Magnetic dysfunction ray: Difference between revisions

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:''The magnetic dysfunction ray is a weapon from the [[The Transformers (cartoon)|cartoon portion]] of the [[Generation 1 continuity family]].''
:''The magnetic dysfunction ray is a weapon from the [[The Transformers (cartoon)|cartoon portion]] of the [[Generation 1 continuity family]].''
[[File:G1toon starscream and nergill.jpg|thumb|upright=1.4|Unsurprisingly did nothing for Starscream's dysfunctional behavior.]]
[[File:G1toon starscream and nergill.jpg|thumb|upright=1.4|Unsurprisingly did nothing for Starscream's dysfunctional behavior.]]
The '''magnetic dysfunction ray''' was developed by [[Nergill|King Nergill]] of [[Sub-Atlantica]] for use against [[Transformer]]s. It envelopes its target in a glowing field of energy, paralysing them by glitching their control interfaces.
The '''magnetic dysfunction ray''' was developed by [[Nergill|King Nergill]] of [[Sub-Atlantica]] for use against [[Transformer]]s. It envelopes its target in a glowing field of energy, paralysing them by glitching their control interfaces.


==Fiction==
==Fiction==
===''The Transformers'' cartoon===
===''The Transformers'' cartoon===
Nergill tested his magnetic dysfunction ray on [[Wheeljack (G1)|Wheeljack]], effectively immobilising the [[Autobot]]. [[Starscream (G1)/Generation 1 cartoon continuity|Starscream]] demanded he hand over the ray, and got a taste of it as well, though as Nergill observed, it wasn't nearly as effective at silencing the [[Decepticon]]. [[Spike Witwicky (G1)|Spike Witwicky]] and [[Bumblebee (G1)/Generation 1 cartoon continuity|Bumblebee]] were able to restore Wheeljack a short time later, by resetting his control interfaces.
Nergill tested his magnetic dysfunction ray on [[Wheeljack (G1)/Generation 1 cartoon continuity|Wheeljack]], effectively immobilising the [[Autobot]]. [[Starscream (G1)/Generation 1 cartoon continuity|Starscream]] demanded he hand over the ray, and got a taste of it as well, though as Nergill observed, it wasn't nearly as effective at silencing the [[Decepticon]]. [[Spike Witwicky (G1)/Generation 1 cartoon continuity|Spike Witwicky]] and [[Bumblebee (G1)/Generation 1 cartoon continuity|Bumblebee]] were able to restore Wheeljack a short time later, by resetting his control interfaces.


In the meantime, Nergill went to [[Washington, D.C.]], where he used the dysfunction ray on the Autobots, sealing a Decepticon victory over the capital. Wheeljack called in the [[Dinobot (G1)|Dinobot]]s, leading to [[Megatron (G1)/Generation 1 cartoon continuity|Megatron]] and [[Grimlock (G1)/Generation 1 cartoon continuity|Grimlock]] grappling. Nergill was about to shoot both of them with the magnetic dysfunction ray when he was surprised from behind by Starscream. The gun was subsequently destroyed by Grimlock, and its effects faded from the Autobots. {{storylink|Atlantis, Arise!}}
In the meantime, Nergill went to [[Washington, D.C.]], where he used the dysfunction ray on the Autobots, sealing a Decepticon victory over the capital. Wheeljack called in the [[Dinobot (G1)|Dinobot]]s, leading to [[Megatron (G1)/Generation 1 cartoon continuity|Megatron]] and [[Grimlock (G1)/Generation 1 cartoon continuity|Grimlock]] grappling. Nergill was about to shoot both of them with the magnetic dysfunction ray when he was surprised from behind by Starscream. The gun was subsequently destroyed by Grimlock, and its effects faded from the Autobots. {{storylink|Atlantis, Arise!}}


[[Category:Generation 1 weapons]]
[[Category:Generation 1 weapons]]
[[Category:Restraining devices]]
[[Category:Restraining devices]]
[[Category:Generation 1 cartoon technology]]
[[Category:Generation 1 cartoon technology]]

Revision as of 14:35, 2 January 2018

The magnetic dysfunction ray is a weapon from the cartoon portion of the Generation 1 continuity family.
Unsurprisingly did nothing for Starscream's dysfunctional behavior.

The magnetic dysfunction ray was developed by King Nergill of Sub-Atlantica for use against Transformers. It envelopes its target in a glowing field of energy, paralysing them by glitching their control interfaces.

Fiction

The Transformers cartoon

Nergill tested his magnetic dysfunction ray on Wheeljack, effectively immobilising the Autobot. Starscream demanded he hand over the ray, and got a taste of it as well, though as Nergill observed, it wasn't nearly as effective at silencing the Decepticon. Spike Witwicky and Bumblebee were able to restore Wheeljack a short time later, by resetting his control interfaces.

In the meantime, Nergill went to Washington, D.C., where he used the dysfunction ray on the Autobots, sealing a Decepticon victory over the capital. Wheeljack called in the Dinobots, leading to Megatron and Grimlock grappling. Nergill was about to shoot both of them with the magnetic dysfunction ray when he was surprised from behind by Starscream. The gun was subsequently destroyed by Grimlock, and its effects faded from the Autobots. Atlantis, Arise!