Ratchet (Animated): Difference between revisions

From MediaWiki
Jump to navigationJump to search
m Protected "Ratchet (Animated)" [edit=autoconfirmed:move=autoconfirmed]
Line 75: Line 75:


* He can pinch with his magnet things.  
* He can pinch with his magnet things.  
* HE'S NOT KUP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!





Revision as of 03:20, 29 May 2008

No, Prime doesn't die. Stop crying, kid.
No, Prime doesn't die. Stop crying, kid.
Does Prime die?!

The subject of this article involves major spoilers in fiction not yet available to major markets. To prevent spoiling people, editing for anonymous users and new accounts has been disabled.
If you have a non-spoiler edit to propose, please discuss it on this article's talk page.

The name or term "Ratchet" refers to more than one character or idea. For a list of other meanings, see Ratchet (disambiguation).
Ratchet is an Autobot in the Transformers Animated continuity family.
Rassa-frassa KIDS with their loud music and their rocket-powered axes...

Before the Great Wars, Ratchet was a civilian mechanic, and one of the best on all of Cybertron. But war is hell, and Ratchet learned that all too well. It left him bitter and cynical. After the war, he got himself placed in a dead end position of repairing space bridges, seeing it as a chance to get away from what he had experienced. And in his experience, "hero" is another word for casualty, because that's what most of the heroes ended up being. Still, he knows one when he sees it, and Optimus Prime definately is one.

His special power is based on magnetism; he can move metal-based objects and create shields. He enjoys grumbling about almost everything, being sarcastic, and having war flashbacks, just like any old man.

He's not Kup. Honestly.

Young bots—can't live with 'em, can't melt 'em down for spare parts.Ratchet, grumbling and moaning, "Transform and Roll Out!"


Fiction

Animated cartoon

This section covers fiction that is ongoing. It will be added to as the story progresses. If it isn't current, you can help by updating it.
Voice actor: Corey Burton (English), Horst Lampe (German)
Before the gut.

During the war, Ratchet was sent by Ultra Magnus on a mission to recover Autobot intelligence officer Arcee, who was carrying important security codes in her memory core. Shortly after he found her, the pair were captured by the Decepticon-affiliated bounty hunter Lockdown. The hunter made a habit of collecting the powers of defeated enemies as trophies and did so with Ratchet's medical EMP device. Before he could attach it, Arcee was able to pass the device to Ratchet, and she begged him to use it on her to wipe the codes and preserve their safety. In the ensuing skirmish with Lockdown, the device accidentally produced a wider blast, erasing Arcee's entire memory. Ratchet would have flashbacks of the incident for centuries to come. The Thrill of the Hunt

During a routine repair assignment with Optimus Prime's crew, Ratchet was with the group when they found the AllSpark. His first reaction upon seeing it was to urge the others to throw it through the space bridge. However, events soon overtook them when Megatron arrived and tried to claim the AllSpark. The Autobots took their ship through the space bridge, where Prime defeated Megatron, and the crew was forced to go into stasis to avoid injury in a crash-landing on Earth.

Awakening fifty years later, the Autobots went to help battle a renegade nanomachine construct, while Ratchet studied a specimen of the construct on the ship. Learning that it was vulnerable in its command centers, Ratchet sent a kill program to the Autobots to place in the monster. His program worked.

Ratchet had the most difficulty getting used to Earth's customs, as the humans kept interrupting his stasis naps to put parking tickets on him. Transform and Roll Out! To make things more complicated, those annoying camera bots followed the Autobots everywhere. Always watching, waiting... Home Is Where the Spark Is

To Ratchet's horrified disbelief, Lockdown appeared on Earth and captured Optimus Prime, intending to hand him over to the vengeful remaining Decepticons for the bounty offered against him. The Autobots attempted a rescue, with Ratchet initially absent due to haunting flashbacks over his last encounter with the bounty hunter. He was forced to intervene after Lockdown eliminated Bulkhead, Bumblebee and Prowl. Ratchet was able to free his commanding officer and retrieve his EMP device, using it to send Lockdown's ship crashing back to Earth. After reinstalling Prime's stolen gadgets, the veteran finally opened up to the younger soldier. The Thrill of the Hunt

When the Decepticons Blitzwing and Lugnut arrived on Earth, the Autobots were quickly bested by the duo. Prime realized that the AllSpark was no longer safe on the planet and decided that they should leave Earth and return to Cybertron. Sari was not pleased by this, but Ratchet's response was a gruff "grow up". When Optimus asked Sari to help, Ratchet was displeased with the thought of working with a "protoform", but Optimus silenced them by making it an order. Once aboard the Autobots' ship, Sari accidentally opened an airlock, nearly flooding the hold, then admitted that she had tried to sabotage the ship, not wanting them to leave. In a moment of empathy, Ratchet told her the Autobots didn't want to leave either, but they had to, or else the Decepticons would wipe out the humans, including Sari, and Ratchet couldn't live with himself if that happened. With the help of a now-willing Sari, Ratchet brought the ship's weapons back online, defeating Lugnut and Blitzwing. Lost and Found

Hey! I'm still using that!

After receiving a report on increased Decepticon activity from Teletran 1, Optimus ordered Ratchet to remove the Allspark key from Sari's possession forcibly, as it was no longer safe in the hands of a dumb stubby. Ratchet was hesitant to take the object from the girl, but followed his superior's orders with a gruff, professional "Yessir." After Sari fled the base in tears, Optimus then told Ratchet to take the key to the Autobots' ship, under Lake Erie, in order to protect the AllSpark from the Decepticons. Unfortunately, the medibot was intercepted by Blitzwing and Lugnut, who demanded that he hand over the key. He stoically refused, challenging them to take it from his "cold, offline servo." Blitzwing complied by blasting Ratchet and the surrounding scenery with an ice beam. He switched to Random Blitzwing, made a smart remark, and wrenched the key (and the arm holding it) from Ratchet.

Despite this handicap, the mechanic was able to break free from his icy prison, report the key's theft to Optimus, single-handedly bring the ship online (pun intended), and still participate later in the final battle against Megatron and his forces. Megatron Rising - Part 1

While helping to dispose of garbage in the city, Ratchet's crotchety attitude became such a problem that Optimus asked Sari and Bumblebee to help him work on developing a more positive attitude. His experience in helping a young couple who were in the process of making a protoform did not help with his attitude, and things got even worse when some trash-toting nuisance named Wreck-Gar came along, spouting that he was an Autobot. Telling the newly sentient Transformer that he was only good for garbage, Ratchet unwittingly inspired him to deliver garbage to the people of Detroit. Unfortunately, Wreck-Gar also had a sample of Sumdac Systems' new and improved nanobots, designed to disintegrate garbage. Fearing what the AllSpark-infused nanites might do, Ratchet apologized to Wreck-Gar, saying that the befuddled newcomer could be whatever he wanted, including a hero. Wreck-Gar did become a hero—after he vacuumed up the microbots, they exploded, causing Wreck-Gar to fall into the river. Ratchet assumed he was dead. When Porter C. Powell said that Ratchet had ruined his presentation, Ratchet forced him and Mayor Edsel to make a compromise by threatening to have them join Wreck-Gar in the river. They came to an agreement, and Ratchet assumed that the bystanders were cheering for him, leaving him with the assumption that he did have people skills. Garbage In, Garbage Out


Toys

Animated

Gut doesn't fold down as well as it used to...
  • Autobot Ratchet (Deluxe, 2008)
    • Accessories: Hammer, wrench, screwdriver, can opener
Ratchet transforms into a stylized ambulance. In robot mode, his "magnets" are simulated by spring-loaded pieces in the underside of his forearms that flip up through his open hands. He also features a veritable arsenal of fixit tools that attach to the undeployed magnets to simulate him holding them, so you too can experience the glee of having the old coot savagely beat someone with a servo-wrench. These tools can store in his backpack in robot mode, but cannot be stored in his vehicle mode, a rare (but not unheard-of) instance of a toy made in the last decade with accessories that cannot be "stored" in all modes.
Notably, the "war wound" on his left forearm is actually a socket into which one may peg the EMP generator included with the deluxe Lockdown toy. However, due to the magnet-deploying peg, the EMP doesn't set quite well. The peg needs to be sanded down a little to allow a better fit.
  • Autobot Ratchet (Activators, 2008)
Hey, he fixed his crest!
A smaller, simpler version of Ratchet, the Activators Ratchet toy has a spring-loaded autotransform gimmick that springs him from ambulance mode to robot mode in one easy step.
Oddly, this version of Ratchet does not have the broken right crest from his character model.
Or you could pick... WHAT'S IN THE BOX.
Or you could pick... WHAT'S IN THE BOX.

This item is currently scheduled for release, but is not yet available at mass retail.

  • Autobot Ratchet (Bumper Battlers, 2008)
An even more simplified version of Ratchet, the Bumper Battlers version also features a spring-loaded transformation from ambulance to robot. However, in this instance, when the front bumper of the ambulance mode is pushed in, the spring-loaded roof/sides of the vehicle flip up to reveal a relief of Ratchet's robot mode (complete with magnet-clamps).
Or you could pick... WHAT'S IN THE BOX.
Or you could pick... WHAT'S IN THE BOX.

This item is currently scheduled for release, but is not yet available at mass retail.


Trivia

  • Seriously, he's not Kup!
  • The "war wound" on his left arm (seen in his main picture, above) was briefly gone after "The Thrill of the Hunt", apparently representing the replacement of his arm-mounted EMP generator. However, it has since returned in several instances. The "real world" reason is probably the animators sticking to the original animation model. Within story context, he could be leaving off the EMP generator so he continues to remember (on behalf of those who can't) how he originally lost it.
  • The Autobot medical officer was originally conceived as a female robot named Red Alert.[1] The reason for the rather drastic change is unrevealed although it may have something to do with his slightly more vigorous relative as was the case with that yellow speedster.
  • He can pinch with his magnet things.