Meltdown (G1): Difference between revisions
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==Fiction== | ==Fiction== | ||
===''Regeneration One''=== | ===Marvel Comics continuity=== | ||
====''Regeneration One''==== | |||
[[File:Battle patrol soundwave counterpoint.jpg|thumb|left|upright=1.4]] | [[File:Battle patrol soundwave counterpoint.jpg|thumb|left|upright=1.4]] | ||
Meltdown was a member of [[Soundwave (G1)/Marvel Comics continuity|Soundwave]]'s group of Neo-Decepticons at [[Fort Scyk]] in [[Polyhex]]. {{storylink|Counterpoint}} | Meltdown was a member of [[Soundwave (G1)/Marvel Comics continuity|Soundwave]]'s group of Neo-Decepticons at [[Fort Scyk]] in [[Polyhex]]. {{storylink|Counterpoint}} | ||
Revision as of 05:06, 2 February 2015
| The name or term "Meltdown" refers to more than one character or idea. For a list of other meanings, see Meltdown (disambiguation). |
- Meltdown is a Decepticon Micromaster from the Generation 1 continuity family.

Meltdown is full of rage. His battle plan (regardless of what his commander, Direct-Hit, orders him to do) is always to charge right in, ramming his opponents, then transforming to robot mode to bludgeon them to death. He regards this as a perfectly sensible approach to anger management.[1]
His combiner partner on the Battle Squad is Half-Track.
Fiction
Marvel Comics continuity
Regeneration One

Meltdown was a member of Soundwave's group of Neo-Decepticons at Fort Scyk in Polyhex. Counterpoint
Toys
Generation 1

- Battle Squad (Microsoft Combiner Squad, 1990)
- Meltdown transforms into an armored truck, which is intended to be the front half of a blue anti-aircraft half-track that he forms with his combiner partner Half-Track. He can, of course, be connected to any other Micromaster Combiner.
- Meltdown was only available in a six-pack with his squad mates Half-Track, Direct-Hit, Fireshot, Power Punch and Vanquish.
Notes
Foreign names
- French: Fondue (Canada)
- Italian: Lampo


