Solid light simulation: Difference between revisions

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:''Solid light simulation is technology from the [[Marvel Comics continuity|Marvel portion]] of the [[Generation 1 continuity family|Generation 1]] [[continuity family]].''
:''Solid light simulation is technology from the [[Marvel Comics continuity|Marvel portion]] of the [[Generation 1 continuity family|Generation 1]] [[continuity family]].''
[[File:Solid light optimus the hunting party.jpg|thumb|One of the few times he [[The many deaths of Optimus Prime|''hasn't'' died]].]]
[[File:Solid light optimus the hunting party.jpg|thumb|One of the few times he [[The many deaths of Optimus Prime|''hasn't'' died]].]]
While the [[Autobot]]s were content to train with [[facsimile construct]]s (and latterly [[auto-combatant]] [[drone]]s), the Decepticons have developed the more sophisticated '''solid light simulated combat''' system to prepare their warriors for battle. It produces extremely realistic replicas of their enemies that seem to have a physical presence but which can be turned off with the flick of a switch.
While the [[Autobot]]s were content to train with [[facsimile construct]]s (and latterly [[auto-combatant]] [[drone]]s), the Decepticons have developed the more sophisticated '''solid light simulated combat''' system to prepare their warriors for battle. It produces extremely realistic replicas of their enemies that seem to have a physical presence but which can be turned off with the flick of a switch.


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===Marvel ''The Transformers'' comics===
===Marvel ''The Transformers'' comics===
{{noteukexclusive|Solid light simulation}}
{{noteukexclusive|Solid light simulation}}
In preparation for their trip to [[Earth]] to apprehend the renegades [[Carnivac (G1)|Carnivac]] and [[Catilla (G1)|Catilla]], the second [[Mayhem Attack Squad]] fought against solid light simulations of high-ranking Autobots such as [[Optimus Prime (G1)/Marvel Comics continuity|Optimus Prime]], [[Ratchet (G1)|Ratchet]] and [[Fortress Maximus (G1)|Fortress Maximus]] in a mocked-up version of [[Slaughter City]]. The experience unsettled [[Needlenose (G1)|Needlenose]] so much that his inner monologue forgot it was just a training session. {{storylink|The Hunting Party (Marvel)|The Hunting Party}}
In preparation for their trip to [[Earth]] to apprehend the renegades [[Carnivac (G1)|Carnivac]] and [[Catilla (G1)|Catilla]], the second [[Mayhem Attack Squad]] fought against solid light simulations of high-ranking Autobots such as [[Optimus Prime (G1)/Marvel Comics continuity|Optimus Prime]], [[Ratchet (G1)/Marvel Comics continuity|Ratchet]] and [[Fortress Maximus (G1)|Fortress Maximus]] in a mocked-up version of [[Slaughter City]]. The experience unsettled [[Needlenose (G1)|Needlenose]] so much that his inner monologue forgot it was just a training session. {{storylink|The Hunting Party (Marvel)|The Hunting Party}}


====''Regeneration One''====
====''Regeneration One''====

Revision as of 12:04, 2 July 2016

Solid light simulation is technology from the Marvel portion of the Generation 1 continuity family.
One of the few times he hasn't died.

While the Autobots were content to train with facsimile constructs (and latterly auto-combatant drones), the Decepticons have developed the more sophisticated solid light simulated combat system to prepare their warriors for battle. It produces extremely realistic replicas of their enemies that seem to have a physical presence but which can be turned off with the flick of a switch.

Later on, the Autobots caught on to the benefits and started producing their own solid light simulations.

Fiction

Marvel The Transformers comics

Solid light simulation appeared exclusively in the UK portion of the Marvel Comics continuity.

In preparation for their trip to Earth to apprehend the renegades Carnivac and Catilla, the second Mayhem Attack Squad fought against solid light simulations of high-ranking Autobots such as Optimus Prime, Ratchet and Fortress Maximus in a mocked-up version of Slaughter City. The experience unsettled Needlenose so much that his inner monologue forgot it was just a training session. The Hunting Party

Regeneration One

Template:Noterg1 Conscious of the many loose ends left undone after the Great War, Kup trained against solid light simulations of Megatron, Galvatron and Bludgeon in Debris's Strategy-Tank. Loose Ends, Part 1

Notes

  • The solid light simulations of the Autobots seem real enough; one might wonder why the Decepticons didn't field solid light simulated troops. Presumably, like a holodeck, they only worked with fixed projectors.
  • Simon Furman would later revisit the idea of solid light projections in IDW Publishing's Transformers comics with the concept of holomatter.