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	<id>https://tfwiki.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Missile_silo</id>
	<title>Missile silo - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://tfwiki.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Missile_silo"/>
	<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Missile_silo&amp;action=history"/>
	<updated>2026-09-13T16:33:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Missile_silo&amp;diff=1765810&amp;oldid=prev</id>
		<title>GuiRitter: fixed grammar</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Missile_silo&amp;diff=1765810&amp;oldid=prev"/>
		<updated>2024-05-25T16:05:39Z</updated>

		<summary type="html">&lt;p&gt;fixed grammar&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:05, 25 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Games==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Games==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&amp;#039;&amp;#039;Angry Birds Transformers&amp;#039;&amp;#039;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&amp;#039;&amp;#039;Angry Birds Transformers&amp;#039;&amp;#039;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Missile silos can be found in every area of Piggy Island, but will not &#039;&#039;always&#039;&#039; show up in a level. The silos themselves are completely indestructible and unstoppable, but thankfully their payloads are not. The number of missiles fired in succession depends on the difficulty of the area. Every missile unerringly homes in on the player via a wide and sometimes corkscrewing flight path, and &#039;&#039;will not miss&#039;&#039;, forcing the player to either shoot them down, or hope something gets in the way. Sometimes they even like to go off screen and home in on you right there so &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your &lt;/del&gt;left totally vulnerable because your character can’t shoot off screen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Missile silos can be found in every area of Piggy Island, but will not &#039;&#039;always&#039;&#039; show up in a level. The silos themselves are completely indestructible and unstoppable, but thankfully their payloads are not. The number of missiles fired in succession depends on the difficulty of the area. Every missile unerringly homes in on the player via a wide and sometimes corkscrewing flight path, and &#039;&#039;will not miss&#039;&#039;, forcing the player to either shoot them down, or hope something gets in the way. Sometimes they even like to go off screen and home in on you right there so &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&#039;re &lt;/ins&gt;left totally vulnerable because your character can’t shoot off screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Naturally, some characters are much better at that first part than others. Instant-hit weapons of course can knock any missile out of the air with ease at any range. Others need to rely on letting the missile get close in order for the weapon to properly track, and for some characters with big pauses between shots, &amp;#039;&amp;#039;really&amp;#039;&amp;#039; good timing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Naturally, some characters are much better at that first part than others. Instant-hit weapons of course can knock any missile out of the air with ease at any range. Others need to rely on letting the missile get close in order for the weapon to properly track, and for some characters with big pauses between shots, &amp;#039;&amp;#039;really&amp;#039;&amp;#039; good timing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GuiRitter</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Missile_silo&amp;diff=1738275&amp;oldid=prev</id>
		<title>Rubenaf16 at 08:49, 30 December 2023</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Missile_silo&amp;diff=1738275&amp;oldid=prev"/>
		<updated>2023-12-30T08:49:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:49, 30 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Gold missiles and red-warhead missiles&amp;#039;&amp;#039;&amp;#039; are types of &amp;quot;scrambler&amp;quot; missiles that, upon contact with an Autobird or Deceptihog, force them to transform into... &amp;#039;&amp;#039;a washing machine!&amp;#039;&amp;#039; While the effect only lasts a few seconds, in this mode the force-&amp;#039;formed character can&amp;#039;t do anything but bounce forward at a slightly-slower rate of speed. This is of course really bad for you if there&amp;#039;s some wobbly [[Monolith]]s just ahead. Thankfully, any [[Energonicon]]s or called-in partners active when the missile hits remain active during the washingmachinification. The only difference between these two types of missiles is that shooting down a gold missiles yields 300 Coins instead of 30, making gold missiles profitable targets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Gold missiles and red-warhead missiles&amp;#039;&amp;#039;&amp;#039; are types of &amp;quot;scrambler&amp;quot; missiles that, upon contact with an Autobird or Deceptihog, force them to transform into... &amp;#039;&amp;#039;a washing machine!&amp;#039;&amp;#039; While the effect only lasts a few seconds, in this mode the force-&amp;#039;formed character can&amp;#039;t do anything but bounce forward at a slightly-slower rate of speed. This is of course really bad for you if there&amp;#039;s some wobbly [[Monolith]]s just ahead. Thankfully, any [[Energonicon]]s or called-in partners active when the missile hits remain active during the washingmachinification. The only difference between these two types of missiles is that shooting down a gold missiles yields 300 Coins instead of 30, making gold missiles profitable targets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rainbow missiles&amp;#039;&amp;#039;&amp;#039; are a different type of scrambler, which forces the robot parts of the target to contort themselves into some very uncomfortable and awkward and ridiculous configurations. Like with the other scramblers, the poor target is unable to do anything until the effect wears off. (Energonicons and partners are, as before, unaffected.) However, these have an upside: shooting them out of the air causes an [[electromagnetic pulse]] of the sort caused by [[Electroblast]], causing all other missiles and flying pigs on-screen to fall out of the sky, and grounded Minions and [[Walking Mortar Tower]]s to temporarily shut down. &amp;#039;&amp;#039;Only&amp;#039;&amp;#039; shooting the missile down will produce the EMP; the missile slamming into scenery or blocks just destroys it. Another slight upside is that...players hit by these missiles will recover faster than they do after being hit by the washing machine specialist missiles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rainbow missiles&amp;#039;&amp;#039;&amp;#039; are a different type of scrambler, which forces the robot parts of the target to contort themselves into some very uncomfortable and awkward and ridiculous configurations. Like with the other scramblers, the poor target is unable to do anything until the effect wears off. (Energonicons and partners are, as before, unaffected.) However, these have an upside: shooting them out of the air causes an [[electromagnetic pulse]] of the sort caused by [[Electroblast]], causing all other missiles and flying pigs on-screen to fall out of the sky, and grounded Minions and [[Walking Mortar Tower]]s to temporarily shut down. &amp;#039;&amp;#039;Only&amp;#039;&amp;#039; shooting the missile down will produce the EMP; the missile slamming into scenery or blocks just destroys it. Another slight upside is that...players hit by these missiles will recover faster than they do after being hit by the washing machine specialist missiles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Giant missiles&#039;&#039;&#039; are only found in [[Piggy Island#Games|Pig City]], and are the only kind of missiles launched there but are also [[Boss Pig]]&#039;s primary weapon. These massive missiles move much slower than the others, and are often obscured by the towers and buildings between them and their target. Much tougher than ordinary missiles, they can take more than one blast to destroy (depending on the character), and do a quite a bit more damage if they connect. Luckily, only one missile launches per silo, and they don&#039;t have any other effect on the character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Giant missiles&#039;&#039;&#039; are only found in [[Piggy Island#Games|Pig City]], and are the only kind of missiles launched there but are also [[Boss Pig]]&#039;s primary weapon&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, albeit weaker. Unlike all the other previous missiles which follow a particular spiraling fashion before slamming into the player, these missiles follow their own path and always launch just at the close moments of their silos going offscreen&lt;/ins&gt;. These massive missiles move much slower than the others &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with trails of black smoke&lt;/ins&gt;, and are often obscured by the towers and buildings between them and their target. Much tougher than ordinary missiles, they can take more than one blast to destroy (depending on the character), and do a quite a bit more damage if they connect. Luckily, only one missile launches per silo, and they don&#039;t have any other effect on the character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ABTF-screen_InkCover.jpg|left|Splat!|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ABTF-screen_InkCover.jpg|left|Splat!|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rubenaf16</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Missile_silo&amp;diff=1733983&amp;oldid=prev</id>
		<title>ARNT7302: /* Angry Birds Transformers */</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Missile_silo&amp;diff=1733983&amp;oldid=prev"/>
		<updated>2023-12-03T12:49:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Angry Birds Transformers&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:49, 3 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ABTF-screen_InkCover.jpg|left|Splat!|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ABTF-screen_InkCover.jpg|left|Splat!|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ABTF-screen_WashingMachine.jpg|center|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ABTF-screen_WashingMachine.jpg|center|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ABTF-screen_Scrambled.jpg|right|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shame &lt;/del&gt;no &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one can actually transform into a &lt;/del&gt;helicopter in [[Angry Birds Transformers|this game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;]]|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ABTF-screen_Scrambled.jpg|right|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now you see why there are &lt;/ins&gt;no helicopter &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters &lt;/ins&gt;in [[Angry Birds Transformers|this game]]|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ARNT7302</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Missile_silo&amp;diff=1733980&amp;oldid=prev</id>
		<title>ARNT7302: /* Angry Birds Transformers */</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Missile_silo&amp;diff=1733980&amp;oldid=prev"/>
		<updated>2023-12-03T12:44:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Angry Birds Transformers&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:44, 3 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ABTF-screen_InkCover.jpg|left|Splat!|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ABTF-screen_InkCover.jpg|left|Splat!|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ABTF-screen_WashingMachine.jpg|right|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ABTF-screen_WashingMachine&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.jpg|center|thumb]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:ABTF-screen_Scrambled&lt;/ins&gt;.jpg|right&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Shame no one can actually transform into a helicopter in [[Angry Birds Transformers|this game.]]&lt;/ins&gt;|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ARNT7302</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Missile_silo&amp;diff=1733978&amp;oldid=prev</id>
		<title>ARNT7302: /* Angry Birds Transformers */</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Missile_silo&amp;diff=1733978&amp;oldid=prev"/>
		<updated>2023-12-03T12:26:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Angry Birds Transformers&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:26, 3 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rainbow missiles&amp;#039;&amp;#039;&amp;#039; are a different type of scrambler, which forces the robot parts of the target to contort themselves into some very uncomfortable and awkward and ridiculous configurations. Like with the other scramblers, the poor target is unable to do anything until the effect wears off. (Energonicons and partners are, as before, unaffected.) However, these have an upside: shooting them out of the air causes an [[electromagnetic pulse]] of the sort caused by [[Electroblast]], causing all other missiles and flying pigs on-screen to fall out of the sky, and grounded Minions and [[Walking Mortar Tower]]s to temporarily shut down. &amp;#039;&amp;#039;Only&amp;#039;&amp;#039; shooting the missile down will produce the EMP; the missile slamming into scenery or blocks just destroys it. Another slight upside is that...players hit by these missiles will recover faster than they do after being hit by the washing machine specialist missiles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rainbow missiles&amp;#039;&amp;#039;&amp;#039; are a different type of scrambler, which forces the robot parts of the target to contort themselves into some very uncomfortable and awkward and ridiculous configurations. Like with the other scramblers, the poor target is unable to do anything until the effect wears off. (Energonicons and partners are, as before, unaffected.) However, these have an upside: shooting them out of the air causes an [[electromagnetic pulse]] of the sort caused by [[Electroblast]], causing all other missiles and flying pigs on-screen to fall out of the sky, and grounded Minions and [[Walking Mortar Tower]]s to temporarily shut down. &amp;#039;&amp;#039;Only&amp;#039;&amp;#039; shooting the missile down will produce the EMP; the missile slamming into scenery or blocks just destroys it. Another slight upside is that...players hit by these missiles will recover faster than they do after being hit by the washing machine specialist missiles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Giant missiles&amp;#039;&amp;#039;&amp;#039; are only found in [[Piggy Island#Games|Pig City]], and are the only kind of missiles launched there but are also [[Boss Pig]]&amp;#039;s primary weapon. These massive missiles move much slower than the others, and are often obscured by the towers and buildings between them and their target. Much tougher than ordinary missiles, they can take more than one blast to destroy (depending on the character), and do a quite a bit more damage if they connect. Luckily, only one missile launches per silo, and they don&amp;#039;t have any other effect on the character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Giant missiles&amp;#039;&amp;#039;&amp;#039; are only found in [[Piggy Island#Games|Pig City]], and are the only kind of missiles launched there but are also [[Boss Pig]]&amp;#039;s primary weapon. These massive missiles move much slower than the others, and are often obscured by the towers and buildings between them and their target. Much tougher than ordinary missiles, they can take more than one blast to destroy (depending on the character), and do a quite a bit more damage if they connect. Luckily, only one missile launches per silo, and they don&amp;#039;t have any other effect on the character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:ABTF-screen_InkCover.jpg|left|Splat!|thumb]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:ABTF-screen_WashingMachine.jpg|right|thumb]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ARNT7302</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Missile_silo&amp;diff=1732891&amp;oldid=prev</id>
		<title>Rubenaf16 at 17:28, 24 November 2023</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Missile_silo&amp;diff=1732891&amp;oldid=prev"/>
		<updated>2023-11-24T17:28:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:28, 24 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Gold missiles and red-warhead missiles&amp;#039;&amp;#039;&amp;#039; are types of &amp;quot;scrambler&amp;quot; missiles that, upon contact with an Autobird or Deceptihog, force them to transform into... &amp;#039;&amp;#039;a washing machine!&amp;#039;&amp;#039; While the effect only lasts a few seconds, in this mode the force-&amp;#039;formed character can&amp;#039;t do anything but bounce forward at a slightly-slower rate of speed. This is of course really bad for you if there&amp;#039;s some wobbly [[Monolith]]s just ahead. Thankfully, any [[Energonicon]]s or called-in partners active when the missile hits remain active during the washingmachinification. The only difference between these two types of missiles is that shooting down a gold missiles yields 300 Coins instead of 30, making gold missiles profitable targets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Gold missiles and red-warhead missiles&amp;#039;&amp;#039;&amp;#039; are types of &amp;quot;scrambler&amp;quot; missiles that, upon contact with an Autobird or Deceptihog, force them to transform into... &amp;#039;&amp;#039;a washing machine!&amp;#039;&amp;#039; While the effect only lasts a few seconds, in this mode the force-&amp;#039;formed character can&amp;#039;t do anything but bounce forward at a slightly-slower rate of speed. This is of course really bad for you if there&amp;#039;s some wobbly [[Monolith]]s just ahead. Thankfully, any [[Energonicon]]s or called-in partners active when the missile hits remain active during the washingmachinification. The only difference between these two types of missiles is that shooting down a gold missiles yields 300 Coins instead of 30, making gold missiles profitable targets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rainbow missiles&amp;#039;&amp;#039;&amp;#039; are a different type of scrambler, which forces the robot parts of the target to contort themselves into some very uncomfortable and awkward and ridiculous configurations. Like with the other scramblers, the poor target is unable to do anything until the effect wears off. (Energonicons and partners are, as before, unaffected.) However, these have an upside: shooting them out of the air causes an [[electromagnetic pulse]] of the sort caused by [[Electroblast]], causing all other missiles and flying pigs on-screen to fall out of the sky, and grounded Minions and [[Walking Mortar Tower]]s to temporarily shut down. &amp;#039;&amp;#039;Only&amp;#039;&amp;#039; shooting the missile down will produce the EMP; the missile slamming into scenery or blocks just destroys it. Another slight upside is that...players hit by these missiles will recover faster than they do after being hit by the washing machine specialist missiles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rainbow missiles&amp;#039;&amp;#039;&amp;#039; are a different type of scrambler, which forces the robot parts of the target to contort themselves into some very uncomfortable and awkward and ridiculous configurations. Like with the other scramblers, the poor target is unable to do anything until the effect wears off. (Energonicons and partners are, as before, unaffected.) However, these have an upside: shooting them out of the air causes an [[electromagnetic pulse]] of the sort caused by [[Electroblast]], causing all other missiles and flying pigs on-screen to fall out of the sky, and grounded Minions and [[Walking Mortar Tower]]s to temporarily shut down. &amp;#039;&amp;#039;Only&amp;#039;&amp;#039; shooting the missile down will produce the EMP; the missile slamming into scenery or blocks just destroys it. Another slight upside is that...players hit by these missiles will recover faster than they do after being hit by the washing machine specialist missiles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Giant missiles&#039;&#039;&#039; are only found in [[Piggy Island#Games|Pig City]], and are the only kind of missiles launched there but are also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boss pigs &lt;/del&gt;primary weapon. These massive missiles move much slower than the others, and are often obscured by the towers and buildings between them and their target. Much tougher than ordinary missiles, they can take more than one blast to destroy (depending on the character), and do a quite a bit more damage if they connect. Luckily, only one missile launches per silo, and they don&#039;t have any other effect on the character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Giant missiles&#039;&#039;&#039; are only found in [[Piggy Island#Games|Pig City]], and are the only kind of missiles launched there but are also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Boss Pig]]&#039;s &lt;/ins&gt;primary weapon. These massive missiles move much slower than the others, and are often obscured by the towers and buildings between them and their target. Much tougher than ordinary missiles, they can take more than one blast to destroy (depending on the character), and do a quite a bit more damage if they connect. Luckily, only one missile launches per silo, and they don&#039;t have any other effect on the character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rubenaf16</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Missile_silo&amp;diff=1731916&amp;oldid=prev</id>
		<title>Rubenaf16 at 16:56, 17 November 2023</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Missile_silo&amp;diff=1731916&amp;oldid=prev"/>
		<updated>2023-11-17T16:56:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:56, 17 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ABTF-screen Missiles.jpg|right|thumb|]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ABTF-screen Missiles.jpg|right|thumb|]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Black missiles&#039;&#039;&#039; do a minimal bit of damage, but explode into a mess of black ink, obscuring your vision for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;brief &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second&lt;/del&gt;. This does not actually affect your ability to aim and fire, just what you can &#039;&#039;see&#039;&#039;. As the ink fades quickly, this is really only a problem when there&#039;s already a ton of stuff flying in your direction, which might make you miss a more dangerous projectile, like...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Black missiles&#039;&#039;&#039; do a minimal bit of damage, but explode into a mess of black ink, obscuring your vision for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some &lt;/ins&gt;brief &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seconds&lt;/ins&gt;. This does not actually affect your ability to aim and fire, just what you can &#039;&#039;see&#039;&#039;. As the ink fades quickly, this is really only a problem when there&#039;s already a ton of stuff flying in your direction, which might make you miss a more dangerous projectile, like...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Gold missiles and red-warhead missiles&amp;#039;&amp;#039;&amp;#039; are types of &amp;quot;scrambler&amp;quot; missiles that, upon contact with an Autobird or Deceptihog, force them to transform into... &amp;#039;&amp;#039;a washing machine!&amp;#039;&amp;#039; While the effect only lasts a few seconds, in this mode the force-&amp;#039;formed character can&amp;#039;t do anything but bounce forward at a slightly-slower rate of speed. This is of course really bad for you if there&amp;#039;s some wobbly [[Monolith]]s just ahead. Thankfully, any [[Energonicon]]s or called-in partners active when the missile hits remain active during the washingmachinification. The only difference between these two types of missiles is that shooting down a gold missiles yields 300 Coins instead of 30, making gold missiles profitable targets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Gold missiles and red-warhead missiles&amp;#039;&amp;#039;&amp;#039; are types of &amp;quot;scrambler&amp;quot; missiles that, upon contact with an Autobird or Deceptihog, force them to transform into... &amp;#039;&amp;#039;a washing machine!&amp;#039;&amp;#039; While the effect only lasts a few seconds, in this mode the force-&amp;#039;formed character can&amp;#039;t do anything but bounce forward at a slightly-slower rate of speed. This is of course really bad for you if there&amp;#039;s some wobbly [[Monolith]]s just ahead. Thankfully, any [[Energonicon]]s or called-in partners active when the missile hits remain active during the washingmachinification. The only difference between these two types of missiles is that shooting down a gold missiles yields 300 Coins instead of 30, making gold missiles profitable targets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Rainbow missiles&#039;&#039;&#039; are a different type of scrambler, which forces the robot parts of the target to contort themselves into some very uncomfortable and awkward and ridiculous configurations. Like with the other scramblers, the poor target is unable to do anything until the effect wears off. (Energonicons and partners are, as before, unaffected.) However, these have an upside: shooting them out of the air causes an [[electromagnetic pulse]] of the sort caused by [[Electroblast]], causing all other missiles and flying pigs on-screen to fall out of the sky, and grounded Minions and [[Walking Mortar Tower]]s to temporarily shut down. &#039;&#039;Only&#039;&#039; shooting the missile down will produce the EMP; the missile slamming into scenery or blocks just destroys it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Rainbow missiles&#039;&#039;&#039; are a different type of scrambler, which forces the robot parts of the target to contort themselves into some very uncomfortable and awkward and ridiculous configurations. Like with the other scramblers, the poor target is unable to do anything until the effect wears off. (Energonicons and partners are, as before, unaffected.) However, these have an upside: shooting them out of the air causes an [[electromagnetic pulse]] of the sort caused by [[Electroblast]], causing all other missiles and flying pigs on-screen to fall out of the sky, and grounded Minions and [[Walking Mortar Tower]]s to temporarily shut down. &#039;&#039;Only&#039;&#039; shooting the missile down will produce the EMP; the missile slamming into scenery or blocks just destroys it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Another slight upside is that...players hit by these missiles will recover faster than they do after being hit by the washing machine specialist missiles&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Giant missiles&amp;#039;&amp;#039;&amp;#039; are only found in [[Piggy Island#Games|Pig City]], and are the only kind of missiles launched there but are also boss pigs primary weapon. These massive missiles move much slower than the others, and are often obscured by the towers and buildings between them and their target. Much tougher than ordinary missiles, they can take more than one blast to destroy (depending on the character), and do a quite a bit more damage if they connect. Luckily, only one missile launches per silo, and they don&amp;#039;t have any other effect on the character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Giant missiles&amp;#039;&amp;#039;&amp;#039; are only found in [[Piggy Island#Games|Pig City]], and are the only kind of missiles launched there but are also boss pigs primary weapon. These massive missiles move much slower than the others, and are often obscured by the towers and buildings between them and their target. Much tougher than ordinary missiles, they can take more than one blast to destroy (depending on the character), and do a quite a bit more damage if they connect. Luckily, only one missile launches per silo, and they don&amp;#039;t have any other effect on the character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Entering [[Astrotrain (G1)#Angry Birds Transformers|Astrotrain]] while scrambled a certain number of times is one of the game&amp;#039;s many Achievements. It was a possible Daily Quest for a time, but has seemingly been removed because let’s admit it, who would want to do that.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Entering [[Astrotrain (G1)#Angry Birds Transformers|Astrotrain]] while scrambled a certain number of times is one of the game&amp;#039;s many Achievements. It was a possible Daily Quest for a time, but has seemingly been removed because let’s admit it, who would want to do that.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Missiles are considered enemies, and will count 1 point towards Challenge Event scores, even if they are destroyed by slamming into you or a rock or anything else... unless they&amp;#039;re the main target for that day, in which case the point value goes up considerably. However, you don&amp;#039;t get the coins you&amp;#039;d get for shooting the missile down.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Missiles are considered enemies, and will count 1 point towards Challenge Event scores, even if they are destroyed by slamming into you or a rock or anything else... unless they&amp;#039;re the main target for that day, in which case the point value goes up considerably. However, you don&amp;#039;t get the coins you&amp;#039;d get for shooting the missile down.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*When missiles were first introduced into the game, the silos only launched red-warhead types- seemingly providing headaches for many players alike. Not long though before updates arrived and so did other missile types.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Rainbow missiles aren&amp;#039;t the only way that a Transformer can be body-scrambled; if they rapidly transform back and forth, the character will get scrambled. (When they are hit by a Rainbow Missile they have electricity coming out though). The only time you&amp;#039;ll really want to this is to complete a Game Center of Google Play Quest that occasionally pops up.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Rainbow missiles aren&amp;#039;t the only way that a Transformer can be body-scrambled; if they rapidly transform back and forth, the character will get scrambled. (When they are hit by a Rainbow Missile they have electricity coming out though). The only time you&amp;#039;ll really want to this is to complete a Game Center of Google Play Quest that occasionally pops up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Angry Birds Transformers]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Angry Birds Transformers]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Launchers]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Launchers]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rubenaf16</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Missile_silo&amp;diff=1618424&amp;oldid=prev</id>
		<title>OptimusMaximus: /* Notes */</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Missile_silo&amp;diff=1618424&amp;oldid=prev"/>
		<updated>2022-06-25T05:03:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Notes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:03, 25 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*When the player is scrambled by a missile, any other missiles in-flight will change course and fly away into the sky... if they&#039;re far enough away. Close enough though, and they&#039;ll stay on course, slamming into you and keeping you locked into a ridiculous form &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just &lt;/del&gt;just a little longer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*When the player is scrambled by a missile, any other missiles in-flight will change course and fly away into the sky... if they&#039;re far enough away. Close enough though, and they&#039;ll stay on course, slamming into you and keeping you locked into a ridiculous form just a little longer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*While missiles cannot be dodged, they &amp;#039;&amp;#039;can&amp;#039;&amp;#039; be outrun, but only by the fastest characters in vehicle mode. The missiles actually have a limit to their range, and if they exceed it, they will simply vanish. Of course, you won&amp;#039;t be toppling towers that whole time and likely be taking damage from the Piggies atop them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*While missiles cannot be dodged, they &amp;#039;&amp;#039;can&amp;#039;&amp;#039; be outrun, but only by the fastest characters in vehicle mode. The missiles actually have a limit to their range, and if they exceed it, they will simply vanish. Of course, you won&amp;#039;t be toppling towers that whole time and likely be taking damage from the Piggies atop them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Entering [[Astrotrain (G1)#Angry Birds Transformers|Astrotrain]] while scrambled a certain number of times is one of the game&amp;#039;s many Achievements. It was a possible Daily Quest for a time, but has seemingly been removed because let’s admit it, who would want to do that.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Entering [[Astrotrain (G1)#Angry Birds Transformers|Astrotrain]] while scrambled a certain number of times is one of the game&amp;#039;s many Achievements. It was a possible Daily Quest for a time, but has seemingly been removed because let’s admit it, who would want to do that.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Missiles are considered enemies, and will count 1 point towards Challenge Event scores, even if they are destroyed by slamming into you or a rock or anything else... unless they&amp;#039;re the main target for that day, in which case the point value goes up considerably. However, you don&amp;#039;t get the coins you&amp;#039;d get for shooting the missile down.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Missiles are considered enemies, and will count 1 point towards Challenge Event scores, even if they are destroyed by slamming into you or a rock or anything else... unless they&amp;#039;re the main target for that day, in which case the point value goes up considerably. However, you don&amp;#039;t get the coins you&amp;#039;d get for shooting the missile down.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Rainbow missiles aren&#039;t the only way that a Transformer can be body-scrambled; if they rapidly transform back and forth, the character will get scrambled. The only time you&#039;ll really want to this is to complete a Game Center of Google Play Quest that occasionally pops up.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Rainbow missiles aren&#039;t the only way that a Transformer can be body-scrambled; if they rapidly transform back and forth, the character will get scrambled&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. (When they are hit by a Rainbow Missile they have electricity coming out though)&lt;/ins&gt;. The only time you&#039;ll really want to this is to complete a Game Center of Google Play Quest that occasionally pops up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Angry Birds Transformers]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Angry Birds Transformers]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Launchers]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Launchers]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OptimusMaximus</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Missile_silo&amp;diff=1531042&amp;oldid=prev</id>
		<title>Noodleplexian: /* Angry Birds Transformers: updated gold missiles to reflect higher coin value*/</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Missile_silo&amp;diff=1531042&amp;oldid=prev"/>
		<updated>2021-07-27T00:27:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Angry Birds Transformers: updated gold missiles to reflect higher coin value&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:27, 27 July 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Naturally, some characters are much better at that first part than others. Instant-hit weapons of course can knock any missile out of the air with ease at any range. Others need to rely on letting the missile get close in order for the weapon to properly track, and for some characters with big pauses between shots, &amp;#039;&amp;#039;really&amp;#039;&amp;#039; good timing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Naturally, some characters are much better at that first part than others. Instant-hit weapons of course can knock any missile out of the air with ease at any range. Others need to rely on letting the missile get close in order for the weapon to properly track, and for some characters with big pauses between shots, &amp;#039;&amp;#039;really&amp;#039;&amp;#039; good timing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The silos can unload a variety of missile types, all worth 30 Coins apiece:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The silos can unload a variety of missile types, all worth 30 Coins apiece &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with the exception of the gold missiles, which are worth 300 Coins&lt;/ins&gt;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ABTF-screen Missiles.jpg|right|thumb|]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ABTF-screen Missiles.jpg|right|thumb|]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Black missiles&amp;#039;&amp;#039;&amp;#039; do a minimal bit of damage, but explode into a mess of black ink, obscuring your vision for a brief second. This does not actually affect your ability to aim and fire, just what you can &amp;#039;&amp;#039;see&amp;#039;&amp;#039;. As the ink fades quickly, this is really only a problem when there&amp;#039;s already a ton of stuff flying in your direction, which might make you miss a more dangerous projectile, like...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Black missiles&amp;#039;&amp;#039;&amp;#039; do a minimal bit of damage, but explode into a mess of black ink, obscuring your vision for a brief second. This does not actually affect your ability to aim and fire, just what you can &amp;#039;&amp;#039;see&amp;#039;&amp;#039;. As the ink fades quickly, this is really only a problem when there&amp;#039;s already a ton of stuff flying in your direction, which might make you miss a more dangerous projectile, like...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Gold missiles and red-warhead missiles&#039;&#039;&#039; are types of &quot;scrambler&quot; missiles that, upon contact with an Autobird or Deceptihog, force them to transform into... &#039;&#039;a washing machine!&#039;&#039; While the effect only lasts a few seconds, in this mode the force-&#039;formed character can&#039;t do anything but bounce forward at a slightly-slower rate of speed. This is of course really bad for you if there&#039;s some wobbly [[Monolith]]s just ahead. Thankfully, any [[Energonicon]]s or called-in partners active when the missile hits remain active during the washingmachinification. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If there&#039;s any &#039;&#039;actual&#039;&#039; &lt;/del&gt;difference between these two types of missiles&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, it&#039;s &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the red-warhead &lt;/del&gt;missiles &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were the only kind &lt;/del&gt;of missiles &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the earliest versions of the game&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Gold missiles and red-warhead missiles&#039;&#039;&#039; are types of &quot;scrambler&quot; missiles that, upon contact with an Autobird or Deceptihog, force them to transform into... &#039;&#039;a washing machine!&#039;&#039; While the effect only lasts a few seconds, in this mode the force-&#039;formed character can&#039;t do anything but bounce forward at a slightly-slower rate of speed. This is of course really bad for you if there&#039;s some wobbly [[Monolith]]s just ahead. Thankfully, any [[Energonicon]]s or called-in partners active when the missile hits remain active during the washingmachinification. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The only &lt;/ins&gt;difference between these two types of missiles &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shooting down a gold &lt;/ins&gt;missiles &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yields 300 Coins instead &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30, making gold &lt;/ins&gt;missiles &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;profitable targets&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rainbow missiles&amp;#039;&amp;#039;&amp;#039; are a different type of scrambler, which forces the robot parts of the target to contort themselves into some very uncomfortable and awkward and ridiculous configurations. Like with the other scramblers, the poor target is unable to do anything until the effect wears off. (Energonicons and partners are, as before, unaffected.) However, these have an upside: shooting them out of the air causes an [[electromagnetic pulse]] of the sort caused by [[Electroblast]], causing all other missiles and flying pigs on-screen to fall out of the sky, and grounded Minions and [[Walking Mortar Tower]]s to temporarily shut down. &amp;#039;&amp;#039;Only&amp;#039;&amp;#039; shooting the missile down will produce the EMP; the missile slamming into scenery or blocks just destroys it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rainbow missiles&amp;#039;&amp;#039;&amp;#039; are a different type of scrambler, which forces the robot parts of the target to contort themselves into some very uncomfortable and awkward and ridiculous configurations. Like with the other scramblers, the poor target is unable to do anything until the effect wears off. (Energonicons and partners are, as before, unaffected.) However, these have an upside: shooting them out of the air causes an [[electromagnetic pulse]] of the sort caused by [[Electroblast]], causing all other missiles and flying pigs on-screen to fall out of the sky, and grounded Minions and [[Walking Mortar Tower]]s to temporarily shut down. &amp;#039;&amp;#039;Only&amp;#039;&amp;#039; shooting the missile down will produce the EMP; the missile slamming into scenery or blocks just destroys it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Giant missiles&amp;#039;&amp;#039;&amp;#039; are only found in [[Piggy Island#Games|Pig City]], and are the only kind of missiles launched there but are also boss pigs primary weapon. These massive missiles move much slower than the others, and are often obscured by the towers and buildings between them and their target. Much tougher than ordinary missiles, they can take more than one blast to destroy (depending on the character), and do a quite a bit more damage if they connect. Luckily, only one missile launches per silo, and they don&amp;#039;t have any other effect on the character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Giant missiles&amp;#039;&amp;#039;&amp;#039; are only found in [[Piggy Island#Games|Pig City]], and are the only kind of missiles launched there but are also boss pigs primary weapon. These massive missiles move much slower than the others, and are often obscured by the towers and buildings between them and their target. Much tougher than ordinary missiles, they can take more than one blast to destroy (depending on the character), and do a quite a bit more damage if they connect. Luckily, only one missile launches per silo, and they don&amp;#039;t have any other effect on the character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Noodleplexian</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Missile_silo&amp;diff=1480497&amp;oldid=prev</id>
		<title>123456John: /* Notes */</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Missile_silo&amp;diff=1480497&amp;oldid=prev"/>
		<updated>2021-02-02T03:20:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Notes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:20, 2 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*When the player is scrambled by a missile, any other missiles in-flight will change course and fly away into the sky... if they&amp;#039;re far enough away. Close enough though, and they&amp;#039;ll stay on course, slamming into you and keeping you locked into a ridiculous form just just a little longer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*When the player is scrambled by a missile, any other missiles in-flight will change course and fly away into the sky... if they&amp;#039;re far enough away. Close enough though, and they&amp;#039;ll stay on course, slamming into you and keeping you locked into a ridiculous form just just a little longer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*While missiles cannot be dodged, they &amp;#039;&amp;#039;can&amp;#039;&amp;#039; be outrun, but only by the fastest characters in vehicle mode. The missiles actually have a limit to their range, and if they exceed it, they will simply vanish. Of course, you won&amp;#039;t be toppling towers that whole time and likely be taking damage from the Piggies atop them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*While missiles cannot be dodged, they &amp;#039;&amp;#039;can&amp;#039;&amp;#039; be outrun, but only by the fastest characters in vehicle mode. The missiles actually have a limit to their range, and if they exceed it, they will simply vanish. Of course, you won&amp;#039;t be toppling towers that whole time and likely be taking damage from the Piggies atop them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Entering [[Astrotrain (G1)#Angry Birds Transformers|Astrotrain]] while scrambled a certain number of times is one of the game&#039;s many Achievements. It was a possible Daily Quest for a time, but has seemingly been removed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Entering [[Astrotrain (G1)#Angry Birds Transformers|Astrotrain]] while scrambled a certain number of times is one of the game&#039;s many Achievements. It was a possible Daily Quest for a time, but has seemingly been removed &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because let’s admit it, who would want to do that&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Missiles are considered enemies, and will count 1 point towards Challenge Event scores, even if they are destroyed by slamming into you or a rock or anything else... unless they&amp;#039;re the main target for that day, in which case the point value goes up considerably. However, you don&amp;#039;t get the coins you&amp;#039;d get for shooting the missile down.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Missiles are considered enemies, and will count 1 point towards Challenge Event scores, even if they are destroyed by slamming into you or a rock or anything else... unless they&amp;#039;re the main target for that day, in which case the point value goes up considerably. However, you don&amp;#039;t get the coins you&amp;#039;d get for shooting the missile down.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Rainbow missiles aren&amp;#039;t the only way that a Transformer can be body-scrambled; if they rapidly transform back and forth, the character will get scrambled. The only time you&amp;#039;ll really want to this is to complete a Game Center of Google Play Quest that occasionally pops up.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Rainbow missiles aren&amp;#039;t the only way that a Transformer can be body-scrambled; if they rapidly transform back and forth, the character will get scrambled. The only time you&amp;#039;ll really want to this is to complete a Game Center of Google Play Quest that occasionally pops up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>123456John</name></author>
	</entry>
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