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*[http://www.gamebooks.org/show_item.php?id=1148 Review on Demian's Gamebook Web Page]
*[http://www.gamebooks.org/show_item.php?id=1148 Review on Demian's Gamebook Web Page]


[[Category:Generation 1 media]]
[[Category:Multipath adventures]]
[[Category:Multipath adventures]]
[[Category:Generation 1]]

Revision as of 03:19, 11 March 2011

Find Your Fate Junior #5
"Desert Flight"
Publisher Ballantine Books
Imprint Find Your Fate Junior
First published 1986
Writer Jim Razzi
Illustrator William Schmidt (interior pencils and cover painting)
ISBN ISBN 0-345-33072-2
Page count 73
Desert Flight is a multipath adventure in Generation 1.


(Numbers indicate order of appearance.)

Synopsis

Completely optional events are italicized.

Cosmos is sent to investigate an explosion that seems to indicate Decepticon activity. He discovers a secret Decepticon base where they are developing a weapon they once tested on Cybertron, the anti-gravity gun.

Cosmos is captured, and Hook builds a replica of him with a powerful proton bomb inside to send back to the Autobots. Cosmos escapes and must make a desperate flight across the desert to reach his comrades in time, then prove which of them is the real Cosmos!

The Autobots engage in a hellish attack on the base, stymied by its many defenses and defenders, in order to destroy the weapon before it can be used to send all life on Earth flying off into space.

Chance brings Buddy, a boy from a nearby town, to them. His ideas and not-exceptionally-heroic actions help them win the day.

Desert Flight has two main story "threads", turning it into either a Cosmos solo adventure or a team-up with the plucky human Buddy. Buddy is completely absent from Cosmos's story thread, which includes the title escape across the desert (which also graces the cover) and should probably be considered the "primary" sequence of events.

Notes