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{{factions|autobot|decepticon}}
{{factions|autobot|decepticon}}
:''Leader is a class from [[Transformers: War for Cybertron|War for Cybertron's]] multiplayer mode.''
{{disambig3|Leader}}
:''Leader is a class from [[Transformers: War for Cybertron (360/PS3/PC)|War for Cybertron's]] multiplayer mode.''


[[Image: Leadersclass.jpg|350px|thumb|right|I hope you like playing as Soundwave.]]
[[File:Leadersclass.jpg|upright=1.95|thumb|right|"One shall stand, one shall fall. Then one shall get tea-bagged."]]


As a '''leader''', you bring a balance of mind and muscle to your team. Leaders carry an array of top-notch artillery and can buff themselves and their teammates with defensive abilities. In vehicle mode, they attack with unguided rockets and the reinforced bumper of their truck forms.
As a '''leader''', you bring a balance of mind and muscle to your team. Leaders carry an array of top-notch artillery and can buff themselves and their teammates with defensive abilities. In vehicle mode, they attack with unguided rockets and the reinforced bumper of their truck forms.
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===Chassis===
===Chassis===
'''Autobot'''
'''Autobot'''
*Heavy Rig ([[Optimus Prime (G1)|Optimus]])
*Heavy Rig ([[Optimus Prime (WFC)|Optimus]])
*Medic Rig ([[Ratchet (G1)|Ratchet]])
*Medic Rig ([[Ratchet (WFC)|Ratchet]])
*Armored Rig ([[Ironhide (G1)|Ironhide]])
*Armored Rig ([[Ironhide (WFC)|Ironhide]])
*Elite Rig ([[Sentinel Zeta Prime|Zeta Prime]], DLC #2, available for the Xbox 360 and PS3 versions of the game, but not for the officially for the PC version. Mods are available.)
'''Decepticon'''
'''Decepticon'''
*Spy Rig ([[Soundwave (G1)|Soundwave]])
*Spy Rig ([[Soundwave (WFC)|Soundwave]])
*Tactical Rig ([[Onslaught (WFC)|Onslaught]], DLC #1, available for the Xbox 360 and PS3 versions of the game, but not for the PC version.)
 
===Weapons===
===Weapons===
Leaders can equip two of these four weapons:
Leaders can equip two of these four weapons:
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*[[Magma frag launcher]]
*[[Magma frag launcher]]
*[[Fusion cannon]]
*[[Fusion cannon]]
They use energon axes in melee and carry [[Thermo mine|thermo mines]], but only after certain conditions are met (see upgrades).
They use energon axes in melee and carry [[thermo mine]]s, but only after certain conditions are met (see upgrades).


===Abilities===
===Abilities===
Leaders can eventually choose two from four different abilities:
Leaders can eventually choose two from four different [[ability|abilities]]:
*Warcry: Increase your and your allies' damage and armor for a while.
*Warcry: Increase you and your allies' damage and armor for a while.
*Barrier: Deploys an Energon Shield Barrier (flat rectangular wall that eventually dissipates). (Level 1)
*Barrier: Deploys an Energon Shield Barrier (flat rectangular wall that eventually dissipates). (Level 1)
*Moleculon Bomb: Deploys a bomb that slows enemies and then explodes. (Level 2)
*Moleculon Bomb: Deploys a bomb that slows enemies and then explodes. (Level 2)
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===Upgrades===
===Upgrades===
Leaders can eventually choose up to three upgrades to augment their abilities:<br>
Leaders can eventually choose up to three upgrades to augment their abilities:<br>
'''First Tier'''
'''Offensive'''
*Roll Out: Increases Ram damage. (Level 1)
*Roll Out: Increases Ram damage. (Level 1)
*Rally: Increases Warcry's radius. (Level 3)
*Rally: Increases Warcry's radius. (Level 3)
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*Corrode: Victims of Disruption take damage. (Level 17)
*Corrode: Victims of Disruption take damage. (Level 17)
*Rage: Warcry buff increases. (Level 23)
*Rage: Warcry buff increases. (Level 23)
'''Second Tier'''
'''Defensive'''
*Flak Armor: Reduces explosion damage. (Level 2)
*Flak Armor: Reduces explosion damage. (Level 2)
*Empowered Shields: Increases health of Energon Shield Barrier. (Level 5)
*Empowered Shields: Increases health of Energon Shield Barrier. (Level 5)
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*Ion Booster: Teammates near Moleculon Bomb receive speed boosts. (Level 19)
*Ion Booster: Teammates near Moleculon Bomb receive speed boosts. (Level 19)
*Reserve Power Cells: Gain ability to shoot for a while after being killed. (Level 24)
*Reserve Power Cells: Gain ability to shoot for a while after being killed. (Level 24)
'''Third Tier'''
'''General'''
*Weapon Stabilizer: Reduces weapon kickback. (Level 6)
*Weapon Stabilizer: Reduces weapon kickback. (Level 6)
*Seeker: Increases Thermo Mine search radius. (Level 6)
*Seeker: Increases Thermo Mine search radius. (Level 6)
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===Killstreaks===
===Killstreaks===
After killing enough guys without dying, every class can use special abilities. The leaders' are:
After killing enough guys without dying, every class can use special abilities. The leaders' are:
*Intercooler (3 kills): Greatly reduces ammo recharge time.
*Intercooler (3 kills): Greatly reduces ability recharge time.
*P.o.K.E. 2.0 (5 kills): Makes your melee attack explosive (also, you get to hear Peter Cullen say "Punch of kill everything").
*P.O.K.E. 2.0 (5 kills): Makes your melee attack explosive (also, you get to hear [[Peter Cullen]] say "[[Punch of Kill Everything]]"!).
*Thermo Mine Re-Spawner (7 kills): Spawns a trail of Thermo Mines.
*Thermo Mine Re-Spawner (7 kills): Spawns a trail of Thermo Mines.


==External Links==
==External links==
*[http://www.transformersgame.com/#/game/classes Activision's official Multiplayer Class page]
*[http://www.transformersgame.com/#/game/classes Activision's official Multiplayer Class page]


[[Category: Video game-only characters]]
[[Category:Video game-only characters]]
[[Category:War for Cybertron subgroups]]

Latest revision as of 17:39, 18 August 2022

The name or term "Leader" refers to more than one character or idea. For a list of other meanings, see Leader (disambiguation).
Leader is a class from War for Cybertron's multiplayer mode.
"One shall stand, one shall fall. Then one shall get tea-bagged."

As a leader, you bring a balance of mind and muscle to your team. Leaders carry an array of top-notch artillery and can buff themselves and their teammates with defensive abilities. In vehicle mode, they attack with unguided rockets and the reinforced bumper of their truck forms.

Characteristics

[edit]

Life bar: 5

Chassis

[edit]

Autobot

  • Heavy Rig (Optimus)
  • Medic Rig (Ratchet)
  • Armored Rig (Ironhide)
  • Elite Rig (Zeta Prime, DLC #2, available for the Xbox 360 and PS3 versions of the game, but not for the officially for the PC version. Mods are available.)

Decepticon

  • Spy Rig (Soundwave)
  • Tactical Rig (Onslaught, DLC #1, available for the Xbox 360 and PS3 versions of the game, but not for the PC version.)

Weapons

[edit]

Leaders can equip two of these four weapons:

They use energon axes in melee and carry thermo mines, but only after certain conditions are met (see upgrades).

Abilities

[edit]

Leaders can eventually choose two from four different abilities:

  • Warcry: Increase you and your allies' damage and armor for a while.
  • Barrier: Deploys an Energon Shield Barrier (flat rectangular wall that eventually dissipates). (Level 1)
  • Moleculon Bomb: Deploys a bomb that slows enemies and then explodes. (Level 2)
  • Disruption: Forces victim to change form and locks them there for a while. (Level 5)

Vehicle mode:

  • Ram: Hit enemies with your face.

Upgrades

[edit]

Leaders can eventually choose up to three upgrades to augment their abilities:
Offensive

  • Roll Out: Increases Ram damage. (Level 1)
  • Rally: Increases Warcry's radius. (Level 3)
  • Duck and Cover: Causes residual damage to enemies near a Moleculon Bomb. (Level 7)
  • No Surrender: Warcry's effect lasts longer. (Level 10)
  • Corrode: Victims of Disruption take damage. (Level 17)
  • Rage: Warcry buff increases. (Level 23)

Defensive

  • Flak Armor: Reduces explosion damage. (Level 2)
  • Empowered Shields: Increases health of Energon Shield Barrier. (Level 5)
  • Martyrdom: Drops Thermo Mines in inventory when killed. (Level 8)
  • Chaos Master: Disruption lasts longer. (Level 13)
  • Ion Booster: Teammates near Moleculon Bomb receive speed boosts. (Level 19)
  • Reserve Power Cells: Gain ability to shoot for a while after being killed. (Level 24)

General

  • Weapon Stabilizer: Reduces weapon kickback. (Level 6)
  • Seeker: Increases Thermo Mine search radius. (Level 6)
  • Blaster Amplifier: Grants two extra ammo clips. (Level 9)
  • First Aid: Decreases health regeneration delay. (Level 15)
  • Explosive Capacitor: Grants one extra grenade. (Level 21)
  • Rapid Recharge: Reduces ability recharge time. (Level 25)

Killstreaks

[edit]

After killing enough guys without dying, every class can use special abilities. The leaders' are:

  • Intercooler (3 kills): Greatly reduces ability recharge time.
  • P.O.K.E. 2.0 (5 kills): Makes your melee attack explosive (also, you get to hear Peter Cullen say "Punch of Kill Everything"!).
  • Thermo Mine Re-Spawner (7 kills): Spawns a trail of Thermo Mines.
[edit]