Mech Alive: Difference between revisions
mNo edit summary |
mNo edit summary |
||
| Line 10: | Line 10: | ||
In the [[Transformers: Revenge of the Fallen (toyline)|''Revenge of the Fallen'' toyline]], Mech Alive Gearing features moving panels and/or moving gears and mechanisms when certain areas on a toy's body are manipulated. | In the [[Transformers: Revenge of the Fallen (toyline)|''Revenge of the Fallen'' toyline]], Mech Alive Gearing features moving panels and/or moving gears and mechanisms when certain areas on a toy's body are manipulated. | ||
It should not be confused with [[Automorph Technology|Automorph]]ing, the [[ | It should not be confused with [[Automorph Technology|Automorph]]ing, the [[Transformers (2007 franchise)|first movie]] [[Transformers (2007 toyline)|toyline]] [[gimmick]], which automates part of the transformation process. Mech Alive is not transformation-based and can still be activated once the toy is transformed. It is intended to represent the constantly moving parts and gears that can be seen on the Transformers in the [[live-action film series|live-action films]]. | ||
For example, when the head of ''Revenge of the Fallen'' [[Size class|Voyager Class]] [[Starscream (Movie)|Starscream]] is turned, drums in his chest rotate. When Leader Class [[Optimus Prime (Movie)|Optimus Prime]]'s head is pushed back, gears in his chest turn as his chest pieces shrug while lights and sounds activate. | For example, when the head of ''Revenge of the Fallen'' [[Size class|Voyager Class]] [[Starscream (Movie)|Starscream]] is turned, drums in his chest rotate. When Leader Class [[Optimus Prime (Movie)|Optimus Prime]]'s head is pushed back, gears in his chest turn as his chest pieces shrug while lights and sounds activate. | ||
Latest revision as of 03:24, 17 August 2024
{{#if: PicsNeeded.gif |
{{ #if: Let's see what you can see... |Let's see what you can see... {{#if: {{#if: Should have an image of an example, with directional arrows showing what they do. Or a GIF.|Specifics: Should have an image of an example, with directional arrows showing what they do. Or a GIF. |}}|{{#if: Should have an image of an example, with directional arrows showing what they do. Or a GIF.|Specifics: Should have an image of an example, with directional arrows showing what they do. Or a GIF. |}}|}}
|}} This article is in need of images.
{{ #if: |{{ #if: | | |
{{#ifeq: ||}}{{#ifeq: |File|}}
- Mech Alive is a technology from the Revenge of the Fallen continuity family.
In order to improve their battlefield effectiveness, the Autobots developed the advanced Mech Alive combat system. The system has two primary functions. Gearing is used to shift a Transformer's armor plating, giving defensive advantages in fending off attacks. Reflexes, aim, and attack power are all also improved through the reinforcing of internal gearing.
Unfortunately, the Autobots' advantage didn't last long before Decepticon spies stole the technology for use in their own warriors.<ref>Toy packaging.</ref>
Revenge of the Fallen toyline
[edit]In the Revenge of the Fallen toyline, Mech Alive Gearing features moving panels and/or moving gears and mechanisms when certain areas on a toy's body are manipulated.
It should not be confused with Automorphing, the first movie toyline gimmick, which automates part of the transformation process. Mech Alive is not transformation-based and can still be activated once the toy is transformed. It is intended to represent the constantly moving parts and gears that can be seen on the Transformers in the live-action films.
For example, when the head of Revenge of the Fallen Voyager Class Starscream is turned, drums in his chest rotate. When Leader Class Optimus Prime's head is pushed back, gears in his chest turn as his chest pieces shrug while lights and sounds activate.
References
[edit]<references/>
