Infiltration issue 2: Difference between revisions

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==Notes==
==Notes==
===Continuity notes===
===Continuity notes===
*As with last issue, we see that all Transformers feature heavy (retractable) armament in [[alternate mode|vehicle mode]]. Runabout, Runamuck, and Sunstreaker have missiles, Ironhide has a roof mounted cannon, and Prowl has machine-guns behind his headlamps. Also, in addition to the weapons shown last issue, Ratchet has a turbo-booster. They are all hardcore.
* In what might be called a [[Stealth Force|vision of things to come]], this issue and the one that precedes it establishes a new power for all Transformers: every Autobot and Decepticon features a suite of [[M.A.S.K.]]-style weaponry accessible while in their [[alternate mode]]s: Runabout and Runamuck possess recessed battering rams, Prowl sports machine guns behind his headlamps, and so on. This isn't an entirely new idea in the Trasnformer universe — the Autobot [[Triggerbot]]s and Decepticon [[Triggercon]]s possessed similar gimmicks — but this is the first time that the power's been exgtended to every Cybertronian, regardless of subgroup affiliation. The concept nicely ties into the "cloak and dagger" themes of the early IDW universe, but this "power" will eventually be dropped with little fanfare as the universe changes writers.  
* '''First appearances:''' a shadowed-out Blitzwing; Ironhide and Sunstreaker; the unnamed goons of the Machination.


===Transformers references===
===Transformers references===
* On page 12, Ratchet gets himself between two oncoming semi trucks a black one with a gray trailer, and a red one pulling a gray tanker trailer. It's not too much of a stretch to think someone was recalling Motormaster vs. Optimus Prime.
* On page 12, Ratchet gets himself between two oncoming semitrucks one black with a gray trailer, and the other red with a gray tanker trailer. It's not too much of a stretch to think someone was recalling Motormaster and Optimus Prime.
 
===Real-life references===
* Settings include Riverside, California, and an interlude in Arizona.
 
===Errors===
*Ratchet's windshield remains intact throughout this issue, yet when he activates his rockets, his passengers appear to experience severe air rush in addition to the acceleration (as evidenced by blowing hair, squinted eyes, and Hunter and Jimmy's mouths).


===Other trivia===
===Other trivia===
*Ratchet mentions "chronoticks" as a method of timekeeping on page 1; it seems that this was an abortive attempt to establish an alternate method of Transformer timekeeing in the IDW continuity.
*The "Decepticomments" section featured mail answered by Chris Ryall and short ads for next month's issues: [[Infiltration issue 3|''Infiltration'' #3]], [[The Gathering issue 2|''The Gathering'' #2]], [[The Transformers: Generations|''Generations'' #1]], and the ''[[War and Peace]]'' reprint.
*The "Decepticomments" section featured mail answered by Chris Ryall and short ads for next month's issues: [[Infiltration issue 3|''Infiltration'' #3]], [[The Gathering issue 2|''The Gathering'' #2]], [[The Transformers: Generations|''Generations'' #1]], and the ''[[War and Peace]]'' reprint.



Revision as of 18:30, 13 February 2018

The Transformers: Infiltration #2

Don't look up!
Publisher IDW Publishing
First published February 8, 2006
Cover date February 2006
Written by Simon Furman
Art by E. J. Su
Colors by John Rauch
Letters by Tom B. Long
Edits by Chris Ryall & Dan Taylor
Continuity IDW continuity
Chronology 2006-7

On the run from the Decepticons, Ratchet and the humans find safety with the Autobots... or do they?

Synopsis

Confronted by two menacing robots demanding that she turn over her stolen palmtop computer, Verity Carlo and her companions Hunter O'Nion, and Jimmy Pink can only stand and gawk in horror at the spectacle. Their mysterious ambulance driver companion has other ideas, however: using a holographic decoy of the computer, he feigns surrender... and then disappears in a blaze of electricity when the two robots reach for the prize. The trick stuns one of the robots, who topples into the garage wall, sending collapsing rubble everywhere. Just in time, their ambulance transforms into a third giant robot, who uses his massive body to shield the humans from the debris!

As the white robot draws a weapon, their robotic rescuer deploys an ink spray to blind his attacker; with his opponents on the backfoot, the ambulance decides to get out while the going's good and, ordering his passengers to get inside, reassumes his alternate mode to ferry the three humans to safety. As the ambulance peels out, heading for the interstate, Jimmy can't help but lament the destruction of his garage. In Arizona, a police detachment finds the dead body of the businessman who had previously possessed the computer. The corpse has no ID of any kind, confusing the officers. One member of the forensics team, however, surreptitiously places a call to a faraway boardroom to report the death — a boardroom adorned with a massive letter "M".

The ambulance hightails it along the freeway, weaving in and out of the traffic as the three humans struggle to get to grips with the situation as the ambulance fills them in. His team had been tracking a coded Decepticon pulsewave, noting that a specific human, the former carrier of the palmtop, had been targeted by the Decepticons for elimination. But before their rescuer can tell them why he'd been selected, a massive sonic boom alerts them to the return of the blue jet fighter. The sonic boom causes a massive pileup, forcing the ambulance to swerve around one car after the next, and the chaos creates the perfect opening for the two sports cars, who identify themselves as Runamuck and Runabout, to catch up and deploy an arsenal of hidden weapons as they try to run the ambulance off the road. This is a bad sign, the humans learn: Decepticons never break cover, and this brazen aggression means that Verity's picked up something that they really need....

In Oregon, Starscream and Blitzwing marvel at the ore that they have discovered. Starscream is eager to refine more — even if means breaking protocol, the Decepticon leader is confident that he'll have enough time to prepare a response.

Pursued by the two Deceptions, the ambulance manages to shake its pursuers by swerving hard into an oncoming tanker-trailer. While the medical vehicle manages to get out of the way in time, the two Battlechargers aren't so lucky and don't get out of the way in time, and the ensuing collision send both Decepticons flying off the highway to crash in a fiery conflagration. It's all too much for Verity, and as the ambulance rounds a cliff she screams for it to stop so that she can get some air. Jimmy follows to try and calm her down, while Hunter tries to pry more details out of their rescuer, who finally introduces himself at "Ratchet. Before he can get any more information out of Ratchet, the jet comes back for another pass and fires a homing missile at the group.

It is an avatar of apocalyptic prose, the herald... of overwrought narration!

As everyone scrambles aboard, Ratchet deliberately waits until the last second to escape, pouring on a burst of speed to outrun the explosion as the homing missile impacts against the cliff. As they zoom through the desert with the jet on their tail, unexpected help arrives in the shape of three more automobiles - a yellow sports car, a red minivan, and a police car - who deploy some concealed weapons of their own to blast the airborne Decepticon until he retreats.

Ratchet reveals to the grateful humans that they're his allies, who he'd covertly summoned while he was receiving maintenance in Jimmy's garage... but their jubilation is short lived when the three cars transform into more robots and draw their weapons. Their leader Prowl lays into Ratchet for dereliction of duty and violating he statutes of the Code of Interplanetary Conflict. Having glimpsed the photos on Verity's computer, Ratchet has finally realized why the Decepticons were so intent on recovering the device, and so he offers two words in his defense: "siege mode"...


(Numbers indicate order of appearance.)

Notes

Continuity notes

  • In what might be called a vision of things to come, this issue and the one that precedes it establishes a new power for all Transformers: every Autobot and Decepticon features a suite of M.A.S.K.-style weaponry accessible while in their alternate modes: Runabout and Runamuck possess recessed battering rams, Prowl sports machine guns behind his headlamps, and so on. This isn't an entirely new idea in the Trasnformer universe — the Autobot Triggerbots and Decepticon Triggercons possessed similar gimmicks — but this is the first time that the power's been exgtended to every Cybertronian, regardless of subgroup affiliation. The concept nicely ties into the "cloak and dagger" themes of the early IDW universe, but this "power" will eventually be dropped with little fanfare as the universe changes writers.

Transformers references

  • On page 12, Ratchet gets himself between two oncoming semitrucks — one black with a gray trailer, and the other red with a gray tanker trailer. It's not too much of a stretch to think someone was recalling Motormaster and Optimus Prime.

Other trivia

  • Ratchet mentions "chronoticks" as a method of timekeeping on page 1; it seems that this was an abortive attempt to establish an alternate method of Transformer timekeeing in the IDW continuity.
  • The "Decepticomments" section featured mail answered by Chris Ryall and short ads for next month's issues: Infiltration #3, The Gathering #2, Generations #1, and the War and Peace reprint.

Covers (7)

  • Infiltration #2 cover A: the Battlechargers, by E. J. Su. Half of the RI-B cover.
  • Infiltration #2 cover B: Thundercracker attacks Ratchet, by Guido Guidi.
  • Infiltration #2 cover C: Prowl threatens Ratchet, by Andrew Wildman.
  • Infiltration #2 cover D: Thundercracker attacks humans, by James Raiz.
  • Infiltration #2 cover RI-A: Starscream, by Guido Guidi.
  • Infiltration #2 cover RI-B: Battle wraparound cover, by E. J. Su. First part of a continuous image.
  • Infiltration #2 cover RI-C: Ratchet, by Guido Guidi (includes 4 mini-prints).

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