Infiltration issue 2: Difference between revisions

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* ''[[Beast Wars 10th Anniversary|10th Anniversary Beast Wars]]'' toys
* ''[[Beast Wars 10th Anniversary|10th Anniversary Beast Wars]]'' toys
* [[Infiltration issue 3|''Infiltration'' #3]], including a 2-page B&W sketch preview
* [[Infiltration issue 3|''Infiltration'' #3]], including a 2-page B&W sketch preview
* 3-page preview of ''[[The Gathering]]''
* 3-page preview of ''[[Transformers: Beast Wars: The Gathering|The Gathering]]''
* ''Angel'': "City Of" scriptbook
* ''Angel'': "City Of" scriptbook
* ''[[The Gathering]]'' (back cover)
* ''[[Transformers: Beast Wars: The Gathering|The Gathering]]'' (back cover)


[[Category:IDW Generation 1 issues]]
[[Category:IDW Generation 1 issues]]

Revision as of 19:40, 2 November 2011

The Transformers: Infiltration #2

Don't look up!
Publisher IDW Publishing
First published February 8, 2006
Cover date February 2006
Written by Simon Furman
Art by E. J. Su
Colors by John Rauch
Letters by Tom B. Long
Edits by Chris Ryall & Dan Taylor
Continuity IDW continuity
Chronology Infiltration

Ratchet reaches safety with the Autobots, or does he?

Synopsis

It is an avatar of apocalyptic prose, the herald... of overwrought narration!

Confronted by two menacing robots, the stunned Verity, Hunter and Jimmy can only stand and gawk as the ambulance driver disappears in a blaze of electricity. That blaze stuns one of the robots, sending it into the garage wall and scattering concrete everywhere. The ambulance itself transforms into a third giant robot, who shields the three humans from the rubble. As the white robot draws a weapon, the third robot deploys an ink spray, blinding his attacker, then transforms back into an ambulance once again and orders the three humans inside. As the ambulance peels out, Jimmy laments the destruction of his garage.

Back in the wilds of Arizona, a police detachment finds the dead body of the mustached businessman. He has no I.D., but one of the officers recognizes him and makes a phone call to a group of people in a boardroom to report the death. Behind them, the wall is adorned with a massive "M".

Traveling on a crowded freeway, the ambulance is once again picked up by the blue jet fighter and narrowly avoids a pile-up caused by the jet's sonic boom. This allows the two sports cars—who identify themselves as Runamuck and Runabout—to catch up, partially transforming to deploy weapons. According to the ambulance, this is a very disturbing sign, as Decepticons never break cover, let alone in such a brazen fashion.

In Oregon, Starscream and Blitzwing marvel at the ore that they have discovered. They anticipate refining more, and getting some kind of unfriendly response for breaking protocol.

Some more fancy driving allows the ambulance to shake Runamuck and Runabout. Verity, who on top of fleeing for her life has had reality turned upside down on her, screams for them to stop and jumps out.

While Jimmy goes to calm her down, Hunter tries to pry more detail out of the ambulance—starting with its name, Ratchet—but before he can get far, the jet re-acquires them. With everyone back inside, Ratchet pours on a burst of speed. In the middle of the desert, three more cars with weapons that spring from hidden compartments appear in their path and shoot the plane down. These cars then transform, draw weapons, and the leader informs Ratchet of the statutes of the Autobot Code of Interplanetary Conflict that he has violated. In his defense, Ratchet offers only two words: Siege Mode...


(Numbers indicate order of appearance.)

Autobots Decepticons Humans

Errors

  • None yet identified.

Items of note

  • Cameos: More Machination employees, including Abraham Dante
  • The truck that rams the Battlechargers may be a reference to Laser Optimus Prime.
  • As with last issue, we see that all Transformers feature heavy (retractable) armament in vehicle mode. Runabout, Runamuck and Sunstreaker have missiles, Ironhide has a roof mounted cannon, and Prowl has machine-guns behind his headlamps. Also, in addition to the weapons shown last issue, Ratchet has a turbo-booster. They are all hardcore.
  • The "Decepticomments" section featured mail answered by Chris Ryall and short ads for next month's issues: Infiltration #3, The Gathering #2, Generations #1 and the War and Peace reprint.

Covers (7)

  • Cover A: The Battlechargers by E. J. Su; half of the RI-B cover.
  • Cover B: Thundercracker attacks Ratchet; art by Guido Guidi.
  • Cover C: Prowl threatens Ratchet; art by Andrew Wildman.
  • Cover D: Thundercracker attacks humans; art by James Raiz.
  • Cover RI-A: Starscream by Guido Guidi.
  • Cover RI-B: Battle wraparound cover by E. J. Su, first part of a continuous image.
  • Cover RI-C: Ratchet by Guido Guidi (includes 3 mini-prints).

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