Power Punch: Difference between revisions
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==Fiction== | |||
===''ReGeneration One''=== | |||
Power Punch was a member of [[Soundwave (G1)|Soundwave]]'s group of Neo-Decepticons at [[Fort Scyk]] in [[Polyhex]]. {{storylink|Counterpoint}} | |||
==Toys== | ==Toys== | ||
Revision as of 13:00, 15 July 2012
| This article is about the Decepticon Micromaster. For his Japanese Autobot counterpart, see Power Punch (ROC). |
- Power Punch is a Decepticon Micromaster from the Generation 1 continuity family.

Power Punch is utterly loyal to his combiner partner, Direct-Hit, and serves as his second-in-command on the Battle Squad. This loyalty blinds him to Direct-Hit's shortcomings as a leader, so he blames the team's poor performance on the other members.
Fiction
ReGeneration One
Power Punch was a member of Soundwave's group of Neo-Decepticons at Fort Scyk in Polyhex. Counterpoint
Toys
Generation 1

- Battle Squad (Micromaster Combiner Squad, 1990)
- Power Punch transforms into a powder-blue wheeled vehicle with a huge cannon on its top. He is intended to be the rear half of a cannon transport, which he forms with his combiner partner Direct-Hit, but can, of course, be connected to any other Micromaster Combiner or Combiner Transport.
- Direct-Hit was only available in a six-pack with his squad mates Direct-Hit, Half-Track, Fireshot, Meltdown and Vanquish.
- This toy was released without changes in Takara's Return of Convoy line as the Autobot Crane Cannon W Team's Power Punch.
Notes
Foreign names
- French: Coup Dur (Canada)


