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| {{merge|Rust Sea|Any objections?}}
| | #REDIRECT [[Rust Sea#2005 IDW continuity]] |
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| The '''Rust Spot''' is one of the worst regions of [[Cybertron (planet)|Cybertron]], several hundred miles wide and with every inch of it packed with hazards: nuclear winds, [[Toxic Sludge Swamps]], [[Slicer (group)|Slicers]], mist that corrodes your body while also disrupting your navigation systems... you name it, the Rust Spot's got it. Any reasonable Cybertronian would avoid the place, but for those in the know it's got a network of underground tunnels safely hidden away from all the dangers.
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| The closest settlement to the Rust Spot is either [[Peptex]] or [[Iacon (polity)|Iacon]]. It is now known as the [[Rust Sea]]
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| ==Fiction==
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| ===IDW Generation 1 continuity===
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| As [[Bludgeon (G1)|Bludgeon]]'s [[Decepticon]]s held [[Ratchet (G1)/IDW Generation 1 continuity|Ratchet]] captive in the tunnels beneath the Rust Spot, [[Optimus Prime (G1)/IDW Generation 1 continuity|Orion Pax]], and [[Nightbeat (G1)|Nightbeat]] were sent in to perform a hostage exchange, guided by [[Alpha Trion (G1)|Alpha Trion]], foremost expert on the unmappable region. They were attacked by Slicers near the [[Tesk Crater]], but chased them off and were taken to the Decepticons' underground base, where Bludgeon revealed that the reason he'd picked the Rust Spot as the stage of the exchange was so that he could trap and capture Alpha Trion. {{storylink|Omega's Conundrum|Spotlight: Orion Pax}} Bludgeon's subsequent attempt to execute Orion Pax accidentally led a commuter shuttle to crash in the Rust Spot, stranding [[Hoist (G1)|Hoist]] in the wastelands for an extended period of time. {{storylink|The Waiting Game|Spotlight: Hoist}}
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| [[Category:Cybertron]]
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| [[Category:IDW Generation 1 locations]]
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