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[[File:Early Sales Concept .jpg|thumb|upright=1.95| | [[File:Early Sales Concept .jpg|thumb|upright=1.95|40% CHOO-CHOO-CHA-CHA-CHA<br>25% WHOOOOOSH<br>30% PCHOW PCHOW PCHOW<br>4.999% INVISIBLE FORCEFIELD<br>0.001% [[Fandom|I HAVE ALL THE GUYS EVER MADE]]]] | ||
In the world of [[toy]] design, '''play pattern''' is fancy murky industry-speak for "how are kids supposed to use this toy?" You'll find it used a lot in the written description of patent applications. Any feature of a toy that is intended to be used in a particular, specific way is part of some play pattern. | In the world of [[toy]] design, '''play pattern''' is fancy murky industry-speak for "how are kids supposed to use this toy?" You'll find it used a lot in the written description of patent applications. Any feature of a toy that is intended to be used in a particular, specific way is part of some play pattern. | ||
Some sample play patterns: | Some sample play patterns: | ||
* '''[[Transformation|Conversion]]:''' toys that transform from robot to vehicle, of course. It's the fundamental play pattern that defines the [[Transformers brand|''Transformers'' brand]]. | * '''[[Transformation|Conversion]]:''' toys that transform from robot to vehicle, of course. It's the fundamental play pattern that defines the [[Transformers brand|''Transformers'' brand]]. | ||
* '''[[Combiner|Combination]]:''' A feature introduced by toys such as [[Superion (G1)|Superion]] and [[Menasor (G1)|Menasor]], both composed of smaller | * '''[[Combiner|Combination]]:''' A feature introduced by toys such as [[Superion (G1)|Superion]] and [[Menasor (G1)|Menasor]], both composed of smaller toys. | ||
* '''"Micro play: | * '''"Micro play":''' used by Hasbro reps at [[BotCon 2002]]<ref>[http://www.builtstlouis.net/tf/manic/m-bc02.html Botcon 2002 report]</ref> to describe the play pattern of the tiny [[Mini-Con]] toys in ''Armada'' (and, by extension, their [[Micromaster]] predecessors.) | ||
* '''"Aspirational Play: | * '''"Aspirational Play":''' A somewhat more abstract, design-centric factor, that Hasbro has referenced as a play pattern. Aspirational Play describes a child's preference to go "vroom-vroom" and "whoosh whoosh" with a [[Popular Earth vehicle alternate modes|Lamborghini or Fighter Jet]] rather than the family station-wagon or a feather-duster. | ||
* '''"Puzzle play:"''' The play pattern associated with converting more complex ''Transformers'' toys. Since [[2014]], Hasbro has moved to de-emphasize this play pattern in their film/cartoon tie-in toylines, in favor of simpler and [[autotransformation|automatic]] transformations, leaving puzzle play to the ''Generations'' and ''Masterpiece'' lines. | |||
* '''"Battle play":''' Knocking over action figures and the one who doesn't fall over wins. | |||
* '''"Ecosystem":''' The intentional compatibility of toys released as part of different [[size class]]es, like in ''[[Combiner Wars (toyline)|Combiner Wars]]'', ''[[Titans Return (toyline)|Titans Return]]'', ''[[Power of the Primes (toyline)|Power of the Primes]]'', ''[[War for Cybertron: Siege]]'', ''[[War for Cybertron: Earthrise]]'', ''[[War for Cybertron: Kingdom]]'', and ''[[Transformers: Legacy]]''. | |||
[[File:Armadagalvatron 5mmoverload.jpg|upright=1.4|thumb|Attach ALL THE THINGS]] | |||
If all this seems insanely pedantic, consider that the play pattern is distinct from other potential but unintended uses of the toy. For example | If all this seems insanely pedantic, consider that the play pattern is distinct from other potential but unintended uses of the toy. For example: | ||
* Converting [[Fortress Maximus (G1)|Fortress Maximus]] from city to base to robot? Intended play pattern! | |||
** Using Fortress Maximus as a blunt instrument to crush your little sister's dollhouse? Not the intended play pattern (and not cool)! | |||
* Converting [[Megatron (G1)|Megatron]] from robot to gun? Intended play pattern! | |||
** Using a G1 Megatron in gun form to rob a bank? There's a good reason the original G1 Megatron has never been reissued outside of Japan. | |||
{{--}} | |||
== | ==References== | ||
{{reflist}} | |||
{{toystub}} | {{toystub}} | ||
[[Category:Toys]] | [[Category:Toys]] | ||
Latest revision as of 10:38, 7 January 2026

25% WHOOOOOSH
30% PCHOW PCHOW PCHOW
4.999% INVISIBLE FORCEFIELD
0.001% I HAVE ALL THE GUYS EVER MADE
In the world of toy design, play pattern is fancy murky industry-speak for "how are kids supposed to use this toy?" You'll find it used a lot in the written description of patent applications. Any feature of a toy that is intended to be used in a particular, specific way is part of some play pattern.
Some sample play patterns:
- Conversion: toys that transform from robot to vehicle, of course. It's the fundamental play pattern that defines the Transformers brand.
- Combination: A feature introduced by toys such as Superion and Menasor, both composed of smaller toys.
- "Micro play": used by Hasbro reps at BotCon 2002<ref>Botcon 2002 report</ref> to describe the play pattern of the tiny Mini-Con toys in Armada (and, by extension, their Micromaster predecessors.)
- "Aspirational Play": A somewhat more abstract, design-centric factor, that Hasbro has referenced as a play pattern. Aspirational Play describes a child's preference to go "vroom-vroom" and "whoosh whoosh" with a Lamborghini or Fighter Jet rather than the family station-wagon or a feather-duster.
- "Puzzle play:" The play pattern associated with converting more complex Transformers toys. Since 2014, Hasbro has moved to de-emphasize this play pattern in their film/cartoon tie-in toylines, in favor of simpler and automatic transformations, leaving puzzle play to the Generations and Masterpiece lines.
- "Battle play": Knocking over action figures and the one who doesn't fall over wins.
- "Ecosystem": The intentional compatibility of toys released as part of different size classes, like in Combiner Wars, Titans Return, Power of the Primes, War for Cybertron: Siege, War for Cybertron: Earthrise, War for Cybertron: Kingdom, and Transformers: Legacy.

If all this seems insanely pedantic, consider that the play pattern is distinct from other potential but unintended uses of the toy. For example:
- Converting Fortress Maximus from city to base to robot? Intended play pattern!
- Using Fortress Maximus as a blunt instrument to crush your little sister's dollhouse? Not the intended play pattern (and not cool)!
- Converting Megatron from robot to gun? Intended play pattern!
- Using a G1 Megatron in gun form to rob a bank? There's a good reason the original G1 Megatron has never been reissued outside of Japan.
References
[edit]<references />
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