Quantum jump: Difference between revisions
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Shellspark (talk | contribs) New page: :''Quantum jump is a technology from the IDW portion of the Generation 1 continuity family.'' A '''quantum jump''' is a te... |
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When a quantum jump is triggered prematurely, bad things happen. | When a quantum jump is triggered prematurely, bad things happen. | ||
==Fiction== | |||
===IDW comics continuity=== | |||
The first rule about interstellar travel is to never stand next to a quantum generator when it's about to flout the laws of physics. [[Ore]] broke this rule by standing too close to the ''[[Lost Light]]'''s engines when the ship initiated a quantum jump, and was fused to the generator as a result. {{storylink|Liars, A to D Part 2: Hangers On|Hangers On}} This caused one of the rear thrusters to explode and the ''Lost Light'' to quantum jump blindly halfway across the galaxy. {{storylink|Liars, A to D Part 1: How to Say Goodbye and Mean It|How to Say Goodbye and Mean It}} | |||
[[Category:Generation 1 technology]] | [[Category:Generation 1 technology]] | ||
Revision as of 12:42, 19 March 2012
- Quantum jump is a technology from the IDW portion of the Generation 1 continuity family.
A quantum jump is a technology utilized to allow ships to travel long distances, presumably in a shorter period of time than conventional travel.
When a quantum jump is triggered prematurely, bad things happen.
Fiction
IDW comics continuity
The first rule about interstellar travel is to never stand next to a quantum generator when it's about to flout the laws of physics. Ore broke this rule by standing too close to the Lost Light's engines when the ship initiated a quantum jump, and was fused to the generator as a result. Hangers On This caused one of the rear thrusters to explode and the Lost Light to quantum jump blindly halfway across the galaxy. How to Say Goodbye and Mean It

