br /&gt;
*[[Drone#Transformers: The Headmasters|Decepticon drone units]]&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
;Bosses&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
*[[Bruticus (G1)|Bruticus]]&lt;br /&gt;
*[[Menasor (G1)|Menasor]]&lt;br /&gt;
*[[Abominus (G1)|Abominus]]&lt;br /&gt;
*[[Galvatron (G1)|Galvatron]]&lt;br /&gt;
*[[Sixshot]]&lt;br /&gt;
*[[Scorponok (G1)|Scorponok]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
[[File:Fortress Maximus in &#039;Metroplex&#039; mode.gif|thumb|upright=1.05|&amp;quot;Fortress Maximus&amp;quot; in Metroplex&#039;s vehicle mode]]&lt;br /&gt;
[[File:Playing Game.jpg|thumb|300px|left|OUR PLANETS]]&lt;br /&gt;
*For some reason, Fortress Maximus transforms into [[Metroplex (G1)|Metroplex&#039;s]] vehicle mode instead of his own.&lt;br /&gt;
*The game&#039;s level selection screen is shown in English. One of the planets here is named &amp;quot;Jail.&amp;quot; However, the manual refers to this planet as &amp;quot;ジャール,&amp;quot; which is the Japanese treatment for the planet that in the West is named &amp;quot;Chaar.&amp;quot; As such, for the purposes of this article, we&#039;re referring to this planet by its Western name.&lt;br /&gt;
&lt;br /&gt;
*The Japanese word meaning &amp;quot;planet&amp;quot; (星, &#039;&#039;hoshi&#039;&#039;) can also be used to mean &amp;quot;sun&amp;quot; or &amp;quot;star.&amp;quot; The stage select screen refers to each planet as &amp;quot;stars&amp;quot; in English. The fourth and final stage in the game, in the manual, is referred to as 最後の星, &amp;quot;Final Planet,&amp;quot; but doesn&#039;t get its own name. However, an illustration in the manual &#039;&#039;does&#039;&#039; show the Autobots flying directly into what appears to be a sun. Perhaps Scorponok conquered &#039;&#039;the sun!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://strategywiki.org/wiki/Transformers:_The_Headmasters Strategy Wiki]&lt;br /&gt;
*[http://pleasesavemerobots.com/scrambledcity/headmasters/headmasters.html Review and screencaps]&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Headmasters (video game), The}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:The Headmasters media]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Headmasters_Game_Story_01.jpg&amp;diff=1370671</id>
		<title>File:Headmasters Game Story 01.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Headmasters_Game_Story_01.jpg&amp;diff=1370671"/>
		<updated>2019-09-14T23:38:03Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: Chromedome flies toward some planets. Scan from the instruction manual for The Headmasters. Artist unknown. ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chromedome flies toward some planets. Scan from the instruction manual for The Headmasters. Artist unknown. [[User:Zycrow|Zycrow]] ([[User talk:Zycrow|talk]]) 19:38, 14 September 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370669</id>
		<title>Transformers: The Headmasters (video game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370669"/>
		<updated>2019-09-14T23:36:29Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: /* Notes */  Added note about &amp;quot;final planet&amp;quot; ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-headmasters}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: The Headmasters&#039;&#039;&lt;br /&gt;
|image=Headmasters_famicom.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|japanese=トランスフォーマー　ザ★ヘッドマースターズ&lt;br /&gt;
|romaji=Transformer: The Headmasters&lt;br /&gt;
|developer=&lt;br /&gt;
|publisher=[[TakaraTomy|Takara]]&lt;br /&gt;
|date=[[August 28|28 August]] 1987&lt;br /&gt;
|platform=Famicom Disk System&lt;br /&gt;
|rating=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: The Headmasters&#039;&#039;&#039;&#039;&#039; is a video game for the [[Family Computer|Famicom]] Disk System, based on the toy line and TV series of the same name. [[Hot Rod (G1)|Rodimus Prime]], [[Chromedome (G1)|Chromedome]], [[Highbrow (G1)|Highbrow]], [[Brainstorm (G1)|Brainstorm]], [[Hardhead (G1)|Hardhead]], and [[Fortress Maximus (G1)|Fortress Maximus]] are all playable characters at various points in the game. The game follows Chromedome on a quest to free his allies and free several planets from the control of several Decepticon warlords. All of the playable characters (except for Fortress Maximus) share the same sprite for their robot modes.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game plays similarly to its predecessor, Mystery of Convoy, the biggest differences being that the player now has a health bar, and can no longer transform at will. Instead, each stage is divided into two segments, an above-ground stage played in vehicle form, and an underground maze played in robot form. There are five playable Autobots: Chromedome, Rodimus Prime, Hardhead, Highbrow, Brainstorm, and Fortress Maximus. The player can switch between each one freely, although only Chromedome is available at the start of the game, as the rest are being held captive. Fortress Maximus is only playable in the final stage.&lt;br /&gt;
&lt;br /&gt;
Each Autobot has three separate stats: Energon, Power, and Speed, each of which can be increased by collecting power-ups dropped by fallen foes. Energon measures the character&#039;s health from 0-8; if it drops to zero, they go offline. Power measures the strength of the character&#039;s weapons from A-E, and each level increases the speed and sometimes number of bullets fired. Speed measures (go figure) how fast a character is, which helps them avoid traps and dodge enemy fire.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
[[File:Playing Game.jpg|thumb|300px|OUR PLANETS]]&lt;br /&gt;
Except for the Last world, each location consists of two levels, one above ground stage (played through in vehicle mode) and an underground maze stage (played through in robot mode).&lt;br /&gt;
#[[Earth]]&lt;br /&gt;
#[[Cybertron (planet)|Cybertron]]&lt;br /&gt;
#[[Chaar]]&lt;br /&gt;
#Last&lt;br /&gt;
&lt;br /&gt;
=== Above-Ground Stages ===&lt;br /&gt;
During the first part of each stage, the player controls one of the Autobots in his vehicle mode, driving or flying along while avoiding or shooting down enemies. At the end, the player fights against one of the Decepticon bosses. The land-based Autobots (Chromedome, Rodimus Prime, Hardhead, and Fortress Maximus) have two weapons in this stage, a surface-to-air diagonal shot, and a ground weapon that shoots straight forward (Except Hardhead, who, being a tank, lobs shells in an arc). The air-based Autobots (Brainstorm and Highbrow) can only shoot forward, but they can fly, making it easier to dodge enemies. Some Autobot allies are hidden in the above-ground areas, and must be freed by shooting down the vehicles holding them captive.&lt;br /&gt;
&lt;br /&gt;
=== Underground Segments ===&lt;br /&gt;
[[file:Headmasters Game Story 03.jpg|thumb|300px]]&lt;br /&gt;
In second part of each stage, the Autobots convert to robot mode to assault the Decepticons&#039; base and defeat the boss at the end. In robot mode, the player can now shoot forward, punch, and walk/fly in all directions. Each base consists of a number of rooms with locked doors, which will only open after defeating enough enemies and collecting a Decepticon insignia. Captured Autobots can sometimes be found within the stages: when touched, the freed Autobot becomes instantly playable, but his power levels will be at minimum. At the end of the stage, the player will face one of several boss Decepticons. In the boss rooms, shots now can be angled up or down depending on the player&#039;s trajectory, and bullets will bounce off the walls and ceilings like ping-pong balls.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Stage ===&lt;br /&gt;
After successfully completing both portions of a stage, the player enters a bonus stage, where Chromedome flies through space while the other Autobots trail behind. Asteroids and other objects fly from the top of the screen that will drop power-ups if shot, but deal damage if they hit.&lt;br /&gt;
=== Differences from Mystery of Convoy ===&lt;br /&gt;
The Headmasters takes advantage of the special features of the Famicom Disk System, allowing players to save up to three different games. The game automatically saves each time a planet is cleared. The game also makes use of the extra sound channel made available by the 2C33 sound chip in the FDS RAM card and features a full-length MIDI-esque rendition of The Headmasters&#039; [[The Headmasters (song)|opening theme]] played over the title screen. The background music in each stage also makes use of the extra channel. In terms of gameplay, The Headmasters is far less punishing to the player. Each Autobot has a dedicated life bar, and in general enemy bullets and attacks are easier to see and avoid.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
[[File:Headmasters Game Story 02.jpg|thumb||300px]] Bad things are happening in space. On Cybertron, Galvatron puppeteers [[Vector Sigma]]. Trypticon has conquered Earth. Menasor has taken control of Chaar. And worse, four of the Autobot&#039;s greatest warriors -- Rodimus Prime, Hardhead, Brainstorm, and Highbrow -- have been taken captive. In their absence, the Decepticons run riot over every planet. The last Autobot, Chromedome, sets out to free his allies. However, their powers are weak at the outset. They defeat their enemies to build their strength. And when unified, they ride together in Fortress Maximus to fight against Scorponok in the Decepticon Army&#039;s Final Planet.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Chromedome (G1)|Chromedome]]&lt;br /&gt;
*[[Hot Rod (G1)|Rodimus Prime]]&lt;br /&gt;
*[[Hardhead (G1)|Hardhead]]&lt;br /&gt;
*[[Highbrow (G1)|Highbrow]]&lt;br /&gt;
*[[Brainstorm (G1)|Brainstorm]]&lt;br /&gt;
*[[Fortress Maximus (G1)|Fortress Maximus]]&lt;br /&gt;
|c2=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
;Common Enemies&lt;br /&gt;
*[[Bombron]]&lt;br /&gt;
*[[Crabzon]]&lt;br /&gt;
*[[Darkron]]&lt;br /&gt;
*[[Dropton]]&lt;br /&gt;
*[[Floatron]]&lt;br /&gt;
*[[Gialis]]&lt;br /&gt;
*[[Mini Scourge]]&lt;br /&gt;
*[[Pitch Shot]]&lt;br /&gt;
*[[Time Tank]]&lt;br /&gt;
*[[Triango]]&lt;br /&gt;
*[[Cassettron]]&lt;br /&gt;
*[[Drillgon]]&lt;br /&gt;
*[[Foraitron]]&lt;br /&gt;
*[[Mindwipe (G1)|Mindwipe]]&lt;br /&gt;
*[[Octoper]]&lt;br /&gt;
*[[Rivoluz]]&lt;br /&gt;
*[[Rocketron]]&lt;br /&gt;
*[[Snapper (Headmasters)|Snapper]]&lt;br /&gt;
*[[Squider]]&lt;br /&gt;
*[[Wallbolt]]&lt;br /&gt;
*[[Blackcross]]&lt;br /&gt;
*[[Missile Shot]]&lt;br /&gt;
*[[Roundbox]]&lt;br /&gt;
*[[Sastron]]&lt;br /&gt;
*[[Scourge (G1)|Scourge]]&lt;br /&gt;
*[[Stone Boil]]&lt;br /&gt;
*[[Drone#Transformers: The Headmasters|Decepticon drone units]]&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
;Bosses&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
*[[Bruticus (G1)|Bruticus]]&lt;br /&gt;
*[[Menasor (G1)|Menasor]]&lt;br /&gt;
*[[Abominus (G1)|Abominus]]&lt;br /&gt;
*[[Galvatron (G1)|Galvatron]]&lt;br /&gt;
*[[Sixshot]]&lt;br /&gt;
*[[Scorponok (G1)|Scorponok]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
[[File:Fortress Maximus in &#039;Metroplex&#039; mode.gif|thumb|upright=1.05|&amp;quot;Fortress Maximus&amp;quot; in Metroplex&#039;s vehicle mode]]&lt;br /&gt;
*For some reason, Fortress Maximus transforms into [[Metroplex (G1)|Metroplex&#039;s]] vehicle mode instead of his own.&lt;br /&gt;
*The game&#039;s level selection screen is shown in English. One of the planets here is named &amp;quot;Jail.&amp;quot; However, the manual refers to this planet as &amp;quot;ジャール,&amp;quot; which is the Japanese treatment for the planet that in the West is named &amp;quot;Chaar.&amp;quot; As such, for the purposes of this article, we&#039;re referring to this planet by its Western name.&lt;br /&gt;
*The Japanese word meaning &amp;quot;planet&amp;quot; (星, &#039;&#039;hoshi&#039;&#039;) can also be used to mean &amp;quot;sun&amp;quot; or &amp;quot;star.&amp;quot; The stage select screen refers to each planet as &amp;quot;stars&amp;quot; in English. The fourth and final stage in the game, in the manual, is referred to as 最後の星, &amp;quot;Final Planet,&amp;quot; but doesn&#039;t get its own name. However, an illustration in the manual &#039;&#039;does&#039;&#039; show the Autobots flying directly into what appears to be a sun. Perhaps Scorponok conquered &#039;&#039;the sun!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://strategywiki.org/wiki/Transformers:_The_Headmasters Strategy Wiki]&lt;br /&gt;
*[http://pleasesavemerobots.com/scrambledcity/headmasters/headmasters.html Review and screencaps]&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Headmasters (video game), The}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:The Headmasters media]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370667</id>
		<title>Transformers: The Headmasters (video game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370667"/>
		<updated>2019-09-14T23:30:03Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: Removed references to &amp;quot;Jail&amp;quot; except in Notes section. ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-headmasters}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: The Headmasters&#039;&#039;&lt;br /&gt;
|image=Headmasters_famicom.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|japanese=トランスフォーマー　ザ★ヘッドマースターズ&lt;br /&gt;
|romaji=Transformer: The Headmasters&lt;br /&gt;
|developer=&lt;br /&gt;
|publisher=[[TakaraTomy|Takara]]&lt;br /&gt;
|date=[[August 28|28 August]] 1987&lt;br /&gt;
|platform=Famicom Disk System&lt;br /&gt;
|rating=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: The Headmasters&#039;&#039;&#039;&#039;&#039; is a video game for the [[Family Computer|Famicom]] Disk System, based on the toy line and TV series of the same name. [[Hot Rod (G1)|Rodimus Prime]], [[Chromedome (G1)|Chromedome]], [[Highbrow (G1)|Highbrow]], [[Brainstorm (G1)|Brainstorm]], [[Hardhead (G1)|Hardhead]], and [[Fortress Maximus (G1)|Fortress Maximus]] are all playable characters at various points in the game. The game follows Chromedome on a quest to free his allies and free several planets from the control of several Decepticon warlords. All of the playable characters (except for Fortress Maximus) share the same sprite for their robot modes.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game plays similarly to its predecessor, Mystery of Convoy, the biggest differences being that the player now has a health bar, and can no longer transform at will. Instead, each stage is divided into two segments, an above-ground stage played in vehicle form, and an underground maze played in robot form. There are five playable Autobots: Chromedome, Rodimus Prime, Hardhead, Highbrow, Brainstorm, and Fortress Maximus. The player can switch between each one freely, although only Chromedome is available at the start of the game, as the rest are being held captive. Fortress Maximus is only playable in the final stage.&lt;br /&gt;
&lt;br /&gt;
Each Autobot has three separate stats: Energon, Power, and Speed, each of which can be increased by collecting power-ups dropped by fallen foes. Energon measures the character&#039;s health from 0-8; if it drops to zero, they go offline. Power measures the strength of the character&#039;s weapons from A-E, and each level increases the speed and sometimes number of bullets fired. Speed measures (go figure) how fast a character is, which helps them avoid traps and dodge enemy fire.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
[[File:Playing Game.jpg|thumb|300px|OUR PLANETS]]&lt;br /&gt;
Except for the Last world, each location consists of two levels, one above ground stage (played through in vehicle mode) and an underground maze stage (played through in robot mode).&lt;br /&gt;
#[[Earth]]&lt;br /&gt;
#[[Cybertron (planet)|Cybertron]]&lt;br /&gt;
#[[Chaar]]&lt;br /&gt;
#Last&lt;br /&gt;
&lt;br /&gt;
=== Above-Ground Stages ===&lt;br /&gt;
During the first part of each stage, the player controls one of the Autobots in his vehicle mode, driving or flying along while avoiding or shooting down enemies. At the end, the player fights against one of the Decepticon bosses. The land-based Autobots (Chromedome, Rodimus Prime, Hardhead, and Fortress Maximus) have two weapons in this stage, a surface-to-air diagonal shot, and a ground weapon that shoots straight forward (Except Hardhead, who, being a tank, lobs shells in an arc). The air-based Autobots (Brainstorm and Highbrow) can only shoot forward, but they can fly, making it easier to dodge enemies. Some Autobot allies are hidden in the above-ground areas, and must be freed by shooting down the vehicles holding them captive.&lt;br /&gt;
&lt;br /&gt;
=== Underground Segments ===&lt;br /&gt;
[[file:Headmasters Game Story 03.jpg|thumb|300px]]&lt;br /&gt;
In second part of each stage, the Autobots convert to robot mode to assault the Decepticons&#039; base and defeat the boss at the end. In robot mode, the player can now shoot forward, punch, and walk/fly in all directions. Each base consists of a number of rooms with locked doors, which will only open after defeating enough enemies and collecting a Decepticon insignia. Captured Autobots can sometimes be found within the stages: when touched, the freed Autobot becomes instantly playable, but his power levels will be at minimum. At the end of the stage, the player will face one of several boss Decepticons. In the boss rooms, shots now can be angled up or down depending on the player&#039;s trajectory, and bullets will bounce off the walls and ceilings like ping-pong balls.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Stage ===&lt;br /&gt;
After successfully completing both portions of a stage, the player enters a bonus stage, where Chromedome flies through space while the other Autobots trail behind. Asteroids and other objects fly from the top of the screen that will drop power-ups if shot, but deal damage if they hit.&lt;br /&gt;
=== Differences from Mystery of Convoy ===&lt;br /&gt;
The Headmasters takes advantage of the special features of the Famicom Disk System, allowing players to save up to three different games. The game automatically saves each time a planet is cleared. The game also makes use of the extra sound channel made available by the 2C33 sound chip in the FDS RAM card and features a full-length MIDI-esque rendition of The Headmasters&#039; [[The Headmasters (song)|opening theme]] played over the title screen. The background music in each stage also makes use of the extra channel. In terms of gameplay, The Headmasters is far less punishing to the player. Each Autobot has a dedicated life bar, and in general enemy bullets and attacks are easier to see and avoid.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
[[File:Headmasters Game Story 02.jpg|thumb||300px]] Bad things are happening in space. On Cybertron, Galvatron puppeteers [[Vector Sigma]]. Trypticon has conquered Earth. Menasor has taken control of Chaar. And worse, four of the Autobot&#039;s greatest warriors -- Rodimus Prime, Hardhead, Brainstorm, and Highbrow -- have been taken captive. In their absence, the Decepticons run riot over every planet. The last Autobot, Chromedome, sets out to free his allies. However, their powers are weak at the outset. They defeat their enemies to build their strength. And when unified, they ride together in Fortress Maximus to fight against Scorponok in the Decepticon Army&#039;s Final Planet.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Chromedome (G1)|Chromedome]]&lt;br /&gt;
*[[Hot Rod (G1)|Rodimus Prime]]&lt;br /&gt;
*[[Hardhead (G1)|Hardhead]]&lt;br /&gt;
*[[Highbrow (G1)|Highbrow]]&lt;br /&gt;
*[[Brainstorm (G1)|Brainstorm]]&lt;br /&gt;
*[[Fortress Maximus (G1)|Fortress Maximus]]&lt;br /&gt;
|c2=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
;Common Enemies&lt;br /&gt;
*[[Bombron]]&lt;br /&gt;
*[[Crabzon]]&lt;br /&gt;
*[[Darkron]]&lt;br /&gt;
*[[Dropton]]&lt;br /&gt;
*[[Floatron]]&lt;br /&gt;
*[[Gialis]]&lt;br /&gt;
*[[Mini Scourge]]&lt;br /&gt;
*[[Pitch Shot]]&lt;br /&gt;
*[[Time Tank]]&lt;br /&gt;
*[[Triango]]&lt;br /&gt;
*[[Cassettron]]&lt;br /&gt;
*[[Drillgon]]&lt;br /&gt;
*[[Foraitron]]&lt;br /&gt;
*[[Mindwipe (G1)|Mindwipe]]&lt;br /&gt;
*[[Octoper]]&lt;br /&gt;
*[[Rivoluz]]&lt;br /&gt;
*[[Rocketron]]&lt;br /&gt;
*[[Snapper (Headmasters)|Snapper]]&lt;br /&gt;
*[[Squider]]&lt;br /&gt;
*[[Wallbolt]]&lt;br /&gt;
*[[Blackcross]]&lt;br /&gt;
*[[Missile Shot]]&lt;br /&gt;
*[[Roundbox]]&lt;br /&gt;
*[[Sastron]]&lt;br /&gt;
*[[Scourge (G1)|Scourge]]&lt;br /&gt;
*[[Stone Boil]]&lt;br /&gt;
*[[Drone#Transformers: The Headmasters|Decepticon drone units]]&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
;Bosses&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
*[[Bruticus (G1)|Bruticus]]&lt;br /&gt;
*[[Menasor (G1)|Menasor]]&lt;br /&gt;
*[[Abominus (G1)|Abominus]]&lt;br /&gt;
*[[Galvatron (G1)|Galvatron]]&lt;br /&gt;
*[[Sixshot]]&lt;br /&gt;
*[[Scorponok (G1)|Scorponok]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
[[File:Fortress Maximus in &#039;Metroplex&#039; mode.gif|thumb|upright=1.05|&amp;quot;Fortress Maximus&amp;quot; in Metroplex&#039;s vehicle mode]]&lt;br /&gt;
*For some reason, Fortress Maximus transforms into [[Metroplex (G1)|Metroplex&#039;s]] vehicle mode instead of his own.&lt;br /&gt;
*The game&#039;s level selection screen is shown in English. One of the planets here is named &amp;quot;Jail.&amp;quot; However, the manual refers to this planet as &amp;quot;ジャール,&amp;quot; which is the Japanese treatment for the planet that in the West is named &amp;quot;Chaar.&amp;quot; As such, for the purposes of this article, we&#039;re referring to this planet by its Western name.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://strategywiki.org/wiki/Transformers:_The_Headmasters Strategy Wiki]&lt;br /&gt;
*[http://pleasesavemerobots.com/scrambledcity/headmasters/headmasters.html Review and screencaps]&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Headmasters (video game), The}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:The Headmasters media]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370666</id>
		<title>Transformers: The Headmasters (video game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370666"/>
		<updated>2019-09-14T23:29:20Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: /* Notes */  Added note regarding Jail/Chaar ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-headmasters}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: The Headmasters&#039;&#039;&lt;br /&gt;
|image=Headmasters_famicom.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|japanese=トランスフォーマー　ザ★ヘッドマースターズ&lt;br /&gt;
|romaji=Transformer: The Headmasters&lt;br /&gt;
|developer=&lt;br /&gt;
|publisher=[[TakaraTomy|Takara]]&lt;br /&gt;
|date=[[August 28|28 August]] 1987&lt;br /&gt;
|platform=Famicom Disk System&lt;br /&gt;
|rating=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: The Headmasters&#039;&#039;&#039;&#039;&#039; is a video game for the [[Family Computer|Famicom]] Disk System, based on the toy line and TV series of the same name. [[Hot Rod (G1)|Rodimus Prime]], [[Chromedome (G1)|Chromedome]], [[Highbrow (G1)|Highbrow]], [[Brainstorm (G1)|Brainstorm]], [[Hardhead (G1)|Hardhead]], and [[Fortress Maximus (G1)|Fortress Maximus]] are all playable characters at various points in the game. The game follows Chromedome on a quest to free his allies and free several planets from the control of several Decepticon warlords. All of the playable characters (except for Fortress Maximus) share the same sprite for their robot modes.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game plays similarly to its predecessor, Mystery of Convoy, the biggest differences being that the player now has a health bar, and can no longer transform at will. Instead, each stage is divided into two segments, an above-ground stage played in vehicle form, and an underground maze played in robot form. There are five playable Autobots: Chromedome, Rodimus Prime, Hardhead, Highbrow, Brainstorm, and Fortress Maximus. The player can switch between each one freely, although only Chromedome is available at the start of the game, as the rest are being held captive. Fortress Maximus is only playable in the final stage.&lt;br /&gt;
&lt;br /&gt;
Each Autobot has three separate stats: Energon, Power, and Speed, each of which can be increased by collecting power-ups dropped by fallen foes. Energon measures the character&#039;s health from 0-8; if it drops to zero, they go offline. Power measures the strength of the character&#039;s weapons from A-E, and each level increases the speed and sometimes number of bullets fired. Speed measures (go figure) how fast a character is, which helps them avoid traps and dodge enemy fire.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
[[File:Playing Game.jpg|thumb|300px|OUR PLANETS]]&lt;br /&gt;
Except for the Last world, each location consists of two levels, one above ground stage (played through in vehicle mode) and an underground maze stage (played through in robot mode).&lt;br /&gt;
#[[Earth]]&lt;br /&gt;
#[[Cybertron (planet)|Cybertron]]&lt;br /&gt;
#[[Chaar|Jail]]&lt;br /&gt;
#Last&lt;br /&gt;
&lt;br /&gt;
=== Above-Ground Stages ===&lt;br /&gt;
During the first part of each stage, the player controls one of the Autobots in his vehicle mode, driving or flying along while avoiding or shooting down enemies. At the end, the player fights against one of the Decepticon bosses. The land-based Autobots (Chromedome, Rodimus Prime, Hardhead, and Fortress Maximus) have two weapons in this stage, a surface-to-air diagonal shot, and a ground weapon that shoots straight forward (Except Hardhead, who, being a tank, lobs shells in an arc). The air-based Autobots (Brainstorm and Highbrow) can only shoot forward, but they can fly, making it easier to dodge enemies. Some Autobot allies are hidden in the above-ground areas, and must be freed by shooting down the vehicles holding them captive.&lt;br /&gt;
&lt;br /&gt;
=== Underground Segments ===&lt;br /&gt;
[[file:Headmasters Game Story 03.jpg|thumb|300px]]&lt;br /&gt;
In second part of each stage, the Autobots convert to robot mode to assault the Decepticons&#039; base and defeat the boss at the end. In robot mode, the player can now shoot forward, punch, and walk/fly in all directions. Each base consists of a number of rooms with locked doors, which will only open after defeating enough enemies and collecting a Decepticon insignia. Captured Autobots can sometimes be found within the stages: when touched, the freed Autobot becomes instantly playable, but his power levels will be at minimum. At the end of the stage, the player will face one of several boss Decepticons. In the boss rooms, shots now can be angled up or down depending on the player&#039;s trajectory, and bullets will bounce off the walls and ceilings like ping-pong balls.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Stage ===&lt;br /&gt;
After successfully completing both portions of a stage, the player enters a bonus stage, where Chromedome flies through space while the other Autobots trail behind. Asteroids and other objects fly from the top of the screen that will drop power-ups if shot, but deal damage if they hit.&lt;br /&gt;
=== Differences from Mystery of Convoy ===&lt;br /&gt;
The Headmasters takes advantage of the special features of the Famicom Disk System, allowing players to save up to three different games. The game automatically saves each time a planet is cleared. The game also makes use of the extra sound channel made available by the 2C33 sound chip in the FDS RAM card and features a full-length MIDI-esque rendition of The Headmasters&#039; [[The Headmasters (song)|opening theme]] played over the title screen. The background music in each stage also makes use of the extra channel. In terms of gameplay, The Headmasters is far less punishing to the player. Each Autobot has a dedicated life bar, and in general enemy bullets and attacks are easier to see and avoid.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
[[File:Headmasters Game Story 02.jpg|thumb||300px]] Bad things are happening in space. On Cybertron, Galvatron puppeteers [[Vector Sigma]]. Trypticon has conquered Earth. Menasor has taken control of Jail. And worse, four of the Autobot&#039;s greatest warriors -- Rodimus Prime, Hardhead, Brainstorm, and Highbrow -- have been taken captive. In their absence, the Decepticons run riot over every planet. The last Autobot, Chromedome, sets out to free his allies. However, their powers are weak at the outset. They defeat their enemies to build their strength. And when unified, they ride together in Fortress Maximus to fight against Scorponok in the Decepticon Army&#039;s Final Planet.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Chromedome (G1)|Chromedome]]&lt;br /&gt;
*[[Hot Rod (G1)|Rodimus Prime]]&lt;br /&gt;
*[[Hardhead (G1)|Hardhead]]&lt;br /&gt;
*[[Highbrow (G1)|Highbrow]]&lt;br /&gt;
*[[Brainstorm (G1)|Brainstorm]]&lt;br /&gt;
*[[Fortress Maximus (G1)|Fortress Maximus]]&lt;br /&gt;
|c2=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
;Common Enemies&lt;br /&gt;
*[[Bombron]]&lt;br /&gt;
*[[Crabzon]]&lt;br /&gt;
*[[Darkron]]&lt;br /&gt;
*[[Dropton]]&lt;br /&gt;
*[[Floatron]]&lt;br /&gt;
*[[Gialis]]&lt;br /&gt;
*[[Mini Scourge]]&lt;br /&gt;
*[[Pitch Shot]]&lt;br /&gt;
*[[Time Tank]]&lt;br /&gt;
*[[Triango]]&lt;br /&gt;
*[[Cassettron]]&lt;br /&gt;
*[[Drillgon]]&lt;br /&gt;
*[[Foraitron]]&lt;br /&gt;
*[[Mindwipe (G1)|Mindwipe]]&lt;br /&gt;
*[[Octoper]]&lt;br /&gt;
*[[Rivoluz]]&lt;br /&gt;
*[[Rocketron]]&lt;br /&gt;
*[[Snapper (Headmasters)|Snapper]]&lt;br /&gt;
*[[Squider]]&lt;br /&gt;
*[[Wallbolt]]&lt;br /&gt;
*[[Blackcross]]&lt;br /&gt;
*[[Missile Shot]]&lt;br /&gt;
*[[Roundbox]]&lt;br /&gt;
*[[Sastron]]&lt;br /&gt;
*[[Scourge (G1)|Scourge]]&lt;br /&gt;
*[[Stone Boil]]&lt;br /&gt;
*[[Drone#Transformers: The Headmasters|Decepticon drone units]]&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
;Bosses&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
*[[Bruticus (G1)|Bruticus]]&lt;br /&gt;
*[[Menasor (G1)|Menasor]]&lt;br /&gt;
*[[Abominus (G1)|Abominus]]&lt;br /&gt;
*[[Galvatron (G1)|Galvatron]]&lt;br /&gt;
*[[Sixshot]]&lt;br /&gt;
*[[Scorponok (G1)|Scorponok]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
[[File:Fortress Maximus in &#039;Metroplex&#039; mode.gif|thumb|upright=1.05|&amp;quot;Fortress Maximus&amp;quot; in Metroplex&#039;s vehicle mode]]&lt;br /&gt;
*For some reason, Fortress Maximus transforms into [[Metroplex (G1)|Metroplex&#039;s]] vehicle mode instead of his own.&lt;br /&gt;
*The game&#039;s level selection screen is shown in English. One of the planets here is named &amp;quot;Jail.&amp;quot; However, the manual refers to this planet as &amp;quot;ジャール,&amp;quot; which is the Japanese treatment for the planet that in the West is named &amp;quot;Chaar.&amp;quot; As such, for the purposes of this article, we&#039;re referring to this planet by its Western name.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://strategywiki.org/wiki/Transformers:_The_Headmasters Strategy Wiki]&lt;br /&gt;
*[http://pleasesavemerobots.com/scrambledcity/headmasters/headmasters.html Review and screencaps]&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Headmasters (video game), The}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:The Headmasters media]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370663</id>
		<title>Transformers: The Headmasters (video game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370663"/>
		<updated>2019-09-14T23:17:17Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-headmasters}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: The Headmasters&#039;&#039;&lt;br /&gt;
|image=Headmasters_famicom.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|japanese=トランスフォーマー　ザ★ヘッドマースターズ&lt;br /&gt;
|romaji=Transformer: The Headmasters&lt;br /&gt;
|developer=&lt;br /&gt;
|publisher=[[TakaraTomy|Takara]]&lt;br /&gt;
|date=[[August 28|28 August]] 1987&lt;br /&gt;
|platform=Famicom Disk System&lt;br /&gt;
|rating=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: The Headmasters&#039;&#039;&#039;&#039;&#039; is a video game for the [[Family Computer|Famicom]] Disk System, based on the toy line and TV series of the same name. [[Hot Rod (G1)|Rodimus Prime]], [[Chromedome (G1)|Chromedome]], [[Highbrow (G1)|Highbrow]], [[Brainstorm (G1)|Brainstorm]], [[Hardhead (G1)|Hardhead]], and [[Fortress Maximus (G1)|Fortress Maximus]] are all playable characters at various points in the game. The game follows Chromedome on a quest to free his allies and free several planets from the control of several Decepticon warlords. All of the playable characters (except for Fortress Maximus) share the same sprite for their robot modes.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game plays similarly to its predecessor, Mystery of Convoy, the biggest differences being that the player now has a health bar, and can no longer transform at will. Instead, each stage is divided into two segments, an above-ground stage played in vehicle form, and an underground maze played in robot form. There are five playable Autobots: Chromedome, Rodimus Prime, Hardhead, Highbrow, Brainstorm, and Fortress Maximus. The player can switch between each one freely, although only Chromedome is available at the start of the game, as the rest are being held captive. Fortress Maximus is only playable in the final stage.&lt;br /&gt;
&lt;br /&gt;
Each Autobot has three separate stats: Energon, Power, and Speed, each of which can be increased by collecting power-ups dropped by fallen foes. Energon measures the character&#039;s health from 0-8; if it drops to zero, they go offline. Power measures the strength of the character&#039;s weapons from A-E, and each level increases the speed and sometimes number of bullets fired. Speed measures (go figure) how fast a character is, which helps them avoid traps and dodge enemy fire.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
[[File:Playing Game.jpg|thumb|300px|OUR PLANETS]]&lt;br /&gt;
Except for the Last world, each location consists of two levels, one above ground stage (played through in vehicle mode) and an underground maze stage (played through in robot mode).&lt;br /&gt;
#[[Earth]]&lt;br /&gt;
#[[Cybertron (planet)|Cybertron]]&lt;br /&gt;
#[[Chaar|Jail]]&lt;br /&gt;
#Last&lt;br /&gt;
&lt;br /&gt;
=== Above-Ground Stages ===&lt;br /&gt;
During the first part of each stage, the player controls one of the Autobots in his vehicle mode, driving or flying along while avoiding or shooting down enemies. At the end, the player fights against one of the Decepticon bosses. The land-based Autobots (Chromedome, Rodimus Prime, Hardhead, and Fortress Maximus) have two weapons in this stage, a surface-to-air diagonal shot, and a ground weapon that shoots straight forward (Except Hardhead, who, being a tank, lobs shells in an arc). The air-based Autobots (Brainstorm and Highbrow) can only shoot forward, but they can fly, making it easier to dodge enemies. Some Autobot allies are hidden in the above-ground areas, and must be freed by shooting down the vehicles holding them captive.&lt;br /&gt;
&lt;br /&gt;
=== Underground Segments ===&lt;br /&gt;
[[file:Headmasters Game Story 03.jpg|thumb|300px]]&lt;br /&gt;
In second part of each stage, the Autobots convert to robot mode to assault the Decepticons&#039; base and defeat the boss at the end. In robot mode, the player can now shoot forward, punch, and walk/fly in all directions. Each base consists of a number of rooms with locked doors, which will only open after defeating enough enemies and collecting a Decepticon insignia. Captured Autobots can sometimes be found within the stages: when touched, the freed Autobot becomes instantly playable, but his power levels will be at minimum. At the end of the stage, the player will face one of several boss Decepticons. In the boss rooms, shots now can be angled up or down depending on the player&#039;s trajectory, and bullets will bounce off the walls and ceilings like ping-pong balls.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Stage ===&lt;br /&gt;
After successfully completing both portions of a stage, the player enters a bonus stage, where Chromedome flies through space while the other Autobots trail behind. Asteroids and other objects fly from the top of the screen that will drop power-ups if shot, but deal damage if they hit.&lt;br /&gt;
=== Differences from Mystery of Convoy ===&lt;br /&gt;
The Headmasters takes advantage of the special features of the Famicom Disk System, allowing players to save up to three different games. The game automatically saves each time a planet is cleared. The game also makes use of the extra sound channel made available by the 2C33 sound chip in the FDS RAM card and features a full-length MIDI-esque rendition of The Headmasters&#039; [[The Headmasters (song)|opening theme]] played over the title screen. The background music in each stage also makes use of the extra channel. In terms of gameplay, The Headmasters is far less punishing to the player. Each Autobot has a dedicated life bar, and in general enemy bullets and attacks are easier to see and avoid.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
[[File:Headmasters Game Story 02.jpg|thumb|left|300px]] Bad things are happening in space. On Cybertron, Galvatron puppeteers [[Vector Sigma]]. Trypticon has conquered Earth. Menasor has taken control of Jail. And worse, four of the Autobot&#039;s greatest warriors -- Rodimus Prime, Hardhead, Brainstorm, and Highbrow -- have been taken captive. In their absence, the Decepticons run riot over every planet. The last Autobot, Chromedome, sets out to free his allies. However, their powers are weak at the outset. They defeat their enemies to build their strength. And when unified, they ride together in Fortress Maximus to fight against Scorponok in the Decepticon Army&#039;s Final Planet.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Chromedome (G1)|Chromedome]]&lt;br /&gt;
*[[Hot Rod (G1)|Rodimus Prime]]&lt;br /&gt;
*[[Hardhead (G1)|Hardhead]]&lt;br /&gt;
*[[Highbrow (G1)|Highbrow]]&lt;br /&gt;
*[[Brainstorm (G1)|Brainstorm]]&lt;br /&gt;
*[[Fortress Maximus (G1)|Fortress Maximus]]&lt;br /&gt;
|c2=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
;Common Enemies&lt;br /&gt;
*[[Bombron]]&lt;br /&gt;
*[[Crabzon]]&lt;br /&gt;
*[[Darkron]]&lt;br /&gt;
*[[Dropton]]&lt;br /&gt;
*[[Floatron]]&lt;br /&gt;
*[[Gialis]]&lt;br /&gt;
*[[Mini Scourge]]&lt;br /&gt;
*[[Pitch Shot]]&lt;br /&gt;
*[[Time Tank]]&lt;br /&gt;
*[[Triango]]&lt;br /&gt;
*[[Cassettron]]&lt;br /&gt;
*[[Drillgon]]&lt;br /&gt;
*[[Foraitron]]&lt;br /&gt;
*[[Mindwipe (G1)|Mindwipe]]&lt;br /&gt;
*[[Octoper]]&lt;br /&gt;
*[[Rivoluz]]&lt;br /&gt;
*[[Rocketron]]&lt;br /&gt;
*[[Snapper (Headmasters)|Snapper]]&lt;br /&gt;
*[[Squider]]&lt;br /&gt;
*[[Wallbolt]]&lt;br /&gt;
*[[Blackcross]]&lt;br /&gt;
*[[Missile Shot]]&lt;br /&gt;
*[[Roundbox]]&lt;br /&gt;
*[[Sastron]]&lt;br /&gt;
*[[Scourge (G1)|Scourge]]&lt;br /&gt;
*[[Stone Boil]]&lt;br /&gt;
*[[Drone#Transformers: The Headmasters|Decepticon drone units]]&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
;Bosses&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
*[[Bruticus (G1)|Bruticus]]&lt;br /&gt;
*[[Menasor (G1)|Menasor]]&lt;br /&gt;
*[[Abominus (G1)|Abominus]]&lt;br /&gt;
*[[Galvatron (G1)|Galvatron]]&lt;br /&gt;
*[[Sixshot]]&lt;br /&gt;
*[[Scorponok (G1)|Scorponok]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
[[File:Fortress Maximus in &#039;Metroplex&#039; mode.gif|thumb|upright=1.05|&amp;quot;Fortress Maximus&amp;quot; in Metroplex&#039;s vehicle mode]]&lt;br /&gt;
*For some reason, Fortress Maximus transforms into [[Metroplex (G1)|Metroplex&#039;s]] vehicle mode instead of his own.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://strategywiki.org/wiki/Transformers:_The_Headmasters Strategy Wiki]&lt;br /&gt;
*[http://pleasesavemerobots.com/scrambledcity/headmasters/headmasters.html Review and screencaps]&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Headmasters (video game), The}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:The Headmasters media]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370661</id>
		<title>Transformers: The Headmasters (video game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370661"/>
		<updated>2019-09-14T23:17:00Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-headmasters}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: The Headmasters&#039;&#039;&lt;br /&gt;
|image=Headmasters_famicom.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|japanese=トランスフォーマー　ザ★ヘッドマースターズ&lt;br /&gt;
|romaji=Transformer: The Headmasters&lt;br /&gt;
|developer=&lt;br /&gt;
|publisher=[[TakaraTomy|Takara]]&lt;br /&gt;
|date=[[August 28|28 August]] 1987&lt;br /&gt;
|platform=Famicom Disk System&lt;br /&gt;
|rating=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: The Headmasters&#039;&#039;&#039;&#039;&#039; is a video game for the [[Family Computer|Famicom]] Disk System, based on the toy line and TV series of the same name. [[Hot Rod (G1)|Rodimus Prime]], [[Chromedome (G1)|Chromedome]], [[Highbrow (G1)|Highbrow]], [[Brainstorm (G1)|Brainstorm]], [[Hardhead (G1)|Hardhead]], and [[Fortress Maximus (G1)|Fortress Maximus]] are all playable characters at various points in the game. The game follows Chromedome on a quest to free his allies and free several planets from the control of several Decepticon warlords. All of the playable characters (except for Fortress Maximus) share the same sprite for their robot modes.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game plays similarly to its predecessor, Mystery of Convoy, the biggest differences being that the player now has a health bar, and can no longer transform at will. Instead, each stage is divided into two segments, an above-ground stage played in vehicle form, and an underground maze played in robot form. There are five playable Autobots: Chromedome, Rodimus Prime, Hardhead, Highbrow, Brainstorm, and Fortress Maximus. The player can switch between each one freely, although only Chromedome is available at the start of the game, as the rest are being held captive. Fortress Maximus is only playable in the final stage.&lt;br /&gt;
&lt;br /&gt;
Each Autobot has three separate stats: Energon, Power, and Speed, each of which can be increased by collecting power-ups dropped by fallen foes. Energon measures the character&#039;s health from 0-8; if it drops to zero, they go offline. Power measures the strength of the character&#039;s weapons from A-E, and each level increases the speed and sometimes number of bullets fired. Speed measures (go figure) how fast a character is, which helps them avoid traps and dodge enemy fire.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
[[File:Playing Game.jpg|thumb|300px|OUR PLANETS]]&lt;br /&gt;
Except for the Last world, each location consists of two levels, one above ground stage (played through in vehicle mode) and an underground maze stage (played through in robot mode).&lt;br /&gt;
#[[Earth]]&lt;br /&gt;
#[[Cybertron (planet)|Cybertron]]&lt;br /&gt;
#[[Chaar|Jail]]&lt;br /&gt;
#Last&lt;br /&gt;
&lt;br /&gt;
=== Above-Ground Stages ===&lt;br /&gt;
During the first part of each stage, the player controls one of the Autobots in his vehicle mode, driving or flying along while avoiding or shooting down enemies. At the end, the player fights against one of the Decepticon bosses. The land-based Autobots (Chromedome, Rodimus Prime, Hardhead, and Fortress Maximus) have two weapons in this stage, a surface-to-air diagonal shot, and a ground weapon that shoots straight forward (Except Hardhead, who, being a tank, lobs shells in an arc). The air-based Autobots (Brainstorm and Highbrow) can only shoot forward, but they can fly, making it easier to dodge enemies. Some Autobot allies are hidden in the above-ground areas, and must be freed by shooting down the vehicles holding them captive.&lt;br /&gt;
&lt;br /&gt;
=== Underground Segments ===&lt;br /&gt;
[[file:Headmasters Game Story 03.jpg|thumb|300px]]&lt;br /&gt;
In second part of each stage, the Autobots convert to robot mode to assault the Decepticons&#039; base and defeat the boss at the end. In robot mode, the player can now shoot forward, punch, and walk/fly in all directions. Each base consists of a number of rooms with locked doors, which will only open after defeating enough enemies and collecting a Decepticon insignia. Captured Autobots can sometimes be found within the stages: when touched, the freed Autobot becomes instantly playable, but his power levels will be at minimum. At the end of the stage, the player will face one of several boss Decepticons. In the boss rooms, shots now can be angled up or down depending on the player&#039;s trajectory, and bullets will bounce off the walls and ceilings like ping-pong balls.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Stage ===&lt;br /&gt;
After successfully completing both portions of a stage, the player enters a bonus stage, where Chromedome flies through space while the other Autobots trail behind. Asteroids and other objects fly from the top of the screen that will drop power-ups if shot, but deal damage if they hit.&lt;br /&gt;
=== Differences from Mystery of Convoy ===&lt;br /&gt;
The Headmasters takes advantage of the special features of the Famicom Disk System, allowing players to save up to three different games. The game automatically saves each time a planet is cleared. The game also makes use of the extra sound channel made available by the 2C33 sound chip in the FDS RAM card and features a full-length MIDI-esque rendition of The Headmasters&#039; [[The Headmasters (song)|opening theme]] played over the title screen. The background music in each stage also makes use of the extra channel. In terms of gameplay, The Headmasters is far less punishing to the player. Each Autobot has a dedicated life bar, and in general enemy bullets and attacks are easier to see and avoid.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
[[File:Headmasters Game Story 02.jpg|thumb|300px]] Bad things are happening in space. On Cybertron, Galvatron puppeteers [[Vector Sigma]]. Trypticon has conquered Earth. Menasor has taken control of Jail. And worse, four of the Autobot&#039;s greatest warriors -- Rodimus Prime, Hardhead, Brainstorm, and Highbrow -- have been taken captive. In their absence, the Decepticons run riot over every planet. The last Autobot, Chromedome, sets out to free his allies. However, their powers are weak at the outset. They defeat their enemies to build their strength. And when unified, they ride together in Fortress Maximus to fight against Scorponok in the Decepticon Army&#039;s Final Planet.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Chromedome (G1)|Chromedome]]&lt;br /&gt;
*[[Hot Rod (G1)|Rodimus Prime]]&lt;br /&gt;
*[[Hardhead (G1)|Hardhead]]&lt;br /&gt;
*[[Highbrow (G1)|Highbrow]]&lt;br /&gt;
*[[Brainstorm (G1)|Brainstorm]]&lt;br /&gt;
*[[Fortress Maximus (G1)|Fortress Maximus]]&lt;br /&gt;
|c2=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
;Common Enemies&lt;br /&gt;
*[[Bombron]]&lt;br /&gt;
*[[Crabzon]]&lt;br /&gt;
*[[Darkron]]&lt;br /&gt;
*[[Dropton]]&lt;br /&gt;
*[[Floatron]]&lt;br /&gt;
*[[Gialis]]&lt;br /&gt;
*[[Mini Scourge]]&lt;br /&gt;
*[[Pitch Shot]]&lt;br /&gt;
*[[Time Tank]]&lt;br /&gt;
*[[Triango]]&lt;br /&gt;
*[[Cassettron]]&lt;br /&gt;
*[[Drillgon]]&lt;br /&gt;
*[[Foraitron]]&lt;br /&gt;
*[[Mindwipe (G1)|Mindwipe]]&lt;br /&gt;
*[[Octoper]]&lt;br /&gt;
*[[Rivoluz]]&lt;br /&gt;
*[[Rocketron]]&lt;br /&gt;
*[[Snapper (Headmasters)|Snapper]]&lt;br /&gt;
*[[Squider]]&lt;br /&gt;
*[[Wallbolt]]&lt;br /&gt;
*[[Blackcross]]&lt;br /&gt;
*[[Missile Shot]]&lt;br /&gt;
*[[Roundbox]]&lt;br /&gt;
*[[Sastron]]&lt;br /&gt;
*[[Scourge (G1)|Scourge]]&lt;br /&gt;
*[[Stone Boil]]&lt;br /&gt;
*[[Drone#Transformers: The Headmasters|Decepticon drone units]]&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
;Bosses&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
*[[Bruticus (G1)|Bruticus]]&lt;br /&gt;
*[[Menasor (G1)|Menasor]]&lt;br /&gt;
*[[Abominus (G1)|Abominus]]&lt;br /&gt;
*[[Galvatron (G1)|Galvatron]]&lt;br /&gt;
*[[Sixshot]]&lt;br /&gt;
*[[Scorponok (G1)|Scorponok]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
[[File:Fortress Maximus in &#039;Metroplex&#039; mode.gif|thumb|upright=1.05|&amp;quot;Fortress Maximus&amp;quot; in Metroplex&#039;s vehicle mode]]&lt;br /&gt;
*For some reason, Fortress Maximus transforms into [[Metroplex (G1)|Metroplex&#039;s]] vehicle mode instead of his own.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://strategywiki.org/wiki/Transformers:_The_Headmasters Strategy Wiki]&lt;br /&gt;
*[http://pleasesavemerobots.com/scrambledcity/headmasters/headmasters.html Review and screencaps]&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Headmasters (video game), The}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:The Headmasters media]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370660</id>
		<title>Transformers: The Headmasters (video game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370660"/>
		<updated>2019-09-14T23:16:47Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: Added story section and image. ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-headmasters}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: The Headmasters&#039;&#039;&lt;br /&gt;
|image=Headmasters_famicom.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|japanese=トランスフォーマー　ザ★ヘッドマースターズ&lt;br /&gt;
|romaji=Transformer: The Headmasters&lt;br /&gt;
|developer=&lt;br /&gt;
|publisher=[[TakaraTomy|Takara]]&lt;br /&gt;
|date=[[August 28|28 August]] 1987&lt;br /&gt;
|platform=Famicom Disk System&lt;br /&gt;
|rating=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: The Headmasters&#039;&#039;&#039;&#039;&#039; is a video game for the [[Family Computer|Famicom]] Disk System, based on the toy line and TV series of the same name. [[Hot Rod (G1)|Rodimus Prime]], [[Chromedome (G1)|Chromedome]], [[Highbrow (G1)|Highbrow]], [[Brainstorm (G1)|Brainstorm]], [[Hardhead (G1)|Hardhead]], and [[Fortress Maximus (G1)|Fortress Maximus]] are all playable characters at various points in the game. The game follows Chromedome on a quest to free his allies and free several planets from the control of several Decepticon warlords. All of the playable characters (except for Fortress Maximus) share the same sprite for their robot modes.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game plays similarly to its predecessor, Mystery of Convoy, the biggest differences being that the player now has a health bar, and can no longer transform at will. Instead, each stage is divided into two segments, an above-ground stage played in vehicle form, and an underground maze played in robot form. There are five playable Autobots: Chromedome, Rodimus Prime, Hardhead, Highbrow, Brainstorm, and Fortress Maximus. The player can switch between each one freely, although only Chromedome is available at the start of the game, as the rest are being held captive. Fortress Maximus is only playable in the final stage.&lt;br /&gt;
&lt;br /&gt;
Each Autobot has three separate stats: Energon, Power, and Speed, each of which can be increased by collecting power-ups dropped by fallen foes. Energon measures the character&#039;s health from 0-8; if it drops to zero, they go offline. Power measures the strength of the character&#039;s weapons from A-E, and each level increases the speed and sometimes number of bullets fired. Speed measures (go figure) how fast a character is, which helps them avoid traps and dodge enemy fire.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
[[File:Playing Game.jpg|thumb|300px|OUR PLANETS]]&lt;br /&gt;
Except for the Last world, each location consists of two levels, one above ground stage (played through in vehicle mode) and an underground maze stage (played through in robot mode).&lt;br /&gt;
#[[Earth]]&lt;br /&gt;
#[[Cybertron (planet)|Cybertron]]&lt;br /&gt;
#[[Chaar|Jail]]&lt;br /&gt;
#Last&lt;br /&gt;
&lt;br /&gt;
=== Above-Ground Stages ===&lt;br /&gt;
During the first part of each stage, the player controls one of the Autobots in his vehicle mode, driving or flying along while avoiding or shooting down enemies. At the end, the player fights against one of the Decepticon bosses. The land-based Autobots (Chromedome, Rodimus Prime, Hardhead, and Fortress Maximus) have two weapons in this stage, a surface-to-air diagonal shot, and a ground weapon that shoots straight forward (Except Hardhead, who, being a tank, lobs shells in an arc). The air-based Autobots (Brainstorm and Highbrow) can only shoot forward, but they can fly, making it easier to dodge enemies. Some Autobot allies are hidden in the above-ground areas, and must be freed by shooting down the vehicles holding them captive.&lt;br /&gt;
&lt;br /&gt;
=== Underground Segments ===&lt;br /&gt;
[[file:Headmasters Game Story 03.jpg|thumb|300px]]&lt;br /&gt;
In second part of each stage, the Autobots convert to robot mode to assault the Decepticons&#039; base and defeat the boss at the end. In robot mode, the player can now shoot forward, punch, and walk/fly in all directions. Each base consists of a number of rooms with locked doors, which will only open after defeating enough enemies and collecting a Decepticon insignia. Captured Autobots can sometimes be found within the stages: when touched, the freed Autobot becomes instantly playable, but his power levels will be at minimum. At the end of the stage, the player will face one of several boss Decepticons. In the boss rooms, shots now can be angled up or down depending on the player&#039;s trajectory, and bullets will bounce off the walls and ceilings like ping-pong balls.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Stage ===&lt;br /&gt;
After successfully completing both portions of a stage, the player enters a bonus stage, where Chromedome flies through space while the other Autobots trail behind. Asteroids and other objects fly from the top of the screen that will drop power-ups if shot, but deal damage if they hit.&lt;br /&gt;
=== Differences from Mystery of Convoy ===&lt;br /&gt;
The Headmasters takes advantage of the special features of the Famicom Disk System, allowing players to save up to three different games. The game automatically saves each time a planet is cleared. The game also makes use of the extra sound channel made available by the 2C33 sound chip in the FDS RAM card and features a full-length MIDI-esque rendition of The Headmasters&#039; [[The Headmasters (song)|opening theme]] played over the title screen. The background music in each stage also makes use of the extra channel. In terms of gameplay, The Headmasters is far less punishing to the player. Each Autobot has a dedicated life bar, and in general enemy bullets and attacks are easier to see and avoid.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
[[File:Headmasters Game Story 02.jpg|right|thumb|300px]] Bad things are happening in space. On Cybertron, Galvatron puppeteers [[Vector Sigma]]. Trypticon has conquered Earth. Menasor has taken control of Jail. And worse, four of the Autobot&#039;s greatest warriors -- Rodimus Prime, Hardhead, Brainstorm, and Highbrow -- have been taken captive. In their absence, the Decepticons run riot over every planet. The last Autobot, Chromedome, sets out to free his allies. However, their powers are weak at the outset. They defeat their enemies to build their strength. And when unified, they ride together in Fortress Maximus to fight against Scorponok in the Decepticon Army&#039;s Final Planet.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Chromedome (G1)|Chromedome]]&lt;br /&gt;
*[[Hot Rod (G1)|Rodimus Prime]]&lt;br /&gt;
*[[Hardhead (G1)|Hardhead]]&lt;br /&gt;
*[[Highbrow (G1)|Highbrow]]&lt;br /&gt;
*[[Brainstorm (G1)|Brainstorm]]&lt;br /&gt;
*[[Fortress Maximus (G1)|Fortress Maximus]]&lt;br /&gt;
|c2=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
;Common Enemies&lt;br /&gt;
*[[Bombron]]&lt;br /&gt;
*[[Crabzon]]&lt;br /&gt;
*[[Darkron]]&lt;br /&gt;
*[[Dropton]]&lt;br /&gt;
*[[Floatron]]&lt;br /&gt;
*[[Gialis]]&lt;br /&gt;
*[[Mini Scourge]]&lt;br /&gt;
*[[Pitch Shot]]&lt;br /&gt;
*[[Time Tank]]&lt;br /&gt;
*[[Triango]]&lt;br /&gt;
*[[Cassettron]]&lt;br /&gt;
*[[Drillgon]]&lt;br /&gt;
*[[Foraitron]]&lt;br /&gt;
*[[Mindwipe (G1)|Mindwipe]]&lt;br /&gt;
*[[Octoper]]&lt;br /&gt;
*[[Rivoluz]]&lt;br /&gt;
*[[Rocketron]]&lt;br /&gt;
*[[Snapper (Headmasters)|Snapper]]&lt;br /&gt;
*[[Squider]]&lt;br /&gt;
*[[Wallbolt]]&lt;br /&gt;
*[[Blackcross]]&lt;br /&gt;
*[[Missile Shot]]&lt;br /&gt;
*[[Roundbox]]&lt;br /&gt;
*[[Sastron]]&lt;br /&gt;
*[[Scourge (G1)|Scourge]]&lt;br /&gt;
*[[Stone Boil]]&lt;br /&gt;
*[[Drone#Transformers: The Headmasters|Decepticon drone units]]&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
;Bosses&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
*[[Bruticus (G1)|Bruticus]]&lt;br /&gt;
*[[Menasor (G1)|Menasor]]&lt;br /&gt;
*[[Abominus (G1)|Abominus]]&lt;br /&gt;
*[[Galvatron (G1)|Galvatron]]&lt;br /&gt;
*[[Sixshot]]&lt;br /&gt;
*[[Scorponok (G1)|Scorponok]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
[[File:Fortress Maximus in &#039;Metroplex&#039; mode.gif|thumb|upright=1.05|&amp;quot;Fortress Maximus&amp;quot; in Metroplex&#039;s vehicle mode]]&lt;br /&gt;
*For some reason, Fortress Maximus transforms into [[Metroplex (G1)|Metroplex&#039;s]] vehicle mode instead of his own.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://strategywiki.org/wiki/Transformers:_The_Headmasters Strategy Wiki]&lt;br /&gt;
*[http://pleasesavemerobots.com/scrambledcity/headmasters/headmasters.html Review and screencaps]&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Headmasters (video game), The}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:The Headmasters media]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Headmasters_Game_Story_02.jpg&amp;diff=1370659</id>
		<title>File:Headmasters Game Story 02.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Headmasters_Game_Story_02.jpg&amp;diff=1370659"/>
		<updated>2019-09-14T23:15:06Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: Trypticon and Sixshot conquer Earth, from the manual to the FDS Headmasters game. Artist unknown. ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trypticon and Sixshot conquer Earth, from the manual to the FDS Headmasters game. Artist unknown. [[User:Zycrow|Zycrow]] ([[User talk:Zycrow|talk]]) 19:15, 14 September 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370655</id>
		<title>Transformers: The Headmasters (video game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370655"/>
		<updated>2019-09-14T22:59:00Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: /* Underground Segments */ Added image ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-headmasters}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: The Headmasters&#039;&#039;&lt;br /&gt;
|image=Headmasters_famicom.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|japanese=トランスフォーマー　ザ★ヘッドマースターズ&lt;br /&gt;
|romaji=Transformer: The Headmasters&lt;br /&gt;
|developer=&lt;br /&gt;
|publisher=[[TakaraTomy|Takara]]&lt;br /&gt;
|date=[[August 28|28 August]] 1987&lt;br /&gt;
|platform=Famicom Disk System&lt;br /&gt;
|rating=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: The Headmasters&#039;&#039;&#039;&#039;&#039; is a video game for the [[Family Computer|Famicom]] Disk System, based on the toy line and TV series of the same name. [[Hot Rod (G1)|Rodimus Prime]], [[Chromedome (G1)|Chromedome]], [[Highbrow (G1)|Highbrow]], [[Brainstorm (G1)|Brainstorm]], [[Hardhead (G1)|Hardhead]], and [[Fortress Maximus (G1)|Fortress Maximus]] are all playable characters at various points in the game. The game follows Chromedome on a quest to free his allies and free several planets from the control of several Decepticon warlords. All of the playable characters (except for Fortress Maximus) share the same sprite for their robot modes.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
[[File:Playing Game.jpg|left|thumb|300px|OUR PLANETS]]&lt;br /&gt;
The game plays similar to its predecessor, Mystery of Convoy, the biggest differences being that the player now has a health bar, and can no longer transform at will. Instead, each stage is divided into two segments, an above-ground stage played in vehicle form, and an underground maze played in robot form. There are five playable Autobots: Chromedome, Rodimus Prime, Hardhead, Highbrow, Brainstorm, and Fortress Maximus. The player can switch between each one freely, although only Chromedome is available at the start of the game, as the rest are being held captive. Fortress Maximus is only playable in the final stage.&lt;br /&gt;
&lt;br /&gt;
Each Autobot has three separate stats: Energon, Power, and Speed, each of which can be increased by collecting power-ups dropped by fallen foes. Energon measures the character&#039;s health from 0-8; if it drops to zero, they go offline. Power measures the strength of the character&#039;s weapons from A-E, and each level increases the speed and sometimes number of bullets fired. Speed measures (go figure) how fast a character is, which helps them avoid traps and dodge enemy fire.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
Except for the Last world, each location consists of two levels, one above ground stage (played through in vehicle mode) and an underground maze stage (played through in robot mode).&lt;br /&gt;
#[[Earth]]&lt;br /&gt;
#[[Cybertron (planet)|Cybertron]]&lt;br /&gt;
#[[Chaar|Jail]]&lt;br /&gt;
#Last&lt;br /&gt;
&lt;br /&gt;
=== Above-Ground Stages ===&lt;br /&gt;
During the first part of each stage, the player controls one of the Autobots in his vehicle mode, driving or flying along while avoiding or shooting down enemies. At the end, the player fights against one of the Decepticon bosses. The land-based Autobots (Chromedome, Rodimus Prime, Hardhead, and Fortress Maximus) have two weapons in this stage, a surface-to-air diagonal shot, and a ground weapon that shoots straight forward (Except Hardhead, who, being a tank, lobs shells in an arc). The air-based Autobots (Brainstorm and Highbrow) can only shoot forward, but they can fly, making it easier to dodge enemies. Some Autobot allies are hidden in the above-ground areas, and must be freed by shooting down the vehicles holding them captive.&lt;br /&gt;
&lt;br /&gt;
=== Underground Segments ===&lt;br /&gt;
[[file:Headmasters Game Story 03.jpg|thumb|300px]]&lt;br /&gt;
In second part of each stage, the Autobots convert to robot mode to assault the Decepticons&#039; base and defeat the boss at the end. In robot mode, the player can now shoot forward, punch, and walk/fly in all directions. Each base consists of a number of rooms with locked doors, which will only open after defeating enough enemies and collecting a Decepticon insignia. Captured Autobots can sometimes be found within the stages: when touched, the freed Autobot becomes instantly playable, but his power levels will be at minimum. At the end of the stage, the player will face one of several boss Decepticons. In the boss rooms, shots now can be angled up or down depending on the player&#039;s trajectory, and bullets will bounce off the walls and ceilings like ping-pong balls.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Stage ===&lt;br /&gt;
After successfully completing both portions of a stage, the player enters a bonus stage, where Chromedome flies through space while the other Autobots trail behind. Asteroids and other objects fly from the top of the screen that will drop power-ups if shot, but deal damage if they hit.&lt;br /&gt;
=== Differences from Mystery of Convoy ===&lt;br /&gt;
The Headmasters takes advantage of the special features of the Famicom Disk System, allowing players to save up to three different games. The game automatically saves each time a planet is cleared. The game also makes use of the extra sound channel made available by the 2C33 sound chip in the FDS RAM card and features a full-length MIDI-esque rendition of The Headmasters&#039; [[The Headmasters (song)|opening theme]] played over the title screen. The background music in each stage also makes use of the extra channel. In terms of gameplay, The Headmasters is far less punishing to the player. Each Autobot has a dedicated life bar, and in general enemy bullets and attacks are easier to see and avoid.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Chromedome (G1)|Chromedome]]&lt;br /&gt;
*[[Hot Rod (G1)|Rodimus Prime]]&lt;br /&gt;
*[[Hardhead (G1)|Hardhead]]&lt;br /&gt;
*[[Highbrow (G1)|Highbrow]]&lt;br /&gt;
*[[Brainstorm (G1)|Brainstorm]]&lt;br /&gt;
*[[Fortress Maximus (G1)|Fortress Maximus]]&lt;br /&gt;
|c2=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
;Common Enemies&lt;br /&gt;
*[[Bombron]]&lt;br /&gt;
*[[Crabzon]]&lt;br /&gt;
*[[Darkron]]&lt;br /&gt;
*[[Dropton]]&lt;br /&gt;
*[[Floatron]]&lt;br /&gt;
*[[Gialis]]&lt;br /&gt;
*[[Mini Scourge]]&lt;br /&gt;
*[[Pitch Shot]]&lt;br /&gt;
*[[Time Tank]]&lt;br /&gt;
*[[Triango]]&lt;br /&gt;
*[[Cassettron]]&lt;br /&gt;
*[[Drillgon]]&lt;br /&gt;
*[[Foraitron]]&lt;br /&gt;
*[[Mindwipe (G1)|Mindwipe]]&lt;br /&gt;
*[[Octoper]]&lt;br /&gt;
*[[Rivoluz]]&lt;br /&gt;
*[[Rocketron]]&lt;br /&gt;
*[[Snapper (Headmasters)|Snapper]]&lt;br /&gt;
*[[Squider]]&lt;br /&gt;
*[[Wallbolt]]&lt;br /&gt;
*[[Blackcross]]&lt;br /&gt;
*[[Missile Shot]]&lt;br /&gt;
*[[Roundbox]]&lt;br /&gt;
*[[Sastron]]&lt;br /&gt;
*[[Scourge (G1)|Scourge]]&lt;br /&gt;
*[[Stone Boil]]&lt;br /&gt;
*[[Drone#Transformers: The Headmasters|Decepticon drone units]]&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
;Bosses&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
*[[Bruticus (G1)|Bruticus]]&lt;br /&gt;
*[[Menasor (G1)|Menasor]]&lt;br /&gt;
*[[Abominus (G1)|Abominus]]&lt;br /&gt;
*[[Galvatron (G1)|Galvatron]]&lt;br /&gt;
*[[Sixshot]]&lt;br /&gt;
*[[Scorponok (G1)|Scorponok]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
[[File:Fortress Maximus in &#039;Metroplex&#039; mode.gif|thumb|upright=1.05|&amp;quot;Fortress Maximus&amp;quot; in Metroplex&#039;s vehicle mode]]&lt;br /&gt;
*For some reason, Fortress Maximus transforms into [[Metroplex (G1)|Metroplex&#039;s]] vehicle mode instead of his own.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://strategywiki.org/wiki/Transformers:_The_Headmasters Strategy Wiki]&lt;br /&gt;
*[http://pleasesavemerobots.com/scrambledcity/headmasters/headmasters.html Review and screencaps]&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Headmasters (video game), The}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:The Headmasters media]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Headmasters_Game_Story_03.jpg&amp;diff=1370653</id>
		<title>File:Headmasters Game Story 03.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Headmasters_Game_Story_03.jpg&amp;diff=1370653"/>
		<updated>2019-09-14T22:58:00Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: Chromedome finds the captured Rodimus Prime. Scan from the instruction manual for The Headmasters for Famicom Disk System. Artist unknown. ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chromedome finds the captured Rodimus Prime. Scan from the instruction manual for The Headmasters for Famicom Disk System. Artist unknown. [[User:Zycrow|Zycrow]] ([[User talk:Zycrow|talk]]) 18:58, 14 September 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370650</id>
		<title>Transformers: The Headmasters (video game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370650"/>
		<updated>2019-09-14T22:56:25Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-headmasters}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: The Headmasters&#039;&#039;&lt;br /&gt;
|image=Headmasters_famicom.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|japanese=トランスフォーマー　ザ★ヘッドマースターズ&lt;br /&gt;
|romaji=Transformer: The Headmasters&lt;br /&gt;
|developer=&lt;br /&gt;
|publisher=[[TakaraTomy|Takara]]&lt;br /&gt;
|date=[[August 28|28 August]] 1987&lt;br /&gt;
|platform=Famicom Disk System&lt;br /&gt;
|rating=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: The Headmasters&#039;&#039;&#039;&#039;&#039; is a video game for the [[Family Computer|Famicom]] Disk System, based on the toy line and TV series of the same name. [[Hot Rod (G1)|Rodimus Prime]], [[Chromedome (G1)|Chromedome]], [[Highbrow (G1)|Highbrow]], [[Brainstorm (G1)|Brainstorm]], [[Hardhead (G1)|Hardhead]], and [[Fortress Maximus (G1)|Fortress Maximus]] are all playable characters at various points in the game. The game follows Chromedome on a quest to free his allies and free several planets from the control of several Decepticon warlords. All of the playable characters (except for Fortress Maximus) share the same sprite for their robot modes.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
[[File:Playing Game.jpg|left|thumb|300px|OUR PLANETS]]&lt;br /&gt;
The game plays similar to its predecessor, Mystery of Convoy, the biggest differences being that the player now has a health bar, and can no longer transform at will. Instead, each stage is divided into two segments, an above-ground stage played in vehicle form, and an underground maze played in robot form. There are five playable Autobots: Chromedome, Rodimus Prime, Hardhead, Highbrow, Brainstorm, and Fortress Maximus. The player can switch between each one freely, although only Chromedome is available at the start of the game, as the rest are being held captive. Fortress Maximus is only playable in the final stage.&lt;br /&gt;
&lt;br /&gt;
Each Autobot has three separate stats: Energon, Power, and Speed, each of which can be increased by collecting power-ups dropped by fallen foes. Energon measures the character&#039;s health from 0-8; if it drops to zero, they go offline. Power measures the strength of the character&#039;s weapons from A-E, and each level increases the speed and sometimes number of bullets fired. Speed measures (go figure) how fast a character is, which helps them avoid traps and dodge enemy fire.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
Except for the Last world, each location consists of two levels, one above ground stage (played through in vehicle mode) and an underground maze stage (played through in robot mode).&lt;br /&gt;
#[[Earth]]&lt;br /&gt;
#[[Cybertron (planet)|Cybertron]]&lt;br /&gt;
#[[Chaar|Jail]]&lt;br /&gt;
#Last&lt;br /&gt;
&lt;br /&gt;
=== Above-Ground Stages ===&lt;br /&gt;
During the first part of each stage, the player controls one of the Autobots in his vehicle mode, driving or flying along while avoiding or shooting down enemies. At the end, the player fights against one of the Decepticon bosses. The land-based Autobots (Chromedome, Rodimus Prime, Hardhead, and Fortress Maximus) have two weapons in this stage, a surface-to-air diagonal shot, and a ground weapon that shoots straight forward (Except Hardhead, who, being a tank, lobs shells in an arc). The air-based Autobots (Brainstorm and Highbrow) can only shoot forward, but they can fly, making it easier to dodge enemies. Some Autobot allies are hidden in the above-ground areas, and must be freed by shooting down the vehicles holding them captive.&lt;br /&gt;
&lt;br /&gt;
=== Underground Segments ===&lt;br /&gt;
In second part of each stage, the Autobots convert to robot mode to assault the Decepticons&#039; base and defeat the boss at the end. In robot mode, the player can now shoot forward, punch, and walk/fly in all directions. Each base consists of a number of rooms with locked doors, which will only open after defeating enough enemies and collecting a Decepticon insignia. Captured Autobots can sometimes be found within the stages: when touched, the freed Autobot becomes instantly playable, but his power levels will be at minimum. At the end of the stage, the player will face one of several boss Decepticons. In the boss rooms, shots now can be angled up or down depending on the player&#039;s trajectory, and bullets will bounce off the walls and ceilings like ping-pong balls.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Stage ===&lt;br /&gt;
After successfully completing both portions of a stage, the player enters a bonus stage, where Chromedome flies through space while the other Autobots trail behind. Asteroids and other objects fly from the top of the screen that will drop power-ups if shot, but deal damage if they hit.&lt;br /&gt;
=== Differences from Mystery of Convoy ===&lt;br /&gt;
The Headmasters takes advantage of the special features of the Famicom Disk System, allowing players to save up to three different games. The game automatically saves each time a planet is cleared. The game also makes use of the extra sound channel made available by the 2C33 sound chip in the FDS RAM card and features a full-length MIDI-esque rendition of The Headmasters&#039; [[The Headmasters (song)|opening theme]] played over the title screen. The background music in each stage also makes use of the extra channel. In terms of gameplay, The Headmasters is far less punishing to the player. Each Autobot has a dedicated life bar, and in general enemy bullets and attacks are easier to see and avoid.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Chromedome (G1)|Chromedome]]&lt;br /&gt;
*[[Hot Rod (G1)|Rodimus Prime]]&lt;br /&gt;
*[[Hardhead (G1)|Hardhead]]&lt;br /&gt;
*[[Highbrow (G1)|Highbrow]]&lt;br /&gt;
*[[Brainstorm (G1)|Brainstorm]]&lt;br /&gt;
*[[Fortress Maximus (G1)|Fortress Maximus]]&lt;br /&gt;
|c2=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
;Common Enemies&lt;br /&gt;
*[[Bombron]]&lt;br /&gt;
*[[Crabzon]]&lt;br /&gt;
*[[Darkron]]&lt;br /&gt;
*[[Dropton]]&lt;br /&gt;
*[[Floatron]]&lt;br /&gt;
*[[Gialis]]&lt;br /&gt;
*[[Mini Scourge]]&lt;br /&gt;
*[[Pitch Shot]]&lt;br /&gt;
*[[Time Tank]]&lt;br /&gt;
*[[Triango]]&lt;br /&gt;
*[[Cassettron]]&lt;br /&gt;
*[[Drillgon]]&lt;br /&gt;
*[[Foraitron]]&lt;br /&gt;
*[[Mindwipe (G1)|Mindwipe]]&lt;br /&gt;
*[[Octoper]]&lt;br /&gt;
*[[Rivoluz]]&lt;br /&gt;
*[[Rocketron]]&lt;br /&gt;
*[[Snapper (Headmasters)|Snapper]]&lt;br /&gt;
*[[Squider]]&lt;br /&gt;
*[[Wallbolt]]&lt;br /&gt;
*[[Blackcross]]&lt;br /&gt;
*[[Missile Shot]]&lt;br /&gt;
*[[Roundbox]]&lt;br /&gt;
*[[Sastron]]&lt;br /&gt;
*[[Scourge (G1)|Scourge]]&lt;br /&gt;
*[[Stone Boil]]&lt;br /&gt;
*[[Drone#Transformers: The Headmasters|Decepticon drone units]]&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
;Bosses&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
*[[Bruticus (G1)|Bruticus]]&lt;br /&gt;
*[[Menasor (G1)|Menasor]]&lt;br /&gt;
*[[Abominus (G1)|Abominus]]&lt;br /&gt;
*[[Galvatron (G1)|Galvatron]]&lt;br /&gt;
*[[Sixshot]]&lt;br /&gt;
*[[Scorponok (G1)|Scorponok]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
[[File:Fortress Maximus in &#039;Metroplex&#039; mode.gif|thumb|upright=1.05|&amp;quot;Fortress Maximus&amp;quot; in Metroplex&#039;s vehicle mode]]&lt;br /&gt;
*For some reason, Fortress Maximus transforms into [[Metroplex (G1)|Metroplex&#039;s]] vehicle mode instead of his own.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://strategywiki.org/wiki/Transformers:_The_Headmasters Strategy Wiki]&lt;br /&gt;
*[http://pleasesavemerobots.com/scrambledcity/headmasters/headmasters.html Review and screencaps]&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Headmasters (video game), The}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:The Headmasters media]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370648</id>
		<title>Transformers: The Headmasters (video game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370648"/>
		<updated>2019-09-14T22:55:26Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-headmasters}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: The Headmasters&#039;&#039;&lt;br /&gt;
|image=Headmasters_famicom.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|japanese=トランスフォーマー　ザ★ヘッドマースターズ&lt;br /&gt;
|romaji=Transformer: The Headmasters&lt;br /&gt;
|developer=&lt;br /&gt;
|publisher=[[TakaraTomy|Takara]]&lt;br /&gt;
|date=[[August 28|28 August]] 1987&lt;br /&gt;
|platform=Famicom Disk System&lt;br /&gt;
|rating=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: The Headmasters&#039;&#039;&#039;&#039;&#039; is a video game for the [[Family Computer|Famicom]] Disk System, based on the toy line and TV series of the same name. [[Hot Rod (G1)|Rodimus Prime]], [[Chromedome (G1)|Chromedome]], [[Highbrow (G1)|Highbrow]], [[Brainstorm (G1)|Brainstorm]], [[Hardhead (G1)|Hardhead]], and [[Fortress Maximus (G1)|Fortress Maximus]] are all playable characters at various points in the game. The game follows Chromedome on a quest to free his allies and free several planets from the control of several Decepticon warlords. All of the playable characters (except for Fortress Maximus) share the same sprite for their robot modes.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
[[File:Playing Game.jpg|thumb|300px|OUR PLANETS]]&lt;br /&gt;
The game plays similar to its predecessor, Mystery of Convoy, the biggest differences being that the player now has a health bar, and can no longer transform at will. Instead, each stage is divided into two segments, an above-ground stage played in vehicle form, and an underground maze played in robot form. There are five playable Autobots: Chromedome, Rodimus Prime, Hardhead, Highbrow, Brainstorm, and Fortress Maximus. The player can switch between each one freely, although only Chromedome is available at the start of the game, as the rest are being held captive. Fortress Maximus is only playable in the final stage.&lt;br /&gt;
&lt;br /&gt;
Each Autobot has three separate stats: Energon, Power, and Speed, each of which can be increased by collecting power-ups dropped by fallen foes. Energon measures the character&#039;s health from 0-8; if it drops to zero, they go offline. Power measures the strength of the character&#039;s weapons from A-E, and each level increases the speed and sometimes number of bullets fired. Speed measures (go figure) how fast a character is, which helps them avoid traps and dodge enemy fire.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
Except for the Last world, each location consists of two levels, one above ground stage (played through in vehicle mode) and an underground maze stage (played through in robot mode).&lt;br /&gt;
#[[Earth]]&lt;br /&gt;
#[[Cybertron (planet)|Cybertron]]&lt;br /&gt;
#[[Chaar|Jail]]&lt;br /&gt;
#Last&lt;br /&gt;
&lt;br /&gt;
=== Above-Ground Stages ===&lt;br /&gt;
During the first part of each stage, the player controls one of the Autobots in his vehicle mode, driving or flying along while avoiding or shooting down enemies. At the end, the player fights against one of the Decepticon bosses. The land-based Autobots (Chromedome, Rodimus Prime, Hardhead, and Fortress Maximus) have two weapons in this stage, a surface-to-air diagonal shot, and a ground weapon that shoots straight forward (Except Hardhead, who, being a tank, lobs shells in an arc). The air-based Autobots (Brainstorm and Highbrow) can only shoot forward, but they can fly, making it easier to dodge enemies. Some Autobot allies are hidden in the above-ground areas, and must be freed by shooting down the vehicles holding them captive.&lt;br /&gt;
&lt;br /&gt;
=== Underground Segments ===&lt;br /&gt;
In second part of each stage, the Autobots convert to robot mode to assault the Decepticons&#039; base and defeat the boss at the end. In robot mode, the player can now shoot forward, punch, and walk/fly in all directions. Each base consists of a number of rooms with locked doors, which will only open after defeating enough enemies and collecting a Decepticon insignia. Captured Autobots can sometimes be found within the stages: when touched, the freed Autobot becomes instantly playable, but his power levels will be at minimum. At the end of the stage, the player will face one of several boss Decepticons. In the boss rooms, shots now can be angled up or down depending on the player&#039;s trajectory, and bullets will bounce off the walls and ceilings like ping-pong balls.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Stage ===&lt;br /&gt;
After successfully completing both portions of a stage, the player enters a bonus stage, where Chromedome flies through space while the other Autobots trail behind. Asteroids and other objects fly from the top of the screen that will drop power-ups if shot, but deal damage if they hit.&lt;br /&gt;
=== Differences from Mystery of Convoy ===&lt;br /&gt;
The Headmasters takes advantage of the special features of the Famicom Disk System, allowing players to save up to three different games. The game automatically saves each time a planet is cleared. The game also makes use of the extra sound channel made available by the 2C33 sound chip in the FDS RAM card and features a full-length MIDI-esque rendition of The Headmasters&#039; [[The Headmasters (song)|opening theme]] played over the title screen. The background music in each stage also makes use of the extra channel. In terms of gameplay, The Headmasters is far less punishing to the player. Each Autobot has a dedicated life bar, and in general enemy bullets and attacks are easier to see and avoid.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Chromedome (G1)|Chromedome]]&lt;br /&gt;
*[[Hot Rod (G1)|Rodimus Prime]]&lt;br /&gt;
*[[Hardhead (G1)|Hardhead]]&lt;br /&gt;
*[[Highbrow (G1)|Highbrow]]&lt;br /&gt;
*[[Brainstorm (G1)|Brainstorm]]&lt;br /&gt;
*[[Fortress Maximus (G1)|Fortress Maximus]]&lt;br /&gt;
|c2=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
;Common Enemies&lt;br /&gt;
*[[Bombron]]&lt;br /&gt;
*[[Crabzon]]&lt;br /&gt;
*[[Darkron]]&lt;br /&gt;
*[[Dropton]]&lt;br /&gt;
*[[Floatron]]&lt;br /&gt;
*[[Gialis]]&lt;br /&gt;
*[[Mini Scourge]]&lt;br /&gt;
*[[Pitch Shot]]&lt;br /&gt;
*[[Time Tank]]&lt;br /&gt;
*[[Triango]]&lt;br /&gt;
*[[Cassettron]]&lt;br /&gt;
*[[Drillgon]]&lt;br /&gt;
*[[Foraitron]]&lt;br /&gt;
*[[Mindwipe (G1)|Mindwipe]]&lt;br /&gt;
*[[Octoper]]&lt;br /&gt;
*[[Rivoluz]]&lt;br /&gt;
*[[Rocketron]]&lt;br /&gt;
*[[Snapper (Headmasters)|Snapper]]&lt;br /&gt;
*[[Squider]]&lt;br /&gt;
*[[Wallbolt]]&lt;br /&gt;
*[[Blackcross]]&lt;br /&gt;
*[[Missile Shot]]&lt;br /&gt;
*[[Roundbox]]&lt;br /&gt;
*[[Sastron]]&lt;br /&gt;
*[[Scourge (G1)|Scourge]]&lt;br /&gt;
*[[Stone Boil]]&lt;br /&gt;
*[[Drone#Transformers: The Headmasters|Decepticon drone units]]&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
;Bosses&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
*[[Bruticus (G1)|Bruticus]]&lt;br /&gt;
*[[Menasor (G1)|Menasor]]&lt;br /&gt;
*[[Abominus (G1)|Abominus]]&lt;br /&gt;
*[[Galvatron (G1)|Galvatron]]&lt;br /&gt;
*[[Sixshot]]&lt;br /&gt;
*[[Scorponok (G1)|Scorponok]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
[[File:Fortress Maximus in &#039;Metroplex&#039; mode.gif|thumb|upright=1.05|&amp;quot;Fortress Maximus&amp;quot; in Metroplex&#039;s vehicle mode]]&lt;br /&gt;
*For some reason, Fortress Maximus transforms into [[Metroplex (G1)|Metroplex&#039;s]] vehicle mode instead of his own.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://strategywiki.org/wiki/Transformers:_The_Headmasters Strategy Wiki]&lt;br /&gt;
*[http://pleasesavemerobots.com/scrambledcity/headmasters/headmasters.html Review and screencaps]&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Headmasters (video game), The}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:The Headmasters media]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370646</id>
		<title>Transformers: The Headmasters (video game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370646"/>
		<updated>2019-09-14T22:52:43Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: /* Characters */  Added names of common enemies (from manual) ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-headmasters}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: The Headmasters&#039;&#039;&lt;br /&gt;
|image=Headmasters_famicom.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|japanese=トランスフォーマー　ザ★ヘッドマースターズ&lt;br /&gt;
|romaji=Transformer: The Headmasters&lt;br /&gt;
|developer=&lt;br /&gt;
|publisher=[[TakaraTomy|Takara]]&lt;br /&gt;
|date=[[August 28|28 August]] 1987&lt;br /&gt;
|platform=Famicom Disk System&lt;br /&gt;
|rating=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: The Headmasters&#039;&#039;&#039;&#039;&#039; is a video game for the [[Family Computer|Famicom]] Disk System, based on the toy line and TV series of the same name. [[Hot Rod (G1)|Rodimus Prime]], [[Chromedome (G1)|Chromedome]], [[Highbrow (G1)|Highbrow]], [[Brainstorm (G1)|Brainstorm]], [[Hardhead (G1)|Hardhead]], and [[Fortress Maximus (G1)|Fortress Maximus]] are all playable characters at various points in the game. The game follows Chromedome on a quest to free his allies and free several planets from the control of several Decepticon warlords. All of the playable characters (except for Fortress Maximus) share the same sprite for their robot modes.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
[[File:Playing Game.jpg|thumb|300px|OUR PLANETS]]&lt;br /&gt;
The game plays similar to its predecessor, Mystery of Convoy, the biggest differences being that the player now has a health bar, and can no longer transform at will. Instead, each stage is divided into two segments, an above-ground stage played in vehicle form, and an underground maze played in robot form. There are five playable Autobots: Chromedome, Rodimus Prime, Hardhead, Highbrow, Brainstorm, and Fortress Maximus. The player can switch between each one freely, although only Chromedome is available at the start of the game, as the rest are being held captive. Fortress Maximus is only playable in the final stage.&lt;br /&gt;
&lt;br /&gt;
Each Autobot has three separate stats: Energon, Power, and Speed, each of which can be increased by collecting power-ups dropped by fallen foes. Energon measures the character&#039;s health from 0-8; if it drops to zero, they go offline. Power measures the strength of the character&#039;s weapons from A-E, and each level increases the speed and sometimes number of bullets fired. Speed measures (go figure) how fast a character is, which helps them avoid traps and dodge enemy fire.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
Except for the Last world, each location consists of two levels, one above ground stage (played through in vehicle mode) and an underground maze stage (played through in robot mode).&lt;br /&gt;
#[[Earth]]&lt;br /&gt;
#[[Cybertron (planet)|Cybertron]]&lt;br /&gt;
#[[Chaar|Jail]]&lt;br /&gt;
#Last&lt;br /&gt;
&lt;br /&gt;
=== Above-Ground Stages ===&lt;br /&gt;
During the first part of each stage, the player controls one of the Autobots in his vehicle mode, driving or flying along while avoiding or shooting down enemies. At the end, the player fights against one of the Decepticon bosses. The land-based Autobots (Chromedome, Rodimus Prime, Hardhead, and Fortress Maximus) have two weapons in this stage, a surface-to-air diagonal shot, and a ground weapon that shoots straight forward (Except Hardhead, who, being a tank, lobs shells in an arc). The air-based Autobots (Brainstorm and Highbrow) can only shoot forward, but they can fly, making it easier to dodge enemies. Some Autobot allies are hidden in the above-ground areas, and must be freed by shooting down the vehicles holding them captive.&lt;br /&gt;
&lt;br /&gt;
=== Underground Segments ===&lt;br /&gt;
In second part of each stage, the Autobots convert to robot mode to assault the Decepticons&#039; base and defeat the boss at the end. In robot mode, the player can now shoot forward, punch, and walk/fly in all directions. Each base consists of a number of rooms with locked doors, which will only open after defeating enough enemies and collecting a Decepticon insignia. Captured Autobots can sometimes be found within the stages: when touched, the freed Autobot becomes instantly playable, but his power levels will be at minimum. At the end of the stage, the player will face one of several boss Decepticons. In the boss rooms, shots now can be angled up or down depending on the player&#039;s trajectory, and bullets will bounce off the walls and ceilings like ping-pong balls.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Stage ===&lt;br /&gt;
After successfully completing both portions of a stage, the player enters a bonus stage, where Chromedome flies through space while the other Autobots trail behind. Asteroids and other objects fly from the top of the screen that will drop power-ups if shot, but deal damage if they hit.&lt;br /&gt;
=== Differences from Mystery of Convoy ===&lt;br /&gt;
The Headmasters takes advantage of the special features of the Famicom Disk System, allowing players to save up to three different games. The game automatically saves each time a planet is cleared. The game also makes use of the extra sound channel made available by the 2C33 sound chip in the FDS RAM card and features a full-length MIDI-esque rendition of The Headmasters&#039; [[The Headmasters (song)|opening theme]] played over the title screen. The background music in each stage also makes use of the extra channel. In terms of gameplay, The Headmasters is far less punishing to the player. Each Autobot has a dedicated life bar, and in general enemy bullets and attacks are easier to see and avoid.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Chromedome (G1)|Chromedome]]&lt;br /&gt;
*[[Hot Rod (G1)|Rodimus Prime]]&lt;br /&gt;
*[[Hardhead (G1)|Hardhead]]&lt;br /&gt;
*[[Highbrow (G1)|Highbrow]]&lt;br /&gt;
*[[Brainstorm (G1)|Brainstorm]]&lt;br /&gt;
*[[Fortress Maximus (G1)|Fortress Maximus]]&lt;br /&gt;
|c2=&lt;br /&gt;
{{{!}}border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:transparent&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
;Common Enemies&lt;br /&gt;
*[[Bombron]]&lt;br /&gt;
*[[Crabzon]]&lt;br /&gt;
*[[Darkron]]&lt;br /&gt;
*[[Dropton]]&lt;br /&gt;
*[[Floatron]]&lt;br /&gt;
*[[Gialis]]&lt;br /&gt;
*[[Mini Scourge]]&lt;br /&gt;
*[[Pitch Shot]]&lt;br /&gt;
*[[Time Tank]]&lt;br /&gt;
*[[Triango]]&lt;br /&gt;
*[[Cassettron]]&lt;br /&gt;
*[[Drillgon]]&lt;br /&gt;
*[[Foraitron]]&lt;br /&gt;
*[[Mindwipe (G1)|Mindwipe]]&lt;br /&gt;
*[[Octoper]]&lt;br /&gt;
*[[Rivoluz]]&lt;br /&gt;
*[[Rocketron]]&lt;br /&gt;
*[[Snapper (Headmasters)|Snapper]]&lt;br /&gt;
*[[Squider]]&lt;br /&gt;
*[[Wallbolt]]&lt;br /&gt;
*[[Blackcross]]&lt;br /&gt;
*[[Missile Shot]]&lt;br /&gt;
*[[Roundbox]]&lt;br /&gt;
*[[Sastron]]&lt;br /&gt;
*[[Scourge (G1)|Scourge]]&lt;br /&gt;
*[[Stone Boil]]&lt;br /&gt;
*[[Drone#Transformers: The Headmasters|Decepticon drone units]]&lt;br /&gt;
{{!}}style=&amp;quot;background:transparent; border-right: 0px&amp;quot; valign=&amp;quot;top&amp;quot;{{!}}&lt;br /&gt;
;Bosses&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
*[[Bruticus (G1)|Bruticus]]&lt;br /&gt;
*[[Menasor (G1)|Menasor]]&lt;br /&gt;
*[[Abominus (G1)|Abominus]]&lt;br /&gt;
*[[Galvatron (G1)|Galvatron]]&lt;br /&gt;
*[[Sixshot]]&lt;br /&gt;
*[[Scorponok (G1)|Scorponok]]&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
[[File:Fortress Maximus in &#039;Metroplex&#039; mode.gif|thumb|upright=1.05|&amp;quot;Fortress Maximus&amp;quot; in Metroplex&#039;s vehicle mode]]&lt;br /&gt;
*For some reason, Fortress Maximus transforms into [[Metroplex (G1)|Metroplex&#039;s]] vehicle mode instead of his own.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://strategywiki.org/wiki/Transformers:_The_Headmasters Strategy Wiki]&lt;br /&gt;
*[http://pleasesavemerobots.com/scrambledcity/headmasters/headmasters.html Review and screencaps]&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Headmasters (video game), The}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:The Headmasters media]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Playing_Game.jpg&amp;diff=1370634</id>
		<title>File:Playing Game.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Playing_Game.jpg&amp;diff=1370634"/>
		<updated>2019-09-14T22:44:54Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diagram of game progression for the Famicom Disk System Headmasters game. Scanned from the manual. Artist unknown.&lt;br /&gt;
[[User:Zycrow|Zycrow]] ([[User talk:Zycrow|talk]]) 18:39, 14 September 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370632</id>
		<title>Transformers: The Headmasters (video game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370632"/>
		<updated>2019-09-14T22:44:16Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-headmasters}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: The Headmasters&#039;&#039;&lt;br /&gt;
|image=Headmasters_famicom.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|japanese=トランスフォーマー　ザ★ヘッドマースターズ&lt;br /&gt;
|romaji=Transformer: The Headmasters&lt;br /&gt;
|developer=&lt;br /&gt;
|publisher=[[TakaraTomy|Takara]]&lt;br /&gt;
|date=[[August 28|28 August]] 1987&lt;br /&gt;
|platform=Famicom Disk System&lt;br /&gt;
|rating=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: The Headmasters&#039;&#039;&#039;&#039;&#039; is a video game for the [[Family Computer|Famicom]] Disk System, based on the toy line and TV series of the same name. [[Hot Rod (G1)|Rodimus Prime]], [[Chromedome (G1)|Chromedome]], [[Highbrow (G1)|Highbrow]], [[Brainstorm (G1)|Brainstorm]], [[Hardhead (G1)|Hardhead]], and [[Fortress Maximus (G1)|Fortress Maximus]] are all playable characters at various points in the game. The game follows Chromedome on a quest to free his allies and free several planets from the control of several Decepticon warlords. All of the playable characters (except for Fortress Maximus) share the same sprite for their robot modes.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
[[File:Playing Game.jpg|thumb|300px|OUR PLANETS]]&lt;br /&gt;
The game plays similar to its predecessor, Mystery of Convoy, the biggest differences being that the player now has a health bar, and can no longer transform at will. Instead, each stage is divided into two segments, an above-ground stage played in vehicle form, and an underground maze played in robot form. There are five playable Autobots: Chromedome, Rodimus Prime, Hardhead, Highbrow, Brainstorm, and Fortress Maximus. The player can switch between each one freely, although only Chromedome is available at the start of the game, as the rest are being held captive. Fortress Maximus is only playable in the final stage.&lt;br /&gt;
&lt;br /&gt;
Each Autobot has three separate stats: Energon, Power, and Speed, each of which can be increased by collecting power-ups dropped by fallen foes. Energon measures the character&#039;s health from 0-8; if it drops to zero, they go offline. Power measures the strength of the character&#039;s weapons from A-E, and each level increases the speed and sometimes number of bullets fired. Speed measures (go figure) how fast a character is, which helps them avoid traps and dodge enemy fire.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
Except for the Last world, each location consists of two levels, one above ground stage (played through in vehicle mode) and an underground maze stage (played through in robot mode).&lt;br /&gt;
#[[Earth]]&lt;br /&gt;
#[[Cybertron (planet)|Cybertron]]&lt;br /&gt;
#[[Chaar|Jail]]&lt;br /&gt;
#Last&lt;br /&gt;
&lt;br /&gt;
=== Above-Ground Stages ===&lt;br /&gt;
During the first part of each stage, the player controls one of the Autobots in his vehicle mode, driving or flying along while avoiding or shooting down enemies. At the end, the player fights against one of the Decepticon bosses. The land-based Autobots (Chromedome, Rodimus Prime, Hardhead, and Fortress Maximus) have two weapons in this stage, a surface-to-air diagonal shot, and a ground weapon that shoots straight forward (Except Hardhead, who, being a tank, lobs shells in an arc). The air-based Autobots (Brainstorm and Highbrow) can only shoot forward, but they can fly, making it easier to dodge enemies. Some Autobot allies are hidden in the above-ground areas, and must be freed by shooting down the vehicles holding them captive.&lt;br /&gt;
&lt;br /&gt;
=== Underground Segments ===&lt;br /&gt;
In second part of each stage, the Autobots convert to robot mode to assault the Decepticons&#039; base and defeat the boss at the end. In robot mode, the player can now shoot forward, punch, and walk/fly in all directions. Each base consists of a number of rooms with locked doors, which will only open after defeating enough enemies and collecting a Decepticon insignia. Captured Autobots can sometimes be found within the stages: when touched, the freed Autobot becomes instantly playable, but his power levels will be at minimum. At the end of the stage, the player will face one of several boss Decepticons. In the boss rooms, shots now can be angled up or down depending on the player&#039;s trajectory, and bullets will bounce off the walls and ceilings like ping-pong balls.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Stage ===&lt;br /&gt;
After successfully completing both portions of a stage, the player enters a bonus stage, where Chromedome flies through space while the other Autobots trail behind. Asteroids and other objects fly from the top of the screen that will drop power-ups if shot, but deal damage if they hit.&lt;br /&gt;
=== Differences from Mystery of Convoy ===&lt;br /&gt;
The Headmasters takes advantage of the special features of the Famicom Disk System, allowing players to save up to three different games. The game automatically saves each time a planet is cleared. The game also makes use of the extra sound channel made available by the 2C33 sound chip in the FDS RAM card and features a full-length MIDI-esque rendition of The Headmasters&#039; [[The Headmasters (song)|opening theme]] played over the title screen. The background music in each stage also makes use of the extra channel. In terms of gameplay, The Headmasters is far less punishing to the player. Each Autobot has a dedicated life bar, and in general enemy bullets and attacks are easier to see and avoid.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Chromedome (G1)|Chromedome]]&lt;br /&gt;
*[[Hot Rod (G1)|Rodimus Prime]]&lt;br /&gt;
*[[Hardhead (G1)|Hardhead]]&lt;br /&gt;
*[[Highbrow (G1)|Highbrow]]&lt;br /&gt;
*[[Brainstorm (G1)|Brainstorm]]&lt;br /&gt;
*[[Fortress Maximus (G1)|Fortress Maximus]]&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Drone#Transformers: The Headmasters|Decepticon drone units]]&lt;br /&gt;
;Bosses&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
*[[Bruticus (G1)|Bruticus]]&lt;br /&gt;
*[[Menasor (G1)|Menasor]]&lt;br /&gt;
*[[Abominus (G1)|Abominus]]&lt;br /&gt;
*[[Galvatron (G1)|Galvatron]]&lt;br /&gt;
*[[Sixshot]]&lt;br /&gt;
*[[Scorponok (G1)|Scorponok]]&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
[[File:Fortress Maximus in &#039;Metroplex&#039; mode.gif|thumb|upright=1.05|&amp;quot;Fortress Maximus&amp;quot; in Metroplex&#039;s vehicle mode]]&lt;br /&gt;
*For some reason, Fortress Maximus transforms into [[Metroplex (G1)|Metroplex&#039;s]] vehicle mode instead of his own.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://strategywiki.org/wiki/Transformers:_The_Headmasters Strategy Wiki]&lt;br /&gt;
*[http://pleasesavemerobots.com/scrambledcity/headmasters/headmasters.html Review and screencaps]&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Headmasters (video game), The}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:The Headmasters media]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370631</id>
		<title>Transformers: The Headmasters (video game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370631"/>
		<updated>2019-09-14T22:43:52Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: /* Gameplay */ Added scan from manual. ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-headmasters}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: The Headmasters&#039;&#039;&lt;br /&gt;
|image=Headmasters_famicom.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|japanese=トランスフォーマー　ザ★ヘッドマースターズ&lt;br /&gt;
|romaji=Transformer: The Headmasters&lt;br /&gt;
|developer=&lt;br /&gt;
|publisher=[[TakaraTomy|Takara]]&lt;br /&gt;
|date=[[August 28|28 August]] 1987&lt;br /&gt;
|platform=Famicom Disk System&lt;br /&gt;
|rating=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: The Headmasters&#039;&#039;&#039;&#039;&#039; is a video game for the [[Family Computer|Famicom]] Disk System, based on the toy line and TV series of the same name. [[Hot Rod (G1)|Rodimus Prime]], [[Chromedome (G1)|Chromedome]], [[Highbrow (G1)|Highbrow]], [[Brainstorm (G1)|Brainstorm]], [[Hardhead (G1)|Hardhead]], and [[Fortress Maximus (G1)|Fortress Maximus]] are all playable characters at various points in the game. The game follows Chromedome on a quest to free his allies and free several planets from the control of several Decepticon warlords. All of the playable characters (except for Fortress Maximus) share the same sprite for their robot modes.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
[[File:Playing Game.jpg|thumb|400px|OUR PLANETS]]&lt;br /&gt;
The game plays similar to its predecessor, Mystery of Convoy, the biggest differences being that the player now has a health bar, and can no longer transform at will. Instead, each stage is divided into two segments, an above-ground stage played in vehicle form, and an underground maze played in robot form. There are five playable Autobots: Chromedome, Rodimus Prime, Hardhead, Highbrow, Brainstorm, and Fortress Maximus. The player can switch between each one freely, although only Chromedome is available at the start of the game, as the rest are being held captive. Fortress Maximus is only playable in the final stage.&lt;br /&gt;
&lt;br /&gt;
Each Autobot has three separate stats: Energon, Power, and Speed, each of which can be increased by collecting power-ups dropped by fallen foes. Energon measures the character&#039;s health from 0-8; if it drops to zero, they go offline. Power measures the strength of the character&#039;s weapons from A-E, and each level increases the speed and sometimes number of bullets fired. Speed measures (go figure) how fast a character is, which helps them avoid traps and dodge enemy fire.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
Except for the Last world, each location consists of two levels, one above ground stage (played through in vehicle mode) and an underground maze stage (played through in robot mode).&lt;br /&gt;
#[[Earth]]&lt;br /&gt;
#[[Cybertron (planet)|Cybertron]]&lt;br /&gt;
#[[Chaar|Jail]]&lt;br /&gt;
#Last&lt;br /&gt;
&lt;br /&gt;
=== Above-Ground Stages ===&lt;br /&gt;
During the first part of each stage, the player controls one of the Autobots in his vehicle mode, driving or flying along while avoiding or shooting down enemies. At the end, the player fights against one of the Decepticon bosses. The land-based Autobots (Chromedome, Rodimus Prime, Hardhead, and Fortress Maximus) have two weapons in this stage, a surface-to-air diagonal shot, and a ground weapon that shoots straight forward (Except Hardhead, who, being a tank, lobs shells in an arc). The air-based Autobots (Brainstorm and Highbrow) can only shoot forward, but they can fly, making it easier to dodge enemies. Some Autobot allies are hidden in the above-ground areas, and must be freed by shooting down the vehicles holding them captive.&lt;br /&gt;
&lt;br /&gt;
=== Underground Segments ===&lt;br /&gt;
In second part of each stage, the Autobots convert to robot mode to assault the Decepticons&#039; base and defeat the boss at the end. In robot mode, the player can now shoot forward, punch, and walk/fly in all directions. Each base consists of a number of rooms with locked doors, which will only open after defeating enough enemies and collecting a Decepticon insignia. Captured Autobots can sometimes be found within the stages: when touched, the freed Autobot becomes instantly playable, but his power levels will be at minimum. At the end of the stage, the player will face one of several boss Decepticons. In the boss rooms, shots now can be angled up or down depending on the player&#039;s trajectory, and bullets will bounce off the walls and ceilings like ping-pong balls.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Stage ===&lt;br /&gt;
After successfully completing both portions of a stage, the player enters a bonus stage, where Chromedome flies through space while the other Autobots trail behind. Asteroids and other objects fly from the top of the screen that will drop power-ups if shot, but deal damage if they hit.&lt;br /&gt;
=== Differences from Mystery of Convoy ===&lt;br /&gt;
The Headmasters takes advantage of the special features of the Famicom Disk System, allowing players to save up to three different games. The game automatically saves each time a planet is cleared. The game also makes use of the extra sound channel made available by the 2C33 sound chip in the FDS RAM card and features a full-length MIDI-esque rendition of The Headmasters&#039; [[The Headmasters (song)|opening theme]] played over the title screen. The background music in each stage also makes use of the extra channel. In terms of gameplay, The Headmasters is far less punishing to the player. Each Autobot has a dedicated life bar, and in general enemy bullets and attacks are easier to see and avoid.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Chromedome (G1)|Chromedome]]&lt;br /&gt;
*[[Hot Rod (G1)|Rodimus Prime]]&lt;br /&gt;
*[[Hardhead (G1)|Hardhead]]&lt;br /&gt;
*[[Highbrow (G1)|Highbrow]]&lt;br /&gt;
*[[Brainstorm (G1)|Brainstorm]]&lt;br /&gt;
*[[Fortress Maximus (G1)|Fortress Maximus]]&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Drone#Transformers: The Headmasters|Decepticon drone units]]&lt;br /&gt;
;Bosses&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
*[[Bruticus (G1)|Bruticus]]&lt;br /&gt;
*[[Menasor (G1)|Menasor]]&lt;br /&gt;
*[[Abominus (G1)|Abominus]]&lt;br /&gt;
*[[Galvatron (G1)|Galvatron]]&lt;br /&gt;
*[[Sixshot]]&lt;br /&gt;
*[[Scorponok (G1)|Scorponok]]&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
[[File:Fortress Maximus in &#039;Metroplex&#039; mode.gif|thumb|upright=1.05|&amp;quot;Fortress Maximus&amp;quot; in Metroplex&#039;s vehicle mode]]&lt;br /&gt;
*For some reason, Fortress Maximus transforms into [[Metroplex (G1)|Metroplex&#039;s]] vehicle mode instead of his own.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://strategywiki.org/wiki/Transformers:_The_Headmasters Strategy Wiki]&lt;br /&gt;
*[http://pleasesavemerobots.com/scrambledcity/headmasters/headmasters.html Review and screencaps]&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Headmasters (video game), The}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:The Headmasters media]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Playing_Game.jpg&amp;diff=1370625</id>
		<title>File:Playing Game.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Playing_Game.jpg&amp;diff=1370625"/>
		<updated>2019-09-14T22:40:22Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diagram of game progression for the Famicom Disk System Headmasters game. Artist unknown.&lt;br /&gt;
[[User:Zycrow|Zycrow]] ([[User talk:Zycrow|talk]]) 18:39, 14 September 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Playing_Game.jpg&amp;diff=1370617</id>
		<title>File:Playing Game.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Playing_Game.jpg&amp;diff=1370617"/>
		<updated>2019-09-14T22:39:13Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: Diagram of game progression for the Famicom Disk System Headmasters game. ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diagram of game progression for the Famicom Disk System Headmasters game. [[User:Zycrow|Zycrow]] ([[User talk:Zycrow|talk]]) 18:39, 14 September 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370614</id>
		<title>Transformers: The Headmasters (video game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370614"/>
		<updated>2019-09-14T22:36:46Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: /* Vehicle Segments */ Added more detail. ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-headmasters}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: The Headmasters&#039;&#039;&lt;br /&gt;
|image=Headmasters_famicom.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|japanese=トランスフォーマー　ザ★ヘッドマースターズ&lt;br /&gt;
|romaji=Transformer: The Headmasters&lt;br /&gt;
|developer=&lt;br /&gt;
|publisher=[[TakaraTomy|Takara]]&lt;br /&gt;
|date=[[August 28|28 August]] 1987&lt;br /&gt;
|platform=Famicom Disk System&lt;br /&gt;
|rating=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: The Headmasters&#039;&#039;&#039;&#039;&#039; is a video game for the [[Family Computer|Famicom]] Disk System, based on the toy line and TV series of the same name. [[Hot Rod (G1)|Rodimus Prime]], [[Chromedome (G1)|Chromedome]], [[Highbrow (G1)|Highbrow]], [[Brainstorm (G1)|Brainstorm]], [[Hardhead (G1)|Hardhead]], and [[Fortress Maximus (G1)|Fortress Maximus]] are all playable characters at various points in the game. The game follows Chromedome on a quest to free his allies and free several planets from the control of several Decepticon warlords. All of the playable characters (except for Fortress Maximus) share the same sprite for their robot modes.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
The game plays similar to its predecessor, Mystery of Convoy, the biggest differences being that the player now has a health bar, and can no longer transform at will. Instead, each stage is divided into two segments, an above-ground stage played in vehicle form, and an underground maze played in robot form. There are five playable Autobots: Chromedome, Rodimus Prime, Hardhead, Highbrow, Brainstorm, and Fortress Maximus. The player can switch between each one freely, although only Chromedome is available at the start of the game, as the rest are being held captive. Fortress Maximus is only playable in the final stage.&lt;br /&gt;
&lt;br /&gt;
Each Autobot has three separate stats: Energon, Power, and Speed, each of which can be increased by collecting power-ups dropped by fallen foes. Energon measures the character&#039;s health from 0-8; if it drops to zero, they go offline. Power measures the strength of the character&#039;s weapons from A-E, and each level increases the speed and sometimes number of bullets fired. Speed measures (go figure) how fast a character is, which helps them avoid traps and dodge enemy fire.&lt;br /&gt;
&lt;br /&gt;
=== Above-Ground Stages ===&lt;br /&gt;
During the first part of each stage, the player controls one of the Autobots in his vehicle mode, driving or flying along while avoiding or shooting down enemies. At the end, the player fights against one of the Decepticon bosses. The land-based Autobots (Chromedome, Rodimus Prime, Hardhead, and Fortress Maximus) have two weapons in this stage, a surface-to-air diagonal shot, and a ground weapon that shoots straight forward (Except Hardhead, who, being a tank, lobs shells in an arc). The air-based Autobots (Brainstorm and Highbrow) can only shoot forward, but they can fly, making it easier to dodge enemies. Some Autobot allies are hidden in the above-ground areas, and must be freed by shooting down the vehicles holding them captive.&lt;br /&gt;
&lt;br /&gt;
=== Underground Segments ===&lt;br /&gt;
In second part of each stage, the Autobots convert to robot mode to assault the Decepticons&#039; base and defeat the boss at the end. In robot mode, the player can now shoot forward, punch, and walk/fly in all directions. Each base consists of a number of rooms with locked doors, which will only open after defeating enough enemies and collecting a Decepticon insignia. Captured Autobots can sometimes be found within the stages: when touched, the freed Autobot becomes instantly playable, but his power levels will be at minimum. At the end of the stage, the player will face one of several boss Decepticons. In the boss rooms, shots now can be angled up or down depending on the player&#039;s trajectory, and bullets will bounce off the walls and ceilings like ping-pong balls.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Stage ===&lt;br /&gt;
After successfully completing both portions of a stage, the player enters a bonus stage, where Chromedome flies through space while the other Autobots trail behind. Asteroids and other objects fly from the top of the screen that will drop power-ups if shot, but deal damage if they hit.&lt;br /&gt;
=== Differences from Mystery of Convoy ===&lt;br /&gt;
The Headmasters takes advantage of the special features of the Famicom Disk System, allowing players to save up to three different games. The game automatically saves each time a planet is cleared. The game also makes use of the extra sound channel made available by the 2C33 sound chip in the FDS RAM card and features a full-length MIDI-esque rendition of The Headmasters&#039; [[The Headmasters (song)|opening theme]] played over the title screen. The background music in each stage also makes use of the extra channel. In terms of gameplay, The Headmasters is far less punishing to the player. Each Autobot has a dedicated life bar, and in general enemy bullets and attacks are easier to see and avoid.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
Except for the Last world, each location consists of two levels, one above ground stage (played through in vehicle mode) and an underground maze stage (played through in robot mode).&lt;br /&gt;
#[[Earth]]&lt;br /&gt;
#[[Cybertron (planet)|Cybertron]]&lt;br /&gt;
#[[Chaar|Jail]]&lt;br /&gt;
#Last&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Chromedome (G1)|Chromedome]]&lt;br /&gt;
*[[Hot Rod (G1)|Rodimus Prime]]&lt;br /&gt;
*[[Hardhead (G1)|Hardhead]]&lt;br /&gt;
*[[Highbrow (G1)|Highbrow]]&lt;br /&gt;
*[[Brainstorm (G1)|Brainstorm]]&lt;br /&gt;
*[[Fortress Maximus (G1)|Fortress Maximus]]&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Drone#Transformers: The Headmasters|Decepticon drone units]]&lt;br /&gt;
;Bosses&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
*[[Bruticus (G1)|Bruticus]]&lt;br /&gt;
*[[Menasor (G1)|Menasor]]&lt;br /&gt;
*[[Abominus (G1)|Abominus]]&lt;br /&gt;
*[[Galvatron (G1)|Galvatron]]&lt;br /&gt;
*[[Sixshot]]&lt;br /&gt;
*[[Scorponok (G1)|Scorponok]]&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
[[File:Fortress Maximus in &#039;Metroplex&#039; mode.gif|thumb|upright=1.05|&amp;quot;Fortress Maximus&amp;quot; in Metroplex&#039;s vehicle mode]]&lt;br /&gt;
*For some reason, Fortress Maximus transforms into [[Metroplex (G1)|Metroplex&#039;s]] vehicle mode instead of his own.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://strategywiki.org/wiki/Transformers:_The_Headmasters Strategy Wiki]&lt;br /&gt;
*[http://pleasesavemerobots.com/scrambledcity/headmasters/headmasters.html Review and screencaps]&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Headmasters (video game), The}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:The Headmasters media]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370612</id>
		<title>Transformers: The Headmasters (video game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370612"/>
		<updated>2019-09-14T22:34:40Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: /* Robot Segments */  Added detail. ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-headmasters}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: The Headmasters&#039;&#039;&lt;br /&gt;
|image=Headmasters_famicom.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|japanese=トランスフォーマー　ザ★ヘッドマースターズ&lt;br /&gt;
|romaji=Transformer: The Headmasters&lt;br /&gt;
|developer=&lt;br /&gt;
|publisher=[[TakaraTomy|Takara]]&lt;br /&gt;
|date=[[August 28|28 August]] 1987&lt;br /&gt;
|platform=Famicom Disk System&lt;br /&gt;
|rating=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: The Headmasters&#039;&#039;&#039;&#039;&#039; is a video game for the [[Family Computer|Famicom]] Disk System, based on the toy line and TV series of the same name. [[Hot Rod (G1)|Rodimus Prime]], [[Chromedome (G1)|Chromedome]], [[Highbrow (G1)|Highbrow]], [[Brainstorm (G1)|Brainstorm]], [[Hardhead (G1)|Hardhead]], and [[Fortress Maximus (G1)|Fortress Maximus]] are all playable characters at various points in the game. The game follows Chromedome on a quest to free his allies and free several planets from the control of several Decepticon warlords. All of the playable characters (except for Fortress Maximus) share the same sprite for their robot modes.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
The game plays similar to its predecessor, Mystery of Convoy, the biggest differences being that the player now has a health bar, and can no longer transform at will. Instead, each stage is divided into two segments, an above-ground stage played in vehicle form, and an underground maze played in robot form. There are five playable Autobots: Chromedome, Rodimus Prime, Hardhead, Highbrow, Brainstorm, and Fortress Maximus. The player can switch between each one freely, although only Chromedome is available at the start of the game, as the rest are being held captive. Fortress Maximus is only playable in the final stage.&lt;br /&gt;
&lt;br /&gt;
Each Autobot has three separate stats: Energon, Power, and Speed, each of which can be increased by collecting power-ups dropped by fallen foes. Energon measures the character&#039;s health from 0-8; if it drops to zero, they go offline. Power measures the strength of the character&#039;s weapons from A-E, and each level increases the speed and sometimes number of bullets fired. Speed measures (go figure) how fast a character is, which helps them avoid traps and dodge enemy fire.&lt;br /&gt;
&lt;br /&gt;
=== Vehicle Segments ===&lt;br /&gt;
The alt-mode stages consist of driving or flying along while avoiding and shooting down enemies, culminating in a boss battle against one of the Decepticons in their robot form. The land-based Autobots (Chromedome, Rodimus Prime, Hardhead, and Fortress Maximus) have two weapons in this stage, a surface-to-air diagonal shot, and a ground weapon that shoots straight forward (Except Hardhead, who, being a tank, lobs shells in an arc). The air-based Autobots (Brainstorm and Highbrow) can only shoot forward, but they can fly, making it easier to dodge enemies.&lt;br /&gt;
&lt;br /&gt;
=== Underground Segments ===&lt;br /&gt;
In second part of each stage, the Autobots convert to robot mode to assault the Decepticons&#039; base and defeat the boss at the end. In robot mode, the player can now shoot forward, punch, and walk/fly in all directions. Each base consists of a number of rooms with locked doors, which will only open after defeating enough enemies and collecting a Decepticon insignia. Captured Autobots can sometimes be found within the stages: when touched, the freed Autobot becomes instantly playable, but his power levels will be at minimum. At the end of the stage, the player will face one of several boss Decepticons. In the boss rooms, shots now can be angled up or down depending on the player&#039;s trajectory, and bullets will bounce off the walls and ceilings like ping-pong balls.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Stage ===&lt;br /&gt;
After successfully completing both portions of a stage, the player enters a bonus stage, where Chromedome flies through space while the other Autobots trail behind. Asteroids and other objects fly from the top of the screen that will drop power-ups if shot, but deal damage if they hit.&lt;br /&gt;
=== Differences from Mystery of Convoy ===&lt;br /&gt;
The Headmasters takes advantage of the special features of the Famicom Disk System, allowing players to save up to three different games. The game automatically saves each time a planet is cleared. The game also makes use of the extra sound channel made available by the 2C33 sound chip in the FDS RAM card and features a full-length MIDI-esque rendition of The Headmasters&#039; [[The Headmasters (song)|opening theme]] played over the title screen. The background music in each stage also makes use of the extra channel. In terms of gameplay, The Headmasters is far less punishing to the player. Each Autobot has a dedicated life bar, and in general enemy bullets and attacks are easier to see and avoid.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
Except for the Last world, each location consists of two levels, one above ground stage (played through in vehicle mode) and an underground maze stage (played through in robot mode).&lt;br /&gt;
#[[Earth]]&lt;br /&gt;
#[[Cybertron (planet)|Cybertron]]&lt;br /&gt;
#[[Chaar|Jail]]&lt;br /&gt;
#Last&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Chromedome (G1)|Chromedome]]&lt;br /&gt;
*[[Hot Rod (G1)|Rodimus Prime]]&lt;br /&gt;
*[[Hardhead (G1)|Hardhead]]&lt;br /&gt;
*[[Highbrow (G1)|Highbrow]]&lt;br /&gt;
*[[Brainstorm (G1)|Brainstorm]]&lt;br /&gt;
*[[Fortress Maximus (G1)|Fortress Maximus]]&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Drone#Transformers: The Headmasters|Decepticon drone units]]&lt;br /&gt;
;Bosses&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
*[[Bruticus (G1)|Bruticus]]&lt;br /&gt;
*[[Menasor (G1)|Menasor]]&lt;br /&gt;
*[[Abominus (G1)|Abominus]]&lt;br /&gt;
*[[Galvatron (G1)|Galvatron]]&lt;br /&gt;
*[[Sixshot]]&lt;br /&gt;
*[[Scorponok (G1)|Scorponok]]&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
[[File:Fortress Maximus in &#039;Metroplex&#039; mode.gif|thumb|upright=1.05|&amp;quot;Fortress Maximus&amp;quot; in Metroplex&#039;s vehicle mode]]&lt;br /&gt;
*For some reason, Fortress Maximus transforms into [[Metroplex (G1)|Metroplex&#039;s]] vehicle mode instead of his own.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://strategywiki.org/wiki/Transformers:_The_Headmasters Strategy Wiki]&lt;br /&gt;
*[http://pleasesavemerobots.com/scrambledcity/headmasters/headmasters.html Review and screencaps]&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Headmasters (video game), The}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:The Headmasters media]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370610</id>
		<title>Transformers: The Headmasters (video game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370610"/>
		<updated>2019-09-14T22:31:50Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: /* Differences from Mystery of Convoy */  Expanded and edited. ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-headmasters}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: The Headmasters&#039;&#039;&lt;br /&gt;
|image=Headmasters_famicom.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|japanese=トランスフォーマー　ザ★ヘッドマースターズ&lt;br /&gt;
|romaji=Transformer: The Headmasters&lt;br /&gt;
|developer=&lt;br /&gt;
|publisher=[[TakaraTomy|Takara]]&lt;br /&gt;
|date=[[August 28|28 August]] 1987&lt;br /&gt;
|platform=Famicom Disk System&lt;br /&gt;
|rating=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: The Headmasters&#039;&#039;&#039;&#039;&#039; is a video game for the [[Family Computer|Famicom]] Disk System, based on the toy line and TV series of the same name. [[Hot Rod (G1)|Rodimus Prime]], [[Chromedome (G1)|Chromedome]], [[Highbrow (G1)|Highbrow]], [[Brainstorm (G1)|Brainstorm]], [[Hardhead (G1)|Hardhead]], and [[Fortress Maximus (G1)|Fortress Maximus]] are all playable characters at various points in the game. The game follows Chromedome on a quest to free his allies and free several planets from the control of several Decepticon warlords. All of the playable characters (except for Fortress Maximus) share the same sprite for their robot modes.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
The game plays similar to its predecessor, Mystery of Convoy, the biggest differences being that the player now has a health bar, and can no longer transform at will. Instead, each stage is divided into two segments, an above-ground stage played in vehicle form, and an underground maze played in robot form. There are five playable Autobots: Chromedome, Rodimus Prime, Hardhead, Highbrow, Brainstorm, and Fortress Maximus. The player can switch between each one freely, although only Chromedome is available at the start of the game, as the rest are being held captive. Fortress Maximus is only playable in the final stage.&lt;br /&gt;
&lt;br /&gt;
Each Autobot has three separate stats: Energon, Power, and Speed, each of which can be increased by collecting power-ups dropped by fallen foes. Energon measures the character&#039;s health from 0-8; if it drops to zero, they go offline. Power measures the strength of the character&#039;s weapons from A-E, and each level increases the speed and sometimes number of bullets fired. Speed measures (go figure) how fast a character is, which helps them avoid traps and dodge enemy fire.&lt;br /&gt;
&lt;br /&gt;
=== Vehicle Segments ===&lt;br /&gt;
The alt-mode stages consist of driving or flying along while avoiding and shooting down enemies, culminating in a boss battle against one of the Decepticons in their robot form. The land-based Autobots (Chromedome, Rodimus Prime, Hardhead, and Fortress Maximus) have two weapons in this stage, a surface-to-air diagonal shot, and a ground weapon that shoots straight forward (Except Hardhead, who, being a tank, lobs shells in an arc). The air-based Autobots (Brainstorm and Highbrow) can only shoot forward, but they can fly, making it easier to dodge enemies.&lt;br /&gt;
&lt;br /&gt;
=== Robot Segments ===&lt;br /&gt;
In second part of each stage, the Autobots convert to robot mode to assault the Decepticons&#039; base and defeat the boss at the end. In robot mode, the player can now shoot forward, punch, and walk/fly in all directions. Each base consists of a number of rooms with locked doors, which will only open after defeating enough enemies and collecting a Decepticon insignia.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Stage ===&lt;br /&gt;
After successfully completing both portions of a stage, the player enters a bonus stage, where Chromedome flies through space while the other Autobots trail behind. Asteroids and other objects fly from the top of the screen that will drop power-ups if shot, but deal damage if they hit.&lt;br /&gt;
=== Differences from Mystery of Convoy ===&lt;br /&gt;
The Headmasters takes advantage of the special features of the Famicom Disk System, allowing players to save up to three different games. The game automatically saves each time a planet is cleared. The game also makes use of the extra sound channel made available by the 2C33 sound chip in the FDS RAM card and features a full-length MIDI-esque rendition of The Headmasters&#039; [[The Headmasters (song)|opening theme]] played over the title screen. The background music in each stage also makes use of the extra channel. In terms of gameplay, The Headmasters is far less punishing to the player. Each Autobot has a dedicated life bar, and in general enemy bullets and attacks are easier to see and avoid.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
Except for the Last world, each location consists of two levels, one above ground stage (played through in vehicle mode) and an underground maze stage (played through in robot mode).&lt;br /&gt;
#[[Earth]]&lt;br /&gt;
#[[Cybertron (planet)|Cybertron]]&lt;br /&gt;
#[[Chaar|Jail]]&lt;br /&gt;
#Last&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Chromedome (G1)|Chromedome]]&lt;br /&gt;
*[[Hot Rod (G1)|Rodimus Prime]]&lt;br /&gt;
*[[Hardhead (G1)|Hardhead]]&lt;br /&gt;
*[[Highbrow (G1)|Highbrow]]&lt;br /&gt;
*[[Brainstorm (G1)|Brainstorm]]&lt;br /&gt;
*[[Fortress Maximus (G1)|Fortress Maximus]]&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Drone#Transformers: The Headmasters|Decepticon drone units]]&lt;br /&gt;
;Bosses&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
*[[Bruticus (G1)|Bruticus]]&lt;br /&gt;
*[[Menasor (G1)|Menasor]]&lt;br /&gt;
*[[Abominus (G1)|Abominus]]&lt;br /&gt;
*[[Galvatron (G1)|Galvatron]]&lt;br /&gt;
*[[Sixshot]]&lt;br /&gt;
*[[Scorponok (G1)|Scorponok]]&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
[[File:Fortress Maximus in &#039;Metroplex&#039; mode.gif|thumb|upright=1.05|&amp;quot;Fortress Maximus&amp;quot; in Metroplex&#039;s vehicle mode]]&lt;br /&gt;
*For some reason, Fortress Maximus transforms into [[Metroplex (G1)|Metroplex&#039;s]] vehicle mode instead of his own.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://strategywiki.org/wiki/Transformers:_The_Headmasters Strategy Wiki]&lt;br /&gt;
*[http://pleasesavemerobots.com/scrambledcity/headmasters/headmasters.html Review and screencaps]&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Headmasters (video game), The}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:The Headmasters media]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370609</id>
		<title>Transformers: The Headmasters (video game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370609"/>
		<updated>2019-09-14T22:31:16Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: /* Improvements over Mystery of Convoy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-headmasters}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: The Headmasters&#039;&#039;&lt;br /&gt;
|image=Headmasters_famicom.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|japanese=トランスフォーマー　ザ★ヘッドマースターズ&lt;br /&gt;
|romaji=Transformer: The Headmasters&lt;br /&gt;
|developer=&lt;br /&gt;
|publisher=[[TakaraTomy|Takara]]&lt;br /&gt;
|date=[[August 28|28 August]] 1987&lt;br /&gt;
|platform=Famicom Disk System&lt;br /&gt;
|rating=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: The Headmasters&#039;&#039;&#039;&#039;&#039; is a video game for the [[Family Computer|Famicom]] Disk System, based on the toy line and TV series of the same name. [[Hot Rod (G1)|Rodimus Prime]], [[Chromedome (G1)|Chromedome]], [[Highbrow (G1)|Highbrow]], [[Brainstorm (G1)|Brainstorm]], [[Hardhead (G1)|Hardhead]], and [[Fortress Maximus (G1)|Fortress Maximus]] are all playable characters at various points in the game. The game follows Chromedome on a quest to free his allies and free several planets from the control of several Decepticon warlords. All of the playable characters (except for Fortress Maximus) share the same sprite for their robot modes.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
The game plays similar to its predecessor, Mystery of Convoy, the biggest differences being that the player now has a health bar, and can no longer transform at will. Instead, each stage is divided into two segments, an above-ground stage played in vehicle form, and an underground maze played in robot form. There are five playable Autobots: Chromedome, Rodimus Prime, Hardhead, Highbrow, Brainstorm, and Fortress Maximus. The player can switch between each one freely, although only Chromedome is available at the start of the game, as the rest are being held captive. Fortress Maximus is only playable in the final stage.&lt;br /&gt;
&lt;br /&gt;
Each Autobot has three separate stats: Energon, Power, and Speed, each of which can be increased by collecting power-ups dropped by fallen foes. Energon measures the character&#039;s health from 0-8; if it drops to zero, they go offline. Power measures the strength of the character&#039;s weapons from A-E, and each level increases the speed and sometimes number of bullets fired. Speed measures (go figure) how fast a character is, which helps them avoid traps and dodge enemy fire.&lt;br /&gt;
&lt;br /&gt;
=== Vehicle Segments ===&lt;br /&gt;
The alt-mode stages consist of driving or flying along while avoiding and shooting down enemies, culminating in a boss battle against one of the Decepticons in their robot form. The land-based Autobots (Chromedome, Rodimus Prime, Hardhead, and Fortress Maximus) have two weapons in this stage, a surface-to-air diagonal shot, and a ground weapon that shoots straight forward (Except Hardhead, who, being a tank, lobs shells in an arc). The air-based Autobots (Brainstorm and Highbrow) can only shoot forward, but they can fly, making it easier to dodge enemies.&lt;br /&gt;
&lt;br /&gt;
=== Robot Segments ===&lt;br /&gt;
In second part of each stage, the Autobots convert to robot mode to assault the Decepticons&#039; base and defeat the boss at the end. In robot mode, the player can now shoot forward, punch, and walk/fly in all directions. Each base consists of a number of rooms with locked doors, which will only open after defeating enough enemies and collecting a Decepticon insignia.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Stage ===&lt;br /&gt;
After successfully completing both portions of a stage, the player enters a bonus stage, where Chromedome flies through space while the other Autobots trail behind. Asteroids and other objects fly from the top of the screen that will drop power-ups if shot, but deal damage if they hit.&lt;br /&gt;
=== Differences from Mystery of Convoy ===&lt;br /&gt;
The Headmasters takes advantage of the special features of the Famicom Disk System, allowing players to save up to three different games. The game automatically saves each time a planet is cleared. The game also makes use of the extra sound channel made available by the 2C33 sound chip in the FDS RAM card and features a full-length MIDI-esque rendition of The Headmasters&#039; [[The Headmasters (Song)|opening theme]] played over the title screen. The background music in each stage also makes use of the extra channel. In terms of gameplay, The Headmasters is far less punishing to the player. Each Autobot has a dedicated life bar, and in general enemy bullets and attacks are easier to see and avoid.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
Except for the Last world, each location consists of two levels, one above ground stage (played through in vehicle mode) and an underground maze stage (played through in robot mode).&lt;br /&gt;
#[[Earth]]&lt;br /&gt;
#[[Cybertron (planet)|Cybertron]]&lt;br /&gt;
#[[Chaar|Jail]]&lt;br /&gt;
#Last&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Chromedome (G1)|Chromedome]]&lt;br /&gt;
*[[Hot Rod (G1)|Rodimus Prime]]&lt;br /&gt;
*[[Hardhead (G1)|Hardhead]]&lt;br /&gt;
*[[Highbrow (G1)|Highbrow]]&lt;br /&gt;
*[[Brainstorm (G1)|Brainstorm]]&lt;br /&gt;
*[[Fortress Maximus (G1)|Fortress Maximus]]&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Drone#Transformers: The Headmasters|Decepticon drone units]]&lt;br /&gt;
;Bosses&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
*[[Bruticus (G1)|Bruticus]]&lt;br /&gt;
*[[Menasor (G1)|Menasor]]&lt;br /&gt;
*[[Abominus (G1)|Abominus]]&lt;br /&gt;
*[[Galvatron (G1)|Galvatron]]&lt;br /&gt;
*[[Sixshot]]&lt;br /&gt;
*[[Scorponok (G1)|Scorponok]]&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
[[File:Fortress Maximus in &#039;Metroplex&#039; mode.gif|thumb|upright=1.05|&amp;quot;Fortress Maximus&amp;quot; in Metroplex&#039;s vehicle mode]]&lt;br /&gt;
*For some reason, Fortress Maximus transforms into [[Metroplex (G1)|Metroplex&#039;s]] vehicle mode instead of his own.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://strategywiki.org/wiki/Transformers:_The_Headmasters Strategy Wiki]&lt;br /&gt;
*[http://pleasesavemerobots.com/scrambledcity/headmasters/headmasters.html Review and screencaps]&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Headmasters (video game), The}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:The Headmasters media]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370608</id>
		<title>Transformers: The Headmasters (video game)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Transformers:_The_Headmasters_(video_game)&amp;diff=1370608"/>
		<updated>2019-09-14T22:21:20Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: Added blurb in the intro describing the &amp;quot;story&amp;quot; ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav-headmasters}}&lt;br /&gt;
{{videogame&lt;br /&gt;
|title=&#039;&#039;Transformers: The Headmasters&#039;&#039;&lt;br /&gt;
|image=Headmasters_famicom.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|japanese=トランスフォーマー　ザ★ヘッドマースターズ&lt;br /&gt;
|romaji=Transformer: The Headmasters&lt;br /&gt;
|developer=&lt;br /&gt;
|publisher=[[TakaraTomy|Takara]]&lt;br /&gt;
|date=[[August 28|28 August]] 1987&lt;br /&gt;
|platform=Famicom Disk System&lt;br /&gt;
|rating=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformers: The Headmasters&#039;&#039;&#039;&#039;&#039; is a video game for the [[Family Computer|Famicom]] Disk System, based on the toy line and TV series of the same name. [[Hot Rod (G1)|Rodimus Prime]], [[Chromedome (G1)|Chromedome]], [[Highbrow (G1)|Highbrow]], [[Brainstorm (G1)|Brainstorm]], [[Hardhead (G1)|Hardhead]], and [[Fortress Maximus (G1)|Fortress Maximus]] are all playable characters at various points in the game. The game follows Chromedome on a quest to free his allies and free several planets from the control of several Decepticon warlords. All of the playable characters (except for Fortress Maximus) share the same sprite for their robot modes.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
The game plays similar to its predecessor, Mystery of Convoy, the biggest differences being that the player now has a health bar, and can no longer transform at will. Instead, each stage is divided into two segments, an above-ground stage played in vehicle form, and an underground maze played in robot form. There are five playable Autobots: Chromedome, Rodimus Prime, Hardhead, Highbrow, Brainstorm, and Fortress Maximus. The player can switch between each one freely, although only Chromedome is available at the start of the game, as the rest are being held captive. Fortress Maximus is only playable in the final stage.&lt;br /&gt;
&lt;br /&gt;
Each Autobot has three separate stats: Energon, Power, and Speed, each of which can be increased by collecting power-ups dropped by fallen foes. Energon measures the character&#039;s health from 0-8; if it drops to zero, they go offline. Power measures the strength of the character&#039;s weapons from A-E, and each level increases the speed and sometimes number of bullets fired. Speed measures (go figure) how fast a character is, which helps them avoid traps and dodge enemy fire.&lt;br /&gt;
&lt;br /&gt;
=== Vehicle Segments ===&lt;br /&gt;
The alt-mode stages consist of driving or flying along while avoiding and shooting down enemies, culminating in a boss battle against one of the Decepticons in their robot form. The land-based Autobots (Chromedome, Rodimus Prime, Hardhead, and Fortress Maximus) have two weapons in this stage, a surface-to-air diagonal shot, and a ground weapon that shoots straight forward (Except Hardhead, who, being a tank, lobs shells in an arc). The air-based Autobots (Brainstorm and Highbrow) can only shoot forward, but they can fly, making it easier to dodge enemies.&lt;br /&gt;
&lt;br /&gt;
=== Robot Segments ===&lt;br /&gt;
In second part of each stage, the Autobots convert to robot mode to assault the Decepticons&#039; base and defeat the boss at the end. In robot mode, the player can now shoot forward, punch, and walk/fly in all directions. Each base consists of a number of rooms with locked doors, which will only open after defeating enough enemies and collecting a Decepticon insignia.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Stage ===&lt;br /&gt;
After successfully completing both portions of a stage, the player enters a bonus stage, where Chromedome flies through space while the other Autobots trail behind. Asteroids and other objects fly from the top of the screen that will drop power-ups if shot, but deal damage if they hit.&lt;br /&gt;
=== Improvements over Mystery of Convoy ===&lt;br /&gt;
*Game progress can be saved.&lt;br /&gt;
*Characters can be hit more than once before they die.&lt;br /&gt;
===Stages===&lt;br /&gt;
Except for the Last world, each location consists of two levels, one above ground stage (played through in vehicle mode) and an underground maze stage (played through in robot mode).&lt;br /&gt;
#[[Earth]]&lt;br /&gt;
#[[Cybertron (planet)|Cybertron]]&lt;br /&gt;
#[[Chaar|Jail]]&lt;br /&gt;
#Last&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{featuredcharacters&lt;br /&gt;
|c1=&lt;br /&gt;
*[[Chromedome (G1)|Chromedome]]&lt;br /&gt;
*[[Hot Rod (G1)|Rodimus Prime]]&lt;br /&gt;
*[[Hardhead (G1)|Hardhead]]&lt;br /&gt;
*[[Highbrow (G1)|Highbrow]]&lt;br /&gt;
*[[Brainstorm (G1)|Brainstorm]]&lt;br /&gt;
*[[Fortress Maximus (G1)|Fortress Maximus]]&lt;br /&gt;
|c2=&lt;br /&gt;
*[[Drone#Transformers: The Headmasters|Decepticon drone units]]&lt;br /&gt;
;Bosses&lt;br /&gt;
*[[Trypticon (G1)|Trypticon]]&lt;br /&gt;
*[[Bruticus (G1)|Bruticus]]&lt;br /&gt;
*[[Menasor (G1)|Menasor]]&lt;br /&gt;
*[[Abominus (G1)|Abominus]]&lt;br /&gt;
*[[Galvatron (G1)|Galvatron]]&lt;br /&gt;
*[[Sixshot]]&lt;br /&gt;
*[[Scorponok (G1)|Scorponok]]&lt;br /&gt;
|nonumbering=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
[[File:Fortress Maximus in &#039;Metroplex&#039; mode.gif|thumb|upright=1.05|&amp;quot;Fortress Maximus&amp;quot; in Metroplex&#039;s vehicle mode]]&lt;br /&gt;
*For some reason, Fortress Maximus transforms into [[Metroplex (G1)|Metroplex&#039;s]] vehicle mode instead of his own.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://strategywiki.org/wiki/Transformers:_The_Headmasters Strategy Wiki]&lt;br /&gt;
*[http://pleasesavemerobots.com/scrambledcity/headmasters/headmasters.html Review and screencaps]&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Headmasters (video game), The}}&lt;br /&gt;
[[Category:Generation 1 video games]]&lt;br /&gt;
[[Category:The Headmasters media]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Landfill_(RID)&amp;diff=1278398</id>
		<title>Landfill (RID)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Landfill_(RID)&amp;diff=1278398"/>
		<updated>2018-08-27T03:09:47Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: /* Robots in Disguise (2001) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot}}&lt;br /&gt;
{{disambig3|Landfill}}&lt;br /&gt;
:&#039;&#039;Landfill is an [[Autobot]] [[combiner]] from the [[Transformers: Robots in Disguise (2001 franchise)|2001 Robots in Disguise]] [[continuity family]].&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Landfill RiD Cartoon.JPG|right|upright=1.67|thumb|Arms: 3, Hands: 1?]]&lt;br /&gt;
&lt;br /&gt;
A versatile powerhouse, &#039;&#039;&#039;Landfill&#039;&#039;&#039; is the combined form of the [[Build Team (RID)|Build Team]]. Like his sometime-nemesis [[Ruination (RID)|Ruination]], he is controlled solely by the thoughts of his central component, with the other team members giving up their autonomy in the combined form. Also in common with the Decepticon combiner, he can switch his limb components into different configurations to optimize his combat abilities. His unique design lets any one of the subordinate team members form his arms, with the other two serving as the legs, and gives him access to different tools and weapons in each configuration.&lt;br /&gt;
&lt;br /&gt;
Landfill is composed of:&lt;br /&gt;
* [[Wedge (RID)|Wedge]] (central component)&lt;br /&gt;
* [[Heavy Load (RID)|Heavy Load]]&lt;br /&gt;
* [[Grimlock (RID 2001)|Grimlock]]&lt;br /&gt;
* [[Hightower (RID)|Hightower]]&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Cartoon continuity===&lt;br /&gt;
====2001 &#039;&#039;Robots in Disguise&#039;&#039; cartoon====&lt;br /&gt;
{{voiceactor|[[Michael Reisz]] (English), [[Yūki Tamaki|Yukiko Tamaki]] (Japanese)|[[Alexandr Novikov]] (Russian, till [[Lessons_of_the_Past|Lessons of the Past]]), [[Vladimir Gerasimov]] (Russian, from [[Lessons_of_the_Past|Lessons of the Past]]), [[Jorge Ornelas]] (Latin American Spanish)}}&lt;br /&gt;
&lt;br /&gt;
The Build Team first combined into Landfill when fighting [[Megatron (RID)|Megatron]] and [[Scourge (RID)|Scourge]] at the Autobots&#039; North energy research facility.  Fighting the pair on a frozen lake, Landfill was easily able to send them packing.  {{storylink|Landfill (episode)|Landfill}}&lt;br /&gt;
&lt;br /&gt;
Landfill was also formed in order to clear buildings and create a new foundation for the [[CGA Tower]], which had been damaged by the [[Predacon (RID)|Predacons]].  {{storylink|Sky-Byte Saves the Day|Sky-Byte Saves the Day}}&lt;br /&gt;
&lt;br /&gt;
[[File:Test of Metal Landfill.jpg|left|upright=1.1|thumb|Landfill suddenly realised he was no longer in mint condition.]]&lt;br /&gt;
When the Build Team was in a battle with the [[Decepticon]] [[Commando (RID)|Commandos]] and losing badly to them, they resorted to combining into Landfill. Unfortunately, the Decepticons responded by forming [[Ruination (RID)|Ruination]] and maintained the upper hand. The battle eventually got both combiners blasted underground in a place that was quickly filling up with oil. Landfill opened fire on the combustible, resulting in an explosion that forced both combiner teams to split back into their respective components. The Build Team were saved from being burned to slag by [[Optimus Prime (RID)|Optimus Prime]].  {{storylink|A Test of Metal|A Test of Metal}}&lt;br /&gt;
&lt;br /&gt;
[[File:Maximus Emerges Landfill.jpg|right|upright=1.1|thumb]]&lt;br /&gt;
Once the ruins containing [[Fortress Maximus (RID)|Fortress Maximus]] were located, Landfill fought successfully alongside [[Rail Racer (RID)|Rail Racer]] to protect them from Ruination.  {{storylink|Fortress Maximus (episode)|Fortress Maximus}} When the Decepticons subsequently exposed the place in which the Build Team had hidden Fortress Maximus, Landfill again attempted to protect the giant with the rest of the Autobots.  {{storylink|Maximus Emerges|Maximus Emerges}}&lt;br /&gt;
&lt;br /&gt;
During the battle after the Decepticons found Autobot headquarters, Landfill charged the &#039;&#039;[[Megastar]]&#039;&#039;, only to be promptly blown into separate units by the station&#039;s firepower.  {{storylink|Surprise Attack!|Surprise Attack!}}  Landfill fought with the other Autobots against Ruination and Scourge while [[Omega Prime]] confronted Galvatron, until Prime was forced to order a retreat.  {{storylink|Galvatron&#039;s Revenge|Galvatron&#039;s Revenge}} Landfill was formed for the last time during the battle against Galvatron.  He helped battle against the Decepticons, and joined the other Autobots in shielding Optimus Prime from Galvatron&#039;s paralysing rays.  He and the rest of the team were held in a state of paralysis until Galvatron&#039;s defeat at the hands (or [[Matrix Blade|sword]]) of Omega Prime. {{storylink|The Final Battle (RID)|The Final Battle}}&lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Universe&#039;&#039; comic====&lt;br /&gt;
[[File:RiD2001 Wal-Mart Landfill CardArt.jpg|upright=1.0|thumb|]]&lt;br /&gt;
From [[Viron 903.0 Beta]], [[Dimensional Patrol]] member {{storylink|Ask Vector Prime#Facebook|Ask Vector Prime, 2015/09/13}} Landfill was abducted by [[Unicron]] to become one of the latest combatants inside the [[Cauldron]]. Before his inter-dimensional trek could be completed, however, [[Rhinox (BW)|Rhinox]] from the [[Child of Primus|Children of Primus]] attempted to intercept the dimensional transition before Unicron claimed his latest victims. Pulled in two directions, Landfill and his comrades Side Burn and Prowl were instead deposited on a frozen planetoid in space. A rescue team of Children of Primus deployed to the planetoid, but so did a team of [[Minion of Unicron|Minions of Unicron]]. Landfill worked together with the rescue team, a group of Autobots accidentally pulled in from the past by Rhinox&#039;s device, and his fellow victims to successfully defeat the Minions. Afterwards, the temporally-displaced Autobots were sent back to their proper spacetime {{storylink|Voice Actor Drama}} while Landfill, Prowl, and Side Burn were sent back to their home reality without ever participating in the [[Universe War]]. {{storylink|Ask Vector Prime#Facebook|Ask Vector Prime, 2015/09/13}}&lt;br /&gt;
&lt;br /&gt;
===Shell Game continuity===&lt;br /&gt;
In [[Viron 704.31 Epsilon]], [[Megazarak (Universe)|Megazarak]] used the [[Robo-Smasher]] to turn Landfill into the evil [[Devastator (Universe Ultra)|Devastator]]. {{storylink|Ask Vector Prime#Facebook|Ask Vector Prime, 2015/07/30}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Robots in Disguise (2001)===&lt;br /&gt;
[[File:Build King.jpg|right|upright=1.67|thumb|Can he dig it? (Takara version pictured)]]&lt;br /&gt;
[[File:RID Landfill.jpg|right|upright=1.1|thumb|Yes, he can dig it. (Hasbro version pictured)]]&lt;br /&gt;
*&#039;&#039;&#039;Build King&#039;&#039;&#039; (multi-pack, 2000)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-022&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Landfill is formed by combining [[Wedge (RID)|Wedge]], [[Heavy Load (RID)|Heavy Load]], [[Hightower (RID)|Hightower]], and [[Grimlock (RID 2001)|Grimlock]]. Wedge forms the torso, while the other three can form either a single leg or both arms using a unique interlocking armature. Landfill&#039;s &amp;quot;hands&amp;quot; are simple claws formed from Heavy Load/Hightower&#039;s feet or Grimlock&#039;s treads, and each has a hole that allows for the &amp;quot;hand&amp;quot; to hold one of the three limb-bot&#039;s removable accessories. The third accessory then snaps onto Landfill&#039;s back in different locations depending on which figure forms the arms. Wedge&#039;s double-barreled gun becomes Landfill&#039;s, er, groin shield. In [[TakaraTomy|Takara]]&#039;s &#039;&#039;Car Robots&#039;&#039; line, Landfill&#039;s components were available in a Build King multi-pack, while in [[Hasbro]]&#039;s markets they were sold separately. The Hasbro versions had a few colour changes from the Takara releases. Also, the Takara box set included a bio/tech spec card for Build King only.&lt;br /&gt;
&lt;br /&gt;
:These molds were also used to make &#039;&#039;[[Transformers: Universe (2003 franchise)|Universe]]&#039;&#039; [[Devastator (Universe Ultra)|Devastator]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2001/Autobot/Landfill/landfill.htm More information on Landfill at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|WalmartYellow}}&lt;br /&gt;
[[File:RID Yellow Landfill.JPG|right|upright=1.1|thumb]]&lt;br /&gt;
*&#039;&#039;&#039;Landfill&#039;&#039;&#039; (multi-pack, 2003)&lt;br /&gt;
&lt;br /&gt;
:A mainly-yellow redeco of the entire Build Team was released as a [[Walmart]] [[exclusive]] multi-pack on &amp;quot;[[Black Friday (event)|Black Friday]]&amp;quot;, the day after Thanksgiving, the most hellishly-overcrowded shopping day of the year. The set cost considerably less than four individual deluxes.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2003/Autobot/Landfill/landfill.htm More information on &#039;&#039;Universe&#039;&#039; Landfill at TFU.info]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:RID Landfill altconfigs.jpg|right|upright=1.67|thumb|Aesthetically-challenged, but functional]]&lt;br /&gt;
*Landfill&#039;s three possible configurations were not given official designations in English materials, but in Japan, they had specific monikers based on the character who formed the arms. The modes are:&lt;br /&gt;
**Heavy Load and Hightower as legs, while Grimlock provides arms. This is the most commonly used configuration. Known as &amp;quot;Hurricane Mode&amp;quot;, Landfill&#039;s Japanese tech specs identify this mode as a multi-purpose form with the perfect balance of offensive and defensive power.&lt;br /&gt;
**Grimlock and Hightower as legs, with Heavy Load as arms. Used in &amp;quot;[[Sky-Byte Saves the Day]]&amp;quot;. Referred to as &amp;quot;Typhoon Mode&amp;quot;, this mode gives Landfill his highest offensive power.&lt;br /&gt;
**Grimlock and Heavy Load as legs, with Hightower as arms. Used in &amp;quot;[[Galvatron&#039;s Revenge]]&amp;quot; and &amp;quot;[[The Final Battle (RID)|The Final Battle]]&amp;quot;. This form, going by &amp;quot;Cyclone Mode&amp;quot;, excels in close-quarters combat.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Build King&#039;&#039;&#039; (ビルドキング &#039;&#039;Birudo Kingu&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Korean:&#039;&#039; &#039;&#039;&#039;Build King&#039;&#039;&#039; (빌드킹 &#039;&#039;Bildeu King&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Musorovoz&#039;&#039;&#039; (Мусоровоз, &amp;quot;Garbage Truck&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Combined forms]]&lt;br /&gt;
[[Category:Dimension hoppers]]&lt;br /&gt;
[[Category:Robots in Disguise (2001) Autobots]]&lt;br /&gt;
[[Category:Universe Autobots]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Landfill_(RID)&amp;diff=1278397</id>
		<title>Landfill (RID)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Landfill_(RID)&amp;diff=1278397"/>
		<updated>2018-08-27T03:09:31Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: /* Robots in Disguise (2001) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot}}&lt;br /&gt;
{{disambig3|Landfill}}&lt;br /&gt;
:&#039;&#039;Landfill is an [[Autobot]] [[combiner]] from the [[Transformers: Robots in Disguise (2001 franchise)|2001 Robots in Disguise]] [[continuity family]].&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Landfill RiD Cartoon.JPG|right|upright=1.67|thumb|Arms: 3, Hands: 1?]]&lt;br /&gt;
&lt;br /&gt;
A versatile powerhouse, &#039;&#039;&#039;Landfill&#039;&#039;&#039; is the combined form of the [[Build Team (RID)|Build Team]]. Like his sometime-nemesis [[Ruination (RID)|Ruination]], he is controlled solely by the thoughts of his central component, with the other team members giving up their autonomy in the combined form. Also in common with the Decepticon combiner, he can switch his limb components into different configurations to optimize his combat abilities. His unique design lets any one of the subordinate team members form his arms, with the other two serving as the legs, and gives him access to different tools and weapons in each configuration.&lt;br /&gt;
&lt;br /&gt;
Landfill is composed of:&lt;br /&gt;
* [[Wedge (RID)|Wedge]] (central component)&lt;br /&gt;
* [[Heavy Load (RID)|Heavy Load]]&lt;br /&gt;
* [[Grimlock (RID 2001)|Grimlock]]&lt;br /&gt;
* [[Hightower (RID)|Hightower]]&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Cartoon continuity===&lt;br /&gt;
====2001 &#039;&#039;Robots in Disguise&#039;&#039; cartoon====&lt;br /&gt;
{{voiceactor|[[Michael Reisz]] (English), [[Yūki Tamaki|Yukiko Tamaki]] (Japanese)|[[Alexandr Novikov]] (Russian, till [[Lessons_of_the_Past|Lessons of the Past]]), [[Vladimir Gerasimov]] (Russian, from [[Lessons_of_the_Past|Lessons of the Past]]), [[Jorge Ornelas]] (Latin American Spanish)}}&lt;br /&gt;
&lt;br /&gt;
The Build Team first combined into Landfill when fighting [[Megatron (RID)|Megatron]] and [[Scourge (RID)|Scourge]] at the Autobots&#039; North energy research facility.  Fighting the pair on a frozen lake, Landfill was easily able to send them packing.  {{storylink|Landfill (episode)|Landfill}}&lt;br /&gt;
&lt;br /&gt;
Landfill was also formed in order to clear buildings and create a new foundation for the [[CGA Tower]], which had been damaged by the [[Predacon (RID)|Predacons]].  {{storylink|Sky-Byte Saves the Day|Sky-Byte Saves the Day}}&lt;br /&gt;
&lt;br /&gt;
[[File:Test of Metal Landfill.jpg|left|upright=1.1|thumb|Landfill suddenly realised he was no longer in mint condition.]]&lt;br /&gt;
When the Build Team was in a battle with the [[Decepticon]] [[Commando (RID)|Commandos]] and losing badly to them, they resorted to combining into Landfill. Unfortunately, the Decepticons responded by forming [[Ruination (RID)|Ruination]] and maintained the upper hand. The battle eventually got both combiners blasted underground in a place that was quickly filling up with oil. Landfill opened fire on the combustible, resulting in an explosion that forced both combiner teams to split back into their respective components. The Build Team were saved from being burned to slag by [[Optimus Prime (RID)|Optimus Prime]].  {{storylink|A Test of Metal|A Test of Metal}}&lt;br /&gt;
&lt;br /&gt;
[[File:Maximus Emerges Landfill.jpg|right|upright=1.1|thumb]]&lt;br /&gt;
Once the ruins containing [[Fortress Maximus (RID)|Fortress Maximus]] were located, Landfill fought successfully alongside [[Rail Racer (RID)|Rail Racer]] to protect them from Ruination.  {{storylink|Fortress Maximus (episode)|Fortress Maximus}} When the Decepticons subsequently exposed the place in which the Build Team had hidden Fortress Maximus, Landfill again attempted to protect the giant with the rest of the Autobots.  {{storylink|Maximus Emerges|Maximus Emerges}}&lt;br /&gt;
&lt;br /&gt;
During the battle after the Decepticons found Autobot headquarters, Landfill charged the &#039;&#039;[[Megastar]]&#039;&#039;, only to be promptly blown into separate units by the station&#039;s firepower.  {{storylink|Surprise Attack!|Surprise Attack!}}  Landfill fought with the other Autobots against Ruination and Scourge while [[Omega Prime]] confronted Galvatron, until Prime was forced to order a retreat.  {{storylink|Galvatron&#039;s Revenge|Galvatron&#039;s Revenge}} Landfill was formed for the last time during the battle against Galvatron.  He helped battle against the Decepticons, and joined the other Autobots in shielding Optimus Prime from Galvatron&#039;s paralysing rays.  He and the rest of the team were held in a state of paralysis until Galvatron&#039;s defeat at the hands (or [[Matrix Blade|sword]]) of Omega Prime. {{storylink|The Final Battle (RID)|The Final Battle}}&lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Universe&#039;&#039; comic====&lt;br /&gt;
[[File:RiD2001 Wal-Mart Landfill CardArt.jpg|upright=1.0|thumb|]]&lt;br /&gt;
From [[Viron 903.0 Beta]], [[Dimensional Patrol]] member {{storylink|Ask Vector Prime#Facebook|Ask Vector Prime, 2015/09/13}} Landfill was abducted by [[Unicron]] to become one of the latest combatants inside the [[Cauldron]]. Before his inter-dimensional trek could be completed, however, [[Rhinox (BW)|Rhinox]] from the [[Child of Primus|Children of Primus]] attempted to intercept the dimensional transition before Unicron claimed his latest victims. Pulled in two directions, Landfill and his comrades Side Burn and Prowl were instead deposited on a frozen planetoid in space. A rescue team of Children of Primus deployed to the planetoid, but so did a team of [[Minion of Unicron|Minions of Unicron]]. Landfill worked together with the rescue team, a group of Autobots accidentally pulled in from the past by Rhinox&#039;s device, and his fellow victims to successfully defeat the Minions. Afterwards, the temporally-displaced Autobots were sent back to their proper spacetime {{storylink|Voice Actor Drama}} while Landfill, Prowl, and Side Burn were sent back to their home reality without ever participating in the [[Universe War]]. {{storylink|Ask Vector Prime#Facebook|Ask Vector Prime, 2015/09/13}}&lt;br /&gt;
&lt;br /&gt;
===Shell Game continuity===&lt;br /&gt;
In [[Viron 704.31 Epsilon]], [[Megazarak (Universe)|Megazarak]] used the [[Robo-Smasher]] to turn Landfill into the evil [[Devastator (Universe Ultra)|Devastator]]. {{storylink|Ask Vector Prime#Facebook|Ask Vector Prime, 2015/07/30}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Robots in Disguise (2001)===&lt;br /&gt;
[[File:Build King.jpg|right|upright=1.1|thumb|Can he dig it? (Takara version pictured)]]&lt;br /&gt;
[[File:RID Landfill.jpg|right|upright=1.1|thumb|Yes, he can dig it. (Hasbro version pictured)]]&lt;br /&gt;
*&#039;&#039;&#039;Build King&#039;&#039;&#039; (multi-pack, 2000)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-022&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Landfill is formed by combining [[Wedge (RID)|Wedge]], [[Heavy Load (RID)|Heavy Load]], [[Hightower (RID)|Hightower]], and [[Grimlock (RID 2001)|Grimlock]]. Wedge forms the torso, while the other three can form either a single leg or both arms using a unique interlocking armature. Landfill&#039;s &amp;quot;hands&amp;quot; are simple claws formed from Heavy Load/Hightower&#039;s feet or Grimlock&#039;s treads, and each has a hole that allows for the &amp;quot;hand&amp;quot; to hold one of the three limb-bot&#039;s removable accessories. The third accessory then snaps onto Landfill&#039;s back in different locations depending on which figure forms the arms. Wedge&#039;s double-barreled gun becomes Landfill&#039;s, er, groin shield. In [[TakaraTomy|Takara]]&#039;s &#039;&#039;Car Robots&#039;&#039; line, Landfill&#039;s components were available in a Build King multi-pack, while in [[Hasbro]]&#039;s markets they were sold separately. The Hasbro versions had a few colour changes from the Takara releases. Also, the Takara box set included a bio/tech spec card for Build King only.&lt;br /&gt;
&lt;br /&gt;
:These molds were also used to make &#039;&#039;[[Transformers: Universe (2003 franchise)|Universe]]&#039;&#039; [[Devastator (Universe Ultra)|Devastator]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2001/Autobot/Landfill/landfill.htm More information on Landfill at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|WalmartYellow}}&lt;br /&gt;
[[File:RID Yellow Landfill.JPG|right|upright=1.1|thumb]]&lt;br /&gt;
*&#039;&#039;&#039;Landfill&#039;&#039;&#039; (multi-pack, 2003)&lt;br /&gt;
&lt;br /&gt;
:A mainly-yellow redeco of the entire Build Team was released as a [[Walmart]] [[exclusive]] multi-pack on &amp;quot;[[Black Friday (event)|Black Friday]]&amp;quot;, the day after Thanksgiving, the most hellishly-overcrowded shopping day of the year. The set cost considerably less than four individual deluxes.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2003/Autobot/Landfill/landfill.htm More information on &#039;&#039;Universe&#039;&#039; Landfill at TFU.info]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:RID Landfill altconfigs.jpg|right|upright=1.67|thumb|Aesthetically-challenged, but functional]]&lt;br /&gt;
*Landfill&#039;s three possible configurations were not given official designations in English materials, but in Japan, they had specific monikers based on the character who formed the arms. The modes are:&lt;br /&gt;
**Heavy Load and Hightower as legs, while Grimlock provides arms. This is the most commonly used configuration. Known as &amp;quot;Hurricane Mode&amp;quot;, Landfill&#039;s Japanese tech specs identify this mode as a multi-purpose form with the perfect balance of offensive and defensive power.&lt;br /&gt;
**Grimlock and Hightower as legs, with Heavy Load as arms. Used in &amp;quot;[[Sky-Byte Saves the Day]]&amp;quot;. Referred to as &amp;quot;Typhoon Mode&amp;quot;, this mode gives Landfill his highest offensive power.&lt;br /&gt;
**Grimlock and Heavy Load as legs, with Hightower as arms. Used in &amp;quot;[[Galvatron&#039;s Revenge]]&amp;quot; and &amp;quot;[[The Final Battle (RID)|The Final Battle]]&amp;quot;. This form, going by &amp;quot;Cyclone Mode&amp;quot;, excels in close-quarters combat.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Build King&#039;&#039;&#039; (ビルドキング &#039;&#039;Birudo Kingu&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Korean:&#039;&#039; &#039;&#039;&#039;Build King&#039;&#039;&#039; (빌드킹 &#039;&#039;Bildeu King&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Musorovoz&#039;&#039;&#039; (Мусоровоз, &amp;quot;Garbage Truck&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Combined forms]]&lt;br /&gt;
[[Category:Dimension hoppers]]&lt;br /&gt;
[[Category:Robots in Disguise (2001) Autobots]]&lt;br /&gt;
[[Category:Universe Autobots]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Hightower_(RID)&amp;diff=1278396</id>
		<title>Hightower (RID)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Hightower_(RID)&amp;diff=1278396"/>
		<updated>2018-08-27T03:08:05Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: /* Robots in Disguise (2001) */  Added takara pics and a little bit of text. ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{faction|autobot}}&lt;br /&gt;
{{disambig3|Hightower}}&lt;br /&gt;
{{picsneeded}}&lt;br /&gt;
:&#039;&#039;Hightower is an [[Autobot]] originally from the [[Transformers: Robots in Disguise (2001 franchise)|2001 Robots in Disguise]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hightower RiD Cartoon.JPG|right|upright=1.95|thumb|HI-KEEBA!]]&lt;br /&gt;
&#039;&#039;&#039;Hightower&#039;&#039;&#039; (aka &#039;&#039;&#039;Build Cyclone&#039;&#039;&#039;) is a member of the [[Build Team (RID)|Build Team]], and their best marksman. Oddly, his particular weapon of choice is the rather imprecise flamethrower. He&#039;s a bit of a fanboy to [[Wedge (RID)|Wedge]], acting as both a bodyguard and advisor to the team leader.&lt;br /&gt;
&lt;br /&gt;
{{bigquote|Stay alert; danger is everywhere.|Hightower&#039;s motto}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Cartoon continuity===&lt;br /&gt;
====2001 &#039;&#039;Robots in Disguise&#039;&#039; cartoon====&lt;br /&gt;
{{voiceactor|[[Joe Ochman]] (English), [[Masami Iwasaki]] (Japanese)|[[Oleg Kutsenko]] (Russian), [[Wan-gyeong Seong]] (Korean), [[Jorge Ornelas]] (Latin-American Spanish)}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wedge&#039;s Short Fuse Buildteamtrio.jpg|left|upright=1.1|thumb|From right to left: Anger, Anger, Dull surprise]]&lt;br /&gt;
When the [[Autobot Brothers]] encountered the Build Team in an unfinished tunnel, Hightower enthusiastically promoted Wedge&#039;s tunnel building abilities. When Wedge secured the team a chance for combat, he played up Wedge&#039;s future as a warrior, and almost got into a fight with [[Grimlock (RID 2001)|Grimlock]] as a result. Once Wedge had been captured by the [[Predacon (RID)|Predacons]], Hightower wasn&#039;t keen on letting [[Heavy Load (RID)|Heavy Load]] turn over the disk with the space bridge plans on, but knew it was the only way to get Wedge back. They subsequently ended up chasing a penguin which had snatched the disk — fortunately the disk turned out to be a decoy. {{storylink|Wedge&#039;s Short Fuse}}&lt;br /&gt;
&lt;br /&gt;
[[File:Landfill Hightower.jpg|right|upright=1.1|thumb|WHOOSHY ANIME ACTION LINES WHOO]]&lt;br /&gt;
After the completion of the Arctic link, Hightower followed Wedge off to combat practice, leaving Grimlock to enter the data into the control computer. When the Decepticons subsequently sabotaged the space bridge, Build Team was called to the computer terminal and Hightower quickly found the reprogrammed computer bank. The space tunnel now fixed, Build Team combined into [[Landfill (RID)|Landfill]] to fight off [[Megatron (RID)|Megatron]] and [[Scourge (RID)|Scourge]] from the north energy research facility. {{storylink|Landfill (episode)|Landfill}}&lt;br /&gt;
&lt;br /&gt;
After [[Sky-Byte (RID)|Sky-Byte]] and the Predacons attacked the [[CGA Tower]], Wedge helped to hold it up but the rest of the Build Team were forced to stay back. They defended the tower against Scourge&#039;s attack and formed Landfill in order to dig a new foundation for the tower, allowing the safe release of the hostages. {{storylink|Sky-Byte Saves the Day}}&lt;br /&gt;
&lt;br /&gt;
[[File:Test of Metal Hightower.jpg|left|upright=1.1|thumb|Swapping video cards is easy with Windows Vista!]]&lt;br /&gt;
On discovering that the [[Commando (RID)|Commandos]] had been attacking construction equipment, the Build Team decided to face the Decepticons alone, and Hightower sabotaged the space bridge using the same technique as the Decepticons a few episode before, resulting in the other Autobots being sent to random locations. The Build Team themselves confronted the Commandos but were overwhelmed by the fighting prowess of their opponents. Build Team regrouped and formed Landfill, eventually narrowly defeating [[Ruination (RID)|Ruination]]. Afterward they enjoyed a soothing oil bath with Team Bullet Train. {{storylink|A Test of Metal}}&lt;br /&gt;
&lt;br /&gt;
Hightower and the Build Team helped test the space bridge (even though they obviously knew it would work). {{storylink|Lessons of the Past}}&lt;br /&gt;
&lt;br /&gt;
Sent to dig at a site beneath [[Metro City]] where they&#039;d been before, the Build Team began to hear strange noises, and Hightower nervously suggested they stop digging. Soon they experienced hallucinations as they had the last time and Hightower quickly succumbed. Eventually they broke through to a cavern containing [[Fortress Maximus (RID)|Fortress Maximus]] and formed Landfill to fight the Decepticons who then arrived. {{storylink|Fortress Maximus (episode)|Fortress Maximus}} Hightower and the rest of Build Team subsequently hid Fortress Maximus in a huge building in the middle of the city. {{storylink|Koji Gets His Wish}}&lt;br /&gt;
&lt;br /&gt;
[[File:A Friendly Contest Hightower.jpg|right|upright=1.1|thumb|He&#039;s smirking and you can&#039;t see his hands.]]&lt;br /&gt;
With Doctor Onishi recovered, the Build Team and [[Autobot Brothers]] began a race to locate the last five [[O-Part]]s. Hightower hoisted up Wedge on his crane to recover the third O-Part which unfortunately ended up in the hands of the Autobot Brothers anyway. When Wedge was furious at [[Side Burn (RID)|Side Burn]] for taking the O-Part, Hightower reminded him it was only a game. {{storylink|A Friendly Contest}}&lt;br /&gt;
&lt;br /&gt;
The Build Team accompanied the Autobot Brothers on a mission to find [[Cerebros (RID)|Cerebros]] beneath an ancient temple. This was fortunate, as the Decepticons caved the temple in on top of them, and the Build Team were able to dig the Autobots out. They subsequently helped to guard Fortress Maximus. To no one&#039;s surprise, the Decepticons attacked, and Build Team formed Landfill to help see them off. {{storylink|Maximus Emerges}}&lt;br /&gt;
&lt;br /&gt;
When Scourge made a second attempt to control Maximus in the [[Sahara|Sahara desert]], the Build Team and Team Bullet Train picked up a large number of children and took them to the site via the global space bridge. There the children were able to command Maximus to stop. {{storylink|The Human Element}}&lt;br /&gt;
&lt;br /&gt;
When the Decepticons launched an attack on the Autobot base, the Build Team was called to a predetermined location with the rest of the Autobots to spring a trap on their foe. When the &#039;&#039;[[Megastar]]&#039;&#039; joined the fight, they formed Landfill, who was promptly blown apart by the battle station&#039;s firepower. {{storylink|Surprise Attack!}}&lt;br /&gt;
&lt;br /&gt;
After the defeat of the &#039;&#039;Megastar&#039;&#039;, Landfill was formed again to fight the Decepticons while [[Omega Prime]] engaged in combat with Galvatron. Galvatron unleashed his cyber-bats, causing Prime to call a retreat, and the Autobots found themselves trapped in a space bridge tunnel rapidly filling with molten lava. Although they escaped, Galvatron soon had them at his mercy again. {{storylink|Galvatron&#039;s Revenge}}&lt;br /&gt;
&lt;br /&gt;
As Galvatron attempted to attack Optimus Prime, Landfill and the other Autobots blocked his attack and were paralysed by Galvatron&#039;s power. They remained in this state until Omega Prime was able to defeat Galvatron in the [[Earth&#039;s core]]. Afterward, just for fun, the Build Team did some more work on the space bridge. {{storylink|The Final Battle (RID)|The Final Battle}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Universe&#039;&#039; comic====&lt;br /&gt;
In [[Viron 903.0 Beta]], Hightower and his teammates joined the [[Dimensional Patrol]]. {{storylink|Ask Vector Prime#Facebook|Ask Vector Prime, 2015/09/13}}&lt;br /&gt;
&lt;br /&gt;
===Shell Game continuity===&lt;br /&gt;
In [[Viron 704.31 Epsilon]], Build Cyclone was [[Robo-Smasher|robo-smashed]] by [[Megazarak (Universe)|Megazarak]] into [[Hightower (Universe Ultra)|Hightower]]. {{storylink|Ask Vector Prime#Facebook|Ask Vector Prime, 2015/07/30}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Beast Wars: Uprising&#039;&#039;===&lt;br /&gt;
Hightower became a member of the [[Constructicon (G1)|Constructicon]]s after the [[Armistice]], although he retained his Autobot allegiance. [[Hot Rod (G1)|Hot Rod]] helped reform the team, creating a 2/3rds Autobot roster and convincing the Constructicons to undergo [[Micromaster]] downsizing, losing social hierarchy among the Builders but retaining their mobility in the [[energon]]-depleted era. As a lingering bit of factionalism, Hot Rod made Hightower leader of the new Constructicons, an Autobot in command of a primarily Decepticon unit. {{storylink|Micro-Aggressions}} {{storylink|Cultural Appropriation}}&lt;br /&gt;
&lt;br /&gt;
During the [[Grand Uprising]], Hightower and the Constructicons served the Builders against the [[Resistance]]. They ran a prisoner transport through [[Proximax]] to [[Iacon (polity)|Iacon]] when they were attacked by Resistance fighters. The prisoner, [[Snapper]], escaped, but Hightower&#039;s team found themselves in a prolonged battle with the Resistance which lasted over a day. They retreated to the [[Sights &amp;amp; Sounds]] casino for defense. Meanwhile, one of their members—[[Buckethead]]—had formed an alliance with Snapper and a motley crew of other bots to deal with the alien threat of the [[Monster GoBot|Antares Eight]]. Buckethead and [[Rampage (BW)|Rampage]] of the Resistance eventually reached both sides and got them to join forces against the Renegade invaders.&lt;br /&gt;
&lt;br /&gt;
At the trans-hyperwave caster the Renegades seized, Hightower and the Constructicons joined Buckethead&#039;s &amp;quot;[[Ex-Bot (BW)|Ex-Bot]]s&amp;quot; in attacking the invaders. The Constructicons formed Devastator, fighting the Monster Renegade combiner [[Monsterous]]. After the fight, all Cybertronians retired to Sights &amp;amp; Sounds for a summit. The Ex-Bots ultimately convinced Hightower and the Constructicons to leave the Builders and act as part of an independent faction to protect the innocents of Proximax and defend the city from the horrors of war. {{storylink|Cultural Appropriation}}&lt;br /&gt;
&lt;br /&gt;
Hightower soon stepped down as leader of the team, as Buckethead had grown into the role during her time in Proximax. The Constructicons and the Ex-Bots prevented [[Tarantulas (BW)|Tarantulas]] from using a [[Robo-Smasher]] to brainwash all the people of Proximax. They also recovered the Autobot-turned-Maximal [[Grimlock (G1)|Grimlock]] from his control. As the [[Vehicon Apocalypse]] began, the Ex-Bots chose to get involved with the other armies of the proto-races. Hightower and the Constructicons salvaged a lobotomized [[Sweep (G1)|Sweep]] and retrofitted and detailed it as the team&#039;s new [[Ex-Jet]].&lt;br /&gt;
&lt;br /&gt;
On the march to [[Nova Cronum]], the Constructicons formed Devastator to wade through the hordes of [[Vehicon (BM)|Vehicon]]s. At the [[Grand Mal]] itself, Devastator joined forces with the Maximal combiner [[Magnaboss (BW)|Magnaboss]]. Their combined assault weakened the Grand Mal&#039;s force field enough for [[Lord Imperious Delirious]] to take note of them, and fire the massive optic ray at the combiners. Devastator pushed Magnaboss out of the way. Magnaboss lost an arm, a fifth of his gestalt mind, but Devastator suffered worse. Half his components were damaged beyond repair, and Hightower was among the casualties. {{storylink|Derailment}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Robots in Disguise (2001)===&lt;br /&gt;
&amp;lt;span id=&amp;quot;DeluxeHightower&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:RID Hightower Toy.JPG|right|upright=1.67|thumb|Part crane. Part robot. (Hasbro version pictured)]]&lt;br /&gt;
[[File:Build_Cyclone.jpg|right|upright=1.67|thumb|All crane/robot. (Takara version pictured)]]&lt;br /&gt;
*&#039;&#039;&#039;Hightower&#039;&#039;&#039; (Deluxe Class, 2000/2001)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-021&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Pistol, crane-cannon&lt;br /&gt;
&lt;br /&gt;
: Hightower transforms into a red crane truck. His crane-boom detaches to form a massive cannon with flip-out barrel, and his small hand-held pistol stores in his boom-operator&#039;s compartment. The Takara version&#039;s instructions depict a third &amp;quot;gimmick mode&amp;quot; where the cannon is simply flipped forward in vehicle mode, and the cabin is flipped up to reveal the handgun. Hightower can form both arms (simultaneously) or either leg of [[Landfill (RID)|Landfill]].&lt;br /&gt;
&lt;br /&gt;
:Like the Ultra Magnus from the same line, Hightower is a recent example of a partformer; in order to complete his [[robot mode]], you must remove his crane boom/pilot cabin part and change it into his head and backpack and then attach it once his body is transformed.&lt;br /&gt;
&lt;br /&gt;
: This mold was also used to make the &#039;&#039;[[Transformers: Universe (2003 toyline)|Universe]]&#039;&#039; Decepticon [[Hightower (Universe Ultra)#Universe (2003)|Hightower]].&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2001/Autobot/Hightower/hightower.htm More information on Hightower at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|BuildKing}}&lt;br /&gt;
*&#039;&#039;&#039;Build King&#039;&#039;&#039; (Multi-pack, 2000)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-022&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In Japan, the entire Build Team set of [[Wedge (RID)|Wedge]], [[Heavy Load (RID)|Heavy Load]], Hightower, and [[Grimlock (RID 2001)|Grimlock]] was made available. The toys included were identical to the individual Takara releases.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|WalmartYellow}}&lt;br /&gt;
*&#039;&#039;&#039;Landfill&#039;&#039;&#039; (Multi-pack, 2003)&lt;br /&gt;
&lt;br /&gt;
: A mainly-yellow [[redeco]] of the entire Build Team was released as a [[Walmart]] [[exclusive]] in November of 2003, as a multi-pack released on &amp;quot;[[Black Friday (event)|Black Friday]]&amp;quot;, the day after Thanksgiving, the most hellishly overcrowded shopping day of the year. The set cost considerably less than four individual deluxes.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2003/Autobot/Hightower/hightower.htm More information on &#039;&#039;Universe&#039;&#039; Hightower at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Universe (2003)===&lt;br /&gt;
[[Image:TFU03-toy HightowerMicro.jpg|300px|thumb|]]&lt;br /&gt;
*&#039;&#039;&#039;Hightower&#039;&#039;&#039; (Micromaster, 2004)&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Left &amp;amp; right Devastator fists&lt;br /&gt;
{{note|The &#039;&#039;Universe&#039;&#039; [[Hightower (Universe Micromaster)#Universe (2003)|Hightower]] toy was utilized as a new body for the &#039;&#039;[[Beast Wars: Uprising]]&#039;&#039; version of Hightower.}}&lt;br /&gt;
&lt;br /&gt;
:A [[redeco]] of [[Iron Lift]], Hightower transforms into a crane truck. He can form the left arm to any similar-construction Micromaster combiner robot, but his nominal position is as the arm of [[Devastator (Universe Micromaster)|Constructicon Devastator]]. (He can be used as a right arm too, but since only the right fist to the [[Sixbuilder]] mold-set will work with him, he&#039;d be backwards.)&lt;br /&gt;
&lt;br /&gt;
:A [[KB Toys]] [[exclusive]], he and the other Micromaster Constructicons were also ultimately available from [[Wikipedia:Sears, Roebuck and Company|Sears]] during [[Christmas]]time, and [[Kmart]]&#039;s online store.&lt;br /&gt;
&lt;br /&gt;
:The toy&#039;s connector socket is approximately 5mm wide, making Hightower compatible with [[Powerlinx]] ports. &lt;br /&gt;
&lt;br /&gt;
: This mold was also used to make &#039;&#039;[[The Transformers: Micromaster|Micromaster]]&#039;&#039; [[Gren]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2004/Decepticon/MMHightower/hightower.htm More information on Hightower at TFU.info]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese&#039;&#039;: &#039;&#039;&#039;Build Cyclone&#039;&#039;&#039; (ビルドサイクロン &#039;&#039;Birudo Saikuron&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Korean&#039;&#039;: &#039;&#039;&#039;Build Clone&#039;&#039;&#039; (빌드클론 &#039;&#039;Bildeu Keullon&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Beast Wars: Uprising Autobots]]&lt;br /&gt;
[[Category:Combiners]]&lt;br /&gt;
[[Category:Constructicons]]&lt;br /&gt;
[[Category:Micromasters]]&lt;br /&gt;
[[Category:Multi-family characters]]&lt;br /&gt;
[[Category:Robots in Disguise (2001) Autobots]]&lt;br /&gt;
[[Category:Wal-Mart exclusives]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Wedge_(RID)&amp;diff=1278395</id>
		<title>Wedge (RID)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Wedge_(RID)&amp;diff=1278395"/>
		<updated>2018-08-27T03:02:48Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: /* Robots in Disguise (2001) */  Added Takara photos. ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot}}&lt;br /&gt;
{{disambig3|Wedge}}&lt;br /&gt;
:&#039;&#039;Wedge is an [[Autobot]] from the [[Transformers: Robots in Disguise (2001 franchise)|2001 Robots in Disguise]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Wedge.jpg|right|upright=1.67|thumb|Run away. Trust me.]]&lt;br /&gt;
&amp;quot;Boy genius&amp;quot; &#039;&#039;&#039;Wedge&#039;&#039;&#039; (aka &#039;&#039;&#039;Build Boy&#039;&#039;&#039;) is leader of the [[Build Team (RID)|Build Team]] and chief architect and designer of [[Earth]]&#039;s subterranean [[Global Space Bridge]]. He and his team have never once missed a deadline, and are so devoted to their jobs maintaining and expanding the tunnels that they may go prolonged periods of time underground, totally unseen by either Autobots or [[Decepticon]]s. &lt;br /&gt;
&lt;br /&gt;
However, Wedge and his team also feel a need to prove themselves as warriors, which drives Wedge to be somewhat gung-ho about charging into battle. He&#039;s the definition of a hot head, and he&#039;ll ask to be put into battle at any chance he gets - especially when his pride as a builder and an Autobot are on the line. This can put him in harm&#039;s way, and also be somewhat obnoxious to his fellow Autobots, but [[Optimus Prime (RID)|Optimus Prime]] believes he can be hardened into a capable warrior.&lt;br /&gt;
&lt;br /&gt;
Just how this inexperienced kid came to lead a team full of far more seasoned Autobots is anyone&#039;s guess. However it happened, his take-charge attitude and his care for his team have made him a leader they respect.&amp;lt;ref&amp;gt;R2 DVD bio&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When his team merges to form [[Landfill (RID)|Landfill]], Wedge has total mental control over their combined form, lending him new destructive power to back up his usual bravado.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Cartoon continuity===&lt;br /&gt;
====2001 &#039;&#039;Robots in Disguise&#039;&#039; cartoon====&lt;br /&gt;
{{voiceactor|[[Michael Reisz]] (English), [[Yūki Tamaki|Yukiko Tamaki]] (Japanese)|[[Alexandr Novikov]] (Russian, till [[Lessons_of_the_Past|Lessons of the Past]]), [[Vladimir Gerasimov]] (Russian, from [[Lessons_of_the_Past|Lessons of the Past]]), [[José Luis Alfonso Padilla Adorno|Luis Alfonso Padilla]] (Latin American Spanish), [[Roberto Stocchi]] (Italian)}}&lt;br /&gt;
&lt;br /&gt;
When the [[Predacon (RID)|Predacons]] attacked a diamond mine in Antarctica, [[Prowl (RID)|the]] [[Side Burn (RID)|Autobot]] [[X-Brawn|Brothers]] were sent through the [[Global Space Bridge]] to stop them. The heroes were delayed, however, when they tried to go through a part of the bridge that was still being built by the [[Build Team (RID)|Build Team]]. Wedge, the leader of the Build Team, said they would build a link to Antarctica on one condition: They got to go on assignment. [[Optimus Prime (RID)|Optimus Prime]] agreed, and [[T-AI]] sent them off to the mines.&lt;br /&gt;
&lt;br /&gt;
[[File:Wedge&#039;s Short Fuse Wedgemarch.jpg|left|upright=1.1|thumb|Strike a running-esque position!]]&lt;br /&gt;
When the Build Team arrived, the Predacons mistook them for normal construction vehicles that [[Sky-Byte (RID)|Sky-Byte]] had sent to help carry out the diamonds. For some odd reason, Wedge and the others were all too happy to help. The Preds soon realized their mistake, and the two teams began to fight. Wedge repeatedly tried to fight, and was repeatedly thrashed; at one point, Sky-Byte grabbed Wedge in his mouth and bit the young Autobot hard enough to make him scream, which caused his teammate [[Heavy Load (RID)|Heavy Load]] to beg for mercy on his behalf. Wedge was only released after the Predacons were tricked into exchanging him for what they thought was a map of the spacebridge tunnels, but which actually was a map of the sewers.... in Antarctica. {{storylink|Wedge&#039;s Short Fuse}}&lt;br /&gt;
&lt;br /&gt;
[[File:Landfill Wedgerapidrun.jpg|right|upright=1.1|thumb|I&#039;ll wager three hundred on the train bot.]]&lt;br /&gt;
After completing work on the Arctic link, Wedge decided that the team needs some battle practice and sent [[Grimlock (RID 2001)|Grimlock]] to upload the link data into the space bridge computer. A short time later, the space bridge begin malfunctioning and depositing Autobots at random locations, leading to Wedge getting into an argument with [[Rapid Run (RID)|Rapid Run]] — Wedge&#039;s contention being that the problem was not the bridge but the Autobots using it. Finally Wedge realised that the Decepticons had tampered with the Global Space Bridge programming, and the problem was quickly repaired.&lt;br /&gt;
&lt;br /&gt;
The Build Team headed for the energy facility facility where [[Megatron (RID)|Megatron]] and [[Scourge (RID)|Scourge]] were attempting to plunder energy, with Wedge insisting to the other Autobots that the Build Team should deal with the foe as a matter of honor. Forming Landfill, they soon chased off Megatron and Scourge, and there were apologies exchanged for the earlier heated tempers. {{storylink|Landfill (episode)|Landfill}}&lt;br /&gt;
&lt;br /&gt;
The Build Team were called in to help stabilise the [[CGA Tower]], when Sky-Byte and the Predacons endangered it by damaging the foundations. Although Sky-Byte wouldn&#039;t let the rest of the Build Team near, Wedge helped to hold up the tower, pleading with the Predacon not to harm the hostages. With Optimus on the way with the [[O-Part]]s, Wedge managed to persuade Sky-Byte to let his hostages go and formed Landfill with the rest of the Build Team in order to dig a new foundation for the tower. {{storylink|Sky-Byte Saves the Day}}&lt;br /&gt;
&lt;br /&gt;
[[File:Test of Metal Wedgemegaoctane.jpg|left|upright=1.1|thumb|Yeah right. Mega-Octane doesn&#039;t have elbows!]]&lt;br /&gt;
After the Decepticon [[Commando (RID)|Commandos]] raided a power station, the Build Team arrived while they were fighting [[Rail Racer (RID)|Rail Racer]] and promptly siphoned off their stolen energy. Enraged, the Decepticons began destroying construction vehicles in an attempt to draw the Build Team out, but Optimus kept it from Wedge and the rest of the team. On finding out, Wedge was enraged and demanded that they be sent into battle, but Optimus told them to keep away. After [[Hightower (RID)|Hightower]] sabotaged the space bridge, the Team confronted the Decepticons anyway.&lt;br /&gt;
&lt;br /&gt;
The fight did not go well, and Landfill was no match for [[Ruination (RID)|Ruination]] in combat. Damaged, Landfill began digging furiously, creating a tunnel which began filling with crude oil. Ruination suggested they call a truce until they could get to safety, but Wedge dismissed those fears and deliberately fired his weapon. Everything exploded and his teammates were set on fire. Thankfully, Optimus was nearby, and was able to put the fire out. {{storylink|A Test of Metal}}&lt;br /&gt;
&lt;br /&gt;
Wedge and the Build Team helped test the Global Space Bridge (even though they obviously knew it would work). {{storylink|Lessons of the Past}}&lt;br /&gt;
&lt;br /&gt;
During an excavation under [[Metro City]], the Build Team experienced strange hallucinations, seeing each other as Predacons, and abandoned the site. They were later called back to that area when information from [[Kenneth Onishi|Doctor Onishi]]&#039;s chip pointed to the area as possibly containing a Cybertronian artifact. Wedge boasted that this time they would not let the hallucinations fool them again.&lt;br /&gt;
&lt;br /&gt;
[[File:Koji Gets His Wish Wedgeheavyload.jpg|right|upright=1.1|thumb|You may notice a pattern emerging in these images]]&lt;br /&gt;
While digging at the site, the hallucinations began again, disrupting their work. Eventually they broke through to a cavern containing [[Fortress Maximus (RID)|Fortress Maximus]] and formed Landfill to fight the Decepticons who then arrived. {{storylink|Fortress Maximus (episode)|Fortress Maximus}}&lt;br /&gt;
&lt;br /&gt;
Later, as Ruination fought Rail Racer in the middle of Metro City, Wedge spied on them and felt the urge to join in the battle, but was prevented by the more sensible [[Heavy Load (RID)|Heavy Load]]. The Build Team were busy enacting Optimus&#039; plan to hide Fortress Maximus in the city, within a large fake building. {{storylink|Koji Gets His Wish}}&lt;br /&gt;
&lt;br /&gt;
[[File:A Friendly Contest Megatronwedge.jpg|left|upright=1.1|thumb|OK, that&#039;s just wrong]]&lt;br /&gt;
With Doctor Onishi recovered, the Build Team and [[Autobot Brothers]] began a race to locate the last five O-Parts. Wedge and Side Burn engaged in a rivalry over which team would collect the most, and it was Wedge who located the last O-Part under the top-cap of a pyramid, winning the contest. Megatron and the Decepticons soon arrived, with an ill-timed attack from Wedge resulting in the &#039;bot being taken hostage by Megatron. The Predacon leader demanded the O-Parts in exchange for Wedge&#039;s life, but ended up releasing him anyway, after Sky-Byte messed up the exchange. {{storylink|A Friendly Contest|A Friendly Contest}}&lt;br /&gt;
&lt;br /&gt;
The Build Team accompanied the Autobot Brothers on a mission to find [[Cerebros (RID)|Cerebros]] beneath an ancient temple. This was fortunate, as the Decepticons caved the temple in on top of them, and the Build Team were able to dig the Autobots out. They subsequently helped to guard Fortress Maximus. Even though the Decepticons were able to activate Maximus, Wedge pointed out that the giant didn&#039;t have a will of his own, and would only obey orders. To take out Scourge, who he appeared to be taking orders from, the Build Team formed Landfill, though in the end it turned out that Maximus wasn&#039;t obeying Scourge anyway.&lt;br /&gt;
&lt;br /&gt;
After Maximus sank into the ground, the Build Team searched fruitlessly for him. {{storylink|Maximus Emerges}}&lt;br /&gt;
&lt;br /&gt;
When Scourge made a second attempt to control Maximus in the [[Sahara|Sahara desert]], Wedge, the rest of the Build Team and Team Bullet Train picked up a large number of children and took them to the site via the Global Space Bridge. There the children were able to command Maximus to stop. {{storylink|The Human Element}}&lt;br /&gt;
&lt;br /&gt;
Wedge was driving along in Metro City when he saw who he thought was Koji being kidnapped by Sky-Byte. Wedge attempted to pursue the Predacon, but got caught in a traffic jam. He reported the bad news to Autobot headquarters, only to learn that it was actually Koji’s friend [[Karl]] that had been abducted. He was thanked for the update and told to return to base while the other Autobots dealt with the situation.{{storylink|Mistaken Identity}}&lt;br /&gt;
&lt;br /&gt;
[[File:Surprise Attack Wedge.jpg|right|upright=1.1|thumb|&amp;quot;I&#039;ve HAD IT with being inappropriately grabbed!&amp;quot;]]&lt;br /&gt;
When the Decepticons launched an attack on the Autobot base, Wedge was called to a predetermined location with the rest of the Autobots to spring a trap on their foe. When the [[Megastar]] joined the fight, Wedge announced the formation of Landfill, who was promptly blown apart by the battle station&#039;s firepower. This didn&#039;t diminish Wedge&#039;s urge to fight, and he once again charged the Megastar, insisting to Galvatron that he&#039;d never ever defeat the Autobots, only to be blown back by laser fire. His courage was enough to inspire Cerebros to activate Fortress Maximus, resulting in the destruction of the Megastar. {{storylink|Surprise Attack!}}&lt;br /&gt;
&lt;br /&gt;
Although Galvatron was down, he wasn&#039;t out as Wedge believed. Soon Landfill was formed again to fight the Decepticons while [[Omega Prime]] engaged in combat with the Decepticon leader. After Galvatron unleashed his cyber-bats, Prime called a retreat, and the Autobots found themselves trapped in a space bridge tunnel rapidly filling with molten lava. Although they escaped, Galvatron soon had them at his mercy again. {{storylink|Galvatron&#039;s Revenge}}&lt;br /&gt;
&lt;br /&gt;
As Megatron attempted to attack Optimus Prime, Landfill and the other Autobots blocked his attack and were paralysed by Galvatron&#039;s power. They remained in this state until Omega Prime was able to defeat Galvatron in the [[Earth&#039;s core]]. Afterwards, just for fun, Wedge and the Build Team did some more work on the space bridge. {{storylink|The Final Battle (RID)|The Final Battle}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Universe&#039;&#039; comic====&lt;br /&gt;
In [[Viron 903.0 Beta]], Wedge and his team joined the [[Dimensional Patrol]]. {{storylink|Ask Vector Prime#Facebook|Ask Vector Prime, 2015/09/13}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Transformers Legends&#039;&#039; comic====&lt;br /&gt;
Build Boy was present at the [[Dimensional Patrol]]&#039;s [[Neo Brave Maximus]] when it was attacked by the [[Commando (RID)|Combatrons]] as part of [[Scourge (RID)|Black Convoy]]&#039;s attempt to rescue [[Megatron (RID)|Devil Gigatron]]. He watched as [[Dark Ai]] hijacked the Autobots&#039; own [[T-AI|Ai]]. {{Storylink|LGEX Black Convoy Prologue}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Transformers Legends&#039;&#039; comic===&lt;br /&gt;
Together with [[Lio Junior]] and [[Optimus Minor]], a young Build Boy got really excited to meet [[Optimus Prime (Movie)|Optimus Prime]] and wanted to play with him, unaware that it was actually [[Sky-Byte (RID)|Gelshark]] in disguise. The three kids&#039; innocence and joy was enough to convince Gelshark to give up his evil ways. {{storylink|Legends Comic: Bonus Edition Vol. 6|Bonus Edition Vol. 6}} Build Boy&#039;s collection of &#039;&#039;Transformers&#039;&#039; toys was a source of jealousy for Lio Junior. {{storylink|Lio Dad}} He and Minor were later impressed by Junior&#039;s new house, made up of [[Lio Convoy|his dad]]&#039;s starship mode. {{storylink|Legends Comic: Bonus Edition Vol. 41|Bonus Edition Vol. 41}}&lt;br /&gt;
&lt;br /&gt;
===Shell Game continuity===&lt;br /&gt;
In [[Viron 704.31 Epsilon]], Build Boy was [[Robosmasher|robo-smashed]] by [[Megazarak (Universe)|Megazarak]] into [[Bonecrusher (Universe Ultra)|Bonecrusher]]. {{storylink|Ask Vector Prime#Facebook|Ask Vector Prime, 2015/07/30}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Robots in Disguise (2001)===&lt;br /&gt;
[[File:RID Wedge Toy.JPG|right|upright=1.67|thumb|Bonecrusher never talked again to his son after he came out of the closet as an Autobot. (Hasbro version pictured)]]&lt;br /&gt;
[[File:Build_Boy.jpg|right|upright=1.67|thumb|But Wedge is living his best life now. (Takara version pictured)]]&lt;br /&gt;
*&#039;&#039;&#039;Wedge&#039;&#039;&#039; (Deluxe Class, 2000/2001)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-018&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: [[Double Laser|Double-beam guns]]&lt;br /&gt;
&lt;br /&gt;
:Wedge transforms into a small orange bulldozer with slightly &amp;quot;[[super deformed]]&amp;quot; proportions. He is also one of the smallest Deluxe Class toys ever made. In [[robot mode]], he is armed with a double-barrel laser cannon, which can also store on his back. He forms the upper torso and chest of [[Landfill (RID)#Toys|Landfill]], for whom his gun forms pelvic armor.&lt;br /&gt;
&lt;br /&gt;
: He was initially released as part of the [[TakaraTomy|Takara]] &#039;&#039;Car Robots&#039;&#039; line. The [[Hasbro]] &#039;&#039;Robots in Disguise&#039;&#039; version adds several small [[Paint operation|paint applications]] to him for detail.&lt;br /&gt;
&lt;br /&gt;
: This mold was also used to make &#039;&#039;[[Transformers: Universe (2003 toyline)|Universe]]&#039;&#039; [[Bonecrusher (Universe Ultra)#Universe (2003)|Bonecrusher]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2001/Autobot/Wedge/wedge.htm More information on Wedge at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|BuildKing}}&lt;br /&gt;
*&#039;&#039;&#039;Build King&#039;&#039;&#039; (Multi-pack, 2000)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-022&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In Japan, the entire Build Team set of Wedge, [[Heavy Load (RID)|Heavy Load]], [[Hightower (RID)|Hightower]], and [[Grimlock (RID 2001)|Grimlock]] was made available. The toys included were identical to the individual Takara releases.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|WalmartYellow}}&lt;br /&gt;
*&#039;&#039;&#039;Landfill&#039;&#039;&#039; (Multi-pack, 2003)&lt;br /&gt;
&lt;br /&gt;
: A mainly-yellow [[redeco]] of the entire Build Team was released as a [[Walmart]] [[exclusive]] in November of 2003, as a multi-pack released on &amp;quot;[[Black Friday (event)|Black Friday]]&amp;quot;, the day after Thanksgiving, the most hellishly-overcrowded shopping day of the year. The set cost considerably less than four individual deluxes.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2003/Autobot/Wedge/wedge.htm More information on &#039;&#039;Universe&#039;&#039; Wedge at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Despite being prominently displayed on his chest, Wedge&#039;s Autobot symbol is typically rendered in a very basic fashion in the cartoon.&lt;br /&gt;
*During the [[stock footage]] of Wedge&#039;s transformation to robot mode, Landfill&#039;s head is briefly visible when Wedge&#039;s own head flips out.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese&#039;&#039;: &#039;&#039;&#039;Build Boy&#039;&#039;&#039; (ビルドボーイ &#039;&#039;Birudo Bōi&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Korean&#039;&#039;: &#039;&#039;&#039;Build Boy&#039;&#039;&#039; (빌드보이 &#039;&#039;Bildeu Boi&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combiners]]&lt;br /&gt;
[[Category:Legends Autobots]]&lt;br /&gt;
[[Category:Robots in Disguise (2001) Autobots]]&lt;br /&gt;
[[Category:Wal-Mart exclusives]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Grimlock_(RID_2001)&amp;diff=1278389</id>
		<title>Grimlock (RID 2001)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Grimlock_(RID_2001)&amp;diff=1278389"/>
		<updated>2018-08-27T02:58:36Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: /* Robots in Disguise (2001) */  Added Takara photo and fleshed out toy description. ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot}}&lt;br /&gt;
{{disambig3.5|the Build Team member from the 2001 &#039;&#039;Robots in Disguise&#039;&#039; cartoon|the Dinobot from the 2015 &#039;&#039;Robots in Disguise&#039;&#039; cartoon|Grimlock (RID 2015)|Grimlock}}&lt;br /&gt;
:&#039;&#039;Grimlock is an [[Autobot]] from the [[Transformers: Robots in Disguise (2001 franchise)|2001 Robots in Disguise]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Rid grimlock.jpg|right|upright=1.3|thumb|Everybody samba!]]&lt;br /&gt;
&#039;&#039;&#039;Grimlock&#039;&#039;&#039; (aka &#039;&#039;&#039;Build Hurricane&#039;&#039;&#039;) is the second-in-command of the [[Build Team (RID)|Build Team]], and a seasoned warrior. Though harsh-looking, he is rather calm and upbeat, and is actually the team&#039;s best tactician. And he isn&#039;t a dinosaur!&lt;br /&gt;
&lt;br /&gt;
{{bigquote|Respect builds great warriors.|Grimlock&#039;s motto}}&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Cartoon continuity===&lt;br /&gt;
====2001 &#039;&#039;Robots in Disguise&#039;&#039; cartoon====&lt;br /&gt;
{{voiceactor|[[Tom Wyner]] (English), [[Hiroki Takahashi]] (Japanese)|[[Mikhail Tihonov]] (Russian), [[Rafael Pacheco]] (Latin-American Spanish)}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wedge&#039;s Short Fuse Grimlockvehicle.jpg|left|upright=1.1|thumb|Who wants sno-cones?]]&lt;br /&gt;
When the [[Autobot Brothers]] encountered the Build Team in an unfinished tunnel, Grimlock was slightly chagrined at his teammates&#039; enthusiastic endorsement of team leader [[Wedge (RID)|Wedge]]. When Wedge secured the team a chance for combat, Grimlock similarly warned [[Hightower (RID)|Hightower]] not to get Wedge&#039;s hopes up before the young bot had even gotten into battle. On arriving at the site where the [[Predacon (RID)|Predacons]] were trying to steal diamonds, he and [[Heavy Load (RID)|Heavy Load]] helpfully began transporting the goods. After the Predacons captured Wedge, Grimlock warned Heavy Load that turning the disk containing the space bridge map over would be treason and subsequently ended up chasing a penguin which had snatched the disk — fortunately the disk turned out to be a decoy.  The Build Team were triumphant! {{storylink|Wedge&#039;s Short Fuse}}&lt;br /&gt;
&lt;br /&gt;
[[File:Landfill Grimlockcomputer.jpg|right|upright=1.1|thumb|Me Grimlock fix computer.]]&lt;br /&gt;
After the completion of the Arctic link, Wedge was spoiling to do some more combat practice, and sent the more-diligent Grimlock to program the data into the main space bridge terminal computer. Unfortunately he was tracked by [[Ro-Tor (RID)|Ro-Tor]], who led the rest of the [[Decepticon]]s to the terminal.  Once the space bridge was fixed, he and the rest of the Build Team combined into [[Landfill (RID)|Landfill]] in order to chase off [[Megatron (RID)|Megatron]] and [[Scourge (RID)|Scourge]] from the north energy research facility. {{storylink|Landfill (episode)|Landfill}}&lt;br /&gt;
&lt;br /&gt;
After [[Sky-Byte (RID)|Sky-Byte]] and the Predacons attacked the [[CGA Tower]], Wedge helped to hold it up, but the rest of the Build Team were forced to stay back.  They defended the tower against Scourge&#039;s attack and formed Landfill in order to dig a new foundation for the tower, allowing the safe release of the hostages. {{storylink|Sky-Byte Saves the Day}}&lt;br /&gt;
&lt;br /&gt;
On discovering that the [[Commando (RID)|Commandos]] had been attacking construction equipment, the Build Team decided to face the Decepticons alone, and Hightower sabotaged the space bridge to keep the other Autobots away.  On confronting the Decepticons, Grimlock grappled unsuccessfully with [[Rollbar (RID)|Rollbar]].  Build Team soon formed Landfill and eventually narrowly defeated [[Ruination (RID)|Ruination]].  Afterward they enjoyed a soothing oil bath with [[Team Bullet Train]]. {{storylink|A Test of Metal}}&lt;br /&gt;
&lt;br /&gt;
Grimlock and the Build Team helped test the space bridge (even though they obviously knew it would work). {{storylink|Lessons of the Past}}&lt;br /&gt;
&lt;br /&gt;
[[File:Fortress Maximus Grimlockwedge.jpg|left|upright=1.1|thumb|&amp;quot;Grimlock?! What happened to you?&amp;quot; &amp;quot;Me Grimlock not know, but me Grimlock think beer, 3 hookers, and a midget were involved.&amp;quot;]]&lt;br /&gt;
Sent to dig at a site beneath [[Metro City]] where they&#039;d worked before, the Build Team began to experience hallucinations as they had last time.  Grimlock tried to reason with Wedge, but soon fell prey to the hallucinations himself. Eventually they broke through to a cavern containing [[Fortress Maximus (RID)|Fortress Maximus]] and formed Landfill to fight the Decepticons who then arrived. {{storylink|Fortress Maximus (episode)|Fortress Maximus}} Grimlock and the rest of Build Team subsequently hid Fortress Maximus in a huge building in the middle of the city. {{storylink|Koji Gets His Wish}}&lt;br /&gt;
&lt;br /&gt;
[[File:A Friendly Contest Grimlockmegaoctane.jpg|right|upright=1.1|thumb|Supermegahyperultra Robo Headsmash Attack of Doom, go!]]&lt;br /&gt;
With [[Kenneth Onishi|Doctor Onishi]] recovered, the Build Team and [[Autobot Brothers]] began a race to locate the last five [[O-Part]]s.  Grimlock successfully dug up the second O-Part. {{storylink|A Friendly Contest}}&lt;br /&gt;
&lt;br /&gt;
The Build Team accompanied the Autobot Brothers on a mission to find [[Cerebros (RID)|Cerebros]] beneath an ancient temple. This was fortunate, as the Decepticons caved the temple in on top of them, and the Build Team were able to dig the Autobots out. They subsequently helped to guard Fortress Maximus. To no one&#039;s surprise, the Decepticons attacked, and Build Team formed Landfill to help see them off. {{storylink|Maximus Emerges}}&lt;br /&gt;
&lt;br /&gt;
When Scourge made a second attempt to control Maximus in the [[Sahara|Sahara desert]], the Build Team and Team Bullet Train picked up a large number of children and took them to the site via the global space bridge. There the children were able to command Maximus to stop. {{storylink|The Human Element}}&lt;br /&gt;
&lt;br /&gt;
When the Decepticons launched an attack on the Autobot base, the Build Team was called to a predetermined location with the rest of the Autobots to spring a trap on their foe. When the [[Megastar]] joined the fight, they formed Landfill, who was promptly blown apart by the battle station&#039;s firepower. {{storylink|Surprise Attack!}}&lt;br /&gt;
&lt;br /&gt;
After the defeat of the Megastar, Landfill was formed again to fight the Decepticons while [[Omega Prime]] engaged in combat with Galvatron. Galvatron unleashed his cyber-bats, causing Prime to call a retreat, and the Autobots found themselves trapped in a space bridge tunnel rapidly filling with molten lava. Although they escaped, Galvatron soon had them at his mercy again. {{storylink|Galvatron&#039;s Revenge}}&lt;br /&gt;
&lt;br /&gt;
As Galvatron attempted to attack Optimus Prime, Landfill and the other Autobots blocked his attack and were paralysed by Galvatron&#039;s power. They remained in this state until Omega Prime was able to defeat Galvatron in the [[Earth&#039;s core]]. Afterward, just for fun, the Build Team did some more work on the space bridge. {{storylink|The Final Battle (RID)|The Final Battle}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Universe&#039;&#039; comic====&lt;br /&gt;
In [[Viron 903.0 Beta]], Grimlock and his teammates joined the [[Dimensional Patrol]]. {{storylink|Ask Vector Prime#Facebook|Ask Vector Prime, 2015/09/13}}&lt;br /&gt;
&lt;br /&gt;
===Shell Game continuity===&lt;br /&gt;
In [[Viron 704.31 Epsilon]], Build Hurricane was [[Robo-Smasher|robo-smashed]] by [[Megazarak (Universe)|Megazarak]] into [[Scavenger (Universe Ultra)|Scavenger]]. {{storylink|Ask Vector Prime#Facebook|Ask Vector Prime, 2015/07/30}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Robots in Disguise (2001)===&lt;br /&gt;
{{anchor|DeluxeGrimlock}}&lt;br /&gt;
*&#039;&#039;&#039;Build Hurricane&#039;&#039;&#039; (Deluxe, 2000)/&#039;&#039;&#039;Grimlock&#039;&#039;&#039; (Deluxe, 2001)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-019&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Hoe-claw&lt;br /&gt;
&lt;br /&gt;
[[File:RID Grimlock Toy.JPG|right|upright=1.4|thumb|If you squint real hard I almost look like a dinosaur... (Hasbro version pictured)]]&lt;br /&gt;
[[File:Build_Hurricane.jpg|right|upright=1.4|thumb|...you gotta squint harder than that. (Takara version pictured)]]&lt;br /&gt;
: Grimlock transforms into a green backhoe which, in contrast to his teammates, has relatively realistic proportions. His shovel arm is articulated at the connection joint to the body and the bucket itself, while his cabin can be rotated. In [[robot mode]], Grimlock is armed with his shovel arm, which has a flip-out pincer claw. His claw-hands have no way of holding accessories, so the shovel arm must be mounted on his back. Combined with his team, he can form either the upper body (and arms) or one of the legs of Landfill.&lt;br /&gt;
&lt;br /&gt;
: He was initially released as part of the [[TakaraTomy|Takara]] &#039;&#039;Car Robots&#039;&#039; line as Build Hurricane. The [[Hasbro]] &#039;&#039;Robots in Disguise&#039;&#039; version adds several small [[paint operation]]s to him for detail, including a large Autobot symbol on his cabin window.&lt;br /&gt;
&lt;br /&gt;
: This mold was also used to make &#039;&#039;[[Transformers: Universe (2003 toyline)|Universe]]&#039;&#039; [[Scavenger (Universe Ultra)#Universe (2003)|Scavenger]].&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2001/Autobot/Grimlock/grimlock.htm More information on Grimlock at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|BuildKing}}&lt;br /&gt;
*&#039;&#039;&#039;Build King&#039;&#039;&#039; (Multi-pack, 2000)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-022&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In Japan, the Build Team was also available in a gift set. The toys included were identical to the individual Takara releases.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|WalmartYellow}}&lt;br /&gt;
*&#039;&#039;&#039;Landfill&#039;&#039;&#039; (Multi-pack, 2003)&lt;br /&gt;
&lt;br /&gt;
: A mainly-yellow [[redeco]] of the entire Build Team was released as a [[Walmart]] [[exclusive]] in November of 2003, as a multi-pack released on &amp;quot;[[Black Friday (event)|Black Friday]]&amp;quot;, the day after Thankgiving, the most hellishly overcrowded shopping day of the year. The set cost considerably less than four individual deluxes.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2003/Autobot/WalGrimlock/grimlock.htm More information on &#039;&#039;Universe&#039;&#039; Grimlock at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese&#039;&#039;: &#039;&#039;&#039;Build Hurricane&#039;&#039;&#039; (ビルドハリケーン &#039;&#039;Birudo Harikēn&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Korean&#039;&#039;: &#039;&#039;&#039;Build Cane&#039;&#039;&#039; (빌드케인 &#039;&#039;Bildeu Kein&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Combiners]]&lt;br /&gt;
[[Category:Robots in Disguise (2001) Autobots]]&lt;br /&gt;
[[Category:Wal-Mart exclusives]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Heavy_Load_(RID)&amp;diff=1278381</id>
		<title>Heavy Load (RID)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Heavy_Load_(RID)&amp;diff=1278381"/>
		<updated>2018-08-27T02:52:25Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: /* Robots in Disguise (2001) */  Added takara version photos and fleshed out description ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{faction|autobot}}&lt;br /&gt;
{{disambig3|Heavy Load}}&lt;br /&gt;
{{picsneeded}}&lt;br /&gt;
:&#039;&#039;Heavy Load is an [[Autobot]] from the [[Transformers: Robots in Disguise (2001 franchise)|2001 Robots in Disguise]] [[continuity family]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Heavyloadrid.jpg|right|upright=1.4|thumb|We&#039;re 2 seconds away from a fully-realized pelvic thrust.]]&lt;br /&gt;
&#039;&#039;&#039;Heavy Load&#039;&#039;&#039; (aka &#039;&#039;&#039;Build Typhoon&#039;&#039;&#039;) is as bulky as his name implies. His thick armor intimidates even the toughest [[Decepticon]]s, but his bulk does not inhibit his movement. To the contrary, he&#039;s studied martial arts and can move as gracefully as the most lithe of Transformers. Heavy Load is the most powerful of the [[Build Team (RID)|Build Team]] (not to mention the loudest) and is always quick with a joke. He tends to play mentor to the team&#039;s young leader [[Wedge (RID)|Wedge]].&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Cartoon continuity===&lt;br /&gt;
====2001 &#039;&#039;Robots in Disguise&#039;&#039; cartoon====&lt;br /&gt;
{{voiceactor|[[Daran Norris]] (English), [[Yoshikazu Nagano]] (Japanese)| [[Vladimir Gerasimov|Vladimir Gerasimov]] (Russian), [[Byeong-gwan Kim]] (Korean), [[Carlos Hernandez]] (Latin-American Spanish), [[Saverio Indrio]] (Italian)}}&lt;br /&gt;
&lt;br /&gt;
[[File:Heavy Load RiD Cartoon.JPG|right|upright=1.67|thumb|And now we&#039;re one second away from a fully-realized pelvic thrust...]]&lt;br /&gt;
When the [[Autobot Brothers]] encountered the Build Team in an unfinished tunnel, Heavy Load was a mite boastful about the team&#039;s tunneling prowess. He was even more enthusiastic when Wedge secured the team their first combat mission. Once they got to the site where the [[Predacon (RID)|Predacons]] were trying to steal some diamonds, he and [[Grimlock (RID 2001)|Grimlock]] helpfully began transporting the goods. The Predacons swiftly realised what was up and captured Wedge. Heavy Load cunningly offered them a disk which he claimed held the plans for the global space bridge (but in reality were plans for a sewer). Despite his protests, he and the rest of the team ended up chasing a penguin which had stolen the fake disk, and later admitted to his fellow Autobots that the disk they&#039;d been chasing was bogus. {{storylink|Wedge&#039;s Short Fuse}}&lt;br /&gt;
&lt;br /&gt;
With the completion of the Arctic link, Heavy Load took the opportunity to play up Wedge&#039;s role as foreman with [[Optimus Prime (RID)|Optimus Prime]]. Wedge was not enthusiastic about Heavy Load&#039;s suggestion they could start on the south route, opting instead for combat training. Heavy Load was not keen, but followed anyway, leaving Grimlock to program the space bridge computer. Unfortunately, this led to the space bridge being sabotaged, and he had to help break up an argument between Wedge and [[Rapid Run (RID)|Rapid Run]]. After the space bridge was fixed, the Build Team combined into [[Landfill (RID)|Landfill]] to repel [[Megatron (RID)|Megatron]] and [[Scourge (RID)|Scourge]] from the north energy research facility. {{storylink|Landfill (episode)|Landfill}}&lt;br /&gt;
&lt;br /&gt;
After [[Sky-Byte (RID)|Sky-Byte]] and the Predacons attacked the [[CGA Tower]], Wedge helped to hold it up, but the rest of the Build Team were forced to stay back. They defended the tower against Scourge&#039;s attack and formed Landfill in order to dig a new foundation for the tower, allowing the safe release of the hostages. {{storylink|Sky-Byte Saves the Day}}&lt;br /&gt;
&lt;br /&gt;
[[File:A Test of Metal Heavyload.jpg|left|upright=1.1|thumb|Who you callin&#039; Pinhead?]]&lt;br /&gt;
Heavy Load intercepted a transmission meant for the [[Autobot Brothers]] indicating that the [[Commando (RID)|Commandos]] had been attacking construction equipment. The Build Team decided to face the Decepticons alone, and Hightower sabotaged the space bridge to keep the other Autobots away. The battle did not go well, and Heavy Load began to think their plan wasn&#039;t such a good idea. After regrouping, Build Team formed Landfill and eventually narrowly defeated [[Ruination (RID)|Ruination]]. Afterward, they enjoyed a soothing oil bath with [[Team Bullet Train]]. {{storylink|A Test of Metal}}&lt;br /&gt;
&lt;br /&gt;
Heavy Load and the Build Team later helped test the space bridge (even though they obviously knew it would work). {{storylink|Lessons of the Past}}&lt;br /&gt;
&lt;br /&gt;
[[File:Fortress Maximus Heavyload.jpg|right|upright=1.1|thumb|Heavy Load likes to call himself on his videophone, because no one else bought one.]]&lt;br /&gt;
When the Build Team were assigned to work in an area under [[Metro City]] where they&#039;d worked before, Heavy Load brought up the fact that last time they were there, they&#039;d experienced disturbing hallucinations. He agreed with Wedge&#039;s resolve to carry out the job anyway. When the hallucinations started again, he contacted headquarters and was told to persuade the rest of his team to continue. Evidently, he succeeded, as the Build Team soon broke through to a cavern containing [[Fortress Maximus (RID)|Fortress Maximus]] and formed Landfill to fight the Decepticons who then arrived. {{storylink|Fortress Maximus (episode)|Fortress Maximus}} Heavy Load and the rest of Build Team subsequently hid Fortress Maximus in a huge building in the middle of the city, although Heavy Load had to stop hot-headed Wedge from going to fight at least once. {{storylink|Koji Gets His Wish}}&lt;br /&gt;
&lt;br /&gt;
With [[Kenneth Onishi|Doctor Onishi]] recovered, the Build Team and Autobot Brothers began a race to locate the last five [[O-Part]]s. Wedge was taken captive by Megatron after the O-Parts were all collected, and Heavy Load turned the three his team had found over to Optimus for the exchange, although in the end, it turned out to be unnecessary. {{storylink|A Friendly Contest}}&lt;br /&gt;
&lt;br /&gt;
The Build Team accompanied the Autobot Brothers on a mission to find [[Cerebros (RID)|Cerebros]] beneath an ancient temple. This was fortunate, as the Decepticons caved the temple in on top of them, and the Build Team were able to dig the Autobots out. They later helped to guard Fortress Maximus. To no one&#039;s surprise, the Decepticons attacked, and the Build Team formed Landfill during the resulting battle. {{storylink|Maximus Emerges}}&lt;br /&gt;
&lt;br /&gt;
When Scourge made a second attempt to control Maximus in the [[Sahara|Sahara Desert]], the Build Team and Team Bullet Train picked up a large number of children and took them to the site via the global space bridge. There the children were able to command Maximus to stop. {{storylink|The Human Element}}&lt;br /&gt;
&lt;br /&gt;
When the Decepticons launched an attack on the Autobot base, the Build Team was called to a predetermined location with the rest of the Autobots to spring a trap on their foes. When the &#039;&#039;[[Megastar]]&#039;&#039; joined the fight, they formed Landfill, who was promptly blown apart by the battle station&#039;s firepower. {{storylink|Surprise Attack!}}&lt;br /&gt;
&lt;br /&gt;
After the defeat of the &#039;&#039;Megastar&#039;&#039;, Landfill was formed again to fight the Decepticons while [[Omega Prime]] engaged in combat with Galvatron. Galvatron unleashed his cyber-bats, causing Prime to call a retreat, and the Autobots found themselves trapped in a space bridge tunnel rapidly filling with molten lava. Although they escaped, Galvatron soon had them at his mercy again. {{storylink|Galvatron&#039;s Revenge}}&lt;br /&gt;
&lt;br /&gt;
As Galvatron attempted to attack Optimus Prime, Landfill and the other Autobots blocked his attack and were paralysed by Galvatron&#039;s power. They remained in this state until Omega Prime was able to defeat Galvatron in the [[Earth&#039;s core]]. Afterward, just for fun, the Build Team did some more work on the space bridge. {{storylink|The Final Battle (RID)|The Final Battle}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Universe&#039;&#039; comic====&lt;br /&gt;
In [[Viron 903.0 Beta]], Heavy Load and his teammates joined the [[Dimensional Patrol]]. {{storylink|Ask Vector Prime#Facebook|Ask Vector Prime, 2015/09/13}}&lt;br /&gt;
&lt;br /&gt;
===Shell Game continuity===&lt;br /&gt;
In [[universal stream]] [[Viron 704.31 Epsilon]], Build Typhoon was [[Robosmasher|robo-smashed]] by [[Megazarak (Universe)|Megazarak]] into [[Long Haul (Universe Ultra)|Long Haul]]. {{storylink|Ask Vector Prime#Facebook|Ask Vector Prime, 2015/07/30}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Robots in Disguise (2001)===&lt;br /&gt;
&amp;lt;span id=&amp;quot;DeluxeHeavyLoad&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:RID Heavy Load Toy.JPG|right|upright=1.67|thumb|...the pelvic thrust is gone... (Hasbro version pictured)]]&lt;br /&gt;
[[File:Build_Typhoon.jpg|right|thumb|upright=1.67|...but the grin promises its return. (Takara version pictured)]]&lt;br /&gt;
*&#039;&#039;&#039;Heavy Load&#039;&#039;&#039; (Deluxe, 2000/2001)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-020&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Accessories&#039;&#039;: Dump-claw&lt;br /&gt;
&lt;br /&gt;
: Heavy Load transforms into a yellow dump truck. In [[robot mode]], his dump-bed becomes a large hand-held claw weapon. The claw is spring-loaded, and cannot stay open without being held that way. The dump-bed can also be stashed on his back. The Takara version&#039;s instructions show a third &amp;quot;gimmick mode&amp;quot; in which his dump-bed is rotated forward in his vehicle mode so it can &amp;quot;chomp&amp;quot; ahead of him. He can form either leg or both arms to the team&#039;s combined mode [[Landfill (RID)|Landfill]].&lt;br /&gt;
&lt;br /&gt;
: He was initially released as part of the [[TakaraTomy|Takara]] &#039;&#039;Car Robots&#039;&#039; line. The [[Hasbro]] &#039;&#039;Robots in Disguise&#039;&#039; version adds numerous [[Paint operation|paint applications]] to him, including an Autobot sigil and &amp;quot;dirt-wash&amp;quot; paint on his dump bed.&lt;br /&gt;
&lt;br /&gt;
: This mold was also used to make &#039;&#039;[[Transformers: Universe (2003 toyline)|Universe]]&#039;&#039; [[Long Haul (Universe Ultra)#Universe (2003)|Long Haul]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2001/Autobot/HeavyLoad/heavyload.htm More information on Heavy Load at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|BuildKing}}&lt;br /&gt;
*&#039;&#039;&#039;Build King&#039;&#039;&#039; (Multi-pack, 2000)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-022&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In Japan, the entire Build Team set of Wedge, Heavy Load, [[Hightower (RID)|Hightower]], and [[Grimlock (RID 2001)|Grimlock]] was made available. The toys included were identical to the individual Takara releases.&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|WalmartYellow}}&lt;br /&gt;
*&#039;&#039;&#039;Landfill&#039;&#039;&#039; (Multi-pack, 2003)&lt;br /&gt;
&lt;br /&gt;
: A mainly-yellow [[redeco]] of the entire Build Team was released as a [[Walmart]] [[exclusive]] in November of 2003, as a multi-pack released on &amp;quot;[[Black Friday (event)|Black Friday]]&amp;quot;, the day after Thanksgiving, the most hellishly-overcrowded shopping day of the year. The set cost considerably less than four individual deluxes.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2003/Autobot/HeavyLoad/heavyload.htm More information on Wal-Mart Heavy Load at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese&#039;&#039;: &#039;&#039;&#039;Build Typhoon&#039;&#039;&#039; (ビルドタイフーン &#039;&#039;Birudo Taifūn&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Korean&#039;&#039;: &#039;&#039;&#039;Build Typhoon&#039;&#039;&#039; (빌드태풍 &#039;&#039;Bildeu Taepung&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Combiners]]&lt;br /&gt;
[[Category:Martial artists]]&lt;br /&gt;
[[Category:Robots in Disguise (2001) Autobots]]&lt;br /&gt;
[[Category:Wal-Mart exclusives]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Landfill_(RID)&amp;diff=1278379</id>
		<title>Landfill (RID)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Landfill_(RID)&amp;diff=1278379"/>
		<updated>2018-08-27T02:41:13Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: /* Robots in Disguise (2001) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot}}&lt;br /&gt;
{{disambig3|Landfill}}&lt;br /&gt;
:&#039;&#039;Landfill is an [[Autobot]] [[combiner]] from the [[Transformers: Robots in Disguise (2001 franchise)|2001 Robots in Disguise]] [[continuity family]].&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Landfill RiD Cartoon.JPG|right|upright=1.67|thumb|Arms: 3, Hands: 1?]]&lt;br /&gt;
&lt;br /&gt;
A versatile powerhouse, &#039;&#039;&#039;Landfill&#039;&#039;&#039; is the combined form of the [[Build Team (RID)|Build Team]]. Like his sometime-nemesis [[Ruination (RID)|Ruination]], he is controlled solely by the thoughts of his central component, with the other team members giving up their autonomy in the combined form. Also in common with the Decepticon combiner, he can switch his limb components into different configurations to optimize his combat abilities. His unique design lets any one of the subordinate team members form his arms, with the other two serving as the legs, and gives him access to different tools and weapons in each configuration.&lt;br /&gt;
&lt;br /&gt;
Landfill is composed of:&lt;br /&gt;
* [[Wedge (RID)|Wedge]] (central component)&lt;br /&gt;
* [[Heavy Load (RID)|Heavy Load]]&lt;br /&gt;
* [[Grimlock (RID 2001)|Grimlock]]&lt;br /&gt;
* [[Hightower (RID)|Hightower]]&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Cartoon continuity===&lt;br /&gt;
====2001 &#039;&#039;Robots in Disguise&#039;&#039; cartoon====&lt;br /&gt;
{{voiceactor|[[Michael Reisz]] (English), [[Yūki Tamaki|Yukiko Tamaki]] (Japanese)|[[Alexandr Novikov]] (Russian, till [[Lessons_of_the_Past|Lessons of the Past]]), [[Vladimir Gerasimov]] (Russian, from [[Lessons_of_the_Past|Lessons of the Past]]), [[Jorge Ornelas]] (Latin American Spanish)}}&lt;br /&gt;
&lt;br /&gt;
The Build Team first combined into Landfill when fighting [[Megatron (RID)|Megatron]] and [[Scourge (RID)|Scourge]] at the Autobots&#039; North energy research facility.  Fighting the pair on a frozen lake, Landfill was easily able to send them packing.  {{storylink|Landfill (episode)|Landfill}}&lt;br /&gt;
&lt;br /&gt;
Landfill was also formed in order to clear buildings and create a new foundation for the [[CGA Tower]], which had been damaged by the [[Predacon (RID)|Predacons]].  {{storylink|Sky-Byte Saves the Day|Sky-Byte Saves the Day}}&lt;br /&gt;
&lt;br /&gt;
[[File:Test of Metal Landfill.jpg|left|upright=1.1|thumb|Landfill suddenly realised he was no longer in mint condition.]]&lt;br /&gt;
When the Build Team was in a battle with the [[Decepticon]] [[Commando (RID)|Commandos]] and losing badly to them, they resorted to combining into Landfill. Unfortunately, the Decepticons responded by forming [[Ruination (RID)|Ruination]] and maintained the upper hand. The battle eventually got both combiners blasted underground in a place that was quickly filling up with oil. Landfill opened fire on the combustible, resulting in an explosion that forced both combiner teams to split back into their respective components. The Build Team were saved from being burned to slag by [[Optimus Prime (RID)|Optimus Prime]].  {{storylink|A Test of Metal|A Test of Metal}}&lt;br /&gt;
&lt;br /&gt;
[[File:Maximus Emerges Landfill.jpg|right|upright=1.1|thumb]]&lt;br /&gt;
Once the ruins containing [[Fortress Maximus (RID)|Fortress Maximus]] were located, Landfill fought successfully alongside [[Rail Racer (RID)|Rail Racer]] to protect them from Ruination.  {{storylink|Fortress Maximus (episode)|Fortress Maximus}} When the Decepticons subsequently exposed the place in which the Build Team had hidden Fortress Maximus, Landfill again attempted to protect the giant with the rest of the Autobots.  {{storylink|Maximus Emerges|Maximus Emerges}}&lt;br /&gt;
&lt;br /&gt;
During the battle after the Decepticons found Autobot headquarters, Landfill charged the &#039;&#039;[[Megastar]]&#039;&#039;, only to be promptly blown into separate units by the station&#039;s firepower.  {{storylink|Surprise Attack!|Surprise Attack!}}  Landfill fought with the other Autobots against Ruination and Scourge while [[Omega Prime]] confronted Galvatron, until Prime was forced to order a retreat.  {{storylink|Galvatron&#039;s Revenge|Galvatron&#039;s Revenge}} Landfill was formed for the last time during the battle against Galvatron.  He helped battle against the Decepticons, and joined the other Autobots in shielding Optimus Prime from Galvatron&#039;s paralysing rays.  He and the rest of the team were held in a state of paralysis until Galvatron&#039;s defeat at the hands (or [[Matrix Blade|sword]]) of Omega Prime. {{storylink|The Final Battle (RID)|The Final Battle}}&lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Universe&#039;&#039; comic====&lt;br /&gt;
[[File:RiD2001 Wal-Mart Landfill CardArt.jpg|upright=1.0|thumb|]]&lt;br /&gt;
From [[Viron 903.0 Beta]], [[Dimensional Patrol]] member {{storylink|Ask Vector Prime#Facebook|Ask Vector Prime, 2015/09/13}} Landfill was abducted by [[Unicron]] to become one of the latest combatants inside the [[Cauldron]]. Before his inter-dimensional trek could be completed, however, [[Rhinox (BW)|Rhinox]] from the [[Child of Primus|Children of Primus]] attempted to intercept the dimensional transition before Unicron claimed his latest victims. Pulled in two directions, Landfill and his comrades Side Burn and Prowl were instead deposited on a frozen planetoid in space. A rescue team of Children of Primus deployed to the planetoid, but so did a team of [[Minion of Unicron|Minions of Unicron]]. Landfill worked together with the rescue team, a group of Autobots accidentally pulled in from the past by Rhinox&#039;s device, and his fellow victims to successfully defeat the Minions. Afterwards, the temporally-displaced Autobots were sent back to their proper spacetime {{storylink|Voice Actor Drama}} while Landfill, Prowl, and Side Burn were sent back to their home reality without ever participating in the [[Universe War]]. {{storylink|Ask Vector Prime#Facebook|Ask Vector Prime, 2015/09/13}}&lt;br /&gt;
&lt;br /&gt;
===Shell Game continuity===&lt;br /&gt;
In [[Viron 704.31 Epsilon]], [[Megazarak (Universe)|Megazarak]] used the [[Robo-Smasher]] to turn Landfill into the evil [[Devastator (Universe Ultra)|Devastator]]. {{storylink|Ask Vector Prime#Facebook|Ask Vector Prime, 2015/07/30}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Robots in Disguise (2001)===&lt;br /&gt;
[[File:Build King.jpg|right|thumb|Can he dig it? (Takara version pictured)]]&lt;br /&gt;
[[File:RID Landfill.jpg|right|upright=1.1|thumb|Yes, he can dig it. (Hasbro version pictured)]]&lt;br /&gt;
*&#039;&#039;&#039;Build King&#039;&#039;&#039; (multi-pack, 2000)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-022&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Landfill is formed by combining [[Wedge (RID)|Wedge]], [[Heavy Load (RID)|Heavy Load]], [[Hightower (RID)|Hightower]], and [[Grimlock (RID 2001)|Grimlock]]. Wedge forms the torso, while the other three can form either a single leg or both arms using a unique interlocking armature. Landfill&#039;s &amp;quot;hands&amp;quot; are simple claws formed from Heavy Load/Hightower&#039;s feet or Grimlock&#039;s treads, and each has a hole that allows for the &amp;quot;hand&amp;quot; to hold one of the three limb-bot&#039;s removable accessories. The third accessory then snaps onto Landfill&#039;s back in different locations depending on which figure forms the arms. Wedge&#039;s double-barreled gun becomes Landfill&#039;s, er, groin shield. In [[TakaraTomy|Takara]]&#039;s &#039;&#039;Car Robots&#039;&#039; line, Landfill&#039;s components were available in a Build King multi-pack, while in [[Hasbro]]&#039;s markets they were sold separately. The Hasbro versions had a few colour changes from the Takara releases. Also, the Takara box set included a bio/tech spec card for Build King only.&lt;br /&gt;
&lt;br /&gt;
:These molds were also used to make &#039;&#039;[[Transformers: Universe (2003 franchise)|Universe]]&#039;&#039; [[Devastator (Universe Ultra)|Devastator]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2001/Autobot/Landfill/landfill.htm More information on Landfill at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|WalmartYellow}}&lt;br /&gt;
[[File:RID Yellow Landfill.JPG|right|upright=1.1|thumb]]&lt;br /&gt;
*&#039;&#039;&#039;Landfill&#039;&#039;&#039; (multi-pack, 2003)&lt;br /&gt;
&lt;br /&gt;
:A mainly-yellow redeco of the entire Build Team was released as a [[Walmart]] [[exclusive]] multi-pack on &amp;quot;[[Black Friday (event)|Black Friday]]&amp;quot;, the day after Thanksgiving, the most hellishly-overcrowded shopping day of the year. The set cost considerably less than four individual deluxes.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2003/Autobot/Landfill/landfill.htm More information on &#039;&#039;Universe&#039;&#039; Landfill at TFU.info]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:RID Landfill altconfigs.jpg|right|upright=1.67|thumb|Aesthetically-challenged, but functional]]&lt;br /&gt;
*Landfill&#039;s three possible configurations were not given official designations in English materials, but in Japan, they had specific monikers based on the character who formed the arms. The modes are:&lt;br /&gt;
**Heavy Load and Hightower as legs, while Grimlock provides arms. This is the most commonly used configuration. Known as &amp;quot;Hurricane Mode&amp;quot;, Landfill&#039;s Japanese tech specs identify this mode as a multi-purpose form with the perfect balance of offensive and defensive power.&lt;br /&gt;
**Grimlock and Hightower as legs, with Heavy Load as arms. Used in &amp;quot;[[Sky-Byte Saves the Day]]&amp;quot;. Referred to as &amp;quot;Typhoon Mode&amp;quot;, this mode gives Landfill his highest offensive power.&lt;br /&gt;
**Grimlock and Heavy Load as legs, with Hightower as arms. Used in &amp;quot;[[Galvatron&#039;s Revenge]]&amp;quot; and &amp;quot;[[The Final Battle (RID)|The Final Battle]]&amp;quot;. This form, going by &amp;quot;Cyclone Mode&amp;quot;, excels in close-quarters combat.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Build King&#039;&#039;&#039; (ビルドキング &#039;&#039;Birudo Kingu&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Korean:&#039;&#039; &#039;&#039;&#039;Build King&#039;&#039;&#039; (빌드킹 &#039;&#039;Bildeu King&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Musorovoz&#039;&#039;&#039; (Мусоровоз, &amp;quot;Garbage Truck&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Combined forms]]&lt;br /&gt;
[[Category:Dimension hoppers]]&lt;br /&gt;
[[Category:Robots in Disguise (2001) Autobots]]&lt;br /&gt;
[[Category:Universe Autobots]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Landfill_(RID)&amp;diff=1278378</id>
		<title>Landfill (RID)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Landfill_(RID)&amp;diff=1278378"/>
		<updated>2018-08-27T02:40:35Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: /* Robots in Disguise (2001) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot}}&lt;br /&gt;
{{disambig3|Landfill}}&lt;br /&gt;
:&#039;&#039;Landfill is an [[Autobot]] [[combiner]] from the [[Transformers: Robots in Disguise (2001 franchise)|2001 Robots in Disguise]] [[continuity family]].&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Landfill RiD Cartoon.JPG|right|upright=1.67|thumb|Arms: 3, Hands: 1?]]&lt;br /&gt;
&lt;br /&gt;
A versatile powerhouse, &#039;&#039;&#039;Landfill&#039;&#039;&#039; is the combined form of the [[Build Team (RID)|Build Team]]. Like his sometime-nemesis [[Ruination (RID)|Ruination]], he is controlled solely by the thoughts of his central component, with the other team members giving up their autonomy in the combined form. Also in common with the Decepticon combiner, he can switch his limb components into different configurations to optimize his combat abilities. His unique design lets any one of the subordinate team members form his arms, with the other two serving as the legs, and gives him access to different tools and weapons in each configuration.&lt;br /&gt;
&lt;br /&gt;
Landfill is composed of:&lt;br /&gt;
* [[Wedge (RID)|Wedge]] (central component)&lt;br /&gt;
* [[Heavy Load (RID)|Heavy Load]]&lt;br /&gt;
* [[Grimlock (RID 2001)|Grimlock]]&lt;br /&gt;
* [[Hightower (RID)|Hightower]]&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Cartoon continuity===&lt;br /&gt;
====2001 &#039;&#039;Robots in Disguise&#039;&#039; cartoon====&lt;br /&gt;
{{voiceactor|[[Michael Reisz]] (English), [[Yūki Tamaki|Yukiko Tamaki]] (Japanese)|[[Alexandr Novikov]] (Russian, till [[Lessons_of_the_Past|Lessons of the Past]]), [[Vladimir Gerasimov]] (Russian, from [[Lessons_of_the_Past|Lessons of the Past]]), [[Jorge Ornelas]] (Latin American Spanish)}}&lt;br /&gt;
&lt;br /&gt;
The Build Team first combined into Landfill when fighting [[Megatron (RID)|Megatron]] and [[Scourge (RID)|Scourge]] at the Autobots&#039; North energy research facility.  Fighting the pair on a frozen lake, Landfill was easily able to send them packing.  {{storylink|Landfill (episode)|Landfill}}&lt;br /&gt;
&lt;br /&gt;
Landfill was also formed in order to clear buildings and create a new foundation for the [[CGA Tower]], which had been damaged by the [[Predacon (RID)|Predacons]].  {{storylink|Sky-Byte Saves the Day|Sky-Byte Saves the Day}}&lt;br /&gt;
&lt;br /&gt;
[[File:Test of Metal Landfill.jpg|left|upright=1.1|thumb|Landfill suddenly realised he was no longer in mint condition.]]&lt;br /&gt;
When the Build Team was in a battle with the [[Decepticon]] [[Commando (RID)|Commandos]] and losing badly to them, they resorted to combining into Landfill. Unfortunately, the Decepticons responded by forming [[Ruination (RID)|Ruination]] and maintained the upper hand. The battle eventually got both combiners blasted underground in a place that was quickly filling up with oil. Landfill opened fire on the combustible, resulting in an explosion that forced both combiner teams to split back into their respective components. The Build Team were saved from being burned to slag by [[Optimus Prime (RID)|Optimus Prime]].  {{storylink|A Test of Metal|A Test of Metal}}&lt;br /&gt;
&lt;br /&gt;
[[File:Maximus Emerges Landfill.jpg|right|upright=1.1|thumb]]&lt;br /&gt;
Once the ruins containing [[Fortress Maximus (RID)|Fortress Maximus]] were located, Landfill fought successfully alongside [[Rail Racer (RID)|Rail Racer]] to protect them from Ruination.  {{storylink|Fortress Maximus (episode)|Fortress Maximus}} When the Decepticons subsequently exposed the place in which the Build Team had hidden Fortress Maximus, Landfill again attempted to protect the giant with the rest of the Autobots.  {{storylink|Maximus Emerges|Maximus Emerges}}&lt;br /&gt;
&lt;br /&gt;
During the battle after the Decepticons found Autobot headquarters, Landfill charged the &#039;&#039;[[Megastar]]&#039;&#039;, only to be promptly blown into separate units by the station&#039;s firepower.  {{storylink|Surprise Attack!|Surprise Attack!}}  Landfill fought with the other Autobots against Ruination and Scourge while [[Omega Prime]] confronted Galvatron, until Prime was forced to order a retreat.  {{storylink|Galvatron&#039;s Revenge|Galvatron&#039;s Revenge}} Landfill was formed for the last time during the battle against Galvatron.  He helped battle against the Decepticons, and joined the other Autobots in shielding Optimus Prime from Galvatron&#039;s paralysing rays.  He and the rest of the team were held in a state of paralysis until Galvatron&#039;s defeat at the hands (or [[Matrix Blade|sword]]) of Omega Prime. {{storylink|The Final Battle (RID)|The Final Battle}}&lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Universe&#039;&#039; comic====&lt;br /&gt;
[[File:RiD2001 Wal-Mart Landfill CardArt.jpg|upright=1.0|thumb|]]&lt;br /&gt;
From [[Viron 903.0 Beta]], [[Dimensional Patrol]] member {{storylink|Ask Vector Prime#Facebook|Ask Vector Prime, 2015/09/13}} Landfill was abducted by [[Unicron]] to become one of the latest combatants inside the [[Cauldron]]. Before his inter-dimensional trek could be completed, however, [[Rhinox (BW)|Rhinox]] from the [[Child of Primus|Children of Primus]] attempted to intercept the dimensional transition before Unicron claimed his latest victims. Pulled in two directions, Landfill and his comrades Side Burn and Prowl were instead deposited on a frozen planetoid in space. A rescue team of Children of Primus deployed to the planetoid, but so did a team of [[Minion of Unicron|Minions of Unicron]]. Landfill worked together with the rescue team, a group of Autobots accidentally pulled in from the past by Rhinox&#039;s device, and his fellow victims to successfully defeat the Minions. Afterwards, the temporally-displaced Autobots were sent back to their proper spacetime {{storylink|Voice Actor Drama}} while Landfill, Prowl, and Side Burn were sent back to their home reality without ever participating in the [[Universe War]]. {{storylink|Ask Vector Prime#Facebook|Ask Vector Prime, 2015/09/13}}&lt;br /&gt;
&lt;br /&gt;
===Shell Game continuity===&lt;br /&gt;
In [[Viron 704.31 Epsilon]], [[Megazarak (Universe)|Megazarak]] used the [[Robo-Smasher]] to turn Landfill into the evil [[Devastator (Universe Ultra)|Devastator]]. {{storylink|Ask Vector Prime#Facebook|Ask Vector Prime, 2015/07/30}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Robots in Disguise (2001)===&lt;br /&gt;
[[File:Build King.jpg|right|thumb|Can he dig it? (Takara version pictured)]]&lt;br /&gt;
[[File:RID Landfill.jpg|right|upright=1.1|thumb|Yes, he can dig it. (Hasbro version pictured)]]&lt;br /&gt;
*&#039;&#039;&#039;Build King&#039;&#039;&#039; (multi-pack, 2000)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-022&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Landfill is formed by combining [[Wedge (RID)|Wedge]], [[Heavy Load (RID)|Heavy Load]], [[Hightower (RID)|Hightower]], and [[Grimlock (RID 2001)|Grimlock]]. Wedge forms the torso, while the other three can form either a single leg or both arms using a unique interlocking armature. Landfill&#039;s &amp;quot;hands&amp;quot; are simple claws formed from Heavy Load/Hightower&#039;s feet or Grimlock&#039;s treads, and each has a hole that allows for the &amp;quot;hand&amp;quot; to hold one of the three limb-bot&#039;s removable accessories. The third accessory then snaps onto Landfill&#039;s back in different locations depending on which figure forms the arms. In [[TakaraTomy|Takara]]&#039;s &#039;&#039;Car Robots&#039;&#039; line, Landfill&#039;s components were available in a Build King multi-pack, while in [[Hasbro]]&#039;s markets they were sold separately. The Hasbro versions had a few colour changes from the Takara releases. Also, the Takara box set included a bio/tech spec card for Build King only.&lt;br /&gt;
&lt;br /&gt;
:These molds were also used to make &#039;&#039;[[Transformers: Universe (2003 franchise)|Universe]]&#039;&#039; [[Devastator (Universe Ultra)|Devastator]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2001/Autobot/Landfill/landfill.htm More information on Landfill at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|WalmartYellow}}&lt;br /&gt;
[[File:RID Yellow Landfill.JPG|right|upright=1.1|thumb]]&lt;br /&gt;
*&#039;&#039;&#039;Landfill&#039;&#039;&#039; (multi-pack, 2003)&lt;br /&gt;
&lt;br /&gt;
:A mainly-yellow redeco of the entire Build Team was released as a [[Walmart]] [[exclusive]] multi-pack on &amp;quot;[[Black Friday (event)|Black Friday]]&amp;quot;, the day after Thanksgiving, the most hellishly-overcrowded shopping day of the year. The set cost considerably less than four individual deluxes.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2003/Autobot/Landfill/landfill.htm More information on &#039;&#039;Universe&#039;&#039; Landfill at TFU.info]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:RID Landfill altconfigs.jpg|right|upright=1.67|thumb|Aesthetically-challenged, but functional]]&lt;br /&gt;
*Landfill&#039;s three possible configurations were not given official designations in English materials, but in Japan, they had specific monikers based on the character who formed the arms. The modes are:&lt;br /&gt;
**Heavy Load and Hightower as legs, while Grimlock provides arms. This is the most commonly used configuration. Known as &amp;quot;Hurricane Mode&amp;quot;, Landfill&#039;s Japanese tech specs identify this mode as a multi-purpose form with the perfect balance of offensive and defensive power.&lt;br /&gt;
**Grimlock and Hightower as legs, with Heavy Load as arms. Used in &amp;quot;[[Sky-Byte Saves the Day]]&amp;quot;. Referred to as &amp;quot;Typhoon Mode&amp;quot;, this mode gives Landfill his highest offensive power.&lt;br /&gt;
**Grimlock and Heavy Load as legs, with Hightower as arms. Used in &amp;quot;[[Galvatron&#039;s Revenge]]&amp;quot; and &amp;quot;[[The Final Battle (RID)|The Final Battle]]&amp;quot;. This form, going by &amp;quot;Cyclone Mode&amp;quot;, excels in close-quarters combat.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Build King&#039;&#039;&#039; (ビルドキング &#039;&#039;Birudo Kingu&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Korean:&#039;&#039; &#039;&#039;&#039;Build King&#039;&#039;&#039; (빌드킹 &#039;&#039;Bildeu King&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Musorovoz&#039;&#039;&#039; (Мусоровоз, &amp;quot;Garbage Truck&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Combined forms]]&lt;br /&gt;
[[Category:Dimension hoppers]]&lt;br /&gt;
[[Category:Robots in Disguise (2001) Autobots]]&lt;br /&gt;
[[Category:Universe Autobots]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Landfill_(RID)&amp;diff=1278377</id>
		<title>Landfill (RID)</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Landfill_(RID)&amp;diff=1278377"/>
		<updated>2018-08-27T02:39:09Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: /* Robots in Disguise (2001) */  updated with new pics of Takara version and fleshed out description. ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{factions|autobot}}&lt;br /&gt;
{{disambig3|Landfill}}&lt;br /&gt;
:&#039;&#039;Landfill is an [[Autobot]] [[combiner]] from the [[Transformers: Robots in Disguise (2001 franchise)|2001 Robots in Disguise]] [[continuity family]].&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Landfill RiD Cartoon.JPG|right|upright=1.67|thumb|Arms: 3, Hands: 1?]]&lt;br /&gt;
&lt;br /&gt;
A versatile powerhouse, &#039;&#039;&#039;Landfill&#039;&#039;&#039; is the combined form of the [[Build Team (RID)|Build Team]]. Like his sometime-nemesis [[Ruination (RID)|Ruination]], he is controlled solely by the thoughts of his central component, with the other team members giving up their autonomy in the combined form. Also in common with the Decepticon combiner, he can switch his limb components into different configurations to optimize his combat abilities. His unique design lets any one of the subordinate team members form his arms, with the other two serving as the legs, and gives him access to different tools and weapons in each configuration.&lt;br /&gt;
&lt;br /&gt;
Landfill is composed of:&lt;br /&gt;
* [[Wedge (RID)|Wedge]] (central component)&lt;br /&gt;
* [[Heavy Load (RID)|Heavy Load]]&lt;br /&gt;
* [[Grimlock (RID 2001)|Grimlock]]&lt;br /&gt;
* [[Hightower (RID)|Hightower]]&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
===Cartoon continuity===&lt;br /&gt;
====2001 &#039;&#039;Robots in Disguise&#039;&#039; cartoon====&lt;br /&gt;
{{voiceactor|[[Michael Reisz]] (English), [[Yūki Tamaki|Yukiko Tamaki]] (Japanese)|[[Alexandr Novikov]] (Russian, till [[Lessons_of_the_Past|Lessons of the Past]]), [[Vladimir Gerasimov]] (Russian, from [[Lessons_of_the_Past|Lessons of the Past]]), [[Jorge Ornelas]] (Latin American Spanish)}}&lt;br /&gt;
&lt;br /&gt;
The Build Team first combined into Landfill when fighting [[Megatron (RID)|Megatron]] and [[Scourge (RID)|Scourge]] at the Autobots&#039; North energy research facility.  Fighting the pair on a frozen lake, Landfill was easily able to send them packing.  {{storylink|Landfill (episode)|Landfill}}&lt;br /&gt;
&lt;br /&gt;
Landfill was also formed in order to clear buildings and create a new foundation for the [[CGA Tower]], which had been damaged by the [[Predacon (RID)|Predacons]].  {{storylink|Sky-Byte Saves the Day|Sky-Byte Saves the Day}}&lt;br /&gt;
&lt;br /&gt;
[[File:Test of Metal Landfill.jpg|left|upright=1.1|thumb|Landfill suddenly realised he was no longer in mint condition.]]&lt;br /&gt;
When the Build Team was in a battle with the [[Decepticon]] [[Commando (RID)|Commandos]] and losing badly to them, they resorted to combining into Landfill. Unfortunately, the Decepticons responded by forming [[Ruination (RID)|Ruination]] and maintained the upper hand. The battle eventually got both combiners blasted underground in a place that was quickly filling up with oil. Landfill opened fire on the combustible, resulting in an explosion that forced both combiner teams to split back into their respective components. The Build Team were saved from being burned to slag by [[Optimus Prime (RID)|Optimus Prime]].  {{storylink|A Test of Metal|A Test of Metal}}&lt;br /&gt;
&lt;br /&gt;
[[File:Maximus Emerges Landfill.jpg|right|upright=1.1|thumb]]&lt;br /&gt;
Once the ruins containing [[Fortress Maximus (RID)|Fortress Maximus]] were located, Landfill fought successfully alongside [[Rail Racer (RID)|Rail Racer]] to protect them from Ruination.  {{storylink|Fortress Maximus (episode)|Fortress Maximus}} When the Decepticons subsequently exposed the place in which the Build Team had hidden Fortress Maximus, Landfill again attempted to protect the giant with the rest of the Autobots.  {{storylink|Maximus Emerges|Maximus Emerges}}&lt;br /&gt;
&lt;br /&gt;
During the battle after the Decepticons found Autobot headquarters, Landfill charged the &#039;&#039;[[Megastar]]&#039;&#039;, only to be promptly blown into separate units by the station&#039;s firepower.  {{storylink|Surprise Attack!|Surprise Attack!}}  Landfill fought with the other Autobots against Ruination and Scourge while [[Omega Prime]] confronted Galvatron, until Prime was forced to order a retreat.  {{storylink|Galvatron&#039;s Revenge|Galvatron&#039;s Revenge}} Landfill was formed for the last time during the battle against Galvatron.  He helped battle against the Decepticons, and joined the other Autobots in shielding Optimus Prime from Galvatron&#039;s paralysing rays.  He and the rest of the team were held in a state of paralysis until Galvatron&#039;s defeat at the hands (or [[Matrix Blade|sword]]) of Omega Prime. {{storylink|The Final Battle (RID)|The Final Battle}}&lt;br /&gt;
&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Universe&#039;&#039; comic====&lt;br /&gt;
[[File:RiD2001 Wal-Mart Landfill CardArt.jpg|upright=1.0|thumb|]]&lt;br /&gt;
From [[Viron 903.0 Beta]], [[Dimensional Patrol]] member {{storylink|Ask Vector Prime#Facebook|Ask Vector Prime, 2015/09/13}} Landfill was abducted by [[Unicron]] to become one of the latest combatants inside the [[Cauldron]]. Before his inter-dimensional trek could be completed, however, [[Rhinox (BW)|Rhinox]] from the [[Child of Primus|Children of Primus]] attempted to intercept the dimensional transition before Unicron claimed his latest victims. Pulled in two directions, Landfill and his comrades Side Burn and Prowl were instead deposited on a frozen planetoid in space. A rescue team of Children of Primus deployed to the planetoid, but so did a team of [[Minion of Unicron|Minions of Unicron]]. Landfill worked together with the rescue team, a group of Autobots accidentally pulled in from the past by Rhinox&#039;s device, and his fellow victims to successfully defeat the Minions. Afterwards, the temporally-displaced Autobots were sent back to their proper spacetime {{storylink|Voice Actor Drama}} while Landfill, Prowl, and Side Burn were sent back to their home reality without ever participating in the [[Universe War]]. {{storylink|Ask Vector Prime#Facebook|Ask Vector Prime, 2015/09/13}}&lt;br /&gt;
&lt;br /&gt;
===Shell Game continuity===&lt;br /&gt;
In [[Viron 704.31 Epsilon]], [[Megazarak (Universe)|Megazarak]] used the [[Robo-Smasher]] to turn Landfill into the evil [[Devastator (Universe Ultra)|Devastator]]. {{storylink|Ask Vector Prime#Facebook|Ask Vector Prime, 2015/07/30}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Toys==&lt;br /&gt;
===Robots in Disguise (2001)===&lt;br /&gt;
[[File:Build King.jpg|right|thumb|Can he dig it? (Takara version pictured)]]&lt;br /&gt;
[[File:RID Landfill.jpg|right|upright=1.1|thumb|Yes, he can dig it. (Hasbro version pictured)]]&lt;br /&gt;
*&#039;&#039;&#039;Build King&#039;&#039;&#039; (multi-pack, 2000)&lt;br /&gt;
**&#039;&#039;Japanese ID number:&#039;&#039; &#039;&#039;&#039;C-022&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Landfill is formed by combining [[Wedge (RID)|Wedge]], [[Heavy Load (RID)|Heavy Load]], [[Hightower (RID)|Hightower]], and [[Grimlock (RID 2001)|Grimlock]]. Wedge forms the torso, while the other three can form either a single leg or both arms using a unique interlocking armature. Landfill&#039;s &amp;quot;hands&amp;quot; are simple claws formed from Heavy Load/Hightower&#039;s feet or Grimlock&#039;s treads, and each has a hole that allows for the &amp;quot;hand&amp;quot; to hold one of the three limb-bot&#039;s removable accessory. The third accessory then snaps onto Landfill&#039;s back in different locations depending on which figure forms the arms. In [[TakaraTomy|Takara]]&#039;s &#039;&#039;Car Robots&#039;&#039; line, Landfill&#039;s components were available in a Build King multi-pack, while in [[Hasbro]]&#039;s markets they were sold separately. The Hasbro versions had a few colour changes from the Takara releases. Also, the Takara box set included a bio/tech spec card for Build King only.&lt;br /&gt;
&lt;br /&gt;
:These molds were also used to make &#039;&#039;[[Transformers: Universe (2003 franchise)|Universe]]&#039;&#039; [[Devastator (Universe Ultra)|Devastator]].&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2001/Autobot/Landfill/landfill.htm More information on Landfill at TFU.info]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}{{anchor|WalmartYellow}}&lt;br /&gt;
[[File:RID Yellow Landfill.JPG|right|upright=1.1|thumb]]&lt;br /&gt;
*&#039;&#039;&#039;Landfill&#039;&#039;&#039; (multi-pack, 2003)&lt;br /&gt;
&lt;br /&gt;
:A mainly-yellow redeco of the entire Build Team was released as a [[Walmart]] [[exclusive]] multi-pack on &amp;quot;[[Black Friday (event)|Black Friday]]&amp;quot;, the day after Thanksgiving, the most hellishly-overcrowded shopping day of the year. The set cost considerably less than four individual deluxes.&lt;br /&gt;
&lt;br /&gt;
::*&#039;&#039;[http://www.tfu.info/2003/Autobot/Landfill/landfill.htm More information on &#039;&#039;Universe&#039;&#039; Landfill at TFU.info]&#039;&#039;&lt;br /&gt;
{{--}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[File:RID Landfill altconfigs.jpg|right|upright=1.67|thumb|Aesthetically-challenged, but functional]]&lt;br /&gt;
*Landfill&#039;s three possible configurations were not given official designations in English materials, but in Japan, they had specific monikers based on the character who formed the arms. The modes are:&lt;br /&gt;
**Heavy Load and Hightower as legs, while Grimlock provides arms. This is the most commonly used configuration. Known as &amp;quot;Hurricane Mode&amp;quot;, Landfill&#039;s Japanese tech specs identify this mode as a multi-purpose form with the perfect balance of offensive and defensive power.&lt;br /&gt;
**Grimlock and Hightower as legs, with Heavy Load as arms. Used in &amp;quot;[[Sky-Byte Saves the Day]]&amp;quot;. Referred to as &amp;quot;Typhoon Mode&amp;quot;, this mode gives Landfill his highest offensive power.&lt;br /&gt;
**Grimlock and Heavy Load as legs, with Hightower as arms. Used in &amp;quot;[[Galvatron&#039;s Revenge]]&amp;quot; and &amp;quot;[[The Final Battle (RID)|The Final Battle]]&amp;quot;. This form, going by &amp;quot;Cyclone Mode&amp;quot;, excels in close-quarters combat.&lt;br /&gt;
&lt;br /&gt;
===Foreign names===&lt;br /&gt;
*&#039;&#039;Japanese:&#039;&#039; &#039;&#039;&#039;Build King&#039;&#039;&#039; (ビルドキング &#039;&#039;Birudo Kingu&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Korean:&#039;&#039; &#039;&#039;&#039;Build King&#039;&#039;&#039; (빌드킹 &#039;&#039;Bildeu King&#039;&#039;)&lt;br /&gt;
*&#039;&#039;Russian:&#039;&#039; &#039;&#039;&#039;Musorovoz&#039;&#039;&#039; (Мусоровоз, &amp;quot;Garbage Truck&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Combined forms]]&lt;br /&gt;
[[Category:Dimension hoppers]]&lt;br /&gt;
[[Category:Robots in Disguise (2001) Autobots]]&lt;br /&gt;
[[Category:Universe Autobots]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Build_Typhoon.jpg&amp;diff=1278372</id>
		<title>File:Build Typhoon.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Build_Typhoon.jpg&amp;diff=1278372"/>
		<updated>2018-08-27T02:29:58Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Takara]] version of [[Transformers:_Robots_in_Disguise_(2001_toyline)|Transformers: Robots in Disguise]] [[Heavy_Load_(RID)|Heavy Load]] (Build Typhoon). Photos by [[User:Zycrow|Dracula]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Build_King.jpg&amp;diff=1278371</id>
		<title>File:Build King.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Build_King.jpg&amp;diff=1278371"/>
		<updated>2018-08-27T02:28:52Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Takara]] version of [[Transformers:_Robots_in_Disguise_(2001_toyline)|Transformers: Robots in Disguise]] [[Landfill_(RID)|Landfill]] (Build King). Photos by [[User:Zycrow|Dracula]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Build_Cyclone.jpg&amp;diff=1278370</id>
		<title>File:Build Cyclone.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Build_Cyclone.jpg&amp;diff=1278370"/>
		<updated>2018-08-27T02:28:14Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Takara]] version of [[Transformers:_Robots_in_Disguise_(2001_toyline)|Transformers: Robots in Disguise]] [[Hightower_(RID)|Hightower]] (Build Cyclone). Photos by [[User:Zycrow|Dracula]] ([[User talk:Zycrow|talk]]) 22:26, 26 August 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Build_Hurricane.jpg&amp;diff=1278369</id>
		<title>File:Build Hurricane.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Build_Hurricane.jpg&amp;diff=1278369"/>
		<updated>2018-08-27T02:27:45Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Takara]] version of [[Transformers:_Robots_in_Disguise_(2001_toyline)|Transformers: Robots in Disguise]] [[Grimlock_(RID)|Grimlock]] (Build Hurricane). Photos by [[User:Zycrow|Dracula]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Build_Hurricane.jpg&amp;diff=1278368</id>
		<title>File:Build Hurricane.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Build_Hurricane.jpg&amp;diff=1278368"/>
		<updated>2018-08-27T02:27:24Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Takara]] version of [[Transformers:_Robots_in_Disguise_(2001_toyline)|Transformers: Robots in Disguise]] [[Grimlock_(RID)|Grimlock]] (Build Hurricane). Photos by [[User:Zycrow|Dracula]][[User:Zycrow|Zycrow]] ([[User talk:Zycrow|talk]]) 22:27, 26 August 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Build_Cyclone.jpg&amp;diff=1278367</id>
		<title>File:Build Cyclone.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Build_Cyclone.jpg&amp;diff=1278367"/>
		<updated>2018-08-27T02:26:24Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Takara]] version of [[Transformers:_Robots_in_Disguise_(2001_toyline)|Transformers: Robots in Disguise]] [[Hightower_(RID)|Hightower]] (Build Cyclone). Photos by [[User:Zycrow|Dracula]] [[User:Zycrow|Zycrow]] ([[User talk:Zycrow|talk]]) 22:26, 26 August 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Build_Boy.jpg&amp;diff=1278366</id>
		<title>File:Build Boy.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Build_Boy.jpg&amp;diff=1278366"/>
		<updated>2018-08-27T02:25:27Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Takara]] version of [[Transformers:_Robots_in_Disguise_(2001_toyline)|Transformers: Robots in Disguise]] [[Wedge]] (Build Boy). Photos by [[User:Zycrow|Dracula]]&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Build_Typhoon.jpg&amp;diff=1278365</id>
		<title>File:Build Typhoon.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Build_Typhoon.jpg&amp;diff=1278365"/>
		<updated>2018-08-27T02:24:52Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Build_King.jpg&amp;diff=1278364</id>
		<title>File:Build King.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Build_King.jpg&amp;diff=1278364"/>
		<updated>2018-08-27T02:24:52Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Build_Hurricane.jpg&amp;diff=1278363</id>
		<title>File:Build Hurricane.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Build_Hurricane.jpg&amp;diff=1278363"/>
		<updated>2018-08-27T02:24:52Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: Zycrow uploaded a new version of &amp;amp;quot;File:Build Hurricane.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Build_Hurricane.jpg&amp;diff=1278362</id>
		<title>File:Build Hurricane.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Build_Hurricane.jpg&amp;diff=1278362"/>
		<updated>2018-08-27T02:24:52Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=File:Build_Cyclone.jpg&amp;diff=1278361</id>
		<title>File:Build Cyclone.jpg</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=File:Build_Cyclone.jpg&amp;diff=1278361"/>
		<updated>2018-08-27T02:24:52Z</updated>

		<summary type="html">&lt;p&gt;Zycrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zycrow</name></author>
	</entry>
</feed>