Nintendo 64: Difference between revisions
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The '''Nintendo 64''' is a video game console released in [[1996]] by [[Nintendo]], succeeding the Super Nintendo Entertainment System. It was Nintendo's first dedicated 3D console and pioneered the use of analog control and haptic technology in home console games, playing host to some of the most influential games of all time such as ''{{w|Super Mario 64}}'' and ''{{w|The Legend of Zelda: Ocarina of Time}}''. Notably, Nintendo made the decision to stick with cartridge-based games for the system, which had faster load times and were more durable and difficult | The '''Nintendo 64''' is a video game console released in [[1996]] by [[Nintendo]], succeeding the Super Nintendo Entertainment System. It was Nintendo's first dedicated 3D console and pioneered the use of analog control and haptic technology in home console games, playing host to some of the most influential games of all time such as ''{{w|Super Mario 64}}'' and ''{{w|The Legend of Zelda: Ocarina of Time}}''. Notably, Nintendo made the decision to stick with cartridge-based games for the system, which had faster load times and were more durable and difficult to pirate than CD-ROMs, but were more costly to produce and had a significantly lower storage capacity. As a result, many third-party developers chose to reduce their output for the console or only develop for other systems that supported CDs, with only around 400 or so games released across all regions during the N64's life. This lack of third-party support ultimately caused it to drastically lag in sales behind its primary competition the [[PlayStation]]. | ||
The system was succeeded by the Nintendo GameCube in [[2001]]. | The system was succeeded by the Nintendo GameCube in [[2001]]. | ||
Revision as of 00:03, 19 May 2024

The Nintendo 64 is a video game console released in 1996 by Nintendo, succeeding the Super Nintendo Entertainment System. It was Nintendo's first dedicated 3D console and pioneered the use of analog control and haptic technology in home console games, playing host to some of the most influential games of all time such as [[wikipedia:{{#if:|:}}Super Mario 64|{{#if:||Super Mario 64}}]] and [[wikipedia:{{#if:|:}}The Legend of Zelda: Ocarina of Time|{{#if:||The Legend of Zelda: Ocarina of Time}}]]. Notably, Nintendo made the decision to stick with cartridge-based games for the system, which had faster load times and were more durable and difficult to pirate than CD-ROMs, but were more costly to produce and had a significantly lower storage capacity. As a result, many third-party developers chose to reduce their output for the console or only develop for other systems that supported CDs, with only around 400 or so games released across all regions during the N64's life. This lack of third-party support ultimately caused it to drastically lag in sales behind its primary competition the PlayStation.
The system was succeeded by the Nintendo GameCube in 2001.
Games
Notes
- Several accessories were released for the Nintendo 64, including the [[wikipedia:{{#if:|:}}Rumble Pak|{{#if:||Rumble Pak}}]], a device which plugged into the controller and provided some of the first examples of force feedback in console games; and the [[wikipedia:{{#if:|:}}Transfer Pak|{{#if:||Transfer Pak}}]], a similar controller plug-in which allowed compatible games to connect to specific Game Boy titles and transfer data between the two. Like nearly every N64 game released from 1997 onward, Beast Wars Transmetals included Rumble Pak support, but its Japanese release was one of only around 20 games to support the Transfer Pak, allowing players to connect to any Game Boy game to get a slight powerup. Connecting the game Duel Fight Transformers Beast Wars: Beast Warriors' Strongest Decisive Battle in particular will provide a much greater powerup and unlock access to playable Megatron X.
- The planet Nintenduu LXIV was named for the Nintendo 64.
External links
- [[wikipedia:{{#if:|:}}Nintendo 64|{{#if:||Nintendo 64}}]] at Wikipedia
