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	<id>https://tfwiki.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Nintendo_64</id>
	<title>Nintendo 64 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://tfwiki.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Nintendo_64"/>
	<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Nintendo_64&amp;action=history"/>
	<updated>2026-09-12T12:33:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Nintendo_64&amp;diff=1842689&amp;oldid=prev</id>
		<title>Cyberlink420 at 05:34, 11 June 2025</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Nintendo_64&amp;diff=1842689&amp;oldid=prev"/>
		<updated>2025-06-11T05:34:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:34, 11 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Nintendo 64.jpg|thumb|upright=1.1|Get N or Get Out]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Nintendo 64.jpg|thumb|upright=1.1|Get N or Get Out]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039; is a video game console released in [[1996]] by [[Nintendo]], succeeding the Super Nintendo Entertainment System. It was Nintendo&#039;s first dedicated 3D console and pioneered the use of analog control and haptic technology in home console games, playing host to some of the most influential games of all time such as &#039;&#039;{{w|Super Mario 64}}&#039;&#039; and &#039;&#039;{{w|The Legend of Zelda: Ocarina of Time}}&#039;&#039;. Notably, Nintendo made the decision to stick with cartridge-based games for the system, which had faster load times and were more durable and difficult to pirate than CD-ROMs, but were more costly to produce and had a significantly lower storage capacity. As a result, many third-party developers chose to reduce their output for the console or only develop for other systems that supported CDs, with only around 400 or so games released across all regions during the N64&#039;s life. This lack of third-party support ultimately caused it to drastically lag in sales behind its primary competition the [[PlayStation]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039; is a video game console released in [[1996]] by [[Nintendo]], succeeding the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{w|&lt;/ins&gt;Super Nintendo Entertainment System&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;. It was Nintendo&#039;s first dedicated 3D console and pioneered the use of analog control and haptic technology in home console games, playing host to some of the most influential games of all time such as &#039;&#039;{{w|Super Mario 64}}&#039;&#039; and &#039;&#039;{{w|The Legend of Zelda: Ocarina of Time}}&#039;&#039;. Notably, Nintendo made the decision to stick with cartridge-based games for the system, which had faster load times and were more durable and difficult to pirate than CD-ROMs, but were more costly to produce and had a significantly lower storage capacity. As a result, many third-party developers chose to reduce their output for the console or only develop for other systems that supported CDs, with only around 400 or so games released across all regions during the N64&#039;s life. This lack of third-party support ultimately caused it to drastically lag in sales behind its primary competition the [[PlayStation]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The system was succeeded by the Nintendo GameCube in [[2001]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The system was succeeded by the Nintendo GameCube in [[2001]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cyberlink420</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Nintendo_64&amp;diff=1821833&amp;oldid=prev</id>
		<title>Cyberlink420: /* Notes */</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Nintendo_64&amp;diff=1821833&amp;oldid=prev"/>
		<updated>2025-03-18T17:13:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Notes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:13, 18 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Several accessories were released for the Nintendo 64, including the {{w|Rumble Pak}}, a device which plugged into the controller and provided some of the first examples of force feedback in console games; and the {{w|Transfer Pak}}, a similar controller plug-in which allowed compatible games to connect to specific [[Game Boy]] titles and transfer data between the two. Like nearly every N64 game released from 1997 onward, &#039;&#039;Beast Wars Transmetals&#039;&#039; included Rumble Pak support, but its Japanese release was one of only &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;around &lt;/del&gt;20 games to support the Transfer Pak, allowing players to alter their character&#039;s stats by connecting to different Game Boy games. Connecting the game &#039;&#039;[[Duel Fight Transformers Beast Wars: Beast Warriors&#039; Strongest Decisive Battle]]&#039;&#039; in particular will provide the best stats and unlock access to playable [[Megatron X (BW)|Megatron X]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Several accessories were released for the Nintendo 64, including the {{w|Rumble Pak}}, a device which plugged into the controller and provided some of the first examples of force feedback in console games; and the {{w|Transfer Pak}}, a similar controller plug-in which allowed compatible games to connect to specific [[Game Boy]] titles and transfer data between the two. Like nearly every N64 game released from 1997 onward, &#039;&#039;Beast Wars Transmetals&#039;&#039; included Rumble Pak support, but its Japanese release was one of only 20 games to support the Transfer Pak, allowing players to alter their character&#039;s stats by connecting to different Game Boy games. Connecting the game &#039;&#039;[[Duel Fight Transformers Beast Wars: Beast Warriors&#039; Strongest Decisive Battle]]&#039;&#039; in particular will provide the best stats and unlock access to playable [[Megatron X (BW)|Megatron X]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*At one point, [[Takara]] claimed the cancelled &amp;#039;&amp;#039;[[Transformers: Generation 2 (franchise)|Generation 2]]&amp;#039;&amp;#039; game for Super NES would instead be released for the Nintendo 64, which was not yet on the market at the time, but this port was never released.&amp;lt;ref&amp;gt;&amp;quot;At the Deadline&amp;quot;. GamePro (60): p. 172. July 1994.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*At one point, [[Takara]] claimed the cancelled &amp;#039;&amp;#039;[[Transformers: Generation 2 (franchise)|Generation 2]]&amp;#039;&amp;#039; game for Super NES would instead be released for the Nintendo 64, which was not yet on the market at the time, but this port was never released.&amp;lt;ref&amp;gt;&amp;quot;At the Deadline&amp;quot;. GamePro (60): p. 172. July 1994.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The planet [[Nintenduu LXIV]] was named for the Nintendo 64.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The planet [[Nintenduu LXIV]] was named for the Nintendo 64.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cyberlink420</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Nintendo_64&amp;diff=1813453&amp;oldid=prev</id>
		<title>Cyberlink420: /* Notes */</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Nintendo_64&amp;diff=1813453&amp;oldid=prev"/>
		<updated>2025-02-06T20:05:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Notes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:05, 6 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Several accessories were released for the Nintendo 64, including the {{w|Rumble Pak}}, a device which plugged into the controller and provided some of the first examples of force feedback in console games; and the {{w|Transfer Pak}}, a similar controller plug-in which allowed compatible games to connect to specific [[Game Boy]] titles and transfer data between the two. Like nearly every N64 game released from 1997 onward, &#039;&#039;Beast Wars Transmetals&#039;&#039; included Rumble Pak support, but its Japanese release was one of only around 20 games to support the Transfer Pak, allowing players to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;connect &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any &lt;/del&gt;Game Boy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game to get a slight powerup&lt;/del&gt;. Connecting the game &#039;&#039;[[Duel Fight Transformers Beast Wars: Beast Warriors&#039; Strongest Decisive Battle]]&#039;&#039; in particular will provide &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a much greater powerup &lt;/del&gt;and unlock access to playable [[Megatron X (BW)|Megatron X]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Several accessories were released for the Nintendo 64, including the {{w|Rumble Pak}}, a device which plugged into the controller and provided some of the first examples of force feedback in console games; and the {{w|Transfer Pak}}, a similar controller plug-in which allowed compatible games to connect to specific [[Game Boy]] titles and transfer data between the two. Like nearly every N64 game released from 1997 onward, &#039;&#039;Beast Wars Transmetals&#039;&#039; included Rumble Pak support, but its Japanese release was one of only around 20 games to support the Transfer Pak, allowing players to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alter their character&#039;s stats by connecting &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different &lt;/ins&gt;Game Boy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games&lt;/ins&gt;. Connecting the game &#039;&#039;[[Duel Fight Transformers Beast Wars: Beast Warriors&#039; Strongest Decisive Battle]]&#039;&#039; in particular will provide &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the best stats &lt;/ins&gt;and unlock access to playable [[Megatron X (BW)|Megatron X]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*At one point, [[Takara]] claimed the cancelled &amp;#039;&amp;#039;[[Transformers: Generation 2 (franchise)|Generation 2]]&amp;#039;&amp;#039; game for Super NES would instead be released for the Nintendo 64, which was not yet on the market at the time, but this port was never released.&amp;lt;ref&amp;gt;&amp;quot;At the Deadline&amp;quot;. GamePro (60): p. 172. July 1994.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*At one point, [[Takara]] claimed the cancelled &amp;#039;&amp;#039;[[Transformers: Generation 2 (franchise)|Generation 2]]&amp;#039;&amp;#039; game for Super NES would instead be released for the Nintendo 64, which was not yet on the market at the time, but this port was never released.&amp;lt;ref&amp;gt;&amp;quot;At the Deadline&amp;quot;. GamePro (60): p. 172. July 1994.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The planet [[Nintenduu LXIV]] was named for the Nintendo 64.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The planet [[Nintenduu LXIV]] was named for the Nintendo 64.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cyberlink420</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Nintendo_64&amp;diff=1765342&amp;oldid=prev</id>
		<title>Cyberlink420 at 14:24, 22 May 2024</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Nintendo_64&amp;diff=1765342&amp;oldid=prev"/>
		<updated>2024-05-22T14:24:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:24, 22 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Several accessories were released for the Nintendo 64, including the {{w|Rumble Pak}}, a device which plugged into the controller and provided some of the first examples of force feedback in console games; and the {{w|Transfer Pak}}, a similar controller plug-in which allowed compatible games to connect to specific [[Game Boy]] titles and transfer data between the two. Like nearly every N64 game released from 1997 onward, &amp;#039;&amp;#039;Beast Wars Transmetals&amp;#039;&amp;#039; included Rumble Pak support, but its Japanese release was one of only around 20 games to support the Transfer Pak, allowing players to connect to any Game Boy game to get a slight powerup. Connecting the game &amp;#039;&amp;#039;[[Duel Fight Transformers Beast Wars: Beast Warriors&amp;#039; Strongest Decisive Battle]]&amp;#039;&amp;#039; in particular will provide a much greater powerup and unlock access to playable [[Megatron X (BW)|Megatron X]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Several accessories were released for the Nintendo 64, including the {{w|Rumble Pak}}, a device which plugged into the controller and provided some of the first examples of force feedback in console games; and the {{w|Transfer Pak}}, a similar controller plug-in which allowed compatible games to connect to specific [[Game Boy]] titles and transfer data between the two. Like nearly every N64 game released from 1997 onward, &amp;#039;&amp;#039;Beast Wars Transmetals&amp;#039;&amp;#039; included Rumble Pak support, but its Japanese release was one of only around 20 games to support the Transfer Pak, allowing players to connect to any Game Boy game to get a slight powerup. Connecting the game &amp;#039;&amp;#039;[[Duel Fight Transformers Beast Wars: Beast Warriors&amp;#039; Strongest Decisive Battle]]&amp;#039;&amp;#039; in particular will provide a much greater powerup and unlock access to playable [[Megatron X (BW)|Megatron X]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*At one point, [[Takara]] claimed the cancelled &#039;&#039;[[Transformers: Generation 2 (franchise)|Generation 2]]&#039;&#039; game for Super NES would instead be released for the Nintendo 64, which was not yet on the market at the time, but this port was never released.&amp;lt;ref&amp;gt;&quot;At the Deadline&quot;. GamePro (60): p. 172. July 1994.&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The planet [[Nintenduu LXIV]] was named for the Nintendo 64.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The planet [[Nintenduu LXIV]] was named for the Nintendo 64.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==References==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{reflist}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==External links==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==External links==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cyberlink420</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Nintendo_64&amp;diff=1764612&amp;oldid=prev</id>
		<title>GuiRitter: fixed duplicate to</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Nintendo_64&amp;diff=1764612&amp;oldid=prev"/>
		<updated>2024-05-19T00:03:56Z</updated>

		<summary type="html">&lt;p&gt;fixed duplicate to&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:03, 19 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Nintendo 64.jpg|thumb|upright=1.1|Get N or Get Out]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Nintendo 64.jpg|thumb|upright=1.1|Get N or Get Out]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039; is a video game console released in [[1996]] by [[Nintendo]], succeeding the Super Nintendo Entertainment System. It was Nintendo&#039;s first dedicated 3D console and pioneered the use of analog control and haptic technology in home console games, playing host to some of the most influential games of all time such as &#039;&#039;{{w|Super Mario 64}}&#039;&#039; and &#039;&#039;{{w|The Legend of Zelda: Ocarina of Time}}&#039;&#039;. Notably, Nintendo made the decision to stick with cartridge-based games for the system, which had faster load times and were more durable and difficult &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/del&gt;to pirate than CD-ROMs, but were more costly to produce and had a significantly lower storage capacity. As a result, many third-party developers chose to reduce their output for the console or only develop for other systems that supported CDs, with only around 400 or so games released across all regions during the N64&#039;s life. This lack of third-party support ultimately caused it to drastically lag in sales behind its primary competition the [[PlayStation]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039; is a video game console released in [[1996]] by [[Nintendo]], succeeding the Super Nintendo Entertainment System. It was Nintendo&#039;s first dedicated 3D console and pioneered the use of analog control and haptic technology in home console games, playing host to some of the most influential games of all time such as &#039;&#039;{{w|Super Mario 64}}&#039;&#039; and &#039;&#039;{{w|The Legend of Zelda: Ocarina of Time}}&#039;&#039;. Notably, Nintendo made the decision to stick with cartridge-based games for the system, which had faster load times and were more durable and difficult to pirate than CD-ROMs, but were more costly to produce and had a significantly lower storage capacity. As a result, many third-party developers chose to reduce their output for the console or only develop for other systems that supported CDs, with only around 400 or so games released across all regions during the N64&#039;s life. This lack of third-party support ultimately caused it to drastically lag in sales behind its primary competition the [[PlayStation]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The system was succeeded by the Nintendo GameCube in [[2001]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The system was succeeded by the Nintendo GameCube in [[2001]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GuiRitter</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Nintendo_64&amp;diff=1706530&amp;oldid=prev</id>
		<title>Cyberlink420: /* Notes */</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Nintendo_64&amp;diff=1706530&amp;oldid=prev"/>
		<updated>2023-07-08T16:54:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Notes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:54, 8 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Several accessories were released for the Nintendo 64, including the {{w|Rumble Pak}}, a device which plugged into the controller and provided some of the first examples of force feedback in console games; and the {{w|Transfer Pak}}, a similar controller plug-in which allowed compatible games to connect to specific [[Game Boy]] titles and transfer data between the two. Like nearly every N64 game released from 1997 onward, &#039;&#039;Beast Wars Transmetals&#039;&#039; included Rumble Pak support, but its Japanese release was one of only around 20 games to support the Transfer Pak, allowing players to connect to any Game Boy game to get a slight powerup. Connecting the game &#039;&#039;[[Duel Fight Transformers Beast Wars: Beast Warriors&#039; Strongest Decisive Battle]]&#039;&#039; in particular will provide a much greater powerup and unlock access to playable [[Megatron X]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Several accessories were released for the Nintendo 64, including the {{w|Rumble Pak}}, a device which plugged into the controller and provided some of the first examples of force feedback in console games; and the {{w|Transfer Pak}}, a similar controller plug-in which allowed compatible games to connect to specific [[Game Boy]] titles and transfer data between the two. Like nearly every N64 game released from 1997 onward, &#039;&#039;Beast Wars Transmetals&#039;&#039; included Rumble Pak support, but its Japanese release was one of only around 20 games to support the Transfer Pak, allowing players to connect to any Game Boy game to get a slight powerup. Connecting the game &#039;&#039;[[Duel Fight Transformers Beast Wars: Beast Warriors&#039; Strongest Decisive Battle]]&#039;&#039; in particular will provide a much greater powerup and unlock access to playable [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Megatron X (BW)|&lt;/ins&gt;Megatron X]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The planet [[Nintenduu LXIV]] was named for the Nintendo 64.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The planet [[Nintenduu LXIV]] was named for the Nintendo 64.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cyberlink420</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Nintendo_64&amp;diff=1701605&amp;oldid=prev</id>
		<title>Cyberlink420 at 15:08, 17 June 2023</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Nintendo_64&amp;diff=1701605&amp;oldid=prev"/>
		<updated>2023-06-17T15:08:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:08, 17 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Nintendo 64.jpg|thumb|upright=1.1|Get N or Get Out]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Nintendo 64.jpg|thumb|upright=1.1|Get N or Get Out]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039; is a video game console released in [[1996]] by [[Nintendo]], succeeding the Super Nintendo Entertainment System. It was Nintendo&#039;s first dedicated 3D console and pioneered the use of analog control and haptic technology in home console games, playing host to some of the most influential games of all time such as &#039;&#039;{{w|Super Mario 64}}&#039;&#039; and &#039;&#039;{{w|The Legend of Zelda: Ocarina of Time}}&#039;&#039;. Notably, Nintendo made the decision to stick with cartridge-based games for the system, which had faster load times and were more difficult to to pirate than CD-ROMs, but were more costly to produce and had a significantly lower storage capacity. As a result, many third-party developers chose to reduce their output for the console or only develop for other systems that supported CDs, with only around 400 or so games released across all regions during the N64&#039;s life. This lack of third-party support ultimately caused it to drastically lag in sales behind its primary competition the [[PlayStation]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039; is a video game console released in [[1996]] by [[Nintendo]], succeeding the Super Nintendo Entertainment System. It was Nintendo&#039;s first dedicated 3D console and pioneered the use of analog control and haptic technology in home console games, playing host to some of the most influential games of all time such as &#039;&#039;{{w|Super Mario 64}}&#039;&#039; and &#039;&#039;{{w|The Legend of Zelda: Ocarina of Time}}&#039;&#039;. Notably, Nintendo made the decision to stick with cartridge-based games for the system, which had faster load times and were more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;durable and &lt;/ins&gt;difficult to to pirate than CD-ROMs, but were more costly to produce and had a significantly lower storage capacity. As a result, many third-party developers chose to reduce their output for the console or only develop for other systems that supported CDs, with only around 400 or so games released across all regions during the N64&#039;s life. This lack of third-party support ultimately caused it to drastically lag in sales behind its primary competition the [[PlayStation]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The system was succeeded by the Nintendo GameCube in [[2001]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The system was succeeded by the Nintendo GameCube in [[2001]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cyberlink420</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Nintendo_64&amp;diff=1699050&amp;oldid=prev</id>
		<title>Cyberlink420 at 18:25, 9 June 2023</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Nintendo_64&amp;diff=1699050&amp;oldid=prev"/>
		<updated>2023-06-09T18:25:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:25, 9 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Nintendo 64.jpg|thumb|upright=1.1|Get N or Get Out]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Nintendo 64.jpg|thumb|upright=1.1|Get N or Get Out]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039; is a video game console released in [[1996]] by [[Nintendo]], succeeding the Super Nintendo Entertainment System. It was Nintendo&#039;s first dedicated 3D console and pioneered the use of analog control and haptic technology in home console games, playing host to some of the most influential games of all time such as &#039;&#039;Super Mario 64&#039;&#039; and &#039;&#039;The Legend of Zelda: Ocarina of Time&#039;&#039;. Notably, Nintendo made the decision to stick with cartridge-based games for the system, which had faster load times and were more difficult to to pirate than CD-ROMs, but were more costly to produce and had a significantly lower storage capacity. As a result, many third-party developers chose to reduce their output for the console or only develop for other systems that supported CDs, with only around 400 or so games released across all regions during the N64&#039;s life. This lack of third-party support ultimately caused it to drastically lag in sales behind its primary competition the [[PlayStation]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039; is a video game console released in [[1996]] by [[Nintendo]], succeeding the Super Nintendo Entertainment System. It was Nintendo&#039;s first dedicated 3D console and pioneered the use of analog control and haptic technology in home console games, playing host to some of the most influential games of all time such as &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{w|&lt;/ins&gt;Super Mario 64&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&#039;&#039; and &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{w|&lt;/ins&gt;The Legend of Zelda: Ocarina of Time&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&#039;&#039;. Notably, Nintendo made the decision to stick with cartridge-based games for the system, which had faster load times and were more difficult to to pirate than CD-ROMs, but were more costly to produce and had a significantly lower storage capacity. As a result, many third-party developers chose to reduce their output for the console or only develop for other systems that supported CDs, with only around 400 or so games released across all regions during the N64&#039;s life. This lack of third-party support ultimately caused it to drastically lag in sales behind its primary competition the [[PlayStation]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The system was succeeded by the Nintendo GameCube in [[2001]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The system was succeeded by the Nintendo GameCube in [[2001]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cyberlink420</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Nintendo_64&amp;diff=1699049&amp;oldid=prev</id>
		<title>Cyberlink420 at 18:24, 9 June 2023</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Nintendo_64&amp;diff=1699049&amp;oldid=prev"/>
		<updated>2023-06-09T18:24:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:24, 9 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Nintendo 64.jpg|thumb|upright=1.1|Get N or Get Out]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Nintendo 64.jpg|thumb|upright=1.1|Get N or Get Out]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039; is a video game console released in [[1996]] by [[Nintendo]], succeeding the Super Nintendo Entertainment System. It was Nintendo&#039;s first dedicated 3D console and pioneered the use of analog control and haptic technology in home console games, playing host to some of the most influential games of all time. Notably, Nintendo made the decision to stick with cartridge-based games for the system, which had faster load times and were more difficult to to pirate than CD-ROMs, but were more costly to produce and had a significantly lower storage capacity. As a result, many third-party developers chose to reduce their output for the console or only develop for other systems that supported CDs, with only around 400 or so games released across all regions during the N64&#039;s life. This lack of third-party support ultimately caused it to drastically lag in sales behind its primary competition the [[PlayStation]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039; is a video game console released in [[1996]] by [[Nintendo]], succeeding the Super Nintendo Entertainment System. It was Nintendo&#039;s first dedicated 3D console and pioneered the use of analog control and haptic technology in home console games, playing host to some of the most influential games of all time &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as &#039;&#039;Super Mario 64&#039;&#039; and &#039;&#039;The Legend of Zelda: Ocarina of Time&#039;&#039;&lt;/ins&gt;. Notably, Nintendo made the decision to stick with cartridge-based games for the system, which had faster load times and were more difficult to to pirate than CD-ROMs, but were more costly to produce and had a significantly lower storage capacity. As a result, many third-party developers chose to reduce their output for the console or only develop for other systems that supported CDs, with only around 400 or so games released across all regions during the N64&#039;s life. This lack of third-party support ultimately caused it to drastically lag in sales behind its primary competition the [[PlayStation]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The system was succeeded by the Nintendo GameCube in [[2001]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The system was succeeded by the Nintendo GameCube in [[2001]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cyberlink420</name></author>
	</entry>
	<entry>
		<id>https://tfwiki.duckdns.org/index.php?title=Nintendo_64&amp;diff=1666887&amp;oldid=prev</id>
		<title>Cyberlink420: /* Notes */</title>
		<link rel="alternate" type="text/html" href="https://tfwiki.duckdns.org/index.php?title=Nintendo_64&amp;diff=1666887&amp;oldid=prev"/>
		<updated>2023-01-24T03:24:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Notes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:24, 24 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Several accessories were released for the Nintendo 64, including the {{w|Rumble Pak}}, a device which plugged into the controller and provided some of the first examples of force feedback in console games; and the {{w|Transfer Pak}}, a similar controller plug-in which allowed compatible games to connect to specific [[Game Boy]] titles and transfer data between the two. Like nearly every N64 game released from 1997 onward, &#039;&#039;Beast Wars Transmetals&#039;&#039; included Rumble Pak support, but its Japanese release was one of only around 20 games to support the Transfer Pak, allowing players to connect to &#039;&#039;[[Duel Fight Transformers Beast Wars: Beast Warriors&#039; Strongest Decisive Battle]]&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/del&gt;and&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, oddly enough, &#039;&#039;Super B-Daman: Fighting Phoenix&#039;&#039; and &#039;&#039;Pocket Monsters: Green&#039;&#039;) &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlock a handful of bonuses in the N64 game&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Several accessories were released for the Nintendo 64, including the {{w|Rumble Pak}}, a device which plugged into the controller and provided some of the first examples of force feedback in console games; and the {{w|Transfer Pak}}, a similar controller plug-in which allowed compatible games to connect to specific [[Game Boy]] titles and transfer data between the two. Like nearly every N64 game released from 1997 onward, &#039;&#039;Beast Wars Transmetals&#039;&#039; included Rumble Pak support, but its Japanese release was one of only around 20 games to support the Transfer Pak, allowing players to connect to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any Game Boy game to get a slight powerup. Connecting the game &lt;/ins&gt;&#039;&#039;[[Duel Fight Transformers Beast Wars: Beast Warriors&#039; Strongest Decisive Battle]]&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in particular will provide a much greater powerup &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlock access &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playable [[Megatron X]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The planet [[Nintenduu LXIV]] was named for the Nintendo 64.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The planet [[Nintenduu LXIV]] was named for the Nintendo 64.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cyberlink420</name></author>
	</entry>
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