Meltdown (G1): Difference between revisions
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[[File:MeltdownBoxart.jpg|upright=1.4|thumb|Fon''don't''!]] | [[File:MeltdownBoxart.jpg|upright=1.4|thumb|Fon''don't''!]] | ||
'''Meltdown''' is always angry, all the time. A barely-controlled ball of sheer rage, Meltdown | '''Meltdown''' is always angry, all the time. A barely-controlled ball of sheer rage, Meltdown only knows one strategy: to charge in, ram his opponents, then transform into robot mode to bludgeon them to death. He regards this as a perfectly sensible approach to anger management. His angled armor helps him to deflect enemy projectiles as he storms into battle. | ||
Unfortunately for Meltdown, his [[combiner]] partner is [[Half-Track (G1)|Half-Track]], whose job it is to shoot down [[Autobot]] aircraft from afar. Meltdown rarely sticks to the plan, and his reckless berserker charges frustrate his commander [[Direct-Hit]] to no end. On the other hand, Meltdown usually emerges from his oil-soaked melees triumphant - whereas following his commander's terrible plans rarely ends well for anyone. Sometimes all the pent-up frustrations of life just ''get'' to him, to the point where he'll literally blow a gasket and pop one of his cerebro-circuits, taking him out of action until he can be repaired. <ref>''[[Transformers: More than Meets the Eye|More than Meets the Eye]]'' #4</ref> | |||
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Revision as of 20:34, 7 July 2016
| The name or term "Meltdown" refers to more than one character or idea. For a list of other meanings, see Meltdown (disambiguation). |
- Meltdown is a Decepticon Micromaster from the Generation 1 continuity family.

Meltdown is always angry, all the time. A barely-controlled ball of sheer rage, Meltdown only knows one strategy: to charge in, ram his opponents, then transform into robot mode to bludgeon them to death. He regards this as a perfectly sensible approach to anger management. His angled armor helps him to deflect enemy projectiles as he storms into battle.
Unfortunately for Meltdown, his combiner partner is Half-Track, whose job it is to shoot down Autobot aircraft from afar. Meltdown rarely sticks to the plan, and his reckless berserker charges frustrate his commander Direct-Hit to no end. On the other hand, Meltdown usually emerges from his oil-soaked melees triumphant - whereas following his commander's terrible plans rarely ends well for anyone. Sometimes all the pent-up frustrations of life just get to him, to the point where he'll literally blow a gasket and pop one of his cerebro-circuits, taking him out of action until he can be repaired. [1]
Fiction
Regeneration One

Meltdown was a member of Soundwave's group of Neo-Decepticons at Fort Scyk in Polyhex. Counterpoint
Toys
Generation 1

- Battle Squad (Microsoft Combiner Squad, 1990)
- Meltdown transforms into an armored truck, which is intended to be the front half of a blue anti-aircraft half-track that he forms with his combiner partner Half-Track. He can, of course, be connected to any other Micromaster Combiner.
- Meltdown was only available in a six-pack with his squad mates Half-Track, Direct-Hit, Fireshot, Power Punch, and Vanquish.
Notes
- Meltdown and Half-Track are unique among the Micromaster Combiner molds in that as individuals, they actually transform into fully-functional separate vehicles rather than half of a vehicle.
Foreign names
- French: Fondue (Canada)
- Italian: Lampo


