Goss: Difference between revisions
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:''Goss is a [[human]] from the [[Generation 1 continuity family]].'' | :''Goss is a [[human]] from the [[Generation 1 continuity family]].'' | ||
[[Image: | [[Image:Escalation2 Goss.jpg|thumb|right|200px|]] | ||
'''Goss''' is a field agent for the [[Machination]]. | '''Goss''' is a field agent for the [[Machination]]. | ||
==Fiction== | ==Fiction== | ||
===IDW Generation 1 | ===IDW Generation 1 continuity=== | ||
Goss participated in a training simulation of the mission to capture [[Sunstreaker (G1)|Sunstreaker]]. During the actual operation, he helped capture Sunstreaker while leaving a decoy corpse. {{storylink|Escalation issue 1|Escalation #1}} | Goss participated in a training simulation of the mission to capture [[Sunstreaker (G1)|Sunstreaker]]. During the actual operation, he helped capture Sunstreaker while leaving a decoy corpse. {{storylink|Escalation issue 1|Escalation #1}} | ||
Revision as of 15:10, 9 February 2013
- Goss is a human from the Generation 1 continuity family.

Goss is a field agent for the Machination.
Fiction
IDW Generation 1 continuity
Goss participated in a training simulation of the mission to capture Sunstreaker. During the actual operation, he helped capture Sunstreaker while leaving a decoy corpse. Escalation #1
When the Machination field team transported the decoy Sunstreaker corpse, Goss and Creel were tasked with opening the doors out of the warehouse. When Jazz and Wheeljack crashed the operation, Goss shot an inhibitor at the Autobots and then escaped in the scuffle. Escalation #2


