Flippy-Floppy Industries: Difference between revisions

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:''Flippy-Floppy Industries is a software pusher in the [[Marvel Comics|Marvel Comics]] portion of the [[Generation 1|Generation 1]] continuity family.''
:''Flippy-Floppy Industries is a software pusher in the [[Marvel Comics]] portion of the [[Generation 1]] continuity family.''


[[Image:Multi-world screenshot.jpg|right|250px|thumb|All the game 720k could provide you.]]
[[Image:Multi-world screenshot.jpg|right|250px|thumb|All the game 720k could provide you.]]
Of all software companies in the 1980s, few at best could claim such accomplishments as '''Flippy-Floppy Industries'''.  In 1986, this corporation's game ''[[Multi-World|Multi-World]]'', though somewhat lacking in parts, contained AI routines and rendered landscapes no other company could hope to achieve.
Of all software companies in the 1980s, few at best could claim such accomplishments as '''Flippy-Floppy Industries'''.  In 1986, this corporation's game ''[[Multi-World]]'', though somewhat lacking in parts, contained AI routines and rendered landscapes no other company could hope to achieve.


All this came at a price, however - ''Multi-World'' could only run on extremely powerful mainframe computers, such as the [[Spectramax|Spectramax]], which no doubt allowed it to be the number one time-waster at [[Energy Futures Industries|high-tech firms]] everywhere.
All this came at a price, however - ''Multi-World'' could only run on extremely powerful mainframe computers, such as the [[Spectramax]], which no doubt allowed it to be the number one time-waster at [[Energy Futures Industries|high-tech firms]] everywhere.





Revision as of 15:48, 26 March 2009

Flippy-Floppy Industries is a software pusher in the Marvel Comics portion of the Generation 1 continuity family.
All the game 720k could provide you.

Of all software companies in the 1980s, few at best could claim such accomplishments as Flippy-Floppy Industries. In 1986, this corporation's game Multi-World, though somewhat lacking in parts, contained AI routines and rendered landscapes no other company could hope to achieve.

All this came at a price, however - Multi-World could only run on extremely powerful mainframe computers, such as the Spectramax, which no doubt allowed it to be the number one time-waster at high-tech firms everywhere.


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