Transformers: Cybertron Adventures: Difference between revisions

From MediaWiki
Jump to navigationJump to search
Sabrblade (talk | contribs)
GrantB (talk | contribs)
clearer opener (not a "version" of WfC, as it's completely different)
Line 12: Line 12:
}}
}}


'''Transformers: Cybertron Adventures''' is the Wii version of ''[[Transformers: War for Cybertron]]''. It was published by [[Activision Blizzard|Activision]], and developed by [[Next Level Games]].  
'''Transformers: Cybertron Adventures''' is the Wii-platform game that serves as a companion to (and is distinctly different from) ''[[Transformers: War for Cybertron]]''. It was published by [[Activision Blizzard|Activision]], and developed by [[Next Level Games]].  


==Gameplay==
==Gameplay==

Revision as of 04:49, 7 December 2010

Template:Nav-wfc-game

{{#if: Transformers_Cybertron_Adventures_Cover_Art.jpg | {{#if: Next Level Games | {{#if: | {{#if: | {{#if: Activision | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: Wii | {{#if: | {{#if: June 22, 2010 | {{#if: | {{#if: | {{#if: | {{#if: | {{#if: ESRB: T | {{#if: | {{#if: |
Transformers: Cybertron Adventures
{{#if: Like Time Crisis, but sometimes you drive yourself around. |
Like Time Crisis, but sometimes you drive yourself around.}}}}
{{#if: |
{{#if: |
(')}} {{#if:|
""}}
}}
Developer Next Level Games}}
Developers }}
Publishers }}
Publisher Activision}}
Writer }}
Written by }}
Additional writing }}
Story }}
Platform Wii}}
Platforms }}
Release date June 22, 2010}}
End of service }}
Continuity }}
Chronology }}
Rating }}
Ratings ESRB: T}}
Standard Retail Price }}
[[|Credits]]}}

Transformers: Cybertron Adventures is the Wii-platform game that serves as a companion to (and is distinctly different from) Transformers: War for Cybertron. It was published by Activision, and developed by Next Level Games.

Gameplay

The game is linear and level-based. Each mission has one default playable character. Unlike the Third-Person Shooter gameplay system established in the Next-Gen and PC Version, this version is a rail shooter. Players do not control the movement of the character, instead the character will be moved by AI from cover to cover, then players can start shooting enemies from that 'cover zone' (Making the game much like arcade shooter Time Crisis). Players are given four weapons of choice: Blaster/Cannon (depending on the character), Missile Launcher, Gatling Gun, and Sniper Rifle, which can be switched easily in mid-game.

In some points in the game, the character will transform into vehicle mode. In this 'Driving Section', players must control the vehicle while from one point to another. Obstacles will appear in the way, and the player must destroy them using the weapons available in the vehicle mode (including Blaster and Missile Launcher) in order to progress.

The game also features offline co-op mode.

Synopsis

Autobots Campaign

Mission I: Damage Report

Location: Iacon-Blast Site

The Decepticon Tyrant Megatron has claimed responsibility for the destruction the Autobots have so recently endured. Now the Autobots have no choice but to fall back and regroup, awaiting orders from Optimus.

Mission II: Destination Datacore

Location: Kaon

The Autobots must learn more about the mysterious "Trypticon" weapon. Two of their bravest warriors volunteer to infiltrate the Decepticon datacore and retrieve the information they need.

Mission III: Ironhide's Run

Location: Kaon-Prison

Captured by Megatron, Ironhide sits in his cell, knowing only that he must rescue his friend, Bumblebee, before the Decepticons use the neural scanners on him.

Mission IV: Pulling the Plug

Location: Core

With Trypticon above, and Dark Energon sreading below, Optimus is forced to make a decision. They must strike now, disabling Trypticon's power supply beofre they are leftt with no sanctuary at all.

Mission V: Paving The Way

Location: Iacon State

As Dark Energon spreads throughout Cybertron, the Autobots face the grim reality of abandoning their home. With Trypticon's power now offline, the Autobots mobilize, protecting the supply convoys on the way to the evacuation site.

Mission VI: Countdown to Hope

Location: Iacon State

Now the time has come for the Autobots to say their last farewells to Cybertron. Carrying with them the hope that they might one day return, they begin final preparations for launch.

Mission VII: Severing the Cord

Location: Orbital Debris

Having defended their evacuating ships against the Decepticons, the Autobots streak skyward to find a new home… and new hope amongst the stars.

Mission VIII: Battle to Extinction

Location: Iacon - Blast Crater

Staring down the moment of their fate, the Autobots rally behind their leader, Optimus. The time has come to end the Decepticons' tyranny… once and for all!




{{#if: Kup piece.gif |

}} | }}

{{ #if: You left a piece out! |You left a piece out!
|}}

This article is a stub and is missing information. You can help MediaWiki by expanding it. {{ #if: |{{ #if: |  |
}} talk page.
|}}

{{#if: {{#if: |What's needed: |}}|{{#if: |What's needed: |}}|}}

{{#ifeq: ||}}{{#ifeq: |File|}}


Decepticons Campaign

Mission I: The Ending Begins

Location: Iacon - Blast Site

Megatron watches eagerly as his hated enemies, the Autobots, crumble before the might of Trypticon--the ultimate Decepticon weapon. He knows the Autobot leader, Optimus, shall soon bow before him.

Mission II: Ire in the Sky

Location: Orbital Debris

Insulted that Megatron shows such disdain for his prowess as a warrior, Starscream bides his time… waiting to claim his rightful place - as leader of the Decepticons.

Mission III: Datacore Denial

Location: Kaon

Distracted by the fallout from Trypticon's powerful blast, Megatron has turned his eye away from Kaon, the Decepticon home-territory.

Mission IV: Clean Sweep

Location: Iacon State

Using data extracted by the Autobot prisoner, Megatron sets into motion his plan to extinguish the last hope of the Autobots.

Mission V: Core Experience

Location: Core - Energon Access Tunnel

Learning of the Autobot's sabotage of the Energon Bridge, Megatron sends Starscream deep into the Core of Cybertron, and out of his way.

Mission VI: Race for Iacon

Location: Iacon City

Cornered by the spread of Dark Energon, The Autobots have retreated to Iacon, their last sanctuary. Megatron eagerly pushes ahead… toward the final assault.

Mission VII: A Means to The End

Location: Core - Orbital Debris

Enraged that the Autobots have escaped his grasp again, Megatron takes even greater pleasure in unveiling the surprise he has in store for them.

Mission I: The Tyranny Within

Location: Trypticon

Megatron knows the Autobots will never surrender now… and sets in motion a plan to stop them from ever gaining the upper hand.



{{#if: Kup piece.gif |

}} | }}

{{ #if: You left a piece out! |You left a piece out!
|}}

This article is a stub and is missing information. You can help MediaWiki by expanding it. {{ #if: |{{ #if: |  |
}} talk page.
|}}

{{#if: {{#if: |What's needed: |}}|{{#if: |What's needed: |}}|}}

{{#ifeq: ||}}{{#ifeq: |File|}}


{{#if:true ||(Numbers indicate order of appearance.)}}

{{#if:* Sideswipe {{#if:* Sideswipe
Autobots }}{{#if:* Megatron Decepticons }}{{#if:Autobots
  • Ratchet
  • Autobot warriors

Decepticons

  • Decepticons warriors
  • Trypticon

Other

Non-Player }}{{#if:| Others }}{{#if:| Misc }}{{#if:| Misc }}

Decepticons

  • Decepticons warriors
  • Trypticon

Other

Autobots

  • Ratchet
  • Autobot warriors

Decepticons

  • Decepticons warriors
  • Trypticon

Other

}}{{#if:|
}}{{#if:|
}}

Reception

The game received many negative reviews, from critics and fans alike. It scores 3.5 out of 10 in IGN, citing the game has bad textures, poor animations, boring environments, miserable gameplay experience that even 'co-op cannot save', however praises the music and in particular, Peter Cullen's performance as Optimus Prime which is said to be 'the single saving grace of Cybertron Adventures'.<ref>Transformers: Cybertron Adventures Review on IGN.</ref>

Notes

  • During a panel at BotCon 2010, the developers of the Xbox 360, PlayStation 3, and Windows PC versions of War for Cybertron stated that they did not work on the Wii version because the Unreal Engine 3 was not capable of running on the Wii and that they lacked the in-house facilities to develop a Wii game.
  • The game's "co-op" setting is very odd in that one player controls the character while the other only controls the weapon.

References

<references />