Neo-Wheel: Difference between revisions

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{{factions|autobot|decepticon}}
{{factions|autobot|decepticon}}
:''Neo-Wheel is an [[Autobot]] [[Micromaster]] from the [[Generation 1 continuity family|Generation 1]] [[continuity family]].''
:''Neo-Wheel is an [[Autobot]] [[Micromaster]] from the [[Generation 1 continuity family|Generation 1]] [[continuity family]].''
[[File:Tapestry Neo-Wheel.jpg|thumb|upright=1.1]]
[[File:Tapestry Neo-Wheel.jpg|thumb|upright=1.1]]



Revision as of 10:25, 27 June 2022

Neo-Wheel is an Autobot Micromaster from the Generation 1 continuity family.

Neo-Wheel (ネオホイール Neohoīru) is the most mysterious member of not just the Turbo Team, but of the Autobot Micromasters in general. He's almost never seen around the base, and only seems to pop up when he's needed to form Sixturbo in battle. And when he is around, he practically never says a word to anyone.

So where does he go all day? Out into the wild, where he can commune with nature... quite possibly literally. Some suspect that he actually can talk to the native animals of Earth, but naturally, Neo-Wheel is keeping quiet on the subject.

Fiction

Micromaster

That was the car that hit a deer friend of his.

Like most of the Turbo Team, Neo-Wheel was infected with the mind changer virus, presumably though contact with Road Police, Circuit, Glide, or Discharge. The virus turned him into a Decepticon, and he went about causing random destruction with his teammates. Sireen tricked Neo-Wheel and the others into combining with him to form Sixturbo, then restored them all to normal with an anti-virus program. Enter the Urban Disaster Relief Specialists!!

Later, he joined the rest of his team in fighting off Sixwing as Sixturbo when the Wing Team made an attempt to steal more Cyberdroid capsules. Enter the Decepticon Sixwing!!

Operation Combination

Years later, Neo-Wheel and the rest of the Six-team Micromasters joined Guard City and the Road Corps in defending Earth from the forces of the Decepticon High Regent Scrash. Operation Combination

None of the combiner team individuals ever actually show up as individuals, only as components of the combined robot modes.

Toys

Fight! Super Robot Lifeform Transformers

Originally wanted to be a vehicle for the Neo-Knights.
  • Sixturbo (Micromaster Sixteam, 1992)
    • Japanese ID number: TF-03
The original version of Neo-Wheel was available only as part of a Sixturbo gift set in Japan. Aside from the Lamborghini sports car mode, Neo-Wheel can form either arm of any of the similar-build Six-Teams (Sixturbo, Sixbuilder, or Sixwing), though his nominal placement is as the right arm of Sixturbo. The original Six-Teams are considered among the more difficult Japanese Generation 1 pieces to find.
The larger connector socket is approximately 5mm wide, making Neo-Wheel compatible with Powerlinx ports. Since it's a separate piece on a hinge, it's also the only one of the entire Six-team series that doesn't leave the Micromaster sticking out at an awkward angle when used as such.
Neo-Wheel uses the same mold as Universe Micromaster Hot Spot.


Micromaster

File:MC-TFU03-toy NeoWheel-HotSpot.jpg
Gold trim: bringing out the Gundam In You!
  • Neo-Wheel (Micromaster, 2002)
    • Sixturbo number: 4
    • Accessories: Sixturbo right fist, rifle
In 2002, the entire Sixturbo team was re-released as part of The Transformers: Micromaster, in individual boxes with a number visible to show which mold was inside each box. For this release, all of the decals from the original version were replaced with paint applications, plus he gained several new bits of deco in robot mode.


File:MC-toy NeoWheelRE.jpg
"At last, I have perfected the ANTI-DECO EQUATION!"
  • Reverse Evolution Neo-Wheel (Micromaster, 2002)
    • Sixturbo number: 4
    • Accessories: Sixturbo right fist, rifle
In every case of twelve Turbo Team Micromasters, two of them were solid-black-plastic "Reverse Evolution" Decepticon-allied variations. Even the Sixturbo parts were cast in sold black. All six Micromasters were available in this manner.

Notes

  • Neo-Wheel, like all of the six-team Micromasters, had no individual bio information whatsoever until his Micromaster release a decade after his original Operation Combination release.