Takedown: Difference between revisions
Deceptitran (talk | contribs) |
m Cleanup |
||
| Line 1: | Line 1: | ||
{{factions|autobot}} | {{factions|autobot}} | ||
{{picsneeded|Toy}} | |||
:''Takedown is an [[Autobot]] [[Micromaster]] in the [[Generation 1]] [[continuity family]].'' | :''Takedown is an [[Autobot]] [[Micromaster]] in the [[Generation 1]] [[continuity family]].'' | ||
[[Image:Takedown cardart.jpg|right|200px|thumb|Gimme that can opener, I need to create myself some peripheral vision.]] | [[Image:Takedown cardart.jpg|right|200px|thumb|Gimme that can opener, I need to create myself some peripheral vision.]] | ||
'''Takedown''' is the leader (or "foreman") of the [[Construction Patrol]]. He sees the way he can mix and combine materials to make a strong foundation as a metaphor for how he gets his team to work together... and for how to forge a lasting peace. Unfortunately, though a brilliant organizer, his command of tactics is weak. | '''Takedown''' is the leader (or "foreman") of the [[Construction Patrol]]. He sees the way he can mix and combine materials to make a strong foundation as a metaphor for how he gets his team to work together... and for how to forge a lasting peace. Unfortunately, though a brilliant organizer, his command of tactics is weak.<ref>''[[More Than Meets The Eye (G1)|More Than Meets The Eye]]'' #7</ref> | ||
==Fiction== | ==Fiction== | ||
| Line 29: | Line 18: | ||
==Footnotes== | ==Footnotes== | ||
<references /> | |||
==External links== | ==External links== | ||
*[http://tfu.info/1990/Autobot/Takedown/takedown.htm Takedown at TFU.info] | *[http://tfu.info/1990/Autobot/Takedown/takedown.htm Takedown at TFU.info] | ||
{{charstub}} | |||
[[Category:Autobots]] | [[Category:Autobots]] | ||
[[Category:Generation 1 characters]] | [[Category:Generation 1 characters]] | ||
[[Category:Micromasters]] | [[Category:Micromasters]] | ||
Revision as of 09:21, 1 April 2009
- Takedown is an Autobot Micromaster in the Generation 1 continuity family.

Takedown is the leader (or "foreman") of the Construction Patrol. He sees the way he can mix and combine materials to make a strong foundation as a metaphor for how he gets his team to work together... and for how to forge a lasting peace. Unfortunately, though a brilliant organizer, his command of tactics is weak.[1]
Fiction
IDW comics continuity
Takedown was one of the legions of Dead Universe Micromasters who pursued Hardhead and Nightbeat on Gorlam Prime. He survived to pursue the Autobots into the planet's subterranean caverns, and helped the Jhiaxus-possessed Nightbeat dig out after Hardhead triggered a cave-in. Takedown then confronted Hardhead with Nightbeat and a small group of Micromasters, and was unable to stop Hardhead from killing Nightbeat and escaping into the Dead Universe. Spotlight: Hardhead
Toys
Generation 1
- Construction Patrol (1990)
- Takedown transforms into a red cement mixer. He was only available with in a four-pack with his teammates Crumble, Groundpounder and Neutro.
Footnotes
External links




