Prime Master/Combinations: Difference between revisions

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! scope="col" width="10%" | '''[[The Fallen|Megatronus]]'''
! scope="col" width="10%" | '''[[The Fallen|Megatronus]]'''
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|'''[[Beachcomber (G1)|Beachcomber]]'''
|'''[[Beachcomber (G1)#Generations|Beachcomber]]'''
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|'''[[Dreadwind (G1)|Dreadwind]]'''
|'''[[Darkwing (G1)#Generations|Blackwing]]'''
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|'''[[Blot (G1)#Generations|Blot]]'''
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|'''[[Cutthroat (G1)#Generations|Cutthroat]]'''
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|'''[[Dreadwind (G1)#Generations|Dreadwind]]'''
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|'''[[Jazz (G1)|Jazz]]'''
|'''[[Grimlock (G1)/toys#Power of the Primes|Grimlock]]'''
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|'''[[Hun-Gurrr (G1)#Generations|Hun-Gurrr]]'''
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|'''[[Jazz (G1)/toys#Power of the Primes|Jazz]]'''
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|'''[[Shrapnel (G1)|Skrapnel]]'''
|'''[[Moonracer (G1)#Generations|Moonracer]]'''
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|'''[[Optimus Primal (BW)/toys#Power of the Primes|Optimal Optimus]]'''
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|'''[[Optimus Prime (G1)/toys#Power of the Primes|Optimus Prime]]'''
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|'''[[Rippersnapper (G1)#Generations|Rippersnapper]]'''
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|'''[[Hot Rod (G1)/toys#Power of the Primes|Rodimus Prime]]'''
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|'''[[Hot Rod (G1)/toys#RodimusUnicronus|Rodimus Unicronus]]'''
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|'''[[Shrapnel (G1)#Power of the Primes|Skrapnel]]'''
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|'''[[Slag (G1)|Slug]]'''
|'''[[Sinnertwin (G1)#Generations|Sinnertwin]]'''
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|'''[[Sludge (G1)#Power of the Primes|Sludge]]'''
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|'''[[Slag (G1)#Power of the Primes|Slug]]'''
|Charges into battle surrounded by light.
|Charges into battle surrounded by light.
|[[Time travel]]s to battle historical warriors.
|[[Time travel]]s to battle historical warriors.
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|Erases enemies from existence.
|Erases enemies from existence.
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|'''[[Slash (Generations)|Slash]]'''
|'''[[Slash (Generations)#Generations|Slash]]'''
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|'''[[Snarl (G1)#Power of the Primes|Snarl]]'''
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|'''[[Starscream (G1)/toys#Power of the Primes|Starscream]]'''
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|'''[[Swoop (G1)|Swoop]]'''
|'''[[Swoop (G1)/toys#Power_of_the_Primes|Swoop]]'''
|Becomes a champion of justice.
|Becomes a champion of justice.
|Precise "time strikes" can alter destinies.
|Precise "time strikes" can alter destinies.
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|'''[[Windcharger (G1)|Windcharger]]'''
|'''[[Windcharger (G1)#Power of the Primes|Windcharger]]'''
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|Gains a "magnetic personality."
|Gains a "magnetic personality."
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Revision as of 07:28, 13 November 2017

During Power of the Primes, the toys included cards like the rest of the Prime Wars Trilogy. Only this time, the cards can be different with each purchase. Each character has twelve cards, each showing a Prime Master's affect on the character, which is usually an ability.


Transformer Prima Vector Alpha Trion Solus Micronus Alchemist Nexus Onyx Amalgamous Quintus Liege Maximo Megatronus
Beachcomber
Blackwing
Blot
Cutthroat
Dreadwind Studies history's greatest villains to outdo them. Forges armor that cloaks him in the shadows. Can share immunity to pain. Awakens a "shadow spark" in others. Spreads gloom to those he combines with. Haunts others by projecting his spark. Assumes intimidating flying forms. Creates new breeds of vile monsters. Invents frightening tales to demoralize foes.
Grimlock
Hun-Gurrr
Jazz Memorizes all of Earth's top hits. Can spontaneously disrupt matter. Rapidly transforms. Evolves life in unexpected ways. Becomes the smoothest talker in the universe.
Moonracer
Optimal Optimus
Optimus Prime
Rippersnapper
Rodimus Prime
Rodimus Unicronus
Skrapnel Can instinctually command Insecticons.
Sinnertwin
Sludge
Slug Charges into battle surrounded by light. Time travels to battle historical warriors. Becomes a loyal guardian. Rapid shapeshifting. Allows life to regenerate from ashes. Can goad anyone into a fight. Erases enemies from existence.
Slash
Snarl
Starscream
Swoop Becomes a champion of justice. Precise "time strikes" can alter destinies. Knows the weakness of any target. Invents machines to help others fly. Spreads terror in foes. Grants the power of flight to Volcanicus. Wings become invulnerable to enemy fire. Takes the form most likely to frighten enemies. Charms his way into and out of situations.
Windcharger Gains a "magnetic personality."