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Two emergencies arise at once: the Decepticons are planning to take over all of Earth's communication satellites, and at the same time may have discovered the secret of an ancient power booster.
Two emergencies arise at once: the Decepticons are planning to take over all of Earth's communication satellites, and at the same time may have discovered the secret of an ancient power booster.


==Featured characters==
{{featuredcharacters
|c1=
*  [[Ultra Magnus (G1)|Ultra Magnus]]
*  [[Hot Rod (G1)|Hot Rod]]
*  [[Bumblebee (G1)|Bumblebee]]
|c2=
|c3=
}}


==Trivia==
==Trivia==

Revision as of 05:34, 2 November 2009

Find Your Fate Junior #7
"Autobot Alert!"
Publisher Ballantine Books
Imprint Find Your Fate Junior
First published 1986
Illustrator William Schmidt (interior pencils and cover painting)
Page count 73 pp

Autobot Alert! is a multipath adventure in Generation 1.


Synopsis

Two emergencies arise at once: the Decepticons are planning to take over all of Earth's communication satellites, and at the same time may have discovered the secret of an ancient power booster.

(Numbers indicate order of appearance.)

Trivia

  • Autobot Alert! represents the setting from after the movie, but with quite significant changes. For instance, Ultra Magnus is the leader of the Autobots. Hot Rod is still Hot Rod.
  • While sneaking aboard a Decepticon spaceship in one thread, Hot Rod and Bumblebee disguise themselves by putting on spacesuits. It's a mystery why a ship crewed by robots would have spacesuits in the first place.