Perspective trap: Difference between revisions

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:''The perspective trap is a piece of technology from the [[IDW Generation 1 continuity|IDW portion]] of the [[Generation 1 continuity family]].''
:''The perspective trap is a piece of technology from the [[IDW Generation 1 continuity|IDW portion]] of the [[Generation 1 continuity family]].''
[[File:Perspective trap some of my best friends are autobots.jpg|thumb|right|upright=1.1]]
[[File:Perspective trap some of my best friends are autobots.jpg|thumb|right|upright=1.1]]
A '''perspective trap''' is designed to disorientate its victims, leaving them unable to judge the relative proximity of other objects.
A '''perspective trap''' is designed to disorientate its victims, leaving them unable to judge the relative proximity of other objects.


==Fiction==
==Fiction==
===IDW Generation 1 continuity===
===IDW Generation 1 continuity===
During one of their many adventures, the [[Scavenger (group)|Scavengers]] encountered a perspective trap that ensnared [[Crankcase (G1)|Crankcase]], [[Krok (G1)|Krok]] and [[Grimlock (G1)/IDW Generation 1 continuity|Grimlock]], at least. They were able to escape its effects by constructing a makeshift vanishing point and trying to think in three dimensions. {{storylink|Some Of My Best Friends Are Autobots}}
During one of their many adventures, the [[Scavenger (group)|Scavengers]] encountered a perspective trap that ensnared [[Crankcase (G1)|Crankcase]], [[Krok (G1)|Krok]], and [[Grimlock (G1)/IDW Generation 1 continuity|Grimlock]], at least. They were able to escape its effects by constructing a makeshift vanishing point and trying to think in three dimensions. {{storylink|Some Of My Best Friends Are Autobots}}


==Notes==
==Notes==

Revision as of 14:52, 11 May 2017

The perspective trap is a piece of technology from the IDW portion of the Generation 1 continuity family.

A perspective trap is designed to disorientate its victims, leaving them unable to judge the relative proximity of other objects.

Fiction

IDW Generation 1 continuity

During one of their many adventures, the Scavengers encountered a perspective trap that ensnared Crankcase, Krok, and Grimlock, at least. They were able to escape its effects by constructing a makeshift vanishing point and trying to think in three dimensions. Some Of My Best Friends Are Autobots

Notes

  • The perspective trap's coloring is reminiscent of the Ben-Day dots used in the original Marvel comics.