Goss: Difference between revisions

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{{factions|{{factions/icons|custom=Machination_logo.png|cSize=45x30px|cLink=Machination}}}}
{{factions|machination}}


:''Goss is a [[human]] from the [[Generation 1 continuity family]].''
:''Goss is a [[human]] from the [[IDW Generation 1 continuity|IDW portion]] of the [[Generation 1 continuity family|Generation 1]] [[continuity family]].''


[[Image:Escalation2 Goss.jpg|thumb|right|200px|]]
[[File:Escalation2 Goss.jpg|thumb|200px|]]


'''Goss''' is a field agent for the [[Machination]].
'''Goss''' is a field agent for the [[Machination]].

Revision as of 19:16, 1 June 2013

Goss is a human from the IDW portion of the Generation 1 continuity family.

Goss is a field agent for the Machination.

Fiction

IDW Generation 1 continuity

Goss participated in a training simulation of the mission to capture Sunstreaker. During the actual operation, he helped capture Sunstreaker while leaving a decoy corpse. Escalation #1

When the Machination field team transported the decoy Sunstreaker corpse, Goss and Creel were tasked with opening the doors out of the warehouse. When Jazz and Wheeljack crashed the operation, Goss shot an inhibitor at the Autobots and then escaped in the scuffle. Escalation #2