Transformers: War for Cybertron (games): Difference between revisions

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==Demo==
==Demo==
On June 10, 2010, a demo for the game was released on Xbox Live Marketplace. The demo is a multiplayer only demo, and only two of the four announced classes are playable in the demo. Only one "Create a Character" slot is open for each class, but customization for chassis is not available yet. Players can only level up to Level 3 in each class. The only map available is "Molten", and the two gametypes available are Team Deathmatch and Conquest.
On June 10, 2010, a demo for the game was released on Xbox Live Marketplace. The demo is a multiplayer only demo, and only two of the four announced classes, Soldier and Scout, are playable in the demo. Only one "Create a Character" slot is open for each class, but customization for chassis is not available yet. Players can only level up to Level 3 in each class. The only map available is "Molten", and the two gametypes available are Team Deathmatch and Conquest.


==Toy tie-ins==
==Toy tie-ins==

Revision as of 17:53, 16 June 2010

Transformers: War for Cybertron is a video game developed by High Moon Studios and published by Activision, set before the Transformers take their war to Earth. Hasbro intends it to act as a foundation for Transformers franchise storylines for years to come, and so they've been giving a lot of input and stressing character development.[1] The upcoming book Exodus: The Official History of the War for Cybertron will be a tie-in to the game and its fiction, as will the cartoon series Transformers: Prime.[citation needed]

Unlike previous Transformers video games which feature distinctly separate campaigns for the Autobots and the Decepticons (traditionally depicting the playable faction utterly defeating the other), War for Cybertron will feature a single, linear storyline; the Decepticon campaign occurs chronologically before the Autobot campaign, but fans can play through them in whichever order they prefer.[2]

The game itself will be an over-the-shoulder third-person shooter in which the player can choose his character from a small roster of either Autobots or Decepticons. The game will be released on June 22, 2010, for Xbox 360, PlayStation 3, Nintendo Wii (as Transformers: Cybertron Adventures), Nintendo DS and personal computers.

One shall stand.Optimus
One shall fall.Megatron

Synopsis

Prime auditions for Unreal Tournament. There were no survivors.

The game is set during the waning days of the Great War on Cybertron before coming to Earth. Megatron, genuinely believing a caste system will bring Cybertron back to its Golden Age, is researching a dangerous power source known as Dark Energon to fuel his conquest of the planet. A guy called Optimus assumes temporary command following an attack on Iacon that killed Zeta Prime, but he is not yet leader of the Autobots and doesn't really want to be in charge either. [3]

Starscream joins the Decepticons as second-in-command, but does not consider either Optimus or Megatron to have the planet's best interests at heart. (We will apparently learn why Starscream is such a whopping traitor and why Megatron doesn't just kill him).

Characters

At the start of each level, the player can choose from one of three characters. Characters belong to one of four distinct classes:

  • Leaders: Vehicle forms are trucks. Support their team with buffs and debuff the enemy team.
  • Soldiers: Vehicle forms are tanks. Have heavy-hitting ranged and melee weaponry.
  • Scientists: Vehicle forms are jets. Use a variety of tricky technology and precise long-distance weaponry to heal their allies and control the battlefield from a distance.
  • Scouts: Vehicle forms are cars. Specialize in evasion and high-speed combat, along with disabling functions like EMP grenades.

The characters available will shift from level to level.

Known playable characters include: (Numbers indicate order of appearance.)

Autobots Decepticons

The Decepticon campaign includes a boss battle with Omega Supreme and the Autobot campaign includes defending Iacon. Trypticon appears in the IGN trailer, but he's, uh, probably not playable. Players should expect references to Cybertron locations taken from all previous Transformer stories, "things which may have only been referenced once, in one comic way back when, could be used and expanded upon."[1]

Features

  • Campaigns will be co-op online for the first time in a Transformers game.
  • All playable characters have two special abilities, such as absorbing health from enemies or marking targets.
  • The game will run on the Unreal engine.
  • High Moon is prepared to "support the game after release," meaning either patches or downloadable content.
  • Online Multiplayer is being developed for the game.
  • All environments, including cover, can be destroyed.
  • Characters transform at any time with an easy and quick tap of the Left Analog stick. There is no "cool down" so players can transform as often and as freely as they wish.
  • The ability to create your own Transformers character for multiplayer. [7]

Production

As an early marketing campaign, the game's website included the feature "Operation Transmission Recovery": using transmission and coordinate dials, you could pick up "transmissions" from Cybertron (or "video clips" to you and me).

The art and design team did intense research (i.e. watched the original cartoon, looked at comics, and watched "typical sci-fi cool stuff" like Blade Runner) to work out the aesthetic of Cybertron; lead artist Ivan Power remarked that the original cartoon was the main inspiration, and that Cybertron wasn't shown there so they had to rewatch the same few clips "over and over". While many of the city designs are elaborate and shiny, Decepticon Kaon was deliberately designed to be sharp-edged, rusting, and slapped together to show the Decepticons weren't interested in building a functioning society. [8]

Operation Transmission Recovery

As an early marketing campaign, the game's website included the feature "Operation Transmission Recovery": using transmission and coordinate dials, you could pick up "transmissions" from Cybertron (or "video clips/images" to you and me).

There are two dials, blue (outer) and yellow (inner). Using your mouse, you can drag the dial to set coordinates. The blue dial is set by aligning it to marks on the outer circle. When aligned, it becomes a blue ring. After that, the yellow dial is set so that signal strength is full, as indicated by a meter on the right. Once a transmission is unlocked its symbol lights up and the "Total Recovered" amount increases a little bit. When you reach 100%, it tells you how many hours remain until next batch.

As of January 12, 2010, the following transmissions (Batch 9), almost all of which are part of the second trailer (link below), were available:

S. No. Blue Yellow Type Description
1 351 327 Video Game Trailer (unlocked by default).
2 018 088 Video Starscream flying.
3 018 088 Image Starscream standing.
4 029 209 Video Battle scene: Camera behind Autobots, Optimus is prominent.
5 040 328 Image Holographic map of Cybertron and its two moons.
6 051 110 Image Cybertron .
7 073 190 Image Optimus vs an average Decepticon.
8 085 298 Video Decepticon insignia (on Starscream).
9 096 347 Video A bomb explosion on Cybertron's surface (possibly the same one which made a huge hole in it).
10 107 035 Image Megatron crushes cranial unit of a poor Autobot, Starscream is visible behind him, just before the ground assault.
11 120 040 Image Cybertron as seen from a moon.
12 140 201 Image Starscream flying towards Cybertron .
13 162 359 Image A red robot (Ironhide?).
14 173 003 Image A hall (Council of Autobot Elders?).
15 192 147 Video Injured Autobot, trying to get up .
16 203 094 Video Battle scene: Trypticon joins the battle as a burning asteroid (Entry mode) behind Decepticons and Autobots run towards it.
17 214 004 Image A city seen from a tunnel .
18 225 199 Image A city tower falling and hitting another tower.
19 265 011 Image Optimus Prime.
20 284 021 Image Megatron firing his gun (at YOU).
21 295 249 Video Optimus uses his axe on a Decepticon.
22 306 041 Image Cybertron as seen from another moon.
23 317 081 Video City skyline, camera moving down, some music in the background (start of the second trailer).
24 328 221 Video Battle scene: A missile hits a battlestation and an Autobot falls down from it.

Demo

On June 10, 2010, a demo for the game was released on Xbox Live Marketplace. The demo is a multiplayer only demo, and only two of the four announced classes, Soldier and Scout, are playable in the demo. Only one "Create a Character" slot is open for each class, but customization for chassis is not available yet. Players can only level up to Level 3 in each class. The only map available is "Molten", and the two gametypes available are Team Deathmatch and Conquest.

Toy tie-ins

Hasbro has confirmed that several toys will be made to tie into the promotion of the video game. These include figures of Bumblebee, Optimus Prime, Megatron and Soundwave. At Toy Fair 2010, they were confirmed to be part of the Generations toyline.

Comic adaptation

IDW Publishing are bringing out a comic based on the game. News of this first got leaked when Australian website JB Hi-Fi offered a free copy of issue 1 if you pre-ordered the game from them. [9] The story is a partial adaptation of the Exodus book. [10]

The artist to the cover is revealed to be Marcelo Matere, who updated his DeviantArt gallery with the inked version, [11] with Priscilla Tramontano as colorist. [12] Alex Irvine and Don Figueroa are writing and drawing, respectively. [10]

Notes