Eric Holmes: Difference between revisions
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* March 2007—[https://www.cbr.com/eric-holmes-turns-to-the-dark-side-in-megatron-origin/ CBR] | * March 2007—[https://www.cbr.com/eric-holmes-turns-to-the-dark-side-in-megatron-origin/ CBR] | ||
* April 2007—[http://web.archive.org/web/20070622143442/http://forum.newsarama.com/showthread.php?t=110246 Newsarama] (archived) | * April 2007—[http://web.archive.org/web/20070622143442/http://forum.newsarama.com/showthread.php?t=110246 Newsarama] (archived) | ||
* May 2007—[http://fractalmatter.com/main/?p=602 Fractal Matter] (with [[Alex Milne]]) (defunct) | |||
Latest revision as of 10:36, 29 September 2022
| The name or term "Eric" refers to more than one character or idea. For a list of other meanings, see Eric (disambiguation). |

Eric Holmes is a Scottish video game designer, who worked on Canadian developer Radical Entertainment's well-received The Incredible Hulk: Ultimate Destruction (a cited influence on the 2007 Transformers console game) and Prototype, among many others. He has since moved onto Epic Games, Warner Bros. Games Montréal and EA DICE.
Eric figured that if he shaved his head and dropped acid, people would assume he was Grant Morrison and hire him to write comic books. He wrote Transformers: Megatron Origin for IDW Publishing.
External links
[edit]- VideogameDesign.net — Eric Holmes' blog
Interviews
[edit]- February 2007—TransFans (archived)
- March 2007—CBR
- April 2007—Newsarama (archived)
- May 2007—Fractal Matter (with Alex Milne) (defunct)

