Transformers: Generation 2 (franchise): Difference between revisions

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'''''Transformers: Generation 2''''' was the first of many rebirths for the [[Transformers brand]]. Although the original ''Transformers'' franchise had never stopped producing toys in Europe, the North American line had completely disappeared for nearly two years. The European sales were good enough to convince [[Hasbro]] to give it another go<ref>[http://www.tfarchive.com/fandom/interviews/george_dunsay/george_dunsay_interview.php George Dunsay interview at TFArchive]: "At the time it was discontinued in the US, it was not a temporary decision. It is only after the success in Europe that the US people decided to reintroduce it"</ref> and so ''Generation 2'' launched in [[1992]].
'''''Transformers: Generation 2''''' was the first of many rebirths for the [[Transformers brand]]. Although the original ''Transformers'' franchise was still producing toys in Europe, the North American line had completely disappeared for nearly two years. The European sales were good enough to convince [[Hasbro]] to give it another go<ref>[http://www.tfarchive.com/fandom/interviews/george_dunsay/george_dunsay_interview.php George Dunsay interview at TFArchive]: "At the time it was discontinued in the US, it was not a temporary decision. It is only after the success in Europe that the US people decided to reintroduce it"</ref> and so ''Generation 2'' launched in [[1992]].


The ''Generation 2'' [[franchise]] featured the following primary components:
The ''Generation 2'' [[franchise]] featured the following primary components:

Latest revision as of 22:30, 20 March 2026

Generation 1 continuity family
« Generation 2 »

Transformers: Generation 2 was the first of many rebirths for the Transformers brand. Although the original Transformers franchise was still producing toys in Europe, the North American line had completely disappeared for nearly two years. The European sales were good enough to convince Hasbro to give it another go[1] and so Generation 2 launched in 1992.

The Generation 2 franchise featured the following primary components:

Although the Generation 2 cartoon was merely a set of repackaged Generation 1 cartoon episodes (featuring the flashy, computer-animated Cybernet Space Cube), the Generation 2 comic book was a direct continuation of the story from the G1 comic which had ended at issue 80. A video game based on the line was also planned for release in 1994, but was later cancelled.[2][3]

Generation 2's toy commercials are noted for an early use of CGI animation (including depictions of some characters who had very few fictional appearances anywhere else.) A subset of the commercials is also noted for hilariously bad rap music.

Generation 2 ended in 1995 due to lagging sales. Rather than put the franchise to rest, Hasbro shuffled its boys-toy lines over to the recently-acquired Kenner offices, and gave them the task of re-inventing Transformers with something fresh and new... Beast Wars.

In 2010 the Generation 2 line was re-imagined as "Generation 2: Redux" by Fun Publications for that year's BotCon.

Transformers: G-2

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Japanese Generation 1 continuity
« Transformers: G-2 »

Having disappeared in Japan in 1993, the Transformers toy line returned to Japan in 1995 with the Japanese version of Generation 2, formally referred to as Transformers: G-2 (トランスフォーマー G-2). Unlike the English Generation 2 version, the Japanese G-2 storyline followed the animated continuity rather than the comic book continuity, being told through a combination of:

Like its Western market counterpart, G-2 also ended in 1995. Afterward, Takara continued to release their other main transforming robot toy line, the Brave Series, until getting back into Transformers with the new Japanese Beast Wars toy line in 1997.

References

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  1. George Dunsay interview at TFArchive: "At the time it was discontinued in the US, it was not a temporary decision. It is only after the success in Europe that the US people decided to reintroduce it"
  2. "The Making of: Vortex". Retro Gamer (147): p. 39. October 2015.
  3. "At the Deadline". GamePro (60): p. 172. July 1994.