Direct-Hit: Difference between revisions
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::*''[http://tfu.info/1990/Decepticon/Direct-Hit/direct-hit.htm More information on Direct-Hit at TFU.info]'' | ::*''[http://tfu.info/1990/Decepticon/Direct-Hit/direct-hit.htm More information on Direct-Hit at TFU.info]'' | ||
::*''[http://www.seibertron.com/transformers-toys/gallery/g1-1990/directhit/1017/1/ Image gallery of Direct-Hit at Seibertron.com]'' | |||
::*''[http://www.botchthecrab.com/archive/instructions/decepticon/1990/instr_battle_squad.jpg Instructions for Direct-Hit at Botchthecrab.com]'' | |||
==Notes== | ==Notes== | ||
Revision as of 19:18, 2 January 2015
| This article is about the Decepticon Micromaster. For his Japanese Autobot counterpart, see Direct-Hit (ROC). |
- Direct-Hit is a Decepticon Micromaster from the Generation 1 continuity family.

Direct-Hit is the leader of the Battle Squad, but he may have been promoted to the level of his incompetence. In the short-term, he stalks his targets with skill and tenacity, often bringing in the kill. However, he rarely thinks about the long term, which cripples his strategic planning.[1]
His combiner partner is Power Punch.
Fiction
Regeneration One

Direct-Hit was a member of Soundwave's group of Neo-Decepticons at Fort Scyk in Polyhex. Counterpoint
Toys

- Battle Squad (Micromaster Combiner Squad, 1990)
- Direct-Hit transforms into a powder blue wheeled armoured car which is intended to be the front half of a cannon transport which he forms with his combiner partner Power Punch. He can, of course, be connected to any other Micromaster Combiner.
- Direct-Hit was only available in a six-pack with his squad mates Power Punch, Half-Track, Fireshot, Meltdown and Vanquish.
Notes
Foreign names
- French: Touché (Canada)
- Italian: Omega


