Stuart Ng: Difference between revisions

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'''Stuart Ng''' (born [[December 9]], 19??) is a Canadian comic colorist. After receiving an education at the Center for Digital Imaging and Sound in Vancouver, he gained employment at [[Dreamwave Productions]] as a colorist, working on such titles as ''Mega Man'' and ''Transformers''. Following the company's bankruptcy, he worked briefly at [[Mainframe Entertainment]] as a concept artist, and for [[Devil's Due Press]] on ''Cannon Busters''. Since then, he has taken up a career in computer game development, working again as a concept artist mostly for Threewave Software on titles such as ''[[wikia:c:ghostbusters:Ghostbusters: The Video Game|Ghostbusters: The Video Game]]'', ''Turok'' and ''Wolfenstein''.
'''Stuart Ng''' (born [[December 9]], 19??) is a Canadian comic colorist. After receiving an education at the Center for Digital Imaging and Sound in Vancouver, he gained employment at [[Dreamwave Productions]] as a colorist, working on such titles as ''Mega Man'' and ''Transformers''. Following the company's bankruptcy, he worked briefly at [[Mainframe Entertainment]] as a concept artist, and for [[Devil's Due Press]] on ''Cannon Busters''. Since then, he has taken up a career in computer game development, working again as a concept artist mostly for Threewave Software on titles such as ''[[wikia:c:ghostbusters:Ghostbusters: The Video Game|Ghostbusters: The Video Game]]'', ''Turok'' and ''Wolfenstein''.
Any relation to [http://stuartngbooks.com/ the awesome animation and comic artbook store of the same name] is unknown.


==Coloring work==
==Coloring work==

Revision as of 01:26, 26 April 2017

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Stuart Ng (born December 9, 19??) is a Canadian comic colorist. After receiving an education at the Center for Digital Imaging and Sound in Vancouver, he gained employment at Dreamwave Productions as a colorist, working on such titles as Mega Man and Transformers. Following the company's bankruptcy, he worked briefly at Mainframe Entertainment as a concept artist, and for Devil's Due Press on Cannon Busters. Since then, he has taken up a career in computer game development, working again as a concept artist mostly for Threewave Software on titles such as Ghostbusters: The Video Game, Turok and Wolfenstein.

Any relation to the awesome animation and comic artbook store of the same name is unknown.

Coloring work

In all cases, Stuart Ng was credited alongside other colorists