Subline imprint: Difference between revisions

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Revised categories. (The Subline imprint cat is now part of the Toys cat.)
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A '''subline imprint''' is a partial [[rebranding|re-branding]] of a franchise- typically with a sub-title reflecting a theme or gimmick running through the entire franchise.
A '''subline imprint''' is a partial <a href="http://tfwiki.net/w2/index.php?title=Rebranding&action=edit" class="new" title="Rebranding">re-branding</a> of a <a href="http://tfwiki.net/wiki/Franchise" title="Franchise">franchise</a>—typically with a sub-title reflecting a theme or gimmick running through the entire franchise.


Examples include [[Battle for the Spark]] during Beast machines and [[AllSpark Power]] for the 2007 movie.  The second season of the Beast Machines was re-titled to feature the subline imprint, while the Allspark Power toys occupy a loose umbrella story which occurs after the events of the movie.
Examples include "Battle for the Spark" during ''<a href="http://tfwiki.net/wiki/Beast_Machines_%28toyline%29" title="Beast Machines (toyline)">Beast Machines</a>'' and <a href="http://tfwiki.net/wiki/AllSpark_Power" title="AllSpark Power">AllSpark Power</a> for <a href="http://tfwiki.net/wiki/Movie_%28toyline%29" title="Movie (toyline)">the 2007 movie</a>United States airings of the second season of the <a href="http://tfwiki.net/wiki/Beast_Machines_%28cartoon%29" title="Beast Machines (cartoon)">''Beast Machines'' cartoon</a>
were re-titled to feature the subline imprint - though not the Canadian
or UK versions, nor any of the DVDs - while the "Allspark Power" toys
occupy a loose umbrella story which occurs after the events of the
movie.


==Game Theory==
[[Image:Retailbuyer_decisiontree.jpg|thumb|300px|Bulk purchasing agents find re-hashed merchandise more attractive offered under a subline imprint.]]
Purchasing agents known as "buyers" make purchasing decisions for hudnreds of American Retail stores, making their best guess what products will sell and how many while trying to avoid being stuck with the dreaded 'old product' (unsold toys) when the toyline ends.


Buyers purchase many toys from early waves reasoning that even if the toyline flops these will sell ''eventually'' over the line's 18 month 'lifetime.'  Toys in later waves (8-ish,) represent a higher risk because they have only a 6 month window to sell, and tend not to be purchased as heavily. as a result toy companies spend less money developing later waves, often heavily featuring [[repaint]]s and [[remold]]s, making them even ''less'' attractive to retailers.
<a name="Game_Theory"></a><h2><span class="editsection">[<a href="http://tfwiki.net/w2/index.php?title=Subline_imprint&action=edit&section=1" title="Edit section: Game Theory">edit</a>]</span> <span class="mw-headline">Game Theory</span></h2>
[[Image:|right|350px|thumb|Bulk purchasing agents find re-hashed merchandise more attractive offered under a subline imprint.]]
Purchasing agents known as "buyers" make purchasing decisions for
hundreds of American retail stores, making their best guess what
products will sell and how many while trying to avoid being stuck with
the dreaded "old product" (<a href="http://tfwiki.net/wiki/Shelfwarmer" title="Shelfwarmer">unsold toys</a>) when the toyline ends.


For their part Consumers try to avoid purchasing the [[pegwarmer]]s and [[shelfwarmer]]s left over as a toyline winds down, but lacking the encyclopedic product knowledge known only to Buyers, [[fans]] and small children, they learn to suspiciously avoid any packaging they recognize from the ''last'' birthday/[[Christmas]]/Kwaanza etc.  (Again making later-wave toys less attractive to retailers.)
Buyers purchase many toys from early waves reasoning that even if the toyline flops these will sell ''eventually''
over the line's (hopeful) year-to-eighteen-month "lifetime." Toys in
later waves (eight-ish) represent a higher risk because they have only
a six month window to sell, and tend not to be purchased as heavily. As
a result, toy companies spend less money developing later waves, often
heavily featuring <a href="http://tfwiki.net/wiki/Redeco" title="Redeco">redecos</a> and <a href="http://tfwiki.net/wiki/Remold" class="mw-redirect" title="Remold">remolds</a>, making them even ''less'' attractive to retailers.


A subline imprint refreshes the packaging for consumers (orange may become bright green in the same layout) while assuring the Regional Buyers that "No, seriously, this is a ''new'' toyline, you should purchase it more heavily!"  Buyers aren't particularly ''fooled'' by this argument, but the re-branding is understood to be a sign toy companies has invested in these tail-end of these waves rather than filled it with junk, making a larger Retailer purchases a safer investment.
For their part, consumers try to avoid purchasing the <a href="http://tfwiki.net/wiki/Pegwarmer" class="mw-redirect" title="Pegwarmer">pegwarmers</a> and <a href="http://tfwiki.net/wiki/Shelfwarmer" title="Shelfwarmer">shelfwarmers</a> left over as a toyline winds down, but lacking the encyclopedic product knowledge known only to buyers, <a href="http://tfwiki.net/wiki/Fans" class="mw-redirect" title="Fans">fans</a> and small children, they learn to suspiciously avoid any packaging they recognize from the ''last'' birthday/<a href="http://tfwiki.net/wiki/Christmas" title="Christmas">Christmas</a>/Kwaanza etc. (again making later-wave toys less attractive to retailers.)


[[Category: Subline imprint| ]]<div id="wikia-credits"><br /><br /><small>From [http://transformers.wikia.com Teletraan I: The Transformers Wiki], a [http://www.wikia.com Wikia] wiki.</small></div>
A subline imprint refreshes the packaging for consumers (orange
may become bright green in the same layout) while assuring the regional
buyers that "No, seriously, this is a ''new'' toyline, you should purchase it more heavily!"  Buyers aren't particularly ''fooled''
by this argument, but the re-branding is understood to be a sign that
the toy companies have invested in these tail-end waves rather than
filled them with junk, making larger retailer purchases a safer
investment.

Revision as of 07:47, 19 March 2009

A subline imprint is a partial <a href="http://tfwiki.net/w2/index.php?title=Rebranding&action=edit" class="new" title="Rebranding">re-branding</a> of a <a href="http://tfwiki.net/wiki/Franchise" title="Franchise">franchise</a>—typically with a sub-title reflecting a theme or gimmick running through the entire franchise.

Examples include "Battle for the Spark" during <a href="http://tfwiki.net/wiki/Beast_Machines_%28toyline%29" title="Beast Machines (toyline)">Beast Machines</a> and <a href="http://tfwiki.net/wiki/AllSpark_Power" title="AllSpark Power">AllSpark Power</a> for <a href="http://tfwiki.net/wiki/Movie_%28toyline%29" title="Movie (toyline)">the 2007 movie</a>. United States airings of the second season of the <a href="http://tfwiki.net/wiki/Beast_Machines_%28cartoon%29" title="Beast Machines (cartoon)">Beast Machines cartoon</a> were re-titled to feature the subline imprint - though not the Canadian or UK versions, nor any of the DVDs - while the "Allspark Power" toys occupy a loose umbrella story which occurs after the events of the movie.


<a name="Game_Theory"></a><h2><span class="editsection">[<a href="http://tfwiki.net/w2/index.php?title=Subline_imprint&action=edit&section=1" title="Edit section: Game Theory">edit</a>]</span> <span class="mw-headline">Game Theory</span></h2> [[Image:|right|350px|thumb|Bulk purchasing agents find re-hashed merchandise more attractive offered under a subline imprint.]] Purchasing agents known as "buyers" make purchasing decisions for hundreds of American retail stores, making their best guess what products will sell and how many while trying to avoid being stuck with the dreaded "old product" (<a href="http://tfwiki.net/wiki/Shelfwarmer" title="Shelfwarmer">unsold toys</a>) when the toyline ends.

Buyers purchase many toys from early waves reasoning that even if the toyline flops these will sell eventually over the line's (hopeful) year-to-eighteen-month "lifetime." Toys in later waves (eight-ish) represent a higher risk because they have only a six month window to sell, and tend not to be purchased as heavily. As a result, toy companies spend less money developing later waves, often heavily featuring <a href="http://tfwiki.net/wiki/Redeco" title="Redeco">redecos</a> and <a href="http://tfwiki.net/wiki/Remold" class="mw-redirect" title="Remold">remolds</a>, making them even less attractive to retailers.

For their part, consumers try to avoid purchasing the <a href="http://tfwiki.net/wiki/Pegwarmer" class="mw-redirect" title="Pegwarmer">pegwarmers</a> and <a href="http://tfwiki.net/wiki/Shelfwarmer" title="Shelfwarmer">shelfwarmers</a> left over as a toyline winds down, but lacking the encyclopedic product knowledge known only to buyers, <a href="http://tfwiki.net/wiki/Fans" class="mw-redirect" title="Fans">fans</a> and small children, they learn to suspiciously avoid any packaging they recognize from the last birthday/<a href="http://tfwiki.net/wiki/Christmas" title="Christmas">Christmas</a>/Kwaanza etc. (again making later-wave toys less attractive to retailers.)

A subline imprint refreshes the packaging for consumers (orange may become bright green in the same layout) while assuring the regional buyers that "No, seriously, this is a new toyline, you should purchase it more heavily!" Buyers aren't particularly fooled by this argument, but the re-branding is understood to be a sign that the toy companies have invested in these tail-end waves rather than filled them with junk, making larger retailer purchases a safer investment.