Lambda Pulse Blaster: Difference between revisions

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Created page with "A long-range charge-up weapon which deals plasma damage to shield. The higher the charge the larger the output. The Nuclear Attraction S-tech sees Anomaly use nuclear force to..."
 
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A long-range charge-up weapon which deals plasma damage to shield. The higher the charge the larger the output.
[[File:TFUniverseJagex-autobot-pulse-blaster.png|thumb|upright=1.3|Plasma-disorientator. Damage Type: Plasma [Shield], Firing Type: Charge.]]
The Nuclear Attraction S-tech sees Anomaly use nuclear force to pull himself towards the target and disorientate them. But it is less reliable if the target is in vehicle mode.
For long-range attacks, [[Anomaly]] has a '''Lambda Pulse Blaster''' which he can charge up to deal more damage. It also has Nuclear Attraction S-tech, using nuclear forces to magnetically pull Anomaly towards the target as well as disorientate them, though if the target happens to be in [[alternate mode|vehicle mode]], it impairs the ability's effectiveness. {{storylink|Transformers Universe (Jagex)|Transformers Universe}}


*Range: 6/8
*Shield Damage: 4/8
*Spark Damage: 2/8
{{quote|Tip: Use Nuclear Attraction to finish off a weakened enemy attempting to escape. If the damage doesn't destroy them they will still be disoriented, making a vulnerable target.}}
[[Category:Pulse blasters]]
[[Category:Transformers Universe game weapons]]
[[Category:Transformers Universe game weapons]]

Latest revision as of 20:05, 22 December 2024

Plasma-disorientator. Damage Type: Plasma [Shield], Firing Type: Charge.

For long-range attacks, Anomaly has a Lambda Pulse Blaster which he can charge up to deal more damage. It also has Nuclear Attraction S-tech, using nuclear forces to magnetically pull Anomaly towards the target as well as disorientate them, though if the target happens to be in vehicle mode, it impairs the ability's effectiveness. Transformers Universe

  • Range: 6/8
  • Shield Damage: 4/8
  • Spark Damage: 2/8
Tip: Use Nuclear Attraction to finish off a weakened enemy attempting to escape. If the damage doesn't destroy them they will still be disoriented, making a vulnerable target.