Gainstage: Difference between revisions

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==Notes==
==Notes==
*Abilities granted by Gainstage include:
*Abilities granted by Gainstage include:
**Featherstrike — If an attack is used during the next five turns, deal additional damage.
**Featherstrike — When you deal damage, deal +100 damage for 5 turns. Scrap this ability. — Costs 1, higher ranks add 25 to the damage.
**Hackle — If armor is gained during the next five turns, gain additional armor.
**Hackle — When you gain armor, gain +100 armor for 5 turns. Scrap this ability. — Costs 0, higher ranks add 25 to the armor increase.
**Soar — Gain extra health each turn for the next four turns.
**Soar — Repair 100 HP. Repair 100 HP for 3 turns. Scrap this ability. — Costs 3.


[[Category:Heavy Metal Mini-Cons]]
[[Category:Heavy Metal Mini-Cons]]

Revision as of 04:42, 21 November 2021

Gainstage is a Mini-Con from the Generation 1 continuity family.

You're lucky to catch a glimpse of a Gainstage as these Mini-Cons burn brightly before sparking out of existence. The abilities they grant their partners in battle are always short lived, but powerful.

Games

Transformers: Heavy Metal

The Mini-Cons were all brought to Earth from another dimension by Micronus Prime and could be found by humans in the Guardian Program equipped with an Autobot Scanner modified with Decepticon technology. Once located and recruited by paying them Energon, Gainstages could be partnered with Autobots to give them new abilities. Transformers: Heavy Metal

Notes

  • Abilities granted by Gainstage include:
    • Featherstrike — When you deal damage, deal +100 damage for 5 turns. Scrap this ability. — Costs 1, higher ranks add 25 to the damage.
    • Hackle — When you gain armor, gain +100 armor for 5 turns. Scrap this ability. — Costs 0, higher ranks add 25 to the armor increase.
    • Soar — Repair 100 HP. Repair 100 HP for 3 turns. Scrap this ability. — Costs 3.