Combiner Wars (Earth Wars): Difference between revisions

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==Gameplay==
==Gameplay==
Campaigns are formatted like [[Transformers: Earth Wars#Alliances|Alliance Wars]], in which the player has raid a series of 5 bases with increasing difficulties, and cannot advance to the next one until they destroy the one before it. Unlike wars, however, each battle has story dialogue before and after it. To give the player a taste of the feature they will soon unlock, [[Superion (G1)#Transformers: Earth Wars|Superion]] and [[Devastator (G1)#Transformers: Earth Wars|Devastator]] are meant to be deployed for every battle from "Weapons of Cybertron" onward. Upon completing the campaign, the [[Transformers: Earth Wars#Utility|Combiner Lab, Ore-13 Harvester, and Ore-13 Storage]] buildings are unlocked, allowing the player to begin building their army of combiners.
Campaigns are formatted like [[Transformers: Earth Wars#Alliances|Alliance Wars]], in which the player has raid a series of 5 bases with increasing difficulties, and cannot advance to the next one until they destroy the one before it. Unlike wars, however, each battle has story dialogue before and after it. To give the player a taste of the feature they will soon unlock, [[Superion (G1)#Transformers: Earth Wars|Superion]] and [[Devastator (G1)#Transformers: Earth Wars|Devastator]] are meant to be deployed for every battle from "Weapons of Cybertron" onward. Upon completing the campaign, the [[Transformers: Earth Wars#Utility|Combiner Lab, Ore-13 Harvester, and Ore-13 Storage]] buildings are unlocked, allowing the player to begin building their army of combiners.
==References==
*[[Source:Transformers: Earth Wars/2016#Campaign 5: Combiner Wars|Transcript of "Combiner Wars"]]


==External links==
==External links==

Revision as of 06:03, 20 November 2025

The name or term "Combiner Wars" refers to more than one character or idea. For a list of other meanings, see Combiner Wars (disambiguation).
Transformers: Earth Wars
Campaign 6
"Combiner Wars"
Airdate November 2016
Written by Simon Furman

Synopsis

Part 1: "The Enigma of Combination"


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Part 2: "Weapons of Cybertron"


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Part 3: "Off the Leash"


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Part 4: "Titans at War"


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Part 5: "Combiner Lab"


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(Numbers indicate order of appearance.)

Gameplay

Campaigns are formatted like Alliance Wars, in which the player has raid a series of 5 bases with increasing difficulties, and cannot advance to the next one until they destroy the one before it. Unlike wars, however, each battle has story dialogue before and after it. To give the player a taste of the feature they will soon unlock, Superion and Devastator are meant to be deployed for every battle from "Weapons of Cybertron" onward. Upon completing the campaign, the Combiner Lab, Ore-13 Harvester, and Ore-13 Storage buildings are unlocked, allowing the player to begin building their army of combiners.

References