Guard City: Difference between revisions

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[[Category: Autobot leaders]]
[[Category: Autobot leaders]]
[[Category: Combiners]]
[[Category: Combiners]]
[[Category: Generation 1 characters]]
[[Category: Japan-only characters]]
[[Category: Japan-only characters]]
[[Category: Operation Combination]]<div id="wikia-credits"><br /><br /><small>From [http://transformers.wikia.com Teletraan I: The Transformers Wiki], a [http://www.wikia.com Wikia] wiki.</small></div>
[[Category: Operation Combination characters]]<div id="wikia-credits"><br /><br /><small>From [http://transformers.wikia.com Teletraan I: The Transformers Wiki], a [http://www.wikia.com Wikia] wiki.</small></div>

Revision as of 08:59, 19 October 2006

Guard City is an Autobot from the Operation Combination portion of the Generation 1 continuity family.
Guard City isn't fairing too well, it seems.

Guard City is a high-ranking Autobot warrior, who commands the Micromaster Six-Teams in their defense of Earth. His arch-nemesis is the Decepticon combiner Battle Gaia.


Guard City is comprised of the following individual Autobots:


Fiction

Operation Combination story pages

As a combiner, Guard City was a master of Scramble Power. He could rearrange the Autobots he was comprised of into various formations which allowed him different special abilities.

Mach Formation: With Streetstar and Sparkride forming his legs, Guard City can reach incredible speeds.

Attack Formation: With Sparkride and Fly-up forming his arms, Guard City can use their various abilities (such as Fly-up's rotor blades) to aid him in battle.

Signal Formation: With Safety and Streetstar forming his arms, he can use the lightbars of both vehicles to make himself highly visable and demand attention during emergency situations.

Repair Formation: With Safety forming one of his arms, Guard City can call-upon the medic's skills to repair wounded soldiers.


Toys

Operation Combination

  • Guard City (Multi-pack, 1992)
Japanese ID number: TF-04