Goss: Difference between revisions

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{{factions|machination}}
{{factions|machination}}
:''Goss is a [[human]] from the [[IDW Generation 1 continuity|IDW portion]] of the [[Generation 1 continuity family|Generation 1]] [[continuity family]].''
:''Goss is a [[human]] from the [[IDW Generation 1 continuity|IDW portion]] of the [[Generation 1 continuity family|Generation 1]] [[continuity family]].''
 
[[File:Escalation2 Goss.jpg|thumb|200px]]
[[File:Escalation2 Goss.jpg|thumb|200px|]]
 
'''Goss''' is a field agent for the [[Machination]].
'''Goss''' is a field agent for the [[Machination]].


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Goss participated in a training simulation of the mission to capture [[Sunstreaker (G1)|Sunstreaker]]. During the actual operation, he helped capture Sunstreaker while leaving a decoy corpse. {{storylink|Escalation issue 1|Escalation #1}}
Goss participated in a training simulation of the mission to capture [[Sunstreaker (G1)|Sunstreaker]]. During the actual operation, he helped capture Sunstreaker while leaving a decoy corpse. {{storylink|Escalation issue 1|Escalation #1}}


When the Machination field team transported the decoy [[Sunstreaker (G1)|Sunstreaker]] corpse, Goss and [[Creel]] were tasked with opening the doors out of the warehouse. When [[Jazz (G1)|Jazz]] and [[Wheeljack (G1)|Wheeljack]] crashed the operation, Goss shot an inhibitor at the Autobots and then escaped in the scuffle. {{storylink|Escalation issue 2|Escalation #2}}
When the Machination field team transported the decoy Sunstreaker corpse, Goss and [[Creel]] were tasked with opening the doors out of the warehouse. When [[Jazz (G1)|Jazz]] and [[Wheeljack (G1)|Wheeljack]] crashed the operation, Goss shot an inhibitor at the Autobots and then escaped in the scuffle. {{storylink|Escalation issue 2|Escalation #2}}
 


[[Category:Comic-only characters]]
[[Category:Comic-only humans]]
[[Category:Generation 1 humans]]
[[Category:Generation 1 humans]]
[[Category:Machination]]
[[Category:Machination]]

Revision as of 22:56, 27 October 2013

Goss is a human from the IDW portion of the Generation 1 continuity family.

Goss is a field agent for the Machination.

Fiction

IDW Generation 1 continuity

Goss participated in a training simulation of the mission to capture Sunstreaker. During the actual operation, he helped capture Sunstreaker while leaving a decoy corpse. Escalation #1

When the Machination field team transported the decoy Sunstreaker corpse, Goss and Creel were tasked with opening the doors out of the warehouse. When Jazz and Wheeljack crashed the operation, Goss shot an inhibitor at the Autobots and then escaped in the scuffle. Escalation #2