Stuart Ng: Difference between revisions
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'''Stuart Ng''' (born [[December 9]], 19??) is a Canadian comic colorist. After receiving an education at the Center for Digital Imaging and Sound in Vancouver, he gained employment at [[Dreamwave Productions]] as a colorist, working on such titles as ''Mega Man'' and ''Transformers''. Following the company's bankruptcy, he worked briefly at [[Mainframe Entertainment]] as a concept artist, and for [[Devil's Due Press]] on ''Cannon Busters''. Since then, he has taken up a career in computer game development, working again as a concept artist mostly for Threewave Software on titles such as ''[[wikia | '''Stuart Ng''' (born [[December 9]], 19??) is a Canadian comic colorist. After receiving an education at the Center for Digital Imaging and Sound in Vancouver, he gained employment at [[Dreamwave Productions]] as a colorist, working on such titles as ''Mega Man'' and ''Transformers''. Following the company's bankruptcy, he worked briefly at [[Mainframe Entertainment]] as a concept artist, and for [[Devil's Due Press]] on ''Cannon Busters''. Since then, he has taken up a career in computer game development, working again as a concept artist mostly for Threewave Software on titles such as ''[[wikia:ghostbusters:Ghostbusters: The Video Game|Ghostbusters: The Video Game]]'', ''Turok'' and ''Wolfenstein''. | ||
No relation to [http://stuartngbooks.com/ the awesome animation and comic artbook store of the same name].<ref>[https://twitter.com/KurenEX/status/857045360312635392]</ref> | No relation to [http://stuartngbooks.com/ the awesome animation and comic artbook store of the same name].<ref>[https://twitter.com/KurenEX/status/857045360312635392]</ref> | ||
Latest revision as of 14:18, 12 November 2018
Stuart Ng (born December 9, 19??) is a Canadian comic colorist. After receiving an education at the Center for Digital Imaging and Sound in Vancouver, he gained employment at Dreamwave Productions as a colorist, working on such titles as Mega Man and Transformers. Following the company's bankruptcy, he worked briefly at Mainframe Entertainment as a concept artist, and for Devil's Due Press on Cannon Busters. Since then, he has taken up a career in computer game development, working again as a concept artist mostly for Threewave Software on titles such as Ghostbusters: The Video Game, Turok and Wolfenstein.
No relation to the awesome animation and comic artbook store of the same name.[1]
Coloring work
[edit]In all cases, Stuart Ng was credited alongside other colorists
- Prime Directive #6
- Transformers: Armada Free Comic Book Day, #13, #14, #15 (additional colors)
- Transformers: Energon #23
References
[edit]


