Power Punch: Difference between revisions
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:''Power Punch is a [[Decepticon]] [[Micromaster]] in the [[Generation 1]] [[continuity family]].'' | :''Power Punch is a [[Decepticon]] [[Micromaster]] in the [[Generation 1]] [[continuity family]].'' | ||
[[Image:PowerPunchBoxart.jpg|thumb|right|175px|]] | [[Image:PowerPunchBoxart.jpg|thumb|right|175px|"FALCON PAAAAAAAANCH!"]] | ||
'''Power Punch''' is utterly loyal to his [[combiner]] partner, [[Direct-Hit (Decepticon)|Direct-Hit]], and serves as his second-in-command on the [[Battle Squad]]. This loyalty blinds him to Direct-Hit's shortcomings as a leader, so he blames the team's poor performance on the other members. | '''Power Punch''' is utterly loyal to his [[combiner]] partner, [[Direct-Hit (Decepticon)|Direct-Hit]], and serves as his second-in-command on the [[Battle Squad]]. This loyalty blinds him to Direct-Hit's shortcomings as a leader, so he blames the team's poor performance on the other members. | ||
Revision as of 16:02, 11 April 2008
| This article is about the Decepticon Micromaster. For his Japanese Autobot counterpart, see Power Punch (ROC). |
- Power Punch is a Decepticon Micromaster in the Generation 1 continuity family.

Power Punch is utterly loyal to his combiner partner, Direct-Hit, and serves as his second-in-command on the Battle Squad. This loyalty blinds him to Direct-Hit's shortcomings as a leader, so he blames the team's poor performance on the other members.
Fiction
None known.
Toys
Generation 1
- Battle Squad (Micromaster Combiner Squad, 1990)
- Power Punch transforms into a powder blue wheeled vehicle with a huge cannon on it's top. He is intended to be the rear half of a cannon transport which he forms with his combiner partner Direct-Hit, but can, of course, be connected to any other Micromaster Combiner.
- Direct-Hit was only available in a six-pack with his squad mates Direct-Hit, Half-Track, Fireshot, Meltdown and Vanquish.

