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{{Factions|decepticon|decepticong2|predacon}}
{{disambig2|the humanoid Decepticon|the Predacon Scorponok relative|Double Punch (ROTB)}}
{{picsneeded|BW toy}}
{{factions|decepticon|decepticong2|predacon}}
:''Double Punch is a [[Decepticon]] and [[Predacon (BW)|Predacon]] from the [[Generation 1 (franchise)|Generation 1]] [[continuity family]].''
:''Double Punch is a [[Decepticon]] and [[Predacon (BW)|Predacon]] from the [[Generation 1 continuity family]].''
[[File:G1DoublePunch.jpg|upright=1.3|thumb|Maybe if I pretend to be BlackZarak, I'd be more cool.]]


[[Image:G1DoublePunch.jpg|right|250px|thumb|Maybe if I pretend to be BlackZarak, I'd be more cool.]]
Highly aggressive and even more foul-mouthed, the only thing '''Double Punch''' loves more than a good act of violence is the planning that goes into the next one. This hulking brute was forged from the most durable metal alloys from the desert regions of [[Cybertron (planet)|Cybertron]] and has a specialty for desert combat... though he's pretty good at combat all-around, what with killing and destruction being his chief interests. If his [[gladiatorial combat|gladiatorial matches]] end too quickly, he has been known to demolish parts of the arena and any unfortunate spectators around him. When employed as an assassin, Double Punch likes to lay low his targets in broad daylight, the better to spread public awareness of his skill.
Highly aggressive and even more foul-mouthed, the only thing '''Double Punch''' loves more than a good act of violence is the planning that goes into the next one. This hulking brute was forged from the most durable metal alloys from the desert regions of [[Cybertron (planet)|Cybertron]] and has a specialty for desert combat... though he's pretty good at combat all-around, what with killing and destruction being his chief interests. If his [[gladiatorial combat|gladiatorial matches]] end too quickly, he has been known to demolish parts of the arena and any unfortunate spectators around him. When employed as an assassin, Double Punch likes to lay low his targets in broad daylight, the better to spread public awareness of his skill.


He is cunning and cynical, taking both sides of any argument just to stir others up and advance his own position regardless of who wins.    
He is cunning and cynical, taking both sides of any argument just to stir others up and advance his own position regardless of who wins.


Double Punch's only weakness is his arrogant battle-lust, which can get him into situations that are beyond even his power levels.
Double Punch's only weakness is his arrogant battle-lust, which can get him into situations that are beyond even his power levels.<ref>Summary of Generation 1 and ''Timelines'' toy bios</ref>
 
{{Bigquote|Double the power means double the destruction!|Double Punch's Generation 1 bio quote}}


==Fiction==
==Fiction==
===''Wings Universe''===
===''Wings Universe''===
Under the command of [[Clench (G1)|Clench]], Double Punch aided in the assault of the [[Large Hadron Collider]] in [[Switzerland]] and in the process captured [[Autobot]] leader [[Pyro (G1)|Pyro]]. He chose to bask in his victory by idle target-shooting and recounting to his colleagues how boldly he had rejected the disgusting suggestion of becoming a [[Headmaster (technology)|Headmaster]] — though with his cockney accent they couldn't fully follow his meaning. When [[Scorch (G1)|Scorch]] and the [[Go-Bot (G2)|Go-Bots]] showed up on a rescue mission, Double Punch eagerly welcomed them with obscene words and gestures... but soon found it hard to defend himself against so many quick and small opponents. He also found himself being thoroughly thrashed by Pyro, whose new [[Forestonite]]-spawned power to see the future gave him an unbeatable combat edge. When the Autobots gained a decisive upper hand and leveled the facility that the 'Cons had been trying to secure, Double Punch decided he had had enough and fled the scene. {{storylink|Generation 2: Redux}}
[[File:Doublepunch generation 2 redux.jpg|thumb|left|upright=0.67|'''''OI OI OI''''']]
Double Punch seemingly watched matches of the human sport [[Mecha-soccer|soccer]] simply as an excuse to cause chaos and destruction. [[Krok (G1)|Krok]] tended to avoid him for this. {{storylink|A Common Foe|Krok's ''Wings Universe'' profile}}
 
In [[2010]] under the command of [[Decepticon Syndicate]] leader [[Clench (G1)|Clench]], Double Punch aided in the assault of the [[Large Hadron Collider]] in [[Switzerland]] and in the process captured [[Autobot]] leader [[Pyro (G1)|Pyro]]. He chose to bask in his victory by idle target-shooting and recounting to his colleagues how boldly he had rejected the disgusting suggestion of becoming a [[Headmaster (technology)|Headmaster]] — though with his Cockney [[accent]] they couldn't fully follow his meaning. When [[Scorch (G1)|Scorch]] and the [[Go-Bot (G2)|Go-Bots]] showed up on a rescue mission, Double Punch eagerly welcomed them with obscene words and gestures... but soon found it hard to defend himself against so many quick and small opponents. He also found himself being thoroughly thrashed by Pyro, whose new [[Forestonite]]-spawned power to see the future gave him an unbeatable combat edge. When the Autobots gained a decisive upper hand and leveled the facility that the 'Cons had been trying to secure, Double Punch decided he had had enough and fled the scene. {{storylink|Generation 2: Redux}}
 
===''Beast Wars: Uprising''===
Double Punch was a former Decepticon gladiator from the pits of [[Kaon (polity)|Kaon]] who reluctantly fell into administration on Builder-era Cybertron. He served as administrator of [[Dynamic Energon Distilleries]]' main factory in [[Iacon (polity)|Iacon]]. When an enterprising Predacon named [[Megatron (BW)|Gnashteeth]] became deputy administrator, Double Punch noticed he had a knack for the work. Double Punch slowly ceded more and more control to Gnash, and the Iacon plant profited greatly as a result. When DED Chairman [[Bulletbike (G2)|Bulletbike]] was arrested for fraud, Double Punch slid into his position. Gnashteeth continued to support Double Punch behind the scenes, providing him all manner of assessments and practices to improve the entire company. In gratitude, Double Punch took the unprecedented step of naming Gnash administrator of the Iacon plant in his place, a position unheard of for a Predacon to achieve in those days.
 
Double Punch's meteoric rise reached even the [[Builder Assembly]]. His fellow Decepticons [[Sigil (BWU)|Sigil]] and [[Halogen (G1)|Halogen]] lobbied for Double Punch's appointment to the Assembly. However, Sigil privately indicated to Double Punch that his "pet" Predacon had no place in his future. Gnashteeth and Double Punch had long operated under the implied understanding that Gnash would become Chairman of DED once Double Punch moved on to bigger and better things. Instead, Double Punch would have to allow a fellow Builder into that position. Gnash was furious when Double Punch told him he had risen as far as he could, and indeed, even his current position as administrator of the Iacon plant wouldn't be secure under the new chairman.
 
Although he knew Gnashteeth was furious at the betrayal, Double Punch never accounted for how far the Predacon would go. On the night he returned from his first Assembly meeting, Double Punch found his security system down and [[Bruticus (RID)|his guard]] dead. Gnashteeth greeted him in the foyer of his mansion and used Double Punch's own [[Tyrant Spear]] from his gladiator days to murder his former employer. {{storylink|Identity Politics}}
 
Despite being a high-profile case, the identity of Double Punch's murderer remained unsolved to Cybertron at large. {{storylink|Not All Megatrons}}


==Toys==
==Toys==
===Generation 1===
===''The Transformers''===
[[Image:G1DoublePunch toy.jpg|right|300px|thumb|"Who will join me? Who will give up being really tall to become immune to [[Gold Plastic Syndrome#Toys commonly associated with Gold Plastic Syndrome|Gold Plastic Syndrome]]?"]]
{{anchor|Generation 1}}[[File:G1-toy DoublePunch.jpg|upright=1.67|thumb|"Who will join me? Who will give up being really tall to become immune to [[Gold Plastic Syndrome#Toys commonly associated with Gold Plastic Syndrome|Gold Plastic Syndrome]]?"]]
*'''Double Punch''' (Action Master Elite, 1991)
<ul class ="iconlist">{{Bp-d1|'''Double Punch''' (Action Master Elite, 1991)}}</ul>
**''Accessories:'' 2 sets of detachable blue scorpion legs
:*''Accessories'': Left & right scorpion-leg sets
{{toydesigner|[[Andy Couzens]] (Hasbro), [[Takio Ejima]] (TakaraTomy)|[[Masakatsu Saito]] (concept artist)}}


:As an [[Action Master Elite]], Double Punch is one of the few figures in the [[Action Master]] line that can actually transform to some limited extent, in this case transforming into a scorpion... with two tails. He has a claw-arm-raking action gimmick in both modes, pressing a button on his torso causes his claw arms to rotate back and forth at the shoulders.
: Released in the seventh year of the [[The Transformers (European toyline)|European-market ''Transformers'' toyline]] (the first year following the end of the US line), Double Punch is an [[Action Master Elite]], the only variety of [[Action Master]]s that could actually transform into an (admittedly tenuous) alternate mode; in this case a robotic twin-tailed scorpion. He has a claw-arm-raking action [[gimmick]] in both modes, activated by pressing in the gun-shaped plunger on his back. His scorpion-mode legs must be removed and re-positioned for robot mode.


:Double Punch, as with the other Action Master Elites, was only released in Europe and Australasia.
: Like the other Action Master Elites, he was only released in Europe and Australasia. As such, he can command some pretty exorbitant prices for a complete, clean figure, even loose. Of the four, Double Punch is also the one with the most fragile gimmick due to it depending on a single ''tiny'' plastic gear that's under heavy pressure, so... good luck.


:Like most Action Master Elites, Double Punch appears to be an homage to a pre-existing Generation 1 character. His color scheme, molded detail and transformation strongly resemble [[Scorponok (G1)|BlackZarak]]. He is also the only Action Master based on a Japanese-exclusive character.
: Like most of the Action Master Elites, Double Punch started in the concept stages as a new version of an existing character. His sculpt details, transformation, and parts of his color scheme draw on [[Scorponok (G1)#BlackZarak|BlackZarak]], only with extra eye-searing colors.<ref>''[[Transformers Generations 2011 Vol. 2]]'', p. 89</ref> Double Punch is the only Action Master based on a Japanese-original character; Double Punch's head sculpt appears to specifically be reinterpreting BlackZarak's head as it appears on his [https://www.seibertron.com/image.php?section=toy_gallery&image_id=296585&series_id=75&image_name=black-zarak-008.jpg original box art].


::*''[http://www.tfu.info/1991/Decepticon/DoublePunch/doublepunch.htm More information on Double Punch at TFU.info]''
::*''[http://www.tfu.info/1991/Decepticon/DoublePunch/doublepunch.htm More information on Double Punch at TFU.info]''
::*''[http://www.botchthecrab.com/archive/instructions/decepticon/action_masters/europe/instr_double_punch.jpg Instructions for Double Punch at Botchthecrab.com]''
::*''[http://www.botchthecrab.com/archive/instructions/decepticon/action_masters/europe/instr_double_punch.jpg Instructions for Double Punch at Botchthecrab.com]''
{{-}}
{{--}}
===Beast Wars===
[[Image:BWDoublePunch.JPG|right|200px|thumb|Chomping on the bits of crickets in his mitts.]]
*'''Double Punch''' (Mega, 1998)
**''Accessories:'' Beeline drone and 2 missiles


: A [[redeco]] of [[Scorponok (BW)|Scorponok]], Double Punch transforms into a large scorpion. His tail features a spring-loaded "jabbing" action, while each claw hides a spring-loaded gimmick. The right (robot mode) claw launches the observation drone [[Beeline]], while the left hides a dual missile launcher activated by opening his claw wide. Aside from his normal robot-mode head, he also has a "mutant mask". Double Punch was an [[exclusive]] at [[BotCon Japan 1998]], and only 600 pieces were made.
===''Beast Wars''===
[[File:BW-toy DoublePunch.jpg|upright=1.67|thumb|Chomping on the bits of crickets in his mitts.]]
<ul class ="iconlist">{{Bp-p1|'''Double Punch''' (Mega, [[1998]])}}</ul>
:*''Release date'': [[December 12]], 1998
:*''Accessories:'' "[[Beeline#Toys|Beeline]]" drone, 2 missiles
{{toydesigner|[[Hirofumi Ichikawa]] (packaging artist)}}


: While his fellow BotCon Japan 1998 exclusive [[Grizzly-1]] was based on the unused pre-release coloration for that mold, Double Punch was given his blood-red colors, rather than the more orange pre-release colors for Scorponok, because it was felt that coloration was more "traditional" to scorpions in Japanese culture.
: A [[BotCon Japan 1998]] [[exclusive]] limited to 600 pieces, ''[[Transformers: Beast Wars (Japanese toyline)|Beast Wars]]'' Double Punch is a [[redeco]] of Mega Class [[Scorponok (BW)#Toys|Scorponok]], transforming into a large organic scorpion. His tail features a geared "jabbing" action, while each claw hides a spring-loaded gimmick: the right (robot mode) claw launches the observation drone [[Beeline]], while the left hides a dual missile launcher activated by opening the upper part of the claw wide. Aside from his normal robot-mode head, he also has a "mutant mask".


: His new function, "Killer Elite," is a reference to his prior status as an Action Master Elite.
: While his fellow BotCon Japan 1998 exclusive [[Grizzly-1#Toys|Grizzly-1]] was based on the unused pre-release coloration for that mold, Double Punch was given blood-red colors, rather than the clear-orange of pre-release Scorponok, because it was felt that coloration was more "traditional" to scorpions in Japanese culture. His new function, "Killer Elite," is a reference to his prior status as an Action Master Elite.


: The mold was later used to make ''[[Beast Wars: Transformers (toyline)|Beast Wars]]'' [[Sandstorm (BW)|Sandstorm]].
: The mold was later used to make ''[[Beast Wars: Transformers (toyline)|Beast Wars]]'' [[Sandstorm (BW)#Toys|Sandstorm]].


::*''[http://www.tfu.info/1998/Destron/DoublePunch/doublepunch.htm More information on ''Beast Wars'' Double Punch at TFU.info]''
::*''[http://www.tfu.info/1998/Destron/DoublePunch/doublepunch.htm More information on ''Beast Wars'' Double Punch at TFU.info]''
::*''[http://www.seibertron.com/transformers-toys/gallery/exclusives/double-punch/1048/1/ Image gallery of ''Beast Wars'' Double Punch at Seibertron.com]''
{{--}}
{{-}}


===Timelines===
===''Timelines''===
[[Image:Timelinestoy-BC2010DoublePunch.jpg|right|thumb|350px|One punch, two punch, black punch, jet punch.]]
[[File:Timelinestoy-BC2010DoublePunch.jpg|thumb|upright=1.67|One punch, two punch, black punch, jet punch.]]
*'''Double Punch and Turbomaster''' (BotCon 2010 souvenir set)
<ul class ="iconlist">{{Bp-a1d1|'''Double Punch / Turbomaster''' (BotCon 2010 souvenir set)}}</ul>
**''Accessories'': 2 missiles
:*''Accessories'': 2 missiles


:Limited to 1500 pieces, Double Punch is a [[redeco]] of ''[[Transformers: Energon (toyline)|Energon]]'' [[Scorponok (Energon)#Toys|Scorponok]], available exclusively at [[BotCon 2010]] with [[Scorch (G1)|Turbomaster]] and ''[[Transformers: Shattered Glass (toyline)|Shattered Glass]]'' [[Ravage (SG)|Ravage]].  Double Punch transforms into a fanciful construction vehicle that resembles a mechanical scorpion, with two articulated bucket scoop arms that resemble pincers, along with an articulated crane arm that resembles a scorpion's stinger. Double Punch can also transform into a hover jet mode. He retains Scorponok's firing missiles and flip-out tail cannons, but lacks electronics. 
: A [[BotCon 2010]] exclusive limited to 1500 pieces, ''[[Transformers Timelines (toyline)|Timelines]]'' Double Punch is a [[redeco]] of ''[[Transformers: Energon (toyline)|Energon]]'' Ultra-sized [[Scorponok (Energon)#Toys|Scorponok]], transforming into a scorpion-shaped construction vehicle. His bucket-scoop arms each conceal a spring-loaded missile launcher. His tail/crane features twin flip-out cannons activated by a geared slider mechanism. He also has a third space-jet mode.


:Double Punch is made from the original ''Energon'' version of the Scorponok [[mold]], with none of the [[retool]]ed features of [[Scorponok (Energon)#Cybertron|Dark Scorponok]]. 
: In order to keep costs down, he lacks the [[Soundbox|electronic sound effects]] from the original retail versions of this mold. Where both prior uses of this mold had had a Decepticon [[spark crystal]] embedded in one of the claws, Double Punch has a featureless blue dome. Oddly, this is the only subsequent release of the mold to retain the incorrectly assembled shoulders that the [[Variant|initial run]] of ''Energon'' Scorponoks had, so take special care when transforming it. [https://www.youtube.com/watch?v=GHXKDmxeuHs&ab_channel=Seibertron.com There is a fix, however!]


:Where both prior uses of this mold had had a Decepticon [[spark crystal]] embedded in one of the claws, Double Punch has a featureless blue dome.
: Double Punch was only available in a bagged at-show "souvenir" set with the Deluxe-sized "[[Scorch (G1)#Timelines|Turbomaster]]" and ''[[Transformers: Shattered Glass (toyline)|Shattered Glass]]'' [[Ravage (SG)#Timelines|Ravage]].


:This mold was later retooled into [[BotCon 2014]] [[Scorponok (G1)|Scorponok]].
: This mold was later retooled into [[BotCon 2014]] [[Scorponok (G1)#Timelines|Scorponok]].


::*''[http://tfu.info/2010/Decepticon/BCDoublePunch/doublepunch.htm More information on ''Timelines'' Double Punch at TFU.info]''
::*''[http://tfu.info/2010/Decepticon/BCDoublePunch/doublepunch.htm More information on ''Timelines'' Double Punch at TFU.info]''
::*''[http://www.seibertron.com/transformers-toys/gallery/exclusives/double-punch/2741/1/ Image gallery for ''Timelines'' Double Punch at Seibertron.com]''
{{--}}
{{--}}
===''Swapticons''===
<ul class="iconlist">{{Bp-d1|'''Double Punch / Scorponok''' (2-pack, 2026)}}</ul>
:*''Accessories'': Tail
: Part of the fourth wave of ''[[Swapticons]]'' two-packs, Double Punch is a redeco of [[Scorponok (BW)#Swapticons|Scorponok]] (the one from ''Beast Wars''), transforming into the back half of a semi-organic/semi-robotic scorpion. While his nominal placement is as the back half of a full scorpion with his pack-in partner [[Scorponok (G1)#Swapticons|Scorponok]] (the Generation 1 guy, who in this instance is actually colored like Double Punch's original Action Master Elite toy), he can attach to any other Swapticon, front or back, to make whatever silly abomination you feel like unleashing.
: His scorpion tail "accessory" has a 3mm peg, allowing it to be wielded by most contemporary Core class figures (or attached to other Swapticons with similar parts, like [[Tigatron (BW)#Swapticons|Tigatron]]). While it can also be attached to his back in either mode, he can't hold it in his hands.
{{comingsoontoy}}
{{-}}


==Notes==
==Notes==
* Double Punch's key adaptation to desert warfare is said to be his ability to withstand temperatures all the way up to 150 F. Yes, he is almost as powerful as an average teaspoon. There were probably supposed to be a few extra zeroes in the G1 profile writeup, but if that's the case, what excuse does [[Fun Publications]] have?
{{Twoimages|File:ProtoDoublePunch-FigureKing17.jpg|w1=135|File:BWDoublePunch.JPG|w2=176}}
* The [[bio|bio profiles]] for all three Double Punch toys reiterate his cynical cunning and penchant for playing both sides of an argument.
*According to his original toy bio, Double Punch's key adaptation to desert warfare is his ability to withstand temperatures all the way up to 150 degrees Fahrenheit. Yes, he is almost as powerful as an average teaspoon. There were probably supposed to be a few extra zeroes in the original profile writeup, but if that's the case, what excuse does [[Fun Publications]] have?
* While several other characters have multiple BotCon exclusive toys, Double Punch is still notable as his only non-BotCon toy was released only in Europe and Australasia. He may be unique in the history of the [[Transformers brand]] in having gotten so many toy releases where each one was of such limited availability.
*The [[bio]] profiles for all three Double Punch toys reiterate his cynical cunning and penchant for playing both sides of an argument.
*While several other characters have multiple BotCon exclusive toys, Double Punch is still notable as his only non-BotCon toy was released only in Europe and Australasia. He may be unique in the history of the [[Transformers brand|''Transformers'' brand]] in having gotten so many toy releases where each one was of such limited availability.


===Foreign names===
===Foreign names===
*''Japanese:'' '''Double Punch''' (ダブルパンチ ''Daburu Panchi'')
*''Japanese:'' '''Double Punch''' (ダブルパンチ ''Daburu Panchi'')
==References==
{{reflist}}


[[Category:Action Masters]]
[[Category:Action Masters]]
[[Category:Assassins]]
[[Category:Assassins]]
[[Category:Beast Wars Predacons]]
[[Category:Beast Wars Predacons]]
[[Category: BotCon exclusives]]
[[Category:Beast Wars: Uprising Decepticons]]
[[Category:BotCon exclusives]]
[[Category:Council members]]
[[Category:European-original Transformers]]
[[Category:European-original Transformers]]
[[Category:Generation 1 Decepticons]]
[[Category:Generation 1 Decepticons]]

Latest revision as of 11:18, 8 April 2026

This article is about the humanoid Decepticon. For the Predacon Scorponok relative, see Double Punch (ROTB).
Double Punch is a Decepticon and Predacon from the Generation 1 continuity family.
Maybe if I pretend to be BlackZarak, I'd be more cool.

Highly aggressive and even more foul-mouthed, the only thing Double Punch loves more than a good act of violence is the planning that goes into the next one. This hulking brute was forged from the most durable metal alloys from the desert regions of Cybertron and has a specialty for desert combat... though he's pretty good at combat all-around, what with killing and destruction being his chief interests. If his gladiatorial matches end too quickly, he has been known to demolish parts of the arena and any unfortunate spectators around him. When employed as an assassin, Double Punch likes to lay low his targets in broad daylight, the better to spread public awareness of his skill.

He is cunning and cynical, taking both sides of any argument just to stir others up and advance his own position regardless of who wins.

Double Punch's only weakness is his arrogant battle-lust, which can get him into situations that are beyond even his power levels.[1]

Double the power means double the destruction!

—Double Punch's Generation 1 bio quote

Fiction

[edit]

Wings Universe

[edit]
OI OI OI

Double Punch seemingly watched matches of the human sport soccer simply as an excuse to cause chaos and destruction. Krok tended to avoid him for this. Krok's Wings Universe profile

In 2010 under the command of Decepticon Syndicate leader Clench, Double Punch aided in the assault of the Large Hadron Collider in Switzerland and in the process captured Autobot leader Pyro. He chose to bask in his victory by idle target-shooting and recounting to his colleagues how boldly he had rejected the disgusting suggestion of becoming a Headmaster — though with his Cockney accent they couldn't fully follow his meaning. When Scorch and the Go-Bots showed up on a rescue mission, Double Punch eagerly welcomed them with obscene words and gestures... but soon found it hard to defend himself against so many quick and small opponents. He also found himself being thoroughly thrashed by Pyro, whose new Forestonite-spawned power to see the future gave him an unbeatable combat edge. When the Autobots gained a decisive upper hand and leveled the facility that the 'Cons had been trying to secure, Double Punch decided he had had enough and fled the scene. Generation 2: Redux

Beast Wars: Uprising

[edit]

Double Punch was a former Decepticon gladiator from the pits of Kaon who reluctantly fell into administration on Builder-era Cybertron. He served as administrator of Dynamic Energon Distilleries' main factory in Iacon. When an enterprising Predacon named Gnashteeth became deputy administrator, Double Punch noticed he had a knack for the work. Double Punch slowly ceded more and more control to Gnash, and the Iacon plant profited greatly as a result. When DED Chairman Bulletbike was arrested for fraud, Double Punch slid into his position. Gnashteeth continued to support Double Punch behind the scenes, providing him all manner of assessments and practices to improve the entire company. In gratitude, Double Punch took the unprecedented step of naming Gnash administrator of the Iacon plant in his place, a position unheard of for a Predacon to achieve in those days.

Double Punch's meteoric rise reached even the Builder Assembly. His fellow Decepticons Sigil and Halogen lobbied for Double Punch's appointment to the Assembly. However, Sigil privately indicated to Double Punch that his "pet" Predacon had no place in his future. Gnashteeth and Double Punch had long operated under the implied understanding that Gnash would become Chairman of DED once Double Punch moved on to bigger and better things. Instead, Double Punch would have to allow a fellow Builder into that position. Gnash was furious when Double Punch told him he had risen as far as he could, and indeed, even his current position as administrator of the Iacon plant wouldn't be secure under the new chairman.

Although he knew Gnashteeth was furious at the betrayal, Double Punch never accounted for how far the Predacon would go. On the night he returned from his first Assembly meeting, Double Punch found his security system down and his guard dead. Gnashteeth greeted him in the foyer of his mansion and used Double Punch's own Tyrant Spear from his gladiator days to murder his former employer. Identity Politics

Despite being a high-profile case, the identity of Double Punch's murderer remained unsolved to Cybertron at large. Not All Megatrons

Toys

[edit]

The Transformers

[edit]

"Who will join me? Who will give up being really tall to become immune to Gold Plastic Syndrome?"
  • Double Punch (Action Master Elite, 1991)
Released in the seventh year of the European-market Transformers toyline (the first year following the end of the US line), Double Punch is an Action Master Elite, the only variety of Action Masters that could actually transform into an (admittedly tenuous) alternate mode; in this case a robotic twin-tailed scorpion. He has a claw-arm-raking action gimmick in both modes, activated by pressing in the gun-shaped plunger on his back. His scorpion-mode legs must be removed and re-positioned for robot mode.
Like the other Action Master Elites, he was only released in Europe and Australasia. As such, he can command some pretty exorbitant prices for a complete, clean figure, even loose. Of the four, Double Punch is also the one with the most fragile gimmick due to it depending on a single tiny plastic gear that's under heavy pressure, so... good luck.
Like most of the Action Master Elites, Double Punch started in the concept stages as a new version of an existing character. His sculpt details, transformation, and parts of his color scheme draw on BlackZarak, only with extra eye-searing colors.[2] Double Punch is the only Action Master based on a Japanese-original character; Double Punch's head sculpt appears to specifically be reinterpreting BlackZarak's head as it appears on his original box art.

Beast Wars

[edit]
Chomping on the bits of crickets in his mitts.
  • Double Punch (Mega, 1998)
A BotCon Japan 1998 exclusive limited to 600 pieces, Beast Wars Double Punch is a redeco of Mega Class Scorponok, transforming into a large organic scorpion. His tail features a geared "jabbing" action, while each claw hides a spring-loaded gimmick: the right (robot mode) claw launches the observation drone Beeline, while the left hides a dual missile launcher activated by opening the upper part of the claw wide. Aside from his normal robot-mode head, he also has a "mutant mask".
While his fellow BotCon Japan 1998 exclusive Grizzly-1 was based on the unused pre-release coloration for that mold, Double Punch was given blood-red colors, rather than the clear-orange of pre-release Scorponok, because it was felt that coloration was more "traditional" to scorpions in Japanese culture. His new function, "Killer Elite," is a reference to his prior status as an Action Master Elite.
The mold was later used to make Beast Wars Sandstorm.

Timelines

[edit]
One punch, two punch, black punch, jet punch.
  • Double Punch / Turbomaster (BotCon 2010 souvenir set)
  • Accessories: 2 missiles
A BotCon 2010 exclusive limited to 1500 pieces, Timelines Double Punch is a redeco of Energon Ultra-sized Scorponok, transforming into a scorpion-shaped construction vehicle. His bucket-scoop arms each conceal a spring-loaded missile launcher. His tail/crane features twin flip-out cannons activated by a geared slider mechanism. He also has a third space-jet mode.
In order to keep costs down, he lacks the electronic sound effects from the original retail versions of this mold. Where both prior uses of this mold had had a Decepticon spark crystal embedded in one of the claws, Double Punch has a featureless blue dome. Oddly, this is the only subsequent release of the mold to retain the incorrectly assembled shoulders that the initial run of Energon Scorponoks had, so take special care when transforming it. There is a fix, however!
Double Punch was only available in a bagged at-show "souvenir" set with the Deluxe-sized "Turbomaster" and Shattered Glass Ravage.
This mold was later retooled into BotCon 2014 Scorponok.

Swapticons

[edit]
  • Double Punch / Scorponok (2-pack, 2026)
  • Accessories: Tail
Part of the fourth wave of Swapticons two-packs, Double Punch is a redeco of Scorponok (the one from Beast Wars), transforming into the back half of a semi-organic/semi-robotic scorpion. While his nominal placement is as the back half of a full scorpion with his pack-in partner Scorponok (the Generation 1 guy, who in this instance is actually colored like Double Punch's original Action Master Elite toy), he can attach to any other Swapticon, front or back, to make whatever silly abomination you feel like unleashing.
His scorpion tail "accessory" has a 3mm peg, allowing it to be wielded by most contemporary Core class figures (or attached to other Swapticons with similar parts, like Tigatron). While it can also be attached to his back in either mode, he can't hold it in his hands.
Or you could pick... WHAT'S IN THE BOX.
Or you could pick... WHAT'S IN THE BOX.

This item is currently scheduled for release, but is not yet available at mass retail.


Notes

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  • According to his original toy bio, Double Punch's key adaptation to desert warfare is his ability to withstand temperatures all the way up to 150 degrees Fahrenheit. Yes, he is almost as powerful as an average teaspoon. There were probably supposed to be a few extra zeroes in the original profile writeup, but if that's the case, what excuse does Fun Publications have?
  • The bio profiles for all three Double Punch toys reiterate his cynical cunning and penchant for playing both sides of an argument.
  • While several other characters have multiple BotCon exclusive toys, Double Punch is still notable as his only non-BotCon toy was released only in Europe and Australasia. He may be unique in the history of the Transformers brand in having gotten so many toy releases where each one was of such limited availability.

Foreign names

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  • Japanese: Double Punch (ダブルパンチ Daburu Panchi)

References

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  1. Summary of Generation 1 and Timelines toy bios
  2. Transformers Generations 2011 Vol. 2, p. 89