Talk:Null-ray: Difference between revisions
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:The error it's referring to is that the null-ray creates actual ice on the machinery it's used on in that episode. --[[User:Abates|abates]] ([[User talk:Abates|talk]]) 03:02, 17 August 2019 (EDT) | :The error it's referring to is that the null-ray creates actual ice on the machinery it's used on in that episode. --[[User:Abates|abates]] ([[User talk:Abates|talk]]) 03:02, 17 August 2019 (EDT) | ||
::That does explain that issue. -[[User:LV|LV]] ([[User talk:LV|talk]]) 12:42, 17 August 2019 (EDT) | ::That does explain that issue. -[[User:LV|LV]] ([[User talk:LV|talk]]) 12:42, 17 August 2019 (EDT) | ||
:::I'm scratching my head over the other one. I thought it might have been a reference to the weapons being just sniper rifles that were widely used in the War for Cybertron game, but that wasn't out when that text was added. --[[User:Abates|abates]] ([[User talk:Abates|talk]]) 16:43, 17 August 2019 (EDT) | |||
Latest revision as of 20:43, 17 August 2019
This page baffles me. Not only does it appear to suggest that every Seeker's weapons are null rays, which they definitely aren't (they've all had their own weapon descriptions from day one), it lists an example of Starscream's null ray doing the thing it's supposed to as an error. What is up with that? -LV (talk) 02:41, 17 August 2019 (EDT)

