Airwave (facility): Difference between revisions

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==Notes==
==Notes==
* Referred to as an "airport" by the toy's [[instruction booklet]], the base was redubbed an '''airbase''' by Dreamwave's ''[[More Than Meets The Eye (G1)|More Than Meets The Eye]]'' profile series.
* Referred to as an "airport" by the toy's [[instructions|instruction booklet]], the base was redubbed an '''airbase''' by Dreamwave's ''[[Transformers: More than Meets the Eye|More than Meets the Eye]]'' profile series.


===Foreign names===
===Foreign names===

Revision as of 10:50, 21 July 2012

The airport is a Decepticon Micromaster base from the Generation 1 continuity family.
We have clearance, Clarence.

Poor Airwave. He is, in the words of his commander Megatron, "pitifully weak", and not real popular with his comrades, either. The only thing that keeps him functioning and valuable is his transformable airport. By day, the airport functions as a static airbase, with landing ramps and a control tower that can emit blinding radiation. But flip over the ramps, swing back the tower and it becomes a missile launcher, which Airwave uses to blind and pick off Autobots with surprising efficiency.


Toys

Generation 1

Give me a vector, Victor.
  • Airwave (Micromaster Station, 1989)
    • Accessories: 2 missiles, ramp
The airport was sold in a small boxed package along with Airwave. Its ramps allow it to connect to other Micromaster bases to form larger "cities", and it features an opening garage large enough to hold a vehicle-mode Micromaster. In its attack mode, it sports two orange "missile launchers" concealed beneath the ramps. Airwave can ride inside a small bunker formed by the upside-down garage. The airport is unique among the micromaster bases in that it can attach up to four ramps.
The airport was released in Japan the following year, without changes, as the Autobot Overair's Airport Base.


Notes

Foreign names

  • Italian: Lancer