Brian Chapman: Difference between revisions

From MediaWiki
Jump to navigation Jump to search
AzimuthAcolyte (talk | contribs)
mainpic
AzimuthAcolyte (talk | contribs)
m Interviews: Building this out a little
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{disambig3|Brian}}
{{disambig3|Brian}}
[[File:Brian Chapman.jpg|thumb|upright=1.8]]
[[File:Brian Chapman.jpg|thumb|upright=1.8|>go to [[Mainframe Entertainment|mainframe entertainment]]<br>
>they have a [[Beast Wars: Transformers (cartoon)|critically acclaimed transformers show]]<br>
>[[Beast Machines: Transformers (cartoon)#Production|pour two liter of esoteric spiritualism into it]]<br>
>leave]]
'''Brian Chapman''' is a high ranking employee at [[Hasbro]] who has a long history with the ''Transformers'' brand.
'''Brian Chapman''' is a high ranking employee at [[Hasbro]] who has a long history with the ''Transformers'' brand.


Brian is in [[Aaron Archer|very select company]] as a regular designer who eventually climbed quite a ways up the corporate ladder. Despite this, he is a relative cipher to the [[fandom]] due to his non-presence at collector-oriented events.
Brian is in [[Aaron Archer|very select company]] as a regular designer who eventually climbed quite a ways up the corporate ladder. Despite this, he is a relative cipher to the [[fandom]] due to his non-presence at collector-oriented events.


As a designer, he came on in [[1992]] working in Hasbro's [[Kenner]] division on toylines such as ''[[Batman]]'', ''[[Star Wars (franchise)|Star Wars]]'' and ''[[Jurassic Park]]'', before being moved to ''Transformers'' with his promotion to Design Director around the [[Transmetal 2]] phase of ''[[Beast Wars: Transformers (toyline)|Beast Wars]]'', presumably placing him as the design lead on ''[[Beast Machines (toyline)|Beast Machines]]'' overseeing franchise legend [[Aaron Archer]].
As a designer, he came on in [[1992]] working in Hasbro's [[Kenner]] division on toylines such as ''[[Batman]]'', ''[[Star Wars (franchise)|Star Wars]]'' and ''[[Jurassic Park]]'', before being moved to ''Transformers'' with his promotion to Design Director around the [[Transmetal 2]] phase of ''[[Beast Wars: Transformers (toyline)|Beast Wars]]'', presumably placing him as the design lead on ''[[Beast Machines: Transformers (toyline)|Beast Machines]]'' overseeing franchise legend [[Aaron Archer]].


In the year [[2001]], shortly after the Kenner division was closed down and its product lines were fully merged into Hasbro, he was promoted to Senior Design Director overseeing ''Transformers'' and a handful of other brands, where he is known to have played a part in the production of ''[[Transformers: Armada (franchise)|Armada]]'' and ''[[Transformers: Cybertron (franchise)|Cybertron]]''.  
In the year [[2001]], shortly after the Kenner division was closed down and its product lines were fully merged into Hasbro, he was promoted to Senior Design Director overseeing ''Transformers'' and a handful of other brands, where he is known to have played a part in the production of ''[[Transformers: Armada (franchise)|Armada]]'' and ''[[Transformers: Cybertron (franchise)|Cybertron]]''.  
Line 26: Line 29:
*[[Transformers: Armada (cartoon)|''Transformers: Armada'']], creative consultant
*[[Transformers: Armada (cartoon)|''Transformers: Armada'']], creative consultant
*[[Transformers: Cybertron (cartoon)|''Transformers: Cybertron'']], creative consultant
*[[Transformers: Cybertron (cartoon)|''Transformers: Cybertron'']], creative consultant
==Convention appearances==
*[[BotCon 1999]]


==External links==
==External links==
*[https://www.linkedin.com/in/brian-chapman-856320b/ Brian Chapman on LinkedIn]
*[https://www.linkedin.com/in/brian-chapman-856320b/ Brian Chapman on LinkedIn]
===Interviews===
===Interviews===
*[[February 16]], [[1999]] [https://web.archive.org/web/19990428050140/http://www.beastwars.com/figures/interview_21699.htm Beast Wars Team Interview] with [[Jerry Palmer]], [[Andy Espenshade]], [[Steve Redinger]] and [[Tim Bradley]] at the official ''[[Beast Wars: Transformers (franchise)|Beast Wars]]'' website (archived)
*July 1999—[https://youtu.be/NbB8elKVSYU?list=PLHr-DDwOw7xNzJBw225CotzYLSeHTWS_b&t=3623 Brian Chapman interview segment from ''Robots over St. Paul: A BotCon 1999 Documentary'']
*February 2022—[https://mojo-nation.com/great-time-design-toy-game-space/ Mojo Nation]
*February 2022—[https://mojo-nation.com/great-time-design-toy-game-space/ Mojo Nation]


{{DEFAULTSORT:''Chapman, Brian''}}
{{DEFAULTSORT:Chapman, Brian}}
[[Category:Alternators designers]]
[[Category:Alternators designers]]
[[Category:Beast Era designers]]
[[Category:Beast Era designers]]

Latest revision as of 19:09, 24 May 2023

This article is about . For other uses of "Brian", see Brian (disambiguation)|The name or term "Brian" refers to more than one character or idea. For a list of other meanings, see Brian (disambiguation).}}
>go to mainframe entertainment
>they have a critically acclaimed transformers show
>pour two liter of esoteric spiritualism into it
>leave

Brian Chapman is a high ranking employee at Hasbro who has a long history with the Transformers brand.

Brian is in very select company as a regular designer who eventually climbed quite a ways up the corporate ladder. Despite this, he is a relative cipher to the fandom due to his non-presence at collector-oriented events.

As a designer, he came on in 1992 working in Hasbro's Kenner division on toylines such as Batman, Star Wars and Jurassic Park, before being moved to Transformers with his promotion to Design Director around the Transmetal 2 phase of Beast Wars, presumably placing him as the design lead on Beast Machines overseeing franchise legend Aaron Archer.

In the year 2001, shortly after the Kenner division was closed down and its product lines were fully merged into Hasbro, he was promoted to Senior Design Director overseeing Transformers and a handful of other brands, where he is known to have played a part in the production of Armada and Cybertron.

In later years, he held titles such as "Vice President of Boys' Toys", "Director of Design for Toys/Games/IP," and, as of 2013 "President of Global Design and Development for Toys/Games/IP."

He has a proud family history of working with heavy machinery and owns at least one recreational bulldozer.

Known design contributions

[edit]

Known media credits

[edit]

Convention appearances

[edit]
[edit]

Interviews

[edit]