User talk:76.213.232.73: Difference between revisions

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It proves also by extension that when Mr. Dery designs the Transforming planet,  there's no input from the writers.
But why are you insulting me? Did I insult you? When you insult someone, you lost the argument! Do You want me to insult you also?
- Charlie
Here's an excerpt I just found by accident in the net, from the interview of Bryce Malek, the writer and Story Editor of the original Transformers series. The interviewer, TCC, mentioning Mr. Dery about how the designs of the original Transformers series come about. You can find this on this website
Here's an excerpt I just found by accident in the net, from the interview of Bryce Malek, the writer and Story Editor of the original Transformers series. The interviewer, TCC, mentioning Mr. Dery about how the designs of the original Transformers series come about. You can find this on this website



Revision as of 19:07, 7 January 2008

It proves also by extension that when Mr. Dery designs the Transforming planet, there's no input from the writers.

But why are you insulting me? Did I insult you? When you insult someone, you lost the argument! Do You want me to insult you also?

- Charlie



Here's an excerpt I just found by accident in the net, from the interview of Bryce Malek, the writer and Story Editor of the original Transformers series. The interviewer, TCC, mentioning Mr. Dery about how the designs of the original Transformers series come about. You can find this on this website


http://cybertronchronicle.freewebspace.com/60-astrominutes/bryce_malek_2.html


"TCC: You mentioned earlier that you had little to do with the Autoscout design in A PRIME PROBLEM. I was wondering, though, to what extent you or other writers would influence the visual aspect of the show. I know that storyboarders and conceptual artists like Floro Dery created amazing location and device designs, but was their creative vision really as disconnected from that of the writer(s) as it might seem? Would you simply write your script and "hope for the best?"


MALEK: You have to understand the enormity and complexity of producing a show with this kind of scope and concept -- and schedule! There just wasn't much time to dream, communicate and express all our ideas as well as we wanted. For example, whenever we had to introduce a new species of toy -- say, the Insecticons -- (which, by the way, we had to do with virtually every episode) we had to create a backstory, characters, plotline, headquarters, props, etc. We often left it to the assigned writer of that script to come up with the details, so that we could concentrate on story points. However, many writers probably assumed that Dick and I, or Hasbro, or somebody else, had already determined what the headquarters would be and so they would just write: INT. - INSECTICON HEADQUARTERS - DAY in their script, without any explanation or description. We would be working on a half dozen scripts at a time, and would frantically insert whatever ideas we had into the final script. There was no time for personal discussions or reviewing and modifying artwork (by the story department). I often didn't see any artwork except the storyboards until the show was on the air! The many talented artists at Marvel did the bulk of the creative work in how the show looked, and we tried to stay out of their way and not mess things up."

See, the writers tried to stay out of the way of the artists and not mess things up. What is the implication of this? So, when writing articles, go to the main source and do not speculate.

And what the blue fuck does that have to do with whether or not Dery came up with the idea of a transforming planet? - Chris McFeely 18:24, 7 January 2008 (UTC)